#general-feedback-discussion
1 messages ¡ Page 51 of 1
And I feel REALLY bad for basically saying "no ur wrong" to this dude's really well thought out points but, yea, its just not as simple as he's making it out. Rex remains a threat, and stego will need major buffs to compensate
Moving swing for stego or some CC swing
I actually like the idea of the "high swing" having different attributes, like CC
Because it would mean that it wouldn't be great against smaller animals, but dear god would it be cool against the big guys
Yeah. Get stunned and get another whack to your face lol
I agree that Rex remains a heavy threat, I didn't recall the mentioning of the head swing when writing this and I do also believe Stego needs some form of buff in these situations without it being unapproachable to those smaller than it, Allo Alberto Etc.
I don't want a fair fight by any means, Rex is and always should be at the advantage in some way or another, but it shouldn't be definite death to specifically Stego.
If anything I guess I'm encouraging ideas for solutions to said problems. But your points are still good in the case you bring too.
ehhhh
rex being at advantage = bad imho
considering stego can't RUN
there's literally 2 things an animal needs to be viable
1: What it can't fight, it can escape
2: What it can't escape, it can fight
That's the two main steps
If it doesn't have these two things, it's inherently a bad animal
It's why magy was SO controversial
Because people saw it, then saw allo, and went "the hell is magy supposed to do to deal with that"
This was such a huge debate it caused the INFAMOUS roster split comment, that only caused MORE controversy
Just because magy and allo coexisted in the same roster
It's ironic just how controversial magy was because of its horrible hypothetical matchup, yet we barely seen any talk of a very similar situation with rex and stego
Probably because stego is hated and people want it to die
How Stego currently works is fine for me, the only things that can kill it are either an adult Deino with some form of brain in its body, or a competent pack of Omnis that can manage stam.
The larger predators, seemingly in many situations, tend to invalidate the existence of another.
The Magy example is one to look at, because while Allo can keep pace, and likely outdamages it, so would several other large predators.
Stegos have this same issue as well, what do you do to a Giga? Hell even an Acro would probably be able to take on a Stego pretty easily regarding stuns and topples.
A possible solution I thought of just now was detaching the bleed from damage, as that could maybe solve a few of the Stego issues, but I'm not thinking of the slew of problems that it definitely brings with.
Magy's a whole different story, just hard to comprehend how it will work out.
i mean, giga is also a problem but we know less about it than rex, so i refuse to talk without any knowledge
the main issue is really just stego's position in the roster
the devs seem determined to keep stego below apex tier
despite the fact it simply cannot survive as anything but an apex on the same level as the highest tier animals
if its forced to be below rex and giga, it will die
(it'll be fine against spino because spino slo)
I'm definitely worried for the future of Stego, but also trusting that the developers can figure out a solution to these issues.
I don't want a Dodo Stego that exists to be food to another animal without a fight back, it's just challenging to see anything past the cloud of Apex pain.
But that's a good chat in my book, so I'm gonna go pass out now.
Thanks for the civil discussion. đ
I would like the thagomizer to flick you in the direction itâs being swung to
So if youâre swinging to the left and you hit letâs say a rex, the rex is being flicked to the left
Actually... What about hypsi spit? If Herrera is climbing and gets blinded, then it greatly increases the chance of falling because you can't see the trees you're jumping to. Especially if, because all 4 legs are busy, you can't clear the blindness while climbing
Same. I enjoy teno a lot but it is really unenjoyable to just be dead with no options if a carno or pachy sees you and decides to engage
Gotta love those âroamingâ ability hitboxes that are oh so fun to try countering
Fast forward to when the roster has 36 playables. You pick stego. The probability of finding any other stegos on a BIG map, assuming a full 150 person server with fairly equal distribution of every playable, is... There are 4 other stegos anywhere on the map. That's such a small chance of meeting up
Other herbis dont exist i forgor
But the devs don't want mixpacking, even among herbis. Hence species specific chats
And part of the reason for migration is to help enforce separation of various herbi combinations that the devs think are op
If they really didnt want it. They would add a mecanic to counter it. The chat is just for more "realism" and to prevent toxicity a bit.
Also, aside from stego, there's also the meta of most herbis not accepting different species in their group. Hence why you have pachys running around murdering tenos, and I've seen stegos killing stegos and tenos
They are adding a mechanic... Via migration to separate herbivores
And the fear of rex would reduce that number of herbis dying to herbis. Win win
What tells you stuff like Shant and stego will be separated because of migration ? What do we know of migration?
What makes you think they would live together, much less care for each other? No herbis, or carnis, should rely on the existence of another one for that matter, it's even worse than relying on others of your own kind to be viable. Why is it so complicated to just buff stego if needed to make it able to handle a rex, and no problem exists?
Who cares we will see
I'm sure we will, but we can still discuss good and bad solutions to a potential problem.
The thing is, they said "The gmae doesnt have to be balanced" and I kinda start to understand this statement more and more
I don't think they ever said that no. Do you have any quote on them saying something like that?
So, they plan to make a game that doesn't have balance? That makes little sense, why then even have balance channels, or feedback, or even QA or ST to work on it.
But I guess we can see how well that works out with teno currently. Maybe that is intended then.
Does anyone care that carnivores can establish territories? Cannibalism and fights between the same species would make sense, although it is possible that it is difficult to program that mechanic to the game
maybe having a gamemode around that
It would be great if you could have your own territory, since there will be playable dinos that will also be AI, you wouldn't have to worry much about the decrease in prey in your territory
I think he was referring to this, which doesn't say that things don't need to be balanced
Thanks!
im pretty sure he was talking a bout a statement kissen made but ya know wtvr shift just likes to dislike
What?
In any case, I doubt there's a reason to think that they'd let something be unviable if it's meant to be playable on officials. And probably not on community servers either in the long run.
well rex isnt coming to officials so from that, is stego viable ?
So the whole idea of "things don't have to be balanced" is not very likely.
Yep, stego would be viable on officials. I imagine when people talk about stego vs rex, it's for when rex does come to officials. Which means at that point, either the apexes need to be adjusted, or the rest of the roster have to.
But if they plan to have both stego and rex, and all the other things all together playable on officials, then I'm sure they'll adjust and balance it all out. And unless they plan for stego to run away, it'll probably be made capable of fighting.
it will just not come to officials tho, they said it, idk if it meant like ever or at first but they said rex (and almost if not every apexes) wont come to officials. For unofficials there might be a few rules allowing to make stego viable vs rex ig
They've said they are not putting them on officials for now. Not that they will never come on officials. Most likely they will in the end, because you know, people want to play those apexes and all that.
And since community servers might at some point get the ability to enable or disable playbles, they could always do that on those servers as well.
@untold wharf The hitbox is being fixed
That's VERY good to hear lol
i dont know what Kie is smoking but i whant some
great news đ
#general-feedback message
yeah they shouldn't have jp sounds for the rex. it's fine for omniraptor, the edited bark sounds better than jp imo, but for the rex it straight up feels lazy
https://youtu.be/XcBoY_aEVj8I https://youtu.be/Fn7CSBEB3ZE don't know about lazy the calls they have made would remain, I just think the trumpet esque sounds the rex supposedly made were ominous as hell. Using these sounds in game I think would add some life to it.
0:00 Intro
0:24 "Compsognathus"
1:05 "Dilophosaurus"
1:55 "Ceratosaurus"
2:46 "Allosaurus"
3:32 "Stegosaurus"
4:30 "Brachiosaurus"
5:12 "Liopleurodon"
6:09 "Pterodactyl"
Forgive my spelling mistake with Liopleurodon.
An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and digit...
Utah in that vid sounds absolutely terrifying btw
i love these videos, i didnt know they made another
I can see where people are coming from, but I never really thought our Rex sounded like JP's. JP Rex is uh....I dunno, it's like the same roar every time. But at least to me, ours sounds different. đŽ
Rex in all forms of media is like JP lol, even The Isle. I'd like to see the realistic approach when it comes to the noise the Dinos make. It'd definitely be a little different for a lot of people tho, and probably a little off putting.
I had suggested before that whenever they do extended chat functions like whispers (which were confirmed), the F call our Rex does should do the more realistic mumble 
Or when courting we get the kinda trumpet sound. They don't have to be calls to satisfy this for me lol.
that video doesn't have rex or utah wdym
Firs link I send
there's two vids, one didnt embed
Sent*
ah mk
agreed on that
rex won't be on officials when it is first released, but they never said that it'd never be added to officials
I want to know your guys thoughts about cannibalism being so popular especially with herbivores because of the small player caps on servers
I dont see a problem with it, its a playstyle some people prefer, like pvp, competiition, or just do it for fun.
Herbivores can't cannibalize 
Eliminating competition between herbis isn't necessarily bad
Should be encouraged more really
Yeah. I hope with migration, food spawns are really lowered and some creatures have some overlaps. So malnutrition is an actual risk rather than you afking and forgetting to eat. Forcing herbis to fight between their species and other ones
i'd also personally really want more variation in "grazing" as a mechanic
for example, droughts can turn grass brown and inedible, some animals simply don't graze on grass, and instead eat leaves, some animals don't graze on either, so on
Yeah that. Plains animals like stego can graze on grass, while other herbis are better at grazing plants near their biomes.
For example
Stego likes grass
Teno likes aquatic grasses (same as beipi)
Hypsi likes leaves
Dryo likes underground roots
Pachy doesn't really like to graze much at all
Yeah. I feel like grazing is good and all, but it's too much of a benefit currently. There is no real risk for herbis to starve. So they can go anywhere with grass
We need those details
Also stuff like drought drying up the grass but exposing the riverbed plants to non-aquatics would be an amazing and interesting tradeoff
Definitely.
