#general-feedback-discussion
1 messages · Page 149 of 1
lmao what were you
100% carno
nice lol
I mean i know that they can't 1v1 me but really 2 adult ceras are fighting me while thew pachy is only trying to break my stuff
genuinely thats F ed up
no rules is fun bro
i prefer no rules but mixpacks that go around slaughtering randoms are cringe ngl
Killsquad packs give tentative alliances such a bad name. Some of the most fun I've had as herrera recently was brokering a shaky peace with a tiny ptera flock so we could all reap the rewards of fish AI actually spawning around us due to a semi okay player count being present.
They sometimes pulled fish from the middle of the lake from me while I caught the ones riskier to them by the shore while I waited for terrestrial AI to spawn for myself. I still had to watch out for the younger/new arrivals trying to peck at me, but it was good fun while it lasted.
Moments like that make the game feel so cool-- then Kill Clan 9000 rolls up with dilos and carnos mowing everyone in sight down and ruins it for everyone.
I love coexisting around other species but hate how those types of players leave me branded a "filthy mixpacker" just because I don't want to immediately slaughter everything in sight.
i will be real with you, i completely agree
i adore those interactions where you find a group of dudes who don't wanna fight but also don't wanna kill
so you just... vibe
It's so rewarding and it's one of the reasons I love playing herrera, honestly. I've got a "safe" area I can retreat to if things go south, and I can people-watch from a distance and get a feel for them.
It's also pretty fun to tail groups of herbies and scavenge off of whatever tries to kill them. Found some stegos in the swamp once and that was the only way I could actually live as herrera-- between the group being big enough to spawn frogs/fish and carnivores trying and failing to go after a juvie, I ate like a king until they logged off lmfao
i've once got into a group as a dryo with 3 troodons and a stego
did we kill anything? no, unless you count AI. all we did was hang out, run around, play dumb games and logged off as the sun set on a rock together. never even knew what they were called because there was no way to get their usernames, it was a random experience and I loved it
When g2 was first dropped on Spiro, I was a teno (with another teno) and we ran across a human that didn't actually try to punch us to death. We fed him potatoes and he shined his flashlight down hills so we could see enough to not break our legs on the way down.
It was so cute and I'll never forget it 
People mixing and not killing others is fine by me
where do i report bugs?
In the bug reports channel
can u pls # it
@hybrid mica herrera is supposed to use the ground for further traversal, trees are for ambushes and safery, although I do agree herrera starves too fast
wrong. I want it to simply work when i touch a flank, and not have a ticket to china
and what i said about being able to come in at a angle from the back ( not directly from the back), that should give a pounce, but not for 1 moment do i want pounce to be this "magic" win condition. I even called it broken a while ago because nothing could buck us off properly on gateway release, and i feel our stamina drain shoulda been way higher when bucking occured and that was litterally all there was too it. Less pounce time = less damage and less bleeding, so that would fix pounce aswell imo.
instead of fixing bucking, they gave dilo the most disgusting bucking i ever seen ( 4-5 sec pounce time MAX) , AND they gave us extra conditions to hit it XD
there is plenty of stuff broken. here another clip to show you the state of it.
(not my footage)
thats just pachy
imagine just rolling with it, instead of being like, ok that is broken
gotta call it like u see it, else nothing will improve
pachy in its entirety is just busted
I don't see what's wrong in the video, or maybe I didn't understand what happened ?
Omni tried to pounce form behing, it didn't work because back pounces don't work anymore
Looks like the mechanic was working as intented
so you dont see a issue with the BONK hitting when the raptor pounced even tho its like 2 sec after the bonk happend?
good example btw of that shoulda been a pounce 🙂
Isn't it just the sound of a failed pounce ?
pachy is a small mf, aint no way that would not be possible to transition to a flank
If pachy was small enough to pin, I guess yeah
no...
its the sound of the omni breaking his head to the pachy
head fracture
Oh alr, then that is a bug
But the pounce wouldn't have allowd to latch anyway, right ?
it should have
i see no reason to denie that on this small a dinosaur
its not liek ur standing at the tail of trex , and still have to walk 5 meters
Because that'd require making a special rule for pachy only
it just shows how fickle pounce is
it doesnt take creature size into account
but hey we need to use our skills, and even hit small targets on their mini flanks
I mean
With how long the pachy was input-locked, the omni could just have walked around it and pounced from the side
(bs)
no, that is rookie mistake you making
you will be alt headbutted to the floor
If anything I guess they could increase the body hitbox check so it's easier to land on medium target
there is just no time, cuz the pachy sends it, and u gotta go get the flying pachy
and if u take the time to go to its flank, alt headbut
unless u read that perfectly and dodge and circle again , and try to pounce you might get it
but will probably desync into another alt
I mean
Pachy shouldn't be an easy prey for an omni anyway
And even if you don't latch, there's still the kick
cuz thats how fickle it is rn, and is unenjoyable, why you think every randomomni went full dilo? and made a switch
pachy is many things, but not easy even if u get apounce in you will still die 1v1
against a good one
I mean
Pounce is still the strongest ability in the game when it works properly
So it makes sense that it's hard to land against targets that are designed to counter you
like im FINE with me having to be on a flank, but im NOT FINE with how stupidly small that flank hitbox is on some dinos (pretty much all but stego fr). If i come in from the back , but not a deadass direct behind angle but like this kinda.
those black arrows should be pounce , the red one should block it
a simple transition, its not hard
Tbh you shouldnt even try pouncing a pachy in a 1v1. Even if you land it, pachy can just ignore the bleed and run you down after.
no its a win condition actually
I disagree, these are still back pounces and the tail would get in the way
you wont win if u dont get a pounce in, and even if u get the pounce in there is another condition that has to be met, you need to get the pachy away from any objects for at least 10 sec of buck time
so there is conditions for raptors on each hunt pretty much
we already had the "can we or can we not" thing
now its just "can we bite it to death or should we move on"
fr, i know what im saying its all i play and i seen plenty since dilo got released
not really, youd come in next to the tail in that corner
thats why i drew the red arrow, that should be the backcheck
and the front check can be huge for all i care
cuz i dont approve of the bodyblock escape jutsu
its cheap af
but only the flanks and expecting a deadass 90 degree entry is too much of a ask
So the black arrows would just connect to the body hitbox
Which as I said, could just simply be solved with fine-tuning the pouncable hitboxes
Or allowing pounces on the base of tail
yes that
all i ask, im not asking for something unreasonable i feel?
am i ?
like i see where you guys are coming from, and i agree vastly with most of it, just the backcheck is my issue rn
Your first messages made it sound like you wanted it to be completely removed on pachy instead of globally adjusted
no it was just a example to show things are overlooked like creature size
making the pounce act rlly strange
if i would have to visualise what im asking, its these angles to be able to pounce from
anything not in that range, should become a claw attack
forgive my paint skills, its a bit... f'ded
Yeah but
I'm pretty sure it isn't a matter of angle detection right now, but just hitbox
i strongly believe if the hitbox where it detects angle as u say is configured to the image i drew poorly, it would fix it aswell
Calcultaing angle would be much less reliable and more performance-heavy
i feel its cheaper to just check , "where did the pounce touch"
cuz from certain angles u wont be able to make it anyway
leaving only the orange and a little wiggle room for angled jumps with movement into the mix
I'm pretty sure that's how it currently works, but you know how busted Isle hitboxes can be
i know 😂
legacy was way worse, we had a floating hitbox on our left like 3 meters out at all times, wich became a skill expression in being able to hit that spot on others
called "sniping"
now THAT was broken, cuz even a big herbi could just be hit there without counterplay
only good thing was that the difficulty to snipe is beyond the moon at first
anyway sidetracking, but i feel i said my say
Watching "high skill" rex fights will never not be funny to me
it looks rediculous, just 2 rexes circling eachother tryna get that broken hitbox on the other
why i moved to evrima, thats litterally the content legacy has now
I mean
Anything can be called a skill expression if it's hard to do
A rex abusing hitbox-sniping, double-biting and its own ass-bite hitbox could be considered skilled
It's just that none of those are intended, nor do they look good or feel good
butttt, now that im hereee , i will open my mouth 😂
double biting is not rlly skillfull imo
bite anim 1 sec , dmg stay for 2 sec, you bite again on the 2nd second, and you get a overlap of dmg
voila double bite
So just spam click ?
