#general-feedback-discussion
1 messages · Page 222 of 1
it should be since it's not a big diff, it cant instant puke stego, but diablo for sure
diablos weak spot is also stomach where cerato injects most of bacteria
and it takes full charge bite to insta puke it
Which is far too easy
Not to mention with cerato you can gastro heal to full even if you do get punished by whatever you're hunting
Cerato's faster than dibble and stego and can also instapuke. It's dumb
skill issue
dibble has much better turning
No it doesn't wtf
best one in the game
Mfw he's a cerato fanboy
He'd have a problem with cerato's instapuke if allosaurus were in and got instapuked 
what
learn mechanics in the isle
i was QA i literally know all the mechanics LMAO
and doesnt know that dibble can do 200" turn, and doesnt know that dibble cant knock over 2 at the same time so far
the drift is not the same as the turn lmao, and it got nerfed very recently
nott the same but better
cerato's turn is the best in the game, it's nuts
cerato is literally just ez baby mode atm
i dont even play diablo lmao
or at least, not that much
i just think cerato being baby mode is lame, and so do most people
👍
Its a rex, an actual apex, of course itll be powerful. Cerato is a small scavenger. It should not be hunting dibble, much less stego. The point of the scaling bacteria was to make cera more effective vs smaller targets and way worse vs larger ones. Which currently does not seem to be the case.
cerato as it stands is almost as fast as non-speed mutation carno if it grabs the speed mutations. i wouldn't be opposed to giving cerato a little bit extra defense by default to compensate for making it slower
to go with the Bile Delay, i also think that multiple bites should still accelerate that process and i forgot to include that so thank you for reminding me!
a little bit more tankiness and allowing multiple bites to induce sickness faster would maintain how devastating it is to go against one.
in the end, i think its okay for cerato to have some bad matchups, and I think it would be more sensible for it to rely more on scavenging instead of rushing other players and using vomit as an offensive tool
you do realize without speed mutations carno runs at 49.5 and a cera at 40.2 iirc right
smol edit i said it worng thats the context for the convo below
Yeah… Saying “as fast” is too much of an exaggeration tbh xd
i mean that's quite a difference if you ask me...
with the mutation, it puts cerato at 44.205
wat
And extra defense won’t really help slowed Cera if it’s being aimed at by a Diablo’s size things (which already runs 36,5 iirc compared to 40.5 Cera’s?).
with the speed mutation yes
No way. 5% of 40 km/h is at max +2.
i just calculated it
same
It’s barely faster than a Teno with speed mut, it can’t run 44,2.
42.1 x .05 = 2.105
2.105 + 42.1 = 44.205
thats what that guy said
What guy?
Okayish, but Cerato’s basic speed is no faster than 41 km/h that’s for sure.
this is what i was working off of
Oh. Welp it was wrong then. Cera’s basic speed is 40.2.
can we confirm carno as well
Carno is correct.
alrighty
so he was probably thinking of ceratos speed mutation velocity, which is 42.21
Yep, Carno’s one was stated without the mutation and Cera’s one is with it, lol…
its nbd
either way, i don't think slowing cerato down a little would effect its matchup with carno
esp since it can go toe to toe with it now after carnos resize
i'm not talking about carno though, thats a whole other discussion
carno can be faster, idc
i see i see
it is even faster with charge tbf
also considering how teno and cera speeds are pretty much "perfectly" balanced, teno would need a small speed update
40.2 and 40.3 🤷♂️
i'm not too worried about that matchup, theyre pretty even too
its close enough that i would call it a skill check
but i think having cerato be just tanky enough that its not a smart fight to take willy nilly for teno is appropriate
yea im not either
i was just mentioning that we dont want tenos just running down ceras with ease
for sure, but i think with a bile rework you can make cerato a big enough hazard to ward off most petty attacks
you reminded me of something else too
yeah
you're not gonna like this next one
charge bite should only be usable while trotting, not sprinting

forgot to add that in there
its 42.5 or something not 44
yeah my bad
im pretty much indifferent
but i think thats a big ass nerf
also was responding to him saying it was 44.2
if it was 44 cera would be fkin op
lolz yea
@round tapir
but nah letting juvies escape pins would be dumb
yes it sucks i agee but it is what it is
a friend of mine thinks its too much too, i adjusted it so that Cerato charge bite slows down its speed
so sprinting is still possible, just less fast
i dont know what to say about that tbh, i think it's fine besides bile thing but 🤷♂️
This Utah was the same size as me.
🤨
r u sure
how big were you
like in kgs
It literally was.
but how big were you
Bruh Idk
Still needs fixing. Utah was my size.
no it doesnt need fixing
If the Utah is my size and can pin me and I die, then how is that fair?
cause you small as hecc
well i cant see well right now due to some funny things but from what i can see he was about fg and you were about 400kg
This is not a "mountain lion vs rabbit" situation.
Still same size, anyway. I'm done discussing.
oki
@small widget an out of stam stegos swing already deals less damage. It goes from 1250 to a bit over 900.
You just cant really feel the difference cuz 900 damage is still enough to 1 shot half the roster
ohh. well still enough to one shot an onmi
Yeah
first time playing cera in a while, diet seems really difficult now? just ate a big lump of intestines as a juvie, didnt even get to half Lines
Is it not reasonable that a large critter, even out if stam is still sufficiently dangerous too small critters?
it is reasonable, I was just thinking there was no debuff when they were out of stam which would be unreasonable
sufficiently dangerous doesnt mean still doing a crap ton of damage tho
alt attacks when outta stam make no sense tbh
should be either no alt attacks or damage reduced by 85%
Fair enough, was not entirely sure. Glad they've added that, was supposed to be a thing from the start after all.
Thatd be excessive i think. 50% at most would be fine
then it aint even punishing 😭
the fact that you can still do a ton of damage when outta stam just makes no sense
it should just be no alt attacks
Then youd need to up base attacks + make them more useful overall
nope
youd need to just not run outta stam
exhausted to the point where you cant run but you can still do things that are way more tiring than running as many times as yo uwant
Need adjusted stam costs and thresholds then most likely
a reasonable stam system
No attacks at all would be more fair, as some animals rely on alt attacks way more than others
And also bites would need to cost stamina to accomodate that
But I do think attacks should not only deal less damage, but also be slower when out of stam
I don't like this reasoning for pinning anything below 450kg. It's not like it's over if a mountain lion jumps on another mountain lion
well it is true tho
Would make way more sense if you were pouncing something below 40% or less your bodyweight
are yo usure
at least 95%
if a mountain lion gets ahold of another mountain lion's neck, it's joever
A mountain lion holding down another mountain lion?
sometimes even a bigger one
Yeah thats its neck, if anything got a grip on any other creature's neck in this game or any other it would be over
it's like in judo, even a smaller thing can pin you down and it's joever
But you don't grab their neck, the raptor in this case just slashes at their belly until their health is zero
i would say that getting ahold of someone's neck is better than being ripped apart
As in a better way to die?
cause being ripped apart with those claws means no chance of surviving first slash
yes
agonizing but a single slash in your belly would be enough to kill you with those sickle claws
so it makes sense yknow
Are we discussing if it makes sense to immoblise a player or discussing which would be a worse fate?
you cant constantly use the mountain lion analogy every time someone has a problem with pin, only to entirely change the context the moment it's brought into question LMAO
me when i dont change the context
you did. Now it's a mountain lion vs another mountain lion
anyways, it makes sense for smth to immobilize another thing similar or equal in size
okay when did i suggest the mountain lion vs mountaion lion?
not fun tho
But why, the victim is incapable of retaliating
plot twist, it was solbu who did
some species retaliate
At least in the game, I think only troodon and raptor do
dying isnt fun and yet we die, fun isnt a part in the equation
But I don't have a complete list
they are the only ones who got the means to retaliate
it's a video game, so yes it is
(sickle claws)
tf kinda argument is that lol
in that case, this entire game is unfun
how lol
The other difference is troodon and raptor are the only creatures to lie on their back when pinned
cause we die which is unfun and nothing has to beunfun
no?
