#general-feedback-discussion
1 messages · Page 709 of 1
the bleed itself has alittle RNG to it, we tested bleed timers on all the dino cast, inconsistently a move that can cause bleed will bleed anyone for 1:15-1:40 before starting to heal itself. the bleed 'tick' is fixed but you can layer bleed 'ticks' on top of eachother, when they drop off they drop off. the pulsing bleed ticks for a higher % if your sprinting, yes. its a better system than before
It's not really RNG so much as hard to test, so I see how you would think that
I dont think its rng, you might have been moving and movement makes you bleed for longer
@random sail This was Don setting up the Spero skybox with TrueSKY iirc back in early 2020
@crude girder i tested as methodical as I could, eg, utah biting a stego, carno and teno, a body hit, with hp, hunger,food, stam maxed. even when repeating the test the numbers seemed to be RNG but with in a spectrum, so we assumed some variance was added, without going into too much detail I already know that hunger and water influence the bleed properties as well as how health and blood heal in tandem.
Stamina, Health, Food, Water, and I think maybe a few other things all affect bleed in someway, plus movement and if you wallow and where you hit, etc
@rigid roost before, a utah could turn around and tank a stego swing with its tail because it hit the tail first, now if the stego swing goes though and hits the tail and keeps going and hits the body, it will do the body multiplier instead of the tail multiplier
so it's not RNG, it's just a pain in the butt to test without debug tools
i can imagine
Yeah basically if you don't have a big debug screen that tells you YOU ARE BLEEDING X AMOUNT then it's nearly impossible to verify exactly how much you bled
i cannot explain nor understand how this was coded, i repeated the test 5 times with the exact same variables eliminated, so utah bites teno in the body, standing, 100% all stats, time it, then reset the situation and do it again, each time the timer was within a range but varied.either way thanks for explaining
there might be multiple areas of bleed multipliers that are very precise, so you might have hit the body ever so slightly more towards the tail and it ended up making you bleed for 5 less seconds
Well keep in mind there are a bunch of hidden back end things at work that effect things, since the goal is make it so you don't just count "Oh I need to bite them exactly 4 times and they will bleed for exactly this long leaving them with exactly this much hp"
Ideally, combat this time around will be more like "Oh he seems quite hurt and they've been bleeding for a while, plus they look kinda hungry, I'll try to finish them off here"
adds less predictability to when someone will die, so it makes combat more interesting
that sounds like rng to me
I dont like how you cant see your health on your interphase. It makes knowing when to back off difficult, especially when my screen turns red whenever im barely hurt.
lol
we need number 3 for a magy run
@crude girder you're probably under some NDA so i appreciate you cant go into specifics. i believe the bleed now works like wow, where each damaging effect (call it a DoT/damage over time) has a bleed time and damage per tick based on the dinos current overall 'status'. as you hit them again a new timer starts and ticks down bleed while the old ones 'drop off'. its clear that status effects like current stam, health, bleed, water, food all influence that bleed timer and dmg per tick. eitherway, outside of a pounce timer; which from testing seems to be a unique) all other possible attacks share a default bleed duration of around 1min 20sec modifiable by the players current status.
Thats cool, immersive but skill based
@still raptor
I like this idea, how fast would it be?
I'm guessing teno speed or a bit faster?
also how long would it last?
ohh k
Maybe a bit slower than tenos speed
IMO it should be tenos speed
ideally allo would be a ambush hunter and be a TINY Bit slower ten teno
so this would allow magy to get a last ditch chance to escape if allo ambushed it
Magys normal run speed should be 39 kmh while allo is 42 kmh
main thing is that magy would have god tier stamina while allo is down in the dirt, shit tier.
Yeah NDA is gonna keep me from going into specifics, I like the analysis tho lol
It's really neat to watch the community try and figure out how the game works, keep up the good work and push that meta game lol
A recent stream or an old one?
Yes
Reread what I said above the clips
K. I hope it'll come with the new and improved night since you know with update 2 it's was just a initial sky box wich wasn't the new one
Yea
Talked to punch about it because they current night is awful. He said it would change with Update 6.
im pretty sure punch said the night looks terrible because its much brighter than it should be
lightning?
Oh
or did you mean lighting
So a bigger dino will make the bleed drain faster let's say an Allo bite a Carno it'll drain faster than if it's was a carno bitting it, but if a Utah bite the Carno then it'll drain slower. And I hope the Giga will still have a higher bleed then the Rex, same for Spino having a higher bleed effect than a rex
Night time will be dark and scary
Don't forget there will be strains like type-t, N, M, D and H
Wait is Type-D a strain?
no
@ashen wasp those are all great ideas in general, if there is one I didn't really like its the caching but overall I think they were all good C:
oh, well im honored to have gained the favor of somebody w/ Hyena in their name!!
@ashen wasp they are all awesome idea
thank you!!
Idk
it looks like it has tumors ngl
nuclear reactions with his blood cells
Dear god...
the only official strains are tisso, neuro, hyper, and technically magna. ive heard about tisso being scrapped but i have no idea if it actually is
yeah, Type-D is a fanmade strain, and Type-T was stated to be reworked conceptually so how and/or whether it'll end up showing itself in the future is kinda up in the air as far as the community's concerned
which is a shame, honestly, i was reasonably hyped for Tissoplastic as we had heard of it previously, always had a soft spot for rouge classes
im pretty sure the tisso big guy is scrapped (the bat looking thing with sythes on its arms i forgot its name) but I dont think the entire strain of tisso was scrapped
I think it was called Reaper right ? I liked the design , don't know why they scrapped it if they did :/
oh yeah the reaper. its asthetic fit the game pretty well, much more than the collosus at least
Well , i hope it will come out one day ^^
Hope Tisso won't be scrapped, they look great
I do think deino should get some form of fractures, however if deino gets fractures (which would probably and most definitely depend on the playabe for severity) the standard 500 N shouldn’t be buffed.
Deino fractures would most certainly crippled a Utah
The fracture is gonna be a new system and not the old leg break system as we have on Legacy
Edit: from Trello "Snap, crackle and pop! Fractures are going to be splintering their way into the game. Gone are the days of the so often infuriating bone-break mechanic of old that was in many ways, an automatic death sentence. Fractures have a range from mild to severe. Hindering your character accordingly. But also have more ways to be both applied and mitigated than you've ever experienced."
for people that dont know
I know
@torn ocean Yeah, that's the server's fault. Try playing on a different server, and make sure they're the same region as you
mk ty
Np 
@thick dew Wrong channel for that. But I personally play on official servers most of the time
@snow meadow the perk system comes next update but we don’t really know what will be included in it pertaining to specific dinos perks
Why are people making suggestions about things that they saw on concept arts and that we know will already be in the game?