But having grazing be the only thing animals do is another reason we have the massive plains thing
I don't mind them being immune to starvation somewhat...but I think that security should be location locked
Like Wave said, hypsi grazes only on tree leaves...teno on riverbed grass...etc
Goes into migrations seamlessly
Yeah 100%
Stego benefits from plains, teno from water, hypsi from forests, dryo from its burrow home (making it yet another insentive to burrow and stay near said burrow, for the constant resupply of food)
And pachy is more of a quick wanderer that doesn't really care for grazing, it's more about fruits and whatnot
I want it to move past the "Oh, you have malnutrition? Guess you afked". To "You didn't compete with those other guys, or weren't quick enough to get the good food first. You're now going to have heavy debuffs"
Yeah and something that's rabid that can eat all your food sources would be funny for Pachy
Although I do want Dryo to have a lot more food sources as well
Ideally dryo is one of those animals that basically exists everywhere
It's suited for practically all terrestrial environments
Yep
Let it be the rabbits of The Isle. Just going through the food source of other animals as the multiply quickly
basically
@topaz pendant The roadmap is being updated after 6.5 to make it easier to manage and more understandable
YES!!!!!!!! Thank you!!!!!
As playable or just ai?
Playable
Thank you
Now I canât wait to play as the pachyrhino, especially with the new migration system itâs gonna be amazing
Also, is the model going to be more closer to the Walking with Dinosaurs movie Pachyrhino
Or the Prehistoric Planet Pachrhino?
i think we got a preview of it, but a really short one
and it was barely a preview
just the general shape
but i cant say for sure
Ok
Take what you will from this model I suppose, Iâd say more prehistoric
Ok, thanks
It looks kind of like a combination of the 2
It has the forehead horn and the smaller thick nose like the WWD pachyrhino, but with the general look and shape of the Prehistoric Planet pachyrhino
I love it either way
@winged charm I can't agree. Stego gets a bad rap for being the most killable of the 3 main "unkillable" dinosaurs, being ptera (most unkillable), deino and finally stego. I'd also throw in pachy, but that's more of a balancing error with 6.5 that makes that animal so godly.
Stego is just exceptionally overhated, and at this current juncture, we don't need a massive land apex that exists for the sole purpose of stego population control, considering the rest of the roster is so small in size.
There'd be no way to sustain this animal, nor would there be a way to combat it, essentially making the game even more frustrating, as players now have to deal with a new roster addition that's basically impossible to interact with.
Stego counter becomes the new Stego 
Unironically, it would
Between stego ruling the land and deino ruling the land, stego is by far the lesser of two evils
(also good deinos can and have killed stegos before, so adding even more things SPECIFICALLY to bully stegos, despite the fact that omni and deino both stand a chance to actually kill it, however small, is complete overkill)
Except Deinos do their own population control and Pteras are irrelevant to everything except fresh spawns. However, if you are a Pachy/tenoto and you're mixpacking with a couple of stegos then you are probably not going to die ever. Carnivores won't even risk a fight most of the time in fear of being stun locked infront of a Stego tail. It is just not worth the risk. Even if you do manage to kill the Pachy/Tenoto, the stegos can just guard the body indefinitely and watch you starve. Again, dying to Deinos as a FG stego is a choice. Even if there is two FG Deinos, they can't do enough damage to kill you before you run away and they can't exactly chase you on land.
I'd say that's more of a mix packing issue than Stego, which Gateway/migrations is gonna help with supposedly.
my point still remains. Adding a carnivore to address the issue adds nothing but a new animal that exists outside the interactable scope of the roster, who cannot sustain themselves on ANYTHING except stegos, so will starve out by proxy of existing in such an ecosystem
All you'd be doing is adding to the problem
Once they've killed the stegos, what happens to them? Do they die, now that their job is done, or do they exist and become an even greater problem than the stegos themselves?
Either way, it doesn't make for compelling gameplay for both the hypothetical stego killer or the ecosystem around them
I have yet to meet a single person who makes a "stego killer" suggestion tell me who kills the stego killer. It's always so focused on addressing the "issue", that they fail to see the issues they create through simply throwing something bigger and stronger at it so it dies
Whatever becomes the "stego killer" would probably need to be negligible at crowd control, but even then you may as well have Omnis kill all the Stegos
That is not true though. You can add carnivores that struggle to keep up with Pachys and Tenotos, but can take down a Stego with a group of 2-3.
so what are those carnivores eating when not stegos? If teno, dryo, pachy, omni, carno, deino and ptera all have ways of running away from it, what exactly are they doing?
How are you going to even get 2-3 of said carnivore in a pack, when growing and hunting would be a difficulty due to their inability to interact with the roster
My solution would be a Ceratosaurus. Quite a bite smaller than a stego. When they are not killing stegos they can ambush other terrestrials by hiding in the forests near hotspots. Make them have horrible stamina consumption and a poor turning radius so that they cannot catch other terrestrials (besides stegos) if their victims become alerted of their presence too soon.
Cerato is getting added, it's a primarily defensive/scavenger animal
Smaller than carno more than likely
It's stated as a poor hunter with slow speed
How does that make sense? ceratosaurus is supposed to be 18 feet long to carnos 9 feet.
That's not at all true but sure
Cera irl was dwarfed by carno
1 ton was pushing it for a cerato's weight
It'll be upsized for the Isle, but I'm doubtful it'll oversize carno
Prehistoric Wildlife is widely considered to be the worst source to use for any form of dino dimensions
Yet even it knows carno was bigger
Poor sources aside, carno still dwarfs cera irl. Cera is getting a good amount of upsizing from The Isle, but I doubt enough to make it outsize its larger, faster counterpart
Listen, the actual carnivore that they choose doesn't matter very much to me. My point still stands, what is wrong with adding a terrestrial carnivore that can take down a stego with a relatively small pack?
Rex will be added as an option for unofficials after the next batch of dinos are implemented
(and stego will probably be buffed to compensate for its existence tbh, cause otherwise it's fodder)
Only animals like that is Allo & Alberto (I guess acro, but it would be more of a pair)
The closest thing we can possibly get to that is an allo, which would still require packs probably of 3+, and the game isn't ready for an allo
I could see Allo being able to hunt things / bully kills. It isn't that slow. The thing is, Allo would be something most things can't actually kill - so you're left with another Carno problem
Like Pachy, Teno & Carno can't kill it. Omni would be the only threat
And I'd argue omni would be pushing it
We need a more diverse roster before allo can show itself
anything that can kill stego just becomes a stego too
At this juncture, yea
Ideally, alberto and allo would drop at the same time, immediately finding competition from the other
or they could do a similar thing with the rex+trike idea and add the prey and predator at the same time.
Why not? Make them slightly slower than a tenoto, make their stamina drain really fast, and their turning radius garbage. They can kill players via ambush in the woods and they can kill stegos. If you just decide to sprint at other terrestrials (other than stegos) from a football field away you will go hungry.
Stego has contest, with deinos and coordinated omni packs. It's also the only thing stopping deino in becoming it, but worse
If they need to add another large herbivore at the same time to balance it than so be it.
That's not Allo though
I think if they are involving herbivores with such defense ability they should at least give us carnivores dinosaurs that could give us a more of a balanced land combat for apexâs than Stegos just being worried for Denios.. barely
That's just putting a "stego killer" in the skinsuit of an allo, that's not an allo
so, they can only really hunt stegos and unaware players? Thats an easy starve simulator, so no one will really play it. And again, whats to stop them from being a faster stego?
thats more of roster issue. Deino is meant to punch down and 1-shot anything under 4 tons, stego is meant to defend against things like rex sized or greater, so its essentially a hard counter to deino.
I mean, I doubt stego CAN protect itself from rex or greater with how its currently balanced, but lets see
Stego was a mistake to add like Deino. However it is in the game. We don't need more until we have a better roster
Rex would have to deal considerably low damage and it's abilities would simply have to not work for the stego to survive
Cuz deino can already solo...let alone rex
Listen, I am fully willing to admit that my gripe with Stegos is mostly because of their propensity to mix pack with other smaller herbivores. No one is getting chased down and griefed by Stegos as a utah or a carno. My main gripe with them is when they mixpack with tenotos and pachys. Your choice is to A) run away and potentially starve - or - B) risk getting stun locked in front of a stegos tail and dying instantly. Even if you do manage to kill the pachy/tenoto that is mixpacking there is absolutely nothing stopping the stegos from guarding the body and watching you starve out of spite.
Option C: Get the stego to kill the other herbis by accident because they're absolutely terrible defenders
The stego is a bigger threat to those tenos and pachy's than you are
Tho it is still a problem
Yeah, and even if you do manage to make them kill the other herbis, why would you let you eat it?
They almost never do.
đż
Because it's a waste of time primarily, tho that's at least better than adding a carnivore balanced to fight stegos that would just eat the body instead
Fair, however we're getting systems to make problematic creatures avoid each other. Like migration. Also a different map. There are ways to make it so stegos stick to themselves so stuff like that doesn't happen to the same extent as now
I'd prefer to see a stego approaching the body I just killed than a cerato as a carno for example
Yeah, and that is an issue with mixpacking, but heres the issue: what would adding a larger predator solve? Yeah stego may not be played as much, but now that predator can be played exactly like stego and just eat the bodies instead of guarding them.
The core of the issue is mixpacking, which should hopefully be alleviated when we get a new map and migrations, which should force most herbivores to spread out.
Cuz the stego COULD get bored and leave, the cerato will just eat it
Different experience then, it's so common for me that I basically see stegos as a hunting tool at this point
I don't really keep up with the Dev blogs, but if migration and the new map do alleviate the issue of stego mixpacking than the issue would be solved in my mind.
Seems to be the core of the issue
Like imagine a rex mixpack with anything, far worse than stego...but again the issue is the mixpack not necessarily the animal
This is true. Maybe they can add a debuff if you stay in close proximity to other species for too long?
