#general-feedback-discussion
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speed: Dilo
weight: DIlo
bite force: Dilo
Diet: Dilo
and i didnt start talking about poison vs bleed
and the stam use
Agility: Omni. Ability: Omni.
Dilos mechanic can be countered even easier than pounce, so dilo is worse off. Pretty sure two omnis can grapple a dilo at that.
If numbers is the only thing you care about no wonder you think omni is bad
You must also believe carno outclasses both of them as well as cerato in every way
youre absolutely wrong
just you wait till you realise that dilo is the worst carnivore in the game and omni outclasses it in all ways beyond base stats
On what? Omni is more agile, pounce and grapple are far more powerful than dilos venom overall. So where am I wrong?
Dilo hallucinations can be negated entirely with terrain, far more than pounce can be.
of course u dont play the game
your teory is really good
but in pratice you really dont know how it works
So where is it wrong then? Is dilo more agile? Is venom not negated by terrain any more? Is grapple not a thing, or did they change so you need a lot more omnis now?
definitely trolling
absolutely trolling
Perhaps you ought to look at the stats and everything else in game a little more yourself, since you're clearly missing something. You should follow your own suggestion, it might help.
Only changes dilo got this update is a pretty noticeable bite speed buff, and venom was made slightly more reliable.
you really dont play the game lol
I do, and I can tell you that Omni is fine rn.
And you know this, based on what? Your own claims, unverified and all?
been maining it for two years and it is in a good state, for itself
Didn't dilo already bite very fast? And how is the venom more reliable?
I dont even play Omni and even I can agree it is very fine where it is
It got reduced pretty drastically, which was imo a good change, machine gun bites made it impossible to fight as a smaller critter and allowed it to just facetank stuff until they were stage 3. But now it went from fast, to very, very fast ;-;
As for venom, if the clones spawn, you can no longer disable them, so they will bite you no matter what
Terrain can still disable them since they just dont spawn at all
Okay now I'm a little confused, but alright.
Its attack speed is the same as when it was firat released. Sorry for the rantš
@cedar drum you should be the weakest carno in the game lol
I, donāt play carno
Besides carno is already weak
Thereās a buck that barely works⦠and trees⦠mud aswell I guess, but that depends on whether the raptors are competent enough to bite you while in the mud
the entire map is trees and walls
almost the entire map is a counter to pounce
the ability that is the easiest to counter, you dont even need to move, just stick yo ass up a wall and there you have it
not to mention that if a raptor runs at you, you can just dodge da pounce
Me when you canāt run to trees cause you are currently being pinned and mauled to death by 2 raptors
How to doge one of the best things at turning in the game, you donāt
it is not that difficult to dodge a pounce
even as a carno it is very much possible
it's seriously not complicated to counter raptors in every single way
I have seen raptors do things they really shouldnāt be able to
they wanna pounce you? dodge or invalidate using terrain
they wanna pin you? fight back
or fight back while using terrain to your advantage
So the pounce has 1 effective counter, and its terrain, literally nothing else
your face is a counter as well
and *** practically the whole map*** counters pounce
so pounce is the easiest thing to counter
less complaining more learning
I really hope they nerf terrains effectiveness against pounce along with the bucking reworkš
since you can move around at the cost of stam, yes
bit of a terrain nerf coming
So, the only other counter to pounce is not getting pounced my guy that is not a fair counter
not very crazy but a bit
how is it not fair
the counter to ram is not being rammed
the counter to herrera jump is not getting jumped
Wont really help tbh, one crevise in a rock or dense foliage and its still over :/
the counter to ceras is just dont do stupid things against them
tbh i think that raptors shouldnt be able to win all fights at all places
otherwise everything becomes free food for raptors
Yes, definetly, but places like highlands where half of their viable prey options are located are full of these obstancles that I just mentioned
yea, goofy rocks everywhere
the map is so filled with rocks trees and walls that countering pounce has never been this easy
you get pounced? dw the closest obstacle is 3m away from you
You have to dodge one of, if not the most agile thing in the game, not to mention thereās likely going to be more than 5 of them, so you have to dodge 5 of the most agile things in the game, and while doing so they are probably bleeding you like crazy, bucking drains your own stamina aswell, meaning that you just become EVEN MORE VULNERABLE to getting grappled, even if you did manage to kill some of them, by the end of the fight you are exhausted and god forbid there were 2 raptors left who just so happened to be good on stamina, aaaand you die
gg for the raptors then
Buddy, itās still not fair
you just explained a hunt in which the raptors took the upper hand with a good ambush and got the kill
Also every large rock formation having cracs just barely big enough to squeeze yourself into, or rocks that can be scaled by even stegos and dibbles etc.
I never said anything about an ambush
it's fair, the issue is that you just don't wanna deal with them
in this scenario that you put, practically every single move is a mistake
you get pounced so you begin bucking and running around, which makes you way more vulnerable than you could've been if you played your cards right, and then you try to dogfight them knowing there's a lot of them
that's just the wrong way to do it, no wonder the person in that scenario would get obliterated
It should be far less about if there is any form of counter, and far more about if there's any proper, mechanical counter that's fun and engaging. Of which there are little to none.
But hopefully bucking rework will help with that.
If you dont run or Buck, more raptors Will pounce you, and it lets the raptors deal more damage
if you get pounced, search for the closest obstacle to get rid of them and then take the fight calmly. if you can run, run, if you can't, stay and try to fight back
adn the way you fight back is, if you're absolutely outnumbered, hold your ground over there
wait for them to commit mistakes and don't commit mistakes yourself
a single mistake from a raptor can end up with him dying, so use that to your advantage
you yourself said that bucking is a death sentence, don't buck
simply run to the closest obstacle which should be about 5-1m away from you and then evaluate the fight
Tell me, where do most people on the server hang out (hint: its Plains) you arent 1-5 meters from a tree
true, you're about 10-15m from a tree
To be fair, it's very hard to make mistakes as omni, a lot harder than most other playables
and if you aren't, why didn't you run away when you saw the raptor army coming
wrong
Enough time for 2 raptors to inflict painful amounts of bleed
then look around you š
if you're in the plains and you get killed by raptors, that's entirely your fault
No, it's correct. You got speed and agility, if you make mistakes despite that, you're just bad.
speed and agility doesn't mean you can't commit mistakes tho
If you, despite, having the ability to literally react and change whatever you're doing at a moments notice, and you make mistakes, that's entirely on you.
So your argument is still, the only counter to pounce is not getting pounced
i never said that š
No, and did I say "can't commit mistakes"? I didn't. I said it's a lot harder to make mistakes with omni, not that you can't or that it's impossible.
That isnt a fair ability
Then what are the counters pal
i just told you that the whole map is the counter
theres obstacles everywhere in the map, use em
It just isnt
and if you're in the plains, use your eyes and ears
Not really. The issue is a lack of proper, mechanical counters
if you flat out deny the most obvious fact we got nothing to do here
No one likes using terrain, it does not make for a fun or engaging encounter
And it's the only viable option until we get a rework
i know, im not saying "ohhh yeah this is awesome WOOO" im just saying use common sense and logic
Unless you can outright run, you more or less have to use terrain
The map has plenty of terrain, but where 90% of players Hangout just doesnāt
then dont hang out there
I am aware, I am not criticising you. Mostly trying to, I don't know, steer this in somewhat of a more useful direction?
if theres gonna be so many ppl over there, probably a bad idea if you wanna survive for long
At least since I'd like to think you can all agree there could be better and more interesting ways to do pounce/buck and the whole grapple and so on
So, the only counters to raptors is STILL AVOIDING RAPTORS
avoid them, and if you have to fight them, either use terrain or run
So instead of going "there is no counter" or "there is, stand in terrain", it's more interesting and useful to look at the situation and see if it's good and fun and all that, or so it seems to me at least
So, avoid one of the quickest to grow, and most popular playables in the game, and youāre fine
this is as stupid as saying "i want better counters to herrera but i dont wanna use terrain and i wanna live under trees where they usually live at, and if i get jumped it's the fault of the game and not mine"
do you want to die to raptors
I did see someone suggesting being able to snag herreras out of the air if they could see them in time
if yes, ignore everything i said and:
- don't pay attention
- don't use terrain
- don't evaluate fights
- spartan charge at a group that is obviously gonna kill you and complain when you die
No, the issue is that they are too good and there isnāt much to do against them
theres a lot to do against them, you simply don't wanna see it
easiest ability to counter
straight up easiest one
If the only way to not die is to avoid something that shouldnāt be much of a threat, then it isnāt fair
how should it not be much of a threat
you wnat 100kg raptors that cant even pounce you?
