#general-feedback-discussion

1 messages · Page 14 of 1

gaunt turret
#

they are quite fast in evrima tbh. but if a rex manages to sneak up on you, let’s say during the night, and if they still get leg break implemented, it’s probably game over for a lone stego.

urban bear
#

yeah he stated that a few months ago, then filipe said they dont use it

gaunt turret
#

however this is all in theory. who knows how the mechanics for rex will be.

vestal rune
quasi vault
#

I've heard from plenty of stress testers that the majority of them were mixpacking cuddle pansies that cry in general if you kill them

gaunt turret
#

or speeds.

vestal rune
#

maybe, but I definitely know there are people who know their stuff on the stress test

#

and the community in general is like that anyway

quasi vault
#

The problem is its only a very small group

urban bear
vestal rune
#

you know, the guy who's WHOLE JOB is working with the community? he's obviously gonna be reading feedback lmao

urban bear
#

Yes he can say things but when fIlipe says WE dont use your feedback I would think hes referencing the whole developer team

vestal rune
#

and thre's literally a direct example of player feedback reaching filipe himself

quasi vault
#

Also, take the pounce changes for example. They were implemented last minute, shoved into update 5, and most of the feedback from the stress testers that I've heard is overwhelmingly negative

vestal rune
#

do you think filipe knows what every individual dev does on the dev team?

crisp topaz
#

Reading feedback and utilizing it are 2 completely different things and a lot of ✅️ doesn't = implemented

urban bear
vestal rune
#

I don't even know why I'm argueing this, there's literally direct proof they look at feedback

urban bear
vestal rune
crisp topaz
urban bear
urban bear
vestal rune
quasi vault
#

Its a small dev team, that have regular meetings and a road map. Ofcourse he knows what the other devs are doing

vestal rune
#

that one statement that could have been mistaken goes against the whole history of the game and direct evidence that they listen to feedback. seriously?

urban bear
vestal rune
urban bear
crisp topaz
# urban bear how is that?

It's a trend that you can see clear as day. People make suggestions and then other people get mad when they have dozens of reactions from other players and then don't see those changes in game. Like optimization for the easiest example.

quasi vault
vestal rune
#

oh actually it may be 15

quasi vault
#

Especially when theyre split into departments

vestal rune
#

like you are so hyper analysing on this one statement when there's direct evidence that THE SAME DEV reads feedback

#

it's like talking to a brick wall

quasi vault
#

Yes it is like talking to a brick wall, because the devs don't listen

urban bear
vestal rune
urban bear
quasi vault
#

Examples from 2016

urban bear
#

when the dev team was completely different

vestal rune
#

that's only the ones I can think of

quasi vault
vestal rune
#

also why would they listen to feedback in like 2018 but suddenly stop now?

heady warren
#

A lot of things have happened, but they seem more like firefighting than player feedback responses

vestal rune
#

you do realise this is the dev team that harmed their own profits by recoding the game to make sure it can be good right?

quasi vault
vestal rune
#

it was fairly big in 2018

quasi vault
#

Im talking about 2016

heady warren
vestal rune
#

iirc the decision to totally scrap a whole gamemode took place in 2018

urban bear
vestal rune
#

I'm trying to double check

quasi vault
#

The days where you could just hop in a call with a dev, dm one without them ignoring you.

heady warren
#

unless you say the D-word. everyone knows about the Isle when you mention the D

lapis swallow
urban bear
#

hypos were always part of the picture and they always wanted to implement them into the gameplay loop lol that wasn't off of feedback alone

quasi vault
#

Dude tf you mean feedback alone

vestal rune
quasi vault
#

The strains were part of the kickstarter

heady warren
#

I remember when they said they werent working on hypos and then it turned out all the GMs had access to hypos and used them against players

urban bear
quasi vault
#

They were always gonna be in the game

vestal rune
#

and I also gave you an example that happened TODAY

quasi vault
urban bear
#

we not talking about 2016 or 2018 were talking about the current developer team in 2022

quasi vault
#

Back when they didn't have the funding

urban bear
quasi vault
#

They always wanted to be more ambitious

vestal rune
urban bear
vestal rune
quasi vault
vestal rune
#

and that happened today

vestal rune
#

like I said, today

urban bear
#

proof?

vestal rune
urban bear
#

ok

quasi vault
#

Changing it literally wont work?

vestal rune
#

oh I just rememberd another one where someone had a suggestion for venom and the devs directly told them that they were considering adding it

#

that was in evrima time iirc

urban bear
#

that doesn't mean he red it lol probably clicked on the link and took a look at it and came back

lapis swallow
#

he sent you proof and you say "thats invalid"

urban bear
quasi vault
vestal rune
#

makes a judgment call about its suitability to be implemented "nah he didn't read it"

vestal rune
urban flax
vestal rune
urban bear
#

He red it but he probably didn't read it until he got a direct link rather then looking through the feedback section of the discord

heady warren
quasi vault
vestal rune
quasi vault
#

Kinda

vestal rune
#

god I wish I could find the post itself but it's probably deeply burried by this point

urban bear
quasi vault
urban bear
#

I could go in isle discussion and give links to feedback suggestions to the devs and they would read it

vestal rune
#

someone FROM THE COMMUNITY gave him a link made by someone FROM THE COMMUNITY and he considered it

lapis swallow
vestal rune
quasi vault
#

Yeah, but the devs said it was venom

vestal rune
urban bear
quasi vault
#

Even though its Kirkland brand venom

heady warren
vestal rune
#

you are creating a disctinction where there is none

quasi vault
#

Never poison

vestal rune
#

filipe's job isn't even to just casually scroll through general feedback, that's punch's job

urban bear
heady warren
#

okay

icy lion
vestal rune
quasi vault
vestal rune
#

which isn't even his job because he's a programmer not a community manager

lapis swallow
urban bear
vestal rune
#

and punch(the community manager) has gone on record stating that he looks through general feedback

icy lion
vestal rune
urban flax
#

Punch occasionnally just comes into the general feedback discussion
I don't know why he would do that without reading the feedback channel

vestal rune
urban bear
vestal rune
quasi vault
icy lion
urban bear
urban bear
urban flax
# lapis swallow never saw him there

I saw him a few times, not super often tho
I'd understand if he has better things to do than to speak in the general feedback discussion channel

vestal rune
icy lion
vestal rune
quasi vault
urban bear
icy lion
heady warren
icy lion
urban bear
heady warren
#

Implications are never facts.

vestal rune
icy lion
urban bear
#

and considering filipe is a programmer it would assume he some what would know what hes talking about

vestal rune
#

you guys are making implications by listening to what filipe said and going "EVERY SINGLE DEV NEVER READS ANY FORM OF FEEDBACK"

icy lion
urban bear
quasi vault
vestal rune
vestal rune
quasi vault
vestal rune
#

I think it's crazy that you guys are taking the words of a person who has gone on record to say he is not good at explaining things, something he said in an hour long stream, and using that to make crazy conclusions

#

face it, the history of the game shows that they listen to feedback, that is a fact

urban flax
#

Didn't Filipe just say the community can't be trusted for balance feedback ? Which is like, number 1 rule in game balancing ?

urban bear
vestal rune
#

does anyone have the clip where he actually talks about it? I wanna hear his actual words

#

because I remember hearing it and being like "hmm that seems reasonable" not "WHY AREN'T THEY LISTENING TO US?"

urban bear
quasi vault
urban bear
vestal rune
vestal rune
urban bear
vestal rune
#

you're acting like the dev team got completely switched out when it's pretty much the same apart from a lot of new people

urban bear
#

its almost and entirely new group of people now and its the most stable dev that they have had

#

they had different programmers sound designers etc

vestal rune
#

BRUH

#

I JUST WATCHED THE VIDEO CLIP NAHHH NAHHH 😭

urban bear
#

how do you think path of titants started lol

vestal rune
#

he literally goes "you guys can give feedback but I PERSONALLY don't trust it"

vestal rune
urban bear
lapis swallow
#

@regal remnant what do you mean? They are reading it

vestal rune
regal remnant
#

loool

vestal rune
#

like, I'm honestly surprised the people complaining aren't on the unofficial subreddit, this is the exact same thing those hater boners say

urban bear
quasi vault
#

@crisp topaz yeah bro, just a few people are unhappy with performance. Not like its almost everybody who has played the game

urban bear
vestal rune
heady warren
vestal rune
regal remnant
#

dinosauriac isnt on the pot team. but the primal carnage team iirc

crisp topaz
urban bear
regal remnant
#

ah yes let bugs become worse.