no
those overlaps need to hit on the right timing
only skill ul need is timing
1 sec before impact, and again on impact is what i do
but i say its not rlly skillful
because there is also triple and quad bite, and its seperate bites but you just get wombo combod in a short time span
quad is rare tho, and triple is something i was able to somewhat consistently do
triple for ex: bite before impact -> bite on the nose -> bite as u exit on the tail
and quad is some weird stuff, (think its a glitch)
where 1 bite somehow regs 2 hitboxes on a body
bruh
Double bite by itself is already a glitch
i mean yeah, but legacy evolved
things are insane now, and the skill ceiling is as high as the playables can play
what can be done, is being done
rexes that learned how to make sharp turns etc
but, dying game , think legacy will die on the next 3 updates
all the pro's are retiring left n right
i think evrima reached a point where its far superior, but they have to get their fixes asap, because they also put the game in shambles for the time being
They always need to do everything asap
Tbh there were much worse states the game has been in.
Back in u5 dinos being deleted from the server at random was constant
was always kinda "against" evrima, because of my experience on legacy and because evrima was bare and empty, the map was dull and there was only 2 playables, with cera update i feel evrima reached a solid state, and with gateway i feel we are actually gonna start seeing what evrima is all about
aaah your pfp
What happened
oh i tried it once , fought sticky utah teno vs omni , but each time we got close to each the game would lag horrible
its working well
Oh reminds me it isn't christmas anymore
I need to change mine back
(on evrima release , while ago)
anyway yea this is absolutely nowhere near the worst state the game has been in
hell, dilo still isn't as bad as U6's balance
tbh dilo is pretty bad, i know alot of people who are like, no more survival till they nerfed that
its venom is a little overtuned, but many animals can kick its ass
i dont mind cuz my test server is more full now 😊
I will never forget turbo carno. Could run around at like 69%, 60+km/h, near infinite stam, better turn radius, and still be able to stun fg carnos.
yup lol
also the reason we say dilo is pretty bad, is because we do fight alot in test servers , and we do pull out the dilo many times, i have not died yet on a Dilo, i dont think its possible
maybe vs a carno 🤔
yeah carno will destroy it
same bus radius turning
carno kicks it ass, a single pachy ambush will obliterate it, omni's bleed is brutal to it, herrera can knock it down, so on
If you think dilo is bad you shouldve seen u6 carno. 65km/h, insane stam, turn radious, no cost or cooldown on charge and a hitbox that reached 2 bodylenghts away from its face.
omnis cant do anything to it
if its venom wasn't utterly absurd, it'd be fine balanced
omnis absolutely can if they aren't incompetent
you either know how to dogfight, or you are gonna die to a dilo as a omni
yes exactly, and truth is, i love em so dont get me wrong, but most raptor players fit that description
Well, most "decent" raptor players are probably on dilo tbh.
its weird that both teno and omni were built under the idea of skill based gameplay, yet only teno retains the title
i know you can bleed them badly, but only if you have a rock or a fence or w/e to fall back too if you get clouds
probably because omni players got used to magnet pounces
whereas tenos had to deal with nerf upon nerf upon nerf
aye dont look at me, i rarely pounce 😂 , doesnt mean its not broken atm tho
I would like to see current pounce without all the rubberbanding and server issues.
Are unofficials having the same issues?
I think this update was the first teno buff in, idk almost 2 years lol
true tho
fr, i cant count the times i suddenly teleported back, or just got on and was suddenly 10 meters up ahead wondering what happend and rolling with it
Yeah, it's rough.
nvm the million misses cuz of reg desync and w/e
ofc i also am a idiot sometimes, so those are on me, but plenty of them... fr broken
I think its the most fun fight for omni atm, Cera and Carno are quite bulky and take a while to kill, while the Dilo is relatively quick to kill when in quick need for food! and there is currently plenty of them :) , dont fear them! eat them! they solve the starvation problem in survival singlehandedly for Omni's. (Ul die at first, but ul learn ...
i dont pounce as much at all , rlly
but on a pinneable target, always
why risk getting hurt if i can just be like, ok you die now
yes but on a pachy you need to get a pounce in
its a different animal
for example, because dogfighting is gonna increase the odds for a fracture occuring, therefor dumping your stamina into the pachy converting it to dmg is the play
because you can win a alt bite vs bonk facetank after u did that
but you will most likely still lose
if the pachy is smart
but, its your best bet of winning a 1v1
thats why i need that angling to be a thing on pounces ( more lenient to giving the pounce from angles slightly to the back as i showed earlier) because i legit just alt f4'd when i realised i did a claw attack and then got alt headbutted, and i was like realising that there was no time to get around to a flank during pachy's recovery after a bonk and that made me very sad
kinda how teno's felt when carno charge would knock them over at the tail i'd say
i relate to them, a matchup suddenly not being there anymore
i also think thats the root of the complaint in most cases, a matchup not being possible anymore tnx to certain changes or a patch
dev should be more considerate to that imho
pachy should absolutely kick omni's ass 1v1
If pachy didnt win consistently against omni, how would it survive dilo?
what about the 2nd pachy?
stop saying "omni is a pack animal"
everything is in this game
it is tho lol
everything is in this game
Deino
3 deinos is common
Its a pack animal because its special ability scales much better in groups than any other animals
Isn’t designed around being a pack animal
the same people who say omni is a pack animal also walk around in groups of 4 ceras or 3 carnos
fr
Not really
what about dilo then ?
its designed to be independent
you gonna tell me its not a pack animal?
because north east plains disagrees with you strongly
it can solo a stego
No?
so you admit it doesn't need a pack?
it can for sure
Dilo doesnt scale well in large groups, unlike omni
not really it just takes a while and 2 -3 applications
nah not true, dilo can beat up stego, but that's because stego is garbo
easy compared to what a raptor had to do ( tho ngl that no swing thing was broken)
im talking pre-gateway
Tbf almost everything can beat up stego now
gateway it was ez cuz the swing didnt work on pounce
stego is hot trash, so anything that can remotely exploit its garbage stamdrain and attack windup will destroy it
I feel like that is way too generous for the rear angle. Maybe if it was a bit more like the front, it'd be fine. But the difference shouldn't be that massive between front and rear. Honestly, if you "tigthened" up the front a little, I could see that work just fine for the rear too.
which is most species, because again, stego is hot garbage
a solo omni cannot even kill a pachy , but a dilo can solo a stego , both are pack creatures
ironically, it's still called OP
stego never was OP
it likely never will be
Every dilo in the group has to stack its own venom. That doesnt sounds like a good pack animal to me
it's not supposed to be a good pack animal, no
you only need 1 in your pack to hit it tho
not true at all
Stego is just not a fun designed playable, that's the main issue with it. You could double all of its stats and it wouldn't be a more fun or engaging playable anyway, and could probably still be soloed, just with a lot longer time for doing so.
