#general-feedback-discussion
1 messages · Page 312 of 1
same honestly
this has no meaning then
it can one shot trike on body
Stego isn't going to get a higher headshot multiplier anyways 😭
trike can impale it too
Like no point even suggesting that lol
Name one animal that would survive 4, 1m long spikes that travel at nearly the speed of sound to their head 🙏
The stego spine would break if it swings that hard as you suggest
Name an animal so your argument stays relevant then
You realize that the damage is just a number in the game, right?
name a animal that would survive 3 x trex biteforce
tenont….. okay sorry.
EXACTLY LMAO
don’t mmm cheesy gif me, i won’t survive that
then a 6 ton animal should not have 1200 dmg
Probably few, hence why rex might not be given that much damage, outside of something like the crush with it's own mechanics
Just like how deino have lunge
Increased headshot multiplier is a hilarious suggestion anyways when you consider what allo's and rex ability is
Why not? It has that damage because it is otherwise "weak". If it had lower damage, you might have to up the weight/health, or do something else, like put the head multiplier back to normal, or even add the armor and lower it (yes, stegos did have some kind of armor around head and neck, probably to solve that weakness)
if stego has its op dmg then it should get its op weakness of a small vulnerable head...hence 6 cera bites could take that pachy size head off....maybe even less but for balance 6
Why do you want rex to 1 shot stego so badly
stego head had light armour
It has weakness, it's already a 2x multiplier, where everything else has 1.5x or lower
not enough for a 1200 6 ton herbi
Yes, it had some armor, so by all rights, it should be a lower multiplier than the critters that do not have armor at all
Yes, plenty enough, if you look at the damage of the things it might have to fight
Legit don’t understand what your saying, one sentence you think Rex is gonna destroy stego and say that’s unfair and the other you complain about stegos damage
its head is the same as pachy...it should have 5x multiplier minimum
Why does stego specifically deserve to be 1-2 shot by every apex imaginable while being slower than most of them
You kill it in 6 bites as deino, that's plenty. Pachy has a lower multiplier I'm pretty sure, so that'd give stego lower, rather than higher, multiplier.
Pachy has a 0.75x yeah
then protect your head
but way less health
And you have to. Remember stego can't turn while attacking, not even with the swing, or the running one
Probably because of its tiny ahh legs
All of stegos attacks, unless something has changed, stops it in its tracks
rex trex rex
Oh ok
your welcome 🙂
frog face returns
Brother what 😭
So the moment you do an attack, you become "stuck" and have to start moving again, or keep attacking, while the opponent can move towards your head while attacking
That didnt answer anything
only to clown cause we had this discussion for 2 hours
Because it's smaller?
A small head is also very vulnerable
even with a big body
You already have to protect your head, 9 bites from a cera kill you, 6 bites from a deino kill you, 2-3 bites from a rex will kill you
And I didnt even bring in any herbivore examples
And what part of, it is vunerable, do you not get? It already has a higher multiplier. It is already weak, meanwhile, trike has not only far more health, but also a lower head multiplier.
you can 4 shot deino
Good
you can 1 shot cera
good
stego brain discussion ✅
Trike almost 1 shots stego with a combo to the head for gods sake 😭
As, I imagine, rex will be able to, and trike kind of can
it should
You cant have apexes going around 1-2 shotting each other, the game has to respect the time people sank into growing them
It's fine, because stego can just avoid trike
No need to engage with one, just walk away and you're good
stego is unfair to everything for last 2 years so
Revenge balancing my beloved
plenty food no predator
It's not, it never was
i wonder why they're adding rex and allo soon huh
Deino was even more so if anything, being untouchable by everything
what are you going to say when sauropods and shant are added? Are you going to complain about them being op?
And then they'll complain about rex, and maybe allo (but allo can be hunted by deino, so maybe not)
deino has a food crisis its more than enough for it
weight?
It didn't back then
about 20 tons for shant
spiro ?
I can assure you, deinos did fine with food on old map, hence the large gatherings of them
So deino has had it quite good, better than stego overall
I remember going to north west on spiro once, and casually seeing more than 30 deinos just chilling at the upper waterfall
no ....6 tons ,1200 dmg....9.5 ,850....8 ton, 500...
What a sight
not balanced
again, that 1200 damage is not even that much considering it doesn’t stun so you can’t even use it to combo.
it’s effective against small rats like cera or dilo, but fighting something big, that slow 1200 alt attack is nothing.
trike beats stego in most cases, and rex will be faster
Trikes gore attack can do 1.5kdmg so yeah
it should be 750 not 1200
deino doesnt need high dmg cause of the grab
Stego not 1 shotting dilo with congenital LMAO
Make deino able to kill a stego easily and you'll never see a stego as deino again, they'll just go drink at safespots like everyone else
Problem unsolved
i think you know little to nothing about balance, no offense.
deinos greatest strength is its one shot mechanic against almost whole roster, it doesn’t need crazy bite force
no, it shouldn’t ahah
i am saying 50/50 no dance in water no dance in land ...drink safely....
Okay, then up stego weight to 8T, and put the head multiplier down to 1.75
Tbh even that wouldnt save it😭
trike does not do 850, it’s combo does crazy damage while also protecting its head with what.. 90% damage resistance?
make it go slower ✅
Extra 2k hp wont help it vs rex if it got a nearly 50% dmg reduction
I AGREE
You don't think stego is slow enough already?
If stego is even slower, then trike has to be slower... I feel bad for trike players
you said increase weight
Yeah, that has nothing to do with it's speed, trike is still 1T+ larger, and stego isn't much faster than trike so
Bye stego then
You could probably keep the speed, or maybe lower it a tiny bit, but still being faster than trike (and a better run anim wouldnt be wrong to be honest, but thats another thing)
now why not make stego the next spino....maybe it can kill sauropods or godzilla ✅
🍿
Even if you just upped the weight, and changed the multiplier, trike and rex would still have the advantage over it, spino and shant even more so
It's like you do not grasp how powerful the other large playables are and can and most likely will be
i’m just gonna use this gif now
im now frolo the frog face
why stop giving it carno legs omni pounce
prove it
🐸
You're way too stuck on your idaea of stego having to be weak because of weight or whatever the reason is
thank you
not weak 1200 dmg has no justification for 6 ton animal
It does when you look at what it needs to fight
if you reduce its damage you have to increase its speed
anyways lets see what happens in future...there will be something
stego buffs when rex drops
you wish
one more question, how much bites do you think it should take for a cera to kill a kentro (to the head)
unless stego already can beat a rex in most cases
Might need it, depending on what they do with rex and then the rest of the roster up there
Unless rex has a broken pin ability it shouldn’t need any since the damage difference is already crazy
If rex gets any form of cc that can be used on stego, stego will for sure need buffs
I wonder if kentro will have really high damage for its size
is the argument between stego and deino is still going on?
