#general-feedback-discussion
1 messages · Page 225 of 1
have you done maps tho
Yes. Not my expertise, but I know enough ABOUT level design to know Spiro fails on several levels
i see
Having a "dead perimiter" around the island is really bad. Gateway does it better by having a big ocean of unplayable space so you know to turn aroumd, but Spiro doesn't actually convey where the dead space is. Huge swaths of forest that exist to make you starve out and respawn, rather than giving you an ocean to tell you to turn back into the mainland. The barriers only appear when you're REALLY close, so they're still not great warning
I personally hate the gateway map, i feel it tells me where to go. I cant go up or down, i need to follow the "path" But the map itself is very nice looking
it's too closed imo, taht's why ppl say there's no food and there's no players
theres more than enough but you won't see them
Yea could be true
i completely agree with tihs
Yea true, lets hope more players and more playables. Spread people out on the map, so everything feels more alive
that part could've been shanked for better optimization
just wish there were more plains around instead of random ass cliffs and everything being a mountain
cant traverse besides in very specific places or you fall off a cliff and die
the dead space also just... absorbs all the AI because they all spawn in the deadzones and no one gets any lol
yup
Yepp, 100%
when one of the most open places is highlands and sometimes you can't see a stego 10m in front of you, you know we got an issue
Honestly, Gateway reduced the amount of cliff deaths because of its actually smart level design
The paths guiding you to the safest possible route is so good, genuinely incredible game design
I mean except that one mountain at swamp that we dont speak of.
half the damn map are jungles that you cant even move in
unless its finally been removed
Spiro's were denser lol
there werent rocks every 2 meters and trees with mega bugged hitboxes tho
also im not sure about the denser part, some jungles in gateway are so annoying
cant move thru them
just wish they completely revamped it
places like highlands are amazing but for example this place... man
(all these forests)
you aint gonna find anyone ova there not even juvies (they spawn there a lot so that's just ass)
Redwood : P
lol yea
@kind gull You can report map defects using https://discord.com/channels/401464048610312193/783214088456896513 as well
#general-feedback message @rapid viper they already can
ik ik
#general-feedback message @quartz meteor it has one lake
one fairly large lake, but still
but it has lilipads and green on the top, therefore, swamp
ignore the fact that it's stagnant-ass water
Parasites sound both fun and horrid, I look forward to them
Lake vs swamp is not determined by the amount of lillypads. Some lakes have lots of small plants, and some swamps have very few.
personally i stand by as the world's biggest jungle supporter
east plains is now no longer my least favourite place in the game
because it's not east plains
It is a good area to have updated.
NW needs a lot of help! It's very cool looking from the air, but it needs a reason to be there for all players.
The far SE as well.
the jungle behind mudflats and that sanc could use some QoL too but its relatively normal
just needs to be more... interesting i guess
lol
Let’s just turn everything into a swamp why not. Next highlands please!!! I never understood why it’s dry up there anyways when it gets so much rain. #SwampUpHighlands!!!
I feel like the largest issue with that statement is the glaring lack of swamp at east plains
Lol
I mean screw it. Let’s just get rid of land completely.
No one needs or uses it anyways
Everyone will be an aquatic dinosaur
What is the simple definition of swamp?
A swamp is an area of land permanently saturated, or filled, with water. Many swamps are even covered by water. There are two main types of swamps: freshwater swamps and saltwater swamps.
You get a swamp! You get a swamp! You get a swamp!!! Everyone gets a swamp!!!
it isnt even a swamp
Yay!
the funniest part of this whole thing is it ain't even a swamp at all
it's a pond that's slightly larger than a regular pond in a jungle biome
Maybe there should be no water there at all. Wouldn't that be fun??
Okay but per game standards on what a swamp is and looks like. It is in fact a swamp. Even the plants and trees are from the swamps.
the plants and trees are from the jungle lol
it's not got the same plants at all
the only similarity is the mossy top of the water
it's literally not a swamp
This is way too much feels over a lake change.
tons of ponds have the mossy top and are found in jungles
In your opinion.
nah, east sucked ass as a locale
No no no. That wasn’t an opinion. It was a fact.
north-east was the vastly superior plains and they were right next to each other
a fact in your opinion
Nope
Your opinions are not facts.
why? it'd be a really bad spawn for them lol
Not really
they can't go anywhere and it's super cramped for them
It’s a pretty big pond now
Lol
Ok, I'm leaving. Lol
lol
NE is better because there's actually a river leading out of it and not a massive jungle lol
there's basically no water source you can go to from that pond as a deino
without the salt water mut, you'll die, and you can't get that in time if you spawned in the east pond
spawning in east pond would basically be a very slow and drawn out death for a deino
@rotund lake idk about herbivores but for carnivores Cera often outnumbers other carnos by like a 5:1 ratio
Yeah you only hear cera charge bite mostly time, im tired of this because you dont engage just because you dont wanna loose nutrients and food, not even because you re afraid to fie
@valid oracle I dislike classes and clans, but I do like the idea of missions, potentially from the PDA tablets we’ve already seen
Why are people so obsessed with galli dealing bleed? You're not supposed to be fighting to the death, you're meant to be the escape artist. Galli should die to a raptor if it tries to fight one with any skill.
And bleed is exactly the greatest tool for preventing enemies from chasing you instead of having to fight to the death
So is being the fastest animal in the game from birth. What more do you need??
I mean bleed just makes sense
Even if it was just a tiny amount of it
Because it also means you can cause bleed and then chase them until they die. That makes galli a predator doesn't it?
That makes it as much a predator as any other animal in the game that causes bleed
Which is every animal except ptera, hypsi, pachy and dryo
Yeah, but every other animal can be gotten away from through the ability to jump or by being faster. Galli can chase and follow anything and kill it. That's really not its role in the ecosystem.
Nope, but removing bleed from it doesn't prevent any of that
Galli is still as strong as before, but now it just makes less sense
how are mixpackers not getting admin banned?
destroying official servers
absolute degenerates
because there is no rule about mixpacking? or any rule for that matter. there are unofficial servers that have a no mixpacking rule if those would interest you
Not all mix packs are roaming murder groups. Quite a few are more like defensive hangouts with chill people. I've spent time in quite a few herbivore packs that didn't kill anyone that didn't try to kill us. It is more dangerous when it's a large group of predators, but there is no way reliable way to prevent groups working together that wouldn't have exploitable downsides.
well there should be when half the population NA 3 is in a mixpack
kinda ruins the whole point of the game either way, realism aside
more of a community issue than a developmental one
I'm not saying it can't be frustrating, just that there isn't a real way to stop it. :/
I dunno i dont think there should be a stop to it in the first place. not everyone wants to play the same dino and friends still want to play together, why punish them for it?
they bought the game and will play it how they want to, who are we to tell them theyre wrong
And in practice, it does have some basis in the real world too, so it's not like they are breaking a natural law. It's just kind of a consequence of having human intelligence behind the dinos.
you would never in the real world see a herd of herbivores mingling with a mix of carnivores, herbivores of the same species hardly tolerate eachother
no point arguing this, but I was wondering where everyone was until my frames suddenly dropped to 5 and I see, I kid you not, ~30 all walking in a group
no ones gunna mess with that defensive group!
then go to a unofficial server with rules, yeah that sucks but theyre having fun in their own way
or dont i aint the boss of you lol
just uninstalling again and going on a rant, its like it gets worse every time I play, I keep thinking i'll get the old spiro hit, its insanity thinking so though
to each their own, i know theres some 220 player EU server with rules you would like i think if you ever wanted to try and get that experience youre talking about. but i dont think there will ever be a system in place that outright stops mixpacking, but who knows
Hahaha I can understand the frustration, but the image of that makes me laugh I can't lie. Lol Just a sea of dinos of all kinds coming over a hill would be hilarious!
pretty sure dryo can bleed with its kicks LMAO
🤓 actually Galli can’t chase a Herrerasaurus up a tree 🤓
i thought that clans would be pre established as just 2 or 3 different ones that the developers created in officials, this would change in community servers where they can have customizable ones or the pre established factions
having a scout or sniper class implies that gen 2 would spawn with weapons, which we know they wont
clases could work as specializations where they are biased towards a specific weapon type, such as snipers being more skillful towards long scoped rifles and scouts being specialized towards exploration and endurance, whenever both adquiere their signature weapons
Free for all, learn as you go
and you would probably be able to switch classes at some point if you meet the requirements
i feel like forcing players to have to specialise in a weapon, rather than simply having their specialty be whatever weapon they find (weapons will be EXCEPTIONALLY rare, as will their ammo, and you have to maintain them) would just make it extremely difficult to even utilise your specialty
also, gen 2 aren't really mercenaries anymore, so that wouldn't fit as well
specialties would boost your signature weapon or playstyle (such as scout endurance/stamina) and boost your chances to find resources of that weapon like ammo, and example if medics are a thing they would find health items with increased chances when looting
that seems really overpowered and very much encourages a KOS rambo gundown playstyle
How do you boost a point and shoot weapon?
it’s true that gen 2s are modified perfect humans by AE so this will play a role in their stats and physical capabilities
damage, accuracy
recoil
perhaps even enhaced scopes with laser pointers
im not a fan of encouraging a hyper-aggressive playstyle with far better/stronger weaponry with more ammo
just going to make humans insufferable and using weapons to just hunt rather than defend themselves
especially a sniper class
would you make the gun shoot rainbows or what’s your idea
the best way to do it is just not add classes 
tbh resources would still be very rare, you’d be lucky to overall have 2 extra mags
classes make humans harder to balance and harder to counterplay
and have no real logical reason to even be there
and humans still have to hunt and eat dinosaurs so what’s your point here
the emphasis should be on surviving over gunpla
^
they can't. humans can't eat dinos as confirmed by devs
they'll be eating rations, plants or the modern AI animals
Have everyone be on an even playingfield, no classes
^
of course wouldn’t be a rambo massacre killing everything on sight but rather a helping hand in survivalism snd exploration
ah didn’t know this, thought gen 2s would be genetically modified enough to withstand eating dinosaur meat - not gonna eat a megalania but still
i dont think being a sniper class will be a helping hand in survival at all
you can't defend yourself well if the dinos get close, your weapon is loud as hell and announces your presence, you'd be better off using it to take potshots for fun
(which is why i hate the sniper as a weapon in this game)
well tbh a sniper is a sniper, you are good at camouflage and medium-far distance hunting and equipped with stuff like binoculars but they come short in close quarters 
Hopefully they are extremely rare and limited considering how strong most modern rifles are
i wish they were so rare that they weren't in the game lol
you might just be negative towards that playstyle, let’s take in consideration another class like a rambo with stuff like semi automatic rifles
coming short in close quarters is why i hate them so much. the only time they aren't useful is when you, as a human, should logically need a gun most, for self defence, and they're useful when you're trying to instantly kill someone who spent 3 hours growing something from a distance while hidden in a bush
im negative towards that playstyle because it actively harms the rest of the game by existing lol
shooting someone from a mile away is not gonna be fun for dino players.
