#general-feedback-discussion
1 messages · Page 523 of 1
yee
on sandbox shant is about the only herbi (besides cama, trike is debatable) capable of standing up to apexes, and that's only if the rex/giga is dumb and tries to come at the shant from the front
my experiance playing shant is the headbutt is actually the biggest killer of apexes, they try and run and get beat to death
but I think it's balanced if it loses multihit (1 shotting apexes)
yep
it's pretty weak to bleed, and while really freaking fast it takes 9 years to regenerate stam
i didn't know about the multihit thing until i tried to 1v1 a friend on shant with a giga and got hit THREE TIMES with the stomp, my first thought was "wow that's broke as fuck"
...does theri actually hit 3 times with the 3 swipe? Never really noticed
the stomp is supposed to not even kill an acro with 1 hit, but ive seen spinos die in 1 hit
and yea theri is supposed to hit 3 times
it can hit up to 9 time tho (i think)
theri has the same issue as shant with attacks hitting more than they are supposed to
they can 1 shot each other with their sprint left click and I have heard of them doing the same to a giga
People just have a fat bias against Shant due to in-game PTSD, and don't want it to come back. They say it's too broken, or it's too similar to Camara, or invalidates Para, but that's only because of the CURRENT limits of the game. Giga has the same balance issues if not worse, But no one wants to remove Giga because of it
Not sure on that one chief
Game impact of Shant: Outspeeds Apexes but that's really all it outspeeds, buggy stomp that needs to be fixed
Game impact of Giga: Invalidates the entire roster other than Rex and Trike, is a bleeder but has enough bite force to one shot most things and two shot everything else, a trot that can walk down pretty much anything, an ambush fast enough to catch most mid tiers, an alt turn so fast that anything that can't just beat it in a face tank has no hope of killing it
Oh on the ''nobody wants to remove giga'' part.
I do agree that Giga's just as big of a problem as Shant.
And Giga's replaceable by Allo just how Shant's replaceable by Para.
Yeah
So you could validate Giga being sandboxed if you made allo take it's place.
That's true, I agree
but people would riot if they benched Giga, and it gets to stay in the game anyway even if its a pain in the ass
They have no reason to, though.
Even if an animal is tossed into sandbox they can still be renabled on any custom servers.
You could also argue to just have giga disabled if you really don't want it now that I think about it.
#disablegiga
Gigas issues are just too high a bite force and way too fast alt turn. People complained when it was lower bite as they want it to facetank rex.
When weight stops affecting offense, both Giga and Shant won't be as bad as they are currently
Shant's problem was never it's weight.
It's the fact that at his size, he either bodies everything or gets rolled over.
Para's smaller so you can make it faster while it remains decently powerful, Shant can't be both.
To be honest i'm sure shant could be balanced as a top tier.
But there are so many more interesting dinos to add instead.
Anky, Stego, Cama, Theri
Those are actually unique creatures and not just a hypo maia.
Eh...
Anky's gameplay is depressing.
Camara's gameplay is mostly trash due to it being a sauropod so growth is hell.
Idk that's an issue only for Shant, I mean all the really big dinosaurs have the problem of being either too weak or too strong
I saw someone mention that apex's damage shouldn't be based around each other, but around mid tiers
and I liked that idea
Shant would either need to lose to apexes and outrun them (but be slower than allo)
or win vs apexes and be slower than rex and giga
Shant at 30 km/h wouldn't hurt anything, and it wouldn't be so slow as to just be a camara either
creatures in the game should always have a viable option to take when interacting with somthing else.
whether that is fleeing, fighting, hiding, or moving into a terrain where they can't be followed
the larger and faster creatures have the issue where they can easily be made to just run and and murder anything smaller
About the above discussion
I do want to remove giga
It’s either a rex with bleed which is stupid or just pure aids as it is now.
Tbh I think we only need one bleeder and one brawler
This whole we have a big bleeder we must have a small bleeder or we have a big brawler we must have a small brawler is stupid.
One that creates terrible niche partitioning between the small bleeder and brawler and terrible niche partitioning between the large bleeder and brawler.
So in a perfect world I would either have giga and Alberto as the bleeding brawling duo or allo and rex.
Maybe disable one pair on one official and the other pair on another official
For the people who whine about “competition” there’s this thing called packing that makes smaller animals better able to challenge larger animals.
It’s so lazy to think that you need two equally sized animals to create competition
People enjoy variety. Giga is easy to fix by just lowering its direct damage and alt turn speed.
And just as a final point.
“Bleeder” and “brawler” is not a niche, it’s a method of killing.
Slapping bleeder on allo doesn’t make it unique and valued, the exact same is true for Alberto, Rex and Giga.
Being a mid-sized generalistic (as in it hunts everything) is what sets it apart
And not all bleeders are the same. Giga and dilo are both bleeders yet are completely different.
That’s because one is tiny the other is rex sized
Some people enjoy cera more, some people enjoy allo more.
Or rex and giga
or utah and dilo
biomes will hopefully furthur give animals their own niche
Err then play on a different server where one or the other is enabled
Biomes are a terrible idea
Why?
“Have fun being viable in small parts of the map”
People think adding more creatures adds variation
"small parts of that map" you mean the map that's going to be 4x the size of V3
if you make 1/4 jungle you have an entire V3 sized jungle
that's not small
The land in V3 isn’t that big and being forced to play in a single area will get boring quickly.
more creatures does add more variation. If you see the same 3 dinos over and over it gets boring.
it wouldn't be forced, this has been discussed countless times.
everything would do just fine anywhere.
certain animals would do much better in certain environments
affinity bonus for eating certain foods. doesn't mean you can't play same as now.
the playable area in V3 is massive
I can go hours without seeing a player
none of it would be forced, you'd just be rewarded for doing things in a certain way.
but not punished for ignoring it.
Ideally giga should play completely different to rex.
They already play very differently, and will hopefully get even more so as time goes on.
Bleeder and brawler completely changes the way a dino operates if done well. If you do direct damage then you need to just move in and spam left click.
If you mainly do bleed you need to harass and follow your target over time to hit and run
its hard to hit and run with giga when rex has better speed in running and bush
ambush
i also like the idea of having little shelves along cliff sides for fliers to traverse or nest on @ Maxen's suggestion
Also remember that the new map, while like 4x bigger than v3, has alot of water. Its not all land
Lions nest?
imagine struggling to find food in this state of the game

Found the Utah main
@scenic jay if anky gets added to survival it'll most likely get bonebreak. Til then though, it's probably not gonna get touched, and especially not til after the recode and the bone break mechanic is a lot better
Alrighty
Hahahaha I love the anky suggestion
On the topic of dino changes I think Paras kick shouldn't lock in in place
nah i feel like that be abused if you can run and kicked
they shouldnt be able to kick while running but maybe walking
yea right now its pretty easy to dodge
I mean so you can turn while doing it, running would look funny 😂
I feel like Razanandrongobe would be a nice quadrupedal carnivore (better than megalania) but I don't think the devs will add it since it might be easier to just finalize alberto. I would like to see it though, I would love having the low to the ground silhouette and sneaking up on players
Thanks for the input! Yeah, Alberto would definitely be easier to implement and cost way less.
