#general-feedback-discussion
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the moon at night is not enough light to reflect in the eyes unless directly looking at it
if you are hiding in the forest, looking at the light
but then you wouldnt be able to see the reflection anyway, since it is going up
it's not always up, it goes around
I dont believe it's realistic for a game to say eyes only glow when you're facing the moon. That just sounds like extra work with very little pay off
yeah that i understand
ayeeeeeeeeooooooooooooo
No one seems to suggest glow only when face to face or while looking to a artificial light source directly etc. They are just saying "Add glowing eyes."
Glowing eyes around human structures and flashlights would be cool but there are no artificial lights in the forest in a prehistoric world.
Some may say that there is no need for an artificial light for the eyes to glow and provide some examples from documentaries etc. but I wonder if whether that has something to do with how cameras work or not. š¤
lmao
but but... sewer rat is fun
@earnest pagoda Iāve found beipiaosaurus to be perfectly capable of evading Deinos, their already wayy faster and more agile. As long as youāre aware of your surroundings youāre fine
Personally I found myself often dying to deinos due to the fact that most of them can essentially one-shot beipis, but Iām not really sure of the current in-game speeds for the two dinos so I canāt really prove that beipi should be buffed.
Might also just be because I kind of suck at PVP anyways lol
From what I know deino can only catch up to beipi if it uses the rmb boost, even then dodging it is easy
since deino cant change direction while in that boost
Oh yeah, beipis are wayy better at turning than deinos lol
Why wouldnāt they one shot beipi? I wouldnāt think beipis should be taking them on in a fight unless their fresh spawns
Makes sense
Beipi gameplay is all about evasion, the only Dinoās you can really fight right now are troodons, pteras, and dryos
Yeah, though it would be nicer if it didnāt suffer 5 broken bones from diving 5m
Thatās still pretty high, but sure
I get ur point though, when I put up the feedback I was mostly assuming that others were also struggling since I rarely ever see other beipis
Sometimes it seems to depend on the server, try other servers if one doesnāt have a lot. Sometimes itās the day too
I guess most people donāt really like the entirely evasive playstyle much, either
Just look at dryos, you see them once in a blue moon, shame, but I think itāll change once burrowing comes in
Hopefully, dryos and other low-tier herbis pretty much balance out the ecosystem as a whole
Dryos arenāt meant to fight and I like them as an option for those who donāt want to, burrowing will also be a thing so those people will have that
Plus theyāre quick to grow, nice for chilling and just enjoying the map
An egg/nest discussion channel is an easy to implement idea, I approve
For whatever that's worth
@queen swift Don't give me wrong I totally get your point, as a eight pack of raptors we got bullied by two full grown Cera's after a while we managed to single out and kill one of them though lol.
That being said though I don't think the scent range is the main issue
Things are just a bit op and need to be balanced since their new
People seem to see flaws in the anchoring mechanic for stegos I proposed, If someone does see flaws Iād like to to hear them
I like Your idea The only thing I wouldn't like is that it makes that goes really hard to take down for anything outside of a T-Rex
Utah's already have to work their butts off to take them down
Maybe they could make it to where if you're a dinosaur of sufficient size you take damage when you come into contact physically with a stego
What kind of makes sense seeing as I would imagine to be kind of hard to avoid their spiny plates if you were the size of a T-Rex trying to chomp on them
Maybe give stegos the ability to break bones in t-rexes specifically
Would make sense getting thunked in the leg by a stego would cause some damage
So that way maybe if a stego couldn't defeat a T-Rex they could at least get a good hit on them and then run away while the T-Rex can't chase
What do you think? @full pewter
Would make things risky for the T-Rex too, if there's more then one stego they could bully up on the T-Rex and try to kill it
Which I would imagine would have taken a long time to grow which would be pretty devastating to the t Rex Player
If anything let's take I would just need to travel on Herdz more
For other carnis like Omnis and allos (which Iād imagine would play like bigger Omnis with their grapple), they should be focusing on draining stam on stegos. When anchored I donāt think stegos should take any less damage than without, they could even use more stam when anchored. The main purpose of anchoring is to keep them from being stunned, like what trexes headbutt would almost certainly do. Kentro would be similar with carno, keeping it from being stunned from charges.
Herds of course would be essential for stegos, a lone stego, even when anchored would be extremely vulnerable to a pair of Rexes or gigas.
I see, I guess my main concern is the turning faster swinging faster thing, it makes all good and well sense versus a T-Rex but when you run Omni and you get one shot by a stego it turns it into a real dicey situation
But yeah I don't see no problem with them being braced against ramming and stuff, could even make it to where the T-Rex take some damage from it if they're braced
Thatās where I bring up the stam situation, Omnis should be draining stam first
Like I said ring into a spike wall basically
Running*
That is true and if the state go is locked to one location it's not like you can run away
Wonāt be a spike wall without stam
Honestly we'll be pretty cool to see one lock up and start calling for help
Race against time to see if you can take it down before it's friends arrive
Only downside is they probably just camp the body afterwards if you won
Also I'm using speech to text so I apologize for the inaccuracies
I am at work right now and can't stop to type with my hands much
Stego should be like trike, you can take it down if you get the jump on it, but once its aware of you and in the position to defend itself, you should either find something else to hunt, or find a partner to help
Actually though this is a very valid point, stegos do that now already but this would make the problem worseš¤
I guess my point is that if rex can face tank a stego, then we have a problem
I get you, they should really add a debuff for body camping for herbivores at least. They could even add the opposite or if you're nested and your mate dies you get a buff around them cuz like you know your booboo just got eaten
Would incentivize nesting, and discourage body camping at the same time
@osteng we have an Acro concept, here it is
It doesn't. Omni should not be capable of hunting a stego half as well as they are currently. If anything, any playable relying on speed/agility and so on should do bad vs a stego, one relying on attacking the flanks on top of that, even worse.
You canāt really do anything against body camping
The most you can do is make it just waste the Stegos time doing it and/or make it bored so it leaves
Not really. Trike should be really good vs other large things, stego should be the anti-small playable. Instead of them both being good vs a rex or something.
Stego is also a more defensive and slower playable than Trike, Erik
Sure, but that doesn't really change what they should be good or bad vs
Stego being more defensive is fine, it does make it struggle more vs large things I'd say, while trike can pressure them better, which doesn't help vs smaller things that are just too fast and agile to pressure effectively. Hence why stego, due to it's reach, should not need to pressure, rather just make sure nothing can get to it unless it can power through. Which is where defending while walking away comes in vs the larger things.
You make their kits have weaknesses, not weaknesses against certain dinosaurs
Trike is naturally weaker against packs of say omnis due to their agility, for example
I don't really see stego doing the "hunker down" thing like anky does, anky would be the one that just "sits there" and let's you try it until you give up or are broken. Stego should be more inclined to walk away and chip away at whatever is following.
Stego and Trike have be to at a minimum decent against Rex or else they will be unviable
I don't think it fits really well. It seems more like an anky thing, just sit there and defend. Stego should be given mobile attacks and more so retreat while keeping the rex away from it's head and stack damage/bleed on it if it tries to get past or something like that.
Yeah, sure. I'm mostly saying trike should have a good matchup vs rex, stego should have a bad one. Meanwhile, vs omni it's stego that should be untouchable, while trike should be worried.
Stego should absolutely not have a bad matchup against Rex
You have its kits confused
Lol, yes it should run
Stego being able to play stationary or mobile is fine, but against Rex it should be fine
Especially against an apex with a trot almost as fast as its sprint
I like stego, but as for now. Its not close to the level of an apex. Stego gonna have problem vs two allos/albertos. Its not apex level, not even close
i also really liked the water launch idea! i feel like itd have to happen in a certain time frame to when you splash, or if you accidentally skim too deeply? idk! but id love to see it explored
It should. Mind you, bad matchup doesn't mean "I die now", bad matchup means "I have to put in extra effort and be far more careful, this can go wrong pretty quickly otherwise". Same with trike vs omnis. Trike should obviously not just die, but it should have to think with a few more braincells vs a full pack of things that can attack it's vunerable flanks easily, than vs something it's own size and speed, that it can much more reliably land a hit on and skewer.
No, no it should not. It should just retreat while fighting, more or less.