semi auto rifles are fine. shoot em around and you'll be loud enough to attract the attention of something you can't deal with, and they won't be one-tapping anything from a mile away
rambos would work like a very combat oriented class, equipped with lethal weapons like the semi auto rifle and good agility such as fast dodges along with decent stealth, but they come in short when looting and exploring dark and secluded places such as a run down facility
you actually want a rambo class?
god no
they could also have grenades and other pocket resources such as a large knife with big physical strength
literally just encouraging KOS shoot everything that moves don't use stealth
this ain't primal carnage my guy
idk I feel like classes are too much for how much Gen 2 is gonna be. I don't see a need for them
if you empty your whole mag in 20 seconds shooting bushes and missing everything paired with poor looting capabilities you’re in for a bad one
atleast that’s how i’d balance out their above average firepower, you’d compare another class like scout when exploring and rambo would be diminishable
guns are meant to be a last resort you know that right
the way they'll be balanced is them being the last option you'd ever want to use
making a rambo class literally makes them the first thing you'd want to use
not to mention, GRENADES
why would you EVER need a grenade?
i dont even think they're adding grenades (thank god)
strains. the only thing I can think of tbh
would absolutely just walk off a grenade lol
hypers would not care at all
yeah true those things are built like tanks lol
alr came back after a bit of thinking and i though of this
First of all, we already mentioned that this wouldn’t be a crazy primal carnage massacre but rather a much more survival oriented ecosystem, as if it was a DayZ or project zomboid with dinosaurs, whereas each one of the gen 2s server a distinct purpose in their ways of exploration and combat.
-
Rambo would be a combat capable class. Spawning in with a 1 mag loaded pistol and a belt equipped with a huge knife to enhance hand to claw combat. Their signature weapon would be a semi automatic rifle, and rambo has increased reload along with very slight weapon damage increase, and less recoil.
This class would have great endurance and dodging capabilities along with physical strength, but they come in short in terms of max speed and exploration, where they would have poor looting capabilities to compensate their huge firepower. Where a scout would find a pristine cartridge, a rambo would find a rusty flashlight in some occasions. If you were to poorly manage your resources and empty your whole mag shooting bushes, you’d be dead meat in presence of an agile carnivore theropod. -
Scouts would play much different, being much more resourceful mid-late game, equipped with bags and belts to holster various handy resources to enhance their exploration capabilities and great looting.
In terms of speed, they’d be decently agile and their max speed would be higher than rambo but with slightly less endurance.
For combat they use a more resourceful approach, utilizing lures, flash and smoke grenades to easily escape or handle conflicts. Most weapons will do for scout, but they wouldn’t specialize in any of them, giving no stat increases across the board.
Rambo:
- Why do we NEED a "combat capable class"? Isn't every human who holds a gun "combat capable"? Isn't that the point of guns?
- Spawning with a gun is a no-go. The devs have made it adamantly clear how you will NEED to find a gun, and your primary ideals would be stealth
- Nerfing max speed on humans, who are already slower than stegosaurus, would probably not be great.
- What is "poor looting capabilities"? Can you just... Not see the sniper rifle in the corner of the room?
Scout:
- What is "late game" in terms of a continuous survival experience
- Why do scouts use a more resourceful approach? Shouldn't ALL humans have a resourceful approach, given that guns are super rare and you aren't guaranteed to have one, or the ammo for one, at any given time.
Overall, it feels like you've snapped the overall gen 2 experience into two halves, rather than leaving it as a larger whole
i’ll read that in a sec but those are just the 2 classes i thought of right now lol there would be a lot more
And then you make it even worse
You make a ton of little fragments of human
Rather than one homogenous whole
Rather than "classes" and roles being determined by in-game behaviours and decisions, you mechanically force them into a playstyle while removing options other classes have to balance them
Rather balancing humans as a whole around the concept of being defined by individual equipment and experience
Not to mention the quick-forming metas that would arise from such a class system
Rambo:
- Specialized in combat means that you have a better eye at combat, as in rambo having a good dodge consuming little stamina along with physical strength with a large knife and increased gimmick weapon stats such as accuracy and reduced recoil.
- True, i though that a pistol with a single mag would be tame but it’s better to leave it off for the knife and other less lethal weapons.
- I never mentioned nerfing speed, just that some classes would be faster than others. Either way, long distance traveling would be in vehicles
- Looting would be based off opening locked crates and niche stuff like drawers (some drawers have keypads, once you unlock them a resource would spawn and the rarity would roll based on the class)
Scout:
- Late game would be considered an advanced state of gameplay after several hours of exploration and looting, scout would holster many resources to aid combat and further upgrade survivability.
- I meant it as scout has more bag and belt space for small resources like health or food items.
All classes are still human, each and every one of the would have a significant strength and weakness to reduce metagame. Overall, stat increases would be small to prevent each mercenaries to be broken in one aspect and lackluster in the other but enough to make it so each class is a fresh new experience.
Having a strength and weakness helps solidify metagame, not reduce it
Although i did consider that every class/specialization could use every weapon in the game, just that a scout would be very clunky with a sniper rifle when compared to an actual sniper as an example
Like imagine a rambo with a bow and arrow.
Are we still having the classes conversation?
yes
https://static.wikia.nocookie.net/isle/images/1/1c/Old_Human_Concept_Art_The_Isle.jpg/revision/latest/scale-to-width-down/1200?cb=20161027070420
Classes aren’t planned since long ago, and I wouldn’t get my hopes up
exactly, ah now i kinda wanna talk about tribals
I hope they end up getting tools
I did a bit of emphasis on these old concepts, was just looking at this earlier today to write about this topic
Scavenge what you can from the environment, I dislike classes, let gen 2 be an even playing field, skill based gameplay
And luck
yea
classes should be made via your own tools and gameplay
humans cant really afford to "specialise" into one playstyle
because stealth, gunplay, looting and such are all vital to their survival
losing out on one is losing out on a huge part of their surviability
If you have a group, sure, designate roles, but I don't think the game should be the one deciding it
agreed
how is that dull?
hellooo
Limiting a character to only being good at one part of it's gameplay when they should start on an even playing field is arguably worse
freedom of expression through gameplay vs forced roles
Howdy
gameplay probably will get repetitive although i do hope that it’s good enough to have some variety and not just find this op weapon that anyone can use and win simulator
well weapons aren't the only thing to find and use
anyway i’m prob done here for now, left a few ideas up in the convo if anyone else is interested in human talk
PvP isn't the only thing in the survival game
hi ^^ i just got the game, just started, getting EXTREMELY frustrated and cant find YT videos or details on the wiki to answer some gameplay questions. Were is the most appropriate place to do that?
thanks!
You can have that though. In the unofficial servers with open chat you get a lot of groups of people just hanging out together as different critters.
im slowly starting to suspect they might not get tools
although, depending on if we get subclasses for them or not, maybe they will
I think it’s a coin flip
@maiden anvil rather than that
have it paired next to bleed
potentially
as it seems from dondi's quotes, these particular gen 1s are just attack dogs, basically
i just had the stray thought that the gen 1 is like a budget eyeless in gameplay
Don confirmed they can build, to what extent? Who knows
but i believe tools are possible
probably lil shrines made of skulls and whatnot
also cages iirc
subclasses ahoy though
god i love some kind of architect gen 1 that can build just randomass stuff
likely no on the cages
only thing on that rn is temporarily being able to abduct people
give us some kind of crafting system that allows you to just
put things together
do they work? do they not work? who knows, try hitting that juvenile rex with the stick side of a hammer and see what happens
putting a bunch of sticks in the shape of a cross and then throwing it at something
does it do damage? yes?
alright make another
though i wouldnt be surprised this just results in meta gaming the crafting system
pyramids
bass pro shop
McDonalds
fish
how come
🐟
but yes, i would love the ability to make wooden structures and whatnot as a gen 1
let me build them whereever i want
What do you mean?
like how the bleed icon shows
Hmm… that’s just a design choice. What do you think of the overall idea?
i posted a comment in general feedback saying this, The saltwater mechanic for deinosaurus adding turtles, crabs, or maybe Psittacosaurus since they are on beaches to your diet would be awesome. Would allow us to actually live in saltwater - im just curious why anyone would be against it - thoughts?
Cerato is not a "top predator" 😭 it's a scavenger and body bully. It's not correctly filling its niche
@torn lagoon
allosaurus will balanced cerato don't worry
@summer idol you dying to 2 raptors as a teno is unusual
teno absolutely shreds raptors
what should I say, i mean i hit them 6-7 times but they dont want to die °°
you kicked them?
they moved from the front wasn´t that dump to try from behind
and stam was not the best after some minutes
to kill raptors you gotta knock em down and kick them once
they're super squishy, just either tail slam them or kick them (better to kick instead of tail slam) and kick em again (kick them in the face if you tail slam them)
alr
For real lol, no one is comparing a lion to a deer lol
introducing a bigger predator to kill another predator doesn’t work
@torn lagoon the ceratosaurus isn’t intended to be a “top predator”
it’s intended by the developers to be a scavenging dumpster goblin that steals corpses and bullies nerds while eating literally anything that litters the ground
@TGamer
I know those examples are kinda annoying. Dilo and Diablo both have uniquely weak bleed resist so they may be bad examples. Dilo because it's faster than Raptor, if a solo dilo wants to flee a pack of raptors he can, while a solo raptor cannot flee a pack of dilos. Bleed will bleed faster if you are running, so the solo raptor's only hope to life if he can't find something to climb on is to apply some bleed and then run and hope the bleed makes them give up the chase.
The teno, teno is very skill based. You get one tail slam on them, then couple that with some kicks and they should be dead or near dead. And if they aren't? Good news, Teno's claws and kick are very bleed-applying and raptor does not have good bleed resist. In the teno situation, it's a matter of learning to hit them first.
