#general-feedback-discussion
1 messages · Page 592 of 1
True
Although, fight wise, that stork wouldn’t be able to fight off something like a full adult Allo or Rex, a Sub Rex possibly
Utahs would be outmatched in 1v1 against it though. But packs would even the playing field
@lime gulch the thing you said on feedback would me SO cool specially if they find a way to make a death roll. It has been scientifically proven that deinosuchus was able to do the death roll like modern crocs :0
Deino already has a deathroll animation iirc
OMG YES FR?
Mmhmm. Let me find the youtube link
@barren zephyr https://www.youtube.com/watch?v=PJcvlDJrz8A
Locomotion and behavioral extrapolations of large crocodilian, genotype Deinosuchus.
Highly dangerous aquatic predator.
http://findtheisle.com/steam
#TheIsle
#Deinosuchus
#Animation
coooool, it's an eating animation apparently
i dont like the sound it makes at the end tho
Well that video wa released a while ago, so they might still change/add some extra anims and stuff
Deino is all the way in update 3 afterall
yeaaah ure right:) i cant wait for us to have ig
Although, fight wise, that stork wouldn’t be able to fight off something like a full adult Allo or Rex, a Sub Rex possibly
@knotty sparrow that’s when it flies away
Also the stork wouldn’t win in a 1v1 with a Utah unless played extremely well
Every dino under utah it would be capable of fighting
But in most cases of danger it would just take flight
Irl that stork was a little bit under 40 pounds and was about 6 feet tall
What Made it most dangerous was the claws and beak.
Why would a 30-40 pound bird be fighting a sub Rex or allo????
What would a 20kg stork do fighting a 300kg austro
400kg mono
Etc
Again, whether it is ai or playable its niche is already filled
And if you make it the tanky small hunting bird, itll just be quetz but worse
Troodon would be a challenge too because of it’s poisonous bite
It weighs less than troodon lol
O_O
Troodon is a problem for just abt anything in that size range
And a stork could def hold off a troodon or just fly away like I said before
To hold off a Troodon, it would need to anticipate it before the Troodon bites it
It would most likely just fly away
Mhm
But the animal weighs as much as a oro
It wont be doing much no matter how much you make it do
A human height stork is just austro, but with flight. That is about it
As ambient only injectable ai ot can possibly work,
But that doesnt just stop the fact it's just a worse austro or quetz depending on what direction you take the creature
And about the whole add it cuz creep factor, austro will be getting a remodel so we have no idea on that part what itll look like meaning it can possibly fill said creepy look ya want
Even tho bary will more likely do that
Isn’t austro basically a worse Sucho/ bary because they both wade around then swamp looking for prey around the water
The size different between austro and sucho is massive
And the niche given to bary in the old dossier is an active pred who fishes as a supliment and not a main food source
A good comparison is like
As grazing is to herbis fishing was to bary
In the niche given for bary there
The thing is the stork was capable of working with What it had. It could hunt on land, it could fish, and it could intimidate things off carcasses so it doesn’t have to just be in the austros niche. Also 20kg and 300kg is a decent size difference. The stork would be for people that want a more grounded bird playstyle (we currently have no birds that spend the majority of its time on the ground that I know of) in which the bird is very capable in the ground but CAN fly if needed cause flying is so fun. I don’t see what the problem with them, after everything else is finished, maybe slipping in a stork
Ok so the playstyle you just described is what any azdarchid would do
And before you say ehh but quetz doesnt fish, every carni will have some fishing capabilities
Oh yeah, they did say that
I dont expect quetz to be too bad at it with a beak like that where it can practically do the same thing a stork would do
Doesn’t matter if they are good, fish would be sort of like a substitute meal when they can’t find food on land
And why couldn’t they have an avian azdarchid type option for people who prefer avian birds? I’m not saying they add a stork any time soon. I’m saying maybe they can think abt putting it in as a little extra maybe along with a few other things after the game is basically finished
And why couldn’t they have an tarbo type option for people who prefer tarbo? I’m not saying they add a tarbo any time soon. I’m saying maybe they can think abt putting it in as a little extra maybe along with a few other things after the game is basically finished
Sure. Why not add tarbo for the poor people that want it.
You can apply that argument
To any animal who is similar to another
It's a waste of money pap that can be put somewhere else
Like aquatics who were mentioned for post game stuff
When 👏 everything 👏 is 👏 finished 👏
Did you read what I just said
Yeah
Blue is trying to make a point. Cool down
Aquatics were mentioned for
When 👏 everything 👏 is 👏 finished
I’m saying when everything everything. When there is like nothing expensive left to add. I’d happily donate to have a stork made. Also why can’t it just be modded in?
By someone else
Mod is fine
Since it's not the devs wasting resources for what is practically a clone
But with slight differences in playstyle
Me when I see someone wants to play as a stork 😡😡😡😡😡😡😡
3 people out of around a million isnt enough to justify its addition
@oak kestrel they got a list for bugs in #732251429082759249
@void sundial having dinosaurs that need parents to survive is pretty dumb
and you players should be able to nest when they want instead of having a mating season
Simple solution: remove global chat or use local chat which is same species global pretty much atm
At least remove it for officials as it is in legacy
Then let unofficials choose whether they want global or not as always
doubt they will keep it tho since any use for global is now gone outside of it making the game a dinosaur chat sim
yeah or just let us interact with people because this game lives off of populated servers?
and who says same species wont kill you?
You can still interact with others with global being off, people were doin it all the time on officials which were populated
True on the same species thing, but I feel like that'll over time become less and less of a problem due to things like coming cannibalism debuffs
yeah but that's for the future, and yeah sure officials were relatively well populated but you know, id like to keep the social aspect of this game. and the reason people were still able to on official was because we had the old invite system
we have no way texting people we wanna meet up with
Most groups I met through on officials were via actually travelling and finding my species
1 calling every so often etc
You do,
It's called actually using your calls n such
The reasons servers are so dead sounding in most areas is simply b/c calls have no use atm outside of flair/rule stuff
And using hotspots too ofc
theres a lot of people that just dont play this game alone and shouldnt have to just because of this
Now the large map size is an issue ofc
But that's where smaller maps like thenyaw can come in
yeah but all we have is spiro
Atm yes
When the game has barely any content n such which is another major factor lowering players
In the corner we have that lacks many easily visible landmarks
we have no control over where we spawn, which would make it so much easier to meet up with friends
im not saying specific locations but rather general areas
such as north, south etc
There was also mentioning of a spawn near stream friends invite system planned
And also species spawning in "preferred areas"
Which can help with thst
as long as the ability to interact w people is limited like this i feel like a lot of players arent going to get the same enjoyment out of this as they did w legacy
Ofc those arent in now
But are multiple solutions to well, the finding people issue, along with the already present ingame one
id actually like to be social and communicate, i dont see why we shouldnt be allowed to invite via list??
People shouldnt be inviting one another from across the map imi
but why not? what does it change?
it doesnt have any major effect on your gameplay, does it?
They should actually have to rely in things to find other players
And have to use things like landmarks and 1 calls to do it
It forces people to move more
Which is something the game needs
people will use maps no matter what, all this is is making the process of playing together tedious
If you wanna increase your group size
Go out and find em
im not saying we should be allowed to randomly spam lists and hope someone joins, i wanna invite my friends to my group across the map so i have a chance at playing with them before the days over
If you are referring to the use of online maps iirc dondi mentioned well have an ingame one
With a fog of war style thing
Honoko, that is where the steam invite thing I mentioned before comes in
Steam invite should be a thing
And the current system is good for randomly meeting someone
the only thing i dont like about the current system in itself is that it feels too clunky, with names disappearing from the group list but them still being able to read group chat
The current system is quite bugged yea
The name disappear thing should slowly fade out imo
And have a larger radius
And half the time the 1 call to show name dont work
group nametags disappearing should be either a server setting or client sided setting, just like hiding nametags imo
i dont see the harm in being able to actually see where your group members are
because if theyre invited that obviously means theyre either friends off of steam or youve already found them, meaning you traveled to get to them
Being able to see group members from extended distances allows people to just say in vc
Hey come over here I got food
Without actually using the chat or anything and lowering the need to produce noise
Which all calls need something to up the amount of times they are used
thats not gonna change anything tho lmao? people can just describe where they are in vc rather than chat
that doesnt make sense
With how repetitive biomes are
Describing wont do much unless your at some landmark or hotspot
it will, because people will be using coords and maps
just using coords alone can be manageable
Maps thing has the same application to landmark
But yes they can judt say coords
so theres no reason to not allow this server side
or even client side as i said, because why would hiding nametags be a client sided thing then?
