#general-feedback-discussion
1 messages · Page 614 of 1
The other dinos are small, but they still have a unique playstyle. Playing as kapro would basically be like playing as a juvy deino
its not like say deino, pela, megalania that are similar to modern animals but are much larger making them distinct
Probably
Anything is a possibility. However, it's such a small percentage that it is ignored.
well mega wouldnt just sink
Komodos are pretty good swimmers iirc
i think megalania would stay on top water when swimming but be fast swimmer
That doesn't make them aquatic tho
any way
You think, do you have any proof to back up your claim?
alpha didnt u say u have idea to make kapro viable
No.
I said if you have a decent suggestion on making Kapro's niche unique I'll look at it.
k
well i dont kapro ngl
just feels
like a fast land croc
now that i think about it
also
i dont have evidence megalainia could swim but since its related to monitors theres a possibilty it could swim
Swimming Komodo dragon in Indonesia
水中を泳ぐコモドドラゴン
かなりレアだそうです!
コモド諸島の中のリンチャ島とヌサコデ島の間。リンチャ島側のビーチでは、午前中に高確率で絶滅危惧種 "コモドドラゴン "に出会えます。
野生のコモドドラゴンです。
水嫌いのドラゴンですが、よほどお腹が減っていたのか、海へ入り私達のボートに近づいてきました。
2012.05.21
Think ur thinking of that sonic
@willow zealot Just get the gauntlet.
yus
kapro bad, presto good
I agree with the suggestion of Bei taking Ptera's spot in the fishing update. It just kinda feels out of place.
i don't understand this community. They complain about the game becoming too cartoony, but anky doing a 360 no scope attack get 50 upvoted.
Nobody will ever undestand the isle community, buddy
@edgy hamlet @sick dirge Please keep those kinds of upvotes in emote form, or here.
@brave rampart U 2
sorry krow 😔
All g
What now
Your comment in #general-feedback was ^
they mean no "^" outside discussion
Oh ye that was for the new reply system that directs it to a different message
Just tryna direct it to one of my bleed feedbacks sorey
Sorry
Oh, yeah, we haven't really.. gotten to that in terms of rules yet. If you want to revise that suggested and re post it with updates, that would be fine too
You good 
Thanks.
Different strokes for different folks.
@barren zephyr I feel like that would result in both the animals being either killed or seriously injured
I know, just the idea itself sounded super cool. I'm trying to think of a way one of them wouldn't get hurt.
Maybe they could have an attack that could cause other flying animals to lose balance and start falling
That could work out
Like maybe you could bite their wing or something and cause them to start falling toward the ground
I'd like to see a counter of some sort too
Maybe you'd have to just dodge it
Barrel roll to the side lol
Lol
The counter could be skill. If you're better at flying and maneuvering in the air, it'll be easier to avoid those type of attacks
Similar to outrunning a predator on the ground. If you're more agile, you can out maneuver them
I like that idea, I hope they implement something cool for aerial combat
Yeah i hope so too
@flat crypt Night is normally pitch black (which is realistic) the night will likely be brighter until night vision is actually added. That was the case before night vision was first added years ago
I hope so. From the screenshots so far it's looking quite dark, but hopefully that's just them testing it out
Yeah Punch said in #roadmap-updates that QA is still trying to figure out the right light levels for the different times of day
the admin tools will apparently have a thing to alter the brightness of day night too it seems
I just dont want to dry my eyes to husks trying to play 
Oh! I didn't know that. That's awesome
that font is probably the least modern one you could've picked imo, the rest of the design looks good but i really do like the current menu we have. i'd rather enjoy profiles/group profiles being overhauled
I like The Isle's current menu, but I wouldn't be upset if it got replaced by something like that.
I like how the current Isle's menu feels like a rundown computer. It's really unique imo and I would be pretty upset if they changed it
That UI reminds me of the old UI.
@civic peak Lurdusaurus is in Beasts of Bermuda, so it probably doesn't appeal to so many players of The Isle
thank you someone said it
True, I just can't think of any other medium/large semi-aquatic herbies
spino on a vegan diet
There aren't a lot of non-avian dinosaurs known to be semi-aquatic
Yeah that's a fair point
Still, you could speculate and have Ouranosaurus as a swamp dwelling herbivore
True true
"This kind of just came to mind, but if pteranadons will be able to fight in midair it would be interesting if they could have certain attacks that sort of get ahold of another ptera or pelagornis and dive bomb them into the ground. Aerial combat should be exciting. Feel free to disagree, I'd like to hear more thoughts on this.
" pela when it gets you
Pteranodon doesn't have any prehensile feet (in-game and irl)
It could still cling on with it's hands and legs, possibly
well its hands are part of its wings so if it wanted to do that it would kinda be suicide since they can use them to flap
@vast wolf it’s cute that you think this game would put any effort into making plateosaurus look like anything other than complete shit. Especially after looking at Anky, Austro, Acro and Alberto
I don't think Austro is bad, it just doesn't fit.
I do, dont we all?
I actually like it quite a lot. In different context I would be a massive fan of it's inclusion.
Everytime I see people in servers claiming land, I harass them on carnis til they leave and/or die.
People cannot control where they spawn, or where herbs migrate, or where they log in. Being bullied out of the "better" spots on the map isn't fun for anyone other than people holding the spot.
I just don't see how territory makes sense in a game revolving around dinos that are totally migratory.
Territory only matters for territorial animals.
Every herbi has to move to keep up on bush spawns, as such carnivores move to follow that food source. There are no dinos operating territorially.
People wouldn't complain about docktahs, if they weren't able to loiter in a single spot and get fed for free.
That's why I don't feel bad going to port and genociding lmao
@jovial vine ....they have to...finish the planned content for it to be in-game at all you know. Hence, planned...
Yeah that's why I said after
im confused isnt herra the one being shown in the roadmap?
Mashed I'd think it's because making feathers look good takes so long and is such a hard task
Austro will come later
I think herra looks better without feathers anyways
Herra is shown but we've gotten concepts for Austro (which hasnt been added to the roadmap yet) and it's feathered
that was the reason why the dinos where not feathered in the walking with series but with modern modeling this shouldnt be to big of a issue
I see
I just want my ground hawk damn it xD
I kinda hope velo has some feather treatment, it'll need something to stand out from Troodon more
true
Why not add Guanlong as it is a feathered dino, small carnivore and isnt a raptor so its different to the utah
http://www.prehistoric-wildlife.com/images/species/g/guanlong-size.jpg
there was a thing I was worried about btw, a legal issue
isnt there a risk that the studio behind Jurassic Park would go after the isle for copyright infringement because of the similar look and sound (1 call) of utah to their velo
Mashed why would herra have feathers :l
It is too large to soar
its a solid 350kg
and 4.5 meters long
Iguana herra > feather herra
ofcourse it isnt
it was one of the first dinosaurs
i mean, troodon isnt a dromeosaur either
but a troodontid
Velo can get feathers and slowfall instead
Yeah, but then it would just be a snack for herra i guess, if it was a tree climber
Herra gotta eat
True, but didnt the devs say that they did not want a carnivore that has other carnivores as food sources?
Dam thats dumb
like, primarily hunting carnis (not that carnis cant eat carnis)
Predators eat other predators irl tho
Yeah, but not that often
It is common, most aquatic ecosystems are all predators
Idk things like leopards seem to love esting dogs snd cats
Dont see why herra cant just go leopard and eat some velos
...I dont wanna be that one guy, but i dont think that dogs and cats should be included in an ecosystem just cus we brought them there
I never said they should though?
