#general-feedback-discussion

1 messages · Page 52 of 1

rare fractal
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Cuz if it's based strictly off reacting to the deino once it starts to move most animals will die as they do now

zinc meadow
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True, although they're not always max growth so even then there's still concealment potential

rare fractal
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I still stand by sub deino being easily the most fun...even pre sub giga buff

zinc meadow
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I'm gonna head to bed, thanks for the discussion.

obsidian sphinx
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About this idea, irl a rifle that can oneshot tiger in the head can also oneshot an elephant it is not that extra meat in elephants thighs provide more protection to its head though elephant weighs more than a tiger.You could argue if the playable had armor on weak points (eg. pachy) such that the armor takes full force of the impact but gets damaged in the process.

obsidian sphinx
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Say a pachy hits human in the leg. Currently the human will die regardless the blow was aimed for the leg or the head ,but say humans leg weigh 15kg and pachy hits in the leg area,then only the leg will take the full force of the impact which would result in human still surviving with a broken leg.

rare fractal
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It shouldn't

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The human would absolutely be killed no matter where they are hit

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If it's a direct hit they just die

obsidian sphinx
rare fractal
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Like...context is important when considering the effects of a physics question

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Getting a leg forcefully amputated is not the same as being hit in the leg by a car for example

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Actually the game already sorta has the system you're looking for only it has nothing to do with HP, fractures effect locational fracture damage health bars

obsidian sphinx
# rare fractal I think you missed my point...being hit by a half ton battering ram at 41kmh is ...

I got it, it would be a question of AoE i.e a carno charge will have higher AoE than a pachy ram. So the ram damage will be divided based on how many parts are hit. Getting hit only in leg would transfer most of the energy away from vital parts into rotational energy. Same theory is used in hollow point bullets, the goal is to dump maximum energy of the bullet into the victim and cause maximum damage.

rare fractal
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Which is....well performance wise entirely impossible

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And it achieves the result of a combat system that incentivizes animals with bigger heads to be played over those that don't

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So I don't think it's very functional or good for the games combat system

urban flax
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This whole system wouldn't work with the weight=health formula anyways

rare fractal
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HP would be entirely thrown out the window....and so would size advantages

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Which would basically render any fast pack hunters demonstrably meta because the amount of hits that they need to kill massive targets isn't that much greater than the amount of hits required to take them down

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Only it requires FAR less effort

urban flax
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Imagine a human with this system tho
A human head is 3 kg
Literally oneshot by a juvie hypsi

rare fractal
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xD

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Omni's would be 4 shotting stegos....rex would onetap everything harder than it already woul be

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It just does a lot of wacky rebalancing that makes the game make significantly less sense

urban flax
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I don't get why one would want to make a realistic damage system with a health system as unrealistic as the weight=health formula

rare fractal
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Especially in the game where none of the playables have realistically translated capabilities

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Which I hate having to KEEP bringing up

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But yknow, it's applicable

obsidian sphinx
rare fractal
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Like all this really does is giga buff locational weaknesses

urban flax
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Since 90% of their mass (and therefore health) is in the body

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Large animals become impervious to all attacks except those targeting their heads

rare fractal
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Idk this damage system just seems very limiting

obsidian sphinx
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How about this the damage from a bite depends upon the amount of weight that can be chomped i.e again depends on the size of the jaw.

urban flax
urban flax
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Except stego because stego needs to die

obsidian sphinx
urban flax
obsidian sphinx
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As only one big blood pool makes much more sense than having one big healthpool.

rare fractal
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But that's how bleed application already works...you apply more bleed....the target bleeds more

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this just makes that locationally reliant

urban flax
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It changes almost nothing

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Listen, locational health bars could work... But they'd need to have their own, precisely balanced health bars

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Like a human would have 60 hp on his head, an omni 120, and a stego something like 600 (potentially more)

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And in the end it wouldn't be that much different to the current multipliers system

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Except for the fact that you can't chip away from something's health pool by attacking its body then finishing it off with a headshot... Which is both a good and a bad thing

obsidian sphinx
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It would as a pachy would be able to leg fracture a full grown deino and not get stunned due to weight restriction.

urban flax
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On the good side, it makes things more realistic
But on the bad side, it makes health much harder to manage, and allows players who know how to manage their healthpools to effectively multiply their resistance

urban flax
obsidian sphinx
urban flax
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There's literally a damage type called "blunt damage" for this specific mechanic

obsidian sphinx
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So a pachy can head fracture a teno but not a stego despite both having same head size just because stego has more fracture health for its head than teno I assume.

obsidian sphinx
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hmm...pachy should leg fracture 100% deino and head fracture a 100% stego without getting stunned but cannot body fracture any of the two.

limber hull
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absolutely zero reason that should ever be the case

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in what universe does pachy need to be fracturing either deino or stego. It can already easily outrun and outstam them in a basic foot race without fractures

obsidian sphinx
limber hull
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heres the problem though

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again, why does pachy need to do that

obsidian sphinx
limber hull
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terrible reason to make an already insanely oppressive animal even more frustrating and oppressive

urban flax
obsidian sphinx
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Pachy can fracture a carnos leg so it should fracture a deino's leg as carno's leg is bigger in size.

urban flax
urban flax
obsidian sphinx
urban flax
obsidian sphinx
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same goes with width a hammer wont deform a log but it can still break a twig

urban flax
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Deino is tougher than carno. Pachy has no business fighting a deino. Thereofre pachy can't break deino's legs (or stego's head, same reasoning). It's simple as that.

rancid raptor
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@steady rampart Nesting is okay as it is.
In the future, it will give buffs. We'll be waiting for that

steady rampart
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Nesting is to simple. With the right animations and work, it could be greater

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Too*

rancid raptor
steady rampart
# rancid raptor It should not be changed up until we get buffs

Once we do get the needed benefits for nesting, the idea of different types of nests and gameplay of the parents should be changed slightly. Because I know how annoying it is to get sticks for Deinosuchus and stuff. With different materials (duckweed) gathering stuff would be easier.

icy lion
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@light mountain Carno takes at least an hour longer than pachy if they have the same growth bonus

light mountain
light mountain
icy lion
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The wiki is very, very rarely accurate

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It hasn't been maintained in ages

light mountain
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do you know where i can find accurate times

icy lion
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Not that I'm aware of, sorry

hallow umbra
light mountain
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thanks alot

hallow umbra
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100 for growth % is for no growth bonuses and 150 is for +50% growth

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and so on

limber hull
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@vivid jungle we already have a complex system for bleed and bleed damages, your suggested bleed tiers makes the system simplified and less engaging

limber hull
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@latent olive
"Mind explaining your feedback post?"
"It came to me in a dream."

frozen heron
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@latent olive I'm glad im not the only one who has isle dreams

latent olive
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the previous ones i had were me playing magy, megalania, and styracosaurus on spiro

frozen heron
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Was the megalania one fun

latent olive
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i was viewing the megalania from behind like regular gameplay as i was walking forwards, it was pretty cool

zinc meadow
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Had a few Isle dreams but nothing feedback worthy so far

compact flare
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deinosuchus from the isle will abduct you

latent olive
obsidian sphinx
urban flax
limber hull
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clearly the best way to fix the problem is to buff the already annoyingly broken animals

urban flax
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Something is broken so let's break something else so the first thing feels less broken in comparison

limber hull
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not even

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something is broken so lets make something broken more broken so it can deal with the other broken thing

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escalate one problem further till it deals with another problem, but dont actually fix either problem

obsidian sphinx
limber hull
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Make it no longer able to stun animals on every headbutt above 2x its weight (1 ton at adult weight). Make fractures always cause a stun, regardless of if it comes from a pachy, a cliff, or otherwise. That's it

limber hull
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i dont really know what those are or what they'd actually achieve

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we already have two tiers of stun

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idk if we need that many more

urban flax
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Tier 1 stun : slows down movement a bit, prevents launching attacks but doesn't cancel already launched attacks (what happens when pachy rams a carno)

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That's enough to get a jumpstart and run away, but not enough to stunlock and kill

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2 tiers is clearly not enough for how many different sizes and statures of dinos we have

obsidian sphinx
limber hull
urban flax
obsidian sphinx
# limber hull yes

what about chain fractures? like I hit the head other hit the body and third hit the leg one after other?

limber hull
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also stuns are short

urban flax
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Or pachy could apply a slightly more powerful stun, but not as long as the current one

limber hull
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idk this tiered stun just kinda sounds like pachy will die a lot more for trying to defend itself, and it'll give Isle players even more levels of stuns and their effects to keep track of, on top of

  • Bleed effects
  • Fracture effects
  • Venom effects
  • Diet effects
  • Vomit effects
  • Unique stats of animals and their respective sizes
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Because it won't just be pachy getting these tiered stuns, everything would have to be balanced around them

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More animations, more interactions

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More balance numbers to think about

urban flax
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Well for one, I'm on the side that thinks players shouldn't know the exact stats of their dinos
As long as interactions are logical and make sense, there's no need for it

limber hull
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Even so, that's even more on the fly status effects to think about

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And it'd be applied to EVERYTHING that can deal stuns

obsidian sphinx
limber hull
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Deino, pachy, carno and teno are all animals that'd need to be balanced around the system

limber hull
urban flax
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I disagree. A stun is a stun. If you expect a pachy to srun a carno the same way it can stun another pachy, either you've been too used to a poorly designed game, either you overestimate yourself.

