#general-feedback-discussion
1 messages ¡ Page 685 of 1
It's even more boring to have a chore of growing other dinos first before you get to be a big baddie
I just yeeted myself off a cliff by accident as carno lol
F
can't see much in the thick brush
i just told you what the long term goal of the game is, become the best you that you can be by getting the perks from going to the forever sleep as an elder multiple times
but wrong channel
I really hope the perk system doesn't direct affect combat
Like the mutation suggestion
Growing to elder to to have more health or somethin
combat in this game also is so boring. whoever get the first chomp as adult wins
Not necessarily
need some critical hits or something different
r u sure we're talking about the same branch?
Yeah are you... talking about legacy?
to me it looks like ur talking about legacy
locational damage is a thing, at least in evrima if you talking about legacy then yeah, legacy combat sucks
Critical hits tend to be RNG and that's lame. Critical locations to hit is good
Something to aim for not time at or angle at
i dont think there is locational damage. the crocs dont evne have a collider on the tail
also
if perks directly affect stats then it should be like "health/weight+ but speed and stam drain-"
There is headshot damage rn
đŹ
When more combat mechanics like fracturing come out locational damage should be a lot more clear/fleshed out
the only perks that should boost your character without penalty are the elder night night perks, the regular perks should have benefits in one area, but problems in another, such as more weight/health, but you are now slower (which is bassically what derp said)
absolutely, gain in something should decrease something else. Trading stats instead of gaining
Law of equivalent exchange 
if you have different things to choose from there doesnt have to be a downside cuz its variety in what you choose
wut
yeah but they elder perks shouldnt affect stats then
it should just be stuff like greater scent range, or slower hunger drain, stuff that doesn't give you an advantage in combat
????
It's sacrificing some of one stat for more efficiency in another depending on your playstyle, what's the issue with that?
eh, I'd prefer if normal perks are just QOL things and elder perks give you a positive and a negative to create new playstyles
why would there have to be a downside in another though
the problem is that the perk has a downside
Precisely, I dont wanna fight something thinking I can win when they are just goin hehehhehhehhe I have more health and stam and bleed resistance because I became a grandma 10 times there's no way I can lose
because then its just an advantage
wrong because everyone can choose the perk they want
so people arent out right better than others
so if everyone has the same you dont have any advantage


yeah but nobody is gonna do that
everyone will get different perks
meaning that combat will always be unbalanced
yea and thats good
....
imo id prefer the opposite haha, give you flexibility to change your playstyle during your life and make it so you dont have to fully commit to one

splaashed dont u see the problem with unbalanced combat?
i dont wanna have a croc standoff where the first bite just wins. if you had perks you would have for example a damage advantage if the other one went for a speed advantage. and if you have a stamina or speed advantage you could get away from them
ok theres no way in hell that damage perks are gonna be a thing
thats just flat out stupid
could also be something where they bleed out quicker or need to crouch in order to heal or something similar
damage perks are like legacy rex (or deino)
everyone flocks to it
and then the ppl who try to have less popular perks get shat on\
It would be more like. One of you sacrificed speed for hp, the other sacrificed hp for speed, you will likely win the facetank but they have the advantage to run away now and you don't
đ¤¨
wuts the point of either of these perks
and also
a perk for bleeding out faster is a dmg increase
and wtf is that second one
i....
im speechless
i have no words
whatever
If it did 75% of original bleed damage and it just drained 25% faster per application it could do something but idk what the point is really
no rlly
explain
Draining less bleed but doing it faster could be a perk rather than just draining bleed faster with no sacrifice
if you would have to crouch to heal you could chase someone to death till they bleed out so you force them to attack back or die unless they can get away as raptor with jumps or water crocs flying pter
What
this is legacy combat
legacy combat
IS THE WHOLE POINT OF EVRIMA
EVRIMA IS SUPPOSED TO BETTER THAN LEGACY
:)
does that clear it up?
?
in legacy a utahraptor could kill a tyrannosaurus rex
i only played evrima
with perks like the ones ur suggesting, that could come back
@tranquil frost they have hypsi start at adult rn because the juvie would be so small it would be abysmal in the current ecosystem. Also wrong channel
Ah ok
Imagine troodons getting a bunch of venom perks and 2v1ing a shant lmao
Why flat damage perks are bad especially if they can be stacked
also what i dont understand is why crocs can only right click (grab attack) from the water to the land but not if they are in the water
@hard bane ptera weighs less than a dryo and can only pick things up with its beak, the only things it could kidnap are compies and juvie hypsis or straight up fresh hatchlings lol
Imma need someone to tell me how the taming system wouldn't be completely ignored, because as I understand it, it is a negative for both parties involved. I understand there would be forceful coercion but people have already expressed that they would not cooperate while playing dinosaur.
Best to wait on quetz for any predatorial gameplay, ptera is a scavenger and fisher
if u dont cooperate
the tribals kill u
Ah, I see, point taken. Grabbing fresh juvies would still be fun haha
simple as that
Maybe our murder giraffe quetz can grab kids and throw them off a mountain
That would be fantastic
unless the utah is enslaving the tribal, i mean for all we know this could happen. our utah is a jp raptor clone and they were saying it was the second most intelegent animal in the planet (second to humans ofc)
That's why i claimed it was a negative, tons of effort and maybe lives wasted on capturing.
not much effort if there are hours of ur life at stake if u decide not to listen
But then you're playing a game on rails if you're captured. lotta keyboard smashing and monitor punching in both scenarios.
arent dolphins also very intelligent
wut does that have to do with anything
im not talking to you
Question is still valid though
still dont know how this has to do with anything but anyway
i remember the talking about perks, and they'd be things that would affect your survivability by a small amount, but not anything like "X perk gives more damage".
For example: extra 5 minutes underwater as a deino, less stamina consumption climbing altitude on a ptera, increased jump height on a utah, improved braking on a carno ect
bearing in mind these are examples, not what they decide they could be
but from memory i think they said they wanted to avoid having damage perks ect because... well, people would feel like they have to take those
yay
has the new dinos came out yet ?
Not other than the stress test
ok
lmao "utah is underpowered" you should be a comedian broh
I mean itâs not THAT strong, but it definitely isnât underpowered
it's excellent in groups right now ans still survivable on its own
two Utahâs can shred a carno pretty easily too
two utahs can shred deinos and stegos
Scam game
buff utah give it kaio ken and lazer eyes it's too underpowered i can't oneshot a carno
no no, it HAS to one shot rex!
utah broadcast should deal AOE damage and inflict full fracture damage
i dont see why not 
yeah seems like a perfectly logical way to fix this poor, underpowered and neglected dino
scam
and while we are at it lets nerf dryo, its the most op dino in the game
nerf ptera and give it -0.1 stamina
ugh yeah the fact that i, the amazing utah, can't just walk up to a dryo and kill it without it trying to run is absurd
it should be balanced like the taco ai in legacy so it can't escape
legacy was way more balanced because utah could kill apexes by biting their legs just like intended!