probably double tenos damage
I think he got tired or something
ok good its been hours
I highly doubt that rex is gonna do as much damage as trike does to other apexes
hopefully
Most likely, or it will get some good back defense/contact damage to make up for it
a 1300kg animal can do 350 damage
SO LET'S MATH THAT OUT
350/1300 = ~0.27, or 27%
1200/6000 = 0.2, or 20%
Ceratosaurus, with its ability, can do more damage proportionally than a stegosaurus can with that alt-tailswing
"Oh, but Wavepoole, buh buh powerswing"
Yea cool I was getting to that
HERRERASAURUS
~350/175 = 2, or 200%
2250/6000 = 0.38, or 38%
yea lol
it doesn’t look like current stego can stun trike, so if it can’t stun rex then it needs a buff
what about omni though
Deinosuchus maximum damage
6000/8000 =0,75 75%
lmao
That too
Very good point
The entire idea relies on you looking at stegosaurus in a vacuum, which is evidently all he is doing lmao
Stegos max stun capacity is things 1.25x larger than it so it wont stun rex yeah
Rex 2800/9350 =0,299 29,9%
lol
Stego is a glass cannon and even then it doesn’t have the highest damage in one hit
It probably has the highest dps
But only on static targets
Stego is built like MH Dual Blades ong
stego, when beipi comes: 😳🕶️🤏
#general-feedback message
It might work that way, but in reality, the noise drowns out any sounds in the game. It's not right. It comes on and goes off suddenly. It sounds foreign. It's loud. It's broken.
the beast
Beipi my beloved
But it should be 400kg because irl it could suplex deino and it should in game. The isle is a super accurate game yet no dinosaur is accurate 
#general-feedback message
this is how a hordetest works 🥴💫🥴💫
yeah the ping is honestly outrageous, having issues playing on the server with 30 people on
@azure ruin the devs have said they will be pulling back the colors for most creatures down the line since they dont like bright raptors, carnos etc
@placid anchor that is literally what they do
they are larger and stronger
@rare marsh you can report that in #🐞-evrima-bug-reports-🐞
-198.579,154, 147.631,29, 25.699,024 this place is a death trap for (small crocs) one moment you're swimming, next moment you fall down into the void between the rocks. its in the normal falls from dam lake downstream
oh thnanks
ok i did, do you get feedback on that or just hope theyll pick it up ?
The devs look at every report
👍
idk if its the channel for this but i was alone on a ht server few days back, and my ping was spiking up to 500, i live in europe and i was playing on a eu server. how on earth does that happen
i have cable network idk why does it happen
and it works normal in other games
so do i but my router crapped up one day and i got disconnects every half an hour or so
it aint rlly balanced (there was barely anyone on the server and i ate this plant in a second even tho it is way bigger than i am)
Balanced unironically
Give significant debuffs to poor diet and we will have a perfect way of encouraging apex herbivores competing with everyone else
@sinful terrace Check the pinned messages in #evrima-eu
k
"way bigger than i am" i doubt that bush weighs more than 6.1 tons
but it should give more food for herbivores, i think the plan was for apex herbivores to compete over the food system thats why they give so little
i meant the size not the weight
ye but in this case balance<realism
no
it's not balanced either
herbis should also have a reason to compete and encourage people to move around
instead of having a megaherd happily camping 2 of the 3 highlands patrols
SA hordtest 🙏🏻
that looks silly but important part is 1% hunger for trike is not the same as 1% hunger for teno for example, so even if food give you just 1% it will last for long time
gives*
can the game be optimize i have very low fps
hordetest was so laggy i couldnt even load in, i would just be stuck on a black screen anytime i tryed to join a server
can we talk about ptera's stam being so slow to regen
@dawn hound lol, there’s no a way a beipi is getting caught by a deino it saw coming. They’re barely any different swimming underwater but beipi can vastly outmaneuver a deino or jump out of the water (or over the deino) to escape effortlessly
And deino is BY FAR the slowest semi aquatic on land, so why shouldn’t it be the fastest in the water? It’s a crocodile.
I hope that gets changed with the ptera rework
Likely not, it is getting a different flight and better land movement though
Good enough for me!
It is long, but it also has by far the longest runtime out of any other playable, so I think it is fair.
What isn’t fair however is that you must take off to do basically every mildly long or even medium distance movement, but that is getting addressed in the Ht soon with “more effective land movement” so you won’t need to fly all the time and waste so much stam with successive takeoffs
Also slipstreams
Yeah it is objectively one of the slowest regens but it is for the best traveler in the game by far and the one that drains the slowest for the speed it has
So it only needs to not be helpless on land
I dont know how it works, but I have played beipy on an admin server with a friend who has been a deino, and we tested speed. I tried to do both purely swimming under water, and with dolphin jumps the fastest way I could, and yet he was as fast as I was. And its lunge could outspeed me.
Also another thing, crocodiles arent the cheetahs of waters. They are heavy animals that only really catch fish or swimmers by surprise, or jump land animals when theyre drinking or doing other activities.
I dont know if I did something wrong as a beipy, but my friend who played the deino in the race was definitely faster than I was.
#general-feedback message the angle
You likely did because your strength doesn’t lie in being fast in a straight line (and as a rather suboptimal swimmer body theropod), but rather your maneuverability and being twice as fast in land
Also deino has laughably low stamina compared to beipi
Fair enough, but still, its an 8 ton animal
I get that stuff like orcas get to manuever very fast in water, but come on
Beipi dolphins jumping can effortlessly swim for like a kilometer whereas Deino is out of breath in way less than a minute. And Beipi has the fastest stamina recovery in the game tied with hypsi
A 8 ton gator with 3-4 tons dedicated to that tail powering the whole hydrodynamic body, while also being infinitely less capable in land and at turning
Okay I guess, but at least I think it wouldve been fair if beipiarosaurus could jump onto high ledges of rocks at rivers.
I dont have a big problem with deino being that speedy, but when it comes to animals that are ment to outmanuever others, its just the desync that ruins those.
@torn void I have the impression they aren’t to scale there in that edit, and even if they were, allo is still significantly larger and bulkier because height isn’t all that matters
You can?
Nothing is stopping you from having some safe spot to jump on like a log or a rock
And desync is not something intentional nor necessarily common
Ive tried, and the leap was not high enough
At least not wild desync
even for small ledges
You can jump onto logs, or even the sp higher waterfall rock very easily
Or guess what, you can jump over the deino as it comes towards you so it has to waste its time turning around
In fact I think your image is perspective because the allo has been pushed BACK in order to put the others
While carno is the one originally in the image
Would it take two or three allos to pin a stego?
Three most likely for a fg
Because allo if I am not mistaken was datamined to be 2.4T but that is subject to change
So two can very easily grapple a dibble if they get grappling (dunno why they wouldn’t)
Or a Maia, while one of them drastically slows the prey down
Like if an allo pounces you as dibble I would say it’s over if there’s another and you’re not already camping water or terrain
Because you’re gonna get slowed down to like trot speed if not less
Assuming ofc allo is 2.4T and the same slowdown math as Omni applies
Hold on, if you have to outweigh the target by yourself or with your packmate/s, how can two omnis pin a carno? I dont know if I had a lucid dream or something, but I remember seeing a clip of two omnis pinning a FG carno to the ground in a pvp arena
Because you only need two if the target is below a certain stamina or blood threshold
ohhh, interesting
But a healthy target needs the weight math
#general-feedback message hmmm meow meow…
Saying this after tail slam got shadow nerf is crazy
saying this when omni gets knocked down for 0.5 seconds is crazy..
knockdown in general got nerfed so many times, it’s so short nowdays.
How is blood deciding if youre getting pinned or not 😭?
Or I dont know if I understood correctly
I’m guessing the logic is that your dino would be already fairly weak
I guess
Still it’s rather hard to do that
Since you gotta drain like 70-80% blood from a target
That requires work for most stuff other than live branch carno
I have actually never seen a good omniraptor ingame sadly. Most of them just go immidiatelly for pouncing, instead of mostly biting.
