#general-feedback-discussion
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eh I mean if the devs decide to put it in
I personally prefer the idea of non avian dinosaurs being in the game
I think you brought up pelagornis by using seagulls as examples for your idea @drifting radish
And a lot of people are just like PELA BIG SEAGULL even though it wasn't even related to them at all
ehh, maybe, I wouldnt mind if they added them to fill a very spesific niche, but i think that same one could be filled be creatures already in the game.
tbh I wish pteras could dive. There is evidence of animals like that being able to dive and catch fish. There are fossils that depic various struggles between fish and flyers who got caught up and drowned together
In fact it would be high risk moves to do that with deinos in the game. And the devs want the ptera not to be invulnerable
^^
i think (mostly in the case of ptera) its be so fit for diving. that flexible neck, spear shaped head. like a pellacin
I have had ptera for weeks because it gets infinite free food relatively safe (fishing) and never has to drink anywhere but safe shallows
and if a ptera dies, it usually is to fall damage or some bug, leaving the body unreachable by carnivores on some random cliff on a random part of the map no one goes to
Unless they play unsafe of course
i think, to an extent -- they get 1 shot by pretty much anything, ive had dryos come up and kill me, a baby utah once, a hypsi beat me up pretty badly once
but then again, im basically blind as a mole and put myself in bad spots haha
Oh the deino 3 call suggestion, I can agree that the deino 3 call atm is just kinda annoying. Not sure why but it just does
Uh, tbh I have never had issues with being killed. I kill dryos, and baby utahs / carnos for food personally as a ptera to just spice up the gameplay. A hypsi is easy to kill too tbh. All you have to do is see them before they see you really
I stay away from adult utahs but other creatures really have no way of messing with you
maybe a dryo with a good jump
Hypsis try to be funny and spit at Pteras, not knowing they get two shot or something and whoop, the next thing is they're dead.
Or they are climbing places they shouldn't be climbing to annoy the birbs of the isle
eh, i never had issues with hypsies lol. I do find battles with them fun as they skitter from bush to bush
its just loud and not really scary or intimidating. at least that's how I perceive it lol
just saw a stego walk around spamming the broadcast to bait other stegos(?) while teaming with Deinos
when I, a Ptera, landed there They all just ran at me and tried to kill me
interesting way to play
Um carnivores can already get barely enough food right now, you want them to starve even more?
@barren zephyr I think your suggestion about the shallow river isn't totally wrong. It's too long to be entirely like that. But not so many players stay, just go to drink and move away to find food, since there are only some accesible points unless you stay directly in the river. The worst part is that it's too risky to navigate as deino, so maybe making it deeper at some points would be a good change. Enough for deinos to hide/rest safely, but still a good place to drink for others, making it riskier tho.
I know this is a hot effing take, but I think there should be a carnivore cap on servers. That or they need to seriously rethink how herbies are supposed to be played as it is kinda lame atm, thereby organically making people start playing herbies more. The only gameplay for Herbivores rn is looking for bushes, meanwhile Carnivores get to hunt and fight other dinos, which arguably is far more engaging.
The problem is the oversaturation of carnies on servers now
How the hell would you implement a carnivore cap ?
wdym?
Imagine
I spend 7 hours growing a rex on my favorite server with a carnivore cap of 10
The next day I want to connect on my favorite server, where I just spent 7 hours growing a rex
Bad luck, there's already 10 utahs on it and I can't play
What should I do ? Grow another one on another server ? Be forced to play herbi and waste all that time spent on a growth ?
well thats already the case only a higher cap
They shouldnt ruin gameplay for carnis, they should make herbis more appealing to the unbiased playerbase or even appealing to some carni players
I said it was a hot take
That would change nothing
Also keep a mental note of how player behavior will change based on what is added for mechanics and such in the future.
It's not a hot take, it's a bad idea.
Ruining the game for one side to forcefully try helping the other is a terrible solution
Obviously the best solution is to make herbivores not lame
Herbivores aren't lame tho
i agree -- even before on legacy there were carnis outnumbering the herbis in hordes. realistically for ever 1 carnivore there are 10 prey items.
I mean...
eh. they kinda are.
More trophic diversity, better overall behavior, etc etc will probably end up happening due to the various things you can see on the roadmap.
You can't have 9 out of 10 players play herbivore anyway, so AI is the only solution in this case
wdym better behaivior?
whats there to do as a herbi? look for bushes, exciting. or you could go out and hunt things, but then you get shit on for being an over aggro herbi, or wait to be hunted. not totally engaging compared to a carni life of full fighting all the time.
If you make herbivore be more engaging than it is right now, who's to say it won't be the more popular choice?
Basically, players will end up having more to do. Specific things they need to do for XYZ.
Herbivores need more niche coverage, better made abilities (no more dryo and hypsi situations) and more quality of life. Herbivores need to be more appealing to new players and players who enjoy fighting but not hunting
The only way you could have 90% of players go herbivore would be to make carnis unable to attack.
more things to do wont stop players from doing what they do lol
lul
This will be beneficial for people playing the game how it's meant to be played. Less aberrant behavior. Less opportunity for toxic behavior, perhaps.
Depends how things pan out at the end of those developments, of course.
Rn carnis have the most niche coversge, cool abilities, and quality of life features
dude, I feel like I am being pretty clear in what I'm saying. If you make Herbie fun, more people will want to play it
But inevitably they will influence things at least in some regard that's not super easy to just dismiss or ignore.
wdym fun be more specific also i was not talking to you
If there is a cap on carnivores then they wouldn't be able to hunt anymore. Mass herds of herbivores would kill or be untouchable right now.
mannnnn, how u think things like lions or tigers hunt with a 1:10 ratio? stategyyyy imagineeeeeee. lions/hyenas/cheetahs/tiger/literally every carni has a way to hunt a big group like antelope or buffalo hahaha. it is, realisically totally sustainable
If there were a cap on carnivores, people would just go to a different server where the cap is not reached
Honestly, it doesn't really matter how much of either side exists on a server. People will always die even without predation or combat. Starvation. Dehydration. Carnivores can always eat each other and AI.
It's not my job to be "specific" I'm not a dev. But you cannot argue that herbivore is objectively equally fun as carnies. They simply need to add some stuff for herbies to do
maybe some Herd mechanic?
@drifting radish We aren't talking about mindless animals. We are talking about humans playing herbivores. they will bind together and kill any carnivore attacking. Real life ratios are non applicable here
Herbivores will probably start being more aggressive to one another if they have to compete for certain foods or something, depending on how diets work.
You didn't understand what I said did you ?
I'm talking about players here, not nature
Cant just force people to play herbi, and if you forced carni players to pick herbi it wouldn't help the herbi community either since they would probably just kos their own kind or not even use that server
Hmm for people not liking my suggestion can you be more specific on what you don't like on the idea of size variation for rewarding natural behavior?
