#general-feedback-discussion

1 messages · Page 43 of 1

jagged sleet
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Np! Let me know if you have any questions I might be able to help TI_SpinoAAAAAA

cyan flame
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@elfin axle Pachy should not be weak to bleed again, there's no real reason for that. Carno charge radius is fine, it's the hitbox and other things that need some work, but prior charge was no good. Omni is more than fine, it does not need more strength (and any mobility change was not intended, if there is any). Dryo is the only playable out of them all that needs some actual help, and it mostly needs less stamina drain on dodge and maybe some extra run time, or slightly more speed.

sage yew
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a bit more stam for omni maybe, numbers might be fine
but using agility just drains it super fast

jagged jewel
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@sage yew That would be quite a hard thing to code in, no?

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Specially considering it's a multiplayer game

sage yew
jagged jewel
sage yew
jagged jewel
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It’s one thing for valve to do it with human characters, and it’s another for like 4 programmers here to do it with animals

sage yew
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only a dev could give us some insight, I really don't know

jagged jewel
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I mean you don’t really need to be a dev to think this makes sense

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More dev and simpler context = easier and less time

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Less devs and more complex context/characters = more effort and time

burnt bone
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@swift atlas my main issue with that idea is that it seems to be tedious for the sake of tedium and it punishes people for being forced to fight.

It just seems to force people to go specific places after a fight, which either makes them an easy target for people camping the herbs or water, or it just doesn’t do anything but delay the healing process. So I don’t see the issue this would solve, if there is an issue you’re trying to solve.

Also, it punishes people for a necessary interaction with all species. Carnivores then need to go travel more after a fight, which just means they have to abandon their meal or eat it all in 1 sitting and risk getting in another fight. For herbivores it forces them to stop what they were going to do and instead go heal, when it wasn’t even their choice to fight anyway.

swift atlas
sage yew
# burnt bone <@100381601342455808> my main issue with that idea is that it seems to be tedio...

if it's done like a "healing place", but when those herbs are scattered like anything else, basically included into the fauna?
But beside the healing requirements, giving more depth into wounds and healing, doesn't sound bad at all

and yes, picking up a fight for the sake of fighting, should make consequences and even be punishing, as fighting should be avoided as much as possible unless it's necessary

swift atlas
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just check when you fight, you wont be nearly dead every time, some times is easy snack, some times is a big fails

sage yew
swift atlas
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people should die for making the math wrongly why hunting

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this was a idea i've cooking fow a while, just decide to describe it better, nothing there is set on stone.

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another good point, i'm considering a bigger cicle of life, growth rn is too fast

sage yew
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as growing up, should be interesting on it's own

swift atlas
sage yew
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agree, as always being 100% and fighting others with 100% is just plain

swift atlas
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i've experience healing care during all over other survival games, one harder than others, but that was never boring, was part of the game and with some balance and care, can be really interesting

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one game that i rememeber having a system close to what i described about the infection activation is "the flame in the flood"

sage yew
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not to mention that a 0-100% health mechanic is just super one dimensional

swift atlas
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a scratch can become a infection without care

sage yew
swift jacinth
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Question (people in the isle discussion channel are just... talking about planes and weed it seems). Do hypsi's have zero night vision I can't find anything about it online and no one is responding in the appropriate channels? It went night and well... everything be black and my night vision wouldn't come on (but I know form playing ptera that it works a bit at least normally)

swift atlas
gentle flint
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It does have night vision

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Have you tried Relogging?

swift jacinth
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I just logged out cause um... i started hearing raptors lol

gentle flint
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XD well I’d restart your game just to be safe

swift jacinth
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and you know... no point sitting in the dark waiting to die

sage yew
gentle flint
swift jacinth
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I was using the wrong button like an idiot

gentle flint
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Lmao fair enough

burnt bone
# swift atlas that's the point, carnis eat it in one sit unless it's diet is almost ending and...

Adding stuff like this can make the resources needed for healing easily campable if they aren’t spread out a lot. And if they are spread out everywhere, then what’s the point of the system instead of health lock?

I still feel the current health lock is enough personally, since it makes you already worse in a fight and want to avoid them. Also, being forced to go to rivers after most fights sounds like a death sentence because of the abundance of deinos.

Also, speaking of deinos, how are they supposed to get herbs? They’re slow on land, can’t smell plants, and are already weak from a fight, being spotted by a stego is basically instant death.

swift jacinth
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I ... assumed it was N without double checking cause... it made sense to me lol.... thanks for actuallyhelping lol..

gentle flint
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Yeah np, I was going to respond in the discussion channel originally but so many people were typing I assumed one would answer you.

sage yew
feral solstice
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What’s the topic

sage yew
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dynamic wound and healing mechanics, yes or no

gentle flint
feral solstice
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Depends on what that means

burnt bone
sage yew
feral solstice
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Never mind, read the suggestion… and I dunno

sage yew
burnt bone
feral solstice
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On one hand, it sounds like locked health on steroids.
Another, it sounds a bit too tedious

swift atlas
sage yew
median kite
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i need help

swift atlas
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deinos super population is just one of the big issue of not having down sides on PVP, they group together, no matter if you almost kill one of the 3 attacked you, they you sit and wait and no one will do nothing

median kite
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im stuck in a tree lol

feral solstice
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Plus there are already mechanics in place to do these things.
Health regeneration is slowed the less blood you have, and you have to heal more if your healthpool gets locked.

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So adding another health regen slowdown would probably be too much at that point

sage yew
gentle flint
# median kite im stuck in a tree lol

Try checking out #evrima-na (or whichever respective area you may be from) and then checking the pins for help unstucking
If you want, you can try Relogging and moving out from the trees before they load in, or if you’re an animal that can crouch, you can usually crouch out of the trees.

swift atlas
burnt bone
feral solstice
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What

median kite
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bet thank you!

swift atlas
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people hunt, eat, sit and repeat

feral solstice
burnt bone
sage yew
swift atlas
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a deathmatch would be better

swift atlas
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and it's not the case unless you are too bad at combat

feral solstice
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Bruh what

swift atlas
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carnos can kill a group of utah without suffering 1 bite

feral solstice
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So getting hurt means you’re bad at the game now??

sage yew
swift atlas
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if you don't suffer any dmg, you wont suffer from infection

feral solstice
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Lmfaoooo

burnt bone
swift atlas
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first -we have bunch of safe place, second - the would need to move to find stuff and cure, if they decide to keep not caring or forget to do it

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they get the infection and die

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just like real life

sage yew
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beside of that, being punished of heaving only 50% of health for some time, is not bad ....there is no need to be always 100%

feral solstice
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Remove locked health then

swift atlas
sage yew
feral solstice
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Because it’ll just be a handicap on top of the health slowdown

feral solstice
# sage yew whats locked health?

Essentially the more you get damaged, the more your health gets locked and you have to heal the locked health to… heal beyond it

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So it’s essentially another regen slowdown lol

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Been a thing since like update 1.5

sage yew
swift atlas
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people should worry about pvp all the time and think about the long effect of it.

feral solstice
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You have to heal the locked health, which is like healing extra hp

swift atlas
burnt bone
sage yew
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sounds motivating to pick more realistic fights

sage yew
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https://www.youtube.com/watch?v=2c_k9Tyr4-o
these are some hardcore healing mechanics

while the Isle has basically the child friendly equivalent of mechanics right now

A tutorial on the principles of using Ace Medical system on the advanced setting.

Intro created by : https://www.youtube.com/channel/UCn-q...

Join my discord channel https://discord.gg/SpNyUhc

https://www.patreon.com/JakesCobra
https://www.patreon.com/JakesCobra
My Facebook Group https://www.facebook.com/groups/92004...

"This video is create...

▶ Play video
burnt bone
swift atlas
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people should die some times, but imagine a Rex, he could be sick, but would you take you chance? would you kill it for fun if it could nearly kill you too?

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you would kill him, but you would be the weaker now

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putting you in that position just because you want, is stupid, and you should suffer because of it

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people will be more caution, not directly go to kill it, maybe just kick out the guy from the corpse and done

sage yew
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currently its: "can I 1v1 this dude?"
instead it should be: "even if I win this, I'd be still messed up badly"

swift atlas
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you got you food withou any damage

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me as rex, i prob already eat a bit, i will just move instead of certain death, even almost killing the guy

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to finish, this is considering everything to come, and elder and etc

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so you will have much more to loose, not just 1 hour of grow that you can do AFK

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people just don't mind dying because they can AFK anything

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too easy to care

sage yew
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I totally agree on this

burnt bone
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I could maybe see it working, but I can also see it just being tedious or overly punishing.

swift atlas
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sure. But i can see it working, we can remember a few of this behavior with server rules at legacy

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sometimes you try to gets others corpse and they just give it, because they are too bad, but you don't know how they are. even a APEX sometimes gives the corpse because they are too bad to fight

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but you, as someone that don't wanna die too, would not take the chance

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or you just eat as fast as you can and run, that is mostly what happens when you are alone

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especially because corpse detection will vary to each specie (like the giga concept, he is sniffing something from a far distance)

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anyway, is just a idea, but what i would like to see is more layers added into survivability, not necessary exactly what i wrote

little gazelle
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hi, i have a question for devs or anyone who knows if this been mentioned before, is optimization a short term focus? I'd love for it to be one of the top priorities

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I mean, i can still run the game but it would be neat to have it run at 60fps rather than 30

uneven mist
little gazelle
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okay, good to know ty

sage yew
little gazelle
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with everything on epic and "Quality" FSR

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i didnt notice these settings before

sage yew
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What do you guys think about relative and absolute control for movement and direction?

sage yew
# swift atlas explain better

how...

okay, currently we have relative controls, determined by the positioning of the camera/screen. For example you can press S, but when your view is pointing backwards, you run forward
absolute is like most other games, you press left, you go left

swift atlas
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oh, i see

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idk, i kinda like how is it rn

north quiver
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so you mean like have controls where if you hold down w to walk forwards, you can move your screen around without the use of alt and your dino will keep walking in the same direction and it’ll only turn if you use a or d

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I like the current controls too but I wouldn’t be opposed to having an option to change in settings to something else. I’m sure at least one person would like new controls like that lol

sage yew
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I sometimes wish the game had absolute controls. Like I want to make a left turn, but because the viewing angle is like it is, it turns sometimes the whole way around in the opposite direction instead. What can be weird sometimes... I guess?

