#general-feedback-discussion
1 messages · Page 646 of 1
what i was thinking as well
ambush would be good for certain creatures
not really
no pls no
yes, really
no
like with wolfquest there can be certain points you can grab that can do more damage
IE if you grabbed a stego's front leg it would take a lot of effort to pull in, while grabbing the head at full force would probably kill the stego outright
ambush is not needed
maybe a different mechanic like ambush
but not that mechanic from legacy
5 seconds speed boost bad!! 😭
ambush was added long ago back when nobody really understood the game lol
this but unironically
5 second speed boost bad low key tho
If feel like locational grab damage would be too hard to implement and might push the update back too much
I doubt it. Locational damage is already a thing
i mean the main thing with the grab is drowning ur prey and /or killing it in the water
so hopefully it doesnt focus too much on dmg
ye thats what i moreso ment, points on the body to grab that can help with proper dragging prey in
limbs, head, tail, etc
kinda like utah pounce right
Getting grabbed by a giant crocdile would hurt like hell though
where it fixes on a certain spot
@barren zephyr i like the parkour raptor idea and remember when jbird talked about the same thing
but how do you think a charged up dash would work really?
do you just hold RMB and release to jump a distance, then hold it again to grab
or do you have to hold space and jump for then to grab with RMB?
I think they mean that you would hold down a button, and after you let go you would use up a lot of stam and just charge forward
basically yeah
except it's a bit more complex since different parts would probably need diff animations and such
irl crocodiles that grab the back legs or just the tail or something dont often win the struggle
though this is a multi-ton titan croc, so maybe that's not as applicable
IMO, we should save huge jumps for when herra gets added
since it is going to be a arboreal utah
you hold RMB to charge the dash or press it once to dash normally
if you charge your dash against a vertical body like a tree, you would climb it and pin to it wihtout the need to hold RMB anymore
You would just be pinned to that surface
after that you can either dash away from that surface or just unpin and fall down
what about the damage to bigger animal, when you take the meat chunk
it should be pretty minor, but enough to make a pack of velos scary imo
Herra doesn't need a huge jump if it can climb.
And about the velo suggestion, I like everything in it except for the tearing a meat chunk part. I don't feel like velo would be strong enough to outright rip a chunk of flesh from a bigger animal. Even those big claws are made for wounding, not tearing apart.
Doesn’t troodon already have a bright blue mouth
Idk, I didn't pay attention to that
if it does then just give dilo a bright mouth of sorts
cause why not
itll ne fun
have a few dinos that can flash others
@arctic nimbus, could be something new.
somehting unique to troodon
speaking in game, not in the real world lol
rq i thought diplo was (at fully grown) like 100 meters long
maybe im wrong and walking with dinosaurs just made it super big like they did with liopleurodon
100 meters??.
ye I thought diplo was way bigger especially compared to a camara, in the length size not height.
i mean when it got rlly old
but its probably just walking with dinosaurs supersizing their dinos like they did with liopleurodon
Diplo being at 100 meters sounds very stupid and nonsense to me, The largest subspecies of diplo at full adult is about 32 meters long
ye but I dont think it was that small, I believe it was longer than a cmara at least.
in that scale u shown the camara is as lg as the diplo
The smallest subspecies of diplo was still longer than supremus
looks to be around the same in that scale chart
look i got the 100 meter thing from wwd but i mean they also made their liopleurodon huge sooo
In walking with dinosaurs they said that diplodocus could live 100 years, not that it was 100 meters long ^^
OHHHH
look all I want is that isle diplo looks sum wat like walking wit dino diplo
And yeah, they made their liopleurodon over 20 meter-long
Look at the supremus in here, it's head starts in the same place as diplo's and it's tail ends at lentus' butt
wait
wait that diplo is smaller only 27 m
either that giga is smaller than the one in legacy or our cama is even smaller than lentus
oh wait
i think the giga is smaller than the legacy one
that seems to be the case, rex was almost as tall as the cama in legacy
theri was taller than the cama i think
and so was shant
eaither that or the cama is rlly small in legacy
shant was huge
only haha thats long
yup
And the giga specimen i chose for scale was the largest one
largest one i could find*
Not only that but shant and spino were about the same size as legacy cama, imo there's no way all 4 of them would be oversized
Look at it again, cama is at 23 and diplo is at 27
@golden iron that's confirmed for herrera, don't see why it wouldn't be for hypsi
the reason hypsis have a jump large enough to get to trees was because of the tree's hitbox and shape
The smaller one is the current cama, the size difference there is larger than the one in my size chart
@leaden cargo I would like this too, but I think the devs are making it that each island has a different biome. I think that's what they want to do for more realisim.
Yeah that's understandable, just making the suggestion that more variety with biomes would be cool. 8)
Hopefully there are others islands with more biomes or maybe when mods arrive.
Ye I hope so too. Rlly want desert biomes.
^
What I’m hoping occurs some where down the line
That's such a genius idea, it's such a small detail but i'm sure it will make the game feel 100x better
i think it's been right under our nose and we've never seen it which is why no one spoke about that before
Yeah definitely, also, the suggestion is so original and detailed, they can‘t make it wrong with that kind of detailed feedback
Mods would make the game so cool
Region 2 coming back, update 3 near, this might be the best month
No no, O would make it way better
O?
Yes
Whats O
Oh xd
I couldn't have said it better myself, you have such a way with words. You described the issue perfectly, I hope the devs take your feedback to heart, it will greatly improve the state of the game.
O
If we want Proto to have a bite because of that fossil, then I feel Allo needs crotch locational damage.
Most effective attack area
Allosaurus getting hit in the crotch by stegos or being flipped over and having it bitten off like that brokenjaw doc lol
have u guys seen the fossil of the allosaurus who was punctured in the crotch by a stego spike
Yea the dude survived it too lol
lol
crotch locational damage
Even if its just specially for allosaurus
nip at their dips
Claw the cloaca
lol
Since Stego ain't doing too hot do you think Magy has a chance at being good when it's initially added?
Is this a long con where they make Magy the only viable herbi out of spite?
