#general-feedback-discussion
1 messages · Page 14 of 1
yeah he stated that a few months ago, then filipe said they dont use it
however this is all in theory. who knows how the mechanics for rex will be.
filipe said that, not punch lol
I've heard from plenty of stress testers that the majority of them were mixpacking cuddle pansies that cry in general if you kill them
or speeds.
maybe, but I definitely know there are people who know their stuff on the stress test
and the community in general is like that anyway
The problem is its only a very small group
which is what I said yeah, punch said they read feedback and flipe said they dont use it
I don't think filipe speaks for punch, who is the community manager
you know, the guy who's WHOLE JOB is working with the community? he's obviously gonna be reading feedback lmao
Yes he can say things but when fIlipe says WE dont use your feedback I would think hes referencing the whole developer team
and thre's literally a direct example of player feedback reaching filipe himself
Also, take the pounce changes for example. They were implemented last minute, shoved into update 5, and most of the feedback from the stress testers that I've heard is overwhelmingly negative
or maybe the programming team specifically?
do you think filipe knows what every individual dev does on the dev team?
Reading feedback and utilizing it are 2 completely different things and a lot of ✅️ doesn't = implemented
The 2 people? theres more that goes into making the game then just the programmers lol
Absolutely
I don't even know why I'm argueing this, there's literally direct proof they look at feedback
nobody said it meant that
theres also proof they dont lol
what proof?
Feedback channel disagrees with your statement
steams, developers saying they dont
how is that?
you mean ONE developer, who has gone on record he's bad at explaining things and who's first language isn't english? lol
Its a small dev team, that have regular meetings and a road map. Ofcourse he knows what the other devs are doing
that one statement that could have been mistaken goes against the whole history of the game and direct evidence that they listen to feedback. seriously?
he very clearly knew what he was talking about and continued to explain in detail why they dont use it and what they do instead
I think there's 20+ devs on the team
13
It's a trend that you can see clear as day. People make suggestions and then other people get mad when they have dozens of reactions from other players and then don't see those changes in game. Like optimization for the easiest example.
Exactly. Small.
oh actually it may be 15
Especially when theyre split into departments
like you are so hyper analysing on this one statement when there's direct evidence that THE SAME DEV reads feedback
it's like talking to a brick wall
Yes it is like talking to a brick wall, because the devs don't listen
Yeah they can have upvotes, but that doesn't mean anything that just means people like the suggestion but nobody ever said the checkmark guarantees its getting implemented some people may thing that yeah but thats on them
devs do listen, I gave numerous examples of them listening
when was there an example of feedback being used lol
Legacy examples
Examples from 2016
when the dev team was completely different
the whole expansion of the dinosaur gameplay
progression being scrapped for survival
numerous balance changes
them directly considering feedback suggestions
that's only the ones I can think of
I really do miss those days
also why would they listen to feedback in like 2018 but suddenly stop now?
A lot of things have happened, but they seem more like firefighting than player feedback responses
you do realise this is the dev team that harmed their own profits by recoding the game to make sure it can be good right?
Because the game is far bigger now
and that's relevant because?
it was fairly big in 2018
Im talking about 2016
It feels much more obscure now than it did back in 2016
iirc the decision to totally scrap a whole gamemode took place in 2018
Dinosaur gameplay was always desired to be expanded upon even in Legacy that would be common knowledge lol, you think feedback made them realize the gameplay loop they already knew was lacking needed more flesh on it? no balance changes we really know for sure we influenced by us and I have only ever seen them consider using 1 suggestion
I'm trying to double check
The days where you could just hop in a call with a dev, dm one without them ignoring you.
unless you say the D-word. everyone knows about the Isle when you mention the D
coastal pachy was suggested
hypos were always part of the picture and they always wanted to implement them into the gameplay loop lol that wasn't off of feedback alone
Dude tf you mean feedback alone
no I'm talking about how originally the game was planned to only be humans playable with AI dinos, then humans with 3 carnivores, then humans with a whole massive cast of dinosaurs, this was all due to player feedback
The strains were part of the kickstarter
I remember when they said they werent working on hypos and then it turned out all the GMs had access to hypos and used them against players
yeah again, 2016 examples "its like talking to a brick wall"
They were always gonna be in the game
and I just stated that the progression switch took place around 2018
and I also gave you an example that happened TODAY
Dude, that was just the beginning
we not talking about 2016 or 2018 were talking about the current developer team in 2022
Back when they didn't have the funding
you gave 0 examples you have just been saying they have used it with nothing behind it
They always wanted to be more ambitious
no do not twist the developers own words, this was due to palyer feedback
Again that was in 2015 being the very start of the game lol
I literally said that the filipe himself considered the popular NV suggestion but decided against it because of technical limitations
The devs have gone back on their word so many times
and that happened today
when did he say this
like I said, today
proof?
ok
Changing it literally wont work?
oh I just rememberd another one where someone had a suggestion for venom and the devs directly told them that they were considering adding it
that was in evrima time iirc
that doesn't mean he red it lol probably clicked on the link and took a look at it and came back
????????????????
bruh
he sent you proof and you say "thats invalid"
The guy provided a link that he probably used to look at the suggestion lol
That doesn't mean it came directly from the community
makes a judgment call about its suitability to be implemented "nah he didn't read it"
YES?
it was a suggestion from someone in the community
Wasn't it the "applying venom with pounces" thing ?
maybe? I don't quite remember it I think it was on the steam forums
He red it but he probably didn't read it until he got a direct link rather then looking through the feedback section of the discord
Copium is a helluva drug 🤣
Dilo had venom in legacy
even if that's true, so what???
Kinda
no I specifically remember it was in evrima times
god I wish I could find the post itself but it's probably deeply burried by this point
if you have even been remotely reading the conversation we are talking about the developers reading community feedback as a whole instead of getting direct links to it
what
Dilo in legacy had strong anticoagulant venom, thus leading to the extreme bleed it did
I could go in isle discussion and give links to feedback suggestions to the devs and they would read it
someone FROM THE COMMUNITY gave him a link made by someone FROM THE COMMUNITY and he considered it
in short it just had high bleed
it just had good bleed, thats it
yes so that means they read suggestions what the hell is going on
Yeah, but the devs said it was venom
it just had high bleed, it was a substitute for actual venom
ITS A LINK that proves nothing in terms of going through community feedback, he got a link to a single suggestion and clicked on it
Even though its Kirkland brand venom
I loved when Dilo had the poison. Did they just nerf for a while it or completely remove it?
but it's a suggestion from the community he viewed?
you are creating a disctinction where there is none
Dilo had high bleed because of anticoagulant venom
Never poison
filipe's job isn't even to just casually scroll through general feedback, that's punch's job
it is, but we are talking about reading the communites feedback, he looked at one suggestion that he got a link to lol, that proves nothing in terms of going through the community's feedback and even considering it
okay
That was the lore reason. In game, it was just bleed
ok but he looked at a community suggestion yes? after interacting with the community?
Yes, but it shows they had the venom idea, thats what im getting at
which isn't even his job because he's a programmer not a community manager
its punchs and kissens job
interacting with the community, I agreed with you that on that a while ago, and he looked at one community suggestion he got a link to that proves nothing lol
and punch(the community manager) has gone on record stating that he looks through general feedback
Filipe isn't the shader artist, he would have to confer with them to know whether there are technical limitations to that
no. your point is the devs don't listen to feedback. I gave you an example of the devs listening to feedback, it's that simple
Punch occasionnally just comes into the general feedback discussion
I don't know why he would do that without reading the feedback channel
I didn't even consider this, thanks super
we not referring to NV I'm aware Filipe can't do much about NV
never saw him there
it was an NV suggesstion, so it was surely discussed internally before
Im specifically talking about listening to feedback after the implementation of the QA team
You were referring to a comment in which he responded to a suggestion about NV, yes?
he got a direct link to said feedback I would hope he reads it
it was being used as an example
I saw him a few times, not super often tho
I'd understand if he has better things to do than to speak in the general feedback discussion channel
very weirdly specific point that doesn't make much sense but ok, I gave an example of them listening to feedback
ok
And the fact he knew there would be technical limitations, when he isn't a shader artist, would imply that it was brought to the shader artist, right?
ok but what superlunary just said proves that isn't true. It was an NV suggestion, filipe doesn't work on NV, so in order for him t oknow there are technical limitations means that this was discussed internally before he clicked that link
A single example. And it is specific, because of what Filipe said. They listen to the QA team and ignore the rest of the community
I would think filipe would know what technical limitations it would have since he did program much of the game and its mechanics
But he doesn't work on night vision, because he isn't a shader artist
Not necessarily, it would imply that he thinks there would be limitations. You cant assume he has checked with anyone unless he says so.