One of the fastest things to grow in the game is why
Thought that was the point of growth
it's only about 15 mins away from cera
1h 42m is not fast
it should def be a threat and im glad it is a serious threat right now
That'd be deino lunge or herrera jump I'd say
otherwise it wouldnt make sense to spend so much time into a squishy thing to then die miserably
tbh yeah deino lunge is the easiest one to counter you're right here
and herrera jump is as easy as raptor pounce imo
Since they're outright "can't attack if target is in safe spot", while omnis can use the pounce, at a very high risk, even if something is next to a tree or rock
Purely due to herreras lack of "reach"
i meannnnnnnnnnnnnnnn you can pounce if something's camping next to a tree or a rock but you're gonna die
Though it can relocate, so it's still better than deino
True, it's rarely going to pay off, but it can work out, depending on target, how well your pack acts, and so on
if you can somehow distract it and get it a bit away from the rock it's a viable tactic yes
I think pounce should just get the punishment for missing again, or bring back the old old bucking that throws the raptors off, or do both
the bucking that throws it off is coming back
Epic
Still epic
raptors wont get any stam punishment either btw
0% stam consumption for both but it throws the raptors away
Thatās fair
The grapple mechanic specifically is so dependent on stamina that it would be silly if bucking cost stamina for anything
i agree
I also think the punishment for missing pounce should return, its such a powerful attack that it needs something, but the return of useful bucking is good enough for me
@tight ironThey do need to look over the requirements for grappling. Both the minimum requirements as well as thresholds, and which stats should be used and all. Hopefully we get a bit of a revision on the ability together with the pounce and buck changes.
i think it's fine besides cera
only thing id change about pounce is the back pounce tbh, you can throw all of them off on a tree but the one on the back sometimes stays on which absolutely sucks. But yeah trees or packmates are the ultimate pounce counters rn. Actually the raptors packmates might count as pounce counters aswell since they tend to hit each other
Eh, carno would be in trouble too, and in some cases it does seem odd, even for larger critters. Though in those cases it could just be that stam, blood, health or other thresholds are just too high/low and might need some changes.
I think they might need that one for the moving slots, even if back pounce on something like stego looks really bad and makes little sense.
Could just make it so stego is one where you can't switch sides, because plates get in the way and thus won't need a backslot. But that would actually make stegos better vs omnis than others, and I doubt that'd go over well.
legit just make it that 100% of the overall weight in raptors is required to pin an animal, rather than 65%
Perhaps somethings just should be unpinnable
deino
things that are awfully heavy like deinos or things 8 tons or beyond
also iirc carno only has 3 slots so it would be unpinnable
Carno is getting downsized so donāt be too sure about that
Itāll weigh as much as cera now, I think
true, 1300kg
but then things like stegos would be unpinnable which imo is a pretty bad thing
I mean stegos should be really dangerous to hunt as well⦠anythingā¦
they are
But grapple does significantly reduce the danger for raptors
the danger is in pouncing the stego so not sure
it does make the hunts shorter tho
this is invalidated if the stego has a friend
he'll just swipe the entire raptor pack off his friend
he'll deal damage to his friend but save him
it does remove some danger as you said tho (if he's solo)
not really a bad idea if the bare minimum weight remains the same
(also stego being pinned by omni is fundamentally absurd)
not quite
i just think you should require 100% to pin a fully healthy opponent
Stego should just be able to swipe raptors/troodons off of itself anyway. If others can reach with claws and jaws, stego tail should be plenty able too!
4 omnis outright pinning a teno, but yes, I guess that is fine.
More so that pinning is just meh, sitting there waiting to die
@proud turtle there are markers for east and west already. if you turn between the north and south marks, you will see a little sliver of red. if you are looking north and look right, that sliver is east. If you are looking north and turn left that sliver is west.
I honestly canāt imagine carno taking on Teno much anymore cause of this change, which was the funnest matchup. Tenos could kill carnos quickly even at 1800kg, now at 1300? Carnos are toast, and Iāve seen how fast Tenos can kill ceratos
Iāll wait and see when it releases on hoardetest first though, if it gets better mobility than maybe itās better justified. But if itās hardly different than before, then carno is just gonna be more worthless. Current carno is garbage
Didn't realize thank u
ahh don't worry man actually technically this is much better technically our energy has been increased and also our very fast stun is back and it eats less stam and also carno will still be able to stun teno and also sub diablo is easier to kill and we still bite 175 and we are taha agile
Those changes are good, but Iām not a fan of instant charge, especially with its instant acceleration, Cerato will suffer cause of this.
Also was it specified that carno can still stun teno? Is carno getting a buffed turn radius?
Now I agree that cera has no chance, we will see when it comes out, but canro will most likely stun teno, even now we know that we can stun 2.4 tons and I am sure that teno will be stunned, and yes I saw that he can turn much more easily, we will see when the update comes, and yes I am sad that carno dropped 1.800 kg but I believe it will be better, if it is bad I will already send feedback.
I agree that itās best to wait rn, but I guarantee tenos are gonna feel much more of a force when this happens. Now what will take on teno? I could say raptors but bucking changes could also change this conversation. Itās not just looking like carnivores close to Tenos size are gonna struggle more than they should.
yes time will tell us and also the number of tenos will increase for sure and it will be much more difficult to kill him but it will probably not be impossible to kill a prime 1v1 teno and carno will have to attack more in groups but there's nothing to do, the majority opinion is valid and I also like the fact that canro is back to his old stun speed, the rest of it doesn't look bad either
Also, carno is less likely to kill other herbivores. Now we can only kill Sub and Juvi (the new herbivores)
he could also increase the speed
That was true even before, Cerato is in orange after two Teno kicks, it was nice to have a tankier option. Now it doesnāt matter. Also what majority opinion? This debate seems heavily split
And then what? Carno is already the fastest carnivore
I wrote a post about general feedback and I was going to get 20 times, then I changed my mind and deleted it.
#general-feedback message
Hereās my post criticizing the changes, you can see the vote ratio, this looks split to me
hm when I wrote this I got a lot of crosses thrown at me anyway throw this idea again so that people who believe in it don't forget it ā
Omni drains stam during its pounce which almost guarantees that a pack could drain an opponent to 0 stam. I think pin should happen at 0 stam.
Just makes more send that it should be an all in scenario. This drives raptors to coordinate more and use up their own stam.
Not sure if ā100%ā part of your comet was referring to the targets stam. I think pinning should only be a reward for getting an animal to 0 stam.
I think they're talking about the weight. So you'd to be at least 100% of the creatures weight to pin it.
So for example 3 omnis to pin a cerato that is completely healthy
Ah I see. If thats the case then shouldn't a dino start to slow down once X amount of omnis are pounced depending on the stamina level? Doesn't exactly makes sense that they can run at full gate either...
any idea why i cant eat or grab (playing teno)
I've had that issue with other dinos. For me, sitting a few times, smelling, other actions can reset it
ty!
If the food was already carried and then dropped though, it could be broken
can we please fix Dibbles hitbox, getting chased across highlands with a dibble literally chasing you and hitting from 20 ft away as a teno is crazy, theres nothing you can do about it to get away either, not to mention the rocks you get stuck on 24/7
@desert quarry the devs have talked about āslidingā down embankments. Not sure if itās a separate mechanic or an answer to fallingā¦
@violet vessel that's actually been discussed, an aquatic DLC is the one they most want to do (if any)
id like a singleplayer campaign DLC that goes through the story of legacy and/or the orginal story they had planned back in the beginning (i.e when you were a human and could spawn gallis and rexes and pues)
@knotty dawn you mean this?
Yeah he means that
We were talking about it in dms I think he cooked ngl
I think it would be sick if pteras or quetzals could do that
Yep, I think the same. Can it be called āsparringā for flyers, lol? I know that eagles (and maybe some other birds) do that in real life, but not to compete for a mating partner, but already with that partner. So itās not really āsparringā by definition 
Could, it couldnāt also be just to throw ur enemies into rocks or trees lol
Would make flyer combat more interesting and brutal
Having to do skill checks sounds annoying tho. Should make it that holding RMB extends your claws while flying and kicks the other ptera down a few feet, potentially hitting a tree or rocks and leading to it needing stam to fly back up. If the other ptera holds RMB as well THEN the death spiral will initiate and drain stam while falling because both are struggling. You can however chicken out of it by simply letting go off RMB. The first one to let go should get a hefty stam punishment which you need to pull up (if you are out you go straight into the ground) , leading to both parties betting on the other one to let go first and keeping the spiral going until the very last second.
Idk how it would work or how they would code something like that or balance it, it was my friends original idea so yeah lol
And it's a great idea, aerial combat needs some love but I doubt we'll get it anytime soon sadly
How so? Is it implemented already?
@remote leaf In that map idea feedback, do you know all the locations/national parks those pictures are from? I'd like to know
Not implemented. It has been mentioned in the past, I assume to have something in-between falling and walking. A dev might have more info if they wish to share š
yuh
Okay, so.... it still needs to be a thing, then. What was the point in bringing this up?