On the other-hand, outside of the remodels for Stego, Spino, and long-awaited Ptera and Dieno introductions, there are 8 new animals getting added in which we have been getting clues about every now and then.
I think we just gotta give them a pitch that they really like, so I don't think the door is closed on new creature suggestions just yet.
it even ahs a good nick name, Raza
sad thing is I don't think they could use the deinos animations for it. (I don't animate so I don't know but I think the legs being that long would make it need it's own)
7 of the 8 animals will be either herbivores or omnivores
I would bet most are omnivores, they probable want a decent amount in that faction
Yeah, it would need new animations. Maybe they could recycle some of the turning or biting animations though.
Yes but I just brought them up as an example of the devs still adding creatures in.
Bryan would probably do all the animations instead of reusing anything cause the animal has a different body shape and it could move completely differently
Not really a need to recycle anything anyway
True. I think Dondi likes having each animal be as distinct as they can and only sharing them as placeholders.
If you think about it, there is still a lot things that need to be animated (Cannibals, Humans, Mercs, Neuros, Magnas, etc..) so Bryan's not gonna run out of work anytime soon lol (though it's debatable if he'll work on humanoids at all).
@desert mango why did you ping a dev, and why did you ping bryan?
And they're gone 
lol
@thorny lynx why limit how much of a certain food source it can eat
Because w edon't want it competing with sucho for fish
And we don't want it exclusively hunting carnis
or just not let it eat meat from other dinosaurs?
since it doesnt have a jaw for biting it should be limited to small dinos like small juvies, oros, tacos etc
not eating off of gore
or bodies
yes
"Omnivore, prefers plants, fruits, and grass, but also fishes for its food. No more than 50% of its diet may be fish. It uses its claws to forage for vegetation and fish."
Ok, what are you guys upset with?
@long heath I made some changes
It can still knock shit over but only if they're really small\
Stunning in any game is bad game design, especially PvP/PvE instances.
Hard no to knocking shit over.
Since Cheirus is bigger or around the size of Giga everything is little to them
Also that already exists, common sense.
You get hurt from something? They're going to attempt to move out of the way.
@left storm that one is simple. Its literally great falls on v3. Lol
You can make Cheirus hit really hard just god no to anything either hindering or forcing movement on its targets.
It's better but still needs adjustments. Good enough I guess.
It's basically swiping with its claws, grabbing with claws, running into something to trample it
Trample encourages moving away
by that point we can assume collision will be in, so there will probably be the involuntary moving of players without having to assign the action to a hotkey
just run into things or stand in their way and they'll get knocked out of the way or get stuck on your hitbox
And I dont see any issue with knocking something back
stuns are where it becomes an issue because of stun spam
imo
@long heath from a theri main, love that suggestion.
Theri mains unite!
Did I hear
theri
I am not a main because I dont play sandbox ever
But I probably would be if it got added in
Aw damn, someone beat me to the punch with the gradually increasing damage gimmick.
I think theri should be a bit of a glass cannon. It's pretty skinny.
Yea I dont know about the need to last longer in battle
With how skinny it is it would probably not have as much health along with those claws to get rid of the threat as fast as possible
Deal heavy damage quick while being weak and slow enough to not want to chase anything down
That's the thing.
Theri's overall damage would be nerfed.
The right click swipe wouldn't hit 4 times in one go, realistically it would only deal 200-350 damage per click.
Theri would need to last longer in order to actually do a lot of damage as it does now.
It is by no definition an endurance defender like Trike.
But it should have a health buff to accommodate a lower base damage.
Theri'd need to build its combo game to actually deal damage effectively, but it can't do that when it gets 3 tapped by Rex, or bleeds to death from a single Giga bite.
It won't be doing 750-1000 damage in one go like it does now.
I disagree
It would be very difficult to swing those claws in order to get an effective combo
Not to mention how the smack would be very very damaging in the first place
We have a defender like trike
We dont need another one that doesnt even look like it would fit that neich
@echo mauve Serious suggestions only, please read the pinned messages and topic of a channel before posting
@zenith scroll fake news animals can't turn around.
Lmao obviously

Trike defends aggressively, Theri FIGHTS defensively, like Sucho.
The Trike charges things and chases things away, Theri holds position as moving allows it to be ass ridden fairly easily. Theri's biggest weak points are its neck and tail.
If it tried to chase something like a Giga it'd be fairly easy to grab hold of that neck with pivoting
Wouldn't be difficult at all considering Theri wildly swings its claws those hitboxes are massive
You don't need to kill the threat, just get it away, even if Theri misses swipes the ones it landed will be more rude enough to discourage further pursuit.
Keep in mind that theri's attacks have almost zero lag unlike Trike and Stego.
You don't need to be precise swinging claws around, it's still going to hurt and it's going to rack up bleed.
I'm just saying Trike is built to charge and take hits, Stego is meant to face away from its target, Theri can't take as much as those two, but when it starts going, it won't stop slashing until it's assailant is dead or running away with 20+ bleed.
It won't be face tanking rexes or gigas. Definitely won't be chasing things, but it won't be as broken of a Dino as it is now.
"Glass cannon" is a bad niche for Theri considering it can't last long enough to fill that cannon part of the name.
It's only called a glass cannon because it dominates all mid tiers, Theri has quite a hard time killing Rex, Giga and Spino.
Implying the apex carnivores aren't morons.
Maybe right now but the topic is about the future
Killing an apex Theri would be possible, you just need to know when the Theri is going to lash out.
With what you are saying it still wont last long enough
It'll last a lot longer than what it does now.
Figured 5000-5115 would be a good amount of health for Theri because any higher than that will upset people.
Dik we could argue hwere all day or just agree that we see a different future for theri
Idk*
Thats too high imo

Like I said I dont like the endurance fighter style that you propose
I didn't say he was an endurance fighter
Well he would have to be endurance if he wants to last long enough to get the combo damage
I said Theri was going to get things taken care of as quickly as possible given how fast the attacks are
Why not just have strong hits from the get go
Too much like Trike?