Like, why making a suggestion about Herrera latching on another dino or a resting animation on trees, when the concept art already show us that we will get that?
Are they trying to get credit or something?
@odd sedge This is the only way I can see seasons working and being enjoyable
Yeah I'd hate it if the entire map suddenly had a dry or wet season.
Sure it would pose a big challenge, but by letting players chose where they want to play preferably and move along with a certain season, then we could even give creatures season depending features.
For example Velociraptor not needing a lot of water and gaining water from food. Sure, it could live anywhere but it would have an advantage in the dry season and could move with it
And people, who want a challenge, can just move along with a difficult season to live in
Hmmmmm... ngl
I want Cherry to fill the role of apex omnivore instead of Theri
Who’s cherry?
I wasn’t really sure if omnivore Therizino was a good idea or not. Just came to my head and I just went with it
Deinocheirus. It's not confirmed but a lot of people want it
I’d like it too! Maybe it cherry could be a swamp dweller
It's probably going to be that, yes, because of fish
But isn’t cherry then going to be a better sucho?
How that?
Well I agree with you on cherry eating fish but it will be very much like sucho if not better. They both fight with their claws, they both fish and I think they’re about the same size. And if cherry has more food options it could very well be a preferred choice over sucho
Doesn’t cherry outclass sucho and therizino then?
Sucho and theri are pseudo apexes
It's an apex
Sucho and theri aren't
Yes but how many people are gonna wanna play sucho and theri if they got cherry to play as?
How many people are gonna play allo if there is rex ?
Cherry will take much longer to grow
That’s like saying “how many people will play Utah if there’s carno”
Hmm good point. Though how would they compete with each other? Sucho and cherry
They don’t, sucho avoids cherry, that’s like asking how will sucho compete with spino
To me cherry feels like a mix of sucho, spino and theri. I hope cherry wouldn’t take away all the uniqueness from those 3 and make it self the best option
If it's a mix of 3 different playables then it's something entirely new
^
It can be the best option only if it's faster than sucho, stronger than theri and tankier than spino
It would be the swamp dwelling apex omni, that ain’t common
Where spino would be lake carni apex, and sucho river dweller
Sounds good to me
Big Flamingo made an amazing cherry dossier, which showcased it as something very unique
I’ll ask them for it brb
I'm just assuming, we know deino is supposed to live in swamps, spino will probably go to lakes since they're the only places deep enough for it to swim, so sucho will take what's left, meaning rivers
I love BigFlamingo’s art
Spino becomes the king of any water source it wants but yeah, lakes will probably be its favorite place
Cherry is literally the bear of the isle lol
And they have big claws to fight with
Cherry is definitely the dino I want the most in game
Styraco is what I want the most
But yeah, cherry could forfill a pretty good niche. Also there is always room for something that can eat plants in this game
I'm not as hyped for styraco as I am for cherry
Faster trike is nice, but... meh
If we can get another ceratopsian, my vote would go for pachyrhino
Stryraco is quite a bit smaller than trike
I’m pretty sure we’re already getting pachyrhino if it wasn’t scrapped
@urban flax I’ll be doing a Tapwing like concept art for styraco fairly soon so maybe I can change your mind about it
Maybe
Neat
We already have diablo and Ava that are smaller than trike
Styraco is about something between Diablo and trike. Also to mention, Diablo is way bigger in legacy then in irl
@normal shuttle the thing that has allowed us to survive so well compared to other creatures is our incredible ability for endurance and covering more distance than our opponents, so in reality, having the tribals be less enduring takes away from what made humans so survivable in the first place. (although the mercs are carrying far more heavy equipment, so them tiring faster or moving slower makes perfect sense)
Yes
I just watched a documentary about that and had the idea of adding sweating to humans
Actually tribals should be better than mercs in every physical aspect
yea
Faster, stronger, tougher and more endurant
mercs have the advantage of G U N
But gun needs ammo
so honestly give tribals all the cool physical stats
Because a bow doesn't ?
gun also can kill a tribal from 50 meters away lmao
yes, it would need ammo, but the insane range is where the power lies
A spear is only one ammo
And Vice you're talking as if guns will be mercs' only advantage, they'll have all sorts of tech and gadgets to help them
kinda hope that mercs get some form of off-road military car honestly, just gunning it as they are being chased by a fast as fuck carno sounds awesome
sick
They’re also possibly getting a helicopter
No, they won't have helicopters
Well it's very unlikely
i def think tribals just need all-round better stats physically. Except maybe health because mercs will likely be well armoured whereas the tribals will not
It was either punch or filipe who basically confirmed that mercs were getting a small helicopter
tribals being faster, more agile and physically stronger sounds like it lines up perfectly with a more hunter-focused playstyle
A gyrocopter
I asked punch about that
even so, i still think that tribals will get their ass fucking handed to them unless they have some seriously cool tools, because there ain't a weapon that really can compare to a G U N
tribals probably should focus more on building traps and whatnot
Well technically a spear does more damage than a bullet
eh, depends
a spear relies on the user having enough strength to make it pierce
a bullet relies on no physical strength and just fucking moves at exceptionally high speeds, blasting through armour and flesh
Tribals have enough strenghth to make it pierce
But a bullet is tiny and not very sharp, it can only cause limited damage
I made a little change
regardless, guns will still likely beat out any tool the tribal has from any range that isn't head-to-head
because it's a gun
tbh I don't know how human endurance will be balanced
Because regarding the huge amount of endurance dios have, if we want humans to really be true to real-life they should have pretty much unlimited endurance
Or maybe they can have average endurance but super fast stamina regen ?