As a server option it's completely fine
Most non complete system changing things are
The whole client sided thing doesnt apply to the argument tho since it turns it off completely and isnt a distance thing
yeah but it still hides nametags is what im saying, why shouldnt users be allowed to decide whether they want the nametags completely off or fading out after some time? if you get jumped with your nametags off and its same species, chances are higher youll bite your group
you know, im not saying they should be allowed to show nametags across the map on servers where thats turned off, but im saying for servers that have it on you should still be allowed to have them fade out
That's completely fine
glad we agree
that's just how the beta branch system works on steam, @daring nacelle.
in order to have people go straight from the storepage to evrima, you'd have to have evrima on the public/main branch... which won't happen anytime soon as it just isn't ready.
evrima is great, but it's not what was advertised on the storepage.
we are still talking about a beta branch on a game with early access ... players buy a game not finished and can play with: great! no better, if they don't want to play the unfinished game, they can play the other ... unfinished game. a beta branch on a beta game. it is already strange. but even more strange is sending players to the part of the game that is not finished and never will be while putting another version available deep in the steam settings. it doesn't make sense to put the info ahead of the "hidden" version of the game. @pale prairie
Eventually evrima will become the public branch replacing legacy
legacy is a much more complete and stable game than evrima is.
But sending players to the one with more content is better for now imo
not only that, but until the store page updates it's best to keep the legacy build as the main public branch simply because that's what new players are buying.
look at the steam page, look at all of the screenshots and videos of the game shared there, look at what new players see and read when thinking about buying the game.
it's all legacy.
might be a bit pissed if i buy the game because "hey, those allosaurus, maiasaura, triceratops and giganotosaurus look really cool, i want to play as them!" only to find out the game doesn't have any of those animals in it.
Let me be clear: I like the isle a lot. and I spend hours there. i like the direction taken in evrima. but because of these strange choices sometimes i got very confused and i think it is the same for a lot of players who dont understand the difference between legacy and evrima.
this problem can only get worse over time @pale prairie
Personally I was disappointed to know that I was playing a version of the game that never changed again.
well, no.
if you simply update the store page when transferring Evrima to the main public branch, everything will be fine.
well, as long as legacy's still around as a separate branch.
Would be interesting if the legacy branch had a little pop up saying this branch is not going to be updated and that the beta evrima branch will
And the I understand button thing
but it will be updated eventually.
i get it's an "entirely new game" and everything, but the main public branch is still the main public branch.
certain game offers at launch which version we want to play
it's really no different than a normal (or rather, massive) update.
@pale prairie after the dryo will the carnotaur come?
It's literally there on the roadmap
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
#roadmap-updates is where you can find weekly updates to it shown on Friday
@pale prairie where is
what
click the link.

@pale prairie in trello?
Nahi, you see the trello link he sent
Click that and the roadmap will open
Ok thx
A territory system to give away your position/what you are sounds like a good way to starve to death as any larger slower carni
I said it above where you asked
I feel like if a player wishes to upkeep their own territory
The player should judt wander whatever area they say is there territory n well do as they wish with intruders
A whole "know what is walking in and out of area" mechanic can easily just lead to things like issues with mixpacking
maybe what could be a thing tho is that if you spend an extended amount of time in one area, people would be able to sniff you out easier
since the place would have your smell all over it
maybe that could get players to move a bit too?
Scent marking and things will be appening
Dondi mentioned it as part of a happiness system
And group smell is also a thing that plays into that
But a territory system itself, at least in the manner like that ain't good imo
yeah no, i dont want territories either, im just saying maybe if you sit still for too long youll be leaving unwanted scent markings which other players will be able to find more easily to prevent afk growing
That works well
Sitting in 1 spot for extended time makes you more smellable
But you would have to make fem dinos immune to it while nesting cuz well
@covert birch You mean yes, one dinosaur smells like another that is more intimidating and reduces happiness?
No
Like trike rubs horns on trees
Trike is happier
Trike gets some growth speed buff ot whatever
Horn rub leaves smell
That works well
Sitting in 1 spot for extended time makes you more smellableBut you would have to make fem dinos immune to it while nesting cuz well
yeah, maybe sitting within close proximity to a nest would disable this feature
so that hatchlings wont have to worry either
But then you also get the issue of a fem dino building a nest at sub to just afk grow
But it's a good mechanic to avoid getting into fights more easily.
It also harms the hunting chances of carnis
true.. i feel like theres no complete way of combating afk growers but we'll get other punishments introduced into the game as well so i think paired with this it would work out well
But I already said that there are, carnivores and herbivores will not be able to smell each other, due to the brand of the territory.
territories just dont fit this game, we havent had anything to manage, ever
since im assuming a territory would have to be sustained
theres just no point in having them considering herbivores will migrate for food
Nahi carnivores are edible to carnivores
So another carni smelling it would still harm its chances at hunting
Also yea
Most animals will be migrating a lot for food so ya womt be able to really upkeep an area
Similar to territories tho
Preferred nesting areas will be appening
Ok
There's a point to want a living area that fits your species the best, such as open area for a carno, and as such, letting other carnos know that this area is taken. Which would be the point of a territory, only your own kind should be able to smell it/maybe smell the gender as well, but no other dinosaur should know if an area is claimed or not by another species. Not really much to "upkeep", as much as it is a way to let others know that this is not an ideal area for them to stay in unless they're willing to fight for it.
well but the whole point is to keep moving, there wont be enough food if you stay in one area for long
@cyan flame yea
Maybe, but that seems like a bad design to me honoka, I'd rather see life all over the map at the same time, than some sort of "around the clock" migrating design, but I guess that remains to be seen how it ends up working
and then theres the thing with the amount of players, so your territory would have to be incredibly small on a decently populated server plus we already know theres going to be people seeking out territory markings just to mass kill, since its such an easy way to find someone
stationary gameplay just doesnt work for the isle imo, it makes it boring since its always thrived off of the combat and social aspect of the game
Hence why you'd only find your own kinds scent markings, and no one elses, avoids letting prey/other predators know you're there, and at least your own kind you should be able to fight decently "fair", people will still figure out "hotspots" anyway really so
Eh, we'll agree to disagree there, stationary does not mean sit in exactly the same spot, nor does it mean no encounters, at least not how I mean it
no matter the territory mark they will put it whenever they want, perhaps the dinosaurs that are migrants do not have a territory mark
yeah but the issue is a lot of people wont want to play realistic and claim territories, it just seems like a useless addition, since if you wanna claim an area you can freely do so and defend it already
i dont see the need for it to be specifically implemented
and if youre 3-4 utahs and you have an area claimed and all of a sudden 12 utahs pull up i dont think itd go down fair either
Fair enough, no it's not needed, but it's also not neccesarily a bad thing, especially if it would also help with potential nesting, but I already generally stay in an area and claim it so it works I guess
Well, don't claim unless you're assured of your own abilities xD
yeah, blue said preferred nesting grounds will be a thing
you mentioned that there wont be much to upkeep but as soon as you give the players a choice to claim a certain area, that means they have to manage it
Well, both preferred area to live in and nesting ground will naturally happen anyway
Manage in what manner? And why would it be different from being able to claim it with a scent mark vs without? :p
the fact that youll most likely have to upkeep that scent mark, probably multiple even
Nahi you dont need to delete your suggestion every time it gets downvotes
cause if it stays there even after you leave and you have to destroy it like you used to with a nest, thatd just ruin the flow of it
Well, you'd still have to patrol even without a scent mark
But agreed, scent should decay over time, maybe nests should too
if not used/abandoned, definitely
So no like of my idea!!? Yes or no?
