#general-feedback-discussion

1 messages · Page 649 of 1

hybrid matrix
#

#RIPag

paper oriole
#

Their idea was too bold

hybrid matrix
#

yeah :(

#

they were ahead of their time TI_Succ

worn pumice
#

???

#

What did I miss

paper oriole
#

ag

hybrid matrix
#

rip ag

worn pumice
#

Wait

#

Ah?

#

Ah?

#

Ah?

#

Ah?

#

Auto correct

#

Ag**

noble pine
#

From a certain point of view, yes, but from another, no.

hybrid matrix
#

well ya see, on the one hand I was right, but on the other hand, i was left

warm flame
dense wagon
steady lintel
#

I can see that

#

I think

versed condor
#

@peak wedge
Your perk ideas aren't too bad but I think it definitely needs some balanced on it to be a fair and proper perk

#

But it's just an idea of yours which might not even come into the game but if I did comes into the game it could use some balancing

peak wedge
#

Yeah, I was really just thinking of things that fit dilo and could be useful

versed condor
#

Can you come up with more but only for dilo?

#

I'm really hoping every dino has different perks

#

There can also be the same perks like increase of health but it's ever if all dino has different perks for their own species rather than having perks all the same for dinos

#

It'll make gameplay really good

strange wave
#

those seem like great elder perks and their only for dilo

#

the update 4 basic perks will probably be general in nature before getting into specifics

versed condor
#

It does actually but we can take one of those perks for adults the others for elders

peak wedge
#

You only get perks after you die of old age

versed condor
#

Having one good peek for your specific dino once you get adult might be useful rather than waiting to be elder

#

Since there is timer for when you get weaker as an elder until you reach the end of your life span

strange wave
versed condor
#

I feel like this would make adult life pretty good as a reward for getting there

peak wedge
#

Oh? I missed that bork

strange wave
#

wouldnt introduce perks without elders if elders were the key to getting them

versed condor
#

Awh men so you really need elders I forgot about this one

#

I just thought that maybe getting like a perk for specific creature when you get adult would be nice but it's 1 perk

peak wedge
#

Ah, yeah, these were meant for after elder, I could specify that

versed condor
#

And that perk you choose as an adult is what that perk you'll get when you die as an elder and use that perk for your other new dino

#

Oh well

#

Looks like I need to properly as an elder

#

It's not gonna be hard to die in old age as elder ptera since you can just go to high spots hoping no other ptera kills you

#

Imagine Killing all the elder dinos you see to prevent them from getting a permanent perk for their next game lol

#

Especially when they're at their weakest

#

Not only you prevent another player getting a strong dino that might dominate the game you also get a free meal for whatever carnivore your playing at

sudden hinge
#

@dense wagon only certain species should be able to mix herd not all of them because then you just stack herds and its annoying and unrealistic

paper oriole
#

Hadrosaurs mix herding = cool

Extra small tiers herding with large herbis = sure

Other than that probably not. Though the social aspect was one of the very few things herbis had going for them in legacy so I worry they will become even more scarcely played once more dinos continue to be released in evrima

sudden hinge
#

Exactly I really don’t see mega herds being a thing in evrima

idle ibex
#

If damage sound scaling becomes a thing, it shouldn’t be a hit sound but rather a different cry from the animal being damaged. Let’s say your bitten on the tail, you let out a grunt/moan sounding sound because yeah it would hurt but you wouldn’t get any fatal injuries from it, meanwhile a hit to the neck would make your creature scream out loudly (though this scream would be more like a pained screech, lasting a second) These would only be sound effects, and would not effect your attacks or anything

wanton hull
#

I think they could definitely have more verity in damage sound however just pitching sounds saves on work and they could always add more in the future

paper geyser
#

nitpicking but uh most pistols are semi auto

#

no idea if by semi auto you meant a rifle or something

urban flax
#

Yeah if semi-auto weapons are rare, then what are the common weapons? Automatic ones? Or flintlocks?

paper geyser
#

nothing should be common

#

just rare and rarer

#

single action and semi auto handguns should be rare, and then rifles/shotguns/explosives (?) should be the rarest

#

with ammo rarity correlating to its caliber i assume

urban flax
#

Actually I'm worried about people wanting to nerf humans over and over even though they're not in the game yet. If they are too weak, nobody will play them and it won't be interesting at all.

paper geyser
#

well they will be weak. We know that much. It's up to the devs to decide just how weak they'll be

#

as long as gameplay is fun i don't mind

urban flax
#

Just look at primal carnage, humans have pretty much unlimited ammo, yet a single raptor, if skilled enough, can take out 3-4 of them

paper geyser
#

completely different game with a completely different goal

#

think of an actual survival game

#

the forest, green hell

#

something along those lines

#

then add pvp

#

humans need to be balanced well for it to work

urban flax
#

Yeah, they need to be balanced well, not over-weakened
If ammo is rare, then guns must deal serious damage. If guns are weak, then ammo must be common. If you make both ammo rare and guns weak, there's no point in playing merc. That's just being fodder and not even having the satisfaction to be a glass cannon.

#

Dinos will be hard to aim enough to not make them bullet sponges and have humans waste all their ammunition on a single one of them.

paper geyser
#

well yeah i assume that's the idea

#

rare but effective

urban flax
#

If mercs are as dangerous to dinos as dinos are dangerous to them, then it'll be ok

idle ibex
dreamy obsidian
#

@wanton hull the dinos already have a hit sound and death sound in legacy

modest whale
#

i want to be a turtle!

fervent fable
#

@noble pine that deino suggestion is perfect,
struggling and stuff with not falling into the water is awsome and the targeted body parts really good TI_Perfect

urban flax
#

@noble pine I think your lunge suggestion is basically what's planned
And if it's not, well they should listen to you ^^
I'm just not a fan of the stagger part, it's probably not necessary

noble pine
#

I added the stagger because I watching some croc stuff last night

#

And animals do it constantly while being pulled

#

They’ll stagger forward before they get their footing again

#

It also adds the urgency of the situation

worn pumice
#

well ive seen videos of crocs letting go if the prey is actually pulling them

#

interesting suggestion

noble pine
#

You theoretically shouldn’t let go unless you run out of stam or whenever you grabbed is actually pulling you out of the water

#

That’s when you need to let go

#

Which the only things I can see pulling deino are apexes (herbi and carnis)

worn pumice
#

i think smaller dinos should have their stam wasted more since deino is like 4 times bigger depending on the dino ofc

noble pine
#

Yeah

#

Like tenonto wouldn’t stand much of a chance

worn pumice
#

yea

noble pine
#

Get a grip on its side and it’s basically doomed

worn pumice
#

yup

#

only way it would work is if deino has like no stam and teno has stam

#

then i see the teno escaping

#

but what deino is lunging with no stam lol

noble pine
#

Deino players are gonna be cocky

#

I already know

wild stone
#

I imagine if you're several yards upstream and see prey, you'll boost under the water to catch up quick so you don't lose them once they're hydrated. And then you'll lunge. And then you'll realize they're a lot bigger than you thought they were, and they have full stam.

worn pumice
#

im gonna eat my words gonna watch a bunch of deinos lunge at 0 stam lol

#

well i mean i still see teno being dragged anyways

#

theres like 6 tons difference so

wild stone
#

Depends on the size of the croc.

worn pumice
#

ofc

wild stone
#

They'll need to kill and eat a lot of things before they reach full size.

worn pumice
#

i wonder when lunge will be avalible

#

or of its just like carno

#

where u can use it at will

wild stone
#

A lot of people make assumptions that we're comparing things at 1.0 growth, because reaching 1.0 growth is pretty trivial at present.
Not so, in future.

noble pine
#

My suggestion is obviously based around an adult animal, juveniles and sub adults with have a much harder time actually landing good kills

worn pumice
#

always base the balance with adult dinos 100% growth

#

although deino lunge being tied to weight

#

would be interesting

cedar pulsar
#

where as a face grab gives the deino a heavy advantage

worn pumice
#

^^^^^^

#

i like this idea

cedar pulsar
#

If you grab a bad spot like the tail or somewhere maybe on the side like in the clip then the deino would exhaust itself quicker and be slower to pull in its prey

left nacelle
#

@low flame It's because if bushes spawned next to water (Like they used to a long time ago) people would just sit there instead of going out and looking for food. Since they had food and water right there

steady lintel
#

That’s a terrible excuse

#

First off water is always a hot spot so why should it matter if they camp near water when they are bound to run into someone

#

Second off carnivores can now move bodies anywhere they want and there for camp anywhere they want so why not simple add a bush where a bush should spawn instead of a dry ass field

valid zephyr
#

Yep love the pre doberman allo model. Ideally i'd like the current model, but with the neck/tail spines of the original model.

cedar pulsar
#
  1. The original allo was cool but im unsure if it would ever return in any way

  2. Mods will return some day, but not for a long time. Base game needs to not be a demo first @waxen ember

worn pumice
#

highly highly doubt the old allo will come back

#

but when mods are back

#

someone will probably mod it in

hybrid matrix
#

u mean eat the half eaten leaves??

noble pine
#

@worn pumice don mentioned they aren’t adding plant dragging because you have no reason to

left nacelle
worn pumice
#

unless they dont wanna add that either

noble pine
#

That’s what I’m saying

#

If they add that the whole point of migrating is lost

#

Cause you can just huddle babies in one spot and bring them food

arctic nimbus
#

@waxen ember when you post the same suggestion on three different channels

mild socket
#

They really want their suggestion read then

lofty pagoda
#

xd

nova anchor
#

general feedback

barren zephyr
#

general feedback

hoary dawn
#

the isle

barren zephyr
#

eating twigs from trees seems a bit reasonless, though some animals like deer do it in times of hardship (e.g. winter)

#

but it doesn't have much

#

mostly fibre with very few calories

wintry monolith
mild socket
#

to a degree. Nutrients are much better

#

fiber will keep you walking for a bit

wintry monolith
#

mabey like a boost onto afte eating the leafs for like added growth speed with the diet system

#

or keep ur hunger lowering slower bc from what i read in some stuf for school that it will keep you full longer

barren zephyr
#

Fibre simply keeps the gut running for them, and with the high fibre diet a lot of herbivorous animals have it keeps on running pretty well

worn pumice
#

Wait why did everyone say kentro to my post in general feedback

#

Is that kentro’s special ability

#

?

noble pine
worn pumice
#

Wait

#

I see

#

Ok nvm

warm flame
#

STICK BABY

glass mulch
#

@barren zephyr (sorry for the ping but) Great idea, although it seems like homalo would be somewhat bad to add this early on if we want updates to be quicker

#

Since homalo is a burrower, charger and a very social animal by the looks of it

#

It also seems to have some cc abilities

#

And uhhh.. Homalo is tiny

#

Like

#

VERY tiny

#

Ehhh, well, it has been said that Homalo will be larger than hypsi (even though it was smaller irl)

#

I dont think Dryo will burrow in the future

#

Although homalo and minmi will

#

I think the problem with adding homalo this early is that it is too small to be interactive with the ecosystem

hybrid matrix
#

proto for mountain goat

glass mulch
#

Yeah

#

It kinda is

#

Judging by the fact that there is only 12 animals on that list and that we have 50 animals confirmed (kinda)

#

"young"

icy lion
#

homalo is at most twice as big as compy

glass mulch
icy lion
#

volume

glass mulch
#

Ok kinda?

