#general-feedback-discussion
1 messages ¡ Page 472 of 1
@barren zephyr wut, Dilo will nearly always win vs utah in a 1v1
Trike really needs a buff imo
@marble ether nope, Utah has more HP and does more dmg, Dilo will win only if it puts bleeds on a Utah , then runs
wuh
Which every dilo with a brain will do lol
it all depends who gets the first hit
You can't really run from something that's faster than you
its that glorious first strike that defines the fight
I've never lost in a 1v1 as dilo vs utah
@barren zephyr It's not running away, that's not the point
you WANT the utah to chase you
that's how you win
exactly
i dont play dilo is something wrong with it?
no, nothing is wrong with it
Just bite a utah once and wait
it's a perfectly okay dino
Ok
we just think it would be cool if it had a little bounce
If the Dilo doesn't run it loses
What do you mean you want a Utah to chase you as a Dilo?
just bite it and run circles around it while it tries to bit u
It'll just bleed out doin so
I've killed a lot of Dilos as a Utah
Why would you want to play a dino that limits your gameplay
You're out only at night and a blind bat at day doing nothing
I dont see a good reason to spend thousands of dollars to make that type of dino
IDK which dino you're talking about, but it's almost like different people enjoy different playstyles. 
Oh I see the suggestion now.
Itd be basically useless for half the day, which is when everything else is active and can find and kill it
One can argue that's how most dinos are right now, but flipped. Night vision is terrible for some dinos/people and could be considered useless at times. Nocturnal dinos could be interesting.
People can still move at night and do move at night. Unless there was some daytime version of night vision (obviously not the exact same) I couldnt see anyone that isn't a herbi wanting to sit around for half an hour, but maybe that's just me
the difference is that at night, everyone except dilo has limited vision. If only one dino had limited vision at some time of the day, it would have a huge disadvantage since everyone else can see fine.
A huge disadvantage during the day, sure. But one that could potentially be offset by a huge advantage at night.
I'm not sold either way, but I can see it being interesting and fun to play if done right.
@mellow sedge Mind elaborating?
Like if two species of herbies meet they could be able to join one or the others group via invite and chat together
the game used to have that but it got out of hand cuz herds got too big and too coordinated
Oh, that's a terrible idea.
^ What Block said.
You'd have these massive, coordinated herds that were impossible to hunt.
Unless the herbies where limited to a certain amount like say just 6 or so
But if more members came, surely they could just pass a message on?
plus i dont rly see a reason for herds to be that coordinated, theyre different species so they shouldnt be able to talk to each other. Panic and incoordination are the only things limiting giant herds
if they could all converse then they'd be too powerful
Maybe just same sub-species such as trikes and dibbles
plus then you wouldnt get things like panic-induced stampedes which are super cool to have đŚ
They would still be overly coordinated
We already have people playing as trikes with Diablo scouts
But so is a herd of like 5 trikes
Shared chat would just make it worse
A herd of 5 Triceratops is also incredibly hard to sustain
I guess we could just go back to the local chat
Is that a shared local chat or species exclusive you're referring to?
That was enabled once and exploited I think
Just local if u wanna group up with other herbies @blazing charm
Again, as long as they can communicate with each other, they become too coordinated
Or it could be an option in the server settings, so official can stay the way it is but different servers can choose what they want to allow
I always like flooding ideas, @neon compass
But I do worry about a drought system causing too much trough for the eventual(?) purely aquatic dinosaurs. I'd hate to see them go belly up just because they were caught in a tight spot.
Flooding could...
- Clear nests that are too close to water sources
- Clear burrows that are too close to water sources
- Wash away gore and corpses etc. as you said
- Increase hunting/hiding grounds for the amphibious species
- Potentially let the pure aquatics get to areas they wouldn't otherwise be able to
I doubt drought would hurt mosa at all, not like the ocean dries up
@barren zephyr Flooding would also
- Give aquatics the advantage for a time, but if they were to forget about the water level's decrease, they could become beached and potentially die of dehydration
- Force other players into higher ground and territories, resulting in territorial fights
- Drown people who are afking in bushes and trees to grow when they aren't paying attention
Flooding over all is a great mechanic to potentially have in the game
That all sounds good to me
@night mountain If droughts are in, there's a good chance flooding would be in too. And in the case of flooding rivers could overflow and give the mosa access to inland water routes. Water routes which could then dry up in the event of a drought.
Ohhh gotcha thatâd be cool
Would Krono even be okay in a lake? Feel like the freshwater would cause problems
that only affects creatures with gills, it realistically might lead to some skin issues but generally? nah it'll be fine
would not recommend for real animals tho
Does anyone know if the devs are thinking on a console port?
Iâm working on a gaming pc and by that I mean barley started and the isle is one of the games Iâm very excited to play I just wanna know if Iâd be able to play on console some day with my friends
Don't think they're going to port to console
Theyâre not porting to console
Can larger tiered carnivores get grappling attacks ? Such as apexes being able to grab and hold one another's snouts while in combat? Or Allosaurs and Acros being able to latch onto the sides of larger sauropods (similar to a raptor's pounce attack) for a few seconds at a time, or until the sauropod shakes them off?
Also, will trikes get the ability to lock horns with each other in jousting competitions, where it comes down to whoever's stamina runs out first?
I think allo might get something like that but I'm not sure about acro because we don't have any reason to believe it'd be coming to survival
nothing is confirmed about it though
And if corpse pickup and drag is implemented, that should nullify issues of players and ai drowning themselves in water, right? Since a carnivore player could then actually retrieve the drowned corpse from the water and carry it back to land to eat?
@solid cargo Bodies will also float
Yeah, but you still can't eat them if they're out in the middle of a deep pond.
when all of the body carrying/floating dynamics and whatnot are added, suiciding is almost always nullified because you'll end up providing something no matter how you do it. I just hope that bodies float to the edges of the water no matter how far out they are so people don't have floating bodies out to sea.
I'm pretty sure they already planned for them to float into your reach @solid cargo as well
And will larger tiered herbivore ai be added as well, like ai gallis, maia or paras even? With many players opting for carnivores, the ecosystems on the various servers are fairly empty in several instances. And sometimes, I've gone nearly an hour without encountering another player, and even an ava or two here and there really are that sufficient to feed a starving apex or starving allo.
@solid cargo I've heard so far that there are plans for Brachi ai and Acro ai, but right now, having big ai that gives more food would be a huge problem because the amount of ai spawning is enough to feed an apex if you know where to look. Eventually when the ai thing is fixed then yeah I've also heard talk of there being an ai version of every dino.
Not completely sure on that last one.
Will wind be added to the scent system, where gore piles and water sources can be detected at greater distances for animals that are down wind vs those who are upwind? And maybe add a wind indicator compass as well, telling you the direction and relative strength of the wind? Kind of similar to the compass from the classic Carnivores games.
@true meadow its goong to happen just needs more time
So what's gonna be ptera's predator?
