#general-feedback-discussion

1 messages · Page 724 of 1

drifting radish
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agreed

tidal rose
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eh I mean if the devs decide to put it in

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I personally prefer the idea of non avian dinosaurs being in the game

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I think you brought up pelagornis by using seagulls as examples for your idea @drifting radish

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And a lot of people are just like PELA BIG SEAGULL even though it wasn't even related to them at all

drifting radish
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ehh, maybe, I wouldnt mind if they added them to fill a very spesific niche, but i think that same one could be filled be creatures already in the game.

tidal rose
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tbh I wish pteras could dive. There is evidence of animals like that being able to dive and catch fish. There are fossils that depic various struggles between fish and flyers who got caught up and drowned together

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In fact it would be high risk moves to do that with deinos in the game. And the devs want the ptera not to be invulnerable

drifting radish
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^^
i think (mostly in the case of ptera) its be so fit for diving. that flexible neck, spear shaped head. like a pellacin

tidal rose
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I have had ptera for weeks because it gets infinite free food relatively safe (fishing) and never has to drink anywhere but safe shallows

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and if a ptera dies, it usually is to fall damage or some bug, leaving the body unreachable by carnivores on some random cliff on a random part of the map no one goes to

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Unless they play unsafe of course

drifting radish
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i think, to an extent -- they get 1 shot by pretty much anything, ive had dryos come up and kill me, a baby utah once, a hypsi beat me up pretty badly once

but then again, im basically blind as a mole and put myself in bad spots haha

barren zephyr
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Oh the deino 3 call suggestion, I can agree that the deino 3 call atm is just kinda annoying. Not sure why but it just does

tidal rose
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Uh, tbh I have never had issues with being killed. I kill dryos, and baby utahs / carnos for food personally as a ptera to just spice up the gameplay. A hypsi is easy to kill too tbh. All you have to do is see them before they see you really

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I stay away from adult utahs but other creatures really have no way of messing with you

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maybe a dryo with a good jump

odd sedge
tidal rose
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eh, i never had issues with hypsies lol. I do find battles with them fun as they skitter from bush to bush

gritty helm
full canopy
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just saw a stego walk around spamming the broadcast to bait other stegos(?) while teaming with Deinos

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when I, a Ptera, landed there They all just ran at me and tried to kill me

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interesting way to play

odd sedge
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Had this before with a pack of utahs

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Can't really do anything against it

tidal rose
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Um carnivores can already get barely enough food right now, you want them to starve even more?

calm ether
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@barren zephyr I think your suggestion about the shallow river isn't totally wrong. It's too long to be entirely like that. But not so many players stay, just go to drink and move away to find food, since there are only some accesible points unless you stay directly in the river. The worst part is that it's too risky to navigate as deino, so maybe making it deeper at some points would be a good change. Enough for deinos to hide/rest safely, but still a good place to drink for others, making it riskier tho.

full canopy
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I know this is a hot effing take, but I think there should be a carnivore cap on servers. That or they need to seriously rethink how herbies are supposed to be played as it is kinda lame atm, thereby organically making people start playing herbies more. The only gameplay for Herbivores rn is looking for bushes, meanwhile Carnivores get to hunt and fight other dinos, which arguably is far more engaging.

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The problem is the oversaturation of carnies on servers now

urban flax
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How the hell would you implement a carnivore cap ?

full canopy
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wdym?

urban flax
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Imagine
I spend 7 hours growing a rex on my favorite server with a carnivore cap of 10
The next day I want to connect on my favorite server, where I just spent 7 hours growing a rex
Bad luck, there's already 10 utahs on it and I can't play

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What should I do ? Grow another one on another server ? Be forced to play herbi and waste all that time spent on a growth ?

full canopy
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well thats already the case only a higher cap

paper oriole
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They shouldnt ruin gameplay for carnis, they should make herbis more appealing to the unbiased playerbase or even appealing to some carni players

full canopy
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I said it was a hot take

urban flax
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That would change nothing

feral wedge
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Also keep a mental note of how player behavior will change based on what is added for mechanics and such in the future.

urban flax
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It's not a hot take, it's a bad idea.

paper oriole
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Ruining the game for one side to forcefully try helping the other is a terrible solution

full canopy
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Obviously the best solution is to make herbivores not lame

urban flax
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Herbivores aren't lame tho

drifting radish
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i agree -- even before on legacy there were carnis outnumbering the herbis in hordes. realistically for ever 1 carnivore there are 10 prey items.

full canopy
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I mean...

drifting radish
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eh. they kinda are.

feral wedge
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More trophic diversity, better overall behavior, etc etc will probably end up happening due to the various things you can see on the roadmap.

urban flax
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You can't have 9 out of 10 players play herbivore anyway, so AI is the only solution in this case

versed zodiac
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wdym better behaivior?

drifting radish
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whats there to do as a herbi? look for bushes, exciting. or you could go out and hunt things, but then you get shit on for being an over aggro herbi, or wait to be hunted. not totally engaging compared to a carni life of full fighting all the time.

full canopy
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If you make herbivore be more engaging than it is right now, who's to say it won't be the more popular choice?

feral wedge
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Basically, players will end up having more to do. Specific things they need to do for XYZ.

paper oriole
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Herbivores need more niche coverage, better made abilities (no more dryo and hypsi situations) and more quality of life. Herbivores need to be more appealing to new players and players who enjoy fighting but not hunting

urban flax
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The only way you could have 90% of players go herbivore would be to make carnis unable to attack.

versed zodiac
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more things to do wont stop players from doing what they do lol

feral wedge
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This will be beneficial for people playing the game how it's meant to be played. Less aberrant behavior. Less opportunity for toxic behavior, perhaps.

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Depends how things pan out at the end of those developments, of course.

paper oriole
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Rn carnis have the most niche coversge, cool abilities, and quality of life features

full canopy
feral wedge
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But inevitably they will influence things at least in some regard that's not super easy to just dismiss or ignore.

versed zodiac
tidal rose
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If there is a cap on carnivores then they wouldn't be able to hunt anymore. Mass herds of herbivores would kill or be untouchable right now.

drifting radish
paper oriole
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If there were a cap on carnivores, people would just go to a different server where the cap is not reached

feral wedge
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Honestly, it doesn't really matter how much of either side exists on a server. People will always die even without predation or combat. Starvation. Dehydration. Carnivores can always eat each other and AI.

full canopy
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It's not my job to be "specific" I'm not a dev. But you cannot argue that herbivore is objectively equally fun as carnies. They simply need to add some stuff for herbies to do

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maybe some Herd mechanic?

tidal rose
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@drifting radish We aren't talking about mindless animals. We are talking about humans playing herbivores. they will bind together and kill any carnivore attacking. Real life ratios are non applicable here

feral wedge
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Herbivores will probably start being more aggressive to one another if they have to compete for certain foods or something, depending on how diets work.

urban flax
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I'm talking about players here, not nature

paper oriole
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Cant just force people to play herbi, and if you forced carni players to pick herbi it wouldn't help the herbi community either since they would probably just kos their own kind or not even use that server

ashen elm
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Hmm for people not liking my suggestion can you be more specific on what you don't like on the idea of size variation for rewarding natural behavior?

We already know nutrition is going to punish you if you don't do it

versed zodiac
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herbivours will always be played but they will most likely be a minority. and there is not much to do except give herbivours more unique playstyles, even then they will still be a minority because at the end of the day more people want to be the big bad lion rather than the flighty gazelle

paper oriole
full canopy
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I feel like the tunneling system I've seen for Dryo is an example of how to make herbivores less boring

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more stuff like that and there will prolly be more herbivores

ashen elm
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Size variation based on RNG just seems unfair, so having it based on nutrition make sense to me and it's an easy to identify which players are weaker visually

paper oriole
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If the future brawler herbis are done well it should help attract some people, rn stego is an example of how NOT to make a brawler herbi

swift dew
tidal rose
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When an antelope turns on a cheetah, the cheetah actually flees. If the antelope players had human intelligence not a single cheetah could eat. Buffalo when pissed off can scare off prides of lions by their masses. It works in nature because they are stupid.

versed zodiac
pale bloom
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Pachy would also be some sort of brawler herb if it's well made

full canopy
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also just putting it out there: Herbivorous flyers.

paper oriole
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Well either way any herbivore who relies on standing their ground and fighting should not follow current stego's path, or herbis will continue to be uninteresting to most

tidal rose
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I would love a herby flier

versed zodiac
paper oriole
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Herbi flyers, arboreals, nocturnals and semiaquatics

full canopy
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YES

paper oriole
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Since carnis are the only ones currently getting most of these

pale bloom
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Beipi gonna be the semiaquatic choose for herbs

paper oriole
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Herbis have ONE semiaquatic planned and it is a midget

feral wedge
# ashen elm Hmm for people not liking my suggestion can you be more specific on what you don...