Like in most fps
really fast regen i think
That’d probably be best
humans have really fast regen
like irl
we recover from intense physical exercise faster than any other species
Like 1-2 minutes of sprint, then 10-20 seconds to refill it all
I do think we have enough trikes but that's just me
I know people are going to troll me and say "Well get gud scub" when I can't even pounce on a carno standing there without getting thrown off, when I can't drink because the rivers are over populated with Deino's, or eat because of countless utah's or even carno's grouping together canniblizing or killing everything in sight. Sorry it's not fun for me. It takes me hours just to get adult (If lucky) because of all the BS that goes on in this game. Utah's are inbetween and they don't have much of a chance at even growing to adult anymore. :\ I used to really like the Utah. I miss, being able to chase a carno down, biting the tip of it's tail, and making it bloody FEAR ME!
you get thrown off the pounce if
you have no stamina or it ended
you didnt HOLD rmb
or someone slammed you on a tree
the cannibalizing is sure a big problem, we hope that ppl will recieve debuffs for cannibalizing for fun
about the rivers filled with deinos, thats the point of adding it, water is not safe anymore, there is more danger, there are more things to worry
bcuz well... its a survival game
and dryo AI is very rare now, I agree with the need of making dryo ai number higher
its all a matter of time and "skill" its easy to learn the map, Im sure you'll learn the non deino spots soon :)
I can help you if anything
breathes
I really think some locations should be in accessable to Deino's and creature's who can't jump.
@compact hare not true entirely, yes that happens, pounce is still buggy and you can be dismount totally randomly, though its pretty rare, it wouldnt count for Soanala's experience fully
is there a bug of dismount ? weird... im not surprised btw
Then yes, its a problem of the game and not of the player
tho I never had this issue but, damn it scks
Like that pond that's right under the waterfall? Surrounded by rocks? What business do Deino's have going to places like that? They should stay near easilly accessable waters. Yet they can walk quite a distance to get up there, and it's a pain. (I've made the journey myself.)
pocket pond ... Its curious how that became a spawn point near shallow waters and with a damn waterfall nearby
thats the worst spawnpoint for a deino, really 
@compact hare the bug is quite rare, but ive had it happen to me several times, usually, however, when you dismount you cant eat or drink because your animation locked and need to be reset
When nesting comes in, how are we going to have the time to raise babies or hatch eggs? We have to keep moving do to lack of food and water availability. We can't trust our own kind or grow, because of the lack of food and canniblizing that's going on.
@fringe surge do you know the map at all, it is fully accessable by water, they donthave to walk anywhere except 30 seconds up the side of the waterrfal to get ion the pond
lets hope the next hotfix come soon
Have you ever reported the bug, Soanala ?
no cause I didn't think it was a bug, I'm pretty sure a lot of these hit boxes are still very much broken.
pounce in general is still really buggy, sometimes you just float in the air on a dismount, waiting to die, not fun when your hunting a carno
I can feel that
Rather then making shiny new dinosaurs, devs should be working on fixing hit boxes, and current bugs in the game. Then we can enjoy the game more while we wait for new dinos to be released. Cause right now, it freaking sucks.
They do both
you're preaching to the chior sister
Devs who make new dinos aren't the same than the ones who fix bugs
I was going to make a suggestion about a full fixing bugs update
you have no idea how annoying is to install a game and have to check your own files just to fix a bug the game already came in
like the pin solutions, how long has the graphic changing but been here ?
but I was afraid and sure ppl would disagree with me
they just need to make the game stable
the biggest issue right now is the overall netcode/desync issues. ive quite literally pounced a stego and been in the claw animation for 4 or 5 seconds THEN teleport to the tail dead. things like that happen all the time, there will always be lag but bigger companies use client side lag compensation. for casual gamers they'll be happy the way it is, for competitive players like me, pvp becomes a unfair buggy mess, especially how everything you hunt is stronger and tankier, they can afford to make a few mistakes, but a raptor that gets 1 shot by stego or 2 shot by carno cant relly on this games terrible code to win fights, it boils down to RNG some fights if your enemy hits you from 10 meters away or not
👆 👍
Just going to point out, there's an entire stretch of water where even relatively small deinos are vunerable and can't do much. Plenty of safety for drinking.
I like how people reacted to my feedback with Learn to Play emoji's. It's not about not knowing how to play the Utah, get over yourselves.
When it comes to the drinking, maybe it's not learning how to play the utah, but learning the map and where to go and all that. And there's generally food available as scavenger, even if dryo ai is doing it's best to not be edible these days.
I mean I heard someone say they're mimicking players already, which not only makes them dangerous for fresh spawns, but a pain in the A hole to catch since they're like little bullets.
You're going way overboard making it sound like utah is impossible to play, while there are utah packs running around all over the place. What do you expect?
@fringe surge I'm quoting you here:
'Make the Utah better. You can't eat, can't drink, can't survive. Because of the upper hand that carnos and deino have. FIX IT! Nobody can enjoy being Utah anymore.'
I'm not trying to be mean but there is absolutely no context to what you wrote. You haven't articulated a point or even expressed what needs fixing, all you've said is you cant eat or drink, because of other dinos upper hand. I hate to say it but utah is one of the easiest dinos to grow to adulthood, you're small and you can jump, you can go places other dinos cant, and you're more manoeuvrable to evade dinos hunting you. Hate to say it, but it sounds like your really inexperienced.
yea
it aint helpful feedback if you aren't saying what's broken
although i agree utah is really not in a good spot right now
If any of you are confused about my elder suggestion it’s to prevent mass groups of elders and to make elders something you have to work for and really test your skills to be able to show dominance over the rest of your species
My only problem with your suggestion is playing with a friend. Imagine playing the same Dino with a friend and spawning in the same space to grow up together. Then, you get old and can not play together until you die. I think the incentive to have an elder as a leader could work well, but the incentive to not have too many elders is just because elders are weak. If half your pack is elders, then your pack is much weaker than one that has younger dinos
Its a good suggestion till you added the auto bite and auto 3 calls
Yeah, the incentive to not have mostly elders should not be aggression
Also the punishment for elders themselves is that overtime they get weak af when they lose there prime state
Yeah, wasn’t sure on that one but there isn’t really a way to make them either leave or fight
also i rly hope they dont change the hitboxes their quite good now i appreciate using the biggest multiplier it makes more sense
Nah trust me Elders with how they are built balance themselves becoming next to useless after they reach their prime state and a couple hours pass
Bruh
Why would a ptera sit on a branch of a tree?