You arenāt getting what I am saying
Youāre thinking about it versus dinosaurs, Iām thinking about it versus skill and dinosaurs kits
There shouldnāt be this āOh Stego should have bad matchup against Rex becauseā
Stego will struggle naturally against packs of mid tiers but should in theory do excellent against smalls and (solo)apexes
Trike is different
Why Stego should be able to fight Rex is a matter down to balance, of course
You played pot? Where they balance something slighty stronger etc ? So you insta win in a 2v1, that wont happend vs apexes
PoT has a different way of balancing
Exactly
That makes it irrelevant here
Soo, im saying in terms of power. Stego is not close to what a trikes gonna be in power. It might have som worse matchup etc
Shouldnāt be the case but I know it will be
No, I'm looking at it skill and kit wise. Kit wise, it makes more sense that trike is good vs single targets and stego good vs multiple targets due to their attack potential?
thats called good balance, so its not numbers that matters, like pot.
Trike and Stego should be equally dangerous to try to hunt as a Rex, especially as Stego has a more critical weakness than Trike and is also iirc slower than Trike
Maybe you're taking "bad matchup" in the wrong way. But it's not unreasonable to say a trike would struggle vs omni due to lack of good flank defenses. Any more than it's reasonble to say stego should struggle despite being one of the few that could just negate the pounce entirely if we let it.
Numbers is good to a certain point ofcourse, beeing in a pack is good. But your not gonna go around wiping apexes with ease
The thing is, Trikes kit should be far more instantly devastating towards Rex
That's kind of what I'm trying to say, sort of
Hence the good/bad matchup, it's more of a matter of how much effort and skill you need vs this or that target
Both would in theory require the same effort
You point thing that does damage towards them
Im almost certain that anky gonna be alot better in fights then stego is, and with much less bad matchup. But it might have harder survival aspect etc.
Anky has weaknesses, but weaknesses that probably wonāt exist entirely
Anky weakness is how it would struggle immensely against Apexes, and basically play like Pachy
Ofcourse it will, like everyone. But some will be better in fights, and worste in survival
Yea, anky good be though. I think it can easy walk up to a pack of allos, and just say hello and goodbye.
If itāll encounter a pack of Allos to begin with
Thing disappears the moment it enters foliage
Anky and Stego play so differently
yea, but stego definetly needs something more, alot more vs apexes. If it does get it, nice. I just dont see it "trading bites" with a rex now. Cus i dont see rex ambushing a allo, and just bite the allo and then its runs away.
Yea, but rex also have an ability. And looks like it some kind of stun or something. So it can just tank the hit, and then stun it/throw it over.
If this is the case where I constantly imagine, the option is to make Stego stagger Rex
Stego having CC is quite a contentious topicā¦
yea, it would need something like that, to have a chance. I dont see it tho, way to low damage right now.
We donāt know how Rex will be balanced
Damage over 1k could be a rarity, for instance
We know it will be alot stronger,from devs
From legacy? Yes, but we donāt know how this correlates with Evrima
No, in evrima
Thatās what I meant
Rex in evrima will be stronger than Rex in legacy, but we donāt know if this correlates statistically
Since damage, bleed, fractures and weight are different now
As it is rn, Stego does more damage than Legacy Rex
Itās 2x
Stego does 1250 damage rn iirc
It could probably be buffed to like 1600 if you really want it to
A rex gonna do alot more, or ability. Cus its gonna end fights fast, allo can easy take a hit from a stego
I have been ran down by baby and sub deinos regardless if i had speed boost because of there annoying dash, plus from what ive seen they are faster then me on land too
Allo can tank the damage but it canāt tank the bleed
i mean, swam down+
Since Stego rn still is a nerfed down version of what it should/will be
This has been repeated since it was introduced, current Stego is not as strong as it will be when Apexes come back into the game
Yea its need something, even tho i still think its gonna run from apexes.
But the rex and the trike for instance will have farther reaching impacts than the steg or deino could possibly have. So apexes like them were reserved for later ( that was kissen said )
I wonder if in the future Omni will get a special kind of pin that allows it eat pinned creatures alive, like some birds of prey
trike should rekt stego imo, stego has spikes but trike has bigger nastier spikes
trike likely will do more damage and have a little more hp
Trike will rek whatever thats not apex, it might have problem vs smaller stuff tho
We also donāt know Trike balance
Weāre only saying Stego should be able to take on Rex just fine
seeing how massive it is compared to teno in the concept art i imagine trike will be quite the bit larger then stego
Stego and Trike are visually the same size almost tbh
Trike is just⦠much more fat
Yea, we agree on that if stego gets some new tools. But it needs to really good.
Arent trikes like 8 tons and stegos is like 5 ? in game
I think stego should have a seriously hard time taking on rex, but not a inpossible battle but considering how not very tactially smart rex players are i imagine stego will win most of the time
I saw in concept a alberto killing a stego, well it was 2v1
A few good headshots, and the rex will either run away and bleed out, or just die
but a single headshot on stego from rex should neither do massive dmg or just kill the stego
6 ton bite force strong enough to crush a small car VS peanut head
who wins????!??!
i think u guys arent talking about trike v rex matchups but
i think it should be a 50 - 50
trike can easily kill rex with those meter long razor sharp horns
but rex can easily kill it with a well placed crushing blow with those bone shattering bite
Yea, rex and trike gonna be though match for both. But stego is not on that level, unless it gets more tools
i imagine rex will be like, 8.5 tons or maybe slightly less heavy then trike
It should be
Yea, but then they need to buff it alot
If stego is gonna be viable in the world of rexes, arcos and spinos its gonna need serious buffs
Sure, or nerf stego
imo
Nerf it ? Why, nothing in the game right now should have easy kill on stego.
Oh sorry! I meant nerf rex
To stegos means
I imagine spino will destory stego, considering in the concept art it just easily flips over a fully grown ank
but unlike rex i bet stego will be able to run away from spino
I think spino should be stegos biggest enemy
Rex is an apex, they should be really strong
Stego should also get classed as an apex for balance sake
By this Deino should one shot everything in the game
Stego can barely oneshot a carno now, what you think a rex gonna do to a carno? Or even something bigger like allo, scare it ?
Stego is de facto apex even if itās not called one
Stego should be semi apex tier imo
Fully depends if they do go max size Stego or not
Way too defensive and slow for this
Same way as calling Anky semi apex, HAH
Exactly thisš
Stego is larger than yall would think
Anky for sure gonna be apex level : P
Reminder the things maximum size is 8 tons
Yea stego is big enough to say something
Stego is big, but it needs more to face off against apexes.
Stegosaurus itself goes to 7-7.2 tons, but with plates and thagomizers included it goes over 8 tons
How heavy is ingame stego ?
Thatās where my anchor mechanic comes in
It's currently 6 tons
wait guys i heard the devs renamed utah to omni ebcause they are planning to add utahraptor is that true?
or did they just rename it to omni so its size and weight etc makes some sort of sense?
They're adding an accurate utah later
But omni's size and weight still doesn't make sense
so omni will basically just be a shrinkwraped, slightly faster utah
Utahraptor would be rather solo compared to Omniraptor
I imagine utah will be big enough to actually defend itself from some mid tiers in small packs
Utahraptor also would be a cannibal
I remember when the scariest thing in the isle evrima was being cannibalized by a adult utah
"Rex should facetank stego and win!!11!1!āš¤"
Darn right it should
Change my mind
Why would stego be viable?š
Do you mean why wouldnāt it be viable?
Of course, its just a measly herbivore after all. It should die to a rex looking at it.
Iād rather have a more productive conversation on this?
Wait a min I might have misreadš
On a serious note, anchoring sounds like a neat idea, stego does need some love. But Id rather have it use a different strategy, anky already has this playstyle, but better
It happens :p
Or just buff it enough in raw stats so it can survive
But that is a cheap solution
I think stego and anky should have this, gameplay wise theyāre fairly similar. The biggest differences being one does bone break and the other bleeds
There could be others even, stego might be heavier, anky has armor
Heck irl they were fairly closely related
Which would be an argument against them doing exactly the same?
But the thing is bleed, as it is right now, is absolutely pathetic on defense
Also I'm pretty sure anky is quite the bit heavier, even with new stego estimates
So I'd argue that while they are similar in some sense, it's all the more reason to give them different fighting methods
And anky fits more for the whole sit/stand right there and let the predator try
The weights in game arenāt quite the same as irl, stego currently is 6 tons in game, twice as much as irl
Nah, irl stego comes up to 7.5-8T it turns out
Even if stego was on the same stat level as anky, with the same mechanics, anky would still be a far superior option because of its ability to fracture
Yeah, but defensive playstyle wise, I'd think stego fits more for a fighting retreat, while anky do want to stand still and break you, then walk away
Wait in game? Did it change or did i get it wrong? I was basing it on a previous comment
Not like current stego does a lot of bleed from what Ive seen
No no, in game the stego is 6T. Irl it's more than that.
