#general-feedback-discussion
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I hope more foilage is added pre-update 4, even the reeds would be nice but iirc they caused performance issues
Why this update is cool but still needed wayyyy more work before being released openly.
I mean I think the update is fine for the most part - but the deino spawns could be hotfixed moved
Honestly, the old center would have been perfect for deinos
maybe I'd agree with you, but the previous evrima build was so fucking horrible that this update was a vast improvement
especially the southeast, move them into the swamps
You know you got a point.
also adding another swamp would be a major improvement
currently there is one swamp system only - in the southeast
@ashen elm YES

A bunch of people have asked for a map suggestion channel and now would be the perfect time for it
i feel like being allowed to spawn in the spot you want to be in dont fit the survival theme well
I really hope this new guy goes for a more coniferous map if they're indeed creating a new map
I would like a more temperate map in the future, but for now he should focus on improving the current map
I think Dondi has said he wanted Redwoods somewhere.
And even if they stick to only subtropical or tropical biome, there are certain alpine that grow in those altitudes (sorta).
they are planning Redwoods for Update 4
and if they create a new map, it should still be tropical, because creating all the assets for a temperate map would likely be very time consuming
And there is still the old bio dome concepts.
But yea they have some flexibility there
repeatedly killing yourself sure doesn't either
im sure nesting will make a more authentic way of spawning in an area reliably
but we dont have that right now
@vestal rune eh, I honestly hate tropical maps
Pines, ferns, conifers, nice rivers and proper lakes instead of muddy, ugly rivers and swamps, snow capped mountains, America grasslands etc
I like both
I don't see how tropical rivers are ugly, also lakes could also be on spiro
Have you seen the current rivers
ye but all rivers get muddy downstream
Where's the upstream then XD
rivers in spiro could definitely get some tlc, which will probably come with the new water
It's literally all muddy from top to bottom
@vestal rune yeah, hopefully it's more than just ripples
ye it's weird, irl rivers change and "grow" as they progress down stream, however on spiro it seems to just stay the same all along its length
maybe it randomly gets shallower with no corresponding effects, but that's it
I hope they divide river systems into upland and lowland
upland should be clear water with low vegetation growth or algae. lots of creeks, streams and narrow rivers. better for non-ambushing semi-aquatics aka fishers like Sucho or Austro
lowland rivers should be bigger, very wide and deep. very muddy and better for ambush like spino or dieno. lots of algae or vegetation growth
poor Vail just makes a suggestion and gets called a furry in the reacts lol
i want ponds
We should get isolated water like ponds or lakes. Not everything needs to live near a river, it restricts map exploration
it would be cool if ponds had small tributaries to the main rivers
so you could follow them up or down stream
"hey thats a creek, if I follow this way I will probably find the body of water im looking for"
I hope they are working toward that. Luckily the rivers do feed into swamps on Spiro
Right now it seems clear they are just using rivers as a highway system for Dieno. Which is fine... but we need more
I would be fine with that if it werent for the rivers being halfpipes
with no cover or features
lolol
Yea a bit too smol and boring
more aquatic vegetation needed
ive seen a lot of rivers and they dont look like bare mud bottoms with a tree every once in a while
add more fallen trees/branches, weeds, mangroves, rocks, and oxbow lakes
especially as you go down stream
Current rivers should be future underwater caves/rivers. Barebones and barely much breathing room.
As they are now, need more life but probably just heavy WIP
Yep. Its too bad we lost an environmental artist but I think Baardo is filling in the meantime
honestly very excited for a fleshed out water ecosystem
its really cool and provides a lot of mystery and asymmetry to gameplay
terrestrials and aquatics, interacting at times but generally keeping to themselves
i'd be intrigued to see more aquatic dwelling creatures outside of dienos, but tbh, how many dinos lived in the water?
That we have proof of? Not many, the only one with conclusive evidence is Spino. Also perhaps Halszkaraptor but that's nearly avian.
Lurdu has been speculated but it doesn't have the best evidence
there are some fisher dinos that sit by the water and fish from it, but i can't think of any that directly spend most of their life within the water
spino would likely spend its time near, not in, the water
Nope. Spino was in the water
Well real life Spino
Our Spino... 50/50
This was just released today about Spinosaurus actually from Nazir Ibrahim who is digging up new remains from Spinosaurs. inb4 it actually had flippers 
https://cdn.discordapp.com/attachments/401480369179852811/838847896086118530/Tyrannosaurus.png
so they could actually dive tho?
I hope that when spino is added they give us options with the perk system (or some other way) to be a semi aquatic spino. So it can dive, fish, swim, just like it should
I don't think we'll need perks to dive. I think they want Spino to be "all terrain" apex
I imagine that spino wasnt the best swimmer but used its tail with its legs to propel itself along the bottom at really high speeds
just looked
spinos are fucking massive
how the hell is it going to fit in some of the scrawny-ass rivers we have now
Exactly
They need to deepen rivers badly. which is why i made a suggestion about it
Tbf the rivers we think of as humans are probably teeny compared to dinosaurs (our current rivers will probably be gigantic to mercs) but still, rivers can get very wide and deep, especially during floods
well rivers come in many many shapes and sizes
Congo River depth be like 
some of them small, fast, clear - some of them deep, wide, muddy
Dang
think of the mississippi
dear god
at its end, its basically a slow, muddy, swamp
it's that much deeper than the harbour?
was wondering what a conger is 
Yep, it's basically a water filled canyon
I fixed it! 
thank god i live in Sydney so I have an irl comparison that I've seen myself
Well water does make canyons
Yea it's what made a lot of famous one's today, they just dried out because the water moves or closed off
Back in the old swamp there were patches were 2 spinos on top of eachother would still be submerged
id rather see more base-game content than mod support tbh
#general-feedback try not to talk about global for 12 hours challenge
you know 12 hours is shooting for the stars on that oner
@north onyx go to legacy and turn your view distance to epic, then go back to evrima and the model will fix
ohhh really? ok! cuz im in game rn i just realized it looks all wonky and missing eyes XD
same thing used to happen to me, you can't turn up view distance in evrima so you gotta go into legacy to do it
so inorder to get to legacy i back pedal the game to the legacy beta, let that download, fix the graphics, then reupdate it back to the envrima version and itll fix it?
am i right on that?
i would hope legacy settings have no effect on evrima that would be crazy
@storm vigil Why would global need to be a mod? It's already in the game's code, it should be as simple as an on-off switch in server settings.