#

Homalo is pretty THICC

icy lion
#

homalos a lot more dense but in terms of length/height its just aabout double compy

glass mulch
#

Although kissen confirmed homalo to be way larger than it was irl

crude girder
#

It will likely doesn't sound like a confirmation to me

glass mulch
#

So somewhere from 20 - 90kg

glass mulch
crude girder
#

fish jail

#

lol, but yeah, remains to be seen

glass mulch
#

Also Kissen unconfirmed laser eye dryo with machine guns TI_Succ

crude girder
#

Well yeah, Dryo can't have machine guns when it has a glock

crude girder
#

And pounce

glass mulch
barren zephyr
#

That rex is.. okay.. but it looks super bulky and armored

paper oriole
#

That rex has no personality imo, the isle rex just needs to be meatier and its fine

hybrid matrix
#

not just ur opinion

paper oriole
#

That rex doesnt even look bulky it just looks like it has really thick skin somehow

mild socket
#

i think the rex is fine where it's at. A sleek apex carnivore built for fighting and scavenging.

hybrid matrix
#

oh no
r u a 100% scavenger rexer?

paper oriole
#

Eh, rex shouldn't be sleek. It's supposed to brawl against triceratops, it should look like a tank.

hybrid matrix
#

like uh wuts he called

#

the guy

#

jack horner

#

who btw

#

happened to be the scientific advisor on JP3

paper oriole
#

Didn't Horner also admit he just hates rex

hybrid matrix
#

which is why the rex in that movie was such a turd

#

yeah

#

he has some kinda personal vendetta against t rex

#

but i mean he does have some major achievements under his belt

paper oriole
#

I hate rex too but i dont want it to look like a bone bag or have 0 personality in its design

hybrid matrix
#

like maiasaurus

#

he discovered maia

#

so

#

he's not 100% an asshole

hybrid matrix
#

i want a chonky rex with soulful eyes

#

ecksdee

paper oriole
#

I want it to look like its supposed to fight trike and shant, our current is too thin

hybrid matrix
#

yeah

#

rlly is

paper oriole
#

Chonky rex is best rex

hybrid matrix
#

i mean
the legacy one was kinda chonky
but only a Hefty Chonk

#

should be a mega chonk

#

like jp (ignoring the head)

paper oriole
#

He needs more of that big beefy ribcage

hybrid matrix
#

yeah

arctic nimbus
#

@undone acorn Epic suggestion bro

severe idol
#

So epic. Man. It's great.

#

Wow.

junior crow
#

Thought I'd drop in hear and ask for some feedback on the idea of mix herding. Do you guys think that having food spawn less when there are more than lets say 4 mid sized herbivores hanging around with a max group of large herbivores would help balance things out? I don't think small sized herbivores should affect the food spawning rates when they are hanging around large or mid sized herbivores whose groups are full.

What do you guys think? What should I add or change to better refine this idea?

#

I also feel like trample damage would most likely persuade people to not mix herd as much as well

paper oriole
#

the herbivores will be mowing the food down anyway so i don't think it's necessary to make it spawn less

junior crow
#

fair point

paper oriole
#

herds of mid sized or large herbis will likely be forced to migrate already, leaving a trail of destruction in their path, the affect might end up leaving small tiers at a disadvantage and force them to move because of other players' actions. though i don't think mid tiers should be punished for herding at 4 members, seems like that should be an apex thing

junior crow
#

mmm yeah I get that, so apex herbis over herding should be punished how?

paper oriole
#

it probably will be naturally as they demolish any and all edible plants and are forced to move. a lot of groups might get impatient and just split because they're sick of migrating every 15 minutes

#

especially if grass can be worn down and have to regrow

#

idk if theyd want to go through the effort of separating the islands grassy areas into node plates but it could keep grazing oriented herbis on the move

junior crow
#

Could turning the grass areas into node plates could cause lag?

paper oriole
#

if more complete and varied plants and plant growth systems come, perhaps respawning plants will start at a smaller size and grow, so herbis staying in the same place forever will just leave them with lower quality vegetation as the new stuff spawns and is eaten immediately. not sure how the grass nodes would be implemented so idk, it could cause lag which wouldnt really be worth it lol

#

like say you eat all the big nutritious bushes in an area, when they respawn they will be small and take maybe 15 min to grow and be at their full value

junior crow
#

afaik having a lot of intractable objects on a huge map can cause a fair bit of lag

paper oriole
#

yea its pretty limiting ):

paper oriole
#

not sure if a herd clearing an area would lead to a big lag spike as the plants respawn and are growing tho

#

like i guess it depends on how its added but it could be hard

#

esp if herds are on the move and clear a large path

junior crow
#

depends, if you make the plants grow similarly to the dinos it could cause a lot of lag as it a continuous animation on a large scale , just replacing the model with the next stage could cause less lag

paper oriole
#

or a base model can spawn and its final form foliage gradually spawns on it

junior crow
#

speaking of mix herding I gotta admit I love the idea of burrowers working together like what @barren zephyr suggested

#

would lead to a very interesting system

paper oriole
#

if there's ways the burrowers can benefit eachother without taking away from each ones' gameplay then it could work great ye

junior crow
#

I believe the person who drew the minimi concept art mentioned something similar as well? What was their name again?

paper oriole
#

with mix herding i usually hadrosaurs as the best candidate, like it could be their collective special feature

junior crow
#

so keeping in mind with your idea of different plant stages, allowing hadrosaurs to take less food from the plant but are able to fill up more allowing for more food for the rest?

paper oriole
#

Or maybe hadros could fill up more on grazing too, tho that might overlap too much since that seems like something anky and stego would do too

junior crow
#

personally I see stego as a mid level plant eater thanks to its large neck and size y'know? allowing it to hang out by forest edges and reaching up to smaller trees and eating the leaves off them

paper oriole
#

I suppose grazing could go to either then, or just using the idea of hadros not depleting nodes so fast

#

But also hadros are collectively pretty mobile so migrating to keep eating wouldnt hurt them nearly as much as it would ceratopsians, anky and stego. Aside from when they nest

worn pumice
#

I see ceratopsians eating the most especially trike it could prolly mow down a lot of bushes before it’s full

versed condor
#

I don't think you would want to sniff on ground to see bodies or water and fly away because there's a chance that you get ambushed or killed plus if you sniff on air you can still see traces of stuffs like water and corpse but not for away due to the sky rendering you to sniff farther as you fly

left nacelle
#

@median trench Neat idea, but I think they would fit better as a Perk, like Monk said. Since sniffing high up does make sense. It's actually what vultures do to find their food. Vultures are one of the few types of birds to actually have a really good sense of smell

urban flax
left nacelle
#

Maybe not all vultures do, but Turkey vultures have a really good sense of smell

urban flax
#

Oh yeah
It's not the same as griffon vultures then, these ones rely on their eyesight only

left nacelle
#

It's also in a completely different family from the turkey vulture apparently. Which is probably why it doesn't rely on smell like turkey vultures do

urban flax
#

yeah probably
Question is, is pteranodon closer to a turkey vulture or a griffon vulture ? TI_Dilothink

left nacelle
#

I think it just depends on how AE made it. Since it isn't really a pteranodon, it's just a human made animal based off of pteranodon. They could give it echolocation if they really wanted to TI_LUL

urban flax
#

Oh yeah
Bat-ptera

left nacelle
#

Personally tho, I think it would make more sense for it to have a good sense of smell. The idea that Monk gave about making the eyesight thing a perk does sound really cool tho

urban flax
#

Yeah true.

elder rivet
#

Let me guess: you can't have a simple drain mechanic because venom is in update 6

vast wolf
#

the american vultures generally have better senses of smell than other vultures.

#

ptera should have above average scent but it shouldent be that outstanding.

#

better than utah for sure but not as good as rex. (we dont have a lot of analogs for scent as everything in game has a similar scent radius)

left nacelle
#

Personally, I just think Ptera should have scent lol. That was my only gripe with that suggestion. I could see it having really good scent tho, due to it being in the sky and needing good scent to effectively location things from the air

vast wolf
#

it shouldent be super insane scent but it should be good enough. you want it to use both scent and visuals to find food.

#

for gameplay purpouses it makes sense.

left nacelle
#

Yeah, it definitely shouldn't be insane. But it should be above average, like you said

vast wolf
#

probably close to carno if i were to guess. decent slightly above average.

