#general-feedback-discussion
1 messages · Page 340 of 1
Cera should primarily scavenge but definitely should still be able to hunt when it needs to
Cera has one of the largest stamina pools in the game, AS it is now, I've 1v1 Maia, teno CCarno stego etc.
If you can't "catch" a teno, you can just run it down. The Rclick already helps w stuns etc,
It's just WAY too fast and nimble for what it's supposed to be,
It could hunt before all the buffs, but the problem is everyone wants to make every fight 50-50 in terms of who can win.
Cera has never had issues hunting, even when it was slower, it also is one of the easiest playables, and for some reason, people want to be able to fight/hunt everything.
Cerato is an endurance hunter just with its stam pool, bile, etc.
It was fine before, but now its buffed to the point that other playables can't do much to it. It should never be the "go to" for hunting and PvP, but all the recent changes reward aggressive Ceras without any downsides.
Everything is faster than cera aside from the toughest herbivores in game right now you can easily break line of sight and avoid a cera completely if need be if the engagement isn’t favorable. Also yeah you can hypothetically run them down but that is a very risky endeavor for any playable to do because it leaves you susceptible to getting hunted or killed yourself most players won’t run out there stam to zero chasing something that could just as easily be leading you to more pack or herd mates and now you are low stam and outnumbered. Cera needs changes to charge bite and it’ll be a lot easier to manage tho I still don’t think it’s oppressive.
cerato does in fact not have more stamina than teno
Also if a Maia or stego lose to one cera they are likely extremely bad at the game
If the map was a flat plain I’d maybe agree with you but there are so many environmental factors that there is no reason to slow cera down when you could just change charge bite to be less effective for hunting
Nerf the damage of charge bite to like 275-280 give it a flat speed nerf when using it and a more increased stam drain and it’s not useful for offense only defense
Cera is not that hard though XD
And maybe it is a "skill issue" but that's a bit of a lame argument to have lol.
Maybe I'm better? lol
But seriously, if you aren't able to track things down, set up ambushes etc, then you might be doing something wrong lmao.
Cera is supposed to be a scavenger, not hunter. It's NOT supposed to be so stupidly fast lmao
And I said "One of the largest pools"@woven bane
Not THE largest.
But yeah, its going to get beat up by larger things. Thats life.
Its a scavenger, so don't make it as good of a "hunter".
Cera is STUPID fast. There's no reason for them to have it especially since it was NEVER meant to just rush things down and kill them.
What is ceras speed atm?
I will not get off my soapbox of,
"cera is NOT a hunter, so stop buffing it like it's supposed to be one"
Cera has been th reason many of the other playables have been nerfed and reworked.
Cause Cera players* wanna be the "psuedo Apex", but also somehow* wanna be able to fight allo and rex when it comes out??? Like come on
- are edits
Still 43 when fg, but I think Sub got a speed buff.
Ngl I think cera should be 39-40 speed when fg with it's current capabilities as I don't think they should be able to run down pretty much all of the current herbivores that they can easily kill tbh in my opinion
You are acting like cera is the fastest playable carnivore lol it’s meant to be a corpse bully if you slow it down it may be able to scavenge but it also is way more vulnerable to getting run down and killed and that’s not necessary at all and it is a skill issue if things that drastically have more damage and options in there kit get beat by something that shouldn’t beat them 1v1 lol
Where is this coming from I literally said nerf charge bite and it’s fine there’s nothing else that needs to be done
They can’t tho cera literally can’t run down every herbivore
It’s speed it’s fine nerf charge bite speed to a flat rate and it’s completely useless for hunting
Ah sorry and thx for the reminder
Nerf charge bite damage to 280 and make it a flat speed nerf to like 38km or even 36km and it’s purely used as a defensive tool
And bump up the stam cost for ceras charge bite so it’s more noticable and bam cera only uses it on bodies
What's it current charged bite damage?
I think it’s like 300 so double that on head shots and it’s rough
Oh that's too much damage to have as a cera tbh
Agreed hell 275 I think is fine if you also give it a flat speed nerf to using charge bite instead of a steady decline
Right, so it has to lean harder into its scavenger role...
Its a skill issue if you get beaten as bad as you do lol. (Oh no! I am slower and vulnerable!)
It IS one of the fastest Carnivores in the game XD
WHY is it so fast compared to the other Carnivores? That's the problem.
Raptor is a smidge faster, Carno needs to be faster than it is now imo,
And Dilo is faster.
But come on man.
If "if Cera gets slow then it is gonna die all the time!", is your argument, and you don't wanna get run down by predators. It's meant to stand its ground and fight, not run when it gets mildy inconv.
(Also head damage multiplier is 1.25 or 1.5 not 2x except for stego etc)
350 damage when full charged isn't bad. it ALREADY does 250 base if you just tap it.
Speed is the issue, not Damage.
The Rclick doesn't even punish as it was it was reworked to do.
Doesn't really slow down, no real stam cost, and its still nimble.
It's literally the strongest Carnivore in Most situations. And once again, Scavengers don't need to go fast
Where are you getting cera is one of the fastest carnivores it’s literally not
Current is 350
You are vastly overselling cera
Ye true as I have avoided official severs as I feel that most people are cera because of its current capabilities to take down the herbivores in fights with its damage outputs
Thx
Bro, Raptor is 46.8, 3-5 kmph faster that Cera. Carno is 10 or so faster.
Dilo, a smidge faster.|
IT CAN ALMOST OUTRUN A FG TROO as a Sub.
Its such an easy playable.
I'm not overselling it, it's literlly been buffed out of its niche
Yeah I recommend pieds it’s a great server and cera isn’t even played
40.2 kmh is its fg speed, and a non fg cera will always be slower than an adult.
With speed muts it becomes 42.2kmh
The Sub speed is ridic tho. (btw we testing numbers for troo Saturday or so)
Wow so you just proved that all other carnivores aside from the far more nimble troodon
Where are you getting sub cera is faster it’s not it’s literally slower than adult cera
Right. There are 5 Land Carnivores. And Cera will win most of those 1v1 matchups
Cera is slow all the way up to adult
They redid the speed for Cera last patch (sub and juvie I think only)
Yeah that’s not an issue lol an Omni or dilo is smaller carno is a small game hunter
But Cera is scavenger not a hunter.
So WHY is it winning lmao
On what servers I’m literally growing a cera on pieds and I’m not faster than adult
Corpse bully and that doesn’t mean it can’t defend itself or fight what 😂
Cera should not win against bigger things then, if nothing smaller than it can stand a chance etc
Thats almost a whole week😔
Wouldnt it be faster if I just help out or smth
But that's what I mean, The scavenger is a better "fighter" than most of the roster
A teno can beat a cera a dibble can floor a cera Maia trike and stego floor cera what do you mean
XD I'm getting w Doqi on that too lol
FT job as well
The corpse bully whose whole kit was made to fight for bodies
Like cera literally is meant to run in and steal your food
Tbf I play on a different sever which I find are very Nice and ceras rarely played but I find it that people do say cera is quite strong and very strong capabilities
On officials mostly due to the stupid combat mutations that are busted
I play on pieds and cera is played a lot less compared to Omni and carno
I think cera needs charge bites nerfs but it doesn’t need to be slower on its base speed at all
So why is it creating more bodies than it can scavenge lol.
WHY you tryna fight Trike as Cera XD
Or going against things over 2x you size?
It has some of the highest DPM in the game as well.
Cera isn't balanced, but the Bite is the least of the worries.
Cera definitely should have a damage nerf tbh
The damage is fine if it gets slowed down.
EVEN if you nerf the damage its not gonna change how matchups play out
I’m not because it’s stupid to fight larger animals that stat check you why would I hunt a full grown trike and I don’t I play as the game is intended to be played to survive. I scavenge more often then hunt, but hunt when I need to and no the charge bite is the issue that’s literally it that’s how it does the damage it does to kill things it shouldn’t
Cera does not need to be slower unless it’s tied specifically to charge bites nerfs
That’s it no need to gut its ability to run from threats just because charge bite isn’t where it needs to be
Its an ability meant to deter things from getting close so you can steal food.
It's still WAY too fast imo.
We can decide to agree to disagree. But Cera should never have been made into the "hunter" that is is now.
No animal the size of cera should be a strict scavenger that’s just not possible. The combination of dumb combat mutations that effect healing speed and damage are the real issue
Cera without those can’t catch anything that can’t fight it off as it is now
I recommend playing on unofficials that don’t have those mutations and you’ll see a vast change in the ecosystem
XD
The mutations imo are a seperate issue.
I play on official and unofficial servers alike.
It does not matter to me. Players are players anywhere. If mutations are that much of a game changer for you then kudos, but I agree about heal, stam, and damage mutations.
If mutations are making the playable difficult, then focus on fixing those will just be a healthier debate.
Cera was never meant to be in the role it is now, with being able to "hunt" almost everything.
Get good with the tracking system and you can deal with faster targets pretty easy.
The Rclick is supposed to be the main form of attack for Cera. But now, you can do it indef.
The damage was NEVER the issue imo, as its the main feature of the Ceras kit.
But it has always been super nimble, fast turns, fast altbites (great for fighting raps, troo and dilo etc)
But That's why its OVERALL speed must be reduced, Or slowed to a Crawl when Rclicking.
That's just where I'm at. Im ok with the damage, bile etc.
Just speed.
Everything in this game is too similar in speed for there to feel like any meaningful reason to it.
You tweak speed in any direction for the base speed it effects balance perfect example the day time and night buff mutations directly effect cera teno and pachy since they are the closest in speed that’s the mutation being a problem. Take those out and cera teno and pachy are balanced to outrun or fight if necessary I think you are grossly overestimating how fast cera is and how ineffective it is to run out your entire stam bar to hunt something when it’s safer not too. Cera is capable of hunting but not nearly as effectively as other predators meant to hunt. The only animals a Cera can run down effectively without leaving itself exposed are more than capable of killing the Cera that’s chasing it. I disagree that speed is the issue when in fact Ceras damage is what’s making it able to kill things it shouldn’t charge bite is the problem slowing it down to being dibble speed when using charge bite increasing the stam cost to it and reducing the damage makes it only utilize that attack when defending itself or on a body.
I think you are misconstruing fighting and hunting. Because what ends up happening when a cera hunts something and it turns to fight it is much different then trying to actually evade and escape which is also a very easy option that most players don’t do.
Forget about mutations, lets talk base stats only.
I am not overestimating it lol, I play it too! XD
Hunting is diff from fighting.
Base stats the problem lies with damage not speed
Not at all.
Cera was always meant to be a slow brawler lol
Ceras primary bite isn’t an issue at 150N but the 350N damage of charge bite mixed with it being able to run at full tilt using it is a problem
It is tho when you compare it to every other predator
Aside from troodon which is easily more nimble and way harder to hit
There’s like 4-5 playables slower than cera
Its not another "Predator" tho like raptor carno etc.
It's supposed to be the pitbull/hyena of the Isle.