I actually don't find that to be a dreadful idea beyond the potential of like...travel discrepancies that could possibly exist and other factors that may simply prevent you from meeting the optimal requirements, such as people being shitty and guarding a nutrition source or some such. I would recommend turning it into a more gentle punishment and a slight buff.

Such as being perfectly on top of things would be like 110-115% and failing to meet your needs would be like 85-90% so it's much less of an absolute loss. This would also help with potential animation buggery from too much of a size discrepancy.

paper oriole
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No, beipi is omni

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The herbi semiaquatic is minmi

versed zodiac
ashen elm
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Thanks for the feedback Gar.

Yea I was thinking maybe it was too rough but I did want people to immediately be able to tell who was the weak link in the herd/pack

pale bloom
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Honestly if you think on it most of the interesting herbs on the roster have defensive style of gameplay, Stego, Trike, Anky, Shant, Diablo, Kentro all those have a common placement in the gameplay

feral wedge
drifting radish
swift dew
feral wedge
drifting radish
# swift dew dr.. dryo can get crazy nightvision please

idk abt dryo exactly, since it'll be getting burrowing as its sort of lil thing. but seeing as the whole night vision system is also getting a rework it'd be cool if it were a spectrum kind of deal.
(unlike legacy where everything but dilo has the same feild of vision that gets smalled based on your size within it)

drifting radish
swift dew
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not

drifting radish
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no sir, they are, in fact, getting burrows.

full canopy
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I saw a clip of it

ashen elm
# feral wedge Have to be reaaaaaaaaaal careful with the sorts of things that kind of end up be...

I suppose so but I really do think this community needs harsher incentives to act in a more natural fashion. Hopefully the nutrition system really does encourage migration but a little extra consequences like this could help.

I think stat differences are fair but I'd like to for it to be visual in some way, I do know past suggestions have stated more subtle things like a more sickly look similar to how dinosaurs look when their hungry rn. That may be a better compromise.

honest sparrow
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Dryo should be a burrow invader

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Slower growth is already a pretty good consequence

swift dew
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they are not. any burrow stuff you saw was just testing for burrows in general, not dryo specifically. dryo is not getting burrows

paper oriole
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There are flyers they can pick from that can be added to the herbi roster, like pterodaustro, tupandactylus or europejara.

Some unadded herbis from the database could be made semiaquatic, like plateo and maybe future additions like atopo.

Nocturnal herbivore possibilities such as dryo, taco, ava

This could at least help with niche coverage

hybrid matrix
honest sparrow
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Apparently Dryo will be able to “renovate” burrows to an extent

honest sparrow
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But yeah no actual making of burrows is good

versed zodiac
feral wedge
ashen elm
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Ah, I did forget about grapple-like abilities becoming more important. Ok yes that is an important consideration with this sort of thing, I agree. Hmm ok back to the drawing board a bit.

hybrid matrix
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i feel like the smaller herbivores (dryo especially) should be better at sensing danger and then hiding from it than any other group of playables

pale bloom
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@ashen elm If you want feedback about your suggestion, while I don't dislike it, there's much values to take in consideration before that thing can happen, as Gar said, lunge and Utah pounce

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Also the potential change in stats, that's why I'll give it a TI_Think

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Maybe yes, maybe no

hybrid matrix
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i think ramen dipped

ashen elm
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Yea mechanics like that can make size changes more difficult, which is why I assume pounce only works as adult Utah.

drifting radish
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no im here, just watching lmao

crude girder
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That 30% variation is a really neat idea on paper, tho. Might make a great mod.

ashen elm
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Yea it seemed like a nice middle ground in theory. IRL it's even worse, like 50-70% variance in some species lol

zealous violet
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@gritty helm Why are the previews always so much better than the actual gameplay mechanics? XD That 3 call sounds and looks super scary but the in-game is weak.

feral wedge
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More critical thinking about the full implications of a suggestion makes for far better posts.

Think about the full implications of interactions with literally everything else in the game.
How players will use, abuse, take advantage of, or behave around it?
How efficient will it be for the map we have now?
How will it be when things are added or changed in the future?
How about when tribals and mercs roll around?
Will animations or other back-end values be affected? Health? Damage? Weight? Amount of thirst/hunger?
How does that then make it pan out against everything else, again, with changes in whatever direction from your suggestion?
How much work would it take on the development side of things? Especially if it's for every single animal?
How important would it be against what is already planned?
How unique is it?

crude girder
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I will say this suggestion is by far the best mentioning size variation I've seen so far, as it is fully in the hands of the players to control what size they end up at.

feral wedge
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I would agree.

ashen elm
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Thanks Hypernova!

And Gar would it be possible to pin or make a format for suggestions in the future? I think that would be helpful as a reminder for what to keep in mind.

crude girder
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The questions you need to address vary greatly suggestion to suggestion tho, so a single format won't really work

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For example you do not need to consider the implications of how attack damage would be changed with different skin saturation, as the two systems are not connected

feral wedge
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^

ashen elm
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that's why i wish we had more specific channels TI_Succ

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Though sometimes some suggestions clearly should be posted in other one's we already have tbf.

crude girder
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lowkey I might steal this size variation suggestion as a base to do some theory crafting

feral wedge
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I'm not super active right now, which is why I've not been very involved with a lot of suggestions I'd normally like to have discourse over

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But that's why you see me being rather harsh about things in #401464048610312195 or somewhere when somebody wants XYZ animal, as a more popular/known example.

feral wedge
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Less of a damning sentence if you fall short

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More of a boon if you behave correctly

crude girder
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That's what I'd be looking into

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various ranges from the IRL max of like, 70% in some animals to a minimum of like, 5%

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I wouldn't expect size variation to really increase over the current 100% for any animal, as that would basically require an entire new "superadult" phase that most players won't see

ashen elm
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It's not really species variance but at least few animals are as dimorphic as deep sea anglerfish lol. Might as well be different genera there.

feral wedge
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Elder is also still right there.

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So don't forget that.

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And the potential interactions with that.

crude girder
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I'd expect size variation to scale with adult size, Brachiosaurus having the largest, say around 30%, while smaller animals such as Hypsilophodon have something like 2%

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For elders, any size increase could simply be handled as Current adult size + X% of size or smth

feral wedge
crude girder
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like if elder utah is 10% larger, then a stuned elder Utah may be 70% of the normal elder size

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If there is to be sexual dimorpism reflected in size, I'd imagine that would be restricted to a single genus as their special gimmik. Basically a built in mix-pack where one gender supports the other

feral wedge
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I must get back to what I'm working on, now, though. Y'all ping me if you want my input or whatever. I generally don't mind.

crude girder
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Cya gar o/

ashen elm
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Appreciate the feedback, thanks

full canopy
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I want Archaeopteryx and I want it bad. Tree climbing and gliding, no powered flight. I think it would be dank

crude girder
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Would be pretty limited in scope tho

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You wouldn't able to play in any open environments for one

versed zodiac
crude girder
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and at that size, even a Compy would stand a chance of killing you

full canopy
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idk, how does Ptera interact with the roster?

left nacelle
versed zodiac
crude girder
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Juvi killer for Ptera lol

versed zodiac
crude girder
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and yeah fair, but Hypsi isn't reliant upon a certain biome, as it is capable of surviving in the plains

feral wedge
fading fjord
versed zodiac
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ptera is also big enough for midtiers to want to hunt it. all i could see hunting arche would be juvie herras and sub pteras tbh.

left nacelle
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If we get a tree climbing glider, I think deinonychus would be the best option

crude girder
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plus what would Archy hunt actually?

full canopy
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even plains have trees to climb

fading fjord
crude girder
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You would need like little AI lizards and such for it since it can't really take much on

full canopy
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I'm picturing a fishing-like mechanic for bug-finding in trees

versed zodiac
left nacelle
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I feel like it would just be a smaller ptera that can't fly

crude girder
left nacelle
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iirc insects AI is confirmed