#general-feedback message I was responding to your post about falling, letting you know it's being worked on
Okay. They may have mentioned it, but I don't know if that means it'll change any time soon. We need it changed asap, because people have been complaining about fall damage for years.
@tender latch I know full well you would've left that feedback alone if I didn't mention beipi 
@vale pawn https://youtu.be/9q1pOh8PHCQ I know this clip is from a roblox game however it might tie into your suggestion, instead of holding the prey up while thrashing, a headbutt would be required to subdue the prey before releasing a nearly lethal assault on any creature it can knock down
Saved the video on my phone, pretend the little line at the bottom isnāt there
@latent olive i like this one
lamo
ain't no WAY this man used Jurassic World as a source LMAO
š
also carno's large size has been the exact reason why it got all the nerfs it got to begin with, and why it hasn't been buffed for so long
Can't forget omniraptor bro
doesn't omniraptor also prove my point further? that thing is literally entirely fictional
carno can be smaller if the devs want it to
exactly, I also feel like new carno will have a better skill ceiling, like maybe even a skilled carno could challenge a bad-ish teno in 1v1. which current carno cant even really do rn
by reducing carno's size, it can be shoved into the role it was meant to fulfil since day one and not have to have a bunch of lame nerfs slowing it down
If it's smaller, wouldn't the weight be less too?
If a cera is getting pinned by 2 adult raptors kiss The carno good bye lol the bleed rate is worse
Yeah
so... nerf the raptor LMAO
brother why are you using jurassic world as a reference
The Carno can easily get the buffs without the nerfs.
honestly im just imagining spiro carno at its peak of being overpowered, but now at 1.3 tons so its balanced, and will just roll small tiers
Jw fanboy
I love how "cerato gets obliterated by this clearly overpowered thing, so rather than fix the thing that's clearly overpowered, keep carno big"
Do you have a better reference brother?
nerf the clearly overpowered grapple mechanic so it DOESN'T instantly pin a cerato LMAO
Carnos werent small man
" make big thing small"
you could have used literally anything else
jurassic world is not a good source of carnotaurus accuracy
and ceratos weren't that big
we've had that before, carno on spiro at a point had a no stam charge with great knockdown, it could practically 1v2 anything in the game other than steg and deino
hell im pretty sure the land before time has a better carnotaurus representation than jurassic world
U5 carno was nice
Your argument is simply " make big dino small"
no it isn't?
When big dino was actually a big dino lol.
Eh
They can easily keep the carno at 1800KG and reduce its stam intake... if you disagree... you can easily do so
my argument is "make big dino small if it means making the big dino actually able to do the job it was set out to do since it was added"
I have a great time as Carno as it sits, im sure alot of players do to.... but go on big dog..
i never said you don't???
its that the devs want carno to be a small game hunter, but every time they have buffed it to do so it can delete teno and cera, so they nerf it to 1.3 tons and give it its really good abilities again so it can be small game hunter and not broken.
You think a 2 ton dinosaur wouldnt break a leg after a 10 ft fall?
exactly
The Carno IS a small game hunter right now
no it is NOT lmao
Yes it is lol
I could probably do a better chart
it sucks ASS at hunting anything that isn't a cerato
The biggest a Carno is fighting right now is a dilo or cera bro...
@glass mulch you heard him
carno is extremely bad as small game hunting rn
So youre saying the Carno should only fight pachys or dryos bro> wtf?
its bad at hunting everything
it might be your first time hearing this but you cant be a cera or raptor main and just hop on a carno, each dinosaur moves in their own way and take time to learn how to play.
dilos, omnis, gallis, pachies, dryos, any juvi, so on
It took me some legit time to learn how to play the big boy with stiff legs
Being small should mean: better manoeuvrability, better Stam and quieter footsteps
Guys please, refrain from the trolling and just hear me out lol
no, its bad at hunting legit everything, but when they buff it to be able to hunt raptors and other small tiers it becomes op, so they nerf it to 1.3 tons and buff the hell out of its charge and other traits such as agility so it can hunt small game.
i dont think anyone is trolling brother
How the hell did I type less whiter footsteps
I hunt raptors perfectly fine, pachys, etc.
You have to know as a carno when to fight and when to flight ufeel me
then those raptors are bad, and pachy is just, well pachy
Bro lol
so you should have no problem with new carno, since it's much better at it 
How many hours do u have as a carno>
Its not easy killing 12 raptors at once
I just feel at 1300KG
They will walk over us
But aye, I hope it works out
(they will if they don't make grapple actually balanced lmao)
NDIS? Are you Aussie?
I want to see a new carno player right now, take on 5 mid raptor players.. go try to defend yourself from the killing machine solo teno lol
I play carno often, probably 750 of my 3000 hrs in carno, I play most of the roster, but carno to be good againt a pack of more than 3 raptors legit has to hold a rock or cliff to stand a chance rn
yes lol
I used to be able to atleast defend myself from a Teno but now their kick bleeds you out your buttox
Hell yeah
Yeah we shouldnt "Hunt: them
but a carno should be able to hold its own against one.
you have 55km/hr of movement in the other direction at your fingertips
yea, because carno in-game rn is nerfed into the floor since it was too powerful, hence the rework
Thats completely against my point.
why? it can literally avoid the teno with absolutely zero concerns
it has its self defence already
No, when the bear is poked- it should be able to hold its own against a smaller, well., what was once a smalle herbivore
this as well, carno is not meant to fight teno, just run
being able to flee is as potent and as valuable as being able to fight
hell, speed is by far one of the strongest stats in the game
you can choose when you fight, when you don't fight, if you fight, where you fight, who you fight
That was one of my points previously ^^ being able to fight or flee.. but we're talking about a 30'+ 10' tall carnivore
its size doesn't exempt it from balance.
And in real life too
It just doenst sit right with me that theyre making the carno seem so small and weak
Are we talking real life estimates or in game stats?
Cause well, irl isn't that relevant for how it works in game
Size isn't everything.
It is if youre a T Rex
teno is also designed to punch up from its weight, carno is designed to punch down, the teno is obviously gonna win that encounter
Carno could have been buffed/fixed and nerfed and kept it's size, but maybe they just want the size smaller, like how they want dibble larger
well, teno needs that combat advantage for its survival, so evidently carno has to lose out, since teno CAN'T flee
Rex has other things that make it capable. Like it's bite force.
Thats how I feel. That the Carno can still keep its weight but buff its stamina, because as of now a 1v1 teno is not a smart option for a carno.
on this topic, carno will probally keep its biteforce(speculation) and its general amount of damage it can deal out even at 1.3 tons
But it's not like 1300 kg carno is going to be differently designed than how carno should be designed anyway, I'm guessing smaller size might help make it hunt smaller things better, fit better when running after them if they try to hide somewhere, and stuff like that perhaps? Could also be made more agile now that it's more fragile, so it still can't fight larger things
Well, you're not meant to go after tenos, they're not small game
Neat
Carno has to be what it eats honestly
Not to hunt the tenos, just not get slaughtered by them
Honestly, they could have just reduced damage and knockdown threshold on charge to half carnos weight, and then made charge good and it would have worked out more or less
But if they want a downsize, so be it
you can still flee them lol
I hope it works out lol, Im eager for the upcoming HT whenever that is
Why are you engaging something you can just avoid? It's like asking to fight a stego when you can just walk away from it
you could just run as solo carno, and with current carno 2 can kill a teno. The new 1.3 ton carno will prob easily 2v1 a bad teno, or even decent teno
Or engaging a cera for that matter, something you won't want to do with the new changes
Its not that Carnos always engage, its the herbis that are aggressive that chase you down, especially with mixpackers now thats a whole different story. But the Carno is formidable and should not be so easily challenged by a herbivore
unless its much bigger than the carnivore lol
Well, mixing is an issue, yes. But thats its own issue. As for being chased down, you can escape quite well. And to be fair, it depends on what they want the carno in game to be
I mean even now, a pachy is considered "small game" they give carnos a challenge right now at 1800KG lol
well pachy was designed primarily around carno
our mass, our size mixed with that speed is our only tool. Whereas Ceras can bite you, make u vomit and deal additional damage. Carnos either succeed in ramming, a few bites, or they have to flee
Chasing someone down as a teno, especially a carno is among the worst things you can do since not only will they just outrun you but youāre gonna burn all the stamina you need to DEFEND yourself so I donāt see how thatās an issue at all unless itās of course a mixpack or youāre gasping for air exhausted and dying.
maybe in real life or JW or whatever your thinking about carno is formidable, but the devs want carno to be the small game hunter niche and against anything above honestly 1-1.3 tons carno will struggle in this game because its not meant to hunt above that in the devs image
guys why game is not showing server can someone help?