I'm aware, but the implication still exists
but you said technical limitations which would regard the game and its code would it not? the game would be limiting the NV that was suggested
Implications are never facts.
it was a community suggestion not from the QA team so Idon't get your point
I'm aware of that
and considering filipe is a programmer it would assume he some what would know what hes talking about
you guys are making implications by listening to what filipe said and going "EVERY SINGLE DEV NEVER READS ANY FORM OF FEEDBACK"
It very well could, it'd just depend on how much Filipe has to interact with NV on his end
Yes it could, but what im saying it when he looked at it he could have known it wouldn't work based on his own knowledge
My point is in Filipe's last stream he literally stated that the devs ignore the general community and only listen to QA feedback. Thus, any feedback implemented before the creation of the new QA team is irrelevant
iirc he said that QA feedback is more useful than the general community, but not that they literally never listen to it
He said they ignore it
twisting a lot of words there
judging by the wording (where he says several technical issues exist), it suggests that this was already discussed by the team
Im literally not, but ight
I think it's crazy that you guys are taking the words of a person who has gone on record to say he is not good at explaining things, something he said in an hour long stream, and using that to make crazy conclusions
face it, the history of the game shows that they listen to feedback, that is a fact
Didn't Filipe just say the community can't be trusted for balance feedback ? Which is like, number 1 rule in game balancing ?
its possible it could have been discussed internally yes I'm not going to deny I could be wrong there but right now with the comments that have been said and the fact he got a direct link I'm going to say that by the fact filipe is a programmer its possible that he could have known
does anyone have the clip where he actually talks about it? I wanna hear his actual words
because I remember hearing it and being like "hmm that seems reasonable" not "WHY AREN'T THEY LISTENING TO US?"
the history, you do realize in the history of the isle there has been multiple different dev teams
WHAT???/
How come he literally only learned about the epilepsy problems and headaches caused by night vision on that stream. It was literally all over the feedback. The only way to not know about it is not looking.
bryan and dondi are the only 2 original devs from the start lol
he doesn't work on NV so maybe it didn't reach them
Fair
maybe from the literal beggining, but kissen has been here for ages, baardo has been in here for ages, hypno has been here for ages, punch has been in here for ages
yes but there has also been many devs that have come and gone
you're acting like the dev team got completely switched out when it's pretty much the same apart from a lot of new people
its almost and entirely new group of people now and its the most stable dev that they have had
they had different programmers sound designers etc
how do you think path of titants started lol
he literally goes "you guys can give feedback but I PERSONALLY don't trust it"
I tihnk there's 2 former isle devs on PoT?
and then if you keep watching he says "why dont you let the public stress test? because we cant trust absolutely anything you guys say"
@regal remnant what do you mean? They are reading it
ye because they did a public stress test and practically found out that it wasn't useful for them
loool
like, I'm honestly surprised the people complaining aren't on the unofficial subreddit, this is the exact same thing those hater boners say
and that's only 2 of them, there has been sounder designers now work on primal carnage other devs that have just left, I don't know all of them but the dev team is not the same as it was
@crisp topaz yeah bro, just a few people are unhappy with performance. Not like its almost everybody who has played the game
i think you are ignoring the fact they said WE CANT TRUST ABSOLETLY ANYTHING YOU GUYS SAY
oh ye I guess dinosauriac was an original dev that left, I can also think of looter, but like I look at the dev list and I see MANY familiar faces
This is exactly like reading the isle reddit
yes because a public stress test is highly unorganised
dinosauriac isnt on the pot team. but the primal carnage team iirc
Why would they fix something now when it could break again later
that's not changing the fact that he said we cant be trusted lol
ah yes let bugs become worse.
or they could spend time fixing it now to lower the risk of breaking it later?
Because for many people the game is practically unplayable
Didn't he just mean that they can't trust balance feedback and all that much because one part of the communtiy thinks x is op, the other part thinks y is op, and then the third part doesn't care at all. And so on. Making it rather hard to get good feedback on balancing just from the community?
ye it isn't lol, it's putting that fact into context
he's not saying "ALL THE COMMUNITY IS BAD" he's saying "the general community makes for a poor public test"
.
which I agree with, because once again the public test gave bad information
Good thing it's early access and not a completed game. That would be bad.
That's not how bugs work lol
He did say that yes, but that sentence alone has its problems, and saying you can't trust your own community isn't particularly good to say on a live stream
no he's saying that they can't trust them in a stress test, stop twisting his words
Its still a game nonetheless. And its still bad if it is literally unplayable
I don't understand why people feel so personally attacked from this.
just let it go, and don't try to make a drama out of a fly
You know it's never a good thing to trust community regarding balance for a game ? That's like, the worst thing to do
I'm not twisting he words at all, if you kept watching the clip is also said "so what we do is we normally take feedback from people we trust like qa or stress testers but I'm still skeptical about stress testers"
Because if they ain't on the QA team, they know that they don't get a say in anything, and their opinions and experiences in game mean nothing
In other words they don't get a voice
ye that doesn't change anything
the community plays the game and I know some people will have a bad experience vs one dinosaur and they go complain about it thats not good feedback. But when the entire community is complaining about 1 dinosaur being op thats enough to say something wrong
LMFAO
filipe goes "I don't think the public can be trusted in a stress test/balance and prefer the opinion of QA/stress testers" and you take that and go "all the devs NEVER listen to the community"
Yeah, and they respond to feedback like that ?
he said they use qa and are skeptical about stress testers for feedback, yeah that doesnt change anything
You must not know about review bombing and it shows.
lol
Actually it's a chain
It's literally written in the balance feedback channel description that QA will be monitoring this channel
So the community post feedback, QA reads it and transmit the useful ones to the dev team
wait they use QA? no way damn happy they use the people who signed an NDA lol
The entire community has never complained about one dino
when has the isle been review bombed
carno
stego
Yeah, and see where Carno is now ? carno was changed => feedback was taken in ?
Every time an update drops?
Kissen said stegos days are numbered at least
I think your overlooking the part where he before that says he doesn't trust community feedback then goes onto say how they actually use feedback
The entire community did not complain about one dino, because you'll always have some people thinking it's fine and some thinking it's not fine
No and no. Even in the feedback channel there are people who say these two are'nt unbalanced, and even if every single post in the feedback channel was a rant about how OP their are that'd still be a small fraction of the community
for stress tests and balance yes?
that's what he's talking about
That feedback could have ceom from elsewhere, why did carno get nerfed but not stego?
and I think you're overlooking the fact that QA gives community balance suggestions to the devs
I'm not but like stated they said thats the feedback they use and with comments before that it really doesn't sound like they look at feedbackl
punch looks at feedback lol
And honestly even if the devs weren't listening to the whole community (which I really doubt), so what ?
How many games do you think actually care about their playerbase ? It's already amazing how often "our" Devs interact with us in the chat, and talk to us. + Streams, Monthly devlogs and stuff.
And the game was great so war, it's probably not suddenly going to change because of 1 stream
and then he was contradicted by Filipe who said they use qa feedback and sometimes stress testers
The problem with balancing is that they seem to use feedback rather than testing, no matter who they take feedback from. But that's a slightly different issue.
nononon filipe said that's his PERSONAL OPINION, so it doesn't affect punch
So what? yeah who cares about the community its not important for them to not listen to us
remember he prefaces his entire statement by saying "I PERSONALLY don't trust community feedback"
and then went on to say we cant be trusted, and said they use QA feedback and sometimes stress testers
This conversation is going circles
Why are so angry ? ):
Why make such a drama and spread hate ? I really don'T understand
I wouldn't trust it either. It's full of unhinged opinions.
no he says he personally doesn't trust it
which once again, doesn't affect punch
I'm not angry or spreading hate, im brining up a genuine issue
one which doesn't exist
it is ): I just don't get, but I think we all said our piece and this is probably better over
ye actually let's stop talking to this guy
The community not getting the gratification it desires is not a genuine issue.
he said that once and then went on to say what WE will do is get out feedback from QA or sometimes stress testers
no point in trying to convince them, clearly they're just hating for hating's sake
they're not the first fr fr
Its so crazy when people think, we're lucky to be blessed with the presence of the people we're supporting. "We should just be happy with what we're given and feel lucky" is a crazy take to push on a community
I'm not hating for the sake of hating lol, im brining up genuine criticism if I was really hating on the game I could have said a lot more
I mean when you consider that a lot of game studios go completely blank on the community and the isle devs regularly interact directly with us, I'd say it's a pretty good deal
Just admit that's the most senible thing to do as a dev team instead of taking feedback from 60000+ people that you don't even know
I don't see anyone else developing a game like the isle. So yes, we should in fact appreciate the work they do. Nobody else is doing it.
the fact that we're even her is proof that there's no hate. we want reciprocation for the support
Thats why they have to actually go through the suggestions and narrow them down
Oh dear
No game studios survive on that formula
Why do that when QA can do it for them ? Do you know much time I waste every day just scrolling through the suggestions channel ? I'm not even reading all of them
Subjective.
there's plenty of examples of games that have been heavily improved off player feedback
uh name one AAA company where you regularly get to talk directly to the devs
like... the isle?