the rest is just bonus
You don’t
you do, that single dilo can do plenty of dmg, the rest can just be royal guard or something
and kill anything else in the area
super powerfull if utilised like that, and to bounce your own words back at ya, things shouldbe scaled to how it can be played
this isn't really saying "dilo is a pack animal" and more "dilo is insanely OP solo"
I do think that Dilo should have a hard range cut off with its venom
like all you're telling us is that dilo is strong solo, not as a pack
It’s so stupid that it can sit from across the map and still kill you with schizophrenia
ok so you agree its strong solo?
i never disagreed
Doesnt make it a pack animal tho
then the only logical conclussion is if you multiply that dilo, that is "stronger"
No?
dilo is actively anti-pack designed tho
it literally performs worse in packs than other animals
they can mix in with the clones, everything
am i the only one who sees the dilo potential?
rn its utterly broken my friends 😛 with all respect
its not even being played yet to the max of what can be done
Never said it wasnt
no one is denying that
and its already bad
but its not a pack animal
If you balanced dilo to fulfill its intended role then it’s not a pack animal
pack animal = a creature traveling in a group, NOT a creature that can benefit from each ability
that's the most ass-backwards way of thinking about things I've ever heard
i agree, from my pov im hearing backwards thinking aswell
"this animal has a lot of people playing it therefore it is a pack animal"
you aren't even considering kit
Deino is a pack animal
"this animal travels together therefor its a pack animal"
no
legacy always had dilo PACKS , this version will also have PACKS
okay but that doesn't make it a preferred pack animal
makes it a pack animal
Because legacy dilo actually benefited from packing
cerato is also not a pack animal but can form packs
its cute you say that, but thats not the criteria for a pack animal gib
by your logic, every single animal is a pack animal
criteria = travels and hunts together
name one animal that isn't a pack animal
in the isle, yes
Dilos intended group size (4) already hints that its far from a pack animal
they can move in packs and hunt in packs therefor pack animal
their social interactions ingame is diff
in fact they're some of the best pack animals in the game
they either on discord together or they are food to each
It being overtuned and overpopulated wont make it pack based
but dilo can run into another dilo
But you said this I’m so confused
hey your not on my diet, so friends?
Deino is a pack animal but also isn’t a pack animal
is cannibalism seriously the only metric for you that defines pack animals
because cannibalism makes packing up stronger, not weaker
yes, because it decides player behaviour towards eachother
Everything can group up, not everything needs, or gains, equally much from it, some are even almost actively hindered
By that logic carno when it had itself on its diet wasn’t a pack animal
if one member of your massive pack dies, you can eat them, for massive nutrition
Even though all you saw back then was giant gangs of carnos
despite the fact that cannibal carno had pack sizes of up to 10+ carnos
??????
was it a hype dino at the time
You still saw giant groups of carnos back then though-
yes if its the newest carnivore then that would explain
thats why i ask that simple question
It was overpowered being comprehension, so kinda, yeah
ok thanks, thats probably the factor for that then
not the canni thing
i dont see million cera's anymore today, do you?
Cannibalism helped it form those giant packs though
we lack a mechanic that keeps overpacking and mixpacking away from the game
that void of a mechanic, creates that
Omni is being designed around pack hunting with its grappling and pinning abilities coming in the future (even though I am absolutely dreading the day that will come)
well, you wont see many raptors at all im afraid, get used to seeing mostly dilos and hallucinating
most of us are done for the time being
maybe next patch
No you’re gonna see tons of raptors when they’re gonna be pinning things as big as stego
Although I’d rather have an overpowered omni rather than the monstrosity that dilo is
im just gonna be a Dilo while its broken, run the hype train a little and go on a absolute kill streak
see how others like it
Im gonna kill as many dilos as pachy as i possibly can
well, hope u wont get a desynced body hit, gl!
easy to get that with the current rubberbanding
Good luck on your dilo crusades as well
ah who am i kidding, i should go carno and hunt the dilos
🤔
either way. Boring , but should keep me entertained at least 4 hours ( 3 for growing and 1 for killing things)
Go dilo to backstab the other dilos
A minor amount of trolling
cant hallucinate my own species 😴 else i would have a long time ago
especially since juvi can inflict it
its like TAG , 10 min timeout , and then die to the guy, and respawn and do it again
probably more fun then growing
This pisses me off to no end
exactly
Nothing like getting nipped by a toddler only to have your senses completely useless for 10 minutes
whole reason why i wont play till fixed
tbh, that was the drup that made the bucket flow over
i can win my battles
but a little mf respawning and being like, gg for the next 10 min
sorry, thats bad
especially with a powerfull effect like that
Even if you kill a dilo as like an omni or a pachy you’re still at a net loss
Still gotta put up with hallucinations and blindness for the next 10 minutes
oh u can fix that by tanking with tail
just put urself backwards whenever they come close for a bite
rather a tailhit then THAT
hallucinations need body or headshots
and headshots give double value of body
Im pretty sure it might bypass Pachy’s head armor
nah
Which if it does that’s stupid
ur gonna be trippin
insta purple
and clones can only be dispelled when they do their roar
else they always deal dmg, even if u dodge one and bite the clone in the tail
still dmges you
if u escape a dilo and ran off far, you will still die to passive hallucinations
so omni gameplay atm is , "where is the closest rock?"
hallucinations wont reach if you go on a high object
and if u cant jump
GG
imo clone dmg needs to be changed to stamina dmg, i heard it suggested and its a good idea
else dilo can 2 shot things
if u think about it
Uh I hope that wasn’t intended…
same
but we have to deal with it till xmas is over so
like if i could dispell clones like that, it be already a whole lot more balanced
15% dmg for biting a clone in its butt tho
oof moment
also when u try to dodge them, they sometimes ignore the rules of pathing and just start to sideways glide to you
didnt mind that too much since ur hallucinating anyway
but combined with the one where u do dodge and bite and get no reward, thats enough for some people to say "ok im done"
hey there, so i've done all the trouble shooting that was pinned in the troubleshooting tab, and i still can not get any servers whatsoever to pop up on my list... anyone have any other advice on what in the heck to do?
to be clear is your issue also on officials etc or just unofficials not poppingup?
out of aboslute random it just popped up, i didn't change anything else... but for the last 20 minutes, no servers whatsoever were popping up
like i have no idea what just caused them to finally pop up
in your steam settings, you might have a certain value set to slow loading, lemme remember what it was
also, how do i change between evrima and legacy?
not sure, just going after possibilities here , im not knowlegdeable enough, but il try to help
wait you having those issues on legacy?
Right click The Isle in your Steam library, click Properties, click Betas, click the drop-down bar and select evrima. Steam will start downloading the new version
thanks 😄
what is Spiro?
An older version of evrima
is this number lower for you? that could explain slow loading
perfect, thank you... "humans" have been in the game in settings... is there also a time that is joining the game? or... i haven't heard anything about that
They're being worked on in the background, unofficials can enable a super barebones version of them if they choose
it was automatically at 5k, but i lowered it as part of a different "troubleshoot"
I don't know which servers have them, though
]hahahaha sweet ty very much for your time
ah ok, cuz i know for a fact it takes light years for servers to pop up if you lower this too low
really? cause they only showed up AFTER i made it lower
but lowering helps u ping servers that get skipped on 5k
so u have to find a balance
i lowered it in the past cuz my 5k settings kept skipping my main server i played on
so play with it, till it works decently fast and picks up where u tryna go
(never had the issue on evrima tho, the serverlist is just broken in general here 😂 )
haha, im tryin evrima... im not sure what to play on since i only have 70 hours IG, and just comign back to it lol
with that low ammount of hours i recommend just playing evrima branch
legacy is dying, and only rlly attractive for people who cant run evrima on their hardware or have veteran experience
ah, i gotcha ... im on evrima now... can i pm you so we dont blow this chat up now?
sure man anytime
@pallid frost what exactly is your feedback?
is that not feedback. 3000+ hours in game. and my feed back is they have made a mess and its not fun anymore. like it used to b
that my 3000+ feed back
i did
that wasnt really constructive feedback but okay
@cold fractal That's planned
👍
Btw did devs return that grey night vision from 6.5 update? Or they adjusted it for each species… Cuz herrera’s NV seems really bright, dunno about others
just so everyone knows this is part one two a two part post#general-feedback message
this is part 2 ill post it in 6 hrs
Now as for entirely new systems
-
I believe that herbivores don’t get near as much utility as carnivores do from the scent system and one way we can change this is by implementing either a dynamic wind system or a wind system that just randomly changes directions after a certain amount of time. After adding this system we could give herbivores the ability to smell predators for vast distances as long as the wind is blowing in the correct direction, this increases herb survivability while also giving the predators a work around such as coming from a different angle or simply going for a area that isn’t downwind of them.
