#general-feedback-discussion
1 messages ¡ Page 159 of 1
so pachy nerf when?
it doesn't need one now, it's been garbage for many updates, and only just got decent
just walk away
literally one of the slowest animals of its size
How are u gonna walk away when you get jumped by a fking group and they snap ur ankle
It's always a group of them like if it was just like one or two like I get but getting jumped by the whole community is something else and for its size its stupid fast not that Matter cuz by the time you know they are there they have broken every bone in ur body cuz foot steps don't exist in this game
And this is of topic but I feel like one of the main victims of patchy are ceras like even if you do see them coming they are still faster so u just gotta accept the beating at that point
I don't actually think patchy deserves a nerf but there gotta be a way to discourage the behavior that all pachy have which is to just murder everything in sight perhaps if their diet is bad they have a reduced chance of fracturing
technically already the case
they do less damage, therefor they do less blunt damage
Just seems every pachy I encounter destroys me ankles on the first try idk
I mean just don't get caught, you can't nerf ambush tactics aside from making them louder which doesn't seem right,
@limber hull youâve disliked several of my posts lately. Are they just bad or am I right to think that you just donât like me?
aint nothing to do with you lol
Good lol
don't think there's anyone more active here than him so
i dont hold grudges
I meant like u know best so make sense ur critical of some suggestions
I do think the scent button acting as a general "senses/focus" button would be quite nice
Honestly, weâre cool either way. If you didnât like me or we just having different opinions. Nothing to hurtful at all
Yeah thatâs what I thought too. Besides, hearing is useful and should be more promoted to the game
yeahhh, it'd be nice to rely on all the senses
Indeed
I do not like you
heartless
@full tulip posted in general-feedback:
It would be cool to have carcasses of large marine animals spawn on coastal beaches that players could eat. It would give players more to do in those areas and add a bit of realism.
i also been thinking this exact thing these last few weeks as the beachlines are now devoid of ai like turtles and small crabs and then just now noticed what RagingCrocodile posted in general-feedback ...
i even thought this back at the beginning of evrima beta about spawning dead bodies randomly around the map/island especially as back then there was no ai at all just us utahs and tenos ...
i've also always wanted them to add giant crabs along the beachlines that could attack us with their giant claws/pincers but we got baby crabs instead which is cool but i'm still hoping for the giant crabs at some point
@runic moat Server Owners should have the option to decide that on their own.

@fleet tiger player ran ecosystems DO work and they do a GOOD job
you know what will drive this game into the ground? Switching it to a singleplayer/small group experience out of nowhere
because that's not what people paid for
i understand where hes coming from but that would NOT work
nah fr just change the whole game 10/10
I can see what they mean but yeah, changing the game that most people paid into knowing it was a massive online experience into singleplayer is... yeah, people would not be happy. However, i would be pretty happy seeing a more complex AI system in the future for a potential singleplayer mode, but I wouldn't expect that for a good while, and personally I think they should work on server stability, optimization, and balancing first before anything new is added.
That must be why the isle servers are filled with mixpackers, corpse guards and herbivore KOS squads. Because the player-ran animal ecosystem so well
yes, the majority of the players are happy with it that way
It's a tricky situation with no real easy answer. Sure, you could add more mechanics like debuffs to discourage them, but then they'll find other ways to grief you. If your answer is to then just add more debuffs to the game, then you'll be going down a long rabbit hole until at that point, there's just no point to the system
Then the servers with rules to go against that can become muddled if they have way too many rules, to the point where I'm having to check the rule book every time I want to even dare to get into an engagement, so I just don't go to those servers. Rules are great and all but sometimes servers way over-do it and make it hard to comfortably play. There's only so much you can do to prevent those issues.
Though, mechanic-wise, I wouldn't be against herbivores getting sick if they stick too close to corpses for too long, especially if the timer doesn't automatically reset the second they get out of range and takes time to go back up...
A potential solution to huge herbi kos herds that doesn't require additional mechanics, is an extremely well balanced diet/migration system. Dont have too many powerful herbivores have overlapping diets. Example: a pachy teno, & stego herd should not be able to sustain everyone's diet buffs so 2 of the 3 species would have a poor diet incurring the already existent debuffs. Also there needs to be more competition among herbivores for diet plants. The most fun I've ever had on an herbi was when diets were first being tested and you could only play dryo. Dryo gang fights would happen over the most abundant diet territory. Competition like this but to a lesser degree should happen now among herbis, driving wedges between species and deterring massive herds.
Ooh, that would be pretty neat if they implemented that!
that's what they're doing right now lol
We'll see. I've yet to see an herbivore fight another over a plant since that test
Well, I hope they're able to do it right and not mess it all up
@knotty dawn
dont know how to reference a post in another channel, but regarding the quetzl post
id like the idea of having a big flying threat, they would be glasscannons of corse, inflicting a lot of bleed or general damage and maybe picking out eyes (but im not sure how they would add this well into the game)
cause i liked the thing Prehistoric Planet did, where two adult quetzl challenged and adult trex for a corpse and the trex went
"this is not worth loosing and eye or more for, this is a sauropod corpse, they wont eat that much, ill just wait and let them take the little meat they can take"
but that would mean you should probably not add them before there are bigenough carnivores in the game to threaten them, i dont think cera and carno would be
(albeit it would be fun if the two apexes in the dino games are not actually dinos, so deino and quetzl. would apex actually fit here?)
nvm the last part, i forgot the trex is one of the next once to release, only just woke up, still not fully functioning
Unrelated to the content of your post, but you can right click a message to copy the message link, and then tag the person.
Not to mention sometimes there just isnât enough food in a migration zone to begin with, so it makes sense that theyâve split up the zones
#general-feedback message I think a smart way to prevent any kind of body camping or stuff like that is disease, makes sense that Dinoâs sitting around a rotting corpse would catch some sort of sickness after some time, possibly giving them vomit sickness, this would probably also prevent senseless killing to some degree as spreading disease would effect them greatly
Granted this would happen well after the corpse has begun being rotten, as to not just randomly give someone sickness while they can still eat
@sterile shale so make troodon... smaller omni lol
whats the point
why keep troodon in that case
why would anyone play a smaller, weaker omni with nothing unique going on
Venom is the only thing going for it, might as well delete it if its taken away
No one will play a slightly better juvi omni
If the mimicry were implemented for troodon, I could maybe see a removal of venom, but I think in order to be viable the troodon needs both of these tools, especially with how lightweight the little guys already are, and because the mimicry may not be very useful once people learn not to trust strange broadcast calls of their own species. The venom certainly shouldn't be dilo levels of powerful though, I hope whatever rework they have in mind doesn't make it over-tuned
It does make it at least a tiny bit more interesting if nothing else is attached, but I do agree that the venom should stay. Little fellas already struggle with getting pummeled by anything if they aren't playing it smart
its so bizarre that people are worried about troodon's ability to kill things too big
like... why nerf it?
Even if a solo troodon could potentially kill a fg stego, how long of a hunt would that end up being?
I mean it's similar enough to be fair
so make it just the same lol
literally just make it smaller, worse omni
troodon is barely hanging on by the fact that it has cool venom mechanics
I think in any game there will be that one guy who takes the smallest creature and make it a challenge to kill the largest things solo with it, no matter the time or effort for it. And unless you make it so that the little guy can't even damage the larger things (at that point, why make troodon a pack hunter if it can't do anything to large game?), that'll always happen
also why make it more... realistic?
like, the game has never prided itself on realism
But then if you had the choice of Omni that can only hunt to mid tier (troodon) or Omni that can hunt large game, has more health, and more damage... Why would anyone choose troodon?
exactly
I mean there's some realism that they choose because it can be of benefit.
But sometimes it's just "we ball" and choose some cool stuff cuz rule of cool
#general-feedback message I do like the idea of a more diverse, dynamic ecosystem, though I'm not sure if lowering the player count on an already huge map would be necessary for it. The idea of joining an AI group of your species, possibly even being nested into one of these groups instead of being a completely defenseless freshspawn would be kinda cool, but as you brought up, the main problem would be server load. The Isle is not in any capacity ready for that big of an ecosystem server-wise, it can hardly run right now with the current stuff. As I said, I do like your ideas, I just don't think they would fully work right now
honestly, this change would entirely ruin the game for me
i play for the player interaction
not for AI to make most of the game
hell, adding "more AI" only helps establish more hotspots, as we see now
With how the current AI system works, for sure, but I think hotspots will be a thing regardless of what the team does. A more spread out way of spawning AI would be preferable (or at least taking into account how many players are in an area to not spawn as much AI)
frankly, i cannot see a world where i enjoy a game where dinosaur AI makes up such a huge portion of the game
I think they're thinking of a system that has dynamic, possibly persistent herds/packs. Which wouldn't be impossible, but this is The Isle we're talking about, and right now that sort of system would be straight up impossible until things are sorted. I do agree with you that I'd rather not sacrifice player count for AI count however, maybe it could be dependent on player count in the server or something?
i would just kinda hate herd gameplay if it was all reliant on AI lol
all dino AI does imho is help large carnis get around the issue of hunger, and encourage more carni players because food is already covered by AI
It's kind of a tough pocket to fill. Things feel empty if there isn't enough AI, especially on lower pop servers, and if there's too much then does that defeat the purpose of player interaction?