Won't be necessary if migration mitigates mixpacking enough though.
heres a rough summary then: food for different species will be spread across the map and occasionally force species to migrate to different areas. So if stegos have their diet in the North, tenos in the south, and pachies in the east, none of them will be able to interact with each other much unless they went out of their way to mixpack, at which case they get hit with malnourishment.
Nah that's so easily abused....like comically easy, let migrations solve the issue
omni follows a stego til it gets debuffs, then the rest of the pack go kill the debuffed stego ez pz
only proximity debuff I want is the mix/megapack scent. And hopefully similar to the way I described it here: #general-feedback message
Okay, but they can still graze indefinitely. In your example, if it is a mixpack of stegos and pachies then they could just take turns grazing while they move from North to East and back again. It does sound like it would mitigate mixpacking quite a bit though.
Not if you make it to where Pachy can't graze grass. Also have you seen the malnutrition debuffs? That Pachy will end up dead pretty quickly
Let Pachy 'graze' other types of plants in its biome
then they would have difficulties when they had to migrate to different areas. The spots arent locked, so if stegos risk heading east with pachies, then their diet moves to the west... its going to be a hard and long journey. Plus, even without that, they would have to stay constantly on the move to make sure everyone is fed, which gives ample opportunity to ambush. If they body guard, then they get bad diets and you can pick off another,
I see, at some point all of your diet plants will die in the area you were in and begin spawning in a different area. It isn't region locking herbivoires, it is forcing them to move periodically to different areas of the map.
Then areas like swamp and the coast would be more useful.
That could be problematic for an herbi as slow as a stego.
yep, plus it can be used to somewhat region lock dinos without them really interacting. Stegos are grasslands mostly while pachies are grasslands/coastal. So they can make stegos go to Grasslands A while pachies are at the coasts. Then stegos migrate to Grasslands B and pachies go to Grasslands A. Thus they never interact and can share a biome
If it all works out how you are describing it to me then it sounds like the issue should be solved.
I'm pretty sure you will have ample warning, and have time to actually make it to the new zone. That issues like that should be weeded out before it goes live.
hopefully it does, but in the end we will have to see how people abuse it lol. They likely will find a way, just hope it isnt an optimal way or very tedious
I appreciate the information about upcoming updates. I look forward to seeing them.
npđ Glad I was able to help
I think it would look realistic, a deino trying to drag an adult stego into the water, while the stego struggles not to be dragged into the water
@covert nest only reason I disagree with adding beipi instead of cera is just how small the carni selection is rn, and even than one of them is more of a scavenger and the other is restricted to water, so really the only active carnivores are carno and Utah, which can get boring quick I donât think we really need another herbi for a sec lol
yeah, your right :/. I agree.
But your definitely right in that cera was a Dino I really wasnât expecting to be dropped this soon lmao
yeah xD, me neither. Thats why I got very confused lmao
Just shows how little we know of whatâs behind the scenes lol
ye xd
You also know that carnivores can eat anything rn and still get their diets via organs and so? Because thatâs what troodon will do same with the others
which I mean something which a more constricted diet wouldnt hurt, I feel like a lot of the carnis we have rn have basically the same diets with slight differences
Plus, they can also just put bigger things that they need to group up to kill. Like how omnis have stego on their diet, but stand no chance in a 1v1
ye
To the mini-map suggestion: devs have already said they do not want an in-game map for players. It's also just a bit immersion breaking and discourages just learning the map like normal.
Now I know learning and navigating Spiro can be annoying, but that's a map issue. Gateway (new map) is gonna be MUCH easier to navigate thanks to PoIs, paths, and a better general layout c:
There also are almost always unofficial sources for things like that if you really need them
Mmmhm.
Vulnona is pertty good.
And Iâm glad it does exist, because itâs ultimately not at all game breaking for players to obtain information easily by looking at the resources of others if that information is obtained FROM the game, you may just be depriving yourself of a certain experience
If the isle was a puzzle game Iâd probably think differentlyâŚbut itâs not so
It does make me think of the character screen though and how it can be pretty vague <:/ I don't want too many numbers or anything, but our creature's biteforce for instance is something I hope gets changed since it literally just shows the bite which is usually not your main attack 


But even stuff like that shouldn't be super hand-holdy
Same with navigation
Though I love the idea of a poster of a map you can find at some places
What about a map that you have to explore with? Like it's all fog and once you go over an area, you learn where it is? Pretty much like a Civ's game
i personally still wouldn't like it tbh
Making me think something like The Long Dark, how you need a empty map, the thing to chart the map, and then a position to be to fill it out.
Granted I never saw people use it in said game but it resembles what you're mentioning
I personally wouldn't find that fitting for Isle <:I I feel that dinos should have to navigate the ol' fashion way whereas Tribals and humans can make/find their own maps.
Maybe humans could have their PDA pull up a map of sorts 
As well as just finding paper maps or maps in set locations (like a "you are here" thing)
i personally love paper maps only for humans
trying to figure out where you are on a map by looking at nearby landmarks
As a Dayz player I'll say that the compass is the best option. You need to actually learn how to use it and its a really good tool, not as simple as a map and actually encourages the player to look at the places and learn instead of going in straight line following a map on 70% of your screen
Only for humans of course
Fair enough then. I just wanted exploring to be something you could note down every time you live a life. So each life, it would reset the map, but you can explore out in that life to find locations and have your map filled
^ that fixes it for me
@opal mirage
You just gave me an idea, male dinosaurs of any species have their own mating call, that is, the dinosaur makes a mating call to find out if there is a female of its species in the surroundings and the female would answer with a similar call to that of the male but different
And if it is possible that there is a dinosaur that can imitate the sounds of other dinosaurs, and it is a large or medium carnivore, it could attract a male looking for a mate, imitate the response of a female, attract it until it is close and kill it easily.
i dont even know what the latest feedback post is actually suggesting besides "mixpack bad"
Itâs a debuff suggestion basically
Almost equivalent to muscle spasms but with noises instead of bites.
not the worst mixpacker suggestion i've seen

OMG MIXPACKER SO ANNOYING!!!! 2 carno 1 ten
Reasons to nest? Yes, please.
Health or Melee buff nonononono
Well said lol
That kinda stuff makes me think of ARK and how if there's already an established Tribe, your dinos are immensely inferior because they've spent months breeding high melee and health stat dinos over and over and over and over
Clans powercreeping by getting a omni with 4000 health and 300 bite damage after enough generations :P
perfect
a viable animal
Finally
Forget Omniraptor lmao we got SUPERRAPTOR
nesting should primarily be handing down perks
which starts you off with an immediate advantage over your peers
which is already the plan, so that's nice
still super interested in perks
seeing as they are trying to avoid making "super combat viable god build" perks
@zinc meadow lmao thanks for thinking my idea was good enough for a general feedback post
Np, Acro is definitely one of my favorites dinos anyways so seeing such an idea I had to suggest it
@frozen heron do you think the Pattern B is that bad? Pattern A would bother me more. You look like a clown from the front. and is more unnatural.
Pattern B looks like the pattern of the Acro has on its concept. That's why I think it's ok.
Yeah? Everything is just blocky and looks weird. I dont like Pattern A all too much myself but if i had to choose i would pick A over this.
Then again its a matter of personal taste.
I agree, Pattern B doesnt look good at all
looks like someone dropped bucket of paint on ceras face
it's really a personal taste.
But then everyone can take the skin they like. Then you don't have to ask the devs to change a skin - others might like it đ I don't like the Utah/Omni pattern B at all, but there are people who do like it and I begrudge them that ^^
It's literally a copypaste from the pattern B of stego and pachy
Or, really close to being one
you're right, it seems that way..
Well, it's more of a lack of creativity.
Anyway, I think the skin B on Cerato looks very good.
because it uses different colors than the Pachy and Stego.
I don't think the different colors justify the lack of creativity
There could've been way better patterns
Of cause not, but it has a different effect on each dinosaur.
Different patterns will come for sure in future
I don't think they chose that pattern for a certain "effect"
what can i say haha
it looks good on him
that's a matter of taste. you can't argue about that. everyone has a different opinion about things they like đ
I don't think this has a very good effect. But yeah it is personal taste
@jagged jewel
"make it easier for pteranodon to survive even though it has it too easy already"
Thatâs not exactly what I mean
I agree that it is stupidly easy to survive as ptera
Just that it doesnât really fill its role as a scavenger
It does the fishing part fine but it canât really clean up bodies like itâs intended to
I don't think ptera's role is to be a scavenger
You got pterodactylus for that
I mean, its concept depicts it as a sea bird type thing which are also commonly scavengers. The videos they appear in theyâre depicted as scavengers, and even called that, like in the U6 trailer video
oh yeaaa that thing that eats nothing but performance and sounds/moves stupid...
And barely does its job to begin with
exactly
i agree with this.
ptera is still more of a fisher tbh, it's never been a super scavenger
ptera needs some job...
True, but I guess plans may have changed
I'm pretty sure ptero wasn't even being thought about back when they intended ptera to be a scavenger
Yeah
still, ptera has no actual fun purpose in its current state
Honestly though? The vulture playstyle is cool, itâs fun, it just has no real benefits or purpose to it
It's a matter of preference. ou may not be having fun fishing as a ptera, but I do.
Maybe one could build their ptera to become a scavenger using perks ?
Maybe
tbh fishing is one of the most cool looking mechanics in the game. i really really like it, just that it becomes boring over time sadly
Although that's not "better" in terms of balance or playstyle than outrifhgt making ptera a scavenger from the start... I guess
What I mean is that even thought it's unlikely that they make ptera into a scavenger like this, there is still hope for those who want to partake in that playstyle
I hope ptera has dedicated fisher/scavenger perks that you can choose
that would be neat
The dedicated fisher one basically makes it a glorified semiaquatic
It can dive and stay on the water surface without drowning but has pretty mid oxygen
Maybe allows it to catch Elite fish ? Or gives a weaker version of deino's watersense when skimming
There is so much you can do with ptera perks
Letting it grab and drag things heavier than itself would be cool
guys, what do you think of quetz? what do you think his special ability should/shouldnt be?