We already know nutrition is going to punish you if you don't do it
herbivours will always be played but they will most likely be a minority. and there is not much to do except give herbivours more unique playstyles, even then they will still be a minority because at the end of the day more people want to be the big bad lion rather than the flighty gazelle
Antelope and buffalo irl are also dumbasses and usually run when they could easily overwhelm their predators, unlike players
I feel like the tunneling system I've seen for Dryo is an example of how to make herbivores less boring
more stuff like that and there will prolly be more herbivores
Size variation based on RNG just seems unfair, so having it based on nutrition make sense to me and it's an easy to identify which players are weaker visually
If the future brawler herbis are done well it should help attract some people, rn stego is an example of how NOT to make a brawler herbi
well stego isnt really a brawler, it is a defensive damage dealer. brawler would be more like teno
When an antelope turns on a cheetah, the cheetah actually flees. If the antelope players had human intelligence not a single cheetah could eat. Buffalo when pissed off can scare off prides of lions by their masses. It works in nature because they are stupid.
still more people would rather be carnivore because at the end of the day more people want to be a big bad carni
Pachy would also be some sort of brawler herb if it's well made
also just putting it out there: Herbivorous flyers.
Well either way any herbivore who relies on standing their ground and fighting should not follow current stego's path, or herbis will continue to be uninteresting to most
I would love a herby flier
pachy is a good herbi and more herbis like pachy would help alot
Herbi flyers, arboreals, nocturnals and semiaquatics
YES
Since carnis are the only ones currently getting most of these
Beipi gonna be the semiaquatic choose for herbs
Herbis have ONE semiaquatic planned and it is a midget
I actually don't find that to be a dreadful idea beyond the potential of like...travel discrepancies that could possibly exist and other factors that may simply prevent you from meeting the optimal requirements, such as people being shitty and guarding a nutrition source or some such. I would recommend turning it into a more gentle punishment and a slight buff.
Such as being perfectly on top of things would be like 110-115% and failing to meet your needs would be like 85-90% so it's much less of an absolute loss. This would also help with potential animation buggery from too much of a size discrepancy.
beipi i can see getting play value do to it being an omni
Thanks for the feedback Gar.
Yea I was thinking maybe it was too rough but I did want people to immediately be able to tell who was the weak link in the herd/pack
Honestly if you think on it most of the interesting herbs on the roster have defensive style of gameplay, Stego, Trike, Anky, Shant, Diablo, Kentro all those have a common placement in the gameplay
Have to be reaaaaaaaaaal careful with the sorts of things that kind of end up being like "Yeah you lost a little, so you lose some more, so you can't recover, so you just die and start over." sorts of things.
yupppp. hard agreedddddd. seems like all the cool unique things like good night vision go towards carnis. it'd be nice to see alternitives in herbivores with those same sort of skillsets that can be used.
dr.. dryo can get crazy nightvision please
I would also definitely focus more on the statistical aspect rather than just size variation. Size variation causes more problems than it's worth, but for stats it would be essentially the same impact with less technical wading to do.
idk abt dryo exactly, since it'll be getting burrowing as its sort of lil thing. but seeing as the whole night vision system is also getting a rework it'd be cool if it were a spectrum kind of deal.
(unlike legacy where everything but dilo has the same feild of vision that gets smalled based on your size within it)
nope, dryo isnt getting burrows
they are.
not
no sir, they are, in fact, getting burrows.
I saw a clip of it
I suppose so but I really do think this community needs harsher incentives to act in a more natural fashion. Hopefully the nutrition system really does encourage migration but a little extra consequences like this could help.
I think stat differences are fair but I'd like to for it to be visual in some way, I do know past suggestions have stated more subtle things like a more sickly look similar to how dinosaurs look when their hungry rn. That may be a better compromise.
Dryo should be a burrow invader
Slower growth is already a pretty good consequence
they are not. any burrow stuff you saw was just testing for burrows in general, not dryo specifically. dryo is not getting burrows
There are flyers they can pick from that can be added to the herbi roster, like pterodaustro, tupandactylus or europejara.
Some unadded herbis from the database could be made semiaquatic, like plateo and maybe future additions like atopo.
Nocturnal herbivore possibilities such as dryo, taco, ava
This could at least help with niche coverage
well
technically it's getting other animals burrows when it steals from them 
Apparently Dryo will be able to “renovate” burrows to an extent

But yeah no actual making of burrows is good
yes pls
I don't disagree, but also take into account the development side of things and remember how things will affect, say, Deino lunge or Utah pounce. Keeping physical changes absent or minimal will always be a superior decision to wild variations like an entire 30%.
Ah, I did forget about grapple-like abilities becoming more important. Ok yes that is an important consideration with this sort of thing, I agree. Hmm ok back to the drawing board a bit.
i feel like the smaller herbivores (dryo especially) should be better at sensing danger and then hiding from it than any other group of playables
@ashen elm If you want feedback about your suggestion, while I don't dislike it, there's much values to take in consideration before that thing can happen, as Gar said, lunge and Utah pounce
Also the potential change in stats, that's why I'll give it a 
Maybe yes, maybe no
i think ramen dipped
Yea mechanics like that can make size changes more difficult, which is why I assume pounce only works as adult Utah.
no im here, just watching lmao
That 30% variation is a really neat idea on paper, tho. Might make a great mod.
Yea it seemed like a nice middle ground in theory. IRL it's even worse, like 50-70% variance in some species lol
@gritty helm Why are the previews always so much better than the actual gameplay mechanics? XD That 3 call sounds and looks super scary but the in-game is weak.
More critical thinking about the full implications of a suggestion makes for far better posts.
Think about the full implications of interactions with literally everything else in the game.
How players will use, abuse, take advantage of, or behave around it?
How efficient will it be for the map we have now?
How will it be when things are added or changed in the future?
How about when tribals and mercs roll around?
Will animations or other back-end values be affected? Health? Damage? Weight? Amount of thirst/hunger?
How does that then make it pan out against everything else, again, with changes in whatever direction from your suggestion?
How much work would it take on the development side of things? Especially if it's for every single animal?
How important would it be against what is already planned?
How unique is it?
I will say this suggestion is by far the best mentioning size variation I've seen so far, as it is fully in the hands of the players to control what size they end up at.
I would agree.
Thanks Hypernova!
And Gar would it be possible to pin or make a format for suggestions in the future? I think that would be helpful as a reminder for what to keep in mind.
The questions you need to address vary greatly suggestion to suggestion tho, so a single format won't really work
For example you do not need to consider the implications of how attack damage would be changed with different skin saturation, as the two systems are not connected
^
that's why i wish we had more specific channels 
Though sometimes some suggestions clearly should be posted in other one's we already have tbf.
lowkey I might steal this size variation suggestion as a base to do some theory crafting
I'm not super active right now, which is why I've not been very involved with a lot of suggestions I'd normally like to have discourse over
But that's why you see me being rather harsh about things in #401464048610312195 or somewhere when somebody wants XYZ animal, as a more popular/known example.
Go for it! : D
Again, though, remember how problematic 30% could be. I think 10-15% in either direction would be a superior way to go about it.