600 pound gecko kills 8 ton monster-legacy
sounds balanced to me
think Iâve heard some rumors of a Utah killing a pue. Honestly, I believe it.
As a solo Utah Iâve held off 3 adult deinos at once
utah needs a buff
And when 4 more came another Utah came. Sure we didnât kill em. But everytime they came out of the water, we sent them running right back in
yes but wouldnt you like to be able to hold SIX adult deinos at once?
deino shouldn't even be able to look at a utah without taking damage
deino shouldn't even be able to look at a utah without taking damage
@paper oriole damn right
Yeah no
Utah is fine the way it is
âUtah is underpoweredâ 
idk what bio zmasher is doing as a utah but what ever it is, it isn't right
correction, "its way underpowered"
đŚ
isn't there utahs literally soloing stegos rn?
aren't juvie utahs kicking deinos' asses?
yes utahs can literally murder solo stegos itâs insane 
1v1
Scenario
I suck against stegoâs but as a juvi Utah I can send adult deinos into the drink lol
makes sense 
Give deino a tail slap attack thou. Please. Crocodiles slap lions like bitches if they get to close. I wanna see Utahâs fly
yeah it kinda baffles me that they didnt give deino a slap
both megalania and deino should have one
to be fair deinos usually run in the water to almost anything. I was literally a sub Utah and two adults ran back into the water
Yeah cause deinos know their animal is broken. And not in the good way
500 newtons 
hopefully when fracture comes deino can squish utahs it grabs too since it doesn't even oneshot utahs as full adult
I know itâs not meant for head to head combat. But itâs a pathetic giant skink that happens to like water
it really feels like something that was balanced for fracture but doesn't have it right now
Literally
needs better grab so it can grab while swimming + fracture while swimming/lunging
Deinosuchus needs high fracture if itâs going to have a meh biteforce
it's perfectly fine that its bite isn't meant to be its kill attack but it needs fracture and a more reliable grab to make it do what they intended
Playing deino feels like attacking things with a pair of paper scissors.
But itâs got the looks and size of something that would have jaws that could train over stegos-
But still itâs left pathetic and weak
they said theyâll be changing it once more playables are introduced so they may increase the bite damage
If they donât change it to a level where Utahâs get one shot, and stegos get 2 to 3 shot, head shot. Iâll loose all faith in humanity
Both stego and deino need a buff as bigger things come out
Or they will be merked by allos, albertos etc like total jokes
the only thing deino really needs is a swimming grab to be able to grab bigger dinos that are swimming because... buoyancy ect would technically make them easier to pull down. And the additions of fractures to it's bite.
everything else is dependent on a good map design in terms of being able to avoid getting bonked by ballsy land carnis/herbis. There's very few places you can bail right now to heal outside of swamp that... they cant just cross over and beat you while you're trying to heal.
otherwise it's in a pretty good spot as an ambush predator.
I think stego is fine as is. Itâll for sure be able to face tank allos and suchos if deinoâs 500 bite doing nothing to it is anything to go off
Whatâs the plan for allos bite?
@sleek ingot when you loose blood your heart speeds up, but your blood pressure is lower. Your heart then starts to spasm, in a process called fibrillation, where it has a sort of seizure. You would have heard of a device called a defibrillator, this shocks the heart into large, even beats, to stop it from spasming.
So no, your heartrate would no go down the more blood you loose.
Rn steg doesnt oneshot carno who is supposed to be a small game hunter so it needs a buff in the future. Deino could use a grab buff sooner imo
Alright, I suppose that makes more sense.
Also if they give the Allo, an animal which had an irl bite force which is at the strength of a lions, have a more damaging bite then the deinosuchus. I might just hop off the game and throw my computer through the window.
I thought the allo's lion bite force thing was debunked, tho i only heard it was i havent searched it up myself
Allo should rely much more on bleed and grapple than bite force though, I agree
Iâm in the dark on the debunk aswell
Pretty positive that Allo had a pretty decent biteforce for its size
But last I heard allos used their specialized teeth and jaws like knives to slash at prey and bleed it out
the hatchet bite? outdated last i heard, id have to ask more about it though
anyway, you wouldn't want to be bit by it 
anyone else have problems landin the lunge out of curiousity. like going straight thru dinos on lunge?
hatchet bite would look cool but not really necessary esp since allo is getting grapple
the isle devs dont really seem to care how outdated info is as long as they think it looks cool
hence the generic land theropod spino
But I really think deino should get its bite force doubled across the board. I donât care what other people think of it. Having stegos face tank 4 of something heavier than them without a care in the world. And juvi Utahâs surviving the bites of adult deinoâs is beyond the highest levels of stupidity. And if itâs not stegos or Utahâs killing deinos itâs other deino. But thatâs a personal compliant that has nothing to do with bite force. It DOES have to do with an adult stego and deino teaming up to kill me, as a fellow adult deino minding my own business
due to stego and deino taking the same amount of time to grow it makes sense that deino doesnt just 2 shot stego, or it would need to have a longer grow time than it, but it should definitely oneshot those scrappy novaraptor rejects, juvie carnos and raptors, and juvie stegos which it currently doesn't apparently
to be fair, a juvi utah surviving a bite to the tail makes sense, someone could stomp a lizard with high heels on the tail and it wouldn't die
with fractures however hopefully that juvie utah would get a broken tail and have his mobility totally screwed
Except a deino would either tear the tail clean off killing it through bleed. Or catch it between its jaws and do with the juvi what it pleases.
Lunge is buggy right now and using it against something like a juvi Utah shouldnât even be needed to kill it. Itâs a pest to something thatâs 8 tons. One bite should kill it. Period
Itâs a baby up against a creature that should be able to one shot itâs adults. But it canât even kill the baby of said adult
What kind of balance is it when said child can force said adult 8 ton monster to retreat into the water to avoid being bled out?
Tail attacks just do negligible damage now. You need to take the good with the bad ig
if the deino still can't demolish juvie utah with a tail bite after fractures come then there is definitely reason to rant about it
because that tail bite should cripple the juvie enough that its basically a death sentence
I guarantee you that fracture damage will not be revived in tail hits.
