#general-feedback-discussion
1 messages · Page 693 of 1
@tawny juniper
this would be easily abused
clans would just take up all the rex/utah spots and now solo players are fucked over
@rocky iris why have you reposted my list? Was there a problem, if so I can fix it.
Pls let me know, I strive for perfection.
the list was reposted with an extra idea (i tried to get them to give you as much credit as possible) but it was the idea to make a card on the roadmap with all of the confirmed animals
Sorry, wdym by card? And thank you for helping with my crediting 
if you look at the trello roadmap, each indiviual section would be a card. so this would be the ui overhaul and perk system card
is it me or are raptors the bottom of the food chain
Hm, I don't think I completely follow with reason for redoing it in the first place, but thank you!
its kinda my fault they used it though. they had made the orignal post with only a few of the confirmed roster so I used your thing to tell them what the rest of the roster was, i didnt realize they would use it
Theyre weaker than most of the roster in terms of bite and damage but their agility lets them avoid hits and wear down targets gradually, so yes and no
O, don't worry about it! I made the list to help others and it seems as though that's exactly what it's being used for.
They can take down stegos better than any other dino rn so their agility gives pretty clear advantages, and utah packs are incredibly strong
no no not redoing it, just have the list on the trello as a card so people can find it easily. @barren zephyr that's why I reposted it in #general-feedback cause Piggy showed me the list, apologies if it was like out of the blue and confused you.
is there a way to see player list and growth on qa?
no player list but press insert to see the character menu
First of all thank you for crediting me, I put a whole lot of work into that list. Secondly thank you for helping clear things up, I meant for my list to help others and it seems you've been able to assist my work further.
not a problem!
Wait which trello exactly is it on? Can you link it
I'm sorry I'm really bad at finding things 
it would be on the isles official roadmap, its not currently on there, its just an idea https://trello.com/b/G5tsb4XI/public-roadmap. this one if you need the link
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
O ok, Thanks!
thats just you
or not raptoring good enough
I was alone competing with 3 adult tentos and 4 adult carnos, so that might have been the problem
but even with a group, a pack of raptors stand no chance against 4 adult carnos
Raptors can escape carnos by staying in the forests
Carnos don't do well in dense foliage and trees
On the plains though raptors are inferior in every way
thats the point
you can out juke the carnos easily
@barren zephyr yeah but when there are 4 of them they come in all directions, and you cant juke forever, the only reason I escaped was because I was close to a forest and i was eventually able to jump across a river that they couldn't, but yes i escaped, great, but i didn't get any meal out of it.
well thats life
lol yup
and i wasn't able to fight the tenontosaurus either, i got kicked and fell down, then narrowly escaped, that was basically my adult raptor gameplay lol, bunch of narrow escapes
but whatever, still love the game, and im looking forward to trying out the pachycephalosaurus when it comes out
I also love the new elder system that is coming, the devs are very smart, and they know that making a playthrough last longer, is great for the game imo, having something to work towards and look forward to really makes things more fun
@acoustic finch you can kind of see the outline of a deino swimming in the water if you look closely. If they arent movie however you wont see them. It has saved my ass a lot
Where I was I really don't think there was an outline, but I guess I'll keep an eye out. I know in one specific area where they're like, very visible, but I feel like that's an outlier.
they only time I have seen deinos underwater is when I was flying above as a ptera I could see their outlines. they went down and instantly disappeared
So does anyone know when update 3 is going to be officially released??
nope
That’s unfortunate..

Why cant you join The Isle servers through the steam server window anymore?
Why are there only like 3 dinos to play on carnivore side?
Because your place is gone before you get it
Too many people try to log in
Dude we haven’t even gone in to update 3 yet why are expecting a lot
The standard version (legacy) has more species
Update 3? I've had patience for like 3 years. They have only made the game worse. No playable dinos and they havent brought anything good except graphical features
EVRIMA was released a year ago and it was a flop. Literally garbage, laggy and nothing to do. Dosent seem like they have good developers or they are just chilling
There's a server in legacy with hypos and region 2, currently. Otherwise, you have to wait until more content is released
Ye obviously, but I've waited enough really. Expecting this to be a really good game though. I had hope and patience. But 3 years and the game is worse? xD cmon man
today there was 70/130 and it still didnt work
they could atleast have more dinos at launch or by now
I understand, but things will get great and they already are kinda
What is great? Graphically yes. the game looks really good. Nothing else has changed. Still no dinos to play or nothing to do
You can try to grow something. The creatures are a lot more advanced than in legacy
Advanced as such? U mean a raptor can ambush attack?
Ye I cant join any server either. Trash main menu
im talking abojt the steam server window
you used to be able to join through that but not anymore
yup its kinda sad
I've also hated how everything changed and how slow the development goes. Trying to enjoy it is a lot more fun. You can even help the development a bit by giving feedback
Nah, I've tried the feedback stuff. Dosent really do anything
"Slow", they dont seem to care at all anymore
It's not a small deal to develop a game
No it is not, but look at Valheim
they're like 2 developers. And they did better than these guys after 3 years
Valheim was in development for around 5 years
Evrima is in development since nearly 2 years
Ye only Evrima but the game in total
Legacy and evrima are 100% different games
You can't just add both their developing times
Ye that dosent change the fact you can have more than 3 dinos after 2 years of development
they made legacy, scrapped it and started again with evrima
Ye and 3 dinos after 2 years of development
You do have more than 3 dinos
Legacy was focused on quantity. That's probably why it got a mess and why they needed to start evrima
imo they just should have waited 2 more years before releasing evrima, it wouldn't have changed anything about people like you but at least people who had been waiting for a finished game wouldn't have been disappointed
I cant even check the dinos since the main menu sucks and you cant join any server
after 2 years of development. Same trash main menu
Maybe you shouldn't play on the stres test if you don't want bugs ?
Main menu isn't top-tier priority
Since people apparently care more about the number of dinos
So the priority isnt to play and give feedback?
Good argument
How am I supposed to give feedback and try a beta if I cant play?
Is "this is trash" good feedback ?
U must be smart
No I gave feedback in legacy, not anymore since I cant play
Literally been trying to join a server for 30min
As Black has tried
Even though the server isnt full pop
It is
Devs didn't expect that more than 1000 players would try to join a 100 slots server at the same time, so the shown counts are a little laggy
Ahhh there we go, 0 pop server. Now I can see what the dinos are. 2 carnivore and 2 herbivore
Nice
2 years of development
2 years of development is nothing dude
At this point it shouldn't even be in alpha
I've seen their development through the years, and they're made some cool stuff but they never really put in the game
Dino skeletons, movement, art, design. It looks really good as they're shown
Yet nothing in game
You mean the concept arts ?
Nah
Have you ever wondered why they aren't in-game yet ?
From their streams for example
Some things can "look good" but not be ready
Ye but this was a few years ago
Dont tell me it takes 2 years to put a playable dino in game?