Magy's gonna be super good and effective at its defensive fighting style
His fighting style will be dying so he can't suffer any more
I'm very nervous for Pachy
If Cerato isn't viable I'm going to start calling carno players bad words
Im nervous for any defensive herbi
im nervous for big animals in general
Anky
its even worse that idek if their listening or not
ik punch will come in every so often or another QA member to say oh were doing this
They seem not to be, as far as dino specific feedback goes
is Stego small game
If they want the game to succeed then i hope they actually listen to us at some point
The anky situation makes that … not very promising
exactly
they seem to listen sometimes, but there isn't much indication that they listen most of the time
And it was funny when they said they consider what the community might like when adding new dinos, but then they add magy
#general-feedback message
this post is what they need to look at asap
or a better way to put it: they don't care
Did they make Stego small game so the largest predator currently available can hunt it
the less they care the less ppl will care and the less ppl will actually play the game
I hope so, stego definitely needs a major improvement when the actual threats come out
^^^
Because right now it would be a faceroll for allo and alberto
does it look small
those are some big rocks
yeh i think its supposed to be like 5 tons? maybe 4.5
but stego when compared to deino
yes its small
It should be like 5.3-5.5 tons i think
It ain't small but it's hunted by the community appointed "small game hunter"
deino is big just like its meant to be
forget the size stego has many issues
Wiki says it is estimated up to 7 tons but idk id stop at 6 maybe not sure about how accurate that is
like what? i havent heard much stego talk other than the recent tailriding
Stego needs collision damage with its thags
ive been hearing a lot of stego stuff
hold on someone made a good post ill post it here
here
ty
np
i think this document is a good insight on the issues
ive never had an issue with stegos size too much tho cuz i knew that carno and teno were oversized but thats being changed so yeh
Trilobites would be cool but idk if theyd fit into the lore
Unless AE is reviving prehistoric sea bugs for fun I think horseshoe crabs would suffice
just giving stego recoil/thorns damage if it's tail is bitten would solve the issue
Ya reflective collision damage is a must especially before kentro is added
Kentro even looks like he'd be based around collision damage
Trilobites seem like they'd be an easy "Hey look we can clone shit" animal
horseshoe crabs are modern, but would still fit into the prehistoric environment since they are living fossils
You just bring 'em in a glass box to show investors to get your money, then you can do the big things like making semi-aquatic animals more land based.
same thing with coelacanth
We could also have nautilus squids for more prehistoric feel tho idk if they live in what ever climate we're getting
These guys
yeah but don't they live in pretty deep open oceans?
I think they can live in coastal aread idk i'll have to google it
If an animal doesn't fit the environment you can just say it was engineered for the test ecosystem
Coastal areas of the indian ocean and in the weatern pacific apparently
i googled
they typically live in 'dimly lit open waters'
"taking heed of both QA & community feedback" ??? am i missing something. I havent seen anybody complaining about the ptera run, but a hell of a lot of people complaining about anky
i guess they could be coastal bottom dwellers
So they could probably throw some nautilus squids and horseshoe crabs in for a modern prehistoric aesthetic
the thing about horseshoe crabs is that they can be on land too though
More beach life never hurts
Why are people X'ing me everybody said to give apexes soft thuds instead of stomps but when i do it i get X'ed to hell
if they are listening to us then please change up those mid tier theropod runs
light as a feather
Mollusks, horseshoe crabs, maybe even some sea life stuck in tide pools sometimes 
For balance sake, you wouldn’t want apexes to be quiet when they walked.
beached mosas that explode randomly
That’s how you get boofed
plus loud ominous footsteps compliment the horror factor
Galapagos giant tortoise? More like rex burger lol
That name applies to a lot of animals
fair
slow and their shell could be crunched very easily
So when I say it it's considered a bad design choice. Got it.
Maybe large footateps could have a more bass effect just loud stamping, more of a thump ya kno, rather than flat out noise
they can't escape anything
these guys have no natural predators let alone dinosaurs
Still quite noticable but not crazy
You can hear spinos footsteps in the hope video, they sound really good
JP stomps
Pretty much lol they already take a lot from jp so why not
Idc where they’re from as long as they sound good
that's one thing that JP/JW did right
they knew how to make things ominous
I hate hate hate hate arks large Dino footsteps


https://cdn.discordapp.com/attachments/568195500839534623/809885670566658138/unknown.png
uh how does this look by the way
what is it supposed to be
the red is the visible area of NV
Looks pretty good for nv
It's good
alr
Tbh
I like the idea of binocular nv
Or cone vision
For some carnivores
I'd also like to be able to zoom as a carnivore that's adapted to binocular vision
It would be cool
I agree some vision based abilities would be really cool. I know they have some ideas for it already
tbf the NV thing is not really an ability
it's just variation
in fact it would probably be harder to play with cone based vision because it's harder to spot things unless you're looking right in their direction
I had the idea of having NV make it so you can at least see the outline of nearby terrain to not run into stuff and that real NV would be like a cone or whatever shape
so seeing that general feedback has merge with suggestions - I have one small combat suggestion for stego that would differentiate it from anky's tail-slapping combat mechanics. Though... it would probably be hell to program, but -
give stego the ability to YEET the bodies impaled on its tail as an offensive/defensive projectile.
you want to be in #general-feedback , this is for talking about suggestions
absolutely
I've wanted stego and anky to yeet dinos with their tails as ranged warfare for a while lol that would be good shit
Can we just scrap the binocular vision idea, yeah it happened irl but from a gameplay standpoint its just frustration to be constantly zoomed it or ony be able to see clearly ehat infront of you meaning you cant check your surround for potential predators or prey
Yes you can
Its called looking around you
Also you wont be constantly zoomed in
Its an option
To zoom in or not
So y'all click a button to zoom in like you're holding a gun
Thats an unfair advantage then, and looking sround sure but then other spits become blurred
You do realize this is nightvision right
Imo binocular and 360 vision can be implemented without being annoying by
- Nightvision uses the cone vs circle vision posted earlier
- Herbivores can look around while drinking while carnivores are locked
- Certain carnivores can focus their forward vision.
Its not going to be "oh I can see everything at night!"
Its binocular cone vision meaning you can only see in front of you. You can look around yourself to see what's up and you can zoom in to focus on something
It's like flashlight vision
Why would carnivores be locked, and vision focous forward is just an unfair advantage
I mean
Thats still not fun if your vision at night like a horror game flashlight, completely usless
Focusing your forward vision at the cost of your peripheral can be balanced on some predators. And carnis can sniff while walking and herbis can't, so the drinking thing seems fair
Why make a carnivore that's not adapted to nightvision have complete control of how it can see at night
When we have
Idk
TROODON
DILO
If your drinking why would you need to sniff
Who mentioned drinking while sniffing
And personally its not really an unfair advantage
Spooky vibes means dark, not blindness
Because if someone bites you and runs off you can listen and look in that general direction
It is if something can see you out of the render distance
Who tf said its blindness
OR EVEN RENDER DISTANCE
Lmao
Its not even render distance
You can only see so far with the binocular vision
Its not going to be everlasting
Dinos should all have the same render distance in their vision i dont think anyone here has suggested otherwise
^
Certain carnivores will have certain visions
Some can see farther while others cant
But this is evrima
Binocular vision is just focusing in on what you can already see rendered
You can run you can hide
Like to pick out a target in a herd or whatever
Honestly that would be cool
And having markers
Or smth
You can focus on a target for some time and mark then
Them
Whenever they arent hiding
You can see their mark
Like anyone in that distance can see the herd, but a dino with binocular vision can focus on it to determine the easiest target from a distance better. That dino would also be in render distance to the herd
So its not that unbalanced
Yeah
I would also like the option to mark people
Like let's say
You binocular vision someone and
Smell
You can mark them by remembering their smell
But you can only mark 1 person
Or maybe more?
Idk
That could work, maybe a pred specific to that like… mono!
Since people were talkin bout him having the best sense of smell as his special, even if it isnt confirmed
Mono with camo ability and marker ability with binocular vision
Remembering the smells of individuals would be something that makes him unique
Mono holds grudges.
