#general-feedback-discussion

1 messages · Page 181 of 1

bold mason
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naking itt unappealing and impossible are far different

radiant nest
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THIS GAME IS BASED ON FREEDOM 🦅🦅🦅🔥🔥🔥

tight iron
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see below and let me see if i can find what dondi said (for some reason i find it hard to filter his messages)

bold mason
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unappealing means its still an option

proud coral
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Well yeah you're never gonna put a hard stop to it 😛 But the point is that they don't like it and want to discourage it TI_Hurr for officials of course, unofficials can do whatever

bold mason
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and they also give us the choice doesnt matter if they like it

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again i dont do it much but imo mixpacker complainers are just qqing bc they lost a game.... move on

tight iron
proud coral
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I mean considering problematic mix-packing isn't intended and even the creators of the game are trying to combat it because of that, I'd say it's pretty fair to be upset about it. Like sure, it's possible because of the nature of the game allowing that kind of freedom, but that doesn't make it good 😛

Like spawn camping in other games (and I guess Isle as well). You can do it, you have every bit of freedom to. But it sucks and is generally frowned upon. Kinda similar with Isle here TI_dondiSmile

tight iron
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it is more than fair to be upset about it

bold mason
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sucks for the losing player

tight iron
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like sure get good but wtf is a cera gonna do against 2 carnos and a pachy

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there is no get good in that equation it is just die miserably

bold mason
tight iron
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how are you gonna run away from things faster than you

bold mason
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doesnt mean others shouldnt be able to mix if they want to

tight iron
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they can

bold mason
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dying is an option

tight iron
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it's not the best option

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but since mixpacking is just the most dirty way of playing no wonder many people kill any mixpacker on sight

bold mason
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thats the point is u cant do much vs the mix thats why they do it

tight iron
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im aware

bold mason
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so stay away or u do it to or die and like it

minor field
bold mason
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exactly mix packers have to deal with mix pack haters

tight iron
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if you dont wanna deal with mixpack haters just dont mixpack

bold mason
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agreed

minor field
proud coral
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Not surprising that exploiting things get you hate TI_LUL

bold mason
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im just saying i dont get mad about them bc its 100% part of the game and people need to deal with it

tight iron
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depends on the way you respond to them

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if you insult them you ain't any better than them

minor field
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I think it’s fair to be a bit upset about losing a bunch of progress through no fault of your own

tight iron
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if you kill them you're doing a gret service to the game

minor field
tight iron
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so the way to respond to that is by ambushing and killing them that's pretty much it

minor field
#

Going after people and personally attacking them over a game is a bit silly

tight iron
#

it really is

bold mason
tight iron
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did u know that you dont have a radar

bold mason
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look at it that way, dont blame them for ur lost time

tight iron
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u actually dont know if ppl are close to u or not

proud coral
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I'm definitely gonna blame them for exploiting TI_Hurr

bold mason
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again, just amusing to me the level of qq here

minor field
proud coral
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I remember the days we had the cool orange scent cloud for things like mega/mixed packs.
Now it's just a lame red icon TI_Frown

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wasn't cool for frames though

bold mason
tight iron
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last time i checked the red icon shows people bleeding not megapacking or mixpacking

proud coral
# tight iron huh

Back when scent used VFX and actually looked interesting. Mixed/mega packs would create a large orange cloud, but now it's indicated by the red 3 raptors icon on the scent compass.

bold mason
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there is a scent icon thats red for packs

midnight heath
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If a pachy breaks your legs you're not outrunning a steg, I'm not sure how you survive that situation.

tight iron
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it must work horribly then ive never seen it

bold mason
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works perfectly

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have to smell for like 3 seconds

tight iron
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only thing ive seen is an icon that tells me who's bleeding

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never tells me where mixpacks or megapacks are

proud coral
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There is no icon for that though TI_omni I mean there's blood pools on the ground, but no icon.

bold mason
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raptor icon on scent is a pack

tight iron
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then why does that icon literally direct me to people who are bleeding 😭

proud coral
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What does it look like TI_Dilothink

tight iron
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not even kidding the amount of times ive found badly injured carnos alone in the jungle cause of that

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a single red dino

tight iron
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just like you're describing it

proud coral
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The icon I'm referring to is a picture of 3 raptors standing together colored red. There's no single red dino icon.

tight iron
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i am too confused right now

bold mason
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it has nothing to do with blood and will never lead u to a solo

tight iron
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ive never seen that symbol

proud coral
vagrant hedge
tight iron
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im guessing it was extreme coincidence or smth

minor field
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Idk I just think you should die through nothing but your own mistakes and well, a bunch of people running the map as a giant organized mixpack isn’t really something in your control.

tight iron
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^^

bold mason
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thats not the way survival games work

minor field
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That kinda is? Your survival is sorta depended on your capabilities and agency is it not?

bold mason
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ur suppose to take any advantage and opportunity possible to increase ur chanses of survival, sometimes at the risk of others life through no fault of their own

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its called getting taken advantage of and it happens in living nature all the time

tight iron
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ive never seen wolves and boars becoming a massive pack to kill bears

bold mason
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this is a game and it doesnt matter weather u have seen it

vagrant hedge
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ya, its just a thought, i didnt realize the devs thought of it lol. but ya, it can be exploited, just like everything else, its just a thought though. the other thing i would do, especially with rex coming in as ai. is have rex just wandering the map, and slowly wander towards groups, larger the group value, larger the attraction. then have dinos have a value, like a pack of 12 troodons, wouldnt have the same attraction compared to a pack of 12 carnos. this in itself would help a bit against mixpacking, and against area clustering.

tight iron
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it is supposed to replicate nature so that's why ppl hate mixpacking

tight iron
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you're playing to simulate nature and then 8 goobers who are supposed to be natural enemies decide to goof off and kill the whole map 3 times

tight iron
radiant comet
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are a lot of lag on horde testing eu

minor field
vagrant hedge
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8 goobers mixing cant take on the map.... unless everyone else is solo and unskilled

bold mason
tight iron
bold mason
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this is a fierce open world surival game, says nothing about how this is suppose to be a real life sim

vagrant hedge
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the games focus, isnt combat. if a large mixpack, say 2 stegs, 2 packys, 4 carnos are running. they arent that hard to avoid....

tight iron
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to replicate nature a hundred million years ago

bold mason
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says who

tight iron
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the entire dev team and over half the community

bold mason
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the purpose of the game is to have fun and kill other players and survive

minor field
vagrant hedge
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or anyone that sits in a bush

minor field
tight iron
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tryna get at least one screenshot

minor field
vagrant hedge
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a pack of 4-5 carnos would probably die to that mix pack, but not without killing a few

bold mason
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if this was suppose to be a real life replicater there would be things in the game that stops u from doing real life things highly doubt u can find a dev message saying we are suppose to act like real dinos....

vagrant hedge
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@minor field or.... go to a different place on the gigantic map

bold mason
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in fact they make it 100% obvious that you can do whatever the hell you want, including mixpacking in the worst way

minor field
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The goal is to nudge players to play semi realistically I think but yeah this isn’t a simulation at all

bold mason
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fact of the matter is there is nothing in the game stopping you from doing it and there is no rule against it on official servers so dont get mad about it

vagrant hedge
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facts

proud coral
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I don't see what's so bad about peeps getting upset about others exploiting stuff in a way even the developers are trying to discourage. Like yeah you can do it, doesn't make it okay TI_Hurr

minor field
swift stone
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Please make the isle in console like ps5 I can’t afford pc I’m pooor

bold mason
minor field
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Not to mention carnivores who’s prey just ceases to exist and their fate is left to ai which depending on what you play might not be enough

proud coral
vagrant hedge
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migrations are quite large, and unless there was a server restart, there is still food at the older migration

swift stone
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Oh

proud coral
vagrant hedge
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ive seen packs of like 15 tenos, no mix pack is gonna mess with 15 tenos and get away unscathed

bold mason
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they said they "may" put area debuffs, which also means u still are allowed to do it

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so I have no clue how u comprehended that devs message but u did so incorrectly.

proud coral
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I mean if you wanna think of it that way 🤷

bold mason
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all area debuffs do is balance mixpacking and promote it more lol

vagrant hedge
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i would also, alter ai spawn rates. everytime ai is killed, it slows the spawnrate in that area. if too many dinos are in the area, they will starve

minor field
proud coral
minor field
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I just want more things in game that help solo players cause man this game really discourages playing on your own

vagrant hedge
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thats the thing right, lil mechanics like that, when combined, will eventually cut down on mixpacking, if mixpacking becomes more of a negative to do, ppl wont do it

bold mason
vagrant hedge
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ppl mix pack for 1 of 2 reasons, play with friends, and enhance your chance of surivial. so, friends is fine, so attack the survival end, just need to be creative and smarter minds than mind to find those solutions

minor field
vagrant hedge
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i would also put pack buffs in, if you have a pack of raptors, a tiny buff, for them all, you can set roles, such as the alpha and stuff in them maybe, add little things, to encourage ppl to play within their species

midnight heath
# vagrant hedge dont be near them? not like packys or stegs are fast. if your in a group, and ...

