#general-feedback-discussion

1 messages · Page 594 of 1

languid crown
#

no giant mammals smh

barren zephyr
#

@stone glacier Don't get me wrong. A giant deer is cool and all but in a game where the only things that could remotely survive are rats and other such vermin. A deer ain't gonna cut it. plus we kind of already have animals that do what you suggested.

stone glacier
#

I guess

barren zephyr
#

not shitting on your suggestion. hell at one point mammoths were gonna be a thing going by OLD concept art but don kind of moved past that point

stone glacier
#

Oh man mammoths? That would of been super cool

#

But They probably wouldn’t fit

barren zephyr
#

yeah plus tropical environment

stone glacier
#

Yep

barren zephyr
#

also how does a grown ass tenonto die from a juvi utah

idle ibex
#

ive seen it multiple times, in my time on evrima

#

they have high damage

barren zephyr
#

you got evidence of that cuz i'v not seen that happen once

idle ibex
#

a juvi tenonto cant do shit against a juvi utah, i get that. But even a juvi tenonto cant kill a baby utah without issues

stone glacier
barren zephyr
#

also i'v seen the reverse actually

idle ibex
#

what do you mean evidence, its feedback.

barren zephyr
#

evidence of that actually happening

idle ibex
#

do you think everything needs evidence

barren zephyr
#

uhhh yeah

idle ibex
#

ask someone else for that, im on an ipad right now and dont have any recordings

#

to “please” your little thirst for a recording ill get one once im home

barren zephyr
#

cuz again i'v not seen that happen what so ever. i'v seen fresh spawn tenontos though tail slam kill half grown utahs

#

with like 3 tail slams

#

hell eye has done it and recorded it

stone glacier
#

You need maybe a few Utah’s to kill some tenos unless your skilled, but a single juvi? Vs an adult?

barren zephyr
#

juvi tenonto v juvi utah? yeah that's fair

#

juvi utah is a bit strong in a case like that

#

but 1 not only is adult tenonto have what 2 times the health of a grown utahraptor

#

but two. full grown tenontos are quite alot faster than juvi raptors

stone glacier
#

He’s right

mellow sphinx
#

Did he really call evrima combat awful? Evrima combat is great

barren zephyr
#

to each their own

#

combat actually requires one to predict a shot instead of SPAMMING LEFT CLICK a bunch

ebon crypt
#

I think that they were referring more to the hitboxes and hit detection rather than the combat itself. Or balancing, which I haven't seen any issues with.

barren zephyr
#

same here. don't play on the bigger servers that have over like 80 people

#

ahem nycta

edgy hamlet
#

@barren zephyr Sounds like a great idea and would add lots to the gameplay. Thats an endgame-ish thing to add tho. The devs will have to focus on many other things before implementing this

barren zephyr
#

oh yeah of course

#

i just thought it would make nests have more of an actual purpose then ya know. BREED

edgy hamlet
#

yeah xD I agree

#

Would also make Oviraptor gameplay WAY more fun

#

Im not really interested in Oviraptor right now, but if we had such an nesting system it would be my main lol

barren zephyr
#

mhm

dim umbra
#

Are they gonna add Velo in evrima?

#

Would be cool having him as a playable back. Loved and still Love to play him

#

Unfortunatly he only deals 5N bite damage in legacy 😂

barren zephyr
#

pretty sure velo is coming back

edgy hamlet
#

Velo would probably even be able to survive pretty good in evrima, with all the new little creatures

dim umbra
#

Velo pack 👀 👀

#

I would be Hyped as hell

still raptor
#

Night is useless without animals that can use it to its advantage and without night vision for animals.

ebon crypt
#

I was also thinking, since teno's claw attack is affected by which direction it's facing, what it stego could be similar? So if the stego is looking to the far left and clicks the left mouse button, its tail will swing in a way bigger radius as the stego itself moves its whole body in that direction too to reach further. Same for the right mouse button while looking to the right

weak ermine
#

That would be a pretty good attack. The alt attack for the utah uses similar mechanics and i think its the best attack outside of pounce. Everything is going to try and attack the steggo from the sides or the front so it needs the same kind of turn 90/180 degrees and hit something. The stego would be unique since its attack comes from the tail instead of the front like utah and teno.

#

Teno with the claws i mean, the alt attack.

ebon crypt
#

Plus, if I'm remembering right, stego's tail was so flexible that it was able to hit its head with its tail, so I see no reason to not make stego's tail a lot more flexible than legacy, for example.

weak ermine
#

Id like to see how a horizontal attack like that would work. The alt attacks kinda hijack the locomotion of the player to turn 180 degrees. doing the same thing horizontally may not work as well unless its a really wide arc i dono. it would be 10/10 if they could get that working with the tail collision tech they showed off in the streams. i got a mental image of a teno spinning 180 and pimp slapping a utah with its tail and the utah getting kocked back doing that fall animation after it fails a pounce on a teno.

ebon crypt
#

I wasn't thinking a complete 180, but maybe I'll make a quick picture to illustrate what I mean better later

knotty sparrow
#

I could see that crouching pose as an effective intimidation gesture to warn predators about what they’re up against

rare axle
#

I'm curious on why ppl are putting ❌ on my suggestion, I don't really see what would be bad, or maybe ppl just prefer to be able to fight carnivores efficiently with every herbivores like gallis or dryos ? I thought grouping with different species was already a popular idea

ebon crypt
#

I just don't really like the idea of players being told how to feel and play the game. The stress level just seems unnecessary and if it prevents herbivores that are supposed to run away from, well, running away, then that's just stupid.
There's also the question of the radius of where the herbivore gets effected. What about what tiers should cause your stress to rise? Plus, it kinda ruins the element of surprise in a way and I can see sneaky carnivores trapping these herbivores instead

rare axle
#

Well yeah I get that, but at the same time

#

If you do nothing, you do end up with herbivores death squads, that's kinda wrong imo

#

and my idea is that the stress would increase if you stay around carnivores too much, thus not running away

#

but for exemple attacking them for a long period of time or staying in a close area around them for too long

#

Maybe I should have been more precise

ebon crypt
#

No, what's the range. How close do you have to be to the carnivore to get affected by stress?

rare axle
#

If you ask me i'd say the stress would slowly start to rise up around 15-20m ?

#

It wouldn't be as bad as staying like 5m away from them tho

#

But yeah it's just an idea, I didn't want to go too much into the details

#

It's just in hope to inspire the devs

#

But yeah that's true you wouldn't want it to become an indicator for the herbs to know if they're hunted or not

ebon crypt
#

Yeah, no. You see, this sounds good in theory, however the problem is that the bar will still fill up even if you don't know that you're near a carnivore. This can give the herbivore a sign that there is danger near by and give it an extra guarantee of getting away safely. Or the carnivore just stays near the herbivore and let's its stress fill up and prevent it from getting away

rare axle
#

Yeah I get that, but I did say it would start if you stay TOO long around them, or it could start if the herbivore is the one being aggressive

#

like actively hitting the carnivore

#

And I don't think it would be something advantageous for the carnivores to use, this is something for the running herbivores

#

so they're most likely faster and able to run for longer periods of time

ebon crypt
#

I'm not exactly sure how that would work. And again, it doesn't really need to attack the carnivore to distract it while the big boys show up

rare axle
#

yeah obviously it's not gonna fix everything

#

it can help

#

But I understand your point

ebon crypt
#

Eh, I feel like with the diet system, dense jungles, herbivores typically being slower and having less stamina than carnivores, it won't be an issue

#

But hey, only the future will tell

rare axle
#

yeah personally i'm against these dense forests in the first place so

#

well, too many of them at least

#

I think it's just killing the hunting and the player interactions

ebon crypt
#

Hopefully we'll get a pines map or more open biomes. I think that we will be getting more biomes, so yay for that.

rare axle
#

Yeah, i'm fine if this area is like the place where there is dense forests

#

but if all the map is like that, it's gonna bother me personally

silver zephyr
#

hopefully wont since they are hiring a new mapper

#

iirc even filipe agreed the current map is shite

ebon crypt
#

Well Spiro was rushed, so I'm hoping that with the release of Spero or Thenaw we'll get more open areas

rare axle
#

I wouldn't say it's exactly because the map is shit but

#

I think they thought it would be cool to have super dense forests

#

it does looks cool

silver zephyr
#

dense forests isnt bad

rare axle
#

thing is, how are you supposed to hunt players or have player interactions here ?

silver zephyr
#

its just when thats all there is

rare axle
#

If something run inside the forest, you lose it in 10 seconds

#

and it's everywhere lmao

ebon crypt
#

I'm hoping that most of the herbivore food will spawn in more open areas (maybe some smaller herbivores having their preferred food spawn in the more dense areas), so hunting bigger herbivores who are actually pretty tough will fix that issue

ashen elm
#

Dense forests shouldn't be able to support large herbivores. IRL rainforests soil is very acidic and while there is plant growth around the bottom, it is either highly toxic itself or not very nutritious. Most of the nutritious and high energy foods are in the canopy, the big trees basically suck up all the sunlight while the lower you go the less energy there is in the plants, which is why you see higher diversity in arboreal animals than ground animals.

Grasslands and savannas are the opposite, trees are more uncommon and low-ground vegetation is more diverse, able to support larger herbivores due to ease of access and quantity.

candid fiber
#

That's actually similar to how it is in evrima.

#

I don't think it is purely by chance that we see way more bushes in the grasslands (and of course grazing itself).

exotic lava
#

Another issue I see with adding stress to fast herbivores, is that people will not want to play that dino for that reason. Its not just about implementation and how you go about that. It wouldnt solve balancing issues at all, it would only further it. People would only play the big dinos that dont get stressed at all, or worse, they would stop playing herbi entirely .

#

And I dont want to play the game if its just rexes and gigas all over the place. Wheres the fun in that?