I mean, ptera is meant to be a coastal animal, or at least is meant to live near water
I think branches are herrera and hypsi business
branches honestly r more for smaller critters and jumping things
Yeah
redwoods will probably be for more climbing dinos
like herra
since their big trees with many branches
although im sure trees in general will get a revamp
once herra comes out
Exactly
also utah pounce is actually not very good
pounce itself is fine but the issue is as soon as u dismount, things can immediately attack u if they just wait
its rly bad for stego cuz as soon as the utah dismounts the utah will get hit and one shot
I cant talk about that because I barely played utah, I am hypsi, dryo and ptera main
Is torvo official or just a suggestion dino?
not sure tbh
Honestly, I think pteras should be able to land in trees
Their ability to land on cliffs can translate well to landing on trees
no need to tho
their gonna get a cling ability
they'll be able to cling to any surface
its not just true
its already being worked on
when it comes tho im unsure
either in a hot fix or in update 4
Personally I enjoy landing in trees just because of the high ground, but yeah clinging is so much better
wonder how its gonna work
seems interesting nonetheless
i wonder if it'll only be applicable to certain terrain
prob if u hold z, you will cling onto the wall instead of bouncing off
or maybe rmb or something
both work well
either way, i hope pteras can cling on trees
that would increase the areas you can see them
^
@barren zephyr how big do you think magy is
I dont think ant ai is ... big enough to be able to see
u dont rlly see the ants
u see the nest
But these ant nests as food is ok
in the original suggestion i added that maybe herra could also eat ant nests
I really want theri to eat insects/bugs in general and some herbs
although small little ant trails for tinies like compy would be neat
@unreal flume 😂yea either make carno only be able to charge at 100% or let juvi Utah pounce
yea, utahs are half useless before 100%. very fragile and weak until they get pounce
Yea and if ur in a pack of let’s say four 90% adults they wouldn’t be able to fight a stego without a pounce and could have a lower chance of killing a teno without the pounce
And would have no chance at all of killing a carno
@sonic mural yea thats it precisely.
make stego unlock tail swipe at 100% 

I see no problem with this
@barren zephyr herrara will get one shot by most dinosaurs there is no point in giving it a detachable tail
It could let it get away and lock it's health
Mind you, the same is for hypsi yet it has puking as a defense mechanism
Lizards are also easily killed, and that's their motive for developing a tail which can be detached, at the cost of being less attractive to the opposite sex when the tail does detach
It doesn't make sense from a gameplay point of view...
If anything but a tailshot one hits it, then locked health or debuffs with the tail torn off would be a punishment for surviving an attack on their tail
?
Yeah the movement stuff I mentioned likely will wear off as the new tail grows longer.
Yeah but compare getting bit on the tail and running away, maybe healing the bleed and done, to getting bit on the tail, having it tear off and then waiting with a debuff until it regrows.
Essentially the same thing, just one punishes players for surviving an attack on the tail
What about making it so that the player can directly decide when to drop it.
Or is that not a good idea
it doesn't
it does running and flapping is already in
u can already go down and up
at the cost of stam tho which hopefully changes
not the same way my dude

they expressly stated in a dev blog that these mechanics were scrapped for a more "relaxed" experience
what changed was the momentum
also running speed was increased
and the dynamicness of gliding
gliding looks the same to me
currently you cant dive, then pull up and use that momentum to gain altitude as seen in the video, all that would happen is you would use stam to flap up
it is literally the same but smoother
Momentum to gain altitude is good, but a bit abusable, too
okay, on that I can agree too
ye
its not tho

its literally the same thing
they only sped up stuff
the mechanics r the exact same
if thats your opinion fine, but jeez I really think its the same
wait till quetz is out
uh that will be nice
indeed
flying in general is fun
especially when ur huge and can actually do things
being able to actually do damage
true true
with its weight i dont even think it can lift a utah lel
sadly yes but it would be a cool giant scavanger
unless they give it like a special abilty to where it can grab things 50% larger then it
that would be noice
https://youtu.be/h9ktXs0JECA literally the first thing adam does in this video is not possible in the game
ye its not, we agreed upon that. the rest however is literally the same but smoother
flier flier? lol
and im suggesting that the smoother gliding be brought back
like what i mean is like ptera is specifically a glider and a fisher
and so it cant fly super high w/o using lots of stam
but quetz on the other hand should be able to soar for a long long time
also the gliding is better already what we got
i dont understand
Not really because no one would detach the tail when it brings a debuff.
On the other hand, we can simply go like this (which could be pretty controversial)
If Hera gets bitten anywhere, except the head, the damage will not kill the Hera. Instead, the tail falls off, Hera gets locked on health and gets to run away. The next hit would kill it.
I don't really know how else to describe it
Then I could see it being viable but I'm not sure if everyone would be okay with such a mechanic, where body and tail shots lead to the same amount of damage and outcome
On the other hand, the attacker will get food nonetheless and the Hera gets to live, so it could be a fair exchange
And what is being "locked on health"?
I don't understand what you mean by that
I mean it can't regenerate past a certain amount of health as long as it doesn't have its tail regrown with that
But my debuffs were based mainly on what would happen realistically. A dinosaur needs a tail to be used as a counterbalance, without it it is clumsier at moving around, needing to adjust to a more upright pose like birds.
Only the base of the tail remains.
And I don't want to say anything against that. That will make sense, I'm just saying that it might not make sense to have a creature with half it's body mass missing with 100% health
It might hamper running speed, but it can still climb (which is exactly what Herra is intended to do)
I said nothing about health in the first place. I mean sure a chunk of health would be taken off, yeah.
That's what I'm trying to say
Well I might add that on.
@unreal flume the reason you can't pounce as a young utah is because the animation isnt going to play properly, you might pounce something but your animation is playing 2 feet off and your just pouncing the grass while your prey is struggling against nothing.
