#general-feedback-discussion
1 messages · Page 29 of 1

maybe not most of the time
Just fix the growth curves and you solve most problems. Simple as that
maybe, duno, have to experience it first
I think that people will still play the waiting game
see that's the difference - you get to adult "most of the time", I get to adult every single time if I decide that I want to get to adult, no "ifs" or "buts". I could try to think about the last time I didn't but I'm not sure whether I could remember that
I think in update 4.5 when I was growing a Teno and I wasted so much time with a Carno that I met in my spawn point that I just decided to drown myself and start over
so what, hura, you are adult now
so your 'solution' to juvies being weak, slow, and helpless is to.. fight, travel, and tank damage?
Yea I get to play the game and have fun
no, it's his solution to people being afk
yes
Yoink
do you have any idea how stupid you sound right now?
nope
Bruh
like. I lost braincells trying to process your logic right there
That came out of goddamn nowhere lmfao
jesus christ i get you guys disagree but this is the most actively hostile i've seen people get in a long time over what is essentially a spitball
i dont agree either but christ
"oh, we've got the problem of juvies not being able to properly deal with the world, I know, let's force them to interact with the world in order to actually do something about their inability to interact with the world"
I mean I kind of agree that it's pointless to discuss this - there's no way the devs would ever decide to ruin the game so badly by introducing something like this
dogpiling and calling the man a moronic fool for even conceiving the idea isn't really the avenue for constructive criticism or him taking your feedback to mind
juvis are not helpless, I'm never AFK or play the waiting game and it works O_o
when is the last time you played Stego
stego is a unique case lmao
or Tenonto
that thing has the worst juvi ever designed
didn't had problems with stegos either, just avoid hotspots like center or NW
nah, even teno is better than stego at surviving, it has a decent escape option with water. Stego is just an awful juvi
... so, not interacting with the world, then
and if you run into an adult Utah or Carno somewhere outside of those two spots you do... what exactly?
will them into running off a cliff?
die outsource, but I simply accept it and try again
this is why adding stuff like the new juvi-friendly foliage (cyads, I think they were called) in key hotspots and areas would do wonders for letting juvis get into the thick of things without just obliterating them in a single moment because they dared leave a bush for .2 seconds
ok but then how are you intended to grow to Stego sizes if you just.. die if seen
I think maybe your idea of "helpless" is a bit off. When I say they're "helpless" I mean that if you get seen by an adult, or otherwise something more powerful than you, you just die. This does not make for good gameplay, because there's nothing you can do. So, I'd like it if there were avenues for juvies to either grow powerful faster, or have "baby biomes" or something, where adults can't get to, and so on. The point here is to make it so you don't feel like you have to hide or die all the time until fully grown.
using your method of "get punched to get health"
idk about that, juvies don't need help apparently
Juvie deinos have a way to avoid adults, more or less. The other juvies, not so much.
you respawn and do the same thing but this time you pray that you don't run into anything that might have the idea of killing you
oh, that's how it's currently done, yeah
what I'm asking is, if the way to grow is to get punched and not die, how do you grow if you die if punched
Ik, great game right there
rely on luck and avoiding peo... wait, you can't avoid people cause that's bad
I try to play more cautios, listen to my enviroment, take my time to look around before I go anywhere open
works fine fore me
i do personally adore the idea of a thick foliage that juvis and smalls can survive in, but the larger adults just cannot reliably move through. Means we have shortcuts, safe spaces and unique "mini-ecosystems" taking place in these densely packed foliage spots, and juvis can dip in and out to gather resources and avoid predators
I take it as the "survival" aspect
So in other words - you avoid making contact with other players which is exactly what those afking do. From the perspective of whatever it is that isn't seeing you - you're the same.
this idea could be a thing
It will be
yes, I avoid everything that will kill me for sure - is this so far fetched?
as a small stego I can hold my ground against other juvs
but yeah, uh, really the whole "improve stats by practicing them" strategy.. falls flat when you realize that to improve the stats you have to interact with things that, in all likelihood, you won't actually be able to interact with and survive
I just don't run into anything blindly
these little trees have been shown in the new map as tightly packed, extremely dense mini-jungles where adults simply cannot traverse reliably. There was an image shown of it, and Dondi went into detail about how you can use these as cover and a place for juvis and smalls to exist in their own space
only a moron would do that, any sane person would just group up with friends and stack up their damage and durability to 11 by attacking each other in a corner of the map
only if you think there are only adults around
you cannot rely on there not being adults around
just as you cannot rely on a stretch of river having no Deinosuchus in it
avoidable, by many ways
also, I never said that it is the only necessity to grow, but a part of it
okay, naming 4
- it's not the only facter you need
- reduced effect by using it in your pack or your own kind
- duable by steps with time in between
- variable stats
well, not the best ideas and you'll take them apart like nothing for sure, but I don't have to provide a solution to everything, I see it as a mosaic of something bigger, by involving many aspects of how you play in this world and letting them take effect on your final outcome
you want answers NOW, but I don't have them now, maybe tomorrow, but that does not mean that it wouldn't be feasible
every point you've mentioned by now, would be solvable if you keep going
Yea I can take them apart if you want but if you give this idea a little bit of thought you'll be able to do that yourself
or you lose everything because you bit off just a little bit more than you could chew
if you propose a solution of some kind you should think about ways of how it can be abused and try to provide solutions for those
that's what I did whenever I provided any feedback
and start from square one, only without the hurdles you used to get to where you were around
and no, those points I mentioned aren't solvable, the solutions you provide can be bypassed very easily(the concrete ones that actually have some meaning)
so if my solutions are not perfect and not include a 10 paper to every aspect it's bad, no, that's not how it works. You can work with it or not, but you don't gonna tell me how I have to propose anything
yea it is how it works, they are very easily abusable and would be just bad for the game
I'm seeking here a discussion on this topic, because I don't have the answers to fix everything
if this went into the game any competent clan would have a field day with other players
I ain't tellin' you how to propose anything, I'm saying that what you've presented is just a bad idea
just put in a piece about fractures, I feel bad asking but I wanted to see what people had to say or correct me if needed, I did hit the word limit so some details had to be left out sadly
I apologize if im interrupting anything lol
it's alright we weren't going anywhere with this conversation
tiered fractures might be an interesting thing to work out, though the number of animations may be an issue
as for what you wrote there - tiered fractures are I THINK meant to be implemented at some point
but I'm not 100% sure about that as I was only told that by other community members
and not by the devs
could be worth asking Punch whenever he's available if they plan to ever build up on this fracture system
you might be able to skip some animation steps by making the final tier of fracture virtually identical to legacy bonebreak, but that has the downside of recreating legacy bonebreak
I was thinking it would just be the same animation just polished some for each tier and adapted and maybe slowly added animations for accordingly
not sure how well that'd play with the current systems but if there's a way to gradually blend animations it might work out
yeah
I am by no means good in the programming or animation world so I dont really know lol
as it stands, I feel having 6 stages with unique animations would get the intended effect you want, but need the most animation work
whereas 3 would get decent variety but have more jarring transitions
I wrote at max maybe 70 lines of code for some basic games in the past lmao
what's the difference between this idea and diet?
as it also forces you to interact with the world and is needed to build up stats, works too
diet is not a bad idea, it's not good for now, but definitely something you can build on
yeah
the thing with diets is that they're a control mechanism, not an engagement tool
they 'control' where the herbivores will go, and in turn the carnivores that rely on the herbivores for food
was just largely feeling bad for pachy as it was severely nerfed for the fracture system and not actually being all to broken in damage or health
not imo or memory
you can engage with the diet system as juvie and - if by some miracle - avoid interacting with other species or even your own
until the point at which you're confident enough to face the ecosystem with the tools at hand
with the system of "get hit to get the ability to take hits" you have to actively seek out things that you can take hits from, not die to, and somehow defeat or escape from
while also avoiding the things that will instantly or near-instantly kill you, run you down, and/or out-tank you
unless you pull a PoT and make it so you lose only a little growth on death, people will simply leave the game if you make growth that punishing
I see it as part of the survival, you risk much to gain something
I see it as a colossal waste of my time
something far, far more valuable to me than a video game
maybe that's the key difference in thinking, I don't want to be held by hand. Everything, or nothing. I want to feel the panic, when I'm about to lose everything, because I did a minor mistake
that's survival
any way to unstuck a dino?
Are you on an official server?
#evrima-eu tag an "official server admin" in this channel
and explain that you're stuck and all the details that they might need from you
I don't want to be held by hand either, I just don't want to be forced to relive a tedious system of growth over and over again from square one every time someone decides that they want to make a ragdoll and I happen to be in the general area
they might not respond straight away
You're welcome
because with your system, people will invariably be stuck as juvies because they can't interact with the world and will be too afraid to do so because of how much time they'll lose
that is the inherent issue with the system
I agree! A tedious repetative system is anyoing. As my suggestions build up on the stuff you'll do anyway and actually should, everything but not standing in bushes all day long
tedious and repetitive are not the same
tedious means time-intensive, repetitive means doing the same thing over and over
I imagine it (my idea) as something, that allows you to grow actively on your experience you're faced
or just die because you can't do anything until you've done something and somehow lived
meanwhile the clans are feeding off their collaborative efforts and dominating the server with absolutely zero counterplay from randos
that's where I dissegree, you can do - not everything - but you can still hunt juvis as a juvi - unless everyone waits till 100% and you only can face adults in the game, then you are totally right
why would you play the game at all if the only way to get to the point where you can progress is to take the gamble that there's something you can fight and not die horribly to
sometimes I spawn at swamp and just survive on frogs, eat a chicken, go north, hunt juvis or subs and viola, Im grown
right, because you're passively growing between the time you go from southeast to north
same applies to spawning at center, the last days I played only there and there are countless of juvs around you can interact with
ever heard of Vivac?
what?