personally, i'd rather the game feel empty than full of dino AI
Either way, the game would have to get better server stability if it wants either more AI or a higher player count, which I think the latter is what people would prefer, I think
i personally prefer a higher playercount
AI is just fully artificial and unengaging to interact with
Frankly AI dinos not only destroy my immersion, but my intent to actually play the dinosaur it's masquerading as
I think I'd be up for either, but player count does mean more possibilities of getting some cool interactions. I'm also more used to SP games with lots of AI to fill in the blanks where players could be. Thinking about The Isle though, I've been around in times before AI was really a huge thing, so I kinda like the idea of players making up the majority of the server
Teno AI literally ruined teno for me, for instance
Dino AI honestly only exists for carnivores, not for the people playing those animals that have been turned into AI
Try finding a herd or someone to talk to when moving towards a fellow teno's calls leads to mindless AI
It actively harms the social aspect and encourages ignoring player interaction in favour of hunting AI animals you know are less intellegent than a human player
When teno AI existed, I saw massive carno megapacks thrive off the plentiful meat and organs they provided, while also enjoying the lack of risk involved in hunting them
That's a perfectly reasonable take. At least most of the AI won't fill up decently sized carnis, I mostly see the ones in TI as fodder as well since, well, they kind of are. There's no real brain to them, the only dangerous one is a boar, and that's only if you're smaller than it. The Isle has a kind of weird environment anyway where, if I'm understanding the lore correctly, the island is supposedly not supposed to have dinosaurs, so it makes sense that the ones you do find would be players
I came up with the idea due to the current loop being 3 things: Growing, nesting, pvp
Iâve not seen many people enjoy the grow process for any animal, and while a good idea for survival itâs inherently boring.
Nesting is messy. While a clear WIP it can be entirely ignored.
Leaving PvP, which alone does not make a âSurvivalâ game.
A couple of the most staying survival games are Minecraft and DayZ (in their basic forms) which balance world interaction and player interaction.
Both can be played with pure PvE survival or pure PvP in some way, but arguably are at their best with a mix of both.
If the Isle is ever to attract a fresh player base, something more than a queue for PvP (growing) must be implemented. And that can realistically on come from Ai.
But in the sad state of the engine and servers, something but be taken for that ecosystem. If a smaller map or less foliage or anything that doesnât require a lower player count can do that (or a better engine which in itself could require another rewrite of coding), anything would work.
i like the current AI because it is small, and it is fodder, but it's DESIGNED that way
it can't feed colossal megapacks
For sure. As for the issue with the gameplay loop, one way I've seen people bring up is by increasing the want to nest through making it viable, and not just "oh you grow up but you're even further back stage-wise and you have a group that might or might not be competent and might spare your life upon leaving the egg". It won't solve everything, but adding some more depth to nesting and actual benefits would add something else other than PvP
The problem with that is those Megapacks will still exist, theyâd just be forced to hunt players instead making it less fun for solo players.
Packs of Stegos or Trikes could feed megapacks but require team work. And players herbs can join those packs to combat carni players for dynamic gameplay.
the megapacks will be made even stronger with massive AI
i frankly did not buy this game for a PvE experience. If I wanted that, I'd have bought Saurian
I think at that point it would be a different game as well. The Isle was never really known for its massive AI herds, and maybe it's just nostalgia blinding me but I kinda like how it's always been more of a player-driven ecosystem, an almost purely PvP environment aside from a PvPvE environment
Itâs also just more interesting to see a community form an ecosystem rather than an already made one being there imo at least
the AI as it is now is by far my favourite iteration of AI
agreed. I love watching the creatures form ecological niches and knowing that's people behind that
I can see what they went for with legacy's AI, some small fodder for hungerier carnis that need a chance, but I do like the current iteration, it just needs to be tweaked so that it doesn't allow for massive hotspots to become even more liveable
even if some animals are underutilised (due to a lack of actual niche, such as dryo and hypsi). But in their defence, they will be receiving changes to provide actual purpose to their existence lmao
they've confirmed next patch will massively crack down on that
Oh sweet, wonder how that'll turn out!
no clue but i'm intrigued lol
They make it hotspot-generator 2.0 okno
I wouldn't complain too much if they were tied to migration zones, but I would kinda prefer if either AI had their own 'migration zones' of sorts, or just spawned randomly around the map. Not in super abundance, we don't need mega packs living off them forever, but enough to help those smaller ones survive a bit longer until their next real meal
can someone explaint to me why they think ptera shouldnt have a chance to cause bleed with pecks?
considering it takes like 5 bites to kill a juvie, i dont see why this would be a problem
Bleed can be very powerful if reapplied constantly, especially if you are good at hitting your pecks. 1/5 times paired with a flying creature just seems unfun to fight against, and not very engaging for the ptera player to randomly strike bleed on their opponent. Why would other creatures have to do certain actions (Example: Pounce or kick for omniraptor, or getting in close to apply venom for dilos, or charging up a more powerful bite for cerato) in order to apply status effects or flat out do more damage, while in this case, ptera can just get lucky and apply bleed on peck?
It already gets the ability to fly and perform some good hit n' runs while being able to zip out of dodge, with no risk of getting chased down unless it's attacking another ptera. I don't think it needs more than that attack-wise (though from what I've heard, their stamina could use some help)
... every bite in the game except for ptera has a chance to apply bleed
i also didnt say it had to be a 1/5 chance, i said there should be a chance involved
so its easier for ptera to kill things, because currently you can barely kill a juvie without landing, yet its a carni
Ok, it's also a tiny tier with infinite access to free food and effective invulnerability
got it a tiny tier, where its listed diet dinos very many people dont play, and half their ai diet is broken, so its a carni, that only gets half its functionality if not less and cant successfully hunt any of the things that actually are there. Fun
being a carni â being a hunter
While giving ptera bleed is a balance question, I don't think anything in the game should be chance/RNG, it would make things feel rather bad
one thing EVRIMA does much better than legacy is try to discard the chance-based elements
i garauntee that in RL that ptera hunted and killed any juvie dino it thought was big enough
dying to chance always sucks
i guarantee it hunted fish
also it can still do that in The Isle
giving it bleed doesn't aid it in doing that at all
all bleed does for a ptera is help it hunt larger, more powerful prey over a longer period of time
bleed isn't great for hunting small prey given that raw damage often is far more efficient
TL;DR, there is no good reason to give ptera bleed, let alone make its bleed chance-based
well fine , heres another suggestion. Make ptera able to lift off from the water. Allow it to dive briefly for fish and increase fish based nutrition because after last patch i need like 20 to fill up.
This, this is good.
now that is something i can 100% agree with
no argument here, that's just generally something that would be good for ptera
well post that in feedback lol, cause i cant for another 6 hours or something
I'd agree with that. Would post for ya if I wasn't on cooldown
would also be cool if ptera was larger and could nab elite fish, honestly the thing get a 6 meter wing span IRL
it basically has that in-game too, ptera is just, y'know, a flying animal
so its gonna be light for its size no matter what
Traditionally, most researchers have suggested that Pteranodon would have taken fish by dipping their beaks into the water while in low, soaring flight. However, this was probably based on the assumption that the animals could not take off from the water surface.[3] It is more likely that Pteranodon could take off from the water, and would have dipped for fish while swimming rather than while flying. Even a small, female Pteranodon could have reached a depth of at least 80 centimeters (31 in) with its long bill and neck while floating on the surface, and they may have reached even greater depths by plunge-diving into the water from the air like some modern long-winged seabirds.[3] In 1994, Bennett noted that the head, neck, and shoulders of Pteranodon were as heavily built as diving birds, and suggested that they could dive by folding back their wings like the modern gannet.[3]
there's no way ptera can ever be big enough to grab an elite fish, which is several hundred kilos last i checked
real question; how am I supposed to hunt down whoever's trying to drink when I can't see them?
They're working on the fix for that
I didnât get to see the whole dondi stream yesterday, were there any notable points?
Deinos do need better nv imo
And cerato because Jesus Christ this thing is BLIND at night
Cerato, Ptera, stego, and deino are too dark yes
Cerato gets especially hit hard by it because of the existence of dilo, at night cerato has a really hard time defending itself from dilo and most other things because of how hard it is to see
And ptera and deino meanwhile being unable to traverse the map without bumping into random things is awful too
Iâm ok with cerato and stego having bad nv, but what we have currently is overkill.
Ptera should have better but not overly impressive nv but with great range so it can at least see the ground.
And deino needs amazing nv, cause crocodilians are known for having great nv
I think cerato needs a decent buff to its NV, it shouldnât be great but it should be able to at least SEE at night considering how bad it is at defending itself from most things without a body
I just want it to see the ground, traversing rough terrain at night is basically a death sentence
Its whole âbile as a deterrentâ thing to defend itself doesnât really work when the things youâre defending yourself against donât really get harmed by it that much. Like if a carno wants to kill you and you try to defend yourself and get it to vomit if anything that just incentivizes to keep trying to kill you in order to get the food and nutrients it lost
Just more issues with cerato
Like compared to its competition it is pretty weak
Dondi said that cera isn't going to have good NV.
The other things cera have are going to be boosted a lot
Or rather ceras going to be getting a lot of love.
Hopefully
Iâd like to see it have some sort of wrestling mechanic but I doubt thatâll be added
@gilded cipher exactly, dusk and dawn are completely part of the night, as is still dark as hell. Plus bad weather and you spend all day seeing everything in black and white, because in order to see you need to use night vision. Gateway is so beautiful, but I can only enjoy it for about 10 min every 1h of gameplay. The rest of the time You can't see more than 2 meters from the player
1: ptera isnt supposed to be killing things 2: that would make it even more of a pest/troll dino
wtf how big are elite fish, you really wanna tell me that they are heavier than the quetz? yeah its deceptivly light, but still
Iirc elite fish are around 300kg in weight
The largest catfish ever caught was around 293kgs.