Dying is fun, just as long as there's a challenge involved
what the hell are these sweeping statements
well crpa thats what you're suggesting
that's absolutely not what i'm suggesting
well then make some sense 😭
sol seemed to get it
i'm suggesting that dying with no challenge or anything to it is less fun than having a chance to do something
well thank you for making it clear now
Its why omnis hate herreras
the challenge here is to not get pinned
if youre a small thing like a juvie cera or something you might as well jsut give up tbh
lmao, it's very funny the lack of irony they see in complaining about an unavoidable one-shot
If I was a dryo I'd be MUCH more receptive to pinning if the hitbox wasn't so big
They have a sphere of death around them when they right click
but if you can somehow avoid it then go for it
that too. they made pin a literal truck sized hitbox
i agree
i dont get why hitboxes have to be this damn big
I wouldve made a thin sheet kind of hitbox in between their legs, where the centre of mass is
The point is to pin them with your bodyweight, you gotta make the right mark
dibble hitbox, herrera hitbox, pin hitbox, ram hitbox, wth
yes yes
With that said though I'd still have reduced the pin threshold
Or, or!
Increase stamina consumption
well did you know stam consumption was increased by a ton
I did not
so your wish has been fulfilled
That's good to know
cant get the numbers off the top of my head but man it was a lot
You pin a herrera, good news it'll die before stamina is an issue.
You pin a galli, you'll have to abandon the act before they can punish you
me when galli cant knock raptors down
yus
I think because they left the exception in, a 375kg raptor can pin a fg gallimimus
I took galli's initial weight and the weight percentage it would require to pin it. Scaled it back to 425kg to see 375kg required
I'm sure the exception must still be in because of some fights I had on Norden as galli
wth]
#general-feedback message
It would take more effort to make that system than it would to just finish the elder system
its pretty close to being done anyway
can you link a source? i must have missed that
"elders being integrated" from the latest devblog
also it really would not at all, while i'm not john code and definitely not on the level where i could implement a system like that in a game myself, just going based off what i know it'd be super simple to implement this. the bulk of it is just an alteration to the base numbers, the framework for this already exists in the game (the seamless growth system), and the marker system i suggested could also be implement super easily be it the skin, or the scent marker (just add a new tag similar to the one a target evenomated by a dilo / troo gets, except make it visible to everyone, not just the member of whatever species it is applicable to)
ahhhh that makes sense i didn't read that one, well that's great actually, can't wait
seems i am late to the party with my suggestion 
Best mut for carno?
Speed. Its a must pick otherwise dilos can be faster than u lol
Ye I realized this like just now lol
It’s always been there… watching your every step…
@torpid void you can get food basically all around them map as an omnivore. a trick is to press “leave group” if you’re not in a group and it deletes your current patrol zone. wait 8-10 minutes near your desired patrol zone, and it’ll spawn food there and designate that as your patrol zone (only spawns food if at least a one person had a patrol there iirc)
here’s the rough map locations of the patrol zones I’ve found. if there’s more then I don’t know about them
this isn’t the updated map but I used it because it was the only one I found that highlighted drinkable water. you can still find these areas regardless
Why did everyone hate my feedback there not much opinion in it #general-feedback message 
rust
me trying to hunt (i am now anxious because the hunt took longer than 2 minutes)
@remote parcel lmao nobody wants that for some reason
That "fix" for mixpacking is the saddest thing ever
Chase a prey for more than 2 minutes, get anxious and lose speed, letting the prey escape
there'll be no mixpacking if everyone stops having fun and quits the game, silly
sometimes it requires multi-level thinking to come up with REAL solutions
Lol but tbh I've yet to really find or see an actual good suggestion that involved fixing mixpacking that wasn't able to be abused by players
The only way I've seen mixpacking actually be avoided is through rules which officials don't have. But either way having debuffs just ends up causing more problems than fixing them.
The best fix, in my opinion, would be to bring back the large cloud for mixpacks and megapacks, or make the mixpack/megapack icon visible even when not scenting, at a shorter range
Oh yeah why did that get removed I forget?
The scent cloud was removed with the rework, when everything got replaced by compass icons
damn that brought back memories
giant orange sponge clouds that indicated where people were
I miss the old particle scent
particle scent god my beloved
Its only issue honestly was with blood and footprints
Which turned your screen into the goddamn milky way when there were many nearby
as someone who literally cannot smell, it felt far more realistic to smelling
damn, wavepoole lost his sense of smell
cant believe stegosaurus worship would do this to someone
never had it lol
this guy was always the smart fella
and never.....the fart smella.........
Out of curiosity If there was one lost mechanic in the isle that you could add back what would it be?
A revamped progression mode
Oh, and burrows, but that's confirmed
Not really a lost mechanic but I loved how legacy had no eating animation locks
You could immediately move if you reacted to someone running at you
The amount of people I kill because I know they're in animation locks is pretty high tbh. Mainly raptors
Does leave people open to get ambushed which is kind of cool
Although personally I don't really recall ever being attacked when eating though
Because they all mix pack is why
It's an excellent solution. Sort of like how games punish dupers. I see them as the same type
It's the cheapest way of doing it though imo. I can see them coming and I'm stuck in animation for another second even though I could have reacted to them
Yeah that's true
not an excellent solution just think about it. all someone has to do is stall long enough then have people further then 50m away rush there and kill them?
@remote parcel its not good people could just bite eachother to not get it and if you dont like that people doing long fights will get punished therefor it being stupid it can happen with bob since they dont do long fights the isle does do long fights
There isn't even a mention of bites in the suggestion
If your fight lasts more than 2 minutes, you get debuffs
There's no going around it
ik I just pointed it out since I feel like they would say something about that
its just a stupid suggestion that has the right intentions but a bad fix
@remote parcel I like your idea of preventing mix packing between herbivores and carnivores, but I think the timer should be drastically increased to like 20-30 minutes. Mix packers stay together for a bit of time from what I've seen, and interactions between the two many times take longer than 2 minutes.
nah they should just instantly combust into blood
im joking
Fr tho
imo it be stupid to do a timer cause yesterday I was hunting a mega herd as my herra for like 2 hours and if there was a time for one it would notify I was still following and for two it would make me slower and just be a pain to regen stam and keep following
I dont think timers are the way to fix mixpacking it would have to be a community based vote and the devs would implement the highest voted one (based on if the community is smart and does not troll it)
Yeah I get that
that is absolutely not the way to do it lol
basing your solution to that problem off community votes would be disasterous lol
I think we as a collective, need to agree that mixpacking is for people who wipe boogers on their sleeves
I did say if they dont troll it and if they are smart which are both unlikely
mixpacking, imho, is entirely unsolvable. It's such a broad term with so many possible cases for false positive detection
Tbh Just buff stego 🤓
unironically please for the love of god do
😨
genuine ass animal lmao
Yeah honestly stego freaky af
I'd say more of a QOL change than buffs
people who play stego baffle me. If you wanted a strong, tanky herbivore, dibble is better
if you wanted a one-shot monster, deino is right there
if you wanted an uncontested monster, ceratosaurus
But tbf charge swing stam costs are too high
if the QoL includes bringing back its combo potential then yes
but the fact that they gutted the only fun thing about it remains an absolute travesty
ye
no cooldown, less stamcost, actual attack consistency please
It was near perfect. Just needed the old swing to be an alt attack. Also the the camera of the charge swing sucked
why does its running swing hit in the wrong direction every time it's beyond frustrating
By camera, I mean how it's inverted. If you look left, you swing to the right
lol yea. Completely different to every other directional attack
oh yea, and jab needs to be alt-attack, absolutely wild that it's "spam RMB"
somehow less consistent than cerato manual puke too, because of course it is lol
i mean i still feel the stego does a bit too much dmg
i don't like the nerfs it got
I think an armour mechanic to the dinos that have armor would be nice. So, instead of taking only raw damage on a dino that visually has armor, you'd instead take less raw damage and you wouldn't be infected by bleed and other debuffs until you break through that armour.