They had other stuff to do
No playable dino ever took 2 years
It will get in the game, we just have to wait
Exactly, it dosent take 2 years. Yet nothing
The longest one was deinosuchus, with around 2-3 months of development
Ye and still 4 dinos
They have more important things to do than adding dinos
Takes whatever it needs to have a decent quality in terms of animations, Mechanics, and making sure the Dino works and grows as intended, you should take a closer look how they are developing the creatures
I have, have you?
Best example is the Deinosuchus
Everyday
Ye, they seem to work quite slow
I checked their streams like everyday when Evrima was about to launch
What they made and wanted to show us
So if they're not doing streams they're doing nothing ?
Most of that stuff it's unfinished and not ready to be placed ingame
Where did you get that?
Isn't that what you're saying ?
No?
An example it's when Amarok was working with the Rex AI, that was just play around to improve AI, the Rex only has 2 movement animations
On Evrima of course
Ye and they couldnt take their time to implement a star dino into the game?
Instead they're adding it 4 years later (perhaps)
Implementing rex right now would be a terrible idea and would ruin the gameplay
Evrima isn't only focused on adding playables, there's much work to do apart of that
Ofc, but they havent really done anything from what I have checked in patch notes
They promised so much, yet failed to deliver
I never seen any promise yet from what I've seen
Im ok with a game taking long, but dont promise or tease stuff you release 5 years later or not at all
Have you seen the roadmap? Many features that are currently missing will be added in high quality. Just wait, even at this low speed the game will be one of the greatest you have ever seen in a few years from now
EVRIMA launch was a fluke lol, it was so bad
Ofc the game has missing features. It it all missing. Ofc the game will be great. Like 10 years from now. If everyone havent stopped playing
If you don't want to see how great it is, that's your choice
I think you're teasing yourself a bit
?
Not sure if I used the correct word, but I think it is tease?
when they show a bit of information before they are supposed to release it or in the future
Just wait, play, help or play something else. Nothing will go faster than it goes
Ye I have for 2 years. it is not uncommon now
We'll see if it is better in a year. I'll come back then and look at its great progress
Perhaps added maximum of 1 dino.
I hope we will see new great stuff by then
Sadly im old by then, no more vacations or holidays. Working and depressed.
You can have vacations and holidays while being a worker
Like 4 weeks a year ofc. But not the good old 16 weeks or something
And then there's always the weekends
And the evenings
Still not a lot of time to play, if you have to work and educate youself at the same time
Or your job is so nice that you forget about games
Ya do realize the only reason the released Evrima after a year was because Steam was like “hey you haven’t updated in a year and it’s not full release give us something or it’s being taken down due to inactivity” they wanted to take longer to give us a better more polished release but Steam wouldn’t let them.
Hell, have a kid and introduce them to The Isle, so that even if you don't see the full release they might
Ye, my job will prob require a lot of grind
How long was it in beta then?
I really recommend you search for open hypos. Lots of playables there
A server?
You realize it’s still early access right? and they rebuilt the whole game from the ground up that takes a while no matter how large or small the Dev team.
Open dinos is in the current legacy version. They have a discord with all information
Ye but I mean legacy, how long was it in beta
I really think an awesome piece of the game was character customization. I think that would be a good piece to bring back.
Was Legacy ever in Beta?
Or alpha then
Skins will be in update 8
Will download the legacy again then
It's really worth it
@velvet sundial thanks! are they going to bring the dinos from the other game too... they seemed very well done and had a decent variety... so little variety rn
But they havent really updated legacy? Arent they just working on Evrima?
Just try, it's not a good idea to talk too much about hacking here
Ye im downloading a 10gb update. But are they still working on legacy as well?
No, the devs aren't
So why is it good? It should be the same as when I left legacy a few years ago
im stuck anyone know what i need to do
you dead probably
Yeah nah you're screwed
but you can screenshot and report place where you struck so nobody will end up like you
Petra should have abilty to hit other petra in mid air to drop them from air this ability should depend on weight what do you think guys
@oak wadi Dont think so. Petra is not designed to hunt its own kind in the air
@ruby fern its not hunt but to defend they should not do damge and they can recover same way as they recover when you hit tree
@oak wadi But why do you need to defend your self against a petra as petra?
What if you need to defend fishing or nesting spot
okay that seems to make sense, but this ability would only mean people use it offensive not defensive
like hit you mid air while flying over the river or some carnos below
@ruby fern this will just enable big petra show dominance
they already can sorta its happened to me before where another ptera bumps into me and we both crash
Wait how long is Utah growth again? 1 hour or something, right?
1,5 hour
1 hour ans 30 minutes basically (I guess)
yw
🙂
Ptera can show dominance with what it's got. Three calling and mock biting, no ptera would actually engage in such a fight, because it is not worth it
It's not like with Utahs, where one bite leads to a great fight because it's nearly impossible to run away and hide after the fight was started.
With a Ptera, it's nearly impossible to fight in the air, so one Ptera leaving the fight ends it. No need to implement something, dominance can be shown with one bite
@swift dew you should think of some brainstorming ideas for how a tug of war mechanic would work, because if its like a minigame theres already problems punch addressed earlier
it would be unique for deino to get some sort of weight pulling mechanic but without it being mini game ish I dont know how it would work :/
i never said it would be a minigame. idk how it would work. however i find it really weird how a deino can pick up anything half its bodyweight with the strength of its own neck alone and make it look like its nothing. there is also the issue that literally anything heavier than 4 tons is completly invulnerable to it, which should not be the case.
Hmm... what if deinos could drag bigger stuff in the water slowly and it would just take stamina to get away sort of like an opposite lunge, where you would be attacking or something and it would drain deinos stamina to let you go before dragging you into the water?
Ive seen suggestions before about like a moving bar to escape, but thats a minigame and I agree with punch's thing about not having any minigames in open world freeroam survival
I think Punch is making a problem out of something that isn't a problem really. I see no issue with the "minigame" if it works as a proper mechanic.
@barren zephyr while I like your idea, I see downsides as well. Like, animals would not need to go to rivers to get hydrated, which would result in that Deinos wouldn’t have that anything to ambush.
It would lower the activity around main rivers for sure
It should be a fight of stamina. And if the dinosaurs stamina runs out, it'll drown and if the deinos runs out, it'll have to let go
Problem with sheer stamina is that it becomes a on/off? If I have more stamina, you won't get me, if I do not, you'll get me. Why would I ever go near a river or swamp without full stamina if that would keep me safe?
I mean there is that, but I am not talking about putting a lot of them
what if size has a factor towards stamina drain
Depends on how desperate, big and safe you are
the bigger you are compared to the deino the slower your stam drains, verses the smaller you are the faster your stam drains
Well, assuming this is for things that you can't grab, they'd only be viable if they are desperate, otherwise it would make no difference?
Yea, the quantity of streams matter. But how wide are you thinking they should be? Wide enough for deinos? Or make them deino free?
For example if you need to cross a large river.
The deino might lose the dragging game but in the end you still might not have enough stamina in the end to fully cross
Not particularly wide.
or actually they could have some width
you've seen the Evrima trailer with the sucho fishing, right?
something around that size or bigger
Hm, true enough.
