#general-feedback-discussion
1 messages · Page 649 of 1
Their idea was too bold
ag
rip ag
well ya see, on the one hand I was right, but on the other hand, i was left


@peak wedge
Your perk ideas aren't too bad but I think it definitely needs some balanced on it to be a fair and proper perk
But it's just an idea of yours which might not even come into the game but if I did comes into the game it could use some balancing
Yeah, I was really just thinking of things that fit dilo and could be useful
Can you come up with more but only for dilo?
I'm really hoping every dino has different perks
There can also be the same perks like increase of health but it's ever if all dino has different perks for their own species rather than having perks all the same for dinos
It'll make gameplay really good
those seem like great elder perks and their only for dilo
the update 4 basic perks will probably be general in nature before getting into specifics
It does actually but we can take one of those perks for adults the others for elders
You only get perks after you die of old age
Having one good peek for your specific dino once you get adult might be useful rather than waiting to be elder
Since there is timer for when you get weaker as an elder until you reach the end of your life span
incorrect, you get elder perks after dying of old age, you get basic perks while grows as far as we know
I feel like this would make adult life pretty good as a reward for getting there
Oh? I missed that bork
Wait is it official?
wouldnt introduce perks without elders if elders were the key to getting them
Awh men so you really need elders I forgot about this one
I just thought that maybe getting like a perk for specific creature when you get adult would be nice but it's 1 perk
Ah, yeah, these were meant for after elder, I could specify that
And that perk you choose as an adult is what that perk you'll get when you die as an elder and use that perk for your other new dino
Oh well
Looks like I need to properly as an elder
It's not gonna be hard to die in old age as elder ptera since you can just go to high spots hoping no other ptera kills you
Imagine Killing all the elder dinos you see to prevent them from getting a permanent perk for their next game lol
Especially when they're at their weakest
Not only you prevent another player getting a strong dino that might dominate the game you also get a free meal for whatever carnivore your playing at
@dense wagon only certain species should be able to mix herd not all of them because then you just stack herds and its annoying and unrealistic
Hadrosaurs mix herding = cool
Extra small tiers herding with large herbis = sure
Other than that probably not. Though the social aspect was one of the very few things herbis had going for them in legacy so I worry they will become even more scarcely played once more dinos continue to be released in evrima
Exactly I really don’t see mega herds being a thing in evrima
If damage sound scaling becomes a thing, it shouldn’t be a hit sound but rather a different cry from the animal being damaged. Let’s say your bitten on the tail, you let out a grunt/moan sounding sound because yeah it would hurt but you wouldn’t get any fatal injuries from it, meanwhile a hit to the neck would make your creature scream out loudly (though this scream would be more like a pained screech, lasting a second) These would only be sound effects, and would not effect your attacks or anything
I think they could definitely have more verity in damage sound however just pitching sounds saves on work and they could always add more in the future
nitpicking but uh most pistols are semi auto
no idea if by semi auto you meant a rifle or something
Yeah if semi-auto weapons are rare, then what are the common weapons? Automatic ones? Or flintlocks?
nothing should be common
just rare and rarer
single action and semi auto handguns should be rare, and then rifles/shotguns/explosives (?) should be the rarest
with ammo rarity correlating to its caliber i assume
Actually I'm worried about people wanting to nerf humans over and over even though they're not in the game yet. If they are too weak, nobody will play them and it won't be interesting at all.
well they will be weak. We know that much. It's up to the devs to decide just how weak they'll be
as long as gameplay is fun i don't mind
Just look at primal carnage, humans have pretty much unlimited ammo, yet a single raptor, if skilled enough, can take out 3-4 of them
completely different game with a completely different goal
think of an actual survival game
the forest, green hell
something along those lines
then add pvp
humans need to be balanced well for it to work
Yeah, they need to be balanced well, not over-weakened
If ammo is rare, then guns must deal serious damage. If guns are weak, then ammo must be common. If you make both ammo rare and guns weak, there's no point in playing merc. That's just being fodder and not even having the satisfaction to be a glass cannon.
Dinos will be hard to aim enough to not make them bullet sponges and have humans waste all their ammunition on a single one of them.
If mercs are as dangerous to dinos as dinos are dangerous to them, then it'll be ok
Raptors aren’t really the best example for “skill” in primal carnage
@wanton hull the dinos already have a hit sound and death sound in legacy
But you get my point
i want to be a turtle!
@noble pine that deino suggestion is perfect,
struggling and stuff with not falling into the water is awsome and the targeted body parts really good 
@noble pine I think your lunge suggestion is basically what's planned
And if it's not, well they should listen to you ^^
I'm just not a fan of the stagger part, it's probably not necessary
I added the stagger because I watching some croc stuff last night
And animals do it constantly while being pulled
They’ll stagger forward before they get their footing again
It also adds the urgency of the situation
well ive seen videos of crocs letting go if the prey is actually pulling them
interesting suggestion
You theoretically shouldn’t let go unless you run out of stam or whenever you grabbed is actually pulling you out of the water
That’s when you need to let go
Which the only things I can see pulling deino are apexes (herbi and carnis)
i think smaller dinos should have their stam wasted more since deino is like 4 times bigger depending on the dino ofc
yea
Get a grip on its side and it’s basically doomed
yup
only way it would work is if deino has like no stam and teno has stam
then i see the teno escaping
but what deino is lunging with no stam lol
I imagine if you're several yards upstream and see prey, you'll boost under the water to catch up quick so you don't lose them once they're hydrated. And then you'll lunge. And then you'll realize they're a lot bigger than you thought they were, and they have full stam.
im gonna eat my words gonna watch a bunch of deinos lunge at 0 stam lol
well i mean i still see teno being dragged anyways
theres like 6 tons difference so
Depends on the size of the croc.
ofc
They'll need to kill and eat a lot of things before they reach full size.
i wonder when lunge will be avalible
or of its just like carno
where u can use it at will
A lot of people make assumptions that we're comparing things at 1.0 growth, because reaching 1.0 growth is pretty trivial at present.
Not so, in future.
My suggestion is obviously based around an adult animal, juveniles and sub adults with have a much harder time actually landing good kills
always base the balance with adult dinos 100% growth
although deino lunge being tied to weight
would be interesting
the lunge being tied to where you grab would be highly important
since if you get a hold on a place like where this croc did then youll have a much harder time pulling it in https://m.youtube.com/watch?v=-XXER6XugBw
Here are highlights from a one-and-a-half hour struggle. To those who never thought of a wildebeest as a symbol of perseverance, think again.
where as a face grab gives the deino a heavy advantage
If you grab a bad spot like the tail or somewhere maybe on the side like in the clip then the deino would exhaust itself quicker and be slower to pull in its prey
@low flame It's because if bushes spawned next to water (Like they used to a long time ago) people would just sit there instead of going out and looking for food. Since they had food and water right there
That’s a terrible excuse
First off water is always a hot spot so why should it matter if they camp near water when they are bound to run into someone
Second off carnivores can now move bodies anywhere they want and there for camp anywhere they want so why not simple add a bush where a bush should spawn instead of a dry ass field
Yep love the pre doberman allo model. Ideally i'd like the current model, but with the neck/tail spines of the original model.
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The original allo was cool but im unsure if it would ever return in any way
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Mods will return some day, but not for a long time. Base game needs to not be a demo first @waxen ember
highly highly doubt the old allo will come back
but when mods are back
someone will probably mod it in
u mean eat the half eaten leaves??
@worn pumice don mentioned they aren’t adding plant dragging because you have no reason to
Yes, water is a hotspot, but you can't sit there forever if there's no food there. If you have food there, it encourages people to sit there and stay there. But this won't be an issue either way after update 3, since everyone's likely gonna avoid water unless they need it
not plant dragging i was suggesting picking up plants/bushes like how a carni picks up a small dino or gore
unless they dont wanna add that either

That’s what I’m saying
If they add that the whole point of migrating is lost
Cause you can just huddle babies in one spot and bring them food
@waxen ember when you post the same suggestion on three different channels
They really want their suggestion read then
xd
general feedback
general feedback
the isle
eating twigs from trees seems a bit reasonless, though some animals like deer do it in times of hardship (e.g. winter)
but it doesn't have much
mostly fibre with very few calories
arent fibers good for you tho
mabey like a boost onto afte eating the leafs for like added growth speed with the diet system
or keep ur hunger lowering slower bc from what i read in some stuf for school that it will keep you full longer
sorry
Yeah but the herbivores already have to process a lot of fibre with regular herbivorous diets
Fibre simply keeps the gut running for them, and with the high fibre diet a lot of herbivorous animals have it keeps on running pretty well
This is a good point actually
Wait why did everyone say kentro to my post in general feedback
Is that kentro’s special ability
?