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More of an ambiant thing for very small juvies to eat

crude girder
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Not that it's a bad thing, but you'd basically be playing tree compy/gliding Hypsi

versed zodiac
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i think arche could be viable it just would not get much interaction with most the roster

crude girder
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Good creature for ambient AI, but not my first pick for a core roster playable

versed zodiac
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and isnt ptera just a fish eating flying dryo?

left nacelle
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Hence why a gliding deinonychus would be a better option. It would be big enough to hunt more things

versed zodiac
left nacelle
crude girder
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True, Compy will be made playable, if its added Archy would as well

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but below a certain size you kind of lose the ability to interact and you're just there for eye candy

versed zodiac
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now Balaur bondoc could work as a velo sized gider

left nacelle
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Compy will also not be getting many "bells and whistles" as Kissen put it due to its small sinze

versed zodiac
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i disagree with compy as a playable tbh

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to small

crude girder
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Deinonychus could be neat, but idk if Gliding would be its main thing, feels like there's more you could do with it

versed zodiac
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and not much you can do except be legacy velo but worse

crude girder
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It will be playable, but maybe not on official

versed zodiac
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balaur could work tho.

crude girder
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Some animals are too big/too slow/too small to mesh well with the rest of the roster, so of the entire roster, I'd doubt that all of them would be playable

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Balaur kind of has the same issue, one extra toe claw doesn't add that much. Plus it's an herbivore irl.

left nacelle
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I'm pretty sure compy is only playable just so the people who like being that sort of thing are happy. And iirc the only thing we know for a fact won't be playable on officials is Brachi

crude girder
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Brachi will still be set up as if it was tho, since every animal will be fully implemented looking at you sandbox animals

versed zodiac
crude girder
left nacelle
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But deinonychus is a similar size to The Isle's Herrera, so it could be competition and it could also hunt smaller things

odd sedge
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Compy is a terrible playable, it's as big as a rat and will be used as toothpicks for even the smallest creatures

paper oriole
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Balaur is too stocky to be a glider unless he is pretty fictionalized

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Which i mean it could be

versed zodiac
crude girder
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Compy will be pretty top tier at stealth

versed zodiac
crude girder
left nacelle
versed zodiac
crude girder
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In a game with flying animals Gliding isn't all it's cracked up to be

versed zodiac
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gliding is just falling with style

left nacelle
crude girder
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the main thing it would have going for it is being able to cover more distance tree-tree faster, and without going to the ground

paper oriole
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Shanag glider wen TI_Troll

full canopy
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I don't see the issue in having animals that don't "interact well" with the roster tho. If you're like me and like playing super niche weird species I don't see how it hurts anyone

crude girder
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but there's not much in the way of arboreal prey.

full canopy
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as long as its not OP somehow

versed zodiac
left nacelle
odd sedge
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We don't need more playables, we need to recycle the ones we have

versed zodiac
crude girder
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More animals is always a win in my book to flesh out ecosystems, but not until we have all the current animals in to find where those gaps are

left nacelle
odd sedge
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Instead of adding gliding Deinoychus, make Velo glide

crude girder
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like I'd love to see like 20+ hadrosaurs in the game, buuuuuut we should see where it would make sense to put them in.

crude girder
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Velo has no feathers.

odd sedge
crude girder
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Unless it gets a remodel, which I doubt

versed zodiac
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hey hyper how do you feel about iguanodon?

crude girder
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I'd love it, one of my favorites, but we should get the other animals in first

left nacelle
crude girder
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^

full canopy
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instead of pretending like velo could fly why not add Archae or Microraptor, 2 theropods that COULD fly

odd sedge
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Better remodel than adding an entirely new creature

versed zodiac
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indeed i also highly diagree that iggy is just a mia with thumb spike

left nacelle
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Velo will likely get a feathered variation in the future, but it would odd if nonfeathered ones could glide

paper oriole
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Because arch and micro are tiny as fuck and would be even more useless than compy

crude girder
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Why add Archy or Micro when you could have the chad Pterosaurs

swift dew
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ffs velo better be feathered. I cant stand looking at that little shithead from legacy

crude girder
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It'd probably be the same model I would think

left nacelle
versed zodiac
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Ambopteryx longibrachium would be okay

full canopy
paper oriole
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That, and it wouldnt be worth hunting

odd sedge
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Make velo feathered and let it glide.
We have enough playables already, we don't need a small rat to do the job

crude girder
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Not arboreal, just a flying combatative Pterosaur like Thalassmodromeus

paper oriole
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It would be a wasted slot in the ecosystem

crude girder
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wouldn't be huntable by most of the cast, and the animals that can hunt them already have more viable prey options

paper oriole
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Micro and arch are too small to hunt and too small to be worth hunting, they would both get bodied by a compy but would be too mobile to be worth wasting energy on

versed zodiac
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how about we just add huge fruit bats as ai instead of arche or bambi

paper oriole
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Ew mammals

crude girder
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Add tapejarid pterosaurs 👏

versed zodiac
paper oriole
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Tupan or europ

crude girder
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(after we get everything else in lol)

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Tupan TI_Perfect

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and then Tapejara because redundancy

versed zodiac
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iggy would make a great playable

paper oriole
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Tape is too 🤏

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Iggy would be so hot

crude girder
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Tape is only too small until we have a full on flying ecosystem lol

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but that would be DLC probably, if ever

paper oriole
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If it got in probably

versed zodiac
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fully aquatic dlc when?

crude girder
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It's been talked about for years now lol, it'll probably be a thing post release

paper oriole
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Tupandactylus or europejara of even pterodaustro would be better herbi flyers for base game

crude girder
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...what feedback are we even discussing at this point

versed zodiac
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i would love to play as a tylosaurus

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but if it would happen semi aquatics should still be a playable option

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stuff like beipi, minmi, ptera, sucho, maybe dieno should be available for a fully aquatic dlc

tidal rose
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I personally wouldn't mind a termite mound like homalo, but how would they stop anything from just roflstomping the termite round and eating them?

floral saffron
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ok i hadn't thought abt it till now but bigmoe's suggestion is fucking fantastic. Jump-climeable cliffsides, especially with little caves to rest/nest in would be FANTASTIC i wANT THEM

tidal rose
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@trail mesa

trail mesa
crude girder
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Just gonna put that in my growing folder of "Burrowing doesn't have to be a crutch"

tidal rose
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But there are plenty of animals who can crack them open with ease and eat the termites inside, what stops a t rex from stomping on it?

trail mesa
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Could have some method of breaking in, but I wouldn’t want it to have health

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Like if some velo could just bite at it a hundred times to break it that would suck

crude girder
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They could just be quite durable

tidal rose
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Thing is, if they are not destructable the issue I see is troll players making walls around water sources or food sources and stopping other animals from accessing them.

crude girder
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by the time the structure is destroyed you'd have more than enough time to either flee or counter attack

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You could limit the places they can be built Resuru

tidal rose
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durable is fine, but indestructible is the issue

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true

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limiting places could work yeah

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but

trail mesa
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Maybe have a weight based thing where a large enough animal can trample it,depending on how large the individual structure is

tidal rose
#

i hate the idea of limiting places to create structures. other players who play carnivores have to check those places and will learn of those places

#

it will be like checking herbivore bushes till they respawn

crude girder
#

I'd want the structures to have HP, but that HP could be quite high and get higher as more structures are added

tidal rose
#

Yeah that would do it

crude girder
#

then you could get a specialist invader with the ability to tear the structure open without destroying it.

tidal rose
#

also another issue

#

how would the dinosaur who crafts the termite round navigate it? Would it be like dryo burrows or would it be like something you have to zoom your camera in really hard to even see anything?

crude girder
#

When I say limit btw I just mean like "Can't build it on mud, can't build it on water, can't build it on stone, everywhere else is fair game."

trail mesa
#

Yeah that could work

crude girder
#

I'd imagine like Dryo burrows

tidal rose
#

I like the idea I am just trying to poke at it, I am not trying to shatter your idea btw

trail mesa
#

Probably would work similarly to the burrow mechanic but above ground

crude girder
#

then again, it could be quite restrictive, and have the camera automatically zoom in