My fear is that it will be finished off fast because it needs to build damage
Gigas will just tank it when the damage and bleed is low
Then wait
Theri'd have weak hits on its own but with each swipe it'll be dealing at maximum around the same amount of damage Rex, if not greater.
Yeah you def won't be able to tank a shit ton of slaps from Theri.
Don't forget the bleed will scale as well.
Presumably faster than the damage itself.
How fast eould this damage stack
Because if it has low base and doesnt stack fast enough....
Giga will tank early low damage
Then just bleed it out when damage starts getting dangerous
Collision, locational damage and all those mechanics will help prevent tanking hits.
Theri's slaps will still hurt, just not as horrid as they do now.
Right click swipe one taps a Carno.
The base damage Theri has won't be as great as Trike's or Stegos but it will build, and it will build rapidly to be greater than their damage at its peak
This seems too similar to stegis brawler
With the theris reach I see it more as an "im gonna do damage to you before you can even reach me and my weak body" type of thing
Stegosaurus is heavily defensive. It's not a brawler.
Brawler theri doesnt fit wrll imo
Well whats trike then
Both of them are heavy defense?
Trike's an aggressive tank.
What neich would this fill
theri should focus on flight from apexes imo, while bitchslapping smaller things like allos and suchos
but not be fast enough to run allos down
Im not seeing how build up damage would help that neich
Trike could be anti face tank but it kinda sucks at it.
It won't. It'll differentiate Theri from Trike and Stego's play style.
Then you dont have theri filling the proposed neich
Trike and Stego poke stuff, wear them down, Theri goes full ballistic.
You just have a dino that has build up damage for some reason
A heavily aggressive apex herbivore.
Trike is aggressive but not as aggressive as Theri would be.
Full ballistic doesnt fit build damage
Full ballistic would be sudden explosive damave that few would take on
Theri's attack speed is fast.
Theri hits targets multiple times with Frenzy
Damage scales rapidly.
Explosive damage.
You won't be seeing Gigas tanking the first Theri swipes
But you won't see Gigas being demolished in every fight.
If it is that fast why even have a build up in the furst place
Seems like extra coding
Balance.
If it had max damage to begin with combined with bleed you'd be dead before you had time to react.
Risk v reward.
I love theri to death and I just want to see it done right
You can risk getting the shit slapped out of you and get a meal that'll feed you for a bit.
Theri's too busted to be a mid tier, or even pseudo apex for that matter
Theri is 100% an apex
If you take away its speed so it can't run down mid tiers it'll be a snack for Apexes.
If you keep the speed it'll be pointless running when a Theri sees you and would have the same issue Maia and Shant have
Theri rn is worse than maia
Theri to mid tiers is a full on cannon, no glass
They can't escape Theri.
Meanwhile Theri to Apexes is just glass, the cannon is irrelevant when Rex can break your leg in the first go and kill you in three bites.
And Giga can beat you in a face tank, sit down and heal all the damage you've done in 10 minutes.
There's no punishment on face tanking Theri for Apexes.
@outer lion why did you add reactions to your own suggestion?
also, we need a reason to put the bary in survival. it costs money to update it
yikes they did lmao
why not?
thats like liking your own comment lol
we have spino soon and sucho already so bary would be useless
@outer lion Remodelling bary means adding it to survival otherwise its a total waste of money sooooo
Nah just kidding, but in all seriousness Bary would not be invalidated by Spino at all, and as for Sucho, it's an obvious tradeoff of power for speed.
Bary wouldn't be invalidated by other spinosaurs
it'd be invalidated by allo when it comes to land stuff tho
That was a mouthful
Agree with all of it apart from the speed. I like rex having that pretty fast sprint/ambush which lasts a tiny amount of time.
Rex does have a fast ambush. It's the fastest
But it's going to have slow herbivores like stego, trike, anky, and shit to gnash on. It doesn't need to be 34 right now.
Besides, Rex is only 2 kilometers an hour slower Plus, with his superior turn when walking or standing still, if Giga decides it wants to bumrush rex for a bite after running away, it can find rex is very mobile when standing still.
I proposed spino have a speed of 30.6, rex 31.5, giga 32.4, and sucho 33.33 kilometers an hour. Or, uh, 850, 875, 900, and 925 centimeters a second.
So Sucho isn't suffering and rex isn't suffering too bad either. It's literally .9 kilometers an hour slower with my proposal, but I do understand your concern and love for fast boi rex.
Yes, giga is faster and it can run away and chase Rsx down, but when Rex has better turn while it isn't running, it can turn around and try to nip Giga's leg as it tries to pass by or turn around.
Rex will keep its shit run turn, though I wish it was marginally better
Like, I don't think rex can make a complete circle while ambushing.
I love most of the suggestion, speeds and all. Only thing, that we talked about in pms as well, Imo Giga should have a fairly high raw bite damage for the fact, it relies on biting only. Rex should obviously outclass it, but Giga should have a higher bite force than Spino
However Spino using its arms should probably out damage Giga.
Sucho is a similar case, though for relatively dealing more damage, Absolutely Giga would deal more being twice as big with a gigantic mouth.
To put it bluntly, on the offense:
Rex>Giga>Spino
On the defensive:
Rex>Spino>Giga
Spino is more defensive actually
I feel
I think it really depends. I don't think spino players will go out of their way to kill other apexes. That's Rex's job.
Tanks are meant to take hits, but Spino is a weird case because Dondi doesn't want it to be entirely a fisher. Against other apexes, Rex will eventually out-damage spino and kill it, but Spino will tear giga apart eventually.
I think Spino would work best if it utilized attacks that included some range, like a sweeping tail attack that pushed dinosaurs back or something. I don't want Spino to be purely melee-dps based.
Yeah, that's what I am saying
Giga will rip Spino to shreds if it can swoop in and out, letting its high DPS (bleed) grab hold of Spino, along with its already devastating bites
But if the Giga stays in a brawl, it will succumb to the assault of claws coming from the Spino
And definitely Spino shouldn't be initiating fights, Giga is the one who starts and quickly ends fights, Rex can both initiate and defend (juggernaut) while Spino is the defensive bruiser
Rex is decent bulk with burst damage and speed burst, Spino is tankiness with sustained damage and Giga is speed with highest DPS (damage per second) and moderate impact damage (glass cannon) but frail compared to the rest
At least that's how it should be imo
Added speed
I mean
I think Giga is DPS
Semi-high bite force with nasty bleed
At least seems like the current direction
If I were to compare the Apexes to guns, imo
Giga: Ak-47
Rex: anti-tank missile
Spino: shotgun
Kinda
Yes, true, but I don't want giga finding it easier to facetank shit rather than utilize its bleed.
Rex has an effective dps of 960 damage a second while Giga has 700. Giga's damage should drop down to 400.