#

Why should a Steggo be able to crouch in the first place? Isnt their tail already oriented high enough?

paper oriole
#

Well isnt the isle's stego on the small range?

exotic lava
#

Im not sure, but ive always thought it would be nice if i could orient the tail down, espeacially when im fighting small things like Utahs or Dilos.

paper oriole
#

From what ive heard the stego is barely larger than tenonto, so unless hitting shins is gonna do anything super significant it won't be very fair when attacked by things like allo and apexes would probably demolish it

#

It should have some freedom in its aim to hit larger attackers in vital areas

#

or they could just make it less tiny but they hate herbivores so that probably aint gonna happen lmao

#

Looks like they went with the Stenops species, pretty sad

exotic lava
#

Yeah, it would make sense to keep the dino its actual size rather than giving us some smaller version of it.

paper oriole
#

Or no it probably isnt stenops.. looks smaller than it lol. It def would make sense to just use the more formidable specimens instead of the smaller ones, herbivores are so outclassed on the roster

silver zephyr
paper oriole
#

The picture i saw had utah almost as tall as stego

#

In sc

silver zephyr
#

the picture was on a slope

#

so its not exactly the best for size comparisons Sadge

paper oriole
#

Eh i hope thats the case

silver zephyr
#

it is. like the no life that I am i found that exact spot in evrima and there was a slope LULW

paper oriole
#

Carnivores have like 3 apexes+strains and herbis get trike lol. Either way though. No harm in letting stego raise his ass and aim his whip higher

#

Which was the suggestion

silver zephyr
#

i mean shant is an apex herbi. also probably anky just cause of its bonebreaking shenanigans

#

but yeah its weird stegos getting smaller

paper oriole
#

Anky is still a tiny bastard and he was modified to have that weird indent in his back that doesn't exactly look good for defense compared to OG anky, if his whip can still totally fuck up an attacker because there's no way he's outrunning rex, then ok, but it would look kinda weird too

#

Seems like anky would be oneshot by a rex bite to the front with his new speculative size and shape

#

So if 2 apexes see your slow little anky, you may as well just give up

silver zephyr
#

I mean we don't know its size but the shape is odd. I hope they remove that dumbass dent on its back also the arm tumors

paper oriole
#

Yeah it looks like a boulder smushed his spine lmao

#

The arm tumor sleeves might make bis legs more resistant to bonebreak but i'd rather him be chonkers (and stego be the biggest specimen)

civic sparrow
#

I hate our small stego

paper oriole
#

yeah 😦

exotic lava
#

Speaking of Dino sizes. Are these models actually to scale with the real dino? I could have sworn I saw in a documentry that some Allosaurus skeletons were as large as a T-Rex, yet in the game, that Allo is way smaller.

proud coral
#

I've also noticed a lot more ping spikes lately

#

Also they said they want to do max real life paleo sizes for dinos, but we're not sure if they're fully sticking to that now. An example being Teno who's way too big.

exotic lava
#

Yeah, but the game is technically still an early access title right? Atleast for Evirma. So that means everything is subject to change and the current state of things isnt an exact reflection of the released product, right?

proud coral
#

Yeah, stuff changes all the time

#

Evrima is essentially a tech demo, so it's very early access

exotic lava
#

So I guess if we the community whine enough, then they might just do it.

proud coral
#

Well they already changed things like Beip's old run because of feedback, so they definitely listen

paper oriole
#

The allosaurus we have is fragillis so it may be the accurate size, he was on the medium/large end. The ones rivaling rex i think were a different species, maybe epanterias who is almost 10ft longer. But since we have a few diff big allosaurids including giga it's pretty fair to not use the largest allo species, we have acro too after all

bleak atlas
#

@barren zephyr its in feedback because its a suggestion that flyers should find more spots to fly in heatwaves

barren zephyr
#

but they would get to hot 0-o

bleak atlas
#

Idk

barren zephyr
#

bc if you get hot while running your not gonna wanna keep going (unless your weird) your gonna wanna stop

bleak atlas
#

Still flyers, even today, use hot air to glide

eternal owl
#

Heat causes more updrafts right?

bleak atlas
#

So heatwaves mean they can glide often

#

Updrafts so its called

#

Yes

proud coral
#

Isle will have thermal drafts I believe

barren zephyr
#

i mean yeah you can use it for that if you wanna fly in the heat wave but your not gonna want to fly for long in the heat wave

eternal owl
#

Maybe powered flight could use more stam, but it's much easier to glide?

barren zephyr
#

ik but i wasnt talking about the glide ;-;

bleak atlas
#

Corrected it

barren zephyr
#

i meant you can pass out mid flying

#

from being tierd from the heat

#

thats what happends to bats

bleak atlas
#

Maybe combine the suggestions

barren zephyr
#

well there kinda 2 diff suggestions

bleak atlas
#

You use more stamina with normal flying, but there will be more thermal drafts

#

I'm interested how rain will change flying

#

Like flying should be harder and take more stamina, because of the rain and there also no Thermal drafts, because there is no hot air

#

Ok, I will now write a whole new suggestion to this lol

civic sparrow
#

If I was flying and got hot I’d just fall dondiTroll

bleak atlas
#

Made a whole new suggestion including everthing from here

proud coral
#

That would just encourage mix packing

scenic oriole
#

It would but would still be pretty cool to see. Or maybe even steal eggs from nests that were abandoned instead so that nests aren't just left to rot with already full incubated eggs inside of them

#

Plus not all servers could have that suggestion on if they didn't want it. Like realism or semi-realism servers

strange wave
#

what is with the influx of suggestions for ovi adopting or being adopted, thats not how people do, the second that egg hatches its getting devoured and used as baby food

paper oriole
#

if there is something in place to make the parent not want the oviraptor hatchling, like once it hits juvenile it is automatically removed from the group plus how the hatchling eats and grows at a fast rate, making the parent to have to work harder for nothing if they willingly kept the hatchling alive

#

it would probably rarely even be successful, but the hatchling could hatch, engorge itself and dip out

#

would punish poor parenting

languid cairn
#

I am unsure what change the hot air will make to flyers.

You say that it will drain stamina, however, it will cause updrafts that will better enable flyers to glide-therefore saving stamina. It just seems like no change has been made at all. Maybe if say that it'll increase thirst drainage, that might make more sense.

peak wedge
#

Maybe ovis if in other dinos nests dont hatch immediately, they can choose when to hatch so they dont hatch under a waiting rex, or maybe they want to hatch under a rex so they can run out of their blind spot, just so they dont get immediately killed

paper oriole
#

hmm yeah that would be a neat way to work it

languid cairn
#

@peak wedge here's a thought, go even further with the nest tampeting

paper oriole
#

i mean cuckoos often stick around their targets too

languid cairn
#

Make it so that Oviraptor parents can build a tunnel underneath the nest of other animals. When you hatch in someone else's nest, you have the option to immediately hide under the nest where you cannot be targeted.

paper oriole
#

i'd guess it would only really be targeting smaller dinos though, especially for the risk of large dinos' hatchlings

peak wedge
#

Well i mean you still want people to be able to be killed, just let them have a chance of making it out

languid cairn
#

That's easy. If you suspect a nest parasite. Destroy the nest. The imposter can starve or answer for their crimes.

paper oriole
#

the egg hatches, the ovi hatchling pecks at the other eggs and gobbles up the insides, or kills the other late hatchlings, engorges itself on the nest food and skedaddles, punishing the afk or ignorant parent punished

#

eh, destroying the egg if you are watchful is a bit less griefable

#

otherwise ovis would just make people destroy their nests for shits and giggles

#

them being able to snatch up eggs and plant cuckoo eggs would already be trollworthy enough lol

#

and that way the parent is only punished if they're neglectful

peak wedge
#

Maybe a way to individually get rid of eggs thats present at all times, so you dont have to destroy the whole nest if theres a bad one, just take a guess at the one that has the ovi

paper oriole
#

currently eggs glow when you sniff (in legacy anyway) so the cuckoo egg could either not glow or maybe glow red, indicating it is a plant and it is only noticable to careful parents

#

the parent can remove it the same way ovi removes eggs

#

it also takes advantage of oviraptor's omnivore diet since he can infect both herbi and carni nests lol

peak wedge
#

It not glowing sounds good, it glowing red seems a bit easy imo. It not glowing means you really have to be paying attention

paper oriole
#

tru, it could simply not show up on scent, would be enough of a hint so so parents actually gotta look lol

languid cairn
#

That's fine and all, however, let's assume the Cuckoo mechanic is supposed to be used in secrecy. That the Ovi is supposed to use it when you're not looking. So you wouldn't know if there was a bad egg in the nest. I think the game should begin with what happens after the new If I hatches. Destroying the nest is simply a way to get rid of it-or not, you could simply make a pact with it to keep your other eggs safe.

paper oriole
#

you would know if you periodically smelled the eggs

languid cairn
#

Assume, that-to be a functional cuckoo mechanic-the egg smells exactly like your egg.

peak wedge
#

Its a ovi baby, kill it to keep your eggs safe, its no threat to you

paper oriole
#

not really, some birds have figured ways around the cuckoo, so there is obviously some difference that needs to be there

#

the scent is subtle yet easy

lament ermine
#

Me respawning as one of my adult Rex children to kill the Trike that killed my previous Rex 😎

paper oriole
#

how did you die to a trike as a rex, sad

#

you literally facetank it

lament ermine
#

This is... Evrima

languid cairn
#

No threat to you, sure, but remember that tunnel under the nest I mentioned. It has a way of hiding from you and leeching off you. I'm looking at it from both side, surviving as the Cuckoo chick and the parent being taken advantage of.

lament ermine
#

Where locational damage exists

paper oriole
#

not the right channel for that tho anyway lol

#

tho in the tunnel thing you'd have to destroy your nest

#

whether you are watchful or not

peak wedge
#

Were assuming thats not a thing bigmoe

languid cairn
#

@lament ermine is this a response to my suggestion?

paper oriole
#

also oviraptor would look kinda silly tunneling

lament ermine
#

Mm? No I was talking about the most recent suggestion regarding nesting

peak wedge
#

Which is bigmoes

paper oriole
#

o i didnt notice that one, save-lifes are ehhhh

languid cairn
#

Yep. That's me. And that's why I set the limit at Juvi.

paper oriole
#

if you lose an apex or another high tier, you should have to start over tbh

#

dont need anything that'll boost the apex population, its top tier and shouldnt be easy

#

seeing a rex should be like "oh shit" not "oh cmon another rex" like it is in legacy

peak wedge
#

I think you should get a growth buff, and you wont have to have your friends risk traveling the map, i think that should be all for nesting unless they come up with something else

languid cairn
#

This is a boost to all playeables, if they choose to part take in the work needed for it.

barren zephyr
#

oh hello there

paper oriole
#

why hello there

barren zephyr
#

tf we talking about

paper oriole
#

egg

languid cairn
#

No idea

peak wedge
#

Bigmoes recent suggestion and ovi planting eggs

paper oriole
#

a growth buff as one of the perks for the elder stage would reward you for living, rather than for dying

#

if you raise an ai to adult, you are more inclined to start fights and grief players with your new backup

#

since you could just come back faster

narrow ingot
#

That ovi suggestion is giving me parasite vibes for some reason. But that's a hella unique suggestion for it.