Yeah that goes for many playables and most of the community
So many players are new or clueless
And omni punishes mistakes very hard and can take some skill to use vs big game even though pinning solo is broken
@willow storm no
I have gifted you wisdom with the words I have spoken. Yet you reject them. I am disgusted.
git gud
IS THAT ALLO????
Allo is on skin editor, and yes
that's allo next to a stego
a fg allo???
it is huge, it's just that the scale is messed up in the feedback image
this perspective is so messed because carno is like 2 meters in front of the Allo lol
subadult is a spectrum, growth is seamless now
but yes, I expect a rex to be subadult if it is allo sized or larger until it starts truly bulking
Allo is so much larger than carno, cera or even teno
that looks funky af lol
but i love the model of the allo
if you actually put them overlapping each other, allo would dwarf them
surprised not a single person upvoted that
I also saw trike counters rex which is nice
it was in the dev blog
just rex bugging
theres a small clip where the rex shrinks after they release from sparr but its there
wouldn't make sense for trike to counter rex when they are meant to fight each other
yeah but rex wont be a meat monopoly and it wont be abused by everyone
i like that all playables (or most) have their own thing makes the game more balanced
I know
My concern is if they're going to use slipstreams and better groundmovement as an excuse to make flight take more stam and be less effective
@inland hawk to a degree yes, but we also have brightness and saturation now so we can make more colours from one option
^ like pretty much every color you showed can currently be recreated in game on rex to some degree lol
the main issue with rex imo is it seems to have some weird brown overlay on it that makes messing with the brightness/saturation less pronounced than something like allo
allos color scheme is pretty much fine except for the male colors due to how much variety you can get from the colors you do have
that's absurd
at worst they will keep it as it is: just fine
you think so?
yeah, it's dumb
devs know ptera is trash
there's no need to do some weird monkey paw situation
just give everything to it and leave the +4 minute stam regen
00:00-01:54 thoughts on diablo
01:55-03:23 allo
03:24-04:34 the isle is dying
04:35-05:43 new roadmap
05:45-09:57 ptera rant
09:59-11:15 rex calls
11:15-12:40 beipi rant
12:40-14:44 why im worried
"thank god pteranodon is being moved to mostly a terrestrial creature"
i know it sounds like a conspiracy theory but i think they're actually going to make flight less appealing
than it already is
I dont know how ground movment will be more apealing than current flight as movment, but oh well
it seems like they're going to make ground movement better, and add a new system to flight
OR maybe it means that you're gonna have more to do than just sitting at a rock and only flying down to fish
but i think that just means they're going to worsen flight and make ground/flight more like a 50/50 instead of flight being superior
dondi's pretty vocal about him not liking ptera's ability to scout around and mixpack, he also prefers people explore the map with terrestrial creatures instead of ptera
that's why he disables ptera in many hordetests where map is reworked
for example when gateway was released
with that, he said "ptera's being moved to mostly terrerstial creature"
that's concerning
theyve said literally nothing that supports this
Literally all they need to do is add a discomfort/disease system that punishes species that shouldn't be together for being together to debuff mix packers
That's not viable, it can be abused
How so?
okay and what will happen when me and my carno buddies run around the trike until our rex buddy comes for a free meal
yeah i've read this message of kitten's at least a dozen times now
plus a scout wouldn't be close to the guys he is helping 🤣
also, this won't even work against ptera scouts
Touche
how will the game distinguish between ptera scouts and normal pteras who's just watching from above
It wouldn't
yes so then we dont add a bad system like this one
I can't think of a good work around
that's a different topic doe, my concern is what they're going to do to our lovely ptera's flight
cus mixpackers would just not be close except for fights
I think the only good solution is having more moderation
And making it explicitly against the rules
on officials?
Yeah, since right now ptera nerfs affect all servers, officials included. That's the only way they could reasonably stop mix packing on officials
the point with official servers is to give players full freedom
apart from cheating ofc
That's antithetical to dondi nerfing ptera to nerf mix packs then
The nerfing of ptera was to nerf mix packs, so then officials aren't for player freedom
it's not confirmed that they're nerfing ptera, i'm just theorizing it
No, that's literally what devs have said about ptera nerfs
wait really? when
I don't have anything on hand, but I'm pretty certain it was said in a Livestream
yeah wouldn't be surprised
i just suspect they're going to rework flight in a way that makes it less powerful than it is now
Also what other reason would they have to nerf an already weak animal?
Yeah, this
I also suspect the stamina will hardly change
yeah seems like they're going to keep the stamina as bad as it is now
and add slipstreams to excuse it
ptera stam isn't even that bad if you know what you're doing
Ptera can fly for more than half an hour on its current stam
its stam can last you a while if you fancy gliding without much activity
i more so don't like the stam regen, despite it being one of the weaker small playables
The pool isn't the problem, it's the recovery
The high pool means you rarely need to recover it
Also ptera harassing is hardly a problem Imho, anything that can't jump has enough health or speed to not care
ptera's stam recovery is amongst the worst, i think it's pretty unnecessary
The issue is that you always need to recover stamina, and at any point you rest to recover some, it takes so much time
tbh just take breaks as you go if you want less time recovering stam. mechanics like latching allow you to do this well without the worry of something killing you.
Can't you not recover stamina while latching? Also herreras exist
Ptera and galli have the same recovery time. Galli's sprint duration is the same as its recovery time at 4m10s, ptera can stay airborne for more than 30 minutes
i like latch, wish it was more interactable
@limpid dock you can recover even when you're below 60
Gotcha
20% and up for latching
Also, super, what's your reasoning against my stamina suggestion? I'm curious
It would be neat if you could slowly sidle along whatever you're latching to
you can and herrera's are decently rare to come across and you can get away pretty easily if you do see one.
It promotes being AFK by making using any stamina a form of punishment, even if you increased water and hunger timers alongside it
Walking and trotting don't use stamina
i still suspect they're going to end up making ptera's flight less powerful than it already is tho
seems like they want to make ptera a mini quetz, instead of making it even better at being a flier
It's only running, jumping, and attacking that use stamina
At most I'm guessing they will keep it similar or reduce the already overtuned runtime it has
Also for the sake of argument, let's say the current stamina level Regen is out
8 minute flight instead of 20 would still be so solid
especially if you make it capable on land
whaaaaaaat
Right but the whole gimmick of ptera is flight
tbh all we know is that it'll will hopefully be more skill based.
why would you make ptera fly even less than it does now? it's not an apex
That wouldn't change anything
it seems like they're making flight more skillbased and harder, which i looooove, but i think they should make it stronger too and not weaker
i don't think that'll be reduced?
The only animal I could see having this level of stamina drain is quetz, but that's just because it's an aerial apex
But walk and trot not using stamina don't?
Not trying to sass, but I'm trying to defend my argument
I know, but it would still make using any form of stamina into a punishment
People enjoy using sprint to traverse sometimes
iirc they are giving ptera some more attacks and damage
Especially on the dinos with lower trot speeds
they're giving it more ways to attack on land yeah
The current stamina system makes that the most efficent one, running to 60% and trotting it back up
Precisely
dude, you can literally travel for twice as long as galli and move over twice the distance. You would be fine with your flight time cut in half when you can move decently on land when it is reworked, while still being untouchable in the air
That's fair, but this system would also hypothetically help carnivores not starve, and help the problem of oppressive overly aggressive apex herbivores
On paper, it's not a bad idea. But it'd be awful in practice
I feel like removing some stuff like running to traverse to help those would be worth
Why the question mark?
