#general-feedback-discussion
1 messages · Page 287 of 1
and as carno I prefer to roam the plains
the game should not be dictated by hotspots lol
so people go there
the thign is they dont
oh lord...it's one of those "No pvp = no fun" players
pvp is fun
it is
walkign around the map eating for hours is not fuin
but other things like nesting or being alive are fun as well
well that's kinda the point, isn't it?
waht is
A hardcore survival game
To be fair there’s so little incentive to play in a different way once you grow.
But that is a problem with patrols and AI, not really spawn selection
you are an animal in an ecosystem
^
how i play teh game is grow go sp fight die and change dinpo
The elder system will most likely make not fighting all the time fun
because it rewards you for surviving
boring as im not gonna walk aroudn eating
well and that's why you'll probably not become an elder
all teh people down voting are legit jsut role players who camp at the most dead spots
well here in au no oen goes to the dead spots
just wait till patrol zones get nerfed
Migration zones should force you to spread out
you'll find others of your species there and you can murder the herbivores there
@hasty fractal cera is already quite slow compared to the other carnivores, if it cannot get to you then it won’t cause vomit.
So you only really need to tone down its ability that currently is used to play as some pseudo mid-tier-to-large-pseudo-mid-apex
"Ceratosaurus is one of the most balanced dinosaurs in the game"
To quote the literary classic Animal Farm: "All animals are equal, but some animals are more equal than others"
Ceratosaurus is just a lot more equal than everyone else
The only thing about vomit that is iffy in my opinion is that it can be applied to giant herbivores
Or even giant carnivores when they release
Would be fine for something like an alberto or allo in my opinion
But not a stego, a rex or a trike
Like imagine a Rex being sabotaged because some kamikaze cera(s) thought it would be finny
When can deino not bne swallowed by elite fish anymore
300kg
It looks so dumb
Even a 70kg beipi being swallowed by a fish of its own size looks stupid 😭
i think ht fixes that(might be wrong)
@stray nest I mean…who is ever going to use a giant waterfall besides herra and ptera? Swamp situation all over again
And you know, you could just…give incentives for players to visit the different areas in the map
There’s so many nice spots that are never used
yeah i like that idea.
bro what, when did i ever say anything about herreras being able to one shot people
literally everyone is fine with herrera one shotting things, because its reasonable to the dinosaur.
Herrera at least has logical hitboxes compared to omniraptor
herrera can only oneshot small game
or injured things
Herra lands next to you, but it still hits u, is not very logical
exactly, unless you're high enough
thats a problem of desync
but omniraptor can pin you when not even touching you
that might be what you see, but the herrera prob turns its body toward you
Thats a problem of desync
no its not
i found a footage, hold on lemme find it
U need to see pov of omni, not just the thing that i pounced
Since you play herra, im assuming you're okay with herra onshotting people
I remember seeing a footage of an omniraptor standing next to a dryo, but facing away from it. They were both standing still, testing stuff, and when the omniraptor rightclicked, it pinned the dryo. That is NOT desync.
it literally only one shots smaller animals, you cant one shot an omni or dilo, but can get them to one shot
and it takes like 3 pounces from a herrera to kill a carno, teno, or cera
I generally wouldnt have a problem with omni pinning herrera, or any smaller game, but for god sake, at least its hitboxes need to be fixed.
the omni that pinned me was like 35-40%
That aint good
i mean yeah depending on weight
but if omni is able to pin something bigger than it, then it shouldn't be able to fully kill it.
the other animal should at least get a chance to fight back while its pinned
I remember trying to kill a freshspawn stego as a herrera, and i thought it couldnt do much but it two shot me 😭
slow moving tail and can kill a tiger sized animal
crazy
Solo omnis can only pin something exactly equal to their weight or less
herrera is an ambush hunter and works extremely differently from omni, there is nothing that warrants pin
That's not possible
you rlly want me to show the footage?
I never asked for footage
so i guess that solo omni was like 40% and was the same weight as me
well if you dont believe me i might aswell show you
as well as i remember it was posted by either valiant the omni hater
or it was posted by mr potato
here you have it
Thats the same with dibble, stego, and maia hitboxes
Here nick goes over all the broken hitboxes
dosen’t really justify it
who is justifying it ?
me
I never said that i love broken hitboxes
nickaoy
why u comparing it to other broken hitboxes as if to excuse it
5k omni main who can’t manage the stamina
To explain its not exclusive to omni
Teno is pretty accurate
but almost all dinos have broken hitboxes
hm.. tail slam can be wild
pin is way more punishing + they can be very oppressive with it considering they’re fast
i was more talking about the kick, but tailslam is pretty wild
omni has one of the most broken hiboxes. you can’t even compare to other dino’s
wait let me find the clip for you
Have you tried with other dinos `?
i can’t really name any other animal that can do something like this. it’s usually a desync, but in case of omni it’s just its hitbox
yes, did it with carno and hitbox was fine
They kinda did nerfed thos on HT
I had a teacher in college who had similar sounding surname
Tbf I see herbivores chilling on swamps south sometimes
Honestly it’s not good, but it is far more acceptable with dibble since it is a super loud, slow tank instead of a hyper silent, quick one tap machine
Like shown in @eternal moss video. Like yeah, herra shouldn’t be strong in the ground when ambushed, but man
Flows also explained it well
I think devs just should lower values of bacteria applying per bite
160kg omni vs 175 herra: in the Omnis favor but at least you can do something
180 Omni vs 175 herra: haha rmb and I win while your dinosaur just flops on the ground like an idiot despite having claws and teeth too (and also being an adult)
Or disable it on anything that is +4-5 tons
Bruh. It's a microbes. They don't care about the mass
Tbh on very large animals, small animals bite should not even do damage, since ther skin would just be to tought
Same with venom, at a certain size it starts to not work
And I don’t care about what is accurate or making things hyper realistic
It will be same thing like making 4-5 t animal immune to troos/dilo venom. They just need to make more harsh scaling per weight.
Thank good in HT is almost impossible for cera to make a trike with a decent stomach concent puke
Bacteria is significantly more harmful than a troodon pounce or green stage dilo bite
Imagine losing 80% of your good and water as a Rex
I more think that the fact that bacteria effect applies instantly is silly. Becasue it can be used to cancel enemy attacks
That’s so miserable and bad for a huge ambush predator
At least it allows cera to pull some weight. Really needs some sort of cc to be good at its job
Good to know
When I played HT I only was a canni trike since that was the only thing on release day
What I think should be is that bacteria should have delay like troos venom but longer
The solution would be to make so past 3.5-4tons bacteria Loses its power significantly
You are not suposed to be bulling predators of that size anyway
Yeah complete immunity would be silly. It just should be significantly less effective against large animals and apexes
#general-feedback message
as fast as trot is a bit too fast imo. Crouch taking stam also makes not much sense in my head but it might just be me
Oh yeah a significant soft cap could work too
Crouched Galli going faster than a running cera 
yea thats what im saying xD
That would be enough considering that T-Rex will 1-tap ceratos
1 tap would be crazy i dont think 1 tap a cera should be a thing xD
Rex will have crush ability which will do exactly that
what changed
Rexes murder sprint is about 36 km/h (info from digged from the gam files) - so you would be able to run from it a cera
well that makes sense ig
Idk, maybe is just that trike being so huge bacteria has a hard time with it
Why
If a Rex catches a single cera, that cera should die
Its like a lion catching a jackal 😭
9350kg and the strongest bite force of all dinosaurs vs 1300kg cera and also assuming it’s got no body buff
If it has body buff then it’s getting obliterated by a pin instead of a bite 
ik what you mean and i really agree since it makes so much sense. But im just thinking in way of it being a game where everyone wants to have fun and wants to have a chance ... But when a cera has a chance by simply running away i think its totally fine
i just thought a rex would catch up with his murder sprint but since thats not the case i totally agree with it being basically 1 tap
Lmao that was me , I was heavier than a hererra that time.
bruh
did your stamina at least drain faster than it usually would
It was on land before time ?
yeah petits
Nah wasn't me on ptetits
But yeah I pinned one like that
Adult here , I was left with 35% stam lol
Exactly at the same spot so I thought it was me
oh ok
They REALLY need to take a look at at weight to model size ratio
@brittle kiln then the game would about 5x in size since you’d need evrima and legacy installed for the version select to do it’s thing, that’s why it was removed as it was(non functionally) a thing for a while
#general-feedback message ima be real, you’re alone on this one lmao
"trike has been in HT for way too long" huh.