The tug of war is more of a draining the stamina enough to drown them in my opinion
Petra can hide in tree if you fly high and dive bomb into jungle and zig zag way in to jungle sure u can hide
Is this damn snake lookin ass rock intentional???
from what i can tell crocodiles irl can ambush prey thats more than half their body weight. the only problem is how that sort of tug of war mechanic would work
it would just be a bit underwhelming for me atleast for a giant deino to be stuck hunting small dinosaurs
Tug of war?
Like if a dino was trying to get away from a deino it could tug and try to get away or?
something around this idk
So prey trying to pull away from croc when grab?
trying to resist being pulled in
yeah it would be hard to get that mechanic to work and stuff
I think it could work it would just take a while to make and would be very difficult
you should delete this before an admin gets to it, your not supposed to but animals in distress
alright then
awww i was watching that
just wanted to give an example of how it might look
Well i think that you could have the deino grab on with other dino trying to get away but the more the other dino trys to get away it uses more stamina on the deino which also depletes stam and causes bleed to go up little by little to the dino trying to get away but idk i think thats how it could do to you just not sure how you would put something like tug and war into something like the isle
it would take a while to come up with a balanced mechanic for it but it would be very cool
I think the problem with implementing a "QTE" type minigame is that it requires perfect synchronisation between two clients.
Doable when there are 8 players on the same server, harder when they're 200.
yeah theres a video of a croc trying to ambush a buffalo and it just gets pulled on land since buffalos weigh a lot more than a wildebeest
would be nice to show it
Im not sure if it would work as a mini game type thing or not
Since its a online game and someone could see you go over there tug with a deino and go kill you easily since your stuck in a animation mini game thing
Unless it's cancelable, like novaraptor's pounce in PC
Hm maybe
Idk its up to the devs and dondi mostly so the fans dont really have to much of a say in what gets added
@hallow oak troubleshooting channels
The reason we're here isn't to impose our view
It is to convince devs our view is the best for the game
True
But thats just a lot to add but wait couldn't they do it like they did the utah pounce?
i dont think this whole tug of war would be added for a while or at all since theres not too many large dinos yet
If they do it, it will probably be the same way they do Utah pounce
Which would work i would think
@hallow oak #announcements #401464048610312195
But they're not as willing to implement it, because contrary to Utah' pounce, when you're locked in a tug-of-war against deino, you can't do anything else than hope to win the stamina fight
Yeah
Sure, when you're a small critter being pounced by a Utah, you can't do anything either but that's like being dragged by a Deino and can't happen to big enough things
tug of war seems too quick of a death for a long growth animal
You shouldn't be able to interrupt a deino in a tug-of-war actually
Except with a crowd control
This is true but they have been working on the game for years so i think the fans can wait a while plus extra mechanics could bring more people to the game
They could have it to where you just wont take damage by other players when in the animation other than the damage you can get from the deino
That's what they should have done
If something is in a group you shouldn't attack it
Maybe just releasing the button
But it also has to be interactive, otherwise it's just 2 minutes during which the attacked player can just watch their dino being dragged into water
Yeah that could work
The devs didn't add tug of war because deino would get killed if something was in a group when in reality it would have discouraged going for large groups and incouraged keeping and eye for wanderers
Is there any way to get onto the servers? everytime i try they are always full 😦
They should have made in so that it was tug of war depending on weight, And if you were bigger then the weight largest to tug of war it would just count as a bite, and if you were smaller then the weight range you would be instantly grabbed
Anytime i play on the QA things almost everyone is a deino so i end up starving half the time
I'm waiting for update 3 to come out
Rather then go into stress test
Which is basically the same as black friday atm
so when will the update come out so we can play it on our own servers?
What do they need to for update 3?
we dont know when the update is coming
oh i see
It'll be done when it done i guess
yeah no problem, could they make more stress test servers?
They polish deino animation?
Or mechanics
And for update 4 they add the pachy's
@barren zephyr they eat plant not fruit?
Oh wait they eat fruit
But diets will most likely implement more food variations obviously and this seemed to me like a neat idea
Yeah ok it make more realstic it good
@opaque iris they didn't want to add more servers since it hard to manage the servers
@barren zephyr @flat crypt Streams will probably be linked to a weather system. Rain will cause them to flow, giving land dinos a huge amount of water sources. This makes exploration style gameplay possible. After some drought, the streams dry out. Land dinos are forced to go to the big rivers then, where deinos are awaiting them for a feast. Ponds can get undrinkable because of drought
Did they ever think about making the water level lower when a dino drinks from it?
Yeah, I imagine that once there's a proper weather system we'll see that water levels change as was discussed. But there's still a need for more lakes and ponds, not necessarily because there isn't enough water, but what water we have isn't spread out enough and there's not enough unique locations
what yal think about my Pachyrhinosaurus Idea for Evrima
just wish there were some small ponds on the map instead of just rivers and swamps
I think they got a good idea with how their gonna make a weather system through the hope. Trailer
Well right now it just forces you to the swamps and rivers which gives a chance for deinos to attack
But right now the map is mainly for deinos now
i mean theyll probably add ponds soon
Yeah i hope
Can we hold off on the new Dinosaur Feedback, i mean we got 60+ dinos on the roster lets wait and see how that balances out
Ok
Ponds would be great indeed
Thats a lot of assets/dinos
Confirmed by KissenKitten
Who that?
😑
Oh it dev
Sorry i haven't been on this server that long
But thats a lot of different dinos i guess thats why they wanted so much spaces for the dinos
Once Evrima’s Foundation is finished this game is gonna be something to behold
Its already a great game and once they've finished evirma it'll hopefully be one of the greatest survival game to date
@obsidian depot Makes a really good point to be fair - it shouldn't be safer to drink at a swamp than in the rivers but I've literally never seen a croc there (I only play Utah) and this is why I suppose
True
Your probably more likely to drown than get eaten by a deino at the swamp
And its easy for stegos to grow there since they can go drink water without care and not have to worry about food since theres those flowers plants which the stegos can eat
Or really any herbivore
Baby Stegs can be drowned by deinos tho
But there are no deinos at the swamp so your more likely to drown from falling in the water and not being able to get back up
And when I went to the swamp it was infested with them
I went as a Utah once
Instantly murdered lol
Hm never happened to me i just fell in the water and drowned from not being able to get back up
That almost happened to me once but for some reason the only way out was where there were bushes
They really need to decrease the slope tho
The slopes are kind of messed up right now so it'll be a little bit until its fixed
Damn
@lavish quail dont ask when things are going to come, nobody is going to tell you
yessss gimme flowers
@drifting radish
IKRRRR IM TRYIN GIRL IM TRYIN
are they ever gonna get rid of the hidden cliffs? they add nothing to the game, all they do is occasionally waste hours of waiting for a dino to grow
@mild walrus yeah, and what happens when you get attacked during the 15 seconds, sure you can get out of it but they already got 2-3 bites on you and you might be dead depending on what you are
Being interrupted mid-walk by an automatic cinematic ? No thanks
If you wanna enjoy the beauty of the map just play ptera
especially in a harcore surival game where you loose every ounce of progress when you die, no thank you
fair enough
@mild walrus there should be an option to turn it off tho, because not everyone wants to see an intro every time. Even clicking it away may get ignoring
YO my character screen is greyed out in the beta how do i fix this?