I mean, sure it works and not even bad like it is right now and I don't know if I want to suggest a different scheme, just for the sake of something different, or if it would enhance the experience

like, why can't I walk backwards, when I press S? And other games work perfectly well using absolute controls as well

why is it even relative in the first place?

swift atlas
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would be good, but the problem is that we still have a bunch of work

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so this would be something not need (atleast not now

sage yew
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that's not work, it's a design decision

north quiver
sage yew
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being able to walk backwards could solve the "help I'm stuck on a tree" problem

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I guess

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@vocal pumice Dinos are no dogs!

barren crater
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@shut tendon What exactly do you mean by that? Bigger players as in?

shut tendon
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like, adult deino can grab a baby carno

limber hull
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it can already do that

shut tendon
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i mean like

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alive
they can break free

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yah

limber hull
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why tho? Just kill the carno lol

shut tendon
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true

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i think it'd be funny to keep them as a prisoner

limber hull
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but that doesn't make it easier to hunt

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it just makes it easier to mess with people

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if the intention is to make hunting easier, that's not what happens

violet magnet
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@fierce lintel it could incentivize cerato to eat almost exclusively rancid or near-rancid carcasses to build up the necessary bacteria IMO
like
eating a lot of rotten meat means more bacteria, but hunting something uses up A LOT of that bacteria or biting something to the point of it vomiting also uses up A LOT of that bacteria. So you can play cerato and choose between being a hunter and only eating rotten carcasses to build up bacteria for hunting strategies, or being a poison dart frog where you eat exclusively rotten carcasses and are just a hotbed of gnarly bacteria and use it as a deterrent rather than a hunting strategy

rare fractal
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I sincerely doubt Cerato will be hunting anything till Magy is in the game

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Maybe juvi stegos

fierce lintel
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cerato could be a good carno deterent

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i feel like a cerato teno mixpack would be v strong

uneven mist
fervent ivy
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Imagine mixpacking in my realism dinosaur survival game.

rare fractal
uneven mist
uneven mist
rare fractal
rare fractal
gritty lance
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i dont get it, tf is bad about a ingame map

rare fractal
uneven mist
rare fractal
rare fractal
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What….like….what….like actually what

barren crater
rare fractal
uneven mist
rare fractal
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The faster RMB wins the day yet again

gritty lance
rare fractal
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Reminds me of deino combat with less steps ironically

barren crater
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I love it

uneven mist
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The better pinner wins the matchup

violet magnet
uneven mist
rare fractal
lucid mauve
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Im wondring if you can see if the cera has bacteria or not, or i will just need to rng it

violet magnet
urban flax
rare fractal
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At the very least make charging it a necessity

lucid mauve
limber hull
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i like how cera is described as building sceptic bite by eating, not eating SPECIFICALLY rotted stuff

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I hate the concept of it HAVING to eat rotten food for its best abilities

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Absolutely ass-backwards system

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and honestly, i'm fine with cera causing vomiting, as long as it doesn't also have insane hunting capability and damage

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because it's an excellent deterrent for other animals thinking of contesting it

blissful latch
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@worthy valley I like knowing that things are moving, ETA or no. I'm a very patient person so I'm more interested in praising progress, this devblog was full of great stuff to chew on for humans like me

limber hull
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me likey devlog

limber hull
# sage yew why?

Let's think about this. Imagine cerato only gets it's sceptic bite, which it uses to defend corpses, from rotten corpses that only it can eat. The issue is immediately apparent. Cerato has no need to have said deterrent, as no other animal would be willing to contest for that rotten meat, it's entirely unedible and causes sickness to other animals.

This leaves cera with two options, eat rotten corpses for an ability it would barely need to use, or fight for fresh corpses, but be disadvantaged as their primary tool to deter competition is only available when they eat rotten corpses, essentially making them a really big over-glorified compy

sage yew
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"it's entirely unedible and causes sickness to other animals. "
I assume, that your statement is mostly build around this comment. But have under consideration, that this is mostly just temporary.

Also, you could eat rotten meat, store toxicity, and use it when needed to defend more viable food sources. This would be mostly dictated by the decay rate of ability build up

and I assume, if it would be made that way, that cera would be able to eat rotten meat, which could be a huge relief from requiring freshly hunted prey

limber hull
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since cera isn't going to be much of a corpse bully over meat no one wants to eat

sage yew
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but how about rotten meat being on the diet?

limber hull
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still weird and stupid imho

sage yew
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whoa, no need to be rude

limber hull
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like, what nutrients are you going to get from rotten meat that you couldn't get from fresh

limber hull
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i will always think a cera standing over a corpse and waiting for it to decay before it can actually eat it is utterly absurd

sage yew
limber hull
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again, from a gameplay perspective, waiting for a corpse to rot and not eating it until it does sounds ridiculous

sage yew
limber hull
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and encouraging players to wait just makes it silly

sage yew
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but finding rotten meat is the equivalent of plant eaters diet

limber hull
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anything you get from a rotten corpse, you should also get a fresh corpse

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the only benefit of eating rot should be immunity to the debuffs

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a rotten heart for a cera should be like a fresh heart for cera, and for every other animal

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it ignores the rot

sage yew
# limber hull anything you get from a rotten corpse, you should also get a fresh corpse

not necessarily, like I already explained
rotting is a chemical process, similar to cooking

also, different species could/should experience the rotting state differently

for species A (cera): it's fresh
for species B (active hunters): it's already rotten

by extending the time for cera, to experience the rotting state of a food source, could take ages, you would just starve waiting it to rot

but heaving rotten meat on the diet, would make it interesting to actually find already rotten meat

also, it could be made in a way, that fresh meat only builds up toxicity slowly, while rotten meat builds it up fast

limber hull
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1: I really dislike how diets work already for carnivores, and think rewarding nutrients should be limited to organs or some super niche cases (piscivores eating fish, ovivores eating eggs, bone-eaters eating bones)

2: I still think it encourages people to wait on top of bodies so it can become a better nutrient, no matter how unviable you claim it will be, it's still a method people will partake in

3: Cera NEEDING to seek out rot, rather than just getting the already existing benefits of them being extremely easy to sniff out, or the fact that the body is uncontested, goes from making rot a nice extra that allows cera to be more opportunistic and eat what it wants, when it wants, to something that RELIES on animals not eating fresh corpses in the hope that it will rot, making the rot a chore, not a unique ability

sage yew
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but you are currently ignoring, that cera might need to actually defend rotten meat against other rot eaters

limber hull
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We actually already have an example of a rot eater, who gets no such benefits, deino

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Speaking of which, cera ain't stopping a deino from stealing it's stuff

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Deino can't even throw up, so the sceptic bite would be entirely useless on it

sage yew
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sure, but other playables will be implemented too at some point

limber hull
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We have:

  • Compy
  • Ptero
  • Megalania
  • Cera
  • Deino
  • Maybe rex?