MAYBE...just MAYBE...it's not fully implemented yet
"you are losing your player base that loves the game" https://steamcharts.com/app/376210
yeah sure
im excited for rex not allo
but only because rex is scarier
and i want to play hide and seek
That's true
now that you mention it
I'm more excited for allo as a playable but I am excited for Tyrannosaurus' fear factor
But only because I played legacy
I miss the loud stomps
They really need to look into pinning and the balance
Not only the hitbox size
mhm
@eternal moss also, why only carnivores? I think everyone should be able to fight back
So something like a 440kg pachy doesn’t get instantly killed by an omni that is also faster and more agile
Or same goes for gallis
^
Pinning just needs something to take some effort to use
because they actually have claws and teeth to defend themselves better with
most herbivores don't have much claws, or teeth
it honestly just depend on the herbivore
they have the strength and weapons
alr a dryo doesnt
or a hypsi, but most anything else should be able to defend itself from being pinned by a same size or smaller omni
yes you could say baby stego can kind of swing at it
But game design
Also they do have claws. Most do and if they don’t they have mouth or horns
Or arms
mhm
or a medieval weapon attached to their body
Bulk and muscles
how could it defend itself like that tho
Kicking with its four limbs?
ever seen a zebra defend itself against a big cat? It doesnt need weapons it has brute force
Brug, anything but simply laying on its belly and looking at either side without doing anything about it
Herbivores can also be competent
its two front legs are tiny, and what if it was pinning from the front
It uses both legs to walk and fight already, why is it really bad to just change the animation a little so it is also side flipped or even on its back so it can kick when it is not too big?
again, big ol chunk boi
They are not tiny by all metrics lol
its front? compared to its back they are
#general-feedback message first to upvote🤩
didn’t even read past “omni pin” i just insta agreed..
yeah everyones happy
the omnis get to pack hunt without pinning each other to death, and small dino enjoyers can actually have a shot at fighting them
Now just waiting for the downvotes from the omni hive mind
you just got one👹👹👹
I would ask why, but meh
because getting pounced from several yards away makes complete sense, of course
so real
It is mostly issue with omni because for whatever reason devs increased omnis weight from 250-300 kg (it was someday like this in Evrima) to whopping 450 kg. I think the should nerf raptors weight cause it's outrageouse
400kg seems better, especially once utah is in, just to differentiate them a bit more
They upscaled weight without upscaling model somehow
no
Who do I have to ping to get this guy outta here
<@&933486433342222376>
why is it always brazilians that do not read the rules and promote their servers in feedback smh
i mean sometimes you just get f'd in the isle
in this example rex used it's abilities precisely as intended, taking an unsuspecting target from and ambushed position, grabbing them and pinning them to the ground
imagine if you were the rex in this situation, very hungry and you did everything perfectly, grabbing your prey pinning them to the ground but an animal 6 tons smaller than you was just able to run away freely even though they made a mistake of being unaware
@unreal ridge as much as I agree with your post, your videos are absolutely horrible lol
Can't see anything
Please retake during bright day time, thanks
the videos are bright enough for me, I dont know why you cant see them
the main focus is just how much trike slides in all its animations anyways
but yes i will repost them at day
if you mind could you reply to my original post with the new videos when i get them?
this argument always pops up when people think this game is supposed to be fair, sometimes you are just supposed to either leave or die
None of the midtiers should be able to survive that impact from rex, since rex is designed to deliever some of the most damage in a single blow
And im honestly convinced a lot of you never played mid tiers in legacy because most of the time you did get 1 hit by the apexes, was it fair? no
was it fair to them that i could get behind them and invalidate all their attacks and slowly bite them to death? also no, thats why utah was so good in legacy, it was a small tier capable of killing everything so long as you could get around them
Evrima is different from legacy where it involves more dynamic combat including pins, stuns, different bone fractures, different types of bleeding, different types of grabs, grappling, etc etc
So while the apexes cannot one tap you in a traditional sense of a single hit/bite, if they properly use their abilities they are able to kill you
but which would some people decide, dying to a single hit or being grabbed and mauled
because at least when im grabbed and mauled I have some time to be saved. The devs expected herbivores to not kill each other and homicidal toward one another and to make those big cuddle herds like legacy
so carnivores are getting more grabs, pins and grapples to isolate a single target
how mad would you be if you went off to eat and you just got one tapped by something you didnt even see? at least if im being grabbed and slowly eaten alive someone can TRY and help me, someone eating near me and attempt to shake the rex off or deal enough damage that he decides its not worth it
@fickle cave you lost me at the PvP one
All G. PvP isnt for everyone, but it is a part of the game, which is why I include it :)
@cyan totem Go to #🔧-evrima-troubleshooting-🔧 to resolve problems like this
I think the PVP one should include things that do not boost your actual damage output, but amplify the individual's ability to do it or survive an attack
like for an example maybe something like a reinforced stomach/increase stomach lining
5% reduction in bacteria taken from cerato
Enduring musculature
lose less stamina while being pinned/grabbed
it doesnt change your stats or damage output, just how you deal with certain ones
oh mb
ur good
honestly same I would change that last one to promote map exploration. when you migrate to a certain amount of MZ points on the map during your life you unlock bonuses when within MZs
herbis could get extra defenses or food buffs
spawn zones are horrible, why do i repeatedly spawn on the far east side of the map where there is ZERO players. on top of that ZERO ai anywhere
ive respawned on the east side of the map 8 times in a row. its ridiculous. (9 times now)
I posted this gif for fun and giggles. Ofc I agree that adult rex should do that
ohh mb
Why is carno so ass? Easily gets destroyed by litteraly any other Dino including troodon
@tacit ivy you really need to suggest what they would replace it wise power/mechanics wise if you are asking for it to be removed (i.e. make it legacy style etc).
is dilo poison working right now after the patch?
if it worked it would allow for counterplay
now they hit very often but not in a way that allows for the victim to fight back
(in HT)
is that fullgrown trike?
70% grown, same problems still apply to fully grown trikes tho
@clear chasm 3000 kg stego would be desimated by ceras, omnis and dibbles, troodons too xD
halve might be a slight exageration but in the current state you could have 4-5 dilos lined up on either side biting none stop and the stego would have time to safe log before it dies
@clear chasm stego is also an apex herbivore, it has to have the means to defend itself against the other apexes like rex and giga
all the current carnivores are low midtier and below
except deino*
my point exactly
but the thing is stego is 2-3 tiers above the current roster
allo and rex are literally the next dinos in line
and allo packs make minced meat of a solo stego
it makes no sense, the only way you can hope to take down a stego is if you have a large pack or experienced ceras and that's IF the stego is completly alone (which lets be honest is very rare with herbis) and IF the stego doesnt decide to hug a wall (which happens 90% of the time)
stego was added back in update 2 due to popular demand and quiet noticable the game then shifted to gameplay and non large dinos for quiet a while(after ptera and deino) so yes stego has been quiet the odd one out
so you are arguing carnivores should be able to take down a stego regardless of whether it has a pack or uses its environment
my point is about the gap in stats, something that takes 2.5 times longer to grow should not be 20 times stronger, it makes interactions inbetween tiers very limited
im saying, say 3 ceras should be able to fight a solo stego and have a 50-50 chance to come out victorious not 98-2 in favor of the stego
this just in, big strong herbivore is both big and strong
the class differences are mainly due to the limitations of dinosaurs
you should not expect to be able to do everything on a single dinosaur
carno players should not be expecting to hunt things bigger than tenonto effectively, thats the price you pay for playing carno
ah yes, that should leave no issues for allo and rex....