No
Ok
But I've never been a fan of territory systems
Still doesnt mean ya need to delete it
On the upkeep thing I doubt you'll have to constantly keep setting up scent for buffs n such
Seems like a hassle/chore
yeah, thats what i was tryna get at
Ok bye
Only thing I want to seem like a bit of a chore is like a nest improvement system to give it more health/make eggs hatch faster
oo thatd be nice
But that's b/v it's a stationary mechanic
And will prevent people just sitting on nests for 30 mins
Or at least make em not do it as much
Wouldn't they still sit there after they've built the nest? :p
ok I already understood that it is a terrible idea so I am not going to put it
You can either choose to have a mediocre nest and afk there
Or you gotta upkeep the nest n such
Up keeping will help up gestation and incubation faster
do we know if we'll need both female and male for nesting yet? i havent been paying much attention to that
Yes you will
Ok bye!!!
Cya
so what could maybe happen is that female and male get their own set of things they can do to improve the nest
and have them share nesting so that both can go and help out w it, maybe? i dont know how accurate thatd be
As long as your scent system doesn't ruin the possibility of an ambush hunting style it's fine Honoka, otherwise it's a shit idea :p
no i mean like sitting in one place for multiple minutes basically not moving
Yes
Thats what ambushing is
I sit in the exact same spot for 30-90 min on my rex waiting for prey, so
yes but youll be crouching, not laying down will you?
Your idea would basically ruin my hunting, so, sorry, but that's a big no
Well, no, crouching of course, hardly resting xD
But you only mentioned remaining still, not moving, which still holds true
Not to me, that's how I hunt on my rex, I think like a trapdoor spider I guess :p
and i mean youre talking about legacy here, this is meant for evrima
It wouldnt be any different from evrima
Hell it would most likely be less time in evrima
And yes, but I would hunt the same there if the rex plays the same, being a very short range sprinter/ambusher, rather than long distance hunter, though that could of course change, and I guess if nothing else Deino would fill that role, though it's only in water so
Since you can set your ambush up along a herbis migration path
we dont know how other anti afk systems will handle these things, so you might wanna be on the lookout for info on that too
or it could just be enabled while growth is ongoing, easy fix
Most anti afk systems are against afk growing
So if he is adult it's fine
Well, we know diet will help you grow faster, which is really the problem, so that's already solved a bit
But well, you'd hunt while growing too of course, but the point would still be that I would need to hunt successfully, being full on food helps me grow faster I think
Rex specifically wpuldnt ambush hunt much at younger ages
The juvi n sub are more run down animals
Nah, that would be after older sub/young adult
Yea
I would imagine at least, you'd slowly go from sprinter to bulky "fighter"
Same way I wish carno would go from agile juvie in the forest to open area sprinter that can't turn to save it's life :p
Not all animals niches should change as it grows
I feel like that should mainly be reserved to larger animals who can make the most use from it
Well no, but it would depend on just how different the juvie would be from the adult form maybe
Also I would imagine most juvies would be suited to their own little areas, where adults are less viable
Trike would be another good example of animals who would change niche as it grows
Sauropods too
Smaller faster more agile ava like younger animal
Like irl
All it would really need is legs to be more straight to run easier
And trike adult has more straight legs iirc
So juvi most likely does too
Fair enough, all juvies really need help anyway so :p
Most juvis are gettin much less shite luckily
We'll see.. xD
Already much faster lookin then legacy
https://cdn.discordapp.com/attachments/401464048610312195/664656472667324426/TrikeMorphRun.mp4
Reposting a suggestion of mine since it got buried a while back
ok its long but Im done
while im not a fan of deserts speicifally a more arid biome i wouldnt mind
like some xeric shrublands
https://cdn.discordapp.com/attachments/401464048610312195/739013783850188861/xericshrubland.png
it dont have to look like a different part of the planet to give variety
Maybe a desert more along what the.. scooby? server had? Rather than the grim expanse version
I agree with blue, true hot deserts probably not a good idea and don't make too much sense on a tropical island. Though I suppose sand dunes could mimic the aesthetics.
Xeric shrub-lands however can and do exist on islands like Hawaii, as long as there is a rain shadow effect (aka large enough mountains).
@river snow That's a great idea. I'm not sure what the devs themselves have planned, but I think that would make it a lot better. Though I'm not too sure about the walking sideways part... would the dinosaurs really do that? I can't really imagine how that could look realistic.
You could check how it's shown in JWE
when the dinosaurs are in combat walking sideways ^^
if I can link a timestamp here I could
2 Tarbosaurus & 2 Tyrannosaurus Rex escaping, eating visitors and fighting to the death!
All dinosaurs are modified.
If you want to see my other videos, I recommend you to go to my channel and click on: "Playlists". It's much easier to find some video this way.
Playlists - h...
press the link 🙂
simply b/c a and d take up control slots for turning left and right
if u wanna see what I mean
and alt is used for other things, so you can make it alt+a and/or d
And yeah, but it could be possible holding diff keys to lock sideways movement
and then release to go forward
It's mostly an idea which could be possible 🙂
I don't think it's impossible to have
nah it aint impossible
hell dryo kinda got it with its dodge
it moves sideways that ios
And it would make the combat look more realistic
But maybe in the future let's say 5 years 😄
Maybe it's in the game who knows
@shadow stream i love the idea of desert, however going overboard on vegetation? Not so much
Rocky, canyons and mountain ranges could also improve variety
Mountain ranges would be a nice idea
anyone ever think we give them too much feedback and we should just let them get the basics and dinos in the game first
some people are worried about balance of things that arent even made yet
for example
They want our feedback though
some feedback is warranted. others? not so much
like adding dinosaur ABC and D shouldn't take priority
i'm also glad we can emote in feedback again so i can dislike the next camo idea for a dino
i know feedback is good but some stuff is like let them make it before you complain about it
We will soup,
It's just not a priority rn
Okay I just wsn't sure since I didn't really see it mentioned at all
I just think that the grouping system should work like in legacy. No offense but to me it made sense because playing with friends, wasn't made easier you just could tell where one another was and make your way to one another. Right now its a little difficult because one we dont know the map as well, two we have to traverse the landscape which is dangerous (not a bad thing, would still need to be done.) however its nice to have the objective of getting to one another while knowing which direction to go in more readily. Just my two cents~
use landmarks to navigate, imo the wallhacks were kind dumb and removed any need for using calls to find eachother
Or just never pack up, either way its not a big deal with me. My friends though kind of refuse to come over to envirma due to it
I certainly think that all these biome ideas would be good additions. It would allow for more variety.
And that Pela vs Ptera idea, that's a very interesting comparison
Wait @strange wave is Peligornis confirmed?
😎🤙
@oak kestrel bryan confirmed it as his dev pick about a month ago iirc
he posted this old model they have for it n everything
which will most likely be remade n such but yea
Sweet didn’t think that that would be a confirmed Dino but here we are
Does anyone have a photo of the old model?
@oak kestrel #401464048610312195 message
Cheers
@narrow ingot I like the idea but the thing is, if anything gets bitten in the neck regardless if they get pinned or not by a Rex, they will immediately die.
rex grapple is an already confirmed ability
along with many animals using their mouths to grapple things
Cool
Since when!? There is a lot of stuff I had no idea they had confirmed
Streams from ages ago
now which the clips are deleted b/c copyright stuff
ravs channel has the remains of lots of streams tho
This was the qna one
https://youtu.be/dPtvC7Voops
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Sorry for the delay, editing took a long time, and tech decided to hate me today.
Dondi streamed Part 2 of their Q&A stream for us, and it was a long one.
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That idea works as well bilbo
Honestly, we just want biome variation 
We just need to suggest these ideas harass to the new map maker whenever they hire em'.
