#general-feedback-discussion

1 messages ¡ Page 159 of 1

limber hull
#

same thing

fickle rain
#

Fair. Well cool then. excited!
Now we just need to carry babies

#

😂

dawn ridge
#

so pachy nerf when?

limber hull
#

it doesn't need one now, it's been garbage for many updates, and only just got decent

#

just walk away

#

literally one of the slowest animals of its size

dawn ridge
#

How are u gonna walk away when you get jumped by a fking group and they snap ur ankle

#

It's always a group of them like if it was just like one or two like I get but getting jumped by the whole community is something else and for its size its stupid fast not that Matter cuz by the time you know they are there they have broken every bone in ur body cuz foot steps don't exist in this game

#

And this is of topic but I feel like one of the main victims of patchy are ceras like even if you do see them coming they are still faster so u just gotta accept the beating at that point

#

I don't actually think patchy deserves a nerf but there gotta be a way to discourage the behavior that all pachy have which is to just murder everything in sight perhaps if their diet is bad they have a reduced chance of fracturing

limber hull
#

technically already the case

#

they do less damage, therefor they do less blunt damage

dawn ridge
#

Just seems every pachy I encounter destroys me ankles on the first try idk

sterile shale
#

I mean just don't get caught, you can't nerf ambush tactics aside from making them louder which doesn't seem right,

maiden anvil
#

@limber hull you’ve disliked several of my posts lately. Are they just bad or am I right to think that you just don’t like me?TI_LUL

limber hull
#

aint nothing to do with you lol

maiden anvil
#

Good lol

sterile shale
#

don't think there's anyone more active here than him so

limber hull
#

i dont hold grudges

sterile shale
#

I meant like u know best so make sense ur critical of some suggestions

urban flax
#

I do think the scent button acting as a general "senses/focus" button would be quite nice

maiden anvil
maiden anvil
sterile shale
#

yeahhh, it'd be nice to rely on all the senses

maiden anvil
#

Indeed

limber hull
#

heartless

copper condor
#

@full tulip posted in general-feedback:

It would be cool to have carcasses of large marine animals spawn on coastal beaches that players could eat. It would give players more to do in those areas and add a bit of realism.

#general-feedback message


i also been thinking this exact thing these last few weeks as the beachlines are now devoid of ai like turtles and small crabs and then just now noticed what RagingCrocodile posted in general-feedback ...

i even thought this back at the beginning of evrima beta about spawning dead bodies randomly around the map/island especially as back then there was no ai at all just us utahs and tenos ...

i've also always wanted them to add giant crabs along the beachlines that could attack us with their giant claws/pincers but we got baby crabs instead which is cool but i'm still hoping for the giant crabs at some point

prime river
#

@runic moat Server Owners should have the option to decide that on their own.

maiden anvil
paper ice
#

@fleet tiger player ran ecosystems DO work and they do a GOOD job

limber hull
#

you know what will drive this game into the ground? Switching it to a singleplayer/small group experience out of nowhere

#

because that's not what people paid for

paper ice
sterile shale
stable blaze
#

I can see what they mean but yeah, changing the game that most people paid into knowing it was a massive online experience into singleplayer is... yeah, people would not be happy. However, i would be pretty happy seeing a more complex AI system in the future for a potential singleplayer mode, but I wouldn't expect that for a good while, and personally I think they should work on server stability, optimization, and balancing first before anything new is added.

fleet tiger
paper ice
stable blaze
#

It's a tricky situation with no real easy answer. Sure, you could add more mechanics like debuffs to discourage them, but then they'll find other ways to grief you. If your answer is to then just add more debuffs to the game, then you'll be going down a long rabbit hole until at that point, there's just no point to the system

#

Then the servers with rules to go against that can become muddled if they have way too many rules, to the point where I'm having to check the rule book every time I want to even dare to get into an engagement, so I just don't go to those servers. Rules are great and all but sometimes servers way over-do it and make it hard to comfortably play. There's only so much you can do to prevent those issues.

Though, mechanic-wise, I wouldn't be against herbivores getting sick if they stick too close to corpses for too long, especially if the timer doesn't automatically reset the second they get out of range and takes time to go back up...

vapid surge
# fleet tiger That must be why the isle servers are filled with mixpackers, corpse guards and ...

A potential solution to huge herbi kos herds that doesn't require additional mechanics, is an extremely well balanced diet/migration system. Dont have too many powerful herbivores have overlapping diets. Example: a pachy teno, & stego herd should not be able to sustain everyone's diet buffs so 2 of the 3 species would have a poor diet incurring the already existent debuffs. Also there needs to be more competition among herbivores for diet plants. The most fun I've ever had on an herbi was when diets were first being tested and you could only play dryo. Dryo gang fights would happen over the most abundant diet territory. Competition like this but to a lesser degree should happen now among herbis, driving wedges between species and deterring massive herds.

stable blaze
#

Ooh, that would be pretty neat if they implemented that!

limber hull
#

that's what they're doing right now lol

vapid surge
#

We'll see. I've yet to see an herbivore fight another over a plant since that test

stable blaze
#

Well, I hope they're able to do it right and not mess it all up

sonic wagon
#

@knotty dawn
dont know how to reference a post in another channel, but regarding the quetzl post
id like the idea of having a big flying threat, they would be glasscannons of corse, inflicting a lot of bleed or general damage and maybe picking out eyes (but im not sure how they would add this well into the game)
cause i liked the thing Prehistoric Planet did, where two adult quetzl challenged and adult trex for a corpse and the trex went
"this is not worth loosing and eye or more for, this is a sauropod corpse, they wont eat that much, ill just wait and let them take the little meat they can take"

but that would mean you should probably not add them before there are bigenough carnivores in the game to threaten them, i dont think cera and carno would be
(albeit it would be fun if the two apexes in the dino games are not actually dinos, so deino and quetzl. would apex actually fit here?)

nvm the last part, i forgot the trex is one of the next once to release, only just woke up, still not fully functioning

pseudo copper
sterile shale
#

#general-feedback message I think a smart way to prevent any kind of body camping or stuff like that is disease, makes sense that Dino’s sitting around a rotting corpse would catch some sort of sickness after some time, possibly giving them vomit sickness, this would probably also prevent senseless killing to some degree as spreading disease would effect them greatly

#

Granted this would happen well after the corpse has begun being rotten, as to not just randomly give someone sickness while they can still eat

limber hull
#

@sterile shale so make troodon... smaller omni lol

#

whats the point

#

why keep troodon in that case

#

why would anyone play a smaller, weaker omni with nothing unique going on

desert arch
#

Venom is the only thing going for it, might as well delete it if its taken away

#

No one will play a slightly better juvi omni

stable blaze
#

If the mimicry were implemented for troodon, I could maybe see a removal of venom, but I think in order to be viable the troodon needs both of these tools, especially with how lightweight the little guys already are, and because the mimicry may not be very useful once people learn not to trust strange broadcast calls of their own species. The venom certainly shouldn't be dilo levels of powerful though, I hope whatever rework they have in mind doesn't make it over-tuned

limber hull
#

mimicry doesn't save it from lesser omni status lol

#

why remove venom, at all?

stable blaze
#

It does make it at least a tiny bit more interesting if nothing else is attached, but I do agree that the venom should stay. Little fellas already struggle with getting pummeled by anything if they aren't playing it smart

limber hull
#

its so bizarre that people are worried about troodon's ability to kill things too big

like... why nerf it?

stable blaze
#

Even if a solo troodon could potentially kill a fg stego, how long of a hunt would that end up being?

sterile shale
limber hull
#

so make it just the same lol

#

literally just make it smaller, worse omni

#

troodon is barely hanging on by the fact that it has cool venom mechanics

stable blaze
#

I think in any game there will be that one guy who takes the smallest creature and make it a challenge to kill the largest things solo with it, no matter the time or effort for it. And unless you make it so that the little guy can't even damage the larger things (at that point, why make troodon a pack hunter if it can't do anything to large game?), that'll always happen

limber hull
#

also why make it more... realistic?

#

like, the game has never prided itself on realism

faint folio
limber hull
#

exactly

normal lotus
#

But sometimes it's just "we ball" and choose some cool stuff cuz rule of cool

stable blaze
#

#general-feedback message I do like the idea of a more diverse, dynamic ecosystem, though I'm not sure if lowering the player count on an already huge map would be necessary for it. The idea of joining an AI group of your species, possibly even being nested into one of these groups instead of being a completely defenseless freshspawn would be kinda cool, but as you brought up, the main problem would be server load. The Isle is not in any capacity ready for that big of an ecosystem server-wise, it can hardly run right now with the current stuff. As I said, I do like your ideas, I just don't think they would fully work right now

limber hull
#

i play for the player interaction

#

not for AI to make most of the game

#

hell, adding "more AI" only helps establish more hotspots, as we see now

stable blaze
#

With how the current AI system works, for sure, but I think hotspots will be a thing regardless of what the team does. A more spread out way of spawning AI would be preferable (or at least taking into account how many players are in an area to not spawn as much AI)

limber hull
#

frankly, i cannot see a world where i enjoy a game where dinosaur AI makes up such a huge portion of the game

stable blaze
#

I think they're thinking of a system that has dynamic, possibly persistent herds/packs. Which wouldn't be impossible, but this is The Isle we're talking about, and right now that sort of system would be straight up impossible until things are sorted. I do agree with you that I'd rather not sacrifice player count for AI count however, maybe it could be dependent on player count in the server or something?

limber hull
#

i would just kinda hate herd gameplay if it was all reliant on AI lol

#

all dino AI does imho is help large carnis get around the issue of hunger, and encourage more carni players because food is already covered by AI

stable blaze
#

It's kind of a tough pocket to fill. Things feel empty if there isn't enough AI, especially on lower pop servers, and if there's too much then does that defeat the purpose of player interaction?