@static niche That's the thing... it's not anymore. It has been removed from the game's code altogether.
Yea...
That's generally stupid as hell. It makes no sense to remove something entirely from the game's coding when it's been a big part in community gameplay for so long.

'Modding' in a feature that was already a feature beforehand sounds stupid as hell

Idk, I'm not supportive of that decisions, the devs had their reasons apparently and it very likely was a joined decision made by both them and the QA. They claim that the global chat just doesn't fit their vision of the game.

Which I'm more or less fine with but at the moment the game isn't close to being what they want it to be so I'd argue global should've been left alone for now.
But it makes no sense to remove it for private servers too tbh. Private servers are more community-based and prefer to have an server open chat
I'm not in favour of that decision either. While I didn't use global much if at all I still found it much better because people were actually making noise, talking to one another. It was nice and made servers feel more alive.
The reason they removed global chat was because it impacted realism too much. Instead of forming herds and small packs, multiple species would all come together to kill everything else or just chat. So it ruined the experience for those who wanted realism. However, they still should have allowed private servers to enable or disable this because some people, such as myself, enjoyed it and needed it to make certain servers function.
Dw they still do that just fine without the global chat.
not all servers, coordinating events is extremely difficult without everyone being in a discord server, and people can not join the discord server because there is no global :/
oh wait u mean the megapacks, nvm
yeah, but they are much more limited rather than forming from a bunch of randoms
I don't think we need to slow down swim speed. In fact, could probably buff the stamina.
Instead widen rivers, so Deino's actually have room and so the swimming animation actually gets used. (also so they are vulnerable)
i like this
Yea, it's much worse now that they don't have global chat because they sit on discord without making a sound as they approach to kill you.
i think most rivers should be as wide as that really shallow one that goes up to a carno's ankles
Nerfing Carno's swimming speed sounds like a joke, that animal moves like a snail while it's in the water and takes forever to cross any body of water. If somebody is playing Deino and lets a Carno swim up to them and kill them then idk but that just seems like a hopeless case.
i mean, i can understand nerfing utah swim, since the utah can jump over like 75% of the river lmao
Tenonto has a big ass powerful tail that looks like it'd boost its swim speed i dont think he needs a swimming nerf especially if his diet food is supposed to be in the swamp
I don't think any animal needs a nerf to its swimming speed. Utah and Dryo might just be two potential candidates for a nerf like that as they just leap over the rivers anyways and have to swim very little if at all(and they're still pretty fast swimmers).
honestly I would rather the rivers widen out first
our current ones are too uniform and thin
@north onyx ur suggestion, deino has eyes but its the textures that r causing issues
try changing ur textures to high or epic
i had the same problem but i changed textures so its fine now
ok!
Yea the rivers definitely need to be wider when I play as a adult deino and I’m in a big group of deinos we look smushed together when we’re underwater
u can try turning other things lower in case u need more fps
textures dont dip ur fps too hard tho on higher settings
mostly render distance and shadows
how long do you predict it will take for rex, spino, and giga to be in game?
wouldnt expect them to be around for a while
seeing as they are no where on the roadmap, it's anyone's guess
I imagine they wanna fill out some more of the basis of the ecosystem before going to such big creatures
None of the apexes is coming within the next year most likely
@vast pasture Go to your %localappdata% folder -> Find "The Isle" folder -> Delete it.
This should fix your bindings/menu bug.
Imagine how easy people could ruin nesting herbis' games if being near corpses made them sick
that would be great
The herbi couldnt kill aggressors by their nest, carnis could drag bodies over
Even some herbis like stego could grief by dropping bodies
Just seems like an invitation for griefing
while sounds good on paper, people will without a doubt abuse it
Trooo
people abuse a lot of systems
Yeah it would be regularly abused against nesters
Easily abused
Obviously a lot of things can be abused but this sounds so easy to grief with
herbis could take that body, and drag it away?
I understand they might not be able to drag everybody
How is a galli or a maia supposed to remove a body from its nest site
how big?
Doubt a galli could move much at all, even a utah corpse
if someone is going to bring a large body over to them... wouldn't they have seen it coming?
Nesting
yes
They couldnt move much without destroying all their progress
Because some bored griefer

the eggs would though
If someone dropped a utah corpse newr a galli nest for shits and giggles the gallis couldnt move the body, leaving the nest would leave it open to the same troll, relocating would just ruin all their progress
This would be a problem with many herbi species
what a griefer would do is drag a body over to a nest, parents would run off and griefer gets some free eggs
would you think they would live near other herbis that could help them?
Griefer might not even have a food motive, people are assholes for fun
A stego that killed a utah could drop the body by a nest thats in the area for shits and giggles even
Since the body impales on the tail
devs could also have a nesting buff/status that cancels the corpse debuff
Could work, but this can also be used to debuff herbis at water and food sources
Or imagine carrying a body after a slow herbivore like trike to debuff it
This is also true, but the counter argument is that griefers are also herbivores that camp corpses. Carnivores aren't going to waste food and herbis could literally just let someone come eat the food at their nests.
Carried or previosly picked up bodies shouldnt give any debuff either in that case
Making grass around the body tainted and inedible would at least make it so the herbis would have to move eventually unless there are many, honestly cant really find a way that wont just be exploited in turn
Similar to mixpacking and megapacking, doubt even diets will fix that
Some things are a bitch to fix
That thing with the grass wouldn't do much tbh
Yeah it probably wouldnt
It just sounds like a very niche problem. Carnivores aren't going to sacrifice food for griefing on the regular.
They do and will continue to do it
How so? What example do you have right now?
Griefing is the game for some people
I pile up bodies on a regular basis to kill people
People will sacrifice most of their dino's health or even die for shits and giggles
Just leaving one to lure in people who would scavenge then kill the scavengers
Others do that too
Yeah also that, there are people killing babies just to stack the bodies for fun
People are very much willing to sacrifice their food
There are pteras collecting other ptera bodies and putting them in piles
Okay. However, you're not going to drag a corpse across the map for miles to grief a nest and it would be difficult to defend especially once AI scavengers are introduced.
