#general-feedback-discussion
1 messages · Page 594 of 1
@stone glacier Don't get me wrong. A giant deer is cool and all but in a game where the only things that could remotely survive are rats and other such vermin. A deer ain't gonna cut it. plus we kind of already have animals that do what you suggested.
I guess
not shitting on your suggestion. hell at one point mammoths were gonna be a thing going by OLD concept art but don kind of moved past that point
yeah plus tropical environment
Yep
also how does a grown ass tenonto die from a juvi utah
you got evidence of that cuz i'v not seen that happen once
a juvi tenonto cant do shit against a juvi utah, i get that. But even a juvi tenonto cant kill a baby utah without issues

also i'v seen the reverse actually
what do you mean evidence, its feedback.
evidence of that actually happening
do you think everything needs evidence
uhhh yeah
ask someone else for that, im on an ipad right now and dont have any recordings
to “please” your little thirst for a recording ill get one once im home
cuz again i'v not seen that happen what so ever. i'v seen fresh spawn tenontos though tail slam kill half grown utahs
with like 3 tail slams
hell eye has done it and recorded it
You need maybe a few Utah’s to kill some tenos unless your skilled, but a single juvi? Vs an adult?
juvi tenonto v juvi utah? yeah that's fair
juvi utah is a bit strong in a case like that
but 1 not only is adult tenonto have what 2 times the health of a grown utahraptor
but two. full grown tenontos are quite alot faster than juvi raptors
He’s right
Did he really call evrima combat awful? Evrima combat is great
to each their own
combat actually requires one to predict a shot instead of SPAMMING LEFT CLICK a bunch
I think that they were referring more to the hitboxes and hit detection rather than the combat itself. Or balancing, which I haven't seen any issues with.
same here. don't play on the bigger servers that have over like 80 people
ahem nycta
@barren zephyr Sounds like a great idea and would add lots to the gameplay. Thats an endgame-ish thing to add tho. The devs will have to focus on many other things before implementing this
oh yeah of course
i just thought it would make nests have more of an actual purpose then ya know. BREED
yeah xD I agree
Would also make Oviraptor gameplay WAY more fun
Im not really interested in Oviraptor right now, but if we had such an nesting system it would be my main lol
mhm
Are they gonna add Velo in evrima?
Would be cool having him as a playable back. Loved and still Love to play him
Unfortunatly he only deals 5N bite damage in legacy 😂
pretty sure velo is coming back
Velo would probably even be able to survive pretty good in evrima, with all the new little creatures
Night is useless without animals that can use it to its advantage and without night vision for animals.
I was also thinking, since teno's claw attack is affected by which direction it's facing, what it stego could be similar? So if the stego is looking to the far left and clicks the left mouse button, its tail will swing in a way bigger radius as the stego itself moves its whole body in that direction too to reach further. Same for the right mouse button while looking to the right
That would be a pretty good attack. The alt attack for the utah uses similar mechanics and i think its the best attack outside of pounce. Everything is going to try and attack the steggo from the sides or the front so it needs the same kind of turn 90/180 degrees and hit something. The stego would be unique since its attack comes from the tail instead of the front like utah and teno.
Teno with the claws i mean, the alt attack.
Plus, if I'm remembering right, stego's tail was so flexible that it was able to hit its head with its tail, so I see no reason to not make stego's tail a lot more flexible than legacy, for example.
Id like to see how a horizontal attack like that would work. The alt attacks kinda hijack the locomotion of the player to turn 180 degrees. doing the same thing horizontally may not work as well unless its a really wide arc i dono. it would be 10/10 if they could get that working with the tail collision tech they showed off in the streams. i got a mental image of a teno spinning 180 and pimp slapping a utah with its tail and the utah getting kocked back doing that fall animation after it fails a pounce on a teno.
I wasn't thinking a complete 180, but maybe I'll make a quick picture to illustrate what I mean better later
I could see that crouching pose as an effective intimidation gesture to warn predators about what they’re up against
I'm curious on why ppl are putting ❌ on my suggestion, I don't really see what would be bad, or maybe ppl just prefer to be able to fight carnivores efficiently with every herbivores like gallis or dryos ? I thought grouping with different species was already a popular idea
I just don't really like the idea of players being told how to feel and play the game. The stress level just seems unnecessary and if it prevents herbivores that are supposed to run away from, well, running away, then that's just stupid.
There's also the question of the radius of where the herbivore gets effected. What about what tiers should cause your stress to rise? Plus, it kinda ruins the element of surprise in a way and I can see sneaky carnivores trapping these herbivores instead
Well yeah I get that, but at the same time
If you do nothing, you do end up with herbivores death squads, that's kinda wrong imo
and my idea is that the stress would increase if you stay around carnivores too much, thus not running away
but for exemple attacking them for a long period of time or staying in a close area around them for too long
Maybe I should have been more precise
No, what's the range. How close do you have to be to the carnivore to get affected by stress?
If you ask me i'd say the stress would slowly start to rise up around 15-20m ?
It wouldn't be as bad as staying like 5m away from them tho
But yeah it's just an idea, I didn't want to go too much into the details
It's just in hope to inspire the devs
But yeah that's true you wouldn't want it to become an indicator for the herbs to know if they're hunted or not
Yeah, no. You see, this sounds good in theory, however the problem is that the bar will still fill up even if you don't know that you're near a carnivore. This can give the herbivore a sign that there is danger near by and give it an extra guarantee of getting away safely. Or the carnivore just stays near the herbivore and let's its stress fill up and prevent it from getting away
Yeah I get that, but I did say it would start if you stay TOO long around them, or it could start if the herbivore is the one being aggressive
like actively hitting the carnivore
And I don't think it would be something advantageous for the carnivores to use, this is something for the running herbivores
so they're most likely faster and able to run for longer periods of time
I'm not exactly sure how that would work. And again, it doesn't really need to attack the carnivore to distract it while the big boys show up
yeah obviously it's not gonna fix everything
it can help
But I understand your point
Eh, I feel like with the diet system, dense jungles, herbivores typically being slower and having less stamina than carnivores, it won't be an issue
But hey, only the future will tell
yeah personally i'm against these dense forests in the first place so
well, too many of them at least
I think it's just killing the hunting and the player interactions
Hopefully we'll get a pines map or more open biomes. I think that we will be getting more biomes, so yay for that.
Yeah, i'm fine if this area is like the place where there is dense forests
but if all the map is like that, it's gonna bother me personally
hopefully wont since they are hiring a new mapper
iirc even filipe agreed the current map is shite
Well Spiro was rushed, so I'm hoping that with the release of Spero or Thenaw we'll get more open areas
I wouldn't say it's exactly because the map is shit but
I think they thought it would be cool to have super dense forests
it does looks cool
dense forests isnt bad
thing is, how are you supposed to hunt players or have player interactions here ?
its just when thats all there is
If something run inside the forest, you lose it in 10 seconds
and it's everywhere lmao
I'm hoping that most of the herbivore food will spawn in more open areas (maybe some smaller herbivores having their preferred food spawn in the more dense areas), so hunting bigger herbivores who are actually pretty tough will fix that issue
Dense forests shouldn't be able to support large herbivores. IRL rainforests soil is very acidic and while there is plant growth around the bottom, it is either highly toxic itself or not very nutritious. Most of the nutritious and high energy foods are in the canopy, the big trees basically suck up all the sunlight while the lower you go the less energy there is in the plants, which is why you see higher diversity in arboreal animals than ground animals.
Grasslands and savannas are the opposite, trees are more uncommon and low-ground vegetation is more diverse, able to support larger herbivores due to ease of access and quantity.
That's actually similar to how it is in evrima.
I don't think it is purely by chance that we see way more bushes in the grasslands (and of course grazing itself).
Another issue I see with adding stress to fast herbivores, is that people will not want to play that dino for that reason. Its not just about implementation and how you go about that. It wouldnt solve balancing issues at all, it would only further it. People would only play the big dinos that dont get stressed at all, or worse, they would stop playing herbi entirely .
And I dont want to play the game if its just rexes and gigas all over the place. Wheres the fun in that?
Why should a Steggo be able to crouch in the first place? Isnt their tail already oriented high enough?
Well isnt the isle's stego on the small range?