Am I missremembering my times on Legacy or does healing take 5x longer now? After every single fight I have to sit down in a bush for 4 hours just to heal off the bleed and then I have another 8 hours to go for the heal
As what dino
take your pick
Hours seems like a very big hyperbole
Restoring bleed at MOST takes like 4 min to start regen
Are we talking legacy or evrima I'm confoosed
Deino players complainging about Steggo killing them is the most crazy thing I have seen....You aren't supposed to fight them as a Deino, Steggos are for fast hit and run or cling dinos...How are you dying to a dino, that you literally dont have to fight?! Yall attacking the steggo and staying there for like 8 hits to die, when you can literally swim away and go kill other things....the arguments on this stuff is wild just because deino players thing they should be able to kill anything in the game and are mad that Steggo isn't game and so they kamikaze themselves and then complain.
Stegos protecting anything else
Apparently dondi was saying something recently about deino being able to drag stegos. Definitely going to be risky pulling them under. Certainly possible though.
Also yea, there's the problem of stegos just defending literally everything that takes a drink not allowing deinos to get a kill off.
am i the only one who thinks that mixpacking is just stupid and shouldnt be a thing. like why the hell are stegos allowed to protect the most toxic of carnivores. The isle is supposed to be a simulation of survival for dinosaurs. but instead its just a toxic pit of anger and hatred
Was the most ridiculous thing ive heard in a while. Deino clamping onto 6ton loaded spiked tail and just dragging no problem? Is this supposed to be possible from the front too? So deino officially counters everything and cannot even be bait killed for messing with the one herbivore it shouldn't fight
I mean, if a stego is protecting something itâs in more danger than if that stego were trying to kill it
Stegos are the worst animal for trying to defend your friends, you will friendly fire unless youâre spaced out far apart
You didn't read everything I said. I said it'd be risky to drag the stego in the water.
I'm just going off of what I remember from the stream. And he made it sound like a pretty hard counter
Thatâs so lame
What is? Deino actually having to put in effort to kill a stego yet still have it as a possibility?
I thought the compromise was that it could onetap 70% of the playables in exchange for not being able to do that
Drag mechanics for creatures out of standard lunge range
Lunge mechanic isn't effort though. It's skilless
If they do it like "if you're in deep water you're in grab range, otherwise not", then it'd work pretty well
That'd prevent stegos from "fishing" deinos while still making stegos dangerous if they're in shallows/at the shoreline
He specified this is for stego fishing with its tail in the stream
No, I mean if you're so deep in that you're only walking
A lot of the time stego fishers go into waist high water for deino.
Oh itâs just unnecessary, but if it has to be done for some reason sure
Not neccesarily swimming, just being deep in the water could work
And would limit stegos reach and aggro while still not making them vunerable to deinos if they just go for water normally
Eh. No. Just no. No more placating deino beyond the rekit. Imo
Like example: a stego is lounging around in water around the limit between swimming and standing. Deino in this could. Struggling to do it. But COULD take the stego into the deeper water.
What does struggling to do so mean in a gameplay context
You should be punished for taking bait. I don't see why stego fishing is bad it's legitimately a voluntary interaction with deinos
I get that. I'm thinking about a video of a Nile croc dragging a cape buffalo into the deep water. That croc was STRUGGLING and it took a while. But the croc eventually did it. That's what I mean.
I made a thing đ
@valid brook what i said was literally a suggestion and not a discussion
I love it
I wanna include leg facture icon and sickness icon too. I think it's a cool way to experiment and see how it would look đ Thank you â¤ď¸
Maybe on the wounded icon you could add a bone thatâs broken going diagonally so it forms like an x with the wounded symbol, unless it looks too crowded
I would want small omnivores to take a role in that parasites affliction
@tender latch i like it, just the connection top right i feel should just be the tunnel that goes under the vulcano. Also did u know 1 of the islands far out has a tunnel entrance? (south eastish)
I had no idea it had stuff
@normal finch I would agree with the migration food but the only thing really keeping herbivores balanced with carnivores for food necessities is how long it takes to munch on oranges and stuff leaving you open to attack. Take that away and herbivores officially face almost 0 survival challenge beyond keeping unseen, which is quite easy with your mechanic. I also think the hotspot issue would dissipate rapidly if migrations guaranteed AI for carnivores, and migrations would see a very sharp spike in population. People don't really want to play in the same area of the game forever, but they're more than incentivized to right now
Those are the two places where I really wouldn't expect anything to be lol
Never explored them as Beipi, only the large one
same, we turned a corner and there was a entrance
and iw as like 0.o, wait ilt ry and find it
love your idea for bottom left, and the idea for a underground section, should act as some sort of nether highway, wich will make it possible for things to shortcut to a biome where for example is a migration at the risk of being ambushed đ
unintentionally creating gameplay right there
maybe a aqua tube ;D
also, i dont think perimeter even is big enough to house redwood trees, those are hugeeee
Thank you đ
Ohhh how so? đŽ
Probably looks crowded, but I'm sure It would work better if the devs did it instead XD
why not above the diets , as same size
I attempted to do that, but the symbols would look really bad
i feel thats distracting the way its not tucked in a corner
maybe ontop of each above the triple dot?
with 1 space in between?
ngl that doesnt even lookbad
But that's where the chat is xD
yupp
try vertical above the triple dot diet , in a row
we do look to the right to see our stats (stam / food)
makes sense, ez to glance
enjoy , love the idea, had a simular thought but i cant write essays in here , cuz 6 hours cooldown, else id be raining ideas
Yeah i typically do better creating my thoughts in graphics than typing them out tbh
having to tab for these things always been a bit wonky to me
Thinking of ox peckers but an Isle equivalent, like beipiaosaurus picking the ticks off of something sluggish like deinosuchus or maiasaura
these icons allow me to maintain situational awareness at peak
That would be so dope
You make a very good point, but I think overall forcing players to keep to these designated zones is unhealthy in the long run as you have no leeway to explore and settle down anywhere else.
For example, back in legacy although people were drawn to specific hotspot regions, many would still find other areas to settle in for nesting, or even just explore. Ai provided a lot more food in legacy so many carnivores were somewhat able to survive so long as they listened for the food.
I get what you're saying, but herbivores already have zero survival challenges if you only think of it in the sense of food availability. You can graze all over the map so food isn't an issue.
Agreed. I don't like the bleed icon being where it is, to check its % is very inefficient and not polished imo
You have to sorta hover over the border of the tab menu in order to see it
I love the idea of the sicknesses and the treatments. Great suggestion
honestly i think "self" generated hotspots ( so places the players like to come together and know this is a common place to pvp) , are way better then migration zones could ever be for the one reason and one reason alone: Forced to go there, people hate being forced and are defiant. So if you let the people make a hotspot somewhere, or maybe even go a step further and change areas so they benefitting specific carni's/herbivores , could motivate them to go there, they could make the ai food those playables need exclusive to some of these zones, so that species move around for ai, and then whoever goesfor pvp goes to the hotspot, ud be surprised how many people avoid a hotspot because they dont want to pvp, this will move them around, but the other day i saw a stego say: god i hate going ne plains migration, im litterally being forced into the slaughterhouse, and migration is now forcing pvp on all, its no longer ah , oh god he saw me , i thought i was safe, but its become a bit of a "welp, i had no other choice anyway" and u feel the game killed you, instead of your own choices. So its all a bit more bitter when forced
thats my take on it
Thanks! It definitely could be a lot more polished with more thought process and execution. It was just something I scrapped up in a moment or two đ
you people need to learn how to just hold Q and go under water oh my god đđđ
@tender latch i like the idea, but i personally would prefer no biodomes or rewoods being inside the perimiter. Also, gen 1 likely wouldn't have temples constructed as they're far too primitive, so the presence of the underwater temple or gen 1 temple wouldn't exist
@ashen escarp sometimes :/
lmao im sorry i totally didnt mean to post in feedback and i was just being facetious. I think it's a bug???
LMFAOO its okay im joking (kinda, it does happen :/ i eat fast)
its v weird to be in game tho idk
to be fair, if i get cold i forget to breath
@full pewter I liked your feedback until you mentioned limiting the slots to 25 humans per server. Let people play whatever they want goddammit
Or if you wanna go that route also limit slots to 2 deinos per server, 1 rex per server, and so on
that would be disgusting
That would be just as fair as limiting humans
1 rex per server wouldnt even allow rex to nest lol, why would you remove mechanics from dinosaurs with limits
i honestly doubt we'll see so many humans that dinos just don't see play
the human gameplay loop is said to be extremely unforgiving, so unless you're a glutton for punishment and REALLY enjoy stealth gameplay, humans probably will not be the go-to for the majority
That and a good chunk of players are here for dino gameplay as opposed to human gameplay, so the human population will already possibly be quite low
pretty much
unless the humans can effectively gun down a majority of the roster (which means they're broken OP), they won't see play from those who enjoy fighting stuff
just play a rex for that
RAAAAGH
Assuming they get the servers working fine without too much of the terribleness that is the current state, it would be pretty cool to get up to 200 players in a server. Working servers is a priority though
Maybe one day they'll hire a network programmer
An extremely motivated one
considering blizzard just slaughtered a whole lot of staff, theres gonna be a lot of people on the market
#general-feedback message The thing is, people complain about lag today because the servers are hardly equipped for... anything, really. Even a private unofficial server with only 2, maybe 5 players on it proves to be too unstable for the simplest of things (even if said server is in the right region for the players, with each of the players having good internet, and therefore at its best case scenario), compared to other games that can handle way over 100 players and barely break a sweat. While I agree with both the post you refer to and a part of your own take, a higher population on the gateway map would certainly lead to a more diverse player-made ecosystem, the servers need to be fixed up before the cap can be increased at all, else things will become even worse with the rubberbanding and desync.