3 ceras vs 1 stego is pretty fair fight all things considered
you work of the assumption that allo and rex should have 300 times the strenght as well, im arguing their stat gap compared to the rest of the roster should also not be so large
3 ceras ain't even the same overall weight as a fullgrown stego
You are aware that rex and trike are way larger, right? So should they also be nerfed then?
also ceras are meant to be little scavenger bastards not hunters
their stat gap should also be more reasonable
thats not to say cera shouldnt be capable of hunting however, it is a 1.3 ton carnivore
Well, then you're out of luck, since they've said they want apexes to be apexes, that means you're leaving them alone more often than not, especially as small tiers, unless you're maybe omni or troodon, who seem good at handling larger stuff
they're intended to be effectively untouchable to basically everything on the roster, bar a stego, and the stego is basically just meant to run from trike
so idk about that
i was playing on offical server EU, the server restarted and i lost all my progress it rolled back.
i did save and sleep in a safe way before server restart. but when i got on it rolled back to the previous day in the previous respawn.
i played on the server like 3 times.
apexes do not stop being apexes just because weak ceratosaurus wants them to drop dead
that's the entire point of my complaint, you shouldnt have dinos that are just untouchable to dinos of lower tiers, that just limits interactions between players
non of the dinos excpet omni is rly made to hunt stuff as larg as stego : ) so ofc it will be hard time, allo will probably be better at large game, and rex is bigger than stego, so yeah, rn stego is misplaced
If people struggle with stego, I imagine trike will feel even worse for them
if the only definition of "interaction" was PvP, then yes. But that's not true
this game should not be about seeing something and wanting to beat it to death
there will come a time where you are outclassed, and in that scenario, you need to gtfo
move or be moved, as kissen words it
oh my god imagine the arguments about shant
shant's gonna be a whole thing lol
18 ton hadrosaur "well i dont really see how a hadrosaur can fight off an apex, it should probably run tbh"
the fact you have to be a skilled cerato to take down the animal thats more than triple your size is not an issue
meanwhile the shant in question literally just crushing a giganotosaurus underneath its front legs
cerato in the grand scheme of things will be considered pretty weak, just as of now we have nothing greater than it besides deino
it kind of says it in the name, apex, a apex is the strongest, if you put it in a place with no other apexes it will just apex unchallenged, thats why more apexes are coming
stego isnt even considered an apex sometimes
its just you are using a dinosaur who is strongest while in a defensive state, offensively
which only happens if you yourself allow it to
But it also means it'll be the apexes challenging each other, not the smaller tiers doing it
cerato also has the luxury of walking away from the stego fight
yes, thats the point, i think we are agreeing
We are, yes
Hunting and being hunted is the most fun part of the game, make it so that higer tiers are untouchable and you'll have the exact same problem legacy had in 10x worse where half the server plays rex and everyone else is basically just a spectator
(if they don't add dino AI or rex cannibalism that absolutely won't be an issue)
on account of the many deaths
also a single raptor could solo a rex so idk if legacy is the best example
but this isnt that, the lower tiers are getting methods of handling the high tiers if they use their attacks properly
my personal belief on why omni is so strong is that it's meant to be an apex slaying
1000 pure damage or 1000 damage pure bleed and you are telling me 8 of those arent supposed to take down a trike or rex
so long as you arent dumb omni is the strongest playable since its meant to be a baseline
well... yes, omni is meant to be a pack-based large game hunter
that is indeed why it's designed the way it is
bruh sure, there's no balance issue here trust, when rex comes out somewhere in 2028 you wont have 50% of server slots being rex in perpetuity
isnt rex coming in the next hordetest
and trike is also supposed to be able to do half of rex's health in a single attack and rex the same to trike
thats what the whole point of interspecial sparring for rex and trike is if im not crazy, two battling it out for huge damage and opennings
whoever wins the spar gets to bite the others neck or stab the other in the chest
and im in full support of trike being stronger than rex 1v1 since rex is supposed to be a devastating ambusher, you cant take on the thing with a literal shield and swords on its face head on
this HT*
they arent untouchable, as you said yourself good ceras can hunt them
Plus, we are getting bigger and stronger carnivores (like rex)
And Ofc everyone’s favorite eunuch dinosaur, allosaurus
they said rex gets its own personal ht, then rex and trike combined
or at least dondi said that
HA cus he got stabbed in the balls
Allosaurus when it is time for dinner and it has to chose between plantation taskmaster but and the thagomizer (eating weaker prey is for wimps)
the delectable camptosaurus:
its all one big horde test, just different phases
Did they change anything w/ Dilo in the hot fix?
#general-feedback message
swamps actually have surprisingly clear water under the surface - this is due to the abundance of plants that filter the water
aquariums will often utilize a massive number of plants to filter the water, keep it clean and clear!
booo murky swamp with lots of trees and foliage
yaaay open mudflat delta swamps
if this was swamp i would go
I like them
not enough to have that much of the map devoted to them
always been more of a plains or meadow guy
long grass, thick bushes
oh boy a video of someone just whining about missed hits in an admin server very great feedback
#general-feedback message
This guy lol
The same who made the pot rex gastro feedback that got mass downvoted
#general-feedback message 114 lmao
Isle fans when someone posts a pot image in feedback
@round bay I mean it would be unique, but why would you raise your kids right inside something everyone can smell?
Hey im having some memory issues.. likely caused by a million corpses in the area but my fps tanked. Power usage was high and cpu and memory were up abnormally. Is there any settings in particular i could lower to mitigate this? I just finished a memory diagnostic and nothing was found
Trike is being disabled and Rex enabled yeah, but it will still be this HT
I wish underwater vision looked like this instead of the unbelievably ugly vision we have now in lakes and some parts of the swamp and river.
Make stego oneshot rex on headshot that lizard brain is gonna implode when being impaled by a stegosaurus
but rex is the big bad carnivore, it can’t be beaten or killed!
guys its for realism 🙂
Man, that called "asymmetric" balance". Just embrace this. And also stego like 6 tons when cera is only 1.3. Why you expect it to be better at taking it out? Skilled players already can do that but the point that it meant to be that larger animal are way harder to be taken down by others. Also raptors are better for dealing with stego. While cera is scavenger not a big game hunter - ofc it would have harder times at dealing with stego
wtf man it is very soon
Oh, this guy left server and never will respond to me. Sad
I never played it 
u are
Just get good man. From what I remember when was confronting it is the only real broken thing about dibble are its hitboxes
bro dibble shouldnt have the same damage reduction as a trike it makes no sense
Eh. Also stego and dibble aren't meant to fight each other anyways
@buoyant dove 
cause its so broken
Just hit dibble not in the head - simple
mate sparring
Killing isn’t the only interaction you can have. And as it has been said many times both in this chat when similar complaints pop up and also recently by Dondi when talking to summit, game is meant to be balanced in the sense that matchups are meaningful but there is always room to survive. On top of that, apexes are meant to be strong, they are (at least in theory) meant to be much harder to grow than other creatures and by extension it should be more rewarded. Plus think about it, if a stego wasn’t basically unstoppable against a single troodon or omni, what other tools would it have to survive?
Sorry for the necro
😔 not wrong. The values are insanely low imo
This person left server
But this picked my interest because it is a- oh wait
why not??? they both have very similar frills lol
ones bigger than the other
trike weighs 3 times more than it
hence one has a lot more health than the other
kinda crazy how it can afford to tank 3 power swings and can walk it off nonetheless
Lmao. Bro couldn’t handle that omnis can’t tail ride rexes anymore
at least as a dilo main that soloed gigas and rexes I just coped and moved on
come on stop riding dibble
you think that dibble should have the same damage reduction when its smaller and smaller frill
It is a bit odd seeing diablo block a stego powerswing. Damage reduction is whatever though
exactly
The frill isn't proportionally smaller tho
it has a proportionally equal frill. if anything, dibble's frill is bigger compared to it's total size
proportionally speaking, dibble's frill should actually be MORE effective than trikes if we wanna go down this route
compare a dibble and a trike of the same size. dibble's frill is much larger
Would be cool to see diablo block damage up until a certain value where it deals near full damage
Also has spikes on the frill. Not only it’s larger 
Isn't the issue in that matchup more that diablos can just stun stegos?