Cuz right now it seems like it doesn't have any
@paper oriole That's the suggestion channel you just talked in, if you have anything to discuss around a suggestion do it here
Ik i was suggesting the footsteps be like that
@barren zephyr Other pteradons 
So another untouchable dino, like the Carno
I kill carnos all the time
Pteradon probably wont even be worth hunting
I'd imagine it would give fuck all food
Then the carnos you killed don't know how to hold shift
Right
@mellow sedge the utah's latching is planned to return
@neon compass
Nice but really hard to do, I donât think they will do...
@bright delta 1st alt turn
2nd giga doesnt need a chance v rex
^
giga destroys everything else in the game
most things can't escape an ambushing giga
Giga hunts everything and runs from a rex, rex struggles to hunt anything but can kill giga, thats how It works
Funny how every giga player is crying over being killed by rexes when they can just run away, while trikes cant win nor run away but trike players(at least not every trike player) dont cry
@lilac swallow ah and how many [full] server have alt turn? With good rules? Igp has shit rules, was killed by 4 gigas and 5 rexes :)))
And i wanna fight rexes
official?
If youre trying to fight rexes and win as a giga, I think you're picking the wrong fights. Giga isn't really supposed to win against rexes. That's its only bad match up.
Also yeah, official servers
you can usually get in
soon, all servers will have alt turn.
I really hope that just comes with the recode cause then "server x doesnt have alt turn and thats what I play on" wont happen anymore
I mean they can still have rules in place that don't allow it
True
Responding to keit; imagine you chilling with your friends as like dibble or something then you hear a twig snap in the woods, you all start running and a juvie Utah walks out
HAH. Yes that kind of stuff would add to the horror aspect of the game and keep you guessing
Just sound in general needs to be capitalized on to get people antsy. On one side, the person who stepped on the stick is scared they'll get found out. Like a juvie. On the other hand, the one hearing the stick snap might want to run away rather than find out what is there.
Encourages more care in movement and good stalking skills
@keen trail from my understanding that is the exact opposite of what devs are trying to achieve. Mixed species groups are fun for those involved but unrealistic even for this game and a menace to others. Not hard for your friends and you to be the same species or use discord for communication on those other servers.
Have you ever seen a hypo
...I've been playing this game for over 3 years.
Ok
I've played as one
one haivng everyhting be able to be in a group would cuase a shit show
with rexes working with gigas and other carnis
And are they not a menace?
I know
they caused chaos
You can't compare the two honestly. One is a unique game aspect that adds excitement. The other is literal cancer.
My suggestion would be mainly for sandbox ffa servers
and are bassicly dinos on drugs
Then use global?
global chat is noramlly a thing on snadbox
Ok use global for stalking lol
thats why global sint in surival
Or use discord since you have an account clearly
Not everyone does, and not everyone is in this server
or just don't have mixed packs
Mixed packs are stupid and aren't even needed honestly
Mixed packs are fun tho
Not for anyone else
most people hate mix packs
Well I assume everyone would do it? 
Like I said, just be the same species. Not hard.
Uh no they wouldn't
Back in the day they didn't
^
I literally just said it would be mainly for sandbox
most snadbox also have names
Ok you try to stalk someone in global see how it works out
Okay you play the game and hunt normally and see how it works out
Names disappear when youâre crouching. Crouching is how most people sneak up on things
Discord literally takes 5 seconds to download it's not hard to get people to download it and play as the same dino mixing packs is again stupid and unnecessary
Dude we've played this game long before name tags were a thing and we weren't all starving.
In fact pretty much no one was starving
Can you guys just stop trying to argue with me all I did was suggest something that I thought would be a good idea
We're telling you why it's not
and we explained why it was bad
Look, thereâs no reason not to have it in ffa servers because people mix pack in those already
Thatâs the only thing I even expected it to be a part of, ffa sandbox
Let's say it's a server option yeah? Other servers would use it beyond sandbox FFA
And it'd be awful
Well then you donât have to play on those servers
Not the point my dude
if u want mix packing then play on unofficials
who said itâd be on officials?
How
Either one would still be stupid, legit just use global...
The fact that not even herbivores can group together outside of their species anymore tells you how bad group chat was.
For carnivores? Hell no
easily abusable
That too
utah and carno scouts + apexes at the back
Itâs just as easily abusable now
....how
Wait, Texas, you mentioned hunting. Are you trying to hunt those in your group? Cause I fail to see how it's relevant to a hunt
so you are admitting it is abusable
Yeah it is abusable, anything is
then adding grp chat between species would just make the problem worse
You said name tags disappeared but being in a group makes them not disappear when crouching I think
yeah
I'm not sure, haven't grouped in forever
even if someone in ya group is crouched you can still see them
If your in a group with someone then it wouldnât matter if you saw the name tag or not
While they were crouching
So you're trying to hunt those in your group? Cause you keep mentioning stalking and I'm a bit confused
yeah
what do you acttauly want this for?
Then what do name tags matter in terms of hunting?
in cofnused af
Look what I meant is you could have like a dilo and Utah group, whatever mix pack idc, and you are like in a group with them
As if you were the same species
no thats cancer
And you can use the group chat to talk to each other if you want
just play the same species, use global, or use discord
How is it cancer
use global
How long have you played this game, btw?
You canât stalk people in global
WHY is stalking even mentioned? This is where it throws us off
If you say âhey letâs kill that allo over thereâ in global what is going to happen
Local is same species only
Message them on steam, use discord, only talk to your own species
Then use discord to say "hey, lets kill that allo"
This is not difficult
Yeah but not everyone has discord
Everyone got steam
it takes a few seconds
Use steam
Again it takes 5 seconds to download discord.....
Or even google hangouts works
I donât think you guys even know what Iâm saying
No we know exactly what you're saying unless you're not clarifying
A giga can so fuck up a rex if rex don't have attention.
I've killed some rex after his turn nerf
Like okay tell me if I'm off here: you want group chat between species to coordinate hunts WITH them, right?
What Iâm saying: different dinos can be in the same group (a group as in you have name tags over your head, you have a group chat in game) so that itâs easier to play on servers that allow mix packing
Yes, WITH each other
Hunting together
I dont see a point in using group chat to coordinate hunts when it would be 1000x easier to just use discord
Example is rex mix packiong with gigas
Gigas will do the bleed
rex's raw damage and bb
Okay I'm gonna come off as rude here for a min but: mixed packs should not be an option for a successful hunt. If you need a scout, a bigger bite, etc to complete a hunt, that's on you. You should be able to take down things that are appropriate for your species to hunt with others of your species.
Alka we know, you love discord, nice, but not everyone likes using voice chats either
Or use literally any other free communication app/website that exists
^
This is not even about the chat part
This is exactly about the chat part....
Were talking about the grouping in general
If you wanna advocate for mixed pack chats, you're advocating for mixed packs, and are gonna get opinions on them.
Well youâre making it about the chat part
@jovial blade so herbi mixpacking is disgusting too?