I will grief a local nest given the chance or purposely hang out around a nesting ground to do a little trolling though
I probably wouldn't. I would rather hunt the nesting people. But there are people who would absolutely drop a body on top of a nesting area just to grief the nesting herbivores.
Also the issue of following a slow herbi as a fast pred with a dryo or hypsi body
Also - the body wouldn't have to be carried over across the map for miles - you could just get whatever AI is in the area
Im an herbi enthusiast and even i would grief the shit out of herbis with this
I've only ever seen body piles used for luring. I also believe you're arguing this point because it's an argument you can try to win. AI is next to impossible to find anyways.
Yeah so easy it would be commonplace in any server with active nesters
Depends - fish are very easy to find
Dryos not so much in the current build and that's something that should be addressed as well
But during the previous update yea it was relatively easy to find AI Dryos
You are speaking off of your experience, preds kill for fun and usually food it just available then as a side effect
Using that argument, I'm going to make the point that AI scavengers will also be everywhere.
Sure but should the herbivores be forced to rely on AI scavengers to clear their nesting grounds?
Preds will just kill the scavengers too lol
More bodies
Drop a compy on each nest
Go crazy
Combo kill
Same
I bring these possibilities up because i would definitely do this myself
Lmao quetz kidnaps a baby and drops it onto a nest to debuff its parents own nest
None of these points are valid. I can count the number of times I've been able to find nests on one hand.
Nesting grounds arent hard to find once you figure out where is popular
I've found them mainly on the community servers back in the legacy
Yeah an herbi fighting a pack would get debuffed as attackers die
lol You need to re-read my suggestion. If enough time passes then they'd puke.
How much time hm?
I think their point is that a fight might drag on
How long do some fights last?
Defensive herbis with no option to flee would be punished further
I don't think corpseguarding is that big of an issue and I play mainly carnivores(pretty much exclusively). There are far bigger issues affecting carnivores right now, especially the terrestrial carnivores.
I dont see corpse guarding much either i guess it varies by server
I see it quite a bit but that's not the problem
I mainly see it in videos not in game
I've dealt with corpseguarders in a couple of ways
My favourite one is to wipe the entire herd but it's not always doable
“Here have more corpses to guard”
and whenever it's not I pretend to kill them for fun and then go on my way
they typically leave the bodies after some time and I just get back to them
and eat up then
I'd say that corpseguarding is an issue but it's a minor one
As it is AI availability is the biggest problem for the terrestrial carnivores
They do it to stick it to people and if the person leaves they feel invalidated again and find someone else to bother
They aren't very present on the map and they spawn in rather weird areas
in my experience
e.g. right a top of a cliff... like why is there AI there?
i havent seen a dryo since update 2
I've seen them but you have to actively scout the map for them
Yeah ive only even heard one dryo recently, the carni populations are still massive and i can barely ever get away from carno spam broadcasting but solo carnis are kinda oofed in a lot of cases
They apparently "hide" but I find it a questionable reason for why they're so invisible
considering one of them decided to "hide" by crouching in front of me as I was running it down
I was actually shocked for a second when i heard the dryo because i forgot the ai even existed
I was once hunted by a trio of carnos on my stego in update two for almost two hours, before they finally got me (damn the tailbox!).
Coming from someone that plays Ptera a lot I've never even seen their footprints whilst grazing the canopy or the plains.
And yeah as i flew over the lazyriver there were like 20 utah carno and deino bodies on one bank lmao
I've found them as Ptera in the southern plains
like 3 of them I think? At least I've heard three but managed to find only one to actually see it
Damn. Fishable ocean. That is a great suggestion.
I hope we start to get a coastal biome roster sooner than later
ya theres food at rivers, but thats because everyone is there cause theres no food or water anyplace else
I think the issue is that the AI number right now got split between the elite fish(or fish in general) and the Dryos meaning that there's much fewer Dryos around
I could be wrong about this but that's my suspicion
Yeah the river is a hotspot because no lakes and shit that people would otherwise be able to choose from
So its just deathmatch river of corpses
pretty much
Didnt even want to risk fishing in jt because it was so clogged with deinos and like 6 packs of utahs and carnos on the side
true always other deinos to eat 
i find enough big fish if you swim the rivers half the time. the small fish are annoying to get tho
in the defence of the game, irl fish are also dumb. Not as dumb as they are here because irl fish understand what walls are, but they are dumb
the fishes eyes already look dead 
they know how to avoid things
and it is also species dependent
keep in mind some fish (i.e. tuskfish) use rocks to hammer open shellfish
but a catfish would gulp a baby deino without hesitation
@spark vigil
this would get abused heavily
so I dislike the idea
The elite fish I find usually kill them selves by beaching
@spring pulsar W h a t ?
but that do you mean by evrimas?
the servers
The evrimas
Goodness, the ptera glitch where you are grounded and cant fly unless you fall or swim is worse now I think
Ok well stop using general feedback as a complaining channel
bug reports should go into #🐞-evrima-bug-reports-🐞
not feedback
tired of drowning things with bug stuff or deino buffs
Didnt notice what channel I was in and deleted it as soon as I did, chill. A simple 'wrong channel' will suffice.
@neat glade so imagine your on a server with 15-20 players on such a huge map with no AI. I wanna see you track down something and kill it before starvation hits you!! Your probably just playing herbivore then
Glad you noticed
@keen vapor I'm just thinking about it now, maybe the 3-calls have been remade to prepare for held versions of them that are louder and more threatening ?
i doubt it. I dont see why they would lock nearly all dino calls to lowest volume intentionally
They would just have it like normal untill they one day change it
I don't know about volume, but most of the 3-calls have been remade in last update, I don't see another reason for it
Seems a lot more likely that its a bug. Like take utah 3 call for example. Its completely gone and its just a hiss rn
while I agree on giving ptera a very tiny bleed on it's attack, it would be for tracking everything but other pteras as they don't leave a blood trail when they fly as far as I'm aware anyway
air blood
why don't you just play herbivore then?
little to no ai sounds good but wold only work well on a little 3x3ish death match map. big maps it just heavily punishes people who dont stay at hot spots. why would i leave the only spots with people and food
it works well now
mostly because 3/4 of the map is blocked and still majority of it has little to no foot traffic
if you go near the ocean its pretty much singleplayer game
so don't go near the ocean if you don't wanna be alone
ok but most people want exploring to be incentivized
its easy to say "oh just go find people :)" when growing up can be sorta a challenge
so lots of people run off to corners to grow
so hopefully as the environment develops, we will have more ability (alongside incentive) to actually have a higher density of animals in an area
along with specific areas animals are more likely to move through given certain contexts
hopefully they have a system in the future that fills in an intended ratio of certain species with AI
just go find people
stunning game design philosophy
what I was bringing up originally is that generally people do want to find eachother, but current competitiveness and risks to your life force people apart
thats on top of the mentioned sorta emptiness of the rest of the map at that point - which will be filled when animals are moving around more later
in order to go out and find people there needs to be a reason for people to be out there in the first place. otherwise there gonna sit at center and the south east spot ect.