Like elite fish
It shouldn't be grabbing then dropping live things to their deaths
i agree but what else could he do? i cant imagine anything else rather than a bigger and stronger ptera tbh
I can see it having some kind of "charged" peck that deals a lot of damage but requires quetz to very carefully mind its movement, because using it would make it lose a lot of height
Faster (both when grounded and when flying) and more land-oriented, but less agile
sounds good. But im kinda against the idea of it being very strong AND be able to fly. they are just going to circle everything and peck it to death bc if you cant jump as a certain dinosaur youre basicaly fcked
maybe it should have a huge turn radius in air?
ofc
Why have quetz in the game if it cannot fly tho
yea of course it should fly but im afraid it will just be like all the ptera head peckers
Also if it loses height everytime it pecks it won't be as able to annoy things as ptera is
It would be so easy to dodge it would be nothing else than a minor inconvenience
i think that would actually solve it
what about growth time?
Imagine carno's old charge, but that can't be used as an ambush tool because the thing flies
idk
It all really depends on how strong they make it
Quetz could be as weak as 250 hp with around 75 biteforce (onetapped by omni) or up to 1000 hp and something like 300 or even 400 biteforce
yea true
I think the perfect balance would be something like 500 hp, a slight damage resistance and something like 200 biteforce
For a growth time of... 3 hours ?
Maybe 4 since it can fly
yea i think somewhere around 3 and 4 hours would be enough
and also
i really dont like the idea of cera only being 500kg...
The doc is called "unreliable information" and it's a glance sheet
It's literally Dondi judging how much people believe every bit of information they're given without reading the context
I fell for it...
you think it should weght more than carno or less?
Less
1.1 to 1.3 ton
1.4 tons
since its a bit smaller i height
that sounds realistic enough
I dont know, but 1.4 sounds just right to me
@pale prairie i'd rather the perks go on their own screen, since you'll be picking, choosing and modifying perks a lot more, so the extra screenspace would be well utilised. Knowing your diet buffs quickly makes a lot more sense
from the devblog description i got the impression that you wouldn't be picking perks on a screen but rather unlocking them through actions.
but you make a good point about the diet buffs.
what if we were to keep the status report on the character tab but still have the diet tab for everything else?
because unless they implement the diet changes you've been suggesting, good lord diet lists are going to be long in the future.
and i don't want them cluttering the character tab.
like if i wanted to check my migrations, i'd get pretty annoyed having to press a new tab each time
whereas, like, perks are rare and circumstantial
ideally you'd have the option to bind it to a unique keybind.
@pale prairie I personally like your idea
@frozen heron
hello so let's be honest, you don't think the B Skin looks a lot better. in his stripes ? than the A Skin?
I mean, in the B Skin, the Cerato doesn't have a kind of clown mask and the horn bulges are also colored here... The A Skin doesn't have that, all in all, the B Skin seems much more consistent to me.
the A Skin looks a lot funnier with that spotted body and the head area is kept pretty pale and boring, isn't it?
@upbeat hawk could u reformulate ?
LOL
carnos our too week all that we know about them in real life and what we play is like playing a tea bag
thanks
I mean... Yeah most predators irl are stronger than the in game versions, but that's not bad.
- large predators largely ignore small food because it's not worth the effort. You don't often see lions hunting mice. Human players don't act this way
i dont understand it
- most predators have to hit certain vital areas to get a kill, and if they hit it, it's usually a kill. If they miss prey gets away. But a) that's hard to implement in a game and b) getting one shot is not fun in general, hence health pools and in game attacks
No, I dont. Like I said this is down to a matter of personal taste. Pattern A is much better.
I would be lying though if i didn't say that Pattern B looks lazy and a mess.
i think carnos should be bigger me for How we know them in real life there size was bigger and they was way more aggressive
We don't know the aggressivity of extinct animals. And I don't think anything, extinct or not, is more aggressive than a Isle player.
Also Isle carno is fairly accurate in terms of size
no its not tho ahaha
and trying to be fuuny to the people that play ya game will get you know where lad
Tell me what the accurate size of a carnotaurus is then
Why you asking me We pay you to make the game so why dont ya get off ya ass and find out cuz i can still say what u have made is shiX lol
I'm not a dev you know
And it's better because I think you would have been banned, talking this way to a dev
yeah but the Dev would not have been a dicX at the start when a player just saying he thinks it should be bigger when has that ever be wrong to say somthing that he thinks would make what he plays better lol
It's not as simple as that
end off day you be a Dick get talked as a Dick
He was not rude in any way to you, I think you got it backwards. You were rude to him unprompted.
The isles carno is pretty much this size. Idk how much bigger it's supposed to be, unless the only carno in media you've seen is Disneys Dinosaur. Which is incredibly huge and inaccurate lol
Diney Dinosaur's carno is literally a rex with horns ||No joke they intended for it to be a rex at first but since rex was too overused as a villain they changed to a carnotaur at the last minute and slapped horns on it||
Yeah lmao, I'm sure if they had kept it rex it still would have done about the same, maybe better money wise.
Idk, I don't mind Disney's villain being a carno honestly. It's not like the movie was trying to be any sort of realistic, and I liked it a lot when I watched it. Apart from the fact it was hella inaccurate, their carno did look cool.
To be honest I think the size in game is somewhat deceiving because we don't have any good size reference to things we know well. When humans are added I think the dinosaurs will generally look much larger in comparison.
But for reference a Utah raptor is about polar bear sized, and polar bears are about as tall at the shoulder as a human. Utah's are quite small in game compared to carno, so in game carno is quite big indeed
so their entire argument was essentially âmake carno bigger cause I want it to be biggerâ
Hey, can whatever mod who just gave me a warning for being rude maybe look at that?
Just a thought
Bruuuuuuuuuh
That's what I'm sayyinn
we need ot fix the ping issues pn yalls servers
Why are people "going insane" when people suggest Info about megalania?
what
they are going insane
Big lizard is cool
people like mega
Mega is neat
I thought maybe many people were asking for it and "they're going insane" or something
Both
Okay đ
did
did this guy just ping like 3 devs over a single suggestion
wonderful
and its gone lol

Bro wants PoT
@hidden briar im pretty sure you just suggested PoT
Don't lose all your growth when you die? Quests? Said quests impacting growth? Yea that's PoT.
hey thats me
ik PoT has the growth system, but idk how quests affect it and idk how complicated their system is. Ik it has definitely gotten a lot more popular tho
Quests basically just make up the entire foundation for growth
The growth of PoT is a lot of peoples main complaint
And since you don't lose all your growth when you die, and you can have multiple character slots, mixpacking, KoSing and revenge killing are RAMPANT on the game, and basically requires 24/7 moderation to stop people exploiting the systems to basically kill everyone else
It's honestly hardly a survival game, since no one cares about survival, since death is a very minor setback, but it's always advertised itself as an RPG/MMO first, survival second
hmm, didnt know. I like the hardcore-ness with this game sometimes, but with so many bugs and balancing problems, it gets annoying to die
That is the consequence of playing a game in such an early state
But it shouldn't mean we sacrifice the hardcore survival aspect to lean even further into KoS, death doesn't matter gameplay
Both balance and bugs are being looked at
With the port to UE5 and the upcoming massive-scale combat test Dondi plans to do, we will likely see a lot addressed
I'd rather not put the next dino in the community's hands
Because it'll be nothing but "ALLO ALLO ALLO" or "REX REX REX", with the ONLY reason being "we need something to kill stego"
nothing else matters
let the devs make the animals they're already making
MEGALANIA MEGALANIA MEGALANIA
after beipi, we have herrera, dilo, diablo, galli and so on in the works
we're fine
we dont need a vote, especially when the vote itself is going to just be people fangirling over their stego killer and nothing else
Personnally I wouldn't submit any poll to this community
Fair lol
Or if I did, I wouldn't respect them afterwards
The number of people who asked for balancing polls
These are the same guys who constantly ask for any and all work on anything but dinosaurs be scrapped
Also their balance takes are almost always banned
"Hey guys, here's our balance po-"
NERF STEGO TOO STRONG BUFF OMNI BUFF PTERA TO BE ABLE TO HUNT JUVIS EFFECTIVELY BUFF DEINO TO KILL STEGOS NERF CARNO SO OMNI CERA AND LITERALLY EVERYTHING CAN KILL IT
They'd forget dryo and hypsi even existed because "useless non-combat animals", make stego and carno fodder out of spite, then make everything else incredibly frustrating
Pachy? Nah it's fine, it dies fast, no problem
How would you even set up that poll? Free response would be just as bad as multiple choice
Ptera is a carnivore, so it SHOULD be soloing carnos by flying in circles over it, get good if you disagree
I remember seeing a game on steam which premise was that it would be balanced according to what the community asks for
Game lasted like 2 weeks
Yep

"Everyone who disagrees with my take is a sweaty cannibal stego main who lives in their basement"
Nothing will ever convince me community ran polls will be beneficial for the game, because shocker, game design is not a universal skill
It's so funny because it's so accurate
I've been called a stego main more times than I can count
I can't stand playing stego
I just don't like the concept of making animals useless because they interrupted your power fantasy as an 8 ton croc after you ran into it and died
In this world, there's two types of people
People who should vote on balance, and stego mains
The best part about it is that 95% of all deino deaths at the hands of stegos? Entirely preventable
The 5% is stuff caused by weird bugs and thus I don't count them
I thought deinos were dying more often to other deinos
Imagine tho when rex and trike are added and people will realize they cannot facetank a trike when playing rex
Dying to stego is almost always on the attacker
Which is something people hate admitting, because it's way easier to blame the stego than blame yourself for running into a 6 ton giant with a medieval weapon attached to its ass
I remember one time as a ptera I was following a rather good stego player, he was crossing the center plains with a megapack of a dozen raptors trying to kill it
He made it without being hit once
But the raptors were also arguably very bad (was in update 5)
U5 raptors not killing a stego in the open?! That's beyond arguable they were just terrible
To be fair, mixpacking is part of the design of path of Titans. Any herbi can group with herbis, any carni can group with carnis. Cross-faction packing is not permitted, but if you want to group an eotrike with a styra and a campto? That's perfectly acceptable.