-
Give herbivores a hearing ability that is also used while using scent, when being used herbivores will be able to hear branches and other ground clutter breaking as well as possibly large footsteps from further away depending on the size of the dino, it will also have a visual que if its close enough that is similar to witcher senses from the witcher 3. This also gives purpose to the sneak movement for carnivores so yay to that.
-
Instead of enhanced hearing like the herbivores give carnivores enhanced sight where as they use the scent ability they also have increased motion detection in the form of a outline forming around anything that moves even at long distances depending on creature, rex for example is theorized to have eagle like vision and I think it would be a good way to implement something like that in without giving it a zoom in function of the camera. Depending on the dino you could even change the effect or make it so it only gets the effect at night time with night vision, or instead of it giving a outline of things moving give it enhanced vision for colors commonly on its dietary prey. All of these serve the purpose to help carnivores spot and begin hunting prey that are within visual range but otherwise wouldn’t be seen without great eyesight.
could somebody might tell me why I can't see ripples in the water as a deino?
no idea
great
@minor field wdym by the prevention mechanic
yknow how when you alt bite sometimes you will return to a regular bite and then an alt bite, thats what I mean
it was meant to prevent alt bite spam but all it does is just make the game feel clunkier
i haven't seen that
but it will never cease to amaze how pachy can feel less and less smooth with basically all updates
When will ai be fixed?
happy new year from central US
@leaden prism green doesn't mean 100% HP
you see my point
wdym
if I'm at 100%, why is there still tons of red splatter covering up the screen so deeply
why is there that much for what could be 99.9% max HP
green is like, anywhere between 75% and 100% HP
I think the damage feedback with the splashes could be adjusted to be a little less for higher health. It feels like I'm constantly from 1-60% when you have so much red all over
and sometimes it's green and you still have it covering that much, it just feels like too much.
blood splats are a lil weird yea
@shadow chasm I hear them no problem
@blissful wren many herbivores are forced to kill in order to survive (stegos or tenos vs a pack of omniraptors, dilos, ceras or carnos), it's not fair to punish them for that
I think they should be punished for murdering indiscriminately, not defending themselves
how will you ever be able to tell the difference lol
Idk man a pachy seeing a juvie herra halfway across the map and sprinting to it so it can break its neck seems pretty intentional
but in that situation, herrera can (and should) climb out of harm's way
Brother what
I know it can climb
like if an omniraptor did the exact same thing, my reaction would be the exact same, shoulda just climbed to safety
except omniraptor is better at it because it's faster and pins the herrera, giving it zero chance to escape
A utah has a reason to kill though
It needs food, a pachy is just doing it because it’s bored
a pachy also can defend young or itself by pre-emptively killing possible threats
if it were unavoidable it'd be a problem, but it isn't
Like anybody actually nests in this game
did i mention nesting
I am aware
herbivores KOSing has honestly always been a major non-issue to me tbh, and absolutely not worthy of punishment
i play mainly Troodon and Omni too
well actually now it's troodon, omni and herrera since that was released
@shadow chasm #general-feedback message imo we need more dinos with a silent crouch, not less. (also i can barely hear them each single time, turn your volume up and use a headset.)
cerato shouldn't be one of the quiet ones
it's supposed to be a loud bully creature, it's RMB is louder than most calls lol
if rex can have things under its foot to be sneaky, then its not impossible that other carnis had this to muffle their crouch
okay but why cera tho, that thing is built to be loud and a terrible ambush hunter
because crouching is being sneaky
because crouching has as main objective to make as little sound and create as little visibility as possible
why not let it have some noise though
u know how sad i actually get when my omni tries to be sneaky and its just "Rss Rss Rss PLOOF Rss Rss Rss" 😂
can hear me from a mile
1 tiny drop and ul hear PLOOF PLOOF PLOOFPLOOF in quick succession 😂 they need to fix crouching to be more silent anyway in general
cera is fine, at least it works on 1 dino
the old skool legacy OMG THERE IS A REX IN THIS BUSH BUT ITS 2 METERS AWAY FROM ME AHHH , reactions is what evrima lacks tbh
i dont think EVRIMA lacks that at all
it does
deino literally is all that and more
u can hear a bush 500 meters up ahead
matter of speech ofc im overexadurating
but nah, legacy supreme in sneaking up on people
and it made plenty of sound
depending how close u were
i dont think that making everything quiet as a sun shower is the way to make a fun game
not quiet
Tbh ambushing in legacy was way easier thanks to the speed boosts
and i think if cera specifically is essentially muted while crouching, that sounds like a bug
quiet(er)
i mean, crouching really isn't that loud in EVRIMA at all
im talking about getting up to like 5 meters from a utah as big as rex without being seen ( poor guy's last action was jumping while it spooked)
i find it very loud
i play max volume
Depends on terrain, it only rly makes noticable sounds in forests
so il hear you every single time
okay but not everyone wants to blow out their eardrums lol
yes fair , mud does sound a bit better, and if i am inside a base, i am quiet also
but forest are extremely loud even when u dodge bushes on purpose
well , i used to complain that i couldnt hear the ai that my friends could hear, and only putting to max made it audible to me
same with sneaky stuff, you might not even comprehent the actual noise sneaking makes if you play half volume
the forest is full of dried leaves and sticks, there is no universe where several hundreds to thousands of kilos animals and snapping and cracking something with basically every step
dried leaves and sticks on a rainstorm?
If its stroming making sounds while sneaking doesnt rly matter though
ok well what bout walking on grass , why should it be so loud then ?
Even calls get drowned out by thunder/heavy rain
hardend mud with drums burried below?
the best part is, dilo has all these things 💀 its hella sneaky
they did that very correct
not really, i can hear everything just fine still
dilo literally has specifically louder footsteps
if you say so
no it literally does
I play on 30 volume, so may just be me lol
it's got the same footstep sounds as ceras and carnos
perhaps there's something wrong with the sneaking sound of creatures of that size
in general
perhaps there is ALOT wrong with the game rn 😛 how about we roll with that
no because why does that matter lol
Always was, always will be :p
xD
it does but I don't care to constantly discuss how bad the game is every single update and every single conversation
it's literally the most boring thing
so you kinda come out when u see someone say something you dont approve off, so you can stop their evil ways?
what?
if i may put it like that 😂
i literally have no idea what you're even talking about with that lol
wdym rile me up???
mate i still don't understand what you meant
there is another one who specificly seems to come out when i speak up
i'm confused if anything
good
thats howi feel when i play survival 😛
you did it again lol
poor troodon
I wish troodon was better
ok ok, il deactivate trolling.exe, what i tryna say is, plenty is wrong with the game rn, so i want all of it fixed cuz i am a selfish entitled gamer who wants to be able to play the isle in prime state
okay, weird bizarre sub-tangent aside
cera's footsteps being too quiet might be directly linked with dilo also having very quiet crouching footsteps, and might be a bug amongst the entire size-class
i need to be able to tell those POT and BOB people like, The Idle on top!