Less of a damning sentence if you fall short
More of a boon if you behave correctly
That's what I'd be looking into
various ranges from the IRL max of like, 70% in some animals to a minimum of like, 5%
I wouldn't expect size variation to really increase over the current 100% for any animal, as that would basically require an entire new "superadult" phase that most players won't see
It's not really species variance but at least few animals are as dimorphic as deep sea anglerfish lol. Might as well be different genera there.
Elder is also still right there.
So don't forget that.
And the potential interactions with that.
I'd expect size variation to scale with adult size, Brachiosaurus having the largest, say around 30%, while smaller animals such as Hypsilophodon have something like 2%
For elders, any size increase could simply be handled as Current adult size + X% of size or smth
Sexual dimorphism, in terms of size variation, is a dreadful idea for this project, though. There's been many a battle over it and it just is not a good thing for a game such as this.
like if elder utah is 10% larger, then a stuned elder Utah may be 70% of the normal elder size
If there is to be sexual dimorpism reflected in size, I'd imagine that would be restricted to a single genus as their special gimmik. Basically a built in mix-pack where one gender supports the other
I must get back to what I'm working on, now, though. Y'all ping me if you want my input or whatever. I generally don't mind.
Cya gar o/
Appreciate the feedback, thanks
I want Archaeopteryx and I want it bad. Tree climbing and gliding, no powered flight. I think it would be dank
Would be pretty limited in scope tho
You wouldn't able to play in any open environments for one
how would it interact with the other roster
and at that size, even a Compy would stand a chance of killing you
idk, how does Ptera interact with the roster?
I feel like there's some animals that could be a better fit for that tho. Like deinonychus, since archaeopteryx is pretty small
i mean same goes for hypsi
Juvi killer for Ptera lol
its big as dryo. archeoptryx is just a compy sized ptera tbh
and yeah fair, but Hypsi isn't reliant upon a certain biome, as it is capable of surviving in the plains
Noo, Ptera Rules
ptera is also big enough for midtiers to want to hunt it. all i could see hunting arche would be juvie herras and sub pteras tbh.
If we get a tree climbing glider, I think deinonychus would be the best option
plus what would Archy hunt actually?
even plains have trees to climb
tf
You would need like little AI lizards and such for it since it can't really take much on
I'm picturing a fishing-like mechanic for bug-finding in trees
i mean it could eat stuff like temites and other insects, arnt those confirmed(insects not termites)
I feel like it would just be a smaller ptera that can't fly
I don't know, I can't recall those being confirmed, but it would be neat to see. Tho at that point aren't you playing a borderline herbivore?
i mean kinda i guess.
Not that it's a bad thing, but you'd basically be playing tree compy/gliding Hypsi
i think arche could be viable it just would not get much interaction with most the roster
i mean ye
Good creature for ambient AI, but not my first pick for a core roster playable
and isnt ptera just a fish eating flying dryo?
Hence why a gliding deinonychus would be a better option. It would be big enough to hunt more things
same applies for compy tbh
just no
Why not tho
True, Compy will be made playable, if its added Archy would as well
but below a certain size you kind of lose the ability to interact and you're just there for eye candy
now Balaur bondoc could work as a velo sized gider
Compy will also not be getting many "bells and whistles" as Kissen put it due to its small sinze
ye
i disagree with compy as a playable tbh
to small
Deinonychus could be neat, but idk if Gliding would be its main thing, feels like there's more you could do with it
and not much you can do except be legacy velo but worse
It will be playable, but maybe not on official
balaur could work tho.
Some animals are too big/too slow/too small to mesh well with the rest of the roster, so of the entire roster, I'd doubt that all of them would be playable
Balaur kind of has the same issue, one extra toe claw doesn't add that much. Plus it's an herbivore irl.
I'm pretty sure compy is only playable just so the people who like being that sort of thing are happy. And iirc the only thing we know for a fact won't be playable on officials is Brachi
Brachi will still be set up as if it was tho, since every animal will be fully implemented looking at you sandbox animals
i mean its velo sized so it would be a better pick than arche
True but even Velo sized is still not that great. Plus if you just wanted an animal that could fly around and be a threat, I'd go with a Pterosaur.
But deinonychus is a similar size to The Isle's Herrera, so it could be competition and it could also hunt smaller things
Compy is a terrible playable, it's as big as a rat and will be used as toothpicks for even the smallest creatures
Balaur is too stocky to be a glider unless he is pretty fictionalized
Which i mean it could be
i mean balur could be a threat to juvie pteras, juvie herras, all the smalls, and sub troodons/dryos
Compy will be pretty top tier at stealth
then woulnt it just be herra with a toe claw?
True, but it'd be in competition with Herrera in the air, and Troodon/Velo on the ground. Plus if we get a flying carnivore like Thalassmodromeus then it could cause some issues.
No.. cause it could also glide
and herra can jump from tree to tree
In a game with flying animals Gliding isn't all it's cracked up to be
gliding is just falling with style
Exactly. Those are two different things. Two types of arboreal playstyles
the main thing it would have going for it is being able to cover more distance tree-tree faster, and without going to the ground
Shanag glider wen 
I don't see the issue in having animals that don't "interact well" with the roster tho. If you're like me and like playing super niche weird species I don't see how it hurts anyone
but there's not much in the way of arboreal prey.
as long as its not OP somehow
but if they eat the same things, are the same size and have basically the same plystyle whats the point of adding dienonychus
They don't have to eat the same things and gliding would be much different playstyle than jumping from tree to tree
We don't need more playables, we need to recycle the ones we have
not really that big a difference
More animals is always a win in my book to flesh out ecosystems, but not until we have all the current animals in to find where those gaps are
It really is tho. I'm not saying about deinony gliding from tree to tree I'm just saying gliding in general
Instead of adding gliding Deinoychus, make Velo glide
like I'd love to see like 20+ hadrosaurs in the game, buuuuuut we should see where it would make sense to put them in.
no
Velo has no feathers.

Unless it gets a remodel, which I doubt
hey hyper how do you feel about iguanodon?
I'd love it, one of my favorites, but we should get the other animals in first
The Isle's Velo has no feathers, is what Hypernova means
^
instead of pretending like velo could fly why not add Archae or Microraptor, 2 theropods that COULD fly
Better remodel than adding an entirely new creature
indeed i also highly diagree that iggy is just a mia with thumb spike
🤏 smol
Velo will likely get a feathered variation in the future, but it would odd if nonfeathered ones could glide
Because arch and micro are tiny as fuck and would be even more useless than compy
Why add Archy or Micro when you could have the chad Pterosaurs
ffs velo better be feathered. I cant stand looking at that little shithead from legacy
It'd probably be the same model I would think
Cause arboreal pterosaurs are even smaller than Archy which on it's own is already bordering the too small line lol
Ambopteryx longibrachium would be okay
by "useless" you just mean "i can't kill with this" right?
That, and it wouldnt be worth hunting
Make velo feathered and let it glide.