This. People.
no rust or rainbow six siege for example
those are examples yes but so is the isle lmfao
game radically changed because of player feedback(as I said earlier)
The Isle is far less of an example considering its still in EA while these games both made it big because they listened to their community
Rust has 100+ team members available for communication as well as the resources to develop a huge game. The Isle does not. That's not even a valid conparison.
AAA game studios communicate with the playerbase by sales and surveys. They also develop content and produce finished games not 7+ years of early access. we are not in a AAA game situation
but ofc that doesn't matter because that was a couple years ago and the devs have like completely changed personalities right?
at the start when it was a little early access game it didn't
FINISHED GAMES LMAO
(also to this, the devs Super often talk to us here in the discord)
When rust started early access it had 100 employees. It was not some indie studio and definitely wasn't their first game.
Facepunch has 1 title you can go look on steam, its rust and they were a small indie team which is why the game was so ass when it came out
👍
isn't garry's mod made by facepunch?
they are credited on steam for doing G mod but later stopped working on it and have moved away to work on rust
You don't know a thing about facepunch
Facepunch was never a huge team until rust blew up lol
since rust they have taken a few detours to try some other small projects but thats about it
they made a sandbox for players to mod lol
btw is it common for indie games with 0 initial backup to hit playercounts of 11,000?
oh and more specifically, indie games in a niche genre
But again, comparing rust and the isle is not valid because the isle never blew up and gained international recognition, thus enabling them to hire the people they needed to actually finish the game.
because the way I see it, the isle has blown up thanks to communbity feedback and it hasn't even left EA yet lmao
and rust blew up through developing into something everyone wanted
The Isle blew up through content creation mainly
blowing up as in the videos that were published have lots of views
also a lot of buyers of the product lol
That's literally what The Isle is doing rn
It's getting hundreds (even thousands) of new players with every update
And humans aren't even in yet
This is how I found out about it for sure
I'm not denying the fact the isle wont get big
I mean, the Isle let you play as a dino and run around in a world with other players that were also dinos. I think the concept inherently has a good deal of appeal :p
Rust is still the same game it was when it first came out. The only difference is the content available that, yes, was heavily inspired by community feedback. But you can't take one look at the isles development and tell me they are not listening to their community to some degree.
But it's very niche
I actually find it surprising that the community on this game is so big
yes it does, and if it keeps going its gonna get big, its like every jurassic park fanboys wet dream
unfortunately, that was never where it was supposed to end. it was always intended to be dinos v humans
"unfortunately"
Maybe not as niche as we think honestly. Lots of people like dinos after all I think xD
well ye but animal survival is a niche genre
Makes sense, since Dondi is one of said fanboys
I mean once they add humans properly the appeal is probably gonna blow up
its such a cool niche
Aye, Ty for the credit. I was honestly so excited to see that they are trying to make pachy more coastal, even though it is just a simple diet swap rn.
Usually when I tell people I like dinos they cringe
Must be some very strange people you got there. Clearly there's something wrong with them ^^
Rust was originally a zombie survival game but through feedback and the market for that type of game being saturated they moved to a game where you survive against just the environment and then rust, what im trying to say is I want to see more of that from the Isle, look at feedback and change something that has been heavily demanded
its a stigma that dinos are for nerds or you know ... the old religious chestnut of dinos dont exist
True, but well, things changed as it were. For good or ill.
Ignore them...nobody needs that kind of negativity in their life! ^^
Tell them about how raptors would flap their feathered arms for stability as they hook onto you with their claws and eat you alive.
btw I think there's some people who have been in the game for a while, does anyone remember when survival replaced progression as the main game mode?
Kids like my dino drawings at least
its just slow development because of small, changing teams... its all coming, we'll just be much older when it does
It's not even that slow o: we'll get a lot of stuff soon with 6.0
I do feel like development is unreasonably slow. Sure it's a relatively small team, but you don't need that many people to role out some stat changes for a poorly balanced dino in response to criticism.
dude, my kid was a toddler when this game launched, and now she is a kid who plays
This reminds me I have to take the next opportunity I have to talk to a dev to ask them about that guy who's redoing The Isle on UE5. I'm not knowledgeable enough in programming to know if he's doing it right or not, and if he is, I hope it could give an incentive for the devs to switch over.
So you want to see high ✅️ suggestions be implemented. We already discussed this man. It's their game they can do what they want regardless of their feedback. Sounds like facepunch didn't have a dream and a vision to create a specific game like these devs and that's the difference.
UE5 seems like some crazy stuff tech-wise
ue5 would definitely improve performance
No, but you need time...and when something else takes priority, things gotta wait. You can't always drop everything and change some stats just cuz someone yells
He's not "redoing" the isle >.< I really dislike that person for misleading so many people.
He is using The Isle assets to play around in UE5 for self-learning and nothing more!
If they can make it work right, that is
But from what I know of it, UE4 is pretty flawed and very limiting, and I think A LOT of the game's bugs and limitations come from it
It's an old and not very modular engine after all
I know, but when you have something the community complains about as much as say, Utah, it seems likely there's a problem.
Yeah I know, but I think he's doing some programming with it ? That's why I'd really like to know the view of an actual programmer on it
I don't actually really know what he's doing
I hope devs will be fine with him using their models tho, I wouldn't want him to be shut down because I brought his work up
And that problem - if it actually turns out to be one - goes on a list with all the others and they get worked on one after another
Is the dev team small and slow because the game isn't profitable enough?
I don't think he will get in trouble, he stated in (most >.<) of his videos that all assets and sounds are taking from the game and he's not taking credit for it.
so don't worry!
Nah it's because they have trouble finding more devs
Probably because they have a sticking bad rep
yea, the rep is not great for this game
Good to know
I'm not a game developer, but I have modded a game before, and I'm pretty sure changing a stat is just going into the files and a replacing number. I could be wrong, but I don't see why it wouldn't be like that.
The team is small because they struggle to find qualified programmers and it takes so long because they have so few people working on the game. It'd be different if they had 10 animators instead they've got like 1 or 2?
devs could easily change the stats, they're just not going to release a whole update just to do it when it doesn't really matter that much
Also just adding more programmers != faster progress.
It's the first thing you'll ever learn in a Software development course.
Just the time it takes to introduce new programmers to your code and everything can take ages
It’s also because they take what people say on release with a whole shaker of salt. Especially when many of the complaints are just “X DINO IS TOO STRONG!!!!! NERF NOW” plus, they need to see how people adapt to playing again that dino. Most people have no clue how to fight utah currently because they never worried about bleed or utah in the past. Now that they have to, it’s hard to adapt a whole new playstyle quickly.
And programmers, from what I know, are the rarest guys on the videogame industry
They are
Even if it doesn't have too much of an impact, it still shows the community your trying to fix a balancing issue, which is better than waiting 8 months for a major update.
I'll tell my brother to apply for Afterthought
He's a good programmer
I think
That the last update took so long wasn't even their fault, it was a problem with Epic
I never said they should just react to every salty complaint in #balance-feedback without thought, that would be stupid.
(and UE4)
eh I have more of a problem with them refraining bug fixes behind majour updates rather than balance changes, the balance isn't so bad it's game ruining
Fair enough
They have to allow the update time. People have to adjust to changes and stats need to be tracked before they can just change something based on feedback. What we see and what they see are totally different.
I think they said they ignore every balance post during the first week after an update, because they need players to need to adapt to the new balance changes before taking it into consideration
Yeah that's understandable
But I think you should have a solid picture within a month
And I agree with that position because I'm guilty of overreacting to balance changes on several games right after an update and realizing they're not that bad after one or two weeks
I never meant to imply you said that, mainly just stating the fact that 90% of that channel is salt and bias. There are definitely some good suggestions out there (like my posts, this is totally unbiased), but they are far outnumbered by garbage.
That likely has to do with the devs simply disagreeing with a certain feedback. As some would say "skill issue".
And some suggestions are awesome, but just not technically possible ):
Yes but we're talking "balancing" here which always and for every game requires a lot of back and forth and testing and re-evaluating. And many people seem to forget, that the current roster is far from the final one. All the "stego op" people for example seem to forget that that's only "op" because things like the Allo are not in the game yet.
honestly the thing just is that the devs aren't too occupied with balance rn because as soon as a new update hits that balance is probably going to be ruined anyway
Honestly, the balance isn't even that bad.