#

I'm really liking the structures ideas among the smaller playables

#

more of that

#

Someone come up with something for Taco/Oro

trail mesa
#

Yeah it really gives more depth to them

versed zodiac
tidal rose
#

Well, the issue is, if it becomes above ground burrowing then it would be harder to code. And the reason for that is this above ground mound has to contain all the burrows, when a specialized animal comes to crack it open then how does the game calculate where?

crude girder
#

Well that depends on how the burrows work

#

I personally have a burrowing suggestion that works very similar to this, but under ground

#

So pre-fabricated structure placement could be a thing with many smaller playables

tidal rose
#

I was about to suggest that

#

pre fabricated would allow you to have little pre built tunnels and then carnivores could break in specific locations etc

crude girder
#

There's already a lot you can do just with burrowing into the ground, let alone structure construction

#

Yeah, that's the method the Hypsi suggestion uses

trail mesa
#

For now I’m keeping the structure idea really vague since we have so little info on burrows

tidal rose
#

I know, hyper. I made the hypsi suggestion xD

crude girder
#

ah that's right lol

trail mesa
#

Details can come later for the homa thing

tidal rose
#

true. Though again I am not trying to tear anything apart

#

I would love for all small animals to have a niche that has them more than just fodder

crude girder
#

Well Resuru, would you be interested in collaborating to create a multi creature document?

tidal rose
#

it adds to the fun of the carnivore too

#

getting at the meal. instead of just pressing "W" and hitting left click

trail mesa
#

Yeah all the small ones would be cool to have more interaction and depth

floral saffron
#

based off of filipe's stream looong ago, it seems like burrows are expandable structures with pre-fab like lego pieces of a pathway and then a room directly after, but where u put them u can pick so only half pre-fab?

crude girder
#

yeah

#

pre-fab sections constructructed by the player

tidal rose
#

@crude girder I would but I already have a lot on my plate and I am afraid I wouldn't contribute much

crude girder
#

Like a simplified version of The Forest

tidal rose
#

I get random bouts of inspiration so I draw things up and post them in the suggestions

tidal rose
#

uhh.... you know what

#

sure

crude girder
#

I already have an 8 page document for burrowing typed up, I was just gonna repurpose it

tidal rose
#

Ill join in, though give me time

#

I work slowly

crude girder
#

No deadline lol

tidal rose
#

when i got a lot of stuff to do

#

aight aight

crude girder
#

I'm in finals atm, so I'd be working kinda slow as well

#

I'll DM this to you

tidal rose
#

ty

fading fjord
barren zephyr
#

@mighty palm

It wouldnt be "realistic" at all

#

crocodiles form mobs, not actaul social groups

#

all of them are technically solo

#

The groups in game are social groups

mighty palm
#

uhh, can you go a bit more in depth, I am not an expert in animals tbh I just thought crocs usually hang out in bigger groups

barren zephyr
#

they arent friends

safe galleon
#

they don't hunt/ cooperate

barren zephyr
#

It's just a thing were they tolerate one another

safe galleon
#

just do their own thing but hang in the same place

barren zephyr
#

also a huge group of deinos would be pretty OP

mighty palm
#

ahh I see, I still hope in the future we get at least 3 spaces in the group, I get why we wouldnt tho

mighty palm
barren zephyr
mighty palm
#

sounds good, excited for the future updates of this game :)

spiral thunder
#

@umbral hound where are you getting rubberband, what server?

#

I have had zero rubber band on Isla Nublar or New Beginnings. Isla Nycta is steady rubberbands but they have a much higher cap than recommended for the servers too..

full canopy
#

after growing a carno fully on first try I have to say I feel like Deino should grow faster. and I know that Stego should

spiral thunder
#

@full canopy I think its to balance out the power of the dinos. Shorter times for less powerful. Higher times for more powerful. The diets should spice it up so those 5 hours dont feel as long, im sure.

steady lintel
#

maybe they are referring to the frame drops that seem to be in certain areas on pretty much all servers?

spiral thunder
#

@steady lintel possibly, where the 'tiles' are

barren zephyr
#

@barren zephyr i think you meant “why not give […]”

#

Btw I didn’t know you draw! That looks amazing (:

#

i ran out of characters

#

and thanks

golden beacon
#

This guy Sid do be like "OMG stop drinking at safe water source thats abusing the game, only drink at dangerous water full of 50 deinos, oh and make all water 50 feet deep" like seriously just no stop making a fool of yourself, we need atleast one place to drink without having to fear.

limber hull
#

i'd rather less shallow water and more clear water

golden beacon
#

Thats a good idea actually

limber hull
#

that way, deinos can still move around but can't constantly ambush players over and over again

#

because he has a point

#

deinos are fucked trying to move in there

#

but we do need safe drinking holes

golden beacon
#

Yes but we arent really abusing anything so idk why he would say that

#

And yeah we need to keep safe drinking spots

#

Idk why i said we need them when we have them lol

limber hull
#

additionally, it could be nice to have a clearwater area, especially for beipiaosaurus who would like the clear area. Also spinos could be there, still making that area have a unique threat

golden beacon
#

Yeah a minmi and beipi maybe nesting area could be cool

limber hull
#

because i do not believe any water source should be considered a safe zone, but i do think that not every water source needs to directly benefit the deino

golden beacon
#

I mean people arent always around the safe spots but i see like 20 deinos at south most of the time and that has a safe drinking spot

feral solstice
#

Tbh that was a sad insult

noble pine
#

I mean, If you can do better, apply for dev

barren zephyr
#

Primal carnage emote trollscary

noble pine
#

Yes, hi pigeon

molten tulip
#

Id love to see them program some netcode since they obviously know how to do it much better

vale pawn
feral solstice
molten tulip
#

Thats good

barren zephyr
#

About time

barren zephyr
bold palm
#

Spino will compete with Sucho and Deino.

gritty helm
#

Spino is also very far into the future lol

floral saffron
#

i think spino is the only thing that has a chance at actually effecting deino populations. a grown sucho is still just a meal for a grown deino, and god help it if there are 2 or more

copper flax
#

Why is everyone forgetting Bart 😦

gritty helm
#

well that's assuming they make it to adulthood but I say if a Deino player can make it to adulthood with Sucho's in the picture then they've earned that right to be top dog. I imagine, much like Spino, Sucho will be able to detect things underwater and use its arms as its main source of massive damage and hopefully it can be made so that the matchup isn't totally in Deino's favor

copper flax
#

Bary *

barren zephyr
#

Bary is weaker than Sucho.

#

It wouldn't be able to help with Deino populations as much

gritty helm
#

I don't see Bary doing too much to Deino tbh plus at least Sucho used to be on the trello map lol

barren zephyr
#

Maybe juvies but eh

honest sparrow
#

I mean even if sucho and bary isn’t going to take on a full adult deino head on they at least help kill growing deinos and thus somewhat help limit the population

gritty helm
#

precisely ^

copper flax
#

Isn’t the whole point to cull deinos while they’re young? Adding sucho would make it the biggest terrestrial carnivore. Unlike deino sucho isn’t going to be a wet fart on land.

gritty helm
#

there just needs to be a threat to younger Deino's currently

#

aside from older Deino's lol

copper flax
#

Bary would still be in the current size range of playables, and be plenty threading to young deinos.

#

Threatening *

honest sparrow
#

Bary fits better in terms of the current roster better imo, but I see the desire for sucho

copper flax
#

True, sucho would have more hype, but at least right now I don’t think it’d be balanced.

honest sparrow
#

Also Ptera like 4 shots hatchling deinos so they actually provide a small threat to groups of smaller ones

copper flax
#

Small deinos have no real reason to leave the water though.

#

You can eat and regain oxygen on water surface, and stam underwater.

honest sparrow
#

Yeah

#

But then again a lot of juvi deinos tend to stay at the surface or rest at the bank

copper flax
#

Honestly beipi as an omnivore will be the first real threat to juvis.

honest sparrow
#

Eh

#

I doubt beipi would do more than incentivize deinos to stay in water longer to catch one

copper flax
#

My point is more that it can kill them, thus reducing the deino population. Obviously a spinosaurid or austroraptor would be better at it.