It nots supposed to be fast XD
And all of them are stronger than cera or able to escape it through climbing or swimming
Right, because Cera is meant to be defensive
Hyenas hunt more than lions but even still like I said cera can’t rely only on scavenging especially when the roster grows
On bodies it still should have the capability to hunt when it needs to which looking at the stats of other carnivores they do it better
Cera can’t keep up with its prey like carno or Omni can
Or dilo
Maybe I'm not saying what I want to, since everything is getting stretched to the extreme.
If you wanna say "Hyenas hunt more than lions" whatever lol, They hunt differently.
Of course cera can't chase things down like rap or Carno.
Cause its not supposed to.
Hyenas hunt 1 thing for HOURS to wear it down. It "hunts" different from a Carno etc
It should NEVER be comparable in performance to actual hunters
I mean it should because it’s capable of hunting that’s my point it shouldn’t be more efficient then a carno or Omni pack but it should be able to when it comes down to it
NO
it is a SCAVENGER.
If it hunts anything it should be slower more stamina driven targets.
Not beable to run/chase like its an apex
But also when looking at hunting what is effective in your mind because to me a hunt is a hunt no matter if it’s a hatchling or an adult
Hunts are different across species.
That's why Carno and rap can run things down and whittle while cera chunks away
This doesn’t make sense it should be able to run and chase that’s like what every carnivore can do unless it’s something that is a strict ambush hunter like deino or Hera
Its a scavenger homie
Only been saying this fo like an hour. Its not a apex predator
Being able to hunt doesn’t make something an apex predator
If that was the case literally every playable carnivore would be considered an apex because they can hunt things
Apex predators are tops of the food chain that on average steal more food then they hunt
For example lions steal more kills from hyenas leopards and African wild dogs then the other predators do them
Cerato is currently completely out of the curve, even in its own niche and in another niche it Should not be in. Take Carno for example, he's a "Small prey hunter", but that doesn't mean that he is a monster in this niche, different from the current Cerato (Immune to Carno charge) and that he is still capable of hunting without any problems. Cerato becomes immortal and invincible near a carcass after the latest update (A good Cerato player)
THAT's a stretch lol.
Cera was NEVER meant to be a "predator" as much as it was to be a scavenger
100%
Cera has been buffed to near god tier w the current roster.
That doesn’t mean it should be entirely a scavenger it should be a primary scavenger which it is
You can’t have an animal the size of cera rely completely on scavenging is my point
Which means it should "suck" at hunting like the rest of the roster lol
It’s really not that strong it just needs charge bite changes
It's a video game. Of course we can
The speed is amoungst its greatest strenghts tho,
Nimble, and quick, and high dpm
No especially when the playerbase doesn’t care about any of that and just wants to pvp and not actually play right
Its mobility is its strength it’s not fast and it needs its mobility to defend bodies and avoid attacks from faster opponents
Right, but the devs want it to be a scavenger right?
So why does the community get to dictate how its played?
Corpse bully
The Isle is a pvp game, pvp is the beginning and the end of your gameplay
Scavenger is the same word XD
No because anything can scavenge if your built to take kills from other carnivores it’s not just scavenging at that point
The isle is a dino survival game.
PVP is a natural result of the need to hunt to survive imo
Not necessarily you could play the entire game without engaging in PvP
That's.. also scavenging XD
Taking food you didn't work for lmao
Like, this whole "scavenger, corpse bully, hunter debate is dumb at the end of the day when pound for pound Cera is one of the strongest playables
It’s not scavenging tho at that point because not everyone gives up the food now you’re fighting for said food. Again any of the predators in the game can scavenge kills
Fighting for food is not hunting....
That's scavenging.
Its litertally semantics at this point
It’s strong in certain circumstances and needs nerfs to its charge bite it’s not the strongest playable when literally dilo exists with free damage and no counter play to it
It’s not tho because the act of scavenging a corpse and the act of stealing a corpse are completely different
In other words, a PVP game in one way or another
Like as a carno you can walk up eat a dead teno just like any other carnivore that’s legit scavenging
You can chose to pvp or not it’s not something you have to do in the game
For herb? Yes. Carnivores? Definitely not
"Anyone can steal a kill and scavenger!"
That's just a dumb argument, cause Cera is supposed to be the "best" at that.
Of course I can steal food from anythinf if the situation is right.
Once again, tryna find a straw man argument against this is ridiculous.
And yeah dilo is "busted", but that doesn't mean buff cera. That means fix dilo lol
It’s just more thrilling and enjoyable to have player interactions
That’s not what I said. I said anything can scavenge but not everything is a corpse bully
Did I at all say buff cera
Like you are the one adding arguments I haven’t even made
All I’ve stated is cera should have the capability to hunt and to nerf charge bite lol
And that its base speed shouldn’t be nerfed
Semantics once again.
It scavenges BY being a corpse bully.
Scavenging is the result, Corpse bully is the method.
And fair enough about the buff cera comment. I'll take that back.
Once again though, the problem I see is the speed it has, not its damage.
If it is supposed to be a corpse bully, then it should rely more on players getting kills and then stealing.
But to be able to hunt as well as it can scavenge is the problem.
So we can agree to disagree because the topic has been bounced to like2-5 different things.
I think cera is too fast for its size and role
The reason people have an issue with cera is not how fast it is it’s how effect its charge bite is when paired with combat mutations ontop of its corpse bully body buffs take the bodies away, nerf the charge bite so it can’t be utilized to hunt and cera can’t hunt effectively
If cera gets slower all other carnivores that come that are larger than it should be slow too allo, alberto bary none of them should be as fast as cera due to being heavier
By that logic
Right. Im ok with that.
The game isn't meant to be fair across the board
And I can tell you, ALOT of people hate how fast the Cera is lol
It is meant to be fair you should be able to outrun things you can’t fight that’s like the basic premise of balance
It's not about "Charge bite toostrong!"
Its the speed of which it can pressure anything.
It’s not fast tho like that’s what I can’t get it’s not fast
40.2km is its base speed
Its ALMOST as fast as the fastest hunters in the game. Thats fast lol
A cera can’t even touch them in a full sprint
It should not be ANYWHERE close to them if its meant to scavenge and corpse bully
As it should XD
That’s how it is
Stop tryna make it hunt as well as it scavenges.
Thats the root issue I have with better speed
Cera can’t touch an Omni dilo carno, teno pachy or maia uh a flat sprint
Right..... Cause, and hear me out, its not supposed to "hunt" them
It’s speed isn’t the issue it’s the effectiveness of its charge bite
It doesn’t hunt them tho like they choose to fight it
That's not that big of an issue tho
Like if you just disengage it can’t hunt you at all
Right. Cause its not a hunter XD
It is the damage of its charge bite is what made it a problem for dibble
Yeah so if you leave it can’t hunt you so why are you complaining about its speed
Its the bile, vomit locks and debuffs that make it an "issue for dibble.
But 1v1 a dibble should win those
Cause its STILL too fast XD
It does now with spar changes
This makes no sense when I told you it can’t catch any of those species
Yeah, so swap in and out of spar not that difficult
Yeah one dibble can stomp two ceras pretty easily
Cause if you're good, you can track anything in the game w current cera
Like, its speed makes it too flexible in its role,
You can do that with any playable
No it doesn’t oh my god 😂
Then why are you saying you can't hunt w the Cera cause everything is faster?
It has a high scent range for the purposes of scavenging that doesn’t effect tracking
It does lmao
Because ambushing is a thing hunting smaller slower juvis is a thing that’s all hunting
Scent and tracking are different XD idk why you thought I was combining the two lol
Ambush is any surprise attack.
Well I don’t know why you kept bringing it up because all of the carnivore have the same tracking capabilities
Yes which is hunting
Weird to say some playables are better at ambushing then others yet all can do it
Like, of course a FG will prob win against juvies and subs thats a given.
I never mentioned scent lol.
I said get good at tracking and speed is never an issue.
Yeah, casue Herrera cant fight like a raptor can etc.
Types of ambushes don't matter, becasue its a unilateral tactic lol.
That means nothing in overall balance discussion here w speed
I don’t see the issue if you go through the process of tracking something down and catch the prey everything can do that should cera just not be able to track to negate its hunting capabilities
I mean it does when you say anything about hunting when slower animals can still hunt just by using different tactics
No it should be slowed down to make it harder to "hunt" with
Tracking in this game needs a rework anyways tbh
Corpse bully or hunter, can't have best of both
Cera also can't catch full grown Troo, and obviously Gali is out of the picture entirely.
Cera can catch Hipsi and Beipi, though neither are probably worth it, and both would be foolish to be found in its path.
Right, becasue each playable has a niche lol
You can be capable of both just better at the other and as it is ceras speed doesn’t make it better at hunting
The issue I'm going on about is just the Cera's overall ability.
Nimble AND quick.
High burst of damage and buffs, it does not need speed.
Maybe a rework so top speed is lowered on a body when recieving buffs, and no buffs from downed packmates etc.
That would be a good start.
BUT, I want cera at 35-39 kmph.
It's still strong
But if cera had less speed it would be "worse" at hunting right?
That's the issue, If I can catch up or keep up w som,eone, Good stamina management will negate most of the issues of longer chases
No it would still be able to hunt things it just would now be easier to run down and kill as other things like teno and dibble especially if you dropped its speed to 35km
So lower speed of other things too
So you just want everything slower when speed isn’t an issue
Im ok with that.
Make everything (cept rap Carno dilo troo etc small stuff
Carno is the same size as cera should get slower too
It is an issue because EVERYTHING is too fast, but Cera has the least negatives of all the carni playables
XD
Carno has been nerfed to the ground cause of cera players lol
I won’t agree with this I think the logic is wack honestly because anything that can’t fight a cera can escape a cera already
Carno was 2.5 tonnes and 55kmph originally lol
Then Evrima since its been made smaller and slower.
You keep it at its speed it’s just gunna run down ceras even easier same with dilo packs and Omnis like you would just make all the smalls more capable of killing larger things easier
No it was 2 tons originally not 2.5
Maybe cause its NOT meant to win fights?
What’s not meant to win fights?
Like, its a corpse bully, so it should use corpes for that reason
So why should it also have a 50-50 chance when not on a body>
Making it incapable of defending itself without a body is dumb
No, it can already do that.
It’s never a 50-50 enviormentals play a role in everything
It doesn't need to be "fast" to defend itself lol
Slowing it down to 35km makes it a hell of a lot harder to defend itself
Can we drop the fast portion it’s not fast
Nope. Means stand your ground or only put yourself in situations where you have the advantage lol
No
Which it literally can’t do if it’s caught out at that speed
It’s not fast
You can say that but it’s not true at all
When only 4-5 playables are slower than it and it’s the slowest land carnivore it’s not fast
Stand your ground means dont run....
Yeah which means you lose if you are caught out I shouldn’t be less capable of escape
Don'tescape lol, Fight back XD
1v1 sure
But this is the isle and you are more likely to get jumped then a fair 1v1
Like that's the WHOLE argument I'm making.
Defense over offense doesn't mean ability of inability to run, its to survive
IDC about hypotheticals.
