#general-feedback-discussion

1 messages · Page 580 of 1

tepid gate
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Deinocheirus is cool, they might add it who knows, much better chances than the Carch, that's for sure

honest anchor
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@stone scaffold awesome

flat crypt
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i feel like it risks just being theri 2.0 too

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maybe a theri that prioritizes bleed over raw damage instead? its a possibility.

tepid gate
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I don't think Deinocheirus would be any more similar to Theri than Sucho is to Spino

sand dune
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I also made this one too

tepid gate
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Matter of fact I don't think it would necessarily be similar

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One thing Spinony - the one thing you're not taking into account is that the core mechanics of the game are currently being changed, Evrima works differently than the legacy branch, therefore stuff like bleed, bonebreak and so on might work completely differently in the new version

sand dune
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What should I do then ?

tepid gate
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I'd generally suggest waiting until those core mechanics of the game are more fleshed out before making suggestions for the dinosaurs

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Because you might have a nice idea but without knowing how this stuff works in the new game

sand dune
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Ok but do you want to see the full dino list and feedback I made before

tepid gate
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you can't really put it into a suggestion

sand dune
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It includes unique creatures like Deinocheirus

tepid gate
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I'd suggest putting that in the feedback channel, which is currently joined together with the suggestions channel and then it will be possible to discuss it here

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I was actually quite confused that your Carcharodontosaurus suggestion was here and not in the feedback channel

sand dune
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I put it

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You need to scroll up

barren zephyr
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@rare axle there is a shit ton of plains actually

rare axle
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There's way more forests than plains

barren zephyr
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Like you can walk for ages (overexaggerating but still a lot) and be in the plains

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Nahh i see more plains than forest

strange wave
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@sand dune all i can say is you have made the most useless and the most stupidly overpowered animals ever in that suggestion

rare axle
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and even tho it's not a problem for my feedback

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forests are everywhere

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even if you feel like there's a lot of plains too

barren zephyr
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even then its only a small portion of the map and im sure scent system will be better eventually for tracking people

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the foliage helps people get away instead of being an easy meal

rare axle
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Well ok but you need 5s in the forest to get away

barren zephyr
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i like it being pretty dense, my opinion tho ofc

glossy girder
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I feel like the finished game should let you prestige somehow by letting you nest and restart as the baby. Maybe unlocking additional traits or passing down hereditary attributes.

barren zephyr
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Not r eally

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I was a juvie and it took me 3 minutes to fuilly get away

rare axle
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I'm just saying, for a game where the whole purpose of carnivore is to hunt

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we don't have enough hunting tools to hunt anything in the forest

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the foliage is stopping us from doing so

barren zephyr
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If you have an issue go into the plains/swamp area or wait until things get better

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like with all the teleporting yuh its hard

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if they get that fixed and maybe readjust speed- even for juvies itll be alot better?

rare axle
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A few times I tried to kill a baby utah or another utah going inside the forest

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lost them after a few seconds everytime

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you can only use your ears litteraly

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and that's it

barren zephyr
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use your scent to follow footsteps and i think a suggestion for that would reduce juvie utah speed

rare axle
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Scent while they run away full speed ?

barren zephyr
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i mean if youre bigger youll catch up eventually.

rare axle
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Not really

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everything have an insane amount of stam and is really fast

barren zephyr
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I just dont think lowering the density of the forest is the solution

rare axle
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you won't catch anything, without bleeding at least

barren zephyr
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Well like I said nerf juvie speed

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would be better.

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than decrease density in forest- my opinion

rare axle
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Scent is good for when you're tracking something bleeding and that's it

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the actual scent at least

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so rn it's useless imo

barren zephyr
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I mean I use it to track other dinosaurs

vestal rune
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imo juvies should be able to get lost in forests, that's practically their only way of surviving usually, however I think juvie utah is so fast that hiding is kinda irrelevant

barren zephyr
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Yuh utah juvie speed could be nerfed

vestal rune
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I haven't tried hunting yet because of the intense rubberbanding so idk how bad the issue is though

barren zephyr
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the issue is pretty bad

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Like imagine not even being able to see them on your screen bad

vestal rune
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if literally anything can just run into the forest and disappear immediatly though I think that's a slight issue

barren zephyr
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I think the juvies do call for a nerf, atleast so an adult tento can catch up.

sand dune
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@strange wave #DemonAva
all i can say is you have the most useless and the most idiotic brainless comment in my opinion. Don't bloody hell comment if you came here to insult people because of their opinions.

barren zephyr
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Once teleporting is fixed it should help a shit ton also

vestal rune
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spinony you are the one insulting him, he just commented on your suggestion

rare axle
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And even if I love the foliage i'll be honest, the game could use the few fps it would give us

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also not talking about getting rid of it but only decreasing the density

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a little

sand dune
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Yeah he insulted me with saying stupid

vestal rune
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no he said the dinosaur is stupid

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like stupidly overpowered

barren zephyr
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decreasing density shouldnt be the answer

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The FPS thing is a known bug

glossy girder
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I've been hunting Utah's as teno and man do you guys have it tough. All a dinosaur has to do to escape is suddenly stop in foliage, turn, and run the opposite direction once I pass by.

barren zephyr
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I am sure they are working on that to fix it

rare axle
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I mean they can optimize stuff but reducing the foliage a little would optimize the game too

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and it wouldn't make the game uglier

sand dune
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Anyways the stats I gave is my opinion so in case he insults my opinion

rare axle
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it would just be slightly easier to see stuff inside the forest

barren zephyr
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Am0rk is working on settings right now to help fps

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it shouldnt be easy, i think you should just be able to catch up to stuff

glossy girder
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Foliage is fine though. But it should be a bit easier to track footprints and sneaking should hide them.

barren zephyr
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^

sand dune
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Adding orange floating dots would done this

vestal rune
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hopefully bleed will make it way better

flat crypt
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yeah id rather juvies speed was nerfed than foliage decreased. IMO the play for juvies should be to hide, not run away, at least for most dinos

glossy girder
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Jungle foliage is working as intended. Maybe rely more on hunting water holes and open areas.

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You have to adapt. The game isn't going to just give you free food.

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I think the server lag teleporting is due to water/swim bug.

strange wave
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so @sand dune lemme get this straight, you fast as a para, great nightvision, fighting, omnivorous, AND semi aquatic animal do you see how stupidly op that is

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and all the other ones are clones of other animals with no chance of getting into the game

honest sparrow
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So basically

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A pseudo apex fighter

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That can run faster than para

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And is omnivorous

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With superior night vision

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Yeah that doesn’t sound broken at all

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Alright also slight variations don’t= a new dino

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Styaco and plateo are coming

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Archelon works best as part of a n aquatic expansion

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Majunga was planned but was scrapped

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Pterodaustro won’t come because no filter feeders will ever come

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Also idk what it is with people against carnivores killing other. Carnivores

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Apexes would have serious consequences for fighting each other

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But if you’re an allo and see a lone dilo

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You should be able to eat it no problem

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Why?

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Because predators eat smaller predators all the time

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And char char in that suggestion sounds really stupid. Yes let me add night giga that is faster, very unique

mighty girder
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preach

honest sparrow
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I’m still of the opinion nothing above dilo should have better night vision

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Because if you give something outright powerful the ability to see things better at night

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That causes serious issues

mighty girder
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Agreed as well tbh, Dilo is the perfect size to be the nocturnal "apex"

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Its not so huge it steam rolls things and not so small it doesn't matter

honest sparrow
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Dilo is somewhat centered around it’s improved nv, not just slapped in to make it unique

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The only scenario I would approve of just slapping in nv is Dryo, because it’s a sentry dino with better sense for it’s size

flat crypt
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yeah i wouldnt mind a few herbis having better night vision, but i still dont think there should be anything on the level of dilo, because that kind of ruins the point of dilo

honest sparrow
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Dilo and troodon work fine as night carnis

random imp
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If you read the docx file
@sand dune i read it and still, is like tarbosaurus and rex loldondiLUL

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Idk but they are both hunting with same style
@sand dune man are a little confused. the only thing they have in common is pack hunting.

pulsar lake
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Stegosaurus in grasslands is just death

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When bigger boys than Allo come back in the game

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It would be the worst idea ever

barren zephyr
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Guys did you read my hatze suggestion?

pulsar lake
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It's a Quetz

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I love Hatz

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But it's a Quetz

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And Quetz will most likely come back

barren zephyr
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It isnt quetz

pulsar lake
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But Hatz is more bulky and it is more a predator than Quetz

barren zephyr
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Exactly, and the flyer fisher/ocassional scavenger niche is pteranodons one

pulsar lake
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But, innacuratly, why Quetz couldn't do the same in the game ?

barren zephyr
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Morpholgy isnt the same, it should need a huge modification

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Hatze has an unique niche and its quite different from quetz and ptera. For the last two it was impossible to take something of at least half of its size, and hatze was bulkier and better adapted to hunt fairly big preys for its size, such as magys. Quetz having hatze niche is the same as making carno a fisher

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@pulsar lake

pulsar lake
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I know all of that.

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I love Hatz

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And know the difference with other large Pterosaurs such as Quetz

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But that doesn't matter in a video game.

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It would be the same as adding Tarbosaurus with Tyrannosaurus.
Okay it has a different morphology and could possibly be played differently but atm it seems to be a young adult Rex clone.

So Hatz, and I'm sad to say that, is just a bulky Quetz : which would make a huge niche difference IRL but not in The Isle.

barren zephyr
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Again, its like saying giga is a bulkier allo, there are many other differences. It isnt a clone, they are quite different

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or the same with deinocheirus and theri, they arent the same, theyre very different

pulsar lake
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I agree

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Cheirus is more a kind of swan and Theri is a anteater.

vestal rune
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why would quetz not have a niche if ptera was introduced?