limber hull
#

personally, i'd rather the game feel empty than full of dino AI

stable blaze
#

Either way, the game would have to get better server stability if it wants either more AI or a higher player count, which I think the latter is what people would prefer, I think

limber hull
#

i personally prefer a higher playercount

#

AI is just fully artificial and unengaging to interact with

#

Frankly AI dinos not only destroy my immersion, but my intent to actually play the dinosaur it's masquerading as

stable blaze
#

I think I'd be up for either, but player count does mean more possibilities of getting some cool interactions. I'm also more used to SP games with lots of AI to fill in the blanks where players could be. Thinking about The Isle though, I've been around in times before AI was really a huge thing, so I kinda like the idea of players making up the majority of the server

limber hull
#

Teno AI literally ruined teno for me, for instance

#

Dino AI honestly only exists for carnivores, not for the people playing those animals that have been turned into AI

#

Try finding a herd or someone to talk to when moving towards a fellow teno's calls leads to mindless AI

#

It actively harms the social aspect and encourages ignoring player interaction in favour of hunting AI animals you know are less intellegent than a human player

#

When teno AI existed, I saw massive carno megapacks thrive off the plentiful meat and organs they provided, while also enjoying the lack of risk involved in hunting them

stable blaze
#

That's a perfectly reasonable take. At least most of the AI won't fill up decently sized carnis, I mostly see the ones in TI as fodder as well since, well, they kind of are. There's no real brain to them, the only dangerous one is a boar, and that's only if you're smaller than it. The Isle has a kind of weird environment anyway where, if I'm understanding the lore correctly, the island is supposedly not supposed to have dinosaurs, so it makes sense that the ones you do find would be players

ancient grove
#

I came up with the idea due to the current loop being 3 things: Growing, nesting, pvp
I’ve not seen many people enjoy the grow process for any animal, and while a good idea for survival it’s inherently boring.
Nesting is messy. While a clear WIP it can be entirely ignored.
Leaving PvP, which alone does not make a “Survival” game.

A couple of the most staying survival games are Minecraft and DayZ (in their basic forms) which balance world interaction and player interaction.
Both can be played with pure PvE survival or pure PvP in some way, but arguably are at their best with a mix of both.
If the Isle is ever to attract a fresh player base, something more than a queue for PvP (growing) must be implemented. And that can realistically on come from Ai.

But in the sad state of the engine and servers, something but be taken for that ecosystem. If a smaller map or less foliage or anything that doesn’t require a lower player count can do that (or a better engine which in itself could require another rewrite of coding), anything would work.

limber hull
#

it can't feed colossal megapacks

stable blaze
#

For sure. As for the issue with the gameplay loop, one way I've seen people bring up is by increasing the want to nest through making it viable, and not just "oh you grow up but you're even further back stage-wise and you have a group that might or might not be competent and might spare your life upon leaving the egg". It won't solve everything, but adding some more depth to nesting and actual benefits would add something else other than PvP

ancient grove
limber hull
#

the megapacks will be made even stronger with massive AI

#

i frankly did not buy this game for a PvE experience. If I wanted that, I'd have bought Saurian

stable blaze
#

I think at that point it would be a different game as well. The Isle was never really known for its massive AI herds, and maybe it's just nostalgia blinding me but I kinda like how it's always been more of a player-driven ecosystem, an almost purely PvP environment aside from a PvPvE environment

minor field
#

It’s also just more interesting to see a community form an ecosystem rather than an already made one being there imo at least

limber hull
#

the AI as it is now is by far my favourite iteration of AI

limber hull
stable blaze
#

I can see what they went for with legacy's AI, some small fodder for hungerier carnis that need a chance, but I do like the current iteration, it just needs to be tweaked so that it doesn't allow for massive hotspots to become even more liveable

limber hull
#

even if some animals are underutilised (due to a lack of actual niche, such as dryo and hypsi). But in their defence, they will be receiving changes to provide actual purpose to their existence lmao

limber hull
stable blaze
#

Oh sweet, wonder how that'll turn out!

limber hull
#

no clue but i'm intrigued lol

stable blaze
#

They make it hotspot-generator 2.0 okno

#

I wouldn't complain too much if they were tied to migration zones, but I would kinda prefer if either AI had their own 'migration zones' of sorts, or just spawned randomly around the map. Not in super abundance, we don't need mega packs living off them forever, but enough to help those smaller ones survive a bit longer until their next real meal

fathom moth
#

can someone explaint to me why they think ptera shouldnt have a chance to cause bleed with pecks?

#

considering it takes like 5 bites to kill a juvie, i dont see why this would be a problem

stable blaze
#

Bleed can be very powerful if reapplied constantly, especially if you are good at hitting your pecks. 1/5 times paired with a flying creature just seems unfun to fight against, and not very engaging for the ptera player to randomly strike bleed on their opponent. Why would other creatures have to do certain actions (Example: Pounce or kick for omniraptor, or getting in close to apply venom for dilos, or charging up a more powerful bite for cerato) in order to apply status effects or flat out do more damage, while in this case, ptera can just get lucky and apply bleed on peck?

#

It already gets the ability to fly and perform some good hit n' runs while being able to zip out of dodge, with no risk of getting chased down unless it's attacking another ptera. I don't think it needs more than that attack-wise (though from what I've heard, their stamina could use some help)

fathom moth
#

... every bite in the game except for ptera has a chance to apply bleed

icy lion
#

Not true

#

And bleed is not chance-based

fathom moth
#

i also didnt say it had to be a 1/5 chance, i said there should be a chance involved

icy lion
#

Why?

#

I don't think it needs bleed at all

fathom moth
#

so its easier for ptera to kill things, because currently you can barely kill a juvie without landing, yet its a carni

icy lion
#

Ok, it's also a tiny tier with infinite access to free food and effective invulnerability

fathom moth
#

got it a tiny tier, where its listed diet dinos very many people dont play, and half their ai diet is broken, so its a carni, that only gets half its functionality if not less and cant successfully hunt any of the things that actually are there. Fun

limber hull
#

being a carni ≠ being a hunter

cyan flame
limber hull
#

one thing EVRIMA does much better than legacy is try to discard the chance-based elements

fathom moth
#

i garauntee that in RL that ptera hunted and killed any juvie dino it thought was big enough

limber hull
#

dying to chance always sucks

#

i guarantee it hunted fish

#

also it can still do that in The Isle

#

giving it bleed doesn't aid it in doing that at all

#

all bleed does for a ptera is help it hunt larger, more powerful prey over a longer period of time

#

bleed isn't great for hunting small prey given that raw damage often is far more efficient

#

TL;DR, there is no good reason to give ptera bleed, let alone make its bleed chance-based

fathom moth
#

well fine , heres another suggestion. Make ptera able to lift off from the water. Allow it to dive briefly for fish and increase fish based nutrition because after last patch i need like 20 to fill up.

limber hull
#

now that is something i can 100% agree with

#

no argument here, that's just generally something that would be good for ptera

fathom moth
#

well post that in feedback lol, cause i cant for another 6 hours or something

stable blaze
#

I'd agree with that. Would post for ya if I wasn't on cooldown

fathom moth
#

would also be cool if ptera was larger and could nab elite fish, honestly the thing get a 6 meter wing span IRL

limber hull
#

it basically has that in-game too, ptera is just, y'know, a flying animal

#

so its gonna be light for its size no matter what

fathom moth
#

Traditionally, most researchers have suggested that Pteranodon would have taken fish by dipping their beaks into the water while in low, soaring flight. However, this was probably based on the assumption that the animals could not take off from the water surface.[3] It is more likely that Pteranodon could take off from the water, and would have dipped for fish while swimming rather than while flying. Even a small, female Pteranodon could have reached a depth of at least 80 centimeters (31 in) with its long bill and neck while floating on the surface, and they may have reached even greater depths by plunge-diving into the water from the air like some modern long-winged seabirds.[3] In 1994, Bennett noted that the head, neck, and shoulders of Pteranodon were as heavily built as diving birds, and suggested that they could dive by folding back their wings like the modern gannet.[3]

limber hull
#

there's no way ptera can ever be big enough to grab an elite fish, which is several hundred kilos last i checked

cinder vessel
#

real question; how am I supposed to hunt down whoever's trying to drink when I can't see them?

normal lotus
full pewter
#

I didn’t get to see the whole dondi stream yesterday, were there any notable points?

minor field
full pewter
minor field
#

Cerato gets especially hit hard by it because of the existence of dilo, at night cerato has a really hard time defending itself from dilo and most other things because of how hard it is to see

#

And ptera and deino meanwhile being unable to traverse the map without bumping into random things is awful too

full pewter
#

I’m ok with cerato and stego having bad nv, but what we have currently is overkill.
Ptera should have better but not overly impressive nv but with great range so it can at least see the ground.
And deino needs amazing nv, cause crocodilians are known for having great nv

minor field
#

I think cerato needs a decent buff to its NV, it shouldn’t be great but it should be able to at least SEE at night considering how bad it is at defending itself from most things without a body

full pewter
minor field
#

Just more issues with cerato

#

Like compared to its competition it is pretty weak

normal lotus
#

The other things cera have are going to be boosted a lot

#

Or rather ceras going to be getting a lot of love.