It removes their weaknesses aswell
first off herbis get shat on
Herb is different
Herbivores dont need to hunt and theyre weak as fuck
yeah
They're literally weak atm
Well, not too weak
Apples and oranges there
Shant isnât
And they can't kos on most servers
i am in a big pakc atm and we still have problmes with shit hit and running us
Last time I checked, Maia can 2v6 allow and win
by pack i mena herbd
2 Maia vs 6 allow
Oh yeah shant which isn't in survival so it's totally relevant
@keen trail 3 gigas can wipe a whole herd
ive seen 4 gigas wipe a whole herd
Thatâs gigas
Trike gets shit on by other apexes, from what I've heard countless times
Even 2
No shit, only Gigas and Rexes can wipe herds
As solo giga
That's why they're there
i killed shant and trike
and there a fuck ton of apxes
shit rexs then
Also, almost
Plus as herb you're mostly on defensive
Or Trikes are not as weak as you think
its different then mix packing and actively hunting regularly
Trust me trikes arenât weak
I don't mind mixed herding for the use of safety in numbers but I'm not a fan of different species carebearing
Herbivores are not actively seeking out things to kill. They spend more time defending than they do going after another species
^
Well I didnât say it had to be herbi and carni packs
I've gotten rushed by Herbies more than Carnies
Andre, how long have you played this game
Usually herbs aren't that popular
there not
Aggressive herbivore players exist mate. But its not their role in the ecosystem
And yet I got killed more by Herbies as a juvie Carnie than Carnos
Herbivores constantly have gotten the short end of the stick for YEARS.
herbis kill juivs to protect themselves
my herd used to let juvis live
untill they satrted growing and coming back to kill us
And yet Nines says they don't actively seek out shit to kill
most of the time hebris dont
beaucse its a big mistake
unless you are good or have aherd willing to follow
Dunno what servers you play on but maybe you should try something else out cause #notallherbies
I've gotten attacked by a Herbie every time I encountered one
It's almost like you're a threat
stay away form them then
they have a right to kill u if you get close or are spotted
It's almost as they actively seek things to kill
Herds dont roam very often. If they do see something, theres a chance theyll kill it because they dont want it killing them. Just stay away from herbivores
Also, yes I do play this game. I have 331 hours.
just beacuse there hebris dosent mean they cant kill off stuff that will kill them later on
Andre do you ever play herbivore by chance?
Yeah I'm playing Herbie rn
Then you should understand their behaviors. Carnivores shouldn't be let off easy because they're not actively hunting. They're always a threat and shouldn't go near herbivores unless hunting
If they run you down, sucks, it's because they're trying to ensure their safety
Yep carni's are usually roaming the map
unless you're small tier that can rely on AI
Or a spino
Spino has a shit ton of hunger lol
Also just saying on realism servers we were practically forced to kill off young carnivores to make sure they didn't hunt us later. It just makes sense.
Good 4 u bud
Its more chill
I don't play on em either but I'm saying there's a semi-realistic element to killing off potential predators early on
I'm just telling about my experiences against Herbies as a Carnie, they do actively hunt Carnies
Almost everytime I see spino itâs at a lake and I can come back an hour later and it has maybe moved to a nearby lake if itâs not still in the same pond
Oh and utahs
this is getting a bit off #general-feedback-discussion
I was just about to say this is getting offtopic
we can move this convo to #401464048610312195
Loops back to mixed species chat
It's a no from me dog.
I play on a server where herb's are mostly defensive
If they have a nest down they can be more aggresive
I play on isla nycta 3
if a pack attacks same herd twice the herd can keep on chasing them down
@half shale I like that idea. Maybe bring down the teeth, claws, bones of things you've killed too. Decorate the burrow with the remains of your enemies.
I'll also have to say no to mix packing.
I also like the idea of bringing things into burrows. They feel so empty
Wanna decorate my home damn it
Iâm gonna suggest something we can talk about
Agreed
I'd love to create a little pile of sticks to lay on
If moss was a thing, put that on top
They need to add nest making
Will be fun
Going out and fetching sticks
and leaves
Ooh making a dope nest to attract a mate
For the big carnis
Maybe a small hole
for nest lol
Being huge af I think your only way to nest is digging a hole
and putting eggs in there
"look at this one bed one bath burrow I dug out for you bb, it's got wifi"
Lol
Karen plz i got sticks
Lmfao
I will accept no less that a nest lined with flowers thanks
Just once, i want to pick up my baby as a pteranodon and yeet it off of the cliff I'm nesting on. Only once, and I'll be satisfied
Force it to learn how to fly
Starts sassing you and you just.. YEET
Lol as soon as they hit juv
have them all learn to fly
off a clif
Fuck i cant wait for pteradon
"I know I said I was gonna raise you to adulthood but frankly I'm sick of your shit have fun" pushes off cliff
Im nesting in that big rock thing between the ocean
I'd love to be up there, looking down on everything
Like, a way to know where your kill is, before its turned to gore presumably
like a secnt marker
Unless you could like.. okay so I'm gonna reference wolfquest again but they have pink smoke rising from carcasses. If you claimed one, that could be a marker
Yeah a scent marker
ye thats what i meant
And you can see those scent markers from pretty dang far away
id say up to at least 50-55 meters
I frequently lose my food while getting water, so a way to sniff out a body to find it agaon would be nice
Maybe depending on your species sense of smell
^
The distance I mean
Like say, you've got really good night vision, so the trade off would be a shorter scent-marker distance
Idk just a thought
yeah
May wanna edit your suggestion and explain the scent marker idea because a vague suggestion will probably be ignored but I like the idea a lot
I know I know, another poop idea....
But maybe we could drop a đŠ near a corpse, or anywhere for that matter, and be able to scent it from far far away. Like we humans do a good job of IDing our own farts, so maybe a dino could ID its own poop from km away.
Use that to mark a corpse or any point of interest.
lol
no
Last poop suggestion everyone got mad
I have a cool poop idea
pooooooooooooop
no poop goddamnit
use poop to kill yourself
war flashbacks to poop everywhere in zoo tycoon 2
please no
it uh, looks like shit
watch PoT add poop and a wave of poop lovers migrate to PoT
I moderate POT and I'll personally make sure that doesn't happen
Lmao
no poop in my good Christian Minecraft server
scat obsession in this fuckin server
Big yikes
It's almost like there are very few options for ideas when it comes to animals. They're either eating or pooping. That's all they freakin do.
@cedar rover making a good game that would actually make spino fun is way more important
Spino will become a priority when the devs make it a priority. At the moment, the recode and two current dinosaurs coming to us seem to be the priority
Not just that but "make this a priority" isn't really a suggestion
Ptera and stego have both been worked on almost equal amounts
From what I've seen
So safe to assume they're the top priority dinosaur wise
Recode, new dinosaurs > one we've had for years being redone and implemented when you can still play it on sandbox
More of a priority than spino, considering it doesnt even have a new model
@pearl rapids wanna reply to suggestions in here so we can discuss it
heh thought I am in isle-discussion
Also. What do you think theyre working on? Making it easier to implement stuff like fish by creating a better foundation for the game.
Lol no worries
And this is what I've always thought but mechanics >>>
New game-enhancing features that make a huge impact long term are more valuable
To you right
So on topic of rushing spino - recode is a priority atm, though animators work on other stuff alongside (they are still busy with stego).