The ONLY matchup cera could do would be mega, not really much contest otherwise, it either stomps or gets stomped

sage yew
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rex a rot eater?

limber hull
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IDK man, maybe, considering it was considered a scavenger animal for a while lol

limber hull
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i dont like the idea of quetz being a rot eater tbh

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it's quite clear it's a VERY competent hunter

urban flax
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Well it's true, considering it's shown lifting more than its own weight in concept art...

limber hull
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exactly

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cera will likely be limited in its offense to account for the scary defence

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vomit bite is actually quite good btw, I like the idea of a way to dissuade something from eating your meat without the necessity to kill it

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it's the only real punishment that matters

urban flax
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I still think infection making you vomit is stupid tho

limber hull
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ehhh

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as long as it can't be used offensively, i'm fine with it

sage yew
limber hull
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infection would likely be ignored otherwise

urban flax
limber hull
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true, but any other type of infection would likely be outright ignored

sage yew
urban flax
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I wouldn't mind if it had the same effects as vomiting, but without actually vomiting

urban flax
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Including other sources of damage like falling

sage yew
urban flax
sage yew
urban flax
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bruh

sage yew
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dude

limber hull
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i will still stand by the fact that vomiting works the best for what cera wants to do

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even if it really makes little sense

urban flax
limber hull
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i would've preferred if some venomous animal caused vomiting, since you know, venom = vomit

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or if they just concede and make cera venomous lol

limber hull
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cera essentially already is venomous

sage yew
limber hull
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venoms can cause vomiting

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you know that, right?

sage yew
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pain = vomiting
sure

limber hull
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not all venoms do it, but some can

urban flax
limber hull
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wanna know something funny too? Every animal that's venomous has a weirdly coloured mouth, the other animals generally have normal colours... Except cera, who ALSO has a strange mouth colour (blue instead of pink/red)

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Look at Dilo, same colour mout

urban flax
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Does that mean giraffes are venomous ?

limber hull
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just a weird design thing i noticed

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things with venom have blue mouths, except for some reason, cerato, who just has a blue mouth because it can

sage yew
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might be just a concept art thing
don't know if coloration was taken into consideration of indicating anything, besite of "looking good"

but neither an argument against or for your argumentation, just a reminder

limber hull
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its just an interesting thing to note

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i honestly think you could easily make cera venomous and very little would change

full canopy
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Why are people against an in-game map?

limber hull
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i prefer navigating and exploring myself than just knowing where all the major points are instantly

sage yew
low canopy
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remove coordinates from dino profile

urban flax
sage yew
sage yew
urban flax
sage yew
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you are either where food is, or you go to find food
"you are here" is such a human desire

and rudimentary navigation is always possible, just remember some landmarks

limber hull
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also you can't just call an in-game map a lazy excuse for lazy map design and have no problem with not knowing where the hell you are

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lazy map design involves getting completely lost consistently with no landmarks to orient yourself

sage yew
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not even spiro is devoid of landmarks

urban flax
limber hull
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it's pretty devoid tbh

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it's kind of a flat hellscape

urban flax
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Spiro has like 2 landmarks visible from relatively far away

limber hull
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the only real landmark is the radio tower

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which is basically a guiding light

sage yew
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you have rivers, you have mountains, you have rock formations, you have roads and so on

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enough to find your way

urban flax
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Roads are all exactly the same
Rivers as well, unless you spend dozens of hours looking at them to be able to tell the difference
Mountains aren't a very good indication since they're so big
Most rock formations on the map aren't visible from afar

sage yew
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you also have a compas, time of day and the sun/moon for navigation

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you have plenty of tools to find your way

urban flax
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Ok so I can tell easily where's north
You didn't answer how in hell do I know where I am

sage yew
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never said it's easy or perfect, but it works

urban flax
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You know what's triangulation is, right ? You always need 3 references to be able to pinpoint your location. In spiro having 1 landmark in sight is already a feat

sage yew
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and getting lost is part of the survival experience
buhu, yes I know the usual arguments against this

urban flax
urban flax
sage yew
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getting lost means also you come to places you maybe never have been before

in the current build it's super useless as you only need to know where NW or Center is, but in the future it might just open up new perspectives

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and if you want to go somewhere specific, just follow the rivers

urban flax
urban flax
sage yew
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but you are never helpless

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and spiro is just temoprary

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....I just realised that I might have lost the topic
is it about spiros design, or the coordinate system?

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or a map?

urban flax
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It was originally about a map
Then the coordinate system
Then spiro's design

gentle flint
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I see why people don’t want the map and you could argue realism in like that.. “well dinosaurs can’t use maps” or whatever but I think the coordinates thing has something to do with humans. I could be wrong but.. y’know.

rare fractal
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The fact that we have a character menu shatters any immersion issues

gentle flint
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Yeah fair

sage yew
sage yew
rare fractal
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That would be terrible

sage yew
rare fractal
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Like actually why would we make the game so astronomically more annoying to engage with

sage yew
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why do you need that data anyway?

urban flax
rare fractal
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Because it’s vital information on YOUR stats…hiding that info is just unnecessarily cruel and unintuitive

sage yew
rare fractal
sage yew
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okay, to know what diets you have is actually really usefull

rare fractal
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Because without a menu to display MY stats I won’t know them

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And HP, and stam, and attack force

rare fractal
sage yew
rare fractal
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Not your hp no, doesn’t matter why take this info away

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It’s useful to know

sage yew
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yes, useful, but you are not dependent on this

rare fractal
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So?

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Should we remove all gameplay elements that aren’t literally absolutely necessary down to the scrutiny of eliminating all accessibility?

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Should we make the game so hostile to engage with that you aren’t even capable of knowing what your own button inputs do?

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Like that’s getting to a point where the game is basically mocking you for believing you’d know anything about the creature you literally embody

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Where’s the line?

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And it’s not like you can just look at your animal and intuitively know how strong it is, the game isn’t balanced with an adherence of physics

sage yew
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now you're extending it a bit far, as "all gameplay elements" is ...kinda everything and we are not talking about this here

it's about if you need and should have all the numbers and if it would hurt to lose some. Most of the data you are already getting from the main screen

button inputs you can see in the options
knowing biteforce is not really relevant, unless you know every other species stats, like weight (health) or biteforce, which you can't see on your window

"hey, I have 200nm biteforce" is irrelevant, without comparison
growth, size etc. you can all see by observing your character, no need for overlayed numbers

and considering the final game, everything that is unnecessary should be stripped away

#

just because I like to have all the information, does not mean I should have them

rare fractal
# sage yew now you're extending it a bit far, as "all gameplay elements" is ...kinda everyt...

Knowing biteforce is literally what tells you how much damage you deal, this isn’t info you could intuitive grasp, the game is not as realistic as you want it to be.
Carno doesn’t onetap stego, you wouldn’t know this without understanding how much damage your animal does….otherwise you’d be perfectly justified in believing you could walk up to its face and kill it instantly….obviously for balancing purposes you can’t do this

sage yew
rare fractal
sage yew
#

the only reason I see for number display is development and balancing
for such things it's really useful

rare fractal
#

Just because we don’t necessarily need something to play the game doesn’t mean the game shouldn’t have it

#

Hence the existence of QOL additions

sage yew
rare fractal
#

You’ve just decided it’s a problem because….it is

#

For reasons, of which I have no idea

sage yew
#

the problem I have, is that you are getting way to many very specifc information that only really matter on paper, not how the game feels or works

every action, related to your visual representations ingame, should correspond in a comprehensive way

rare fractal
#

Plus the numbers directly correlate to your capability

#

They are important

#

Very important

#

Like we’re getting close to advocating for deino onetapping brachi…etc

urban flax
#

You may not need to know the exact numbers but it's good to know that as a ptera you can 3-shot another ptera, but that as a deino your bite deals very low damage compared to your size

rare fractal
#

Even then what is the issue with knowing that number

#

You don’t NEED to know it but why not

#

Like if it’s for immersion, how do the presence of damage numbers supersede several breaks of physics by the animals via their abilities or movement

sage yew
#

correlation and representation is a different thing
your capabilities correspond to your size, nothing else

and limiting information is key. Lets say you are comfortable with how it is right now. Why not more information? why not turn rate? acceleration, stamina regain speed and so on and so on

why cut the line, at how it is now?
the only thing is see different is, that less is more, not the other way around

rare fractal
#

Less is simply more

#

Like why should there even be a way to tell if you’re starving, or tired, or dying…etc

#

Less is more

urban flax
#

What I find being a problem is that you only have 1 damage number in your character screen, which is you bite damage, and such an information is pretty useless for a teno or stego
You don't even have a way of knowing you have other attacks than bite as these dinos

sage yew
#

because taking numbers away, takes you away the ability to "Just do the math" but this allows you to react to what is actually happening

urban flax
limber hull
# sage yew correlation and representation is a different thing your capabilities correspond...

i really dont understand your fixation on ensuring the players have the least enjoyable time possible. Your insistence that nothing can sit still, everything should be at risk of dying at every moment, no one can know what they do, the map should be confusing and have you lost 75% of the time, and downtime is for the weak genuinely make me believe you are some kind of hyper videogame masochist that just wants to be tortured as a survival experience

urban flax
#

Not knowing how much damage my dino deals doesn't make me magically able to guess it

rare fractal
sage yew
limber hull
#

im not, it's just a consistent theme i notice in basically every convo with you

#

i happen to like knowing how grown my animal is, or what health they're at

sage yew
rare fractal
#

It’s incredibly relevant

sage yew
#

that is personal

rare fractal
#

It’s an observation

sage yew
#

okay, I not gonna argue against this

cyan flame
rare fractal
# sage yew okay, I not gonna argue against this

Anyway, to stay on topic, the idea of making the game more difficult by depriving the player of as much information as possible is the origin of the argument in favor of reducing the UI down to only the most basic elements is it not?

cyan flame
rare fractal
#

You can’t make educated decisions to influence your survival if you’re forcefully ignorant of what your able to do

limber hull
#

i like to know how fast i am and how close i am to adult

#

it's really hard to gauge that based on just eyeing the animal

rare fractal
#

In this game it simply isn’t possible

#

You’d assume deino would onetap….everything

#

You’d feel betrayed if a teno survived a headshot from an Omni

sage yew
#

you don't need to make educated decisions - not knowing what you're actually meaning

many other games do not have that kind of number game and it works perfectly fine

rare fractal
#

And why are those other games good

#

And why are those games analogous to ours

sage yew
#

and many games start in EA with debugconsoles, that are showing various stats, that are removed at the end

rare fractal
#

How do those features directly correlate in integration despite being in different games

#

It’d be like adding a hunger mechanic to Mario cart because it works well (exists) in Minecraft

limber hull
#

i dont think there's a single animal survival game that purposely withholds the capabilities of your animal

rare fractal
# sage yew okay

Would that be an addition utilizing that logic you’d agree with?

sage yew
#

no, but it's okay if you think that

rare fractal
#

What?