To be fair
Stego can prevent that and cc then while they’re running
I know this might be somewhat biased because the dibbles could be absolutely terrible (and in all fairness I am not the best stego player around) but I once fought a herd of 4 dibbles and killed 3 of them, before the other fled and I was left in orange
They stunned me and hit me multiple times but you can knockdown them as they run up to you and then power swing their rear as they are standing up
As things stand now, I would say dibble, stego and teno in the herbivore faction are pretty well balanced
And if anything one of them might need buffing to stand Rex
@vital badge Why? Just avoid the stego and it can't do anything to you
Fair enough, not much to worry about then
Isn't maia also balanced (on HT)
@dim wing #general-feedback message you can cry about it
Well except that
How you feel about adult maia?
#general-feedback message The outcome would be that 90% of the players rather kill themselves than loosing a fight.
Good
he is onto something here, because of the models clipping thru, your hits sometimes register on the tail instead of the body
it’s not really about the feedback itself, but rather about how he says things
and he’s playing on norden, it’s like one of the most laggy servers known, i never really have any issues on officials
could’ve definitely worded it better but he’s got a point
even on officials it happens
i agree, it does, yeah, but not as much as on norden
yeah.
The are dilos on EU 6 South in south plains that are cheating. How does a half grown dilo, one bit a 100% grown no damage stego?
And so polite! He really got his point across!
It doesn’t.
Release notes state they fixed diablo flip knockdown. What wasn't working?
that’s a cheat
and you don’t have to spam this everywhere🫥
@torn plinth the devs are already well aware of the complaints and soon they will be releasing some changes that could potentially improve the playable besides slipstreams. Not only those will be able to gain altitude for free, but also it is getting a rework to its kit to make it more capable on land and making players less dependent on flight to go anywhere, allowing it apparently to fight more effectively and even fishing while standing on the ground.
The dev team does believe that ptera's stamina consumption and regen is perfectly reasonable for a creature who can travel that far and with such a reduced stamina cost, which I believe it totally fair and could be proven with small experiments like this one #balance-feedback message. If you ask me, this sentiment is supported significantly by the need to use your flight to go literally anywhere which makes many successive take offs in a short time taxing, but hopefully it will be addressed with the upcoming rework and air currents
#general-feedback message How does lil bro think that works 😭
better to make this game as a subscription per year game, than do such things....really dont want a glitter skin trex a rainbow triceratops
@dire bear nah rework will fix it
they are making ptera more competent in an environment where wasting stam is not a necessity to walk around
also ptera stam is absolutely goated and I just finished an experiment for it
How?
As far as I know ptera's stamina still gets nuked when taking off
because more terrestrial ptera
And how does that help ptera at all? Unless they make her able to 1v1 small dinos its pointless
you will be able to pick optimal take off spots more efficiently to gain more altitude and also wont get rolled by literally everything but one hypsi
it also will probably do that
kissen spoke about it recently
and also terrestrial fishing
Ptera walk speed is like 1 meter per hour lol what are you talking about "finding better places to take off"
Unless they changed that
it is like that currently
but they want to make it better, hence why I said more terrestrial
Dont see how thats gonna help unless they buff ptera's walking speed tenfold
ofc the land values will liekly noy be the same
Well I guess we will see how it is when it comes
But im still not sure why the devs went with such a complicated solution when they could have just put "max stamina = 300" in the code lol and everyone would have been happy
because ptera really doesn't need that, and they don't want it either
it is getting an environmental change to not waste stamina in order to gain altitude and on top of that its flight is already INSANE
Sounds promising but tbh it doesnt seem like it will fix the core issue of a flying dinosaur not being able to fly
factually it leaves everyone else in the dust in both long and short distance races
As it should?
it very much can, just not like a bird
yeah, and it does. It can remain in the air for as long as a juvenile galli can run, so it is not unreasonable for it to regen in 4 minutes
problem comes from the consumption it takes to make multiple take offs in a short time, and that would be addressed with a more terrestrial ptera since you won't need the flight to go anywhere
Thats not alot of time at all. Ptera currently gets 1 shot by everything, cant walk, cant take off fast, so flight is the only thing it has. Unless they fix all 3 of those problems
not a lot? brother that is OVER 18 MINUTES
Its not 18 minutes lol
it is and I did test it
Try pressing space
Did you have to ascend at all
try tapping space multiple times in a row as a galli.
That is not a valid example since ptera's flight clearly relies on gliding too, and even then I am sure it can stay in the air for a while after doing that
yes, multiple times in fact. Not much in the delta but the swamp is completely flat and I also did have to ascend in the plateau and the west coastline repeatedly
I just managed my stamina bro
What is that comparison even? I cant take anything you say seriously after you just compared galli jumping with a bird flapping its wings lmao
Sorry bro
Because ptera is NOT a bird, it's a pterosaur and pterosaurs were predominantly gliders
#general-feedback message 44 is kinda too fast ngl
so it is not that unfair of an response since going up with its arm muscles isn't the whole thing of a pterosaur
Birds can fly for months without landing. Since ptera is not a bird, as you say, it shouldnt be as strong, but realistically it should be able to glide for 1 hour atleast and ascend for 10 minutes straight.
and in real life I have no doubt many pterosaurs would do more or less the same. But since this is a game and it does need balancing to make things not laughably overtuned. And honestly a ptera staying in the air for 15 minutes and traveling twice as fast as a galli is not bad at all
I get ur point, but ESPECIALLY considering this is a game, ptera needs to be able to fly across the map as an adult atleast. I dont see the point in keeping ptera so artificially weak. Its already a "spectator" dino that nearly no one plays, and it cant even spectate properly right now. Im onbord with their changes aslong as they make ptera able to hunt small utahs, herreras, without being 1 shot by literally everything. But for some reason i have a feeling that isnt going to be the case, and all ptera will get is slipstreams dont do much to help because ptera cant fly up 50 meters without dying of exhaustion
it can already very much fly across the map as an adult. You can go wherever you want and quicker than everyone else with the exception of maybe the highlands which is admittedly a major obstacle without wind currents. And the devs have already spoken: this rework is already ongoing and it's the reason pt is disabled in the hordetest, it is likely coming this update and they plan on making it far less of a spectator dinosaur while still interacting with the rest of the roster
it might be able to hold its own against most juveniles or even adult troodons after that
Imo the only thing ptera needs is to not have the total need to use its flight to go anywhere. Would be nice if it could move better in land to interact more with the roster and also reposition more effectively insteat of sitting on a rock all day and only coming down to scavenge or skimming a fish
I agree but i hope they also buff ptera's flight too because otherwise its not as fun
it is already insane if you know how to use it and have a good starting point. And you know what can help you getting a good starting point even at ground level without wasting stamina or a minuscule amount? better land movement
#general-feedback message
@mental mountain I feel like this would be a problem if sanctuaries weren't a thing, the way they are situated right now, it's not that hard to get to one and get diets
Besides getting food for herbivores isn't hard at all
Theres a lot of areas on the map that could use a sanc or two
Definitely, but they're not toooo far away where getting to them will get you close to starving
Sure you can definitely get picked off when trying to get to one, but at that point it's not really that much of a time sink
The entire Jungle east of highlands has none, the entire Northwestern area has none
I mean if you spawn in highlands as a stego you're pretty much outta luck
Land movement with ptera isnt a thing dude unless you wanna die instantly
Same for diablo
Isn't there one close to Highland?
Not at all
Guess I'm going crazy
Nearest sanctuary to highlands
The yellow dot
It's a huge trek for something as slow as Stego or Diablo
That or you go to the west rail one
Could be good
I am obviosuly talking about the future
about how that rework will help ptera a lot
I don't think there should be one in highlands because it seems as if that's a big game zone
even though nowadays I tend to trot a little to get atop a small hill, but I know it will be part of the gameplay in the future
Yeah, it being close but not in it would be great
If you go to highlands as a human you know you're getting picked off by some of the biggest stuff
<@&933486433342222376>
#general-feedback message I've heard the devs explain their reasoning on this, but at some point (from a business standpoint) this really should be updated.
I only made that suggestion cuz i hate stego players imma be real
Perform viking blood eagle on every stego player in 98799976 mile radius
@fickle trout #general-feedback message
@cinder hatch Just an fyi, when you put multiple items in a feedback post it's hard to get "checks" to agree. I like some of what you posted and not other things.
definitely. It's always annoying when you see some really nice feedback and then the next line is a terrible suggestion
?