it's still a matter of opinion lol
perhaps
could be a bug, i think the whole sneaking sound thing could be reworked cuz there is actually something wrong if u cant hear a cera but you hear like a brassband when a omni tries to descent a hill
i mean, it should be loud when you fall from a height as an animal of that size
idk about that boss
when you as a human jump from a roof ( think parkour freerunning)
u can litterally break ur fall, but also the sound of it
so dont u think a raptor who is hunting, would "break their fall as silently as possible" ?
i feel crouch drops should have that effect , and normal drops should just be the sound we have today
example swamp: those little plateau thingies, i sit on them quite often. And if i sneak off that thing, the entire area knows a raptor is nearby
in simple terms what i saying is
crouching should muffle sounds further
if i run off
sure , gimme a loud sound
but if i try to carefully drop myself as quietly as possible while crouching, then it be nice if the game would play ball with me and make me quieter
You've done this from another perspective? What you hear is not what everyone else hears. Sound is weird in this game.
humans can roll. A raptor would break its neck
raptors also weigh 450kg compared to our 80
im in test server pretty much 24/7 till patch hits so yeah
when i try to let my friends fight me to train, and they do some sneaky stuff around me, very easy to detect ( and around me is a radius of like 25 meters)
for context
in legacy i remember u could detect crouching, but u'd hear it like 10 meters away from you at best?
and we need that aswell, for the horror element and the jumpscares
i miss the jumpscares legacy had, + this game is advertising as horror, so its perfect no?
we gotta make it as scary as possible for the humans 😄
if they can hear u 25 meters up ahead planning things, thats a case of backup and aim that general direction 😂
i wonder how heavy a tiger is and how well u'd hear it
ok its lighter then a raptor (figure that)
but im pretty sure tigers are hella quiet
dispite weight
think it comes down to , did the raptor have a technique to land better , or not
All cats can basically control how much sound they make
true maybe a bad comparison since its the ninja species
but to make a point that heavier animals can still be quiet
maybe raptors could control their sound for all we know
Many birds too, i imagine many dromeosaurids might be able to control the sounds they make
nobody been there, we just speculating
well ty , that kinda reinforces my suggestion xD
Feathers might help muffle sounds too
Not that feathers are very common in the isle
wait till theri is released, ul see feathers on the floor left n right as the hypetrain goes on till its first nerf
maybe a cool idea to have feather dinos, shed feathers from time to time that could be detected by scent
but after like 3 min so the dino can move away from it
That wont happen since its a herbivore, none of th herbies were good on initial release
When stego first came out it could be solod by a dryo (im not joking)
lmao
i just know when rex will be released it will be hyper overtuned, and they wont fix it , cuz its an ai in officials
so thats gonna be fun
and when i say overtuned i mean that poor trike is gonna have a bad time
Pachy was 1 shot to omni pounce, teno also and dryo was just broken
The only op herbi in isle history was hypsi. It could blind on bodyshots X)
u can perma blind atm
yeah ik
while they hold E to clean and u apply it again, perma blind
and if u do it again, u take their blind away
yeah, my friend was the first to find that bug haha
you forgot U6 pachy
kinda troll ngl, spawn in full adult, perma blind what u can and die
U6 pachy was disgusting
wasnt teno like way stronger then omni when evrima just released?
it got shredded by pounce in like 5 seconds
idk i feel the first days of playing i seen many raptors bite it to single teno's
wasnt pounce like busted where ud fall over and , might aswell go afk to grab a drink for your next grow cuz ur not getting up?
it was kinda rock, paper, scissors back then. it was either a 1 shot or death
its 2 years ago i tried it i think, remember leaving due to horrible combat lag
and i mean horrible
came back 5 months ago and started to learn things, but fr idk what im lookin at because, things work just fine, one could argue a playable to be in their best state and finally working, and next patch they adjust it again
and im like WHY, isnt there a holy rule to never fix something that is not broken?
so yeah i think the future of this game is gonna be tweaking numbers forever
Community always asks for something to be nerfed/buffed regardless of balance issues
Deino players always ask for buffs, meanwhile teno gets nerfed every update
what animal was in the best state before this patch
i literally do not know
Stamina aside I still think cera is in an alright spot
@finite halo queue -> the thing in which you wait (server queue)
but yea, joining a server is a horrible experience
@narrow narwhal Herbivores have to already move across the map every few hours to get food that might not even be there rather than AI spawning nearby like carnivores. Not to mention most herbivores can barely defend themselves already and have to worry about carnivores steamrolling them the moment they're seen. Not sure where the "herbivores have had it easy for too long" stems from. Not to mention multiple different herbivores eat the same foods in the migration zones, other members of the same species also eat that food so competition already exists.
There have been times where migration zones don't spawn food or all the food types and there's genuinely no other way to get food for them. Compared to a carnivore possibly finding AI or killing almost any species to get any nutrition via organs.
It really comes off as if you don't play herbivore very often.
@barren zephyr bro, something is wrong with your PC. I get 144 fps on most places except like 60 on the NE hotspot
I have a 4080
man
too expensive for me lol, ig devs won't optimize the game so i will have to play like this until i get a new pc
OH
i have a 3060ti
lol
but yeah. 30 fps for 3060ti is still weird
damn
well, not that bad then
bodies give too much lag
me on normal places with no bodies i get 60-50 frames
I have 3060ti GDDR6 (KFA2 Black X) too and still get 60+ on Epic mostly everywhere without Nvidia DLSS, but with RTX (it probably doesn’t work though) and Lumen enabled. Other specs are 12400f, 16 Gbs RAM (3200 fq). With Nvidia DLSS and all other on Epic mostly 40-60 frames. With mixed High-Epic settings (but ‘Effects’ on Medium cuz devs didn’t damn optimise the ‘Foliage Physics’) and Nvidia DLSS I get 60+ frames everywhere, even if I look at swamp from above. Playing in Full HD though.
So I guess there’s actually smth wrong with your PC 🧐
But I agree about optimisation in general. Still no fixes to fps drops at sunrises/sunsets near big bodies of water, no fixes to ‘Foliage Physics’ which has decided to render vegetation movement literally EVERYWHERE for some reason…
I even can get full 130-140 fps on Epic settings in Highlands, if no water around and without Nvidia DLSS.
ig it's my pc
Game is just not optimized. My 4070ti Aero on Epic in 1440p with using G-Sync, HDR, DLSS (does it work here ?) i get most of the time/map 90-180fps. I also get just 50fps on random places. Ur 3060ti is not that Performance Beast but we all have the same issues/Problems. Wait for what devs will do.
I have not played one sence the update so things might be a bit different. Maybe just have the AI have a behavior pattern like how, they seem to walk toward water sources, and have them wander toward the diet plants and just move a round a bit more so they are not just stuck in a little area where they go in circles
you can guys cry her all u want here in those dc general feedbacks and ect 🙂 but tell me one thing how many our ideas and good takes on the game was implimented ? they made those channels with general feedback and bla bla bla just for us to get busy and whine while they doing their own things non of the our good ideas was implemented there is no connection between devs and us
Migrations were implemented
I don't think AI walk towards water sources to begin with, their pathing is... Special to say the least and I think they just so happen to be near bodies of water. Having AI consume diet plants in the same sense that the bird AI consume corpses would be terrible considering again that other members of the same species, other species and plants just not spawning it'd mean absolutely no food for herbivores.
do you really call it migrations ? because all i see is two places busy while all the map dead empty 🙂
I'm all for AI acting more realistic but I don't realistically think that'll happen.
because they are up real bad rn, the new update just wasnt tested enough. but the original idea for migrations stems from the feedback channels.