STICK BABY
@barren zephyr (sorry for the ping but) Great idea, although it seems like homalo would be somewhat bad to add this early on if we want updates to be quicker
Since homalo is a burrower, charger and a very social animal by the looks of it
It also seems to have some cc abilities
And uhhh.. Homalo is tiny
Like
VERY tiny
Ehhh, well, it has been said that Homalo will be larger than hypsi (even though it was smaller irl)
I dont think Dryo will burrow in the future
Although homalo and minmi will
Like here it is a burrow
Also here
I think the problem with adding homalo this early is that it is too small to be interactive with the ecosystem
proto for mountain goat
Yeah
It kinda is
Judging by the fact that there is only 12 animals on that list and that we have 50 animals confirmed (kinda)
"young"
homalo is at most twice as big as compy
What...
Homalo: 14kg
Compy: 3.5 kg
volume
homalos a lot more dense but in terms of length/height its just aabout double compy
...
Compy
Length: 1 meter
Height: 30cm~
Homalo
Length: 1.5 meter
Height: 50cm~
Although kissen confirmed homalo to be way larger than it was irl
It will likely doesn't sound like a confirmation to me
So somewhere from 20 - 90kg
Yeah but this is the islecord, if it is said it is confirmed
Also Kissen unconfirmed laser eye dryo with machine guns 
Well yeah, Dryo can't have machine guns when it has a glock
And flight
That rex is.. okay.. but it looks super bulky and armored
That rex has no personality imo, the isle rex just needs to be meatier and its fine
not just ur opinion
That rex doesnt even look bulky it just looks like it has really thick skin somehow
i think the rex is fine where it's at. A sleek apex carnivore built for fighting and scavenging.
oh no
r u a 100% scavenger rexer?
Eh, rex shouldn't be sleek. It's supposed to brawl against triceratops, it should look like a tank.
like uh wuts he called
the guy
jack horner
who btw
happened to be the scientific advisor on JP3
Didn't Horner also admit he just hates rex
which is why the rex in that movie was such a turd
yeah
he has some kinda personal vendetta against t rex
but i mean he does have some major achievements under his belt
I hate rex too but i dont want it to look like a bone bag or have 0 personality in its design
yeah
i want a chonky rex with soulful eyes
ecksdee
I want it to look like its supposed to fight trike and shant, our current is too thin
Chonky rex is best rex
i mean
the legacy one was kinda chonky
but only a Hefty Chonk
should be a mega chonk
like jp (ignoring the head)
He needs more of that big beefy ribcage
yeah
@undone acorn Epic suggestion bro
Thought I'd drop in hear and ask for some feedback on the idea of mix herding. Do you guys think that having food spawn less when there are more than lets say 4 mid sized herbivores hanging around with a max group of large herbivores would help balance things out? I don't think small sized herbivores should affect the food spawning rates when they are hanging around large or mid sized herbivores whose groups are full.
What do you guys think? What should I add or change to better refine this idea?
I also feel like trample damage would most likely persuade people to not mix herd as much as well
the herbivores will be mowing the food down anyway so i don't think it's necessary to make it spawn less
fair point
herds of mid sized or large herbis will likely be forced to migrate already, leaving a trail of destruction in their path, the affect might end up leaving small tiers at a disadvantage and force them to move because of other players' actions. though i don't think mid tiers should be punished for herding at 4 members, seems like that should be an apex thing
mmm yeah I get that, so apex herbis over herding should be punished how?
it probably will be naturally as they demolish any and all edible plants and are forced to move. a lot of groups might get impatient and just split because they're sick of migrating every 15 minutes
especially if grass can be worn down and have to regrow
idk if theyd want to go through the effort of separating the islands grassy areas into node plates but it could keep grazing oriented herbis on the move
Could turning the grass areas into node plates could cause lag?
if more complete and varied plants and plant growth systems come, perhaps respawning plants will start at a smaller size and grow, so herbis staying in the same place forever will just leave them with lower quality vegetation as the new stuff spawns and is eaten immediately. not sure how the grass nodes would be implemented so idk, it could cause lag which wouldnt really be worth it lol
like say you eat all the big nutritious bushes in an area, when they respawn they will be small and take maybe 15 min to grow and be at their full value
afaik having a lot of intractable objects on a huge map can cause a fair bit of lag
yea its pretty limiting ):
that's a pretty good idea
not sure if a herd clearing an area would lead to a big lag spike as the plants respawn and are growing tho
like i guess it depends on how its added but it could be hard
esp if herds are on the move and clear a large path
depends, if you make the plants grow similarly to the dinos it could cause a lot of lag as it a continuous animation on a large scale , just replacing the model with the next stage could cause less lag
or a base model can spawn and its final form foliage gradually spawns on it
speaking of mix herding I gotta admit I love the idea of burrowers working together like what @barren zephyr suggested
would lead to a very interesting system
if there's ways the burrowers can benefit eachother without taking away from each ones' gameplay then it could work great ye
I believe the person who drew the minimi concept art mentioned something similar as well? What was their name again?
with mix herding i usually hadrosaurs as the best candidate, like it could be their collective special feature
so keeping in mind with your idea of different plant stages, allowing hadrosaurs to take less food from the plant but are able to fill up more allowing for more food for the rest?
Or maybe hadros could fill up more on grazing too, tho that might overlap too much since that seems like something anky and stego would do too
personally I see stego as a mid level plant eater thanks to its large neck and size y'know? allowing it to hang out by forest edges and reaching up to smaller trees and eating the leaves off them
I suppose grazing could go to either then, or just using the idea of hadros not depleting nodes so fast
But also hadros are collectively pretty mobile so migrating to keep eating wouldnt hurt them nearly as much as it would ceratopsians, anky and stego. Aside from when they nest
I see ceratopsians eating the most especially trike it could prolly mow down a lot of bushes before it’s full
I don't think you would want to sniff on ground to see bodies or water and fly away because there's a chance that you get ambushed or killed plus if you sniff on air you can still see traces of stuffs like water and corpse but not for away due to the sky rendering you to sniff farther as you fly
@median trench Neat idea, but I think they would fit better as a Perk, like Monk said. Since sniffing high up does make sense. It's actually what vultures do to find their food. Vultures are one of the few types of birds to actually have a really good sense of smell
Have you double-checked that ? From what I know, vultures don't have a strong sense of smell and rely on sight to find carcasses.
Maybe not all vultures do, but Turkey vultures have a really good sense of smell
Oh yeah
It's not the same as griffon vultures then, these ones rely on their eyesight only
It's also in a completely different family from the turkey vulture apparently. Which is probably why it doesn't rely on smell like turkey vultures do
yeah probably
Question is, is pteranodon closer to a turkey vulture or a griffon vulture ? 
I think it just depends on how AE made it. Since it isn't really a pteranodon, it's just a human made animal based off of pteranodon. They could give it echolocation if they really wanted to 
Oh yeah
Bat-ptera
Personally tho, I think it would make more sense for it to have a good sense of smell. The idea that Monk gave about making the eyesight thing a perk does sound really cool tho
Yeah true.
Let me guess: you can't have a simple drain mechanic because venom is in update 6
the american vultures generally have better senses of smell than other vultures.
ptera should have above average scent but it shouldent be that outstanding.
better than utah for sure but not as good as rex. (we dont have a lot of analogs for scent as everything in game has a similar scent radius)
Personally, I just think Ptera should have scent lol. That was my only gripe with that suggestion. I could see it having really good scent tho, due to it being in the sky and needing good scent to effectively location things from the air
it shouldent be super insane scent but it should be good enough. you want it to use both scent and visuals to find food.
for gameplay purpouses it makes sense.
Yeah, it definitely shouldn't be insane. But it should be above average, like you said
probably close to carno if i were to guess. decent slightly above average.
not as good as cerato for sure. cerato will need scent a lot more that ptera as it cant get into the sky to spot things to eat.
I could also see it having a good scent for things below it. Like if its on the same level as something it won't be able to smell it from as far as it could if it was above that object. i think that would be unique
@analog ingot Like this? This is a concept for the grasslands
Ye ik, but the pics I posted are more open and instead of jungle spots theres big bushes. I like the concept too tho.
I guarantee that we'll be getting huge grasslands like you suggested. The map isn't nearly done yet, so I'd be surprsied if the rest of it was all jungle and swamps
There actually are already a few pretty decently sized grasslands on the map already, would be surprised if we didn't get more
ik but they dont give me the vibes the pictures does, but hopefully we'll get more variety. This is more like it https://thumbs.gfycat.com/AmusingHarshHen-size_restricted.gif
Oh yeah that's nice
we just gonna ignore that death slide??
@idle ibex #general-feedback message
your not likly to survive a thagomizer to the face but if u did id agree
Being hit in the face by a stego should blind you forever with the sweet release of death
wouldn't work in a sense of gameplay, being punished for something permanently is kind of dumb. "realism" yeah, sure but in a sense of gameplay it wouldn't work out. for a 1 shot kill though it would work on small/medium tiers
permanent blindness or permanent damage does not belong in a dinosaur game, unless your game is called Saurian, and even there I don’t think that’s a feature
Perma damage will just make people suicide, so a thag to the face should just put them out of their misery by itself
If you let yourself get shanked in the face by a defensive attack from a huge ass spike you earned the darwin award anyway
Why do I miss this 
Spammed by 1 ping 1-2 times a week 😔
Any notification you don't want is spam. Same for junk emails; they may not happen often but if you don't want them you may still want to mark them as spam.