Vivac.
I can read, still: what?
it's a kind of thermoset plastic that's used in orthotics, gets hard as glass when it cools
it's significantly easier to work with than you
anyways I'm going to bed
no need to get rude
as all I'm saying that you can engage with the game at any growth state
no need to be 100%, but nice to have when you reach it
and my Idea is ment, even tho it needs improvement, to make it impossible to simply be AFK and that it stops to be the most effective way to play the game
there are better ways of preventing people from being afk
name me 4
sure - one you can discourage them by making them more vulnerable when they afk e.g. a person remaining in the same area could leave a stench that can be scented by predators.
You could also change how growth works and make it based on specific tasks that people would have to do e.g. "wallow", "lick salt rocks".
remove AI and increase the hunger drain of all the animals - they'd have to move not to starve. Early update 2 had very short hunger times and you couldn't afk with carnivores even if you tried really hard because you were just starving to death.
Give them short lasting growth buffs instead of a constant buff via diets.
Although tbh - anything would be better than what you're proposing for the simple reason that your solution is worse than the problem.
Doing absolutely nothing or outright making people unable to move and forcing them to afk until they're full adult would be better than what you've proposed
how does it feel to be productive in a conversation instead just calling an idea dumb?
it feels like I've wasted my time writing that
I've said those things many times before, the devs have their own approach
they won't implement either the things I stated there nor what you said
the discussion about people being afk has been around since before Evrima was a thing
Each suggestion that's being made has to take into consideration whether its application is realistic or not
out of what I wrote there 2 and 3 are NEVER happening, 4 is almost certainly not happening
1 could potentially/maybe be a thing one day because it doesn't get in the way of what the devs have intended for the game(at least to my knowledge)
Ahh, my bad mate srry
@regal brook it’s essential.
?
Deino cannibalism, you may not like it. But it’s essential.
Imagine half the server population as 100% deinos. Where are they going to get food? Where would other dinos even drink?
AI is not the solution to their food problem.
ok
well
hmm
it would be a war
50 deinos
🤷🏻♂️ then they may aswell be able to eat each other
even though there is sickness to killing its still gunna happen
its just preventing it a little
all i want is the dieno killing for sport cannibalism to stop
I have never had a problem with Deino cannibals. If you are worried about it leave the water when there is a bigger croc around
but there is genuine benefit to killing other deinos right now
diets
and? I read it and it changes nothing
Can we keep on topic please
i said take deinos off deinos diets
so there wouldent be a benefit
Why would an animal get sick for killing another one ?
omg noones listening
all im getting at is the 100% deinos killing smaller ones for sport
not even eating them.
jesus christ you guys are persistant
Deinos eating each other is important, and it’s not gonna change. I would suggest changing up your play style as a Deino and not assume everyone is gonna be friendly.
That's my question
Why would an animal get sick from killing another one without eating them ?
why do utahs get sick after doing so?
They don't
They get sick from eating the flesh of their fellow species, which is common among animals (but mostly mammals)
@regal brook One of the main reasons as to why cannibalism is encouraged for the Deinosuchus is because there isn't anything else to contest it in the water. So the only way to do so is through self-regulation.
why not add another aquatic animal to balance it?
more diversity ?
We would love to, but first one has to be designed and developed. Which takes time.
understandably so thats why im suggesting it
i would get very mad if deino, the animal that doesn't get sick, gets sick from eating its own
Honestly right now the main issue for deinosuchus cannibalism isn't the fact that you're on the menu. It's because Spiro doesn't have anywhere for you to hide or seek sanctuary away from your larger kin.
well is dosent have to nessasaraly get sick
exceptionally valuable point to keep in mind
In Gateway there is a lot of debris and other junk in the water for you to navigate into, places where you can stay out of sight or evade larger predators.
But that's what's written in your suggestion
i am so excited for waterways that aren't linear hellscapes
Also if the "deino sense" doesn't work underwater
Would probably help a lot with being stealthy
well ill edit it then when i said sick i ment some sort of negitive effect
Spiro rivers aren't particularly deep, and they are completely barren. So you either have to rush off into the jungle or hope whoever is coming down river ain't hungry
Actually even if it's not sickness by itself it's not very desirable as a mechanic
i jsut wish deinos wouldent kill for sport. especially if ones way smaller than the other
deino sense not being good at locating fish and underwater targets will do wonders for aquatic stealth
But smaller ones can escape ?
They are faster on land
Yeah juvie deinos are nimble little buggers
Extremely fast, it’s the best option of getting away
You can even outstam the big ones on land
i usally just run and hide on the river bank uner some rock
forest gator meta
ok im starting to understand why deino canabalism is good but its still extremely frickin annoying i spend 6-7 hours on a dino that gets killed 20 mins after being fully grown to a pair of cannibalistic deinos
i think that does legitimately come down to poor waterways too tho
I'm not sure how the new diet slot thing works but maybe you could make stat build that gives you more stamina/speed to get away from other deinos at the expense of other stats
oooo
i got an idea but im on timer
what if we had a storing system
like the river den
but have a max of how many dinos u can store'
like 3 at a time on a server
so if u wanna switch to a dino to experiace it u dont gotta loose 2 hours of time on carnos or 6-9 hours on stegos or deinos
any thoughts?
I think everytime it's been suggested it's been downvoted to hell
So it's safe to assume most people hate the idea
It encourages griefing and makes dying not really a threat anymore, since you can just come back and revenge with another fully-grown dino
ig
but then have a timer if u die have a 1 hour timer untill u can use storage
so u cant just come back for revenge
If you want to play another dino without killing the one you have you can just change server
Except if you're aussie
We already have problems with Juvi utahs soloing stegos.....we don't need multiple slots
jesus
juvi utahs soloing stego???????
HOW bro
If a stego is bleeding...a juvi utah will never let it stop...if it dies it can just come back
eventually the stego dies since there's no actual counter
which it absolutely shouldn't be since out of all animals they should be the most comfortable playing alone
For both balancing reasons and ecology needds
I was thinking on something regarding that...
Maybe everytime you die in a short span of time, you respawn timer gets a little longer, topping at 1 hour. It gradually decreases over time, regardless of wether you're playing or not. The main downside I see if you get punished even more if you are spawncamped or unlucky...
I'd much prefer juvis just not dealing literally any damage to animals X much larger than them
@light dome Deino can stay underwater for 10 minutes
In-game time that's about 4 hours
(much more than a modern gator)
@light dome Everything is pretty good accept for the deino breath time...it's VERY long....like if it was made any longer deino would be entirely imperceptible until it instakills you...which is a separate issue on it's own but this doesn't help that
I see that causing other problems tho
I agree they shouldn't be able to kill, but it's a survival game after all
If something has teeth, it should at least hurt a little bit
Nah...the degree of illogical damage buffing or nerfing in this game more than sets a precedent for something like this..it's entirely consistent
Making juvies unable to damage larger animals is fiddling with a form of balance that doesn't have to exist
right but a juvi utah soloing a stego (apex)
cmon bro
What's the threshold ? Can a 60kg baby utah damage a stego ? If it can't, can an adult 50 kg troodon do so ? What about ptera ?
Not necessarily soloing tbf....it's able to finish a hunt started by adults on it's own
The bleed needs to be there but most of the work can be done by fresh spawns
It can do so because it keeps respawning
Hence my suggestion
If a full-grown troodon can't damage stego, does than mean a stego can just sit and chill in the middle of a troodon nest without suffering the slightest consequence ?
This also runs the risk of players that are just getting unlucky with spawns being imposed with respawn times they shouldn't need to deal with...also a fresh spawn omni shouldn't deal damage to a stego...it just shouldn't
Well that's stoking a more extensive topic...should troodon be able to have combative relevance to animals that big? If so why?
completly unrelated but does anyone know if its day in na 1
The problem isn't actually damage but bleed
Because any damage resets bleed
Bleed and damage are correlated directly, and in the context of pounce bleed damage is trippled...so I use the terms interchangeably in the context of omni since it's become so laymen
Not combative relevance, but they have the right to be annoying. I'm a million times bigger than an ant, yet I wouldn't sit on an ant mount, although they can't kill me (in the country that I live in)
In a game where you can't feel pain, damage is the only way to make people react
Damage is irrelevant to this when troodon has calls
Like sure if we grant troodon the capacity to deal negligible damage to apexes...fine...the heal rate outheals the damage...but the capacity to annoy other players is MORE than covered by troodons calls
Yeah, and I think part of the problem comes from that. I'm not sure how it works so I don't wanna argue about this too much, but I think if bleed sources were separate it would already be a bit better. What I mean is, for example you've been pounced for a total of 600 bleed damage. If a baby utah bites you for 5 damage, instead of adding to the 609 damage you're already bleeding for, it adds another layer of 5 damage
With both lowering your blood pool and healing independently
Lower volume
Doesn't whatsoever account for the fact that they're drawing massive amounts of attention to you...
