#general-feedback-discussion
1 messages · Page 18 of 1
In that case the hypsi can spot the utah coming before it reaches it, you can't dodge a bullet
then spot the human and run
Spot the stealthiest class in the game.....before it shoots you
I'm convinced you just want dinosaur gameplay to suck...like that's the point I'm at I can't fathom anything else
nah, i want a hardcore dinosaur game with humans
cuz it can go both ways with humans a millions times more
Then humans shouldn't even have weapons
eh no its fine
just 1 utah pounce realistically should kill a human
they are more stealthy and maybe do more damage with weapons but once again, fragile and slow
you will probably die to bull as a human than from a human
Fragility and a lack of speed doesn't justify high damage
it sounds like you are trying to make humans not fun if that is the route you are going
I want humans to be fun....making them powerful goes against my idea of humans being fun personally
I also don't want dinosaur players to get shafted because humans have realistic damage values
they dont have to
Having stealth is all good, but you need a reasonable way to notice the critter. See deino, not the most fun engagement there ever was, is there? A human shooting at you from a distance, while hidden, is the same thing, except even worse.
We already have a playable that you basically can't detect, that also one shots you with no real counterplay, and well, most peoples solution to that is to never go anywhere that playable has a chance of getting them in the first place. Does it work, sure. Is it all that fun, not so sure.
and once again I am not saying 1 shot or anything as well
when I said high damage I just mean a little more for its size and I am also going off of endgame
early game yeah avoiding and nonlethals with very very very little ammunition is the way to go
How much damage are you thinking?
but late game you can still die to bull so you should have something decent
dude idk I have just been throwing stuff out there
beck when I was talking about ammunition you gays were talking about 1 shot not me
yeah 1 shotting stuff would be fun but I understand that can be unbalanced as hell
youve kinda just been putting that into my mouth lmfao
i have been trying to keep the damage arbitrary
damage going off of tarkov i think it would be fun for the horror but going off of killing floor it would be cool as well but it feels like it would make it too rpg like maybe
idk
it just depends
i just don't want the damage to be so unrealistic it feels like an rpg
Well...no I never implied that you said that apart from instances where you've defended it, it was a stipulation I wished to avoid, that's how the conversation evolved. Anyways, damage, range, and noise are the most important elements of balancing firearms, noise is self explanatory, and range somewhat comes with the guns we're discussing so that's easily defined if we're discussing rifles, somewhere in the 150-300m range, so I focused on damage...that's mainly why Ive focused that the entire discussion, because as far as I can tell it's the most important balancing component to designing them, so that's just where I come from when talking about 1 shots
that is the last thing i want
That's why I'd be interested in hearing what the largest animal you think humans should kill in a single shot, and from what range
in a single shot, depends on where the devs go about it and how rare all the weapons are, what weapons there are
like 99% of what we are saying is what ifs
that is why I want it vague
Well...since guns aren't in game yet, all of this is what ifs xD
Quite a lot regarding firearms has been confirmed actually
oh?
if so I have not heard about it
i actually have not heard much of the human stuff
One of the guns that is hard confirmed is a Spaz 12
I know mostly the stuff lightclaw posts and talks about and the dev blogs
I'm trying to remember everything I've heard so far, I don't have it written down
But yeah that can have an effective range of 50-100m, so I suppose we go from there
depending on the shot used
dude if shotguns is 50-100 meters they are 100% going for more realistic damage numbers
cuz if it was like any other game the most would be 10 meters lmfao
That's it's IRL range, no idea if the devs are going for that or not
but idk, if the game is more like tarkov style hardcore i would say the biggest you can 1 shot with an assult rifle assuming it is the strongest thing in the game is probably cerato or a little smaller
I heavily doubt strong shotguns will be in
that makes sense
Imo the strongest weapon should be like an automatic rifle
yeah that is what I figured
For clarity, Tarkov is the inspiration behind how guns handle, tarkov is not a core inspiration behind the games design philosophy
but snipers would be so fun no matter how you put them in
How does tarkov handle guns?
as realistic as possible
The physics of shooting as well as gun maintenance primarily
it is literally the best gun simulator around
Snipers are a big yikes unless you make them kinda weak, and at that point just replace it with another gun
Interesting
and I have heard dondi is taking inspiration of tarkov so
That way, the player with the sniper makes a lot of noise and since he’s the only one, he has a target on his head, both for dinos and other humans
id honestly say vaults kinda like tarkov or rust existing for more rare stuff like that
i kinda do like that
Only for gun maintenance and gun physics....not necessarily other elements of the games design principles, this isn't a Tarkov clone with dinosaurs
You get to be powerful, but at the cost of the entire server knowing your location every time you shoot
I just kinda figured that is how all the high tier stuff would be anyways
As long as no explosives come
I wouldn't even allow that kind of power at all, it's just deino but worse
And shotguns
like you can viably maybe kill a higher medium teir dino but everyone knows where you are and want to take you out
Oh I know, i’m just saying if they really insist on adding snipers
and, other humans will want to take you out as well to get it
so if there is like, no loot respawns that would be actually a really neat idea
If that were the case I'd probably say the best solution is to make them location locked to human bases so they literally can't be used for griefing..thats the only form I'd find reasonable tho
That sounds fair
i do agree having them be a base only thing
ok so hear me out
this on top of your base LMFAO
gun fans
but yeah maybe having your base upgradable to have a sniper tower and you can only use a sniper you find up there?
Uhhhhhhh xD
god I hope there will be a base upgrade system
There will...that was confirmed pre evrima lol
nice
once again i have not heard much on humans at all
I am very excited for humans now
Moreso a compound repair system...but its basically the same thing
I like that too
its a fun concept, but with things like cliffs, helicopters and bushes, people will simply shoot and dash to not suffer any penalty, just ruining a midtiers day
And nesting....
so how would server wipes go? would dinosaurs be effected too?
if there are wipes
i love the people who say "its to punish people who sit in the middle of plains and 1 call" even though that's the best way to get a partner to nest with lmao
If it's a server wipe...then everything is getting wiped
"It's to punish people for trying to find a group"
Why the server gives me Fatal Error and delete my Dino even without a corpse?
also why do those people need to be punished
god I wish only the humans get wiped cuz it feels like when it comes to dinosaurs its a good system to just keep them going
I....I don't know....
what did they do wrong
I never understood that, if you're making a ton of noise in the middle of the open you're already vulnerable enough
again, pt exists
Death lightning isn't necessary for that to be somewhat dangerous
like what is realistic about animals constantly cowering in forests
You're not hitting a pt with a sniper, you're just not
Latency won't allow it
you'd be better off using a shotgun
WATCH ME
like a duckhunt
Poor quetz
also it's not that necessary to kill pteras
they are also annoying so it is very necessary
just not necessary gameplay wise

i would rather a game-ruining weapon added to deal with a single type of animal you could shoot with any other gun and it would die because its made of paper
I want assult rifles just so I can mow down pts
Add drone strikes to deal with pteras
yes.