minor field
#

I’d like to see it have some sort of wrestling mechanic but I doubt that’ll be added

faint veldt
#

@gilded cipher exactly, dusk and dawn are completely part of the night, as is still dark as hell. Plus bad weather and you spend all day seeing everything in black and white, because in order to see you need to use night vision. Gateway is so beautiful, but I can only enjoy it for about 10 min every 1h of gameplay. The rest of the time You can't see more than 2 meters from the player

lyric pollen
sonic wagon
desert arch
normal lotus
arctic coral
#

Am I missremembering my times on Legacy or does healing take 5x longer now? After every single fight I have to sit down in a bush for 4 hours just to heal off the bleed and then I have another 8 hours to go for the heal

arctic coral
#

take your pick

normal lotus
#

Restoring bleed at MOST takes like 4 min to start regen

lyric spoke
#

Are we talking legacy or evrima I'm confoosed

pure dust
#

Deino players complainging about Steggo killing them is the most crazy thing I have seen....You aren't supposed to fight them as a Deino, Steggos are for fast hit and run or cling dinos...How are you dying to a dino, that you literally dont have to fight?! Yall attacking the steggo and staying there for like 8 hits to die, when you can literally swim away and go kill other things....the arguments on this stuff is wild just because deino players thing they should be able to kill anything in the game and are mad that Steggo isn't game and so they kamikaze themselves and then complain.

radiant nest
#

Stegos protecting anything else

normal lotus
#

Also yea, there's the problem of stegos just defending literally everything that takes a drink not allowing deinos to get a kill off.

crystal moat
#

am i the only one who thinks that mixpacking is just stupid and shouldnt be a thing. like why the hell are stegos allowed to protect the most toxic of carnivores. The isle is supposed to be a simulation of survival for dinosaurs. but instead its just a toxic pit of anger and hatred

lyric spoke
rare fractal
#

Stegos are the worst animal for trying to defend your friends, you will friendly fire unless you’re spaced out far apart

normal lotus
lyric spoke
normal lotus
rare fractal
#

I thought the compromise was that it could onetap 70% of the playables in exchange for not being able to do that

rare fractal
lyric spoke
#

Lunge mechanic isn't effort though. It's skilless

cyan flame
rare fractal
#

The stego would have to be swimming

#

That’s fine

cyan flame
#

That'd prevent stegos from "fishing" deinos while still making stegos dangerous if they're in shallows/at the shoreline

lyric spoke
cyan flame
normal lotus
rare fractal
cyan flame
#

Not neccesarily swimming, just being deep in the water could work

#

And would limit stegos reach and aggro while still not making them vunerable to deinos if they just go for water normally

lyric spoke
#

Eh. No. Just no. No more placating deino beyond the rekit. Imo

normal lotus
#

Like example: a stego is lounging around in water around the limit between swimming and standing. Deino in this could. Struggling to do it. But COULD take the stego into the deeper water.

rare fractal
#

What does struggling to do so mean in a gameplay context

lyric spoke
#

You should be punished for taking bait. I don't see why stego fishing is bad it's legitimately a voluntary interaction with deinos

normal lotus
junior dew
#

I made a thing 🙂

graceful raven
#

@valid brook what i said was literally a suggestion and not a discussion

normal pier
junior dew
# normal pier I love it

I wanna include leg facture icon and sickness icon too. I think it's a cool way to experiment and see how it would look 😄 Thank you ❤️

normal pier
leaden prism
#

I love the colored in ones tbh

coarse spruce
hexed timber
#

@tender latch i like it, just the connection top right i feel should just be the tunnel that goes under the vulcano. Also did u know 1 of the islands far out has a tunnel entrance? (south eastish)

tender latch
#

I had no idea it had stuff

lyric spoke
#

@normal finch I would agree with the migration food but the only thing really keeping herbivores balanced with carnivores for food necessities is how long it takes to munch on oranges and stuff leaving you open to attack. Take that away and herbivores officially face almost 0 survival challenge beyond keeping unseen, which is quite easy with your mechanic. I also think the hotspot issue would dissipate rapidly if migrations guaranteed AI for carnivores, and migrations would see a very sharp spike in population. People don't really want to play in the same area of the game forever, but they're more than incentivized to right now

hexed timber
#

i think its one of these 2

tender latch
#

Those are the two places where I really wouldn't expect anything to be lol
Never explored them as Beipi, only the large one

hexed timber
#

same, we turned a corner and there was a entrance

#

and iw as like 0.o, wait ilt ry and find it

#

love your idea for bottom left, and the idea for a underground section, should act as some sort of nether highway, wich will make it possible for things to shortcut to a biome where for example is a migration at the risk of being ambushed 👍

#

unintentionally creating gameplay right there

#

maybe a aqua tube ;D

#

also, i dont think perimeter even is big enough to house redwood trees, those are hugeeee

junior dew
junior dew
#

Probably looks crowded, but I'm sure It would work better if the devs did it instead XD

hexed timber
#

why not above the diets , as same size

junior dew
hexed timber
#

i feel thats distracting the way its not tucked in a corner

#

maybe ontop of each above the triple dot?

#

with 1 space in between?

junior dew
#

I tried doing it in the other corner

hexed timber
#

ngl that doesnt even lookbad

junior dew
#

But that's where the chat is xD

hexed timber
#

yupp

#

try vertical above the triple dot diet , in a row

#

we do look to the right to see our stats (stam / food)

#

makes sense, ez to glance

junior dew
#

Good point

#

I'll get to it in a moment, currently being nested in xD

hexed timber
#

enjoy , love the idea, had a simular thought but i cant write essays in here , cuz 6 hours cooldown, else id be raining ideas

junior dew
#

Yeah i typically do better creating my thoughts in graphics than typing them out tbh

hexed timber
#

having to tab for these things always been a bit wonky to me

coarse spruce
# junior dew Ohhh how so? 😮

Thinking of ox peckers but an Isle equivalent, like beipiaosaurus picking the ticks off of something sluggish like deinosuchus or maiasaura

hexed timber
#

these icons allow me to maintain situational awareness at peak

normal finch
# lyric spoke <@444422087982186506> I would agree with the migration food but the only thing r...

You make a very good point, but I think overall forcing players to keep to these designated zones is unhealthy in the long run as you have no leeway to explore and settle down anywhere else.

For example, back in legacy although people were drawn to specific hotspot regions, many would still find other areas to settle in for nesting, or even just explore. Ai provided a lot more food in legacy so many carnivores were somewhat able to survive so long as they listened for the food.

I get what you're saying, but herbivores already have zero survival challenges if you only think of it in the sense of food availability. You can graze all over the map so food isn't an issue.

junior dew
#

You have to sorta hover over the border of the tab menu in order to see it

young veldt
hexed timber
# normal finch You make a very good point, but I think overall forcing players to keep to these...

honestly i think "self" generated hotspots ( so places the players like to come together and know this is a common place to pvp) , are way better then migration zones could ever be for the one reason and one reason alone: Forced to go there, people hate being forced and are defiant. So if you let the people make a hotspot somewhere, or maybe even go a step further and change areas so they benefitting specific carni's/herbivores , could motivate them to go there, they could make the ai food those playables need exclusive to some of these zones, so that species move around for ai, and then whoever goesfor pvp goes to the hotspot, ud be surprised how many people avoid a hotspot because they dont want to pvp, this will move them around, but the other day i saw a stego say: god i hate going ne plains migration, im litterally being forced into the slaughterhouse, and migration is now forcing pvp on all, its no longer ah , oh god he saw me , i thought i was safe, but its become a bit of a "welp, i had no other choice anyway" and u feel the game killed you, instead of your own choices. So its all a bit more bitter when forced

#

thats my take on it

junior dew
wooden agate
limber hull
#

@tender latch i like the idea, but i personally would prefer no biodomes or rewoods being inside the perimiter. Also, gen 1 likely wouldn't have temples constructed as they're far too primitive, so the presence of the underwater temple or gen 1 temple wouldn't exist

wooden agate
ashen escarp
#

lmao im sorry i totally didnt mean to post in feedback and i was just being facetious. I think it's a bug???

wooden agate
#

LMFAOO its okay im joking (kinda, it does happen :/ i eat fast)

#

its v weird to be in game tho idk

ashen escarp
#

to be fair, if i get cold i forget to breath

urban flax
#

@full pewter I liked your feedback until you mentioned limiting the slots to 25 humans per server. Let people play whatever they want goddammit

#

Or if you wanna go that route also limit slots to 2 deinos per server, 1 rex per server, and so on

wooden agate
#

that would be disgusting

limber hull
#

it would

#

i agree, limitations are just bad

urban flax
#

That would be just as fair as limiting humans

wooden agate
#

1 rex per server wouldnt even allow rex to nest lol, why would you remove mechanics from dinosaurs with limits

limber hull
#

i honestly doubt we'll see so many humans that dinos just don't see play

#

the human gameplay loop is said to be extremely unforgiving, so unless you're a glutton for punishment and REALLY enjoy stealth gameplay, humans probably will not be the go-to for the majority

stable blaze
#

That and a good chunk of players are here for dino gameplay as opposed to human gameplay, so the human population will already possibly be quite low

limber hull
#

pretty much

#

unless the humans can effectively gun down a majority of the roster (which means they're broken OP), they won't see play from those who enjoy fighting stuff

just play a rex for that

stable blaze
#

Assuming they get the servers working fine without too much of the terribleness that is the current state, it would be pretty cool to get up to 200 players in a server. Working servers is a priority though

urban flax
#

Maybe one day they'll hire a network programmer
An extremely motivated one

latent olive
stable blaze
#

#general-feedback message The thing is, people complain about lag today because the servers are hardly equipped for... anything, really. Even a private unofficial server with only 2, maybe 5 players on it proves to be too unstable for the simplest of things (even if said server is in the right region for the players, with each of the players having good internet, and therefore at its best case scenario), compared to other games that can handle way over 100 players and barely break a sweat. While I agree with both the post you refer to and a part of your own take, a higher population on the gateway map would certainly lead to a more diverse player-made ecosystem, the servers need to be fixed up before the cap can be increased at all, else things will become even worse with the rubberbanding and desync.

sullen tusk
#

Is there any update at all on the 'fatal error' crashes caused by eating?

