#general-feedback-discussion
1 messages · Page 734 of 1
that would be cool
Well like legitimately, where you press a button to perch
Shit I guess if you can’t beat the hackers join em
good luck with that
@glad dirge thank you I’ll let you know how it goes
that should be reserved for more arboreal flyers down the line, ptera isn't really the tree dwelling type
i think they still should be able to land on branches in some way, even if they were reserved to the more large branches, they would make a nice snac for herreras 
my hope is that tree hitboxes get updated when herra gets in so that the actual branches have collision, then skilled pteras can land on em
yes! That would be fantastic
but yea a proper perching mechanic would better suit a flyer that lives in the trees and doesn't just land on them for fun like ptera
Tupandactylus anyone?
It's still in early access. Give it a chance when more mechanics are added and mostly when the game is done
ok thanks for sharing you opinion
Which probably will take 2 or 4 years

@mellow linden I believe that idea has come up a few times before and to me, concept itself isn't bad, but I'm not quite sure how it would be implemented. Maybe when the skin system comes it will be easier to tell, or the AI could even have some relatively distinct color/pattern difference.
And? Support the game and you will see that it will grow with very good potential
As it already have a very good potential
Yes
I could see it being implemented as a toggle option for unofficial servers
I wasn’t hating on the game, I think the game is already really good
A man of culture I see.
@barren zephyr i agree with connecting Southeast swamp while simultaneously keeping/maybe adding some shallow parts for people to drink. I understand the shallow drinking spots reward traveling/ chilling around them while also being a danger since so many animals gather there. people don’t want to lose a safe drinking spot. However the 2 swamps in the southeast don’t get a lot of traffic and veteran deinos wont spawn/ travel to the swamps. Also those swamps are super unique / cool looking
if the swamp was more worthwile going to it makes sense
but its a lot of hard work for no payoff
if they amped up fish spawns in the swamps many more deinos would go there
u think when hypos come to the isle again will they be able to interact with the ai Brachiosaurus that’s coming, like kill it and stuff????
yes but i'd say that in a 1v1 its a 70/30 in favor of the brachi
depends on the hyper. rex and spino are what derptah said above. carno and utah are next to impossible. and giga is probably 60/40 in favor of giga since real gigas hunted sauropods
if u mean argentinosaurus then no
but if u mean a different sauropod then ok
wasnt mapu the one that hunted argentinosaurus?
well they hunted argentinosaurus juveniles. there is no way a giga could hunt something of that size
OH
wait but, how big were the juveniles??
definitly small enough to be killed by a single giga. so they could probably take out large juveniles-medium sub sauropods in a group.
k
tbh im not even sure whether mapu or giga attacked the young argentinosaurs, all 3 live in argentina so it could be either of them 
Mapusaurus roseae is the one that lived with Argentinosaurus. Giga lived with another giant titanosaur which so far remains unnamed iirc. We won't know whether they hunted adults or not unless we find more remains of both animals. I suppose only a healed wound caused by the carcharodnotosaurid could be direct evidence of them hunting those animals.
As for the shallow river feedback - that's absolutely untrue. I traverse it as a Deino back and forth quite a lot, the only problem with it is that it takes forever to travel on it because of how long that river is. You still lose much less stamina while running in that water so it's not quite as bad as you might think. Having said that - yea that whole shallow part shouldn't be as long and it should be more uneven in terms of its depth. The good thing I suppose is that there's always some action taking place there so I always know where to go when I want to kill someone.
^yeah just shorten it and we got a cool spot
U prolly shouldn’t check ur own suggestion
It’s like making food and then saying eating it yourself it’s 10/10
You'll hopefully get your pounce as younger utah when they can make that work. But the stun for missed pounce is fine, punishment should be there for messing up.
as long something is donw about the pounce sitaution with the utahs im happy
because no god can stop me from disliking my own suggestion lul
who dosent
The pounce main issue is the dismount thing.
yea that too
but i just wanted to mention the other thing first because this just happend to me and that was so frustrating
I dont want my dino doing involuntary whining and giving away my location due to hunger, they're dinosaurs not stray dogs. Fuck that
And involuntary loud breathing when you see a dilo/troodon? Yeah fuck being able to hide properly I guess
^
You're injured and trying to hide and heal? Too bad, your dino is whining like a beaten dog
Yeah but you do need something to punish you if you miss the pounce. So being able to just break out of it, what's the point then?
Terrible idea
its cool for immersion but function-wise not great
i mean the animation could stay, but make it shorter
Yeah, but the question is how short then, to make it bad if you mess up but not .. as bad I guess
Utah miss punishment doesnt need to be changed, the victim deserves the chance to kill a predator that fucks up
well whats the point of playing an utah if you have 0 chance of surviving if you miss a pounce?
i get the punishment part
but if you want that, than atleast fix the pouncing part for younger utahs
If youre in a pack you can often survive the miss while the target is preoccupied, if they take the chance to end you then good on then then, utah isnt hard to grow or anything. It takes shorter than most of the things it hunts, actually
Lmao “make it so you can only attack your own kind when you're under a certain food level” oh lord this suggestion
The rumbling and constant sniffing can still screw over a predator who has actually found a target and is trying to be stealthy, or an herbi sneaking through dangerous areas towards food. Herbis already have to stop to sniff so that would be especially bs for them, bad for both sides in general
Don't think a starving dino should be screwed over by involuntary noises, their own bad decisions can punish them, this idea just makes it even harder for them to do what they are supposed to
As well as the involuntary breaths and head movement while trying to hide from predators at night
Just screws people over in stupid ways
Let the player do it, don't force some bullshit on them
Some people want to stay still and silent and wait for the threat to pass
Not have the game say “you're panicking, even if you aren't”
If they are very quiet and cant fuck up your stealthed position sure whatever. The involuntary head movements and fast breaths when you are trying to hide from a predator is an awful idea though
Involuntary head movements can make you visible where you were otherwise hidden
Ive found people and killed them due to their involuntary idles many times
Lmao no, just fuck the involuntary “i'm panicking” movements. Frightened players can choose if they want to look around or stay still
Also why would a dinosaur smile this isnt a disney movie
First off, I don't think any buffs/debuffs should be a thing for idle movements. The idea of idles being varied based on state is cool, and would be just fine, if said idles can always be overridden by crouching/sneaking, or whatever to hide.
A player should be able to disable the idles in crouch or sit so they dont fuck them over
Meaning also herbis who dont have true crouches should also be able to disable them
Kunpeng/Monkeydactyl is cute but it's too small to be worth anything more than an ambient creature
no way would kunpeng take down utahs, a compy would body it, and you'd need an entire server worth of kunpengs to fight one utah
@chilly slate you can already drag bodies.
not what i mean
you drag bodies to fill nests with food
instead of it draining your food bar
@prime hornet wrong channel bro
Sorry
?