#

Oh wait they mentined parasite...i didn't even notice

paper oriole
#

yea lol, bit diff kind of parasite tho

peak wedge
#

I think death should be death, nothing in your previous life apart from if you got elder should mess with your new life, everyone is at least mostly equal

languid cairn
#

Well...The Ovi egg plant is parasitical.

paper oriole
#

yeah, especially since it would just increase the number of large animals most likely

languid cairn
#

Oh. As for the AI herding, you can assign any behavior to AI. Including the idea of stress. Grief players for fun, and the AI will likely stop following you because you're to radical for that playable.

paper oriole
#

yeah if a player is just rabid aggressive its ai group mates would be like "fuck this i'm out" lol, so it can't be abused

languid cairn
#

Example: I have a herd of Paras. In theory, I could stampede a Rex. But paras don't like being near Rexes, soooo

#

Basically what you typed.

#

It's to add a management game for players.

narrow ingot
paper oriole
#

yeah would kinda suck for somebody to accumulate a whole group of ai and just go around stomping people, plus soft limits for ai groups, like they'd get stressed and snappy if there is too many

#

yeah two parasites of different kinda lol

languid cairn
#

Back to the Ovi, I don't think I can agree with just sniffing out the bad egg.

paper oriole
#

botfly troodon and cuckoo oviraptor

#

or would it be tarantula wasp troodon...

languid cairn
#

Put yourself in the parasites shoes. Imagine the only defense you have against a player who can end you with a button, is whether or not they're negligent.

#

I'm personally paranoid to use scent every minute.

#

I would know if an Ovi paid my nest a visit.

paper oriole
#

well it is partially intended as a punishment for negligence, many people are just plainly careless and forgetful

#

the oviraptor would probably observe its target before planting the egg

#

to make the right fit

languid cairn
#

As it should be-but-this is the Ovi's main form of breeding.

peak wedge
#

I mean you arent in the egg the whole time like in bob afaik, so once you're in the egg if you feel threatened you can make a break for it with no lost time

languid cairn
#

Course not

paper oriole
#

and with the egg incubating faster than the host's own eggs the parent would have to be pretty watchful, which a lot of people aren't

languid cairn
#

But while I'm fine with Among Us The Isle Edition, I don't think players should 100% know which egg is the imposter.

peak wedge
#

Could have identical scent and only have faster incubation but i feel like thatd be too hard for peeps, especially if their first egg is ovi replaced

languid cairn
#

See, that would work fine.

paper oriole
#

if there's something in the menu that was subtle but noticable to watchful people maybe

languid cairn
#

Cause it's an open field for both sides.

paper oriole
#

tho parents watching the menu could also notice the incubation rate rising at unsual rates if they know how fast their eggs usually go

#

so it could be enough

languid cairn
#

A parent shouldn't have to worry about the first egg being the imposter, because they should never let an Ovi near their nest. But in the event an Ovi succeed in fooling you, it should have it's reward.

peak wedge
#

Its not gonna be fooling most likely, its gonna wait till you're gone, you cant stay near a nest forever

paper oriole
#

plus a good ovi 'parent' would target players who seem to not be paying much attention to their nests anyway

languid cairn
#

That depends on which animal the Ovi is trying to play games with, and even then, the player. Even a Rex can pick a perfect hiding spot for the nest, and drag a carcass near it.

peak wedge
#

Yes

languid cairn
#

As for the Ovi selecting easily fooled parents, even a newb player can press Q

#

A veteran player will ALWAYS press Q

peak wedge
#

But they cant tell how fast a egg grows if they arent paying attenting

paper oriole
#

and a player new to nesting may not know how fast an egg of their own usually incubates, so they may not catch it and end up learning the isle way, the hard way

languid cairn
#

Incubation time aside, cause that's its on mechanic, I just want to focus on proper infiltration and counter infiltration.

#

This is still the form of your idea where we can point at any egg and say "Attention Citizen...Die!"

peak wedge
#

Thats the whole thing, you wait till someones gone, put a egg, if theyre paying attention they get rid of the egg and if not they lose their eggs

languid cairn
#

And that's good, but if I can figure out which egg that is, it's pointless.

peak wedge
#

You need to be able to figure it out

paper oriole
#

yeah if an ovi thinks a parent(s) is afk, or they are away getting food or water, or just plain awful parents getting bored and running off with their nest left vulnerable, then they rush in for the plant

#

gobble up an egg, replace it with a plant

#

if you can figure out which egg it is, it is a fair mechanic, especially since you actually gotta take the time to check up

#

it wouldn't be fair if the egg was 100% identical to the others, since it is a punishment and reward mechanic

languid cairn
#

@peak wedge not really. At this point it's just your loss. You can pick an egg to eliminate or start a new nest. The parasite did it's job here.

peak wedge
#

No one will like it if they have no chance of getting it right. The egg being faster is hard enough to tell but you can tell

languid cairn
#

Tell you what

#

How bout a compromise

paper oriole
#

well since the egg already incubates and matures faster to give the parasite an advantage over the other hatchlings, it would automatically be a hint and would be kinda scummy for it to be hidden

languid cairn
#

An Ovi has to smash an Egg to replace it, or a minimal, the new egg needs time to adopt a nest's scent. You, the parent, have a small window to see which is the right egg.

peak wedge
#

Thats what we were saying with it had to smash a egg

languid cairn
#

That said, even if you didn't have this in place, you still have a chance to select the right Egg.

paper oriole
#

well i mean, the ovi would likely just eat the egg it is replacing

languid cairn
#

But it would actually be a Chanc3

#

*chance

peak wedge
#

It having a different scent is what we were saying at the beginning but we made it harder

paper oriole
#

a time window could be fine alternative as well, but trust me there are a lot of poor parents out there in the isle who wouldn't notice or care enough to notice the incubation timers lol

#

there's been many times that i have to message a nester on discord to let them know their egg is incubated lmao

#

they literally dont pay attention and rely on other people to do it

#

people go "say a for acro egg!" then afk and watch a 5minute youtube video and their egg incubates while theyre gone

languid cairn
#

Sorry, back

paper oriole
#

ah ha, as you were gone i planted an egg in your nest

#

you are doomed

languid cairn
#

I destroy the nest

#

:p

paper oriole
#

:C

languid cairn
#

But right. Negligence is a bad mechanic to build around. The reason why is that the same trick gets old. There's currently no punishment to nesting, that I'm aware of, which pushes for smarter parents. Put Ovi in with this mechanic, the vast majority of people would wisen up. Necessity being the mother of invention.

#

Even so, I don't really mind not knowing which egg is the imposter, because I still have the ability to select any of them at any time. Heck, I could smash every egg, keep the nest with food, and start over.

#

Get my thinking?

#

That's why I'm trying to give the parasite the ability to 'really' parasite.

paper oriole
#

curently you can be killed when you afk while sitting in place on your nest, if that doesn't stop players from ignoring their surroundings then i doubt the arguably less punishing oviraptor parasite would be enough, but the time window could work. I think either one would work, if the mechanic made it in. it could be a server option to enable or disable identical parasitic eggs too

#

though to make it fair, if the mechanic got in it could also start off with the totally camoflaged eggs and just be changed if too many players ree about it lol

peak wedge
#

Ovi egg is identical in all ways apart from one big spot on the side

paper oriole
#

ovi egg is identical in all ways apart from the flag with "oviraptor egg" written in bold letters on it sticking out of the egg

languid cairn
#

True, but this is a different battle then pure hunting. It's a parasite cold war. In general, I think all players need to update their focus game. But even when they do, that shouldn't go so far as to obsolete others.

peak wedge
#

Ovi egg glows like sun at night

languid cairn
#

@peak wedge what's to stop me or any parent from noticing the spot or glow?

paper oriole
#

ovi egg ragdolls all over the nest but is otherwise identical

peak wedge
#

Ovi egg explodes occasionally

languid cairn
#

Ok. I might miss that

paper oriole
#

ovi egg is just an oviraptor hatchling in an egg costume

#

hmmm, if both ovi and troodon actually got the parasite mechanics, peprhaps the server owner could toggle a parasite option to choose if the troodon can infec tliving targets+if ovi's egg is totally camouflaged or not

#

a sort of "hard punishment" option that can be enabled and disabled for servers regarding the parasites

peak wedge
#

I mean if they both got it id say trood got dinos ovi got neats

#

Neats

paper oriole
#

yeah they're two different types of parasites, it was suggested before that troodon could paralyze dinos with its venom and plant eggs inside, which would be a 'hard' punishment, same with ovi's egg being able to completely blend in to a nest

#

with that option enabled they could do that, with it disabled the troodon's victim would die when the eggs are planted and ovi's egg is noticable from incubation rate

#

so a server owner can choose how hard the victims have it i guess

valid elk
#

@barren zephyr Sorry for the tag, but that is a fantastic idea! The crouch and tail raise!

barren zephyr
#

no need to be sorry dart im flattered (:

lethal silo
#

i think all dinos should have a crouch and defensive crouching for herbis is the perfect way to impliment it

random imp
#

Ovi putting a egg inside another nest is dumb, because the moment the baby hatches it will be killed no matter what. people are not animals who can't understand the differences between species. so it's be a waste of resources.

paper oriole
#

When the ovi hatches it would probably just eat the nest contents and then haul ass away, it would be dumb to stay

#

Thats why i said in suggestion it would mature to juvenile stage faster as a parasite

lethal silo
#

even if it manages to hatch and escape babies dont usually hatch in hungry and its at a vast disadvantage as a hatchling with no parents and surrounded by angry nesting dinos as opposed to a freshspawn, which is already at the juvie stage and usually in a spawn area with other freshies. i just dont see a way to make that viable

#

and like salva said more likely than not the egg/hatchling would be destroyed near immediately

#

im sure ovi players would much prefer to nest their babies in themselves

cobalt compass
#

that only could work if the game tricks the parents in projecting a hatchling of their species and getting the ovi in the group until its juvi to gtfa

#

no clue if this is practical or worth the effort ¯\_(ツ)_/¯

oak kestrel
#

With the grass depleting idea I think it would work well because it would force herbis to move more often and migrate

soft hedge
#

yessss please add some kind of interface for hearing disabled people. I have had a very difficult time playing this game and I'd love some kind of visual indicator of sound. I'm partially deaf in my right ear so it is very difficult for me to survive at all in this game which is unfortunate because I really do like the game. some kind of accessibility would be a life changer for me. I don't know how this could be added while still being balanced but maybe just blips on the top of your screen that indicate a noise? maybe it only works while sniffing?