full pewter
#

@blissful tiger increased server limits will not prevent hotspots from appearing, those are whole separate issues like spawn points and such

full pewter
urban flax
#

And even if that happens, how will their gameplay suffer ? They can still fight each other
Remember there are 2 human factions, not one

full pewter
#

Also if human gameplay doesn’t suffer then dino gameplay will, who rely more on interactions with other dinos than with humans

urban flax
urban flax
#

If you want to limit slots so bad, then limit slots for everything so people are forced to make a balanced ecosystem

#

Player choice is overrated anyways

full pewter
#

I honestly don’t think 50 slots is that bad at all, it’s plenty to get in

urban flax
#

Why limit it at all

#

That's 50 less slots for dinos

full pewter
#

Humans should still be a rarer sight than dinos imo

urban flax
#

They will be
They're smaller and slower, they won't be seen running around so much

#

Also we're still getting dino AI, no matter if we like it or not, so...

full pewter
#

I’m talking by population compared to all other dinos, not whether or not we see them

urban flax
#

I still heavily doubt they will outnumber dinos at any time

#

And even if they do... There's nothing wrong with it

full pewter
full pewter
urban flax
#

I would kinda hate it tbh
I would like dino AI if it were exclusively unplayable species

stable blaze
#

We are getting dino AI? Did one of them say that, or is this speculation? Genuine question, haven't heard of it yet

urban flax
full pewter
stable blaze
#

Right, I did know about the teno AI, I thought they removed it since they didn't want dino AI. Must have gotten the wrong idea from that move

#

I'm not entirely sure how to feel about that, but maybe the AI in the future will be specifically unplayables

sonic wagon
#

how did teno ai interact with teno players? they were already removed when i got the game

full pewter
normal lotus
stable blaze
full pewter
#

They’ve even mentioned that they want carnivore AI, and for gosh sake please don’t! Everyone already plays carnivores more than herbivores

stable blaze
#

In any survival animal/dino game I've played, there is always a carnivore bias in the player-base. If there are going to be carnivore AI, they should be uncommon and small things like the already existing compies. If they want to go the AI ecosystem route, they need to balance it with the player counts, and perhaps either make it favor herbivore AI, or base it off of the carnivore/herbivore player ratio. I'd personally prefer the former, but if they want larger carnivore AI than compies, then the latter might be a better choice

#

I think this kind of system could work, though it doesn't feel like The Isle anymore if they're trying to make it a more AI-fueled ecosystem, but boy do I fear for the stability of the already terrible servers

full pewter
#

The only carnivore AI I’m ok with are the few elder Rexes they’ve mentioned, but please no carnos, ceratos, or Omni packs

limber hull
#

thats literally it

limber hull
#

i dont like either, but making only herbis AI basically solidifies the "everyone plays carni" thing

full pewter
limber hull
#

everyone playing carnivores is already an inevitability with herbi AI

#

might as well add carni AI, since it makes no difference

#

(or better yet, add neither)

full pewter
lethal nebula
#

It just turned pitch black during literally 18:00 and i couldnt see a thing (not even the moon??) while i was playing ptera and flying over the water, teammate died because of it but i lived, and yeah, shortly after it suddenly got light enough for me to see where i was heading to. But the devs are bullying us man

zealous violet
#

These fatal errors are killing me- Literally!

rare glade
#

Why have you guys made it impossible to use a Pteranodon again? We cannot catch enough food to do anything. Always run out of stamina and end up exausted on the ground. or drowning. You had the Fish and things very good. they were giving out just enough food and diet value to make it work. Now... no, now its impossible again....

light rock
coarse spruce
#

I mean I would like insectivores

light rock
#

termite nests for ovi

coarse spruce
#

beyond that, any kind of natural flare is welcome

pine dock
light rock
#

precisely

tawny shuttle
#

where do i find wallpapers for cars

limber hull
#

Not here

valid hatch
#

All I want is the health indicator to come back. P l e a s e.

valid hatch
# latent olive why

It was nice to see what health your at, the red around the screen isn't a very good indicator.

limber hull
#

@full pewter the “unique skin” only increases the issue. Basically makes it the “designated food skin”, as well as harming immersion by basically separating every playable into two “variants”, the intelligent player controlled one, and the dumb AI controlled one, meaning that you will immediately identify teno as two different species, rather than one big species

urban flax
#

That's why replacement dinos are better

#

But instead of making the AI dinos useless like in legacy make them extra beefed-up to compensate for their stupidity

paper ice
#

are humans gonna have cars

urban flax
#

yeah

urban flax
#

@golden basin Deino's water automatically fills up when it's in water, so I guess you could say it already does
I'm not sure about beipi, but I think its water drain at least stops when it's in water

golden basin
#

@urban flax oh didnt know that about deino just assumed it would be like with beipi ^^ but now after i actually tested before speaking beipi also fills up while under water. Still wonder why i cant actively drink while at the surface tho

hexed timber
golden basin
#

just as a QoL feature considering its faster that way but no technically not

hexed timber
limber hull
#

i still count that as a negative

hexed timber
#

i dont, but hey i know how to utilise the teno ai, because when a baby teno is near them ( a player), what u leave out is, they all turn super aggro, with aimbot tailslaps

#

more often then not, whatever came would just DIE if i was in the radius of a attacked teno

limber hull
#

teno AI is just garbage imho

#

made carni and teno less enjoyable imho

hexed timber
#

maybe, but from teno pov i dont count that as a negative, to have 4-5 insane aimbot tailslappers on your side that follow u like u are the king of jeruzalem

#

the 1 calling, minor inconvinience

limber hull
#

they literally waste all their stam on tailslam and die, i'd rather an actual player that knows how to use kick than these useless food bags

hexed timber
#

combine this with the fact that 90% of players wouldnt understand WHY they were aggro, and they never went for you to disable their aggro

#

ai , infinite stam

limber hull
#

not anymore

hexed timber
#

the teno's dont exist anymore

limber hull
#

they did in Stress Test, and they wasted all their stam and died

hexed timber
#

so we are talking about the past either way, so lets apply what was back then actually the case

limber hull
#

because they are worthless food bags

#

they are not anything but ways for megapacks and apexes to get free, easy food

hexed timber
#

yeah i mean i wont disagree with that, and i dont think that has even changed

#

sure we wont have a teno ai with organs... but hey here is 7 boars in 1 field!

limber hull
#

i prefer the boars

hexed timber
#

whats the diff? really.. its still free bro

limber hull
#

because 7 boars only barely make up the same weight as a teno, and don't have organs

hexed timber
#

yes but, ez food for megapacks, is still applied to boars

#

and what diet do we want?

#

boar diet! triple dot

#

same for deer, goats, go east plains, go to the west side of east plains (near small cave) and ul find plentyyyyyy

#

i live there now pretty much whenever i play im in that area, it allows me to stay topped off, and it gives me good time to hunt

limber hull
#

they're also nerfing the hell out of single nutrient diets

hexed timber
#

like survival is , Easy. and honestly that is my perception of it, and i think its a fair perception after almost 5k hours of gametime

#

my issue is entirely with rubberbands atm, being more often then not the reason i die, instead of a mistake from myself.

#

tho you downvoted that somehow, so i guess you dont rubberband at all

#

😅

limber hull
#

not really, no

hexed timber
#

it doesnt affect me that much rlly, infact im sure most people these days just want 1 nutrient full to stay out of trouble

limber hull
hexed timber
#

doesnt need it anymore.. the new stam system is amazing

#

i have 0 stam issues

#

last patch, made it all go away, and i felt like someone who had been training with weights on, (in terms of learning to micromanage) and those weights came off, i feel light as a feather

limber hull
#

stam diet is bad imho

hexed timber
#

all diets are bad imho

#

i cant see a single one that il say yeah! that one is dope

#

other then 50% growth at a young age

limber hull
#

no, not bad as in "weak", bad as in "bad for the game because it's too OP"

hexed timber
#

bad as in irrelevant and underperforming.

#

oh i got leg fracture resist ( drops 10cm higher then normal) broken leg

stable blaze
#

The only reason I really go after any sort of diet currently is because I'd rather not get punished with debuffs for not being on a diet

limber hull
#

they're perfectly fine except stam diet

hexed timber
#

they underperform, thats why we allll goooo stammmmmm

#

most used diet: blindfolded il answer, triple dot.

#

if certain diets, did what they say they do, and feel like it has even 5% effect on us

limber hull
#

stam is too good, that's why

hexed timber
#

the rest is too bad, my perspective.

limber hull
#

nah, the rest are fine

hexed timber
#

might aswell just remove them ngl, i dont feel any benefit from any of it

#

legacy just eat everything system, tho i dont truly want that.

limber hull
#

i feel carbs are far too high a benefit

hexed timber
#

but honestly, the way i came on stam diet was litterally , checking the other ones, and realising, it was all dog

#

ofcourse, we WALK 24/7, its the most viable diet by default without any brain needed to realise that 😛

#

but if other diets had something, id opt for it, S give me more HP ? oh boy, i might be a 5 shot instead of a 4 shot, thats viable

#

maybe double striple ACTUALLY giving me more NV making me more nocturnal and then the scent range actually doubling or something? id go for that, survivability

#

but instead of that, they prolly say holdup, thats too good, but then we go for stam, because then we can WALK more and manually search

#

like, think about it xD its so simple

limber hull
#

the HP buff would be disgusting OP

#

absolutely would hate that

hexed timber
#

not really, just a HEALTY dinosaur

limber hull
#

yes really lol

hexed timber
#

one that can take a punch more then another one of his specie

limber hull
#

that would be insanely broken

hexed timber
#

and that mentality, keeps people like me , on triple dot.

