#general-feedback-discussion
1 messages · Page 412 of 1
@barren zephyr would rather not make growing an apex easier
What are you talking about?
Right now way easier to get up to an apex
since you just sit in a bush
and eat ai
because you can't
kill anything
you would have way bigger chance to fail
yeah and.. that's easy?
It doesn't take much to sit in a bush and eat AI
Ye.
I don't know, last 5 try of going up to adult apex
was like
5/4
3 time giga and 1 time rex
Literally sitting in a bush and killing ai
Making it more viable could mean its taking the risk
sub rex is fine where it is. sub giga could use a dmg boost but if you buffed them to where they could fend themselves off easy by bleeders it'd fuck everything up lol
Sub Rex is decent
Sub Giga needs a better turn and more bleed
Adult Rex is garbage
and even if that buff was given no one would bother risking their sub to go after and hunt other players lol
Sub giga is fine the way it is
Fine
Sub Giga gets facetanked by Carno at max size
Until change happens, no change is needed
sub giga literally dies to a 1.0 juvie cerato
You gotta be more careful
You have to stay under cover as any dinosaur
You gotta stay under cover
Yeah
Can you not do that with literally anything else
Don’t run around in fields and avoid large noises
Sub Giga still sucks
It’s easy af
It's also huge
Stay in remote areas
Lol neither are you
bruh
My point is that you’re not playing it right

cooks from your previous suggestions and arguments you dont play anything right
If you die, shit happens, you can get mad, but you just gotta deal with it
Lmao my only actual suggestion is buff the Rex speed because it’s slower than a juvie giga
Sub Giga functionally cannot do anything outside of sitting in a bush occasionally eating AI
Which is the problem
uhh no way rex is slower than a juvie giga? lmao
rex can catch an oro. juvie giga cant
unless the ai bugs out that is
Juvie giga runs as 27 km, Rex is 26
It gets a little faster with time, but it remains 26-27 for the majority
Sub rex can actually hunt shit that aren't AI while sub Giga is both too slow and weak to risk doing that
no speed buff, just dmg buff
A turn buff would help
I mean that makes sense
It sucks
welp
did some testing
can confirm that while the bleed heal is shit
giga sub bleed res isn't that bad
in fact
it's pretty good
also rex outruns a juvie giga big time so lol
sub giga bleed res is same as adult
it is? doesnt feel the same
The bleed heal is the big bad
adult giga also has higher hp regen
Anyway buff juv rex bleed heal to 5 when
no, same there too
yeah, the bleed regen is about the same as sub rex
took 16 mins to heal
sub rex was like 15:20 but i wasn't too precise
i think they might actually be the same heal rate
just that sub giga has much better bleed res
i think it might be double
well thats one good thing ive heard about sub giga other than it being absolute shite
sub rex has 1 more bleed heal per min when resting i'm very sure
i mean
i tested it today
*I tested sub giga today and sub rex yesterday
and sub rex took me 15 min
put me to 3rd crit
they both heal 3 bleed per min standing. Sub giga heals 6 sitting while sub rex heals 7
sorry no, sub giga heals 4 standing
Young Gigas need descent bleed damage if they are to remain so slow. Or leave the damage as is and give it better turn.
Young meaning juvi and sub-adult
Perhaps, make juvi Giga do more bleed, but improve turn for sub-adult.
That way it’s consistent with its growth progression, instead of magically turning from an ugly duckling to a swan in terms of stats once it hits adult
Tbh the juvi Giga is like the 3rd meanest and baddest
Of the juvies
After Dilo and Cerato
It is the sub that is almost complete trash
nah
dilo is 3rd biggest meanie
juvie giga shits on it
if both were 1.0, that is
Juv Dilo is more consistently strong
It seems
I got the audio thing wrong
Whether you can hear something behind you seems to be dependent on what Dino you are
Not what dino is coming
What's the point of the adrenaline system?
@shrewd vine currently we don't know if tree climbing is possible, so we don't know if that works
H m m m Alrighty! Well I tried!
I hope in the near future it would be available tho <3
Also microraptor is too small
Nahh there would just have to be a lot of stuff put into the game to accomplish it.
Yo, with the new IK system where like the dinos can conform to the terrain, do you think that could be slightly tweaked to improve swimming to include up and down animations and diving? Plus it would maybe make fishing a little closer and be useful for the dieno they've been working on.
I believe the plan is for most dinosaurs to swim like they currently do but some which are more adapted (fishers, dienos) will be able to swim up and down
Aka: Spinosaurids
I feel like the birdlike swimming should keep as it is in all carnivores (except of course spinosaurids, and keep it the same with austro but with the ability to dive)
Spinosaurids should have a more lizard like kind of swimming
The herbivores are all pretty good
@buoyant jacinth idk if you already know this but that dilo isn't replacing the current one, it was done with the skin system so you'll be able to make those edits yourself ingame once it's out
o
What if spinosaurus just swam like a normal dinosaur
@buoyant jacinth the colours are done with the skin system applied, so you'll be able to change it
Yeah, it needs more Bleed to improve its ambush, at the expense of less success face tanking
It’s hit & run sucks vs heavier prey
It currently has to ambush, then sit and brawl....its a waste of bleed and the ambush
i can't think of anything that can survive a giga bite except trike, rex, and other gigas
breh
Exactly, so it’s a non-game changer except for large/larger targets. Let the Bleed be more beneficial vs Trikes and other large opponents.
So face tanking a Trike would be a win for a Trike, but a good ambush allows for enough Bleed to defeat the Trike.
Even if it means buffing Trike damage to insure face tanking is to its advantage vs the Giga
it shouldn't be easy to take down the big things either tho
i think threetails tested it a while back and a giga can just bite a trike once, then keep it on its feet for ten minutes and the trike bleeds out
and rex's bleed resist is atrocious
I know. Buff Trike so it surely wins a head on face-tank...buff Giga Bleed so it can rapidly apply enough bleed during an ambush to disengage and leave the Trike highly vulnerable to death.