I think that's an awful argument, "don't be near them" isn't really a great response, it's an easy one sure but a really not thought out one.

Ambushing if very much a thing, the whole point is so that you can't avoid "not being near them." It again just sounds like a really bad argument that doesn't have any actual reason. Mixing to that extent is absolutely unfair and unbalanced, it does ruin the experience for a lot of players and if it didn't people wouldn't complain about it. Agree to disagree.

#

@teal osprey If it makes it any better, the horde-testing does have an unstuck feature that works and hopefully getting stuck in rocks will be a thing of the past.

vagrant hedge
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years ago, i was in a management course. for human behavior in a work environment, and how to improve it. so you have a community. so if you have like the bottom 10% of the community/players as trolls and negative, playing poorly. and you have the top 10% playing well, and positively, then everyone else between. most of the time, the focus is on the bottom 10%, put in counter measures, and punishments, to try to stop the behavior. and some of that is needed, removing the bottom 10% doesnt solve anything, because it will just refill. but instead, focusing on the top 10%, and encouraging, and rewarding. tends to cause the entire community to drive upwards, reducing the bottom 10%

bold mason
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by playing solo you already are signing up for the chance that you may get stalked and ambushed by a mixpack. No reason to cry about it about it being unbalanced its part of the game at the moment until changes are made, gotta deal with it... nobody likes getting ganged up on but everyone is on both sides of the coin eventually at one time or another

vagrant hedge
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@midnight heath idk, avoiding is a good argument.... combat, is more of a last resort thing, unless your a predator. the idea of hiding, being stealthy, avoiding dangerous areas, playing smart. is kinda the entire concept of herbie survival. like, if im a solo packy, i will avoid a mixpack, i will avoid a pack of carnos, i will avoid a pack of ceras. for my survival. thats gameplay. the predatory group, it being mixpacking, or just a pack of carnivores, doesnt really matter. 1 dino, wants to survive against a pack of other dinos. dont make noise, use bushes, use scent, hide, run.

midnight heath
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Also being stealthy in a literal plains setting is easier said than done.

vagrant hedge
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what does it being a mix pack have to do with it?

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10 carnos hovering in migration zone, so thats "fair"

midnight heath
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Because my overall argument was mixing ruins the experience for players and is unfair.

bold mason
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its only unfair because you chose to put yourself in that situation of being solo and not wanting to avoid

vagrant hedge
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your missing the point, a group of dinos, mixpack or not, is a threat.

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the fact its a mix pack, has nothing to do with it

midnight heath
bold mason
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bro thats the point is thats your CHOICE you CAN lose ur diet and live but you CHOSE not to and be stubbern and play solo

vagrant hedge
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when im in a pack of carnivores. even as a pure pack, we hunt and stalk migrations....

midnight heath
bold mason
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then complain when players take advatage of you in a game where killing is survival...

midnight heath
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A teno can kill 4 ceras just fine on it's own, it's able to via it's kit. A teno fighting 4 ceras and 3 raptors isn't fair.

vagrant hedge
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depending on skill....

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a good cera, can kill a teno

midnight heath
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This is a pointless argument.

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Agree to disagree

vagrant hedge
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whatever, i just dont see the difference, if its 4 ceras 3 raptors, or 7 ceras, or 7 raptors. 🙄

midnight heath
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Clearly

bold mason
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i love skill based games

vagrant hedge
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people with no skill complain alot?

bold mason
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yep and the skilled players get the laugh while no changes are made

wooden agate
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@rose pendant the hallucinations are meant to represent the venom working its damage, it wouldn't make much sense for them to do no damage, and infact id argue the damage they have right now is fine. whats needed right now is rebalancing of the hallucinations (i.e making them work as intended, in which you can fight them to make them disappear without having to trade hits) and some more interactivity with venom application

wooden agate
rose pendant
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id say drop damage in the interim and increase it as you manage to resolve those issues

proud coral
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I do like the ideas of having the charges only recharge if you bite your target and the hallucinations dealing less damage + being more obvious (such as slightly faded) in the day time. C:

tight iron
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yus

vagrant hedge
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its a nice twist on the traditional DoT damage system. its a pain in the ass though, for sure, the vision impairment/scent block is brutal enough, but the ideal of hallucinations, replacing, DoT damage is a nice touch. id love to see some other forms of poison and envenoming as well though, something that gives you double blurry trailed vision, stamina drains, convulsions, maybe a twist on hallucinations that make all dinos look like the one that bit you.

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but then, also have, some speciers, resistant to different poisons too

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like for example, if a Carno, was designed to feed on and hunt dilos, to poison a carno would take like 6 hits instead of the 3.

gusty basalt
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Help I'm in an oyo please someone help me my animal is an adult I'm in SA1

dry tinsel
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hello simpletons :) how are we all

bold mason
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Megalodon AI for salt water sounds good for deinos lol

barren zephyr
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No

worn kraken
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Genuine question about tracking: why when I’m tracking something most of the times (say at least 70%) at some point the tracks don’t provide the direction anymore despite being extremely fresh (10-15 seconds max)? In that way most of the times I completely lose tracks and prey. Is this a bug or is it supposed to be like that?

jovial hazel
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The direction is always pointing you to the next set of tracks, pretty much.

cyan flame
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Of course the game is balanced. Being balanced for survival, not deathmatch. But balanced none the less. Otherwise we might as well just put random stats and just make things up as we go along. And mixing ruins the balance of survival, because it presents you with a situation where what works against one target, doesn't work against the other, and thus, you're now more or less out of options. Whereas if it was just one large pack of the same thing, while attrition is a thing of course, you can apply the given ability to defend yourself to everyone in the encounter. If youu're faster than cera, you can run away from them, no matter how many they are unless they managed to surround you entirely. If some of them are carnos, and you would normally fight the carno, you now can't do either. You fight, the ceras kill you, you run, the carnos run you down. And that's how mixing ruins the balance, by removing your ability to survive, due to the opposition covering each others weaknesses that they are meant to have.

#

I was not hostile at all. I was simply pointing out how mixing works, nothing more or less. and I did point out that using realism to argue is a bad idea, we don't really want the game to be too realistic, since that can and will take away the fun. It's not a dino rp game, hence we don't have to make it too realistic if it hurts gameplay, which mixing does. And yes, some animals do mix irl, that's not really relevant as an argument to how it effects things in game or if that effect leads to fun or not. Simple as that.

vagrant hedge
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are you saying, if you are a solo or duo, packys, and you run across 4 ceras and 4 carnos you stand less of a chance than if you run into 8 carnos?

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the game is more skill based, some abilities favor some playstyles, but 1 on 1, ive seen dilos come out on top, ive seen carnos, ceras, packys, tenos. raptors all come out on top too

cyan flame
# vagrant hedge are you saying, if you are a solo or duo, packys, and you run across 4 ceras and...

If you run across only eight ceras, then you stand a better chance than if they were four ceras and four carnos. And in some ways you might be able to stand a slightly better chance if they were only eight carnos too, since you "only" have to worry about their stats, and not worry that if you're trying to break the carnos leg to run away, the cerato can just go for you while you attempt to line up your ram.

Of course, if you're solo or duo, even if there were only two or three carnos, you're probably in severe trouble no matter what, much less with that difference in numbers, but that should be obvious. But if there were two ceras and one carno, that'd be worse than if there were four ceras. And having only two carnos to deal with, might be doable, if there's also a cera, then you need to take that into account for your attempts to break the carnos so you can disengage.

If you wanted a better comparison, you'd have far more even numbers, in this case if we're using massive numbers of carnos or ceras, then I'd argue there should be twice as many pachies, to see how the engagement would go. And at that point, quite honestly, it'd probably devolve into just free for all and lots of friendly fire.

vagrant hedge
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most mix packs are pretty small, 2-4 man packs. mixing at that scale vs another 2-4 man pack, isnt a big deal.

cyan flame
# vagrant hedge the game is more skill based, some abilities favor some playstyles, but 1 on 1,...

Sure, there's some skill involved here and there, but stats determine a lot, and no amount of skill can adjust for well, obvious stat things like how far you can fall before you die and other stuff like that. And the entire point of mixing is to cover for the various drawbacks you have, which is why it relates to balance. Not sure how a player being skilled or not really changes how things work.

cyan flame
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If you're designed to run from one target, and fight the other, and they work together, then now you can neither run, nor fight half as effectively. You stand your ground, the thing you're meant to run from fights you, you run, the thing you're meant to fight just gets free openings on you.

vagrant hedge
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carno has a weakness of turning, 2 carnos can solve that. regardless of mixing

cyan flame
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They can, but not as effectively, depending on what they're mixing with. Numbers do help, to more or less degree, but that's still not the same. And it's just one example of a weakness, there are and could be others.