Maybe 450.
No more than 500.
I mean, Giga and Rex should be switching bulk if anything
I honestly think high damage is Giga's trademark especially if you look at the fossil of the animal, that head is not a joke.
Imo making it more frail is the way to make it less suspectible to facetanking, lowering the damage on an animal notorious for sawing others in half doesn't feel right
Tell that to the devs, since they use centimeters a second to kilometers an hour.
metres per seconds, kilometres per hour, miles per hour, or even knots is preferable to cm/s
and you never use knots either for dino run speeds
Again, i have no control oger whst measurement systems the devs use to calculate speed
They probably use centimeters a second for accuracy with animation speeds.
at least in game it shows kph
which is fine
guessing cm/s is some wierd in game engine thing.
Yeah, km/h is probably the best way to measure, but she did include those values
I personally just ignored the cm/s
But yeah, i suspect the engine goes by centimeters a second for animation accuracy.
can never tell on the internet...
i'd still like rexes sprint to be faster than gigas, but with tiny endurance
giga should work by trotting prey down
It's not much of a difference
Rex is like. .9 kilometers slower
This is so giga can actually do its job and run away
Giga should be encouraged to circle, bite, turn around, run, turn back, circle
I disagree, it kinda fucks over the entire balance of things Jenkens, because Giga is supposed to be the weaker / more frail animal in combat
tbh I think that giga flat out shouldn't engage rex if it's given a choice.
if it sees a rex it should just walk away
Gigas have a right to sneak up on rex and snag a few bites of they can, but once Rex turns around and faces them, they better just run away. Rex will be a lot more mobile after the recode. Better turn rate and tighter turn radius
if it gets ambushed it should try to put on some bleed to stop the rex chasing them flee (or try to finish it). if it sees it on the opposite hill it should trot away.
Jenkens, it's less about direct confrontation and more about its bullshit if it can't win in a fight nor can run away
If Giga is ambushed, it died
Just flat out died
Raped, obliterated
It's a frail animal not meant to taking hits
with locational I suspect ambush it going to be death for any dino. sprint from a bush to one side and grab the neck.
The rex vs giga metagame is actual bulksgit since they should be taking up different niches and not try to encounter one another
Anything stupid enough to walk up to a rex anx asking for a challenge aside from another rex should be obliterated and that's all there is to it. Spino can only tank for so long.
Obviously they try to avoid confrontation BUT both should have tools to deal with the other if forced into confrontation
Giga being the supposed to be faster animal in design, as well as being geared to DPS things down, it trades defense for speed and offense
Meanwhile Rex is just an all round better for beating Giga into the dirt head on
trike should do pretty well if the rex has a low enough IQ to walk up to its face.
unlike current where it can walk up to a trikes face and mash click.
Gigas should be avoiding rexes anyway. It takes forever for rexes to bleed out, but they don't avoid rexes because they have the dps and health and weight to tank 6 hits
Bullshit
But Giga shouldn't be a complete pushover bitch to Rex like it is currently
Well, currently the best defense for Giga is to actually sneak around and kill said Rex
Because it cannot exactly run away reliably
Gigas shouldn't be soloing rexes. They should be in groups of 3s.
So rex has more than one to focus on
And imo Giga should be more frail so it doesn't want to facetank
But again, giga has too much damage right now
Giga should be like... 6k health while rex is 8k
Spino 10k
Or 12k
Idk
Spino chunky boi
irl two predators of that size probrably wouldn't fight even if the rex would win. too big a risk for both
'Gigas shouldn't be soloing rexes. They should be in groups of 3s.'
I'm sorry
but No.
No apex should require that many to kill another
I disagree with that, it shouldn't take 3 Gigas to down a single Rex
Imo ideally Apex fights should be situational
Okay, pairs
I think a rex should be worth 1.5 gigas in a fight on average.
I mean
Play your cards right and get rewarded, each apex should have a solid chance at killing each other in a 1v1
Not all apexes are the same ._.
Not giga vs rex. Rogue vs dps never turns out.
This isn't an mmo.
That's like saying an allo vs a sucho you should never need more than one allo bc they're both mid tiers
These are multi ton monsters throwing themselves into one another
Not every dino is the same just bc of its tier
And rex is a big dps boi
So it makes sense that there would need to be more than 1 giga
almost anything can beat almost anything if you play right.
I'm assuming the average fight using avergae players in slightly different conditions hundreds of times.
aka an average fight
rex has more raw damage but giga has bleed on it's side
Bleed, as well has its own raw bite damage
Giga needs less damage
^ gotta agree there
Sucho is 1,5 the size of Allo
Rex and Giga are both in the 7-8,5 tons range
A solid bite to the neck isn't going to be shrugged off by a rex, or even a spino.
These are teeth designed to rip and tear
We can hope that locational damage will work that good
Giga doesn't need a speed buff.
End of story there
Sucho can have a speed buff, but it's stamina needs to be dealt with first
Well someone needs to switch spots with Sucho and give Sucho a 2:30 timer
Rex? Make it the same speed as current giga, let the decider be stamina and awareness
Why?
Because it still gets run down
It's not like rex will be able to just nip the tail and insta bb a giga
Your dwelling on fucked combat that is a thing of the past
Yeh u rite
Speed isn't as nearly as important as it was going into these new territories
The two big factors now are size, and awareness
Well for one? Sucho being a biter?
no, it's an arm wrestler.
Same as spino, they just operate differently
Yeah, I had the same input further up
Spino wrestles, sucho pimps slaps the ever loving fuck outa shit
I didn't mean for Sucho to rely on bite whoops
hopefully if biomes get added they will function better in different biomes.
that way rex and giga don't have to compete so directly
I mean, that's neat and all, but they both still should be prepared for physical confrontation. It's only avoidable for so much for so long
competition is inevitable, you should never balance something with the expectance that they will never fight another large predator
It's why a water bitch sucho is retarded, and realistic spino was trashed.
They are both immersely powerful Apex predators, they aren't and shouldn't be helpless in a situation when they need to down their competition
I've said it before, and i'll continue saying it
No one apex should be the king, no matter what
Fights should be purely situational and player based
Agree
If one apex ranks supreme, everyone will flock to it
as they do with current rex.