urban bear
quasi vault
cyan flame
vestal rune
#

he's not saying "ALL THE COMMUNITY IS BAD" he's saying "the general community makes for a poor public test"

vestal rune
#

which I agree with, because once again the public test gave bad information

crisp topaz
crisp topaz
urban bear
vestal rune
quasi vault
cobalt ibex
#

I don't understand why people feel so personally attacked from this.
just let it go, and don't try to make a drama out of a fly

urban flax
urban bear
quasi vault
#

In other words they don't get a voice

vestal rune
urban bear
urban bear
vestal rune
#

filipe goes "I don't think the public can be trusted in a stress test/balance and prefer the opinion of QA/stress testers" and you take that and go "all the devs NEVER listen to the community"

cobalt ibex
urban bear
#

he said they use qa and are skeptical about stress testers for feedback, yeah that doesnt change anything

crisp topaz
urban bear
#

lol

urban flax
# quasi vault In other words they don't get a voice

Actually it's a chain
It's literally written in the balance feedback channel description that QA will be monitoring this channel
So the community post feedback, QA reads it and transmit the useful ones to the dev team

vestal rune
urban flax
urban bear
cobalt ibex
# urban bear carno

Yeah, and see where Carno is now ? carno was changed => feedback was taken in ?

crisp topaz
cobalt ibex
urban bear
cyan flame
#

The entire community did not complain about one dino, because you'll always have some people thinking it's fine and some thinking it's not fine

urban flax
# urban bear stego

No and no. Even in the feedback channel there are people who say these two are'nt unbalanced, and even if every single post in the feedback channel was a rant about how OP their are that'd still be a small fraction of the community

vestal rune
#

that's what he's talking about

urban bear
vestal rune
#

and I think you're overlooking the fact that QA gives community balance suggestions to the devs

urban bear
#

I'm not but like stated they said thats the feedback they use and with comments before that it really doesn't sound like they look at feedbackl

cobalt ibex
#

And honestly even if the devs weren't listening to the whole community (which I really doubt), so what ?
How many games do you think actually care about their playerbase ? It's already amazing how often "our" Devs interact with us in the chat, and talk to us. + Streams, Monthly devlogs and stuff.

And the game was great so war, it's probably not suddenly going to change because of 1 stream

urban bear
cyan flame
#

The problem with balancing is that they seem to use feedback rather than testing, no matter who they take feedback from. But that's a slightly different issue.

vestal rune
urban bear
vestal rune
#

remember he prefaces his entire statement by saying "I PERSONALLY don't trust community feedback"

urban bear
urban flax
#

This conversation is going circles

cobalt ibex
crisp topaz
vestal rune
#

which once again, doesn't affect punch

urban bear
vestal rune
cobalt ibex
vestal rune
#

ye actually let's stop talking to this guy

crisp topaz
#

The community not getting the gratification it desires is not a genuine issue.

urban bear
vestal rune
#

no point in trying to convince them, clearly they're just hating for hating's sake

#

they're not the first fr fr

heady warren
urban bear
#

I'm not hating for the sake of hating lol, im brining up genuine criticism if I was really hating on the game I could have said a lot more

vestal rune
urban flax
crisp topaz
heady warren
#

the fact that we're even her is proof that there's no hate. we want reciprocation for the support

urban bear
crisp topaz
#

Oh dear

heady warren
urban flax
crisp topaz
urban bear
vestal rune
crisp topaz
urban bear
vestal rune
#

game radically changed because of player feedback(as I said earlier)

urban bear
crisp topaz
heady warren
vestal rune
#

but ofc that doesn't matter because that was a couple years ago and the devs have like completely changed personalities right?

urban bear
cobalt ibex
crisp topaz
urban bear
vestal rune
urban bear
#

they are credited on steam for doing G mod but later stopped working on it and have moved away to work on rust

crisp topaz
urban bear
#

Facepunch was never a huge team until rust blew up lol

#

since rust they have taken a few detours to try some other small projects but thats about it

#

they made a sandbox for players to mod lol

vestal rune
#

btw is it common for indie games with 0 initial backup to hit playercounts of 11,000?

#

oh and more specifically, indie games in a niche genre

crisp topaz
#

But again, comparing rust and the isle is not valid because the isle never blew up and gained international recognition, thus enabling them to hire the people they needed to actually finish the game.

vestal rune
#

because the way I see it, the isle has blown up thanks to communbity feedback and it hasn't even left EA yet lmao

urban bear
#

The Isle blew up through content creation mainly

#

blowing up as in the videos that were published have lots of views

vestal rune
#

also a lot of buyers of the product lol

urban flax
heady warren
urban bear
cyan flame
#

I mean, the Isle let you play as a dino and run around in a world with other players that were also dinos. I think the concept inherently has a good deal of appeal :p

crisp topaz
urban flax
urban bear
heady warren
cyan flame
vestal rune
cyan flame
vestal rune
#

I mean once they add humans properly the appeal is probably gonna blow up

burnt bone
#

Aye, Ty for the credit. I was honestly so excited to see that they are trying to make pachy more coastal, even though it is just a simple diet swap rn.

urban flax
cyan flame
urban bear
heady warren
cyan flame
obsidian jetty
zealous stone
vestal rune
#

btw I think there's some people who have been in the game for a while, does anyone remember when survival replaced progression as the main game mode?

urban flax
heady warren
cobalt ibex
#

It's not even that slow o: we'll get a lot of stuff soon with 6.0

zealous stone
#

I do feel like development is unreasonably slow. Sure it's a relatively small team, but you don't need that many people to role out some stat changes for a poorly balanced dino in response to criticism.

heady warren
#

dude, my kid was a toddler when this game launched, and now she is a kid who plays

urban flax
#

This reminds me I have to take the next opportunity I have to talk to a dev to ask them about that guy who's redoing The Isle on UE5. I'm not knowledgeable enough in programming to know if he's doing it right or not, and if he is, I hope it could give an incentive for the devs to switch over.

crisp topaz
urban flax
#

UE5 seems like some crazy stuff tech-wise

vestal rune
#

ue5 would definitely improve performance

obsidian jetty
cobalt ibex
urban flax
# vestal rune ue5 would definitely improve performance

If they can make it work right, that is
But from what I know of it, UE4 is pretty flawed and very limiting, and I think A LOT of the game's bugs and limitations come from it
It's an old and not very modular engine after all

zealous stone
urban flax
obsidian jetty
heady warren
#

Is the dev team small and slow because the game isn't profitable enough?

cobalt ibex
urban flax
heady warren
zealous stone
crisp topaz
vestal rune
cobalt ibex
#

Also just adding more programmers != faster progress.
It's the first thing you'll ever learn in a Software development course.
Just the time it takes to introduce new programmers to your code and everything can take ages

burnt bone
# zealous stone I know, but when you have something the community complains about as much as say...

It’s also because they take what people say on release with a whole shaker of salt. Especially when many of the complaints are just “X DINO IS TOO STRONG!!!!! NERF NOW” plus, they need to see how people adapt to playing again that dino. Most people have no clue how to fight utah currently because they never worried about bleed or utah in the past. Now that they have to, it’s hard to adapt a whole new playstyle quickly.

urban flax
zealous stone
urban flax
#

I'll tell my brother to apply for Afterthought
He's a good programmer
I think

cobalt ibex
zealous stone
vestal rune
crisp topaz
urban flax
#

I think they said they ignore every balance post during the first week after an update, because they need players to need to adapt to the new balance changes before taking it into consideration

zealous stone
#

Yeah that's understandable

#

But I think you should have a solid picture within a month

urban flax
#

And I agree with that position because I'm guilty of overreacting to balance changes on several games right after an update and realizing they're not that bad after one or two weeks

burnt bone
crisp topaz
cobalt ibex
obsidian jetty
vestal rune
#

honestly the thing just is that the devs aren't too occupied with balance rn because as soon as a new update hits that balance is probably going to be ruined anyway

cobalt ibex
#

Honestly, the balance isn't even that bad.
At least nothing much you can do with the current rooster

crisp topaz
#

Balance and optimization is probably at the very bottom of their list tbh.

burnt bone
#

That too, balance gets skewed after every patch and new dino

heady warren
heady warren
crisp topaz
#

My literal only issue with evrima is the roster

zealous stone
#

Its not too bad, though I've been hearing Utah's pounce is broken, though I have little experience with the new pounce.

cobalt ibex
#

We'll be getting 4 new dinos probably very soon.
Troo, Beipi, Cera and Galli are rather far in development

heady warren
cobalt ibex
#

not sure if that was sarcasm ? o: that actually is very soon

heady warren
crisp topaz
#

I would play an untextured dino at this point lol

burnt bone
zealous stone
#

Classic

urban flax
heady warren
burnt bone
cobalt ibex
heady warren
vestal rune
#

ye game development is a pain in the ass

burnt bone
#

I’m just glad they kept going. They could have just left legacy and ditched the game. But instead they decided to remake the game, and give it to those who bought legacy for free.

