#general-feedback-discussion
1 messages · Page 661 of 1
But making a dino semiaquatic isn't just making it able to dive. It's making it has to stay half its time in water, this is a survival game, not an arcade game. So it replaces allo as a predator by deino. Problem unsolved.
As for this-the reason why this isn't far fetched is because a swimming Allo won't be moving as fast as bottom walking Magy.
But if it's forced to walk on the bottom of the water, then there will be patches of water it cannot cross
No, making an animal semi aquatic is just giving it an edge when it comes to dealing with situations that require it to be in the water
Give it Deino repellant. Like expelling it's poison blood into water.
Keep in mind magy doesn't sink (it is simply built to be as light as possible to support weight on land, and that means air sacks and hollow bones)
...And
It doesn't have poison blood
It has poison meat.
Not either
That's like saying Ptera is unviable because there are trees on the map.
Ptera can still fly accross the trees
If there's a body of water too steep for magy to get out, it's just gonna get stuck there and drown
See now this is something that actually makes sense to me when it comes to arguing against Magy being in the water
But Ptera can't fly 'through' trees. Guess we got to scrap it until we figure that out.
You fake not understanding on purpose there.
But seriously, that's just the Magy's bad luck in that situation.
No, that was just a bit of humor. Don't think on it to hard.
Anyways, back to Soup. I hear what you're saying and it does make sense. However, a lot of the animals in game are a bit different than their real life versions-after all they are just dinosaur shaped chimera instead pure blood dinos.
And didn't even see the part where you said Magy would drown.
Dude...just give it a slow drain on its oxygen.
The point isn't making it live down there, but turning it into a tool on its belt.
I think that's fair but I got to say that this relies on a mechanic where swim speed would change if you're touching the bottom.
I appreciated the chameleon Magy.
@zealous violet you do relaise they are fresh out of the modeling program just bare bones not the final prdouct as they dont have any texture
i mean i kinda get where he's coming from, except some dinos already got really noticable elder features like rex and herrera while others like galli are just a little wrinkly and boring as hell
Well, not every elder can look like a horned monster
Hopefully they'll get cool skins
obviously not all elders have horns/crests/scutes/dewlaps that can change but they coulda at least given it something noticable like loose skin on its neck or literally anything aside form a few wrinkles
can't see the skins realistically changing aside from losing saturation
Carnos can just bait to not get hit or literally leave the area because tenonto is slower than them lol
He Said give them skin because they wont look elder like if they are a blank model
He said perhaps they look underwhelming without their skin but the model itself is boring, not that they need skins (which are a given)
At least thats how I interpreted it
Like saying “this room looks kinda poorly decorated, maybe it will look better once it it painted but I have my doubts”
Tenonto would be getting a buff cause it is unfair for tenontos against carnos, a carno can facetank a tenonto, that is not balancing done correct.
Tenonto vs carno is actually a fair match up atm. If a tenonto tries to face tank against a carno they arent playing right. There is a reason they have a kick and tail slam
theres no ambient birds except when you call in the trees
If a Carno facetanks a Tenonto it's Tenonto fault entirely, as Tenonto you have to use kick/Tail slam attacks on Carnos
yeah teno usually wins against an attacking carno
ive only died to a solo carno once and that was before i understood all of tenos attacks
@glossy pollen the panic release on the door can be on the outside we have them on our doors where i work because we deal with some really nasty chemicals.
@pale hazel Saw that video this morning, he's abusing Stego tail hitbox bug, definitely not skill required
@pale bloom yes i was thinking the same
No one who likes my suggestion?
id rather see how shant looks first before making ideas for abilities for it
Nvm, I just saw people liking it
With facetank a tenonto I am talking about the fact it can do it from anywhere, unless the teno gets more hits in by running around, the carno always wins. Carno can facetank a teno from the front, the sides and the back (yes the back), meanwhile tenonto requires much more coordination, patience, skill, game sense and plain luck in hoping the carno is shit at the game and doesnt know how to abuse hitboxes or doesnt know how many hits you can take.
It's still nice to play around with the idea though
True. But it doesn’t hurt to give them some inspiration tho
Btw @strange wave you don’t usually give people a ✅ right? Not that there is anything wrong with it, just curious
@strange wave? Care to discuss why you dislike the concept? I'm not forcing you to like my idea, but I'd like to understand your reasoning why you don't like it. So I can take it into consideration as to why other people might not like is as well.
"lets make cc animal into bleeder because yes"
many suggestions are either really boring, dont add much to the game, or are suggested either when we already have everything for an animal, or have literally nothing to base it off
Hmm, you’re sure not wrong about it Bork. I think it has a lot to do with people just enjoying coming up with ideas for the game, no matter if they are nectar not
@pale hazel It actually does take some skill to pull that off, the main thing is that Stegos kind of allow the Carno player to do that by facing away from them. Trust me if the Stego has experience against Carnos it gets much more difficult, so much so to the point where 1v1ing one doesn't really seem possible. Those Stegos also had some chances to hit the Carno during that fight but they were too slow to properly make use of those instances. As for the whole biting the thagomizer approach - I think Stego just takes way too much damage when bitten on the tip of the tail. I think that decreasing the multiplier on that one down to some 0.25x would solve the problem altogether.
It is however, very odd that you should not point your main weapon towards the danger, because for some reason said main weapon is a weak point.
@tepid gate yes i agree that the setgos players are not very good and what the carno does requiered some skills. But its kinda weird, so the weakness of the setgo is on his tail ?? And i have a problem with the hit box too, check at 28s of the video, the carno bite 3 times the stegos without touching him and he land a 4th bite. it was ok cause he clearly touch the tail.
I definitely agree that there's some issue with hitboxes. It seems like Stego's tail is constantly treated as being in the position where it's not, just by the virtue of it possibly being there at some point(either during an attack or when the animal is idle). As I said I think decreasing the multiplier down to 0.25x would fix the issue. Could you kill a Stego like this? Yea probably but you'd have to bite it 50+ times in a rather short timespan without getting hit once. I think it would fix the problem because that Carno is going to get hit at least once during that time(even in this instance the Carno could've been hit on more than one occasion if Stego reacted in time.
Also - yea it might be a bit stupid that Stego shouldn't face its main weapon against its enemy during a fight but admittedly in certain circumstances you don't want to hold your weapon too close to your enemy lest it gets grabbed and controlled by them.
It's like punching someone from a metre away and then doing so from 5 cm away - the first one is going to be far more devastating.
I'm not sure, I don't think there's actually a way to hit a carno, since the tail goes backwards first, so you always have the time to turn away. You also can't really prevent it, since you turn too slowly to keep your tail away.
decreasing the multiplier down to 0.25x might be an option but the tail hitbox need to be fix too
I'd argue that the tail could then also deal damage while getting back to its default position - if your head is still in that area where the tail ends up being you still get hit. This is generally kind of an issue in Evrima for the larger and slower animals.
The attacks have a very small damaging-frame
I think if Stego is having this much issue then animals that have smaller AoE of their attacks like Rex, Giga and even Trike might be in a really bad spot in the game upon being released.
It's almost like the bite attack shouldn't be the one you're using, it's the tail slam? Lmao
He said he meant it can tank the tenonto from all sides. Not sure if this is true or not but whatever, tenonto should have the upper hand against carno anyway because it is slower and carno is a small prey hunter
So the buff doesnt hurt
Also with adding spikes to magy to make it viable you may as well just make it amargasaurus at that point lol
The issue of that it's youre vulnerable to being hit even if you successfully baited a tail swing and you wait too much to the animation to finish the Stego will hit you by just spamming tail attack and you cant get in for a bite safely
So I wouldn't give "active hit frames" during the entire animation, could make Stego untouchable
I mean I don't think biting the tail of the Stegosaurus should be the main approach to killing one.
Just buff the damage output and fix the tail issue
When larger predators come in that would be fine, carno shouldnt be hunting stego at that point because larger predators will fill that role
I think it should be possible to hit one there but it should be difficult and not the optimal strategy to go about killing one.
Larger predators aren't coming to the game any time soon.