Yeah, Rex Bleed resist would stay, so the Giga would still struggle in a brawl vs Rex.
You sure a single Giga bite will bleed a Trike? That doesn’t seem right
Uh
Not just one
The specific number is 5
I think everything dies from 3 bleed
If it’s standing up
I tested it tonight. I killed a Trike with 7 bites, it died with 2 bleed left. So I could believe 5 bites...though 5 at the time didn’t seem like it was going to do it, that’s why I gave him 2 more.
I feel like 4 would be better. So you could get 2-3 on an unaware Trike, then would need to get 1-2 more while tanking to finish it off.
But face tanking it from the very beginning would be s losing effort since it could pile on damage faster and leave you mortally wounded.
I’m patient...
Though I think that’s too long...the Giga should have devastating bleed...having better bleed would at least close the gap some vs the devastation of Rex’s bone break.
As of now, the Giga is the unApex apex since it’s essentially ineffective vs all Apex anything.
Better bleed would at least make Giga a viable Apex vs other Apex(excluding Rex) if the player can at least pull off a successful ambush and deliver a preemptive strike of Bleeds on an unaware opponent.
giga is the best apex at hunting. it doesnt need stronger bleed when it has a whopping 15 seconds ambush to catch anything thats clearly off the menu for all other apexes
might also be a good idea to consider the potential flesh grazing mechanic
which means it would be able to sustain itself during more drawn out battles
Bleed is useless vs those prey items...Gigas kill them through bite damage. Our bleed is wasted unless it’s a viable threat vs tougher prey who would ordinarily beat us in a straight face tank. That means using bleed to defeat tougher prey caught unaware using a proper ambush...
Though, if grazing could be used on Trikes and larger prey, I’d trade it for bleed if it provides descent food.
Though I hope grazing also includes bleed
I would think thats a given since your literally ripping chunks of flesh off of someone. That's going to cause bleeding.
Uh
Gonna have to be honest with you here, the bleed is extremely effective
It’s just slow
Bleed is all about being patient
If you’re patient enough it’s fucking broken
Giga can engage trike with no risk
Like
Deadass
It’s a 50/50 trike fucks up and dies or Giga wins
Imo
That’s overwhelmingly favoring the Giga
The only situation that Giga dies in is where it seriously screws up
And bleed is extremely useful
If Giga didn’t have its bleed
It couldn’t catch and kill Allo
Seriously
Yh giga is op
If Giga had 10-15 less bleed, Allo could just run thru Giga, tank one hit
And run away and sit down
Easy
Yh
Allo can already run for like 1 min+ off 1 bite
But went the giga a grabber as well with its giant mouth
Uh
Could easily grab prey
I’m specifically addressing cocajins comment
Oh
That Gigas bleed isn’t useful
Sorry
What I can say is that Gigas bleed is critical
Yh
Small Dino's ain't got a chance
I wonder if the isle will be on consoles in the future
Giga has 35 base bleed, why the hell does it need more?
If anything giga should get a base damage nerf
@modern tide herds are already the perfect defense
you try hunting anything in a big herd and chances are you get your ass whooped
@slate cove no
why ;-; is so hard to get to the other team mate ;-; xD
depends on what you are
:/
God the deinosucus looks kool if the isle were to spread to console players I would deffinatly play as it
well deino isn't in the game yet so even if it did move to console, you couldn't play it.
but this is offtopic
@slate cove there's this magical thing called nesting you should try
@modern tide herds are already highly defensible and dangerous for even a pack to take on. If you want even more defensible, perhaps the things in the herd that can't fight should do the one good thing they can do: run AWAY.
Otherwise you will have cases of herds that can only be attacked by hypos. The idea is if you don't want the whole herd dying you let the slow/stupid die and bring them back in later. Preds get filled up and lose track of your scent trails by that time, so they likely can't find you again
Let’s stop looking at balance based on who kills or dies first...it’s pointless if you both die. As a predator, the only thing that matters is the viability to kill and survive the encounter in order to feed...or a Herb to force a disengagement or escape opportunity so it can live. 5 bites for a Giga to bleed a Trike is requiring too much. I’d also argue the Trike requires too many gores to mortally wound a Giga.
The Trike needs to be able to mortally wound or deter a Giga from continuing an attack earlier on if in a face to face fight. But the Giga should be able to deliver enough bleed with a surprise attack to allow the Giga to break off the attack and bleed the Trike out...or only need 1-2 more bites to guarantee the kill with minimal exposure to a mortal number of gores.
The Trike needs to have a more decisive advantage in a face off, the Giga a more decisive advantage in a surprise attack, so both can improve its survival rate under its advantage.
nesting
moving your legs
upvotes own suggestion
@verbal acorn I mean, TBF, herbivores need to be able to do more than just force disengagement, because Carnivores have categorically better healing.
But aside from that nitpick yes, I totally agree with your premise, but I would even take it a step further;
If bleed is made deadlier in the short term, but far, far more survivable, it wouldn't just remedy that scenario, but many others, far less of a problem. If, when resting, pretty every dinosaur would have amazing bleed resistance & heal, better bleed resistance when running for most dinosaurs - so they can actually back off / disengage / escape an attack long enough to find somewhere to rest, BUT bleed did the damage tick back to what it used to, so instead of every 3 seconds it deals it's penance every second...
Bleed is 3 times as lethal outright, but survivable by nearly every dinosaur if you can manage to back off and sit down.
@final jasper you can do that with your own species and only your own species currently
they used to be able to do it with other species and that got taken away due to abuse
So Herbivores won't be able to make a group with other herbivores for some time?
no they can
they can make a group with other herbies of same speices
but not different speices as megaherds go around murdering everything
not taht they dont do it as of now
same with carnis
Atleast there should be a setting so set a limit to how many people there can be in a group..
i mean
their isnt one as of now
but generally you wont find to many of the same speicies as a big herbie
as a small one like dryo
I mean herbivores grouping with herbivores of other species..
numbers are your defence
ah
they can no longer due that
due to being busted and unfun
I know that they can't do so currently atleast
Or make it a setting to be able to invite other herbivore species to the same group
you cant. as was said, it was a thing before
and people abused it
theres a reason it was removed
group limits will likely be added as well in the future
Kinda irritating when you have to talk to your herd in global just because you can't see what they type in neither group nor local
because its like a dog and a cat speaking the same language
they cant
you know the important stuff anyways through the calls
danger? 4 call and alert the herd
I like the tab option where it tells you your own species. Obviously, shouldn’t show everyone’s species, but just your own would be awesome.