I think the damage is fine tbf
but I wonder why you think it's too much
i'd say the damage nerfs were entirely uncalled for, and frankly it needs the damage it has
it's stego. it's gonna do damage
but if they were to reverse the nerfs, they would need to lower the dmg
i hard disagree, damage is stego's main deal
it has no speed, no armour, and a weak head
it's incredibly vulnerable without its damage as a primary back off tool
i agree it should deal a lot of dmg, but it shouldn't be able to three shot a giant armoured crocodile twice it's weight
it's not twice its weight at all
yes it is
6 x 2 is not 8
deino is 8 and stego is 4
last time i saw it was 4
then its more fair, but still (Note im not saying deino should be able to grab it)
it was 4'883kg in legacy, but has never been anything but 6 tons in EVRIMA
It had 4000 hp back in update 3 & 3.5
ah
HP, yea, but weight hasn't been changed iirc
ye
only the HP was changed
anyway, point is, stegosaurus is supposed to be able to survive on an island with rex in the future, of course it's going to need that damage
oh, and allosaurus, and the other apex preds
If it's supposed to be focused on attack then nerf its health back to 4 tons
that doesn't solve anything
that just makes it trash again lol
it already has an extremely weak head hitbox
Why though? Why does it need to be 4t? What creature needs it to be 4t?
it can tank a deino
and?
i wouldn't call that "weak"
that shouldn't be possible
deino is a punch down creature. once they get close to its size, deino's kinda out of its depth
plus, if the stego is swimming, deino can just grab and drown it
why would a stego swim?
fair enough
it makes it so it can't camp at rivers cuz of fully grown deinos and makes it more killable. Because of its huge damage and it huge hp, it's almost unkillable since it's hard to hit it when it does so much damage back at you
people overestimate deino's strength. Basically everything above 4 tons is gonna kick its ass unless they're swimming. I fully bet that sucho will just entirely bully deinos that dare enter its shallow havens
it's an armoured tank, why should a thing half it's size kick its ass?
deino is INSANELY powerful if it knows its limitations. It can oneshot over half the roster with exceptional ease, it just needs to know when to strike and when to stay hidden
because deino can't grab it, and that's 95% of deino's attack plan
yea
stegosaurus should not be on the menu unless the stego messed up (i.e. swimming in dangerous waters)
75% of its weight! and because its only tool outside of lunge is its bite and good luck landing it with your worse land stats
so you're saying a bite force possibly even greater then the rex, is only used to grab
Like if a stego stood there and let you bite its face, it would be a lot closer but that will never happen. You're biting its legs / body / tail
if rex has 500 or less biteforce im going to be extremely sad for rex
real
rex should at a minimum have 700-800, ideally 900-1000
offtopic, but what are y'alls opinion on anky
imo there should be atleast one dino that could kill another dino. If deino can't kill a stego and no other dino can it makes to so unfun to confront
ceratos:
omnis:
dibbles:
dilos (albeit, good dilos):
tons of things can kill stego tho
I'd say 800 is perfect. Enough to one shot a dilo while still not being as good as its main tools. Also bites are 0 stam abilities, which I hope aren't too powerful
Cerato def can't, dilo cant
dibbles stun stegos, taking away their attacks
ceratos make them puke over and over until theyre a slobbering starving mess
I think stego should only have to worry about allo, alberto + apex carnivores if they're good so I'm fine with that personally
cerato absolutely can
and a dilo group definitely can take on a stego at night
espeically considering you straight up cant fight the hallucinations now
Anky anyone?
cool rock that will demolish any apex that dares to touch it
peak
I mean fair enough about cerato, but I meant solo, not a group and dilo can't by itself
thank god🙏
again, diablo
70-80% damage reduction on head while blocking + consistently stunning the stego and there is quite literally nothing the stego can do
I meant to say dilo
It's stegover
Anky is goated
iirc diablo can take 10000-12000 damage to the head while blocking
thats almost as much effective health as things like spino/shant/etc are expected to have
yup lol
stego just gets worse and worse
poor thing
not really
stego's always been kinda trash, it's just better, newer members of the roster expose that way better
also raptor keeps getting insanely powerscaled against it lol
remeber the days of deino fishing🦐
even if it's a bad mathcup against dibble and cerato it can still kill like 90% of the roster
deino fishing was SO funny lmao, genuinely insane deinos fell for it
it's literally fishing with a hook and no bait and watching the fish take it
i think you missed my point
no, i didnt. deino skill issues justifying stego being garbo doesn't change my opinion. i only have died to stego once as deino, and that was because of my own skill issue and overconfidence
stegos are a non-issue 95% of the time
if you fall for deino fishing im sorry i dont think thats a stego issue
it was fun though
if said 90% is dumb enough to stay right next to it
a simple shift and W makes any stego you can't immediately deal with a thing of the past
i was basically forced to attack a stego back then, because it kept going to basking spots and hunting spots, so i couldn't get rest or food
I didn't say when they stood next to, I said when they tried to kill it. It's still hellah difficult to kill it. Running from it is boring
running from it is how you survive, which is the main point of a survival game
You shouldn't HAVE to
you do realise what most creatures will do against apexes right
if you see the rex or the trike you move away, same goes for stego
you can't solo hunt anything above your tier rn anyways if they're decent
you don't see omnis solo hunting ceras
which is how it should be, besides rare cases such as herrera
nuh uh
Yeah wish stego was like that but rn anyone that knows how to fight stego it's just food sadly.
It could be an amazing dino to play as but it's limited right now mainly in terms of combat
what is this hit box
every hitbox in the game is broken
A lot of things can kill stego, what you said is just wrong. I've killed stegos with cera, diablo absolutely can, troodons can, dilo can, deino can, other stegos can and raptors can.
The only thing that really can't are carnos and the rest of the roster which consist of things like dryo and beipi.
Also you should for most things, not everything is meant to fight everything. Isle is supposed to be a simulated ecosystem, not a PVP hero arena.
🤓
🤓
I love when people agree with themselves in the feedback section.
👍
🔥
Why not have sauropod AI? It'd fill a necessary role within the dinosaur ecosystem being hotspots for predators and scavengers and possibly provide some protection or resources to herding herbivores. Players will always prefer pvp over farming a sauropod but for big packs or apex's it'd be a trickle down of resources to scavengers and create temporary hotspots which I think these game sorely needs. And who wants to play a sauropod long term where it's sitting for the chance to become untouchable and not play the game
I think a better solution is just to have more ai roaming around and increase server capacity
but who plays sauropods, my main somewhat obscured point here is that sauropods aren't fun to play historically in the isle but are a vital part of most dinosaur ecosystems. I just want some way for this "dead whale" to attract people for the short term and somewhat resolve migration and pz issues as no one has a pointer to where migration is naturally you just follow the resources
But these things are historically difficult to scale and if the solution was just increasing numbers on options we already have why aren't we doing it, changing 5 of these ai to sauropods is alot easier instead of adding 100+ ai and 100+ players to the computational challenge of running a server
You'd be surprised with how many people actually wanna play as a sauropod.
back in the day when there was sauropod and camarasaurus everyone complained it was boring, with new food system and how people complain about sitting for eight hours afk on deino, the situation for such a powerful dino would be much the same and elisit the same responses, it sounds cool now but winning by chance afk was the sauropod strat
I'm not advocating for it to be unplayable but there should be AI of it when everyone gets board
Just gotta hope the devs can make sauropods fun that's all we can do
but its not a fun game its a "realistic" game
It's not though otherwise something like omni wouldn't exist if they were trying to be really realistic
Or spino. Have you seen the isles spino?
but there are large raptors like omni such as deinonychus and likely many more. it;'s a neiche and still realistic?
If the game went for full realism half the roster wouldnt exist and the ones that remain would break every bone in their body if they tried to recreate their abilities lol
I'm not saying it's a pure recreation but the devs them selves say it's a sim not dino battler and that's the direction they're building the game towards
It's a horror survival game at its core has been forever
Legacy was boring, of course legacy sauropods were boring
Hoping they will be more interesting in evrima isn't much to ask
But also yeah, evrima isn't realistic
It isn't supposed to be
It's a survival horror sci-fi game, not a dino sim
Yup
The game is realistic sometimes but it's not the main focus for the game
Now that I'm thinking about it. I hope you can spar as a sauropod like in cama's concept art that'd be amazing to see in game.