#

No matter how you look at it, mixing does offer the advantage of being able to cover your own weakness via something else that you're now forced to also deal with. And that's how it messes up the balance. And since the game is balanced for survival, you get these sort of issues where you'e meant to do one thing but can't because you're also meant to do another, and you can't do both at the same time.

vagrant hedge
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you use your strengths and weakness to your advantage. regardless of mixing, playing a carno and a mixing cera packy come at you, use slight hills and let the packy break its own legs

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mixing, just alters the tactical side

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mixing does not offer anything bullet proof or unbeatable

cyan flame
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Why would you even engage them as carno, you can just run away. It'd be better if you used examples where it matters more. And sure, you can possibly find ways around it, that still doesn't change that it ruins the balance, and isn't meant to happen anyway. And it is in most cases where it matters, harder to deal with than a single species of the same numbers.

#

No one ever claimed it was bullet proof or unbeatable, only that it ruins balance, and allows you to play in ways you're not neccesarily meant to do and achieve things you're not neccesarily meant to achieve.

vagrant hedge
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there is nothing for "it isnt meant to happen". thats just wishful thinking. thats the point tho, if your solo, do you attack a group? does it matter if they are mixing or pure? no. because your smart enough to not engage. your smart enough to look at them, and know what that group is weak against, how fast, collectively they need to travel, where they will likely head to

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there is no balance, there is no intention of balance. its hard core survival

cyan flame
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Yes, it matters if they mix if that means you can't disengage, and so on. Sure, it's fine if you're the one that sets the pace, you can just run away, most of the time, but that's not always the case, obviously.

vagrant hedge
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they can frown upon it all they want, if no action is taken against it, then its there.

cyan flame
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And in the cases where you don't get to pick the engagement, is where mixing tends to cause trouble.

cyan flame
vagrant hedge
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idk, ive never, NEVER had issues with dealing with mix packs

cyan flame
vagrant hedge
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how is there balance?

limber hull
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Just because you don't deal with it doesn't mean it doesn't exist lmao

cyan flame
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If there's no balance, or concern for it, then why does things change? Why didn't we keep the "four omnis shred one stego in one pounce" we once had

vagrant hedge
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hypsie vs carno, where is the balance?

cyan flame
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... By the hpysi being able to escape the carno, if it can even be found in the first place

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You realize survival balance relates to your viability in an encounter, right, can you survive the encounter or not

limber hull
cyan flame
#

Not "can you kill this thing" or not

cyan flame
limber hull
cyan flame
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But like, why would you think there's no balance in a game where you obviously are meant to be able to survive. Of course that means there has to be balance.

vagrant hedge
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the entire concept of the dino tiers, is because of the purposefully, difference in balance

cyan flame
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Hence why people are worried about the rex - stego matchup, since we don't know how stego is meant to encounter a rex and survive

vagrant hedge
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its not

cyan flame
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Be it by running away, or fighting (since stegos don't do that well with hiding)

cyan flame
#

Tiers are just a way to look at relative size and power, not balance per say

limber hull
vagrant hedge
#

if a rex sees a solo stego, the odds are, not counting player skills, the stego is dead

limber hull
cyan flame
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Because if that happens, then we have no balance, and your "skill" at surviving isn't there

limber hull
#

Every other animal has options against another animal

vagrant hedge
#

stego groups?

limber hull
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Not only is that a horrible way to balance it, it doesn't work

cyan flame
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No, just no. Grouping doesn't work like that, it's a terrible solution that only leads to the playable not being played

rain hemlock
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Literally 2 stenosis could probably be fine with a Rex without too much skill

vagrant hedge
#

grouping is a viable solution, so is growth times

cyan flame
cyan flame
limber hull
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Because if solo stego dies to rex, every time, then you'll never see anyone picking stego over trike or rex.

No stegos = no stego groups = no way to survive rex = no stegos

Self fulfilling cycle

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If stego can't fight, let it run from rex. I honestly don't care. It just needs to be able to survive

cyan flame
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Pretty much that. You need to keep in mind a playable have to be viable solo in a 1v1 encounter, be it by running, or even hiding for those that can. You can't make a playable reliant upon someone else, or you won't have people play that in the first place to find a group.

#

Hence, there is balance in this game, survival balance, rather than deathmatch, but balance none the less.

rain hemlock
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I feel like with stegos nee attack coming a stego could maybe tail tank a Rex as long as it keeps the Rex behind it while the inverse is true for trike

vagrant hedge
#

ya, survival balance

cyan flame
#

As we can see from how many times things have changed for that matter, precisely because something wasn't really balanced

cyan flame
vagrant hedge
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a stego should not be able to outrun a rex, or solo a rex. maybe, out stam a rex.

rain hemlock
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If ur being dumb and allowing the Rex to chomp ur head or side that's on u, u should be able to avoid it enough to the point that u can damage it significantly more than it damages u

vagrant hedge
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ya, that is the balance, the fact that dinos arent balanced

cyan flame
cyan flame
rain hemlock
cyan flame
limber hull
#

They are literally balanced to co-exist

cyan flame
#

Being balanced for survival is still balanced.

limber hull
#

That is the point of the game

rain hemlock
#

The same way a dumb stego should be punished by a rex, a dumb Rex should be punished by a stego

cyan flame
#

If stego just dies solo vs a single rex, then it's not balanced. If stego can outrun, or outfight, then we have balance.

vagrant hedge
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no, stego needs to die 1 on 1 to a rex. if a stego can out run a rex, then everything outruns a rex, if a stego can 1 v 1 a rex, then the rex is weak af

cyan flame
rain hemlock
cyan flame
#

But if that's your idea of balance, then quite frankly, I'm done talking to you. If you want to make a playable unviable because you think that's "balance" then you clearly do not understand how to approach games, much less balancing them

limber hull
#

Much more important than rex's power fantasy is a game that doesn't punish you for liking certain dinosaurs over other "better" dinosaurs

vagrant hedge
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ya, skill should be a big part of it, for sure.

cyan flame
#

I on the other hand, want all playables to be viable, simple as that

cyan flame
vagrant hedge
#

it doesnt make it unviable. you are just looking at 1 scenario

limber hull
#

What's the point of even having "throw picks" in a survival game besides an inane quest for realism

cyan flame
#

Because they don't get to choose if to engage

rain hemlock
#

Ig

limber hull
cyan flame
limber hull
#

(not winning 1v1. Surviving)

cyan flame
#

Exactly, just let stego run if needed

limber hull
#

No other animal dies on sight in a 1v1

rain hemlock
#

We can't say stego needs a buff till we see Rex fight it is all I'm saying

#

I agree the current state of stegi wouldn't realistically take a Rex but we should wait first

cyan flame
#

Boost up it's health/weight/blood to 7.5T-8T, make the new swing properly good and useful, and add a nice CC on the frontal power swing that you can use to hit the rex before it can hit you, stun it and then you can move away. If rex keeps coming, rinse and repeat until it goes away or dies.

limber hull
vagrant hedge
#

the stego needs other ways to deal with the rex, not speed, not power

limber hull
cyan flame
limber hull
#

Or making it a diver?

rain hemlock
#

Lmao

limber hull
#

Or a climber, god forbid?

cyan flame
#

So I am not too worried, I'm sure it will end up being balanced

cyan flame
limber hull
#

When you reach that size level, power and speed are the two core balancing factors

cyan flame
#

There's nothing that says stego can't fight a rex, really

vagrant hedge
#

give it scenting, hearing idk. make rex, loud? idk something

limber hull
#

LMAO

cyan flame
#

Especially not since it's a game, so stego can do whatever we want it to xD

#

Including flapping its plates and fly away!

rain hemlock
vagrant hedge
#

apexes maybe

limber hull
#

If rex is loud, that doesn't make stego better, it just means that trikes are better at hunting it down. Stego is still the far worse option to pick

cyan flame
#

That sounds more like a dryo ability

#

Which would be cool, giving dryos a sensory boost to make them better sentries

limber hull
#

The last thing I think when I see stego, literally the dumbest dinosaur ever recorded, is situational awareness and heightened senses

cyan flame
#

But it might also end up unbalanced to be fair

#

The easiest thing to do is to just boost stegos power and call it a day

#

Second easiest is to make stego a bit faster, and rex a bit slower, and hope it looks good

vagrant hedge
#

idk, i think out stam is best option, hunt by ambush

limber hull
#

doesn't rex have a far faster trotspeed, thus it can just... outendure it lol

vagrant hedge
#

it can have a good trot, but make its sprint stam like a deino

cyan flame
#

Then couldnt you just trot the stego down, not like stego runs very well either

#

Honestly, just up stegos power, best way and makes stego a bit better overall too

#

If acro gets to be an apex, stego can too, no reason not to

vagrant hedge
#

if a rex burns its speed and then has to trot it down, its not gonna be very agile when it gets there, risk vs reward