Oh I agree with not tying bleed damage to standard damage absolutely....but I wouldn't even enable juvi utahs to deal bleed damage to an animal like stego because it would still allow it to continue the status effect...which is how bleed fundamentally operates
Assuming someone would come and investigate hearing dozens of troodon calls and not think "something wrong is happening there, I should go the other way"
This is entirely based on personal experience but I rarely notice calls of another player being a deterrent unless it's a carno and I'm playing something small and weak like a dryo or solo pachy or omni
Or the stego just kills the troodons
How could it possibly do so if they don't attack first
Like nothing a stego does can stop the troodons from perpetually calling near it
Unless troodons are for some bizarre reason slower than stego but we know for certain they won't be
Remember we were talking about a nest
Yes and?
Should every animal be able to fight every other animal because they can disrupt eachothers nesting? Should dryo have the ability to damage anky because anky can deny the dryo it's nest?
Same applies to most animals really
Should galli have relevant damage to deter a shant from it's nest?
Should ava have relevant damage to deter a trike from it's nest?
The list goes on
Anky is a special case, but yes
As I said, it's a survival game
You should do what makes sense for your survival, not ignore small threats because they're small
The small animals should do what makes sense for their survival and avoid the animals too large to damage....
Like part of what comes with being massive and armored is the ability to make certain threats of a lower caliber of power irrelevant for trading your speed and stealth for size
Ideally a galli would never think of attacking a shant, but if it does so, the shant should have to make a decision and kill the galli at some point
Not just ignore it forever
Why?
Negligible damage ? Yes
No damage at all ? That's just wrong
Why can't it just ignore the galli, why can't the galli be entirely irrelevant to a 14 ton shant
They are functionally identical in their result tho...
Because you don't let a bird pecking you for 2 hours straight in a survival situation
If the damage is negligible then the heal rate outheals the damage, if it doesn't then the damage IS relevant
Why not, it's not a threat to your survival
It's only a threat to your sanity, which calls more than account for
So would you allow one to do so without reacting ?
Yes....in a game like this absolutely
No consequence = no threat to sanity or anything
Just bothing happens
I could see some animals dealing 0 damage to others, but only in very extreme cases
The comparison between an adult galli and an adult shant isn't extreme enough in my opinion
Well...I never said no consequences...this is specifically concerning damage, I already established how calls attract attention
I say it should only happen is the target is like 100x heavier than the attacker
So compy can't damage anything above 300 kg
That's incredibly arbitrary, why not just assess it case by case and based on kit instead of weight?
And troodon can't damage anything above 5 tons (yeah I literally disagreed with this earlier but now looking at the numbers I get it)
Like weight plays a MAJOR part in the assessment but the capabilities unique to the animal would play a part
Both positively and negatively towards it's results
Because that's less arbitrary ? When you make a game, you make rules. Assessing something case by case is arbitrary.
Or you give a flat damage resistance to every animal instead of basing it off attacker's weight
Like stego has a flat 10 damage reduction, so anything that does less than that will deal 0 damage
Assessing the credentials of each animal case by case can be based on a standard, it's not necessarily arbitrary, if anything it has the opportunity to be less arbitrary than a general rule because it's far more specifically tailored
I'm actually sorta fine with a system like this existing, just with exceptions both increasing the damage dealt as well as decreasing the damage dealt depending on the animal
The flat damage resistance is actually something I mentioned in a very old suggestion regarding armor and damage calculations
What do you mean by that ?
You mean a specific animal dealing bonus damage to another one ?
Some animals have kits with better optimization to piercing hides than others... like a velo would have a slightly higher damageable ceiling than a hamolo because of their methods of combat respectively
Or implement an armor penetration stat as well, like good games do ?
That's basically what I'm saying in a more roundabout way...with some caps
Like I don't think their should be any unique interaction between animals that specifically have armor and animals with standard armor piericing
Like a rex wouldn't have the same type of armor piercing as a trike would because they're weapons deal with different types of armor
Like a rex may deal more damage to an anky than a trike would because their methods of armor penetration are different
Despite trike having a higher raw damage value....hypoethetically
I'm not a fan of that "armor penetration" idea... Because functionnally it's just ghost bonus damage.
Or limit it to real armor-piercing attacks, like bullets, thagomizers and trike horns
Well...that's exactly the kind of things I'm talking about
armor piercing should be a fairly unique trait for an animal to have
Maybe rex teeth could have some armor piercing as well, but not velo's
So it all boils down to "REMAKE THE DAMAGE CALCULATIONS SYSTEM GODDAMMIT"
I think you may be confused with what I meant their.... a rex would have a resistance to, for a lack of better terms, hard armor because of rexes damage application method, velo would have the same for...again...a lack of better terms "soft armor" like thick hides because it's oriented towards cutting or stabbing...and conversely both animals would be weaker against the armor type the other is strong against because their damage application types are opposite eachother to a degree...in a game sense at least
Yeah lets just simplify it down to this
This is all fairly complicated and I think simpler solutions exist but just to get a general idea of a system I wished existed to mitigate how effective drastically smaller animals can be against drastically larger ones, and possibly to introduce armor types to the game, if not just the concept of armor itself
Uh I'm not sure I understand... So that would be differentiations like, blunt damage, slashing damage, piercing damage ? And some dinos have better armor against a specific type of damage ?
Kinda...it wouldn't be tooo general the way I imagine it...like armor would only apply to certain animals outside the context of a massive size difference
The problem I see is, how would different dinos have different types of armor ? They're all leather and scales
Except anky, who has something more of an actual armor... But creating a rule just for one exception is a bit overkill imo
The blunt armor being reserved for things like kentro minmi and anky...along with ceratopsian frills...etc
Also I kinda disagree that making a unique damage calculation for a single animal is overkill when that animals entire purpose is to basically be immune to damage from most sources
Well you could simply give it a good damage reduction... But we're going deep into the assumption territory here
Which is something I'm also fine with btw...like I said simpler solutions can and probably do exist that functionally serve the same purpose
Same with something like kentro trike and stego having insane damage mitigation on their horns/spikes, like it's something that kinda already exists but it's worth making a point of
Ok I think I can imagine something
There are two types of armor, external armor and internal armor.
External armor applies first. It's scales, osteoderms or carapace, and reduces damage by a flat amount.
Internal armor is leather or general toughness. It reduces damage by a percentage. It's the current damage bonuses/maluses, with heads having negative internal armor. Can still vary per species.
Then there are damage types
Slashing damage is the base damage. Often causes a lot of bleed.
Piercing damage ignores 50% of external armor. It can also cause bleed, depending on the attack.
Blunt damage often causes fracture damage, and ignores 50% of internal armor.
Things like cerato have a lot of internal armor, meaning they are extremely resilient even to attacks that would normally deal a lot of damage to them. They can still be fractured like any other animal tho.
Anky's carapace provides a lot of external armor, meaning most small attacks will just glance off it without causing any damage. But if an attack is strong enough to pierce the armor, it's still gonna hurt a lot.
Pachy has a good amount of internal and external armor on its dome, meaning it's impervious to most attacks in its size range. Just go headfirst and you'll be fine. It's not gonna save it from a rex bite though.
I'd probably just simplify it down to some animals having damage resistance on certain parts of their body dependent on what they are just as current locational damage works, with some animals having unique damage modifiers to those parts instead of making a formula out of the system....like for example...I don't think an alberto should be able to ignore half of the damage resistance provided by something like kentro's spikes since it's quite literally stabbing itself in the face whenever it attempts to attack them...so IG if contextual exemptions are allowed the basic formula works quite well..I'd have to think on it more tho
Well alberto would deal slashing damage when biting
So no armor bypass
The system isn't reallt complex, it's math you could do in your head. I think it gives some needed depth regarding how animals react to different attacks.
Oh I just assumed it'd deal blunt since it's whole things is basically being smaller rex as indicated by the concept art
It just makes sense in my opinion. Slashing attacks are best for attacking weak spots since they will do a lot of bleed, whereas blunt attack wouldn't benefit as much from it
But yeah the concept of the system on it's own seems really useful
It could deal a mix of both
But blunt damage would be reduced by spikes (external armor) with my calculation system
I should probably be a bit more clear xD
I don't see either damage type being effective against something like that, that's my main point
Piercing damage to counter a spike seems a bit off
Unless I'm confusing them
Ok Imma give you numbers
Let's say kentro spikes have 200 external armor. An alberto bite would deal a total of 400 damage either blunt or slashing (no difference in this case)
Damage is reduced by 200. Since alberto is a very big animal, kentro still takes 209 damage.
But kentro's spikes are a special case that aren't really covered by my formula
Which I think is totally fine btw...exemptions can and should exist
Since there isn't really much to damage in a spike anyway
I guess the current formula of having spikes take 0 damage from any source but not block damage could work
OR
They have their own separate health bar
With something like 90% internal armor
And for clarity for anyone seeing this discussion at a later date, I doubt you're trying to imply that Alberto should or should not deal 400 damage per bite..
Thanks xD
Yeah the numbers are completely random
That's ideal as far as I'm aware, with only certain damage sources being capable of really dealing any damage to their HP seeing as how most attacks in the game would just...get impaled lmao
I've had that happen to me too many times...and it's frustrating
Some people just don't know what a hypothetical is
How much is 400 damage ? If my health is 400 on a dino, i die from 400 damage ?
Yes
ahh ok, so how much health does like carno have ?
It weights 1800 kg so it has 1800 health
Ahh ok, thanx : )
That would mean with 400 damage i would need to hit a carno 5 times as alberto. For me that sounds like the damage should be buffed. I know we are just talking random numbers now.
Wait are we talking about legacy or evrima?
Evrima, cus i dont see me dying ever to a alberto as carno. If it would need to hit me 5 times.