@opal mirage we're getting brand new lighting systems on Gateway, that from my experience, look great
Agree
you a grass lol#
what
Da Heck?
New suggestion : Carno should weigh more than 4 tons (from someone who only plays carno and doesn't care about any other playable)
love it
so glad no one gets to vote on that suggestion
the bot knows its not worth even giving the option to downvote
@fair quiver i agree tracking needs looking at, however, I don't agree with it "being like U3". I want a bit more nuance to tracking, hell, even different tracking abilities per animal
Old tracking was just a bit too braindead lol
yeah i dont want exact update 3 one i just want the feeling back and of course it needs to be a deep mechanic but a simple one would do enough for me
yea, i get you
and i certainly understand the "deathmatch" feel
having certain animals with better tracking proficiency would help a good deal
yes it would
@fair quiver see all good but they need to sort the game out so hunters can hunt most off time its the hunters getting killed it mad asf game not fun for meat eater
not even a hunting game now its should be renamed to hunters on the run
carnivores should die too most of the carnivores success rate is low and death rates are not low as well but for this there needs to be hunts going on which there are non at the moment
and your mad as well then lol
Go eat a dirty old bean sandwich ya brit
bro carnivores are not gods of course a deino will kill a carno
your mad cuz first first the death rates is bullcrap cuz the death rate would be high for everything so cant say that lol and no it would not have lol
<@&933486433342222376> I think that's enough
The death rate uh the the death the rate the duh
hunters should be killed by their prey. That's how it is in reality, prey dont just roll over and die to be food lol. You can kill your prey if you get better at hunting them
This man did a ban speedrun, convince me otherwise
awesome work
I had to delete the game and after downloading it back and installing the beta, the old problem is still there, my LOOKLEFT/RIGHT is not Mouse X, so i cannot actually play the game
and reset does nothing
vanilla didn't have this problem, it's only in evrima
dayum didn't know tha
will probably do noticable damage to small things like troodon
ehh
probably not
its VERY low damage lmao
like, hypsi bite damage iirc
which is essentially nothing
@small anchor there is no problem in leg break being added
rex has an unbelievable biteforce and legbreak is isle rex's signature, it's what rex is known for
For sure we should be able to allow leg breaks on creatures that are a certain size
Perhaps rex shouldn't be able to legbreak a damn shant, but it should be able to legbreak something like a 4t dinosaur
honestly? kinda agree, at least with the "don't put fractures on the basic bite" stance
at least it's not chance-based anymore like legacy
but i personally don't see why, with all these unique RMB abilities, rex should just benefit so heavily beyond insane damage from bitespam
(also i doubt rex is breaking any leg with its bite due to how massive it is)
Leg break if you actually manage to hit the leg hitbox with whatever fracturing attack rex has
i reckon if rex DOES fracture, it should be an ability on RMB or something
not a reward for LMB spam
I don't want to be hit on the body and lose my ability to run
and if they DO choose to give rex bite fractures, give it to deino too, why not
100%
LMB should be a non fracture, relatively 'low' bite for Rex. Since there's no stamina cost
700~ range imo
the only two creatures that should even be CONSIDERED to have fracturing bite are those two
fair
I'll accept fractures if it's a charged bite (stamina cost) or if it's a part of the RMB ability
i'd personally make its RMB a "crushing bite" that takes stamina, holds the prey down in a pin and slowly deals damage and blunt damage as it crushes down on the prey.
it does something of the sorts to a para in the art so
Sounds about right for Rex, yeah. As long as it takes actual thought to land crippling attacks rather than spamming
it'd be great against solos, but struggle against groups who would see the rex doing this and beat the hell out of it while its preoccupied
combine that with the proposed bloodhound niche, and you have an animal that will single out a prey item and follow them to the ends of the earth, while avoiding larger herds
(ideally its prey wouldn't all be helpless against it, and could punch back or simply flee from it cough cough stego)
I do think a massive para herd should make a Rex second guess lol
Sure you can kill one or two, but your stamina may be your weakness
Out of stamina Rex looks to be something you can bully
yea for sure
rex being designed as low stam, insane trot, good sprint speed and high bite force, combined with an attack designed to single out animals quickly would make it a much more prevalent threat with clearset strengths and weaknesses
throw on that bloodhound thing and you've good an interesting and well-balanced animal
Yeah. An apex that you worry about, but something you can also push back with numbers
oh, not to mention the headswing for stuns and self defence
for example, rex v giga, rex generally wins (giga can easily outstam and outsprint rex in my ideal design for it), but 1 rex v 2 giga, rex worried. I actually think rex should outtrot giga tbh
I prefer it to be something more interactive than just having to bite and break legs. For example, the rex having two types of attacks its M1 (normal bite) and M2 (gripping bite to fracture).
What his M2 does is grab the limb of his prey and squeeze it as hard as possible to fracture it, doing this both players enter an instance of, I don't know, for example:
- Having to do a key combination. (Whoever finishes it last loses grip)
- Having to quickly spam E like omniraptor bucking. The prey has to hurry to get free, and the rex has to hurry to break the leg quickly. Obviously, the smaller the prey, the less difficulty for the rex.
One thing for Rex or even Giga is. I don't see the issue of them being threatened by mid tier or small tier pack hunters like omni. But you'd think suggesting a creature to be apart of an Ecosystem rather than being a God like legacy is a crime
god i hate legacy's balance
those apexes man, disgusting stuff
Giga was criminal. Infinitely worse than Rex
the fact they were only killable via an oversight with tailriding is
blegh
alt-turn revealed them for the true gods they were
Alt turning Giga meant you could quite literally never die to even an allo pack of 10 +
I edited my #general-feedback more explanation
i really do hope there's more done to ensure rex, trike and so on are actually part of this ecosystem, and rex has weaknesses
i'm fine with rex being a terror, but not at the expense of me having to deal with 100 rexes running around
Yeah. It would also be more fun if you had to avoid some things
Having no risks is another reason why playing the larger sized creatures was a turn off in legacy
yea
I feel confident in saying I'll probably enjoy Stego when stuff like Allo, Alberto + are added.
i like how more people complain about stego in EVRIMA than the apexes in Legacy, who were arguably more egregious (probably because they're wildly biased towards carnivores but that's another conversation)
Like I do play it from time to time now, but the only thing to do is grow others
I feel like it's due to it being normal. Like people expect a certain standard because it's happened before and for so long
Like Legacy may have ruined the outlook on how Apexes should be for a lot of people
Can't wait for the Cera to be release on Evrima! XD
bird
directional breaks are a thing
of course rex leg break will only be if a bite is inflicted on the leg
@maiden stump you know crocs have legs for a reason, right?
Heyo, I'd try this. Had this problem too a few months ago.
- If running The Isle, exit the game.
- Open File Explorer.
- Click the address bar at the top.
- Type %localappdata% then press Enter.
- Find "TheIsle" folder. Open it.
- Open the "Saved" folder.
- Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
- Restart the game. The issue should be fixed. (edited)
I have often seen this ugly, cold-blooded log travel hundreds of meters to take food from land-based predators. This is not normal and should be fixed
Crocs have 10 minutes of water. then they die. They cannot go from the falls at NE to the ocean and back without dying. The fix should be adjusting their stamina when running (and maybe speed), particularly for subadults, which is apparently quite over-buffed right now
Also if they carry anything they should 1) take more stamina drain and 2) slow down like everything else
Crocs really don't need faster water drain
It is normal, it's like their whole thing
Big enough to bully whatever they want away from whatever they want, with the appetite to eat whatever they get
The dumpsters of the sea
Now I'm sorry poor little carno main got his half-eaten onmiraptor stolen, but you can literally just run across the map and catch another one with no skill or thought required
Do that
@charred sleet Love this idea, although I think you would have to also remove deino's ability to be completely white and for other dinos make the albino be completely white to separate it from skins that are heavily desaturated in order to mimic albinism. I really like the thought of seeing an albino and thinking, "Oh hey, this guy has survived all the way from being a hatchling in a nest while having a disadvantage because of this unique and cool skin" instead of my current thought which is, "Oh boy yet another albino, 50/50 chance its some edgelord."
Yea that was a thought, as even I like making my dinos as white as possible to give myself "hard mode" of survival, but I was already bringing up melasism so why not just do both in one idea lol- but I originally had that thought when the skin system was introduced and utahs had that nesting bug where some hatchlings would be completely ink black. I thought it was cool as hell and was a bit disappointed that the devs took it out completely instead of keeping it in as just a small chance of getting it
it worked thx a lot
I can play againđĽł
awesome I'm glad it worked!
@lament pecan Lighting is getting a change on Gateway, and it looks really good
Lighting wasn't changed due to experimentation, it was changed to accomidate for the NV system
Way before nv it was already getting changed lotta times
Yea, and the reason it was changed in U5/U6 was for NV, and it was fixed on Gateway
Early u5 also had change
Despite of map, bring the lighting back to what it was either up2 or up4
Yea, they literally can't
They were testing the effects of anti gamma iirc
Because NV had to have permanent changes to the lighting system to account for it
Gateway also is going to be our permanent official map going forward post its release, so it really doesn't matter if the lighting is changed for spiro
Well, not permanent, but it will be THE Isle map for a LOOONG time
When humans get launched, is it going to be more of a research team looking to tag and take samples? Some will be armed but the majority are white coat types not designed for the wild?