#

Why would I think you agree with that if you say you don’t?

sage yew
#

I think you are just trolling and at this point I don't really care to discuss that topic with you.

I like less, you like more.
I think you don't need it, you think it's important

that's fine I guess

rare fractal
#

I’m being entirely genuine when I say that I never troll when discussing a topic, I find that behavior intensely frustrating

#

It progresses nothing and leaves everyone upset, which is lame

#

So we could keep goin if you want to afford me any credit, but if not that’s fine

sage yew
limber hull
#

Having a viewpoint that doesn't align with yours isn't trolling, neither is questioning your points

sage yew
limber hull
#

that's called an analogy

rare fractal
#

A hypothetical is trolling?

limber hull
#

that isn't trolling

cyan flame
#

You can't just spout opinions, you need to have arguments and reasons behind them too, if you're going to hold a conversation, much less a proper discussion.

sage yew
#

if you feel it necessary to degrade my opinion into this, I think it's trolling

but I was already out after my intentions ware made clear here, as I only intend to ruin the game for others, so well

limber hull
#

i feel you take things a bit too personally

sage yew
#

if it aims at me personally, yes I do

cyan flame
#

It's more so that, from what I've seen Damus, you don't really give much arguments as to why you want this or that, aside from "I like it".

torn bane
#

Го Тим кабаны

rare fractal
#

I’m sorry if you feel that’s degradation, but it’s overwhelming common in debate to apply the logic of the person you’re discussing with on other topics to provide clarity as to how the logic functions…if you disagree with this practice, I can’t say a discussion with you would be useful

#

So I’ll be heading out, have a good night

sage yew
#

my question is.... more or less information? and why is right now the perfect amount of information?

cyan flame
cyan flame
#

I do not see any skill or "value" in guesswork, it is just frustrating because it means you're still left to hope for the best in your choices, instead of knowing that if you do this or that, you will get this or that result.

#

This could be fine in other games, RNG and similar does have it's place, but not in a survival game.

#

Look at how the damage screen works. It's very hard to read, so people tend to misjudge how damaged they are, and thus make decisions that would not be the best ones for the given situation at times.

sage yew
# cyan flame I would argue more. The reasoning is because to me, the point of survival, is to...

that is totally understandable
gaining information is key to winning in a survival game. That's why players will seek out for as much information gain as possible. It's understandable and also a natural behaviour

but that's the thing, a good game will not provide you with all the information. Only so much of them, what is really necessary. And if it comes down to needing a number chart, even without it, you are able to gain most of the information by observing your character, or they UI overlay (bottom right, or blood screen)

exact numbers, are only really relevant for comparisons, which you can usually not really do, as the information you get, are limited to your own species, which makes it somewhat meaningless to actually have them.

#

being uncertain, is also a part of survival. Nothing is granted, nothing is for sure.

#

but beside to all this. Right now, has the number game it's fair place, as it's useful for development, balancing and giving precise feedback

rare fractal
#

Out of curiosity, should control inputs be randomized to fit with the theme of uncertainty?

queen ember
#

No

sage yew
rare fractal
#

Why would I be trolling

sage yew
#

because that's ridiculous

rare fractal
#

But if making the player uncertain is the goal, then wouldn’t randomizing inputs fit that goal?

cyan flame
# sage yew that is totally understandable gaining information is key to winning in a surviv...

I'm not sure I can agree on what constitutes a good game there honestly. Providing information is vital, the experience and being good at it comes from applying it correctly. Knowledge vs wisdom as it were. And you don't really gain much from observing without numbers, look at the damage screen for example. And sure, being uncertain,but it shouldn't come from not knowing, but from "is this the best choice" because you've not experienced things well enough, or you don't know how the other guy might react. And you do gain the information by playing the different playables, so there is that. You are however correct in that knowing things are vital for giving accurate feedback on things.

sage yew
rare fractal
#

They both accomplish the same goal of making the player uncertain

rare fractal
#

How come?

#

Randomness is incredibly uncertain, actually the pinnacle of uncertainty

sage yew
rare fractal
#

You don’t have to I know what they mean

sage yew
#

are trying to provoke me?

rare fractal
#

Not at all

sage yew
#

google it

rare fractal
#

Just trying to have a discussion :)

#

Should I list the definitions here?

sage yew
#

no thanks, I can do it for my self

limber hull
#

@topaz pendant i kinda like its stupid little idiot head

gentle flint
#

Me too lmao

limber hull
#

its genuinely so amusing and adorable to me

gentle flint
#

Lil’ noggin

limber hull
#

it's the most "little brain, empty head" looking juvi i have ever seen and i love it

rare fractal
#

Gotta love little dibble

compact flare
#

Diablo head is fine, cute little guy

sage yew
#

How about more behavioural sexual dimorphism?
Like, let's say, 6 females can form a pack with 1 male
but not 6 males, with 1 female

would consider such stuff for adult, and maybe sub stage, at least in reduced forms, but for now I'd like to put such specifications aside for now

rare fractal
#

Would the goal be to form natural breeding groups?

#

Cuz that could be interesting

#

Eventually ofc we’re prolly not ready for it now

sage yew
rare fractal
#

Group limits seem a tad bit too indirect to play into that, but I like the idea of sexual dimorphism behaviorally, we already sorta have that in its most basic implementation with nesting

#

Could potentially grow from there :)

sage yew
#

sure, different species, different approaches on that topic

cyan flame
rare fractal
#

Like for example, male cheetahs form mini gangs, usually maxing at 3, often stemming from the same litter

rare fractal
#

Tho that was self imposed, honestly I kinda like that more

#

Heavier RP being relatively opt in

#

Cuz that was fun

sage yew
#

maybe... a female rex is much stronger, but it only can form a pack with a male, that's at least at her growth stage
while a male is able to coop with a different male

just ideas, as I don't really know how dimorphism worked out for the tyrant species

cyan flame
#

No stat based differences please. That is a balance nightmare.

sage yew
#

because: why should you play male, if female is stronger?

cyan flame
#

Yes. Exactly so, as well as all the new combos you get. Balance for two males, two females, one of each, and so on.

#

Or even more, depending on group size, for both offense and defense, and whatever else. Would not be ideal at all.

sage yew
#

hm, I really don't know
while in nature it is pretty common ...humans are maybe not the best example (bc gender equality age), but they still are

cyan flame
#

Common in nature or not, game takes priority. You do see the issue with balancing right? And the potential of a meta of x or y group for a given purpose? Something from what I know, the devs would not like much.

sage yew
#

yes sure

cyan flame
#

This isn't a matter of if it's realistic or not, but rather how viable it would be in the game, both to implement and how it would affect the gameplay.

#

As well as the potential frustration from a player enjoying a certain playstyle but wanting to play the opposite sex to that playstyle for other reasons. Think of how PoT has its subspecies and different stats and looks.

sage yew
#

I understand and agree

cyan flame
#

It's happened more than once that a playable subspecies I wanted to be, did not mesh with the stat choices/playstyle.

sage yew
#

but I don't know how PoT has done this

cyan flame
#

Ah. Well they have three subspecies for any playable, with "offense", "defense" and "speed", being the most common stat variations. And since the subspecies looks different, some with "feathers/hair" even, you might visually prefer one, but at the same time preferring the stat balance of another.

#

Which can then lead to frustration since you have to sacrifice one for the other. They don't have sexual variation, from what I know, stat wise, but the subspecies variation works for the example, since the result would be similar.

rare fractal
#

Unfortunately those subspecies tend to make balancing the game relatively useless

#

As if you’re a big animal, you always go defense or you’re doing something wrong, or if you’re a small animal, already play speed for the same reason

sage yew
#

I hope you don't mind, if I assume that PoT has done it simply the wrong way ....juuuust for the sake of that topic

lets say we will have 20, 30, or 50 playable species at the end
they all have female and male counterparts

that's 50 balancing requirements
if let's say 1/3 of them has some dimorphism going on, that would result in ....80 balancing requirements? (Im not good at math or anything)

sure, that's more work, but impossible?

rare fractal
sage yew
#

and PoT is just a brawler, I assume that Isle is not heading that way

cyan flame
rare fractal
#

The isle is definitely more combat focused than POT is

#

A lot of POTs systems actively incentivize you to never come into contact with other players, The Isles tends to do the opposite

sage yew
rare fractal
# sage yew that's somewhat the goal maybe sure, you are stronger as XX or XY, but it's mayb...