Fish needs to be in first though otherwise we will have sucho v2.0, and that's coming likely sometime after recode
I just want to have spino i can select with out paying for it at server owner
Its my fav dinođ
True agree
Then unfortunately youve gotta be patient and wait for them to make spino a priority
I gtg nice chat peace
đ
And a new map. đ
Hoping it's good
@barren zephyr forgive my ignorance and I'm probably gonna sound stupid here but wouldn't binocular vision be 100% unrealistic? Not that this game is based in realism but that seems like one hell of a perk
...how would that look in-game versus the camera we have now?
Probably the same way it looks on Skyrim when you aim with a bow
Yeah if it was put in as a zoomable perk that'd be unrealistic as animals can't simply manually zoom in the way we do with a camera lens.
What Caia said. It could be like you hold a button and your FoV narrows and zooms in.
you could have a first-person view where you'd see through the eyes of your dinosaur and have binocular vision that way
maybe
I feel like that'd be a thing better reserved for humans but it's not a bad idea by any means
And yeah I couldn't see it working outside of first person
I keep mentioning WolfQuest today but I'd love the easy transition from first person to third person that it has
I wish the game had first person, but allegedly Doni said no so 
have you seen how much the head moves of dinosaurs?
Rip, dunno how your sight thing would work then
True on WolfQuest you pretty much move your head with your entire body as opposed to isle
There are games that have a third person zoom function that works just fine. It's like the camera moves close to your head, and everything in the distance zooms in. I can't find a gif of it though.
Can't think of an example but I know what you mean
Yeah, the head bob thing. That's a good argument against first person until you remember that just about every game with first person has a check box option to turn off head bob.
headbob?
I'm not talking about the head bobbing up and down if you're running or something
Yeah. Bobbing of the head in first person. The up down side to side motion
I think you're talking about the sensitivity with which heads move in game right?
Like side to side
Not necessarily up and down
I'm literally talking about the intense amount of motion
Yes, that's what I mean.
A good first person camera is rarely forced to stick exactly where the head model is as that'd just cause people to vomit all over their keyboards. There's usually (always?) an option to turn that type of movement off.
either you have first person and the models constantly clips through the camera/moves around with the model which would be incredibly frustrating
or you pull it out at a distance that it never meets the actual model, which would ruin the whole point of first person
I think it could be implemented in a way that takes care of those issues with some setting adjustments but if it's not planned then meh
Exactly that.
It could absolutely be done correctly, but if it's not something they want to do then whatever. Game over man.
I personally like the change in view but I don't use it enough in other games to like, suggest it or show up with a sign saying "add 1st person or else"
I'm gonna stop supporting your game even though I already paid for it haha wrekt
Yeah IMO it's better suited to humans anyway. Dinos kinda need to be in third person for a game to be fun.
ye, third person also creates the idea that the dinos are more in tune with the enviroment than humans
much better awareness, which is what you'd expect
That makes sense
They really need to add first person smh
Its annoying coming out of trees just to see
Can't even hunt properly using trees
First person won't happen last I heard.
Yeah not getting hopes up
Do you know if it's just for dinos or if no first person for humans either?
Good question. All I heard was dinos
I think Raenec's idea about a slight zoom (like Skyrim's archery zoom) when aiming would be really nice to have in first person for humans instead of dinos. As a dinosaur though I prefer 3rd person. In games where I play as a human, highly prefer first. I think most people would be fine without dinos having it but enjoy humans having it
@barren zephyr @vestal rune This is the general idea of what I imagine a third person zoom would look like. Similar to this, but with increased zoom.
So the zoom presumably going past his head?
Move the camera in a bit, decrease the FoV, and increase the distance at which you can see things.
moving the camera to the left so it's more centered
Could see that working without first person
Yeah, of course the little details would be changed to match The Isle. It being off to the side there is just how the camera in Witcher 3 works.
Ye I gotchu. Solid idea
the current camera is stationary above our dinos despite how much the dinos themselves move
could the stationary camera not be tied to a certain joint in the rig and be programmed to ignore movement of the model like the current camera does?
like those stationary camera rigs
I believe the issue they were pointing out with movement is if the camera is inside the model for a first person view, the model itself will be clipping through the camera since they move so much.
That's what I remember
Which makes sense
Like first person was an ability years ago right
It was not fun looking at the inside of a dinosaurs eye and seeing their outline
I don't remember when it was put in or removed bc I only used it once but it wasn't a great time
drinking and eating in first-person view
đ¤˘
not even that just how much it moved
Oh I got physically sick from the movement of it
Switched it off after maybe 3 mins
It would have to be really carefully done
you could stick the camera to the model's nose and just remove the issue of the model clipping into the camera view tho
like...it doesn't HAVE to be literally "seeing through your dino's eyes"
Ye of course but the movements would have to be stabilized
Extra 𤢠if it's on the end there
And honestly it would be nice if it just like, put you in 3rd person while drinking or eating to avoid that
Just automatic switch during those animations
Then back to first person when you're done
@dusty elbow read up a bit.
it's more likely we'd add an over the shoulder camera for a closer view.
oh that'd be neat
@barren zephyr theyre gonna have u able to choose ur spawn
was that confirmed?
Not 100% confirmed but was said on a stream im pretty sure
spawn or suicide which ever gets me closer to friends i like to play the game with, instead of walking 30+ minutes to there location with a tiny change of actually making it. Choosing spawn point would be preferable .
@barren zephyr You should leave your dumb comments in this channel.
Dinos can't kill themselves.
And its funny that you just had the nerve to insult me because of a joke comment.
Guys...
Relax
there is definetly gonna be a spawn system with some control over where you spawn
how much this will be unknown
I like both ideas.
- Suicide button: There are plenty of reasons you'd want to kill yourself in survival games. Pick a new dino species, get a different spawn, just having a bad day, don't want to wait for someone to take their time killing you, etc.
Being forced to find a cliff / wait till you starve / drown yourself is nothing but annoying. Realism be damned when the gameplay is nothing but annoying.
- Picking a spawn: Having a bit more control over things in a game that has quite a bit of unpredictability in it would be a nice thing.
Maybe someone enjoys playing in a certain part of the map more than others, and they'd like to spawn as close to that area as possible. If someone is being a dick a spawn camping one of the beaches, one of the other spawns could be chosen in order to completely avoid that person.
Body clipping is ugly but maybe that would disappear with collision when we get that? Also just having the option, when stalking prey to keep line of sight would be nice rather than bush cam...
@grim urchin Are you using 7.1 surround or ??
I have tried playing with it for a few hours but it doesn't make much of a difference
I only have earbuds and I don't think they support 7.1 sound anyway, I probably need a headset
AMD processor?
Intel core i5, 7th gen
Yeah I'm hoping a 7.1 headset will help
but for now I need to play with a friend to catch ai for me :P
hmmm
my friend always tells me i go in the opposite direction of the sounds too
Your earbuds might be backwards. đ
You know, that's an obvious thing that wasn't so obvious
And it's also entirely worth a shot
Possibly for a few sessions :P but I have them in right MOST of the time
Or, it's possible something is reversed in Windows Sounds or the sound controller software
Windows does has a built-in audio test you can do to be sure.