Just feel it would make the game far more entertaining, seeing a troop of humans chasing a carno with tranquilizers then tagging it for there research etc?
We don't know what humans will be doing just yet. Although I personally do like the research angle. Anything is better than dino hunter.
there has been a seeming shift from the prior "mercenary" approach
humans aren't encouraged to be as lethal as they may have been planned in the past
They will be armed, but it's unclear how lethal, or how encouraged they will be to hunt dinos
@plush girder they aren't separating legacy and EVRIMA, soon EVRIMA will replace legacy as the main branch and legacy will be deleted
which will technically make it playable on NVidia Now
Oh, alright
@steady sleet i think you should put that in ai feedback this doesn't have to do anything with general (other than ai and balance) but i totaly agree with you
good idea
yes
yessir
There are ais tho ??
very rare
Depends, idk if you use Vulnona
it's not fun for me with an extra map it's not the point of the game. In addition, the map must be alive everywhere.
then just play the game until you know the spots, i dont even need the map anymore
@light basalt idont really feel like getting put to sleep again and again until Icant stand it anymore
ye, as much as I like the idea of humans taking samples...and maybe even being able to knock someone out or immobilise them for a short time (it's an inconvenience but yeah, whatever)...what's most likely gonna happen is they:
a) keep you knocked out for eternity or just knock you out again as soon as you wake up, or
b) put you in a cage to watch you starve
and neither of those would be very fun on the dino's side
Ark is a good example of taht
it's about the fact that it has to be exciting everywhere. Even if I get lost
Yes but it might be too easy, and frankly I dont want adult carnos to be able to survive by not hunting players but rather just eating boars or whatver
What if the time was decreased over time if you keep getting shot
I wonder if there could be something in place to help prevent that. Itâd be a cool and unique concept if itâs done in a way that canât be abused.
Perhaps if someone got to a certain % on hunger, they would have the option to break out of the cage in desperation.
Tranqs could also maybe be rare resources and need to be used sparingly (so they canât be abused)
Or with the perk system there was a immunity
It's not necessarily about dinos dying of hunger inside the cage
It's about them being locked there for no reason for 30 mins
Iâm sure the boys would break you out lol
mhhh why not but then also we might need something like if your diet is good, the time you stay asleep is less and ammos to be rare/hard to obtain
A mechanic that prevents you from playing for 30 seconds in a videogame is huge
Imagine peventing someone from playing for 20 minutes
well starving or not, even if I get nice humans that feed me every 5 minutes...sitting in a cage is not really thrilling gameplay ^^
If the darts are to be any useful to put dinos in cages, they'd need to last AT LEAST 5 minutes to move the dino... 5 minutes staring at a black screen doing nothing
knowing the devs theyâll probably be merciless and not care
you already have to wait ages to die of hunger or thirst when you get stuck in a hole or a tree or even the ground
Knowing the devs they probably won't add a mechanic that allows people to forbid other playersfrom enjoying the game for 30 minutes straight
Ye Iâm sure there would be a way to balance it like maybe the cages have electric locks and generator fuel is rare that would be cool
Another reason to avoid and not mess with humans then
I'm not sure how one should avoid something that can hide in the tiniest bushes and have ranged attacks
Stay away from human structures
"Avoid humans" is like the "don't go out into the open" argument for people who want snipers in the game
Because you think humans won't be able to leave them ?
Fair enough
Im sure nerfs would be given where nerfs are needed to make it more manageable and fair
Nerfs ? To hiding ? Like making humans 7 meters tall so they can't hide ?
limiting the range of their tranq guns, making them be able to be smelled if they stay out of structures too long because humans get sweaty in the heat, etc. etc.
perhaps even nerfing their thirst like deinoâs because humans⌠sweat and need to drink a lot of water
I mean.... A tranq dart mechanic would functionally be a control lockout, like knockdown and stagger. These all have the issue of being spammed to stun lock indefinitely, and that needs to be fixed. An easy way would be to go the way of troodon venom-- after getting stunned, you are on cool down and cannot be stunned again until the cool down ends. With a cool down longer than the stun effect, and increasing in proportion to the duration of the stun effect. Staggered for 1 second? 10 s of cool down. Tranq dart for 1 minute? 1 hour of cool down. Ensuring you cannot be locked indefinitely out of playing
The cage is a different issue
So you would universally nerf the survivability of humans to prevent a few people who could use a weirdly designed mechanic to troll ?
ye, it's actually mostly the cage that bothers me...IF those humans were to take samples it would make sense for them to have something to allow them to do so...so I'd accept being...dunno "stunned" in some way for a short time in order for them to do that, even tho it'd probably be annoying. Could maybe be a "once per dino" thing...like once you've been knocked out that's it, either they got their sample or they won't get one. But...the cage...yeeeah no. ^^
yes if itâs needed. if itâs just a few people then it wouldnât be needed, simple as that
Also I feel like tranq darts shouldn't be longer than a minute or 2, because it would suck to get locked out of playing entirely for 5 minutes by another player. Plus it increases the margin of error for humans, which should be high in a horror game anyways
you wouldnât nerf a teno to the ground just because it can kill a lone Omni with ease
Yes, you can also get lost in an exciting way like Dieter Starks The Lost World Jurassic Park
the current map suks tho so although it is true, it won't happen rn bcs of it
Wouldn't the easier solution to keep humans enjoyable but don't give them a mechanic that allows them to lock other dinos for several dozens of minutes ?
yes it is we will see
A cooldown for being tranq'd makes tranq darts unreliable as a defense tool, which is what humans weapons should be used for in the first place. You are attacked by a dino, but you can't tranq it to escape because it happens that it already got shot by someone else 1 hour ago
yes, but the idea is great. if needed, there could be a time limit of how long someone can be locked in a cage if it gets that bad. after 8 minutes or so, they can break out if they want. or they could easily have their buddies roll up and get them out
8 minutes ?
8 minutes !?
Do you realize how long 8 minutes without doing anything in a videogame is ?
That's why humans have a ton of defense tools. Buildings, vehicles, trans, guns, etc. And honestly given it's a horror survival, I do want some aspect of "I can't kill the Utah, gotta hide and run" like the scene from Jurassic park in the kitchen with the kids. Or like the rex scene in the rain
use the bathroom, go outside and touch grass, take a drink of water, maybe grab a snack, then come back. boom, 8 minutes done. not the end of the world unless you donât have any patience
Also the cool down time is demonstrative, not prescriptive. You can shorten the timer as much as you want, as long as it prevents stun-lock
Non of those are what I play games for
also tho...what would keep the humans from knocking out a dinosaur to then shoot it in the face with something else to kill it?
That too
It's a problem when the only way to realize you can't disable it is AFTER shooting it...
then you might want to look into PoT or BoB or play an unofficial server that has humans disabled if the devs decide to add tranqs and all that stuff. Iâd imagine a lot of unofficials would have humans disabled or even tranqs disabled if there was an option for it
I want to play with humans
But not unfair and annoying humans
unofficial servers are your answer then
I thought good game design was
Then... The best survival strategy is not to assume you can always put the half ton dino to sleep. Leave backup plans
good game design is giving people many custom options for their servers. I donât understand why you wouldnât think that? If you donât like something on official, join an unofficial
you might even have a better experience than official if the community is great
Good game design isn't making a disposable mechanic that creates a lot of problems then 3 additionnal mechanics that exist just to solve those problems and hinder the players who want to play the game normally
All of this stems from the fact that apparently, putting player dinos in a cage is cool
I think we can afford losing such a "cool" mechanic if it poses so many problems
⨠unofficials can provide that normal gameplay those people seek â¨
So if I want to play the game the way it's intended I go to unofficials servers... And when do I go to officials exactly ?
What are they for ?
whenever you want to of course. people will be playing both official and unofficial because everyone has their own personal preferences. Iâll be playing official for the raw experience while someone else might be playing unofficial with tranqs disabled because they donât want to be tranqed
and Iâm sure whatever they add to officials is the way the game is intended to be played. Else, why would they even add it to official?
And I'm not sure it's intended that players will end up looking at their screen doing nothing for several minutes at times
if itâs purposefully added in, then itâs intended a lot of the time
I mean...instead of tranq darts for allowing you to run up to the dino and take a sample, you could just have some kind of little probe dart that when it hits a dino takes a blood sample and a little of the dinos skin sticks to it when it falls off after a couple seconds. Then you wouldn't need to knock out the dino but just retrieve the dart.
Now that is a solution
will there be a fix to the fps drops?