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Ramming something stuns it. The bigger your target, the less effective it is.

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No player needs to know more than that

limber hull
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You realise different attacks already have a range of unique stun and knockdown ranges

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and adding tiered stuns would add a LOT more numbers to keep track of

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No single stun attack stuns like another one does

urban flax
limber hull
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But the thing is, it doesn't work with curves, that's not how the system is designed

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Tenonto, for instance, has different stun and knockdown threshholds on its kick than on its tailslam

urban flax
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Growth is a curve, you don't need to have "thresholds" to know the exact stats of your dino at 50%, 60% and 80% growth
You just know they increase

limber hull
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You would have to balance every single stun attack uniquely around this new system

urban flax
urban flax
limber hull
obsidian sphinx
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so if an omni is overly aggressive and I keep headbutting it but it already has body and head fracture and it keeps running me down I cant stun him with headbutts anymore so I have to use alt attacks.

urban flax
limber hull
obsidian sphinx
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then pachys should look out for sub adult carnos above 1 ton.

limber hull
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i personally think the whole "subs having extra speed and extra stam" stuff should just be "subs are faster" because it's ridiculous atmk

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but i see no issue in pachy fearing carno more than it does now, which is not that much

urban flax
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Replace the extra stam with improved stam regen

limber hull
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i'd rather not

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that leads to omni juvi pounce spam but even better

urban flax
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Dosn't the extra stam currently allow them to stay on for ridiculously long times anyways ?

obsidian sphinx
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The problem is carno is heavier and faster than pachy, even ambushing allos will be a threat.

limber hull
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except for carno which scales specifically with running

limber hull
urban flax
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The juvie running times are absurd tho

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No growth level should allow a playable to run indefinitely

limber hull
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agreed

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but i just think the stam buff should be less

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rather than increased stam regens, which can have infinitely more negative repercussions

obsidian sphinx
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not slight chance of defending

limber hull
urban flax
limber hull
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therefor pachy should be allowed to deal with rex

obsidian sphinx
limber hull
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allo is also big

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it's almost 1.5x the size of carno

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if pachy can punch up to almost 6x its own size

obsidian sphinx
limber hull
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there's no hope for this creature ever being balanced

limber hull
urban flax
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Imagine the ambush mechanic returning just so that allo can invalidate pachy's existence TI_Yikes

obsidian sphinx
obsidian sphinx
urban flax
limber hull
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that galli was clearly caught by surprise lol, and that's not definitive gameplay

urban flax
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Thinking concept arts are demonstrative of dino balance TI_Durr

limber hull
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also, again, scaling pachy to allo level? No. Just no

urban flax
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According to concept art Magy will definitely win against cera 100% of the time since it's shown doing so
But cerato will also win 100% of the time against magy since it's shown winning as well

limber hull
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according to concept art, a teno will be able to fight off two carnos at the same time effectively

compare that to U6's teno v carno matchup

urban flax
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According to concept art cama will be fodder to acro

limber hull
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according to concept art, one beipi can beat 2 monos

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(because apparently if they don't draw the mono tearing out the throat of the beipi, it loses in that fight)

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oh yea, almost forgot

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according to concept art, para loses to allo

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@lament pecan they aren't abandoning the roadmap, where the hell are you getting that misinformation from lol

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they're making a new one that's actually not horrid

urban flax
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"How about half of the team stops working and watches the 2 programmers work alone" ?

limber hull
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they also aren't deleting it to "hide sluggish development", they're making a new one that actually accurately reflects development progress and plans, because the old one was tedious to update

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Cera was completely done, yet they didn't update its animations because the whole thing was tedium

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The roadmap actually UNDERREPRESENTED the amount of work done

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It showed less work than was actually being done in reality

barren crater
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I do agree with the server list issues though. Been garbage for over 2 major updates

limber hull
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also, i like how "a new map" is somehow tied into bugfixes, as if the level designer level designing is slowing down bugfixes

barren crater
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Focusing on performance also makes no sense, since new systems and things added will mean that it could go back to going bad

limber hull
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ALSO the new map fixes "awful performance and bushy cliffs"

zinc meadow
limber hull
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so like... keep working on it lol

barren crater
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So you spend 6 months on performance for a build then you make another build and boom. Same issues. Which is why they’ll probably wait until the game is more complete before they purely focus on performance

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🤔 although I guess that’s my take from someone who hasn’t worked on a game

barren crater
limber hull
barren crater
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Also I don’t know how people are still falling off Spiro. The only time I do is when I do something absolutely stupid and deserve it lol

barren crater
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I feel like we’ve seen a lot of UE5 = insane performance gain that will make me finally run The Isle

chrome urchin
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Is THE NEXT PATCH COMING OUT 6 OR 6.5? opps cap

limber hull
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6.5 is the next update

chrome urchin
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ahh good is there a guess on when that may happen or is it between now and who knows?

limber hull
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no ETAs

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shouldn't be too long now, though

chrome urchin
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Fingers crossed

limber hull
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so don't worry too much about it, you'll know when it happens

chrome urchin
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cool was just curious

limber hull
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all good

chrome urchin
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ty

limber hull
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@hasty dagger styraco is confirmed so good news for you

hasty dagger
lapis swallow
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@topaz pendant I would have agreed to this if juvies had very good stam regen to make up for it

gentle briar
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@rancid raptor

Sorry The Squids yeah your having right Press a Fluid into the Water...

But Penguins.... 😌 sorry i workend with Penguins they Dont press any Fluids into The Water to escape

They Press a lot of Air Out of his Featherdress... that make them more faster in the Water there Bodyform become more Aerodynamic and so they control and mangaged her Slide and Speed in The Blue Deep ( no Fluid many many Air Bubbles ) sorry for this lesson but i found it is Essential to tell this 🫣🥺

rancid raptor
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i see

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It would be cool to see beipi leaving a trail of bubbles

feral solstice
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People think it’s this godsend of an engine, but if you read the forums, some people are getting LESS performance when migrating from 4.27 or 5 to 5.1.

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So there’s potential the engine could backfire. Keep your expectations low until you see it for yourself

nimble nebula
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@tame depot @icy lion why do you guys disagree about the roadmap change

tame depot
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I do like the idea of more transparency in the roadmap and in general, don’t get me wrong there. However, in game development with things ever changing, I don’t think it’s a good idea and will only aggregate those who we have previously seen push down, blame the devs, etc. because they won’t get something or updates will take too long to get everything done in the list.

I’m probably one of the few who does, but I prefer how the Trello is now, with a single tab about the update, no tied playables except for those tied to a mechanic such as Pachy and troodon. This gives the developers the the fluidity to change and tweak things as needed within the update while we still get to know what it will be, which is much more than most studios provide.

limber hull
limber hull
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The reason their roadmap looks so much better than the current one is because an idealised version of what the roadmap would be in the eyes of the standard Isle player.

Is it realistic? Is it feasible? Is it even possible? No idea, because it isn’t what’s important for these guys, the important part is making entertaining content, not actually developing the game.

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Saying you made a better version of The Isle roadmap is guaranteed to get some views, likes and positive response to your video. It’s not about the actual development.