#

not as good as cerato for sure. cerato will need scent a lot more that ptera as it cant get into the sky to spot things to eat.

left nacelle
#

I could also see it having a good scent for things below it. Like if its on the same level as something it won't be able to smell it from as far as it could if it was above that object. i think that would be unique

#

@analog ingot Like this? This is a concept for the grasslands

analog ingot
#

Ye ik, but the pics I posted are more open and instead of jungle spots theres big bushes. I like the concept too tho.

left nacelle
#

I guarantee that we'll be getting huge grasslands like you suggested. The map isn't nearly done yet, so I'd be surprsied if the rest of it was all jungle and swamps

#

There actually are already a few pretty decently sized grasslands on the map already, would be surprised if we didn't get more

analog ingot
left nacelle
#

Oh yeah that's nice

hybrid matrix
#

we just gonna ignore that death slide??

hybrid matrix
lone kite
#

your not likly to survive a thagomizer to the face but if u did id agree

paper oriole
#

Being hit in the face by a stego should blind you forever with the sweet release of death

lone kite
#

yes indeed

#

if you did somehow live id have it partly blind you until you died

barren zephyr
#

wouldn't work in a sense of gameplay, being punished for something permanently is kind of dumb. "realism" yeah, sure but in a sense of gameplay it wouldn't work out. for a 1 shot kill though it would work on small/medium tiers

idle ibex
#

permanent blindness or permanent damage does not belong in a dinosaur game, unless your game is called Saurian, and even there I don’t think that’s a feature

paper oriole
#

Perma damage will just make people suicide, so a thag to the face should just put them out of their misery by itself

#

If you let yourself get shanked in the face by a defensive attack from a huge ass spike you earned the darwin award anyway

safe galleon
#

Spammed by 1 ping 1-2 times a week 😔

mint vessel
#

Any notification you don't want is spam. Same for junk emails; they may not happen often but if you don't want them you may still want to mark them as spam.

#

Spam is not defined by the frequency, but by the irrelevance

paper oriole
mint vessel
#

I still want to know if something big happens like an update on Fos or an update to the game.

#

It's relatively easy to set up roles so the fact that people think it's worth arguing against it is a bit silly.

barren zephyr
#

I agree, I never watch streams so getting pinged by them is kind of annoying. Especially when I look forward to roadmap updates.

lofty pagoda
crude girder
#

Why not just mute the stream announcements channel if you don't want to know when they announce streams?

#

since other information goes in announcements, roadmap, or phase two

icy lion
#

@ everyone supersedes muting a channel

mint vessel
#

I love when people jump into discussions without reading up on what was already discussed

barren zephyr
#

If you suppress all mentions then you won't be alerted for pings you do want to see. Iirc, you can't just suppress just one channel for pings. It's either all or none.

left nacelle
#

@lyric pilot That wouldn't work. Birds who fly in that formation are migratory and aren't soaring birds, and pteranodon is meant to soar, not constantly flap. Plus I'm pretty sure that formation only works if you have feathery wings

mild token
paper geyser
#

people say this every time but don't realise it literally does nothing

#

you can mute the channel, disable pings, and hide muted channels

#

you'll still see the ping notification and the channel will be unhidden to show that you have been pinged in it

distant storm
#

@thorn glacier I love the idea, and good art by Flamingo!

thorn glacier
#

Ty! We worked on the concept together and the art is really cute 🥺

blissful onyx
#

Thanks doenut

paper oriole
#

proto: somewhat social, group 8
para: highly social, group 6

#

somethin aint add up

icy lion
#

proto is much smaller and people like the idea of smaller animals generally having larger group limits

paper oriole
#

depending on how tough proto is should he have group limits

#

like in the old build small things could just mob up

blissful onyx
#

We don't know for sure so all of the numbers are just for example

worn pumice
#

Thatonediodude I don’t think magy should be considered mid tier if it is it should be very low mid tier. I think the abilities said are cool but the size of magy is just the main issue.

lilac swallow
#

Magy, just like cera is in that weird spot between mid and small tier

worn pumice
#

Yes

#

We might get a better understanding of where it’s at when it’s added

paper oriole
#

suchos and carnos mixpack hunting TI_Gross

hybrid matrix
worn pumice
tired wagon
#

T'was a mere example

#

A better example could be dilos and rexes, the dilo alerts the rex to danger at night and the rex defends the nest. The dilo also attacks smaller more nimble threats that the rex wouldn't be able to catch.

worn pumice
#

It might happen too

#

Sucho and carno

#

I can see it happening

paper oriole
#

I love how the stego's tail goes through the carno multiple times and doesn't register. Feelsbadman

icy lion
#

@modest whale if youre talking about the video posted in phase 2 a while back, thats an attack being spammed

modest whale
#

aaah

#

squeek!

steady lintel
#

someone a few day ago was making the argument that this wasnt a bug and if the carno can hit you the stego can hit the carno

#

and the video just clearly shows thats not the case

#

there it is lol

mild socket
#

the only people that defend that killing tactic are carno mains who can't hunt normally. Can't wait for it to be fixed

worn pumice
#

Yes that hit box thing is absolutely broken

#

I killed two stegos with it and I barley play carno

cloud jackal
# paper oriole suchos and carnos mixpack hunting <:TI_Gross:735343108757258363>

I think a better comparison would be between a deino and another midweight land carnivore. I based that example on how coyotes and badgers have been seen hunting together since the badger can hunt better in their prey's burrows while coyotes have a better time running stuff down in the open. Think of a crocodile and a tiger chasing their prey to the water's edge, forcing it to deal with one of them.

#

that dilo-rex team up was actually one of the ideas I had in mind myself, I just didn't include it. I just think the fact that carnis are basically incentivised to attack any other dino they come across other than their own could help in part be solved by incorporating symbiotic relationships.

cedar pulsar
#

@barren zephyr The disconnecting issue is a problem plaguing Evrima servers at the moment, and is part of the reason why the player count on it is rather low. Developers are looking to completely resolve or at least mitigate it a lot in the next update

barren zephyr
#

👍

paper oriole
#

thing is though carnivores are made in game so they have strengths and weaknesses to make things balanced in hunts/fights, but if they work together it may remove those weaknesses and make it unfair for players who aren't in cross species teams

#

like the carno and sucho, say sucho is a big beefy hard hitter for his tier, but he's also slow, teaming with the carno removes that balance

#

deino is a powerhouse who is balanced because of his water limits too

cloud jackal
#

well this was why I mentioned that it should be taken into consideration for certain species. dinos could even be balanced around expected symbiotic relationships similarly to how one could balance based on how other dinos may just form herds/packs

paper oriole
#

Either way, symbiotic relationships are bound to happen anyway on rulefree servers. Personally i feel if shouldn't be encouraged especially between already competent predators. Symbiotic relationships in any predators already equipped to hunt efficiently would probably be a bitch to balance on top of already trying to balance the big roster they have planned

cloud jackal
#

yeah leaving it to the specialist support dinos or specific contexts would be best rather than making more efficient preds.

urban flax
#

@hybrid matrix So you just write troll feedbacks hoping you don't hit enter by accident ?

random imp
#

troll feedbacks can get you muted lol

hybrid matrix
#

the one i normally use

#

and the one on my keypad

#

my arm bumped the one on my keypad

#

it happens a lot

urban flax
#

This doesn't change the fact you were writing an essay on toe-stubbing homalo xD
You must be really bored

hybrid matrix
#

yep

random imp
#

also auto-putting emojis and reactions is really sad

hybrid matrix
wintry monolith
#

ahh here they come the wooshed ppl thinking dev might honstly put it in the game

random imp
#

learn to write in english, then you'll be allowed to mock. i'm simply annoyed by troll suggestions, don't find them funny and don't like the attitude. end of story

wintry monolith
#

uuhhhhhhh

#

you should

#

you know waht woosh is right?

torn thistle
#

@barren zephyr Bit late, but that sort of question would be better suited to one of the troubleshooting channels rather than #general-feedback

#

And while troll suggestions tend to be deleted, I'd recommend just tagging a moderator rather than tossing insults around Salva

nova anchor
#

@zenith onyx maybe that could trigger when a certain amount of health is lost

#

or if x amount of damage is taken during x amount of time

wintry monolith
#

why not carni juvi too? bc carni juvis have the same bad matchup agienst a utah than a juvi herb

nova anchor
#

honestly I feel like a mechanic like that would be best used for certain dinosaurs who currently have severe balancing issues (magy)

wintry monolith
#

or just non apexes

#

but some dinos have a better mulitplier than other

nova anchor
#

I don't think most animals in the game will need it

wintry monolith
#

trike will need it if its anything like legcay

#

its sub is so slow

nova anchor
#

thankfully evrima is nothing like legacy

wintry monolith
#

yeah

idle ibex
#

@low flame I’m pretty sure there’s a kind of perk you get after dying as an elder, that gives you something to aid you in your next life, what’s stopping that from giving you phsyical attributes if you are a whole new creature born with that perk?

paper oriole
#

Dont think juvies pampered with crazy ass speed like carno and utah need it, herbies have been screwed in their juvie stages

#

Even dryo for some fukin reason

zenith onyx
#

So you think @nova anchor that it should only be triggered during an aggresive attack on your dino?

nova anchor
#

I think if an ability like that was implemented, it should only be on dinosaurs that need something extra to be viable (magy) and it should only activate under certain conditions (x amount of damage in x amount of time)

low flame
unreal plover
#

honestly if you're a small juvie herbivore whatever is spooking you is probably gonna 1-2 shot you anyway, so making it kick in after damage is taken kinda negates the benefit of the speed boost to begin with. Make the trigger something simple, like spotting a carnivore. In addition to this, I think it'd be nice to make an adrenaline rush spotting mechanic universal for herbivores, but have its effects be strongest when young, then the speed boost gets weaker as it ages. So a juvie shantu would be able to sprint really really fast to help it escape a predator more easily, while an adult shantu would only see a minor benefit from it. Make the spotting mechanic simple, possibly an Evolve style ping mechanic activated by 4 calling which places a marker that your whole group can see. If the ping connects with a carnivore, you receive an adrenaline rush that boosts your sprint speed, along with the rest of your herd. To help counteract the possibility of using this for KOS herds chasing down carni's with a rush of adrenaline, make it so that the person who connects the first ping get a more noticeable speed boost, that way if they try to rush the carni they'll end up separating themselves from their herd.