At least nothing much you can do with the current rooster
Balance and optimization is probably at the very bottom of their list tbh.
That too, balance gets skewed after every patch and new dino
90% is crazy as an estimate. I would definitely say more than half are salty and biased. but 90% is crazy. This server would implode with rage at 75%
Agreed. The balance seems very tolerable
My literal only issue with evrima is the roster
Its not too bad, though I've been hearing Utah's pounce is broken, though I have little experience with the new pounce.
We'll be getting 4 new dinos probably very soon.
Troo, Beipi, Cera and Galli are rather far in development
very soon, meaning Christmas or later.
yeah!
not sure if that was sarcasm ? o: that actually is very soon
Considering estimated the size of the team, thats pretty good.
I would play an untextured dino at this point lol
Probably a bit of an exaggeration. But there are definitely a LOT that are just salt and many that are bias, and we can’t forget the “nerf x dino, don’t listen to the ❌ because they are just salty mains.”
Classic
Also there's a lot of feedback that gets deleted by mods (or the bot) as soon as it's posted because it's nothing but babyraging after someone's dino died
no no, I was being serious. i worked at a game studio in one of my earlier tech jobs and we had a lot of people, it was a 2 month development for new assets to be balanced and tested after they had animation and actions programmed... so.. I'm thinking 4 months would be good
That too, there’s probably quite a lot that gets insta flagged for swearing 
okay, it's hard to tell sometimes xD
welcome to the internet, right?
Poor Superlunary xD
ye game development is a pain in the ass
I’m just glad they kept going. They could have just left legacy and ditched the game. But instead they decided to remake the game, and give it to those who bought legacy for free.
This and the speed of the team makes people rightfully worry about the direction things are going and the amount of feedback being taken... cause if they have to backtrack it would feel like forever
Yeah! And I love this game 😊
also being fair, The devs dont want that either
well don't paint the "giving it to legacy for free" as like a favour, if they didn't do that it would be a scam
I want to keep loving what this game is doing.
but I am very happy they decided to redo the game to make sure it makes their and our expectations
Honestly many dev teams would have done that
Sadly a lot of games in this niche are like that ):
Overwatch 2 
What games in this niche, name another Dinosaur Survival MMO that it that aims for a basic sense of realism.
PoT
Thats literally an MMORPG
well overwatch was a complete game, I can't actually think of any examples of another studio doing somehting like making you pay for evrima
only because they have quests now
Or at least borrows a lot from RPGs
I mean the PoT dev team stated they want it to be like an RPG
I counted dragon games like "Day of Dragons" and so on to this niche.
As Animal survival games that strive for the same
because they realized you need a gameplay loop and thats the easiest way
People buy the skins... and theyre fleecing hard on that
for dino games you only really have BoB, PoT and TI
The RPG elements are what make me not really want to get POT
I like to think The Isle has somewhere they want to go and theyre willing to work hard to get there
same, yeah ):
but sometimes I worry, they dont quite know what a gameplay loop is
6.0 will add a lot of new stuff, alone the new diet system, gore and the Migration system should add a lot to it
Yeah its basically just eat, grow, die, repeat
Game...play...loop? In a simulation?
I mean perks and elders are meant to basically build the gameplay loop, still very confused why those 2 are coming so late
the isle isn't a sim
I dont like predatory skin sales... but aslo... they have a lot of dinos
At least on steam it has a simulation tag ^^
How is the migration system going to work
Also Perks in 7 (7.5 maybe ?) might add to that
yea, that shouldve been your first stop... "this is what you do in the game" and then they build around that
steam tags are unofficial
ye honestly it should have been like update 3 lol
like steam knows what a sim is. I still get "adult" games just because I own a VR headset.
perks and elders are VERY important, I get the feeling a lot of people don't realise that lol
it's because steam tags are given by players not the devs
Now THAT makes sense
We don't fully know yet (might be mentioned in the next Devlog soon ?)
But you'll basically have to migrate for your diet buffs (those will be completles changed). You can stay and eat to survive, but it won't be optimal.
Your diets might also change on migration cycles.
The thing I am trying to get to is...the isle kinda relies on the players making their own...loop. which is kinda what happens when you give people the freedom to do whatever they want. That freedom also means that you don't tell them what to do.
Because they are based on everything prior. You can’t get to elder without diet. You can’t pass on perks without nesting. Plus a majority of legacy players wanted nesting before they swapped over. Perks could also change diet or require certain diets. And carnivores need gore for diets.
oh ye diets should be before perks and elder sure, but I'd say even diets came too late lol
I actually suggested having diet plants only grow in certain "seasons" a couple days ago to encourage mass migration. Nice to see they had something similar planned.
like I love my ptera, but did we seriously need ptera and deino before diets, perks and elders?
also I don't think you need nesting for elders or perks, it can incorporate nicely yes but that incorportaion can be done later
To elders:
"After completing their reign, they depreciate. Embracing death willfully, leaves you with a bonus you can apply to a new life as that species."
We don't know what that 100% means though
you already have to migrate for your diet, it would be nice if they gave you a gameplay reason to do it
I'd really like to see more emphasis on player cooperation, since it is an MMO. More herding and cooperative hunting would be nice.
Well update 2 was bleed and playables, update 3 gave some semi aquatics and fish
fairly sure that's referring to elder perks
hm, how do you mean ?
The reason is to get your diet buffs, which we don't know yet what they'll do in the new system
you're going to have to go to specific locations, still not sure about it
"The 3 diet buffs won´t exist anymore, you will be able to activate specific buffs by combining nutrients, so 2 carb slots and 1 lipid is a combination, 3 protein slots is another, and so on. The order of the combination may also affect it, this way you can "choose" what buff you want"
- Filipe
That's a player...decision...or do you want a "hunt a [...] with at least 4 people" quest? ^^
Also, they said there will be an indication to where you need to migrate to, or where your prey is migrating to
I can see the Migration system adding that
Okay look, sometimes you can't cooperate with other players because there's 50% chance they'll eat you instead
Cough Cough Deino
That too is a community issue not a game issue ^^ If you meet the "wrong" person they'll kill you. Like...uh...yeah...
The game lets you do it
my kid and I talked about Migration and it immediate led into understanding mixpacking and some sort of faction/group system.
I mean, would you join a group of migrating herbies or could you only do it with your own kind?
Regardless, removes the possibility of cooperative hunting. Now if we knew a Teno herd was going to cross through somewhere, and that we could catch more food working together, then maybe it would viable enough.
They can just make the different species migrate to different areas
Like pachies have to move between the North and South coasts, and teno has to go between NW, Center, and SE
in nature though, most migrations are usually a larger part of the habitat, involving multiple species... so why wouldnt Pachys and Stegos migrate together. maybe even Hypsies would get in on it
you could have a huge buffet of edible herbies, but also this would mean that meat eaters would need to cooperate or fight over the kills
Because they just make them eat different things. Since we don’t want them mixpacking and we can control the environment, we can make them migrate to different places, this they won’t go together
hm, Carnivores will at least have a icon that shows them their prey
Screw it, do something like the African Sardine Run, where all the herbivores on the server has to migrate together and the all the carnivores follow.
Imagine that
right, thats what I think of when I think of a migration
"The Spiro Teno Run"
Find some people and do it. The game allows it ^^
Considering I have to sift through a million melon patches to find pumpkins it seems like you would want to have migrations be a massive movement urging players to make themselves vulnerable
No it doesn't, because you have no way of predicting where Tenos will cross a river, if they'll even cross, or there is even a herd to begin with.
that's not really the idea
I'm definitely looking forward to what migration could bring. Hopefully it means you'll only have to run loops around the map when it's active, instead of all the time like how diets are now for herbis.
hold on
THIS ... so much
^ this
I feel like as a herbi player, I make a lot of friends during self imposed migrations... seeking out food in certain areas we meet eachother and stick together until grown or dead
Yeah I honestly want to see an entire server worth herbivores getting jumped by an entire server worth of carnivores
Many community servers have done migration events for years tbh
Never heard of them
Might not have the time for once in a week player run migration events.
so... just play on any weekend
I've never seen it happen before
"the migration system will do several checks to decide when that species is supposed to migrate and to where"
"the compass will have indication to where to go, an icon mostly like" "migrations won´t be active all the time, you have a "rest" time"
"carnis also get icon indicators in the compass to their prey locations, as a carni you decide to go or not, if you go it is more likely to find your prefered prey in those locations cuz they migrate"
on NA5 I am the last surviving Pachy of a group of 7.... on NA 7 my kid and I are the last surviving stegos of a group of 6... sometimes you get swarmed... sometimes you lose a couple to deinos who arent even hungry
its a free-for-all every weekend... a slaughterhouse
Maybe its just because I play Deino on the outskirts of the map
you grow them all week and they die off sat/sun night... I hope Migration brings more community fun
I have to be the lonliest Isle player that isn't an AFK growing stego
I think it's less meant to be serverwide migrations and more you will be more likely to find certain species in certain areas (sort of like an extension of the diet system)
Do you guys have fun eating eachother all day? Deino players always seem so grumpy and untrusting.