Is there any update at all on the 'fatal error' crashes caused by eating?
@blissful tiger increased server limits will not prevent hotspots from appearing, those are whole separate issues like spawn points and such
25 was extremely conservative granted, 50 would also be fine. But seriously though, this is an island of dinosaurs, what if most slots are filled by humans? Then human gameplay suffers cause thereâs not enough dinosaurs to fight. Human pops need to be low. Not too keen on limiting apexes tho, limiting sauropods has been mentioned by the devs tho
There's no need for a limit
I severely doubt there will be 50 humans on a server at any time
And even if that happens, how will their gameplay suffer ? They can still fight each other
Remember there are 2 human factions, not one
We canât assume, but itâs sure possible. Right now a good chunk of the population is often deinos. And is 50 really that bad? Iâd say thatâs easy enough to get in
Also if human gameplay doesnât suffer then dino gameplay will, who rely more on interactions with other dinos than with humans
A lot of people were playing deino on spiro because it was the most OP and easiest to grow creature in the game
Humans won't be like that
Not any more than if everyone plays rex, or everyone plays deino, or everyone plays hypsi...
If you want to limit slots so bad, then limit slots for everything so people are forced to make a balanced ecosystem
Player choice is overrated anyways
I honestly donât think 50 slots is that bad at all, itâs plenty to get in
Humans should still be a rarer sight than dinos imo
They will be
They're smaller and slower, they won't be seen running around so much
Also we're still getting dino AI, no matter if we like it or not, so...
Iâm talking by population compared to all other dinos, not whether or not we see them
I still heavily doubt they will outnumber dinos at any time
And even if they do... There's nothing wrong with it
I donât have to like it, but itâs not all bad as long as I know if itâs AI or a person. AI could have an exclusive skin for example
Iâve already stated why I think itâs there are issues, but yea
I would kinda hate it tbh
I would like dino AI if it were exclusively unplayable species
We are getting dino AI? Did one of them say that, or is this speculation? Genuine question, haven't heard of it yet
They've said they wanted dino AI multiple times
Amarok has been working on dino AI for a long time
We've had dino AI in several occurences in previous versions of the game
We actually had teno AI for a short time after gateway released, they were removed when dilo and Herrera arrived
Right, I did know about the teno AI, I thought they removed it since they didn't want dino AI. Must have gotten the wrong idea from that move
I'm not entirely sure how to feel about that, but maybe the AI in the future will be specifically unplayables
how did teno ai interact with teno players? they were already removed when i got the game
I know that, I still donât like it. And Iâll be frank having AI Dinoâs everywhere doesnât make the game more immersive. Iâm immersed when Iâm around other players, not AI
Yea I believe it's just because they're trying to nail down how the ai works.
I think the last iteration of them before removal was that they could either defend themselves from you by attacking you, or run off. Apparently they were a bit hostile sometimes towards non-teno dinos
Theyâve even mentioned that they want carnivore AI, and for gosh sake please donât! Everyone already plays carnivores more than herbivores
In any survival animal/dino game I've played, there is always a carnivore bias in the player-base. If there are going to be carnivore AI, they should be uncommon and small things like the already existing compies. If they want to go the AI ecosystem route, they need to balance it with the player counts, and perhaps either make it favor herbivore AI, or base it off of the carnivore/herbivore player ratio. I'd personally prefer the former, but if they want larger carnivore AI than compies, then the latter might be a better choice
I think this kind of system could work, though it doesn't feel like The Isle anymore if they're trying to make it a more AI-fueled ecosystem, but boy do I fear for the stability of the already terrible servers
The only carnivore AI Iâm ok with are the few elder Rexes theyâve mentioned, but please no carnos, ceratos, or Omni packs
it didn't, unless you were a juvi, in which case they crowded you and spammed broadcasts so you were easier for carnivores to find
thats literally it
i'm of the opinion that if herbi AI is okay, carni AI should also be added
i dont like either, but making only herbis AI basically solidifies the "everyone plays carni" thing
Itâs really not worth the time though imo, everyone plays carnivores and overall it makes sense for carnis to be less common in an environment. But then again, AI elder Rexes are fine
everyone playing carnivores is already an inevitability with herbi AI
might as well add carni AI, since it makes no difference
(or better yet, add neither)
Preferred
It just turned pitch black during literally 18:00 and i couldnt see a thing (not even the moon??) while i was playing ptera and flying over the water, teammate died because of it but i lived, and yeah, shortly after it suddenly got light enough for me to see where i was heading to. But the devs are bullying us man
These fatal errors are killing me- Literally!
Why have you guys made it impossible to use a Pteranodon again? We cannot catch enough food to do anything. Always run out of stamina and end up exausted on the ground. or drowning. You had the Fish and things very good. they were giving out just enough food and diet value to make it work. Now... no, now its impossible again....
Yay or nay?
I mean I would like insectivores
termite nests for ovi
beyond that, any kind of natural flare is welcome
they were in legacy so it seems reasonable
precisely
where do i find wallpapers for cars
Not here
All I want is the health indicator to come back. P l e a s e.
It was nice to see what health your at, the red around the screen isn't a very good indicator.
@full pewter the âunique skinâ only increases the issue. Basically makes it the âdesignated food skinâ, as well as harming immersion by basically separating every playable into two âvariantsâ, the intelligent player controlled one, and the dumb AI controlled one, meaning that you will immediately identify teno as two different species, rather than one big species
That's why replacement dinos are better
But instead of making the AI dinos useless like in legacy make them extra beefed-up to compensate for their stupidity
are humans gonna have cars
yeah
@golden basin Deino's water automatically fills up when it's in water, so I guess you could say it already does
I'm not sure about beipi, but I think its water drain at least stops when it's in water
@urban flax oh didnt know that about deino just assumed it would be like with beipi ^^ but now after i actually tested before speaking beipi also fills up while under water. Still wonder why i cant actively drink while at the surface tho
is there a need when u automaticly intake the water?
just as a QoL feature considering its faster that way but no technically not
tbf, this saved my tenno butt, cera came in, all ai scattered, i behaved like a ai and also scattered, and they went after a big boy instead of me
had they not been there, that cera would've never been wandering up to you in the first place
i still count that as a negative
i dont, but hey i know how to utilise the teno ai, because when a baby teno is near them ( a player), what u leave out is, they all turn super aggro, with aimbot tailslaps
more often then not, whatever came would just DIE if i was in the radius of a attacked teno
maybe, but from teno pov i dont count that as a negative, to have 4-5 insane aimbot tailslappers on your side that follow u like u are the king of jeruzalem
the 1 calling, minor inconvinience
they literally waste all their stam on tailslam and die, i'd rather an actual player that knows how to use kick than these useless food bags
combine this with the fact that 90% of players wouldnt understand WHY they were aggro, and they never went for you to disable their aggro
ai , infinite stam
not anymore
the teno's dont exist anymore
they did in Stress Test, and they wasted all their stam and died
so we are talking about the past either way, so lets apply what was back then actually the case
because they are worthless food bags
they are not anything but ways for megapacks and apexes to get free, easy food
yeah i mean i wont disagree with that, and i dont think that has even changed
sure we wont have a teno ai with organs... but hey here is 7 boars in 1 field!
i prefer the boars
whats the diff? really.. its still free bro
because 7 boars only barely make up the same weight as a teno, and don't have organs
yes but, ez food for megapacks, is still applied to boars
and what diet do we want?
boar diet! triple dot
same for deer, goats, go east plains, go to the west side of east plains (near small cave) and ul find plentyyyyyy
i live there now pretty much whenever i play im in that area, it allows me to stay topped off, and it gives me good time to hunt
they're also nerfing the hell out of single nutrient diets
like survival is , Easy. and honestly that is my perception of it, and i think its a fair perception after almost 5k hours of gametime
my issue is entirely with rubberbands atm, being more often then not the reason i die, instead of a mistake from myself.
tho you downvoted that somehow, so i guess you dont rubberband at all
đ
not really, no
doesnt matter, then we will go back to triple dot triple dot double striple
it doesnt affect me that much rlly, infact im sure most people these days just want 1 nutrient full to stay out of trouble
triple dot stripe doesn't have the stam buff anymore
doesnt need it anymore.. the new stam system is amazing
i have 0 stam issues
last patch, made it all go away, and i felt like someone who had been training with weights on, (in terms of learning to micromanage) and those weights came off, i feel light as a feather
stam diet is bad imho
all diets are bad imho
i cant see a single one that il say yeah! that one is dope
other then 50% growth at a young age
no, not bad as in "weak", bad as in "bad for the game because it's too OP"
bad as in irrelevant and underperforming.
