#general-feedback-discussion
1 messages · Page 215 of 1
then i do not know
Waited 30+ min in que. Play 5-10 min. Disconnected from server. No internet issue on my end. Just "connection to server lost." 55% Deino sitting in the wide open. Hopefully not to be killed.
Solution: 2 min hold on server placement if random disconnection happens. If that would be possible, it would save a lot of headaches.
It’s like your forgetting that every other playable can move freely while herreras can’t move on the ground as easily. Besides the random spawn thing makes it pretty difficult to find players let alone ambush them without them knowing
I’ve tried herrera at docks and been spotted easily because it’s already bad there, you don’t need to make it completely useless
@full pewter the screen bug is a problem with DLSS, its been a thing for awhile even before HT, you can fix it by turning DLSS off, tho your frames will likely suffer
I normally don’t have it on but I’ll turn it off to fix it, thx!

@full pewter thats just testing for split screen multiplayer
its called a horde test duh
😡
I’m simply pointing out what should be fixed before release
it needs to suck in teh ground
and 45 km/h with great agility is not sucking in the ground
💯, my point is that it’s far limited than any playable
at the expense of being immortal most of the time unless a canni herrera does the thing
45 kmh gets outrun by most things. Big hitbox and low HP
and having such a great ambush capacity that, most of the times, you can't hear or see it
so it definetely should not have the ability to climb on everything, it's already an annoying as hell thing by itself
Wdym immortal. That’s like saying that omnis are immortal because they can sit on a rock all day
cant be killed unless a canni herrera does the thing cause they are above anything else that might try to kill em
meaning they have the 2nd easiest life you can have (ptera has the easiest)
Right. They eat and drink in the trees
thats also what i was saying, they need to suck balls on the ground
I’m not disagreeing with that
of course
But they’re not immortal bro😭
i just dont find a great reason to allow them to also climb on metal
immortal in teh sense of not dying at all unless attacked by another herrera
Their ability is limited. Random spawns has made it even harder to ambush
i cant disagree with the random spawns thing
overall theres probably like 10 big dinos, the rest are juvies dying over adn over in remote places
Fun ig? No need to make such a well designed spot not useable
fun for one person at the expense of ruining everyone else's
Yup and you can no longer camp over bodies because the chances of someone coming under are extremely slim + you’ll end up starving yourself sooner or later
absolutely
Ruining who’s
whoever gets killed
How are they gonna get killed at the docks though. You can see them pretty clearly
might not sound very logical, but dying to a herrera is probably the worst death imo
even more than deino death
theres very nice ambush spots over there
Omni pin is n1 no debate imo. Watching hours of progress slowly get deleted is torture
at least you could've known it was gonna happen tho...
herreras, most of the times, cant be seen or heard
Fair point
no matter how hard you try, they are perfectly camouflaged
but i agree that being pinned sucks so damn bad
Yup but in this case herreras can be more than seen, which is why I think docks should be climbable
eh, depends on the place
precisely today as a carno i stole the intestines of a fresh teno kill while the murderous raptors were close, they noticed and i got pinned down smh
i was a juvie so it wasnt, yknow, balls, but still
The question is will your opponent be there
i understand
at this point, i can't really know
i only see people at east plains anyways
you can do laps around the map, it's dead
there is just... nothing
Tbh I just want the docks to be climbable because of how great they are! Such a good looking spot shouldn’t go to waste imo
i totally understand
Nearly starved twice cuz of that
theres usually ppl at sanctuaries
the northeast jungle one is probably teh most active from what ive seen
but besides that, good frickin luck finding someone
can go hours without seeing a single person
Ngl, what we had before was better. Now it’s a walking simulator lol
Or AI hunting sim
i dont know if it's better or not
i just know that people have lost the ability to survive
now it's actually complicated
Don’t mind me throwing out random ideas that come to mind, #general-feedback message
yea i tried it and it dont.
Everywhere that wasnt east Ive only seen carno megapacks and dilos, idk how they are sustaining themselves but it scares me...
Bruh
It truly was a call of all time
I really liked the trend with them throwing their arms out, for all the dinosaurs
@cloud frost hahaha that showroom thing sounds like batman but dinosaur
swamp water effect on land at;; 291,918.176, -75,159.986, 20,077.217 location.
Oh yeah I had that too
Hey dev team! You guys did an AMAZING job withthe new NV and the AI in the horde test! I feel so much more confident that I won't starve trying to traverse the map, explore, and have player encounters. They're not abuntant, but not soo rare that I feel disparaged. Keep up the great work! ❤️
@glacial lily I think youve just experienced a bug thats not meant to be like that. I literally took down a full grown diablo as a 50% dilo with a full grown dilo friend yesterday, without being knocked down once. he did hit my tail once and it made very little damage.
was the dibble large?
we do need more crab and chicken spawns tho, its almost impossible to find them when youre playing as a ptera for example
yes as I said it was full grown. 100%
i've just had an insane amount of encouters that just seem so wild for it to hit me when it did, however the video i mention (wasnt sure if i could link it inthat channel) shows a pretty good example of the hitbox
can agree
I definitely agree that there can always be improvements - I only seen 1 chicken in 2 hours, but the deer, boar, and taco have been decently spawning to a reasonable degree. I think the small critter need quite a buff in spawn rate - tho frogs I've noticed have been improved a little- and I'm glad of that for those species that need them :3
hm yeah, I think theyll rework that anyways, but as of now it is easy to bleed them out when youre 2 players, since one can always go for the back, it takes the diablo a good while to turn around to hit you
im not sure why the little guys spawn so infrequently, but I really wanna see more rabbits/chickens
yeah thats true. frogs and tacos have improved. but all the other small bois are gone - reduced to atoms
if anything, they should be more common than the boars and deers and whatnot
yeah
that much is true, i just find it hard to pounce it's side when the hitbox is there too. but it also depends on skill levels

yeah its kinda a mix of both atm
however I do not want to talk of myself as a skillfull player, since Im pretty much a herbivore main, because I enjoy the peace it brings with it. I do have over 2k hours, but ive never been really skilled at fighting and stuff, as I mainly try to avoid that. most of the time im really lucky when I win a fight
yeah fish hasn't been as abuntant as well I think - I know a lot of AI adjustments comes down to the devs not wanted to insentivise afk growing and then hot spoting, but that seems to be a consiquence of the genre :/
yep
would be also neat to see more coconuts along all coasts of the map. there are loads of palms always but somehow mango does to appear more frequently than coconuts do
I fully agree. IF the devs want to incentivize players moving around their frankly gorgeous map and not hot spot so hard - I think focusing on elements and mechanics that play on rewarding movement and exploration rather than punish sitting still would be more beneficial. After all players will always seek out what's most rewarding. 
If AFK growing is any indication - players will choose to be bored over being punished.
I would relate AFK growing to grinding in an MMO - it might be boring and take forever, but there a nice payoff eventually- a dopamine hit of being a big bad something xD
lol wut?
40,307.601, 264,120.057, 27,414.905
@sick gale That change already exists in hordetesting
It seems to have only happened for babies. People tested adult stego vs adult cera and bile amounts per bite are still pretty large
Charge bite filled the stomach about 25%
bile across the board is too high in HT imho
Either the puke amount needs to be less or bile should build more slowly. I know in concept you shouldn't want to mess with cera and it needs to be a tough bully. But its too fast with too much stam and too strong of an ability. Nothing can really counter it and cera players are only bothered by other ceras
yea, agreed
it should absolutely be devestating to smalls, but right now even carno and teno are just instapuked by it
it should be designed around punching in its own size and down, not around stuff like diablo or stego, who it should simply avoid
honestly, would it be so bad if we got biome spawning instead of general location
each creature getting the options of what biome they normally strive in, would be random
The god complex is real. Had 2 ceras come after 2 stegos without hesitation, last time I played. There should absolutely be some hesitation considering total weights
yea, a lot of ceras assume their role to be this "diablo/stego killer!!!" playstyle
Ridiculous. Maybe slower bile build up but longer presence on target? Like days. That way if you keep engaging a cera, you eventually pay for it. Smaller stam pool, too.
Give improved tracking on something they bit. But they'd have to trot it down
#general-feedback message
That's what I'm saying! Idk how wip it is so far, but the force dismount is intentional and is in testing atm as Felipe said. I def agree with you tho
erm you're forgetting teno!
oh yea
@wide kiln #general-feedback message
they are on the Pteranodon diet and they need to defiantly be fixed and be alot louder. IDK where you are at to have to many of them around because they take forever to apear and spawn just like compy's to remove bodies
so far on the horde test i have not seen any ptero or compys
@cosmic storm #general-feedback message
a species specific global chat might work, or it works like the local but broadcasts louder/further and uses a different call
Sounds pretty cool to have it work like that
like how for some reason deino calls carry alot further than you would expect or want...