I concede that its a open-world survival horror game, this horror comes from player investment in the creatures. How would one make sauropod fun then? while still in the somewhat realistic bounds. I think most of my points still stand
What makes them less fun than stego, deino or even the upcoming rex ?
they're slow, weak and have little ability to act on the world until fully grown, and even then the fully grown model is to eat. Others like rex or deino are hunters and have to seek other players, stego is mid sized and can interact with herd and predators. The goal of a sauropod is to get too big to eat so it can eat freely, until that point in age/growth they'll just get ganked
Sauropod? Weak???
baby is slow and for such a large creature it'll spend ages growing (which is what everyone is complaining about for deino (somewhat rex) atm)
Yeah that's part of the fun and the challenge
So they're boring because... they are vulnerable during their growth ? You mean like every other animal ?
Isn't that preciesly what makes growing them interesting ?
I have yet to see someone complain that deino takes too long to grow
What people usually complain about is that they get cannibalized or can't live off fish
It is a long time to grow yes but that's why it's worth it makes it more rewarding if you manage make it that far.
Last time I played it did take me a long ass time to reach 200kg
I don't mind waiting ages for 8 tons, but doing hunts early life is cool
The goal for both slow unsprinting baby and full grown Sauropod is to avoid players, if the risk is so high and the reward is being slow and doing nothing, no one will play, look historically (I know the game is slightly different now). Atleast for rex or deino or stego you can interact with the world in a meaningful way where I've played sauropod and walking around doing nothing is all well and good but would you rather not have pvp? to actually make it a survival horror
How is the goal of a FG sauropod to avoid other players ?
You won't be immortal as a sauropod
the hyperendocrin in question
they're too slow unless players have a reason to stay around why would you risk being in one shot range and not go interact with another interesting player, unless it can hunt you why would anything risk interacting with a fg sauropod (and in real life atleast they wanted to be left alone and eat such is their evolutionary traits being too big to interact with)
I wonder, why do carno players even try to kill stegos ?
stego is midsized and manageable diplodocus is not
If sauropods end up being too OP and unkillable, they will get nerfed
If they're too weak they ought to be buffed
That's how making a videogame works
Stego is 5 tons above carno's prey range
Also why would you be really slow as a juvie sauropod?
what about the sauropod body plan screams quick, even as an infant they're like baby elephants, rather slow and uselesss until they reach size
Actually, if you're interested in realism, I suggest you watch some recent studies about sauropod locomotion
It appears they were anything but slow
Again the game isn't gonna be really realistic. A juvie Sauropod will be capable to survive on its own that's all that matters
Even if its unrealistically fast
what makes it not get eaten as soon as a solo juvi is found? I know that's + for herding behaviour but - for individual fun, why not chose to be a pack of rex or anything better that has more interaction with the world if you're investing the time into growth, back to my main point make AI sauropods as their lifestyle is not conducive to "fun" not many will play them but they are very important for prehistoric ecosystems. Play big boys if you like I'm not trying to take that away, I'm just syaing I've played them and think they're not fun but would like to see them in the game, so add some AI of them to create artifical hotspots
I would absolutely hate to have a dino species that is both AI and playable
Nothing is stopping you from dying if you get spotted as a juvie. You have to play it safe early on and hide best you can or avoid places with a ton of players.
We saw that with teno AI and it was the worst AI ever
Having AI spawns as a species absolutely kills its playerbase
Yeah
Cama absolutely ought to be playable, it's on par with apexes in terms of size
2-3 gigas could take one
Brachi I could see being AI only, because it falls in the territory of "seriously huge" but it kinda depends on the frequency of hypers
If hypers are somewhat common, it's better to have brachi as a playable so it works as a fair contender to them
If they're very rare, AI brachi would be better for scenery
having 5 AI diplodocus that stick as a pack and slowly roam, possibly creating paths through trees or unearthing food or protecting quick herbies from the larger carnivores, and with large carnivore packs it would be an event to take one down and then many battles and cool interactions would happen around the body but no actual player has to have 10 hours of growth ruined after 10 tries where you were insta ganked for being to weak to get it
Either way fun is subjective
Whatever interaction you can have with AI, it's inherently more fun when everyone involved is a player
It's always gonna be down to personal preference whether you are gonna like sauropod gameplay or not
AI is only a fix for when something isn't interesting enough to warrant being a playable
Bubulblu I agree with you there, I suppose through my experience there won't be people playing them and you just wont get the herd I described but I guess we'll see
None of us has any experience in how sauropods will play out in evrima
The game is too different from legacy to compare
brachi should be playable imho
Yeah
In legacy everyone just played rex, allo and giga because every dino was a copypaste with different stats so they just picked which ones had the best ones
if you can reliably take down a member of a herd of giant sauropods, they're too easy
and now you've created the ultimate source of ez food for the only creatures who do NOT need ez food, apex predators
Yeah it's hard to compare when the games are so different
I would like to thank you all for giving me your reasoning
@limber hull obligatory “Diablo/stego is STUPIDLY overpowered” tag
I just sent a suggestion but it just disappeared and I still got a cooldown
Is it just that bad of a suggestion?
Well noted
apparently it's copy and pasted
It might be
LMAO
Wasn't the point of changing Utah's name to Omni because it isn't an accurate model and they are going to introduce an accurate Utah in the future? Why is everyone poo pooing on the suggestion to start a new model
either they think you're talking about removing omniraptor or they hate raptors
like remodeling omniraptor adn then removing it
omniraptor's entire reason for existing is to be a Jurassic Park velociraptor ripoff
I swear its just kids disliking the suggestion because they aren't aware of why it is the way it is in the first place. Yeah it basically is a JP raptor, but the devs said they were gonna make an accurate Utah. So I say give it some feathers and change up a few animations, and then we can have our Utahraptor back instead of the made up Omniraptor
This would make its playstyle more unique too, since the isle is an ecosystem and every animal has a niche, but a made up animal never had a real niche in the ecosystem. They can draw from real Utah for inspirations
they're making an accurate utahraptor
the point is they have their JP raptor, because the devs want a JP velo ripoff
if they give it feathers, then it loses its point of being in this game, being a JP ripoff
that's why utahraptor is going to be a standalone creature
Utah is going to be a seperate playable than Omni, hence the name change. Omniraptor has in lore reasons to exist (similarly to Troodon and it not being a valid genus. In lore, Troodon is an AE person going "what if we took this animal, and did this instead)
I see. I suppose that makes sense
And the game isnt exactly going for realism in the first place, hence why we have some incredibly wacky abilities for the animals (beipi semi aquaticness, herrera climbing, dilo shroom venom, troodon as a whole, hypsi spit, etc) and animals that dont exactly exist in our own world
yeah, i can see how it could be a bit of a "why?" when people dont have the context 
yeah true, I just loooove accurate models and that's just my preference. But to be fair, the isle-ified animals we have look really good. Allo is a fav of all their designs
I also can't wait for Theri
theri is going to be peak isle playable
Why dont people want a / kill command in game? (I have no opinion on this so don't get mad at me, i just wanna know peoples reasoning)
Was heavily abused and also the devs don't want it
#general-feedback message Also why did you guys downvote this
there is drinkable water in west access
the area does need to be done up a bit more, similarly to how NE lake was
but if i had to guess that would be the reason for the downvote due to the basis of it being wrong 
kinda funny ngl
So what is the reason for removing the spawn point selection in the game?
I haven't played for a while, now I'm back with friends and it's making the game very difficult to play
hotspots, mainly
but theyre introducing a party spawn system where you can spawn with your friends
hopefully they include actual randomized spawns instead of just picking one of your previous spawn points (cera still has 2, dilo has 4, etc)
party system is exactly what i wanted
yeah thats why im shocked lol it makes no sense
just dont remove selection before u add party spawn system XD
ill be honest ill take what we have now over the spawn selection any day
the map genuinely feels so much more alive and players feel spread out
huh, nothing has changed except that you can't select a point
if it was truly random then I would understand
hotspots are basically gone
south plains is dead half the time im there, and when it isnt, its no where near what it was before
ive been finding people at water access, NE lake, docks, east plains, RD, etc
hell i found a group of tenos nesting at k15
so you want to tell me that they removed the hotspot spawn CHOICE, made the hotspot spawn RANDOM, and because of that there are no hotspots? sure
I mean there aren't anymore
Yes but more water would be nice
shoutout to poutine for the heatmaps
ok this makes absolutely no sense logically, but I won't argue with the statistics xD
people with spawn choice spawn at south plains, creating an influx of bodies that draws more carnivores, which creates more bodies, which creates a domino effect of having half the server there
people without spawn choice spawn wherever the hell they end up and either die to get a 'better spawn' (which is sorta rare now) or just move around and find food from where they orignally spawned
so more food is spread out, meaning more carnivores are spread out, and then with the addition of PZ's, herbivores are also slightly more spread out
Wasn't there such a thing as a spawn block in a particular area if there were too many players?
no
okay maybe only on privs then
also, hotspots clearly still exist to some degree as shown near highlands and WRA, but by far the players are more spread out now
one cool thing about this map as well is alot of those dark blue dots line up with PZ's
It got a lot better now. The eye of sauron in highlands disapeared (big herivore herd doing nothing) since we have launched a new system last night to automatically detect large herbivore herds and tell them to split up.
