#general-feedback-discussion
1 messages · Page 721 of 1
if you roam around you are playing the game its intended way, Sitting in a bush isn't viable because you're supposed to be moving around
Yea moving around sounds like role playing for me u can clearly Sit and wait for food. The roaming around thing is cool but it’s not the only way to play like your making it seem
And there’s other things you can do other than sitting in a bush waiting to grow, u could go find a group and help them grow
And the one play style for a Utah sucks
I would hate that. That’s not versatile
At all
You're able to sit in a bush, But the devs aren't going to make utah food drain slower so they can promote it. They want you to move around so why reward people who just sit in a bush
Neither is sitting in a bush
why would u actively not want to play the game
Sitting in a bush doesn't sound survival horror, ngl.
Why even get the game if it's just bush sitting sim
Lmao
Reward? Reduce the amount by very little cuz it makes no sense if your not wasting energy for your hunger to drain at the same rate has if your sprinted non stop it make no sense at all
?
no

logically it makes sense but that just promotes afk growing

Waiting for food and stalking is playing the game btw idk why u think your way is the way it has to be or else
The game isn't real life they are going to reward intended behaviour and try to demote playing the game in a way that isn't intended
what does this even mean
Ur not stalking ur just afk growing by sitting in a bush stalking is actually following something
@barren zephyr Love Euparkeria idea.
Yea if your stalking an area for food you shouldn’t be draining hunger the same rate then if your were going full speed. That’s very dumb
u dont tho
Only promotes the constant running
???
They need a balance for the Utah imo
If you're stalking and actively killing prey then good job that's how you're supposed to do it
what is this guy even talking about?
idk
Thanks man, glad to hear it.
Stalking isn’t running. So we aren’t talking about the same thing
and i want to leave
He wants afk growing to be viable
doesnt fucking matter if ur running or stalking
That's his objective but I don't understand his points
as long as ur not afk growing
Y are u okay?
r u okay?
this isnt much of an argument. afk growing is bad and there are going to be counter measures against it whether you like it or not. have a good day
Why would u just want to sit in a bush not playing the game and just wait there it’s boring
its like u cant comprehend basic things
considering you're the one everyone is against you may want to redirect that question
It's ambush hunting be he "am bush". lol
Dude wyd
Lol
That’s more fun
Enlighten me without sounding like your role playing
What do you do
wow
For fun
you are actually mentally deficient
Anyway idk if they planned it or not but they should make ur growth go slower when laying down afk growing and to counter it
Dude your depressed get a life lol
Don't sink to his level
just wow
It's literally a game where you're playing a big bird-lizard thing with teeth and claws and you're not roleplaying?
🤡
Don’t even worry about it
ur just flame baiting at this point so im gonna stop responding to u
So salty
You what helps depression. Volunteer work
This is what I mean by unrelated points being brought into an argument about game mechanics
Yep
You might be happier with Herrera when it comes out. Stalking from the trees is kind of its niche.
they get muted?
lets go back to the general feedback convo and not get into depression
Yea I like it’s ability
Thank goodness
Hallelujah
did they? they dont have the muted role
I hope hererra gets a good aim when pouncing down on something from the trees
Maybe mom said to got off for the night
Herrera with crosshairs lol
man rly said to get a good job
Unlike hypsi 
hypsi cone spit wen
Lol
Calling people depressed because they don't like his concept of winning a survival game by being afk
hypsi acid spit wen?
lol
He Probably didn’t even know what depression is
I'll bet that guy argues with his refrigerator on what's inside it

It's when you like, push your finger into something soft like mashed potatoes and it leaves a hole. That's depression, right?
except when the soft thing is like a pancake or something I think




@maiden tendon what are u talking about? I’m genuinely confused😂
Radstorms from Fallout
It a reference that only little people will get
you got the right idea there
Well if the game doesn't incentvise moving after making a kill then that's on the game not the player for playing the game in the most optimal way. As it is there's not much of a reason to move from one area to another if you've just made a kill. And Daniel also does have a point about carnivores at times going a bit crazy with having to make a kill to eat then healing up and having to hunt again as soon as they heal up. I'm not in favour of the idea of resting reducing the hunger and water drain but I think the game should allow people to heal up faster(especially the damned locked health) by doing things actively rather than by sitting afk. It is the game's fault for incentivising people to not play it. It literally rewards you for not taking any action.
Last time I've played Carno I was basically switching between being afk in a bush healing up after my last fight and going off to kill more people as my food was going low by the time I've healed up all my health(that might be due to Carno's really low healing rate though).
Carno has a bad hunger drain so they get hungry quick
It's a combination of the two although I don't think that Carno deviates from the norm much in terms of its hunger time.
I think it might still be the same as Utah's hunger
which would put both of them at ~45 minutes
They're a high speed, high metabolism critter. I'm really wanting to see Cerato stacked up there next to it.
Why do we still have to wait 5:30 minutes to post anything else in #general-feedback ?
i like the guy who wrote "i have some ideas" and now realises the slowmode

the 6 hour cooldown is to prevent spam and promote people thinking about what they post
poor fool
🇫
In general herbivores are overall much easier to obtain and sustain atm. While I don't think Utah pack should necessarily be capable of taking out an equally sized Tenonto herd but I believe the match up between these two might be slightly too much in Tenonto's favour. Especially considering that Tenonto is still kind of easier to grow out of the two.
he will spend a long time writing those ideas
But why still so long?
you should be able to edit your posts within the cooldown though
i dont choose the lengths of the cooldowns
I didn't choose the cooldown life, the cooldown life choose me... and now I'm waiting 6 hours.
The cooldown is so long because people spam suggestions and every single one of them was getting drowned in a sea of others before cooldowns became a thing.
Cooldowns are a good idea. There's plenty of space to come throw your ideas in here in the meantime too.

People also for some unknown reason kept on having conversations in the feedback channel instead of commenting on the suggestions here in this one.
yeah just keep a comment open all day and just add stuff whenever you think of something and at the end of the day go through it, edit it, manage it a bit then submit.
I still do that but, the first time I tried it I deleted half the post.
@silver zephyr I think he means that Herrera would be able to sense Dinos below it kinda like how Deinos water sense works.
Like little green circles? That'd be useful as heck. Maybe have it only work on smaller critters like Hypsi and juvies, though, to help them sense them and not be visually disturbed by a pair of stegos walking by.

Why shouldn't they be visually disturbed by stegos? I love the idea of big, lumbering creatures disrupting your hunt inadvertently
Actually, I see what you mean though. Maybe passives like water sense should have a toggle, or allow you to customize how strong they show up on your screen, within reason.
Why would somebody downvote dio’s suggestion? Do they think it is okay for stego's easy to juke main attack to destroy its stamina so fast?
Or they don't want a tail swing attack
But going on the discussion above, a jungle sense for herrera makes absolutely no sense. Deino's water sense is an existing ability that crocodilians have, that allows them to identify tiny vibrations in the water and detect prey. What would herrera detect with a similar sense in the jungle ? Tiny vibrations in the leaves ?
With what Boom said about global, most of us want global and group back for good! I think they should bring it back til modding can even be a thing in the game 🙃 since devs just want us to play they want to play. But hey, that’s my opinion. Not everyone wants global. Fine but a lot of us do and honestly, you can just play on a server that doesn’t have global chat.
That wasnt my main suggestion, thats just a "what if.." thing, my main suggestion is just lowering the stamina consumption
I'm just making guesses
I don't play stego so I don't know how bad the stamina consumption is
Or maybe the people who downvoted are utah/carno mains who like being able to exhaust stegos and kill them easily
@steep warren I disagree. You're supposed to eat in the open where you are easy to see. Same thing for water, drinking makes you expose yourself and that's how it's meant to be.