Im not sure, but ive always thought it would be nice if i could orient the tail down, espeacially when im fighting small things like Utahs or Dilos.
From what ive heard the stego is barely larger than tenonto, so unless hitting shins is gonna do anything super significant it won't be very fair when attacked by things like allo and apexes would probably demolish it
It should have some freedom in its aim to hit larger attackers in vital areas
or they could just make it less tiny but they hate herbivores so that probably aint gonna happen lmao
Looks like they went with the Stenops species, pretty sad
Yeah, it would make sense to keep the dino its actual size rather than giving us some smaller version of it.
Or no it probably isnt stenops.. looks smaller than it lol. It def would make sense to just use the more formidable specimens instead of the smaller ones, herbivores are so outclassed on the roster
our stego is this one
Eh i hope thats the case
it is. like the no life that I am i found that exact spot in evrima and there was a slope 
Carnivores have like 3 apexes+strains and herbis get trike lol. Either way though. No harm in letting stego raise his ass and aim his whip higher
Which was the suggestion
i mean shant is an apex herbi. also probably anky just cause of its bonebreaking shenanigans
but yeah its weird stegos getting smaller
Anky is still a tiny bastard and he was modified to have that weird indent in his back that doesn't exactly look good for defense compared to OG anky, if his whip can still totally fuck up an attacker because there's no way he's outrunning rex, then ok, but it would look kinda weird too
Seems like anky would be oneshot by a rex bite to the front with his new speculative size and shape
So if 2 apexes see your slow little anky, you may as well just give up
I mean we don't know its size but the shape is odd. I hope they remove that dumbass dent on its back also the arm tumors
Yeah it looks like a boulder smushed his spine lmao
The arm tumor sleeves might make bis legs more resistant to bonebreak but i'd rather him be chonkers (and stego be the biggest specimen)
I hate our small stego
yeah 😦
Speaking of Dino sizes. Are these models actually to scale with the real dino? I could have sworn I saw in a documentry that some Allosaurus skeletons were as large as a T-Rex, yet in the game, that Allo is way smaller.
I've also noticed a lot more ping spikes lately
Also they said they want to do max real life paleo sizes for dinos, but we're not sure if they're fully sticking to that now. An example being Teno who's way too big.
Yeah, but the game is technically still an early access title right? Atleast for Evirma. So that means everything is subject to change and the current state of things isnt an exact reflection of the released product, right?
Yeah, stuff changes all the time
Evrima is essentially a tech demo, so it's very early access
So I guess if we the community whine enough, then they might just do it.
Well they already changed things like Beip's old run because of feedback, so they definitely listen
The allosaurus we have is fragillis so it may be the accurate size, he was on the medium/large end. The ones rivaling rex i think were a different species, maybe epanterias who is almost 10ft longer. But since we have a few diff big allosaurids including giga it's pretty fair to not use the largest allo species, we have acro too after all
@barren zephyr its in feedback because its a suggestion that flyers should find more spots to fly in heatwaves
but they would get to hot 0-o
Idk
bc if you get hot while running your not gonna wanna keep going (unless your weird) your gonna wanna stop
Still flyers, even today, use hot air to glide
Heat causes more updrafts right?
Isle will have thermal drafts I believe
i mean yeah you can use it for that if you wanna fly in the heat wave but your not gonna want to fly for long in the heat wave
Maybe powered flight could use more stam, but it's much easier to glide?
ik but i wasnt talking about the glide ;-;
Corrected it
i meant you can pass out mid flying
from being tierd from the heat
thats what happends to bats
Maybe combine the suggestions
well there kinda 2 diff suggestions
You use more stamina with normal flying, but there will be more thermal drafts
I'm interested how rain will change flying
Like flying should be harder and take more stamina, because of the rain and there also no Thermal drafts, because there is no hot air
Ok, I will now write a whole new suggestion to this lol
If I was flying and got hot I’d just fall 
Made a whole new suggestion including everthing from here
That would just encourage mix packing
It would but would still be pretty cool to see. Or maybe even steal eggs from nests that were abandoned instead so that nests aren't just left to rot with already full incubated eggs inside of them
Plus not all servers could have that suggestion on if they didn't want it. Like realism or semi-realism servers
what is with the influx of suggestions for ovi adopting or being adopted, thats not how people do, the second that egg hatches its getting devoured and used as baby food
if there is something in place to make the parent not want the oviraptor hatchling, like once it hits juvenile it is automatically removed from the group plus how the hatchling eats and grows at a fast rate, making the parent to have to work harder for nothing if they willingly kept the hatchling alive
it would probably rarely even be successful, but the hatchling could hatch, engorge itself and dip out
would punish poor parenting
I am unsure what change the hot air will make to flyers.
You say that it will drain stamina, however, it will cause updrafts that will better enable flyers to glide-therefore saving stamina. It just seems like no change has been made at all. Maybe if say that it'll increase thirst drainage, that might make more sense.
Maybe ovis if in other dinos nests dont hatch immediately, they can choose when to hatch so they dont hatch under a waiting rex, or maybe they want to hatch under a rex so they can run out of their blind spot, just so they dont get immediately killed
hmm yeah that would be a neat way to work it
@peak wedge here's a thought, go even further with the nest tampeting
i mean cuckoos often stick around their targets too
Make it so that Oviraptor parents can build a tunnel underneath the nest of other animals. When you hatch in someone else's nest, you have the option to immediately hide under the nest where you cannot be targeted.
i'd guess it would only really be targeting smaller dinos though, especially for the risk of large dinos' hatchlings
Well i mean you still want people to be able to be killed, just let them have a chance of making it out
That's easy. If you suspect a nest parasite. Destroy the nest. The imposter can starve or answer for their crimes.
the egg hatches, the ovi hatchling pecks at the other eggs and gobbles up the insides, or kills the other late hatchlings, engorges itself on the nest food and skedaddles, punishing the afk or ignorant parent punished
eh, destroying the egg if you are watchful is a bit less griefable
otherwise ovis would just make people destroy their nests for shits and giggles
them being able to snatch up eggs and plant cuckoo eggs would already be trollworthy enough lol
and that way the parent is only punished if they're neglectful
Maybe a way to individually get rid of eggs thats present at all times, so you dont have to destroy the whole nest if theres a bad one, just take a guess at the one that has the ovi
currently eggs glow when you sniff (in legacy anyway) so the cuckoo egg could either not glow or maybe glow red, indicating it is a plant and it is only noticable to careful parents
the parent can remove it the same way ovi removes eggs
it also takes advantage of oviraptor's omnivore diet since he can infect both herbi and carni nests lol
It not glowing sounds good, it glowing red seems a bit easy imo. It not glowing means you really have to be paying attention
tru, it could simply not show up on scent, would be enough of a hint so so parents actually gotta look lol
That's fine and all, however, let's assume the Cuckoo mechanic is supposed to be used in secrecy. That the Ovi is supposed to use it when you're not looking. So you wouldn't know if there was a bad egg in the nest. I think the game should begin with what happens after the new If I hatches. Destroying the nest is simply a way to get rid of it-or not, you could simply make a pact with it to keep your other eggs safe.
you would know if you periodically smelled the eggs
Assume, that-to be a functional cuckoo mechanic-the egg smells exactly like your egg.
Its a ovi baby, kill it to keep your eggs safe, its no threat to you
not really, some birds have figured ways around the cuckoo, so there is obviously some difference that needs to be there
the scent is subtle yet easy
Me respawning as one of my adult Rex children to kill the Trike that killed my previous Rex 😎
This is... Evrima
No threat to you, sure, but remember that tunnel under the nest I mentioned. It has a way of hiding from you and leeching off you. I'm looking at it from both side, surviving as the Cuckoo chick and the parent being taken advantage of.