True
Just comparing a predator who likes to eat other predators, or really just isnt picky
but what i mean was that you dont see bears and wolfs attack eachother that often, but now that i think about it they really have no reason to do that
predators dont hunt predators because they are in lower quantity then there herbivores counter parts
True, but this is the isle
predator prefure eating the things they are adapted to hunt
If it is smaller it is lower on the food chain so why not
What Mashed said. It's just that terrestrial herbivores are more common and they are easier to hunt (most of the time), not specifically that they won't.
Just make herra not give a shit lol, mainly tho velo should have climbing because small dromeosaurs make sense for that
I mean i feel like the only place i have seen alot of clips of carnis vs carnis is africa
jaugars eat caimen for example because they live of the river eco system
I mean yeah, jaguars eats almost everything in their ecosystem
Again, any marine or semi-aquatic ecosystem has basically no herbivores. It's all predators. It's not specifically because herbivore = favorite food
Otters, Fish, Caimans, Birds and capybaras
but almost all of those are carnivores because fish exist
except capybaras they are strict herbivores
But if you want carni vs carni, just check the ocean
basically 5% herbivores rest carnivore (im talking about fish, mammals and crustaceans not plankton rn)
And Orcas which is the apex predator of the dang place eats almost everything
anything with some meat on it that is
Like sharks, whales, dolphins, moose
dont see orcas eating seaweed anytime soon
Also interesting to note that a lot (not all, but a significant amount) of herbivores are very flighty and not the most intelligent. They usually don't help each other like carnivore packs do, so that is another reason why carnivores are more likely to go after a herbivore than a carnivore.
elephants.
Elephants are one of the few that will. Buffalo too but they can get scared as well
Imagine how much scarier it would be if the herbivores like hippos didnt run away when they got attacked but instead started fighting back 0-0
I mean, they sometimes do, like against crocodiles
but most times they just run into the water
True. They get more confident in groups tho
I kinda want some animal to have a hippo niche in the isle
Maybe Shant? I'd want Lurdu but it's a not popular choice here
I'm kinda iffy on Moose/Hippo Shant but I can't see them giving it anything else unique
Ouranosaurus might be a good candidate for a herbivore which feeds on aquatic vegetation
It hasn't been proven to, but considering it lived in floodplains it might have.
Hmmm fair enough.
It hasn't appeared in any appearances in mainstream dinosaur games before, however.
which is just slightly larger velo.
There's no point of a Lore channel that gives you the entire lore. If you have read the Kickstarter or the Steam description at all it says that the community will take weeks to months to find out what the lore is. If they still do this, that'll be more interesting than the entire lore given straight to you.
Plus, some of the lore might not even be complete or might contain spoilers. It's fun to find out the mystery of what happened and such. Hopefully some time in the future once evrima has most of the functions in they can focus more on the lore and drop more clues
maybe eventually as we play and learn about the lore we unlock pages of a book or something along those lines where we can re-read everything but that's far off from now
i think having some sort of directory with lore that's been public for a while would be nice though at least
Well the lore channel is the best we got. Everything that those guys have uncovered so far is compiled into a doc in pins
Not that many things have been made "public" by the devs. The lore channel is just what people think the lore could be.
A magy with poisonous dart frog coloration 
That California red-sided garter snake is so saturated.
Garters aren't even venomous
They do, but it's not dangerous to humans.
Yes, and thus it isn't really aposematic colouration cos their very mild venom doesn't correlate with their colouration at all
Isn't there a different type of garter that's technically poisonous? Iirc they produce it in their liver from eating something, but red-sided garters I don't think are poisonous
Normal image
While brighter colors for poisonous creatures are cool, we only have 1 poisonous animal and that's magy. And, I mean, a magy with bright yellows, oranges and blues??
And that's a good thing. If fully poisonous magy was a thing where you would take damage from biting it, that would be complete bullshit
i think that would be better than what it is now, would stop people from hunting magy for sport
Making anything poisonous by making people take damage by biting magy is the laziest way to make anything "viable".
well with what we currently know the alternative is letting it die whenever someone feels like hunting something
I think thats fine imo. They could even tie it into diets where magy has to eat certain foods to build up its toxicity.
Ya I was going with the pattern more on the picture. I could tell they had it under a black light
if magy doesn't have some negative effect from biting it, people will 100% kill it for sport. it would need more then just having bad tasting meat, I think magy wasnt the best choice imo. but thats just my opinion.. but the only way to make it viable would be the poison, so I dont think its lazy
I just think its poor choice it a small sauropod. its still cute tho and I'm def gonna play it lol
**in
Imo maintaining your poison levels still seems like spectator mode with extra steps. And what about animals that can attack without using their jaws? I'd imagine an allo could still grapple magy to death, unless the allo is forced to use its jaws like the utah pounce while grappling. Poison was always an iffy mechanic in games for me though
I mean in theory you could make the poison so potent it leeches through skin, but at that point it's kind of overkill
dart frog magy 
So it would just be spectator mode with extra steps until the 1 or 2 carnivores that have a resistance to your poison show up
until the cerato pack rolls up
what is it now? Spectator mode until someone decides to kill you for sport?
spectator mode until someone touches you
I guess. But depends on how easy and or quick it is to gain the effect
but at that point magy could go on the offense lol
"What are you gonna do? hit me? Do it cowards"
Sauropod that starts beating up your kids, and if you try to fight it you die
i can imagine magy chasing allos and its hilarious
magy outrunning allo 
not outrunning, just chasing lol
yeah ^
dumb magy wasting its time smh 
Allo can probably trot near the speed magy will be able to run
it might end up being somewhat balanced with the poisonous skin. magy might not have a lot of health or do a lot of base damage to balance it out but I guess we will seeee
they are small after all so they won't be tanky like most sauropods
poisonous skin isnt confirmed

I can imagine anky being the chill dinosaur that doesn't need to worry about much because it's slow and it was built that way, but magy? I can already imagine a dickhead magy suiciding into a bigger carnivore just for the sake of it. Again, poison is just one of those things that my mind constantly goes "eeeeeeeehhh.." about.
i think the best solution here is to give pue poison skin
you can just make much bigger dinos resistant to it. or the amount of time the bigger carnivore takes to kill it versus the poison
In nature, an animal that tastes like shite is an animal which is toxic
Generally speaking
Poisonous skin is deconfirmed for the time being
rex would probably chomp magy in like 1 or 2 bites
Since Magy comes the update before poison, whatever defenses it has will need to use the systems that exist at that time
we can just say magy uses some toxins found in berries to make itself taste bad
But it would still get the poison effect is what I'm saying. Unless magy can outrun all the apexes, so then the apexes wouldn't take damage from simply bitting magy for fairness sake
Im pretty sure magy will outrun apexes. Im not an expert myself but I dont see many concerned about it vs apexes. Its usually just between allo and alberto.
Honestly diablo does fine vs apexes, because sure they outrun if they get close... if they get close
If Magy has anything close to diablo or sub trike stam, you aren't catching it
as an apex that is
Wait, did Discord remove the quote feature?
pretty sure
Fuck.
Good one Discord, appreciate it.
I'm starting to dislike this feature
It could've been neat if you could still quote stuff
By pressing a big fat button that says quote.