Like genuinely fresh migration zones sometimes just don't spawn in food in general, herbivores don't have a choice on where to eat currently as it's that migration zone or nothing.
Nothing in the zone? Wait 2 hours for the new one and hope.
The system was kinda working last update
@lapis swallow think realistic max player base on daily 6k they have no new players they have no income how they paying their workers ? no one is buying the game a lot of people doesnt even know the isle is here. also half the 6k players are in classic og isle and half of them chinese
do you have sources on their income or sales? like real sources and not just "some dude on reddit"
the numbers for evrima player counts are wrong
That last one was just for movement pattern, not eating the plants
@lapis swallow its not that hard to see the game in that bad state rn look at updates look at how slowly they working think realisticly how much they making from isle do you see new players ? new players doesnt even know how to join servers cuz they not fixed for years.
everyting with isle is wrong
the only thing this discord and game is alive bcs a lot of delulu here thinking it will be better one day
Give a source before you make such claims. do you know how much money they make?
Because I could just say the opposite and it would have the same weight. Both of us did not give any sources
@lapis swallow doesnt matter who right the state of the game is the reality
either they poor to make the game good or too greedy to make game good
the state of the life build is horrendous. a lot of not working stuff, but claiming that they have no income is wrong
im not saying no income
im hoping of no income
then it would be kinda justified why they so slow on everyting
because if the game is that poor the money can fix it its the most easiest way to bring it back to life
they dont even advertise rn. even further, they are trying to EXPAND their team, so even more spending. this is a sign that they are good on money
so they greedy then
HUH?
how? its a 20 dollar game without any microtransactions
idk what you trying to trick me or yourself ? you wanna tell me if i buy game for 20dollars and iplaay isle im having good time ?
I dont know how you feel, I am usually having a good time
the game is "BARELY" alive because people like u still playing it and dont see any problems with that
Hmm
but its good thing for isle i guess it need more of u so it can be playable
I see a problem with the way the devs treat updates. the newest update was not tested enough and is a nightmare for server owners. BUT its still a game i enjoy playing
yea look on the servers and count people
dont forget the old isle too cuz half of players not in evrima
look im not hating the isle or whatever. im just tired of each update the game is getting worse and worse
Officials on Evrima are almost always full/very near full. Then you've got certain unofficials that go beyond 100 slots and even those are nearly always full/near full. Player count is fine 🤷
yes 10 servers with 100 players is fine
do you really guys cant see the bigger plan
it has so much potential the isle
does it makes game better or more active ? no the problems is still there
and, its not even EU prime time
The game state is bad, I know this. Should I stop playing the game or what?
I still dont get why the devs are greedy when they dont even advertise the game
if you think they reading all our whines in feedback oh god u naive
then explain me why the game is in that state for years?
i mean for years years
No one thinks that
They're only reading relevant feedback
if u played og isle u know there was much more problems if you just enjoyer who joined recently i think u cant even talk about it
half the players left half of them went delulu
where is money going ? into what all i can see the game is getting worse than before ?
then maybe start advertise fix the thing that pressing the game for years
they are still hiring developers. Apparently its going into the game
how old are u
because your answers just like npc yes i can ignore all those problems and believe everyting. i actually did years before
but all their answers are the same
they not getting bigger thy not hiring new devs they not having anything undercontrol
its not my opinion its a fact that i can see when i launch the isle
its not about how much players they have or how much do you hate or love the isle. it was about the state of the game going wrong and bad more and more with each update. thats why im assumed they poor. because i dont wanna believe they lazy
I think that the mods pass on some relevant information to the developers and this information is then processed. Until then, they are in a queue until their turn. or the more often a bug is reported, the faster it is classified as a relevant problem and is dealt with?!
Just an idea. I know this kind of working on bugfixes from War Thunder
keep your good ideas to yourself:)
Devs cant see and fix every little bug with one update. This is a process that will bring new bugs so it will take time. But yes, a (We work on it) call will be nice to know that we are noticed
if they wanted us to help them fix things they would make contact with us and showing what they fixed by our noticed stuff and ect
look at the feedbacks and look how many people commenting on useless stuff and voting. look how many things they report its no way they even look at this
they making 30+ new problems to fix for them in a day
Ur absolutly right ! But we just can wait and hope. I also hope they know that this game can be the best Game in this genre and dont let it crash.
do you think im that angry because im a hater ? i was trying my best test report most biggest problems tested all the time played all betas pointed so many big problems
they banned me two times
because its not my job to do that
my job is to whine in feedback channels
not try to point out smart ideas for them to help with the game
the ilse is old as heck and still mixpacking a thing do devs even play there own game?
figures some dont want the devs to crack down on it.
Theres no system that can prevent mixpacking without hurting innocent players, and the more you try to think of one, the more you realize that its just not possible.
Lmao I’ll bet you were
Innocent mixpackers
Huh
right because they can not make a system that prevents deino,s protecting herbie herds
Think of a system that won’t get abused by those same mixpackers into hurting innocent players
The whole it cant be done is horse turd i doubt they ever tried making a system and test it
Congrats, you can’t think of one
They wouldve done, or at least tried if it was possible
the community literly forces me to bring out friends and mixpack whit them
as a solo its not much fun even though i evaded them i can not get into a fight
or hunt because mixpackers fill all gaps
i can think of one easy
have a automated detection system that see if a carnivore does not bite a herbie whit in like 2 to 3 meters they get kicked
they should fight or aviod each other
not sit on a lake sunbathe and protect each other
Gallimimus player who is purposely following a slower carnivore and avoiding their bites so that the carnivore gets kicked: 
Carnivores who can still freely mixpack:
whit a good detection system they can program so diffrent species can not be arround each other in a small raduis
it will take time to develop a system like that
Also an issue if an herbivore just happens to be hiding close by and suddenly poof, you get kicked for not attacking a player you didn't know who's there
Can also just abuse the distance and stay just far away enough to still be together, but not get kicked
There's also the problem of if you make the distance too big, it worsens the previous problems I mentioned even more
Anything relying on player proximity can be very, VERY finnicky
heey i am suggesting some thing
its not my job to find out how it works and should work
all i am saying that mixpacking is a problem in my opion
i should say still is a problem
to me there is no excuse devs can make
Migrations is supposed to help with problematic mixpacking (as even the devs agree not ALL mix packing is bad eg; Dryo and Stegos). Though migrations aren't exactly....good right now nor even working properly
migration wont fix any thing
herbies can still graze
they will never starve
there is zero encentive given for herbies to move arround
Mixing is a problem, but there's few good solutions and most can be abused or otherwise worked around, so it's not easy to solve
Well they'd eventually get a poor diet which can lead to many issues, but I've always agreed that grazing is awful.
To be fair, living only on grazing will make you utterly useless
Never liked the idea of "huehue I held a button now I bypassed an entire survival game mechanic"
who gives a rats ass about poor diet if you are a stego whit a herd nothing will touch you
Sure, you won't starve, but you also won't be capable of doing much of anything
Well, a poor diet drastically decreases damage and I think makes you take more damage as well
So a malnourished Stego is quite weak
You... do know how harsh the debuffs are, right? And if you starve, you can only have 20% food, so you're way more vunerable to bleed, on top of the debuffs for that
yea like stego cares there are no heavy brawlers carnivores
Doesn't it also increase stam costs?
Among other things, it affects everything
It does a lot of horrible effects like that I'm pretty sure. More vulnerable to bleed, fractures, I think just damage in general, worse stamina regen, faster stam loss, etc.