The loss of a tail health-wise isn't too bad. It's half the animal's length, sure, but it's not equal in mass to the rest of the body.
however if they do manage to get the animation to play correctly at every single tick of your growth then it would be perfectly fine to give young utahs a pounce
A bipedal dino just can't stay alive with its tail missing
It's way too important
that must take forever mustn't it
Plus it doesn't really serve a purpose gameplay-wise, you already take almost no damage when hit on the tail
everysingle tick they have to change the pounce
not to mention if they ever change utahs growth
they'll have to redo it
They gotta find a workaround to have pounce work in every stage without needing to redo it
I hope so, because rn Utah growth is pretty boring
then thats a bug, shouldn't the devs prioritize fixing an existing dino rather than developing new ones and let the bugs add up like they did in legacy? you see what i mean?
its a bug but its also a choice, would you rather wait an extra week or two so that younger utahs can pounce? im sure plenty of people wont. so they are getting content out rather than fixing a bug that doesn't matter
filipe has said that juvie utahs will be able to pounce in the future
@tidal rose
Disagree, ptera is a fisher, not a fighter
"rather than fixing a bug that doesn't matter" i dont agree with you on that. A broken dinosaur should be biggest priority
but i see where ur coming from
Well, thats fine. When I play ptera though I always kill and eat small babies who are alone
@barren zephyr when it comes to small babies i can see it being oportunistic
@iron furnace I think it’s a pretty cool idea since utah is a pack hunter and would have a leader that was stronger/more experienced than the rest as long as a alpha Utah doesn’t do like 2X or 3X as much dmg as a normal utah then ok a reasonable one would be 1.5X damage and maybe bleed and let female Utahs be the alpha too just so they won’t be left out and let the oldest Utah be the alpha instead of the first male when u first group up with other Utah’s
But thats not its purpose
its meant to fish
Sure you can play it like that, but you're not playing the dino as intended
So why would they add mechanics to help out a non-intended playstyle?
Purpose and fun are two different things. Right now fishing is without risk and pteras have easy access to safe water. there has to be something that makes it risky for them to live. I have survived as the same ptera for weeks because there is zero danger.
When quetz is meant to function as your "opportunistic ptera" but bigger and more balanced
well why are you playing a flyer then
I like to fly
if you want to be in danger at all times, play a land dino
and nothings stopping you from playing as a ballsy troll ptera
There is a difference between no danger and danger all the time
well thats the issue with flyers
I don't see it as an issue that can't be easily fixed by encouraging slightly more risky play, but it's up to the devs to decide if they like the idea or not really
if not, i get it, if they do then cool
but you can already play risky
And quetz will support the playstyle you want
so why give it to ptera?
Quetz will be able to grab living dinosaurs at least if I recall the devs stating. I see nothing wrong with increasing the amount a ptera can fly with if its already dead and killed. You can play risky, yes but by default ptera is near unkillable
there is a difference between carrying a dead baby and a living adult utah
Because it isnt meant to play like that
As I said, its up to the devs to decide if they like my idea or not. Punch said they look at ideas no matter what the upvote and downvote score is so eh
Arguing about it is not going to change a thing
@sonic mural idk but female utahs being the Alpha too makes no sense in my opinion, as they are already able to do the whole nesting thing. I think it would be more accurate for males and females to fulfill different roles just like in nature. As for the damage increase I think as u said its best if they dont get much of a boost, just a small increase in all stats and especially in size so everyone knows he is the Alpha and for people to want to follow him. Oldest Utah being the first Alpha makes sense.
I can still give my opinion on your idea
True
I don't know what to say. It's a fisher but it could be something more is just my point
But it isnt meant to be something more
It's just fishing lad
Maybe perks could open up to more opportunistic ptera
well, we know it is going to get clinging and i think there might be more things they will give it over time. So the feel of a ptera will already change in the future
You know what
you are on to something there
Your idea would work as a perk though
perks might actually... yeah
That would be neat
Yeah!
"the whole nesting thing" is going to require males too
A perk to increase carry weight would be awesome for a ptera baby snatcher guy if they wanted to play ptera like that
wut if u had the option to get perks even after u chose to stay alive?
and as a negative (since its soft confirmed perks will have a negative drawback so it wont end up like BOB) a "baby hunter" ptera would be crap at fishing
Edited the original post to include the end to this conversation
Oh yeah, that would be fine
Like it would see less "fish" in the water
that way u dont have to find someone to go kill u and u can chose to go peacefully
Also I have never played BOB
In BoB they have perks that are just straight up upgrades
so a normal rex would be inferior to a "perked" rex
and punch said they're trying to avoid that
yay
yeah that does sound stupid. Like back in the day in league of legends or whatever there were these skill trees that would increase your damage by like 2% etc you could unlock. It was annoying to deal with. Glad they are thinking about negatives
dio i like ur suggestion but i think it'd be better if u could change ur mind later on if u decide that u dont want perks just yet
so u can play as ur dino for as long as u want and it becomes ur choice when u wanna die
yeah but elders are soft confirmed to get perks for their next dino when they die
check the roadmap for it
yeah i kno
but im saying that u get to stay alive as long as u want
ohhh ok
u said it urself, u want players to have a choice
wut im saying is that it would be nice if u could have the option to die and get perks after u already decide not to
that way u do have more of a choice
yeah that would be more fair
bc if i have to chose between dying and getting perks or living forever and dying without getting perks, im getting perks
yes ofc the whole pack life and also nesting always requires both females and males. I just think giving them slightly different options would make for an interesting gameplay choice.
in fact maybe dying is like... HOLD U TO DIE in small text on the top of the screen
that way you can die at any time and have to wait a minute
nah that'd be annoying
so you cant just spontaneously kill yourself when in danger to get the perks
i'd prefer an option in the character menu
Maybe an extra option when you rest? You have an option to sleep or to die over a minute with a different key
ok but some animals have females as the alphas
in fact, male hyenas are treated like shit by females
the only time males are ever at the top of the hierarchy is when theyre pups (so not for long)
if im gonna die i dont wanna wait a minute to die
i wanna just press a button to lay down and die
No, because that means when you are in danger and you know you will die to a carnivore, you would press the button to kill yourself to get the perks. because if you die to a carnivore you wouldnt
idea of instant death for a reward is abusable
so? wuts wrong with this?
how?
it doesnt affect the carnivore
in fact
it helps the carnivore
they get a free meal
Its a survival horror game, you gotta survive and die as an elder for a reward. if you get ambushed you get no reward
why dont u get a reward? thats literal shit
if you don't want to lose your progress then die first chance you get
its that simple
u survive all the way to elder (PAST ELDER) and then u get ambushed by someone so u get no reward?
Bro i dont care who is Alpha switch it around if it makes u happy, and give males more options to manage the nest and make females bigger and stronger i dont really care which is which. I just dont think u should make females Alpha and better at handling the nest and just suppress the males in every way as its probably the case in many animal species, even if that would be the most accurate. But that doesnt make for interesting gameplay. My suggestion would just give 2 different options for gameplay. I dont care what role the male or female plays in this.