I play on the outskirts of the map to avoid that
Deinos currently have the issue that they're the apex carnis rn and too many people play them just to be "the biggest thing out there" just like stegos...imho that's gonna get better
I'd imagine it could be serverwide per species, ie. dryos and tenos may not migrate at the same time
yea, that sounds more like it. I mean, migrations typically work as a general species movement at a certain time for a specific reason.
Would give me a reason to actually team up with other Deinos instead of spending all my time avoiding losing 5 hours of progress to a bunch of sweaty apex wankers who think they're so good because they can kill me with a 4 to 1 advantage.
ah, the chad isle player. "My group of apex is bigger than yours."
Good to see some things never change
You know, I really liked playing Teno until my group of happy survivors was swarmed by a bunch of utahs and then ambushed by a carno while were fighting them off... is there a penalty for killing when you dont need more food? My kid thinks there is.
I told her its a free for all, no one cares
she also said you can report mix-packing. are those things moderated?
Not on official servers, no
Yea, I didnt think so.
Officials have no rules for gameplay, but harassment/toxicity in chat and hacking can be reported
so much for immersion 🤣
One the reasons I like Deino, it's one of the least reliant on other people. Sucks that it's better to avoid other people, but I feel like that's the only option.
why make it an MMO if thats the case
I mean, mix/megapacking are the age-old issues: how do you “fix” them mechanically in a way that isn’t obviously exploitable??
It's actually sad to hear that. I mean yeah, there are weird people around and it can be annoying to run into someone who just kills you unnecessarily, but I've had many positive as well as I have had negative encounters, so...mh...
Make your dinos have a physical reaction to anyone they would instinctively know theyre on the menu of
Anxiety is a thing
BoB has that and it's easily exploitable
Considering it's an MMO, you could just design it with this kinda of stuff in mind. Look at the Sardine Run, where predators of all kinds hunt together. Everything from birds to whales.
There’ll always be ways to exploit that— say, Anky gets anxiety debuffs against rex— Anky isn’t able to escape it, so rex could theoretically stress it out for as long as it feels like
How do you quantify who’s on whose menu, too?? Interactions are heavily context-dependent
I struggle to think of a system that would cut out unwanted behavior like that entirely, outside of like. Constant moderation
Like it would be pretty awesome if a large Carno pack tried to corner a massive herd of Stegos and Teno's against Deino infested water. No one involved would forget it anytime soon.
I can only imagine that with less than 20 players on one server and lots of ai that's acting according to the species/behavior options etc. Idk how realistic that is
look, its not our job to come up with a solution. We need to say, "We need a solution" and they can either develop it or live with the exploit. If there's an exploits for the fix then its punishable.
Just saying. Yea
its wild how many people think, if they cant think of it, it cant be done. Mixpacking is a problem and it makes the game less fun for people following the rules and breaks immersion.
There are community (unofficial) servers for exactly that reason tho. Like...I like that the game allows you to play whichever way you want to. And people with similar ideas can get together and have a server with rules that allow them to play exactly that way. The game forcing you to play a certain way would take that option away from the people who enjoy it.
I have some tolerance for it. If it's a herd made up of different herbivore species, or carnivores of different species temporary teaming up for hunt, then I think it's fine. Stuff like that does happen and nature, and the variety of play styles can make the game more interesting. I draw the line at herbivore-carnivore mixpacking, because let's be real, name one real world instance of this.
Agreed. If it doesnt break immersion, I dont mind.
Yeah, idk about solutions either. I’m less worried about immersion and more worried about balancing, but yeah. Predators and scavengers cooperate across species plenty in nature but I’d like something in place to heavily limit that ingame to avoid, say, a death-clan of twenty different types of carnivores.
Not all rules break immersion, it feels like mostly ppl who don't bother reading them get annoyed easily
Since I came back, Ive been chased into rivers by utahs who were herding deinos... doesnt bother me. But being scouted by a pachy who is leading carnos to pachys...
I'm more worried about performance tbh
I hate the idea of that many carnivores as well lol, but it can and does happen in nature.
I honestly don't mind ppl doing what they do on no rule servers, that's the players choice. Rule servers exist so its not so bad imo. Just the thing ppl dream about, fighting massive groups.. I don't know if we get that without lag inside the current player count
tell that to the sardines
🤣
Well not death-clans, but yeah. Cooperation between badgers and coyotes, or groupers and morays.
I hold that in a different regard than something like a sardine run, because while caracaras and vultures will seek each other out and maintain social bonds in order to scavenge together, all the marine life in a sardine run is seeking to take advantage of chaos. They dogpile on a contested resource rather than collaborating, and the matchup between sardines and everything else is laughably one-sided which reflects what unwanted mixpacking is like ingame
Yea, I dont want to be dogpiled, but I also dont mind getting killed by well-coordinated carnivores. getting killed by a skilled player is okay with me... getting killed by a bunch of apex chads dry-humping their way to victory is just agitating. 🙄
Yeah Sardine Run probably isn't the best model to follow
I don’t mind sardine runs happening on occasion ingame, like Utahs herding prey to trap it next to the river and Deinos taking advantage of that, but they should be the exception and not the rule, pff
yea
It would definitely be pretty frustrating to be caught on the wrong side of one regularly.
it is irritating, if youve played for a long time to die to it... but if its done well, I dont hate it as much as getting tricked by a mixpacker.
I meant Sardine Run style hunts, not more moderate multispecies hunts.
Though honestly it would be cool to see an entire server worth of carnivores and herbivores clash if it could be done without game breaking lag.
Yeah, this was me yesterday. Except with herbies. One attacked me so I 1v1'd, then once they were losing the rest jumped in when I had no stam. I mean, the sad part is - is that children and toxic adults also play this game, so they do not play it like a survival game - they simply grow dinos of all kinds to throw at people.
There are suggestions to join community servers with rules - but the problem is, is a lot of those servers are low pop because community servers dont like evrima for the most part. The NV is unbearable to a lot, and there is no global chat. I personally like no global chat, but it seems a lot of community players find it essential.
But if that was to happen, it should be a pretty rare event.
totally! My kid got me to play again by dragging me into a low pop (non-official) server, and the people there were so nice. But playing with more people meant going official and it was a complete culture shock.
It's the wild west
That's kinda what I was talking about earlier. The game allows unofficial servers...and there is a rule-set out there for pretty much everyone. I kinda see the game itself, and thus the official servers, as a...foundation? They give us a framework we can do with whatever we want. That's why people are asking for server options for pack limits to be changed (or deactivated entirely) and such. The more restrictions you code into the game the less freedom for people to play the way they would like to. There just are so many people with so many different ideas of how this game should be, it's impossible to please everyone or even get them to agree on something most of the time. ^^
The problem is your trying to get people on the internet to behave like real animals. That isn't easy.
The shocker to me is that my kid is stone-cold about it all. She is like... "We gotta kill that guy." and I'm like, "But we're all Tenos and we just added two more to the group." and shes like, "Theyre not like us." I... was... horrified...
more horrified that two carnos came to back up the guy we were trying to drive off... but she took it in stride like, "Oh, this again."
Oh man u make me laugh, the longer you play, the colder you'll get
The Isle is a game for psychopaths, and you won't convince me otherwise.
Your kid has probably seen all the horrid things that can happen like pack turning against you cause you're not in their discord vc etc
I mean it is meant to be a hardcore game
But how do we get more people ... people looking for specific rule sets to know those exist and strengthen these small outlying groups into stronger PARTS of the community
OMG BASED KID
the isle taught them well
Ppl being friendly just to let you be eaten by their carnivore friends
youre not even wrong
wait how old is your kid?
So many ways to snap at people, but there's also some friendly ppl
Yea, this game turns her mean when she logs on. She is a sweet kid who has trouble understanding why people are jerks in real life... but on the Isle, she can smell blood.
12
damn, are you still gonna let them play when gore is added?
Shes the one who wants it.