heady warren
cobalt ibex
heady warren
#

also being fair, The devs dont want that either

vestal rune
#

well don't paint the "giving it to legacy for free" as like a favour, if they didn't do that it would be a scam

heady warren
#

I want to keep loving what this game is doing.

vestal rune
#

but I am very happy they decided to redo the game to make sure it makes their and our expectations

urban flax
cobalt ibex
zealous stone
zealous stone
#

Thats literally an MMORPG

vestal rune
#

well overwatch was a complete game, I can't actually think of any examples of another studio doing somehting like making you pay for evrima

heady warren
#

only because they have quests now

zealous stone
#

Or at least borrows a lot from RPGs

vestal rune
#

I mean the PoT dev team stated they want it to be like an RPG

cobalt ibex
heady warren
#

People buy the skins... and theyre fleecing hard on that

cobalt ibex
#

for dino games you only really have BoB, PoT and TI

zealous stone
#

The RPG elements are what make me not really want to get POT

heady warren
#

I like to think The Isle has somewhere they want to go and theyre willing to work hard to get there

heady warren
#

but sometimes I worry, they dont quite know what a gameplay loop is

cobalt ibex
zealous stone
obsidian jetty
vestal rune
vestal rune
heady warren
obsidian jetty
zealous stone
cobalt ibex
#

Also Perks in 7 (7.5 maybe ?) might add to that

heady warren
vestal rune
vestal rune
zealous stone
#

If you want a simulation, play Saurian

#

Which also can't seem to get finished

heady warren
vestal rune
#

perks and elders are VERY important, I get the feeling a lot of people don't realise that lol

vestal rune
heady warren
cobalt ibex
# zealous stone How is the migration system going to work

We don't fully know yet (might be mentioned in the next Devlog soon ?)
But you'll basically have to migrate for your diet buffs (those will be completles changed). You can stay and eat to survive, but it won't be optimal.
Your diets might also change on migration cycles.

obsidian jetty
# vestal rune steam tags are unofficial

The thing I am trying to get to is...the isle kinda relies on the players making their own...loop. which is kinda what happens when you give people the freedom to do whatever they want. That freedom also means that you don't tell them what to do.

burnt bone
vestal rune
zealous stone
vestal rune
#

like I love my ptera, but did we seriously need ptera and deino before diets, perks and elders?

#

also I don't think you need nesting for elders or perks, it can incorporate nicely yes but that incorportaion can be done later

cobalt ibex
#

To elders:
"After completing their reign, they depreciate. Embracing death willfully, leaves you with a bonus you can apply to a new life as that species."
We don't know what that 100% means though

heady warren
zealous stone
#

I'd really like to see more emphasis on player cooperation, since it is an MMO. More herding and cooperative hunting would be nice.

burnt bone
vestal rune
cobalt ibex
vestal rune
cobalt ibex
#

"The 3 diet buffs won´t exist anymore, you will be able to activate specific buffs by combining nutrients, so 2 carb slots and 1 lipid is a combination, 3 protein slots is another, and so on. The order of the combination may also affect it, this way you can "choose" what buff you want"

  • Filipe
obsidian jetty
burnt bone
#

Also, they said there will be an indication to where you need to migrate to, or where your prey is migrating to

cobalt ibex
zealous stone
#

Cough Cough Deino

obsidian jetty
#

The game lets you do it

heady warren
#

I mean, would you join a group of migrating herbies or could you only do it with your own kind?

zealous stone
#

Regardless, removes the possibility of cooperative hunting. Now if we knew a Teno herd was going to cross through somewhere, and that we could catch more food working together, then maybe it would viable enough.

burnt bone
#

Like pachies have to move between the North and South coasts, and teno has to go between NW, Center, and SE

heady warren
#

you could have a huge buffet of edible herbies, but also this would mean that meat eaters would need to cooperate or fight over the kills

burnt bone
cobalt ibex
zealous stone
#

Imagine that

heady warren
zealous stone
#

"The Spiro Teno Run"

obsidian jetty
heady warren
#

Considering I have to sift through a million melon patches to find pumpkins it seems like you would want to have migrations be a massive movement urging players to make themselves vulnerable

zealous stone
icy lion
#

I'm definitely looking forward to what migration could bring. Hopefully it means you'll only have to run loops around the map when it's active, instead of all the time like how diets are now for herbis.

vestal rune
#

hold on

heady warren
#

I feel like as a herbi player, I make a lot of friends during self imposed migrations... seeking out food in certain areas we meet eachother and stick together until grown or dead

zealous stone
#

Yeah I honestly want to see an entire server worth herbivores getting jumped by an entire server worth of carnivores

obsidian jetty
zealous stone
#

Never heard of them

#

Might not have the time for once in a week player run migration events.

heady warren
zealous stone
#

I've never seen it happen before

vestal rune
#

"the migration system will do several checks to decide when that species is supposed to migrate and to where"

#

"the compass will have indication to where to go, an icon mostly like" "migrations won´t be active all the time, you have a "rest" time"

#

"carnis also get icon indicators in the compass to their prey locations, as a carni you decide to go or not, if you go it is more likely to find your prefered prey in those locations cuz they migrate"

heady warren
# zealous stone I've never seen it happen before

on NA5 I am the last surviving Pachy of a group of 7.... on NA 7 my kid and I are the last surviving stegos of a group of 6... sometimes you get swarmed... sometimes you lose a couple to deinos who arent even hungry

#

its a free-for-all every weekend... a slaughterhouse

zealous stone
#

Maybe its just because I play Deino on the outskirts of the map

heady warren
#

you grow them all week and they die off sat/sun night... I hope Migration brings more community fun

zealous stone
#

I have to be the lonliest Isle player that isn't an AFK growing stego

vestal rune
#

I think it's less meant to be serverwide migrations and more you will be more likely to find certain species in certain areas (sort of like an extension of the diet system)

heady warren
zealous stone
#

I play on the outskirts of the map to avoid that

obsidian jetty
#

Deinos currently have the issue that they're the apex carnis rn and too many people play them just to be "the biggest thing out there" just like stegos...imho that's gonna get better

zealous stone
#

Yeah Deino needs competition

#

Something for it to fight other than itself

icy lion
heady warren
zealous stone
# zealous stone Something for it to fight other than itself

Would give me a reason to actually team up with other Deinos instead of spending all my time avoiding losing 5 hours of progress to a bunch of sweaty apex wankers who think they're so good because they can kill me with a 4 to 1 advantage.

heady warren
#

Good to see some things never change

#

You know, I really liked playing Teno until my group of happy survivors was swarmed by a bunch of utahs and then ambushed by a carno while were fighting them off... is there a penalty for killing when you dont need more food? My kid thinks there is.

#

I told her its a free for all, no one cares

#

she also said you can report mix-packing. are those things moderated?

icy lion
heady warren
#

Yea, I didnt think so.

icy lion
#

Officials have no rules for gameplay, but harassment/toxicity in chat and hacking can be reported

heady warren
#

so much for immersion 🤣

zealous stone
#

One the reasons I like Deino, it's one of the least reliant on other people. Sucks that it's better to avoid other people, but I feel like that's the only option.

heady warren
#

why make it an MMO if thats the case

ashen wasp
obsidian jetty
heady warren
#

Anxiety is a thing

vestal rune
zealous stone
ashen wasp
thorny crag
#

I think there's no way around rules

#

Everything else is just deathmatch

ashen wasp
#

How do you quantify who’s on whose menu, too?? Interactions are heavily context-dependent

#

I struggle to think of a system that would cut out unwanted behavior like that entirely, outside of like. Constant moderation

zealous stone
thorny crag
#

I can only imagine that with less than 20 players on one server and lots of ai that's acting according to the species/behavior options etc. Idk how realistic that is

heady warren
#

look, its not our job to come up with a solution. We need to say, "We need a solution" and they can either develop it or live with the exploit. If there's an exploits for the fix then its punishable.

thorny crag
#

Just saying. Yea

heady warren
#

its wild how many people think, if they cant think of it, it cant be done. Mixpacking is a problem and it makes the game less fun for people following the rules and breaks immersion.

obsidian jetty
#

There are community (unofficial) servers for exactly that reason tho. Like...I like that the game allows you to play whichever way you want to. And people with similar ideas can get together and have a server with rules that allow them to play exactly that way. The game forcing you to play a certain way would take that option away from the people who enjoy it.

zealous stone
#

I have some tolerance for it. If it's a herd made up of different herbivore species, or carnivores of different species temporary teaming up for hunt, then I think it's fine. Stuff like that does happen and nature, and the variety of play styles can make the game more interesting. I draw the line at herbivore-carnivore mixpacking, because let's be real, name one real world instance of this.

heady warren
ashen wasp
thorny crag
#

Not all rules break immersion, it feels like mostly ppl who don't bother reading them get annoyed easily

heady warren
#

Since I came back, Ive been chased into rivers by utahs who were herding deinos... doesnt bother me. But being scouted by a pachy who is leading carnos to pachys...

thorny crag
#

I'm more worried about performance tbh

heady warren
thorny crag
#

I honestly don't mind ppl doing what they do on no rule servers, that's the players choice. Rule servers exist so its not so bad imo. Just the thing ppl dream about, fighting massive groups.. I don't know if we get that without lag inside the current player count

heady warren
ashen wasp
# heady warren I hate the idea of that many carnivores as well lol, but it can and does happen ...