@hallow umbra wasnt really the appropriate channel, but I play on EU and I see that all the time. Literally
sorry
I forgive u 
ty
this is literally outright not good game design by definition
is it good accessibility and customisation? Yea. Is it good game design? Not really, no
I know. Itâs part of good game design
also, have to agree with Bubu, the whole "no playing for a couple of minutes"? That's just bad game design
Itâs part of something thatâs help make the game as a whole great
like I said before. ⨠unofficials â¨
alright
let me kinda illustrate something for you
if the only way to escape a horrible, unfun mechanic is hoping to GOD some server has an experience that doesn't suck while only disabling this one mechanic, without overpopulating itself with ridiculous rules or removing stuff you actually enjoy
thats uh... yea thats horrible
this is an OBJECTIVELY UNFUN mechanic because it outright disables agency and interaction from the receiving side
being forced to play unofficials to escape it would not be great
officials should be the core experience of the game, having to avoid them to avoid objectively unfun and unfair mechanics not only makes the "core experience" not fun, but something people seek to avoid
if resources were costly and rare to come by then it wouldnât be much of a problem. the chances of humans actually having a rare resource (tranqs) and keeping them by avoiding death would be low. the chances of you out of 100 players (100+ if server caps are ever increased) getting tranqed for a few minutes would be far lower. the chances of you getting tranqed again would be even lower than that
Which, imo, would make the experience even worse. "Why me? How?" Like being struck by lightning
(kinda like the "very rare" sniper bullets)
having a rare chance for a random, extremely unfun experience is still adding a random, extremely unfun experience
I personally think itâd be fun. far more fun than getting sniped in the head and losing 2+ hours of growth
If being struck by lightning and having your dino is rare, it's still going to suck if it happens to you
Tranq, walk up, aim at head with close range firearm, fire
It's not going to be able to stop you
^ there can be things to prevent that such as disabling human damage to tranqed players. humanâs mixpacking buddies show up show up to kill the tranqed player because the human canât hurt it? dinosaurs not in a pack with the tranqed player within a certain range can cause the player to wake up
but this is all thoughts for if tranqing ever got added. if it got added, I wouldnât be opposed to it as long as it couldnât be easily abused. if itâs not added, then itâs not the end of the world lol
As far as I can tell tranqs literally only introduce issues
Like I'd rather just be killed than have to wait to be executed while my dino is effectively AFK
I support tranqs only to be used to capture dinosaurs, since we were shown huge crates, for small Dinoâs like troodon and for t rexes. Also shown a stego being put in one in a little animation. Irl animals are a bit dumb sometimes and walk into traps cause of food, a human playing a dinosaur wonât, So I donât see any other way to get the dinosaurs in said crates and locked up for however long

Maybe the answer is that you shouldn't use the cages to trap players for however long
Why were they made then, there was even a dedicated animation where the stego was just dragged into a cage, they were trying to show that dinosaurs WILL go in said cages and get taken into human bases for some reason đ
Every picture with a cage that weâve seen, or animation, has implied how big it is, or how it works
I saw an animation of a stego inside a cage, not an animation with a stego being dragged inside a cage
I'd like to see this one
We also saw an animation of a teno breathing fire and of a zombie carno, but none of those two are making it into the game
Dragged as in, click it with ur mouse cursor and just, drag it like a png file
I just don't see any good gameplay loop that involves trapping other players in cages for extended periods of time
Cages can also be here for scenery, just like the docks and radio towers are
if anything, the cages would be for releasing the animals, rather than containing them in my eyes
The fact there are docks doesn't mean players will be able to build boats and get off the island
I think that any gameplay that amounts to being control locked waiting for someone else to do something with your limp body is fundamentally terrible
Did we đ tf?
Also If we did, thatâs very unrealistic, and can clearly be ruled out to not happen.
The existence of radio towers doesn't mean you'll be able to listen to your favorite songs on raido while playing the game
I mean, ratio towers are made to communicate with other human bases or towers across the island
Like I have no idea how tranqs could possibly be balanced
How would they release them though? Without getting them in there in the first place?
Yup, me neither. It could be so easily abused
Give a 1 hour resistance to being tranq'ed so tranqs can only be used for trolling, and not for self-defence
Spawning
At that point don't add them, that sounds abysmal
Maybe the idea of dinos being airdropped in cages when they spawn hasn't been scrapped
Maybe you spawn in there? perhaps along the roads of strains, you fade out as your elder and end up in a cage that opens as you spawn?
Honestly anything other than you go there and get punished.
Make it so humans stink so uuhhhhh they can't troll
Tranqs are quite possibly the strongest weapon you could give a human
That would be a bit odd, I feel like itâs kinda unnecessary, just a visual thing
Or the worst
That would be neat
If they immobilize a target without the need to hit vitals then they're stronger than guns
I don't like the idea either
But I still prefer cages being used as a spawning animation rather than to harass players
I don't understand what about a ranged form of control locking is considered trolling and not an incredibly powerful weapon
Tranqs in PC are somewhat good. They make the dino's vision blurry and burns their stam. They can be kinda OP at times but at least they don't completely disable your opponent
Mhm,
(I meannnn, Iâm one of those players that would love to be locked up in a cage, sweating in fear like a real dinosaur would, worried whatâs gonna happen to me, am I gonna get tested for stuff, or released XD)
I honestly care more about cages than tranqâs. I just donât know how they intended them to work functionally
The 2 kinda just went hang in hang, but at the same time not
Like imagine a pack of omnis is hunting a stego, the stego is doing a good job of keeping the omnis off of itself and hasn't taken many hits....then a human shoots a silent tranq at the stego and drains it's stam
Stego dies....wooo....fun trolling
Speaking of the Stego cage gif I'm gonna grab it one moment
Yeah thatâs rlly bad, idk how they would make it viable
Oki
Why on earth would we even want a mechanic like this
Iâm sure thereâs ways to make it good, I just donât know how đ
Like in some contexts they're actually stronger than guns
Yup
You can decide the outcome of basically any dino v dino fight with a tranq
I don't think a single tranq would drain the entirety of a stego's stam tho... And unless the human is mixpacking with the raptors, he's gonna get killed as soon as he makes the slightest move
Maybe needing multiple darts for something tablet af?
Even if it's 10 or 20 I still think that's terrible, actually humans having the capability of draining a dino's stam at range I think is fundamentally flawed
But I see your point, although it isn't really different from shooting with a real gun, or a carno coming out of nowhere and suiciding on the stego for fun
The difference being how locational guns are planned to be...and at certain sizes they're just not very relevant anymore
Like with how careful and volatile the devs consider the implementation of guns...I can't imagine anything like this form of tranq would ever be added
I donât want humans to be insanely underpowered also, they should be stealth masters and as soon as one is seen, all of them die, but if a gun or sniper can 2-3 shot a dinosaur from bushes, thatâs not much different than a dart extending ur death by a little. Dondi has said that guns will be properly strong
I honestly don't believe him
Unless he wants stego to be a 1 tap from basically all firearms in the game
Tranqs and snipers are both bad ideas honestly
Mhm^
I want to, guns are nothing to joke around with, theyâre not toy guns
Ideally they would be
The trolling potential is immense, and they're both useless as survival tools
We already have toy dinosaurs
Most of the things our playables do are logically impossible
No not unrealistic as far as accuracy, just physics and capability
Oh yeah, in that sense
For balancing purposes across the board
Guns being exempt from that would be incredibly lame
True, itâs hard to imagine then how they would balance and make guns
Considering how healthbars are handled realistic guns are impossible
Mhm. the fact that any attack in the game doesn't oneshot any animal if it hits a vital organ is basically proof that damage values aren't realistic
Realistically a bullet to the head could oneshot an omni
For that it'd need to do at least 300 damage
But realistically it's also possible for a human to survive being shot to the leg
Which wouldn't happen if bullets deal 300 damage
Stego too...for that it'd need at least...what...3000 dmg?
Same with something like para, or even shant
So if you shoot an omni's tail, the omni implodes
I just donât know how theyâd balance guns, since humans are meant to be able to defend theyâre base and themselves, and if thatâs at the expense of Dino death, so be it 
Shant and para could totally survive a bullet into the head
Even several of them
Among animals in general, only those with very big brains and thin skulls are really vulnerable to headshots
Relatively lowish damage, low range, mid range at max, damage falloff....weight ceiling on what you're able to damage at all
Cuz some slower animals physically can't avoid them
If guns are too weak though, a Dino will run in a base, kill some humans and leave before it dies.
Depends.....heavily, on the caliber
Disagree with the weight ceiling
Nothing should be 100% immune to an entire faction
I feel like if u even go too far in a human base that has proper activity, ur pretty much already going to ur death on purpose
Ur about to get lit tf up đ
Well unless guns are literally point blank and have a damage maximum of around 200-150....it won't work
Well typically those that would be capable of that are particularly small, if it's too big retreat into a building or underground...so just balance guns around said smaller threats
Friendly reminder that rex trot is faster than human sprint
Guns in isle will be for sure interesting though, I canât even fathom how they will balance it for it to be one of the strongest forces in the whole game, and at the same time not overpowered
That's fine, still shouldn't have relevant damage against it
Like your viability against something that massive should rely on detection equipment and stealth
Unless your bullets are hitting for a 2k minimum you're doing nothing to a rex anyway
are you implying that guns shouldnât be able to kill something if itâs simply too large?
Wouldn't guns influence the bloodpool moreso than the general health?
Yes, especially since humans will be able to track dinos better than anything else in the game
And are the only ranged class....
I see, idk if I disagree or agree, just wanted to confirm
I don't see why
They're not slashing weapons, they just pierce your organs and you die
Gunshots don't cause a lot of bloodloss
Gunshots irl sorta defy the entire logic the game uses to calculate damage...so idk
Or rather, quantify damage
Most irl attacks defy the game's logic for damage calculations
I wonder how would humans track, would they be able to implant a tracking device in our skin or what đ
true, but especially something small that pierces...
It's already been stated they'll be able to do that
Pog
If not just having an atomatic tracker on anything that spawns naturally
AKA outside of nesting
Tags would follow naturally
I hope we will be able to locate the tracker and take it out eventually though, like some Jurassic world indominous bs đ
I hope it's entirely for detecting and evasion
Like humans hunting dinos is some of the most cringe balancing the game could attempt, because again, ranged damage applied without notice is impossible to counter in this game without literally never being seen
You know isle players, they will go investigate it and either look at it or murk it, either in cars or helicopters
I donât see any other human gameplay loop, just to survive and rebuild a base and look at Dinoâs? For what
Dinoâs game play loop has a purpose, idk how that would give humans one
gains research points, captures dino, injects strain, population control
(entirely fiction for an example btw)
(No cage capturing apparently)
Well the dinos would be the environmental threat which makes survival difficult....that's where the dinos primarily come in....also getting some form of reward for accomplishing certain research objectives, and preventing strains as they're your primary threat
But yeah, thatâs more interesting
Thatâs good then, I just didnât see what else they would do. Iâd be cool if they were behind strains
Also humans have the highest potential in this game of all the potential non combative playable options....