I would just leave after taking 3 hits, and say nah im off your not getting any food from me lol
Alberto weighs a lot more than carno so if carno ever decides to go and attack berto it’s most likely either going to die or get severely injured
I literally posted a disclaimer about the 400 damage number being an arbitrary example
Yea and thats what i hope. Mistakes should be hard punished, maybe not kill you. But atleast get you running/leaving the fight
I know : ) As i said, we are talking random numbers : P
Ok just making sure....
450 dmg Alberto when 
It should , cus no way im gonna be hitting any carno 5 times. And i dont wanne hit an alberto 12 times
Why are we even speculating damage numbers when we don't even know it's ability effectiveness or weight
ITS FUNNY that’s why
***IT'S CRINGE AND YOU KNOW IT
***
Have u seen whats been discussed here before ? Or in the suggestion channel ? We are actually discusing something thats in the game lol
I'm of the firm belief that damage numbers aren't prescriptive but descriptive of it's other qualities...meaning an animal has the damage necessary to facilitate what it needs to do
Like deino would more realistically be in the 2000s or more but fortunately it's playstyle doesn't require that
True, but most carnis needs to kill to survive
And?
So does deino and it doesn't even break 1k...and it's the most powerful killer in the game
Cuz lunge is busted strong, so it's bite doesn't need to be that powerful
Yea ? If the ability effectivness is good, no problem.
Well tbh if the ratio was actually balanced dieno wouldn't even deal damage with it's bite...but yknow
You saying lunge is so busted ?
Yes lunge is the strongest ability in the game next to pounce rn
then utah shouldt do crap lol
Actually not next to...it's THE strongest ability in the game
?
Pounce is the strongest i think, for a dino with that stam/speed/agility
Oh pounce is far and away the second strongest attack in the game and there's zero competition for it...but lunge quite literally lacks a counter in game, if it hits you you die
that's the only reason it's better...because it's quite literally outside the realm of balance on it's own
Well yea, but its tons of places to cross/drink where you dont need to think about getting caught. I did see in update thats coming, that the water is much more calm now. So you can more easly see deinos
But yea i sorta agree with you
Well lemme put it to you this way...if safe crossing and drinking spots don't exist, lunge is imbalanced and overly oppressive....if they DO exist...lunge is irrelevant
It's such a bizarre ability in a game like this
yea but lazy ppl get caught, who dont wanne spend 30 sec extra to cross safe
What do the 30 extra seconds provide them
A deino can stay underwater for 10 minutes rn
Run to a place where u can cross safe
Oh ok that makes sense
and honestly I'm totally fine with that
An ability that almost exclusively works on idiots but provides what is essentially free food when used on said idiots is fine by me when the players that know about it can counter it
Only in the context of deino tho, for many other reasons I can't go into because my brain needs sleep xD
lol yea, i mean im one of those. Im lazy sometimes. But i honestly dont know how to kill anything as deino if i didnt have lunge : P
Well...deino is an opportunist, so anything crossing or any bodies near the shoreline are fair game
Also...other deinos
But people do need to move more to get to those safe crossing areas, and prob make more people encounter eachothers at those " hotspots". So sometimes its safer to drink where deinos can kill you.
It'll quite literally never be safer to drink at a place where a deino can kill you...anything that attacks you at a safe drinking spot is something you could either run from or defend against...that doesn't apply to deino
Yea, im not talking about deino at "safespots to drink" More the land dinos who would go to those places and drink. It will prob be more encounters for them at those spots
Because deinos are in the game : P
Mhm, and no matter what they may be, I'd rather interact with them, I'd rather face a pack of utahs as a teno then engage with a deino...at least with the utahs I get to have a little fun before they inevitably kill me
But yea, if i get grabbed. Im just " yea im dead"
lol true, i would more die like that then just look at me drowning.
But its sorta same on land, im guessing if your teno and dont pay attention to a giga hiding. You prob dead.
But thats on you, deinos i cant really see. So not much i can do lol
Not even remotely close, for one there's absolutely no way giga will exceed 40 kmh unless it's REALLY weak... so you as a teno can run away as soon as you spot it....and that's the other thing...you CAN spot a giga before it attacks you, same doesn't apply to deino
Also giga probably won't oneshot a teno aside from massive bleed damage
If i need to hit a darn teno multiple times as giga, its gonna be the worse balance ive seen lol
Why?
Giga dealing 1600 dmg per bite?
why would you assume giga would one-tap teno
How you gonna hunt anything then, imagine hunting allos. And you need 3 bites, allo gonna be gone fast
yea
How would you assume to hunt
you're playing an apex, things will run away from you
Slow moving targets via bleed mostly
sauropods, shants...the occasional trike maybe
giga is more likely going after sauropods, trikes and shants than allos or tenos
yes, but it goes both ways. I need to hunt it.
You don't need to hunt teno or allo
^
Giga has plenty of options outside of them
No i dont, but i dont want to run around as a brainless allo cus i now nothing can kill me unless its faster.
giga one-tapping teno is some legacy balancing, it does not need a bite that can do 1600 damage
giga can't kill allo consistently = allo is immortal, right
yea and its awesome, less mistakes. No way i wanne be hitting a giga 30 times to kill and i dont wanne hit an allo 5 times to kill it.
Well for one, that's literally how balancing in this game works for the most part, if it's faster than you and stronger, it'll probably take you down easily, just look at carno and everything that isn't teno deino or stego
legacy balancing is dogwater lol
That's why most animals aren't balanced with a negative ratio in both categories
Unless they have an ability that circumvents this
Which allo..to my knowledge, doesn't have
Like herrera doesn't need to be particularly fast or strong because it can climb
rexes and gigas are so absurdly above the rest of the roster in terms of power its ridiculous. Let's not have that terrible balance again
(it'd be nice if herrera was fast but lacked running stam. Allow it to rush to a tree at the sight of danger)
You want pot balance ? Where you need to hit someting 20 times. And what matters then is how many you are , not skills.
Yeah I'm fine with low stam high speed herrera
I'm only really describing it's basal needs
PoT balance is a different beast entirely. In PoT, we won't have rex pinning and grabbing prey to kill it in one combo
Isle Rex will likely be grabbing prey and killing them that way, rather than spam LMB like legacy
Pot balance is bad primarily because of the dino's movement and the lack of engagement abilities have with eachother...there's very little variety which is what makes fights monotonous...ironically dinos killing eachother in LESS hits makes the game EASIER
since the margin for error on the attackers part is so large
My issue with your proposal is how massively it basically powerscales the roster
We have deino, who has a 500 bite force, then we have giga, the same size and tier, outdamaging it 3 times over so it can one-tap a teno
Which is something legacy both had way too much of...and didn't have at all cuz of dilo and utah
I disagree, less hits makes mistakes hurt. I can do 10 mistakes in a fight in pot and still just walk away, must be awfull for the guy who did none.
less hits makes the fight faster
It also reduces the amount of skill expression an engagement can have by reducing the potential dynamic duration
It's mostly about twitchy reaction than skill expression
Think the difference between COD and something like..overwatch or apex as a shooter example
im heavily against teno getting one-shot with any LMB attack, even rex. Give rex options to one-tap a teno, be it through grabs or headswings to stun and then a bite to finish, but don't have it just LMB, dead
In pot you can go 3 allos, walk in on a eotrike tank 3 hits walk away, next allo goes in and do the same then the 3th one goes in and do the same. And the trike is dead. If Evrima has abilities that can make me fear the trike for facking tanking it and die. Im fine.
Seriously ? tell me what you didnt understand
all of it, it's worded extremely bizarrely and I have no idea what your point is
Bleed damage is a thing
You're not gonna be tanking a hit from a trike as anything and simply cycling in and out...if you even land a hit at all
trike will likely slaughter allos in only 2-3 hits, if we go off the metric of stego. Seems like risky business to bother fighting them
Ok let me put it easy then. If rex didnt have bone break in legacy and you reduced it damage in half. You could be in a pack of allos and just trade bites. And the rex would bleed out.
thats pot balance.
rex in pot is busted so no clue what you really mean
In pot balance world yes-.
Even tho im dizzy after every fight i have in that game, since i need to hit something 20 times
and thats legacy, which was balanced horribly. Reducing any animal's damage by half and removing the mechanic it used to win fights probably would weaken it, yea, i fail to see the point
My point in evrima, is that if a giga not gonna one shot even a teno. Its bad. If it can oneshot or on someway kill it fast with ability, im fine.
The point was that you would have won that match before it even started, since you would only need to trade bites. No skill/timing needed.
if we reduced allo's bite by half, you would win the fight before it started
No, then it depends on how many allos you are.
if we reduced literally any creature that relies on combat's damage to half, it would suck
no, allo is just a bad animal in that scenario
no one is packing up to compensate for the garbage allo
you could also just... pack up the rexes to compensate for the lower damage????
i didn't know we were allowed to bring in as many hypothetical teammates as we wanted here
Yes, u can pack up rexes. My point is that its about how many you are , not skills.
I dont think evrima balance gonna be like that, i hope im gonna fear lets say allo as utah.
But i dont want to fear it after it got an ambush on me, i want to know that i need to pay attention if not i can get killed.
why...you can just run in the opposite direction and be fine
jump on a rock
lmao true
If allo is gonna be an ambusher it'll likely have poor stam...utah has the best sprinting stam in the game next to dryo at 105 seconds
yes, if the utah sees the allo. No problem, no way allo gonna run and kill a utah running from the allo.