Those are just reaches in an argument
What? That’s the whole point of balance
You need to balance for every scenario
No its not XD
Of course if you get jumped you're gonna have a bad time XD
Lmao
I should be able to run effectively in that instant
Or just die cause you messed up.
That's how the game works
Cera shouldn’t get run down by tenos and slowing them both down is dumb
Or don’t touch the speed of these playables and focus on the actual balance issues
I disagree. But we can leave it there.
I think we just have different ideas of how the game gets played
If you are so worried about speed loss over damage, then you aren't willing to play the niche Cera should have.
Slow, Brawling, food bully.
But that's my opinion.
I disagree because it makes you less capable at both you solve one problem by making it incapable of surviving effectively. When changing charge bite makes it way more defensive without losing its survivability in the movement between bodies
Like I agree cera should scavenge more often but your reasoning would lead to cera being shafted and not safely in its corpse bully niche
You’d be at the mercy of tenos dibbles and maias way more often and that’s just not balanced
Like balance is fairly simple in games like this if I can fight fight if I can’t I should be able to escape
Like every other playable has in its kit
You can "deter" things from fighting you, even if you're slow.
Stegos are a GREAT example lol.
The Rclick is strong af, and I'm ok with it.
Dibble, maia, tenos etc are also too fast imo.
But "If I can't fight, I should be able to escape!" is just, meh, as an argument,
Of course Herbis are strong.
But saying, balance every interaction, in a HC survival game is impossible.
You should have matchups you lose regardless of species. Counters are a Thing.
And once again "Shafting" Cera like it has done to everything else on the roster isn't what I am trying to do.
I just want Cera to stop pretending it should be able to control every engagement its in lol.
And murder hobo herbis are a different issue, Cause pvp players want "the best fighter" then dont play anything smaller than Cera or Teno lol.
I'd even be ok with a damage buff to Cera at cost of speed to make it a better defensive brawler.
It doesn’t need more damage it needs less on its charge bite. Acting as if stego and cera are in the same boat is disingenuous stego is slow and its power is what makes it no slouch but it makes sense for what it is and how big it is if it was fast and that strong that would be op. And you shouldn’t just lose you should have something in your kit to either defend yourself or escape. It doesn’t always have to be speed like hera has climbing and deino has the water but things like cera need to be able to escape certain playables. It can fight carno dilo and Omni so its speed against them makes sense. But again cera doesn’t control engagements it can’t with how fast it is. You choose to stay and fight a cera that’s how that goes. Cera can’t effectively run down anything you may track them down later but that’s something any carnivore can do and if you get caught out then fight if there isn’t a body you have just as much of a chance as killing the cera
Cera shouldn’t get any damage buffs it doesn’t need to be super bloated on bodies to the point of super unrealistic proportions it’s already crazy that cera has a body buff that can make it nearly 2000kg in resistances
It caps at a max of 30% dmg reduction. (1300+ 390= 1690)
But that's the thing. To encourage the play it was designed for it needs to be reworked.
It should never be as viable w/o a body.
and JUST like w/ stego, if cera is enough of a problem to hunt because of its kit, then it will be less "preyed" on.
It's alt attack is already enough to deal with pack hunters like rap etc.
In MOST cases, Cera will win even against rap packs etc.
It's speed and maneuverability is more of the issue.
And btw, there are some matchups and fights you SHOULD lose no mattter what.
To make Cera able to fight/run/whatever at any point makes it more survivable than than most of the other roster, and it's speed allows for that.
Once again. Let's agree to disagree cause I don't think this convo is going anywhere
I guess we will because this isn’t the argument the majority of community is making it revolves around how powerful charge bite is it all stemmed from how bad cera was beating things like trike and dibble things that shouldn’t be struggling against cera and it wasn’t its speed it was the effectiveness of its charge bite. Nerf that and cera is fine you can still think it’s too fast but it would be far more balanced with that change then a flat speed nerf but yeah let’s agree to disagree.
... one of the fastest carnivores?
herrera, dilo, troodon, omni, carno, pteranodon (effectively) are all faster
cerato is objectively one of the slowest carnivores
also, no. cera speed is not 43. with a speed mutation, sure, but it's barely faster than teno. by .1, which makes it in the 40kph area
Cera isnt faster than teno, its the opposite
Doesnt teno also out stam cera
No by much but yeah
In a straight line chase teno is left with ~10% stam after the cera runs out
Got it, unrelated but have there been any recent Gateway waterway changes?
Yeah adult cera base is 40.2km
Ah yes, compare it to the bird as a speed comparison lol.
The issue I have overall is its overall speed. (and everything else in the game)
But yeah was corrected on some of the speed numbers etc, and mutations for speed imo are not good for the game.
And when you only have 4 actual land carnivores, (Herrera is just free fall sim, I rarely see people "fight" with herrera on the ground. cause the speed is just to help w travel and escape.
The core issue I have w/ Cera is its ability to hunt AND be a phenomenal Body snatcher. It's speed allows for that, (but teno, dibble maia etc are also too fast imo. Speed nerfs should be across the board, save for Carno, and Dilo/galli and smaller.)
Its a combo of points.
Cera is too fast for its niche, as is everythings ability to kill/deter compared on the Herbi side to the current Carnivore roster if that makes sense.
Too many things are so strong solo, that once packed up its unfair. Speed is a better way to deal w that across the board
https://discordapp.com/channels/401464048610312193/401481371249541120/1396985957361651912 herra enjoyer co-signing this one
Its pretty fast for what it needs to be to be honest. They really could leash its niche to hunting slower, heavier builds so its not in just bettercarno™. There really isnt a need for it to be as fast as it is. Sure other things are faster, but its not that much slower.
there are so many more ways to make cerato better at its niche other than just slowing it down perma
it just becomes allo food at that point lol
Its going to be allo food regardless let's be honest lol. But its not really about making it "better" at its niche, its more about chaining it to its niche so its not just a carno with a bigger damage rmb.
Slow for charge bite I can get behind actually yeah
probably also increase the slow effect on cerato
its only at 10% rn when it should probably be closer to 15%
maybe have it dynamic and work with bodies, being 15% without and 10% with
I could get behind that yeah. Anything to stop it being pursuit predator #5
It’s not better carno tho it literally can’t hunt as effectively as carno
also remove gastro as a whole from the game (or heavily rework it to not equal instaheals)
that would be a nerf to cerato as well
just indirectly
Yes please that mutation is dumb
ive always just wanted it to increase healing regen depending on how full your stomach is
puts more value into base food that isnt diet imo
I just don’t think it should be a thing
Any combat perks should be out
They break balance
i dont think having increased healing is bad, as long as it isnt a "i do this midfight and now im much healthier than i was 15 seconds ago" especially with locked health being a thing
This is subjective. Ceras hunt just fine and are a lot sturdier/can take more punishment than carno and the intimidation factor is higher too.
Im for more willing to risk a scrap with a carno than a cera.
like if im actively being rewarded for keeping up a full stomach with a 10% buff to my heal rate, so what?
I think the ones we have already work fine like the base healing increases or situational ones like when it rains
yarg
That’s the thing tho you are far more likely to escape a cera then you are a carno that’s all you have to do
sure, animals could stack the two healing mutations but they also lose out on 2 different mutations that would undoubtably be better because of how fast the game is
Cera can’t harass prey in the same way dilo Omni or carno can
True but that’s fine for me gastro is busted and is bad just like stam regen from taking damage and the flat speed buffs for day and night
At max stam and everything going well, sure. But I can also pummel a carno as basically any Dino because they're weak and miss more than they hit with that head lol.
i think all the harmful mutations could easily be reworked into genuinely being healthy for the game
photosynthetic? nocturnal? cool, you get a +5% to those diet buffs in your tab menu during that time of day.
hemomania? you can now smell blood in the general area, having it appear on your compass
Idk about that carnos hitbox is janky and with dysnc you can hit full damage when just hitting the tail carno is far better at hunting things imo or hunting what it should
If we are talking about taking on tenos carno isn’t really built to hunt defensive prey it’s meant to hunt smaller prey with its speed to blitz them
I dunno man I dont really see that.
Carno -packs- yes. Single carnos? I rarely see them take down anything as big as a teno unless they player skill gap is just massive.
Idk I’d rather them gone entirely so people build survival oriented mutations more as it is now everyone takes the combat perks specifically cera teno and pachy because if they don’t they lose entirely
That’s kinda the point carno is meant to hunt small fast prey not duke it out with tenos and dibbles
Like ceras build is meant for brawling on corpse but can have utility in hunting larger slower prey
Like a pack of ceras full should be capable of tangling up with a Maia or dibble and if you are good enough fighting solo against teno
But any other prey is like you gotta get lucky with an ambush to catch them
I don’t even hunt that often on cera unless I have a solid line of ambushing something like pachy or teno but anything else I kinda have to bait them into fighting me
I guess I see what youre saying it's just that players arent playing them like that maybe.
Still idk man Ceras give me far harder of a time than I think they really should. Their pursuit power is just too strong. They should be like a carno-sized Rex with bodyblocking power, not a carno with higher dmg rmb. They should ambush tenos, not chase them all over the map at speed you feel me?
Like you get Ceras in a group and its over dawg
Maybe they should debuff eachother in range lmao
they can mess up its prey's stam if they successfully made them puke, then just run them down
I feel like they can’t if they don’t have the speed mutations which are dumb anyways like cera has to land the bite to puke them to have a chance of catching them
Right, should be like this. Ambush tactic not pursuit
That comes to landing the bite if they don’t get it you can easily run away
Slowest land carnivore we’re talking about with less stam then a teno if you aren’t confident in outright killing the cera you shouldn’t fight it because you know the bile will lower your stamina
so change them into survival oriented mutations lol
Idk that much about mutations maybe im just not elite enough to value it but other than the bleed resist stuff I have never had a make-or-break where a mutation would have saved me or something big like that. The mutations arent that impactful in my opinion, they're like knife-edge buffs.
I guess but how lol
how do you make herrerasaurus interesting in a game where it should be dead
you get creative and mess around
The speed and eating to heal ones make cera a problem if you don’t have those mutations cera isn’t too bad to deal with honestly
I think most of the complaint being gastro heal, and cera group will kill a herbi , use its body as a defence point and healing station and wipe out the whole herd
Wym? Herrera is dope
there are soooo many ideas that could apply to the mutations,
Eating to heal is so braindead lmao
exactly
its dope because they said screw it, and gave it the most interesting mechanic in game
Exactly it’s annoying and busted and makes cera dumb
"how" is not a concern, i assure you
I am concerned because combat mutations specifically need to get rebalanced across the roster and just isn’t needed to have meaningful fun gameplay
the only time I will garud a body is when cera player keep showing agression even they got enough food
Herrera has been my favorite Dino since I was 5 years old. I literally did my kindergarten science fair project on it. The Isle has done it more than justice, and I love it. Even if its probably not technically accurate to history it has VIBES and im all about it.