Diablo is in a similar situation, stuns on a running hit and should be able to 2 or 3 shot a raptor, in addition to applying pretty heavy bleed. Raptors may cause bleed but I think they are intended to be little glass cannons.
The bleed damage is painful but I guess my point is, the good news is that it's painful for those raptors too.
yeah not INTENDED to be a top predator but at this stage in the game it is, whats the top predator then? answer that question lol
then what they un-nerf the cera when a trex is added in game? lmao
i would put money down on the same people complaining about the cera being to strong will complain when the cera isnt strong enough anymore
its really just a skill issue i am sorry to say, people good at the game wont complain about this problem. but then people that need help ruin the realism i literally just survived 3 grumpy cera as a sub cera and danced around them and then died to a carno lol
its the way of nature and life and death. you live and you learn get gud
well if cera is going to stay top predator, we might as well balance it as such
reduce its group numbers, reduce its smell capabilities, remove its ability to eat rot, and basically remove everything that makes it a great scavenger
can’t have the best of every world as a top predator
ugghhh.. thhats the point the cera being to sttrong IS THE BALANCE
there are too many growing to adult way too easily anyways. top predators shouldn’t be so easily numerous
i think the devs that made vanilla have had a lot to learn and i guarantee you the accuracy in evrima is much more defined.. please dont make the game less realistic so the game is easier for you.. nature is tough you justt gotta learn to be tougher
and yes they ow fast because when bigger dinosthan cera are added those shoul ta the longest
Balance > Realism
yes and balance reuires an animal that called a top predator
Also a species being both the strongest, the biggest AND the most numerous in any given ecosystem is the opposite of realism
Top predators have to be balanced too
Otherwise you have no game
its not meant to simulate a game its meant to simulate an ecosystem
Deino:
thank you kind sir
And if there is a "top" predator" that is OP it is failing at both
what do you call a tiger?
its an op animal
guess what?
killed off by an over populating OP animal called 'humans'
There is no such thing as OP in real life
im sorry but if you got all the explainations explain why i havee no trouble with cerra?
I have all the explanations as to how a game works
However I can only read minds in a range of 40 meters so I have no idea what's happening in yours to come to such conclusions
I haven't ?
Balance is more important than realism
OP doesn't exist in real life
These two statements aren't mutually exclusive
bruh
thats humans in realism
In fact, they go pretty much in the same direction
Because then if you make something OP in a game, the game becomes less realistic
hahah maybe just the fact that you think you can read minds within 40 meters is a red flag xD
explains a lot
huimans are op in real life
tigers are op in real life
hence accurate realisim
How so ?
bruh
Humans aren't even OP, we just got a headstart because technology advances faster than evolution
ill have you know buddy that i am a biologist irl and is a big reason why i love the isle xD
just so you know
youre right, and on teno im not very skilled on it I have to say:P
Happy to know it
However, you can be a good biologist but a bad game designer
In fact, I don't expect any biologist to be a good game designer, unless they're a game designer biologist
even the planet crumbles at humans existence, humans are OP or what the F does op even mean at that point
what grade are you in kid?
you need to do more homework
actually i love messing around with python
and C++
This is false, but this is not the place nor time to talk about this
This doesn't have anything to do with the game anymore anyway
Ok but do you understand what game design is ?
yes it does because you said OP doesnt exist IRL i was explaining what irl is
lol
who is this guy he has no clue what hes going on about
it was fun teaching you some stuff but i gotta go back to real life where humans over poweringly dominate the entire planet
Over-powered implies something has power that should not be allowed within the rules it is supposed to abide to
There are no rules irl
Therefore, OP doesn't exist irl
yeah you just defined humans
small brittle creatures that have to much power from technology
im just gunna counter everything you say because i have lived a long time and had the time to learn
so its pointless to have this conversation if youre not willing to accept that maybe theres someone that knows more
Ok then, what's the correlation between humans having technology and in-game cera being over-powered for the good of the game it belongs to ?
the corrilation is life isnt fair to every creature
some have it better
difference is they cant complain about it on discord
the isle is a game about life
I didn't disregard the possibility of you knowing more than me
In fact, I am still ready to accept that, as soon as you can give me something to believe that you, in fact, know what you are talking about
i have many times
The Isle is a game
An unbalanced game is a bad game
It's not much more complex than that
made very obvious points to you that cant even be argued and you changed your thinking back and forth about if OP is real or not
no an unbalanced game is simular to the life it portrays
I mean, you can have unbalanced games I guess... As long as it's single-player or exclusively co-op games (and even then, it still arguably makes the game less enjoyable)
But the Isle is none of those, it's a PvP game
the world was brutal and unbalanced for many creatures and still is
I have the feeling I have been pretty constant in my opinions, if you noticed any incohernece about what I said I would like you to point it out to me
it always will be so making a game based on that must be unbalanced
An unbalanced game is unfun though unless youre playing the exact thing that makes it unbalanced. And an unbalanced game is just objectively unfun, thus no one will bother to play it.
i did..
the game isnt meant to be an FPS shooter its supposed to be an immersive experience
its not supposed to be fun and kill everything you can and have the most kills or be the best player. otherwise whats the point of my favorite dino the beim?
Well
That would be
If the game was based on real life
Which it isn't, since it's a sci-fi game which conveniently disregards some of the laws of biology (as a biologist you probably already know that though) and even physics in order to make their own universe in which they can set up their own rules
if oyu arent playing for immersion and you play a beim you will get bored because theres not enough killing for you
like literally explain the point of a beim in game
I didn't mention FPS, but now that you mention it, you remind me that it IS meant to be a FPS shooter
For the upcoming humans that is
cant kill anything
so whats the point?
the point is to play a prey creature
and to cera most creature are prey creatures
so yeah please if boring immersive realism isnt the point then why have the option to play such weak creatures?
sadism or something?
just delete them from the game because they cant kill anything
its not fun right?
If prey creatures have no chance at survival then it's not a survival game anymore, it's not even actually a game
And people just have to play cera if they want to have any fun because everything else dies to it, it's not even a matter of combat
It's a matter of being able to survive
@torn lagoon #general-feedback message
Cera isn't supposed to be a "top predator" it's a nomad scavenger coprse bully, it's overtuned.
bruh they do have a chance of survival i am talking about no fun killing things right?
I don't think I have ever used the ability to kill as a balance concern either, but if you want to talk about it, we can
yes but in this environment until a larger predator is added it is the top land predator
They took what is basically the hyena of the Isle and made it an apex.
thats how it would be irl too
Cera isn't large
Doesn't warrant it breaking the game's rules
the largest land dino in this state of the game
If this game was based on irl dinos cera wouldn't even be there
It's not, carno and cera are in the same weight class and cera is overtuned as opposed to the small game hunter.
Cera's whole bile change was to prevent exactly what it caused
its not based on time periods its simulating an environment where humans recreated dinos in a lab so yeah they can be there?
why am i even wasting my time, theres three of you and i keep shutting down what you are saying
yes and if you read earlier i died to a carno
Because your whole stand point is "lol big predator with teeth, must be strong, no nerfs needed"
so why does the cera need to be nerfed
a conversation full of contradicting points made
Because it makes things twice it's size vomit in 2 bites
And can stun-lock via vomit for some species
you guys just want to be right, thats why you contradict everything you say
guess we gotta nerf the carno too?
No, carno might need the opposite honestly.
might as well nerf gallimimus just for fun
Because it contradicts the balance of strength and survivability in the game by being able to take on things tht are much larger than itself and out of its hunting range
Not even mentioning the fact that cera is supposed to be mainly a scavenger and not a hunter
That's literally what happened to it, but go on
lol
wow you guys will never be pleased huh?
"Not even mentioning the fact that cera is supposed to be mainly a scavenger and not a hunter" sums it great
I thought cera was fine before the change, it was viable, strong, fair.
Is it a sin to like games that are fun for everyone playing them ?
i dont need to explain that fact until something like a trex (also a scavenger btw) is added
Where are you getting that our rex is going to be a scavenger?
The addition of rex won't magically make cera balanced
because if you took lions out of the saharra then yeah hyenas would be a top predator and not a scavenger
so take trex out of evrima
Please answer, where are you getting that our rex is going to be a scavenger?
At least back up the claim
i didnt say it would balance it, i am saying it will take its place AT THE TOP OF THE FOOD CHAIN
Cera vomits it in 3 bites then it starves to death🔥
you guys dont know what you are talking about no offense
And rex is likely going to keel over to trike or shant, those two will need nerfed too yeah? Because the carnivore protagonist just can't lose right?
If you take every carnivore but vultures out of the savannah vultures will remain scavengers
Because they are adapted for doing so
It's weird that you take hyenas as an example, because as a biologist you probably know that hyenas are not MAINLY scavengers, they are quite proficient hunters, especially in packs
it was a scavenger dumpster predator in real life just like a cera but also can maintain top of the food chain
Real life doesn't translate to Isle at all.
just because its a scavenger doesnt mean it cant be top of the food chain
Your claims hold genuinely no water
its meant to
No it's not
No they don't, Isle isn't realistic
"The Isle is a realistic game"
I mean, as a biologist you should be the first one to notice and mention the numerous unrealistic parts and mechanics of the Isle
Most of which are intended (as opposed to one playable or another being busted)
Need not mention the JP clone in there too, that's also realistic.
That's fictional in itself and therefore not realistic
please give me more stuff to smack out the air real quick its real fun wasting my time with you
fictional setting realistic environment whats next?
anything else you need some lessons in?
Ok
Explain how can hypers walk without hsattering their bones under their own weight
any other einstiens want to join in on this conversation?
I feel like it's just bait at this point, it's actually just absurd.
Since rex's bodyplan can only support up to 14-15 tons before its skeleton wouldn't be able to support it anymore
easy its a science fiction setting with a realistic ecosystem ok next question
They genetically mutated it though!"
Of course it's bait, not that I care, personnally
The replies are boiling down to "magic"
And we are the ones being contradictory here ?
no its not bait you just have a hard time accepting facts when smacking you in the face with it
infact im getting annoyed by you two because you are un able to accept obvious facts
thats why when i shut down what you say you move onto something else
I'm just trying to follow your point is
I mean, numbers mean little but there's a reason why only 2 other people aside yourself agreed with you.
because you have nothing more to say because what i had answered with is obviously corerect
Maybe step back and reflect that maybe you're missing something
But I'm having a hard time
I'm probably just dense, right ? It can' tbe that you're hard to follow or something ?
yes a bunch of sore losers that cry when big dino eats them
Cera is tiny
Carno isn't making things x3 times it's size vomit and doesn't have the ability to stun-lock players.