How would making regenning stam cost hunger help the class that overall needs to use way more stam to eat not starve?
it just feels like overcomplicating a stamina system that already is more than it needs to be
it's a flier. it's only natural that it can cover more distance, it's the third dimension
it shouldn't matter that it's "untouchable" in the air.
As an amendment, why not make stamina drain below 60% require food and water instead
it's a flier, let it be really good at flying
sure make it better at ground but don't use it as an excuse to bomb its flying capablities
Because when there is no food around (which is relatively common) would not be game ending if you're smart and conserve stamina
it should matter that it is reasonably limited when it is functional invincibility, enhanced traversal, constant speed, no fall damage and also invulnerability while pecking someone
it can be good at flying regardless even if you cut its stamina by 30%
I dont like how binary the current stamina is, if that is changed that fixes a lot already
do you realize how much stamina ptera has?
But it's still game ending because you're still losing hunger and carnivores by and large need to use stamina to hunt
you forget that it weighs around 100kg and is one of the weakest in the roster
ptera doesn't have much stamina, it's just that it can glide for a long time
you can't sprintfly for a long time at all
also just taking off already eats 5% of your stam
They do need stamina to hunt, and that's why it's important to gauge your fights and make sure whatever you are hunting is worth it. But I do see your point. It could also be something more subtle than something visibly draining
i think the rework of flight is ultimately going to be a nerf disguised as a rework
No matter how much, 5 minute time out on playing practially is not fun.
This
it adds up with dondi's opinions and the way they've described the rw
you can diminish the effects by making ptera not helpless on land
You know, like they plan on doing
the point of pteranodon is it being a flier, you shouldn't nerf flight just so it can be another critter
correct, because it is a pterosaur. Gliding is the main thing and sprintfly is like 100kph
It still takes a long while to recover!
yep. it being able to glide for 30 minutes isn't a problem at all
you can nerf flight if it has more to do than just flying. No one is gonna be a better airborne creature brug
it should be able to glide for even longer imo
no lol
alright then, better regen but less runtime. Fixed
correction, it can fly FOR an hour on its current stam
you taking off from a mountain?
considering the fact its effectively immortal for that hour, it kind of is a bit of a problem
I wanted to exclude things that weren't necessarily "normal" gameplay but yea
it cannot peck things for an entire hour without resting, not for 30 minutes either
i think having one challenge in your life (gaining altitude) and then being rewarded for STAMINA FREE TRAVEL FOR AN HOUR is fine on ptetanodon
this is the problem i'm talking about
i suspect they're tryna use better ground capabilities as an excuse to nerf flight
I can fly around and fish for a while, but that slow as stamina ruins ptera for me
and by extension normal gameplay
i'd get it if it was quetz but ptera is harmless to most of the roster
and is that a bad thing?
Bary being mainly a semi aquatic piscivore doesn't mean it shouldn't be flexible and have other things going for it. Same logic applies
no cus you loose all your potential energy cus the flight isnt using physics, it is just on rails, i can make altitude speed but i cant make speed into altitude and that ruins a lot
it being a flier doesn't mean it should only do that, let alone gliding for like...40 minutes?
It's amazing that they're giving ptera more things to do on land
I'm just saying they better not use that as an excuse to nerf its flight
Sorry for replying, if I could emoji react this with a yes, I would. Good take
Buff it on the ground and if anything, buff its flight as well. It's a flier, make it really good at that. Make it good at the ground too, but let its specialty be flight
don't nerf flight just because it's going to get more ground attacks and better ground movement
i gurantee ptera's playerbase will be even smaller if they end up making its flight more unbearable than it already is with the stam regen
what does that have to do with anything i said
god forbid pteranodon has one (1) challenge in its immortality
its like people complaining about spino beating deino in the water lol
You said by gaining altitude you use your long travel time for normal gameplay but you can’t
Bro what, not having flight physics isn’t a challenge, it is just an oversight
so flying around the map is not normal gameplay?
lets say ptera's flight is buffed with longer runtime and faster stam regen
@wooden agate with ptera being "more immortal", what is the problem?
what problems will occur? what is your problem with ptera being hard to catch when it is as harmless as it is to fullgrowns
no where did i mention flight physics
I usually don’t get a lot of water and food from that no. I generally don’t constantly move either and don’t find having my flight be the best at that be super nice either
I did, that was my entire message 💀
“i think having one challenge in your life (gaining altitude) and then being rewarded for STAMINA FREE TRAVEL FOR AN HOUR is fine on ptetanodon.
and by extension normal gameplay”
But it doesn’t extend to normal gameplay since I can’t apply this altitude into much practical stuff since I permanently loose it if I dive
yes that was in response to superlunary
i didnt read your message lol
like i genuinely have no idea what youre talking about
I don’t have any idea of what your are talking about, how does me flying around at height limit do anything for my gameplay lol
like idk where you come up with things to say but i never mentioned flight physics
- buff the stam regen
- more flight time
- give it diving capabilities
- better groundwork (already planned)
- better skillbased flight, but not nerfing the flight
it doesnt need it though lol
pteranodon does fine in the current build and is about to get 10x better lol
Why does it need more flight time?
the hour is not enough apparently
And yea I'm just waiting to reserve judgement until the rework
Because maybe the flight time will be reduced, maybe it'll be effectively increased, we don't know
Slipstreams kinda negate the need to buff it
The hour you're referring to is very situational. Either you fly up and use all your stam, or you take off from a mountain
That hour-long flight is just you gliding around
You can get from sea level to highlands on half a stam bar
The problem with balancing ptera is that it's extremely sensitive to how much patience and know-how the player has
the reason behind it won't be to nerf flight, but more so not make ptera helpless vs juvis on land
The exact same ptera (in terms of stats and diets and whatever else) can either struggle to fly for more than 2 minutes or be airborne for an hour, all depending on the player
i'm pretty sure they're going to use it as an excuse to nerf its flightitme or make the flight less powerful
and that very much is a conspiracy
yeah as i said earlier it's a conspiracy theory
everyone else just sees a net benefit from being useful against anything but hypsi on land
no, you just have to fly up to the edge of big dome
dondi's opinion makes it pretty clear imo
small investment for being able to get literally anywhere you want on the map
I don't understand wym
But it doesn't need more flight time. It doesn't even need the amount of flight time it currently has. Flight needs to be more dynamic with better physics and momentum
that ptera players get a benefit from not having their entire thing go around flying and fishing
theyre less adaptable than a braincell
so it's good that ptera is no longer going to be restricted to spectator mode, but rather a functional playable
yeah that's what i said
it's good that it is getting more to do on the ground
but bad that they're planning to use that as an excuse to nerf flight
No, I did bc you said you could use long high flies in normal gameplay but you kinda can’t due to it
so what is pteranodons normal gameplay
what gameplay should it be achieving for its niche
Usually I fish or look for small prey, I don’t fly over the tree tops constantly, I can barely see food from there
Depending on the improvements that flight is getting, and the addition of thermals, the stam will almost certainly need a nerf
so somehow, when people can get to NE lake from swamp with half their stam (from ground level btw), you cant save enough stamina to... fish? when you can latch to a tree and swallow it whole and then take off with no stamina cost?