#

a stego, tail will always be damaging. a bad rex, just running up will still die

#

not to mention, if your version of running and hiding, is going in a straight line, then your gonna die

#

not to mention, a playable rex, should have a long growth time, hard diet, and miserable growth experience

cyan flame
#

Might not need to be very agile, if it can just chomp down and pin the stego

cyan flame
vagrant hedge
#

the rex bite, should be less than a deino

cyan flame
#

.... Yeah, that won't be the case

vagrant hedge
#

so, idk, a rex should be able to pin a stego, or like 2 shot it. still take 10-15 hits

cyan flame
#

It doesn't even have a "normal" bite, from what we know, it has a bite that will pin/trash you depending on size and stuff

vagrant hedge
#

it has a bite, and a crush

cyan flame
#

It will be able to pin stego, I think, which is why stego needs to be able to outrun, or outfight, more likely than not

#

No, the normal bite leads into a crush apparently

#

Depending on the size of the target, so rex doesn't have a normal basic bite, for some reason

limber hull
cyan flame
vagrant hedge
#

why not? dienosuchus has the hardest bite of any animal known to man

cyan flame
#

... Yes but not in this game

limber hull
#

in this game, rex has a bigger bite

cyan flame
#

It does 500 biteforce, and the lunge/grab is what represents the actual power, rather than the bite

vagrant hedge
#

thats silly, rex should be like 400 biteforce ish

cyan flame
#

So it's very likely that rex could get a 1K or so damage on it's main bite

limber hull
#

lol it's likely going to be more around 1000

cyan flame
#

Stego does 1250 after all

#

Deino isn't meant to use it's bite, thus it gets a low biteforce. Rex on the other hand is meant to bite down and not let go, so it will probably do severe damage with that

vagrant hedge
#

well, a deino, is also technically meant to bite down and not let go.

#

mind u, a deino is suppose to b twice the size it currently is

limber hull
#

no it isn't what

vagrant hedge
#

ya, 8 tons now

#

15-20tons

radiant nest
#

I thought that was an outdated estimate?

vagrant hedge
radiant nest
#

I thought I saw people in #paleotalk saying so

#

But deino is very fragmentary, so it has a wide range of size estimates iirc

vagrant hedge
#

mind you, there was some discoveries lately, showing the t rex might of been a fair bit bigger than we thought too

cyan flame
#

It's possible, but I doubt deino got that big. But then stego also should be 8T so there is that

radiant nest
#

Good thing there’s lore!

#

And elders I suppose

vagrant hedge
#

thats one thing i wish deino had, like a 30 hour growth. but have it hit near adult in its normal 8hours or whatever it is, then the last 10-15% over the next 22 hours.

radiant nest
#

Certainly an interesting concept

vagrant hedge
#

it would show, older crocs, rare, that have grown to huge sizes and such. kinda simuate like a 100 year old croc

#

rewarding survival

cyan flame
#

A 14T deino, would be interesting. But then you might need to rebalance the lunge and everything else, and the size might require changes to the map again

midnight heath
#

I love how it's painfully clear when someone doesn't play herbivores

cyan flame
#

Not sure it'd neccesarily be good for the game, deino is already powerful enough to take on most of the roster

#

But if we're to get max size deino, I want my max size stego too!

midnight heath
#

A chunkier old steg would be so sick

#

I want my elder teno or diablo

vagrant hedge
#

the map, i think is horrible, for gameplay loop tho.

cyan flame
#

So, 8T, new powerful attacks, and so on, make it properly good

vagrant hedge
#

with the concept of migrations. i would rather see a map, stretched out, with a migration on each end type of idea. have it deino free on the ends, when the migration changes, the middle area, have several paths and styles, but thats where deinos are. migration survives through the journey. have area designed for omnis, designed for carnos, herras, ect. but also have areas that are viable during the mirgration too

#

the map right now, is just a heightmap, painted over. with 0 functionallity

midnight heath
midnight heath
#

I thought it's alt took stam? I could have sworn it did but I could 100% be wrong. I haven't grown one on the playtest either.

vagrant hedge
#

it doess

#

BUT you can alt with no stam too

cyan flame
#

All critters can use their alt without stam, at lower damage, right?

vagrant hedge
#

that idk

midnight heath
#

Also I like Gateway, I think it's a pretty nice map and the new additions are super nice.

cyan flame
#

At least the main alt, not sure on teno slam, but claw I think at least

vagrant hedge
#

the map, for being in unreal, as a game dev myself, is kinda laughable

midnight heath
#

It's really hard to take your thoughts to heart after telling me basically "lol skill issue" for saying mix packing is unbalanced.

cyan flame
#

The map is nice, but not as nice as hoped perhaps

midnight heath
#

I have hope, especially with the additions we got currently that we'll get more changes to help. I am curious what they plan to do with East Plains.

vagrant hedge
#

the changes they did, they could of spent another 5 minutes with a few options, and made it 10x better imo

#

perhaps they dont know the engine well enough tho

#

and not to sound like.... they are bad or anything. not the intent, im sure they are doing the best they can with the knowledge and time they got

cyan flame
#

Maybe, or maybe they just don't agree with what would make things better

vagrant hedge
#

idk, things like using virtual texturing for heighmap blending. is pretty easy choice, for visuals

#

using nanite tech for rocks, would improve performance AND look better

#

and with unreal 5.3 update the foilage and trees to nanite, to improve performance

cyan flame
#

Fair, if it's a matter of performance then it's a bit easier to determine, I was thinking more in design

#

But maybe there are reasons anyway, might not be as easy as you say

vagrant hedge
#

no, the design they have, is the design they want, thats fair

cyan flame
#

Or they simply have plans, but other things are more important

vagrant hedge
#

the heightmap blending, takes about 30 minutes to set up, and ya, you need to know about it to use it

#

same texture, but with heightmap displacement on

midnight heath
vagrant hedge
#

just some minor mobile stuff, my big project, is under development, its a turn based, team tactical game, like xcom playstyle, but its rpg fantasy

dense plover
#

@fleet tiger I think what you're asking for is an entirely different game my brother, The Isle will never be a co-op survival sim

#

It's very much been made clear that it's gonna be like DayZ with dinosaurs in a way, along those lines

rain hemlock
vagrant hedge
#

ah, yes. but its not out in the open, so they may not know about it, i dont think they have been using unreal for years and years. so they may just not know about it

rain hemlock
#

Is that using specific textures that u can use that or does unreal figure it out for any textures

vagrant hedge
#

thats just a basic mud texture i had kicking around

#

it using height data from a texture, sorta like a normal map, but unreal does all the work

rain hemlock
#

And frames don't drop too hard?

vagrant hedge
#

at all

#

terrain can use nanite tech now

rain hemlock
#

Maybe they're using custom textures that don't work that's the only explanation I can think of

vagrant hedge
#

i beleive they are using unreal5, maybe they havent updated to 5.3? idk

#

this came in 5.2

rain hemlock
#

Someone should ask a dev

fleet tiger
# dense plover It's very much been made clear that it's gonna be like DayZ with dinosaurs in a ...

DayZ with dinosaurs is exactly the issue. The game is supposed to be a horror survival, and yet people play it like a PVP deathmatch. With so many random strangers on a server together, it is naturally, by default of human nature, going to devolve into a deathmatch. Any sense of immersion or survival disappears, which is supposed to be the bread and butter of this game.

The devs are trying to get a server of 100 strangers to basically roleplay as animals, and that will never work. They have been trying and failing since 2015 when the game first released. Player-ran ecosystems of this style do not work. The only solution I could think of, is to tone down the multiplayer. Because the more people in a server, the more chaotic it's going to be, regardless of how immersive or well-designed the game is. And the lack of players would be made up for with good AI.

I understand this is almost re-making the game, but that's kind of the point. Because the game they're currently trying to make, with its player-ran ecosystem, is likely to fail. Don't get it twisted; I adore this game and I want it to succeed. But I simply don't see it working out, with such a fundamental gaming flaw at it's core.

vagrant hedge
#

like even down at the beach, those rocks, which i didnt check, maybe they changed them with this update, but they were bad

dense plover
barren zephyr
dense plover
#

You're making a whole lot of assumptions about the final state of the game when most of the game isn't even halway done

limber hull
dense plover
#

Humans aren't even here yety

barren zephyr
limber hull
#

Unofficial servers and mods will exist to create that experience if it’s what you truly want, but it should not replace what we have

dense plover
#

Horror doesn't mean "booman hunts you until you die"

barren zephyr
#

The devs even suggested this themselves, having servers with less players and more AI, and nobody wanted that.

latent olive
limber hull
#

The concept of the player-ran ecosystem is the entire reason I like this game. Take that, and I honestly would quit.

