#general-feedback-discussion
1 messages · Page 59 of 1
I then proceed to tap my toe and find out where other dinos r
Shut up, you use a map
Map nub
LMAO shut down
No only with my friend
Still use a map
MAP USEEEEER
If I was solo I never need it
SHAME ON THE MAP USERRR
Still uses map with friend SHAME
If there’s a map in the game lol
DISHONOR ON YOU! DISHONOR ON YO FAMILY! DISHONOR ON YO COW!
Leave the cow alone
Interesting
Wtf, the poor goat
DISHONOR TO UR SWEAT
Not the dog, cmon man
DISHONOR TO UR DANM PET ANT

Hey, I saved your goat, dog and cow. Sorry for yourself, your family, ant and sweat.
No problem
Have a nice day
@whole furnace may I ask what is happening to ur pfp
You too
@barren zephyr there already plans for large ai on the roadmap
https://trello.com/b/G5tsb4XI/public-roadmap
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
It’s Big Jack Horner from puss in boots
Danm bro ate a few to many chicken wings
He BIG
Yes
@balmy igloo please explain how your idea would allow for the dino to die
@rigid grotto the "stun" would allow a period of time for the Troodon pack to bite at the weakpoints, stacking bleed, the times that it reaches the seizure point could invoke a 10-15% stam consumption.
but the whole point of the troodon venom is to kill. and with a stunning toxin like you suggest would not work because of there incredibly weak biteforce.
but i do like the idea of a neurotoxin dino so i think it would work better with a slightly larger dino.
@rigid grotto I think it would work well given that I believe I saw somewhere that bleed is intended to stack in the future. In my mind it would be the only immersive way for Troodon to have a clear visual indication that the dosage was administered correctly
@rigid grotto I wasn't aware that the venom was intended to kill for Troodon but sure it would work better for Dilo.
<@&933486433342222376> Someone is advertising their twitch in the general feedback
Got it
most probably already discussed but... Sunset at North?!?
@severe saffron Why is all of your feedback just dinosaur suggestions? They're not adding anymore dinosaurs, especially ones like Gorgosaurus and Mapusaurus that are just clones of Giga and Alberto. The only playables the devs may add is going to be at their own discretion. Your other suggestions are literally just dinosaurs that exist in the roster already.
@brave sonnet https://youtu.be/Q7AKTRIMBlU
Legacy must be installed first before you follow the video instructions.
If evrima does not work because of an anti cheat error check the link for support on that
https://www.easy.ac/en-us/support/game/issues/errors/
If your legacy version is not connecting to steam servers please make sure you have steam running
it works, just make sure to follow every step
@sullen delta im going to look into that thank you!
No, west
Literally showing compas pointing north and sun behind it
U sure thats the sun
@severe saffron we already got 4 playables coming next update, which is a very rare phenomenon. there’s probably not going to be more added
Yet another pls add X playable post! Add it to the tally!
HES STILL GOING
he actually wrote more than a wikipedia excerpt this time , actually got some gameplay niches
- Dilo that spits venom. Off to an amazing start.
- Omnivore theri. Arguably the least offensive of these
- Diplo. Because people need a bigger, even more unkillable herbi than stego. But for some reason it can die to cerato???? Epic.
- Spino, which now has an even matchup with theri for some reason and can "catch dryosaurus" which feels awfully limited
Overall very amusing and I see why all of these animals need to be added in the same update surely they will only contribute to the ecosystem
I love the dude
Man is undaunted in his quest for next playable
Next update will have 20 new dinos fr
except he doesnt base it on literally anything, just whatever dino pops to mind
I also love how he’s completely ignoring paleo accuracy except for the times where he copy pastes translations from a website
a man true to his desires
like how do spino, theri and diplo POSSIBLY contribute to the current roster?
they don't
realises tyrannosaurus rex exists, immediately makes a post on it
besides spino contesting deino and stego, i guess, but it's also on the same level as a theri
I demand he has access to no slow mode in general feedback
the only properly interesting thing he suggested was omnivore theri
but i do feel it being a violent as hell herbi is still funnier, rather than it killing because it has to
Theri better be a fan of honey
theri being a fan of slaughter and murder
i only agree with the recent general feedback because 10 minutes ago i got silenced for saying the big f word

@gentle briar not even stress testers have it, cool your jets, there's very valid reasons the update can't be launched
i want it as much as you but i respect the fact that its not that simple
They're porting over to a new engine, I don't know how I can express to you that that is no easy task
It is not time until it's ready
It's not ready, there's major issues that would make the release unplayable.
Bro suggests dinosaurs that are already planned for the roster
we wait as long as is necessary
thats how it is
there's also no "VIP" treatment
the only people getting it early are QA, who have NDAs signed and are expected to fulfil a role in the development
VIPs generally don't have to do tedious work and write up elaborate reports for thousands of unique bugs and issues daily as new private builds are constantly shipped out, to which they must retest
@blissful latch sorry to ping, but what's the problem with my idea in your opinion ?
No need to apologise, my thing is that I don't want to give rewards to ppl for nesting in, they get a big enough advantage imo. Literally spawn in with designated protectors
Fair
But there's also the downside of needing extra growth
I haven't timed it myself but it never feels much longer to me, that could be a me problem though. It's never put me off nesting in to essentially spawn with a free pack/herd
It’s also sorta fun being a helpless fetus for a little bit with a tribe to protect you
I find the additional growth time in that regard Kinda fun
And the diets you get from your parents usually make up for the growth time increase
True
Also in terms of ur feedback, I have a feeling that would cause performance issues, but I don't know anything about making a game
@urban flax I do think hereditary perks are nice, but forcing uniqpe to only be passed down through nesting is... Ehhh
I thought it was better than it not being passed down at all
Personally, I think elder perks are a pretty clever idea
Funnily, I thought people would be opposed to my idea because of clans, not because they just don't want inheritable perks ^^
Think about it, we have short-term progression (juvi to adult/elder), and we have long-term progression (repeated lifecycles to improve yourself in gradual ways for future runs)
If you have it that you lose ALL of those passed down elder perks upon dying, that creates an EXTREMELY hardcore and punishing system for those who wish to engage with it (which isn't everyone because perks won't really matter for stuff like combat)
Elder perks essentially permit long-term progression while not artificially boosting growth times, ensure juvi becomes more frequent as players opt to die and start again with benefits, and prevent the whole "fight everything, death is meaningless" mindset
But then it gives even more of an advantage to people who can play hundreds of hours per week ?
Although it all depends on what elder perks actually do, which is a huge conjecture...