@haughty umbra
thats the point of the animation
its supposed to get you killed
you’re meant to get punished after missing a pounce
Some people just want pounce to be low risk high reward 
^
no.
warriorcats RPer sighted 
also global should only come back with sandbox and be an option for that server type
^
Why do I like that pfp so much?
Admins should be able to see local chats and enter them
Yeah
For rules and stuff
i personally dont miss global (usually ended up solely using it to find nests and then switching permanently to group chat) but i think it’s a bit unfair to remove it completely because “muh intended gameplay experience” when the devs host such shitty, laggy ass official servers
toggle would be nice
if devs bring sandbox back they really can't use the excuse that global interrupts the immersion of the game's horror survival
because sandbox is a shitstorm anyway
also
so sandbox servers should have global as an option
especially since the community is what hosts the servers the majority of people play on, they should have better server controls
global chat makes mixpacking soooooooo much easier
yeah and mixpacking doesn't mean shit on sandbox, especially since mixpackers can just vc on discord anyway
its worse when the mixpackers can actively communicate
most people use discord. if they wanna mixpack, they will mixpack regardless of global
removing global doesnt stop utah hypsi carno stego mega death packs
in fact it doesnt seem to have pushed it down at all from what i've seen
i have not seen even a slight decrease in mixpacking since global was removed
in fact, thanks to shit admin controls, its way worse
Mixpacking with global is nowhere near as problematic as mixpacking with vc
now it's just mixed megapacks that are quieter on average and therefor more dangerous
Yea there's more mixpacking now with global removed than there was before
again, i dont miss global personally — i kind of like the “find people and try to group with them that way” strat. however, its stupid of the devs to remove even the tiniest form of customization for independent server hosters and their communities
i miss global for the salt that was always in it
I haven't been grouping when global was around and I don't group now either. I am far more likely to kill people on sight now though.
global doesnt even have a huge impact on gameplay — even if its on a server you’re playing on, you can just... switch it off and ignore it
which is why i hope they cave and add it for sandbox servers at least. mods would end very inconveniently as there would inevitably be multiple global chat mods that servers would use
i dont wanna have to download 6 mods for one mechanic that had been in the game forever
if i want to play on more than 1 server
idk why people act like adding a global toggle would demolish the game again and turn it into a cute lil dino chatroom. ive had far scarier experiences on legacy than on evrima so far... with global on. why? because it makes no goddamned difference
like literally just put an icon by the server name on the menu so the nitpicky weirdos who hate global sooo much can avoid those servers
let people have a choice ffs
sometimes i just want to go into a toxic hellhole and bathe in the tears of global chat, i am sad to have it taken away forcefully
games that try to control their communities so much usually end up killing themselves off
yeah esp on such staple things like this
idk i just think its dumb to make it so that the only option is to download mods (which can be a pain in the ass for a lot of games)
yeah modding will be extremely inconvenient probably
having to download a different mod for different servers, just so much unnecessary clutter
if it's going to be modded in anyway why remove it
i also dont get why people so violently oppose a toggle. like, your opinion is still being considered, global chat will not be forced onto every single server, so why are you so heated? it literally gives both sides the chance to play as they want
i think global doesn't add enough if anything to the game for it to be worth adding back, most of the time its just cancer incarnate and the rest its just a glorified chatroom
they seethe at the thought of people playing the game differently than them
i dont wanna have to just jump to another game when i'm in the mood to take a break from lonesome survival PvP for some lighthearted tomfuckery
the game’s not even finished anyways, so “muh intended gameplay experience” is a dumbass reason
remove global completely when the game deserves to be more than a chatroom lmao. what’s there to do anyways rn other than hunt and walk around a featureless map?
was it the devs' reasoning that it breaks the immersion of the survival horror, or was that just community excuse?
lets be honest, there is no actual reason to remove it as an option
because global doesn't even hold a candle to the immersion break of being lynched by a stego carno utah mixpack
^ or the immersion break of a fat deino waltzing up onto land to fight instead of ambushing from the water lmao
or the awful desync issues
just cuz there aren't fixes for all immersion breaking things yet doesn't mean they should just keep in all of them
what immersion will there be in sandbox? let the clusterfuck servers have their toxic chatroom
but they’re doing temp fixes for the balancing of fights, shit as the balance is
i agree with that
why not temp global toggle?
have global for sandbox
if it's just an option for sandbox it's good enough honestly
survival servers should be the survival gameplay, sandbox servers should be whatever
that is why they are sandbox
most sandbox servers are deathmatches that dont care about rules and balance anyway, minus a few cough cough "minimal rules" sandbox servers
as for the "body down!!!" "KOSer!!! ADMIN!!!" survival servers, i can't really feel bad for them but that's just me
eh i just think server owners in general should have way better customization than they do rn. more game modes, more admin controls, more toggles, etc. etc. -- considering this is a heavily multiplayer-focused game (i.e, not saurian with its superior AI).... the community support is shit
rule servers are dumb
Yeah server customization should 100% be in depth
yeah on legacy i hated the "too many rules to put in the pop-up, so join our discord or you cant play! :)" obviously just ignored the invite but it was still pretty obnoxious
more server customization including global would be nice but i personally would be satisfied with sandbox having it exclusively, so i dont have to download 500 different global chat mods to enjoy chill deathmatch servers
i loved the "minimal" rules servers in legacy with like a dozen rule categories each containing a dozen rules
not.... progression 🤢 ... but some other fun ones. some people have suggested a few fun ones
like this one: #general-feedback message
and dio's helltorture extinction gamemode
they should just fix the shader abuse
if its as gamebreaking as you say i'm sure its being looked into
Probably, but a fix is taking too long
Moderating the servers until then is an easy fix
Also mixpacking isnt really going to addressed until later on
sure we got a "mixpacking scent"
i dont think going through the trouble of rounding up a temporary police force is worth the effort for a bug abuse
there have been many bug abusers in the past, you didn't see any mods then
The mixpacking scent does not portray "danger, do not go here" like it should
Uhh, yes we have?
when
Literally during legacy days
Also why tf are you so against it? unless you abuse that shit too?
i dont
Then why tf are you against it?
i'm against putting moderators on official servers for things like megapacking and mixpacking
and its not worth the trouble for a bug that will be fixed
Ight man, you obviously arent worth arguing over with if you think mixpacking and megapacks are alright
there are already systems coming that will discourage those things, and they're some of the only fun things to do in the game until more content gets added
this mf really defending mix packing "Ruining other peoples experience with the isle is the only fun thing to do rn" Fuck off
lmao where was he defending it?