Well not death-clans, but yeah. Cooperation between badgers and coyotes, or groupers and morays.

I hold that in a different regard than something like a sardine run, because while caracaras and vultures will seek each other out and maintain social bonds in order to scavenge together, all the marine life in a sardine run is seeking to take advantage of chaos. They dogpile on a contested resource rather than collaborating, and the matchup between sardines and everything else is laughably one-sided which reflects what unwanted mixpacking is like ingame

heady warren
zealous stone
#

Yeah Sardine Run probably isn't the best model to follow

ashen wasp
#

I don’t mind sardine runs happening on occasion ingame, like Utahs herding prey to trap it next to the river and Deinos taking advantage of that, but they should be the exception and not the rule, pff

zealous stone
#

It would definitely be pretty frustrating to be caught on the wrong side of one regularly.

heady warren
zealous stone
#

I meant Sardine Run style hunts, not more moderate multispecies hunts.

#

Though honestly it would be cool to see an entire server worth of carnivores and herbivores clash if it could be done without game breaking lag.

agile lark
# heady warren Yea, I dont want to be dogpiled, but I also dont mind getting killed by well-coo...

Yeah, this was me yesterday. Except with herbies. One attacked me so I 1v1'd, then once they were losing the rest jumped in when I had no stam. I mean, the sad part is - is that children and toxic adults also play this game, so they do not play it like a survival game - they simply grow dinos of all kinds to throw at people.

There are suggestions to join community servers with rules - but the problem is, is a lot of those servers are low pop because community servers dont like evrima for the most part. The NV is unbearable to a lot, and there is no global chat. I personally like no global chat, but it seems a lot of community players find it essential.

zealous stone
heady warren
thorny crag
#

It's the wild west

obsidian jetty
# heady warren totally! My kid got me to play again by dragging me into a low pop (non-official...

That's kinda what I was talking about earlier. The game allows unofficial servers...and there is a rule-set out there for pretty much everyone. I kinda see the game itself, and thus the official servers, as a...foundation? They give us a framework we can do with whatever we want. That's why people are asking for server options for pack limits to be changed (or deactivated entirely) and such. The more restrictions you code into the game the less freedom for people to play the way they would like to. There just are so many people with so many different ideas of how this game should be, it's impossible to please everyone or even get them to agree on something most of the time. ^^

zealous stone
#

The problem is your trying to get people on the internet to behave like real animals. That isn't easy.

heady warren
# thorny crag It's the wild west

The shocker to me is that my kid is stone-cold about it all. She is like... "We gotta kill that guy." and I'm like, "But we're all Tenos and we just added two more to the group." and shes like, "Theyre not like us." I... was... horrified...

#

more horrified that two carnos came to back up the guy we were trying to drive off... but she took it in stride like, "Oh, this again."

thorny crag
#

Oh man u make me laugh, the longer you play, the colder you'll get

zealous stone
#

The Isle is a game for psychopaths, and you won't convince me otherwise.

thorny crag
#

Your kid has probably seen all the horrid things that can happen like pack turning against you cause you're not in their discord vc etc

vestal rune
#

I mean it is meant to be a hardcore game

heady warren
vestal rune
#

the isle taught them well

thorny crag
#

Ppl being friendly just to let you be eaten by their carnivore friends

vestal rune
#

wait how old is your kid?

thorny crag
#

So many ways to snap at people, but there's also some friendly ppl

heady warren
heady warren
vestal rune
#

damn, are you still gonna let them play when gore is added?

heady warren
thorny crag
#

Just my opinion

vestal rune
#

I mean fair enough I guess

zealous stone
thorny crag
#

Too many ways to harm

#

I get it don't worry, just my opinion

heady warren
thorny crag
#

The dino models are amazing in this game

obsidian jetty
vestal rune
#

all I can think about with your kid is her coming up to one of her friends that who's crying because they fell over, just staring in their eyes and going "skill issue" then walking off

heady warren
thorny crag
#

Really depends what you make with it, if you turn mean during the game then idk if it's a good influence. I have no kids tho so I have no say

vestal rune
#

eh I think video games making you violent is like an old meme that doesn't really hold much ground

thorny crag
#

Yea I just say what I feel hearing what he just said

#

Sure sounds like a cliché

heady warren
zealous stone
#

So Omniscion can rest comfortably knowing their kid won't start eating the other kids at school because they do that playing Carno in the Isle.

heady warren
thorny crag
#

Careful with young children tho

heady warren
#

"Is she... going to eat that kid?"

obsidian jetty
heady warren
#

it was a long, drawn-out, careful process... and I mean, I'm here. I was over her shoulder before...

icy lion
#

Discord ToS requires all users to be 13 or older

heady warren
obsidian jetty
#

So yeah to get back to where we started, I don't think there need to be too many mechanics that prevent mixpacking or force you to play the game a certain way because the community is so diverse with so many different ideas that it'd be hard to find something even a majority 100% likes.

heady warren
obsidian jetty
# heady warren I cant imagine a lot of people like being conned by mixpacking. I think generall...

Well there is no right or wrong with things like that anyway. As it's personal opinions and thus subjective. But I tend to make things hard for myself by trying to consider other peoples' point of view. And if someone just wants to hang out and goof around with their...group of 10 friends...or just people in general and they end up picking different dinos...no global chat, maybe the pack limits and preventing mixpacking not being server settings would make that impossible...so I can kinda understand people frowning when they see that, even tho it doesn't really bother me personally that much. I mean, legacy has spoiled us in a way ^^

#

@analog gull why is that weird? Cats can catch birds mid-flight/taking off. The only weird thing maybe would be the ptera and utah not landing in the same spot or the distance? But I would kinda expect a ptera that collides mid-air with a pouncing utah to drop to the ground unless maybe the utah isn't heavy enough and thus gets carried around by the ptera? Flying mounts! o.o

analog gull
#

what i meant is

#

the utah did pounce towards the ptera

#

he pounced like you would pounce a baby stego in front of you

#

and then the ptera was going from getting pounced to jumping and back to getting pounced until it died

#

ill try to see if i can find the video

obsidian jetty
#

Ah...sounds like the "magnetic pounce"-issue with weird behaviour on the ptera's side afterwards then. Yeah that do be a little weird. XD

analog gull
#

When i saw it on the vid my brain died for a second

obsidian jetty
#

I bet. Now I kinda want to try it...anyway, that sounds like it'd need a bug report...probably is reported already.

heady warren
jade brook
# zealous stone Yeah I'm pretty sure no studies have found video games to have significant impac...

oh there were studies, but they weren't proper at all. Lot of biases and media sensationalism. With the arrival of Death Race in 1976 and the following Satanic Panic wave, studies where pushed to follow that narrative that violent games make kids violent. Parents in denial of their responsibility of their kids behavior. Could have been easy to infer that "violent" kids are attracted to violent video games instead.
Modern studies suggest instead that it is a way to safely let out aggression, for people of all ages. Though it is still debated how it affects kids development. For example, to which degree preventing the..."natural" violent interactions between kids could affect their understanding of it and how to deal with it.
Anyway, the consensus is no matter what a kid is allowed to do, it has to be in tandem with proper guidance, parental, educational, societal and such

jagged sleet
#

@oak radish You can, it's under 'Actions' rather than in the Gamepad settings. I mapped mine to Y on an Xbox controller.

oak radish
jagged sleet
#

Ya! Remember to look under Actions or even in the very general settings when you first hit controls, can't remember exactly. TI_WeSmart

oak radish
#

Nah I've definitely seen the mention in the keybindings menu, just didn't think I could map it to a controlelr button from there

jagged sleet
#

Ah yeah xD have you found a way to properly map the Alt attacks like the teno tail slam? I've been unable to

oak radish
#

That's a good idea for another suggestion, as I don't see anything in the action list that shows "Alt+lmb" as a command

jagged sleet
#

Yeah sadly there's no way to do (ex:) LB + A yet, it just instantly maps it to LB. Hopefully soon ^^

thorny crag
#

Apparently the great NV suggestion everyone is bumping is not possible, devs have reacted and said it's not going to happen

minor laurel
thorny crag
#

You can DM punch tho, maybe you get some answers

minor laurel
thorny crag
#

Yes only punch, no other dev

minor laurel
thorny crag
#

Good luck!

limber hull
minor laurel
# limber hull im not exactly sure what you expected though. The suggestion can be incredibly w...