Mhm but it’s primarily about how they fit into their basic survival needs, reproduction is ultimately a very minor part of not only players time, but irl animals time as well, meaning hunting interactions being more vital to perfect over QOL benefits you get with the more peaceful pass times like nesting, as they are ultimately less frequent and prevalent to your gameplay loop than combat balance is, so unless we were significantly depowering animals from their baseline balance instead of rebalancing into an entirely different speed/Hp/power ratios, I don’t think it would work

cyan flame
rare fractal
#

That’s why combat balance, no matter how prevalent or irrelevant it becomes….will always be important as every animal must engage with it

sage yew
# cyan flame Considering you need one of each to nest, not sure how that'd work.

if everyone plays female, you have as a male way more chances to nest

but maybe it should be made clear here, what people understand under "balancing", this topic alone has different meanings and approaches

for example, balancing could focus on how likely it is for people to want to play as Rex (1/10) or as Herbi (9/10).

balancing could also mean, how 1v1 fights turn usually out
or how different abilities are giving you options to deal with situations

#

maybe just go with the flow and accept that's not a balancable game to begin with, if it comes down to all the species

rare fractal
#

It is. It’s just difficult

#

Every game is balance able tho that’s intrinsic to the medium itself

#

Some are just WAY harder than others

#

This is definitely one of them

sage yew
cyan flame
rare fractal
cyan flame
#

There is already a bit of an issue with the visual/cosmetic stuff, such as male stego plates. :p

sage yew
rare fractal
#

Well for example, you love female stegos coloring and cosmetics, visual dimorphism, etc….but you’re arbitrarily 2k HP lower than a male with more stam to compensate, you’re effectively playing an entirely different animal despite only really being interested in the cosmetic differences, or just identifying with your animal more

#

Instead we could just cut the middle man and make both sexes statistically identical and avoid the problem entirely

sage yew
#

uff, but should be cosmetic choices really be a thing? I want that coloring, but don't have any sideffects related to my gender?

rare fractal
sage yew
#

not several
only male and female

cyan flame
limber hull
rare fractal
# sage yew not several only male and female

Then 2, either or it has the potential to really dilute the classes and open up a lot of the same issues current mixpacking brings to the game if not very meticulously cared for

sage yew
#

fact is, to make it viable, there is a lot more to be done first

limber hull
#

do i agree with them doing it? not really, no. do i think it's an exceptionally interesting concept in terms of watching how these differences affect populations and interactions within species? absolutely

rare fractal
#

I think it’s interesting, would I want it implemented even if it were totally reasonable to do so? Probably not

limber hull
#

for sure

urban flax
limber hull
#

but the idea just fascinates me

rare fractal
limber hull
#

especially in the context of a survival game where gender matters for nesting

rare fractal
#

Yeah it’s not unfounded ofc, that was never up for contention

limber hull
#

and if nesting were increased in its value towards players, you quickly find that the "weak" gender becomes almost more important than the dominant one

#

it just intrigues me in the way it develops interspecies interactions and interactions with a set species itself

sage yew
#

how about this, some species can't communicate with their own gender?
especially considering that it's a game

limber hull
#

its more of a fascinating thought experiment than a legitimate concept for a direction the game should go down, though, and i think it should be left there

limber hull
rare fractal
limber hull
#

different genders don't speak different languages

#

they're all still capable of communication

sage yew
limber hull
#

it just feels rather restrictive, not to mention, confusing

rare fractal
#

Kinda just seems like an artificial barrier rather than any sort of play style partition

#

There’d need to be deeper justification than simply “it would be neat”, that’s for sure

sage yew
rare fractal
#

Cuz it can have merit I suppose

sage yew
rare fractal
#

The gameplay is all I care about

#

So perfect

sage yew
#

the justification would be, that some species don't like to form groups, that do not allow nesting XX and XX or XY and XY

if communication is only possible with the opposite sex, it would promote to group with the opposite sex

#

simply because, humans play dinos and humans can be social in every way.... until they are not allowed to communicate

rare fractal
#

It’d promote it but I think it’d be better if the behaviors were more organic, like the incentives for grouping with the opposite sex put you above the baseline instead of the benefit being that you get to play the game normally

urban flax
sage yew
# urban flax You're still able to communicate with not members of your group tho

I've meant it XX can communicate with XY but XX can't communicate with XX, or XY can't communicate with XY

because this specific animal, wouldn't cooperate with the same sex. Either fight for territory and food, or try to create space inbetween

if some kind of socialising would not meant to be, it could be blocked that way

#

(sure, you can bypass it using 3rd party software, but that's a different topic)

urban flax
rare fractal
#

I think you’d need to impose more tangible benefits or drawbacks that effect your actual survival, rather than just removing communication

sage yew
#

just an Idea to use communication abilities to shape how some species behave
like some higly unsocial species

rare fractal
#

Because it’s not only a bit silly, but makes the species quite, annoying…plus intra specific communication is really useful outside of strictly competing or grouping

faint folio
# sage yew I've meant it XX can communicate with XY but XX can't communicate with XX, or XY...

I mean... One, that doesn't make sense physically-- all animals are able to communicate to the same gender irl. And two (and more importantly), it wouldn't stop over packing and mixpacking because those groups generally don't use in game chat to communicate. They hang out in a private discord. All you'd do is handicap people who generally don't commit the offense you're trying to prevent

rare fractal
#

Especially since in lore, all of the dinosaurs have human minds as well

urban flax
#

Communication is already pretty restricted in The Isle, I don't think it's a good thing to restrict it even more

sage yew
rare fractal
#

Well no animals communicate via text chat either, that text chat us how those more basic forms of communication are translated to a player in a way they understand

#

In game it’s just grunts

sage yew
faint folio
rare fractal
#

Should it tho?

#

It certainly would but in a very arbitrary fashion

#

Like there’s nothing about the players choices that shape that behavior….that’s just how they have to be

sage yew
#

To be honest, I don't know
that's still an Idea that just plopped up ...as communication (via chat box) is a strong tool to form bonds

faint folio
rare fractal
#

Mhm, I think there are more organic ways to go about it personally, not sure exactly what those methods are, but adding strong incentives to not tolerate members of your species in more tangible ways is what I think the best route is

sage yew
rare fractal
#

Overpacking not mixpacking

sage yew
sage yew
faint folio
rare fractal
# sage yew do you have something specific in mind?

Not yet, it’s not something I think about a lot, it’s something I see happen with certain animals in game already, but then randomly it just won’t, like in deinos case, most are antisocial as hell and kill eachother often, and sometimes groups of 7+ show up out of nowhere

sage yew
#

okay, a different Idea (slightly)
how about not giving the chatbox, unless they're in the group

faint folio
#

But theres 1 big reason for overpacking and mixpacking -- because people like to play with their friends, and you don't always want to run your 5h stego grow off a cliff to reset and play Utah with your buddy, leading to mixpacking

sage yew
#

if you want to play social, you pick a social species, that's not terrible

faint folio
rare fractal
#

But you can’t go play a social species without killing yourself first

faint folio
#

^

sage yew
rare fractal
#

External VC does sorta collapse any communication limitation idea in game fundamentally tho

sage yew
sage yew
faint folio
# sage yew maybe that would be something you might consider before playing any specifc spec...

I mean... I sometimes play with friends once every two weeks if our schedules conflict. Say I grew a rex so I could play by myself, but now I'm playing with my friend. Most people aren't going to kill an apex to play a social species.

Or should I always just play a social, non apex species? But then what do I do when I don't have anyone to play with? If all the servers on the cluster I play on have saves?

rare fractal
faint folio
sage yew
#

and if you are arguing if chatbox requirements can by bypassed, that would only fuel the "why not global" debate

#

and I assume, that we all agree on that global would be a bad thing anyway

faint folio
faint folio
sage yew
#

okay, if no one wants to take my part - at least for a bit
...I need a break, will come back to this topic once I have new ideas to this

I'm not willing to give it up right now, but I'm currently running out of ideas

faint folio
#

Local cuts down on it simply because if you don't like what someone says you can kill them and remove their ability to chat near you

#

Species specific local is its own can of worms though

sage yew
#

and I totally agree here

#

I really love the approach of the Isle
feels fresh, and kinda brave

faint folio
#

Idk, I guess I'd rather design the game so that it gets increasingly more difficult to maintain a pack as you approach the pack limit, and it becomes extremely difficult to upkeep after you exceed pack size. Eg food/water amounts, etc. Communication doesn't matter if you are going to starve, and such a system permits players to opt in as it were by accepting the risk of increasing pack size

sage yew
faint folio
#

Especially because of clans in that game, global gets so ugly. The game encourages mix packing so species specific chat wouldn't work, but I really think removing global and requiring all communication via local would do wonders for the game

faint folio
uneven mist
#

@fallow fiber quetz is confirmed but idk about a pick up ability, sounds unbalanced

burnt bone
#

I’m still hopeful that my ideas for expanding mega/mixpack scent should help a bit without being too punishing.

#

That plus migrations for herbies

uneven mist
# burnt bone

They looks more like it landed, killed the Galli then picked it up and flew away

burnt bone
faint folio
# burnt bone

Not to mention that not all of the interactions on concept art make it into the final playable. A pickup ability, imo, is a really bad idea. It would be like land croc right now (sprint faster than Utah on land, lunge, carry back to water and drown), but adding in that dropping 3 feet can kill some (not even that large) dinos... Yeah, pass on that

#

I think the mechanic would be fundamentally bad for balance... Whereas croc, at least when it's sub stage isn't completely broken from overtuning, is really only a threat right at the waters edge

urban flax
#

Not a fan of quetz grabbing things either
I'd be fine with a ridiculously high damaging peck, but grabbing thing doesn't involve any form of interesting gameplay

#

In Primal Carnage pteras grabbing people work because everyone has guns and can save their friend before they get dropped from 10 meters high
But it's not the same thing in The Isle

sage yew
#

how about quets gets his grabbing mechanic, but people will get a mechanic to defend themselves against?

maybe somewhat HP based, if opponent has more then 10% HP he will probably mess up quetz in this process

urban flax
urban flax
#

If it's hp-based, it's even worse because then hy should quetz even try to grab anything ? Just kill it with raw damage

urban flax
# sage yew that's bad?