"not worth the effort to stop a temporary issue" isn't defending it
No, but maybe "they're some of the only fun things to do in the game" would be? Dont you think?
Or do you only read what you want?
but there really is nothing else to do but KFS and be as toxic and violent as possible
i dont think its particularly healthy for the intended gameplay, but rn the game is pretty bare bones so until the mechanics that actually give players fun things to do that aren't just combat are implemented, people will find fun in whatever ways they can
i'm sick of seeing 60 carnos mixpacking with a stego to wipe a server too but like what else is there to do right now?
"ruining people's experience" is what happens when you introduce moderators that tell people how to play the game
Uhh, not mix pack?
That is the stupidest thing ive ever heard, fr
what else is there to do? 
Just because you guys would be having fun ruining the game for other people doesnt mean its fun for others
i don't even take part in it
i just understand why people do it
nothing else interesting to do
mixpacking can be obnoxious to fight against and i am looking forward to the days when it wont be as previlent, but seriously, its just something to do for fun when there isn't much else to do
let them have their fun on official servers for a lil and see if upcoming changes fix it, can always just go to a rules server where there is probably less of it
but dont ruin the game for other people because you dont find it fun
that same sentence can be used against your own point
hopefully diets, perks and whatever else theyre adding fixes this, for the most part at least, but until then it's whatever
Ok
we disagree with you about player behaviors in a dinosaur game
the real scum of the earth we are
"Lets ruin this guys experience because we arent having any fun"
I don't even take part in mix packing so i aint at any fault here broski
if that guy doesn't want his experience "ruined" how about he just plays on a server that doesn't allow mixpacking
Or, hear me out on this, dont mix pack at all?
it's just not worth trying to fix in the window of time between now and mechanics coming to hopefully put a stop to it
the one good thing about rule servers is they contain people that want all player interactions to be controlled by someone else
diets will literally help discourage overpacking
the next major update aims to nullify half of your reasoning
@vestal flint I agree some what
I dont want it to be like legacy, but it is kinda too agile rn lol
Utahs are basically useless atm
Yeah I know
especially when pounce is also useless against bigger atm
The risk it takes to pounce isnt worth the reward you get from it
Pounce should do more damage... If you are successful in the pounce it should do more damage until you're scken off
People say it does a lot of bleed though, I havent tested this so idk
But apparently they said you just gotta bleed them out kinda like in legacy
Ehh They can run you down before you bleed them out
With them being able to stop and turn 180 so fast almost like they are a faster version of the Utah
When you are a utah you use stam as you are on the dino you are pouncing. That dino has the ability to shake you off them and it drains your stam faster. I was talking to some of my friends and i kinda like the idea of having that cause a good amount of stam of the dino to shake off the utah. As it will help with them not being able to just run you down right after you jump off
Just needs to do more bleed dmg or just dmg al together
I agree with this
i mean i love playing utah and having a group of 2-4 on one dino can mean almost certain death so i kinda like where the damage is at i just want it to be more punishing to the person who was pounced to let the utah have a slight easier escape. Or as the utah sacrifice your own stam to drain your enemies as a combat strat
Need to focus on dmg before other utilities in my opinion
i like utah being more skill based it feels super exciting when you get the kill and i don't want it to be you land the pounce and gg now
I'm just mostly annoyed about Carno having no penaty for constantly stopping fast and turning 180 being
would be a lot harder with no stam
bucking already costs stamina
when i play carno its hard to notice. Maybe it could be to them jumping off too early but i feel like its no punishment and its way to easy to just run them down and kill them really quick when they hop off.
i was just saying as a half agreement, half disagreement with @vestal flint that its really easy for a carno to just get the kill right after but i don't really want it to be insta win for utah for landing a pounce
For a carno it's so small amount that it doesn't matter much
Having bucking cost too much stamina would ruin its whole point. Its function is to give you the stamina advantage over the latched enemy, so that it is forced to go away or fight with no stamina. If you wait to have your stamina empty before dismounting, that's your fult and it's normal that you are punished for it.
What's more of a problem atm is the long delay when a Utah voluntarily dismounts, that gives the opportunity to most animals to give them a free hit, although you hven't lost all your stam and should be able to run away.
Utah especially shouldn’t drain more stam from slower dinos who already cant escape and rely entirely on stam to defend themselves against the often overpacked raptors. Carno is one thing but it would be godawful on other dinos
i agree with this but i just assumed it was from the server i played on being slightly laggy so didn't bring it up
Another thing: There needs to be more tiny ponds or lakes (more ponds) in some of the other area that are way away from the main center areas.\
@chilly slate its good and all but small stuf will have a hard time to get the food to their nest and it will be pretty anyoing runing back and forth with a single meatpice everytime, on top of that you will also have a big risk of being spoted and most ppl will proably realise hes getting food for his nest and then go steal the eggs or kill the young. At the same time an rex will just need to get smt tenno sized or a little bigger mabey sub stego and pick it up and go once
@viral mortar
ask on #401464048610312195
@lapis tree sorry but I don't have time to discuss, I just wanted to say that in my opinion making dinos only for certain biomes isn't too good, cuz while making them good in water isn't as bad since every living creature needs water to survive, you can't be guranteed that someone will be at the desert at all time, and we don't even know if we are getting desert biome or how big it will be
I still don't see Mono being great.
Just a worse Dilo. The bburrowing mechanic can work and putting it into the desert too, but I still see it hardly viable
If you go the snake route, you could make it be able to detect body temperature and play as something that stalks its prey. However then again you'd still have a worse dilo from a hunting and gameplay point of view, just with other mechanics
But you could make it different by going away from the dilos beloved “hit and run“ tactic, by letting the mono bite down on living prey and latch onto them to tire them and inflict bleed
why cant ptera spawn in center?
one meat piece would fill it up for nests of small creatures like pteranodons/utahs, a body would fill up nests of big creatures like deinos/carnos
what mad fucking person says that dryo is in a good spot and is fun to play
also i think utah is slightly underpowered atm
Agree ^
Did you made it or did you found it?