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ptera would be a small fisher while quetz would be an "apex" scavenger/predator

paper oriole
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I feel like that t rex sound video has been posted at least 20 times

vestal rune
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@elfin widget amar0k was actually working on that on his last stream

median ore
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So... I'm unclear; are the new playable releases coming before or after AI release? I sure as heck hope the first batch of smalls will have AI released alongside them -- otherwise, it is still nigh impossible for Utah to survive with small server populations.

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Idk if they've said anything about that which is why I'm bringing it up here as opposed to regular "feedback", I'm hoping folks can let me know if they have or haven't discussed that. 😂

vestal rune
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well all the base mechanics for every dinosaur are gonna come before they release new ones

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and I'm fairly sure that includes AI

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the batches in the roadmap are ONLY for playables, not for AI, they will be released separately

median ore
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I sure hope so! I was trying to play Utah on my regular community's Evrima branch, and, well... I starved out lol. Part of that reason being that, while I had an adult Utah body as a juvie, it despawned. There's also bugs regarding bodies spawning in under the map, or "not where they should be", but I haven't re-created that on an Official server so I haven't been able to report it.

vestal rune
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oh that sucks

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honestly I don't think we really need AI currently, we just need bug fixes so utahs can reliably hunt and eat their food

median ore
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But once the Tenonto herd moved out and we lost track of them (couldn't sniff prints in the grass!), I starved despite running around trying to find them again. Had to ATTEMPT turning on my packmate.

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Due to rules where I play I had to warn them first tho so they quickly got away and got my body after as a result. 😂

vestal rune
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you had to warn the tenontos before hunting them?

median ore
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No. Had to warn my packmate I was going to attack them for food.

vestal rune
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oohhh ok

median ore
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AKA "I'm hungry, I am now 3-calling you bc you were PREVIOUSLY an ally, get gone or get ate"

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Once I took damage I 1 / 4-called. Told them I was dying so they could have my body.

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Well. From starvation. Bc they just ran away from me.

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SO YEAH. AI would be super helpful for small servers to keep the current only carni alive long enough to make it to adult.

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Or alive long enough to hunt players on the decently-sized map with poor tracking systems.

carmine kernel
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rather than AI it'd probably be easier to implement random gores. I'd rather they get AI right than add it too early.

median ore
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That could also work. Just... SOMETHING to allow smaller servers to actually have a carnivore population survive.

brittle ivy
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@terse hornet Wallowing does serve a purpose, it currently serves to mask your scent for a short period of time (hides footprints). Just in-case you didn't know already.

terse hornet
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OH I thought that wasn't in yet! Awesome, but the rest of the suggestion still stands ;P

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I'll just tweak what I said then

vestal rune
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mask your scent in the form of preventing your footprints from being smelt?

brittle ivy
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Yes

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For a very short amount of time

vestal rune
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'caus I swear I wallowed and my footprints were still smellable, but I'll test that later

brittle ivy
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You'll need to wallow completely

vestal rune
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ye most likely

brittle ivy
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With the current bugs somehow making their way into the game that weren't previously there in immediate builds past, it's possible something broke again if wallowing isn't masking your scent/footprints. If footprints are showing up despite wallowing, please submit a bug report (reminder: must have occurred on an official server).

lucid pebble
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it does it for like

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a minute or less

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you're better off just trotting in a dense jungle if you want to actually obscure your tracks without stopping every second

earnest perch
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@cosmic lake I agree on the animals should be able to wonder while grazing.

fervent plinth
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if someone suggests the same type of dinosaur that we already have in game but then says "but THIS dinosaur can do this"

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even though the dinosaur is basically the same as the other dinosaur we already have

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1 more time

vast wolf
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@warped garden that would generate immense lag. if you have issues with seeing the footprints glowing gold color change your settings.

warped garden
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the foliage is too thick to see them most of the time. It's kind of a problem now cause there isn't a lot to hunt

muted vigil
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blur, 100% render scale, no anti aliasing, 1920x1080. help. it looks like roblox

warped garden
placid sand
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it prevents you from taking damage

eternal owl
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And use the format don't just copy paste this message

warped garden
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@placid sand shh don’t tell them

placid sand
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@eternal owl thanks

languid crown
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@safe warren do you mean hydration from plants? I do agree, during the wetseason, grass should give you some hydration. I think herbis camping in/around swamp will stop when deino is introduced, and their diets will force them into certain areas

cobalt compass
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@verbal acorn Tenonto is 3 times the mass of 1 Utah, clearly it has the advantage over it in a 1v1. thats the reason for Utah to be a packhunter

safe warren
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@languid crown no my dude. I meant nothing about hydration just suggested a way to make ppl move all around the map especialy for herbs. My thought was to make a regular grass unable to fill the stomack but able to get hungry much more slower than if u dont eat it at all. And also the idea was to make herds migrate from plants area to water sources aswell. So carnis would have to search these herbs in some differant areas.

flat crypt
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id be semi ok with that if you could graze while moving. Otherwise for faster dinos at least its practically pointless because you'd just be better off running to new feeding grounds

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I'd like grazing while moving regardless though lol

languid crown
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galli grazing like its pecking the ground for insects could be cool, like what you see birds, emus and ostritches do

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also galli sticking its head in the ground to avoid stess, means it has a way to cope if alot of bodies or a big predator is near and its trying to hide

granite granite
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@novel carbon the tenonto can 2 shot a utah

languid crown
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tenonto needs a crowd control attack

granite granite
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utah and tenonto are very balanced, it is still hard to kill either animal cause utah can run away and tenonto has a lot of hp

languid crown
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either tail slam, or back kick

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tenonto cant win attrition wise, they just get wittled away

honest sparrow
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tenonto is supposed to be favored in 1v1 vs utah, 50/50 vs 2, and overwhelme at 3, so balancing it is kind of a bruh moment

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I think the main reason people are saying tenonto sucks is because of the teleportahs

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because they legit can't hit them

languid crown
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they balanced it arround players sticking around and fighting, not player being players

honest sparrow
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imo tenonto is like a rythm game, all about timing, versus instant transmission tahs that can bite spam you

novel carbon
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@granite granite With right click?

granite granite
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yes

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tail slam in the head is a 2 shot

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You will have a hard time killing a utah with 2 shots, cause of the locational damage

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2 tail slams in the head, 3 tail slams to any part of the utah = death

novel carbon
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I think a blow like that should nearly kill an Utah regardless, so that's about right. Three to wherever?
They'd be gone by the second shot to heal, so I still think Tenonto needs some beef in its running attacks.

granite granite
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yeah, you can hit a utah on its tail and it will still take 3 hits with the tail to kill it. But right now the servers are laggy and its all heavy WIP and buggy. So it will take time till that is fixed and your hits will start hitting other dinos, I ran as a utah through tenontos biting them and it never registered. Also the dinos are teleporting, but all of it will be fixed soon™️

novel carbon
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Hopefully Tenontos get great hitboxes when they are fixed. That would give it a chance to kill an utah without... having them run away in the end.

granite granite
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I would say they already have great hitboxes, its just the teleporting dinos doing the most harm to combat rn

novel carbon
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Before I delete the feedback, how much base damage does running left click do? Is it 350?

granite granite
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I dont know about the actual damage how much it does

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I just tested the hits with some friends

novel carbon
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Ok

cobalt compass
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have you tried to play on another server with better latency?

safe warren
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@cobalt compass ive tryed and it was perfectly fine for me. At least 4/5 bites were registred

cobalt compass
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👍

pale crest
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Is mix packing really a problem on the isle? Thought about a suggestion concerning it but then I really started to think about it

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Since the servers that allow mix packing make it seem aight as well as servers that don't allow it.

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Guess it's cause of those cases when people aren't supposed to mix pack is what's bugging me

granite granite
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@pale crest that makes no sense what you wrote

barren zephyr
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🤣

pale crest
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I never do TwT

dry cradle
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@barren zephyr those would def look super nice on oviraptor

barren zephyr
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@barren zephyr those would def look super nice on oviraptor
@dry cradle ThanksdondiLUL

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I personally like cyan.

barren zephyr
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@wary dust son...there's no alt turn anymore

heavy dragon
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I mean there is it just ain't tethered to the alt key

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its like alt turn with a fresh coat of paint

molten tulip
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Alt turning is permanently going to be built in the game from now on, and all the dinos will get actual alt turning animations instead of just lifting a leg and spinning

stoic merlin
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@wary dust the new update is already here for few days, theres no alt turn anymore, but dinosaurus can turn in place with nice animations, u cant turn on or off turning in place now.

barren zephyr
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didnt see it wasnt feeback

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lmao

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Okay but yuh alt turn is going to be built in game

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A and D key

stoic merlin
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Wdym

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All keys

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You press S, do 180 and go back

barren zephyr
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yuhyhu my bad im super tired

barren zephyr
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@stark monolith you already have that

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It was introduced in evrima

stark monolith
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really?

barren zephyr
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Yes

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idk which key but theres one not joke

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@silver fern have you seen the water sources that are on Isla Spiro? And we are just using a quarter part of the map or even less. And you can sniff and find water

stark monolith
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alright maybe i can find out which one

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thanks

silver fern
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Variety in locations where people would gather, notable landmarks. More varient small or interesting water sources would be nice.
More landmarks in general would be nice.

barren zephyr
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If you put more water than the current amount, it wont be a survival game. Water shouldnt be an abundant source, regardless is in the jungle, if you put more you are creating an easy mode to the game, water is necessary to survive but it wont never be excessive the amount of it. You can learn where to find it, but dont ask for more water spots, there are a lot

silver fern
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I mean

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I can ask.