If you want actual power diversity and gap, Mid tiers are where you go
As they all have such a high size variety, that it makes perfect sense for some to come out stronger than others
Tbh
Apexes and small tiers are pretty much an uniform group
They are roughly the same size with roughly the same strength
Give or take
Meanwhile midtier is an incoherent group of basically "everything else"
Because no way a Maia compares to Diablo or Cerato compares to Sucho
which is why I opt for a psuedo apex tier, but hey, tiers are stupid apparently
Yeah I mean
Acrocanthosaurus

I should be able to finish that damned suggestion tomorrow or Wednesday max
@thorny lynx i completely agree with your suggestion giga should at least have the fastest run of all the apexes and rex should have the fastest ambush and giga should have the most stamina spino should be the slow tank that other apexes won't want to mess with.
looking at this it look sarcastic
its not
and the current speed it not fast enough for it to minover around sauropods
it is but ok
with the sauropods we have right now
we don't know exactly how fast brachi and cama will be
and before anyone says otherwise irl giga is estimated to be 50km/h so more like 40-45km/g realistically
for bigger sauropods like brachi giga will need more speed to get around to a good position
otherwise the large sauropod would just turn to tail whip the giga and kill it
the stam is fine
sooo what speed do you want giga to be?
30.6km/h rn so more like 33-34 or 35km
with the 40ish km ambush which it has already
with sucho sped up?
well yes
to how much
that would be a tad unbalanced then
if you speed up giga and sucho, you'd pretty much have to speed everything up
what about rex? its 33.4km/h
what about it
why does it get to be fast but not giga
so do you want giga to be uncatchable by rex and have no bad matchups?
so are you going to speed rex up?
why?
like what bad matchups is giga going to have
isn't 50 km/h giga a dead meme
how was it a meme?
suggestion from ages ago
oh
meme in the community
but i already said not what i was saying
so rex needs to be faster and stronger?
the new health is most likely based off of the max weight rl so giga 7,900 hp and rex 8,850 hp
and rex with more health, damage and the potential to bb with higher ambush can still catch giga
i hate the idea that something weaker is forced into a fight with something stronger
700 damage and 7,900ish hp and say 35km/h at the highest with 40km/h ambush up against 1,200 damage and 8,850ish hp and 33.4km/h with 44km/h ambush
how is this a good match up for giga?
@grave karma
i never said make the match up good for giga just make rex need to ambush the giga as it is an ambush predator
1.6km difference in run speed how does this turn the tables on rex
rex has bb there for it is meant to take fast targets slow not make slow targets slower
bb is getting a complete rework and will most definitely not be exclusive to rex anymore although I imagine rex will have an easier time getting bb but who knows
i know but still it would have the best chance
and its not like giga is going to stomp all the sauropods
no its not
cerato needs a buff badly
carno is not a fighter
nope
wow
hyper carno might get an ability like that tho
What suggestion are we discussing?
the most recent one
Oh, the speed stuff
I can suggest making rex's ambush slower than Giga's but it has a 6 second ambush while giga has 8. There has to be some compensation. Plus, I really don't think it would be wise for Giga to chase down Utahs again.
I really think giga shouldn't be in survival altogether once we have spino. Giga is just... problematic
It's been pretty much creeping up in power to where it's just rex with extra bleed. People have been wanting giga with 900 bite power when Rex has a slower bite with effective 960 damage a second.
wait what is this buffing gigas damage?
also rex chases down utahs now with ambush
also rex to a giga does a little over 1,000 damage
while giga to rex does about 800ish if that
i think 788 or something
gigas damage can be nerfed if it got the 35km/h run to about 500
900 too much
700 maxing it
Rex doesn't chase Utahs down. Utahs are 43.2 kilometers an hour while my proposed rex is 40.5
In fact, I think my rex's ambush is slower than the one we have right now. Any of y'all know Rex's ambush multiplier?
i meant right now
43ish km for rex ambush
running 33.2km/h and ambush 43.1km/h
this is the stats that i would have
the giga being a hit and runner that it can't be rn
and rex not so different
besides the max size (largest specimens)
all mid tiers would be buffed in accordance obviously
so really no mid tier below 35km/h
with this giga is 3km faster while running and rex is 3km faster ambushing
my point is jsut make it so rex is a ambusher that actually need to ambush and not just crouch towards to target
and make giga good and hunting sauropods and playing keep away
Utah should keep its speed
yes it should
@grave karma Giga would still have a bad match-up head on with Rex and Rex would still ambush and rape it
Giga doesn't need to be unconditionally fucked by a Rex in the 50 meter vicinity of it
That's making Giga an Apex Cerato and Rex an Apex Allo, when Giga gets unconditionally fucked for being in the vicinity of the stronger animal
And that's garbage balance
thank you raven
i hate the meme that giga's only bad match up is rex and its self, allos all tho hard can pull off a good hunt against a giga and i don't want to grow +7hrs to be killed by a rex that is faster and stronger then myself
giga life is much harder then rex
juvi rex is 36km/h
how is it hard to survive
i can grow rex super easy
but giga
i got 5 times i got to adult
100% adult
and i main giga
everything kills you while juvi or sub
99% Sub Giga has less then 300 bite force and is so slow you could classify it as a stationary object
Giga growing and rex growing should be switched 😂 Giga juvie and sub are garbage
Meanwhile there's people who literally main sub rex
I genuinely don't understand what the point of discussing the current balance is. Let's just wait for the recode and when we see how the new combat works and what the new stats of the dinosaurs are then there will be something to actually debate. It's obvious that the current balance is lacking, but with the upcoming changes it's absolutely pointless to speak about how changing the biteforce of one thing or bleed of another is a good or bad idea - they are all simply irrelevant.
oviraptor could make a good omnivore?
it would make an interesting dino
could eat fruit, small animals, eggs, insects
Sub giga is simply bugged, if its stats progressed the way they should it would be at least semi-viable, as it is though it's the most painful thing to grow in the game and literally a dumpster tier mesocarnivore.
@empty dove Weight isn't going to be an important factor related to balance in the future, so that kinda makes the proposed changes a bit pointless.
Yeah, sorry bout that.
Should we have the smaller egg-thief Oviraptor or the bigger Gigantoraptor?
We surely won't get both
Both maybe? oviraptor is tiny and would make a good dryo tier omnivore
gigantoraptor is an 8m long flesh eating galli
Yeah kinda, but they would look pretty similar
they do look similar, but a lot of dinos do
I think the size difference would lead to a drastically different playstyle
Dont tell me that dibble and trike dont look similar
....um. what's the size of gigantoraptor compared to rex?
Yes. The Ovi would be even faster and go for different prey
honestly I would prefer giganto if we didnt get both
rex is like 12m long, gigantoraptor is 8m
which is a first time for me choosing the bigger
the real difference is weight
Giganto would be new too
since we dont have any omivores yet
or
anything like that really
I honestly think both are different enough to not overlap at all. it's like saying herra and cerato overlap.
Okay yeah. Wouldn't they be able to mixpack, since they're from the same dino-family or isn't that possible or carni/omnivores?