Gotcha
You said 6T in game, twice as much as irl, but irl stego is heavier than in game
Sorry if it got confusing :D
Last I checked irl stego was 3-4 tons
Apparently that's quite outdated, last records I heard puts it at 7-8T
š u gud
Well in that case Iād argue even irl stego might have a chance against a 9-10 ton irl rex
Possibly, but then irl would go different anyway because well, pain and all that :p Things we dont need to deal with in a game xD
But rex would still take it, considering how "OP" irl rex was :D
True true, letās focus on in game moving forward
Darn right
So Iām personally ok with the idea of stego having a similar playstyle to anky, thereās enough differences between both to justify both
I feel like anky would be the superior pick then
If we theorize that the anchor mechanic gets implemented
I would imagine anky would be better at defending anyway yea
Why settle for stun and some bleed when you can just fracture the rex and walk away?
Similar is fine. I just personally think an anchor mechanic fits anky better. Especiall since in the concept, it just lies down vs the acros and all that
And it would make more sense, since anky has the more reliable "if I break you, you're not going anywhere"
Then why pick stego?
More of a clear "this fight is over now" I'd say, than bleed might be
Also you could make the argument that an anchor mechanic that gives better turn radius/speed and all, would be more needed for anky
Bleed just sucks on defense
Since I can't see anky tail having the same reach as stego does
Stego is a bit faster, maybe more stam, maybe has more raw health, maybe some other changes
Bleed resistance maybe
But those arent going to save it the moment 2 apexes exist in its general area.
Especially if anky has a better chance at surviving those 2 apexes
Stego having the capability to reach to it's head/neck, while anky has more limited swings, hence anky would be more inclined to use a mechanic that boosts that at the cost of standing still in a place. Especially with anky armor vs stego not having that, in the same way at least. And if stego is faster, it'd make more sense to utilize that "speed" somehow in a more fighting retreat than just standing still. Also I doubt stego would have any more bulk or resistances than stego. After all, it's anky.
By bulk I meant health I should note
That would probably save it from gigas, but rexes would still pose a problem
Idk, gigas are bleeding juggernauts
I still am most concerned about Trike balance over Stego balance
PTSD of Rex facetanking Trike
I would say buff stego to be on par with its irl counterpart stat wise, and give it a tailswing while running, similar to legacy
Iād also say to give Stego a stagger
Rex shouldnāt just walk up to Stego, tank a hit, then get to its head and spam bite
Stego should stagger Rex on a head/body hit
Fair point, Iād think trike will be the overall better choice over stego, but overall I think a stego vs trike matchup should be even but slightly skewed in trikes favor from tankiness. Trike should be tankier than rex
Yes š
Trike is more survivable than Stego yeah
Itās hard to think of a weakness for Trike
The thing is just⦠a behemoth
No matter how I look at it, its flanks and back look quite vulnerable
So small, agile things can probably have a go at it
Health and weight are the same. And anky would have armor on top of that.
Trotting at most, not while running.
It can already swing while trotting tho
Ah, I was more so thinking you meant an attack that doesn't stop movement.
Currently attacks do that, stego can't both move and attack, but if it could, as it should, it should be limited to trotting at most
Armor is basically damage resistance
I think some dinosaurs should have āpiercingā that ignores damage resistance though
Yes?
Thats what I meant, but of course that would be too strong
Maybe doing half the damage of a normal swing all while costing the same amount of stam could be balanced, with the range and motion of legacy stegos swings.
Hm, that'd be interesting
Stego and Trike having piercing, maybe also Deinocheirus
I don't think it'd neccesarily be too strong, not if it's limited to trot only. Stego is far too slow to apply any useful pressure. But the damage could absolutely be lower, but maybe with some CC to it instead. So it's more of a "keep away" attack.
Yeah, that sounds interesting
This wonāt prevent the largest issue I have Eden
Rex just walking up to these dinosaurs willy nilly and then just killing them
Rex will still just walk up to Stego willy nilly if you donāt make it super dangerous
Buffing stego in general stats, while adding a "keep away" attack to it may just be enough
But even if it can deal with 1 rex, what will it do to 2? :/
2 donāt matter
Any pair of apexes will probably kill a solo stego tbh
This isnt necesarrily a rex problem
Numbers arenāt a problem for any species, sure 1 stego canāt handle two Rexes, but two Rexes probs canāt handle 3 stegos
Die, unless it can somehow prevent them from both attacking at the same time. Which is fine, the same should apply to most things, numbers need to be countered by preventing them from using those numbers (not counting things hunting in packs punching up like that, they should obviously require the numbers to have a chance in the first place).
If youāre caught alone against a group, thatās on you
Please fix the food bug is so stuped i have to be re log in getting another queue.
hey uh, just gonna add more fuel to the stego because super screwed over when rex is added fire
body fractures disable tail attacks do they not?
Literally everything is screwed over when rex is added except deinos
what? that's what balance is for
Maybie small dinos might not be worth it to the T-rex if your the size of a chicken your not worth much to an apex preditor of that size
like almost everything can escape from t-rex and stegos can face it
not true
rex has an EXCEPTIONAL trot speed as well as, according to Dondi, a bloodhound-style scent
stego doesn't stand a chance when running from it
stego does not have to run from it
unless it gets several buffs, it does
stego is in no position to fight rex in its current state
we will have to see when t-rex gets added, what are the stats
balance wise stego should be able to face a t-rex
don't know the stats, do know that rex can stun gigas with headswings (which means it can easily stun stego) and pin paras to the ground (which of course means that it can pin stego)
rex ALSO has a trotspeed that's nearly as fast as a stego in full sprint, and a sprint that easily outspeeds stego
rex is also more than likely in the 8-9 ton range, as opposed to stego's 6 tons
yeet
that rex would be OP as hell, stegos would go extinct
hence my concern
Mmmmmm I mean personally I wouldn't take that as 100% guaranteed to come 
its more than likely that headswing will be its alt-attack
Seems fitting. A turning bite is hard to picture with Rex unless it looks weird š
Big part of me is wanting to say this is one of those moments where we're thinking too much in the now when in the then, stuff will likely change. Probably at least.
it's likely going to outweigh even stego
Man.....I hope they do hitsounds soon. Can you imagine an attack like that and the only sounds are the Rex grunting and the prey screaming ;-;
they want rex to be this strong, and I VERY much Dondi is scaling down this thing
it's planned to be playable on unofficials
Oh I didn't mean it like that, and I'd hope for it to not be that. I'm saying they're more than likely gonna change existing stuff alongside stuff like Rex.
i mean, most animals can adapt to it, except stego
Like for all we know, Stego might become bigger or get new attacks. Or maybe it could parry. Etc.
I've honestly wanted parries for a while ;o;
like our current roster can probably avoid it with ease, unless they're specifically stego
i'd rather have some spino making trouble for deinos specially
I do hope they go the power route with Stego and not make it faster. It already flies when it runs 
making it faster is also just fundamentally absurd
Mmmhm. I don't think it should be an equal or anything, but definitely not "oops I just can't with this predator"
exactly
i'd argue current stego is weak for what it's meant to be
it should not be struggling with omnis as much as it is
it's literally all about flank-defence and crowd control
current stego is like meant to keep deinos in water XD
which is a beautiful duty
indeed
keep those lizards in their place please
punish hard the land deinos
I mean they've stated before that Stego has more attacks planned, but they're being withheld specifically because it'd be too much for the current roster. So not surprising if Stego is purposely watered down right now.
yea
i feel like omnis this good at killing stegos will be NUTS against trike
or even diablo
I still want a new form of "stun" where you can still move, just can't attack. Kinda like vomiting. Smack a Rex in the face at the right moment n' such.
i mean... vomitlock really hasn't made me fond of the idea
Trike misses gore, vulnerable and uses tons of stam
Omni misses pounce,...... š
I don't like it either ;-; It's cheap.
i mean, trike is planned to rival the INSANE planned rex
so i'd imagine killing that thing would be no easy feat
Hopefully. I'm just pointing out the awfulness that is Omni pounce having no real punishment on miss right now 
just sat in a server queue for 15 minutes just to be told the servers full and have to start over ....