@cosmic storm Global has been added back
To unofficial servers
It's not returning on officials
like mentioned, its Limited Global and i sugested it not to be fully Global but be louder and reach further than current local
how do I send this big message as text instead of as a file? have I seen another person send a big message and it didn't bother him to limit the words? although I have to wait 6 hours anyway, I experimented, I assumed that there would be a slow mode, so I'll send it here for now
But then it's a completely different suggestion
And I believe "shout" chat with longer range is planned
this file is inconvenient to read
Either you buy nitro, either you put it as an image
Oh wait it's a "devs are lazy and stego is OP" post
You should probably not post that in general feedback
I kinda disagree because the devs are like a 10 person team and they work quite hard and saying they are just sitting on their money is just a lie, the devs work very hard to make sure the game is in good shape.
Also saying that working on certain dinosaurs is a waste of time is stupid
Just because you don't play them doesn't mean they don't need work or anything done with them
I also said that I saw a lot of new players, I bought it myself at a sale, can't they hire more developers?
It's not that easy
There's more of them than that
But not many programmers
Like... 3 I think ?
You can't just throw money at things
And programmers are the hardest to find, especially for an already started project
I understand, but this is my opinion on this matter)
.
That explains everything.
But's it not an opinion, if the devs are working on it they are working on it no matter your opinion
what?
i read this entire thing and i dont think there's a single thing i agree with lol
you forgot "smalls are bad and shouldn't be worked on"
I don't care, as a consumer I want to express my opinion, I take into account that there are few of them, but I am not able to wait 10 years for the game, I want the best for the game and therefore I am disappointed
I am evaluating the product that is now available
As of right now this is quite a good game
You can have a fun time if you try everything
You have like 20 playables that are all fun and unique
Complaining about it doesn't do anythin
Just be patient, more aditions are quite literally gonna be coming soon
Read the devlogs
The game SERIOUSLY NEEDS more AI to hunt. Its so annoying starving in a jungle that should be thriving with things to hunt.
That is a very valid point
I just ss and paste them as images 💀
Adding more AI is gonna be required when we have more dinos
i think hordetest has the perfect amount of AI
you can keep laughing, but I'm used to playing tarkov, I really loved this game and what I'm writing is not just for nothing, I want the game to develop and I would continue to talk about it if it were my language, it's a little complicated
I really think that my maybe a little toxic message makes the developers work and the community think about things that make sense.
A little toxic message is more than common here lol
Toxicity does not make the devs works
@barren zephyr #general-feedback message
try drowning. there is no suicide button for a reason
It just makes them salty
I tried horde and yet again wandered around hearing animals but seeing no players or AI. Its really getting old. Devs need to fix that
You'd be surprised how many people in the industry need to hear this
there are AI but they only spawn in certain "AI Zones" if you ask around people can tell you where some good spots are to find AI
I disagree, this is the same as talking in the kitchen about what a bad country you have, at some point people will just explode, you can't keep silent)) It's just a game, but still
thats stupid. AI should spawn everywhere randomly.
im being honest and not mean at all. use up all your stamina and go into deep water
Difference between this and political protest is that just not how to encourage devs
THIS. The AI is just so frigging NOT THERE. And dont say "skill issue" I have been playing off and on for three years and the AI is just abysmal there is no excuse.
it sort of did but they had to change it due to i causing server issues i think and also bloat of AI spawning in locations no one was at. in HT i beleive they have fixed some of the AI issues of them spawning inside of the ground
there's a lot different about this and political protest LMAO
Yeah they need to add more AI
Do they really?
It feels abundant as hell in the current patch
Like in HT it's really easy to feed yourself off
more variety in the case of missing rabbits and chickens being rare and non existant
True
god i wish it was everywhere...
i've found goats, boar, deer, tacos, turtles, schooling fish, so on
I must be playing a different horde test. I was starving as a cera wandering around in the stupid constant rain unable to find anything or anyone. I really dont want to support this game anymore I really thought they would fix this stuff by now its ridiculous
schooling fish takes time to remember exact spots they spawn in. in the swamps flying around as a pt i only know a few spots that i have seen them and they also love to cluster ontop of eachother
no
well, I decided to put it this way, I just got used to endlessly sending useless bug reports in the escape from Tarkov game, waiting a lot of time, believing in the developers, everyone rebelled there in the end, so that what made developers gave in some aspects in the game, moved development , We didn't have any more strength to tolerate some things
it can regen while latching, so yes
they can now regain stam when clinging finaly
Difference with Tarkov is this devteam are good people
That means they actually work on things and listen to the community
even so, but I will not be silent about bugs with food that have not been fixed for years, thank God I have not played all these years and have not experienced it
Dude Envirma has not been around for that long
And no expects you to stay silent but there is a difference between post bug reports and just calling the devs lazy moneygrubbers
i have the perfect location. NW of water access around that lake is alot of AI, Tacos on the East beach of the lake, fish and frogs there as well. alot of baby AI to kill for some snacks as well. Been there before the HT killing the babies and goats so the ptero spawn
They still have fixed bugs and this game isn't not that buggy for a multiplayer game
Because spawns are random now
Oh, it must have hurt you a lot?) you're a person on the Internet, stop talking about it, I've written a bunch of other facts)
It's been so much more fun without them imho
You wrote a bunch of opinions lol
spread players out more but also hoped to have other locations to spawn than just their usual locations randomized
PT only having 2 random locations 💀
Dude I'm just saying treat the devs with respect
They are people two
Are dinosaurs literally unable to interact with each other here? It's like in a racing game, your wheels would fly away
what
Yes they can
i wrote about it
It's not a question.
"why not just everywhere random spawn"
again, what
You used a questionmark
I'm sorry, you have almost no sarcasm in the English sense
what am I talking about lol, u understan everything literally)
Not how sarcasm works
Whatever you say bra
i think @limber hull can make a clear list on why the devs do not want a suicide button
suicide button unneeded
i COULD but it's messed up that you'd delegate that responsibility to me
tbh you would word it alot better than i would
what even is the general timeframe for a complete finished game? Is this game gonna be in development til 2090 when humans get added? Im not trying to be rude I just dont get what their timetable is.
It's kinda hard to make one
how big is the dev team? Why dont they crowdfund to hire more people and get stuff done faster? I just dont get how the dev team works? Is it a company? Is Dondi just bankrolling this himself?
works like standing. have to be above 20% stam
Dev team of about 10-15, they don't want to hire more staff because they want it done their way
same as any other creature that uses up their stam tbf
And not sure whether they are doing this while also having jobs or the money they earn from the game is used to pay for devteam wages
slow elevations holding W, try not to use spacebar.
look strait ahead and hold W and look up untill you start to flap or look down till you are not and re adjust up, the higher the angel the more stam is used
yeah that happens, speed problem / bug. if i want to restart as a pt i drain my stam flying up and then hold z/air brake and free fall into water, if the fall does not kill me then i will drown quickly due to injurys
@hollow mirage do you mean 4th?
about 25 to 30 devs
nope, 25 to 30
a good bunch of em aren't in this discord, they can choose to be here or not
Still they are a relatively small dev team
#general-feedback message @frail prawn it has more lines options than it does S or dots lol
lines is arguably the easiest diet to get for herrera because you have almost every option on there
I normally struggle getting those because either goats are all gone or just cant find it, but maybe so, either Taco on S and Dilo on lines or vice versa is nice.
But maybe so, I was thinking of how easy it was to get S because of all the Omnis lmao.
taco cant go on S, and again we have like 3 AI and 3 playables on lines already
Whats wrong with adding more? As time goes on and more playables are added along with AI why not add more options?
I see that for all classes, no point in being left behind in options for food.
#general-feedback message
Due to the incredibly tough competition now with other similar dinosaur games allowing save slots for creatures, it’s inhibiting thousands, yes I said thousands, of people choosing to play this game over others.
Our discord server used to be incredibly known for just the Isle. It only relied on the isle, heavily.
Nowadays people would rather have the choice that day to play with friends or not and still not have to find some kind of way to off your dino, which in itself is a terrible game design that you can’t delete your creature slot. I’ll ensure to suggest that as well. But now thousands of players that switched to check out the other similar dinosaur games are used to having slots, this game isn’t going to be able to compete. I really hope the suggestion gets considered as I’d love to play, but I will not be touching it without slots or a respawn/delete button like the other games have.
You're under the impression that all dinosaur games need to follow a single design philosophy, which is simply not the case. The Isle actively advertises itself as hardcore, immersive and brutal. You don't get a fallback creature or a safety net like how PoT or BoB provides, as both those games actively advertise themselves as more arcadey and far less hardcore (which is purely the choice of the devs)
The Isle doesn't want that, it wants you to be unable to revenge kill, and it wants growth/death to mean something. Slots have their own list of downsides (mainly being clans/revenge kills/etc), but they're circumvented by said games often have death be less punishing comparatively to The Isle
Different design goals. BoB and PoT don't have nearly the same emphasis on hardcore survival, but they're far more arcadey
Different strokes for different folks
Surely it can be a toggle option.