Alternatively they could make a map suggestions channel which I think would be really cool to collect all these ideas in one space.
yes
In evirma there needs to be an update asap that has more bushes to spawn for herbis because there is legit none and alot of the players have to wait till restart to get food
@arctic nimbus no
Bad
😭
yes
the eyeball thing works for ceratopsids frills much better
so much so that we had it in an old trike skin
is that old trike model or just a diff trike altogether?
old trike model
smeasal wtf ya doin
^
speakin of presto tho
Chad butah presto doc
https://discordapp.com/channels/401464048610312193/401481371249541120/749822541513752636
He's typing something big 
no
Nvm
Definitely agree with the call change. I have to tap the 1 key as fast as I can and even then it still does the loud one sometimes
@nova anchor there's already a similar thing in the game with the Locked Health mechanic.
Or do you mean an alternative ?
I see.
Permanent health locking. Right now, I believe you recover it over time
Very slowly, yes.
which is great, but I think the permanent would work better
Permanent might be excessive.
it would be recovered with a certain portion of your food meter being filled
I think they should extend how long it is currently
permanent just seems like too much with how much food drains rn simply b/c your healing
making food be a primary part of healing it faster can work tho
oh yeah
like you heal faster the more food you have
low food = slow as shit healing
Yes
that would be cool too
I think Health Lock needs to be harsher. Something like 30 to 40% locked. So you need to heal after tough fights
The lock rn isnt punishing enough
and permanent is way too much
isn't punishing enough ?
No its not punishing enough rn
I would rather argue that health lock should apply from yellow line and down, with more the worse you get wounded, rather than only work if you go all the way to red, as I think it is right now
doesnt the actual scarring only apply when in 4th screen atm?
instead of it being like
every bite has a % of damage
I don't know how the scarring works Blue, but I think the health lock only applies if you reach redline, not before then, but I could be wrong
Every bit of damage you take always triggers Locked Health
Why does it heal so quickly then
Scars might not be noticeable until you take enough damage though, which is a problem.
Huh, so that's been changed then, would be nice to know how it actually works honestly
I wish there was some UI signal to tell you how much health is locked
maybe a bar for scarring found on the character menu
But I've never noticed any difference in healing, even if I've been down on yellow a lot and orange a few times too
an hp bar would help wiht this
But the isle n hp bars
So not sure what I might be missing then
Hm...
yeah. My main problem with the current scarring system is I literally do not notice it at all
and that might just be me, but I think a harsher punishment would be nice
I wonder if that's because you don't take a lot of damage during fights.
The current blood visuals aren't exactly the best in telling you how much damage you have taken.
Yeah, it could just be that I haven't gotten into many large fights or anything
nevertheless, I think a permanent health locking system would be fun to experiment with
I think some fun things could be done with it
maybe for a server option a slider on how long it takes to heal it
yeah, maybe
More Health Lock will actually add risks to hunts beyond just not getting eaten.
You need to think more about when and where and how vulnerable you are making yourself.
thats what I like about permanent
until you can get to food youre left vulnerable if you fail
It should only heal while you're resting right, so if you take a fair amount of damage, and walk around, you should remain wounded for a good long while, but I'm not sure if the lock is enough to make it noticable, not sure how much health you can "lose"
if anyone plays battlefront II, I was thinking sort of along the lines of their scarring system for the heroes
There is no cap to Locked Damage.
I mean if you're walking around with 50% health, that would be pretty noticeable I think
Hm, it feels odd David, I've never really noticed any difference in recovery, even if I've not been resting, much less any noticable "why am I still wounded" after a while
i only noticed it only after i get to fourth screen'
it takes like 10 mins extra to fully heal after that
And I'm usually down on yellow or orange at least during fights, and still, never noticed anything that so far would discourage me from fighting, or felt like "Oh damn, now I'm gonna be wounded for a long while"
I think extra healing time is kinda boring.
They should just really lock it until you eat, wallow and do whatever other extra healing. Then you start regening health
you heal faster if you do those things
thats kinda the idea
Wallowing supposedly does heal it faster rn
Right now it's really basic, I don't think it's affected by anything.
I don't mean faster, I mean you need to do those things to regan at all
Hard mode
if its permanent lock until task
but its not just food requirement its fine
but in the case as etho suggested where food is the specific requirement then ehh
ide prefer to have a slow over time healing there
Yea needing to eat even more may be too much. though they could probably hunt smaller things
theres the issue of healing/stam usage draining food fasteer
so youll never get to the point needed to heal really
should be removed even without perma lock since it practically promotes afk growing
Perma Lock with wallowing, sleeping and other non-eating healing is fine
I don't like permanent locks, especially because they aren't intuitive, at least for now I like the current system, + whatever changes are done to it.
Why isn't it intuitive? Healing for free is whats not intuitive
It wouldn't have to be permanent locks David, but perhaps it needs to be more noticable and have longer lasting effects, so people actually notice it after a fight and go "Okay, that fight may have been a bad idea"?
That part I am fine with, perhaps it heals too quickly, perhaps people don't get hit enough, or perhaps it's not strong enough.
you mean Locked HP should apply faster and more stronger?
I have no idea how you guys don't notice the locked health system, It happens pretty much after every fight where your hp drops to the "last screen". It's also just a nuisance to deal with because you have to basically sit afk while resting waiting for it to heal up - in some ways it might just be more fun to kill off your dinosaur and grow another one rather than deal with this system as it is right now.
Overall right now it's really bad and makes the game just outright worse, perhaps in future it will be better. As for the scars themselves - I haven't noticed them at all on any of my dinosaurs while my health got locked so that part of this system is definitely very much lacking.
It'd be better if they originally added the health lock system with the ways to heal it rather than doing those later :/
^
The mechanics should be introduced in their entirety rather than in this half-measured manner where they're not fully complete.
As for the permanent health-locks that sounds like an outright terrible idea.
ok
j
permanent health locking rewards skill and punishes stupidity and impatience
makes the players think more
Permanent health locking encourages me to yeet my dinosaur after any fight where I receive damage
Yea it would make me think of where the closest cliff is
Then you should throw away your dinosaur if you don't value it enough to take care of it.
Just pick your fights better.
If my dinosaur is deficient - it doesn't have any value
one that has its health locked is deficient by default
I'd rather grow a new one and have its health fully restored
as I stated, you could eat and gain the lost health back
That's not permanent though
permanent implies that you don't regain that health at all
permanent until you get to food
You rather throw away your dinosaur and grow another 8 hours than wallow and wait to get your health back?
Ok.
If you mean you need to eat to restore it then that's perfectly fine
That's hardly permanent though
Yes it's not permanent in that you can never recover it, it's permanent until your perform certain tasks.
Sorry the wording is probably confusing, we just mean "not just waiting x amount of time" to recover health.
Oh yea, I disagree with waiting to restore health as well, it's just a terrible concept all around
activity should always be encouraged rather than putting players into a position where watching netflix is a good way to spend time in the game
yes
Yes, it's a bit more engaging if you need to look for wallow spots, mineral licks, or whatever else is required to fully heal.
Agreed then, I'm just vehemently against putting any sort of debuffs onto dinosaurs that can't be reverted
oooh itd be cool if different types of injury require different methods to heal
Yea that's fine, Bronto
like some require wallow, some require food
That does sound nice
Maybe like 60% requires wallow, 80% mineral and for full health you need to eat.
Or like Etho said maybe different injuries for different healing
yeah, something like that
maybe eating certain plants / roots / small creatures could aid in healing?
Yes. Medicinal plants should be a thing for herbivores
And maybe certain small AI could provide the same healing effect for carnivores/omnivores
yeah
I thought that it could perhaps be like a quest where you need to do a certain number of things in a specific order(that could perhaps be random)
maybe
e.g. first you wallow, then you lick a rock, then eat or something
This would make it so that people can't heal up mid-fight
yeah that could be nice
Or they could heal but only to some extent
Yes. Fights rn badly need more strategy injected into them.
They're better than legacy for sure - but they could use a lot of improvement
I mean that's what the devs want I think.
For players to pick and choose their fights and not just treat survival exactly like Deathmatch.