Yeah lmao i said ‘when’
Even if bigger predators come in the game there shouldn't be any Dino in the game that can just spam attacks and trade hits with any Dino, that just makes learning matchups and skill based gameplay unexistent
I'd say that Dilos and Utahs should probably be the biggest threats to Stego but it should still be huntable by Carno and other predators... just not that easily.
Dont attack its ass
Fyi - even if its tail worked like that Stego would still be killable by Carnos.
It's just that you would generally need 2 Carnos to pull that off.
Shouldnt be rewarded for assbiting esp on an animal whose only defense is there
I think they should be rewarded for landing hits there I just think the reward is currently way too high.
It takes around ~10 hits to kill a Stego that way, while it should be 5 times that
Guys I know the tail bug is a fucking stupid thing that shouldnt be there and it's unfair, but think twice about the stuff you're giving on the paper, let's balance it, not make Stego a untouchable tank
Reflective damage for biting spikes would also help with that assinine strategy
Sorry i'll see myself out
A Single Carno shouldnt have a chance against a single Stego, but a pack should. And for a pack to be able to safely land bites, Stego has to have "openings"
I don't think there should be reflective damage for biting spikes. I don't see any reason why a predator would be unable to grab the thagomizer with its jaws, it's not ramming the spikes into its palate but instead grabbing them.
Also stego isnt even untouchable with that, its head has that bigass damage multiplier on it
@pale bloom I've already said that it wouldn't make it untouchable if the entire animation was dealing damage.
You can kill a Stego in different ways in Evrima as long as you have more than one Carno.
@tepid gate It kinda would because when you get bites on the Stego head with the Carno you exit from one of the sides, active frames can get you hit even if the swing missed
E.g. run at it from two different sides, the moment it commits to swinging in one direction that guy stops and the other one runs by and lands a bite on the side that Stego's not defending. You do have to be careful so as not to enter the attack area when Stego commits but there are ways of avoiding that
Idk i think he wants a single fast small prey hunter to solo stego from the back, what it sounds like at least
That's too hard to perform than you think, and very risky for one of the attackers
It's hard to perform and actually requires a tonne of skill rather than biting the thagomizer repeatedly.
Should be doable considering Stego can tank over 20 bites on the head
Right i forgot you shouldnt have to take risks to hunt a 5 hour animal
Stego cannot bite 20 bites onto its head
It dies to ~10 bites that land on its tail
much less if you bite its head
The current legit hunting method (without tail bitting) requires skill, good timing and cooperation
And?
And even so all of us got hit by the Stego
Well yes, as I said - therefore the tailbiting can be nerfed down.
Making it any harder it's, stupid
I agree - it should be just that hard but without you being able to have an easy time by biting the thagomizer.
There's no reason to make it harder, this game is not a Dark Souls
It shouldnt require skill and risk to hunt something much slower that took much longer to grow than you?
Make it 4 hours then
That's the typical stuff everyone whines about when it comes to Apex/SemiApex dinos
On Legacy with Rexes / Trikes / Gigas was the same
Trike in legacy is trash so i wont even comment on that, but rexes and gigas shouldnt be soloed by some utah who thinks he has skill biting ankles either
Same thing
If a player / group of players is more skilled than you and you lost your 5 Hour Stego to 3 Carnos (which together are 7 hours) mmm I can't defend the Stego there
Abuse of a hitbox =/= skill. You were the one just complaining that the viable strategy required skill just now, were you not?
Assriding on Legacy requires more skill that most Isle players think, even with the last patch making the game laggier assriding is now a riskier thing
Not even viable on some servers, just on DM
Lmao ok i'm done im not debating with someone who thinks assriding is skill and should be used to kill 5+ hour dinos as a 2hr dino. Peace
I was talking about Evrima stats, and it's definitely not the same
Well alright man, you again proven yourself you're a very salty player who probably lost an Apex to mid tiers or God knows what happened to you
I was trying to discuss for a fair solution for Evrima not Legacy in the first place
But people just want to play easy left click to kill dinos and not even think during combat, what I call Unga bunga playstyle
I mean, while I think that lack of alt turn isn't that big of a deal as most players on this discord make it out to be, I still think that to a large extent it takes a bit too much effort on the part of someone who's got an animal that's both slower and more difficult to grow than on the side of the person who plays a much easier to grow and faster animal in general.
If Legacy assride is not skilled then go to legacy and left ride a Good Rex main, lmk how it went
Ass riding takes some skill in legacy, if you're not careful with your positioning you'll die to weird hitboxes
This ^^
Why would you left ride it though? Left side is the one where you can actually get hit, you just stay on the outside of the right leg and bite it repeatedly until the animal goes down.
Some rides even require reflexes + positioning like Dibble / Cera riding
If you're riding an allo as a utah, you need to extremely percise. Hug the leg that's facing out, if you don't then it'll hit your tail and you'll die
Because there's ways to counter Right side riding, at least with the Rex
if you try it to ride on the left you just die by default, that's where the broken hitbox extends.
This might sound Chinese for the mayority of the players but the most unfair thing in the game about riding in legacy is Utah Twirling
You don't, watch legacy videos about Rex left ride, I even made one myself with Cera vs Rex
link the video
Last video is actual Rex left Ride
That looks to me like the hitboxes simply got fixed. The first video would've gotten you killed a couple of times back before the November update. Although mid tiers seemed to trigger the broken hitboxes less so than the smalls like Utah and DIlo.
Hitboxes are the exact same, I've been playing since July last year and by then the riding method was the same
The only hitboxes that got messed up are Para and Shant, also Theri
Trike in the beginning but got fixed afterwards
I don't remember a single person surviving trying to ride me the way you did there.
In any case, the reason there's "no skill" in it, is that it relies on you messing up, not the prey being better than you/smarter. If you make no mistakes, it's a kill with no risk/damage/anything.
It would've been a kill pretty much the whole time with that much of your body left on the left side.
There's videos all over YouTube about people doing that, it's possible, there's a "hole" in the Rexes and Gigas left side
The thing is, the prey has to force you making mistakes, that says much about the prey skill actually
Also Turok, you don't count growth timers by total, you count it by critter, since the carnos or whatever do not grow for seven hours unless it's one person doing all three growth after one another. Otherwise it's at worst three people doing it after each other, total time might be seven hours, but individual investment is not. And more likely is that they grow at the same time so.
^ This is probably all that has to be said about either of this anyways.
But mistakes only happen if you're stupid. There's no "forcing" you. You don't fall for break trick unless you're dumb, and so on, for everything. At best, they can get you off by going into water or something, but they can't actually get to you/get you. And it should be that the hunter has to be smarter than the hunted, not the other way around anyway.
I'm not defending Carnos assride on Evrima, I was defending pack hunting in the first place, not the 1v1
I know, just pointing out how you counted growth times :p
I invite you to try to left ride a decent Rex or Giga player and see if you die its because you're stupid or not, or if it's actually hard or not
Doesn't matter how hard it is to learn/do, the point still stands, the only way you die is if you mess up, if you're doing something dumb.
It might be very hard to do, but failure lies on you, and that's my point. If both sides play perfectly, at worst, you just won't be able to assride cause you can't get to the point, not because you actually get caught and die because you fucked up. It's the same as having the speed and not being forced into a fight in the first place.
If you mess up or the prey outsmarted you, to understand my point you gotta understand the whole thing, otherwise this discussion can keep going without a proper end
But the prey can't outsmart you, that's the point. I know how it works, and because you're in a spot you can't be hit in, the only way you die is because you were dumb. Not because I "got you".
Brakechecks, counter turns, drag bittes, all that stuff exist in the game for a reason
Granted, I'm more familiar with the old school assriding, progression and the like so there is that
Yes, and they won't work if you're smart
That's my point
Anyways doesn't matter now. Nobody will apply that on Survival at this day
You don't fall for a breakcheck if you're smart :p
Yea.... they exist because the game's code is doo-doo. That's not the point Erik says that it's entirely down to the person riding the apex to mess up and get caught by any of those - if that person doesn't get fooled by any of that you're losing a 6h+ animal to a 2h one.