@spring pumice #general-feedback message While i do agree the loudness could be turned down a bit, a large part of the rainstorms is drowning out other sounds. If you enable people to turn storm sound off entirely, it quickly becomes the meta to turn it down so you yourself are not in a disadvantage when its raining, which is prime hunting time for carnivores
Yes indeed, it allows carnivores to attack discreetly... In this case, just reduce a little to avoid headaches, or space out rainy weather more and make it last less time 🤷♂️ 😊
Make sure ya’ll read the dev blog lol, some things being suggested are things they are already looking at implementing and stated in there
thank you 🌼
Yeah, at least it’s being acknowledged although xd
@lyric star that's a bug, should go on bug report
@spring pumice Everyone and their grandmother would disable storm audio to hear other players better. That's basically creating a combat meta
I do agree that storms are loud as heck though. I think their audio should be reduced a little, and have other audio also reduced to simulate the "loudness" of the rain unless you are in a building, dome or cave.
And maybe less frequent Tropical rain season level of storms even if it fits the island.
This. Rain and thunder (also dino broadcast calls when you're right next to them) need to not be ear-splitting loud, but instead should be normal volume and subtly decrease volume of sounds that should be covered.
I don't want a headache from the game's loud noises. But I also recognize that part of the challenge of storms is that it's intended to make listening for AI and other players more difficult
feels good to be back
welcome back sir
what id miss
lmao what happened
were their any new changes?
well
recently raptor was made completely useless
(new bucking is SO ass)
and the stamina costs were nerfed which is understandable i guess
and well carno got absolutely demolished
cera got buffed (it insta pukes you with a single charge bite)
and what about cerato?
I see a couple posts about it
tons of feedbacks about it
@winter mulch It's intended for lightweight dinosaurus to be tissue paper for dedicated ambush hunters
ik u a herrera player
but if a dino that is half my size can 1 shot me that is pretty OP
not a herra player but I get their appeal
Omniraptor can oneshot a herrerasaurus too, if they didn't get the kill then the herrerasaurus would be instantly punished
has been instantly punished
herrera can sustain a bite or two from an omni, can only 1 shot if its pounced and held to the ground, NOT the same thing at all
The pounce is instantaneous and has a wide hitbox, I think it counts
the herrera literally has a big range and an eagle view, any dino that is still for a few seconds stands no chance, while the omni actually has to becareful when pouncing because it could do it at the front or back which would not count, not only that but there are ups and downs in the terrain which sometimes makes it difficult
Herreras typically hang out in well known ambush areas. Get to know them yourself- some examples are the trees around west rail pond, the bridge between south and highlands, or the cliffs/trees at south. Awareness and skepticism about corpses should save your life, not a nerf to an animal that doesn't need one.
Omni can one shot anything below its weight with a pounce, and all it takes is two to pin a carno, cerato, pachy, dilo, potentially a teno and with just 2 more a adult dibble. I see nothing wrong with Herrera one shotting a Omni when Omni is the special child that can do a lot.
@barren zephyr more animations would be cool, but I think a bigger problem than time is professionally made custom animations are expensive. Like, really expensive. So they can either spend a ton of money on alternative animations or animations for another playable... There's a reason most video games only have one animation per action per playable
more so later when the game is most likely finished
animations are apparently done extremely quickly
they got a very big team of animators
But again, if the game is almost finished would they want to basically double their animation costs at the last minute
and apparently funding isnt an issue either
And like I said, speed isn't the issue
oh no im not saying you said it
But paying a large team of good animators is not cheap, and while that expenditure is probably seen as necessary right now because of the size of the roster that needs animating, I don't know of many studio's that would pay for duplicate animation sets for everything for variety
i think, a game which is dependent on immerivnes, should try and expand on such thing, making the game more immersive. that is also like 60% of the games whole idea. an IMMERSIVE dinosaur survival experience
i mean, theyve sold about 1.7 million copies of the game
so you can imagine that funding is definetely not an issue
when has it been stated that the game has sold 1.7 million copies?
since steam doesnt reveal download numbers i assume thats an unofficial number and 1.7 million is A LOT
i mean its within 10 years time but still
Send /unstuck in the chat
👍
ty
@proud totem Performance issues were worse when the servers had more people. I hope that 200 at least is a reasonable goal for the future, especially with a mix of humans and dinosaurs. For now we gotta deal with lower populations or use unnoficial servers that sometimes have more slots
/unstuck - has cool down of 10(?) minutes have to be away from players, cant be swimming, you can sometimes use it while falling but only if the distance wont kill you assuming you can type it fast enough but rlly no point
I'm guessing it's hold RMB, tap LMB to fire. Release RMB to cancel
ahhh i see
just stop holding RMB lol
like when you aim a gun in FPSes
in an fps
yes
I’m curious, how do y’all predict Teno will be able to stand out from Maia? Ideally it should still be as good of a choice as any species right?
honestly I see maia as a worse teno that’ll struggle against agile things like omni
at least currently
i do not see the overlap, and am unsure why this comparison is made so frequently
if its anything like legacy it won't LOL
I played a whole 20 minutes of legacy and put my other 1200+ hours into Evrima lol the alt attacks and turning seemed pretty slow so at first glance it seems like it’ll be kinda bad unless other attacks make up for it
bad against omni
Tbh I don’t expect Maia to deal any sort of bleed, which teno deals plenty of
but I can’t truly call it bad yet because it’s not out yet for us to get ahold of
yea I only see maia dealing blunt damage
Which should have higher bleed resistance? I would vote teno, but again if Maia is anything like legacy it’ll be a bleed juggernaut
teno has no bleed resist, so if maia has less, it has negative bleed resist
Wasn’t Maia capable of bone break at one point?
the bigosaur and omni addicts will rejoice
At least that’s what the wiki says, I wasn’t playing then
honestly I’d actually like that for this maia
get punted by blunt force by the slow herbivore and you get a shattered bone
Oh teno has bad bleed resist?
zero bleed resistance
it doesn't have bleed resist
Maybe against something small, but in no way would it make sense for Maia to fracture Allo unless the Allo was trampled or something
same as most creatures
Kk
bleed resist is the perecentage of bleed you ignore
deino has a 50% bleed resist, meaning it takes 50% less bleed
I’d like to see the chosen weights for both before deciding if allo can get some shattered shins
if allo can grapple/pin maia, then absolutely
Fair, imo Maia should at least be a bit heavier
Really hope a single Allo can’t pin Maia
the current track record on grapples and pins and grabs aren’t looking too good for the one who’s getting grabbed/pinned/grappled lol I’d imagine allo’s will be no different
if it is different, I’ll be pleasantly surprised (hopefully)
Pins, in all cases, should require the pinner(s) to exceed the max weight of the victim
Unless stam or bleed is reduced
ideally a full stam bar shouldn’t be able to kill the victim
I want it back to where it was on Spiro where you had to track down your prey that was bleeding out heavily and would die if their cards weren’t played right
that was genuinely fun
Fr 100% agree
omnis couldn’t kill a galli with pure DPS and couldn’t kill other omnis with pure DPS
had to track them down while they scramble to manage bleed, which resulted in blood loss death a lot of the time (though not always, which is the fair part)
You do kinda get that same feeling with Herra, where they can bleed out Omnis and dilos in one pounce, it would be cool for that kinda gameplay to be encouraged for megas too
definitely
If Maia is bleed weak, and stupid fast like in legacy, I can imagine packs of Omnis stacking bleed early on an ambush, then followed by a pursuit, and if they loose the Maia then you have to track the bleed
I kinda wish herrera’s hunger and diet drain was buffed
it feels a bit too fast right now for an ambush predator
personally, i dont understand WHY herrera bleeds so much
it is very clearly NOT a pursuit hunter or a large game hunter, it is an ambush creature, so why is it built to be able to bleed so heavily?