Anyways im heading out, won't be continiuing this conversation
before u go just answer this question
You died, you didnt achieve your objective. No reward
lets say ur an elder shant
u survived for a week
lemme finish
u have chosen to stay alive until u feel like being something else
a giga ambushes ur herd
if goes for u
u try to run but cant because ur weak and dying
then its your fault for not taking an out and taking the money. Its like a gameshow, do you leave now and take the reward or risk it for something better? If you miss your chance you miss your chance
it kills u but u get no reward
Anyways im poofing now
exactly, you shouldn't get a reward for loosing
No, because if I died and lost my reward because I played a WEEK after my death time was due. It would have been my fault for being an idiot
would u break ur computer
No, because im not a sore loser and I admit my own faults
i mean would u get angry
im on resurus side on this
how'
its a SURVIVAL game. people play it to survive, people die.
anyone would get angry if they lost the benefits bc they didnt feel like chosing to die yet
thats part of the game
No, because you were being stupid. its like going for a swim and complaining a deino ate you
if you want the perks then die early
and play a new shant
jesus christ its not rocket science
i'd agree with u if we werent talking about being an elder
if you play a new shant you also get the new perks too lol
so what?
it doesnt matter if u arent a sore loser
do u kno how hard it is to survive for a WEEK?
you shouldnt be running around an extra week after your death time
dying should be frustrating in a survival game... what are u saying derptah
im saying if u chose to
Oh for fucks sake
if you choose to, then you are at fault
you get no reward for running up to a deino and letting it eat you. because you chose it
i agree with u
it should be frustrating
except u should get the reward anyway bc u made it to elder
you don't understand about risk and reward?
well then its not frustrating if u get rewarded for loosing
im saying u deserve a fuckin medal of valor if u managed to survive that long
as an ELDER
No. you didn't reach the objective.
THE OBJECTIVE IS TO DIE LMFAO
but you still lost, this game is supposed to be very harsh
What do you think game achievements are? some achievements in games are really hard to get. Do you think people get an achievement because they didn't fit the criteria? No. You do it or you don't
ur saying that i dont get my reward bc i didnt die the way that u want me to die
yes, go night night forever. don't get killed
u wanna die
the objective is to die from age not from getting killed
bro wut do u think dying is?
But you should have pressed the kill button on your own terms then instead of getting pissy that you got killed by something else and losing perks
going night night forever isn't getting killed though, there is a huge difference
wut is it then
Dying peacefully vs getting killed... hmm i see a huge difference
geting killed is dying to something else, dying peacefully isnt getting killed its just dying
although actually i do want u to answer that other question
wut IS dying? if i fall of a cliff do i get my reward?
Dying in your sleep or getting in a bloody car wreck where doctors have to revive you six times but you still die from injuries.... no difference at all
No because you died
You got killed by the environment
you didn't die in your peaceful state
no reward
and when u die of age its bc ur organs shut down
they were shutting down WHILE u were still alive
Yea I can accept that. letting female dinos nest is a unique thing for them but males don’t have anything like that so if a pack hunting Dino like Utah or troodon had a alpha status that would be unique for them
u died bc none of them work anymore
no, we already said go night night forever. close your eyes and sleep forever, not get murdered by a rex which means you loose and then cry that you lost your reward because you decided to make your time on this planet longer
Yes but dying in your sleep is the objective. it is the finish line. getting killed in ANY other way is not the finish line end of story
🙂
whats so hard about dying when you get the chance and playing a new shant with the new perks? why risk an old perkless shant a week after the death date? for what? You are being dumb
b4 u actually die of starvation u dont have energy to stay awake anymore
if i starve doesnt that mean that i'd die in my sleep?
if i starve i get my reward
No
You starved and did not reach the goal
but u said that i have to die in my sleep
Starving is dying from HP loss. Starving makes you lose HP. Dying in your sleep has no HP loss
just stop, you know exactly what you have to do. so stop trying to be a smart ass
Anyways im done with this
no tell me
why doesnt starvation count?
I am going to sleep, I am not going to answer any more questions. Your reasoning is flawed
u said that i have to die in my sleep, u didnt say how tho
does starving sound peaceful to you?
seriously, trolls somtimes
@hybrid matrix dude ur making this more complicated than it is. Our point is that the end goal is to die of old age and not get killed by other predators or falling of a cliff. So if those things happen u failed ur objective and shouldnt be rewarded for it.
Starving is dying from HP loss. Starving makes you lose HP. Dying in your sleep has no HP loss
once u run out of energy u fall asleep
sleeping is peaceful unless u have a nightmare, no?
they are talking about a game mechanic where you press a button, sleep, and pass away. at this point it sounds like youre flamebaiting
it was my idea to press the button
he just cant loose an argument lol
its been discussed in the past by the devs
kissen wanted what you want, dondi wanted what resuru wants
i dont see why youve changed the point of the conversation to become convoluted and baity
rlly im just trying to know what counts as peaceful
"die peacefully" is pretty vague
... its not that hard dude. pressing a button and falling asleep is peacefull. getting killed by anything else is not peacefull
there u have it
resuru is stating that in order to get the elder perk, you must choose to do so. by using a game mechanic or button specifically designed to say "i am an elder, and wish to die"
it is not vague in the slightest
i mean at least u explained it calmly
well wait
why would anyone chose to stay alive for longer if they could lose their reward at any second
Make server limit in the isle 100 in evrima
ur saying that u would risk losing ur perks?
just to play as a weak dino for a little longer?
Maybe, depends how I'm feeling
But that's a question about me
Not about game mechanics
well wut would u do right now
would u chose to stay alive longer
or would u chose to die
Probably stay old and get slain in a cool fight
i'd chose to die if it meant that i wouldnt risk losing my perks
but u lose ur perks
I feel the game is it boring with out nasting
depends, if I already maxed the elder perks then I would stay alive. if not then I would choose the perks (i have no idea if the elder perks are going to work like that)
You ask me a lot of personal questions, when I'm someone who likes difficulty
u mean like, u keep ur perks for when u wanna play that dino again?