Or any other turn/stuff, since you know they will try and do that, and you are ready to compensate. Is it hard, sure, does it take a lot of timing, yes. But even so, as long as you match that, you can't be hit, no matter what the prey does.
wait are we arguing that ass riding takes skill
If you don't understand it don't even discuss about it

Waste of time tbh
Because the isle is the only place where people think the equivalent to a ferret chewing on a bears heels is a viable way to kill it
Thats why
how does ass riding take skill
The game is broken everyone knows that, but some people knows it won't be fixed and instead of crying about it people just learn that to defend themselves better in the game
As I said, if you don't understand it, don't discuss
And I'm talking legacy not Evrima btw. Pointing that out
Thing is, I do understand it, I've seen it enough. I know how it works, and as long as you have a "safe space", where nothing I do will get you, unless you mess up, I can't consider that "skill", because even if I play perfectly, you only have to match me, you don't have to actually be better/smarter than me. Which you should, being the hunter, and not the hunted.
ass riding is completely unfair and broken
if the utah "left rides" a rex its over
nothing they can do
You are arguing that it should be viable to abuse a hitbox, where once you know where said hitbox glitches it is basically game over for the slower animal. You objected to the viable strategy where two fast growing and fast running animals have to take risks and use actual strategy to take down a slow apex. You don't want to lose your carno because you took a risk and failed, you want a straightforward spam strategy. That doesn't sound like somebody who should be arguing ‘skill’
But nice flamebating attempt earlier, not a very good one though lol
Then how is possible I'm able to perfectly ride average Rexes and then I try to 1v1 godly Rexes and they kill me most of the time? That whole thing explains there's some sort of skill in the game, gained by knowledge
When I said that should be viable in the first place? Ffs you have weirds thoughts do you?
@tepid gate Btw, I would agree with your take on grappling, if that was it. But it's a bite attack, not an attempt to grab something, and as such, damage should be applied. You're not trying to grab on and hold, which really should be it's own thing and not a combined attack like utah (that would give more options for more interesting pounce/buck interaction too).
LMAO kid you've been defending it this whole time
Oof were really pulling out the “nothing personal, kid” now
ok honestly to sum up this convo i wanna know who here is actively defending ass riding
Because you mess up. What did they actually do that rendered your assriding null and void. What made them so good? Because from what I know, you would have taken them, just as easily, if you'd just reacted a bit faster, or whatever the issue were.
Alright Boomer, seems you don't even took the time to read my text
You dont wanna lose your ankle biting ‘strategy’ it is simple as that, just admit it at this point
Lmao you're full of nosense
if your actively defending ass riding its pointless to try and talk to someone like that
legacy 🤢
hopefully that isnt the case
What i said earlier but im too bored to ignore this tomfuckery
Progression era, good times! :p
Assriding most creatures in legacy was incredibly easy and its not terribly hard to do to Stego on Evirma. The point is to fix them not argue why they take skill and therefore should be perfectly viable. If youre using a slow animal’s only way to defend itself as a way to kill it, and it can’t run, that’s not balanced.
Are you sure you're as good at assriding/timing and matching movement as you think you are Turok? Basically, I'm saying that if you were better at timing, reacting, and so on, those "godly" rexes would still die just as well as any of the average ones.
Of course, being human, messing up is possible too. So there is that.
why are we discussing legacy mechanics in a feedback discussion channel? legacy is behind us, talk about something that's worth your time lmao
lmao i assrode 3 rexes as an alberto once does that mean i have skill? No, it doesn't and its a bad strategy that bad players defend
I'm just defending assriding it wasnt a thing you just do and everyone can do because requires no skill, but I don't know why I'm discussing this in the first place if I know everyone just spits salt and nosense in the entire discussion

Just give Stego the ability to back up. Please. It fixes those who try to ass ride it, and provides a viable way for it to still be hunted if you’re hunting it in a pack. Which is how it’s supposed to be.
Play against them and you can judge yourself, those Rexes are experts to force you commit mistakes, and that requires knowledge
honestly i dont even wanna speak to u now becuz this is ridiculous
defending ass riding smh
Just fix its hitbox issue and give reflect damage to spikes, that should come out by the time kentro lands at least
If you’re baiting a Stego to back up and it takes the bait, running through to bite its face puts you out of the hitbox and makes it safer.
Teamwork
no backing up isnt gonna solve too much
I don't have a week to dedicate to learning how to assride. But I don't need that to know you can't force a mistake, simple as that. It still comes down to me reacting properly, and if I do, there's nothing those rexes can do, they can't force me to misturn/not stop in time or anything. Knowledge goes both ways for that matter.
Don't even reply to my messages then. I'm not defending assriding just pointing out is not noob friendly
Backing up is going to solve assriding
Turok doesnt want teamwork he wants to chew on some cheeks
reflective damage on kentro too op
a short creature with spikes all along its back that deal reflective damage? anything would kill itself trying to hurt it
Alright man, keep spitting salt at me
Anyway, making stego attack work throughout the attack anim would still make it perfectly possible to hunt it from the head, since you'd only really hit that spot at the "max" of the anim, it doing damage until then/after then, would not matter for the person trying to nibble your pretty head.
If all animals who use their tails can be killed by attacking their only means to defend themselves, and theyre the only ones who can back up, you’re pretty fucked if you attempt to assride because you’ll have to spend the time turning away
Idk pachy was shown breaking its spikes, maybe theres some strategy around that like using diff attacks than biting
This guy never lost a Rex to assriding in survival 😇
It would probably be fine, I doubt thorns damage would kill, unless you insist on attacking over and over, just means big stuff do not hunt it, small agile stuff that can go for head or inbetween shoulder/tail might do just fine. Especially if kentro gets the jab and stego can get proper swing instead.
And instead of crying like everyone does, here I am
… but you are crying
Assriding takes some amount of skill, broken hitboxes exist in legacy. It's not hard to assride of course but if you don't know what you're doing you can easily die while ass riding something like an allo or a rex.
again u defending ass riding says a lot about u
Point the exact moment where I'm crying, because I'm not asking for buffs anywhere
I even defended your bush eater
why is this a thing why are u actively defending ass riding
so sad
do u want it to come back?
Next time instead of discussing I just should come and be a smartass with people who can't debate like a proper human being
Except for @cyan flame
He can actually debate
This stopped being a debate when yall started hurling insults.
I feel like it's something kentro can do without as long as they don't screw up its hitbox
or, if it's necessary, just give its tail that thorn damage and leave it be
Afraid of having to use actual skill instead of dodging hitbox are we
Someone's defending assriding? 
y e s
:(
Bullied
Bullied on discord
wow
This guy is like the typical smart kid who throws a rock and points to the guy right next to him
this is definitive proof that we have failed as a species
you should be allowed to abuse bad hitboxes if you need 10+ iq to pull it off 
Lmao what
Oh hey derp I forgot you're in this discord
im sleep lol
this is our only mutual discord server?
@pale bloom I try at least.
Here comes the avalanche of salty players 🧐
Just generally forgot you're here
Ima leave bye
oh lmao
Didn't we do the dilo and red hitbox thing on dm last night?
yes pls leave becuz this convo is going nowhere with someone who is defending assriding
People just joking, vibing:
This guy: SaLt
I would THINK that requiring skill, good timing and coordination to take down an enemy would be a good thing for PvP?
oh i didnt kno u were on the discord
yes
Assriding and legacy combat in general is terrible. Having fights be about who has the tighter turning circle or better stats instead of actual skill and strategy most of the time is the thing that makes legacy Isle one of the worst dinosaur games on terms of combat. It takes no skill to sit behind someone and Z walk while biting
At least I can defend myself that I don't need to insult people to gain attention
this is literally an insult
lol
Ok boomer

“Boomer”
yet another insult
who uses boomer
How's that's an insult lmao
You're really showing off your superior intellect right now 
He's just flamebating at this point
Just pointing out the kind of person you are in the internet
yeah
Alright alright thats enough. This is a discussion channel
Not a shitpost channel
Lets get back to talking about how to fix assriding on stego
the word ass riding and skill dont belong in the same sentence
So this guy in feedback wants bonebreak to be delayed
rip defensive bonebreakers
Kentro should have thorns damage on tail/shoulder, so should stego tail, tceratopsid horns and so on. Kentro may not be an ideal prey for critters that are too big or can't just nibble head/sides without getting too close to the pointy parts. Just like stego would be prey for big animals that can take it out quickly, and survive a hit from the tail. Utah being exception for big hunter vs stego in pack, and solo for a kentro instead. Would be interesting honestly, if utah had options like that.
unless ur saying, "assriding takes no skill"
So what's happening now?
