#general-feedback-discussion
1 messages · Page 70 of 1
@maiden anvil I could see that working, but it would need to be a VERY long cool down... Maybe 2 hrs. And it shouldn't be a perk, as those have been described to affect playstyle, not combat
And maybe you can only activate it if your health is below a certain percentage... After all, fight or flight is something that kicks in when your life is in danger. You shouldnt get to just turn it on whenever
Oh I didn’t know perks won’t change combat… my bad. Either way, it’s not a bad idea if it only would be a thing once your life is at stake
Might improve it or I’ll just leave it as it is
no combat perks, it'll be massively abused
I wish I knew it earlier
Yeah perks are gonna be more focused on different lifestyles. So maybe a perk would be permitting teno to dive, and giving it a diet of aquatic plants
Good to know
that... actually sounds really dope
The bleeds as the Omni are a joke, as is the speed.
As well as most menacing is faster and can kill you very quickly. You have no advantage over others like they have over you.
The damage of 60/70 is okay but very risky due to various advantages such as stun of the Tenos, charge of the Carnos, headbang of the Pachys.
Not even the night vision is better so that you can see at least at night. can hunt better.
So that most people prefer to take a single carno instead of an omni in the group, because in most cases you die anyway.
Of course there are exceptions.
A bonus, the Omnis would probably. make something more menacing whether you're doing faster, more damage, or more bleeding.
*Sorry use Translator
https://discordapp.com/channels/401464048610312193/401481371249541120/1110287081269362798
I agreed with the suggestion until you said to tighten the turn radius again. The turn radius for ptera is much better now than it was before. It looked absolutely ridiculous when it turned as tightly as it did. It's not exactly built for tight agile flight, either, with its long soaring wings.
Exactly... That was my big problem with it too. Nothing that flies can turn on a time because of how flight works... Even the current turn radius looks kinda silly with such a large flier, but it is a lot more reasonable than before and there is something to be said about not having the ptera turn like a truck just for convenience
Yeah
If turn radius had to be increased, I would like it to be increased only when using airbrake
At least it would still make sense
By increase do you mean tighter turns or wider turns?
Flight in general is pretty odd. But yeah the turning is better than before. Looked way too weird in the past.
Tighter turns
Gotcha, that makes perfect sense
I need help on learning the game
Omni’s are indeed not that problematic as currently in the game, for a noob player group. But an experienced pack is a force to be reckoned with. As a teno I BARELY survived a pack of 7 omnis and didn’t kill one, just hurt them enough to back off me once a Pachy came to my rescue. Omnis solo should suck and only be able to take on small prey or prey their size as they are meant to be pack hunters, but they are big and should do more damage/bleed than they are currently. If you watch the animation they dig their claws deep into their prey, reaching into the lungs and digestive tract of most dinosaurs they pounce on.
@maiden anvil Titanoboa concept looks great. I doubt the animal will make it into the game as it will be exceptionally difficult to animate, balance and so on. But as a concept it's neat.
Thank you!
i dont think titaniboa would be hard to animate at all tbh, hut balance yeah
in reality snakes are very fragile predators. i own some and work w wild ones so frequently. most eat tiny helpless rodents or reptiles, something the isle is not full of. itd essentially be like playing a carnivorous hypsi or something. theres nothing realistically a snake can do when faced w a predator but flee. it would fail at combat and be ambush only
i want a titatoboa SO bad in game as im a huuuuge snake enthusiast but i cant see a realistic gameplay angle that wouldn't be hell for the player </3
To be fair, the dinosaurs in this game are genetically designed according to lore so it could be possible that they decided to make titanoboa a tough creature
Or who knows, maybe it works better for it to have a similar playstyle to deino. It's typically safe, agile, and fast in water than on land. But unique so it's not just a worse version of deino.
But yeah, titanoboa is a bit tough to try fit into the game
I genuinely can’t imagine a version of Titan that isn’t essentially the worst parts of deino and the worst parts of current teno put together
Self defense sounds like a genuine nightmare against even the smallest threats
And it’s hunting mechanism is even more necessarily onesided and random than deino’s is
I want Laophis instead ;C
Laophis has much of the same problems only slightly better
At least it isn't a constrictor ;P
Snek with…
True but it's self defense would be hilarious to witness
I just think Laophis would be a lot better than Boa even if both are bad by their nature of being s n e k
VENOM
Well true, but we're comparing a forest fire to a flaming orphanage and trying to determine which one is technically better
Damnit snakes are epic and always been my first favorite animal
Technically forest fire 

That's how I feel about crocodilians....then we got deino
And not a bone in my body appreciates the fact that deino is in the game
crocodilians are very cool too. but snakes are always top teir for me
I like deino
I just don’t like the balance of deino 
im assuming its because of the playstyle but i dunno
I like the idea of deino....I borderline think it's impossible to implement genuinely tho
I think there's definitely potential for Deino to be miles better. It's just a myriad of things that's clunky to put together ;o;
Deino is probably the most toxic by design playables the game has ever had....like I'd put it on the same tier as legacy utah...only slightly worse
Yeah…tho I HOPE with dibbles spar it lays a foundation for a “better” lunge but i kinda doubt it tbh
MMMHMMM
design playables?
It wouldn't fix any issues for it, that just opens the door for deino to lunge larger animals while having the same relationship with the ones it already does
"toxic by design", playables
Oh no I still wouldn’t want it to lunge bigger animals, I hate that deinos matchup is hella black and white
nothing interesting
but what do you mean by toxic? the physical appearance of the deino? im a bit confused lmao i apologize
Same that'd be terrible for it....which is why I sorta hope it doesn't get any sparring esq mechanics...I'm not sure how a deino would be able to struggle to catch an animal it can literally pick up and carry away
in the way that it engages with the entire roster, mechanically it's one of the most contradictory animals I've ever seen made
It's insanely easy to grow and survive as, has the most power of all playables in the game by far, and this isn't at all effected by larger playables being added
- Varying water clarity ✅
- Water debris
- Land lunge replaced with charged bite
- Basking (not sure what it'd do exactly) ✅
- Camera water lock
- Dynamic watersense (based on amount of movement instead of any movement)
- Peeking water surface idle
- Slower attack rates
- MUCH more sensitive wave creation
- More costly lunge
These are some things I'd like to try that I believe would help in some areas <:3
Basically yes
The checks being things that are confirmed
Just yes


Like we all KNOW what would drastically improve deino we've been talking about it for 2 years now.....I just hope more than one of these things actually gets implemented
Water clarity we do kinda know with gateway, just hope for the rest
Kinda
Especially it’s land charge bite
Sorta.....like gateway's water clarity hasn't convinced me of much it's just a step in the right direction

basking will probably be another need for cold-blooded animals alongside the usual hunge, thirst etc
Charged bite just sounds so good because not only is Deino being 100% defense on land good, but it's even fitting since I'm fairly sure gators will do that kinda stuff in real life. Opening their mouths and hissing at stuff that gets too close.
Like being able to see 5 inches below the water's surface instead of 2 isn't what I'd call the water clarity that is necessary
go too long without basking and you'll become more sluggish or something
Exactly and it shouldn’t be able to walk forward just backwards

When I first saw this fan art I was excited for deino and spinos matchup but…we know how that will end
YEEEEEES
Make it loud and useless aggressively
Genuinely hope they don't make Deino even more black and white by making it auto lose to Spino. I'm doubtful of that though.
It's a powerful "get away from me" button
Should loose on land and in shallow water but in deep water it should be even
Like I have not seen one legitimate argument as to why a Deino could not just hold space above a Spino in the depths and just bite the sail
ah yep, agreed. maybe we could make the water more clear like in gateway (not completely transparant of course). if the deino is deep and far enough from the surface, you shouldnt be able to see it. however, if it were to try attack a dino from water, as it goes up you should eventually see it far enough as it quickly rushes towards you that you have a very brief but fair amount of time to actually react and run away, thus meaning the deino needs to be precise and stealthy to catch you.
👍
Exactly, a f around and find out ability
That's ideal, it needs a few other things as well but the baseline improvement is that deino needs to be survivable when encountered
👏
Deino on land being a really, really obvious ultra-bear trap is gooooood
it can be, it just needs to actually try put brainpower when it comes to catching things rather than just simply waiting and striking
Like seriously, make land Deino the primary example of why it's a survival game
For example, more waves too, so it has to sneak up and don’t mess up instead of just fast swimming towards your prey and it can’t see you
Yeah it's basically just a homing beartrap that attacks you faster than you can move currently
maybe, for smaller dinos who are basically game over, the deino needs to be more accurate in the direction they're striking or else they miss the target. for bigger dinos, it should prolly be more like a tug of war. unsure how this tug of war should play out, but it should require skill to some extent
well....agreed, but that only increases the difficulty of landing the lunge for the dieno, it doesn't add any agency to the animal being lunged, which is the primary issue
I also really hate the water animation lock, even if you see the deino it can still lunge you because the animation wasn’t finished 
yeah but i feel like that could probably be abused too often
How could it be abused?
people could just simply use the method of being careful and slowly making their way towards their target and just kill them without giving the target a chance to react. its like now where you have to hope there's no deino in the water otherwise you're screwed. it turns it into more into a luck-induced thing rather than skill
yeah idk why disengaging from the eating/drinking animation takes so god damn long
especially with the camera lock
thats a thing? damn. i think they'll fix it if the issue is noticed by the devs
True but if combined with water clarity they'd be sneaking in a distance that is easy visible
Which means both quick approaches and slow ones will have detection methods
but then the deino is visible and so the target just sees them and runs away. or am i understanding wrong
but then the deino cant catch anything if the target is able to see them already
Good
That’s where water foliage comes into play
no
The matchup should universally favor the prey anyway
Imo deinos hunting success rate should be pretty low
thats not good bro the deino needs a chance. but not like now where its a matter of luck. rather skill instead
It has a chance
it doesnt have a chance if the target can see them already. they'll see them before they even decide to drink and just run away
I think we really need to put into perspective what's being lost or gained in these interactions...the deino loses the chance at one meal if it fails, a meal it can get from more readily available places...and a meal it has many many chances to gain because of it's long starvation timer......
If the prey species "fails" then all of their progress in the game is deleted....