you dont, press insert to open the character menu
up is north, down is south
ok ty
didnt know that ty
how do you lower your textures in graphics? Every time i do it, it just immediately resets back to epic.
instructions are pinned in #🔧-evrima-troubleshooting-🔧
@icy lion I dont think it worked, i set the texture quality to 0 and i get back on and it says epic, i click low hit apply, then check settings again and its right back to epic
do you have and nvidia or amd card? sometimes the graphics settings in the control panels there will take over
i think i have amd
@upper summit i kinda like that first perk idea but the second one is just gonna encourage killing people
shouldn't encourage people to go on mass murdering sprees
sure but say ur a carno hunting down a utah to regain some hp
that is not worth it
depending on how much hp u have
u shouldnt be forced to kill people so that you can heal
the only time you should be forced to kill people is if you're a starving carnivore
u shouldn't and u won't have to, it supposed to bring your health back up if you decide to hunt something
its still encouraging ppl to go on killing sprees
not encouraging
FORCING
also u shuoldnt be hunting anything if ur low on health
its not supposed to encourage u to kos
its supposed to regain ur health quicker from the fight u just won
yeah its FORCING u to
no u still can
u never said that u could in ur suggestion
i assumed thats wut u meant
but either way its bad
1 sec my cat wont get off my desk
ok im back
anyway
other ppl will also assume the same
so A. clarify this in ur suggestion
I edited it just now
and B. nobody will heal normally bc thats so slow
ppl will go on murdering sprees bc they want to heal faster
I mean ur gonna have to kill something ur size or bigger to effectively heal faster than normally healing
which puts urself at risk
If killing enemies at and above your weight/tier sped up heal regen rather than being a flat heal after the fight it may be better balanced
hm maybe
this i like
however in ur suggestion, u said that u could get 10% health back as a carno if u killed a utah
utahs weigh 1/5 of a carno's weight
bro have u seen what utahs can do to carnos tho
like if it pounces u and u lose 10% its not worth it
so? baby utahs can murder fully grown deinos
doesnt mean that u should get a measurable amount of health from killing it
YOU said that u should only get a decent amount of health back from killing things that are equal to/above ur own weight
I think it should, it rewards u for having the patience and time and the deino learns to stay in the water
the deino learns to stay in the water anyway
and hang on
ur saying that a baby utah, (a.k.a a painful pebble monster) should provide an actual percentage of health to a fully grown deinosuchus (a.k.a an SUV sized alligator)
It could use some adjustments and balancing but I think the original idea is pretty good
Killing an enemy could reward you with a HoT worth 30% of the target's own health (just an example percentage) which would naturally make killing tiny shit pretty useless
this i like
Would honestly be a pretty cool ability especially for glass cannons or defensive players
u said this about a baby utah giving a measurable amount of pixels of health to a fully grown deino
I mean
if ur killing a deino as a baby utah
siphon is pointless
cause ur 1 shot anyway
and deino gets nothing from u
assuming it has siphon
like maybe .5% from killing freshpawns as deino
hang on
u misunderstood me when i said this
when u responded with this u were talking about the utah getting health from the deino
oh right
which i then proceeded to interpret as the deino should get health from the utah
heres the thing
u can tell a baby utah to kill a deino and get hp from it
bc siphon hp is divided among the group
well wait
regardless if they actually fight or not, which is one of it's downsides
now ur just encouraging utahs to kill deinos
they just have to be in the group
i mean i get the reasoning
and i agree that u should get more health from larger animals, but then ur just encouraging ppl to fight things that are bigger than them (including things they shouldnt be fighting)
and i mean either way rn deino v utah is like utah v rex, but this is just encouraging that
u shouldnt be fighting a rex in the first place
i think that the amount of health gained should depend on ur diet
so u would gain the most health if u killed ur favorite food
well i dont want it to be more complicated
i dont mind what happens with it as long as its
tying in the amount of health gained with diets would balance it more than getting more health from equal weight and above
"I kill something as big or bigger than me and I get alot of hp, if im in a group then that HP goes to them too but it divides meaning I get a bit less myself"
but ur still encouraging things to hunt dinos bigger than themselves even if theyre not supposed to be doing that
take carno as an example
its a small game hunter
yet ur idea would encourage carnos to hunt larger dinos
You should only get personal siphon if you kill something your size or bigger
yeah i can see that
Why should your friend who is sitting in a bush half health get hp back if you killed something by yourself
again
this is encouraging dinos like carno to kill things that they wouldnt eat
also this
For example alo hunting stego
i suggested this
Maybe stego could get siphon if they kill their ideal hunter?
herbivores should NOT have a perk like siphon
herbivores SHOULD NEVER have a perk like siphon
yeah nah
Fair enough
herbivores SHOULD NEVER be actively encouraged to hunt down and kill other dinos
battle hardening should be more for herbivores and siphon should be more for carnivores
I wonder how a combat logging sytem would work
i think battle hardening works for any diet, but carnivores shouldnt be able to get siphon as well as battle hardening
should be one or the other
Like you get hit and if you log out in the next five minutes your dino loses like 30% of growth
Would maybe stop people from escaping momentarily wallowing and logging
this means that ppl who have to leave because of real life are punished
siphon is intended for carnivores
Maybe that's not even an issue I haven't played in a bit
i kno
it isnt
well even if you dont agree with siphon that's just one of the perk ideas i had, i think battle hardening is pretty great
i dont agree with wut ur presenting siphon as
i like the idea, just not exactly how ur saying it
also brb
Also 10% is a lot of health
it's pretty easy to lose 10% health from a utah as a carno to be fair
Like if you have something tanky and they get 10% of their health back that's an extra 10% you have to whittle down
10 second cooldown before they get the health tho
also an uncancellabe call
meaning u can go in for a bite
I feel the concept is good but the way that strange solutions are introduced to combat problems isn't really making it better
What do you mean go in for a bite
i can see that
If you kill something and get the siphon why do you need go in for a bite
I'm saying
if ur 2 utahs and ur friend dies to a carno that has siphon
it has an uncancellable call so u can go in for a bite
and then 10 seconds before it gets the HP
I mean I feel like at this point the way it works is just weird
just my way of balancing it I guess
the carno can just run away until it gets the health but it still reveals its pos from the call
@remote cradle pachyrhinosaurus is already confirmed
You kill a utah and all the sudden you just make a random broadcast and have to wait 10 seconds for your health, Not to mention utah is not nearly as large or any larger then carno
Well why would anyone kill something if it forces you to reveal your positon
hp boost
if u wanna fight a stego as a carno and ur good enough to do it
its rewarding if u win
bc any health lost from the fight is regained
even if u reveal ur pos
Well yeah but even if you aren't going for an hp boost you still reveal your position just so you can eat
back
i try to have pros and cons for each perk
Like if you're full health and you kill a stego you just reveal your position?
yes
its better if u get more health from killing animals in ur diet
Your balancing this focused only on if you're in the situation of having not full health and are in a fight that's more then a 1 on 1
so i guess self defense is a bad way to survive
^ not to mention that
but u reveal ur position
So you don't want to do that
That isn't a solution
yeah it is
so a deino can run away?
i mean it can swim
You shouldn't put your life in danger again just because you defended yourself
im saying if a deino is caught off guard while its not near water (lets say theres a dead body that isnt very close to the water) and it gets attacked its screwed?
drag the body back to the water
These solutions don't make the perk better
ur saying that if ur a deino and u get caught off guard on land then the only solution is to get away in the slowest possible fashion?