Is it crazy to think Herra might be a tad OP currently?
I feel like maia will be slower than a teno honestly
the best random spawn mechanic so far, thank u so much devs
i have absolutely no idea what this image is trying to convey
On bipedal stance even? I like the idea of a speedy tank, or just a creature that really stands out in speed for its weight
dude kept getting an access spawn
ive never had a problem with access spawn so im not sure what the issue with that is
On quad stance though absolutely
im pretty sure "speedy tank" will likely be maia's design
if it can’t attack during its speedy phase then that’ll be fine actually
otherwise I feel like it’ll be chasing down things that have no chance against it
Exactly, bipedal stance could be focused on evasion, while quad is combat
it supposed to be random, its lame spawning on the same spot
Spawn points also encourage hotspots to form, ever since they got removed hot spots have been way less frequent
I was hoping random spawning would be true random spawning and not use the previous spawn points
I know there’s spots on the map the devs don’t want or expect people to roam at much cause they haven’t gotten attention yet, like the northeast corner
there’s patrol zones there
you can make patrol zones wherever you want atm, fun fact
you mean the way to make it delete your current one and pick the nearest one?
or do you mean making anywhere a patrol zone
(island patrol zone here I come if it’s the last one lol)
They’re meant for players who wanna roam, ofc they’d be anywhere on the map
Explain
tell us your ways o’ skeleton of halloween
yup, pick wherver
although... i've never tried it on the islands
i'll get back to you on that one
is it clicking leave group when alone and waiting 10ish minutes?
yea, its awesome
oh yea it is
these are all the patrol locations I’ve gotten as a teno by doing that and exploring. tried it on the island and never got one
wrong one this one has one extra spot I’ve ran across
wow I really love dying to A STUPID GLITCH. Does anyone know what the hell is up with this new bug where you can't do anything anfter eating? Just lost my fully grown dilo to an obnoxiously overly aggressive dibble who I didn't even attack. Had to log to fix it and logg back in to find mysellf dying. AWESOME!!!!
public data
@rare patio The reason why friendly fire is on in groups is to add realism. That’s why you must be careful when fighting prey or predators. This would also be helpful in battle for weaker prey trying to escape. The prey escaping may want to doge through the predators and make them accidentally bite or pounce eachother like how it would be in a real battle. (This is why I think it’s on)
its also to prevent people from just running in and spamming attacks with no care in a group fight
True
Beasts of Bermuda had a major issue in the past where friendship grade reduced friendly fire, resulting in people dogpiling on their opponent without any consequences. I'd rather not have that be a thing in The Isle lol
Id mostly be okay with it if the hit boxes were not so jacked up lol I got hit by my friends teno tail and I wasn't even close to it to have been in the hit radius lol
@sudden shell for your deino letting go...do you have full stam when you do it? If you're low on stam, carrying something plus the bucking, it'll force you to let go. I think you get stunned after they successfully buck out of the grip, but I could be wrong.
full stam and excellent ping
Then it might be that they're bucking you. Are you a fg?
fg
I thought with the new mechanics to it you could, but maybe I'm misremembering 😅😅
What things are you grabbing and are they in or out of the water?
Well that’s just the Teno’s hit radius 😭
Idk, I mean maybe they could decrease it if you’re in a group but that’s just a minor change
Deino's lunge has very sensitive terrain detection to prevent them from shoving targets into rocks/meshes/under the map
Either it's a bug with the lunge itself, or the terrain detection is being aggressive
It could also be a lag spike making the game think RMB was released
You can't buck a deino
found out what it was, and of all things it was the fact that i had on physics foliage. for SOME reason, having that box ticked made my lunges always cut short whether or not they hit something
I was gonna say also, I play a pvp creature survival game that by default has friendly fire disabled. It's absolutely miserable because a much larger group can swarm you and very quickly delete you with no worry that they'll hurt their allies. Not good
With FF active, it's still a really hard fight if you're outnumbered and theyre well coordinated but at least you can't be mobbed
Just makes me think of a group of Cera charge biting in a huge mob. Or a bunch of Carnos charging through each other >.>
@dawn frigate uh just so you know, just cause petits gets to over 100 players it doesn't mean every other server can get there, it depends on a ton of things
official servers with 140 people are just a nuke whereas most unofficials run with over 140
(i would love you to see officials with 120 players getting 170 ping average in your region with a 2 second lag and everyone teleporting
officials are a waste of time
let’s not make excuses for actual companies spending less on server hardware than a community server lol
the only thing it depends on is the hardware. that is proportionate to effort and how much they actually care to invest.
zooming islander runs fine, 200+. same with islander semi-realism. if community servers can do it, there’s not much wiggle room to excuse the literal creators of the game. it’s absolutely within reach. it’s a matter of them caring about it - which they should, because we are rapidly losing NA playerbase due to literally being unable to play in their own region. it’s inexcusable.
By optimizing the game slowly rather than just paying more for servers, it allows the average community servers to be run at a more affordable price, it takes more development time though
optimization has nothing to do with netcode and server hardware. optimization is entirely client side.
only on the official servers with ai. the no ai servers run fine at 150
If that were true, I would agree with you
somehow a bunch of randoms with a rented server can do it and the devs can’t? like lol. its not something defendable.
at least back when it was populated lol
i haven’t seen one of those break 15 players since i started playing
a quick fix would be to just make the NA no ai to a normal official
the na one was populated a couple months back iirc
ping was actually good
150 players full with a queue
it was honestly fun but it sucked for little playables like beipi and ptera that rely on ai a lot for diet
the server should’ve had its own custom diets imo to fill the ai gaps and should’ve had school fish ai and other small ai
(but idk how the small ai would affect ping)
Sure. When you're running 1-2 servers you can do that. Unless something has changed though, the devs are running 7 servers in NA alone? EU is similar, and SA and AU have less but still-- that's a ton of servers. Server rental costs starts adding up for that many.
@dawn frigate The performance was awful whenever they had over 120. Private servers can afford to put a whole bunch of money into one or two great servers. Meanwhile the developers have to pay for all the official, test, and development servers. Not to mention the other costs as a game company 
'whole bunch of money' do you think these discord point systems net more than like 300$ a month at best?
investing in your servers would actually keep players around and attract new ones. people literally cannot play in their region as it stands, that is a huge issue for player retention. those guys are not reccomending this to their friends
it was awful bc they run their servers on toasterware
7? try 5. one is perma empty, no ai
That $300 could possibly pay for the server's monthly costs so.. Yeah, it's enough money to let them have a great single server.
i know you want to defend this game bc you love it and i do too but you are making excuses for an actual company and a game over 10 years in development here
versus randoms renting a server
Just my opinion but whenever they have so many servers the population dies after like a month or two after the last update. Then they just have dead server sitting around that they then remove, and people get butthurt over losing dinosaurs
there are 50+ queues on NA servers every day
this is a huge issue for anyone in the states who wants to actually play
Wouldn't know, I don't play during peak hours 
ok? thats A: a non-argument and B: we dont care?
Mh, more of an excuse for not caring much about the 50+ queues at a regions peak hours.
But again lets use the $300/month for a "randos" server and maybe $200 for The Isle's
That's $300 for them, mostly recouped by people who can afford to P2W.
200x10(?) for all the official and test servers. That's $2,000 month, which they'd need to sell like 100 copies to make up for just the server costs. It'd make it $1,000 more expensive just to match the other servers.