#

I find no interest in a bunch of AI in an artificial ecosystem where interactions are limited to whatever the AI has programmed into it

vagrant hedge
#

i think a few things, for adult dinos would be good, like small stuff, hell id be happy with a 3rd party leaderboard for time survived.

dense plover
latent olive
vagrant hedge
#

just aslong as it doesnt go titans root, dont want to TRex picking flowers

dense plover
vagrant hedge
#

i know, isle is way better than titans

dense plover
#

"Oh but it has more dinos" Yeah making models is goddamn easy compared to actually programming them

rain hemlock
#

Path is def not a bad game but isle is better

dense plover
#

It's just a bunch of model swaps with the same attacks

rain hemlock
#

Isle has way more realistic and interesting mechanics

vagrant hedge
#

the models and animations would be very time consuming. but the quality of the isles, is far more than titans in that regard

midnight heath
#

I am mighty excited for

#

Whenever that day comes

rain hemlock
#

If PoT had isles graphics and models and versatility I would play PoT

dense plover
limber hull
#

i think the difference between PoT and Isle is that the Isle is effectively an entirely different experience dependent on the species you play, whereas PoT is more of a "pick speed or power" type deal

You're getting different stats, but nothing on the scale of comparing beipi to carno to herrera

vagrant hedge
#

ya, a full set of higher end animations, specific to 1 dino, would take a few months

dense plover
#

They're also vastly inferior in every way, it seems like a mobile game compared to the isle

vagrant hedge
#

shared animations are... meh

rain hemlock
dense plover
vagrant hedge
#

facts

rain hemlock
fleet tiger
# limber hull The concept of the player-ran ecosystem is the entire reason I like this game. T...

That's exactly the issue I'm trying to point out. A player-ran ecosystem has never, and will never work. Because people will always play how they want, no matter what features or mechanics or intelligent design is in the game. I take no joy in saying this, because it's what drew me to the game as well. It would take some truly revolutionary game design to make what the isle is trying to do, actually work. And while I hope the devs figure something out, I don't have high hopes for it, and am simply offering an alternative.

barren zephyr
#

Nah PoT is on the same level of completion that isle is

dense plover
barren zephyr
#

Both games got no real gameplay outside of growing then dying, repeat

dense plover
rain hemlock
barren zephyr
barren zephyr
rain hemlock
vagrant hedge
#

growing, dying repeat is fine tho, as a loop. im fine with that. i just want more reason, of something to accomplish, for more reason to not just run in and die cause i want to restart

rain hemlock
#

It's not juts carno

dense plover
#

Of course you're gonna get bored if nothing can kill you, that's why they're adding bigger and bigger creatures each time

limber hull
# fleet tiger That's exactly the issue I'm trying to point out. A player-ran ecosystem has nev...

So accept it, rather than run from it. Encourage it to work, rather than throw the entire idea in the dumpster, because people like to focus on the deathmatch, but this game has presented some of the most authentic animal survival/ecosystem gameplay I've ever experience

We will NEVER have a completely authentic ecosystem simulator, no, but the devs can put in mechanics to at least get 50% of the way there, and then when it clicks, it CLICKS. The Isle has presented time and time again that it's more than a deathmatch, if you choose to go out of your way to avoid that playstyle.

dense plover
limber hull
#

Will elders and mutations finally give us the survival authentic ecosystem we want? No. But it'll get us a short fraction closer.

rain hemlock
#

Stego deino carno have the same problem cuz they are all essentially not easy to kill

vagrant hedge
#

bringing weather conditions, like heatwaves, or flooding, landslides, volcanic activity, to spice the map up on game events would be cool though

limber hull
#

I play Troo for the same reasons

dense plover
#

You have so many options, if you don't like one playable play another

rain hemlock
#

Yes but I'm saying there should be more to do besides hunt

dense plover
rain hemlock
#

Idk

dense plover
#

They literally spend 99% of their waking time hunting just to stay alive

vagrant hedge
#

i wish more focus was on nesting. like people should want to nest, and grow children

dense plover
#

Have you ever watched a documentary? The entire world is a goddamn deathmatch

rain hemlock
vagrant hedge
#

bonuses, perks or something for groups and nesters.

dense plover
#

Seems weird to me

vagrant hedge
#

imagine killing a packy, as a omni pack, and dragging its corpse to your nest or something

rain hemlock
#

Is the isle only abt survival?

dense plover
#

Yes, it's a survival game

#

And since dinos don't seem to be capable of hunting with rifles or bows this is what we got

vagrant hedge
#

the devs should make the rex super tough, then lock it, then once a week, the devs play as rexes and terrorize

dense plover
#

They can't make a base, they can't craft tools

rain hemlock
#

Idk I want more than just survive but if the isle is only survival like ur saying then idk whatll happen

midnight heath
#

Rexes are going to have the biggest egos just like in Legacy, I can feel it.

wooden agate
#

X

vagrant hedge
#

@urban flax should i put community notes with it?

urban flax
#

What do you mean ?

vagrant hedge
#

no its not sarcastic, but no, its not serious

#

low key tho, would be kinda funny

#

@rain hemlock i play croc alot, and LOVE going on land to steal kills. so on a personal note, i hate your idea in the general feedback, but in reallity, it is a good idea. would be tricky to pull off code wise. but i like the work as a team thing

#

they should also add a option in settings, to toggle, fill lowest nutriant first/ fill highest nutrient first for when you have multiple of the same nutrient. hit tab, toggle it the way you want it. let players control how their nutrients fill

urban flax
# vagrant hedge low key tho, would be kinda funny

For who ?
"Hey, so we made the creature everyone wants in the game, and we made it super cool and OP, but only WE can play it. And we're gonna use it to troll your from time to time and kill your dinos ;)"
That doesn't sound fun at all to me

limber hull
#

Hell, they mostly liked using the Type-H to show off and be cool rather than actually kill anything

vagrant hedge
#

@urban flax just think of it like a world boss 🙂

urban flax
#

Also if a regular animal is a world boss, what are strains gonna be ? Complete server wipes ?

rain hemlock
#

It'll be Killable and rather than the Rex sitting in the game files obsolete (besides on community servers) at least we'll see it from time to time

#

I'm fairly certain devs wouldn't go after anything that can't take it or something that's trying to attack them

#

You know what's weird, I just landed from a plane flight from two countries with a time diff of 2 hours and the message timer in general feedback went Down by 4 hours(2 for the flight duration) and I'm assuming it also changes based on the country

abstract cedar
#

when there will be the new update with optimalization

worn kraken
#

Why has the ping become so bad on every official server? I used to have 40-50 max, and I now always have at least 100, making the game really bad to play

radiant nest
#

It’s the same ping, calculated and therefore displayed in a different way

radiant nest
#

Essentially the ping that was displayed before was calculated in a way that only displayed part of the whole roundtrip communication between you and the server. Now it displays the back and forth communication, which results in a higher displayed ping. Divide your ping currently by 4 and you should get around what you used to get, or less

#

Now I’m no expert on this, and others know more, but this is my understanding of it

worn kraken
#

Oh alright thanks, I’ll try and understand more then. Although, I noticed that now the game is really characterised by bad ping problems (players move erratically , missed bites, players and ai appear and disappear etc) whilst previously it wasn’t and was very smooth

radiant nest
#

yeah, especially on hordetest rn, although it seems better after a server restart

wooden agate
#

#general-feedback message

if it was one pounce, i'd understand a bit. but you managed to get pounded twice as a fresh adult cera... im not sure that death was unwarranted lol

vagrant hedge
#

ping isnt a huge issue, if prediction and compensation is coded in with movement and stuff, which it should be in anytype of multiplayer competitive game

tight iron
#

the crap update is real

bold mason
#

@stray jewel deino spawn is actually perfect, connecting waterways would be nice, but the spawn is fine just run north you will always get to the lake. As far as the big camping deinos, thats part of deino life, we already have no predators other than bigger deinos and there are mechanics in the game to help u survive as a smaller deino against them... just gotta play smart.

wooden agate
wooden agate
#

@fathom plinth #general-feedback message the only reason night was that light was due to us not having NV yet, i agree its pretty though. however it would render night hunters useless due to them losing their advantage

dry falcon
#

@queen ember i want that tokyo drift back 😭

full pewter
#

Question for yall. What can be done for plateo?

eager grove
#

@high perch are you on horde test, evrima, or legacy?

eager grove
# high perch evrima

Ah ok. The new horde test has an unstuck function that they’re trying out, so it’s in the works already. I haven’t needed to use it but I’ll double check tomorrow

sterile shale
#

#general-feedback message @somber elm The little icon when you hold rmb will show if the jump will result in a broken bone if it's from too high up, naturally if u still decide to jump knowing it'll break your leg then idk what to tell you

somber elm
sterile shale
#

I get its annoying but it'd be a bit dumb especially because ur pounce damage scales with height

somber elm
#

Pounce is the only way herrara can kill something realistically, and it’s not overpowered at the moment, so I don’t know why they reduced the jump height

sterile shale
#

its not like its that low

#

you can jump from decently high

somber elm
#

I saw a herrara fall out of a tree and die instantly from a height that should be fine

sterile shale
#

This is about the max height I can fall from

#

pretty much the ground

#

I think that is about high enough

#

better image

#

from another angle haha

#

but you can see like that's high, it should give you more than enough damage to 1 shot whatever prey you're hunting

