#general-feedback-discussion
1 messages · Page 40 of 1
+increase stamina at startup
-stamina drain over time
how about that?
They already reduced stamina drain over time
How much lower would you possibly want it to be
I mean to compensate for the startup
to be honest, I wouldn't go any lower then 10%
this is fairly reasonable
i dont see why you'd go so high
Also often times you have to cancel it early when the prey does a sharp turn or to avoid getting damaged by a prepared tail slam or stego slap if they saw you
is see carnos sprint like a jumbo jet
take off requires a huge amount of fuel
but flying is in comparison fuel efficient
This would be acceptable if most of the time Carnos could finish the prey off in a single charge and following bite attacks unless the Carno is much larger many Dino’s can survive a single assault (if lucky or no) and require to be chased down and that’s if they are alone and don’t have any buddies to provide protection
Things that carno should have:
- Terrible turning
- Terrible in water
- Unmatched land speed
- A charge that doesn't lock it in a single direction and make it extremely easy for a small prey item to dodge
- Poor stam regen, unless resting, in which it has good stam regen
- Enough stam to consistently and reliably pose a threat to a smaller animal that enters its hunting ground, while not out-stamming them outright
Honestly sounds pretty accurate to how it is now I just think they need to tweak his hit boxes so there isn’t any weird stuff happening resulting in Carno getting hit when he shouldn’t be
the hitbox is stupid and undebatably so
all good, but to show dominance, carno does not need ram
he would be still strong without it
fix the hitbox, add a 5% stam consumption on charge use, maybe don't let it knock down tenos so it can't just one-cycle the tenonto to death, and we're good
remove the ram from current carno and it's utter garbage
the entire reason this animal is so dominant is because of its ram
not saying to remove it
only if it requires charge up stam, it wouldn't render him useless
maybe, maybe not
hard to tell how it would be at the end, if all balancing is done
it's pretty easy to tell
how can anyone be so sure
I’d be happy with the extra stamina as long as it had an appropriate damage amplification to the charge,
Give and take risk/reward and all that
carno would quickly become quite vulnerable to clever gangs of omnis
im actually fine with how much damage charge does atm
it helps the small game hunter actually ensure it can finish off said small game
my issue arises when it can hit things which should not be classified as small game
tenonto is over 3/4s the size of a carno and still gets KNOCKED DOWN by it
rapidly clicks button to use all charge stamina boosting damage to crazy levels
it should get staggered, at most
its such a tragedy that teno is by far the most balanced animal in the roster rn and it's getting completely invalidated by the two overpowered bastions that are carno and pachy
omni and teno actually have fun and fair hunts where omni doesn't feel like utter trash
too bad everything else on the roster is either never played or complete gods
60 seconds of stamina. 15% of that gone in an instant + the drain of charging
other question
should omnis run, be more efficient then carnos?
omnis would slaughter that carno, yea
what does this mean
omnis are pretty light weight compared to carno
feels omnis stam should last longer
he's already slower tho and omnis need stam to stay agile
while carno has his bite force to compensate for it
definitely not currently
100% currently
hm
60 seconds compared to omnis 105 seconds
rly?
really
Omni covers more distance
okay
carno is just fast
maybe thats it
meaning it uses those 60 seconds to go further in less time
omni isn't as fast, so it travels less in 60 seconds
a pack of omnis can totally run down and outstam a carno tho
I understand the math xD
(and if a carno were to have a 15% stam reduction on charge, it'd be even easier)
okay, fair
but some amount should be given tho
Imagine when you're out of stam and not able to buck
💀
death
on the other hand, a carno should maybe take the p*ss if he engages with a omni pack
people always forget omni is now a "if you run out of stam for two seconds you will die a very prolonged and painful death"
i honestly think packs of omnis need to start actually respecting carnos
they can TRY and kill one, but the concept that the small game hunter needs to be consistently taken down by its prey is kinda silly to me
if carnos are forced to roam alone?
maybe you are right
but if you let carnos pack like right now it all falls apart
my hope is that diets will be used to combat this
1 carno gets his buffs easy, but 2 carnos or more don't have this luxury any more
I mean, isn't that how it is now?
You just need to hunt more so that everyone gets their fill
currently it's easy to get a herd fed
especial with 2 carnos, you can just hunt way more and it's all done
but locking organs onto carnos diet in his adult stage for diets, would limit the amount of given resources
they would still have plenty of food, but not all buffs for multiple carnos
in such a case, I could happily accept that carnos are a monstrum of a danger
locking organs?
did I a bad phrasing?
I guess yeah. What do you mean by locking organs?
only organs give diets
meat is just food
That doesn't really limit Carno the amount of carnos. It only makes playing it more unfun for no real gain except making it 'difficult'. The next thing those Carno players will do is just kill everything they see (which tbf, is what they do now - but then there's an incentive to as well for others).
"That doesn't really limit Carno the amount of carnos. It only makes playing it more unfun for no real gain except making it 'difficult'."
exactly this is the idea, the chance to encounter 3 full buffed carnos, would be way smaller
The buffs aren't that great where it completely makes a Carno better. The base stats for Carno is great. As long as you have 1 diet, which is easy to have, you'll still be losing to them.
You personally wouldn't notice the difference between a 3/3 diet carno and a 1/3 Carno
keep in mind, that this alone is not meant to prevent anything from happening and it would need to work with other mechanics as well - which I have not come up with for now
but it would be an first incentive to prefer playing alone or maybe in a duo pack, or you simply have to deal with diet shortage
i personally do prefer the idea of carnivores really only caring about organs, not the meat it comes from, personally
could establish a "alpha" mentality, as the first one who eats gets the precious parts
also i just hate caring about what you eat
I just checked the isle wiki tenon adult weigh 1,600kg whereas Carno weight 2,170kg that’s over half a ton more weight that the Carno with its powerful legs and skull is ramming into that Dino it’s gonna topple over unless a brace mechanic is put in the game
isle wiki is entirely inaccurate
Really?
that's legacy carno, evrima carno weighs 1800kg
That was legacy carno
also the isle wiki just kinda sucks lol
i never use it for info because it gets a lot wrong
Damn they should really be updated then
1.6 ton is still a huge mass to get moving
sounds like something you could actually get hurt as a carno
1.8 ton carno knocking over 1.6 ton teno consistently enrages me
Probably will when the game is more consistent in balance
currently you only can build on assumptions of the futres, not the current gameplay - as... it is what it is
Yeah I’m not a physicist so I’m not gonna even try to calculate the amount of force necessary to topple a tenon
A lot
(I am not a physicist)
1.6 ton x 1.8 ton x velocity² sounds like a really bad car crash
okay thats cool but carno doesn't weigh that much
still applies tho
okay, carno would also get messed up in that engagement
Thick neck muscles and skull are very valuable when absorbing force
That isn't possible for carno
in reality carno would break its goddamn neck
but still, does not sound so healthy overall
i fully advocate for anything 901kg and up to only be staggered, not knocked down, by carno
I feel like that should be similar for all knockdown abilities except for pachy
I like the idea of %-chance to hurt himself
I know
like half the size imo for teno so it doesn't knock down cerato
That’s fair I’d like to be able to stagger stegos instead of just plinking off like it’s nothing
anti-fun is no argument - most other games also do not deliver a 100% chance for success rate for anything - it only sounds bad
you SHOULD plink off like its nothing
anything heavier than carno shouldn't be staggered
The success rate is around you beating your opponent not some rng thing
boy i cant wait to die on my adult carno for using an attack
even if big head hit little head?
%chance to hurt him self is not a death scentance
if you're on low health, it is
I know it's balanced around stego being an apex, but damn does it suck when barely anything can hunt it in the game
don't do it then
ah yes
punished for hunting
starving to death? guess that sucks, you can't hunt that prey item because it'll kill you
WHY DOES IT NEED A % CHANCE. IT'S FINE AS IS
Dude I can’t wait till a bigger carnivore comes in and puts it in its place (hopefully)
wonderful!
punishing for being careless
btw. I've meant this for bigger opponents
I really don't want RNG to come back
IMO it doesn't belong in a game like this
Either play better or suffer the consequences
That's not being careless. You have no chance of knowing if it will hurt you or not
the only thing random about The Isle should be the environmental conditions, not the animal you control
if it's bigger then you?