#

I don't think it'd be too broken because if you were being hunted, the dinosaur hunting you should be quiet either way and wouldn't show up on the radar unless they were being dumb. if you are hunting a player and they are being loud, the player hunting them would know with the radar or without it if they have both ears working. this would mostly be useful for hunting AI or players who would have been eaten regardless because they were calling unaware of a predator nearby

ebon crypt
#

An option to make it easier for deaf people (or people with general hearing issues) would be nice, but something like that is rather difficult to balance. The best I could suggest for a visual indicator would maybe be a screen vibration/blur from where the sound is coming from. It's subtle enough to not be abused, however I can still see issues with it, mainly that your screen would become very distorted if you are in a noisy herd.

soft hedge
#

yeah my thinking is that the system wouldn't go off for anything other than calls so people who are able to hear well would know about it regardless of the radar because they'd be able to hear it. so it doesn't sound to unbalanced to me? but I could be missing something

ebon crypt
#

If it's only for calls then we have another problem. Most dinosaurs don't call while hunting, and if you can't hear the footsteps then TI_RIP

fierce wind
#

I'd say give a reason to call, that way you give a reason to add this. Maybe calling can intimmidate by shaking the screen, or making AI back away, allowing you to hunt AI, but still doesnt fix pvp.

ebon crypt
#

Forcing someone to call before a hunt is one of the dumbest rules someone could make. Completely ruins ambush/the element of surprise

soft hedge
#

I agree what I'm saying is if the dinosaur would've been quiet I wouldn't hear it either way. and if I hear footsteps at that point I should just run and pray haha

fierce wind
#

@civic sparrow Same idea as me, adding smaller birds gives more gameplay additions to aviary dinosaurs. Like the susho/ non apex carnivors under the big apex predators

civic sparrow
#

@civic sparrow Same idea as me, adding smaller birds gives more gameplay additions to aviary dinosaurs. Like the susho/ non apex carnivors under the big apex predators
@fierce wind yeah just wanted to make sure avian birds were considered by the devs and not just pterosaurs. I love feathered birds HypsiLove HypsiLove

fierce wind
#

Yeah man! I was thinking the same reading that they would add avian dinosaurs, but all you see is the big skin flaps they call birds 😉

civic sparrow
#

IKR lol

fierce wind
#

Gotta represent our need for peacefull playstyles

nova anchor
#

ngl an archaeopteryx or something like that would be fun as fuck

civic sparrow
#

Yessss

nova anchor
#

I feel like that would be hard to do though - something like that would likely be able to perch in trees n shit right?

civic sparrow
#

Yeah they just give it a perching mechanic

#

If bob can do it I know the isle can XD

civic sparrow
#

@barren zephyr yaaaaasssss

pale sorrel
#

@barren zephyr You are right, and I do agree. Though I think the stomach acid effect that was shown on-stream was probably only placeholder.

barren zephyr
#

I did too!! I think it was just a temporary mechanic (cause on the roadmap it hasn’t been checked)

analog ingot
#

@strong cipher This will probably be very hard to make as it would cause lagg in the game server, or u know, cause problems with such advanced ways to eat something, or it would simply take too long time to add/not priority. There are not many games that allow this, unless the game graphics are simple.
But I want this too anyhow and therefore support the idea.

strong cipher
#

I was thinking about that too, but it'd be nice to see down the line if it's even possible @analog ingot

analog ingot
#

I agree

civic sparrow
#

@strong cipher This will probably be very hard to make as it would cause lagg in the game server, or u know, cause problems with such advanced ways to eat something, or it would simply take too long time to add/not priority. There are not many games that allow this, unless the game graphics are simple.
But I want this too anyhow and therefore support the idea.
@analog ingot A roblox game did it dondiTroll

analog ingot
#

haha yes, it was good lol

languid cairn
#

@oak kestrel thx. That is the primary function of my idea for grazing. The secondary purpose is to make herbivores fight each other.

oak kestrel
#

Yeah that might be cool

vast wolf
#

@soft hedge this has been addressed and wont happen because people can abuse this to starve or troll players they nested.

soft hedge
#

nesting should have a cost then so it isn't worth it to just make a nest and kill babies. also in legacy you could starve babies by just not filling the nest. plus servers could make that a rule break

#

so if you want have an egg it drains hunger and stamina to actually create the egg and it's dangerous to create the egg itself so you wouldn't go through all that just to kill the baby

#

idk

#

I haven't seen it abused in BOB and they have that ability so it'd be disappointing if the isle didn't implement it

#

you could also make it so you have a "grab stamina" that depletes as you hold a baby and you have to put them down for some time to regain it.

#

also you would have to incubate the eggs for about 15 minutes if the system is similar to legacy so why just waste time and then kill your babies?

vast wolf
#

bob also has an ability system that makes it so you cant hold them forever.

#

neither was it my decision. devs dont want it.

soft hedge
#

yeah I was just giving reasons for anyone who might read this. that's too bad they don't want it because it almost doesn't feel right to not add it in. especially because it'd be very easy to work around people starving their babies. like maybe the babies could also hold shift and they would get released? Idk. its just sad we will have a croc that can't hold babies :(

vast wolf
soft hedge
#

wait is pachy confirmed? I haven't been keeping up with it

lusty wedge
#

it's confirmed?

soft hedge
#

I knew about the old model and plans for it 5 or so years ago but I dunno if its been confirmed for evrima

topaz radish
#

im kinda new to the isle, (not dinosaurs i know a lot about those lol) so like whats the difference between everima and normal?

soft hedge
#

you should ask in a different chat but evrima is basically a recode and has some new stuff but it isn't finished and most of the community plays on legacy

topaz radish
#

alright thanks and my bad

soft hedge
#

no problem

lusty wedge
#

also @vast wolf this pachyrinosaurus is very small

#

that's a real pachyrinosaurus, atleast I think

soft hedge
#

it depends on which species they are using in game

lusty wedge
#

and if the utah is 6 ft tall and the human on this pic is 5.9, the pachyrinosaurus should be bigger

#

ooh yea I forgot abt that

#

nvm then

silver zephyr
#

prehistoric wildlife has shit charts

#

they have like rex sized gallis and what not

soft hedge
#

lmfao that's golden

lusty wedge
#

true lol

vast wolf
#

that moment when prehistoric wildlife

sick crescent
#

@random imp

#

golden scent shows up when groups get too big

#

i want that for bodies too

#

since the range is a lot longer than normal scent

tiny hearth
#

First, I want to apologize if this as already been discussed and if its redundant or if this is posted in the wrong channel.
My Feedback / Suggestion is the following.

Evrima Is I believe what everyone is waiting for and what we had expected from the dev for now about 2 years. We all acknowledge the hard work you all did in the development of the game and frankly speaking Legacy was an amazing stepping stone for Evrima. I am sure at least 90% of the community have tried it and had fun with friends or making friends while playing the game.

Here is the idea to push Evrima and to make the community focus more on it. Which would give the dev more feedback, ideas, suggestion and server stress test. Also find bugs for free!

I said earlier the work on Legacy was amazing and the dinosaur that we have access over there are fun and pleasant to play they might not feel as polished and fluid as the new one but still is widely appreciated. I mean the game would of being massively refunded if not.

The idea is simple and align with a number of game out there published by multiple companies. A patching System while giving the player a more pleasant playground while waiting.

Import all your hard worked dinosaur from Legacy into Evrima. With the non finished promised mechanic. We will then be able to roam Spyro with our loved dinosaur while you work on them. Then simply patch those dinosaur at your own speed it would reduce the stress of the team and make us appreciate the change in a more fluid way.

Exemple: I log in today play the game as a Allosaur. Then the next morning you drop the patch xx.xx. Boom! The allo rework is implemented from day 1 to day 2 I get to experience a totally new polished and awesome dinosaur the difference in gameplay will be astonishing and the gratitude even greater!

#

Now my question,
-Is it possible to import dinosaur from the old version?
-Would it take simple iteration of the code to make them compatible?
-Will it be possible to patch selected dinosaur?
-Have you thought about this and if not why?

silver zephyr
tiny hearth
silver zephyr
tiny hearth
#

oh ok thanks I will drop that in feedback then

silver zephyr
#

no worries

zinc rivet
#

jesus christ i jus popped in to drop a simple "tail could be stiffer"

#

AND EVERYONE IS DOING THE SAME THING

#

😹

vast wolf
#

thats because we all agree that the tail should be stiff.

zinc rivet
#

I know, I jus found it funny how this community has united over a small yet immersive detail

soft hedge
#

ikr? that's the first thing I thought with the new run. Love it but... the tail. its nice to see they listen though! it looks so much nicer

white spruce
#

I think that the smaller stride lengths gives carno a weightier run

#

Longer stride lengths make more sense on quadrupeds or on smaller species in my opinion. A long bounding stride like we used to have looks like it should shatter the knees of an animal as big as carno to me.

covert birch
#

pretty sure carno was thought to have long bounding strides tho

#

Maybe not as long as legacy
but long

white spruce
#

How would we know its strides?

zinc rivet
#

leg length

#

compared to musculature

analog ingot
#

Carno looks chill and cool here on the new run.
But I still want a second running animation where its giving it all.
Like u can see irl animals when they hunt they're moving so quick to catch that prey.
It looks like the carno is catching up speed and not in its ''fastest'' mode. Is this just me? If you look at legacy carnos run its more leaned foward and pushing itself. Hard to explain but eh

white spruce
#

Like, it had long legs. That doesn't mea it necessarily stretched those legs super wide with every step

zinc rivet
#

I forget how long it's strides were but they were p long which helped with it's speed

analog ingot
#

this is an animal giving it all

white spruce
#

Notice how cheetahs are quadrupeds of a much smaller weight than carno?