Spam is not defined by the frequency, but by the irrelevance
Just
I still want to know if something big happens like an update on Fos or an update to the game.
It's relatively easy to set up roles so the fact that people think it's worth arguing against it is a bit silly.
I agree, I never watch streams so getting pinged by them is kind of annoying. Especially when I look forward to roadmap updates.
literally this
Why not just mute the stream announcements channel if you don't want to know when they announce streams?
since other information goes in announcements, roadmap, or phase two
@ everyone supersedes muting a channel

I love when people jump into discussions without reading up on what was already discussed
If you suppress all mentions then you won't be alerted for pings you do want to see. Iirc, you can't just suppress just one channel for pings. It's either all or none.
@lyric pilot That wouldn't work. Birds who fly in that formation are migratory and aren't soaring birds, and pteranodon is meant to soar, not constantly flap. Plus I'm pretty sure that formation only works if you have feathery wings
Well, birds must have gotten it from somewhere I'm sure.
because it doesn't work
people say this every time but don't realise it literally does nothing
you can mute the channel, disable pings, and hide muted channels
you'll still see the ping notification and the channel will be unhidden to show that you have been pinged in it
@thorn glacier I love the idea, and good art by Flamingo!
Ty! We worked on the concept together and the art is really cute 🥺
Thanks doenut
proto is much smaller and people like the idea of smaller animals generally having larger group limits
depending on how tough proto is should he have group limits
like in the old build small things could just mob up
Its just because para may have a lower group limit
We don't know for sure so all of the numbers are just for example
Thatonediodude I don’t think magy should be considered mid tier if it is it should be very low mid tier. I think the abilities said are cool but the size of magy is just the main issue.
Magy, just like cera is in that weird spot between mid and small tier
suchos and carnos mixpack hunting 


T'was a mere example
A better example could be dilos and rexes, the dilo alerts the rex to danger at night and the rex defends the nest. The dilo also attacks smaller more nimble threats that the rex wouldn't be able to catch.
I love how the stego's tail goes through the carno multiple times and doesn't register. Feelsbadman
@modest whale if youre talking about the video posted in phase 2 a while back, thats an attack being spammed
someone a few day ago was making the argument that this wasnt a bug and if the carno can hit you the stego can hit the carno
and the video just clearly shows thats not the case
there it is lol
the only people that defend that killing tactic are carno mains who can't hunt normally. Can't wait for it to be fixed

Yes that hit box thing is absolutely broken
I killed two stegos with it and I barley play carno
I think a better comparison would be between a deino and another midweight land carnivore. I based that example on how coyotes and badgers have been seen hunting together since the badger can hunt better in their prey's burrows while coyotes have a better time running stuff down in the open. Think of a crocodile and a tiger chasing their prey to the water's edge, forcing it to deal with one of them.
that dilo-rex team up was actually one of the ideas I had in mind myself, I just didn't include it. I just think the fact that carnis are basically incentivised to attack any other dino they come across other than their own could help in part be solved by incorporating symbiotic relationships.
@barren zephyr The disconnecting issue is a problem plaguing Evrima servers at the moment, and is part of the reason why the player count on it is rather low. Developers are looking to completely resolve or at least mitigate it a lot in the next update
👍
thing is though carnivores are made in game so they have strengths and weaknesses to make things balanced in hunts/fights, but if they work together it may remove those weaknesses and make it unfair for players who aren't in cross species teams
like the carno and sucho, say sucho is a big beefy hard hitter for his tier, but he's also slow, teaming with the carno removes that balance
deino is a powerhouse who is balanced because of his water limits too
well this was why I mentioned that it should be taken into consideration for certain species. dinos could even be balanced around expected symbiotic relationships similarly to how one could balance based on how other dinos may just form herds/packs
Either way, symbiotic relationships are bound to happen anyway on rulefree servers. Personally i feel if shouldn't be encouraged especially between already competent predators. Symbiotic relationships in any predators already equipped to hunt efficiently would probably be a bitch to balance on top of already trying to balance the big roster they have planned
yeah leaving it to the specialist support dinos or specific contexts would be best rather than making more efficient preds.
@hybrid matrix So you just write troll feedbacks hoping you don't hit enter by accident ?
troll feedbacks can get you muted lol
i have 2 enter keys on my keyboard
the one i normally use
and the one on my keypad
my arm bumped the one on my keypad
it happens a lot
This doesn't change the fact you were writing an essay on toe-stubbing homalo xD
You must be really bored
yep
also auto-putting emojis and reactions is really sad
have u seen all my serious suggestions?
if its a serious suggestion i put ✅ 🤔 and ❌ and let ppl use those to vote
when its a joke i put praising emojis to show that its supposed to be funny
ahh here they come the wooshed ppl thinking dev might honstly put it in the game
learn to write in english, then you'll be allowed to mock. i'm simply annoyed by troll suggestions, don't find them funny and don't like the attitude. end of story
@barren zephyr Bit late, but that sort of question would be better suited to one of the troubleshooting channels rather than #general-feedback
And while troll suggestions tend to be deleted, I'd recommend just tagging a moderator rather than tossing insults around Salva
@zenith onyx maybe that could trigger when a certain amount of health is lost
or if x amount of damage is taken during x amount of time
why not carni juvi too? bc carni juvis have the same bad matchup agienst a utah than a juvi herb
honestly I feel like a mechanic like that would be best used for certain dinosaurs who currently have severe balancing issues (magy)
I don't think most animals in the game will need it
thankfully evrima is nothing like legacy
yeah
@low flame I’m pretty sure there’s a kind of perk you get after dying as an elder, that gives you something to aid you in your next life, what’s stopping that from giving you phsyical attributes if you are a whole new creature born with that perk?
Dont think juvies pampered with crazy ass speed like carno and utah need it, herbies have been screwed in their juvie stages
Even dryo for some fukin reason
So you think @nova anchor that it should only be triggered during an aggresive attack on your dino?
I think if an ability like that was implemented, it should only be on dinosaurs that need something extra to be viable (magy) and it should only activate under certain conditions (x amount of damage in x amount of time)
I never said that how elders are gonna work is realistic. Also dying and being reborn is a completely different concept to how perks should work. Apples to Oranges.
honestly if you're a small juvie herbivore whatever is spooking you is probably gonna 1-2 shot you anyway, so making it kick in after damage is taken kinda negates the benefit of the speed boost to begin with. Make the trigger something simple, like spotting a carnivore. In addition to this, I think it'd be nice to make an adrenaline rush spotting mechanic universal for herbivores, but have its effects be strongest when young, then the speed boost gets weaker as it ages. So a juvie shantu would be able to sprint really really fast to help it escape a predator more easily, while an adult shantu would only see a minor benefit from it. Make the spotting mechanic simple, possibly an Evolve style ping mechanic activated by 4 calling which places a marker that your whole group can see. If the ping connects with a carnivore, you receive an adrenaline rush that boosts your sprint speed, along with the rest of your herd. To help counteract the possibility of using this for KOS herds chasing down carni's with a rush of adrenaline, make it so that the person who connects the first ping get a more noticeable speed boost, that way if they try to rush the carni they'll end up separating themselves from their herd.
why would we need an astehctich uppdate more than a content uppdate
@azure wadi that'd be cool as fuck for an alternate map, ngl. I think for the distant future that could be a fun standalone map
Yeah maybe when they get a new mapper and completely rework they assets they use they’ll be able to make something like that
@uncut silo sorry to tell you this but the devs made it clear that picking up baby dinos will not be a thing
i find the best way to protect babies from a threat is just having them hide and using the adults to distract. babies are very tiny and the foliage is pretty thick
Look, I get it'd be a bitch to balance, no one's arguing that. However, a Carno and Megalania doing this would be pretty cool.
I mean most juvis in general are kinda just
Eh
Some are better then others tho
Stego has a decent amount of dmg for something that’s so small
steggo isnt small at all
@brazen swift You can already do that tho. There's even channels for specific legacy servers, and one for evirma: #evrima-na
mix packing will always be a thing on some unofficial servers on top of that symbiotic relationships can come into play naturally already just by following diets or what not if you use your imagination a little
but as far as official mechanics go i think it has the potential to do more harm then good
Yeah it would be pretty damn hard to create symbiotic hunting and fighting relationships without it either being broken OP and unfair to people who aren't mix packing, or without making individuals weaker in order to encourage filling that void with a cross species partner. Both paths are pretty bleh, as cool as it is to see different species work together
Just let people do it on nonofficials where server owners want it
You could have other types of symbiotic relationships tho. Maybe small scavengers can follow around rexes and feed off the food scraps that the rex leaves behind, and in return the rex gets some kind of small non-combat buff. Like maybe its hunger drains slower or something
That is a good kind of symbiotic yes
But scavengers can follow rexes around anyways & rex probably won't bother to catch them if they're small like a herra or troodon
Why give rex a random buff for something a different player is doing?