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Treat the roadmap video as an interesting idea and nothing else, because keep in mind, the people making the video have no idea what can and can’t be done within the limitations of the staff, engine and project.

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They cannot possibly hope to make an accurate or realistic roadmap

limber hull
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@tawdry pendant weight = health, and 1900kg is WAYYY too big for a mega. Its trot and runspeed are also absurdly overtuned, it does not need to be that fast

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also "better than average bleed" gives absolutely zero idea of how much bleed it actually does, bleed doesn't work in stages, it's dependent on the amount of damage the attack does (a stego tail swing does more bleed than a carno bite because it does more damage, and bleed damage is proportional to actual dealt damage)

tawdry pendant
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@limber hull ofc all those can be changed to however they see fit. I made the speed like that because I cant see it catching much if its slower. I gave it 1900kg aka the max potential weight of Mega irl.

limber hull
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tenos trotspeed alone makes it nuts

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teno has the best trot of any animal in the game, to a ludicrous degree

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mega is a sluggish bigass lizard

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it would not, and should not, trot that fast

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by simply giving it an anti-coagulant venom that speeds up the rate at which the victim bleeds and makes it take longer to heal bleed, throwing on an insane ability to track bleeding targets, mega wouldn't need speed

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it'd simply need to wear down its opponents after the first ambush

feral solstice
tawdry pendant
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In your opinion sure, but based on my concept of its venom working in stages, I find it hard to see the Mega getting a bite in if its very slow.

limber hull
feral solstice
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I’d argue that Tenos trot speed should be for most of the playables so they aren’t relying on running

limber hull
feral solstice
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Just improve traveling in general

limber hull
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"extreme bleed" means absolutely nothing

tawdry pendant
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Its a slow runner to balance it ig aswell

limber hull
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that is not a slow runner

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37km/hr on a mega is barely slower than a teno

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its VERY fast for what the creature should be

tawdry pendant
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Sprint is 37 not 45

limber hull
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37 is fast

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at least, given everything else

feral solstice
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Give every playable the teno trot treatment 👍

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Make trotting actually useful for traveling Pachy cough

limber hull
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although idk why you made its tailwhip and bite so pathetic

tawdry pendant
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Its slower than teno and omni running

limber hull
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thats not a big deal

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teno is the fastest quadruped in the game (confirmed)

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omni is DESIGNED to be ridiculously fast

tawdry pendant
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Exactly and its slower so i dont think its fast at 37

limber hull
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If it's a 1900kg mega

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It's absolutely very fast

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mega's whole deal should not be powerful trot and sprint speed

tawdry pendant
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Carno is over that, and faster. Teno is less than that,and faster

limber hull
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carno is also DESIGNED for speed

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its entire niche is speed

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thats an unfair comparison

tawdry pendant
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And the meg is not hence why its slower than both Teno and Carno

limber hull
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most animals will be slower than teno and carno

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mega being slower is not a big deal

latent olive
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i had to leave a TF2 match for this

tawdry pendant
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How much slower would you make it?

limber hull
latent olive
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but yeah i disagree with that megalania feedback post, respectively

limber hull
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the megalania fanatic has spoken

latent olive
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in your post, the megalania is far too big and far too fast

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i agree with the burst sprints and the punching up

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but the general stats and diets are a no from me

marsh whale
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no lat and long on main screen?

limber hull
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i dont care enough about my position for them to be constantly displayed

marsh whale
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how about toggle it on and off in settings

latent olive
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also the tailwhip should be the most damage for megalania outside of venom

limber hull
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that just seems annoying rather than helpful

latent olive
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because the tailwhips from a varanid are insanely powerful

tawdry pendant
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@latent olive what whould you change? I reference alot from irl Komodos and Monitors for diet.

limber hull
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yea, again, why did you make mega's damage so pathetic

latent olive
limber hull
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(shopping list diets are horrible anyways)

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also putting rotten meat as a diet requirement is 🤢

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horrible

latent olive
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just like deino it should have an "eat everything" diet

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but deino doesnt have that sadly

tawdry pendant
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Well irl Komodos dont have an insanely strong bite but make up for with dentition and venom.

limber hull
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That's fine

latent olive
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the biteforce is not what im concerned about

limber hull
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But like, it's still got pathetic tailwhip damage

tawdry pendant
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Idk if a tailwhip would do more than a bite..

latent olive
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megalania should be MOSTLY defensive in nature

latent olive
limber hull
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its like a pool noodle when you could be using slicing jaws that cause insane bleed

latent olive
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tailwhips OBLITERATE

limber hull
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i dont think you understand how much komodos use the tails

latent olive
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have you seen a komodo's tail alone??? that damn thing is PACKED with muscle

limber hull
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the tail of a komodo is terrifying

tawdry pendant
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Im not saying they dont compared to a bite

latent olive
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now imagine that scaled up to 1 ton

limber hull
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i'd argue the tail of a komodo is as scary as the jaws themselves

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they will mess you up

latent olive
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the stamina pool size for megalania, when referencing the perentie, is a good idea

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cos them nutjobs can breathe while running

tawdry pendant
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Again i studied alot of animals for long bit. Not pro but know enough about certain ones.

limber hull
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and takes 10% less damage and bleed from anything smaller than itself(reference to the armor of Komodos

just give it a small bleed resist, the weird specific armour against specific small things isn't really consistent

latent olive
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id personally prefer if it gets trample resistance cos low to the ground

tawdry pendant
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Anything under its weight@limber hull

limber hull
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your current design is all over the place in terms of balance

latent olive
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also the megalania will most likely have a grapple/pin for its venom injection method

tawdry pendant
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You are picking apart my stats etc but i had to dumb it down by deleting 400+ characters so yeah.

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It was way more detailed before @limber hull

latent olive
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so ideally, its

run in, grapple target, scurry away like the little argonian bastard you are

limber hull
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even if it were, there are core issues more characters cant fix

tawdry pendant
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@latent olive i was assuming that as well but thought i might as well throw a concept out there.

latent olive
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according to kissen, the megalania is going to be lumbering, until you get within its range

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which makes sense

limber hull
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mega should just be slower than most in its size range

latent olive
limber hull
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hell, i'd argue it'd be possibly slower than cera

tawdry pendant
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Agreed. I kinda was going with that but i didnt think the speed was that bad for it. Irl Komdos get up to 13 and thats still fast compared to humans. My Meg is slower Utah, Teno and Carno. Only faster than Utah with a speed burst.

limber hull
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it being faster than omni at all is terrifying

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i dont think at any point mega should be outsprinting an omni, even in a burst

latent olive
tawdry pendant
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Lol def what i want when it comes out

latent olive
tawdry pendant
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Yeah i dont know how sluggish they are gonna make it but if based on irl, its gonna be too slow to escape from most things. I just fear its gonna have no real way of dealing with similar sized carni's.

latent olive
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thats where the defensive nature comes in, like a cerato

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if you get bit by cerato, you get a septic shock and vomit, losing important nutrients

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meanwhile if you attempt to attack a megalania, not only do you potentially get a fractured bodypart due to the tailwhip, you might have to deal with insane bleeding

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if a carno spots a megalania out in the open, the megalania is effectively dead thanks to the charge

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but if a megalania is in an area where the carno cant use its charge, the carno is effectively dead

tawdry pendant
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Thats my main thought is interactions with carno

latent olive
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||the trip mechanic DONOTSTAREDONOTSTAREDONOT||

#

carno is also supposed to have a weak bloodpool

tawdry pendant
#

And based on the concept it LOOKS like its the 2 tons it couldve been

#

Tail whippimg a carnos legs causing it to fracture or trip would be amazing

limber hull
#

also...

tbh i just think mega shouldn't be messing with carno in general lol

#

i see carno as a major predator to mega

latent olive
limber hull
#

should a mega wander blindly into plains? No wtf are you doing you stupid lizard you will surely perish without the protection of the forests, waterways or burrows

latent olive
uncut zephyr
#

Carno bias

robust dome
#

@ivory cedar the stages are at 25% 50% 75% and 100%

ivory cedar
robust dome
#

I think its fine if they can just learn by playing, leaved a bit of mystery or idk