Kind of like BOB but without skills to allow it.
i mean it won't surprise me if they don't do the logical thing and make bb apply to the very obvious balance tools of theropods but i can hope
In the eyes of the devs they will use it to balance pachy so it canât tail hit and run until something is to broken to move
breaking the tail of a theropod should be a good way to cripple its agility so i hope they do it
Leg, body and maybe head shots will be
And I doubt they will
Sorry but with current deino. Iâve lost all hope in what they call balance
i mean, same kinda, not really because of deino but i haven't had faith in their balancing for a while lmao. but i can still hold a little hope and just be prepared for disappointment
like i think they got pteranodon mostly right at least
I hold a bit of hope to. For cera and magy. But after the larger things come in cera probably wonât be able to outrun or hold its ground against something like a sprinting Allo
i have like 0 hope for magy tbh
They got ptera right cause they have an example of what not to do. And thatâs BOB ptera
there are many cool things they can do with cera too but i'll just doubt it will get any of it
so i can be happier if it does
Also maggyâs defense might work for it. If they go the route I hope. Dinos that eat it will get sick from eating itâs skunk like corpse. Which would lead player killers to just hunt them for sport
But in a world of rules and restrictions. Killing a maggy wouldnât even be a thought unless your something that could eat it
i am an herbi main and i already plan on KFSing magy
hopefully it doesn't suck as much ass as i feel like it will but if it does i'm gonna have 0 mercy for that mistake of a roster pick
Also my cera âcounterâ idea. Is something I really hope they implement
Well atleast Iâm pretty sure maggy will be faster than stegos. So no stegos running around killing them
doesn't look like it will be outrunning allo though, can't even be sure on cera but if cera is slower or as fast as magy then i feel kinda bad for him
On servers without rules I think maggy will be non existent. But again it has a defense in being inedible to most carnivores. I donât think carno and bigger will be able to stomach them.
people in the isle kill for fun, the carnis and herbis both
So on a server where thereâs body down rules. And all that. It maybe useful
You wouldnât wanna kill something you canât eat just to guard it as you starve more
if it needs to be saved by bad rules on bad servers it's a bad dino sadly
I know unfortunately
lol they should implement dirty ramen's ptera spin but make it take all its stam
But maybe both cera and maggy get âcountersâ
cera and magy look about 50/50 in the concept arts, though cera is shown obliterating a magy while magy is just shown pushing cera over
My idea for cera was as goes. Low man wins the leverage war, right? Things upto the size of Allo if running at a cera can be counter. Cera lowers its body under the upcoming attack, and bends its knees as it sweeps the leg with its head, and then whips its body up. Tumbling the creature over it. Being a lot stockier than carno, bary, and Allo it could give it enough time to run away, or counter attack
would be pretty unique and make it so cera doesn't have to be awkward lightning fast to survive allos
Exactly my thinking
I know cera isnât gonna be that fast. And I know Allo will have a sprint/extra ambush thing under its belt. So in my eyes to compete with both the faster Allo and carno. Both being bigger than the cera. Give it a way to counter the speed with muscle and strategy
Play into what cera is/should be. A stocky brawler that chases smaller things off kills, and scavenges. But is powerful enough to defend itself if it needs too.
Also maybe incorporate the cera using its horns to bash the leg instead of just whipping its head into it. A horn to shin impact would definitely make a fragile legged carno think twice.
cera's horns look more like display than weapons though a non charged impact with them on your leg would definitely hurt like a bitch
would be cool to see a predator brawling with its build and weight rather than the usual bite and slap spam
at least defensively
Thatâs why im pushing the cera counter idea so much. It just fits with it and would be a unique but sensible way to keep cera relevant when larger faster animals come in later.
@rough dome
Why didnt you lunge the baby stego?
also did you bite its tail?
Locational damage is a thing
also if you were in a position to bite a baby stego, you could have lunged it
which would have essentially one shot the stego
So its more of you not knowing how to play deino then it being underpowered
Itâs not a matter of lunging it, or where your biting it. You. Are an 8 ton crocodile and your attacking a defenseless baby. A lunge shouldnât be whatâs needed to kill it. A single bite would crush it instantly. And it is under powered compared to what it could and should be.
its a video game
and its balanced around the current cast
âreal lifeâ doesnât matter.
and again locational damage exist
he could have hit the stegos tail
So your saying in your video game youâd like to see a creature with jaws bigger than its prey not be able to kill it with a single bite? Or a juvi Utah bullying fully grown deinos into retreat into water? Or groups of stegos standing on both sides of a water way swinging their tails in the water a just killing everything?
and its balanced around the current cast
@barren zephyr cause all of that is very well balanced if you ask me.
Those deinos must be trash then
not a single decent deino will die to a juvie utah
again, its not going to be the case when bigger dinosaurs that could realistically deal with deino are added
They donât die. They get punished. Forced to retreat to where a juvi Utah canât kill them. If youâd like I can show you how itâs done, and how I do this.
we cant have a OP super powerful so early
just kill the juvie utah
Alright. Grow your deino and Iâll spawn as a fresh Utah and show you what I mean
You CANT
As a juvi Utah you can hug the back legs and just bite all you want. Deino literally canât do anything to you
video?
can the deino alt bite you?
Alt bite, go to water
I donât record. But again. I could very easily just show you
what about alt bite?
That also doesnât hit
Going to water is the only option
Plus even if you bite it. You could only hit its tail. And that 20kg Utah could get away with its life from jaws big enough for it to live in
Start to see what Iâm getting at here?
seems like deino needs a tail whip
Not a general buff though
stuff like that isnt intented
It needs both a tail whip and a buff to jaw power.
thats dumb
why does it a need a bite buff?
the next bigger carni is 1.8 tons and is a small tier hunter
giving deino absurd bite force would break the game
Give the old damage number to its tail. Give the bite a 750 damage number. Adult Utahâs wonât get one shot on tail shots but all the young juvis will
old damage to its tail? Thats absurd
And adult Utahâs will get one shot if but in the body or head
250 N for tail damage
250 N for tail damage
@barren zephyr that seems fair actually
I can get behind a small buff
how many hits would carno tank?
A tail whip and increase to damage. Carno would tank 3 from 750
If weight is health like it should be
hmm
should tank 4
Carno tanks 3, Utah gets one shot
But considering the tail hitbox on carno 3 might be fine
This is body shots
how many would stego tank?
Iâm to lazy to do the math right now
But if health = weight they have 6000 health
I think?
They weight 6 tons
it would be a 5 shot
stegos HP might not have been buffed
no one knows atm
Which seems acceptable. A stego shouldnât be standing in the jaws of a deino trying to face tank it anyway
nah
then you get land deinos
2 deinos would shit stomp everything
just walking around on land, wouldnt be fair
this is why buffing deino is tricky
Would they? What do you think a herd would do to 2 deinos
nothing
2 stegos a few tentos
stegos arent fast enough
Could still kill it easily
how
are stegos galli speed?
Speed doesnât matter in this match. It matters about how you use your stamina
And as we all know deino stamina is awful. As it should be
and besides, balancing things around groups of players is dumb
what if there isnt 5 stegos around to kill the deinos?
So herbivores are supposed to be solo players?
Well you dont spawn in a herd
you spawn alone
No, but a baby shouldnât be fighting anything as is
is that relevant?
Weight is not = health
In a few ways it kind of is. If you spawn alone what would you do if you saw a pack of juvis or sub adults as a baby? Hide, fight, or run?
Are you gonna try to fight the bigger creatures?
well you run and hide, how is this relevant
Not to the situation. But you lead it this way
wdym
The point is if your a solo herbi player. You can easily escape a deino threat on land. Their stamina is awful and they maybe faster than an adult stego but they wonât give chase and leave themselves vulnerable. If they are do, they are as good as dead. A smart stego could solo force a deino retreat to water with ease. Thagomizer does to much bleed.