wintry monolith
#

why would we need an astehctich uppdate more than a content uppdate

nova anchor
#

@azure wadi that'd be cool as fuck for an alternate map, ngl. I think for the distant future that could be a fun standalone map

steady lintel
#

Yeah maybe when they get a new mapper and completely rework they assets they use they’ll be able to make something like that

azure wadi
#

@uncut silo sorry to tell you this but the devs made it clear that picking up baby dinos will not be a thing

lethal silo
#

i find the best way to protect babies from a threat is just having them hide and using the adults to distract. babies are very tiny and the foliage is pretty thick

dapper pulsar
#

Look, I get it'd be a bitch to balance, no one's arguing that. However, a Carno and Megalania doing this would be pretty cool.

worn pumice
#

I mean most juvis in general are kinda just

#

Eh

#

Some are better then others tho

#

Stego has a decent amount of dmg for something that’s so small

zinc anvil
left nacelle
#

@brazen swift You can already do that tho. There's even channels for specific legacy servers, and one for evirma: #evrima-na

steady lintel
#

mix packing will always be a thing on some unofficial servers on top of that symbiotic relationships can come into play naturally already just by following diets or what not if you use your imagination a little

#

but as far as official mechanics go i think it has the potential to do more harm then good

paper oriole
#

Yeah it would be pretty damn hard to create symbiotic hunting and fighting relationships without it either being broken OP and unfair to people who aren't mix packing, or without making individuals weaker in order to encourage filling that void with a cross species partner. Both paths are pretty bleh, as cool as it is to see different species work together

#

Just let people do it on nonofficials where server owners want it

left nacelle
#

You could have other types of symbiotic relationships tho. Maybe small scavengers can follow around rexes and feed off the food scraps that the rex leaves behind, and in return the rex gets some kind of small non-combat buff. Like maybe its hunger drains slower or something

paper oriole
#

That is a good kind of symbiotic yes

humble terrace
#

But scavengers can follow rexes around anyways & rex probably won't bother to catch them if they're small like a herra or troodon

#

Why give rex a random buff for something a different player is doing?

paper oriole
#

Idk how scavenging off rex would make the rexes hunger drain slower logically though, but something that incentivizes the rex to leave them be could work

left nacelle
#

Nah, I think the rex will kill them first chance they get. Players are weird like that

humble terrace
#

Depends on the player really

#

If you get caught by a rex as something small and fast that's on you though

left nacelle
#

Yeah true

humble terrace
#

I like the idea though, I just think it'd need some tuning

left nacelle
#

I'll be following predators as Ptera either way tho TI_HypsiShrug

paper oriole
#

Free food is free food TI_Troll

humble terrace
#

I could see symbiotic relationships happening more frequently between herbivores, like a dryosaurus/hypsi alarm for bigger herbivore herds

left nacelle
#

Yeah herbivore relationships would be a lot easier to make

paper oriole
#

Perhaps the flies that appear on bodies make them go bad faster, and small scavengers like compy can remove the bug clouds? Idk kinda stretching here for reasons somebody might be encouraged not to just take the scavengers as an appetizer lol

humble terrace
#

Carnivore ones would definitely be more tricky to balance

left nacelle
paper oriole
#

Socializing always has been the main perk of herbi gameplay anyway

#

So symbiotic relationships with them at least would be nice

dense wagon
#

@scarlet verge deino is a carnivore

scarlet verge
#

oh i was thinking for general dinosaur healing

#

I thought that was what they were refering to looking for other ways for dinos to heal

dense wagon
#

we have wallow for that, but deino has an issue since the water will wash off mud

#

that's what they're asking for

scarlet verge
#

then why not just deep basking or something to increase heal? as thats what they do but leave them vulnerable and stops bleeding fairly quickly.

left nacelle
#

@full forge Ptera isn't made for sitting in trees, plus it's too big

scarlet verge
left nacelle
#

Juvy ptera would be small enough, but it still isn't made for sitting in trees. Since it's a quadruped, it would probably be pretty awkward perching on branches

scarlet verge
#

but it would allow for some juvi survivability even if it is wonky it could save a small ptera bein bullied

paper oriole
#

nest on tall rocks and cliffs instead of trees lol

left nacelle
#

Juvy ptera doesn't need it tho. It can fly

paper oriole
#

remember the stone pillars on v3? maybe shit like that for ptera to nest on

left nacelle
#

Even if it can't fly as well as an adult, it can still fly lol

#

I feel like landing in trees would be tedious too, cause of leaves getting in the way of your vision

scarlet verge
#

i think it would be more along the lines of last ditch effort of, "Oh dear im on the ground cant fly far enough from panic jump." since many branches are already set u with collision we will see whether or not it will not work on hypsi branches

left nacelle
#

The quick jumping takeoff is in the game for that reason. It's a quick last ditch type thing. Juvy ptera being able to fly and land on high rocks and stuff is already enough for it to survive imo

scarlet verge
#

aye fair enough, im just going to get creative with it when it comes out.

left nacelle
#

Well good luck lol. Just don't crash into any trees

scarlet verge
#

there will be plenty of that

left nacelle
valid zephyr
#

Ok people hate the hagfish idea lol.

left nacelle
#

That idea does seem a little tedious and luck based

#

Plus hagfish only live in saltwater

valid zephyr
#

true.

#

I like emily's cleaner fish idea

#

especially if they're not actual AI, but more an ambient 'cloud' which appears round you when injured and not moving for a min or so.

burnt wasp
#

@sinful elm Oh I like that clay idea.

left nacelle
#

@idle comet Pssst. Talk in here

#

But thanks tho

idle comet
#

Whoops lol

#

But no problemo bro

terse hornet
#

@steep jungle please comment/converse in here about feedback 😉

#

@brave rampart same as above

still raptor
#

@terse hornet We got algea..........

steep jungle
#

yea sorry, thought I could do that because nothing happened to my last comment lul

terse hornet
#

I wasn't looking in the channel before

still raptor
#

Technically

left nacelle
brave rampart
#

Crin that was another suggestion lmao
I was saying use the current ingame fish schools as the healer fish.

terse hornet
#

I saw when I was about to post my algae suggestion that someone had also made one yes but I did think of it on my own before looking through the channel xD

brave rampart
#

Oh I didnt see it

#

Okay my bas lmao

#

Bad

vast wolf
#

for deino algae could be a thing. i still like the idea of basking on land healing you much faster. the clotting could be shown as it having insane bleed resistance and healing.

brave rampart
#

@zinc rivet Actually, mud is useful irl. It dries and clots your blood. That's why even dirt can be used to clot blood

worn goblet
#

@terse hornet love that idea btw

terse hornet
#

thanks! I think implementing something like that would be easier than some other things that have been mentioned so far

worn goblet
#

Yeah, I mean mini fish sounds amazing but that could also be alot of work. TI_LUL

left nacelle
#

Take the schooling fish models and shrink them down. Then spawn them in around the player while interacting with the bottom of a body of water while bleeding. Done lol

zinc rivet
left nacelle
zinc rivet
#

because like,,, say you got a gash, and you get chunks of pebble healing in your muscles

#

imagine tryna use that muscle after it's all been healed over

#

🤢

brave rampart
left nacelle
#

Compared to a cast or bandage, mud may be horrible for clotting wounds, but for the animals in The Isle, it's the best thing they've got. Even if it doesn't do much to stop bleeding, it still does something

zinc rivet
#

oh huh

white spruce
brave rampart
#

Not neccesarily @left nacelle

zinc rivet
#

i'll read thru these coz thas interesting

brave rampart
#

Mud has antibacterial properties and such

#

Its essential if you have no medical centers and such

#

So if you're in the wild, place dirt or mud on your wound

white spruce
#

So does your spit, btw

#

Doesn't help for giant wounds, but it works for little youchies

left nacelle
brave rampart
#

More or less scratches yeah Herp

#

But something like a tear

#

Or a massive tear

#

Mud isn't going to help

upbeat marten
#

@terse hornet I love the idea but if we are gonna get realistic algae like that would only grow in still waters like ponds or swamps, not running water like rivers and streams but nonetheless still an amazing idea and a great suggestion

brave rampart
#

Its more or less
Hoping your body can actually heal the tear

white spruce
#

Was talking about spit, but I imagine the same holds true for mud

brave rampart
#

Oh okay

#

My Brain isnt working

terse hornet
#

they don't seem to be the fast flowing kind based on their aimless winding

upbeat marten
#

Yes

#

I think thats a great idea

left nacelle
#

@crisp stream Ptera will just wallow like everything else

crisp stream
#

oh

#

i thought they meant ptera and deino lol

left nacelle
#

Nah they mean Deino and the other aquatics cause right now water washes off mud so it doesn't make sense for aquatics to wallow, so they need alternatives

crisp stream
#

yea i think basking makes more sense than algae ngl

left nacelle
#

I think basking would be pretty bland, considering it already needs to sit on the shore to gain stamina

crisp stream
#

@sinful swift but what would the hypsi get out of it???

sinful swift
#

He can eat out of the deinosuchus mouth the leftovers when the deinosuchus does the thing where he keeps his mouth open

#

@crisp stream

left nacelle
#

Yeah that spit idea doesn't make much sense. If deino isn't bleeding, it'll just kill the hypis, so hypsis would be scared to go near it no matter what since they don't know when it's bleeding

#

Plus stomach acids going into a wound doesn't sound healthy

crisp stream
#

@sinful swift hypsi is an herbivore.

left nacelle
#

@indigo trench The mud washes away too tho

crisp stream
#

@snow mantle ALL things that you have to roll in like clay or algae or mud are gonna come off in water. also compies biting your wounds wont make it stop bleeding, plus, not every single deino player is gonna be able to find compies easily.