Idk how scavenging off rex would make the rexes hunger drain slower logically though, but something that incentivizes the rex to leave them be could work
Nah, I think the rex will kill them first chance they get. Players are weird like that
Depends on the player really
If you get caught by a rex as something small and fast that's on you though
Yeah true
I like the idea though, I just think it'd need some tuning
I'll be following predators as Ptera either way tho 
Free food is free food 
I could see symbiotic relationships happening more frequently between herbivores, like a dryosaurus/hypsi alarm for bigger herbivore herds
Yeah herbivore relationships would be a lot easier to make
Perhaps the flies that appear on bodies make them go bad faster, and small scavengers like compy can remove the bug clouds? Idk kinda stretching here for reasons somebody might be encouraged not to just take the scavengers as an appetizer lol
Carnivore ones would definitely be more tricky to balance
I think at that point you'd probably have predators seeking out scavengers, which would be odd
Socializing always has been the main perk of herbi gameplay anyway
So symbiotic relationships with them at least would be nice
@scarlet verge deino is a carnivore
oh i was thinking for general dinosaur healing
I thought that was what they were refering to looking for other ways for dinos to heal
we have wallow for that, but deino has an issue since the water will wash off mud
that's what they're asking for
then why not just deep basking or something to increase heal? as thats what they do but leave them vulnerable and stops bleeding fairly quickly.
@full forge Ptera isn't made for sitting in trees, plus it's too big
what about juvi ptera though?
Juvy ptera would be small enough, but it still isn't made for sitting in trees. Since it's a quadruped, it would probably be pretty awkward perching on branches
but it would allow for some juvi survivability even if it is wonky it could save a small ptera bein bullied
nest on tall rocks and cliffs instead of trees lol
Juvy ptera doesn't need it tho. It can fly
remember the stone pillars on v3? maybe shit like that for ptera to nest on
Even if it can't fly as well as an adult, it can still fly lol
I feel like landing in trees would be tedious too, cause of leaves getting in the way of your vision
i think it would be more along the lines of last ditch effort of, "Oh dear im on the ground cant fly far enough from panic jump." since many branches are already set u with collision we will see whether or not it will not work on hypsi branches
The quick jumping takeoff is in the game for that reason. It's a quick last ditch type thing. Juvy ptera being able to fly and land on high rocks and stuff is already enough for it to survive imo
aye fair enough, im just going to get creative with it when it comes out.
Well good luck lol. Just don't crash into any trees
there will be plenty of that

Ok people hate the hagfish idea lol.
That idea does seem a little tedious and luck based
Plus hagfish only live in saltwater
true.
I like emily's cleaner fish idea
especially if they're not actual AI, but more an ambient 'cloud' which appears round you when injured and not moving for a min or so.
@sinful elm Oh I like that clay idea.
@steep jungle please comment/converse in here about feedback 😉
@brave rampart same as above
@terse hornet We got algea..........
yea sorry, thought I could do that because nothing happened to my last comment lul
I wasn't looking in the channel before
Technically
If you're talking about the green stuff in the water, that's duckweed
Crin that was another suggestion lmao
I was saying use the current ingame fish schools as the healer fish.
I saw when I was about to post my algae suggestion that someone had also made one yes but I did think of it on my own before looking through the channel xD
for deino algae could be a thing. i still like the idea of basking on land healing you much faster. the clotting could be shown as it having insane bleed resistance and healing.
@zinc rivet Actually, mud is useful irl. It dries and clots your blood. That's why even dirt can be used to clot blood
@terse hornet love that idea btw
thanks! I think implementing something like that would be easier than some other things that have been mentioned so far
Yeah, I mean mini fish sounds amazing but that could also be alot of work. 
Take the schooling fish models and shrink them down. Then spawn them in around the player while interacting with the bottom of a body of water while bleeding. Done lol
do u have a source for that instead of just saying it is
New research shows for the first time that soil silicates -- the most abundant material on the Earth's crust -- play a key role in blood clotting. While the researchers caution that there is a high risk of infection from unsterilized dirt, they say their findings may have implications for the future development of novel strategies using steriliz...
because like,,, say you got a gash, and you get chunks of pebble healing in your muscles
imagine tryna use that muscle after it's all been healed over
🤢
Dead Sea (DS) mud and salts are known for their therapeutic and cosmetic properties. Previous studies confirmed their efficacy in treating the more frequent skin diseases such as psoriasis and atopic dermatitis. Therefore, this study aimed to evaluate the wound healing potential of natural and compo …
Compared to a cast or bandage, mud may be horrible for clotting wounds, but for the animals in The Isle, it's the best thing they've got. Even if it doesn't do much to stop bleeding, it still does something
oh huh
Your body would naturally push it out as it heals.
Not neccesarily @left nacelle
i'll read thru these coz thas interesting
Mud has antibacterial properties and such
Its essential if you have no medical centers and such
So if you're in the wild, place dirt or mud on your wound
So does your spit, btw
Doesn't help for giant wounds, but it works for little youchies
That's what I'm saying, it's better than nothing, but it's far from the best
More or less scratches yeah Herp
But something like a tear
Or a massive tear
Mud isn't going to help
@terse hornet I love the idea but if we are gonna get realistic algae like that would only grow in still waters like ponds or swamps, not running water like rivers and streams but nonetheless still an amazing idea and a great suggestion
Its more or less
Hoping your body can actually heal the tear
Was talking about spit, but I imagine the same holds true for mud
based on the kinds of rivers we have on the current map, I think they could add little rocky sections or have the algae gather where the reeds are
they don't seem to be the fast flowing kind based on their aimless winding
@crisp stream Ptera will just wallow like everything else
Nah they mean Deino and the other aquatics cause right now water washes off mud so it doesn't make sense for aquatics to wallow, so they need alternatives
yea i think basking makes more sense than algae ngl
I think basking would be pretty bland, considering it already needs to sit on the shore to gain stamina
@sinful swift but what would the hypsi get out of it???
He can eat out of the deinosuchus mouth the leftovers when the deinosuchus does the thing where he keeps his mouth open
@crisp stream
Yeah that spit idea doesn't make much sense. If deino isn't bleeding, it'll just kill the hypis, so hypsis would be scared to go near it no matter what since they don't know when it's bleeding
Plus stomach acids going into a wound doesn't sound healthy
@sinful swift hypsi is an herbivore.
@indigo trench The mud washes away too tho
@snow mantle ALL things that you have to roll in like clay or algae or mud are gonna come off in water. also compies biting your wounds wont make it stop bleeding, plus, not every single deino player is gonna be able to find compies easily.
The main issue with systems like basking and silt wallowing is mainly that not all semi-aquatic creatures will need to bask to maintain stamina and many are much more functional on land than others, so it being a global healing benefit across all semi-aquatics wont work and they said they wanted something that could work across all semi-aquatics
Silt also doesnt work for a similar reason due to some semi-aquatics not wanting to need to go to the bottom of a source of water to heal the bleed and stay down there to either get ambushed or drown waiting to heal
any semi aquatic can bask in the sun. not only that, but basking was literally in the concept art for deino so that kinda gives it a purpose.
Clay in this instance is used as a water-resistant form of the mud that players can already wallow in, and the scarceness of compies is intended. Meant to be a rare, but positive occurrence that could benefit the big predator and the little guys
Any animal can bask in the sun
Literally everything on the island lives under it. This being an exclusive benefit to semi-aquatics makes no sense
Also it would be completely useless at night
clay WILL rub off in water unless it fully dries, meaning you would have to bask in the sun for it to dry.
Deino already has limitations when it comes to land that are part of its kit
Punishing all semi-aquatics for Deinosuchus' existance is a fairly biased take
@golden shoal silt will wash away in the water.
I know that, the material choice wasn't meant to be realistic; it was meant to be a stand in to introduce the idea
Surface floating moss/algae beds are the most practical imo as they can be simply implemented for update 3 as a texture layer that forms above the water like normal moss, but is a different signifying color so players know they can use it to seal their wounds
This both can work across any animals that are able to interact with, gives you a similar mechanical interaction pathway to wallowing to keep it simple to start off with, and you cant hide to do it since its on the surface of the water which can leave you exposed
One message removed from a suspended account.
gromit why did you check mark your own idea lol
One message removed from a suspended account.

any type of material that you have to wallow in to cover/clot your blood will wash off in the water unless it is clay or something similar given a ton of time to dry in the sun. the only reason basking works better is that it dries the blood itself which is way more realisitic.
That's why I said the choice wasn't realistic, it wasn't meant to be
@indigo trench Discussion goes in this channel. Not in the feedback channel itself. Y'all remember that discussion on everything from that channel should go in here instead.