oh i got leg fracture resist ( drops 10cm higher then normal) broken leg
The only reason I really go after any sort of diet currently is because I'd rather not get punished with debuffs for not being on a diet
they're perfectly fine except stam diet
they underperform, thats why we allll goooo stammmmmm
most used diet: blindfolded il answer, triple dot.
if certain diets, did what they say they do, and feel like it has even 5% effect on us
stam is too good, that's why
the rest is too bad, my perspective.
nah, the rest are fine
might aswell just remove them ngl, i dont feel any benefit from any of it
legacy just eat everything system, tho i dont truly want that.
i feel carbs are far too high a benefit
but honestly, the way i came on stam diet was litterally , checking the other ones, and realising, it was all dog
ofcourse, we WALK 24/7, its the most viable diet by default without any brain needed to realise that đ
but if other diets had something, id opt for it, S give me more HP ? oh boy, i might be a 5 shot instead of a 4 shot, thats viable
maybe double striple ACTUALLY giving me more NV making me more nocturnal and then the scent range actually doubling or something? id go for that, survivability
but instead of that, they prolly say holdup, thats too good, but then we go for stam, because then we can WALK more and manually search
like, think about it xD its so simple
not really, just a HEALTY dinosaur
yes really lol
one that can take a punch more then another one of his specie
that would be insanely broken
and that mentality, keeps people like me , on triple dot.
and then you guys be like, but ur not allowed to be smart! , nerf triple dot đ
i'd rather triple dot be nerfed and put to an actually decent level
see
diets should not be determining combat outcomes
idc bro, rlly il play with a single S diet or a double striple diet, it doesnt affect me in any way or shape, il still play the way i play. but im just saying
25% HP buff on deino would literally give it 10k HP I cannot see how that's remotely fair
all diets do this tho in a way... they will always be factors if they are your buffs... because you will be entering combat with your playable... its a unavoidable situation to benefit from buffs in combat.
the carbs by far do it the most though
extra stamina and stamina regen is a hard carry
u benefit from that 5% extra drop without breaking a leg? , you just survived tnx to your diet, prove me wrong?
so it influenced your combat outcome.
that's not combat tho lol
if you are in combat
that's walking off a cliff
escaping or w/e moving around a target, you slip
it can be applied. you just dont like that i can đ
okay, but carbs is far more impactful than that, so I fail to see the point
sidenote
whats your main on overwatch 2 ..........
that is litterally true but i already said, no brainer. stam is most valueble (Genji)
ramattra (punch)
alright continue the discussion (roadhog)
it has always been the most valuable because it is inherently more OP to modify
and frankly should not be modified by diets because that's absurd
i mean lets say u remove it then what
lets roll with it for a second, but now what, 0 usefull buffs.
diets are less stupid, but carbs deserve something besides what they have
people will only pick up 1 of each at young age, and then they wont care anymore
like absolutely wont
you shouldn't care so much about your diet
then just take em out if they do so little :P, its like having a decoration sticker.
your diet shouldn't be indicative of your combat viability
they should reflect your health tho
no
Carbs not being insanely broken in a combat situation doesnt mean you cant benefit from them outside combat.
how well are u eating, how healty are you, if this isnt what diets is used for in the broad sense of things, then its just a decoration mechanic
Health regen for example can be very useful
yeah but S doesnt do much diff
the effects are underperforming to be on par with the stamina diet
In combat? Yep youre right.
Outside of combat? Its actually pretty good ever since they fixed the bug where it did nothing lol
and if they were not, people would opt for em, sure someone might be more tanky, but id have my stamina advantage, it would make things more diverse and intresting, but in the long run i dont rlly mind im just participating this convo cuz i got nothing better to do with my life rn
if u wanna trigger me badly, lets talk about the omni pounce đ
I dont want an existencal crisis again ty
it actually is really good in combat
especially playing a cannibal
not if the other dude had more hp đ
ud be killing urself if u trade
point proven once again, without me having to say anything
then you make it even worse
"Haha I automatically win cause you have a different diet"
think about it, if you got stamina and the other dude hp, same specie, canni. thats balanced
1 can tank, the other can get further away
he shoulda opted for hp if he wanted to brawl đ
fair is fair
that ain't balanced, that's broken
You can at least catch the guy off guard with a stamina diet.
"stego is OP and has too much HP"
the protein diet in question
but didnt u just say how broken it is if you got carbs and you canni???
That doesnt mean there should be an even more op diet ;-;
and you've suggested an even stronger way to canni
the solution isn't more power creep lol
S diet would be cancer on deino
yes you do?
so am i
It kind of feels like the diets either should all bring their own strengths to the game for combat-related stuff, only focus non-combat attributes, or straight up not exist as it feels a little bit pointless other than getting carbs for that stam boost
but i dont think i'm wrong that power creep solves the problem of too much power in one diet
Being able to take even 1 more bite can be a massive difference in mirror matchups
but you just said, correct me plz if i messed up interpretating this: that carbs is broken in a mirror matchup if you canni. ?
it is
Being able to take even 1 step more can be a massive difference in mirror matchups
idk why you're treating this as mutually exclusive
see what i did there?
And that just proves why carbs is stupid broken
so lets just remove it all then, and have diets all underperform đ ? i mean im cool with it but , you guys are nerfing the absolute "seaturtle" out of it.
Carbs being just stamina regen would still make them useful
100% irrelevant diets, you might have some regen and this that, but it wont matter, ul be dead before u get time to benefit from it in combat
And they would still be much better in combat than all the other diets
and then we STILL go carbs
and the problem has NOT been solved xD
just a lighter impact of it
cuz diets being irrelevant
Still better than adding something even stronger than carbsđ¤ˇââď¸
also why does the game tell me i have more hp on a S diet when it doesnt? (according to this discord that buff doesnt actually provide hp)
you guys, think dangerous imo
S diet can also make a pretty big difference in attrition battles. Being able to outheal your opponent is a pretty big advantage
Iirc it says "Health/locked health regen increased by xy%"
Doesnt mention more hp, where did you get that from?
so i guess it means to say then health regen / locked health regen?
Yeah
but they try to be smart about it and confuse the crap out of me
it says you have more regen, it has never once said you have more HP
Okay, so I'm still learning the diets in general. If I understand properly, carbs boosts stam regen and consumption at the same time, right?
So with S diet, you only get health regen, right?
yeh and the rest does nothing significant, so never take them
triple dot all the way
Double lines, what do those do again? NV and?
nv and scent, but ur still blind and cant smell anything that u normally couldnt smell either
health regen and locked health regen
S also affects other regen times from what Ive seen. Fractures heal ever so slightly faster the more s you have
Smell distance
Kinda sucks that the only time lipids were useful is when they gave stam decay combined with carbs
honestly if that one admin's suggestion would been accepted (4th diet to prevent negative buffs with 0 benefit) id even just run that, cuz i wouldnt feel enough neccessity to get a diff diet. its not like they affect combat outcomes anyway, so any buff would do
and i dont need the benefits to win either
(tho sadly i mostly lose lately , cuz rubberbanddinggggg)
Okay. So I can see the usage out of all of those... if they either had a bit more significance to them (other than carbs) or if carbs' usage was not so obviously OP compared to the rest. Players will probably still gravitate towards carbs even if the stamina consumption was kicked, but I mean it'd at least make it on par with the rest? I mean at that point if the diets hardly affect combat, it kinda feels like they should only target survival stuff like the double lines does
Are there huge debuffs for going without a diet at all currently, other than growth?
You take more dmg, do less dmg, have less stam and pretty much every other aspect of your dino is reduced by 25%
yeah exactly, but if double stripes gives me nocturnal features and actually makes my NV better + my scent range way better ( not 10 meters more -.-.. thats dry ) , i might go for it , as a survival strat
Oh that's awful. I didn't think feeding my dino food even if it wasn't their preferred food would make it that weak, hell.
Diet system's gotta go or be majorly tweaked then, but it sounds like they're already potentially doing something for it
S diet actually allows me to fall down something pretty high and increase the treshold of my legs breaking? il opt for it, very usefull for a raptor for example
(the extra bonus i mean)
But getting to that point takes a good while, almost 30 mins without diet iirc
Still pretty terrible. Meat is meat for a carnivore. I'd understand it more for herbivores/omnivores
bassicly amber, all u need to do is just eat 1 diet till full, and thats your lifeline. and if u can you fillup on triple dot ( atm)
Just a side note. Dunno if youve watched the recent Don stream, but he mentioned fall damage resistance being increased by 25-45% depending on species
depending on species thats pretty good, but once again makes the effect in the diet a bit of a "wait why is it still there"
Also sliding being more forgiving
fracture resist has to be taken out completely, as it doesnt actually do that, if a pachy hits me, i dont have a small chance to NOT fracture, if i jump of something that barely breaks my legs and then do it with the buff, it still breaks my legs
Bigger the normal resistance the bigger difference the diet makes, especially for things like herrera
they shouldnt do that..
i mean they can but... sliding is what gets me killed atm, do you really want godmode omnis?
terrible idea to touch that
calling it now
Didnt specify how much forgiving, for all we know it may just be 10cm
the less i lose my momentum on a mistake while moving ( because u can prevent sliding entirely with skill alone..)