Pretty sure essentially every aspect of your animal just tanks
still wont matter if you are in a mixpacking herd though
Decrease all kinds of regens, increase the impact of damage and stamina and all, decreases scent, NV and so on
you can decrease a statt does not chance the playerbase
It makes the mixpacking group much weaker than it would be otherwise
yes but right now there is nothing that can kill them
Which is one way to counter it, or at least limit the danger the group poses
unless you bring a huge group or bring a mixpacking army your self
i am disgusted that i am being forced to mixpack and since i refuse i will just stop playing
How are you forced to mixpack?
how else can you fight a mixpacking group?
dont know, I play on Petit Pieds
You could avoid them if you can scent them out in time possibly
But with hotspots and all, there's not many other good places to go to
You can also play on servers with rules against it
we all know how bad those servers are
I mean, surviving is surviving, some critters rely on AI, and avoidance is a useful concept after all
if i want friend politics i will go to parliment
Pretty sure there's a good few decent servers with simple rules for things like this
if legacy time and private servers thought me any thing is that the more you spend and the more you are up the ladder whit some one the less rules you have
Petit pieds is pretty good. no admins powertripping
i doubt that
have you ever played on it?
bro admins wont hurt there wallet or friends
have you ever played on it?
just like the real world rules dont apply equally
stop being so naive
Why should I be naive. I have played with on that server for months now, have played with the admins and they have always respected the rules
the only way the game can improve is a anti mixpacking system having to run on private servers and hope admins have a shred of morrality isnt the way
Then we need to figure out a good system for that, which is a lot easier said than done
i never said it was easy
And until then, private servers with rules might be the best option we have
all i want is a fun gameplay for people
and i want to see a good the isle
as of now its still a bad game in my opinion
just wait untill they add apexes mixpacking gona be whole new level
this is why i play on petit pieds
but enough said have a good night all i am heading out
I dont think that we will get a good anti-mixpacking system
You’re the guy being naive about petit, but alright
@desert tendon i agree with your points but Ptera is just fine. maybe some stam use adjustments for newer players so there is not such a learning curve. They have shown in a stream somewhere there are going to be like air updrafts that you can fly into to ascend easier.
from water access fresh spawn i can fly to any point on the map without landing no problem, you have to take off, then aim your camera strait forward and W key and angle the camera up untill you start flaping, good for going long distances and gaining height, after you are up high enough you just got to glide. There is a video on YouTube by jjfajen called "Playing Pteranodon on Gateway - The Good, The Bad, and Nesting | The Isle" that will show what I'm talking about, within the first ~6 minutes
the problem isnt the stam its the distribution of food
fish barely spawn
any ai you find which makes up the majority of its diet will be in east plains and no where else
flying isnt difficult or super intuitive the problem comes with the game fundamentels, not the creature itself
agreed on that. Ptera needs a few more spawn locations besides Water Access and West Wasteland
Admin commands are visible publicly within discord. Feel free to stay on officials if you prefer
Why did I know that you would come and respond to this convo

My two cents would be that Petite Pieds is a top-top server. Played there for 30+ hours, not a single admin was naughty, also I was almost immediately helped to get an unstuck when fell into that tiny cleft at the waterfall on Spiro lol.
@gray loom I love your Trackers idea. If not just standard for certain tracking carnivors, it could be a mutation choice so you and your pack of utas, carnos, ect, can have "job specializations". Someone Taking this to track down living dinos and the other having the normal to locate downed corpses
Glad you liked it!
tracking down living players effortlessly is pretty boring imho
the current foot track system is fine (though I actually wouldn’t mind if footprints and blood lasted longer)
#general-feedback message #general-feedback message @north quiver tell me what you think
@lost glen What needs fixing in question?
the only thing I really like is the enhancement of tracking at day. that does need some tuneups
I activity avoiding pressing q on blood just because it gets rid of the big noticeable from a distance blood spot
did you read the part two as well?
i get the reasoning for the wind tracking but tracking live players locations (unless its via footprints or blood) has always been a big no-no for me even if it’s for herbivores
for the enhanced hearing, that won’t really be needed if the audio was actually good and you could hear a 2 or even 1 ton creature stomping carelessly up towards you lol
and for the increased sight via outline, also a big no-no for me because I feel like it doesn’t reward genuinely sneaky players and doesn’t punish oblivious players
honestly I wouldn’t mind a zoom in for eagle eyed playables
with the long range scent it was more of a directional warning then you actually getting an excat location
I guess I’d be on the fence about it then as long as rolling in mud could mask scents (and swimming in water, but I’d like for that to not last nearly as long as the mud)
I was initially thinking it’d be like the megapack symbol, which just locks onto some unfortunate player and follows them around to show their exact location lol
@pliant vessel If a stego outran your cera, it was hacking. Use the official server channels to report them
too bad the dryosaurus can't dig anymore
If that was a juvie cera, and a subadult stego, I could see it happen maybe? Substegos are decently fast I believe, and juvie ceras are not so much?
Sub stego is 34km/h, although they lose that speed quite fast.
Juvi cera spawns in at around 20km/h.
So even small sub ceras are at risk of getting ran down by stegos.
not maybe, it just will. they're working on the burrow system atm
I wasn't quite half grown and I couldn't get a great estimate of the growth of the stego, but I know for a fact that it wasn't full grown, but still like twice the size of me. Something that big shouldn't be moving that fast for that long. I getting chased for about 2 minutes
younger animals have more stam
i'd honestly not be surprised if it could run for that long
i'd honestly not be surprised if it still had plenty of stam left tbh
While moving that fast and spamming tail swipe every 5 seconds? Yeah, that's awful.
yea if it's small probably
you have no idea how much bonus stam you get simply for being younger
why did you get a new profile picture goddamnit that throws me off
just as planned
Oh, I know. Stam as a juvie is massive compared to adults. Stam as a juvie herrera can get me at least a 1/4 of the way around the map. As an adult, I go run up that hill and gotta rest again.
First off it definitely does reward the sneaky players and punish the oblivious players, and secondly I dont think he meant for all carnivores to recieve these abilities. But having stronger senses that cater to a carnis diet or niche is not an unreasonable thing to add. Generally speaking I actually agree with your name, but in fairness the most prominent herbies in game are already more than powerful enough. Those being stego, teno, and pachy, which call all trample the current roster of carnis. Deino is the only one that has a chance to actually beat all 3 of them. Otherwise there needs to be a skill gap between the players
Hm, I actually would like to see in the future more individual (or genus?) ‘passive’ abilities, such as an increased FOV for creatures with eyes on sides, ‘wind’ sensitivity for creatures with good sense of smell (not obvious, of course, just a stronger shaking of those lines on the compass); zoom, as has been said, for creatures with eagle-like eyes…
@spice dock I don't think they can fix that. They have tried to fix it many times before
the issue is the player count isn't broken, it's accurately displaying how many people are in the server
And I still can't join them
that's because of the queue system
then ig fix the queue system
the queue system has a weird thing where it goes waaay too slow, and as long as a queue exists, you can't join. You also can't join a queue unless there's 100 players
So what happens is we end up getting queue backlogs that no one can join
i legitimately believe the queue system is mostly unnecessary and personally would not care if it were removed from all officials
having a literal outline around a player because they dared to press a movement key doesn’t really sound like it’s punishing oblivious players
and my name is kinda old now, but herbivores have definitely been going in the right direction slowly but surely ever since I changed my name to this. teno has horrible stam consumption for attacks (which apparently wasn’t intentional
so I’m happy about that. it needs to be reverted), and dilo isn’t trampled. in fact, it needs to be tuned down a bit. not nerfed to the ground, but definitely tuned down
as for pachy, I haven’t touched it with a 10 foot pole but apparently it can still be demolished by a single omni (though that matchup seems to be determined by clunky servers, pounce working, and bonk working. also skill). and as far as I’m aware, dilo can both run it down and facetank it
stego is… stego. it needs to trample the current carni roster or else apexes and larger carni additions are going to wipe the floor with it with how powerful (and fast when compared to stego) they’re going to be
also a single carno can still solo a teno with the current teno stam consumption. it’s incredibly easy to run them out of stam
it’s also incredibly easy to kill a teno with a few dilos too with how their current venom works, their speed, and the current teno stam. it’s honestly underwhelming and sad
but that’s from dilo being a typical new addition and being a bit too overtuned for the rest of the roster
i'm not entirely convinced teno's changes were intentional either
it's listed nowhere in patch notes, nor by devs or QA
and the current stam values are the same as Spiro values
can someone explain to me why a pachy can 1 shot a baby carno?