(!) Mono will remember this
Where would a tribal get a sledgehammer. I'd imagine they'd have something like a club that could do light and heavy attacks, which I would be fine with. However, there's nothing quite like the thought of bonking a young Carno with a sledgehammer.
Tie rock to stick. Ooga booga
- Primitive Hammer
-2 sticks
-large stone
I just want to flatten or club in an animals head
anything works
maybe even just rock
big rock
Tribals just start out with a rock to bash things with yes
Choose between rock or stick
Able to sharpen rock with rock
Tribal toddler hunting AI dryos with a large rock
Oog kill first dino with rock today, Bunga proud
Bunga have biggest rock in whole jungle
?
?
teno- would prefer it be a kangaroo niche, as its preferred food is in the swamp it can enter water and drown its pursuers, plus kangas have the good claws and kick as well.
dryo- keep him as a juke master instead of a tunneler, we are already getting more burrowers, ddryo's dodge just needs improvement and expanding, he could still enter burrows made by others, good nightvision.
hypsi- make him a squirrel instead of a rat. better tree climbing and agility all around, eats treefruit and can smell ripe fruit separate from unripe which makes him an ideal companion for symbiotic relationships with other herbis.
pachy- mountain goat/ram.
magy- turn him into a skunk with low quality meat that is too inconvenient for many predators to bother with, can coat attackers with a spray that makes them show up as a cloud in scent while also handicapping their sense of smell, making them think twice about attacking magy.
alberto- speedy glass cannon crusher
para- CC master with good speed and great stamina. disorienting calls, heavy body checks and traveling voice that makes it hard to locate from a distance for other species.
also good night vision for dryo
oh yeeaah, i hope taco and dryo get good nv
Yes but the wording sounds off and more like ok here’s what we know
It’s less bad and more confusing
Ppl prolly got confused at what ur tryna suggest
also invisibility is just a nope for any animal
invis for what?
dont think mono needs invis and mimicry lol
oh
Invis doesn’t exactly belong in the isle
being an amazing tracker who can target an individual for tracking is good enough
I can only see invis working on a certain strain dino
imo id also like mono to dig up burrows and make its own, so it could set up like bait burrows and dig out whatever goes in. the amazing tracker part is good tho
megalania (and presto) works much better for digging up burrows
@willow zealot #general-feedback message
ye
my colourblind ass cant see the difference, is the top one darker?
^
Yes
oh, my colourblind ass can see the difference
ahh
yea it does by alot
Yes!
Tell me what you think of my suggestion #general-feedback message
Would love to share some ideas!
imo humans should only really be able to 'tame' juveniles and some small tiers. tribals are doing the crazy enslaving shit but there's no way a human is gonna walk up to a ceratosaurus and be like "yo wanna be my pet?"
unless you want humans to beat the animals into submission with tranqs and cattle prods as well
I laughed way too much at the "yo wanna be my pet" part 
"wanna be my pet?" "wanna be my lunch instead?"

The only way a human could saddle like a big dino would be through steam and steam friends cuz it’s highly recommended that u don’t do that to random ppl
Yup.
pretends to be tamed just to eat the merc and all his friends when they arent paying attention
deer eat baby birds so dont think for a second that camara won't eat you
I think extreme realism as you suggested is not suitable for multiplayer when dinos are players too. They will want to team up, and they will find a way to do it anyway
I hate it when my trike starts eating gigas
Bro imagine doing a drive by on a Dino lol
pachy doesn't like the way you looked at it so it smashes you against a tree
herbis in nature can honestly be the most violent douchebags

and unlike carnis it is out of pure spite or anger so it's harder to deter their rampage
Relatable
I can literally send a video of an elephant killing a resting Buffalo for no reason
Predators kill for food mostly
hippo sees impala run into river to escape lions "so you have chosen death"
Hippos kill everything lol
there are SO MANY videos of hippos killing other herbivores and some carnivores for fun
Hippos are nature's all evil in one living being.
literally swim up to an impala and break its neck for no reason
and deer randomly attack peoples' pets too
I mean some predators do have rivalry (such as Hyenas and Lions), but yet again it's rivalry and not being an asshole for fun
There’s also a video of an elephant bullying a rhino and her child
yeah killing to remove competition is one thing, seeing an impala swimming away from some wild dogs and going out of your way to break its neck is another
And what’s even stranger is that
The hippo will allow crocs to chill with them in the water hut they dswe yand it’s die time
lol hippos bully crocs, even their babies bully crocs because the crocs can't do shit or they get turned into a chew toy
Why can’t I speak the English language
hippos and elephants are also toxic corpse guarders 

Literally like no cap
I'd only fear it might invalidate some small herbivores, like if mono detects you once it is pretty much a death sentence then
Small animals like homa where its only defense may be using its tiny size to hide
You might die of old age before it catches up
Maybe it's scent is a tracking thing that eventually wears off
Mono has to reestablish it every once in a while.
Wait my mind's still stuck on the track single target Mono
I feel like if Mono fucks up it's initial attack you could probably escape it
maybe using like a river.
Or potentially using methods of movement that hide from Mono, like arboreal movement
That's a somewhat possible escape if you are
- Fast enough to use river as an escape and lucky enough that a deino doesn't munch you
- Are arboreal.
That's if you even know the mono is tracking you after it magically senses you through foliage
A homalo, oro, or proto may as well roll over and let itself die if a mono picks up its scent
Not to mention how busted it would be for mix packers, which would definitely happen
Well, I said if Mono flubs it's initial attack. I'm sure a skilled Mono would leave smaller herbis defenseless.
We could try and find a solution to mix packing, like a massive intolerance towards other carnis. I don't really see how I can argue about animals that we don't know the gimmicks for. What are you thinking of for those 3 animals?
Do you believe Oro will be a borrower?
Tbh i'd prefer taco keep its burrowing and not cram it onto every small tier to force it into viability. Oro doesn't strike me as a burrower personally
Things like homa are viable enough due to their ability to hide and lose predators in undergrowth, which mono would invalidate
lemur oro
Even with burrowing mono could just camp the burrow like preds already do in legacy
What if it's ability counters Mono?
There are multiple small animals who would be invalidated by mono's busted tracking though, not just the one
Something that throws off regular dinos, but is especially effective against Mono
What would a proto do? Or many juvies?
Mono would completely ruin juvies' time
Especially slow ones
So a lone juvie is just hopelessly sentenced to death if a mono is in the area
No way to hide or run
I mean you can still run, wallow, and run some more
And I mean run as far as you fuckin can
Proto could be incredibly bleed resistant, forcing Mono to go... mono e mono. Juvis would be a case by case basis.
The suggestion stated wallowing wont stop the mono from tracking you
I couldn't see baby Anky doing... much
but everytime baby Anky becomes harder adult Anky should get buffed
in an ideal world
And running is not an option for a good number of juvies, especially herbivores
Well dont get seen lol
Do you not realize what time monos would occupy mainly
Crepuscular
Dont get seen by the animal that can
See you through foliage
Sniff while sprinting
Sniff animals that wallow
Sense heat
I can see Juvis using altered versions of adult abilities to fault Mono.
