#general-feedback-discussion
1 messages · Page 181 of 1
THIS GAME IS BASED ON FREEDOM 🦅🦅🦅🔥🔥🔥
see below and let me see if i can find what dondi said (for some reason i find it hard to filter his messages)
unappealing means its still an option
Well yeah you're never gonna put a hard stop to it 😛 But the point is that they don't like it and want to discourage it
for officials of course, unofficials can do whatever
and they also give us the choice doesnt matter if they like it
again i dont do it much but imo mixpacker complainers are just qqing bc they lost a game.... move on
alr you genuinely cant do "from: Don"
I mean considering problematic mix-packing isn't intended and even the creators of the game are trying to combat it because of that, I'd say it's pretty fair to be upset about it. Like sure, it's possible because of the nature of the game allowing that kind of freedom, but that doesn't make it good 😛
Like spawn camping in other games (and I guess Isle as well). You can do it, you have every bit of freedom to. But it sucks and is generally frowned upon. Kinda similar with Isle here 
it is more than fair to be upset about it
sucks for the losing player
like sure get good but wtf is a cera gonna do against 2 carnos and a pachy
there is no get good in that equation it is just die miserably
run or get a friend or die and like it
how are you gonna run away from things faster than you
doesnt mean others shouldnt be able to mix if they want to
they can
dying is an option
it's not the best option
but since mixpacking is just the most dirty way of playing no wonder many people kill any mixpacker on sight
thats the point is u cant do much vs the mix thats why they do it
im aware
so stay away or u do it to or die and like it
Yeah and they’re justified in doing it and people who mixpack just kinda ruin the fun for everyone involved (when they’re being ridiculously aggressive ofc)
exactly mix packers have to deal with mix pack haters
if you dont wanna deal with mixpack haters just dont mixpack
agreed
i mean... pretty much yes
I think it’s fully justified unless they’re literally not bothering anyone
Not surprising that exploiting things get you hate 
im just saying i dont get mad about them bc its 100% part of the game and people need to deal with it
depends on the way you respond to them
if you insult them you ain't any better than them
I think it’s fair to be a bit upset about losing a bunch of progress through no fault of your own
if you kill them you're doing a gret service to the game
Yeah ofc
so the way to respond to that is by ambushing and killing them that's pretty much it
Going after people and personally attacking them over a game is a bit silly
it really is
its ur fault for getting too close to the mixpack
did u know that you dont have a radar
look at it that way, dont blame them for ur lost time
u actually dont know if ppl are close to u or not
I'm definitely gonna blame them for exploiting 
again, just amusing to me the level of qq here
I mean, you don’t always know where they are and also also sometimes you can just, get spotted by them as certain things that can’t run away and your only option is “guess I die”
I remember the days we had the cool orange scent cloud for things like mega/mixed packs.
Now it's just a lame red icon 
wasn't cool for frames though
gritty hardcore survival game things
huh
last time i checked the red icon shows people bleeding not megapacking or mixpacking
Back when scent used VFX and actually looked interesting. Mixed/mega packs would create a large orange cloud, but now it's indicated by the red 3 raptors icon on the scent compass.
there is a scent icon thats red for packs
huh
If a pachy breaks your legs you're not outrunning a steg, I'm not sure how you survive that situation.
it must work horribly then ive never seen it
only thing ive seen is an icon that tells me who's bleeding
never tells me where mixpacks or megapacks are
There is no icon for that though
I mean there's blood pools on the ground, but no icon.
raptor icon on scent is a pack
then why does that icon literally direct me to people who are bleeding 😭
What does it look like 
not even kidding the amount of times ive found badly injured carnos alone in the jungle cause of that
a single red dino
it doesnt lmfao
just like you're describing it
The icon I'm referring to is a picture of 3 raptors standing together colored red. There's no single red dino icon.
i am too confused right now
it has nothing to do with blood and will never lead u to a solo
ive never seen that symbol

dont be near them? not like packys or stegs are fast. if your in a group, and a packy chases you, the steg isnt keeping up, kill the packy, they dont have much health
im guessing it was extreme coincidence or smth
Idk I just think you should die through nothing but your own mistakes and well, a bunch of people running the map as a giant organized mixpack isn’t really something in your control.
^^
thats not the way survival games work
That kinda is? Your survival is sorta depended on your capabilities and agency is it not?
ur suppose to take any advantage and opportunity possible to increase ur chanses of survival, sometimes at the risk of others life through no fault of their own
its called getting taken advantage of and it happens in living nature all the time
ive never seen wolves and boars becoming a massive pack to kill bears
this is a game and it doesnt matter weather u have seen it
ya, its just a thought, i didnt realize the devs thought of it lol. but ya, it can be exploited, just like everything else, its just a thought though. the other thing i would do, especially with rex coming in as ai. is have rex just wandering the map, and slowly wander towards groups, larger the group value, larger the attraction. then have dinos have a value, like a pack of 12 troodons, wouldnt have the same attraction compared to a pack of 12 carnos. this in itself would help a bit against mixpacking, and against area clustering.
it is supposed to replicate nature so that's why ppl hate mixpacking
says who?
you're playing to simulate nature and then 8 goobers who are supposed to be natural enemies decide to goof off and kill the whole map 3 times
the entire dev team and over half the community
are a lot of lag on horde testing eu
This isn’t even about their own survival though, these people do this to improve their own chances of wiping out a server which
.
8 goobers mixing cant take on the map.... unless everyone else is solo and unskilled
im not saying that they in fact take on the whole map im exaggerating it
this is a fierce open world surival game, says nothing about how this is suppose to be a real life sim
the games focus, isnt combat. if a large mixpack, say 2 stegs, 2 packys, 4 carnos are running. they arent that hard to avoid....
it is the purpose of the game
to replicate nature a hundred million years ago
says who
the entire dev team and over half the community
the purpose of the game is to have fun and kill other players and survive
They run the map and kill everything that can’t fight back, which usually consists of solo people and solos are pretty common. The only things I can think of that are able to avoid them are ptera, deino, and maybe Herrera and the tiniest small tiers.
or anyone that sits in a bush
Okay im just gonna say you’re plain wrong with that. Just entirely wrong
tryna get at least one screenshot
Yeah the counterplay to mixpacks as some creatures is to just, not play the game
which is awful
a pack of 4-5 carnos would probably die to that mix pack, but not without killing a few
if this was suppose to be a real life replicater there would be things in the game that stops u from doing real life things highly doubt u can find a dev message saying we are suppose to act like real dinos....
@minor field or.... go to a different place on the gigantic map
in fact they make it 100% obvious that you can do whatever the hell you want, including mixpacking in the worst way
Yeah this game isn’t meant to be fully realistic or accurate
The goal is to nudge players to play semi realistically I think but yeah this isn’t a simulation at all
fact of the matter is there is nothing in the game stopping you from doing it and there is no rule against it on official servers so dont get mad about it
facts
I don't see what's so bad about peeps getting upset about others exploiting stuff in a way even the developers are trying to discourage. Like yeah you can do it, doesn't make it okay 
I mean not everything can exist and thrive on every part of the map, like herbis who have their migration zone occupied by a giant mixpack are just kinda screwed
Please make the isle in console like ps5 I can’t afford pc I’m pooor
in your opinion they are trying to discourage it, there is NOTHING in the game currently atm, they could also very simply have rules against it but they dont
Not to mention carnivores who’s prey just ceases to exist and their fate is left to ai which depending on what you play might not be enough
There's no plans for console, at least not for ages sadly.
migrations are quite large, and unless there was a server restart, there is still food at the older migration
Oh
I literally gave an example of a dev talking about how they're trying to discourage it, that's not really my opinion 
ive seen packs of like 15 tenos, no mix pack is gonna mess with 15 tenos and get away unscathed
they said they "may" put area debuffs, which also means u still are allowed to do it
so I have no clue how u comprehended that devs message but u did so incorrectly.
I mean if you wanna think of it that way 🤷
all area debuffs do is balance mixpacking and promote it more lol
i would also, alter ai spawn rates. everytime ai is killed, it slows the spawnrate in that area. if too many dinos are in the area, they will starve
Yes I’d quite like that, would help solo players out more which is mainly why I dislike mixpacking so much because it screws over solo players so hard
Kinda makes sense as well
I like the idea of AI reacting to players more dynamically like that.