@final jasper i didnt know there was a global on official servers
I am not playing on official servers
Then why does it matter
Any server wit global chat is hot garbage
And its very obvious paras dont understand trikes
But we all know what a blood curdling scream sounds like
The server is always full(80/80) so the global chat is always spammed by herbivores etc
What ever server your playing on is irrelevant
Dev/official servers are what is important here
Global chat shouldnt even be a thing
Only a mod tool
You have never played on a popular non-official server, have you?
If it's not official it doesn't matter
^^^^
That's just the fact of the matter, development wise
The devs shouldn't fix problems that don't exist in the intended experience.
It's like servers that disable alt-turn
Good job, Utah's solo Trexes.
Not a problem that exists on Dev/Official servers
Would you expect a nerf to Utahs, or a buff to Rexes, just because of that?
Utahs solo juv rexes does that count Exactly
@final jasper nawh they all seem pretty garbage with toxic communities
Shitty rules
And shitty staff
Well, people like you are one of those reasons
Huh?
Excuse e moi?
If he's not part of those communities how is he one of those reasons??
You are basically calling ALL servers that aren't official garbage, which means you have hardly played on any non-official servers
can we go back to talking about the suggestion kthx
but all in all if its not an official server you're playing on, suggesting stuff for it is useless
Herbivores dont need to be able to group with species besides their own
you have all the communication tools you need
So you mean that there is NO idiots playing on the official servers? Is THAT what you mean??
They can group without actually talking
@brisk mesa turn off doesnt describe it
F for general chatter
@final jasper #401470471750811669
YOU are the one who started this, so YOU should NOT be telling me this
I think you started it with the pointless suggestion
All I did was ask a question, and You, @barren zephyr , were the one who started a moronic discussion
#401470471750811669 so i can make u feel moronic please
By basically calling all non-official servers garbage and and players playing on them toxic. You, Sir, are such an idiot
Yes yes what ever u say now leave these nice suggestion people alone and allow me to explain why ur server is garbage in #401470471750811669
ngl tho
he has a point
flaming him doesn't help
though to be fair
@barren zephyr
is also right
the goal of the devs is to develop the game
I proved my point in my first msg
All I did was ask a question, and that idiot start being toxic, how is that not a problem?
You didn't really accept the answer tho?
might as well stop
Just remember i tried to move it out of the chat
Way too late for that'
Well ya im over it
We just finished💙
We all have opinions about peoples' servers and all, but this level of antagonism over it is completely unnecessary and unrelated to this channel.
See to it that it doesn't happen again.
@restive summit I believe the Neuro is supposed to be able to mimic sounds from other creatures, but not 100% sure since its very undeveloped atm and we dont know much about the strain itself
@mellow fox yo, wrong channel bud
Yeah sorry
@quasi stream so as I mentioned
Most audio devices aren't capable of broadcasting infrasounds
Well yeah, but still it would be cool to get scared and you don't know why
And when I say scared like in real life just your heart starts beating for no reason
Yeah, but ultrasound producing audio devices cost like
infra
You don't need to buy a mechanism to produce the sound for you
And the thing is about Infrasounds, that's the point, you don't hear them
You don't need good headphones to hear them because the human ear can't hear bellow 20
Hz
Man, most audio devices can barely hit the 20 Hz frequency
(I cleaned up the stuff in #general-feedback, ty for tag)
But the device itself can't emmit the frequency
Most audio devices aren't not using infrasounds because humans can't hear them, it is because the device itself is incapable of producing
Such a frequency
So your average laptop or pc wouldn't do anything
@sweet oasis thanks and sorry for commenting in the wrong channel
dw
@marble cedar might not be all that helpful in most scenarios (a lot of the hunts I've participated in can last upwards of 5 minutes), but could be an interesting little tool to snapshot the last 30 seconds or so of your life maybe. which can be useful in ambush scenarios
so
@barren zephyr
i've done some testing
and I got confused by my first test
how audio actually works
is some dinos can hear things behind them
while others can't
take dilo for example, who seems to be able to hear everything behind him
whereas allo can't hear anything
it's all very confusing
it would take a ton of time to test, and im not honestly not that pumped about testing audio
bleed isn't bad because i can just sit there and read a book, damage is typically pretty fast, but audio

@barren zephyr Please stop suggesting that. The devs are going to end up striking you for spam.
and its getting annoying as fuk
Yes, i would like dilo to have a faster ambush and faster base running speed, but you mention it every day and it is even in your name.
Give the devs time to prioritize on things that are needed right now, like skins, IT, Cerato, Sucho, Pachy, and not to mention, the code rework and combat overhaul
IK*
@barren zephyr TURN. RADIUS.
Dilo needs to be able to dodge, currently, it struggles to do so.
Making the dilo faster would just break it.
#MAKE DILO MORE AGILE
Does anyone know the best dino to play as for duos?
Dilo would benefit way more from agility than speed.
It would allow it to be completely off the menu of a Utah or Carno;
From my experience, even a Para can, if it sees a Carno coming, trot around in a tight, small u-turn and be out of harm's way and able to hit back... if Dilo could do that Carno is foolish to attack.
Likewise if your agility surpasses Para he wouldnt try and flatten you... it would be very dangerous to do so.
And yet it wouldn't make packs of them any more cancerous, now would it?
A speed buff would stand to do that...
Just because it’s a carnivore, that doesn’t mean it should be faster than every herbivore. If the dinosaur it’s smaller than another dinosaur, that doesn’t mean it needs to be faster than the bigger dinosaur. As dilo, hunt at night and stay away from everything faster than you(that can kill you).