We wanted an answer and we got one. I think that's what people were waiting about. Maybe they can take what they can from it. At least. I surely am sad about it but i understand that we cannot do anything more about it.
I'd add that after letting a few more chances to the current NV, it can be cool, i admit it. I don't know how to make it look better tho if i don't understand correctly how it runs and what are the technical issues of my suggestion that make it not work.

dusk meteor
thorny crag
lapis swallow
#

@austere axle the devs are listening and they are working on nightvision. They even considered to add the 400+ upvotes suggestion, but engine restrictions made that impossible. They are working on a better version of NV. Its just gonna take some time

gritty terrace
lapis swallow
gritty terrace
#

last I heard he said there probably will be a hotfix but isn't sure cuz he is not involved with night vision

lapis swallow
#

The day before yesterday (why the honk does the english language have no word for that)

gritty terrace
#

fair TI_Wheeze

lapis swallow
#

Wrong channel

gritty terrace
#

this is feedback discussion pal

untold kettle
#

oh xd sorry

lapis swallow
#

@jagged jewel I see you have a based idea

jagged jewel
#

(also i stole with idea from mr rex with permission)

gritty terrace
#

yeah what he said is exactly what I have stated before and want changed as a start

jagged jewel
#

i didnt know lmao

limber hull
#

you RAT

gritty terrace
#

on no I probably haven't publicly stated it you are fine

lapis swallow
limber hull
#

the THIEF strikes again smh smh

lapis swallow
jagged jewel
gritty terrace
#

I have said the color part but I don't know if I was the first to say that

jagged jewel
limber hull
#

i would add something to your version tho

lapis swallow
gritty terrace
#

and the motion blur/flickering is kinda a given that has to be fixed

limber hull
#

Fix the weird as hell interaction with anti-aliasing

gritty terrace
#

^

limber hull
#

idk what it is, but anti-aliasing messes with the system bigtime

jagged jewel
#

oh it's anti aliasing? can't that be changed manually

lapis swallow
lapis swallow
limber hull
#

low-medium makes NV look AWFUL and high-cinematic makes NV flicker like a strobe light

jagged jewel
#

fixed

limber hull
#

i did testing myself because I am a professional QA man

gritty terrace
#

oh I only have done epic so huh

limber hull
#

decrease it to low/medium

#

And look at grass

gritty terrace
#

yeah I will see what it looks like then

lapis swallow
limber hull
#

Oh my god its so awful

gritty terrace
#

he already was

lapis swallow
#

Really?

gritty terrace
#

then was let go cuz stress testing go brr from what I heard

limber hull
#

yee, essentially

lapis swallow
#

Imma start bumping duders suggestion

limber hull
#

i was busy with uni and i got removed because i wasnt high enough output for their much smaller team, which was fair

gritty terrace
#

devs just trying to get a different formula going

lapis swallow
#

In a few days

limber hull
#

i didnt have enough time to dedicate to QA

#

nah man, still in it lmao

lapis swallow
limber hull
#

ye

gritty terrace
#

I am not sure if I stated this before but the seeing patterns part I have thought about and I am pretty sure would help a LOT of situations,

  1. it gives them more 3d form for depth perception so you know where tf they are at in 3d space
  2. it will make it look a little more noisy so hiding will be slightly easier because people can just find you in bushes easier, while it is dark there are just bigass voids from the dinos hiding, the noise will make it seem more like foliage
  3. it will actually factor in the horror aspect of the game because you will eventually learn that some patterns = death which I think that would be really fun
#

and I think it would make it easier to see smaller stuff and as a side note, birds see UV light and there is a possibility that dinosaurs may have this capability as well so their patterns would look different/ interact with the environment differently than how we see it, I have't looked too much into it but they could just use that as an excuse on why you can see the patterns at night and etc

#

thoughts?

oak radish
limber hull
#

@idle cradle thats all the more reason why bananas should be in The Isle

#

this is a human owned island

#

humans have clearly been interfering with nature in more ways than one

oak radish
#

@jagged sleet Can confirm it works. Mapped my deino's 360 bite to L3 and it worked

limber hull
#

with all the mutant dinosaurs running around, bananas really aren't that great a stretch

idle cradle
#

Yeah, but bananas aren't great at growing without humans to tend to them. And once they fruit, they don't fruit again...its weird.

But, like I said, there are plenty of other fruits that could do just fine in a jungle.

faint folio
limber hull
#

i mean, cloning is the one thing this island does well

faint folio
#

Though maybe something like plantains would work? I believe they have seeds

faint folio
jovial otter
#

So they could keep growing endlessly if the humidity and temp and sun is enough. They prefer understory sunlight, take 18 months to fruit, and then die off while their clones sprout from their roots

thorny crag
#

Abandoned banana farm would be fun but not really necessary idk what devs have planned tho

jagged sleet
uneven mist
#

@steep iron about that NV

inland torrent
uneven mist
inland torrent
robust anchor
#

Don’t take my vr post seriously guys I just think the idea of an open world dino game would be amazing and the isle would be phenomenal with vr support. Not completely vr just vr support but I don’t expect it to ever happen. Just a fun little idea I was thinking about. I’m not concerned about it

orchid moon
barren zephyr
limber hull
#

VR would be hilarious lmao, I'm all for it

bleak atlas
minor elk
#

is it me or does dryo nutrients drain realllly fast

#

compared to food drain

cyan flame
#

@primal tinsel Changing the pounce like that has nothing to do with using terrain, and wouldn't change any of those strategies. All it would do is make it take some form of tactic and strategy to actually land the pounce. The easiest thing to do is to just not let pounce work unless it's aimed on the slots. Pouncing from front or rear (hitting head or tail) should just result in a stun like when you miss entirely. Can even keep the current extremely short stun most likely since standing right in front of behind a target adds some danger, unlike just missing the pounce in general.

And since you commented in balance feedback as well about just standing still and turning, all you need is two or more utahs and the target can't cover itself, unless also using terrain (which is kind of what terrain should be for, rather than the counter to pounce itself). But if you have two or three utahs, a standing carno or teno that tries to "spin" is going to leave itself open from one side or more, clear to pounce for whoever is in that position.

rare fractal
#

It’s almost as if Utah is a pack hunter, and should be disadvantaged without additional distractions…..

proven river
primal tinsel
#

@cyan flame good point, though I strongly believe that the pounce will once again get a nerf, so far, a Utah is easily manageable with trees, rocks, water, mud pools to get them off. Consider any creature close to a water source - you can’t pounce and biting is also not an option, right now for most part - the pounce is Utah’s primary damage dealer and for what we know, Utah’s health pool is low - mix this with pounce recovery timer being increased, terrain, buck ability, carno mega-packs (if hunger drain is decreased) Utah may once again become just another food buffet. Worrying…

rare fractal
#

Bite is absolutely a viable option, it does more damage than a Pachy alt and does considerable bleed.
The solution to all of these problems is to pick targets away from obstacles or water, or just kite them into places that favor pounce, or only pounce for short periods of time so that they don’t even have time to properly counter you before you’ve jumped off….
Many options exist for you as a Utah, especially considering your high stam and incredibly high stam regen rate.
Like I’m serious when I say that pounce is the easiest most conditionless ability of all the abilities in the game to land.
It lacks a windup
It functions to equal effect regardless of the location pounced.
Does not hinder mobility
Can be used on a target pursuing you via flank teleportation
And it can be quickly used and offers an escape option built into the maneuver, the only thing you need them is timing.

Every other ability is either completely negated by obstacles (save for stego swing because hitboxes are dumb), the lower speed of the animal (the only animal that can use their ability on a Utah that isn’t placing themselves in danger is Carno), the more conditions required to use it effectively (Carno charge requires a full sprint with no obstacles in the way, pachies ram requires a windup that needs to be canceled out before any other actions can be taken. Teno slam, kick, and stegos swing are all location locked to their rear or sides of the animal and halt mobility in the case of both tail attacks, etc.)

I seriously don’t think making Utahs pounce more conditional or difficult to execute is at all unwarranted or unfair, especially since it’s attached to one of the most versatile critters that will ever be in the game.

#

Also mud pools make pouncing easier, the target has reduced mobility and no immediate objects to use as a shield or dismounter, the only mud pool that really breaks this rule is “oasis” and that’s only because it’s titanic.

#

@primal tinsel

#

And on the note of head pouncing causing blindness….