But in a group
A deino out of stam on land? Itâs dead. No two ways about it. Sure itâs bite does more damage but what good is that bite if it has a tento clawing itâs back as stegos block itâs escape and can tank a few bites and get some stabs in?
hm, makes sense
I would prefer if it was buffed to 700 and utah got a health nerf to 700
Even if itâs bite gets buffed to 750 not much will change. Stegos and carnos wonât challange it in the water but on land itâs same old same old. Deino gets stomped by anything that knows itâs weaknesses and knows how to exploit them. And letâs put a nail into itâs on land coffin. Make tail swipe cost stam
agreed
Itâs moving around itâs massive tail, why wouldnât that tire it? And once out of stam. A solo Utah would turn a deino on land to mince meat
750 is a bit too high though
What is current Utahâs health?
750
It could use a health nerf though to 700
which is what I want deinos biteforce to be
Guess thatâs acceptable
Would help out tentos and carnos too. But then again Utah was never supposed to be very tanky
yep, biggest buff to deino possible is making rivers deeper on average
Iâd say biggest deino buff is in water dino grab
Cause carnos still like to chase players into the water to finish them off as they tank bites. Which simply shouldnât be a thing
@barren zephyr yeah that happened to me, i just starved to death :\
@somber tree EU3 ?
Oh, I was the steg lmao
Haha...
Hope you donât make a hobby out of murdering deinos trying to log off took 5 hours for that lol
I guess you should hide to disconnect cause you were literally in the middle of the road so that's not really griefing
Sure I could have hid better yes I admit, but when youâre a stego you have no reason to just go killing things when they havenât done anything to you especially when they are logging off you literally gain nothing because you are a herbivore, which is griefing, I lost over 5 hours of time so you could have a little chuckle and carry on as usual. I understand it can get boring playing as a herbi for an extended period of time, but thatâs not the solution. @mighty escarp

ok so renciel made a suggestion that ptera should be able to pick up some babies under very specific conditions, and made a good case for why its needed and how it would add to gameplay for other factions besides just ptera, but it got hella hate?? Its the one w/ a picture of a ptera carrying a fish btw, but i just wanna know WhY
Because it really isnât needed
Pteras grow quite fast so I feel it would be a waste of development time
Ptera can kill stuff smaller than it easily and it would feel very unfair fir whatever being picked up
That too
Also Quetzalcoatlus is a thing that will be implemented
Really đŽ
Wow I canât wait for that I love quetzels
im thinking a mechanic where both players click lmb or rmb as fast as they can tho and do a little bit of damage to one another until one dies, gives up, or "looses" the fight, kinda like a small minigame?
Yes but why?
Ptera is perfect as it is rn
well they kinda explained that? rn ptera is spectator mode, u dont rlly interact w/ other players
@barren zephyr J love that idea
never seen anything die to ptera
Im talking about ptera dying
like even babies. never witnessed it. also have been attacked by full adult pteras as a baby, survived it easily
ok well yeah that happens often
It would make it feel a lot more pleasant dying lol @barren zephyr
Why do you guys want everything to be combat based
but that doesnt really make it fun for either party because theres no competition. if youre ptera and come within reach of a thing that wants you dead, like to drink or fish, ig ur dead. If ur a deino who's bored of fish, just wait near some and snag a ptera.
I like being peaceful 90% of the time I only kill when I need food
Ptera is currently the hardest thing to kill
thats sort of the nature of a tiny flyer though
youre not meant to interact with things much
Yeah
well what else is there? its a survival game, you eat, drink, explore, and hopefully make friends in the process. the only other thing IS combat
It can bully pretty much anything
Yeah... that is just how it works
They do need some sort of natural predator though Iâd say
Quetz is planned
Canât wait for that lol
well, you just said it. you eat, drink, explore, and make friends. and ptera is better at exploring than anybody
@somber tree Kinda what I had in mind too. Then you could also screenshot your final progress
And at making friends too
suppose so. I'm not mad if it doesn't happen or anything i'll still love & play ptera, i was just wondering why it got so much hate
mainly the griefing potential
@barren zephyr yeah exactly you can have a cool stat sheet so itâs uplifting and less sad lol
but on top of that its a pretty unnecessary mechanic for what the animal is
I'd like a slightly stronger bite too because it can't even kill juvie dryos, but looking at how powerful ptera already is, it's better not to buff it.
like maybe id be fine with quetz picking up tiny stuff, since theyre probably gonna be more terrestrial hunters, but at the same time the larger size just means more stuff it can troll
Yeah the quetz will be hard to balance
Quetz will probably be less manoeuvrable than ptera, so errors will be way less forgiving
yeah fr, i dont even have ideas for how to just off the top of my head
Maybe there can be AI birds so the quetz can get some good without terrorizing
Quetz can eat pteras
dude i want microraptor sooooo bad. cute little crows that bounce around forests being cute as hell?? LOVE IT
Haha thatâd be fun
If ptera is spectator mode, then what's microraptor
Theri is coming
therizinosaurus? its confirmed
i hope quetz are much faster but significantly less maneuverable, imagine seeing dog fights like that
and beipiaosaurus is as well
Oh awesome
spectator mode but tree edition
But deinocheirus isn't
Coming
Oh I thought you said deinosuchus
sucks to suck man
Is the worst thing of this game, the community
@pale bloom Iâm finding that out first hand right now lol I guess itâs normal to get griefed by stegos for doing nothing
Well I don't care much about the ingame stuff but the Discord could be really volatile sometimes
Right now KFSing is really the only fun thing to do ingame
Before I propose a stupid idea Iâm gonna run it thru here. There were part-time fresh water plesiosaurs (donât worry they spent most of their time in fresh water the rest was in brackish environments) they acted much like the dolphins or seals of their timeďżź. I read up on plesiosaurs and learned that the necks werenât noodley and were actually used to get an extra few seconds to sneak up on fish since fish sense vibration and the small disconnected head was harder to detect. Only thing I am not so sure about is itâs little quirk all the other dinos have and the fact thatâs itâs fully aquatic (although a funny little seal belly hop could be the answer)
but thats kinda dondis fault, his toxicity bred more toxicity
Can't just throw the blame on dondi, pvp games like this just beg for toxicity
It attracts it
was I being toxic? Wasnt my intention, sorry.
i guess, but his "fuck you if you dont agree with me attitude" makes it worse
Idk where it comes from but Iâm just trying to have a nice time as a dinosaur and Iâm getting murdered by herbis for trying to go to bed
its not really a issue
some people like playing the game like that
@barren zephyr Nah not you the other guy that was the stego
Realistically an herbi like stego would have reason to kos a vulnerable deino but the person was probably just bored and KOSing for shits and giggles like everybody else is doing
Like buffalos attack some lion they see napping under a tree sometimes
agreed
A stego shouldnât be able to kill anything it wants at all with 1-2 hits. I didnât even have a chance to move because my screen was blacked out, only had 6 seconds left
Obviously smaller things yes
Stego doesnt 2hit deino unless you were little
Nah I was 100
sounds like itâs your fault for napping in a non hidden spot
I won't blame Dondi , tbh most of the toxicity is self created by people who wants to place their opinions above others and lots of big ego situations, also the groups off people reacting with cringy emotes makes it worst
also stego 7 shots deino to the body, not sure about head though.