I just want more things in game that help solo players cause man this game really discourages playing on your own
thats the thing right, lil mechanics like that, when combined, will eventually cut down on mixpacking, if mixpacking becomes more of a negative to do, ppl wont do it
nothing wrong with that, but still gotta deal with mixpacking and a nature of the game
ppl mix pack for 1 of 2 reasons, play with friends, and enhance your chance of surivial. so, friends is fine, so attack the survival end, just need to be creative and smarter minds than mind to find those solutions
I’d say there’s a bit more than just that and another reason I think mixpacking occurs is to fill the void of gameplay with a ton of combat and making said combat and easy and efficient as possible by mixpacking
i would also put pack buffs in, if you have a pack of raptors, a tiny buff, for them all, you can set roles, such as the alpha and stuff in them maybe, add little things, to encourage ppl to play within their species
I think that's an awful argument, "don't be near them" isn't really a great response, it's an easy one sure but a really not thought out one.
Ambushing if very much a thing, the whole point is so that you can't avoid "not being near them." It again just sounds like a really bad argument that doesn't have any actual reason. Mixing to that extent is absolutely unfair and unbalanced, it does ruin the experience for a lot of players and if it didn't people wouldn't complain about it. Agree to disagree.
@teal osprey If it makes it any better, the horde-testing does have an unstuck feature that works and hopefully getting stuck in rocks will be a thing of the past.
years ago, i was in a management course. for human behavior in a work environment, and how to improve it. so you have a community. so if you have like the bottom 10% of the community/players as trolls and negative, playing poorly. and you have the top 10% playing well, and positively, then everyone else between. most of the time, the focus is on the bottom 10%, put in counter measures, and punishments, to try to stop the behavior. and some of that is needed, removing the bottom 10% doesnt solve anything, because it will just refill. but instead, focusing on the top 10%, and encouraging, and rewarding. tends to cause the entire community to drive upwards, reducing the bottom 10%
by playing solo you already are signing up for the chance that you may get stalked and ambushed by a mixpack. No reason to cry about it about it being unbalanced its part of the game at the moment until changes are made, gotta deal with it... nobody likes getting ganged up on but everyone is on both sides of the coin eventually at one time or another
@midnight heath idk, avoiding is a good argument.... combat, is more of a last resort thing, unless your a predator. the idea of hiding, being stealthy, avoiding dangerous areas, playing smart. is kinda the entire concept of herbie survival. like, if im a solo packy, i will avoid a mixpack, i will avoid a pack of carnos, i will avoid a pack of ceras. for my survival. thats gameplay. the predatory group, it being mixpacking, or just a pack of carnivores, doesnt really matter. 1 dino, wants to survive against a pack of other dinos. dont make noise, use bushes, use scent, hide, run.
If a bit mixed group is hovering in a migration zone that I need to be in I just have to log out then because that's fair, right? That's the correct way to play? I just avoid playing the game and in turn avoid them? Sounds really fun.
Also being stealthy in a literal plains setting is easier said than done.
what does it being a mix pack have to do with it?
10 carnos hovering in migration zone, so thats "fair"
Because my overall argument was mixing ruins the experience for players and is unfair.
its only unfair because you chose to put yourself in that situation of being solo and not wanting to avoid
your missing the point, a group of dinos, mixpack or not, is a threat.
the fact its a mix pack, has nothing to do with it
I don't get a choice if it's migration and I want my diet, not everything needs a group either. I shouldn't be punished for playing solo because people run mega mixpacks.
bro thats the point is thats your CHOICE you CAN lose ur diet and live but you CHOSE not to and be stubbern and play solo
when im in a pack of carnivores. even as a pure pack, we hunt and stalk migrations....
You in a lot of cases can fight off groups of predators, the balancing of the playables allow for that. What it doesn't allow for is mixed carnivores.
then complain when players take advatage of you in a game where killing is survival...
A teno can kill 4 ceras just fine on it's own, it's able to via it's kit. A teno fighting 4 ceras and 3 raptors isn't fair.
whatever, i just dont see the difference, if its 4 ceras 3 raptors, or 7 ceras, or 7 raptors. 🙄
Clearly
i love skill based games
people with no skill complain alot?
yep and the skilled players get the laugh while no changes are made
@rose pendant the hallucinations are meant to represent the venom working its damage, it wouldn't make much sense for them to do no damage, and infact id argue the damage they have right now is fine. whats needed right now is rebalancing of the hallucinations (i.e making them work as intended, in which you can fight them to make them disappear without having to trade hits) and some more interactivity with venom application
no, the devs have stated before that realism is not the ultimate goal. we're literally getting mutant dinosaurs, mutant humans, concious AI, etc lol
Yeah no damage would not make sense and I dont really have faith that they can get them functioning well enough and being interactive enough that 100% of your normal damage is balanced
id say drop damage in the interim and increase it as you manage to resolve those issues
I do like the ideas of having the charges only recharge if you bite your target and the hallucinations dealing less damage + being more obvious (such as slightly faded) in the day time. C:
yus
its a nice twist on the traditional DoT damage system. its a pain in the ass though, for sure, the vision impairment/scent block is brutal enough, but the ideal of hallucinations, replacing, DoT damage is a nice touch. id love to see some other forms of poison and envenoming as well though, something that gives you double blurry trailed vision, stamina drains, convulsions, maybe a twist on hallucinations that make all dinos look like the one that bit you.
but then, also have, some speciers, resistant to different poisons too
like for example, if a Carno, was designed to feed on and hunt dilos, to poison a carno would take like 6 hits instead of the 3.
Help I'm in an oyo please someone help me my animal is an adult I'm in SA1
hello simpletons :) how are we all
Megalodon AI for salt water sounds good for deinos lol
No
Genuine question about tracking: why when I’m tracking something most of the times (say at least 70%) at some point the tracks don’t provide the direction anymore despite being extremely fresh (10-15 seconds max)? In that way most of the times I completely lose tracks and prey. Is this a bug or is it supposed to be like that?
If it doesn't show a direction it means they haven't made another set of tracks yet so you are pretty close to them. They could still be moving and just haven't ran far enough to make another set, or they could be hiding nearby.
The direction is always pointing you to the next set of tracks, pretty much.
Of course the game is balanced. Being balanced for survival, not deathmatch. But balanced none the less. Otherwise we might as well just put random stats and just make things up as we go along. And mixing ruins the balance of survival, because it presents you with a situation where what works against one target, doesn't work against the other, and thus, you're now more or less out of options. Whereas if it was just one large pack of the same thing, while attrition is a thing of course, you can apply the given ability to defend yourself to everyone in the encounter. If youu're faster than cera, you can run away from them, no matter how many they are unless they managed to surround you entirely. If some of them are carnos, and you would normally fight the carno, you now can't do either. You fight, the ceras kill you, you run, the carnos run you down. And that's how mixing ruins the balance, by removing your ability to survive, due to the opposition covering each others weaknesses that they are meant to have.
I was not hostile at all. I was simply pointing out how mixing works, nothing more or less. and I did point out that using realism to argue is a bad idea, we don't really want the game to be too realistic, since that can and will take away the fun. It's not a dino rp game, hence we don't have to make it too realistic if it hurts gameplay, which mixing does. And yes, some animals do mix irl, that's not really relevant as an argument to how it effects things in game or if that effect leads to fun or not. Simple as that.
are you saying, if you are a solo or duo, packys, and you run across 4 ceras and 4 carnos you stand less of a chance than if you run into 8 carnos?
the game is more skill based, some abilities favor some playstyles, but 1 on 1, ive seen dilos come out on top, ive seen carnos, ceras, packys, tenos. raptors all come out on top too
If you run across only eight ceras, then you stand a better chance than if they were four ceras and four carnos. And in some ways you might be able to stand a slightly better chance if they were only eight carnos too, since you "only" have to worry about their stats, and not worry that if you're trying to break the carnos leg to run away, the cerato can just go for you while you attempt to line up your ram.
Of course, if you're solo or duo, even if there were only two or three carnos, you're probably in severe trouble no matter what, much less with that difference in numbers, but that should be obvious. But if there were two ceras and one carno, that'd be worse than if there were four ceras. And having only two carnos to deal with, might be doable, if there's also a cera, then you need to take that into account for your attempts to break the carnos so you can disengage.