Depends on how perks are done. It's been specified combat perks are being avoided
Yeah, but the point of a perk is to provide a bonus in some form of another
Again, if it isn't creating a meta, we should be fine
Speaking about this, since all of this elder system is very reminiscent of roguelikes, I would love to see "cursed" perks with huge benefits but also massive drawbacks
With the drawbacks usually outweighting the benefits, unless you play them very well
That'd be interesting. Having safe, standard, boring perks, and then massive gameplay shifting perks as options
You can opt to avoid the massive swaps to stay a more vanilla path, or get experimental
@ivory cedar they didnt change omni's name to "add a feathered version later as another animal"
utahraptor and omniraptor are planned to be completely different animals with seperate niches, playstyles, animations, sounds so on. Omniraptor gets changed in name because it's not utahraptor, and likely won't ever be feathered because it's already supposed to be heavily fictionalised
Ok, my bad. but still they should add feathers/fluff to dinosaurs that actually had them irl
as for galli, they have in-lore reasons shown in the glance sheet as to why it doesn't have feathers, being a completely different animal in the lineage of AE creations, so far as to even have different behaviours from the feathered version, because again, it's heavily fictionalised from the original animal
there existed a canon "feathered galli", but said galli wasn't omnivorous, nor did it have a tendency for baby killing
well ok. i actually didnt know the isle had some sort of lore like this. just thought it was a dinosaur game where they tried to have focus on realism
Many people believe that
they basically dont really focus on realism that much, the game itself is littered with human structures, massive electrical barriers, mutant animals, mutant humans, a machine capable of making all of it that's worshipped as a god and a bioengineering company
yea i was thinking more on like the atmosphere and the dinosaurs in general
i mean, the atmosphere has human structures
And most of the dinosaurs are fictionalised in some manner
Omniraptor existing, carno and pachy able to ram things, tenonto doing basically everything it does
Like the map we can play on right now has both evidence of modern humans, and the tribal humans AE created
Not sure why, the game's performance shouldn't tank because each player is capable of making a nest, it's basically just the games standard way of handling nests existing only it's more common...plus it's just a thing that...should exist, the game should be capable of handling assets like that existing, especially since there's no animations tied to them
maybe u rite, I just know corpses tank performance so idk if nests could be similar
I'm not entirely sure how performance is impacted, but something to take into account would be that corpses have active physics and behave uniquely, they also contain a ton of smaller assets like organs and bones, nests only have physics in the sense that they're objects, but nothing else would really be impacting performance...as far as I'm aware the game would process a nest about the same as it'd process a rock or a tree
maybe a LITTLE bit more intensive but not as much as a body
I agree with u, but corpses did affect performance before the gore update, they were simpler assets back then. But this is just thinking aloud
The physics interactions are probably what's causing the most performance issues over the assets just existing, if it was then any bush that grows fruit would be crashing games constantly
Like mangos and oranges would be FAR more performance heavy than corpses if it was based primarily on asset count
while i really enjoy spino thats something that should wait until way later till hopefully most of the dinos are well balanced since adding in one of the apexs no one want to play as most of the other dinos due to spino being that much stronger as you can see with most playing as dieno or stego but from what i've seen well probably get diablo and maybe dilo if any dinos in the next update it just depends
Fair point
i don't think its mainly on asset count since stuff like mangos and pumpkins are overall low poly compared to something like a dino corpse also would help with performance if the entire map was loaded in at one time when most of it you can't explore
yeah its probably mainly on dino corpses and im not sure if it does but it could be water physics as well but im not sure if those load in a certain range or not
@steady rampart where was the minmi/anky thing said?
Anky and Minmi were said to be able to walk on the seafloor. I’ll see if I can show you
I knew that, but I didn't think they were confirmed to come soon
I said “sooner or later.” Generally meaning once they come in the near future.
The amount of times that i had broken bones trying to land on a tree, or when i do succesfully land and latch on when taking off its so bugged
Bro what suggestion is this
Give me the link i need to see it
This makes literally no sense
400 kg dilo that spits venom and lives in groups exclusively from 2-3
love it
And I love the coniferous forests of spiro and gateway
Why can cera kill diplo and spino catch...dyro??
spino is a natural predator to dryo
Like, the croc?? Or the dino??
cera is a natural predator to diplo
Of course my bad
i assumed this was known
could you imagine if spino got added and one of its defining features is that it can grab dryo and dryo-sized animals
awesome creature
It's special mechanic is to boost towards specifically any dryo in its field of vision to kill it
I like how he picked one of the smallest goddamn animals for spino to kill lol
Yeah that too, why dryo of all things
And if he actually means dyro, why is he talking about a random cenozoic croc
HE'S MOVED ON FROM DINOS
I mean hes on the right track with this suggestion lol
This one is actually pretty good
apart from the candy bars and the "for the next update" part
he says next update for all of them, for some reason
btw I love the LARP spear image ^^
impatient man
@earnest saddle look at this man and tell me how he is picking anything up with these
i could pick more things up with my feet than he can
Like a rabbit
how he gonna do that
Their feet are good for nothing
Whatever
It's like trying to pick up a rock with a plastic ruler
Pictured: Feet meant for picking things up. Claw shape makes it good.
Ptera's feet are barely even feet tbh. It's genuinely just... Horrible at using its feet for much more than walking and standing
is it a bug when it sais that the server is full, even tho theres 73 people of the 100 in it?
I'm not sure what I'm meant to explain
comic book
Look at the image
Ptera grabbing a person
Also…damn paper feet
lmao man's got some SLAPPERS
A happy ending
a what
le cumming emote
what emote

Wtf, why lebron james niche?
where do you even see that
listen its important
i am thinking and its hurting my brain to understand what the hell you're on about
you're a psycho
I know what you're talking about but believe me, it is not anything like that. Sir you need help. Go see a therapist asap
Yeah I said that but I need less help than you
ikr 😭
@barren zephyr
In a lot of reptile groups, including avian and non-avian dinosaurs, choanas and the opening that leads to the esophagus (the glotis) are separate
The oral cavity has a mainly two big openings which are the chona and the glotis; air and food do not share one same duct
Unlike mammals where both passages converge at some point
In mammals the epiglotis filters out food from entering the trachea because both the mouth and the choanas lead to a singular duct
Which is why that mouth screenshot you shared looks very unfamiliar
wtf is that
see that rock to the left imagine if there was a small hole for baby dino
would be cool so big dinos cant kill him
Ohh ok that makes sense - I’ve seen that similar thing on snakes and stuff but I didn’t understand why it would be on something like carnotaurus. That makes much more sense now 
@barren zephyr The filter is already added some words get filter as " ******** ***""
Nah, you cant say basic swears either
And the f slur
goddang my diplo attack suggestion has no dislike
how it will get dislike when its something that must be added
fu. ?
i mean people seem very picky on the isle suggestions, it just is surprising that got not 1 dislike
No, fa
fat?
lmaoo
Lemme just dm you - i can reclaim it dw
reply to this if any suggestion comments
@barren zephyr i like the idea of a more agile crocodilian!
And plus something like a carno or a teno would actually be able to fight it 
Why do these random playable suggestions keep coming?
because we want diverse dinosaur choises
It likely would only be able to hold down pachy or utah, its pounce more just grabbing onto adult carnos
yeah who let deinos cook anyway
Frr
We have 56 planned playables
Kapro takes all of the Ws deinos drop
It honestly would be a good REPLACEMENT for deino, but I’m not complaining
theres only like 1 person in the discord who has the list so a lot of people just shrug it off
And it wont do much on land
It likely sat under the water and pounced out at small things
It’s actually closer to 8 or 10
As, in poisonous meat or stuff like that
its smaller and therefore can hide better
Pursuit predator. It’s fast. It’s agile. A trio of them could take down an adult carno.
Juvie deino niche?
No more like carno but hides in water instead of bushes
So they are gonna be a mix of omni and juvie deino, but somehow worse at both? Great idea
oh god the NPCs startin to dislike my suggestion, they dont even have pfps
Frr
bruh whats your beef?
Yeah what do you have against long legged crocodile
3 omnis can take down a carno and juvie croc is quite mobile with ambush abilities
Juvi croc is not mobile in the slightest
And no it doesn’t have ambush abilities
What about sub croc?
Also, how would kapro be a pursuit predator?
Turn radius is garbage, stam is garbage on land
It would jump out of the water at something, and chase it down as the prey runs away
So croc, but worse?