Not sure how you can logically have many animals counter that busted ability set
Okay I might need to rebalance the wallowing thing
When you wallow you technically prevent heat from escaping due to the nud
Mud
So Mono should not have the ability to sensw through that
It can probably barely sense the footprints
But cant thermal you
We don't need justification beyond "for gameplay reasons".
When you wallow
Stop to wallow to hide from the animal that can sprint while sniffing
So he may likely already be caught up to you if you are most juvies or herbivores, that is if you even know the mono sensed you through foliage you couldnt sense it through while it blends with chameleon skin that the other suggestion wanted but i'll leave that out since it's separate
I mean if you wallow your footprints will barely be noticable
And
On top of that
You can crouch which negates your footsteps
So wallow, run as far as you can
Crouch away
And boom
You're sage
Safe
You can crouch against the animal that senses body heat hmmm
If you go far that is
wallow
You can run away as a baby trike hmmmm
I was thinking a Mono would be weak for it's size.
Oh god 5 slots per server idea
Revenge killer's dream
I'm on a roll of negativity tonight
I could see it working. Maybe if there's like a timer on all your creatures after you die, excluding your now empty slot.
Should also probably not let people have like 5 apexes in one server lol tho i guess it'd take some dedication for them to do that
I mean like
That's
A long ass time if you do it without dying
Although they'd probably
Yeah no fuck anyone who does that
People with no life growing 5 apexes lol
I was just thinking some coordinated asian people packing up and growing their dinos to dominate a server
Yea thats def something that would happen again
Or depending in the time limit using the slots to feed yourself
People will go to lengths to avoid dying to other players
I was thinking like 2 hours if you die
2 hours would ward off the revenge killers in the least
Probably not all of them
Some people are salty enough and 2 hours isn't enough to make a lot of animals combat ready
I'm using some very lightly
I've met a lot of people in The Isle.
Tho its enough for most to get away unless you got somebody keeping tabs on them
Which i wouldnt put it past the lowlifes who revenge kill to do, have a friend track the target for 2hr lol
Unless you've got your 3 bot Pteras following the man who killed you
if i had an option to grow multiple apexes for server i would do it, only because servers have downtime with little to none online and nothing to do other than grow "alt" dinos
Every miss step away from Evrima is a step closer to Roblox Dinosaur Simulator with slightly worse graphics.
That game is just a worse version of Legacy in every god damn way
Including balance.
maybe a better variation would be 1 carni and 1 herby slot (2 save slots) and maybe a "specialised" slot for specialised creatures (semi-aquatics/fliers etc)
Some things in those game spawn in slightly weaker than things that take 8 grueling fucking hours to grow and can repeatedly respawn right next to you because the 11 year old who spent 2 months gathering credits to buy that OP skin got mad you insta killed his Dakota
Use your herbi alt to find and locate a herd then switfh to your carni for griefing time 
Not many things can't be exploited somehow
if there is something players can exploit you can bet they will exploit the shit out of it
I wouldn't mind if we remained 1 slot, but just trying to think of a way it could work
Toxic exploiters ruin it for the rest lol
you can say that again
"skins don't change gameplay" yeah except that skin that turns a top tier Sauropod into an aerial predator with several buffs because fuck everyone else on the server. Anyway, certain exploits could make the game a lot more fun. Maybe something stupidly glitched will inspire a mechanic.
you never know, if Bethesda claims bugs as features...
I was talking about like, the Spy from Team Fortress type shit. They saw invisibility bugs and a bug that made you appear like a different class and or on the other team and thought. "Huh, that could be cool."
Maybe a bug that makes Hypsi explode on contact with Carno, instantly killing it could inspire removing Carno.
That would be a good choice.
@echo bridge I just wanted to say that I loved that suggestion/feedback! Regarding the new attack idea I think what could be done is the following:
When a player holds down the RMB (Right Click) the stego will do the large sweep (could be made so depending on where the player is looking is where the sweep attack will be deployed such as: behind it, possibly in front of it, to the left, or right)
And when walking or possibly trotting, clicking RMB will deploy a small sweep attack either depending on where you are looking to the left or right, or the attack will cause the stego to sweep the left then right. This attack would be weaker than the rest of stego's attacks.
Idk if this is worth adding to your doc but I figured I'd just put my two cents out there. Regardless, you did an outstanding job on that document as you covered a lot of issues that I have with stego!
You could also make that bound to be an alt attack or replace the current slow backwards jab with the small shake that I've seen be suggested to me a few times
Why I really stayed general with the presentation of that idea due to the multiple ways it could be done
I'd likely have to make a separate suggestion to further detail a new attack for stego
Thank you for the great critique and comments tho I appreciate those who read through my suggestions
Well mono isn't even confirmed
it is
np @echo bridge would love to see that seperate doc with your other ideas for stego attacks!
Also @sudden tapir I think the call could sound a lot better if it sounded more like passing wind followed by a couple of clicking noises
there is a model and some basic animations
really ?
Mono is confirmed
MONOLOPHOSAURUS! THE ISLE - EVRIMA/RECODE NEWS! DinoNerds!
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Look we saw it's animations but still we haven't heard about this MF since like last year
^
btw half the ideas are deconfirmed weird overpowered or wrong.
Quite the opener.
on kyoya's species ideas
What about the other half?
fine to an extent
Aight
i got 3 examples of bad. alberto is not a bear. its likely to be similar to allo just more stamina and power based instead of an ambusher/grappler. bary is not a 100% piscavore, more like a generalist that will take fish when it wants. ptera is not the only flyer. quetz or some other large ahzdarchid is planned.
a lot of the dinos on the roadmap are right
ovi is also confirmed to be fast. unless something changed it was last stated to run at 58-68 kmph i think. either way its as fast as tenonto or carno.
one glider/fisher with ptera the big ahzdarchid predator will be pretty neat then some people (including me) want a smaller flyer like rhampo or darwin or dimorph. rhampho is preferred because it could dive into the water after fish like a cormorrant so its different. also latching to surfaces.
I just looked and Punch apparently prefers Hatzeg.
Tupan as small frugivourous flyer would be interesting to further connect PC and TI
Also more reason to potentially replace Mono with Cryo, the better lopho
tupan is not small lmao. tupan is heavier than ptera.
the reason mono was used was because it had an old model that required minimal work to reintroduce.
ye ik
tupan is basically an ahzdarchid with a short neck big crest and robust skull.
game has every PC creature except tupan and cryo
which arguably could be left abandoned after whatever the hell they did to extract the replication info from phoenix corp after the events of PC
pce also has cryo spitting acid and dwarf dilo
dwarf dilo was because it was juvenile
i was thinking of thlassodromeus instead of tupa. tupa is closer to ptera but weird likely fruit eater instead of scavenger/piscavore.
tupa could work then.
just no air ram of death.
i still have so many issues with the post kyoya made
ye same here
acro becomes cannibal giga
bary only eats fish despite being around carno sized.
alberto being slow 
Bary being more generalist might be better for it imo
Both Austro and Sucho appear to be similarly fish inclined as you put it, so some variation in Bary would be nice for the theropod piscivores
Instead of Spino being the lone half-terrestrial predator of the 4
and Rexberto is cursed
the specific reason why Alberto works is that its as far from Rex as you can get with large tyrannosaurs
alberto should be high stam decent speed good damage
or maybe decent stam. dont think it should run down lower tiers but should run down most mids.
i made a post in feedback a while back about the psuedo-mid and mid tier carnis
lemme grab what i said for alberto
sucho is basically a grizzily bear that eats fish instead of plants.