You never had a teno chase you down as a carno while youre bleeding out???
I imagine with the changes, you just yield to a cera, do not fight it
1 kick from the teno @minor field can cause you to bleed out, especially if you just sprint away, and if that teno has a cera with it, youre screwed
(based on current carno stamina, if you even tried to charge it, it will probably run you down lol)
but that's just more evidence that current carno bad
yeah see that just sucks IMO
what made me want to play carno was getting rammed as a cera, i looked up, and theres this beast above me, massive, scary, that was a good carno.
I have, and once you tank 2-3 kicks you can just run away out of sight and sit, pay attention to your surroundings, and if it finds you, run again, your bleed should have healed by enough for you to be fine
Tenos can easily make u bleed, and they can chase u down lol, just the facts, ive had dozens of these encounters.
Maybe you should reconsider your approach to tenos then
That is just flat out false, and also you shouldnāt even be getting in that position in the first place unless the teno just happens to find you after you fought something else which yeah youāre gonna die but almost everything can take advantage of someone whoās close to death so I really donāt see the problem.
reconsider approaching tenos in general as a carno LMAO
Yeah just, donāt as a solo carno.
I have as well, where they chase me down, run away out of sight, sit, heal, run if they find you, its not to bad considering carno is in a nerfed state rn
Like unless you have friends backing you up you are not soloing that thing if both players are equally skilled.
Im not saying at all how I even personally approach a teno... IDK where you guys get that. How my statement indicates that I just run up and start biting the tail end of a teno... thats not at all what im saying guys.
Im saying, that it should not be so easy for a smaller herbivore to dominate a bigger carnivore. They want to focus on realism but theyre making a big carnivore so weak and almost worthless IMO.
Im eager to try the updated version, we'll see how it goes.
i hate making the cheetah comparison, because carno is not a cheetah, but like
vultures scare off cheetahs
honey badgers scare off lions
but yeah perhaps im speaking on too much realism not enough game so
also i dont think any big carnivore is worthless right now, besides carno, but carno is just BAD and has been for a while
Somewhat, because you do have to keep in mind the critters design too. Size, stats, and so on, there's more than just one of those that determine how a playable works and how good it is. Yes, carno currently is a little bigger than teno, but that does not mean it's designed to trade blows with something that can and will hit back just as hard.
i think overaccounting for size over niche is a big problem too
I too am quite excited for its update mainly out of desperation for carno to be an actual animal with a niche now
LMAO
honestly me and my mate are totally geared to finally play carno again lmao
Me and my buddies tried it again after not playing it for a while and it was genuinely one of the clunkiest things ever and we had to have insane coordination to be able to kill like, one single subadult dibble as 3 carnos
stego, carno and pachy are the three bastions of "oh my god please rework these animals they SUCK"
they're all SO clunky
And I main 2 of 3 of those
LMAO
RIP
pachy out here literally got demoted to "herd animal"
a cerato with a mutation build can entirely invalidate it
Sentenced to herd animal niche
God mutations have actually made me despise playing cera so much cause itās always the same brainless pick nocturnal and photosynthetic along with gastronomic and now you are an objective straight upgrade to regular cera
:)
combat mutations are so fun and cool and engaging
i love how if i dont pick a speed mutation as pachy I will die to a cerato who has
Yup theyāre so cool theyāve made me hate my favorite Dino in this game!
who could've guessed that adding mutations that flat make you better at fighting would result in no other interesting builds being made
Same thing goes with stego while Iāve actually warmed up to playing it I feel that my only option is āPick tactile endurance or get Diabloādā
my favourite part is tactical endurance wouldn't have been necessary if they didn't take stego's power swing and do a carno to it
even with tactile endurance a dibble with more than 5 iq can still just 1v1 you and doesnt matter how skilled you are as steg, nothin u gonna do about it
- nerf its stamina to an absurdly inefficient degree
- give it an absurd unnecessary cooldown
- make it worse at the one thing it is designed to do
literally the same thing
fighting a dibble, even with 3-4 carnos right now is just ridiculous lol, something that should not be attempted. If a carno cant stand a 1v1 with a teno it has -0 chance wit ha dibble. I know from experience as both dibble and carno lol
Itās a lot more even than one might assume when itās one on one. But the moment one extra dibble shows up you just like, die.
@robust bloom #general-feedback message
This is already a thing, the less stam you have, the longer it takes to regen
I remember my first time on HT when dibble dropped, i had my 60% carno and iwas like ohhh %$%^ look at this! And i learned the hard way that day lol
Because stego can āparryā dibbles brainlessly running at you with their powerswing and then punish with regular swings while theyāre knocked over but the dibble can bait this out or just block the attack which devolves into a really stupid stare off where the stego is kinda waiting for the dibble to come at him so he can whack him
What I mean is the more kills over a short amount of time, the more penalty a person gets. Like the debuffs for stamina regen will keep increasing. -10% stam regen to -20% stam regen, etc. And that the stamina will drain faster as well when trying to continue attacking.
Exhaustion debuffs are needed dearly since kosing is a big problem is creature survival games as a whole.
I could agree with this, but what happens when lets say something bigger is in an area, like allo, and has to kill a large amount of omnis in self defense or just to feed itself because it would need to kill a lot to fill itself
That is a valid point. Maybe the debuff could only count towards weight size? I mean, to be fair, it can be tiring for a large dino to take down multiple other larger dinos.
true, that could work then and would be good
@solar salmon Dude, I agree. I got killed as my dino by those same people in the same place-
u could play on unofficials
@edgy flax @lyric pollen i mean if you are gonna disagree at least tell me why
@north bloom itās not really all that much of a nerf for carno
i dont think it fits carno
Well why not
1300kg and less speed is big nerf
Itās gonna be faster pal
And more agile
And have more stamina
so why i saw like 49khm
Placeholder stats
well i just hope they don't destroy carno
Fr
Rexes thing is brutally pinning and crushing stuff
carno need a new attack with his head
and throwing things around
(maybe)
carnos thing is throwing and pushing stuff around in directions that they donāt want
Besides my suggestion wasnāt throwing stuff around, more like redirecting and pulling stuff around
its logic carno are bruiser
Depends what you mean by bruiser
see hes big head , he need to have more attack with his head
Carno uhh⦠carno has quite a small head relative to its size
but it has a massive biteforce irl
True-ish, itās biteforce was quite weak at the front of the snout, but all the action was at the back of the snout
outright flat not what carno's niche is. It's a runner/pursuit animal that relies on speed, not brute brawling power
Also whyād you downvote my suggestion, Iād like to know
sounds exceptionally hard to code, animate and pull off in-game
and frankly, carno does not need an even slower alt-bite
Well, I didnāt mention changing the speed of the alt bite
it's still slower
I think a speedier but weaker carno would make sense once the game had more smaller dinos but right now it should be more at the same level as Diablo and allo once it comes out
The attack doesnāt even need to be tied to the alt bite
because you have to go throw the effort of grabbing, pulling and throwing the prey
Itās not really throwing
My intent was for it to be used by carno to gain more control over creatures while on the move
Less of a grap and throw, more of a grab and pull
wouldnt ram be inherently better for that purpose
although i'm not against the idea of this as a carno move LMAO
Fair enough
Itās more just to keep carno up with all the other creatures
Just a little addition to carnos moveset
@mortal oak I like the idea, but would also limit that to certain dino species, mostly semi-aquatics
Good idea
#general-feedback message
your first suggestion is already a thing in-game, but not for all the eggs.
If the Sucomimus is going to the isle Evrima. Please donāt make them have very slow stamina.
@brave gale The page will be updated when evrima becomes the main branch
well when does that happen? when evrima is in a suitable spot?
The devs have said they at least want elders to be implemented before evrima replaces legacy
that's cool, but I just mean the store page, not like deleting legacy outright
oh wait I see
Dilo
@cosmic wigeon should get ice spice
bro go away
ong go away
@cosmic wigeon has a good feedback
Hello, could anyone tell me please, after the new update does Cera still need to release RMB for a charge bite or you now have to click LMB aswell in order to trigger maximum damage?
@cosmic wigeon
#general-feedback message Dark Souls messages
you just have to release it
Thank you
np
Iām pretty sure you had to press LMB last I checked lmao
#general-feedback message I donāt think people understand how funny it would be to have a message say something like āno cliff aheadā and thereās just a cliff there.
Even better would be imagery which shows player actions after placing the message show up like in Eldin Ring, cause thatās absolutely amazing.
Not to say itās a good idea for the immersion, but it would be absolutely hilarious and entertaining.
Someone just flying off a cliff after the message shows up would be hilarious.
Would add something else to the game that we can interact with other than fighting, nesting, and the character creator.
Personally I think itās ingenious.