How do you see that balance wise? Stego as it is now, it barely one shot carno. And carno is small compered to the other mid tiers coming. You wont be facetanking a rex as allo without getting either destroyed or cripple. As it should.
It should be crippled in the end, but victorious
balance-wise, if it doesn't face a t-rex, it dies
also what does allo v rex have to do with stego v rex
Cus allo is big, it can easy take a hit from stego as it is now. 2 allos will prob make problems for a stego. I dont see two allos making problem for a rex, not even close
allo isn't even half the weight of a stego, and if 2 allos are causing problems for a stego, that's proof that we've got a really underpowered stego
Could be, but so would rex be if thats the case. I have no clue how people think stego will go up vs apexes as it is now
also, the concept that "2 allos make a problem for a stego, but not a rex" means "stego can't beat rex" is absurd. One carno can easily beat a cera, but 4 carnos can't hope to kill a stego as well as 4 ceras
2 omnis do great against carno, but not against the much smaller cera
This game isn't a matter of what's stronger, it's a matter of what's designed to deal with what
Thats a good point, but carno is sorta designed to not be good vs something bigger. Same with deino
And we can't possibly have a design for stego that results in it not getting melted by rex?
Yes, if it gets more tools. Im talking stego as it is now.
Which is what we've been saying, give stego more tools
I mean rex gonna be Op if your close to that mouth, no matter what.
I just guessing allo can compete with albertos, and from concept it looks like two can take one stego down. And it would be very bad balance, if rex had to go around fearing 2 mid tiers lol
@limber hull what you dont like about the feedback
carno cannibalism needs to stay dead
why.
It doesnt even has cera on it's diet, and to have a control to carno population its a good decision
@pure quiver I agree with everything except map, as its a horror game lol
it makes carno populations exceptionally overpopulated, it doesn't control anything
It does, they have to be killing theirselves to get diets
no, it means they can avoid starvation
lose a hunt? free meal
need to feed a ton of babies? carno corpses feed more than anything else
one member of your megapack starves to death? the rest of the megapack can eat them and move on
all it did was enable megapacks, an animal that is a capable hunter does not also need to be able to scavenge its own kind for meals
the amount of carnos in U6 should've proved that
carno cannibalism was easy nutrients, easy food and easy growth
it makes sense on cera because it is an opportunistic scavenger that is a poor hunter
Rex just needs to be slow in order to balance it. Just like in real life. Maybe a little faster than irl though.
cera a poor hunter? funny joke
it SHOULD be
but nah, endurance
problem, it isn't. Great trotrate, great sprint speed
How do you know? Did they release a video or something?
the stupid amount of stam on cera is crazyyy
Or a new info...
they showed it on stream, it trots almost as fast as a human sprints
isnt its trot able to catch up to a stego sprint
Do you mean the old stream?
or smth
what u saying?.. carno was most populated of how META it was, it has nothing to do with canni-diet.. It was just meta like omni in previous upd, if you dont remember. Everybody was using it bc how good it was. Same as carno.
Its just a movement to control the population, they cannibalism for diets/food. They kill theirselves for diets/food.
wdym old stream
canni diet literally helps animals prosper, it does not manage numbers well at all
its why deino is also EXTREMELY easy, on top of the already easy fish AI
it encourages adults to merk the juvis lol rip me everytime i grow a cera frfr
It was an old stream afaik. It may not won't reflect its capabilities near release.
it works on cera because cera juvis are one of the things ceras have an easy time hunting, and cera is (meant) to be a bad hunter and have a bottomless stomach
its not really population control because the adults never go after each other often enough
it wasnt an old stream??? what u on
Dondi literally bragged that rex moves as fast as a human sprint, if it wasn't meant to be that, he'd say so
Yknow it feels like you guys are saying the same thing over and over again running in circles
what
It helps with feeding and management of numbers, both of them are boosted.
I wont respond u about deino bc idk what to tell u ab it, if make it still canni or not, idk.
Dont even tell me that carno was just used bc "it was easy to grow", yes, it was easy to get nutrients bc of it's cannibalism, but that was not the point. Carno was META, it just had to rely in ram opponents and they were going to die.
Its my opinion, and i will defend it with these arguments
it was EXCEPTIONALLY easy to grow because of the cannibalism. Without it, carnos have a much harder time growing
thats why you should play cera!
lmao
Carno is also absolutely TERRIBLE this update, but that's another issue entirely that has nothing to do with cannibalism
cera is just overall too op none of its attacks use any stam, it has SO MUCH of it, the bleed resist, the cannibalism... etc
the vom lock too
š
large, hunter type animals should not have cannibalism. They should be encouraged to infight and kill each other for territory and food (like a rex should kill its own kind to protect its claim, not for the food). Smaller, slower, scavenger type animals like cera make more sense as cannibals, as they cannot consistently attain their meals
Thats the reason bc nobody is using it, not bc its harder to get diets.
1 Its charge mech got nerfed, now they dont have that easy to kill dinos
2 Ppl is loving the new dinos and will give them popularity for a bit of time, then they will start playing the old ones
3 Carno is not meta anymore, like omni when it was meta and stop being, it's popularity/population in servers reduced a lot
like i think carno should kill its own kind, but as an act of contest, not for easy food and nutrients
id be fine with the cannibalism if it wasnt so op but atm? no ty lmao
Yes but we are not talking how cera must stay as canni? We are talking about carno why u bring cera, rex, to the discuss?
because it's an important distinction to make
comparisons? ever heard of them
as cera is an example of a well done cannibal
Then reduce how it they get benefit of it
carno was a horribly done cannibal
?? Comparasion or lack of arguments of the topic: carno cannibalism, not cera cannibalism...
comparison lol
can you not fathom the concept of a comparitive analysis
Can be reworked on how carno gets the nutris
that's literally not how it works, and again, carno shouldn't be encouraged to cannibalise
Ur not doing comparative analysis, you're bringing dinos that has nothing to do with my feedback..
it should be encouraged to kill its own if it needs to fight for territory or kills, but not for the easy food its own kind provides
im bringing in... cannibals into a conversation about cannibalism
how is that not relevant
also w the carno ram ik the damage itself got nerfed but I don't think the stam use is a bad thing because it makes you think more carefully on how to use it in fights instead of just spamming it
the damage never got nerfed, ironically, even though that's ABSOLUTELY what needs nerfing
The point of my "Keep carno cannibalism" goes more for the moment when carno population was being control by themselves killing themselves, if you have the issue with them receiving easy nutris from it, then rework how carnos get nutris when doing canni
i thought it did? or was it the stun/stagger or whatever ik smth got reduced
carno got nerfed in so many unnecessary areas besides its greatest problem
No, you dont spam it now bc
1 you cant spam it bc carno got the "acceleration" back,
2 you cant drift as how u could when charging
3 hitbox reduced
So they (Or me) when I play it, i dont think of not spamming it bc "It costs a good amount of stam", i dont bc i can't do what i was used to.
Id just say to keep a balance with the rework of the charge (that i think is good and fair now) to lower the cost of activation.
carno's charge is why it sucks so bad. They've been constantly nerfing the animal's base stats and abilities because its charge is literally one of the strongest moves in the game
- 350 damage
- Hard knockdowns
- No timing necessary
- Exceptionally easy to pull off
- Can hit multiple targets in a row
- Can be increased in damage by headshots
They NEED to buff stats like trot-rate, stamina and charge cost, and nerf the charge damage, it does NOT need to do 350
Actual stats of a charge?
Carno needs to be better built into the role of small-game hunter, as well as just better built as a general animal, rather than only being strong in one area and sucking utter ass in everything else
Wdym trot rate?
how fast the trot speed is
make it faster?
yes, make it trot faster
why? why you think it needs to be?
because its got a really bad trot speed for its size and niche
hmm idk i think it fits good with it
not faster than teno, but faster than what it is now
carno would work much better as a pursuit predator, not this botched-ass ambush hunter that'll get eaten alive on Gateway
god i hate ambush carno so bad
rip my teno its like my 5th time growing this grrr
teno ain't great this patch either :(
i hate the vom lock ceras can do w teno bc they just ass ride u and the vomiting keeps you from kicking/tail slamming
š
vom lock is pain
i think its pretty good im just curious of why they nerfed tail slam dmg, iirc nobody complained ab it, and it wasn't a dangerous thing
because cera
cera got way too much handed to it
not to hunt it without dmg reduction
.