All I've done to the setting so far is change the sound from 16bit 44100 hz to 16bit 48000 hz
afaik it makes the differences in between audio channels louder so I was definitely a lot less hopeless than before
@jade schooner ...could be a way to prevent people crouching around constantly then if they are forced into first person mode when in ambush! then they cant see their peripherals as well as in third person. theyll either be focused on the thing they want to escape, or the thing they are hunting.
exactly
or a way like, if implemented, link the ambush ability, it'll only start to get ready once you're in the 1st person view
could just make first person optional in third person like how we scroll in and out, but it is non-optionally zoomed in once you get ambush prepped. like how you zoom in when pulling a bow back for archery, or with guns in other games
If it let's me see properly when I'm in a tree sure lol
am i the only one who thinks the start up isnt ear rape at all? :0
if you turn down the output volume of your speakers/headset in general the starting sequence is less loud, but the intro is not affected by the ingame sound settings, so if you turn the volume down in game the starting sequence might be way too loud
mmh never experienced, but gotcha
Its loud af
If your volume is only at 60 its super loud
So imagine having more then 60 volume
without adjusting the volume sliders, the startup sequence is quieter than the main menu ambience. the intro will probably get reworked again for whenever the next major update is, so may look at reducing things further then.
@split hill it's not like those big dinosaurs are AI or anything
it's other players
the devs can't control that
Does he mean hypos? Cause thats all I could think of
no i think they mean they've been playing the game for a while now and keep getting killed before they reach adult
and think the other animals are AI?
Oh. Get away from populated areas then, dude. Grow somewhere isolated
I get murdered instantly upon getting a sub trike almost every time like its on queue but i aint crying, that's the nature of the game
Survival
Go grow on a server with a safezone, problem solved
yeah after reading it again i'm sure they think the other animals are AI
He'll be thrilled to hear about the acro ai comin ay
yeah no @split hill the huge carnivores that come to kill you are other players
hEHE
acro ai
Cant wait for that
Same
@wicked lark
Considering this is the concept art for the new spino, I think it'll look fine
It needs googly eyes /s
Ugh, I wish I had photoshop powers to make that
@coral jetty they are working on recoding the game at the moment, map fixes will probably be included in the recode update, not very likely they will update the game before the recode is done. Also this belongs in #401465476661641217 , not suggestions.
It does look nice, but I wish the sail looked like the image I posted. It looks more like I think the fossils suggest.
In the concept art it doesnt have much definition, but the sail is what the spoons are known for
I don't think theyre going for exactly accurate, and you can see a bit of a dip in the sail, though it's not much. And of course, this isn't final so we'll have to see what they do with the model
isn't the dip in the sail false?
so it wouldn't even be more accurate with it anyway
This conversation is best moved to #paleotalk
ye
Idk what you mean with "much definition"
you mean the dip in the sail? Or how "noticeable" are the spines
@cobalt summit I don't like the idea of separating player sounds from ambient ones, as players are actually part of the ambience. If you're not liking the super loud footsteps of your rex/giga/whatever, then there are ways to deal with that that don't involve adding new settings.
- Walk slower
- Stop walking for a moment
- Play a smaller dino if it bothers you that much. (Some folks like the big noisemakers precisely because they make lots of noise.)
I do like the idea of different dino species being able to hear better/worse than others. Anything that successfully creates niche playstyles is a
from me. But simply lowering the ambience volume doesn't feel like the right way to go IMO.
Yeah punishing stealthy players who are smart enough to stay quiet because you arent hunting them easy enough is a no
Possible ways to increase hearing without dampening entire chunk of the audio could be...
- Increase the range at which footsteps are heard
- Be able to hear breathing far farther away
- Hear all calls from farther away
- Maybe some species could "hear" better while laying down. Think about the old clichĂŠ of someone laying their ear on the ground to hear the sound of approaching horses. That might be more of a feeling thing than hearing though.
It could be like a breath hold button similar to what you can do while playing as a sniper in some games. Hold your breath for 10 seconds and increase your hearing temporarily.
Laying to hear footsteps and undergrowth disturbances more clearly could be neat, or a system similar to scent. Both of which require you to stay still through its duration to concentrate
Okay I am super confused, what does "doing justice" with the next Spino mean?
I want a hybrid between terrestrial and aquatic
Or...ooorrrrr if it's just rained/is raining and we still lose scent, we could instead maybe see ripples in small puddles if a big enough dino is walking nearby.
Seems sort of balanced in that you can only see the ripples if you're standing still, which then may make your vulnerable to whoever is approaching. So like if you're more aware of them, they can get an opportunity to become aware of you.
honestly i'd just lower stomp volume altogether. Elephants are scarily quiet irl--large animals with no hooves are still very quiet
@paper oriole Be able to hear the footstep thuds much more clearly, and from farther away, while down in your burrow 
Thatd also be neat, maybe some dust dribbles from the ceiling if a fatty is stamping right outside, for some flav
Yeah, large animals have padding on their feet that stifle noise
African elephants can weigh 6 or so metric tons and they can be deathly quite.
Yet, rexes on grass be like
STOMP, SSSHT, BOOM, SHHT, CRACK, SHHT
I've noticed crouching noises for smaller animals or juveniles on grass does not sound much quieter than the walking noises.
Yeah 10.4 metric tons is the heaviest recorded African elephant
The footsteps is likely down to the Rule of Cool instead of realism.
idk i dislike playing apexes sometimes because i can hear nothin over the trashbags slamming against the ground
i think it should be a more mellow thump, annoying having to turn everything around you up to hear lol
This is partially down to volume settings being screwy, as in the slider values in the options menu currently override the maximum level that sounds are supposed to go to. So footsteps for example are 40% louder than they're intended to be.
Steps as a whole have been in the process of getting reworked for the past few weeks though, greater range of volume between walking / trotting / sprinting and overall more muffled. the audible radius will also be much larger depending on how fast you're moving, so people will hear you sprinting from much further away, while you'd have to be within a couple feet to hear crouched movement for something like Utahraptor.
That'll be really nice when it's implemented.
ohh, good to hear ^^
@barren zephyr There is literally no point in doing that. Nobody is going to be threatened by another creature with their mouth slightly agape.
Then why suggest it?
Because there aren't "literally" no reasons to use a feature like that...
Some (many?) real animals with sometimes let their mouths hang open as a way to say "GTFO" without screaming. Some just bare their teeth. That could be useful in this game if you want to communicate a threat/warning without announcing to the world where you are with a 1 or 3 call.
that usually looks dumb and makes ppl question if you missclicked
In that case "better not go near them because they have an itchy trigger finger"
Like, no matter what if you see something biting in your general direction. That's up to you to decide if you want to risk staying near them.
The point is that there are situations in which people might prefer a 100% clear communication of threat/warning without screaming their asses off. Therefore suggesting such a thing is perfectly acceptable.
The problem with having a quiet threaten emote is that people will always use the quieter alternative.
Which means any hunting oppertunities that could arise by tracking with sound just go out of the window.
They'll use the quieter version unless they really want someone to eff off asap. Like volume levels indicates how pissed you are just like IRL
What's stopping someone from just, lying?
Like, even if something is close I can just keep using the quiet version.