If you wanted a better comparison, you'd have far more even numbers, in this case if we're using massive numbers of carnos or ceras, then I'd argue there should be twice as many pachies, to see how the engagement would go. And at that point, quite honestly, it'd probably devolve into just free for all and lots of friendly fire.
most mix packs are pretty small, 2-4 man packs. mixing at that scale vs another 2-4 man pack, isnt a big deal.
Sure, there's some skill involved here and there, but stats determine a lot, and no amount of skill can adjust for well, obvious stat things like how far you can fall before you die and other stuff like that. And the entire point of mixing is to cover for the various drawbacks you have, which is why it relates to balance. Not sure how a player being skilled or not really changes how things work.
It's still very noticable, if you mix with the right species, which is the point. How it ruins balance by just being able to ignore your own weaknesses in a way that isn't neccesarily intended, much less fun.
If you're designed to run from one target, and fight the other, and they work together, then now you can neither run, nor fight half as effectively. You stand your ground, the thing you're meant to run from fights you, you run, the thing you're meant to fight just gets free openings on you.
carno has a weakness of turning, 2 carnos can solve that. regardless of mixing
They can, but not as effectively, depending on what they're mixing with. Numbers do help, to more or less degree, but that's still not the same. And it's just one example of a weakness, there are and could be others.
No matter how you look at it, mixing does offer the advantage of being able to cover your own weakness via something else that you're now forced to also deal with. And that's how it messes up the balance. And since the game is balanced for survival, you get these sort of issues where you'e meant to do one thing but can't because you're also meant to do another, and you can't do both at the same time.
you use your strengths and weakness to your advantage. regardless of mixing, playing a carno and a mixing cera packy come at you, use slight hills and let the packy break its own legs
mixing, just alters the tactical side
mixing does not offer anything bullet proof or unbeatable
Why would you even engage them as carno, you can just run away. It'd be better if you used examples where it matters more. And sure, you can possibly find ways around it, that still doesn't change that it ruins the balance, and isn't meant to happen anyway. And it is in most cases where it matters, harder to deal with than a single species of the same numbers.
No one ever claimed it was bullet proof or unbeatable, only that it ruins balance, and allows you to play in ways you're not neccesarily meant to do and achieve things you're not neccesarily meant to achieve.
there is nothing for "it isnt meant to happen". thats just wishful thinking. thats the point tho, if your solo, do you attack a group? does it matter if they are mixing or pure? no. because your smart enough to not engage. your smart enough to look at them, and know what that group is weak against, how fast, collectively they need to travel, where they will likely head to
there is no balance, there is no intention of balance. its hard core survival
I'm pretty sure the devs frown upon mixpacking, so yes, it "isn't meant to happen". There used to be rules in legacy for that matter, as well as rules for group numbers back then. So no idea why you'd think there aren't certain playstyles that are meant, and not meant, to be.
Yes, it matters if they mix if that means you can't disengage, and so on. Sure, it's fine if you're the one that sets the pace, you can just run away, most of the time, but that's not always the case, obviously.
they can frown upon it all they want, if no action is taken against it, then its there.
And in the cases where you don't get to pick the engagement, is where mixing tends to cause trouble.
Well, they are planning measures against it, from what I know.
idk, ive never, NEVER had issues with dealing with mix packs
Of course there is balance. And of course there's an intention of balance. Otherwise we wouldn't have concerns such as "what does a stego do if a rex sees it, just die?". Yes, it's hardcore survival, that does not mean no balance. Otherwise we'd have no rhyme or reason to any playables stats.
how is there balance?
Just because you don't deal with it doesn't mean it doesn't exist lmao
If there's no balance, or concern for it, then why does things change? Why didn't we keep the "four omnis shred one stego in one pounce" we once had
hypsie vs carno, where is the balance?
By stats and abilities, so that something that can't reliably fight something else, can avoid it
... By the hpysi being able to escape the carno, if it can even be found in the first place
You realize survival balance relates to your viability in an encounter, right, can you survive the encounter or not
#general-feedback message
Also this is such a bizarre take lol
Not "can you kill this thing" or not
Good for you, I tend to play slower playables, so I don't get the chance to decide engagement all the time. Thus, I know how bad mixing can get.
recently had to deal with 2 gallis and a dilo as a raptor, so i got screwed lol
But like, why would you think there's no balance in a game where you obviously are meant to be able to survive. Of course that means there has to be balance.
the entire concept of the dino tiers, is because of the purposefully, difference in balance
Hence why people are worried about the rex - stego matchup, since we don't know how stego is meant to encounter a rex and survive
its not
Be it by running away, or fighting (since stegos don't do that well with hiding)
No, that's... not what tiers are about, or have been about, in a long time
Tiers are just a way to look at relative size and power, not balance per say
This isn't fighting game tiers. This is size tiers. Very different
if a rex sees a solo stego, the odds are, not counting player skills, the stego is dead
That's literally why I want stego buffed, because that isn't balanced
Which is why there is concern over how to make it viable so that doesnt happen
Because if that happens, then we have no balance, and your "skill" at surviving isn't there
Every other animal has options against another animal
stego groups?
Not only is that a horrible way to balance it, it doesn't work
No, just no. Grouping doesn't work like that, it's a terrible solution that only leads to the playable not being played
Literally 2 stenosis could probably be fine with a Rex without too much skill
grouping is a viable solution, so is growth times
Won't matter if they die solo, no one wants to be reliant upon someone else to survive an encounter 1v1, and so it won't work
It's not. We've seen this in legacy.
Because if solo stego dies to rex, every time, then you'll never see anyone picking stego over trike or rex.
No stegos = no stego groups = no way to survive rex = no stegos
Self fulfilling cycle
If stego can't fight, let it run from rex. I honestly don't care. It just needs to be able to survive
Pretty much that. You need to keep in mind a playable have to be viable solo in a 1v1 encounter, be it by running, or even hiding for those that can. You can't make a playable reliant upon someone else, or you won't have people play that in the first place to find a group.
Hence, there is balance in this game, survival balance, rather than deathmatch, but balance none the less.
I feel like with stegos nee attack coming a stego could maybe tail tank a Rex as long as it keeps the Rex behind it while the inverse is true for trike
ya, survival balance
As we can see from how many times things have changed for that matter, precisely because something wasn't really balanced
Yes, but you're claiming there is no balance, which is wrong. Survival balance means you can survive. Not that you're dead on sight.
a stego should not be able to outrun a rex, or solo a rex. maybe, out stam a rex.
If ur being dumb and allowing the Rex to chomp ur head or side that's on u, u should be able to avoid it enough to the point that u can damage it significantly more than it damages u
ya, that is the balance, the fact that dinos arent balanced
Possibly. I could see the running power swing stagger a rex, since it also turns the stego around. So you'd run up, smack the rex in the face, inflict massive damage or bleed, and then you run away. If the rex follows, it bleeds out.
No, outstam doesn't really work. Stego should be able to either fight, or outright run. Simple as that.
Yeah something like that makes sense
They are balanced though, that's the thing.
They are literally balanced to co-exist
Being balanced for survival is still balanced.
That is the point of the game
The same way a dumb stego should be punished by a rex, a dumb Rex should be punished by a stego
If stego just dies solo vs a single rex, then it's not balanced. If stego can outrun, or outfight, then we have balance.
no, stego needs to die 1 on 1 to a rex. if a stego can out run a rex, then everything outruns a rex, if a stego can 1 v 1 a rex, then the rex is weak af
... No, stego should not just die 1v1. It might be able to outrun, which is fine, rex can be slow. And if it can't outrun, then outfight, because rex doesn't need to be all powerful.
It should be a fair fight when not considering skill for either to be viable
Stego needs to be playable.
But if that's your idea of balance, then quite frankly, I'm done talking to you. If you want to make a playable unviable because you think that's "balance" then you clearly do not understand how to approach games, much less balancing them
Much more important than rex's power fantasy is a game that doesn't punish you for liking certain dinosaurs over other "better" dinosaurs
ya, skill should be a big part of it, for sure.
I on the other hand, want all playables to be viable, simple as that
If both sides are equally skilled, the defender should have the advantage
it doesnt make it unviable. you are just looking at 1 scenario
What's the point of even having "throw picks" in a survival game besides an inane quest for realism
Because they don't get to choose if to engage
Ig
The main scenario that matters, yes
This goes for all scenarios. Viable means surviving 1v1 encounters.