We have enough playables already, we don't need a small rat to do the job
Not arboreal, just a flying combatative Pterosaur like Thalassmodromeus
It would be a wasted slot in the ecosystem
wouldn't be huntable by most of the cast, and the animals that can hunt them already have more viable prey options
Micro and arch are too small to hunt and too small to be worth hunting, they would both get bodied by a compy but would be too mobile to be worth wasting energy on
how about we just add huge fruit bats as ai instead of arche or bambi
Ew mammals
Add tapejarid pterosaurs 👏
yes
Tupan or europ
iggy would make a great playable
Tape is only too small until we have a full on flying ecosystem lol
but that would be DLC probably, if ever
If it got in probably
fully aquatic dlc when?
It's been talked about for years now lol, it'll probably be a thing post release
Tupandactylus or europejara of even pterodaustro would be better herbi flyers for base game
...what feedback are we even discussing at this point
i would love to play as a tylosaurus
but if it would happen semi aquatics should still be a playable option
stuff like beipi, minmi, ptera, sucho, maybe dieno should be available for a fully aquatic dlc
I personally wouldn't mind a termite mound like homalo, but how would they stop anything from just roflstomping the termite round and eating them?
ok i hadn't thought abt it till now but bigmoe's suggestion is fucking fantastic. Jump-climeable cliffsides, especially with little caves to rest/nest in would be FANTASTIC i wANT THEM
@trail mesa
I mean if they were constructed by homas they would probably be large structures, iirc they’re basically like concrete
Just gonna put that in my growing folder of "Burrowing doesn't have to be a crutch"
But there are plenty of animals who can crack them open with ease and eat the termites inside, what stops a t rex from stomping on it?
Could have some method of breaking in, but I wouldn’t want it to have health
Like if some velo could just bite at it a hundred times to break it that would suck
They could just be quite durable
Thing is, if they are not destructable the issue I see is troll players making walls around water sources or food sources and stopping other animals from accessing them.
by the time the structure is destroyed you'd have more than enough time to either flee or counter attack
You could limit the places they can be built Resuru
durable is fine, but indestructible is the issue
true
limiting places could work yeah
but
Maybe have a weight based thing where a large enough animal can trample it,depending on how large the individual structure is
i hate the idea of limiting places to create structures. other players who play carnivores have to check those places and will learn of those places
it will be like checking herbivore bushes till they respawn
I'd want the structures to have HP, but that HP could be quite high and get higher as more structures are added
Yeah that would do it
then you could get a specialist invader with the ability to tear the structure open without destroying it.
also another issue
how would the dinosaur who crafts the termite round navigate it? Would it be like dryo burrows or would it be like something you have to zoom your camera in really hard to even see anything?
When I say limit btw I just mean like "Can't build it on mud, can't build it on water, can't build it on stone, everywhere else is fair game."
Yeah that could work
I'd imagine like Dryo burrows
I like the idea I am just trying to poke at it, I am not trying to shatter your idea btw
Probably would work similarly to the burrow mechanic but above ground
then again, it could be quite restrictive, and have the camera automatically zoom in
I'm really liking the structures ideas among the smaller playables
more of that
Someone come up with something for Taco/Oro
Yeah it really gives more depth to them
taco having a meerkatt niche would be kinda cool
Well, the issue is, if it becomes above ground burrowing then it would be harder to code. And the reason for that is this above ground mound has to contain all the burrows, when a specialized animal comes to crack it open then how does the game calculate where?
Well that depends on how the burrows work
I personally have a burrowing suggestion that works very similar to this, but under ground
So pre-fabricated structure placement could be a thing with many smaller playables
I was about to suggest that
pre fabricated would allow you to have little pre built tunnels and then carnivores could break in specific locations etc
There's already a lot you can do just with burrowing into the ground, let alone structure construction
Yeah, that's the method the Hypsi suggestion uses
For now I’m keeping the structure idea really vague since we have so little info on burrows
I know, hyper. I made the hypsi suggestion xD
ah that's right lol
Details can come later for the homa thing
true. Though again I am not trying to tear anything apart
I would love for all small animals to have a niche that has them more than just fodder
Well Resuru, would you be interested in collaborating to create a multi creature document?
it adds to the fun of the carnivore too
getting at the meal. instead of just pressing "W" and hitting left click
Yeah all the small ones would be cool to have more interaction and depth
based off of filipe's stream looong ago, it seems like burrows are expandable structures with pre-fab like lego pieces of a pathway and then a room directly after, but where u put them u can pick so only half pre-fab?
@crude girder I would but I already have a lot on my plate and I am afraid I wouldn't contribute much
Like a simplified version of The Forest
I get random bouts of inspiration so I draw things up and post them in the suggestions
No worries then lol
I already have an 8 page document for burrowing typed up, I was just gonna repurpose it
No deadline lol
ty

@mighty palm
It wouldnt be "realistic" at all
crocodiles form mobs, not actaul social groups
all of them are technically solo
The groups in game are social groups
uhh, can you go a bit more in depth, I am not an expert in animals tbh I just thought crocs usually hang out in bigger groups
yeah just hang out
they arent friends
they don't hunt/ cooperate
It's just a thing were they tolerate one another
just do their own thing but hang in the same place
also a huge group of deinos would be pretty OP
ahh I see, I still hope in the future we get at least 3 spaces in the group, I get why we wouldnt tho
yeah, 2-3 full growns are already op af
nesting/grouping will likely be dyanmic, so deino will be able to group with a good amount of babies/juvies, just not sub adults and up
sounds good, excited for the future updates of this game :)
@umbral hound where are you getting rubberband, what server?
I have had zero rubber band on Isla Nublar or New Beginnings. Isla Nycta is steady rubberbands but they have a much higher cap than recommended for the servers too..
after growing a carno fully on first try I have to say I feel like Deino should grow faster. and I know that Stego should
@full canopy I think its to balance out the power of the dinos. Shorter times for less powerful. Higher times for more powerful. The diets should spice it up so those 5 hours dont feel as long, im sure.
maybe they are referring to the frame drops that seem to be in certain areas on pretty much all servers?
@steady lintel possibly, where the 'tiles' are
@barren zephyr i think you meant “why not give […]”
Btw I didn’t know you draw! That looks amazing (:
i ran out of characters
and thanks
fixed it
This guy Sid do be like "OMG stop drinking at safe water source thats abusing the game, only drink at dangerous water full of 50 deinos, oh and make all water 50 feet deep" like seriously just no stop making a fool of yourself, we need atleast one place to drink without having to fear.
i'd rather less shallow water and more clear water
Thats a good idea actually
that way, deinos can still move around but can't constantly ambush players over and over again
because he has a point
deinos are fucked trying to move in there
but we do need safe drinking holes
Yes but we arent really abusing anything so idk why he would say that
And yeah we need to keep safe drinking spots
Idk why i said we need them when we have them lol
additionally, it could be nice to have a clearwater area, especially for beipiaosaurus who would like the clear area. Also spinos could be there, still making that area have a unique threat
Yeah a minmi and beipi maybe nesting area could be cool
because i do not believe any water source should be considered a safe zone, but i do think that not every water source needs to directly benefit the deino
I mean people arent always around the safe spots but i see like 20 deinos at south most of the time and that has a safe drinking spot
Tbh that was a sad insult
Primal carnage emote 
Yes, hi pigeon
Id love to see them program some netcode since they obviously know how to do it much better

They’re planning on hiring a netcoder
Thats good
About time
hello wendigo 
Spino will compete with Sucho and Deino.