.
if cera goes against teno without its new buff thing, it may be the ceras fault, why teno had to be reworked against the entire ecosystem ?
also my 30% teno got yoinked by 2 raptors when there were like 5 bodies lol and... why can 2 raptors pounce my tiny ass 1 on each side??? why was it not knocking me over that was broke asf
wdym with that question!
?
are u st?
if you're above 450kg, omni don't pin you
i shouldve been knocked to the ground bc i was tiny but for some reason they were able to both be pounced 1 on each side lol
yes
i was like 30% teno im pretty sure they should have
š
@swift herald
i recommend u toggle character screen to āCā key, its easy to press and its near of the "wasd" combination so u dont lose too much time if u are in a hurry to check hp, also u can press it with the thumb if u control that finger better
i bind it to x
i let the x to the nv
smart
the only things i config was teno tail slam, r for resting and that c for character screen
oh my god you can reconfig teno tail slam that would make my life SO much easier im so stupid
yes i recommend toggle CTRL square and M1 button
iirc default key is alt + M2?
i dont remember
but wait
that will change all the attacks of dinos that require CTRL and M1, i ignored the other dinos bc i mained teno
later i can send screenshot of the config to explain better now i turned the pc off 
ive got crouch as c lol also just used a boar to kill a juvi cera that tried to nom me
lmao
boar vs juvi cera is a free travel to lobby
ig boar is faster, when it detects you as bb cera.. bye bye 
šŖ
Carnos trot is comparable to Cera's, which is hilarious and sad
Leggy plains animal with a trot comparable to a tiny guy
Cant omnis trot same speed as carnos ?
Nah Omni is slower, but it moves for its size tbf
Carno's trot speed is a big downgrade from legacy
Ahh ok, cus it was not a huge problem having a carno trotting behind me as omni i think
Omni isn't that slow compared to carno
yea, omni is fast. I just tho carno would trot me down easy
Been awhile since i tried carno and omni lol
I tried carno the other day, but that juvi animation. Something was strange : P
I am very much hoping Rex isn't a cannibal because I feel that'd make it too easy
Also makes it into a rex ecosystem
yep
Rex prob gonna be hard to grow, i hope.
@quartz glade what do you mean with new left click?
If you mean the manual alt attack, you can easily enable it in the settings and you'll be able to bite normally again
this is true, but i feel like it should also be opposite aswell. Like its automatically alt attacking but you can hold alt to do a regular attack. yk?
Yea, this would be a good idea for sure
I think they should have implemented that insteat of how it is rn
oh well, heres to hoping lol
Apex carcass should give all three nutrients to all carnivores. That would make it really hard to grow one
It would make it super easy if it just killed other apexes
Playing an apex should be a reward. Maybe every couple of hours or so an egg randomly spawns somewhere on the server, and whoever finds it gets to spawn as an apex juvie
But all other carnivores would hunt them too. Maybe between apexes would give only one nutrient
idk man, i'd prefer apexes give one nutrient to whatever is meant to hunt them, rather than having three nutrients animals like carno will never be able to attain
you think carnos won't be able to hunt juv-sub rex?
sub rex would kill carno
easily so
i also think it would lead to players spawning in as and sacrificing juvi rexes for easy nutrients
#general-feedback message
HA You've not played Cera
it is not overpowered, if you lost to 2 ceras with 6 tenos y'all are just bad at teno SDFGSDFG, I've been close to death as a good cera against good tenos, the fact that you had to run off after one died makes sense š
Cera is quite overtuned, and the vomit lock is an issue. Sure, those tenos might not have been the best, but the body buff is quite powerful.
if those ceras want one teno they can get it but to make teno life easier the trick is tail slam both down, kick and claw, it should be easy as a herd of 6 to kill them if you do that
^
Tenos can be quite difficult to work well with in a group, they're not exactly well built for herding
yes..they are???
And in any case, cera does need some nerfs
Ceras are a four tap with teno kick
No, no they're not. The tailslam does quite the collateral damage, they're not very well designed to fight together
CARNO KILLS IT NO DIFF, A SOLO TENO KILLS IT WITH HEALTH TO SPARE, TROODONS CAN EASILY KILL IT IF SKILLED
Cera vomit lock makes them as bad, if not worse, than pachy last patch, so that needs to be fixed. Aside from that, cera could do with a bit of a nerf on speed or stamina, or possibly both
I did not say remove vomit, I said remove the ability to vomit lock
There's a difference there
Run if they get the vomit lock
Itās saved my butt a couple times
^
Dradger is one of the best tenos i've seen
THe only thing slower than them is stego which bodies cera instantly
No matter how you look at it, cera is overtuned, or possibly the others are undertuned
Itās a fantastic mechanic, I love it and this is coming from a teno main
You've clearly not seen how that goes
yes i have
I had a group of 7 CERAS
We lost like 4
Well, then you're just bad
and it got away
NO???
I'm sorry to say, but cera is overtuned and vomit lock needs to go
Stego is quite literally the most powerful thing in game
No, no its not
no
if vomit lock is removed cera will be awful
That'd be deino. Ptera if you're talking survival
Uh
Stego bodies deino what're you on
No, vomit lock needs to go. Cera will be fine anyway
Deinos are far more overpowered in general
It is
Stego 2 taps cera body shot, face shot is Insta kill
So? Deino oneshots cera at all times if it lunges
yet i don't see you complaining about Deino???
Oh but I do
I think deino very much needs nerfs, or rather, better interactions with it its mechanics
the whole point of cera
is to make you vomit
if you fight smart and force tail hits you will not vomit
But that doesnt mean vomit lock is good
also what is vomit lock??
The fact is, stun locking is bad, it wasnt good when pachy did it, its not good when cera does it
It's when you make the target puke until every single bite makes it puke over and over
So it's completely locked out of doing anything
remove deinos lunge all together then
Thatās your own fault if you let a cera do that to you that many times
But clearly you don't even know that, so maybe you should learn how your playable works before you question it
Vomit lock is when ceras nonstop bite something and cause that something to be unable to fight back
you canāt attack while vomiting, hunger drains down to nearly nothing, so making a target vomit again is painfully easy
Remove Carnos charge
No, no its not. You cant run away as stego
Or as trike or rex
if you let a cera get you to that point as stego you're an awful stego LMAO
Stego 2 taps em
So that should be fun, vomit locking a rex
No, no you're not. You have a pack, you just rush the stego
Doesn't matter
it only takes about 3 charge bites iirc
you rush the stego you die
Shouldnāt be hard to kill a whole pack of ceras as stego, the swing goes far
You all rush it, together, you...
have you seen 7+ ceras rush a stego? not much it can do about it. It might get a kill or two, but itās going to start puking fast
Why don't you try then
no cause i don't play officials cause they're toxic š
Because you'll fail, I know you will
You do not have the ability to kill them all before they make you puke, and once you puke, you're done for
then thatās the problem. balancing that comes to mind is mostly based off of official servers gameplay
And this won't just happen to stego, but to every playable that cera is faster than that can puke
also
Rex will most likely 1 tap a cera
It's not even that, the fact is that ceras can and do vomit lock, and it's a terrible mechanic, as bad as pachy stun lock
šÆ
Doesn't matter. You have 6 of them biting you, by the time you kill oine, the others will have stacked vomit
If thereās 7 of anything that large itās gonna kill you unless you play really smart
You do realize thats the WHOLE POINT OF CERA YES?
How is this difficult for you people to grasp?
No, no its not
yes it is
the whole point
is to make you vomit
something to keep in mind is that just because something CAN one shot something, doesnt mean it will. Player skill can count for a lot of interactions
You're not supposed to go vomit lock things to death
and I don't
I usually don't even waste half my bile in a hunt
Again, that's not even the issue. You can only attack so fast. And while you kill one, the other four stacks vomit on you at the same time.
Doesn't matter if you don't Aki, it can be done
And it shouldn't be doable, that's the point
this is also true
I mean
if the devs left it in it was intended š
Mhm, yeah no, they do make mistakes, you realize that
or an un-noticed side effect
ceras arenāt even supposed to be hunting (not counting things that have their legs broken and canāt fight back/run because of that). theyāre supposed to be scavengers
Unless you're saying U6 carno charge hitbox was intended?
i would appriciate not being spam pinged could you turn off that ping on the reply thank you :)
No matter how you look at it, vomit lock is terrible, as bad as pachy stun lock. And cera is quite overtuned.
So noted, I apologize!
ty
ofc, will try my best to remember
also if stun mechanics are soooo bad lets remove every other integral stun mechanic
Stuns arent bad. Stunlocks are bad.