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My personal experience has lead towards me asking.

barren zephyr
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Yes you can post whatever you wany, it doesnt matter if its a good idea or a shitty idea. I was just showing my opinion to that and thatd all

silver fern
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Rad rad

barren zephyr
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@spark fog i think that body carrying and sniffing while walking is unnecessary for herbis. Carnis can sniff walking because they have to track moving preys, and herbis have to eat plants that they doesnt have to follow and track. And body carrying for herbis is unnecessary. If someone dies in the nest let compys do their work or just be careful next time, im not very keen on nesting and im a carni main, but you are very bad mother if you let your hatchlings die in the nest lmao. And body carrying and sniffing while walking animations in every herbi would be expensive and you dont need it

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and herbis already have basic mechanics, sniffing while walking and body carrying isnt basic or essential for herbis, only carnis

vestal rune
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if a hatchling dies in your nest, the carnivore killing it would instantly pick it up and carry it away

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so I don't think bodies in nests is a huge issue

spark fog
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V1C3 I think it's funny you asume that, although I might have killed my hatchlings once in a while by accident. XD I actually meant rather to remove carnivours I killed. From your point of view it might be unnessesary, but I often feel like it's unfair and I'd wish to have those abilities.

vestal rune
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ye I suppose carnivores killed by your nest would suck, but body carrying for herbis would get abused so much

mighty girder
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I think herbivores should at least be able to push bodies

spark fog
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Herbivores are not fairly balanced with carnivours. If these aren't features they don't need or should have, then the should be granted other advantages

mighty girder
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Because if they ever implement something to prevent herbi corpse guarding ala making herbies uncomfortable near bodies

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carnivores can just drag bodies over to you

spark fog
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Isle Merch how come? How would they be abused?

mighty girder
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and then you have to move away from your nest completely?

vestal rune
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ye that sucks

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herbivores would just carry bodies away from carnis

mighty girder
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Make it so its tied to something that prevents it then

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or when it came up before

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suggestion was to make compies target bodies near nests faster

vestal rune
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ye that'd be a good idea

mighty girder
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since presumably it wouldnt be a fast body go poof because they do want some scavengers to exist which means bodies need to stay at least long enough to give said scavengers a chance

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so making compies or even carni ai (would only pick up body and leave in this case) target bodies near nests helps herbivores and forces carnivore parents to defend their "safe" meal for their kids

spark fog
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Herbs corps garding sounds rather weird. I have never seen herbivores behave this way in no rule servers

mighty girder
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You mustve not played much

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I've seen it a million times

vestal rune
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oh ye it happens very often

mighty girder
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Allo kills your dibble friend now the rest of the herd wont let the allo eat his fucking food

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or they'll chase him off because hes about to die because it was a close fight

spark fog
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I see. Yea sucks

mighty girder
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Its why I usually play on body down rules. If someone dies that should be that, let the carni eat if he killed a herd member.

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of course I dont think herbies sitting near an already dead body should be safe but yeah

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if theres combat and someone dies that should be it

spark fog
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I still think herbivores should still be able to push bodies away somehow. It wouldnt make a difference if they choose to garde the body with the ability or not.

vestal rune
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imo that's dumb, often times pack members die in an effort to kill a much larger animal

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no corpse-guarding rules are good though

mighty girder
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then they shouldnt hunt the much larger animal

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¯_(ツ)_/¯

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but its just my opinion/preference

barren zephyr
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Herbivores are not fairly balanced with carnivours. If these aren't features they don't need or should have, then the should be granted other advantages
@spark fog really? Have you seen in evrima tenonto? And in legacy dibble and maia?

vestal rune
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but that wouldn't be as fun

mighty girder
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regardless though herbs def need a way to get bodies away from their nests, whether its them doing it themselves or ai taking care of it

vestal rune
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also ye, legacy maia is honestly OP

barren zephyr
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herbivores would just carry bodies away from carnis
@vestal rune i completely agree, herbis with body carrying will be a disaster, theyre fine now

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also ye, legacy maia is honestly OP
@vestal rune 24/7 agree

spark fog
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V1C3 yea, the developers make progress on balancing them out now, that wasnt the case before the recode. I think it makes the game play more difficult and therefore interesting.

#

I think I would be satisfied with the AI taking care of the bodies. At least

barren zephyr
#

I still think herbivores should still be able to push bodies away somehow. It wouldnt make a difference if they choose to garde the body with the ability or not.
@spark fog also no, imagine a trike pushing a dibble body to a cliff to refuse an allos food

spark fog
#

That would actually be funny XD

barren zephyr
#

Herbis should never move bodies, they dont need it, its the opposite, they will be trolls

#

Not for the allo

#

imagine he was starving

#

thats unfair

spark fog
#

True

#

Well, I do appreciate the hard work of the devs. And I feel like they do take suggestions and the opinions of streamers seriously now. It wasn't always the case in the past, but they make progress

silver fern
#

What is the circumstance where the dibble body is closer to the trike. IF the allo killed it, he has it.

#

Would pushing or negatively interacting with the body not be under a body down rule?

barren zephyr
#

Im just giving my opinion. Honestly is a waste of money, they dont need it in any case

silver fern
#

You mean waste of time.

barren zephyr
#

Animations are expensive

silver fern
#

The expense of animation should be accounted for in a basic since.

barren zephyr
#

body carrying and sniffing while walking animations to every single herbi in game. Thats money

silver fern
#

The idea that walking and sniffing would be costly is silly

#

all they'd have to do is flare the nostrils

barren zephyr
#

Yes, but carrying...

silver fern
#

Herbis dont have to sniff the ground.

#

Carrying isn't that complex either

#

it would be a pick up animation.

barren zephyr
#

But they dont need to track a moving target too

silver fern
#

No, but standing and sniffing takes time

spark fog
#

It doesn't take as long as it used to anymore

silver fern
#

there's a difference between standing and sniffing and walking and sniffing. STanding lets you look around, walking is a convenient way to make sure you're still going the right way

barren zephyr
#

And they dont need to carry any body as i said before, if not they will be constantly abusing that

silver fern
#

Being able to carry and move a body is flavorful enough to be valuable in my opinion. There are a lot of places where The Isle hasn't been designed well as a game and has been designed well as an experience. I think stating that it's against the rules to move a body after combat with X allowance would be pretty logical lol.

#

There are so many places where things are a certain way to be realistic but then other things are taken out or never implemented to avoid the possibility of X Y, or Z. It's very reasonable to see players get frustrated or confused by those things.

barren zephyr
#

Imagine. Utah pack hunts a juvi maia and adult maia runs away with the juvi body to refuse food to carnis. Body carrying in herbis will be pathethically easy to exploit

silver fern
#

If it's against the rules the adult is in trouble lmfao

barren zephyr
#

The game is adapted to official server rules, and people always break the rules

silver fern
#

There are plenty of things that you "Can" do that you "can't" do already.

#

They could implement a concept of shock for herbis. Say if something dies nearby the animal is too shocked to pick it up

#

that's a pretty common real world occurance

barren zephyr
#

As i said, whether you like it or not, body carrying and tracking in herbis is unnecessary and easy to abuse

spark fog
#

I have an idea. Why about picking up for a short time, since herbivore mounts aren't adapted to move flesh/bodies.

silver fern
#

Tracking isn't easy to abuse lmfo

#

lmfao*

#

tracking is fine.

#

being able to sniff while moving should be a thing.

#

At least for smelling plants

barren zephyr
#

Yeah i mean while walking isnt necessary

silver fern
#

while walking would be very very useful.

#

It's stupid that I have to stop and sniff every time I just want to make sure I'm going the right way

#

I dont see how it's a valuable mechanic to make me do that.

barren zephyr
#

Why? Your target doesnt move or escapes, and you can graze if you dont find it and then sniff around to find it

silver fern
#

But why not.

barren zephyr
#

And it only lasts a few seconds sniffing

silver fern
#

My why would be because as I play herbivores I often find myself frustrated that I can't.

#

Simple.

#

There's no reason I shouldnt be able to.

barren zephyr
#

for carnis is essential to find preys that are moving, herbis only need plants that doesnt move and they can graze, so more than the half of the map is eatable for them

silver fern
#

I spent a long time not finding food as herbi last I played.

#

Walking while sniffing would be nice.

barren zephyr
#

Graze then

silver fern
#

I did

#

it's obnoxious

#

and I hope they make it more pleasant to do.

#

I still don't see why not

barren zephyr
#

after you graze and fill food, move around and sniff in different zones

silver fern
#

There's no negative here

#

IT would ONLY make it feel better.

#

So why not.

#

Playing herbivore is a lot of walking and stopping and walking and stopping, why would I not want some fluidity from a gameplay point of view.

#

It's harmless fluidity,

barren zephyr
#

it isnt necessary, for carnis it is, herbis can stop for a few seconds to sniff plants, they wont escape

silver fern
#

IT doesnt feel good

patent flower
#

yeah until you have a herd tracking and hunting down carnis

silver fern
#

I think that's valuable argument.

#

If something doesnt feel good, I would want it to feel better.

#

It feels silly that I have to stop to sniff.

#

It's annoying and repetitive in a way that I find unappealing. And the solution is harmless.

barren zephyr
#

You only have to stop 3 secs

silver fern
#

There's no reason a herbi should be able to smell tracks while walking.

#

I'm not suggesting that.

patent flower
#

if you implement smelling and walking for herbis you would have to disable footprints for that or dont allow them to smell footprints as a hole

silver fern
#

I'm suggesting the herbi smells the air

#

hence the lack of animations

#

IT would smell the water, it would smell plant matter.

#

It would NOT smell tracks.

spark fog
#

At the same time not smelling footprints would be unrealistic

silver fern
#

That's not true.