Pelagornis is essentially an albatross with teeth, so the runup makes sense
The runup makes so much more sense for pela rather than ptera. Iirc the devs themselves have acknowledged ptera's weak legs, so that runup makes zero sense
Pteranodon, like other pterosaurs, had a vault pole launch
This was the WIP animation, but still, come on https://www.youtube.com/watch?v=IVzWF_dF4ig
Pteranodon Takeoff.
Like and subscribe if you enjoyed!
#TheIsle
Yep that's very unreasonable for a Pteranodon.
They could reserve that running takeoff for Pelagornis, since that's how it would have taken off.
Agreed
They did give ptera a jump take off, but it still looks weird. It jumps vertically up
It's hindlegs can't support the weight of the animal especially well either
this is a feedback section for a reason, people are allowed to give their opinion on animations, models, stuff related to the game
But when it comes to anatomy, "its a game" isn't a viable excuse.
Oh ptera does have a vault pole launch as well
Yep, they gave it a second one, but that one consumes a lot more stamina
For pela, the run-up would be the only viable way since it can't lift itself upwards from a standstill
Damn I just saw the suggestion to stop inviting ppl when 2 calling and please 
I'd like to be able to say I'm friendly without having to group with someone
If anything I prefer the old system
@tight oxide Small crocs can gallop. Adults just run.
so uh
wow
but
still funny
What the CROC? Shock video reveals crocodiles galloping at speeds of 11mph
CROCODILES have been caught galloping and bounding with a horse-like gait, hitting speeds up to 11mph, remarkable video has revealed
By Tom Fish
PUBLISHED: 15:00, Tue, Jan 7, 2020 | UPDATED: 15:08, Tue, Jan 7, 2020
express uk
There we go!
wait is the pelagornis confirmed?
give adult deinosuchus a gallop run
adult crocs do it irl
Who tf pinged me
i dunno
Yes, it will be added at some point, possibly
Honestly looks far more like acro while still being stylised.
And doesn't look like most of its meals come from McDonalds.
I can't even tell that the official concept art is meant to be an arcro. Or even related to an acro at all. All I can really tell is it's some sort of big therapod.

fax
I am happy everyone agrees with me about the Pteranodon.
That bipedal take off looks too goofy
@wheat lion One problem with this, every dinosaur in game has a tail for balance...and, also, dinosaurs are Archosaurs, not related to lizards
You'd need an actual lizard, cuz any dinosaur that loses a significant portion of its tail in this game would be crippled.
If not die.
Also, tegus don't grow their tails back.
So that video is a lie
The tails do, but the bones do not
do any of the animals that drop their tails grow the bones back
Something like Dimetrodon would be nice for this function, if they ever added a species like that to the game.
a walking with monsters looking dimetrodon would be epic
Didn't the devs already say no to dimetro though or am I remembering something wrong
I think that I recall someone saying that it's simply too small and too slow
but its dimetrodon
I mean, we could make it work..
players are not animals, the moment someone notices that the lizard had the tail left behind they'd drop the tail and chase the real thing
so it'd be a useless mechanic
I can see it as a "if you bite my tail I take 0 damage" kind of mechanic
Instead of explicitly trying to decieve
And it has to "recharge"
i mean the tail would maybe provide a tiny amount of food already, giving the person chasing the option to just settle for that?
That too
Maybe
If they bit off the tail
They would be unable to bite
For a couple seconds
And have it in their mouth
or it just be like a meat chunk
I wanna rip off like the leg of a carcass
and carry that
and have it look like a leg
because that would be awesome
You shouldn’t be able to bite with a meat chunk in your mouth
@wheat lion that could not happen because the tails of the dinosaurs served to balance the weight, if the dinosaurs were able to release their tails they would literally fall face down
@wheat lion dinosaurs are not giant lizards, which is why your suggestion would be anatomicly incorrect ingame.
I think you guys are thinking of Megalania.
Earlier people, talking about something like dimetrodon being confirmed.
@gray loom pretty sure that's already the case in game.
Dinosaurs dropping their tail=cursed idea.
Dinosaurs dropping their tails: cursed
Dinosaurs’ tail feathers tearing off if bitten: YES
for balancing sure, make carni thirst go down faster
but in reality a lot of carnivores get their hydration from meat, so i wouldnt call it realistic to have fast thirst loss
Wait so why the bad reactions at the guy saying the grouping system is broken?
spefically blood.
devs already know that its broken as its been said a million times before, so people get kinda annoyed when someone mentions it
Oh okay I didn’t know that
It would have been easier to keep the old system until they think of a better one tho
well they rebuilt the game entirely, they couldnt have "kept" the old one
my guess is something went wrong with actual grouping, not the method of getting into a group
if that makes any sense
there was talk of being able to invite friends through steam.
Did they say that the method is wrong, or the “actual grouping”
Yup that’s the best ideea in my opinion
the dude in feedback was talking about grouping being broken
y'know, everyone automatically being put into a group when they join
theres a bug where you spawn already in a group but thats been fixed for update 2.
I feel like the legacy grouping system was less flawed than this one
Well, I do believe Punch or Fillipe said that it'll be fixed. Especially with the mega pack bug
@gray loom I agree, especially since food for carnivores is often hard to come by
what does the pin emoji mean?
that it's getting pinned to the channel? looked at by devs? or that it's coming, or what
it means nothing, reactions are done by regular members most times
Yep! ☝️
I hope Carno's run and bite are fixed.
And no more floppy tails. It really feels as if Bryan is not listening when it comes to not using Emus so much for references, floppy tails, and weight.
Nova nailed it on the head. Bryan is supposedly going for a realism approach, but everything about these animations are so wrong. Tails were stiff for balance, not flopping around like limp noodles. Just. I'm so disappointed.
Oh nice. I havent watched any streams lately. Theyre all on while its midnight for me lol.
i am pretty sure the yellow smoke without the prints being visible is a bug. ive seen it before too
I was thinking that might be the case but wanted to put it out there.
it might be worth it to put it in #732251429082759249 !
Ya I think I need pictures don’t I to make a report and they also said it needs to be on the isle’s official server. I was on a different one
Ya 


@icy stump the axe theory has been disproven
Instead, Allosaurus would have used a more conventionally method of killing prey. It would have used it's arms to grip onto prey and inflict bites to the windpipe (like lions).
We have ju jitso tenontos I don't think an axe allo is that far fetched..
Yes, but the theory is SCIENTIFICALLY disproven. And Tenontosaurus's kicking capabilities were probably present irl.
Allosaurus's skull can withstand a lot of force, but this is more to cope with struggling prey rather than using it's head like an axe.
Not to mention an Allosaurus wrestling with it's prey looks cooler than just killing it via slamming it's skull into its prey's rump
Pretty sure it's also scientifically proven that spino isn't a giant movie monster, don't think they are going with accuracy over gameplay
But if you can make a fun and unique way for allo to fight with the wrestle that's fine by me
I'm not a player of the isle, but I might think about buying it, once evrima is polished and if the game doesn't die soon.
I do appreciate some inaccurate media (JP, Primal Carnage n so forth) but I'm also a paleonerd.
TI isnt set during the mesozoic, so animal behaviors can be somewhat ignored for the sake of gameplay
e.g. "this dino didnt hunt in packs" they are genetically modified to be okay hunting in packs
Besides, I'm pretty sure the animals in TI are gentically modified.
Also anyone else think the Cerato looks a bit weak for how big of a carnivore it is?