Do you actually understand what the community is asking for, and why they are asking for it ?
i love playingas beimo it would be cool to kill a troodon
i cry everytime one kills me
If none of you are capable of being constructive and civil then drop the subject
Apart from "whining crybabies who hate losing to a bigger carnivore" ?
then i go complain on discord because i am unwilling to get better at the game
thank you i would like to drop the subject with these guys
Please, I'm trying very hard to keep it civil here
so annoying and illogical
You could have done that the entire time. Have more self control.
i did i am not trying to insult them but dang bro
even when the truth is right there they cant accept it
you will die to cera
its life
and in life you gotta accept that theres always someone bigger or stronger than you
then it becomes a matter of out smarting your opponent when you cant out muscle them
Off-topic then, I would love to explore the possibility for creatures like hyspi to have harem-esc pairing rather than the monogamous pairing we currently have. I forget who originally brought it up but I think it'd be really unique.
Seeing one little male with 3 females all building nests would be really interesting overall.
or might aswell nerf troodon so i can get some "fun" kills everytime i play beim
Ok I need to know this, if nothing else
What is this "beim" you're talking about ?
that would be to realistic to real world alpha males and this is a game bro what are you thinking?
the omnivore
Yeah, but I don't like the idea of a certain sex having a form of "advantage" over the other
a weal prey creature that cant do crap except exsist and be food
What would be the advantage be for that? I'm missing that entirely I think.
why would that dino exist in the game if its about balance
And I don't mean a balance advantage in this case
Just that then, if you pick female you have way higher chances of finding someone to pair with than if you play male
cause i am WAY outmatched and its completely unbalanced playing as that dino
yeah just dont know why you want a game to be more realistic tho?
So people are encouraged to play female way more, but I like it more if it's just a matter of preference
we just had an entire argument for an hour about how its not supposed to be
You have a point there, I'm not sure how you could make something like that work then; I just thought it sounded awfully cute.
Finding mates are hard enough for nesting as is
Sadly, it's not about realism this time
i dont even know what to say now, its like running around in circles
look have fun making devs make games easier for you, im going to go back to playing as a WAY outmatched dino
I'm gonna try to explain it in simple terms
Let's say there is a dino we know nothing about the irl biology
Let's call it saurosaurus
Saurosaurus is underperforming and needs a speed increase to match the other dinos in the game
There is a 50% chance that this increase in speed will make it more realistic because irl sauroraurus was fast, and a 50% chance that it will make it less realistic, because irl saurosaurus was slow
But nobody cares about that
What matters is that saurosaurus needs the speed to be able to survive in the isle's ecosystem
I direly wish Pachy got something in terms of survivability.
I don't even know what it needs anymore at this point, poor thing is clunky, punished for missing and has awful bleed.
I wish it was made good again too
But I think for that we're gonna need tiered fractures
And/or tiered stuns too
Can it still trade a carno ram and not take DMG via ram? I was never actually sure.
I know on Spiro you could
You could parry pounces in Spiro too, but you can't anymore afaik
So it's possible its ability to parry carno ram was removed too
Tiered fractures would be interesting, curious if it'd stay exclusive to pachy until things like pachyrhino and anky arrive.
That is genuinely so sad
But honestly I think it made little sense
Like I get it, pachy's head is very tough, but it already has a negative damage modifier to account for that
Doesn't need a 100% damage reduction from something 3x its weight charging it at high speeds
I was able to parry pounces as a pinnable pachy in the same update back pounce was introduced. Idk since then tho, I didnt bother playing pachy since then lol
I know it can just move via it's agility but I feel like it's like when they removed the alt + run. Made combat a bit stale.
With tiered fractures, I do hope more animals will get the ability to inflict fractures
Would add another layer of depth to combat
My pachy died within 8 seconds to a single omni, no pounce required recently and I haven't grown it since.
Maybe it's been re-added then ? I'm pretty sure it was disabled at some point
I just bled out so fast.
Depth would be nice overall, a lot of fights I feel like boil down to the same few tactics - let alone cannibal fights being what they are.
That's why I also think tiered stuns would benefit the combat gameplay of the game
I feel like it would be a real timeline getting balance all settled for tiers
I'll try to find my old feedback about these and improve upon it
New ideas are always a good thing to peek at, and combat itself is sorely displaced in the feedback department.
So here it is
Since the stuns balance is getting out of hand, I am once again suggesting a stuns rework ! Separate stuns into more tiers, to allow more counterplays and situations, like below :
-Light stagger (Ex : pachy ramming a carno) : Prevents launching any attacks and slows down movement a little bit for its duration (about 1-2 seconds). Doesn't cancel already launched attacks.
-Medium stagger (Ex : Carno Charging another carno) : Cancels most attacks and heavily slows down movement for its duration (about 2-3 seconds). Doesn't cancel some attacks like teno tailslam or carno's charge.
-Heavy stagger (Ex : Pachy ramming another pachy) : Completely puts the dino to a stop, for a short duration. Just like current stagger.
-Knockdown (Ex : Teno tailslamming an omni) : Stops the dino for a longer time than heavy stagger, like current knockdown. Possibly makes the dino vulnerable to some attacks like pachy's downwards headbutt or future pinning abilities.
In my idea, that would make the combat more akin to most fighting games, in forcing creatures to react to every hit they take
Hitting first becomes a valuable advantage as your opponent cannot just retaliate, and need to reposition themselves
But loses time in doing so
But if you don't take the opportunity to follow-up or avoid a possible counterattack, then you become the one being cornered
Having less full on stuns is something I'm all the more so honestly, it'd be interesting seeing stagger 1-3 and just how much that might change fights.
Humans are completely different from tigers, dinosaurs, etc lol. You can’t lump humans into the same category as animals
@tawny pendant The colors of hatched animals are already a mix of the parent's colors, or are you talking about patterns you can only unlock through nesting?
Yes, only from nesting. More unique.
I love cosmetic stuff, sort of like awards for gameplay
What I'm picturing is 2-3 skin types that you can't customize, but are potential options through nesting, recessive genes or something
@austere field sideways running would definitely be interesting, I’d personally rather just see a different swimming animation for Hererra
Its just painful navigating up trees, and a little contradictory when herrera is essentially the monkey of dinosaurs. Also yes I do agree with the swimming animation, it looks a little too flounder-esque especially when herrera is supposed to be almost semi-aquatic. I'd also love for oxygen or swimming speed to be buffed
I’m fine with slow swimming speed on the surface but yeah increasing underwater swimming speed would be great
yes yes
@full pewter I’m in favor of more grassland/ Savannah but it would kinda suck for Hererra lol
Open areas don’t have to be absent of trees, look at highlands, you can see your surroundings but there’s still plenty of trees for herras. I’ve also noticed herra players tend to hang out where jungles border plains anyway
True
with every post highlighting cera’s benefits and practically zero weaknesses, I start to see cera more and more like someone’s self-inserted power fantasy creature 
#general-feedback message @vital hazel How is the cera status any different than the Stego status? Genuinely curious, because the only drawback to playing stego is its speed aswell.
the only okeyish explanation for ceras curent opness is, that they balanced them more with future dino releases and less the current dino roster in mind
ah thats easy, stego is a herbi, their main job isnt killing other stuff
That's what I was thinking the devs buffed it for. Similar to stego
Yes but they do regardless, all im saying is cera is essentially a lesser stegosaurus in many ways, and I don't understand the constant carnivore dragging when stuff like stego exist that the devs have said will be balanced out by future releases
you can outrun stegos as basically almost everything and just simply deny interaction
stego’s powerswing costs an absurd amount of stamina, whereas cera has zero stam cost to its attacks (aside from the slight cost from alt biting)
ceras have bleed resistance where stegos do not
none of the current carnivore roster is really supposed to be hunting adult stegos (aside from ig large and coordinated omni packs and deinos when the steg swims), so they don’t really have an equal predator yet. rex will be out soon. very soon. however, ceras have insane punch up abilities due to how vomit currently works
Because stego is close to apex level, cera is not.
^ that’s a very good point
cera’s supposed to be a scavenger and not a hugely successful hunter
Maybe the rest of the roster isn't really meant to compete with it and when allo, bary, apexes, etc. are added in, it will balance out. And while I do agree that previously cera wasn't close to apex level, it seems like it could have a bit of a identity change with evirma.
I think it will turn out to fit it's niche quite well once other large carnivores are added
I think it’ll still be a menace if it’s not nerfed. at its current rate, it’ll be vomitting rex and other apexes in a couple of bites
a big enough pack of ceras (perhaps 5-6) will likely destroy anything slower than them id bet lol
allo? that thing is toast if ceras are faster
trike? also toast with its slow turning
rex? likely Also toast. vomit, attack during the vomit animation, wait 30 more seconds, then vomit again and rinse and repeat
it has absurd punch up potential right now
cera groups with an ounce of coordination and a good understanding of how vomit works can already easily kill dibbles and stegos. the bigger and slower the target is, the easier it’ll be
Mm yes vomit should be nerfed a bit, nothing drastic but enough to where they dont vomit you immediately, especially with the current size of packs they run in
@faint folio Is that sarcasm? Because I think that's how non-safe logs work xD
Non-safe logs, yes. But if your game crashes, I have never come back to a live dino in the last couple patches
Fatal error? Sorry, your 4 hour grow is dead, even if there was nothing nearby
Its either a bug, or something they added to try to defeat players who cheat by crashlogging
But the problem is it unfairly punishes players when the game legitimately crashes (which, while not frequent, is also not uncommon right now)
If anything tune their packs down. Why should Ceras travel in a pack anyway? They fend for themselves for the most part and eat anything they come across including other Ceras, they shouldn’t be a pack animal.
oh? Hm. I haven't experienced any fatal errors recently. I'm guessing its just a bad bug
Last time it happened to me it was kinda devastating because I lost so much growth and hard work 😭
I like the pack gameplay tbh but it is overpowered, I think they should run in packs of ~3-4 max? Not sure of what the current pack max is
But what really is the point of playing Cera if you want to play in a pack? Just play Omni lol
4 adults right now is cera pack size unless that changed
Why play anything in a pack with that logic?
mm so the problem is people overgrouping becuase the animal is fun to play, not the pack size lol
they're two different animals with two different playstyles and mechanics
What can even kill a 4 pack cera?