#

the biggest thing on hera's diet that would require this prob is a teno

#

and you dont even need a fraction of that height to one shot a boar or deer, so unless you're trying to run the ones with a cera I don't see why fall damage is so bad

mystic parcel
# sterile shale and you dont even need a fraction of that height to one shot a boar or deer, so ...

the height change did a BIG impact in the playstyle and hunting, i fell off from the side of a dome that was lower then that tree in your picture in hordetest and crippled myself close to death. herreras need to be rlly high up to be seen less from other players, if we are mid level on trees we will be seen, i also climbed one of those trees I cloudnt climb up higher to those branches or id cripple myself, also no one drops straight down, most of the time when hunting, players are usually at a slight distance from the trees so if you move your icon now to try and pounce them itll say that youd break your leg.

vagrant hedge
#

herras dont need to be able to solo kill ceras and stuff tho... a animal of any type weighing a few hundreds kgs is gonna break something. flying like 50 feet isnt really realistic at all. if the sound gets dampened down some, then sneaking up and stalking med tier to small tier dinos should be fine

sterile shale
#

I have broken my leg from big falls and it is annoying but at the same time it's reasonable that you can't just chill 100 feet in the air and be able to just jump off and be fine

#

this game isn't known for its realism but I think people would be annoyed if they died to a drop bear RKOing them from a tree the size of a 5 story building

#

and its not like herra's need to hide 24/7 because what is any other dino gonna do when you're sitting in a tree

urban flax
#

@barren zephyr You can play Spiro by selecting it in the steam betas

sterile shale
barren zephyr
#

in the beta

urban flax
barren zephyr
#

watch the video first lol

sterile shale
#

either this person has not played the game or just does what half the people do in general feedback and not think through what they suggest

barren zephyr
#

ok.. why shouldnt spawn points be removed then?

#

i want to see your perspective

#

oh wait, you are just someone that pvp at east

#

give me an actual reason to keep spawn points

#

jit got quiet rn lmao

#

aw man 😦 i thought someone was gonna give me a good argument againt my suggestion

barren zephyr
wooden agate
sterile shale
barren zephyr
#

ok

sterile shale
#

ok so the guy said nesting to spawn in as opposed to spawn points

barren zephyr
#

spawn points discourage nesting yes

sterile shale
#

but then said the only reason nesting isn't used more is because spawning is easier, which is true but neglects other factors that discourage nesting

barren zephyr
#

like?

sterile shale
#

and makes it sound like removing spawn points will skyrocket nesting

barren zephyr
#

nesting isnt the only reason why spawn points are bad

sterile shale
#

just to name a few, if you do manage to even find a partner to nest with which can range from easy (stego/teno) to impossible (any carni, gali etc), then the time and effort you have to dedicate to raising and feeding young which requires so much food and diet over a long period of time, meaning if migration changes it's just a giant screw you and then your very limited 8 ish young assuming none die or leave will just starve, it's also just so boring to sit there for like at least 30 minutes while all you can do Is wait to be able to do anything and get fed. Also of course spawning next to your friend is superior to being nested in? If I log on with a friend at the same time am I just supposed to wait hours until he grows up to be able to nest, then nest in just to wait a couple more hours afk growing before finally being able to play the game?

#

*also if ur a carni raising young good luck maintaining a good diet balance if there was no hotspot to get diet from

barren zephyr
#

thats bs, assuming your friend just spawned in, you can also just uhhh. idk? WALK

sterile shale
#

yeah but the guy said to remove spawn points so your friend can nest you in

#

you also said that, to make nesting more viable

barren zephyr
#

because that is also a solution, if spawn points dont exist

barren zephyr
sterile shale
#

but why would you wait so long to just get spawned in by your friend

barren zephyr
#

what other reasons is my suggestion "bad"

barren zephyr
#

are you lazy?

sterile shale
#

wdym, the guy said "choosing the spawn point closer to your friend is superior in everyway, instead of being spawned in by said friend"

barren zephyr
#

are you one of those people that get fed like a baby at east pond?

barren zephyr
sterile shale
#

im not gonna have a discussion with you if you're gonna be childish

barren zephyr
sterile shale
#

that's not the point of what the guy was saying? that is the opposite of what the guy was saying?

barren zephyr
#

still an OPTION

sterile shale
#

he's saying instead of picking the same spawn location and walking you get nested in?

sterile shale
barren zephyr
#

alright then, lets take a look at what other factors removing spawn points provide

sterile shale
#

hang on

#

don't just move on,

barren zephyr
#

discouraging revenge killing, killing your self then coming back to feed of yourself

#

exploration becomes more encouraged

#

no carni hotspots

sterile shale
#

revenge killing is negligible and annoying at best if you sit in the same spot

sterile shale
#

what's preventing the player from walking to east plains

barren zephyr
# sterile shale how?

well, you would have to walk around more if HALF THE SERVER ISNT AT ONE SINGULARE POND?

sterile shale
#

okay but the server size isn't large enough to fill out a map as big as gateway

#

people want to interact with each other and fight because that's all there is to do

barren zephyr
barren zephyr
sterile shale
#

idk? should people be discouraged from fighting?

#

do you just want people to sit in a bush?

barren zephyr
#

thats not what im saying

sterile shale
#

that's what is sounds like

barren zephyr
#

at east pond that is

sterile shale
#

because what else are they gonna do?

barren zephyr
#

explore

sterile shale
#

if you spread people out your just gonna walk around and then get bored

barren zephyr
#

then why do the play a game about surviving as a dinosaur in a open-world. where you areent supposed to interact with players 24/7.

sterile shale
#

exploring gets boring quick when all you do is just walk and then worry about finding food, also migration zones will just become hotspots if everyone goes there, meaning there won't be much exploring outside the 20 min max it takes to get there

barren zephyr
#

the point of the game is to be a dinosaur, its not a fighting simulator

sterile shale
barren zephyr
sterile shale
#

because then it's just sitting around and maybe a bit of action every couple of hours

barren zephyr
#

like if you want to play a fighting game, play fortnite or somethin

sterile shale
#

"exploring" doesn't count as something to do

barren zephyr
#

or CoD

#

i play the isle, to be a dinosaur

sterile shale
#

because you end up needing food in 20 minutes

barren zephyr
#

not to be breast fed at a pond

sterile shale
#

what do you even mean by that

#

your acting as if people sit at pond and have a grand old time and share food

barren zephyr
#

everyone kills eacgother at the pond, so just scavange there

barren zephyr
sterile shale
#

its fun to spawn east plains because Im not bored out of my mind walking around wondering if I'm gonna starve to death

barren zephyr
#

then log of the game

#

and touch grass or something

sterile shale
#

honestly mate if all you want to do is walk around, good for you, that's your playstyle, but just because you like something doesn't mean everyone has to play the way you want

barren zephyr
#

im not saying you should play like me tho. if thats what you think

#

im just sharing my vision

sterile shale
#

That's what it sounds like because you want to ban pvp by making it near impossible to find people

barren zephyr
#

not banning pvp. tf

#

and people wont just walk around doing nothing, if they follow the migration zones

sterile shale
#

Plus herbis all have different migrations, there ends up being not that many people in migration zones, so are all the carnivores supposed to just gang up on the small amount of herbis in each migration zone?

barren zephyr
#

i do often find people at west rail access

barren zephyr
#

alright, good luck with your 3 carnos killing 5 stegos, 2 tenos and 3 pachys

#

anyways

sterile shale
#

but then the game is unviable if you're solo

barren zephyr
#

dilos are good solo'ists

#

they are fast and has the hallucination mechanic

#

and the venom is very, very effective at night

sterile shale
#

Maybe you should consider why there is so much incentive to not go to migration?

barren zephyr
#

probably, yeah

sterile shale
#

which isn't spawn points

barren zephyr
#

if they just make AI follow migrations, that would fix a lot of the problems

barren zephyr
sterile shale
#

its much easier to just survive of ai, then risk going to migration on the of chance there is a herbi that isn't a stego horde

#

and there is even less incentive to play herbi because migration zones are so frustrating

barren zephyr
#

much of the problem with migrations is just the herbies being to good at defending

barren zephyr
sterile shale
#

so it ends up being far more enjoyable to just be a carni and pvp at east plains because the gameplay is actually engaging

sterile shale
#

or you get there and there is genuinely no food

barren zephyr
#

herbies should just be "worse" at defending themself

#

even tho a dilo can easily solo a teno, but we dont talk about that

wooden agate
#

tfw random spawn points worked absolutely fine in legacy and infact did help keep people spread out

barren zephyr
#

herbies should be more effective in herds, but slighty worse solo as of rn, IMO

barren zephyr
#

sometime i go back to legacy, in the middle of no where, an still see like 3 players

sterile shale
#

I mean it's either you play herbi and have a snoozefest gameplay, just walking from migration to migration. Or you just play carni and you at least have the option to spawn at hotspots and be able to do something interesting like pvp