#general-feedback message
"Albertosaurus: The tall marathon runner its can put up a good speed that it can maintain much longer than Allo and Carno can with their sprints as well as having a nasty strong bite as tyrannosaurs do and(maybe) a strong tail smack to check rear attackers if timed well, this in trade for its gracile frame being fragile against damage from capable opponents"
bary should be super flexible in what it can eat.
i remember that. the tail smack is getting into pot territory and i dont think it should have mosr stam than carno does atm.
alberto should take gigas niche from legacy just its built for a damage based mid tier not a bleeder apex.
it would be the only theropod with a tail attack at that point
alberto having a tail smack makes no sense.
new design has a rough looking tail
its like giving cerato a tail smack or a headbutt.
has more of a reason than most of the other theropods
it makes no sense and serves little purpose unless its going to hit and run things with its tail because we have turn in place.
tail would mostly be a get off my tool that it could follow up by turning and attacking the careless aggressor
it wouldn't be strong enough to be worth using as its main weapon and probably would have less swing arc whilst moving due to the spine needing to be rigid to maintain balance
even still you can just turn in place to slap something. and if your being surrounded chances are your tail wont be hitting things because they will be too short.
it could just have a bite like ptera and deino.
or tenontos claw. the auto turn function.
autoturning bites for big creatures that dont need them sounds yikes
but i think you're right in the notion that since i gave alberto good mobility it probably wouldn't need a tail attack unless an extremely specific situation happened
which i kinda wanted it to be like that
it fills the same role as the tail swipe but is more effective.
ehh
tail has more range
and doesn't require turning, which can help if you need to keep your face towards a separate opponent
the tail also has no use as it cant hit anything smaller than a utah unless it jumps.
thats not what its meant for
its not an anti small creature
its just an extra attack behind it that requires anticipation and timing but has better range than bite
then what is it used for if its not meant to be used against smaller pack animals surrounding you.
so just pointless? extra range does nothing for it because a tail slap to the face from alberto is not stopping a sucho and wont hit a troodon.
and i'm using this size for alberto, its not a psuedo
I agree that a tail attack for Alberto would be pointless.
Either you tail-slap them and deal little damage, either your turn around and bite them to kill them instantly.
it'd prefer to not be near a sucho due to its gracile frame and suchos giant hand claws
but one that leaves itself open can obviously be taken advantage of
i dont see the point in the tail slap if it A. does no damage B. cant reach smaller animals C. has no combat use out of a niche situation a turn in place bite can cover.
@bold stratus They are fixing stuff. But it's an ongoing work.
i know but it doesnt seem like a priority
It is a priority tho. They just don't show it because it's all boring programming stuff
then other properties can be added to it to compensate(CC or light fracture)
i'm just proposing that no theropod in the game has a tail attack and alberto is one of the few that could work based on its design
it is literally all bug testing and programming.
In the last devlog they even said they fixed 3/4 of the things that are causing desync
cough spino cough
a predator with giant jaws dosent need to slap something with its tail.
they had 2 months and counting to fix meat chunks... and they are still not fixed. how is that a priorith
Update hasn't been released yet
a predator with giant hands and jaws doesnt need to slap something with its tail
especially since it actually stands over everything it can hit with its tail that cares
So of course it's not fixed
meat chunks arent as much a priority and they are mostly fixed.
Why release tons of tiny updates fixing one bug at a time when you can get a ton fixed and release it all in one big update
meat chunks p much are fixed
Alberto's tail is just not made for slapping. Those pointy things we see are just scales, they're not osteoderms or horns. And that tail is too short to make a whip like a sauropod's
i've only seen like 4 floating ones when playing this hotfix
there is no reason to animate a tail slap for alberto when a turn in place bite can do the same job and is functionally more sound.
the biggest issue imo is the desync and how too many entities in 1 area cause massive lag
those definitely need to be addressed further
its like giving allo a sideways bite and a normal bite.
its not just abt that. it also u cant eat them the first time u grab them and they look very solid like a baguette
they are solid partly because the ragdoll for them was freaking out.
Kindness to the playerbase that doesn't have access to the QA branch? That's a valid reason to release smaller patches.
i've never had that problem with eating them first try, you just have to move your head around a bit/walk away and walk back
and the solidity is a minor aesthetic detail and what gharial said
And they do release smaller patches. But I'm saying they shouldn't release patches that fix one little issue at a time when we're gonna be getting update 3 really soon anyway
smaller patches would be nice but they cant patch the game easily right now with so much unreleased content thats still in need of testing.
I still remember "a happy valentine's."
Really soon is entirely subjective.
its not aesthetic since u need to drop it once and then grab it so u can eat it
That was Dondi giving an estimate and people took it as confirmation but then it needed to be delayed. Hence why no one gives dates anymore
you misread what i said
Meat chunks are probably going to be remade with gore update anyway
the solidity you mentioned i was describing as the mino aesthetic detail
not whatever bug makes it so you cant eat it first go
The playerbase was also led to believe that the next patch would come mid-January, and look where we are now.
I sure hope nobody gives dates anymore lol
which i've yet to experience, every time it just took a bit of shimmying to find the spot to eat it from
I'm pretty sure there was a patch in mid January tho lol
which i'm fine with being improved
but this is much better than when meat chunks were first implemented
i dislike pot but man they know how to fix thing THEN they add stuff
Very funny. We all know what patch Amarok was referring to.
update 3 was never given a solid release date. i think filipe offhandedly mentioned it could be mid-late feb.
Maybe PoT is not an alpha though.
pot has a ton of issues.
its a demo. but lets not talk abt that game here
There is a minimal amount of content they need to have to keep the playerbase satisfied
they still dont have finished mechanics or balanced gameplay yet.
I'm not trying to be funny. There was a patch in January. Just because Amarok says something doesn't mean it's true. One dev saying they think something will happen doesn't mean it's confirmed. Anything can go wrong
not like they have much to add/fix in the first place
again i think the devs are mostly aware of the issues that need fixing, but instead of small hotfixes that try to fix a single issue and break other parts of the update that are supposed to gel with update 3 content, they release it all at once
and whilst i dont expect all of the problems to go away
its better than patch spam
the days of deathlyrage where we had bug fixes every 3 days lmao.
like what happened back when survival first came out and they released a hotfix with like 2 changes every day and it basically made you re-validate your files every time they pushed that on dev branch
it was nightmarish
Small, bi-weekly patches would be entirely reasonable, and people should be forgiven for expecting visible progress. 🤷♂️
new patch. fixed the floating foliage around x y z. fixed allo turning into a ball (that old model was cursed by physics).
right now its not in a state where they can patch it and keep them same amount of effort towards update 3.
its not really reasonable, especially when we already have visible progress being shown to us and patching out changes to the live build risks implementing something early that was meant to work together with the next major update and causes even more bugs
That's not an attack by the way, I'm fully aware that some progress is just really difficult to measure. But visible progress is something to strive for nonetheless.
personally i dont care how buggy evrima is as long as its not gamebreaking.
weekly patches are the best tbh ! at least the point of em is to fix bugs
the fps bug desync and other combat/survival issues need to be adressed asap but those can be taken care of.
they have to be specifically organized to be like that
devs cant just change their whole update plans to try and accommodate for the current broken mess that eventually will be addressed in a patch that takes longer
sadly the team isnt big enough to maintain that either
3 programmers, 2 animators, and 3 modelers
oof
hopefully the new applicants are good
we already have a broken mess + uptade 3 problems and bugs......... in update 9 we gonna assemble a mountain of bugs and glitches
Even tho i lot of the issues we have now will be fixed in Update 3....