Doesnt stego take like 4-5 head shots to kill deino?
Had other crocs around me and the area looked clear I was tired my dude just trying to go to sleep and getting punished for it
thats the point
you get punished for not playing carefully
Even if you seem safe you should still have to play smart
Well if it makes things any better, you might have lost your deino to safelogging on a stress test server anyway
But he has no reason to do it is my point he literally gains nothing
he does
Some people losin their deinos and pteras when they log
To get a chuckle? Thatâs about it
he potentially made the area safer for a future younger stego
I was peaceful
You not having your adult deino COULD have safed a young stegosaurus from dying to you
it happens irl
how was he making it safer, I was logging off
herbies kill carnis irl to make the area safer
He gains a few moments of low risk entertainment and that's all people need to go around KFS
I wasnât attacking anyone anyway, was peaceful
I was logging off though I wasnât threatening him in any way, there was no children either
I see what you mean, but this dude was just doing it for shits and giggles
why wouldnât a meat attack a meat eater? The meat eater eats his kind
probably was
but he could have been doing it for different reasons
KOSing âsafeâ carnis isnt bad
You see I donât though because the meta is so screwed up right now all a deino can eat for the most part is other deinos
agreed
we need deeper rivers in general
Exactly
That way deino has more ambush spots
Only reason I was even there was because I was trying to get fish
Was at the swamp
I rarely attack people only when I have to
yep, getting to swamp as a centet deino is rarely fun
theres a massive shallow lake
Yeah pretty much and not enough fish
Most deinos are cannibals because there is no food
Land creatures rarely stick around the water
Keep on mind you're playing stress test servers and people doesn't give a fuck, there's no rules. They will KOS, mixpack or do any kind of dirty trick to survive
Even abuse bugs
Yeah I understand that, and I know it was partially my fault, but it doesnât make it sting any less that was 6 hours down the drain
I wouldâve been happy to die in an actual fight
Not like that
So first thing to do is to have that in mind and do things carefully, when I'm going for a safelog I check my surroundings and always check for a dense bush to hide
I checked my surroundings and had another adult croc watching, I should have hid better though
There was no sign of any stegos he came out of nowhere
Well you can lose it anyways, people been losing Deinos randomly on server restarts, it's a thing you should be ready on
Iâll probably just stick to pteranodon because itâs peaceful and you basically never die lol
Investing that much time and dying like that is a slap in the face
@keen vapor That may be a weird opinion, but I prefer that players have to guess their stats and cannot base their actions on values. Though having perfect knowledge of your stats works perfectly fine for a fighting game, I feel that in a survival game, it's better for immersion to be left in the dark about some things.
^
i feel the lack of fish, and to steer away from the deino water fear players probably have, ik i do, i wish there were more ponds, or hard to reach water sources outside of the infested rivers.
Absolute brilliant job on the crocs!! I never imagined theyâd be this good đ thank you very muchđđ
@keen vapor I agree with more visible stats, but as said above, there are certain stats/info, that I prefer to be invisible/unknown. This have been mentioned before by someone, but battle battle scars could be a cool way to determine how many fights, and how much battle experience a player has.
Btw, can you wallow in mud as a deinosuchus? Cause I canât.
No you can't
imagine full grown Pteranodons being able to pick up (small) prey with their back feet so they can let them plummet to their death or something? This is a feature in the game Primal carnage: Extinction and it'd be a good way to make them a little more aggressive for animals on land too.
Bruh, Pteras are too weak for that, save that mechanic for the Quetz who could actually be able to hunt smaller things and be better scavengers.
Ptera should stick to fish
i guess that's true
but if i had to choose between Pteras or Quetz then i think my answer would be quite clear.
it would mean many people would prefer playing a Quetz then instead
It depends
If Quetz have a different diet, growth time and playstyle over all, some people will prefer it. Sure. But some people will like Ptera more, for being quick to grow and easy to manage
yeah okay
but in my eyes playing quetzal would be more fun
i'm not saying ptera isnt fun though
That would be a personal thing.
People could say they prefer playing the Troodon over the utah, because of the different playstyle, even though they are both raptors
in the end it's always fun to see a more variety of dino's so i guess that kinda disproves my point entirely yeah
but still
it'd be cool to see flying dino's snatch others from the ground
Are you supposed to be able to? Or is wallow disabled to deinosuchus on purpose?
No, teoricallly Deino has natural bleed resistance so devs decided to not add wallow for them
Aight, thanks for the replyđ
I can agree on that though.
That would be so rad
Yea, I hope the Quetzal gets that feature. Or maybe it could be a perk... Idk.
But it should have some weight limits of course
Like you can only grab half the weight of yourself maybe?
And one more hour wasted by a map making mistake... -253âŻ892,219, -507âŻ960,281, -32âŻ476,848
@icy saffron where you in eu1?
If u want to fix the map issues report them in #đ-evrima-bug-reports-đ not here
@devout sun Why would rex have a lower bite force? I'm not sure I'm seeing the reasoning here. But if rex were introduced right now, then it most likely would also be weaker than it would end up being in the end.
Because rex had a lower bite force
as I mentioned, Deino should have and did have, a bigger biteforce than them all
That's it's thing.
Deino is balanced for the current roster, itâll change in the future also since deino isnât an apex it most likely will never be stronger than rex
Do we have to go through this again though? IRL is irrelevant! Game balance, and the way they design the playabled comes first and foremost. You can't make the argument that irl deino was stronger, because it doesn't matter. Ingame deino is not meant to be that kind of playable, at least not as of now, whereas ingame rex most likely will. Rex has always had the role of being the brawler of the big carnis, deino has not.
Deinosuchus in name only
Can we please stop with the realistic arguments when devs have made it clear they've not made deino for that, but for a different purpose.
Yes, just like the utahraptor, and spino.
We don't have a utahraptor, we have a JP raptor. Same with spino, as the model shows.
It will behave according to what the devs want it to do ingame, realism be damned. Look at what they did to anky.. :p
But why ruin another dino if you don't have too
Because they want the deino to do a certain thing, and no other playable works I guess?
Maybe if they had a smaller croc, it'd be different
Deino can't do jack on land, bite force would literally be for defending itself on the riverbanks
I know, I'm not saying you're wrong in and of itself. I'm saying that game balance and purpose is the only thing that matters when they make their decisions.
I agree
So any argument that x would have this or that biteforce, or that y will have to be stronger or weaker to "fit", doesn't work. Rex will have whatever biteforce they want it to do to make it work the way they want.
and I think you could keep that intact with Deino
Just like it currently in legacy is a fast ambusher, even if irl rex does not do that :p
And progression rex did not. So that changed too
And yes, you could probably up the deino biteforce a bit.