Does this dude not know that egg eating is already planned lol
Weird ass suggestion tho
YES please, even closely related non hadrosaurs like tenontosaurus need this
they were more than capable of doing it. I think the trot animation should be bipedal
or maybe they could make it completely optional, like, you can run on 2 legs. I'm not sure how they'd do it but it'd make sense
@barren zephyr i love your idea! And id love to see that ingame. However i think that you should be able to activate or deactivate this mechanic on servers, for those who dont want it in. Would be also super nice for realism servers.
thank you : ) I think that's good, too
Rex skin purses
Tfw gender norms
Why would you even need a purse
to put all your tiny guns in of course
Go buy a gore piece from that Utah
You need to consider how players would benefit from it and what it brings to game, not just "omg epic pog dino skin purse wow how cool would that be"
i think making warning posts with corpses or body parts would be neat, but like you said its something that doesnt add much other than coolness
Plus it would take valuable time and money for the dev team to add in shit that has no other purpose than flexing. This isnt pce
precisely
Female mercs get utah skin high heels
It would be a visual warning. Any dino player approaching would see that, figure the mercs have weapons, and probably nope the heck outta there.
The idea that female soldiers dropped on an island with genetically modified giant animals searching for a way to survive the wild and eventually escape would be making purses out of rex hide is hilarious
"Man that rex crippled both of my legs but at least I can make a designer purse out of its hide"
i feel like a dino would see a merc and assume it has weapons regardless of designer dinosaur clothing accessories
I feel like the making stuff out of dinos would work better for tribals
Since they know how to live off the land
Mercs dont
Yeah merc seems more of a techy thing while tribal is OOGA BOOGA SKINDA MESA SCARY OOSA
@urban flax i totally agree I always felt like some dinos should be able to go off on their own.
@night mountain that charmander scream will haunt me........thanks
.

Caching behavior would be cool for, like, Monolophosaurus or something-- some carnivore(s) that need some extra boost in their ability kit
@distant storm that is perfect in every way , i couldnt be happier that i inspired it
It's not perfect but you're correct that food hiding is a cool ability. I didn't think a way to affect the dead ragdoll would work, but if the ragdoll can register it's under a "structure?" maybe it can mask/prevent the body from view.
@real coral this is a videogame with humans playing virtual dinosaurs, not a precise imitation of prehistoric life/nature
excessive gore is unnecessary and would drive people away from the game
Some type of gore is cool though, not like spewing blood everywhere tho
An option to disable some of the gore would be a nice feature for more squeamish peeps. Maybe an option that lessens the graphics of the gore piles or changes the color of it?
yeah im pretty squeamish. love this game, but id probably have to stop playing if there was over the top gore that couldnt be disabled
i get other people want it, all the power to you. but it makes me feel sick and i could do without that so being able to disable gore would be nic
Nano? That would be so redundant
Mono is already utah competition
Plus nano is cringe
Krow the creativity in the idea is great but thats basically the bleed death thing. Your dino lays down and doesn't get back up, only sooner and temporarily, preventing you from escaping and increasing your certainty of death
Yes indeed, making the game harder. Making you think. Scrap the bleed death thing, it shouldn't only be tied to bleed.
Wouldn't it be over 40% bleed? :p
I re worded it.
Anyway, if it might result in more failed hunts/backing off before it's too late, it's a start I guess :p
So its basically, you running out of stam and your opponent can come and kill you, only you can't fight back and they get hints as to when you are about to fall
You'd have to be,
A. Low on health already
B.Have high bleed
C.Have low stam
I'd think the enemy would know already you're in trouble.
But they don't know exactly, I like the idea but I don't like the going down part
And it kinda steers combat towards more thought provoking decisions. Than just, go in and attack.
If there was some sort of debuff from it maybe
I mean, I understand. No one wants to sit there and watch your dino be helpless and die.
Yeah that would suck
And maybe we can make it more forgiving if it's too harsh.
That also means if you are getting attacked by something this could happen to you
The minute you are close to getting away you just pass out
But the idea is to give you more to think about when fighting, and also get a satisfying kill on someone who shouldnt have gotten away by all rights.
Seems a bit complex and too punishing for the player tho
I disagree, but I see what you mean.
I like the idea of somehow making fighting more tactical, instead of running in, swarming, biting and running off to take turns
Right, it's a good train of thought at least.
Yes, I like the concept of requiring more tactical thinking
Executed poorly would be disastrous. But I really do think it would be a Pro more than a Con. Who knows.
yep
Honestly not sure on the bleed requirement since not everything will do bleed, but the low health/stam would work
If you get to a certain bleeding point with a health and stam that low youre nearly dead anyway
its death, but sooner and you get to watch your dino die while ur helpless
Death but sooner goes for a lot of games when you make graves mistakes. I think increasing risk in combat increases enjoyment as long as your not just tweaking health and damage.
This is coming from someone with many many hours in combat orientated games.
I know the difference between artificial difficulty and real difficulty. Right now the isle is purely based on what you fight and how skilled you are vs the enemy. Theres no variety and or dynamic. Other than pounce and special attacks.
But I digress, I feel like people wont like this idea. But I don't care. I had to put it here lol
It depends a lot on how many mistakes and bad calls you make, it would be cool to add more variety though, I just don't think a sooner, more helpless death would push people towards variety, they still gotta fight in the same way, I don't wanna bash your idea tho because I do like the concept of the tactical hunting
No please, I'd rather not give a bad thing to The Isle. If you dislike it tell me why. I'm not easily offended. I'd rather be told I have a shit idea.
Besides good ideas are built off sometimes bad ones.
I'm not sure exactly what you're going for, a downed state is just relevant if you end up in such a bad situation, not sure how it adds risk in general for the entire combat though, if that's what you're looking for?
I think bleed is a big risk enough, along with getting knocked down etc. Temporarily stunning someone is a lot better than ending the fight sooner because of a mistake you made. That way, they can make the mistake, learn, and figure out how they can do the same thing without leaving themselves in the open.
Tactical
Unless you want them to have to remember that for their next dino, and be smart from the beginning
It allows you to be intimately feel what it's like to have your dino die. Slowly and painfully, it forces you to rationalize, "okay, do I want to keep this up? How hungry am I for meat, how desperate am I to stay alive?" It allows for sometimes a saving grace scenario, you and another are fighting, you show mercy knowing you won. You leave, they barely live. You're in a team fight, you realize you're going down soon, quickly find a bush, and faint, or go down ect. Will they find you when you're helpless? Will your team defend you? Its scenarios like that, that make me think this could be neat.
Hm.. I think it would just make people kinda pissed LOA
Dying anyways makes people pissed. Plus execute animations in the isle sound badass.
Ahh yes, animations, that would be cool. If your dino was like, crawling on the ground grappling hold onto life would be so much better than just, flopping as your screen gets all blurry dark
@barren zephyr Iirc the devs already said no to permanent battle scars due to it causing server lag. Something about altering the mesh and stuff. And tearing off limbs would literally permanently disable dinosaurs from using some of their attacks, such as allo grapple. So as cool as permanent battle scars sound, most likely ain't happening
It is unfortunate since it seems like a good amount of people want permanent scars, myself included, but in the end it is just a cosmetic
i'm wondering if any of the developers actually read all the feedback channels. it would be nice if at the end of the month there was someone who just went through suggestions and said "we'll look into this, this isn't happening, we might add this in the far future"
Jaguar bary is the best bary
They do look over suggestions, there's just no telling when. Sometimes the devs themselves reply to feedback and such
But im waiting for ptera/deino/proto/velo/herra/ kentro/diplo/bary/giga/spino/ taco/ava/oro/plateo/mega/titano/ quetz concepts :/
wow, theyre a lot lol
Tapwing looks busy xD
i'm wondering if any of the developers actually read all the feedback channels. it would be nice if at the end of the month there was someone who just went through suggestions and said "we'll look into this, this isn't happening, we might add this in the far future"
@proud crystal same. I messaged punch about that because I wanted confirmation too that our suggestions was getting read. He said they read it. He also said he look at one of mines that was in feedback. Still some sort of confirmation would be nice.