THIS is exactly what I was getting at. The devs have to pay for many many servers in different regions. Even at 5 servers per region, with 4 regions that's 20 servers. Add a dev server, a closed test/QA server, and a couple HT servers and that's already a huge overhead cost. Whereas if they go for good but not great servers, that's money that can put to other costs (like paying devs)
@prime anvil Hopefully it becomes a thing
@marble quail They've tried, it hasn't worked out
Oh
That's really silly of Geforce maybe they should remove the listing
@terse portal fun ceratosaurus fact, it has a literal colossal stomach due to a scavenger lifestyle
it eating more than carno is entirely intentional
#general-feedback message
That's the only way I can think of to make ptera's flight less realistic than it currently is
Animals don't fly the same way as planes do
Just want to hear opinions on the "gliding helps regain stamina"
I notice it's sort of 50/50, and i'm curious to know both sides
I voted "yes", because in my mind it would have the same or less strain than walking, and would give a similar regen to stamina, maybe slightly faster, and would help with the issue of pteranodons having extremely limited stamina-for-flight from a patch a few updates ago.
It wouldn't be a "forever in the air" thing to be abused, but would definitely help with long-distance flights to reach food or water sources after escaping carnivore packs, or to help find a nesting ground.
imagine if sprinting could regain stamina.
gliding is extremely fast, can bypass obstacles far better than any other style of movement, can be done for ages with no player input and so on
the fact that it DOESN'T consume any stamina is good enough. Ptera can already fly from one side of the island to the other in a single stam bar
ptera's glide outpaces many creatures, and if it sprint flies, it will outpace basically everything
how is it a bad argument. it can cross the entire island in a single stam bar. it can avoid any obstacle other creatures need to deal with (terrain, water, rocks, walls). it is exceptionally fast. the fact it costs nothing is extremely lenient. ptera being able to regen in the air would literally make it never need to land beyond very rare stops for food and water (unless you have the reabsorption mutation, which means the water issue becomes a non-issue, meaning you only need to conern yourself with food, which you can eat anywhere)
Basically it makes ptera way too easy even compared to others dinos it's size
And I've never seen someone fly in a single stam bar from one end of the map to the other. Terrain helps preventing that lest someone goes atop a mountain. Region by region I can see, but extremely long-distance flight to reach the various areas can take excessive amount of time. Gliding with a small degree of stamina regen helps in the Pteranodon's favour without breaking them entirely, especially if- (MY BAD ARGUMENT. Not yours.) - regaining speed in flight helps to balance it out.
Im not entirely sure why the No Ai servers even exist. Nobody plays on them.
there's a reason ptera's being reworked into a more terrestrial animal. it simply doesn't do enough or engage with the rest of the ecosystem
also it's just not that fun atm lol

10/10 gameplay. Flying. Peace. No pain in the chest from stressing about carnivores or murder-hobo-herbivores.
Yeah as much as I want ptera to fly really well it can't be a part of the ecosystem if it is just flying all the time
And does it need to engage?
Yes
Every dino does in some way
It should have moments of weakness
new ptera will be more terrestrial. Faster and more capable on land, but arguably less able to spend most of its time in the air (but able to use rising currents of hot air to push itself upwards without needing to expend stam). It will be designed to be within the same ecosystem as the arboreals, like hypsis or herreras
basically, an animal that interacts more with players and the environment, playing differently based on weather and whatnot
This is genuine, why though? I can't think of where it fits in an ecosystem beyond "snack"
I always viewed it as the "relax for a bit" sort of dinosaur.
it may be more like that with the rework. current ptera struggles because ptera players liked to mixpack and act as "find 'em kill 'em scouts"
That's another issue tbh it's too weak to do anything which makes sense since nothing can attack upwards but still
The ptera you want will probably never appear on officials sadly. The community made it that way with the way they play. I would enjoy a more chill ptera though
It's too weak since it's not really a predator for any playable dinosaurs that aren't a hatchling or small enough to be grabbed (which is also just hatchlings). It goes for fish, frogs, carcasses.
It WAS that for a while. Then it became "rah, more ecosystem, rah". And now it's just arse.
it was never because of the ecosystem i'm afraid
it was because of the people who wanted to get an unfair advantage
Agreed. It's meant to be played in a specific boring way right now
I hope the rework makes it a bit more interesting
I miss the days of soaring high in the air, getting beautiful screenshots to share with the community, enjoying the company of other pteras, fishing for food and finding oasis' for flying dinosaurs or those who can reach it, exploring the map to create maps from a birds-eye view up high.
I actually am really excited for the rework
And like the vent things will help it fly better whenever those get added
Now that's all exponentially harder 
An animal that actually interacts with the environment and weather rather than have it be a passive hinderance? Awesome
Weather interacting how an animal is played sounds so much more interesting
I'd still like it to fly pretty well though. rather it not be ground ridden most of the time it is our only flyer rn.
A ground ridden ptera will have me with a pitchfork and a torch
It's not ground-ridden, just more terrestrial
I think it'd be fine if it's more ground ridden if it has a faster take off otherwise it's just gonna die to everything
It's faster on the ground
(in the rework, that is)
Hopefully rn it's unbearably slow
this is not an excuse tho, it's the opposite
Ptera changes make me emotional. Hard to make good arguments when you're both furious and sad about the changes to your favourite playable creature that made it worse and just annoying to play as.
now that I'm thinking about the devs are kind of making it a more terrestrial flyer like quetzal huh interesting
it's a solution to the "flyer problem". If you make flight more of a tool than a crutch, you make those animals not entirely isolated from the rest of the game
I hope they at least let it regain some stamina while latched onto a tree... Real animals do that for security. Stuff still gets them! (cough, herra, cough), but it's safer than needing to find a bush or something.
Yeah makes it a more engaging playable neat
It does rn it's just slow
Friggen when?! Back when I still played it did jack.
It just latched you, and the stamina regen was static.
Since the last ht
It's only starts to regen at a certain stam percentage so if your stam is too low it won't do anything
I forget the specifics though
Yeah, that would be annoying. Should've been regardless.
Got me all excited for a second 
It's currently in the game?
It's just really slow and like I said only does it from a certain range.
Fricken bruh
I cannot win to get some better stamina opportunities 😭
That was too fast! Aint no way he read the whole thing.
i did
branches are there for that
herreras being able to regen all their stam in palm trees would be beyond lame, especially since they are meant to be more forest animals than anything
also adding glitches as a con is wild lol
predation also isn't a downside since you'd be well above the rest of the species who would not be able to hunt you. you'd be equally safe, if not safer, than a branch
besides, ptera already can regen while clinged
herrera doesn't need it because it's meant to climb to the top of trees and rest in the safety of the canopies
It's not really worth doing rn though
@lilac bolt Give opinion, I beg of thee
i hard disagree, i've found great value out of it
as of my last time playing ptera, it was my go to regen method
so efficient
Suspicious 👀
tf is suspicious about playing ptera and playing it a certain way lol
I wouldn't mind if it was just a little faster though if I remember right it's slower than just going to a random bush and resting.

it def feels faster to me lol
Infinitely slower.
it's actually much better for stam on the go, since you get the regen instantly, rather than having to ramp-up
it's a unique trade-off. Faster stam early, slower stam the longer you do it compared to resting
Idk I didn't use it that much the last time it played ptera
i did, and i very much appreciated it being there
made the ptera experience so much better
nowhere to rest besides the floor or palm-trees? well now you can actually gain stam from those palm trees for a bit
Hmmm might have to use it more next time I play as it if it's as good as you say
it's fine on ptera because unlike herrera, it literally isn't moving or doing anything. It getting stam regen makes clinging functionally viable
Clinging on herrera gives it the ability to move up, down, left or right on the surface, the ability to do a super long jump/ambush, and you can sprint up a tree too. Plus, herrera is meant to lie on the branches. Big difference
Herrera should want to scurry to the top of a tree for stamina
Especially as an ambush predator, having the ability to regen while clinged means there is never a point where it has to stop hunting
Because jumping costs so little, it can jump, kill, climb back, regen all expended stamina, repeat
Absolutely no need for any form of stamina management
Also means herrera doesn't need to be as environmentally consious. As long as any vertical surface exists, herrera has free, safe stam regen. South plains cliffs, highlands/North East plains palm trees, all can just be used for free stamina, making herrera not even required to hunt in its preferred environment, even as a creature who is already VERY strong
Yup
Yeah herrera is probably in my opinion the best at where it's at rn and doesn't really need any changes tbh
Maybe some slight QoL stuff but stat and mechanic wise it's probably the most solid out of all of the carnivores.