It's a post about server capacity
Also, when you kill an animal, there should be at least a five minute wait before an animal across the map can smell it.
unopened corpses dont have a scent until the skin has been broken
ppl who camp sanctuary and mixpack are why i say obscene slurs
so if you kill someone and don't immediately open their corpse you can hide the body
Oh ok thank you
sanctuaries are a risk reward location, I hear you but I think that's baked into the design/purpose of them
yeah until you open them the scent radius is very very small or not existent
it gives predators an opportunity to drag prey into a better position to eat
Cool their way ahead of me then lol
yep been a feature since legacy
corpses dont have a scent until they have been eaten into a gore
I got the game like three weeks ago and I got like about 100 hours on it so far I love it.
had the game since 2016 lol, only couldnt play until a few years ago since my pc was trash
missed the golden era of legacy sadly, 1.9k hours
im glad to hear that, if you have any other questions about it id be happy to answer them
i make guide videos
Nice. Cool man ,I usually try to type at the same time I’m playing and I do a bad job at it. I try to do it right at the moment cause then I forget.
I getcha lol
There are a lot of small things to learn in this game, and it adds up to a lot
little things that make the game feel more alive and mechanics that are super powerful once they click
like how when tenonto gets envenomated, if you stand still, teno will rear up on its hind legs and look confused into the fog
For sure, the immersion is one of my favorite aspects
#general-feedback message
the real question here, is do ai despawn when not within proximity of a player?
and even so, if they're stuck in rocks, they may not be able to despawn at all.
maybe all ai need a timer to despawn
have they said anything regarding population density / the map being dead?
map feels dead on population capped official servers, can't even fathom what it must be like on a server with like 20
pretty sure it's been said that AI is inactive while not in proximity and spawns in once certain conditions are met
That is exactly what I talk about in this post: #general-feedback message
Even at 100 players it is just too sparse. This feeds into hot spots like SP and HL. When rex and trike comes out it will just be more of the same but with higher ques to get into a server.
Higher server caps are a proven thing.
@median hamlet I think they don’t want this to be a thing because then certain restrictions on mutations don’t work. For example, you could unlock the cani mutation later on in life and then pick it in the second mutation slot
im genuinly confused why they dont just make a higher server cap? unofficials can go up to 300..
I mean it’s quite simple, bigger servers are more intensive. Especially if you have many (as we do officials)
3 servers at 100 players, get rid of two and beef up a server to max at 300. I don’t know the actual cost but it doesn’t mean they would need to have as many servers as they have now.
then condense the map or rework migration in some way? really don't understand why the map is so big, 80% of all the players are in the same 10 grid squares
I see, makes sense. Still though, it is brutal. If they're worried about that just make it exlusive to the third slot.
@bold oasis
@restive depot it is already getting the rework it needs
Also, how are people always wasting 20-25% stam taking off 😭
At worst I need 10%
good question. might just be an exaggeration idk
it might just blatantly be people not understanding how to not conserve stam as ptera which is understandable but it's surprising so many people have issues with it.
Yeah but it is so prevalent
So common that people use that number
Like bruh, 20% stam is what I need to fly from the coastal sanctuary to the swamp

@restive depot #general-feedback message Pteranodon is not built for flying straight upward, nor taking off from land, but rather flying slightly, if going upward its best to just slightly tap space every second and a half or so, and sitting on tall things, falling off of them and taking off without loosing that much stamina
also its loosing 8% stamina when taking off from land
And 60kg is a pretty heavy animal to get airborne. There's a reason we don't have anything that large that can fly since the days of dinosaurs.
@untold thistle #general-feedback message I didnt mention that it has to be loud.
@latent oxide #general-feedback message You know that gateway took about a year to make, right?
#balance-feedback message ptera is twice as fast as a galli 😭 😭 I cared to prove it
It doesn’t need more stamina when a fresh spawn can already cross +50% of the game’s map without eating once or resting
the map took over a year? no matter how long it took there's definitely points to provide feedback on
i think so
i like the map i just think thew swamp is wasted and if it was relocated then it could be phenomenal
new map design is way too much you want from the devs
says who?
at least little map improvements like levitating rocks, trees, etc
Me? And I am pretty sure alot of people. You cant just expect the devs to go and be like: Hell yea lets remake the whole map!
im entitled to my feedback and i think relocating the swamp is definitely viable
right but its my opinion and im entitled to it?
Hmmm... Dilo clones do exact base damage you do but if you wounded damage will be lower. Interesting observation. And damage muts don't buff cloneshttps://youtu.be/1Ng5qts0JSQ
This video covers Dilophosaurus Calls, Attacks, Venom mechanic, Best mutations and a lot of Tips and Curiosities!
Português version: em breve (soon)
👀Bem vindo! Welcome!👀
PT-BR / ENG
Watch my Evrima Guides: https://youtube.com/playlist?list=PLdvqZdnB0LRXw2S_uSlgjno_i8bE1LbIn
Watch my Combat Guides: https://youtube.com/playlist?list=PLd...
had a dilo kill my adult cera from orange hp to dead was awesome, glad the dilo has utility now
Ok sure, be entitled to it, but how can you actually expect for the devs to do stuff like that. Theyre already working on really big things, and the remaking of the map in your favor just to improve deino interaction isnt and probably wouldnt be in their plan.
bro think u need to chill, its just feedback, they dont HAVE to do anything.
I am just entitled to my opinion.
but making me feel like im wrong isnt right either, criticizing my opinion saying im not right isnt right eiter.
Imagine quetz. I hope that quetzes flight won't be too much bad because otherwise it will not be scary
I am not making you want to feel like your opinion isnt right. I am just saying that it more than likely wont work out since of what the devs are doing. Youre asking to relocate a location, only so that deinosuchus has it better, than it already has. My suggestion is asking for adding ambience and waves and similiar stuff, which already WAS in the game, seen on spiro.
Gateway's coasts already had these beautiful moving waves, but they appearantly dont exist no more
Or…you could incentivize people to visit the swamp and make it an area with interesting stuff
exactly
A good step would be to fix migration zones and nerf patrols to the ground
patrol zones are actually good now?
I don't agree you immediately jumped on my feedback and stated its un realistic, the devs don't have to action anything its feedback yes some will agree some don't, its my opinion and it can be taken constructively or ignored. but to then continue and stated I cant expect this or that, I can provide any feedback I desire its my feedback. Who knows the devs might even be working on this?? slim chance but never know. all im saying is the swamp is lack luster rare food low need to go there. if it was spiced up then yeh great
exactly!
just feels like a huge dead zone of the map, move it or make it needed would be great
Yup
Add a sanctuary in highlands, fix migrations, massively nerf or even remove patrols 
Did I ever say you cant write feedback? Im just saying it wont work. Some topics are controvertial, and some everybody or almost everybody agrees upon, but there are of course some that almost everyone disagrees to. Yours is kinda both of a controvertial and disagreed upon, since you said way too many things in one suggestion, and people just might not agree with at least one, and will downvote.
Respectfully im kind of done with this pointless disagreement. Thanks for providing your feedback on my feedback when it wasn't requested, I appreciate your opinion thankyou for sharing.
one thing I have noticed is if you join and leave a group you can manipulate your PT zones and that shouldn't be a thing.
They have been TOO good for a while now
What about a sanctuary in one of those domes?
Even for carnivores?
No, but patrol zones are more intended for herbivores anyway
Migration zones are dead because why would you travel across the map when you can reset patrol zone that gives more diet anyway
Yep, pretty bad to encourage hotspots
I got this picture from a video on youtube, and you can see there that the waves are moving, and it looks so beautiful. Why isnt this in the game anymore?
Why? Why not just to change swamps themself. Issue with swaps not their location
Just think it would be kinda cool to have all dinos cross the swamps to make it north and south kinda like the river in africa where all the wilderbeast have to cross
Meh. It isn't realistic suggestion because too mcuh work to redo the map
Swamps just need to be tweaked, not relocated
Swamps dead only because abysmal AI spawns and lack of semi-aquatics in the current roster
That and in my opinion it’s too small of a biome
What. Swamps are huge
I also think that most semi aquatics apart from deino shouldn’t migrate as it wouldn’t make sense for deinocheirus to migrate
Well not for multiple different species of dinosaurs that permanently live there like deinocheirus for example
They don't have to live all of them at this location
East lake, delta and other things are pretty good for them too
Yea but from looking at the concept art it seems to heavily build on the swamp niche
Am I the only one who is experiencing the lack of fish ai in river delta?