UAV or bust
Snipers are stupid because they're useless in terms of self-defence
So their only use is to kill people who weren't going to attack you anyways
exactly
Yep
not.... really
its just a weapon MADE for toxicity
sniper tower
thats offense regardless
It's basically deino, but everywhere, and ranged
If you're in a tower with a sniper nothing's threatening you
Sniper tower would be awful
You're not killing a hyper quetz with a sniper
exactly
And last time I heard towers have roofs
so whats the point
so being in a tower is dangerous
Well...no it's suicide
So it's both useless and dangerous
so dinos and other humans dont ransack your base
Then why bring up H Quetz?
sniper tower would be so boring
you basically would be unless there's a very specific type of animal
So....the only thing that poses a threat, is a creature that only appears on the server once per month....maybe
or any other human on the server
imagine an open world survival game but haha get screwed cant access this 100m radius or instant death :)
there is a thing called shooting back
You can't shoot back against a sniper in his tower
I LOVE it when the only counter to a completely oppressive force is the same kind of extremely oppressive force
99% of the playables can't do that
this absolutely will not lead to a massive overabundance of human players
but yeah that was mostly satire, It makes sense
idk even if they just add a 4x scope to the game where you put on your normal ass rifle I think it would be fun
anything long ranged in the game would be really fun
for the human and the human alone
everyone else would be having the worst goddamn experience ever
scoping out another humans base whilst trying not to die to dinos
but hey, this ONE guy is having fun
Remember, 99% of the playable classes don't have access to this
binoculars exist
Anything long ranged in the game would ruin the fun of other players
add binoculars
its a 4 times scope on something thats already gonna be in the game
binoculars
i want some type of long ranged combat
even if the thing you are using is kinda weak
then play a game that isnt melee focused
This may just be the wrong game for that, fortunately tarkov exists
And PCE
I had an argument before with someone who ABSOLUTELY wanted snipers in the game and his argument boiled down to "I can't have fun without snipers cause I only like killing people from afar, so if there are not snipers in the game it's unfair to me"
I'd rather they'd not have INSANE range at least
well yeah I said 4x scope on an assult rifle
Or just add binoculars
and you acted as if I can 360 someone from across the map
Doesn't make it any less of a bad idea
Long-ranged weapons in The Isle serve nothing but griefing, as we already said
Guns should be for self-defence, you're a lone human on an island full of dinos
good i hate mid tiers /s
Guns have range so you can kill the dino before its jaws close around your body, but there's no point in killing it while it's on the other side of a plain
there kinda is.... once again most stuff in the game will be a lot faster than you
"That pachy nesting with it's 3 hatchlings is an affront to everything I stand for"
Even in games where averyone has access to ranged weapons, snipers are awful and promote toxic play
Humans are small, stealthy, and have cameras
How does it matter if it's so far away it simply cannot see you ?
I'm acting as if you can shoot a single very slow animal from across the plains and ruin their playsession after hiding in a bush as the reciever has no counterplay because you fired a goddamn rifle bolt through their skull
lol
once again I never said you can 1 shot
You want somewhat realistic damage tho right?
they could have killing floor damage numbers for all ik
no not really as long as it works
make pachy domes reflect low calibar bullets
What about other humans ? Just enjoy dying to one guy who didn't like the fact you were walking 500 meters away from him ?
I just dont want the guns to be so unrealistic it is almost rpg levels of damage but I garentee the devs wont go to that level
And finding a sniper would just be a huge middle finger for anyone who wants to play the game as intended since it serves no purpose then
Imagine finally fixing up your heli after 5 hours of scavenging and smuggling, you get in, start it up, rise above the treeline, and get shot from across the field by a random human who saw you take off and thought it'd be funny if you just....weren't
Truly compelling gameplay :D
Imagine spending hours hiding and searching around abandoned bases, avoiding dinos and other people only to get your way around the best security and into the best loot areas only to find... a useless gun that you can't use to defend yourself from anything
But hey! At least you can delete the past 8 hours of some poor unfortunate dino main :D
no joke that is how it actually works, that is why hunters go for the heart, hitting them in the skull can ricochet
Give pachy dome full counter
Pachy domes reflect bullets directly back at the attacker
At double the speed and power
yes
but I can see long ranged stuff being a big issue but i guarantee there is a way to balance it somehow
Yes
Not implementing it
Snipers heal dinos
like completely taking snipers or at least long ranged aussalt rifles out of the equation is kinda dumb you can implement it in a way where it isn't broken
It's not dumb since they ADD NOTHING
They only add an outlet to randomly kill others for no reason besides than the satisfaction that you wasted someone's time
eh even when it comes to human pvp every bit of it being just short ranged will get boring
Every dino is short-ranged as well, though they aren't boring
yes but they have more to them then aim shoot
let all dinos spit acid and remove acid spit for hypsi
Who told you humans wouldn't ?
Humans do too....
Humans literally have repairable structures and surveillance equipment
In the MT, although barebones, even bare-fisted they could have engaging fights with dinos
Jeeps Helicopters and Motorboats....
Not like fighting would be at the core of their gameplay anyway
well jeeps is a dumb idea if you think snipers are
how
literally 1 shot 90% of the stuff in the game in the same logic
Jeeps don't kill people from across the map
Just like carno ? Carno is dumb then ?
yeah but you can dodge jeeps, you can't dodge a bullet
a utah can jump over a jeep
A jeep is the same weight (if not lighter) than a carno, around the same speed and with much worse turning
I unironically do see an issue when it comes to vehicles and I wonder how they will go about it
what model of jeep will TI have?
it becomes pubg where vehicles are meta
Vehicles are far less problematic simply by virtue of the fact that they lack weapons and you can see them coming
lmfao that would be funny
How??? Getting ran over is like getting charged by a carno, it's avoidable, unlike GETTING SHOT
You really do have a weird vision of what's good in a game and what isn't
you are gonna have isle vidoes "WHAT WILL WIN A TREX OR A JEEP"
god that is unironically going to happen now thinking about it
and you won't with snipers????
a sniper is more likely to kill a rex than a jeep lmao
Do you think a carno will ever stand a chance against a rex?
rex obviously wins
a jeep is literally the size of carno
Because a jeep is just a carno but far worse
it's like charging a rex as carno
I think a carno could win against a jeep
yes but also much heavier
no
i just said they're the same size
"Size"
how?
yes and one is made of flesh and one is made of metal
and?
A jeep (as most cars) weighs between 1 and 2 tons. Carno is 1.6 ton.
Jeep- 1363 kg and with full load - 2110 kg
Carno- 1800kg
lmao
Then a jeep isn't much heavier than carno -_-
size = weight
i keep forgetting how small fuggin jeeps are
how big did you think they were for them to have a chance against a rex lmao
I think you're confusing jeeps and tanks
I think you moreso forgot how massive carno actually is...your average automobile is only around 1.3 tons
about like 2 tons maybe a little heavier, that going full charge into a rex ankle would do something
yea, except that isn't a jeep
That would do something for sure
But then the rex is still alive (and angry) and the jeep is stopped
idk anything about fuggin cars
that is fair
Physics...but yeah
being made of metal doesn't mean anything when you're half the height of something, and also half the length
unless somehow the jeep explodes
I am excited for the base upgrade system
SUICIDE JEEP STRAT
Not to mention 7 times lighter
put a bunch of C4 on a jeep and you can kill any apex in the game
yes

I don't think vehicles will explode when destroyed in The Isle
Considering you already got them by repairing a broken down vehicle, that wouldn't make much sense if they exploded (and isn't very realistic either)
Assuming humans will be getting C4
yes
yeah re repairing kinda seems like how it will go
Plus, suicide bombing in this game should be discouraged as much as possible even aside from simply dying, if players can, they will
which like.....why?
when the isle becomes rust
Because it's a FPS and every FPS has C4 :P
that would be hell
true, in that case lets add UAVs
at that point add rpgs
I for one advocate for Hydrogen bombs!
add supersonic bombers
(Comparatively....kinda actually, anyways goodnight yall)
see ya
but yeah i do see an issue with snipers, I do think the devs will balance it in some way to be viable if they even try
the higher tier weapons being mostly shotguns and smgs would be neat tho I am just gonna miss dayz roof fights
but looping back to the original convo, even if there are only low tier guns I think having variation in ammunition would be good
how are jeeps any worse than a sniper? Cars have turn radii, they are loud as hell and have to literally HIT you face to face to do any damage (also considering that moose can get hit by cars and walk off fine, I'm sure most of the roster will be fine)
hell, boars can survive a hit from a car going 90 km/h
I don't see why a dino wouldn't
Kind of like emote/taunts eh? Yah that would be sick
Am I literally the only one who hasn’t had any crashes ever since the new nv
I feel like they should be focusing on other stuff than this currently 
I’ve gotten a decent amount of crashes and so have many others from what I’ve seen. Consider yourself lucky, but don’t tell them not to work on it just because it doesn’t affect you when others are having issues with fatal error
Thats fair enough then, Didnt know its been causing others significant issues other than just 1-2 feedback posts, Sorry ^^'
I personally have crashed 3 times, but if you look at #evrima-na complaints of crashes are extremely common. Idk what triggers it but when it happens it simultaneously crashes everyone's client within a certain area
Sometimes I see people complaining about crashing literally almost every hour
Maybe its only official servers then? I only play strict rule unofficial, and i havent crashed once ever
Incase people want a size reference for my suggestion
is that presto?