I don't agree, being in a group is a much stronger position than being solo. Getting killed by your own team for fun notwithstanding
of course, but often ive been eaten on sight
Personally I think bushes give way too much food. Lowering the herbi food output should make them move around more
with no chance to even start socializing
coming from a deino perspective
basically I get spotted and immediately chased and eaten, no hesitation unless im already big
Lowering herbivore food output will just make playing them more tedious
They can graze so herbivores can't starve anyway
migration stuff is already planned, thankfully
so that means they will have changes in the environment that incentivize moving around the map
sure, but you don't want to be at 20% hunger before a fight that might draw out
So herbies will be more inclined to avoid fights
thats actually great I didnt think of that
generally, animals want to run first and not fight if they can help it
but there isn't any "migration stuff" at the moment, is there? Why not fix it quickly by having bushes give less food so they can't just hang around the same spot?
since I havent done any terrestrial gameplay yet, how is the distribution of the bushes?
honestly it should be more clustered
Very scarce
lol
should be more dense, but in clusters
@halcyon girder you know that diffrent food, ponds and lakes will be added in the next update
bringing animals to specific "eating" and "drinking" areas
From what I've seen bushes appear in clusters, but separated away from a few hundred meters
And then kilometers of emptiness
seems to be a carrot vs stick philosophy and turbo wants to fix everything with stick
yes
Make everyone starve to death so they are forced to fight all the time
id rether have ponds spread around and some ai and bushes there so people want to go to places
just for fun I logged on my dryo and I can smell 6 bushes from where I'm standing
yeah in update 4 will there be diets or update 5 im not su sure
well eventually with diets and seasonal changes, people will migrate to more areas
That's literally what I said
They come into clusters separated by a few hundreds meters
so I wouldnt worry about that too much for the time being
Holy crud that would be amazing! Sorry I'm a little new to the game and Im obsessed with it
you said they were very scarce, there's food for days in a single spot
not your fault
what does it matter when you can stay in a small area with bushes and never have to travel across those areas?
Aren't you the one usually promoting player interaction ? You can't see the flaw there ?
I mean if the bushes were places only in specific areas, then players would naturally find eachother?
again I havent played herbi so I dont know the actual distribution
I see now why you want a smaller map. You'd be fine using only 10% of what we have
What do you mean? Herbis moving around more should result in more player interaction, no?
depends on where they move
Maybe Primal Carnage is what you're looking for
Smaller maps, more player interaction, no AI
you could be like me in my deino and just swimming down random rivers away from the action
lol
They're not going to move if all their food is in one single place
are you even reading a word I type?
if all the food is in a few locations and replenish less frequently, they will move between those few obvious locations I imagine
Of course not, I can't read
^
only chaos
or ya know.. you could have ponds on the map so herbs travel around of free will even before there starving to death
I imagine a possible solution would be to make tracking easier
but again, I havent done much terrestrial gameplay yet
I really should
Tracking is already very easy as long as the prey doesn't wallow
By the way I think playables should still leave footprints when crouching or after wallowing, but much less
I mean there are totally ways to get players to interact, the map is currently very large and thats not too bad of an issue in of itself
looked up primal carnage on youtube and immediately theres a bunch of people with guns shooting at a big dinosaur. I don't get your logic
yes footprints are left based on weight, species, and gait
Like 1 footprint every 10 meters when crouching, and 1 footprint every 30 meters after wallowing
And no footprints at all only if you're crouching and covered in mud
Primal Carnage is basically The Isle's ancestor
It's dino fighting
either way I really think AI will be a fine addition and add more life to the map, eventually mechanics will come in to help players bump into eachother
I think there's even a dino vs dino mode too, but I haven't played for a long time so I'm not sure
right now its not like I havent seen players anyways?
idk ive seen a ton near the rivers
yes that means they arent out exploring, perhaps - but they are there
The best solution would be to have 1000 players per server, but that's straight impossible x)
one mega server lol
Maybe in 20-30 years
Oh yeah
I really hope we can get a big map with varied biomes
I can imagine things like drought, locusts, fish spawn runs, changing seasons, etc
I really want fish spawn runs haha
I agree except for seasons
all the predators crowding the rivers
well 2 seconds of gameplay footage is enough to tell it's nothing like what I'm asking for I don't see why I would rather play that lol
I've discussed it many times and I'm convinced seasons are a bad idea
well seasons in such a tropical environment would mean dry and wet season
more rain and less rain
You're asking for a dino fighting game, right ?
this would affect water level and the growth of some plants - but im not sure of its technical feasibility on the dev side
I just want the survival aspect to be more impactful. For a survival game it's currently far to easy to actually survive
The problem with seasons is that they last very, very long
So if there is a season that disadvantages your dino you'd be booted out of your favorite server for days
well it shouldnt really disadvantage your dino too much
Maybe that's because half of the roster doesn't really have predators yet ?
more so it should change your location
you would move to another spot for a special food or a better habitat
temporarily at least
it shouldnt just directly nerf your critter lmao
@brave nova We're getting mercs, so Primal carnage style gameplay might just happen, more or less :p
that would be awful
Still, a lot of people would just disconnect to only play where they're at an advantage
that's what people were doing during the night on legacy
hopefully there will be populated servers without mercs though.
Like, deinos would become less powerful on wet season because there are more drinking spots for other dinos, and deinos aren't really the kind to migrate long distances either
I mean its probably able to be worked in, but the other stuff is more important than seasons as a whole
"crop rotation" is the only word I can imagine being pretty close
Random, unpredictable events would be more entertaining
and?
food grows at certain times
oh the unpredicatble events would be nice too
both is good
Well you know, it's easier to sruvive when nothing tries to kill you ? You know what a survival game is, right ?