Utah is in a meh spot
utah can and will get the shit kicked out of it by every goddamn dino on the roster
you can throw 8 utahs at 2 tenos and the tenos will still walk away with a few casualties
unless they're dryo and hypsi, which no one plays
or if they're ptera, which only die to utahs if careless
utah's whole "bleed" thing it has going on is great until you realise you gotta chase this one motherfucker for an additional 10 minutes before he actually kicks the bucket. Eventually, most utahs end up preying on juvis, little dinos or just straight up becoming scavengers
And the amount of times you have to pounce to bleed something out means you got zero stam to follow the big baddie victim
exactly
god forbid the target is near a tree or an ankle-deep stream because then you just can't pounce. At all
If a carno catches you in that little shallow stream canyon alley thing you're kinda toast
there is literally no point to playing utah once you realise that carno is better. Even as a big group, carnos outshine. Utah's 8 dino group will still get absolutely fucked by any other group of any other size, because utahs need to put so much resources into killing literally one adult dino, that killing more than one is an utter nightmare of a concept. Yes, utahs are agile, but that just makes them better at running away, making them way better as scavengers than actual hunters
Precisely
i have had massive utah groups, we see one stego, get confident, see a second stego and immediately leave
a huge full group of utahs can at least take on maybe 2-3 tenos. That's really it in terms of good matchups where they have a chance against more than one opponent
Plus with carnos group limit being increased to 5, it's impossible. If there is more than one of really anything, it's not worth the fight. Because casualties are unavoidable at that point
stegos, carnos and deinos will all kick the utter shit out of utahs if they have any more than one of their kind in a single location
Yup
If a good utah pack runs into a good herd of tenos, it's unlikely that the utahs will win
(assuming that both individuals are adults)
Yes
It's rare to run into good tenos though
Majority of the time you can bait them out
What do you mean by good do u mean skilled?
Damn that dude said stego is in a good spot
lmao
I wish it was
Yk what’s sad
It’s easier to kill a stego then a deino on land
Carnos and Utah’s can hunt stegos more reliably then a deino on land
Minus the dismount issue
If there was no more huge dismount problem utahs would be still pretty good against stegos
It’s honestly still not that hard to kill one
Yeah you just gotta be more cautious
It has only one attack that takes 10% stam
Which is kind of insane
It also long cd’s on front and back
And it has 2X multiplier on its head
Like why would u be a stego when u can be a deino which is just a better animal rn
Cause Deino is limited to the water and going away from it means certain death
nah it does not, i play land croc all the time
It still seems funny to me the “limited to water big croc” can easily go on land without much issues
Mainly have to worry about dehydration
^
Like instead of going out on land and looking out for other dinos I can just waltz on land w/o much issue
15min and Deino will be dehydrated. Also Stegos can easily kill Deinos if they catch the “land” deino on land and have 2 people to whack em like they usually do considering they are a herd dino
That’s situational tho and most of the time tbh it’s pretty empty at places
I still see no reason as to why someone would pick stego over deino
plus your greatest risk is running into bunch of cannibals in a river, i consider myself more safe on land
It’s literally just better
Some people don’t wanna be cannibalized, or just wanna play herbi in general cause it’s an easier life.
There’s still kosing stegos out there
Much rather play a Dino where the only thing I’m worried about is myself
We call those “Anti-Gamers”
can we talk about how for some reason stegos dehydrate really goddamn fast? Shouldn't their primary concern be food, not water?
Let em die of water so I can laugh at em. But go on
Devs said that the food values and water values r just put in place as a place holder
stegos should really be looking for food a LOT
a creature of that size needs food a lot
Since the whole thing is about to change soon with diets
and would receive some hydration from it's food
Also deino collision is hilarious
I wonder if they’ll atleast try to give it better collision soon lol
Yeah I would play deino but there's always that cannibalism risk
Less enjoyable when there's absolutely no way to escape
yeah, Deino could use some hard counters on land-- once we get stuff like Sucho or Acro they'll have a tougher time wriggling their way into "terrestrial pseudo-apex" territory
Trike could also utterly bully them back to the water
Packs of carnos seem to hard counter Deinos, if the deinos dont cull themselves first.
Only thing worse than our current Spino is our current Spino but quadrupedal
how will smt like 3 utah babys be able to live of one meat pice for more than 10 min
you really don't get what i mean?
in legacy, you can fill up nests and it drains your bar
instead, you have to drag meat to the nest to fill it
yeah but 1 meat pice is like no food points
doesn't matter
it fills up the whole nest
or, it could take a lot longer for the baby utahs to eat it manually
devs allredy have nestling nutrion planed out in trello
your sugestion was literally about how hatchlings will get food...
or food to the nest
and thats a part of how they will get neutrison tho
no, i'm saying how it should be different than it is in the trello
we dont know it yet
i mean an sugestion is never forbieden
sometimes they are good but the need more than one layer
well tbf trike can basically bully anything it wants lol
only thing thats on its level is anky and shant
cama too
i disclude sauropods not because their weak but just becuz their like their own category
their basically mini gods
cama is not big
bigger then trike and shant
no its same size as shant
cama is a bit bigger then shant
the one in legacy was a super weird size
we need the supremus version
didnt they downscale cama to make it a somewhat balanced dino in legacy?
yeah but that img is showing all the dinos like they where irl exept thos in game
I wouldnt say "destroy" but that was cama's weakest thing yeah
no it was basically destroy honestly
as soon as u met a giga who knows the bleed start its a gg
I played cama for like 200 hours
spino worked too it was a bit slower but did the same thing
And curb stomped alot of gigas and spinos
those r rly bad gigas
one giga can kill a cama
pretty reliably
although legacy is all fucked with balance so
their using the realistic model sizes for the isle
all dinos in game r the sizes in the chart
evrima version
i dont see why cama would be an exception
well that poster is still fan thing i think or the weight would just be classified/not determind
no thats actual irl information we have currently
they get updated as more sources bones fossils etc r researched
its made by doctor nova and i dont know any dev named doctro nova
thats because hes a QA member u dont need to be a dev to make official graphs
u should see the other graphs as well for better visualization if ur into the irl dinosaur thing
@desert tendon Irl spino wasn't quad. The Isle's spino is way more bipedal-looking than irl spino. There's no way it could run quadrupedally without looking completely stupid.
they said toggable quad stance but
i dont think it works with our spino
looks weird
its too bipedal to go quad
also those r sum thick ass hands
@tight lantern I think the biggest issue rn with that is that most of the rivers are going to be murky because of where they come from, aka swamps
If we had like a hot springs or something, it could work well there
Idc, I wasn't even talking to you 
lol was about to go off
Yeah would be cool to see some small ponds that might dry up during wet seasons
just something else so every single water source isnt green or brown
@tough crow grp dmg reduction already exists
idk the % tho
Needs to be reduced further then. I mean cmon how is this even a discussion. I get invited to a group as a baby raptor by two adults. They try to kill me. Can't get away because they see where I'm going. Super frustrating.