It’s that easy
But nooo, we want to hunt paras because reasons
Then die hit by a para
i havent played dilo in a while but the thing that annoyed me about it was its turn when running
so I agree with any agility buff
@quasi stream That would make sense if paras didn’t just outright run dilos down. That’s the issue.
If a dilo hunts a para, that’s on them. But there’s an issue of it being so easy to run dilos down atm.
Even at night, paras can just easily run you down even if they’re not even too too good.
I’ve had a case where a para saw me, during the pitch blackness of nighttime and run me down.
So I figure, okay, this is a fucking huge animal, certainly it’d have momentum and a bad turn radius for me to dodge it.
Nope.
And, it’s especially a problem with a Maia considering is as fast if not faster than a utah, and three shots you.
That’s a problem with the players being dicks
Which, that too out turns you.
Exactly, and that’s most players.
And since the dilos are attacks are bleed based you just sit down and heal it off.
So really, there’s absolutely nothing stopping herbivores like Maia, and para from out gunning and out running dilos.
And this was after some major testing.
Over on dev 4.
I legit witnessed 5 paras chase down a single dilo who was just realaxing doing nothing. Its a bit ridiculous x_x
mhm
@dreamy wharf maia is faster than utah
It sure is.
I’d like to request Paras turn their attention to running down Utahs...yeah, Utahs, suck it!
paras are slower than utahs
plus utahs hitbox is broken like crazy still so its borderline unplayable
I'm pretty sure it's hitbox for the kick extends as far back to the hips
I learnt that the hardway
paras kick hitbox does extend between the hind legs so assriding it is the absolute worst thing you can do
especially with it lacking momentum. its one of the only animals you have to go through the side on
well
para can basically instastop bye stop hilding w and rightclicking
it just stops all momentum
thats called it doesnt have momentum. try doing that on allo and youll see the difference.
they are nerfing para speed iirc cause it is supposedly sliding
well para has momentum but you can use the stomp to cancle it
thats the problem
or does it just not have it in general
if it had momentum it would have to come to a full stop before it could kick
also Meiss you are going to get your ass banned.
at this rate
perhaps you should find a way to survive despite your weaknesses rather than whine uselessly. or just wait. ive kept pointing out to you to stick to dense forests and only go out at night. paras prefer open land so you usually shouldnt see them in woodland, and at nighttime you can then use the trees to keep you hidden despite reshade.
on v4 you dont need nv to see
you can see fine without it
Wrong
v3
In forests you still do
dev 4
well they are nerfing paras or seomthing so im happy
😄
supposedly
Hopefully dilo gets removed
😉
hopefully not
No screw you rhino
Paras are getting a rework soooo
That’s what I’ve heard
Up until now all I had heard was that he was getting slower due to sliding
Dunno if it’s true or no
@marble ether yeah no
this was possible before but then they turned off family sharing
what you mean family sharing?
family sharing is when you have a main account share its games with one or more accounts without the others having to buy those games
people made new accounts to go on the isle and grow a second dino on the same server
it was turned off because it was abused
thats basically the same mechanic bro
yeah but that can't be abused?
you'd kill one player, they'd come back on a rex or something and come and find you
and they'd know where you ar
are
that's happened a lot
meh, right now I'm considering creating a second steam account and buying the isle again just to play on the same server with another creature
but isn't that kinda stupid that I should go that far just to do that?
i mean have fun wasting money
Have fun surviving as an apex when there's 40 people on v3
buying another copy of the game isnt worth it just to have a second dino on a server but thats just me lel
then dont be an apex
simple
but everything besides apex is way too easy
it takes 0 skill to become adult on anything besides apexes
um no
I litterally do other stuff while I progress
if you have a newbie coming in and growing a utah it isnt gonna take them one try
it took me 3 tries to become an adult utah the first time i played the game lol
it may be easy for you but for others its not
if its so easy then be an apex on a populated v3 server
not a server with 40 people
Isle Nycta is terrible
but on an average day at 4pm there's about 40-60 people online
play on official and your suggestion has weight
then your suggestion isnt valid
and official is only 100 max
if it doesnt apply to gameplay developers pay attention to, the suggestion is automatically bad
and 90% of the time official is full on v3
then you should be basing your experience on official servers, not nycta
what do you mean my experience
Isla Nycta does not represent the game
my suggestion is just to have multiple dinos on a same server, how does this affect which server I play
right
you kill some person
that person knew where they died
if your suggestion was in the game
they'd come back a rex they happened to grow
and find you and kill you
you do not know how many people are salty enough to do that
this could be a problem on a server where there are 3 people playing
even if its not on official
I have no point lol I admitted you were right xd
I just stated it didn't matter if it was an official server or a nycta server
that's all
Not to mention the abuse potential
Yeah but it does matter, any experience thats not from an official server does not reflect the game, therefore it should be ignored completely
cuz yr playin the game
Officials are how the game is intended to be
He would have come up with that idea regardless
I honestly feel as if v3 servers should have around 200 people. Like... seriously. Map is fkkn huge
meh, people always gather at the same places anyway
Maybe natural disasters can occur the more often herbivores hang in one spot
Like, lightning strikes n shit
you'll just end up with more crowded spaces, there will always be empty spots
Or affinity could just make large herbs avoid each other so they are forced to spread out
but ai only spawn around players for now
maybe it'll change once they add the brachi herds
(which I think I heard will happen)
I would prefer small-mid sized ai first. Like anything smaller than a maia
yeah dibbles would make a good ai imo
haigani what kind of suggestion is this xD
@normal fern when herbs have different diets and the food actually matters
they wont be mix herding as much
more herb fights
more starving herbs
territories would just be areas everyone except apexes would avoid
as it basically gives your location away
Well make it less noticeable for other dinos to find, you can still see it at a close distance but not for miles away.
For yourself to navigate a map or area you're not familiar with.
Learn the map?