I tell them to piss off AND I don't make any noise
It's a win-win
Will they always see the silent threat? No
Will there be situations in which you want someone to be 100% that you're pissed? yes, and you'll likely use the louder one.
Want to threaten/warn someone who's far away? Use the loud one.
Want to threaten someone to came around a corner and stumbled across you and your corpse? Use the quiet one.
Choices man, it's all about the choices.
i think a low growl would be cool
not heard from FAR off but youâd still hear it and get the memo
but either way its not necessary, a three call will always do the job
for me itâd be aesthetic over anything
But showing that you're "100% pissed" is just a negative compared to using the QUIET threaten.
If I am understanding this right, it would be visible/heard from a short distance, but by then they'd probably be uncomfortably close which seems like a case where you would be "100% pissed". So by that logic there is never any reason to use the normal threaten call.
3 calling is letting people attack u
Not 100% pissed, 100% sure you're pissed. "want someone to be 100% that you're pissed" AKA want someone to be 100% sure that you are indeed pissed off and not mildly irritated.
A low growl of bared teeth = annoyed or not happy
3 call = GTFO or I'm gonna come after your arse right now
Okay, but there is nothing forcing people to use the calls in a certain way. Any kind of aggressive vocal could be used for 3 calls' purpose, without the negative reprocussion of giving away your location.
Like, I understand what you mean, it would be NICE to have more variety in vocalisations.
But my problem comes from the issues of the cost of making the animations and the sounds, and then there is the issue of people having a hard time understanding what each call means.
Because again
If I had a quieter version of a 3 call
I would NEVER use the normal one, ever.
Forcing people? No, you're right nobody is forcing anyone to use the calls in their intended ways. But if someone wants to use a 2 call as a threat for whatever reason, that's their problem that's likely gonna get them killed
The different calls all have different meanings and if an additional call/form of communication is added in, it too will have an intended meaning that we will all be aware of.
Aight, I get the development cost thought process for sure. That's something the devs will and do factor in.
But it's not a bad suggestion at all. I would, and I guess just did, argue that it's a good suggestion.
Lol it would be nice to have a threaten that doesn't alert everything
Like sizing up
My overall thought is that I would like more forms of commination beyond 5 buttons. Just about everything alive has more than 5 emotions that they convey in different ways.
Or raising feathers up
I'll admit, you brought up some good points.
But I'm just trying to figure out how exactly to do this, in a way so that certain vocals become obsolete. Because I feel like varying levels of "fuck off" wouldn't be all that useful.
Like, I will say this.
The mouth opening thing, I think is pointless. But the whole idea of vocal variety, has me thinking.
I think you should hold down the button
So the pitch gets louder
As you hold it
Sort of like you're charging it up so it starts off quiet and very loud at the end
now that's sounds intresting
I just pictured a rex holding the button so long it just dies from exhaustion...
Also it stops you from being attacked while calling
imagine like crocodile bellows and growls
Nah
The call would stop
How ever big the calls are now
I think it should be modified to be a bit more deeper at the start
And the pitch should get louder as you hold it
@thorny lynx I think you posted the wrong thing
Fixed woop
there we go
@barren zephyr no joke posts in #general-feedback pls
Yeah I deleted it when I realized I was still in that chat 
rekt
Still tho, idk what a shork is but I wanna see it
It's a derpy way of saying shark
For real though, sharks would be cool. Maybe as AI while players use the mosas/etc
@blazing charm there are plenty of servers with rules that demand a 3-call for threaten situations and that probably wouldnât change with the addition of a quieter threaten. It would add variety for people who are more into realism, who wouldnât likely bellow at someone in their own group during a power or feeding dispute, for example. And there are plenty of uses for 3-calls instead of quieter threats; for example, if youâve been friendly to neighbors and newcomers for awhile of species with which you canât communicate, and a dinosaur enters the area whom for some reason you want to chase away, a 3-call makes your aggression abundantly clear before you attack and kill, so the others around you donât think you might turn on them at any second, because you were aggressive to this one from the start.
there are plenty of servers with rules that demand a 3-call for threaten situations
Immediately lost interest.
It might sound like a really hyper-specific situation, but that actually happened to me the other day â sometimes calling attention to your aggression is a way of helping everyone be on the same page when you canât communicate with them
I mean if youâd rather be dismissive I donât see why youâre in suggestion discussion, but you do you
I'm all for more vocal variation being experimented with down the line, but there needs to be some kind of precausion to prevent certain calls being made obsolete.
I don't see why you're suggesting a realism rule in suggestion discussion but ok
I mean, I'm fine with discussiong the game, as in the vanilla game.
But once "realism rules" come into play
no, nada.
Then I guess I wonder why youâre worried in the first place? Because for the most part if itâs not required to show aggression before attacking, people wonât. The 3-call is rarely ever used on non-realism servers with mixpacking rules
I can't speak for other servers but on official it gets used all the time
other servers are unimportant when it comes to designing things for the game
The nature of the game has sorta rendered that call obsolete
official is the game the way its meant to be played
literally everyone on official uses it constantly
people can still give warnings with the 3 call in a back off sort of way without realism rules so I dont know what youre talkin about
Iâve never once had an experience with that lol
i use it all the time
that is on a food item
ti give people a warning to back off or die
I have, which is why Iâm baffled
bc literally all of the calls get used and I see people threaten roar eachother all the time
Aight well more power to âem
if u three call a opponent thats like shooting in the air for a warning shot against a army man
everyone uses the calls
especially those rexes
they broadcast everytime they kill smth for god sake
Itâs just that not everyone uses the 3 call as the âIâm gonna give away my position to warn you Iâm about to kill youâ roar
Thereâs no rule on official that says you have to 3 call
Because the butt buddy admins canât be called in all chat and be complained to after you die
@barren zephyr Region 2 was incredibly small compared to maps like V3 and "Hope", It's a map that is currently graphically inferior and would require ANOTHER rehaul which is time and effort that could be spent working on more important features, or even just a better map.
First of all, it wasn't even the first map.
Second, just because you loved it doesn't mean that everyone else does still.
It was incredibly prone to water camping because of the lack of rivers, the earlier versions of the map were ESPECIALLY awful when it came to elevated areas, you'd be so prone to breaking your leg because of how many sudden drops there were.
And don't even get me started on the performance.
If it were superior we'd still be using it
Superior map
Was incredibly small
Map design basically encouraged everyone to camp by water sources
The performance was god awful
Some versions were filled with potholes
The telltale signs of a superior map, of course.
Oh, speaking of things that are yikes.
Upvoting your own suggestion, classy..
Region 2 not fun
R2 was good for small servers
with low populations
not as a main public map
but the layout was good
the mountains broke up the map enough that it felt much bigger than it was
I've also personally never minded water camping and never found it a hinderance
Thats what I was thinking, some servers do have low populations, and trying to use Isle v3 or Thenyaw is terror. I really liked the layout too, loved the mountains, and I just highly enjoyed it. I get it though, and completely understand why people would hate it too, but I also know many people who loved it.