vast wolf
#

that moment when carnos like 10X heavier than a cheetah.

analog ingot
#

I know

zinc rivet
#

we can study the musculature to help determine how the long legs were used

we don't have the muscles themselves preserved ofc, but their preserved attachment points to the bone and stuff such as tendons allow scientists to fill in the gaps

analog ingot
#

If you look at legacy carnos run its more leaned foward and pushing itself to run faster

vast wolf
#

also yeah quadropeds have better balance than bipeds.

zinc rivet
#

there's a rly good paper on Carno's speed, jus search "Carnotaurus Speed Demon" in Google Scholar for it

vast wolf
#

carno tail muscle.

covert birch
#

Should i

silver zephyr
vast wolf
#

massive caudofemoralis.

silver zephyr
#

do it

white spruce
#

A carno with 45 degree angle legs is going to have a longer stride in proportion to its body than a spino with 45 degree angle on its legs

covert birch
#

do it
should i really though

arctic nimbus
#

Do what?

civic carbon
#

theres no reason why they cant do long strides

zinc rivet
#

i dont get what you're arguing anymore herpaderp

civic carbon
#

they want everything to be super fast but it seems they're holding back on carno

zinc rivet
#

probly so they dont make Carno too fast since it's naturally already super fast

white spruce
#

I'm saying that the long leaping strides of the old anim make carno look much lighter than it actually is

covert birch
#

my main issue is the tail

civic carbon
#

the long strides in legacy are kinda legit

covert birch
#

and the neck

white spruce
#

I don't think carno's bone would appreciate such bounding strides

vast wolf
zinc rivet
#

are u a paleontologist

#

smh

vast wolf
#

and i just wanted to post that video.

covert birch
#

nice commercial

civic carbon
#

i mean it could prob take long strides

zinc rivet
#

there's literally a paper on this exact topic of Carno's speed that supports it being quick with bounding strides

silver zephyr
#

i want this to be how a lot of fast animals run.
xqcTechno

covert birch
#

xqcTechno

silver zephyr
#

shut

vast wolf
#

we also know that most abelisaurids and ceratosaurids had insane acceleration.

covert birch
#

Majunga moment

silver zephyr
#

sausage

white spruce
#

what angle does this paper say that carno's legs would've been at while at a run?

vast wolf
#

rajasaurus.

white spruce
#

how long does it say carno's feet should both be off the ground?

covert birch
#

how bout someone just posts the paper and we all can have a group read

zinc rivet
vast wolf
#

tbf for all we know carno could have short sausage legs.

zinc rivet
#

have it up rn

#

was searching for a specific angle since this guy wont stop abt leg angles

civic carbon
#

does it matter? we have rex taking a hop after each step, the same with allo

vast wolf
#

or it could have a bobbed tail.

covert birch
#

spino moment

civic carbon
#

and spino

vast wolf
zinc rivet
#

"On its own, increased maximum femur retraction force has positive implications for the overall cursorial potential of C. sastrei. However, it should be noted that the effect the rigidity of the anterior caudal vertebrae had on locomotive endurance is unclear. On the one hand, in computer simulations of Allosaurus, Manning [27] found that a stiff trunk had the potential to store significant elastic energy during dinosaur locomotion. The stiff tail of C. sastrei may, therefore, have translated to more spring in its step. On the other hand, undulations of dinosaur tails while walking and running could have facilitated preload stretching of the M. caudofemoralis, which also had the potential for great energetic efficiency. The enhanced rigidity in the tail of C. sastrei may have limited or altogether prevented anterior tail undulations and the resulting energetic benefits."

"The stiff tail of C. sastrei may, therefore, have translated to more spring in its step."

To me, this suggests longer, bounding strides

vast wolf
unborn quail
#

Lunge esque run

civic carbon
#

all 3 are a lot heavier then carno. no reason why carno cant take longer strides other then possible map issues and actual speed among playables issues

unborn quail
#

Back legs stretch back and propel the animal forward

vast wolf
#

i mean carnos always been the fast boi.

civic carbon
#

and in that case, open up a section of spiro that actually has space for carno

covert birch
#

inb4 some magical clipping leg issue like current legacy occurs

zinc rivet
#

I rewatched the footage a bit

#

tbh I think instead of a stronger angle

#

it should just be in the air a bit longer between steps

white spruce
#

I don't think that suggests the level of bounce that the legacy carno had

zinc rivet
#

i dont remember legacy carno run

#

but im just talking about more than the current WIP

white spruce
#

I mean, ffs the new carno run could technically be considered somewhat bouncy

zinc rivet
#

im not saying to jus bring back legacy carno

civic carbon
#

legacy carnos anim is good but it does have issues

zinc rivet
#

i think thats a good run

#

yea

civic carbon
#

but like, they basically made the same idle for carno

#

so just

#

fix the issues with the legacy run

#

you dont need to change it into some weird emu run

white spruce
#

I think the legacy run has overblown stride length

analog ingot
#

Carno run is close to being perfect, the tail needs to be a bit stiffer and the body move a bit more to the left and to the right to make it look like its actually hunting and not catching speed. Unless we are getting a ambush animation to carno, then this run is fine.

zinc rivet
#

@white spruce how do you think Carno should run then if you're so against it taking long strides even though it's kind of evolved for that

vast wolf
#

legacy's only real issues are the legs because the animation was made for a different model 7 years ago.

covert birch
#

every time i look at the legacy run i notice something different

white spruce
#

It has long legs, by nature all of its strides will be long

#

it doesn't need to leap from foot to foot to be fast

zinc rivet
#

i dont fucking understand your argument

#

it feels like you're not arguing at this point and jus tryna be the negative nancy here

#

.w.

covert birch
#

hes saying he prefers shorter strides look since longer strides just dont look right

civic carbon
#

shorter strides defeats the purpose of carno though

covert birch
#

at least not legacy long*

zinc rivet
#

carno's gotta take long strides

white spruce
#

Speed up the steps, and they're already fairly long

zinc rivet
#

idk abt legacy long but

analog ingot
#

Did carnos hips allow it to take long strides?

zinc rivet
#

it's gotta take long strides

civic carbon
#

not legacy long, but longer then the v2 run

zinc rivet
#

yeah it's evolved for running like that

white spruce
#

Carno has naturally long legs. Any step that carno takes will have a long stride length by virtue of it having a long leg

covert birch
#

I think the angle we see the run anim would be much more helpful from the side

#

Instead of like foward left

zinc rivet
#

ok so not legacy long but we agree the strides of current wip should be longer

covert birch
#

i cant really say the strides are too short or too long since the angle we see it seems to make it seem smaller at a base

vast wolf
#

shorter strides are for ambushers.

#

short quick strides let you accelerate faster.

zinc rivet
#

and Carno is a long distance runner

white spruce
#

If a realistic spino takes a step with a 45 degree angle between the legs, that stride length is going to be shorter in proportion to the rest of the body than if a carno does the same

covert birch
#

allo has long strides moment

uh oh wait

analog ingot
#

long , wish we had side-view of new run too, angles can be tricky

white spruce
#

An animal can have less angle to their legs while still having a relatively large stride

vast wolf
#

most abelisaurids and the ceratosaurids had shorter legs but still had powerful muscles that allowed them to accelerate very fast but were costly in terms of energy.

outer condor
analog ingot
#

bouncy

white spruce
#

Like, if you go on stilts and you take a step, your stride is just going to be bigger than it would if you had no stilts

zinc rivet
#

yes thank u for explanation basic common sense

analog ingot
#

oh ye the head needs to move more

vast wolf
#

you also have to be more careful if your on stilts because your balance is worse.

zinc rivet
#

i feel like the head is fine tbh

civic carbon
#

head needs to move less

#

imo

vast wolf
#

the head is fine. its pretty even which makes vision better.

zinc rivet
#

imagine tryna keep track of your prey while sprinting when your head is bouncing all over the fucking place

analog ingot
#

true

civic carbon
#

lower it and stiffen the head for that stabilization

white spruce
#

yes thank u for explanation basic common sense
@zinc rivet Then why does everybody here seem to think that an animal with rather long legs needs to do the fucking splits in order to have a long stride?

zinc rivet
#

imagine trying to keep balance in general when your head is bouncing all over the place

vast wolf
#

imigine running like herera in legacy.

zinc rivet
#

@white spruce we're not thinking that though is the thing

covert birch
#

head lowered so its back is stright would be pog and look like its fucking running somethin down aggressively

white spruce
#

imagine tryna keep track of your prey while sprinting when your head is bouncing all over the fucking place
@zinc rivet birds. ever.

zinc rivet
#

you're exaggerating what we're asking for from new carno

#

just a tad longer stride is the feedback

#

not more stride than legacy

#

or even equal to legacy

marsh rune
#

stride length could be more than new anim, less than old

civic carbon
#

currently allo looks faster then carno

vast wolf
#

all i want is the tail to look like carnos tail not a crocodile.

zinc rivet
#

^ see?

white spruce
#

Yes, because people are saying that carno needs a long stride as a justification for it needing a wider angle between its legs

civic carbon
#

no?

#

we want longer strides so its actually fast

white spruce
#

Literally the entirety of jenna's argument, but k

zinc rivet
#

we're saying it could use a longer stride to better fit the speed demon niche that Carno evolved for

#

what Squishy said

white spruce
#

I'm saying that it doesn't need an exaggerated angle between its legs in order to have the long stride length that is expected of carnotaurus.

marsh rune
#

just a w e e bit longer

civic carbon
#

what do you mean exaggerated angle?

covert birch
#

that moment when someone deletes their suggestion that got flooded by the carno feedback just to repost it

zinc rivet
#

we're not asking for an exaggerated angle...

#

we're asking for a bit longer...