Where locational damage exists
not the right channel for that tho anyway lol
tho in the tunnel thing you'd have to destroy your nest
whether you are watchful or not
Were assuming thats not a thing bigmoe
@lament ermine is this a response to my suggestion?
also oviraptor would look kinda silly tunneling
Mm? No I was talking about the most recent suggestion regarding nesting
Which is bigmoes
o i didnt notice that one, save-lifes are ehhhh
Yep. That's me. And that's why I set the limit at Juvi.
if you lose an apex or another high tier, you should have to start over tbh
dont need anything that'll boost the apex population, its top tier and shouldnt be easy
seeing a rex should be like "oh shit" not "oh cmon another rex" like it is in legacy
I think you should get a growth buff, and you wont have to have your friends risk traveling the map, i think that should be all for nesting unless they come up with something else
This is a boost to all playeables, if they choose to part take in the work needed for it.
oh hello there
why hello there
tf we talking about
egg
No idea
Bigmoes recent suggestion and ovi planting eggs
a growth buff as one of the perks for the elder stage would reward you for living, rather than for dying
if you raise an ai to adult, you are more inclined to start fights and grief players with your new backup
since you could just come back faster
That ovi suggestion is giving me parasite vibes for some reason. But that's a hella unique suggestion for it.
Oh wait they mentined parasite...i didn't even notice
yea lol, bit diff kind of parasite tho
I think death should be death, nothing in your previous life apart from if you got elder should mess with your new life, everyone is at least mostly equal
Well...The Ovi egg plant is parasitical.
yeah, especially since it would just increase the number of large animals most likely
Oh. As for the AI herding, you can assign any behavior to AI. Including the idea of stress. Grief players for fun, and the AI will likely stop following you because you're to radical for that playable.
yeah if a player is just rabid aggressive its ai group mates would be like "fuck this i'm out" lol, so it can't be abused
Example: I have a herd of Paras. In theory, I could stampede a Rex. But paras don't like being near Rexes, soooo
Basically what you typed.
It's to add a management game for players.
That ovi suggestion reminds me of this troodon suggestion i have seen a few times...its by blue btw.....anyways i like both
yeah would kinda suck for somebody to accumulate a whole group of ai and just go around stomping people, plus soft limits for ai groups, like they'd get stressed and snappy if there is too many
yeah two parasites of different kinda lol
Back to the Ovi, I don't think I can agree with just sniffing out the bad egg.
Put yourself in the parasites shoes. Imagine the only defense you have against a player who can end you with a button, is whether or not they're negligent.
I'm personally paranoid to use scent every minute.
I would know if an Ovi paid my nest a visit.
well it is partially intended as a punishment for negligence, many people are just plainly careless and forgetful
the oviraptor would probably observe its target before planting the egg
to make the right fit
As it should be-but-this is the Ovi's main form of breeding.
I mean you arent in the egg the whole time like in bob afaik, so once you're in the egg if you feel threatened you can make a break for it with no lost time
Course not
and with the egg incubating faster than the host's own eggs the parent would have to be pretty watchful, which a lot of people aren't
But while I'm fine with Among Us The Isle Edition, I don't think players should 100% know which egg is the imposter.
Could have identical scent and only have faster incubation but i feel like thatd be too hard for peeps, especially if their first egg is ovi replaced
See, that would work fine.
if there's something in the menu that was subtle but noticable to watchful people maybe
Cause it's an open field for both sides.
tho parents watching the menu could also notice the incubation rate rising at unsual rates if they know how fast their eggs usually go
so it could be enough
A parent shouldn't have to worry about the first egg being the imposter, because they should never let an Ovi near their nest. But in the event an Ovi succeed in fooling you, it should have it's reward.
Its not gonna be fooling most likely, its gonna wait till you're gone, you cant stay near a nest forever
plus a good ovi 'parent' would target players who seem to not be paying much attention to their nests anyway
That depends on which animal the Ovi is trying to play games with, and even then, the player. Even a Rex can pick a perfect hiding spot for the nest, and drag a carcass near it.
Yes
As for the Ovi selecting easily fooled parents, even a newb player can press Q
A veteran player will ALWAYS press Q
But they cant tell how fast a egg grows if they arent paying attenting
and a player new to nesting may not know how fast an egg of their own usually incubates, so they may not catch it and end up learning the isle way, the hard way
Incubation time aside, cause that's its on mechanic, I just want to focus on proper infiltration and counter infiltration.
This is still the form of your idea where we can point at any egg and say "Attention Citizen...Die!"
Thats the whole thing, you wait till someones gone, put a egg, if theyre paying attention they get rid of the egg and if not they lose their eggs
And that's good, but if I can figure out which egg that is, it's pointless.
You need to be able to figure it out
yeah if an ovi thinks a parent(s) is afk, or they are away getting food or water, or just plain awful parents getting bored and running off with their nest left vulnerable, then they rush in for the plant
gobble up an egg, replace it with a plant
if you can figure out which egg it is, it is a fair mechanic, especially since you actually gotta take the time to check up
it wouldn't be fair if the egg was 100% identical to the others, since it is a punishment and reward mechanic
@peak wedge not really. At this point it's just your loss. You can pick an egg to eliminate or start a new nest. The parasite did it's job here.
No one will like it if they have no chance of getting it right. The egg being faster is hard enough to tell but you can tell
well since the egg already incubates and matures faster to give the parasite an advantage over the other hatchlings, it would automatically be a hint and would be kinda scummy for it to be hidden
An Ovi has to smash an Egg to replace it, or a minimal, the new egg needs time to adopt a nest's scent. You, the parent, have a small window to see which is the right egg.
Thats what we were saying with it had to smash a egg
That said, even if you didn't have this in place, you still have a chance to select the right Egg.
well i mean, the ovi would likely just eat the egg it is replacing
It having a different scent is what we were saying at the beginning but we made it harder
a time window could be fine alternative as well, but trust me there are a lot of poor parents out there in the isle who wouldn't notice or care enough to notice the incubation timers lol
there's been many times that i have to message a nester on discord to let them know their egg is incubated lmao
they literally dont pay attention and rely on other people to do it
people go "say a for acro egg!" then afk and watch a 5minute youtube video and their egg incubates while theyre gone
Sorry, back
:C
But right. Negligence is a bad mechanic to build around. The reason why is that the same trick gets old. There's currently no punishment to nesting, that I'm aware of, which pushes for smarter parents. Put Ovi in with this mechanic, the vast majority of people would wisen up. Necessity being the mother of invention.
Even so, I don't really mind not knowing which egg is the imposter, because I still have the ability to select any of them at any time. Heck, I could smash every egg, keep the nest with food, and start over.
Get my thinking?
That's why I'm trying to give the parasite the ability to 'really' parasite.
curently you can be killed when you afk while sitting in place on your nest, if that doesn't stop players from ignoring their surroundings then i doubt the arguably less punishing oviraptor parasite would be enough, but the time window could work. I think either one would work, if the mechanic made it in. it could be a server option to enable or disable identical parasitic eggs too
though to make it fair, if the mechanic got in it could also start off with the totally camoflaged eggs and just be changed if too many players ree about it lol
Ovi egg is identical in all ways apart from one big spot on the side
ovi egg is identical in all ways apart from the flag with "oviraptor egg" written in bold letters on it sticking out of the egg
True, but this is a different battle then pure hunting. It's a parasite cold war. In general, I think all players need to update their focus game. But even when they do, that shouldn't go so far as to obsolete others.
Ovi egg glows like sun at night
@peak wedge what's to stop me or any parent from noticing the spot or glow?
ovi egg ragdolls all over the nest but is otherwise identical
Ovi egg explodes occasionally
Ok. I might miss that
ovi egg is just an oviraptor hatchling in an egg costume
hmmm, if both ovi and troodon actually got the parasite mechanics, peprhaps the server owner could toggle a parasite option to choose if the troodon can infec tliving targets+if ovi's egg is totally camouflaged or not
a sort of "hard punishment" option that can be enabled and disabled for servers regarding the parasites
yeah they're two different types of parasites, it was suggested before that troodon could paralyze dinos with its venom and plant eggs inside, which would be a 'hard' punishment, same with ovi's egg being able to completely blend in to a nest
with that option enabled they could do that, with it disabled the troodon's victim would die when the eggs are planted and ovi's egg is noticable from incubation rate
so a server owner can choose how hard the victims have it i guess
@barren zephyr Sorry for the tag, but that is a fantastic idea! The crouch and tail raise!
no need to be sorry dart im flattered (:
i think all dinos should have a crouch and defensive crouching for herbis is the perfect way to impliment it
Ovi putting a egg inside another nest is dumb, because the moment the baby hatches it will be killed no matter what. people are not animals who can't understand the differences between species. so it's be a waste of resources.