Makes sense though. Youd be hurting much less sliding down from a rock than jumping off of it
the harder it will be to kill me
Good for you then haha
i never slid off a rock like that
even a carno tryna catch me in trench when i jumped up on a rock, was perfectly able to slide and prevent going over the edge
so you want people to launch off a cliff at top speed and die lol
10 seconds ¡ Clipped by Nickboay ¡ Original video "Solo Omni vs Carnos (EVRIMA)" by Nickboay
wdym, its fine if people arent 0 iq
i fail to see the point being made here lol
this being false
i def wanna launch them, but i cant. the slide works properly
it doesn't, dondi himself acknowldges it doesn't work properly
skill issue
because it sends people hurtling off cliffs if they're moving too fast
then dont run on hills
it's not a skill issue if it's literally a technical fault acknowledged by the lead dev, it's literally a game issue lmao
like if ur in dense forest, bushes etc, and ur sprinting and sending it, well yeah idk what to tell you man. be less rushy
then why do i not die to this? if i simply apply "logic" to not send it to where i cant see
i dont die to it either but it doesn't make it good?
skill issue honestly, but go for it, its just gonna buff me đ¤
yes, but i dont target slides, as a omni thats irrelevent to me
unless its a galli, but meh
can be ignored entirely, will only be a plus
a cera targets slides more asin if a omni slides, its gonna punish that
what are you talking about with "targeting slides" lmao
if i dont slide, he might graze tailtip, 1% , big deal il heal that before we touch again
u can target slides , alt bites , and specific animation locks as punishing moments in a pvp setting.
but i avoid them, as it usually means a carno is about to hit me hard
so for a omni it doesnt matter, just gonna make the dogfighters rlly strong
its more a buff to survival than combat tho
will 100% be used in combat, anything movement related is a weapon for omni
it's very impractical to rely on falling off hills in combat lol, besides if you wanna escape (which is more survival)
no.. not that
like lets clear up something, i realise i might be drawing the wrong picture here.
Sliding will be less strong and last less long? or what exactly exactly will they change
because i imagine to stop it from going over a edge the time to slide will go down, and the distance of slide will go down, or did i mess up thinking that
they're just buffing fall damage resistance and making it more likely to slide rather than launch off cliffs
there'll also be a change that makes it that quadrupedal animals can climb steeper hills than bipedal animals
cuz that is entirely something else from what i had in mind and what i was discussing
i mean tbf, sometimes i look at a hill and im like bruh, no way i cant walk here, so in general i agree increase the treshold for steep terrain
so we can walk things that seem like they can be walked on
other way round
bipedal animals will have a harder time climbing than they do now iirc
hm makes sense
seeing a stego climb a mountain, and ur raptor is like, i cant do that bruv
đ
also gonna be abused in combat
everything will be tbf but yeah
@drowsy cedar hypsi will have that exact nest type and be able to climb
The only goal Iâm trying to fulfill here is to tell the difference between AI and players, which I think we should be able to do. Then again, how about no AI playables
@thick raft I canât agree with that hard âNOâ any more. I guarantee itâs going to feel absolutely clunky and overall horrible lmao I hope it never gets added
and if it does, I hope itâs after mods are available to just get rid of it
It's already not very fun to have your camera restricted when you're eating/drinking, and I imagine for any deaf person playing the game it becomes even worse, because then you can't even hear danger coming
you donât even need to be deaf for it to hit you hard. youâre lucky enough right now if the audio decides to let you hear the 1800 kg carno barreling towards you or the croc hauling its 8 ton self at you from a bush
@wintry whale thatâs actually a good solution. I didnât even realize until you pointed it out how bad the camera change would be for playables that attack or defend primarily from behind
@wanton jetty I would actually prefer that for the basic apex system. It would definitely stop servers being 30% croc and 30% stego players etc. at all times. I would honestly like the apexes to be the one species class you can't just server hop and play with your friends on.
Yeah, of course. I was just using the indo rex as an example. I feel itâll add a bigger feeling of achievement to the game as well and make it more entertaining. Being able to use everything at once makes it kinda mehâŚ
Thx for clarifying I agree
that sounds like progression
also Indominus rex is a Jurassic Park thing, it's most definitely not in The Isle
Indominus Rex in the isle??!! LETS GOOO

@hybrid mica every place u showed is still in the game
issue is lack of activity and i guess no monorail
the new migration change sounds actually incredible
where the migration is a limited time event, and the rest of the time herbis can just roam
best of both worlds
yeah
better then what we got now
for that to work ne plains has to be figured out though
or everyone is gonna go there when there is no migration zone
pretty sure NE plains is also getting teno removed from it as a migration zone
and you can't actually spawn in the NE plains themselves anymore
you instead spawn in the NE jungles
Good
although it does seem to come with the downside that Dondi did not mention any new spot deino would spawn
so it seems to be exclusively water access until we see otherwise
itâs being changed to that?
I'm sure they will add something
maybe a river delta spawn
I wonder if itâll be like Spiroâs food placement
for when migrations arenât on
i mean, i'd be fine with that
I bought a server how to I enter admin mode? /adm isnât working
It said to add my steam ID to the game.ini files and I did but itâs not working
I definitely wouldnât mind it especially with the new diets dondi talked about and the hunger time buffs
people will still be migrating and moving around for different diets when the migration isnât up
not being forced into staying in one little portion of the map that takes hours on end to change is also a huge quality of life improvement
it also just kinda makes more sense that migrations aren't all the damn time lol
look at that one and the one above it
2 for 1 special
indomitable rex
@livid blade the ambush mechanic in legacy was nowhere near âstrategicâ it was literally whoever crouched first
the sheer unbridled strategy of getting an unwarranted speed boost and invalidating herbivores built around speed
@wanton jetty âunlockable dinos that are better than the restâ completely invalidates the way the game is going and turns it into a âwhy would I play x when trex existsâ game like legacy
also indo rex wasnât real and cannot be used in this game because of copyright
the sheer unbridled strategy of holding crouch and walking in circles because we are both too scared to engage in combat
the sheer unbridled balancing when neatly every carnivore has 2 different sprint speeds that last for different durations and go at different paces and often outpace animals they otherwise couldn't
the unsealed speed my shadowclaw bloodfang sprints at when he smells blood in the air (he was attacked by herbis in the past and now hates everything)
almost like EVRIMA already balances around certain animals being very specific speeds
and having ways to modify them would require several nerfs to multiple carnivore's speeds
@flat ruin The mud is to stop bleeding and to stop tracking, it has a use, they just dont tell you.
i heard they removed it with gateways releace
if they didnt then i guess i ment to give it more of a use since theirs so much of it
Its def stopped my bleeding, i havent tested tracking
Nope
Mutations based on PTSD and a good protagonist backstory
âYou now hit 50% harder when in the presence of diabloceratops as they are your family as a childâ
This couldnât possibly go wrong
@solar forum don't run yourself OOS.
It literally isn't that hard.
You run until 75% stamina and just trot. Great for travel.
they need to put a line to indicate different stamina level or use different colour
I still don't like it. I liked back when you could run great distances or not lose all your stam by making 3 bites
the memory of summertimes gone as a child amongst your family (before they were destroyed by a cruel one-eyed rex) grants you additional stamina regen, speed, damage, health, health regen, runtime and jump height when in warmer weather
Well too bad.
Sorry you have to actually think from once instead of just running attacking mindlessly like a maniac and not get punished for it.
Currently you actually get rewarded for managing your stam. And punished for not.
Also. Most animals can now attack quite a few times until they get to a spot where stam actually becomes a danger to them.
Stego can swng 6 times until it can't trot and regen stam
Teno can kick like 7-8 times until it can't regen stam trotting, etc.
The list goes on.
I like that people who play mindlessly get punished, that's how it always should've been.
Maybe, just maybe, you have to adapt how you play and not treat the game like a deathmatch where you can do whatever you want and get away with it
Ain't reading all of that if your first move is to be hostile towards me. Sorry, bye.
Ah yes, hostile. Well. Good luck then
Is there a bug with the hypsi?
The blindness doesn't goes away unless logging off and on
Hold E to wipe it off. You can only wipe it off now
Then game bug
I think I was bug
Not really, specially with the new stamina system. You Risk (for example) half your stamina in a 3-5 seconds speed boost just to land couple bites. Or smthn like that. Right now its almost imposible to hunt faster dinos than u.
actually, it is possible
and it's REALLY funny the way you do it
you ambush them
not "get an arbitrary speed boost" ambush, just sneak up and attack
herra?
i cant imagine another carni right off the bat with this problem besides herra
wdym
and for herra its simple fix: dont punch above your weight, unless u got a wingman to back it up
well you were talking about legacy ambush speed right, but u dont need it here, see we are "constantly" at ambush speed
or i heard that wrong, but im sure i picked up on that bit of information
was early evrima days
so from that pov, its quite generous that allo will still get a mechanic to use it the way we used it in legacy with a lil extra boost
but, its gonna be a allo thing
oh nvm it wasnt u who said that, welp goodmorning
i just think it would be good to be able do a small ambush to try to catch faster dinos , thats it. like we used to do in legacy. there was no problem with that before. Just my pov.