Not impossible just very very very unlikely since one would probably just eat the other if given the chance
I assume they couldn't mix
maybe ovi could mix with herbis at the risk of it eating their babies, but they gain somthing which cleans up dead bodies
as it's like 40kg
Yes, thats a good idea
The ovi is really light
Gigantoraptor is in no way prey for carno
Graptor would kick a hole straight through a carno lmao
Just look at the size difference
Alberto or sub rex sure
Allo too
But carno doesnt have a shot
gigantoraptor isn't very heavy
I liked your suggestion but carno is supposed to be a small prey chaser
I just dont see carno posing a threat to gigantoraptor
it's always seemed that carno is good at chasing maia
Even maia can give a carno a run for its money
yeah it's a risky fight, but I often see it
if it's two or three carnos the maia is toast
Personally i wouldnt put graptor at 50kmph
Yeah, carno is way better at hunting bigger things than smaller right now :p
It should really be a bit slower and more beefy
many words describe gigantoraptor. i'd never put beefy as one of them.
it has massive dimensions, but it's extremely skinny
That is a big chicken.. would be somewhat terrifying to hunt :p
Its enormous
That alone warrants some beef xD
Whatever you call it, its never going to be carno food
It may be skinny compared to rex
you know what'd be nice
but its still bigger than a carno
Don't be so sure, depends on what carno ends up being
of Herrera could Chuff as a 2call
In packs it would be carno food possibly
Imagine ramming that chicken in the side/legs and see it fall over :p
If it's supposed to not be very beefy, it could possibly happen
When I say prey to carno I imagine it would be dangerous prey
I've edited the suggestion at the bottom
oviraptor size to compare
aka only stands a bit up the shin of a gigantoraptor
That's about dryo size. Gigantic looks even taller than rex. Any in between that? Maybe Allo height?
Why?
I like oviraptor as a new omnivire, very neat. Like the dryo of omnivores how people want herra to be the dryo of carnivores
*omnivore
Dryo is like 80kg, Ovi is like 30kg
it's similar to giganto in that it has quite large dimensions for its mass.
gigantoraptors biggest advantage with reworked combat will be its size
solo you wont be able to beat it cause of its height, you cant get near its vitals and going near legs that big will result in your ass getting kicked
also it mightve been 2.5 tonnes funnily enough
username checks out...
The long neck and limbs would give it a great range advantage
but honestly it shouldnt be food to most low-mid tiers due to its sheer size alone, in a solo fight they should lose, im talking mainly of carno and cerato and i think allo should be its main focus in terms of combat
yeah pretty much
allo is both longer and heavier, so imo should win pretty clearly
but giganto would probrably be really fast
yeah more than likely, just not sure if it should
Oviraptor, Gigantoraptor, and Deinocheirus would make such a good set of omnivores imo. All would have very different sizes and playstyles.
i mean think about it, an allo~ sized omnivore thats also very fast, its asking for griefing tbh (but affinity, depending on how much it works that is could stop this)
give it low agility to give smaller dinos a chance to dodge it. same idea as carno
carno isn't considered a griefing dino at all
despite being able to beat any smaller dino in a fight and outrun them all
it isnt, but with the improved combat (however that may work we dont know still) gigantoraptor could be considered it
fast, tall so vitals are out of reach to smaller stuff and its rivaling allo in weight
not sure what's happening with allos weight now dinos are getting their max sizes. not sure if the devs will choose the larger or smaller holotype
im thinking they will go with the biggest "confirmed" fragilis, so no saurophaganax bull
the reason I want it to have a powerful standing kick which uses stam, and a really weak peck attack is to make it harder to run down animals with it
unless they're really tiny
gigantoraptor with galli machinegun kick would be the worst thing ever
as it's on omnivore i'd rather it eats prey much much smaller than itself, as we don't want it hunting maias.
giving it powerful defensive attacks and weak offensive attacks helps with that
yeah...
thats what im trying to avoid too
i think it should be other way around
same reason I want para and maia to have really weak front attacks while moving and more powerful backwards kicks. allows large fast dinos to still defend themselves and prevents them hunting things down.
i just thought of something quickly but it kinda sounded like trash but i was thinking of giving gigantoraptor a stronger running kick but it having the galli standing kick cooldown sorta thing, with more stamina used the more kicks done if that makes sense
was kinda dumb but see what you think of it
it would be very powerful toward juvis which are already getting a speed nerf
everything is op compared to juvies on their own lmao
juvies are getting a big speed buff
^
they current use adult animations but smaller which makes them slow. they're getting their own walk/run animations which can allow them to go faster.
i thought juvi rex was going down to 14km/h
wh
for food I don't think it should really go for anything larger than a dryo, or maybe a galli.
as it's not a dedicated carni
ok i see
i remember on a stream see the new speed values for the rex growth stages
ah well
stream stuff is all work in progress, so things might be off
yeah so it seems
Maybe in addition to making them bad at hunting unless it's somthing really small, make them more fussy about which plants they eat too.
They can eat both, but arn't as good hunters and can't digest some of the tougher plants
rather than just being herbi and carni all in one
yeah
ive been saying that omnivores should have a sorta "acclimation" mechanic where it gets used to 1 type of food source, then gets less from the other and vice versa
I kinda like that
That way it can adapt
If its in an area where there are less ai but more bushes then good for it but it takes time
the way it would change would be depending on the ammount of said food you eat, so fek load of plants around? you get acclimated to being more of a herbivore and thus more food out of plants but less from meat. plenty of small prey items/corpses you can eat from? more food from meat and less from vegetation
this way they arent too op and would still reward the player if they can balance themselves in the middle of both diets
that would work too
just some way to ensure they arn't just herbis and carnis all in one with no downsides
you can be just herbi or just carni, just you cant swap willy nilly between the 2
I really like that actually
why not
What on earth are you talking about @valid elk.
^
Theres absolutely nothing that says you cant suggest dinosaurs.
just have to give a semi detailed reason why other than "it looks cool"
The only thing remotely related to that is that you can't suggest only "add x dino only because i think it's cool." Like Dm said, you need an explanation.
Ah, right.
I thought there was a thing awhile ago saying "Stop saying 'add x Dino to the game', make actual suggestions"
no it was "if you are going to suggest a dino 'add x dino and reason'" or something along the lines of that
You can suggest dinos but I've noticed 99% of the time #general-feedback-discussion will blow up with comments insulting the suggester about said dino
Most of the time bc the suggestion sucks.
mhmm like tarbo XD
tawbosawrus
if you say "add this thing that's literally a clone of another thing with a minor difference and would be a total waste of $7000" i imagine people wont like the suggestion much, no.
i didnt see anyone giving amyychu shit for the oviraptor suggestion, probably because it was actually thought out and wasn't "hurdurrr add this obscure dino that doesnt do anything special beyond have lips"
@tranquil shard My only issue with that suggestion is the ai not fighting back. if we're supposed to eventually have smart enough ai that will be indistinguishable from players, herbivore ai should definitely fight back or run from a big enough threat if fighting isn't a good idea. It'd be worthless to put time into proper ai and still have completely worthless ai as a herd. other than that, i like it.