It’s so dumb and the speed mutations that’s why I only play on servers with those off lol
but they wouldnt be combat mutations anymore
they would be survival oriented mutations
I mean then they aren’t a problem anymore but I don’t see how you change them to not be what they were originally made for at that point they aren’t those perks so either delete them or do what you suggest I just want them gone
I personally quite enjoy the mutation that provide you wider camera angle while drinking and eating when im playing a dryo or gali
See that’s a good one
I like playing on pieds because people actually change up the perks they get since combat perks are gone
Or heavily nerfed
I dont see anything wrong with a speed mutation that doesnt put you in a new class for speed.
Like you shouldn't be able to outrun something you couldn't outrun before, it should just tighten the gap and provide your prey/predator a smaller margin of error.
I do because specifically with cera teno and pachy you need those perks or any of those species can run you down if you don’t have it
it will be cool a whale or mosasaurus get wash up on a beach once a while
That is what I want most honestly more coastal ai would be sick like seals and sharks
Thats what im saying, like the perks shouldn't be putting you in new speed classes.
They can keep them, just tone them down so theh dont let you outrun something you couldn't before.
turtle eggs (provide //) for players to dig will be a good addition too
and coding that thing might be easier then making them run around
Eh at that point why get them that’s my argument anyways but tbf those species specifically you can’t give them any amount in a percent because they are so close in speed that if you do they will grieve the others
Yes. This would be so clutch. You could always not starve reliably by hitting the coast, with the added danger of no cover and everyone knows thats where the food is.
I don’t know how you would make them balanced at that point
Like imagine a seal colony alongside sea turtles and crabs that would be awesome
Why get them is to close the error margin/raise the skill floor for people you're up against.
No mutation should be a "requirement" to play your class. They should just make certain aspects easier.
they increased the rabbit spawn these days, I noticed it many times while I suffer as deinos
Hell yeah brother i have no idea why they're having so much issues with the AI tbh
the rabbit tend to run around in circles now, so it won't vainsh in some corner
Ah yes, the rabbits you lose in 5 seconds because they hit a bush and dissapear
and....they get stuck in the river for some reason
Id settle for proper tracking of AI. Let me smell them.
Eh it happens as long as they get to it eventually I’ll be happy haha
Exactly I would like this to be the case
they need to add rotting animation for the ai once they fix the spawn
I just want to be able to play this game in full/complete form before im dead. I started playing OG isle when I was just out of school and im 30 now. Death creeps closer each year and im unfulfilled 😂
are kids these days still into dinos?
Less and less. My son likes the idea of dinos, but he couldn't tell you anything about them despite my best attempts lol. Kids these days are... different. But its a different world.
yeah I mean so many entertainment option for them
as long as it is not some tiktok or red note kind of stuff
Oh I feel you I feel the same way I got the game like a month after it first came out and have almost 3k hours 😂
Oh i apologize. i've just seen her responding to questions on youtube. i thought that was the way to ask a question about the game.
nah they read gen feedback dont need to ping, also thats on the isle discussion chat whenever she is online
got it. sorry for the mistake. i'm not very adept at navigating discord.
how was i supposed to find out u have to hold q for scent?
Animation continues
@strange quiver honestly a really clever application of alt-attacks for hypsi
Appreciated! I've been playing it non-stop since it got climbing and I've been having a blast. Being able to quickly whip around and alt-spit at something instead of having to fight the aiming reticle would be such a nice quality of life thing.
So far I haven't been able to practically use its spit; if your target is mobile at all, you're more likely than not going to miss. And if you miss against anything, especially a ptera flying right toward your head, you're going to be sent back to the menu.
My two biggest gripes about it are that, and the fact that your own fresh-spawned hatchlings 3 pixels tall can hide in the nest and bite it to death, ruining all of your work/eggs. Lovely little playable outside of that, though.
Nests should probably have a flat damage resistance, that it close to the adult of the species that built the nest's biteforce (for smaller animals at least)
Like hypsi's nest would take 0 damage from any source dealing less than 5 damage
Omni's nest wouldn't take damage from attacks that deal less than 25 damage
I think it's easier to implement and more effective than adding a special rule that prevents babies from destroying their own nests
why is dryosauras in the carnivore catigory
its not meant to
if you are on a community server with rex or allo that might be why
wdym rex or allo
u can play rex?
very early version ye I wouldnt advise on it wait until release
there isnt any rex on my server
but for clearance dryo is supposed to be herbivore right?
yes
alr ty
@coarse berry cera shouldn’t just regen sepsis that would be lame I do think that since cera has the overeating feature that it should be able to fill sepsis on a full stomach but it’s not really needed for its kit just something that would make sense to me since it still can eat while full on food
#general-feedback message you can manual vomit (spam clicking rmb) on a corpse and itll cause it to rot like 5x faster. I believe for certain bodies you may have to do it a couple of times, but each bite you get back like 25% bile...you can also do it to AI, which I believe causes it to rot in a couple of mins. Ceratos are way more balanced this way
The sheer amount of people who buy a dino game just to play as an oversized gator is crazy
its chill I can watch a movie and do homework, also its funny attacking other deino when i get bored. The sad part is the shere amount of food required to keep them alive for longer than 40 minutes. Its insane. If they increase the food timer, people won't eat each other as much and we can focus on waiting along shore to catch one of you herbys.
The worst part is the cheaters. They are so bad now. A lot of them only use the location esp so they can tell exactly where you are at all times. Others use speed or damage mods if not multiple. The prices these sites want are insane. Who spends 300+ for a cheat lol
@celest hollow idk whether you are exaggerating or not but there’s no way unless they are hacking that a cera or pachy could do what you say. As for other issues you have those are player related mostly with many people playing as if it’s a deathmatch game rather than trying to survive and live in an ecosystem. As for development it’s a indie team and an early access game yeah it’d be nice if it was faster but it’s not the end of the world there are plenty of ways to keep yourself occupied as they update the game and there’s plenty of ways to make your experience more enjoyable play on unofficials more as official servers are hellscapes right now with all the hackers and mixpackers
They should focus more on the actual gameplay, species mechanics, hitboxes, optimization towards lag etc and for god sake the AI system. What do they focus on instead; change tons of bio that never needed rework (Less is more if it's really good gameplay!) everyones FPS has dropped by around 30+ for what? A million rocks on the beach, biggest Niagra falls in a game that barely has any traffic and no working PZs?
The amount of safe drinking spots across the map are now absurd which has pretty much made saltwater and sustained hydro mutations useless...
Snail animations... SNAIL ANIMATIONS!? Who gives a F about some god da*n snails when so many things needs to be fixed 😭
This game has an amazing platform to build upon, great community, a lot of great ideas and they succeed to get a horde-test worthy patch into live..
The quality and priorities HAS to go up, the game is that big now.. It's no longer a hobby project, it deserves it. If it can't be delivered, sell it or merge with a company that has muscles.
Right now there is very little accountability of the "live" product and it's sad to see when there is so much potential!
And please for the love of god, fix logs in the game... There is barely any logging what so ever, meaning private servers has their hands tied up trying to do adjustments to benefit the player-base..
Also, get some actual good players that mains different species to look at combat balancing (not on mega-lag hordetest). We need to test the combat between species on whats being dropped to live, before it hits...
Lots of hate for rain lately, I know it impairs visuals and audio, and can make hunting VERY difficult.
The Reabsorption mutation, allows weaker dinosaurs to avoid instances where they might be caught in the open.
Rain also allows everyone to move about while drawing less attention. It's loud, covering footsteps, and combined with the visual obstructions makes it the perfect time to relocate or move through dangerous areas.
i always think things like this are so funny because based on how its wording, you can tell how much people actually know about what they're talking about.
what exactly would you have the map person do? start coding for the playable mechanics? what would the animators do? start getting to work on coding AI?
no, instead lets have them twiddle their thumbs while we let the programmers do stuff
that surely wont go horribly wrong
Imagine believing that the "map person" is utterly incapable of anything else besides map making.
And the hilarious part? If that is the case, then it's exhibit A for bad resource management. Anyone whose ever led a project knows that.
Having 1 person handle exactly 1 thing is horrendous and likely a major reason why development progression is slow af.
anyone who has ever led a project knows you have specific departments for specific things
the animation department is not going to suddenly start coding for AI, its not their job lol. and frankly having everyone do a little bit of everything would just slow everything down more
Any competent project typically has overlap to ensure efficiency remains high.
"Oh sorry, Bob the XYZ person is out sick so ALL PROGRESSION STOPS"
Obviously the animators have different skills than the coders.
But saying "oh no THAT coder works on ONLY THAT portion of the code while another person works on another portion" is asinine
"Sorry we can't fix raptor pin animation, that animator is out sick. But here's a snail animation I made instead" is an example
thats... not what was said at all
Here I'll start fresh.
People who blindly defend bad management and poor efficiency in this game are wrong.
We all love the game, but using the "well what would you have the X person do?!? Twiddle their thumbs?" Arguement is tired and overused
i feel like you zero'd in onto "person" and ran with it
but what would you have the animation department do to fix a raptor pounce thats issue is mostly desync and network code
its not a "oh, x is out so we cant"
its a "the team worked on this animation, but the animation is not the problem."
Rex animations are still bad
Raptor animations are still bad
But no, resources are better spent on a "snail" as far as animating.
That is a prime example of resource mismanagement and it cannot be waved away
yeah no i kid you not i play these fast dinos and others who shouldnt be near me are always on me, most of what i said today is just me heated in the moment because ive played this game for a long time ive done my share of pvp its not like im bad at the game theres just some elements that really mess it up for me and i do whole heartedly love the isle i just feel the developers could do a tad bit better its been years since evrima has been out youd think some issues wouldve been to put it bluntly fixed
rex animations are months old
raptor animations are due to desync and network code, something out of the animators control
like i genuinely dont know what you want me to say if youre purposfully going to be obtuse with that lol
Keyword- months
And they just delayed its release again
how are they bad
by literally what metric
They have been "working" on rex for nearly 4 darn years.
A little here, and little there, and teasers EVERYWHERE.
Rex, the proto-rex that is, is more functional than other playables upon release yet I bet it'll still take 6+ months to release.
It's core issue rn is a crash when nesting, slow biting animation and am inconsistent growth curve.
That's it.
I completely agree and love the game as well and I hope that my comment wasn’t indicative of me saying you may be bad or less skilled that wasn’t my intention at all. I just think genuinely if they are catching you when playing those playables they are likely hacking even with speed mutations cera and pachy can’t catch dilo or carno and yeah I’m with you the devs definitely have weird priorities when it comes to what takes priority
Raptor riding a motor bike after latching goes vrooooom
"Literally any metric"
Gg2ez
At most rex has been in active development for maybe a year and some change
thats really funny you say that because that's a coding issue, not an animation issue
so the animators cant do anything about that
its up to the coders to make that work
Thats BS.
They've been teasing stuff for it for years
Fffs 3years ago they showed us a working model walking but "active development didn't start until this year"
Yeah ok lmao
animators go back to snail time
I'll remember that the next time an animation isn't triggered properly or the animation faces the wrong way when latched
That means nothing about where it is in line of development they’ve had the rex model for years but didn’t do anything actively with it until last year
Like Rex hasn’t been a priority till fairly recently
Same with trike and allo
"Its all coding"
And what, pray tell, are the coders doing exactly?