This should in no way be a skill based matchup in the spirit of the term...it should be heavily skill expressive but it should require FAR less skill from the prey species to survive deino than it should for deino to catch them
i know but making them completely visible wont work since everybody would just not approach the water source
Well yeah if the deino sucks at hiding
im not sure if i understand though
Also they HAVE to approach a water source eventually to drink regardless
are you implying that it needs to hide in underwater foliage perhaps? or be able to cover itself in the depths where it's not visible until it gets closer to the surface?
Logs and foliage
i know, but not all water sources will have a deino. some will be empty of course
Yes
since we have something called hotspots. sadly
Good, deino should be everywhere if anything it should be a rare sight
(hotspots are not only good but necessary for the game, the problem isn't that they exist it's that we don't have enough of them)
ahh i see what you mean
at least i hope so lmao
if implemented correctly, yes. that'll make me happy too lmao
@warped fog Hotfixes cannot release currently because the game is migrating to Unreal Engine 5. Hotfixes have been released in the past and the team has shown interest in making hotfixes more frequently once the migration is finished
Gateway my beloved
gateway looks gorgeous. i especially favor the more arid-looking part of it. not sure what it's called though someone told me before
Highlands
Dondi did say he wanted that
desert or boreal? or both?
Desert but a boreal could work too
ayyy nice. id be happen even with just desert. though i would have a boreal map alongside that given the choice. but just having only one of those would satisfy me anyway
i feel like dinosaurs in the snow would be very interesting. needing to find shelter during snowstorms, possibly expeirencing avalanches, deep snow making your dino slower depending on how big you are, nothern lights, feathered dinos changing length (and possibly color) of feathers depending on the season, etc
Hopefully Gateway won't have a bunch of empty space like Spiro does. Spiro probably feels so small because most dinos can get everything they need in a small area, and large parts of the map (especially around the edges) have no food and/or water so going there is not only pointless, but possibly detrimental as well
Anyone know if there's a better place than here to make complaints about hacking?
#evrima-na #evrima-eu #evrima-au #evrima-sa depending on which servers you play on
guidelines for reporting hackers are in the pinned messages
Ah amazing! Thank you ❤️
@warped fog @summer thistle In order for them to hotfix at all right now, they'd have to go back to UE4. They have already finished the transition to UE5, so doing any patches wouldn't make sense as it wouldnt be compatible with the current evrima build compared to what they have internally. In the end it would take up more of their time
Visual representation by Docktor
I ment after update 6.5
@sharp stratus there was no reason to add 'you guys dont know what an update is' i find that quite rude
Also, they already said why this update is taking so long and why modding isnt being added yet
You didnt exactly specify friend. But i do hope they start doing so after this update releases.
I mean update 6.5 is pretty close to done, even if ue5 wasn’t like that I wouldn’t expect them before update 6.5
I’m hoping migration in Gateway will feel necessary for comfortable survival but not too comfortable as during the migrations predators should be able to predict generally where a prey item will be. Much like on nature documentary at certain places. For example, Tenos cross plains of tall grass, through a forest to a flat spot that has their diet and then during the next migration through the forest again a different direction and to a wide river where they can ether cross immediately but risk deinos or go to an easier crossing but it takes several times longer to get to that spot and by result makes the end of the migration a shorter lived spot that may not support them as well as if they got there on time. Additionally creatures with similar diets should at some point join the same migration path to a location to split off after the resting phase is over. Creatures with diets that differ should go though the different challenges at different times so each predator has a consistent chance to catch each migrating dinosaur to not starve but will also have to make its own journey to make it on time, set up its spot and wait for the opportunity. Which could also come with competition of predators.
I have zero clue of anything said already about migrations so I’m purely saying this out of my own desire for a system that to some degree has a lot of dynamics and angles to look at it from.
@pine dock I don't think that poisonous gas is a good idea because most poisonous gas that occurs naturally (geothermal vents, limnic eruptions) are completely odorless and clear, which means players have no clue that they are in danger. That is not fair to the players. As opposed to eg wildfires which have smoke and flame and noise to warn players
Completely right
but how about just make it visible or at least take a number of damage depending on how close you are to the ground there so you’d realize that your in danger?
I’m really getting this idea from Dino documentaries I have watched so the close to the ground thing may not work but a slow and steady a amount of damage should or just a sickness rebuff if in their for to long
I do think the original post was vauge.
I guess i don't see much point... most players would just avoid all areas with vents
Why not put ai dead bodies there to attract desperate players?
dunno what natural disasters/weather was confirmed by the dev, but i think there's quite a few already and each of them will probably involve a ton of work to implement
@quasi slate optimisation is a big part of U6.5, it's one of the reasons U6.5 will be swapping engines to Unreal Engine 5
This game been out for so long, and still....
okay
oKaY
idk what you want me to say except that lol
you're getting optimisation
that's a thing that's happening
How long do you think they've been developing this for?
They say they add optimizations every update, but honestly each update runs worse and worse for me and the bugs count that come with release doesn’t lessen so :/
@delicate goblet I don’t believe the horror aspect will be added until humans enter the game. For now the game is a survival simulator. The old night vision was HELL to use because it was straight up useless. Everything looked the same. The new night vision is good but too bright, it be nice if everything was unsaturated than a bioluminescence glow or a void if you were anything but the plant color
I see ur point, I didn’t play the original Isle until recently this year so it was in my opinion much scarier to see glowing eyes all of a sudden rather than what we have in Evirma, but I do agree with you!
being a juvi or a small dino is scary as hell
@autumn carbon
Adding onto this idea, like @potent flower said, It would be very cool for the added bonuses for being born from an egg to perhaps be something such as
Mutations
——
Piebald, Albino (Uniquely designed and distinctive from already made albino skins) Melanistic, Or even a rare pattern or vibrant color that doesn’t exist in the skin creation until you have obtained it naturally through being born into a nest.
This would add to the unique features of each Dinosaur born into a nest and even encourage the player to stay alive even more than before.
——
Strength buffs or maybe even weaknesses inherited from the gene pool.
Maybe even added Growth speed?
Maybe even deformities? Maybe if the eggs are raised in wrong temperatures etc, or perhaps if fed a bad diet as hatchlings they’ll have malnutrition and it’s noticeable on the character? Idk I’m just thinking of stuff to make the game more immersive
i'm fine with stuff like this being added, but a lot of suggestions related to nesting only benefit people being nested in, not those doing the nesting. i have the impression there is already a lot more demand for eggs than supply, probably because nesting can be very unrewarding even if you're interested in it imo.
Yeah I get that, I guess it’s sorta one sided 😂
hopefully nesting will be more enjoyable on average than it is now at some point, but there are definitely a lot of factors at play here
i'm kinda excited for oviraptor but if there are still very few nests being made by the time it releases, playing it is going to suck considering its main gimmick is eating eggs
@untold wharf Carno's hitbox is getting reduced next update
Praise every lord and god of every religion from the past million years. Do you think an eclipse will also drop on patch day? It’s like a phenomenon they’re fixing it! @icy lion
It's really not that deep tbh
It may not be that deep, but deep enough to hurt my little heart. So happy for the lovely turn around! Hope it comes soon this year.
I'd be surprised if it didn't; It's in stress testing right now and apparently it's going pretty well!
does the stress test cover every aspect of a major update (new dinos, balancing, bugs, etc) or just the new content and/or big sweeping changes
I do miss the glowing eyes a lot. It was scary as heck to see a pair or a pack of eyes staring into your soul from out of the darkness
Testers can give feedback on anything and everything they want, and they help us find bugs
So for stress testers, is there a place to apply to become a stress tester and file an application form or is it like an event where stress testers are called upon to sign up
wouldn't that lead to stuff being overlooked? especially with the addition of shiny new dinos haha
Currently apps are closed, but the last time they opened the form was linked in #announcements
Surprisingly no, they're usually pretty thorough!
I appreciate that, I hope next time I can sign up
even stuff related to dinos few people play like hypsi and dryo?
do the devs look for anything in particular when choosing stress testers or is it random?
How long do you think it takes to develop a game like this?
Some AAA studios can take around 10 years to fully develop a game, so if it takes up to that long
Best 20 bucks I've spent on an EA small studio game
@slim canopy I think those would be cool only if there were fully aquatic fish or creatures you could play in the waters
I agree, as a deino it gets kind of boring underwater sometimes
@barren zephyr I don't want the game price to be any higher it's not a game worth more than 20$
maybe it will be worth more in the future
At its current state of beta, unlikely, once completed however, then it’s more considerable because the game is officially “done” but updates could still come in
Titanoboa suggestion will exist in my mind forever now, I want that so bad
Certain positive or negative Mutations would make sense, and yeah so could skin mutations but I feel like that's gonna be really damaging to a player to be straight white or straight black. It definitely is gonna mess with their camouflage ability and their ability to hide/hunt while they are young/sub.
Definitely like the idea of rewarding players for going the extra mile and spawning as a hatchling rather than a fresh spawn.
@royal current
That isn't a glitch, it's called punishing you for using a disabling move against something outside of your weight class. It normally happens if you hit something 2-3x your size with headbutt. It happens to Carno because Carno can knock dinosaurs completely over with headbutt and get free bites, and it happens to Pachy because pachy has bone break. It's supposed to be that way because you can avoid them, otherwise you need to play it very careful and strategize to kill something that large and powerful.