#

Im not for but neither against

ivory cedar
#

yea well i just thought why not add it. i dont realy care if they choose to not add it

sullen cipher
#

Guys is it normal that i was able to play as Human when i joined the server EU2?

limber hull
sullen cipher
#

it was probably a glich, it was when server went down, i was able to play human for 1 minute, then the server kicked me.

limber hull
#

ah

#

probably weird config stuff

#

since humans are a config option

sullen cipher
#

it was in first person

limber hull
#

yea, thats how humans are meant to be

sullen cipher
#

amazing glitch i got xD

limber hull
#

idk if its a glitch specific to you

#

more a config confusion

#

on the serverside

sullen cipher
#

Maybe, when i had to chose betwin carni or herbi, i saw in the left bottom that i was able to click on "Generation 2"

limber hull
#

yea

#

thats what you press to play humans

#

they're a config on servers, anyone can play them if they play on the servers that have them enabled

limber hull
#

im sorry who tf is saying they want stego op and deino to be weak af lol

#

spot the deino main simulator

fallen cargo
#

"Deino should be strong enough to contend with stego"

#

(this is where id put the Buzzlightyear meme with the camera panning out to see the shelf full of Buzz's if i could)

scarlet ocean
#

#general-feedback message Opinions on my post? I wanna know if anyone thinks its a latency/ping issue or is this an actual hitbox issue from omni or pachy, it happened so much during that practice, since we kept healing and fighting again, that it makes me think its a hitbox issue 💀 (I hope its not a hitbox issue, cause that means its not only carno with a hitbox problem)

burnt bone
scarlet ocean
icy lion
#

Both

scarlet ocean
#

Cause if thats latency, it happens SO much D: it sucks

icy lion
#

It's how the server communicates with every player

scarlet ocean
#

oh ;W;

burnt bone
scarlet ocean
#

so nothing the devs or i can do to make it better

icy lion
#

There will always be latency in server-based games

scarlet ocean
scarlet ocean
icy lion
#

It can be mitigated by improving servers, but you can't really stop someone with 400 ping from joining a server

burnt bone
# scarlet ocean Cause if thats latency, it happens SO much D: it sucks

heres an example on why it feels bad (from my understanding at least)
pachy takes 0.5 seconds for input to go to server, server takes 0.5 seconds to register outcomes, omni takes 0.5 seconds to see the effect. As such, the omni sees the pachy and effect happening 1.5 seconds behind itself rather than as it happens.

scarlet ocean
icy lion
#

Our servers are luckily better than that, but yea

burnt bone
icy lion
#

The TLDR is you add up the player input/output times with the server processing time

burnt bone
scarlet ocean
#

What im basically getting is, there isnt a fix to it, its just kinda luck based?

#

Wether youll spike a latency or not?

icy lion
#

Luck-based whether you're up against a player with high ping

#

Or if your ping spikes, or the server hitches

scarlet ocean
barren zephyr
rancid raptor
#

@scarlet ocean Your ping was 86. It wasn't a game hitbox issue, it was a ping issue. You should have acknowledged your ping and gotten out of the situation

#

The pachy hit you fair and square, mechanic-wise, but when your ping is high - of course it'll look weird

mental cradle
rancid raptor
#

it's the only way to fix mixpacking

#

there needs to be disadvantage in mixpacking

gentle flint
#

Once again bumping this because I don’t want to retype it every time someone suggests a debuff

urban flax
rancid raptor
#

Debuff occurring 10 minutes after consistently staying tgt?

urban flax
rancid raptor
#

What other way is there of preventing mixpacking, there is none

gentle flint
#

There’s lots of ways, you just have to be creative.

urban flax
#

The only real fix I can see, that wouldn't be abused or harm normal players more than it would harm griefers, is to have them emit megapack scent (or a specific mixpack scent)

gentle flint
#

One of the upcoming ideas which will be implemented soon is migration, which should help. Sure it might not eliminate it but there’s definitely ways to mitigate it.

mental cradle
# rancid raptor there needs to be disadvantage in mixpacking

If I remember correctly, when the migration system comes out, each dinosaur will have to migrate to its own feeding area, it is possible that when this comes out, the herbivore mixpackers will end, surely the tenontos will have to go to a place where neither the pachy and stego can be fed, since their diets are not there

urban flax
#

So it doesn't actually ruin hunts because you can still hunt a prey for a long period of time, even if you stink
It doesn't harm players who just happen to be chilling at the same spot
Yet it hinders griefing mixpackers from forming kill squads around the map

mental cradle
#

Speaking of this mechanic, do you know when it will be implemented?

obsidian jetty
#

also...would a Cerato sitting around near a bunch of Dryos where both parties are tolerating and mostly ignoring each other be considered mixpacking? The cerato knows it won't catch them, the dryos know it won't catch them, so there's no need for them to engage with each other.

mental cradle
urban flax
gentle flint
#

U7 I think

mental cradle
urban flax
mental cradle
obsidian jetty
#

so...just because there happen to be dryos where you like to sunbathe...or the cera likes to sunbathe where you chose to raise your dryo babies...everyone now knows exactly where you are...mh....

urban flax
#

I don't think it's that much of a problem honestly

#

But I assume that if you're sunbathing you're not trying to be stealthy anyway

obsidian jetty
#

that's true enough and I wouldn't mind that mixpack scent to come back but it's not quite as...issue-free as it sounds...as you might not even know there's other things around and wonder why on earth people keep looking for you

urban flax
#

The mixpack scent means something you should avoid, not something that you should go investigate

obsidian jetty
#

because people hate mixpackers and want them ded? 😄

urban flax
#

Also most people who are vocal in here hate mixpackers and want them dead
You just put a red skull symbol for the scent, and people will instinctively avoid it

#

The minority of people who would go investigate anyway are there so mixpacking doesn't make you instantly safe from potential predators

#

Also it turns it into a mechanic you may choose to engage into or not, as opposed to a debuff that people could use for trolling. Well I can see a herd of dryos following a cerato to make it stink and prevent it from hunting, but... I'm not sure how effective it would be

#

Wait now I'm thinking of a dryo doing this to a rex and I'm beginning to see an issue

#

It would be a matter of gauging how precise the scent cloud is
If it's too precise, anyone trying to hunt near someone who is trying to annoy them with the scent will be screwed
But if it's too wide, it won't allow to effectively allow mixpackers

obsidian jetty
#

the thing is...the game can't...really tell what is or isn't a mixpack...it can just say "5 dinos, different species within 15m of each other" and...yeah...uhm...that's what I think is a bit iffy

urban flax
#

Although since you don't see that you are under the effects of the scent, it could discourage trolls
Because they have 0 indication that what they're doing is working

urban flax
#

It's not a "mixpacking scent" per say, think of it just like the megapack scent that triggers when there's a lot of dinos around
But when said dinos are of different species it triggers sooner, because mixed smells are easier to notice

obsidian jetty
#

well I don't mixpack personally, I usually just ignore everyone who isn't a threat or food...if someone attacks them that's their problem. Maybe that's why having people smell me because I choose to not kill everyone around me kinda rubs me the wrong way I guess.

urban flax
#

And if you wanna go hunting, I don't think it would be that hard to go away from your dryo friends

robust dome
#

i killed a stego as 3 raptors yesterday, I died and another raptor died pretty early. Steg isn't taht strong if u are experimented (I didnt read any of what u said but u talking about stego balance so)

urban flax
robust dome
#

well then im jsut flexing ig

urban flax
obsidian jetty
#

ye it definitely would be better than a debuff.

scarlet ocean
burnt bone
rancid raptor
#

1calls should not cause debuffs bruh

#

perhaps it can cause some buffs in terms of coordination in packs but debuffs for other creatures? idk maaan

zinc meadow
compact flare
#

True

icy lion
#

@ivory cedar That's how fracture currently works

#

Pachy just deals enough fracture damage to break most things in 1 hit

proud coral
#

Severities for fractures are also planned :3

#

So it won't always be "broke or not"

ivory cedar
trail gulch
#

can someone show me evidence that the devs have even tried, let alone acknowledged the abysmal lag issues

nimble nebula
#

tbh I still miss spero maybe a smaller version of spero would be cool even though I know spiro was supposed to do such

#

also would like to see the forest type map make a return like v3

limber hull
#

"make daytime twice as long and make night twice as short."

aka "make sure troodon is unplayable on launch"

latent olive
limber hull
#

thank you

latent olive
#

my brain is too massive

limber hull
#

I'm thinking of writing up a whole-ass diet rework tbh

frigid briar
limber hull
#

if night is that short, then yes, it will die out in a week

#

daytime is already longer than night

safe hearth
# limber hull daytime is already longer than night

Funny :D, just yesterday I stopped the time. To determine how long the night is in relation to the day.
Assuming that the night begins at 5:45 p.m. (Sun sets slowly) and the night ends at 5:45 a.m. (Sunrise)
Then the night lasts 20:40 minutes. From 5:45 am to 5:45 pm it is 30 minutes.
To make it fair for the Troodon, the night would only need to be extended by 10 minutes.

limber hull
safe hearth
safe hearth
#

of course the troodon has an advantage at night. Because its nightvision is better.
but I wouldn't say the Troodon is unplayable by day.
During the day you can collect the diet for his mechanics.
So that you are ready for the PVP at night. That can also work during the day. When you set an ambush.
Then it comes all together: How good is your team and how good is the victim.