#

If the animal doesnt smell the ground it wont get ground information

barren zephyr
#

That can be good then, disable tracks on herbis and put only food and water. But theres a problem in that, you cant detect if theres someone near. And if you put tracks for herbis they will be following and hunting down carnis

spark fog
#

The fluid animation argument is valid

silver fern
#

Herbis stop to sniff for tracks.

patent flower
#

so when walking and smelling no tracks but when you stand and smell you get tracks?

spark fog
#

A good system XD

silver fern
#

Yes.

barren zephyr
#

Hmmmmm can work

spark fog
#

Buppy you can write that suggestion down

silver fern
#

What in feedback?

patent flower
#

I just hope the tracking system gets better. like i dont even use it realy becouse you have better chances just hearing someone than finding someone by their tracks before they run out of life time

silver fern
#

Tracking has always been difficult.

patent flower
#

the tracks are way to short lived at the moment wich makes hunting people a luck game in EVRIMA

#

since they gave you a way to disable your tracks for a short time so you can throw someone of your trail they should also make tracks actualy last long enough so that one can track someone over a long distance

silver fern
#

Mmhm

patent flower
#

like when you walk on the bank of the river with a lot of player trafic you dont get any footprints right now even when something walked through that area a minute ago

spark fog
#

Weird they need to fix that

patent flower
#

i think tracks last about 30 or 40 secs or until they hit a certain amount

icy lion
#

yea, if the "fog" over the bushes was a bit more saturated/brighter itd be great. most of the time i lose bushes close to me since i cant see the aura lmao

jade schooner
#

@barren zephyr it's been implied regarding the roadmap that it is just a roadmap, therefore no time or ETAs regarding what's coming next. What we as the community will get to know is what's planned and worked on, not when. That was said by the devs to be considered a long before the ETA announcement of EVRIMA

#

and the extra info we get in streams and the discussion channel is just beans spilling

onyx stump
#

I have no idea how people can be enjoying this Everma update when the very core of the game is rotten. The combat is still terrible, still determined by who can right click faster, glitchy/clunky hit boxes, and strafing through enemies.

#

It looks terrible

#

It feels terrible

green cave
#

is EVRIMA* not Everma

onyx stump
#

Who cares, they can call it "Big dino rework update" for all i care

green cave
#

And if you Dont like the game how is actually then dont play it, you need to Think its a NEW GAME, they started from 0 shit to this (EVRIMA)

mental sleet
#

It's thunder's opinion man, he is only stating he dislikes it.

green cave
#

ik

mental sleet
#

That is not true, Lost, quote: "The plan is to make sure a base dinosaur is feature complete before we begin putting in more that will branch off and share mechanics.This means nesting, night vision, grouping, diets, and anything else shared among every single dinosaur will be in the game before the roster moves forward with dinosaur implementation."

onyx stump
#

Don't come at me with the "If you don't like it here, than move or go back to where you came from" argument. Combat is the foundation of this game, and it is still as bad as it was in the Legacy version of the game.

jade schooner
#

they gave us information on what's coming next in regards of dinosaurs, not when. And we know what each batch implies for what we've known from before. Also don't throw Dondi alone as if he is the only one making calls, there's a whole team behind this who work together for where to aim the game

green cave
#

Don't come at me with the "If you don't like it here, than move or go back to where you came from" argument. Combat is the foundation of this game, and it is still as bad as it was in the Legacy version of the game.
@onyx stump Yea and probably they RN are working on Combat, also Combat isnt the base of game, it have Growth, it have different places whit great view, game isnt all FIGHT FIGHT FIGHT

mental sleet
#

The site was behaving badly, it was stated when it kept crashing with people ordering merch.

#

Eventually they gave up on that and gave us the channel.

#

Also, Tapixx, right now all Evrima is, is combat.

green cave
#

ik its surviving and to that you need Combat but in a New game thye will need to make all Combat system, and if you want a Good Working combat system then we need to wait Until its Done

jade schooner
#

The ideas are done

mental sleet
#

Can't argue with you over it having no mechanics, nor that it isn't up.

jade schooner
#

the models and animations are mostly done

#

the mechanics whichever is done first comes first

#

that's basically how it is

mental sleet
#

Did someone get angry at you for wanting more transparency ? No sarcasm btw.

jade schooner
#

they have night cycle and nightvision, that will most likely come with batch A (and the possibility of "play fight"/interactions)
Batch B gives us basic runners, so most likely soonest to come
Batch C is water environment, fishing, etc
Batch D is upgrade A and whatever they try to do with corpse and illness regarding cerato

mellow seal
#

use common sense about the dinos

#

it makes SENSE that batch b would come first

green cave
#

yea i hope xd

#

i wanna se Carno babys Runnign and being Killed by gallis

mellow seal
#

then what?

#

they told us the dinos and what they are

#

and we know mechanics would be put in first

mental sleet
#

He wants to know by what priority, and what mechanics exactly.

#

Which is a fair question.

mellow seal
#

The plan is to make sure a base dinosaur is feature complete before we begin putting in more that will branch off and share mechanics.This means nesting, night vision, grouping, diets, and anything else shared among every single dinosaur will be in the game before the roster moves forward with dinosaur implementation.

#

copy pasted from roadmap

mental sleet
#

They would never be able to give you ETAs, Lost.

mellow seal
#

we KNOW mechanics will be in first

green cave
#

Yeah but when
@barren zephyr Devs told that they wanted to do a Month Update

mental sleet
#

It would backfire horribly and honestly never comes to pass.

green cave
#

Like some weeks ago

mellow seal
#

does it matter which comes first? they planned to have new dinos within 2-4 weeks of launch, so that does give a sort of ETA for when mechanics should be in

onyx stump
#

Wrong, the Combat is the core of this game. Every player will eventually try to kill something. If you take out the combat there is nothing for the dinosaurs to do in this game besides sit around, eat bushes, and nest players in, but who would want to do that if there wasn't any combat or conflict in the game. Conflict is the core to every source of good media out there. Movies, TV, music, books, and of course video games need conflict to keep the audience engaged. No sane person is going to watch a TV show where a happy family sits around and everybody happy, just like no sane person is going to play a game where you sit around and nothing happens. @green cave Story telling 101

mental sleet
#

Genuinely curious, Hyper, when did they ever give the "2-4 weeks of launch" time ?

mellow seal
#

para said it but im not sure exactly when/where (i know its definitely in an isle news video and recent)

#

but said before launch

green cave
#

yea Combat is IMportant and is like on top 5 Things game needs, but also it have more than just Fight how i said Before

mental sleet
#

Alrighty, Hyper.

pseudo bolt
#

Will there be latching onto dinosaurs in the isle?

mellow seal
#

idk im not a dev and neither are you

pseudo bolt
#

Guys, will there be latching onto dinosaurs in the game??

mellow seal
#

web developer is easier than a game dev

mental sleet
#

Pounce already exists, though it is not complete, Boter.

onyx stump
#

Maybe the vast majority of you guys like to sit around and do nothing, but the average sane player needs a good combat system.

pseudo bolt
#

Yup

mellow seal
#

it is an issue, but we do not know what goes on with the devs when they aren't streaming or saying something about what they are doing

#

there could be other things they are worrying about

#

so many pings jeez

pseudo bolt
#

What if they added hitboxes, and in every hitbox you’ll have a different attack. Like from behind you bite the dinosaurs in the legs, but you’ll be at risk of getting kicked on the head. And when you attack from the side, you’ll jump on the dinosaur or bite them on their spine. And when your in front of the dinosaur you grab them in the neck and choke them or break there necks.

onyx stump
#

@green cave If they took out dinosaur growth, diets, and nesting, but they improved the combat 10x, The game would be in a much better spot and would actually be fun.

pseudo bolt
#

I hope they’ll add that in the game

mellow seal
#

@green cave If they took out dinosaur growth, diets, and nesting, but they improved the combat 10x, The game would be in a much better spot and would actually be fun.
@onyx stump dondiSquint

pseudo bolt
#

Combat would be so much better then

mellow seal
#

people who dont like to fight wont like the game then lol

pseudo bolt
#

And it would be more fun the hunt or fight your own species for the right to mate

onyx stump
#

People that dont like to fight dont like SURVIVAL games

mellow seal
#

oh i LOVE survival games, but sometimes i don't want to fight

#

not being able to have other things to do is just... :/

onyx stump
#

what survival games do you play?... Minecraft?

pseudo bolt
#

They need to add seasons. So when AI comes out, there will be huge migrations.

vestal rune
#

there will be wet and dry seasons

pseudo bolt
#

Really?

vestal rune
#

ye

pseudo bolt
#

Thats awesome

onyx stump
#

This game is suppose to be a mature survival game with dinosaurs

vestal rune
#

also imo growth is more core to the game then combat, as it's a survival game

onyx stump
#

If you took out combat and only kept growth... you would not have a game

#

if you took out growth but kept combat you would still have a game

pseudo bolt
#

If there is no combat, how would you get food?