@unique mirage do you know how often you run into logs while travelling? You would spend so much time healing your leg
Ah yes, a most fair and balanced situation
getting punished for pressing left shift in a biome including trees
yes i know thats why a slower playstyle would be beneficial in forests yk to make for different strats in different biomes
so being forced to walk is a playstyle now?
you can still sprint if you look ahead
*or know where the logs are cuz you cant see anything anyways
you could also choose to just not go into forests as a fast running carnivore and stick to the plains
making forests a safe haven for small herbs
Forests are already a safe haven for most of the more agile playables as the current largest speedster, Carnotaurus, has a pretty rough time maneuvering around forests
the go to strat i see is still to aim roughly in the direction the prey might go and charge into it, stopping after hitting a tree or log and repeating in another direction. granted this might not be succesfull 80% of the time but doesnt change the fact that every carni just rushes through forests and having tripable logs would force them to go either around the forest or slow down going through it
A balance issue with Carnotaurus shouldn't be solved with a universal "screw you" to traveling in forests
A balance issue with Carnotaurus should be solved by balancing Carnotaurus, which to my knowledge is what will happen when U6.5 hits the live branch
i mean every carni tho, cuz they are all faster than their prey making forests a possibility to outplay them
dont put the logs everywhere obviously
Yeah, but generally their main prey is significantly stronger in an actual fight. Pachycephalosaurus absolutely bodies Omniraptor in a straight head to head. Dryosaurus doesn't because... Dryosaurus simply isn't viable no matter what
Also are you not trying to make this universal, rather a carnivore only mechanic?
no every dino but since most herbis right know have a jump mechanic and only carno could really "trip" rn i thought mostly about it specifically
pachy bodies everything rn tbh
true lol
Yes, yes it does, as such it doesn't need a forest combat crutch to help it out
The only animals a mechanic like that would really help out would be like, Dryosaurus and Hypsilophodon, and they wouldn't need it if Hypsiolophodon had a climb and Dryosaurus' dodge didn't take chunks out of its stam like a Mosasaurus smashes chunks out of an elasmosaur
maybe creating an ecosystem of small dinos in forests and larger or fg ones in the plains
cuz right know the game consists of small dinos or herbis in general sitting on rocks to be safe
with forests they could have a bigger area
Once again, the smaller playables would be viable if Carnotaurus' charge wasn't a black hole, thus forests would become a good area for smalls
well it can still run after them and spam bite
Furthermore, if leg fracture logs were added for large playables, wouldn't the large playables who rely on stealth to make kills or hide, like Tyrannosaurus or Magyarosaurus, get really screwed over if logs made them trip when they tried to escape/make kills?
but not just smaller playables also every dino in their juvie state
yes
Wow guys a playable reliant on the left click button fights with the left click button
that is not a good thing
A playable reliant on stealth and advantageous positioning getting screwed over when trying to use stealth or advantageous positioning is NOT a good thing
yeah and fe a small teno could jump over a rock and maybe bait them into breaking a leg, or just falling if bonebreak had a 50% chance
Getting a leg fracture after tripping on a log is way too harsh of a punishment
walk around the logs?
yeah or delete the bonebreak but the tripping itself is not unbalanced
Falling down to the ground and taking a few seconds to get up is already plenty enough to mess a hunt
Or to die if you're trying to run away
That can already happen without the carno tumbling over and finding its spleen in its cranium though. Just jump over a log that's small enough for the teno to jump over, but large enough to full stop the carno
why not add it then if it takes the same time
i mean if you walk around or faceplant and stand up behind it
last option would make the gameplay so much more immersive
you cant tell me a carno hitting a log with its feet at 65kph doesnt trip
Because an animal shouldn't be punished for pressing left shift? Imagine being a tenontosaurus getting chased by a cerato, you look behind you for a split second to keep tabs on your pursuers, and then you get slammed to the floor by a log and just die because you couldn't do anything?
this is exactly what i want tho
like why look behind
It doesn't trip because it wouldn't be fun, fair or balanced
this happens in real life aswell
To keep tabs on your pursuers???
yeah and if you wouldve kept tabs on your environment you wouldnt have tripped
like i dont see the problem
I simply can't see how you don't see an issue with dying because you had to keep tabs of 2 different factors, but decided to keep track of one for an actual second
like my dog chased a deer and it hit a tree face first cuz it turned around
survival isnt fair
make a mistake and you die
and if you trip in that scenario chances are the cera will trip aswell
Looking behind you to make sure you can evade a rampaging Tyrannosaurus isnt a mistake, its something most playables are required to do
The Ceratosaurus just saw you trip, why would it run past you?
i didnt say you shouldnt look behind, just do it smart
its not like there are logs everywhere in the forest
What in the actual hell is the difference between "looking behind you" and "looking behind you but intelligently"?
Clearly
looking behind you for a sec to check if the cera is there is something else than looking there for 5 mins and then tripping cuz you didnt look ahead
if you trip in that one sec u look, well thats just damn unlucky
like you could do so much with this. bait your hunters into logs. bait your prey into logs
Or lose 5 hours of progress because you decided to walk into a forest as a stegosaurus
you wanna tell me the stego would run away anyways?
Assuming these logs would be colored like the other trees of this game, they'd be nearly invisible due to moss growth, thus would lead to unfair punishments
if anything the forest would help maybe making a carni trip
i mean you can clearly see the logs that are ingame rn
From a Tyrannosaurus? Hell yeah it would, what is it gonna do with its 2x damage to head multiplier? Sit there and fight it?
yeah and the forest would help like i said
Cool then herbivores are unable to be harmed because their predators, who rely 9n being faster than them, cant be effectively because they got tripped by a log
its a skill issue if you trip yourself or bait him into tripping
walk around it
you act like theres a wall of logs around the forest edges
there isnt
Herbi can predict that and then adjust accordingly making it unable to be harmed
so like the logs rn?
clearly
Difference between getting put in harm's way and getting leg fracted because of left shift and getting full stopped before turned into a chalk outline
i already said scratch the leg break
and yes if you run full speed into the log you deserve to die
if the steg decides to hit the rex instead of running in that scenario
just like everybody avoids to run downhill in this game
LOL? So if I run full speed, because I'm trying to aid a group member getting mauled by 2 carnos as a teno, I deserve to get killed too? What kind of logic is that? It's a videogame, not real life. It isnt immersive gameplay to get turned to paste because you decided to run, decided to use a basic movement option, that's frustrating gameplay. It's a very simply concept of videogames as a whole
By same logic add pneumonia because a carno swam for a little while, and have it die afterwards
By same logic, give every carnivore infection in its bite if it ate rotten meat recently, which auto kills anything infected because "itsch realshitic"
The very concept of extreme realism is flawed
and a very simple concept is that a bit of a challenge never hurt anybody. its not like the logs are actively following you to trip you
There can be some or multiple realistic aspects to a game, yes, but its a game
after a bit you know where they are
I'm done with this argument lmao, I forfeit, take your logs and go
me when the intelligent 10.4 ton Tyrannosaurus rex trips on a small log
Lmfao
Dino Adam why are you so upset at the idea? It’s not like the devs said “hell yeah log tripping time” chill my man 💀
@tiny ridge I’ve always felt like that needed to be in the game, but I feel like the % for when an individual will be kicked out should vary from species to species. something like a teno imo should be kicked out around 80% (adulthood) and stegos should be kicked out at around 35% (or a little more) like you said because they’re quite a powerful playable at young ages. the same goes for deinos because they’re also very powerful
The aim of this proposal is to make it easier for parents to raise their children. I understand that you would like individuals to be kicked out when they are powerful. I don't think that fits very well with the idea of this proposal. Each species is different. One is weak but grows fast, and the other is strong but grows slowly. It's strange to be treated in such a way that every dinosaur is kicked out of the herd when there is excess when it is STRONG. Of course, it's a good idea to throw the dinosaur away when it's on its own. Only one can understand independence as both "strong for other dinosaurs" and "strong for its kind". I say to look at the game as normal nature and not as a game to make each character somehow balanced. I mean, of course, I'm not talking about the raptor killing the stegosaurus :D. My point is more that if you play a pterosaur, for example, you may not be able to handle many dinosaurs, in fact almost none XD, but you just occupy your niche in nature, eat carrion and small dinosaurs and grow fast. This is Role Play more than champ selection. Of course, I would understand slight fluctuations among species that one has, for example, 30% and drops, and another 50% and leaves. Because some species stayed with the family longer than others 🙂
the relationship between growth and weight is really weird atm, which might at least partially explain why some juvi/sub dinos seem OP when they shouldn't
like a stego that looks about as big as a fg teno might be twice as heavy which doesn't make any sense
lil steg is about as dense as a whole neutron star
it is really weird people that get nested in get kicked out of the group when they're still a baby
@gloomy flame “This is me. I think it’s time I rethink my life a little bit. What’s my problem? First of all... I’m a rat.” - Remy
Anyways, no. Unfortunately that doesn’t work out. Carnos are built for bullying prey smaller or equal size to themselves. Their bite force however, is not great enough to do significant enough damage to a stego to kill it. In fact, as a 50% stego, you can nullify a Carno charge and take very little damage and the stego kills the Carno in a few amount of hits. Even if it was a pack, I don’t think it be worth the fight since the stego kills one and already a diet of the Carno is on the ground, itself. This only works for attacking small stegos, which the diets are designed to be based around adult species. At least from what I’ve gathered. The reason Omni can take stego as a diet when it’s in a pack and they have some level of plan. Bleeding a stego out is the most viable option and it’s much better than a Carno trying to out maneuver and damage a tank such as stego.
@delicate goblet I was just thinking about how cool it would be if Kapro was added, idk why people voted against it lol
My exact thoughts, probs a bunch of pissy herb players who don’t want the competition 😂
lol
kapro is like
the perfect dino
🤌
I’ve loved Kapro since I was a kid, it’s fckin awesome
ikr same
i think i used to have a kapro toy as well
They’re honestly so cool, I would love to see it in game.
mhm
Ah yes Kapro
The dog-sized croc with 300 biteforce
don’t we already have like 50+ playables coming already? pretty sure we won’t be needing anymore lol
if the size chart actually has all of the confirmed dinos, then yes, although i'm not sure if all of them will be playable
That's about right. The game's been out for long enough, i guess they need better devs lol 🤷🏻♀️
They'll all be playable, just not on official servers. Officials will have set rosters, for an "official experience"
Unofficials will likely have servers that have all playables enabled
including compy and pterodactylus?
or brachiosaurus at the opposite end of the size spectrum?
Wait I lied, sorry Idk what I was thinking lol. The game’s been in development for over 8 years
Does anyone know when the evrima update will come?
No we don’t sorry, they don’t give ETAs
now i'm wondering, does anyone know how weight in relation to growth works? is it linear all the way through (Xkg/Y%), or does it vary throughout?