#

And as an omnivore, it has a reason to kill them

gritty helm
#

Beipi I can see being a nuisance but that's about it

honest sparrow
#

Yeah just something other than an opportunistic carno or Utah that can actually cull populations

floral saffron
#

im not sure killing babies is actually gonna help tho. they'll just wait 300sec and respawn and then boom, more babies. the issue is the adults, which are only contested by steg of all things rn

honest sparrow
barren zephyr
#

so sucho isnt needed

honest sparrow
#

Oh wait I forgot

barren zephyr
honest sparrow
#

The golden rule

#

If it’s in the concept art it must be 100% true

#

And totally not just a concept

barren zephyr
#

you have no reason to think cerato won’t be able to hunt young deinos

honest sparrow
#

I think it can

barren zephyr
#

while I have a concept art

honest sparrow
#

But it’s concept art

barren zephyr
#

so I have more ground here

honest sparrow
#

And we have spinosaurids that can do the exact same thing

barren zephyr
crude girder
#

Yeah but also Carno's charge shows it being able to keep charging after it hits something

honest sparrow
barren zephyr
#

I have a reason for thinking cerato will be able to hunt deino, you dont

honest sparrow
#

If it doesn’t make it in, there’s a chance crocodile hunter cerato won’t either

barren zephyr
#

also bary would be bettet then sucho

honest sparrow
#

It should be able to hunt them on land

#

Or on the shore

barren zephyr
honest sparrow
#

But we have sounosaurids

barren zephyr
#

Bary would be more balanced then sucho

honest sparrow
#

Yeah

barren zephyr
#

if we add sucho we would either have to tune it down a lot or we’ll have to buff deino

#

bary on the other hand, adds to the carnivore roster without many issues

honest sparrow
#

Yes

barren zephyr
#

it wouldn’t be too dominant cus well, its bary

gritty helm
#

I can agree that Bary would be the more balanced choice

barren zephyr
#

it would also finish the carni trio of bary/cerato/carno

gritty helm
#

also, I don't think Deino would necessarily need to be buffed if Sucho was added soonish™️. Deino's would definitely be able to out swim a Sucho and have the option of diving down in deeper water if need be. If we were to also go by Sucho's current weight in legacy (idk if its gonna be increased or decreased) Deino can grab it with its lunge and drown a Sucho if it gets the ambush. All in all Deino wouldn't be completely fucked but its life would no doubt be a lot harder

barren zephyr
#

wait why would they buff deino if sucho got added?

manic flint
#

Why would you buff deino? They should be an equal strength about, and adults would ignore eachother, but each eachothers juvies.

barren zephyr
#

equal strength? no

odd sedge
#

Well I think they should be equal but in different ways.
Deino can drag prey under water, Sucho can grab things on land.
Deino is better swimmer,
Sucho can run on land and wading water better.

They are equal. But just in the overview, in each category one is better than the other

barren zephyr
#

in some aspects sure.

bold palm
#

Deino is built for eating chunks of meat and killing prey, Sucho is more built to kill fish.

#

Sucho should run from adult deinos and hunt baby deinos

odd sedge
#

I kind of want that sweet Spot of Sucho not being able to grab Deino but Deino not being drag them down to drown, since it should be slightly differently regulated amongst aquatic builds that don't drown easily.

I personally want them to tolerate each other to a point where hunting each other isn't really worth it

manic flint
#

I think that sucho could hold its breath for too long to be drowned and may be too heavy as well

odd sedge
manic flint
#

Those things are Huge

odd sedge
manic flint
#

Does anyone have the image of the mid tier Dino's? The one with kentro, cera, carno, teno, bary, Utah and magy?

#

I feel that those Dino's should be added sooner than later

odd sedge
#

They should have terrible Match ups against each other, so there is just no worth in killing each other

manic flint
#

I agree

#

They'd politely ignore eachother

odd sedge
#

Exactly

#

But once they realise their opponent is smaller, it's dead

#

Just like with alligators and crocodiles. As long as they are the same size, there is no reason in killing each other

feral solstice
#

If anything

#

Sucho should be update 5 atleast

manic flint
#

Are they sizing up sucho a bit? To like acro size

feral solstice
#

We should first see how the map will be during 4

barren zephyr
#

somewhat

bold palm
#

be cool if in fights you lose an arm your character stays like that

odd sedge
#

Wanna hear why?

manic flint
#

It would be annoying

feral solstice
#

We need like shallows, major shallows

bold palm
#

lot of territorial battles with crocs don't end in death, but they can lose limbs

feral solstice
#

And white water rivers

#

To catch fish like bears

manic flint
#

Ye

#

Bary should be added with cerato or kentro they're similar sized and would complete the mid tier carnivore trio

feral solstice
#

We just need to fill the gap for deinos population

#

Create a natural population cap

#

Using sucho

manic flint
#

We need a marsh biome

#

Shallower water

#

Good for baby deinos and waders

feral solstice
#

We literally need any biome that isn’t jungle, plains, or river

manic flint
#

Yup

odd sedge
odd sedge
manic flint
#

That too

#

We Need more biomes

#

Bit they got another map designer
From Ark I think?

#

Their work Is great and hopefully they'll do more

odd sedge
feral solstice
#

He’s an ark map mod designer

#

And apparently his maps run better than most ark servers lol

odd sedge
#

His work is just TI_Perfect

manic flint
#

it sooooo good

#

The beaches are amazing

#

Hopefully freshwater at the beach

odd sedge
#

They got some dope people working.
Like their trailer designer

#

Literal goosebumps

manic flint
#

When you realize it was all actual gameplay footage

odd sedge
#

Wriggle wriggle

dreamy wharf
#

Surpentus, I definitely do think that you're looking at it from a very black and white perspective. While something like Pteranadon doesn't really need to eat anything while growing, something like a carno needs to eat five adult dryos every 40 - 50 mins or so just to stay alive.

#

Also, while it may seem like a good idea on paper, decreasing hunger values just takes away from the player. It's exciting in the sense that being told that you're being locked out of your parents' home in .2 seconds is exciting.

#

Ontop of that, if you encourage people to have even more access to food than they already do, I.E. the amount of basic herbivore bushes, you lessen the value of food in general.

#

It's sortof like a reverse loop y'know? They have to go for stuff more often, but, it's pretty lackluster, because eventually it becomes a chore.

flat crypt
#

It's def not something that applies as much to adults, but its something i feel a lot when growing

#

ive honestly never found growing a carno very hard

#

you just don't need to eat that much

dreamy wharf
#

Strange, everytime I've grown a carno, I've been on the verge of starvation. Not because I had to eat alot, but, because my options are incredibly limited.

#

There's tons of dead bodies already belonging to adult counterparts of their respective species.

#

Even if you put more there, I don't feel it'll alleviate the problem in a meaningful way.

flat crypt
#

I've come close to starving once or twice, but it's not been a huge issue. constantly sniffing to find dryo AI helps a lot

#

certainly though, I think this is something that could apply to most animals

#

it might devalue food a bit, but I think that's fine if it means gameplay is more active

odd sedge
#

diets

flat crypt
#

all we know about diets is they're adding food, and they intend to make gameplay more active

#

we don't actually know exactly how they're going about it, hence my feedback

dreamy wharf
#

And also, Icky, try to not spam with the emotes? Just a simple ✅ or ❎ works.

flat crypt
#

a bit pointless to add more food if you can sit next to some food as a teno and be set for the next 20 minutes

odd sedge
flat crypt
#

right. but if your hunger drains as slowly as it does now, you don't even need to move that often

#

that's the big thing. juvies hunger really should drain a lot faster for most animals

#

that way you actually will need to migrate

odd sedge
#

No, that'll make them starve faster

dreamy wharf
#

But there's a point where you shouldn't be forcing people to constantly eat.

#

Because, if you're having a good time, that's great.

#

But you're not always guaranteed

#

As a carnivore

#

To be able to feed yourself

#

ESPECIALLY

#

if you're constantly starving.

odd sedge
#

Diets make them grow better
Afk growing will be inefficient

flat crypt
#

hence why having food be somewhat plentiful is important, and also actually rewarding

dreamy wharf
#

Ideally, you shouldn't be having carnivores be really not fun to play at all.

flat crypt
#

an issue for adult carnos at least, is that you're not even well fed after eating a dryo or hypsi

#

which I don't think is the right approach. your chosen food should be filling, its the hunger drain that determines how much you eat

dreamy wharf
#

Carno's issue in particular

#

is that his hunger values just don't emulate a small stummy.

#

Which

#

To shamelessly self promote.