#

the issue isn't spawn points, the issue is the game having nothing to do

wooden agate
#

sure, 'hotspots' still existed in legacy. you had twins, great falls, wash, murky, hot springs, port, docks, coast pond, the swamps, lazy river, etc

and then the hotspots in evrima are... east plains lol

sterile shale
#

At least nesting in legacy was easier

barren zephyr
sterile shale
#

nesting as a carni is basically just suicide because it is a struggle to maintain diet and food while looking after your young

sterile shale
#

so you just rely on ai anyway, which is just 😴

#

why bother at that point

barren zephyr
#

and the amount of babies is up to the ones nesting

sterile shale
#

its just so boring and you get nothing in return

latent olive
#

i got nested in by two omniraptors, alongside a bunch of others, and within 15 minutes we were juveniles who could feed ourselves

barren zephyr
sterile shale
#

which I'd argue is the game's biggest issue

barren zephyr
#

and removing spawn points also fixes many other problems, like revenge killing, and spawing in as a setgo, suiciding. and feeding your pack

latent olive
wooden agate
#

specific spawnpoints do nothing but encourage stagnating hotspots. theres no incentive to go anywhere else, which is a problem with migration zones themselves, and the lack of map uniqueness around the map.

tldr; its not just spawn points, but removing spawn points would be a start

latent olive
#

by the time i died i was 40% growth roughly

latent olive
sterile shale
wooden agate
#

migrations need to a) be in interesting places and b) be further spread out

wooden agate
sterile shale
#

how though,

barren zephyr
wooden agate
barren zephyr
wooden agate
limber hull
sterile shale
#

Nesting zones is a good idea, that was in the old map

sterile shale
barren zephyr
wooden agate
#
  • and also make nesting zones more similar to the concept art. spiro nesting zones were cringe
sterile shale
#

idk anyone more active than you in here haha

sterile shale
#

it's where I nested Wavepoole as a pachy hahahaha

wooden agate
barren zephyr
#

i barely saw someone use it, i was nested in once as pachy at one. and that was it

latent olive
limber hull
#

i used nesting zones

wooden agate
#

oh yah, they werent unusable by any means. but their positioning and distance from diet foods really discouraged it

#

hence putting them in migration zones

latent olive
tight iron
#

even a raptor can solo a teno rn

barren zephyr
tight iron
#

but good luck against 5 tenos

barren zephyr
#

fr

wooden agate
#

^ also yeh, the idea of having to group up to reliably live is not really a good thing

tight iron
#

it is the best thing

sterile shale
urban flax
#

hello

tight iron
#

it is absolute common sense

barren zephyr
sterile shale
#

one tail slam and it's over for an omni

tight iron
barren zephyr
#

adding a stress bar for when you are to close to someone for to long, would PROBABLY help (a bit)

latent olive
tight iron
barren zephyr
#

"probably"

tight iron
#

only a kick to the head puts you out immediately

wooden agate
sterile shale
#

pretty much the best counter to being chased

tight iron
#

hm

barren zephyr
urban flax
#

Looks like you need to be acquainted with THE LIST

barren zephyr
#

who

urban flax
# barren zephyr who

9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :

  1. Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
  2. Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
  3. It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
  4. Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
  5. Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
  6. It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
  7. A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
  8. It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
  9. Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
#

THE LIST

latent olive
#

who tasked

sterile shale
#

number 8 is just like the cera chuff if it was constant lol

#

like u can't ambush if they just realise ur there

#

anyway, the real question was does removing spawn points fix the game at all

#

which is a resounding no from me lol

limber hull
sterile shale
#

removing spawn points doesn't fix the fact that the game can be boring as hell especially outside of pvp all you do is just eat drink and go back to sitting down, it'd make it worse if you just can't find anyone outside of migration, especially when carnis have NO incentive to even go to migration because of AI,

barren zephyr
sterile shale
#

Until the game isn't sit in a bush sim, not much point in changing much else because it will not make the game much better

barren zephyr
wooden agate
#

removing spawn points could be a start at spreading people out, especially once the map becomes more interesting

sterile shale
#

I have like 300 hours, idk about you but like if I did 300 hours of exploring in this game I think I'd give up

barren zephyr
#

and if i find another player, i stalk it until night. and the ambush

wooden agate
#

migration rework would obviously also help

barren zephyr
#

you create your own stories

sterile shale
#

erm yeah because I can't be bothered playing the game because the gameplay loop is abysmal

limber hull
#

i probably have done 300 hours of exploring at this juncture

wooden agate
#

tfw i have almost 1000 hours jghjghjgkh

sterile shale
#

I've been a solo player walking around as a stego and it is the biggest snooze fest I just jump off a cliff

wooden agate
#

in the simplest terms, the east side of the map is getting alot of love that the west side just isnt really getting

hopefully with more map additions, things will change

barren zephyr
sterile shale
#

doesn't help there isn't much water in the west side either

latent olive
barren zephyr
sterile shale
limber hull
sterile shale
barren zephyr
barren zephyr
limber hull
#

i honestly think stego is exceptionally useless in mixpacks

sterile shale
#

yeah but then what happens when 1 deino gets in it

barren zephyr
#

the river is good, west rail and west rail access has water

barren zephyr
#

and west rail access has a log that protects you

#

sort of

sterile shale
barren zephyr
#

there are still safe spots in sp river

#

and still bether then 2 deinos crammed into a such small body of water

sterile shale
#

ok but still, then water sources become hotspots when people spread out like east plains ?!?!?! 😱 😱

barren zephyr
#

bether the 75% of the map around one pond

sterile shale
#

there is no way to eradicate hotspots because some places in the map are just objectively better

#

like why would I sit in the middle of nowhere in a random jungle so it takes me 20 minutes to reach water, when I can just sit in the hotspot and any pond on the map and live there

#

so then at best 1 hot spot turns into a few

barren zephyr
sterile shale
#

I mean that makes it fun? where's the survival horror of bush sim

barren zephyr
#

its not horror if you excpect death 5 seconds after

#

if thats what you are saying

sterile shale
#

Then just don't die?

#

you can run or fight back idk

limber hull
barren zephyr
#

a cerato cant run from 1 pachy and 2 tenos.

sterile shale
#

Im just saying people are naturally gonna go to water

limber hull
#

how is that the conclusion you jump to lol

sterile shale
#

and that's basically a hotspot

#

its just a joke haha

#

I think at best, players would spread out across different ponds, but that doesn't eradicate hotspots, but even then it's not spawn points causing that issue

barren zephyr
#

legacy has the same problem, nothing to do. but no spawn points. and seeing people spread out just proves my point bether

sterile shale
#

legacy had spawn points?

barren zephyr
#

bruh💀

#

legacy dosent have spawn points, and legacy achieves players spread across the whole map

sterile shale
#

oh lol

barren zephyr
#

because there are no spawn points

#

and i dont know how removing spawn points would make the game worse

#

removing spawn points*

#

but i think as a matter of fact, thy should take this action, when: more sanc's. more things to do in general

#

like maybe health care. clearing infections with mud or something

sterile shale
#

ok yeah that's what I was saying, removing spawn points before there is more stuff to do would just make the game more boring

barren zephyr
#

you didnt really make that point clear. but yeah

sterile shale
#

plus in legacy there as a lot more water

#

a lot more safe water too at that

barren zephyr
#

maybe if you sit still for to long, the dino would maybe get a stam debuff, but being more active like walking around at the younger stages would boost stam. and maybe strenght

sterile shale
#

idk maybe thats the mutation stuff

barren zephyr
#

it should be a general thing across all species imo

#

no matter what

sterile shale
#

But if you compare the maps it's obvious there's less water on gateway

barren zephyr
#

because the devs want you to walk around more

#

but maybe, due to east having all three AI's that people can feed on. just remove deer. deer should be more of a forest AI imo

#

since its deer

sterile shale
#

I mean the pond is usually safe most the time, which is why people go

#

and if it isn't they walk to the dome

barren zephyr
#

if they cant get perfect diet, they would have to go elsewhere

sterile shale
#

Yeah sure

barren zephyr
#

and remove goat maybe, there is turtle AI afterall

sterile shale
#

that's a good idea

#

that would be actual inscentive

#

I saw an idea about dynamic ai, where less players meant more ai, and more players meant less ai

barren zephyr
#

yes, that seems like a good idea, if there are a lot of players. just kill players, i none. you have AI

sterile shale
#

exactly,

barren zephyr
#

and maybe make AI follow migrations, so carnis have an actual reason to go there

sterile shale
#

well then people couldn't explore much because they're stuck to migration

barren zephyr
#

and if they can achieve this, removing spawn points might be a bether idea then doing it now

barren zephyr
sterile shale
#

that would just take away from the pvp a bit I think

barren zephyr
#

maybe make south platau a migration for maybe dibble

#

more migration, but not more at once

#

i think a total of max 4. minimum 3 should be active for each species

#

at once

sterile shale
#

but you see what I mean? you don't need to remove spawn points to get rid of hotspots