It really doesn't need buffs atm, it's perfectly fine as-is
@tawny pendant
Cera’s footsteps: 🔉
Cera’s eating: 🔊🔊🔊🔊🔊🔊
So this person on reddit is asking if troodons are nocturnal hunters, like the Dilo, and what makes them nocturnal hunters, if they are and I'm like fumbling trying to explain lol
Well, they've got good night vision then again most carnivores do right now if I recall correctly
Uh....they can hide easier I guess.
.....'bout it honestly 
They also have the more potent venom, right? Where they get the stages?
At night is it like a Dilo where one bite is enough to get it to stage 3?
That's just Dilo. Troodon's venom is the same day or night 😮
Ah okay, thank you!
@daring talon What?
its a request for phase 3
i request human firearms firing
am i not allowed to request that?
they do?
They can already shoot if that's what you mean
o
And #phase-three-requests isn't for game suggestions
do they do anything
Damage
do i need bullets
no
so i can just shoot the dinosauirs
yeah if you want to I guess?
do i have to find the gun
no just press 1-3 for the guns if the server has them enabled
@coarse spruce thx for complementing my feedback
@fossil wing im not saying that it needs a speed reduction or anything. and even if its the slowest land carnivore, it can still easily catch up to tenos and corner diablos. with instant puke, you can kill anything pachy sized or smaller if you get the ambush. the speed mutations also make cera faster than teno
oh you deleted your post?
Yeah because it wasn't showing up so I thought it was glitched, but I posted it on the feedback one instead
Also teno is faster than a cera unless the cera has the speed boost mut
yea just barely faster by .2 km i believe
but thats not a reason for cera to not get nerfed
Not saying it shouldn't, the only thing that should be nerfed is the vomit, before the vomit buff cera was kinda bad, but its speed shouldn't be touched leave that as is
Yea i dont think the speed should be touched at all. I was just listing all of cera's strengths
if anything the speed mutations need to be tweaked. kinda sucks feeling forced to grab them as teno if i dont want to fight a megapack of ceras
Well yeah cera does have a bunch of strengths but that's because its a some what new dino so most likely dinos in the future will have some unique stuff like diablo and cera do
i think cera is past the point of being new. Even if things are to be improved in the future with new dinos, it doesn't make sense to leave something broken in the game now.
yeah cera isnt new
New as in more updated than the other roster, so that is why it has such a unique roll other than some of the other dinos that have just charge or pounce, same with troodon, troodon is one of the later releases so that's why it has such a unique and complicated ability compared to the older dinos, once they start actually updating the old dinos abilities then ceras strengths wont seem so out of place also I agree its bile shouldn't insta vomit and should be reworked to probably do something different
personally i feel cera has been overtuned well before the vomit got buffed. The vomit buff really just pushed it over
cerato has never once been a bad animal, it has always been one of if not the best carnivores, and worst of all, it has never once needed to be a scavenger
it's just another generic hunter animal
so just make the game carni megapack sim lol
They’re already all over the map lmao, you just have to know where to look
Well, he's specifically asking for "NPC dinos" which is bleh
Fair enough, I hated the tenos, they were so obnoxious
npc dinos for just your own server or single player experience is fine but they have no place in official servers lol it’s more authentic if you’re looking at something and know for a fact it’s another thinking human being on a computer
Agree, without vomit it would be very weak. Even tho i do think they need to change the vomit as it is now
not even true, play bacteria-less cerato in an admin server and you'll realise how bacteria is only a crutch, and cerato's basekit is insane even without it
it's actually crazy how good cerato is, bacteria is entirely unnecessary for it
ideally, both bacteria and its basekit are tuned down so it actually needs bacteria, because atm, it's perfectly fine without it
Crazy good, lol nope your wrong. It rely on bacteria bite, if they nerf it they need to change something else.
U can easy 1v1 as dilo, even now
i mean... yea? dilo can literally spawn clones on top of you for instant damage? that doesn't make cerato bad
Imagne beeing a scav and cant even fend a dilo off, yea crazy good
so we're using dilo's overpowered state to excuse cera's overpowered state?
fascinating
how about we nerf both, because both are strong
and both have insane levels of cheese
Ohh so dilo is op aswell now
except dilo is actually useless without it's venom, and cerato is slightly inconvinienced without its bacteria
Deino is useless without grab,omni is bad without pounce. Herrera is bad without jump, dilo is bad without venom etc
@barren crater you know a lot about cerato, does a cerato clap without bacteria
yup, and cerato is fine without bacteria
all these animals need their abilities but cera is fine lol
You need bird to back you up again ?
sorry for asking a QA member who does frequent testing for his input i guess
You play the game, you get your own experience.
i play the game and cerato is powerful even without bile when i play it
that's my experience with it. it's insanely strong
Ok, not mine. I have zero problem with ceras if they heavy nerf its vomit. Unless they change something else.
Depends ofcorurse what i play
most ceratos are dogwater and rely on their insanely overpowered animal to carry them through everything lmao, that's what happens when an animal is dominant
when animal OP, everyone plays the animal, even if they have no idea what they're doing
Right now most dinos rely heavy on their mechanic, not much else.
it has everything literally
- eat to heal mutation and less damage from bigger animals makes it a tank
eat the heal is dumb, but most dinos also can tank more with it
except cerato. cerato doesn't need it. it having bile only acts as a crutch for an animal that was already strong without.
I am not suggesting remove bile. I am suggesting to nerf the bile, then parts of its basekit to actually make it functionally fair
The fact i facetanked a cera two times as dilo, and didnt even care about the dmg or the bleed.
it is dumb lol
that is a dogwater cerato LMAO
if a cerato lets a dilo facetank it, that's a massive cerato skill issue
Dont matter, im dumb and bad enough to facetank a cera. And still it didnt even hurt
ceras shouldn't be able to bully carnos
no, that's fine
it's meant to bully. It bullying carnos is literally one of the only things it does that it's SUPPOSED to
it isn't fine becouse previosly carnos were much bigger and they got smaller so ceras could use the new bacteria system
ceras should be scavangers, not running killing machines
i mean they are the only things that can kill big herbivores right now
i agree, but carno can easily escape it, so that's not an issue.
dibbles and stegos, on the other hand, should not be so goddamn petrified of cerato
I agree, but when i can facetank a cera sa dilo two times and dont even care about dmg or bleed and still run around it like an idiot. Somethings off
it's the cerato's skill
that's what's off
Also its the dilo skills, i can facetank it i dont need to care about the cera. Il just go straight in and dont care
ngl i was able to tank a lot of hits from cera as a dilo
yea , same
Im not saying cera should easy 1v1 something like dilo, but atleast if dilo facetanked it should hurt. So i would need to use braincell when attacking it
if you use the "take less damage", and the cerato is dumb and refuses to use any of its attacks, then yea, probably can facetank it
and from my experience, diffrent dinos kill diffrent dinos easier
I facetanked it, the cera hit me both times. He did nothing wrong, but i didnt care about the dmg or bleed
that would be 300 damage, almost half your health
that's exactly how it's meant to be
Yea, so i could even facetank more. I just need the venom in
yea
The damage on charge bite? Yeah i think it's a bit overkill. It should be more in line with tenos kick imo
Zero stam cost, 0 cooldown, high damage attack that is easy to pull off? Needs a drawback
Bacteria makes it insanely good as well
More of a dilo issue than cerato lol
Dilo only needs to get you purple and it doesn't have to interact
Only thing saving us is how buggy / unreliable hallucinations are
If dilo was completely functional it would need nerfs lol
very true. dilo needs a whole rework imho to actually make it interactable, atm, it's just kinda got confirmed ranged damage
humans with snipers but worse
wouldn't go that far
Human with a sniper rifle :
Runs slow
Can miss its shot
Limited ammo
70 hp
Very long range
Cannot hit through walls
Dilo with venom (currently) :
Runs fast
Guaranteed damage after the first hit
Regenerating ammo
700 hp
Very long (possibly infinite ?) range
Can hit through walls
Wait, he calls you in you agree he reply lol. Neways, i think cera needs something else. The fact you can facetank cera 3-4 times and dont care says alot. If dilo would need 4 hits to get venom in that would make it really bad.
And what you mean with interact? It will prob be alot of animals who dont need much of interaction, if you are talking about the usual fights.