….
you are somehow losing that much stamina... while occasionally tapping space to stay above the water? to maintain altitude over grasslands?
when people barely spend stamina to travel half the map from ground level
and somehow, it is pteranodons fault
okay buddy, lets get you back to bed
I have never said that, I said long travel doesn’t rly translate into normal gameplay
Don’t put words in my mouths
oh you need the video evidence?
you said yourself that is your gameplay
fishing and looking for juvies
cant exactly look for juvies in forests
so you're either a) above grasslands, or b) above a river looking for fish
and somehow losing enough stamina to where you think its an issue
because if you didnt think it was an issue this entire convo wouldnt be happening (or at the very least you wouldnt be here discussing it lol)
Yes, I didn’t say I didn’t have a big issue with it, but I said the fact that you can travel long distances doesn’t mean you use it in gameplay since if you dive you can’t use that gained speed to recover altitude
sometimes i really have to sit here and stare at the screen because... what?
who cares if you cant use the gain speed to recover altitude?
Here is a unedited msg form 50 minutes ago where I say I can dish and fly around for a while…
this just in; pteranodon actually CANT use its flying to travel long distance because... it cant instantly get back up after diving
or maybe the issue is the pteranodon players who refuse to use flying to its full potential
whos to really say
Active flight is not the same as just flying over the island
yeah no duh
I literally said you can travel long 2 min before
but (to you), its not actually possible in 'real gameplay'
or it doesnt... align with 'real gameplay'
what is the problem with making ptera "More immortal"? @wooden agate you never answered
what havoc would that bring to the ecosystem?
well the fact its about to become a menace to juvies on the ground is one reason
No, I said it DOESNT TRANSLATE JESUS CHRIST IT ISNT CAUSATION
what's the problem with it becoming that
well you cant kill it in the sky
cant really kill it on the ground, it has insta take off + double jump incoming + its a menace to juvies
kill it in a tree? most pteranodon players (despite having two brain cells) are smart enough to avoid heavy herrera areas
it's more so that it can effectively avoid the ecosystem as a whole
I’ve killed plenty of ptera on the ground
did you not read past ground
like did that part of the sentence kill the pixels on your screen
“Can’t rly kill it on the ground” but you can
so you didnt
thanks for confirming that
Why are you so insulting lol
what's the problem with that though?
Any playable can do that by just going to the corner of gateway
you literally just proved youre halfway reading what im saying
what is there to appreciate
I read it all but 1 is an upcoming WIP feature we don’t even know if it will come to final, and the meance to juvi thing is mostly just in the air, and even then you just run into bushes like with any other fast running threat
avoid areas with herreras? what areas are you suggesting that pteranodons should reside?
im not going to pretend that there arent areas on the map that are 99% devoid of herreras most of the time, sorry
and with pteranodons mobility, you dont exactly need to nest/rest especially close to your goal area
Of course there are, if you're suggesting that pteranodons should lurk in places with no players at all
any hotspot will have herreras
and you are incapable of flying a few minutes away from that hotspot to rest?
That argument is not strong at all "Just avoid herra areas", any hotspot is a herra area
im not a fan of either tbh
i mean seriously, south plains ALONE has some spots that are incredible for resting as pteranodon
(if youre feeling a bit ballsy you could always cling to under the waterfall as well, thats always fun. and deafening)
Sammy you are just being insulting and digging in your heels so deep you’re barely coming to a point where you can compare our opinions
buff ptera flight
because im not responding to you anymore, im not comparing anything lol
im responding to barion specifically lol
in what way?
- buff the stam regen
- more flight time
- give it diving capabilities
- better groundwork (already planned)
- better skillbased flight, but not nerfing the flight
"you cant avoid herrera in hotspots"
sammy points out you can
"hurrr sammy youre insulting :/"
like come on lol
Strawman
Flight time is fine though, just add actual flight physics
yeah current flight time with slipstreams and thermals i think will be fine tbh
do we still have those videos of ptera flight when it was still being developed
seems like they're going to do that, but i think stam regen should be buffed
because it had somewhat interesting flight mechanics before it dropped
idk why they switched gears with it
That show nothing of how you go about getting resources and sitting for super long basically unable to play to regen stam?
stam regen should be buffed icl
i was asking to show an example of your 'physics flight system' but nvm
literally trying to provide context for your points lol
Stam regen needs more work, the regen when latched is better, but still not good for what I would like
Okay give me a minute, I’ll pull up the devs video showcasing it
no you got it
You’re not even reading my msgs, the thing you accused me of doing…
im going to assume this is a culture barrier because "you got it" means nvm i give up lol
like sorry no thanks
what is it about this that you wanted them to keep, samm
the animations would have to be refined and stuff but in general yah it'd be better than the current 'swimming in the air' that pteranodon has
infact i genuinely wonder if the game thinks pteranodons are swimming in the air (or did) due to the increased swim speed mutation making them faster while flying
but in a system like this where you can gain altitude via diving and coming back up, i wouldnt touch the stamina regen
I would
since now you have three options for gaining altitude, 1 of which doesnt cost stam and the other (being the one shown above) should theoretically take less stamina to climb with
That is the main gripe of ptera as is, you just get locked out of playing for such a long period
a long period of time that is effectively nothing if youre managing your stamina properly
and then with you having the 3 aformentioned ways of gaining altitude, i cant imagine the average stamina spent by a pteranodon player will be the same as it is today (unless theyre actively just staring at the sky and holding W)
This video is horrible for sizes and also the fact that the model hasn’t been scaled yet so there’s no real use in asking for it to be changed
?!??!! elder omni is bugged and cera just got reworked yesterday? 😭 #general-feedback message
I get chimpact often or just impact
wdym theres no carnos, theres barely anyone on HT to begin with
fair enough
Speaking of this, I’ve heard many Dino’s have different platform sizes in the skin creator so it’s a really unreliable source of size
yah iirc pteranodon is freakishly large in the skin creator
Yea you can watch the allo in the video clearly jump in size lol
elder pteranodon where are you
i think we have its model hold on ill grab it for you
idk what theyre gonna do for female but
probably just a slightly larger more hump-esque crest
looks so muchprettier
@radiant shoal tis a bug, elders arent even meant to be accessible yet and yet somehow the elder omni model (and stats) are taking over HT
theyve broken through RAGGHHHH
@wooden agate oh goody. I hope my raptor isn’t going to look that way in the future! Phew!
are senior and elders going to have seperate models? i forgor
idk lol
i adore how his argument hinges on the fact that elder omni is accidentally in as if for some reason carno needs a buff to its adult because its beaten by an incomplete elder omni
also just... leaving out the carno buffs it already got in HT I guess
you can see difference in appearance according to hunger now?
Could for ages now
in HT or evrima?