When the ovi hatches it would probably just eat the nest contents and then haul ass away, it would be dumb to stay
Thats why i said in suggestion it would mature to juvenile stage faster as a parasite
even if it manages to hatch and escape babies dont usually hatch in hungry and its at a vast disadvantage as a hatchling with no parents and surrounded by angry nesting dinos as opposed to a freshspawn, which is already at the juvie stage and usually in a spawn area with other freshies. i just dont see a way to make that viable
and like salva said more likely than not the egg/hatchling would be destroyed near immediately
im sure ovi players would much prefer to nest their babies in themselves
that only could work if the game tricks the parents in projecting a hatchling of their species and getting the ovi in the group until its juvi to gtfa
no clue if this is practical or worth the effort ¯\_(ツ)_/¯
With the grass depleting idea I think it would work well because it would force herbis to move more often and migrate
yessss please add some kind of interface for hearing disabled people. I have had a very difficult time playing this game and I'd love some kind of visual indicator of sound. I'm partially deaf in my right ear so it is very difficult for me to survive at all in this game which is unfortunate because I really do like the game. some kind of accessibility would be a life changer for me. I don't know how this could be added while still being balanced but maybe just blips on the top of your screen that indicate a noise? maybe it only works while sniffing?
I don't think it'd be too broken because if you were being hunted, the dinosaur hunting you should be quiet either way and wouldn't show up on the radar unless they were being dumb. if you are hunting a player and they are being loud, the player hunting them would know with the radar or without it if they have both ears working. this would mostly be useful for hunting AI or players who would have been eaten regardless because they were calling unaware of a predator nearby
An option to make it easier for deaf people (or people with general hearing issues) would be nice, but something like that is rather difficult to balance. The best I could suggest for a visual indicator would maybe be a screen vibration/blur from where the sound is coming from. It's subtle enough to not be abused, however I can still see issues with it, mainly that your screen would become very distorted if you are in a noisy herd.
yeah my thinking is that the system wouldn't go off for anything other than calls so people who are able to hear well would know about it regardless of the radar because they'd be able to hear it. so it doesn't sound to unbalanced to me? but I could be missing something
If it's only for calls then we have another problem. Most dinosaurs don't call while hunting, and if you can't hear the footsteps then 
I'd say give a reason to call, that way you give a reason to add this. Maybe calling can intimmidate by shaking the screen, or making AI back away, allowing you to hunt AI, but still doesnt fix pvp.
Forcing someone to call before a hunt is one of the dumbest rules someone could make. Completely ruins ambush/the element of surprise
I agree what I'm saying is if the dinosaur would've been quiet I wouldn't hear it either way. and if I hear footsteps at that point I should just run and pray haha
@civic sparrow Same idea as me, adding smaller birds gives more gameplay additions to aviary dinosaurs. Like the susho/ non apex carnivors under the big apex predators
@civic sparrow Same idea as me, adding smaller birds gives more gameplay additions to aviary dinosaurs. Like the susho/ non apex carnivors under the big apex predators
@fierce wind yeah just wanted to make sure avian birds were considered by the devs and not just pterosaurs. I love feathered birds![]()
Yeah man! I was thinking the same reading that they would add avian dinosaurs, but all you see is the big skin flaps they call birds 😉
IKR lol
Gotta represent our need for peacefull playstyles
ngl an archaeopteryx or something like that would be fun as fuck
Yessss
I feel like that would be hard to do though - something like that would likely be able to perch in trees n shit right?
Yeah they just give it a perching mechanic
If bob can do it I know the isle can XD
@barren zephyr yaaaaasssss
@barren zephyr You are right, and I do agree. Though I think the stomach acid effect that was shown on-stream was probably only placeholder.
I did too!! I think it was just a temporary mechanic (cause on the roadmap it hasn’t been checked)
@strong cipher This will probably be very hard to make as it would cause lagg in the game server, or u know, cause problems with such advanced ways to eat something, or it would simply take too long time to add/not priority. There are not many games that allow this, unless the game graphics are simple.
But I want this too anyhow and therefore support the idea.
I was thinking about that too, but it'd be nice to see down the line if it's even possible @analog ingot
I agree
@strong cipher This will probably be very hard to make as it would cause lagg in the game server, or u know, cause problems with such advanced ways to eat something, or it would simply take too long time to add/not priority. There are not many games that allow this, unless the game graphics are simple.
But I want this too anyhow and therefore support the idea.
@analog ingot A roblox game did it
haha yes, it was good lol
@oak kestrel thx. That is the primary function of my idea for grazing. The secondary purpose is to make herbivores fight each other.
Yeah that might be cool
@soft hedge this has been addressed and wont happen because people can abuse this to starve or troll players they nested.
nesting should have a cost then so it isn't worth it to just make a nest and kill babies. also in legacy you could starve babies by just not filling the nest. plus servers could make that a rule break
so if you want have an egg it drains hunger and stamina to actually create the egg and it's dangerous to create the egg itself so you wouldn't go through all that just to kill the baby
idk
I haven't seen it abused in BOB and they have that ability so it'd be disappointing if the isle didn't implement it
you could also make it so you have a "grab stamina" that depletes as you hold a baby and you have to put them down for some time to regain it.
also you would have to incubate the eggs for about 15 minutes if the system is similar to legacy so why just waste time and then kill your babies?
bob also has an ability system that makes it so you cant hold them forever.
neither was it my decision. devs dont want it.
yeah I was just giving reasons for anyone who might read this. that's too bad they don't want it because it almost doesn't feel right to not add it in. especially because it'd be very easy to work around people starving their babies. like maybe the babies could also hold shift and they would get released? Idk. its just sad we will have a croc that can't hold babies :(
wait is pachy confirmed? I haven't been keeping up with it
it's confirmed?
I knew about the old model and plans for it 5 or so years ago but I dunno if its been confirmed for evrima
im kinda new to the isle, (not dinosaurs i know a lot about those lol) so like whats the difference between everima and normal?
you should ask in a different chat but evrima is basically a recode and has some new stuff but it isn't finished and most of the community plays on legacy
alright thanks and my bad
no problem
also @vast wolf this pachyrinosaurus is very small
that's a real pachyrinosaurus, atleast I think
it depends on which species they are using in game
and if the utah is 6 ft tall and the human on this pic is 5.9, the pachyrinosaurus should be bigger
ooh yea I forgot abt that
nvm then
lmfao that's golden
true lol
that moment when prehistoric wildlife
@random imp
golden scent shows up when groups get too big
i want that for bodies too
since the range is a lot longer than normal scent
First, I want to apologize if this as already been discussed and if its redundant or if this is posted in the wrong channel.
My Feedback / Suggestion is the following.
Evrima Is I believe what everyone is waiting for and what we had expected from the dev for now about 2 years. We all acknowledge the hard work you all did in the development of the game and frankly speaking Legacy was an amazing stepping stone for Evrima. I am sure at least 90% of the community have tried it and had fun with friends or making friends while playing the game.
Here is the idea to push Evrima and to make the community focus more on it. Which would give the dev more feedback, ideas, suggestion and server stress test. Also find bugs for free!
I said earlier the work on Legacy was amazing and the dinosaur that we have access over there are fun and pleasant to play they might not feel as polished and fluid as the new one but still is widely appreciated. I mean the game would of being massively refunded if not.
The idea is simple and align with a number of game out there published by multiple companies. A patching System while giving the player a more pleasant playground while waiting.
Import all your hard worked dinosaur from Legacy into Evrima. With the non finished promised mechanic. We will then be able to roam Spyro with our loved dinosaur while you work on them. Then simply patch those dinosaur at your own speed it would reduce the stress of the team and make us appreciate the change in a more fluid way.
Exemple: I log in today play the game as a Allosaur. Then the next morning you drop the patch xx.xx. Boom! The allo rework is implemented from day 1 to day 2 I get to experience a totally new polished and awesome dinosaur the difference in gameplay will be astonishing and the gratitude even greater!
Now my question,
-Is it possible to import dinosaur from the old version?
-Would it take simple iteration of the code to make them compatible?
-Will it be possible to patch selected dinosaur?
-Have you thought about this and if not why?