Islecord is happening
th isl
Keep going
The isle
Kentro def, but what about Steg thag biting? I think its a bit much for a full on repel damage for biting its tail. Unless the tail and thag become different hitboxes
First time I've heard flamebaiting
rq if anyone needs further proof that legacy combat is broken, its possible to run thru a rex's bites
That's a new mechanic for the Isle isn't it?
again flamebaiting is not needed move on
if you guys can't have a discussion in a civil manner then may as well change the subject.
With stego's head multiplier i don't think thorns damage would be unbalanced
thats what im tryna do lets move on to like reflective damage
can we just collectively ignore this guy?
I tried to discuss then people started to insult...
Magy bad
lol
like as a group just ignore what they say?
I would want them to be different ones yes. You have the thagomizer point, that does recoil and maybe takes no damage at all (it's just the spikes pretty much), and then you have the rest of the tail, something you could get in for a nibble on if you're fast, and or can tank a hit to the side possibly. But both kentro and stego should have main head weakpoints anyway, much more than anything else, since they can barely bite there. Unlike even a utah, who also has a weak headpoint, but of course, a much more dangeorus one in return.
Facts
kentro having reflective dmg, should this be a thing?
Yea
actually magy has a ton of potential
i like that. I still think Ass defending animals should still have the ability to back up, but something that won’t kill the defending animal for being bit on its defending tool, and something that will punish but not outright kill a pred for a missbite on the thag is nice
Yes! And if you pounce it as a utah, you spike yourself. Would make it so hunting kentro would be go for headshots using speed and agility as solo utah, vs hunting stego with pounce as a pack, because stego would oneshot you, kentro would not (unless you throw yourself on the spikes obviously).
no
things like utah couldn't kill it ever
first of all, its covered in armor
second of all, it has a tail that will definitely be used as a whip
third of all, that head is like a battering ram
actually when i asked about the tail bite on stego they said its gonna cause bleed now
@dry osprey Considering locational, biting the tail, even worse, the tip of the tail, is already bad. It just is even worse for stego, and in return easier for head, unlike things that go "nom" with their jaws, which makes it a bit more dangerous to go for the head there.

So I think it would be fine.
Kentro could still be killed with a surprise attack
fair enough
agreed
also it wont take that many shots on the head for kentro to die its a pretty small dino
how?? its back is covered in spikes it doesn't need to be prepared
head
A solo utah could still kill a kentro, it's tiny. And you'd use agility and speed to go for headshots. Unlike with stego, where even headshots should take a long time for something like a utah, which is why they have pounce for it as pack.
Ambush its face idk
u can make the kentro attack and then go for the head
i'd like to remind you that its face is where its eyes are
Easy to hide in the thickass bushes and pop out on an unaware kentro
@dense wagon So you run in for a headbite, rinse and repeat, maybe have a partner, but that would be all you'd really need unless.
I want them to add back the locational pouncing, having a Utah pounce at your face and stick to your side is pain
And yes, you can "ambush" from the front :p
again just bait out an attack from kentro and attack the head
forgot ears
A lot of people forget how small Kentro is. Too many bites to the face shouldn’t be too hard to take it down
That too, kentro is tiny :D
The skin system is coming too, good for ambushing camo
It's small and adorable :p
I think smaller tier animals will actually have an easier time hunting Kentro. Things like Troodon
Kentro is most certainly bb
kentro has a small head, not that easy to hit. not to mention, once it knows you're there all it has to do is keep its head facing away from you
Yeah, I'm thinking solo utah/pair for a kentro would be way better than a pack, and the other way around for stego. Would make for an interesting choice for utah players too.
it's not that easy to hit people
Once it knows your their it can defend itself yes, bt thats why you have to play smart as a hunter and ambush.
Well it shoulfn't be easy to hit, but skins coming should make it easier for you to get the jump on one
but ambushing gives away your location
say you land a headshot then run back, the stego can just keep its tail facing you from there and heal
It would be easy enough, and especially if kentro gets the same sort of jab. Honestly, kentro should get the jab, and shoulder checks, stego the proper swing. Beyond that, bait, fall back, make it believe you're gone, and so on. Tricks and all that. Especially if kentro also does not get a very good turn like the stego.
Not that it should be too easy anyway, it's still a very spiky and defensive critter, but I do not doubt it would be doable.
Head is small and hard to hit yes, but in turn should do a lot of damage to it. You’ll just have to be better about staying on it and using your environment to get around it
dont forget how small kentro is its a little bit bigger then utah
And yes, but bleed, head multiplier damage, and baiting attacks. And kentro would no doubt not have the same amount of health, it wouldn't be able to take many headshots from a utah compared to a stego.
yes, but as long as the headshot isn't a one shot the kentro will live
I don't know how many headshots utah vs utah is, but I would imagine something like that, maybe even fewer if it has the head multiplier like stego.
A Kentro in a field is better ad defending itself. A Kentro in the jungle is easier to use its environment to escape. In turn, use the environment its using to escape to get around the Kentro
No but I also doubt a hit from the kentro is a oneshot for the utah
and OF COURSE kentro will get a good turn. have you seen how nimble it is in the concept art?
Concept art is one thing, ingame is another. Balance takes priority over looking cool I think :p But you might be right. Even so, kentro isn't as powerful, you could bait and trade as a solo utah probably, unless you're taking too many hits. Remember that you're agile, and have a tail hitbox that's.. stupidly good for that matter.
And if not, have a friend and you'd be good to go most likely. Nothing wrong with that, a kentro is still a dangerous and tricky prey, unlike a dryo or similar.
again kentro is slightly bigger then a utah and when u have 2 utahs its even easier to bait out attacks
happy, i'm fine with that
Utah is meant to be a pack animal anyway. A solo Utah is a small game hunter and scav.
but it's less easy when kentro has things like
reflective damage thorns
which i want to stay away from
Not on its head it doesnt lol
Not really, you're not meant to attack the tail in the first place, or that particular shoulder portion that has a giant spike on it.
its only if u bite it or pounce the thorny bits which why would u
this should apply to stegos tail too
It wouldn't have thorns on its face, or the main body, only the tail and potentially those two shoulder spikes if it can have an extra hitbos there. And you don't attack there obviously. And yes, thagomizer point has thorns, not the normal part of the tail of course.
Also seems to have a pretty long neck on the concept art.
So should be fine going for bites there I think.
where is actually a good area to pounce kentro
nowhere
the head is too small to reliably pounce, and anywhere else is too close to its shoulder spikes and back spikes
ur not supposed to pounce it
it shouldnt be pounced at all
its already small enough to the point where max 3-4 head shots can kill it from a utah
I think the best way to look at it is, Kentro in theory is meant to fille the niche of a porkipine. Unless you’re specialized in hunting it, which makes sense with he upcoming diet system, Kentro will probably be harder for some dinos to kill than others
You do not pounce kentro, it's a solo/pair hunt using speed and agility. Stego is the pounce pack hunt, where speed and agility is less helpful because you still "can't" just bite it's head and kill it that way efficiently.
yeah if it can't be pounced and the only way to deal damage to it is with a correctly aimed and timed bite,
isn't adding reflective damage a bit too much
you get punished for attacking it anywhere other than the head
^
:/
Well yes, it's a kentro, it works that way. You could still bite it on the side, but it would obviously be much more dangerous. How is that an issue? It's like saying you shouldn't get punished for facetanking a trike.