Evrima
anyone got pics? i haven't noticed it
maybe slight visual difference probably not completely different models though
You’ll notice it on omni by looking at its hips on full and empty hunger
@vivid bloom #general-feedback message thats why your hunger drains in like 5 minutes when you first spawn
you get 30% dots diet to begin with to boost your growth when you first spawn, in turn making you grow slightly faster and by extension making your stomach contents shrink faster
33% of each diet = 100% growth boost, anything more than that is the game just letting you go crazy
so i dont see much issue with people struggling to fill their diets up past that when you dont need to
also gastroliths
Was talking about it earlier too lol
if you pay attention the image as you have, for more than 5 seconds, you can tell how far back the allo is relative to the carno
thats awesome man but the only cheaters we care about here are the people using speedhacks
in game allo model is so much taller. I think cera actually struggles even getting to allo shoulder height
no one cares
2.8t allo and 1.3t cera
it's so funny
dunno if allo will be that heavy but man
it still is clearly larger than every other land carnivore
genuinely praying for 2.4 ton allo its like perfect imho
agreed
i PERSONALLY really want 2 ton, but I think 2.4 is the perfect in between of my sick little desires and the average allo fan's wants
at least it's not anax
i also think 2.8 ton just makes balancing its speed annoying
because you can't have it be too heavy AND too fast
otherwise you've biffed the balance
also i dont think grapplers really NEED to be that heavy lol
yeah
Just have ambush speed and we can have the best of both worlds
I think 2 allos grappling a dibble is fair
i mean, it's gonna happen unless the allo is puny
and I guess 2.4 is more manageable for 2 ton dibbles
I'm guessing allo aint gonna be omni damage but scaled
but rather it's gonna have crazy bleed
instead of one shotting dibbles with a damage pounce
3k bleed pounce 
I just hope they don’t give it omni grapple math
why not
A full grown allo pinning another fg will just be ridiculous
oh yeah that
honestly it'd be funny as hell if that happens tho
I mean ofc, but grappling in group is fine
imagine allo cannibalism just being as braindead as omni cannibalism lmao
rip everyone but rex, trike, deino and stego. Cannot exist near allos because of how skillful pinning is
Let us pray that it’s not
although if allo CAN'T pin another allo, it means they're AWARE of how lame it is on omni and choose to specifically not have it be a thing on allo for some reason
which only adds more questions about why tf can omni still do that
Imagine an actual wrestling animation where it’s clear it’s and even fight and both animals have damage done to them equally
"first dedecated jungle predator"
brother, herrera has been out for over a year now lol
also wtf is going on with falosuchus. why can it hunt sauropods that are 6.4 tons but not anything else that big? what weight is it?
Herra can't hunt anything more than 1 ton... properly its small
it's still a jungle predator tho
i think anything more 6.4 ton sauropods could damage fasalosuchus or the bites wont do that much of an issue or bleed...it according to the devs to balance i just want the creatures as playable
okay but why couldn't a 4.7 ton sauropod also do that?
explain why we need 3 close together and nothing in north east
4.7 ton sauropods could have less health so fasalosuchus bites will put more dmg or bleed.....
balance is a tough job....i think the dev will do the job well...i just want the playables
raptor dibble trike.... raptor has a lot more difficulty with trike similar example
im just confused on why specifically sauropods
bros just a troll and ❌ gooner. i just checked all suggestions in the last 7 hours and he only votes no, hasnt voted yes on any if he votes at all. idk what your reccomendation is but fyi to save your breath
i'm not lol
i dont see why we need to remove a perfectly good sanctuary, especially given the HT's new environment being somewhere juvis would genuinely want to go
sure, there should be a sanc closer to highlands, but why remove a sanc?
save your breath bro, not doing the back and fourth. ill be happy to converse with anyone else tho
also i dont see why you should remove a dome either
? i vote when i agree or disagree....i haven't voted for anything since i have not read for the last 14 hrs
im talking ab the guy youre having a discussion with
i mean, i was just trying to understand his PoV lol idk what ur issue is mate
then mention him...it looked like u replied to me so . 🤧
its a reply, mention is when you say their name in the text. i replied to you bc i was talking to you about him lol
notice how they dont reply to your actual valid points and instead deflect
"why remove the sanc when that area just got redone into an area that'll actually encourage people to go there?"
"HES A TROLL!!!'
best of both worlds, keep dome + sanc and just add a sanc into the forest at west access lol
feel free to talk with him tho because apparently he'll converse with anyone but me lmao
infact the dome being a large sanc actually sounds interesting
a unique sanc biome we dont have anywhere on the map inside dome is intruiging
idk i feel like mudflat sanc will see a lot more use with the new biome that they've put down there
oh yah for sure, but there is a hefty distance between areas like highlands/west access that are just a bit further from sancs than other spawns are
also i just don't see why we should remove/replace sancs. more spaces for juvis that are actually accessible would be great
i just feel either sp or mf sanc needs removed and one put where there isnt one for hundreds and hundreds of meters
yea highlands is a pain to spawn in, hence why i agreed with the addition of a new sanc
id just add another one either inside the dome as a unique variation of sancs or just add one to west access
i agree with adding one near the centre of the map. complete deadzone for juvis
i dread spawning highlands, especially as dibble or stego, who struggle to get to ANY sanctuary lmao
its especially bad when you consider that like 99% of herbivores (the ones that get the main use out of sancs) spawn in highlands as well 😭
and also spawn EXCEPTIONALLY slow
^
so you have to literally drag yourself to a sanc
i actually think a NW ridge sanc could be a good idea
helps add more life and activity to NW ridge due to the highland spawns, gives juvis somewhere to go, and opens up new routes for predators to potentially get a juvi snack
NW ridge is one of the least remarkable areas on the map. A sanc could change that
id turn dome into unique sanc varient and then turn the area just north of it into a large waterfall similar to how ocean gate was in legacy
crazy that 'oceangate' now has a different meaning than it did back in legacy
now everyone just thinks of billionaires imploding
hmmm maybe
also, unrelated, but the large dome now has a unique reddish floor colour when you enter it, and seems to have had the trees and water removed
strong possibility this could indicate redwoods will be seen sooner than we anticipated
don did say "wouldnt it be crazy if that was next after the south plains rework?"
so i wouldnt be entirely surprised if we get it sometime during the rex test
this update is so disgustingly big for the game wtf
"hey guys we're starting the rex/trike ht"|
casually redesigns 20% of the map
so unfathomably based
and you can tell that the new map additions are made with rex very much in mind, theyre so ambush friendly
adding apexes, validating the existence of smalls with actual buffs/reworks that make them worth engaging with, upgrading the map, adding more indepth human structures, literally just all-round good balance changes (cera could do with a tiny bit of an improvement but is still in the right direction), etc
mhh.. toss one north of the highlands or west of that northern dome
and with signs of more "mechanic frames" being polished and used on others, hypsi getting a climb
#general-feedback message i do think a sanctuary could be cool maybe in the dome if theres space but not replace it
@nocturne minnow Cerato is the one that currently has the most mechanics, besides being the only one that has never been properly nerfed... Logically the devs love Cerato
It is the Carnivore with the most well-defined niche and least difficult to implement mechanics
no latency nightmare with pounce, no ai shenanigans with hallucinations, no identity crisis like Carno, etc
why are people so against a map being added to the game
like i dont get it, why should we have to use a 3rd aprty website to find where tf we are lmao
i mean... personally i'm against the third party map too but not much anyone can do about that lol
i always kinda dislike the "why do we have an internet map but not an ingame one" point because what relevance does that even have
someone completely unrelated to the isle and the dev team took time out of their day to make a map and put it online for us
just like 99% of games
its weird. blaming the devs for you choosing to use a third party map is literally blaming the devs for something they aren't even a part of
you chose to use the map, and someone unrelated to the devs chose to make it. why is it the devs fault that happened lol
why have coods you can literally copy and paste then
like what purpose do coords serve, u can argue sure u can try and match them up with a friend to see where they are but like, who tf wants to do that, just add a map, hell, add a general area map for each locations, not an exact pin point location ma
"u can try and match them up with a friend to see where they are but like, who tf wants to do that"
that's what i do 
yea im sure u do, i used to do that. im just asking, why people like u dont want a map, like whats the reasoning? im not hating or flaming im genuinely curious, would it not make the game feel smoother and less clunky, especially as a new player, ive been playing for a while and i still get lost sometimes lol, like why do you not want a map, even as an option to toggle in settings
as in, what is the downside
cause i really cant see a reason it wouldnt be a great addition to the game, especially in large groups, you can see where ur squads at
i personally feel that maps take a lot away from the feeling of discovery, and i feel that getting lost or ending up somewhere new should be something you expect, instead they're just ways to get to the hotspot ASAP
also, on the topic of "large groups", i don't think you should consistently know where your squads at. there's already systems in place to immersively do that, such as 1 calling making your nametag appear from further away, and i do think if you split up you should lose each other
Splitting group ups is a hunting strategy
thats a valid point, true i didnt think of that, thoughts on something like, just saying what part of the map you are ? as in, south plains, swamps, etc
A map designed well enough tells you that already
When you're in highlands, there's no mistaking it
Same with swamps
i mean... you can already kinda tell tho lol
like you ain't mistaking a swamp for anywhere else
what about discoverable maps or do those fall under the same boat to you?