It's already impressive how much content and bugfixes they manage to pull off with such a small team
The bugs aren't gonna build up. That's not how it works
they'll likely remain in some form but be reduced in how problematic they are
using what update 1 was as a reference
they half fix things, example : desync and meat chunks
the only issues i can see staying around for a while are fps desync and hitbox related with other funny things like flying fish.
most of the issues from update 1 got better but weren't completely fixed
Yeah, they half fix things because entirely fixing them takes a while
thats exactly my problem
it takes multiple patches to iron out those kind of bugs.
why
I've rather have something be less of an issue now and have it be fixed later, than have it be a huge issue for a long time and then fixed later
cause its not A PRIORITY
False
because fixing bugs is difficult. coding is tricky sometimes.
Only fully finished games are free of bugs
all bugs are a priority.
Coding is very touchy. Fix one thing, and something else messes up, fix that and another thing messes up
even those have bugs.
Yep
ark moment
It's impossible to have a game that is 100% bug free
Actually, the reason the content for updates like fracture mechanic, perks, night vision etc. are spaced so far apart in separate updates that are often months apart...
is because desync and other issues are prioritized over them. That is precisely the reason.
tripple a game and everything breaks.
i hate how other people tells me that the isle is full of bugs and glitches but i dont have a counter argument cause i agree with them 
imo bugs in an early access game should only be prioritized to be fixed if they are close to or actually gamebreaking
The only thing you can hope is that the bugs are small enough to not be noticeable
It's an early access game tho
and while i agree that the desync sucks and the fps drop from entities sucks
but it will get progressively better over time unless we want a whole roadmap update to just be a bug fix update
Early access is a poor excuse in 2021, as it turns out.
then the smoothheads complain that theres nothing in the update and its worthless
other games are ea or demo too
like some people are saying with update 4
i found an interesting bug a few days ago. after logging back into a server as a small stego my head and neck were low poly but my body was normal. i had no eyes a sharp beak and angular plates.
name one game without major bugs.
Let me rephrase. The game is early access and it was just rebuilt from the ground up. It would be very very impressive if it wasn't buggy, especially with the size of the team
Tetris
And those games usually have much bigger teams

its normal to be buggy but fix them please , pot has a smaller team
bob has a smaller team
If the devs could fix all of the game's current problems in one 2-month update, why the hell wouldn't they? They should do that.
They are fixing them. And PoT has The Isle's old spaghetti code. It's not a good comparison
because new bugs will pop up when they add new content regardless of fixing the old issues, its more efficient to still add new content but gradually address the small bugs since they will persist regardless whilst only crushing the game breaking ones that are found
just like how rainbow six siege did with operation HEALTH ~ they said no new content for you guys, we gonna focus ONLY to fix bugs and glitches and balancing the game
Did they do that operation HEALTH during the alpha phase of the game ?
update 2 was significantly less buggy than update 1 and release. update 3 will be better than update 2 and by update 4 a lot of issues will be either fixed or much less pronounced.
please not this excuse
Why ? If you want an alpha-stage game to be bug-free... well just don't play alpha games
spending all their time fixing bugs right now is fruitless because everything new is a new bug chance.
It's not an excuse tho. It not a good idea to do that during alpha cause once you continue developing the game, more bugs will come up anyway. Doing something like that so early in the game's development is just a waste of time. It's better to get a lot of the game developed and then focus entirely on bugs

im getting real tired abt this damned excuse, pot fans says dont judge our game its in demo , you say its an alpha, bob says its EA , im tired of these kind of excuses .. really
there is no point in only fixing bugs atm. content and bugs asure that things go smoothly and the majority of the playerbase is happy.
bob has no excuse tbh. they dont fix anything and all the balance changes are terible.
Imagine you're gardening and mid way through gardening you go and wash your hands, and then just put them back in the dirt and continue gardening. That's what it would be like right now if they focused entirely on bugs
but what abt the present, i want to play NOW with minimal bugs
Ya can't. Things take time
you cant have minimal bugs from a game thats also trying to introduce new aspects and has to introduce aspects to fix half the issues with the game.
not exactly cause if they fixed the ragdoll, it will be fixed even for new dinos, fixing desyinc is permanent
looking for a finished product for an ambitious and actively innovating alpha stage game "right now" is a fruitless endeavour regardless of what you want and how reasonable you think you propose it
because thats just not how it works
No it isn't. Adding new features could still break old ones, even ones that were fixed before
fixing every bug right now would take multiple months and then the second they add something new more bugs become a thing.
I'll say it again.
Early access is a poor excuse in 2021, as it turns out.
There absolutely is a point to fixing bugs in any build of the game that you would release to the general public. To say otherwise smacks of willful ignorance
There's no such fonction in game programming as [if=bug>Then=Fix]
That's the entire point of QA tho. They do fix bugs
fixing bugs and putting out new content is what the devs are doing and its what they should be doing. you cant fix bugs before you put in new mechanics.
yep qa is existent to find issues.
The updates are like 10x buggier for QA than they are when we get them. Just cause there's bugs in the updates doesn't mean they haven't fixed any and it doesn't mean they won't be fixed
punch yesterday said they are not enough, we need more qa members
we always need more qa.
And they are getting more. if you're 18+ you can apply right now if you want
theres never enough.
or they just need to do the public QA build session again
that got the bugs for the hotfix found out real quick
Hiring new QA members is a different thing than shifting development to fixing bugs.
i do work so is that a problem ?
QA are volunteers, not contractors or employees.
Don't think so. if you actually want to join QA tho, ya gotta ask Hypno
That's doesn't change anything to my point actually
punch said nah cause people will think thats the final product and they will complain
yeah public qa builds soon after a patch get things fixed fast.
Yeah actually, doing a public QA test branch after each update could be nice.
You also need to be able to sign an NDA. So if you tend to accidentally spill secrets or get mixed up about what you should and shouldn't say (Like me) you probably shouldn't join
agree
Like, instead of spending the 2 weeks following the release of an update searching the bugs, they just let the community find them 🙂
I could see them doing more public QA stuff in the future
And they're nice little events. I played the public QA branch when it was out, died 2 times, didn't find any bug. It was a good time.
imo it would still be a worse look to have the update "officially release" and its as buggy as it would've been if they did a public QA test session
Except for rubberbanding x)
because they fold to people thinking the public QA test build is the final product
but not when people complain about the art assets or other aspects of the game they manage
No no no. They should have QA fix stuff as normal, then release the update, then do public QA to fix the stuff regular QA missed
But on a separate branch like last time. That way people don't accidentally play the public QA version
theres no difference to make it a separate test build session
just launch a public QA server on the public release build
here is why punch dont want more public qa
CarnageTheDukeToday at 12:23 AM
why dont u let the public help QA like last time tho ?