I'd say don't trust anyone
But increasing group damage reducxtion would pose balance problems
Pretty sure there’s a 10% reduction of damage currently
Not sure that's the answer but not sure how it poses a balance problem. It's only for group members attacking group members.
Nope
Also goes along with pack hunting
If you aren't punished for spamming attacks and hitting a packmate, it makes pack hunting too easy
Hunting in packs is already a little too efficient for most species
Basically if you all run in and spam and hit each other you don’t get punished as hard, which sucks^
Fair point but there needs to be something put in place to deter people from inviting something only to eat them for food.
Cannibalism debuffs
are those in?
Literal Meaning of Diet System
Update 4 releases it
They will be implemented with diets
Someone keep the coversation rolling or ima be bored
% group damage reduction does nothing against people who invite you to the group to kill you. You still have to leave the group to have a chance of surviving. The only thing this dumb damage reduction does is it further incentivises grouping up and allows the people who do to play even more thoughtlessly than they already do. It should be removed from the game altogether instead of getting a buff.
How is incentiving grouping up bad though?
You don't want same species to just kill each other ALL the time
The last thing that I want is the isle to become a clan based game like rust or ark
Where the only way to have fun is to play with friends
I love that you can find random people and form a group with each other, it makes the game infinitely better.
It's fine for the people to form groups but it shouldn't be the only way to play the game.
You already get a big advantage for having additional people with you as they assist you and help out. You shouldn't also get to freely attack without a care because you know they're going to receive less damage than your opponents if you hit them both.
why the hell do you think grouping up is a bad thing
certain dinos are literally designed to group
see: utahraptor
That's literally the point of Utah lmfao, group up to become stronger
if you don't have a group as a raptor you are quite literally shooting yourself in the foot
Cannibalism will have consequences in the future, probably once diets are a thing. I can't imagine them introducing diets and NOT adding a penalty of some sort
Read what I said - it incentivises grouping up and playing thoughtlessly when you're in a group. It's fine to group up, the issues start when your buddies get to attack both you and your opponent freely because you receive less damage than the person you're fighting.
first thing you do when you spawn in as a utah is not looking for food or water, it's looking for other utahs
I wouldn't mind having a keybind to leave the group. Or at least being able to set one.
i read this
It should be removed from the game altogether instead of getting a buff.
Yes, group damage reduction should be removed altogether
I agree with this
A keybinding to leave a group would be nice
Thank the heavens the devs nerfed it down to 10% but that's still 10% too much
10% might as well be nothing tho, lol
wait, there's damage reduction on groups?
It isn't nothing
Yes
Yes, there's group damage reduction in the game
how much was it before
10% it's pretty much nothing lol
It never made it as more than 10% into the live build
also yea 10% is literally nothing
okay
It adds up every time you land a hit
Doesn't really make an effect when an adult is trying to kill a juvie
10% group damage reduction is fine imo
It's small for the animals with lower damage e.g. it doesn't make much of a difference on Utah
it would literally be only notable if you were actively trying to maul your group mate to death
It wouldn't
It's enough to be forgiving if you bite one of your friends accidentally once, but doesn't lead to stupid all-in tactics
If I want to maul a group mate to the death that 10% reduction won't be saving them
so what's the problem
it's both too small to prevent tking, but too high that it encourages mindless play?
The problem is that if I see an opponent fighting my groupmate and I have a large AoE attack I can swing away as much as I want
because my companion is getting less damaged than the opponent they're fighting
No level of damage reduction will prevent team killing
^
100% 
In Chivalry and Mordhau there's a 50% damage reduction for allies, yet teamkillers strive
You could make that 50% it still wouldn't stop teamkilling if someone wanted to kill their team member
It would allow every dumbo to spam their attacks mindlessly as long as they hit their opponents though
literally a terrible mechanic
@barren zephyr wtf is the region lock issue?
I can swing away as much as I want
that is... Literally not true because your teammate would be taking a whopping 90% of that total damage, which is a fucking lot of damage
It's less than their opponent is taking
i personally think you are blowing shit way way out of proportion
= worth it
no?
Absolutely worth it
@still quail I haven't experienced it myself but from several server staff I've heard they're unable to play the new update at all
because different dinos can take different levels of damage before they die
i.e. fighting a deino as a stego and you keep hitting your stego mate, your stego is going to die first
not the deino
What is it? I've seen a few people complain but nobody knows what it is
aka, not worth it
If they're fighting a Carno it will be worth it
okay but they already have more health
so even on 100% damage taken it will be worth it
or if they're fighting a Utah - you can technically just swing at the Utah that pounced them and take it out
Less worth it
that saves them roughly around 130 damage
My guess is they're unable to join/find any servers no matter what, or they simply can't update the Evrima branch to the update 3 version
that's an additional Utah bite
Let me rephrase it: what is the advantage of having that group damage reduction?
i honestly feel like you are blowing this way out of proportion. Let groups have a little slack? There are already group limits in play preventing mass groups that all benefit from this, i do not see this issue. Taking any damage in this game generally is bad, be it 90 or 100%
Because I don't think you're providing any explanation as to how it makes the game better
More forgiving when you accidentally bite your team mate once
Like you alt tab back in and accidentally bite him, or miss clicks dn accident bite him
So in other words it makes you get out scot-free when you're incompetence should cause consequences
If you accidentally bite your team-mate that's on you
as a utah player, i rely on a group to do anything. I have always wanted a group damage reduction system because you can literally hit your friend through other dinos because hitboxes in this game are 100% fucked. I only just learned that we have a small 10% reduction, not really that impressive but I guess it's better than nothing, and apparently it's already a problem.
I'll agree with you once hitboxes on attacks and on dinos feel consistent where i can reliably hit the target i want to hit
If you're hitting your teammates then that's on you and you should face the consequences for messing up.
no? again, the hitboxes in this game along with latency are utterly fucked
That's why you do 90% damage?
And why don't you do 100%?
it's not a "messup" as much as a "whoopsy daisies, we decided that this attack meant for a teno should actually be allocated to your teammate who is literally nowhere near you atm because hitbox and latency lmao"
If you're a Stego and your start swinging your thagomizer it won't magically stop because it found your teammate in its way
That is literally irrelevant
how the fuck is that irrelevant
Because that is bugs hitboxes that will be fixed in the future
ALRIGHT, COOL
That is completely irrelevant to FF
THAT'S GOOD
It is utterly irrelevant. I don't bite my teammates while fighting with people
If you as a Utah end up biting other Utahs then idk what to say
Best case scenario your team mate survives 1 extra bite on them with 90% reduction.