Also it would be more swamp oriented, it isn’t an amazing swimmer but thrives in moist environments
More like croc but better
So bary?
Why? Croc can instakill everything kapro would be able to kill
On four legs and with a different hunting style and different body type, diet, and capabilities
It has a different playstyle - and plus what beef do you have against kapro
How do you make it viable without being outcompeted by juvie/sub deinos?
It’s more agile and land oriented
how does a raptor not get killed by carnos
Kapro could likely compete with carno in speed
Wtf
in water yeah
Anywho I’ve gotta go do some work
ok
How? Kapro aint swimming 55.5 kmh
That would just look silly
im only human after all, dont put the drama on me
@barren zephyr I like the kaprosuchus idea! I think it would fit well. Plus it’s a strange looking animal and it would be cool to see
I just want to point out that the abilities that you two would give kapro make zero sense at all.
but yeah i thought he was implying it could run 55.5kmh
That is also weird.
Can you imagine kapro running at the speed of a carno?
noone safe from that thing then
theyd have to balance it by adding some major attack nerfs
or just not add it because it is not needed in my opinion
we still aiming for different experiences per creature, the more unique experiences the less people will get bored!
imagine having eventually 56 different ways to play? would be so fantastic!
the isle has a issue with roster bloat, they will have issues making all of them unique. They should remove stuff from the planned roster, not add stuff
i mean my suggestion offered replacing brontosaurus because it has the same gameplay style as brachiosaurus
we should find dinosaurs that dont need to be in the bracket and sort it out
sure, but the way i see it kapro has a lot more unique potential than stuff like rugops, styraco, or camara. why not axe those and add something that could actually fill a unique and interesting role
I love the idea of a Kapro, I think it would definitely be a fun dino to play for both aquatic and land gameplay
@nimble cliff you mean for omni or utah? Sometimes its hard to tell but anyways our omni kinda has that niche now tbh
Maybe, they are both similar already and I am not in the best of condition, maybe tomorrow I can edit it.
this game is not fun at all u die the minute u spawn in how is that fun someone please explain like i spawn as carno i died by a carno why is carno eating its own species why it shouldnt be a thing just like utah
because carnos are cannibals
Everything sorta is
well its doesnt matter because when new dinos get added they will just complain that they die to them
and there are more cannibals because there isnt any su eggs
Well also…overpopulation is a thing that people constantly police if they feel it’s necessary
Bottom line there is almost always a reason for any player to attack another
@barren zephyr You'd be surprised by the amount of aggressive vitriol cleared up by the censorship of swear words, which heavily cuts down on moderation resources. There are plenty of ways for us to express ourselves without resorting to vulgar words.
@brave sonnet You don't have to reinstall each time. There are dozens of tutorials on YouTube showing how to have both Legacy and Evrima installed at the same time. I'm honestly surprised you've sat through hours of reinstalls and never spent a few mins looking to see if it was possible to have both installed at once.
If the censorship is staying, would it be possible for the timeout to not exist? So only the message gets blocked
@desert quarry yeah im talking about a way thru steam that will allow me to have both in my library at once someone did show me tye tutorial when i posted that feedback
^^^^
Weird, it shouldn't be timing anyone out
I recall specifically not setting that up, lemme see
Fixed
Sweet 
Average Punch W
HALLELUJAH
Well tbf I cannot see the statistics you can, so I didn't really had the information to judge how much it helps against people with actual malicious intent, so I guess I kinda overlooked that. Big part of my frustration came from the timeout tho, when I responded to someone with a wall of text and I had a word like "sh!t" in it and got timed out. Happened with me multiple times and I just got tired of it. But as I see the timeout part wasn't on purpose and now it's fixed, so that makes it less annoying and I don't mind it that much.
proceeds to test if it's gone
that i did

@harsh breach why
@tidal rose death is an option. aging is not
Aging should be an option
I think aging should be an option irl, but in-game it can make for an interesting gameplay loop
Almost all of my favorite games are roguelikes, which are almost always built around unavoidable death
dondi basically said "we're not going to force you to die, but you have to get old eventually"
@tidal rose instead of keeping things alive for as long as possible, you could instead keep a bloodline going for as long as possible, going elder, dying, then respawning and doing it again. That'd be infinitely more impressive than keeping an adult alive for a while
I disagree to an extent. I have found satisfaction in nesting. Raising hatchlings then seeing the hatchlings make nests and on and on. Butyou dont have to die to do that though.
No, as in
You literally pass down perks to your next animal of that kind when you die of old age as elder
I mean look. Id be far less against that idea if the old age wasnt forced on people. If you want to grow old and die and unlock things then sure go ahead. But being forced to is just lame
It makes me feel like its pointless to grow, it feels like a punishment sadly
Diets atm are fine, but originally they were do punishing and tedious i stopped playing for a while
i dont see how old age makes it pointless, and you aren't forced to die
you just grow old
you can live for as long as you want
But how do you get the perks then?
Being old and weak is a death sentence. Many people treat isle like dino fight simulator. While i prefer to simply do the things i need to survive. If theres a dead carno ill eat that instead of dighting the other carno etc. But having you mega nerfed is death. People will run up to you and kill you because they can
Saying you arent forced to die means nothing if you actuslly are by the means of being old and weak
choosing to die of old age
you can choose to die, you dont choose to age
Thats the problem. Read what i said
many people treat the isle like dino fight sim, which i assume the devs want to stop by making actual worthwhile progression along multiple generations and an aging system
we have no clue how weak the final elder stage is
i dont see why its such a huge deal that people who treat The Isle as dino fight sim actually now have survival goals and objectives, and have a sense of finality and greater progression, rather than just reaching adult and then throwing themselves at everything
But thats the thing. I feel punished because i didnt just throw myself at everything. I always treated isle like a real survival game unless im doing some gimmick like ptera cannibal only run or something. Im being forced to die now while i want to survive for longer even if perks are involved
I dont care about the perks
its like those who say they should be allowed to freeze growth at sub deino, because it's stronger and they would rather it than adult
Thats different. Thats people wanting power. I dont want to be punished
Just like i hated the initial diet system
It was punishing
but you get rewarded for starting again
you also get even stronger in your elder state than adults
I dont care about being stronger in elder stage lol
it really doesnt make much sense to make elders optional imho
just completely forgoing an entire part of the lifecycle and growth path because you dont feel like it doesnt seem logical
It does to me. If you want a final glory sort of period then get your perks. Go ahead and turn elder. But let me do my thing and dont force it
Its a video game. Forcing you to die isnt fun or interesting. Its punishing
@limber hull any reason for the x (not being rude just curious) #general-feedback message
I find the whole "The tropical type of map is really boring and the entire map is very similar" isn't a fair statement when I find it infinitely more interesting than what we had with legacy with temperate forests
Kk
How do you guys feel about permanent perks?
i'd prefer if the elder perks you got from dying from old age all went away when your dino dies of any other means
basically meaning you have super long game runs with high risk
but it incentivises replaying
permanent just means eventually you'll be entirely kitted out and every future playthrough will be like that
But its so random. You spawn in from just dieing of old age and you get spawnkilled? L, I guess
Didnt you also say that RNG is bad for a game?