Nothing. They are moving at the exact same glacial pace as everyone else
Coding elder system and tweaking other abilities for allo Rex austro and others while also coding other systems
Worked on it 4+ years ago = still worked on it
Bonus- it's 50/50 if we even get rex by the end of the year
yea they're clearly doing nothing its not like there's an engine update happening
lmao its pretty much guaranteed we get rex this year, your doomerisms aren't reality
No they’ve had the model for years and that’s not how it works they can have a model made and not be doing anything with it till a later time which they did with Rex trike and allo lol
Scavenger AI has been broken for years ffs.
Okay?
It's not like other indie devs with smaller teams have accomplished more or do better work or anything
That’s not even problem honestly effects the gameplay in almost zero ways
name them
especially one with a game of this scale
"Of this scale"
Lmao
dodging the question i see
That doesn’t even matter easier different teams work differently or more cohesively like yeah would love the game completed sooner but I’m not losing any sleep waiting I have other things to do and play
a bold move
Okay?
Gary's mod for example, the foundation for hundreds of games, was literally like 5 people
Again doesn’t matter different dev teams do work differently
started, first of all
secondly, i dont think PUBG is on the same level of scale
Ffs CS iirc was a teenee tiny Itty bitty team initially
its not like they need to make a new animal from the ground up with hundreds of possible interactions and unique stats and abilities
Yeah battle royale games really aren’t the same magnitude as an open world survival game
counterstrike is also exceptionally simple of a game
it is inherently simple
that is part of the game's charm
Name a survival game
Literally making mountains of mole hills lmao
"They have to animate it and fill out a stat table"
Oooooo so much work wowzers
Animation takes a lot of work especially with animals
Trying to compartmentalize and minimize now lmao
No it’s just you’ve named simple games
Take the L.
The dev team are working, but we all know it could be better.
Survival games are legit way harder to make
it is actually INSANE you don't grasp the work of uniquely animating, programming, designing, balancing, making sounds for an animal
thats a lot of work compared to what most devs have to do for new release of content
Mind you that’s not even taking into account feathered animals that need to have more fluidity with the feathers
"Simple games"
Animating a playable + giving sound + giving stats = literally industry standard for 90% of games ffs.
Stop trying to say that the usle is "just simply too complex to fathom"
😆
there's more work needed to put into a dinosaur in some cases than literal characters from Overwatch, which is WILD
Yeah those are simple games survival based games aren’t especially when you are trying to balance an ecosystem while pushing out new Dinosaurs that are unique
Yeah. And yet has less than a new vehicle in GTA.
Cope.
Wut 
yes but you're failing to fathom the complexity of these playables
most "industry standard" playables are simpler, because they're expected to respawn, PvP and die
they don't grow, they don't starve, they don't need to hunt, they don't need to interact with other creatures uniquely depending on other factors
a new vehicle is absolutely easier to make than a dino
lmao
This gotta be rage bait
GTA vehicles r
Crash physics
Skins
Stats
Special functions (flight, missles whatever etc)
Enter/exit animations etc
Tracks (if applicable)
All drastically easier to get done
Not to mention gta s a triple A title
To say that a single dino being added to the isle is "just so complex" is making mountains of mole hills.
Is the isle more complex then something like amogus? Yes.
Is it as complex as something like gta? No
Does that magically make the devs immune to criticism?
No but gta had way more of a team
Ffs battle bit, the roblox based battlefield game is more or less as complex and was made by a smaller team
Like you are reaching with all of this
It makes the devs immune to criticism from someone who doesn't know what they're talking about at least
Same as if you were to criticise GTA under the same ideology
both would be equally invalid due to a fundamental misunderstanding of how game dev works
Exactly
And you are attempting to minimize/compartmentalize.
The devs can be criticized.
They are not perfect.
Their work is not perfect.
Never said they were you are not giving valid criticism tho
im not defending the isle as much as im defending game development from the misrepresentation of how it actually works
The devs work at a glacially slow pace compared to the work they do.
Nothing they do is really that complex comparatively (a single snail animation taking over a month and still not being done for example)
how do you know the snail isnt done lol
Either way, I'm stepping away. I don't like conversations when they go off the rails like this
They teased the snail we have no idea when they are adding the small ai but also slow development is a non issue like it’s not that deep
Tbf you are the one that went off the rails
my brother in christ it was you who hijacked the train
Drought, as a concept, is fabulous, but it's a serious weather concept that you don't usually see in games.
I'm unsure if Gateway, or the engine it runs on is set up for it.
The idea that snow might accumulate in winter, while bodies of water freeze over.
That a monsoon might cause rivers to swell, and streams to run down the hillsides.
Or in drought, that bodies of water might dry up, portions turning to a muddy mess. Plant life turning brown, going dormant, or withering away.
This is holy grail stuff in the survival genre. And apart from games working a much simpler platform, I don't think I've ever seen it.
Scrap snow. The chances of seeing snow on a tropical island as gateway is about as likely as seeing a forest in the middle of Antartica
I know, but it's a survival environment extreme that illustrates a dynamic environment, so I thought I'd mention it.
I mean, for like drought and rain. Imagine if every plant had separate dried colorings, some of the grass would shrink or grow appropriately with recent rain events.
This would be extremely cool, and I think it might even put The Isle on the map as a survival gold standard, but I feel like it's asking to much at this point.
And that's not even getting into the concepts of water physics and potential mud. Which is a huge deal in games.
Haven’t played many games with developers this neglectful to their player base. 1 month of no fish spawns and no comments from them or anything. GG
yeah hell no i tried but i cant anymore stego trike deino maia patchy all mixpacking i dont like anyone who plays this game yall all got something wrong with you
The mixpacking issue largely exists among the bigger playables.
If you play little guys, it's rare to see mixpacking among them, or to have issues with mixpackers.
One of the developers did mention they'd look into it
Oh word? Cool.
oh ik but these dudes on na6 literally are mixpacking with the entire playerbase of dinos
Yeah, that sucks, I do agree something has to be done about this stuff, but I'm unsure what would actually work without impairing other aspects of the game.
Some mixpacking can probably be done respectfully. Like two friends or family members playing together, but agreeing not to get involved in conflicts with other players.
Or the occasional random moment when a third party unknown to either side, jumps in and rescues one.
But the big deliberate dinosaur mafias just ruin immersion and fun.
Yeah, I am a luddite and have no idea how to link or post the image of it, but it's often posted by others. I think it was the AI developer saying he was gonna look into it during the next patch cycle.
Heard, good to know. Thanks!
This is admission that you know absolutely nothing about how game development works.
He admitted it several times, he just got more egregious each time lol
We 100% need more admins. I have died to two hackers in the past two days and nothing has been done about it to my knowledge. I also believe if there's the slightest proof of dying to a hacker there needs to be regrows. Another thing is adding a kill-log channel to catch hackers easier if not added already.
people who report the hackers also deserve to know if its been taken care of in dms. this way people won't be left wondering if they can be safe in that certain server.
With as many servers as their is currently that is just unreasonable to ask for, Admins wanna hop on, ban the guy and move on to the next ping. The amount of pings a day they get is probably inhuman, stopping to DM you to report the ban isn't something to fit into a slim schedule
atleast in my opinion
then they need more staff. simple.
it takes about 1 minute to type out "hey we banned him, tysm for reporting!"
I would HOWEVER, counter my own argument with a ingame REPORT system that alerts you of the ban within the game when it happens, and would be more on the Developers and less work on the volunteer admins.
Or an anticheat...
OR they need to prioritize updating their anti cheat--that way requiring more staff might not be an issue anymore.
^
true on this^
that, Rho, yes.
I think they should add a ticket system to be able to report hackers, that way the admins have immediate access to proof and names in that ticket.
rather than dms
this, I've seen many unofficals with a huge player base and many servers do this
because I mean, of course players want to know they're being heard and have some kind of acknowledgement on whether or not something is being taken care of
you could make it its own little channel
then when your report has had actions taken against it they can just give you a check and go on their days
that away there isnt 6 different channels spamming for an admin to come help them its all in one place and can all be seen in order as they come
when someone spends up to 6 hours, and then gets one shot by a hacker, of course they're going to want to know something is being done. people have lives, and they just spent all that time on something just to have it taken out by hacks--it's natural they'd want something done, or at least some communication on what's being done
that'd also work
honestly dont know why it hasnt been done
which is my issue: the simple things that could be done, that haven't been
like I will sympathize with the admin for a sec and understand that the volume of pings or reports they get must be massive. If thats the case no offense dont you think its time for an update to the system
righttt
I heavily respect the admins, but something needs to be done
the system in place now isnt working. hackers are on every server every day
oh no, absolutely, I understand that entirely--but that's exactly why, again, 'more staff needed'. I can't imagine watching a server this size by myself sometimes, that's insane
Yes i think they would benefit more from a paid staff, someones whos actual job it is to manage such things. No offense to those that are volunteering. Just if youre going to have a live service game you might want your game to have ready available admins and techs to service your game.
I do think there could be more efficient report system where players are able to create a private ticket of sort with the staff where they are able to send server, location, and username of the cheaters they've encountered without putting it in the general chat. I understand the volume of reports might be high, but I feel as if that's a problem of the lack of admins than the surplus of reports. And to reduce spam or abuse, false reports could result in punishments like timeouts or bans depending on if they're spamming or whatnot
I was a part of a college esports discord (given it was a server of 1k members and not 30k+ members like this one) where members were able to create tickets to speak with staff about problems they wish to speak privately to staff about. I understand it might be a bit more of a challenge with 30k+ people, but I think it something similar could be scaled.
Could have a system in place where you have to put the report in a template, and reports that weren't put into the template were ignored. And again, those spamming could be punished by time out or something.
^ this (+ a better anti cheat) would do wonders
updated anti-cheat, I feel like, would help significantly with the amount of cheaters
same thing i just said but more words
put into one message, hopefully this reaches them
theyre reading i assure you
Easy anti-cheat blows no matter what tier they get. nothing can stop cheaters except aggressive moderating. they are a blight in every game rn, and we are far past the "anti cheat will fix it" era of gaming
the only realistic hope we (as gamers in general) have is active AI anticheat- live monitoring and live patching- and thats years if not a decade away
and no, not the "AI" learning that is used as a marketing gimmick nowadays
posting something like Winnie the Pooh on the loading screen can stop half or more of the hackers I believe
Dont we have that now? Like that game called Valorant similar to cs. The anitcheat actually monitor your pc , and knows exactly what you have on it. like 99% of cheaters gets caught
@round slate punchpacket has spoken about getting server admins in the past
they need to be a trustworthy member of the community that applies directly to being a discord server moderator first, then eventually they can apply to be a server admin
the main problem is, a lot of people who “apply” for this are suspicious randoms who seem a little too eager to have power on a server
for example, one dude DM’d him and kept asking “so, do server admins get free grows?”
a lot of it is trust factor, basically
Also I can’t tell if you know or not, but official servers have admins, they’re the people with yellow names in this discord
oh you do know, okay good
a... concerning amount of isle players also tend to keep lists of people who have "wronged" them too lol
give them power and they'd probably act on that list lol
Oh boy
ive seen one of these lists too
its genuinely a situation where you have to ask if they go outside lol
hundreds of individual usernames, each with a unique infraction, and sometimes being associated with someone on the list gets you on the list
Then there needs to be some promotion process to get people pipelined, because the officials hackers are rampant and EAC isn't doing anything
If the report system as it stood did much, hackers wouldn't be multiple times a play sessions of a few hours
This isn't the admins fault. They already have a lot to do.