Keep random crits in tf2
Don't need to randomly get screwed over just because
Then they should attack me
The game shouldn't hurt me for staggering something larger than me. Carno can only stun up to 2.7t
don't be so harsh on that one, it can work very well
how???
💀
what exactly works very well about a random chance of getting hurt
I'm fine with carno taking recoil, I just don't want it to be rng at all
What does it offer apart from being a nuisance
A head weighs less than 2.7 tons :p
if you're dumb enough to charge a stego, the chance of you getting hurt isn't random, you don't need to throw on additional punishment to that lol
Oh and it does, above 2.7t
Imo, carno should have a range where it doesn't stun and doesn't recoil. 2.7t - 3t to compete with the larger mids as a trio
okay, maybe not %, but KGyouxKgOpponent = dmg value for you
or something like that
but I don't like this one
Just flat damage to an allo, maia and alberto
or, hear me out
carno + charge + big thing = no stuns + recoil damage + probably get attacked back
which is how it already is
you're getting punished already for being silly
not enough IMO
???
?
you can DIE for doing it lol, how is that not enough
Bruh, a stego can literally kill you in that stun window. A deino can grab you
or bite you
Yeah. Imagine it in the future where other abilities are present. They just hold you down and you die
exactly
no risk no fun :O
You're literally taking risks
I just listed all of the risks
You take damage, you get stunned, you're open to attacks, you do no stuns
That's 4 risks
"taking risks" doing basic stuff that game provides is not really a risk
going into a fight is just basic procedure, I want to go further with the risk
every action you take, should have an equal reaction
so what, every time i attack someone, i should take an equal amount of damage?
That just complicates things. Makes the game UNFUN as hell then
god i want to be punished for everything hell yea
i want the game to spit salt in my eyes every time i try to play
nah, not like that
but in such a way, that you need to constantly plan your next move
You kind of have to already though?
is it worth the risk? do I try it the other way? and so on
you already do that
Depending on what you're up against
not enough =/
for example, me, a carno, wouldn't fight a stego because of the pile of risks
unless i was suicidal or just bored
maybe it should be like that
...I've just killed a stego out of boredom
Also just so we're clear, RNG is a terrible idea in this game since it's survival and you're meant to make smart choices and all that. I do not at all relish the concept of me and my friend doing exactly the same thing but getting different results due to RNG. That is in no way, shape, or form fun, much less makes for good gameplay. Unless maybe it's a specific game where RNG is part of how you go about things.
an adult stego? as a carno?
yes
that's a really bad stego lol
It could happen, if the stego is afk or just have no clue how to stego.
maybe, I don't know this dude in person
that doesn't mean the game should punish you for your opponent being garbage
You want to go have some combat practice on scopes server? I'll be stego, you can show me how you go about fighting me!
nah, I still stay with then
if rng is combined with some claver mathematics it could work
no it really wouldn't
Just... why, why would you want RNG?
Glad to know we’re speaking in sound logic
I mean, if he wants to show that somehow the matchups does not require any form of planning or thinking, we can try that out
@icy lion @chilly ermine whats that tap sprint? what does it mean?
tap a key and your deino will sprint as apposed to *holding a key to sprint
You can tap the Shift key to sprint instead of holding it, it's nice if you want to go longer distances or if you just don't like holding the key
All animals used to be able to do that in water, but it was removed recently
Which sucks for deino most of all
@topaz pendant i dont agree with reducing carno's turn on charge
fix the egregious hitbox before nerfing an actually interesting change
I cant believe people are disagreeing with me on the matter that a croc shouldnt be able to run a marathon with a carno in its mouth to drown it afer catching it half a mile on land lol
@tidal rose Yeah but the Carno must have been stupid to not see the croc or run away
That's still not Deino's gameplay loop. You use the water to ambush stuff. Not run all the way inland, grab something like it's weightless and bolt towards the water.
This issue has only really come with this update since smaller deinos are now fast and have a lot of stam. It shouldn't be a thing
Also, it's so goofy how you lose stamina while being held on land.
Yeah most of the time when a deino runs out it gets killed
? Again. This isn't deinos gameplay loop. So it will likely be changed
I think it is cool that deino is a bit more land oriented while growing and completely water-only oriented when fully grown. The gameplay loop will be defined by whatever is possible to do with it, so right now the gameplay loop is to be on land more often while growing. Being just in the water waiting for someone to drink is extremely boring otherwise
Yeah and all Dino’s can outpace then and are more agile then it so it’s not really a problem
@lucid robin sorry for the ping. I love your suggestions but I'm a bit curious about the last one. Why would longer feathers on a male Hypsi make it jump higher? I'm just wondering what your logic is there. Or maybe there is just something about birds' mobility that I don't know.
I don’t know maybe it can give it some more flapping power but silver sabertooth will have the answer
Hm well. From my point of view the feathers would be slightly more heavy than the female's. I'll take peacocks as an example. The males have a worse time taking off than the females due to the weight of their feathers and the extra energy it takes them to lift them up. From what I know about birds, having a long tail is an evolutionary disadvantage in terms of survival.
Please correct me if I'm wrong.
Start auto running on land then go into water. But yea hope that gets added back
I liked his suggestion because males and females should be a little different
Males and females in a 1v1 should stay even
But they should have slightly different buffs
For example a male utah raptor could have a higher jump while the female has more stam for running
I mean omni
I feel like I'm the only one who doesnt like tapping shift to auto run. It ruins some of my spacing in fights or just traveling thru the forests. Can I turn it off in the settings?
Dont believe so
You can make a suggestion on it
I don't think deino running around on land and snatching is simply how the game should go, sure occasionally when the other dinosaurs are very stupid. But hat example in the video almost looks like a primary way to attack. Why wait in water when you can run up to a herd at night and snatch them? All you gotta do is pop out of the bush and you can drag one to the water lol
Eh.. that type of stuff leads to one gender generally being meta, plus differences like that should be perks. The genders should stay equal imo (except for looks) because it can lead to a heavy skew. Maybe certain species with a large difference between male and female could, but overall it causes a lot of issues.
I could have sworn you could but I haven't looked for it in the settings
I'm not saying I don't like the suggestion but it just doesn't make sense for me why male Hypsilodons should jump higher with all of their display feathers. (Still waiting for an explanation on that.) But I guess little difference wouldn't hurt.
I dont think the male hypo should jump higher
Instead the female should
And the male should get another buff but not something to overpower the female
I liked his suggestion because females and males shouldn't be exactly the same. Though his suggestion would be better the other way around, female hypsi should be able to jump higher and run faster. Males on the other hand should have stronger biteforce
I don't think implementing sexual stat bonuses is a good idea
Like rapdex said, one gender would become meta
They each have their own buffs debuffs
And I don't think that's a good idea
Yeah probably not but it sounds like a cool idea
And would make sense
As a hypsi, it's way more useful to have faster run and additionnal jump height than better biteforce
So female becomes the better gender
True but that was just an example
For omnis that'd be good buffs for each
Any stat difference makes it so there's one option better than the other, unless you're very good at balancing
Also it makes it so instead of having to balance 56 creatures with each other, you have to balance 112
Irl female lions run faster than males
Which is a bit much
It's a game
Irl female spiders eat the males after mating, I don't see that translating well into a mechanic in-game
Ik but it would encourage nesting a little bit more aswell
How so ?
There would actually be a reason for females to have males because right now theres no reason to nest
Sorry im on mobile so im typing slowly
No ? If they have different stats, everyone just picks the better gender and that's it
Also having a member of the opposite sex around doesn't necessarily means you're gonna nest either...
Which is better more speed or more biteforce?