Yeah but south swamps not the only swampy area of the map
@normal steeple i don't think your suggestion would be very fair nor realistic but I do think that the Good Mother Lizard should get a buff of some kind when it comes to her babies
maybe her juveniles/hatchlings could get a nutrient buff when the matriarch brings food from a plant or a bush
#general-feedback message There will be roster rotation as far as I remember. Probably Dondi said that a while ago but I am not sure
tbf it’s the only one, north east kinda looks like swamp, but it’s just the look, has nothing to do with the actual swamp
Delta also can work for zemi-aqautics since plenty of ground to escape from deinos and terrain in general is against deinos here
yeah but i would not call it a swamp
@lone radish officials are setup with standard spawn. Overpopulation of players skew's the ai spawning. Try a high ai spawn unoficial server, there are quite a few good ones with minimal rules.
Just search using text filter "AI", remove password and 0 population servers.
Imagine when the roster is complete and you want to nest as a monolophosaurus
(0.3% of people play it)
@buoyant dove I love that idea! It would really be awesome
The solution to unpopular playables is having this crazy thing called friends and kidnapping then so they have to play with you
It's not really a solution
Oh i know you didn't. That's what I mean by its not your fault. You mean a sensible, playable level of ambient sound. My point isn't that you're idea is bad. It's that the devs are "special" and make everything earblaster 3000 loud and never turned it down. Years of screeching monkey and owls and frog. Dude hearing real stuff was like being a sonar tech in a submarine. It played on a continuous loop anytime you were near in trees. Imagine the loud rain but it never turns off.
playables that arent good solo are typically designed for pack gameplay
like pachy, solo pachy gets demolished, 3 of them dont
Pachy isn't designed for pack gameplay, it's just bad
And it's the only playable in this situation
What are you trying to say ?
Playables aren't balanced around max pack limits, that'd be stupid
im saying that creatures designed around having a pack/herd mentality aren't the best at going solo
they are capable due to skill sometimes but theres a much higher room for error than with a pack/herd
That's just pachy
Everything else is capable solo
And that's the reason why nobody plays pachy
thank god pachy's parry is being worked on
Raptor and Troodon are both designed for a pack. Literally the Troodon is incapable of hunting 90% of its food solo. You're right. Nothing SHOULD be balanced based off of max pack size. I 1000% agree. But especially in the case of Troodon things are. I'm behind you all the way that the philosophy is stupid. Say 4 <dino> in VC group is OP is dumb. 4 of almost anything is gonna be OP.
Troodon is still kinda viable solo though
It's much harder yes, as you have to survive mostly off scraps and AI, but troodon can work fine solo, despite being meant to play in groups
Raptor is perfectly good solo and only needs a pack for taking on things over 3x its own size
self stun is the only thing holding pachy back tbh
because you are guaranteed to take a hit no matter if you hit or not
If you're okay with Troodon only being able to get scraps and non-boar AI. Then what's wrong with pachy having to hide when its solo?
Tbf, with packs they then get further held back by having to trust randos if you aren’t a pre planned group (both trust as Allies and trust their skill)
Pachy isn't designed around hiding all the time
And good troodons can kill boars and other players when solo
imagine having some playables limited to that
whereas others are overpicked as hell
yup, I've soloed many dilos as a troodon in the past. perfectly doable
you only really need a group to take on hilariously big targets with relative safety
Devs sure would love that once we have like 30 playables, 80% of the players go for 5 different dinosaurs

All trikes, herras, dibbles, rexes and spinos
Personally I wouldn’t mind if some servers were permanently limited, to make sorta mock up ecosystems
2 beipi players in a 100 player server at best 🔥
Well, with an even distribution of players among every species, that would be average
1 protoceratops for every 300 players
i WILL be slaughtering every apex baby i see so they pick a better species
1 minmi every 500
shants cool tho
nah minmi is goated
Especially if we get more maps.
i expect minmi to be an actual pick for players, especially new people
With 60 playables on a 100 slot server, you'd have around 1-2 of each species
But that will never be the case, some most playable would just be extinct
60 playables?
I hope proto will be cool, whats its ability have devs spoken about it?
is that the roster we have
That's the final roster yeah
60-ish
Yes
Like, if we get a cold themed map no deinos and more focus on feather bros. Etc
Planned roster has like a long 50ish or past 60 if we count those that are to be decided
who the hell made that cut then, i know i can make a long list but not 60
Defensive burrower apparently
warthog proto my beloved
use the big shield head to block and deny entry
Although Ava is gonna have the warthog niche too?
More like a burrow invader that is omnivorous
Which is hilarious if there are enough dryos and protos (there won’t be)
more like a wild boar its weird
ava takes burrows and proto makes its own
ava's main stick is that its gonna eat babies and be like a pitbull
Man sure would like to play avaceratops and having a whole mechanic unused because there are 10 dryos in all of the eu officials at a given time
Because everyone is gonna be playing the apexes, allo and omni
im cool with large ish AI so long as the big guys are mostly rare
i'd be happy with less popular picks like dryo, hypsi, proto, etc getting large herds and doing their stuff instead of popular dinos like carno
Eh
Wouldn’t like that to appear
Big AI would make some carnivore survival rather easy
With how ai is in this game
Dinos=players
Other animals=AI is a btter concept to me
the new work does look promising
Also this
that tenonto ai is lethal with a tail slam
That’s pretty much how I want it
I think nothing should be enabled as both playable and AI at the same time on any official server
Or rather, just not having playables as ai
Since apparently there is no way around getting dino AI, that should be the very least
There can be a few little Dinos, like the compies/tacos
That would be best
however, it seems that's not the plans
Ngl I would rather play alone as a minmi than to only come across minmi ai. That would be so demoralizing

Feeling like you are playing the background, not cool ai dinosaur
That's what happened with teno players when there was teno AI
Lmaooo
Beipi is very good at playing solo, you can just survive in the ocean forever. Alone, but alive
And when the island is napalmed you will be the only one left
Compy in survival would be so goated. Playing as a little compy horde 
Why play a certain dino when there's AI of that dino doing your job at being easy food for carnivores better than you do ?
You die when a giant (newborn Omni) tramples you
Nope, you lose one compy from the horde that you play as which will regen later. Many compies make your hp bar
ive always just been hopeful for the large AI
I think if done correctly they will do wonders especially for questionable playables like oviraptor
the ai are said to sleep,eat, drink, fight back, flee, and nest
it just fills the gaps where players arent i guess
I think brachi should be ai cus no way im spending like 3 days growing it
and dying to a damage hacker
But yeah I’m gonna be so happy if there’s no rotation
Just keep this in mind guys, before giga and acro come out and become widely popular, think of the sheer amount of dinos we had to wait for that will be forgotten and barely used ever again
like literally every non apex in progression…
Except Berto and theri ig
wdym no rotation im slow
Rotation would be great to have
Jurassic world the game pack mechanic ripoff smh
Yea makes sence, but im pretty sure a ton of people already said to put the volume down
I admit that it would be very hard and complex to make
But in all fairness many things need effort put into them to be good
Basically a suggestion to fix the problem of a huge roster even for servers with 200 people at a given time
I hope with the diversification the devs are doing for individual playables, it will allow each of them to feel special and hollow out a niche for players to hold
i think dilo will stay a prominent playable (if the venom keeps working) pteranodon once flight is reworked, its the only other flight experience besides quetz
Huge character rosters only work in games like LoL or R6 because you are constantly changing your lobbies after each match.