If they give us server options, you can have a server with no mercs, or tribals even, only dinos. So that's possible.
have predictable things and unpredictable events
Server with no dinos much better
predictable like "this food will grow here in a few days, it will give us buffs to eat it - we should travel" and unpredictable things like "oh locusts ate all that special food :("
Maybe seasons could be implemented in a ay they just make those "unpredictable" events more common
That I can play with
there should be incentives for sticking through tough times imo
Cause you could still play the normal way if you're lucky with the weather, and not just disconnect because you can't chill in your favorite environment anymoe
if people are logging off just because it "disadvantages" them, they are a spoilsport to me 😂
Yes, mercs vs tribals only!
Yes a little bit, making events short and unpredictable should reduce that
I don't see why you would rather theorize about intricate systems for having players move that could come sometime in the future when it's literally as easy as changing a few values and suddenly you can actually empty an area of food and have to move to find more
But you can't completely remove it, there will always be people that disconnect when they're at a slight disadvantage
thats on them
at that point the devs did all they could to incentivize people staying
like if you literally are better off sticking it out, and you still leave - thats your loss
The goal isn't to make players starve at all times
The goal is to make them do something else than just fight hunger all the time
I don't think it's as easy as you like to make it out Turbo, you know there's all sorts of issues with your AI "solution" and all that.
In the beginning of evrima dinos took a very shot time to die of hunger, food gave less hunger and basically, everyone was just running around the map trying to kill anyone they see and die of starvation
Adult utahs were super rare
Good times!
literally not enough food and bored
Make carni life suck, so herbis get popular :p
Or make herbi life not suck
At least that's kind of Turbos idea I think
also theres only water in the middle half so if your slow at all you just cant go near the edges
Ahhh good ol' times when Utahs ate everything smaller than them to not starve because there wasn't even ai
nah, just make it actually challenging. So far the only time I've felt it's kinda difficult to find food is as a pack of 8 full grown carnos, but we managed.
Playing carno is one of the easiest ways to find food, it's super fast
And the map is tiny, all players are gathered in one spot
maybe you should just do no ai servers with low player count
you can have all the fun starving lol
Anyway starving should be be because there is no food but because you're not able to get the food
Currently the AI is hiding away I think :p
Because for a survival (or any) game to work, you have to let the player make choices. If you're constantly starving, you have no choice but to attack everything on sight. If there is low food amount, you have no choice but to run around hoping to find something
Been on a 100 person server and half of the bloody people were crocs. Felt like there was no one there, and with no AI it was slim pickings for carnivores.
The better solution (and thankfully what the devs are trying to accomplish) is to have players search for the perfect food source, pick only the easiest fights, make the choice of taking a risk or not. This is what makes a game entertaining.
Plenty of fish in the water, though. Hence all the crocs.
You can choose though. You can be herbivore or piscivore and have free food, or you can rely on dead players for food.
Considering we're not doing what you're suggesting
turbo did you play legacy and what was your opinion of that
The amount of AI should be a server setting, not hard coded into the game.
If the choice is to not play 60% of the roster because they are not viable, it's safe to call it bad game design
It's a good game. Evrima is a massive improvement though.
They are all currently viable
But in many ways also a step back. We lost a lot of core features and not provided with very good reasons for their departure. Not sure why stuff like nesting isn't implemented yet. New dinosaurs getting introduced but core features remain missing.
Because they're in development ?
yeah, nesting is the feature I'm most looking forward to atm
How many development hours does it take to copy over an existing feature?
Copy over ? Probably not a lot
But they're redoing it from scratch so I'd bet around a few thousands
it's not just copy and paste, my guy. They're making the game from scratch, you know this probably
I have been told, yes. I also code.
The groundwork is already laid, and provided they haven't completely switched languages there should be quite a bit that they can re-use.
No because the old code is broken
they completely switched languages, I think
Parts of it, sure. All of it? No, I played legacy quite a bit. A working game, with many working features.
that too. nesting for example was very buggy to begin with
Far from perfect, sure, but a solid game that sucked up many hours for a lot of people.
I don't see what there is to copy from old nesting
It was just press a button to make a nest, and placeholder mechanics
From what I've seen devs are not so keen on making placeholders for evrima
Yet we have a number of them. The group system, for instance.
They want to make things as good as they can be on their first implementation, so they don't waste time on those things
Yep we have placeholders. Thaty doesn't mean they want to do them for everything
the group system is very good atm. just need a server option for the group limits
The dinosaurs themselves. We used to have some personalization options which are now gone - replaced with the same static model and texture for each person.
And I'm pretty sure the group system isn't going to change a lot anyway
You know why ?
That's because they had to redo every model, texture and rig
can't possibly be because it's an entire new game, surely
We're discussing placeholders.
Not why they are placeholders.
Clearly this is a game in development.
lol
But these models aren't placeholders either
The texture system is, because it will have to be replaced when they (if they) implement customization.
They're not gonna redo them once they add skins
utah model is placeholder, and it will always be placeholder until they get feathers. At least in my mind lol
We don't know how their game is coded, I'm pretty sure they made current dino skins with future skin customization in mind, that's why they all have rather dull colors
Their appearance has nothing to do with how they are set up, or whether they are set up for customization at this point.
I think the dullness of their colours may be a nod to realism, but that's just my opinion.
@lapis tree crocs don't kill each other because they don't have other food though, so a debuff for eating other crocs wouldn't have much effect
@lapis tree Everything you said is already planned
you could simply make cannibalism = vomiting
very simple nerf without ruining the basic damage/health of the creature
what for?
i think if they're adding the cera, it should be immune to cannibalism or literally any food-based debuff because, well, thats it's gimmick.
that would only take away cannibalism as a last resort for actual starving carnis, the dimwits killing their own just to ruin your day would be unaffected
i dont like hard stat reductions, fucks with balance and makes little sense
also im pretty sure vomiting reduces the amount of food in your stomach
implying vomiting is anything but a hard stat reduction
stamina is crucial in a fight
Putting debuffs on cannibalism would make cannibalizing into really a last-resort choice, and not the best way to get food
Again, there is no penalty for eating your own kind that will deter toxic players from killing their own just because they can
to debuff canibals arent helping.