#general-feedback message also why are people against a maneater feature? Itās a great idea! Being invincible definitely wonāt be a problem at all!
I tried it recently and it did feel like you deal full charge bite damage if you just release RMB
#general-feedback message Discussion on progression anyone?
Bad
It's just a crutch to force people to play under-powered and boring dinos
i mean... in a perfect world there wouldnt be any underpowered boring dinos
i think the point is more "don't force people to play what they don't want"
although I personally like progression mode as an idea, and think with a more fleshed out roster + elders, it could work fine as an optional mode
as a main gamemode, yeah, but the idea isnāt to replace survival, itās to enable another gamemode which has more of a challenge to it. Maybe even an achievement that you get for playing all dinosaurs in it to incentivize beating it. It was such a good gamemode idea and I personally loved it more than current survival, as good as current survival is, if I want the ecosystem aspect⦠I donāt need to explain the lack of small herbivores that donāt exist, and with some peopleās lack of appreciation for AI dinos to fill out an ecosystem, it seems like a better idea to use Progression to make a more enjoyable ecosystem experience that enables that ecosystem feel.
Additionally I enjoyed old school progression and wish that it hadnāt died out like it did. Itās such a shame that it did because it was far more interesting for an ecosystem than todayās survival which is always 99% strongest carnivores and 1% anything actually interesting. This isnāt because those dinosaurs are bad, itās because people want a fight game, which The Isle is not. Troodon isnāt bad, people just donāt want to play it cause itās small and they rather play a T-Rex instead, progression ensures that players donāt just play the most OP dino and leave all the others alone, itās just simply better.
Maybe it is a crutch, but itās a damned good one.
I donāt see as many stegos despite their power because everyone prefers carnivores, this is evidence that no, these dinos arenāt bad, people just donāt want to play them.
Seeing people so against the idea of another gamemode, especially a classic and fun one like Progression, is disappointing to say the least.
It also gave a bit more of a reason to play the game with more intentions other than just killing other dinosaurs because āthereās nothing else to do in the gameā, the gamemode incentivized the survival that Don wants so bad so itās clearly superior in the aspect, you want to get stronger dinosaurs.
progression sucked hard in legacy and people can't really see past that
Yeah
i think the elder system honestly provides the PERFECT way to integrate progression in a way that actually interacts with the core gameloop
reach elder with your current dino to move to the next "tier"
Definitely
Personally I do enjoy playing small animals in this game like Hypsi and Troodon because I do enjoy the survival aspect of all different creatures, itās fun to try to see how long you can survive as a small dinosaur, especially if youāre trying to stay in a populated area where everyone is clustered. People really underestimate the fun of such a play style.
im of the same opinion. I adore the little guys, my main complaint with them is that they are missing core mechanics (hypsi's climb, dryo's burrow, troodon's mimic)
although troodon i think is perfectly fun even without mimic
and for beipi, the problem i have with it is more about its current stats/mechanics simply being underwhelming. mechanically, it's fun
Yeah
I havenāt touched the Beipi in so long
Might play it if it was part of a progression system winks aggressively
lol
#general-feedback message
this is definitely not an argument to support me running around consuming humans as a totally docile parasaurolophus.
Lol, but all of what I said is true in my suggestion.
@cosmic storm I quite enjoy the thought of it being a mutation. Maybe if you eat too much it makes you puke from the indigestion, and it could be a secret mutation to be able to eat it. Not sure about diets, but it could be an alternative to eating grass, and let you fill your stomach even more.
That is a cool idea
I should bring up, #general-feedback message there is almost as many cases of carnivores supplementing their diets with plants as herbivores supplementing their diets with meat, one of my first cases of learning of this was thanks to a religious gathering trying to, foolishly, prove that carnivorous animals were herbivorous in a certain garden, but they showed video footage of a shark consuming kelp. I later did research into this, many animals can, the only carnivores which I know that simply canāt eat plants are cats, most others still can supplement their diet with plants, and fruit, probably because itās sweet, is the most common supplemented plant based on my own research.
@boreal briar
Herbivores eating meat
Carnivores eating plants
Nature doesnāt care for arbitrary human rules and itās come to the point, this should be integrated more into the video game ecosystem.
Yeah its true. Honestly when you mentioned the herbivores eating meat thing, it just reminded me of a video where a horse ate a baby chick 
We like to catigorize stuff as A and B but honestly, a lot of animals eat whatever as you said, to suppliment diets as needed.
They just dont process it as well as their main diets, or as an omnivore would.
All things in nature are a spectrum!
Yes
This conversation got me thinking about an evolution simulation called The Bibits where they had a digestion feature which basically would fill the hunger space with food, and depending on how adapted the animal was to consuming meat or plants it would have certain benefits, and the bibits evolved to fill their diet with food that was less helpful to them to slow the digestion of food more helpful to them because of a bug that basically allowed them to survive longer.
Could be cool to see the current diet and hunger revamped to replicate that evolutionary bug-turned-feature.
Basically consuming less beneficial food slows digestion so you can in other words extend your hunger deterioration by consuming less beneficial foods.
#general-feedback message I am disappointed at how against the idea of animals not obeying arbitrary rules humans made up people are, itās like they donāt like real nature.
Just gotta say all the stuff above again.
starting here
upvoted because it reminds me of spore an i love that game
An alright game if I do say so myself.
What I remember from this game is committing crimes against nature by exterminating entire civilizations through turning their planet into solid ice
Or molten lava
yea that was fun too
But does it actually do something useful for the game? Game isn't really all that realistic, so what's the ingame point of letting players do it?
āCarnivores eating fruit/plantsā and look how well that worked for pandas š
also just because things work on a spectrum doesn't mean that 90% of the animals dont eat their supposed food 
Doesn't really matter if it works for an animal or not, more relevant if it makes sense in the game and does something useful. The salt water drinking thing gives you a mutation, so there is that. Could do the same, but then do we want that? Would it be good, if we let carnis somehow sustain on plants, or herbis on meat. Or would it lead to gameplay that we might not want, or that won't result in behaviour according to nature in general.
it probably would lead to that tbf.
If we let herbis eat meat, will we get proper "cannibal" herbis? If we let carnis sustain of plants, will we see even more of a "carni ecosystem only"
Yes it does a lot useful for the game;
- it increases engagement by allowing players to use more dinosaurs (ones they would otherwise avoid for being too āpeacefulā or not gaining anything from killing)
- Increases survival times of players allowing them to play more and spend a bit less time in a character creation screen or starving. Both which are aggressively harmful to new players and the overall environment of the game.
- It allows players to be funny.
it would make herbis like dibble be more meat eaters than plants eater probably
Which is the question, do we want that? Do we want more herbis killing other herbis, including their own kind? Do we want everyone go possibly go carni cause now you won't starve even if AI does not exist. And so on.
Yes, well, "funny" is not a good argument
Cause well, I could say being able to knock over stegos as dibble is funny, stego tipping, but it does not make for good balance or fun engagements for the stego player when dibbles can do that
If you want it to have an actual use outside of "haha im throwing up now", it could be used as an absolute last resort in staving off starvation, with the downside of absolutely wrecking your body/stats/diets etc if you can't find appropriate food fast
Though this'd obviously have to come with a rework to grazing
That could work. Or mutations. I'm just saying, it's a game, so does it make sense in game. That's my entire point. And will it lead to behaviours we otherwise might not want. More carni popularity due to even more easy food. More herbi "cannibalism" now that it gives them actual food.
- That hasn't stopped anyone ever. Herbi's kill a lot of other herbis and carnis to begin with.
- Starvation doesnt exist for herbivores to begin with, only losing diets. Carnivores have AI and hotspots for that AND migration.
- Oh gee.
I'll be honest about this omnivore spectrum stuff.
The realism/spectrum argument doesn't do it for me. I get it, it's cool, it's realistic, it's based on science, but as a game designer, I can't agree with it. It sets up rules and then proceeds to allow you to break them, forgoing restrictions like diet, nutrition, starvation, etc.
These are vital components to the gameloop. You're disrupting all of that and breaking the core most vital rules the game sets up from the getgo for a slight bit of realism. The design questions alone to even make this work make my head spin. Balance, kit design, survival strategies, encouraged gameplay, niches, etc, all are entirely thrown on their heads with a change like this.
While cool in concept, this single seemingly minor change would flip the entire design of the game's core components on its head and present a challenge far beyond anything the devs have had to tackle.
- Funny is a great argument and thereās plenty of games to prove it.
- Yes, we do want that because people already will kill each other regardless, so it wonāt affect the game that much.
- With the path Don is taking The Isle, we might as well.
now THIS sounds better
but why would you ENCOURAGE it?