Glad someone can slightly agree with me, I'm crazy but I promise its for a reason.
also the R2 performance was garbage/it was ugly argument doesn't really hold up bc literally all you need to do is swap out the old assets with the new ones.
though tbf I never experienced any performance issues either so idk maybe I'm just out of the loop entirely
@barren zephyr care for a review?
@barren zephyr not letting any Dino to hide in water is because of food denial
Itâs the gameâs mechanics
I am aware, why I included new mechanic that bodies would float to shore.
Itâs already planned
Suchos ARE water dwellers though, so that is my intention alone.
Mhmmm
So thats why I mentioned it.
Confused......
You are mentioning it cus itâs already planned and are in working progress?
theyâre saying they want suchos in the water
but since food denial is a thing bodies floating to shore will fix that
And adding on about the mechanic because of food denial. For reassurance,
But they are already gonna do that.....
then why are you confused
I added that for reassurance and why Suchos should be allowed to sit in the water, please feel free to read over my sug again.
Why is che suggesting it again when the devs already have a solution for it
I did... three times
youâre overthinking this
^^^
Right
If herbis can read names of players not in their group
Carnis should able to too
So we wonât mistakenly kill our babies that just logged in
just look at what happens on deathmatch servers with names enabled. endless targeting. nuff said.
if they log in without you knowing about it first, they are fair game and should have hidden more responsibly before logging out
I mean I am fine without it
Like what you said is entirely correct
But I am saying if
If herbis are gonna have advantage in community and coordination
Carnis should too
Neither side will have it.
Seeing names sounds like absolute garbage, ya cant even hide in a bush cuz when someone even.looks in your general direction they see your name pop up
@marble ether the idea u mentioned in #general-feedback would be kinda hard to do seeing u would have to make EVERY rock and tree a variable of the move and also some rocks and trees are bugged so u can go through them.
I know it'd be hard, it's up to devs to decide whether or not they want to do it :p I'm only suggesting!
Ye ik ur just suggesting but i was just discussing about it. Thats what this channel is for
Ungrouped name tags are already an option server owners can make, just go to one of those lol
personally I'd like to have the option to name our dino rather than only relying on our steam account names
helps with RP and could prevent issues in sandbox servers, or servers that show everyone's steam names like Nycta
^ what ?
yeah I guess my explanation was kinda shitty lol
@grand brook There was a discussion in here about this yesterday, specifically on my concern of the regular 3/threaten call being made obsolete.
While I complete understand the idea of varying levels of emoting, and I am all for more variation in vocals. I can't help but feel that if there was a quieter version of the threaten call, the regular one would almost never be used. Think about it, they can more or less get the same message across and avoid alerting nearby animals, which I feel like is something that is somewhat neccesary for tracking via sound.
I know there was someone, I can't remember who it was, that made the arguement that the two would represent varying levels of aggression, but really people would easily just associate both calls with the same kind of message. An example was also given on how the regular 3 call would be more used for broadcasting your prescence, basically to threaten anything that is around the general area. But then that loops back to the issue they originally brought up which is ALERTING creatures of your presence which then, why use it when I can emote the same message but quietly?
But that's just my view on it.
I don't know, I feel like the current 3 calls have lost some weight because you hear them all the time, the diablo's roar is somewhat impressive if you don't expect it but if you get used to it, it looses its power. Same goes for the allos 3 call, there's so much rage in that roar and if you use it for every situation is almost like killing a mosquito with a cannon. But imagine this, you are an allo and a pack of carnos has decided to hunt you or at least try to, you haven't abused the 3 call too much and you charge at them 3 calling, I can guarantee you the effect would be far more impressive. So yeah maybe people wouldn't use 3 calls as often sure, but it would be used to convey a clear message "I'm about to end you"
Hrm, when you say it like that.
it's how it is, animals don't use their most intimidating calls until the last minute
to be honest, I'd rather have different animation stances over more vocals, but I do realize that would a fuckload of needless work for the devs right now. Maybe that could be a thing after the game sees an official release.
you won't see a tiger roaring it's lungs out at the minimum conflict, it's only when the conflict arises that the sounds get stronger
example being, an aggressive stance to signify you're in combat, panting if you're low and out of stam, sleeping if you've been afk for over 10 minutes and etc.
but that's so much work.
that's why this vocals would be very simple, like I said opening and closing the mouth barely to show your teeth or making a popping sound with your beak
much like the f call has barely any animation
but that would lead back to the issue that jaffad was addressing; people would just default to the quieter threat sounds to avoid nearby detection
maybe if those sounds weren't manually triggered by the player...
it could still be audible, just not as far as the regular 3 calls
... which would result in people abusing them to avoid detection, making threat calls useless
the point is to be heard, but not from as far away as the regular 3 call
but the point of calls is that they're both a risk and a reward
you have to think and manage calls accordingly or you risk detection from other threats
^
think of it this way, is the f call hearable from a distance? like think of any dinosaur and their respective f calls, can you hear them from a distance?
That's kind of the point I was making before.
I'd still use 3 calls lol, especially as a carnivore, you have a certain hunting ground. Anything enters that place, I'll be scaring the fucker off and letting everyone around me know I'm ready for a fight
also f calls carry a long distance
the principle is the same, it would audible from a distance but it wouldn't alert and entire region
esp allo, that shit can be heard so fucking far
no indeed, but still far
f calls are a different matter though, that's for casual talking or even for pack/group strategizing
even then, you they're still audible from a reasonable distance
again not as far as a regular 3 call
regular calls are more or less how you communicate with other species
hence them being louder
sure, but there's a difference between levels of agression. See the allo or the diablo for example, their other calls are clear cut and that's perfect, but when they 3 call there's no room for interpretation they all sound like "I'm going to murder your entire bloodline"
I do agree on more vocals
you can toss the quieter angle aside, but something more subtle wouldn't hurt
louder/quieter doesn't really matter, but there should be more differentiation between possible scenarios
In the case of bears the popping sound can be heard from far away
honestly I wouldn't mind a mating call for finding a nesting partner, or some kind of variation of the broadcast call that lets others know you've found something good or interesting.
like, an example for the latter: let's say you're in the middle of a horrible drought and your herd/pack buddies are starving, so you split up to search for food
you manage to come across a fresh corpse or a hidden pile of bushes along the way, so you let out a call that let's the others know you've found a safe food source from a distance, or something like that.
imo the broadcast-1 call is more or less the call you strictly use to find other members of your species - not so much for pinpointing good or interesting things that could benefit your pack/herd.
or you can go further and do the opposite, creating a loud call that informs others you've come across something suspicious and potentially bad. Which people could argue that's what the 4-call is for, but IMO the 4-call's become so generalized that people could completely misinterpret its message in certain situations. Right now a 4 call could mean anything from "I'm in a dangerous location" to "I need help," or "I'm being hunted/attacked," to "there's a threat nearby," or "there's something weird/suspicious around here," and even something like "I'm distressed/scared/sad." It's pretty broad atm.
I kind of like that ambiguity, I'd imagine that it sort of simulates the fact you can't really perfectly understand species other than your own so just have to use what context you can find to figure it out, whereas with your own species you can just ask.
@barren zephyr maybe just having a server specific feature where you can group with different species would be cool. Itâs already a thing to have name tags turned on for some servers ^^
@midnight bane What else could they do for a different resting animation? Have the dino put its head down?