I feel the game is it boring with out nasting
i hope this isnt how it'll work
everytime you do the special elder death you get a perk that is on that dino on that server forever. so I assume there will be a way to max our your elder perks, and if im maxed out already then I would keep playing and go out in a cool fight, but if I didnt then I would choose do die and get the special perk. thats at least how I understood it
oh
now im kinda bummed
i'd rather have to work for it every time
otherwise i'd get bored
thats my problem with empires of the undergrowth
i finished the campaign and ig theres still freeplay mode but do i just do freeplay mode forever?
doing the same thing over and over?
in EotU, its not a particularily complex game
same but it'd get boring after a while if theres nothing new to do
well my point is that after a while there isnt an objective
but there will be multiple perks and you have to get all of them by getting to elder for each one, and there are 50+ creatures, the time you have to put in to max out all of them would be crazy (if you can even max out elder perks). and on top of that elder perks will only carry over on the same server, so you could go to another server to get perks again over there
in this game there is always an objective
if the objective is to get perks and u keep the perks forever then eventually u run out of things to do
especially when nesting comes in
bro the objective is survival
so that u can get perks
u complete the objective for the reward
if u already have the reward then why do the objective
I want limit in server go to 100 player i want more psycho cannibal dinos in the server

The more the cannibal the batter
even if there is 10 elder perks per dino, it will take 10+ hours to get one as a rex, since rex growth will amost certainly be 6+ hours, and then you have to do the things as an elder. so if there is 10 perks you have to put in 100 hours just to max out rex perks, and you still have perks to unlock on the other 50 animals in the game
@hybrid matrix i think the nature of the game is just to survive and all the other mechanics serve to make that experience more fun. There is no real objective here, theres no end of the story that ur trying to reach. If u cant enjoy a survival game u shouldnt play it maybe.
the majority of dinos wont take 10 hours tho
unless elders are beyond breeding age, you still have young to raise
you still have new players to help
even if your a utah it will still take a solid 20-30 hours of perfect growth, and if you die you have to reset a certain amount of progress
are you suggesting... infertility? 
haha
lets stop talking about this b4 a mod sees it and gets mad lmao
didnt u say that the objective is to get the perks?
no i never said that
so unless you go your full cycle 10 times in a row perfectly, your most likely getting some 50 hours of play time just to max out utah perks maybe even more, which is just utah. there are plenty of things bigger than will take a decent while longer
either way, there is probably new stuff to do
i think the gameplay itself is the objective
its not like you are easy to hide as elder unless you are a small species either
and if you really want to do it again you can go to another server
i said the objective is to die from old age, which is part of the gameplay
the perks are a side objective in my oppinion
but thats just my take
and the reward is perks
perks are the reward
not a side objective
and actually
which is weird, since I always thought of perks assisting your survival
u did say that perks are the reward
and?
thus you want to collect them to help you survive
yeah u said it right here
yes they are a kind of reward
but i still think its only there to make the gameplay more interesting
theyre the reward for completing the main objective
thats exactly why theyre there
but thats not the subject of discussion
can u pls stop... MY OPPINION IS THAT THE MAIN GOAL OF THIS GAME IS THE GAMEPLAY ITSELF. THE PERKS MAKE THIS MORE INTERESTING BUT SHOULDNT BE THE ONLY POINT WHY U PLAY THIS GAME.
thats my take
Im still wondering what type of perks we getting
take it or leave it im off
dude
I mean MaxSi is right...
im not saying the perks are why u should play the game
im saying theyre the reward
So Stego needs wings
wings?
it already has a bunch of them
you havent learned how to use its 'plates' yet?
Idk man that tail spike looking more like a propeller to me
bro are u even trying to make a point or are u just concerned about what exact words im using? @hybrid matrix
flaps its plates at insane speed and lifts off like an overloaded helicopter
im saying that in an argument u should never contradict urself
XD
physically impossible
without redbull
im not contradicting myself in what im saying, just in the words im using

judging by how a bunch of people play stegs, they dont need energy drinks
so if u dont get what im saying i kinda dont care anymore
its not that hard to understand my point if ur actually trying
i do understand ur point
its just
dont contradict urself
I honestly wish the utah didn’t move so jittery when trotting there is just no fluidity in its motions
at least its better than its running animation
that just looks like its walking rlly fast
i tried to make it more understandable for u thats why i used different words in different messages, i still have the same oppinion from the beginning and am not contradicting myself
ur just arguing for the sake of it
Baby utah walking looks like a damn vulture walking around
no im trying to teach u not to contradict urself in an argument
ur the one who keeps arguing
if u had accepted that u contradicted urself we wouldnt still be talking about this
i just said... im not contradicting myself... im just using words that might make it easier for u to understand my point... if u look at what im saying u would realize that im not contradicting myself
I think we are lacking too many details to really go beyond speculation
so I have no clue why either of you are doubling down
RoadMap...
my god i give up ur honestly too dense...
You gave me hope I thought it was up 😭
oh well uh sorry..
The only good insult in this conversation is ur english skills
Nah that’s perfect english
im gonna eat both of you if you keep up at this low effort posting lol
but ur just an otter
im a utahraptor
the other one
so my hands are tied so to speak
😂
You know what? I am an allosaurus
yeah but im from legacy so i can outrun u and jump on a crate and then bork at u
Im a fire
ugh in any case we dont have enough info about elder I think?
to really discuss much about the particulars
@safe ferry why would we ever nerf deinosuchus, also the image just loaded, stop meming
so I have no clue why you all are so picky at eachother
Bork
they are just too awesome
oh dont worry i dont care anymore haha. just tried to make my point clear
🐊 🐊 🐊
Nice
i was just trying to help u for future arguments
I the Floridian shall educate you all on Alligatorology
ofc u did man... u made my night tho haha didnt laugh this much in days
well im glad i could help
this cracked me up too
I laugh when Shen tries to make an argument about utahs being the superior dino
So what do we think about losing more stam on heavier targets than lighter targets for Deino’s Lunge
makes sense
I think that tug of war will be great for that
iirc we are getting a tug of war mechanic
Only problem is it is light years away
it can be adopted for deino, clinging on with its jaws
what I would love to have right now is a thrash mechanic
like I bite, hold, and thrash
causing insane bleed
I been wanting a better Deino Water sense that doesn’t require holding Q underwater and doesn’t last only 10sec and is next to useless
boosted water sense should be able to see things at standstill
the smaller you are the more sensitive you should be
then babies wouldnt be safe anywhere
thats where the sensitivity comes in
proportional to your size and whatever action you are doing at the time
meaning babies are stealthy
makes it a lot more complicated tho... why do u want that
its more complicated to explain than use
simply: the heavier you are the more noise you make
The bigger you are you should also have better water sense because of the Vibrational Sensors on the Deino’s snout will have grown in numbers and sensitivity
ye but also to program... what would u use it for?