@indigo sun your right it was just an idea of mine, yes I think the ai should fight back myself but was not sure if it would be to op for some players.
if the ai fighting back is too OP then the player shouldnt be hunting it in the first place, is my thoughts on that. Not everything should have a chance. And it makes sense for a herd to defend itself
@tranquil shard
To expand on your idea, it'd be nice if there was a way to tell your AI babies what to do using calls. For example, if you want them to follow you, you have a sound for that. Want them to stay? there's a noise for that! It could just be something simple like 2 calling them, or maybe using the other 5 - 0 numbers to add some new calls :)
As nice as your idea is, I don't want my babies following too close to me at all times, especially if I have to attack something. I don't want them getting hit, hurt, or trampled, y'know?
It's easier to tell player babies "danger is on the way, be aware and don't get in front of me"
I totally understand where you're coming from. I must admit I wouldn't want my young to close and trampled as well.
Thanks for the support and new ideas. Much appreciated.
1 call, tells herd to come to you, 2 call makes them passive, 3 call makes them aggressive, 4 call makes them run
Well I like idea of hatchs being able to 4 call. They're so quite, when the ovi would attack them, they couldn't even cry for help
been saying that hatchlings need at least a high shrieking 4-call for months D:<
Wilhelm scream 4 call for juvis wen
but then again they make little to no noise so they could probably just type in the chatbox to say to their parent "THERE'S A GIGA HERE", and a loud shriek of a 4-call would give away their hiding spot
Yes, but that's not what the call is for, imo. I think, the call should be used, when they've already been seen and on danger to call their parents, when they're off to find food. The hatch would probably still die, but at least the parents would know, that it got killed and know, there was a carni
@red swift dont discuss in #general-feedback thats what this channel is for
K
@echo mauve why tone down Ava calls when you can just kill them if they annoy you so much?
Toning down ai calls wont be necessary when they dont spoonfeed themselves and start to behave like normal animals
My idea was that lone herbivores could spawn in a number of ai and help them to grow.
It would also help defend against carnivore attacks as there is strength in numbers.
You don't bump into other herbivores that often if at all and if you bump into a trike your like fantastic oh wait I've gtg I can't mix pack with a lone trike good luck then your eaten my a Rex lol ... it's funny because well it's funny 😂 a trike is probably the only herbivore that can fend off a Rex or Giga. And you rarely have enough players to get a decent size herd going. But without any triceratops for your protection your a gonna.
By allowing herbivores to spawn in ai hatchlings I believe this would also make playing herbivores more viable and exciting to play in my opinion. As playing solo para from time to time it's not the best defensive animal out there.
Let's carry on this cool and interesting discussion. Hope you guys have a great day. Silent One.
I think so too, because that would make stealing eggs/hatchs easier, when there are more of them. But how do we invite people then, when some eggs are doing to be ai?
There could be just 2 options on incubated egg. One "invite" and the other "hatch ai" or sth like that.
@odd sedge it’s Optional you can choose invite player or spawn in ai like Sunshine has mentioned.
Yes, I said, that'd be a good idea
Yeeess dryo empire! Not like dryos are op anyway so why not
Now I want a hyper dryo, that can kill apexes xd
hyper dryos build death traps instead of burrows that kill apexes and they feast on the remains
Yes, horror dyros
Cannibal in a nutshell
Hypers arent supposed to pack theyre supposed to be pure indiscriminate killing machines
@barren zephyr A hyper's only motive is food, not assistance. Food. Anything it sees that moves, it eats.
Having creatures run towards hypers makes it easier for them to eat
@barren zephyr once the hypers are released (if ever) you can just play nycta XD they have been planning tho types of things (like H-carno)
hope you dont starve out XD
@barren zephyr also as if right now they can group up with their non hypo counterparts
they can^
Coming back to the Gigantoraptor-suggestion, I kinda want the Gigantoraptor to be able to defeat the theri, the other big chicken. Or at least let them be even and contest eachother.
But over thinking this, it won't be possible to do that
Eh... couple good slaps from a theri shred that thing’s neck
Yeah...It's probably not possible, but I'd imagine that kinda cool
Think of gigantoraptor as a massive galli
A fight between two big chickens
Except 1 is built more mobile with less natural defences and so is at a disadvantage despite possible size similarities
Yeah, won't work
Theri would wreck giganto
It’s so much bigger
Giganto is only like 2 tons
Would be faster though
Is bigger and better suited for combat
@floral loom about the part of minimizing civilization
1.-this Game is set in the present
2.-even if there werent buildings the fact that we can have allosaurus and tyranosaurus (for example) in the same place already spoils the ambience since those animals didnt cohexist in time, same with many other animals
i would like different game mode that made it so only dinos that lived together can be played
That would be practically imposible, trike Rex and pachy lived together
Same with stego, dryo, cera, allo, camara and brachi
But the rest are all from different places and eras
youd cut a lot out
Perhaps with mods in future it will be possible. But likely not for the base game
Or servers that restrict pickable dinos
But if you want to play as the dinosaur in their ecosystems, this is not the game for you; humans are a big part of the lore so the buildings will exist
It will definitely be possible one way or another to play like that
Either with mods or possibly with server settings
True, modded maps will come without the buildings
" the recode version with new maps is the world championship, more dinosaurs, snakes, pterodactyls, turtles are what we expect."
wait we're expecting turtles?