I haven't really thought much about rain and wallowing, but if rain was to affect it it would probably make wallowing worse as rain would wash off the mud.
It got a massive nerf this update to it
Yeah I know, but I still don't play it
yeah they might have nerfed the stego a bit much. It shouldn't be how it was either though, a middle ground would be good.
where can i see the patch notes?
honestly stego's tail attack really shouldn't use much stam at all
it's an easy attack to avoid so long as rubberbanding/lag isn't working against you, and you pay attention
no other dinos "main" defense/attack consumes anywhere near as much stam
Okay I have to agree with both parties.
It would be useful as heck for the herra because it can't go everywhere to look for prey
(Though nothing really stops it from bailing from tree line to tree line if they are careful)
But the green circles thing doesn't really make sense, because Deino has these sensory organs on the top of its snout to detect water movement. The platypus has that too but it won't work outside of water.
...Unless you give Herrera something similar to snakes and make them sense body temperature
But having this sort of sense to herrera will ruin jnugle gameplay for other playables. I imagine jungle gameplay as being a game of hide-and-seek, where stealth matters the most. If you have one predator that can overcome this, it negates the whole point of this biome.
For water, it's different. It's not a biome but an entire type of playable area. And Deino needs water sense to be able to notice prey trying to cross the rivers and swamps despite the murky waters.
Sensing body temperature would be kinda wasted when everything is cold blooded, wouldn't it?
Dinosaurs weren't coldblooded as far as I know
Everything isn't cold blooded tho
thought lizards in general were
Well you could also argue that with Herra since when it's in the game, people will be rushing through forests instead of lurking there
(Unless forest gameplay gets viable).
I think we really just need to see.
If Hera is viable without it, of course we don't need it.
But if it does then.. Maybe we should take it into consideration at least
ok, I always just assumed they were. Good to know
Okay first, meowing hognoses have a huge part in my heart.
On the other hand, if that was the 2 call, it should be a LOT deeper, considering the size of the animal
Yeah. Titanboa deserves a much deeper 2 call even if Hognose snakes are seemingly friendly and “cute”
Maybe hatchlings get this rather cute sound, like the baby deinos have baby croc squeaks
me when good shit gets drowned by unserious stuff 
I hate growing as a deino and not having the squeak anymore 
i really want more diversification. I've been spending more and more time finding awesome landmarks that you'd never see otherwise and it's upsetting that these awesome locations are complete deadzones
@rapid tulip
It's a tropical island, there will be no winter or summer. Just wet and dry seasons
But I have to agree on one thing
Seasons cycling will help players choose where they want to play
Like having north dry and south wet and it will switch over a period of time, hence making herbivores migrate
Forcing players to not stay in one spot is a must
That will happen with diets anyways
true
ah yes you got the point. That was what i actually mean
so carnis can follow or simulate better hunts
meh still too hard to find any food as carno.....too many deinos...and no ai for land carnis
the only carnos i find are canibalz and i cant blame them
no food
Just gotta wait for the hype train to die down man
The swamp is actually great for land creatures, lots of shallow spots to drink safely as opposed to most of the rivers
@void sundial This is literally the worst thing about legacy and I am really glad it is finally gone in evrima.
@void sundial What you're describing is Legacy AI, and it's not good at all. AI is not supposed to be a free meal in evrima.
It is currently way too easy to get food as anything even though it might not feel like it as carnivore because of the ridiculously high carnivore population competing with each other.
☝️
Actually @brave nova I just remembered that something is planned to reduce the availability of food without lowering AI
It's food rot and compies
The first will prevent people from eating too old meat, and the second will clean up corpses (and also prevent players from being fed for days from a single body)
Apologies to whomever was reading my document while I was editing, just adding some extra precautions to prevent overuse of the mechanic.
Why is the Deino alt atack way faster than the normal atack?
Added a little section at the bottom of the Dryo document for an alternate proposal I received from another Discord, ditching the idea of individual buffs and focusing more on passives like the night vision and scent compass. In place of this the Dryosaurus Alarm call can now indicate the general size of a predator, giving other animals basic information on how to use these less abusable buffs.
Would leave to hear some thoughts on this.
Why not a mix of both?
Depends on how the game will benefit with it, imo, theres room 4 both?
Tho we might not have the "full picture" yet, and something might be missing, or the way this is being approached.
Agree with @barren zephyr. I know it's early access and don't need to be reminded every time I boot the game or fail to join a full server. A little "don't show this message again" would be nice.
Yea even tho it’s ai it should still be somewhat of a challenge to catch unlike ai in legacy
@barren zephyr i get that it sucks but a single bird can take out a jumbo jet sooo...
i gtg but i just wanted u to kno that
The suggestion itself is flawed
A tiny utahraptor is heavier than an adult ptera
@zenith onyx bro that's literally how it is ingame
12 kilograms exceeds 90 in what way
Ik
Wdym
What is 12 and what is 90
I mean
You may weigh more but you're still fragile
For example, apparently rabbits weigh five pounds and eagles weigh fifteen. If a rabbit jumped into an an eagles flight path the eagle will probably not keep flying like it's nothing
If you're at a height something can jump in your way then there's no way you can pick yourself back up before hitting the ground
It just works like that, stego or deino also stop when they try to walk through ptera hatchling for example
when are they gonna optimize the game better rather than shitting out dinosaurs?
Yea, @vestal rune it also allows people to maintain their species by nesting ect. From what we were talking about on Smeasel's stream, it's a very good idea.
@dapper mirage will you facetank triceratops as carno like you did with teno in ur video u uploaded today?💩

its funny ik, like jesus yo, peeps think they can take on these big game animals that have incredible evolutionary defenses with cheetahs
ye, since past the whole 0 tracking thing idk how you'd make nesting better for the person being nested, since it takes longer to grow and you can find people with coords by spawning normally
Yea.
hi
i am back
uhhh so the reason this happens is bc u crashed into something
the utahraptor weighs enough that it has an effect
12 is roughly 1/10 of 90, sure
but thats enough to knock something out of the sky
think about the whole equation
u fly pretty fast as a ptera
well of course it has an effect if it knocks you down
If you were running as fast as ptera flies, and something 13% of your weight was in your way you wouldnt just keep going
hit you* not in your way
i mean its pretty much the same thing either way
like i said
i get that it sucks
but lemme put it this way
@barren zephyr You wouldn't really be able to sufficiently hydrate yourself by opening your mouth in the rain
different strengths of rain should determine how badly tracks are washed away, like light rain wouldn't wash away tracks. But severe weather should
if ur airspeed as a ptera is 50 kph and a utahraptor that weighs about 12 kilos intercepts you and u collide, its the same as if u were standing still and the utah collided with you
depends on what you are
if ur a compy
then yeah i could see it happening
Suicidal death wish.
but if ur anything larger than a compy then i dont see it happening
How is moving and colliding with something the same as being still and colliding with something the same
Well I mean, we have food grazing so why not have water grazing, obviously it would still take awhile but you at least can’t do it whenever you want. And you actually have to wait for it to rain
I would say 50% utah is the biggest thing that this could effect
It would take literally forever for anything larger then a half grown utah
To the point where it isn't even useful
oh well in that case then yes the utahraptor should be effected
think of it like this
if ur moving
but something isnt still
relative to u
it was moving at ur speed in the opposite direction
is still*
Well what I'm understanding, is like this. If a 50 pound weight is coming at you as fast as you're coming at it, Then it will have much more of an effect than if it was just the weight coming at you by itself
I said it would take awhile, but would be good if your not near anywhere with water since the rivers seem to only be spread through the middle and just go in a few directions, almost most of the map is useless so when diets are here and you might need to go to those areas it’s good if there is a water grazing to make sure you can get SOME water even if it’s not slot
???
u mean both of u are moving at the same speed?