If you have to save your own life you end up risking it more?
I see what you're saying
For example you get attacked by a bunch of utahs and win then you are possibly forced to fight more things in the area because you call unintentionally?
what are some ways you can make the perk more viable
this idea started out needing some small adjustments but now you've defenestrated any good part of ur original idea
defenestrated means "to throw from a window"
english is fucked up
It puts you in more danger then it saves you from
Go vote on my Pachyrhinosaurus idea ;D
ight so if u could remake siphon what would u do and how would it work
I would rather be 50% health and know that nothing is beaming towards me due to a call, then be 60% hp and have the fear of something coming for me
You get siphon when killing your ideal prey
The pachy idea is fine as long as it has good fracture damage or else it is peepeepoopoo
Pachy would be screwed with those stats and no fracture imo
fracture likey wont be rng
Never balance something around being in a group
at least i hope it isnt
fair
But if they wanna add on to something that’d be fine too
idk if i like the pachy idea
After all they do nerf / buff everything
ex. Utah gets siphon from tenno
If you balance something's viability on being in a group it actually reduces the chance it will find a group to begin with plus it screws solo players
- Make the amount of health gained depend on ur diet
- Remove the uncancellable call and replace it with a short animation
- The health gained should only be divided among the group members within a small radius of the kill
- You only gain the health once you start eating
I agree with every one of them but the last one
👌
I changed it to 5,200 hp cus i have a good point
It can still easily get ko’d solo
But it will have some what of a chance
Cus u*
It shouldnt have below a 50% chance of survival against things it cant run from
That is poor balance
the whole point of siphon is to heal faster right?
u should only heal after the fight otherwise a grp of carnis fighting a grp of herbis have an unfair advantage bc they can heal mid fight while the herbis cant
Ik but its still considerably strong and it has a stomp
right but last night i killed 2 tenos as 1 utah
its not that weak as u think
if the the teno body guarded
And its faster than diablo
i wouldnt get anything
except there isnt a pack of carnivores in this situation
Faster than legacy diablo
true
this game is meant to be cruel
i did research on pachy before I actually tried making it into one
for the game
Cant be as strong as trike lmao
Huge size dif
A fair chunk of dinos are getting speed buffs from legacy
yeah but ur using legacy stats
@crude gyro i dont think water does anything. you can jump off a mountain and land in water unharmed, but if the water is too shallow, thats when you take the damage from the ground you hit underneath
I'll make another suggestion all about the comfort of ur dino
???
or buff
for example
u mean a stress system?
if ur around too many of ur species (overpacking) u will randomly bite them
given like
u been around them for 20 mins
honestly there are some good ways to implement a stress system
this isnt one them
if ur around too many dead bodies as a herbivore u will make animations that leave u vulnerable to attacks
idk i just dont like overpacking and body guarding
especially because right now
there is no reason to not do it
i came up with a way for a stress sytem to work well and now i cant remember it
i think it involved ur dino's heart rate or smthn
The overpacking one wont work it can easily be avoided
Right that makes more sense, but it should dampen the fall a little bit at least. I fell once from south waterfall in the cave where the water comes from, into the pool below as a Utah. The water isn't too shallow there, wouldn't think I'd die from it anyway
Not talking ab an open stress test for 1 dino lol
I was thinking about making a suggestion for rex
and giving it a new mechanic
alongside its pin-down
also the best way to combat overpacking is by adding a vibrant pink scent trail for over-packers that can be smelled from far away
that way u can avoid them
i guess thats unlucky then, where you adult? or baby? cause if you where small you might not have had the health pool high enough to survive
what do u think about making rex's irl vocal sounds a fighting mechanic
when rex does the low pitched sound it made irl
it would act like a call
anything allo sized and smaller
will make its screen slightly blurry
lmao no
and play an animation where it shakes its head
ok yeah ima stop u right there
This should be reserved for a defensive animal
Like para with his loud ass honk horn
realistically it makes sense
Not really
you'd feel something from a rex call
Feeling something that makes you do an involuntary animation for ??? reason?
it wont stun u or anything but it will force u to trot for like 5 seconds
Yikes
5 seconds sounds small but in reality thats like an eternity
dude I just dont want bush hiding ambush rex anymore
So all the rex has to do is call and youre fucked plus its fracture and speculative grapple
Sounds fun
forgot to say
ur saying an ambush hunter shouldnt be an ambush hunter
that doesnt make it any better
No thanks
if ur across a field it will do little to nothing
also
long ass cooldown
it will only be able to do it every 20min
i dont like the idea of completely "free" abilities
no no
press a button and cc everything in a radius? with no other skill involved?
it can only do this https://www.youtube.com/watch?v=SpO_ov2iWyI every 20 min
In prehistoric Hell Creek, a monster's presence is felt, not just only heard.
Artwork by RJ Palmer
Sound Designed by Jack Mills
only the very dedicated rex players will still play it even if it means they can only call once every 20 minutes
Rex will have fracture to stop victims from running away it doesnt need an AOE cc
how are u gonna fracture when 80% of the roster can outrun u
and what can't outrun u
will fuck u up
By ambushing it
AMBUSH
Get it by surprise
REX IS AN AMBUSH HUNTER
right but
literally rex's entire niche, ambushing
i know
and we dont know what rex's speed will be either
but if it isnt going to be faster than legacy
or same speed anyway
even if u do hear rex
or see it coming
u can still gtfo
Dont base on legacy stats
that means it failed the ambush and likely the hunt
legacy is what made the isle
it happens
then its the rex's fault for not hiding well enough
Also most of what rex is supposed to be hunting arent the super speedy dinos
true
this game basically runs by the rule "reward the smart, punish the dumb"A.K.A survival of the fittest
if the rex wasnt sneaky enough then boo hoo, that just means u get to live a little longer
So if you fail to ambush a galli then boo on you
rex can run quite fast for a size for a very short time, indicating that its an ambush hunter, with the diets forcing herbs around the map, it could wait around there for the opportunity
they dont really go for realism
although that may be true
they might just make it faster than it should be with shit stam
They try and make the game realistic within the bounds of balanced and fun
And jp ^
sort of
lol like carnos stam rn
its so shit
which isnt realistic
like a carnos stam irl wouldnt be bad with a fast regain
it would've had good stam with a slow ass regain
Isn't carno super fast though?
so im suggesting a stress system that would affect your heart rate
basically if you get too stressed u die (but this would be after a while and only if there are enough stressful things around u to cause ur heart to stop doing full pumps and instead start spazzing)
and once venom is added if ur too relaxed u die bc ur heart fuckin stopped bc u got high off of a dilo bite u moron
DONT GET HIGH FROM DILO BITES
not talking about game balance
Isnt the point of carni to rely on hunting and be a challenge?