Either case, it’s still a fact the player base they had is now used to the other games functions such as this. It will inhibit the growth of this game.
On our servers we monitor them to ensure there’s no targeting. Those games now keep our server alive while The Isle is now a barren wasteland.
I have so much to thank the isle for. I won’t go into it unless I must but I’m indebted to it.
However, I’m voicing what I’m witnessing and hoping it’s considered for the sake of the longevity of the game.
If not, that’s fine. I’m not playing then and surely that’s ok 👌
"It will inhibit the growth of the game"
If people prefer the less hardcore nature of BoB or PoT, more power to them, but sacrificing the niche you have in the genre is unwise, because now you're no longer standing on your own merit, but conforming to norms, making you blend in with your competition, rather than stand apart
Unfortunately the demands are changing
As in the natural world, the gaming world must also change too. Unless there’s nothing The Isle wants or can do, then ok! Thats on them /nm /lh
🤷♀️
Are they? The Isle remains with a consistent playerbase who appreciate its hardcore appeal, and remain loyal to the game despite competition. Those who do not like The Isle's design philosophy leave for more casual experiences like PoT or BoB, which is FINE. It's their own free choice to do so, that's the nature of existing in an otherwise limited market. PoT and BoB open up new avenues for the genre, but should not be taken as the "requirement" to exist within said genre
IDK what the hell nm or lh mean lol
How much compared to 5 years ago?
They mean not mad and light hearted ❤️
Or well 8 years ago
Actually, the average playerbase has only risen with time
There existed a boost, but it was short due to a popular set of streamers making content
It doesn’t seem that way? Really? Could you point me to the graphs?
Since steam and etc keeps logs of these surely
When I checked it’s not competing with the other games well
steady increase. It's well above BoB, and PoT, I have no idea
I can’t see, my poor eyes, what’s the rough number?
Then I can show this to the server.
most spikes are due to streamers
Thank you!
My suggestion and advice still will not change but I’ve shared the graphs with our community
they should add dinosaur shitting like the horses in red dead 2
Well I mean: The first (nested) generation 3 mutations, Second generation 6 mutations, third generation 9 mutations + 3 mutations you can choose till adult.
@tawny pendant #general-feedback message they already do
No, you can see your dino is tired. The others is hard to see.
Really? I've been able to see and hear when other dinosaurs are tired. They breathe heavily when being chased, their calls are raspy and they do breathe rapidly.
One of the biggest bugs is loosing my prefered diet. Has been happening on all of my dinos. Can really loose alot of progress for a stupid glitch.
You can still gain nutrients when that happens, it's just harder to find them
Also, you can use #🐞-evrima-bug-reports-🐞 to report bugs
@silent karma it does disappear when nobody's talking
at least that's how it's supposed to work
it doesnt work for me
I dont think its doing that anymore in hordetest
@queen ember Shouldn't that be the raptor jumping off before it gets bucked off? Why should it not be punished for not reacting in time like it should?
I'm wondering the same thing
I haven't tested the new hordetest, but raptors can just dismount when they see their target starting to buck, right ?
Or is the throw off effect instant as soon as the animation starts ?
It’s random chance
And bucking really has no downside
But the last thing you wanna do is nerf the person bucking
That's very odd. I'd have thought it would be something like "after full cycle, you get thrown off as if out of stam", giving the raptor time to react and get off before the cycle is done.
I think random chance is fine
It's awful
I would prefer getting bucked off to not be just an instant death sentence
Unless you have a game that is fully designed about being random, making anything random is bad
RNG is bad
Well you have three options
#general-feedback message play the game, go and find stuff to interact with
Disagree, if you do get bucked off, you should not get away from that. You have the full ability to jump off before that happens, why not just do that?
But RNG is terrible, it should not be a thing, it should be a "after x time/cycle", you will be forced off, if you haven't jumped off on your own first
1: nerf to bucker and it feels unfair to get raptors off
2: nerf the raptors where bucking is a free win button
3: bucking is made to not be a punishment to either side.
I would say it makes sense in this scenario because if it was let’s say a set time before you get off people would abuse it. Get off just before it finishes
So the rng makes it more risk reward. Stay on and get more damage/bleed off
Or risk getting flung off
But there's no risk in being flung off?
If it's the same as a normal dismount, then you're not risking anything
The risk is you getting off. That saves the prey time they need to focus on getting away or defending themself. You now need to re apply a pounce
Don’t punish one side
The raptor can choose when to get off whenever. Bucking should be made to force the raptor off at some point without being a free kill for bucker
While I’m bucking that’s time for other Raptors come on and pounce me
As a raptor I can choose to stay on and keep the target busy for as long as I can, or get off
If you choose to get off in time, you won't risk anything. I'm not at all seeing how it's unfair or a punishment to say "if you hang on until you're forced off, you hung on too long, you get punished". You would still have time to get off from when the target starts to buck to when you're forced off.
There shouldn't be a "risk" of getting off, bucking should be an absolute "get off right now" moment. That's kind of the thing.
If it's just a normal dismount, there's no risk, there's no "I need to jump off before it's too late"
Why not just hang on until you get forced off, you'll be safe, you don't risk a thing
And how are you supposed to prevent that then? And if you don't, where do you get the ability to get away and/or defend yourself? Why would the raptor not just hang on until forced dismount if the dismout is safe? You lose nothing as a raptor by doing so. You're not risking anything by keeping the target busy, that's the problem. So yes, being bucked off should be a "free kill" for the thing bucking, you risked hanging on too long, you got punished.
If you know you're safe even when being forced off, what's the incentive to jump off before being forced off?
#general-feedback message @warm jungle Austroraptor
Austro!!1!!😍
We also have hypsi and beipi which are feathered already
feathered utahraptor at some point will come
Why do people dislike the idea of 'territories' ? Would love to hear reasons, asking out of real curiousity!
Ah, a mildly unhelpful and unhealthy response which doesn’t fix the issue any more than the request.
True but having some dinosaurs that are decently stated and stand a chance in the ecosystem / not being one shot to everything else would be nice^^
Gah!! Cannot wait!!🥺
#general-feedback message actually, yes, resizable hud should be a thing already, why isn’t it?
Fair enough then
Does anyone know what the overall changes to the map were for the hordetest?
#general-feedback message I don’t understand the reason or motive behind this but I’ll give it a positive vote for the simple fact it’s beyond my understanding since I only see black void either way.
FIX THE DAMN RAIN
RAINS EVERy DAMN DAY AT LEAST TWICE FOR 20+ MIN
USE YOUR BRAINS
AND MAKING IT SO LOUD I CANT HEAR MY OWN DAMN THOUGHTS
i wanna know how adding it like this was at all a good idea or where they thought it would go when it also frame drops everyone like crazy
haha rain go SPPPPPPPHHHHHHHHHHHHH
Have you tried saying "please"? 
MORE AI SO YOURE NOT RUNNING ACROSS THE MAP STARVING FFS
yeah there is ai literally everywhere?
no i dont like horde its literally raining constantly. And are we playing the same game? There is not AI "everywhere" thats a straight lie
there is though? unless they just don't spawn at certain places but i haven't had trouble finding any ai personally. Yeah the rain is pretty constant would be better if it was more rare then it happening all the time.
Maybe they are testing the weather for bugs or Server performance.
probably
wasnt it in game before already?
shhhh none saw anything
Lol
I like the idea of territories, but I think it should be something that is more passive and entirely player managed, than an actual system. Both carnivores and herbivores should be able to have territories as well
@karmic isle it still happens
@agile stirrup I say they rehaul ptera completely
idk if it needs a complete rehaul, but when i first started playing and i envisioned ptera, it wasnt this lmaao
ptera is just in general lame asf to play rn. nothing to do but fly around in comparison to herra which is way more fun bc it has ways to actually feed itself
#general-feedback message @topaz epoch I would assume thats because before the weekend fillipe asked people to join NA 1 and NA 3, I would guess that whatever he did for NA 3 didnt work and made preformance worse, but NA 1 has great ping and its full, so ig fillipe found something that works
@vivid hollow As it is right now (as far as I know) dilo hallucinations have a hard time spawning near water, in tough terrain (steep hills and such) and on bridges. Waiting for the devs to add the "new hallucinations" that they teased a long while back.
@leaden prism I think the solution to the ptera vs sea turtule is baby sea turtles heading to the ocean that fade away once they get in the water
That or like all the other creatures getting bby duplicates, give bbies that coast on top of the water? Would give bby Pteranodon's something to peck at early on since carbs is fish and they already have carbs starting out.
well, according to the interweb, bb sea turtles hatch at night typically. So it would make sense that they would spawn at night, several at time. They could give small amounts of diet but have several in the same place. Seems to make sense to me...