It's honestly not a game for 12 year Olds tbh
Just my opinion
I mean fair enough I guess
But dinosaurs
I gave her a choice and EXPLAINED CAREFULLY what she was getting into. I even prohibited her from playing for a year after she started asking... she seems to know whats up more than I do
The dino models are amazing in this game
Uh...by telling people there's a "unofficial" option in the server list? Seriously tho, it just comes down to having the patience to find the right server for your playstyle. Your kid found them too ^^
all I can think about with your kid is her coming up to one of her friends that who's crying because they fell over, just staring in their eyes and going "skill issue" then walking off
She is part of no communities btw... she is one of many people out there who is not in any discord or group. just playing (kids cant join discords or twitch or anything)
Really depends what you make with it, if you turn mean during the game then idk if it's a good influence. I have no kids tho so I have no say
eh I think video games making you violent is like an old meme that doesn't really hold much ground
this is one of the things that convinced me she was okay on the isle. She loves people and animals and is sympathetic to those in need.
Yeah I'm pretty sure no studies have found video games to have significant impact on violent tendencies.
So Omniscion can rest comfortably knowing their kid won't start eating the other kids at school because they do that playing Carno in the Isle.
if anything its a great outlet for bad energy as long as you metabolize it as such. some people dont have a grip on reality though
Careful with young children tho
HAHA that was my first fear.
"Is she... going to eat that kid?"
There is an unofficial isle communities channel in this discord too tho, so people could know they exist even if they don't just hop on a random server and see how they like it there
I would have to join and guide her through this for once. I seriously have been resistant to her being involved in any of this because of worries about violence and the nature of people... and ahem certain behavioral allegations of some staff in the past
it was a long, drawn-out, careful process... and I mean, I'm here. I was over her shoulder before...
Discord ToS requires all users to be 13 or older
like I said, it would be on me to join and guide. She cant even be on here.
Yeah in that case she'd need you to join and read the rules and such. Kinda feel bad for this unrelated discussion in here...glances at superlunary xD
So yeah to get back to where we started, I don't think there need to be too many mechanics that prevent mixpacking or force you to play the game a certain way because the community is so diverse with so many different ideas that it'd be hard to find something even a majority 100% likes.
I cant imagine a lot of people like being conned by mixpacking. I think generally when you play a game you like to identify a threat and fight or run from it. I'm not saying RIGHT or WRONG... im just saying I cant even imagine its working as intended.
Well there is no right or wrong with things like that anyway. As it's personal opinions and thus subjective. But I tend to make things hard for myself by trying to consider other peoples' point of view. And if someone just wants to hang out and goof around with their...group of 10 friends...or just people in general and they end up picking different dinos...no global chat, maybe the pack limits and preventing mixpacking not being server settings would make that impossible...so I can kinda understand people frowning when they see that, even tho it doesn't really bother me personally that much. I mean, legacy has spoiled us in a way ^^
@analog gull why is that weird? Cats can catch birds mid-flight/taking off. The only weird thing maybe would be the ptera and utah not landing in the same spot or the distance? But I would kinda expect a ptera that collides mid-air with a pouncing utah to drop to the ground unless maybe the utah isn't heavy enough and thus gets carried around by the ptera? Flying mounts! o.o
what i meant is
the utah did pounce towards the ptera
he pounced like you would pounce a baby stego in front of you
and then the ptera was going from getting pounced to jumping and back to getting pounced until it died
ill try to see if i can find the video
Ah...sounds like the "magnetic pounce"-issue with weird behaviour on the ptera's side afterwards then. Yeah that do be a little weird. XD
When i saw it on the vid my brain died for a second
I bet. Now I kinda want to try it...anyway, that sounds like it'd need a bug report...probably is reported already.
Why are there not any shooting stars utah pounce memes
oh there were studies, but they weren't proper at all. Lot of biases and media sensationalism. With the arrival of Death Race in 1976 and the following Satanic Panic wave, studies where pushed to follow that narrative that violent games make kids violent. Parents in denial of their responsibility of their kids behavior. Could have been easy to infer that "violent" kids are attracted to violent video games instead.
Modern studies suggest instead that it is a way to safely let out aggression, for people of all ages. Though it is still debated how it affects kids development. For example, to which degree preventing the..."natural" violent interactions between kids could affect their understanding of it and how to deal with it.
Anyway, the consensus is no matter what a kid is allowed to do, it has to be in tandem with proper guidance, parental, educational, societal and such
@oak radish You can, it's under 'Actions' rather than in the Gamepad settings. I mapped mine to Y on an Xbox controller.
Ah so it's still possible even though it's not listed in the gamepad menu? Thanks, I'll definitely try to remember that next time I hop on
Ya! Remember to look under Actions or even in the very general settings when you first hit controls, can't remember exactly. 
Nah I've definitely seen the mention in the keybindings menu, just didn't think I could map it to a controlelr button from there
Ah yeah xD have you found a way to properly map the Alt attacks like the teno tail slam? I've been unable to
That's a good idea for another suggestion, as I don't see anything in the action list that shows "Alt+lmb" as a command
Yeah sadly there's no way to do (ex:) LB + A yet, it just instantly maps it to LB. Hopefully soon ^^
Apparently the great NV suggestion everyone is bumping is not possible, devs have reacted and said it's not going to happen
I wish they could talk to me about this tech issues in DMs, so i can improve my future suggestions
You can DM punch tho, maybe you get some answers
Are we allowed to do it? :o
Yes only punch, no other dev
Alright ! I'll ask him, then, thank you !
Good luck!
im not exactly sure what you expected though. The suggestion can be incredibly well thought out and the concepts can be very decently demonstrated, but when it comes down to practical implementation, it may not be possible. Upvoting it does not make it more technically possible. On top of that, they already have a system they like and will likely want to improve upon
We wanted an answer and we got one. I think that's what people were waiting about. Maybe they can take what they can from it. At least. I surely am sad about it but i understand that we cannot do anything more about it.
I'd add that after letting a few more chances to the current NV, it can be cool, i admit it. I don't know how to make it look better tho if i don't understand correctly how it runs and what are the technical issues of my suggestion that make it not work.
It's sort of the magnetic pounce but not really. I've mentioned before I suggestions, but most attacks that don't look like it have a significant vertical hotbox. The pounce only need to scrape you to activate and with the vertical element, you can't really escape it. Utahs can't jump over other utahs without getting pounced lol
The pounce is not the only attack which has this.
Yea I didn't expect anything but it's still being brought up so I just tell ppl it's been looked at and it's not possible sadly
@austere axle the devs are listening and they are working on nightvision. They even considered to add the 400+ upvotes suggestion, but engine restrictions made that impossible. They are working on a better version of NV. Its just gonna take some time
where did they state that I missed it
Filipe stated it
last I heard he said there probably will be a hotfix but isn't sure cuz he is not involved with night vision
The day before yesterday (why the honk does the english language have no word for that)
fair 
Wrong channel
this is feedback discussion pal
oh xd sorry
@jagged jewel I see you have a based idea
i dislike the idea of changing the concept of current NV, it just needs tweaks
(also i stole with idea from mr rex with permission)
yeah what he said is exactly what I have stated before and want changed as a start
i didnt know lmao
you RAT
on no I probably haven't publicly stated it you are fine
The colour one?
the THIEF strikes again smh smh
Stole my idea too

I have said the color part but I don't know if I was the first to say that
All of them lmao
i would add something to your version tho
and the motion blur/flickering is kinda a given that has to be fixed
Fix the weird as hell interaction with anti-aliasing
^
idk what it is, but anti-aliasing messes with the system bigtime
oh it's anti aliasing? can't that be changed manually
It is PAIN in the eyes
What is that?
low-medium makes NV look AWFUL and high-cinematic makes NV flicker like a strobe light
fixed
Oh, that
i did testing myself because I am a professional QA man
oh I only have done epic so huh
yeah I will see what it looks like then
We should ask them to make you QA
Oh my god its so awful
he already was
Really?
then was let go cuz stress testing go brr from what I heard
yee, essentially
Imma start bumping duders suggestion
i was busy with uni and i got removed because i wasnt high enough output for their much smaller team, which was fair
devs just trying to get a different formula going
In a few days
Did you finish uni
Ya having fun?
ye
I am not sure if I stated this before but the seeing patterns part I have thought about and I am pretty sure would help a LOT of situations,
- it gives them more 3d form for depth perception so you know where tf they are at in 3d space
- it will make it look a little more noisy so hiding will be slightly easier because people can just find you in bushes easier, while it is dark there are just bigass voids from the dinos hiding, the noise will make it seem more like foliage
- it will actually factor in the horror aspect of the game because you will eventually learn that some patterns = death which I think that would be really fun
and I think it would make it easier to see smaller stuff and as a side note, birds see UV light and there is a possibility that dinosaurs may have this capability as well so their patterns would look different/ interact with the environment differently than how we see it, I have't looked too much into it but they could just use that as an excuse on why you can see the patterns at night and etc
thoughts?