The most canibals are Deinosuchus and the most of them kill hatchis just for fun
i would be minorly upset if cannibalism is hard nerfed, since if you sniff out a corpse and it ends up being just a random other member of your kind, it becomes near useless to you. I understand the fact that being killed by other members is annoying, but if I stumble upon a random raptor corpse as a raptor, it works for me as food
No, but there is a penalty that can deter players from relying on their own species as their main source of food
honestly I think the best solution to cannibalism is to
A.) provide nesting and potentially buff parents near children
B.) provide more methods or counterplay for babies against adults
things like raptors climbing up thinner trees or limbs, deino babies hiding in crevices, mangroves, or small logs - etc
thats on them, its gonna be a mean fight
Not for raptors, they can one-shot each other
perhaps have wounds be more than just low health and bleed
infections
well in an ambush thats another matter, but still its a risk
i have scarcely seen raptors hunt other raptors. I tend to find raptors making massive groups with hatchlings
no they can't, need at least a pair of raptors to one shot another raptor
i love massive raptor groups btw good fun
I would rather the disincentive to be about that risk
its the same reason predators dont eat people, despite their small stature
humans can fight back
Have you heard about pounce ?
or how bears run from wolverines 😂
not worth the effort, too much of a chance to get some important bits torn up
which can cause infection or hinder your senses
a pounce does not kill a grown raptor
Happened to me tho
location damage?
perhaps?
either way, you have to set up that ambush and raptors are probably not going to be alone permanently
they might have friends
they likely will have friends, especially when nesting comes in
well maybe you were already hurt, idk. It takes a full pounce and 2-3 bites to kill another grown raptor
raptor society really something else
at that point I would eat the traitor as the rest of them
no tolerance for turncoats
but player behavior in a video game is a finicky thing
unlike animals, humans are more unpredictable
but I must sleep
logout in 60s
pounce is not really viable in a raptor on raptor fight unless it's for pinning them down for your pals to attack or as a finisher.
very good finisher, don't get me wrong, but never open with a pounce if you're alone
Correction: pteras do indeed leave a blood trail on the ground while flying, I just found out
Im in actual complete confusion on how devs havent fixed an issue that is 3 years old. Bought 2 copies. One for me one for my friend. I connect to lobbies fine, but he gets instantly disconnected back to the menu. How have they not fixed this. Theres threads back to 2019
No issue can be 3 years old in evrima
And it looks like a bug on your friend's end, you should check the bug reports and troubleshooting channels to see if it has already been reported or if there is a known fix to it
Just because it says 99/100 doesn't mean there's still an open spot for him
this is happening on every server, doesnt matter if its 30/100 or 80/100 instantly disconnected, on both branches, lots of people have this issue, back since 2019, its not anything to do with the person, its devs not being able to fix their game, thers no known fix for it, and ive been researching a fix for hours now. at this point i give up, was looking forward to the game but im done trying.
it happens on both, its the game itself thats broken
The fact it happens of both precisely means that it's not a problem on game's end
Since they're not the same game
really, so a complete uninstall of the game, reinstall, hours of troubleshooting, looking for fixes, and testing them, and its totally not the devs fault XD
pretty much
while every other server based game we have played had not had a single issue?
this is the first I hear of this issue and since it's basically two different games as he said, it's probably on your end
It may be a problem about what servers the devs are using to host their game(s) on, but that can't really be fixed unless they buy other servers
yeah totally my end
If it exists on the internet, then all you have to do is look for solutions
If there is none, reporting it on the bugs or troubleshooting channels will be more helpful than complaining here
none of those are even about instant disconnects, read before you post
really, because multiple of the threads are about instant disconnects, or playing 2 minutes and disconnecting, ive been looking at people posts all day and the devs seem to be useless, so i give up and im just requesting a refund, ill go play something i dont have to waste hours to play, literal waste of money, if i wanted to do this id download a virus and fix it. this is just boring.
Well as you want
this is not the place to request a refund, but good luck
no but this is a feedback discussion thread, which im discussing my feedback in. and stating that my experience was so bad its made me go to a refund. so take the salt elsewhere
you brought the salt mate
🧂
their code bases r literally completely different
it means ur getting DC'd from two seperate games
Same energy as screeching at the developer's of Nintendo that Pokemon is a scam because you can't join a Mario Maker 2 online lobby either
lol
There should be a dedicated channel in this server called #isle-scam-complaints
Or #isle-scam-accusations
To keep those out of relevant channels
ppl would still with their 1 brain cells still go to balance and post it there anyways
But at least we could redirect them to the appropriate channel 🙂
did someone make talk about the isle being a scam in #general-feedback
In this channel, just scroll up a little bit
honestly how is this even like
that would be gold tbh. I love how some people buy an unfinished product having been told beforehand it is unfinished, then complain that it is indeed unfinished.
There are people in the world
techniqal issue feedback shouldnt bbe in the "troubleshooting" in the first part to get help loll?
@white rune I'm pretty sure minmi is planned to do exactly this
@odd sedge why ? 
and just walk at the water floor
And how did you read that wall of text that fast anyways
Also damn I think I will do a suggestion for make kinds of feedback channels than only 3 and one useless..
but only in 6 hours kekw
it should be easy to see tracks. you have to stop sprinting to sniff anyway, and the dinos you suggest would benefit from this the most are hard to see in vegetation as is.
I still think wallowing should mask scent entirely since it takes a moment to get done and puts you at risk of getting eaten by a nasty croc.
Especially little things like Hypsis and Dyros highly depend on that stuff because else they are food.
Alright, to be fair, Hypsi can crouch and not leave any trails behind and idk
I like it how it is right now and I don't feel the need of changing it
The channel is so quickly flooded by different kind of ideas that I understand it can become hard to read if you don't read them each 4 hours.
I disagree
seeing tracks shouldn't be something easy
at all
That's fair, I just hope tracking mechanics will become a little more elaborate in the future
getting away becomes too easy if not
I mean
it shouldn't be easy in both cases
anyway
Leaving a single long and infinite track is completely dumb
there should be more things than footprints
it's hardly infinite though, stays for like a minute I think
There are some of the solutions I suggested last time :
__-Make that you can see directions on the compass __(North, South, West, East), like in legacy. It was very useful to navigate with unlike here as you has no real ways to know where you are because of the cannopy masking the large rocks in the map. Also they are not really possible to see not only because of the cannopy but also because of the map design with the map being particulary flat.