echo bridge
#

The main issue with systems like basking and silt wallowing is mainly that not all semi-aquatic creatures will need to bask to maintain stamina and many are much more functional on land than others, so it being a global healing benefit across all semi-aquatics wont work and they said they wanted something that could work across all semi-aquatics
Silt also doesnt work for a similar reason due to some semi-aquatics not wanting to need to go to the bottom of a source of water to heal the bleed and stay down there to either get ambushed or drown waiting to heal

crisp stream
snow mantle
echo bridge
crisp stream
echo bridge
#

Deino already has limitations when it comes to land that are part of its kit
Punishing all semi-aquatics for Deinosuchus' existance is a fairly biased take

crisp stream
#

@golden shoal silt will wash away in the water.

snow mantle
echo bridge
#

Surface floating moss/algae beds are the most practical imo as they can be simply implemented for update 3 as a texture layer that forms above the water like normal moss, but is a different signifying color so players know they can use it to seal their wounds
This both can work across any animals that are able to interact with, gives you a similar mechanical interaction pathway to wallowing to keep it simple to start off with, and you cant hide to do it since its on the surface of the water which can leave you exposed

west agate
#

One message removed from a suspended account.

snow mantle
#

gromit why did you check mark your own idea lol

west agate
#

One message removed from a suspended account.

snow mantle
crisp stream
snow mantle
#

That's why I said the choice wasn't realistic, it wasn't meant to be

feral wedge
#

@indigo trench Discussion goes in this channel. Not in the feedback channel itself. Y'all remember that discussion on everything from that channel should go in here instead.

echo bridge
#

But literally anything could have that done to them, not just semi-aquatics
And it doesnt work at night ruining the entire point of the mechanic

crisp stream
snow mantle
#

gotta bake yourself like a hotdog next to lava at night

echo bridge
#

But basking requires sunlight
Blood drying is just healing bleed damage which is already in the game

snow mantle
#

^

echo bridge
#

Wallowing as a mechanic temporarily stops you from taking bleed damage whilst your wounds heal

crisp stream
echo bridge
#

Depends on the animal, but that's just a really roundabout and general way of going through with it

Would terrestrial creatures entering the water suddenly not be able to heal bleed as fast as if they were on land?

#

We need something specific to semi-aquatics that can be reasonably implemented for update 3, which is coming up really soon

crisp stream
echo bridge
#

Which is why I support surface moss/algae bed rolling idea

crisp stream
#

so far atleast

echo bridge
#

That's your opinion

#

And you can stick to it

#

Just presenting my reasoning

#

Need to type up a proper surface algae bed/moss suggestion later anyways which should help convey my points

haughty cliff
#

fyi mud is used irl to pack wounds; wild boar shot with bullets have packed the wounds w/ mud on their own, and it heals and eventually falls out

#

it's clay-like mud but still mud

#

(for Jenna's comment in general feedback re: mud being a bad idea for bleeding)

barren zephyr
#

Honestly what’s the point of saying the dieno can bask but it can go into the water if going in mud unbaked you to go in the water...

#

Maybe it should just be mud

merry roost
#

i dont think mud should be requried to help blood clotting rather just wallowing helps the process go faster

feral wedge
#

I'm about to stop giving warnings and mutes for people that cannot stop discussing in #general-feedback

crimson phoenix
#

i agree with clay in that wallowing shouldn't be required to heal bleed. This game isn't based in realism but if the devs were to take anything realistic it should be making deino deal with bleed like its modern counterparts. Just make deino not care about the vast majority of bleed through heal rate / resistance. For very high levels of bleed it might need mud to pack it's wounds and then it would come on shore for a brief period, this would also make deinos respect things with high bleed and have to take them down fast or risk staying out of the water for a bit.

#

@stiff bone I dont think any fish clot wounds. there are fish that can clean critters of parasites, plant growth and infected tissues but I dont think any help with fresh wounds.

#

I also feel it might be kinda immersion breaking to just conjure fish

#

@jade schooner I feel overall that deino should be able to ignore most bleed, at moderately high maybe it needs to float still in the water but at very high bleed (like after a messy fight with a stego or later on a trike or giga) it would have to come on land to heal the bleed with mud. I feel this keeps it being in the water most of the time but also making it have to come on land for some instances.

#

i dont like algae or clay because this adds a feature most of the cast wont use, cleaner fish also just feel out of place since irl the take stuff away as appose to clotting

jade schooner
#

Gotya. I just feel the deino gameplay should have a water and a land phase, don't know if they'll implement basking, so this is as close as I can get with the information I have. So to say the idea of being outside of water should put it in a "disadvantage", it should help it in some other things, like growth or healing

crimson phoenix
#

i agree it should have to come on land at times, but I think those should be very rare and mostly avoidable

jade schooner
#

It could work well with other animals like bary, austro, sucho and spino, if they fall into the semi aquatic category, they could pick either mud or clay to fit their current need

#

Same with deino

crimson phoenix
#

Idk how the devs would implement clay and have it be fair. mud exists everywhere near water so most dinos dont have to go looking for it, maybe clay exists at the bottoms of rivers? id be more open to clay being a method if it could be accessed easily. I get the vibe from most suggestions that it wouldn't be super common like mud

#

clay might not even need to come off faster on land if the devs make it only have the bleed stopping quality (mud also blocks scent).

jade schooner
#

And just as mud brings you near water sources (which leaves you vulnerable to deino or other semi aquatic predators attacks), clay should put the semi aquatics in a vulnerable position for them to ground attacks.

stiff bone
jade schooner
#

Meanwhile more mobile things like, let's say Baryonyx, should be like: is it better for me to grab on to clay and go into water, or do I go for mud and go around the land

#

It could be a neat environmental choice interaction

crimson phoenix
#

you can get mud from very shallow water, where you dont have to risk a deino, if you have to come all the way out of the water to get any clay its way more burdensome for the deino

jade schooner
crimson phoenix
#

sorry if it came off confrontational hulker, i just prefer if we add anything related to realism it functions similar to irl. maybe cleaner fishes could help you get locked health back, i jsut dont like the idea of them stopping bleeding, the way these fish work they would only make the bleeding worse

jade schooner
# crimson phoenix you can get mud from very shallow water, where you dont have to risk a deino, if...

Gotya. But as I see it tho burdensome, it's a risk/reward thing. With mud you heal your bleed better on land, right? If we implement the idea of clay healing you better in water, you should take the shot and try to go out and back in as fast as possible. The idea of these clay spots should always be near large water sources like the swamp, lakes or large rivers.

ALSO, like I said before about environmental choice interactions: When different weather comes, mud should come off more easily in rain, correct? IF we also have clay it would be a desired thing when you're left wounded in this climate

crimson phoenix
#

i didn't even think about rain. if rain makes mud fall off much faster clay would be useful for the whole cast and would need to be accessible to more than aquatics

jade schooner
#

I feel like for deino, the mud should have a greater effect for healing, meanwhile clay has a normal heal but allows it to go into water.

I'm just trying to put things that could make the Deinosuchus's gameplay more interactive. Just thinking of Crocodilians in real life they're basically tanks and can just go on about with almost any kind of wound. Now, we don't know how much it would take for any of the dinos to take on a full grown deino, if they'll make them as resilient as their real life counterparts or not. If they're not as strong, to add underwater healing spots would be the next best thing, but should fall in the same "sediment" category, to make things more simple.

snow mantle
#

Oh Quiro, my bad for not specifying what the Compies would do to get the food xD; they'd have to press e or something similar when prompted instead of biting

jade schooner
#

Also: tho they have a compy model, is it fully animated and ready to be integrated into gameplay as soon as update 3? Don't think so

snow mantle
#

If they went up to the deino, they'd get a prompt like you do when you hover over a corpse; it'd say something like "hold e to clean," or something similar. Then the process would begin

#

yeah, only the clay idea would be applicable for a while

#

but it'd give future compies something to do

jade schooner
#

Tbh, in that sort of sense, I would think in a different way: compies dealing more damage to already wounded animals. Could give them a reason to pack against something alive and larger

crimson phoenix
#

im not a fan of a cleaner to help deinos stop bleeding, the game isn't super realistic but i feel something biting and taking flesh away is the opposite of what you want when your bleeding

jade schooner
#

What Desecration said

crimson phoenix
#

and agreeing with quiro, i feel compies are much more like piranhas than cleaners

snow mantle
#

it would be really fun to gang up on creatures

#

reenact that scene from jp3

jade schooner
#

JP2

snow mantle
#

woops

#

close enough xD

jade schooner
#

But I think they're on 3 too, I can't remember

crimson phoenix
#

im not a fan of Doe's suggestion. If you have to stay underwater and cant come up for air certain bleed thresholds would just be 100% death

#

it gives me old legacy vibes of stegos best defense being "if you kill me you will bleed out"

#

@distant storm ^

distant storm
#

considering how insanely high the oxygen is, and that the dinos can remain under the water for say 10 minutes, if your bleeding longer then 10 minutes you aren't in a good condition to survive

#

This means deinosuchus or other aquatics would need to ensure they choose what's worth grabbing. A stego is a big prize, and yeah they can heal the bleed. But it might be better to wait for something easier.

crimson phoenix
#

i feel a deino should be able to breath without dying since most of it stays under water. they have kinda the shape of a 7 where most of them is underwater and just the top of their head is above the surface

#

i definitely think some critters should make a deino worried about bleed, but I dont want anything being guarantied to bleed out/ die because it runs out of something else because of bleed

distant storm
#

Bleed in this game is suppose to kill you, and not being able to find mud whilst bleeding kills you.. And plenty of dinos will die from hunting away from water sources once more inland territory gets developed. They could starve to death after a hunt because they had to leave their kill to find mud.

#

In this case, I agree they shouldn't die from oxygen loss, unless they were very small.