And that sounds like rng
Its bad luck
It was badly worded from me
But still, if you spawn inside your spawnpoint and a carni spots you while you are spawning in, you are done. No counterplay, no skill, no anything. Just bad luck
in gateway, not only are there TONS more spawn locations, but said spawn locations are specific per animal
But the fact that you could get spawnkilled and just lose your perks, sounds very bad to me
i really dont think spawnkilling is that huge an issue
its extremely rare for it to happen in my experience
Also there is deino that can just instadelete you because you dared to drink
On the other hand, having perks be permanent ensures new players are always worse off than old players, and that you can grind them out within a few days to have a perfectly kitted out dino with all the elder perks
Then lets not do combat perks
That doesn't really change my point
Combat or not
The old player is still superior to the new player
But getting your perks yoinked because you needed to drink and a random deino passed by does not sound fun or like good game design either
That's going to happen anyway in a regular lifecycle
But you just die with the regular cycle
Also losing your perks is double punishment
You'd also be losing your perks
There's elder perks and regular perks
Regular perks, all gone once that deino grabs you
I would not like my perks to be yoinked just because I got unlucky
Elder perks could or could not be permanent, we don't know, but I don't see why they need to be permanent.
That's a shame because that's probably what's happening
Not every perk is permanent, the only thing that has a chance of being permanent are elder perks
Which are are only obtained by completing the elder cycle
This feels like you have more of an issue with deino than my proposed system
What is the difference between normal and elder perks?
I have a issue with both
Normal perks are obtained in a single life as you grow older.
Elder perks are obtained from dying of old age, and are put on your next animal
Ok
Trello description:
"As players progress to their various growth milestones they'll have the option to select between a variety of perks, designed to support a varied playstyle."
When you die, you lose the growth milestones and also the perks you chose
So you get perks that you will always have and perks that you get and lose with one life?
"Always have", we don't know
If it is like that, then I am fine with ir
I hope they aren't perma
Think it's super lame to be able to grind out an animal and then you've reached max progression on it and that's it
i doubt its going to be particularly hard to reach elder and die naturally
Its one playable of many, on one server. That is hundreds of hours of gameplay on just one server
idk what you mean by that
That you can could spend many maxing out stuff on your prefered server
So limited time wont be a issue, at least for me
Isn’t that kinda just how this game already works? With growth and all? Like someone who just spawned as a juvie deino is going to be obliterated if it tries to fight someone who grew to adult.
He meant as in "both are adult and the old player is still stronger/better than the new player because of perks"
Eh, again, if it isn’t combat related, I don’t see a difference personally. It’s like saying someone who grew an Omni should be on par with some who grew a Rex since they’re both adult. That person with the perks put in over 2x the time into the game and doesn’t even have a combat bonus.
Essentially, this game already has a foundation of the player who spent more time is generally stronger, so I don’t see an issue with a minor boost in something that isn’t combat related being that big of an offense.
@limber hull about losing perks on death. Ive literally spawned in front of a charging carno twice and died instantly haha
@sleek shuttle there's going to be 4 land carnis and 5 land herbis in U6.5, i fail to see the issue here.
There's literally going to be more carnis than herbis in U6.5
also i dont get this obsession with defeating stego when deino can already do that if it's good (and it's already the infinitely stronger animal)
Stego, Teno, Gali, hypsi, (not much of an issue to be fair) beipi, and patchy compared to, carno, Utah, cera and trodon, plus in my personal opinion I feel like a pair of skilled deinos or a mega Utah pack shouldn’t be the only ways to fairly and properly bring down a single/pair of stegos
Doesn’t really make much of difference looking at their play styles lmao, I mean I can’t say much as their not out yet but I really don’t see galli eating a teno or beipi eating a stego lmao
They serve similar roles to a herbi from what I can see
They have strict diets, so they won't eat massive things, but they aren't herbis, they can eat meat.
Also deino is infinitely more problematic than stego, because while it takes a coordinated omni pack, or a deino duo (or one actually competent deino) to kill stego, nothing can kill deino if deino doesn't want to die, except deino
stegos can't do it because deinos can easily swim away, under or around them
Yeah, most the time a deino isn’t an issue as they’re not hard to avoid most the time, if you need water there’s plenty of dead areas in river where you most likely won’t find a deino or just shallow areas you can cross or drink from, stego however is a target for most carnivores and can theoretically chase you down granted it’s slow so it’s not common but personally I feel if your smart your chances of getting capped by a stego are higher than say a deino
no way, stego is way harder to die to. It's big, it's obvious, you can easily walk away. Deino attacks by surprise, you have no way to prepare yourself, and it can one-tap up to 4 ton animals, vastly outdoing stego's measly 1250 damage per tailswing
Again if you’ve spent any time as deino there are tons of river areas that are usually dead, you could get unlucky and stumble across one that happens to be passing through but I find it rare, if you’re just smart and knowledgeable of the map and hotspots you can easily reduce your chances for a deino attack to practically zero lmao
But that was never even my main issue
(unless they're subs in which case they can just rule land)
My main issue is the sheer lack of variety in the carni roster as of now compared to the herbi one, and yes I’m still considering galli and beipi, really if you want to play and actual land predator right now, you only have 2 choices, and from what I’ve seen and heard about cera and trodo they seem to be similar with some nuisances maybe with some exception to cera (granted neither are out yet so I could be completely wrong this is just based on what I’ve seen)
Deino needs to be able to be on land less. The bloody thingsnare like land rezes on update 6
Cera seems to just be a more brute-ish carno with a target for a scav, and trodo seems to just be Utah but with venom and less damage
why do herbivores and carnivores need to have an equal amount of playstyles? either way they’re adding to the total amount of ways to play the game
imo it’s better to have more herbis than carnis because carnis are already so overepresented in game
As I mentioned in my post I’m glad to have a higher dose of playables for once I just wish there wasn’t only 2 options to pick from compared the by comparison huge amount for herbis

why does that matter why not just play herbi more lol
With 6.5 there’s two new carnivores to choose from with different niches
Cause I want to be a carni for a bit but carno and Utah gets boring when you’ve played the game since it dropped?