But if you are playing allo, and that utah dont see you until your close enough to attack it. Then the utah should be in big problem.
Doesnt dryo have 120 seconds of stam?
Why not ? ofcoruse it should , how you gonna catch the utha then ? After that its gonna be running
so you want allo to do as much damage as a deino
If they are 2 utahs, you gonna be focusing on the one biting your as
and you see zero problem with this conceptually
No, but with ability it should take a utah down.
If not you gonna have huge problem hunting them as allo, cus normally its not only 1 utah
Maybe omnis just wont ve viable food for allo, cause of their speed and stam
they probably wont be, lol
Thats another thing, but if utah dont fear allo in any way. They gonna be killing allos left and right.
wh
no one is saying omni shouldn't be concerned about allo
but no one wants allos to just go around with a 450+ bite force because they simply HAVE to one-tap
No, they can run from them, but not engage in a fight with them
What do you guys think about the more effective bucking btw?
i feel like you fail to realise the difference between defensive power and offensive power
If i can play utah, and dont die from a ambush/or not paying attention from an allo. Or do more or less faceting an allo,knowing im not gonna die.
something doesn't need to one-tap to be a threat to fight
yep
No, but then its numbers. I dont wanne be in a pack of lets say allos. And see solo trike, and go like " lets kill" i wanne go "lets try kill it knowning i can die from a mistake"
yea, you probably will because trike is a defensive powerhouse, its very unlikely that trike being unable to instantly kill an allo makes it trash tier
trike has no real reason TO be instantly killing allos
if they do mistakes , i dont see any problem with that. If not i can just walk away and say "nah sorry im out"
and i dont see whats wrong with calling it quits and retreating
Im talking with ability, not mormaø
not every fight has to be to the death
normal
trike can win decisively against a pack of allos without killing any if the allos quickly realise they're in way over their heads
@limber hull are you in the ST? Because I just learned about stronger bucking and I wanna know how much it affects the fight
Or are you not in the ST?
Yea, I am
That is true, but what about carnis then ?
So how is the stronger bucking?
Who needs food
carnis will likely have tools to stop their prey from leaving in the first place
bleed, fracture, stuns or grabs are all mechanics that have been displayed heavily in concept arts
Well then we agree, if a giga can take a allo down with abiility im fine. Cus i wanne fear it knowning i can die
for example, giga is shown as a bleeding tracker god. It would hit the allo with an insane level of bleed, track the animal a great distance as it drained itself of blood trying to escape, then finish it as it rested quickly
Yea, but what you gonna do if they are 2 allos ?
bite them both lol
lol yea, but what if you only hit one.
What if they are 3 , they gonna starve you out : P
if you can't hit one of two allos as a giga in a fight, and you die, you probably aren't a very good giga
Thats true, and thats why i hope skill comes over numbers.
Im not good at all in anything in evrima, so im fine dying knowing whatever attacked me was just better. But seeing someone do mistakes after mistakes and still kill me, its just sad.
bucking is the most uninteractive thing ive ever seen in a game, i push a button lol. But what changes ?
Why is utahraptor called omniraptor now?? Nobody wanted it to change names
A lot of people actually did
And honnestly what do you guys thing of update 6 stress test, i personally find it verry dissapointing, we wait so long and we dont even get a dinosaur
Why tho
What you mean, i can finally change color on eyes. Had to wait almost half a year : P
I hope that is sarcasm
yea : P
Good lol
Because people don't want to call utahraptor something that is nothing like an utahraptor
Like honnestly this update should not have taken this long to get a stress test at all
Look at what we discuss, they change a name on a dino after an update. We should have better stuff to discuss after such a long waiting time : P
Almost not a single dino is paleontolically correct and ppl complain bout utah lol
I mean it is the best dino game in this genre, it looks good it is quality. But darn it takes times
But the utah part doesnt really matter, its just weirf
There's also the fact that devs are going to release a more accurate utah someday in the future
Cant think like that anymore or youll accept it
Lmao then they should add a correct version of every dino or make a it customizable
Maybe they should
Personnally I think it's fine to have inaccurate dinos, but omniraptor is so ugly I'm glad it's no longer being called a utah
Also I hope this leads to better balance change, like it no more weighing 450 kg because irl utah did, although omniraptor should realistically weigh 300 kg at most
What my point just is, is that nobody can say that this update was worth the wait, we waited bassically a year or something just to receive gore (wich is cool but should never have taken so long) a new name for utah, more clear water and eye collering, it is just sad that we wait so long for something new and refreshing yet we get so little in such a long time
It's the best update since U3 with absolutely zero competition....must I go down the list of things it fixed?
IMO they should just keep the name and model as imo its nice and the game should not be centered about realism or you get saurian
Realism = Saurian gameplay....lmao
You may say that but was it worth waiting an entire year
we waited 4 months
No need to get salty or toxic mate
Didn't say it should. But I said that I'm glad our scrawny goblin jp raptor isn't being called and utahraptor anymore
point me to the toxicity, cuz I'm entirely neutral
Im just stating my opinion
Aren't we all ?
5 months but fair enough honnestly
Isn't all of human thought and expression an opinion?
Still a long time to receive this little and that is just a fact
We received less in U5 and that one took even longer tbh
I aint saying its not but lets just stop since there is no point in argueing
Can't say
I haven't played the update
There isn't? Alright...was looking forward to a discussion
cya round
Ez solution for that - make it so that an attack from an animal sufficiently larger than the one getting attacked CCs the attacked animal e.g. - if a T.rex bites a Carno, that Carno just drops on the ground. I mean realistically it could maybe survive the bite but it wouldn't be standing afterwards.
This way the damage output of apexes isn't completely absurd while still making them terrifyingly dangerous to approach for animals that are much smaller than them.
He says that PoT has this system where larger animals don't oneshot those that are smaller than them. It results in smaller animals walking into them, tanking them for a bit, then disengaging to heal up and slowly wearing them down. And yea - he's right about that, there are some that are relatively immune to this but even a small group of smaller animals just bodies big ones if they play it right.
...and yet they're still nerfed, their hp pools and weights are both proportionally lower than that of the rest of the roster
and yet they remained dominant
Yea because people like playing apexes, Giganoto was still played when it was an absolute joke of an animal, same goes for T.rex back on the patch where it was just an absolutely atrocious piece of garbage in the late 2018
There were more T.rexes around than Trikes despite the fact that at the time you could run over 2 Rexes at once with a single Trike
People will play them no matter what and don't lie to yourself - the moment they release in Evrima they will likely take over the roster.
smaller animals running away willy-nilly after getting hit by something 3 times their size would indeed be the worst balance in the history of this game as ronninjo said
i literally have no clue what i said has to do with thinking apexes wont be played???
well you said they're "dominant" idk what else you could mean by that, Giga was indeed absolute death to smaller tiers
Rex however was killable by smaller animals
wasn't even particularly hard
and no - I'm not talking about no alt turn
you could kill a T.rex with 3-4 Allos on alt turn
Giga was killable only be some large groups of Dilos or Utahs and they suffered heavy losses
and then Spino was actually borderline untouchable but it was just broken all around
also did some dude just seriously come in here and suggest that new dinos be released in a goddamn battlepass
i dont think that satisfies the community at all
in fact, i'd argue that'd be a killing blow to the isle developers in terms of reputation and respect
literal day of dragons cash grab DLCs
probably the worst suggestion i have ever seen
"stop working on the core mechanics and solely focus on playables"
"make the playables behind a paid gamepass"
why
the core mechanics are VITAL
they're literally what's holding back the playables lmao
if they start spamming in new playables, they have to each be updated for the new mechanics, rather than being added with the mechanics already implemented, and thus more easily integrated with said mechanics
hell, U6 was stated to be the final update in terms of holding the floodgates shut that made it so hard to implement dinos in the first place
I guarantee you, once we get gore, migrations and Gateway, we'll be seeing a LOT more dinosaurs (seeing as we'll actually have a variety of biomes that they can inhabit, rather than an island full of the same stuff)
elders and perks I think
we might need those too
perhaps. It wasn't stated to be AS vital as gore was
When Punch was asked yesterday about what other core mechanics the game will need after gore he said "elders and perks"
I think it was about the dino-side of the game of course
Dondi has also stated U7 may be massive in terms of what it actually adds
Yea, current roadmap is focused entirely on dinos
@gentle briar man, I got your point and I feel the same, but I think this is not something debatable anymore. Devs made crystal clear that they'll finish core mechanics first for their reasons (code related). And that's it. Ask for more playables won't bring them, because it's not functional. Actually, it's kind of developing backwards. So playables will always be last priority unless they bring these core mechanics mentioned. What I believe we could ask for is agility. Better management, better communication and keep waiting... 🥲
Once we're done with U9, we may see more human mechanics worked on (alongside playables)
Hey, there are some people upvoting that
they see "more playables" and ape brain activates
also one is the bot and the other is OP
so one person upvoted it lol
It's a genuine request. We have a dino game with no dinos. Actually, it's an horror survival with humans. But with no humans. And no dinos 🙃. It's confusing haha
People are really glossing over the fact he's asking for a system which locks new playables behind a paywall
I got to the point where all I can have is faith hahaha. It'll be finished and perfect someday. And then we shall see heaven
Desperate times
just bring in playable dinos despite the roadmap core to appease the community
but to sell them in the form of a game pass. to generate more money again (which undoubtedly only comes from players who do not own the game) the majority of them have owned it for a very long time (since Lagacy) and have not had to invest a bit of money since then and still got updates as well as Evrima ( which is a whole new game )
This would be so much salt in the wound
Desperate times call for reputation suicide and killing the game?
if the dev team need funding, they should just set up a patreon or kickstarter
don't force people into DLCs
I don't think you understand how much of a spit in the face releasing a batch of new dinos and then forcing people to pay up is
Never. I'm against this suggestions. But I understand the desperation
Especially as a game which relies on a varied ecosystem
Core mechanics first
they don't
they have said so many times they don't need/want funding
ahh ok
It seems like a management issue
Yes, of course I understand that too, but somehow I would find the other way easier for all the haters and the devs with profit distribution even xD
So let's be honest, the devs don't earn anything from the game at the moment (even if only very little), which of course is just a guess
presumably they work for free on the game FOR US
Possibly also in your free time after your actual work. O_O
it would be a win for both sides ^^
This is their job
They have made it clear several times they are good on cash
People are being paid adequately, they have no side jobs and this isn't their free time hobby
That's why it feels unfair to wait 4 months for gore. Gore is cool and all but .. 4 months?