Only small animals should be able to satiate any hunger on bugs
its a t rex. probably the strongest apex, how is 20% of the roster going to fuck you up?
rex eating a roach
Yeah carnis dont need a grazing equivalent lol imagine an allo eating worms out of a tree hell no
i mean
irl carnivores sometimes eat a leaf or two just because there's nothing else
but too much plant food and u puke
speaking of which
If you cant hunt anything as a large predator with all the ai that will be around plus players tough nubs, small animals can eat bugs thats fine
i think that all herbis and all carnis should be able to eat leaves/meat, but puke if they eat more than 1 piece of the opposite diet
Dont predators typically only snack on leaves/grass when they are sick?
Aside from fruits, which could be supplemental to anyone i suppose
no questions about my suggestion?
@hybrid matrix I have no idea what you said but im intrigued, can you explain?
@drowsy cradle Please use the troubleshooting channels for game assistance
so is evirma chat general, species and/or local?
local
nice thanks
Sorry for the late response, I was watching a movie. What do you need me to explain?
just how would it work, you said you could die from your heart beating too fast or too slow. but how would your heart rate increase/decrease, you mentioned venom and seeing a predator, so would you just drop dead because you died of a heart attack after you saw 50 utahs sprint out of the trees (you might as well)
Yeah i didn't have enough space to clarify
U wouldnt die from a fast heart beat unless u saw something so terrifying that ur heart just spammed
Spasmed*
Also sorry if i type slow, I'm on my phone
And u wouldn't immediately die from venom slowing ur heart, it would be a warning that you should stop getting high off of dilos
so your a stego just strolling and you see this thing (idk if this is even planned anymore, it probably isnt) you might just drop dead because you got scared?
I got a question about servers on Evrima, I posted it on the wrong section on discord lol
Sooo... Can EU based players join US servers? Kind of curious since I cant find a server that I play on Legacy. They have an Evrima server but for some reason its not on my server list
Also I think I'd even drop dead scared as a Utah if I saw that
are you on the qa branch? because you can only join official servers.
No, Public Evrima
I even changed my max ping to 5000 on ingame steam settings
idk, i havn't played the regular evrima in so long. maybe ask in #401464048610312195 someone could probably answer you there
Oh okay, well thanks for trying to help ^_^
I mean that's how heart attacks work, but not in my system
U would have so much adrenaline in u that you would rocket away, but if you look at it too long without doing anything then ur heart beats so fast that it just shakes in place and you die
Also personally I would drop dead if I saw that
idk if I like that. I could see it being a good human system, especially when agaist things like the tribals/cannibals (not like your going to survive very long against them anyway)
I mean u should be running away, if u don't then u'll die anyway bc it'll kill you
eh, you should probably hide. and if it comes to it, try and get a point blank shot with some sort of powerful shotgun
Not killing the hyperendocrin colossus with a shotgun
oh, i thought you were talking about cannibals/tribals v mercs
Oh yeah I meant the hyper colossus
anyway, thanks for the clarification, im not sure how much I like it but its an interesting idea.
U shouldn't have a heart attack from a tribal
Glad I could help
When my slowmode is gone I'll clarify my suggestion
idk, I would shit myself dead if I saw one of these but im not a merc so 
Ima go watch YouTube videos
@dreamy wharf i like all of it, some questions about the territory system, or, rather concerns, why have the animal randomly broadcast? shouldnt scent be more than enough if its apparent, i would hate to loose my ambush spot as a rex because i crept into the territory of another apex, and, would these things like food satiation and the territory challenge scent be visible to other animals?
and if you log out, would your territory stay on the map, or disappear? would the challenge be a thing if the defending apex isnt in the server
The visible outline should be a particularly clear indicator of walking inside of a territory, plus, you have a five second leniency. The scope and size of maximized territories can be attributed to a region. It's there to indicate the general direction of where your aggressor is ontop of announcing that you're in somethings' territory. The idea is to have apexes steering AWAY from eachother.
If you log, it just goes away.
So that way something else can just take it.
And if you log in where the territory is, you'll broadcast but you'll be able to get away since they just know the relative direction you're in.
If you're worried about spawning ontop of an apex in their territory, they're fluid
still dont get the broadcast thing
So that means if you do spawn in a apexes' territory and you do broadcast, you can leave if you hustle. You'll just be in very much so super danger.
and would the territory be like, taking a few chunks out of the map surrounding the nest/den or would it just be a circle around the apexes territory
Later on I'm thinking of specifying particular apexes having particular territory shapes, but, I feel like just having a basic circle is fine especially for now.
Since, say you're a deino, you can't have like a weird cone for a territory.
'Cause that'd kinda fuck you over.
imo, taking map chunks would be better
Define chunks.
do you have a map of spiro i can use to provide an example?
yup
If you mean pre-set chunks of the map, that wouldn't really be ideal imo. Like, if you have to go to a particular area to set up a territory, people would automatically know where apexes are regardless if there's an active territory there or not.
But if you have territories that are established as basic radius' that can be placed down practically wherever, apexes aren't just collectively fucked.
Zann bro I love the apex thingy, but I think you should tweak the territory mechanic and attach it to Nesting. The buffs are great and instead of plopping down a marker, now you can have a mate and plop down a nest begin the center of your territory.
That's a really good point.
Finally, someone who uses black blackground and white letters.
Would a good compromise just have the central marker be a nest? That an individual of either gender can place down?
Instead of like some weird den thing?
'Cause I think I have a nest example labelled in there?
I really wanted to have the actual background be not blinding white, but, sadly I can only just do the page background.
One of the bigger reasons I hate docs is that they're just so hard to read.
alright so, lets say each chunk of the map has a specific value based on what prey items are there and how frequent player activity is, the red territory would have lower value on most of its larger chunks of the map but a larger land area, each chunk would either have higher value or higher land area to control, water would be hard border points, and borders would be predetermined, so certain spots would be contested areas for control from certain predators, say spinos would really want control over center while a rex may want the area around the radio tower, the den point would determine what chunks are in your territory, knowing where to place a den more effectively would help define a more experience apex player. hope this makes sense
I'm alittle lost. It's just my smooth brain not functioning, hold on.
Oh.
So you're saying that the map is divided by individual segments.
rather than having a giant mess of circles spread around the map overlapping on eachothers territory, and it would also provide water as a neutral point for things to travel across
Each of those segments have differing values.
yes
so say, shant diet item is in the far north where the spire was, red territory is gigas who really want to eat shants, it would be the smallest chunk in the giga land, while they also took a few larger areas that provide a more stable base of control rather than plopping the den smack dab in the middle of the territory they really wanted
Yeah the nest would have a kind of marker or logo on where its at, while in this artificial territory the animal in particular would get a buff, and the territory buffs will depend on how many eggs and the durability and stability of the nest and so on '
I think I still prefer having a more dynamic and less limited territory thing. It my just be my own personal opinion, but, I don't really like the idea of having to find a specific chunk of the map that's probably just infinitely better than others.