Yeah, but my problem is, is that just based on what I’ve seen and at their core, they just seem like the same thing we have with just a little bit more nuances
With as previously stated maybe some exceptions with cera as it’s possible I could be wrong about that one
…huh? Idk where you come to that conclusion
Cera is completely different to anything we have currently
troo is a nocturnal pack hunter that wears its prey down with poison
cera is a corpse bully
neither of these have anything similar in game
Huh that almost sounds like the other small pack animal that uses a dot mechanic to kill it prey via pounces and numbers
bleed and poison are two very different things
unless they just do DoT poison but i don’t think the devs are dumb enough to do that
It’s venom we don’t know how works other than that it seems to cause seizures and make the nv worse
granted troodon would be a lot better if they gave it the mimicry it was supposed to have
It’s going to, just not when it’s released. Just like deinos vertical lunge
So later on
yeah and just like dryo burrow and hypsi climbing which we’ve been waiting on for years lol
Again tho that’s just a part of the nuance I mentioned, it does some new things which I admit are cool, but it just doesn’t strike me as having the variety and actual differences as some of the herbi rosters have, at its core it to me really just seems like a slightly different Utah, which as previously stated could be wrong, I’m going purely based off of what I’ve heard and seen
Yeah venom is not bleed, but it’s doing similar things to bleed with just a few new bits and bobs
really depends on the actual effects of venom lol
tbh tho i just don’t see the need for carnis and herbis to have an equal amount of playstyles, it’s not like there in competition or smth
Yeah, that kinda goes with the whole just based on what I can tell part, for all we know it could be like PoT venom or not who knows, but based on my observations it’s seems to be similar to bleed
observations of what we’ve learned nothing about what it actually does besides the nv comment lol
That could be said for a lot of carnis tho, like rex and giga. Both bites but how they hunt and their bites does different things
most of the players on a server are already playing carnis, herbs need the diversity more
That’s not really my problem, my point is it gets boring to have 2, maybe 3 and a half play-styles, to pick from
Yeah, my main focus however has been this upcoming update, you’re not wrong
i mean no ones limiting you to carnivores besides yourself
also since similar play styles don’t count to you land herbs aren’t getting anything new this update
because galli plays pretty similar to dryo anyway
I know, my point is I want a newer carni experience and more to pick from for when I wanna play carni
As long as, again I’m going off what I’ve seen, and with cera having more potential to be different I admit, trodo just doesn’t seem to have as much potential for that to me
ok so the update is giving 1 to land carnis and 0 to land herbs
That is fair, I will I think galli seems to have more nuance to it’s play style for now than the trodo and Utah comparison but you’re not wrong
im going to be honest, this is entirely untrue lol
just going off of his logic
both of them run away from things so that means they play the same
^^^
i mean like i said we literally know nothing about venom
Yeah, I’ve mentioned that
like even dryo is getting a unique sub-niche in U6.5
also IDK why venom is just being disregarded as if troodon isn't getting an entire mechanic dedicated to it
let’s not get back into the dryo argument lol
but tbf troo and utah could be very similar if venom is done poorly
The point I’ve been making is venom seems to me just another form of bleed, for trodo to do what Utah already does just with a bit of nuance and some new flashes
this is why they gotta show us these systems earlier on i don’t want another night vision 😔
ngl i still don’t know where you’re getting this from
Pounce on Utah, applies high bleed, venom pounce for trodo applies high venom with the nuance of having to time and coordinate with pack members
bleed and venom are very unalike from what we know tho
bleed doesn't impact the base health pool, and focuses on dealing with stamina and health regen, and simply stacks with new attacks
venom, however, can cause a number of effects, from direct damage to the prey, to hallucinations (confirmed on dilo), to reducing NV range (something the devs are experimenting with on troodon) and so on
but we don’t know what the actual effects of venom will be it could play very differently from bleed
Unlike bleed, venom probably won't care if you're moving fast or moving slow
Nor will it care about your hunger, thirst and stam
It'll just keep going as long as the troos keep applying it
personally i don’t think venom should deal damage at all, it should weaken the target to make it easier for the pack to bring down physically
im gonna be honest, how the hell is that going to happen
look at troodon, really look at it, and tell me you can get any amount of venom taht can make a troodon take down anything above a dryo
Because troodon is SMALL
(also there's the implication of insane mixpacking potential with troodons increasing damage vulnerability, then whatever their buddy is just melts the animal)
8 troodons biting is still gonna be dealing a good bit
i think stam drain could be a big part of it
not being able to do special attacks anymore remove a lot of defensive ability for most creatures
@sleek shuttleWhat kind of carni/playstyle would you like?
That serves my point tho, it’s virtually doing a similar thing to bleed, allowing the small pack animal to take down large prey with a mechanic via pounce and constant pressure, with a few new bits and bobs
Just curious since you feel that troodon is too similar, so what else would you like that would be reasonable to put in right now?
I kind of like the idea that bleed means you don't want to move/use stam, while with venom you kind of do, before you can't anymore.
The venom pounce was kinda my main straw for trodo, I was kinda hoping cera would prove to be better competition for carno but I don’t think cera has been done poorly so far, plus it could still do that who knows, I was really hoping for something that wasn’t just another small pack animal or a high speed run down/knock down animal
Omni already does that so it would just be a smaller Omni
Soooo... cerato ?
cera is neither a small pack animal nor high speed knock down
Feel like you will like cera then
Fair enough. Cera might be to your taste then, if it goes all the way defensive scavenger/corpse bully and all that. Would certainly be different from carno then.
I admit cera seems interesting, as I stated I kinda have hoped it would be more competition for carno but seeing as they seemingly want cera to be a more defensive scav I’ve been slightly disappointed, but as I said who knows I could be wrong about cera not being much of competition
idk whats wrong with a defensive scav tho, that's literally never been done before in like any of these survival games
It being defensive and all does not mean it can't "compete", it just means your main behavior is to watch a carno or omni pack make a kill, then just waltz in and go "thank you for your hard work, I'll take over now"
And all they can do is spam 3 call at you, since they can't actually fight you off. :p
I’m not saying it’s wrong, just didn’t seem like something that would have been all to needed as of now, I feel carno needs more competition as a mid tier/high tier carni of the island rn
You’re not wrong, I agree with you there
idk what you can possibly put in that can do that, which doesn't hurt the ecosystem far more than cera can
the next carnivore is above carno is allo, which is almost a ton heavier than carno, immediately making it far more powerful than carnos are now
cera stays in the proper size range while still being nearer to carno's size
Considering how high carno food drain is (possibly a tad too high even), I could see losing a meal or two being all kinds of bad honestly. So not quite sure what you mean with competition then, if this isn't "good enough"?
Yes, as I stated though it doesn’t seem like the devs have been intending to make cera much of a predator, which I could be wrong for all I know cera could be some apex predator by comparison who knows, that’s why I kind of wish cera would seem to have more hunting prowess than it seems to currently have to me
no, cera isn't meant to be a predator, you are right about that
but i think its an excellent change of pace and a good direction for cera
That’s kinda why I’ve been hoping cera would be more a predatory obstruction for carno so the only thing limiting it didn’t have to be food drain
Cera can still hunt, it just isn’t as good as Omni, deino, carno and troodon so it mostly steals their kills (exept deinos kills)
just because cera doesn’t hunt doesn’t mean it doesn’t compete with carno?
I mean, I do get it, being more "passive" isn't neccesarily fun for most players, but I still think it can be considered proper competition, after all, stealing a kill is very much a thing.
cera will be fighting carnos for bodies a lot
eh, idk if cera really can hunt beyond killing completely unaware players lol, or tiny little stegs who cant outrun it
i mean, cera is much smaller than carno, so even if it were a predator, it'd probably be less equipped to deal with carno and die
Fair, but carno has speed, so unless you're that fast or almost as fast (or have some other way to slow a carno down), you're not really hunting one. You can still probably mess it up plenty if it decides to hang around and try it's luck vs you though.
and yea, cera ain't outrunning a carno, and it ain't bigger than a carno, so it really has very little going for it in the matchup where both are hunters
That’s why I was hoping it would have something for that, before it was revealed to be a brawling scav
But carno would be one of those were the competition isn't neccesarily directly going for the carno, just preventing it from having any success indirectly, which should still count since it would matter for the carno.
there's nothing you could really give cera that could possibly help it hunt carno tho
Same way how some herbis could in theory compete with the others by just getting to food first and ruining it/eating it.
it's too slow and too small to do it effectively, predator or not
Like, you could probably starve a stego out by going as a dryo flock and just eating all the food xD
I find that arguable, as of now yes, but I think if the idea for cera early on was to be competition for carno it could be done that way in a reasonable manner
Also that lowkey sounds funny asf to do
its basically always been presented as, and still is presented as, a competition for carno
except it's defensive, because there's no way it can beat carno in the offensive department
Carno is quite possibly the most offensively-geared animal in the game
Its defense is horrid, on purpose
Yeah, that doesn’t mean there isn’t a possible play style out there that is offensive that could work against it, it likely would have to be partly defensive just cause yeah I don’t see anything chasing down a carno, but I could see there being something
Do it as tenos, and then kill the weakened stego very easily xD
Cera is basically perfect for dealing with carno. There's no way in hell it can beat carno offensively, since carno's offense is far superior, with speed allowing it to immediately leave any engagement cera takes to it. However, cera's corpse bully niche means it forces carno on the defensive, by contesting a stationary resource with food. This way, cera puts carno at its greatest disadvantage, thus making it the most competent at dealing with it
Cera being defensive and forcing carno on the defensive means it wins out by forcing carno into uncomfortable situations where it no longer holds advantage
designing cera to "hunt" carno would end in failure
@tired narwhal making spawns random doesn’t fix the problem, if there’s a hotspot players will just walk there anyway
Fair enough, however it kinda circles back to the only thing limiting carno is it’s massive food drain which can make carno just flat out annoying sometimes
i mean, nothing is ever going to catch a carno
Yes, this is true
thats just a fact of life, there doesn't exist an animal on the roster that can both match its speed and also its power
yes I agree with you, still I want to see more people's opinions
will galli’s broadcast speed boost make it faster than carno in groups?