F
I would like it if Nanotyrannus(in this hypothetical where it is added), like most other fictional creatures planned, stays far back in the roadmap. Also, if T-Rex doesn't spawn in as an adult, then it'll probably be in the game by the time I'd want it to be added as a separate animal.
A small Tyrannosaur could be cool though! Just maybe one that, you know, doesn't grow into the most well know, or at the very least most well known extinct animal of all time.
We do have alberto as a sub rex, but I don't think that nano would really be that unique
would love to see more tyrannosaurids
Juvie rex then
@maiden anvil I agree with your suggestion, but I think that low stamina should drain on your thirst bar rather than your hunger.
Hmm I’m interested of how you are thinking about it @urban flax
Well, the lower your stam, the quicker your thirst drains. Like, you know, when you are exhausted, you also get thirsty. It would seem logical in my opinion, as well as better for gameplay, rather than hunger being affected by both health and stamina.
Yes of course water drainage should be effected by a players action. I don’t think however water should have impact on stamina “regaining” and health regeneration but more if a dinosaur gets sick or overheated.
Well, you overheat when you run 🙂
True^
I havent gotta the alt bite to work yet, so yeah it hasnt been very useful
@jovial sleet ayy I was the bary artist, glad you like it
The alt bite is very useful.
@pale schooner I gave you credit ^and yea that bary artwork is so nice 😌👌
I hope it was seen by devs. But I'll post it right here just in case...tbh they should hire u. 😌
if you take ostriches as an example for multi ton theropod you are doing the exact same mistake they are doing
a rex 'd never walk like an ostrich
the idea is right but you picked the wrong example
but unfortunatly we do not have moas anymore or other heavy big bipedal birds
and now you are taking 6 kg birds as example
just stop
@ionic spoke the auroras in legacy have always been the same
they didnt look aurora-y before the update
it was one of the first things i noticed
everything just looks better
with a few bugs but theyll fix it
Liking the more types of plants idea
I didn't want to post this in the actual feedback, but I think there should be a limit to how many suggestions you can post a day. Obviously the devs have to sort through a lot, but it would also make people work on suggestions and hopefully not repost.
@jovial sleet Jaguar bary works but that skull tho...
You meant the concept of it, right?
It's good art what Sir Satire made, don't get me wrong but I can tell some of the dentition is a bit off.
The long claw is mega good tho
he said
"not saying make it look like this"
I really think @barren zephyr's idea would be a nice addition and has a very unique gameplay, giving burrowers something to fear even when they are in their cozy underground home.
Exactly. With armadillosuchus burrowers would have to keep an eye on their burrows too.
You can't type either.
I wanna know if its the hypsis climbing it or jumping
Hypsi jumping
that oviraptor thing would be interesting
it would help realism servers because , males that cannot present colorful feathers will not get a mate
also provides ovi with a second chance at life if a carnivore bites the wrong place
feathery animals in general would benefit from that
especially things like theri with its huge mop tail
True but I was only really thinking about something for oviraptor to make it have some kind of unique ability since galli is also gonna be a speedy omnivore that likes eating eggs
i wish they gave ovi mimicry instead of troodon ):
that woulda been unique and make sense
but the feather defense is good all around for fluffies
I don’t mind, I think mimicry works better for a predator who’s trying to lure prey but ok
troodon already had a good set with NV and his venom, oviraptor could use mimicry to lure animals away from a herd or nest, imitate a friend, scare off some predators since it is mostly defenseless
since ovi is a baby and egg eater
but oh well, just my opinion it was wasted on troodon
like oviraptor letting out the call of a rival utahraptor to lure the pack over as the ovi steals some eggs?
yeah or imitating a dilo to make a utah go away
while its out of sight obviously lol
ovi would be a good trickster, but oh well i guess Troodon gets it on top of his already viable ability set for what ever reason
I'm so glad troodon is getting mimicry...well deserved for him 😌he can actually use it.
My only problem with that is I imagine the oviraptor wouldn’t want dinosaurs to know where it is, because you’ll make that call, then the pack will go to your last location find you scent trail and hunt you down, where if you just sneak in while their away you can just steal an egg and your scent will mix with the pack who would of been hanging around the nest
good for you i suppose
that an animal with two abilities gets a third while oviraptor is just small galli
depending on how fast/agile ovi is (is there even a confirmation on his speed yet though) he could be in and out before it would really be worth tracking such a small animal
seems more or less though troodon would use the ability for the same purposes as oviraptor, both small animals, but one without anything making it unique
what if ovi got 2 abilities , to mimic creatures and to preen it's feathers so things cant smell it for a period
it would help with egg snatching
@thorny crag I believe it's already planned for stego to have a corpse stay stuck on it's tail if the creature is small enough
Those are small bodies yea but if u hit a carno or so it would be kinda cool to see a piece of meat dangling on me xD maybe a herrera comes and pecks it off my tail lol

Just to add a lil gore xD
I think that could be exploited tho
How?
Lets say a stego decides to befriend a carnivore, they could keep impaling things generate infinite chunks of meat
If he finds big stuff that keeps attacking... He will die too
I might be thinking on it a bit too much, but Isle players tend to exploit every thing they possibly can
Stuff has got to get close
So far from what I understand the devs said things like this aren’t going to happen.
I know what u mean ❤️
Plus there won't be any mesh deformation, so there wouldn't be an actual hole in the animal or anything
Aw ok just was a topic in discussion kind of
It is a neat idea tho. Maybe blood on the tail spike could work better?
Yea that's alright, I just meant to pop a piece of meat on the stego tail if it hits well
The other dino would have a wound Stat wise
@plucky ridge i dont like the part of having to listen at least 5 times a call. Imagine how many calls are out there and how many dinosaurs. Now multiply that by five. That’s the amount of times you will need to hear calls before having a complete diversity of mimics
Also I think if u let only smaller carnis than utah eat this meat it's OK gameplay wise
Ya I guess it’s similar to the scars and missing tails and stuff. Devs said a big no to that cause most people computer can’t handle it or something along that lines.
Yea which is sad..
The server needing to keep track of all the scars and stuff of every player would cause server lag i believe
I like the challenge but I understand where your coming from. I just threw that out there cause someone could come up with a better idea
Why not only show it on the player screen?
And also the part of venomous dinosaurs. That doesn’t make sense. An animal is venomous because of the glands inside of it that produce venom.
Some animals eat venomous insects or poisonous plants to becomes theirselves poisonous like some types of frogs. But in all cases venomous are biologically synthesized.