Which is why the suggestion is leaning towards trying to alleviate team stress, rather than just Gimme Hack Kill Pls
There are ways to weed out applicants also. I manage just fine across all I mod, create and run to weed out the bad faith folks. It just takes time and experience. I run physical print projects, corralling 70+ people at once, getting things physically sent to print etc. I manage to find people who aren't here to eff about just fine, and the stakes there are significant. + Various other projects and websites
I'm very certain punch at the very least has experience
I figured they were, I'm specifically referring to taking on people specific to checking out hack reports to alleviate team stress
A big excuse I see thrown around (by community members, not staff) is that it would be expensive, which is why I have specified volunteer in my post
I am just tired of hackers getting to do all that nonsense, but the anticheat kills people off by triggering because discord is open
EAC isn't doing its job 😔 there's just way too many people using speed hacks for it to be worth what anyone is paying for it currently
Best solution is get a new anticheat
Second best is get more people aboard to deal with hackers and streamline the report system
oh I am also really tired of hackers hell I am or was targeted by one. I feel like broadening the admin team would help and also giving a admin for each region atleast (or even timezone)
(love your pfp btw)
Yeah I've seen dibbles run significantly faster than they should towards me and just had to accept several hours of my life wasted to hackers that absolutely will not get banned for it
Or if they do, way way too far down the line and they've already made officials so hellish people have stopped bothering with them
I made the pfp myself 🙂 . Yeah speedhacks have always been a issue in evrima, if you were playing in January of this year you would have seen fly hacks (man that was a time) and those fly hacks actually broke beipis breach system so they had to make it way less fun. There was also a point on the AU servers where all the au servers just died cause nothing was being done to hackers. Also I know dondi has said his goal is to make officials not played and make unofficials where everyone goes which sounds nice.
My not serious suggestion, but it would be funny as hell, would be giving cheat checkers a hypsi that could OHK anything with a spit 😆 and the death log notes who the hacker was so they can be dealt with
Hack v hack unfortunately so not ideal but would be satisfying for a hacker cerato pack to get sniped by a harmless looking little hypsi
imagine if admins would just make hackers get banned in 10 minutes after being found but everything would go invisible and the hacker wouldnt do any damage
Not wanting to any officials while openly dunking on play styles caused by officials is so wild
LMAO please
0 damage attacks, hunger and thirst never replenishes
@round slate The application form is in #rules-and-info
Punch doesn't want randoms, and I am a random 😔 hence "if given the chance".
But yknow what shy bairns get nowt I'll throw an app in
Every mod here started as some random
They did, but iirc punch wanted active community members, which I'm only in game
But once I'm back to my pc I'll give it a shot, can't hurt can it 😤
good energy
Client side Anticheat on the kernel is probably the most desired, but also the most invasive.
Server side Anticheat that utilizes AI to recognize hacking behaviors is also an effective idea, but to my knowledge this process is done after the fact. If it was done real time it would probably be very expensive and a taxing on the servers, but if we ever reach that point it may be effective.
the elite fish spawn seems like it get replaced by boars, they keep spawning like 2-3 a group in the middle of the river
when there is other players (mainly cerato I've encounter) nearby
manage to get diet and somehow made it to 62%(2.9tons) right now, by rotting the boars , which roughly takes like 20mins? and grabing the ceratos and omnis got attracted by the "definitely not suspicious free meal" in the river.
so much work for a creature is only at its 1.5-3 tons stage
and alot of rabbits, they will circle around one area, and sometime get stuck when they touches water
Drop coords
@vagrant phoenix ceratos don't get buffed from bodies that have been moved, unless they changed it
Really?? Because everytime ceras bring a body mid fight suddenly i get stunned when I try to ram the ceras as a carno
I'm really confused because sometimes I get stunned without there even being a body, I have no idea what they did with Cera this update.
charge bite provides stability bonuses
This happens when they aren't using charge bite too
no idea then lol
Do you know when the stability bonuses activates? Is it instant?
yup lol
Because this means no other carnivore except for deino or Cera can reliably hunt ceras
the downsides aren't instant, but the stability is
Generally I'm really confused with the new Cera, Idk if anyone has tested it more. One time when I 1v2 ceras as Carno, I could ram them quite well, 1 dropped and I could still kill the other, I didn't get stunned either, then other times I randomly get stunned, idk if there's bugs at play or if ceras stability bonuses stacks with body buff
Also @vagrant phoenix a cera doesn’t get any buff unless the body is 130kg or heavier
130kg is still carriable, and me getting stunned as Carno by a body they have been carrying doesn't make sense when I try to ram them
That is if moved bodies still give buff
doesnt the body buff go away if u move the body ?
Pretty sure it comes back if the body hasn't been touched for a while?
I'm really not sure anymore, what explains that a carno sometimes can and can't ram a Cera while the Cera is charge biting
That explains it if that's the case
Anyone know if ceras stability bonus gets stacked with body buff stability?
Yeah every time I kill something I always pick it up and drop it back down just in case a cerato shows up lol
Cera stability mulitplier really shouldn’t stun the carno I think the way it should work is both parties aren’t stunned when the mulitplier is active
I don’t think it does
can anyone explain why trike is not in the spawn menu anymore?
I have some F2 clips of me getting stunned randomly when fighting ceras, it happens so many times unexpectedly which results in me dying in dumb ways
Yeah I don’t think ceras stability should make carno stun it should just not allow the cera to be stunned by carno
So it’s like both trade damage situation and not grieve either
It just stops me right before I hit the Cera, it doesn't get hit, it's stuns me
Could be a bug
Yeah that’s dumb that shouldn’t be the case it might be
Are you on an official server?
yea I belive so
Are you on an official server or an unofficial one?
Na2
I have multiple clips of it 😭, and it's not just me, it has happened to so many others. One time a Cera who had a body was challenged by me and 2 other carnos, and the guy was invincible to our rams, we all got to red and the guy had not a scratch
Not sure then
That can’t be right like that sounds fishy and yeah it’s either a bug or they need to make it so neither carno or cera be stunned and just trade damage
It's for real happened and it's so annoying, if you go on a week rampage playing Carno you'll eventually notice this too when fighting ceras, sometimes it happens, sometimes it doesn't. And it's on so many different occasions, it could be a possible bug being abused by people secretly or just a bug that happens randomly, it seems to happen mostly on bodies though, I'm clueless
It sounds like a bug or hacks tbh because I haven’t had that issue on the servers I play on carno groups cycle charge pretty well into me as cera but regardless it shouldn’t stun either playables with the multipler I think that would be fair and not grieve carno
This occurs whenever a Cerato uses charge bite while near a body weighing over 200kg, its weight apparently increases to 2.5t
I hope it's a bug
Well, this Immunity to charge is unnecessary. Cerato can fight Carnos without any problems, especially closer to a body where it takes less damage
its not a bug
Even if it isn't, I don't think the devs will leave Cerato like this in the next update, as this is simply ridiculous and just makes Cerato unnecessarily stronger than it already is extremely strong xd
that shouldnt be the case especially on 200kg body they definitely need to tweak it abit
In my opinion, bones, rotten bodies and carcasses smaller than 400kg should not grant any body buff to Cerato
Eh I’d say make it scale becuase younger ceras should benefit from it as well
And the immunity to charge is kind of unnecessary too, the damage reduction already makes Cerato practically immortal to a Carno. So, in my opinion and regardless of the size of the carcass, Cerato shouldn't be immune to Carno's charge and Stun
Like I agree adult cera probably could do with the body buff only activating on bodies 400kg that’s fair just have it be scaling so young ceras
I’ll disagree on this because I don’t find cera immortal on bodies you can definitely change your fighting style to win but I’m impartial to removing stability or not I don’t see it as an issue and I don’t see it as necessary either
Cerato near a carcass has about 2100 health, and that added to a good cerato player makes him immortal to a Carno xd
The fight between Carno and Cerato before this buff was completely fair, with Cerato having a better chance of winning due to its damage and agility, but still having the chance of losing
Now Cerato has a 100% chance of victory just by being near a body. I don't know how you think that's good xd
It doesn’t have 100% chance you can will you just have to play differently
No, man. Carno can't use the only ability he has, and it's also the only one that can rival a good Cerato.
Without Stun, Carno becomes just a Fly running around the cerato
Acting as if it’s bite doesn’t do damage is weird
Like you can definitely fight a cera stilll and win
You just can’t fight them the same way
You can only fight a Cerato that doesn't know how to use charge bite and that keeps spamming alt attack, a minimally good Cerato won't lose to a Carno In this situation xd
@formal willow They could just change how Dilo gets charges back, instead of waiting for a charge it needs to bite a target to get a charge back. so Dilos couldn't just walk away and spam hallucinations.
honestly a pretty solid idea, just hate how i seemingly always die to a dilo when it's not even doing anything. It gets 4-5 bites and then its instant game over.
I mean this is also a situational fight. Like cera on a body is already stronger than you why would you fight one on a body with a disadvantage? That’s like if I’m a cera and I run into an open field and attack to carnos and expect to win that fight
They could also make it's venom weak in day time. So it has to scavenge or hunt animals smaller than itself during the daytime.
A Cerato can run into the open field and beat a Carno, it still has a chance to do so, unlike Carno and this Cerato buff
Holy no wonder, that's dumb. But it didn't happen instantly when there was a body drop, in conclusion body buff doesn't happen immediately after something large drops dead? Because in the recent fights I've had i was able to finish the ceratos quickly. Especially if I'm in an organised Carno group, happened yesterday when we ambushed 4 Ceras as 3 Carnos, was pretty tactical, waited for rain, took 1 Cera out while the others were separated, we hid in the forest, one of us went to bait them away from body and we killed all 3 lol
Believe me I've tried, 1 singular cera beat 3 Carnos who couldn't charge it, we quickly switched to biting and no matter what we couldn't really rival ceras fully charged bite, 1 bite to our face (and Carnos disadvantage on agility increases this chance) put me from yellow heath down to red. It's a literal dark souls boss fight
I feel that’s more an issue with just how insane charge bite damage is and how free it is to use it
Like if we made it so cera got a flat speed nerf of say 36km when using it higher stam cost and lowering the damage to like 275-280 I think it’d be a lot more fair
True, what's ceras current damage on fully charged bite right now?
I believe it’s 350 from what people have said
Which is way too much
No wonder I get so mad when I die so easily to ceras as Carno, their bite is too much, mini T-rex fr
But still it doesn't make sense how an animal immediately gains so much stability bonuses when there's a corpse nearby, it shouldn't be a massive bonus, it should be enough that it gives the Cera an edge while still maintaining the corpse bully title, as of now its mostly a killing machine rather than a scavenger.