*Not 6, but 4 and a half months
You're making up theories that the devs themselves dispute
It was 4 and a half
Thx
The Isle as a project is exceptionally large in scale and ambitious. They are also working on more than just gore. New map, migrations, scar system, new playables, weather, humans are all examples of things that they've been working on.
devs have a gained plenty of money over the years, especially with all the alt accounts. also they are working for money and themselves, not for “us”. they’ve made that clear lol
I don't think that's true at all lol
If they were working for money, and for themselves, they'd take these "generous donations" through patreon or as some people have offered to give
But they don't, they consistently turn down any suggestion to crowdfund
Yes, that's right, I also wrote that I'm just guessing ^^
They'd also rush out more updates in a faster, yet sloppier state to farm the hype train for every penny it has. If they really wanted more money, they'd just oversaturate the game with undercooked playables
That's why I feel it seems like a management problem
And yes, they're really ambitious. That's why I keep believing in the project. And um pretty sure they'll deliver it sometime. And the game will be great
They're genuinely passionate about what they're doing, but the constant shitstorm from the community does dampen that spark a little
Shitstorm from the community?
well my point is, Dondi has a dream and a concept that hes gonna see happen no matter the results, whether the community wants it or not. If they don’t like it they “can leave” as said before many times. I’d say they are working for Dondi. And i said they’re also working for money since well, they get paid. They’re not doing it for free xD
You can't please everyone, and I can guarantee you, Dondi's not the only one who likes his vision for the game
They don't work for free what... They get paid for their work and this game has made quite a lot of money over the years with its sales. It is definitely a success for an indi-game.
Not quite Ark-level but still a resounding financial success nevertheless
Couldn't get to play Ark. The idea sounds great but punch trees to collect wood is too much for my limited mind hahah
Right I wasn’t talking about that at all, missed my point. I was saying that this game is a dream of Dondi’s, whether the whole community HATES it and leaves or whether everyone loves it and donates one million dollars. It’ll be done how Dondi wants it to be done
And I think that's great. That's what gives personality to the project. Haters gonna hate haha. Just feel like they need management advise
Exactly. What makes great games is the passion behind the game designer
I think being dedicated to a game vision is better than flip-flopping depending on the latest community outcry
if you say it with that certainty then it must be true
for the future I could imagine that there will be game passes as you can see in the roadmap an update (U9) already has a pass in its name xD
Except when it's clearly a good feedback. Eg the initial night vision and it's real life impacts
And they changed that, while keeping their original ideas for NV intact
Yeah, the game designer has to have a set concept in stone right from the beginning. If you change it multiple times throughout development then the fan base in the earliest stages get upset. BoB is an example
Yea I know that they get paid. QA and Stress Testers as well as admins/mods don't as those are voluntary roles that accept people from the community but the devs do.
They also said on multiple occasions that the funding for the game is secure and they don't need more of it to make this game.
The only thing they need is time.
and probably some luck
BoB is a pretty solid example of just ideas being handed to a guy who just blindly chucks them at the roof and see which stick
Guess n1 strategy should be remove all devs from this discord and hire a real community manager. No more streams, devblogs or messages without this CM approval. This should mitigate confusion and mis-hypes
Yeah. Time for them, patience for us. But they could improve efficiency to deliver better and faster. And that would help us keep patient
i disagree with all of that
Thank you for this information. Now I don't have to muster up as much sympathy for the devs, but the last few days were certainly very exhausting if you followed the displeasure of the people.
They could improve a whole bunch of things but I don't want to go on another rant about how they do completely useless stuff that's not needed which makes them waste time.
first of all, "real community manager". We already have a community manager, unless this is just a way to say you hate Punch. Second of all, I actually happen to like having devs interact with people and actually talk to people, rather than sit completely isolated from the community
I have but despite the fact that I criticised the hell out of this game for the past year - I'm actually happy with what I've heard about this update so far
Yea I'm actually with you on that
Well it’s not that hard to make those people content. They just want an apology, honesty, transparency
I'd rather have them do the Dondi-thing than throw some of the corporate speak at me
i despise corporate speak
i would infinitely rather Dondi brashly pointing out that someone's wrong to some dude talking like a tech support online help desk
^
i've had enough experience with watered down, family friendly, soulless, personality-void, "here to help yet exceptionally unhelpful" community managers in my time
i much rather talking to real people
dondis way is to hype stuff up with teasers and not deliver though, both are bad
i'd rather this to radio silence
because i've had radio silence
this is so much better
Where at?
That's the dangerous side of internet. Never said I hate Punch. I'm not fully following this disc, generally get my news on the isle news update.
To be honest, didn't even know punch is the CM. But now that I do, I believe he could review his methods to improve. Eg that discussion about migration and gateway that was over hyped posted on devblog.
He could have checked that text. Could have made it clear this changes wouldn't come now. And even if you knew that, it was not clear for everyone as it should be.
And for the interaction, guess I didn't make my self clear. I said that devblogs, streams and all should carefully have their content reviewed before becoming public. And that by disc should only be made with the CM
used to work in Northwood Studios as a Lead Game Designer (SCP:Secret Laboratory devs). Watching our PR team sit there and leave our community in the dark for months on end and trying my best to feed them what scraps I could without getting a talking to was awful
Sounds brutal, def not a situation you’d wanna be in. Did you quit right after?
Eh
Nah, I love game design
But it was brutal, they basically have no initiative to share info with anyone but patrons, and even patrons get little to nothing (although there's been some improvements since my time there)
That's sad, man
What skills did you have to pick up to be a game designer? Did they ever want you to learn a game engine, programming, modeling etc?
You NEVER want radio silence
Definitely not. Silence is torture xD
Phase Three is a blessing from the gods above and I am thankful for every post, even if it's just concept art
An update every week on development
And then we get the monthly devlogs
Yeah when I make my game I’m gonna be 100% honest and give updates on any piece of development. Im learning what not to do by following a lot of these games xD
@gentle briar
I would pay for dinosaurs. whether DLC or Gamepass (also for cosmetics).
it can also ensure that the servers are not flooded with Apexes like in legacy.
which was also boring.
@quasi spruce humans are getting proxy vc
That’s cool
I can see a lot of annoying situations coming up with that but hopefully any trolls get eaten lmao
Yea and the devs said dinos will hear it like radio static
I was wrong (: there is indeed a lil more to the update than i said, saw a yt vid and was dissapointed af but after seeing the isle news channel her vid i know a bit more about it, IMO the update still is not the greatest but its a lil better then first saw, still a shame imo that we dont see a new dinosaur added to the roster, but that will come ig hope the new map gets implemented soon aswell since spiro kinda bad lol
Which channel is It to request Stress test
I see that the same way ^^ Thank you
Applications are closed, but will be shared in #announcements when they reopen
Ok
But a big problem could be that there is a risk of getting a Pay to Win model depending on which dinosaurs are in the pass I'll say Season 2 is coming 😦
Pay to win would of course be totally against what The Isle embodies to me and it could be exploited by some players. then probably rather free updates as before. although it's really hard for me to imagine that the lagacy version still makes so much money in Europe the game only costs 19 euros and is therefore very cheap for what Evrima offers now and will also offer in the future (my feeling)
🤔
That would be horrible. It would divide players among those aiming to pay and those that don't or can't, getting closer to those pay-to-win games. Plus, talking about DLCs for an unfinished game is completely nuts
Keep in mind that i share what information I can. I'm always looking for ways I can improve our communication channels, but I still have an NDA to abide by.
who said that something like this should come now?
something like that would only make sense if it's out of the beta/early access/whatever.
I don't see why it should be pay to win just because you have the dinosaurs you want?
isle is a survival game and not street fighter.
to think that all 53 dinosaurs will get released before the isle is go to the public branch, is crazy.
I think a lot of dinosaur will come after quality of life- update.
@gentle briar
People have problems with how they communicate,having communication from the devs is good,but having good communication from the devs is better.
😂 😱
I don't know what you want to tell me with that. you just talked about good/better communication xD I think you missed your goal, you lost me ^^
Oh no I meant to @ you😈
I hate the idea of paying for dinosaurs or having them behind any sort of pay wall.
+the devs have always refused excess money from the community
+they’ve made million from this game
+they always say financially they’re fine
So IF they did put dinos behind a pay wall itd seem like they’re just interested in our kine(£)
Also I highly doubt any of the devs do the amount of work they do for free
okay I understand your objections ^_-
I also hope that you understand that I assumed. So I don't know if what I'm writing is actually true.