I'm sure there's a math equation or science theory for what I mean
Yes
well then i think the effects of a collision would be doubled
Water grazing wouldn't work
That's what I mean
So how is that the same as if you were still
it isnt
i think we're just misunderstanding each other
im talking about relativity
The einstein thing?
I mean when was the Isle ever realistic
if im driving at 50 kph on the highway and i pass a sign, i could say that the sign was moving towards me at 50 kph bc thats wut i saw from my POV
It wasn't but that isn't really a point to add it so you can get any good amount of water from rain
No
That's true. But I thought you were saying that if a utah jumped directly onto you from the front while you were still, It would have the same effect as when you and the utah were coming at eachother
ah ok
That’s like saying grazing isn’t good cause you can get a good amount of food, grass is really small and does not give you a lot of food, why can’t rain do the same
What?
i meant that if the raptor was moving towards u at 50 kph (thats the example that im stickin with) while u were standing still then u would feel the same thing if YOU were moving 50 kph and the RAPTOR was still
Have you ever tried to open your mouth in the rain to get hydrated
ish
I mean a good amount of food
im not sure if u'd feel exactly the same thing
Have you ever tried eating crumbs for food
have you?
Cause that’s basically grazing
Not at all.
No but I’m saying it doesn’t have to be realistic for it to work
salty
Yeah?
you can live off a field of grass
thats a shit ton of food
ok?
you cannot however, live off of some crumbs
and also
IN THIS GAME THAT WE ARE TALKING ABOUT
Explain to me what world you live in where organism (plants excluded) live off of rain as a water source solely
lol
i was gonna say that u cant live off of grazing in this game lmao
Just make it so you barely lose water during rain because less water gets Lost from evaporating through your skin and its more humid you breath in water at about the same speed you breath it out
I never said it would live off of rain, cause it would only come every once in awhile to not make it overpowered.
And with grass, it can’t feed you forever cause it’s so little food you go through it quickly
or like legacy were u didnt lose any water
You don't go through grass very quickly considering there's an infinite amount of it
But there is a infinite amount of water as well
speaking of grazing, u think that taller animals will have tree grazing?
When it's raining?
where they graze from tree leaves
They will, it’s already confirmed magy can
It just rains forever?
pog
oi have u ever been to the amazon?
That isn't forever
wdym of course it is 
Yeah
It’s infinite water until it stops, however with grass it barely gives you food anyways and takes awhile, why is it so bad that rain (which would not be there all the time like grass) should not fill you slightly
I'm trying to understand how anything larger then something maybe dryo sized could get a sufficient amount of water from opening its mouth in the rain
Your water drain would be faster then the amount of water you gain from that tbh
So essentially it's just slowing down your water drain
I never said a significant amount, cause it would still be a slow process just like grazing
It would have to be faster then water drain to be beneficial which would just be stupid, How could a stego for example, get more water off of rain then what it's losing
(ingame)
Not real life scenario
You don’t loose water when you drink
Cause your gaining water
Because you gain water faster then you lose it
How would you gain water faster than you lose it if you're drinking rainwater
I’m not saying it would be faster, your water just pauses lowering when you drink. That’s basic gameplay
It wouldn't pause it, It would slightly slow your water drain
Well it’s how it works in game. Obviously not irl
And at that point you're just better off continuing to look for water, then just sitting in one spot, remaining to lose water
But in the Isle you don’t loose water when you drink that’s how the game works
Still why would you be better off pausing your water drain and staying still then just continuing to look for water, That just makes it so you have to look for water when it's done raining
For "water grazing" to be benificial you would have to make it give you more water than you're losing which would just be ridiculous
When your out in the parts of the map where there is no water, have you seen the rivers and swamps, they all are basically just in the middle and go from like one stream outward in every direction
You do, But you gain lots more water so it's unnoticable
Look how scarce water is compared to the rest of the land
Okay
So how does that relate to the question
You just make it so you have to look for water later
You said why would you bother when you can just look for water
Exactly
But the problem is water is very scarce besides the middle
When it stops raining you have to go look for water
So what will you do when your out in the other areas
i cant tell because that picture is so tiny but im pretty sure that isnt the current spiro map
If you pause your water drainage then you still have to look for water later
That’s not the current map but it’s pretty close
It’s just first thing I found
"pretty close"
If you're point is based off something that isn't up to date it's hardly valid
There all basically in the same areas, just changed landscape
But still
How is it that pausing your water drainage is useful at all, You still have to look for water later
here is plenty more water, so its not as spaced out as the picture you gave
Yes but your getting slight water when your out in the open
Like let's go off of your crumb example from earlier, if you eat some crumbs, They stop from starving for a slight amount of time but when the crumbs are all gone you still end up having to look for food
Yes however most of the water is more center based besides the two rivers connecting out
You're getting more water than you're losing when you have your mouth open in the rain?
That's just ridiculous
It’s like saying your getting more grass than your loosing when grazing. OH WAIT that’s how it works
Same would apply to water
That is how it works, But how does that work for rain
No it wouldn't
Why would it work for grass and not water
Grass is still very small compared to everything else
And rain is much smaller compared to grss
grass*
Rain you have to hope lands in your mouth
On that note, could animals on our current roster even get their head in a positon where a surplus of rain can even land in their mouth
The water grazing does not have to be 100% accurate how big water is, point is it comes down and fills you slowly like grass does
What would be much better is if rain made small puddles that could be drank out of it flat areas
Now see that’s a good idea, I’m just saying it was one way water grazing would work
I’m not saying it’s perfect, it’s just and idea
I think albino and mela should be a huge thing...
If people want to play as an albino they should just make one. Like in legacy where you had white rexes running everywhere. Making this thing special will make players hunt down albino players and stuff
And yeah getting albino because you are a cannibal is stupid, I agree on that
I still think they should make it so you get sick if you eat same species. It could be minor for each time you do it, take about 10 mins to wear off, but enough of a debuff to where you would only do it if you had to type deal and if you do it too much the illness would compile you'd die from being sick eventually. Not to mention, but the debuff of being sick would make you weaker so ya you'd def think twice before eating same species. I mean there is also proof that doing this with farm animals causes diseases and such, just take farmed fish for example, the feed they use is fish, highly processed of course, but it makes the farmed fish low quality, sickly and diseased. This happens with any animal that eats something not natural to their environment, it'd be like grinding up cows and then feeding them to other cows, the cows eating that feed would get sick of course. Albinism would then make more sense as it could be part of the sickness you get from eating too many same species over time. Of course I have no idea if technically Albinism is related to any type of diet or lack their of in real life.
I agree. But the thing is, it would be nice to have an incentive to unlock some things.
I'd love to see incentives to play other than just growing faster and surviving until elder.
Ideally albinism should affect every skin in the way I mention, the darker colours would have a very light yellowish look. But every albino staying the same, unless the skin pattern is different.
And same goes for Melanism. Most specially because you become a shadow for night time. It would be a very desired feature for some players.
TL:DR. Albino is pretty much isle hard mode, and melanism is a boost for night time.
Idk
Maybe to unlock melanism you have to go into elder and die peacefully as an albino
that would be an incentive
Also @barren zephyr (sorry for the tag), but regarding wallowing, the mud when you wallow if you go into water it washes off, doesn't it? Correct me if I'm wrong. So wallowing in the rain should technically fall off more quickly. That's what I would like to see when rain comes, tbh.