You can change those parts if you want to. And then I’ll be onto that so much. I liked a lot the idea of having to be within a certain radius to learn the call
That could work. But I don't think many people would be happy about that
The wound thing i mean
Ye... But having wounds or no wounds.. I'd be happy about lotttts of gore lol
Ya but this is a game and not rl. I’m okay if one Dino just has it just because it can but when you just give out free high power abilities then it just doesn’t make it fun imo
Same, but we'll be getting lots of gore eventually lol. And now that i think about it, I'm not too sure i wanna see dinosaurs having their guts hanging out while alive. I feel like that'd be a bit depressing lol
Bruh no that should be a setting you can disable, think about sensitive ppl
i wanna see guts hanging from thagomizers if I’m honest lol
I wanna see my guts if I get to it xD
I do too, I just don't wanna see a dinosaur barely clinging onto life lmao
Like THAT stego and allo picture
i would send it but i can’t mark it as spoiler cause im on mobile
That should really be a setting you select, as in NSFW isle mode
Ya I like having to work for my abilities. Like I said I don’t mind if you give a few abilities just because and they don’t have to work for them. I just think really powerful abilities you should have to work for them. I feel like it makes player better at planning and fighting
Making it too brutal will get people to leave
Well the brutality is part of the game. Plus that's just how it is in nature
^
I think too much gore can be a problem tho
You said it yourself, ppl draw those lines differently
This game is violent. You cannot set off violence from The Isle, unless there’s like a server for only herbies and no fighting idk
Like if you see the guts hanging out of every single corpse you see, that's a bit too much and it's completely unrealistic
It's not nature in this game, it's a product and entertainment, I love gore but it should be in the hands of the user if he wants to see split heads and ripped off limbs imo xD
Although it's a horror game so pff
Devs can do what they want, I'm all in for gore and flying body parts xD
I think it would be okay for the player to choose as long as not all the gore is removed. It shouldn't remove blood and bones and stuff. But super brutal things like split heads makes sense lol
I mean guts on the ground isn’t that bad.
Yea u should still find food as carni lol
I wasn't thinking about things like split heads. I was mainly thinking about organs
Ye still same spot imo
Swallowing hatchling whole is also kinda weird for some ppl I'm sure
Eh, I think it's a bit of a jump. A skull cracked open is a bit more gruesome and hard to look at than a body with the intestines hanging out imo
Omg I'm excited for that lol
Yes I think it is possible to add better vision in water for some creatures. Take ARK's SCUUBA goggles for example
@dapper terrace playtesting the elder feature early! 
but elders will probably fill something similar to what you want. quite rare and slightly bigger/chonkier than full adults
Yeah that's fair
They might've been adults, just not 100% yet?
@urban flax amazing suggestion love it!!!
Thanks, I had it on my mind for some time ^^
If Troodon loses mimicry, what would it's new ability be? Something based on it's intelligence?
door opening pls
That would be neat.
or you know, venom and night vision, it already has 2 (excluding mimicry)
troodon already has superb night vision and venom
troodon has 3 main abilities
"something based on its intelligence"
that would be nice
no point having troodon if you're not gonna use the thing it's well known for
might as well choose another small skinny theropod
anky having barely any armor wants to have a word
i agree new anky is bad
Troodon could have some sort of ability that benefits it from being in packs maybe, to encourage packing behavior. Not sure what it would be though
I should have said unique abilities.
venom is unique per creature so it sort of applies
depending on how its venom works it can be very unique
either way it seems like ovi has 0 mechanics so id rather mimicry go to it
🙂 ovi steals eggs better
:)
And again, might just be me, but ovi looks more capable of mimicry as opposed to troodon
mono has literally nothing setting it appart from dilo and utah except the lack of dilo's and utah's mechanichs
I'd be fine with Ovi being a generic generalist, although mimicry could be nice.
mono
tell me about my boy devs
mono and ovi are both good canidates for mimicry. just why troodon the dude who already has 2 major things 😩
good
I feel like unique venom is a cop out for a unique ability.
^

i wouldnt call it unique when dilo has it too
not everything can get something totally unique
unless it does something like hallucinations
even carno's ram will stop being unique when pachy and ceratopsians are in
I would considering what they do differently. Unless they decide to make the venoms exactly the same for some reason
does troodon venom do anything special?
we dont know
im assuming its gonna differentiate from dilos tho
otherwise thats dumb af
i wouldnt be surprised if it was just dilo venom but without hallucinations
all we know about the dilo venom is hallucinations
we dont even know if dilo venom deal damage
From it's card it's venom seems meant to wittle down enemies.
it may as well be just hallucinations
the card doesnt say anything about the venom other than that it might be problematic
for troodon at least
low damage over time i'd assume, making it deadly when bitten multiple times
Maybe it makes enemies go into an involuntary sleep state?
if its a stacking effect that would actually be really neat but might be too good without a cap
and no i really hope it isnt just "sleep"
that seems lazy and outright obnoxious
iirc filipe said troo venom would stack. lemme find it
imagine youre trying your hardest to fight off these guys and your dino just slumps over fast asleep
i feel like any thing attacks that restrict movement shouldnt be implemented, its lazy and can ruin the game
#401464048610312195 message this was a while back and could change but its something
That's a very multiplayer way of looking at things.
like sleep venom, theres nothing you can do once you get bitten a few times whereas regular venom would allow you to keep fighting
Maybe it gradually gives even worse hallucinations
And each Troodon is just like
1/6th a dilo
eh
dilo has the hallucinogen
sounds too similar. ruins the uniqueness of both troo and dilo
It could induce vomiting.
this
thats what i mean when i say venom cant be said to be a "unique" ability of troodons
but yeah i guess you cant have all unique abilities
still want troodon mimicry
What creatures have venom again?
it would be unique tho. both are trigerred the same way but have varying effects
dilo, troo, megalania
im talking if troodon venom is a copy of dilo -hallucinations
Doesn’t mono have venom
mono feels so redundant
What creatures are nocturnal?
troo and dilo to our knowledge
I always thought mono was planned to have venom, that’s why I made a suggestion for the venom type lol
I feel like having a unique debuff is just a part of being nocturnal then.
Progression eventually existing again would be nice.
Maybe just as like a server side mod though
ew progresion
The one thing that I don't like about prog is how it makes some dinosaurs feel better than others, which is.. wrong. It's just wrong.
also fuck utah countering apex, and im saying this as a utah main
if you want to counter apex play apex
Or the ideal form of Anky.
Won't apexes already have it hard enough with needing a lot of food and time to grow?
Lmfao Utah our savior
Apexes need ways to not be overpopulated, toothed sausages, but the solution ain’t Utah
also "larger animals have it harder shaking off a utah"
thats simply cursed
the bigger the easier not the harder
Sauropod.
Dryo needs a gun.
utahs should have a harder time killing apexes, not easier
Utah raptor should not be the counter to apexes, it’s kinda cursed
Yeah, apexes, which take hours and a lot of resources to grow, should not be taken down by something that takes 1 hour to grow and is easy to maintain
I never said utha would have it “easy” to kill a Rex
Might need to rewrite it a lot
Apexes should def face issues like: easier to sink in tar/quicksand, bad maneuverability in jungles, and other environmental things to counter their power, not solely Utah
utahs shouldnt be act as balance for apexes
^ They're flaws should be caused by their strength.
Never said killed by solo utha
Fuck
That's basically going back to legacy with utahs being the main apex ass munchers. Literally.
What if Troodon could speck into it's abilities
No it’s literally that apexes shouldn’t be countered by Utah, it doesn’t make much sense
Even if I’m wrong. I’m still mad
The main problem is in the word "counter", which implies that utahs and apexes have about a 50/50 chance of winning in a fight, which is a no go. Even Dondi said that a utah pack can take down a rex, but it would result in a lot of dead utahs

Do you think Magy can speck into more poisonous meat?