#

And if there was only growth, it would be very easy to grow up

vestal rune
#

imo we don't even have a game currently

#

more like a fun sandbox

#

the reason I say growth is core is because after they add the elder system growth will be a core part of the game's gameplay loop

#

all dinosaurs will go through that loop, but only specific dinos will actively take part in combat

onyx stump
#

This goes to show that a good portion of the community doesn't understand what's important in game design, they will ask for more dinosaurs when the foundation of the game is rotten.

vestal rune
#

that is true, so many people want to play deino when we don't even have a solid foundation of the game yet

#

really happy they're gonna focus on the base mechanics before adding new dinosaurs, imo they should of always gone that route

#

well I don't think that's a big deal, there's no music in the game yet(atleast I don't think) and if you wanted to lower the volume just lower it in system

#

also steam early access has like 0 control, anything could pass it

onyx stump
#

Growth will play a big role in the isle of course, start young and grow old and die. It's a good mechanic to stop players from constantly being OP every time they log in with a dino (gives other dinos a chance to compete), but Combat is more core than growth/elder system. As I said, if you take out the growth but still have combat you still have a game. It's not true the other way around.

vestal rune
#

they were struggling to do anything in legacy

pseudo bolt
#

Don’t forget they are still working on it

#

Every game has it’s ups and downs

onyx stump
#

The Devs are giving you a new game without you have to pay for it because they care about you and where your money goes. They could have just left the isle and made an isle 2, but they didnt so I give them props for that.

pseudo bolt
#

You can’t expect a flawless game on their first release after a big update.

mental scaffold
#

Personally, I'm having way more fun in evrima. Legacy was a huge slog to play. I think people need to cool their jets and wait for more to come out.

vestal rune
#

legacy was terrible, the game needed a rework to become anything of quality

#

ye its not a free game, idk why people say that

#

but stuff like recodes are standard in software development

mental scaffold
#

What people mean to say is the update is free, most games charge for upgrades, these guys didn't.

vestal rune
#

no nachta the game isn't finished

#

the updates weren't DLC they were progress on finishing the game

mental scaffold
#

I never said it was.

#

That's fair

#

Sure, maybe not. But ark, hunter:call of the wild, and prinal carnage did charge for upgrades to their game. To name a few games.

vestal rune
#

but the isle doesn't have any ubgrades, they are finished the game

mental scaffold
#

Yes, I can agree to that

vestal rune
#

I mean you should be grateful because they are making sure the game is very good quality instead of just mediocre

#

but it isn't anything free

onyx stump
#

Legacy was terrible (I couldn't recommend it to any of my friends). That's why it's disappointing that the combat in Everma is EXACTLY THE SAME as it was from Legacy.

verbal acorn
#

@cobalt compass Note, I’m referring to equal sized/roughly same weight Utah vs Tenonto opponents. The Tenonto’s bite far surpasses the damage output of a comparably sized Utah.

I think it’s a reasonable argument that pound for pound, the Utah bite should deliver more damage, simply because the jaw and teeth were design for delivering damage through bites. Tenonto’s bite is a grinder, it’s most likely biting surfaces during an attack are not as effective at deliver damage like a Utah’s.

The Tenonto has other means of delivering damage, even a great high damage tail slam that’s available upon spawn in, that don’t necessitate they need for its bite to so outclass the Utah when at comparable weights/size.

mental scaffold
#

I don't think people need to be grateful, but patient, yes.

#

I've been patient with this game for 5 years, the team has proven they do work. I think sometimes the game goes in the wrong direction, but they're still working on it.

vestal rune
#

game development, especially on something this ambitious, is going to take a long time

#

this is a small dev team aswell

#

they don't have any competition

#

even still

onyx stump
#

I think they collision has vastly improved, player/dinosaur movement has vastly improved, swimming looks like it'll be cool and has improved, but the combat is still the same unambitious mess that it has always been.

vestal rune
#

the only other one is like BoB, but implying that BoB is any threat to the isle is funny lmao

#

or archotek lmaao

#

ark isn't a competitor to the isle lol

#

"dinosaur" is irrelevant, it's just a topic, it has nothing to do with gameplay

#

one's basically a weird RPG, the other is a survival horror game

#

well ye dinosaur does matter, but gameplay is more important when you're talking about competition

silver zephyr
#

it doesnt matter if the gameplay is vastly different

vestal rune
#

so is the isle competiting with prehistoric kingdom?

#

the new shark game? are you talking about maneater?

#

because maneater is nothing like subnautica

#

well ye, it's incomplete

verbal acorn
#

What and how the hell is this horror survival? If you don’t talking about hypo and tribals...not going to happen. It’s a Dondi pipe-dream...they cant even balance Apex dinos on the map.

vestal rune
#

there's not even apexes in the game

#

legacy kinda didn't have any horror, but the new dense jungles actually added horror to the game

#

pop in night time and some troodons and the game will become very scary

#

ye I can see how it is

#

the game's definetally gonna be more scary as it gets developed

#

path of titans is gonna be some weird RPG thing

#

I don't think it's gonna compete with the isle

#

ye but "online shooters" is way more specific than "dinosaur game with friends"

#

plus battlefield and CoD both share alot of the same gameplay, PoT and the isle won't

#

like is primal carnage extinction going to compete with the isle(I know it's mostly dead but still)

#

plus PoT has the same main programmer that caused the isle to have to recode their whole game, so idk how successful PoT will be

#

I doubt anyone will "jump ship", most people just play both games

#

very low possibility

#

I've seen this stuff happen, the only people who "jump ship" are the people who have weird hate boners for the isle

#

everyone else just tries out both

#

I'm not saying you do

#

I mean, the only option which is farther along than the isle is BoB

#

so?

#

ye it will, and they'll get back to legacy level of content really quick lmao

#

I mean they probably won't have as many dinosaurs for a long time, but that isn't really a huge issue

#

they weren't late with the roadmap?

#

they had issues with the website not working

#

the finished the roadmap perfectly on time

silver zephyr
#

the roadmap that was shown was basically what dondi did on stream he just added some flavor text under some of the dinos

vestal rune
#

ye we saw dondi finish the roadmap literally on stream, they just couldn't add it to the website

#

it was agreed upon internally before release? what does that even mean?

#

if it lays out their plans for how the game is gonna be developed forward, then it's a roadmap

#

I do sort of agree that it should of have had a bit more elaboration, but it's a roadmap

#

well do you really need much more than the 1 sentence?

#

bugfixes are just bugfixes

#

it's not really industry standard

#

we'll know what mechanics will be developed through streams

#

no one's asking you to watch all their streams

#

ye I do think they should have add more detail in the roadmap

#

but I don't think it's a huge issue

paper oriole
#

"since tentao is not very good against utah on land, we should cripple it in wate rinstead of fixing its apparent poor balance against utah" lovely solution

#

you openly say tenonto isn't good against the only current predator so your solution is to make it worse? lol

barren zephyr
#

are dinosaur suggestions considered? I know they have a decent amount all ready. But the devs dont care for a suggestion (would rather focus other stuff) I don't want to bother

dry notch
#

I honestly doubt they're even looking at these channels regardless

barren zephyr
#

We do.

eternal owl
#

@wary dust all dinos have a new camera controlled turning on the spot mechanic, complete with their own animations. As I understand all creatures will have this. There are also specific 180 animations too. They won't do a one legged ballerina spin but a more of a shuffle, or in some quadrapeds, a big turn-hop thing.

barren zephyr
#

Okay because I have a dino I want to suggest, but I would have no idea how to balance it.

eternal owl
#

@jade schooner the Alt key isn't free it has a "free cam" system with it so you don't have to cycle movement keys while moving.

jade schooner
#

Oooooh, didn't notice :P thank you <3

eternal owl
#

Yeah you hold Alt while moving

#

Really useful for Tenonto

jade schooner
#

Or ptera, once we get access to it

barren zephyr
#

They look but probably ignore 95% of the stuff thats posted on feedback

jade schooner
#

not replying doesn't mean they're ignoring tho. They have a lot to read here in the discord so often. And whatever they find useful might be brought up in their dev meetings

barren zephyr
#

Nothing personal but if they listened to the community it would reflect on the game itself...thats not the case...at all.

dry notch
#

Maybe I phrased what I said wrong, I should of said I doubt they're even listening to the feedback.

barren zephyr
#

I actually have this strong feeling that if you're not a CC or an important guy around here your voice doesnt have any kind of influence...its like we are peasents and we arent relevant by any means ..

#

Btw...only AAA companies are like that, but this is the 1st time that i feel this with an Indie one....

dry notch
#

Just frustrating seeing all these bugs and there's no ETA or channel addressing when they'll be fixed. Sure, they mentioned it's getting fixed, but it's been 5 days since Evrima was released and I can't even open my game without going through channels and digging for a file I have to extract and add in? That's just ridiculous.

barren zephyr
#

True...there was never good communication between us and the devs, things got slightly better with paradym but even so i still feel that its not enough, most stuff are still the same as it was for many years.

#

They all ready released a hot fix for some things a lot faster then I thought. But I really expect any updates to come out a week minimum apart. Hopefully, the next patch with have more bug fixes and AI/Night time

dry notch
#

I would of figured a bug that doesn't even allow you to open the game to be higher priority than in game bugs, AI and Day/Night.

barren zephyr
#

Honestly i dont even gonna bother waiting ..waited for 5years and thats more than enough. My game is gonna stay uninstalled until i see actual progress.

#

Its pathetic actually

dry notch
#

I can't even find the file in this discord in order to extract it. I don't want to download a random file from other isle discords that's supposed to fix my game.

barren zephyr
#

Are you referring to the VC Runtime?

#

I assume that this test is for the settings and keybinds that amarok was working today...

#

That's still a security flaw
@barren zephyr If you've got a security researcher background and would like to submit a whitepaper for us to review, I would be interested in reading your thoughts.

#

I'm always interested in learning more I've been out of the network/IT security game fulltime for a little bit but I still try to keep up with infosec twitter and new things.

dry notch
#

Well at least I know where it is now. It still doesn't address the fact that this issue should be fixed by now. What if somebody isn't in the discord to find that file? This is a major bug, is it not?

barren zephyr
#

a MITM attack is super unlikely when it's directly between Discord and it's user though I'd be interested in seeing one executed so we could report that to Discord.

#

I think they have a bug bounty for things like that actually.

#

The same "MITM" scare mongering could be applied directly to the way steam distributes all of the runtimes it does for literally every game on their site.