#

and then you guys be like, but ur not allowed to be smart! , nerf triple dot 💀

limber hull
#

i'd rather triple dot be nerfed and put to an actually decent level

hexed timber
#

see

limber hull
#

diets should not be determining combat outcomes

hexed timber
#

idc bro, rlly il play with a single S diet or a double striple diet, it doesnt affect me in any way or shape, il still play the way i play. but im just saying

limber hull
#

25% HP buff on deino would literally give it 10k HP I cannot see how that's remotely fair

hexed timber
limber hull
#

the carbs by far do it the most though

#

extra stamina and stamina regen is a hard carry

hexed timber
#

u benefit from that 5% extra drop without breaking a leg? , you just survived tnx to your diet, prove me wrong?

#

so it influenced your combat outcome.

limber hull
#

that's not combat tho lol

hexed timber
#

if you are in combat

limber hull
#

that's walking off a cliff

hexed timber
#

escaping or w/e moving around a target, you slip

#

it can be applied. you just dont like that i can 😛

limber hull
#

okay, but carbs is far more impactful than that, so I fail to see the point

latent olive
#

whats your main on overwatch 2 ..........

hexed timber
#

that is litterally true but i already said, no brainer. stam is most valueble (Genji)

limber hull
#

ramattra (punch)

latent olive
#

alright continue the discussion (roadhog)

limber hull
#

and frankly should not be modified by diets because that's absurd

hexed timber
#

i mean lets say u remove it then what

#

lets roll with it for a second, but now what, 0 usefull buffs.

limber hull
#

diets are less stupid, but carbs deserve something besides what they have

hexed timber
#

people will only pick up 1 of each at young age, and then they wont care anymore

#

like absolutely wont

limber hull
#

you shouldn't care so much about your diet

hexed timber
#

then just take em out if they do so little :P, its like having a decoration sticker.

limber hull
#

your diet shouldn't be indicative of your combat viability

hexed timber
#

they should reflect your health tho

limber hull
#

no

desert arch
hexed timber
#

how well are u eating, how healty are you, if this isnt what diets is used for in the broad sense of things, then its just a decoration mechanic

desert arch
#

Health regen for example can be very useful

hexed timber
#

yeah but S doesnt do much diff

#

the effects are underperforming to be on par with the stamina diet

desert arch
#

In combat? Yep youre right.
Outside of combat? Its actually pretty good ever since they fixed the bug where it did nothing lol

hexed timber
#

and if they were not, people would opt for em, sure someone might be more tanky, but id have my stamina advantage, it would make things more diverse and intresting, but in the long run i dont rlly mind im just participating this convo cuz i got nothing better to do with my life rn

#

if u wanna trigger me badly, lets talk about the omni pounce 😂

desert arch
#

I dont want an existencal crisis again tyTI_Succ

limber hull
#

especially playing a cannibal

desert arch
#

Yeah ik carbs are stupidly broken

#

Especially in mirror matchups ;-;

hexed timber
#

ud be killing urself if u trade

#

point proven once again, without me having to say anything

limber hull
desert arch
#

"Haha I automatically win cause you have a different diet"

hexed timber
#

think about it, if you got stamina and the other dude hp, same specie, canni. thats balanced

#

1 can tank, the other can get further away

#

he shoulda opted for hp if he wanted to brawl 🙂

#

fair is fair

limber hull
#

that ain't balanced, that's broken

desert arch
#

You can at least catch the guy off guard with a stamina diet.

limber hull
#

"stego is OP and has too much HP"

the protein diet in question

hexed timber
#

but didnt u just say how broken it is if you got carbs and you canni???

desert arch
#

That doesnt mean there should be an even more op diet ;-;

limber hull
#

the solution isn't more power creep lol

desert arch
#

S diet would be cancer on deino

hexed timber
#

not really? if you dont canni u dont need the hp

#

well you do for other cases 😴

limber hull
#

yes you do?

hexed timber
#

yeah i said that wrong

#

im able to admit it when i do ya know

limber hull
#

so am i

stable blaze
#

It kind of feels like the diets either should all bring their own strengths to the game for combat-related stuff, only focus non-combat attributes, or straight up not exist as it feels a little bit pointless other than getting carbs for that stam boost

limber hull
#

but i dont think i'm wrong that power creep solves the problem of too much power in one diet

desert arch
hexed timber
#

but you just said, correct me plz if i messed up interpretating this: that carbs is broken in a mirror matchup if you canni. ?

limber hull
#

it is

hexed timber
limber hull
#

idk why you're treating this as mutually exclusive

hexed timber
#

see what i did there?

desert arch
hexed timber
#

so lets just remove it all then, and have diets all underperform 💀 ? i mean im cool with it but , you guys are nerfing the absolute "seaturtle" out of it.

desert arch
#

Carbs being just stamina regen would still make them useful

hexed timber
#

100% irrelevant diets, you might have some regen and this that, but it wont matter, ul be dead before u get time to benefit from it in combat

desert arch
#

And they would still be much better in combat than all the other diets

hexed timber
#

and then we STILL go carbs

#

and the problem has NOT been solved xD

#

just a lighter impact of it

#

cuz diets being irrelevant

desert arch
#

Still better than adding something even stronger than carbs🤷‍♂️

hexed timber
#

also why does the game tell me i have more hp on a S diet when it doesnt? (according to this discord that buff doesnt actually provide hp)

#

you guys, think dangerous imo

desert arch
#

S diet can also make a pretty big difference in attrition battles. Being able to outheal your opponent is a pretty big advantage

desert arch
#

Doesnt mention more hp, where did you get that from?

hexed timber
#

so i guess it means to say then health regen / locked health regen?

desert arch
#

Yeah

hexed timber
#

but they try to be smart about it and confuse the crap out of me

limber hull
hexed timber
#

health / <any effect here>

#

i read it as such, k mb

stable blaze
#

Okay, so I'm still learning the diets in general. If I understand properly, carbs boosts stam regen and consumption at the same time, right?

limber hull
#

yep

#

which is absolutely nuts and should never have been the case

stable blaze
#

So with S diet, you only get health regen, right?

hexed timber
#

yeh and the rest does nothing significant, so never take them

#

triple dot all the way

stable blaze
#

Double lines, what do those do again? NV and?

hexed timber
#

nv and scent, but ur still blind and cant smell anything that u normally couldnt smell either

limber hull
desert arch
hexed timber
#

like i did test all these diets , thats the best part

#

i know of wich i speak

desert arch
#

Kinda sucks that the only time lipids were useful is when they gave stam decay combined with carbs

hexed timber
#

honestly if that one admin's suggestion would been accepted (4th diet to prevent negative buffs with 0 benefit) id even just run that, cuz i wouldnt feel enough neccessity to get a diff diet. its not like they affect combat outcomes anyway, so any buff would do

#

and i dont need the benefits to win either

#

(tho sadly i mostly lose lately , cuz rubberbanddinggggg)

stable blaze
#

Okay. So I can see the usage out of all of those... if they either had a bit more significance to them (other than carbs) or if carbs' usage was not so obviously OP compared to the rest. Players will probably still gravitate towards carbs even if the stamina consumption was kicked, but I mean it'd at least make it on par with the rest? I mean at that point if the diets hardly affect combat, it kinda feels like they should only target survival stuff like the double lines does

#

Are there huge debuffs for going without a diet at all currently, other than growth?

desert arch
hexed timber
stable blaze
#

Oh that's awful. I didn't think feeding my dino food even if it wasn't their preferred food would make it that weak, hell.

#

Diet system's gotta go or be majorly tweaked then, but it sounds like they're already potentially doing something for it

hexed timber
#

S diet actually allows me to fall down something pretty high and increase the treshold of my legs breaking? il opt for it, very usefull for a raptor for example

#

(the extra bonus i mean)

desert arch
#

But getting to that point takes a good while, almost 30 mins without diet iirc

stable blaze
#

Still pretty terrible. Meat is meat for a carnivore. I'd understand it more for herbivores/omnivores

hexed timber
#

bassicly amber, all u need to do is just eat 1 diet till full, and thats your lifeline. and if u can you fillup on triple dot ( atm)

desert arch
hexed timber
#

depending on species thats pretty good, but once again makes the effect in the diet a bit of a "wait why is it still there"

desert arch
#

Also sliding being more forgiving

hexed timber
#

fracture resist has to be taken out completely, as it doesnt actually do that, if a pachy hits me, i dont have a small chance to NOT fracture, if i jump of something that barely breaks my legs and then do it with the buff, it still breaks my legs

desert arch
hexed timber
#

i mean they can but... sliding is what gets me killed atm, do you really want godmode omnis?

#

terrible idea to touch that

#

calling it now

desert arch
#

Didnt specify how much forgiving, for all we know it may just be 10cm

hexed timber
#

the less i lose my momentum on a mistake while moving ( because u can prevent sliding entirely with skill alone..)

desert arch
#

Makes sense though. Youd be hurting much less sliding down from a rock than jumping off of it

hexed timber
#

the harder it will be to kill me

desert arch
#

Good for you then haha

hexed timber
#

i never slid off a rock like that

#

even a carno tryna catch me in trench when i jumped up on a rock, was perfectly able to slide and prevent going over the edge

limber hull
#

so you want people to launch off a cliff at top speed and die lol

hexed timber
#

wdym, its fine if people arent 0 iq

limber hull
#

i fail to see the point being made here lol

hexed timber
#

i def wanna launch them, but i cant. the slide works properly

limber hull
#

it doesn't, dondi himself acknowldges it doesn't work properly

hexed timber
#

skill issue

limber hull
#

because it sends people hurtling off cliffs if they're moving too fast

hexed timber
#

then dont run on hills

limber hull
#

it's not a skill issue if it's literally a technical fault acknowledged by the lead dev, it's literally a game issue lmao

hexed timber
#

like if ur in dense forest, bushes etc, and ur sprinting and sending it, well yeah idk what to tell you man. be less rushy

#

then why do i not die to this? if i simply apply "logic" to not send it to where i cant see

limber hull
#

i dont die to it either but it doesn't make it good?

hexed timber
#

skill issue honestly, but go for it, its just gonna buff me 🤭

limber hull
#

it's going to buff everyone

#

because it applies to everyone

#

lmao

hexed timber
#

yes, but i dont target slides, as a omni thats irrelevent to me

#

unless its a galli, but meh

#

can be ignored entirely, will only be a plus

#

a cera targets slides more asin if a omni slides, its gonna punish that

limber hull
#

what are you talking about with "targeting slides" lmao

hexed timber
#

if i dont slide, he might graze tailtip, 1% , big deal il heal that before we touch again

#

u can target slides , alt bites , and specific animation locks as punishing moments in a pvp setting.