@tiny hearth feedback would go in here #general-feedback
but we are in #general-feedback-discussion since i would like to talk about the idea no?
feedback discussion is where you talk about ideas put in #general-feedback
oh ok thanks I will drop that in feedback then
no worries
jesus christ i jus popped in to drop a simple "tail could be stiffer"
AND EVERYONE IS DOING THE SAME THING
😹
thats because we all agree that the tail should be stiff.
I know, I jus found it funny how this community has united over a small yet immersive detail
ikr? that's the first thing I thought with the new run. Love it but... the tail. its nice to see they listen though! it looks so much nicer
I think that the smaller stride lengths gives carno a weightier run
Longer stride lengths make more sense on quadrupeds or on smaller species in my opinion. A long bounding stride like we used to have looks like it should shatter the knees of an animal as big as carno to me.
pretty sure carno was thought to have long bounding strides tho
Maybe not as long as legacy
but long
How would we know its strides?
Carno looks chill and cool here on the new run.
But I still want a second running animation where its giving it all.
Like u can see irl animals when they hunt they're moving so quick to catch that prey.
It looks like the carno is catching up speed and not in its ''fastest'' mode. Is this just me? If you look at legacy carnos run its more leaned foward and pushing itself. Hard to explain but eh
Like, it had long legs. That doesn't mea it necessarily stretched those legs super wide with every step
I forget how long it's strides were but they were p long which helped with it's speed
Notice how cheetahs are quadrupeds of a much smaller weight than carno?
that moment when carnos like 10X heavier than a cheetah.
I know
we can study the musculature to help determine how the long legs were used
we don't have the muscles themselves preserved ofc, but their preserved attachment points to the bone and stuff such as tendons allow scientists to fill in the gaps
If you look at legacy carnos run its more leaned foward and pushing itself to run faster
also yeah quadropeds have better balance than bipeds.
there's a rly good paper on Carno's speed, jus search "Carnotaurus Speed Demon" in Google Scholar for it
Should i

massive caudofemoralis.
do it
A carno with 45 degree angle legs is going to have a longer stride in proportion to its body than a spino with 45 degree angle on its legs
do it
should i really though
Do what?
theres no reason why they cant do long strides
i dont get what you're arguing anymore herpaderp
they want everything to be super fast but it seems they're holding back on carno
probly so they dont make Carno too fast since it's naturally already super fast
I'm saying that the long leaping strides of the old anim make carno look much lighter than it actually is
Do what?
earlier someone posted said chart
https://discordapp.com/channels/401464048610312193/401464048610312195/766099089049387030
my main issue is the tail
the long strides in legacy are kinda legit
and the neck
I don't think carno's bone would appreciate such bounding strides
i want this to be how a lot of fast animals run.
and i just wanted to post that video.
nice commercial
i mean it could prob take long strides
there's literally a paper on this exact topic of Carno's speed that supports it being quick with bounding strides
i want this to be how a lot of fast animals run.
xqcTechno
shut
we also know that most abelisaurids and ceratosaurids had insane acceleration.
Majunga moment
sausage
what angle does this paper say that carno's legs would've been at while at a run?
rajasaurus.
how long does it say carno's feet should both be off the ground?
how bout someone just posts the paper and we all can have a group read
tbf for all we know carno could have short sausage legs.
have it up rn
was searching for a specific angle since this guy wont stop abt leg angles
does it matter? we have rex taking a hop after each step, the same with allo
or it could have a bobbed tail.
spino moment
and spino

"On its own, increased maximum femur retraction force has positive implications for the overall cursorial potential of C. sastrei. However, it should be noted that the effect the rigidity of the anterior caudal vertebrae had on locomotive endurance is unclear. On the one hand, in computer simulations of Allosaurus, Manning [27] found that a stiff trunk had the potential to store significant elastic energy during dinosaur locomotion. The stiff tail of C. sastrei may, therefore, have translated to more spring in its step. On the other hand, undulations of dinosaur tails while walking and running could have facilitated preload stretching of the M. caudofemoralis, which also had the potential for great energetic efficiency. The enhanced rigidity in the tail of C. sastrei may have limited or altogether prevented anterior tail undulations and the resulting energetic benefits."
"The stiff tail of C. sastrei may, therefore, have translated to more spring in its step."
To me, this suggests longer, bounding strides
stubby legs.
Lunge esque run
all 3 are a lot heavier then carno. no reason why carno cant take longer strides other then possible map issues and actual speed among playables issues
Back legs stretch back and propel the animal forward
i mean carnos always been the fast boi.
and in that case, open up a section of spiro that actually has space for carno
inb4 some magical clipping leg issue like current legacy occurs
I rewatched the footage a bit
tbh I think instead of a stronger angle
it should just be in the air a bit longer between steps
I don't think that suggests the level of bounce that the legacy carno had
I mean, ffs the new carno run could technically be considered somewhat bouncy
im not saying to jus bring back legacy carno
legacy carnos anim is good but it does have issues
but like, they basically made the same idle for carno
so just
fix the issues with the legacy run
you dont need to change it into some weird emu run
I think the legacy run has overblown stride length
Carno run is close to being perfect, the tail needs to be a bit stiffer and the body move a bit more to the left and to the right to make it look like its actually hunting and not catching speed. Unless we are getting a ambush animation to carno, then this run is fine.
@white spruce how do you think Carno should run then if you're so against it taking long strides even though it's kind of evolved for that
legacy's only real issues are the legs because the animation was made for a different model 7 years ago.
every time i look at the legacy run i notice something different
It has long legs, by nature all of its strides will be long
it doesn't need to leap from foot to foot to be fast
i dont fucking understand your argument
it feels like you're not arguing at this point and jus tryna be the negative nancy here
.w.
hes saying he prefers shorter strides look since longer strides just dont look right
shorter strides defeats the purpose of carno though
at least not legacy long*
carno's gotta take long strides
Speed up the steps, and they're already fairly long
idk abt legacy long but
Did carnos hips allow it to take long strides?
it's gotta take long strides
not legacy long, but longer then the v2 run
yeah it's evolved for running like that
Carno has naturally long legs. Any step that carno takes will have a long stride length by virtue of it having a long leg
I think the angle we see the run anim would be much more helpful from the side
Instead of like foward left
ok so not legacy long but we agree the strides of current wip should be longer
i cant really say the strides are too short or too long since the angle we see it seems to make it seem smaller at a base
and Carno is a long distance runner
If a realistic spino takes a step with a 45 degree angle between the legs, that stride length is going to be shorter in proportion to the rest of the body than if a carno does the same
allo has long strides moment
uh oh wait
long , wish we had side-view of new run too, angles can be tricky
An animal can have less angle to their legs while still having a relatively large stride
most abelisaurids and the ceratosaurids had shorter legs but still had powerful muscles that allowed them to accelerate very fast but were costly in terms of energy.
Here's an angle that's more like the new run
bouncy
Like, if you go on stilts and you take a step, your stride is just going to be bigger than it would if you had no stilts
yes thank u for explanation basic common sense
you also have to be more careful if your on stilts because your balance is worse.
i feel like the head is fine tbh
the head is fine. its pretty even which makes vision better.
imagine tryna keep track of your prey while sprinting when your head is bouncing all over the fucking place
true
lower it and stiffen the head for that stabilization
yes thank u for explanation basic common sense
@zinc rivet Then why does everybody here seem to think that an animal with rather long legs needs to do the fucking splits in order to have a long stride?
imagine trying to keep balance in general when your head is bouncing all over the place
imigine running like herera in legacy.
@white spruce we're not thinking that though is the thing
head lowered so its back is stright would be pog and look like its fucking running somethin down aggressively
imagine tryna keep track of your prey while sprinting when your head is bouncing all over the fucking place
@zinc rivet birds. ever.
you're exaggerating what we're asking for from new carno
just a tad longer stride is the feedback
not more stride than legacy
or even equal to legacy
stride length could be more than new anim, less than old
currently allo looks faster then carno
all i want is the tail to look like carnos tail not a crocodile.
^ see?