#

But two deinos duking it out, one wins, he can't bask. The natural way is to go in deep water to heal irl. But since this is a game, there is oxygen limits not adhering to real life.

crimson phoenix
#

bleed can be fatal but im pretty sure they are trying to avoid it killing things after fights are over. there has been some talk about basking not being a mechanic for deino so having to crawl onto land to heal massive bleed might be teh only way to force them out of the water

distant storm
#

Yes, it might be the better way to heal if they remove basking's original purpose. It's a clash of gaming versus real life. Where they should be able to be hunted fairly if found wounded, but most crocs and gators barely bleed and hide in deep water away from baddies.

crimson phoenix
#

yea, imo deino needs to be vulnerable at times, but those times shouldn't be common. I think deinos should be able to ignore the majority of bleed, but when it's too high to be ignored it has to stay on land for a bit

distant storm
#

Finding a wounded prey like a stego is an opportunity, finding a bleeding deino should be the same way.. Your suggestion is use the mud rolling buff, as a basking action?

Like the rest of the roster, they must be on the mud, press E, do a basking animation, and they bleed stops for a time. That could work really well, if there was an armour to break through as you say.

#

Like 100% armour, then after it breaks the bleed can affect you in opposite?

100% armour = 0% bleed given
10% armour = 90% bleed given?

crimson phoenix
#

80 is also just a random number here, it should be high but idk what the number should/will be

distant storm
#

I understand

#

It's just there isn't an armour mechanic rn.

#

As a "quick fix" to get the update out there needs to be something easy to implement and easy for players to pick up.

crimson phoenix
#

there are bleed levels though right? it could be coded into deinos that bleed under a certain point just dont count. they could still visually bleed and be smelled like they are bleeding but they dont suffer stam loss and wont bleed out.

distant storm
#

What I understand is you have a pool of blood represented by the new blood drop, if that runs out you die. Rolling in mud stalls that drain.

#

The bleed level is just how fast it's draining, 1000 blood / 100 bleed is fast

#

1000 blood / 10 bleed is nothing

crimson phoenix
#

probably the easiest quick way to do it would be to make deinos heal bleed very fast out of water so they dont have to stay exposed for minor injuries long. what im meaning by the thresholds is deino could take bleed stacks from all applicable attacks, but if it had 1000 blood it wouldn't start to have any negative affects until it hit something bad like 300 bleed

#

that if a deino had 299 bleed, it would start healing that like everybody else but it wouldn't lose blood until it got past that threshold of 300

distant storm
#

the issue I have with basking is they have access to mud everywhere they reside. Once dinos start crossing open areas of the inland, they're capitol F'd if they can't reach mud at water. In my suggestion I wanted to make a similar zone that deinos must get to in order to survive. Two rexes fight too far from water means they both die like in old old legacy just like the stego situation.

#

Making a specific basking area different from mud means deinos can't just go anywhere to heal.. as the entire rest of the roster doesn't have their convinence.

#

In real life the issue of healing bleed isn't a major threat, it';s being able to eat with the wound. Gators and crocs are so freaking resilient.

crimson phoenix
#

it's more convenient but it's way more risky. Deino is much more vulnerable out of the water than in it. right now there isn't really anything big enough to hurt a deino other than stego but once we get large predators or medium ones in large packs staying out of the water for a while is a big risk.

distant storm
#

Yes, it's just a matter of "fairness". If they had deep water zones they had to soak in to stay clotted, they would rather tether to those zones like the swamp and areas of the river.

#

almost like the pressure helped kept the wounds closed? Totally fictional, but just as mud tethers dinos to roads and water.

#

I like that you suggest they stay out of water, it's just they need this artificial zone to heal in that leaves them open to attack. That isn't just the mud.. as others say an algae bank to show it. But crocs do not use algae to heal.

#

Maybe if they had to bask on a specific sand bank? or only on sand?

#

not mud

crimson phoenix
#

algae feels very unrealistic to me because it has to be packed into a wound, I cant think of a way to animate that and have it look real. I think it would be good to have a differant terrain than mud that deino needs. maybe it has to come all the way out onto dry land and pack it'self with dirt

distant storm
#

dust bath?

#

still seems wrong TI_Facepalm

crimson phoenix
#

some people think the deino should need sun light, I think thats a bad idea because a bad wound at night would always be fatal. yea like a dust bath. doesn't feel right to me either, I think clay is probably the best option rn

distant storm
#

lets also open the door that this goes beyond deino, it's for all aquatics

#

beipi and spino

#

how would you heal a spino?

#

or beipi?

crimson phoenix
#

that is where clay is good, because clay is always useful for aquatics but also becomes valuable during rain to the rest of the cast

crimson phoenix
distant storm
#

I have to go to bed, but @crimson phoenix your insight is very good. I just feel if I was a beipi I would go hide in weeds, if I was spino I'd swim far to heal from danger.

crimson phoenix
#

sweet dreams @distant storm I liked the sketches

distant storm
#

thanks I'm not 12 I swear

crimson phoenix
#

(i cant draw any better)

distant storm
#

night

real bison
#

crocs and alligators in real life have the biological ability to stop blood flow to a limb if its torn off.why can't deino just naturally be a beast when it comes to bleed. check out videos of a gator/croc taking anothers limb off, no major blood leakage occurs if any at all.

kindred flare
#

Because that makes bleed not important tk deino thus making it a wee bit over powered

real bison
#

could just have it dramatically affect otherstats negatively. like it drops deinos stamina

#

i mean they should still bleed. but it would make sense in my mind for deino to be naturally bleed resistant

urban flax
#

How is being bleed resistant op if deino can't actively heal its wounds ? If it's going to have to sit out of the water while its bleed heals, it's still at a disadvantage compared to other dinos that can just clot their wounds and do something else while it heals

real bison
#

^ this

#

also extended periods to heal while sitting out of water with a stamina cap of some sort. depending on bleed damage done

#

lots of ways it would negatively affect deino

#

could have bleed directly effect how quickly deinos stamina drains and if it doesnt bask and eat extra amounts for whatever reason its stamina gets capped lower as it heals.

vast wolf
urban flax
#

yes
Crouching is good
Everyone deserves to crouch. And if they can't crouch, at least allow them to move silently or sneakily

#

It really bugs me that there are two buttons in the game, crouching and jumping, that are simply useless for half of the playables. If jumping allowed hadrosaurs to walk or run on two legs and large theropods to adopt a more upright stance, it would be super cool

vast wolf
#

the only herbivores i see not wanting to crouch are trike/diablo/pachyrhino and maybe ava because of their weird posture. stego/kentro also because of the odd posture. the larger hoofed hadrosaurs because of their legs. sauropods in general (magy can be an exception) theri/beip because why would they and the large reptiles aka megalania and deino.

#

sorry to say @maiden anvil but lots of animals wallow to clot blood in the real world. id post some videos but they might get smacked for possible gore

#

trust me lost of people including myself thought it would cause infections but apparently its beneficial bacteria.

maiden anvil
#

It’s okey dude, I appreciate any accurate fact so I can improve my self. So I thank you for your honest response:D

vast wolf
#

thank you for the feedback on the crouching quadropeds idea 👍

#

do you think the two that put an ❌ on it are salty carnivore players?

#

@azure wadi if anky hit anything smaller than a crano it would shatter its bones.

azure wadi
#

Yeah true, casually turning troodons to dust

vast wolf
#

also a bite would be more effective than a shant like headbutt.

vast wolf
#

beaks are no joke

#

tortoises can take off fingers and they have a very similar beak to ankylosaurs.

maiden anvil
#

I think pachy could have a devastating headbutt

vast wolf
#

yeah pachy is the headbutter

#

pachy is planned to have a charge attack that causes more severe fractures.

azure wadi
#

The reason why I think a head but is better is because anky is mainly a blunt damage dinosaur and I think it’s heavily armored head could be an effective weapon against small opponents

maiden anvil
#

I don’t know much of shant headbutt but the stomp could literally make power of troodons lol

vast wolf
#

shants stomp in legacy is a joke.

#

shant would smash its front limbs if it stomped like that.

#

shants headbutt is a slow upwards neck bend that put its head to its shoulders.

maiden anvil
#

^

vast wolf
#

tail slap and or a body slam attack fits better.

maiden anvil
#

^^^

#

Headbutt wouldn’t really suit it. It feels like it would only break its skull over time

#

I know the perfect shant attack

vast wolf
#

thats the headbutt

maiden anvil
#

That’s trash

#

I think a bite would do way better

#

And a kick

vast wolf
#

yeah a bite that back kick maybe a tail slap and a big powerful body check or a frontal kick somewhat like paras but with less end lag and a slower animation.

maiden anvil
#

^^^^^^^^^^^^^^^

#

Very good idea

#

And for anky:

azure wadi
#

A hadrosaur biting doesn’t sound like the most useful attack

vast wolf
#

frontal weak bite with minimal bleed and low fractures for small anmals. mostly a get out of my face tool for utah sized predators then a good tail sweep like legacy just a hell of a lot stronger and slower.

maiden anvil
#

Plus shant has a relatively large beak

vast wolf
#

basically the attack in the upper right just lower to the ground.

azure wadi
#

I don’t think a hadrosaur bite would deal fractures, unless you’re biting a compy for some reason

maiden anvil
#

if you look at stego, it has a bite and it makes less sense then for a hadro to have one. Shant had a powerful jaw as well and could do some dmg, but no where near as strong as Rex

vast wolf
#

yeah shant biting makes much more sense than tenonto and stego

maiden anvil
#

Anyway DangerGamer, instead of a headbutt for anky I’d prefer a 360 degree attack where it just swings its tail around

vast wolf
#

not as good as a ceratopsian bite though those things had tree trimmers for jaws.

maiden anvil
#

No teno has a large beak. Stego bite is a joke

paper geyser
#

i feel like every animal should have a front attack, regardless of strength

maiden anvil
#

^^^^^^

azure wadi
vast wolf
#

something where it turns like stego would be nice.

maiden anvil
#

Especially the way it will look like, being more flexible, it probably could

azure wadi
#

Also the frontal attack for stuff like anky is usually a relatively weak attack

vast wolf
#

stegos attack makes more sense on anky ngl but the tail attackers should have a high power attack like stegos jab and an aoe swipe like legacy stego and anky.