I'd much rather have it to where if a player notices a particular species going to a area or it has high traffic, they can plonk down their nest there. It's just alittle more freedom.
i loved nesting in the woods in a random location, it was spooky and should be haha
if anyone who is capable is reading this, can you please restart US #1 server, it is running very poorly
each area would have its own value to differing species depending on diet and movement of players, say on one server a herd of trikes makes their preferred range around where the shant food is normally, on another server shants are there, that territory would have more value to rexes on the trike server than on the shant server, but have little value if say, dryos moved into the area
@strange wave why ❌?
if they're gonna do a tug of war I can't think of any better way they'd do it
dont like the idea of a tug of war mechanic thats hard countered by groups
did u miss the part where I said u can release RMB at any moment to let go
thats the thing
??
if it locks you in an animation with the animal but you need to let go to not get murdered by their group
people will always be travelling in a group because the deino just wont be able to grab them
to be fair
if you lunge into a group of animals that can threaten you
that is a risk you choose to take
another thing that puts solos at an extreme disadvantage
smaller shit like Tenos or young Stegos could still get instadragged
this is just for the BIGGUNS
people already play Stego because it can't grab them at all
Hm, not sure on the overall idea, but there's something I like in there. Zann.
but aren’t they in a group?
lunging into a group of animals that can fight is gonna be a risk regardless
my idea is basically no more a commitment and risk than Utah pounce
@barren zephyr nice merc ideas. Making them like tourists/foresters instead of mass killers will leave enough room for the animals to live their lives.
Where can I find the channel description? Are the devs taking notes of these feedback channels?
except that part where... you know, Hunt the most overpopulated species on the island to be more in line with others. that
looks like mercs are going to be doing quite a bit of rex hunting
@swift dew yes, but that will keep things stable so it's not bad in my opinion. I think that servers without humans should be considered though, given the huge impact they will have. Things should be stable because of nature there
Late sorry, I was out driving.
From my understanding is that you're proposing specific segmented portions of the map that are claimable. Each with a differing hunger drain multiplier depending on the specific species currently residing there.
I have 3 main problems with this.
One, is that because the drain multipliers are effected by what is currently within those territories, you can easily abuse them by having a group of something else fuck with the multipliers just by being there. It isn't fun that your shant highway has lower values because a galli flock showed up.
Two, is that if you tie individual drain multipliers based on particular species living within that segment, I don't like the idea of having to have a spreadsheet open to discern the individual things that affect multipliers. Plus, you then have to make some weird calculations if there's more species there.
Three, is that how do you discern what is currently affecting your satiation multiplier? Do you have a menu that allows you to see what currently is living in your area or do you just kinda guess and then suffer because something else is there but hidden? I feel as if it's just overly complicated.
I'd much rather have it to where it's simple. You plonk down nest, you maintain your territory by pretending to be an actual dinosaur, and you gain satiation multiplier based solely on how large/well maintained your territory is (that could be explained in a single tip). I will try to explore different ways to go about this, but, I feel as if this is the best way to handle it now.
Any pointers?
Well, I like the concept of small-built structures which signify territory, but that's about it.
The idea is either incredibly balanced, or unbelievably railroady/forceful.
or both, really.
In essence, if the idea was to be implemented, it would have to be good enough to where apexes would do it, but not too good to where it's basically forced on them.
And the issue with that is that you'd normally balance for apexes without the territory, which would then make the apexes with territory basically insane, but if you balance apexes assuming that they use the territory, anyone who doesn't is forked.
Yeah, the idea is that you're encouraged to but not forced. Apexes in general have their satiation benefits outside of territories.
For instance herbiverous apexes have a consistency bonus
Carnivores have a weight threshold bonus.
So, they can do whatever they're pleased to do, but, they're encouraged to do certain things.
Not sure why you'd balance something around if they choose to stay with a particular area, but, that's something else I feel entirely.
Besides, I think I made mention that apexes shouldn't be having default strain-like hunger values.
Idk why either, but it's a possibility with any idea based on how reliant the devs would make it.
I also do not mind longer hunger times, but for reasons outside of the doc.
That'd be really silly tbh. On the balancing things around staying in a particular spot I mean. Imagine nesting and you're just nerfed because you're sitting still. KEK
Is N6 official server still down?
I mean, going around looking through your "territory" and hoping to god and jesus christ your prefered prey is there doesn't seem like a good alternative.
You should not ask that here.
That's why territories don't function like that, unless you mean Bork's thing.
The idea is that you cover a smaller area instead of wandering, but, you can gain satiation from more things.
Dietary objectives are mostly outside of territory things in the sense that it isn't affected by territories.
So if a rex needs to eat hadrosaurs, that's his dietary objective. If he wanted to, he could set up a territory where hadrosaurs eat their specific dietary plants but that's it. You're not being controlled by your territory outside of minor comfort objectives which aren't really 3rd party player reliant.
Hm, so the territory would serve more like a past time during the downtime between hunting and fighting ?
Sortof. Yes, in the sense that you'll most likely be seeing players scout regions and prep their territory based on their interests before or between hunts. I don't mean that in the sense that you're straight up instantly deploying a territory right before a hunt just to exploit the boost (there's a five min timer in place for something like that ontop of your territory being microscopic at first).
It's an investment.
If they choose to settle within an area for whatever reason they want, then they have the opportunity to do so that helps them stay alive.
Let's use rex as a basic bitch example, if your rex player (andy) find a place that has loads of herbs that are relevant to animals he's comfortable hunting, he can choose to set a territory there and benefit from his patience.
Likewise, if andy decides to nest and there's a valley with particularly decent traffic, he can do so as well. Not having to rely on very specific animals for satiation that may or may not even be on the server, he's granted the leniency of being able to not instantly starve because of the extra mouthes he has to feed through the extra work.
If that makes any sense.
You made the territory mechanic too powerful for it to just be "a choice"
I'm re-reading, the benefits are enormous.
not to mention that the "small outline for territory radius" is exploitable, and the entirety of the confrontation mechanics are so unnecessary.
This is no longer just your territory, it's now basically your fridge, your alarm system, and can quite easily kill you at the same time.
Anyone who doesn't use it is at a severe downside, but simultaneously, using it can kill you just as easily, both due to rather excessive reasons.
And I'm just assuming the bare minimum for the benefits you gave the apex in it's turf.
So what would be a solution of yours?
If you want it to be a choice, cut down on the benefits, or at the very least, ditch the territory radius outline/confrontation mechanics, so that the apex player holding the turf is not at an inherent disadvantage.
If someone walks on in, have the comfort build-ables with your scent be what they locate first.
but have those also be rather hidden unless you can specifically smell them.
(so the random trike/dryo/rat won't see it and just laugh at you and walk off whilst telling the entire discord about it)
"So that the apex player holding the turf is not at an inherent disadvantage".