Carnos charge, tenos kick and tail slam
those are all stun mechanics
when you ping, in the bottom right you can turn off the actual ping notif. you may allready know but meh. lol
im just using y'alls logic
its alright dw SDFSDFG
They are. But you can't just constantly apply them and not let the target fight back. You can't stunlock a carno as teno. You can't stunlock things as pachy any more. But you can stunlock with vomit.
uh..tenos tail slam
Before pachy change, you stunned on every ram, so you could just keep stunning a carno and teno in every hit.
you can absolutely do that
while all of these can stun, they cant stun lock. imagine if every time you got kicked by a teno, it refreshed the duration you were knocked down for. thats kinda what we're talking about
Does have a cooldown I believe. If you slam a carno, it can then move, and not be stunned again for a few moments
At least last I played and tested, the carno can take a slam, even if you keep slamming it, it can run away
yeah but if they spam it that carno is near dead by the time it moves
yeah all of tenos stuns have a cooldown giving things enough time to get out of the way before they are stunned again
teno is just as overtuned as Cera just in a different way imo
Yes but's still not a stunlock.
The point here is that cera can just keep you in a perpetual loop of puking
i would be fine with giving vomit a cooldown but removing the lock entirely wouldn't make sense
Preventing you from doing anything, aside from running, but running only applies to faster things
because Cera is based around getting its prey to be sick
I would just have it scale at the very least
Though I would also exchange multiple vomits, for harsher debuffs
So after you make the target puke once, you can't make it puke again, however, let's say you get put into malnutrition
I don't think that
This gives you a quite the limited time to act, before your playable will just die to the cera
Ah ok thank you for that clarification Thyler
Yea I can see why you want that cera stun lock removed
The issue is also the lack of scaling
is a good solution, stacking vomit is kinda the point
I think the best course of action is once you're out of hunger you can't be made to vomit
It takes 5 bites to puke an omni, it takes 5 bites to puke a stego
Less if you use charged bite
I dont know the exact value for charged vomit, but the main point is that there's no scaling based on size
So if we kept it like right now, it'd take you 5 bites to vomit a rex too
yeah i see that actually
Except you 2 shot Omni with body shots so thatās not really going to apply very often
This is very doable with your fast biting, if you're in a group and you all rush the rex
this
Of course. Maybe scaling should be a thing, one bite to puke omni, more bites to puke larger things?
what would be nice, is if ceras played around that. currently they just play around stunning you to death. (look at carno V cera fight for example when carno misses it's charge) if the ceras got something to vomit, then just followed it and prevented it from eating or drinking till it starved todeath, that would be a different unique style of play that doesnt really... whats the word... prevent people from fighting back?
Also sorry for ping! I'll try and remember to apply that to you too!
I would personally like it if vomit was more long term
Oh I donāt care about the ping donāt worry
Less of a "battle ability" and more "I puked, now I have to suffer for a while", plus maybe giving of the "puke scent", so you are at risk of being hunted down later
More of a clear deterrent, rather than a lock to use in battle
But yeah, vomit lock is bad, as it stands. That's just how it is. If you're willing to at least risk one of your packmates, you can just rush a stego and completely take it out with nothing it can do about it.
that would be interesting. currently ceras can smell vomit, but i think it would be really nice if they could smell a dino that has vomit sickness
i didn't know vomit lock existed til today LMAO
Usually i hunt in pairs against tenos and kill it before vomit lock sets in
believe it or not, you probably vomit lock it and dont realize it. i dont think (unless you get all headbites) you can kill a teno before vomit locking it as a cera.
Yeah, it'd make more use of the puke scent. And combined with some harsher debuffs, like malnutrition, you really dont want to be caught at that point. Also if you have to lick salt to get healthy and be able to start building nutrition again, oh boy. Scale with vomit bites to make larger things take longer to vomit, and we'd have something interesting.
Youāve vomit locked me multiple times with the pairs.
have I?
Possible yes, teno isn't that tanky, and if you both attack it at the same time, it will fold. One or two pukes is normally not enough, but on the third, you'll be so low on food that a single bite makes you puke again.
might wanna throw that in the actual feedback. i think this discussion actually came up with a really cool solution
smelling another dino is just inherently bad because it allows nearly no escape through hiding. your stam will be screwed from vomit and lack of diet, so all it has to do is track you down with scent and finish it
i didn't even notice dradger lmao
Yup
Just didnāt know it was called vomit lock
Well, combine it with some nerfs to speed/stamina, and only ceras could sniff you out at that point. It could be an interesting deterrent.
i can see how it'd be a problem
i wasn't too focused on what it was going on on the teno's end i'll be honest
i was focused on killbeforeidiekillbeforeidiekillbeforeidie
But might not be neccesary, smelling the puke would still entice a cera to come looking
fair, i dont think vomiting from cera bite drains your stam. Maybe theres a way to balance it more, such as you continue to puke every so often until your vomit sickenss heals (but this extress puking wont increase the timer of your vomit sickness)
Thatās the point
These things have the best nose in the game atm, and endurance hunting is what theyāre good at it seems with how good their stam us (or used to be)
Since it would know that a weak target is around, or it might smell it and go "hey, salt licks nearby, let me just check that area"
they better be nerfing that speed and stam all to hell 
okay no-
cera is the slowest land carni atm
itās not supposed to be an endurance hunter. just a bully scavenger
It's generally as you said, less noticable on lower health critters cause they die. But I think cera can vomit lock teno too, I believe after the third bite or so, you can't do anything, you're just going to die.
the fact they have so much stam right now is just sad
i'd rather not play a scavenger thats not why i play Cera and clearly the devs intended for it to be an endurance hunter
It is, doesn't neccesarily mean it's not too fast to be fair, or have too much stam. But the vomit and how it works is the obvious issue.
they just didn't clarify well like usual
is that true. im not sure.. even if it is, it's still quite fast. i dont think it needs to be stego slow, but making it just a touch slower and letting it use it's stam over it's speed to hunt things might make it more balanced
omni, carno are both faster
Yup
Was stuck in that loop after only 3-4 hits testing it out with only a pair of ceras against a lone teno
deino is a mostly aquatic hunter so i don't count it
I don't think they did, again, balancing isn't always reflective of goals. Or will always stay, they could change things around. But it has been said to be more of a scavenger than active hunter. And maybe that doesn't fit for you, that's fine. Most people don't play stego because it's slow and you only get the action someone else allows you, but there's a few people that do like it.
my guy they advertised it as a scavenger. omni is the endurance hunter. if itās supposed to be an endurance hunter, then body buff and vomit should be removed
omni is a much better endurance hunter now so like
WOO back to being an omni main DSFSDG
If you don't like scavenger, that's fine, you got carno, omni, troodon even, and others in the futre. So while it is an understandable argument, they have said they have a large roster to give everyone something to play as
even though i've been hyped for Cera for ages š
Also you seem to forget the devs tend to overcorrect no matter the situation
we ask for a nerf it'll just be awful
I still feel like omni needs better stam if theyāre going to be an endurance hunter
To be fair, a lone teno should die to a pair of ceras. The issue isn't ceras "power", its just the vomit lock. The issue wasnt that a single carno dies to 4+ pachies, but how they killed it. Same with cera these days.
carnos bleed pool literally sucks, its worse than omni's š
Oh boy, yes we know, trust me! :D
That's a well known issue :p
it's always about narrowing in onthe perfect balance right. most of the time when something is releasedd (in any game) it's too powerful, then it gets nerfed too hard. then buffed too much, then nerfed too much, and its about then that it starts to find its place
Carno has extra multipliers on all movement/standing, that's why it bleeds like it does
everything needs a weakness, or else itāll just be overtuned like cera is
Agreed
I was more surprised that I was killed within seconds tho against that pair. Iāve been able to handle myself well against carnos for multiple minutes and the speed ceras brought me down left me speechless
yeah but does a carno look like it'd bleed out in literal seconds
i don't think so
carnos weakness should always be its stam
It doesnāt bleed out in seconds
uhh
as a carno main
it bleeds out quick
quicker than update 5
now mind you
I liked carno in update 5
That it does, but that does not neccesarily make carno bleed like that being a reasonable weakness to be fair. Especially not if it's meant to hunt omnis and similar sized things.
^^
They bite fast, have almost as much power behind their bites, and if you vomit you're out of the fight for that moment, allowing them safe access to any part for extra damage.
Carno's weakness should be its stam
if you don't manage it, you're dead
Not quite, but it is very fast I believe.