The light green one is presto yes
is it even confirmed???
would raui just be...different cerato
For one, my presto shared nothing with cerato other than size, and raui is so small that it’s barely even troo sized
What niche would you propose?
A sneakier dense woodland animal, hunting at dawn and dusk hunter
What is it most efficient hunting style?
Sneaking up on prey using that quiet fast stam draining second crouch, then rushing out and mauling em, snapping the neck if they are small
How would it compete against things the likes of megalania and carno?
Mega it can deal with since it has better agility
Carno it has a tougher fight but can drive it off due to the armor on the back, bleed, flesh tear and shoulder bash staggering
Allo and Alberto however it’s on the “avoid or tank till I can get away” camp
Easily?
even this megalania?
idk about you but presto shouldn't reliably kill meg
not in a brawl
Is this a conversation about "my suggested dino is better than yours" ?
na
im just saying meg shouldn't easily die in a brawl
considering it can't easily escape
This is an actual civil talk
I think that if we have both cerato, megalania and prestosuchus as mid-tier carnivore brawlers that's a lot
Oh and Utah too
right
That's why I prefer rauisuchus
Smaller, more opportunities for something that isn't "the big bad guy"
How big is it irl ?
Tiny
in Nova's charts, it's like 60 kg
Like, smaller than troo tiny
upsize it to beipi size and it good
Oh yeah that's small
Dryo size would be fine
yeah
Troo is 50 kg
But that that point might as well use posto or presto
Not really, i don't see how upsizing raui to dryo size = using something cerato sized
Presto looks like it's closer to 1000 kg than to 100
Especially in the way you envisioned its balance
Still closer to 1000 that to 100
Raui is 60
posto is better then
IMO they should remove mono, upsize rugops to like 600 kg and give mono's niche to it
Issue there is we already have a ton of smalls
It makes sense to have a lot more smalls than big animals, as much in numbers as in variety
And smalls usually have more abilities, therefore they have more potential niches
we already have raui lmao, remove raui and put posto
Every dino past a certain size has to be a good brawler
the rugops
but slightly more unique
(ignore the fact that it is majunga and not rugops)
rugops with arms
it has JWE abelisaur arms
still, upsize raui to dryo size, remove mono, and also upsize rugops to like 500 kg
why remove mono when you can remove rugops?
Mono already has a half decent model
and some animations that we know of
rugops already has an old model too
it has an old model that hasn't been used nor has had a skin
mono has both old skins and a new skin
and? it has more potential than mono imo
It doesn't really
what's the difference between the two skins?
unironically prefer the old one lmao
this is literally, and I mean literally, the only thing we have EVER seen from rugops in this game
EVER
that is not understating it, we have seen rugops featured in one single dev stream
in a T-pose, with no animations nor textures
and only talks of what kinds of noises it would make
we have heard its roars once
all good my g
Can’t those roars be altered to fit a rauisuchian like posto with little issue?
Just add a crocodilian undertone
I mean
why not just redo the sounds, much easier than reforming them into croc sounds
Not even having to reform
reusing is lazy
Just go into the sound file and add another layer underneath it from like a hiss
It also saves time and money
that is reforming
time and money which they have a lot of
Wedge wouldn't (probably) stand for it!
But I mean, there's no reason every dino in a tier needs to be able to brawl head on with all other dinos in the same tier. I mean, look at deino. It's an apex, but I don't think anyone is expecting it to reasonably win a brawl with spino or sucho
Well deino is a special case
It’s whole kit is anti brawl, focused on the quick grab and drown
Based on your suggestion, presto is an all around faster animal than Duder's revised megalania so they probably wouldn't come into conflict often if the presto is paying attention
I mean presto sounds like an ambusher as well though... Usually ambushers ambush because they aren't designed for a head on confrontation
The ambush side is to nab fast prey, the brawl side is for the defensive or larger brawl situations
Also... I'd almost say presto may be slightly better suited to forest's edge ambushes, as it's fast enough to be able to chase prey if needed. Nothing super speedy, but tenos can cover ground
Ye that was a possibility I had in mind
It’s why I wanted it’s kit to be good at forests with decent speed
Whereas mega would be suited for large dense forest-- it's abilities are designed around being able to detect prey better despite not having line of sight
Idk, a presto may be able to kill a mega if it gets the first hit and is careful to avoid that bite. Much like Utah's against stego
Otherwise it has the option to seek easier prey
Ye
Presto also has the “the mega is after me concuss it with my tail and run” option
Ye
And honestly? Dinos of the same tier probably shouldn't be able to easily handle other dinos of the same tier anyways. Having some risk involved (the fight can go either way, and because of skill and strategy you win) is imo a lot more engaging and rewarding than having a one sided fight against something you know you can easily handle
@scarlet nova Weight is already a factor in bleed, but there are also a LOT of factors in it. Weight=bloodpool as well, but different dinos have different amounts of bleed they lose over time.
I do agree that juvie utahs need to be less impactful in fights tho. Best bet I would say is to make juvie utahs lose WAY more stam while bucked and make a threshold on bleed. Like a bucking stego just has to tap buck to knock off a juvie. The threshold can be something like: If an attack deals less than 1% total bloodpool, then it doesnt deal any bleed damage.
also @cedar geyser The devs said if they do anything to deal with "eating alive", its likely just an animation after death. so you die and have the option to continue watching for a bit or just go to the respawn screen. Meanwhile, your dino just plays a standard eaten alive animation.
Plus, can you imagine the amount of abuse that a massive stun like that can cause? Dilos just keep you asleep permanently by maintaining 3 stacks.
It would reset to 0 and give you immunity for some time maybe? So this kind of abuse wouldn't be possible
and maybe after getting paralyzed 3 times you just die
I just don't see the point in making a massive stun like that when you're supposed to just die anyway. All it does is delay death and make it more annoying. If you want to watch as you get eaten alive, continue watching after death. Otherwise just hit the respawn screen.
If you are with lets say 2 other herbis, they can save you
@cedar geyser the devs also said Dilo's venom will be nonlethal so you will probably have to kill them combat wise anyways, that would be more of a situation for Troodon but if you are going to make them die from the venom not much of a point of making them pass out
the "death from venom" was suggested to prevent stun spam
?
what will be stunning it
Dilo's venom is hallucinogenic
like making them trip out, I do not think stunning has anything to do with it unless that is a new thing i haven't heard
its a suggestion?
oh
I personally think no cuz it is a similar situation if they add tranqs in the game, it would be absolutely infuriating and bothersome
the point of Dilo is to still do normal combat but make them trip out so you have an advantage in that fight from what I have seen
and adding a 30-60 second amount you pass out ruins the fun in both parties
that is more of what troodon will be doing but the venom will kill you but it makes sense for how small it is
My response sounded super hostile, but I assure you I meant that in an informative way rather than accusing or hostile as it sounded 😅 my bad lol
btw @limber hull why did you say the devs would not be able to make a night vision which is in between what legacy is and what it is currently when they quite literally did it perfectly
this night vision is exactly what I had in mind and it works amazing
Can a dev please explain what each setting is and does please?
Please only use this channel to discuss posts shared in #general-feedback
@icy lion where should I post this so devs can see it please?