#

This'd probably help?

flat crypt
#

but if you can sit in a bush around your food for 20 minutes.... you still get the benefits, without needing to move

#

hunger is what drives people to move. you shouldn't be constantly hungry, but you shouldn't be able to spend the majority of your growth sitting doing nothing

dreamy wharf
#

But, back onto the topic..

Personally, I just don't like the idea of having food be more plentiful but things are starving infinitely more quicker. The implications there is that the AI is cranked up to a large degree, that value is taken away from each individual fight/reward, it'd encourage food stockpiling more than it already does now, and it'd make carnivores generally just not fun if you're playing with bootleg hyper values.

#

That's why I say, when you're growing you should eat 2 - 5 times when you're growing, depending on your growth cycle. Even Deino right now I believe starves at 33.3 percent.

flat crypt
#

I'm hardly encouraging food to be cranked up 10x. But for juvies, it def drains way too slowly for most animals

#

ptera in particular i think

#

it's just... really boring to grow ptera, because you don't actually need to do anything side from drink a couple of times

#

it's not like fishing is hard

dreamy wharf
#

Ptera, honestly, isn't hard to grow but making him eat once or twice when growing is fine. Ngl, I never really consider Ptera boring because I'm just really into his gameplay. Killin' birds, killin' babies, etc.

#

That's why I say, it's not a black and white thing.

flat crypt
#

if fishing was more challenging, I think it'd warrant that hunger drain

dreamy wharf
#

Particular animals do need to eat more.

#

Some others, don't.

flat crypt
#

I never tried painting it as a black and white thing though

#

I did note in my feedback this would be more necessary for herbis than it is for carnis

#

As a carni you do need to stay fairly active anyway, looking for your next meal

dreamy wharf
#

Oh yeah.

#

I completely agree that herbivores definitely need something to make them more active 'n fun. In terms of the black and white stuff, like I said, it just seems like you're looking at it from that perspective.

flat crypt
#

Certainly not trying to. I'm just trying to keep the word count low

dreamy wharf
#

MOAR

#

WORD

#

BETTER.

flat crypt
#

Word count just isn't long enough for me to outline the details on every playable so far aha

dreamy wharf
#

Honestly

#

I absolutely feel that.

#

I tried to get Saoul to lower the uhh

#

cooldown time?

#

But, it's prolly not gonna happen.

#

It's hard trying to write under the smol 2k word count.

flat crypt
#

But yeah, one of the issues with herbivores that I think turns people off from them is they're just not very active to play? I mean you can play active, but there isn't really any pressure driving you to do so

#

You should be able to sit and rest periodically. Rest times are a very important aspect of games, in particular hardcore ones like TI. But it's just a little too frequent as a herbi

#

kinda ties into my feeding grounds suggestion the other day. You'd be able to stay at those locations for a bit, have a bit of a more relaxed time, then have more active gameplay while following the migration paths

#

right now herbis and carnis are a bit either or. herbis are a bit too passive, but carnis are a bit too active. There isn't much driving you to be active as a herbi, and you don't get many chances to unwind as a carni

dreamy wharf
#

Trying to make something super "hardcore" doesn't always necessarily mean making it fun, which, I feel is more important. It's true that herbivores are very stagnant right now with the surplus of food lying around, but, I don't think lowering their hunger really solves that.

#

So, maybe, as a compromise try this: Decrease the amount of food overall to the point where there is only food in set areas. Have dietary plants be a incredibly exhaustible resource that only exists in set areas around the map.

bold palm
flat crypt
#

I dislike that though, because you might end up shit outta luck in the middle of nowhere. it forces the hotspot problem, and discourages people from spreading out

dreamy wharf
#

So, since you're decreasing the amount there is overall, rather than decreasing their hunger, there's more of an encouragement to actually move around and mosey to those particular places and try to fight for those places.

#

In a supermassive map

#

hotspots are key.

#

When I say hotspots

#

I don't mean like

#

the way they are now.

#

Where everything is just

#

at one place.

#

I mean, certain areas with genuine points of interest.

#

So you encouraging herbivores to go from area to area but not stay there

#

because like I said

flat crypt
#

i think overall, you should be able to find your chosen food no matter where you are. however, it should only sustain you well enough to get you from one location to the next

dreamy wharf
#

it's very exhaustable.

flat crypt
#

certain places would have higher densities though

feral solstice
#

Now

#

The preferred food item should be found LESS often than not when it comes to being outside of its main growing zone

#

You’ll find your preferred food item in the location, but outside will be less plentiful

dreamy wharf
#

Blegh.

#

YUCKY.

#

I FORCE MY PLAYERS TO GO TO SPECIFIC AREAS FOR THEIR MUNCHIES.

feral solstice
#

But aren’t you supposed to migrate though

#

To specific locations

dreamy wharf
#

Yes.

#

Which brings me to my serious point against that.

flat crypt
dreamy wharf
#

If you had dietary plants for whatever species scattered around the map "less commonly" then what would be the point?

#

You either

#

A

#

Have them be common enough to be found

#

thus

#

invalidating the need to migrate

#

or move

#

or really go to those specific areas

#

Or B

#

You make them VERY rare

#

and there's little to no point them being out there in the first place.

flat crypt
#

densities is the key thing i think

dreamy wharf
#

Even with densities, you could have an area with Y plant, but what's the point when you can try to find Y plant someplace else where it's most likely not to be camped or whatever?

feral solstice
#

Hm

#

What would be an ideal take on diets if I may ask

dreamy wharf
#

You encourage players to move away from PoI's and real hotspots to sit in a obscure area only to just vibe there.

flat crypt
#

you could find food away from a hotspot, but you wouldn't be able to stay there

dreamy wharf
#

My ideal take on diets?
Have the varieties of dietary plants be in smaller denser places in specific areas that require a portion of their dinosaur relevant's kit to access while having normal bushes be something that's just on the ground, boring, and more plentiful in larger patches (keyword here is patches, as in not spread out).

#

Which just coalesces into exhaustible resource "nodes" that players will have to travel to and from to stay full.

dreamy wharf
flat crypt
#

well sure, food depletes at the end of the day

#

so you have to move on if you can't eat there anymore, regardless of water

feral solstice
#

So bushes are more so a form of grazing but will keep you fed while your actual dietary items are what you’re REALLY moving towards for the benefits, which can only be accessed by your dinosaurs specialization (like Pachy bonking a coconut tree to get to the coconuts as an a example)

#

And your real dietary items will deplete over time and so players will have to venture towards the other nodes?

#

If I am understanding correctly

dreamy wharf
#

Bushes being called a form of grazing I feel is alittle undersellin' them, but, it's mostly right.

#

They're just basic bushes, they're not there to only sortof fill you up, you can stay there for longer periods of time.

#

While still being exhaustable.

#

While dietary plants are basically whatcha got.

#

Also, Serp, I feel that as long as those dietary plants are common enough to be worthwhile putting in, I'm sure the next dietary plant wouldn't be too far off. Or, if we're just assuming basic bushes will be everywhere, those'll probably be nearby too.

#

That's why I personally just like the idea of having herbivore food tied to specific areas.

flat crypt
#

A kind of situation where you gotta choose between food safety and notbeingthefood safety is a good way of looking at it i think. away from specific "hotspot" food locations, your chances of being predated on are probably lower, as carnis would know to hunt those spots. However food would be a lot less reliable. You could get by so long as you keep searching, but you may find yourself needing to visit the specific food locations now and again. you're safer from carnis, but food is far less certain. Meanwhile at specific food spots food would be reliable, and you could sustain yourself quite easily. however, the risk of carnis would likely be much greater

#

it lets herbis better pick whether they like the fight or flight more too

#

if you're not comfortable with fighting, you can stay away from those places. But it won't be easy

#

And there's still a chance you could run into a carni

#

If you're a confident fighter, you can enjoy the security of reliable food better. However, you better hope you're as good as fighting as you think

feral solstice
#

Tbf I’d also like the hotspots to deplete and eventually switch to a different spot

#

So it’s not like

dreamy wharf
#

Ah, I think it's just a preference thing then. I'm very much so someone who's into the risk vs reward thing. I don't really like the idea of circumventing a risk to get a reward but it's based on RNG. Carnivores should, in my own opinion, be encouraged to camp said spots. That being said, just give the tools necessary for the basic herbivore player to survive in those spots and they'll be fine.