Spino is also very far into the future lol
i think spino is the only thing that has a chance at actually effecting deino populations. a grown sucho is still just a meal for a grown deino, and god help it if there are 2 or more
Why is everyone forgetting Bart 😦
well that's assuming they make it to adulthood but I say if a Deino player can make it to adulthood with Sucho's in the picture then they've earned that right to be top dog. I imagine, much like Spino, Sucho will be able to detect things underwater and use its arms as its main source of massive damage and hopefully it can be made so that the matchup isn't totally in Deino's favor
Bary *
Bary is weaker than Sucho.
It wouldn't be able to help with Deino populations as much
I don't see Bary doing too much to Deino tbh plus at least Sucho used to be on the trello map lol
Maybe juvies but eh
I mean even if sucho and bary isn’t going to take on a full adult deino head on they at least help kill growing deinos and thus somewhat help limit the population
precisely ^
Isn’t the whole point to cull deinos while they’re young? Adding sucho would make it the biggest terrestrial carnivore. Unlike deino sucho isn’t going to be a wet fart on land.
there just needs to be a threat to younger Deino's currently
aside from older Deino's lol
Bary would still be in the current size range of playables, and be plenty threading to young deinos.
Threatening *
Bary fits better in terms of the current roster better imo, but I see the desire for sucho
True, sucho would have more hype, but at least right now I don’t think it’d be balanced.
Also Ptera like 4 shots hatchling deinos so they actually provide a small threat to groups of smaller ones
Small deinos have no real reason to leave the water though.
You can eat and regain oxygen on water surface, and stam underwater.
Yeah
But then again a lot of juvi deinos tend to stay at the surface or rest at the bank
Honestly beipi as an omnivore will be the first real threat to juvis.
Eh
I doubt beipi would do more than incentivize deinos to stay in water longer to catch one
My point is more that it can kill them, thus reducing the deino population. Obviously a spinosaurid or austroraptor would be better at it.
And as an omnivore, it has a reason to kill them
Beipi I can see being a nuisance but that's about it
Yeah just something other than an opportunistic carno or Utah that can actually cull populations
im not sure killing babies is actually gonna help tho. they'll just wait 300sec and respawn and then boom, more babies. the issue is the adults, which are only contested by steg of all things rn
Kill the source of adults, limit the adults
cerato is confirmed to do this
so sucho isnt needed
concept art
The golden rule
If it’s in the concept art it must be 100% true
And totally not just a concept
well thats been true so far
you have no reason to think cerato won’t be able to hunt young deinos
I think it can
while I have a concept art
But it’s concept art
so I have more ground here
And we have spinosaurids that can do the exact same thing
a showcase of what the devs want the animal to do in game
Yeah but also Carno's charge shows it being able to keep charging after it hits something
Totally always 100% makes it into the game
and?
I have a reason for thinking cerato will be able to hunt deino, you dont
If it doesn’t make it in, there’s a chance crocodile hunter cerato won’t either
also bary would be bettet then sucho
thats what I want 
But we have sounosaurids
Bary would be more balanced then sucho
Yeah
if we add sucho we would either have to tune it down a lot or we’ll have to buff deino
bary on the other hand, adds to the carnivore roster without many issues
Yes
it wouldn’t be too dominant cus well, its bary
I can agree that Bary would be the more balanced choice
it would also finish the carni trio of bary/cerato/carno
also, I don't think Deino would necessarily need to be buffed if Sucho was added soonish™️. Deino's would definitely be able to out swim a Sucho and have the option of diving down in deeper water if need be. If we were to also go by Sucho's current weight in legacy (idk if its gonna be increased or decreased) Deino can grab it with its lunge and drown a Sucho if it gets the ambush. All in all Deino wouldn't be completely fucked but its life would no doubt be a lot harder
wait why would they buff deino if sucho got added?
Why would you buff deino? They should be an equal strength about, and adults would ignore eachother, but each eachothers juvies.
equal strength? no
Well I think they should be equal but in different ways.
Deino can drag prey under water, Sucho can grab things on land.
Deino is better swimmer,
Sucho can run on land and wading water better.
They are equal. But just in the overview, in each category one is better than the other
in some aspects sure.
Deino is built for eating chunks of meat and killing prey, Sucho is more built to kill fish.
Sucho should run from adult deinos and hunt baby deinos
I kind of want that sweet Spot of Sucho not being able to grab Deino but Deino not being drag them down to drown, since it should be slightly differently regulated amongst aquatic builds that don't drown easily.
I personally want them to tolerate each other to a point where hunting each other isn't really worth it
I think that sucho could hold its breath for too long to be drowned and may be too heavy as well
Jaw wise? Yeah.
But Sucho got some strong arms
Exactly.
And on the other hand Deino might be too unhandly to grab and even too heavy
Does anyone have the image of the mid tier Dino's? The one with kentro, cera, carno, teno, bary, Utah and magy?
I feel that those Dino's should be added sooner than later
They should have terrible Match ups against each other, so there is just no worth in killing each other
Exactly
But once they realise their opponent is smaller, it's dead
Just like with alligators and crocodiles. As long as they are the same size, there is no reason in killing each other
Are they sizing up sucho a bit? To like acro size
We should first see how the map will be during 4
somewhat
be cool if in fights you lose an arm your character stays like that
No.
No that wouldn't be cool
Wanna hear why?
It would be annoying
We need like shallows, major shallows
lot of territorial battles with crocs don't end in death, but they can lose limbs
Ye
Bary should be added with cerato or kentro they're similar sized and would complete the mid tier carnivore trio
We just need to fill the gap for deinos population
Create a natural population cap
Using sucho
We literally need any biome that isn’t jungle, plains, or river
Yup
No.
- It's a perma debuff.
Punishing players for surviving an attack is not okay. - Torn off limbs will make for terrible gameplay.
No one wants to have their legs torn off by some troll, just to play worm-simulator for the rest of their life. - No player would willingly go through that. They'd kill their dinosaur/creature and grow a new one
White waters, specifically for waders, since they don't get carried away
That too
We Need more biomes
Bit they got another map designer
From Ark I think?
Their work Is great and hopefully they'll do more
I listed some before:
- White waters
- (coastal)
- little rivers between rocks
- clear water
- ponds
- caveponds
He’s an ark map mod designer
And apparently his maps run better than most ark servers lol
His work is just 
When you realize it was all actual gameplay footage
worm rex
Wriggle wriggle
Surpentus, I definitely do think that you're looking at it from a very black and white perspective. While something like Pteranadon doesn't really need to eat anything while growing, something like a carno needs to eat five adult dryos every 40 - 50 mins or so just to stay alive.
Also, while it may seem like a good idea on paper, decreasing hunger values just takes away from the player. It's exciting in the sense that being told that you're being locked out of your parents' home in .2 seconds is exciting.
Ontop of that, if you encourage people to have even more access to food than they already do, I.E. the amount of basic herbivore bushes, you lessen the value of food in general.