But literally anything could have that done to them, not just semi-aquatics
And it doesnt work at night ruining the entire point of the mechanic
blood can dry at night if you are out of the water.
gotta bake yourself like a hotdog next to lava at night
But basking requires sunlight
Blood drying is just healing bleed damage which is already in the game
^
Wallowing as a mechanic temporarily stops you from taking bleed damage whilst your wounds heal
that, but it would dry way faster if you were out of the water...
Depends on the animal, but that's just a really roundabout and general way of going through with it
Would terrestrial creatures entering the water suddenly not be able to heal bleed as fast as if they were on land?
We need something specific to semi-aquatics that can be reasonably implemented for update 3, which is coming up really soon
basking is the best thing we have.
Which is why I support surface moss/algae bed rolling idea
so far atleast
That's your opinion
And you can stick to it
Just presenting my reasoning
Need to type up a proper surface algae bed/moss suggestion later anyways which should help convey my points
fyi mud is used irl to pack wounds; wild boar shot with bullets have packed the wounds w/ mud on their own, and it heals and eventually falls out
it's clay-like mud but still mud
(for Jenna's comment in general feedback re: mud being a bad idea for bleeding)
Honestly what’s the point of saying the dieno can bask but it can go into the water if going in mud unbaked you to go in the water...
Maybe it should just be mud
i dont think mud should be requried to help blood clotting rather just wallowing helps the process go faster
I'm about to stop giving warnings and mutes for people that cannot stop discussing in #general-feedback
i agree with clay in that wallowing shouldn't be required to heal bleed. This game isn't based in realism but if the devs were to take anything realistic it should be making deino deal with bleed like its modern counterparts. Just make deino not care about the vast majority of bleed through heal rate / resistance. For very high levels of bleed it might need mud to pack it's wounds and then it would come on shore for a brief period, this would also make deinos respect things with high bleed and have to take them down fast or risk staying out of the water for a bit.
@stiff bone I dont think any fish clot wounds. there are fish that can clean critters of parasites, plant growth and infected tissues but I dont think any help with fresh wounds.
I also feel it might be kinda immersion breaking to just conjure fish
@jade schooner I feel overall that deino should be able to ignore most bleed, at moderately high maybe it needs to float still in the water but at very high bleed (like after a messy fight with a stego or later on a trike or giga) it would have to come on land to heal the bleed with mud. I feel this keeps it being in the water most of the time but also making it have to come on land for some instances.
i dont like algae or clay because this adds a feature most of the cast wont use, cleaner fish also just feel out of place since irl the take stuff away as appose to clotting
Gotya. I just feel the deino gameplay should have a water and a land phase, don't know if they'll implement basking, so this is as close as I can get with the information I have. So to say the idea of being outside of water should put it in a "disadvantage", it should help it in some other things, like growth or healing
i agree it should have to come on land at times, but I think those should be very rare and mostly avoidable
The clay I mention from what I read on other suggestions, but could function in the same fictional way as mud to help healing bleed. Just instead of lasting longer in land and wash away, it should stick harder in water and fall of more "easily" in land
It could work well with other animals like bary, austro, sucho and spino, if they fall into the semi aquatic category, they could pick either mud or clay to fit their current need
Same with deino
Idk how the devs would implement clay and have it be fair. mud exists everywhere near water so most dinos dont have to go looking for it, maybe clay exists at the bottoms of rivers? id be more open to clay being a method if it could be accessed easily. I get the vibe from most suggestions that it wouldn't be super common like mud
clay might not even need to come off faster on land if the devs make it only have the bleed stopping quality (mud also blocks scent).
I would suggest it as rare patches between mud with a more reddish tone. It should be outside the water next to raised levels of lands, you can spot by these sort of walls of clay. Why not in the water? Because, it would give you a reason to go out.
And just as mud brings you near water sources (which leaves you vulnerable to deino or other semi aquatic predators attacks), clay should put the semi aquatics in a vulnerable position for them to ground attacks.
Never said to clot the wound just clean it so it helps to heal? It a thing that exist u know? What ever you say the isle is already using mud to clot ur wounds and i dont think its the best way to do such thing? Its only a game no need to take it too seriuos
Meanwhile more mobile things like, let's say Baryonyx, should be like: is it better for me to grab on to clay and go into water, or do I go for mud and go around the land
It could be a neat environmental choice interaction
you can get mud from very shallow water, where you dont have to risk a deino, if you have to come all the way out of the water to get any clay its way more burdensome for the deino
"Its only a game no need to take it too seriuos", while yes in some part, here in the feedback we should try to keep things as neatly as possible for devs to pick up and, if possible, help with ideas for their game
sorry if it came off confrontational hulker, i just prefer if we add anything related to realism it functions similar to irl. maybe cleaner fishes could help you get locked health back, i jsut dont like the idea of them stopping bleeding, the way these fish work they would only make the bleeding worse
Gotya. But as I see it tho burdensome, it's a risk/reward thing. With mud you heal your bleed better on land, right? If we implement the idea of clay healing you better in water, you should take the shot and try to go out and back in as fast as possible. The idea of these clay spots should always be near large water sources like the swamp, lakes or large rivers.
ALSO, like I said before about environmental choice interactions: When different weather comes, mud should come off more easily in rain, correct? IF we also have clay it would be a desired thing when you're left wounded in this climate
i didn't even think about rain. if rain makes mud fall off much faster clay would be useful for the whole cast and would need to be accessible to more than aquatics
I feel like for deino, the mud should have a greater effect for healing, meanwhile clay has a normal heal but allows it to go into water.
I'm just trying to put things that could make the Deinosuchus's gameplay more interactive. Just thinking of Crocodilians in real life they're basically tanks and can just go on about with almost any kind of wound. Now, we don't know how much it would take for any of the dinos to take on a full grown deino, if they'll make them as resilient as their real life counterparts or not. If they're not as strong, to add underwater healing spots would be the next best thing, but should fall in the same "sediment" category, to make things more simple.
Oh Quiro, my bad for not specifying what the Compies would do to get the food xD; they'd have to press e or something similar when prompted instead of biting
It still makes no sense to me, sorry XD
Also: tho they have a compy model, is it fully animated and ready to be integrated into gameplay as soon as update 3? Don't think so
If they went up to the deino, they'd get a prompt like you do when you hover over a corpse; it'd say something like "hold e to clean," or something similar. Then the process would begin
yeah, only the clay idea would be applicable for a while
but it'd give future compies something to do
Tbh, in that sort of sense, I would think in a different way: compies dealing more damage to already wounded animals. Could give them a reason to pack against something alive and larger
im not a fan of a cleaner to help deinos stop bleeding, the game isn't super realistic but i feel something biting and taking flesh away is the opposite of what you want when your bleeding
What Desecration said
and agreeing with quiro, i feel compies are much more like piranhas than cleaners
JP2
But I think they're on 3 too, I can't remember
im not a fan of Doe's suggestion. If you have to stay underwater and cant come up for air certain bleed thresholds would just be 100% death
it gives me old legacy vibes of stegos best defense being "if you kill me you will bleed out"
@distant storm ^
considering how insanely high the oxygen is, and that the dinos can remain under the water for say 10 minutes, if your bleeding longer then 10 minutes you aren't in a good condition to survive
This means deinosuchus or other aquatics would need to ensure they choose what's worth grabbing. A stego is a big prize, and yeah they can heal the bleed. But it might be better to wait for something easier.
i feel a deino should be able to breath without dying since most of it stays under water. they have kinda the shape of a 7 where most of them is underwater and just the top of their head is above the surface
i definitely think some critters should make a deino worried about bleed, but I dont want anything being guarantied to bleed out/ die because it runs out of something else because of bleed
Bleed in this game is suppose to kill you, and not being able to find mud whilst bleeding kills you.. And plenty of dinos will die from hunting away from water sources once more inland territory gets developed. They could starve to death after a hunt because they had to leave their kill to find mud.
In this case, I agree they shouldn't die from oxygen loss, unless they were very small.
But two deinos duking it out, one wins, he can't bask. The natural way is to go in deep water to heal irl. But since this is a game, there is oxygen limits not adhering to real life.
bleed can be fatal but im pretty sure they are trying to avoid it killing things after fights are over. there has been some talk about basking not being a mechanic for deino so having to crawl onto land to heal massive bleed might be teh only way to force them out of the water
Yes, it might be the better way to heal if they remove basking's original purpose. It's a clash of gaming versus real life. Where they should be able to be hunted fairly if found wounded, but most crocs and gators barely bleed and hide in deep water away from baddies.
yea, imo deino needs to be vulnerable at times, but those times shouldn't be common. I think deinos should be able to ignore the majority of bleed, but when it's too high to be ignored it has to stay on land for a bit
Finding a wounded prey like a stego is an opportunity, finding a bleeding deino should be the same way.. Your suggestion is use the mud rolling buff, as a basking action?
Like the rest of the roster, they must be on the mud, press E, do a basking animation, and they bleed stops for a time. That could work really well, if there was an armour to break through as you say.
Like 100% armour, then after it breaks the bleed can affect you in opposite?