Arguable about the power part, I think the best thing for carno would be a high stam/tracking predator
But, I got stuff I gotta do now so, it’s been fun y’all, wish you guys a good day
Maybe, but with the diet speed bloost too then I think soo
then I hope something will be done about carno’s sub stage. those things will be absolute inescapable menaces to them with their baby stam mixed with that speed of theirs
i feel like the problem isn't necessarily how fast food drains but how little food you get from most things
surely eating something that's almost as big as your abdomen would give more than like 1/5 hunger
or at least that was my experience when i grew a carno some time ago (before night vision update)
#general-feedback message that would be sooo laggy
the servers already crash like 10 times a day as it is i dont think theyd handle that well
i swear yall dislike anything
Now imagine being a dev that have to deal with this community
i think a more suitable number would be like 120 or 125 max
i mean this #general-feedback message
like what is bad about that its legit beneficial only to deinos like what
yeah
#general-feedback message what do u think of this idea
idk its good but more work
this is something they could consider like maybe just adding some new buffs would be cool
since the troodon has venom
maybe u can have like a buff to venom immunity
so theres a less chance ur affected or it does less damage
@copper prism YES
i hate it when at center theres like 70 carnos and everywhere else is just dead
eh its good but ppl wanna spawn near their friends
i mean it would be good so people can explore
You can also just walk via the next closest area. Or your friends can meet up somewhere else.
this
I just hate the LAG
even that
Or when I'm just passing through and get chased by 4 carnos and a swarm of raptors
im currently at center getting aloe for my pachy and im at 70 frames max
dropping to 50 as we speak lol
Damn u get 70?? I get 18 😂
🤣 😭
im running on low setting because it helps with frames
Then everywhere else it's a deadzone
yea
Can't find food or anything. It's nice as a juvi but if ur something like carno you got no choice but to brave the center
Or fall off a cliff like I did. That also solved the hunger issue.
and risk being cannonballed on
Yeah. Or lagging into a deinos mouth
Back in legacy it was annoying that we were always so spread out but it did make for a more balanced ecosystem
I kinda miss legacy tbh
legacy was never spread out
It was more than now
not really
I could catch a break in the populated areas
There were at least 5.
yes
i find evrima was more spread out
like u can go south nw or center basically the only good spawns and theres ppl there
Never seen anyone in evrima anywhere except center. I could go for hours seeing nobody
thats weird
Back on legacy it was just the docktahs and twins that were overly populated but it wasn't deathmatch type
That's what we missing we don't have any docktahs. Or ig Dockomnis now
twins was
gf and twins mainly were deathmatch areas
i doubt the devs will fix center being kill all
they never listen to community
tbh if the devs added in back bites from evrima to legacy i would play legacy again, but until a dino scraping against ur azz and biting u without being able to do anything all the time isnt fixed im not going back
devs arent gonna touch legacy
I think there should be at least two centers
its gonna be deleted eventually so why would they
anyways hopefully gateway will be way better
Legacy is dead. RIP
😭
ye the srvers are all trash and full of toxic teenagers
They have mods I heard though. On legacy. I'm not going through the effort to test that rumor though
I miss my dilo. I will be happy once dilo is back.
Don't know when that'll be anymore but I can hope
they do
hell of a lot of them
u can make the map winter or autumn now or turn every spino or rex into hypos
I'm assuming they'll leave legacy as an option for awhile though
Some people would be upset if it were spontaneously removed
Maybe it could be accessed the same way evrima is accessed now
Maybe migration will fix the issue too
The center issue.
@copper prism I don't see spawn capping helping overpopulation at center. Things will just spawn elsewhere and walk to center.
The way I see it, center is extremely popular because:
-
open fields (the way tracking currently works, unless you see your prey, or get extremely lucky to stumble across rare, hard to see footprints of something that JUST walked by, or the prey is literally just screaming constantly 1 call to attract attention, hunting is only really feasible to start from an open field. So carnivores start there. That's why NW and Center popular spots as opposed to the woods north of ravine)
-
all herbivores have a diet there, and it's central so anything crossing the map likely goes through center. So there's a higher chance of encountering players, combined with open fields = much higher chance of seeing other players
-
it's one of the best areas for AI spawns, with a large variety- frogs, fish, chickens, rabbit, goat, deer, boar-- you name it, center likely has it. Which makes it popular for growing carnivores, and adults between player hunts, as they can eat AI if they need a holdover until they find a player
They should walk then. It's good exercise. Get them thicc dino thighs. But fair enough
It might help put things in other areas though. Make people try new things
The fix, therefore, is to address the reasons why center is so popular:
-
improve tracking and scent so that you don't solely rely on line of sight or hearing to find food, permitting effective hunting in heavy foliage
-
spread AI out, particularly focusing on hot spots and areas of interest but also in between.
-
spread out herbivore diets. There should not be any one area that ALL herbivores visit for diet. And ideally areas that offer 2/3 of herbivore diet should not be areas where the most herbivore overlap is
Im hoping the migration thing will fix it
falls enjoyer 
I forget the name of the area I liked but I can assure u it was a good area
can some one tell me the difference between venom,poison and bacterial in the isle because it looks like they are all the same just on different dinos.
It's more so their application methods and effects.
Venoms are toxins injected into the blood stream. Troodon venom is mostly unknown, but it's said to "soften prey up" and require stacking and coordination to use effectively. Dilophosaur venom is primarily hallucinogenic, being most effective after dark. It also has a (currently secret) secondary effect specifically to aid with actually hunting prey. And finally, Megalania venom is currently unknown but implied to be an anticoagulant.