It's sortof like a reverse loop y'know? They have to go for stuff more often, but, it's pretty lackluster, because eventually it becomes a chore.
It's def not something that applies as much to adults, but its something i feel a lot when growing
ive honestly never found growing a carno very hard
you just don't need to eat that much
Strange, everytime I've grown a carno, I've been on the verge of starvation. Not because I had to eat alot, but, because my options are incredibly limited.
There's tons of dead bodies already belonging to adult counterparts of their respective species.
Even if you put more there, I don't feel it'll alleviate the problem in a meaningful way.
I've come close to starving once or twice, but it's not been a huge issue. constantly sniffing to find dryo AI helps a lot
certainly though, I think this is something that could apply to most animals
it might devalue food a bit, but I think that's fine if it means gameplay is more active
diets
all we know about diets is they're adding food, and they intend to make gameplay more active
we don't actually know exactly how they're going about it, hence my feedback
And also, Icky, try to not spam with the emotes? Just a simple ✅ or ❎ works.
a bit pointless to add more food if you can sit next to some food as a teno and be set for the next 20 minutes
Eat preferred diet => migrate across the map => grow faster hence making afk growing inefficient
right. but if your hunger drains as slowly as it does now, you don't even need to move that often
that's the big thing. juvies hunger really should drain a lot faster for most animals
that way you actually will need to migrate
No, that'll make them starve faster
But there's a point where you shouldn't be forcing people to constantly eat.
Because, if you're having a good time, that's great.
But you're not always guaranteed
As a carnivore
To be able to feed yourself
ESPECIALLY
if you're constantly starving.
Diets make them grow better
Afk growing will be inefficient
hence why having food be somewhat plentiful is important, and also actually rewarding
Ideally, you shouldn't be having carnivores be really not fun to play at all.
an issue for adult carnos at least, is that you're not even well fed after eating a dryo or hypsi
which I don't think is the right approach. your chosen food should be filling, its the hunger drain that determines how much you eat
Carno's issue in particular
is that his hunger values just don't emulate a small stummy.
Which
To shamelessly self promote.
This'd probably help?
But here's the thing. How that'll probably work is you'll have preferred food that'll help you grow faster right? that's the most logical way for it to work
but if you can sit in a bush around your food for 20 minutes.... you still get the benefits, without needing to move
hunger is what drives people to move. you shouldn't be constantly hungry, but you shouldn't be able to spend the majority of your growth sitting doing nothing
But, back onto the topic..
Personally, I just don't like the idea of having food be more plentiful but things are starving infinitely more quicker. The implications there is that the AI is cranked up to a large degree, that value is taken away from each individual fight/reward, it'd encourage food stockpiling more than it already does now, and it'd make carnivores generally just not fun if you're playing with bootleg hyper values.
That's why I say, when you're growing you should eat 2 - 5 times when you're growing, depending on your growth cycle. Even Deino right now I believe starves at 33.3 percent.
I'm hardly encouraging food to be cranked up 10x. But for juvies, it def drains way too slowly for most animals
ptera in particular i think
it's just... really boring to grow ptera, because you don't actually need to do anything side from drink a couple of times
it's not like fishing is hard
Ptera, honestly, isn't hard to grow but making him eat once or twice when growing is fine. Ngl, I never really consider Ptera boring because I'm just really into his gameplay. Killin' birds, killin' babies, etc.
That's why I say, it's not a black and white thing.
if fishing was more challenging, I think it'd warrant that hunger drain
I never tried painting it as a black and white thing though
I did note in my feedback this would be more necessary for herbis than it is for carnis
As a carni you do need to stay fairly active anyway, looking for your next meal
Oh yeah.
I completely agree that herbivores definitely need something to make them more active 'n fun. In terms of the black and white stuff, like I said, it just seems like you're looking at it from that perspective.
Certainly not trying to. I'm just trying to keep the word count low
Word count just isn't long enough for me to outline the details on every playable so far aha
Honestly
I absolutely feel that.
I tried to get Saoul to lower the uhh
cooldown time?
But, it's prolly not gonna happen.
It's hard trying to write under the smol 2k word count.
But yeah, one of the issues with herbivores that I think turns people off from them is they're just not very active to play? I mean you can play active, but there isn't really any pressure driving you to do so
You should be able to sit and rest periodically. Rest times are a very important aspect of games, in particular hardcore ones like TI. But it's just a little too frequent as a herbi
kinda ties into my feeding grounds suggestion the other day. You'd be able to stay at those locations for a bit, have a bit of a more relaxed time, then have more active gameplay while following the migration paths
right now herbis and carnis are a bit either or. herbis are a bit too passive, but carnis are a bit too active. There isn't much driving you to be active as a herbi, and you don't get many chances to unwind as a carni
Trying to make something super "hardcore" doesn't always necessarily mean making it fun, which, I feel is more important. It's true that herbivores are very stagnant right now with the surplus of food lying around, but, I don't think lowering their hunger really solves that.
So, maybe, as a compromise try this: Decrease the amount of food overall to the point where there is only food in set areas. Have dietary plants be a incredibly exhaustible resource that only exists in set areas around the map.
biomes, better map with plotted biomes
I dislike that though, because you might end up shit outta luck in the middle of nowhere. it forces the hotspot problem, and discourages people from spreading out
So, since you're decreasing the amount there is overall, rather than decreasing their hunger, there's more of an encouragement to actually move around and mosey to those particular places and try to fight for those places.
In a supermassive map
hotspots are key.
When I say hotspots
I don't mean like
the way they are now.
Where everything is just
at one place.
I mean, certain areas with genuine points of interest.
So you encouraging herbivores to go from area to area but not stay there
because like I said
i think overall, you should be able to find your chosen food no matter where you are. however, it should only sustain you well enough to get you from one location to the next
it's very exhaustable.
certain places would have higher densities though
Now
The preferred food item should be found LESS often than not when it comes to being outside of its main growing zone
You’ll find your preferred food item in the location, but outside will be less plentiful
#general-feedback message its a messy image but this suggestion kinda illustrated my point
If you had dietary plants for whatever species scattered around the map "less commonly" then what would be the point?
You either
A
Have them be common enough to be found
thus
invalidating the need to migrate
or move
or really go to those specific areas
Or B
You make them VERY rare
and there's little to no point them being out there in the first place.
densities is the key thing i think
Even with densities, you could have an area with Y plant, but what's the point when you can try to find Y plant someplace else where it's most likely not to be camped or whatever?
You encourage players to move away from PoI's and real hotspots to sit in a obscure area only to just vibe there.
it does matter if it's not somewhere you can stay at
you could find food away from a hotspot, but you wouldn't be able to stay there
My ideal take on diets?
Have the varieties of dietary plants be in smaller denser places in specific areas that require a portion of their dinosaur relevant's kit to access while having normal bushes be something that's just on the ground, boring, and more plentiful in larger patches (keyword here is patches, as in not spread out).
Which just coalesces into exhaustible resource "nodes" that players will have to travel to and from to stay full.