Yeah I think bringing it down to like 275-280 would be much better
I think the reason Cera is so strong at the moment is because we don't have any good carnivores to rival the current Herbivores, I really do hope they give it a lot of changes and balance it out.
It depends I think as it is now it fills that role right people just like to brawl and don’t care to see if there’s bodies. I also don’t think it should be incapable of hunting just shouldn’t be able to use its charge bite to do it effectively
Just wait for allo and rex then we will see if cera is still a problem I think the combination of combat perks healing perks and the strength of charge bite itself attributes to ceras slight oppressive nature atm
I think they should give charge bite a cooldown, between 5 or 10 seconds somewhere
Eh no other playable has a cool down that long
So imma disagree carnos can insta charge cera should just have a stam cost and slow down when using it
Honestly I'm scared about Allo being added, it's just a bigger Raptor that could possibly pin most of the roster given it gets a single good ambush, feels unfair.
That may be a better shout, but I'd say the stam cost be larger and instant than it already is
I think if it’s around 2.5 tons it won’t be as oppressive just gotta be extra careful around them
I think a higher stam drain makes sense because you can hold your charge indefinitely right now
They'd be the apex next to rexes, nothing is going to be able to hunt them realistically, It could be a major imbalance
Yeah that and the debuffs be instant
I mean that’s where I’m just gunna focus them when they are young realistically none of the rest of the roster should hunt them
Yes like instantly slow down when using it
Yeah but given how large the map is and the abundance in land AI (idk what the whole starvation deal is about mammal ai) it's going to be an easy grow till around 1000kg since I imagine it would need a lot of food forcing it to go out and venture more
Nope. They use a "learning" algorithm for pattern matchnig but they aren't using an actual aI to sit and watch every single player simultaneously and build profiles of them OR letting that AI live patch the game to prevent new exploits as they are found
Allo will probably not have ambush ability
it will
Well it would need something , cus that thing will feed on small tiers.
@round slate they are always hiring more Admins btw, but they are selective and aren’t going to allow people who complain and constantly trash talk into their team for safety reasons, they want people that wanna be there and don’t cause issues
Allo feed on small tiers? Xd
Allo will be one of the strongest carnivores and one of the only ones who can rival Diablo in 1v1
#general-feedback message love the idea of custom burrows + nesting in there, but dryo shouldnt be able to farm + drink in there, otherwise they would never come out. I like the idea of water flooding in though, perhaps to destroy the burrow.
The water there isnt permanent as i mentioned, it slowly drains down during no rain or droughts, and id say it would only really fill up the burrow room when theres been a very heavy rain. The water will also dissapear as it is drinked more
i do still fell like the farming thing is a bit much for a chicken dino, but you've convinced me on the water bit :)
@glossy gust This incomplete Rex can do 5k damage in a single attack, needing only 2 atacks to kill a trike xd
Rexs crush won't work on anything near the size of trike when it's released
We don't know yet, there may be a variation for smaller creatures and one for larger ones
There is an animation that looks like rex is holding onto to something pretty large but who knows they don't even use alot of the animations they make o ly time will tell
But I'd rather they nerf trike than buff rex
why would they nerf triceratop
Idk 6k damage in one attack maybe
The last thing I want is apex fights to last 10 seconds
Not that me wanting something means it matters but awell
brother it moves as slow as a tortoise just walk away or don’t try to face tank it
trike is a beast in 1v1s so bring a second person and outmanoeuvre them
There is no "don't face tank it" it can walk backwards and run sideways
doesn’t it turn really slow though
It does but it can alt attack too fast for a rex to react
but isn’t the alt attack weak
Still puts a rex to yellow in one hit
I done a 1v1 with a trike I didn't use crush and he didn't use thrash I only got him to yellow and you could say skill issue but I bit him atleast 7 times and he hit me maybe 4-5
Rex and Trike shouldn't have a fair 1v1
Rex should only have one advantage if he ambushes the trike before
Rex is faster
If you start fighting a trike you can't just run away tho
Rex can do it, he trots faster and still has Ambush to be able to gain distance more quickly
Odds are your gonna burn half way through your stam bar by the time you even start fighting the trike and if your feeling like your losing tactile makes sure you won't be able to run
Yeah bro realistically allo is gonna kill not only everything smaller than it but also everything larger than it besides apexes
Wanna be a sucho and fight off an allo? Too bad bro ur pinned cause theres always 2
Your fault for trying to play the game and engage in combat and expect to actually get to move and attack
Hours down the drain. Everyone say hooray for pins!
god i hope not, rex's is bad enough already lol
Maybe, from mid and down it will be strong. But i mostly play solo, and i doubt i can go for anything bigger then a dibble. And im just guessing i would need to get a ambush in to have a chance against it. But small tiers i hope it kills with ease given the chance
I know it is still in early stages, but allo's stam looks pretty bad from the clips I saw
Why do my nest keep dropping temperature?
what playables you are playing
If it's a twig nest, you'll need to constantly add fresh twigs or nesting materials, as the decomposing matter helps raise the nest's temperature
beipi/deino/herrera and cerato(?)..... uses this type of nest
in short, keep adding new twigs you can find
Getting that much heated over an autowalk button is crazy
you can also do stuff to autowalk
like pressing windows g while holding w
@junior nymph Yes i know it about played 100 hours, now answer me why this game have no normal autowalk button and need use bug for do it. And second say it on the main screen bcs 99% people dont know about this
This game has no autowalk button because they haven't added one
There's also third-party programs you can use if you really need an autowalk feature
"This game has no autowalk button because they haven't added one". I see u very smart man
You asked why there was no autowalk button
This is the answer
I'm sorry if you expected something to fuel your conspiracy theory of all devs being clinically insane instead
they havent needed to add one?
also why say your hours lol
@strange sorrel Deinos vision underwater starts off okay but degrades as they age, that way younger ones have time to hide, the older ones frankly don't need it as much because they don't get merked immediately and aren't supposed to be as reliant on fishing.
That's true too but maaan I just hate getting jumped by two deinos because I cant see them haha
solo life be hard it's true.
And honestly unless you make your way to sp, which is such a long journey, you kinda rely on fish as hardly any dino are anywhere
Esp with the new water holes too now, it's even harder
that's because nothing incentivizes players to drink in deeper water.
which is such an easy fix.....
this game needs way more enviormentally acquired temporary buffs.
Yup foreals. So I mean yeah bring more vision so we can see Fish, or at least make it where AI like deer and Boar need to drink water and don't sense us too
and objectives with rewards.
Literally just brought that up too.
the AI thing
like. bruh. it's so stupid they can detect you XD
Yeah seriously haha it's ridiculous they can't sense 🐊 in real life if the croc is under water haha
I use to love Deino soooo much back in Spiro, now it's so hard to play Deino haha
I'm working on another suggestion that I think would help fix so much stuff. Especially for ambush preds like deinos, assuming our devs pay attention and like the idea anyway 
driving players towards certain actions creates replicable results after all
I hope they do haha. I just need all the water to be connected again sure the swim can be long but at least make them connected
Just make all Deino spawn ne plains and water access to make it a extra long swim lol
Also I think it would be cool to add more islands around the ocean closer to land with top tier food for Herbie's this way it encourage salt water Deino gameplay
I mean. you can fix that issue without connecting everything via as well. If every deino can get saltwater as an adaptation rather than a buff. or a mutation setup that helps them make the trek to large lakes that are encouraged to be visited.
Yes that is true too
Splitting Mutations into mutations (selected at birth) and Adaptations (gained via gameplay) is the way to go.
drive players to do certain things.
Yeah that's true too
and enviormental buffs to encourage doing risky things repeatedly
like "clean water buff". increase max stamina for a set time after drinking X amount of water from deeper water at a lake or river.
if ya don't get munched you'll be better at outrunning those land dinos or chasing down herbis.
but ya might get munched.
shallows be safe, but muddy water ick.
dude this is crazy 💀
right?
Ouuu this be nice
oops.
Dev make that a reality
no bad words here mb
was gonna say you'd need to either 1 nerf semi aquatic dinos stam since they'd have the buff like... always.
or 2 they can't get it.
Yeah foreals
I have a series of 3 suggestions I wanna make lol, I don't wanna get them grouped up as one thing cause they're meant to be compatible but also, could be implemented independently.
darn the 6 hour wait time.
@sudden solar ai is not really scuffed apart from fish land ai is super easy to come by
but if you want a good spot go to the waterfalls here
Maybe i need to learn more about land ai. But whatsup with the fishes im no coder but this should be easy to hotfix? It cant actually be worse state than its now
Thxs for tip
I think the fish thing isnt being fixed because they are working on a engine upgrade so they dont want to mess around with the ai when they could be working on pushing a update and getting ue 5.6
Fair point. I still feel something could be done as it can be worse state than now. No fish ai reduce the dino diversity in game.
oh yeah no doubt
we all are aware how no fish is killing the deino/pt population and playstyle.
deinos are more agressive than ever.
I know nothing about codes but this has been state of game for weeks
Im not complaining, they are surely not just ignoring it for no reason and we had a dev mention it shortly iirc, the only thing Im not happy about is the transparency, weve gotten a "I´ll look into it" and thats it. No one really knows why its taking so long to fix or what theyre planning on doing. This is the only thing I dislike currently and I wish theyd be more open about it
I'm complaining.
I mean yeah looking into it means they will check it out meaning if they see it needing fixing then they will fix it (also the dev was amarok they are like the only guy who works with AI) and amarok also has bigger fish to fry rn
XD
facts dude
what else are they meant to say though
" we are looking into a fix"
Its ait they are working on other things but main prio should be having base game function as intended. Im a new player and sticking around cus the game is so unique and awesome. Other new players might not feel the same
"we're still working on it, we promise we didn't take away the fish on purpose, and we thank you for your patience, we're slowing deino/PT food consumption by 50% in the interm"
Some news and transparency would be great
absolutely agree
woudl love to hear that and its not that hard
They have never done a food consumption thing like ever
and this fish thing has happened before actually loads of times it will be fixed just like be patient I guess I also like playing PT but I know they usually fix things like this with a next update
well different species have different rates, and frankly it's going to be a value. hell "I" might know how to change it if they're using mostly standard UE5 code.
just sayin lol.
I'm making due myself.
of course it depends on if they're using certain aspects of UE5 the way I'd expect, if they ARE then there are some things I'd like to see change that wouldn't be tooooo hard to implement, probably. on the other hand sometimes you think you can simply do one little change and WHOOPS everyone now spawns under the map or some nonesense like that.
sounds like they could use more hands honestly.
Can someone help me with my graphic settings? I keep getting glitches.
Im at 40 fps and idk how to get more fps.
One of the main ways to do so is to go in game settings and turn off both of the things that involve foliage physics, plants that wiggle look nice when they work properly but they are extreme lag machines in the current state of the game.. and unrelated to graphics but if you are a new player, also check the box about manual alt attack. Will help you lose less stamina in a fight
Oh wow ty now im at 65 fps !