Which is fair considered its small and slow, and doesn’t get to decide if it going to get into a fight. If Utah wants to hunt Kentro, the only way I see it being viable without using multiple ambushed, you’ll have to use two+ and fill the pack niche for head hunting it. Punishing damage shouldn’t outright kill you unless you decide to pounce the thing with spikes big enough to impale you, but should do enough damage to discourage
i dont rly see the issue to much on kentro
its not even gonna be very fast obvi faster then stego but not that fast at all
kentro. isn't. slow
kentro isnt fast either
Kentro is slower than a Utah, which makes it still the slower animal in this encounter
Therefore the balance is still based on it being slower than its predators
it seems like a spiky antelope in the concept art
doubt honestly
nimble and formidable at the same time
its gonna be slower then even a teno
If I see Kentro galloping across the fields like an antelope Id fear for my life
concept art doesnt relate to balance
A 2ton porkipine has no right being that fast
dibble is already like that in legacy lmao
@dense wagon The reflective damage is for the bigger things, things it can turn and keep tail pointed at, in which case if they bite down, it should hurt them. This would make it a surprisingly hard prey item for bigger things, but in return something for the small guys that are nimble enough to hunt. And again, other way around for stego, excepting utah pounce since it's designed for that for big game. Yes you can pounce small game too and pin them, and it's kind of a meh thing honestly in my opinion.
Dibble is also most likely going to be changed and rebalanced. And yeah, I can't see a kentro going faster than tenno unless they do some weird shit with it :p
kentro is the dino that makes u think about how to attack it
we'll see ig
i wanna wrap this up cause i'm pretty tired rn and i've got other stuff to do, cya
It really depends on what niche Dinos are supposed to fill in the scheme of things
Hey, when Bone break comes. Will Carno headbut do more damage to Kentro or to itself? Because Carno is no Patchy, but it is pretty big
forest fires are a really interesting idea, but they could also break the game
I mean, couldn't anything?
@north nimbus Dondi said no to scarring because keeping track of every players' scars could cause server lag
ohhh that makes sense i guess. a shame
Yeah, cause in the future scarring will be locational iirc. So getting hit on the tail means you get a scar on your tail, for example
okay thanks for letting me know
Np 
Ky, that belongs in Evrima bug reports
not like we need to have the whole plethora of ceratopsians in the database but it'd definitely be cool
Of course. If they weren't in the originally planned roster (and also if Styraco weren't my favourite ceratopsian), I wouldn't care too much about adding.
We don't need them now, and there are more important things to do right now. But the team has mentioned they want to use all their assets, and that includes these two (I actually got to ask Dondi on a stream about Styraco, and he said, while not scrapped, it's in the back burner gathering dust).
And honestly, a Baardo made model of these two for the Isle would put every other interpretation of them to shame.
interesting suggestion
personally i'd see dibble as more of an agile bleeder and styraco as a clumsier dealer of massive raw damage, that horn definitely looks like it could dish out lethal damage in one charge
well, that's pretty much what I mean
reflective damage on the frill and a spike you should definitely not be hit by yeah, it could be unique
Yea
i would like styraco but idk how to make it different
that's why I mentioned the flurry attacks with bleed for the diablo. Meanwhile Styraco is a slower hard hitter
and being diablo more maneuverable
if we do upsize it to be like the middle man i think it works imo
That's the idea
diablo should more or less stay the same as it is, it isnt too fast but it is a mobile, nasty bleeder you should watch out for who can outpace things he can't fight
Ye
wait hol up
my bad
diablo is pseudo mid
ava is small
theres no ceratopsians in mid
large is pachyrhino
and then ofc trike is apex
that mid tier ceratopsian could be styraco tbh
not a bad idea
Well, like in the suggestion, I would be qualifying styraco closer to what a large tier is and Pachyrhino in pseudo apex. (iirc styraco was the Alberto's equivalent to the rex's trike)
but tbh all these tiers are confusing
They are already ruining anky to make it faster (what other reason would there be aside from not wanting to animate that glorious fat stump dino the way it should be) so speed isnt really a reason to add pelta unless they keep anky as a snail despite his destroyed anatomy
Also this dude's neck lol
um they've aren't going to make anky fast
he'll be fast(er) but not like crazy fast lol
I doubt he'll be faster then legacy isle Ava
Plus, not everyone wants to be a super slow tank. Some want to be a sligthly faster tank, meaning Pelta won't be as strong as anky, but it can run alittle faster if wants to run rather then fight.
Another reason he'd be faster then anky is because he has less weight to carry around.
also Borealopelta is really nice looking.
maybe but like just how fast are we talkin
i wouldnt mind borea if it meant we got something decent size with similar anatomy to anky that didnt get screwed over and turned into some mammal hybrid fuckup now that i think of it
our new anky is a real turnoff
Ok, but imagine having a decently sized armored dino (nodosaur?) that isn't a rhino?
yeah thats what makes it appealing lol
having an option that isnt one of the worst anky renditions i've ever seen or a tiny tier
in Minmi's defense, it's a good looking tiny tier.
but people do want to play something that can actually do some damage
yeah at least minmi looks good unlike anky, who even approved of anky's design
🤷 did they ever give official reasoning? I heard it'd be easier to animate.
how did it make it through concept and modeling stages without them realizing how shit it is lol
if they really ruined anky because they dont wanna animate it properly that's a damn shame
bad take right there
i'd hope so
no, i mean yours
cus that would be an awful reason
is my bad take the fact that anky looks bad?
because it does
would you rather anky be slow and unviable, slow stupid looking and unviable, or just stupid looking
considering its illogical to make it fast enough to escape its predators i'd much rather it be a slow powerful tank
nobody said anything about escape
It's animations equate to viability? Carno's really good and people complain about it's animations, so wouldn't Anky be great if they used to old model?
when did i say that?
when in the flying fuck did i say that
and are you saying accurate anky is stupid looking or what
nope
just slow and unviable because it cannot physically turn fast enough to stop a player tyrannosaur from running circles around it and biting it in the head
It's implied. I don't think we were talking about viability, I think we were talking about cosmetics.
anky is one of the few cases where i wish they had taken inspiration from JP but they'd rather keep that for their novaraptor reject and spinosaurus rex and turn anky into a mammal instead
so you would rather a fucking turtle
i'd rather the slow powerful tank look like a slow powerful tank and not like something from an alien planet
I mean, yeah. At least it's a reptile.
well, it cant look like an alien if its inspiration is earth based
idc if anky is slow as fuck why does it have to look like a mammal lmao
no, its an abomination against god, jw style tank anky is so much infinitely worse than rhino anky it unbelievable how people can think its better
actually yeah I just checked an image they're both terrible.
turning
and while you might not care that it takes you 6 hours to reach the other side of the map for your diet, everybody else cares alot
jw anky is bad but rhino anky is a sin against dinosaur kind
I kinda got caught up choosing a side
if somebody wants to play as a faster defensive herbivore they can play stego or pachyrhino or whatever
mfw its more accurate that jw anky
anky can eat ass loads of grass and other low quality shit for his diet
congrats, now anky is the easiest apex to grow
I mean like
lmao easy to grow when its so slow if preds see it as a juvie it'd dead
there are still other animals in game
but ig because any tyrannosaur player able to understand how retarded slow it turns can oneshot it, it balances out
just like with literally every other apex
or animal for that matter
?????????? no??? look at juvenile rex, that fucker looks like an athlete
and yet its still bodied by anything with teeth
what does a juvie rex do against a utah?
or a dilo
it can run away and get out of sight unless they break his legs when they make him playable lmao
or an allo
people pull wallowing and hiding in the woods out of their ass for magy's viability or tenonto's future viablity so why couldn't it work for the smaller and more nimble rex juvie?
because both tenonto and magy have the ability to topple an allo then run into the nearest stretch of dense jungle
yeah i'll love to see magy toppling an allo, wouldn't doubt they'd make that happen to force it into viability
its possible
it just has to do what it did to the cerato in the concept
push up, allo fall over, magy run away, not hard to grasp
cerato is much smaller and magy is supposedly a match for it
bipeds are less stable than quads, so magy toppling an allo can definitely happen
guess i'll just see how they plan on making magy anything more than a punching bag to allo and alberto while making it not look utterly comical
take advantage of Allo's crotch weakness
damage multiplier on allo crotch
run between it's legs and lift your head up as fast and as forcefully as powerful
boom
it'll stop chasing for a bit
Alberto you're fucked I guess
just don't run into an alberto
maybe Alberto is also unviable so no one plays it
maybe magy's 1 call breaks the legs of any alberto in a 100m range? yeah it isn't gonna survive albert
alberto is lighter than allo as is a very gracile body for a theropod
so probably easier to knock over, but worse to get bit by
when allo is just scary with its grapple/pin ability, if it gets it
@bold palm that probably won’t since legacy is getting deleted from what I’ve heard
Ya probably best
why not till update 6 or 7?
hm, k well meantime would you agree users are going to legacy and that would cause users to drop off the game potentially losing players for when evrima comes out?