100% armour = 0% bleed given
10% armour = 90% bleed given?
pretty much. if they get messed up by a larger bleeder animal (like a stego or anything that is built to major bleed) they have to mud wallow like non aquatics. it wouldnt really be armor, it would be a bleed amount, like 80%+ bleed they have to get out and heal it to below 80
80 is also just a random number here, it should be high but idk what the number should/will be
I understand
It's just there isn't an armour mechanic rn.
As a "quick fix" to get the update out there needs to be something easy to implement and easy for players to pick up.
there are bleed levels though right? it could be coded into deinos that bleed under a certain point just dont count. they could still visually bleed and be smelled like they are bleeding but they dont suffer stam loss and wont bleed out.
What I understand is you have a pool of blood represented by the new blood drop, if that runs out you die. Rolling in mud stalls that drain.
The bleed level is just how fast it's draining, 1000 blood / 100 bleed is fast
1000 blood / 10 bleed is nothing
probably the easiest quick way to do it would be to make deinos heal bleed very fast out of water so they dont have to stay exposed for minor injuries long. what im meaning by the thresholds is deino could take bleed stacks from all applicable attacks, but if it had 1000 blood it wouldn't start to have any negative affects until it hit something bad like 300 bleed
that if a deino had 299 bleed, it would start healing that like everybody else but it wouldn't lose blood until it got past that threshold of 300
the issue I have with basking is they have access to mud everywhere they reside. Once dinos start crossing open areas of the inland, they're capitol F'd if they can't reach mud at water. In my suggestion I wanted to make a similar zone that deinos must get to in order to survive. Two rexes fight too far from water means they both die like in old old legacy just like the stego situation.
Making a specific basking area different from mud means deinos can't just go anywhere to heal.. as the entire rest of the roster doesn't have their convinence.
In real life the issue of healing bleed isn't a major threat, it';s being able to eat with the wound. Gators and crocs are so freaking resilient.
it's more convenient but it's way more risky. Deino is much more vulnerable out of the water than in it. right now there isn't really anything big enough to hurt a deino other than stego but once we get large predators or medium ones in large packs staying out of the water for a while is a big risk.
Yes, it's just a matter of "fairness". If they had deep water zones they had to soak in to stay clotted, they would rather tether to those zones like the swamp and areas of the river.
almost like the pressure helped kept the wounds closed? Totally fictional, but just as mud tethers dinos to roads and water.
I like that you suggest they stay out of water, it's just they need this artificial zone to heal in that leaves them open to attack. That isn't just the mud.. as others say an algae bank to show it. But crocs do not use algae to heal.
Maybe if they had to bask on a specific sand bank? or only on sand?
not mud
algae feels very unrealistic to me because it has to be packed into a wound, I cant think of a way to animate that and have it look real. I think it would be good to have a differant terrain than mud that deino needs. maybe it has to come all the way out onto dry land and pack it'self with dirt
some people think the deino should need sun light, I think thats a bad idea because a bad wound at night would always be fatal. yea like a dust bath. doesn't feel right to me either, I think clay is probably the best option rn
lets also open the door that this goes beyond deino, it's for all aquatics
beipi and spino
how would you heal a spino?
or beipi?
that is where clay is good, because clay is always useful for aquatics but also becomes valuable during rain to the rest of the cast
this is where it was already talked about, a bit is above it
I have to go to bed, but @crimson phoenix your insight is very good. I just feel if I was a beipi I would go hide in weeds, if I was spino I'd swim far to heal from danger.
sweet dreams @distant storm I liked the sketches
thanks I'm not 12 I swear
(i cant draw any better)
night
crocs and alligators in real life have the biological ability to stop blood flow to a limb if its torn off.why can't deino just naturally be a beast when it comes to bleed. check out videos of a gator/croc taking anothers limb off, no major blood leakage occurs if any at all.
Because that makes bleed not important tk deino thus making it a wee bit over powered
could just have it dramatically affect otherstats negatively. like it drops deinos stamina
i mean they should still bleed. but it would make sense in my mind for deino to be naturally bleed resistant
How is being bleed resistant op if deino can't actively heal its wounds ? If it's going to have to sit out of the water while its bleed heals, it's still at a disadvantage compared to other dinos that can just clot their wounds and do something else while it heals
^ this
also extended periods to heal while sitting out of water with a stamina cap of some sort. depending on bleed damage done
lots of ways it would negatively affect deino
could have bleed directly effect how quickly deinos stamina drains and if it doesnt bask and eat extra amounts for whatever reason its stamina gets capped lower as it heals.
having bleed resistance on a massive animal that has little interaction with most large predators is not op. not to mention real crocodilians dont care about loosing a limb or a chunk of their tail because they can clot the wound super fast.
yes
Crouching is good
Everyone deserves to crouch. And if they can't crouch, at least allow them to move silently or sneakily
It really bugs me that there are two buttons in the game, crouching and jumping, that are simply useless for half of the playables. If jumping allowed hadrosaurs to walk or run on two legs and large theropods to adopt a more upright stance, it would be super cool
the only herbivores i see not wanting to crouch are trike/diablo/pachyrhino and maybe ava because of their weird posture. stego/kentro also because of the odd posture. the larger hoofed hadrosaurs because of their legs. sauropods in general (magy can be an exception) theri/beip because why would they and the large reptiles aka megalania and deino.
sorry to say @maiden anvil but lots of animals wallow to clot blood in the real world. id post some videos but they might get smacked for possible gore
trust me lost of people including myself thought it would cause infections but apparently its beneficial bacteria.
It’s okey dude, I appreciate any accurate fact so I can improve my self. So I thank you for your honest response:D
thank you for the feedback on the crouching quadropeds idea 👍
do you think the two that put an ❌ on it are salty carnivore players?

@azure wadi if anky hit anything smaller than a crano it would shatter its bones.
Yeah true, casually turning troodons to dust
also a bite would be more effective than a shant like headbutt.
more like utahs to sacks of skin.
beaks are no joke
tortoises can take off fingers and they have a very similar beak to ankylosaurs.
I think pachy could have a devastating headbutt
yeah pachy is the headbutter
pachy is planned to have a charge attack that causes more severe fractures.
The reason why I think a head but is better is because anky is mainly a blunt damage dinosaur and I think it’s heavily armored head could be an effective weapon against small opponents
I don’t know much of shant headbutt but the stomp could literally make power of troodons lol
anky basically cant swing its head upward so i doubt that.
shants stomp in legacy is a joke.
shant would smash its front limbs if it stomped like that.
shants headbutt is a slow upwards neck bend that put its head to its shoulders.
^
tail slap and or a body slam attack fits better.
^^^
Headbutt wouldn’t really suit it. It feels like it would only break its skull over time
I know the perfect shant attack
In this video I go over the damage output of a Shant! I'm joined by Gringo yet again to be our test dummy. Shants can do some insane damage and do it very quickly. Here you will see how much each headbutt does or a stomp does to a Apex. I hope you all find it very informative and it can help everyone out with more knowledge on how damage is done...
thats the headbutt
yeah a bite that back kick maybe a tail slap and a big powerful body check or a frontal kick somewhat like paras but with less end lag and a slower animation.
A hadrosaur biting doesn’t sound like the most useful attack
frontal weak bite with minimal bleed and low fractures for small anmals. mostly a get out of my face tool for utah sized predators then a good tail sweep like legacy just a hell of a lot stronger and slower.
Plus shant has a relatively large beak
basically the attack in the upper right just lower to the ground.
I don’t think a hadrosaur bite would deal fractures, unless you’re biting a compy for some reason
if you look at stego, it has a bite and it makes less sense then for a hadro to have one. Shant had a powerful jaw as well and could do some dmg, but no where near as strong as Rex
yeah shant biting makes much more sense than tenonto and stego
Anyway DangerGamer, instead of a headbutt for anky I’d prefer a 360 degree attack where it just swings its tail around
not as good as a ceratopsian bite though those things had tree trimmers for jaws.
No teno has a large beak. Stego bite is a joke
i feel like every animal should have a front attack, regardless of strength
^^^^^^
I think anky is too heavy for that
i mean its 4 tons
something where it turns like stego would be nice.
Especially the way it will look like, being more flexible, it probably could
Also the frontal attack for stuff like anky is usually a relatively weak attack
stegos attack makes more sense on anky ngl but the tail attackers should have a high power attack like stegos jab and an aoe swipe like legacy stego and anky.
the frontal attack for anky would exist simply to keep small agile animals off your face,
Stego pokes a lot more. Anky has to slam
ankys face is also pretty armored but its still no match if a rex clamps down on it.
^
But I have a hard time to agree with anky having a tail attack like stego. It would make them a little too similar and as I said, stego has more of a poke while anky needs to slam to deal the right damage
https://youtu.be/GNLF5CMch3A?t=249 something like this but more lateral and much less lazy
Did not see that one coming!
Tell me what battle you want to see next in the comments down below!