As much as I love the idea of different creatures having unique vision, having distant stuff be blurry just sounds annoying and headache inducing for some <:/
Add wildflowers to grasslands
^ I agree with this. Like meadows or something idk anything to make a field seem different than just yellowish green grass and reeds
yeah, I'd love to see a more arid/savanna like area and maybe something like redwoods to spice it up. alternating between jungle, grassland, and swamp is boring for a map of this size
So can the people who do not want a grouping system where you specifically search for a person explain why they don't like that idea? Only curious
You should use things like landmarks and coordinates to search for your friends
not yaknow, a system for literally that
steam friends will have an invite system of sorts tho if that is what your referring too for spawning in n stuff
The massive throbbing carnivore bias in that vision suggestion damn lmao
@mortal totem what?
You should use things like landmarks and coordinates to search for your friends
not yaknow, a system for literally thatsteam friends will have an invite system of sorts tho if that is what your referring too for spawning in n stuff
@covert birch In the future when we have an actual good map maybe I could agree. But for now when the map all looks the same with maybe 2 landmarks that are always camped finding your friends is a chore. Not to mention if you are both Juvies you have to slowly travel a barren wasteland in which you also have to stop and find food/water every 25 minutes. When maps get bigger this problem will only be exaggerated, if I'm already half grown by the time I meet my friends what's the point.
Having to waste time before you can actually start playing the game adds nothing at all, it only makes people not want to bother.
agree with you, it just seems annoying and sucks for more casual players
I can see where ya comin from zandar there
I do think like they should come out with these steam invite systems n such sooner rather then later to combat these issues
And on the topic of landmarks since the secret in the roadmap is most likely buildings that'll prolly add much more landmarks making preexisting ones be camped less often
afaik is The Isle a game to please core gamer, not casuals
group limits should be kept to food availbility and not some specific number
with specific numbers bein more of a server option
I have a couple questions first are there such things as a juvi ai dryo because it’s hard to kill an adult dryo ai and second do ai dryos attack juvis to defend themselves? I got killed by one and thought it was ai
idk about juvi ai yet
ai dryos do attack juvis yes
Oof lol it murdered me I couldn’t escape and it would stop following me
no, i think that was a player
but how hard is it to kill an adult dryo?? pounce and kill
sneak up close and pnk
they were a juvi melon
juvi utah?
okay, than i'd live next time by the phrase "There's always a bigger fish" even if that means its a herbi, especially if you are carni. expect ppl to be dickheads and only trust your friends. maybe not even them all the time.
cause even a dryo pecks a hole into juvi utahs head
make it so ceratopsids can just pick it up with their mouths and yeet them
@oak kestrel when was it stated troodon is a scavenger?
I need to do my research before I make a racket don’t I?
@ melonidas I was a juvi Utah
the isle quick time events 
ohh yea, for shure

We have gotten calendar monthly updates so far
Has been fine for me imo
plus they doing hotfixes now
Especially now that we will be gettin hotfizes
I mean, they didn't specify if the updates should come faster or not. 
Wait, shit, I'm dump. Read it wrong
just stop releasing patches after more than a month lol 
Thought they said stop releasing updates after a month, not after more than a month
i get being mad at the pace of things but basically just saying "be faster" isnt helping
be faster please thanks
@odd token your suggestion is hard to understand.. You don't want patches but want a playable game.
Playable is different from enjoyable. Yeah the first integration is playable but the game would be a mess and so broken to start fixing bugs would be a nightmare.
It's like rebuilding a car. You build it in pieces and make sure each piece works before adding the next one. Instead of building a car of many broken parts and then trying to start it.
@distant storm if you use the alt look feature while running as dryo you will dodge in the direction you are looking and not lose momentum
Not being able to attack while moving would make it fodder to even things it should kill like younger utahs
Should dryo kill lol but i didn't know that alt helped thank you
Yea dryo should kill younger utahs
Why would it not attack something that can grow up and 2 shot it before it reaches that state
Haha yes you're right. But little bb dryo so cute it can't do murder
Dryo bonebreak
Dryo with bonebreak 
dryo bone breaks juv utah, hypsi and homalo
Dryo with trample damage
Dryo with roar that stuns players with fear
BoB Acro moment
Something like that imo can remove the suspense of let's say a group of people gettin ambushed and their group members suddenly disappear
^
Putting Dryo up on a high pedestal is not helping
What?
What I mean is people give Dryo too much credit
what lol
Not really
Dryos pretty good rn especially after thr speed boost from corrected scale
Won't they eventually add a sandbox?
Yes
The being able to see other species names thing is a bug. It's not intentional as far as I know.
@safe galleon why no like to my opiniom?
Cannibal carnivores will be able to see and track you down, which is bad
@safe galleon Okay, canimbal carnivores won't see your name, only when you're in their group. good?
I mean, there are also toxic herbivores that will track you down
But what herbivore would want to kill another herbivore or its own species?
Well then it may be that players only kill other players with reasons, okay?
@cold sorrel why?
I don’t agree with the whole grouping system as it stands. Once your in a group there is no need to call out. The environment is far too quite and unrealistic.
Maybe when a group is created you can see each members name tag, but after 10 - 15 minutes you tag will disappear and you need to call out to make it appear again.
I also think herbs should only be able to group with its on species. Again this would mean herbs would have to broadcast more in order to find different herbs species. @void sundial
@cold sorrel It may be that when a player is in a group you can always see their name until they die.
Ok?
Opinions are well received
This quetz>>
Oooooh
I feel like if the devs remodel him make him similar to this...i been stating that if hatz never come then they can easily do what they did with spino and make a quetz with hatz characteristics
That's what i really want 😭
Yes bro definitely more potential than pela 😂
Pela is just big albatross, and we already have big seagull(ptera)
and haast will definitely be clapped by quetz in open sky
Quetz keep getting downplayed and im not liking it. Once he gets this remodel. Make him the giant scavenger/small game hunter he's was supposed to be. And also i wasn't liking the fact people thought a bird thats slighty bigger than a regular eagle can take on something the size of a giraffe
It's so silly to me
haast approaches to quetz from behind, quetz accidentally moves the wings while flyinh and sadly haast dies with the fall
Or hatze, that is a muscle quetz that probably hunted magys irl and was the only known apex pterosaur of its ecosystem
Yeah. I mean im not against. Pela or haast because i like the variety. But quetz definitely needs to get a rework or upgrade bc i haven't heard about him at all ..i saw one comment stating that they were going to choose between hatz and quetz
I personally prefer quetz to stay.
Yes, look at the attention it received
if i am the owner of The Isle, i would personally put quetz in the queve with more priority than Cenozoic birds
Maybe when there are more mid tiers and apexes
so it has competition
Yeah. I agree. Hopefully quetz rework comes before any of them too. So I'll just keep suggesting and putting it out there. Ik we're getting ptera next so that probably would be the best time for it too come which is afterwards
yes
Imo many people on this community want quetz again
And what do you think about my idea?
I personally didn't see anything wrong with it because I've been wanting quetz to do the same thing for a while now.. So i honestly agreed with pretty much everything. I just hope stork quetz be like that first pic i posted above
And marabou like quetz, with that thing hanging in the neck and with different colours?
😂its cool i liked your dimorphism part but i really like that design i posted at the top. He looks so gruesome and bulkier..but either way i think its unique looking
As long as he gets a remodel im good👌
I would like to see that detail, like hypsi has that eyebrows or ovi that feathers in the tail, or troodon blue mouth
I really like that type of small details
grazing comment. i still dont like the idea of your eating button randomly stops working at a point. i dont think being able to stand in the open and eat grass for several minutes is a problem untill theres a real diet system to properly punish eating only grass, but once we have that you should still be able to fill on grass but get debuffed for eating the wrong diet. i just think its a cheap arcadey solution to a problem that dont matter yet. and with it i found the safest way to grow a herb is to camp someplace that has grass and water cause its not like it matters if your stomach is 20% full yet theres no real punishment.
and i seen many people just think eating is bugged or something
that may be why less people graze is cause they try it and it dont work
@wispy abyss you realise that's not how the 10% dmg reduction works right?