@coral swan There's night vision for a reason. If it gets too dark for you to use it. Yes, the anti gamma makes things darker than they should be, however it's only a temporary "fix" for gamma abusers while they're working on an actual fix. and the way the flashlight looks in that picture is not what it should be, because I believe that in that stream anti gamma was enabled. It also doesn't help that it was shining on a dirt road with no obstacles in font of it, like in the slender man picture. I also believe that it was said that the flashlight might be adjusted as well.
Dear @potent arrow .
So as for the NV, I could easily put the legacy and Evrima night vision next to each other and value-pick the brightest parts of them, the result would be the same, was actually thinking about that as well because you guys seem to be blind but I thought 2 pictures will be enough. On the other hand I would like NOT to use the NIGHT vision at daytime, because you know it meant to be used at night, but my screen actually says everything about the values when it darkens itself more during the nightvision.
Anti gamma is not supposed to be visible when you directly shine flashlight on something, just like at the night vision is "working" with anti-gamma. I picked 2 scenes where they do exactly the same on the screen: looking in front of themselves, not at a close object like the ground, so we can see how well it operates in a real meaningful situation. So no that picture is not a dirt road my friend 🙂
@coral swan Sure, the Evrima night vision is darker than the Legacy night vision, but that doesn't have anything to do with the anti gamma. In Evrima the lighting is more realistic. the parts that are pitch black, or close to it, are a result of the anti gamma, but other than that is how the lighting is suppose to be. In some lighting conditions, in order to see better you might need to use NV, even if its not completely night.
Because to anti gamma affects the shadows the way it does, it affects the flashlight as well. If you look up the phase 3 stream and I believe that stream after that, you'll be able to see the difference between how lights/shadows look with and without anti gamma on.
With the two flashlight pictures, I was talking about how, because he was on a dirt road, there is nothing in front of the flashlight, while in the other picture there's grass and the trees directly in front of the flashlight. There's also the difference in how far the light travels, the spread and brightness of the two flashlights.
Should I really put a real life photo next to the Evrima's lighting when it's full day time? The photons bounce back from the ground, from every surface causing the shadows not being pitch black or not this dark. Not even irl you need to use any sort of night vision googles to see as long as the sky is not black, so basically when you see an almost white sky you shouldn't have to use night vision at all, and legacy did this well. Needless to say that the more dark the game gets the more gamma abuser will be there ruining everyone else's experience, so I don't think that this would be a reasonable solution. Also if you watch newest videos on YT and check the little food-stamina etc. icons you can see the gamma on them. Why would they add gamma to a video so you can see what's happening if they didn't need it? (this last part only applies for the night vision part)
No, the anti gamma never affected the daytime shadows because they were like this before the implementation of the night vision system, since the beginning of Evrima. The anti gamma affect the night itself not the day, and even without the anti gamma stuff it's still dark. I've seen it and when Dondi said,,oh hey what are you a beipi" (or something like this) I literally only saw the nametag and a little movement in the clear moon light.
The flashlight pictures has the exact same setup, the flashlight should've light the trees next to the road, because yes there were trees all along but you can't see them, because the flashlight cannot reach further than 1 m. This is exactly the point of that picture, the trees are the same distance from the viewer and on one you can see, one you cannot.
I wish not to explain myself more, you can check irl stuff, legacy stuff and everything else by yourself.
Yeah, lower tier dinos need to be able to compete somehow. Legacy, people played Utah and Dilo and allos and ceratos because they still had a chance against bigger stuff, be it by fighting back or being able to leave and hide easier. I almost always played dilo and stuck near the woods, because if I get hunted I was able to hide in those low pine trees and usually escape.
Its not full day time though. It looks to be close to sunset/a little after sunrise. And again, the pitch black shadows are caused by the anti gamma, which is temporary.
Unless i'm mistaken the reason the YT videos are brightened is because the videos generally make the game look darker than it actually is, and also for better watchability.
In the video your referring to, Dondi said he turned up the night brighness, but anti gamma was still on.
And with the flashlight, keep in mind that anti gamma is on. Even with that said, the one in the isle is drastically more narrow, so it would not have been able to light up anything on the sides, and the light clearly doesn't reach as far.
I don't know how I feel about music playing based on player proximity.....sounds like you'd get moments where prey escaped because they heard predator music despite not seeing or hearing you 
Also creates a conflict of "I don't want music on so I can hear better, but some music warns you of danger"
@barren zephyr they are renaming the current Utahraptor to Omniraptor then make a proper Utahraptor
it will probably take a bit tho
@cedar geyser idk how I could shorten it and get everything across.
I got a "TLDR" on my suggestion as well. Idk why people feel the need to announce they were too lazy to read a suggestion instead of just skipping over it. Probs best just to ignore it tho
People: give good feedback! Be as descriptive as possible!
Also people: ugh too much words.
Man people are stupidly lazy, it's dot points what flipping "TLDR" do you want? READ!
What you mean exactly? :oooo new raptor coming or they change just this one
Both
Current utahraptor will be renamed to omniraptor
And accurate utahraptor will be added later
Oh my goodness thanks for the information!!!!!
Kinda
Why tho
It’s reconvery after missing a pounce is tooo fast, so fast that you almost can’t punish a utah for missing it
why is utah getting renamed and an new one getting made?
Paleo people mostly and our Utah isn’t even a utah it’s more if a jp raptor
Tbh I don’t really care for a realistic utah, I wouldn’t mind if it was scrapped
does that mean we might get climbing on the omni along the lines of the concept art since theyre separating omni from utah, or not likely?
Utah or “Omni” wil be able to scramble up smal trees yes
thats cool to read, thanks
Hey punch, what do you think about the replay mode? Will it ever be used? I would love to use it. Camera key frames faster and slowing down time. It would be great. Maybe even spawning in dinosaurs and playing animations. Idk just a thought.
I don’t understand people.
If you don’t want to read don’t go in a channel that’s known for lengthy texts
@rocky finch another thing I’d love to see is the ability to map an alt-bite into the controller, maybe by holding LT and RT at the same time? And then controller sensitivity because I noticed turning is at extreme disadvantage
@valid elk another dive pro:
-
allows ptera to directly catch elite fish, which is on their diet
-
allows interaction with other playables (specifically aquatics like deino, which for some reason have ptera on their diet despite having limited interaction with pteras due to the skimming)
Oh, yeah
ptera latch pros:
if you have enough stam, it's a safe grow spot until you descend for food/water
taunt your enemies
cons:
everything if you don't have enough stamina
Well, I sorta put that as the larger animals can prey on it
I like to land in trees more so I can rest and get stamina back
@bleak bison I agree that ptera should gain stam back when latched, even if it’s slower than when z-walking. I think I saw somewhere that the devs have stated that they won’t add vertical or horizontal movement to latching because they want that to be unique to climbing
Well that’s sh*t then
Didn’t Petra climb?
Obviously limited but like surely it could do movements similar to bats
No.
Pteranodon were pretty land based when it came to movement (though it did have webbed feet)
Aww isle magic could make it happen
I prefer the real one, like in Sea and Sky. Diving for fish, having to tangle with sharks and Mosasaurs
@young wasp @grave ingot I am pretty sure whenever they update the engine of the game to unreal engine 5 is when they will try to optimize the game because quite a while ago they were showing themselves do nanite tests (if you dont know nanite, it is a way to make a mesh extremely optimized) and they could probably apply that to a LOT of the map
so this "optimization" update they do if they do it will probably be when they upgrade to unreal 5
cuz there isn't too much you can do about it with how the game is now, I have heard they mentioned to do optimization it would need EVERYONE in the team involved, so it would take away from developing the content of the game as well
If you want people to play the game it needs to be playable for people who have good pcs but not technology from Nasa
Correct, I have a system with a 1050 ti + 16 ram+ fx8350, but I run 15 fps
this is sad 
@cinder fossil as a full grown (and possibly sub adult), you Can swallow fish caught from the river while latched.