(not winning 1v1. Surviving)
Exactly, just let stego run if needed
No other animal dies on sight in a 1v1
We can't say stego needs a buff till we see Rex fight it is all I'm saying
I agree the current state of stegi wouldn't realistically take a Rex but we should wait first
Boost up it's health/weight/blood to 7.5T-8T, make the new swing properly good and useful, and add a nice CC on the frontal power swing that you can use to hit the rex before it can hit you, stun it and then you can move away. If rex keeps coming, rinse and repeat until it goes away or dies.
We know enough about rex to say pretty comfortably that stego will not be able to fight it (as it is)
the stego needs other ways to deal with the rex, not speed, not power
We giving it burrowing now?
This is very true. I am talking theoreticals here. Stego vs rex is just an example because of how current stego isn't all that.
Or making it a diver?
Lmao
Or a climber, god forbid?
So I am not too worried, I'm sure it will end up being balanced
Why? Why not give it speed or power?
When you reach that size level, power and speed are the two core balancing factors
There's nothing that says stego can't fight a rex, really
give it scenting, hearing idk. make rex, loud? idk something
LMAO
Especially not since it's a game, so stego can do whatever we want it to xD
Including flapping its plates and fly away!
Like a stego can sense predators before predators see it?
apexes maybe
If rex is loud, that doesn't make stego better, it just means that trikes are better at hunting it down. Stego is still the far worse option to pick
That sounds more like a dryo ability
Which would be cool, giving dryos a sensory boost to make them better sentries
The last thing I think when I see stego, literally the dumbest dinosaur ever recorded, is situational awareness and heightened senses
But it might also end up unbalanced to be fair
The easiest thing to do is to just boost stegos power and call it a day
Second easiest is to make stego a bit faster, and rex a bit slower, and hope it looks good
idk, i think out stam is best option, hunt by ambush
doesn't rex have a far faster trotspeed, thus it can just... outendure it lol
it can have a good trot, but make its sprint stam like a deino
Then couldnt you just trot the stego down, not like stego runs very well either
Honestly, just up stegos power, best way and makes stego a bit better overall too
If acro gets to be an apex, stego can too, no reason not to
if a rex burns its speed and then has to trot it down, its not gonna be very agile when it gets there, risk vs reward
a stego, tail will always be damaging. a bad rex, just running up will still die
not to mention, if your version of running and hiding, is going in a straight line, then your gonna die
not to mention, a playable rex, should have a long growth time, hard diet, and miserable growth experience
Might not need to be very agile, if it can just chomp down and pin the stego
So should any apex, including stego and acro for that matter
the rex bite, should be less than a deino
.... Yeah, that won't be the case
so, idk, a rex should be able to pin a stego, or like 2 shot it. still take 10-15 hits
It doesn't even have a "normal" bite, from what we know, it has a bite that will pin/trash you depending on size and stuff
it has a bite, and a crush
It will be able to pin stego, I think, which is why stego needs to be able to outrun, or outfight, more likely than not
No, the normal bite leads into a crush apparently
Depending on the size of the target, so rex doesn't have a normal basic bite, for some reason
lmao that's absolutely not happening
If it twoshots stego, why would it take 10-15 hits?
why not? dienosuchus has the hardest bite of any animal known to man
... Yes but not in this game
in this game, rex has a bigger bite
It does 500 biteforce, and the lunge/grab is what represents the actual power, rather than the bite
thats silly, rex should be like 400 biteforce ish
So it's very likely that rex could get a 1K or so damage on it's main bite
lol it's likely going to be more around 1000
Stego does 1250 after all
Deino isn't meant to use it's bite, thus it gets a low biteforce. Rex on the other hand is meant to bite down and not let go, so it will probably do severe damage with that
well, a deino, is also technically meant to bite down and not let go.
mind u, a deino is suppose to b twice the size it currently is
no it isn't what
I thought that was an outdated estimate?
I thought I saw people in #paleotalk saying so
But deino is very fragmentary, so it has a wide range of size estimates iirc
mind you, there was some discoveries lately, showing the t rex might of been a fair bit bigger than we thought too
It's possible, but I doubt deino got that big. But then stego also should be 8T so there is that
thats one thing i wish deino had, like a 30 hour growth. but have it hit near adult in its normal 8hours or whatever it is, then the last 10-15% over the next 22 hours.
Certainly an interesting concept
it would show, older crocs, rare, that have grown to huge sizes and such. kinda simuate like a 100 year old croc
rewarding survival
A 14T deino, would be interesting. But then you might need to rebalance the lunge and everything else, and the size might require changes to the map again
I love how it's painfully clear when someone doesn't play herbivores
Not sure it'd neccesarily be good for the game, deino is already powerful enough to take on most of the roster
But if we're to get max size deino, I want my max size stego too!
the map, i think is horrible, for gameplay loop tho.
That too. But I want the base stego to be full powered
So, 8T, new powerful attacks, and so on, make it properly good
with the concept of migrations. i would rather see a map, stretched out, with a migration on each end type of idea. have it deino free on the ends, when the migration changes, the middle area, have several paths and styles, but thats where deinos are. migration survives through the journey. have area designed for omnis, designed for carnos, herras, ect. but also have areas that are viable during the mirgration too
the map right now, is just a heightmap, painted over. with 0 functionallity
Oh people would throw a hoot and you know that, but I agree that would be really nice.
I love steg but it feels so lacking kit wise, I can't believe everything else gets an alt. free of stam deino excluded but poor steg is out of luck if it's out of stam.
pretty sure even deino gets one
I thought it's alt took stam? I could have sworn it did but I could 100% be wrong. I haven't grown one on the playtest either.
All critters can use their alt without stam, at lower damage, right?
that idk
Also I like Gateway, I think it's a pretty nice map and the new additions are super nice.
At least the main alt, not sure on teno slam, but claw I think at least
the map, for being in unreal, as a game dev myself, is kinda laughable
It's really hard to take your thoughts to heart after telling me basically "lol skill issue" for saying mix packing is unbalanced.
The map is nice, but not as nice as hoped perhaps
I have hope, especially with the additions we got currently that we'll get more changes to help. I am curious what they plan to do with East Plains.
what
the changes they did, they could of spent another 5 minutes with a few options, and made it 10x better imo
perhaps they dont know the engine well enough tho
and not to sound like.... they are bad or anything. not the intent, im sure they are doing the best they can with the knowledge and time they got
Maybe, or maybe they just don't agree with what would make things better
idk, things like using virtual texturing for heighmap blending. is pretty easy choice, for visuals
using nanite tech for rocks, would improve performance AND look better
and with unreal 5.3 update the foilage and trees to nanite, to improve performance
Fair, if it's a matter of performance then it's a bit easier to determine, I was thinking more in design
But maybe there are reasons anyway, might not be as easy as you say
no, the design they have, is the design they want, thats fair
Or they simply have plans, but other things are more important
the heightmap blending, takes about 30 minutes to set up, and ya, you need to know about it to use it
same texture, but with heightmap displacement on
What game have you developed out of curiousity?
just some minor mobile stuff, my big project, is under development, its a turn based, team tactical game, like xcom playstyle, but its rpg fantasy
@fleet tiger I think what you're asking for is an entirely different game my brother, The Isle will never be a co-op survival sim
It's very much been made clear that it's gonna be like DayZ with dinosaurs in a way, along those lines
This is easy to do? It looks rly good
ah, yes. but its not out in the open, so they may not know about it, i dont think they have been using unreal for years and years. so they may just not know about it
Is that using specific textures that u can use that or does unreal figure it out for any textures
thats just a basic mud texture i had kicking around
it using height data from a texture, sorta like a normal map, but unreal does all the work
And frames don't drop too hard?
Maybe they're using custom textures that don't work that's the only explanation I can think of
i beleive they are using unreal5, maybe they havent updated to 5.3? idk
this came in 5.2
Someone should ask a dev
DayZ with dinosaurs is exactly the issue. The game is supposed to be a horror survival, and yet people play it like a PVP deathmatch. With so many random strangers on a server together, it is naturally, by default of human nature, going to devolve into a deathmatch. Any sense of immersion or survival disappears, which is supposed to be the bread and butter of this game.
The devs are trying to get a server of 100 strangers to basically roleplay as animals, and that will never work. They have been trying and failing since 2015 when the game first released. Player-ran ecosystems of this style do not work. The only solution I could think of, is to tone down the multiplayer. Because the more people in a server, the more chaotic it's going to be, regardless of how immersive or well-designed the game is. And the lack of players would be made up for with good AI.