I agree with you on every point but what I mean is that Omni doesn't need to get temporary buffs, it needs permanent buffs, both for stamina, radius, movement speed, like, if it's squishy at least make it agile cuz almost every single playable can destroy it on daily basis
I love kapro (land croc is such a cool idea) but I think the biggest problem with it is balance and also making it occupy a unique niche that isn't already taken and done better by other playables...
A dino that is powerful in packs, doesn't need to worry about water, and is moderately fast on land. Something that specializes in smalls-- baby tenos, baby carnos, and maybe solo an adult Utah. About the same size as a Utah, with the ability to be more powerful in a group. Sound familiar? It's basically a utahraptor
mhm
I'm not sure about those two, but brachi and them might be "playable" in the sense that players can play as them, but they arent as fully fleshed out as the others since they wouldn't be full kitted out like other playables. Who knows what'll happen, we'll just worry about it when we get there.
Besides, when devs add mod support I expect those to be worked on by modders so they are more fleshed out than what the devs wanna do with them, whatever that maybe in the endgame of development
right. even the second smallest sauropod (after Magy) in the size chart, Diplodocus, is several times heavier than deino, which is the heaviest playable in the current roster, so if it (and other sauropods) is indeed going to be a playable at some point, i wonder how it's going to be implemented in terms of growth time, diet, nesting, etc 🤔
@coral basalt AI feedback this is. i gotta stop wondering why AI feedback is so dead. It is because people think general feedback is for it lol
A good Deino player and a thirsty Stego can lead to a dead Stego if the Deino plays it Right.
I would assume that Sauropods are going to be very rare or they are going to be AI. The whole strategy of them was lay a lot of eggs in a batch, lose some offspring, and normally a few would make it into adulthood. Of course they may have had methods of hiding until they became too big to hide, but by that point in time they'd be big enough to defend themselves against medium carnivores.
you dont even need to be 50% to kill a carno a 32% stego will 5 shot a carno
@amber sail Servers restart at the same time everyday atm, you can check the pins in the server channels for the time it happens #evrima-na
but agreed that would be a nice QoL improvement to the servers.
right but when you're into the game you dont think of watching the time. This is the only game I have seen that does not give a warning for a server restart.
Will have to see if they will add that as the game develops. (atm I just set a reminder for myself
)
thanks
@shadow ravine legacy nesting was used because it was simple and didn’t need a lot of effort the reason why evrima is bad is because there isn’t any benefit to making a nest and I think the idea is nested dinosaurs will have some sort of strength when it comes to humans being released but I do agree evrima nesting isn’t good
@oblique creek love your idea except for the skill part. imo, the only slight edge nested babies should be getting is a little faster growth. I’m more-so worried about these “skills” affecting combat since they’d give a “slight edge.” if the skills won’t affect combat or create a new meta, then it’d be fine. otherwise, absolutely love the idea of new skin patterns that can only be achieved by nesting
I believe is better for the devs to bring the new map and U5 and right after that the 4 new dinos.. i would like to hear your guys opinion?????
and what would the parents get in return? like i've mentioned not long ago, there's already quite a bit of demand for eggs, but not enough nesters fulfilling those demands
UE5 HAS to be in U6.5, the entirety of U6.5 has been developed in UE5
The new map will be in U7
and even for people like me who usually enjoy nesting, it's such a hassle to do for most dinos atm, especially when everything can go wrong even before the eggs have finished incubating
Parents should get slowed food/water drain when nesting. It sucks especially as a slow steg when your babies all hatch but you’re at half food. I can only imagine what carno nesting is like, or deino!
teno is also a pain in the unmentionables to nest as because of how fast their diet decays, and going from south to southeast for radish and mountain ash is a long and perilous journey
if you fill up on radish and start nesting as soon as you reach SE, it will be almost completely gone by the time eggs are finished incubating
nothing. nesting should just be made less of an annoying hassle. when that’s done, there will be a lot more people nesting. I might be fine with the parents getting a new skin pattern if x amount of their babies make it to 100% growth, but that’s about it
Hahhah the new map will be in U7 😂 good one bro
yeah. there are a lot of factors that contribute to making nesting unfun and unrewarding
definitely. there were a lot more people nesting when diets could stack past 100% and when there weren’t annoying little compys
"But you shouldn't trust whatever the devs say"
Yes because the devs themselves said everything is subject to change, even if they confirmed something in discord, or dev blog, or roadmap. There have been many times when a dev confirmed something in discord and then it didn’t happen. Same with something being confirmed in a dev blog (migrations and gateway coming to update 6)
So ppl should take this with a grain of salt
Anything can happen especially since they’re using ue5 now
I will like to know your predictions for 6.5 release . 😀
Why would they ever stream themselves programming the game? That's basically giving away the biggest secret to game development...EVER!
And it'd also be extremely boring to watch
yeah, let's watch them execute some math problems. Wheee!
No offense my friend, but that is the farthest from how game development works lol. To put it into perspective, even UE has their source code freely viewable to the public
@agile roost yeah I agree, it would be very nice to see the devs in action
that's source code that every game uses as a framework but the code that developers make for their games is literally digital property. They wouldn't show that off to the whole world.
Its source code is not what every game uses, there are many different game engines, frameworks, or APIs available for use, some are open source, read-only, or private. Unity for example is very private and exclusive with their source code. And unreal is read-only and the #1 leading commercial game engine, yet they aren’t worried about giving away their “biggest secrets” to other engine or graphics developers. In fact they’re fine with people (even competing products) to use the information they gained from reading their code. Showing off parts of Isle’s code would be no big deal, for example a lot of it is prob just simple logic stepping, function callbacks, hooking nodes together, and event handling… there’d be no reason to hide that. Majority of developers have no problem with sharing ideas and sharing code with others. That’s basically the coding world, everything is out in the open. I think Isle did used to do coding streams, could be wrong tho
Me personally, I’d love to watch Filipe stream. He’s definitely a very talented programmer and it would be pretty educational
One of the previous coders, foszor, has streamed before and even he had to censor his own code. Not sure what to tell ya
some of these suggestion lately, christ
Poor Foszor… 😦
@fringe frost ah yes, lets make the game pay 2 win
I'm worried about the skills myself aswell I agree, I guess it'll depend how they do it. I hate the whole meta thing too, but I think it would be kinda neat to have some genetics if they aren't op. Thanks for the response!
No? Lol
Most of the players of the Isle have no idea how to execute code, so I doubt they'll know what every line of code does
Also coding ASMR is pretty big
I actually find it entertaining
I'm just thinking about the profit for the game. The overpowered dinos(deino, stego) are much more expensive than those its counterparts
but I think what the path they want is the experience of working hard to grow your dino but as I said, it's just a suggestion.
also the player retentions
duck stop trolling they will never add that feature
hey, it's working for the unofficial server in legacy
but they mainly do it to keep server costs
just my two cent
But what makes you think is even remotely a good suggestions? Its absolutely pay2win that doesnt bring anything good to the game except for those rich people that can grow dinos indefinitely
that's why there is time limit to avoid abuse.
Ah yes, surely they wouldn't buy more accounts to not wait for the grow's cooldown :clueless:
well, more money for the game since they have to buy that new account the game
so just keep the players that abuse from the feature just because they give more money to the game?
They have said multiple times that they do not need more money, and that they have more than enough revenue from the game sales and merchandising
They are currently expanding their company, not long ago they hired 3 new animators and i think a couple programmers, and searching for more
oh, I didn't know this.
yeah, he replied to my suggestion
but they might consider this in the future. Who knows. 😄
Money is money.

they aren't going to
they've made it ADAMANTLY clear they don't want the money
they refuse donations
oh, well that's news to me.
even in their twitch accounts
you can't donate to the studio, to their twitch accounts, anything, they make it crystal clear how little they need or want the money
If they wanted more money or needed, there would be somewhere to donate, which doesn't exist
you dont need to add a feature that can be ABUSED in the game just for some money, they can do way more options
also skipping entire core parts of the gameplay loop with money is the definition of Pay to Win
yeah, you guys have a point.
but I'll keep on suggesting things that can add more profit to the game
without skipping the core parts
atleast
or can add advantage to the game
"let me forget everything that was said about the devs not needing more money because they earn enough from the game sales so i can keep suggesting things that can make the game a pay to win"
have you read my statement? I said i'll keep suggesting that DOES NOT skip the core parts or add advantage
It still contains some type of transactions or something to spend money on
well, they might decide to make this game free to play
which was said numerous times that they wont be adding anything similar
a steady flow of income is better than slow and stagnant income
if they made the game f2p, then they would probably add something to spend money on, which would probably end on a p2w game or ruin the games reputation
imagine enough people have bought the game, have you thought about the server costs, dev's salary etc to keep the game running?
iirc they earned 22 mill from the kickstarter or around 2016, if you see the steam database you can probably guess around how many people bought the game
oh, this was a kickstarter game? I didn't know that
I think so, i'm not sure so dont take my word for it
well, that's alot of money. That explains it
They have said more than enough times that they dont need any more money and that's clear since you cant donate anywhere, even in their twitch channels
the only income they have is from the game sales itself and merchandising
@queen pendant how long u been playing the isle for when you have 711 hours spent
711 hours
punch literally said out loud "no" what do you think this means ?
@midnight rivet im talking of fg ofc.... 
i may need to record that thing happening
its pretty weird
But since you upvoted his, whats Op with carno? I think its crap lol
its got a bugged hitbox, but that's it
everything about it is really bad
Yea hitbox i get,but carno op i judt dont get why people upvote. Maybe if they said pachy i would understand
#general-feedback message basically Hunting Horn from Monster Hunter i love it haha
@maiden anvil love the idea of paras having another "call buff" like galli, but personally, i'd have it be something besides speed. Perhaps stamina, on top of making para a master of endurance running and fighting.
Suggestion, get sponsorship from a development company or a product they can somehow add into the game. Not the greatest thing ever but it will at least end the stagnate income problem especially if the devs are that desperate for cash. Alternatively, a place to donate money for people who want to give it money. If both of these ideas aren’t good enough, ok, they are just ideas bc I see the potential of this game. I don’t want to see it die, but if money is the problem, they need to add more ways to raise income without turning the game p2w.