Could work but you're screwed if it's daytime if we apply 100% realism to it. Which... I don't think we are with our current AI since fish/frogs seem to spawn if you exist in water atm, bbies just scramble instead of sitting in a next or being near their parents, and etc.
right. Well, I think bb turtles would be great, could comb the beach for them and if you find a nest it could be a decent chunk of diet
^
better than spending 2 years chasing the singular turtle lol
Adds to the vulture vibe for it too
#general-feedback message
the only complaint i have is just thats a lot of work
it'd also be an absolute performance nightmare
most likely the devs will take their time with something like that as it requires separate models for each body part to be detach
organs are enough for now i think 😅
meat chunk lag is already horrid LMAO
yeah
Compys need to work better at eating unattended meat tbh... They also completely ignore meat chunks in the current patch and all previous from what I know :(
Hey, is it me or is everyone having like 200 ping on the horde test today?
It was fine before but today it's literally unplayable because of the rubberbanding
Frequent. Almost every 3 days there are storms, light rain is literally everyday.
i have started playing Evirma again and are wondering why everytime im lying down some dible or cera come and kills me? i just lied down moments ago and out of the blue 3 ceras come and start biting me, i had ran for a long time before that and it happens a little to often to be a coincident. is there something i do wrong? i have been playing as baby Carno and a adult Dilo, and i have been lying in bushes. I appreciate the help:)
Did you play on NA servers? Live Build? You didn't have bleeding/meat near you?
more like each day theres a storm
Who cares if it’s a lot of work, they were crazy enough to remake the entire game from scratch, they could pull it off.
They might not be the most competent with their skills and could probably do better but they pulled that off, which is a lot of something.
Its 1 step forward and 3 steps back for this game. Big thoughts but little process leads to a failing player base that is slowly getting more upset over the years with the incompetency. A small flash in the pan update holds us over for like 3 or 4 weeks and then its back to the monotony and dull bugs that are if ever fixed, sidelined for new shiny things.
Where’s all that time going? If they’re not working on bugs, then I can’t think on what they would be working on.
Shiny things are easier to produce than this.
which is a sad reality, Why fix the current state of the game when you can add new things that just break it more
That’s the issue, they have to be fixing the game for the amount of time between updates to make sense.
I'm being pessimistic of course but it just never ends for this game. I'd love to see the effort that POT gives to its community, Im sure there's 1million things behind the scenes that make this infinitely more hard to grasp than what it is, but it's just tiring after playing for years.
I'm not sure if this is the right channel but, is it known that this pattern for Herre isn't working ? When I play, it gives me the pattern B instead of C. :/
Shame cause it looks really good like that.
i'd say more just the feedback one, but it'll get noticed here regardless i'm sure.
@robust fractal honestly a you problem, no clue how you're having difficulty playing the game with a 4090, maybe your cpu or ram aren't good enough? Idk
PoT gives a lot of effort for the wrong (based on it’s original desires) crowd ngl. The game is kinda boring and overrun with boring players, realism simply doesn’t exist in that game despite it’s desire for such, and with new updates they just stopped caring about realism and started making stuff for MLP fans who became interested in dinosaurs (which isn’t a bad thing, but definitely isn’t my cup of tea)
And BoB is less popular than The Isle (which I’m sure will change as soon as Legacy is removed)
Id reply by telling you how my pc can run black myth wukong on max without issues but your name says it all tbh
:>
Damn, that’s a joke I used a while back on someone else, lol
POT never interested me. I stuck with the recode because realism and survival was such an adrenaline rush, while POT just seems like Dinosaur RPG with mmo elements mixed in. The amount of work and community integration is beautiful, though.
I just wish The Isle could keep doing what it does without harming the playability and fun of the game.
Same
Fingers crossed that they make better efforts to actually outreach to us, besides just info dumping when they feel appropriate, and bugs are taken care of, before being sidelined for new interesting things.
I just wish it had faster updates. Every new addition gets completely and fully explored almost instantly, some old bugs fixed, new ones there, one dino added, one dino unplayable, its just too little too late everytime kinda. Game is gonna be finished by the time we have a city on mars at this speed
The game is popular, there's no doubting that. but it won't last without care. Here's to hoping it keeps upward on the amount of stuff we've been getting, along with fixes.
Which part of me knows isn't their fault, they have a small roster of people that actually develop the game, but damn man I'd rather have the game fleshed out and properly maintained before anything else new gets added, anymore. Hordetesting helps out alot at least.
so can i, whats your point?
@unique mirage a growth stop… ability for a different player to halt the others progress… in a game that already tries its hardest to make you not grow… that is, not something I’d want
thats why you can choose not to activate it if you find it, i was thinking about staying at sub rex stage for example
Buddy, if players DO find it, they WILL activate it
oh i didnt mean for others i mean for yourself
Humans don’t grow
you unlock it for when you pick a dino
like you find stuff as a human and can use that in your dinos
fair enough
The idea is… something… but the stop growth thing is just kinda eh
the stuttering is insane on horde test
Solution: buy a PC of 2500$ just for The Isle. Easy, isn't it?
Additionally, NVIDA released a new update that fixes that problem almost entirely. The new nvidia update fixed it 9/10 but one time I logged on and had it glitch a bit. Also if you don’t update you can turn DLSS off for about 30m-1h and turn it back on and it works as normal occasionally.
The game looks terrible without DLSS lol
i get 30 fps without dlss
it just dies 😭
I get 15 without DLSS typically :/ or if it raises to around 25 the game’s graphics look terrible anyways despite the fps boost
Yeah same.. glad to figure out it’s not an isle issue (at least not all of isles fault) because the nvidia update fixed it for me
so how is the storms rn?
Cuz if it was an isle bug yk that ain’t getting fixed anytime soon
all the time
thank you for this! will try when i play later
🫡
Damn that's crazy, nearly nobody is Hordetesting.
And it's undersatandable. The balance is whack, the bugs are plenty and the performances are horrid and server stability is gutted.
@vital laurel do you think they should add puns to that deaths bc that would be funny lol
Or jokes
They gave Herrera new attack sounds, you’ll know if you died to one or not
The dang servers were crashing every 5 minutes when I tried around 3. I'm gunna wait for the next update... again. xD
Let's hope so.
Both live version and hordetest are unbearably laggy it's unplayable
@bronze vector thats alot of ping they should fix, i usaually get 50-90 ping on ht am i lucky?
i like how ever time i give feedback thats actual feed back it gets taken down but "armored hippo" is legitamite feedback and shall stay up
Dude same almost every time I complained about lag or fps or anything like that it gets taken down
It’s minmi it deserves to stay up tho
why
like that's just bait at that point lol
oh my god mr carno is the only upvoter thats hysterical
LMAO
performance is such a gamebreaking isssue I don't understand why it's not currently the frontline focus
literally prioritizing performance would make so many things more bearable
well mostly just hut registration, but that's pretty damn important in a combat oriented survival game
wait what happen to hordetest?
Some (popular? Don’t remember) youtuber made an entire video on how Minmi mechanics would potentially break the game balance wise
I can attempt to refind it if you wish for the link just lmk
#general-feedback message This is simply an incredible idea, I hope they think about it sincerely, the trodon really needs some affection and I always wanted the objective of its venom to harm the physical well-being of its prey
hey yall ive found some floating rocks and plants at swamp sactuary on EU3 no ai
k ty
i reported it
what does horde shipping mean
like what makes that server different from the others?
that's really funny but i cant imagine anyone unironically having that take
I think it was something relating to poison? and basically it being.. not enough for minmi to function on it's own unless it was super op
essentially the video was saying how minmi would just be super bad ig
are you thinking magy
because that sounds like magy, not minmi
OH.. yeah you're right- I'm not sure what minmi is then LOL
this little goober
love this animal
the mad max
YEAAAAAAAAAAA LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
the mimi
mii
The AI situation is still ridiculous. Just starved as a Raptor yet again running around chasing an immortal deer.
@noble stratus I think that was us gg bro, also one of your buddies ran for his life at the end and abandoned you guys 😭😭💀 but yeah cera bacteria needs to be changed
Me and the freind that was in vc with me died ya we though it was kinda stupid that we were 1700kgs with full stomachs and through up in just one charge bite lol but gg you earned the food
yeah it was dumb ngl. We were 700 - 900kg ceras as well
We should not be doing that
Wait you weren’t even full grown
We were tiny
no 😭
That’s… kinda nutty
#general-feedback message god awful crashing noise
I wheezed
the whole AI hunting system needs a overhaul its terrible
mystery
i wonder what that message was
@n... a prehistoric stary night with galaxies would be incredible, I hope they add that at some point
whgat do you mean prehistoric
isnt the current night sky already starry as hell
This sky is modern, this is Jurassic Park, not Jurassic Period
Yeah I guess with humans involved, it would be modern times. But a shooting star here and there would be awesome
I have a few questions for yall;
- Why is everyone against a death button? Like, is there a problem with a reset button for some reason?