1st I’ve heard
We don’t have any smaller snakes for environments, and the more dinos and Ptera will take a bit to be finalized
Then again “what we expect” is a meme in this community 
add random venomous snakes that bite you as you walk through the jungle
I like the suggestion to make EU-3 thenyaw like US-3
Goddannit devs, i expect turtles with the recode. Who gives a flying fuck about all these other things you want to work on cause I want turtles.
i mean playable archelon would be sick
I mean- more diverse AI does sound cool
leatherback turtles are mean as fuck
make it gain affinity from kosing
irl leatherbacks will literally swim way out of their way to try to bite a shark or boat to death for no reason, pls add
Even though I dislike ocean spino, I wonder what kind of stuff that’ll come with it
Because the ocean needs creatures now
archelon is just water anky don't @ me
@barren zephyr I like the idea of a completion percentage but even that isnt reliable. They could be 99% done and suddenly they found an error that sets them back to 80% or they have to completely redo something that'll fix a bulk of their problems or a small ampunt
Amount*
Not to mention that measuring a non linear process is almost imposible
Im sure if people wanted certain things locked then they could do that on their server
But its not a popular opinion
maybe completion percentage on assets/game features...?
which is why you dont see that
"Deinosuchus 80%, need water mechanics"
@jolly belfry
Walkking With Dinosaurs Isle Experience regularly locks certain dinosaurs for a week to simulate Mesozoic eras
pretty consistent high population
@sage helm you seem a bit ..not to understand.even now alot player didnt want humans in the game.and alot wanna humans ,like me.and btw in the early year there were times ,there were all three official eu and us server full.now the game has its silence cause recode.but if they do thinks,in your mindset,well then it stay at is now
No im saying that admins and server hosts have the ability to turn off a certain dino from being playable
You dont need a new game mode for that
It would just be extra work for a thing that admins can already do
If they dont want humans they can play on the servers that disable humans
There'll be plenty you can go to
^
Nothing wrong to have more game options.it would be good for the game
Or they could stick to their plans for the game and let private servers mod in whatever the hell they want with the dev kit
The game already has those options tho
What you propose would just give the devs more work for something that private hosters could already do
Im not saying that it would be bad to have them disabled
but that we already have it
Yeah theres that
and dont need "game modes" for it
Shit already exists and private servers can do whatever they want
Officials are how they want the game to be played
And if people want something different they have that option
Yes okay, buddy. And we're discussing it.
Hence why we're talking in #general-feedback-discussion.
So we've both fulfilled the channels' purposes
It clear they work what they working for ,that bringing up makes no sense at all
Since it is suggestion
If the devs didnt want these things on official they wouldnt be putting so much time and effort into it
they would just let the modders do it
We are allowed to disagree with a suggestion btw
thats why this whole channel is here
I do get what you are saying
You want game modes that disable certain things
like humans
I dont get what you saying
or certain dinos
am I correct?
if im not then I suggest editing your suggestion because that what it looked like to me
Tbf
Yeah so everybody can imidiatly now who are they playing in a simple way .if it is as right now ,you have to go to different disscords with differnt rules
The way you want it ..its just way more difficult for fact
No
......you can disable certain dinosaurs or even entire factions in servers
it isn't more difficult
more difficult would be tailoring an entire game mode to no humans
If it isnt on the list then its disabled
Dont you even reading what iam writing?
Are you reading what we are?
are you reading what we're writing?
^
You guy...
One of the official servers can disable humans if they want to
no need for a whole new game mode
^]
As in physically disable it
not just a rule that says no spawning
but you actually cant spawn it when its disabled cause its not even in option in the spawn list
@jolly belfry why are you arguing? bulbsaur and exotic are just telling you that what you have suggested can already do in nonofficial
triassic game mode with only herra and nothing else
honestly, if they were to go that route, they might as well have 4 herbivores and 4 carnivores for each time period.
they aren't going with that idea don't worry
hey, don did say he wouldn't mind a "time period" setting for servers a while back.
I'm according with @floral loom suggestions but some points like territories system would be also boring, you need to stay in an area to protect it and other people can just go out of your area and you'll need to move. That's a bit dumb.
The thing with "I'm a dinosaur do I don't want human structures" mean nothing because The Isle happen in modern days, dinosaurs are generically monsters in this game (we can see it with Utah for example).
The buff to be bigger is just unbalanced, that could do some situations like BoB and my God how BoB is unbalanced!
Swimming animations are redoing and almost all dinosaurs are getting a rework so do t worry about that.
After I agree with the caves, weather, AI, body carrying and other points.
Ai will be redone too
oh man how do you think marking territory would work
Dinos use their mild diarrhea to paint territorial borders
or something that would actually look cool like claw marks...
I think rubbing up against trees, rocks, and other objects in the area would suffice.
Lots of animals today do that, I dont see why a rex or an allosaurus wouldn't brush up against a big rock to leave its scent, or even a trike.
Just give a tree a gud ol' nuz nuz
@stray forum
I like the idea of choosing where you spawn, but Dondi has talked about adding (or potentially adding I can't remember which) a feature that would spawn dinosaurs in the environment they are supposed to be in. He was talking about it in the context of a Deino would spawn near a lake
@crimson phoenix what abt utahs etc. They were everywhere
idk, I'm just referencing what a dev said as to why this suggestion probable won't make it into the game
Hm ok!
Like i said, I like the idea, there are plenty of places that even have spawn points next to them that I like to grow at, but I don't think the devs really want to give control of spawn locations to players. I would bet though that it will be modded in once the dev kit comes back and some servers will have it.
Yea maybe you could choose between 3 or 4 idk
A compromise between random spawn and controlled spawns could be: when you die, it chooses a handful of spawn points (3-5 or maybe more) that you could pick from. It would keep it from letting you jsut always spawn where you want while also letting you kind of pick
@paper oriole Dinosauriac fiddled with a 'losing your voice' mechanic and it sounded really nice. I wish I had the wav for it.
@thorny lynx No point in increasing the base Deino size when it'll just grow way past that. Bigger means stronger, and making it bigger is just going to make it downright invalidate Spinos that want to play on land or inland and not stuck to a coastal gameplay.
Also about the growth buff, while it is nice I don't like the idea of consuming player bodies. That'll just encourage random killing for no reason because the second a carnivore loses the buff it's gonna waddle off, kill something and get a quick nibble despite not even being that hungry.
Still, if it is going to take a long time to reach 1.0 as it is, at least make Deino 39 feet
Ye no.
Ye yes
Deinosuchus's max size at 1.0 is fine.
And what is its max size at 1.0?
And making it bigger won't just negatively affect other species.
It'll affect the Deino as well.
A lot of dinosaurs are getting bigger
I think there was an estimate of it being around the size of Sucho and Acro.
Rex is getting two meters added onto it
Like a smaller Acro, not the current one.
because it's a rl size
i believe the deino has an accurate size to the largest specimen we have
thats the whole point lol
No point in making a Giga croc if it's going to be a Giga croc later.
growing way past largest size
39 feet isn't even that large as it is
and?
what's wrong with that
32-36 feet is a good amount.
That's shorter than Sucho
It's not too big.
Sucho and Acro are 38 feet
Any bigger than that and Deino'll have a hard time inhabiting lakes.
Not really?
Let's see here
Bigger = harder to hide
Bigger = Less living space for multiple Deinos
they're not exactly massive
And looked down
Bigger = higher metabolism
Can't go to lakes a lot of the time when there's always a Giga or Rex doing a stakeout there.
Migrating.