When does the new danours come out anyone know
update 6.5
so next update
no ETAs
it's not confirmed to come out before the end of the month
making that very clear now
Yeah, we don’t get ETA’s, personally I don’t like that bc it makes the whole idea of an updates timeline flimsy. But they gonna do what they gonna do
i prefer it because ETAs lead to rushed results
see for instance, U6
Not a bad idea at all
could have it reduce stamdrain for the duration of the buff
I believe if they weren’t switching the game immediately to the next UE5 they could of repaired all the issues that came in that update
But again, they own the game, not me, it’s just my opinion and they do what they do and that’s ok. I love their work just not the speed so I wish there was a way we could help them out
@royal current quick clarification. Stuck as in you freeze and can’t move at all like a bug or stuck as in stun?
#general-feedback message should be up to the person playing a female dino who they want to nest with
I'm pretty sure the devs are adding dueling in the future
Sparring yes, hopefully they add it for all dinosaurs after the system is used on the ceratopsian they add later
doubt it'll be added for every dino
seems to be a diablo-specific mechanic
it also doesn't really make sense for every dino
Hypsi sparring
what will sparring even be used for?
Ceratopsian-specific *
yea, that
Although I can see a few other dinos having it
@icy lion Superlunary I will provide my thoughts in a more constructive and thought provoking way, thank you! Same species non-carnivorous dinosaurs i.e Petra’s, utahs, tentos should suffer a debuff for a period of time when persistently and repeatedly murdering their own species to promote a more player friendly and team-building environment. ❤️🌺🦋
@oblique bobcat,your suggestions really make me think
aa?
#general-feedback message what happens if you grow a dino on a server, log out, and then try to log into that server at a later point when the population capacity for that dino is full?
devs have already had an idea for this. basically, they'll let server owners have the ability to switch on and off specific species at any given time. players already growing or have grown their dino keep it, just new ones cant be selected but players can still be nested.
(this was not posted today, old screenshot)
Ah. That does make a lot more sense than setting a numerical limit
I offer the highest honor I can bestow upon @proud coral 's suggestion
A # in my username
#general-feedback message that looks so good compared to what we have now 🤤 a shame i completely missed that update. A blueish tint might make more sense because of moonlight
I had thought about it after and edited it to include maybe just letting us choose certain tints for preference. I didn't include it initially since I was worried it could be abused. Buuuuut if it's purely the tint, it shouldn't be.....probably
As long as it doesn't affect the actual range n' such
Do animals with good night vision actually see in colour during the night? Had the impression they just had more eye rods than us which only detect light/dark contrasts and not colour
It depends on the animal
Cats only see two colors, but they don't lose those colors during the night, for example
Which colours?
iirc they don't see red, but I'm not sure
Would it be possible to implement something like that in game but only for certain dinos (other dinos have black/white nv)?
Hopefully <:3
Possible ? Definitely
But how hard or time-consuming it would be to pull off ? I have no idea
Would be nice for nocturnal dinos like troodon, dryo(?), etc
Doesnt affect those, i might have forgotten this detail in my suggestion but it will be mainly for preventing new to spawn and at least for the newborn that includes the fact that this needs a nest to be active on the server, which for now isn't the case at any time so that prevents overpopulation of apex predators for exemple
yeah, someone else mentioned it earlier. i interpreted your suggestion as setting a numerical limit for each dino instead of enabling/disabling the ability to spawn in, which makes a lot more sense. sorry for the misunderstanding 😅
Yeah that was exactly what i had in mind, didnt knew devs already had plans for that
Well i was suggesting a "numerical" limit or kinda so it doesnt need admins to manually turn on/off the feature, but it doesnt affect the pre existing saves anyway, just enabling or disabling the ability to spawn in
i guess the question with a system like that would be if officials make use of it or not
If devs manage to find a way to add more player capacity to servers while keeping the game stable, we could finally see a bit more of diversity in the game, and much more herbis herds
I think it should, with at least a minimum of settings, so servers wo t be filled with 75% population of carnos or ceratos..
hopefully, yeah. altho if people continue sticking to hot-spots like they do now, the map is still going to be empty. hopefully the migration mechanic (whatever it is) will mitigate that
Yeah like center, which for now is basically a no mans land..
NW is far worst most of the time
it would be really nice if the players in a server wern't stuck at 96 and when I try to join it, it'll be full even if I refresh. And if we had a Queue
@gloomy flame are you guys on droog ? there's literally now way a carno can hunt a stego
carno was based on cheetahs, who are small game hunters 😂😭
that "cheetah" thing fit utah way more than carno
utah are agile and have a way to attack without getting attacked simultaneously by pouncing, which gives them a "safe way" to operate. carno can't and would just get tailed swiped to death if they tried to charge a full grown stego
the principle of a diet is to eat whatever is on your reach. carno might be tall, they have no way to safely kill a stego
btw @junior kite I need to know if all of your feedbacks are troll or nah
@mighty turret #🔧-evrima-troubleshooting-🔧
Trying to justify or define niches with irl animals instead of just examining the roll the in game animal takes will always be bizarre to me
A Carno is not a cheetah, it does not operate in the same way cheetahs do, the only similarities they really share is that they are fast and therefor hunt fast things
I have no idea what you're talking about. Feedbacks are about improving the game, so what am I doing that is making it seem like I am trolling?

more AI lol
Idk, I like to read people's idea on how to improve the game by adding features or others but some of your seems too be a bit too exaggerated so yeah
That's right, that would of course be best if the Omni got a little better in general.
If you're referring to my feedback on the idea to propose about humans having the ability to use firearms and automobiles etc including even build their own weapons. In the primitive state then I generally do mean that. it would actually be enlightening and even entertaining to see dinosaurs fighting humans who are either trying To capture them or hunt them down like Prey in their natural state as we do in the animal kingdom such as lions rhinos ect. Poaching could be a big factor leading to using animal parts such as bones horns claws and teeth to create new items like medicine that is of course. Outdated but allows the player to heal in some manner from damage. I know there would be because they could be able to create their own weapons when there is no longer any bullets or ammunition in stock. Such as bow And arrow spears and knives.
@barren zephyr I like the idea of mutations that aren’t common. I feel like instead of the babies purely getting carbon copy colors from their parents, the babies should also have a chance to get various variations of the color (the brightness and saturation)
@quick vine What do you mean with getting dino sizes more realistic ?
Apart from teno which is oversized, and stego which is undersized, the sizes are pretty accurate
I also like the idea, Mutations could be rare and could be a permanent color option in the character creation menu as well after you’ve gained it. It would almost be a collectible skin.
the pteranodon just seems really small. a mean a full grown one captures school fish and it seems no bigger than a good portion of his bill. just my personal input on it.
I can honestly say i am so glad the isle isn't like path of titans because that is so bad, path of titans feels like mmorpg compared to an actual dino survival game like the isle. So thank you for that.
45kg is generous for a pteranodon weight, it used to be 90kg, which is absurd
but 20 dmg seems kind of low don't you think considering you are fighting other players with a substantial damage differential, i mean if players play as the Pteranodon they mind as well fight nothing but ai and play a flying simulator. like there is no function to be able to pick up prey with there feet like it was in real life. But that is just my two sense on the matter, i mean flying was great, the mechanics was great. but i got bored really really fast playing as the Pteranodon, in fact i flew straight into the ground just to pick a new dino.
no, it seems too high given the animal's niche and ability
pteranodon used to be able to kill stegos, and even now its still a notable threat to even carnos
simply because it can fly
also ptera COULD NOT pick up prey with their feet irl
That's exclusively a Jurassic World thing
sure flying has its own advantage but i literally one shot a fully grown Pteranodon last night with a stego.
Impossible.
i'm not sure why that's surprising?
watch the video i sent you
it's a stego vs a ptera
But isn’t the whole point of path of titan is to be an mmo?
idk i uninstalled it after a few minutes of playing it.
in that vid you are quite literally several dozens of its size
of course you're going to obliterate it
i don't see an issue with that at all
Well yeah it is, just do a quick google search.
well since you gentlemen are so bent on disproving all of my suggestions there is no reason to further this conversation. have a good day.
okay
45 kg animal vs 6 ton animal
Sure I will win because I can fly
in the vid it was a juvi stego
the stego still dwarfed the ptera
That's still big in terms of size
Juvi stego fresh is still many times a pteras size
It would be fun.
i also am 90% sure that dude used Jurassic Park as his source
No not at all kiddo
"like there is no function to be able to pick up prey with there feet like it was in real life"
in real life, pteras had flat feet
they physically could not be used to grab
Just because you played ark doesn't make you a prehistoric expert.
i dont
and how would ARK make me a prehistoric expert
doesn't ARK have pteras that grab with their feet lol
Ark is the perfect source to have people believe Isle dinos are undersized
Egotistical folks strike yet again in a world of online discussion.
Man I just wanted to help you learn what a ptera was like irl I didn't want a fight lol
It's not about ego, what ego am I protecting by saying ptera couldn't pick things up with its feet
Unless you are saying I am a pteranodon which is an interesting spin on this narrative
Mr.ptera (noodle feet niche)
No one is forbidding you to look up paleontological papers or websites to back up your claims
Or just, y'know, not get mad at people when they try to help you learn something new
its all good i am going to delete my suggestion, because now i can truly see why the games population doesn't reach above 1k.
Dude. No one is trying to attack you why are you being so aggressive lol
welp good job this game just lost another player
okay
have fun with whatever game you play instead, i guess
i hear Beasts of Bermuda has pteras that can pick things up with their feet
W interaction
I’m not entirely sure how I feel about unlockable mutation colors. I think if “mutation colors” fall outside the species-specific normal colors, they shouldn’t be unlockable. that way, it’d heavily encourage someone to keep their dino alive
^
I'm entirely sure I don't like the idea of random mutations. I'm not interested in playing an albino dino and I don't want to be forced to play as such, even if it's a rare occurence.
Sounds like a you problem, I might spawn into a nest with an ugly green skin but I don’t throw a fit about it? That’s the whole fun of nesting, it’s randomized, it’s the survival of the fittest and you get the family life already
Randomness is bad unless it has a very good reason to be
I don't know what is a reason good enough to force a player to spend their whole playthrough with an ugly skin
Then die if you get it and start over with ur own custom skin, no one is forcing you. You chose to pick a nest to spawn in.