Yes, because if a deino successfully ambushes and grab something, then it has to hope the other guy isn't skilled enough to free themselves

sage yew
urban flax
#

And some players ould simply not fear water at all, although they're in the grabbing size range, because they kno they're good enough to esacpe a deino's grasp all the time

urban flax
sage yew
urban flax
sage yew
sage yew
faint folio
urban flax
# sage yew sure, but how effective will it be?

Effective enough so it can kill its prey
Unless you want to force it into grabbing things, which makes the mechanic into a counterbalance for something that is intentionnally made weak just to accomodate for it instead of an actual special ability

faint folio
#

Fall damage would basically need to be nerfed heavily (especially for things small enough to be grabbed by quetz) so that they could survive a fall if they freed quickly enough

urban flax
# sage yew eh what? why?

In order to have interactivity, you need to have both parties be involved until the end of the interaction. Right now the interaction begins hen deino gets out of the water and ends when it grabs its prey. Which is kinda terrible, but if the prey can then wiggle free, then it is the same thing, because Deino's ability to do anything stopped hen it lunged.

#

In order for that to work, it would need to be a ping-pong mechanic until one party fails. Hence why people have often been suggesting opposed QTEs or tug-of-war.

sage yew
#

"Effective enough so it can kill its prey" is a relative comparison
but how effective will it be in practice? it has a huge body, how about outmanouvering it and biting is maybe just to week to keep up ...so you go for a grab and both players should have an option to interact with each other in such a case

#

"n order to have interactivity, you need to have both parties be involved until the end of the interaction."
That's just what Im suggesting

urban flax
urban flax
sage yew
#

"But the prey's involvement stops as soon as the quetz grabs them"
who says this

faint folio
#

That might work for deino because you don't take damage from swimming until you drown. But any carry mechanic in the air would basically require the whole interaction to take place on the ground or close enough to avoid huge fall damage... And honestly even Utah doesn't have to fall far before it loses half health or dies

sage yew
# urban flax The game engine

eh no? This has nothing to do with it

oh wait, you're arguing on how this issue is currently solved? No. I'm talking about an overhaul. Nothing should remain, like it is right now

urban flax
#

I'm basing my deduction how current lunge mechanic for deino works. I can imagine ways for it to be better and more interactive, but these cannnot apply for the situation of a quetz grabbing an animal. So I assume that if it's implemented, it will end up being just like current deino's lunge.

urban flax
faint folio
urban flax
#

Unless the quetz spends like 20 seconds struggling and them both changing directions like crazy on the ground

sage yew
faint folio
#

Because the problem is, even if the terrestrial wins the contest, and the aerial drops it... In most cases the fall damage will kill or seriously injure the terrestrial, including almost certain leg breaks

sage yew
urban flax
urban flax
sage yew
#

I don't have a specific solution, but I'd suggest a more involving process, like observing the balancing and weight distribution of the grab and maybe counteract it with precise mouse movements while difficulty could be determined by various factors

urban flax
faint folio
# urban flax So you just hold the down button and wait for the game to assume it's your turn ...

Have you played left for dead? They have a zombie called the jockey that has the special ability to piggy back ride you, and it will try to steer your character into hazards. You can counter that by observing the way the jockey leans (the direction he wants to guide your player) and spam movement keys to counter it and retain control. That's the basis of damus's suggestion, and it or something similar might be possible

urban flax
sage yew
#

especially if such a problem was already somewhat solved, it only needs translation into a dino game

urban flax
sage yew
#

don't over complicate it by throwing meta data into the mix

urban flax
#

I know there's also Dead by Daylight in which, when you're being carried by the killer, you can wiggle and influence the killer's direction, but it's basically useless. It's only use is that after some time, you break free so the killer is limited in the distance it can carry you.

sage yew
#

even Dino Crisis from 1999 had such a mechanic

faint folio
urban flax
sage yew
#

so what O_o
stuff can work in 3 dimensions

urban flax
sage yew
faint folio
sage yew
sage yew
#

we live in 2023, nothing should have a one-click-solution

#

make mechanics great again

#

...sorry

orchid moon
#

@crystal trail is it possible to add it in update 6.5?

burnt bone
# faint folio Not to mention that not all of the interactions on concept art make it into the ...

Im not saying it’s a good idea, just one that is in the concept art, so it could be a thing. Personally I’d prefer if quetz had to land to attack, but would deal HEAVY damage with its peck. Then it could pick up bodies much larger in comparison of other dinos and fly away. That way it has counterplay while trying to kill. If you swoop down to kill a pachy, you better hope it doesn’t have a buddy or 2 who can make it so you won’t fly away again.

sage yew
#

considering that quetz will weigh around 750kg, what would be an adequate pickup weight?

sage yew
rare fractal
#

Something around 50 kilos or less

proud coral
#

Flyers grabbing players has always concerned me ;-; Like it's a very cool idea, yeah.....but what about the victim? Do they just sit there like they do with a Deino lunging them and just wait to die while being unable to play the game? What's to stop the Quetzal from just carrying them around as long as possible to further extend their wait? Regardless, it's a cool idea but I'd like to remain in control of the game pls ;o;

#

We've got stagger, knockdown, Deino lunge....all of those are just "haha no input for you!" :C

sage yew
sage yew
rare fractal
proud coral
#

Oh TI_LUL I just popped in TI_Hurr

sage yew
rare fractal
#

For the sake of gameplay it has no business picking up anything

proud coral
#

The weight shifting idea makes me think of Golden Eagles grabbing onto goats and struggling to pull them towards the cliff's edge to drop em. Also like my old Argentavis idea heeheehee

sage yew
proud coral
rare fractal
proud coral
#

I'm not 100% sure, but thinking about it is making my neck hurt TI_Troll

#

It's so long, so that just sounds painful to try and lift something heavy up

rare fractal
#

Not to mention during flight

#

And this is only assuming it’s 3 times it’s actual weight

sage yew
#

maybe "grab" could be just a short "pull up" so playables lose balance or get yeeted few meters, instead flying away with them

rare fractal
#

Cuz if going by how big it actually is we’re looking at 250 kilos

feral solstice
#

I hate the idea of a grab

#

We already have Deino and it sucks

#

When you’re the one grabbed that is

sage yew
#

a big eagle can pull up a small child... don't know if it's myth or truth
but lets say,
50% of quetz mass = short pull, to make them tremble
25% of quetz mass = short pull, potential bone brakes, possible to yeet them over a cliff or so
15% of quetz mass = and he flyies away with you

feral solstice
#

Just give Quetz a sort of “thrust forward” spear attack that deals HEAVY damage

#

It adds a skill ceiling for Quetz combat

sage yew
feral solstice
#

Yeah sorry, I can’t see anything more interesting about it.
It’ll just be swoop in while flying, hold RMB and hold space

#

Unless the devs bring in some glorious new idea for grabs, I can’t see it being fun tbh

sage yew
#

with "more interesting" I mean that it does not have to be a one dimensional process, like hold LMB/RMB and could actually involve two-player-interaction

rare fractal
#

Grabs are lame, Quetz is probably the animal that is the least sensible to have one, no reason to give it one

sage yew
#

because when quetz needs to be on land to fight, I assume it wouldn't be viable, considering it's clunky dimensions

rare fractal
#

That’s the idea

burnt bone
rare fractal
#

It’s not supposed to be super combatively impressive unless it can land those higher damage blows, ideally while grounded exclusively since there’s no other way to engage with it

rare fractal
#

Quetz carrying 10% of its body weight mid flight is alright sorta absurd…

sage yew
#

that's sounds really a bit too much

burnt bone
sage yew
#

but it could be a thing in a "game" tbh
if balance allows it

rare fractal
sage yew
#

don't call it silly

rare fractal
#

Like I have no idea why Quetz would be able to carry something heavier than itself mid flight

sage yew
#

it's a thought, notning wrong with that

rare fractal
#

I’m talking about the concept art

sage yew
#

yea, like flying away would be really too much
I'm currently more into this "short pull" idea

burnt bone
rare fractal
#

That’d be lame, it’d be cool if Quetz was kinda hard to play

sage yew
rare fractal
#

Thermals as far as has been communicated to us are only going to act as updrafts, it’s not going to ever entirely ground a flyer

tall hearth
rare fractal
#

Would be neat

sage yew
rare fractal
#

Sure but it shouldn’t remove your flight

sage yew
#

true

burnt bone
#

If anything this body looks about the size of Gali, and it was already shown picking up Gali. So this may show it pulling bodies up high away from scavengers.

sage yew
#

...how can this thing fly in the first place
it just blows my mind how this beast is shaped

faint folio
# sage yew a big eagle can pull up a small child... don't know if it's myth or truth but le...