#

the frontal attack for anky would exist simply to keep small agile animals off your face,

maiden anvil
#

Stego pokes a lot more. Anky has to slam

vast wolf
#

ankys face is also pretty armored but its still no match if a rex clamps down on it.

maiden anvil
#

^

#

But I have a hard time to agree with anky having a tail attack like stego. It would make them a little too similar and as I said, stego has more of a poke while anky needs to slam to deal the right damage

vast wolf
azure wadi
#

It’s not a poke for anky it just swings it’s tail in a similar directional way like stego

vast wolf
#

actually thats pretty perfect

#

albeit jpogs anky was the strongest animal if it had a place to run.

#

if it was panicking it killed everything around it.

maiden anvil
#

I think an attack like jpogs anky would be perfect

#

And a 360 degree attack

azure wadi
#

A 360 degree attack negates any reason for you to make sure that your attacker is behind you

maiden anvil
#

Yes but it would have a side swing for anything next to it and behind it while 360 is good for front combat

vast wolf
#

anky dosent need a 360. just needs to reach to its hips and be able to turn really fast.

maiden anvil
#

Also it’s a hilarious example of that grilla LOL

vast wolf
#

or it could rotate like stego does when it swings.

maiden anvil
#

That’s true indeed. Anky doesn’t need a 360

#

I only think it would be cool ad

azure wadi
maiden anvil
#

Af*

#

And I agree with you two. 360 would only be a special attack

vast wolf
#

this is typical of a jpog anky fight

maiden anvil
#

Nothing necessary for it to have, only a cool thing

vast wolf
#

the anky turns and flails its tail and decimates everything

maiden anvil
#

And it’s great!

vast wolf
#

just keeps its back to whats scaring it and flailing the tail around

maiden anvil
#

^

azure wadi
vast wolf
#

jpogs anky was absolutely insane

#

the thing has the same hp as a brachi and did the most damage

maiden anvil
#

Hmmm could we agree to 360 being a cool idea but completely unnecessary while jpogs is the best anky attack?

vast wolf
#

^

maiden anvil
#

Alrighty

vast wolf
#

its cool but not balanced

maiden anvil
#

Then we could agree with jopgs anky attack + something like stego attack is the one to go?

maiden anvil
#

Damn

maiden anvil
#

That looks like a joke to me

drowsy moth
#

I would potentially like to see a “charge” attack for anky

It charges (sprints) forward and swings its entire body around 180

Would deal devastating damage and bone break but any attacker worth their salt could easily see it coming and avoid it (very obvious attack pattern) and the attack consume half or more of stamina and maybe have a recoil stun

A very risky attack but with massive reward if it connects

maiden anvil
#

Lol if anky would do that, I’ll quit the isle

vast wolf
#

thats pretty much what would happen to a utah if it got hit by the tail. it would go flying.

maiden anvil
#

@drowsy moth well anky is not much of a runner so idk

lilac swallow
#

The problem with charging anky is the fact that It has to run first

vast wolf
#

it dosent suit anky that much

drowsy moth
#

Hence why it would be easy to react to

vast wolf
#

the general directional sweep to its hip and the big smash attack that turns it broadside to where its tail was are good.

#

also bite for utahs that think they can kill anky.

maiden anvil
#

Just figured out something, how hard wouldn’t it be for utha to pounce anky lol

vast wolf
#

unless the utah got its claws on the ankys belly it wouldent go through the skin.

#

and anky is likely to get a defensive crouch to help its armor.

maiden anvil
#

I mean if they could get to the belly it would work

#

Crouch would be a little op for anky

lilac swallow
vast wolf
#

but if a utah tried hit and running an ankys belly it would either get stuck on the ankys collision box and smacked or if it went under it trampled or crushed.

#

utah could stay on the anky but it wouldent do any damage to the back.

lilac swallow
#

Anky will be easier to hunt for smaller animals that can bite directly in the belly while bigger animals can only attack the armor

vast wolf
#

your teeth/claws need to be sharp and long to get through the ankys armor. utah would risk breaking a nail more than hurting the anky.

maiden anvil
#

Keep in mind an ankys tail swipe would insta kill anything small

vast wolf
#

not much can run under anky

maiden anvil
#

Anky short boy so yeah

vast wolf
#

these excluding utah and maybe herrera

lilac swallow
#

I meant attacking the sides of the belly

#

Not directly under

vast wolf
#

most of them wont even damage anky because hypsi sure as hell dosent hurt anything.

maiden anvil
#

Anky belly flop idea? TI_LUL

#

JK

vast wolf
#

our anky has more side armor which is a plus.

maiden anvil
#

Indeed

#

Indeed it has

vast wolf
#

also looks to have loose thickened skin even under the rhino armor.

#

people dont like the arm guards which confuses me. its more free armor for it and looks pretty decent.

maiden anvil
#

Maybe anky armor wouldn’t be too effective which is good. Then it won’t be op

vast wolf
#

nah anky should be really hard to kill. it literally cant run.

maiden anvil
#

^

#

Though it shouldn’t be like a turtle that has shell all over it

vast wolf
#

weak until your armor grows in mostly but once it does nothing except ambushes or pairs of apexes are a threat.

#

the legs belly and head should be its weak points.

#

the back and tail should basically not care about damage.

lilac swallow
#

The arm guards are precisely the only rhino part i like

vast wolf
#

the skin segments look odd but they arent the worst.

#

the dent is better in the model but the head looks massive.

jade schooner
#

My issue is the size of the head

vast wolf
#

ive been meaning to ask punch if they can get jake to get a side on shot or a render of the model for us.

rare sentinel
#

Hello guys, . This is the third time that I have lost my Utah full on evrima due to disconnection during a fight. Am I the only one having this problem? If its a bug, they talked about a fix for this bug ?? Because it's very frustrating.

urban flax
#

This is a bug and devs are trying to fix it

vast wolf
#

yeah its a server bug

tepid gate
#

@rare sentinel It is a bug, it happens all the time. The devs are aware of it however we don't know whether they were quite able to find its cause so far. From my conversation with Punch regarding this issue it seems that the QA experiences it very rarely on their branch and the elusive nature and the randomness of this bug make it difficult to find. I'm hoping it gets fixed with update 3, as so far I've lost hours upon hours of growth on my dinosaurs to this bug, but personally I think that's a bit optimistic at this point.

lilac swallow
#

What does the bug exactly?

dire ridge
#

The dc seems to happen when a lot of player are in game. Infortunaly its hard to replicate it on the QA branch due to our number.
So yeah will still need more people to join QA

urban flax
#

@jovial sleet So you're basically suggesting for herrera to be an arboreal predator ?

#

Oh and I don't think that concept art is an official one

jade schooner
jovial sleet
jade schooner
#

sell your soul to the devil

tepid gate
# lilac swallow What does the bug exactly?

Imagine that you're casually strolling around as whatever animal and get into a fight with a pack of Utahs. You are just about to finish one off and then it happens. You watch the welcome screen to Evrima and see the main menu(interestingly enough I usually have to press the "ok" on Evrima's early access info twice before I get into the game when the bug occurs). Usually by the time you get back into the game your dinosaur is already dead.

Of course this doesn't happen just during combat. It happens randomly and can take place at any time and in any circumstances. It occurs on pretty much every server and it's completely inconsistent. Sometimes I get to experience it 10 times a day. Sometimes I don't see it even once. At times it takes place just once, at other times it happens in clusters where you drop, log back in, drop again within a minute or so and get back in just to get kicked out again.

Do note - I haven't seen this a single time on the public QA branch that was open for stress testing back in January. It just happens in the actual game.

urban flax
jovial sleet
#

huh....bro what are you talking about ? wasnt suggesting it too climb trees 😐 ..It was a suggestion for it to have a pin/ pounce ability from the trees...

#

as in jumping on players who come within range...

safe galleon
#

pretty sure herra is described to "drop" on people on the trello

#

not 100% sure tho lemme check

#

"At first glance, it may not seem as threatening as some of the other carnivores but is no less equipped to devastate the unsuspecting. If you find yourself in dense jungle, don't forget to look up"

#

close enough

jovial sleet
#

well in my eyes it wasn't specific. it literally doesnt hurt anyone to repost an old suggestion that I made so I dont think its that deep. truthfully

urban flax
#

Yeah I just got confused on this one.
But I totally agree with the fact that Herrera should be able to pin its prey when jumping off trees.

barren zephyr
#

i know it might be too much but i personally think having the deino being able to burrow in the side of rivers and lakes and stuff would be really cool

vast wolf
#

gator holes would be interesting but deino is a bit big to warrnt having them.

dire ridge
vast wolf
#

his user is hypnotoad atm

dire ridge
#

Yeah i forgot that lol

silent current
torn thistle
#

@wheat elk @quartz wadi @finite lagoon @icy saffron @barren zephyr @edgy thunder @orchid otter @shut pulsar Remember to chat in here instead of in #general-feedback

finite lagoon
#

(Didn't know this was a thing, my B) Anyway if the homies are still here, Crocs don't need a separate substrate or any plants whatsoever. First of all, they're highly specialized as it is and do quite well in pretty much any hot aquatic environment. Adding new types of landmesh for such a specific thing wouldn't make sense, it would take a long time (I wanna play these dudes man lol), and isn't necessary. If you were going to be real about it like that, most of the non-giant reptiles in this game would have some basking mechanic, and I just don't see that getting added. Basking is part of reptilian's metabolism, not something that outright heals them. As for plants, just... no. Not for carnivores, anyway. I get that this is a game, and games usually put some quirky mechanics in for buffs and boosts, but crocs don't eat plants. At all. Ever. You're thinking too much like a human, wrapping wounds in bandages ect. That's not something that's really needed, as crocs heal just fine on their own. They're adapted for it.