@barren zephyr idk honestly, that could be one thing, maybe lying on its side?
or maybe just have different variations to choose from in the resting we have now
@barren zephyr hitboxes will most likely be fixed with the recode, I'm sure they are aware of the current hitboxes being stupid
ping has a pretty big affect on this like that
I keep hearing about this recode, will it even come?
soon enough.
Tm
if you don't mind me asking, what server were you on?
Just be patient, jesus. Its recoding the entire game
alright then, yeah, what nines said^
we should be getting some news in the form of an annoucement in the coming weeks
How long have they been recoding?
A few months
in 2 days
2 months
we will reach the 2 month mark
Its a lot of fuckin work my dude
Oh yeah, that's not that long, I thought it was longer
It will probably not be done before late july or august if everything goes to plan
but then it will hopefully help with new mechanics a lot
i'm pretty sure the day/night cycle lasts for 1 hour currently, 30 minutes day 30 minutes night.
i'd rather have it 40 day and 20 night though, more time to enjoy the game.
rip dilo
let's be honest here
with the current lighting
dilos NV isn't as much of an advantage as it used to be
i'd rather have more time to enjoy the game with how good day looks
I'd like 35 minutes of day, 25 minutes of night, and 15 of those night minutes being pitch black
@unique terrace acro is going to be ai
That is just lame really
It has no reason to exist with its niche already taken up by other dinosaurs like giga and I believe allo, which is it's a bleeder. It cant fulfill any role in the ecosystem
too similar to giga to warrant being playable
Acro takes up an entirely different niche from allo and giga
And what is its niche
Theyâre all bleeders and have relatively fast trots, and thatâs where the similarities end. Acroâs speed combined with their weight gives them an entirely different play style than allo or giga. It cannot compete 1v1 with apexes, but it can take advantage of its speed and size to go after food that is too fast for giga and too tough for allo without needing a pack. Its agility grants it access to a sort of skill curve where the better a player is, the tougher prey they can take 1v1, to a much more extreme degree than allo and I would argue also giga.
It is a more extreme giga in the sense of relying on sheer trot speed to bring things down, where a giga often must rely on ambush far more often than acro. And an acroâs speed burst opens up carnos, fast raptors, and Maia/galli as regular sources of food, where nothing else in the game can make use of those species as food sources without a lot of situational luck and good cover.
Most important is their capacity for a solo play style. They arenât apex and therefore wouldnât normally be able to live safely on their own, but their weight and trot speed allow them to handle most threats or get away without relying on numbers.
Congratulations, you've actually made an argument for acro being playable that I don't think i've really seen. Actually, i don't think i've seen any arguments beyond people just wanting it
It fills a niche I think we really need
Currently weâre left with the option of spending 7 hours on a heavyweight or 3 hours on a mid weight and the addition of some in-between is much needed imo
acros just fast because of scaling up, that speed isnt even intentional. it's be broken as shit anyways, it would invalidate alot of the smaller things cause it can just run them down
Often running them down isnât practical, but much like with carnosâ prey, if you stick to a forest, youâll lose an acro easily. We canât see through trees well
Also youâll find that many acros are wary of using up stamina to chase small things, as itâs our only real defense against apex ambushes, which happens quite often as weâre a surprisingly easy meal for our size
And weâre difficult to hide
iirc there was some acro injections. i heard they went rather devastatingly
cucking shit like allo
not a good idea at all imo
Theyâve also been injected on other servers with similar/equivalent rules to Official and gone fine
Allos only die to acro if theyâre unwary, just as with any other threat. Weâre hard to hide and have 0 stamina. Allos have some of the best stam in the game
And the point of acro is to be better than allo, given its placement as a sort of subtier apex
A good acro can 1v1 a trike. It offers challenges that arenât realistic for midtiers and are less challenging to apexes
@glossy tangle a lot of ppl have mentioned this but idk what the devs are gonna do about it
The day night cycle wouldn't be such an issue for people, I think, if night vision was done better.
Like instead of what we have now, they instead implement a mechanic that essentially reduces the draw distance during night. Like the 'fog of war' in RTS games, or if you lower the draw distance slider in other games.
Something that isn't exploitable via the gamma slider on your monitor.
Idk. Days and nights should last the same amount of time if they're going for something remotely realistic, which I do believe they are.
Nights are just painful as they are now.
Alloâs die to Acro because Acro is a broken dinosaur. Saying âalloâs only die to gigas if there are unwearyâ makes sense, but an acro? A single Acro and slaughter an allo pack with the easiest of ease
@valid flower although thats a possibility, as far as im aware the game is set in the future and not during the dino era. Also if they do that their just announcing that they want the game to stop
@barren zephyr good idea but wouldnât it require a lot from the server ?
Since now it have to constantly load two set of vision
And active only one at a time
v3 nights are so pathetic rn that they don't need to be shortened, honestly.
Thenyaw evening and dawn could be made less dark though to make the night less lengthy, but honestly v3 night is too bright as it is so it shouldn't be shortened
As a dilo player I woule agree on shorter nights IF they were darker
The problem with nights is only 1 species benefits from the dark atm
They should definitely be darker, V3 is so light at night that i dont use nightvision to hunt most of the time because its easier not to.
If they were super dark and forced you to use NV if you wanted to see anything and give dilos a solid shot at using their abilities to the fullest, then making them shorter would be 100% justified
Austro customization will come when It's added into survival, for the other feathered Dinos you suggested, idk most really feathered ones seem to small to have any impact in the game
There will however come the option to add feathers to your dino I beliebe
@twilit pewter too small
@still temple could make it a lil bigger
no
cause i mean, we have really small AI like the velo
yeah but that thing is even smaller than a taco
hence we could make it a little bigger, its not like we 100% need to make it accurate, the utahraptors arent accurate to real utahs
and hardly anyone cares about tier 1s enough to play as them anyways
even if he was upsized, he would still be small and pathetic
i mean, flying dinos is probably gonna be fun
okay, but you're just saying because of its size you wouldnt want it, plenty of players like to play smol dinos, not everything has to be a rex size or hypo
no point in spending $7000+ to add a midget dino to appease a very small fraction of the playerbase
theres a lot of pathetic small herbis that people still play, like the dryo etc
the playerbase for small dinosaurs is small
ngl, but it could easily be a after the main game is done, if they ever want to add extra dinos and such
i'd play it a lot, mostly cause im better at stealth and tiny dinos that its easier for one to hide, the only disadvantage is everything would probably one shot, its like that for a lot of dinos
also dryo is about the size of a horse, the dino ur suggesting is probably smaller than a pidgeon
yeah, as i said, they could be fixed to be B i g g e r
oof dryo is nowhere near horse-sized in game
not everything needs to be 100% accurate, as this game doesn't go on accuracy on all the dinos
a horse in game would be a few hands shorter than a dilo
^^^^^
so dryos are hella shrank if they supposed to be horse sized
also acros would be true apexes if they were going by the books lmao
if the dryo is the size of the horse, thats some big ass grass
it's a mixture of balancing reality with fun gameplay