Yeah
If they plan to wait to update 6 or 7 it might be good to spend a few hours with some updates to legacy to simply combat the hacking issue and remove gamma. I know when the update for legacy came out for that reason and whatever other reasons the gamma was not working, but now it's all back...
Yeah
I enjoy legacy, but currently I'm cringing a bit even playing it.
can't get a fair game
is evrima playable currently or worth switching to?
No
Wait till update 3’s hotfixes come around
Cuz im sure they’ll be a ton of them
I hope so. That or hope for a small update to Legacy in the mean time.
Legacy isnt getting any more updates
right, course that was said before right.
Oh for the reason around update 6-8 is because most game mechanic that legacy has will be in evrima
kk
Also no point in wasting time and resources into the version they plan to delete soon
<@&401466542140817419> can someone come warn or ban this guy?
Thanks Kissen
What was it?
some guy spamming about inappropriate stuff and insulting certain people in the channels
Oh. Huh.
@maiden anvil Legacy threaten
god forbid someone to prefer pot over the isle
@velvet sundial You can prefer PoT if you wish. But I don't think these two games are very comparable. One is a dino sim, the other isn't.
PoT is better in many ways. Therapods even have a tail attack. But why isn't it enough to unable global chat in the menu? Because locations are given? Isn't that making more things happen in the game? Dryos are more frustrating than some salty people
If your comparing PoT to Evrima then I guess you have a point?
I think the idea may be to limit long-distance communication such that A: it's difficult for animals of different species to coordinate, B: it adds to the unknown factor of a large, radio-silent map meant for exploration, and C: Global chat is unnecessary as-is, and doesn't add anything the devs are looking for in The Isle
The devs don't have to play the game as the players do. Sure, some things global is used for can be done in other ways. To concentrate more on the conversations in the not too social activity called gaming. Ignore people if you don't like what they say and they will stop. If you want to explore a radio silent map, you can already do that. The map can even be bigger if enough Ai is present
@pale hazel heard of this thing that is already ingame called Tenontosaurus?
The problem with Iguanodon is that it invalidates the existence of Para
Yes that’s true why would u wanna be para when iguanadon is just better
@barren zephyr legacy anky does a honk in its 3 call. I suggested it to only rumble and not opening its mouth
Maybe have the rumble ur saying when u tap 3 call and the honk from legacy when it’s held down
Not a bad idea actually
Kind of how stego does an angry short when u press it but holding it down does the 3 call
^
I like it when creatures does something else then roar. That’s why I like stego 3 call
U can add this into ur suggestion if u want
Maybe
??? It's their game, if they think global should be removed to give us a specific experience then they can do that. Either way it'll likely be a toggle for unofficial servers
@urban flax no i think its just another alternative, the iguanodon can have more defense ability but the para can have better bleed resistance or maybe better stam or speed, and the players will choose one according to their playstyle or their favorite dino.
Better bleed resistance isn't a playstyle
I kinda feel like teno is almost like a iguanadon but much smaller
i didn't say that
Hey guys!
You have on one side something that can fight, and on the other side something that is the same size but cannot fight
I know something to support @pale hazel
And don't get me wrong, I'd love to get Iguanodon into the game. But it's unlikely because of that
you think nobody will play the para ?
I don't know, but that's what devs are afraid of
oook they already talked about the iguanodon
Para should have unique sounds that can cause certain effect upon other dinos. Something like disturbing their vision so it can easily get away. Maybe even make a sounds to heal para group members. Iguanadon wouldn’t have any of those but better combat defense
Yeah, as long as it's a defense mechanic and not just plain annoying for other dinos it would be cool
For para or iguanadon?
para i guess
But there's still the poblem of trolling. People are already mad at hypsis calls. What would happen with something as loud as a para that, in top of that, uses its call as a defensive mechanic ?
para ofc
About the would it not compete with para the same way Stego would compete with kentro? Or is there a bigger size difference?
A cool down in some way
There's a much bigger size difference
Also, pls don't give Para Sonic attacks.
@languid cairn its about the same size between para and igua
Sonic attacks = sounds attacks?
Ok
bubu para have good defense in legacy
It shouldn’t have tbh
it os dilo and utha and can kills allo
but maybe igua can but some bleed dmg and the para more stam or speed
If the two have to come to game, Igua can stab people-sure
But I'd like to see Para body slamming folks
@languid cairn what do you mean by sonic attacks?
yea let para with his legacy attack
Just no headbutt
Oh, yk, anything dealing with sound
Yeah but there is no way it could have better defense than Iguanodon since it's bigger and better armed
^
Why wouldn’t sound be good? As long as it can loose its voice greater with it, then it should be fine
Seems a bit Ark Survival Evolved-ish
We could have both
Don’t see why that has to be bad. It suits para to have unique sounds anyway
Well according to scientists, para did use its voice to stun predators
Or maybe it was debunked, idk it's quite old
Exactly
Kinda like back when Dondi wanted Utahs to do extra dmg to targets when the 'alpha' selected it.
Yuck
Wait. What scientific paper said that?
I don't remember
I'll look it up
As I said, it was some time ago
Just seems a bit outlandish
I mean...I get it. Really I do
It fits a theme and I respect that
Well it's not worse than shrimps stunning their prey with shockwaves
Well there is a lvl of physics to that
Exactly. And since Para is a lot bigger then a shrimp, the sounds it makes could sure deal a lot of damage
If there isn't anything else to separate a para and igua, I'd just take it with a grain of salt, but I'd like to figure that out first.
Well, not quite. You have to consider that sounds acts differently in water.
But could we agree to para having sonic stun attack (with a cool down) while iguanadon has its combat defense. I think it would be perfect
And that smaller things are more easily disturbed.
^
If there are no other options, I might bite that bullet. I just want to see if there's another way.
Actually, the healing idea makes sense because that's what cats do when it comes to purring
Granted I'm not 100% on that, but some scientist think it possible so just put it on the wall for a moment
Actually, hear me out
😄
Meet me half way Arvid
@urban flax its a fact iguanodon its stronger, but buff para other stats and give him a good special ability with the sound he makes, i think i could be cool. and people will switch between those 2 dinos
maybe
no if he stun dino few seconds
If Para had something like Dilo and Troodon's venom affect

Where it just stresses out playables with its sound
oh yes
I could see that
Actually now that you say so
Stressing a predator isn't gonna save your life
Oh C'mon guys!
Yes it will
I didn't mean like actual venom
but give you few seconds to run away
Count Paracula
It could make them either slow down or get stunned
If they get stunned, then it's something more than stress
para in legacy always was a good dino to out run carnis
Or slow them down
It's a bit too much more than stress
And that's why I'm against it
Stress could be something as simple as increasing stamina drain
^
Or weakening dmg
Stress means a lot of things
Its a curve, but not a hard crowd control
I think it’s good actually
As long as it’s not too powerful and has some sort of cool down, it should be fine
I mean, we can always go back to Count Paracula and just have a hadrasaur that seduces other playables before drinking their blood and turning them into its minions.
We don’t want to see paras coming up to other creatures to just yell in their ears and cause them to mentally breakdown. We want it as a strategy to benefit its survival when it comes to interacting with hostile creatures
What? Lol
But I'm willing to not go full Ark
It sure won’t be full ark. More like something unique for the isle specifically
Granted...we did just make The Isle's version of Yutyrannus
What?