Essentially skim for your fish, land on a tree, hold E to swallow. Any chunk/creature your ptera can swallow can be ate while latched this way
these are probably getting towards the low end of performance now... 16G is not a lot anymore, and at least 1050 ti is near the bottom of the 10 series (and is itself quite old these days as well). I'm not sure about the cpu. Honestly, I'm not surprised you're struggling to run the game
What should i do when the everyone freezes and the server is about to crash, is safe logout going to work because yesterday i was 100 utah and the game froze i logout i came back and spawed dead
I believe you are talking about the server restarts on the official servers. There should be an announcement prior, but I heard it basically never works. So you generally want to just learn the times it restarts and log out prior to the restart.
People doesn’t seem to agree with para having eco location. In one way, I kinda understand why
Heh, friend, look at this. I meet drawdowns up to 15 FPS in populated areas. Will it be fixed someday)
My man pinged punch
Punch is the only dev you can ping but it would need to be something important
He’s the community manager so you can ping him
is the fatal error still happening? i want to play but im tired of loosing dinos to bug, ho to fix?
fatal error is still a thing yes
aww looks like im playing cyberpunk today ;.;
Wait i thought it got patched? How often does it happen now? Is it worth playing again?
Luckily I don't experience crashes that often but its there
Seems to be tied to deino lunge and Utah pounce, although it doesn't always trigger the crash-- I've lunged things and not crashed, and I've pounced things and not crashed
So idk what exactly causes it
I've been seeing the magylivesmatter thing a lot. Did magyarosarus get scrapped? If so, did they say why?
It didnt
magy's still planned
👍good to hear, got worried lol
Ohhh ok lol I think the magy will be pretty cool as a dwarf sauropod 🙂
Same, I’m really exited for it
Anyone have any suggestions or add ins or problems with my feedback?
I think it’s the rag dolls, I have had it crash right after a stego swung a baby carno and falling ptera at the same time
Tbh i see nobody else using it lmao
Some love for magy pls 😦 
I hate that discord turns : ( into 😦
Ooh maybe. Twice I've crashed without anyone dying (that im aware of)... You think it could be another player nearby we didn't see that for ragdolled?
I know lunge makes the victim ragdoll, pounce may have a similar thing since the utah is attached to the model. Or it could be something completely random like a specific leaf on a tree not rendering properly and crashing. I just hope the devs are able to fix it quickly.
You can disable that feature in your settings, I did :)
😮
I heard some people theorize it's tied to bucking specifically for the pounce, though if it is the ragdoll specifically maybe it's triggered when someone runs out of stam and ragdolls to the ground for the stun? Idk
There doesn't seem to be any kind of consistency
Where exactly can i find that setting, i cant find it 
It’s in the “text and images” section, but you can only change it on pc.
Ty 
Np
@nimble rain they are currently working the crash bug-- they said it in their roadmap update
@zealous blade do you know what caused the fatal error?
No, I was running from a pachy and I got an oh so perfectly timed fatal error which resulted in me dying and having to regrow my utah
sadly
I believe the devs should instead of adding new things to the game take an update to fix the the game down to the bones, basically fix everything that drives away new players. this in itself is quite difficult but I believe its needed for the longevity for the game. thoughts?
I was right
It was the ragdolls:
“Fixed crash issue caused by physics collision”
Honestly while that's a simple enough idea, I think it's too vague to effectively target/implement. Different people are going to have different tolerance levels to different things. What might drive away one player may actually be attractive to another.
Moreover, no recent new content is itself something that drives away certain players who like the challenge of an ever changing landscape of survival threats.
This idea would be better described if you listed a few of the things you think would help the most with new player retention, and realize that usually only 1-2 mechanics can be changed per update (eg be patient, breaking stuff down to the bones takes a while)
Also be aware that sometimes multiple iterations are required to find the best design (perfect example being the night vision which went through 2 full redesigns and it's still being tweaked I think)
QOL stuff like that will really wait until later.
I believe they just want to get the core mechanics out first, see how people react to things, and go from there.
Like I doubt anything will change with our current night vision because there’s no real game breaking problems, they seem to focus on those the most, like how servers crashed or there were fatal errors everywhere. They fixed that rather quickly.
Any real nit picking will probably wait until later
@icy lion Then let me rephrase it: "Game is unenjoyable due to low optimization".
That's still not very constructive
Is this normal? Or just me?
Also yes, game is completely unenjoyable due to low optimization. There needs to be less rendering at all times because look what it does to my game ^
It looks like an art piece, not a game
Render less, have the option to turn off god rays, and that weird motion blur effect from the animations, and decreased textures when needed. I have a gaming laptop and it can't keep up somehow.
(But, it plays ELDEN RING flawlessly.)
I can play Elden Ring, Subnautica, and other really nice looking games, but not The Isle? It's a shame, considering I have 1,300+ hours in legacy. That's why I want it optimized so I can keep playing!
I mean, I guess I'm sorry for you but it's just not realistic to get a massive chunk of optimisation yet.
They might need to with the amount of complaints but it is weighing the pros and cons of wasting their time to optimise in the short term over finishing features sooner and then doing actual optimisation.
They could do with a bigger team, but I guess they aren't exactly a major hit with their game changing updates like PZ.
What's with the new spino model thing ? Were a new one shown ? @magic quartz
He’s talking about this
Oh i see. Why a lot of people disagree about this model ? Is it bc of the new paleo facts from thoses 2 last years ?
People want accurate spino even tho it would get bodied by most things in our roster
I see. Thanks for the answers !
And I think also people want Fred’s spino model (even tho it’s the exact same but have a few differences)
Well, fred's concept art would be perfect yeah. But didn't they say they were adjusting it when working on it ?
I read so many things that i don't know if it's accurate anymore or if was just ppl speculations
Haven’t seen anything about them changing the model but it’s a possibility they could adjust it to look more like Fred’s spino model like bigger sail, better tail and so on
Alright, we'll see about that. I'd like it to have some palmed feet and paws too if asked. Gonna stay tuned
@broken thorn IDK if you realised this, but IRL, animals can have different colours and patterns that you, as a human, can see
I'm not gonna lie I love the design but I'm sure whatever happens they'll make it look brill.
As long as it's big and scary
Also if friendly call can only be used when looking straight at a member of your own species then there is no reason to still have it
Yeah i can friendly call other things too. Thats not immersion breaking. If i say a juvi or other herbi im not gonna kill it by 2 calling
Also not having nicknames can make grouping really hard
Also, I remember the devs saying that unofficial servers will be able to turn off skins, so you can join those. Plus I believe there’s a setting to turn off nametags.
But it is not as drastic as having a completely different patterns and colours. When YOU imagine an animal in your head it definetly has a colour scheme of sorts. It's not like "ah i wonder what colour the squirels in my backgarden will be today"
Irl animals aren't genetically modified mutant dinosaurs
this is a very good point to raise
Also, would every dino be the EXACT same color be better for immersion ?
Yes.
That doesn't answer the question
Or at least much more than having a herd of whatever with each looking completely different like they aren't even the same animal.
Individually skins look amazing and would do no harm to iMmErSiOn, but in a group it looks ass
Yes = answer to a question, hello
That's why customization options are limited
There's a point where you have no concede some realism in favor of player experience
And if someone made themselves a green tenonto in order to hide in bushes better but humans see them as brown, that's screwed
That's a valid point tho
also, just remember that the skins could've gone the way of BoB but didn't
and we can at least be thankful for that
Pre-made with much simpler customisation? Haven't played it
@lavish shadow U6
Idk, have you seen dogs? Horses? Cattle? They have sometimes radically different "skins".
No? They're domesticated, you say? Wolves, then. Tigers, zebras, and giraffes also have patterns that are unique to the individual and can be used for identification.