It's just.. the argument isn't really a good one because you're trying to apply irl comparisons to the game :p
the first part of that suggestion falls under that catagory I think
but what about the rest, the giga and rex comment
don't you agree that people are REALLY scared of normality?
it would be so much more stupid if a rex DIDNT one shot lots of things
than if it did
balance it instead to be harder for it to get in position to 1 shot
like what I'm saying we need to do with Deino
Not really, because game first.
I wouldn't call it being scared of "realism" or something, rather that people put game balance and fun over it
Is it stupid if a rex does not oneshot a stego via headbite? I mean, yeah, I'm pretty sure if rex chomped a stego head the stego is done for. But is that fun? No I don't think so, so I'd argue against that, even if it would be perfectly reasonable.
but making it so if a rex got to the head more than once
it wins, because why would it loose
one shotting is a touchy subject
Behold, here I come with an argument
This shall be an argument I'm bringing forth since the old times
Biteforce isn't the only indicator of bite damage irl, so rex can very well have higher bite damage than deino in the game
It is, and one shots are bad unless growth time/difference is sufficiently big.
Since otherwise it's both not quite fun, and removes a bit of skill at that.
I have an idea
Let me delete that suggestion
and type about how to rebalance Deino and the issues with it's current spot and playstyle
I don't disagree with upping deino damage a little, but your reasoning behind it isn't really good :p
people might like that more
like the things we've talked about here over the last couple of days
I think that's my issue there. You're making a case but using arguments that are, well, not really good because we know there's shit in this game that doesn't behave like it would already, and we know there's things that will have to be buffed to survive unless you're pulling some "stay in one corner and never meet the other guy" thing :p
That's fine and good
but whats the point in a rex
a giga
or the deino, which may have the single highest bite force in all of history
if it's gonna be the same strength as a carno
all of them
everything can't be a midtier
everything can't have a fair fight against everything
It's not the same strength as carno though, or, you're missing the rest I'd say.
You can't only look at biteforce, you need to look at the critter as a whole
yah
Deino can most likely do a whole lot of stuff a carno can't, even if they have the same biteforce.
I see what your saying
If only the game's damage calculation system wasn't biteforce, this kind of debate wouldn't even exist...
I was gonna talk about Deino using a totally different form of damage dealing in my next and probably last suggestion on the subject
it doesnt bite over and over to damage
it grabs something's something
a leg or a head
and pulls it to water
that's it's ONLY damaging attack
You mean, like giving it a lunge as a special ability ?
Because it's not useful currently ?
especially if your not gonna give Deinosuchus a Deinosuchus bite force
Maybe deinosuchus does have a deinosuchus biteforce
It's just that biteforce doesn't equal damage
yeah, if your hitting something smaller
Their choice of calling it biteforce is.. causing all sorts of issues yes :p Especially with using N as the value too :p
Yeah
Why do we even know the damage really
They don't want us to know stuff in general
Just put it as a "strong/weak/average" something
Erik but here's the issue with that
Like what it says on when you're wounded
It's common knowledge that crocs have the biggest bite force
Like suffering/.. whatever else it says, don't recall, haven't gotten my ass kicked in a while :p
so if you know your an almost 10 ton crocodile
Yes, I'd really like if the damage indicator on character screen was removed
Since it's useless for herbies
you KNOW you have a bigger biteforce than that guy
you feel stronger
but since the stats are hidden
It works for dryos Necro!
you don't know that everyone kept it at 500
Doesn't change anything about my point đ
True enough :p
hiding information wouldn't work, because with the way you and other people want it to go, that information wouldn't make much sense.
infering as someone who hasn't played would be a dead sentence
I'm a crocodile that's this big, that dino is this big, I bite it's head, it comes clean off
NOPE
you have to bite it 6 more times
If you replace those infos with some hints as to how the creature is supposed to be played
You could still tell by "biteforce = average" that hey, maybe my main thing isnt to bite stuff?
that might work better
like in the character menu
that would be cool actually
like a graph
I still don't like the fact it's called biteforce
Because a croc has a way higher biteforce than a shark, but a shark's bite is much more devastating
almost like the stats of guns in gun games
But I suspect the whole "I look this or that" is a learning curve
They don't want you to know, they want you to guess
It's a learning curve I despise in all games
"Can I take this thing? Should I back off now?" and so on
Oh I can somewhat agree, just saying. They don't like us knowing the stats and all that.
You die, you should have been more careful or backed down earlier, or whatever :p
You die, you should have remembered that your dino's name, size, model, and type, means jack about stats, and inferring that it would make sense was your mistake.
Agreed. Just call it damage, or power, or something. I don't know, something that works and gives you an idea of if you're a brawler or not. Same with speed, though it is nice to have the speed values, you do have exact ones so.
The best thing would be to have a little tutorial in the form of a diary page or something when we select a dino to know what it's capable of
Yup!
Its more like a quality of life feature. I want to at least have a rough idea of what i can or cant fight. Just telling you how much your dino weighs means absolutely nothing.
Just an example, but something like this in the character select menu.
Deinosuchus
Power | đŠđŠđŠđŠđŠđŠđŠđŠâŹâŹ
Size | đŠđŠđŠđŠđŠđŠđŠâŹâŹâŹ
Mobility | đŠđŠâŹâŹâŹâŹâŹâŹâŹâŹ
Speed | đŠđŠđŠâŹâŹâŹâŹâŹâŹâŹ
Resistance | đŠđŠđŠđŠđŠđŠđŠđŠđŠâŹ
Hmmmm
Yes!
Feels too arcadey in my opinion, but still better than what we currently have
I want it to be vague but telling if that make sense
"Low | Average | High" is really vague
and again with stats being so different from inferences that make sense, you want to be fairly exact
yeah players should perhaps also be able to see the dino concept art in the menu aswell
maybe the chart can be 1-5 instead of 1-10
to give them a quick view over the dino
Deinosuchus
Power | đŠđŠđŠđŠâŹ
Size | đŠđŠđŠâŹâŹ
Mobility | đŠâŹâŹâŹâŹ
Speed | đŠđŠâŹâŹâŹ
Resistance | đŠđŠđŠđŠđŠ
Maybe that would be better
Resistance being like, bleed resistance, and environmental resistance
which Deinosuchus would basically be the best at
Replace size with weight and it might work pretty well.
I thought of that
What I was thinking was more like
Deinosuchus :
This terrifying predator haunts swamps and rivers, waiting for unaware prey to catch them and drown them in the water. Their thick hide and natural bleed resistance protects them from most threats, but as fast and agile as they are in water, they become slower and much less dangerous on land. Their heightened senses also allow them to detect any prey trying to cross the water spot they've settled in.
Thats really great!
That might be a good idea too actually
i wouldn't say much less dangerous on land, bc u can still maul sub stegos
People don't like that idea Derptah
It's still less dangerous than getting jump-scared to your death in a split second
Yeah ^^

Or scare-jumped ?