That was just an unfair advantage for carnis but ok
I mean what's the point of being fast if a slower predator is still faster than you as long as it crouched for 5 seconds
GUESS WHOS BACK
@molten lily
about your idea on corpse guarding herbis I think a lot of the voting against is because of the fact that if your a herbi and you are fighting lets say a stego versus a pack of utahs
and the stegos killed a few utahs
and its in a position where it cant move far then it would get further debuffs would be quite unfair
I did have a similar idea a few days back that I had posted, mentioning how assuming the timer only ticked near corpses that the stego (and its group if it's in one) in question did not kill. It was only really a suggestion made to try my hand at the issue, though personally I'm not sure if it's even necessary in general (only because I haven't encountered corpse-guarding herbis yet since i can't play the game)
still abusable tbh. Dragging corpses onto nests, having a packmate help you out, etc
seems like a good alternative
Mmm. Yeah, I can see that. It'd probably be one of those systems that would also, like other suggested debuffs to deal with mixpacking, fall into that rabbithole of finding a way around it or making life worse for players
true
@gilded pollen your request is probably not going to be good because of the roster bloat
niche availibilty is slim to say the least
It's not like you could just stop corpse-dragging a certain radius around a nest - that would immediately reveal that there's a nest somewhere around the area - and what's stopping a group in comms from having one of them hop on a juvi herbi for example, the group kills it just out of sight from the herbivore during combat? At this point, it'd probably be a good idea for predators to simply choose their prey a bit better. Especially if they're picking on stegos that might guard their dead juvis
i agree. i prefer "pick your fights" over "punish people"
Fair enough. Admittedly I was tempted to ask you why you had disagreed with the idea on the day, not sure why I didn't sooner as you provided genuinely good arguments against it that I hadn't thought of before now
yeah I think were just gonna have to suck it up if a stego decides to be a dick
or wait for bigger preds which will punish it
You never know what's around the corner, so there is always that chance. I'd probably prefer solo prey anyway, though. Less chances of it having buddies to thrash me after it's already past tense
alberto
ew
no ew
that single frame really just makes me hate the thing lol
either they are fully committed to making stego just... garbage, or alberto is going to be insanely broken
CRONCH
yeah they should just keep it how it was in legacy
tbh doesnt need a special ability
nah, that'd be lame
it was a powerhouse already
so we gonna give it flight or what
no clue, but it needs an ability
I want it to have one
otherwise it kinda just ignores the very design philosophy of the entire game lol
but what hasnt been takebn
it would have to share smt
because neck snapping seems a tad op
Alberto seems to be able to punch up with pure strength.
unless it like takes all ur stam
still OP
I mean, if the alberto is slow as heck and needs to ambush prey properly in order to do that snap ability, mmmmaybe? That just seems super OP though
But they are buffing stego to allow you to stand up against rex, so there's that. Besides, we dunno what Alberto is gonna be like. It could be like concepts. But also not.
Alberto is fast, but poor stamina iirc.
If it's faster than its prey, it better not have an instant-kill ability then
but even then that would allow alberto to punch up it weightclass in a1v1
yeah so how would you balance that
tbf it kinda makes sence that stego of all things would be bullied if its head got scratched
i'd take the concept art as concept art and hope to god they don't expect alberto to actually kill stego one on one
Said instakill ability likely only works on headshot.
they stego would need a buff prolly
With how unstable the servers can be right now, that would still be overkill
just to not be full countered by alberto
If you look at the concept, you see that was a part 2 of a 2v1 between two albertos and a stego
I love alberto but its going to be really hard to balance
and find a niche for it
Not exactly. The things it hunts either outstam it, overpower it, or possibly out run it.
ooo maybe they can only do the neck break after the creature its hunting gets under half health
It being able to end fights quickly would aid it.
as its weakened
but balance tho
it shouldnt one shot a stego without challenge
or at all
Listen when your prey items can 1-2 shot you. And or cripple you. You gotta end a fight quickly.
No but it's damn close to one.
its a pseudo but even still
that sounds still exceptionally overpowered
Rex was stated to end fights even against apexes incredibly quickly.
alberto is a midtier
it's barely larger than allosaurus
got any suggestions?
do not give it a goddamn neck snap lol
in legacy it was quite larger, around sucho size
legacy moment
infact it was able to outmatch suchos
its like the bridge between legacy acro and the rest of midtiers
And consider Alberto's prey.
Cory, para, pachyrhinosaurus, stegosaurus, therizinosaurus, and other large prey items. It'd need something to end prey quickly since the prey items could just as easily kill it.
it was*
Maybe a neck snap animation if the hit on its target kills, but otherwise ending the fight too early with an actual insta-kill ability sounds unenjoyable for the prey's side
yeah imagine losing 6 hours to 1 alberto
And before you say smaller prey items. Diabloceratops have their nuh uh and insane damage.
At least their 'nuh uh' ability can be easily worked around, it doesn't instantly kill you
i mean I think a skillful alberto might be able to take a steg ina 1v1
Well, not easily if you're up against a skilled dibble
But the point is, it doesn't instantly kill you if you're able to get out of the way fast enough
True, but to be frank. Alberto would need it if it's going up against, even within a 2v1, a 4 or above ton bone breaking machine.
That's funny when smaller tiers if patient enough are able to go against much stronger dinos, risking death even quicker if they make one mistake
Like Alberto will have to have something strong to fight pachyrhinosaurus
I think that if the prey is smaller then alberto and alberto lands a headshot with the selected ability key bind then it should break the creatures neck
however when its something like an apex this should only be avalible under half of its health or even a quarter of said apexes health so that you first have to whittle it down
perhaps also give it a ambush mechanic similar to allo, or make its crouch make little to no sound so it can sneak up on prey more effectively
so it might have a chance at catching something off guard
seems pretty decent
this still sounds insanely busted
its like deinosuchus but easier
which part?
I mean could be a skill issue but peoples reaction time is pretty quick so I find its hard to be off guard
hit something that's smaller than you
instantly snap its neck
on a headshot
still INSANE
whilst holding the keybind
the allosaurus albertosaurus rivalry is going to be pretty boring if the allo instantly gets necksnapped
im thinking more along the lines of small tiers
not other mid tiers
While holding the keybind still = hold button, get headshot (easy if you know how to read your opponents), done fight gg
i think the sheer act of "instakill for being near me" is unimabinably lame
like that's not fun
I think it would be satisfying for the alberto , its supposed to be a heavy hitter, last I checked it was vulnerable to bleed
For the alberto, sure. What about the other player?
and realistically what ability are we going to give it that hasnt already been taken
complete opposite
i mean, therein lies the issue
what exactly does alberto do that other animals don't already do
(almost like it's literally just sub rex)
I think small tiers that end up being hit with the ability on the head is fair,
yeah
maybe it could fling stuff in the air?!
With how many creatures are planned for the game, surely the amount of niches will run out and some will have to blend with others a bit
smaller then it ofc
pachy, which has an entire thing where it has damage resist to the head and is designed to go head-on with predators, instantly neck snapped
boring and extremely lame
its small compared to alberto
so is cerato
jus tbe on ur toes , also hitting a headshot is quite hard with how fast everything is
cerato, instantly neck-snapped for defending its food
so you also have to land said headshot
and sneak up on ur prey without them noticing
dibble, instantly neck-snapped for... using its whole defensive plan
like goddamn dibble would just be doomed
could be an acception
depends on what its hunting
rather than add an exception, don't add the rule
again what else can we give it tho
LITERALLY anything but a neck snap
flight?! dragon alberto?!
for the love of god do not give it a neck snap
I wouldn't mind if alberto's thing was that it was fast and bad stamina, it did at least some more damage than carno so it wouldn't be completely outplayed by carnos with their charge. Not everything needs to be super unique, though I'm sure there's something better than "snap neck insta-kill your smaller prey lol"
I mean looking at the size difference between alberto and small tiers
it makes sence
its not fun though
you literally also have to get close to said prey
like can we just dwell on the whole lack of any engaging mechanical element to that engagement
and catch it off guard which is a challenge in everima unless ur a deino
idk if you realised this but literally every carnivore needs to do this
.
.
I made that point already
Okay, but is that still fun for either player? That and if you're going after small prey, at that point you're probably going to one-shot it if it's a headshot anyway
its not fun
again what do you even give it tho
just scrap it at this point
I think it would be fine without some extra ablility if it was with legacy stats
honestly wouldn't care if alberto was scrapped
but if its the size of an allo and similar health then its unviable prolly
Well, while I don't personally have an idea for it, there could still be a use for it. But yeah, wouldn't mind if alberto had to go because there's already such a big roster planned, how do you plan on filling a specific niche for all of them?
Some of them are going to be similar to the others
I personally love its look but rosterbloat is hitting this game hard
replace alberto with torvo
they look similar
not much is achieved there
torvo is a bit larger fitting a more pseudo apex nich
could be a dedicated sauropod killer
Torvo does not look like Alberto what you smoking?
they have similar heads
We already have a dedicated sauropod killer who's infinitely bigger
giga?
Mhm giga is our residential sauro killer
And bleeder extraordinare.
could have a faster smaller alternative maybe
allo has that
Oh btw albertosaurus in evrima and torvo look drastically different
Giga Lite
I can KIND OF see a marginal resemblance. Alberto kinda got the rule of cool working for it
I like em both
honestly just give albert legacy stats and it will be fine
I like having a dedicated sub rex
I dislike having alberto just be a smaller rex. I want it to be unique dammit
so do I but what can you give it
again lmao
Id love for it to have a neck break but im biased to alberto as its one of my favs
the question would be to balance it
guess thats up to the devs
(give em 10 years)
It's kinda hard to fill a niche for it without including that neck snap ability that will definitely not go well with the receiving end. Though, I did think of maybe a tackle attack? Not exactly a neck snap, but it could do some damage, and put you in a position to get a headshot bite in at the cost of potentially putting yourself in danger depending on what it is, and what angle you tackled it from. This tackle would probably have to have some sort of cooldown, wouldn't be too fun for the prey to constantly get tackled down. I'm not sure though, probably something to either be built on or there's another idea I'm sure
It sounds like, if balanced right, a tackle could be a good starter to a fight at the cost of either some stamina or bad positioning if you angle yourself wrong (maybe both?), and not be entirely impossible for the prey to escape after that point unless they were small enough that a headshot would have one-shot them anyway. But maybe there's a problem I'm not seeing
@spice breach btw you can drop fish to completely eliminate the stamina drain
ptera is stupid easy to get food with
Yep. Something i've larned after got a frog.