Growth stages are actually the opposite when it comes to deinosuchus
a big subadult being the most viable deinosuchus stage
I'm right. You're saying what I said before. Im not saying animals are visual clones of one another. But a large group of a single spieces in which every one looks different drasticaly looks dumb
Idk what you want me to say. Holsteins, Angus, and jerseys look drastically different. Horses come in very nearly every color and pattern under the sun, as do dogs and cats.
Even wolves range from black to white and brown to tan. I don't think any of these animals look dumb
Even humans come in different colors.
@hearty sphinx if corpses wouldnt despawn the performance would suffer even more than it already does...
@tidal prawn why? They get eaten and dissappear soon enough anyway
@tidal prawn your not getting much reward for big kills
@tidal prawn they need to up the performance of the game then, which I'm sure they will to make it better
Tina do you mean the normal timer of 30 minutes? Cuz thats plenty of time to eat
Agreed
@tidal prawn not when you've killed a big croc or stego. U should be allowed to enjoy it for at least 24 hours.( obviously dependant on how many of u are eating it but something the size of those should last at least half a day if a few of u on it
Having corpses take 24 hours to despawn would worsen the fps and why do you take that long to eat
I get your point but still it would disappear as soon as server restarts from a technical aspect
Aswell as aforementioned performance issues I am not a dev so cant really say if what youre wanting is achievable but nonetheless I highly doubt it
She enjoying her food🤣⏲️
And if you leave the food then compy’s arrive to finish the corpse so it despawns faster
That aswell
Still don’t make any sense why it should be that long
It was a joke daubeny
@uneven mist so what incentive is there to kill bigger prey then, if it doesn't last you
1 hour or 30 min is enough not 24 hours lol
Because it does last you a lot longer than small prey. A pachy may fill you for like 30 mins, but a full stego can feed an entire pack for nearly 2 hours
@burnt bone but it never stays that long
@uneven mist you should get rewarded longer for big kills
You sure I am very certain it does
Corpse lasts 40 mins, then you eat til full, which lasts you another hour.
Thats what I was experiencing
Killed 3 baby stegos left the area came back still there after like 20 to 30 min still
@burnt bone yeah I don't think that's a long enough reward.
Why not? It’s damn well enough. Especially if you are a utah pack feasting on a stego
Btw. I love killing those tasty lil nuggets^^
This.
@uneven mist well I disagree

To take out something bigger you need a pack. So multiply that time.
Now expand that to an entire pack, I have seen like 10 utahs fill up on a stego and not even finish it, so that’s like 16-17 hours of food for utahs.
Plus’s that’s just toooo much
Plus, if you make it too easy to get food, you get megapacks. Like in u4.5 when there would be hordes of 5-10 carnos that just murdered everything
The horde will come back….the brutal carno horde
The Horde will be of a superior dino: troo
If you dislike killing people constantly to survive, play a different creature. Ptera and herbivores exist. You can kill someone like once every 5 hours and survive.
I think the despawn timer is 45 minutes, I've heard.
That's more than long enough. If corpses don't despawn, they clog up the server and the server slows, and slow and slows until it crashes.
Official servers, especially, are chaotic and probably wouldn't last particularly long without a server reset if there was no corpse despawn.
Imagine the fps……
Also, if you increase the body time, people can just spawn and die constantly to lag servers even easier.
There are already people who cannot play the game on good hardware. The situation doesn't need to be made worse amongst all the cries for optimisation lmao
@dusk meteor what's the point of feedback and improvements then
Also @topaz pendant both legs are considered 1 body part, that is why it’s says “legs fractured” . Maybe when they improve fractures that can be the case. Same with body fracture. It’s just that there’s 3 areas that can be fractured: head, body, and legs.
The point of feedback is to give feedback, but preferably some that can reasonably happen.
Not for people to cry at something that's entirely reasonable and complain that what is more of less standard on Pvp multilayer is "really bad"
@dusk meteor I'm crying am I. I'm actually not
It's metaphorical
@dusk meteor not a great thing to say I'm afraid. Feedback is both good and bad
Yes, it is.
Nobody is saying it isn't. Your feedback was unreasonable in concept and not especially fair given the constraints developers have to work with.
There are a lot of bad things in the game you can take a knock at within reason.
Carno hunger is currently a popular one, for example.
Unplayablity due to poor performance is fine, though there's not much that can be done yet
@dusk meteor no, I don't like the fact you say I'm crying as that's just not true. Stick to facts. I'm sorry you don't like the fact I'm putting my opinion across, but unfortunately not everyone's opinions is gonna please you
It's not particularly about opinion. I think if corpses didn't despawn that'd be great, because it opens up a lot of opportunities for scavengers but it's also.. Still not reasonable.
Although the word "crying" here is not used literally, to be clear, that's what I mean by metaphorical. It's used with the colloquial meaning that mor or less translates to 'complaining about something needlessly'.
@dusk meteor lol, how is it not about opinion? And using the word 'crying' to me, I find quite rude
Because opinion wise we more or less agree that corpse despawn not being a thing would be great.
Its just not remotely practical
@rough pier the duckweed isn't gone forever-- it had some weird interactions with the new night vision so it was removed so it wouldn't hold the release up, but I believe the devs said they'd bring it back once they fixed it
And night vision itself is still getting tweaked with different night vision capabilities for different dinos, for example
@red shore Are you really saying nobody cared about the crash issues ?
Also you might like to know that optimization is usually the thing that gets done last in game development
The fact devs are trying to do a little bit of optimization with every update is a good thing
@red shore the major point of the update was to fix the client crash errors. Which they did.
To be entirely honest, typically with these kinds of urgent hotfixes, any other bug fixes that make it in tend to be bugs they were working on for the next full update prior to realizing there was a crash bug and diverting all attention on that. Or sometimes they're bugs they find the cause of while they're digging through code looking for the crash bug
I quote the words of the developer: "System requirements will grow"
Between legacy and evrima yes
That seems pretty obvious
I just don't understand one thing. Why is it impossible to make minimal optimization so that you can at least not much, but appreciate the game. Take part in these huge animal battles, walk without departures, lags... In general, I looked at all these future updates... That is, if you compare the value of optimization, bug fixes and the like with the fact that they will add some cheap little dinosaur that will be the keychain of the game in the future... Then it's just some kind of nonsense.
What kind of hardware are you working with, if I can ask? I have 32GB ram, a GTX 1080ti, and a Ryzen 7 5800x, and while it's not running 80+ fps (usually between 30-45 fps for me with my 4k monitor), it's usually pretty stable. Occasionally it will freeze or fps drop, but honestly except for fights at specifically center spawn, it's not usually that wild
Because the time used to optimize before adding new mechanics could be better used by adding new mechanics, then optimizing only after
Because if you optimize first then you have to do it again with every new addition you make to the game
rtx 3060; Ryzen 5 3600; 16gb 3000 mhz
Very valuable mechanics of flying fish, especially cool nesting mechanics, which have been used lately more out of boredom than out of interest, and mostly Herbivores of the Stego type
Not bad, especially graphics card. What kind of monitor resolution do you have? And is it just fps spikes or is it consistently low?
monitor 2k epic setting 60-70 fps
But during fights with dinosaurs, the pain is 3 +, immediately count the end of the game.
I'm not here to judge what they consider good enough for a mechanic to be considered "finished" and move on to the next one. The point remains that optimization is usually done at the very last in order to save time.
Nesting was one of the most awaited mechanics in the game and it's part of the core gameplay loop.
Okay, it's cool that you explained it to me. I thought you wanted to justify or support the developer.
Damn. That's rough. This is going to sound totally counterintuitive, but please don't laugh me out of the house on it. Have you tried playing at high or medium settings and see if it improves the fight frame drops?