It is extremely fast
Much faster than any other update so far
Wait, they made it even worse? Last I heard, it hasn't changed from 5-5.5
yee
omni is a menace to a lot of things this update. both tenos and carnos get bodied by its insane bleed and agility. galli too but thatās reasonable
yeah no it changed alright
You sure you don't just bleed more because stamina is now much more draining + the start up cost on charge
From what I've heard, carno do seem to struggle with stamina more this patch, and that would explain the bleeding
and thats coming from a carno main
Eh, honestly U6 carno would have been fine with having hitbox fixed, plus a small startup cost on charge as well as requiring a few more steps to get to use it
update 5.5 carno was fine honestly
The combination of shadow hitbox and point blank charge made it quite rough to deal with though
took a lot of skill but once you hit the skill ceiling you were practically unkillable
Eh, yes and no. I don't consider that carno good, but that's mostly because charge was bad all around.
Agreed
The hit boxes are always gnarly with carno
i thought it was fine
Eh, carno never took much skill I don't think, I'd say the only playable that did, or does, require skill is teno. With teno, it's a clear difference between a good and bad one, far more so than with all the others
Oh yea completely agree
Iāve seen some really bad tenoās
Carno does take skill
Every playable takes skill
if a solo bad cera runs in to a teno with moderate skill its dead lmao
I have seen terrible tenos too
I guess it depends on how you see it being used. I would prefer charge to be used in pursuit and be able to be reliably used in a chase. Old charge was only really good vs borderline afk targets, though it scaled immensely well in groups, and still do. Just like cera does.
I mean, yes, you're right there, all playables do require some base skill of course. It's more so that teno seems to be one of the few where you have multiple attacks, they all fill different purposes, and you need to know how and when to use them, and manage your stamina well at that.
It's a playable where a bad teno is fodder while a good teno is terrifying to go up against
everyone's ping is 3-400 bro
Sure there's differences between good and bad in all playables of course, teno just really shows it
she is a terrifying teno
Why thank you
Which is part of why it's such a good playable, so well designed and all
yee
I wish more of the playables were in line with teno honestly
Omni all around this i think the best it's ever been??
I normally main stego, it's my all time favourite critter, but teno is by far the most fun to fight with
doesn't feel too weak but can still be bodied if you get overly cocky
Omni is far as I know, quite good, possibly overtuned due to the lack of punishment on pounce miss. Aside from that, I have all kinds of issues with pounce and bucking, but that's less omni specific and more the mechanic itself
I still think it's silly that you can pounce the face or rear and just get teleported to the flank
Teno is my all time favorite
Beautiful animations and a fantastic array of attacks all used for certain play styles
I usually use claw for Omni and kicking/tail slamming for larger things
the lack of miss pounce punishment is consistency with troodon i believe
they brought back magnetic pounce
You any good with teno vs teno? :D
Agreed
Nice thing is thereās a weird window that you can still deal damage to omnis if theyāre dumb enough to pounce you from the front or side (alt attack for that one)
Oh yea Iāve done it countless times
Itās really fun
You can, carno can bite one, but it's still silly that the pounce works in the first place. You can of course hit them in mid air, which I think is fine. I just dislike that you don't need to "aim" the pounce properly. If you're sitting on the flanks of the target, you should have to aim at the flanks of the target to land the pounce, no?
Then we should go have a practice fight or two, curious to see how you fight!
I would love to do that sometime!
Iām more of a defensive fighter than offensive, but I can switch between the two pretty easily
I tend to favour being defensive myself, so that might be interesting. Teno vs teno is one of the more fun mirror matches, so always interesting to do!
Agreed!
@tropic forge Apexes are balanced by being slower than dinosaurs but while at the same time keeping the dinosaur playable
that isnt part of the balance, not that they will be, giga will be faster than some of the slower mid tiers most likely
the issue is with them reaching adulthood not after that
But also giga has a terrible growth stages but apexes kind of balance each other out but raptors should be a big part in balancing apexes
and also apexes should require alot of food very quickly
raptors realisticly wouldnt stand a chance against apexes, its packs of mid tiers that should balance apexes
Omnis will likely delete most apexes without dr
@barren zephyr they can take on carnos
yea rex would be too slow and sloppy to fight off a decent raptor pack
Which will also balance rex
based on what i've seen, rex is by no means slow, sporting probably the fastest trotspeed of any animal in EVRIMA
and its sprint speed, while not exceptionally fast, is still nothing to scoff at
devs intended it to be a long-range scavenger/bully, they've always said its a terrible hunter
then..why do they show it hunting what looks like a sub deino???
also please don't ping me in replies /lh
or well, past the 1st one
because of its aquatic affinity, hunting small deinosuchus is very easy considering how slow it is
also what does /lh mean
lighthearted
ahhh, thanks for the clarification
yea i know, i just dont remember all of them
but yea, it doesn't take an endurance hunter to kill a deino
cera is presented as an opportunist and a water-lover, so it hunting littler deinos is totally within its ballpark
usually i'd be fine with pings but im waiting on a PoT mod to release so when i have to scroll down for a ping i get excited DSAFSDFG
wait it was presented as a water lover?
yea, it's an INSANELY good swimmer
in the concept art, water was often a tool it used to escape larger predators
and in-game, it has both one of the highest swimspeeds of ANY terrestrial animal, even tenonto, and can alt-bite in the water (something no other terrestrial can do)
so yea, cerato is VERY good with water, if you test it, you'll notice its swimspeed, swimming stam and other factors are VERY good
very good for beipi fishing :]
if the beipi is dumb then yea :P
but yea, water is part of its general lifestyle plan
and its encouraged to use water as a way to get away from things it otherwise can't handle
since carnos sink like stones, tenontos can't use most of their best attacks in the water, allos more than likely won't be amazing swimmers, so on
@cunning gust stego isnāt getting āremovedā itās just moving to community servers, itāll probably be only temporary while the roster gets set out and is more suitable for apexes, since the roster now is mostly mid tiers and smaller
Note that I do disagree with this decision and that it is unecessary, and itās strange deino isnāt getting similar treatment. Supposedly the devs plan on giving stego some new abilities to help it handle rex and other apexes, for now we will have to see what happens
i mean, I'm glad they heard our cries for stego buffs
but yea, hefty price
I just wonder what their idea is
And who freakin knows when the roster will be set out adequately enough, if we get new Dinoās by the end of summer, Iāll have hope
@cinder tartan
āLet Deino death roll creatures in its grasp. It's wild it can do it to corpses but not to grabbed creatures. Sitting at the bottom and drowning them is lame.ā
I actually think that would be super neat. Maybe as a separate ability that costs a large portion of stamina but deals either high bleed/damage, bone break/damage or even bleed/bonebreak so it isnāt too OP to chunk a target while bone breaking. Maybe even change swap effects based on the location targeted.
Giving lunge any additional effects even at a higher stam cost would be such a mistake
Itās already a literal oneshot to everything it works on
Adding a death roll is not only insanely redundant but a massive middle finger to any animal deino shares a habitat with that has the oxygen to survive being lunged
The only potential survivability other semi aquatics smaller than deino may have is lunge not working on them
Still think Stego needs to stagger Rex tbh
Bleed as a defense mechanism literally doesnāt do anything
Itās just delayed damage that only kicks in after you die
So it needs something else
I also just thought of something just now as I was ranting basically in another discord, you guys know how ceratopsians are going to have 360 movement?
Oh man, Trike using rocks to cover its behind will be better than ever lol
Assuming rex can stagger stego with its headbutt, stego needs something too
Itās a strategy literally everything CAN use, itās just commonly seen with stegos because without environmental positioning theyāre borderline defenseless against pouncers
Still don't get why it's called overpowered when it's supposed to be called being smart lol
Wow this Stego is actually playing it smart and might live my megapack, how dare thy
Reminds of the Cerato feedback that called ājumping on rocks to escape Ceratoā as overpowered because they could just get away
Besides pre-3.5 Stego, even using water and such on that wasn't good enough
Likeā¦oh no my potential prey has methods to deny me food
Tragic
āBut carnivores HAVE to eat others to surviveā
āDepower stego itās a herbivore prey itemā
(Almost like herbivores being strong is a way to encourage more people to play them over carnis so that the ecosystem doesnāt literally eat itself to death)
I don't think the overabundance of carnivores makes the game more deathmatchy tbh because during periods in evrima where there was more herbivores than carnivores herbis just killed eachother a lot
They still do
You just get carni players that grow spite towards Herbivores(rather it be the entire diet category or a specific playable) and thus KOS mirror match, we still see this with Stego very often
Oh I know itās not in an effort to prevent KOSing by any means.