Punchpacket #TeamFoszorToday at 12:25 AM
@bold stratus Because mechanics aren't finished, so there'd be a significant amount of people that assume that it's what was intended for release, so you get a lot of unnecessary complaints.
I think Punch referring to what would happen if you made the entire QA process public
i think the tradeoff of having a mass amount of bugs found, reported, and subsequently ready to crush so the new patch can be put into a public release is much greater than the negative of "people whine about things they dont understand"
But you also end up getting a lot of false bug reports due to people whining. Which can slow down things cause you need to filter them out from the legit reports
Ctrl+F works
and if multiple people report the same bug then its more evidence that its a major widespread bug that is worth addressing sooner
and other games have systems to manage overlapped bug reports
but i get if they dont want to spend time setting that up
because its not a priority lol 
but then they get to miss out on the public shining the searchlight on bugs and potentially complaining less because others tell them "its a public QA test build dummy, no shit its buggy and incomplete"
you dont have to do that before all the desired mechanics are in
do it when the patch is near ready
then the public can get the last of the bugs reported, a taste of all the new content with feedback regarding how they feel, and then adjust and account for that accordingly
the biggest issue likely being not having a system set up to make that work as its a recent idea for the evrima build
and if they are willing to not manage incomplete mechanics getting into the build that they have to explain then thats fine, but we're stuck with the slower bug fixing method which causes them to not be prioritized unless they are gamebreaking
How do I unlock other dinos?
wrong chat and the question makes no sense.
My bad then.
People will assume that public QA=new content. If there is no new content, they complain and return on the public server. Because 200 slot server with desync and dc is better than 100 slot QA server more stable, for these guys
if your talking about something like spino or theri then thats legacy (which is not being developed due to it being a coding dead end.) and if not i dont know what to say except soon™️
well i noticed soon as people saw the new content wasnt on the QA server they just left the server.which helps no one
Exactly
@random imp I said the same thing like 3 times now. I think they should focus on fixing all the critical problems after update 3. I don't even care if we need to wait and extra 2-3 months because of it.
@gusty anchor legacy is no longer get updates
i really believe the devs should focus on fixing things first before adding anything
post update 3 it should be all bug fixes, performance issues, desync and disconnecting issues for at least a month or two. game needs to be more stable if they want this to work
yap
yes !!! Fix evrima first !!!! then add whatever u wanna add
That is the most scary 3 call I have ever heard
It's ugly especially for a mono out of all things
Well it’s scary but I do think it does not work well for mono
Feel like it would work well for a cannibal making lots of random growling and crackled noises
not only should stego be taller, its tailswipe should also be much more devastating (once apexes get added that is)
yeah
Cool
stego is about the right model size its just light compared to what it could be.
Indeed
4.5 tons instead of 6 tons.
its almost garonteed to get buffed as larger animals come in.
Great!
probably a damage buff when allo is in and then a health buff when the other apexes are in.
this is stego in evrima
this is all the apexes.
I personally think it’s a bit too small.
i mean its larger in evrima than irl.
just carno is massive
both carno and tenonto are 20% too large model wise and both are a bit heavy. they are getting changed soon.
Yes
the first chart has their sizes.
Mind if I get a few seconds to write. I’m not as fast as you are
yep
this is what i think stego tailswipe should do once everything gets added in
#general-feedback message
(except for the perma damage things)
a lot of that fits anky more
I don’t think stego needs either a size buff or a nerf. As long as it is at a size not too small to a apexes it’s fine. And stand over trike height
i dont think they want stego breaking legs.
No that’s more fore anky
stegos head is lower than trikes its plates and back are higher.
Why didn’t anyone like the Dino slots idea?
I didn’t reed it
for one, 5 slots?? and it cant be abused with apexes??? 5 slots cant be abused with apexes??
i didnt read it either
look at bob and pot with their slot system. all its used for is having multiple animals and revenge killing with the most overpowered animals.
can you post the link its lost in the sea of feedback.
Lol true ^
Wb 3 slots or even 2 with a cool down timer so u can’t abuse locations
Kinda like the spawn system we have
Wouldn’t say it’s bad. Just too abusive
or after you die you cant pick the slots you have saved for lets say 5 mins. (this is bad for small animals but will stop mid tiers and apexes being pocketed for revenge) or you could just not have that headache.
-.- u cant really abuse slots, considering you dont choose where u spawn, if the player has 2 brain cells to rub against each other, he will be long gone before u drag ur rex ass over there
some people will just sit on a spot they have their apex and use the apex as a pocket revenge token kind of thing.
it happens in both other games that have the system.
cool, cuz of like 1/100 players thats a troll motivated enough to do that we have to forget about a super cool qol feature 
because people will abuse it no matter what and it will always be an issue.
if a mechanic can be abused it will be abused. That's just how it works in video games
ye... but its a balancing act, imo its a good enough qol feature so that i can deal with getting trolled once or twice
of course it can be mitigated sometimes, but the risk needs to be taken into account
I think a delay between switching slots would solve the revenge kill problem
^
Like a 2 hours delay
You cant revenge kill 2 hours later
area check would be even better imo, "is this dino within 2km, yes or no" then let the player spawn if it isnt
and the other player will have time to eat and leave
@golden iron thats an interesting idea. However I think it should be based on what the animal is eating and whether or not its within their diet, which would also mean that certain foods in an animal's diet would be more/less beneficial than other foods in its diet
Yea, in real life dinos wouldnt try to kill everything because the risk of death was too great.
irl predators spend more time worrying about being injured than how to dispatch their prey.
but this is a game and a lot of things real animals have at their disposal dont exist.
Also food drop is pretty fast
So they would have to balance it out
And in the end it will kinda just be the same
On top of that it’s not real time
So I think the entire point of growing fast and filling up fast and losing food fast is is that time in this game is simply built to fit in with all that
So tbh I don’t really agree with it
the less time you spend eating the more time you can spend focousing on things like sparring and burrowing ect for the elder system.
I didnt take into account the things our dinos can do in the future when most of the systems are implemented. It just atm, eating is all there really is to do besides fighting
that will change with update 4 and 5
and eventually when sparring and such get put in.
We don't need another rex remodel dude, it already looks fine as it is
our rex looks scrappy it's missing its lower ribcage
but i guess it's all up to preference
that's literally all that needs to change for rex, we don't need to make it an obese giant
Extra meat wouldn't hurt, but a complete remodel that makes it extremely fat and wide would be just unnecessary
The isle rex's knees go well past the stomach when they should be pretty aligned with it. It isnt obesity it's how its skeleton is
Isle rex is most certainly a little malnourished/deformed, but I think we’ll just have to live with that for now
Probably, if the devs like it that way i doubt itll change any time soon if ever
Why did aomebody spell out shut in reacts when theres a shut emote lol
Ok, so at the very least Sue was not over eating before her demise. So that statue is showcasing a healthy weight to malnourished Rex.