It depends on your play style
But also would be really cool
As a hypsi, dryo, stego, teno, pachy or omni, more speed is definitely better
As a ptera, carno or deino I'd say biteforce is better
And I'm not saying that as a personal preference
Its literally what makes the playable stronger
I dont mean just stronger biteforce i mean stronger strength
A female dieno is going to go like 5km faster than females
A male dieno could do like 750 biteforce
Because That's what it needs to kill stegs right now
I feel like trying to balance 2 different stat blocks among a bunch of playables might be a bit more difficult than necessary
That would be absurd for balance
If female is 5 km/h faster and male has 50% bonus damage then eveyrone would pick male
It would, at minimum, double the balance work needed
Ignoring the extra considerations needed to be taken not only to ensure balance with the whole roster, but balance within the species
Ik and this will probably never happen but i think its a good idea to add
Maybe a bit faster and have other buffs
I mean... Tbh it's probably better to choose a playable that suits your playstyle to begin with than to play one that isn't suited for it and then be forced into a particular gender because it makes it slightly closer to the way you like to play. Also just that some stats are undeniably more important for certain species than other stats, and whichever gender buffs that more is going to become a LOT more popular because everyone will generally pick whatever makes them more likely to not die
I realize it's not realistic, but then... A game based on pseudoscience genetic crafting to revive extinct species and also genetically modify them to be better than the originals is not exactly realistic either
Ik but its possible to balance
Prob not ever going to happen and if it did the devs probably wouldn't balance it right
Possible, but unlikely, especially with such a large roster, and kind of redundant? I mean if you want a faster Utah, there's Austro, if you want a deino with better bite force maybe spino or rex, etc. Just not a lot of benefit for the amount of careful balancing required to make sure there isn't a meta that ends up with a 90% male population
Uhm, i hope dieno has the strongest biteforce in the game
It wont have the strongest attack power but it should have the strongest biteforce
"Biteforce" = attack power
The Newton label was removed from the character menu because of this confusion
There is no correlation between bite damage and irl values, or any form of measuring force
Yes deino irl has ridiculous bite force but again for in game balance it makes little sense. Deinos playstyle as adult is ambushing small and mid tier dinos, drowning them and eating. It doesn't really need a larger damage value for it's bite. Whereas rex and giga arguably do (rex especially, as by all accounts giga was a bleeder in legacy)
And yeah, bite force in game is the literal damage value of a dinos bite attack
No it doesnt
Yes, it does
Stegos biteforce is 50
And it does 50 damage
Its swing is 1200 something
Its bite does 50
Carno's bite force is 175, its bite does 175. Charge deals more because it's a different attack
Yes, a stegos bite does 50 damage. It doesn't consider non-bite attacks. Deinos lunge can theoretically do 4000 damage because that's what it can pick up and kill via drowning
The damage listed on the character screen is = to the damage of your bite
It doesnt tell you the damage of your secondary ability
A tail swing hurts like crazy, but it's not a bite, so its not reported as a BITE force
We never said it did
Just the bite
Im saying what it means by biteforce is talking about the bite not attack power
You're confusing bite force as something unique to damage
All bite force is, is the damage of your bite attack
But there are other large carnivores that will likely have their primary form of damage as their bite, like rex. And so likely they will have greater bite force than deino
There is no "attack power" or "bite force", just damage
Different attacks deal different amounts of damage, only the LMB is listed on the character menu
Thats what im referring to
I still think it's likely that carnivore apexes may have equal or greater bite force to deino
I wouldn't be surprised if a rex bite is close to a stego swing in damage
Same
I can see Deino getting a much stronger biteforce when apexes arrive
Because 500N is very minuscule when you take into account the weight of apexes
I don't think it'll need a major increase (if any) because lunge exists
In abstract speaking, lunge deals 4k damage
500N, 8,000kg crocodile versus 1,200N, 9,000kg rex (if taking into account Novas chart)
It honestly depends on how wide/deep the rivers are. Deino isn't really kitted to contest with other apexes. It may be that the primary way of dealing with other apexes is avoidance
Honestly if that’s the case, I’d say just downsize Deino down to 4-6 tons, since 8,000kg is more like apex level of weight
Especially if deino is faster than other aquatic apexes
If you do downsize Deino, that gives you the opportunity to increase its agility and REALLY let it shine
And make it more equipped to escaping apexes
Arguably I agree; 8T is a bit heavy for something that's aiming for 4T and smaller food items
Perhaps downsize it to 5 tons so Allo is the maximum weight it can lunge
Also adult deino is just kinda boring because of how large it is, and teno sized critters provide plenty of food so I really don't see it needing to kill a 4T animal often
Yeah that might be good
Yeah, once you downsize it to 5 tons, that means even a Sucho could hypothetically threaten a Deino, especially a pair of suchos.
Also, although sub deino has issues with being able to run so far while carrying a whole 2T carno in it's mouth, being able to leave the water briefly (to scavenge or grab smaller prey) is nice
I do think grabbing a 2T creature and having nigh infinite stam might be a bit problematic but that’s easily fixable. at least now deinos can escape other deinos
But really that can be fixed by just locking sprint so that deino actually has to drag larger prey like every other dino with large corpses
Same braincells
Lol yeah
It's a bug, but it has such an obvious fix because that's how everything else mechanically fixes the issue of running with a large meal to go
Anything under 2 tons should be easy game for dieno
But dinos 3 tons or heavier should be able to put a tough fight up
Agreed
because i noticed with the animation that the hypsi when charging its jump, raises its tail, and then shoves it down suddenly, almost like flapping a wing, to help it jump higher. that's why it raises the tail. so longer feathers would theoretically jump a bit higher!
@lucid robin That ptera suggestion could be abused. The whole point of a log out timer is so that you can't log out while in danger. if ptera could log out on a cliff, it wouldn't have to land and put itself in danger. They could just fly to the nearest tree, latch high enough so they're safe, and log out. Plus that could lead to a lot of bugs when logging back in
true but like.. who cares really if pteras misuse it anyway? i mean they aren't exactly a big meal for pretty much anything, and they aren't a threat to anything except hypsis which spawn as adults and even a hypsi can kill a ptera, so I think it'd be a pretty fair mechanic
But it's too easy to survive as ptera as it is. Being small and not being a threat isn't an excuse to have an abusable mechanic. Plus when Quetz is added and ptera (i assume) becomes its prey, that mechanic could lead to issues
quetz could still hunt ptera if it was latched onto a cliff trying to log
yeah but a ptera shouldn't be able to log off on a cliff in the first place. it makes it that much harder. And plus ,they can latch on more than just cliffs, which could lead to even more issues
Trying to hunt a ptera who's logging off on a cliff is just infuriating cause you're given a 1 minute time limit to kill it
I doubt ptera needs it, not like it would struggle with finding safe spots anyway, either just remote areas or actual edges that nothing else can get to.
If anything, ptera needs things that make its life harder
true lol
Coming from someone who plays mostly ptera
The hard truth.
The only thing I die to as pter is ether deinos or my own stupidity
Same
Ideally they’re add flying predators
Yeah Quetzal is planned
But Quetzal might end up being more of a terrestrial predator, we don't know
i cant wait for ptera to be able to move around and climb around cliffs and trees when latched
thats gonna be awesome. especially if a ptera can like latch from the ground and climb its way up without flying up
pretty sure they said they didn't want that
i dont think so..
ive heard hints that itd be added eventually, or that it was a possibility
it would just make sense and be so much better honestly
if u only are referring to the latching from the ground thing, yeah idc if that is added
no, as in, moving while latching
we'll see i guess
#general-feedback message
Deinosuchus was too large to need to sunbathe, infact it had a really stable body temperature because of it's size. So basically it's body temperature left and entered at a slow rate
@random current i think u might be referring to my earlier suggestion that has like 4 small changes.. i didn't wanna wait 18 hours to post each TINY thing separately, so I think it's fair what i did, although i do usually try to do separate suggestions but i was just getting so sick of waiting
I think it's been implied that they wanna try that some day. Can't remember what dev though.... possibly Dondi.
down the line, it might not be as safe as you think. once climbing playables are added like herrera, ptera wouldnt actually be safe logging out while latched.
which is a good thing then
the devs would have to deal with how the server drops you to the ground upon logging in though, so idk if thats even fixable on its own
It’s honestly so silly to deny QOL changes to pteras abilities because it would make it too safe
Ptera will never not be the safest animal in the game to play
they will until another flyer comes and that's it
roster needs something that can kill pters other than deinos
Quetz seems like such a meme to me as far as it endangering pteras….
new flyer won't stop ptera from being the safest animal
i imagine ptera being able to fly higher than it on a single stam bar, turn better, and fly faster even so i doubt quetz would be too much for it (at least as adult). i can see the juvi and adolescent stages catching pteras though if they arent careful.