Having an ecosystem where the majority of players need to kill eachother to fulfill basic survival needs isnāt sustainable
Thatās what Iām getting at
@violet vessel @unreal ridge You guys realize you're posting in the FEEDBACK channel? FEEDBACK being return information about something you experienced? Things you're asking for isn't even in the game, so how can you feed BACK about it? If anything, it's for the requests channel
feedback can be on plans for the future
@limber hull Once again, even though I already explained it, feed back is literally giving back information about something you experienced. No one's experienced dinosaurs that haven't even been showcased by the devs. However, a far more fitting channel is the requests one
no, that's exclusively for things you want to see in phase-three
not for things you want to see in the game
phase three is for previews of upcoming content
I'm stating facts and you're saying no, bye

why do people get so personally offended by just being corrected on minor mistakes that don't matter
@swift herald I agree on your point of havinf health show up on your UI, but on top of that, make it animated, and make it a map of the dino's body, so you can see where you're hurt. Head, body, tail, leg, etc. And it only fades in when the status is actively changing. Blinking twice when hit, slowly blinking/breathing if there's bleed damage, etc.
Yo bro can I voice my opinion on the game I bought like everyone else here?
Plus thereās no suggestions, but would be considered feedback from what we know from the game now and how we perceive that a future creature may end up, so we try to steer it away from obscurity
God it's funny watching the entire community complain 24/7 about stego being op. Then also complain when it's moved to unofficials along with the other apexes.
the monkey paw curls
What they really wanted to happen was stego gets nerfed so omni can 1v1 it.
thye could give deino a death roll where you crab a live creature, spin to win and as a reward get a piece of meat from the target. It would deal regular bite damage, lil bit more bleed and permanently reduce targets HP by a little bit. It would cost deino a significant amount of stamina. It would be fair because if a deino grabs you 90% of the time you die, this way you could get away with a penalty.
Permanently crippling the target is not a good gameplay mechanic
Even if the prey survives it will be at a permanent disatvantage
4-5% less max hp is not crippling
still enough to make a difference.
Besides, why would a deino death roll something when it can just grab it?
other option would be locked heslth but then make the % much higher
Maybe just a visual scar plus not permament side effects?
Also, if its stackable thats even more of a reason not to implement it
Like weakness or something... Or infecting wounds
that could be good
but deino doesnt need buffs as it is
if you stand still in front of deino, oof, what did you expect
especially with stego moving to unofficials
that has nothing to do with what I said?
as I said , lunge is enough to kill most of the time, this is my no means a buff
Yea, dont think we should not touch dieno, its balanced
being dumb and giving deino an op mechanic is 2 different things
It being able to cripple things presumably larger than itself is very much a buff
Dude, it would be a worse version of lunge
That can stack permanent debuffs on the target
Victim can just run away while deino eats the torn off flesh
only one who would have to worry about stacking this effect is stego
And receive a permanent debuff that will put it at a disatvantage for the rest of its existence
which deino should not be able to cripple
You are right, let's just kill them as always
they don't deserbe to live
Dieno has long growing, but its a tank that will drown you. And the fact that you are strong and big at 50% makes the growing a lot easier out of first stages...
Dieno will get more peace when stegos will get unnoficial, but noone should touch it, its balanced
Deino wont have to worry about stego anyways, since its moving to unofficials :p
Especially since nothing will be able to contest it when stego gets removed from the ecosystem
Yea, other dinos are annoying but at least you wont get spawn killed by stegos
Yup.
yup
deino doesn't have to worry about it rn, only cannibals, that's also why stacking max hp penalty would be good change
No it wouldnt
clueless person, ur already tilting me, that's why I blocked you
I think dienos should get bigger pack, cuz rn in the wild you can meet like 20 aligators/crocodiles
And you will get more protected from canibals in bigger packs.
Just beacuse I disagree with you?
Deino megapacks already exist
not that its good for the ecosystem in any way
Lol
blocked a lot of people if you dont agree deino needs buffs
Was wondering why I couldnt react to his suggestions anyway
you see, if you're ever losing an argument, the best solution is to block your opponent.
works every time.
Dienos are awsome as it is. Giving them buffs might lead to making them too op, and maybe later moving to unnoficials
I dont want to spill a perfectly fine dam
Honestly, Id rather have deino receive a full kit and move to unofficials as well
Idk, i feel that dienos should stay as big water predators
Only land dinos are boring
beipi :p
all deino needs is a more difficult growth cycle.
have it spawn much smaller and stay relatively small for longer, let beipiaosaurus be an actual threat for the first 45 minutes to an hour, then intoduce baryonx which will be the threat for the following hour or two.
it's the easiest apex grow in isle history and that's because it can avoid most of the roster by hiding in water.
Bro canbals killed me 30 times yestarday bro
bro there's three rivers that almost never have players in them bro.
go there and afk grow from the infinite fish spawns.
I know its doable, Im doing it rn
not the potato deino!
Its more of a milka cow skin :p
NOO POTATODIENO


nvm I crashed, no potato deino for me then
I want to play not afk at the edge of the map, deino already takes 3 evenings for me to grow if all goes well. Usually die between 20 and 40 % growth, kd players duo in voice swimming up and down every river killing every deino they see. After 6.5 it's not possible to escape them and I lose fight because I a m significantly smaller. How long I survive only depends on how often those groups bother to log in. Solo deino is borderline unplayable.
and yet solo deino players reach adulthood in such numbers that they overpopulate the server.
idk where you get this overpopulation stuff from. Are there public stats? I estimate there are less than 10 adult deinos in the server based on how many I see, even less when cannis are online.
by playing the servers and watching.
mate, there's usually 10 adult/sub deinos at center/cut alone.
i'm trying to find another image i should've saved that had 8 adult deinos and several subs walking onto land at the cut.
I am losing mental not argument. Bro has 0 valid reasons.
point being, they're everywhere and in mass numbers.
currently it's not in a great state. It's overpowered for the evrima fodder tier roster, while also having no actual mechanics or abilities making it unfun to play.
But giving it literally anything to make it interesting makes it even harder for the fodder tier stuff to kill, so it's stuck in this spot of playing like it's an AI.
moving it to unofficials with rex and trike is definitely the best option here
Ah yes, beacuse crippling an animal for life sounds fun. Also you were the one to provide 0 argument why deino needs this mechanic.
@midnight elk @minor quest Exactly, apexes need to be balanced. Deino and Stego are among the easiest dinosaurs to grow and be unkillable with. Rex as well as these should be incredibly difficult to grow and maintain, and seeing a full grown Rex should be a WOW moment, like holy cow that guy is really good at the game
Also got to be careful not to make them so insanely hard to maintain that they can't do basic things like nesting.
Like if they've got huge food drain, also give them a big stomach.
that way if a rex brings down a trike, it can 'fill up' and then use that to place down a nest and raise offspring
A solo rex should get wrecked by a raptor pack
lmao not gonna happen
@short reef Thats the point
Ceras have infectious bite. Infections = Disease. Disease = Weakening. Weakening has couple of symptoms, one of them being nausea
and what are symptoms or nausea? vomiting
yea sickness, vomiting, losing food and water plus getting weakend makes sense. losing your diets however makes absolutely no sense at al.
then ask devs to remove being able to reduce diet by puking
because that was already in the game
Puking helps actually
You can reduce unwanted nutrient you got
like S nutrient
this is more over less beneficial to the dino
Because you lose alot of statistic
Would you rather regrow or walk away with 5% less max hp? Actually I don't care because most would rather have 5% less max hp, your opinion doesn't matter to me.
LMAO what's the point of reducing 5% HP then
It only makes you a nuisance, it doesn't actually help you kill the thing
that's the point, it gives roleplayers a deathroll, lil bit of food and does not affect the power balance at all.
it's just annoying, it fundamentally serves no purpose besides making life harder for animals for no reason
permanent debuffs don't need to be a thing
like I said, most would choose to lose max hp than spend another 10 morbillion hours afk regrowing in a bush
so... it's a choice on if you want to kill the thing or just... minorly inconvinience it?
why would you ever want to choose the second option if you can kill it
As I said, it's an additional feature for those who want a real deino experience. I also proposed we could instead make the % locked health but bump up the amount a bit
But again, it's just a weaker/worse option