From the descriptions of the devs, you need a lot of skill to play his mechanics correctly. there was also talk of the troodon glowing slightly at night. with a kind of bioluminescence.
I don't know if that will be implemented.

limber hull
#

idk, the whole concept of "collect the diets during the day" sounds like a fancy way of saying AFK AI farming

safe hearth
#

well it's still better than doing completely nothing at all and waiting in the bush for the night. 😄

in the end everyone has to decide for themselves how to use their time.
But I wouldn't say that the Troodon is completely useless just during the day.

robust dome
#

@urban flax @burnt bone (not pinging everyone)
Hey guys, i just wanted to know why you don't like the part 2 of my suggestion but not necesseraly the part 1, and if also do, then why ?

nocturne spruce
obsidian sphinx
robust dome
#

Basically long cooldown and close range

#

Before the effect kicks in

nocturne spruce
#

What if you're following the herd for more than 5 minutes?

#

What if I, as a troodon, want to annoy stegos and use that mechanic to sabotage them while they're unable to hit me?

obsidian sphinx
safe hearth
urban flax
robust dome
nocturne spruce
#

"If u follow a herd, close enough, for 5 minutes, u have been heard already because of your footstep."

According to what? Is it possible for them to not see me or hear me for 5 minutes while I sneak around them?

robust dome
urban flax
#

Here are a few of the reasons

lapis swallow
nocturne spruce
#

It's not a good mechanic, because it's objectively bad in certain scenarios

robust dome
#

Thats why there would be a cooldown and a certain range. Im not saying my idea is the ultimate way to prevent mixpack. But if we play on the CDs and range. We might get something that kinda works

lapis swallow
#

Because a system that can be countered by social distancing, something all of us should be experts at lol, is not a good system

robust dome
nocturne spruce
#

The only way to prevent mixpacking is migration, where species will have differing priorities and points of interest

lapis swallow
robust dome
robust dome
nocturne spruce
lapis swallow
#

That will get abused

#

And what about fast playables just forcefully applying the debuff to slower playables? How do we deal with that

robust dome
robust dome
nocturne spruce
robust dome
nocturne spruce
#

Atm mixpackers don't need to split up. But with migrations, they will need to split up

lapis swallow
robust dome
nocturne spruce
#

Debuffs brought by anything else than physical contact is a joke.

lapis swallow
robust dome
#

Yes

lapis swallow
nocturne spruce
nocturne spruce
lapis swallow
urban flax
nocturne spruce
lapis swallow
#

Ok

nocturne spruce
lapis swallow
#

You are right

obsidian sphinx
robust dome
#

But its not physical from 1 playable to another🤓

nocturne spruce
robust dome
#

Then range not physical

#

In videogames, a character that has range attacks is not called melee

lapis swallow
robust dome
nocturne spruce
lapis swallow
robust dome
#

Getting hit by an arrow in ark doesnt mean it became physical bcs u touched the arrow. But i doubt thid is an interedting debate

nocturne spruce
robust dome
nocturne spruce
#

person throwing a nade is secondary source

#

It's ranged but still physical, caused by a player 😆

urban flax
nocturne spruce
#

ranged attacks are not physical all of a sudden? Guys hypsi's spit attack isn't physical, it's illusional

obsidian sphinx
#

Does anybody know hysteria mechanic in the game ancestors humankind odyssey?

robust dome
nocturne spruce
#

Ranged attacks aren't physical?

urban flax
nocturne spruce
#

I was about to say

obsidian sphinx
#

"Ur words arent physical so they dont affect anything."

nocturne spruce
#

if someone throws water/soda/whatever at you, it can also be labeled as physical assault

limber hull
#

yea melee and physical aren't the same thing

obsidian sphinx
#

So point is stimulation of senses, Herbivores can smell carnivores at a certain range and become alert. More time they spent in the range more Fight/Flight response kicks in. Trike being a fighter 3-calls, Para being skittish 4 calls and alerts half of the island of predators' presence. Ur preferred diet becomes insane under ur presence only solution is to bite or attack or 3 call to reduce insanity. sort of intimidation mechanic, it is not physical but psychological.

urban flax
#

Especially if the game in question is a horror game. My dino should be afraid when I, as a player, am afraid. If a horror game tells you your character is afraid when you, as the player, isn't afraid, it's failing at fulfilling its very purpose.

obsidian sphinx
limber hull
#

what

#

tbh, i think the issue of mixpacking "solutions" boils down to "two animals of different species being near each other" is not actually always inherently a malicious thing

limber hull
#

punishing people for being near other species isnt just punishing mixpackers, its punishing tons of types of players

obsidian sphinx
urban flax
limber hull
#

a baby carno can hang with an adult teno and they dont fight

does the teno/carno deserve to go manic with bloodlust? No, nothing inherently bad is going on, it's just how it is

#

There's a lot more complexity to mixpacking than just "animal with other animal"

#

A lot of these active mixpacking "fixes" either force the game to be even more of a PvP bloodbath, or give new avenues to just punish some animals for just existing by abusing the system to apply debuffs to randoms

urban flax
#

I remember one time when I was playing as ptera in the old toilet pond. There were pteras on one of the highest rocks, omnis a bit lower, tenos grazing around in the forest and the pond was filled with deinos. Everyone was tolerating each other without cuddling or making friends, with proximity debuffs it would have been considered the biggest mixpack ever and everyone would have died although no one did anything wrong

obsidian sphinx
limber hull
limber hull
#

i fully advocate for letting things chill tf out

#

just.. vibe

urban flax
limber hull
#

dont worry about stuff for a moment and just hang out

#

if you wanna kill the baby carno, do it, idc

#

but being FORCED to kill the baby carno is a different story

urban flax
#

If you want people to behave exactly like animals, and don't have an actual choice in what they're doing... why are you even playing a game in the first place, just watch a video

obsidian sphinx
limber hull
#

if im fine with hanging out with a baby carno, i'll hang out with a baby carno

limber hull
#

so it's not even making things natural

#

its just making a clunky problem that hurts more than it helps

urban flax
limber hull
#

lmao

urban flax
#

1 carno and 1 teno suffer debuffs, but 2 carnos and 2 tenos are fine
Got it

limber hull
#

also get screwed solitary animals i guess

#

your niche involves solitary play? sucks to suck

obsidian sphinx
limber hull
#

most of my favourite moments from this game have involved absolutely not a single animal dying and people just hanging out for a short while. a mixpack debuff would ruin that and turn these peaceful, somber moments into another boring bloodbath

urban flax
#

@mental cradle Yes but Tupandactylus instead
It's the same thing, but not midget-sized

obsidian sphinx
limber hull
#

okay so carnos are just fine

#

no insanity for them

mental cradle
obsidian sphinx
limber hull
#

this sounds horribly complicated and unfun

obsidian sphinx
#

it is complicated for mixpackers

urban flax
limber hull
urban flax
limber hull
#

you realise animals aren't always near each other for the purpose of mixpacking

#

hunting, eating, crossing paths, literally just vibing

#

troodon walks near a stego and immediately goes mad with visions of cthulu?

urban flax
#

What about those times when as pteras we decided to mass on a rock in the middle of deino-infested waters, because it was actually the safest place to be ?