You deal 10% less damage to people within your group. It has nothing to do with that situation what you just said. You won't deal less damage to people that are in group, if you are solo/not in the group.
and haast will definitely be clapped by quetz in open sky
no shit the jungle eagle is gonna get clapped out in the open
if i am the owner of The Isle, i would personally put quetz in the queve with more priority than Cenozoic birds
also who said these cenozoic bird were priority lmao
Haast would not get clapped by quetz in the open air lol
Thing is more maneuverable and has talons/beak that can make quetz fall from the sky in an instant
realistically all it would take is 1 claw at the animal wiht its talons or 1 bite from the beak anywhere on the wings and quetz falls to its dead
ofc ingame it would most likely function as more of a pounce
oh he said open air
cant pterosaurs not even attack in the air?
idk i remember something like that, well anyways
aside from mindlessly shitting on haast though the quetz suggestion was nice
kinda the same idea most people have
They can bite in the air
Not like theyll outmaneuver a jungle eagle tho lol
ah k
Haast would not get clapped by quetz in the open air lol
Thing is more maneuverable and has talons/beak that can make quetz fall from the sky in an instant
realistically all it would take is 1 claw at the animal wiht its talons or 1 bite from the beak anywhere on the wings and quetz falls to its dead
@covert birch bruh, haast is 15kg max size, and quetz is around 250kg, its almost 16-17 times the size of haast. its like a utahraptor taking down a trike alone or austro killing a sucho
That doesnt matter when the thing holding quetz up in the sky is a literal sheet of paper
literally ANY damage to that
and the quetz is downed
a "sheet of paper" that can swallow entirely or injury only flapping an eagle
Just cuz it can swallow something whole
Does not mean it isnt vulnerable in a very thin membrane on its wigns lol
or give quetz more oxygen resistance, so it can fly higher without having oxygen problems, and haast will live in the forest
haast beating quetz looks odd ngl
oh it does
apart from that...
but its 100% possible
and its also 100% possible to make a not accurate quetz giving some hatze characteristics to make it more combat viable
Personally fine with making haasts yaknow do the whole eagle thing
and quetz just does what it did irl
quetz chad scavenger flier
A super scavening flyer that lands and gallops down smalls like a carni giraffe
*Quetz chad scavenger/small hunter flyer
but it will look ridiculous to get killed by a 15kg eagle when you are a 250kg jiraffe sized pterosaur
it should have any chance to defend itself
which is why im more of a fan of makin argent do the eagle thing
but haasts works fine
quetz can just fly away tbh
Size doesn't really matter in some cases. I just think that quetz and haast just shouldn't even have a reason to fight in the first place
our ideas for haast generally make it hard for it to approach quetz anyways
either it flies normally at it which is rather slow so quetz books it or it divebombs it which then the quetz can probably outmaneuver it
Quetz might be bigger and heavier, but it's like a super tall, yet skinny guy versus a really short, yet burly guy. The tall guy might be bigger and heavier, but he's more "unstable", while the shorter guy, even if lighter, is still a lot turdier
Or maybe giving quetz a faster flying being straight or something like oxygen so quetz can fly higher than haast?
oxygen shouldnt be a thing
just make flyers faster then haast horizontally
and haast faster then em vertically when divin
nyoom
Ye
@wispy abyss sorry if youve been told this already but damage reduction is group member to group member not rando to group member, if you catch someone unaware youll be able to kill them just fine, but if you misclick and hit someone in your group you wont kill them
Having the berries on the food bush or the flowers on the other edible plant in evrima disappear as you eat it would be really nice
ngl group damage reduction literally has like no noticable impact in combat or anywhere
so i say yeet it from existence
I either see its great because misclick, its horrible because facetank, or it does nothing at all get rid of/increase it
if you increase it it becomes too much
thats the problem with a mechanic like this
too much is busted and too little doesnt even matter and shouldnt of been added
@wispy abyss sorry if youve been told this already but damage reduction is group member to group member not rando to group member, if you catch someone unaware youll be able to kill them just fine, but if you misclick and hit someone in your group you wont kill them
@peak wedge thank you for this information! you are completely right, i misunderstood that patch notes! 👍
idk how people fight over things so much that dont exist yet like the birds lol
Most people really like birds I guess
Because they're cool
ah yes discussion is fighting 🙂
🙂 moment
^^^^^^^^^^^
🤫
i meant pre-malding

I want you to put my idea so there is no confusion
@void sundial I'll say this again, people will track down other players and kill them
also you saw the other players names cause of a glitch
@safe galleon Are they going to fix it?
yes
@barren zephyr Is it mandatory to be an old man, like all growth, when you are growing up, or will the game ask you if you want to be an old man when the time comes?
we havent heard too much about elders, but from what we've been told its safe to assume that elders will be seamless like the rest of growth and you wont be able to choose to not become one
What spook
We know elders you need to do tasks to do
So by that logic
Dont do tasks dont become elder
afaik, he is right
ahh yea i forgot about the possible tasks
elder humans when
elder merc
@icy lion ok perfect
AI will be in the game so I don't see a reason not to debuff based off of eating your own kind.
@potent sparrow
its was mentioned that albinism was the punishment for cannibalism

and the debuff thing on top of it with due to diet systems iirc
All white
what is that
idk why they have to go full on albino
this be an albino
the dino goes white but doesn't get any disadvantages gameplay wise?
i honestly hate the albino idea
I love it
Cuz it makes albino not something players can spawn in with
they could just have no albino stuff at all
or leave it in for cannibalism
like the og dondi idea
also it sounds weird. like if i cannibalize am i just gonna turn white?
itll prolly take a bit
and what're we gonna do if our packmate snackrifices?
the fact its a forced option kinda sucks?
^
Not really
is turning albino after cannibalizing even an irl thing?
you shouldnt be able to completely rely on eating your own kind
Eating is forced, drinking is forced shrug it makes gameplay dynamic which is the number 1 complaint I see about the isle.
It's stupid imo
fulgore
You wouldnt want the actual debuff for it lol
Which is literally goin insane or whatever
called kuru
i feel they can have other visual cues for cannibals outside of just straight turning em albino
like?
i remember a while back someone mentioned red eyes
albino things generally have red eyes
I like red eyes.
I like all characteristics of albinism
like red eyes and pale white skin
maybe their idle animations could be sped up and some other anims(idk which tho)? to kinda show they are more twitchy/unstable without going for full crazy mode
Make cannibals turn hot pink
Now that i Don't like ...pale white skin
problem with NOT eating your packmates is, say you're a pack of 10 utahs looking for some damn supper, and you're ALL starving. One of you drops dead due to starvation. And because of this "no eating your own kind" situation, the rest of you slowly start dropping like flies.
Kind of suuucks.
I mean, you can eat just 1 of your own kind
I dont expect debuffs to occur from only one
Should be a extended period of time of cannibalism which causes it
was my idea ok? could probably use some refining tho
I would just rather have red eyes..if it's even noticeable. Might have to make them glow to be seen
fair i guess
ok no glowing eyes
excessive drooling?
what
idk lmao
Ok well just red eyes then. I don't like that idea of turning albino 😂
For what reason
making the cannibals a bit more twitchy or something could work but idk how much work would be needed for that
idk man
louder breathing?
Cannibals grow demon horns 
I still feel like albinisms the best and most visible debuff from it
the more you eat your species over time the more sickly and pale you become due to lack of nutrients from not eating too many of other things
it aint that mad while still being physically visible
Why do we have to turn albino ? Ik this is a game but rl animals eat eachother (ex komodo dragons eat juvies)
cannibalism debuffs wont be for every species
like i doubt deino will get em
cerato we know wont get it
by albino do we mean straight albino or just more faded out pale colors
would suck if utahs got this punishment. as a utah main you've got that mentality of "aight lets go hunt," you find nothing smaller than you other than more utahs, and as for everything else you just bork at it
you get paler and paler over time till you are albino

if you are referring to evrima utah well
Thats only an issue due to lack of people/diff playables/ai on the map
Legacy utahs can literally camp ai all day lol
and if you do hunt just go to a hotspot and youll do fine
yes but i'm using legacy utah as an example. suggesting changes to their cannibalism in an abandoned game would be silly.