Will skill trees just be extra stats, improvements to abilities, or like
we dont know
it would also die of starvation.
Albinos look cool, but it completely ruins your camo, especially in a jungle or swamp
Yes, but it proves your a bad bitch in the 2 most popular ways it's suggested you would get it.
True
In option 1 you're spawned this way and if you make it to adulthood your an ambush predator who's all white on mud
And in option 2 you've like 10 of your own kind.
Just cause it’s a hindrance does t mean ppl won’t use it. White dinos are all over legacy
If you add affected stats and shit tho that’s way better
^
I feel like albinism should be a selectable cosmetic trait rather than rng though, as not everyone likes being albino. Unless the devs still decide to do that whole canibals turning white idea
I feel like RNG based morphs would be cool though, and if ya don't want to be albino just like
Die
Easier said than done, since to get rng coloration you'd have to get nested in and nesting takes up resources and time
I was thinking it could also happen when you first make your dino.

You get to choose how your dino looks though, unless we get a randomizer option
I’d prefer albinism to come with negative stats
Otherwise you get a server full of intentional albinos
I assumed in this scenario it would completely ignore your choices and just plop you out albino.

What? If you like it just go drown yourself or run off a cliff
I was going off albinism coming with things like cannibalism
Then respawn with your skin.
That's not a solution, Mirror
To punish the player
That's been my solution to a lot of problems in The Isle.
Well for a while the only mechanic in isle has been dying lol
The cannibalism idea was supposed to be a thing iirc, so that'd be kinda cool
Cannibals turning white, I mean
Cannibalism is fine too, but I was thinking it should either start happening by like
Your 15th kill or 4 kills in quick succession
Maybe not 15th, probably 10th
Could Melanism happen in a similar way?
Like having enough eggs that have produced adult animals?
Or something that's not that stupid.
Your skin changing from killing is a double edged sword though as it can discourage, but also encourage some players to kos and stuff
Should it change your stats at all or just be cosmetic?
Eh, I think cannibalism weakening the animal would be fine.
Maybe it's worsened, or only happens if you were in a pack with the person.
Lowering a cannibals stats slightly if they continue to kill and eat their own species could work as to discourage them even more from doing it
Maybe it causes their elder forms to behave weird
Maybe it leaves their elders weaker normally, but gives them a stat boost upon consuming others of their kind.
there was talk of animals with the cannibalisms perk having a faint red glow to their eyes.
ok for one, that would to so freaking awesome
hadnt Don said something about adaptive albinism?? if you go around killing and eating your own species indiscriminately or whatever, over time your skin would fade to white in order the serve as a visual warning to other players
@naive grove I know this isn't exactly what you're suggesting, but there are plans for deinosuchus to have an ability that lets it highlight creatures that are at the surface of that water. So there's that. But I'd be surprised if aquatic animals end up having the same vision underwater as the current ones
Half of the shit in #general-feedback isn't feedback.
Well yeah, the channel is for feedback and suggestions. We used to have two separate channels for those things, but they got fused into one channel
I know that. I was here when suggestions was a thing.
Yeah I had a feeling you were. I thought I remembered seeing your name before
I kinda wish we still had two separate channels tho
@abstract lark Working on basic gore will take time from working on proper gore and other things. I think is better to work on the final product even if it comes later, rather than having a halfway product sooner.
@barren zephyr Really really liked what you suggested over there, I think it's a very nice way to make everybody scattered around the map and every dino to try to play around their intended niche. Well done!
Yep, I'm bringing it up again.
@barren zephyr it literally does
that’s not the current model 🥴
it's literally the same
Hm
Yeah it’s not but whatever
It does look very straight but it’s a minor detail. Everything else is perfect
I really like the claw design
moving sideways like in a battle stance i can approve
but walkig backwards when we have the turn in place mechanic is redundant
@barren zephyr they should be rare af
yes
when you spawn in you should just have a flashlight mod for guns. but NV goggles in crates of somthin
what if you didn't even have the flashlight gun attachment
you couldn't hold your gun and flashlight at the same time 

I'm bothered by Theri being so skinny
How does something so large that is solely herbivorous have such a small gut?
It doesn't even look like it has any chest muscles
one image describes all the problems with that dilo perfectly
Get that Doberman allo out. What a disgrace.
get the doberman dilo out of feedback first
True.
@trail mesa allo discussion
we talking legacy, evrima, or irl
doberman
no
the neck spikes are what really makes me hate that model
also the lips/mouth look wierd, and obviously the crest
its in relation to the doberman dilo in #general-feedback
lemme check
honestly looks pretty good, maybe in the furture they can let you pick different crest looks as a cosmetic
What dilo
as far as things go, I don't actually mind skinny theri. the fat one is kinda dopey looking, and we have a shit ton of fictionalized dinos already. If we can have kaiju spoon, I'm sure a slimmer theri is fine too
the one you posted
How much advanced do u guys think tunnels and caves will be in The isle? Like having detailed tunnels/cave openings/deep falls, bones, rocks, dead plants, wall paint maybe, broken cables, bugs etc. Could this work on the same map? Or would there need to be a portal from the map to the inside of the tunnel world, like a dungeon? lmao
Yes
Wait Hypsi's eyebrows don't have
So this is the feeling a good part of the community had when Austro's redesign was revealed.
Thank you, I'm glad that you appreciated. In the idea of migration, I would also like to introduce the following idea: server-side regulation of the population. If in one grazing region there are several herds at once, and one small population of indigenous predators, this will have a bad effect on the ecosystem. For example, if at one moment the number of herd members exceeds the limit of the field that can feed them, a local apocalypse occurs at a certain location, such as a flood, earthquake or fire. more fertile (after all, ash and coals will help plants grow better) This will save the game from mega herds of herbivores walking along the scythe's path, while restoring the cyclicity of the map ;3
Maybe not a minimap on the hud but a map that you can bring up and look at
No markers, or waypoints, just a drawn map so you know where landmarks are in relation to one another
^ this
Or possibly just one marker telling you where you spawned
So you at least know where you began but then have to use the compass and memory to navigate
but let's be real, it would be useless since everyone will still use the vulnona (or however its called) map
I feel like it would at least be an incentive to not use interactive maps
Currently people are given no other choice
Also not everyone can afford two monitors and needs to tab out to look at maps, though I guess that’s not the devs’ concern
@paper geyser but what is the argument against seeing yourself on a map?
It’s too much help for a survival game imo, completely removes the fun in navigation and makes the compass obsolete
Yeah okay I see that sounds valid, but at least the coordinate thing would be good, not too much of a help but still an advantage
Hmm I see where you’re coming from but I still disagree, refer to previous point
Everyone is still using vulnona anyways
Some people will prefer the survival aspect of the built in map and use that instead
I rarely bother using coords after I’ve spawned anyways, it’s much more fun navigating by yourself
@barren zephyr Hypsi's eyebrows are planned to have physics, they just don't yet
They won't be hanging down though, they will still stick outwards since they're thin feathers. It's based on the King of Saxony bird of paradise
@barren zephyr That ruins the entire point of AI
You aren't supposed to know the difference
^
@barren zephyr i agree i think the ai should have a different skin like maybe a brighter skin like for dryo the blue would be larger and brighter. something that players would have to look close at but still noticeable.