Yes, because people are saying that carno needs a long stride as a justification for it needing a wider angle between its legs
Literally the entirety of jenna's argument, but k
we're saying it could use a longer stride to better fit the speed demon niche that Carno evolved for
what Squishy said
I'm saying that it doesn't need an exaggerated angle between its legs in order to have the long stride length that is expected of carnotaurus.
just a w e e bit longer
what do you mean exaggerated angle?
that moment when someone deletes their suggestion that got flooded by the carno feedback just to repost it
we're not asking for an exaggerated angle...
we're asking for a bit longer...
just fine tuning the animation
emphasis on a bit
again, not like the airtime thing is out of the question
we have rex, allo, spino, all heavier and larger who do it
after looking at the side to side
it really just looks like the stride lengths are the same (looks smaller b/c angle viewed)
and thye legacy anim just had more airtime within strides
I like when carno leans foward, it pushes itself to look faster that way
got more comparsion pics
the toes needs some work on LOL
oh it might be now that im looking at it
It looks like it has legacy's stride

yea its really just the airtime
needs more or less?
Give carno no airtime 
the foot bends better in new run
i think slowing down the anim a bit would make it have a bit of that legacy look while still also giving it more airtime
Legacy carno still has a longer stride I think
@grave plank your meant to send suggestions in #general-feedback not random sentences. (not being rude just helping ya cause your new)
Oh sorry> @grave plank your meant to send suggestions in #general-feedback not random sentences. (not being rude just helping ya cause your new)
@silver zephyr oh sorry
its fine
just dont want ya to get warnings lol
(so id advise to delete the message)
also post feedbacks as 1 big paragraph
The Carno's run looks a little bit better
youve been typing for a while and if its a suggestion its meant to go here #general-feedback
Well

Guess I'm going there
oop my bad
Copy and paste it in feedback
@grave plank you can in there
i know but you asked it like a question
Oh my b
just put it there dont ask 
Ok here it is
....
pog
Also just saying deinocheirus is taller than 12ft
tf is happening here aswell
just trying to help a dude who is new to the discord
ok
Here's a size chart made by Doctor Nova
I would love deino in game ngl I feel like it would be awesome to have a large semi aquatic herbivore
It would be so cool to see it wading through swamps
But how would we distinguish it’s nickname from that of Deinosuchus?
Use cheirus
Cherry 🤢
Two way street
^
that's too bad it would be awesome to have a large herbi in the semi aquatic group
@grave plank Just don’t let the more harsh critics get to you.
because right now the closest thing is bepi
which is neither a herbivore nor a large one at that
^
oh fr?
Yes
It's jaw def doesn't look like it could eat fish haha
They found stomach contents
yup I just saw that
also I forgot that fish aren't the only source of meat in aquatic enviiorments
Crabs when
crabs and clams would be such a cool food source
maybe clams would be similar to grazing for bepi
so they can't fill up all the way but It would prevent starving
I don't know about the glazing part but crabs and clams would be cool
yeah for sure
I just love the idea of more food sources than just fish, meat, plant
like BOB has termite hills, clams, cacti, seaweed, eggs, and more and they all have unique effects depending on the dino you play
it would be awesome to see something similar here
Yes definitely
milk carno is getting hit with stomach acid in the eyes
it isnt gonna slowly reel back
CARNO RUN- tail is too floppy. Doesn't feel very 'fast'
@analog ingot I actually really like the edited carno animation. the beginning/reaction part does feel really choppy? I don't know what the right word would be but it looks a tad off for an animal of that size. the slowed down animation looks much more natural imo
Ye my editor program made it a bit 'choppy' lol but thx for feedback!
no problem haha
@jade schooner I love the idea of the vomit draining hunger more than stamina. it makes a lot more sense and also makes the gameplay for hypsi more unique by putting an increased pressure on the player to find bushes rather than just graze to keep hunger above starving.
(☞゚ヮ゚)☞ ☜(゚ヮ゚☜)
people keep commenting on how the barf looks for the hypsi where is that animation? I haven't seen it anywhere
Look up dino nerds and go to the newest video then to the time stamp 1:10 seconds
maybe clams would be similar to grazing for bepi
@soft hedge I imagine beipi would just graze on the long underwater grass
oh wow you are 100% right lmfao
@lethal silo agreed. right now it just looks like an extended hitbox with a blinding side effect
🙏
it should prolly be aimed as well similar to how utah pounce is
chance of missing your blinding stream if youre not looking in the right direction
@cold elbow #732251429082759249
Yeah was about to say
We need to get Ian Malcolm to do the tip/tutorial voice over 
We need to get Ian Malcolm to do the tip/tutorial voice over
@ebon crypt we joked about nigel doing it
Just as good 
we NEED jeff goldblum
For those complaining about how the carno looks compared to the poster on the roadmap: It's a camera angle thing, the proportions are right
will make it super expensive
like civ6 every DLC is now like $40 just because Sean Bean does the voiceover
@weary plover I agree. Carno has potential to powerfully yeet it self forward for every step it takes. But in the newer one it looks like it’s jogging
also 3D models can look like they have big heads at certain angles
I cant wait to be able to use a flying dinosaur....
@abstract haven Utahraptor isn't 1 ton, but I agree.
I don't remember, actually. I thought they meant realistically.
Well if it is 1 ton in game, I agree it should have a more weight-y animation
in realife it was 700-2200 pounds so it is definitely a large animal that should feel more weighted
I've always disliked the utah animations in evrima, they feel super light compared to legacy.
It would never be able to stop so abruptly, not make such sharp turns
@molten tulip but they also need their head and tail to turn to keep their balance while turning in general. similarly how you lean on a motorcycle to keep balance and not go over. I think it being more fluid is good. the old model seemed too stiff to me, so a bit of flexibility is a plus for me
What's good Meancheese!
The stiffness not only has a basis in reality but it gives the carno character imo
Motion is just as big a part in creature design as anything else
So when you animate every dinosair to the exact same fluidity and running speed they feel like the same dinosaur
One of the things that characterized carno in legacy was its stiffer animations and weighty legs
You knew immediately you were playing as a speed demon with little turn radius and not a nimble raptor or something
Horses weigh a lot and are extremely agile. Utah is supposed to fill the fast wolf niche as well so I think its in a good spot at the moment.
Its not about weight though
Carno's morphology shows it has extremely developed muscles and vertebrae on the neck and tail
Which would grant it extreme force when pulling back its legs (iirc its the strongest force for that muscle in any tetrapod)
The tradeoff for having huge muscles though is the attaching vertebrae are extremely stiff
So it physically couldn't move its tail while running and the neck when stabilized for running was locked into place
The neck and tail flopping around in the new run animation wouldn't have happened in reality and it also feels way too similar to the other dinosaurs from a design standpoint
A big issue with a large underground biome is you're dispersing players between not only the surface you're encouraging them to move underground as well. Larger animals not being able to move through these supermassive caverns takes away the, depending on the circumstance, many food sources they rely on to stay alive. While it's cool from an "on paper" perspective, from a gameplay standpoint, it's not great.
My suggestion, is to suggest it as a PoI to act as a faster, and more common route, through terrain that wouldn't be traversable.
For instance, you could have supermassive caves going through a set of mountains that divide one place from another.
That way you'd create a semi-funnel that would still be a neat supermassive underground biome, but it would be accessible for all things, and wouldn't cause a player dispersion issue.
well the thing about the underground is it would be a chance
it could be like in bob as a short cut across the map
because there would be no food
I feel that any caves added should be more modest in size and not be somewhere to live forever
no food and not really somewhere to live forever, unless your dinosaur has that niche
yeah they would likely be more of a way to travel than a place to live
maybe troodons could see better in the caves?
I disagree with caves being tunnels for travel, though
troodon or mono or something
I don't really see how it solves the player dispersion issue as well as the cascading effect it has. Carnivores can just drag food into the caves or just occasionally visit the water outside. As an apex, it wouldn't be great if there was a population of players living in a completely sheltered area from me.
I feel entering the caves could be like "hmmm, do I want to chance with the large predators or risk starvation and death by cave demon"
Having it moreso as a transition area, is probably better, where you can fit everything.
maybe
Having caves that enable travel in that way feels very artificial to me
but like I said, you wouldn't want to stay in the caves for long
the dangers within the caves would be enough to make you not want to stick around
What dangers?