Well technically it is already a mechanic just reworked
stealth is a vital factor for surival
and hydrophonic stealth is insanely important for aquatic survival
why do you think submarines are so quiet?
Especially for deino
a deino is a toothy submarine
ye but atm you can be quiet in water by standing still so why is there a need to rework
because when moving you and larger deinos detect eachother at useless ranges for the youngling
as in: far too close
add in the fact that younger deinos have to move more often
and that rivers have zero cover - bad time
I literally had to commando crawl my way into swamp for minutes on end to get around the croc that always is camping the one entrance
trying to grow a deino makes me wanna die
i literally spawned in next to an adult
And with deino having a range on water sense that is only like 5meters is next to useless
an adult killed my baby with a full body in the water
like maybe if you starving then idk
(yeah if anybody knows how crocs behave, they arent this cannibalistic - if I may add)
not cannibalistic enough to kill babies for the shit and giggles
they do eat eachother quite often, but this is a video game and humans are very violent lol
Once the hype train dies down and pachy and cera come out they will move on
okay ye i agree
never gotton an adult deino
ive done it multiple times
all of mine killed by adults
but only by being boring and going away from the interesting action
and finding random spots to hide and eat fish
and its just an afk game until an adult finds you
instead of interacting with players or anything
so your only option is to simply run from all the cool stuff
until you are old enough to interact
Deino is currently one of the most BORING ASS GROWS in the game
man i want me a pachy
I literally watch Hulu while i grow up
pachy dont even exist yet but its obviously a chad
im hoping that by adding more varied waterways and more cover (or ANY cover in the rivers 😂) that would be a big step towards interesting deino gameplay
add on to that proportional water sense (scaled to weight) then you have some interesting stealth mechanics to use in that cover
maybe they could have a system to stop people from living there all the time cause rivers need players there too
some small ponds that feed small streams that feed the river
The map is still in development so hopefully it gets better waterways cause deinos are severely disadvantaged with how few places there is to go
cause rn as far as i know i gotta go into deino city to get a drink
North or south XD
good luck
there aint any fish in the swamps
oh i never seen any
There is scaly fish(other deinos)
there are three main bodies of water in the swamp system
the western main swamp, a small lake/pond in the middle (usually spawns a good number of fish) and the eastern swamp
you are supposed to move around a lot
aight ill check that out with a ptera or something later
Hard to move around when you die going to the next place
This is an interactive map (un-official). Landmarks, water, ... You can show your current location by input coordinates. Also can upload images.
check out this map, its pretty accurate
remember to turn on the elements on the left
I survived on a nearly full server by utilizing what I learned in submarine sims
even then I got lucky
because the cover isnt perfect either (but we have some in swamp, yay!)
I stuck to the bottom, slowly moving from log to log
carefully listening in like a paranoid coked out lizard
As soon as i see deinos i just run on land hide in a bush, push into their model when they come near me if im by a stump and they usually leave
poor baby deinos
and coming up to breathe under bushes so I wasnt spotted visually on the surface
one time a baby deino killed mine
its like green beret gameplay
cause it bit me first
like its insane, you are expected to try harder as a baby than adult 😂
The issue is when ur adult u have to worry about 5 other adults killing u lol
here I am playing metal croc solid
and when I get to adult its lawnchair simulator
guess ive been lucky
Even if u run they cut u off
So like there’s no escape
It’s extremely difficult to survive lol
It’s like being the demons in DOOM
doesnt sound too fun
combine that with limited mobility options and you often dont have many choices in surival as deino
But a lot of the time it’s just constant paranoia
basically its pray you make it to swamp, pray you make it out of swamp
Lol
because it has one entrance
and the rivers are only suitable for adults due to their lack of any cover
so you have to grow up in the swamps, which do have tons of cover
but you have to make it in, which is hilariously difficult
maybe add more underwater vegetation in the rivers
or at least time consuming
It’s so fucked honestly
would make it more pretty and idk maybe might help the babies
vegetation, hallow logs, rock formations
basically all the stuff swamp has, rivers have too irl
atleast to help babies when theyre REAL tiny
I think the map dev simply had to ship it
and couldnt populate the rivers fully
in my main suggestion I posted days ago, someone came up with the great idea of mangroves
so if you are a baby you could go to gay baby jail until the big deino gets bored
yes and there could be big ones that shelter you from various sizes of crocs
also mangroves are pog
with more oriented for smaller crocs
so as you grow, you get less cover options
but of course, you are growing more powerful - so thats the tradeoff
your gameplay moves from stealth and situational awareness to planning and exploration
Things 25% smaller then u or less are unable to be seen in water
With ur sense ability
nah I think basing it off of weight and activity would work just fine
sounds nice
so the weight+action of the creature would determine if its being "sensed"
Well now that we do have a proper map dev
Things should get better
The map devs work is rly rly good actually
hoping someone makes that map suggestions channel
Atleast from the stuff I’ve seen
map suggestions sounds cool
because our river system could be immensely better
currently its a mud halfpipe with an occasional dead tree
like it would look cool for swamps or rivers to have mangroves
l o n g b o d i e s o f w a t e r
Lol
which is fine for origin points for rivers
in balance feedback, I suggested that our rivers should grow as they combine with other waterways
growing wider, and having more water features
things like oxbow lakes and deltas
cutoff channels, etc
Honestly the “rivers” we have now work as good small path ways to other things
oxbows would be interesting
cool gator
Wish I was on my pc
this is a pretty cool visual aid
our rivers dont start in super mountainous areas like this, so we have to bear that in mind
just wish there were more vegetation in rivers
but thats not unusual, since the mississippi starts in what is effectively a super shallow lake
like idk seagrass at the bottom
yeah vegitation, rock, logs, mangroves
all would be a huge help to small aquatics trying to survive
I think the overflux of deino players
And not a proper water and river system is what happened
yeah
yes, but it wont be super empty when deinos arent being spammed
deino population will probably die down