- Why do you people think Complexity & Punishment = Difficulty?
@wet cliff no
@wooden agateWhy not? Cera is punished since every other dino except dibble and stego are faster
cerato is not meant to hunt much at all
its a scavenger
it isnt meant to be getting arbitrary ambush speed boosts
(and if they do add ambush, they'd need to buff the speed of every single herbivore to compensate, or nerf the speed of every single carnivore)
They can do it like 1 sec boost only. Not like in legacy when it held for ages
you'd still need to modify speed values to compensate for that
it'd be a balance nightmare
not to mention how badly that mechanic impacted legacy balance
Skill issue
I knew you would go against my opinion, I knew it, because you don’t care about having fun @limber hull , lmao
"Fun for immersion" is such a vague statement. What do you want undone
You hate AI because “it would ruin immersion”
You like the new nesting despite the fact is unusable
You support every error the devs make that hurts the game
I like AI. Just not dino AI
But the devs would love Dino AI, because it would allow them to make the ecosystem they desire so much
Immersion is only one, minor reason I dislike dino AI. I have many more reasons that matter a lot more than immersion
What was about nesting? Why is it not usable?
Try nesting in Evrima
I tried. I find it discouraging only because of 1. bugs, 2. lack of food sometimes.
I often do. I make nests successfully and have a good time doing it lol
Other than that I’m fine. Oh and also the absence of Family Tree, I wan’t to know my descendants :(
I doubt it
i thought nesting was pretty decent so far in evrima but ive only been nested in a few times. With mutations is pretty cool actually and gives you something to do
Good for you, but that doesn't make it less true
Maybe often by The Isle standard
Aand hatchlings breaking the nest, yep that’s too.
Agreed.
thats player error and people being jerks not the game/nesting being broken tho
as for Dino AI, while I miss the gimmicky AI Tenos that would stick to other tenos, it was buggy and it would just be an easy way for carnivores to grow (like afk growing in legacy)
Then they could avoid goofy AI
They still could add so hatchlings are unable to destroy nest. They’re anyway too small for such things, so it’s kinda logical and brings positive side to both parties (parents and other children).
If only it were that easy LMAO
I agree with that
coding AI is a nightmare
They recoded the entire game, they could learn GOAP for their AI and make it easier.
what immersion does dino AI bring anyway
Sacrificing server performance for immersive AI
More immersion than being spammed by carnivores everywhere (the current ecosystem state)
well people prefer the carnivore kits usually so thats why folks play them more I guess
Know what no, you guys will argue against anything I say unless I prove my argument so I’m just gonna go make my own game instead.
You'd... be spammed with more carnivores by giving them more food though?
If only devs didn’t decide to make herbis clunkier with each update, and were fast in adding burrowing/climbing for small ones.
You clearly misunderstood the intention and thusly assumed the design in a way that is not true to the gameplay
keeping herbis fed well is a pain, I think thats due to the lack of food in some migration zones tho
I sincerely would play little herbivores more if they’d have something unique besides their size, but for now… Yep. Alpha game version
Except that's how it worked when teno AI was around, so it's not unfair to make that assumption
Massive carno megapacks feeding on teno AI
It’s unfair to assume Alien Isolation is easy because video games often are power fantasies
yeah it was easy to keep carnivores fed off the teno ai bc it barely fought back and had regular spawns
huuuh?
alien is a completely... different game
Alien Isolation? Power fantasy? Huh?
You people are ridiculous
You're bringing a single player experience with one exceptionally advanced AI and equating it to a 100 player multiplayer experience with the expectation of immersive AI for a variety of unique species
I mean sometimes Omni has had some takes i dont agree with but rn im confused like him i think
You are confused because what I said was misunderstood
if large dino ai comes back, we will have a return of legacy where folks will play the biggest carnivores easily bc they can keep them fed with ease, we dont need that again, pls
^
Let me simplify it
Omni compared any AI attempt to the failed previous AI attempt
I thusly compared AI in many other video games to the AI in Alien Isolation
It’s an unfair comparison to say all AI attempts will result in reduced fun or immersion.
Omni implied that all AI attempts for The Isle will end the same way.
the AI in alien is completely different bc Alien is a single player game, it takes out all the factors of 100s of players in one arena you cant use that as a counterpoint
Yes, it is, but you missed the point the moment you spoke
the AI in alien is outstanding, fantastic and realistic but thats not here
Still missing the point
(it's also unviable to assume it possible for this game given how AI impacts server performance)
the dino AI we did have did not work, it was around for a while but it just broke the servers too much so its gone, idk if theyre still working on AI for the big guys (rex etc) but I hope its a long way off if we're forced into that again
I’m not saying the AI of Alien Isolation is the AI that would be used, I am saying it is unfair to compare a failed attempt to a future attempt.
they have more pressing issues gameplay and refinement wise to focus on
What does Alien have to do with anything!?
Omg you people are ridiculous
I just dont get the point youre trying to make :(
this is a pretty small game dev team you have to remember that
Yeah, I know, that’s why I don’t expect anything right now, I am making suggestions for the long term, something they can go ahead and think about later and go “Ok, that might not or might work”
It’s not a demand, it’s a suggestion, fix the game, it’s not a simple problem, it’s a complex one, but I am giving ideas like everyone else, I don’t expect anything to come of it, but I would expect the community to understand my words, except no one does so I might as well stop talking.
generally a suggestion requires something a bit more specific than "immersion vs fun" with zero clarification on what your issue is
what sort of suggestion is "fix the game"
I can’t clarify because in order to fix that issue they’d need to understand it themselves.
especially when its explicitly written in a way to paint a narrative of "right vs wrong", when that objectively just isn't accurate to the situation
ok, what do you think AI would bring to the game that is needed? Why do you want it? I think thats what ur argument is
I don’t think you’d understand
No one has so far
you could try instead of assuming, you havent said anything solid or cohesive on this at all
its in active development and changing semi frequently if there's something IN PARTICULAR that bugs you then bring up that point "fun vs immersion" is a highly objective take
like i think you're saying you want more AI/Dino AI and that would be more fun for you... however that is LESS fun for me you need to make actual points not just vague statements
Perhaps you're difficult to understand, rather than everyone else not being able to
I said plenty cohesive, you just refuse to understand it
Maybe I am difficult, or maybe you refuse to understand what I am saying and make it difficult, regardless I’m done here
anyway im glad we can agree that Dino AI would be bad right now :)
this has got to be trolling.. for my own sanity
also nesting is like 80% good so far
You guys are trolling me
You can’t possibly be this ridiculous
Right now, I can agree
Calling everyone ridiculous for not agreeing with your viewpoint is, in itself, ridiculous
They need more competency
my brothers im confused
The disagreement is fine, the clear misunderstanding is the part that’s the problem
I’m trying to be as clear as possible and you’re not easier to understand than me.
Maybe it’s because I don’t share the same mindset as a The Isle player who’s played this game almost religiously.
I mean Ive played for a while but, I still dont get what you're trying to say. At all
Ive only come back recently myself
I mean... neither do I? The Isle is my "I got nothing else going on" game, I don't hop on religiously. Most of the time I play games with mates
Why is it the “I got nothing else to do game”?
I wonder why
Because I want it to be my “This is my favorite game” type game not my “nothing better to do game”
I come and go every few patches see how I like things, if a current patch isnt something i super like I play something else, I'm enjoying the current patch so I've been playing a lot but that's just something that comes from a game being in development
well, why isnt it your favorite game to play? what exactly are you wanting changed
I want to be able to enjoy the game
I play bc I like dinosaurs a lot and its fun to play with friends + i like fighting players
I can’t be more specific than “it’s not exactly fun”
Because I have lots of friends that like to play other games or do other things and I like spending time with my friends
But WHAT is it that you actually dont like??
I know Im going to have significantly less fun when the Allo comes in
Legacy felt better. They’re going to get rid of that.
generally I gravitate towards herbivores but when the teno AI was around it was so easy to keep huge packs of carnivores fed that the mega packs just weren't worth it and playing in the mega packs was boring so I stopped and I came back the other week to test out dibble and I'm enjoying things because despite the rampent mixpacking mega packs are defintly far less common
but why did legacy feel better
That’s an excellent question, how about you try to answer that, let’s see if you can even think why.
I liked the environment of Legacy map more but Im partial to the pine forests and the cold feel rather than warm island map
combat in legacy was less nuanced. Most players played apex and it just became rex vs giga vs trike
I'm not the one with the problem why don't you tell me what your issue is? Cause I'm starting to feel that you actually don't know what you don't like just that you don't like it and need to make sure everyone knows
Legacy felt more free.