I realize ultimately it's going to need optimization anyways to fully resolve the situation, but it may help you in the meantime. I play on mostly medium, and it's pretty rare to drop to 15 frames, and only 1-2 times have I actually hit 3fps
I understand what was the expectation, but as a result, it's just a teleport and that's it. No chips, no extras. Nothing. Aesthetics in its purest form
Idk what is tanking the performance so badly, but it could be that lower graphics settings is rendering less of... Whatever it is that's causing issues
Performance also heavily differs from one players to another
Like the laggy water, I had no framedrops at all near water when everyone was complaining about it tanking their fps, and when devs "fixed" it I started having frame drops with water
And I've heard some people get better results in terms of performance when increasing their graphics
Optimization in a game is more finicky than you think
Yes, I did all the settings. It is in battle that drops to 0 fps.
Hmm idk then. Like I said, it's hard to diagnose a problem I don't really have that often
To top off my words. This is not purely my opinion. As well as my friends with whom I played. And they have personally seen these problems.
Not saying it is your opinion. I believe that you're actually having problems. I just don't know how to try to help you with it
Only other idea I have is maybe slightly more ram might help, but otherwise your specs are really nice
I figured it out. I just decided that I could complain and it would be noticed by a developer who might rethink the development promotion (Maybe)
It's the map that causes most of the performance issues
Among a lot of other things, but fly out to the unfinished harbor and you'll start to wonder what's the point of it being there
I’ve been told that the blood splashes that happen when you bite someone also cause a lot of lag
@pastel sinew if you don't want dinosaurs in a game don't play the dinosaur game, it's clear that the isle is going to create creative liberties on dinosaurs but Omniraptor is not consistent with how dinosaurs will look in the future and making it an one off genetic thing makes sense, hell look at, it has creative liberties in a cool way but they didn't make it a jp knockoff
Its a waste of time
just make it a skin
*look at pyroraptor
its roster creep
they don't even want it there its there for paleo people who keep bothering the devs
Eh it's fine and you can probably do some cool stuff with feathered Utah
like pin nothing bigger than a gali?
it'll only be able to pin something as big as gali
Why?
because it is not that big
........
You realize irl Utah is just as big or bigger and Is built to be more bulky
carno, cerato and baryonyx will poopoo on it
i didn't say they had to remove it
but why are they changing the cover art dinos name for something that was boycotted in
if it comes out in a patch in-between times where we have no content ill take it
Plus Utahs niche is already taken. Honestly Omni is just there so that the paleo ppl could get involved. I’d admit that I’m a big paleo nerd, but when you’re think about it in game wise, it’s should be added
old utah is ''omni raptor'' now apparently
I think it's fine because as a skin It would be atrocious looking using the same rig as a jp knockoff/reference and with "paleo" Utah they can do some cool stuff with how much more bulky it is like have it wrestle stuff down rather than just jumping on them
That w[uld be cool asf
They can still definitely do creative liberties just have a base of an actual Utah rather than it just being jp
I think they can do some gnarly stuff to it
Also if it is fanmade it doesn't mean it is bad
Omniraptor is a pretty cool name and a surprising amount of this game is fan stuff
To be entirely honest they could (and I hope they do) give Paleo Utah a different hunting mechanic than current Utah. It wouldn't be too hard I think
I would like to see paleo utah be heavy enough to topple a carno if 3-4 of them jump on it
unless that's unrealistic (itd be cool tho)
It doesn't have to be a carbon copy of existing Utah. I mean look at real life- lots of group hunters with different ways to secure kills.
Lions, dingos, African wild dogs, gray wolves, Harris hawks, bottlenose dolphins, orca whales, are just a small number I can throw out off the top of my head
I'd even say Paleo Utah doesn't even NEED a pounce or to bleed out prey... So long as it is replaced by another mechanic instead
Oh hyenas too
Well from what I remember omniraptor and Utah is about the same weight Utah is just a lot more bulkily built
perhaps the paleo utah could have stronger bite force due to bulkiness?
i could totally be butchering biology rn lol
Nah that is viable
replacing current utah with paleo utah is stupid
Also like I said they could tackle rather then pounce or something like that
this ^
Yeah but they wont
Making it a little slower and tanky could be fun too
tanky utah sounds cursed at first but after a few seconds of thought sounds cool
i grew up thinking of utah as a fast ambush hunter that can't take much
land deino
thats why I really think it shouldn't get added its adds all the issues with pin on pounce but an entire playable around that
Dude most theropods are ambush predators, only ones that probably weren't were carchs because they were hunting bigass sauropods but even they probably were because getting the surprise on something wouldn't hurt
not only that they would have to give it either hella speed or hella damage to not get bodied by carno or cerato
unless yall want yet another small tier pack hunter
If rex can be an ambush predator tanky Utah can too
it just seems like a waste of time
rex has size and power to make up for its slower speed and bad stam what does accurate utah have?
Really pin would be better if there was a counter other than "be bigger"
irl utah wasn't that fast
was fast sure but compared to other dinos its not gonna have a fun time
carno, allo(with its ambush), Maybe even cerato. Still its gonna need something to compare to at least carno if its not gonna get bodied also pachys.
while a accurate utah could tackle a pachy its gonna take a real smooth brain to not see the 500 kg feathered bear running at you
then you just side step ram break leg and win
?
this guy is dissing an entire damn species
but at the end of the day it could be balanced but why waste time appeasing the two people who actually asked for accurate utah
That is like saying doing that to Utah
Cuz it ain't 2 people and it's a cool idea? Omni being a 1 off thing adds consistency and accurate Utah can be cool still
Maybe because they liked the idea too?
Like I said you can still take creative liberties just have it have a Utah base
Its just so unneeded
Not really if you do it right it is fine
paleo utah could also have a higher health pool
If they can give like 5 ceratopsids which are almost the same thing different combat you can give paleo accurate Utah different combat as well
but the thing is those ceratopsids wont be different
I think half the roster should honestly be purged
Makes sense
But Utah I think is a cool idea
You can do really cool stuff with the feathering as well now thinking about it
buddy their trying to be a jp knockoff
Whats the difference between ava and dibble? Whats gonna be different between dibble and styraco besides one has better bleed. While a cool idea I just don't see room for it. Maybe as a free dlc thing down the line but thats about it.
Ava and Dibble I disliked as well
if you don't want a jp knockoff play path of cotton picking or breasts of bremurda
@barren zephyr how do u think pigment changing and vocalizing for mating purposes is gonna be useful? Also you’re literally basing ideas off of a bad game just saying
to look cool
hoesntly get rid of ava and sty keeping dibble as it is an orignal creature and is honestly cooler imo
That I do agree with
Ava understandable but not dibble
Not really game changing imo, that’d just be cool for realism
@proud coral Maybe you could have the descriptive words instead of numbers but maybe once hovering over the word would you see the numbers revealed?
precisely
Yeah this is a jp knockoff but at least their designs are overall better and omni just isn't consistent with the other stuff they are doing raptor wise so it makes sense
Idk seems cringe, and this is just coming from personal experience
my view is they can add useless and redundant dinosaurs after we get unqiue and important stuff in game. These free DLC creatures would be toggleable by server owners but the base offical evirma roster would consist of the viable, unqiue, and important dinos.
bro I'll accept omni and paleo because of diversity and choice
I would be fine if paleo was just a skin like carcar is with giga.
oh is carchar gonna be a skin?
im sorry but realistic raptor is going to have jp pyro raptor vibes
pyroraptor is real
What's Omniraptor look like again? You dont mean Oviraptor, right?
its not gonna have its own art style
im warning you rn its going to be jp pyro raptor
they dont have a model for it
or art lmao
Let's just see what Tapwing comes up with
I was thinking of Austro oops
Austro and Pyro are the same thing I don't think they will do it
Omniraptor is our current utahraptor. It's getting renamed
Ah, ok
why are yall renaming the coverart original dino lol
I'm excited for Austro!