#

just fine tuning the animation

marsh rune
#

emphasis on a bit

zinc rivet
#

like maybe a half a second more airtime imo

#

extend the knee out a tiny bit more

civic carbon
#

again, not like the airtime thing is out of the question

#

we have rex, allo, spino, all heavier and larger who do it

covert birch
#

after looking at the side to side
it really just looks like the stride lengths are the same (looks smaller b/c angle viewed)
and thye legacy anim just had more airtime within strides

analog ingot
#

I like when carno leans foward, it pushes itself to look faster that way

#

the toes needs some work on LOL

civic carbon
#

oh it might be now that im looking at it

outer condor
#

It looks like it has legacy's stride

silver zephyr
covert birch
#

yea its really just the airtime

civic carbon
#

needs more or less?

outer condor
#

Give carno no airtime dondiTroll

analog ingot
#

the foot bends better in new run

covert birch
#

i think slowing down the anim a bit would make it have a bit of that legacy look while still also giving it more airtime

outer condor
silver zephyr
#

@grave plank your meant to send suggestions in #general-feedback not random sentences. (not being rude just helping ya cause your new)

grave plank
#

Oh sorry> @grave plank your meant to send suggestions in #general-feedback not random sentences. (not being rude just helping ya cause your new)
@silver zephyr oh sorry

silver zephyr
#

its fine

#

just dont want ya to get warnings lol

#

(so id advise to delete the message)

#

also post feedbacks as 1 big paragraph

grave plank
#

Oh ok;

#

!*

silver zephyr
#

so it doesnt get interrupted

#

no problem

knotty sparrow
#

The Carno's run looks a little bit better

silver zephyr
#

youve been typing for a while and if its a suggestion its meant to go here #general-feedback

grave plank
#

Well

silver zephyr
grave plank
#

Guess I'm going there

silver zephyr
#

oop my bad

outer condor
#

Copy and paste it in feedback

silver zephyr
#

@grave plank you can in there

grave plank
#

....

#

That's what I was doing

silver zephyr
#

i know but you asked it like a question

grave plank
#

Oh my b

silver zephyr
#

just put it there dont ask peepoGlad

grave plank
#

Ok here it is

silver zephyr
#

no worries

grave plank
#

....

outer condor
#

Just copy and paste it in there

grave plank
#

Well there I go again!

silver zephyr
#

pog

outer condor
#

Also just saying deinocheirus is taller than 12ft

frigid cosmos
#

tf is happening here aswell

silver zephyr
#

just trying to help a dude who is new to the discord

frigid cosmos
#

ok

outer condor
soft hedge
#

I would love deino in game ngl I feel like it would be awesome to have a large semi aquatic herbivore

#

It would be so cool to see it wading through swamps

knotty sparrow
#

But how would we distinguish it’s nickname from that of Deinosuchus?

outer condor
#

Use cheirus

silver zephyr
#

cheirus

#

or cherry like a lot of people do

outer condor
#

Cherry 🤢

arctic nimbus
#

Two way street

outer condor
#

^

soft hedge
#

that's too bad it would be awesome to have a large herbi in the semi aquatic group

knotty sparrow
#

@grave plank Just don’t let the more harsh critics get to you.

soft hedge
#

because right now the closest thing is bepi

#

which is neither a herbivore nor a large one at that

silver zephyr
#

cheirus aint a herbi

#

its an omni

outer condor
#

^

soft hedge
#

oh fr?

outer condor
#

Yes

soft hedge
#

It's jaw def doesn't look like it could eat fish haha

outer condor
#

They found stomach contents

soft hedge
#

yup I just saw that

#

also I forgot that fish aren't the only source of meat in aquatic enviiorments

outer condor
#

Crabs when

soft hedge
#

crabs and clams would be such a cool food source

#

maybe clams would be similar to grazing for bepi

#

so they can't fill up all the way but It would prevent starving

outer condor
#

I don't know about the glazing part but crabs and clams would be cool

soft hedge
#

yeah for sure

#

I just love the idea of more food sources than just fish, meat, plant

#

like BOB has termite hills, clams, cacti, seaweed, eggs, and more and they all have unique effects depending on the dino you play

#

it would be awesome to see something similar here

outer condor
#

Yes definitely

silver zephyr
#

milk carno is getting hit with stomach acid in the eyes

#

it isnt gonna slowly reel back

chrome grail
#

CARNO RUN- tail is too floppy. Doesn't feel very 'fast'

soft hedge
#

@analog ingot I actually really like the edited carno animation. the beginning/reaction part does feel really choppy? I don't know what the right word would be but it looks a tad off for an animal of that size. the slowed down animation looks much more natural imo

analog ingot
#

Ye my editor program made it a bit 'choppy' lol but thx for feedback!

soft hedge
#

no problem haha

#

@jade schooner I love the idea of the vomit draining hunger more than stamina. it makes a lot more sense and also makes the gameplay for hypsi more unique by putting an increased pressure on the player to find bushes rather than just graze to keep hunger above starving.

jade schooner
#

(☞゚ヮ゚)☞ ☜(゚ヮ゚☜)

soft hedge
#

people keep commenting on how the barf looks for the hypsi where is that animation? I haven't seen it anywhere

outer condor
#

Look up dino nerds and go to the newest video then to the time stamp 1:10 seconds

soft hedge
#

oh I see

#

it definitely looks place holder right now

white spruce
#

maybe clams would be similar to grazing for bepi
@soft hedge I imagine beipi would just graze on the long underwater grass

soft hedge
#

oh wow you are 100% right lmfao

languid crown
#

@lethal silo agreed. right now it just looks like an extended hitbox with a blinding side effect

lethal silo
#

🙏

#

it should prolly be aimed as well similar to how utah pounce is

#

chance of missing your blinding stream if youre not looking in the right direction

ebon crypt
sick crescent
#

Yeah was about to say

ebon crypt
#

We need to get Ian Malcolm to do the tip/tutorial voice over dondiChamp

sick crescent
#

We need to get Ian Malcolm to do the tip/tutorial voice over dondiChamp
@ebon crypt we joked about nigel doing it

ebon crypt
#

Just as good DeinoMischief

cobalt compass
#

we NEED jeff goldblum

jade schooner
#

For those complaining about how the carno looks compared to the poster on the roadmap: It's a camera angle thing, the proportions are right

languid crown
#

will make it super expensive

#

like civ6 every DLC is now like $40 just because Sean Bean does the voiceover

maiden anvil
#

@weary plover I agree. Carno has potential to powerfully yeet it self forward for every step it takes. But in the newer one it looks like it’s jogging

digital bone
#

also 3D models can look like they have big heads at certain angles

bitter glade
#

I cant wait to be able to use a flying dinosaur....

arctic nimbus
#

@abstract haven Utahraptor isn't 1 ton, but I agree.

barren zephyr
#

Isn't it 1 ton in game?

#

Might be thinking of legacy

arctic nimbus
#

I don't remember, actually. I thought they meant realistically.

barren zephyr
#

Well if it is 1 ton in game, I agree it should have a more weight-y animation

soft hedge
#

in realife it was 700-2200 pounds so it is definitely a large animal that should feel more weighted

barren zephyr
#

I've always disliked the utah animations in evrima, they feel super light compared to legacy.

#

It would never be able to stop so abruptly, not make such sharp turns

quartz lantern
#

@molten tulip but they also need their head and tail to turn to keep their balance while turning in general. similarly how you lean on a motorcycle to keep balance and not go over. I think it being more fluid is good. the old model seemed too stiff to me, so a bit of flexibility is a plus for me

still raptor
#

What's good Meancheese!

molten tulip
#

The stiffness not only has a basis in reality but it gives the carno character imo

#

Motion is just as big a part in creature design as anything else

#

So when you animate every dinosair to the exact same fluidity and running speed they feel like the same dinosaur

#

One of the things that characterized carno in legacy was its stiffer animations and weighty legs

#

You knew immediately you were playing as a speed demon with little turn radius and not a nimble raptor or something

pine cape
#

Horses weigh a lot and are extremely agile. Utah is supposed to fill the fast wolf niche as well so I think its in a good spot at the moment.

molten tulip
#

Its not about weight though

#

Carno's morphology shows it has extremely developed muscles and vertebrae on the neck and tail

#

Which would grant it extreme force when pulling back its legs (iirc its the strongest force for that muscle in any tetrapod)

#

The tradeoff for having huge muscles though is the attaching vertebrae are extremely stiff

#

So it physically couldn't move its tail while running and the neck when stabilized for running was locked into place

#

The neck and tail flopping around in the new run animation wouldn't have happened in reality and it also feels way too similar to the other dinosaurs from a design standpoint

dreamy wharf
#

A big issue with a large underground biome is you're dispersing players between not only the surface you're encouraging them to move underground as well. Larger animals not being able to move through these supermassive caverns takes away the, depending on the circumstance, many food sources they rely on to stay alive. While it's cool from an "on paper" perspective, from a gameplay standpoint, it's not great.

#

My suggestion, is to suggest it as a PoI to act as a faster, and more common route, through terrain that wouldn't be traversable.

#

For instance, you could have supermassive caves going through a set of mountains that divide one place from another.

#

That way you'd create a semi-funnel that would still be a neat supermassive underground biome, but it would be accessible for all things, and wouldn't cause a player dispersion issue.

nova anchor
#

well the thing about the underground is it would be a chance

soft hedge
#

it could be like in bob as a short cut across the map

nova anchor
#

because there would be no food

white spruce
#

I feel that any caves added should be more modest in size and not be somewhere to live forever

nova anchor
#

no food and not really somewhere to live forever, unless your dinosaur has that niche

soft hedge
#

yeah they would likely be more of a way to travel than a place to live

#

maybe troodons could see better in the caves?

white spruce
#

I disagree with caves being tunnels for travel, though

nova anchor
#

troodon or mono or something

dreamy wharf
#

I don't really see how it solves the player dispersion issue as well as the cascading effect it has. Carnivores can just drag food into the caves or just occasionally visit the water outside. As an apex, it wouldn't be great if there was a population of players living in a completely sheltered area from me.

nova anchor
#

I feel entering the caves could be like "hmmm, do I want to chance with the large predators or risk starvation and death by cave demon"

dreamy wharf
#

Having it moreso as a transition area, is probably better, where you can fit everything.

nova anchor
#

maybe

white spruce
#

Having caves that enable travel in that way feels very artificial to me

nova anchor
#

but like I said, you wouldn't want to stay in the caves for long

#

the dangers within the caves would be enough to make you not want to stick around

dreamy wharf
#

What dangers?

keen crypt
dreamy wharf
#

Like, if I just chill in the caves with my 7 man utah pack and nothing else can really get to me that's larger, what's anything going to do to me?

nova anchor
#

the creatures within the caves

dreamy wharf
#

Like what?

nova anchor
#

also I think maybe mineshaft collapses and other natural occurring things would be cool

#

Like what?
something like troodon or mono

#

like I suggested, something that could have echolocation

#

to give it a massive edge in the caves

dreamy wharf
#

Other than maybe the cannibals in the far future, without larger entrances, there's nothing that can touch me.

nova anchor
#

troodon or mono is what I was thinking for dinosaurs

#

because either of them would be really neat with echolocation

#

they would be so much more dangerous in the tunnels because of their echolocation, the ability to spot things without technically "seeing" them gives them a huge advantage

#

also maybe venom or high bleed

#

maybe infectious bites?

dreamy wharf
#

Location specific niches based on a set amount of the roster being able to access it is a horrible idea.