More wild.
More natural.
In a way, Evrima feels forced and artificial.
legacy lacked sooooo much inner gameplay tho it was just... feed, drink... walk
I knew you wouldn’t understand.
nah i dont
It’s not the lack of mechanics that was what made it better, Evrima has so much more interesting gameplay, but it lacks the freedom of Legacy and whenever someone wants that freedom, even trys to communicate the concept, everyone shuts them down.
freedom of what? A larger dinosaur roster??? less to manage ingame???
The issue is you don’t know what that freedom was.
gosh, clearly i dont
EVRIMA to me feels more free. I can't play legacy because I'm stuck in AI zones waiting for AI, or just kinda... sitting around.
Migrations for a time very much restricted on that freedom, but now I have patrols and feel like I have goals, which RULES
None of you could understand because you play The Isle for a reason that’s not shared by the average player base.
I want to be a dinosaur, I don’t want to play a game where I am forced to feel like a dinosaur.
Im interested to see the patrol zones in action myself
Ohhh you wanna roleplay as a dinosaur, like a cosy dinosaur simulator?
No, I love the blood and guts
oh but you dont wanna be forced with the blood and guts
Correct, though I’m sure you misunderstood me
I think what Im struggling to understand here, is that you found Legacy more "free and wild" because you were just A Dinosaur and now in Evrima you have much more to do to be that (nutrients, migration zones etc etc) is this right? you feel that its too much micromanagement ?
I don’t even mind the micromanaging, but it feels in the way of the experience, it feels arbitrary. I love diets, I love migration zones, I love all of that, but I don’t love how forced it feels.
well you could ignore it all and suffer
but if you dont like how it feels then sorry, but this is not the game for you
It doesn’t feel like a dinosaur survival. It feels like a micromanagement simulator posing as a dinosaur survival.
Not because of these small details, but because these small details are in the way of the actual sights and sounds, there’s no world to investigate, there’s only panicking because my hunger is low.
Herbivore diets have been oscillating between stupidly easy to maintain and plain chance-based and annoying
Carnivore diets have consistently been lame
However I believe there is a lot of room for improvement for hoth of them, and I don't think Legacy's complete absence of diets was better either
This
I so feel that
Unpredictable and lame
Thank you
of course there is room for improvement, I will not call this game perfect because it is not.
Herbi diets are suffering a lot of the time, i travel to MZs and theres only a fraction of food there
Most survival games try to find a balance between difficulty and player enjoyment
That very thin balance hasn't been achieved in legacy nor in evrima yet, although I find we're closer to it now
Added another example of a vomit mutation Hypsi could have
I don’t feel Evrima is closer, Legacy is closer but for all the wrong reasons
incorrect, sorry
Legacy didn't really pose any challenge to the player, unless they were playing one of the unviable species
For evrima, it depends
Why Legacy was closer for all the wrong reasons
but, you said that
I feel things like Omni have a good balance between how hard it is to survive and how rewarding they can be (or they were last time I played omni)
Ptera has no issue surviving, but its diets are a chore to maintain and provide no sensible reward
Omni is the only dinosaur done well for the carnivores tbh.
Omni keeps being overtuned imo
In my opinion, it's good that a game allows you some downtime to rest and recover. But if you don't ever feel like your life is endangered, it's not a good balance
Yeah, it is
But its survival gameplay loop is the most interesting
The issue is that I only feel stressed, the game doesn’t need to spam danger at you.
It needs to slow down a little I think.
but its survival? thats the point
Depends on what you're playing, really
Some animals are very chill and easy to maintain, like galli
Uh, no? Survival doesn’t have a speed or pace, and in real life survival isn’t like this.
the isle is pvp survival, players are actively trying to fight you, There are plenty of unofficial servers that have rules in place that will probably be more your speed
Not to compare a game trying really really hard to be realistic to real life of course.
I think you're forgetting its not JUST a survival game its also PVP also if you want to avoid danger all the time its as easy as walking into the trees - I almost never get found by anything if I just hang out there
Called it
Kes didnt say that though? hello?
Erm, The Isle isn't trying to be realistic
It's a sci-fi game before anything else
Despite the videos The Isle devs post showing Realistic dinosaur behavior
What they want
Immersion== realism
No, but they think that
Otherwise they wouldn’t have made nesting so complex
It’s a bit too intense for the average player
only one way to learn
There's also a balance between realism and gameplay
Nesting isn't that complex
If only it was about learning
Legacy nesting was too simple
But simple is sometimes better then overwhelming
Although your The Isle simps so you wouldn’t understand that
I didn't say that??? I said its also labelled as a PVP game AND survival - its in a balancing act between fun, good survival and combat if they wanted pure realism they wouldn't have mutations like you can eat and magically heal, they wouldnt have unfeathered dinos I don't think the game is trying to be any one thing its trying to find a balance between different aspects of itself
The Isle is going for a "reward through difficulty" design
When you make a task difficult, overcoming it becomes its own reward
PvP yes
Survival yes
Achieves both? Yes
Did so when Legacy was popular
If it was about that they could have focused on other things.
And that’s fine, when it’s fun
DarkSouls is fun and does that
The Isle still isn’t quite that
I genuinely think that at its current state, the isle is not the game for you and thats fine
You’re right, but it’s still better then the alternatives
I just want it to be better
Fun is subjective
The few times where I attempted nesting, I enjoyed it
everyone does but I dont think the devs are pushing the "Simple, wild and free" direction that you are after
Not wrong
No, they’re going all in on immersion no matter the cost
Thing is, I was more immersed in Legacy than I ever was in Evrima, and I don’t have the exact answer as too why
Maybe more random spawns might help
Maybe something else
I don’t have answers, only wants
Imagination
Legacy gave you less (both graphics and gameplay-wise) so you had to fill in the gaps yourself
Evrima tries to be prettier and clearer, but as a result in needs much more time and polish to achieve the same level of immersion
Perhaps imagination is what a game needs to be truly fun and at it’s best
I think I know what you mean, actually. Legacy didn't tell you what to do at all. Evrima can feel like a "follow the quest marker"-type of game. It tells you what to eat, when, where and for how long. Is that maybe the issue?
That could be
And hopefully with development it will get better but if you want something in particular then put it in the feedback channel with actual suggestions not just "Game is not fun for me fix it" write out specifically what your issue is and some ideas on how you would achieve a preferable outcome for you because just writing youre not satisfied isnt really going to accomplish anything - theres plent in legacy I preferred and theres plenty in evrima i prefer now but if theres something that makes the game unfun to me I'll write it out with examples (eg: why does a migration zone jump from one side of the map to the other forcing me to run all the way there - could this be fixed by making it switch to closer zones in order)
I think quests are great, but I always did like side quests more
My suggestion was partly a frustration with the fact I kept dying to ceratosaurus yesterday then got bored when I tried to grow a stegosaurus and waited like 2 hours to see no results with full diet.
But there’s a lot more complexity to the issue
iirc stego takes 4-6 hours to grow to full?
I liked that in legacy i could wander the map and seek things out wherever I wanted without starving to death but food was so easy to get that the 'need to eat' part of survival may as well not exist - In evrima I don't like being forced into MZ so I don't starve - personally I'd like to see more food spread around map but MZ has an abundance which you'd want for big groups or nesting (I haven't played the test so can't comment on patrol zones yet)
Hit the nail on the head on that food and diet issue
I repeat freedom was Legacy’s strong suit
yeah this I can agree with I essentially won't touch Stego or Croc cause the slow growth and sitting around is mind numbingly boring - small stego is essentially a free snack to carnivores so youre better off hidden but staying hidden for hours on end is boring - then opp MZ moved across the map my slow ass isnt making it there any time soon so guess i'll watch my diets slowly run out while I waddle over the map only to find the MZ has moved again once I get there!
MZ is good in concept just needs refining
Yeah
agreed, its probably my biggest beef gameplay wise right now I think
Updated to include our conversation; #general-feedback message
Now more helpful than before
Now I need sleep bc its 3am
Aight
Any thoughts on the fifth mutation i addded to my list, is it good or would it be too much?
Lmao “Please reconsider” gets an 11th X, #general-feedback message
5 mutations?