According to some falconers I know, eagles (or at least the north American species) can fly with about half their body weight, and they weigh ~10-12 pounds, so they aren't flying with anything more than 5-6 pounds, implying that eagles carrying off kids is myth.

Though the same falconers say that eagles can definitely kill heavier than that, and can drag (via momentum from a swoop/dive) heavier prey around for a few feet-- this is how those golden eagles can "fly" with and "kill" goats. Really it's using momentum to knock them off a cliff, and then hang on for dear life and prepare for impact. The fall is what kills the goats

rare fractal
#

Quetz also isn’t even remotely similar physiologically to an Eagle tbf

burnt bone
#

That’s why i sait up to 550, so it can pick up a Gali. Though, it would probably be a labored flight, not just gliding around like nothing.

sage yew
burnt bone
rare fractal
#

If it’s specifically bodies and not live players I think that’s fine

faint folio
sage yew
#

considering 500kg of opponents weight, I'm still more into the idea, that quetz is able to throw them to the ground, instead of lifting up

so they can land and go into close combat

burnt bone
rare fractal
sage yew
#

I see quetz mostly a bigger danger for juvis and small subs

faint folio
#

But yeah. If it wants to fly away with dead players that's perfectly fine

#

But aerial deino seems like it is a super bad idea

rare fractal
#

Grabs in general need to be looked at

sage yew
#

true

rare fractal
#

Cuz they’re easily the most difficult to balance if not counter intuitive abilities by far

burnt bone
#

Like land down, deal devastating damage, get out. If you don’t kill your target within a few moments, a counterattack can be lethal, especially if they have a group. Like a group of pachies or even just 1 can break your wing and prevent flying.

sage yew
rare fractal
sage yew
rare fractal
#

That’s one of your worst possible targets

#

Really just a shouldn’t

burnt bone
faint folio
burnt bone
#

Just the easiest example I could think of.

sage yew
#

okay, but to be fair, a pachy does not need to be 100% at this point

rare fractal
#

Is it hitting as hard as a deino?

burnt bone
rare fractal
#

And ideally it’s insanely difficult to ambush with Quetz of all things

#

Their are drawbacks to being a biplane sized kite

burnt bone
rare fractal
#

And I can’t imagine you’d be all that quiet either

sage yew
rare fractal
#

I don’t think most animals should have to

#

Like a Pachy seeing a Quetz coming should just stand and watch it try

sage yew
#

a grown up? totally

rare fractal
#

Yeah usually I’d specify if I meant a sub or juvi

sage yew
#

but a sub pachy? hm, maybe

burnt bone
#

But if the pachy is inattentive and just sitting down on a nice big rock, ez ambush for quetz

sage yew
#

could work

rare fractal
#

The Pachy would win that wrestle if it came down to that

#

You have to go for the jab

burnt bone
sage yew
#

noooo xD

#

500kg is too much to carry

burnt bone
rare fractal
#

Omni would too for obvious reasons

#

Unless pounce at some point is made a good mechanic

#

But yknow

sage yew
#

a bone break for quetz should be like a 90% death sentence

burnt bone
#

100%

sage yew
#

give him at least a sliver of a chance

#

because, game

rare fractal
#

I’d make survival possible in that case

sullen delta
#

with some way to manually get rid of them other than vomiting of course

#

oop

rare fractal
#

XD

sullen delta
#

i meant to be replying to something, sry

sage yew
#

hi

rare fractal
#

I do enjoy the idea of vomiting away a broken bone

sullen delta
#

hehehhe

rare fractal
#

Snaps femur, vomits, good as new

burnt bone
# sage yew give him at least a sliver of a chance

Unless there’s nothing to kill it, then it’s likely going to die to anything combat capable. Like you could survive if it’s like a juvie Omni, but you’re basically a paper kite that lacks any of the benefits of being a kite.

burnt bone
#

Plus, it’s the quetz’s fault if it gets broken, actions have consequences lol

sage yew
#

don't try to mess with pachy

drifting rose
#

@cosmic lake this will most likely come in the future where deino will be able to grab bigger targets but they are also able to fight back also the dodging while drink and eating is just dumb if a deino catches u it catches u there should only be a trashing mechanic where u can attempt to escape but only if the deinos stam is low

gusty hull
#

@oblique creek @tall hearth @tardy barn Tier 1/2 herbivores or those that couldn't defend themselves against medium-sized predators will be able to hang out with other herbivores without the stress debuff (for them, the others would have a 10 - 15% debuff [decay percentage over the course of time] depending on the tier of the other herbivore; with the exception of the galli which will have this same effect) already tier 3/4 herbivores will apply a 10 - 20% debuff to dinosaurs of the same family, for example the hadrosauriformes: tenonto would have an effect of 10 % in maya, para, shant; maia and para apply a 15% effect on each other; maia and para will apply a 20% effect on the shant (the same applies to marginocephaly and other groups). tier 3/4 ones will apply a 20% effect on tier 3/4 ones that are of different species. Tier 5 ones will apply a 30% effect on anyone who is not of the same species or family; for example shant and trike. For carnivores the effect will be 40%. Remembering that this does not reveal how much you lose just by looking at another dinosaur, it will gradually decay with over time and in a total time of, for example, 3 hours, these would be the values that would fall to BOTH SIDES. Carnivores and herbivores would have a 50% debuff regardless of species and tier.

It's an idea of how the stress system we discussed earlier would work. If you don't like something and have an idea, let me know.

tall hearth
#

Abusable, no

#

Also stress is a beasts of bermuda thing, we dont need that in the isle

tardy barn
#

yea, there's just waaay too many checks and mechanics you would have to do just to prevent stress from being abused.

tall hearth
#

Also what's to stop the game from thinking a Herrera chilling in a tree on it's own is mixpacking with a dino group a few feet away

#

Or even if it or anything else is just stalking. Like the cover is blown once the debuff starts

limber hull
#

exactly

#

imagine getting stressed from a deino you cant see

tall hearth
#

You wanna play a scavenger role and follow an apex around taking free meat? Uh sorry you get stressed to death sorry

#

The debuff just removes playstyles from players

tardy barn
#

i mean that's the whole point of it

#

to remove mixpacking

#

😎

#

i do agree that it's just too abusable

tall hearth
#

Apex groups and hypers should be mixpack deterrents themselves.

#

Or other strains, not just hypers

feral solstice
#

The best you could do is implement a same-species anti-megapack mechanic where it increases the hunger drain of anything that’s apart of the megapack, and this would only be good if the creature is a cannibal.

#

Because at that point, if someone’s going to try and abuse the mechanic.. you’re a cannibal so they’re food

tardy barn
#

i said something like that earlier too i think you can make stress work for overpacking

#

it's much much harder to use that in a way to actually grief people with it

feral solstice
#

You’re essentially discouraging cannibal megapacks like the 5+ carnos and making them split up or kill each other since the game doesn’t allow them to stick together

#

Which is great

tall hearth
#

I dont that thatd be needed once the roster is expanded. There will be so many choices itll be harder for people to megapack at all.

Plus once strains are in, it would essentially be useless. Theyd smell a mega pack from a huge distance (hopefully) and rush that direction to get easy food.

tardy barn
tall hearth
#

Theyd hopefully starve themselves. It should be really hard to sustain a megapack in the future with more variety and the group having a beacon that they're close. Just stay away and they'll starve themselves from lack of food

tardy barn
#

not to change the topic but the devblog said they were adding perks and i was hoping that you fellas would have seen more info on that

#

and how much of an effect perks should have in your opinions

#

or if perks should be gimmicks or outright stat increases

#

personally, i would be pretty disappointed if perks devolve into everyone taking +10% damage or something like that

tall hearth
#

I feel like there should also be different symbols to determine what the pack is. Like if it's an omni megapack, the symbol would be something that would be easy to identify as omni. Or carno.

Mixpacks would just have the mixpack symbol. It could include tier of dinos. Like if it's a mixpack of smalls and mid tiers, it could have small and mid sized dino icons. Apexes and mids, itd have an apex and mid icon.

#

I'd have to see perk examples to think of further ideas. I wanna know what the devs intent for basic perks, and I'd expand my ideas on that.

tardy barn
#

That's fair.

burnt bone
tardy barn
#

tho if it is more about playstyle changes they should probably rename them to traits or something like that

icy lion
#

@west crater Are you able to use night vision?

west crater
#

@icy lion not in evrima..unless theres a keybind i dont know of?

icy lion
#

Default is X

west crater
#

@icy lion thank you its been awhile ..things have changed

clever lion
#

Who ping me in here

tall hearth
sage yew
#

How big should a server be?
And I don't want to start another size-contra-performance debate.

Beside of render distance is the population count probably one of the biggest problems of open world survival games.

Assuming there will be a huge amount of playables available, how likely would it be to encounter a herd?
Let's say we get at least 20 playables (for the sake of math), that are equality good, interesting and likely to be played, that would mean on a 100 slot Server, 5 players in a herd/pack/group on average, per species.