I feel like basing things off legacy playstyles isnt the best bet
maybe. but eventually evrima will have a lot more dinosaurs in it. and utah will still remain the littlest.
one of
moment
get the other small chart fulgore
dilos will be smaller?
Doubtful
Dilos are bigger now, iirc
@potent sparrow there will be dinos like cera that cam eat there own kind. Play them if u wanna eat corpses of ur own kind without punishment.
They want to make a functioninh ecosystem. When players only attqck their own kind, that wouldnt be good for the ecosystem. Thats why it should be punished, but for players like u there gonna be a few dinos like cera that can be cannibals. Just play them or kill your own kind but dont eat them or eat them and take the punishment for eating ur own kind
On thing that could work is to make punishment for cannibalism a server option that is turned on on officials
I mean I’m sure you’ll still be able to kill your own kind just not eat them
Unless they specifically stated that you cant kill others of your kind and not get debuffed unless your these select species
the idea iirc from dons stream is that you would get discomfort from being around your own kinds bodies outside of cannibals
So if you like hang around it
So yeah you can kill your own species, but your gonna get hit with a huge comofrt/affinity(?) drop
@sudden hinge yeah thats true, but I think he wants to be able to eat them too
Okay I can get behind that but I also feel like that should kind of be mitigated because rival packs of the same species would still kill each other for prey and territory
Think the idea is to incentivize players not out right killing their own kind when there's absolutely no real benefit
It’s not super common but could happen
True I understand that I really won’t eat my own species now in game and rarely when cera is added with that mechanic I just look at the pack fighting mechanics because it will happen in game I’m sure
I mean territory fight shouldnt always end up in a dead person.
There should be the option to run away and give the territory up
Well I don’t think they’ll actually have flushed out territory and the option to flee is always present in a fight if you can make it out
U shouldnt really get punished for killing someone in such a fight though
Exactly I feel like the comfort debuff should occur if you spend prolonged time near the body of your own species not right after a fight or if you stumble upon one
Maybe only get a debuff or comfort going down, when around the body of the same species that wasn't killed by u or ur group
@random hazel I've actually noticed that too, it's just the 1 call right?
@thorny lynx please leave your comments on #general-feedback in this channel
Is comfort/affinity even going to be a thing anymore? It hasn't been mentioned in a long time. Last time I remember was when they said Affinity would come out with the recode in 2019

Affinity was turned into the dietary needs and happiness thing and was mentioned in the roadmap stream which it was spoken bout as one of the universal mechanics iirc
Yet not on roadmap despite being universal 
wtf lmao
Yes
Pretty sure someone else had already pointed out that that isn't the only mistake like that. It's still very small, but maybe the devs will fix it 
You will already be able to see where animals are via the whole asset location thing
Imo instead of putting of cameras you can repair cameras on/around buildings
Also maybe in the endgame for mercs you can build camera drones which look like pterosaurs like that camera quetz art tapwing did
mm. on one hand, the headcam idea is amazing, and i would love to see it in-game. on the other, i feel like it has a whole lot of potential to be abused, so implementation would have to be incredibly careful
What do you guys think about a first person cam to see better
first person wont happen for dinos.
They've stated before that it's hard to do because of how much your dino's head moves when moving around. It'd be really disorientating.
not to mention the clipping issues.
But I do hope for camera improvements that make seeing in foliage easier
@oak tapir #phase-two-archive
@analog inlet there are animations for the allo already and its just looks unbalanced, its like a human moves their arm on the same side as their leg when they run just in dino form.
@coral swan new rig means they have to give it new animations
and who said othervise?
I know they need new animations but they can just copy it back to the program
if the rig is more complex then not really
well if you paid attention to the streams, they fixed the trike run, which was implemented from the legacy trike's run, they just adjusted it so the legs don't clip through the body, but the animation itself is basically the same. (this is why Dondi started to being toxic to his viewers when they noticed the trike is not quite the same, and he said it doesn't have any new animations and everyone is stupid) Also the rig can't be that more complex since the model is the same so they can use the same rig for each part.(they don't need 2 blocks for a jaw instead of 1 you know what I mean) And if they don't have the same rig, if they dont have the animation somewhere in the folders they still can use their eyes to make it look like the old version.
Well, there is already so much feedback for the new carno animations LUL
So I dont have to, but be nice to the devs 🙂
more feedback on a thing=most likely more attention on the problem. Also I don't want to bother them in any way. They have a feedback channel for this, and if they only want good feedback well.. this is not how that works. Also I don't think I've been offensive in any way, I love what they're doing, I even mentioned it in the feedback so there are no "be nice to them,only write nice things" comments 🙂
@coral swan As a Utah main. I don't like your opinion on how it should switch the run and animations back to Legacy. The Utah in Evrima now in my opinion is so much better and I ditched Legacy when this came out I haven't gone back sense. So I am sorry I had to put the x up there cause. I love my Utah's new animation. o-o
I'm sort of utah main too. I guess not everyone has the same oppinion what is totally fine. I spoke up about that because it bothered me and my friends. Evrima full adult utah run and walk is fine by me,but the rest I don't like, it's not frightening anymore, I don't have the feel that they are smart and capable of chasing me off of my hunted body, they don't annoy me when around in a way that if I bleed this pack will bleed me out no matter what. I just feel like the evrima's utah is a..puppy x3
to clarify. pre sure they just adjusted the rig on trike. it doesn't have a completely new rig so things like that aren't that hard to do. a new rig with an old animation doesn't work as easily as that
Tbh the adult utah animations are.. acceptable for me, the juvi utah run and walk animations make me wanna throw up tho :/
What Akani said.. exactly how I see it as well.
And Taco, rigs has nothing to do with the aniamtions. it's the same effort for them to make the legacy run than a completely new one, maybe faster cause they just look at the old one ond copy it by hand
i'v seen plenty of streams of don adjusting rigs and what not also i said they couldn't just place the animation on the new rig my guy
and from a new rig the utah wont have 2 more wings and crazy stuff like that
yep seen them too, still its not an excuse, if they wanna do it there are plenty ways to do it
i'm not saying it's an excuse. i'm just saying it's not as simple as drag and drop. ya know?
well since we don't know exactly how they work with their rigs, let's say it's not drag and drop, but still they can make them by hand any time
well obviously
i personally don't like alot of the latest animations *it would be cool if the animations were just juvi animations that would slowly transfer to the adult animations would explain why rex's animation is stupid fast
I do like the new adult utah, it has grown on me. But I hate the juvi. So horrible stiff like it has a stick up its arse! But kinda feel bad for Bryan; he does what he does/try good but theres just too mutch "BIRD" in the animations. What happened to our beautiful horizontal stance dinosaurs like they always were? 
^
Some one posted a chicken running gif in memes and that run looks way too similar to the carno run. Bird is okay for some dinosaurs, but all/most of them? That's a no from me, chief
Yeah because I'm sure the Carno just dragged it's head around all the time. what is it supposed to look like?
It just.. doesn't look "scary" in any way. Now, not everything has to strike fear into you just by their movements, but look at carno's legacy anims. You see that thing charging head first at you and you know that nothing good is going to happen. The new animation just looks really goofy. I know it's subject to change, but still
I agree
Hang on, let me try to find a gif of it
ok thanks
The new one - the walking animation specifically - appears to put Carno's head a bit too high up to the point where it wouldn't be able to stretch its neck like that
The head should be definitely moved downwards and the general posture should be more horizontal, not so vertical I believe
Even the chicken looks more graceful lmao
As some people have stated, weight in the animation usually gets added last, so I'm not too worried about that atm.
And also lower head gives more feeling of speed
Again, as someone else had already said, the new run animation looks more like a casual jog than a full on sprint
What part of WIP don't ya'll understand. 
We understand that it's a WIP, at least I do, we're just trying to give criticism
Giving criticism is fine, but when they get around to aquatics, people will be saying "Man those sharks move too much like fish."