If you mean the boadcast, that is only a thing for transgressing apexes. The owner doesn't suffer a mandated broadcast as that would be silly.
In terms of the confrontation things, I'm not really seeing how they're necessarily negative or complicated. The broadcast is something that will probably be changed.
the territory radius outline is the disadvantage, the roar one is just your early attack system.
Ah.
alarm*
basically, imagine you have to go through an area
but Mr.Douchenugget has a territory
welp, say goodbye to any ambush ability you had bro.
the mix-herd potential is also insane, just sacrifice people to one apex and have that serve as your alarm system
Alright, here's a compromise. Rather than a large radius game-y line, how about you those comfort objectives for the territory have more merit? For instance, opposing apex players don't see a flashy line, rather they can smell scent spots and other clear indicators of a territory.
See, that's fine, as long as THEY are the only one who can smell it
and the indicators are rather camouflaged.
I know, just making sure.
Scent markers.
etc.
So, to take away the feedback, it's tone down some of the benefits for territories and make the confrontation mechanics more grounded friendly?
and less "pushy"
Define.
have it so you can challenge for territory but you are not forced to, an automatic broadcast and increasing scent clouds forces you to fight.
an increasing*
english is hard rn.
@rare pond its bite force is low BECAUSE you aren't supposed to bite prey to death
I feel an automatic broadcast can definitely be thrown off the table, the scent clouds I will not budge from. To prevent players from just being overly friendly to apexes within their territory, there needs to be some sort of serious threat or issue other apexes bring.
Food.
have the shrink require action against the existing territory markers.
I don't think it's a good idea to just have apex players not be detectable at all. The huge scent clouds is if they're in there for a significant time.
so you can sort of cause an engagement if the defending apex wasn't throwing their markers around like a hot potato
the huge scent cloud just clogs up any ambush potential the attacker might have, which should otherwise be a very valid option.
As killing the opposing apex is fine in both of our books.
Ah, let me pitch a compromise for ya.
So, instead of it being based on "if there's another apex in your territory, it shrinks" it's more...
Your territory will shrink if an opposing apex actively is sabotaging your territory by taking over individual things.
Like destroying things or replacing scent markers.
That would work.
Yeah, the scent cloud only really appears if they're in there for a long time, it's incredibly gradual. If the opposing apex acted fast, he could potentially ambush the residing apex.
But honestly.
Apexes are so fucking loud.
So big.
I wonder if the footprint thing alone would work, as those are orange and buffed up as well.
Then why is that they only way to get a kill, if its not an apex which it possesses the colors of an apex then it would be understandable, but its identified as an apex in the game
You can still have an apex that isn't left click = win.
You are playing deino wrong if you are spam bitinf
Just because it relies on a certain method of hunting, does not mean it suddenly isn't an apex.
Its bite is trash, you are supposed to lunge at the bank and drown anything smaller than a 70% grown stego
Assuming you haven't wasted your stam beforehand, your lunge grab is usually a death sentence to what ever it hits
It's honestly a shame how so many people think something is too weak because it actually has special mechanics it needs to use
Instead of just spamming bite like legacy rex
It's just old stigmatism I think. We've had a solid six years of things being primarily "LEFT CLICK TO WIN".
Yeah hopefully people get used to it, so many rex mains coming over and expecting deino to be water rex or something
Which would be boring as hell
Deino is fine. It just needs its hitboxes fixed and more, deeper water
Deino should be able to bite and stegos head and yank that shit off.
I mean look at the size of that jaw.. and the size of that head???
They're not really built for pulling or cutting things stupidly well.
There's definitely something they could use, but, I feel it's best as a sortof tug of war thing which puts that stego in a incredibly vulnerable spot.
They're giant clamps, why not clamp down certain things if they get too cocky along the water's edge.
I don’t expect a deino to literally be able to bite a stegos head off or anything the deino just clearly could do some damage while biting down on the neck, same with the leg since their bite force is so strong. Factors like health, stamina, weight should all contribute to the likeliness of winning in this game of tug of war.
With fractures, you'll most likely see deinos being able to induce some bone busting moves on a stego's legs.
Gosh I hope so.
Same.
Make it so that they can’t just dodge and quickly run away.
With the broken hit boxes-
Well.
They should be able to dodge and get away, but getting bit once by a croc shouldn’t just be like an ouch that kind of bleeds and then just run away like you weren’t bit by a massive croc.
Bit down on a Utah’s ankle as even a smaller deino and that Utah’s not going to make it very far from the edge of the water.
I don't think we'll be seeing such massive fracture damage from deinos that the babies will be crippling utahs in one bite.
But, there's definitely something that needs to be done about the cockiness about things like stego.
While it's absolutely not a land predator
Stegos shouldn't be fishing for deinos like they are now.
Idk why people decide to grow stegos for 5 hours of their lives only to go and abuse crocodiles for fun.
Because they can easily do so now.
Which honestly
Even without buffing deino directly
If the mapping was better, alot of issues wouldn't be as bad.
The introduction to small sheer dirt banks would make certain areas completely safe for deinos in shallower water.
Introducing main river highways that are colossal would be a big improvement too
Water foliage as well.
Etc.
Y'know, like deinosuchus' spawns not being so easily campable because they physically cannot leave if there's something there.
Looking at you, south spawn.
With time, I’m afraid..
Im excited for little places for baby crocs to hide.
Logs in water, lily pads to hide underneath, aquatic plants and the like.
Oh yeah. Like, if we brought back the actual water grass with the giant lilies baby gators wouldn't be as fucked as they are now.
Not to mention logs and more hard foliage, ye.
They’re free food in the barren mud...
I like to do a level of realism while playing and just looking under the water takes me out of it.
((That’ll also benefit beipia.))
Honestly I imagine beipi will be like a bullet in water that can actually maneuvere around.
So even if he has foliage, he might not absolutely have to use it lmao.
That’s very true. imagine being able to store baby beipi’s in a dam like you’re a freaking beaver. You enter in the dam like structure from under the water, or make holes in the side of banks like a muskrat and hide in dens. Or just nests :)) it all excites me.
Also beipi should have the mobility in the water similar to a penguin.
That's what I was sayin', I feel like that'll be the case. A combination of duck and penguin.
I love beipi so much..
Such a simple, terrifying life as a duck thing..
I’m also excited for austro raptor. Anything with an aquatic swampy lifestyle at this point. Z
Ye
@limpid valve its a bug, not currents
@flat crypt Maybe you shouldn't mix-pack ?
You can have important info that isn't meant to be beneficial to the other people. Plus herds are a thing
Mix-herding is discouraged too
You're just not supposed to communicate with other species in this game.
Which is an absolutely wild take
Again, I get what they're going for but this is so incredibly out of place for a multiplayer game, regardless of the genre it's trying to fit into
No, it's not. It's a survival game, not an mmorpg. Having inter-species chat is much more out of place.
yes
It's mostly a survival-horror game, but it is still an mmo (just not an mmorpg). MMO just means massively multiplayer online
interspecies communication is rare