#

but i avoid them, as it usually means a carno is about to hit me hard

#

so for a omni it doesnt matter, just gonna make the dogfighters rlly strong

limber hull
#

its more a buff to survival than combat tho

hexed timber
#

will 100% be used in combat, anything movement related is a weapon for omni

limber hull
#

it's very impractical to rely on falling off hills in combat lol, besides if you wanna escape (which is more survival)

hexed timber
#

no.. not that

#

like lets clear up something, i realise i might be drawing the wrong picture here.

Sliding will be less strong and last less long? or what exactly exactly will they change

#

because i imagine to stop it from going over a edge the time to slide will go down, and the distance of slide will go down, or did i mess up thinking that

limber hull
#

they're just buffing fall damage resistance and making it more likely to slide rather than launch off cliffs

hexed timber
#

oh so when u tumble over u mean?

#

and u hill slide

limber hull
#

there'll also be a change that makes it that quadrupedal animals can climb steeper hills than bipedal animals

hexed timber
#

cuz that is entirely something else from what i had in mind and what i was discussing

#

i mean tbf, sometimes i look at a hill and im like bruh, no way i cant walk here, so in general i agree increase the treshold for steep terrain

#

so we can walk things that seem like they can be walked on

limber hull
#

other way round

#

bipedal animals will have a harder time climbing than they do now iirc

hexed timber
#

hm makes sense

#

seeing a stego climb a mountain, and ur raptor is like, i cant do that bruv

#

😂

#

also gonna be abused in combat

#

everything will be tbf but yeah

limber hull
#

@drowsy cedar hypsi will have that exact nest type and be able to climb

full pewter
north quiver
#

@thick raft I can’t agree with that hard “NO” any more. I guarantee it’s going to feel absolutely clunky and overall horrible lmao I hope it never gets added

#

and if it does, I hope it’s after mods are available to just get rid of it

stable blaze
#

It's already not very fun to have your camera restricted when you're eating/drinking, and I imagine for any deaf person playing the game it becomes even worse, because then you can't even hear danger coming

north quiver
#

you don’t even need to be deaf for it to hit you hard. you’re lucky enough right now if the audio decides to let you hear the 1800 kg carno barreling towards you or the croc hauling its 8 ton self at you from a bush

#

@wintry whale that’s actually a good solution. I didn’t even realize until you pointed it out how bad the camera change would be for playables that attack or defend primarily from behind

lyric spoke
#

@wanton jetty I would actually prefer that for the basic apex system. It would definitely stop servers being 30% croc and 30% stego players etc. at all times. I would honestly like the apexes to be the one species class you can't just server hop and play with your friends on.

wanton jetty
tepid gate
#

also Indominus rex is a Jurassic Park thing, it's most definitely not in The Isle

young veldt
#

Indominus Rex in the isle??!! LETS GOOO TI_LetsGo TI_LetsGo TI_LetsGo

urban bear
#

@hybrid mica every place u showed is still in the game

limber hull
#

issue is lack of activity and i guess no monorail

urban bear
#

North east plains moment

#

hopefully the balance patch fixes that problem

limber hull
#

the new migration change sounds actually incredible

#

where the migration is a limited time event, and the rest of the time herbis can just roam

#

best of both worlds

urban bear
#

yeah

#

better then what we got now

#

for that to work ne plains has to be figured out though

#

or everyone is gonna go there when there is no migration zone

limber hull
#

pretty sure NE plains is also getting teno removed from it as a migration zone

#

and you can't actually spawn in the NE plains themselves anymore

#

you instead spawn in the NE jungles

urban bear
#

Good

limber hull
# urban bear Good

although it does seem to come with the downside that Dondi did not mention any new spot deino would spawn

#

so it seems to be exclusively water access until we see otherwise

north quiver
limber hull
#

from what Dondi said, seems so

#

migrations aren't on at all times

urban bear
#

maybe a river delta spawn

north quiver
#

I wonder if it’ll be like Spiro’s food placement

#

for when migrations aren’t on

limber hull
#

i mean, i'd be fine with that

tulip inlet
#

I bought a server how to I enter admin mode? /adm isn’t working

It said to add my steam ID to the game.ini files and I did but it’s not working

north quiver
#

I definitely wouldn’t mind it especially with the new diets dondi talked about and the hunger time buffs

people will still be migrating and moving around for different diets when the migration isn’t up

#

not being forced into staying in one little portion of the map that takes hours on end to change is also a huge quality of life improvement

limber hull
#

it also just kinda makes more sense that migrations aren't all the damn time lol

limber hull
#

2 for 1 special

latent olive
#

indomitable rex

#

@livid blade the ambush mechanic in legacy was nowhere near “strategic” it was literally whoever crouched first

limber hull
#

the sheer unbridled strategy of getting an unwarranted speed boost and invalidating herbivores built around speed

latent olive
#

@wanton jetty “unlockable dinos that are better than the rest” completely invalidates the way the game is going and turns it into a “why would I play x when trex exists” game like legacy

#

also indo rex wasn’t real and cannot be used in this game because of copyright

latent olive
limber hull
#

the sheer unbridled balancing when neatly every carnivore has 2 different sprint speeds that last for different durations and go at different paces and often outpace animals they otherwise couldn't

latent olive
#

the unsealed speed my shadowclaw bloodfang sprints at when he smells blood in the air (he was attacked by herbis in the past and now hates everything)

limber hull
#

almost like EVRIMA already balances around certain animals being very specific speeds

#

and having ways to modify them would require several nerfs to multiple carnivore's speeds

pure dust
#

@flat ruin The mud is to stop bleeding and to stop tracking, it has a use, they just dont tell you.

flat ruin
#

i heard they removed it with gateways releace

#

if they didnt then i guess i ment to give it more of a use since theirs so much of it

pure dust
rare fractal
#

“You now hit 50% harder when in the presence of diabloceratops as they are your family as a child”

#

This couldn’t possibly go wrong

twilit snow
#

@solar forum don't run yourself OOS.
It literally isn't that hard.
You run until 75% stamina and just trot. Great for travel.

tired quest
#

they need to put a line to indicate different stamina level or use different colour

solar forum
limber hull
twilit snow
#

Well too bad.
Sorry you have to actually think from once instead of just running attacking mindlessly like a maniac and not get punished for it.

Currently you actually get rewarded for managing your stam. And punished for not.
Also. Most animals can now attack quite a few times until they get to a spot where stam actually becomes a danger to them.

Stego can swng 6 times until it can't trot and regen stam
Teno can kick like 7-8 times until it can't regen stam trotting, etc.

The list goes on.

I like that people who play mindlessly get punished, that's how it always should've been.
Maybe, just maybe, you have to adapt how you play and not treat the game like a deathmatch where you can do whatever you want and get away with it

solar forum
twilit snow
#

Ah yes, hostile. Well. Good luck then

native trail
#

Is there a bug with the hypsi?
The blindness doesn't goes away unless logging off and on

lyric spoke
native trail
#

I believe the hypsi spit effect is bugged

#

It didn't work

lyric spoke
#

Then game bug

native trail
#

I think I was bug

livid blade
limber hull
#

actually, it is possible

#

and it's REALLY funny the way you do it

#

you ambush them

not "get an arbitrary speed boost" ambush, just sneak up and attack

hexed timber
#

i cant imagine another carni right off the bat with this problem besides herra

livid blade
#

wdym

hexed timber
#

and for herra its simple fix: dont punch above your weight, unless u got a wingman to back it up

#

well you were talking about legacy ambush speed right, but u dont need it here, see we are "constantly" at ambush speed

#

or i heard that wrong, but im sure i picked up on that bit of information

#

was early evrima days

#

so from that pov, its quite generous that allo will still get a mechanic to use it the way we used it in legacy with a lil extra boost

#

but, its gonna be a allo thing

#

oh nvm it wasnt u who said that, welp goodmorning

livid blade
#

i just think it would be good to be able do a small ambush to try to catch faster dinos , thats it. like we used to do in legacy. there was no problem with that before. Just my pov.

urban flax
#

That was just an unfair advantage for carnis but ok

#

I mean what's the point of being fast if a slower predator is still faster than you as long as it crouched for 5 seconds

clever seal
#

GUESS WHOS BACK

#

@molten lily

#

about your idea on corpse guarding herbis I think a lot of the voting against is because of the fact that if your a herbi and you are fighting lets say a stego versus a pack of utahs

#

and the stegos killed a few utahs

#

and its in a position where it cant move far then it would get further debuffs would be quite unfair

stable blaze
#

I did have a similar idea a few days back that I had posted, mentioning how assuming the timer only ticked near corpses that the stego (and its group if it's in one) in question did not kill. It was only really a suggestion made to try my hand at the issue, though personally I'm not sure if it's even necessary in general (only because I haven't encountered corpse-guarding herbis yet since i can't play the game)

limber hull
clever seal
stable blaze
#

Mmm. Yeah, I can see that. It'd probably be one of those systems that would also, like other suggested debuffs to deal with mixpacking, fall into that rabbithole of finding a way around it or making life worse for players

clever seal
#

@gilded pollen your request is probably not going to be good because of the roster bloat

clever seal
stable blaze
# limber hull still abusable tbh. Dragging corpses onto nests, having a packmate help you out,...