An overlay that tells you in which part of the map you are would have been useful... on Spiro
what's exactly the point of that, tbh
like... you find the hotspot. that's all the discoverable map needs to do now, it fulfils the purpose of getting you back to the hotspot
true, idk i guess i havent played long enough to figure out where i am, cause tbh every jungle and plains area feels the exact time to me
thats the exact purpose of them, thats why they were in legacy before we even had a sniff function
i also do agree that unless youre in the middle of a jungle or staring into a mountain, the map generally has a different enough feel in its areas to give you a basic idea of where you are
i can (thankfully) run around for about 30 seconds and tell where i spawned (if its not obvious when i first look around with the camera lol)
memorizing animal spawns will also help you have a basis of where you are, where you likely spawned, etc
for instance if i spawn as herrera in a jungle, and the sanc is far to the south, i know i likely spawned in west access
hey so theres this punishment we give criminals called the death penalty
😔
i think that would fit you right now
ngl in all seriousness i am curious to see what a redone spiro would look like with jace at the wheel instead of it being thrown together in a month
It is befitting of everyone who posted the video link that day
Some random kid just joining, posting Zenny’s vid and going “take note from this, and start accepting criticism” 😭 😭
mainly for all the pros that having a discoverable map can do as a whole if done right but yeah things like hotspots end up ruining it unfortunately.
Summ1t would have loved legacy. I was just thinking of which content creatures have left the community, and honestly maybe he would have remained around if he had known about legacy utah
And the PvP clans with their military drills and trainings
as much as i agree i dont think we need legacy getting publicity from one of the largest streamers to play the game
partially because legacy is being deleted, but also because the influx of players that come from it would be expecting legacy content and legacy support
Also I remember when Scan was in the community and he was always on steam forums talking about legacy balancing
So peak
Imagine the feedback though
“DUDE, DO YOU PLAY YOUR OWN GAME? Nerf Utah it can tailride rex effortlessly and also why is austro so weak?????” 💔
"idk if you guys know but theres this server called noobz charging 40$ just to be able in nest 4 people a month????"
that would also be a sucky part of legacy getting publicity
“Guys you should make the sandbox dinosaur store a thing in officials it would be pretty cool and unique!”
the influx of income for the few legacy servers left which engage in predatory behavior
predatory in like.... the buisness way
remember the death penalty i mentioned
Carno being straight-up unable to turn while charging would be peak comedy
Cartoon levels of incompetence
Getting dodged by a juvenile dibble
So well balanced
And further encouraging tap charges too from point blank
#general-feedback message also can’t tell whether this was bait
Could somebody tell me if the grass disappearing as soon as you step on it as in the new horedetest - does that grass disappear forever until server restart? If so, i am very concerned about it being a good idea.
It is something they added to the hoardtest. Not sure about the grass disappearing forever though.
yes, i saw that in videos of the hordetest. No one mentioned for how long that gras remains trampled though.
the system is still very clearly WIP so I don't think it's worth worrying about atm
facts
like seriously tho the system is so jank and clearly just a proof of concept slapped into the HT so they can weed out any performance issues and jank by having a ton of players interact with it at once
👍
If the intention is to make the grass look tampered, it should not be on the same level as the surface under it, like it is atm, that looks weird. At least when it comes to that high grass.
yah i agree it looks pretty rough right now
but im sure it'll get better
if there's one thing you can always count on in the isle, it's a decent looking enviorment
unless you're in update 5 on spiro. then you get the ugliest one imaginable
Is this where I would post any kind of Horde Testing bug issues?
i'm not reading this entirely because i dont REALLY care either way but i do think it's funny and would be kind of cool to showcase para size variety via its elder
you get my hesitant upvote,,.,..... don't make me TAKE IT BACK valiant
damn
sure, I'm happy with that
basically it's just me saying that elders could be unique as well
and have meaningful changes in their gameplay, rather than urrr urrr now I'm bigger and stronger
so para for instance becomes gigantic and leans a little more into being a brawler while becoming a giant lawnmower very few people want to keep around
(when i said i dont care, i mainly mean i dont care about elder para's size specifically. i think a number of sizes could work well for em, just depends on his kit/base stats imo)
agreed
it could be 9 tons, it could be 11 tons
as long as it is para, i will love him
and honestly if shant can exist, I think a giant para can be balanced
Seeing an elder para pummeling an acro would be so funny tho
oughh imagine seeing a mixherd of a few elder paras with a few shants
imposters
i NEED to see it drink from a river and stomp the skull of la deinosuchus into the ground
deino trying to lunge at something twice the size and volume of a stego 💀
tbh I can see it happening
deino players are special
killing an omni with just sound

that would be so awesome to see but alas
eat grass and die
its like how pelicans try to eat 5 year olds
sometimes you just gotta see if it would work
real
(obviously it won't, and we with our human brains should try to understand this. we fail however)
surely the 10th time jumping the stego on land will go well... surely
come on
don't be harsh with them
deino mains got their brain fried by their favorite terrible alligatorid
big para gang
big para my beloved
its not but that thing is not a needed thing
And I was just throwing an example I really like
like noone asked or wanted this literally
It would be AWESOME to have different gimmicks and slight gameplay changes
to all elders
it is good for tracking tho
true but like this and the new grass lower the fps so much
like on the main branch i have over 120
on ht max i had like 70
and sometimes even 40
like i said on the feedback they def should do something about this bc like the game is unplayable for lower spec ppl
"no one asked for this" is a terrible reason as to why it shouldn't be added
why does it matter in the slightest on whether or not people have asked it to be added?
its a game so things should be somewhat enjoyable
and low fps are not
yea, and i think the new grass is an enjoyable concept
yes, but the fps drop is not
it's a HT. the feature is very evidently WIP, and needed to be tested in a more open environment
they ain't gonna make it better if they don't know how
i think it has huge potential for allowing tracking of some huge animals like apexes
follow the trampled grass
yeah for sure
ye true
HT also always has worse FPS/ping than evrima due to the server monitoring stuff they use
Personally I love the idea of grass being trampled underfoot. It's not something I asked for, but I am pleasantly surprised by it.
And like Mr. Grass said, gives a unique visual for other players. See lots of trampled grass? means there were lots of players nearby.