Unless Quetz is astronomically agile
(which i hope it isn't)
yea i agree but it'll at least make it so you have to have your brain at least on while flying
i'd prefer quetz to be able to fly higher, but be a more active flyer, compared to ptera, a passive glider)
It’d be super lame…
i'd like quetz to be faster and able to travel further and higher while flying than ptera
but be less agile and a far worse glider
Quetz even having an aerial attack that isn’t specifically for keeping pteras off it would also be a shame
i still wish we had a greater diversity of flyers lol, even one herbivore flyer would be pretty sweet
yea.. i really hate just saying add more dinos lmao bottom text but some dinos like pter and deino actually need something that can contest them in their own environment
quetz could have an alt RMB thats like, a very strong wing beat that could stun pteras near it and force them into a freefall. it could even do a small amount of damage, since ptera has such little health already it wouldnt matter toomuch doing it above a larger playable's head. they'd have a chance to right themselves before actually hitting the ground from a specific height.
with wind currents being confirmed, i could see it having a slight "wind current" in an circular diameter around it so the ptera isnt just pushed down or a predetermined direction
Which….for deino won’t happen till spino exists….granted deino is as close as a dino in this game has gotten to intrinsically flawed
and even then, i still find the whole spino stomping deino thing ridiculous and boring conceptually
Yeah that’d be neat, nothing abusable which is good
Yeah it kinda only exists in concept because literally nothing else can contest deino…and personally I’d take so much joy watching literally anything having an upper hand on deino…but that’s just my complete apathy with its mechanics influencing my bias….in all seriousness I hate one sided stomps and don’t think they should exist in any form
deino is an awful creature gameplay wise but is like perfect design wise
i agree, unless it's something like "beipi has somehow walked into the centre of plains and has been spotted by a carno"
I mean…it’s design trivializes drinking down to a randomized death sim unless you can completely negate its existence in the game through a location it can’t reach…so I’d argue it’s design is quite damaging to the game as a whole
True but that’s the furthest extent of a contextual disadvantage a creature could give itself…that makes sense
but having it that "this animal that can only exist in a very limited amount of space on the island within water sources, that may or may not be reduced in size by the weather, also has another animal that exists in the same space and can kill it with ease, but also is more capable outside said space" is, imho, exceptionally unfun and silly
Yes. it's design for gameplay is turning your thirst bar into your forced deino interaction meter
but the design is pretty much 100% what a croc would be like
deino is more limited than spino in terms of where it can thrive, yet spino can push it out of the limited areas it has
there really needs to be a dino that can roll a deino on land at least
Oh, ok so you mean as far as it’s ACCURACY…ok that makes sense…when I hear “design” I think of it in the context of designing a game to be played…which deino is almost antithetical to
stego
as much as i love seeing deinos grab carnos and drag it 40m into a river it's gigacringe
thank god it exists, btw, stego is the world's most unsung hero, the act of policing the gator is the greatest thing it does for this ecosystem
And the fact that it gets hated significantly more despite being exponentially less problematic is staggering to me
because more people play the easy to grow gator
it's because deinos can actually eat you
Then I’m probably more baffled by people’s complete inability to observe objective reality
a lot of stegos just go around deathmatching and no one can stop them
you can't really interact with an adult stego atm
deino is easier to grow, harder to kill, more oppressive, more deadly and has a LOT more fans. Stego is obviously going to be the most hated because the deino expects more than it already has
and if they didn't exist, deino would do that instead, which they already did in U3, and it was AWFUL
like personally 80% of my deaths are to deinos
it doesn't feel good to lose a creature im growing for 3 hours while animation locked drinking water
U3 deino would literally smell a corpse from the maximum range, sprint over, steal whatever you had killed and devour it, and due to the balancing at the time, NOTHING could stop it
Well, that’s not true, omnis can hunt stegos, and pairs of deinos literally delete stegos, and nothing actually “has to stop them” because nothing can be threatened by stegos aside from deinos, and even then all a deino needs to do to escape is turn around
An animal that basically can’t sneak up on you and is substantially slower than you is no threat
my favourite thing is watching people complain about "fishing stegos" when the stego takes up 10% of the available waterway, yet like actual fish, they swim towards the hook and are baffled when they're hurt
i don't think that stego is an issue personally i was just sharing my thoughts about why stegos are hated
Oh I get that
Am I the only one who finds the 8 ton Deino weight too much?
It feels bad in the current roster
I’ve quite literally never understood the concept of “stego fishing” like…I don’t think you grasp that you’re invisible underwater, the waterways are massive outside of a few instances…like…you literally can’t
Like imo, Deino should only be lunging Allo as the maximum, that’s all.
8t deino > 1.8t carno feels bad for carnis
the issue is deino mains literally have fish brains and can't resist the allure of the oh-so-shiny spiky hook
lmao do people actually complain about stegos trying to kill deinos in the water
just swim away lmao
💀 No. Especially with its grow time and allos assumed one
The possible reality that Alberto’s and sub paras just getting deleted by rivers in a future roster is depressing as hell
ALL the time
Like deino having a grow time any bit similar to allos and still grabbing them
And I find the 8 tons a bit too much, and I’d rather it be downsized to like 4-6 tons
Either way, the weight is a bit much imo
Just so starved for engagement that any thagomizers adorned murder weapon looks like a chew toy
😡 me when i die to a carno as a pter like wtf he's taking up my landing area
i'm the rare exception who believes deino is strong but actually likes its current weight
surprising you mention, someone was complaining about that earlier
real
I just hate it’s ability mechanically and it’s total invisibility
he was upset his adult ptera couldn't kill juvi carnos. Thought that ptera was meant to be some kind of quetz lite
yeah...
Yeah. I’d rather implement a bandaid fix by downsizing Deino so it impacts the larger roster less @rare fractal
gateway actually does do a LOT for people playing as and against deinos
Don’t remind me of that…..discussion
And until we get a proper lunge mechanic, that’s what I’d do for now imo
💀
I’d rather just make water clearer…which gateway sorta does in some places
That too
yea i would at least like for deinos to be a little more viable
there's a lot more clearer waters, isolated patches of water, and diverse waterways, while making some rivers vital to cross in order to reach over locations. There are bridges, sure, but they aren't everywhere and don't always go where you want them to go
Once you downsize Deino, you could afford to making it more agile.
i really don't want deino downsized, personally
At the cost of its HP and tankiness
It genuinely does look like a lot more fun…just hoping deino isn’t “counterbalanced” to account for its indirect nerfs
Because it absolutely needs them
it kind of is and isnt at the same time
it gets these cool little underwater passages and logs for little guys to swim through
there's these dams i love, where they have small openings that bigger deinos can't go through, but little ones can
there's also a lot more focus on actually crossing rivers to get places
they put bridges up to not force you to take the death route, but those bridges aren't everywhere
the rivers are also generally a lot wider and deeper
And they’d be frequently trafficked
are the clearer waters actually important to deino gameplay now? it might actually have two gameplay styles with clear water.
a nighttime ambusher, waiting for players to get a drink when its dark. it'll probably harder to see under the waters surface at night, if at all. and the other style would be it hunts playables that have to cross rivers for migration/hunting reasons.
i'll tell you this much, my time in gateway was a general blast lol, everything felt perfect
i do actually think a nocturnal deino should be a thing
i really do want it to have great NV and attack drinking dinos after dark, even in clear waters
god that'd be incredibly fun
real life gators have crazy good NV
deino would have to move closer to the shore of the clear body of water to see prey it wants to hunt at night, so it would have to actually be very careful sneaking up on its prey
A stealth predator actually having to be stealthy?!
i want this too now, i love deinos patient gameplay.