Yuty in Ark has a roar which buffs ally dinosaurs with Courage and debuffs certain size enemies with Fear

It's the same difference as playing Cerato rather than Rex
But cera is different in many ways. Iguanadon feels like a bigger teno
What could be a enough difference between these two?
Size is already a major difference
Plus Teno is a swamp weller, Iggy isn't
Iggy doesn't use its tail as much for defense, it's also much slower
True, and teno would be way faster too
@fallen slate you can't right now
Teno would likely be the more agile one over iggy, while iggy would try to use brute force to wrestle you down
and be a bit tankier
since u guys r talking about iggy, i reposted an idea from a while back
They shouldn't really add anymore playables lol. Last time I counted they're are around 50 playables in the game.
^
too many playables and there wont be enough playing any one animal, making grouping very hard
i agree with this
Plus, it's hard to give Iggy a unique playstyle. It practically is just a "bigger Teno"
its not but ok
its not a bigger teno but we dont need more playables
we'll have para anyways if u want a large hadrsaur
and shant
i do think that the roster is very big and most additions aren't worth it, but after a very very long time iggy would be a good addition
after ea it should be considered
Most of the new additions help build up the ecosystem and environment of the island. Something Evrima will have that Legacy never did.
So they are worth it.
Should they be playable? One could argue no.
i used to love dino suggestions and speculation more than everything, but now that evrima is out and is more developed i just want to wait and see what the devs plan for the current roster before speculating anything
though ill still hold out for my boy presto id rather see what the rest of the mid/pseudo mid carnis do
its always fun making plans for new dinos though :)
I think iguanadon would be a great addition, reminds me a lot of Maia. We don't have a lot of dinos like Maia in the game, would also make for interesting gameplay.
bc it isnt
iggy is just maia
just like we don't need more dinosaurs like utah because we already have utah. Very strange logic from mr yeager
^
also i want iggy to be added bc i think its very different from out current hadros
its not like maia bc maia runs away while iggy fights back
its not like para bc para is bulkier
Well obviously because it's a iguanodontid 
thats not the point
It was a joke
yes i know
i still dont see why add iggy tho
im just saying its not relevant-fine ya got me
rather just focus on the dinos that r coming
i would say diversity but thats an argument for any addition (tarbo
)
same, im just trying to say iggy should be considered after early access
once all the playables are done maybe then they can focus on something else
i mean theres 50 playables so
a good chunk of dinos right there
If you want Iggy, the devkit will come out for modding support.
oh yea modding
again im not sure u fully understand wut im saying
Oh, I do. I just disagree with your points.
i want it to be considered
just some consideration
i want it to be considered, and i hope it gets added
not i want it to get added
And like I said, Mods will be a thing in the future.
It would be a decent addition, honestly it's probably better than a lot of dinosaurs that we have on the roster.
The issue is the community.
i dont wanna download mods to get iggy 
this is true
i feel like the community swings back and forth on whether they like something
when i first posted that iggy idea it got 40 upvotes
It's not even about that - I'm talking about the community throwing a fit if any of the copy-pasted dinosaurs were to be removed from the roster, despite the fact that they have another borderline identical animal already there. E.g. Sucho-Bary, Ava-Dibble, Acro-Giga(kind of).
im gonna repost another suggestion i made that got a lot of positive feedback just to see
acro is kind of a mid tier giga :/
Alberto being turned into a different animal because "well if it gets renamed the people are going to be angry about Alberto being removed".
I mean the devs kind of did as much as they could do to differentiate the two.
not as much as charcar 
I don't think Carcharodontosaurus was meant to be a plyable, just a Giga-skin(which is a decent idea although the devs would have to take some creative liberties to even make it worth it).
wait carchar is gonna be added????
People keep suggesting Mapu, Tyrannotitan and a bunch of other animals that are just Giga with a slight anatomic difference in one part of the body for whatever reason.
It was meant to be added as a skin I think
still
Juv Giga is a carcharodontosaurus in the legacy
as in - that model is a carcharodontosaurus that got used as a juv Giga
oh
I didn't say iggy was like Maia, I said iggy reminds me of Maia. They aren't of the same species, but they are closely related to one another. Iguanadon in fact is very different from Maia, there could be a lot of variety with them in terms of gameplay.
I would love to see it in game, but I guess I understand where the logic of "why add this if we already have this which is very similar?".
facts @hybrid matrix Make siren dinos actually siren dinos
we could very easily have things that look like utah that do different things to utah. Utah is a hit and run pack animal, what if there was a raptor better suited to heavy hitting face tank/small group ganging gameplay with other small game like Pachy, agile but not as fast as utahraptor. A raptor that relies heavily on bleeding out targets while snaking around in the grass, many things you can do with a simple concept
Iggy is what happens when you take a concept and make something unique out of it. Para is pretty much just Maia but a little heftier and they still are finding ways to implement it into the game
@hybrid matrix the sound focusing should only be a thing when scenting as dryo, and only dryo
just look a few posts above yours man, same suggestion, less detail, 31 likes and 0 dislikes
only when you repost it 3 times

i like to remind ppl of past ideas that were received well
dont
u didnt like it when i reposted my idea on the types of damage stego could do in the future?
no, i didnt
stop lying that idea was
and u know it
was that the one where if you got tagged by a stego you would be dazed and shit?
Dryo and Hypsi are siren dinos as I call em. Used to warn bigger dinos of carnivores that dryos could hear and see easier than lets say the stego. Giving them an ability to see a hearing outline of dinos hiding in the bush and warn the herd would let dry fulfill its role as a siren dino.
OHHH
yeth
@barren zephyr Your Hetero suggestion was beautiful, i really liked it. I enjoy this cute and curious fauna and would love this dino included in the Isle but people only really want aPeXeS and sHaNtS.. :// But this really made me smile and would love to play it 🙂
@barren zephyr AMEN!
:)
Sucho shouldn't not be in update 9
@whole ridge If you want to discuss someone's idea, please do it in here so it doesn't clog up #general-feedback
Same goes for any other feedback channel
They were technically adding onto into by making more suggestions
yeah that was the plan sorry for the mistake
will they be getting rid of the current group limits? (if this question doesnt belong here, let me know. idk where else to put it)
wdym
like r u asking if grp limits are being scrapped all together? or r u asking if the current limits are getting changed?
current limits
I would hope so since it shouldn't be the creator's decision to make pack limits for all servers when they are all going to be different anyways.
@somber wraith unpopulated servers.
The challenge of survival should lie in securing the kill, not in starving because there is nothing to hunt in the first place. If there are no players to be found in the general area, or at all even, then ai is there to replace them, and as such, has to be able to do that job.
my thought has always been to add more ai but make them harder to kill
reducing the amount of ai just ruins gameplay
I think Kentro should give dinos a sick ass nose piercing when they bite it
Thanks pap for the feedback. Glad u liked it. 🙂
@barren zephyr You should report that in #🐞-evrima-bug-reports-🐞
It'll probably be fixed next update anyway tho since rivers are being edited
working on it now C:
Awesome 
Where would you upload the image to, to provide a link?
Alright so I gotta ask because the logistics don't really make sense to me. Based on my suggestion I've put in #general-feedback I made mention of adding directions and possibly coordinates that go along with the sniff compass.
Is there something the community hates about not knowing which way is North or how does this get down votes? xD
Note I'm not at all being salty about my down votes I just want to know why people don't like to know where you even are on the map xD
There's already directions on the compass, and the coordinates online don't actually line up with N, S, E, and W. Plus having numbers on your screen after sniffing could really ruin the immersion imo, idk if that's why people dislike it or not tho
Last I played Evrima there were no N S E W letters, it's just in legacy. Or did they add this
iirc (I could be getting mixed up with legacy) the upward pointing spike shows and N above it when it's in the middle and the downward one shows an S. I could be wrong tho
Both up directions point north and south. Down directions point east and west. But there is no indication which is which
You sure? That doesn't sound like it makes sense
No it doesn't. Maybe I'm wrong. I'm actually gonna look into this.. because that's how I've noticed it
I'm checking right now
K
The upward one is North and the downward is south. East and West are in between. But yeah, the letters don't show up
Top pic is north, bottom pic is south
Huh. I was sure it was the other way around. Thanks for clarifying. Not sure why I was so lost by this
Np
I'm surprised they didn't add the letters back onto the compass tho, they were there on lagacy
i literally cannot understand why this is bad.. who is putting the most crosses? dino vr chatters that like to chat near human structures or pseudo pvp godlike professional e-sports players?