If you were GUARANTEED to die, then, I'd say it's more of an issue.

feral solstice
#

“okay these herbis are at X, so I’ll go to X”
And now it’s more so
“Okay these herbis are at X, but I don’t know how long it’ll be until it switches to Y, and the herbis have to migrate towards Y. Should I wait? Do I have enough to sustain myself?”

flat crypt
#

im very much for people having flexibilty in how they play

#

exactly prov

#

honestly, anything that encourages this game's playerbase to have to actually think is fine by me

feral solstice
#

So it’s not dependent on the game to switch the nodes

#

It’ll slowly refill the dietary plants

#

But if the plants are depleted faster than it can refill, the system will already be refilling a place elsewhere

#

With the same plants

#

So when food gets scarce on point A, point B will already be almost completely refilled, so herbis rush to point B, and Point A begins to refill, slowly but surely.

odd sedge
# flat crypt but if you can sit in a bush around your food for 20 minutes.... you still get t...

Sorry I couldn't answer right away put it depends.
On a hypsi that grows in 15 minutes? No, it's probably not worth it to look for your preferred food to grow in 10.

But for things like stego and deino?
Sure, you can sit 5 hours in a bush and grow. Or you can look for your special food and be done in 3.
Afk growing is inefficient and makes players, who do something in sense of diet => have an active playstyle rewarded.
Making hunger drain faster isn't really fun since, although is more realistic, spending half of your time on eating as a carnivore/herbivore Keeps players from migrating the map, because of the fear of starving

hoary dawn
#

i imagine each animals most preferred food will deplete pretty quick so they have to go to a different site to get more

stark dust
#

ADD TARBOSAURUS NOW TI_gun TI_Uhh

#

(joke but would be somewhat nice to see)

#

lil homage to that one video

paper oriole
#

They should add tarbosaurus by making rex players who grow afking and only eating easy food have their growth capped early and get species changed to tarbosaurus

patent garden
#

f

#

rexes who only eat dryos get to be slim rexes™️

stark dust
#

only reason why I am meh on tarbo being added because we already have rex and alberto

#

but then again who knows

paper oriole
#

Its the literal reason it shouldnt be added yes

#

But

#

They should totally do that to shitty rex players

stark dust
#

lol

paper oriole
#

Would be funny shit

patent garden
#

the whole point of adding species is to fill niches, so if tarbos dont offer anything different to rexes and albertos' playstyle i dont think theyll be added

stark dust
#

ah yes classic legacy rex players

#

I hate em

patent garden
#

i would love to see a dinky rex tho

paper oriole
#

AFKpexes

patent garden
#

i could point and laugh at him from above as a ptera, repeating "lil baby man, lil baby" as i circle overhead

stark dust
#

tarbo is basically a sub class for rex except it maybe does more bleed

patent garden
#

just like the isle was meant to be played

stark dust
#

thats my thoughts on tarbo gameplay

patent garden
#

that doesnt seem to offer much variety tho, especially for a whole new creature

stark dust
#

eh I suppose

paper oriole
#

Which is why

#

Tarbo should be a punishment

patent garden
#

lol

stark dust
#

I would like to know more TI_DeinoMischief

patent garden
#

alternatively, afk rexes could grow completely without arms. itll be like a hazing thing :)

paper oriole
#

Rex player who does everything wrong while growing having their growth cap a bit after sub stage

#

Species change to tarbo

stark dust
#

ohhhhhhhhhhhh

#

oh I would love this TI_HypsiLove

paper oriole
#

This would be on top of the slowed growth for not following diet

#

So they would spent full rex growth and end up with tarbosaurus TI_Troll

stark dust
#

lmao

#

what would the diffrence between rex and tarbo stats

#

if tarbos gonna be added

patent garden
#

just slim rex™️

stark dust
#

lol

patent garden
#

make em only be able to eat dryos for the rest of their lives lmao

paper oriole
#

Idk i guess it would be just a shitty slightly faster rex with much less fracture damage output

#

Also less hp

stark dust
#

rip

#

lol

#

makes sense

#

would give it a tad bit more bleed

paper oriole
#

No it deserves to suffer

#

For growing up eating carrion and ez kills and afking in a bush

#

Which would be why it gets growth capped to begin with lol

stark dust
#

lol

#

yea

patent garden
#

imagine 8 hours for discount rex

paper oriole
#

Perfect

#

The fate an AFKpex deserves

stark dust
#

I feel like the devs need to make a april fools where they said in the update that they added rex in evirma but when they play it its replaced with tarbo

stark dust
paper oriole
#

Idk what punishment giga and trike would get

stark dust
#

trike becomes ava

paper oriole
#

Maybe trike caps at torosaurus so his horns break easier, pretty sure toro had shittier bone structure or something

patent garden
#

trike becomes oro

stark dust
#

I was thinking of that lol

patent garden
#

and then make gigas become tacos

#

like 99% growth and then they just poof

stark dust
#

lmao

paper oriole
#

Damn the two giga clones people always beg for are like the same size as it

patent garden
#

what was even the difference between gigas and rexes in legacy

stark dust
#

deinosuchus punishment is that it becomes gryposuchus

paper oriole
#

Rex bb goga bleed

#

Rex ambush giga endurance

#

Giga is busted as fuck in legacy

stark dust
#

yea

#

rex counters giga

#

if a giga gets caught

patent garden
#

interesting

stark dust
#

unless the rex is stupid giga has a chance

paper oriole
#

And giga counters most of the rest of the roster and can still beat rex in a fight, though he doesnt have the advantage on rex

#

Giga easily solos trike and camara 1v1 and can solo shant too

stark dust
#

wow

#

literally every apex gets counter by rexes

patent garden
#

hm goga op

stark dust
#

except cama probebly

paper oriole
#

Rexes arent as good at killing cama

patent garden
#

camas didnt have bonebreak at all, right?

stark dust
#

they do

paper oriole
#

A cama stands 0 chance in a fight with any giga with 2 brain cells to rub together

patent garden
#

like they couldnt have their bones broken

stark dust
#

only for 1 min though

patent garden
#

huh

stark dust
#

In my experience

patent garden
#

man tho, other than shants, legacy herbis were kinda trash

stark dust
#

I was a cama once and a rex bit me and I couldnt sprint for 1 min

patent garden
#

only one worth growing imo were maias

#

for the time spent / the ability to actually live for more than 2 min

stark dust
#

dryos somewhat worthet

#

30 mins

patent garden
#

yes, they did do a little trolling

#

even in evrima they're still pretty great for trolling, shame no one else plays them :(

#

at least not when im on the server 😩

stark dust
#

rip

#

one day

#

the dryo will become the king of the evirma ecosystem

patent garden
#

y e s

#

hypo dryo

#

cant wait

stark dust
#

y e s

#

dryo the apex predator of the isle

#

austro afk growth punishment

#

deinosuchus punishment

patent garden
#

but that looks sick :(

#

for the deino*

#

also id love to become a dodo

stark dust
#

lol

#

same

patent garden
#

catch me afking as an austro

stark dust
#

imagine what dodo gameplay will be like

patent garden
#

step 1 - be born
step 2 - die

stark dust
#

y e s

#

grypo is more related to gharials so it would be no surprise that its bite force will be weaker then deino.

#

compy and homolocephle afk growth punishment

urban flax
#

@fallen path Maybe you should stop reposting the same suggestions over and over ? I'm pretty sure the devs have already noticed them, and it's starting to become annoying

full canopy
#

i don't get carnos secondary attack. Do I just run fast?

urban flax
#

It's a charge

wary sparrow
full canopy
#

ok thanks

cold sorrel
#

Has anyone else find rubber banding a real problem since the last hot fix nearly 2 weeks ago? I use to play without any issues. The QA branch before update 3 was perfect now I have rubber banding far too often.

compact hare
#

EUs are having a lot of rb issues

cold sorrel
#

I know there is a new hot fix coming soon. I hope they solve it

compact hare
#

I've noticed NA having a slight rb too... and lots of descync (decync ? desync?)

cold sorrel
#

Glad to know it’s not just me

fallen path
urban flax
#

If people don't react to it that's because they have nothing to say

fallen path
urban flax
#

Neither
It means your suggestion has nothing to discuss

#

Like when people suggest adding a queue system, people don't argue about it because there's nothing to argue
But that doesn't mean that the suggestion is bad

full canopy
#

wait. bois, do you do a different attack if you hold alt and left click? IS THIS WHAT ALT-BITING IS??? bruh

limber hull
#

yes lmao

full canopy
#

dude... I've been so blind

#

I thought people was talking about the right click whenever they said alt- bite, as in alterative bite