It probably takes a ton to keep a rex going so its not surprising if they often ended up starving in their later years
So our rex is a bit scrawnier than a starving rex lol
Our Rex is way scrawnier than a starving Rex if that statue takes into account her believed starvation.
However, I believe Sue might be built like a fucking truck by Rex standards.
I liked it.
Tyranno-rexic heh heh
My favorite part about that image is how it occasionally invites people in this Discord to rant about why The Field Museum is wrong.
It's wrong because they don't like it 
They are like
That statue is at bare minimum on par with Saurian's Rex.
If the people who have more Sue than anyone else on the planet say so, that's what Sue, and by extension T-Rex looked like.
People are so attached to jp and other mainstream rexes they dont wanna let go and embrace tyrannochunkus
They could say this was their T-Rex and a vast majority of people could not argue against them.
Personally i'd find big mama wall of meat behemoth rex way more intimidating than our current one but that's just me
not just u
I mean, big mama is living proof that it knows how to kill.
Fatter rex would make more sense since its meant to be a powerhouse
chonkasaurus rex is spookier than tyranno-rexic
Tyranno-rexic lmao
Also it'd make it more unique compared to the more streamlined giga
If everything thing is getting fatter then rex should join this fat movement lol
I love circle jerks.
Wouldn’t it make u gay tho
If they make rex thicc i might not KOS every rex juvie i see
Yk there’s only been one remodel of trike so seeing that get a remodel would be cool
Although I look at anky and it’s like do I rly want the remodel tho lol
It's a large carnivore, they'll-
Wait
Huh
Maybe our Rex is the best possibility
Ya im kinda worried about any remodels now because of anky and a few others, even though trike and diablo and some others would greatly benefit from a good remodeling
Remodels would def be later down the line
if perks change appearance you could have a perk that makes you bulkier but slower and base it on that
in case devs wanna keep the skinnier version i mean
@sudden tapir Too much at once, hard to give proper feedback to this.
Yep this. I'd rather older and worse graphics dinos in the semi real/JP style, than get them remodelled into new shiny and great graphics and look like Ark dinos.
@short canopy char is basically completely useless, just a giga/acro clone
Sad it should of been added over acro
maybe we could get it as a customization option for giga once evrima is done
They are different in skull shape and teeth.
That would be great
Wow, so different
she meant gameplay wise
Acro at the very least has a different over all body
He, btw
soz
Np
Something that took bites out of spino makes it a top dino
idk it'd suit more as a selectable style for giga
but even then playing as a carcharo would feel like giga and same for playing as giga feels like carcharo
giga skin
also new giga model looks like carcharo, just think in your mind that it's called carcharo 
Carcharodontosaurus did not take bites out of Spino(I mean it likely did but we have no evidence for it). As the others have stated - it's way too similar to Giga in terms of its looks and anatomy. Acro's already pushing it imo, Carch would, maybe/perhaps/if you try really hard work as a skin but even that's arguable.
normally when 2 apex predators meet they avoid each other as they know mostly likely out come of the fight is them both dying
Theres a fossil of a spino with a bite out of its sail matches carcharodontosaurus its a fact
It's not been bitten by a Carcharodontosaurus. You've likely watched that documentary that turned Spino into the godzilla, they apparently said that the sail was bitten by Carcha there. In reality this was an environmental damage done post-mortem to the skeleton. They simply decided to skew the facts to make it more sensational.
Seen several pieces saying it was a bite nothing saying otherwise whats your source
As for whether the two would interact - I'm relatively convinced that if a large and hungry enough Carcharodontosaur stumbled upon Spino it would treat it as a prey item.
All those pieces are based on the assumptions made by the creators of the documentary. If you want to learn more about this go to paleotalk. I was convinced of some evidence of Carcharodontosaurus predation on Spino myself until recently but people there have given me enough evidence to convince me otherwise.
If you ask in that channel they will tell you everything you need to know about it.
at the end of the day just cause something bitten a spino doesn't make it top predator,
and viable cause of that reason
By that logic, ticks, flees, mosquitoes, and crows would all be top predators. Since they bite things like bears and lions all the time 
@kindred flare
"Make stego heavier/more health. Its fine for now but if it stays this thin hes just going apex chew toy. And fix the stupid tail thing. Its dumb how 1 single half brain carno can destroy a stego by doing something that was supposed to be removed in evrima. Assriding"
Ass-riding in legacy meant the opponent can't hit you back, the stego CAN hit the carno in the face whilst being ass-ridden, dealing 99% of his HP. They simply need to add some sort of passive damage to biting a tail of spikes.
Recoil/Thorns damage will be important in the future anyway to something like kentro
exactly
all they need to do is just put passive damage on the tail of stego and all this uproar will be solved
it can be buffed or something later when apexes and other strong shit rolls around
they need to be extra careful with the hitbox though, like they need to have it just where the spike ends, and to where the spikes start on the tail. So if you bite the fleshy bit of the tail it shouldn't do the damage, it should only damage if you bite the spikes
mhm
the tail isnt the way of taking a stego down right now anyway, it's just a way of getting cheap hits in, but i agree it needs to be changed
Bite the tail "above" the thagomizer and you're good, bite on the thagomizer and you go ouch.
if you try to go for tail bites away from the thago then your still in the line of fire of the thrust
And make thagomizer take no/minimal damage, it's.. barely anything there to bite anyway, it's like biting an anky tailclub
@bold stratus you do understand that almost all the devs have different jobs right? Like filipe could be fixing stuff while kissen works on deino or ptera. They are doing those things but at the same time.
i just hope that post update 3 and after it’s all balanced they focus on all the DCs, desync, and other bugs for at least some months before really starting to work into update 4
last night I spawned as a Hypsi and my spawn point was next to a tree
got stuck and couldn’t move at all till I died and respawned
such as rainbows six devs u know ? they all stopped adding stuff and only fixing stuff , it was called operation health
If every dev did the same thing, we wouldn’t have a game
Why would make animators stop doing their job so you could fix bugs that have nothing to do with them?
mk i see what you mean
Again, that doesn’t make sense, it’s not like they need their help with testing either when they have 20+ QA
To add onto this, having animators testing the game is different from actually fixing them
u didnt understand ! you add stuff but dont make it to the public branch YET ! until the nessecary fixes comes
You know you can't just fix somethings in a matter of minutes so why not try to fix things while adding content
The only ones who can fix the bugs are the ones who programmed the game
That's precisely what they're doing
I didn’t mean add things that are broken, yes you can fix things before releasing them and make new content, that’s how this works, if it didn’t we’d be stuck on update 1
Many bugs we have have been discovered because of the steam release and weren't present in the QA build of the game
let me give u an example ! the deino is finished and done ! lets release it to the public..... oh no wait ! before we release it lets fix those meat chunks first ! just an example
That’s a post update priority
If they decided to release update 3 without fixing bugs, it would already have been released
They’re trying to get the update out so people will chill