#

The homies were not here 😢 RIP

barren zephyr
#

as far as the deino is concerned i don't think bleeding should be that much of a concern since making a croc bleed is not a easy task, unless its another croc fighting it and even then they are unphased when fighting each other

silent current
barren zephyr
#

maybe it can eat a certain fish and it will give it a slight heal boost that way aquatic dinos can eat the fish and so can semi's, i mean after all the semi's can use mud when they are on land right?

silent current
#

I kinda hope all semi aquatics become vulnerable like every other creature when trying to recover from bleed

#

I mean If a carno has to worry about wallowing in mud because a deino might be in the water or it might be attacked by another player then the semi aquatics shouldn’t have it easier

barren zephyr
silent current
#

Their not doing full on aquatics

#

And that’s non of my concern rn as all the dinos we’ve got are semi aquatics

#

They said it is possible for an aquatic dlc when the game is complete but that’s awhile away soo I’m focusing on what the game needs rn

barren zephyr
silent current
#

Yes and this mechanic could even be helpful for non semi aquatics is all I said

#

I gave the carno as an example

barren zephyr
silent current
#

Terrestrial players have to be extremely cautious when wallowing especially when deino gets in do the semi aquatics shouldn’t have it easy by cleaner fish, clay, or kelp. They need to feel just as vulnerable other wise people won’t even bother fighting them and that’s not really balanced either.

barren zephyr
silent current
#

Yeah but I also want to maa as he sure it’s something that could work for all the other semi aquatics

#

People are thinking too much on deino alone and that’s the issue

#

They need to focus on semi aquatics all together as a whole

#

Just like the tenoto and Utah deino is the building blocks they need for future semi aquatics so it’s just as important that something is throughly thought through as it’ll affect all future semi aquatic gameplay as well

vast wolf
#

deino is the most aquatic animal that is confirmed atm. clay or a different kind of mud underwater sounds good.

silent current
#

So giving it an armor or a high bleed resistance is no good because we’ll end up in the exact same situation when they introduce more semi aquatics

#

Deino isn’t the only one

#

Beipi, mimni, sucho, bary, spino, and deino are the few I can list

vast wolf
#

its something deino itself could have as it makes sense.

silent current
#

And I dislike the idea of deino being attacked and just going into the water to be perfectly fine

vast wolf
#

thats most of them.

silent current
#

There’s needs to be a balance of an unsafety

vast wolf
#

two with feathers 3 spinosaurids one large alligator and a tiny ankylosaur.

silent current
#

Take my example from earlier if someone gets into a fight and is severely bleeding th why have to wallow which leaves them open to be attacked again by the person they faught with or killed by a semi aquatic

#

Now think of it this way a semi aquatic gets attacked by a terrestrial creature but can simply dive down and heal

#

That’s a huge advantage and it shouldn’t be that easy for a semi aquatic to do so

#

They need something just outside their comfort zone

#

Just like how you have to go near water to drink or wallow they two should have to leave their comfort zone to ensure they live

#

Otherwise it just becomes a cheap way to always win

vast wolf
#

mostly the question is how can aquatic animals wallow to clot bleed if the mud washes off.

#

everything there except deino and the fish will probably be fine with staying in shallow water until they heal.

orchid otter
#

Just gonna paste what I put in the other channel in here then oops

#

I'm thinking don't give deino anything to heal with (no mud or clay) and they just have to wait it out. Make it so the bleed itself won't kill them but it could make them more susceptible to injury from other players. Maybe make their bleed take a long time to heal too so that no matter what they'll need to go on land for something at some point which will give other players an opportunity to hunt them. TLDR; Bleed is a nerf for them for a while (that they can't fix) but it won't outright kill them

silent current
#

so old isle bleed meets minecraft poison effect

#

i kind of like that too

orchid otter
#

Basically

silent current
#

still gives them a huge volunerability and its a cost of having water as your safety

#

i could still see wallowing and staying on land helping just leaves you out in the open so if you can find a safe enough place your ok other wise shut it and wait it out

orchid otter
#

Yeah, could always morph the normal mechanic w this as a like bonus option to semi aquatics

silent current
#

true

#

i just disagree wth semi aqutics healing in straight up water

#

it just rubs me the wrong way

orchid otter
#

Could make it a slight perma nerf? Maybe it makes them slightly slower or something of that nature, not sure if that's too much tho

#

Or the healing in water takes double the time to heal compared to mud/surface healing

quasi stream
#

@violet delta I think for water pressure to work, the deinosuchus should go 3 times the depth of your usual river/lake.

violet delta
#

Perhaps, so that the water pressure can work despite the deinos thick skin. I'm glad you like the idea!

worn pumice
#

@maiden anvil I think this would be a great idea for stego too since the jab seems very strange

vast wolf
#

i think stego is getting an attack like legacy at some point but not sure if its confirmed.

worn pumice
#

I hope so cuz jab doesn’t rly fit the Dino

#

Imagine anky jabbing

#

Also semi aquatics healing in water is kind of op since if they manage to escape to water they can just heal fully while only having to worry about other semi aquatics

#

Bleed heal I should add*

brittle frigate
vast wolf
#

more of a natural coagulant.

#

i dont have any articles or study's on it because most of what i know from it comes from links posted by others.

brittle frigate
#

Well, if anyone has any non-anecdotal evidence, HMU 👌

worn pumice
#

Honestly it’s less of realism and more of a mechanic to make the game feel better

#

Although there should be other ways apart from mud

#

Especially since deino is coming

jade schooner
#

And that’s why I suggest Clay, because it would be an outside of water but water activated sediment that could work like the current mud, we’d have a familiar feel and avoid more complicated things. The issue is coding it to work with water and eventually rain.

#general-feedback message

#

@modest anchor As a animal field person, looking it as a gameplay perspective I’d suggest the opposite. Because deino will always be safe in water, we should give a reason to be out every now and then, and healing could be one of those. So having a higher out of water bleed resistance could possibly work better

silent current
jade schooner
silent current
#

yeah give something all dinos can use

#

help maybe even deture megalania bleed c:<

#

wink wonk

jade schooner
# silent current yeah give something all dinos can use

I hope you read the suggestion I linked, but in short: like you said clay in elephant wounds, that would be our current mud, in dry land, meanwhile clay would activate with water and provide a similar function in water and rainy weather. And taken out on dry land (maybe it could even crust? And fall in pieces? Or other way maybe)

silent current
#

sure thing!

silent current
silent current
visual patrol
#

What do people think of some dinos being able to shake trees to knock fruits out of them? I feel like it would add something different rather than eating ground plants. For instance a trike or pachy would be able to head but a tree and knock out some fruit.

hybrid matrix
jade schooner
brave rampart
# brittle frigate Well, if anyone has any non-anecdotal evidence, HMU 👌
#

Read this

#

It talks about mud having healing properties

#

Also this is for everyone who thinks mud wallowing is not natural and doesn't actually heal wounds

brittle frigate
#

Thank you, but I'm really just looking for something on the use of mud by animals to stop blood flow.

brave rampart
#

Well these are dinosaurs whose behavior we have yet to understand

#

At this point its OK to fictionalize them wallowing in mud to help them heal their wounds

#

Health Benefits

Research has shown that mud can serve as a kind of protective layer against biting insects (Nalin 1996) and sunburn (Gegner 2001). One study found that wallowing could potentially help wild boars disinfect wounds caused by fighting through the bactericidal properties of the mud (Fernández-Llario 2005).

#

It's likely that animals aren't AWARE it heals them, but it just does

#

So it's ok to fictionalize dinosaurs wallowing

jade schooner
#

Also: gameplay mechanic

brave rampart
#

More or less yeah

#

It's still considered natural though

brittle frigate
#

I understand and I have no problem with the hypothetical, it's very plausible. I'm just looking for modern day examples of animals using mud to prevent further blood loss, because as far as I can tell there aren't any!

brave rampart
#

There really isn't any evidence afaik that states animals use mud as a way to heal their blood loss and that they're AWARE it does

#

It's just like

#

Hey, this weird slimy dirt happens to do something magical!

paper oriole
#

lol eating rocks to heal bleed

tawdry crow
#

Releasing the creatures one at a time is a waste of time honestly. The open beta will be available for as long as we need until the random DC's and desync are confirmed fixed. We'll be testing them both at the same time.

brave rampart
#

Understandable.

strange wave
#

understandable

bronze oasis
#

Eating rocks to heal bleed 🧐

neat knot
#

understandable

light nimbus
#

Here's an idea for the nesting. Actually making a nest. Having to go out and get materials for building one.

I havent seen/heard any mechanics for how the nesting would work, but just an idea I had

paper oriole
#

Rock can not bleed, absorb rock, become rock

light nimbus
#

Also a scent mechanic for fish when the ptera comes out. Like an area that the fish are in, not exact spot

barren zephyr
bronze oasis
#

We are all rocks

paper oriole
#

Something like the forest where you place the empty foundation for a nest and then have to fill it in could work

light nimbus
bronze oasis
#

I think Deino's nest should be a hole

light nimbus
#

That can be covered up for protection of eggs

bronze oasis
#

Ye

light nimbus
#

Also, a marker thats visible from a decent ways away so you dont lose your nest would help

bronze oasis
paper oriole
#

Like what they have in legacy currently ?

light nimbus
bronze oasis
paper oriole
#

The nest could also just show up on the scent radar

#

Like the directions

#

Since animals tend to know their way back naturally

bronze oasis
light nimbus
#

Also, ambient sound reduction slightly. Its super loud. And a sound detection on scent radar. Not a pinpoint tho

paper oriole
#

The eggs currently glow like footprints in legacy

bronze oasis
#

For Ovi to track nests

paper oriole
#

Ovi should be able to pick them up from way further than others ya

bronze oasis
paper oriole
#

Atm you basically gotta be looking right at the nest to see the eggs glowing

paper oriole
#

Maybe ovi can smell fully incubated eggs from infertile ones and they can be worth more, while other dinos smell them all the same too

#

Tho i assume people will just eat the whole batch anyway if they arent in a hurry

#

For hit and runs tho