It also ties to a very old suggestion I made (with input from other people in the community) when the devs asked for a wallowing alternative for the deino.
And that idea was clay. That would be more reddish in colour. But the idea for clay is that it falls off quickly when dry, and when wet it sticks more to its "wearer". So it would be a desired asset to look for, when you're an animal that are looking to go into water or animals that look for the health benefits of mud during rainy days.
You would be correct
Tbf rain would also impact scent
So even if the mud washed off you'd still be 'okay'
Pituitary Gland: To create random sizes in dinos, could also be based on parent genes, perks, etc.
Idea if I may: When you're spawned/born into the isle, you are assigned a random Pituitary Gland value between 10.0 and 20.0 for an example. If we take Deino for example. Currently Deino gets to 8 tons. I feel this is a bit boring because everyone can get to that size and so they just find a bush and grow and don't really become too active until they're full adults, whereas if you were not sure of you Pituitary Gland value you may be more opt to hide more than fight or scavenge more than hunt. In this example, you could set 8 tons at 14 for the Pituitary Gland value. A Pituitary Gland value of 20.0 would allow the players Deino to grow to say 18-20 tons max size. So depending on what Pituitary Gland value you get between 10.0 and 20.0 you could max out at around 6 tons or you could max out at around 20 tons.
Benefits: You'd have a wider variety of the same species and may also prompt realistic behavior when sizing up competition etc. This could also create a natural selection of sorts among the players when nesting. Obviously other genetic considerations could be made, but I'm mostly focused on growth and weight and damage based on the size of the dino, also I know that irl if you consider T-Rex, there were several types and sizes of Rex species roaming, so mainly, this would add more realism on top of a bit of randomness to the game. I also think it would be neat to see some form of genetic lineage in the game, so if you nest you can track your genetics to see if they survived through natural selection.
On the human side of things, you could have trophies. Hunting trophies and this would totally play into that sort of thing.
Imagine playing for several hours and realizing you had a bad roll and other players are double your size.
Benefits of size difference: A larger dino would be slower although more powerful, would use more stamina, where as a smaller dino would be faster, use less stamina etc. So you'd get benefits of having both smaller sizes and larger sizes.
I personally like the zippy feel of the deino at 5-6 tons.
Just using Deino as the example.
@bold palmNot a good idea, way too many balance issues if you do something like that.
If anything it should be based on perks, parent genes, or how you grew your dino
Not randomized
Also they would have to tweak animations for the varying final size of each dino
That would be a lot of work, considering how many there are
It also encourages afk growing
balance would be adjusted automatically based on the size though, so as they have the deino now they can adjust it's stats, well they could set minimum and maximum stats add the Pituitary Gland and it would auto calculate based on the min and max defaults. So it really wouldn't add much to balancing or more effort per say.
@bold palmThat's not what I meant. Sure you could probably do something like that to adjust the stats easily. But how would any of them relate to anything else. You'll get all of that to balance out.
The same as it relates now, they have the animation working with each minor growth spirt so not sure animation would be an issue. The dino would either stop growing sooner or stop growing later, not sure why animations or balance would be an issue honestly.
@bold palmBecause if you have bigger, or smaller, full playables, you'll have to balance for all of that, for any given situation? Unless you mean they should just play the same way another halfgrown one would?
literally everyone plays deino because they want to be a big fat powerful gator. that's why we have different species. if you want a zippy little aquatic, suggest a separate species
the issue is also the grow times. sure YOU might be okay with growing 5 hours for some 6 ton little beta croc, but literally no one else will -- especially not when it's based on rng
the whole point of different species is to let people pick what playstyle they want to go with up front on the character screen before they spend hours playing it
I was only using deino for an example and my idea doesn't mean to make them much smaller, but to have a random growth value for max size. All adult or full adult dino's would be tough to a degree, but among themselves there would be some variation between them. Could establish dominance, as I mentioned genetic considerations could add depth to the game quite a lot. More than just spawning, growing, attacking.
let people "establish dominance" by fighting and through skill, not rng or because some coordinated group on discord genetically engineered 20 of the fattest gators on the server and then go out and dominate everything.
"realism" =/= balance
or hell, even good and fun gameplay
^
there are so many other great ways to make gameplay more dynamic than just shit ass rng, which already ruins tons of other games
genetics are fickle and random, just because someone is a large 20 ton deino breeding babies doesn't mean the babies will get the gene. Maybe 1 in 20 get the gene, but that would be determined randomly with maybe a factor to determine the percentage the likely hood one of the offspring will get the larger size gene. The gene could fade out completely or get picked back up down the line by a distant relative.
i.e, better maps, more reason to explore maps, better herd dynamics, better hunting / sensing mechanics, better fighting, better collisions, events like wildfires or plagues, etc. etc.
if it's fickle then what's the point?
if it's barely noticeable, how will it add "depth"?
Players should be rewarded or punished by their own actions and choices, not RNG
^
RNG is the worst way to do this
especially not when the RNG chance is increased by nesting
Just because genetics are unpredictable in a wild environment irl doesn't mean people in a game should have to deal with it
^
The only reason why I would consider rng is if you don’t have an input on what cosmetic you have when you’re nested. But even then it’s fairly limited.
We don’t need anything else.
people play specific dinos for specific playstyles. within a species, beyond what the player themselves choose to do, there shouldnt be much variation.
The pituitary gland suggestion was really not a good one
Sometimes an animal chokes to death on a bone randomly irl too or is born with a damning defect, should we have this happen too? Real life should only be an inspiration, gameplay quality is most important
What Miragaia said
saying something like "dw weaker and smaller dinos with shit pituitaries wont actually be weaker!!!" doesnt help. if someone chooses a chunky, slow, hard-hitting species, they wont want to be weaker than everyone else due to completely random chance
also what miragaia said
Variety should only be cosmetic (frills, horns, dewlaps, skin patterns and colours). Sizes are a no go
^
beyond stuff like elders, which is literally going to be because someone survived and was a good player
there will already be a shit ton of variation with the skin system, same-species dinos will not all look the exact same anyways if that's what you're worried about
Yea. Even then we don’t know if there’s a permanent perk you can gain past elder shmeemeemee that could make you larger.
But perks are a whole other thing themselves
IF there were differing adult sizes it should be something like
A rex that grew actively and hunted things its size+ would be stronger at its final stage then one that hid in a bush and ate carrion and small game
^
it's not hard to survive, once grown at this point there is no point, you literally do nothing in the game once you get to full grown besides attack other players, there is no depth, nothing involves genetics etc.
Not RNG, even then if they were actually different sizes there is a lot od extra animation work to be done
Skin system and nesting should include genetics
right, but in the end you end up with 10 identical same size, same damage same everything dinos
plus INDIVIDUAL rng wouldn't add depth. the only thing that could possibly be made random would be server-wide "events" like wildfires, volcanos, floods, etc.
It’s been a goal they’ve meant to hit before recode was even a thing
no depth and that was my point, to add more depth, randomness and potentially realism to a degree. It can be nit picked sure, but it can also be quite simple if you think about it.
It should make sense in a gameplay standpoint. And coherent with the game
there is plenty of randomness already in the game. it's by pure chance you might get eaten by another dino. it's by pure chance you might find another dino to eat. there's already plenty of luck involved in the game as it is
Depth can be added through players' actions and choices rather than RNG
^
@bold palmPerks will probably make some differences, so you might get that there.
and just better world-building overall. there will be more to do as more of the isle's lore gets added in, better map features, better fight mechanics, diets, etc.
ya i'm interested to see what they add that will address what people would like to see in the game, for all I know they already considered things of this nature.
also a genetic lineage / family tree would be awesome
the good thing about the diet stuff is that it encourages people to move around and play differently and more actively than before. just adding "lol ur small for no reason" wouldnt add depth, especially not for dinos with longer grow times.