Heresy
if omni gets better NV than dryo and deino in U6.5 I'm going to LOSE it
or if dryo and deino only get very basic NVs
dryo should get better NV than a lot of playables tbh. its more of an alarm dino, running or calling when danger is present
Speaking of Deino
I am really liking the idea of it's camera and I guess this just being a regular interaction with water, period being locked underwater if Deino is underwater. If you wanna peek, you gotta actually PEEK. (also let it poke it's head out pls)
Why would it. Omni sounds like it'd be in the middle, deino and dryo having good, stego and carno having bad NV. Most others probably being around omni level. Ptera could have bad too, or good (scavenger ptera at night).
its also got huge eyes, good for night
If omni gets buffed to counter it's oh so horrendous nerfs that just make it soo sooo difficult to simply exist as....I'm going to throw a Molotov into an orphanage
dryo.. just did they neuter your stam so..
nerf the actually overpowered animals that make these changes feel so bad
Mhm
yea the problem isn't really utah it's just carno and pachy
Sounds interesting. Would make it rely more on water sense for the surface and then having to be careful if it wants a look on what it really is. Would go well with finetuning the sense to account for things like size and speed (if swimming) and so on.
has anyone noticed that omni packs feel really cool to fight as/against with a teno matchup? no? oh yea, that's right, teno's two biggest counters are the strongest animals in the game rn
Exactly! I even have a GIF demonstrating it 😛
maybe some bucking related changes to be the mechanic more clear but i think utah is fine power wise
Like this kinda. Camera goes under when you go under.
i agree 100%
Neither of which should fight teno all that well in the first place, at least not solo by any means. Though I wouldn't mind if we "downsized" teno if we just made it more semiaquatic, like cerato. If cera can have alt attack while swimming, why can't teno get something too? :D
Not really for me...but pounce just bothers me still, not cuz it's too strong I just don't like the mechanic...but certainly far better than it used to be
Normal drain instead of chunk drain. Easy fix to make it feel and look much better.
this is probably the rare time that i see a newbie to the discord enter balance discussion and NOT get into a useless argument about how certain animals need to ascend to godhood
Why downsize it to make it semi aquatic...why not just make it semiaquatic
It's just such a bizarre counterbalance for an animal that isn't even too strong
I don't mind it's size personally, but I think there's a few that might want it to be more accurate to irl or something. :p
I don't care about those people tbh
I want semi-'quatic Tomato pls
But at the very least I'd like teno to lean more into being semiaquatic, I had such hopes for it with the older maps we had!
Considering it's...in the grand scheme of things...quite small, it'll definitely reach that point where it does
deino should either be able to sink up to its eyes while its motionless, or have a button that slightly sinks it while not fully diving. it would then have to actually watch the shore area to find prey, and still be semi invisible with water motion.
smart players would actually be able to judge if theres a croc in the water if they look closely enough, making drinking not such an incredible gamble too

and with clearer surface water, the camera going under when it fully submerges wouldnt be an issue, considering deino should very easily peer thru the surface since its semi aquatic, built for waiting and watching
idk man i want something done to deino but that something needs to not make the creature useless. Which is hard due to how black and white deino is atm
@pulsar smelt What should fracture a stego head to make it work? A pachy? That seems both unacceptable for what a pachy is, as well as invites mixing.
mixing happens bad enough as it is especially with stegos.
breaks your leg
watches stego chase up
I'm not sure that's a reason to invite more of it. I suppose deino could be given fractures, but then that might cause another bout of issues. And we tried out carno doing fractures, and that was a disaster.
Me being a pachy main, and dealing with mixpackers or just kosing stegos, it sucks when one stego in the mix takes out the whole pack trying to end the mixers.
you literally cant do anything to a stego if you arent a utah or apex. going hear is a death sentence cause the stego swing..
you like shouldn't be able to fight a stego in anyway as a pachy imo
heads should still be vulnerable.
just run away
Well, mixing for herbis can be settled with biome and diets, which is preferable to adding something that would only allow for more mixing. Not as if pachies aren't powerful enough as they are.
They are, stego has 2x head multiplier. Most others have 1.5, and pachy has .75 or something.
just adding a reward.
Just, even if a pachy gets a fracture on a stego head, that's not really going to help the pachy.
Im just saying they should be able to fracture, for realisms sake.
I stay clear away from stegos over all.
Well, realism is not an ideal argument to be fair.
If we had an anky, it'd make more sense if it could break a stego face, no doubt. But not sure a pachy should be able to, when it can't really fight a stego anyway.
just look at the size of a stegos head compared to the pachy. pachys head is bigger
Yes, I've heard arguments to that effect first, but like I said, realism isn't ideal for balance. And with pachy being the only thing able to do fracture, I'm not sure letting it fracture a stego is any better than letting it fracture a deino or something.
It's already bad enough that pachy can stunlock a carno or teno to death. Things that are already above it's size class by a fair bit.
stegos being able to be head fracd would also probably make them fear something besides deino or another stego. since the roster isnt very balanced right now imo.
If we utilize this kind of reasoning across all of balance than a singular omni pounce should 1 tap basically everything besides deino
but we arent ?
No not even remotely
An animal in this game can heal a broken limb in under 10 minutes
We clearly don't utilize realism that reliantly
Im well aware
Then why are we arguing for pachy's being able to fracture a stegos head on the grounds of stego having a small head?
idk I was @ here I didnt really start it, I just posted a suggestion earlier.
Yes, but should they really fear a pachy? And they wouldn't really fear the pachy, more the omnis it would cooperate with. Same way you can do it with hypsi but with more damage and no way to recover easily involved.
why even post a suggestion you're not willing to defend
We should balance dryo to strike fear into the hearts of deinos
Lets do it
I can see mix packing pachys griefing stegos with head fracture so their carno buddies can come kill it
Sorry about that? I just wanted to discuss it, as well as point out the mixing I would consider to be a concern. Since I can see it go like pachy breaks head, omnis pounce when stego can't see, rinse and repeat.
I already said why. but the reasons werent good enough lol so I have nothing further.
Pachy players have enough going for them with this update lol
Pachy and carno are still fighting eachother for the second most busted animal in the game...that's true...but irrespective of that it'd just be a bizarre balancing choice
I agree
Pachy and stego have nothing to do with eachother, and a pachy fracturing a stegos head can ONLY be useful in the context of mixpacking since pachies borderline logistically can't kill stegos
I get the feeling tbh. Just having stego in this state is unfun. Can't really engage with it without losing progress. Which sure, you can walk away from the stego, but the only message that sends is "Here's a playable that won't die". So you have it where everyone just plays it. Similar to Deino. One of the key issues why this game feels dead even when on a full server. The vast majority of the playerbase you literally can't engage with.
the hard part of playing stego is getting there
stego is hell to grow, yea
and it will never feel good about dealing with a stego who got there
Yea it's just adults that you can't engage with
Deino is still substantially worse, it's why these kinds of suggestions baffle me so much because...none of them seem to address how much stronger deino is than it comprehensively speaking
I wouldn't even call it hard when you can just opt for the 30% boost by spawning SE. Nothing is hard to grow in this game
that's because deino is kinda it's own little gimmick in it's own realm
In relative terms it's probably the hardest animal in the game to grow...teno giving it good competition
Oh yeah. I despise deino the most. It just sucks when we barely see anything but deinos, stegos and carnos
Mhm...tho personally stegos have been rather rare lately
It's just been carno's, pachys...and deinos
Only other playables that ever get picked are ones in busted states. Pachy this update, Omni last update
i've killed a lot of baby stegos actually recently
I've seen a lot of stegos personally. I always come across large groups
If we could just work on stegos needing to compete with each other, and having good reasons for only coming in pairs at most (+ juvies if they want to nest of course), and so on, stego might feel more fun even if you're mostly interacting with other stegos. You'd have your own "world" but it'd be in some ways it's own "living" world. Deino needs this too, and even their cannibalism don't seen to do much, if anything at all. So it's not just "kill others of your kind" but the entire reason and situation around it I think.
But yeah, pachys are played a lot
huh...what servers are you usually on?
NA servers. NA4, NA5, NA1
That needs to come after stego's given any form of a dignified mirror matchup tbf
deinos need faster food drain real bad
why are there 10 deinos in the same 3 inches of river
No. Because people won't care about the mirror match until it's needed and matters. Same with deino honestly. It has a shitty mirror matchup, and fighting other deinos is not the most thrilling, but it doesn't matter right now. Just regrow.
yea, deino vs deino is spam m1
Not faster food drain, more food needed to fill up instead, or less given by their sources I think.
Since deino do need to sit and wait, and has to have food and time for that.
Just do both at once :p
that's probably better yea
I don't meet that many, but the few times I do, it's mostly full herds, and it irks me every time! :p
when i see adult stegos they're ether in groups of 3 or are trying to bait deinos
You could. I just don't think people will care about how the mirror match feels until it's a common thing and you actually want to survive more than just "oh well, time to afkgrow back" :p
Well...then who cares about those people...they can go care about something else while the game is getting improved I suppose
Yeah. I meet other adult stegos, it's "lets go look for deinos". Meanwhile all I want to do is just roam the plains, eat my marigold, and maybe nest (no luck in finding any solo female yet that might be interested, most come in groups and just want to go fight stuff) :p
I've never thought it a good justification not not objectively improve mechanics in a game because some people might not care
That is true, I am more so thinking that we won't see a change unless people really want it.