Wait, we are getting sharks 

Donid give me my megalodon donid 😡
Nah 2020 spino chad
Screw megalodon. Add gigashark
Or even better, JW mosa
scary
What part of WIP don't ya'll understand.
Well isn't WIP the moment we're supposed to come and say "there is a problem there", before it's actually finished
it's better to dump a WIP than the finished thing
and let's say (and don't mob my ass like a bunch of starving piranhas on this) there's an history of the devs not exactly listening to feedback from the community
most recent example being the map size for Spero, on which we were saying "won't that be a bit too big?" or "that's definitely gonna be too much to handle for the systems" and then it turns out that, yes, it was in fact too big to handle.
society
luckily multiple other devs have mentioned preference for smaller maps
So lets hope those come out soon then later
maybe possibly like making the multiple islands of spero diff maps in themselves
punch hypno and filipe were the devs which supported smaller maps iirc
The thing is, we already had a similar situation with a janky looking run animation like this. Remember beip's old run anim with the broken wrists? They got a lot of flak for that one and now we have a much better looking one. I can't remember if that beip animation was still a WIP, but at least they fixed the wrists
true, they did fix beipi run by quite a lot
Old run was fuckin maddenin
they made it do the bird raised head thing and it looked like a gremlin
new beipi run is pog
lets hope they do what they did to beipi
to carno who rn runs to much like what i would expect a dromeosaur to run like imo
I always preferred a smaller map. I mean I have no idea how mapping works (yet) as I do want to create my own map so maybe i will get my answer on this eventually. But I never understood why another map was worked on, seemed a waste of time. I kind of thought cropping a little part of the map "Hope" out and using that for the time being? like maybe the size of thenyaw or even working on thenyaw instead as I believe richard was working on it? But tbh anything would be better than the current map.
hope the new mapper is good
Idk why they didnt just do the new thenyaw instead of spiro
new thenyaws entire map is like the barely bigger then regular thenyaw iirc
The map currently on evrima looks and feels rushed.
100%
Honestly I just wanna see what happens if they "modernize" Region 2
and Dondi be damned if he starts screeching about it, because Region 2 was the shit!
but still, dondi pushed for a MASSIVE map, and the community and the people working on EU4 told him "dude it's gonna fuck up, it's too big"
and the madman still went for it
and now he can't use the big ass map to tell his story and we are all behind schedule
I definitely enjoy smaller maps like Thenyaw and R2.
Ultimately I'm playing the isle because it's a multiplayer game where you interact with other players as dinosaurs. Having a massive map and replacing players with AI offers a completely different experience more akin to singleplayer. AI can never offer the type of experiences players can, and I've made a lot of friends from randomly meeting people in game.
also having a map bigger than some countries with only 50 players on it is... kinda dumb
the 50 players thing was said would increase over time
iirc officials are already at 75 now
they are
Like I'm sure the AI can be made good and convincing with a bit of work, but no matter how good it is, it can't offer what a player can.
75 cap is gonna be sweet for update 2
plus preferred food n migrations caused by that n such will increase player interaction
but ofc a smaller map would do that better for that
mapper when
I never played on region 2 but the map looks good. I just want a map with a few different biomes.
I never played on region 2
You missed out, kiddo
I'm currently creating a map with 6 biomes 
it had distinct parts, and it was beautiful
varied biomes are nice.
the main thing of reigon 2 i remember was spawn lake
fuckin allo armys surrounding it
Spawn lake was the stuff
Theri was real fun back then
I liked what someone posted in isle discussion, with the creepy looking forest.
imagine if we had fish in Region 2
I do hope they bring back the older maps but updated
would do nostalgia nerds a favor while still going with what the community wants smaller map wise
Region 2 had a lot of issues. It was crude, ugly, had awful spawns, and other problems.
But it was just fun to play on. The locations were memorable, and it had clear paths from lake to lake which encouraged players to move and meet each other. You were always doing something exciting and never just bushcamping.
Giving criticism is fine, but when they get around to aquatics, people will be saying "Man those sharks move too much like fish."
@worn goblet And why should a shark move in a very similar manner to a fish again?
Region 2 revamped into an island with proper biomes for survival mode would be great fun
@strange relic I-, I don't know if you're being serious or kidding about how a shark would move in a similar way to a fish?
I mean
Diff sharks n diff fish swim in diff manners
Like a barracuda aint swimmin the same way as a great white
@strange relic I-, I don't know if you're being serious or kidding about how a shark would move in a similar way to a fish?
@worn goblet so should an Elephant move in a similar way to a deer? both are 4 legged mammals 🤷♂️
what tells us we'll have sharks in the game? 🤔
Bryans what he wants for aquatics list
combined with dondi saying they can do what they want post games done
I mean so far the fish ai are moving alright?
well, unless when they start swimming in the air and stuff, some real Exorcist shit going on
which goes back to why a Carnotaurus should move in a similar manner to something that's only 2% of its mass
Carno: 2 tons
Emu: 40kg (higher estimate)
@strange relic Clearly we're not on the same page.
bull shark ai wen
Make bleeding while swimming attract predatory fish ai
giga shark
yes
giga shark confirmed
@strange relic Clearly we're not on the same page.
@worn goblet how so?
😶

I can only hope we (the people that complain about the Carno anim WIP) did get the message across of "Bryan? what the hell is this emu walk on our land sausage torpedo? please fix this."
He got the message with the beipi run
idk why he wouldnt ere
you're never too sure
I'm sure he knows.
With how weightless most of the new animations feel, seems like the Beipi run is an exception
I mean the feedback is full of info.
they are quite weightless yes
Spino one especially feels floaty
allo one too bouncy
But its mostly fine compared to others
inb4 a Capybara should move like a mouse since both are rodents 
Animations starting going downhill after stego
I mean, I think why people are so riled up with the carno is that when the rex anims were shown we collectively went "oooookay, that is weird..."
and then spino was the same "yeah it's probably just gonna be those two, and they have time to change it later"
but then it was carno, and carno is a community favorite and has one of the oldest yet best anim set of the game and I think that broke the camel's back
Animations starting going downhill after stego
Floppy tail spikes
floppy sails
Except for that part stego's anims are nice
The trouble is with animations, everybody has there own views on how they should look and it's quite hard to please everyone.
thing is
carno anims, spino/rex floaty anims,
all have a large amount of people actively speakin out against em
I think it's pretty clear what the community wants for animations in general (for larger dinos):
MORE WEIGHT
All of the evrima run animations look very similar right now imo and it takes away from all the dinosaurs feeling unique while you play them
Yes, more weight in the anims would make em look 100% better
More weight, less chicken
a tiny bit of personality too
that'd be nice
spino running more similar to legacy spino would be a beaut
Guess fulfilling some arbitrary personal ego is more important than actually listening to the majority of complains
Remembering beipi runing just like Utah despiste beipi being very front heavy 
Legacy spino walk is god tier
it's heavy, it's intimidating... it's perfect
I agree with personality. But in all honesty alot of people moaned about Utah's animations and now it's in game I don't really have an issue with them or see anyone complaining, but then again im hardly in feedback. 
Why don't they just touch up the legacy Carno anims. They were fine.
The models needed a new rig.
I do miss the old utah tail, It was farther from the ground
I agree with personality. But in all honesty alot of people moaned about Utah's animations and now it's in game I don't really have an issue with them or see anyone complaining, but then again im hardly in feedback. :DHolly_BABY:
"I don't see anyone complaining cus I don't read feedback"
what lol
I dont see people ever complain about utahs anims anymore
Outside of like the one earlier today
well utah doesn't have a personality beside being a JP/primal carnage fanfiction OC, sooo...
doesn't really apply to him

Just waiting till the day he gets renamed to Novaraptor
@strange relic Did I say I don't read feedback? I said im hardly in here.
Utah is a BAD done JP oc
fine, *hardly in feedback
I mean I have issues with utahs animations, but I stopped bringing it up here as I was super outvoted.
I never like the old utah run, especially the tail
new one seemed much better to me