Oh wait
No, no, I think it’s good
yea, the one about ideas for Hypsi's species specific mutations
I like it
ok thanks 🙂
Don’t know about others
I like that Ptera is able to get stam while it is clinging in HT. Though I wouldn't mind if that became a species specific mutation for Pteras, as well as Herrera in the future. I just think it would be more fun if you had to gain that ability through a mutation
considering how awful ptera stam is, that ability was more of a necessity than a commodity
so it wouldnt make much sense to lock it as a mutation
it would be one of those forced mutations that you must get
Perhaps, i still hope you can get that ability through mutation with Herrera though, since that doesn't have to be a must for that one. Atleast to me
i see
me personally, i dont think herreras should have the ability to get stam back while clinging
they're already dangerous as hell, unlike pteras, so forcing them on the ground is convenient
You'll never have to rest on the ground, you can just find a safe spot to do so. It's just inconvenient to stay on a tree +10 min and then go to another tree that has a branch to rest on and then back to the original spot. At that point it's just waiting in a different spot so I can go back to waiting for some more.
it makes sense on ptera, who can't actually move while latched, but herrera gets full movement to get itself up to a branch or high rock
@gentle rampart you can ask a mod in one of these channels to copy your deleted suggestion from the logs
@waxen moss the carno is good as it is, we remove the 2 bars to charge and now you can charge indefinitely and your stamina does not go down much and you want to add a damage multiplier it's not good enough as it is ?
the Carnos charge alr got an damage nerf to its charge from 275 to 175 and you can still hear the carno from a distance you can dodge the charge and escape to the forest and a raptor can take 3 charges and still live.
The devs are prioritizing realism tbf
#general-feedback message I have no idea why there is such a importance placed on making the stamina economy so grueling, the map is plenty big enough without it.
Like Gateway is significantly larger than V3 and simultaneously everything is slower and has worse stamina regeneration
So the ratio of time spent in effective down time, either walking incredibly slowly or sitting down to the time spent where you can freely move about the game world or sprint to where you want to go is massively skewed towards the idle waiting time
And it's tripled down on by the fact that generally food and water meters are shorter than they used to be too so you are incentivized to use what time you do have with stamina >50% just managing meters
Ultimately producing the opposite effect to the desired long term goal of getting people to stop afking or alt-tabbing for long periods of gameplay because now people aren't just afking to grow but afking to regen stamina too
food and water timers are longer than before
but yes i agree with everything else you said
Many things went from 60m+ food and 60m thirst to 45min food and 30 thirst
Literally halved
not so sure about that
Yea that’s what I meant. They’re aiming for that right
mhm
Isle wiki evrima timers are diff from the quick start guide site, going off the quick start guide site though for evrima timers and comparing to the isle wiki for legacy stats of returning creatures it still seems like timers were at least not made longer or were made a bit shorter across the board
i mean legacy n evrima are two different games
It is what I have been using as my point of comparison, it's not so different you cannot make comparisons
And my point arguably stands regardless of the differences, if anything they make my point for me
Bigger map + slower base speed + slower and more punishing stamina regen + faster meter decay = significantly more 'dead air' idle time and time spent doing busy work
@torn river no appreciation for nostalgic folks like myself,
i cri
@zenith hazel I think all diets need reworking tbh #general-feedback message
Yea our current system works kinda well with herbis imo, but it’s atrocious when it comes to carnis
Yellow ugly 
Dosent fit their playstyle
Yeah, diets kinda weird
But u don’t have 2 b ugly, let me have my nostalgia pwease
i cri 
Having perfect diet is most important (arguably) when growing but also hardest to get while growing??? 🥴

lol
Assuming you don't get lucky and find something for S and Lines one right after the other when you spawn it necessitates pvp
Or blobbing in a hotspot to pick scraps, encouraging hotspot behavior for players to succeed
I heard Herbies's NV was terrible for hordetesting, I didn't try it my self but I can tell Deino's NV is.. abysmal underwater
I know it will get worked on but thought I'd mention it
I think a system like Green Hell's macros would work well. All meats give at least one nutrient, and which nutrients they give, in what ratio and hard quantity determines your "preferred" diet, not a prescriptive list
Could work for herbivores too
And that ratio for say, a goat, could even be different for a raptor than a carno
This would be amazing
This sounds great
wouldn't that make keeping track of nutrients even more difficult
because now you have to systematically remember the nutrition provided by every single creature in the game
He explained Green hell wrong, it would work the same but you wouldn’t have the issue of accidentally filling 2 different hexes with the same bonus.
Same as the current Evrima
At least that’s what I think they mean cause otherwise it doesn’t make any sense
personally, i dislike the idea of all food granting nutrients, kinda makes it too easy imho
The Isle devs had to add mushrooms cause it was too hard
what
I’m arguing against your point, just understand my words please
what do mushrooms have to do with anything
What I am saying is sanctuary is because new players were having a tough time, the mushrooms were added to give them a boost.
The mushrooms were added to provide a reason for juvis to head there rather than directly to migration zones
If they weren't the way they were, no one would go to sancs
Why were sanctuaries made though?
make the juvi experience less punishing and help the slower animals have somewhere to go shortly after spawning to not instantly be at a disadvantage due to the addition of migrations at the same time
Exactly
the mushrooms weren't added because the nutrients were too hard. they were added because without them, many animals simply would not be able to actually attain a diet due to their abysmal speed and distance from MZs
But they allow you to cheese the nutrients system and fill all 3 types, why is that? Why not have a diversity of plants that do 3 instead?
because sancs are small, and the time spent there is limited. they are a headstart, not designed to be the basis of a permanent diet
Like say, what if blue mushrooms did lines, red mushrooms did S, and yellow mushrooms did dots? Would that not be better for the system?
having to find all 3 nutrients in the sanctuaries would create a situation where they get ignored
Would they?
well, that just adds tedium for tedium's sake
there's no advantage to that besides making people scour the labyrinthian design of sancs
Would it be easier to walk half way across the map rather then to the closer location?
Then why are there diets?
To stop people AFK growing, which goes against what sanctuaries promote leading back to why isn’t there different types of mushrooms which brings us full circle
Hahaha! I made a loop
adding two extra mushrooms doesn't prevent AFKing though?
no, but diets were designed to prevent it
Gives them something more to find though rather then eating a couple sets of mushrooms that give them everything
It just means no one is ever going to eat the mushroom which gives carbs, making one of the mushrooms useless, and then with the other two will just be 2x the effort we have
If they spawn close to the sanc they will have no choice
either way the root problem is diets
Exactly
which is why we're getting a rework to them
Long overdue
But how long?
After the first few months of them being out they were already pretty hated
How long before the fix the problem? And will it make the game monotonous or will it make the game fun?
I think if we want back to the days of be able to fill each nutrient up to like 200% things would be better
I mean we can't get more monotonous from here
The main thing that needs to be eliminated is passing up food because you dont want to mess up your diet despite starving
it makes 0 sense
Lets hope that never happens lol
if you do that, that's on you lol
The Isle devs vision definitely would never result in that.
If I have 2 of the 3 nutrients I am not about to eat the next thing unless I get perfect diet
The system directly encourages that since if I eat that and don't have all 3 I grow slower
Starving is less fun then resting tbh.
and if you starve, that's on you
It is but I should not be encouraged to pass up a meal so I can possibly get lucky and grow faster
It’s also on the system for promoting silly behavior
The values between hunger and actually keeping your diet are bad, 90% of the time they are not balanced and you are waiting around for hunger to drain to fill the diet, that has to go
“Players will optimize the fun out of the game” as some have said
Players will do anything they can to make the game less fun
As long as it makes it easier
But when a developer aggressively pushes against it, it creates even less fun
They need to be more subtle and strike at the root of the problem instead of the byproduct.
the slots are always out of balance and the activation at 100% is silly and makes them tedious to get
There needs to be a balance struck where diets are hard to get but also not tedious to get like they are now. It should be a fun and organic process, making you move around the map without it feeling annoying like it can right now.
AFK growing is a byproduct of monotony of playing before reaching adult. Diets are good but not for the reasons it was implemented.
Agreed
They do some stuff right like moving players to migration zones
but they fall short in enjoyability at times
mainly when it comes to actually filling them
Yeah
Which brings me back to why red mushrooms are bad design.
And we come full circle
I made a loop again! lol
red mushrooms are no worse than migrations or patrols lmao
So you agree the entire system is flawed
if the goal is to have sanctuaries provide all nutrients, then the number of mushrooms doesn't matter
Red mushrooms just bypass the whole diet system for no reason
The whole point is to have playes search for their diet to keep them moving yet red mushrooms hand them all 3
they're temporary and specific to one area that exclusively exists for juvis. Adding two new mushrooms won't change yout thoughts. You're still within a tiny sanctuary and not moving much where any creature that isn't a juvi or troodon can reach you
For someone with a major in game design you must understand it’s bad design to arbitrarily ignore a system.
I’m starting to question your expertise Omni.
it's not arbitrary though, it's simply streamlined for the outlined goals of the system. You won't have the benefits of that forever
They give the player an incredibly good start with pretty low risk and make it way to easy to afk grow until you are to big to eat then anymore. Adding new mushrooms means players spend more time in the sanc looking for mushrooms
So why then, is there an entire system being ignored here?