This sounds alright
I don't think it should be easy food, or even food at all. I referenced Spore earlier; in that, you can eat like a bite or two of non-diet food and then you just vomit
No, no it's not. Because it's entirely subjective. So what's funny is well, up to any one individual. Which we see, since we have very many different kinds and types of games, and variations from there too. And well, do we want people to kill each other like that? Not sure people do want that. Also not sure what the third point is meant to be?
Why would I encourage players to play a game? Because I want players to play a game?
At best, it should be a last resort that gives you a few precious minutes, and if you can't beat that timer you're way worse off
Why would you encourage behaviour that is already ruining the fun for a lot of people?
I never got into spore, aside from first stage. Never could design something that at least looked like an actual critter so gave up xD
It's a godawful argument with what you're presenting. Completely tearing to shreds a literal cornerstone mechanic which defines the gameloop for all species, and then saying "funny" is just a completely blind and immature way to justify it.
I don't think you understand how meaningful this change would be
This is the first time I wholeheartedly agree.
Yes well, we do want people to play, but we also want them to play in a certain manner perhaps?
Look at the current environment, what do people do? They donāt play herbivores, what I am encouraging might be negative by itself but in context of a current issue, it actually makes sense.
It would be beyond anything The Isle has done. It would be the single most impactful change in the game's history beyond the idea to make it a dino survival and not a human survival
I don't think it should be a universal thing, nor should it always be beneficial
they don't play herbivores??? I think dibble alone has completely nullified that
You're right, carnis are far more popular, and that's an issue at least to me. But there are probably better ways to solve that than to make carnis and herbis more similar. We know what makes herbis popular too, good ability to kill.
I saw more herbivores than carnivores today
Even so, enabling it at all causes a myriad of problems
All you have to do to make herbi popular = make it as good at killing as the carni.
Because people want to kill, reward or no reward
Let omnivores be omnivores, and the other two be unrealistically restricted to their food of choice. It's the safest option to prevent the game from undergoing an entire rework
Dibble actually being the op critter everyone accuses stego of, and sure enough, it's popular xD
Stegosaurus and Dibble together are more powerful than a lot of others, no they donāt nullify the fact the only dinosaurs I came across recently were carnivores;
Raptor followed by cerato followed by harrera, followed by carno and dilo and not at all any herbivores for some reason. This is to say I disagree
For that matter, let omnis do this whole thing. Give them more carni/herbi options
The solution to "not enough herbivores" should never be "make them carnivores instead"
I dont get why it can do a 220 turn man, it's freaking ridiculous
were you playing a carni? That would explain it I guess
Cause otherwise it'd be an obvious weakness, but we'll see how the changes will do
Silent hypsilophodon
yeah but 220 degrees for a 3ton animal, come on now
does hypsi go across the map?
it's like the only dino I havent really played
I donāt know where it goes, I just know itās small and easy to run around and spectate others as in comparison.
What you get when other playables have to be as good as they are
Like as in its migration zones? Bc it has 7 all over the map
You can make herbis, and small carnis/herbis more popular, but it also means making survival way harsher and so on
yeah that. It's one of the few I dont actively see
The problem really is that, the game doesnāt need to be harsher, itās already far too tough on new players. But itās also not incentivizing smaller animals enough.
it's a learning curve 
@limber hullDid they ever try for officials without AI only?
Hypsi has Swamp, Eastern beach, Eastern Jungle, Northeast peninsula, Northern Jungle, West Rail, and Mudflats
A very very very steep one.
it's not that steep
But it does, it needs to be harsher for certain playables. It being rough on new players is not because it's harsh, but a lack of information on how to actually go about playing the game
the worst part is learning the map and migrations
It's a different issue, that comes from the devs not wanting people to know stuff, due to "meta" and other reasons
(because random cliffs :/ )
in that regard I was luckily to learn the game through spiro, cuse at least I could learn the basics without having to learn the whole map
but I genuinely think that, if the AI functions as it should, starvation is that big of a problem
you wanna know what the palm trees are? Well, run toward them and find out
Aight, I quit, Iām making my own game because I canāt understand The Isleās intentions based on their design choices sending mixed messages.
I was waiting for the essay man, where did it go š¦
I was genuinely interested (no joke)
I was going to discuss the realism and then I was going to discuss the difficulty and then the issue of current dinosaur niches not being incentivized, but ultimately decided it literally was all over the place so not worth discussing because itās based on the mixed messages this gameās development has been slamming into my face with itās style of taking detours and refusing to drive on the road, taking a bumpy parallel off-road route to trying to obtain what theyāre making and slowly damaging the vehicle theyāre attempting to drive in a way itās simply not meant to drive.
It makes for a funny situation where itās either arguing over arguments or arguing over ideas because apparently yall donāt like realism in your realistic dinosaur game which doesnāt exactly know what itās trying to be besides a difficult dinosaur game with humans included eventually.
I think I speak for everyone when I say, this is a very bumpy ride.
counterpoint: You cant physically put all the ''realism'' in the game while having fundamental mechanics
Thatās actually in agreement with my last statement about how bumpy this ride is.
it's also not a necessary feature that would go above fixing the problems that are currently in the game
Yeah
but how are you gonna make a game with fundamentals then go ''oh but this exception'' ''oh but this is an exception'' ''oh but this is an exception''
that's gonna add to the learning curve even more
which, according to you, is already very steep
why would a new player, playing herbivore, bother to learn the whole migration/sanctuary thing when they can just kill a boar and live of that
That is a good point
I play league, have for a while now, and the reason that learning curve keeps growing is because it insists on adding new things to break older things.
You missed the puke if you eat too much part of the discussion. You canāt live on it but you can supplement your diet temporarily with it.
especially in a survival game, it is better to keep the fundamentals simple and straight
Of course thatās why the learning curve argument is a good point.
okay that's on me, I did actually miss that part
Welcome to the Isle! And I am serious, you're pretty spot on there. The Isle does pick and choose from what suits it. It's not a "realistic dino sim", it's supposed to be a hardcore survival horror game, with playable dinosaurs, humans and some other critters. As such, realism is used when it fits the vision, and discarded in other cases. On top of the whole "it's a game" reasoning which means balance and other things has to be taken into account, no matter if its realistic or not at times.
@fair cypress I feel like its best if they need to land to drink, unless its like, filling up to 20% or something. It takes away too much of the danger, because you can just fly away from any predator really.
Same kind of goes for eating, you can cling to a tree and eat for no stamina loss, so it's just a fair opportunity to be attacked really.
Everyone is vulnerable while drinking, I think its more fair that way.
Sounds about the size of it.
That's the point of ptera you have to be in move and pteras need mobility and it's really not natural having to land to drink since pelicans do it without landing
Yeah better make pteranodon fly only when at 20% hp
Um
Ptera is not a pelican
It already is functionally immortal, allowing it to drink without landing makes it so it basically never needs to put itself at risk
That's just not logical, pteras are most likely 1 shot from every dino in the game and why put itself at risk? It's just less fun then
Close relatives
It's fun because a survival game in which you cannot die is boring
LOL
Stegosaurus is a closer relative to pelican than pteranodon is
you can die if you're too cocky
I agree, but I will argue dying in The Isle is too easy I think.
Dude they got similar beak also they fly wdym
You can die only if you decide you want to
huh? No i meant cap the amount of water you can get from skimming, like how grass only fills X amount
It was satire
They haven't got a similar beak
And not everything that flies is a close relative to each other
not similar?
not really
Not only pelicans drink while in flight
But even if it was, it's more of a game design issue than a realism one
That's why I'm giving feedback...
Ptera doesn't need to be able to drink while flying
Because it makes it even more immortal than it already is
Ptera is weak enough so at least make it more fun - You can always die from stam loss
Drinking is one of the very few moments where ptera is at any risk of dying
But being immortal makes it less fun
Anyways why would anyone want to even kill a ptera
less fun?
Because they can
Oh then they can drink water while flying cus they can
Idk what's your problem i'm trying to add a cool feature wdym
The fun in survival game comes from risking, and avoiding death
If there's no risk of death there's no game
And that's why people complain ptera is a spectator cam
There is no risk involved in playing it
And that's also why dryo players complined when dryo was the fastest creature of the island
There was zero risk in playing it, therefore zero fun
Ptera is a spectator cam cus it's a flying dino
When Dondi announced it was being turned into a more terrestrial creature I wasn't a fan of it at first but now I think it'll make it more interesting
More things to do, more things to interact with
So you'd like me to land between these dinos and risk death instead of drinking water while doing dis
yes
You are crazy.
But you can also land somewhere else
Why the hell would I need to land while I got freaking wings
Maybe you just don't like survival games ?
Maybe I just like to not risk death since it's a SURVIVAL game and I have to SURVIVE
Risking death doesn't necessarily mean dying
There's just no sense in arguing with you
I'm pretty sure there is
I don't know what about anything I said makes no sense
Why do flying dinos need to land to drink water? Isn't this what wings are also for
š¤¦āāļø
game design
Yes, because the former adds more risk. And you could rather easily find another spot at that.