They will essentially steamroll everything
It's very skill based imo, two dibbles can wreck em, 2-3 tenos, etc. just depends on the player
Steggs, deinos, 2 dibbles in the right place, a pack of actually compitent carnos
I should have been more clear, I meant carnivore wise
Given their greedy nature, I could see pack size being reduced to 2-3, and then adding a debuff when other ceratos are nearby for so long without combat. Shouldn't be too abusable because they're the same speed and stamina. They're the kind of dino that shouldn't tolerate others in their territory
Carno was T-bagged by the devs so yk it used to be a pretty even match, cera is so outrageous now because carno simply cant compete like it used to due to its weight loss journey lol
^^
I'd be suprised if a full pack of 4 could even sustain themselves properly at the moment. That's a lotta food and only like 1 kind of AI for them right?
Can they no longer knock over ceratos?
Pretty sure they can't
To be fair I think carno is better suited to its intended niche now (although it's ability could still use tweaking). Cerato though isn't really playing in its niche right now
the problem isnt cera needing debuffs, the problem is it's only competition was taken away
My main gripe is as more than once I’ve been in a pack of like 7-8 Omnis and we’ll take something down and then 4 Ceras will roll in and there is nothing we can do except run away lol.
Yeah if thats the case then they can't really fight them. Then again carno isn't really meant to hunt Cera. I don't know if anything necessarily is meant to hunt them at the moment.
Yes, bile needs to be debuffed slightly I agree, ive been on the recieving end of cera hordes lol
mhm, similar to steg not having competition I think cera just needs some other dinosaurs of similar size on the roster to compete, not insane debuffs
I think Omni is supposed to hunt cera but even in a smaller pack we’ve only take down sub adults.
It only takes 3 omnis to pin an adult, i've taken down ceras with friends on omni multiple times
I wouldn't say they are, aren't cerato meant to have insane bleed resist? I can see them being meant to hunt young ones though
Or that. The pounce to pin is pretty strong. They also increased the min time you can pounce before getting removed
like, people griped about carno for months and it was finally debuffed- now look at it. its about as common as a dryo on officials because it's not fun to play at all. Feels like driving a tank made of cardboard in terms of gameplay
I know it’s anecdotal but this past month Ive actually never ran into a lone full grown Cera while playing in an Omni pack. Whenever I finally manage to find people we seem to always run into other Dino’s in packs lol.
Yes I get it, and part of the problem is the only fun midtier carnivore to play rn is literally cera so like- everyone is playing cera lmaooo
Yeah lol
It takes 2 to pin an adult, not 3.
even better
Two omni being able to instantly pin a fully stam, fully grown carno/cera is absurd in my opinion but at least the cera if it gets up likely won't die to bleed as fast as the carno.
carno is just an embarrassment rn, its weight needs to be rebuffed or something
or it needs to be increased to 3 raptors to pin
I enjoyed carno but I think it's growth time is far too long, it's diet is poor and for the vast majority of "small game" if there's ever more then 2 the carno might be outmatched.
I killed a lot of raptors with carno but that instant pin is what killed me.
i think the issue is more to do with raptor than carno when it comes to pinning it
it shouldn't be that easy
mm I agree it should be increased to three omni, but carno is in an unfortunate spot rn
It does for sure, I do think grapple needs to be adjusted a bit.
I love failing the RNG bucking and that means I get pinned.
@vapid harbor for me the issue isn’t where I spawn necessarily, it’s that if I spawn in an area with no food and can’t find AI then I will go to the nearest body of water and drown myself rather than wait out starving.
@unkempt siren mud yourself get in a sanctuary murder everyone
peak juvie gameplay
but realism is ass in this game
I dont think realism justifies it lol
Does mud even protect against bee stings ?
A stinger is not like a mosquito's proboscosis
The very point of the existence of bees in the game is to prevent adults from entering sanctuaries
If adults can enter sanctuaries despite there being bees they have no reason to exist
realism doesnt justify anything
cause then deinos should be able to 1 shot everything and carnos should be able to 1 shot everything when ramming the head of the opponent
but also die if they hit the body cause they'd break their neck
ig youre right with that
however balance > realism and it aint balanced to let adults bypass the only way to get them out of sanctuaries
but it's still dumb
bees are there so juvies are kinda safe, it's dumb to let adults straight up bypass the only method there is to keep them out
well first off you dont have to 1v1 smth for it to be balanced
1v1 a stego as a troodon, if the troodon loses the stego should be nerfed
💯
now having said that i think most herbis are stupidly overtuned
but it's stupid to say "well some things arent balanced so let's unbalance everything" yknow
it is
why would it not be
an absolute massacre would happen
yea they would wallow and camp the sanctuary
and if smth gets in just chase it in there
they're full of juvies from what i can see
i can get in and casually murder 5
"most herbis", in this case, being diablo
not only dibble
Who else ? Dryo ?
teno stego dibble
How are teno and stego overtuned ?
teno is 1.6 tons and it does too much bleed imo, lil nerf to the bleed, downsize and we ball, and stego... powerswing says it all
not sure if dondi said he was gonna make teno 1.2 tons?
apparently he might've said it
and stego is just on another level rn, powerswing with no cooldown, ez 2k damage makes it unkillable unless the stego genuinely sucks
... or theres 10 raptors straight up jumping that mfer
before anyone complains about this, i play a ton of teno
I'm not sure why would teno deserve a size nerf... as for stego's powerswing, it still costs a ludicrous amount of stamina and compensates for the fact jab is terrible
i just don't see the point in having a 1.6 ton teno, i would however adda tail slap
basically slaps you with the tail
There's already enough terrible-looking attacks in this game
and stego powerswing makes it unkillable, sure stamina cost is insane but... tactile endurance moment
however tactile endurance isnt only stego so i can't blame stego for having it
So it's not the powerswing
It's the tactile endurance mutation
Every carnivore have infinite bites, so I don't see the issue there
removes most of the penalty for running outta stam
do they deal 1.2k damage with the tail tho
head and tail are different, keep it in mind
tail receives barely any damage
also inf alt bites is bogus and should be removed
Oh yeah, moving your head and jaw doesn't cost energy
max you can do is 350 with cera and you make your head vulnerable
I'd rather have it so every attack deals less damage AND is slowed down when out of stamina
But also make bites cost stamina
bites costing stamina is very dumb imo but way less damage is completely reasonable
You're comparing stego with an animal 1/5th of its size that is not even a hunter
well you included carnivores so
It's less dumb than bites not costing stamina
keep in mind youre comparing a normal bite to a jab that can already 1 shot a ton of things
I'm comparing a normal bite to every single other attack in the game, which costs stamina
I'm not sure what's the reasoning behind bites not costing stamina now that you can use attacks while out of stam tbh
well then dont call me out when i compare cera fully charged bite
what they should've done instead of giving inf swings is let ppl get stamina back while at least standing from 0%
You use the comparison as a "proof" that stego's damage is too high
But you're comparing two animals of vastly different sizes and niches
That's still clunky as hell
im not trying to prove anything
stego damage aint too high
you included carnivores in the comparison so i put the most damaging attack that a carnivore has right now
it aint my fault
Being completely unable to attack at some points makes things boring, because you jsut watch as your dino dies
Players deserve to have a chance at surviving, even if extremely low
At least show that you're willing to fight to the end
Deino lunge :
deino lunge is only for water
you find other deinos and ppl drinking in the water thats p much it
also it's not fully damaging till the prey is dead
it's common to end up released
Ok deino's bite then
Still higher than cera's charged bite and costs 0 stam
should that take away all stamina managemetn tho?
No, because, as I said, attacks would be weaker AND slower when out of stam
yeah but not infinite, extremely damaging attacks
You're still pretty much a sitting duck, but at least you can keep fighting out of desperation
It's more engaging than just watching as your dino dies
Infinite yes
Extremely damaging no since damage would be reduced
but it takes away all balance
being a sitting duck is your punishment for messing up over and over and over and over
And I precisely said you would still be a sitting duck
Also, depending on your playable, it's just a punishment for missing up a few times or fighting outnumbered
i guess you ain't wrong with that
I really don't mind the random spawns either, I guess it depends on what you play though, but I do really agree that the AI spawn is really really frustrating. My point was just that this fix doesn't seem to be working for a big portion if the community :C
On a related note, I don't know if this is the reason, but I've noticed that the server tends to empty out when the MZ is in swamps, and I've heard multiple highland dwelling dibbles say "Oh no, the mz is so far away, let's just wait for it to come back here and eat grass in the meantime" 🥲
@candid nimbus I struggled with the west access spawn too, but if you need a tip I've made a very easy flight map in case of lack of frogs in the pond. Instead of trying to fly past the mountains to water access, follow the dirt road next to the pond south and you will reach another water source. If you're REALLY unlucky, you can easily go south from there to the mudflats and find plenty of tacos and turtles. Because the elevation decreases p much through that whole flight path, you won't waste several stamina bars trying to find food!
when youre facing half the server herbivores... hopefully I get the mixpack pass fleeing to the crocs to save my life xD can't wait for Rex to even things out
In response to this one, I just want to point out that while not common, there are some cases of wild predators working with other species to hunt. For those populations who do demonstrate that behavior, they are rewarded with a greatly increased success rate when hunting, so while it may be common, it is a good strategy for hunting. We can't stop the isle being played by humans and humans are good at strategy. So it is both slightly realistic to see mixpacked hunters, and is a good idea given how powerful some of the prey herbivore species are in the game. Obviously it can go to extremes with some massive packs, but such is the nature of a game like this where people are free to play as they like. Personally, I don't see a way to prevent it that wouldn't be a cheesy solution and that wouldn't be exploitable by those who would mix pack anyway.
@tough anvil I agree with this, but sadly it just means we gotta find and play on or make servers with these rules and that also enforce it. There are many nice servers to join im making one myself but you can check them all out here https://discord.com/channels/401464048610312193/823624179399524402
this is my favorite message, i really appreciate you guys talking to me
this message implies humans arent animals 1) category, it implies humans arent mammals 2) categories, it implies humans arent a part of the food chain 3) categories, and it implies humans arent part of the evolutionary process. thats 4 categories humans are lumped all into. this has been common knowledge for over 100 years by scientists and biologists and yet in 2024 here i am explaining it, its not some nonsense i am making up and im sure you think i am making up most of what i say. but you know google is a thing if you dont believe me i dont need google to know common knowledge
i really enjoy helping you guys learn things its fun, have a great day stay positive 👍
to be fair, humans are a special case when it comes to animals
nope not how it works they are animals
I don't think that message says any of that at all, since it doesn't even mention most of those things. It's simply pointing out that comparing us, with technology and everything, to the rest of the animals that mostly lack such, is maybe not the best and most accurate thing.