But I would love to see some feathered variants of all the dinosaurs! Maybe as a winter/Christmas themed DLC, lol
A member of the team wanted a more accurate utahraptor, and Dondi obliged. Current utah is getting renamed to make room
No cuz bad
A member of the team or a bunch of weirdos in this server?
It's easier than making a scientifically accurate dinosaur due to public outcry, so they instead just slap a new name on it
Oh dang, I was wrong
A member of the team
Name it pyro
They don’t go that realistic they can still use whatever model they wanted
Ew no why we have austro in the game?
Water raptor
Yeah.... Pyro was in the same family and looked a lot like austro
I hope this applies to all games, I want Nintendo to rename Pikachu because a dev wanted a realistic mouse to replace it
There’s a raptor that pounces already
Plus, there are more than one spark mouse pokemon now
But yeah I just don't want Pyro cuz austro is already Pyro
Yeah but there's a Dino that charged already aka carno but they added packy doesn't mean they are the same
And they might not even make it pounce and give it something different
pachy doesn't have a charge\
They dont have a raptor that just glides and negates fall damage. I mean, they'll have Herrarasaurus that falls from trees n' rocks to land on and eat their prey, but no glider!
now all we need is omnimimus omnirex and paleo galli/rex
Headbutt I mean
it aint gonna glide
😦
Exactly, pachy has a headbutt, carno has the charge
You say that and the rex and Gali is just fine 💀
funny how yall want the dino that was added for realism to glide
ik i was joking
No Utah is so big it would not glide at all
Cheirus, Theri
oh yeah chickens can glide, they do in fortnite so its only fair
Not many dinosaurs with feathers glid really
microraptor when
chickens do glide a little jokes aside
Look, I was just exploring ideas
That’s not how feathers work, you’re talking about a horse sized animal that is super robust in proportions. That’s like saying cheirus should glide cuz it has feathers
ik ik
yeah ive seen a chicken scale a shed
Yeah those are tiny and bird muscles are completely different, dinos don't really flap
gliding is cool but maybe not for something bigger than a human
Exactly
Tbf I did not know its size
utah is literally the biggest raptor discovered unless they've found somethin biger and I haven't found out
Dude accurate Utah is like slightly bigger than omni 💀
I’m pretty sure anyone would know that Utah is bigger than a human
Sorry brain fart
thats why its USELESS
I mean...
Oh yeah giga is slightly bigger than rex so it is useless
And yet you think it should glide
Excuse me, Mr.Sassy
yeah but giga will have different mechanics, they have different jaw shapes and everything
Completely different animals
I'd seriously love to see a giant cobra playable
Omni isn't even a dinosaur
Tatanoboa
Just facts, that’s like saying something as large as theri should be able to glide
it sprouts a hanglider
They are completely different too lmao
you just said a two fortnite skins and two legands from apex are the same thing
velo prolly can't glide either
velo could maybe glide
Different in terms of accuracy, but have the SAME EXACT NICHE
like bob
probably could seeing how it was around the size of a chicken and they can glide a little
I only suggested it because I was trying to think of a different play style than all the other raptors
every raptor is gonna be different, except that horrible excuse for a new playable
Troodon?
yep, venom
I mean, in terms of gameplay it's going to be a slightly more annoying Legacy Velo
But at least this is going to be playable
I feel like Omni is gonna be more of a problem, only cuz it’s just more accurate utah, that’s it. TWOtah if u will
Omni is current utah
Point is, it’s just gonna have the same niche
I think Omni should have a little more bleed resistance because feathers, lol
Accurate utah doesn't look much like a punch-up bleeder to me
Utah is just gonna be Omni but make it robust and make it a giant ground hawk
I wouldn't want it to latch onto things at all
accurate utah looks like more of a bruiser but with bleed involved
TACKLE
ye
Instead of a pounce it should TACKLE
Exactly, but with bleed
Or shove if it's too big
So a dull ramming!
Omni could bump and/or tackle its prey instead of pouncing and pinning
nah omni is thinner and looks more lightweight
Omni or irl utah?
Exactly that’s all
You could say the exact same about omni and austro, but they'll clearly play differently
Omni is our current, in-game utahraptor
omni can be the speedy bleeder and then paleo can be the speedy bruiser
It will be renamed from utahraptor to omniraptor
a pack of paleo and omni sounds scary
Doubt they’ll be able to communicate or pack up
mixpacking is a thing, and discord commication
If they do then that’s kinda unfair since they will “play differently” idk how true that is though
if a group of people was really dedicated to murder then they can cause damage
Speaking of I wanna see how they play differently if they do, will it just be a heavier pounce or like a ark pounce and tear the insides out that would be cool
I mean if the game intends it or not
The amount of Dryos I hunted as an Omni juvi when I was mowed down by hiding Carno adults 😭
It was 3 times that happened by the time I decided to main Ptera
lol
paleo accurate utah is fine idk why theres even a problem with it
Late response but from what I've seen, apparently it would be too slow to properly escape things like Carno and would just be run down. Not nimble enough n' such. Though personally I'm sure there's something it can do.
I banish thee to the coastal niche
@barren zephyr that idea is cool but I think eggs and nuts would be a cool diet then doing the bone thing for something else
bone makes use of the gore system to the fullest
It could be a possibility but I think eggs should be the rarest buff
And maybe bones can be another and nuts can be another
So they could do both
There can be some cool buff combos with that
Wait, what does the reaction of my suggestion mean? @barren zephyr
Means there is the same thing in wolfquest
I know nothing of that game so didn’t see that coming
Anyone getting a "A D3D11-compatible GPU" error/crashing message while loading the evrima game? How do I fix this?
My feedback was irrelevant turns out I can carry a frog as ptera haha
@trim mauve There's no need for anything to be removed from the roster. Its been said that all 50+ creatures will be playable, but not all of them will be available on official servers. However, we haven't been told what they plan to do with overlapping creatures yet.
I think ptera can't takeoff when carrying anything (maybe it can with fishes ONLY)
But overall it has a weird interaction regarding when it's carrying stuff
Nah I just tested and managed to fly away with a bullfrog after 90% growth which is good to know, chickens are not carryable though
Oh ? Good to know
I wish it was consistent tho, because it seems everybody is getting different results
Interesting
Yeah it is rather inconsistent the fish especially like sometime I can grab and eat one whole other times its too big to swallow with the same fish type, and the elite fish diet for pteras need looking into as its unviable to dive into a river on the off chance there's no Croc there to grab just a small amount of elite fish diet. Failing that you have to get extremely lucky and find an elite fish in the shore somewhere, I saw someone say yesterday about small elite fish that could be grabable with a small struggle animation or something I feel that may be a good idea if implemented correctly.
@trim mauve roster overlap is a non issue idk why this keeps getting brought up
Wdym non issue. Wtf is gonna be a major difference between bary and Sucho? Or sty and dibble? Some dinos are literally just better versions of others because of the overlap.
Those who can't see this are blind
If you think bary and sucho are the same you haven't even looked at them once
For one size difference and literal stat differences aside from that they don’t need to many differences these animals won’t play completely the same and won’t fit the same niche due to sizes
They fit the same niche tho... A more land based version of spino. Only difference is their wieght they will play almost the exact same.
That isn’t the same niche if they literally fit different size groups
From what we saw from them bary will be a semiaquatic predator that will hunt both on land and in water, while sucho will be a mostly terrestrial animal capable of fishing
They can do similar things but will not compete
The size difference is too massive for them to be considered clones
Bary=1.5 tons (I think ?)
Sucho=4 tons
Spino=possibly over 10 tons
? That's not how niches work as it has to do with behavior and hunting style and almost has nothing to do with size but pop off ig. Just because something bigger doesn't mean it no longer fills the niche it once had.
A rex and alberto may have similar kits but won’t fill the same niche same can be said with all the spinosaurids you are misusing niche
Like them doing similar things doesn’t make them invalidated
It kinda does cus at that point why play the worse version of another playable unless you are bored or just trying to be unique
its not worse?