But in a game like the isle where there is such permanence? Not really
there should be a baseline of creatures that can always be selected and spawned in otherwise this would just be annoying
like omniraptor, its the baseline carnivore in mine and many people's eyes
if you go to play the isle and cant select a basic carnivore id be pretty frustrated
Oh yeah, I did mention it. Some could be redundant and be in multiple rotations if not all of them
dilo can summon minions and herra can kill things twice as large by dive bombing. a buff around a baby is just reptitive and boring and actually doesn't provide any form of protection for the juvenile especially if they could just die in a couple hits from a more agile predator. this solves that by making them stick to their mother closely and giving them total protection in a fight. and lets say maia did get a damage buff, and they get attacked by lets say an alberto.. how would that damage assist their slow 1000kg juvenile in a fight? like it's hard to body block in this game as is so maia getting a tool to use their large bodies effectively to take any incoming hits for their baby is definitely on brand and makes sense w their high health pool.
So stuff like galli, hypsi and omni would be ideally available most of the time if not every single day
fr
Yeah i just feel like thats not enough
the playables who have unique niches and are speciated should remain constant
dilo, omni, troodon, beipi, herrera, ptera, galli, etc should not be swapped
apex rotations i wouldnt mind
This system would be mostly to create certain environments that favor other picks while still letting official players to go to another official and play what they want
but i also feel like it would be frustrating to have that lack of choice specifically on official servers
I did say that too
As in, if you want to play a certain playable, there would always be at least 2-3 servers with it available
In your same region
It just feels unnecessary and forced
So its not like hard capping like they do in Petits where you can cry about it
imagine regrowing the animal again on those servers
I dont really want to wait in a 30 player queue to find out I cant play a dinosaur in this server
It's more an issue with queues than with possible playable rotation
Git gud
I said that too!!
Ideally you would also be able to know before joining a queue what they have available
you would be able to see what they have available before joining a server
the idea is not bad it just sounds annoying
if i wanted to play something Ill just play it. the limitations are imposed by the server and the ecosystem if i can survive
So you don’t have to waste your time
The idea is to promote players changing playable every so often instead of sticking to the same one all the time, and it's got upsides as well
Such as allowing to find other players of your own species, much, much more easily
Roster rotation will be a thing. Or at least officails will have specific rosters each
Hope they are a default in officials and then something players can toggle
I dont really see whats wrong with the suggestion I just personally like having the option of everything all at once
like maybe I die and I just want to play a small rat, try to hop on rugops and its not there
it just feels kind of annoying
Honestly Petits and other places would be so much better with that instead of “oh you wanna play cera? Too bad, try again later! (never because there are other 40 players waiting their turn to play it)”
You could have servers with those
It doesn't mean that suggestion is bad. Sounds can be tonned down if peole ask
With so many playables on the roster, there's gonna be alternatives
I just think, you know, devs spent so much money and time with all playables and wanted to build the ecosystem focusing on what was needed rather than the big famous dinosaurs
So unless you put something there, the former will be forgotten and left in the dust while big famous just takes over everything like it happened in legacy to some extent
Meanwhile dilo having pack size 4 for a small tier playable
but I dont want I cant believe its not rugops
i want rugops
the whole reason they are adding like 60 playables all with different movesets is so that players can choose which dinosaur fits them the best
the rotation just feels a little limiting, i understand why it would be good but whats really stopping players from just completely avoiding it and only playing on days where something like rex or spino would be available
it just feels like something that adds an unnecessary round to a process
theres going to be players who only choose the big bads and theres also going to be people who choose rats
adding this extra process I feel would just kind of be frustrating for players
Nothing
The goal isn't to prevent players from playing
It's to shake the meta occasionnally
Ideally you would still have at least one option for every tier in the roster
Im a big promoter of the parthenogenesis mutation
if you want people to play your dinosaur, people are more inclined to be nested in and grown
select female, get parthenogenesis and have babies that are sure completely identical to you
but now theres 5 of you
Kitten said that ava going to be AI and it's not 100% decided if it will playable
That's really a bandaid fix
its the fix that legacy gave us
Did you play Spiro? We asked. We begged. That's why you don't have howling monkey constantly on Evrima. Because it took us 6+ months of begging them to turn down the background noise so we could hear a rabbit.
it wasn't THAT bad right? Or is this early day spiro?
how long would these rotations last?
a week? a few days?
In my suggestion I said 1-2 weeks
yeah see that just feels like too much and Im imagining it causing problems down the line
if people want to play one specific dinosaur, everybody is going to cram into the few servers with that dinosaur
shaking up the meta seems good in theory but all its going to do is have people take a break from the game until that playable is on their server
And you said you don't want to wait through queues
With everyone cramming to one specific servers, the other ones would be free of queue
If people can't adapt and pick a different playable from time to time it's on them
I doubt that apexes to other playes ratio will be that huge. Even in Legacy it wasn't like that
I play videogames to have fun and I dont know about you
but not being able to pick what I want in a game I spent money kinda feels unnecessary
I like to play rex, i played a lot of it in legacy
I wouldnt go crazy if i couldn't but its just annoying that the thing I came to play isnt playable at this time or on this server
A lot of games do that
may i have a few examples
Again. Just make gold middle ground where sound exists but no too loud. Simple
Personally I think that rotations every 2-3 days sounds more convinient
League of Legends (and by extension every MOBA with the exception of DotA 2)
Every game which includes unlockable characters
Every games with character roles you need to fill in a team , such as for example every MMORPG (for example you may need to play a healer although your preferred role is DPS because everyone else is playing DPS but you still want your team to stand a chance)
Games which include "quests" asking you to play a specific character, or a specific role, for rewards (Such as Heroes of the Storm)
Do you need more examples ?
Id like a few more examples yes
preferably survival games
Idk about the durations
I do think 1 week is a sweet spot, but it doesn't have to be a specific value to accomplish its intended role yeah
But you spent money to buy whole game with all the playables it have - that the point. Sounds fair to me
In survival games you don't get to pick your character
Also you can just pick other server - simple
but yet in the isle you do
so find me some survival game examples so it can properly relate to the isle
Excellent deduction
I don't know of any survival game other than The Isle or one of its clones where you get to choose a character
Personally I think devs need to include old slot system so players can swap dinosaurs but only every 20-30 minutes. It also will solve issue with nesting
so if i paid for the survival/horror experience of the isle expecting everything to be there
and its not there, i feel as though i have the right to be upset or at the very least frustrated
It's there
Just maybe not on that specific server, not at that specific time
would it not make sense that a new player, who has only seen videos of his or her favorite dinosaur, decides to buy the game and cannot try that creature due to the servers available to them due to their restrictions
In fact we already have "roster rotation" but worse, currently
As some playables get over-nerfed and unviable, their players must wait for the next balance update to play as them again
Which takes usually way more than 1 week
PoT? BoB?
Not a survival game+included in Isle clones
this feels like it also preys on people with lower end pcs
im fortunate enough to be able to use NA and EU servers but others may only be limited to a few servers and god forbid those servers be popular
That's why there's multiple servers per region
It is all there. You saying like game will have only 1 server. Just pick other
the difference between those servers can be at most 70+ ping
It feels like im just not getting what was advertised to me
the differentiation of species and the work the devs put in should be the balancing act to get players to spread out
Ah. Ok. Yeah dino survival games have unique situation on that
and if people dont want to play a specific dino they dont have to
Reality is often different from expectations
Doesn't solve the issue
If players are perfectly spread out among all playables, you get 1-2 of each
Which is too low for most species
There will be 100% more servers when game rosters will expand
alright but you gotta understand im not sold on this
in my eyes it just feels unnecessary
It is too low for everything but strains honestly
And one strain is too many 
I doubt that perfect spread like that will be a thing. Also at the moment when we will have 50+ playlbles server player count maximum will be definitely expanded
I understand you want to play as anything you want anytime
Everyone does
The truth is, I find being able to have a ahcne at finding someone of my own species no matter what I play more important than being able to play any of the 60 playable we'll have at any given time
Also many people need an incentive to try out new things and discover they can actually enjoy things other than rex
I mean it will be unnecessary for anyone who doesn’t main/really really like the underpicked playables. The hard off meta
And perfect spread is the ideal situation, because the alternative is half the species being completely extinct
im completely fine with it so long as the mid tiers and low tiers go untouched
And this last paragraph is so real. Thanks to stuff like quests playing as certain characters in other games I actually did find new things that I liked
I play a lot of troodon and it would kill me to not have it available everywhere
Well what if all small tiers will always stay?