In any case, it has little to nothing to do with your claims about cerato (yes, I did read the convo), or you not understanding that the game balance takes precedence over realism, and that cerato has a given niche in the game (like other stuff) that it should be adjusted for.
In addition, the isle isn't supposed to be a natural ecosystem to begin with. For 1) it is set in modern times, not prehistoric times, for 2) according to lore the dinos are created by an evil AI supercomputer experimenting with various mutations to create the best super-monster for unknown reasons. Some of those mutations literally modifying the intelligence and abilities of dinosaurs. And for 3) most of the dinos in the game didn't coexist in the same ranges at the same time - both utahraptor and dilophosaurus were apex predators in their ecosystems when they lived, for example. My point being, the isle very deliberately departs from realism. I dislike mix packing not because it's unrealistic (the entire game is unrealistic), but because the game isn't balanced for species to cooperate together
they are mammals, and if you guys havent read the original conversation ill let you know it had to do with me explaining how OP animals exist irl. humans are OP animals
weak feeble creatures that become over powered through technology
thats what I meant with the special case
What utahraptor, we don't even have one yet xD
its not special its nature
....no? It's an exception to a rule
humans are a part of nature anything nature creates is not an exception to the rule
I'd agree that humans are "overpowered", which is a worry for the game honestly, due to guns and all that and how that'll work with the dinosaurs
other wise they wouldnt be created by nature if it wasnt natural
But that has nothing to really do with anything else, since we're talking about the game and if a playable is balanced or OP given the game, not real life
The Utah raptor that was Jurassic Park utahraptor, and then the devs decided to add a "realistic" Utah raptor, so they renamed Utah raptor to omniraptor...
it was for the cera i was explaining how it is natural and realistic for cera to be OP its just how nature works
... Okay, fair, but you know as well as I that it's not really near an actual utah xD
this is such a circle reasoning holy...
and soon a rex will bump it down a notch on the food chain
And it doesn't matter for the game isn't realistic and game balance comes before realism
Hence, it doesn't matter if "nature has OP things", because we're making a game, and thus we have to take that into consideration
huh? no its legitamately facts, you want me to make it make more sense to you by lying?
thats ridiculous
Exceptions to a rule exist in nature tho. It's called a birth defect
look guys i dont make these facts so dont hate me for it ok?
I'm gonna quote yourself here 😜 "And it doesn't matter for the game isn't realistic and game balance comes before realism"
i had enough people gang up on me yeterday including mods
... Fair enough, point to you!
so if you dont except common knowledge thats on you
you are lacking the nuance to appropriately use the facts in a reasoning
*accept (not meant as an insult, just in case you dont know)
Even if your claims about nature and reality are accurate, it doesn't matter. Cera was, perhaps still is overtuned, and thus needed an adjustment
ohh sorry i didnt realize i needed to add nuance to facts? lol
You have a superiority complex lol. No animal on Earth compares to humans. No animal builds civilizations has advanced technology and can destroy the earth with the click of a button.
ooops wrong reply my bad erik
No worries
let me take your home away and all your fancy tools and then throw you in the amazon and see how you compare bud
Yeah that reply was to me 😜 they're arguing 2 different conversations. One about Utah raptor and one about humans
they'll find a way. Like humans did before them
Granted, you could argue that it's not "humans" doing that, but our tech. But why is this relevant to the Isle, aside from potential balance issues with said tech in the game
Are we talking about Stone Age humans or modern humans? The Isle has modern humans not cavemen lmao.
this is what supuriority complex looks like, i am just telling you guyus scientific facts and you treat me like i am the one that made them up
humans ancient and modern are almost completely the same you know that right? its only the technology that sets us a part
It may be natural and realistic to have OP builds, but games aren't nature, and more importantly, the number one rule of games is they are FOR FUN. And that means balancing everything, because if a build is OP, then it's not fun for the players fighting against that build
the game attempts to make a realistic ecosystem smh
Ok, except we’re the only species to actually advance, you don’t see monkeys with houses and real tools. This is besides the point, even if you put ancient humans into The Isle if you were going off of realism then they would simply build structures and weapons and be OP.
here i am getting ganged up on by people but if someone like niel degrass tyson was here and said everything i am saying was true youd accept it
I never said you made it up.
Neil “santa actually isn’t real” Tyson isn’t the best example lol
no WE our bodys dont advance technology does, and if a major sunflare happened and destroyed all of our tech youd be thrown back into the stone age because you didnt evolve technology did
I don't think it does, no
Right, but at one point humans did survive without tech, unless we believe it just existed on it's own
I simply implied that there is more to it. But if you feel like I’m “bullying” you or “ganging up” I can leave. Don’t want to make this an issue
ok thats the last straw, the world is doomed if people are this intelligent
if anything you guys devolved from the stoneage i am out
What is this feedback even about-
So, not sure what your point there is, humans did after all evolve and survive like any other animal, and if absolutely needed, we probably could do it again
The game attempts to pretend to be a realistic ecosystem. There's nothing realistic about it, really. Dilophosaurus was an apex predator when it was alive, and it didn't coexist with the rex or ceratosaurus. Not to mention that Omni raptor isn't even a real species. And human players will never act the same way most carnivores or herbivores would irl. We're too intelligent and social.
But again, it has nothing to do with the Isle, or if things should be balanced or not for a game
He called us intelligent, forgot to put the un
You could probably make the point that a lot of humans would die in the initial years following such a catastrophe. I don't think most humans retain the knowledge to build a spear and the athleticism to chase down food. Not to mention that our internal organs have evolved to not process raw food
But if that initial population collapse doesn't kill us, we'd relearn those lost skills pretty quickly, at least at a primitive/stone age level
And even then humans would still dominate the wildlife and build civilizations as we always have. We are completely unique to the earth, instead of physically evolving claws or stronger fast twitch muscles we build upon our intelligence with inventions and strategies. Again, you can’t compare an animal (such as a tiger or dinosaur) to a human.
I mean you could also make points it would be very hard for us to lose everything we’ve built- I seriously doubt there could be an event that would manage to wipe out all of technology, existing inventions, etc. I feel like there will always be something that exists that won’t cause us to have to completely rebuild
Hence why I’m so confused on this topic
@mild isleTopic has nothing to do with the game, somehow we got into this because of an argument that cerato should be OP because there's OP creatures IRL, humans being an example apparently
True. But even assuming we lost absolutely everything, we'd be capable of crafting simple tools, and they were plenty effective enough last time around
That sounds- interesting..
Can be even more basic if you want. Slightly pointed sticks and rocks to throw.
Humans managed to kill mammoths with such so lol
Literally just chase them over a cliff lmao
I don't get it. We're not irl, and it is a game. Games should be fun, otherwise they aren't worth playing. Balance is a part of making a game fun
The closest we can take from this would be how ingame humans will be balanced, what with guns and all, and even so, we'd be talking about the game, not real life
So yeah, it's been a bit interesting
Realism is beyond possible for The Isle, if people want it to be realistic we’d have to have a set time period lol because all these Dino’s didn’t coexist xd
As an aside, there are other examples of animals that have evolved intelligence. Corvids are wicked smart, and we'd probably be in serious trouble if they had evolved dexterous hands with opposable thumbs
I just pretend it’s Jurassic park and that’s why they all exist at the same time
While they’re smart, I seriously doubt they have human levels of intelligence.
I mean I would probably balance it by not giving humans automated guns- keep it to pistols and instead give humans some armor and maybe an escape plan like vehicles (which is already planned I believe)
You could argue that they haven't evolved human intelligence partially because they don't have the right limb configuration to allow them to fully take advantage of intelligence. They're limited to what they can manipulate with a beak
If they have human level intelligence wouldn’t it be possible for them to take something like an IQ test?
If they could understand some sort of communication?
Potentially, but it depends on what you mean by intelligence. Obviously there's no evolutionary pressure for corvids to understand human language. That doesn't necessarily mean they're not smart
I know they can figure out things such as dropping rocks into a glass of water to reach it, just like an octopus can open a lid (trial and error maybe?) but I was under the impression orcas were possibly the smartest animal besides humans.
Which I can see it the most with the way they hunt
They do have excellent problems solving skills, and they craft and use tools. They also recognize individual flock members and even individual people; they're even thought to be self-aware (able to recognize their reflection as themselves, and also able to understand that others may have different knowledge than themselves). This permits secret-keeping as well as cooperation
A species of corvid has been observed crafting sticks of various geometries into tools to acquire food
That’s pretty crazy, I really hope in the near future we’re able to conduct some sort of test to see how much they truly understand. I didn’t think they’d be able to pass the mirror test, I know normally humans only pass it once past the toddler stage
Orcas and dolphins in general are another clade of extremely intelligent animals. Wouldn't be surprised if they also didn't really develop technology because they don't have dextrous hands to manipulate items
Or because they can’t go on land
Not to sound rude but don’t you think simply a lack of hands isn’t the best ‘excuse’ lol
I don't think being confined to a marine lifestyle makes tool and technology development impossible
I've read the convo and have been wondering, this guy says it makes sense for cera to be OP because humans irl are OP (debatable but that's beyond the point) because of their technology
Does cera have access to technology in order to become OP ?
Well... Yes and no. The main thing humans use intelligence for is to craft tools and technology, as well as cooperate. Orcas and corvids both use intelligence for cooperation, but beyond simple tools, they don't really have the anatomy to develop anything more complex. I suppose it doesn't need to be hands per se, but you need more than just your mouth to attach different components together and make more complicated tools
Orcas moreso as birds can co-opt a foot
True, and that’s why im just curious, I didn’t realize corvids were that intelligent. On the other hand though, what’s the deal with primates?
They're full of murderous intent
Honestly, I think it's kinda a situation of evolution trying a whole bunch of random mutations, and only people got the mega buff to intelligence (plus the transition to bipedal walking, which frees up hands permanently for tool manipulation)
Basically, I think we kinda won the evolutionary jackpot. A perfect storm if you will
I mean, humans kind of are too, obviously humans have much more compassion/ empathy though lol
Yeah, and that’s why we’re unique among all animals. I think balancing humans in the game would be difficult without limiting the playable quite a bit and basically just make the human playable limited to only using “x” amount of tools.