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It’s not a poke for anky it just swings it’s tail in a similar directional way like stego
actually thats pretty perfect
albeit jpogs anky was the strongest animal if it had a place to run.
if it was panicking it killed everything around it.
A 360 degree attack negates any reason for you to make sure that your attacker is behind you
Yes but it would have a side swing for anything next to it and behind it while 360 is good for front combat
anky dosent need a 360. just needs to reach to its hips and be able to turn really fast.
Also it’s a hilarious example of that grilla LOL
or it could rotate like stego does when it swings.
^
That’s exactly what I described in my suggestion
Battle Four : Tyrannosaurus Vs Ankylosaurus. Recreated in Jurassic Park Operation Genesis with these mods;
DJE Mod ► http://www.jplegacy.org/board/showthread.php?t=23408
PMEP Mod ► http://www.jplegacy.org/board/showthread.php?t=22174
Remember to vote on who you'd like to see in the next round, and to specify how many of each particular dinos...
this is typical of a jpog anky fight
Nothing necessary for it to have, only a cool thing
the anky turns and flails its tail and decimates everything
And it’s great!
just keeps its back to whats scaring it and flailing the tail around
^
Well, I described something similar to that in my suggestion
jpogs anky was absolutely insane
the thing has the same hp as a brachi and did the most damage
Hmmm could we agree to 360 being a cool idea but completely unnecessary while jpogs is the best anky attack?
^
Nah
Alrighty
its cool but not balanced
Then we could agree with jopgs anky attack + something like stego attack is the one to go?
Damn
dinosaur kings saichania was on another level of weird
That looks like a joke to me
I would potentially like to see a “charge” attack for anky
It charges (sprints) forward and swings its entire body around 180
Would deal devastating damage and bone break but any attacker worth their salt could easily see it coming and avoid it (very obvious attack pattern) and the attack consume half or more of stamina and maybe have a recoil stun
A very risky attack but with massive reward if it connects
Lol if anky would do that, I’ll quit the isle
thats pretty much what would happen to a utah if it got hit by the tail. it would go flying.
@drowsy moth well anky is not much of a runner so idk
The problem with charging anky is the fact that It has to run first
it dosent suit anky that much
Hence why it would be easy to react to
the general directional sweep to its hip and the big smash attack that turns it broadside to where its tail was are good.
also bite for utahs that think they can kill anky.
Just figured out something, how hard wouldn’t it be for utha to pounce anky lol
unless the utah got its claws on the ankys belly it wouldent go through the skin.
and anky is likely to get a defensive crouch to help its armor.
I mean if they could get to the belly it would work
Crouch would be a little op for anky
I would say It would be pretty essy but very inefective
but if a utah tried hit and running an ankys belly it would either get stuck on the ankys collision box and smacked or if it went under it trampled or crushed.
utah could stay on the anky but it wouldent do any damage to the back.
Anky will be easier to hunt for smaller animals that can bite directly in the belly while bigger animals can only attack the armor
your teeth/claws need to be sharp and long to get through the ankys armor. utah would risk breaking a nail more than hurting the anky.
two words, trample damage
Keep in mind an ankys tail swipe would insta kill anything small
not much can run under anky
Anky short boy so yeah
these excluding utah and maybe herrera
most of them wont even damage anky because hypsi sure as hell dosent hurt anything.
our anky has more side armor which is a plus.
also looks to have loose thickened skin even under the rhino armor.
people dont like the arm guards which confuses me. its more free armor for it and looks pretty decent.
Maybe anky armor wouldn’t be too effective which is good. Then it won’t be op
nah anky should be really hard to kill. it literally cant run.
weak until your armor grows in mostly but once it does nothing except ambushes or pairs of apexes are a threat.
the legs belly and head should be its weak points.
the back and tail should basically not care about damage.
The arm guards are precisely the only rhino part i like
the skin segments look odd but they arent the worst.
the dent is better in the model but the head looks massive.
My issue is the size of the head
ive been meaning to ask punch if they can get jake to get a side on shot or a render of the model for us.
Hello guys, . This is the third time that I have lost my Utah full on evrima due to disconnection during a fight. Am I the only one having this problem? If its a bug, they talked about a fix for this bug ?? Because it's very frustrating.
This is a bug and devs are trying to fix it
yeah its a server bug
@rare sentinel It is a bug, it happens all the time. The devs are aware of it however we don't know whether they were quite able to find its cause so far. From my conversation with Punch regarding this issue it seems that the QA experiences it very rarely on their branch and the elusive nature and the randomness of this bug make it difficult to find. I'm hoping it gets fixed with update 3, as so far I've lost hours upon hours of growth on my dinosaurs to this bug, but personally I think that's a bit optimistic at this point.
What does the bug exactly?
The dc seems to happen when a lot of player are in game. Infortunaly its hard to replicate it on the QA branch due to our number.
So yeah will still need more people to join QA
@jovial sleet So you're basically suggesting for herrera to be an arboreal predator ?
Oh and I don't think that concept art is an official one
I feel whenever we get a model we should get 2 views, the usual view we get like the anky picture above, and a side profile so we can better look and appreciate the image
i mean cant he already climb trees tho ? 💀 it kind of made sense to me. And that old concept art been posted from a dev a long time ago .i know its not the official/updated one.
how does one join QA?
sell your soul to the devil
Imagine that you're casually strolling around as whatever animal and get into a fight with a pack of Utahs. You are just about to finish one off and then it happens. You watch the welcome screen to Evrima and see the main menu(interestingly enough I usually have to press the "ok" on Evrima's early access info twice before I get into the game when the bug occurs). Usually by the time you get back into the game your dinosaur is already dead.
Of course this doesn't happen just during combat. It happens randomly and can take place at any time and in any circumstances. It occurs on pretty much every server and it's completely inconsistent. Sometimes I get to experience it 10 times a day. Sometimes I don't see it even once. At times it takes place just once, at other times it happens in clusters where you drop, log back in, drop again within a minute or so and get back in just to get kicked out again.
Do note - I haven't seen this a single time on the public QA branch that was open for stress testing back in January. It just happens in the actual game.
That's why I'm confused with your suggestion. Herrera is already planned to climb trees, so why suggest it to climb trees ?
huh....bro what are you talking about ? wasnt suggesting it too climb trees 😐 ..It was a suggestion for it to have a pin/ pounce ability from the trees...
as in jumping on players who come within range...
pretty sure herra is described to "drop" on people on the trello
not 100% sure tho lemme check
"At first glance, it may not seem as threatening as some of the other carnivores but is no less equipped to devastate the unsuspecting. If you find yourself in dense jungle, don't forget to look up"
close enough
well in my eyes it wasn't specific. it literally doesnt hurt anyone to repost an old suggestion that I made so I dont think its that deep. truthfully
Yeah I just got confused on this one.
But I totally agree with the fact that Herrera should be able to pin its prey when jumping off trees.
i know it might be too much but i personally think having the deino being able to burrow in the side of rivers and lakes and stuff would be really cool
gator holes would be interesting but deino is a bit big to warrnt having them.
if you're 18+ and want to join the QA team, DM Hypno
his user is hypnotoad atm
Yeah i forgot that lol
when conversation in the #general-feedback channel
@wheat elk @quartz wadi @finite lagoon @icy saffron @barren zephyr @edgy thunder @orchid otter @shut pulsar Remember to chat in here instead of in #general-feedback
(Didn't know this was a thing, my B) Anyway if the homies are still here, Crocs don't need a separate substrate or any plants whatsoever. First of all, they're highly specialized as it is and do quite well in pretty much any hot aquatic environment. Adding new types of landmesh for such a specific thing wouldn't make sense, it would take a long time (I wanna play these dudes man lol), and isn't necessary. If you were going to be real about it like that, most of the non-giant reptiles in this game would have some basking mechanic, and I just don't see that getting added. Basking is part of reptilian's metabolism, not something that outright heals them. As for plants, just... no. Not for carnivores, anyway. I get that this is a game, and games usually put some quirky mechanics in for buffs and boosts, but crocs don't eat plants. At all. Ever. You're thinking too much like a human, wrapping wounds in bandages ect. That's not something that's really needed, as crocs heal just fine on their own. They're adapted for it.
The homies were not here 😢 RIP
as far as the deino is concerned i don't think bleeding should be that much of a concern since making a croc bleed is not a easy task, unless its another croc fighting it and even then they are unphased when fighting each other
Keep in mind this isn’t just for deino it’s for all future semis like beipi, bary, sucho, mimni, spino, etc so even though it doesn’t sound important it kind of is we need something that isn’t just ah yes croc take no bleed damage or croc in real life is good at blank. It needs to be something they can add to all future SEMI AQUATICS as well
maybe it can eat a certain fish and it will give it a slight heal boost that way aquatic dinos can eat the fish and so can semi's, i mean after all the semi's can use mud when they are on land right?