Because it establishes a baseline to integrate that matchup into a more meaningful mechanic in the future
Tbf....stego got a rex wack animation recently xD
Yeah...
It's sad. But I seem to be one of the few that doesn't like stegos coming in herds.
honestly, hot take, i reckon organs should give a LOT of nutrients (perhaps even filling a slot) and per-species diets should be gone. Ideally, I'd have a system where
- Organs = nutrients (VERY high amount of nutrients per organ, most organs should fill a nutrient slot)
- Other meat (basic flesh, fish, AI, whatnot) = food, not much else. Some exceptions apply, for example, piscivores get nutrients from fish.
- Nutrient drain links with stomach content (fuller stomach = slower nutrient drain, starvation melts away at nutrients)
- Debuffs still given for eating rot and cannibalising if you aren't designed to do so, obviously. Nutrients aren't gained if you eat rotten/cannibalised organs, unless that's a permitted mechanic for your animal.
Meat is important to ensure nutrients don't drain exceptionally fast and stave off that constant fear you will run out of nutrients, meaning AI serve a purpose while not being nutrient batteries, so on.
The idea itself is very undercooked, but I'd prefer it to the species diet list + organ stuff
Hm. I could see that work. But first question is, what do you do with herbis?
Makes sense to me...plus what an animal is mechanically designed to engage should be what determines what they hunt
how will juvies get diets?
Scavenging, killing things smaller, being a little pest.
@limber hullOverall, not a bad idea I don't think, and I'd like to see it tried out at the least. And I think making AI only "food" would be good, for making carnis a bit more of a challenge.
The idea would also be a full stomach would have a VERY slow nutrient drain
Like, VERY VERY slow
Can we somehow work this into something similar for herbis? I'd like for them to have a bit more challenge to food aside from "go to this place, go back that way, and circle around".
Starvation, on the other hand, would quickly rocket you to malnutrition
Good, cuz the current meta is keeping yourself near starvation at all times so you can fill a certain nutrient as high as possible when needed
Which is bizarre to me
That's what I'm trying to avoid
Hence why organs would be such massive nutrient boosts
For very little provided food
I'd actually throw on a potential change, juvis start with all three nutrients, BUT, younger animals have a greater need for food and hunger much faster than their adult counterparts, slowing down their metabolism as they reach closer to their adult stage. This would force juvis to engage, while not punishing them for existing
Can serve as a way to drain nutris too then. Especially if you have food nearby, so you can deliberately puke + "starve" to drain and then refill.
Yea, exactly
Basically, what this would be is a way to prevent AFK and make "raw" meat important, rather than "throwaway meat I should not eat", and allowing anything to hunt anything, given it thinks it can
i think that sounds pretty good
This makes so much sense!
Exactly
Animals shouldn't be restricted by what gives what nutrient, rather what should be important is how well designed they are at hunting said creature
Just because a carno can get nutrients from the heart of a rex does not mean it should start hunting adult rexes
The juvis, on the otherhand
This. If you have the ability to kill something, you should be rewarded via the organs
Exactly
Also it means ya boy cera can sniff out any putrid organs people forgot to eat and have a private nutrient-filled feast all to itself, and a full stomach to top it all off
nah, you can only eat the rotting putrid sludge that came from what was once a galli...sorry
Or it can go "good hunt, however, i desire this meat more" and scare off a pack of omnis before it can even touch the lungs of their prey
Also nesting would be viable]
If you prepared food beforehand, you would have ample nutrients and food to sustain your young
Since the drain would be slowed by a full stomach
We have animals hunting for meat, hunting for nutrients and actually trying to keep their stomach full, and suffering for not having a good meal
AI maintains relevance without being a crutch (boars, despite not being nutritious, still have the biggest bodies of any AI and would be an excellent pick for hungry animals)
Now how to translate this to herbivores???
that's always a problem huh how to make getting food as herb interesting in anyway
A much wider variety of plant options, some of which being far more rare and in lower quantity than others
Not a total solution but it's the start of one imo
Expand more into herbivore competition not only by supply but by some herbivores actively removing others' food
Teno and dryo both destroy the stems, leaves, and flowers of a plant to reach the roots. Make other herbivores want those wasted parts
How long would you make the diet drain? Currently it's 1:1 with hunger (iirc, not intended)
That actually reminds me, there was once a thing in U4 stress test where both stego and teno ate radish root, but only stego could dig it up, meaning that tenos had to tail the stegos or even fight them for the radishes
Obviously I don't want that again, but it was one of the more interesting engagements I've seem
stegos staring at the dryo run ahead of them to destroy the leaves just to dig up the roots
i do think that's a good idea tho
actually force some interaction between herbs
If it becomes a massive concern, the detritus of the destroyed parts could remain in a really low quantity
Dependent on stomach. If you've got a full stomach, I'd have it drain very slowly (1/4-1/2 the speed of the stomach), whereas starving would be insanely scary fast (2x-4x the speed of the stomach drain)
"All these dryos left for me was petals and leaf bits"
Me when I let a sub stego live way back, only to see the (redacted) eat all the food I was trying to get, and because he was so far ahead of me, he got most of it before I could catch up.
i would like a reason for other herbs to be aggro without just dming
Does having 10% hunger count as starving or in the red?
I do adore the idea of certain animals destroying the sunradish flower, which other herbivores eat, reducing the amount the other herbis get. Dryos would be seen as rabbit-like pests that need to be removed in order to ensure food
they wanted it to scale with food i believe
That's the biggest issue with it, straight-up griefing
Yea, that's what i was bringing up as a joke
Has to be in the red in my suggestion, red = insane nutrient drain
Oh that's dope then actually
I'd actually have 1% food be fast, but 0% is REALLY REALLY fast
just people trying to starve out large creatures by being shitheads
Say if 1% had an almost 2x nutrient drain, starvation would have a 4x nutrient drain
50% would be 1:1
So just keep yourself well fed and you're good
Well that wasn't really him griefing, he needed the food I'm sure. I just had no way to catch up, being slower and so far behind, but that could be blamed on me for not guarding my food area better and being out exploring instead. But I did regret not killing the sub that day, I had all the possibility a few times when we met :p
Red should be an alarm going off to eat ASAP
The issue I guess is giving the other herbis a way to actually prevent or get the herbi they have issue with.
thats fair
could make it simply a herbivore that's more likely to catch up
rather than a dryo running circles around a stego and melting its food
Make sure that not all of your diet options are competed by something bigger and/or faster than you
a plague of dryos caused mass starvation for all the stegos...
It'd help a lot if herbis had more than 1 plant per nutrient
man that'll be so funny
true it's pretty cringe how to get 3 dot diet as dryo you gotta go to the coast
The idea of a lone juvi stego out of the migration zone watching helpless as an adult dryo digs up the only source of nutrients it could find is hysterical to me tho
right?
Back when bushes did not respawn. You could probably do that, eat all the food as a horde of dryos and starve the tenos xD
But yea, having a selection of potential nutrients is much more interesting to me
This would be really nice yes. Also could help with more exploring and different migration routes and all maybe. Not just one set way/spot.
Like tenonto being fond of eating the river weeds, which beipis hate, since they want it, or devouring the sumac and mountain ash, disappointing stegos
Stego migrates to swamp, only to find a herd of hungry tenos has cleared out the sumac growth
@bright abyss already a thing on gateway
o cool, i'll remove it then
Ohhh it makes some sense now, thanks for explaining.
@fossil pagoda gateway ain't coming out till we get the UE5 port, that's the rules
it's not done and isn't in a state the devs are ready to release it in
take it from someone who played on it, it still needs work
was that confirmed by the devs? What I meant is, the map right now still has holes here and there where you randomly fall and get trap to die, or trees where you also get trap, etc... I guess gateway has similar stuff or probably more, but it can still be enjoyable
that was confirmed by the devs
specifically dondi
thanks, I didn't know it
@lapis tree baryonyx is an agile hunter and diver, competent in and out of water, suchomimus is (probably) a shallow-wading large defensive brawler, spinosaurus is a bottom-wading tank of an apex, none of these animals are the same
Oh I didn’t know that thanks
food ≠ food
fruits can be rotten, plants can be poisonous. Branches hard to reach.