This implies that there'd be some sort of super mechanic that'd completely stop you from sitting in an area. Even when it comes to water, rivers are most likely going to be very plentiful, just looking at how easy it is to access rivers now.
well sure, food depletes at the end of the day
so you have to move on if you can't eat there anymore, regardless of water
So bushes are more so a form of grazing but will keep you fed while your actual dietary items are what you’re REALLY moving towards for the benefits, which can only be accessed by your dinosaurs specialization (like Pachy bonking a coconut tree to get to the coconuts as an a example)
And your real dietary items will deplete over time and so players will have to venture towards the other nodes?
If I am understanding correctly
Bushes being called a form of grazing I feel is alittle undersellin' them, but, it's mostly right.
They're just basic bushes, they're not there to only sortof fill you up, you can stay there for longer periods of time.
While still being exhaustable.
While dietary plants are basically whatcha got.
Also, Serp, I feel that as long as those dietary plants are common enough to be worthwhile putting in, I'm sure the next dietary plant wouldn't be too far off. Or, if we're just assuming basic bushes will be everywhere, those'll probably be nearby too.
That's why I personally just like the idea of having herbivore food tied to specific areas.
A kind of situation where you gotta choose between food safety and notbeingthefood safety is a good way of looking at it i think. away from specific "hotspot" food locations, your chances of being predated on are probably lower, as carnis would know to hunt those spots. However food would be a lot less reliable. You could get by so long as you keep searching, but you may find yourself needing to visit the specific food locations now and again. you're safer from carnis, but food is far less certain. Meanwhile at specific food spots food would be reliable, and you could sustain yourself quite easily. however, the risk of carnis would likely be much greater
it lets herbis better pick whether they like the fight or flight more too
if you're not comfortable with fighting, you can stay away from those places. But it won't be easy
And there's still a chance you could run into a carni
If you're a confident fighter, you can enjoy the security of reliable food better. However, you better hope you're as good as fighting as you think
Tbf I’d also like the hotspots to deplete and eventually switch to a different spot
So it’s not like
Ah, I think it's just a preference thing then. I'm very much so someone who's into the risk vs reward thing. I don't really like the idea of circumventing a risk to get a reward but it's based on RNG. Carnivores should, in my own opinion, be encouraged to camp said spots. That being said, just give the tools necessary for the basic herbivore player to survive in those spots and they'll be fine.
If you were GUARANTEED to die, then, I'd say it's more of an issue.
“okay these herbis are at X, so I’ll go to X”
And now it’s more so
“Okay these herbis are at X, but I don’t know how long it’ll be until it switches to Y, and the herbis have to migrate towards Y. Should I wait? Do I have enough to sustain myself?”
im very much for people having flexibilty in how they play
exactly prov
honestly, anything that encourages this game's playerbase to have to actually think is fine by me
So it’s not dependent on the game to switch the nodes
It’ll slowly refill the dietary plants
But if the plants are depleted faster than it can refill, the system will already be refilling a place elsewhere
With the same plants
So when food gets scarce on point A, point B will already be almost completely refilled, so herbis rush to point B, and Point A begins to refill, slowly but surely.
Sorry I couldn't answer right away put it depends.
On a hypsi that grows in 15 minutes? No, it's probably not worth it to look for your preferred food to grow in 10.
But for things like stego and deino?
Sure, you can sit 5 hours in a bush and grow. Or you can look for your special food and be done in 3.
Afk growing is inefficient and makes players, who do something in sense of diet => have an active playstyle rewarded.
Making hunger drain faster isn't really fun since, although is more realistic, spending half of your time on eating as a carnivore/herbivore Keeps players from migrating the map, because of the fear of starving
i imagine each animals most preferred food will deplete pretty quick so they have to go to a different site to get more
ADD TARBOSAURUS NOW

(joke but would be somewhat nice to see)
lil homage to that one video
They should add tarbosaurus by making rex players who grow afking and only eating easy food have their growth capped early and get species changed to tarbosaurus
only reason why I am meh on tarbo being added because we already have rex and alberto
but then again who knows
Its the literal reason it shouldnt be added yes
But
They should totally do that to shitty rex players
lol
Would be funny shit
the whole point of adding species is to fill niches, so if tarbos dont offer anything different to rexes and albertos' playstyle i dont think theyll be added
i would love to see a dinky rex tho
AFKpexes
i could point and laugh at him from above as a ptera, repeating "lil baby man, lil baby" as i circle overhead
tarbo is basically a sub class for rex except it maybe does more bleed
just like the isle was meant to be played
thats my thoughts on tarbo gameplay
that doesnt seem to offer much variety tho, especially for a whole new creature
eh I suppose
lol
wdym by punishment
I would like to know more 
alternatively, afk rexes could grow completely without arms. itll be like a hazing thing :)
Rex player who does everything wrong while growing having their growth cap a bit after sub stage
Species change to tarbo
This would be on top of the slowed growth for not following diet
So they would spent full rex growth and end up with tarbosaurus 
just slim rex™️
lol
make em only be able to eat dryos for the rest of their lives lmao
Idk i guess it would be just a shitty slightly faster rex with much less fracture damage output
Also less hp
No it deserves to suffer
For growing up eating carrion and ez kills and afking in a bush
Which would be why it gets growth capped to begin with lol
imagine 8 hours for discount rex
I feel like the devs need to make a april fools where they said in the update that they added rex in evirma but when they play it its replaced with tarbo
yes
Idk what punishment giga and trike would get
trike becomes ava
Maybe trike caps at torosaurus so his horns break easier, pretty sure toro had shittier bone structure or something
trike becomes oro
I was thinking of that lol
lmao
Damn the two giga clones people always beg for are like the same size as it
what was even the difference between gigas and rexes in legacy
deinosuchus punishment is that it becomes gryposuchus
interesting
unless the rex is stupid giga has a chance
And giga counters most of the rest of the roster and can still beat rex in a fight, though he doesnt have the advantage on rex
Giga easily solos trike and camara 1v1 and can solo shant too
hm goga op
except cama probebly
Rexes arent as good at killing cama
camas didnt have bonebreak at all, right?
they do
A cama stands 0 chance in a fight with any giga with 2 brain cells to rub together
like they couldnt have their bones broken
only for 1 min though
huh
In my experience
man tho, other than shants, legacy herbis were kinda trash
I was a cama once and a rex bit me and I couldnt sprint for 1 min
only one worth growing imo were maias
for the time spent / the ability to actually live for more than 2 min
yes, they did do a little trolling
even in evrima they're still pretty great for trolling, shame no one else plays them :(
at least not when im on the server 😩
y e s
dryo the apex predator of the isle
austro afk growth punishment
deinosuchus punishment
catch me afking as an austro
imagine what dodo gameplay will be like
step 1 - be born
step 2 - die

y e s
grypo is more related to gharials so it would be no surprise that its bite force will be weaker then deino.
compy and homolocephle afk growth punishment
@fallen path Maybe you should stop reposting the same suggestions over and over ? I'm pretty sure the devs have already noticed them, and it's starting to become annoying
i don't get carnos secondary attack. Do I just run fast?