I've tended to notice people push for Deino to only do lunge
thats why bite force shouldn't change
so that Deino doenst turn into land predator
even though that's not a direct correlation
its scarier to get a heartattack jump than it is to get run down by a huge monster when you have no power to defend yourself?
Now make that + concept art/dossier like those old ones that existed, and that would be cool!
also im saying that full deinos can run down, and then kill sub stegos
how do i kno?
ive done it
Yeah
Haha I don't have enough free time to do this ^^
I've had my fair share of land fights as a Deino
carnos, stegos, utahs, pteras
I feel immobile, but not weak
until I bite something
No, I meant that it should be done that way. That it should be a full dossier with art + text to show and describe what this playable is and what it does, and does not do. :p
then I remember I am Deinosuchus in name only
and that I don't actually hurt
besides the aids hitbox
it's really tough to punish anything fighting you on land
you have to combo a carno just to do a little damage to it
and unless it freaks out and gets stuck on you, it's fatal mistake is just a minor setback
yeah no deino has enough stam to catch a sub stego (20 feet away) and then some (which is used for mauling)
well i did it
yeah..
u can maul anything slower than you
I think that should be a thing that's changed
much lower stam
much higher bite force
the stam is fine
exactly
there's no problem in running down a sub stego
I would rather switch that tradeoff
less rundown
more deathly bite
that's what a crocodile is meant to do after all
I want to bait that carno
and bite it's head clean off with a fluid movement
not worry about burning all my stam to catch something
I don't want to be a legacy rex, I want to be a Deinosuchus
@barren zephyr #general-feedback message
Well obviously it shouldnât be able to lunge a stego, itâs itâs bite that is too weak when it needs to use it, it canât even kill a utahraptor. If the bite isnât strong enough for a apex to defend itself when needed then there is no point in having the bite, but it needs that bite when itâs physically fighting something
@sage yoke
Utah is a 500kg animal, jumping from a high height with it is you're fault
Use common sense (no offense) and don't fall down from high places
Deinos bite is just too weak for something thatâs supposed to be a âapexâ. It shouldnât need to use its bite cause itâs whole thing is drowning, but when it fights it canât deal relatable damage
It isnt a apex
also its balanced around the current game
and a stego nerf is insane
deino is literally the one good match up stego has, nerfing it because its doing well against what its supposed to (solitary big slow carnivores) is horrible logic
It's like nerfing carnos speed because its unfair to utah players, it makes 0 sense.
Some times, you're carnivore just isnt suited to hunting prey like that, and its insane how people don't understand this since its one of the most basic things about nature
Deino is an apex, however its balanced around water as it should be
Deino is not supposed to be full strength on land
If we consider apex as a group of animals that have a even fight with each other deino is anything but a apex
Even in the water it runs from spino
Also I'm pretty sure the chance of a Stego buff are higher than a Stego nerf, but this is just assumptions
Stego is a meme to everything that isn't a Deino
punch confirmed it
later in the game stego is getting a buff
I'm on the support of Stego getting CC
same
Small tiers shouldn't be walking off a Stego impale even if they're hit on the tail
i kno wut CC is, but does it stand for concussion?
crowd control
oh
not really, I can understand utah and below though
I imagine Stego having this sort of knockback stun for things below 2200Kg
buffing Stegos health also seems like a popular discussion
Tenonto 6 shots Stego
Stego should have a good matchup against Deino, but right now it has every advantage all the time. Stego can do more than just defend itself, it can literally stop Deinos from existing a large area, chase, attack and kill them, even in their own domain. Stego should have a good matchup with Deino, but the place it's at now is so disgustingly unfun for Deino players.
That's why I'm in favor with a small buff to deinos bite
maybe around 700-650
like thatll do anything against 1297 damage
let alone a good stego will use the fast jab so it has super high dps
That would suffice for now quite well actually.
Oh this is neat, why isnt stuff like this in game?
isnt anything big enough for it yet
Yeah, that's really cool
also F in chat for utah pounce locking on to where you landed
stego getting knockback is kind of a must with the headcheesing
Idk if that's ever coming back
Not really, I can see that happening to a utah pouncing a carnos head or a stegos tail
I mean utah can pounce a carno in the face
tank a hit
and land on it and continue
it takes full damage but the pounce isn't cancelled, which is weird
Not really, the carno coul just thrash until the utah goes flying off
what that would do is let stego reposition itself, and if the utah was headcheesing then the utah can just run and trample it/impale
I mean that's what happens in game right now
carno and tenonto would be under that too, though
it doesn't cancel pounces to get hit on the way over
as long as you don't die you keep going
also can utah pounce Deino?
haven't seen one do it yet
yes
it should, at least
would be really hard to get away after dropping of of something that can turn and bite so fast
filipe reacted with a đ to someone asking if utah can pounce deino
thankfully it doesn't matter cause the thing that devoted evolution to biteforce can't even one shot it anyway
deino is super bugged kind of
it's hit and hurtboxes are a mess
It has basically no collision and its bites are hella buggy
alt bite is ape crap
agreed
it's great but biting something doesnt hit it
but if you finally land that perfect counter on a carno
well
sucks to suck, do it 4 more times
and it might die
deino needs a tail whip, its more iconicanyways
not really
250 N tail whip attack and 700 N bite force
That sounds really really awesome
Sounds kinda op..
Not really
Deino needs better collision and a non-bugged bite, then it's fine
The tail whip can't be used at all while on the move, and the bite can be balanced by lowered stam or movement speed
it's just better for cocky carnos that know how weak Deino actually is
A tail whip for deino will make it a lot harder to hunt for mid tiers
3 shots utahs and 8 shots carnos
It shouldn't be hunted by midtiers
on land it should
yeah on land
I can see a allo pack killing a land deino
Yeah
I mean allo is the lion of the isle
Dinos beeing invincible to others is realistic i get that but horrible in terms of game balance
that's what it's specialized to do
yeah I agree, when deinos gets buffed it shouldnt have to worry about carnos
nothing in-game right now should be hunting Deinos
talking about a way in the future buff, not now
Deino shouldn't be careless on land
yeah but they arent in the game
Thats just gona make it busted OP
so carnos the only one that fits the bill
The things practically untouchable in water, it should be the opposite on land
the only threat to deino in water is other deinos
Stego's don't care
yeah it is super unmanuaverable and easy to pick from behind
Stego dominates Deino so bad it's stupid
how is it stupid
Stego should defend itself from Deino just fine
but running after them
demolishing them because it wants too
Deino is really balanced imo, you just gotta lunge
swimming after them is so dumb
swimming into a little island in the middle of the water
i cant believe people get swam down by stegos
The main thing that causes that is the fact is rivers are so damn shallow, I was literally water walking for a good 20 minutes at one point
at the same time people get chased down by stegos as utah and carno so
imagine if a stego saw me
Stego HUNTS Deinos right now
I would have no counter play
that's bullcrap
There is 1 shamlow river
Stegos kill all Deinos on sight because they can
will prob get changed
thats how it works, viper
yep, being in shallow water (Which you HAVE TO go through to reach swamp if you spawned in center) is a death wish
deinos can easily flee to water
players kill anything they can, guess what, just because they can
this is likely gonna stay too sooooo
Don't worry though, stego can hit the Deino 5 more times once it hits the water
basically
True.