It's not like you could just stop corpse-dragging a certain radius around a nest - that would immediately reveal that there's a nest somewhere around the area - and what's stopping a group in comms from having one of them hop on a juvi herbi for example, the group kills it just out of sight from the herbivore during combat? At this point, it'd probably be a good idea for predators to simply choose their prey a bit better. Especially if they're picking on stegos that might guard their dead juvis

limber hull
#

i agree. i prefer "pick your fights" over "punish people"

stable blaze
#

Fair enough. Admittedly I was tempted to ask you why you had disagreed with the idea on the day, not sure why I didn't sooner as you provided genuinely good arguments against it that I hadn't thought of before now

clever seal
#

yeah I think were just gonna have to suck it up if a stego decides to be a dick

limber hull
#

or wait for bigger preds which will punish it

stable blaze
#

You never know what's around the corner, so there is always that chance. I'd probably prefer solo prey anyway, though. Less chances of it having buddies to thrash me after it's already past tense

clever seal
limber hull
#

ew

clever seal
#

no ew

limber hull
#

that single frame really just makes me hate the thing lol

#

either they are fully committed to making stego just... garbage, or alberto is going to be insanely broken

clever seal
#

CRONCH

clever seal
#

tbh doesnt need a special ability

limber hull
#

nah, that'd be lame

clever seal
#

it was a powerhouse already

clever seal
limber hull
#

no clue, but it needs an ability

clever seal
#

I want it to have one

limber hull
#

otherwise it kinda just ignores the very design philosophy of the entire game lol

clever seal
#

but what hasnt been takebn

#

it would have to share smt

#

because neck snapping seems a tad op

normal lotus
#

Alberto seems to be able to punch up with pure strength.

clever seal
limber hull
stable blaze
#

I mean, if the alberto is slow as heck and needs to ambush prey properly in order to do that snap ability, mmmmaybe? That just seems super OP though

normal lotus
#

But they are buffing stego to allow you to stand up against rex, so there's that. Besides, we dunno what Alberto is gonna be like. It could be like concepts. But also not.

normal lotus
stable blaze
#

If it's faster than its prey, it better not have an instant-kill ability then

clever seal
#

but even then that would allow alberto to punch up it weightclass in a1v1

clever seal
#

tbf it kinda makes sence that stego of all things would be bullied if its head got scratched

limber hull
#

i'd take the concept art as concept art and hope to god they don't expect alberto to actually kill stego one on one

normal lotus
clever seal
stable blaze
#

With how unstable the servers can be right now, that would still be overkill

clever seal
normal lotus
clever seal
#

I love alberto but its going to be really hard to balance

clever seal
normal lotus
clever seal
normal lotus
#

It being able to end fights quickly would aid it.

clever seal
#

it shouldnt one shot a stego without challenge

#

or at all

normal lotus
clever seal
#

its not an apex

#

not even apexes can do that

normal lotus
clever seal
#

its a pseudo but even still

limber hull
normal lotus
limber hull
#

it's barely larger than allosaurus

clever seal
limber hull
#

do not give it a goddamn neck snap lol

clever seal
limber hull
#

legacy moment

clever seal
#

its like the bridge between legacy acro and the rest of midtiers

normal lotus
# limber hull it's barely larger than allosaurus

And consider Alberto's prey.
Cory, para, pachyrhinosaurus, stegosaurus, therizinosaurus, and other large prey items. It'd need something to end prey quickly since the prey items could just as easily kill it.

clever seal
#

it was*

stable blaze
#

Maybe a neck snap animation if the hit on its target kills, but otherwise ending the fight too early with an actual insta-kill ability sounds unenjoyable for the prey's side

clever seal
normal lotus
#

And before you say smaller prey items. Diabloceratops have their nuh uh and insane damage.

stable blaze
#

At least their 'nuh uh' ability can be easily worked around, it doesn't instantly kill you

clever seal
#

i mean I think a skillful alberto might be able to take a steg ina 1v1

stable blaze
#

Well, not easily if you're up against a skilled dibble

#

But the point is, it doesn't instantly kill you if you're able to get out of the way fast enough

normal lotus
stable blaze
#

That's funny when smaller tiers if patient enough are able to go against much stronger dinos, risking death even quicker if they make one mistake

normal lotus
#

Like Alberto will have to have something strong to fight pachyrhinosaurus

clever seal
#

I think that if the prey is smaller then alberto and alberto lands a headshot with the selected ability key bind then it should break the creatures neck

however when its something like an apex this should only be avalible under half of its health or even a quarter of said apexes health so that you first have to whittle it down

#

perhaps also give it a ambush mechanic similar to allo, or make its crouch make little to no sound so it can sneak up on prey more effectively

#

so it might have a chance at catching something off guard

#

seems pretty decent

limber hull
#

its like deinosuchus but easier

clever seal
#

which part?

#

I mean could be a skill issue but peoples reaction time is pretty quick so I find its hard to be off guard

limber hull
#

hit something that's smaller than you
instantly snap its neck

limber hull
#

still INSANE

clever seal
#

whilst holding the keybind

limber hull
#

the allosaurus albertosaurus rivalry is going to be pretty boring if the allo instantly gets necksnapped

clever seal
#

not other mid tiers

stable blaze
#

While holding the keybind still = hold button, get headshot (easy if you know how to read your opponents), done fight gg

limber hull
#

i think the sheer act of "instakill for being near me" is unimabinably lame

#

like that's not fun

clever seal
#

I think it would be satisfying for the alberto , its supposed to be a heavy hitter, last I checked it was vulnerable to bleed

stable blaze
#

For the alberto, sure. What about the other player?

clever seal
#

and realistically what ability are we going to give it that hasnt already been taken

limber hull
#

i mean, therein lies the issue

what exactly does alberto do that other animals don't already do

#

(almost like it's literally just sub rex)

clever seal
#

I think small tiers that end up being hit with the ability on the head is fair,

clever seal
#

maybe it could fling stuff in the air?!

stable blaze
#

With how many creatures are planned for the game, surely the amount of niches will run out and some will have to blend with others a bit

clever seal
#

smaller then it ofc

limber hull
clever seal
#

yeah

#

makes sense

limber hull
#

boring and extremely lame

clever seal
#

its small compared to alberto

limber hull
#

so is cerato

clever seal
limber hull
#

cerato, instantly neck-snapped for defending its food

clever seal
#

so you also have to land said headshot

#

and sneak up on ur prey without them noticing

limber hull
#

dibble, instantly neck-snapped for... using its whole defensive plan

#

like goddamn dibble would just be doomed

clever seal
#

depends on what its hunting

limber hull
#

rather than add an exception, don't add the rule

clever seal
#

again what else can we give it tho

limber hull
#

LITERALLY anything but a neck snap

clever seal
#

flight?! dragon alberto?!

limber hull
#

for the love of god do not give it a neck snap

stable blaze
#

I wouldn't mind if alberto's thing was that it was fast and bad stamina, it did at least some more damage than carno so it wouldn't be completely outplayed by carnos with their charge. Not everything needs to be super unique, though I'm sure there's something better than "snap neck insta-kill your smaller prey lol"

clever seal
#

it makes sence

limber hull
#

its not fun though

clever seal
#

you literally also have to get close to said prey

limber hull
#

like can we just dwell on the whole lack of any engaging mechanical element to that engagement

clever seal
#

and catch it off guard which is a challenge in everima unless ur a deino

limber hull
clever seal
#

I made that point already

stable blaze
#

Okay, but is that still fun for either player? That and if you're going after small prey, at that point you're probably going to one-shot it if it's a headshot anyway

limber hull
#

its not fun

clever seal
#

again what do you even give it tho

#

just scrap it at this point

#

I think it would be fine without some extra ablility if it was with legacy stats

limber hull
#

honestly wouldn't care if alberto was scrapped

clever seal
#

but if its the size of an allo and similar health then its unviable prolly

stable blaze
#

Well, while I don't personally have an idea for it, there could still be a use for it. But yeah, wouldn't mind if alberto had to go because there's already such a big roster planned, how do you plan on filling a specific niche for all of them?

#

Some of them are going to be similar to the others

clever seal
#

replace alberto with torvo

#

they look similar

limber hull
#

not much is achieved there

clever seal
#

torvo is a bit larger fitting a more pseudo apex nich

#

could be a dedicated sauropod killer

normal lotus
clever seal
normal lotus
normal lotus
#

And bleeder extraordinare.

clever seal
#

could have a faster smaller alternative maybe

limber hull
#

allo has that

normal lotus
#

Oh btw albertosaurus in evrima and torvo look drastically different

stable blaze
#

Giga Lite

normal lotus
#

I can KIND OF see a marginal resemblance. Alberto kinda got the rule of cool working for it

clever seal
#

I like em both

#

honestly just give albert legacy stats and it will be fine

#

I like having a dedicated sub rex

normal lotus
clever seal
#

so do I but what can you give it

#

again lmao

#

Id love for it to have a neck break but im biased to alberto as its one of my favs

#

the question would be to balance it

#

guess thats up to the devs

#

(give em 10 years)

stable blaze
#

It's kinda hard to fill a niche for it without including that neck snap ability that will definitely not go well with the receiving end. Though, I did think of maybe a tackle attack? Not exactly a neck snap, but it could do some damage, and put you in a position to get a headshot bite in at the cost of potentially putting yourself in danger depending on what it is, and what angle you tackled it from. This tackle would probably have to have some sort of cooldown, wouldn't be too fun for the prey to constantly get tackled down. I'm not sure though, probably something to either be built on or there's another idea I'm sure

#

It sounds like, if balanced right, a tackle could be a good starter to a fight at the cost of either some stamina or bad positioning if you angle yourself wrong (maybe both?), and not be entirely impossible for the prey to escape after that point unless they were small enough that a headshot would have one-shot them anyway. But maybe there's a problem I'm not seeing

pure cove
#

@spice breach btw you can drop fish to completely eliminate the stamina drain

#

ptera is stupid easy to get food with

spice breach
hexed timber
#

@frigid mica #general-feedback message while i agree with most of this, there are def a few points that should be touched upon, (as i had a different experience)

#

i dont agree with these 2 points for example

#

Stamina is really good right now, i do say that standing and z walk should never stop giving stam, but its rlly good if you manage it well, also We do not need to be faster then Dilo anymore, a recent run-in with a Dilo after the nerf pretty much proved that, as usual i managed to kill it, but this time i survived because i did not get killed by his clone passives after 4-5 min.