I understand this is almost re-making the game, but that's kind of the point. Because the game they're currently trying to make, with its player-ran ecosystem, is likely to fail. Don't get it twisted; I adore this game and I want it to succeed. But I simply don't see it working out, with such a fundamental gaming flaw at it's core.
like even down at the beach, those rocks, which i didnt check, maybe they changed them with this update, but they were bad
No one has said anything about roleplay, this game is not a roleplaying game. If you want roleplay, there's servers for that but this game is a horror survival. What people choose to do within the confines of the game is up to them
The game devolves into a deathmatch because there is nothing else to do. While yes this will happen on a small scale in any game at any time, it happens on an almost global scale in The Isle because once you reach adult, there is nothing else.
You're making a whole lot of assumptions about the final state of the game when most of the game isn't even halway done
You fundamentally fail to understand what draws people to the game with your feedback. It’s a complete deviation from the game people play and the game people want. It would alienate effectively the entire player base, as well as simply not being the game people paid for.
Humans aren't even here yety
This 100%, this would vastly change the game we all wanted/paid for. I want to play as a dino with and against other players, not mostly AI. That was the entire appeal of the game
Unofficial servers and mods will exist to create that experience if it’s what you truly want, but it should not replace what we have
Horror doesn't mean "booman hunts you until you die"
The devs even suggested this themselves, having servers with less players and more AI, and nobody wanted that.
damn okay """"""game developer""""""""
The concept of the player-ran ecosystem is the entire reason I like this game. Take that, and I honestly would quit.
I find no interest in a bunch of AI in an artificial ecosystem where interactions are limited to whatever the AI has programmed into it
i think a few things, for adult dinos would be good, like small stuff, hell id be happy with a 3rd party leaderboard for time survived.
Great comment, really insightful
thanks
just aslong as it doesnt go titans root, dont want to TRex picking flowers
I never get the people believing that picking up flowers and acorns for 12 hours to grow a single dino is superior to the isle in any way
i know, isle is way better than titans
"Oh but it has more dinos" Yeah making models is goddamn easy compared to actually programming them
Path is def not a bad game but isle is better
It's just a bunch of model swaps with the same attacks
Isle has way more realistic and interesting mechanics
the models and animations would be very time consuming. but the quality of the isles, is far more than titans in that regard
If PoT had isles graphics and models and versatility I would play PoT
Animations are time consuming, models are not. And last I checked PoT uses mostly the same animations
i think the difference between PoT and Isle is that the Isle is effectively an entirely different experience dependent on the species you play, whereas PoT is more of a "pick speed or power" type deal
You're getting different stats, but nothing on the scale of comparing beipi to carno to herrera
ya, a full set of higher end animations, specific to 1 dino, would take a few months
They're also vastly inferior in every way, it seems like a mobile game compared to the isle
shared animations are... meh
(it is a mobile game)
That's how it feels and it discourages me from playing it because of this
Yes sorry, I meant it is a mobile game
wouldnt be POT then
facts
Would just be a completed isle 😭
That's exactly the issue I'm trying to point out. A player-ran ecosystem has never, and will never work. Because people will always play how they want, no matter what features or mechanics or intelligent design is in the game. I take no joy in saying this, because it's what drew me to the game as well. It would take some truly revolutionary game design to make what the isle is trying to do, actually work. And while I hope the devs figure something out, I don't have high hopes for it, and am simply offering an alternative.
Nah PoT is on the same level of completion that isle is
I only like pizza but if I had a burger that was flat with sauce and cheese on top I would eat that instead
Both games got no real gameplay outside of growing then dying, repeat
That's the fun part no?
That's where isle will hopefully get better
It's repetitive with no filler in between, so not really
I've got my fingers crossed, I am excited for upcoming updates
Gets boring when ur a fg Carno who can't die to anything unless ur playing with no fear
growing, dying repeat is fine tho, as a loop. im fine with that. i just want more reason, of something to accomplish, for more reason to not just run in and die cause i want to restart
Then don't play carno? Wut?
Exactly
It's not juts carno
Of course you're gonna get bored if nothing can kill you, that's why they're adding bigger and bigger creatures each time
So accept it, rather than run from it. Encourage it to work, rather than throw the entire idea in the dumpster, because people like to focus on the deathmatch, but this game has presented some of the most authentic animal survival/ecosystem gameplay I've ever experience
We will NEVER have a completely authentic ecosystem simulator, no, but the devs can put in mechanics to at least get 50% of the way there, and then when it clicks, it CLICKS. The Isle has presented time and time again that it's more than a deathmatch, if you choose to go out of your way to avoid that playstyle.
I don't know about you but I feel like a part of an ecosystem when I play troodon
Will elders and mutations finally give us the survival authentic ecosystem we want? No. But it'll get us a short fraction closer.
Stego deino carno have the same problem cuz they are all essentially not easy to kill
bringing weather conditions, like heatwaves, or flooding, landslides, volcanic activity, to spice the map up on game events would be cool though
This is why Troo is literaly one of my faves
I play Troo for the same reasons
That's my hope as well
Yes they're not easy to kill that's the whole point. Do you think anyone would sit in a pond for 5 hours to grow just to do die to a utah?
You have so many options, if you don't like one playable play another
Yes but I'm saying there should be more to do besides hunt
Bro? What do cheetahs do irl?
Idk
They literally spend 99% of their waking time hunting just to stay alive
i wish more focus was on nesting. like people should want to nest, and grow children
Have you ever watched a documentary? The entire world is a goddamn deathmatch
I don't want to be a cheetah
bonuses, perks or something for groups and nesters.
Then why would you play a cheetah simulator?
Seems weird to me
imagine killing a packy, as a omni pack, and dragging its corpse to your nest or something
Is the isle only abt survival?
Yes, it's a survival game
And since dinos don't seem to be capable of hunting with rifles or bows this is what we got
the devs should make the rex super tough, then lock it, then once a week, the devs play as rexes and terrorize
They can't make a base, they can't craft tools
Idk I want more than just survive but if the isle is only survival like ur saying then idk whatll happen
Is that sarcasm ?
Rexes are going to have the biggest egos just like in Legacy, I can feel it.
X
@urban flax should i put community notes with it?
What do you mean ?
no its not sarcastic, but no, its not serious
low key tho, would be kinda funny
@rain hemlock i play croc alot, and LOVE going on land to steal kills. so on a personal note, i hate your idea in the general feedback, but in reallity, it is a good idea. would be tricky to pull off code wise. but i like the work as a team thing
they should also add a option in settings, to toggle, fill lowest nutriant first/ fill highest nutrient first for when you have multiple of the same nutrient. hit tab, toggle it the way you want it. let players control how their nutrients fill
For who ?
"Hey, so we made the creature everyone wants in the game, and we made it super cool and OP, but only WE can play it. And we're gonna use it to troll your from time to time and kill your dinos ;)"
That doesn't sound fun at all to me
they did this with Type-Hs, but I also think they refunded the dinos they killed and generally warned the entire server there was a Type-H
Hell, they mostly liked using the Type-H to show off and be cool rather than actually kill anything
@urban flax just think of it like a world boss 🙂
But it's not a MMORPG, it's a survival game
Also if a regular animal is a world boss, what are strains gonna be ? Complete server wipes ?
It'll be Killable and rather than the Rex sitting in the game files obsolete (besides on community servers) at least we'll see it from time to time
I'm fairly certain devs wouldn't go after anything that can't take it or something that's trying to attack them
You know what's weird, I just landed from a plane flight from two countries with a time diff of 2 hours and the message timer in general feedback went Down by 4 hours(2 for the flight duration) and I'm assuming it also changes based on the country
when there will be the new update with optimalization
Why has the ping become so bad on every official server? I used to have 40-50 max, and I now always have at least 100, making the game really bad to play
It’s the same ping, calculated and therefore displayed in a different way
What do you mean?