That would not be a nerf, that’s just pounce but WAY better, not only can you survive the pounce but you take away the targets sight, what are they even supposed to do for the rest of the fight aside from randomly biting or swinging around hoping something works

jade brook
#

maybe not pounce exclusively...but i'm not -completely- against the idea of eye injuries from any dinos to affect vision partially. Like degrees of blur or bloody screen idk

rare fractal
#

Kinda trivializes head fractures a bit, there would need to be more ways an animal can protect their head because headshots aren’t exactly difficult to land for quite a few critters

#

Not necessarily against it, but it’s a very slippery slope

#

If it’s VERY partial that’s more justifiable, head fracture tier near blindness is just too strong tho

cyan flame
# primal tinsel <@175015945360769025> good point, though I strongly believe that the pounce will...

I'm hoping for a adjustment to the mechanic rather than just a nerf as it were. As for changes, I did mention that pounce recovery could be kept as short as it is right now (barely existent) if the added difficulty in landing it was a thing. Since then there'd be more proper risk anyway. For the terrain, that's why you choose when and where to hunt. Thats important, and utahs can ambush and be sneaky, you can hide quite well in those big bushes on the plains I think. (also you should have to run at a rock or tree to knock a utah off, not just turn into it, that'd help with that). Water, you can pounce near and actually utilize yourself as an escape, at the risk of deinos of course (but that goes for the target as well, even a stego standing next to water is taking a risk at that point, not to mention what a carno or teno is risking). Megapacks is well, not really a relevant argument here I'd say, they are an issue for everyone, no matter what the megapack consists of or what it targets (utah megapacks are a thing too, to be fair, and not much more fun than carnos or anything else). I do have to wonder when mudpools would ever come into account though, considering how rare they are, and that in most cases, they're not exactly in a common or useful place.

I do not think bucking is a counter to pounce due to it not being very effective, and in most cases just delaying your death. And in a few cases, even outright being harmful to your survival. But even if bucking was made a proper counter (so you'd not have to just hug a tree or rock as a pounce counter), it'd not turn utah into a weak animal now that pounce works reliably, has it's impact pounce, and so on. The main issue as to why utahs were so "weak" before, wasn't due to low bleed or the stun on miss being longer, it was pretty much entirely down to the mechanic itself being unreliable and killing the utah more often than not just by going "nah, I don't want to work properly this time" and doing something weird.

rare fractal
#

Bucking is certainly a bizarre mechanic for what it’s attempting to be

jade brook
cyan flame
# jade brook i still disagree with the old stun on miss not being an issue. It's not because ...

Fair, I personally never felt it was this whole "If I miss, I'm guaranteed to die" but maybe I just "misaimed" my pounces better. But I can grant that maybe it was a touch too long, though I defenitely think it's too short right now to say the least (though I'd rather work on pounce as a mechanic as written above). And I've suggested something similar myself, remove the stun, and just make it cost a bunch of stamina if you miss instead. So you can't just spam it, but your punishment is being "okay, so you aim like crap, go sit in a corner for the next minute or so and think about your errors while you regain all that lost stamina" instead. I'd probably do that rather than just raise the initial stam, since that kind of change might require another change to bucking or the normal drain while pouncing.

jade brook
#

Alright, but how would it make more sense that pouncing at the ground is more exhaustive than on a living, bucking being?

#

I dont see how raising initial cost would affect the bucking or normal drain

cyan flame
rare fractal
rare fractal
cyan flame
cyan flame
rare fractal
jade brook
cyan flame
jade brook
#

because if you are accurate you can spam again and again still

cyan flame
#

The point of the stam drain on miss is to make it a "you messed up, go away and practice and try again later", kind of like how if a deino misses the lunge, it's probably not getting that meal, unless the target is afk or something, since well, if you miss, whatever you lunged, is now thoroughly aware of your presence.

cyan flame
# jade brook because if you are accurate you can spam again and again still

Yes, but A, you'll have much less stam to use for the pounce even if you do land it, since you're missing a good third if your stam + the cost of using the pounce which would still be there. And sure, you can spam it twice more if you really wanted, and then you're entirely out of stam and everything can just run you down and kill you, and if you tried to pounce with the last stam, you'd just fall off when the target bucks and then you will most likely die due to full knockdown.

#

I wouldn't consider being able to use the pounce maybe twice in a row before you're out of any reasonable effectiveness to be spam honestly.

jade brook
#

Sorry, I have trouble understanding the phrasing of what you just said

#

(it might be my english)

cyan flame
#

Well, you're saying that even with a stamina drain on miss, it wouldn't prevent spam? But, if the pounce requires stam to use, both to initiate and to well, remain on a target, and you lose a lot of stam if you miss your pounce, you would be unable to keep pouncing. Same way you can't pounce, get bucked off, and then immediately pounce again (well, you can, but then you'd just run out of stam entirely).

cyan flame
rare fractal
# jade brook Sorry, I have trouble understanding the phrasing of what you just said

Lemme see if I can help.

What Erik is saying is that a higher stam cost for pounce would leave the Utah with less stamina to maintain the pounce if it lands it than it does currently. If you want to maintain the current duration a Utah can pounce a target then it’s stamina degeneration rate when bucked or otherwise would need to be adjusted because attempting to pounce consumes a greater chunk of stam than it did before.

#

So when it comes to the prevention of spam, a higher cost for attempting a pounce would leave the Utah with less stamina to work with, thus leaving it with less attempts at pouncing before it needs to disengage, which is honestly something that appeals to me.

#

This would similarly apply to a greater cost for missing a pounce instead of attempting one, just with an different action causing that stam drain

inland torrent
#

just wanted to post this because of the many bumps its still getting (dont get me wrong its a great suggestion)

jade brook
#

greater initial cost would make being accurate more ...hm what is the word...?

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"worth" more?

#

since it would still punish miss pounce too

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but punishing missed pounce alone or even more in term of fluidity or exhaustion is a bit bizarre to me

rare fractal
# jade brook "worth" more?

Do you mean:
Reduce the baseline effectiveness of pounce, but also creating a greater relative reward for success because of the higher resource commitment? Because I’d be down for that especially if pounce was made more difficulty to land in the first place

jade brook
#

yes, though to which degree i have no idea

rare fractal
#

It’d need to go through quite a bit of testing, off the top of my head I’m not sure

#

Pragmatic application is a must here

proven river
#

ye ik (╥_╥)

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but my will to bump that one specific suggestion will never die!

uneven mist
#

@wheat hemlock visual bug

jagged jewel
#

@wheat hemlock that's just a visual bug

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the server is actually 100/100, it just shows the other numbers

lapis swallow
#

The mod who deleted the feedback. Good comedy there

limber hull
#

lmao

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the hell does he mean by "useless swimming rats" anyways? Does he mean beipi?

lapis swallow
severe idol
#

@frozen agate
This is not very effective or useful feedback. As a general rule, try to add actual details to your messages to hopefully actually get the point across in a way that doesn't come off as an old man yelling random words in a park.

I've read your other posts, you're better than this.

limber hull
#

no rhyme nor reason

lapis swallow
severe idol
limber hull
#

my god he is obsessed with useless swimming rats

lapis swallow
frozen agate
#

there shouldnt be new addition when the game runs so bad, everytime i want to fight with other dinos i get fps 5-10 from stable 50-60 so it would be smart if optimization and making the game playable stood on first plan above adding new content. I could understand it if the game was dying and u wanted more players by adding trex or other apexs not small swimming creatures that no one will play, but as far as i know the game is making good money and this is not the case here.

severe idol
#

See. That's actual feedback.

frozen agate
#

sorry just mad that its not being fixed for so long and it seems for me that is such a primary thing to do

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and i see new stuff added such as those swimming idk what it is that probably no one will play

lapis swallow
cedar geyser
#

@barren zephyr can you DM me the new rex roar?

frozen agate
lapis swallow
frozen agate
#

see, i m not saying its a bad addition but there are more important things to do atm things that shouldnt be left like that for months

gritty terrace
#

I do think the optimization would be more worthwhile when they get unreal engine 5 going because nanite may fix quite a bit

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But the issue is we do not know what update they are going to unreal engine 5 and even tho they say so it is NOT seemless, plenty of games went from unreal engine 4 to 5 and it took several months just to fix it up

frozen agate
#

everything is going slow enough that i wouldn't expect it even next year or two, so for that long of a time would be nice to play this game with good perfomance

gritty terrace
#

Yeah-

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I was just saying it would be nice if they waited till either after the gore/night terrors update to do it or the elder system because at that point all the major mechanics will be in and there will be a bit of a gameplay loop

amber vigil
#

@lapis swallow why put a ❌ to my suggestion? Just explain ur opinion bc i dont understand, hiding in a dead body as a baby is cool and realistic?

gritty terrace
#

Cuz I remember a while ago hypno or one of the devs I forgot, was running nanite tests (which was a long time ago and was the first sneak peak of the new map but no one really bat an eye) so the instant they get unreal 5 going, I bet that will be the optimization update where they go balls to the wall with nanite and optimize the game a ton

lapis swallow
amber vigil
#

:( and i would see that

gritty terrace
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Idk man going full Luke Skywalker with a baby is pretty fun