-Make that the tracks aren't a long simple linear thing. Also with possible scent additions you could make that not only footsprints are possible to scent : bleed (not only bleeding animals, also animals with bleed on their jaws), scent tracks on mud, rubbed trees etc. Footprints could also work simirally to their legacy counter parts being more or less present on the ground depending of the animal speed. Also the lighting of the footprint could kind of tell you how old it is so you could imagine how close you are to the animal. For our bleed, same treatement : you can have dried up bleed like fresh bleed.
-Water sources, bushes and carcasses on the compass. Like the directions, the compass could indicate you the direction of the food and water items and their luminosity on it how far you are from them.
Little bonus 😗
-Make herbivores able to scent while walking but unable to scent footprints if they do. It could make this part of their gameplay less frustrating and prevent from any possible abuse or tracking herbivores. As herbivores are coded a different way than carnivores as devs told us it could be possible.
Oh no it stays way more than a minute
The compass in evrima doesn't need a change imo
It's a tiny bit harder to read than Legacy, all it needs is an explanation on how it works
compass seems pretty decent to me
although everything about UI might change after the UI update
compass is good as is
And you just made me think of something
Footprints should stay longer or shorter depending on the terrain
Like stay very long on mud, but fade quickly on stone
now this I can get behind. You already don't make tracks at all on the paths, varying durations depending on terrain would be cool
water should have an affect too
actually
water effects for dinos would be nice whether ur wet or not
What kind of water effects ?
just saying it would be cool
if your dino got wet or not
like in legacy when there was rain
u'd have a wet dinosaur
Oh, well yes
this is probably planned
They already did it at first when you wallowed, your dino had a wet skin texture
ah
interesting
just thought it would be lit to add
since were getting new water as well
man that new water is amazing
Where is it ? In isle-phase-two ?
Bruh I missed last streams
i think amaroks stream if i recall correctly
it looked great
he used it in the testing level
i think its on the isle news channel
scroll thru sum video u'll prolly find
it
ill see if i can pull it up
@urban flax
found it
NEW WATER IS SO MUCH BETTER | DEINOSUCHUS | BABY PTERANODON THE ISLE EVRIMA/RECODE UPDATE NEWS | DinoNerds
Fillipe twich: https://www.twitch.tv/ti_tessarofilipe
🌐 if you like my videos, consider subscribe, comment, share and thumbs up
Tnx for big support! DinoNerds!
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yea
they say their working on it so
hopefully it comes out soon
maybe it might come in sum optimization patch or something
They said that the water would be in a hotfix/patch

@winter sparrow Ban a ethnicity from playing on a server? That seems a bit..... ya know
Yes
whatever you guys think
lmfao 4 ppl rly thumbs upped it
i cant cap
a lot of the players who have cannabalized me or others have been of asian descent
cause people are tired of the chinese
but thats not a reason to ban a grp of ppl off a server
yes there is
thats just racist
.........

"of asian decent"
racism alive and well in the TI community I see
ah yes, lets take the ENTIRE Chinese group out of the game even some of them are good ppl and just want fun, yes totally right.
should we just get a mod to nuke this?
(im trolling btw)
yes
yes
<@&401466542140817419>

yes???? what do you mean yes?!
cause yall mfs think everyone is the same
tbf why are chinese people playing in EU anyway? As an Australian, playing on EU servers is so goddamn agonising, can't imagine it'd be too much better for the asian region
so lets just be racist and remove chinese players specifically from a server cuz some of them were being ass holes
smh
tbh im aus and ive never had a huge issue on the EU servers
may be down to how good their internet is?
back on my Ye Olde shitty internet it would have been pain, but these days I don't notice much of a difference
like ive grped with multiple chinese players specifically and taught them things why would u remove a specific grp of ppl just becuz some were assholes
we shouldnt just take the game out of the chinese ppl, they arent all hackers
only the hackers are the problem, not all the China
the good ones just want to play the game and have some fun
its really hard to play any multiplayer game with anyone outside of Australia
its prolly cuz australia is like isolated
also didnt he say remove the chinese from EU, not from the Isle as a whole?
it really is
im thankful this game has australian players and servers
man that was the funniest shit ever but also kinda racist 😂 ( dont be racist kids )
racism 
Next thing we need is someone complaining about male dinosaurs inviting other males to their group, thus making them part of the gay agenda
I know

I have no idea 
im not even capping
First thing I read today lmao
lol
The chinese hackers are a problem, yes
racist
THE chinese are ruining the experience
their not lol
ok
they run around speaking chinese murdering everyone mixpacking
Like the others don't do that...
ur literally being racist
racist?
i am saying what i am seeing
nothing more
nothing less
you mfs are stupid, hiding behind racism
Wait how are we racist
No we're hiding behind accusing them of racism
actually ridiculous
Which is... actually pretty accurate
need a mod
idk man, seems like a lot of carnos hate utahs and vice versa. I'd call that racism
ah nvm their already here
alright, drop the subject
yes ty
lol i figured my feedback would get a bunch of dislikes, bunch of them land creature mains, but ig those brain dead kiddos cant see the issue lmao. whatever i tried.
sucks you gotta rely on a dense community for change
First, the salt was great in your post 🧂
ty
the salt is meh tho on a scale 1- 10
I concur
Second, the fact that you said the rivers are too shallow leads to the same solution for the buff deino problem
We don't need buffs or nerfs, making rivers wider and deeper will solve the problem :3
just its true, tbh like.. dude.. they swim 2 fast they give us a new swimming thing or a rework of how you drown but it doesnt matter cuz they swim pretty fast, yes they arent speed boats but their still fast where they just dont give a single fuck to go into a pond like its a pool eat like 5 baby deinos then peace out.
Utah and carno can hardly move in water though, and deinos can pull them under ez. The notion that carnos and utahs no less are swimming around in rivers killing deinos all day is at best a hilarious fantasy
i mean anyone that says this is balanced then just.. idk man.. lol
like where TF is the safety in water
There is no safety
no where except in huge rivers where its actually deep deep
icky... lets be honest deino is supposed to have safety in water, sure not from other deinos but from land creatures.
they dont even have that
That's true
Hence why we need deeper and wider rivers to give players the option to move away.