#

I can't take responsibility for what other servers are doing.

dry notch
#

The main issue is you shouldn't need to find a file in discord to even open the game. Evrima was released on the 18th, it's the 23rd. When is this bug going to be addressed? Is it even being worked on?

barren zephyr
#

Arent this issues supposed to be patched immediately to avoid the community being exposed to corrupted files? Ive never seen anything like this tbh and im an avid gamer...might be wrong thou

#

Yes, the issue is being worked on.

#

I'll likely have a full update on the bug list and fixlist + changelog after our meeting tomorrow evening.

dry notch
#

Alright thank you.

rare axle
#

Paradym, I keep talking about that but I feel like there is some performance issue with users running the game with an AMD GPU and I don't know where i'm supposed to talk about it so it could get devs attention

barren zephyr
#

The particular issue with the VCRuntime is that it's wide ranging and hugely inconsistent so we are just going to package and force steam to have folks install it from the get go to reduce user oversight in this regard.

dry notch
#

I just find it a little hard to keep up on updates and bug fixes when I don't watch the twitch streams and they aren't saved to the twitch channels. There's no clear roadmap for bug fixes, so it just leaves individuals wondering when X will be addressed.

barren zephyr
#

@rare axle I'll look into some form of hardware survey and review our own internal data, we did a bunch of testing on 5700's

rare axle
#

I have a 5700 xt, just feels weird that some ppl with lower graphic cards from nvidia can run it better

barren zephyr
#

I have a 2070 super and i cant even reach 90fps...average is 70/80 on epic...

rare axle
#

On most games the 5700 xt is approximately having the perfs of a 2070 super and i'm around 45-50 @barren zephyr ^^

barren zephyr
#

I cant say that AMD comes close to Geforce but theres definitely performance issues...i should be getting minimum 100fps with my rig

rare axle
#

Well tbf AMD is doing quite good recently, they just don't have anything to compete with the 2080 super or ti

#

That's kinda why I decided to take a 5700 XT, because it was like the rtx 2070 super from amd but cheaper in price

#

Sounded like a good choice for me that didn't care about ray tracing

#

but it's quite disappointing to not run the game at more than 50 fps with this card when I can run rdr 2 on ultra settings 1440p

barren zephyr
#

1440p cripples your fps btw

#

Try 1080p

rare axle
#

I'm at 1080p for the isle

barren zephyr
#

And you only get that?

#

Damn

rare axle
#

Ya

#

That's why I feel like there is some issues with AMD for the game but it's hard to get the devs attentions on it

#

because most users are on nvidia

barren zephyr
#

Theres the issue with memory leak as well

rare axle
#

I don't think I have that issue, or not too much, it's a very stable 45-50 fps even if there is 30 utahs around me

#

it just won't go higher lmao

barren zephyr
#

Theres the issue with memory leak as well
@barren zephyr We tracked that bad boy down and it's being tested now.

rare axle
#

I mean I shouldn't complain when some friends of mine are running the game at 20 fps, but that's just not the perfs I expected to have with that computer

#

And they are still going to add atmospheric settings, clouds and other graphical stuff so i'm worried about the future lmao

barren zephyr
#

Did you guys found out what the prob was then?

#

EVRIMA has bugs in the opt in branch and we are working on smashing those bugs.

#

Filipe figured it out last night IIRC, I'm still on like half duty and will be getting the full catchup and brief tomorrow during our meeting.

rare axle
#

I was able to run the isle at 150 fps 1440p before, if you manage to give me at least 60 i'd be happy I guess lmao

barren zephyr
#

Here is the tentative changelog that is super small and will have an expanded one after my meeting.

#

Update 0.4.1.07

  • Removed non finished dinousaurs (Ptera, deino, etc)
  • UI bug fixes and improvements
  • Movement replication updates
  • Server memory leak fixed
  • Increased footprints view distance
  • More settings options
  • Added first implementation of key rebinding
  • Fixed a server crash caused by pounce
#

Lool at least 100fps man, i have a powerful rig, cost me half of my savings

rare axle
#

Oh so I did crashed a server by pouncing someone yesterday

#

Do you guys also know why it's almost impossible for 2 utahs to hit each other ?

#

it's like hitboxes doesn't exist anymore when you are running

barren zephyr
#

The hyper precision of the GAS trace for hits makes folks struggle during running combat.

#

What you mean by deino and ptera? They are not in the game...im confused

#

They are in the game but were intended to be locked to dev only.

#

Folks figured out how to play them so we ripped em out.

#

They aren't complete.

#

Hackers? 0.o

rare axle
#

But yeah anyway if you need more amd guys to give you maybe some data so you can optimize the game, hit me up, i'd be glad to help so we are not left behind with bad performances dondiLUL

barren zephyr
#

AMD sucks man, save some money for that 3080ti..some of the benchmarks were leaked and its like 100000000* more powerful than the 2080ti xD

rare axle
#

Yeah the prices also are 10000000 higher

#

But at least you get nice reflections on puddles

barren zephyr
#

There no price tag yet

#

But ye, expect a morgage price xD

#

@upbeat river I strongly disagree that stego is getting smaller, as you said.

#

Many people expected stego to get bigger, not smaller.

fierce dawn
#

@barren zephyr I have a gtx 1060 6gb and my resolution monitor is 2560x1080 (ultra wide) when i put native resolution of my monitor my fps is limited 30fps just that. But i put 1920x1080 my fps up to 60fps+. I guess its a bug right? do you know something about that?

barren zephyr
#

6ram? You need at least 16gb to run most games nowadays....

#

Or is that your dedicated memory on your graphics card?

rare axle
#

Yes

#

No one have 6gb of ram in their computer

#

also 8gb is enough, 16gb adviced

barren zephyr
#

Nvm then lol

fierce dawn
#

Or is that your dedicated memory on your graphics card?
@barren zephyr yep, dedicated memory

#

I have 16gb ram

barren zephyr
#

Kk

fierce dawn
#

:(

#

I want to use 2560x1080 but my fps is limited to 30

barren zephyr
#

What your cpu btw?

fierce dawn
#

Ryzen 7 2700

barren zephyr
#

I know nothing about amd im afraid

rare axle
#

it's a very good cpu

fierce dawn
#

Yep

#

8 cores and 16 threds

#

3.4 to 4.1 ghz

barren zephyr
#

Oh nice

fierce dawn
#

I dont know what can be

#

I think in the next update can be fixed

barren zephyr
#

Well since paradym said that the next update is on the way try and wait for it...might improve the overall performance

fierce dawn
#

Sure

#

Thanks bro

zenith scroll
#

@rare axle I have the same issue with my 5700xt!!!

#

highest I get is ~55fps

rare axle
#

Yeah same it cannot go above

#

And I think we can both agree on the fact this gpu should be able to do way better

zenith scroll
#

100%, I can run legacy all on epic and get 85+ fps

rare axle
#

I run legacy at 150 fps average and 133% renderscale haha

zenith scroll
#

do you oc?

rare axle
#

We're far from "the game running better" for sure dondiLUL

#

Nah, just my cpu

#

4.5ghz instead of 3.4 I think

zenith scroll
#

that wouldn't effect your graphics card

#

what settings are you on?

rare axle
#

Epic

#

Whatever we do I think it's stuck on epic anyway

zenith scroll
#

no I mean on legacy

rare axle
#

Oh, epic too

zenith scroll
#

idk how you get that high lol

fierce dawn
#

Whats ur issue? @rare axle and @zenith scroll

zenith scroll
#

fps can't get over 50

rare axle
#

Evrima not using our gpu potential

fierce dawn
#

fps can't get over 50
@zenith scroll oooh fuck

#

Evrima not using our gpu potential
@rare axle the same with my gtx 1060

zenith scroll
#

yeah it maxes my card (which no game I have played has EVER done)

rare axle
#

And yet it's running at 99% from what I've seen

zenith scroll
#

yeah

#

same

rare axle
#

It just won't go over 50

fierce dawn
#

And yet it's running at 99% from what I've seen
@rare axle exactly with me

zenith scroll
#

I can run metro exodus on the highest graphics and it loads my card to 90%

#

3700X processor btw

rare axle
#

I mean running a game at 99% is good

zenith scroll
#

I cap my frame rates though

rare axle
#

It means you're using the most of your gpu

zenith scroll
#

I used vsync

rare axle
#

The problem is that it shouldn't be 50

zenith scroll
#

exactly

#

I mean the card is better than a 1080Ti and it runs the game better lol

rare axle
#

Yeah I know some ppl running the update at 80+ fps with a 1080ti or 2060

#

So my face when I was supposed to have a card facing the 2070 super

zenith scroll
#

I know right lol

mighty girder
#

@barren zephyr Allo but bigger is not unique

barren zephyr
#

ok

#

it was just a thought

languid crown
#

@barren zephyr yes, although the tenontos back attacks are all bound to the right click, and what attack you do is dependent on your mouse position, id like a little customization with the mouse placement

barren zephyr
#

ooooooh

onyx stump
#

I really don't think we need any more dinosaur suggestions for this game any more!

#

Fred literally does dinosaur art for Wikipedia

#

We don't need people saying "look at Supersaurus one of the largest dinos of all time. I think it would make a great addition to the game because it was one of the largest dinos of all time".

modest urchin
#

Yeah I know some ppl running the update at 80+ fps with a 1080ti or 2060
@rare axle I have a 2070 and run at an average of 90 fps

#

Although it drops after a little while and I have to relog

thorny lynx
#

I really don't think we need any more dinosaur suggestions for this game any more!
@onyx stump Deinocheirus would work as an apex piscivore vegetarian and you can't change my mind.

somber sage
#

I thought u said deinosuchus then and i got rlly confused

somber sage
#

@regal orchid have u played evrima yet

#

"nothing to show"

tenonto
completely rewritten mechanics
pouncing
collisions
seamless growth
overall better sounds
much tidier game
better environments
entirely new engine
clean code allows for many new things to be added

and dont forgot, this is a beta

elder siren
#

@regal orchid do you realize theres patch on friday that should fix the performance?