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And with how gore is looking it will probably be fixed anyways

amber vigil
gritty terrace
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Well no cuz if it doesn't get solved eventually I want it to be in the game either way

amber vigil
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are compys and bird eating in the stego? NO

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They are eating ON

gritty terrace
#

?

amber vigil
#

and the ^ptera too

gritty terrace
#

What does that have to do with people hiding in bodies

amber vigil
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bc in this trailer, bodies have hitboxes

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and it looks cool

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just look the dino eating

gritty terrace
#

I also just do not think giving it a walking hit box is a bad idea is because the hit box to eat it is already a mess and might make it way harder to find the hitbox if it was in the hitbix in a weird way

amber vigil
gritty terrace
#

And once again, gore is getting completely revamped so who knows it it ends up getting to be worse of an issue

gritty terrace
#

The eating hitbox can get really funky and the walking hitbox may get in the wat to make it harder to find

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Plus I would imagine that can be finicky for dinos that can't jump

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Having a carno running away then clip on a dryo or teno corpse would be infuriating

amber vigil
gritty terrace
#

What you mean by that

amber vigil
#

when did u start to playu the isle evrima?

gritty terrace
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When it first came out

amber vigil
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because before, carno werent able to walk on the swamp wall

gritty terrace
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Ok what does that have to do with anything

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I just don't want my dinos to trip on corpses

amber vigil
#

I think people will not be disapointed with the new nesting mechanics. I quite like it, it's well made.

Our LOW RULES server will relaunch with update 5.0. We have an exclusive bot offering features such has kill-feed, heatmaps etc that no other servers can offer at the moment.

https://discord.gg/BR3RQAkEJN

Nous sommes un serveur The Isle - ...

▶ Play video
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look

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they did that for the wall, they can do that for hitboxes

barren zephyr
#

Which doesn’t feel appealing at all

gritty terrace
#

^

limber hull
limber hull
#

also that suggestion to remove night vision and add more damage to nocturnal species at night???

proven river
#

💀

limber hull
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at what point does the damage run out

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4am? 5am? 6am?

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when is it considered "day" or "night" and your damage stops working

cedar geyser
#

never TI_Troll

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I think nightvision should "outline" dinos only for nocturnal species

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others would have just a smudge and wouldnt be able to recognise the species from far away

barren zephyr
#

Just praying that they actually change its model

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I mean everyone in the roster got a model overhaul

limber hull
idle cradle
obsidian jetty
#

Probably unpopular opinion, but I don't really care too much about the roar...as for me the scary thing about the Rex wasn't, and doesn't need to be, the roar but the fact that it is a Rex and you immediately knew that. As long as it's recognisable and sounds like a big thing with huge teeth I'll be ok with it. (And the number one "train horn" was the Acro ^^)

cedar geyser
#

can somebody link me clip of the roar from the stream

jagged jewel
#

@dusk meteor what's the issue with my NV suggestion?

dusk meteor
#

Summing it up as the only changes is not appropriate. There's lots of changes that could improve it beyond that, but I don't really agree with adding more lines to the clutter either (I. E. outlining pattern as per Mr. Cerato's suggestion)

And frankly I can see water and rocks really well so I don't understand the issue there at all.

And the fixes are just plain necessary but you're not the only only to voice them so considering the bits I don't agree with are lumped in, I'm more accurately representing my view by saying no to yours and yes to people who are literally just talking about the fixes.

jagged jewel
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i literally copied mr cerato's suggestion

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he let me do it

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i even used the outline pattern

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I also meant only changes as in, only changes for it to not cause health issues

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also i'm talking about the fixes too lol

fathom tulip
#

@proven river They already said they arent doing that one...

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Apparently it can't work properly for some reason

barren zephyr
barren zephyr
barren zephyr
#

No offense to the Rex

#

But the Evrima Carno 1 call is more intimidating than the current 1 call Rex we have right now

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I mean from a distance and at night, everything

fathom tulip
#

The scariest Rex sound JP was the low deep growling and snarling anyways, the roar sounds cool but its not as intimidating

#

Imaging that kind of low growling chasing you in the isle is actually pretty scary

barren zephyr
fathom tulip
#

Just that heavy breathing and snarling is enough to be terrifying

#

Informs you that the animal is very large, and is very dangerous

barren zephyr
# fathom tulip

That would be awesome for example if it was during sniffing as well

dire ridge
#

@graceful wraith deino's cannibalism is intended BUT i agree its not fun BECAUSE the river system doesn't suit the playable. The river are to bland andtoo small. This is the real problem here

idle cradle
faint folio
#

@graceful wraith I think deino will be less inclined to cannibalism as more things are added to the game (aquatics like beipi, spino and terrestrials like cerato, troodon, galli), if server pops are increased (100 is a bit low for all the dinos they intend to add), and if the new many has rivers that are overall deeper, wider, and more suited to true aquatic lifestyles (with fewer shallow areas, forcing terrestrials to detour long distances for a safer spot to drink (but hotspots attract Crocs) or swim a wide, deep river that gives Crocs more time to ambush

steep iron
#

@upper folio If the dinos would have linear growth, meaning not going from 200kg to 450kg in the last 10% like literally utahraptor does, afking wouldn't be necessary - therefore no agree

graceful wraith
#

5 hours wasted trying to grow a Deinos for another hungry player to kill you in a second just because they didn't get food from the rivers. They should increase the appearance of fish or put more food options

tardy talon
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@upper folio the problem with that idea is you haven’t really fixed the original problem. People will still afk, they’ll just come back every 5 minutes to move around. The fundamental issue is that growing is just not fun.

tardy talon
graceful wraith
#

nuuub

tardy talon
#

Ok bro

crystal trail
#

@snow meadow That post-death stat screen idea of yours is an interesting idea, thanks for the suggestion.

proud coral
robust anchor
#

anyone aware if the isle supports 21:9 (ultrawide)

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aka 3440x1440 res

tired flame
#

devs never come in here... smh

limber hull
#

i wish devs read feedback :(

proud coral
robust anchor
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i think this game would look absolutely beautiful and stunning on a UW monitor. if it doesnt already have support you guys should add it

urban flax
#

Wait dilo goat artillery niche now ? What happened ?

limber hull
limber hull
urban flax
limber hull
#

This is clearly not the case

urban flax
#

You disappoint me
I thought there was something between us
But I'm nothing but a whitename to you
And I'm getting off-topic

limber hull
#

my memory is 2 seconds

urban flax
#

Well I was being sarcastic

limber hull
#

thank you

#

that is very helpful

gritty terrace
maiden anvil
#

People doesn’t seem to be interested in reading my idea. Any reason for that?

urban flax
#

It's very similar that what's been suggested a lot of times

#

And similar to what devs have already tried to do without success

lapis swallow
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@fluid lake the suggestion is not possible to be made cause engine restrictions

maiden anvil
#

Too bad it only sounds good on paper but not irl TI_Succ

hollow vault
#

Any thoughts on my new idea?

jagged jewel
limber hull
#

yes

jagged jewel
#

knew it

#

based game tbh

austere axle
#

guys, does anyone knows the reason for performance issues? No bAd DeVeLoPmEnT answers plz

icy lion
wet cedar
#

I recently played the night vision update and for some reason the graphics for the game now looks awful, this this a bug or is it a problem with my pc, for example a lot of stuff isn't rendering until I get very close to it which never used to happen and some trees/bushes I can see from miles away because they are super shiny.

austere axle
#

that means performance complaints are pointless right now?

icy lion
#

However, I will say that saying you have bad performance and refusing to share your settings or PC specs doesn't exactly help

#

Or, at the very least, sharing what situations/places/things degrade your performance

austere axle
spring holly
spring holly
# austere axle Got it.. Actually, I'm more concerned about the future... because we only have 1...

I feel like it may be possible after Early Access, but it's hard to say. It depends how hard on the bandwidth running a single creature is and the world. The more complex, the more it takes. That's why MMORPGs are pretty simple in general. The world isn't very interactable and the players/creatures are mostly just numbers that are calculated with an animation, no real physics (or at least very basic). The Isle is clearly aiming for much more than that. Just the Utah's pounce is something I can't see ever happening in an MMORPG because of the latching on another player.

#

There is a lot more physics in Rumbleverse for example and the matches are usually 40 players.

dreamy wharf
#

QUETZALCOATLUS:

Devblog #28 is out and we've finally gotten to see Quetz's dossier. While concept art isn't indicative of the final product it formulates ideas into something tangible that could be represented in gameplay. In the devblog, Tapwing describes Quetz as a meat eating, spear-faced, giraffe that while not able to contend with the likes of the big three, is still an apex capable of stab 'n runs, using it's long neck to it's advantage, and displaying aerial dexterity against the myriad of smaller animals on the island. That being said I strongly feel like there are some things that should both be expanded upon, adjusted, or steered away from.