Hey I was looking at the actions and there's one called "Primary Attack 2" that's also mapped to lmb and off to the right are 4 boxes labeled for keys that need to be held alongside the keybind. I think you might be able to map the alt attacks to gamepad with that in mind
@idle cradle thats all the more reason why bananas should be in The Isle
this is a human owned island
humans have clearly been interfering with nature in more ways than one
@jagged sleet Can confirm it works. Mapped my deino's 360 bite to L3 and it worked
with all the mutant dinosaurs running around, bananas really aren't that great a stretch
Yeah, but bananas aren't great at growing without humans to tend to them. And once they fruit, they don't fruit again...its weird.
But, like I said, there are plenty of other fruits that could do just fine in a jungle.
I thought it was an abandoned or failed research/science project? Sure the humans may originally have planted banana, but once the plant dies it will not be replaceable because you have to propagate bananas (they are seedless so cloning/propagating is the only way to make new trees).
i mean, cloning is the one thing this island does well
Though maybe something like plantains would work? I believe they have seeds
True lol. Fair point. Not sure that they'd bother to clone banana trees, but if they did it would explain the bananas
I grow bananas. They naturally clone themselves at the end of their cycle
So they could keep growing endlessly if the humidity and temp and sun is enough. They prefer understory sunlight, take 18 months to fruit, and then die off while their clones sprout from their roots
Abandoned banana farm would be fun but not really necessary idk what devs have planned tho
Ooo I'll look into it. Thanks!!
@steep iron about that NV
i thank you for posting this
Yeah was lurking in discussion lol
still thanks
Don’t take my vr post seriously guys I just think the idea of an open world dino game would be amazing and the isle would be phenomenal with vr support. Not completely vr just vr support but I don’t expect it to ever happen. Just a fun little idea I was thinking about. I’m not concerned about it
isle
Literally was talking about that in a group vc and how it would actually be a "survival horror" game. Just imagine hearing footsteps and you look behind you and see a carno emerge from the darkness. Would give it kind of a phasmaphobia feel tbh.
VR would be hilarious lmao, I'm all for it
Noooooooooooo
@primal tinsel Changing the pounce like that has nothing to do with using terrain, and wouldn't change any of those strategies. All it would do is make it take some form of tactic and strategy to actually land the pounce. The easiest thing to do is to just not let pounce work unless it's aimed on the slots. Pouncing from front or rear (hitting head or tail) should just result in a stun like when you miss entirely. Can even keep the current extremely short stun most likely since standing right in front of behind a target adds some danger, unlike just missing the pounce in general.
And since you commented in balance feedback as well about just standing still and turning, all you need is two or more utahs and the target can't cover itself, unless also using terrain (which is kind of what terrain should be for, rather than the counter to pounce itself). But if you have two or three utahs, a standing carno or teno that tries to "spin" is going to leave itself open from one side or more, clear to pounce for whoever is in that position.
It’s almost as if Utah is a pack hunter, and should be disadvantaged without additional distractions…..

@cyan flame good point, though I strongly believe that the pounce will once again get a nerf, so far, a Utah is easily manageable with trees, rocks, water, mud pools to get them off. Consider any creature close to a water source - you can’t pounce and biting is also not an option, right now for most part - the pounce is Utah’s primary damage dealer and for what we know, Utah’s health pool is low - mix this with pounce recovery timer being increased, terrain, buck ability, carno mega-packs (if hunger drain is decreased) Utah may once again become just another food buffet. Worrying…
Bite is absolutely a viable option, it does more damage than a Pachy alt and does considerable bleed.
The solution to all of these problems is to pick targets away from obstacles or water, or just kite them into places that favor pounce, or only pounce for short periods of time so that they don’t even have time to properly counter you before you’ve jumped off….
Many options exist for you as a Utah, especially considering your high stam and incredibly high stam regen rate.
Like I’m serious when I say that pounce is the easiest most conditionless ability of all the abilities in the game to land.
It lacks a windup
It functions to equal effect regardless of the location pounced.
Does not hinder mobility
Can be used on a target pursuing you via flank teleportation
And it can be quickly used and offers an escape option built into the maneuver, the only thing you need them is timing.
Every other ability is either completely negated by obstacles (save for stego swing because hitboxes are dumb), the lower speed of the animal (the only animal that can use their ability on a Utah that isn’t placing themselves in danger is Carno), the more conditions required to use it effectively (Carno charge requires a full sprint with no obstacles in the way, pachies ram requires a windup that needs to be canceled out before any other actions can be taken. Teno slam, kick, and stegos swing are all location locked to their rear or sides of the animal and halt mobility in the case of both tail attacks, etc.)
I seriously don’t think making Utahs pounce more conditional or difficult to execute is at all unwarranted or unfair, especially since it’s attached to one of the most versatile critters that will ever be in the game.
Also mud pools make pouncing easier, the target has reduced mobility and no immediate objects to use as a shield or dismounter, the only mud pool that really breaks this rule is “oasis” and that’s only because it’s titanic.
@primal tinsel
And on the note of head pouncing causing blindness….
That would not be a nerf, that’s just pounce but WAY better, not only can you survive the pounce but you take away the targets sight, what are they even supposed to do for the rest of the fight aside from randomly biting or swinging around hoping something works
maybe not pounce exclusively...but i'm not -completely- against the idea of eye injuries from any dinos to affect vision partially. Like degrees of blur or bloody screen idk
Kinda trivializes head fractures a bit, there would need to be more ways an animal can protect their head because headshots aren’t exactly difficult to land for quite a few critters
Not necessarily against it, but it’s a very slippery slope
If it’s VERY partial that’s more justifiable, head fracture tier near blindness is just too strong tho
I'm hoping for a adjustment to the mechanic rather than just a nerf as it were. As for changes, I did mention that pounce recovery could be kept as short as it is right now (barely existent) if the added difficulty in landing it was a thing. Since then there'd be more proper risk anyway. For the terrain, that's why you choose when and where to hunt. Thats important, and utahs can ambush and be sneaky, you can hide quite well in those big bushes on the plains I think. (also you should have to run at a rock or tree to knock a utah off, not just turn into it, that'd help with that). Water, you can pounce near and actually utilize yourself as an escape, at the risk of deinos of course (but that goes for the target as well, even a stego standing next to water is taking a risk at that point, not to mention what a carno or teno is risking). Megapacks is well, not really a relevant argument here I'd say, they are an issue for everyone, no matter what the megapack consists of or what it targets (utah megapacks are a thing too, to be fair, and not much more fun than carnos or anything else). I do have to wonder when mudpools would ever come into account though, considering how rare they are, and that in most cases, they're not exactly in a common or useful place.
I do not think bucking is a counter to pounce due to it not being very effective, and in most cases just delaying your death. And in a few cases, even outright being harmful to your survival. But even if bucking was made a proper counter (so you'd not have to just hug a tree or rock as a pounce counter), it'd not turn utah into a weak animal now that pounce works reliably, has it's impact pounce, and so on. The main issue as to why utahs were so "weak" before, wasn't due to low bleed or the stun on miss being longer, it was pretty much entirely down to the mechanic itself being unreliable and killing the utah more often than not just by going "nah, I don't want to work properly this time" and doing something weird.
Bucking is certainly a bizarre mechanic for what it’s attempting to be
i still disagree with the old stun on miss not being an issue. It's not because people were MORE annoyed at the bugs that it wasn't a problem.
You want punishment for missed pounce? Raise initial stamina cost of the pounce jump. It's way more realistic, prevents them to from spamming it, and encourages them to hunt in packs
Fair, I personally never felt it was this whole "If I miss, I'm guaranteed to die" but maybe I just "misaimed" my pounces better. But I can grant that maybe it was a touch too long, though I defenitely think it's too short right now to say the least (though I'd rather work on pounce as a mechanic as written above). And I've suggested something similar myself, remove the stun, and just make it cost a bunch of stamina if you miss instead. So you can't just spam it, but your punishment is being "okay, so you aim like crap, go sit in a corner for the next minute or so and think about your errors while you regain all that lost stamina" instead. I'd probably do that rather than just raise the initial stam, since that kind of change might require another change to bucking or the normal drain while pouncing.
Alright, but how would it make more sense that pouncing at the ground is more exhaustive than on a living, bucking being?
I dont see how raising initial cost would affect the bucking or normal drain
Maybe it wouldn't make much sense, but you could possibly argue that you've thrown yourself with full force at x point, you missed and are as such landing rather heavily on the ground with all that force, but not in a position you were braced for. But in the end, I'd say game and balance over realism there.