The tiniest would probably be fine as redundant picks for the rotations
Stuff like allo? Big non
Or sucho
Or dibble
Magy will be rare probably tho
and thats just by design
Magy mains even with an incomplete roster are gonna be so scarce
Wdym
magy will have a lower playerbase than most creatures just because of where it sits in an ecosystem
if i wanted to play a sauropod i'd play cama
if i wanted something armored i'd play anky
the biggest issue for me on the rotation is just that i feel like it only has so much practical application
things need to be excluded from the rotation simply because they are too unique to be replaced or phased out
anky, quetz, shant, cama, para, deino, etc
these creatures have abilities or playstyles you cant really change
acro, carchar, giga im fine with all being swapped out they are essentially the same dino
Acro isn't exactly same dino as giga lol
CARCHAR IS UNIQUE
AND SO IS ACRO
AND GIGA
all large carcharodontosaurines
Mechanically they are all different
Also we are accounting for quadruped carchar because of course we are
Ok. Pachirhino and dibble - both mid size ceratopsians but they very different
yeah theres also 7 ceratopsians, nobody is going to miss styraco and pachyrhino if trike and diablo are there
8 if you count taco right?
False
Taco not going to be playable
so rhino should be excluded from the rotations too
spino sucho and bary can all be rotated they fill similar niches and would like you said encourage people to play at different tiers
Why would the unique creature be exempt from rotating
All of them but the least impactful ones should
because you cant find any experience like it
Most of the very unique creatures should be forced to get in a rotation
like quetz its one of two that can fly in the game
Yeah you can, go into a server with them available at that time
how will these rotations be regulated if i can ask
will it be like a calendar thing that automatically happens or will server mods do it
Probably something you can code into the game, just like stores in games can be programmed to refresh after a certain time with the right content that doesn’t repeat itself
the isle battle pass

for only 9.99 a day you can get feathered omni by the end of the year
@cursive ridge clicking log out keeps your character in the game for a minute after you pressed it
they probably bled out
sit down and hold H to sleep then it will safe log out
its also possible someone found and killed him
ik how he died, i died 100% deino too cheater cera one shot eu 11
@restive depot Pterra's can regen while latched as well as eat food.
I agree on them having a passive stam regen while flying to put them in line with the other dino's but the cost to get there isn't that bad plus reinforced tendon's does lower that initial cost.
I can cross the whole map from north lake to west access on 1 and a half full stamina, the first one gets me to the middle and high enough where the last bit gets me there as it's mostly gliding.
#general-feedback message @azure ruin , but directional sound is working in the game... What do you mean?
@dire bear thats planned
small insects, crustaceans, rodents, etc will all be found in sanctuaries
small juveniles will be able to hunt them for all 3 diets if im not wrong
similar to how herbivores get all 3 diets from sanctuary mushrooms
too bad he blocked me so I cant say anything about such a horrid take
a nerf to troodon is right what we needed
or another tool for mixpackers to buff
They don’t have to make it exclusive to the third because that gives you unlimited time to gain that mutation. If you look at mutations that are exclusive to the second and third mutations, they are in those spots for a reason. They want to put a time crutch/pressure to gain certain mutations.
To be fair there could be solo-oriented mut which buffs your dino if you are not in the group
@wheat hearth Check the pinned messages in #evrima-eu to see how to report hackers
No
No combat muts
They suck because they become meta and not in an interesting way
I would rather have pure survival mutations where you can actually build something interesting
Along the lines of someone getting reniculate kidneys on maia to erase its insane vulnerability to deinos through a small sacrifice
Or xerocole on hypsi so you never have to drink
<@&933486433342222376>
I also dislike combat muts because they don't seem super, well, flaborfull. They aren't significant mutations, just slightly stronger dinos.
Meanwhile, reabsorb, kidneys, etc all change how you interact with water, meniscus can help you get 2nd chances in hilly areas, or even make a daring escape etc.
exactly
combat muts just become the top priority choice and nothing else because they directly give you an advantage in a matchup simply because you selected it
Combat muts priority only for people with pvp mimdset
they are still too important in matchups
also keep in mind speed muts are also lumped into combat mutations
they all make a huge difference and are a problem
@jagged trellis ref #general-feedback message
it's the shade layers in water. Swamp has huge issues as well as twilight and night in certain rivers and syreams
Even if you don't wanna PvP, it's not how it works
A cera won't stop chasing me because I don't have a PvP mindset, therefore I need the combat muts too so i can survive
yup, or you need to be locked into photo tissue
especially as a solo player to even evade other hostile herbis of your own kind
#balance-feedback message @normal shuttle Tbf another thing which pteras flight lacks - physics. You can't convert energy gained by height after descending and try to gain height again. Funnily enough BoB have better flight physics than the Isle currently ( I don't talk about stamina regen during flight)
I know
I really hope that flight physics are also recieving adjustments with ptera rework
@orchid lion Check the pinned messages in the official server channels to see how to report hackers
thoughts? suggestions to add to list
Crazy how so many of the balance suggestions are just bad
If not all of them. Either unneeded or downright detrimental for the game
I know
But I am a balance nerd
And no need to apologize, we all have Ls every now and then
Like me when I suggested an ability for baby deinos. People didn’t like that apparently
i would love to see a croc be able to leap vertically like they can do in real life
Will Devlog be released in the next few hours or closer to the end of the day?
Likely at the end
It’s just a monthly recap of what they’ve been doing
Mut for larger scent range is good idea tho
While running sort of isn’t
Yeah. As most of the ideas in the list
@mystic moat I could see it getting upsized once larger carnivores get introduced but they would probably have to change the charging mechanic aswell
Its main weaknesses were bleed and that was fixed in horde test
At least in my gameplay that was the only thing that made carno extremely unfun to play
yes, the charge would be OP if it were on the 1.8T carno. So I think something similar to what I wrote could be a decent start
Fighting something and because your entire thing is running you lose so much blood in this process compared to other dinosaurs
I don’t like that carno is same size than cera tho
Carno is a lot larger but I can see why
The only reason it’s this size is because it’ll just bully cera
it needs to have a weakness though, if they make carno be 1.8 tons
If it was bigger I could deal with the bleed weakness
But currently at 1.3 it makes no sense
which is why its bleed should be a big weakness
This game really hates the idea of carno getting any bigger
And most of the community does aswell
ah yes, agreed. Im speaking in the case of carno being 1.8 tons. At 1.3 tons its bleed should def not be that bad
Luckily that bleed modifier is removed in ht iirc
I do wish carno was more effective at hunting teno
Something like a rivalry like trike and Rex
yea, it seems odd to me. carno feels so kneecapped right now.
Forcing it to hunt stuff a lot smaller than it just seems pretty lame
ah, I see, thats good
But the game allows cera to be a effective hunter + a body bully
yea, especially cause most of the smaller creatures that are actually played are carnivores, which carno mostly does not* have on its diet
also, a heavier carno could better hunt things like maias, which are currently not really huntable by anything since it can run away. Allo wont fix this since, again, maia can just run
yea, I feel like ceras vomit mechanic needs a major rework too
Maia is a bit on the bigger side so I can get with that
But teno is the perfect size range
Not too large either
yea
Teno could defend itself against a 1.8 carno so it’s not far fetched
yup. I remember those days on spiro
Instead of tail slap dryo should use its kicks more when it alt attacks
😦
they arent that bad 😦
most wouldnt affect balance
other than the balance ones
@copper abyss nah 💀
yah 💀
What if it breaks and you've walking fish for 2 years
elite fish are always escaping the water anyway and the land ai always love to run into deino infested water when i wanna hunt them so why not
😭
yeah I wouldn’t kind something that size or so for the stealth mechanic. Any smaller and you’d just never notice it and bigger would be too powerful. Seems a perfect size for camo
I think cera needs some changes in that department (such as non instant vomit and maybe harder to get bacteria), but I don’t think being injured should make the bacteria do less
Will the baryonyx be able to dive underwater?
The bite does less damage when injured. Less bacteria is getting through the victim's skin, surely
and they have fish look at that!
#general-feedback message hmm i agree with that, its like the dilo loses clones damage when its wounded, could actually balance ceras bacteria
possibly, idk tho