#

do you do everything perfect from the first time lmao

somber sage
#

evrima hasnt even been out for a week lol

elder siren
#

fuckin sheeps lmao

somber sage
#

its an opt in beta, not a full game TheEndIsNigh

barren zephyr
#

he's not wrong thou...the update didn't fulfilled expectations...rn now with all the issues and lack of content it's absolute garbage, there's no way to deny what the guy said, you can defend the game and its devs as much as you like but facts are facts.

somber sage
#

people were expecting recode and the devs made it clear evrima wasnt recode, only the first stage

#

its only the first stage so bugs are easier to find, as there are less causes, when the game runs 100% smoothly without gamebreaking or major bugs the devs will put the next update into QA.

#

if you put the entire thing into QA at once thats a larger pool to work out a bugs origin from, and a lot more bugs at once

barren zephyr
#

they could have delayed it to polish the game and add core features (which are extremely important btw) but they choose to release this mess...theres not really much to talk about this tbh, it's trash..for now.

somber sage
#

yes but its an opt in beta, allowing ppl to play lets them find bugs too

#

8000 people finds more bugs than a team of 60

#

if you dont like it, play legacy
its a beta because the team needs people to find bugs in the game and report them

#

if you just QA'd the entire session you would have more bugs than if you QA'd, then released that to the public, then QA'd the next one, released to the public and repeat

barren zephyr
#

they have QA for that stuff, if they wanted the community to find bugs, exploits etc they should have told us and not tease us with gamebreaking features on a trailer and then in the end it's just lackluster

somber sage
#

they did tell you

#

they told you by making it an opt in beta

#

and not a forced update

#

thats the definition of an opt in beta lol

#

the hope trailer was the trailer for recode
recode was not released on thursday, evrima was

barren zephyr
#

no...they didnt..they said that the game was gonna be barebones but they didnt told us to that there wasnt even gonna add core mechanics which should be there in the 1st place...and they only told us about the "opt in beta" on release lol so no one was expecting this

somber sage
#

also the players have a much larger variety of computers and regions than the QA, so that also helps them find issues with certain GPUs or stuff like that

hardy silo
#

that dudes name is literally bong life

#

😂 what a joke

somber sage
#

@barren zephyr barebones means most core mechanics wont be in but ok, and an opt in beta is still an opt in beta, they said before its an optional beta update.

#

if you think the game doesnt have enough features and u dont wanna help bug test it, play legacy

#

if you dont mind the slight issues and help find out how to replicate and fix them, then play evrima

#

the team have made it clear many times it wont be a full game on release

barren zephyr
#

listen..i'm honestly tired of talking about this, my view won't change despite your strong feelings about this, i respect them..but facts are facts, the game is a mess, its trash, so lets just wait for upcoming updates with old/new features and all of that jazz

somber sage
#

calling a game trash is useless, it means nothing. its 'trash' because its the first stage to the recode and it needs mass testing. its not a mess, just lacking features because like i said, first stage for the recode.

If you dont like evrima, play legacy
If you like evrima, play evrima

errant ore
#

@regal orchid Where did you see anything about a release in Valentine?
And the devs have released what they promised. They already said that the first release would only contain two dinos, a carnivore and a herbivore, and they will release more update after update. All the promises are there, we can't do anything if you don't read what they write in announcements. Things were clear, but you was waiting too much from them and now you are crying like a baby...
Please respect their work, they deserve our respect and our love, because they made a hard work to make babies like you happy.

Sorry for my english, I'm not native.

languid crown
#

that was his estimate, then one of the devs cancer became really agressive so he had to take time out for treatment, and the other programmers house flooded, so he was out of action for 2-3 weeks aswell

modern frost
#

@errant ore Stop being delusional.. so you are saying they kept their promises.. bruh half of the stuff is not available feature wise and its just overall very buggy laggy

languid crown
#

the backup plan being you delay for 3 months and bring in some more coders to compensate? pretty sure thats what they did bud

safe galleon
shell willow
#

They're less likely to take criticism and feedback if you're only insulting them and not saying anything constructive.

languid crown
#

this is a #general-feedback-discussion you are meant to discuss your 'feedback' but either your illiterate or incapable of reasonable human discussion so i see no point in continuing

shell willow
#

I did read. 90% of it was insults and very destructive.

#

You may be right, it's a bit broken, and it will get better over time, but being so aggressive does not help the devs at all.

#

It really doesn't.

safe galleon
#

Give actual good feedback

#

Calling everything shit?

#

It is bad tho, callings everything shit is not good feedback

languid crown
#

you posted your idea, in a public discussion forum, you opened up your feedback to anyone who wants to discuss your feedback. I never devalued your feedback, Im just discussing it,

barren zephyr
#

This is just my two cents, but I wouldn't gang up on him. Several people are typing is normally not a sign of a constructive conversation.

safe galleon
#

Everyone has the right to discuss your opinion here. It was your choice to put it in #general-feedback

shell willow
#

It's terrible feedback. Doesn't matter whether we like it or not.
Feedback is listened to when it's constructive and helpful, not when you're calling everything shit and insulting the devs on their work. The minute you put your opinion/"""feedback""" in here, it's subject to our opinions of it. If you didn't want a response like this, shouldn't have posted it.
For future reference, if you want to give more feedback in the future, give tips on what the devs can do better on top of what they're doing wrong so you can politely point them in the right direction. It's got more of a chance than "game bad, devs suck". Just saying.

safe galleon
#

Yeah you can give your opinion, but it’s just really bad feedback

languid crown
#

IDK what you've been snorting in your moms basement but it sure hasnt been beneficial to your logic capabilities

shell willow
#

I'm trying to say that your criticism will probably be ignored because you're only insulting their work.

safe galleon
#

You want a tip to help improve your feedback skills?

  1. Give criticism and explain what you don’t like
  2. Suggest how to fix it
shell willow
#

I'm convinced this guy is a troll at this point. Just ignore him and move on y'all.

safe galleon
#

Yeah I’m gonna do that

buoyant lintel
#

The feedback section is TOXIC AF

#

If you dont like the game right now screw off and when its playable for you screw back in

#

If not feedback constructively...jees

#

Scolding how bad this game is helps nothing but makes the dev team's work harder

hardy silo
#

how can anyone take bong life seriously

#

his name is literally bong life

buoyant lintel
#

Im refering to people wanting to criticise an awesome game production

#

you have been so patient continue to be ... ?

hardy silo
#

Yea its so funny people think just shitting on the game is gonna help make it better

buoyant lintel
#

Hope this stops (not possible )

languid crown
#

IDK but he tried to flame me in my DMs

hardy silo
#

hahahah his stoner ass just needs to chill

elder siren
#

too much rng for survival game

languid crown
#

mm

barren zephyr
#

Oof i put it in feedback discussion instead of feedback sorry lmao

rare axle
#

Yeah RNG in fights isn't good imo

modern frost
#

I think he has the right to be angry, but should probably keep it to himself like everyone else or tell the people who need to hear it in a more appropriate way

hardy silo
#

yea I get that

fathom tulip
#

@barren zephyr they are downsizing stego?

mighty girder
#

It was mentioned yes @fathom tulip

fathom tulip
#

Why would they downsize stego? Isnt it already the proper size?

mighty girder
#

I believe currently its over sized

fathom tulip
vestal rune
#

prehistoric kingdom isn't a good website for comparisons

#

they're gonna downsize stegosaurus from ungulatus maximum size to stenops maximum size

fathom tulip
#

I just got it off of google images lol

vestal rune
#

although I have heard that stenops isn't a valid species, and is just a young specimen of ungulatus

fathom tulip
vestal rune
#

yes

fathom tulip
#

I still think thats kinda dumb...

vestal rune
#

ye I don't agree with it, it's literally kentrosaurus size

fathom tulip
#

I thought a general rule for The Isle was going with the larger estimate for animals

#

Apperently not though

vestal rune
#

and kentrosaurus is more interesting since you could make a mechanic out of the shoulder spines

#

well it is technically the largest estimate, but for stenops

fathom tulip
#

Stegosaurus ungulatus gang FTW

mighty girder
#

It makes sense, Stego in game has always been stenops, regardless of size thats always been the species it was meant to be

#

Im not saying I agree with the size

#

just that it shouldve been expected

vestal rune
#

was it always stenops?

fathom tulip
#

I feel like Stego being bigger but less generally protected (because kentro would have all those spikes) would be good for it

vestal rune
#

first stego model looks more like ungulatus

fathom tulip
#

But maybe im biased, Stego is my favorite herb and I dont want to see it semi-defenseless

vestal rune
#

but the newer ones do look more like stenops I guess

mighty girder
#

Yeah, its always been stenops.

#

even in the animation preview its called stenops

#

^^

vestal rune
#

ye they always go on about how animals are bad choices because they are worse versions of others, stenops seems like it would just be a worse version of kentro

fathom tulip
#

Completely agree ^

#

But if they made it the bigger one it would actually be worth using over Kentro

#

If you would want to sacrifice passive protection for more mass anyways

#

But being at the same size makes kentro outclass stego completely

mighty girder
#

the brown one has been ruled too big

#

so its still bigger then kentro

#

at least

vast wolf
#

i see 2 brown and one dark green dondiSquint

mighty girder
#

The darker brown then

vestal rune
#

no the other one is more like beige

mighty girder
#

darker brown/red and green are possible sizes

#

last one has been ruled too big

vestal rune
#

is one of them sulcatus

vast wolf
#

the dark brown is much too small.

mighty girder
#

Thats from Nova

fathom tulip
#

I wonder why they deemed the light brown too big

vestal rune
#

because it's ungulatus I think

#

or it's the current one

barren zephyr
#

I don't think the light brown is too big tbh

fathom tulip
#

Same ^

barren zephyr
#

Mhm

fathom tulip
#

I think it looks perfect as the light brown honestly

vast wolf
#

not fodder to apexes at that size.

barren zephyr
#

I think it looks perfect as the light brown honestly
@fathom tulip Very agreed.

fathom tulip
#

I always thought of stego as being a threat to things like allos. And making Apexes potentially rethink trying to fight it

#

But new small stego is going to be a free meal for big predators lol

vestal rune
#

that's susie right?