#general-feedback message I like the idea behind this but at the same time that could be exploited, if this were implemented I would want the mutation that gives you more power when hungry removed, or the damage reduction will eventually get your strength to zero if you are starving long enough, So that you can't just run around on an empty stomach being a murder machine lol
No problem! My PC is poop and if I was around a wiggling plant I used to go down to like two frames lol but as my PC is poop I wouldn't know how to help you there
play around with it a little bit, your already on the right track with the graphix setting, no one knows your pc´s specs. So you´re better off just lowering until your happy with your fps and then you could one by one start upping things slightly to see if you can still keep decent fps. Reminder tho that even on really good pcs, stability is hard to reach due to the game not yet being perfectly optimized of course.
for better performance I can recommend VSYNC : OFF and limiting your fps to your monitors Hz
@crimson torrent good idea tbh, but the devs def already know thats the issues with deino, its been stated 100's of times, its just a matter of time to see if they actually care to make it viable
#general-feedback message @blissful oasis what is it with omni players having a main character syndrome? cc durations pretty much got adjusted universally, some playables got the shorter end of the stick while omni still gets up relatively fast
i know but omni with its low health pool makes the second hit almost always death with no chance of escape
Let's be fair, ceras are the main characters of the isle lol
or like... trikes
but the thing is i main maia, but like its rly easy now, i can land a back kick and have enough time to go back there and smash him over the head
cera players throw around their weight and try to bully others (kinda it’s identity but it’s doing it without corpses), omni players however have been fed propaganda from JP thinking they’re on top of the world. wish i was exaggerating lmao
I mean what carnivore can kill a cera solo? It's damn hard as a carno
all im asking is that a maia dont one tab a omni thats nt fair for them
its the official server ofc they should do something about it -_-, plus they are experienced devs whats so hard to change the spawn value
If the hotboxs worked it's fair, it's a big dino to be struck by.
no not by a blunt big object, its realistic not fair
i mean if you’re gonna adjust the cc timers isn’t it fair to improve it globally?
yeah ofc thats what im sayin, oh im bad at typing i see what u mean now
herrera causally taking 3-5 business days to recover
THATS messed up
do you still disagree? even if we increase it globally?
i believe that some timers could be better
Yeah that's pretty brutal
Omnis have it easy compared to whatever the hell that is
thats his fault
herra having a long recover animation is good imo cus it should be careful when on ground
there’s a difference between having a long recovery and outright having all your agency taken away and being forced into a cutscene where you die
it takes so long to recover that you can stun-lock it if timed right, that ain’t appropriate
having someone blocked means do not show the messages
what does that have to do with the argument lmfao
lol when did this get an arguement
what do you prefer, disagreement or discussion?
that’s why we are here in the general feedback discussion channel right
i prefer a nice conversation
very well
Turtle spawns still broken on official?
For a while i've noticed the interesting set of tricks used to divide water types and textures. Fallen logs, waterfalls, and so on.
It is especially noticeable at Delta where a barrier has been erected preventing the creation of a salt marsh biome. The water, in turn, appears to have diverted to and washed out the area that is now the swamps.
But I find myself wondering, is it an elaborate disguise to reduce the need for complex visual and mechanical water transitions, or is it to allow dynamic water changes in some future drought system?
Theres no difference at all between their getup animations. If you are stunned by anything at all as omni, troo, herrera or dilo you are dead. All of these dinos effectively have 1hp when going against a dibble or teno or maia
Glorious
Tbh that was a massive skill issue
Could have seen the galli coming from that side and just stood there instead of at least jumping to evade
I was hit by a Teno as a raptor about a month ago.
Was hunting it in a mega pack, probably nearly 18 Raptors.
It hurt very bad, but it did not kill me. Actually none of us died there. We got the Teno just in time to get ambushed by five carnos.
@rough token I mean its legacy its really buggy
yeah but seems like a problems of the base of the game or smt, the last time it crashed my whole pc needed to dowload another windows 11, delete de game etc, worked again after 1 week, and now aggain giving that error and crashing :c
but if you want #🔧-legacy-troubleshooting-🔧
wait why dont you switch to evrima?
ill take a look, thx you so much ^^
alg
i gotta try it ngl
better than legacy lol (if you can run it 😛 )
my pc can hahahah, i wanted to start trying it with some friends, i will see, but played 1k hours on legacy alredy so im really attached to it :3
thats really nice yeah evrima is a good breath of fresh air when you switch over we are getting rex soon too and then allo after
omggggg im really waiting for allo, im a fan of it on legacy hahahah, and rex too ofc, but they diferent from legacy to evrima! I gotta try it again i alredy tried but got lost all the time xd
@vital dove no thats just dumb
xd
500-700 buddy
its not empty
It's not empty lol. Go explore
you just dont look hard 😛
Finish discussion, u just trolling
im really not
Not at all.
U really are
The game has planty of players, most just hide all day
Say that map not empty can just man that trolling
buddy 150-200 sure over that number is overkill to the extreme
bro you speak in code
Bye man, it is too stupid trolling for i really speak with u
💀
XD
I can't even understand you
You can't just make more people play on a server,
The game cant even support it
Like, you cant say we troll because you have a bad take lol
I hope it would, imagine 500 people on the isle map
what
Too many lol
sure on spero but gateway nah
Gateway would get way too crowded.
ITS VANILLA YEAAAA
But you know, people would start to explore all the map since there are too many people
I love this guy
Wut
LOL
Bro explore because you cant find people lmao
deino mains I swear
I mean herbivores could also want to go away from places where carnivores might be and they could use the map way more efficiently, as the devs also wanted it to be
Imagine 100 players at south plains, if I was a herbivore, I would go away immediatly
OR, hear me out, you can explore the game anyways.
few people means safer explorationm
But where's the horror part of the game then if you know by a fact that there's none
You already see high pop servers people play bush sim anyways
Its a sim. not just a horror game lol
its no "easy"
I wouldn't call it a simulator
But you cant force more action in a game that cant sustain it
Thats what it is tho you cant call it just horror cause you play deino lol
Its a game about playing as a dino of any kind, each w/ their own rewarding experience. Not POT pvp lol
It's not because i play deino, it's also in the game's steam page.
There's nowhere where it's called a simulator
Because i don't think real life dinosaurus had nightvision that good, and I don't think that when they sniffed they knew when they were facing north or any direction
Yeah, its a game.
The devs can make it however they want and they already gave reasons for it
You call it "simulator" because it's the most realistic of it's kind
Yeah.
and the experience gets ruined when the population gets too high
the game is meant to be difficult
No?I find it thrilling knowing that for example there's another deino in my river or swamp, what's the fun part when you just camp in one corner of the map and grow solely of fish
I'm very unlucky that i started to play this game before the map got changed to gateway
Also i saw your new vids they are pretty cool
Thank you for watch!
The issue is that there is no way to balance out player population. The gane won't be able to sustain alot of the bigger stuff, because then the small and mid tier playables get lost
Happened in Legacy.
The game need to have a naturally curbed "apex" population, and the only way to do that is make it more common to starve, or take fights you shouldnt cause you'd die anyways
Thats the horror aspect. the desperation imo
I watched zenny's video about this and it made me think that aswell, officials have a problem that if for example there's 10 hypsis, 10 herreras and 20 troodons, they come up to way less meat for carnivores, instead if there were more medium tiers like tenos and diablos there would be more meat for carnivores
Population control should be implemented for officials aswell
Sorry for making an argument i just expressed what i thought
You're a great youtuber and I don't want to argue with you, your editing skills are amazing
You're fine lol
We all have different ideas on how the game is played etc.
You too man
Happy hunting!
Is Carno supposed to hunt Teno? or is Teno supposed to hunt Carno?
Or is this game devoid of Logic
Neither really
Unless you got a group of carnos
whats the dynamic between both?
why would a teno be "hunting" anything its a herbi
Its very easy to hunt Carnos with Tenos, Teno has more stam than Carno it can kick like 50 times its trot speed is higher, it can apply more bleed in 1 alt than an omni ever could and it can sniff blood.
Teno kills Carno in 4 kicks to the head has knockdown and can completely deny a Carnos charge.
If it is a herbi then why can they track blood?
whats the explanation?
ur crazy LOL carno is so much faster
and has about the same stam if ur getting run down its a skill issue
6 bites to the head and u kill a teno like whats ur point?
if a teno couldnt fight a carno at all then it would be a bad dino cuz its slower than it. u can fight a teno as a carno but because your sizes and weights are so similar its a hard fight
carno isnt very built for killing tenos should be fighting more like dilos raptors pachys and smaller dinos
Its not about fighting its about hunting , theres difference.
and like i said teno isnt gonna "hunt u" its a herbi also carno is much faster than it so u fr can just run away from a teno
So one teno kick costs 2 % stam am I correct?
na its more than that for sure but why u asking
Its a fact
i can go test it rq then
ok
but idk why it matters
thats 50 kicks in 1 full stam
ok carno can charge for like 2 min straight with 1 full stam bar
A carno dies in 4 kicks
ye ur right its 2%
but it doesnt matter
ur ignoring everything i said so
so theoretically a teno can kill 12 carnos in a single stam bar
theroectcally carno can kill infinity tenos with a single stam bar
just bite them
whats ur point 😭
Teno can do the same if we take into account the possibility of infinity
ok but dude what is ur point????
like i told u that ur wrong about teno and carno and idk why ur bringing up the fact that a teno can kick 50 times
What should a Teno do if it sees a Carno?
stand and fight or try to run
run towards a Carno?
run away from the carno
or away from Carno?
u can try to run but carno is faster so u prob cant
so most of the time it ends up in a fight
What if teno actively tries to hunt a Carno?
then why should a teno run away from a Carno?
cuz it doesnt need to fight it
for food
But what if Teno decides it wants to hunt a Carno?
then cool but carno is faster than it so it could just run away from the teno
carno can sprint for 2 mins and 35 seconds where as teno can sprint for 2 min and 45 secs
Tenos runtime is 2 minutes and 45 seconds, carnos runtime is 2 minutes 35 seconds while being almost 20km/h faster if charging
carno is much faster you will be able to get away
Teno is NOT catching up to a carno unless the carno lets itself be trotted down
fr
Facts say otherwise
what facts???
So Carno runs out of stam 10 seconds before teno can?
Yes, but it still covers way more ground, since its faster
yeah but its wayyy faster than a teno
40 km per hour vs 49
40.3kmh vs 59.6kmh (if the carno is charging)
Teno has faster trot speed it can cover infinite distance while carno has to sit down.
ye bro u just gotta play the game more cuz ur opinion is just wrong no use arguing with u anymore read through what i said im telling u no one is gonna agree with u
If one doesn't agree with facts they are delusional
yeah and your delusional and thats okay
like i said before just play the game more and your understanding will be better
Since carno's new charge time is 2:10, that means you cover more ground with charge than running normally
2.13km vs 2.24km
So the devs balanced the game around the possibility of Carnis hunting Herbis that they didn't take into consideration of the probability of opposite happening.
If a teno is after you just lose line of sight and youll be fine