Poisons though are toxins usually ingested. In Isle, we have mushrooms that are poisonous to eat (except for Hypsis) and Ceratosaurus' stank bite that gets lots of nasty bacteria into your wounds. The bacteria is said to make creatures sick and vomit a lot, making them loses lots of food, water, and nutrients (and also being smelly because vomit!) 😄
i hope t rex gets a bacterial bite scientist think it did in real life
@drifting rose so what ur asking in ur feedback post was just for the return of deathmatch servers?
yea thats what i suggested lol
you never said it directly :v
not a bad suggestion though. confusing why they didn't include it with ervima's launch
i asked punch a long long time ago when it was only teno,stego,utah,carno,hypsi,and dryo and he said its not a focus rn especially the lack of playables or something like that.
but now we have 13 dinos in the game so we kinda need it
also im not like a dev or anything but it cant be that hard to add a flat map with some stuff to mess around with and test our dinosaurs with id say it takes at most a few hours
r e t u r n t h e d i v i n g p o o l
y e s
#TheCaretaker #Ambient #forgor
Support the artist, buy it here: https://thecaretaker.bandcamp.com/album/everywhere-at-the-end-of-time
If you have any problem, or question about this upload please write to me in this email: panagiotisbo@gmail.com
from "Everywhere at the end of time" album.
released September 22, 2016
these are all issues with Spiro, the current map, which will be getting removed with U7 and replaced with Gateway that introduces migrations
goood
i got a good pc but i lag i thought it was me but no it is everyone i just want it so i can be close to 20 dinos in a hot spot without getting 5 fps
like v3
it starts getting dark at like 5pm and its fully light at 7am thats way too long
🤨
also it doesnt make sense to be this long now at leats when troodon is added there will be a dino that needs night
bro the actual night time in game lasts a total of like 15 minutes irl
its the ratio thats the problems
you’d be surprised how useful the cover of night is for juveniles
its a double edged sword bc u dont know if something can see u due to the horrible night vision
yeah but at least you can’t be spotted halfway across the map
i just think it should start at like 7pm or just a bit shorter
bc its more than a 1:1 ratio due to it starting to get dark abt an hour before and getting fully light an hour after
Day time already lasts 30 straight minutes
i could be just super stupid but in game the night is longer than day
i havnt actually checked if time goes quicker or smthn but idk
Night time is, stated by the devs, half of day time
The only thing that makes it feel “longer” is that you aren’t doing anything at night
You’re just sitting there waiting
Whereas in day time you’re moving about and trying to do things
i would have to dissagree bc im just sitting around doing nothing all the time xd
Go to school and the day passes by rather fast
Stay awake the whole night and it feels forever
It’s how humans perceive time, my mannenstein
😍
@ruby steppeIt's getting one, the issue has been acknowledged and will be fixed.
Amazing! Thanks you for letting me know this.
@acoustic hearth I'm agree with your idea. Instead of put the cooldown on the zone of the map to respawn, should be better you have a cd on that dinosaur. For example if you die as a carnotaurus, you couldnt play carnotaurus for a 300s, but u can pick any other specie and play it. Is boring play in a big empty map.. and more when you need stay in the center of the map to play as a scavenger.. Then with the nest you could disable that cooldown and be able to play more times the same dino
how big is the upcoming map compared to spiro? i feel like the pop limit should be proportional to size
@barren zephyr yeah, people wouldnt be spawning over and over. And because gateway map looks very croc friendly (big rivers etc.) i wont be suprised if 35% players would be playing crocs.
It’s bigger than the playable area but smaller than the whole island
i'm not sure what that means?
@slow wolf they said SoonTM, so maybe actually soon.
whats soontm
they called video like this
im sure the 60% are crocs and carnos
although it was april fools video
lmfaooooooooooooo
then you have a 30% of herbivores
and a 10% of raptors, pters
just unbalanced, you can see a group of 5 carnos
i really doubt itll be soon. but id be thrilled to be wrong
or 6 deinos
maybe not on first month or so, beacuse people would explore map
but then yeah
oh yeah, map is super empty
Leave a check if you are excited for humans- X if you just care ab more dino playables
i prefer more dino
and a better balanced game
i dont think i would play humans at all, maybe just to check it
i mean its dino simulator. not dino hunting simulator
^^
could be interesting..
but if they cant balance matches between dinos.. how balanced will be a player shooting us with range weapons against us?
then i guess night would be your best friend
I dont see the appeal, if u wanna shootup dinos go play carnage or ark. I wanna stalk and pounce my prey as a omni pack not get a tresspasser reboot
idk too what the humans will aport to this game
If they give em tanks i could see the appeal, but then we just got a squad reboot with dinosaurs
I agree, I dont think they would add much to the game
the problem is if humans can shoot aimbots could start to appears
yeah didnt even think ab that, brings more hackers
i hope no
i have enough problems with easy anticheat as it is
i am worried that when they add humans, they would be fixed (if they have any bugs or smth) after like a year.
not this channel
but you can send ss on other
for help
try on #🔧-evrima-troubleshooting-🔧
Try to klick hide empty
agreed 🥲
But I guess we won't be seeing humans for a while
i guess they wanna finish humans after like 8 years, because originally game was designed to be human + dino game
they should make a balanced and stable ecosystem before start to think in humans adds
not like now
Yeah the balance patches for the dinos should be the focus for the most part
i dont want more dinos to be more unbalanced
i prefer they fix the deinos we have right now
if 6.5 wont fix balance im leaving
and be a good experience play every dino
anyone having official servers kick them repeatedly?
no
NA3 and 7 are hoed
only when they reboot
all other Nas r fine
i think they should fix about every time ur disconected from the server you lost the group you were
it could be like Rust for example
yeah, but the chance of them adding it is like 1%
if they take 7 months only do add gore system and destroy game optimization and balance
cant expect too much
remember they are working a lot creating a good game base on evrima
they are doing a good code to keep the game updated
and dont fall into the spaggetti code of Legacy
I hope they think a lot in how to balance the game and make funny for all species of dinosaurs
i respect their work a lot, and that they take quality over quantity, but when after over half a year of work game becomes just broken...
they didnt succed in up6.
yes, but we need to be patient on that i think
Anyone know how to fix the Anti-cheat verification check without repairing the service every single time
i never had anti-cheat problems
that never happened to me
how many hours do you guys have?
arround 100
Ive got over 1000 now, played first 200 on legacy. these problems started around 500
i really dont know, never had any problem with anti-cheat
Happens so randomly, and I only found a temporary fix
I think it has to do with my alt tabbing and then walking away from my pc-also yes many times-slowmode is so annoying
ye
temp fix is to repair the service but then it craps itself again
wyd by repair the service
@acoustic hearth how you see the implement of more ia animals? are u agree or u prefer less food in the maps?
i think its ok
but boars are too op for juvies lmao
i mean they could spawn in forest too, because 90% of ai is in the fields
you go to easy anticheat which is already in your computer bc you play the isle- and then theres a scroll wheel of all the games on the service (I have never seen the isle in there so dont go in there)- then theres a button that says repair service in the bottom left and center of the tab- click it.- then join a server. Its like manually starting a game with a pull cord (best analogy i could conjure)
yes im agree with you, they should put more spaced out arround all whole map
not a zone with 4 deers and 3 boars
and then the rest of the island empty of food
i have no idea how could you fix that, have you checked reddit?
nowadays people have to play almost like scavengers, smelling the corpses so as not to starve
Lately I only play omniraptor or some herbivore, playing deinos or carnotaurus is bullying and boring, it doesn't challenge me when I can run with my charge or wait for someone unsuspecting to try to drink in the river.
i agree, and i also think that they should add more small animals (like rabbit or chicken) because sometimes its impossible to find some as a juvi
i also play omni but sometimes when i get rammed by carno who is 5 meters away i dont wanna play anymore
yes, and with rabbits you have the disadvantage that they do not make any noise and the footsteps can be from a rabbit or a boar, they sound the same
same
ill send you what happened to me yeterday
he scratches my tail while I'm avoiding him, and I'm dead
and ofc carno without any cooldown on his charge, so he can runs more than a adult raptor all time charging with right clic
desync and hitbox is more than insane
Carno charge hitbox has been acknowledged as an issue and will be fixed.
but when...?