The General Idea:
The idea we're playing around with here is that Quetz is an apex tier animal with a growth cycle to match. We're straying away from a pure scavenger archetype like Ptera and giving Quetz it's own identity as a monstrous flying animal that is both fun to play as and against. The idea is to utilize maneuvering between land to air during combat, use it's superior range in combat/predation, and introduce a movement shift dynamic between both air and land. All to cement a gameplay style that the dossier already hints towards.

This is written with the balance in mind that while Quetz is a glass cannon it isn't an animal that's a "oneshot or be oneshotted" ideology given wings. Nobody wants to instantaneously lose all of their progress in similar power-level combat situations, especially in a survival game. This is also written without covering it's lifecycle or ecology, I reiterate that this is feedback based on the conceptual baseline the dossier provides.

Movement:
Quetzalcoatlus should have a movement dynamic of opposites where it can traverse easily between land or air but be master of neither. This allows for more breathing room not only for other playables but allow flight to be apart of combat/ecology in a meaningful way. This route of movement is incredibly simple but synergizes well with it's kit while also providing obvious negatives Quetzal players will need to gain the skill to go around and even use.
- Terrestrial: A Quetzal on the ground isn't helpless by any means, featuring exceptional speed and agility for it's size at the expense of a poor stamina economy. Encouraging brief chases and staying in it's lane.
- Aerial: In the air, a Quetzal uses it's exceptional stamina economy to traverse vast distances at the cost of speed and maneuverability. Simple. Different. Synergetic.

Combat and interaction tools:
Spear Gimmick: Quetzal's spear gimmick is fairly simple. It's a right click windup that you can aim similar to Hypsi's spit to sling towards and skewer targets with. This is significantly stronger than your regular peck and can be used to contend or defend against Carno sized animals, dealing very heavy damage. This is so it can truly personify itself as a monstrous flying apex predator of the skies while offering a higher skill requirement than a typical lunge.
Carrying/Aerial tackle: One thing in the concept art dossier was that Quetzal was shown to be able to carry potentially live animals. We're steering far away from this and turning it into a passive ability. Simply put, Quetzal would both be able to carry particularly large carcasses for it's size and tackle things from the air if they're small enough. Keeping in theme in making it fun to play as and against Quetzal, Deino's problem of players feeling completely helpless and frustrated at losing all of their progress because they were grabbed out of nowhere.
Aerial Bite: Another thing shown in it's dossier is an aerial bite, I'd remove this as you'd otherwise fall into the problem of trying to balance Quetz around a air bite due to how busted it would be. A weak air peck to deal with other fliers is fine.

Disclaimer:
This is just a small feedback post about it's dossier and potential gameplay.

#

@queen mortar
@random knoll

#

I'd like to get your guys' opinion on this, or really, anyone's.

queen mortar
#

alrighty

#

before i read, i think a cool think for quetz' takeoff could be that its angle of ascent when leaping is shallower, meaning that if you don't have more open space you're gonna hit whatever is in front of you

#

@dreamy wharf

dreamy wharf
#

The idea is that it can go between land to aerial states really "quickly", even during combat if it doesn't get killed during the telegraphed pole vault.

#

But a forward lunge for a takeoff is a good idea too.

#

This is just to sortof provide feedback on what the dossier shows.

random knoll
#

gotta agree with Aerial bite because we all know people would just fly low and nip peoples heads while they cant hit em

dreamy wharf
#

Not necessarily to be taken as a "this is how I actually want Quetz to play". Which it kindof is but less of providing a whole new idea and building on what's already there.

dreamy wharf
dreamy wharf
#

And with the movement proposition there, Quetz can just get out of pteranadon airspace even if he didn't have a bite period.

random knoll
#

if they did need a bite then id say one they cant angle down atleast while flying

dreamy wharf
#

Exactly.

midnight verge
dreamy wharf
midnight verge
dreamy wharf
#

YE

#

EXACTEMUNDO.

midnight verge
faint folio
dreamy wharf
#

No worries at all man.

faint folio
#

I also like how you addressed 2 of my main concerns

queen mortar
#

pure scavenger doesn't make sense if we're thinking stork

#

which is what it is

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@dreamy wharf @midnight verge

midnight verge
#

we dont want it to be a pure scavenger

faint folio
#
  1. I REALLY think that the deino mechanic needs to change, for exactly the reason you mentioned. Having 0 chance to get away doesn't make things fun for either the deino nor the thing it snatches. I'm seriously worried fliers would have the same problem if they were able to pick up other living players... Plus, I can see people griefing with it in a way that just isn't possible for crocs
#

So it's nice that your suggestion takes this into account

dreamy wharf
#

Because Quetz isn't water locked. He isn't totally like

#

"i've gotta wait ten hours for something to drink to do something".

#

And since Quetz is freedom personified, it just felt like a cheese mechanic.

pallid root
#

Quetz isn’t as much of an environmental hazard like deino is

dreamy wharf
dreamy wharf
#

Like it's fun to both play as and against.

midnight verge
#

quetz is just (gif incoming)

faint folio
#

Yeah. Plus, if you give an apex animal the ability to pick up small/mid tier animals... Then pair it with the Isle's insane fall damage... You get a troll situation where big bird goes swoop, and drops tenos (and everything else it can carry) to their death

dreamy wharf
#

And not "You never see this thing and when you do, you've instantly lost all of your progress because haha grab".

faint folio
#

Which is... Not fun for anyone except the troll

dreamy wharf
pallid root
#

What about different flight controls

dreamy wharf
#

Depends on what's going on with those controls.

#

Like I feel like the really simple controls work right now, but, could use a physics change later on so that way it feels way better.

pallid root
#

like the whole gliding when younger thing I see people suggest

dreamy wharf
#

FUNNY YOU MENTION THAT.

#

This was the growth cycle movement mockup I made rq.

faint folio
#

The other concern I had which you addressed is the aerial peck/bite. Pt are hard to kill not because they're tanky are particularly agile, but because their flying peck can keep them out of range of incoming attacks if they play well.

This is fine for the extremely low health and relatively low damage ptera, but it would be absolutely BROKEN if quetz did the same thing, especially with the long neck and beak

midnight verge
#

i just hope quetz is less manourverable than ptera in the sky

pallid root
#

Perhaps climbing when younger up cliff faces and such like a bat or som

dreamy wharf
#

"- Juvenile: Quetzal in it's juvenile stage wouldn't be allowed to fly on it's own, but, can glide off of higher ledges allowing them to have an affinity for more vertically inclined areas, allowing them to use certain biomes to their advantage. In return, Juvenile Quetzalcoatlus is just as agile as it's adult counterpart, with a portion of the speed, and a much more lenient stamina economy which would allow it to be able to fully function as a terrestrial animal. You can call this the terrestrial stage.
- Sub-Adult: In it's sub-adult stage, Quetzalcoatlus can fly with a significantly poorer stamina economy than it's adult counterpart with a running start. To be clear this isn't a suggestion for an albatross run but rather a run into a pole-vault. Which allows for Quetzal to use flight as a traversal tool. In terms of terrestrial traversal, this is when Quetzal would be depreciating in stamina economy in return for even more of it's adult counterpart's speed alongside it's agility and damage. Being on par with a single utahraptor in terms of raw strength. You can call this the aerial stage.
- Adult: An adult Quetzalcoatlus is adept both on the ground and in the air, but master of neither. On the ground, A Quetzal is extremely fast and agile for it's size at the cost of a poor stamina economy incentivizing ambushing. The transition between land to air is near seamless with an almost immediate pole-vault upwards into flight, allowing a Quetz to use flight mid combat or chase to position itself. In the air Quetzal would be slower and much less maneuverable than Pteranadon but have a much better stamina economy, allowing it to glide over vast distances."```

  • Early thing```
#

The idea was that it would switch similar to rexes' lifecycle.

faint folio
#

Or tbh even deino. Baby croc is much better on land usually... Which it needs to be, with cannibalism pressure from adults in the water

dreamy wharf
#

tl;dr

Juvies couldn't fly but can charge up a jump and function entirely well as a terrestrial animal while inheriting the adult's agility, a portion of it's speed, and also having a great on-the-ground stamina economy opposite of it's adult counterpart.

midnight verge
#

now zaan the true question is
do you support more varied nests later on
for example quetz making its nest out of bones (which is confirmed interacable) and sticks

faint folio
#

Idk about bones, simply because I don't know of any living animal that used bones to make nests (though if you have heard of one, I'm glad to learn something new)

midnight verge
faint folio
#

But it would be nice if you could use different materials depending on environment-- so in the swamp nests would be moss, reeds, and grasses, in the forest they would leaves, twigs, branches, etc, in the mountains, rocks and twigs and grasses, etc