@oblique summit That art is not of a Utah. That art was supposed to be the Magnaraptor which may or may not have been scrapped at this moment in time. https://www.deviantart.com/arvalis/art/The-Isle-Magnaraptor-702146179
Like, if I just chill in the caves with my 7 man utah pack and nothing else can really get to me that's larger, what's anything going to do to me?
the creatures within the caves
Like what?
also I think maybe mineshaft collapses and other natural occurring things would be cool
Like what?
something like troodon or mono
like I suggested, something that could have echolocation
to give it a massive edge in the caves
Other than maybe the cannibals in the far future, without larger entrances, there's nothing that can touch me.
troodon or mono is what I was thinking for dinosaurs
because either of them would be really neat with echolocation
they would be so much more dangerous in the tunnels because of their echolocation, the ability to spot things without technically "seeing" them gives them a huge advantage
also maybe venom or high bleed
maybe infectious bites?
Location specific niches based on a set amount of the roster being able to access it is a horrible idea.
Troodon is getting nightvision and venom. We don't know what kind of venom.
mono mimicry better
Mono? No clue, still.
It’s still a more interesting model
I didn't say they wouldn't just be able to work in the caves

OVI NEEDS IT SO IT CAN FOOL AND MAIM PARENTS.
they would just excel in the caves
AAAAAAAAAAAAAAAAAAAAA
i know ovi needs it more but it probably already has its mechanics planned so I went with the next best option
Well, I still think it should have it in his kit, regardless of his other mechanics.
But, meh, that's for another time I suppose.
K
Give it to herc
This utah goes through a much more threatening atmosphere than the current one, it could be easily worked with that concept, the current one does not seem to be as strong as before, it has a very short body and legs with little prominent and prominent muscles.
Make ovi do a confusion dance , makes people see ovis everywhere
@peak wedge @keen crypt #general-feedback
Whyd you ping me? I wasnt talking about your feedback
Nadder
It literally has a monitor lizard head photoshopped totally drawn onto it.
It's not really more scary than our current one.
Yea its just weird
Magnaraptor moment
it literally looks like a lizard lol -- also why would the isle go after Jurassic park vibes? its not Jurassic park.
never looked close enough, but doesnt remind me much of it
Our new spino has obviously inspirations from jp spino
Dondi said he wants movement based vision for rex too
Like isle is doin a plethora if jp inspired things
Nadder mentioned before that our Utah could be more jurassic park like, even though I think that we shouldn't be going for a direct jp esthetic.
ngl i hate the idea of vision based things outside of night vision or a specific ability like heat vision or something
(the rex seeing based on movement, that not a Jurassic park thing, that was a myth before it came out lol)
I never said we didnt have anything jp reminiscent, just that we shouldnt we arent jp, so why bother trying to be?
I agree we shouldnt copy jp
Just was giving examples on how things in the isle already got jp stuff in it
what does fuzzy's feedback mean
Yes

xqcTired
I feel like our current Utah is fine. We have the strains for the spookyness factor, but the regular animals should still be more like animals, not leaning too far to the monster side. Monster spino was to fit the esthetic more, Utah doesn't need any more jp or "monstrification"
Monster spino was more to making spino actually viable
Exactly
And I don't know, something always felt wrong about that magna raptor. Especially the face
Might just be the coloration though
This utah goes through a much more threatening atmosphere than the current one, it could be easily worked with that concept, the current one does not seem to be as strong as before, it has a very short body and legs with little prominent and prominent muscles.
@oblique summit if the issue is that utah were too light, they could just make in game utah more realistic
the ingame utah is a lot faster and lighter than what we think irl utah was. They deliberately made it lighter by fictionalizing it.
Which is why it should be renamed to novaraptor. 
It doesn't matter, the real utah wouldn't work in the game like many animals, but if it's to do something wrong, do it right
real utah probably would, but that's irrelevant. They deliberately made it lighter than it should be, why would they then make it heavy again?
The skull is ugly, it doesn't even look like Jurassick Park
Did you even read my points, ramen?
it's not weight but a better defined musculature
im just thrown it out there
Nadder, they specifically fictionalized utahraptor so that they could make it lighter and more fragile than it was in life. Clearly they wanted it to be light and flighty for some reason. Why would they then make it chunkier after having already settled on a lighter build?
Also, why does the skull not looking like Jurassic Park matter at all?
Don't act like I don't know this, I know perfectly what real Utah was like and realism was never my point. My point is: Change the skull and body, making it more like the image, and make your muscles more defined
The image is a strain known as magnaraptor
Which has snake like qualities like heat pits so ofc it has a diff head
I do like the colors more in that image ngl
I know, but it's still a better Utah than the current one
Ide rather them bring back the old model
But in an updated fashion
Especially on the head
also
any less
That utah 🤢
That utah is a chad
That’s how a real Utah would be built. The game Utahs are genetically modified
I know but I just hate that drawing and I don't know why
In canon, they clearly altered the genetic structure of the Utah clones to make them seem more adapted for ambush and agility, and made them light to where they could jump in the air
Bulktah > Current Utah
no
why is its head so big
Hi
yeah I think its cursed because of the lack of feathers
Will feathered Utah be an option?
i dont think hypsi needs a speed nerf so much as it just needs the running animation slowed down a bit
Evrima Utah looks fine
I really like that update 5 idea (Guys, it's not because there's sauropod in update 5 idea, trust me
)

Really I like the idea, because something that can face off like carno too, or rex
honestly camara was just an ai to get everybody moving around, when there isnt food people will move around, compy is needed as food and as something to cause a lack of food, trike was needed because smol stego isnt fighting rex for shit, and magy/kentro/dibble is needed to stop carnos from rolling tenontos
well then, it might not be so fucked
I hope Stego will be able to fight rex back, because on stream it looked SUPER slow
i liked the idea of compy
imo i would have it be compy + cerato + kentro and just gore stuff
like skulls
rotten food
cannibalism debuffs or whatever cause cera
while it would be nice, gore update would be better later down the line, update 7 at the earliest, we still need more things to make the gore
Honestly, I love the updates, fast after or before update 4 that can have something to fight back rex
wdym more things to make the gore?
@steep latch talk in here
wdym more things to make the gore?
@silver zephyr more dinosaurs = more skulls = better gore system
Update 5: Apart from the trike and cama I agree fully, we do need some other herbivores. Otherwise the tenonto is going to be alone against Utah's, carnos, suchos and deinos. Rex Ai I am not sure how much of a threat they will be. Thank you
teno has steg
rex ai is going to be oppressive just by virtue of it being so much bigger than all the others, and also stego is a playable animal tenonto isnt fully alone, it just needs things more carnos weight class
what
Stego is Ai in the update. Not sure when playable is coming.
playable stego has been thrown around by multiple devs recently, it might get just added onto the card of update 2 might replace the ai we dont know
I hope playable stego soon. I'd love to swipey swipey
hypno said it was being tested as playable
also the countless hints from filipe
also amarok playing it on stream
I hope so, the stego looks incredible, plus it will balance the ecosystem until maybe update 4.
Cool
also bork if it were to change it would only have the playable not the ai since filipe said the card itself was changing
I hopethe carnos at full adult can really "open up" their speed.
camara is something to get the map moving, something thats 100% going to happen as herds get more robust is that they will start sitting around like they did in legacy, camara herds rarely spawning and moving around the map to bush hotspot would get herbivores to migrate to stay ahead of the path
Well if the Ai is being an issue at the moment it would make sense to switch
Like if the adult carno had a 'charge' after reaching its top speed
Or a way to use a charging run to knock around similar and lower weight dinos
Shoulder check tf outta some unexpecting utahs
Mama carno charging at some allos or something near her nest like a bear
Well the Cama probably won't eat bushes and will most likely need another food source. We just don't want only apexes on the map like in legacy. In evrima there needs to be herbivores and carnivores which are rivals so that there can be a direct conflict. There will be exceptions especially concerning the Utah. So before playable apexes there needs to be a mechanic to allow Utah's to pounce on both sides of a Large animal.
that already exists sheev
utah can leap onto the sides of adult tenontos and pin down things its size and smaller
Then i guess in gameplay things have not shown this. I will do some tests tomorrow
Well I hope the stego is playable. Then carnos won't be a huge issue for tenos
https://discordapp.com/channels/401464048610312193/401481371249541120/766463766308323369 ngl really good suggestion
I think that would really help with carno getting bullied off of its kills
Thats a good suggestion
I can see carno running off with a larger kill to escape stronger dinos
In legacy 80% of our kills we get chased from by gigs or rexes or allo packs
They have leg and neck power so carrying and running with kills wouldn't be far off from possible at all
It could also reward dashing up to someone else's kill and stealing it
Does turn radius really matter anymore considering everything can turn in place though? Aside from that it’s a good suggestion.