limber hull
#

oh yea, that brings a good point

mental cradle
limber hull
#

the 8 ton deino would be giving off 8000 of these insanity points

#

so you'd easily be able to detect them

urban flax
#

Or when I, as a juvie pachy, stumbled accross 2 adult carnos who decided to not kill me for some reason ?

limber hull
#

making deino entirely goddamn useless

latent olive
obsidian sphinx
urban flax
limber hull
#

no fun allowed i guess

latent olive
limber hull
#

how DARE you rest near a friendly stego

#

dont even THINK about sharing your food with that juvi omni

mental cradle
limber hull
#

dont you know that in nature no animal ever likes being near another animal and will immediately kill anything that gets close

lapis swallow
#

I love how those people keep suggesting stuff to prevent mixpacking when something like that is already on the way with migration

urban flax
#

The days during which I could feed fish to starving omnis as a ptera are gone I guess

lapis swallow
limber hull
#

you're giving them VALUABLE food and thus are helping them

urban flax
limber hull
urban flax
#

I just wanted to feel like I am their god

lapis swallow
urban flax
#

The very first iteration of taming in The Isle

#

Feeding other dinos with fish so they obey you

limber hull
#

you will never understand the joy I got from having literally every animal in the game in a big circle. Deinos on one side, pachies on another, some tenos, some stegos, some omnis, pteras, even some hypsis and dryos, EVERY animal was just here and hanging out by the log in South East

I honestly don't know how like 20+ players all managed to vibe in the same area and not go slaughtermode

#

it was so cool

lapis swallow
obsidian sphinx
# limber hull sorry idiot thats mixpacking

in the end these arent actual creatures but social monkeys controlling the dino who know other playables are controlled by other monkeys. The goal is to make player immersed as an animal that relies on instincts to survive and not on discord chat.

latent olive
#

admins ban him

lapis swallow
limber hull
#

making me forced to kill random juvis isnt immersive

#

its boring and i dont want any part of it

lapis swallow
#

I kill randoms juvies as a ptera, I want them lungs

urban flax
limber hull
#

there is nothing realistic about constantly seeking out the next thing to kill and constantly kill everything near them

obsidian sphinx
urban flax
#

Also from time to time a carno would come out of the woods and get slaughtered by the tenos, and the raptors could feed off the scraps of its corpse

limber hull
#

you havent addressed any of my points

#

how does playing human solve any of these issues

#

let me put it this way. if im playing hypsi, i dont want to go insane because everything is a billion times larger than me because i dared enter its proximity and i cant fight it because im a literal pathetic little bird that cant fight for the life of it

#

you arent solving anything, you're just punishing anyone who doesnt want to engage in bloodbath mode

urban flax
limber hull
#

i dont want to engage in bloodbath mode 24/7

obsidian sphinx
#

It depends on what devs have plans for them. they could be forest rangers that control population on island (legal hunts) or straight up monsters wrecking havoc everywhere they go.

limber hull
#

i happen to like player agency and freedom, both of which this game provides. not a fan of you taking that away

limber hull
#

sounds really really fun, cant wait to lose all my hours because an omni pack decided to stalk me

limber hull
#

totally a fair and reasonable response to a non-issue that's related to an actual issue

#

you do realise that mixpacking is more complex than just animals occupying the same small space

#

its them helping each other to kill things they otherwise couldn't unfairly

obsidian sphinx
limber hull
#

dryo

#

how about that, what exactly do i do about that

#

i assume just accept insanity

obsidian sphinx
limber hull
#

so... mixpackers can just spam 3 call

#

and be immune to the debuffs

#

awesome, this solves nothing

obsidian sphinx
limber hull
#

???

urban flax
limber hull
#

buddy that doesnt solve me spamming 3 to hang out with my deino stego mixpack

#

if im in a discord call with a stego as a deino, all we have to do is spam 3 and be completely unpunished

#

no "trust nobody" stuff

#

we know we can trust each other because we're in a discord call

obsidian sphinx
limber hull
#

so it SOLVES NOTHING

#

it only punishes people who aren't mixpacking

#

wtf lol

latent olive
#

if anything it incentivizes it

limber hull
#

people just hanging out and vibing are punished more by this system than the actual mixpackers who are the entire reason this system was even conceived

#

you've managed to not only miss your target, but instead shoot a random bystander in the process

obsidian sphinx
limber hull
urban flax
limber hull
#

no one is hurt by literally people just minding their own business and hanging out with another species for a short time

#

if they aren't doing scummy things like trying to kill everything together, who tf cares

obsidian sphinx
limber hull
#

im going to bed you are genuinely baffling

#

i dont know whos messages you're reading

#

your replies entirely don't match what you're replying to

obsidian sphinx
#

I am slow at typing

limber hull
#

thats not the problem

#

"no one is hurt by people minding their own business"

"short time till insanity creeps in"

#

how does that at all correlate lol

#

unless you're saying they SHOULD be hurt

#

in which case that's dumb

#

you're just punishing people who play peacefully and not punishing the actual problem players who mixpack to wipe people out

urban flax
#

What if going insane was a buff all along ?

obsidian sphinx
urban flax
#

This conversation is getting ridiculous
I mean, it was ridiculous from the very beginning but now it is even more

obsidian sphinx
urban flax
#

Chuffing is a mechanic specific to cerato, and it has nothing to do with mixpacking buffs or debuffs

#

I don't get anymore what even is the idea behind that "insanity" mechanic you're trying to suggest
What's the point ? What's the goal ? What's its purpose ?

hollow vault
#

@oblique creek I sorta agree with you but at the same time I don’t. I agree that sometimes people have very stupid ideas (I still remember when people suggested kaprosuchus) but just because some suggestions are bad doesn’t mean this channel as a whole is horrible. Some of the ideas here could really benefit the game and make it better as a whole

oblique creek
hollow vault
#

I personally found that suggestion about the pachy hitting the tail resulting in a bone break very helpful

#

Just an example of a good suggestion I found

burnt bone
rough pier
#

sup

rancid raptor
#

i don't see a point in having ptera and tapayara when we know we're going to have quetz

#

one of them will be played very little. Unless the player cap increases by that time

rancid raptor
urban flax
#

The fact we have both allo and rex doesn't prevent the existence of omni, right ?

rancid raptor
#

how is comparing allo and rex the same as comparing tapeyara and ptera?

urban flax
rancid raptor
#

Absolutely not

#

Allo almost as similar to rex as tapeyara is similar to ptera? No

urban flax
#

You say all fliers are the same because they can fly, but then all non-flyers are the same as well because they can't fly

rancid raptor
#

Quetz won't be the same or even comparable to tap or ptera, but ptera and tap are very comparable

#

Another example is omni and utah, those won't co-exist so well unless player cap is increased

#

Can't believe you brought up rex vs allo, in a tapeyara vs pteranodon convo

urban flax
rancid raptor
#

Tapeyara and ptera co-existing will never be a thing. Until player cap increases, it won't be considered

urban flax
#

If the conversation was about adding Hatz on top of Quetz, then I'd agree it's a duplicate. But you can't say that about tapejara and ptera

rancid raptor
#

TAPEJARA and PTERA is way more comparable than ALLO and REX

urban flax
#

If you want to criticize it, you'd be better inspired to say that it would be too small to be interesting, rather than saying it's identical to ptera

rancid raptor
#

Tap and ptera: both are close to harmless

#

Allo and rex: their danger levels are way more differing

gentle flint
#

Only if the devs chose to make it that way

urban flax
rancid raptor
urban flax
#

Oh and troodon and velo as well

#

And I guess minmi too because this thing won't hunt

#

And proto

#

Judging something just on its combat ability is just narrow-minded for the isle

rancid raptor
urban flax
rancid raptor
rancid raptor
urban flax
#

But ofc seeing as how busted carno and deino currently are, most people will just play these two, leaving little room for any other playable

urban flax
rancid raptor
#

Tap and Ptera will never, ever, co-exist until playercap is increased.
Reason being that once they've settled into the environment, one of them will become extremely small in playercount

gentle flint
#

It’s strange to complain about something that’s not even in the game so you don’t even know what it does.. every dinosaur has something that makes it different than the other so far. How can you complain that people might not like it’s future abilities?

rancid raptor
#

same with utah and omni

urban flax
rancid raptor
urban flax
urban flax
rancid raptor
#

Utah is beefier

Ptera is beefier

urban flax
rancid raptor
gentle flint
#

Is it confirmed that the player count won’t increase with gateway? Because that sounds more like your chief complaint here.

urban flax
# rancid raptor What then?