#

Troodon is getting nightvision and venom. We don't know what kind of venom.

silver zephyr
#

dondiSmile mono mimicry better

dreamy wharf
#

Mono? No clue, still.

oblique summit
#

It’s still a more interesting model

dreamy wharf
#

MONO LITERALLY DOESN'T FUCKING NEED IT

#

GORE YOU BITCH. ):<

nova anchor
#

I didn't say they wouldn't just be able to work in the caves

silver zephyr
dreamy wharf
#

OVI NEEDS IT SO IT CAN FOOL AND MAIM PARENTS.

nova anchor
#

they would just excel in the caves

dreamy wharf
#

AAAAAAAAAAAAAAAAAAAAA

silver zephyr
#

Sadge i know ovi needs it more but it probably already has its mechanics planned so I went with the next best option

dreamy wharf
#

Well, I still think it should have it in his kit, regardless of his other mechanics.

#

But, meh, that's for another time I suppose.

silver zephyr
#

K

peak wedge
#

Give it to hercdondiTroll

oblique summit
#

This utah goes through a much more threatening atmosphere than the current one, it could be easily worked with that concept, the current one does not seem to be as strong as before, it has a very short body and legs with little prominent and prominent muscles.

peak wedge
#

Make ovi do a confusion dance , makes people see ovis everywhere

oblique summit
peak wedge
#

Whyd you ping me? I wasnt talking about your feedback

dreamy wharf
#

Nadder

#

It literally has a monitor lizard head photoshopped totally drawn onto it.

#

It's not really more scary than our current one.

peak wedge
#

Yea its just weird

covert birch
#

Magnaraptor moment

drifting radish
#

it literally looks like a lizard lol -- also why would the isle go after Jurassic park vibes? its not Jurassic park.

covert birch
#

What lol

#

Our utah literally is jp Utah but diff colors

drifting radish
#

never looked close enough, but doesnt remind me much of it

covert birch
#

Our new spino has obviously inspirations from jp spino

#

Dondi said he wants movement based vision for rex too

#

Like isle is doin a plethora if jp inspired things

ebon crypt
#

Nadder mentioned before that our Utah could be more jurassic park like, even though I think that we shouldn't be going for a direct jp esthetic.

silver zephyr
#

ngl i hate the idea of vision based things outside of night vision or a specific ability like heat vision or something

drifting radish
#

(the rex seeing based on movement, that not a Jurassic park thing, that was a myth before it came out lol)
I never said we didnt have anything jp reminiscent, just that we shouldnt we arent jp, so why bother trying to be?

covert birch
#

I agree we shouldnt copy jp
Just was giving examples on how things in the isle already got jp stuff in it

silver zephyr
#

what does fuzzy's feedback mean

covert birch
#

Yes

silver zephyr
covert birch
#

xqcTired

ebon crypt
#

I feel like our current Utah is fine. We have the strains for the spookyness factor, but the regular animals should still be more like animals, not leaning too far to the monster side. Monster spino was to fit the esthetic more, Utah doesn't need any more jp or "monstrification"

covert birch
#

Monster spino was more to making spino actually viable

ebon crypt
#

Exactly

#

And I don't know, something always felt wrong about that magna raptor. Especially the face

#

Might just be the coloration though

white spruce
#

This utah goes through a much more threatening atmosphere than the current one, it could be easily worked with that concept, the current one does not seem to be as strong as before, it has a very short body and legs with little prominent and prominent muscles.
@oblique summit if the issue is that utah were too light, they could just make in game utah more realistic

#

the ingame utah is a lot faster and lighter than what we think irl utah was. They deliberately made it lighter by fictionalizing it.

#

Which is why it should be renamed to novaraptor. dondiTroll

oblique summit
#

It doesn't matter, the real utah wouldn't work in the game like many animals, but if it's to do something wrong, do it right

white spruce
#

real utah probably would, but that's irrelevant. They deliberately made it lighter than it should be, why would they then make it heavy again?

oblique summit
#

The skull is ugly, it doesn't even look like Jurassick Park

drifting radish
#

who cares if its real?

#

its a video game

#

doesnt need to be real

white spruce
#

Did you even read my points, ramen?

oblique summit
#

it's not weight but a better defined musculature

drifting radish
#

im just thrown it out there

white spruce
#

Nadder, they specifically fictionalized utahraptor so that they could make it lighter and more fragile than it was in life. Clearly they wanted it to be light and flighty for some reason. Why would they then make it chunkier after having already settled on a lighter build?

#

Also, why does the skull not looking like Jurassic Park matter at all?

oblique summit
#

Don't act like I don't know this, I know perfectly what real Utah was like and realism was never my point. My point is: Change the skull and body, making it more like the image, and make your muscles more defined

covert birch
#

The image is a strain known as magnaraptor
Which has snake like qualities like heat pits so ofc it has a diff head

safe galleon
#

I do like the colors more in that image ngl

oblique summit
#

I know, but it's still a better Utah than the current one

covert birch
#

Ide rather them bring back the old model

#

But in an updated fashion

#

Especially on the head

oblique summit
#

also

oblique summit
#

any less

outer condor
#

That utah 🤢

covert birch
#

That utah is a chad

knotty sparrow
#

That’s how a real Utah would be built. The game Utahs are genetically modified

outer condor
#

I know but I just hate that drawing and I don't know why

knotty sparrow
#

In canon, they clearly altered the genetic structure of the Utah clones to make them seem more adapted for ambush and agility, and made them light to where they could jump in the air

arctic nimbus
#

Bulktah > Current Utah

frigid cosmos
#

no

outer condor
#

I like bulktah

#

I just hate that drawing

soft hedge
#

why is its head so big

outer condor
#

Real life utah had a big head

lament ermine
#

It'd prolly look better with actual colors and patterning

#

And feathers

grave plank
#

Hello;

#

!*

outer condor
#

Hi

soft hedge
#

yeah I think its cursed because of the lack of feathers

pine cape
#

Will feathered Utah be an option?

outer condor
#

I'm pretty sure a dev confirmed it

#

In the future

lethal silo
#

i dont think hypsi needs a speed nerf so much as it just needs the running animation slowed down a bit

molten tulip
#

Evrima Utah looks fine

barren zephyr
#

I really like that update 5 idea (Guys, it's not because there's sauropod in update 5 idea, trust medondiTroll )

silver zephyr
barren zephyr
#

Really I like the idea, because something that can face off like carno too, or rex

strange wave
#

honestly camara was just an ai to get everybody moving around, when there isnt food people will move around, compy is needed as food and as something to cause a lack of food, trike was needed because smol stego isnt fighting rex for shit, and magy/kentro/dibble is needed to stop carnos from rolling tenontos

silver zephyr
#

also stego has to fight off rex or its fucked

strange wave
#

well then, it might not be so fucked

barren zephyr
#

I hope Stego will be able to fight rex back, because on stream it looked SUPER slow

silver zephyr
#

i liked the idea of compy

#

imo i would have it be compy + cerato + kentro and just gore stuff

#

like skulls

#

rotten food

#

cannibalism debuffs or whatever cause cera

strange wave
#

while it would be nice, gore update would be better later down the line, update 7 at the earliest, we still need more things to make the gore

barren zephyr
#

Honestly, I love the updates, fast after or before update 4 that can have something to fight back rex

silver zephyr
#

wdym more things to make the gore?

strange wave
#

@steep latch talk in here

#

wdym more things to make the gore?
@silver zephyr more dinosaurs = more skulls = better gore system

steep latch
#

Update 5: Apart from the trike and cama I agree fully, we do need some other herbivores. Otherwise the tenonto is going to be alone against Utah's, carnos, suchos and deinos. Rex Ai I am not sure how much of a threat they will be. Thank you

silver zephyr
#

teno has steg

strange wave
#

rex ai is going to be oppressive just by virtue of it being so much bigger than all the others, and also stego is a playable animal tenonto isnt fully alone, it just needs things more carnos weight class

#

what

steep latch
#

Stego is Ai in the update. Not sure when playable is coming.

strange wave
#

playable stego has been thrown around by multiple devs recently, it might get just added onto the card of update 2 might replace the ai we dont know

distant storm
#

I hope playable stego soon. I'd love to swipey swipey

silver zephyr
#

hypno said it was being tested as playable

#

also the countless hints from filipe

#

also amarok playing it on stream

steep latch
#

I hope so, the stego looks incredible, plus it will balance the ecosystem until maybe update 4.

distant storm
#

Cool

silver zephyr
#

also bork if it were to change it would only have the playable not the ai since filipe said the card itself was changing

distant storm
#

I hopethe carnos at full adult can really "open up" their speed.

strange wave
#

camara is something to get the map moving, something thats 100% going to happen as herds get more robust is that they will start sitting around like they did in legacy, camara herds rarely spawning and moving around the map to bush hotspot would get herbivores to migrate to stay ahead of the path

steep latch
#

Well if the Ai is being an issue at the moment it would make sense to switch

distant storm
#

Like if the adult carno had a 'charge' after reaching its top speed

#

Or a way to use a charging run to knock around similar and lower weight dinos

silver zephyr
#

carnos getting a knock down ability

#

so it probably will have a charge

distant storm
#

Shoulder check tf outta some unexpecting utahs

#

Mama carno charging at some allos or something near her nest like a bear

steep latch
#

Well the Cama probably won't eat bushes and will most likely need another food source. We just don't want only apexes on the map like in legacy. In evrima there needs to be herbivores and carnivores which are rivals so that there can be a direct conflict. There will be exceptions especially concerning the Utah. So before playable apexes there needs to be a mechanic to allow Utah's to pounce on both sides of a Large animal.