why would it not be able to do that lol
idk I just got smacked by a pachy and I'm confused how I got oneshot out of nowhere?
ik but 1 shot?
yes
it should even be able to reach that low?
this isn't PoT, we do have one shots
and in the case of most animals vs a tiny baby, expect the tiny baby to get shredded
if a pachy couldn't one shot a baby carno, that's not looking good for its chances against any adult opponent
https://www.youtube.com/watch?v=eZvYPHrWTak
I'm joking please don't maul me lmao
nobody cares
send this to all you friends to further instate that in fact, nobody cares.
music:
THX sound thingy
i do not take credit for any content that is not of my creation
Server EU1 Speedhacker Croc vs Speedhacker Croc, now i have see all xD
@fathom moth bleed already massively reduces health and stamina regeneration, it doesn't need to do more
making bleed do all that would make it better than every fracture combined
@limber hull What makes you love mix packing between herbi and carni so much?
Then why dislike my suggestion?
it makes things worse
How would you handle it? There's no negative right now for it?
if you "hate" mixpacking then what's wrong with a debuff? Stress for herbivores for being in close proximity with carnivores and carnivores have increased hunger decrease due to living with their food.
what debuff can you suggest that won't be abused by players?
^ above
"stress" is vague, what do you mean by that?
I would say either a lowered health pool or just - instead of + for the buffs you get for diet
so if you spend too long around carnivores you would be weaker
or less stamina so many options here I am just suggesting that they make it harder to mix pack and abuse it
i get troodons in a discord call to sit outside of a stegosaurus' range and inflict debuffs on them. Who cares if the troodons starve, they're troodons
then I, as a rex, rock up to the weakened stego and easily wreck it, my mixpacking has now become even stronger
then you have certain mixpacks which take advantage of the size differences
I think this could be bad if, say, a carno simply used it's speed to follow an herbivore and weaken it via the 'no mixpack debuff' and then after fully debuffing it with it's presence, kill it in it's weakened state.
stegos would be stressed out by anything big e.g. cera/carno+
raptors would have big reduced hunger or debuff for sitting with them
Or, if a fast herbivore like galli, chased a carno just to drain his hunger but never let him catch the galli.
hurt the ones that have the most to gain e.g. carno near a stego the carno is worse off a stego can't catch up
pachy, for instance, could be small enough to not negatively impact a rex, allowing the pachy to break legs for the rex
I would have the galli be stressed instead since it can escape easily
i think merely punishing carnis with "hungry" while herbis have to deal with way harsher buffs isn't great
the pachy would be terrified by the rex and stressed tf out if they sit close
then punish them equally by who has the most to gain do it on weight heavier = more scary
But what about the carno chasing the slower herbivore? Is the slower herbivore unimpacted the same way the carno is not impacted by the galli?
so things of a similar weight both get affected
Which herbivore?
Any of notable size that could work in this example, carno is faster than all but galli.
and then you have to think about the fact that animals like omniraptor rely on staying near one big herbi for a long time, as they are endurance/bleeder hunters
they'd be debuffed for regular hunting
which one specifically?
Like literally any of them
Tell me what would happen for all of them, teno, stego, pachy, dryo, ect
Define long time? How long does it take?
For a raptor pack to hunt a stego? A good while
stego and teno wouldn't be affected by carno imo
But then would the be able to mix-pack with carno?
dryo should run tf away and also stay near their herd for protection
Like a carno seeking safety from a stego friend?
pachy should also stick with the herd in migration zones but it can break carno legs with relative ease and run off
Would pachy be stressed from a following carno or not?
No, the reverse would happen and the carno would be stressed being near a giant stego
Yes I would say so
but the idea is CLOSE proximity for a period of time
okay but wouldn't they just split up once in a while to avoid the debuffs
you can't just sit under a stego and laugh at the thing hunting you
yes ^ that's when you attack tf outta either one
stress wouldn't just go away in 2 seconds
Still, the carno could follow it with it's speed and kill it after it's debuffed, in fact it could debuff a whole herd that way. Unless the proximity has to be 'touching,' but then they could stille fight together- let pachy leg break an animal, pachy runs away so that it's not in proximity when the carno comes in to finish the job
if dilo venom takes 10 minutes from one bite stress should be dangerous too
Which are you talking about? Pachy?
Ye
Yes the pachy should opt to go sit with their herd for comfort (anti stress) or attack the carno and shatter its legs and head
i dont think dilo venom is a good comparison because that mechanic is hilariously overtuned and unfun
^ ik 🤣
Ah okay so a herd would reduce the carno's ability to stress them
Still, pachy vs carno 1 v 1 is very hard for the pachy
I think being near a herd should give counter stress but additional stress for the carnivore
The stress debuff you'd get while the carno is attacking you would make it harder
Then they could still debuff a whole herd
It shouldn't be instant debuff 5 seconds near something wouldn't stress you
No. The comfort of a herd would keep them all fine.
Yet another reason for herbivores to play with a HERD
But not enough people play herbivore, and why 'need a group' when I could 'play something that doesnt need a group, and then group up anyway and be even stronger'?
5 carnos beats 5 omni
Or 5 teno v 5 omni
Why play the 'teamwork animal' when I could play the animal that survives independently and STILL use teamwork?
Can you rephrase this
Thank you for asking, I will try my best
In a 1 v 1, raptor vs teno, raptor usually looses if both have equal skill
and yes not enough people play herbis but I think that's largely in part to no herds being found to play with so people are forced to play carnivore
Raptor is meant to be in groups though
"herd up" argument is kinda cringe frankly, and punishing solo herbis for being solo herbis isn't great for ensuring those herds exist in the first place
But why should I be a group of raptors if I could be a group of tenos instead?
??? Herd animals shouldn't be part of a group?
If a player wants to play solo they can nothing stops them but if they try to mix pack they'd get stressed
the stress isn't from being 2 seconds away from a carnivore
I think he means more, don't tell herbivores to be in a group to survive
As if that is their only way
the point is don't sit near carnivores 🤣 if you want to play solo that's fine but you're going to have to play SAFE to match that as you have no protection with you
Being in a group is not always under the player control, and more importantly, things that don't need groups - make the most powerful groups.
Most carnivores are faster than most herbivores in this game - You need to tell the carnivores not to sit next to THEM.
There are exceptions, cera is pretty slow.
And galli of course is the fastest.
I get your point, but that's fine if 5 teno wanna sit together they can but they're going to need food and they should give off some sort of stink for large carnivores to let them know
i mean, the reason herds are solemn found is generally because
A: Carnivore has more playable options (8 carnivores compared to 5 herbis)
B: Carnivore has more complete animals (3 out of the 5 herbis are literally incomplete)
C: Carnivores have more gameplay variety (nocturnals, flyers, aquatics, climbers, bleeders, sprinters, etc)
D: Herbivores kinda suck to play comparatively in terms of balance as solo animals, so people don't play them, and because people don't play them, herds can't form, and because herds can't form, people don't play them
I get your point, stego wouldn't be stressed but already has the danger of being ALONE and pachy can just break your legs they're scary af teno too they can stunlock kill you