On paper this doesn't sound good at all.

agile roost
agile roost
#

Like, in an email?

limber hull
#

or through their official application systems lol

icy flare
limber hull
icy flare
limber hull
#

how is that harsh

icy flare
limber hull
#

????

icy flare
#

thanks

limber hull
#

to be clear, they are searching for people with these kinds of skills, not just anyone who wants to throw ideas at them

#

this is quite old, so things may have changed since this post was made

icy flare
#

yep. not gonna apply now. but its good for me to know where. when im further in my studys and have more knowledge i will try to apply

icy flare
icy flare
limber hull
#

meanwhile my degree is in game design lmao

#

and they already got game designers so... damn

icy flare
#

times changes we never know whats gonna happen 😄 but year i still need at least a good year or two to have enough knowledge and skills to work and be part on such projects

robust dome
#

@barren zephyr do you have any skills in developping the isle ?

#

Or I mean videogames

sage yew
# limber hull how is that harsh

I think he've meant the "lol"
like what are you laughing about

but was probably used as a catchphrase and everyone got confused

sage yew
#

lol

sage yew
#

@torn bane
"idea for cera, some sort of immunity from ceras bacteries after u already got poisoned by his bacterias 2 times"

this got a lot of downvotes. Like, what's wrong with that?

tawdry oyster
#

@polar inlet Group limit is a thing

polar inlet
#

we are 2

tawdry oyster
#

So that might’ve been the thing restricting you from inviting

tawdry oyster
polar inlet
#

me and my friend cannot join

urban flax
torn bane
torn bane
#

idk

#

cause when you being hunted by one cera for 3 hours

#

it's not so great

urban flax
#

I think you die long before 3 hours

tall hearth
#

I don't think one cerato is gonna hunt someone for 3 hours

sage yew
#

Act 1: cera poisens you
Act 2: you survive and heal infection off
Act 3: you have (50%?) resistance build up
Act 4: Immunity wears off

urban flax
tall hearth
#

I dont think there should be immunity. Otherwise cerato cant do its corpse bullying job well.

sage yew
urban flax
tall hearth
#

The reward for surviving is not being dead, and the punishment for cera is not getting food.

#

But as cerato is a corpse bully, it won't have much need to hunt as it can eat rotten corpses

sage yew
urban flax
#

Also if, as devs said, you don't get the poison sickness in one bite, that's literally being rewarded for staying in the fight like an idiot instead of avoiding the debuff

urban flax
sage yew
sage yew
#

what what?

urban flax
#

What do you mean by stacking poison ?

sage yew
#

Act 1: you get bitten by cera,and you flee - because you are poisened
Act 2: cera stalks and finds you after certain duration
Act 3: cera just poisens you again?

Don't know it should stack that way

urban flax
sage yew
#

but cera could abuse it, as he only comes to attack you ...lets say every 15 min

one bite, escape
play the waiting game
come back, bite again
escape
play the waiting game

and so on

urban flax
sage yew
#

multiple bites
like 3 bites?
or like % chance of poisen effect?

urban flax
sage yew
#

I prefere a % chance
because just counting bites... makes it into a number game

crimson citrus
urban flax
crimson citrus
#

Ah so it was mentioned after all? Cool

sage yew
#

but building up resistance doesn't sound that bad though

#

like antibiotika, the more you take, the less effective they become

urban flax
urban flax
sage yew
urban flax
sage yew
#

sure, but this reward is only a penalty for cera
not like you actually gain anything from it, beside of that cera doesn't keeps his strengths against you

obsidian jetty
#

It really does sound bad tho. It's kinda the only thing the Cera has. If I am not mistaken the Cera is neither particularly fast nor agile. Plus...that also would be abusable. If it's "the bacteria" in general...just mixpack with a cera that bites you every couple minutes...like a vaccination xD

urban flax
sage yew
urban flax
sage yew
urban flax
#

Literally carnos running up to pachys to get their legs broken and then becoming immune to pachy's only way of defense

sage yew
#

effect could wear off over time

urban flax
urban flax
#

Also bones becoming stronger after being broken is... I know the Isle isn't going for realism, but this is literally the opposite of realism

#

Irl bones get weaker after being broken once (unless you're a kid when you break said bone)

sage yew
urban flax
sage yew
#

if you just say it's stupid and keep asking me about every aspekt of it, I will just run out of ideas

urban flax
sage yew
#

I just stumbled uppon this idea and though, "hey, might be interesting"
and not "just ask me if you have questions, because I have all the answers"

I hate it to be put constantly into a defending position, just because I don't want to dismiss every idea from the start

urban flax
sage yew
urban flax
#

I'm not the kind of person to say "this idea is bad and I'm not gonna elaborate"
As long as you stay in the conversation, it means you're still up to argue

sage yew
#

I'm not here to convince you

#

work with that idea, or let it be
but I'm not going to defend anything if the only thing that is coming from you is an contra

urban flax
obsidian jetty
#

It's not that the idea is overall bad....like...the Cera itself being immune to Cera's bacteria would make sense, I wouldn't want to vomit every time I bite my own tongue ^^...maybe some other species could have some degree of resistance, but what I don't like is the "everyone can build up an immunity"-part

urban flax
sage yew
#

I'm so tired of this

urban flax
sage yew
#

big brain time, just dismiss it, perfect solution

urban flax
#

It's not like I was just saying "it's bad and stupid" I gave reasons why

icy flare
#

If bones get stronger after break people would just jump cliffs that breaks bones but not kill ‘em

sage yew
icy flare
sage yew
# urban flax It's not like I was just saying "it's bad and stupid" I gave reasons why

I was reading all your arguments again and most of them ware question of how such an effect would impact the gameplay while you are only focusing on the negatives, which forces me (or others) to take a defending position, while your answers constantly imply some weird stuff, like "rewarding people for misplaying" ....just.... why

why should this be my or anyone's intention?
and then you are arguing that it is a defence mechanic, but then you are stating that it's for hunting - what now?

also arguing in buff and nerf terms is just arbitrary, as it would be simply something that would need to be taken under consideration

same like for raptor. Why should be a raptor punished using it's main ability, by losing stamina? Because it makes sense

so why shouldn't it be a problem, if cera just starts randomly using it's venom, to render other people helpless against others? Even worth, when he keeps doing it over and over to you, or other individual?

What would stop cera from being the manipulative troll? That Idea might maybe not be perfect, but it's not on me to make that idea perfect and it's not my part, to convince you of anything, if you just think "it's bad"

urban flax
#

As for the "rewarding people for misplaying" you're the one building up toxin resistance is a reward. But when does someone get an infection ? When they're fighting a cera, get bitten multiple times and don't kill it. So yes, in my opinion, if they get something positive out of that, that's rewarding them for misplaying.

sage yew
urban flax
#

As for omni's stam drain on pounce, it's a completely different thing. Stamina is used among all playables to control how much, and for how long, they can do certain actions. It's a balance tool to prevent infinite fights, infinite running, or infinite whatever. I don't even see how it is related

tall hearth
#

There will always be trolls in game. Pachy can run up to 3 animals, break their bones and run. Carno can charge, knock an animal down and not follow up. Even deino can. It can lunge and grab a player, take it to the bottom of the river and just let it swim to shore.

There is no stopping trolling. You cant stop humans from doing human things in a video game. You cant force every single player to act like an animal at every turn. Forcing players down a gameplay pipeline takes the fun out of the game.

sage yew
urban flax
sage yew
urban flax
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You know the saying ? "If it's not broken, don't fix it"
I can't tell for sure if the toxic bite from cerato will be balanced or not, and neither can you. But if it proves unbalanced in one way or another, resistance buildup is definitely not the first think I would think of to fix it.

sage yew
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if your only concern is that you are disliking it, fine

tall hearth
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They gave reasons why it's not a good idea already.

sage yew
tall hearth
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But you're defending it?

sage yew
# tall hearth But you're defending it?

because I wanted to talk about it and didn't wanted to see it as dismissed from the start

but how should I have known that it will end in "It's a bad idea until you have proven me wrong"

tall hearth
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If I'm defending an idea and cant think of anything more, I'll either drop the idea or shelve it and think of other ways to bolster the idea or ways to change how it works, or even branch off and come up with a similar yet different idea entirely

sage yew
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as I really don't have a clue if it could work out at all
it was just interesting

cyan flame
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@sage yewI feel I should point this out, since it might be helpful for you. When you present an idea, it is on you to provide backing for it, to give the arguments as to why this idea should be considered and implemented. When you present an idea, you are the defendant of that idea, otherwise you presumably would not have presented it in the first place, so you will be expected to provide said defense if someone criticises it. And while you would not be expected to present a perfect idea, it is on you to already have thought through it on your own, looking at both the good and the bad, and trying to figure out if the idea is good or bad and so on. You can't just throw out an idea and see how it goes or hope that someone else defends it for you. And it is your job to convince those that question it that your idea is good, since you are the one suggesting it. And if you can not do that, then your idea was at best not thought through, at worst just outright bad, and that is something you should then learn from.

tall hearth
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In this case though, building up resistance to a septic bite doesnt seem to work. Its buffing players who want to play carelessly. They shouldnt be rewarded with immunity for attempting to fight cerato and failing 2 or more times.

Now, a perk or diet option that lessens the effects of the septic bite overall may work, but not outright immunity.

cyan flame
# sage yew I have not presented that idea

You were the one that brought it up here, adding to it, suggesting ways for it to work. This does imply that you are in favour of it and that you looked at it and went "Yes, this is a good idea". And the things you did bring up is what you provided, so you still have to defend that.

sage yew