Yeah but that's no fun.
it also isn't really what a territory usually is
Some herbivores would like to be hunted too.
So stop complaining
It's not a complaint lmao it's called suggestions for a reason.
You aren't even going to try and learn the map so you can't expect to navigate well lol
Oh damn here I thought you were gonna give me a novel on why you thought it wasn't a fun idea, boohoo.
Like I said it's not so much about memorizing the map, it's more for the surviving dynamic and the cost/benefit of it affecting all the dinos.
tbh I like the idea of spraying for scent
I don’t think they’d spray like urine...it would be pasty wouldn’t it? More like a paintball game than a super-soaker.
Dinosaurs have only one orifice for waste: the cloaca. Think bird poop... but much, much bigger.
@valid flower lol no
you know how op theris would be
not in survival = not a priority anyway
aren't theris op af now already?
Yep
they literally kill everything with 1 right click
Even worse than shant
btw pouncing for raptors is going to be implemented in the far future right?
yep
theres already a relatively recent animation of a utah pouncing on something
not like a shant or something, but like a targeted kill on the ground
aight nice! Will it work in a similar way like how paras have a special attack or will it be like it was before so you jump and then right click?
theri is not in survival, so it's irrelevant
remove theri, everyone happy
^
no more problems
alberto can go to hell with theri
yeah
Don't forget shant
Something called
event dinos
which alot of server provide
if its irrelevant for u then the server ur in is just dead.
no its called only official server gameplay matters
theri is so annoying/overpowered i would be more than happy for it to be removed
^^^
@valid flower Theris have always been designed as glass cannons, wanting to win the fight as fast as possible, this is why it has insane damage, no bleed and poor healing and bleed resistance. Adding bleed would totally ruin this setup and since it's not in survival it would be a waste of time trying to give it a new "combat niche"
@vestal rune Theris are anything but glass cannons, they have the same health as a fully grown cerato
And everyone knows how tanky a cerato is. Sure, not an apex, but still hard to chew down
yeah especially since it only takes 2slashes from the theri to kill an apex
which is absolutely ridiculous
theri's are glass cannons, you're comparing a high tier creature to a mid tier creature so no shit they're gonna have the same HP
also cerato isn't just tanky 'caus of health, it's tanky because of insane bleed resistance
which theri certianly lacks
Its healing is hot garbage, it just has good bleed res
also theri's attacks are broken, they hit multiple times for some reason so they do shit tons of damage
ah ok
they hit around 15 times instead of 3
Dondi in the moral boot to update this game .. The guy only wraps up like this the game will fail! At least back with the mods that players do the service🆙👍
Oh what a fucking Christmas update ..🙄
yes...
and another one is coming soon lol
An update bullshit
how impatient are you to not be able to wait 3 weeks or more and complain "SHIT GAME!!! FAIL!"
plus like proph said, a large one is coming soon too lol
3 weeks fucking for a long time the isle does not get a great update fuck really!
3 weeks is not a long time for big updates?
Don't just roll
games made by huge companies don't give big updates that often, and this game has like 10 devs
Last year tell me a great update you had? with new mechanics new animals the skins back?
Why do skins matter so much?!
skins are coming soon anyway
Like. Why is that this big, absolute red line 'removing it was worst thing ermagerd'
Skin system is days or weeks away.
Along with 2 new dinos.
So like.
but if you're adressing an update b y whether it has skins then every update but 1 is bad lmao
Keep calm and party on.
It's already time for Dondi to bring a new legal update!
the way dondi is?
what?
the way in which he regularly delivers updates at decent times?
because next year wouldnt be regular or a decent time
🙄
?
He's just spewing shit for attention. <@&401466542140817419>
Have you even seen the development streams
Sounds familiar. 🤔
ye you're right watt
dying is a part of the game @surreal linden
also you might wanna consider typing this in feedback instead
^
Are you publishing this book? @surreal linden
But yes I agree ai needs some work
jesus
@surreal linden Alright on your first portion of suggestions, I get the ai are hard to hit, but they aren't impossible, if you hit teammates while trying to kill an ai, that is totally on you. Also, ai rates are good enough for most people to survive anything as large as allo, but at a point ( usually adult) you should actively seek players and larger sources of food for eating. Players that don't do this should die.
Not to mention, I do believe larger ai are planned
Brachi
Secondly, even if the rex portion is your opinion, I think rex has a great model and its skin is kind of realistic, it doesn't have large lizard scales, like most other dinosaurs, it has small ones.
Also the animations on rex are bouncy as it isn't your average small creature, it is heavy and has to move in a specific way.
the timed immortality thing is not a needed mechanic
I agree, to a point. Should they be hard yes. But when my head is right over the top of an ai, and I'm looking right at it, yet my attacks don't hit, that to me is a bug. as fat as hitting my packmate, he was several meters away and i was looking the opposite direction. I understand that the server may have had an issue resolving the locations, but to that extreme? As far as the ai spawn rate, I agree again. But again, that wasn't the issue. The issue was there was NOTHING spawning. Bear in mind that too that it's regardless of growth stage. I've been full grown allos , as well as juvie everything, and died because nothing spawned. As apexes I agree whole heartedly, but to get to a stage where I can effectivly hunt larger prey/players, I first need to survive as a juvie...
most juveniles can survive if they are perceptive enough
ive played as many things
u started off wrong
And I've found people and ai that easily sate my apatite
Ai is getting changed I think
Something was said about it spawning around people with a certain amount of food
as it stands, too many ai lag the server
Tho don't take me up on that
@surreal linden were you playing allo? havent seen any mention of what species other than the one mentioned briefly
I really think you need to reread my post Midkil. You completely missed the point. Can I survive on the ai spawns yes. When they're there. My point was ----> when a player gets to a certain point in hunger, the ai spawn rate around the player should go up.