I think similarly. I'm hoping they release humans on officials soon and start working out balance sooner rather than later. Its gonna be tricky for sure
That's what I say
Primates (including humans) are full of murderous intent
Except bonobos
Ohhh lo
Even bonobos have done some pretty awful stuff. Maybe not as bad as other great apes, but still
Then again most of nature is full of murderous intent. It's kill or be killed out there
Okay but primates really are full of spite
Almost every interaction with a monkey begins or ends with aggression
Maybe the Isle is pretty accurate to reality and an ecosystem after all then
Also gonna point out something : The more intelligent an animal is, the more cruel it becomes
And by cruel, I mean "wanting to inflict pain for its own pleasure"
Maybe XD let's just say I've never seen a cape buffalo worry that its not supposed to kill lions because it's a herbivore that eats grass and is lower on the food chain
Just because you’ve haven’t seen it doesn’t mean it doesn’t happen 😞😞
Everyday one Cape buffalo refrains from killing a lion due to being a herbivore
Oh my b then. I forgot herbivores are supposed to eat grass and die
Exactly 😢
(I’m just joking if that wasn’t obvious)
I got that! 😜 No worries, my reply was joking too
@charred wagon I don't know if this is universal, but the last time I played on official servers, I ran to 2 different sanctuaries as a baby omniraptor (swamp and northern jungle), and both had taco AI that was reasonably easy to kill.
Not sure if this applies to all sanctuaries, and I'm not sure if taco is a diet food for all carnivores, but it was nice to have available food
I ran into sanct as a baby about 4 times and it had nothing. I heard a baby herra killing a dibble but I had fallen and was on orange-red while trying to get to it.
god i need sleep
but yeah It's not universal and if it is it's based on RNG I guess. I got lucky and got a perfect diet recently but died to my groupmate trying to kill an omni that I was aiming for >>
This may be an unpopular view but I kind of like the luck aspect of finding food? It feels more survival to me lol and it feels more rewarding to actually find something to eat 😭
Btw I’m not arguing for or against anything here, just wanted to say this
I agree, food should decrease with more Dino's in the area (scaring off ai food and plants being gobbled up) and be more abundant in areas with less-no Dino's, it would reward exploring a bit more I think but it would also give more of a natural feel to migrating instead of just having specific locations having more spawns, it would also change hotspot locations a bit and keep people moving
I also think herds should produce a better trail to track for hunting but that's definitely a later thing
And I'm not meaning finding food immediately outside of a radius of dino groupings, I mean certain areas have limited supply scattered around and refresh at random intervals after the population of that area is under a threshold or something
This is not a bad take at all. I enjoy finding food too. However, It IS also good to remember that Sanctuary ONLY benefits herbivores at the moment. Baby carnivores can try to run to them and find baby herbivores to eat, but most of the time the babies have moved on because they either dont WANT to be eaten or have friends that they're using as a pack for protection.
Compies give nothing towards adults. If anything at all. The proposition is just to let baby carnivores- who can hardly even can defend themselves at that stage- a chance to grow past juvie. Too many times me adn others have spawned trying to look for food only to waste 20 minutes of our lives looking for one small creature we can actually hunt. The game should reward catches, do not get me wrong. But sanctuary is not a sanctuary. I dont want to load in a fresh dino just because I starved to death. 4 dino's dying of starvation is an hour of my life I have wasted and is a big issue. This is a game, and not to mention realism isn't even part of the isle because humans vs dinos and then experiments and yadda yadda. The least carnivore babies can have is a few compies in Sanctuary to get them to ,, at LEAST 50% hunger so they can not die and learn to enjoy the game. This would also bring in more people to Sanctuary to hunt, I feel, increasing traction and providing babies with diets IF their preferred food shows up and they can tackle the fight.
Oh lol I have already upvoted your suggestion, my statement was more of unrelated to any ongoing discussion
Ahhh
I have mixed feelings about it. On one hand, you shouldn't be guaranteed food. That undermines the entire point of survival games. On the other hand, I very strongly believe that anything that happens to a player character in a survival game should be due to a player's own choice, both good and bad. Therefore, if a player is actively trying to find food and playing the way the dino is intended, they should be able to find food before they starve. I think there's some missing mechanics. There's no real way for a carnivore to track down AI, which are sometimes silent, and going to a migration zone or patrol zone does not guarantee an herbivore encounter or even an AI encounter. There's something missing
Still, it feels best to explain the thoughts. I just want to not waste my time. "just play herbi" is an excuse i've seen many times and that defeats the entire purpose of the ecosystem-like feel of evrima. Or at least what it's supposed to have. The game should not hold your hand, but at the very least, help the players survive to adulthood so they way they can actually progress through juvie stages better
@harsh sun we do NOT need more biomes, we need a larger/different map. we already have multiple biomes, but the way the map is layed out, its seems small and cramped
A lot of places on gateway seem unfinished
The highlands biome might be a little bit of a stretch, but the others i do not see a problem with implementing
i hate the map for evrima rn, it feels like dinos arent supposed to be there. on legacy, it was uniform and felt like you were actually a dino in the wilderness. i feel like im ona campground when i play evrima. i hate the dirt roads
Fair. Imo temperate biomes fit dinosaurs so much better. And i hope to see a temperate biome in the future
the dirt roads make the game far too easy and makes the map seem incredibly small. no matter what dino i spawn as, i know the exact road i have to take, what turns to make, when to cut through the woods, etc. i want it to feel like im treking through the forest/jungle
Really have to agree with the points about how finding food feeling chance based as herbi not a good aspect.
Especially when you consider the flip side of carnivores, while needing to find wandering food, at least can get some of each their diets from a fresh copse. With herbis it just feels like your fighting the game having poor balance
Ensuring theres a even spread of plant types in mz and patrols is a good basic fix to this issue. And would make more sense because more often herds would need to move because theres no more food rather than theres only 1 type of food spawing
herbis are being thrown into the mud rn, it seems the devs want massive packs of ceras ruling everything. personally, the game is so boring and crappy rn that im gonna wait until they actually add something of substance
Imo it would be better to have different variations of the biomes we have. A bamboo biome would be interesting because it could be a migration zone for some herbivorous dinosaurs. In fact, bamboo could be another edible plant type. The elephant grass plains biome would provide some needed variety to the plains. It would be a more dangerous place as sight is limited (although i don't invision the player being blinded) if you do very deep into the biome, giving even apexes the chance to sneak up on you. The update 2 tall grass could be another plains type scattered around the map.
Yaaa. As much as i love ceras its taken away from the other dinos cool aspects because they now just feel inferior.
also the poor performace is a really big issue rn too
they for some reason made cera an "apex" of evrima instead of a scavenger like what its meant to be
Completely acceptable to have the cera your chasing ping back behind you and bite you 2 times to make you vomit
Trueee. With how strong cera is rn i would rather see allos in that hit class.
and @harsh sun yaa the amount of bites to make soemone vomit is really low. It needs to be more in line with something like dilo venom where its always 3 bites but the venom isnt something thats forsure doing to effect the player stats (only vision) so ppl can counter it a bit. Meaning cera vomit with is forsure taking stam and etc bars down, needs to take more effort from the cera apply onto its target to give the target a chance to counter
#general-feedback message @barren zephyr
I guess it shouldn't have a cooldown but rather something ceratopcian have to do in order to keep their orn correctly fonctionning and applying eventually more bleed to their attack
Well no it need a cooldown lol Ceratopsians would be too OP if there wasn’t a cooldown
Plus it could introduce pack nuzzling and stuff that can give everyone a small boost for the whole group
as I see the thing, not rubbing their orn against tree would nerf their damage over time. not a big pourcentage but also unable them to do bleed
I do like the idea of dinosaurs having to do thing to stay sharp ngl
It sounds like you've just memorized the map. You could try avoiding the roads and intentionally tracking through the woods to give you that rugged feeling you're missing? Many animals actively try to avoid humans and their buildings irl, so that's reasonable behavior.
The human elements are there intentionally, however. With all the electric fences everywhere, I think it's intended to feel almost like Jurassic park- an island full of dilapidated facilities meant to keep dinosaurs contained in pens/pastures has broken down to the point that the dinosaurs have escaped their enclosures 👀
I'm not sure if there's any currently on the map but there's been a few fence models with massive holes torn through them
Busted down gates, too, might've been in a devblog
@harsh sun I’m really hopeful for other island maps eventually, I’d love an island with black sand and an active volcano, and bamboo forest sounds great, small just weaves through, middle suffers, and apex just ploughs on through
the only issue is, they put those stupid ass walls that force you to go on the path
But, as lunary mentioned, they're working on making it so creatures can bust through fences and such. That should help. But sometimes yes, gates are placed strategically to result in slightly higher traffic areas
by creatures you mean rex, what if i wanna play pachy or galli. that wont help AT ALL
yes and no. while not able to make a hole on demand, they can still benefit from holes made by creatures like rex, giga, trike and anky (who I'd expect could also make holes in fences). and again, the super large heavy duty fences are intentionally placed to make high traffic areas, just like the bridges over rivers
just pointing out, homo sapiens is the only pure sentient creature on the planet because we killed everything else that walked on two legs and talked
yes, i am aware of neanderthal genes in humanity
Watch out with your use of the word "sentient"
I'm a firm believer that every macro-organism on this planet except jellyfish and mayflies is sentient
Also, if I remember what I learned well, we killed off other humans species because we carried disease more than because we actually wanted to kill them
Except the giants, probably
Thoughts on Dilo? I rarely see people complaining about it
Both in terms of people who play it and those who get killed by it
People complain about the no jumping, and sometimes about the hallucinations..
Personally I kinda like them, but I don't have much group experience with them.
Now that stuff can get hurt when on rocks though, it's pretty nice that they cannot run away.
Just a shame that also means you cannot eat the bodies, but I still think its fine they cannot jump.
As with everything, it really depends on how well you know how to fight as/against the Dilo.
I don’t like that they can’t jump, but I think that it’s balanced so I don’t complain, however I don’t really play Dilo so I was just curious
@steep swallow herrera isn't a semiaquatic the fact it can dive underwater is already too much
Yeah I agree with it being balanced, it's kinda like Carno. It's got them super fast but lanky legs that ain't for jumping.