There should be a goal/reward system tho.
Not necessarily hunt X dino or something like that (because I think those are dumb and highly depend on player availability in servers).
But I do believe there should be a couple skin patterns locked by some gameplay interaction. Maybe discovering a certain place? Maybe you have to find a secret and rare fruit? You finalized your lifetime as an elder for the first time? Who knows.
i do think it'd be a nice feature to be able to see how long your genetic line went on after you died or smth, but the pituitary thing im heavily against. you should not "inherit" anything other than cosmetic genetics from your parents
I’m with the Eminem dude
lol
Wasn’t gonna type the nickname, too lazy lol
and as far as what i'm saying in size difference, it would be minimal, as we have humans that are average sized 6 feet tall right, well there are a lot of people 5 feet tall or lower than 6 feet tall right, and there are lots of people who are taller than 6 feet, but only a hand full that go much taller than 7 or even 8 feet tall and with size comes issues along with benefits, but ultimately the difference in size isn't that huge and a shorter man could take down a taller or larger man depending on how he fights. So the same concept i guess could be applied to the random genetics for max size.
so just cuz you're a 7 ton vs a 9 ton doesn't mean you'd lose, you'd be faster, you'd still do nearly the same damage, you know. Also consider if you have a larger genetic size set it would take much longer to grow to that stage.
I’m pretty sure size is linked to weight, so to life and damage output. I’m pretty sure the devs were against size differences (in a primary standpoint. Perks could be different)
well i mean we deal with that now
all we're doing is randomizing the final size value.
and adjusting or balancing between the min and max value for max size of which is randomized.
It’s not a good idea :/
so essentially the same settings they have set now
so if it doesn't matter in a fight, and it would be minimal.... again, what's the point of designing this whole system? something barely anyone will notice doesn't add depth. it doesn't make playing the game more interesting. it doesn't add more stuff to do after you grow to full.
with one additional calculation
It’s overall pointless, my dude
^
and it could tie into lineage, trophie hunting etc
everyone gets #1 trophie because everyone gets an 8 ton deino or what not.
Eh?
the skin system makes a large difference cosmetically and considering you're gonna be staring at that dino for hours on end, it's reasonable people want to customize it. small size differences that will, apparently, make no difference -- just why?
That’s not the goal of the humans implementation, you know?
the game's hardcore survival, not a questfinder
it could be part of it though
it shouldnt be, though
I was thinking trophies as steam achievements, but that... no
and it most likely wont based on the dev's vision for the game
Trophy hunting as a human is basically KOSing as a dino
(I don’t truly mind KOS every now and then, but for the overall community that plays the game it’s an important point)
well that would need to be brainstormed on how it would work right. Maybe buy a tag to hunt 1 dino species and implement money somehow...
Trophy hunting? For mercs or tribals? 
could do steam achievements with that as well. but maybe cuz cruelty to animals stuff might not fly.
@fading fjordTribals I would assume. Throw it into the replicator, get reward! :p

Tribals will drink your blood and burn your bones, for honor? replicator? is that a machine?
xD
Probably merchs, but maybe even just it's own character, Hunter
Mercs will trap you and lock you up in a lab?
actually having characters to play would be kinda neat, hunter, backpacker, geologist, poacher, zoo keeper heck i dunno
And a waterpark?
dropped on the island to hunt a species, purchase tags have that whole scenario, backpacker, dropped on island to explore, uses methods to survive, poacher, just a bad person trying to get trophy animals, could be given quests and sell on the black market. could go deep.
Money? As in real money or in game money?
dun dun dun, question is, which will you choose! each with it's own gaming experience! fun filled adventure with a water park surprise at the end!
no like fake in game money you earn
hunter earns through prizes, poacher through black market, backpacker, well, kinda tribal with modern gear to use.
Let’s think this in a lore related question: what’s the point of having poachers in the isle?
The isle is a failed science experiment, AE wants to figure out what happened, sends disposable human task force to make sure they can retrieve samples and information.
geologist for example could study the animals and get grants
giving all types of possible gaming styles and scenarios to the isle
i could see that working
We’re failing in one point here tho 🤔. The isle is a supposed secret. That’s why we have the implementation of mercenaries lore wise. They’re expendable.
(Also geology is the study the earth and rocks and that kind of stuff. Zoologists study animals. Palaeontologist study extinct life :P)
3rd party interests that add different goals and play styles to the game?
right sorry, biology
whateverologist
🤣
lol
you could play the astrophysisisisist and your goal could be to launch all the dinos into space? huh? feeling it? 🤣
I’m not feeling it, Mr Krabs
it's ok we all don't have a sense of humor. 🙄 😇
be cool to have a brainstorming channel to brainstorm actual ideas.
I do agree in the idea of having to collect information and things around the isle (eggs for example, instead of grown dinosaurs)
Plants (specially if there are strain plants applied like it was in concepts)
Paper files in the bases. Turning on electricity in the bases for finding info in the computers, etc
imagine being a dino, getting hit with a dart, passing out, waking up in a truck that the other players put you in, they forget to sedate you, so you start to thrash and break out of the truck.
The issue with that is, the waking up is not instantaneous.
And long time paralysis is something the devs have objected against
just a scenario, would be cool
to be able to do things like that
will humans be able to build structures?
It would be cool as an scenario, but we’ve got to be objective in gameplay, coherence and cohesion of the things we want in the isle. And also the difficulty and how it would impact
Mercenaries no. As far as we know.
Tho Tribals/Cannibals(not the eyeless creatures), there has been discussions and thoughts around the idea of doing so
be cool too to set traps, be able to dig holes put spikes in the ground, bear pits etc.
could be cool but gameplay-wise wouldnt be very fun to lose your 5 hour grow to some random pit
Any trap should be a “short” time kind of trap, and hopefully not lethal. Depending on the trap
This
haha, I'm sure the bear that is 20 years old feels the same way.
can't pander too much
Bears are too big for spike pits
Realism isn’t the goal. It’s an inspiration
they just get stuck on the rims
i've spent 5 hours to get killed 10 mins later by another adult so a pit wouldn't be any worse
You can at least hear an animal that can one shot you coming
Yea
trap's just step on it and dead
a pit would be worse imo, almost no interaction. i do think battles should be longer and more drawn out than just "hehe this pack of utahs saw you, you fought for 2 min, then died :)" tho
You cant fight a pit, you have a fair chance 1v1ing another member of your species and it is a fighting death rather than a boring spike pit killing you
the whole point of the game is to reward skill
if you were tribal your pit would be very nice
🪤
again, i do agree that the current pvp in the game (considering it's such a pvp-focused game) is a bit lackluster
Nonetheless, anything that “permanently” immobilizes you is a no go
but adding traps would not help 😩
Traps are/were planned, but they shouldnt be instakill to anything that takes actual time to grow, shouldnt perma snare you and should punish players who don't pay attention to their surroundings or are in a panic instead of being invisible
@barren zephyr Do you keep the perk upon dying
i mean if you're adding humans you should also add human responses and tactics. And any human with a brain would know to build a trap of some kind or hunt for their food.
If there's enough signs I think traps that have the potential to annihilate smaller animals would be fine
What kind of traps, just snares?