I'm tweakin rn
That's why you pick and choose the spot where you land
You need to ask yourself the question, what is survival ?
Which would be part of survival
Pteranodon is pretty much immortal if it doesnt need to come down to drink rn
Played dryo recently, trying to get food in the swamp with herreras in the trees was an interesting experience
But that's just not fun to do since you need to land and waste even more stamina and then having to sit for 5 minutes
Give me your definition, because if I take our conversation as a basis, you don't agree with this one
But it does show that part of survival in the game, is to be wary, cautious and to make the best decision on where and when to do something
Removing that decision by making it even easier to do something than it is, is not helpful for a survival game I don't think at least
Nah I'm not even arguin with you guys rn
ptera is useless
Thats more of a stamina thing, plus even then personally being on the ground is the most I get any feeling out of Pteranodon, really gets some adrenaline running in wondering if I am safe or not
It just makes ptera even less interesting
Welp if you want more adrenaline just it'll be better to make you drink only if your entire beak is in water so there's a chance you fall in the water IT'LL MAKE THE ADRENALINE PUUUMP
interesting for who and what
Useless for what? We're purely talking about ease of staying alive, not sure it's useless there, unless you're talking about stamina only?
ptera players
nuh uh
it does nothing, it adds nothing to the ecosystem
And I guess that's why it's being turned into a more terrestrial critter
How?

Kind of fair, which would be fixed by making it more interactive with the rest, which the rework might do
Do I really need to explain it a third time ?
and i wish it does
I have a pretty good time skimming so i wont have any issue falling in water exept if i really do just miss a skill check randomly
It would not help by making it even more removed from the rest at the very least
So instead of having a cool original feature you want it to drink like a normal land dino?
Again, yes.
but my good sir you do realize dying doenst make smth more interesting
You can drink both while flying and on land btw
it's your decision then
Plus, cant you just stack a bunch of drinking mutations for a no-drinking pteranodon set
It's not about dying
It's about playing the survival game like it's a survival game and actually having to overcome risks
You wish it was that simple
To be fair, if deino could lunge up, and we had other semiaquatics that could intercept and otherwise catch you, then it would be a better situation
to me it sounds like making it unnecessarily difficult
Then you could have both options with their own risks
It's not like ptera is difficult in the first place
thats the point
That's why I said you can only drink when the entire beak is in water so other dinos can grab you
I'd rather say it's the easiest thing to play right now
smol bird that lets you enjoy your time without having to worry way too much
Would be perfect for
another game
hell nawh I'm with ymii
Fair enough then, I wouldn't mind it as long as there's proper risk to it. Though I might consider only adding this when there are more things in the water than just deinos and beipis. Or let beipis eat pteras, so they have a reaason to hunt pteras!
herrera is a bit easier i'd say
would be perfect for this game*
Nah, herrera needs to kill things to survive
Speaking of herreras, are they faster than dryos on land normally?
This game isn't about chilling without worrying
so does ptera
Same speed
I think herrera is supposed to be pretty slow on land
both can eat the same things
Hm, guess the ones I ran into had the mutation then, kept nibbling my tail xD
but herrera isnt 1 shot to everything so
Troodon Herrera and Dryo are all 45km
Ptera gets full with three schooling fishes, which are basically an animated plant
I don't count that as "needing to kill things"
Apparently so is dryo :/
herrera also eats fishe
I wouldnt say 45 is slow
I'm pretty sure dryo will get some love one day
Anything below 45 is slow
im aware, but it's not also about making things unnecessarily painful
or is it
Since when is drinking like any other creature unnecessarily painful ?
dying to something that doesnt need to kill you
growing a bird for 1h 10 mins
hatchling troodon decides "yknow what cmere"
ded
None of these issues are related to ptera needing to land to drink
yeah also swallowing while flying is good actually
Agreed. Makes for a better scavenger. Drop, grab a bite, fly away and eat, circle and come back. Repeat until full, or caught and killed.
they are the way most pteras die
Well there isn't really any other way a ptera can die so...
so that is related to ptera needing to land to drink
Actually, its pecking at things they are fully aware can jump 
that some goobers say "yknow what, youre a bird so you dont deserve to live" and kill you
having a playable that's super easy to play and lets you learn doesn't harm anyone
But if that playable doesn't allow you to learn how the game is played then it has no purpose
it does allow you to learn things like the map, where people are, etc
What you're supposed to learn in this game is things like
-watch out for predators
-drinking is dangerous
-you need to manage your hunger
-You need to plan your migrations across the map
Ptera teaches none of that to new players
Or rather, it would teach none of that if it could drink while flying, because "drinking is dangerous" is the only check here
and many many more things
Ptera teaches how to manage stamina, grabbing fish is also dangerous since you can fall in water
you dont need to learn that drinking is dangerous by dying
thats the thing about ptera, it does nothing but get killed by goobers who dont like you
yh ikr
It is in the first 5 minutes of playing ptera
Once you've learned how to do it, not that much
Also it's not a thing that really applies to any other playable
Who said you needed to die ?
you imply that it's good that you learn that drinking is dangerous by dying while drinking
Please don't confuse taking risks and dying
well if ive said that it's useless and frustrating to learn it that way, and you don't want anything done about it because it's a good thing in your opinion, then you have the opposite view of mine, meaning it's reasonable to believe that you imply that it's good that you learn that drinking is dangerous by dying while drinking
not 5 minutes, if you land and fly again you lose a lot of stamina so you have to stay in flight for most of the time
I'm having a stroke reading that lol
skull
I mean, the suggested alternative here is "don't ever learn anything unless you play another playable"
Which would probably take longer to grow and therefore be more frustrating to lose when dying because you were drinking carelessly
Which is bound to happen at some point
it's quite the opposite, ptera is a great learning dino
Great for learning what, apart from the map layout ?
extremely easy to play, so, for newcomers, it's great
people's behavior, where to find people, map layout as you mentioned, and so on
Bro, I just flew between 2 trees after trying to hit a small beipi, but I somehow hit something and I fell to my death cus a deino was next to me
10/10 would slam into invisible again
@zealous steppe There's currently a cannibal mutation, and cannibalizing without it causes debuffs
@edgy flax yessss and also make beipi babies little fluff nuggets š
@wooden agate I think itās on carnoās diet because itās easy prey as a juvenile
i also think that it can be taken down in packs which might be what the devs are going for considering the concept @wooden agate
you cant convince me the carno which is getting downsized to 1300kg and given a new kit specifically for small game hunting is supposed to be taking down grown dibbles
the fact its on carno diet is just odd
the fact its missing on cerato diet is even odder
haha, odder
many animals have very lage prey on there diet that should be aken down in packs
Otter
i do agree tho. cera should be on carnos diet
are those animals specifically meant to be a menace to small game
i did not say that
oh i misread mb
but utah is a small game hunter alone, and a large game hunter together
omnis entire point is to be in packs and punch up severely
carno is not
animals can have a multitude of behaviors
putting diablo on carno diet only encourages it to leave its intended niche
if this game is pushing for realism like it often says it is, it would show that.
we have a climbing herrerasaurus, realism is out the window
that s an interpretation. foxes climb
It's not
last time i checked it was
check again lol
i might be misinformed
the graphic system and physics are somewhat based in realism. the animals themselves are not
that is true
and when youre redesigning an animal to entirely be based around hunting game smaller than it, its diet should reflect that
Well then you might need to take another look, unless you consider hypers, mutant "humans" or god only knows what critters, venomous critters that never had venom for real, playables that do not work at all like their real life versions, and a magical "replicator" that makes everything, somehow... to be perfectly realistic
Some parts are more realistic, or less, than others, but it all goes by "does it make sense for the games vision", more or less
however the changes to carno are unnescsary in my opinion, and i also do not think that carno is mean to ONLY kill small game, small to mid game would be the option that makes the most sense
Couldn't you hunt some "mid" tiers in packs, even with the changes?
its meant to exceed at hunting small game, and be subpar at hunting things larger than it
yes that is what im saying
and diablo is not midgame to carno at all, especially with these weight and damage changes
i think the diablo should stay on carnos diet in packs
Well, diablo is pretty much high "mid tier" or something currently, it's very powerful, but might be doable to take down by a trio of carnos if you find one and it doesn't put itself in a good defensive spot
mid tier when considered with the entire roster, not when comparing it to carno
the changes are unnescary, if they immplemented carno at a time where larger carnis existed this might not have happened
this is literally exactly what i am saying
the changes are nessecary to put carno into the niche they want
which its failed to be in since the day it released
could a pack of carnos kill a diablo? sure i guess. but i dont think you should be rewarded that heavily for going outside your niche. the organs it gives is enough :P
well in my personal opinion i think the changes are unnescaryfor the animal that almost the whole community wants
community wants are overridden by dev vision for the game
that is not healthy game design
Might be easier with better charge honestly
Just do hit/run on the dibbles rear
if we went purely on community wants, we'd be exactly where we were in legacy.
you should take community responses and dev opinions both into acount when making a game
that is why i think dondi has done a rather poor in leading the team
Depends on what your aim is. The game has always been Dondis ideal game, not anyone elses. We're just along for the ride. But that is part of why we get server options, mods and stuff later on.