strange wave
#

that already exists sheev

#

utah can leap onto the sides of adult tenontos and pin down things its size and smaller

steep latch
#

Then i guess in gameplay things have not shown this. I will do some tests tomorrow

#

Well I hope the stego is playable. Then carnos won't be a huge issue for tenos

nova anchor
#

I think that would really help with carno getting bullied off of its kills

molten tulip
#

Thats a good suggestion

#

I can see carno running off with a larger kill to escape stronger dinos

#

In legacy 80% of our kills we get chased from by gigs or rexes or allo packs

#

They have leg and neck power so carrying and running with kills wouldn't be far off from possible at all

#

It could also reward dashing up to someone else's kill and stealing it

mellow sphinx
#

Does turn radius really matter anymore considering everything can turn in place though? Aside from that it’s a good suggestion.

covert birch
#

Wasnt the snake jaw carno disproven

ebon crypt
#

But rex is on the road map TI_Derp

#

And, not from the list, but some other new dinos are also on the roadmap.

barren zephyr
#

@barren zephyr The Dinosaurs on the roadmap are only there cus they are close to being completed and soon to be implemented in the game, compy, spino, rex, giga, brachi and minmi are not quite there yet and are still being figured out. Spino, Minmi, Compy and Brachi are probably not even being worked on for the time being because they are not yet ready to be implemented.

ebon crypt
#

Also, those creatures that were listed simply aren't needed yet. Brachi, spino, rex are too big to be released now. From what we can see, the devs want to add the smaller animals in first, then the big bois can come in. Compi is a corpse cleaner, but because we don't have a very stable ecosystem yet, they are also not needed yet

barren zephyr
#

Also, those creatures that were listed simply aren't needed yet. Brachi, spino, rex are too big to be released now. From what we can see, the devs want to add the smaller animals in first, then the big bois can come in. Compi is a corpse cleaner, but because we don't have a very stable ecosystem yet, they are also not needed yet
@ebon crypt Stego and Deino: Laughs in 5 tons+

ebon crypt
#

Stego is a herbivore and still on the smaller side (compared to brachi at least) and deino will come in with fishing, plus it already has a more unique niche.

barren zephyr
#

I mean, Deinosuchus is almost 8 tons.....

steep latch
#

Side not, is the Carcharodontosaurus going to be an actual survival creature or just a skin?

#

Stego is also by the way much bigger

barren zephyr
#

Probably a skin if at all

ebon crypt
#

Carcar is not confirmed

#

We already have acro and giga, carcar seems like a waste

barren zephyr
#

Yeah, and Charcarodontosaurus would just be a smaller Giganotosaurus, and a larger Acrocanthosaurus

#

Damn they have annoying names to type

ebon crypt
#

Carchar is like tarbo. It simply doesn't add anything unique anymore

barren zephyr
#

Yeah, but Tarbosaurus is a little bit more unique but it is still just a smaller rex

#

And the size differences are alot different, Charcar is about 5.8 - 6.5 tons while Giga is at a solid 6.9 -7.1 tons

#

While uhhh... tarbo is at like 4.5 and Rex being at 8

steep latch
#

Well I just thought it would be a good way of diversing the apexes later on so we don't just have gigas and rexes.

barren zephyr
#

Well, we have Spinosaurus too now

#

Since it is at like 7 tons irl and maybe 10 tons in the game who knows

steep latch
#

But anyway, my main interest is whether or not herbivores will have mechanics to allow support classes such as look outs, defense, resource management, grooming/health. Just to help the herbivores and give them a more interesting gameplay with interesting herd dynamics.

barren zephyr
#

Look out: hypsi, Dryo, Taco, Oro. Distraction: Hypsi, Kentro Defense: Anky, Trike, Cama

#

They have different niches and cant realy be all the things at once

#

I dont realy get what you mean with resource management tho

#

Do you mean like picking up food?

steep latch
#

I thought the dryo mechanic of burrowing may allow them to forage for nuts and food sources much like fungi or truffles useful for quickly filling stamina for example.

barren zephyr
#

Hmmm so kinda like giving them an easier way to hide from carnivores so that they can practically stay underground for several days?

#

I mean, all dryos have to do if that is implemented is to have 1 singular adult gather nuts and similar things and then give them to the rest of the herd?

#

How large are these food storage burrows going to be

#

Can you store so many nuts that you wont have to leave for a long long time

steep latch
#

Well if they make it so that the dryo can't eat all those resources due to it not being the right type of food. The. The dryo can dig it up for the herbivores that can eat them

barren zephyr
#

Will there be water puddles/ small ponds in these burrows?

#

So uhhh, dryo will become the NUT DEALER

steep latch
#

Nah that is op. Just gives them a way of getting rare resources for the other herbivores

barren zephyr
#

Why would dryos give other herbis those food resources tho

steep latch
#

If they can't eat it. Not all herbivores can eat the same kind of foods

barren zephyr
#

i know

#

but why would they do that?

steep latch
#

To help a herd if food is scarce due to droughts or larger herbivores eating all the bushes

barren zephyr
#

Ehhh, its counter productive tho, if you make a herd come to your burrow /nesting ground they will eat all the food there and make you and your pack starve

#

Imagine a herd of lets say 8 trikes, 3 Adults 3 sub adults and 2 Juvies

#

They would be able to eat an entire forest that could last a dryo weeks

steep latch
#

Not if the burrowing is balanced so that the food is scarce and cannot sustain a herd just help individuals with low health or stam

#

If the dryo can eat some of the food in the burrows then that would also help

barren zephyr
#

Yeah, but why would a dryo want to help other herbivores

#

I get if it maybe had some sort of food to make stegos or other large herbivores stay around the burrows

#

but if there are alot of herbivores around a burrowing ground there would be competition

#

and that would probably end in a confrontation that would wound 2 or more animals

#

wich would make it so that carnivores would want to stay around these burrows

steep latch
#

Because they would be look outs, once the enemy has been spotted they would retreat to the burrows. They can't exactly inflict much damage without getting in the way

barren zephyr
#

But a dryo would only loose if it was around a large herd

#

And dryos are not realy great look outs tbh

#

Camas or Brachis would be WAY better at that job since they can see the furthest

steep latch
#

That is why you want a mechanic to make them some what relevant

barren zephyr
#

Well, they are relevant

#

They are fast meme lords that can annoy a rex into suicide and can outmanouver a utahraptor

steep latch
#

They would be more relevant of they could hand out useful fattening resources. Which can't be farmed or mass produced.

barren zephyr
#

And i dont realy think dryo is meant to be a herd animal, it can probably live AROUND a herd, like being close to a stego nesting ground, but if they are IN a herd they would probably die of starvation

#

Since grazing is supposed to actually take away the grass you are eating they cant live off that

steep latch
#

Which is why the burrow may allow them to stay near a herd but not be dependent on them

barren zephyr
#

So they need some way of having regular food

#

Well, if dryos would be able to literally give away food they would become an amazing nurse dino

steep latch
#

Exactly

barren zephyr
#

They could feed babies wich would make them an incredibly strong addition to a herd

#

Wich would make them into a herd animal

#

And if you ever played a Dryo in a multi species herd on legacy you know that you will probably be in the cross fire of all your herbi buddies

#

And even so, Trample damage will be a thing in Evrima so as a dryo your main objective would be to stay away from larger herds or packs, be it carni or herbi you should stay away

steep latch
#

Omg that is what I have been talking about XD thank you

barren zephyr
#

But yeah

#

i can see this thing working

#

Dryos would instead of being a massive memelord become a chef

steep latch
#

I can already see the Ramsay memes

barren zephyr
#

Yeah me too lol

steep latch
#

@barren zephyr The other creatures like the spino and compy are in the works and the roadmap is only addressing creatures which are being pushed forward to make a stable ecosystem which then can be built on. Update 5 could have some of them and later updates will address all of them.

covert birch
#

Chad utah art there vs virgin current utah

devout sun
#

^^

Current utah is threatening because you know it's stats. That utah art in-game would make utahs scary and threatening even if you don't know what your up against, and would definitely help to communicate to newer players that it's size does not define how much of a threat it is.

narrow ingot
#

Now when i was talking about bulky utah everyone was against the idea 😭but anyways i wouldn't mind it being a replacement or second alternative...we were going to have two different SPINOS at first so why NOT raptors ? I. Just think of it as another breed or cloned specimen that's still a utahraptor..but just having different characteristics then it's other or real life counterpart.

outer condor
silver zephyr
#

swoletah

ebon crypt
#

I'm okay with the current model that we have for the utah to be honest, but I wouldn't mind them bulkying it up a little. Though utah becoming bulkier as it ages is pretty good too. Bassically, do what you want with utah, as long as it's nothing stupid

covert birch
#

Elder utah moment

outer condor
#

Yes

safe galleon
#

@pine cape some dinos will get feathered variants

#

also adding a dinosaur just for it to have feathers would be utterly useless

lament ermine
#

Utahs hunting a Para comedy

pine cape
#

@safe galleon it irks me that it’s not feathered as we know that they we definitely feathered, but I realize it’s a style choice.

elfin mesa
#

@oblique summit Nadder this utah will never be realistic, it has a lot of anatomical error, realistic it is a feathered utah with the right proportions without the ability to jump right, slow and not so agile, what you describe is a dakotaraptor a strong fast and agile animal, I don't believe that escaped the discussion and came here to suggest that.

pine cape
oblique summit
#

@elfin mesa It is not paleontological realism that I am referring to, but that he would do better at Spiro than this one, besides being more interesting

#

@pine cape

elfin mesa
oblique summit
#

The game does not portray our reality

#

This Utahraptor that I suggested is more interesting than the current one

elfin mesa
#

that's literally your opinion, you can't put it as if everyone agrees

#

and if it is to change the model in this way what is the problem of making it realistic, even if with scales with an option to place feathers. It makes a lot more sense

covert birch
#

@pine cape feather customization options were mentioned for multiple creatures
Utah included

ebon crypt
#

Feathered options have been mentioned by the devs already, and I think should come eventually anyway. If anything was to be changed about the utah, it would mainly be its proportions

oblique summit
#

This is not about scientific realism, this model has more terrorist potential.

peak wedge
#

I think you mean terror or terroristic, not terrorist

covert birch
#

Lol