You have to work on your teamwork
HOWEVER, FRIENDLY FIRE SHOULD AT LEAST HAVE SOME FORM OF MINOR REDUCTION TILL I STOP HITTING MY FRIENDS CROSS MAP LMAO
That's already too good of a scenario
Still irrelevant 
If that
It's one bite too many
im actually at a loss
Yikes, you are fucking petty, damn
It should be 0 bites. Learn not to hit your teammates
Of brain cells.
this is so fucking confusing
why are you insulting me what the fuck did i do lmao
Typing in all caps doesn’t really earn you a whole lot of respect
I could understand if you were a Tenonto player and complained about accidentally hitting your teammates with a tailslam but Utah has no excuse to land its bites on its teammates.
If you're biting your teammates as a Utah then idk what to tell you other than you're doing something very wrong
Bro
And herbivores don't get a free pass but this mechanic mainly works in their favour as they are the ones with large aoe attacks
Insulting someone during an argument makes your point so much more valid yup totally
Nice pfp
Looks smooth
Thank you its from terraria calamity mod
"no excuse" my ass. We all well know that the hitoxes in this game are inconsistent and in a group so large, it's very likely to accidentally hit another due to this issue. This is not the fault of the utah, a class that is literally encouraged to pack in massive groups and attack as one for not social distancing so hard that you could assume the dinos had corona.
They are consistent enough for Utahs not to hit each other unless you're spamming alt bite in close proximity to your friends.
Aken ngl you kinda just took your argument and put it into a damn dumpster fire
do... do you play much utah? or really any group-based dino?
because it seems to me like you do not
With all the lag and desync sure you will end up probably hitting your teammate if you're literally right next to them or run into them, otherwise I think not
This wasn't even our idea lol
Yes - and I never go in to maul the prey item when my friends are already on it
Coordination my friends
Use it
The only way you'll will get hit is by not communicating with your packmates
Exactly - you might want to work on your coordination because Utah sure as hell isn't meant to just run into its target and start biting it repeatedly.
2 3dgy 4 m3
If you run in while your friend is disengaging and bite in a way that makes you hit your friend
that's on you
You are the literal meaning of an cringe lord rn
additionally, you have the issue of text chat. Now this is not that big a deal honestly, but it slows the rate in which you can actually communicate. This makes it almost always consistently better for big utah packs to discord over in-game communicate
Yes, the game heavily incentivises people to use discord
Pyro you have anything to add are you here just for shit to come out your mouth? You ain't adding anything
or other forms of voicechat, that is an issue as well
Im bored, tired, and couldn’t care less
Then fuck off, we don't need it
I mean you shouldn't HAVE to use discord, it is more convenient yes but there is also an in-game chat
Meh im good
You're putting yourself at a big disadvantage if you don't use discord
my issue here is that your proposal almost always benefits the solo dinos, like deinos, while shafting characters like utah and teno
since as a solo dino, you rely primarily on yourself and not on others
But primarily I wouldn't want to VC with randoms, thats just me
It shouldn't matter one bit for a Utah, it would matter for the likes of Tenonto and Stego
Because Utah doesn't have large AoE attacks, the only attack that you could hit your friends with is the alt bite
it's a consistent theme with your arguments that you seem to primarily be going after carnivores with this argument
Carnivores are the ones that lose out the most because of the group damage reduction
they are the ones that are least likely to hit their friends
I don't really care if the 10% is gone because it has literally no effect
There is no point in having it if it does nothing
Herbivores like the group damage reduction and this whole thing started with Tenontos wanting to be able to land hits while Utahs were in their herd.
10% is 10% its something at least
There is one
When people complain they want a group damage reduction you can say there already is one
Tell me what y'all think about my suggestion on Giga
True lmao
Bit long
;-;
And self advertising is 
I'll read it later @barren zephyr
So tell me how big is this theoretical herbi damage reduction?
how is that self advertising
10%? it's the same for all the species?
Ok so why take it from Carnis
herbivores like it better because they are the ones that are more likely to land hits on their friends
just shh at that point
Carnivores don't care because they are unlikely to be hitting their friends much if at all
So they like it better.
So that means we should remove it from an entire Faction Sect?
lmao, man makes up shit to criticise a document some guy put a lot of time to and fails to elaborate, gotta love it
Didn’t criticize his document but no one likes self promo
anyway, i think the giga proposal is cool, well fleshed-out and accurate to what we know of the hunting style of the irl giga
it's not self promo
how is it possibly self-promo
Yeah the Giga doc was pretty good
It should be removed altogether because why would you keep it for carnivores if the herbivores lose it? While the carnivores don't really use this much they shouldn't be getting a free pass when they land hits on their friends either.
At this point it doesn’t matter cause we’re just gonna argue disagree and find eachother to both be special in a way to put it
i mean
you are right there
but at the same time
it looks to me like you're just criticising it as self-promo for the sake of it without evidence just to put down someone's hard work

Yo, calm down, idrc if he says I'm self advertising
Welp problem solved
Curiosity killed the cat
Take it to DM's
it's not a matter of defending them or anything i just wanna understand
man, that's lame
i was genuinely intrigued at this point

pyro, please, this is not an argument, just morbid curiosity, what exactly made you think that? Just one sentence would do, because I don't understand and I actually genuinely really do want to understand
This is awesome
how so?
^
Pffft

at this point i dont even care about whatever the fuck we were talking about earlier im just bored want to see what makes people think things that i dont understand
it boils down to boredom
Same
okay you're clearly not budging so im bored again of this topic
gonna go find something else to do
@barren zephyr carno stam can be buffed back to pre-update 3 level and bite force lowered to 250, it would work
250 biteforce is way too low, you'd need 5 bodyshots to kill a Utah.
but we also have to see how they intend to balance mid tiers and apexes, because if they intend for mid tiers to have ~500 bite force then carno 350 would be just fine
wouldn't it be 4 body shots
since utah has 1000 health
unless it doesn't regenerate a single point of health in that time it wont be
I think it's mainly the stamina drain on charge that's too high
Literally a worthless special ability due to the cost
carno charge is a very useless special ability compared to teno and utah
teno and utah rely on their special ability in combat, whereas carno almost always gets punished for charging
insane amount of stam drain and very easy to dodge
What is carnos bite force rn?
350
350
130
it's not bad when you consider weight isn't factored in damage calculation like in legacy
Carnos bite force should be way lower and be more reliant to it's ability, like utah
in legacy a carno bite would deal 400+ damage to a utah
Have it's ability buffed too
Carnos ability is borderline worthless
Carno's special ability is fine imo, in that it succeeds at quickly dispatching smaller targets once it has the drop on them, it just suffers from a lack of viable targets in the roster rn
So buff it
a juvi utah can tap w and dodge carno charge, just like that
It would be very difficult to make this ability fair and useful
if carno is built to hunt small things, its special ability is pretty useless for what it's designed to do
The dead giveaway for the charge is that growl.