So any unofficial can do whatever it wants, more or less
And yet, he's managed to create quite the popular game
which is why community servers are insanely customizable and will only become more customizable
if you play on official, you're going to play the devs vision for the game
usually averaging the 150th most played game on steam
Also they do, we wouldn't have what we have if we went by Dondis vision as it was in the first place
this is true
Since the vision back then was humans, maybe the tribals, and three playable carnivores, a raptor, a megaraptor, and a rex. Oh and before then it was humans only even, or so I've heard.
i dont think i have ever seen a dev talk to someone about the general feedback channel
but we have gotten off track
So, the whole playable herbis, and well, dino sim in general, is because of feedback and community
lets be real, most of the feedback in there... isnt great
there are some good ones however, infact you can find some that have been added
i would love to hear them
there was a suggestion to add those freaky high trees to highlands, and it was added there in a later update
if you can provide some BALANCE examples, which i apolgise i should have stated, that would be great.
i dont read balance feedback, that place is hell
the point i am trying to make is that carno should not hunt small teirs lik dryo and other such playables, A because noone plays them and B make them give you more food
small game is pretty much anything smaller than carno. its not just dryo and hypsi lol
when i see the devs start forming a plan instead of just wanting to add more dinos i will beleive that they arent just using this animal as a punching bag
To be fair, if we let players balance, we'd be in sincere trouble
ofcourse but there are some gwnuineley good ideas i have seen
we've seen what the community servers have done to mutations 
Oh, I'd like to see which ones you consider good
which ones do you think i consider good?
Didn't a single one just disable them, or disable all the combat ones? Would have been nice to play on that server
you can look in general feed back and you will see
Yeah, curious, that's all
Especially for balance ideas
not sure, but some have done horrid things to them. 15% photosynthetic mutation
grooss
Carno has been plenty good throughout this games history, in progression, in legacy, and in evrima too
Speed one, right?
in legacy in the early days it was good, as someone who plays carno now and back then i can tell you that i had fun
but i am worried about it now
the only thing that actually concerns me with carno changes is the fact it'll be pinned easier, but thats moreso just pounce to pin being stupidly overpowered
everyrthing else in the isle i could see real potential for. but if they thought about when to add them intead of when they were dont i think (imo) it would be much better
and i can agree with you on some things like the pin.
it just worries me what road this might lead down
thankfully the changes will make it EXCEL at hunting omnis, gallis, dilos, etc. literally anything smaller than it in open plains is about to see an angry bullet train running at it at mach 20
thats what i like, but maybe being able to hunt teno woulnt be a step to far dont you think
?
2 carnos? sure, its feesible i guess
no i think one carno should be able to take on a teno
solo carno should definitely struggle against teno
if they play there cards right ofcourse
i think 2 carnos should struggle a little if the teno is good but it should be a pretty decent match up in carnos favor
depending on how large maia is (im thinking in the low 2k range?) 3 carnos could maybe take it down, but it would heavily be in maia favor... probably
depends on maia attacks + if maia is actually unchargable
Well, a carno at 1.3T isn't going to be charging very large critters without stunning itself I don't think so
this is true, maia is just shown to specifically be immune to charge via carno in concept so 
maybe if you ram maia you get a longer stun? i dunno
Only for it to die to three omnis in a grapple or so

Semi truck maia
if it can't do it now, it's absolutely not doing it while it's bigger than it
also i agree that diablo should not be on the diet list of carno because even if it "hunts in packs", charging a diablo will literally stun you, deal zero damage, and actually do recoil to you, while the prey gets a free counterattack
diablo ain't anywhere on carno's list, pack or not
if you really look at a carno, even just b eyeballing it, you can see that 3 would be enough to kill a dibble, i dont know where this steryotype came from that carno is a small game hunter or why dondi is so heavily pushing it. its the silliest thing ive heard in this game, but not silly cool like mutants or canibals. just... sad
brother, it's a niche
it's not supposed to be based on realism or stereotypes
it's what the devs want carno to fulfil in the game itself
yeah but why this niche? it seems so stupid looking at it
i mispoke when i said steryotype, its a dumb way to implement the largest land carnovore in your game to be meant to hunto things that bareley fill up its food
because it is both larger and faster than most of our fastest creatures, and is one of the few creatures that could reasonably be expected to catch them
Ok, but hereās a different thing to consider; what if different life stages of dinosaurs filled slightly different niches?
this is a good idea
already a thing they're working on for many creatures
like megs tree climbing in juvi stages
They should work on it for current creatures
megalania and rex are two of the biggest examples
carno could have its diet change throughout its life
i actually havent even thought bout that thats a really good idea
i'd hope we don't get something like that. no need to overcomplicate the diet system further
i dont think its over complicating, as its only one creature, and all its doing is changing the diets
some cases it's just kinda not really a thing they can do
beipi and galli, to some extent, do have this. Juvi galli is just as fast as adult galli, but with near infinite running stamina. It is the speed king, going anywhere it pleases. As an adult, however, it's far more capable of fighting and self-defence.
Juvi beipi has crazy good breaching height and speed as a juvi, which becomes less powerful as it grows older. Unfortuantly, its combat prowess isn't enough to make that transition super meaningful, and just makes the baby version more fun
why couldnt they do thi with carno?
Give me an example of a dino and Iāll make a niche
Diets are already exceptionally unintuitive, having them change spontaneously at specific growth point seems like a bad idea. And why for carno of all creatures?
do ummmm homalo
i like homalo
because its in need of something that settles both parties
i like the idea of it using its fat head as a burrow door
"you're on door duty"
"but MOOOOM I DONT WANNA"
Homalo & juvi pachy could both fill a similar niche of being able to hide in burrows.
practical? no
funny? yes
one party not liking it actually being able to hunt and be a fun playable, and the other one wanting it to be a powerful predator
burrowing is highly practical
or they could just play the animal that actually fits their playstyle instead of trying to force two niches onto one animal
i meant the head door
ah, lol
what?
idk man
what party doesn't want carno to be fun LMAO
all i've wanted for this entire year is for carno to be fun
it's been garbage this entire year with no changes to its godawful kit
but your arguingfor carno to hunt small game?
that is an unfun playstyle
okay so let me introduce you to an idea
subjectivity
what YOU find fun is not always what EVERYONE finds fun
excelling at hunting every animal under 1000kg is fun to me idk
perhaps the same gos for you
im about to shred every single omniraptor and dilophosaurus i see
the most fun i have had with carno is running down omniraptors/gallis/dilos/etc and turning them to mince meat
i never implied it didn't. subjectivity is universal
a slightly more risk one where the odds shloud be 60/40 in carnos favor?
bro what
absolutely not, carno should NOT be favoured in that fight
that shouldnt happen, carno is bigger, and should generally be able to kill teno
not for long
carno has speed. it can select to attack/retreat/engage. teno CANNOT flee, so it MUST be able to fight
not every animal is going to be everyones cup of tea. if you want a big brawler thats hunting large things, you may wanna wait for rex/allo to come out 
fight or flight is the name of the game in Isle balance
no flight? must fight
no fight? must flee
yes but perhaps carno can ALSO fight
#general-feedback message
Niche partitioning ideas to make babus stronger;
- Super high stamina
- Super high stamina regeneration
(reflecting the tendencies of baby animals to be super playful and active) - Decent speed (especially after exiting the hatchling stage) to give them a small advantage where they can get away from larger predators slightly easier
- Better abilities to compete against or escape other small animals of similar sizes
just cause one creature can fight5 doesnt mean the other shouldnt
it can go both ways
sure, carno can
it's just not going to have a great time
if the fight is in carnos favor, teno simply dies
which just means no one plays teno and instead just picks up carno because
- faster
- stronger
- better
carno is a ambush predator, but even if you get the drop on a teno you cant kill it, theyve ruined it in such away where it cant even fight its matchup that wuld literally make the most sense
dumb
carno is not an ambush predator
carno is a pursuit predator. the ambush ideology has always been bizarre to me
its a prusuit predator. cant exactly ambush in an open field where you're meant to be
generally its easier to ambush in gateway
it was easier on spiro imho
bush's help as cover and such
Carno is a pursuit predator in nature, it was built like a cheetah if it was focused around throwing itās weight forward over nimble athleticism. Both in game and in real nature.