Usually I'm an allo. last couple of days i'm a rex.
theres a lot of problems with hitboxes lately among all dinos, so that might be it.
as far as the bouncy rex, I get it's a big animal, but watch an elephant move. You'll see what i mean
as for ai: it would be poor form for the game to hold your hand. if AI spawned equally for all players however, say, if there's 100 players, each player gets 1% of the ai pop, then its fine
@wintry cipher So I've been told for the hitboxes. As far as ai, I get what you're saying. And I agree, again my problem is that there's NO ai spawn in certain areas it seems. I usually get chased off to the north side of the map (Thenyaw isle) and the ai spawn in certain areas is nonexistent, take the plates ( now called canyon I think) ai does NOT spawn there, that's one of the areas I starved.
there seems to be no ai spawns in certain areas to prevent them getting stuck in trees. better to hear none at all and move on rather than have a false hope.
like, say, snowman rock.
ai frequently spawn inside the rock and get stuck
I get ai spawn in areas should drop, it's a resource thing. You need food, and water to survive, for realism the ai seems to follow the same rules. But in areas where both are present, and to not have ai spawn?
read what i said
it happens a LOT so they contain the ai to areas that do spawn them
so ai spawn is tied to foliage density and terrain
look for forests without big rocks/clearings/flat ground
obviously the ai will get better over time but thats how it is atm
they also potentially take up the same amount of data as an actual player, so thats why there dont seem to be a lot, and when theres a lot theres a lot of lag
its like having 300+ players on a 100 pop server
My question is, there's a spot up in the mountains where there are no rocks, but dense trees and very uneven ground, yet the ai spawn there was pretty high
why there then?
no rocks
sometimes they spawn in areas where they can get stuck but for the majority they dont spawn where they can get stuck
(it also gets really annoying when a taco gets stuck and you cant kill it and its just spamming 4 call)
How about areas around rivers, flat, no rocks, and varying density of forest. But no ai spawns.
ive seen them spawn in those places plenty of times
especially there actually
its also tied to numbers. more people in one spot means more ai
you are less likely to get ai to spawn if your alone
and eventually, those large numbers might cause gaps, as they dont eat all the ai but let them sit, so ai dont load for single people
That i know. Again, that's fine, more payers, more food. One of my favorite spots is the falls on the NW of the map, areas like that are what i'm talking about for the spawn too. ai spawn there is really low. In that area you barely get by. But you go to trips, or the big lake, and ai spawn is really high. from your description, the falls should be a much better area for ai to spawn. Yet it's reversed.
oh
I think you hit it
Party plains
Big hunting area, lots of players. Kills ai spawn for everyone else because the players are eating eachother
I hate party plain...is just a gamey cluster
If you cant find food thats just bad luck
if you aren't searching for food you shouldn't find it
Making it so ai spawn more wont fix that
having general knowledge of the map allows you to locate players usually
which is a great thing for food
Oh i search, I wander across large areas in search. Luck shouldn't be part of it. We already determined that ai spawn only in certain areas. Those areas are camped by full grown gigas the run down EVERYTHING, so the only way to survive is to get away from those areas. And I kinda know the map, what I don't know I have a actual map to help. I don't go near player occupied areas because there's no place safe, you're killed on sight. Makes sense on a realism server. So you're telling me I'm damned if I do, damned if I don't. Doesn't sound right does it? I'm punished as a player, because I'm doing the sensible thing and trying to get out of deathtrap areas where big preditors are. Heading into safer country to grow. Keep in mind I'm in areas where ai ahould/would/does spawn, yet it doesn't. Because the ai is spawning in areas where there's large predators... Who don't kill/eat the ai... Instead they wait for people like me, who have no choice but to go into those areas looking for food.... Only to be killed on sight. See my issue yet?
The problem for apex is about the need to either increase satiation duration to allow them to search for food that is few and far between....or leave satiation duration the way it is and provide appropriate AI(larger AI, not necessarily more) to spawn to help carry apex predators through the search process for prey that is few and far between.
Ideally, AI for late stage sub and adult apex predators would have a travel requirement, so no one can just sit in a corner and subsist on AI.
Because as much as people say apex shouldn’t be easy, all the other carnivores in large part are treated with kit gloves and delivered AI on a silver platter...while having the ability to transit large swaths of territory in short periods of time in search of prey items.
i think the ai spawn should be altered from spawn NUMBERS, to spawn RATE. Fewer ai, that spawn more frequently. Or, as I said, have ai spawn near the player that's starving. It's still the player's job to hunt and kill it. so it's not hand holding. You can still starve and die. For players like me, I'm quite good at hunting, i really enjoy it. but I can't hunt what's NOT there.
"search"
wandering isnt searching
As i said
you learn the map
you learn where people frequent
if you're a smaller dino like utah
you can kill the ai that spawn around larger creatures
if you're a larger one
you have acess to people
@steady cosmos do you read at all? I do know the map, what I don't know I have an actual map printed, I know where I'm at and where I'm going. I know where the big apexes are, and where to stay away from. READ dude, READ the posts.
Then how do you miss the fact that I INTENTIONALLY move out of apex held territory?
also just to let you know i read all of it
there is no such thing
Apex dinos are a source of food no matter what
weather its the ai that spawn near them
true, you got me there. I move into areas infrequently visited by apexs
or weather its they themselves being the food
once larger ai come out however, it may be easier to survive
Also, Apex predators need features to offset the exploit of voice chat. Herbs are VCing, even within mix-packs, allowing them to operate in stealth mode. Rex and Giga should have better sense of smell to help locate prey...especially herds. Herds should emit stank that resembles a yellow version of bodies of water.