Essentially the ping that was displayed before was calculated in a way that only displayed part of the whole roundtrip communication between you and the server. Now it displays the back and forth communication, which results in a higher displayed ping. Divide your ping currently by 4 and you should get around what you used to get, or less
Now I’m no expert on this, and others know more, but this is my understanding of it
Oh alright thanks, I’ll try and understand more then. Although, I noticed that now the game is really characterised by bad ping problems (players move erratically , missed bites, players and ai appear and disappear etc) whilst previously it wasn’t and was very smooth
yeah, especially on hordetest rn, although it seems better after a server restart
if it was one pounce, i'd understand a bit. but you managed to get pounded twice as a fresh adult cera... im not sure that death was unwarranted lol
ping isnt a huge issue, if prediction and compensation is coded in with movement and stuff, which it should be in anytype of multiplayer competitive game
@stray jewel deino spawn is actually perfect, connecting waterways would be nice, but the spawn is fine just run north you will always get to the lake. As far as the big camping deinos, thats part of deino life, we already have no predators other than bigger deinos and there are mechanics in the game to help u survive as a smaller deino against them... just gotta play smart.
#general-feedback message does it really take that long?
@fathom plinth #general-feedback message the only reason night was that light was due to us not having NV yet, i agree its pretty though. however it would render night hunters useless due to them losing their advantage
@queen ember i want that tokyo drift back 😭
Question for yall. What can be done for plateo?
@high perch are you on horde test, evrima, or legacy?
evrima
Ah ok. The new horde test has an unstuck function that they’re trying out, so it’s in the works already. I haven’t needed to use it but I’ll double check tomorrow
#general-feedback message @somber elm The little icon when you hold rmb will show if the jump will result in a broken bone if it's from too high up, naturally if u still decide to jump knowing it'll break your leg then idk what to tell you
Yes but with the way the fall damage now works, you can fall to your death without breaking a bone, so it seems safe but it still kills you, and the fall height is way too small currently, if a herrara falls out of the big trees, they instantly die
I get its annoying but it'd be a bit dumb especially because ur pounce damage scales with height
Pounce is the only way herrara can kill something realistically, and it’s not overpowered at the moment, so I don’t know why they reduced the jump height
I saw a herrara fall out of a tree and die instantly from a height that should be fine
This is about the max height I can fall from
pretty much the ground
I think that is about high enough
better image
from another angle haha
but you can see like that's high, it should give you more than enough damage to 1 shot whatever prey you're hunting
the biggest thing on hera's diet that would require this prob is a teno
and you dont even need a fraction of that height to one shot a boar or deer, so unless you're trying to run the ones with a cera I don't see why fall damage is so bad
the height change did a BIG impact in the playstyle and hunting, i fell off from the side of a dome that was lower then that tree in your picture in hordetest and crippled myself close to death. herreras need to be rlly high up to be seen less from other players, if we are mid level on trees we will be seen, i also climbed one of those trees I cloudnt climb up higher to those branches or id cripple myself, also no one drops straight down, most of the time when hunting, players are usually at a slight distance from the trees so if you move your icon now to try and pounce them itll say that youd break your leg.
herras dont need to be able to solo kill ceras and stuff tho... a animal of any type weighing a few hundreds kgs is gonna break something. flying like 50 feet isnt really realistic at all. if the sound gets dampened down some, then sneaking up and stalking med tier to small tier dinos should be fine
I might ig so but then again if you fall from a height you can't blame the game for taking fall damage if you know you're really high up, plus you really don't need to be that high up to one shot ai and deal serious damage to mid tiers
I have broken my leg from big falls and it is annoying but at the same time it's reasonable that you can't just chill 100 feet in the air and be able to just jump off and be fine
this game isn't known for its realism but I think people would be annoyed if they died to a drop bear RKOing them from a tree the size of a 5 story building
and its not like herra's need to hide 24/7 because what is any other dino gonna do when you're sitting in a tree
@barren zephyr You can play Spiro by selecting it in the steam betas
#general-feedback message @barren zephyr idk how else to tell you but this is a stupid video
no servers 🙂
in the beta
hell naw
Normally there are servers
It's just that no one players them because no one likes spiro
watch the video first lol
either this person has not played the game or just does what half the people do in general feedback and not think through what they suggest
ok.. why shouldnt spawn points be removed then?
i want to see your perspective
oh wait, you are just someone that pvp at east
give me an actual reason to keep spawn points
jit got quiet rn lmao
aw man 😦 i thought someone was gonna give me a good argument againt my suggestion
ok then lmao, how many hours do you have on the isle
yeah no, spawn points should absolutely be removed lol
mb I was eating dinner lol
ok
ok so the guy said nesting to spawn in as opposed to spawn points
spawn points discourage nesting yes
but then said the only reason nesting isn't used more is because spawning is easier, which is true but neglects other factors that discourage nesting
like?
and makes it sound like removing spawn points will skyrocket nesting
nesting isnt the only reason why spawn points are bad
just to name a few, if you do manage to even find a partner to nest with which can range from easy (stego/teno) to impossible (any carni, gali etc), then the time and effort you have to dedicate to raising and feeding young which requires so much food and diet over a long period of time, meaning if migration changes it's just a giant screw you and then your very limited 8 ish young assuming none die or leave will just starve, it's also just so boring to sit there for like at least 30 minutes while all you can do Is wait to be able to do anything and get fed. Also of course spawning next to your friend is superior to being nested in? If I log on with a friend at the same time am I just supposed to wait hours until he grows up to be able to nest, then nest in just to wait a couple more hours afk growing before finally being able to play the game?
*also if ur a carni raising young good luck maintaining a good diet balance if there was no hotspot to get diet from
thats bs, assuming your friend just spawned in, you can also just uhhh. idk? WALK
AI?
yeah but the guy said to remove spawn points so your friend can nest you in
you also said that, to make nesting more viable
because that is also a solution, if spawn points dont exist
it kinda does lol
but why would you wait so long to just get spawned in by your friend
what other reasons is my suggestion "bad"
why cant you just walk?
are you lazy?
wdym, the guy said "choosing the spawn point closer to your friend is superior in everyway, instead of being spawned in by said friend"
are you one of those people that get fed like a baby at east pond?
well, walking to your friend is also an option
im not gonna have a discussion with you if you're gonna be childish

that's not the point of what the guy was saying? that is the opposite of what the guy was saying?
still an OPTION
he's saying instead of picking the same spawn location and walking you get nested in?
yes and spawn points give that option
alright then, lets take a look at what other factors removing spawn points provide
discouraging revenge killing, killing your self then coming back to feed of yourself
exploration becomes more encouraged
no carni hotspots
revenge killing is negligible and annoying at best if you sit in the same spot
how?
what's preventing the player from walking to east plains
well, you would have to walk around more if HALF THE SERVER ISNT AT ONE SINGULARE POND?
okay but the server size isn't large enough to fill out a map as big as gateway
people want to interact with each other and fight because that's all there is to do
and that is why east pond hotspot is problem
then why dont they play free admin servers?
idk? should people be discouraged from fighting?
do you just want people to sit in a bush?
thats not what im saying
that's what is sounds like
thats what they do, until they are fg and suicide themself
at east pond that is
because what else are they gonna do?
explore
if you spread people out your just gonna walk around and then get bored
then why do the play a game about surviving as a dinosaur in a open-world. where you areent supposed to interact with players 24/7.
exploring gets boring quick when all you do is just walk and then worry about finding food, also migration zones will just become hotspots if everyone goes there, meaning there won't be much exploring outside the 20 min max it takes to get there
the point of the game is to be a dinosaur, its not a fighting simulator
This is what I mean when people make the same mistake in general feed-back, I garuntee you people don't need a day in the life of a dino
migration zones are supposed to be hotspots 
because then it's just sitting around and maybe a bit of action every couple of hours
like if you want to play a fighting game, play fortnite or somethin
"exploring" doesn't count as something to do
because you end up needing food in 20 minutes
not to be breast fed at a pond
what do you even mean by that
your acting as if people sit at pond and have a grand old time and share food
everyone kills eacgother at the pond, so just scavange there
while also being blood thirsty
its fun to spawn east plains because Im not bored out of my mind walking around wondering if I'm gonna starve to death
honestly mate if all you want to do is walk around, good for you, that's your playstyle, but just because you like something doesn't mean everyone has to play the way you want
im not saying you should play like me tho. if thats what you think
im just sharing my vision
That's what it sounds like because you want to ban pvp by making it near impossible to find people
not banning pvp. tf
and people wont just walk around doing nothing, if they follow the migration zones
Plus herbis all have different migrations, there ends up being not that many people in migration zones, so are all the carnivores supposed to just gang up on the small amount of herbis in each migration zone?