In the end I thought it was a good idea if my guess could be true.
However, it has been pointed out several times that there is enough money and that no support from the community is desired.
My thoughts were purely towards a positive development in the outrage and hate wave that is currently hitting the devs many times -.-
Ahh my boy I can only apologise. I wish you well 🙏🏼💎
Same here :3
@cursive dock here’s the fix: #🔧-evrima-troubleshooting-🔧 message
@cursive dock there’s a #🔧-evrima-troubleshooting-🔧 channel for when you encounter bugs.
@quasi spruce One of our ideas for humans talking is that dinosaurs would perceive it as radio static/noises. That way it fits the theme whilst also making it so you can't understand the humans.
And it doesn't sound like Sim speak
Sounds cool :))
same
@sage yew
wow that is very realistic and natural I like it a lot
It increases the survival aspect extremely
I like this idea very much it would actually put the players more into the dino and also make them think more like this as a player
At the moment it's more like I'm a person who plays a dino and KILLLLLLLLS xD
True and a tiny bit sad
go/life for the kill
if you have a fascination with animals, you can play the isle in a different way. and gain more from it.
thats exactly what I suggested!! I Love that idea, although simlish would also be quite funny to hear lol
some LOST vibes
I think sim speak or some kind of voice changer (maybe not pitch but some kind of distortion) applied for proximity chat would be good. That way you can maybe slightly understand the speech by tone of voice and other factors the same way you can more or less get what someone wants to tell you if theyre speaking a different language.
If it was only radio static it would remove screams, conversations etc and make finding humans a game of going to where the noise is the loudest
I still hope for a way to have at least tone and volume be intelligible from human static so we can tell if they're panicking or not <:P
some concepts of how it could look like
(quick and dirty, just ideas)
maybe a little less blurry but yeah i wouldn't mind that
@queen ember They've stated the reason for no humans on officials is because due to the fact they cannot properly defend themselves, they are essentially free food (which is bad for obvious reasons.) They're unofficial only though as a way to explore from a new perspective as well as players asking for ways to make documentaries in first person.
I can understand not having them in because they can’t do much. But having them there because people wanna make documentaries? I’m all for that but why is that prioritized over like anything else rn
To me personally it just seems like a excuse to have them when they aren’t needed rn
I think what is behind the character but like a bit far should be barely generated. People will not exploit looking behind while eating and we could get fps boosts
many projects probably run parallel to each other and at some point you'll need some data as a developer
Btw I heard stress test came out. How's the diet and gore?
Gore lacks blood. Diet cool
Ha yes thats what I meant. A bit sad it didnt get a lot of checkmarks cuz thats a good idea
Is it what they said?
Its what we saw, youtube etc.. go and check
Here is a preview of the gore update adding depth to the gameplay
Btw once they got a lot of playables, the weather, migration and every core emcanic in.
What will the rest of the team do when there will basically only be a need for the part that was working on dinod
I am very excited for this update
Just looking at that video makes me want to EXPLODE
I'm not sure I understand your question, Could you rephrase that?
What will the rest of the team do ( so not programers and animators and idk who) do when every core mechanic will be in the game and that the team will only work on dinos
(And that humans are finished)
Because there is a part of the team dedicated to dknosaurs and one to humans... etc...
There's a thousand different ways we could go. One idea we've always tossed around for years is the idea of maybe making a full-fledged underwater expansion pack. But that's far out, like game finished far out
Oh ok good
Expansion pack as in DlC ?
Yeah, but DLC is something we'll never do until the game is finished. It's pretty tacky when games try to trickle & dime their playerbase with DLC or paid extras when the game isn't even finished yet.
Do you think gateway will come before next years summer?
Ping him if u want he answer cuz he might not see.
But imo he just wont tell you since that ETA
I'm afraid I'm not allowed to share ETA info
@crystal trail hey I have a quick question for the next major update, update 7
It is about the elder system right? So my question is do we get more playables besides beipi and troodon bevor you guys finishes the elder system or will it be like the other core micanics?
Thanks for asking if u do
most likely Cera/galli but idk if anything else
Is gateway planned to come out whenever it is ready (like night vision did) or will it be alongside a major update
night vision came out with the NV update tho?
like it was on the roadmap
it wasn't just randomly released because it was done, that was a planned update for it
It was 5.5
It was delayed I think
Night vision was 5.5
I don't think it was meant to come earlier
Unless you mean the old roadmap from ~1yr ago which... I cannot remember for the life of me lmao
If I remember, nv in the old roadmap was in update 6 with troodon, dilo and venom/poison
correct
oh no
this is bad holy
bro the new update screwed alot of stuff up
the camera lock?
oh boy
@dapper mirage IMO it'd be cool if the dinos had some kind of PauseEat animation, where if they turned their head too far to look around they would visually "stop eating" but the game would still register them as "eating", so when they turned their head back to the body they'd just immediately start eating again (i.e. hold down E for the duration but still able to move the mouse and turn your head)
i like the camera lock, idk what you're on about
@modern robin NV scales with age. Your NV improves as you grow older
explains y i couldnt see anything as a baby carno but it was still way to small even if it does extend it should be at least somewhat bigger while small
you can also improve your NV through diets, eating lipids or the two lines nutrient makes your NV much larger
hard to do that when i cant see far enough to kill anything
similar feeling to a cave in pokemon before you use flash just the immediate area around u is lit its not enough
That’s a freaking amazing idea
i agree the camera lock function is really cool. i, personally, love walking down the street while eating mcdonalds and then getting mugged because i can't look back over my shoulder while im chewing. god bless this change, god bless the devs 🙏 🕊️ 😌
you cant look through the back of your head while eating a burger, no
true but we have necks that allow us to turn our heads
i personally think its cool that there's actually a moment of vulnerability now. All I'd want is the range in which you can look be slightly increased, that's all
i can confirm this, today i went to a diner and turned my head to talk to someone who was sitting in the booth behind me
you aren't really shoving your entire neck into the food tho, are you
did you do that while biting into your burger? or between bites?
you can do this in the isle too, stop eating and turn your nexk
it just reminds me during region 2 when it took a few seconds to completely stop eating and drinking its a forced vulnerability that sucks things eat and are on alert constantly and u can eat and look behind u its not hard
i love spending hours growing my funny dino that ive known since it was just a wee hatchling, only to watch it die because funny dev said "no moving le camera xD" personally my favorite experience in any video game
how many dinos have you lost to that so far? If I may ask
it's all fun and games until the day it happens to you
none, I take it
sir you are doing a little too much trolling, surely you arent defending forced visibility limitation
and no, it's all fun and games period. My job in this game is to survive. If I fail for whatever reason - and not hearing someone come up behind me is one of them - then I failed.
I actually am defending it, because I like it
tell that to the stego rapidly approaching your location making no sound
there should not be a stego making no sound. So if you're saying that a locked camera requires reliable sound, I'm right there with you
it does require reliable sound
locked camera still bad mechanic tho
my dino has a neck, let him use it
he can use the neck as long as his head's not inside the belly of another dinosaur or something. you are aware of the fact that you can...kinda avoid that by grabbing food and swallowing it instead of just brain-afk holding e, right?
so they may as well delete hold E to eat animations then cuz there's a new meta in town
save a lot on the animation budget
there's no meta...it's just...if you don't feel safe, don't shove your head into another dinosaur
"if you dont want to die then dont use a core mechanic as intended" brilliant
wha? that's not what I said
you can position yourself (and the body you're eating) in a way that you can't be ambushed from behind
dragging bodies...another core mechanic
the bad dino that wants to ambush me remembering that it can go behind me at any angle and i cant turn my camera to face it
you haven't even played the update yet, have you?
yeah and i died to an allo pack because of this change
allo?
yeah
ok, uhm, either you haven't played the update or you don't know what an allo is
it had 2 horns, i dont rember its name
oh wait, i remember. it was dilophosaurus
its name means double crested lizard, two horns
yea i died to a pack of dilos cause i couldnt turn my camera
mhm...you are aware that you just named 2 dinosaurs that aren't even in the version in question? So I am still not sure what we're talking about here 😄
it was the dilophotaurus
that's a cool hybrid I'd sure like to see
ok, I'm sorry. I will stop and just assume that you're talking about the Carnotaurus.
lol yea whatever bud, dont try to gaslight me like that
carnotaurus was invented in 2000 for a disney movie, quit trolling
oh, sorry wait my bad
you arent trolling me
i get a bit too silly sometimes
yeah i died to a carno pack
dw, I'm actually enjoying this ngl...aaanyway, to not let this get out of hand: I don't think it's a bad mechanic, I like it. Makes you pay more attention to your surroundings before you start eating/drinking and as far as I am concerned...if someone has the patience to wait and time their ambush to get me while I am vulnerable and distracted, that's well played on their part. It's a survival game. Sometimes you just...die.
too many words, im not reading that. locked camera bad
We really don’t need another pay-to-win season pass scam. It’s ruined many games already. Probably one of the worst suggestions Ive ever heard of. They have made plenty of income to finish The Isle.