Rex should be the Great White Shark of The Isle and smell gore/ribs from an insane distance...bleeding wounds from an intermediate range and prey and tracks better than others dinos for a duration longer than the standard 4 mins.
but as of right now, many people suggest this and forget the fact that ai tax the servers latency
Again, read the posts Midkil, iI can't go near the apexes, they kill me. I've tried, I know ;)... So my only choice is to move away. That's where the ai spawn issue comes in. The apexes don't eat the ai because they can't really survive on it. And I can't go near the apexes because they eat me. Yet I can't go away from the apexes because ai doesn't spawn. So I'm lunch for the apexes as I try to get ai around them. Which they don't eat, because they can't survive on it. So I have to leave the areas of the apexes so I'm not their food. But the ai doesn't spawn, which means I starve. Unless I moce into the areas frequented by apexes.... You got it yet?
so, I get the taxing issue
Makes perfect sense
I'm not saying it should be a lot of ai spawning near the solo players.
and like I said, the player is still responsible for locating, hunting, and killing it
I'm asking for Just enough
or, and "emergency" spawn
In place of "NO spawn"
that's why I also suggested suggested LOWERING the number of spawns, and increasing the respawn RATE
that would lower the load on the server
For someone like me, who enjoys the hunt, and doesn't/infrequently misses the kill. This is a fix
but again, I can NOT hunt what is NOT there
And based on what you and cocoajin were saying, I'm in PRIME hunting areas for ai
And this doesn't address the issue of the ai despawning after a few seconds
We can come at this from the other side... I've had adult apexes. A trex. Do I hunt ai? I try. Can I survive on it? No. So I go after players. So tell me, what's the point of having ai spawn near me if i'm not going to eat it?
Effect, I can see it adding ambiance to the game. But no we go into a pack of apexes... LOTS of ai spawn. Again, they don't eat it. Because they can't susrvive on it, especially when there's multiple large mouths.
So why Not shift the spawn?
I agree entirely with your line of thought.
It's perfectly rational honestly.
Decreasing overall spawns so a pack of mid tiers could not sustain themselves for a prolonged period, but increasing their respawn rate which would allow solitary dinosaurs to travel, and lumping apexes into the same list as herbivores which means AI does not spawn by default near them, unless 'other' dinos are near.
Midkil has a great point too, don't get me wrong. But he seems to assume that I can't hunt, and don't know where I'm going in order to hunt. I understand. It's valid
i like how you call it "herd stank" @verbal acorn
Also decreasing the AI load on the server... would allow for higher stability at higher players.
Servers wouldn't keel over as frequently, or if you weren't bothered with frequency being similar you could increase player count.
From what I've heard said before, each AI = 1 player
as far as the server is concerned.
So if, IDK hypothetical numbers here, a server actively has 100 AI on it.
we just need better servers
On a 80 player server, that would be 180 'things' active.
If you reduced the AI to half, but increased the refresh rate...
You'd be having 130 'things'.
I think the AI should raise with the player count at first, but there should be a turning point where it decreases and only spawns for juvies or sth like that
Therefore, that server would run better than the one with 100 AI OR you could increase the player count, aka, interesting shit thats not "ya basic" Oros, Tacos and Velos
and still have "180 things"
with enough players they can sustain themselves off of other players
And yet those things are people playing.
No, I disagree there. let's say that only 50 ai spawn for every 100 players... it's not much of a load. So you make it where the ai spawns more frequently. You can spread the ai out more that way. for small apexes, they can live quite well on that. For large Juvie apexes, this will give them a chance to grow up. For adult apexes, they can eat it, they can ignore it. Their choice...
Actually I was agreeing with you Watt
You nailed it before I did 😛
XD
as player count goes up, the number of food items for large apexes goes up. Just leaves more ai for other carnivores
which would work with better servers
Bingo Sammel.
but not atm
As far as Midkil's point, he has one. The player will still need to find, hunt, and kill it.
Because as far as the server is concerned, they are.
count as players yes
I'd rather, personally, see a server that could have 120 players and only has 50 or so AI spawning at a time.
Hell, I don't even think a server honestly would even need 50 AI.
that's why I said we need better servers or a turning point where if some player count is reached the AI spawns are reduced so more players can join with the server still being able to handle it and the players having more players to eat so they need less AI
In the current state of the game.
That's more optimized AI spawning.
It's a bell curve if you will, but think about how few AI you actually need for them to do their job.
@brisk mesa That's actually a much better way of putting it
Yeah I mean it is a bell curve
Starts low, gets higher, stabilizes, drops back down
Let's say, to be fair, the only things that 100% need AI to bolster their rate of survival... are juveniles and solo players. How many juvenile carnivores do you think are actively on a server at a given time?
Or people completely off and away from any other player, because let's face it often players are near us even if we have no clue they are (found a juvi Trex sitting in the bush next to where I'd murdered a sub Carno LOL)
If the devs well, tracked that data, it would be invaluable to optimize AI.
that's kinda what I meant but I can't explain, just not giving the AI to everything once a certain player count is reached
Maybe the game would spawn AI near juvies and subs at a higher chance than around adults?
To be honest, i really HATE this spawn system. With a passion. Playing as a "loner" is almost impossible. Friends of mine no longer even play the game because they think the devs dont want to change the spawn system. I know they ARE working on it, but lets be honest, how hard can it be, making some AI galli or Ava's that give a bit more food then the avarage Oro..? I agree fully with Idlatch about the fully grown gigs that currently overpopulate V3, and just sit by the AI to "lure"other people in. Ive seen it happen on Thenyaw as well. You might wanna call this exploiting. Same goes for the "im gonna put a nest here so more AI spawns", and the sitting at the beach all day long. Ive grown Dilos and Utahs but never made it to fully grown rex OR giga alone since V3 came back. Instead ive been mostly Trike, Galli and Dryo. They are cool and fun to play..but after weeks and weeks and weeks going by, its getting boring. Im really hoping there will be fix with the next patch so i can make up my mind; am i gonna hunt a player, or do i wanna go passive and just eat AI, with i did on V2 all the time, so i had time left to nest and raise babies.
perspective: AI oros give a lot more food than they should (it gives 6 times as much as a dryo body). the Ava AI will likely be the same amount as oro is currently.
and oro would then be reduced once that is added
AI spawns do need to have some tweaks however
How much food they give
I mean currently AI serves as a form of food for carnivores when no players are around
but in the future there'll be more types, meaning the oros and tacos will likely spawn in specific areas in smaller quantities (though I think velos may be a bit more common as juve/hatchling hunters, thought that role could be taken by a larger small carnivore)
I didn't feel comfortable posting in either Suggestions or Feedback, but I was just wondering on whether it was ever asked and/or answered on why there aren't two Offical V3 Dev servers, instead of 1 V3 map, and 3 Thenyaw maps. Of which two of the three are normally ever being moderately used.