#

so whats the difference between alt-bite and normal? Can I find this info somewhere?

urban flax
#

Alt-bite makes you turn in the direction of the attack

full canopy
#

so no damage difference?

urban flax
#

Depends of the species

limber hull
#

i believe there is

#

like utah does more damage i think

urban flax
#

Utah's alt bite deals more damage, carno's and deino's deal the same amount

limber hull
#

but it sacrifices mobility

full canopy
#

huh. ok

#

anyway, I can't wait for more aquatic animals

#

I love the idea of Deino but its kinda not my style of gameplay, I want something a bit more agile

#

the new small omnivore will be riiight up my alley

ashen wasp
#

yeah, some sort of species profile system would be useful for situations like these, with regards to which attacks deal more damage/bleed/fractures/etc.

odd sedge
#

@sonic mural
I 100% agree, that would be cool and cute!
And I don't think it would harm the balancing if the hatchling can't be damaged during the “hatching cutscene“ either

full canopy
#

hihi

desert tendon
#

@full canopy we should talk about it here

uncut umbra
#

you should talk about it here yeah.

full canopy
#

indeed we should

desert tendon
#

ocean reef biome with amanytes as AI, plesiosaurs, mososaurs, feesh

#

that would make the ocean a great place for pterasaurs and spinos

#

and maybe suchomeimus

drifting radish
#

@steep warren while i think that would be cool, I'd say keep it to dinos we know are coming. anytime someone suggests an entirely new dino chances that it'll get added...1 in a billion lol iir they said they'd be adding another smaller flyer, who if we do end up getting coastal AI fish, they could fill the same role.

TL;DR: dif. confirmed dinos could also fill that role, but dont be getting ideas with an entirely new species :)

desert tendon
#

dolichorhynchops could be an amazing aquatic creature

full canopy
#

Just more interesting underwater stuff is needed

#

more caves, and like you said: reefs

#

now its just flat and wet, and it could be so much more

desert tendon
#

yeah even if reefs arent added, there needs to be things like underwater vegetation to give some color to the depths

#

there probably will be underwater vegetation because beip

#

does anyone else want ornithocheirus or tapejara as a good middle ground between ptera and quetzal

#

i want microraptor more than both... but it doesnt seem likely

blazing charm
#

Isn't ornithocheirus Tropegnathus now?

drifting radish
#

^^
some colour in general would be nice, besides green underwater plants. things like water lillies or things would be great for the diet system (since, i think beip was omni? correct me if im wrong, not keeping tabs on it too much)

desert tendon
blazing charm
#

I think so?

desert tendon
#

lemme check on that ornithocheirus

drifting radish
#

the list was posted yesterday, hold on a moment

desert tendon
blazing charm
#

Oh, alright.

desert tendon
#

weird

#

well then tapejara would be cool

#

it would be a good middle ground

blazing charm
desert tendon
#

the name ornithacheirus sounds cooler tho

#

imo

#

am i the only one who wants feathers to be an option when skins come out for troodon and utah

urban flax
#

They'll be an option

desert tendon
#

are you yanking my chain

urban flax
#

Yes
But probably not as soon as when skins come

desert tendon
#

oh my god

#

game of the year folks

urban flax
#

Some playables like dromaeosaurids will get feather options

drifting radish
#

i hope small things can be options, like eye colour ahaha. or more colour options for male dinos, hated going male utah with only 3 options.

urban flax
#

We can assume that others like pterosaurs and some bigger theropods will get them too, maybe some herbies as well

desert tendon
#

i figured now that beipiao, hypsi and oviraptor have feathers than utah and troodon should have the option too

drifting radish
#

mannn

#

troodon looks like a naked spaghetti noodle...

urban flax
#

I don't know if rex will have a feathered option, but a partial feather coat would be nice

desert tendon
#

yeah they said more clarity and options for the skins

desert tendon
#

;-;

#

u hurt my feewings

desert tendon
#

even if its just on the body and not the head

#

i hope troodon gets partial feathers

#

like just some on the head and on the tail

#

maybe a little on the arms and back

#

kinda like the velociraptor from ark

#

i dont play ark but it has a cool raptor design

urban flax
#

If troodon gets a feathered option, it better be full coverage

#

Lemme search ark velociraptor

#

Ugh
I regret searching this

desert tendon
#

i want it to have full feathers but i would be satisfied with somth like this

carmine path
desert tendon
#

some of them are bad

#

but i like the partial feather idea

carmine path
desert tendon
#

but you get what i mean right

urban flax
#

Ark's deisngs in general are quite meh

desert tendon
#

except troodon

fading fjord
#

Will feathers fit on a Horrifying/Macabre Rex? Can it be Scary? For what purpose would it fit? How hard is it to code comparing to the Rexes we have seen in concepts&ingame?

desert tendon
#

troodon looks good

urban flax
#

I prefer the Isle's troodon

desert tendon
#

yeah if they went for feathers like this it would be really cool

#

i would be satisfied with this

#

actually some scientists think that young rexes had downy feathers to keep them warm and then lost it as they matured

#

that would be pretty cool if the bbs had feathers and the adults didnt

#

although i do just want the rex to have the option for feathers

limber hull
#

nah i like the isle's take on the troodon as it is honestly

desert tendon
limber hull
#

super goblin-like

desert tendon
#

i want my raptors to be red and black and i want my troodons to be dark blue and black

#

and i think some dark redish feathers would look good with both of those

urban flax
#

In other words, you wanna be edgy ?

carmine path
#

Edge Lord

desert tendon
limber hull
#

i mean, red is more of a carno colour as it is

#

im kinda scared about skins in that regard

desert tendon
#

i just think those colors would look good on those dinos

#

i want to make my ptera a soft blue

limber hull
#

because i have trouble telling between carnos and utahs a lot

desert tendon
#

and a white belly

desert tendon
limber hull
#

now they're gonna have skins to confuse me further

#

yea, baby carnos don't have their distinctive size or head-horns

carmine path
#

Ima have a stroke tryna identify other dinos with all this feather and skin system stuff

limber hull
#

absolutely

#

i only just really figured out how to identify dryos quickly

desert tendon
#

they should have tracks be different colors for different dinos

carmine path
#

Oh look a little Allo, oh wait shit that’s a sub adult rex charging me. And im dead

limber hull
#

yea

#

im not hyped for skins at all

#

i wish they chose a different feature

desert tendon
#

or maybe make every dino have a specific set of colors that it can have rather than taking colors from other creatures

limber hull
#

i understand player customisation and whatnot but goddamn, i already struggle enough as it is

desert tendon
#

i wouldnt be able to have my red raptor but idk

fading fjord
#

Skin system will be different than legacy skin system.

carmine path
#

They are only doing Nesting and Skins so early because they want Legacy Players to cross over

desert tendon
limber hull
#

no no, i really like nesting

fading fjord
#

How will it work? Skin system.

carmine path
desert tendon
limber hull
#

im hyped for nesting

#

not for skins

desert tendon
#

i want to nest on cliffs as a ptera

carmine path
#

Nesting = Useless considering there is little to no dinos to actually nest as rn

limber hull
#

i want to raise a son

#

let me have this

fading fjord
limber hull
#

my little raptor boy

desert tendon
#

when you are an adult ptera, you run out of things to do really quickly. so raising young will add content

carmine path
#

What’s the point of Nesting when the current Isle Meta is to simply cannibalize to survive and there is absolutely no incentive for me to walk up to your nest everytime you spawn that little hatchling in ima snag em and run

limber hull
#

idk man

#

as a raptor, i dont get many cannibals

#

i make more friends if anything

desert tendon
#

so are pteras

carmine path
#

There is no safe spot for nesting except a forest

fading fjord
#

Nesting will be a part of your "evolution" ingame, in a way.

desert tendon
carmine path
#

Rivers are a straight up no go for obvious reasons

desert tendon
#

or a croc main

limber hull
#

i mean

carmine path
limber hull
#

joker

#

im gonna be honest

#

there is a LOT of free space on the map

#

like a lot a lot

carmine path
fading fjord
#

Nesting, for better traits&perks, in a next life.

desert tendon
limber hull
#

im kinda just hoping that the game kinda stops having 2 main waterway spawn areas lmao