@frigid mica #general-feedback message while i agree with most of this, there are def a few points that should be touched upon, (as i had a different experience)
i dont agree with these 2 points for example
Stamina is really good right now, i do say that standing and z walk should never stop giving stam, but its rlly good if you manage it well, also We do not need to be faster then Dilo anymore, a recent run-in with a Dilo after the nerf pretty much proved that, as usual i managed to kill it, but this time i survived because i did not get killed by his clone passives after 4-5 min.
and if you are "sub adult" you are "faster" then a Dilo, untill you are strong enough to fight it, then you become slower.
evading them in a field is doable, stam consuming aswell, so always try to "dodge and weave" towards different terrain slowly. Then you can make it lose LOS and voila ul be fine, even if it tracks you, its gonna take more time for it to track you then for you to send it with a marathon to a new area.
interesting
okay better idea instead of giving the pachy brain damage give the people who play pachy brain damage for accuracy
pachy gives you brain damage when it rattles your skull with a ram to the head if that makes you feel better
maybe pachy players should ram their skull into the screen for that pachy experience
and then people attacked by them also agree to break every bone in their body for that authentic pachy combat experience
win-win
Bro is fuming
@left jasper did you attack a dilo perhaps?
Because dilos bite crazy fast
no i played a Deinosuchus aka CROKODILE
and around him was many more dead croks...pure frustration this game...
How do you die to Dilo's as a Deino what
Could have been a hacker then
That could have been a cheater if that's the case. No way a dilo could out-DPS a croc like that
i dont think he said it was a dilo
Well, depends on how big he was
True...
we BOTH was 100% and he was injured...
he was biting 5 times faster.
I aint fuming its realism for its retrospective to the ability of pachy players
TL;DR
fuming
A CROKODILE !!!! we ALL was CROKS and HE KILL US ALL in the end. And i mean SRY,...but over 70000 Hours to grow...only to die like that. Uff...
...but everything good guys. this was the last round that frustration was a little bit to much for us.
But we will at least continue to follow the game via steam updates,.... so that when it's finished in 10 years, we can take a look at it again. đ đ
did you know that alt-bites come out faster than regular bites
but that probs is a cheater yea
Bro is salty cause a pachy bonked them
That was a cheater, this happens rarely. There are unofficial servers that are moderated, so hackers are basically nonexistent
@wet quail Evrima will soonâ˘ď¸ be turned into the main branch of the game, so it'll become simply "The Isle"
good lol
Me personally, I would just delete legacy outright once Evrima becomes the main branch, but it'll remain as..well..the "legacy" branch
already have lol
First of all i watch ur raptor vids u are a good raptor player. I meant Stamina values need to change for raptors cuz as u know raptor need stamina almost more than every other dino. It's not make sense stam regen almost same with carno 1700kg faster runner or dilo has much much efficent stam values too, i meant that actually.
and for second one as a raptor to kill something solo almost need to play perfect but somehow that dilo can do alt bite to raptor face by luck or with one good move it's usually done. i want if i play that good and risky i wanna be rewarded more
i do admit i feel choked on my stamina and am using it like a pinch of salt more then i want too, so a bigger pool of it would def go a long way for raptor, tho they would have to adjust the pounce cost to be equal to what it is today (with current stam pool) else it "dispite being impossible to actually land one right now on a moving target" would be overtuned imho. And not a massive increase either just enough so the choke wouldnt be a choke anymore.
Tip on Dilo alts: Their damage is delayed, you could bite a alt biting dilo and move out of the way and be fine. Just do NOT run trough its head at the end of its alt bite, its delayed and damage is active!
opposite to cera's u wanna go for the tailbase on dilos, land 10 , then if you get stuck on it at 10+ bites, just alt bite spam, he wont be able to kill you with normal bites fast enough, and will need 2 alts to kill you, making you win a facetank ( but only at 10+ bites on tailbase, not tip!)
(Edit:)
Issue with giving omni more speed is , it would probably break Galli, we can pin them and then Deino-Noskill them to death. Instead Dilo could be a bit slower just below omni, to keep balance in check on the other playables aswell.
also ty for kind words
we totally have a choice
@trail mason when did they add global?
Bruh
To unofficials as a choice for the server owner
@grizzled fox I believe that's in the next coming updates.
Global chat. Finally 
@hollow kraken the forests do tend to be more vibrant. Though imo some grass should have some more Saturation
Agreed
@urban bear tbh a greater solution would be
to literally just not mess with the current camera. I have a feeling itâll be nothing more than a headache and add to the overall clunky feel
I agree, but it seems dondi really wants to do it based on what he said on stream
just trying to propse something better
some things just shouldnât be added. like ai being playable dinos
Idk I've thought about a cam lock system where you can't see directly behind yourself. But considering how the drink cam lock came out, I wouldn't be excited for that. Plus some lock positions he talked about don't make sense considering that most/all the animals we have, have eyes on the sides of their head, allowing them to see further around themselves regardless of their head position. - Unless I misunderstood what he meantr
Don't talk ill of the only large dino I'm gonna play
Albert gotta be the largest punch-up dino in the game
Tiny rex on steroids
Super high damage for its size, good speed and tankyness, everything else awful
Maybe instead of making a 5th call which is literally 4 call but quieter, make the volume of your call be based on how long you press it? Like a tap would be quiet but a full press would be full volume
@dark nymph Just make the males plates properly sized and all, and we're good. Males do have more rounded plates than females, I think at least, the issue is more so that the current male plates are just half formed/"melted" versions of the female plates, which just doesn't look very good
@gray oak So you want to go from a decent playable struggling mostly with server issues, to a playable that is terribly designed and only saved by stats, if even that?
I guess that makes sense, somehow
@crystal trail any explanation on why there isn't any update with new additions to diets? For example Raptors should have goat AI, Dilophosaurus and herrerasaurus in their diet now, it doesn't make any sense. Also crocs must have schooling fish in their diets too.. They literally eat fish, so I don't understand why you haven't add and modify these diets yet, I mean dilo and herrera are not in anyone's diet, thats not realistic...
oh i see so the rounded plates apparently are about 45% larger than the narrow spiky ones
but you right stego design needs some tweaks here and there
and those server issues will never be fixed, you cannot take the desync out so you have to design around it.
but hey when stego couldnt swing its tail, it had to be fixed asap, because stego was unplayable right? , well so is raptor right now
whatsup with the special treatment
comparing "raptor sometimes has issues trying to attack something" to "stego LITERALLY cannot defend itself and dies to anything" is so hysterical
sometimes!?!?!?!
sometimes
okay let me ignore you good sir, cause you never played raptor by the sounds of it
i play troodon, raptor and herrera
Id be happy to continue this conversation with you, after you have some experience on the raptor , like say 2-3 days worth
Because that comparison doesn't hold, stego not being able to attack (due to pounced) is nowhere near comparable to "pounce is hard to land due to desync, but otherwise works just fine when game allows it". Also, stego had to deal with "can nip tailtip to kill" from carno for quite a while, if you want a comparison. Oh, and had to be at 4K health and die while omni and dryo and others had way more stat "power" for what they were.
played it for several years
So how are you going to fix flank claw attacks?
since Update 3 I've played raptor primarily
"flank claw attacks" shouldnt exist but they do tnx to desync
im pretty sure nowhere in the code it says "oh flank! claw attack!"
see the problem?
If it's an issue with performance, then well, performance fixes. Which we should get, at some point. If it's a matter of the angles being too strict, then an adjustment there could be done, to allow for slightly wider angles. And so on.
we dont see what we get. its a guessing game
for that reason, there could easily be a compromise like, ok , give them the backside to pounce , so that 3 sides being pounceable and 1 side NOT , makes it doable with desync
Well, if they can't, at any point, fix performance and other issues, then sure, we'd have to take that into account. But we're hardly there yet. So for now, it works well enough.
yeah, thats why i want to rename omni to stego, then i wont have to wait till im dead
then its prolly fixed tomorrow
No, you'd have to wait longer
its funny that as a raptor player for so long, the "headpounce and tailpounce being punished" was SO much worse in U3 with its massive long stun and no damage for hitting the head or tail, but now that it's back (but 10x more forgiving and useful) everyone thinks of it as a huge problem
Considering the only changes stego has gotten was the weight change, and an upped turn speed way way back when, because without, it was utter trash
its litterally still a problem, desync makes it unusable... its like , "hey guys this is the experience" from MULTIPLE raptors, even some REALLY GOOD ones, and you guys just be like, ah that means nothinggg they just salty cuz they cant LMB to win , right?
So you'd have to wait even longer, considering omni has gotten more changes, for good and ill, than stego has ever gotten
meanwhile its the only dinosaur that has such a high requirement to be able to play it properly
I mean, it never had a high requirement to be able to play, until now
it litterally did, ive seen omni packs dissappear like snow to the sun