#

you just need to add inscentive against hotspots

barren zephyr
#

hmmmm

sterile shale
#

I just don't think removing spawn points will do that because the inscentive is still there to just walk to the hotspot anyway

barren zephyr
#

but earlier, i said nesting could be more viable, if removing spawn locations. but maybe also add more incentive to nest. so that it would be viable

sterile shale
#

I don't think removing spawn locations adds inscentive to nest because it just makes it harder to find other dinos

barren zephyr
#

more incentive to nesting = more encouraged to nst in you friends = dont really need spawn locations

sterile shale
#

ig but it depends, if I log on with my friend at the same time Im not gonna wait for him to nest me in haha

barren zephyr
#

or just make spawn locations spawn you in a bigger area. like a random location in the entire north section

sterile shale
#

it nesting was actually more doable and rewarding then it'd be worth it

barren zephyr
#

nesting can give you (the hatchling) a diet boost.

sterile shale
#

then people wouldn't need spawn points, but doesnt mean they should be removed

barren zephyr
#

you litteraly get food right of the bat

sterile shale
#

playing solo should be viable, some people don't wanna be nested in because it just takes so long

barren zephyr
#

but choosing somewhat wher you spawn is great

#

having 4 spawn points, entire east, entire north, entire south and the whole west

#

adds some choice with where you spawn, but you still somewhat spawn in the middle of no where

#

it adds more mystery imo

sterile shale
#

something like that

#

but even then I think the bigger issue is the game needs more content,

barren zephyr
#

yeah

sterile shale
#

ig sparring and stuff and like an alpha system for some buff or idk when in a pack would be cool

barren zephyr
#

natural disatsers, like water shortage. or volcanic eruption

#

diseases/infections

#

if you have a open wound for to long, you can get a blood infection maybe

#

that you can heal with mud maybe

#

this opens up new posebileties for mutations

#

or maybe add some kind of "play fighting" with your pack mates, to get extra dominance maybe

signal knot
#

Too complicated soup

barren zephyr
#

ok

tight iron
#

it's supposed to be like that

#

the whole game is supposed to be in groups to make sure you are alive so yes you having to group up to survive is just the way it is and should be

limber hull
#

so don't play solo (and especially don't play herbi solo, or at all)

tight iron
#

exactly

limber hull
#

im sure that flies well

tight iron
#

i don't play herbi because eat grass and die

urban flax
#

And you are very right !

tight iron
#

and because ppl just turn on you at random times

#

boredom...

urban flax
#

However, consider :
You would be a greater addition to society if you were dead
So go and play herbi

tight iron
#

real

#

in all seriousness now ive played teno a few times and i really like it

#

however it can't be compared to raptor gaming

native vortex
tight iron
native vortex
tight iron
#

WAT

#

raptors have the best skins and model 😭

native vortex
tight iron
#

i am going to die

#

blasphemy!!!!!!

#

herrera is ugly as heck and has terrible skins!!!

native vortex
#

Look at the raptors neck, he is Fr built like a snail

native vortex
tight iron
native vortex
barren zephyr
#

saying that a playable is superiour, because it has bether skins, ehhh. thats up to any induvidual. well tbf omni's B pattern is kinda goofy with the male display stripe

limber hull
#

i can make shadow the hedgehog omni and i think that's funny

tight iron
#

we ain't even serious

#

if he prefers herrera, great, enjoy it

native vortex
tight iron
#

real

#

raptor should be able to 1 tap everything (real)

barren zephyr
#

Well Dilo solos both Herrera and omni

barren zephyr
native vortex
hollow mirage
#

I do think it should swim a tad bit faster in the water

#

Or at least be able to launch itself from the ground like a little torpedo

#

This would also be so awesome for herra

radiant nest
#

Anoles are so cool

brave trout
#

I really don't play Cera a lot but in Hordetesting my feeling right now is that it is pretty easy to maintain a perfect all-three diet

#

I'm assuming it comes from playing a massive scavenger that can brawl as well

hollow mirage
#

organs and all

brave trout
#

I haven't tried vomitting on corpses yet

#

My bacteria gauge is full most of the time

native vortex
#

Why are ppl disagreeing😭

lapis swallow
#

because I dont want damage numbers

limber hull
native vortex
limber hull
#

again, still not a competitive FPS, and they literally removed the health bar for the exact same reason they wouldn't add damage numbers

#

it makes the game meta as hell and encourages more number crunching than actually "being a dinosaur"

native vortex
#

Fair enough

plush pumice
#

@barren zephyr it doesnt not remove hotspots. people have maps and what not and will use them to find the hotspots TI_DeinoBruh

barren zephyr
plush pumice
# barren zephyr i didnt say remove hotspots, its a start. and i did mention other things to help...

not really its more of a chose on where u want to go because thats the choses u can spawn. because a dino haves to be in a sertern area for its kind. the spawn points are made for sertern dinos hotspot or not. i never said to remove them, it wont HELP them, BECAUSE people have maps and will always go there no matter what so it doesnt matter. spawn points are better because it lets u chose where u want to go and if u pick the right place with the right amount of people you will live. pick a hotspot u die. that easy. they have spawns for us because we wanted them for years. we dont want legacy back. its annoying

barren zephyr
plush pumice
plush pumice
#

no need to be salty

barren zephyr
#

dosent look like it

plush pumice
#

carnivores are already moving around the map to go to migrations to get herbis for food when their hungry, because the herbi's diet is IN the MIGRATION..

barren zephyr
#

thats very obvious lol

plush pumice
#

then why complain about it.

barren zephyr
#

because it diosent aply to all carnivore players, common sense (if you have played the game)

plush pumice
#

the issue is slowly salving itselve

#

IF U play the game

#

u would see the diffence between the firstime gateway came out, the middle time ( Hotspot crazy), and now. people have gotten better to go around to map more.

plush pumice
#

so yes some do go on killing srpies but there are LOTS of people who stay near but FAR from hotspots

#

i spawn at hotspots to get food and then run as soon as i get it and then just live off ai when i find it

#

but with hordtesting there is like no ai

#

like none

barren zephyr
#

there are some AI in horde test tbh

plush pumice
#

not even spawning with 20-30 players around

#

yes there are some

barren zephyr
#

AI did get rarer yes, but i still find some from time to time

plush pumice
#

like goats

#

they are common, deer are hard to find and boar are even harder now

#

its stupid

barren zephyr
#

deer has a overpopulatioon or something, but boar dosent excist lol

plush pumice
#

naw goat have overpopilation xD

#

they are EVERYWHERE

barren zephyr
#

EU has problems with deer tbh

plush pumice
#

so does na

#

im a na player

barren zephyr
#

ok

plush pumice
#

they need to fix the ping as well

tight iron
#

the 55 player queue:

plush pumice
#

but yes hotspot is a very bad thing but it will happen time to time because with new dinos people want to test them out so they go places they know where people are to test their skills

tight iron
#

the reason the servers go to hell is because of the amount of stress we put on them

barren zephyr
#

the problem is that migration need to be more viable/making none hotspots less viable

barren zephyr
#

all 3 diet AI's spawn at east, thats why people go there

#

so i say remove deer and goat from there, afterall they got turtles

plush pumice
barren zephyr
#

and places that originaly didnt have for an example goat, can have goat if there is migration there

plush pumice
#

weve worked so hard when legacy came out to have spawn points we can pick

#

and we finally have it and people already hate it TI_DeinoBruh

#

like bruh

barren zephyr
plush pumice
#

i dont lol, because it could take u 30-50 mins to a hour to get to ur friend

barren zephyr
#

or just have it like one spawn is the entire north, one the entire east, etc

plush pumice
#

it takes u around 2 hours to get around that whole map

plush pumice
#

what if u want to nest with ur friend and ur both fresh spawn babies that want to grow

#

did u think of that?

barren zephyr
#

its an option

#

yes i did think of that lol

#

because some other guy said that in here a thousand times

plush pumice
#

cant forget that ur friend IS ON THE OTHER SIDE OF THE DAM MAP

lapis swallow
barren zephyr
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like, if you spen 2 hours finding your damn friend, that is really only your problem, no disrespect btw

barren zephyr
plush pumice
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yea but at the same time u wouldnt like it if it was u would u mate

barren zephyr
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i dont have friends that play the isleTI_Succ

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anyways

plush pumice
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THATS THE REASON WHY 😭

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it already takes 10 min to find ur friend

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because in the area u pick u get spawned randomly in the area

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so ur friend might be on the other side on the area which takes like 10 min to get to xD

barren zephyr