There's so much you can do with them that doesn't turn them into a balancing nightmare
Thatâs true, I suppose itâs fiction, every single game and every single movie portrays humans as just fun wielding killers for Dinoâs, either running away or gunning down like 50
Tracking should be totally primitive like only showing the direction of nearest tracking device with increase in frequency of beeps if target is closer.
(Mainstream)
Mhm, which I find profoundly lame and unrealistic anyway...but that's because most of dinosaur pop culture is pathetically bad
Yup đ
I'm fine with it literally being a GPS if human weaponry is incredibly limited
I just donât want humans hiding from Dinoâs in theyâre own base, they should have guns or weaponry powerful enough to defend it well
Like if I were designing humans I wouldn't even give them anything other than a shotgun, mainly becuase firearms are one of the most counterintuitive methods of self defense a class in this game could possibly have...and because it prevents hunting to a degree
Alien: Isolation tracking device yes-yes
Also what about helicopters, those will have artillery guns đ
No
No weaponized helicopters in the game
Thank christ
Only gyrocopters
Oki, it kinda looked like it had guns
The one screenshot with the Omnis in the dark, attacking humans, the heli in the background kinda looked like it had guns
Even if it had a mounted 50 cal I'd bet my life savings that never gets implemented
Hopefully not then
I asked Filipe during one of his streams about helicopters
He said there wouldn't be anything armed, and nothing bigger than the small maintenance heli we see in one of the concept arts
Go for it
probably is what it'd be used for
It would look cool
It's probably gonna be the safest a human can be
Not like any fliers can get near a heli
Quetz maybe
Well...it'd die instantly
Especially if itâs a gyro heli, irl theyâre stupidly weak đ
I don't think a heli would survive either so...
I could see a quetz crashing into one, killing itself and the humans
They'd both probably go down unless the quetz attacked anything but the blade, in that case the heli is fine because of how stupidly weak and pathetic quetz is as an animal
I had mentioned this earlier to have separate healthbars for separate bodyparts of dinos. So an omnis head only weighs 85kg while that of stego's weighs only 200kg so a gun with 180 dmg can still oneshot an omni in the head while it 2 shots the stego if aimed for the head.
Iâd be a sight to see, a quetz and heli going and spiraling down to death with a explosion
Itâd**
I'm not kidding when I say that the day we enable humans to 2 shot stegos is the day that animal stops getting played permenatly
because that also means omni 4 shots stego if it hits the easiest part on it's body to land hits on
just make the gun extremely rare like only one present in the island with max 2 bullets.
Rarity is a poor way to balance anything
The death is still utter bs
Why have it at all
Yeah, we dont need that much realism đ while I do like the realistic approach, where 1 teno kick to a carnos head would knock it straight out, 1 deino bite kill a stego on the head cause âsmall head and big biteâ, it makes for awful gameplay đ
Just balance guns better
1 omni bite to a carnos leg kills it after a day due to irreversible infection and torn muscles
Heh đĽ˛
A hypsi peck to a stego infects the wound and causes the leg to go necrotic
Like a chicken
Iâd love an isle documentary
Making something unfair rare doesn't make it less unfair
Like a movie, but in the isle universe
Gotta love death lightning :D
Oh yeah, sort of forgot weather will exist, im SO hyped for it
Don't worry that won't be apart of it
Weather will seem like a proper threat, those storms look cool af
Yes, hence the floods
Oh ok, Srry XD
betting that comes with Dilo, perfect spooky update imo
I remember those people who said members of the dominant species in a server should have a bounty on their heads so humans go kill them 
Np
đ
I still remember people wanting humans to be specifically incentivized to hunt apexes to control their populations...
Having humans with guns is a bad idea in the first place. Just take inspiration from that movie. The protagonists are simple humans with no idea how to handle a gun and only had some flares, torch and non-lethal equipment. That's what made it horror as the dinos had the power over them.
Which is something some people still unironically want
People got creative when it came to solutions to reduce the number of apexes
đ
I know itâs a horrific take
Hypers, meteorites, lightning strikes, map-wide debuffs...
Well it's a pretty easy fix, if they're balanced the same as the rest of the game....then they won't be that strong and everything will be fine
Nah, I like guns XD plus isle isnât that primitive, the human bases are almost modern to how it is now irl
The fact that comfort systems are still entertained is just....
Humans should be at least somewhat of a threat to dinos as well
Nothing should be entirely safe in The Isle
for mixpacking I mean
Why? I think comfort system for mixpacking or not is 10/10
Because you quite literally debuff or kill any slower animal by standing next to it
(One reason I like BoB, cause of comfort and stress đ)
Or near it....and you circumvent the entire system by walking far away then coming back
Which is why we are getting migrations and not a comfort system
Idk how migrations would help mixpacking though, the carnis would just walk alongside the herbis
Also I still donât get how a troodon, irl, wouldnât be scared of a stego, or a rex
So be it...but those that don't follow their routes are going to be weaker
Normally small animals fear bigger ones, irl too
Fair enough
Well yeah...but these are both players, and genetically engineered monsters
Yeah đ hate that dinosaurs are seen as monsters
Ours literally are, it's not a perception thing they're all genetically engineered
They were animals just like cows and everything else today, with fears and emotions đ but nope
Yeeah..
Maybe that will change eventually
Like omni literally doesn't exist...carno can perform a maneuver that would otherwise break it's spine skull and legs...tenos entire combat system is absurd but well balanced...hypsis entire existence....
Since this game needs more pve
No, if anything it'll get even more absurd as time goes on
Like....strains
Telepathic weather controlling wizard spino
I want more pve, actual Dino interactions with others and the environment
I hate that ppl see this game ad a pvp Dino game
as*
Hence why I don't like guns very much.....
not like there's anything else to do currently either
I could name quite a lot, but itâs all more imagination/rp based 
That makes rare guns and bullets a precious resource.
Which doesn't at all fix the issue
It just makes them more of a commodity
What they're capable of doing is all that actually matters
Also by pvp game, I mean, the ppl that never learnt how to back away from a fight since they were born, they just leeroy and then complain they died in feedback đ
It's the reason I find the balance feedbacks of stego being unkillable...but deino is fine because it's a predator so funny
Yup, me too
Stego seems to get the worst of it from what I've seen
Which is bizarre considering it's easily the games least threatening combative dino
Like everything is gonna see it long before it reaches you...and everything can leisurely stroll away from it
more of a terrain hazard than anything else
Also it will be fun if devs dont implement crosshairs for hipfire it would make each bullet count more important.
They already aren't
Although, that may change once we get more roster members that might not outrun it, which will likely end up with people complaining "stego too fast pls nerf ong"
Which....honestly I can't imagine anything would be on that list aside from Anky...maybe trike, and the larger sauropods...all of which can deal with stego easily
Trike just looks at stego and it's lost any and all threat....larger sauropods would be fantastic against a target that needs to stop moving to attack....and anky just stands there and chews grass
Man...
Why couldn't we have gotten Anky.
There's probably an obvious reason I'm missing but still
Anky would at least have an easier excuse to understand for being good against omnis...
Not like stego doesn't but people apparently don't get that an animal focused on defending it's flanks would be good against the small pack hunters that target your ribs
"Omni should be able to toplle anky to attack its vulnerable belly cuz omni was an intelligent creature"
"Deino should oneshot brachi....it's an 8 TON ALLIGATOR WITH AN 80008917431 NEWTON BITEFORCE"
it should if it had wings to reach its head.
Deino can totally kill a brachi if its biteforce exceeds my local phone numbers
Deino's biteforce exceeds Pi times the square root of infinity
It oneshots the island itself
While we're on the topic of Deino
Upon introducing another semi-aquatic and water clarity in the future updates, what else would Deino be negatively impacting?
Without a shallows biome sucho and bary can't exist
So that would also be needed
tho I still want my slow moving landlocked charge bite for it
So deino can both be territorial, not die instantly to spino, and make the realism stans stop complaining about deino
Was thinking clarity fixes that but if it's a proper water clarity it gets harder to see down the further away you are.
Mhm, tho some water sources should be astoundingly clear...whereas others are similar to what we have now, like rivers can essentially remain as is...lakes and smaller rivers..streams...ponds...etc should be VERY clear
With depth obviously effecting this
Tho I think deino relying on water murkiness is really boring
I'd rather the clutter of underwater environments be it's primary ambush tool...
So that you actually kinda have to...try
Ideally deino isn't an animal that you can really die from if you're paying attention and drinking at relatively clear water sources...it doesn't have enough counters to justify a high kill rate
I think it might work like this, at least for a few water sources.
Even if it's a cluster of logs in the center of a decent sized pond, a deino is definitely fast enough in water to catch something off guard before they can react
Mhm, especially with kelp, seagrass...etc
Like if you've seen the couple concept arts of underwater environments
That would be more than enough even if the water is crystal clear
Fixes the luck based hunting, gives a use to its 90 minute hunger decay, honestly sounds more fun in my eyes
Mhm, ideally a player will never die from a deino unless it was their fault as well...so it alleviates a lot fo the frustration roster wide as well
Ye, then their deaths turn from "I wasn't able to see it at all" to "I wasn't able to react in time once I saw it" so mostly on the reaction of whatever the deino is hunting rather than just don't drink here etc
Add "I didn't check the spot before i drank there" to the list and I think we're good to go...rarely if ever should an animal THAT big be able to fully conceal itself with obstacles