There's something wrong when you're playing a survival game and your best option is to suicide and start over
Suicide a hatchling and respawn as a juvenile?
Also the randomness already exists, You get ur parents colors already. All we are suggesting is a rare occurrence that indeed does exist in nature, A lot of people like the albino or melanistic look.
The fact it exists right now doesn't mean it's a good thing
You mean nesting and the color you turn out as? What else is the baby supposed to look like 😂 do you understand how genetics work? That’s what happens to literally everyone, you are BORN with either (rarely) a mutation or shared looks from ur parents, I don’t know what else you want the babies to look like.
The baby is supposed to create a skin with its parents' color instead of letting a very bad randomness decide for them
Yes that’s what I mean, however mutations do OCCUR in nature, and it would be an interesting thing to see.
randomness in nesting is a good thing. it’s a small price to pay for being able to spawn in a different area along with other herd or pack members to socialize with. your chances of survival are increased. it’s a very small price to pay, especially if the plans to give babies buffs (that aren’t combat related) are true
To see, maybe
But it doesn't fit a videogame, expecially not this one
I thought the price to pay was to have a longer growth and be dependent on your parents, not a random chance to look ugly your entire life
don’t spawn in a nest if you don’t want what you’d consider ugly colors. no one is forcing you to. it’s not putting you at a disadvantage
Yeah, exactly. It's not even putting me at a disadvantage, so it isn't even a balance feature.
It's just a random chance of being annoying
And now you're telling me I should completely disregard the nesting mechanic as a whole because some edgy weirdo wants to play as their albino OC ?
besides, I know for a fact some people will spend ages customizing their skin. god that’d be so annoying
Yes
Put quite simply, yes, and also how is albino edgy? 💀 it just looks cool
And the whole point is that it’s rare, of course people would want it
what does an edgy albino weirdo have anything to do with this..? you don’t have to disregard the nesting mechanic as a whole. if you think I’m supporting albinism and things like it, I’m not. I’m just supporting more randomness in nesting such as variations in saturation and brightness, and potentially the chance of getting a different color that’s already available to the species that the parents don’t current have picked
if albinism and things like it are added, then alright. I don’t really care for it and I’m indifferent to it. if it works then it works, and if it doesn’t then it doesn’t
Agreed.
Because someone said ptera can’t pick up things with its feet? Fair enough tbh.
No, but if im getting buffs protection and food , colors etc. You sorta start moving into where im forced to nest in, cus i would be dumb if not. And unless nesting is really hard, especially as a pack/herd. I honestly dont want "free growth" cus im in a herd or pack. And people sitting in each corner until they are strong enough.
@forest fern How would herbis hunt with that ? They can't even smell footprints
Are we seriously arguing that nesting in is just the random mixer version of normally spawning in?
If you want to randomize your skin, do that in the character creator in spawn, there’s a button for that.
Nesting has a progression purpose, it’s necessary for perks and elders going forward, I’m not sure why we’d make the experience of nesting so arbitrarily random in a number of ways because “it’s fun to be random” when we do actually need to encourage the majority of players to nest in for perks
Apparently for some people random=good
The game is already random enough as it is
Idk why we want it to be lacking even more player agency
Which is something people seem to constantly want when it’s convenient for them…like balance
Which I’m all on board for, all I want is consistency
Kinda gives me the same vibes as the bush cliffs and deino lunge….man isn’t it fun to have random bits of terrain and water that just kill you?
Definitely
That's not what i meant
I mean that herbis don't need to run and chase a prey so walking and sniffing wouldnt be needed
Carnis sometimes have to sniff to find their prey , for example a pack of omnis atack carno , he runs away , so omnis need to sniff blood fast to find him or he will heal the bleed and run away
I'm ok with the idea you just mentioned but some others feedbacks felt a bit out of place like the one about bioluminescent plants that'd make dino skins glow or the one mentioning the idea of human riding dinos
Well the idea I got was from glow worms, because some animals in fact can in fact glow. But I mean this is just a game, so it could be in a sense were the animal is not exactly a pure dinosaur. More like a engineered one from like Jurassic park. As for the one riding on the backs of other players. That would be super cool where players could fight other players using each other team work to survive. I got the idea originally from the golden compass, in where animals called demons were almost humanistic as we're playing dinos. So it's not to troll, but more or less expand that of where perhaps humans transfered their minds into the bodies of dinos when creating this animals in the lab as though to push the boundaries of what they could get away with. I mean experimentation is all about seeing what is possible and what is not. They once developed hypoes, which where unreleaslistic, but damn as hell cool. There was also the discussion of bringing them back to which they drew another breed that would have 2 heads.
Another thing on the bioluminescent discussion is that I believe this could also open a window to even carnivorous plants that preexisted or and are have been altered to be more visions and dangerous to other players. For example, the fly trap, imagine something large living and having the ability to grab others players if you got to close. This would also make it more interesting when using the woods as cover to hide from danger or travel. It would make you more alert now compared to just walking out in the open where players are at this point KOS. I mean most players are now practically hiding all the time, that devs need to get more creative about this game. I prepose the idea of land terrain such as poisonous vegetation that would cause you to throw up.
Carnis can’t run and sniff either, only walk and sniff. It’s more of a QoL thing than “oh herbis should be able to track things!”
No I just wanna be able to walk and smell my food. It makes no sense that my sniffer stops working simply because I’m walking forward. Herbis ain’t that out of shape xD
You could also disable bleed tracking while moving
@forest fern why would they sniff for tracks in the first place? All sniffing while walking would do is the same it does now except it’s not a tedious task. It’s really just for sniffing food and I don’t wanna stop walking every time I wanna sniff
Indeed. In the past it was an issue to let them do it, but nowadays it's just a relic that needs to get got.
what are the pinned messages in general feedback? are they gonna be implemented or just considered?
@barren zephyr I think that would be way to op, unless it was just for young/sub adults
well it would also help with the flying fish problem, and yes, it could be for just juvis/sub adults, i guess adults just forget about it
I say not for adults since they so heavy
can you even kill the flying fish?
tried it as a carno didnt work
You can't, they dont register the hits, it also makes the battle music loop infinitely for some reason
@summer thistle cerato already has one of the best swims in the game
It looked pretty slow I guess my eyes deceive me, oke dokes
@maiden verge that is one goofy ahh 🤓 lighting glitch, they should really blend that together in the next update lmao
@limber hull whats wrong with my suggestion?
U6.5 has nerfed carno enough, it really doesn't need any more nerfs with how bad it is
Also 3 whole seconds of charging and even 3 seconds of being stunned is absurdly long and an insane punishment
Thats what i was saying
What?
I was asking to reduce carnos stun time for lighter creatures
where did you say that in that suggestion lol
that's a new nerf you didn't even mention yet
The second one
Wait thats not what i mean
Sorry, im on mobile
When a carno rams a stego, it stuns the carno for like 2.5 seconds
yea thats an insane punishment
Same if you rammed a stego thats only sub
you're literally sentencing the carno to instant death for using ram on a stego
Bro
Im asking to reduce that time
The current time is 2.5 seconds i want it reduced
I'm pretty sure they're saying if carno rams a 2T stego, it should stun for like 0.5 s, if it rams a 4T stego, it should stun for like 1 s, if it rams FG stego, stun 1.5s, etc. Scaling with how much bigger the ram target is compared to the carno
that's just weird and inconsistent lol
Precisely
also, carno really shouldn't be ramming stego in the first place?
Like, sure it could be reduced, but like
Numbers up for debate, just kinda threw some out there to illustrate the trend
Also I'm almost certain it isn't 3 seconds
Honestly I thought you were asking to increase the timer
But honestly it's weird either way
Making the timer longer is just punishing carno for punishment's sake, whereas reducing the timer changes nothing because carno does literally like zero damage to stego with a ram regardless
Tail ramming isn't a thing, if you meant fixing the hitbox, then that's been fixed
If you ram a tail, it doesn't knock down and does reduced damage
No. if you ram a stegos tail, it'll stun you
That's because the hitbox is too big
You're actually hitting the body
The hitbox is literally that massive
No, because i did thia in U5 and even before
Why are you ramming stegos anyway tho
Hitbox for carno has been giant for ages
Heavier animals make you take recoil damage and recoil stun and take heavily reduced ram damage
It is literally not worth trying to ram them
Regardless, if you hit a stegos tail by accident youre doomed. It could literally be the tippy top of it
They did it to help balance carnos having to start charging from a mile away so that they'd have a chance to hit
But since carno can now charge quickly and turn much better, the hitbox is too big
They did it because the charge was literally pathetic with its terrible turn radius
Makes it too easy to do damage now
Not anymore, the charge has been fixed and acceleration too
So now carno has neither fast startups nor the massive hitbox
U6.5 carno is generally very bad
It's a pursuit hunter that's still designed like an ambush hunter, while being bad at both
Have you tested it?
Yes
Devs arent going to fix it before the release?
I literally cannot tell you I don't know
Don't know whats wrong with my last suggeston like it seems everyone still wants extra large groups of same species sticking around for a long time
people hate carno so much right now that it’s exciting to hear carno got nerfed. I’m on board with that hype train for nerfed carno because it’s just been so sickening to play against, but I’m sure people will slowly start agreeing to buff carno where buffs are needed once they see the state of it and form their own opinion. as of right now, god any nerfs to it are so much appreciated
#general-feedback message Eat grass and die 
Yeah thats what happened to omni 😂
We want the game to be balanced
Dont just add insane buffs then ultra insane nerfs then repeat
That wont do anything
I like it, dont like when people can be in big groups. But i dont like debuff stuff either, but what about just make it hard to maintain on food? And the more you are, the bigger prey you need to go after. And can result in dying.
Its not a good idea to add debuffs llike that imo
If baby carnos decided to annoy you all they have to do is stick with you
There are so many ways to exploit it therez no point
Unofficial servers will be fixing all that
Im near certain once legacy gets shut down we'll see a lot
How many times you need to hit a darn grown deino on its tail/back to kill it as carno ?