they know 4 month ago xD
this should be patched immiedatly, without waiting 5 months for a big update
its a truth
is a big bug
and it makes it ruin the gaming experience for the rest of the dinosaurs
just the isle
It's not a gamebreaking issue. Is it a problem, sure, but people can still play just fine. Remember the logout bug? Now there was an actual issue.
erik eden ill send you something
So it will be fixed when they patch things, probably when our next update is coming out, which will hopefully be sooner rather than later. But no idea on that.
gamebraeaking af
It's not gamebreaking. Not in the sense of people not being able to play. We've had far worse, and even that took time to patch out.
its not a gamebraking only if u play it
bruhhhhhhhhhhhhhhhhhhhhh i cannot stop getting kicked from na1
i got the best clip of all time
it is for omniraptors for sure
when carno charge you its like he has two invisible brothers on his boths sides
You can still play, enjoy the game overall, and so on, even if that particular interaction isn't the most fun. We've had things like disconnects randomly, logout bug, and far worse and more gamebreaking issues, and those too were not patched immediately. It's not so much that I disagree that they should patch more often, especially for balance, but that's not how they do it. And as much as balance or issues like these can be frustrating, you can still play the game just fine. The game is after all, very much still in beta, so bugs and issues are to be expected.
its not funny spend 3 hours and then for that not gamebraking a carno kills you and u have to start and other game
Correct, I've seen the charge "hitbox" and that's pretty accurate :p
its not like the bug where dryo existing crashed everyone around, that was game breaking
But it's not a "end of the world" scenario, and people can and do still play. Like they did with the safelog bug. I lost a good few stegos to that bug, but still.
the carno hitbox is so insane
yes ok, the game doesn't close, but it sends you to the lobby anyway
Dryo is clearly the most OP critter in the Isle! :p
for once 
its not end of the world, unless you play utah
No different from dying in any other scenario. More irritating, absolutely. But its like how water sometimes stopped working back then, so you'd just, fall to the floor and die from that. Lost stegos to that too. Still had to wait for that to be patched because well, wasn't gamebreaking either. You could still play just fine, just don't try and swim unless you're willing to bet your life on it.
for other dinos is bad, but playable
i have been able to dodge rams even as a pachy, you def can still dodge as an omni
trust me, not always
uh no, omni hitbox is behind ur tail when running
it depends on your luck
is about desync and a bad hitbox from omnis
in the case of pachys
on carnos is just impossible scape
you need to dodge 4m away from they or they will hit you and eat
i got knocked down from this distance
omni has a very good hitbox itself, if anything its tighter than pachy's since pachy is fatter. Pachy is also slower than omni, so if you can dodge as a pachy, you can dodge as an omni.
your tail is your body
what was your ping tho?
its a good hitbox?
he can touch your tail and ur done
he touch your tail and breaks you legs xD
also as pachy you can just bonk him, doesnt need to dodge
it is not though? if you stand still you can see omni has a good hitbox itself
You're seeing latency+carno hitbox being gigantic. However, getting back on the origional topic, carno's hitbox being gigantic is not game breaking. Is it unbalanced? yes. Is it unfun for the omni? yes. Does it make the game literally unplayable? no
it only makes carno encounters unplayable, if you want to survive you have to run
if carno isnt bad
and starve coz all food is in the center of the map, where carnos are camping
so yes, it break the game for a omniraptor
and u can say me well you can play others
but is just insane a server had a 60% players playing carno knowing they are op with the hitbox charge
i thougth about that
and i really think carnos should be able to make group
there shouldnt be a herd dino
at lest they kill themselves a lot, so carno life isnt that easy
or they make group of 8
the problem is that
when they make a alliance you have 0 chances of survive in this server
as i said, arround the 80% of players are arround center
I mean, this is fine. An omni should run from a carno anyway honestly.
talking aabout carnivores
and nw
trust me its hard when they ram spam and you have to dodge it
in forest its not that hard tho
a carno runs more than a omni just ramming all time
go look at what i put in #videos-and-streams
Oh I know. But hopefully the charge will get some proper adjustments. Could do with less damage, knockdown range, and add some cost to using it, so you can't just spam it, and so on.
and i hope omni gets its old movement
it was so satysfing to just move around, now it feels bad
@acoustic hearth That will have to wait until we have better optimization
Mention a few examples @pulsar lake
Deino currently isnt. It can eat meat right out of the egg
@gray hawk This is a good type of realism yep
maybe, but map would be just empty if half of 100 or 150 players would be deino/ptera
Not "Maybe". Accept the fact. If optimization isn't highly upgraded, then we can't increase playercaps. If we do, we ruin FPS.
@untold lava this is already in the game btw
And I think an idea that was floated around yesterday was that sauropods like magy, cama, bronto etc could leave their eggs immediately after hatching so they arent reliant on parents.
Big animals like that may have done it irl when nesting. And it was known there was tons of eggs and high mortality rates for the juveniles and hatchlings. It could work in game too
mention 1 large animal that leaves its hatchling today
Most large animals are mammals so it foesnt really work
mention a single megafauna
And we're talking about dinos dude
that leaves its newborn
You think dinos behaved the same as birds? lol
Are you just devil's advocate for every idea or
Alright lets take the ostrich, what does it do with its hatchlings? @tall hearth
No, I just help people
Takes care of them. Like i said, dinos. Not birds
And its speculated ofc
Not proven
Dinos are more comparable to megafauna, than they are to birds.
And there is no megafauna that leaves its newborn
ok, but if optimization was upgraded (not like in up6) and if 50% of players werent in one hotspot, then higher playercap could work
But it could work all things considering. I dont see how it's a bad idea when right out of the egg deino dorsnt need a parent to live
It's flawed logic
Realism-wise, it's super flawed logic - because if a dino-species did that (mega), just like if megafauna did, they would just go extinct
Yes, you're right, if optimization gets improved - then larger playercaps would be a great thing
i just hope 6.5 will fix the game
@pulsar lake This would make galli a bit less unique, but I agree that dryo is a bit weird rn
It will make the game alot better, because it's the best update the Isle has seen. but it won't "fix" the game, which is in BETA rn
i mean balance and optimization
beacuse these two things are broken rn (compared to older updadates they are much worse)
@cunning anvil This is cool, but it'd make more sense for the dino's vision to just get debuffed alltogether. How would some venom specifically be able to target a creature's nightvision capabilities
What two things? Besides the carno charge
@swift summit Why did you downvote this bruh
hitbox, desync, pingspikes, lagspikes, carno charge, omni agility, pachy probably much more
This is cool. but with a huge snakeskin - we'd be in need of a huge snake AI or playable @white scaffold
I believe carno charge will be fixed in 6.5, idk about the rest tho
all of these thing were ok in 5.5
Agreed, that would be awesome
There seems to be a code-related issue that causes problems every update
@night spear Players will prolly start whining that they need a mechanic to deplete their diets to replace them quicker
i will just hope.
@fierce dock Absolutely not, with all due respect
BETAS are supposed to be focused on new content & experimentation. It's a BETA, not a released game
for 8 years
Until the BETA is finished and EVRIMA is released, you can't validly complain about the BETA having bugs
Never the less, it's still in beta, if not even in alpha (depending a bit on the terms used I think).
That's Legacy
Just have it so they both go down, but the first one is also refilled with the diet of the second one. essentially if you have 2 of the same diet, the second Hex takes 2 ticks of depletion and the first takes none.
but people complain with the new system anyway
yes, but i doubt it will ever come off beta.
It will within 4 years I believe
ik
LEGACY was just bad though, so it had to be rewritten