I also don't think Carno should have a much lower biteforce.
i assume they want to give allo/cerato 500
so 350 i think would be fine in that case, because weight isn't factored in damage calculation
I do, it's not a high end predator
And that's not a high end biteforce
Kinda is
in legacy it was a two shot plus 20 seconds of bleed
Kind isn't
When dieno has 500
Deino doesn't rely on its bites... well shouldn't anyways
it's really hard to kill a utah if they don't fail their pounce
actually it's almost impossible to kill a utah if they don't want to die to a carno
Not true at all, a solo carno has no problem wiping a utah pack
Not to mention now we're getting to the animal that's actually too good
bad utah pack
trees, rocks, river, you can use anything to escape a carno
it's actually easier to kill a utah if they pounce at all lmao, since they have that dumb-ass slow on dismount
that's it if the utahs play offense and fail their pounce
but you have to consider if carno doesn't kill utahs nothing else can
Have you followed it afterwards or did you just let it wallow?
Sure ig, but a solo?
it becomes a game of utah choose whatever it wants to fight
Killed most of us, idk if they finally took it down I was dead
We had 6 and killed atleast 3
Probably more
i think we'd have to wait until cerato is out at least to decide if carno or utah is balanced
honestly, one thing he is right about is that utahs can completely leave any engagement they don't like, even carnos.
just have too little information on how they want to balance the game
Idk what you were doing honestly. I have no trouble surviving a Carno as a Utah. Not to mention it's literally Utah's worst match up in the game and the animal that's meant to be hunting them.
I can survive one no problem, easy to escape, it's killing one
no, but a cerato probably will be a easier fight for utahs since it's slower and can't chase
Well... killing a Deino is even less possible should we nerf that too?
The problem with Utah is that it’s decently balanced, apart from the whole dismount thing
utah is pretty shit offensively, that's clear as day to see, but it's one of the best when it comes to outmoving it's target
A carno isn't a dieno...
Everything else is pretty unbalanced and it sucks
So?
like if any engagement goes south, utah has the best disengages
It's still far more killable than Deino
If your argument is that Carno should get nerfed because Utahs can't kill it then what about Deino?
Yeah cerato sounds like a worse matchup tbh
I literally never said anything about dieno wtf you on about
This
Carno needs charge to be more emphasized, it should still shred Utah 1 on one but, not like it does now
i think utah and its pounce are high reward high risk gameplay, so ideally you wouldn't give the cerato a chance to hit you, with group coordination
Exactly what I mean
You're saying that Carno should get nerfed because it's not possible to kill it - has it occurred to you that perhaps you're not meant to be hunting a Carno as a pack of utahs(even though it is very much possible to kill one but that's beside the point). I'm telling you that Deino is even less killable by a Utah pack and asking if we should nerf that too.
Lol, just lower Carnos HP, ez
Aken do you even play the game or do you just read about other people playing the game?
id buff carno's charge and nerf something else honestly. Issue is the charge requires a fucking long-ass run up, removes nearly all turning control and destroys stamina, all for what? A stun and some damage when you could've just spam-bit them into death?
^
If they got rid of Utah's stop when it dismounts then the pounce would actually be useful
I do - I've literally just killed 3 Utahs in the last 30 minutes before I started typing here
Why tf would a utah pack not be able to kill a carno? That makes no sense.
Nerfing it’s acceleration from drifting is always a good start
Make Utah packs useless ig
Depends on the size of the pack tbh
You can kill it though. You pounce it let it bleed and follow it to not allow it to wallow
Just remove Utah at this point bc everyone wants it to only kill hypsi's and dryos
i think if anything a carno might be harder to kill for utahs than rex, because carno, being the only thing faster than utah, it can fight back
Yeah that’s fair
Tbh all the pounce needs is that fucking dismount being changed
I also think that the punishment for missing it is a bit too harsh.
honestly, remove the runup on charge and you have a WAY more solid ambush move. Carno spies on unsuspecting player, charges out of bushes instantly, rams into target for stun then begins the attack. You can nerf the damage of his bite too to balance this out, since carno should be absolutely appearing from nowhere to kick the shit out of anyone in it's path
I was one of the people who suggested that Utah should get punished for missing it
but I think it shouldn't last quite as long as it does
If they just fixed dismount and slightly lowered missing by a 1/2 second then Utah would be in a decent spot
Like - it takes Utah about as long to get back up on its feet after it misses the pounce as it does when it hits a tree
Not really
Maybe slightly lower stam cost of pouncing too? Other dinos now have other ways to kick utahs off, such as trees and water
teno kills carno with 3 head slams tho
You're right - when you hit a tree you can very often still keep on running
For whatever reason
carno is, at least among my friends, treated as essentially a land apex, because nothing on land contests it, and if you're a utah and you fuck with it, you'd better ru instead
i know that it isn't an apex
not if they fix that
i think their idea is when something heavier than you is cc'ed it doesn't go into prone animation
It was fixed, the bug just seems to have reappeared
but we do treat it as one due to the fact that it is the strongest land predator
ye ik it does seem kinda odd
Carno, stego, and deino were stupid additions this early on, add the fast small prey specialist to an ecosystem with mostly smalls and anything that can actually kill you, you can run from with ease
I've played Tenonto and did just fine vs a Carno even as the game is
I still believe they should've picked allo instead of carno.
Other than it not being able to literally run everything in the game down
Carno can at least be juked and has meh stam
Literally nothing ever would contest allo
Deino
it's not even Deino - if we're talking about animals that can't be contested then Deino is the best example of that.
in the context of being added instead of carno in update 2
For one simple reason: Allo can't chase the Utah down. Carno can.
The only thing that Deino fears in the current game is another Deino
Honestly the dino selection they chose is really fucking weird for balance rn
None of it makes sense
Should have just stayed with the fuckin smalls idea, makes balancing so much easier
man i dont even care that much till troodon hits then im only playing that little goblin fucker
Same lol
The reason Utahs have such a hard time killing a Carno even in a pack is, cool, they pounced. The Carno won't give a shit, it will just run after the Utahs that pounced and kills them
Well until Maia gets added
maia is never coming back
Ideally the utahs use their a and d keys
Ya know what also would help? If I could actually do my moves without server issues
Ideally Carno can do the exact same thinfg
... You're not wrong, but I really would rather have kentro. I guess it just irks me to have a weaker stego for the sake of balance, when we could just do without or have kentro :p
I've captured devs memories of it
It helps when I dodge, I actually dodge an attack
Carno turns nowhere near as good as Utah does. Juking one isn't particularly hard.