Well yeah but i was suggesting only small debuff.. Just finding solution to oreventing situation like, one single stego against literally 15 carnos
You can kill a stego in a pack of 2-3
It’s very possible
If you want to prevent such a mass group then don’t be an annoying stego
Who mix packs and 3 calls
I saw that and I rejoice
That's why I always grow tenos. Those carnos have it so hard, they deserve some decent food. I keep trying to feed them but they just run into my tail every time. Hopefully they get a buff in next update.
Killing a pack of 2-3 carnos is also very possible. I was talking about oversized groups of carnos.
Like boi if you want carnis to get buff then don't be a carno who packs with half the entire server population to kill everything on sight 🙂
Anyway, if someone have a good idea to prevent from those giant packs it could be really usefull in the future
Bringing back megapack scent would be a good start
yeah was wondering why i wasn't seeing it anymore... why'd they remove it?
I'm not sure, but its first implementation wasn't that good
It was trigerred as soon as you reached the max group limit, not when you exceeded it, so it was giving a lot of false positives
Also deino players complained that it would give them away all the time
ah
would be cool if it only affected certain dinos, especially those that aren't reliant on a pack/herd to survive
I think it should affect all dinos, but only if they exceed the pack limit, so they exist for a reason
I see no issue in having the 16 deinos all sitting at the same spot having a little debuff to their hunting capabilities
If 16 deinos can be at one place, something is crazy off with balance on food or people are dumb as hell lol
It happens a lot
I just bait the tenonto into swinging until it runs out of stamina then get a few bites in and bleed it out
And I'm pretty sure it's because something is off with the balance
But how i can barely keep my solo deino alive lol
Maybe that is precisely because you're playing solo
yeah that's fair, although it probably shouldn't include subadults or older
You shouldt need a pack to survive as deino, your not a killing machine.
And that is precisely the reason why I think it's fine to debuff deino megapacks
Ngl packed deinos usually have no idea what they’re doing
But how can 16 surive ? like where do they get the food ?
idk
Fish
Other deinos
The occasionnal dino who tried to drink I guess
I wouldn't know since I don't play deino, but when I play ptera I see deino megapacks all the time
Well
Fish however they miss out on 50% growth
Ive never seen it , not that i been playing deino much. But that sounds crazy off, its like seeing 5 rexes in pack and its normal if u ask me
I never said it's normal
It's actually quite the opposite
But as a matter of fact I also saw packs of 5+ rexes quite commoly back when I was playing legacy
I know one croc body gives alot of food tho
Yea i could see decent amount of rexes on hotspots, but 5 i never saw outside of that
Ideally rexes won’t have the same luxuries that deinos do currently
Hopefully they don’t have infinite food from AI, as well as the ability to…..be killed
Im fine with deino as solo/duo etc,but the fact you can keep 16 at same spot lol
Ideally deinos won't have the same luxuries as deinos do currently
Also true
3 deinos in the same body of water should be so unsustainable to the point of absolutely needing to kill the third to keep surviving
I totally agree on that
the only reason it isn’t is because deino is a canni
Yeah cannibalism makes them self sufficient instead of competitive
It has the opposite intended effect
You could lower the food given by one
Maybe make it so too much cannibalism has negative consequences
only adults though, so it's still possible to nest as deino
like if you eat pure deinos for too long you get a debuff and gain food slower and lose food faster
I’d still say that any deino larger than a mid juvi should absolutely leave the area as soon as they get that large
Or rather….they have to
Deino megapacks only fail when they decide like idiots to not kill eachother lol
And since it’s a megapack they can’t ambush anyone
It’s really just the ability to get food from other deinos….at all, that’s the issue
Not sure how the modern crocodilian life cycle works, but ideally deino's should be similar
Not sure why
Megapack is one thing, i still think 3+ should be hard as hell to substain on food
They’re nothing like modern gators
Make it so deino gains like 10% food from other deinos but gains a lot of diet maybe
Do we have any other frame of reference?
Yeah but how
It doesn’t need one, it can just be designed how it’s needed to be as the game demands
Like how teno Omni Pachy Carno Troodon and stego were
if you make the hunger drain too fast then deino just isn’t fun to play because you aren’t able to hunt reliably in the first place
Decreas food on deino, if you kill one.
Oh I think it should have a colossally long starvation timer, but it literally shouldn’t be able to eat it’s own kind
There’s actually more incentive to kill your own kind when you gain zero benefits for having them around instead of some
But my guess they gonna get a new life when spino/cherius/sucho gets added tho. Might be awhile tho lol
That makes sense but then why don’t utah players kill their own
Im fine with deinos feeding on spinos that are trying to grown,and adult spinos going for adult deinos etc
A: They do
B: They’re smaller and can therefor survive in less kills.
C: They’re mechanics incentivize larger groups to get more food whereas deinos are the opposite
Omnis are pack hunters and need larger packs to hunt larger prey
Deino maximizes it’s effectiveness by literally being entirely solitary
It’s already a nerf to your survival to have a partner in the first place
The only thing it aids with is….killing other deinos
And eating them
Because why wait and be patient for your next terrestrial kill when you could just find a lonely 8 ton buffet waiting to be executed
Which is why packs form, this is easiest to do in groups
or if one of your group mates dies during a hunt or something it's free food and removes the need to succeed at hunting (this applies to carno as well)
This would significantly diminish if you couldn’t eat those other deinos when you killed them, instead eliminating them to maximize your odds of successfully lunging
that was one of the things i did like in legacy balance, i remember when i started playing i joined a huge group of allos and we slaughter everything we came across. And then a giga showd up and killed one of ours, and we tho the giga was easy kill. Our group was cut in half after that : P
Mhm, like my general philosophy with cannibalism is that it should only ever be given as a benefit to animals that can’t hunt their own food
Like obligate scavengers
Which I thought Cerato was going to be but they made it faster than I expected
Now it’s just new Carno
Totally agree, its just another carno. I got so suprised by that
A Carno that curbstomps teno even harder than Carno used to
I even heard its like a 50/50 fight to
Like 1 you can sorta fight……but if 2 even exist in your general vicinity you die
And it’s not like you can avoid them they’re faster than you
Because I guess teno being even of equal speed to Cerato was just unthinkable
But thats the main problem now, everything is about numbers. Cus you dont really have any tier diffrences, stego is just there if you want to fight it.
Everything will always be about numbers
That’s an unavoidable state of games
They’re necessarily designed
Not in legacy, i could be allo and go for 6 or 3 carnos. Without hesitate, i still could die and win
6 utahs not carnos lol
That’s mainly because legacy combat was pathetically awful
A single Utah was the most powerful animal in the game
so the supposed scavenger is a good hunter lmao?
Basically
Thats your though, for what it was and had. It was really good
god
Not against anything but teno, but against teno it just consumes it
wait how fast is it??
It was objectively a mess
40.5, tenos speed got nerfed to 40.3 from 40.5
Specifically so Cerato could be slightly faster than it lmao
🤦🤦🤦🤦🤦
does cera or teno have more stam?
I dont think so, it came down skill and understanding. And numbers was not all, you actually interacted with stuff. Even tho you where outnumber
If you are for we are more therfore we win, well thats bad balance if u ask me
I think teno has more stam but that doesn’t really matter, Cerato doesn’t require any stamina to attack, teno does, and the moment it tries to it loses a third of its hp because of cerato’s dps
I don’t think I’ve ever been apart of a combative interaction in legacy that I can say was determined by skill
and cera can’t be stunned by teno?
It can
Like I said, a teno can survive one, 2 delete it
Badly
damn thats sad, you could litterly see a bad player amile away. So you mean we are more so we win balance is good ?
thank god i stayed sceptical about this update... jesus christ 😐

No I’m saying there wasn’t enough skill expression that was present with in legacies combat to have skillful engagements, movement systems, bleed, and hitboxes all hard capped the skill ceiling of legacy
At least beipi Troodon and Galli are fun
They’re all in really good spots, if anything Galli is too strong
But I’d rather wait how it performs for an update before saying anything definitive about its strength
i don't keep up with the isle content or anything, so i have no idea what's coming this update
I wanna see current Galli on live for a minute
Cerato beipi Troodon and Galli
but i think i know enough now to just wait for patches before jumping back in 😂😬
yeah i know about the upcoming dinos, but that's about it
Most of them are functional and quite interesting
I just sorta hate Cerato in its current state
Thats sad i had tons, but point was that you actually had diffrent stenghts. You will prob have alot harder time getting caught off guard vs an allo then you will with a cera etc
The only thing differentiating animals in legacy were base stats....so yeah we have that in evrima too, it's just far better
I dont argue that, legacy was good for its time. My point is that if get caught off guard vs an allo as teno. Your friend might not be able to save you, compared to lets say a cera
yeeeeeeeeeah... when i first learned cerato was coming i was somewhat excited it was going to be a scavenger, since i'm not aggressive enough to enjoy carno (and i don't really like anything else about it tbh) but too introverted for omni, but i soon realised everyone would play the shiny new dinos which would negate cera's scavenging playstyle, at least until other carnivores are released
Oh it's not the playerbase that would do that...cerato is simply designed to be a stellar hunter
It's really just that it's too fast
that was before just a few minutes ago lmfao
Unfortunately lol
doesn’t cerato have bad stam
What are you basing that cerato destroys teno on?
I saw one video but that teno was letting the cera get free headshots
i think i'll be playing other games when the update drops, keeping an eye on the state of affairs until it seems worth returning... whether cera's brokenness is a result of feedback from testers or not, it's hard to have any faith in this update, ngl
Really? I feel like the only balance issues are galli, and everyone’s complains about it
Gameplay primarily, like I said, 1 can be defended from, 2 delete it with no resistance
It's incredibly onesided
Galli is indeed a bit of a weird one
I don't think I'd have as much of an issue with it if it didn't deal...well...any bleed damage
cera was said to be too slow to hunt, instead relying on scavenging for food, but being faster than teno it could very easily hunt them and juvis
Which seems balanced to me
(Oh and Pachy still hunts Tenos. Tail slam damage was nerfed)
Not that you would have been surprised
poor teno always gets the short end of the stick
2 of them can effectively kill you
Nope, because we need to constantly beat the most well designed animal in the roster into the ground because it's too good to be true
Is there plans to add foliage draw distance for like grass and such? i rly wanna see grass further than 200 ft XD
@trim mauve you know something’s starting to go wrong when you need a skin filter like BoB lol…
people wanted more colors, so more colors they get I guess. you’re going to see the entire rainbow eventually. I feel like brighter and rainbow colors should’ve been reserved for smaller creatures like hypsi, dryo, etc.
also is it just me or did the textures get downgraded once skins came out
what's wrong with people wanting to stand out? i agree it sucks that camo skins are a thing but otherwise i don't see the issue with people making albino or colourful skins... most colour choices we have now are pretty natural
More colors sound fine 😮 I think the main issue people have (myself included) is when a creature is capable of having contrasting mixed colors to where it looks less like a skin and more like someone dropped several paint cans on something 😛
As for albino specifically, most just think it's edgy. Personally though, I want it to be reserved for specific afflictions.
whats wrong with people not wanting to see overly birght skins on things that are 8 tons? Why should i have to look at what I think are eye sores. Its not like an option to turn off skins would effect anyone else other than the poeple who enable the setting. If BoB can do it isle can as well.