Anything after that Is a player fault
they cant 1 shot utahs or baby stegos , adult deinos cant catch something like carno swimming across even if you use your boost you wont catch them even if you do lunge and grab you can try to drown them but they still swim 2 fast lmao
No... no I don't agree on that
if u swim fast at them and lunge them and drown them
they die
if they dont thats ur fault sorry
Dude you need to learn to play deino, I've seen them do what you say is impossible with ease
yeah ofc, i mean if you can get away get tf away, but yk? thats why i didnt make the post about oh "this isnt fair cuz i was in the shallows" just if the devs ever wanna see oxygen rework in place then.. swim speed nerfs are neeedeed
specially for land creatures.
swimming lunge made swimming in water and being near it extremely dangerous now
all they have to is fix its hitboxes
i can see other creatures like teno being a bit faster but carno? bro you got 2 legs and chicken fingers as arms
and make rivers actually good
sink like a rock
yeash lunge is only dangerous if their on the edge of the water thats it.
either then you got a shitty "balanced bite force" to kill things with
takes more then 1 shot in the face on a utah to kill
??
like wtf, a deinos jaws are as big as a dumb adult utah
swimming lunge exists
only takes one lunge, l2p
wait it does? thought that was a boost
no u can swim lunge now
is that rmb?
anything swimming or near water at all is dangerous
yes its rmb
when ur close to a dino it'll act as a lunge
this is amazing
we are talking if utahs come to the edge or you can catch them jumping half the fucking river
which is bs
look at me a shitty utah main i jump across 13ft rivers lol
I'm pretty desperate if I only jump half the fucking river, usually I look for a better spot than that.
man i hate how we dont have an actual deino, i mean in time im sure it will get buffs. but ik making feedback is useless cuz ik its gonna fail everytime when i got 50 on 1
i mean if we have an actual deino that'd be broken
ive seen them just not care and go for it
well they better care cuz swimming lunge is a thing now
Although, why does utah jump half the fucking river at all when it can just swim over leaving a wake of dead deinos? 
now anywhere near the water with u is dangerous
rivers are really narrow lmao. I mean, its fun to jump over as a utah, but that's also because of how absolutely fucking neveracking they are to swim through. And as a Deino, you can sometimes be stuck as you get bullied by herbivores with really long ranged tail attacks, which is lame as shit
buff rivers
basically yea buff rivers
look at how big rivers r today
their wide and some are not too deep while other are super deep
specially carnos see baby deinos in the water at the top they will swim out into the middle of these "huge rivers" kill a few if they are afk or some random bs yk the deinos fault.. but thats what im trying to deny land dino players, swimming out like no biggie lalala its a pool idc bout deinos or big ones cuz they cant catch me im the gingerbread man.
even if their near u
but if their just even down the river carnos will be able to turn back and get away before you have a chance
i do think that if anything is actually swimming over you as deino, their weight should be significantly reduced and allow you to essentially lunge and pull them under, and you can do this with most weight-classes
carnos arent gonna swim in a river with big deinos in it
ii mean if you catch a carno full on in the middle of those 13ft wide rivers i see it lion
but not in those short ones
yes thats the issue tho
not the swim speed
its the rivers
and how weirdly their made
hopefully it gets better
now that they have an actual map developer
i still feel like oxygen rework shouldnt be fucking useless tho which is cuz everyone can just swim with no problem.
like if i see a trex in the future swimming like a speed boat ill lose it
the tar pit cave is pretty cool ngl
never even seen them
oxygen rework is much better now
well no duh but useless, no one ever drowns
cuz they can all swim like with no issues
excewpt stego
but even then... they got so much stam meaning what?
its useless
weight should have ana ctual affect on you
no the rivers r the issue here not the actual dinos
and if you got 4 limbs or not
like carno 2 legs and stubby arms wouldnnt be able to swim that well
rivers being deeper and much wider would fix all these issues
almost 80% certain
carno is already a fish out of water when it tries to swim lol
like fk you try swimmin like that lol
how much slower do u want it to be
Carno has the strongest back stride of any land animal, it could swim fine
it already swims so slow i dont understand
im not asking for it to be like.. yk slow slow but damn bro make it where its like man idk i swim slow if i get caught out there "im fucked" type things not shit ill be ok see those 5 baby deinos watch this
almost all the issues u have have either been fixed or will get fixed
chomp chomp chomp swim back
Imo rivers should should just be wider and deeper, so if animals want to cross they need to find the narrowest parts where deinos can camp
^^^
i agree but wanna know why i havent jumped on that idea?
cause we wont have that shit in awhile
at all
Ok and
not rly they just hired a new map dev
Were not going to have an actual ecosystem in ages but that doesn't make anyone stop wanting it
well ik but what im saying i dont see like those changes until bary sucho
which arent even on the roster..
or road map
speaking of which, who is the new dev
i havent seen any new devs
not sure, their not on the discord and idk if they ever will be but i do know they got one
ah ok
theres a few devs u dont see
Idk what their plans are but there's literally some map overhauls for update 4, could be way sooner than you think
cuz their not in the actual discord
whats region 2
remember spawn lake?
this map I guess
should have a huge river system that goes into also for deino access mwahahaha
the fuckin nostalgia hit me like a bus
the ruins dude they need more of these.
ohh you remember pride rock??
yeah
add pride rock on a plain and you know what happens
man this map was great
it was the first map i ever saw
back before survival when i first got introduced to the game (before i had it) by beaver
the early versions of V2 were the first landscapes i ever saw in this game
what was the map with that giant skeleton on land and HUGE cliffs/rocks ?
v3
they were the really shitty versions of V2 but it was still beautiful
was it in the lake?
the skeleton used to not be in the lake
its in the lake now bc it caused too much lag for ppl
tf map was this
i knew it!
ooh old v3
yes i was correct
where was the skeleton?
used to be on cliffs then put into the lake
i mean where on the map
oh uh
idk, Im not that old in the game just saw some videos 
idk that loosk like.. somewhere in the corner ik that fs, cuz i remember old v3 dude i loved old v3
then new v3 came then well legacy ate shit and here we are
i never got to play on old V3