I'd give it a shot since they are pretty easy to grow at the moment. They feed on AI that are very plentiful in East Plains and that place West of South Plains, I forget the name
Why do you think it’s too much? Catching fish is much easier if you can swim a bit faster underwater. I’m not asking for anything close to Beipi speed but right now they are one of the slowest swimmers.
Yeah I'd say they are semi-aboreal more than semi-aquatic. I consider the under water swimming as just a way to move without being murked instantly with the slow swim speed
And as a respawn mechanic because lets be real, they too slow to run anywhere after spawning xD
Getting a bad spawn as Hererra can be tough lol, you are moving at like 15kph which feels like Troodons trot speed
Is this where I complain about hearing a dino call 30 feet away and then flying 1000 feet away and still hear the same dino call as if it's still only 30 feet away? It probably wasn't even 30 feet away in the first place #SoundIssues
Would be nice if they did make herrera a bit more tuned for being semiaquatic, offer a slightly different lifestyle (or if they just made the mutations for those things better/combined)
I'd love more mutations that feel like you are specializing more than just combat/healing. The swim speed buff probably doesn't do a whole lot for Hera since the base is too slow for the % increase to matter.
Faster underwater swim speed could also come in handy to avoid a bigger dino jumping into a river to kill you while you are getting a fish
@arctic bloom Please don’t spread misinformation, the feedback channels exist for a reason, you wouldn’t have them if there was no point
yeah just wish more people would read them
@livid blade Getting a Thaggomizer to the brain and dying seems balanced enough. If apexes died like that it'd be broken sure, but the Steggo is the strongest and slowest herbivore for a reason.
@livid blade Yes, it is. Carno and cera are both rather "small" critters, stego is quite the large and powerful one. It'd be stranger if stego did not oneshot them, at least with it's properly powerful attacks (the swing).
Not agree. At least 2 shots. But 1 shotting is extremelly OP and ridiculous...
Why though makes total sense
3 foot long spike vs 3 inches of skin, muscle, and bone to protect vital organs
Just dont get hit its easy to avoid
Or at least not in the head. Lol
@winter geode I heard that they cannot switch Evrima to GeForce now until Evrima becomes the main branch. This probably wont be a thing at least until the full dino life cycle but that's just a guess on my part. They could wait all the way until the humies are finished 
A running power swing would need to do less than 865dmg for that. That would make stego absolute fodder, especially while growing.
Why though? Its easy to avoid ans hits like a Truck, as it should
Neither of those two carnivores should be hunting a large steggo. It's like complaining that a bobcat can't hunt a moose. There are fossils of Allosaurus that have punctured pelvis bones from being impaled and killed by steggos. So it's very realistic that something with literal spears on its tail could kill an animal smaller than itself with one well placed strike.
@silk prairie ram speed is already like 55-60🙏😭🙏
stego can already get killed easily by 3 ceras if the ceras dont just run into its tail because stego can never escape a cera. you fall for one bait and the 3 of them will bite you for 500-600 damage, even more if they are charge biting you/all 3 hitting you in the head. so you can only get baited 7ish times before you die. this is ignoring gastro mutation, less dmg from bigger species mutation, if they have a body buff, plus their puke.
also if you nerf stego damage then what happens besides the cera/carno? suddenly a single dibble is your worst nightmare, you cant hide from it, you cant run from it, you live and die by its will.
a carno should never fight a stego fg in the first place, it doesnt have the agility to do so, and if you die to a stego as a carno you fought it; it didnt fight you.
its 1 shot to the head right or the body asw?
why wings 😭
WHYYYYY 😭
A DEINO CASUALLY JUST FLYING TOWARDS A STEGO 😭
AIR SUPPORT BUT FROM DEINOS 😭
Stego's tailjab is 1200 or 1250 damage, cera and carno both have 1300 hp
So it's only a oneshot to the head
#general-feedback message POV: you’re grabbed by a land deino and flown half a mile to water to be drowned
well then its fine i dont see a issue stego is apex herbi
- neck or chest
(everything stated in this feedback is my opinion on the server its not meant to hurt feelings and all statements are observations or facts about the game.)
it is my OBSERVATION that some players may need to pay attention to game details when they purchase a game on steam in regards to things like "nerfing the cera" for example
in the game details on the steam store page. everything people were attacking me for is specified there where you buy the game and it validates everything ive said and what everyone claims is wrong in other words the argument I have been having with other users is defined in the game details and backs me up which is ironic but i am sure that people will still tell me i am wrong after they read this.
i said its not supposed to be fun, so does the game details, i said its not supposed to be fair or balanced, so does the game details, i said its supposed to simulate an ecosystem so does the game details, i said that people that cant handle dying want to change the game to help make it fair nd the game details literally says its not meant for catering to what is fair
most of the time you play as a prey creature, the point is roleplaying the point is realism. why would a dryo exist in the game AT ALL if its meant to be balanced? am i supposed to be able to fight dinos as a dryo? so why make it fair for other dinos but not for a dryo? life isnt fair and thats what makes a realistic ecosystem balanced.
Youre not playing as a dryo to have fun youre playing to fit your part of the world and immerse in the role of a creature THAT IS FOOD for something bigger.
if you are an enjoyer of role playing then that boring dryo becomes something more which is fun to that type of gamer. every player has their part in the ecosystem just like how every animal plays their part irl
if anything you guys got me to appreciate the game more because its literally meant for people like me that play games to escape and become someone else aka roleplay. it is possible that those who want a balanced experience for fighting and fun are playing the wrong game especially if you cant appreciate what its trying to achieve. if i state that youre playing the wrong game its not offensive and just an observation to help you. it is sad that i have to point things out like that so that mods dont time me out for being condescending to others when in reality i am saying a genuine statement that is true. if i am speaking truth how is it my fault people are upset? thats not my fault and if i want to have conversations in the server of my favorite game i have to abandon the goals of the game and join them in misunderstanding just so i can have a conversation without being ganged up on.
in addition a better way to handle things other than timing me out is stopping the argument by stating the facts i had just mentioned
thank you
every big dino could starve if it wasnt for your death, your death is meant to happen because we are all food
no i have my own opinion on things except for being upset that i am food
i would like sub scattering to be back you might not know what that is
i would like the chat bar to fade instead of being stuck to the screen and many more
but i wont complain about the main purpose of the game which is you are meant to die that the devs MAKE CLEAR before you purchase the game
so you are telling me i dont make sense about something that the devs made the game a specific way on purpose
i literally align with the game and you say i dont make sense?
the game doesnt make sense about itself?
you dont make sense bud
youre telling me i am wrong when the game is purposefully made that way
did you even read the details?
they warn you they WILL NOT CATER TO YOU
before you purchase it
bro i am not talking to you until you read the game details
apparently you or you wouldnt have something to say about it?
im not making an opinion i am letting you know what the game was made for
this ISNT MY OPINION
ITS LITERALLY THE GAME DEVS GOALS
i am sorry you dont agree with me but i didnt make the game
take it up with the devs please
lol
sir i politely ask that you either accept you are meant to be food or just drop it
every other dino would starve if you didnt die
ai is scarce because you are part of the food chain too
if anything evrima takes this goal even more seriously
and legacy is the one to forgiving
i politely ask everyone just accept that youre part of the food chain and learn how to roleplay TRUST ME THE GAME WILL BE MORE FUN WHEN YOU PLAY IT PROPERLY
my proof that the game is for strict roleplay is the existence of the dryo
i mean if you think about it i guess you're correct? everything and anything is made to die in the isle nothing should last forever. however someone dying should be through player choice and actions everything you do or don't do matters.
explain to me why such a boring dino exists?
thank you sir i like your open mindedness and obvious advanced intelligence
currently dryo is boring is because it's not feature complete yet.
but i disagree that dying should be player choice thats kinda funny thing to say xD
dryo is boring on legacy too
infact ever herbi is eat and drink and walk and die
boring af just like a roleplayers dream
roleplaying is boring my friends
unless you love it then its special
this is the "virus"
i noticed it sent as a file because it was to big so i posted it here too
there
im not cryin lol
i am just saying the truth that many people cant accept
like in general terms i guess if that makes sense? like there should always be something a player can do either by accident or through skill that can either bring them closer to death or to getting to survive. am i making sense?
you are one of those people, its ok that you cant accept it but it doesnt make it any less true
im sorry friend but dying on your own terms is not how most games work
especially the isle
honestly i think it applies with basically everything besides player to player interaction
@torn river anyone that wants to read the downloadable file its posted here too i have replied to it
its a pvp game sir
the pinical of player to player interaction
that's part of it sure but it's mainly marketed to be a survival horror game
ahh the ganging up has begun
this is the worst server in the world lol
only here cause i love the isle
I was a dryo being pursued by raptors and I was able to make the choice to set up myself for a pounce, dodge at the last minute and send the raptor flying off a cliff. Even the most useless of herbivores still have choices. But at the same time I don't want the isle to ever become like POT where a tiny useless animal can somehow fight a giant one on an even playing field. They need to die in one hit. It's only fair
Yes there should be ways to dodge or flee but not always
yes please everyone gang up on me for explaining the purpose of the game
Can you chill out
You're not being ganged up on
here
yes
you survived good job
sir i have been getting ganged up on for days including by the mods
for explicitly explaining the purpose of the game you guys fail to understand
If you're getting ganged up on or corrected by mods then you are the common denominator and should step back and review your behavior or wording instead of lashing out and claiming everyone else is the problem
its a roleplaying game
what????
i said yes please everyone gang up on me lol
The isle is not a roleplaying game
i asked for it lmao
the oposite of crying i am facing you all head on
everyone in the feedback has been crying about how they die to much
i am here to tell you why you die to much
i am sorry dying makes you cry but accept the reality of the game
itll keep you from being hurt about it
just wow
where you play your role as a dino
lol
yes i love all the negative energy lol
thanks i feel welcomed
good people, i wonder if the mods will time you for being condescending but prolly not just me i supposed xD
I wish it was a roleplay game. I love to roleplay. I have played survival games where roleplay was a large part of it (such as elk herds having rutting periods during certain seasons or dire wolves hunting one animal and then leaving the rest of the herd unless provoked again, using calls to communicate and playing their role as a realistic version of their animal). That is roleplay. The isle is not because you are clearly a human on the other side of it and you are not trying to act as natural as the animal