Imagine being in a raptor pack and following this big game trail.
could ALSO potentially stop people from overrelying on plains because hey look you're EXCEPTIONALLY easy to track out there
other day i was alone on eu 3 and my ping was spiking up to 500, and i live in europe
they could've just done this to the current grass
and make the current grass a different color
and we'd have a simmilar effect that doesnt lower fps that much
but yea the concept of this is a good one
yea but that wouldn't be remotely what they're going for
also, there's absolutely no evidence that the FPS is caused by the grass thing, ironically
it could literally be something entirely seperate
so what else could it be if not bad rendering
bc when i look up in the game fps are very high but when i look around it falls badly
I mean, they could have just made it change color...but they didn't and when thinking of the two ideas I prefer the visuals of trampling rather than just...a different shade of green or something
i agree but think about ppl with bad pc specs
when they have max 30 fps on the main branch
and they wanna play on the hordetest
and they barely get above 15
(for clearance i have a rtx 4050 im not talking about myself)
Current gateway (non-HT) looks way too ugly to keep, no matter the reason
Well, as someone who goes onto HT, I don't mind if there is issues with FPS, because it's hoardtest and it's better for the devs to fix that in a separate series of servers then the main ones.
I go into HT to help test things out, but that's my mindset, you know? I'm expecting bugs, framerate issues, things that are incomplete.
@pliant elm Genuinely what would a 1.15x stability modifier even offer
nothing tbh
stability modifier was made specifically to make fighting tenos easier, that’s funny lol.
because anything else doesn’t really care about the modifier
i’d say remove the stability modifier, make cera lose more stam for using charge bite, but only when it’s running and make it slow down instantly
I think it's fine if it can avoid being knocked by teno if the speed drop is instant and it takes stam
i like the stability modifier
But yeah stability modifier is only useful vs teno and maia
i just think the speed nerf needs to kick in
Carno straight up doesn't care about it
which is probably the funniest part about this
ehh idk i was thinking about it and maia won’t be able to stun it anymore.. the only weapon juvie-sub dibble had against ceras was cc and now it’s gone too and makes it even easier fight for ceras
speed nerf should be instant as soon as you press rmb, just like the stability
Maia can stun diablo with its shove
i mean with the kick
and then the stamina drain should appear and be increased if you run
True but like you don't need to take that matchup at all. I see no issue with it lol
not to mention cera got massive advantage in vs teno fight without any real nerfs
if speed nerf was instant then yeah, that would be acceptable
the ceratosaurus is a brawler trust me guys
i agree, but imo it’s always better and more fun to be able to fight and have a cool matchup instead of game just telling you… no
not a scavenger
Imo staggers & knockdowns should be longer anyways with decent cooldowns
and game is also really inconsistent with the changes, somehow teno knocking down ceras is a crime, but cera punching up like crazy is good
yeah i agree
Shove > stagger cerato > guaranteed stomp. 
Skill less teno really hate cerato.
so i’d say they should chill with all those changes with “this animal should not fight this animal”
i know maia can run away from cera, but where’s fun in that.. removing ability to stun with kicks is lame
i just don’t like that change at all
Skill and cerato shouldn't even be in the same sentence lol
Why is that?
it’s not like cera was suffering before in vs maia fight, it didn’t need more buffs
If it's running slower with charge bite, it's easier to hit
So while the kick might not stagger it, Cerato isn't that tanky.
I know. I think it should run slower immediately
you just hold it for 2 seconds and bite
yeah, that would be amazing
So when cerato full charge you should avoid it.
Cerato got a straight buff this patch
An easy to play, 2 hour grow dino got even easier
i like how they made it look like it’s a nerf
If you want kill cerato,yes.
The playable pretty much plays for u
No? It straight up is a better hunter than before
😭
Why is that? it's slower.
Why even state something if you haven't played the creature 😭
you're basically never slower unless you want to be
the only real nerf is stamina cost which is miserable
What do you mean?
it’s like 0.05 stam per second for charge
the stamina cost also isn't really a nerf lol
the only nerf imho is the rotten meat thing
Oh yeah that
yeah but you can just puke on body and get that bacteria pretty fast
you won’t get it from ai anymore tho, which is good
Why waste food and water when you can just rot meat chunks
Cerato has become a better defender and has reduced its pursuit ability. Isn't this exactly where it should be?
but bacteria staying on target for an hour is wild
This isn't true at all
thing is, it doesn't have reduced pursuit
at all
Scavengers
it can pursue EXACTLY as well if not better
Cerato doesn't need a stability bonus, but I don't think the devs will remove it, so I suggested decreasing it so it doesn't affect Carnos fights as much, more like a tool that helps the juvs and subs, but not the adults
since it can now tank things that would otherwise knock it down and keep on pursuing
Carno can still stagger it
It can't charge and chase.
stability bonus is fine imho
it absolutely can
How
again, like bird said, play the creature before you make comments like this
Also this should be happening when the slow down kicks in
I played cerato.I'm a carnivore main.
the speed nerf ONLY kicks in 4 whole seconds into the charge
so you have 4 seconds of complete movespeed, stamina and stagger resist
and then once that time is up, you can just charge the bite again
Yes, according to my calculations, Carno will still be able to hit the charge. But even so, 1.25x constant stability is an exaggeration, especially since the speed is not constantly reduced
there's nothing stopping you from doing stuff like that
do you know how fast charge charges?
for max damage
literally just make the stam and speed cost instantaneous rather than relying on charge and the entire balance change is fine
So it can no longer maintain high damage output and pursue enemies. While it's pursuing, its damage output is even lower than before. Isn't this a nerf?
Yes, that's good
it can easily maintain high damage, that's not an issue at all
I don't see it as an issue
Cerato didn't receive any nerfs in the hordtest, it was just 3 buffs and 2 scratches that didn't affect anything...
It can,when not full speed running.
yea imma be real the stability is fine i dont want it to be reduced
Source
When you full charge you can see your speed down.
I was actively chasing tenos, carnos and fighting diablos. If there was a nerf, I didn't notice it 😭
yes, and that doesn't really matter
because you can easily work around that
The stam cost is around 0.50 and it takes about 5s to do, same with the speed reduction. So this just made it even worse, not more balanced. I love these devs
So pretty much let go when it hits full charge. Something that everyone will find out when it goes to livebuild lol
Why?which mean when cerato full charge it can't catch you.
so just don't let that happen???
like you have complete agency to prevent that outcome
that relies on active ignorance to be a nerf
^ People will find out the perfect time to let go.
bird..............confirmed............rank 1 ceratosaurus pvp player.............OCE...............

SHOCKING
people have already metagamed so many other mechanics like that
😭 stop please
and cerato has distinct roars that easily indicate at what point of charge you are at
Yeah. Pretty much the only people who will make that mistake are new players
For everyone else it was a buff to cerato
In fact, many people prefer to call it "nerf", and I think this is a kind of adjustment.
Devs have never promised to nerf cerato.
I don't know why many people subjectively think that the devs have taken their complaints into account and weakened the cerato.
the issue is that it's a buff
to the playstyle that was already a colossal problem
the "me hunt chase kill you" playstyle
It was really good at hunting. Now its been made better. Its an issue lol
literally, if the speed and stam nerf were instant, it'd fix ALL of this
cera can still pursue, but it has to use its actual LMB rather than relying on RMB spam
RMB spam is still 100% viable with these changes
Do you really think the devs will do this to they favorite dino?
How it hunt ability become better
stagger resist, bacteria buffs are the main two
bacteria is near impossible to remove without salt, and stagger resist allows you to take on enemies much easier
Instant 1.25x stability modifier which allows it avoid being knocked/ stagger by teno and maia
Bacteria that stays in a creature for an insanely long time