Giving AI a separate skin would just be immersion breaking and useless. And on top of that, you'd have players asking to be able to use the skin for themselves
I figure that idea would be pointless, for when the skin customization is re integrated in, the ai will just be default skinned, and will already be fairly easy to tell apart from players.
I mean, it depends on what the devs want, but the last thing that I remember was Amar0k (I think it was) saying - "If you can still tell apart an AI from an actual player, then I'm doing my job wrong" or something along those lines. So the devs most likely won't add any purposeful indications that something is or isn't AI
Plus, adding ways to differentiate between players an AI is just more work for the devs and that isn't necessary. Also, @haughty pendant I think when the skin system comes in, AI will likely just have randomized colors, rather than the default
some animals will have different animations instead of different skins.
ye i heard that too, i just figured that would take a while and quite a lot of work, i trust they can do it but as we are currently its not hard to differentiate ai from players, is what i mean :0 and yeah, thats another thing i was thinking
like compy will have a player idle and an ai idle.
ooh i wasnt aware of that, that'd make it way more immersive :o
Well I'm not saying that will be the case, but I'd be surprsied if it wasn't
yeah, same honestly, i would hope they'd make it like that
the whole ai should look like players idea is in my opinion an idiotic statement as this means say you want to make a group of stegos you will be wasting your time trying to find another stego and when you finally find one it might be ai. the only way i think this would not apply is if they make ai rare like how it is now. but if that's the case why have ai at all?
i mean that's very quickly solved tho: you cant group with the AI
so when you 2 call at them, if they dont group with you they're either a player who doesnt want to, or AI
The amount of AI should be effected by the number of people on a server and the amount of people playing a certain species. And you can still tell the difference from players and AI because of one simple thing: AI can't speak. If you try to talk to someone and they don't respond, safe to assume it's AI or just not a very talkative player
personally i think you should have some indicator that someone in your own species is player vs ai, so you don't waste time trying to group. but i think its brilliant for AI of other species to be indistinguishable from players
im saying you will go all this way to find another of your species just for it to be ai. i just don't get it why do that. its not a problem now as ai is a bit rare which i think is perfect. having ai be like players in my opinion is a waist of time. the amount of work needed is in my opinion not worth it like why would i want to hunt a player when i can hunt an ai which will most likely be worse in most ways. i just don't get it beside giving carnis food.
this doesnt always work, sometimes to would begin to trust the thing as ai, then it murders you and types "gg" in the chat
The whole point of AI is to fill in the population of the island. If you can't distinguish between AI and players, the population feels more genuine. Knowing right away that something isn't a really player would destroy your immersion imo
Eh, just gives more incentive to not trust everything you see
And that ^
i mean you say "go all this way to find another of your species" implies you're being lead on this wild goosechase after what you think is a player, only to discover it's AI
i can agree with that however at the same time the devs want to " make ai act just like a player" so dose that include speaking. like right now i can tell the difference between an ai and a player dryo but they want the ai to be like a player. i just think its to many resources to make ai be like players when at the end of the day is that even achievable?
They don't want to make AI exactly like players, just to give it that first impression. Making AI being able to type is just useless really
They aren't trying to make AI be like players, they're trying to make them indistinguishable from players. There's a pretty big difference there
no i mean you are traversing the island trying to find a player of your species just for it to be ai.
and your chances of it being AI vs player are ideally the same
is it a big difference though.
Think of it as the AI interacts like a player, so it has varying personalities (more agro or friendly) and actually fights with a strategy in mind instead of just running up to you and biting or running away and 4 calling
in·dis·tin·guish·a·ble
/ˌindəˈstinɡwəSHəb(ə)l/
adjective
not able to be identified as different or distinct:
"the counterfeit bills were virtually indistinguishable from the real thing"
synonyms
identical, almost identical, the same, alike, very similar, ... moreantonyms
dissimilar, easy to tell apart, clear, distinguishable
i just don't really think its a concern with much basis. and its not like sticking around AI of your species is useless
theres safety in numbers, plus for something like a stego, they'd fight against an attacker too
Chill with the definitions. Pretty sure I just had the wrong wording. What I mean is that AI won't act exactly like a player but it will act similarly enough that it'll difficult to notice at first glance
So at first glance it can be hard to tell if it's AI, but after a certain amount of time and interaction it can still be more clear if it's AI or not. Basically, they just want to give AI some brain cells so they wouldn't just be mindless zombies with only the knowledge of a few things
fair enough but i was arguing with your claim saying it was incorrect .
ok fair enough.
the big reason AI being smart will be important is so they can fight well imo anyway
But anyway, even if AI acted the same way it does now, you'd still have the issue that you brought up earlier about looking for you only species and only finding AI
to me it doesnt matter much if you can tell its AI, so long as it fights as well as a player
but will they be able to?
which considering the skillbase of average players wont be hard
that's what they're aiming for
big difference between current evrima ai and planed evrima ai
whether or not they'll achieve that? we dont know. but if they want AI to be similar to players, combat is obviously an important factor
By "now" I mean the legacy AI
that is the big question
yes. which you were complaining about.
I don't think smart AI is a waste of time at all. I see far more pros than cons
i dont play legacy anymore so im talking about evrima as evrima ai is the same species as a current playable in that branch.
I don't play legacy anymore either, but that doesn't invalidate my argument
the only thing i can agree with about the evrima planed ai is the emersion but i dont think the devs will get what they except i feel they are waiting there time.
bluebird's point troodon, is that even if AI is as dumb as a sack of bricks, you'll still have a problem with trying to find players but only finding AI, in your scenario
so why not just make AI smart
wait im confused your argument was "But anyway, even if AI acted the same way it does now, you'd still have the issue that you brought up earlier about looking for you only species and only finding AI" im talking about the problem with ai being indistinguishable from ai not legacy ai.
I was just using legacy AI behavior as an example of "dumb AI"
I was saying that making AI distinguishable from players doesn't eliminate the issue you brought up
again big difference between current ai and planed evrima ai. i can easily tell between an ai dryo and a player plus the ai in evrima is hard to find your chances if finding ai dryo are fairly small however with the ai being "indistinguishable" from a player makes it to where you can spend a bit of time waisting your time.
EVRIMA has no AI tho...
the point is troodon, even if AI is dumb, you would still struggle with attempting to find players but only finding AI
it does blue, dryo AI
Really? When was that added?
its comparable to legacy AI, maybe a little better?
I've never found any in game
update 1 when we were meant to get teno and utah AI
Oh damn
yeah they only spawn in specific locations which is DUMB imo but i digress
Anyway, AI being indistinguishable from players wouldn't be a waste of time. You walk up, try to interact with them, if they don't respond or don't say anything in chat, you know it's AI
exactly
that's what is preferable i dont mind it if ai is rare. i that's the case than most points in my argument are pointless. but from my understanding ai will be fairly common which in my opinion is a bad idea especially if it is indistinguishable from a player.
AI behaving like players doesn't mean you wont be able to tell because there are intricacies to human behaviour that programming could never capture
AI walks and runs and eats and fights in a similar way to a player. this is what they're aiming for. but they can't talk in chat which is a huge cue, they cant group, and they likely wont respond to intricate behaviours (like the universal friendly call: spam crouching)
AI will probably be dependant on server population. Low players = High AI and vise versa
yet it could also be someone newer to the game as i have met may people who are new to evrima and the isle.