The current main problem for herbis might be: "press E to eat". The only difficulty is, to get to a place where you find your food, after that your hunger is solved by the press of a button.
While food for herbis could degrade in a similar way like meat and different parts of a plant could have different benefits like ograns.
Instead of simply pressing E, you should be able to select specific parts of a plant. Maybe use your body weight to pull down branches.
A plant could be dissected into low - close to the ground, mid - a bit higher up, and high - high above the ground. Adults could cooperate with juvis, to provide them better food and help them grow. While the sound of cracking branches might attract attention of carnivores, or provide them with a trail they can follow to find them.
Also scent-radar detection isn't benefiting the gameplay for herbis (or carnis) either
my recent post has 0 more letters i can add lol
Maybe we finally won't see deinos growing off of fish to get a 30% growth boost
Similar with carno and goat / deer
depends if deino would be classified in the "piscivore" tier
but it's also a rot eater, cannibal and bone eater, so
i honestly wouldn't mind if it weren't a piscivore on top of all that
Yeah
my idea very much centres around the idea of rewarding active play and punishing lazy, inactive play
also i just hate diet lists
i want diets for carnis to be more like "special niches" they have
100%. I do think that it can be kind of harsh on small creatures like omni though. Since they spawn out so tiny
like, "oh sweet, my animal can eat rot"
they also grow fast tho, and can make for good scavengers
Fair point
they also start with two nutrients in this change
and can immediately find "raw" meat to reduce that nutrient drain until they find an appropriate thing to hunt/scavenge
remember, with these ideas, a big heart could actually grant nutrients to several omnis
Yeah
since the idea would be that organs give HUGE nutrient boosts
like, you WANT organs
also we have the "scavenger" ptera actually doing some scavenging
The current system is kind of broken tbh. Since if a juvi carno were to take out a stego heart for example, the heart would give a full grown carno barely any diets.
I wouldn't call it completely broken, but it isn't accurate to the size of the creature
Since a deino would then take out a bigger heart out of the same body
i wanted piscivores to actually be rewarded for being piscivores, or bone eaters rewarded for eating bones, without making them free grows
ptera can easily live its life off fish]
Yeah
Honestly, just make it that way. This update has unironically made the game easier. I can't recall the game being this easy since legacy
also i just want raw meat to be seen as useful
rather than wasted stomach space, which is a ridiculous mindset
i call it raw meat btw, i know, its weird
100%. You never actually want to fill up on food lmao
like, think about it
you kill a pachy, now you have organs that can basically give you a perfect diet, and meat that means you stay on that diet for longer
that's exclusively more value out of said hunt
however, you actually need to take more initiative
initiative is rewarded, AI farming or waiting to stumble over the remains of your desired animal aren't
cera wants to body steal, carno wants to hunt things down, omnis want to get big targets to give tons of nutrients to their entire pack/family
I can agree with that. Reminds me of update 3 with like only 1 AI. Dryo. But you literally had to hunt other players as a carnivore. No freebies
With Update 4, it really pushed away from the whole player v player thing with AI. At least when you were growing
The idea would still mean AI has a purpose for existing
Since I didn't need to hunt an actual player until full adult
Since starvation would just make you malnourished and kill you lol
Oh yeah, I get that. I just meant more like. Now, you need to hunt players to get diets
i feel my greatest issue with diets is that hunger took a backseat to nutrients
Rather than being like. "I'll just find a deer and goat and afk grow"
Yeah. On that note. They kind of made nesting worse this update. With the diet splits
yea, true
i feel like being nested would be WAY more valuable with this change
start with parents that can get you organs
I just wish nesting in general had a benefit in terms of growth boost. Since at most, you're getting the highest tier of growth, 50%. I feel like you should zoom out of the first % with the max diets. Currently, it's OK. but idk. I guess inherits (perks) will make it more useful.
I can agree. Since as Carno, even with your limited hunger timer - you still have a moment where you're like "I want to wait for more organs"
And honestly, that has gotten me close to starving a few times lmao
oh boy, seems like a long road ahead
also the 2x hunger drain as juvi exists for the reason of
A: Encourage juvis to actually do things in their life
B: Compensate for their ridiculous stupid stamina
C: They need to eat WAY less food overall given their smaller size
Dondi has already been messing about with UE5 tests
Yeah. So they don't get to completely hide with all the benefits they have
even then, switch engine is heavy
Not that big when it's from UE4 to UE5 tbh
They literally give you tools to do it easy
Juvi stego hiding in the depths of swamp until they're large
If it were Unity to UE5, I'd 100% agree
really ? i wasn't aware
Epic wants you to be on the latest version
They hand out a ton of auto-port tools
Obviously, you need to test it to ensure everything still works, as some things become antiquated in the code
But it's generally not super hard
As far as engine ports go
(not saying it's simple, to be clear, just that it has tools to make the process not hell)
so why the downvotes on petra? it's widely known youre just a cool camera from the sky, and thats about it. It needs something, this isnt just the deino, carno, stego game
you're not a pvp animal lol
ptera should not be, nor does it need to be, a PvP animal
also picking up juvis and dropping them is silly
The isle also doesnt need to copy everything beasts of Bermuda does
very valid point
if you also want a pvp flier, just wait for quetz. Ptera isn't and shound`t be able to hunt (every) juvi just some and mostly fish and ai
No clue what that is, I'm just sticking to lore base of how they terrorized from above, but if you think just growing them to sit on a rock and 1 call until you die is their purpose, I have no idea what to talk about with you then. I see it as pointless then.
doesn't need to be every
Pointless to you. Some playables won't appeal to everyone.
I have clips of fighting and killing almost adult raptors, it's very possible
Quetz will take that role of being the sky terror
It's ok to not want to play something lmao. I doubt I'll ever be interested in anky, doesn't mean it's pointless. Ptera is a great survival playable
you misunderstand, i said pointless to try and aruge it with someone with that outlook
I'll just keep outplaying and killing everything, thought it would be nice to add another fear, even just some bite buff, to attacking small pachy spawns or raptor spawns, it's very clear this is the carno, deino, stego game, everything else is pointless
ptera already has a crazy biteforce for its size tho
its actually crazy how much damage it does
Forsure man, anyone with the name 'asshole niche' i'm not gonna waste my time with no offense
💀
it's a joke on ava being a little asshole creature
forsure man
i change my nickname to random creatures and a made up niche
i've been doing it for over a year
also idk what my nickname has to do with my point?
But yeah, thought it was a good suggestion I'll just keep the outplay and keep uploading clips, hopefully something will come someday for my favorite dino 🙂
if you can outplay, whats the problem
you can already kill things with skill
ptera doesn't need a crutch more than it already has
if i get bitten, one time, im done which is fine! But swooping down, over 18 times to bite, while controlling flight, and hitting the target without falling, thats so much more to it then clicking your left mouse button
LMAO
kk I'm actually not replying to you then
idk why you're so peeved over this, but sure

💀
Just go play beasts of Bermuda if you want to pick players up and drop them. Their flyers can do that all the time.
true
also it really doesn't care about what's balanced and is all over that whole "everything fight everything" stuff, so that's kinda exactly down your alley
Or we could just do what they did in lore 🤷♂️ I also think directing people away from the game to something else is kind of lame, wouldn't you want others to play the game of the discord your discussing with me in? that's doing nothing but directly killing your game
Survival game
Ptera being the best survival creature.
It's literally a 45 minute, FLYER. In what world does it have any business fighting anything that took multiple hours
Literally perfect at its role
i dont recall a single lore piece referring to ptera as some kind of death from above animal, that's always been quetz
fresh spawns are not hours
quetz has always been the animal that is treated as flying death
You can kill fresh spawns?
fresh to juvenile are not hours
You can kill them?