I kinda hope all semi aquatics become vulnerable like every other creature when trying to recover from bleed
I mean If a carno has to worry about wallowing in mud because a deino might be in the water or it might be attacked by another player then the semi aquatics shouldn’t have it easier
yeah that would be best i mean it levels the playing field when it comes to semi's but there is still the issue of aquatics
Their not doing full on aquatics
And that’s non of my concern rn as all the dinos we’ve got are semi aquatics
They said it is possible for an aquatic dlc when the game is complete but that’s awhile away soo I’m focusing on what the game needs rn
i understand that but they asked us for ideas on not just semi's though
Yes and this mechanic could even be helpful for non semi aquatics is all I said
I gave the carno as an example
yeah i agree with yopu
i think it would be amazing and fair if the semi's had to come out of the water to heal
Terrestrial players have to be extremely cautious when wallowing especially when deino gets in do the semi aquatics shouldn’t have it easy by cleaner fish, clay, or kelp. They need to feel just as vulnerable other wise people won’t even bother fighting them and that’s not really balanced either.
the deino could just find a island and wallow on it so it can at least see if something come for it
Yeah but I also want to maa as he sure it’s something that could work for all the other semi aquatics
People are thinking too much on deino alone and that’s the issue
They need to focus on semi aquatics all together as a whole
Just like the tenoto and Utah deino is the building blocks they need for future semi aquatics so it’s just as important that something is throughly thought through as it’ll affect all future semi aquatic gameplay as well
deino is the most aquatic animal that is confirmed atm. clay or a different kind of mud underwater sounds good.
So giving it an armor or a high bleed resistance is no good because we’ll end up in the exact same situation when they introduce more semi aquatics
Deino isn’t the only one
Beipi, mimni, sucho, bary, spino, and deino are the few I can list
its something deino itself could have as it makes sense.
And I dislike the idea of deino being attacked and just going into the water to be perfectly fine
thats most of them.
There’s needs to be a balance of an unsafety
two with feathers 3 spinosaurids one large alligator and a tiny ankylosaur.
Take my example from earlier if someone gets into a fight and is severely bleeding th why have to wallow which leaves them open to be attacked again by the person they faught with or killed by a semi aquatic
Now think of it this way a semi aquatic gets attacked by a terrestrial creature but can simply dive down and heal
That’s a huge advantage and it shouldn’t be that easy for a semi aquatic to do so
They need something just outside their comfort zone
Just like how you have to go near water to drink or wallow they two should have to leave their comfort zone to ensure they live
Otherwise it just becomes a cheap way to always win
mostly the question is how can aquatic animals wallow to clot bleed if the mud washes off.
everything there except deino and the fish will probably be fine with staying in shallow water until they heal.
Just gonna paste what I put in the other channel in here then oops
I'm thinking don't give deino anything to heal with (no mud or clay) and they just have to wait it out. Make it so the bleed itself won't kill them but it could make them more susceptible to injury from other players. Maybe make their bleed take a long time to heal too so that no matter what they'll need to go on land for something at some point which will give other players an opportunity to hunt them. TLDR; Bleed is a nerf for them for a while (that they can't fix) but it won't outright kill them
Basically
still gives them a huge volunerability and its a cost of having water as your safety
i could still see wallowing and staying on land helping just leaves you out in the open so if you can find a safe enough place your ok other wise shut it and wait it out
Yeah, could always morph the normal mechanic w this as a like bonus option to semi aquatics
true
i just disagree wth semi aqutics healing in straight up water
it just rubs me the wrong way
Could make it a slight perma nerf? Maybe it makes them slightly slower or something of that nature, not sure if that's too much tho
Or the healing in water takes double the time to heal compared to mud/surface healing
@violet delta I think for water pressure to work, the deinosuchus should go 3 times the depth of your usual river/lake.
Perhaps, so that the water pressure can work despite the deinos thick skin. I'm glad you like the idea!
@maiden anvil I think this would be a great idea for stego too since the jab seems very strange
i think stego is getting an attack like legacy at some point but not sure if its confirmed.
I hope so cuz jab doesn’t rly fit the Dino
Imagine anky jabbing
Also semi aquatics healing in water is kind of op since if they manage to escape to water they can just heal fully while only having to worry about other semi aquatics
Bleed heal I should add*
I've read that wallowing can sometimes be beneficial for wound healing, but I've never heard of animals using mud to stop blood loss because blood generally coagulates without any intervention. If you have any literature on this I'd be interested to know.
the mud covers the open wound and keeps the blood from coming out as much.
more of a natural coagulant.
i dont have any articles or study's on it because most of what i know from it comes from links posted by others.
Well, if anyone has any non-anecdotal evidence, HMU 👌
Honestly it’s less of realism and more of a mechanic to make the game feel better
Although there should be other ways apart from mud
Especially since deino is coming
This
And that’s why I suggest Clay, because it would be an outside of water but water activated sediment that could work like the current mud, we’d have a familiar feel and avoid more complicated things. The issue is coding it to work with water and eventually rain.
@modest anchor As a animal field person, looking it as a gameplay perspective I’d suggest the opposite. Because deino will always be safe in water, we should give a reason to be out every now and then, and healing could be one of those. So having a higher out of water bleed resistance could possibly work better
i like also clay is used to treat elephant wounds because of the fact once it gets to a certain point it won't just wash off
All hail the clay 🙌🏽 😂
I see many realist options regarding crocodiles, and tho it’s the best to apply regarding realism, we should also consider gameplay and function, possibly affecting other dinos as well
yeah give something all dinos can use
help maybe even deture megalania bleed c:<
wink wonk
I hope you read the suggestion I linked, but in short: like you said clay in elephant wounds, that would be our current mud, in dry land, meanwhile clay would activate with water and provide a similar function in water and rainy weather. And taken out on dry land (maybe it could even crust? And fall in pieces? Or other way maybe)
sure thing!
I fucking love that idea man! :D
what about a possible debuff so if clay dries too much on you rather than falling off it hardens on you makes you take less damage but slow you down and the only way to get rid of it is by moving around a ton to break it off
What do people think of some dinos being able to shake trees to knock fruits out of them? I feel like it would add something different rather than eating ground plants. For instance a trike or pachy would be able to head but a tree and knock out some fruit.
pachy for sure, but trike would knock down the whole tree
I like it
I’m up for it. Would be a good thing for diets
Dead Sea (DS) mud and salts are known for their therapeutic and cosmetic properties. Previous studies confirmed their efficacy in treating the more frequent skin diseases such as psoriasis and atopic dermatitis. Therefore, this study aimed to evaluate the wound healing potential of natural and compo …
Read this
It talks about mud having healing properties
Also this is for everyone who thinks mud wallowing is not natural and doesn't actually heal wounds
Thank you, but I'm really just looking for something on the use of mud by animals to stop blood flow.
Well these are dinosaurs whose behavior we have yet to understand
At this point its OK to fictionalize them wallowing in mud to help them heal their wounds
Health Benefits
Research has shown that mud can serve as a kind of protective layer against biting insects (Nalin 1996) and sunburn (Gegner 2001). One study found that wallowing could potentially help wild boars disinfect wounds caused by fighting through the bactericidal properties of the mud (Fernández-Llario 2005).
It's likely that animals aren't AWARE it heals them, but it just does
So it's ok to fictionalize dinosaurs wallowing
Also: gameplay mechanic
I understand and I have no problem with the hypothetical, it's very plausible. I'm just looking for modern day examples of animals using mud to prevent further blood loss, because as far as I can tell there aren't any!
There really isn't any evidence afaik that states animals use mud as a way to heal their blood loss and that they're AWARE it does
It's just like
Hey, this weird slimy dirt happens to do something magical!
lol eating rocks to heal bleed
Releasing the creatures one at a time is a waste of time honestly. The open beta will be available for as long as we need until the random DC's and desync are confirmed fixed. We'll be testing them both at the same time.
Understandable.
understandable
Eating rocks to heal bleed 🧐
understandable
Here's an idea for the nesting. Actually making a nest. Having to go out and get materials for building one.
I havent seen/heard any mechanics for how the nesting would work, but just an idea I had
Rock can not bleed, absorb rock, become rock
Also a scent mechanic for fish when the ptera comes out. Like an area that the fish are in, not exact spot
i love this idea and it makes it another reason for the whole tree shaking thing someone mentioned earlier
Something like the forest where you place the empty foundation for a nest and then have to fill it in could work
Or clear out a spot like large, flightless birds like the emu/ostrich does for a nest
I think Deino's nest should be a hole
That can be covered up for protection of eggs
Ye
Also, a marker thats visible from a decent ways away so you dont lose your nest would help

Like what they have in legacy currently ?
Yess
Only not with such absurd distances ...
The nest could also just show up on the scent radar
Like the directions
Since animals tend to know their way back naturally
I think the eggs do.
Also, ambient sound reduction slightly. Its super loud. And a sound detection on scent radar. Not a pinpoint tho
The eggs currently glow like footprints in legacy
For Ovi to track nests
Ovi should be able to pick them up from way further than others ya
My sound on evrima is low even at maximum .-.
Atm you basically gotta be looking right at the nest to see the eggs glowing
I agree