i do often find people at west rail access
have you not seen the herbi groups
alright, good luck with your 3 carnos killing 5 stegos, 2 tenos and 3 pachys
anyways
but then the game is unviable if you're solo
dilos are good solo'ists
they are fast and has the hallucination mechanic
and the venom is very, very effective at night
Maybe you should consider why there is so much incentive to not go to migration?
probably, yeah
which isn't spawn points
if they just make AI follow migrations, that would fix a lot of the problems
j sector?
its much easier to just survive of ai, then risk going to migration on the of chance there is a herbi that isn't a stego horde
and there is even less incentive to play herbi because migration zones are so frustrating
much of the problem with migrations is just the herbies being to good at defending
the migrations last like 2 hours
so it ends up being far more enjoyable to just be a carni and pvp at east plains because the gameplay is actually engaging
yes but sometimes you log off in migration and then log on later and it's across the map
or you get there and there is genuinely no food
herbies should just be "worse" at defending themself
even tho a dilo can easily solo a teno, but we dont talk about that
tfw random spawn points worked absolutely fine in legacy and infact did help keep people spread out
herbies should be more effective in herds, but slighty worse solo as of rn, IMO
true
sometime i go back to legacy, in the middle of no where, an still see like 3 players
I mean it's either you play herbi and have a snoozefest gameplay, just walking from migration to migration. Or you just play carni and you at least have the option to spawn at hotspots and be able to do something interesting like pvp
the issue isn't spawn points, the issue is the game having nothing to do
sure, 'hotspots' still existed in legacy. you had twins, great falls, wash, murky, hot springs, port, docks, coast pond, the swamps, lazy river, etc
and then the hotspots in evrima are... east plains lol
At least nesting in legacy was easier
but far worse
nesting as a carni is basically just suicide because it is a struggle to maintain diet and food while looking after your young
AI?
and the amount of babies is up to the ones nesting
its just so boring and you get nothing in return
i got nested in by two omniraptors, alongside a bunch of others, and within 15 minutes we were juveniles who could feed ourselves
bruh, its just a solution to a almost none excisting problem
and then afk grow 🤯
nesting doesn't fix the boring gameplay loop
which I'd argue is the game's biggest issue
and removing spawn points also fixes many other problems, like revenge killing, and spawing in as a setgo, suiciding. and feeding your pack
no, we ran around, encountered other omniraptors, then i died cos we went to the shitshow that is east plains and got eviscerated by a carno
specific spawnpoints do nothing but encourage stagnating hotspots. theres no incentive to go anywhere else, which is a problem with migration zones themselves, and the lack of map uniqueness around the map.
tldr; its not just spawn points, but removing spawn points would be a start
by the time i died i was 40% growth roughly
random spawn deino spawning in the ocean
Maybe add inscentive to go elsewhere?
migrations need to a) be in interesting places and b) be further spread out
duh, and removing spawn points is the start lol
how though,
i would argue swamp is an intersting place
it'd be a more expansive legacy system, with some dinosaurs/animals having their own spawn points they cycle through
common sense
diversify the map, spread out the migration zones, include nesting zones within migration zones, etc
heavily disagree, this essentially dissuades the simple act of playing a herbi
Nesting zones is a good idea, that was in the old map
ok
I was waiting for you to show up 😂
yes, but no one used it
- and also make nesting zones more similar to the concept art. spiro nesting zones were cringe
idk anyone more active than you in here haha
I used it?
it's where I nested Wavepoole as a pachy hahahaha
they were placed in really bad spots + the lack of migration zones meant you couldnt settle down reliably without having to leave
i barely saw someone use it, i was nested in once as pachy at one. and that was it
yeah sorry i had to log into my alt account real quick
i used nesting zones
oh yah, they werent unusable by any means. but their positioning and distance from diet foods really discouraged it
hence putting them in migration zones
i think it would have been really funny if they put a nesting grounds right in the middle of centre on spiro
hell naw
uh it already happens
even a raptor can solo a teno rn
damn
but good luck against 5 tenos
fr
^ also yeh, the idea of having to group up to reliably live is not really a good thing
it is the best thing
must be a terrible teno player lmao
hello
it is absolute common sense
hi
one tail slam and it's over for an omni
well mid tenos also die
adding a stress bar for when you are to close to someone for to long, would PROBABLY help (a bit)
my other alt account has appeared
a tail slam does very little
haha
Please stop having ideas
abuseable
"probably"
only a kick to the head puts you out immediately
juvie troodon running into herd and debuffing the dinosaurs for their utah friends 🔥
yeah but you can pretty much stun lock people
pretty much the best counter to being chased
hm
omnis and their troodon debuffing eachother🔥
Looks like you need to be acquainted with THE LIST
who
9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :
- Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
- Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
- It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
- Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
- Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
- It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
- A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
- It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
- Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
THE LIST
who tasked
number 8 is just like the cera chuff if it was constant lol
like u can't ambush if they just realise ur there
anyway, the real question was does removing spawn points fix the game at all
which is a resounding no from me lol
in a similar vein, raptor having to group up to reliably kill anything remotely bigger than it, or even stand a chance against dilo, makes sense, but isn't fun
removing spawn points doesn't fix the fact that the game can be boring as hell especially outside of pvp all you do is just eat drink and go back to sitting down, it'd make it worse if you just can't find anyone outside of migration, especially when carnis have NO incentive to even go to migration because of AI,
after carefull consideration, i agree
Until the game isn't sit in a bush sim, not much point in changing much else because it will not make the game much better
then dont make it boring, i always have a good time exploring the horde test
removing spawn points could be a start at spreading people out, especially once the map becomes more interesting
I have like 300 hours, idk about you but like if I did 300 hours of exploring in this game I think I'd give up
and if i find another player, i stalk it until night. and the ambush
migration rework would obviously also help
you create your own stories
rookie numbers
erm yeah because I can't be bothered playing the game because the gameplay loop is abysmal
i probably have done 300 hours of exploring at this juncture
tfw i have almost 1000 hours jghjghjgkh
I've been a solo player walking around as a stego and it is the biggest snooze fest I just jump off a cliff
and more sanctuaries
in the simplest terms, the east side of the map is getting alot of love that the west side just isnt really getting
hopefully with more map additions, things will change
then dont play a stego, something that no one wants to try and kill. because its overpowered and got released to early
doesn't help there isn't much water in the west side either
995 hours as we speak
there is lol
It applies to anything, If I was any dino walking around with nothing to do I'd sacrifice it
so many things can kill a stego lol, it's still funny that people think this. Deino is far worse
There is like 5 sources of water in the west side
stego is hard to kill, when it mixpacks with anything
more then enough
i honestly think stego is exceptionally useless in mixpacks
yeah but then what happens when 1 deino gets in it
the river is good, west rail and west rail access has water
sp river has 2 sections of the river
and west rail access has a log that protects you
sort of
god forbid there is TWO DEINOS 😱
there are still safe spots in sp river
and still bether then 2 deinos crammed into a such small body of water
ok but still, then water sources become hotspots when people spread out like east plains ?!?!?! 😱 😱
bether the 75% of the map around one pond
there is no way to eradicate hotspots because some places in the map are just objectively better
like why would I sit in the middle of nowhere in a random jungle so it takes me 20 minutes to reach water, when I can just sit in the hotspot and any pond on the map and live there
so then at best 1 hot spot turns into a few
sitting at east pond is basicly suicide
I mean that makes it fun? where's the survival horror of bush sim
where's the survival horror of colosseum simulator
a cerato cant run from 1 pachy and 2 tenos.
maybe the game isn't survival horror 👀
Im just saying people are naturally gonna go to water
how is that the conclusion you jump to lol
and that's basically a hotspot
its just a joke haha
I think at best, players would spread out across different ponds, but that doesn't eradicate hotspots, but even then it's not spawn points causing that issue
legacy has the same problem, nothing to do. but no spawn points. and seeing people spread out just proves my point bether
legacy had spawn points?