Already told you
Herbivore/piscivore
Different locomotion behaviours
Living in different biomes
4x size difference

urban flax
rancid raptor
#

I don't think playercount should increase with gateway, because optimization isn't good enough for that yet

rancid raptor
urban flax
rancid raptor
#

You did, but okay.
Regardless, tap and ptera co-existing will not happen up until playercount is increased
Same goes for omni & utah

With troodon, cerato, beipi and other new dinos coming into the game - one of those very similar alternatives stated above, will get played way less

gentle flint
rancid raptor
#

I can see ptera and quetz co-existing prior to playercount upgrade, but would never happen with tap and ptera

rancid raptor
gentle flint
#

Lmao

urban flax
rancid raptor
#

I was writing while you posted it

#

Quetz and ptera can co-exist prior to playercount change, but it will never happen with tap+ptera. accept that fact

gentle flint
#

The reason it seems like the player count is your issue is because you keep bringing it up over and over again by the way.

rancid raptor
#

if anything, tap has a larger chance becoming an a.i than becoming a playable

urban flax
#

I will accept the fact that you still somehow can provide absolute certitude on what you say without providing any argument, evidence or backing.

rancid raptor
rancid raptor
rancid raptor
gentle flint
#

I mean it really doesn’t..

rancid raptor
#

They won't co-exist in a healthy way unless playercount is good

rancid raptor
gentle flint
#

I can?

#

Humans are humans, they’ll play what they want regardless. I still see people playing Dryo and hypsi all the time despite being “useless”. Are their numbers lower? Sure! But people have fun with it.

#

Just because an animal is “pointless” doesn’t mean no one should have the chance to have fun with it. It’s a game.

rancid raptor
#

And you think they would co-exist in a healthy way in a 100 player limit server

#

Don't know how that logic works out

gentle flint
#

That could be said for all dinosaurs Lmao, and I’m sure by the time we have those magnificent other-roster-candidates (very far in the future mind you) they’ll PROBABLY have worked on performance by then. Just a guess.

rancid raptor
rancid raptor
gentle flint
#

You.. don’t know that they’ll be identical though. That’s the whole point. As a matter of fact, they’re so far from identical, that’s why they changed Omni’s name.

rancid raptor
rancid raptor
gentle flint
#

Again, not really? I don’t know if you noticed but the devs are trying very hard not to make abilities copy and paste here.

rancid raptor
#

They changed omni's name because they wanted to add a more realistic utah, but that won't happen until playercount increase

brittle night
#

@charred lantern that's already planned

urban flax
#

@charred lantern Elders are on the roadmap, and they're quite literally exactly ho you've described them
But they'll be stronger than adults at first, then grow progressively weaker

rancid raptor
gentle flint
#

Yeah and again, by the time they ever get here, that probably won’t be an issue so I don’t know why you’re bringing it up.

rancid raptor
#

What won't be an issue

charred lantern
brittle night
brittle night
gentle flint
# rancid raptor What won't be an issue

The player count. Because you keep mentioning it. They’ll be able to co-exist because, presumably by that point, a lot of performance issues will be fixed. Same with Tapejara and Ptera. Unless you have ANOTHER reason why they shouldn’t be added because so far that’s really all you’ve brought up.

brittle night
#

This is the roadmap for the game updates, but the devs will be releasing a new roadmap when the next update drops

charred lantern
#

ok ,thanks.

rancid raptor
# gentle flint The player count. Because you keep mentioning it. They’ll be able to co-exist be...

Those 2 comparisons, even though they are quite similar in terms of their impact to the environment, will have no problem co-existing - only if they're in a larger playercount than 100. For them to co-exist, they need more than 100 playercount.

Why do you think they're not developing utah or tapeyara now? Why are they developing other types of dinos instead, and waiting with utah?

Perhaaaaps because the playercount isn't ready for it?

urban flax
#

@tidal rose Ideally growing a juvie will be the fun part. Also, dying as an elder will provide you bonuses for your next life, it's something you will be looking for. And I think the devs also mentioned that you could theoretically never let your dino die, but it's gonna be weaker than an adult.

gentle flint
urban flax
#

I like elders being forced, because it turns the game more into a cycle, in which death is normal rather than being a setback

rancid raptor
#

I never said our playercount is an issue, I said it would be an issue if utah was in our roster with omni rn

#

or tapeyara and ptera

zinc meadow
gentle flint
#

I’m just trying to understand your point quite honestly. I literally don’t see why you’re trying to argue for something that’s literally already happening.
And I actually don’t agree upon the player count argument, but I can at least put it aside for your sake.

#

Utah already isn’t in the roster, and isn’t planned to be for a while, so.. what are you trying to say? That things should continue to go exactly as they are currently? Great! Problem solved.

rancid raptor
gentle flint
#

I don’t agree, because people are people and this is a game and humans will play how they want despite what’s “healthy”. I don’t know if you noticed, but more than half the server right now is deinos and carnos. That’s not healthy. But people don’t care.

rancid raptor
#

Milk, if you were right about it not being a problem, why didn't they start off with handing us very similar species from the start?

Why did they instead of doing what you suggest, do the opposite? And introduce very different species that aren't much similar at all

#

Why are they WAITING with the similar species?

tidal rose
#

Being able to not be an elder in turn for being nerfed in to the ground is dumb. Elders should be 100% optional

gentle flint
# rancid raptor Milk, if you were right about it not being a problem, why didn't they start off ...

Again, why is this an issue LMAO? You’re literally getting what you want! XD
You’re just arguing for no reason. I was legitimately trying to grasp if you had a thought bouncing around in that skull of yours because I want to see what your real issue is, but there’s nothing there. If you have something, please state it more clearly because I’m obviously too dumb to grasp it.

You want better performance which leads to better player count which leads to a healthier roster co-habitation. Great. That’s happening. Unless you have another point there’s literally no reason to continue.

rancid raptor
gentle flint
#

Jeez maybe because.. they aren’t similar? Gasp!

urban flax
#

As soon as you pick a dino, you're gonna die at some point anyway. Just with elder, you've got a reason to try and avoid dying as soon as you reach adult.

rancid raptor
# gentle flint Jeez maybe because.. they aren’t similar? Gasp!

? Wdym, the species being similar isn't the problem. It only becomes a problem according to the circumstance they're released in (low playercap for example, or environment/map)

So what circumstance is preventing them from releasing similar players now, and instead choosing to release them later?

#

Bc it seems to me you're avoiding that question

tidal rose
#

@urban flax look dude i love roguelikes too but ive never played one that kills you with old age. Plus unlike other games you put in a LOT of time to grow a dino. I value 5 hours of my time way too much to frow a dinosaur that will expire like milk lol

rancid raptor
tidal rose
#

Usually dying is something like a hazard such as a cliff, predator etc. Thats part of survival. Old age is just arbritrary time limits

icy lion
#

Dying from age will be optional, aging won't be

gentle flint
rancid raptor
tidal rose
#

Yes aging is the problem though

urban flax
gentle flint
# rancid raptor Omni and Utah are not similar?

See the miracle of not having a dinosaur in game yet is that you have LITERALLY NO IDEA how similar they are until it’s in game lmao, so they could be vastly different than what you see now. Wild, I know

gentle flint
#

I wasn’t talking to them now was i?

rancid raptor
#

I'm going to post pictures of a utahraptor for reference, they are similar

rancid raptor
gentle flint
#

Yeah, I’m not afraid to disagree with him.

#

Please, post pics. Make your argument more coherent.