Pretty sure humans arent supposed to be eating the dinos
The dream is to surround an sleeping AI hypsi with mines and then shoot one
There were cage traps in a concept
I dont remember if it was an official concept but it had been getting tossed around
I feel like that's be good as a concept but wouldn't work unless they got dropped from above or something
Just because... people are smart..... sometimes
Sometimes
Gonna be 100% real if I saw like a bunny trap I could fit in I'd run into it without a second thought.
Thats why it should punish those who don't look out, or be used on dinos who are in a panic after being herded by pursuing hunters
I like the idea of manually controlled traps
the issue with "dont pay attention to your surroundings" is that the map is super dense right now. you shouldnt be punished for literally walking around, even just drinking right now is a massive risk. making it so that walking around itself is punishable by great injury / sedation is..... not good imo
Tribals can lure or herd players into traps, they just shouldn’t be invisible which would just be unfair honestly
You'd have to be close though so if you fail you're dead
the only version of traps i would endorse would be natural traps i.e, pushing a herd towards a more dense area or towards a canyon
buildable traps would be so easily abused
If the trap had to be manually set off from a certain radius by the one who placed it, it could also help a bit with being abusable
They could be a bitch to make, which might discourage some of the unwanted uses
"just make it hard to do" bruh people will literally grow rexes for 6 hours just to go kill everyone else for no reason
time investment should not be the sole balancer in this game -- it already plays too much of a role imo
smart and skilled players who know the terrain well (again, luring dinos into natural traps like canyons) should be rewarded, not just "i spent 3 hours building this"
Placerias and scutosaurus would be free food
Not exclusively a time investment. I was thinking it'd require resources depending on the trap, possibly equipment which takes up inventory space, and being kinda noisy. Keep in mind I'm not in favor of this idea, at least not for the people with guns, but I do see a world where it wouldn't be aids.
Neither could fulfill a “hippo” niche they would only be deino bait and honestly just fodder to almost every other predator
I cant think of anything bigger plus im crossing my fingers deino population crashes like the stock market in the 1930s
idk, i still personally prefer the idea of natural (unbuildable) traps. i mean think about it -- humans are already going to be heavily favored by the player base when they get added in, why make it that much easier for them to kill any dino? mercs already get guns and -- apparently -- small helicopters
More semiaquatic herbivores should happen but those two may as well be playable gorepiles
humans should not be primarily hunters, but survivors. they're going to be what solidifies the game as a horror survival and not just a normal survival game
Atopodentatus looks like it may be fast enough in water to evade a lot of things, and they can tweak some yet to be added herbis from the database like plateo to he semiaquatic
plus just even aesthetically, imagine how ugly the map would be with a shit ton of crappy player-made structures
i dont want the game to turn into ark.....
wow you were really waiting for that huh
like a panther
It would probably be something like the forest with prefixed models and you would gather materials to fill it in
What about for the tribals?
Not custom structures that could look stupid and defy physics
it would be for the tribals in the first place
mercs are already gonna be pretty op with guns and helicopters
they definitely dont need traps
helicopters? O.o
small ones, yeh. pretty sure it's been confirmed by the dev team? hinted maybe? i cant remember
im pretty sure they'll have vehicles
Trail cams and drones should be the most they can do to interact with dinosaurs remotely
If Merc equipment is as horror game-y as they claim, I wouldn't be opposed to giving them some sort of manual trap that's resource heavy and involves blowing something the fuck up
Just make them hard to have, powerful, and one time use
Like this 👉👈
keep in mind humans should NOT be op
Think of it as another T-rex
they should literally struggle to survive on the fringes of the ecosystem
except it's a bomb.
again, i like boom boom as much as the next guy, but dryo does have a point
At most I was only thinking crippling an apex
unless they go down to smell it
and maybe give it a strong smell so people don't plant it on corpses
think big
hm... cheese
Think modern
if i were a prehistoric dino i would absolutely die to get my first (and last) piece of cheese
Then explosives should be incendiary or gas based at most a full on blast I imagine completely eviscerating a dinosaur
more like "think american"
kitchen gun
I don't think Mercs should be OP, but I do think that every couple of Merc lives you should be able to do some fun and stupid shit
well tbf mercs will literally be living in a horror scenario. it seems like the devs are intended for that faction to be one of the hardest to survive as
If you spend 8 hours fighting you're way through dino after dino so you can blow the shit out of some Utah pack, then all the power to ya
which is fair, it will be one of the most unique and interesting to play due to lore reasons and the ability to use technology
like this?🤣
i just dont want it to be so easy that no one bothers to play dinos anymore
I doubt that'll ever happen
keep in mind mercs will be the only long-range playables in the game (other than maybe spitters like hypsis but they dont kill you with their ability anyways)
I guarantee you at least some people will treat it like a COD deathmatch lobby
i thought tribals will be melee mostly?
like using dinosaurs as weapons?
f
but not super long range
Spears and bows are much less dangerous than a gun tho
To anything smaller then a utah not quite
i dont want it to just be "traditional human weapon" vs "modern human weapon"
They will but from what was explained to me it sounds like a pain
Hooks to "persuade" dinos to do certain things.
I wasn't aware that there were plans for this
but how i mean
I heard it was like what you do to an elephant in a circus
will it be players or AI tho?
The tribal gets like half control over you or something
The dinos will be players and are expected to escape somehow
we have enough games with "hehe shooty my gun" i dont want isle servers becoming like that
Dino and human alliances/friendships?
hm yeah hopefully gun damage will be limited to midtiers and down
if a human wants to take down an apex it should practically be a deathwish not a "challenge"
Do you think a Brachi player, if it's playable, would be angry enough to turn a village into rubble from some tooth picks getting jabbed in it's legs?
Yes
brachi players should literally demolish everything and be practically immortal, considering some people have said they might take like 14 hours to grow or something
even just panicking would probably have it cause collateral damage
If it takes 14 god damn hours to grow 2 Apexs better not be enough to take it down
i agree, im just saying actually taking one on with the intent to kill it shouldnt just be a "fun hunt" for the human player
I heard people talking about that and it made me irrationally angry
The hypo rex after fucking around and finding out:
dryo i think you and i agree with the same concept
Don't Hypos heal quickly
just saying it in different ways
Aren't they expected to get fucking wrecked by something
Good.
If they escape it'll take less time for them to grow their balls back
honestly, im hoping hypos almost wont be playable. like im hoping they'll be more of an "AI event" that happens once in a while, and either the server bands together to take it on, or everyone dies and the hypo starves to death
that's my point though, they're very short-lived but very difficult to get. most people wont really want to grind for idk 14 hours or smth just to have a 20-30 minute death match
or worse, they kill everyone on the server, then log, and log back in once everyone's grown again
i think i'd prefer it to be an AI imo, it'd be more threatening but more controlled in a way -- i.e, they cant just keep logging in and logging out to do server wipes whenever they please
eh maybe that'd work
Maybe a significant chunk of your hunger gets cut if you log out
instead of full on death
though that might justify the slaughter now that I think about it
again tho, i think the community would be all pissy that it takes a shit load of time for 20-30 min of glory. idk if i'd trust the devs to not be swayed...
OH. Maybe Hypos are limited by their own growth and eventually they'll just die of health problems. Logging in and out jumps this process.
What do you think they're doing with Tissos?
plus at least with an AI, it wouldnt choose to not slaughter certain people because "muh friends"
Keeping with stealth or naw
to be less vague
Make animals you were formally packed with easier to kill/give an incentive.
That's horror.
there's already an incentive to not kill them tho. rest of the server will be starting from 0, and your fully-grown, spared buddies can just nest you in after you're done rampaging
? the hundreds of corpses? ai?