bruh💀
legacy dosent have spawn points, and legacy achieves players spread across the whole map
oh lol
because there are no spawn points
and i dont know how removing spawn points would make the game worse
removing spawn points*
but i think as a matter of fact, thy should take this action, when: more sanc's. more things to do in general
like maybe health care. clearing infections with mud or something
ok yeah that's what I was saying, removing spawn points before there is more stuff to do would just make the game more boring
you didnt really make that point clear. but yeah
maybe if you sit still for to long, the dino would maybe get a stam debuff, but being more active like walking around at the younger stages would boost stam. and maybe strenght
idk maybe thats the mutation stuff
But if you compare the maps it's obvious there's less water on gateway
because the devs want you to walk around more
but maybe, due to east having all three AI's that people can feed on. just remove deer. deer should be more of a forest AI imo
since its deer
I mean the pond is usually safe most the time, which is why people go
and if it isn't they walk to the dome
if they cant get perfect diet, they would have to go elsewhere
Yeah sure
and remove goat maybe, there is turtle AI afterall
that's a good idea
that would be actual inscentive
I saw an idea about dynamic ai, where less players meant more ai, and more players meant less ai
yes, that seems like a good idea, if there are a lot of players. just kill players, i none. you have AI
exactly,
and maybe make AI follow migrations, so carnis have an actual reason to go there
well then people couldn't explore much because they're stuck to migration
and if they can achieve this, removing spawn points might be a bether idea then doing it now
migrations change anyways. they just need more migration spots
that would just take away from the pvp a bit I think
maybe make south platau a migration for maybe dibble
more migration, but not more at once
i think a total of max 4. minimum 3 should be active for each species
at once
but you see what I mean? you don't need to remove spawn points to get rid of hotspots
you just need to add inscentive against hotspots
hmmmm
I just don't think removing spawn points will do that because the inscentive is still there to just walk to the hotspot anyway
but earlier, i said nesting could be more viable, if removing spawn locations. but maybe also add more incentive to nest. so that it would be viable
I don't think removing spawn locations adds inscentive to nest because it just makes it harder to find other dinos
more incentive to nesting = more encouraged to nst in you friends = dont really need spawn locations
ig but it depends, if I log on with my friend at the same time Im not gonna wait for him to nest me in haha
or just make spawn locations spawn you in a bigger area. like a random location in the entire north section
it nesting was actually more doable and rewarding then it'd be worth it
nesting can give you (the hatchling) a diet boost.
then people wouldn't need spawn points, but doesnt mean they should be removed
you litteraly get food right of the bat
excactly
playing solo should be viable, some people don't wanna be nested in because it just takes so long
but choosing somewhat wher you spawn is great
having 4 spawn points, entire east, entire north, entire south and the whole west
adds some choice with where you spawn, but you still somewhat spawn in the middle of no where
it adds more mystery imo
something like that
but even then I think the bigger issue is the game needs more content,
yeah
ig sparring and stuff and like an alpha system for some buff or idk when in a pack would be cool
natural disatsers, like water shortage. or volcanic eruption
diseases/infections
if you have a open wound for to long, you can get a blood infection maybe
that you can heal with mud maybe
this opens up new posebileties for mutations
or maybe add some kind of "play fighting" with your pack mates, to get extra dominance maybe
Too complicated soup
ok
it isn't fun indeed but it's built to do that
it's supposed to be like that
the whole game is supposed to be in groups to make sure you are alive so yes you having to group up to survive is just the way it is and should be
so don't play solo (and especially don't play herbi solo, or at all)
exactly
im sure that flies well
i don't play herbi because eat grass and die
And you are very right !
However, consider :
You would be a greater addition to society if you were dead
So go and play herbi
real
in all seriousness now ive played teno a few times and i really like it
however it can't be compared to raptor gaming
Raptor gaming is inferior to herrera gaming 💯
oh hell naw
Hell yes, raptors are ugly
Herrera’s got better skins lmao and raptors are built like chickens
i am going to die
blasphemy!!!!!!
herrera is ugly as heck and has terrible skins!!!
Look at the raptors neck, he is Fr built like a snail
Herrera’s got one of the best skins lol
wow......................
Yk that i’m right
saying that a playable is superiour, because it has bether skins, ehhh. thats up to any induvidual. well tbf omni's B pattern is kinda goofy with the male display stripe
i can make shadow the hedgehog omni and i think that's funny
i know it's friendly banter
we ain't even serious
if he prefers herrera, great, enjoy it
When they give him the biteforce of a Rex I will, he is too weak atm
Well Dilo solos both Herrera and omni
yes
Herrera decimates
#general-feedback message @topaz epoch I completely agree!
I do think it should swim a tad bit faster in the water
Or at least be able to launch itself from the ground like a little torpedo
This would also be so awesome for herra
Anoles are so cool
I really don't play Cera a lot but in Hordetesting my feeling right now is that it is pretty easy to maintain a perfect all-three diet
I'm assuming it comes from playing a massive scavenger that can brawl as well
I think the bug of rotting a corpse turning it into only one nutrient is still here
organs and all
because I dont want damage numbers
because we're playing a dinosaur survival game, not a competitive FPS
I see ur point but I meant it like smt u can have enabled + some dinos attacks are not set in damadge so it would help
again, still not a competitive FPS, and they literally removed the health bar for the exact same reason they wouldn't add damage numbers
it makes the game meta as hell and encourages more number crunching than actually "being a dinosaur"
Fair enough
@barren zephyr it doesnt not remove hotspots. people have maps and what not and will use them to find the hotspots 
i didnt say remove hotspots, its a start. and i did mention other things to help remove the hotspots, which is making migrations more viable for carnivores
not really its more of a chose on where u want to go because thats the choses u can spawn. because a dino haves to be in a sertern area for its kind. the spawn points are made for sertern dinos hotspot or not. i never said to remove them, it wont HELP them, BECAUSE people have maps and will always go there no matter what so it doesnt matter. spawn points are better because it lets u chose where u want to go and if u pick the right place with the right amount of people you will live. pick a hotspot u die. that easy. they have spawns for us because we wanted them for years. we dont want legacy back. its annoying
did you even read the messages lol
no disrespect but like dude...weve been begging the devs for years to put in spawn points....
dosent look like it
carnivores are already moving around the map to go to migrations to get herbis for food when their hungry, because the herbi's diet is IN the MIGRATION..
thats very obvious lol
then why complain about it.
because it diosent aply to all carnivore players, common sense (if you have played the game)
i have played the game dont pull that on me because im not in the mood for bs ❤️ so pls stop being salty and calm down
the issue is slowly salving itselve
IF U play the game
u would see the diffence between the firstime gateway came out, the middle time ( Hotspot crazy), and now. people have gotten better to go around to map more.
true
so yes some do go on killing srpies but there are LOTS of people who stay near but FAR from hotspots
i spawn at hotspots to get food and then run as soon as i get it and then just live off ai when i find it
but with hordtesting there is like no ai
like none
there are some AI in horde test tbh
AI did get rarer yes, but i still find some from time to time
like goats
they are common, deer are hard to find and boar are even harder now
its stupid
deer has a overpopulatioon or something, but boar dosent excist lol
EU has problems with deer tbh
ok
they need to fix the ping as well
the 55 player queue:
but yes hotspot is a very bad thing but it will happen time to time because with new dinos people want to test them out so they go places they know where people are to test their skills
the reason the servers go to hell is because of the amount of stress we put on them
the problem is that migration need to be more viable/making none hotspots less viable
yeah
all 3 diet AI's spawn at east, thats why people go there
so i say remove deer and goat from there, afterall they got turtles
and thats what u need to say in ur feedback, have the devs make the ai everywhere not just east. instead trying to make them remove spawn points....
and places that originaly didnt have for an example goat, can have goat if there is migration there
weve worked so hard when legacy came out to have spawn points we can pick
and we finally have it and people already hate it 
like bruh
i still think that random spawn is fun, thats why there are people spread across the whole map on legacy to
i dont lol, because it could take u 30-50 mins to a hour to get to ur friend
or just have it like one spawn is the entire north, one the entire east, etc
it takes u around 2 hours to get around that whole map
nesting?
what if u want to nest with ur friend and ur both fresh spawn babies that want to grow
did u think of that?
its an option
yes i did think of that lol
because some other guy said that in here a thousand times
cant forget that ur friend IS ON THE OTHER SIDE OF THE DAM MAP
^
or let them just spawn near relevant migration zones
like, if you spen 2 hours finding your damn friend, that is really only your problem, no disrespect btw
yes, that may even be a bether choice
yea but at the same time u wouldnt like it if it was u would u mate
THATS THE REASON WHY 😭
it already takes 10 min to find ur friend
because in the area u pick u get spawned randomly in the area
so ur friend might be on the other side on the area which takes like 10 min to get to xD
but i like his idea a lot ^