Where do you see this?
if they haven't fixed the audio bug that limits it so you can only hear things that are in your camera's view, meaning that something can sneak up behind you and literally make no sound until it's in your camera and right on top of you, then there are stegos that make no sound
that is true but that's something that shouldn't happen anyway, locked camera or not.
it shouldn't happen, but if it still does, then having the camera locked forces us into an extremely vulnerable position where we can't turn our cameras around while we eat to look/listen for threats
i have to say the camera lock when eating and drinking is interesting and adds a form of tension as it makes you less aware i feel it would be better to have it where while you're eating and or drinking you can look to your sides and behind you but it will stop the eating/drinking animation that you can be alert but the trade is diving your focus between eating/drinking or looking around this would feel natural as to what any animal would normally do.
just dropped a whole ass book report in general feedback what you up to lads
Can I borrow your time machine
I wanna redo my lottery numbers

@idle yarrow - I also have/had issues with the lighting as you are talking about. But I just downloaded today's update and the lighting is different. It's much more pleasant on the eyes than Update 5's lighting.
I have the latest update though & it looks funny.
Any space that's far away like the field, is super light and anything close is dim and the grass that's on top looks strange as it doesn't match the lighting. This is all coming from a flying perspective
Sorry I dunno how else to put it but the lighting from the ground to the shrubs/grass isn't the same when viewing from a great distance
Edit:I've noticed this flying around in the North West over the flat grass
Some shrubs do seem too bright. I am also flying.
I dont know if I'm allowed to post a picture but the contast between light and dark is too much to put it simply. It looks sort of.. fake?
I feel the same way. If you have a overlay program like GeForce experience it helps I just played with the contrast and brightness and now the day looks a lot better
the shadows are still very dark tho
the night darkness is unfortunate but i cant think of a better way to deal with people upping gamma or using reshade/gshade :(
@minor reef Teno didn't get nerfed. You misread the patchnotes, the stamina buck damage is the stamina damage inflicted upon the Omniraptor. So when the Omniraptor is getting bucked, the Omni loses more stamina than he used to due to the buck. Also, I'd advise that in your future feedback posts you refrain from making backhanded comments such as "Do you even know what you are doing?" If you want us to take any of your posts seriously. Thank you.
Hello, I have a question when are we getting beipi or any dinosaur is it going to be in 2022? Thx
maybe (big maybe) well get troodon
@fallow marten, you can turn off name tags if you go to character page > group, then go to the top middle, toggle the second option "group name tags"
I still wanna know who I am talking to while trying to play though
any chance we get a full list of upcoming dinos or potentiel dinos?
nope the devs are just gonna keep lying straight too our faces

Well the ones we know are troodon, beipi, Galli and cera and I think Herrera too, some are theories like austro/bary and dibble being not far behind those
@minor reef what teno nerf?
It didn’t get any nerf, idk where people got that from
I'm investigating cause it's genuinely annoying me.. But I guess I should stop
what does thrashing do ?
@ punch, maybe you should delete that feedback as i thought teno were actually nerfed from reading it
Rop of the skin from carcasses ^^
doesnt biting the corpse do that as well ?
Well its thrashing but if you can hold the thing in your mouth then apparently your dino will do lefts and rights to get the organs on the ground
@rare fractal even just an external guide on the main menu or even on a website would be great as well
The user rampages and attacks for two to three turns. It then becomes confused, however
@rare pagoda the old ptera flight could literally fly backwards with its turn radius, i'd much rather this turn radius, actually feels like a flying animal
@shell zephyr I agree so much with the pteradon flight. It feels... off now. And the camera zoom needs to be reverted too. I feel so sloppy now on ptera, and that's my main!
Ah,.... no it couldn't.
it literally could
it could turn so fast that it would begin flying backwards in relation to its model
i know this because i've seen it do it first hand
I never saw it once, and I main ptera
i agree with you on that front that pteranodons shouldn't fly backwards. but there still should be a way for them to make tight turns like by airbraking
and yeah as a pt main i have flown in circles so tightly the model would start flying backwards it was weird as hell
THAT may be because i play at 30 fps
Same. I also hate that I have to correct myself because of the "dip" ptera now takes while turning
i can agree with turning being tighter with airbrakes, sure
i just really dont want the old turn radius back
having pteras literally reverse on themselves and just basically hover over a single area to repeat peck a single animal that can't fight back? No thanks
I always have a good frame rate, perhaps this is why I have never seen it go "backwards".,... clearly something the model should not do either.
turning on a dime at high speeds def shouldnt be a thing, also a bare handful of really good pt players shouldnt justify nerfing the animal for everyone - they deal barely any damage to adults of higher tiers at all also uh. trees are a thing that trip up a majority of ptera players that usually give up because they're oneshot kills for most of the roster
pt's nerfed turn in regular flight's gonna make flying in thicc jungles even harder despite the proposed possibility to airbrake-turn
good ptera players didnt care about trees because of the insane turn radius
also, i dont think ptera should be very proficient at flying through jungles. Their primary form of transport should more usually be flying over or around it, rather than easily weaving through trees
pteras can and have literally soloed carnos with zero counterplay, because a good ptera player has zero potential counterplay
good pt players are gonna be good pt players, kind of like how not everyone is gonna be playing utah like nappn does soloing tenos and stegos
also the 2nd part of my lil paragraph touched upon the jungle part well enough tbh
im gonna b leaving now tho bye
good pt players are still far less enjoyable to deal with than any other animal
it's already been S-Tier for its entire existence, and it's still S-Tier
Because if it chooses that it doesn't want to die, it can't
Except another ptera player kills you
Yes
When I die as a ptera I always choose to die
@queen ember They just added it. Its for immersion. Also imagine being in the grasslands eating and you see something 2000 meters away. You just run and bam no way to catch you.
It also adds more to the fear factor they wanna add
It’s been like that since the game was created and it’s never been an issue, why all of a sudden people want a mechanic that limits you while you’re vulnerable is beyond me.
If they want immersion then the entire game should be in first person....
^
Also "Also imagine being in the grasslands eating and you see something 2000 meters away. You just run and bam no way to catch you."
You're quite literally describing a player vigilant enough to spot a threat from far off getting away because it spotted that threat....how is this bad?
If you’re careless enough to get spotted when trying to sneak up on someone, then you don’t deserve the kill, it’s that simple
It's so easy to completely conceal yourself in this game already, ambushing isn't hard...
But adding it makes it so that you actually fear a lil. This game is meant yo scare you a lil. I dont see why thats an issue
Drinking and eating are already scary enough with deinos and such, locking your camera where you can’t look around just makes it so much worse, and not in a good way.
Drinking has been scary since deino was implemented, i didn’t need camera lock to be scared of the water
Have u guys seen those dino d9cumentaries where a herbi is eating something and all of a sudden there is like a majungosaur behind them. Dat scary
Not sure where I should let the team know if they don't already but ai elite fish are back to been flying space fish around the swamp areas
That can still happen, it’s happened to me many times. You can be vigilant and still not see something right behind you, that’s a sign of a player using foliage to their advantage
I’d agree with camera lock if deino wasn’t in the game and foliage wasn’t so thick
Bcs its so immersive to spin ur cam right round baby right round when eating. Basically pressing E and letting it doing the rest.
While with cam locked you have to stop once in a while to make sure you are safe. I find it to be a good addition
No one ever complained about it before, plus you can only have so much immersion when you play the game in third person. Also by that logic, alt look is immersion breaking since you can do a full 360 when your dinosaur isn’t even looking around.
Did teno get a damage nerf? I don’t see it on the patch notes but some are saying they did
stamina damage, when bucking off a Raptor the Raptor has more stamina drained
So no actual damage nerf to a tenos kick or tail slam? @zinc rivet
no
Your dino's head turns when alt looking....
in the swamp whwn u look through thewater with NV u can see way too far ( also works at night)
bleating turtles have returned
They deleted that? that's messed up wtf 😐
They did it in both general feedback and general feedback discussion which made me feel like they were trying to control the narrative by removing certain messages criticizing the update. But I did reach out to an admin who said they didn’t do it and that it was auto modded. So who knows
Could of been the one word "P!ss" ?
@glossy sierra you know you're just going to get ignored right? With that attitude
Anyone else feel like diet should still activate if it doesn't reach 100%? Doesn't make to much sense to me that I got one of my diets to 85% and it just doesn't do anything
I really couldn't care less yk
It would prove my point tbf
I don't even want to explain how bad of a feature humans are too. It's literally like making a second game
Let's not forget tribals are a thing too so that makes it 3 games since tribals are vastly different to mercs
Billion dollar game companies can't make that many games in a short span of time
Proving a point or not won't change anything. If you don't like the game, move elsewhere. 🤷♀️ The devs will do what they want. It's their game. You're barking at a wall. They only listen to constructive criticism.
When have they exactly listened to the constructive criticism.
I'm literally saying how it's probably impossible to do what they plan to do with such a small team.
Idc if they don't listen to me they don't need to. I just want them to respond
This whole game has been shaped by player comments. It's just a lot of them are either pointless, entitled or don't serve to what the devs have planned for this game.
Huh
You were timed out for saying a funny word
I can't remember what funny word I said tbf
Eh let them. We don't know what's happening behind the curtains. They seem to be confident.
They talk with confidence that's for sure
Then why don't they take the community advice and balance all the dinosaurs
Ik pesky's video is old at this point but it's good
I personally think they should cut down a lot on the dinos because they have humans and tribals. 50+ dinos is very excessive. But who knows? They might pull it off.
Peskys balance vid is…not good tbh
X Zaguer makes videos on these types of problems and he arguably makes better decisions than the team
It's better than the current balance
Eh no not quite
In about 2 decades
I play legacy and only watch evrima videos
So idk how it is
I think they should have around 10-15 dinos to choose from. And add DLC after the game is done.
The size matters. Smaller is more specialized and honed.