#

susie was a subadult iirc

barren zephyr
#

Yeah..stego is too slow to run away

#

Smaller stego will be walking meat ball with thagomizersdondiLUL

vast wolf
#

smaller stego is legit worse kentro.

#

kentro will be faster than a sub stego and its spikes offer more protection.

fathom tulip
#

The rules of balance -
If you cannot fight it, you can run away
If you cannot run away, you can fight it

But new stego will be able to do NEITHER

barren zephyr
#

The rules of balance -
If you cannot fight it, you can run away
If you cannot run away, you can fight it

But new stego will be able to do NEITHER
@fathom tulip Very agreed.

fathom tulip
#

Unless they make it unrealistically strong for its size

#

Or oddly fast?

vast wolf
#

unless its similar to theri in weight its dead weight.

vestal rune
#

I don't think it's that simple

fathom tulip
#

Just generally speaking ^

vestal rune
#

ye tbf, stego won't be able to do anything special to stop that

barren zephyr
#

So sad. Hope devs don't do that to new stego

fathom tulip
#

I genuinely think they should reconsider and size it back up, stego will never be able to outrun predators... So it should atleast be able to combat them

#

A truly sad day for Stego Mains

vast wolf
#

its close to the green one size wise.

fathom tulip
vast wolf
#

its plates are larger.

fathom tulip
#

Yeah

vast wolf
#

back is about the same as the green one.

fathom tulip
#

I mean, stego isnt even mentioned in the batches though right? So it should be a long time until its in

barren zephyr
#

Stego was mentioned but canceled

vast wolf
#

stego is just simply to large to come in before an apex is in.

fathom tulip
#

True ^

barren zephyr
#

^^

vast wolf
#

smallest thing i can see killing a stego on its own would be acro.

fathom tulip
#

To be honest I like that they are focusing on putting in lots of a smaller to medium dinos

#

It will be more balanced without huge things

#

Because the jump from medium to apex tier is immense

vast wolf
#

rn the largest thing they are considering is deino.

#

but deino will be slow on land so its balanced.

#

only dangerous from the water.

fathom tulip
#

The largest land predator they have listed in the batches is Sucho right?

#

I hope they go with Bary, it hasnt been able to shine yet

silver zephyr
#

yeah and sucho is way too big for the current roster of dinos

vast wolf
#

yeah but bary is likely if they actually finish the model and animations before beip is in.

fathom tulip
#

Also true ^

silver zephyr
#

true

fathom tulip
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On a different topic, what are everyones thoughts on Evrima so far?

vast wolf
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a bugy mess thats still enjoyable.

fathom tulip
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I think the map is too homogenous

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I can never tell where I am

vast wolf
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how would you feel knowing its only about a quarter of the real map.

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its legit just the swamp area.

fathom tulip
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. . .

fathom tulip
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I can already barely ever find anyone

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Why do they have to make the maps so big?

vast wolf
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because big maps are fun with ai.

fathom tulip
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Id personally rather play with other players than ai

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I see alot of starving and lag in the future lol

green cave
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@vast wolf That about the Thorn Bushes sounds really cool, but i think it would work for Juvies because for adult Proto or ava and homalo i think they will have Burrow, and Hypsi will have more speed and that so it should work for small juvies or hatchlings that dont have their Abilities yet

vast wolf
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they are also small so it would end up including them as well. it could generally be more for animals with thick skin like minmi or ava as well.

green cave
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Yea

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@haughty cliff also your Suggestion sounds cool too, like Some animals that when they hunting they focus on their prey and nothing else around care to them, just the Prey

haughty cliff
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Yeah, irl herbivores have eyes situated at the sides of their heads--horses and deer can see almost 360' for example, and have blind spots in front of them (not good to simulate that though rofl) and predators tend to have binocular vision with a smaller field of view, but a more focused one; some birds of prey can see a mile or so, and Rex is believed to have seen for miles

green cave
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yea

haughty cliff
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I know Dondi pitched vision variations but it was in terms of filters and stuff; it got shot down but it put me in mind of this--it could have realistic variations based on species or w/e (but disablable for those with motion sickness ofc)

green cave
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For example if you hunting Stego Herd as Rex, you will Probably Focus on the Hurt one or the Oldest, and for that that Zoom would help a lot to see like which is juvie, sub and adult

haughty cliff
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Yeah!!

green cave
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sometimes i confuse subs whit adults

odd vessel
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The only issue I can think of that would be an issue is that doing wide FoV's for Herbivores would make them disorientating to play and cause Motion sickness

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ah, I've noticed the "can be disabled..." label

haughty cliff
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Yeah I wouldn't go a 360 or anything, just maybe 120 vs 75 or w/e it might be--defaults to default if disabled, an option for an advantage for those who want it

odd vessel
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though given the attempts being made to 'standardize' the playing experience (attempting to prevent Gamma Exploits, Low level of detail removing grass issues, ect.) then the Wide FoV not being standardized would probably just lead it to not being used at all

haughty cliff
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it would be a benefit, so disabling it would only remove it (herbivores gotta watch all sides, carnis search prey) but! i am bed now o/

icy lion
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@barren zephyr already happening, dont worry!

barren zephyr
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Oh nice@

valid zephyr
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@maiden matrix both are coming at some point.

maiden matrix
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Oh good thank you!

vestal rune
maiden matrix
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I did, thats where my confusion came from, it said sucho or bary which implied to me it was one or the other

To be fair I skimmed it, so if it says otherwise I didn't notice

barren zephyr
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idk why one of the lakes/ponds on the map is called bayou, bayous are slow moving bodies of water similar to rivers and streams but are really slow moving
at least that's what they are where i'm from ¯_(ツ)_/¯

mighty girder
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There arent any official names are there?

barren zephyr
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nope

mighty girder
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well there ya go

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Community rarely gives good names

barren zephyr
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what does the "bayou" even look like, i haven't seen it in game yet

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i think people also called it blackwater marsh or smth

vestal rune
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dude people called one of the rock's buttplug

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asking the community to name the maps is like asking an edgy 10 year old to name them

barren zephyr
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should be edgy enough

barren zephyr
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@opal shoal I agree with your feedback very much. Stego should not be smaller.

craggy scarab
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@honest anchor Tenonto can destroy a Utah's stamina and if knocked off, can get 3 or 4 hits on a utah before the utah recovery animation finishes.🤷‍♂️

honest anchor
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Well maybe I just suck at fighting then lol. I didn't realize there was a recovery animation. I kicked it off and kept running XD

opal shoal
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Stegos should be big for a reason XD as they're the big cousins to kentros and if you shrink the size of the stegos there'd literally be no point to having a kentro

craggy scarab
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If you kick with a utah on you, you destroy stamina. If they hit 0 stamina they fall off and have to "recover", kind of like a stun

honest anchor
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Ahh

daring swift
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well you can escape from the oponent easly now in the forest if there is no bleed

honest anchor
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I think the one that pounced me just jumped off

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I tried, it tracked me easily. I'll just have to practice fighting next time I manage to get big

craggy scarab
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yeah a utah that doesn't pay attention to stamina when pouncing = dead utah almost guaranteed by tenonto

honest anchor
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I'm just a little salty cause it was my first time getting a teno to adult stage (not fully grown, but still) xD

craggy scarab
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all good, just figured I'd point it out

cunning quiver
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Any interactive maps for Isla Spiro, or is the picture the only one?

jade schooner
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Only community made pictures so far

terse hornet
barren zephyr
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lel

barren zephyr
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Controller support and key binds are still not working for some players

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They can set the key binds to do what they want on their controller but it registers as the new key bind and the what it was at default at the same time

wet carbon
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why is dino selection asked before we enter servers? just kinda wondering the thought process behind that decision

knotty sonnet
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idk it is kinda a weird decision because you have to leave the server to try a different dino

wet carbon
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i mean obviously there is a thought process behind it if it was changed from legacy i am just trying to find an explanation to it being changed

verbal acorn
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@haughty cliff genius idea. It’s a great way to approximate/emulate the difference between strong stereoscopic vision of many predators, vs wide area/motion detection oriented vision by many herbivores.

Even if there may be a more detailed mechanic that could be applied, this is a great start as a simple, entry level option.

haughty cliff
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Thanks!! I hope it gets seen, vision variation would be kickass imo!

verbal acorn
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@vast wolf I’m not opposed to this...I assume an area full of these bushes would draw lots of juvies and nesting...but also lots of small predators. So balanced trade offs.

forest raven
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seriously give carnivores some fucking food, herbivores are piss easy with bushes

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You literally cannot kill anything as a juvenile and when you get hungry you have to pray an adult utah will share his kill instead of fucking killing you on sight

languid crown
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you can make it to adult hood without food, while your growing just run around trying to find bodies, if you go around adult utahs dont stand still or theyll pounce you, if they have a body, hide in a bush nearby until they are distracted, run in, get a few bites then dip

brittle frigate
golden iris
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Oh my god beautiful thank you 😂

haughty cliff
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Mine is straight @random imp or at least looks it?

languid crown
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I'd rather not be pinged by random people for random streams, as long as it's just the Devs that can ping that role I'm fine with it

languid crown
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I agree, a new mechanic/mechanics needs to be put in soon, you guys promised regular updates so lets get some content cooking