I really don't care what you do or don't think of my degree because of your preconceived notions of how game design should be
Its also just not a good feature for new players who just don't learn the diet system because the mushrooms don't teach them off the rip
Giving all three nutrients also has players leaving the sanctuary faster because they have achieved the goal of attaining said diet and can now begin their journey to MZs
Most players will begin their journey to a bush and afk once they get all 3
Did they not teach you the concept of consistency?
And that's unavoidable with 1 mushroom or 3 mushrooms
With how diets work as-is
Yes but making them collect multiple makes them spend more time being active
Then what of cerato and deino being able to do the exact same thing as mushrooms, but with bones?
Literally the exact same thing
It’s better for 3 mushrooms instead of 1 for a learning experience. If you think it unnecessary then you never learned subtlety in tutorial design.
But it's not good activity. Mushrooms are already unintuitive to find due to their lack of scent, and the general design of sanctuaries makes them better as protection than somewhere you actually wanna navigate
I think that's bad, why would that be relevant in this conversation when nobody brought it up lol
But all three nutrients teaches you the perfect diet off the bat. With the ability to select any nutrient, players will eat whatever's in front of them, and never know what a perfect diet is supposed to look like without being told. The sanctuary mushrroms do help at getting new players started on the diet they should be striving for
You can find like 3 piles and get all 3 nutirents, I would rather players get like 2 piles per diet so they actually have to get their nutrients manually
It misses the part where not all foods give you all types of benefits.
You learn the "find each unique diet item seperately" as an adult when it's relevant
Then why even have a juvenile spawn?
Would it not be simpler to just spawn as an adult near a migration zone?
You learn that later, and don't have to start with a suboptimal diet to learn that. Rewarding players and showing them via good things, rather than trapping them with an abysmal growth rate for their first time and saying "well better learn which is which quick" is just hostile design that dissuades engagement
The Isle is built on hostile game design?
Saying "everyone should have it equally bad" rather than questioning why carnivores have it so much harder seems to be a problem hee
Do you not play this game?
I do, I do not believe it is built on hostile game design
Explain why
Thats not what im saying, im saying why have carnivores learn the diet system but not herbivores who are fresh spawn. It should function the same at a base level.
It is difficult, but it is fair. It is not like games like BoB where you can just get exploded by a lightning bolt and have to deal with that
Starving to death randomly seems to be a similar concept.
Why not spawn me closer to sanctuaries?
It's not random. It is primarily player-controlled on when you eat, and how much you do
With random spawns its very hit or miss right now
You have no agency over if the lightning will hit you. You have agency over where you hunt, what you eat, how much you eat, so on
You have only got agency half the time, the other half you spawn weirdly.
Some of The Isle is just pure luck the same way lightning is in bob its just the nature of survival games
I've yet to really struggle with random spawns, if anything, they've enriched my gameplay experience
They are way better for the game then picking a spawn for sure
Perhaps you don’t view things from the perspective of a player
but they make finding food/diet way harder and punish you way harder for dying which is a good thing
I play the game so I'd be surprised if I didn't
I'm just saying generally finding food can be luck based
its also knowledge based on where you may get lucky finding a body/ai
For the main part yeah but there has been a few times recently where no matter what i could not find a bit of ai anywhere near me. Just seems right now ai spawns are a little weird. most of the time it works but other times you simply starve since no ai will spawn near you
I find it’s a bit more complicated than you realize;
A game designer has a very different perspective to a player and a player to an artist and an artist to a game designer.
They each have a different mindset which has a different understanding of the world in which they experience.
As an artist, player, and game designer, I have discovered I view things with an artistic or player view more than a game designer view.
In other words, I view things based on what’s fun or what causes me the most emotion over what is mechanically complex.
A game designer generally thinks about mechanics and enjoys interacting with those more which is why you enjoy the more complex aspects of the game, and why I do not.
I do think you don’t think like a player.
But this is my assessment of why we do not have the same interests.
Your understanding of the game is based in you being a game designer.
My understanding of the game is based on me being an artist.
i hard disagree with this. i do not favour mechanical complexity over fun, that's the opposite of what a game designer should do. I think adding more mushrooms is needless mechanical complexity. I think dino AI is needless mechanical complexity. I think trying to add human structure building is needless mechanical complexity
You view it as needless because you understand the system is flawed as it is already. Any player knows that.
i think my preferences as a player do not align with the standard Isle player's (I am not cuckoo for combat, and prefer to engage with survival with the occasional hunt over hotspotting with constant action)
As an artist, I align with the desire for a survival experience over a combat experience.
Being spammed with fights just doesn’t fit the style of game we are playing.
And nor does it fit a good story.
I played new carno and had a blast, even though I keep hearing it's been nerfed to oblivion lmao (I still disagree with that)
I prefer the survival narrative over the "I fought 5 ceratos, 3 omnis, a tenonto and a stego"
Same here
I prefer social aspects that still do not get in the way or support behaviors that would arbitrarily harm the game. This is where I feel Legacy did well and Evrima fails.
But you don’t
You believe Evrima is superior because you think the very concept of global chat arbitrarily decreases the value of the experience.
I mean, I do, I dislike global chat immensely
It takes away from the immersion and is used exceptionally toxically
Yes, which is why I feel Legacy did well on it; you could remain in local or group to avoid interacting with it.
It however ensured that groups formed, and resulted in more interactions.
sure, but that doesn't stop bad actors from using it to disclose your location or send out kill orders for you
That is true, but that’s why I never remained stationary in Legacy, always moving from lake to lake.
Migration zones operate in that very way now
Problem solved by mechanics
@cosmic stormI do think you make a good point about having different kind of mushrooms in sanctuary to teach new herbis how the food works, and to make it more interesting, as well as more to do. Especially if there's also to be tacos or something in there for carnis to eat, and get organs from perhaps (maybe tacos themselves should give no nutris, but organs do, to get that part too).
Yes, that would definitely be interesting.
I think what the game lacks is an actual welcoming guide to newbies. Im coming across folks all the time who have no idea how so many things work. (eg: had to tell a friend what button was scent and also night vision)
Its not a welcoming game LMAO its fun dont get me wrong but Ive played this for ages + follow this discord. Nothing wrong with giving some new players a helping hand I reckon. Different coloured mushrooms sure, why not
I genuinely don't see how that helps new players. I legitimately think it detriments them more than helps, because the "all diet" mushrooms give you a rundown guide of a perfect diet
Eh, if its just simple plants its not really a big deal but a visual guide to help would benefit this game since they hide a lot of their gameplay features behind trial and error (which is fine but not for the bare basics of playing)
what we have works for sure, idk if theyre changing sancs?? but it does work, I think in other aspects though the game could use some..... additional help
me when 3 weather resistance
having to take the "don't die to lightning" perk is still bad LMAO
(it's why i still think sniper rifle bad)
which sniper rifle (specifically)
any
fair enough
its also why i dont like adding big crocodiles to these games
they are THE isntant kill playable
eh, big crocs are actually more fair imho
more fair does not mean it is fair
personally i dont like dying to a giant invisible crocodile that sat in water for an hour, and pressed right click
Guys, I've been trying to play Ptera, and damn, plz give us stam regen while gliding, thanks
#general-feedback message is it really too much to ask
yes
How so?
cause it makes no sense
it might not require the most skill to pounce someone, but, if we're going by skill only, pounce takes more skill than most other abilities
ram, herrera jump, all those things would also have to be nerfed cause they literally take no skill
the game is not about who has the most skill wins
Mate all I’m asking is to not lose hours of progress to a TAILSHOT. I don’t care about the pin itself since it’s avoidable
you care about the pin itself cause you asking to nerf it
it's avoidable, you said it, just avoid it
Are u fr
let's put a scenario
all of them don't screw you over on tailhit lol
a dryo is running from a raptor
the raptor tries pinning the dryo down but he gets the dryo's tail
So let me get this straight. You used carno in your example right? Can it one shot an omni on the tail? No, can an omni one shot things on the tail? Yea
How’s that fair
i used carno as an example of not requiring skill to use its ability
I mean otherwise that just makes the pounce not that good
and yes it can 1 tap the tail sometmies
and same with raptor, it sometimes 1 taps, not all the time
Can’t really avoid it when I’m punished and the raptor is heavily rewarded from a tailshot (basically a miss)
Literally every other animal doesn't get knockdowns or stuns if it hits the tail
Why is omni apparently the exception
You want to use pounce while chasing things that are obviously facing away from it
okay well you said you can avoid it now you cant avoid it
Because Omni is terrible anyway
a tailshot is not a miss, it's a hit
since when lol
^^
a tailshot is effectively a miss lol
no sir
a tailshot is a hit
that's why it's called tail shot
Why should it be
basically no damage, no ability to do bleed, no knockdowns, it has very little value
if i'm an omni, realistically, i should hit the main body to pin the thing
no not really