Yeah. Seems people don't want the letters. It would be nice if it was at least an aesthetic option in settings.
That's not a good idea. Would suck to have to run to a building (especially if you don't know where one is) to log out
people likely interpreted "human structures" as the hand-placed ones, and didnt include the possibility of player-made tents and etcetera
People could've also misread it as meaning "Once you get to a building you must log out"
that too
dumb people.. but still i cant imagine a human logging out in a bush, instead of a safe building
thats wrong in every way
seems a bit unnecessary though, maybe instead human structures could give you safe logging faster than otherwise
restricting people either to create a shelter, which who knows how hard thatll be, or find a building, which could be a human hotspot, is way too limiting
I mean while it makes less sense to log out in a bush some people have to log out of the game as quickly as possible cus they're maybe late for work
their problem
the game should not be worse just bcs someone has to go to school
xD I mean how else would you log out if you gotta go
Either way, running to a building just so you can log out isn't fun
Placing a tent in order to log out I can get behind. But running to a building? Nah
Ok I'll rephrase. What if you have to get off the game because you have to take a massive dump. Surely you want sympathy to log out
i think you know the coming answer to that
anything like that, but logging out in pure wilderness would look very raw and scuffed
Or maybe humans could carry a sleeping bag with them that they can use to log out
Not everyone has 5-10 extra minutes to run to a building
Camps could work ya. At least for a safe log to work
Sometime I get bored and I wanna play a different game. Running somewhere for an extra 5 minutes in a game you're bored of atm is very very unfun lol
dude, you know what game you are going to play, and you know when you have to go to school/job, so thats kinda your problem. The game should not lose anything just bcs you have to go somewhere
It is also just a game and should remain a game not an emersion from life itself
Yeah not having enough time isn't the best argument cause you could just run to a building earlier so you have time to get there without being late for whatever
i dont see how not locking safe-log to buildings is a major loss or detriment
ye like, the idea that you are done with the game doesn't instantly spawn in your head
But ya. Camp idea works. Set up camp so you can safe log.
safe logging should be faster in somewhere thats actually safe/a shelter but it shouldnt be only available there
Dinos currently sleep to log out, just make humans put down a sleeping bag or something to log out. Problem solved
like in elite dangerous you cant log out in clear space, you have to go to a space station which actually makes sense
and in a lot of online games to log out, you have to go somewhere safe 1st
That's different tho, cause elite dangerous is a space game lol
immersion
If you want to be immersed, you can just choose to log out in buildings tho
Safe log is there for a reason too. If you swiftly get off without safe logging you stay there for like 5 minutes. Which could be fine too for your theory with humans needing at least a camp to safe log. But if you gotta alt f4 cus you screwed up with your time you gotta alt f4.
i mean.... i guess.... you can literally just have mercs keep a sleeping bag or just a mat on them as part of the anim
and what bluebird said
Ya when you activate sleep mode they haul out a sleeping bag.
well if that will be an item you have to make/find then sure
Plus sleeping bags/blankets rolled up on top of a backpack always looked cool to me, idk why lol
Nah, let humans spawn with a sleeping bag
It would be dumb to need to find/make a certain item just so you can log out
Idk about you but I like sleeping under the stars
theyre pretty standard like that, and if mercs go the "trained personnel" route instead of people tossed on an island then theyll likely have some starting gear
log out anywhere you want*
Nah
i dont see a problem with that
I still think they should be able to log out whenever, they shouldn't be forced to go somewhere or have a ceratin item
especially since actual buildings are likely to be a hotspot which is counter intuitive to "safe" logging and may be few and far between
then let the ptera log out mid-flight why not?
Maybe they could get some for of debuff if they log out in the wilderness but that's better than not being able ot log out at all
Again it's just a video game and you shouldn't be forced to play it until you're allowed to leave
youre missing the point on purpose, it seems. we're talking about safe logging, which has and always will take time. anyone can alt f4 anywhere
It would eventually crash down to the ground. I don't see an issue with it logging out in flight
How they log out depends on how they work, which I don't think we know. I was imagining they could log out anytime, but could only save their progress at certain points
well, safe log out.
nah im not, and ur just being passive-aggressive at this point
and your ptera comment came off the same way
I mean no we're not we're just trying to explain logistics to help you with your idea
nah im having a great conversation and i wanna see why everyone sees differently than me
but that qa guy is kinda yikes ye
Modern opinions are unbreakable bias
I- Modern?
I don't see how Lunary was being passive-aggressive but okay. Anyway, I think humans should be able to log out anwhere, but maybe they should have a longer timer or something if they log out in the wild
Modern as in today's times idk
I think it's always been that way, just depends on the person and subject.
Fair
It's intensified since people who are less willing to change are more willing to argue.
all im thinking is logging out in the wilderness for a dino is normal, so the humans should also have their own like "normal" log out point, which is not in the wilderness. like, ig swimming dinos wont be able to log out in the water, and flying in the air, so they will HAVE TO get somewhere in order to log out and as you already HAVE TO go somewhere to log out in the game, it would make sense so the humans have to also
While it makes more sense everyone has a different schedule and can't always control it
So the game has to work with us. We shouldn't have to work with the game when it comes to real life situations.
honestly, i dont see how you having a job, should affect other players. if all games were made in sight that someone has to quickly and safely get out of it and go work, games would be way worse and less immersive, but nowadays thankfully developers dont develope games focusing on that but purely gameplay and content
if you have something that you have to do real quick, just alt+f4
why are you trying to encourage nocturnal animals to sleep/rest at night
did you not get the memo? nocturnal creatures are most active when it's dark
I mean I do the alt f4 thing already when I must, what you're asking of the rest of us is to ignore our lives for the sake of making sense gameplay wise
@zenith onyx
Having to log out in buildings is practically begging for campers
If I knew I had to log out in a building I would never leave it
It’s ridiculous
im not talking about a building, im talking about NOT logging out in the wilderness
now that its clear lets go on
i really dont see the problem with making safe logging take longer if youre not at a camp/in a building/in shelter. it shouldnt be completely locked to either a specific location or having buildings
and the result of not being able to log out in the wilderness is being forced to log in a building
They’ll be Utah packs sitting on the roofs and hostile mercs waiting around a corner. Nobody will be able to log due to campers
^ i don't like the idea of having 'log out perks'
Didn't think of it that way sounds scary lmao
Not scary in a good way. More annoying that you can’t log
the buildings won't even be hotspots anymore they'll be fucking volcanoes
Ya that kind of scary
you are not forced into playing the isle you know? like when you choose what to play you keep in your head all the consequences that you will face when playing it
I'm not forced to no but I'd like to
So then you're telling me to play something else
But I mean it's cool to have those ideas and opinions, sometimes it just needs some consideration for utilization is all
nah im asking why a game should be made with emphasis to you getting back to your life quicker
What about the point that SirSatire brought up tho? About buildings being camped
bruh
??
If the only place you could log out is in one location everyone will go there to eat you logging in
you gonna ignore that on purpose are u? 🙂
Okay, then how do you propose you log out without logging in the woods?
And you're getting very passive aggressive, Niyatex
Hey it's okay to want to be right. I get it.
but answer the question please 
im annoyed at the fact that some people are arguing other the thing i am not proposing
your saying we shouldn't log out in the wilderness
theres only 2 other options from there
the ocean and the buildings
Okay okay, you don't want people logging out in the wilderness, so what is your idea, if it isn't logging out in buildings?
im not a game designer, but just laying down on naked ground and disappearing sounds and will look stupid
That's what the dinos currently do tho lol
Dinos are already doing it
but they are animals, animals irl sleep on the ground too, your a human, you sleep in a bed or in somewhat of a shelter
And yeah i agree, a person laying down on the bare ground and logging out would be weird