Wasnt the snake jaw carno disproven
But rex is on the road map 
And, not from the list, but some other new dinos are also on the roadmap.
@barren zephyr The Dinosaurs on the roadmap are only there cus they are close to being completed and soon to be implemented in the game, compy, spino, rex, giga, brachi and minmi are not quite there yet and are still being figured out. Spino, Minmi, Compy and Brachi are probably not even being worked on for the time being because they are not yet ready to be implemented.
Also, those creatures that were listed simply aren't needed yet. Brachi, spino, rex are too big to be released now. From what we can see, the devs want to add the smaller animals in first, then the big bois can come in. Compi is a corpse cleaner, but because we don't have a very stable ecosystem yet, they are also not needed yet
Also, those creatures that were listed simply aren't needed yet. Brachi, spino, rex are too big to be released now. From what we can see, the devs want to add the smaller animals in first, then the big bois can come in. Compi is a corpse cleaner, but because we don't have a very stable ecosystem yet, they are also not needed yet
@ebon crypt Stego and Deino: Laughs in 5 tons+
Stego is a herbivore and still on the smaller side (compared to brachi at least) and deino will come in with fishing, plus it already has a more unique niche.
I mean, Deinosuchus is almost 8 tons.....
Side not, is the Carcharodontosaurus going to be an actual survival creature or just a skin?
Stego is also by the way much bigger
Probably a skin if at all
Yeah, and Charcarodontosaurus would just be a smaller Giganotosaurus, and a larger Acrocanthosaurus
Damn they have annoying names to type
Carchar is like tarbo. It simply doesn't add anything unique anymore
Yeah, but Tarbosaurus is a little bit more unique but it is still just a smaller rex
And the size differences are alot different, Charcar is about 5.8 - 6.5 tons while Giga is at a solid 6.9 -7.1 tons
While uhhh... tarbo is at like 4.5 and Rex being at 8
Well I just thought it would be a good way of diversing the apexes later on so we don't just have gigas and rexes.
Well, we have Spinosaurus too now
Since it is at like 7 tons irl and maybe 10 tons in the game who knows
But anyway, my main interest is whether or not herbivores will have mechanics to allow support classes such as look outs, defense, resource management, grooming/health. Just to help the herbivores and give them a more interesting gameplay with interesting herd dynamics.
Look out: hypsi, Dryo, Taco, Oro. Distraction: Hypsi, Kentro Defense: Anky, Trike, Cama
They have different niches and cant realy be all the things at once
I dont realy get what you mean with resource management tho
Do you mean like picking up food?
I thought the dryo mechanic of burrowing may allow them to forage for nuts and food sources much like fungi or truffles useful for quickly filling stamina for example.
Hmmm so kinda like giving them an easier way to hide from carnivores so that they can practically stay underground for several days?
I mean, all dryos have to do if that is implemented is to have 1 singular adult gather nuts and similar things and then give them to the rest of the herd?
How large are these food storage burrows going to be
Can you store so many nuts that you wont have to leave for a long long time
Well if they make it so that the dryo can't eat all those resources due to it not being the right type of food. The. The dryo can dig it up for the herbivores that can eat them
Will there be water puddles/ small ponds in these burrows?
So uhhh, dryo will become the NUT DEALER
Nah that is op. Just gives them a way of getting rare resources for the other herbivores
Why would dryos give other herbis those food resources tho
If they can't eat it. Not all herbivores can eat the same kind of foods
To help a herd if food is scarce due to droughts or larger herbivores eating all the bushes
Ehhh, its counter productive tho, if you make a herd come to your burrow /nesting ground they will eat all the food there and make you and your pack starve
Imagine a herd of lets say 8 trikes, 3 Adults 3 sub adults and 2 Juvies
They would be able to eat an entire forest that could last a dryo weeks
Not if the burrowing is balanced so that the food is scarce and cannot sustain a herd just help individuals with low health or stam
If the dryo can eat some of the food in the burrows then that would also help
Yeah, but why would a dryo want to help other herbivores
I get if it maybe had some sort of food to make stegos or other large herbivores stay around the burrows
but if there are alot of herbivores around a burrowing ground there would be competition
and that would probably end in a confrontation that would wound 2 or more animals
wich would make it so that carnivores would want to stay around these burrows
Because they would be look outs, once the enemy has been spotted they would retreat to the burrows. They can't exactly inflict much damage without getting in the way
But a dryo would only loose if it was around a large herd
And dryos are not realy great look outs tbh
Camas or Brachis would be WAY better at that job since they can see the furthest
That is why you want a mechanic to make them some what relevant
Well, they are relevant
They are fast meme lords that can annoy a rex into suicide and can outmanouver a utahraptor
They would be more relevant of they could hand out useful fattening resources. Which can't be farmed or mass produced.
And i dont realy think dryo is meant to be a herd animal, it can probably live AROUND a herd, like being close to a stego nesting ground, but if they are IN a herd they would probably die of starvation
Since grazing is supposed to actually take away the grass you are eating they cant live off that
Which is why the burrow may allow them to stay near a herd but not be dependent on them
So they need some way of having regular food
Well, if dryos would be able to literally give away food they would become an amazing nurse dino
Exactly
They could feed babies wich would make them an incredibly strong addition to a herd
Wich would make them into a herd animal
And if you ever played a Dryo in a multi species herd on legacy you know that you will probably be in the cross fire of all your herbi buddies
And even so, Trample damage will be a thing in Evrima so as a dryo your main objective would be to stay away from larger herds or packs, be it carni or herbi you should stay away
Omg that is what I have been talking about XD thank you
But yeah
i can see this thing working
Dryos would instead of being a massive memelord become a chef
I can already see the Ramsay memes
Yeah me too lol
@barren zephyr The other creatures like the spino and compy are in the works and the roadmap is only addressing creatures which are being pushed forward to make a stable ecosystem which then can be built on. Update 5 could have some of them and later updates will address all of them.
Chad utah art there vs virgin current utah
^^
Current utah is threatening because you know it's stats. That utah art in-game would make utahs scary and threatening even if you don't know what your up against, and would definitely help to communicate to newer players that it's size does not define how much of a threat it is.
Now when i was talking about bulky utah everyone was against the idea 😭but anyways i wouldn't mind it being a replacement or second alternative...we were going to have two different SPINOS at first so why NOT raptors ? I. Just think of it as another breed or cloned specimen that's still a utahraptor..but just having different characteristics then it's other or real life counterpart.
Here's your bulktah

swoletah
I'm okay with the current model that we have for the utah to be honest, but I wouldn't mind them bulkying it up a little. Though utah becoming bulkier as it ages is pretty good too. Bassically, do what you want with utah, as long as it's nothing stupid
Elder utah moment
Yes
@pine cape some dinos will get feathered variants
also adding a dinosaur just for it to have feathers would be utterly useless
Utahs hunting a Para 
@safe galleon it irks me that it’s not feathered as we know that they we definitely feathered, but I realize it’s a style choice.
@oblique summit Nadder this utah will never be realistic, it has a lot of anatomical error, realistic it is a feathered utah with the right proportions without the ability to jump right, slow and not so agile, what you describe is a dakotaraptor a strong fast and agile animal, I don't believe that escaped the discussion and came here to suggest that.
@elfin mesa It is not paleontological realism that I am referring to, but that he would do better at Spiro than this one, besides being more interesting
@pine cape
this is a real utah
The game does not portray our reality
This Utahraptor that I suggested is more interesting than the current one
that's literally your opinion, you can't put it as if everyone agrees
and if it is to change the model in this way what is the problem of making it realistic, even if with scales with an option to place feathers. It makes a lot more sense
@pine cape feather customization options were mentioned for multiple creatures
Utah included
Feathered options have been mentioned by the devs already, and I think should come eventually anyway. If anything was to be changed about the utah, it would mainly be its proportions
This is not about scientific realism, this model has more terrorist potential.
I think you mean terror or terroristic, not terrorist
Lol