I'm not saying you have to, but it'd bring a bit more genuine horror if you're recently empowered friend might murder you
It's like how strain herbivores were a lot scarier than what we've been shown
They're twisted n' shit
not at the moment, sure
but by the time hypos get added in, there will most likely be herds and consistent AI
even if spawning is halted once a hypo spawns in, they'll spawn in afterwards most likely
Strains seem like they'd leave a bad taste in everyone's mouth by the way you guys are explaining it lol
if people can just log then there'd truly be no reason for anyone to bother becoming a hypo. like sure power trip, but if there's no one to overpower anyways, why bother?
again, i think AI in the form of some triggerable event would be better than trying to get players to do it
worst case scenario, the AI disappears off into the forest and despawns because everyone logged
it wont even be glory if people can just log tho 😩
you'll literally just be sprinting around an empty forest
for 30 min, and then you starve to death
so log times will increase? or people just wont know there's a hypo going around?
not like you can escape them, so it wont be word of mouth
except from maybe flyers n stuff, but they cant warn terrestrials anyways
idk
Im glad you brought that to my attention cause that could at least eliminate half the negatives of strains, being too much time investment for too little reward. Why not be something mercs release as an extinction level event for when dinos get unruly?
i think a well-done AI would fill the horror aspect better, and make the event of surviving a hypo more consistent.
it would also match the lore better if hypos were something that were released on the island by AE or smth. also when i say AI, im not saying it should spawn every 3 minutes lmao
that's why i called it an event, it would be a rare occurrence or something admins could trigger
alright then
also could you turn off the pings my dude please 😩
thanks and dryo... bad admins are bad admins. cheeto-fingered mike would just teleport half the server into the sky if he wanted to, or just spawn himself in as a hypo if he wanted to
do not balance based on cheeto-fingered mike
It should be player controlled but heavily monitored by it's handlers Jurassic world raptor team style.
admins simply will have more controls than other players. that's just... a universal thing on almost any multiplayer game
there's already an unnecessary amount of bugs in the game
unnecessary amount of work? they literally coded an entire game before making evrima
im just saying an AI, considering AI is already being added (i.e, for rexes), it would not be that much more work
?
no. but hypos will take a lot of work regardless. it takes a lot of work to make a dino playable as well
thats because if we dont have playables in the first place, there's no game. AI is still being heavily focused and there will be more in the future, like herds and rex AI and i believe utah AI.
im just saying that having hypos be AI would make the overall experience more consistent
do i think they should be spawning every 2 minutes? hell no
do i think they should spawn more often that player hypos would? hell no
yeah, so im saying the AI is a wip rn
that's why we dont have more of it rn
A. Tribals will live in trees like monke B. Tribals will make little huts out of wood and... grass
C. Both combine to make tree houses
to make the experience of surviving a hypo more consistent 😩
plus idk, imo it feels like a force of nature -- an event more like a flood or a wildfire.
That could work and I like the idea of herra battles in the trees
also dryo i dont think this convo's going anywhere. you want hypos to be players, i think it'd be better if there was hypo AI instead. i dont think either of us are gonna convince the other at this point lol
@barren zephyr like maybe Spino would drink salt water like ocean and go hunt fish in it
i understand your viewpoint, im just saying what i would prefer in the game
I was thinking more of a herbivore, but that could work to, you could find random juvi spinos on the beach and hunt them ( unless they retreat to the sea in time )
ay good luck, just finished my finals this week
i understand wanting to procrastinate, spent like 3 hours arguing with people about some shit in this chat last monday 😩
This morning I was actually swimming in the ocean as deino and it's was beautiful except the fact that there were no fish's
Or @barren zephyr it's could be a perks for certain dinos!
does your thirst go down swimming in the sea?
I think so
f
but yeah the ocean / beaches could really use some love, glad to see the map designer's focusing on it
you too
@red viper the nostalgia.. where we all started our adventure (some of us) around in 2016 and the magics is kind of disappearing
I kinda hope atlatls get some love in this game, I think they're way cooler than the cliche bow.
Yeah I feel you on that. Part of me thinks that it's the lack of music that's hurting it the most imo

The music just adds such a good atmosphere
at least for me, the community has always been the biggest part of my happy memories on the isle. literally felt like i was in a movie sometimes -- got nested in one time as a herrera into a big family, grew up alongside the river, got discovered by a pair of acros that killed like half of us, then went back to that spot to find the acros nesting, and began plotting revenge via eating their children lol.
so i think nesting will add some of the magic of legacy back into the game, especially since the biggest thing evrima suffers from imo is just the loneliness and emptiness of the map -- amplified especially by the removal of global
@turbid mauve although that does make sense realism-wise, frankly, ambush fights are boring. we already have deinos and will have rexes in the future -- we dont need to treat every carnivore like an ambusher. for me personally, a 30 second fight potentially being the end of me after growing a stego for 5 hours is...... really not the way i'd want to go.
carno's built to run down prey with its great stamina, so it really shouldnt matter if it's seen or not. it's primary prey should be fast, speedy midtiers that other carnivores simply cant keep up with. carnos are not necessarily "built" to take on stegos and sure as shit shouldn't be able to take it down quickly, ambush or not.
also
later in the game
carnotaurus will get shat on by stego
considering fighting is literally the only thing to do in the game atm other than explore the map, either fights should be far longer or carnivores should fail at hunts more often.
i think its good the way it is
keep in mind it should be way harder to attack than it should be to defend
u mean that in most situations a defending dino should have the upper hand?
otherwise, why would anyone waste 5 hours growing a stego when you couldve grown a fat immortal deino dining on fish AI and fresh spawns...
and yeah
in the wild like 9 out of 10 hunts fail
The head was highly vulnerable. Just shot a cow to its head and it goes down like a tomato.
yeah you shot it with a fucking gun
lmao
you didnt sic ur pet carnotaurus on it lmfao
u could kill anything if u shoot it in the head with a gun
well
depending on the gun and the animal
class, as i pointed out -- yes ambushes make "sense" realism-wise, but as i've said over and over again, realism =/= balance and good gameplay
my ideal balance is in a 1v1, if a dinosaur is too slow to run, but too big to hide, it should have the upper hand
pvp is the only interesting mechanic in the game atm. fights last 2 minutes even between tenontos and utahs (a fairly even matchup) -- and you wanna make those fights even shorter? in a game where you spend 2-5 hours growing a dino?
so stego would be able to fight off a rex bc if it couldnt then thats fucked up
this is just nitpicking but you wrote "event" and not "even"
@turbid mauve
I just want this darn carnotarus off my fricken back, either give me a sufficient way to do that, or I say common sense.
??
???
dude
if ur a stego
and ur having trouble fighting off a carno
time ur hits
we're saying stegos should be far beefier than carnos, not less 😩 ??
thats how u should fight as anything
Doesn't matter if trade with each blow, there are mega packs of them everywhere I go, it's insane.
what does that have to do with stego itself tho
i've wanted to b4, but my stupid herd wouldnt let me 1v7 them
that's true, but i dont get how encouraging carnos to be ambush-only would help prevent the megapacks
i do agree stego needs to be looked at
but not because of mega packs
also its stamina
^
omg its swing costs so much
10% for each swing is stupid
i think my only issue with stego is the cooldown for the jab
Should be 5%
a few milliseconds shorter cooldown would be nice too
My problem is, that, THAT DINOSAUR SHOULDNT EVEN BE ABLE TO FUCK WITH ME (sorry for my profound use of language, being that this is a passionate topic).
dude
just give it time
like i said
yea it shouldnt but its balanced for the current roster
I think carno will get a nerf once things get added so we’ll see
if stego was fully balanced now it would one shot everything except deino and it would be too good
naw its the opposite
stego will get a buff
the abilities in-game rn are stupid as hell. utah's pounce is shit cos of the hitboxes and the de-sync and the crappy dismount animation, carno charging is hardly ever used since it's just easier and more damaging to bite, stego's swing is far too punishing for something so large and impossible to be stealthy with... i dont even wanna talk about hypsi and dryo...