Carno can’t turn like Utah can, it’s bleeding, meh stam, utahs can just juke it and use terrain
Even with drift it’s not too hard
honestly, i really wanna see a Rex or Giga, mainly due to the fact that I really like running away from big scary things and then finding the corpses of big scary things and eating those corpses for days to come.
You know, I did suggest that. And yes, I got yelled at, but I do think maybe stego should be taken out for now :p
But yeah, maybe nerf them so they suit the ecosystem, I would be fine with that too. As long as there's a clear announcement that this is only for now, and that it won't be so in the long run.
I get adding stego because it was basically finished for ai but still could have been kept on ice for a while
Those aren't realistic propositions. The devs won't be taking out any animals so I think you should hold your horses.
Stego's not big of an issue anyways
I do not own horses, therefore I cannot
Stego has all sorts of issues, but deino is far worse when it comes to how much of a bother it can be :p
@swift dew why did you check and cross out your own suggestion?
because if I dont do that then someone might put the ❌ before the ✅
it's always nice to see someone who wrote up suggestion giving both of these instead of only ✅
its also so to make the first person to put an ❌ or a ✅ life slightly easier
Reduced damage to group members is already there, and should be taken out. Reducing damage between group members only makes friendly fire less of an issue.

@swift dew You do realize that most of that water would be undrinkable right?
Plus a pain for mapmakers
A pain for map makers? Mf it's their job
Also that's the point, it will give people reasons to go and explore beaches too
Or have a area specialized for certain animals
Say minmi for example
Not equatic, but lives near water
It would be almost perfect for it
I said the water would be brackish, meaning a salinity between that of salt water and fresh water. I said certain creatures adapted for living there would be able to drink it
I can't tell if that last suggestion in general feedback is troll or not
It's not - people just want to be able to talk in a mixherd
Any evrima discords?
What
Yes
Tons in #unofficial-isle-communities
Most of them are kinda sketchy
Like the ones that say high ai count
Don't join those
They are lying just to get people to join, they can't control the ai population

Just remember kids High-AI servers are only “high” because absolutely no one plays on them, they can also not dictate AI spawn rates
@vivid needle I get what your saying it makes sense and all, but that kinda just seems like an unnecessary behaviour that could get you killed.
Nice that u feedback me. Yeh many things on that Island could get you killed ^^ it's just about being smarter, hide, being silent and that kinda stuff so I believe it could be nice to have that feature so you have to be careful evenmore (it would also mean that you can "spot" the hunters that do not pay attention to their smell so I think it's fair as well 😉 )
This is literally punishing players for eating tho
Hm, maybe it just depends on how it's implemented and tweaked if it would come.
Kinda true, since you'd basically have a target on your back if you forgot to clean yourself.
I don't think so when you eat you next to a body till it's gone (so the smell is already here) and then you got to find a way to get rid of it, there is no punition in that :/
seriously, the guy changed the most balanced creature the MOST. and didn't change the worst creature in the game. and BUFFED deino
But other carnis can still track you easier around your prey.
Yeah his whole suggestion is out of wack lol
he also said dryo is in a good spot even though its literally immortal
thoughts on my starvation document?
Yeh maybe for a little time, i'm also thinking that even a body gone should leave a smell that fades, but kinda like the orange cloud, so you could have enough time to leave the place
Idk i don't think it is a bad idea, just needs some work
A little hard to read...
but maybe that's just me.
is it super wide?
i didnt mean for that to happen
it might be bc when i open notepad the window is wider than it is tall
Yea, I did that on my first #general-feedback discussion on accident, about megalania I believe...
I read it
i'll keep it in mind for the next document i make
lmao, that was pretty halarious. I like it, I hate how starvation rn lowers your your actual health pool, something needs a change and this seems great
It’s a perfectly alright suggestion, it’s real punishing for those who can’t learn how to eat, which is good
im glad you like it
ive been trying to sprinkle my suggestions with stuff like that to keep the reader interested since theyve been so fuckin long
this is the other reason that i made it
this is the main reason
It wasn’t overly long imo
it may sound punishing but it actually is less punishing than the 3 minutes and you die thing we have now, we actually have time to recover our dinos
originally i thought 10 minutes but then i was thinking that might be a little too long
is 5 minutes good?
@hybrid matrix Ight just finished reading it, I like the concept and I think it's a very viable idea. Looking forward to the water part of that suggestion!
yeah im excited to come up with more creative ways of dying
Yep, I think we can all agree that everyone needs a dash of inevitable demise in there friendly dino survival game experience.
in my original suggestion i thought up a heat exhaustion concept
and like dehydration and starvation, its very easy to avoid this painful death
sit in the shade
wallow
and then sit in the shade
Oh! I love that idea, guess I missed it cause I thought I was the only one that wanted sunstroke to be a thing in TI.
or just bathe in a river
not many people liked the idea
i might not have gone into enough detail about it
but thats the beauty of microsoft notepad
it'd also be nice if adults didn't lose as much food as juvis because they no longer need the fast metabolsim to grow
Or have babies loose hunger faster so you can't just sit in a bush
im in the "make dying interesting" idea department, not the food idea department
juvis already lose hunger fairly fast, apart from like deino
Juvie utah is not fast
ik, but it's just an idea
its a pretty good idea
@hybrid matrix I also think that instead of getting a bloody screen when starving it should begin fading in on the sides, and maybe get an on and off dizzy effect after a certain point of starvation/dehydration.
I don't agree with everything you wrote @hybrid matrix , but I like the general idea
i think both of those would better suit dehydration
About slowly loosing stats and ability to recover while starving
this is the most polite criticism ive ever received
Yes, but the bloody effect still doesn't make much sense for starvation and I feel something like what I previously described would fit better.
after -25% hunger you basically lost your chance to be alive
only by some miracle can you survive after that point
oh yeah i dont like the bloody effect either, i was just saying that the fading in particular would better fit dehydration
the dizziness could work for both tbh
👍
if im already in the chat then can u turn off the ping when u reply btw?
O, yea sorry.
Well I did change and edit it so it makes more sense.
but I got ran down by a dryo
just shouldn't happen
i mean
AS A UTAH????
Why not just fight back?
Yeah he was mixpacking with carnos
could you not have just, killed it?
I was a red
Oh
oh
but thats not the a problem with dryo's stats
That's just pieces of shit humans mix packing
yeah
wuts it gonna do?
use its dodge?
Well it's faster to escape utah