#

and if you are "sub adult" you are "faster" then a Dilo, untill you are strong enough to fight it, then you become slower.

#

evading them in a field is doable, stam consuming aswell, so always try to "dodge and weave" towards different terrain slowly. Then you can make it lose LOS and voila ul be fine, even if it tracks you, its gonna take more time for it to track you then for you to send it with a marathon to a new area.

drowsy cedar
#

okay better idea instead of giving the pachy brain damage give the people who play pachy brain damage for accuracy

limber hull
#

pachy gives you brain damage when it rattles your skull with a ram to the head if that makes you feel better

drowsy cedar
#

maybe pachy players should ram their skull into the screen for that pachy experience

limber hull
#

and then people attacked by them also agree to break every bone in their body for that authentic pachy combat experience

#

win-win

lapis swallow
#

@left jasper did you attack a dilo perhaps?

#

Because dilos bite crazy fast

left jasper
twilit snow
#

How do you die to Dilo's as a Deino what

lapis swallow
#

Could have been a hacker then

stable blaze
#

That could have been a cheater if that's the case. No way a dilo could out-DPS a croc like that

limber hull
#

i dont think he said it was a dilo

twilit snow
stable blaze
#

True...

left jasper
#

we BOTH was 100% and he was injured...

stable blaze
#

That and I'm not sure how slowly deinos attack

#

oh. 100% growth I'm assuming

limber hull
#

were you both deinos?

#

i still don't know what you died to lol

left jasper
#

he was biting 5 times faster.

limber hull
#

what WAS he

#

like, what animal

drowsy cedar
left jasper
# limber hull what WAS he

A CROKODILE !!!! we ALL was CROKS and HE KILL US ALL in the end. And i mean SRY,...but over 70000 Hours to grow...only to die like that. Uff...
...but everything good guys. this was the last round that frustration was a little bit to much for us.
But we will at least continue to follow the game via steam updates,.... so that when it's finished in 10 years, we can take a look at it again. 🙂 👍

limber hull
#

did you know that alt-bites come out faster than regular bites

#

but that probs is a cheater yea

lapis swallow
lapis swallow
twilit snow
#

@wet quail Evrima will soon™️ be turned into the main branch of the game, so it'll become simply "The Isle"

twilit snow
#

Me personally, I would just delete legacy outright once Evrima becomes the main branch, but it'll remain as..well..the "legacy" branch

frigid mica
# hexed timber <@719642039796498555> https://discord.com/channels/401464048610312193/4014813712...

First of all i watch ur raptor vids u are a good raptor player. I meant Stamina values need to change for raptors cuz as u know raptor need stamina almost more than every other dino. It's not make sense stam regen almost same with carno 1700kg faster runner or dilo has much much efficent stam values too, i meant that actually.

and for second one as a raptor to kill something solo almost need to play perfect but somehow that dilo can do alt bite to raptor face by luck or with one good move it's usually done. i want if i play that good and risky i wanna be rewarded more

hexed timber
#

i do admit i feel choked on my stamina and am using it like a pinch of salt more then i want too, so a bigger pool of it would def go a long way for raptor, tho they would have to adjust the pounce cost to be equal to what it is today (with current stam pool) else it "dispite being impossible to actually land one right now on a moving target" would be overtuned imho. And not a massive increase either just enough so the choke wouldnt be a choke anymore.

Tip on Dilo alts: Their damage is delayed, you could bite a alt biting dilo and move out of the way and be fine. Just do NOT run trough its head at the end of its alt bite, its delayed and damage is active!

#

opposite to cera's u wanna go for the tailbase on dilos, land 10 , then if you get stuck on it at 10+ bites, just alt bite spam, he wont be able to kill you with normal bites fast enough, and will need 2 alts to kill you, making you win a facetank ( but only at 10+ bites on tailbase, not tip!)

(Edit:)
Issue with giving omni more speed is , it would probably break Galli, we can pin them and then Deino-Noskill them to death. Instead Dilo could be a bit slower just below omni, to keep balance in check on the other playables aswell.

#

also ty for kind words

lapis swallow
#

@trail mason when did they add global?

trail mason
#

Well it will be returning

lapis swallow
#

Bruh

normal lotus
normal lotus
#

@grizzled fox I believe that's in the next coming updates.

barren crater
#

Global chat. Finally TI_Troll

normal lotus
#

@hollow kraken the forests do tend to be more vibrant. Though imo some grass should have some more Saturation

north quiver
#

@urban bear tbh a greater solution would be

to literally just not mess with the current camera. I have a feeling it’ll be nothing more than a headache and add to the overall clunky feel

urban bear
#

just trying to propse something better

north quiver
#

some things just shouldn’t be added. like ai being playable dinos

barren zephyr
#

Idk I've thought about a cam lock system where you can't see directly behind yourself. But considering how the drink cam lock came out, I wouldn't be excited for that. Plus some lock positions he talked about don't make sense considering that most/all the animals we have, have eyes on the sides of their head, allowing them to see further around themselves regardless of their head position. - Unless I misunderstood what he meantr

urban flax
barren zephyr
#

Maybe instead of making a 5th call which is literally 4 call but quieter, make the volume of your call be based on how long you press it? Like a tap would be quiet but a full press would be full volume

cyan flame
#

@dark nymph Just make the males plates properly sized and all, and we're good. Males do have more rounded plates than females, I think at least, the issue is more so that the current male plates are just half formed/"melted" versions of the female plates, which just doesn't look very good

#

@gray oak So you want to go from a decent playable struggling mostly with server issues, to a playable that is terribly designed and only saved by stats, if even that?

#

I guess that makes sense, somehow

dusk sandal
#

@crystal trail any explanation on why there isn't any update with new additions to diets? For example Raptors should have goat AI, Dilophosaurus and herrerasaurus in their diet now, it doesn't make any sense. Also crocs must have schooling fish in their diets too.. They literally eat fish, so I don't understand why you haven't add and modify these diets yet, I mean dilo and herrera are not in anyone's diet, thats not realistic...

dark nymph
#

but you right stego design needs some tweaks here and there

gray oak
#

but hey when stego couldnt swing its tail, it had to be fixed asap, because stego was unplayable right? , well so is raptor right now

#

whatsup with the special treatment

limber hull
#

comparing "raptor sometimes has issues trying to attack something" to "stego LITERALLY cannot defend itself and dies to anything" is so hysterical

gray oak
#

sometimes!?!?!?!

limber hull
#

sometimes

gray oak
#

okay let me ignore you good sir, cause you never played raptor by the sounds of it

limber hull
#

i play troodon, raptor and herrera

gray oak
#

Id be happy to continue this conversation with you, after you have some experience on the raptor , like say 2-3 days worth

cyan flame
# gray oak but hey when stego couldnt swing its tail, it had to be fixed asap, because steg...

Because that comparison doesn't hold, stego not being able to attack (due to pounced) is nowhere near comparable to "pounce is hard to land due to desync, but otherwise works just fine when game allows it". Also, stego had to deal with "can nip tailtip to kill" from carno for quite a while, if you want a comparison. Oh, and had to be at 4K health and die while omni and dryo and others had way more stat "power" for what they were.

limber hull
gray oak
limber hull
#

since Update 3 I've played raptor primarily

gray oak
#

"flank claw attacks" shouldnt exist but they do tnx to desync

#

im pretty sure nowhere in the code it says "oh flank! claw attack!"

#

see the problem?

cyan flame
# gray oak So how are you going to fix flank claw attacks?

If it's an issue with performance, then well, performance fixes. Which we should get, at some point. If it's a matter of the angles being too strict, then an adjustment there could be done, to allow for slightly wider angles. And so on.

gray oak
#

we dont see what we get. its a guessing game

#

for that reason, there could easily be a compromise like, ok , give them the backside to pounce , so that 3 sides being pounceable and 1 side NOT , makes it doable with desync

cyan flame
#

Well, if they can't, at any point, fix performance and other issues, then sure, we'd have to take that into account. But we're hardly there yet. So for now, it works well enough.

gray oak
#

yeah, thats why i want to rename omni to stego, then i wont have to wait till im dead

#

then its prolly fixed tomorrow

cyan flame
#

No, you'd have to wait longer

limber hull
#

its funny that as a raptor player for so long, the "headpounce and tailpounce being punished" was SO much worse in U3 with its massive long stun and no damage for hitting the head or tail, but now that it's back (but 10x more forgiving and useful) everyone thinks of it as a huge problem

cyan flame
#

Considering the only changes stego has gotten was the weight change, and an upped turn speed way way back when, because without, it was utter trash

gray oak
#

its litterally still a problem, desync makes it unusable... its like , "hey guys this is the experience" from MULTIPLE raptors, even some REALLY GOOD ones, and you guys just be like, ah that means nothinggg they just salty cuz they cant LMB to win , right?

cyan flame
#

So you'd have to wait even longer, considering omni has gotten more changes, for good and ill, than stego has ever gotten

gray oak
#

meanwhile its the only dinosaur that has such a high requirement to be able to play it properly

cyan flame
gray oak
#

it litterally did, ive seen omni packs dissappear like snow to the sun