#

That’s all I wanted to begin with.

rancid raptor
#

I can't find a realistic picture of a utahraptor, but do you know what a utahraptor is

tidal rose
#

@urban flax dying from old age isnt winning no matter how many perks they give you lol. I simply dont want to participate in it. Many games have a you win screen, sure and then its over, sure but that doesnt mean i have to invest 5 maybe 8. Let that sink in. 1/4th of my day to grow a apex if i wanted to. Assuming i grow it in one go. 8 hours and my dinosaur will turn to a prune.... why? Its not worth the time

gentle flint
urban flax
rancid raptor
#

"newdinosaurs"

icy lion
#

That's a pretty poor reconstruction of a utahraptor

urban flax
#

That's not an utah

rancid raptor
icy lion
#

The skull isn't even right... no feathers? Pronated hands? Not bulky??

urban flax
icy lion
rancid raptor
tidal rose
#

@urban flax that is an assumption. Ive had utahraptors that last weeks. Yes i did fight orther dinosaurs. No i didnt sit in a bush. Utah is a hour to grow, but still i can last pretty long on it. Ive had a ptera un an official server for months.

urban flax
#

Just like ptera and tapejara are more similar to each other than dryo and brachi are
And dryo and brachi are more similar than rex and a cockroach

icy lion
#

The devs want there to be a clear difference between them, like the difference between a black bear and a polar bear (paraphrasing Bryan)

rancid raptor
icy lion
gentle flint
#

The reason you’re having trouble finding pics is because the first ones that pop up are arguably more accurate.. just a simple google search of “utahraptor” shows it.

urban flax
rancid raptor
# icy lion No, I'm saying it's a cheap tactic

Why do you even call it a tactic, you're making it sound like I chose something wrong on purpose. Regardless this conversation is between me and gator

He disagrees they're similar, but fact is that they are

icy lion
#

I'll grab one of Fred's utahraptor recinstructions, he's a great paleoartist

rancid raptor
#

oxford utahraptor

#

is this a good utahraptor

gentle flint
#

You asked them because you think I’m insane TI_Wheeze

tidal rose
#

But it is a chore. You are literally just a copy of an adult that is worse in every way. You could argue deino juvies are different as they are faster on land apparently. But growing is a chore

rancid raptor
tidal rose
#

The real fun only happens when you are a full adylt

gentle flint
#

You’re looking at that and you’re telling me you see an Omniraptor?

icy lion
tidal rose
#

@urban flax responded forgot to tag you

icy lion
#

Currently the team wants the accurate utah to be bulky and very powerful, compared to the slim and nimble bleeder that omniraptor is

rancid raptor
#

Can you tell me of 2 species that will be in the isle roster, that are more similar than omnivsutah? @gentle flint

urban flax
tidal rose
#

Albertosaurus and rex are similar.

gentle flint
icy lion
#

Allo and alberto are apparently both gonna be ambushers but I think you're looking for visual appearance

rancid raptor
icy lion
#

Mono and dilo are ""similar"" the way omni and utah are ""similar""

tidal rose
#

@urban flax yes but till its fixed i get to have my opinion. If they make juvies fun somehow then sure whatevs. But right now its a slog

icy lion
faint folio
# tidal rose But it is a chore. You are literally just a copy of an adult that is worse in ev...

Id assume it takes way longer to reach elder and then die than it does to grow... Look at horses. Arguably adult and able to reproduce at 2. Fully mature at 4-5. They live 30 years, give or take. Lions are similar, but live 20 years. Also if eldering and dying of old age is going to drop perks and/or be required to unlock strains, then I want the time input to be ridiculous so that is hard to do

rancid raptor
rancid raptor
# gentle flint I don’t know the roster so.. no, I can’t, sorry lmao

Omnivs utah is the most similar species that will be in the isle roster, which is why I used them as an example (main exanple)

Right now, our devs are releasing (and have released) very different dinosaurs (beipi, troodon, cerato, pachy, stego, carno, deino) - and they haven't released any 2 species that are noticably similar.
Why do you think it's not the other way around?
(don't avoid this question another time, please)

icy lion
#

I won't be surprised if it ends up the same way that acro and giga did, where everyone assumed acro would just be another bleeder

rancid raptor
#

Why is it not the other way around gator

gentle flint
#

If you aren’t going to read my answers to it and accept them, I just won’t answer it at all lmao.

icy lion
gentle flint
#

I have been. Would you like me to tag you in the times that I have?

rancid raptor
#

This is not an answer, it's denial

#

You deny that they're similar but even @urban flax knows they are

#

again not "That similar", but they are similar

rancid raptor
gentle flint
#

Aw you remembered, how sweet.
I’ll say it again because I mean it.
THEY ARENT SIMILAR XD
Even the devs don’t want them to be carbon copies. It’s been said multiple times.

tall hearth
#

They may have elements that overlap but they wont be 1:1 in playability

#

Like diablo and ava

gentle flint
#

And again, you’re arguing the player cap. Which as we’ve determined, is already a non-issue. I said if you had any other arguments other plan playercap, please bring them forth.

trail gulch
gentle flint
#

I know some other devs mentioned it but I couldn’t recall who off the top of my head ^^;

trail gulch
#

i just wanted reassurance that they are trying

#

because its practically unplayable for my friends and I

#

we always start off having so much fun

#

then we all die to severe fps drops mid fight

#

then we get off the game mad

#

cuz we imagine getting big and fighting stuff together, then when we're like 75%, we get bum rushed by a carno or something and the fps drops are too bad to fight back or run away

#

just yesterday that happened again, except my friend and I were omnis being attacked by carnos. They went for him and he lagged out and died, then when i tried to use that opportunity to run away, my game froze for a few seconds, unfroze, froze again, then stuttered, making my inputs do nothing, and they caught up and molly wopped me

#

just extremely frustrating

#

but i now know not to call that lag, but instead call it an optimization issue, cuz people aren't like teleporting around or anything, its just massive performance drops

limber hull
#

oh my god EU OMNI is apparently somehow a goddamn prophet that knows how every animal is going to play lol

#

what a ridiculous discussion

urban flax
#

When even Lunary gets condescending you know it's an extreme case

prisma stump
#

hey guys just died to a deino claiming he was fully grown, but he was about my size as 50% grown. I just can't believe that deino stop growing in size around the 50 mark???

#

why would a deino 50% be nearly close to the adult in size?

urban flax
prisma stump
#

How much bigger do they get I was around 4.6 tons

urban flax
#

I'm not sure on how the growth curve of deino is, but it definitely gains a lot of size and weight after 50%

urban flax
prisma stump
#

the thing is I bit him in the head twice as many times and still lost

#

actually more than that bc he was afk at first

#

he only needed like 4 bites lmao

#

He was literally the same size, could this be some kind of hack?

limber hull
limber hull
urban flax
#

Maybe he was indeed bigger and perspective deceived you ? That, or lag, or hitboxes being finicky, or cheating indeed

prisma stump
#

so deino just stops growing

limber hull
#

deino starts fattening up in the later stages of growth, rather than growing longer

prisma stump
#

bruh he looked so small tbh, maybe i'm just cracked up

limber hull
#

younger deinos can appear the same size, but the adults are much chunkier

gentle flint
#

If they were really cheating I doubt you’d last four bites to be fair..

prisma stump
#

thanks anyways, just felt somewhat sketchy

urban flax
#

tbh I'm not aware of damage or invulnerability cheats in The Isle, so I'd be surprised
I only know of speed hackers and location hackers

prisma stump
#

yeah same

#

but on god I bit him like full stam alt bites to the head

#

I was 50-60% grown

#

and that was before he came back from being afk

gentle flint
#

I’ve definitely seem damage hacks before, they one shot anything. Commonly named one is like.. BABY or something like that, asks if you wanna play a game and then one shots you lol

prisma stump
#

bruh

gentle flint
#

And I’ve heard of invulnerability cheats with other deinos hanging up on a hacker deino as full growns but it never dies, though I’ve never seen that one personally to confirm.

#

Growth hack would be odd though of all things.

limber hull
#

hacks only work with that which is client-sided

#

if the server is the thing keeping track of your growth, you're probably fine

prisma stump
#

Do you guys know what the point of alt bite on deino is besides turning?

lapis swallow
prisma stump
#

I just tested if for myself but didn't get any difference

#

has this actually been proven?

#

otherwise it's a very slight difference to say the very least

gentle flint
#

I’ve been ambushed and won with alt biting even though they got the first bite

#

I’m not sure if it’s faster or just more powerful but it’s different in some way at least

prisma stump
#

yeah it seems to be maybe 1 bite faster if biting for 8 sec

rancid raptor
#

There is only speed cheat currently