Problem with a skin filter is it could easily turn into "meta is to turn off skins so people can't use camo on you"
I agree some skins can be quite ugly, but a skin filter is not the way to go ;o;
? even with bright skins you can still hide in bushes so that argument isn't really true. Also I find it funny you are calling people who want a skin filter meta goblins while also bringing up camo skins kinda shotting yourself in the foot with that one.
also defeaults blend in pretty well on most playables so I really dont see an issue
bepi might be the only one that stands out alot
I never called anyone a meta goblin, I just said it could end up being a meta
. I just don't think it's a good idea. 🤷
and I just outlined why your worries about a skin filter arent founded
Bright skins can very easily be seen even in bushes
Especially with current NV. So I don't really agree with bushes just kind of negating them.
Like unless you are somehow 100% covered, there's gonna be bright speckles sticking out.
It ruins immersion tbf
I doubt that anyone is going to the take the isle that seriously
You’d be very surprised lmao
We've got people spending money on cheats for the game 
I guess they could just get rid of some of the ugly colors, some of them need to be removed anyways.
Name a single playable whos default would put it at such a disavatange? Besides maybe bepi everythings defaults allow them to hide well. If anything it evens the playing field for those who have bright skins by me applying a filter it being a meta thing just wont happen.
even carno with its red male marking could hide well before skins were added
That's true
Some people intentionally design their skins to be more well hidden, it doesn’t even have to be the full camo some people pull or the “meta” whatever you’re talking about. If I’m green and I’m in a bush, I’m less likely to be seen. That’s just how nature works? As opposed to the reds/tans that most playables start as
I never said the default skins wouldn't work as camouflage, I just think adding a filter for skins can end up having negative effects as well as just overall thinking it's not a good idea.
Just a matter of opinion I guess 🤷
it works both ways though so i really dont see it being a meta thing at all if anything it just evens out hte playing field for everyone. Even if it makes some people easier to see it makes a good 60 percent of skins harder to see so I really dont see how it owuld be much of a meta thing. Most camo skins have a similar effectivness for hiding as defaults. It really doesn't affect much
I just find it funny that hiding is such a big concern when a skin filter would litearlly have a good percent of the playerbase as most use brighter skins and camo skins wouldn't be affected to much as defaults on most creatures can be hidden just as well. At this point
If people chose to make it an “uneven” playing field that’s really on them? It’s not meant to be fair in the isle more often than not I find lmao, you’re meant to know your limits. The people picking wisely shouldn’t have to be penalized for the others. If you think a skin is too bright, kill them? Rude maybe, but that’s what happens in the wild. Or simply walk away, considering the map is huge and mostly empty anyway.
so you admit that a skin filter would put those using it at a disadvantage thus meaning its not a meta thing.
No? Lmao, where did you get that?
because I would just be at a disadvatange if I used a filter because i wouldnt be able to see bright skins making them harder to spot.
But you could see the skins of people who picked more smartly, which is unfair to them and makes the people playing normally at a disadvantage
the difference is so slight it might as well not exist between camo and default. Nothing had issues hiding before skins so why would they now?
using pachy as an example, there is a major diffrence between pachy camo skin and defalt
if you want me to once the update comes out I will do a side by side and show that the difference is basically none existant for most if not all playables
also the irony in saying a skin filter is meta gaming when you are literally talking about camo skins
im you wwant this filter because 'it ruins immergion' having the filter would ruin it because then everyone looks the same and thats not how nature works
#general-feedback message
sure, why not. it'd look cool, and everyone is already trying to be all white as deinos. just let em as everything if they don't wanna be unique colors
It's better then the wild differences that are currently in game
thats not my reasoning. I just dont like the eye sores.
this is not true. for instance, night vision camo as a raptor makes a HUGE difference for hunts and escaping predators. if you could just hide my camo skin, i'd have no idea who could see me easily at night and who couldn't. it'd be a mess.
I couldnt care less about realism but me and a decent group of people just dont want to see horrible skins
then leave the group or avoid the people?
or kill the people >:]
that works too
I already mentioned both of those XD
kinda hard when they are everwhere and in a giant cuddle puddle
then switch servers 🙂
also you screwed up that phrase. it's "i couldn't care less" because if you could care less then that must mean you don't hate it very much
i know its irrelevant but it annoys me so much when people mess up that saying
it was in relation to realism
learn to read
sooo you like realism? "i could care less" implies you don't dislike realism.
I said couldn't care less and corrected it like a minute after hte fact before you even wrote your reply
so at that moment it didnt apply
after the reply but whatevs
just gonna ignore this? cuz my camo skin, unlike some, actually works really well
like unbelievably well
if people could hide it, that'd just ruin the whole point of my skins
Yes. But I think they didn't want an all black dino as it has an advantage at night? But there are camo skins where u can't see people at night so what's the difference?
kinda hard to reply to 3 different people buddy
true
Personally id rather have to deal with camo skins, and see other peoples pretty skins then everyone just looking the same. expecially when playing with friends i haven't grouped up with yet. know their skin makes finding them so much easier
in my experience it barely affects me. Even people with "camo" night vision skins are still free food if you have functioning eyes.
all black would stand out more at night lol. in the night vision anyway
want me to send you a screenshot? maybe some camo skins suck, but mine is actually very useful.
sure
and if your in a herd, know your friends skin who arnt the same species as you is helpful, so if their are canis running around you know who is safe and who isnt
1 minute
This wouldnt affect the herd im hunting. It would only affect me
wtf the isle? i had over 60 screenshots, where tf did they go?
Exactly it does Currently so I don't see why there is a problem with an all black dino?
better be a gui glitch
if all my screenshots are deleted im gonna punch something
it was an example. if you are trying to find someone, the best thing to watch for is their skin, so it would still affect you
if anything putting me at a disadvantage. I just see it being used more for people who just dont want to get flash banged because they crested a hill rather than meta gaming. The downsides out wiegh the ups imo for people who do use it and play comptetively.
(gimme a few mins to get my screenshot, steam may or may not have deleted all mine)
how are you flash banged? your saturation up that high they bright white like the sun reflecting off metal?
OK WE'RE GOOD THE SCREENSHOTS ARE BACK
You lose the ability to easily tell targets apart, any bright skins which are most skins you run into are more well camo'd, hunts would be more diffcult etc.
joke
Okay I’ve officially looked at all the default skins just out of curiosity. I will admit, some of them are okayish for camo. None of them are particularly awful except maybe hypsi, ptera, and carno. I don’t know about any of the new playables.
I admittedly don’t know what it was like before skins so I can’t really argue the point “what about before them”, I’ll give you that much, but a lot of people pick their skins right now because it lets them grow more easily. I’ve seen some really ugly skins because people are vulnerable as babies. Like a fat baby stego. That’s just how it’s supposed to work, if you’re dumb and pick a bright skin, then perish? But babies can’t do anything except pray and use their colors to their advantage. Take that away and they’re just walking meat sacks. Sure, the default skin isn’t totally atrocious, but there’s a huge difference about what you can see when sitting around. If I’m in ANY foliage, the tans of the default skins are STARK. And spoiler, that’s where most babies chose to grow.
And this is a survival game, so the competitive argument isn’t really in your favor. The devs have said this isn’t a fighting game, it’s a game where you’re meant to LIVE. If a skin helps you do that, I don’t see the problem. If you chose to forgo that and make yourself a beacon, that’s also on you and you suffer the risks of being obliterated for it.
its like 3 downsides from one okayish upside
@trim mauve okay i found one screenshot, i cant find a better one rn so ill send a better one once i get it. but in this picture i'm a baby raptor with my camo skin. nearly invisible. ill get an adult pic in a minute
crap quality, gimme a few mins
if i didnt know what to look for in that picture i wouldnt see it
the face is here
so I was right
coudl you test it with default aganist that?
or is that default
ill try to get screenshots of both. that's my camo skin
ighty
ill do camo and default but itll take a sec
take your time man
gotta hop on the free admin serv and convince ppl to allow me to make it night for a few minutes xD, that might be hard
my dms are closed, but i can put the 2 images side by side in my editor thing i have
okey
female or male skin, if u care?
fair enough
either or works
ill just do female
okay i got the screenshots, default on the left, my camouflage on the right. it's a very significant difference! (i'm still proud of how good my camo turned out, mainly cuz i discovered how to make the skin on my own)
@trim mauve
also @indigo belfry cuz u might care
okay yea ill agree with you on that one. Must of just been bad camos
i do :> and having a chance to be basically invible is nice expecially if you just want to vibe
if you do it right, its reeeally good lol. but ive seen the bad camo skins too
daytime camo is so hard to make fr though, ive never made a very effective day camo skin. night camo is way easier
i hadn't played the game in a decent bit due to me just not liking the balancing so my bad for the bad memory lol
are tans the colors that enable night time camos to be that good?
or is it like shades of green
redacteD
it takes a little trial and error.
copy that pls cuz imma delete it in a second, i dont want my secrets revealed to everyone permanently lol
casually deletes it
lol
redacteD-s it
ok dose anyone else game get major lag spiks every so often ???
cause if so how do you go about fixing that
@summer thistle i feel that would ruin the aggresive nature of the cera
@meager wasp Why should troodon, a venomous predator, grow faster than hypsi which is a third of its size and a herbivore ?