That isnt a stego deino problem. I have Seen Hypsis who hunt baby utahs, carnos and pteras
just avoid the stego lol
But what if you spawned in central and want to go to swamp?
You HAVE to go through the shallow river
youre in water, its still technically on land
My what an idea, why didn't I think of that
and if something like a stego is in the shallow river, deino has no counterplay
Deino is screwed if a stego sees it, it's only option is to run for it's life across the river
what it SHOULD be
why are you in a shallow river to begin with as deino
how?
To go to swamp
You know the place where deino is somewhat meant to be?
because it's the only way you can get to the other half of the map as a Deino
the bayou or the spire swamp
There's only 1 swamp now
^^
theres two
but yeah the only way to it from center is a massive shallow river
besides just being unfun to go through, its just unfair
two
Right now Utah and Carno are more capable of killing Stegos than Deino tbh, at least for what I've seen
yes
That's fine
same with tenonto, hypsi and dryo
You sure? I've seen the map on the main screen, theres 1 swamp
I could (try) and login and show you
theres t w o
@barren zephyr There's two, they're just connected
theyre not, erik
Oh, well isnt that just one swamp?
Sucho/bary swamp, but they have rivers now
spire swamp connects to the maze but not the bayou
I think I know what you're talking about, you mean the river next to SE swamp?
The picture that was sent looks close enough to eachother to be connected
The shallow river is THE way to the swamp
if a stego so much as gets bored
it sits in that river
and cucks any Deino that dare try to go through
and there's nothing a Deino can do about it
Theres another river next to south east swamp that leads to the ocean, snow might have confused that with a real swamp
i rarely see stegos there from my experience on pteranodon
^
yeah but IF it goes there, deino just gets fucked
Doesn't matter, but the fact that it COULD happen, and that it's possible, and that it HAS happened
even then theres only a landbridge once
That just isn't good game balancing
it isn't fun
the same way, everyone says raising Deino bite force isn't fun becuase it's not fun to get one shot
Mmm after what 1 week of feedback suggestions about Deino being weak and couple videos I've seen I'll might have to agree to Deino needs a small buff in damage not for hunting or non intended gameplay but just for make it so self defense is threatening, otherwise the playable will get bullied by the roster when people gets used to Deino presence and avoids ambush areas of the map
funny you say this, if stego is in the open, and a utah/carno/tenonto headcheese, a stego has no counterplay
Yep, "go through a massive part of land that you are forced to go across slowly and if a player playing X class comes through you have no counterplay, get fucked"
headchess?
same aswell goes for if deinos lunges on stuff
part of the many reasons why deino shouldnt dare thinking about touching playables above 4 tons
A 700N-650N biteforce would be a neat buff
also what does this have to do with deino?
What's headcheese?
It does, good Stego players know how to place their attacks, most scenarios Stego will win except of proper pack hunt, maybe only Utah are able to 1v1 an average Stego
@cyan flame ayo
But you need to place well your pounce and be patient, 1 mistake and you're dead
Stego gets killed by 1 utah with pounce nowadays
If stego positions itself right, utah has nowhere to ambush and run from to get stam back, makes it really really difficult
I feel like carno shouldnt be as good as hunting stegos/deinos as it is now to be honest
other than that, stego is handicapped to trees or rocks
Carno is a low tier hunter
as in, not thats its the meta, but it needs to
Utah is better hunting Stegos
hunting Deinos and Stegos is something it shouldn't be doing without a group of at least 5
yep, it needs to function more like that, but it should just be harder not impossible
its called headcheese because the stego cant do anything about it
use your tail

Deino VS Stego if the Deino isn't within 10 meters of the water
And besides, isnt stegos whole thing having a undefended head?
why is it out of water that far in the first place
@barren zephyr 660, you'll almost oneshot a utah on head with that. Combined with making attacks take double stamina in deep water. And give deino neutral multiplier on head and tail tip multiplier on the entire tail. Now you got a slightly more damaging, but decently more tanky threat, even on land. And maybe buff both deino and stego health. That's my suggestion for making deino feel a bit more powerful and not so "Oh crap, other dinos scary".
It has to work with that downside
deinos either be on the shore/bank of the water or in the water
fair, I feel like utah could use a HP nerf to.
^ probably
700 N bite force with a 700 HP utah would be nice, but 660 is fine
if a stego is blocking the entrance to bayou because of the land bridge, i feel like one could simply turn around, and if youre being chased... 
Uh depends, if that nerf makes Carnos 2 shot Utahs, I wouldn't nerf the hp
That sounds kinda piss game design wise
"you cant go to this area because another player said so, get fucked"
simple fix is remove the land bridge
what do you mean?
The one near the river intersection?
Stego can do this anywhere to Deino
the river intersection
ok for one
that sounds like an ambush hotspot for deinos to ambush other deinos
if only stegos weren't protecting every other food source
I don't know, I'm working with the idea that deino will not oneshot utah, even on a headshot. Almost kill it, sure, and I think with my suggestion the utah is left with what, 10 hp, so, that should make it fuck off and if it doesn't react real fast, I'm pretty sure even a tailbite will kill it at that point so.
for two, not that i remember a land bridge being there
At least in somewhat deep water the "just swim away" argument works but when there's a massive section of shallow river that central deinos HAVE to go through to reach swamp its a pretty poor argument
It's kinda weird not having deino one shot utah
it's insanely unfun and not right
Deino is the most 'biteforciest' thing and it can't one shot a utah
bull if you ask me
I feel like the solution is too make the shallow river deeper instead
It literally fits in Deino's mouth
well yes, if thats the case
theres already land bridges going above the water to cross rivers
Like I can get behind "its balanced around the current cast" but utah is literally bite sized to deino
when you kill one you can swallow it whole if I remember correctly
I've seen worse. But it's what the devs and QA have stated, so that's what I will work with, no matter if I personally agree or not. I think that's fair enough :p
And stego thagomizer punch straight through carno head, or body. Yeah, I know how it feels when shit that should just fall over if you hit them goes on their way as if all is well in the world :p
ikr
Sure should, this is a horror game, a punishing game
you better learn the hard way
it has to be fair though
I feel like stego should one shot carno to be fair
It should, but it doesn't cause balance. But just so we're clear that I do understand the deinos view of what should and should not kill, just saying it goes for other things too, so you're not alone in that situation.
I already did, but it sucks Deino's have to "learn the hard way" that stego's will do their best to destroy you, can hit you from a mile away, will chase you into water, stop you from going around the map, and need to be killed on sight before they get big
that's not cool
and that there isn't much you can do about it
Eh, that's just stupid, and should be fixed with better map design and so on. Stegos should not be hunting stuff.. :p
Stego is a endurance hunter to deino atm
it out runs it, out damages it, and outranges it