Also, you're a 45kg creature, what do you expect to do apart from pecking them
above i was told i shouldn't be able to kill juvenile, fresh yes, with enough persistence that is possible
You're not picking up something larger than you
literally not a soul said that
fresh spawns are not larger :]
Carno, stego and deino are
also teno
You can hunt the small tier juvis
What's the issue. Go hunt them?
the pick up mechanice obviously wouldnt be for those three
You said it yourself, you've got clips of you hunting things
theyre born bigger
You can quite literally one shot fresh spawn omnis and pachys
not true on pachys
Theres nothing stopping you from playing both games. It's not "one dino game or the other". Like I play pot and the isle.
i admire your ability to survive direct exposure to PoT
I'm a tough dino soldier 🫡
i saw the new update, thought i might get into it, watched gameplay, immediately decided against it lol
Lmao very fair
I'm interested in the combat changes that they will have whenever
combat changes rule lets see more of that in our game amiright
i think the isle has the best combat of any dinosaur game atm, idk why it'd need many changes
What would you change apart from ptera
Don't care about anything else
But didn't you just say that combat changes rule
You only play ptera?
💀
I did! but you trying to fish for ideas i think to tell me how wrong i am will not work friend
also i dont think picking something up and dropping it counts as combat, since it's not really a fight as much as it is just instant death for the receiving end
😁 DAMN IT. HE FOUND ME OUT
It was a small suggestiong for a very small view of things, like dry, hyp, maybe raptor and pachy spawns
like stated above theyre smaller then me
Tbf, that change would be useless. Seeing as you wouldn't be able to tell a fresh spawn from something approaching your weight (45kg) and it would just grief fresh spawns...
like i said, fear from the above, not latch on tree and one call
Like OK. Ptera is now better at killing the person who clicked spawn.
survival game tho no?
I can assure you, a ptera is a threat to a fresh spawn pachy and omni
I can aswell, but that small window should be scary
What would one latching ability up to 45kg even help you with
Just peck them
Hardly a pressing matter to add
No one is terrorizing from above, no one is doing these things though, they're legit just enjoying the view because a lot of people cant outplay like that and don't wanna waste that time which is cool! that's a playstyle, but the feeling of killing something on a class other view as sky cam, hits hard, better then just rapid left clicking something. It's a nice feeling
i wanna be a carnivore
not a "hey look a carno let me spawm 1 call and peck at it and then fly away'
if they have plans for the other one, quartz was it i dont rmemeber then fine, whatever, im dumb, but idk
what im saying doesnt seem that to crazy with everything else in the game
🫡 You're goddamn right. My bad for not seeing the way.
Name like bird brain i thought you'd be one of us what happen man smh
Sorry for letting you guys down
join na 2 lets spam 1 call
nothing wrong with simply just disagreeing, i get it, just thought i'd do a left field suggestion that wasnt carno, steg, or deino related
|| (Deino & Stego suck and should be removed. Unique take, I know) ||
Heres their concept art for quetz if you havent seen it. It might be more your style once its added
that looks sick
woah he is picking a dino up in the air? i should have thought of that
Catching a galli and flying off. Which means, omnis and pachys are on the menu. Unless that's a small galli
not all carnivores are designed to be hunters, you know that
almost like that was what it's designed to do, unlike ptera
who is supposed to scavenge and hunt fish
from this concept, those look at same size of it too, crazy!
misunderstanding, not meaning ptera, stop trying to talk to me
you said you'd stop replying
youre smiling rn huh
ear to ear
"i did it i did it he finally replied!"
you've been replying to me this whole time
thanks though this was cool, i liked our convo a lot, you didnt just call me stupid and dumb thouhg whole time truly i appreciate it
oh thats not bird brain
lmao
LOL
bird brain my dawg
wtf
look at those flat feet
god whatta cool dino
yea, too bad it couldn't pick up anything with those flat-ass pancake feet
got me again but you know how to get me with that, look at that beak, if only it did some damage
it does
i wish
god buff ptera pls lord pls
its already the strongest animal lol, literally can't die unless it wants to
It 2 shots other Pteras, I'd say that's strong enough tbh
also for this game i wouldnt say feet, that beak that does all that crazy damage your talking about is what i was thinking
only animal in the game which can two-shot its own kind lol
that beak already does crazy damage
it can grab. bite a hatchling, grab its corpse, fly away
don't get to excited in the replies now, kind of read what I'm saying haha
it can also grab fish
okay so you admit, after its dead i can grab it, so why cant i just simply grab it similar to how deino does
while alive
thats legit all ive been saying
because you could just kill it in the same bite
1 shotting and flying off with hatchlings is fun. I'm waiting for nesting to become popular in the future, being a Ptera and getting organs from hatchlings is gonna be so nice
okay, and thats fine, but its like why cant i do that if i can do it whiles it dead, why cant i just swoop down, similar to fish, RMB and grab something smaller then me
which again, very small amount of things, but it's something
nothing indicates from size, to bite force i agree, you guys have done nothing but tell me that withy how OP my class is
so its like WHY cant i do that
because that's not what the animal is designed to do
quetz will do that, however
so there exists an animal planned that does exactly what you want
yes
its designed to grab it whiles it dead though, not alive? its like it CANT if it breathes?
uh oh
think asshole niche think
it is designed to be a scavenger/fisher, not an active hunter. It's why an omni, for example, can't pick up animals and drop them, or carnos
because that's not their designed purpose in the ecosystem
deino can do it because it's how gators hunt, and it lends well to their drowning
so in their design purpose, they can scavenge and hunt dead things and carry them off, but if it breaths i cant
fish dont breath so thats why i can scoop them up okay i see it now
like how omni can carry a dead thing, but can't carry an alive thing, yes
or how carno can't carry alive things
because that's not their purpose
ptera isn't the only one excluded from the "carrying things" club
most of the carnivore roster can't pick up alive things and carry them
because it serves no functional addition to their kit or their playstyles
you really want a sky lunge ? what is wrong with you ? lmao
we're probably getting sky lunge, see quetz
he just wants it on... ptera, for some reason
hum... true
for some reason, im just dumb, i dont know the ecosystem millions of years ago like niche
jurassic world ptera ≠ isle ptera
Ptera feet can grab thing... in Ark
your right, im sorry, i deleted my suggestion, ill just be quiet, my bad
But fr it can't
you won niche
wtf
cool
another golden star for your victory board, you earn this one
can't you just agree to disagree and move on ?
mouth too full of sandwich
nah i was ignoring you and you kept spamming fishing for me, but you got me with the pic i love my dino sm
epic
@topaz pendant Sadly that most likely won't happen, those consepts are old, and the people who had gateway access over the newsyear, including myself, didn't see anything like that anywhere, It has cool looking nesting grounds but sadly not the consept of nesting grounds. ^^ You can see how they looked if u go back in Isle-discussion history and find when ppl were spamming screenshots of how gateway looked around the start of jan and christmas, Im sure one of them posted a nesting grounds sceeny.
Things are probably yet to change, but i doubt they'd make a whole new area
Ohh
It was drawn by Fred, and honestly, almost all if not already all freds consepts are top tier compared to others. (Flashbacks to the spino fred drew, vs the spino we got, rip king)
If ppl dont remember or know what im talking about, this is the spino we were supposed to get-
and this is what we got 💀
do you know if they are still changing the map since it is still in stress testing? or is the map complete and the devs are just fixing like glitched drinking spots ?
Still changing
Most likely still changing, but also likely not by much, from my experience atleast, gateway is pretty much finished (and even without those consepts, if they dont come in the end, its still an amazing map =D)
kk tysm
Always hopin for the best xD or trying to with how things been goin
Sweet, the upvote bot is broken 🥲
The one in the test was a striped version, the monorail tunnels had invisible walls lol.
I think that image from the hacker is probably just desync because they’re so sped up. Not positive, and it doesn’t help at all, but yeah I think that might be more aimed at EAC than anything
#general-feedback message
I don’t agree with encouraging active hunting with these herbivores. In reality, herbivores wouldn’t really actively hunt other large animals, but scavenge or eat small animals that are in front of them
But if it's made omnivore then it wouldn't be a herbivore
exactly
I didnt specify the size of food for a reason. but I would imagine and ( I did look into the studies) most comprised of small animals.
The problem I see is that pachy's kit isn't really adapted to being an omnivore
kit?
@daring talon Deino should keep its "oneshot" power, as you call it.
The lunging ability should not be costly at all. Maybe unless it's lunging a spikey creature and would take a little amount of damage in doing so, but other than that - deino should one-shot lunge any dino that weighs under 4 tons.
If you get lunged, that is your own fault. You either didn't consider your drinking location safely enough, you were reckless, or you just fell victim to lack of luck. Doesn't matter.
It's completely 100% balanced. Players should not be able to drink water without a slimmer of worry in their mind.