Is it a cost thing? Or not enough server power to handle two instead of just the one?
Or does it come down to just personal preference?
V3 needs way more AI
and water sources
keep dying from bs spawns and can't find any food/water from spawn
so just die from thirst or starvation
V3 has more than enough water sources.
It has a continuous water source that pretty much covers the whole center of the map.
AI could use a bit of tweaking.
@calm cargo what would be your unique mechanic for survival
V3 water is there, it’s just a marathon run from the beach. The beach is a horseshoe, the first bodies of water are roughly in a horseshoe around the beach, all about equidistant from the beach. Just point your ass at the shoreline and run. Don’t stop, not to feed, not to look for food(because it’s about as far in as the water), don’t look around, don’t wander, don’t get distracted...just run in
Unless you are at the absolute edge of the map, scent should almost always highlight at least one water source nearby.
Not for the beach spawns. You got to travel a fair bit inland and in kinda the right direction to highlight a water source via scent
Ok. So you have to walk for like a minute....that doesn't necessarily mean that there isn't enough water. The point of the game is to be a challenge, not to spoon feed you.
Never said there isn't enough water. Though if you spawn far up north you're kinda stuck there for a while
There's plenty of water up north too. It's all about not sitting in place. If you move away from the coasts towards inland, scent should eventually highlight water.
Might take a few minutes but that's within a reasonable amount of time that won't end with dehydration.
Yes theres enough water up north. I mean twin lakes is huge. But if you choose to go there upon spawning in you got to travel a fairly long distance southwards to reach the next water source. Thus some juvies are kinda stuck to the area and people can exploit this to feed on fresh spawns almost exclusively.
#401470471750811669 Look at the map
Nvm
I guess discord deleted the v3 map that Catbug made
Better Ai Spawns on V3 is a serious issue for me lol. I like to playing as a carno in my server but I have to run thenyaw or I can't live past infancy. Not many players to eat lol
AI on V3 can be pretty harsh at times when playing as something Allo sized or bigger.
Anything smaller feels easy since it doesn't take much to feed smaller dinos.
@barren zephyr Unique ability for survival? Prolly stunning their prey like they said the animals were depicted to do when they use to live.
Imagine getting whacked in the back of the head with a huge ass cast iron pan, with a nail welded at the end of it. You’d be stunned for a good minute.
Though from a game design standpoint that might be hard to do.
id be dead
Disney Tangled would say other wise.
disney tangled would be dead to
also
not a dinosaur
alsoooooo not ark
alsoooooooooooo tell me more
It is a Dinosaur?
They took the place right after dinosaurs. So they existed after dinosaurs.
"terror birds" are dinosaurs. But I dont see why "terror birds" would be needed for TI
We already got quetz it looks like. Terrifying enough if you ask me
Well didn’t say it was needed just a suggestion. Terror Birds weren’t fishers like the Austros they went after big prey.
Terror Birds can’t fly.
Well I’m not saying Terror Birds replace the Quetz if that’s what your thinking.
Ignore me I'm just talking. Terror bird wouldn't be too bad, something different to play as on the ground, but I don't see it having much of a place atm
I know
Just talking
Again. Just a suggestion. It’s a interesting animal.
Yeah, for sure.
"smaller" predators like Utah and dilo make terror birds obsolete
Terror Bird could crack a Utah’s skull open in one good whack if they existed at the same time.
and utahs could overpower terror birds with it's sheer mass
Well Austros are in the game despite the fact they kill shit.
But we still play them.
It doesn’t matter what it can kill or not kill it’s still a cool dinosaur.
Who wouldn’t want to play a prehistoric giant hammer head ostrich
cool =/= worth adding into the game
Again. Suggestion. I’m not a game designer. I’m an artist. I do design work not design games.
Design work as in concept art.
and suggestions can be criticised
I dont see a place for "terror birds" in the Isle when there are already multiple "small' sized predators
Well you could say that for the Taco and Oreo. Pretty much the same thing. Small herbies ones smaller then the other.
What do we need a SECOND small herbivore for? We already have ONE!
It’s just a suggested to add “feathery varsities”
It’s not about wether you see a place for it or not it’s just a fun suggestion. I think Terror Birds and cool. I think they’d make good gameplay. But that’s what I think.
Who knows. Maybe Terror Birds are impossible to add into Dino games because big beaks are offensive, I have no idea. I do concept art not make games.
Just a cool Dino.
They aren’t pack Dino’s. It’d be cool to see some more Dino’s that didn’t rely on packs.
A lot of smaller Dino’s rely on pack hunting. Terror Birds didn’t pack.
Also Terror Birds have awesome calls. One of the calls being where they just clap their beaks together making loud hollow claps.
Orodromeus and Taco were added when Progression mode was still a thing
both progressed to different branches
I’m aware.
we have Terror Birds, they're called theris
Theris are not Terror Birds. They bring Terror but not the same lmao
Again my dude. Just a suggestion. Wasn’t meant to start a fight.
Or debate what should and should not be in a game.
Great thing about suggestions, game devs can choose not to do them.
Terror birds being solitary hunters is irrelevant
players will do what they want in game
Not on realism servers.
realism servers are not official and thus do not represent accurate game experience of The Isle
can't base a new dino's potential on what the rules for it would be in a realism server
terror bird would probably be pretty darn powerful by itself, packs of them would be a problem on non-realism servers in the same way megapacks of allos are
and fast
The dinosaur is a neat design. It’ll add variety. They have feathers, cools audio and animation. nothing about realism
"Terror birds being solitary hunters is irrelevant
players will do what they want in game"
"Not on realism servers."
u said it there
.....you asked me when you said it and i answered
“Before now. When did I say that?” ”Before now.”
anyway
Fucked up