Hypsi and dryo extinct
i dont understand giving a handicap for stegos swing
well i mean there is one ability that works great
ptera's flight
wait i just got an amazing idea
deinos also
?
deinos are by far the most op thing in the game rn, with their lunge, drowning mechanic, and their stamless alt bite
Make stegos swing cost more and more each swing it does so say it times its hits its like 3-4% but if it spams it it slowly ramps up how much stam it does
even pteras have to land and get water, risking getting attacked by terrestrials and aquatics at the same time
this way u punish stegos who spam
well hang on
but the ones who time their attacks win
p e r h a p s
how would it not punish timed hits tho?
does the stamina cost go back down the longer u wait to swing?
not sure but the devs im sure can find a way to do it
they did it in legacy with utahs jump
Stegos attacks Already cost a lot of Stam it’s very easy to make them run out already
exactly i wanna make that not happen
its 10% each swing which is crazy
i dont think most people realize just what stego's survival model was tho. thing was the prehistoric mashup of the violence of a hippo and the intelligence of a koala. i frankly think they should almost never be prey items, with maybe the exception of utahs. they should be walking menaces imo
Pteras are irrelevant tbh, they don't give much food.
i know, but people kill pteras anyways
just saying they're still highly killable considering they've got the skies to themselves
well happy, i think if the stamina cost went down at the same speed that it went up (but it only started to go back down 1.5 seconds after each attack) it would punish spam-jabbers without punishing ppl who time their hits
I doubt it carno is only supposed to be built to hunt small things like dryo or Utah but sometimes I see them be able to kill big things like stego so it’s health could be nerfed or it’s damage but it would still be enough to kill and defend itself but not from big things but we’ll see👍
n o
thats literally not what we need lol
There basically the size of a juvi Utah ofc they don’t give that much food
You think as if they don't know which waters are safe and which lands are clear. For as smart as you are, I would've thought, you thought about this balance.
giving stego a nerf would make things so much worse
it already has a 2X multiplier on its head
i was building off of ur idea?
no not ur comment i mean the comment of the stego hp nerf or dmg
a X3 afaik
wait rlly?
people need to stop treating herbis like free prey items. in a matchup between similar stat dinos, carni versus herbi, if the herbi and the carni are equal in skill, the herbi should win. it should be easier to defend. not only does this help make it so that herbis arent just walking meals, it also makes carni gameplay more interesting
yes i think so
I was talking about carno getting the nerf not the stego lmao
yeah
OHHHh
oh okay
? of course you can go to specific areas with shallower water. im just saying they're highly vulnerable when they land. there are obviously ways to combat this, im not saying pteras need to be buffed lmao
I didn’t say it needs one and I was talking about carno and I said I THINK It’s gonna get a nerf not that it needs one
my ideal balance
its 2X cuz if it was 3X deino would kill it 3 shots which it doesnt
a group of ppl made a chart of the playables telling which part of the body had X multiplyer, it was sent in both isle reddits
And stego has 3x
rlly i think ptera is perfect rn
yeah i agree with that
ptera doesnt need any changes in the current game
confusion 100 lol
Yea it’s basically just the map explorer lol
i literally said that
Pteras can avoid the ground dwellers if played right all the together, this is causing a tilt in the ecosystem.
😩 i literally said pteras dont need a buff
i was agreeing with u
Not really a tilt but do go on
are you seriously complaining that pteranodon can fly?
because i think you're complaining that pteranodon can fly
same tbh 

sorry i replied to someone else but replied to ur comment by accident also stego has 2X cuz if it was 3X carno would kill it in 4 bites to the head
Not that it can fly but the fact that people are playing it and carnivores much more than herbivores is causing a tilt in the primary consumers who are the herbivores that the carnivores prey on to survive.
what
So you’re complaining about what people prefer to play?
I see no tilt
The ecosystem is just fine
It’s not dying nor is it increasing
so ur saying that the 10 pteranodon players are causing a tilt and not the 25 deinos chillin in the same river?
It’s at a vault
hm, gonna take a look on that.
the way devs change stats every hotfix is so confusing
Hault
It’s not like 99% of all servers are ptera players
the ecosystem is heavily tilted in favor of carnis, yes, but only because they're more interesting to play (i.e, having to hunt) and there is no benefit to being a herbi vs a carni
indeed also not only that but they recently added a neck hitbox and i have no idea what the multiplier for that is
it's not like you get to grow faster as a herbi and be stronger or smth
hopefully diets will change this
The only time I play herbi is to troll lol
all u can do is try n incentivize ppl to play herbi
i used to be that way
now im too lazy to even be a utah
grow in a bush for 5 hours and be a stego
Honestly there’s so many safe places to drink u can avoid deinos if u really wanted to
x1.1
alr ty gonna note that
but why would anyone want to be some lame ass fat cow going from bush to bush, having to grow for 2 hours, and then dying in a 2 minute battle to some 8-count utah pack, that it wasn't your choice to engage in (unlike it was for the utahs)?
yw
i get that but the deinos are causing more of a tilt than the fucking birds
Indeed
Yeah definitely the birds aren’t a prob
^

birds are just chill spectators, literally impact the ecosystem the least. they dont eat other players, they dont give other players much food
the birds that r living spectators arent an issue at all
Yea and they just troll lol
Saying the ecosystem is “tilting” is meh
also im sorry to say it like that, i loved playing herbi in legacy 😩
Limit the quantity of carnivores playable within each server. Perhaps this will help with regaining the influx of herbivores that are needed to support (life should be hard for carnivores, not dandy) carnivores. They'll be able to be nested in. Make them work for it. The number of implanted herbivores should be limitless, the amount of implanted carnivores should be limited.
this will do more dmg then u think
Limit the amount of carnivores?
hey class
Honestly birds are the most benevolent players. I get served fish by air mail
hear me out on this one
So you’re saying create a population cap for carnivores?
but

I say add more bushes
maybe DONT force ppl to play a different game bc the carnivore population cap was reached on their favorite server?
diets should hopefully diversify a lot of things
teno shouldnt be in carnos diet imo
No.
It will
one can hope
thats literally what u said
U literally just said that
So then how do you limit carnivores?
I just hope they aren’t like oh this food only grows here but only put like five bushes in the area
ai hyper collossus of course 
just make herbivores more interesting to play. nesting will help this, better herding mechanics will help this, diets will hopefully help. in general, i think herbivores should grow faster to get the same amount of stats as a carni of equal size / power
If you’re saying develop more herbivores than carnivores, that’s meh again
I said a limitation in how many implanted carnivores get within the island. They'll be able to reproduce and not be implanted by the humans.
i.e, if utah is 1h30, tenonto should be 1h or 1h15
so no hard limit?
tf does that change then
u just made it more annoying to be a carnivore
There’s literally no way to limit carnivores unless you create a cap in the population
being a herbi should be the "safe", easy option. carnivore should be playing the game in hard mode, not the opposite way around.
That’s kinda a hard limit anyways implanted dinos are spawn ones and you have to hope someone happens to be willing to nest
It’s not ideal fun
Or survival or adding anything
yeh
Worlds greatest idea
They are vicious, dangerous, carnivores @steady lintel
my god u sound like the sheep from zootopia 