It's a charge
You can knock things smaller than you over if you land it
ok thanks
Has anyone else find rubber banding a real problem since the last hot fix nearly 2 weeks ago? I use to play without any issues. The QA branch before update 3 was perfect now I have rubber banding far too often.
Non stop
EUs are having a lot of rb issues
I know there is a new hot fix coming soon. I hope they solve it
I've noticed NA having a slight rb too... and lots of descync (decync ? desync?)
Glad to know it’s not just me
Oh sorry Im just trying to get as many feedback for the suggestion as possible, but i'll stop, sorry.
If people don't react to it that's because they have nothing to say
Is that good or bad?
Neither
It means your suggestion has nothing to discuss
Like when people suggest adding a queue system, people don't argue about it because there's nothing to argue
But that doesn't mean that the suggestion is bad
Oh alright
wait. bois, do you do a different attack if you hold alt and left click? IS THIS WHAT ALT-BITING IS??? bruh
yes lmao
dude... I've been so blind
I thought people was talking about the right click whenever they said alt- bite, as in alterative bite
so whats the difference between alt-bite and normal? Can I find this info somewhere?
Alt-bite makes you turn in the direction of the attack
so no damage difference?
Depends of the species
Utah's alt bite deals more damage, carno's and deino's deal the same amount
but it sacrifices mobility
huh. ok
anyway, I can't wait for more aquatic animals
I love the idea of Deino but its kinda not my style of gameplay, I want something a bit more agile
the new small omnivore will be riiight up my alley
yeah, some sort of species profile system would be useful for situations like these, with regards to which attacks deal more damage/bleed/fractures/etc.
@sonic mural
I 100% agree, that would be cool and cute!
And I don't think it would harm the balancing if the hatchling can't be damaged during the “hatching cutscene“ either
hihi
@full canopy we should talk about it here
you should talk about it here yeah.
indeed we should
ocean reef biome with amanytes as AI, plesiosaurs, mososaurs, feesh
that would make the ocean a great place for pterasaurs and spinos
and maybe suchomeimus
@steep warren while i think that would be cool, I'd say keep it to dinos we know are coming. anytime someone suggests an entirely new dino chances that it'll get added...1 in a billion lol iir they said they'd be adding another smaller flyer, who if we do end up getting coastal AI fish, they could fill the same role.
TL;DR: dif. confirmed dinos could also fill that role, but dont be getting ideas with an entirely new species :)
dolichorhynchops could be an amazing aquatic creature
Just more interesting underwater stuff is needed
more caves, and like you said: reefs
now its just flat and wet, and it could be so much more
yeah even if reefs arent added, there needs to be things like underwater vegetation to give some color to the depths
there probably will be underwater vegetation because beip
does anyone else want ornithocheirus or tapejara as a good middle ground between ptera and quetzal
i want microraptor more than both... but it doesnt seem likely
Isn't ornithocheirus Tropegnathus now?
^^
some colour in general would be nice, besides green underwater plants. things like water lillies or things would be great for the diet system (since, i think beip was omni? correct me if im wrong, not keeping tabs on it too much)
is it?
yes yes yes yes
I think so?
lemme check on that ornithocheirus
the list was posted yesterday, hold on a moment
they are different creatures
Oh, alright.
wait now i see something that controdicts that and says they are tropegnathus
weird
well then tapejara would be cool
it would be a good middle ground
Either way, the principle stands. Same critter different name.
yeah
the name ornithacheirus sounds cooler tho
imo
am i the only one who wants feathers to be an option when skins come out for troodon and utah
They'll be an option
Yes
But probably not as soon as when skins come
Some playables like dromaeosaurids will get feather options
i hope small things can be options, like eye colour ahaha. or more colour options for male dinos, hated going male utah with only 3 options.
We can assume that others like pterosaurs and some bigger theropods will get them too, maybe some herbies as well
i figured now that beipiao, hypsi and oviraptor have feathers than utah and troodon should have the option too
i want feathered rex
I don't know if rex will have a feathered option, but a partial feather coat would be nice
yeah they said more clarity and options for the skins

;-;
u hurt my feewings
agreed
even if its just on the body and not the head
i hope troodon gets partial feathers
like just some on the head and on the tail
maybe a little on the arms and back
kinda like the velociraptor from ark
i dont play ark but it has a cool raptor design
If troodon gets a feathered option, it better be full coverage
Lemme search ark velociraptor
Ugh
I regret searching this
Its bad
Majority*
Ark's deisngs in general are quite meh
Will feathers fit on a Horrifying/Macabre Rex? Can it be Scary? For what purpose would it fit? How hard is it to code comparing to the Rexes we have seen in concepts&ingame?
troodon looks good
I prefer the Isle's troodon
yeah if they went for feathers like this it would be really cool
i would be satisfied with this
actually some scientists think that young rexes had downy feathers to keep them warm and then lost it as they matured
that would be pretty cool if the bbs had feathers and the adults didnt
although i do just want the rex to have the option for feathers
nah i like the isle's take on the troodon as it is honestly
i like it a lot as well and i will probably play it a ton without feathers. I just think they would be an nice addition to the already great design
super goblin-like
i want my raptors to be red and black and i want my troodons to be dark blue and black
and i think some dark redish feathers would look good with both of those
In other words, you wanna be edgy ?
Edge Lord
not neccessarily
i mean, red is more of a carno colour as it is
im kinda scared about skins in that regard
i just think those colors would look good on those dinos
i want to make my ptera a soft blue
because i have trouble telling between carnos and utahs a lot
and a white belly
its harder when they are bbs
now they're gonna have skins to confuse me further
yea, baby carnos don't have their distinctive size or head-horns
Ima have a stroke tryna identify other dinos with all this feather and skin system stuff
they should have tracks be different colors for different dinos
Oh look a little Allo, oh wait shit that’s a sub adult rex charging me. And im dead
or maybe make every dino have a specific set of colors that it can have rather than taking colors from other creatures
i understand player customisation and whatnot but goddamn, i already struggle enough as it is
i wouldnt be able to have my red raptor but idk
Skin system will be different than legacy skin system.
They are only doing Nesting and Skins so early because they want Legacy Players to cross over
yes we know
no no, i really like nesting
How will it work? Skin system.
No one knows
we dont know how it will work. all we know is that it will be different
Nesting = Useless considering there is little to no dinos to actually nest as rn
Exactly 
my little raptor boy
when you are an adult ptera, you run out of things to do really quickly. so raising young will add content
What’s the point of Nesting when the current Isle Meta is to simply cannibalize to survive and there is absolutely no incentive for me to walk up to your nest everytime you spawn that little hatchling in ima snag em and run
yeah raptors are nice to each other
so are pteras
There is no safe spot for nesting except a forest
Nesting will be a part of your "evolution" ingame, in a way.
are you a carno main?
Rivers are a straight up no go for obvious reasons
or a croc main
i mean
Generalist
joker
im gonna be honest
there is a LOT of free space on the map
like a lot a lot
Mhmm and how is that hatchling gonna get water.
Nesting, for better traits&perks, in a next life.
shallows and or the parent can bait crocs
im kinda just hoping that the game kinda stops having 2 main waterway spawn areas lmao