Moreso that it effects how much stam you have going into the pounce, so if you wanted to maintain the current pounce uptime whilst increasing the cost of pounce rebalancing for the stam lost would need to be done….tho I’m not really in support or against either position
Considering this ability is already physiologically impossible I’d say that’s a good rule
Well, if you want the utah to be able to stay on as long, you'd have to lower the bucking and normal drain, since the utah by raising the initial cost now have less to use during the pounce.
Im not sure which one of us said that in the least complicated way xD
Probably you by virtue of the lower word count….but honestly I have no idea XD
i thought it was infered that it would be part of the overall nerf. It all depends on how much the cost is raised too. But the penalty on miss wouldn't prevent spam, it just punishes miss more than it is already.
Well, at least it's clarified now. And why wouldn't either increased cost of pounce or drain on stam both prevent spam? If you lost, let's say 30% stam on a miss, you're not going to spam the pounce very much, now are you? :p
because if you are accurate you can spam again and again still
The point of the stam drain on miss is to make it a "you messed up, go away and practice and try again later", kind of like how if a deino misses the lunge, it's probably not getting that meal, unless the target is afk or something, since well, if you miss, whatever you lunged, is now thoroughly aware of your presence.
Yes, but A, you'll have much less stam to use for the pounce even if you do land it, since you're missing a good third if your stam + the cost of using the pounce which would still be there. And sure, you can spam it twice more if you really wanted, and then you're entirely out of stam and everything can just run you down and kill you, and if you tried to pounce with the last stam, you'd just fall off when the target bucks and then you will most likely die due to full knockdown.
I wouldn't consider being able to use the pounce maybe twice in a row before you're out of any reasonable effectiveness to be spam honestly.
Sorry, I have trouble understanding the phrasing of what you just said
(it might be my english)
Well, you're saying that even with a stamina drain on miss, it wouldn't prevent spam? But, if the pounce requires stam to use, both to initiate and to well, remain on a target, and you lose a lot of stam if you miss your pounce, you would be unable to keep pouncing. Same way you can't pounce, get bucked off, and then immediately pounce again (well, you can, but then you'd just run out of stam entirely).
No worries, I'll try and phrase myself better. Maybe we're just talking past each other when it comes to what we mean with spamming pounce.
Lemme see if I can help.
What Erik is saying is that a higher stam cost for pounce would leave the Utah with less stamina to maintain the pounce if it lands it than it does currently. If you want to maintain the current duration a Utah can pounce a target then it’s stamina degeneration rate when bucked or otherwise would need to be adjusted because attempting to pounce consumes a greater chunk of stam than it did before.
So when it comes to the prevention of spam, a higher cost for attempting a pounce would leave the Utah with less stamina to work with, thus leaving it with less attempts at pouncing before it needs to disengage, which is honestly something that appeals to me.
This would similarly apply to a greater cost for missing a pounce instead of attempting one, just with an different action causing that stam drain
just wanted to post this because of the many bumps its still getting (dont get me wrong its a great suggestion)
Well yes, like i said, it would reduce the overall raking time without adjustment, that was what i meant was inferred.
Honestly I'm pretty ambivalent toward the asks for bleed nerf, but i thought it was somewhat of a logic middle ground that would satisfy most.
greater initial cost would make being accurate more ...hm what is the word...?
"worth" more?
since it would still punish miss pounce too
but punishing missed pounce alone or even more in term of fluidity or exhaustion is a bit bizarre to me
Do you mean:
Reduce the baseline effectiveness of pounce, but also creating a greater relative reward for success because of the higher resource commitment? Because I’d be down for that especially if pounce was made more difficulty to land in the first place
yes, though to which degree i have no idea
It’d need to go through quite a bit of testing, off the top of my head I’m not sure
Pragmatic application is a must here
@proven river
@wheat hemlock visual bug
@wheat hemlock that's just a visual bug
the server is actually 100/100, it just shows the other numbers
The mod who deleted the feedback. Good comedy there
Why is your name mr. Dilo now?
@frozen agate
This is not very effective or useful feedback. As a general rule, try to add actual details to your messages to hopefully actually get the point across in a way that doesn't come off as an old man yelling random words in a park.
I've read your other posts, you're better than this.
because i wanted it to be
no rhyme nor reason
Dilo kinda weird
"lol fix it" is not feedback.
my god he is obsessed with useless swimming rats
mr. beipi (useless rat niche) would be better
there shouldnt be new addition when the game runs so bad, everytime i want to fight with other dinos i get fps 5-10 from stable 50-60 so it would be smart if optimization and making the game playable stood on first plan above adding new content. I could understand it if the game was dying and u wanted more players by adding trex or other apexs not small swimming creatures that no one will play, but as far as i know the game is making good money and this is not the case here.
See. That's actual feedback.
sorry just mad that its not being fixed for so long and it seems for me that is such a primary thing to do
and i see new stuff added such as those swimming idk what it is that probably no one will play
I am interested in playing it
@barren zephyr can you DM me the new rex roar?
would like to see a strawpoll who is more interested in optimizing the game making is run smooth without fps drops of80-90% than the addition of beipiaosaurus
I am more interested in stable frames tbh, but beipi seems like a cool addition
see, i m not saying its a bad addition but there are more important things to do atm things that shouldnt be left like that for months
I do think the optimization would be more worthwhile when they get unreal engine 5 going because nanite may fix quite a bit
But the issue is we do not know what update they are going to unreal engine 5 and even tho they say so it is NOT seemless, plenty of games went from unreal engine 4 to 5 and it took several months just to fix it up
everything is going slow enough that i wouldn't expect it even next year or two, so for that long of a time would be nice to play this game with good perfomance
Yeah-
I was just saying it would be nice if they waited till either after the gore/night terrors update to do it or the elder system because at that point all the major mechanics will be in and there will be a bit of a gameplay loop
@lapis swallow why put a ❌ to my suggestion? Just explain ur opinion bc i dont understand, hiding in a dead body as a baby is cool and realistic?
Cuz I remember a while ago hypno or one of the devs I forgot, was running nanite tests (which was a long time ago and was the first sneak peak of the new map but no one really bat an eye) so the instant they get unreal 5 going, I bet that will be the optimization update where they go balls to the wall with nanite and optimize the game a ton
Because I dont think hiding in a body as a baby is cringe
but in trailers we saw compys eating on dead body, not in
:( and i would see that
Idk man going full Luke Skywalker with a baby is pretty fun
And with how gore is looking it will probably be fixed anyways
then just put that ⏲️
Well no cuz if it doesn't get solved eventually I want it to be in the game either way
isle ███. Inhabitant species: Ceratosaurus - Retrieved Trail Camera Footage.
are compys and bird eating in the stego? NO
They are eating ON
?
and the ^ptera too
What does that have to do with people hiding in bodies
bc in this trailer, bodies have hitboxes
and it looks cool
just look the dino eating
I also just do not think giving it a walking hit box is a bad idea is because the hit box to eat it is already a mess and might make it way harder to find the hitbox if it was in the hitbix in a weird way
eating hit box, and walking hitbox arent the same thing
And once again, gore is getting completely revamped so who knows it it ends up getting to be worse of an issue
Yes ik
The eating hitbox can get really funky and the walking hitbox may get in the wat to make it harder to find
Plus I would imagine that can be finicky for dinos that can't jump
Having a carno running away then clip on a dryo or teno corpse would be infuriating
can do as the swamp wall for carnos
What you mean by that
when did u start to playu the isle evrima?
When it first came out
because before, carno werent able to walk on the swamp wall
Ok what does that have to do with anything
I just don't want my dinos to trip on corpses
I think people will not be disapointed with the new nesting mechanics. I quite like it, it's well made.
Our LOW RULES server will relaunch with update 5.0. We have an exclusive bot offering features such has kill-feed, heatmaps etc that no other servers can offer at the moment.
Nous sommes un serveur The Isle - ...
look
they did that for the wall, they can do that for hitboxes
It’s not a new Rex roar, the roar we heard in Filippe’s stream a few days ago sounded exactly the same as the one back in Legacy
Which doesn’t feel appealing at all
I prefer this a 100,000 times more than the one we have now
^
pretty sure that rex also had the same model as legacy, so i dont think its the new rex at all
also that suggestion to remove night vision and add more damage to nocturnal species at night???
💀
at what point does the damage run out
4am? 5am? 6am?
when is it considered "day" or "night" and your damage stops working
never 
I think nightvision should "outline" dinos only for nocturnal species
others would have just a smudge and wouldnt be able to recognise the species from far away
Yeah it’s still that legacy Rex
Just praying that they actually change its model
I mean everyone in the roster got a model overhaul
I miss that roar.
The "new" one is from one of the strains. It does have that nice long distance tone, but it sounds more like a train horn than a large predator announcing its presence.
Probably unpopular opinion, but I don't really care too much about the roar...as for me the scary thing about the Rex wasn't, and doesn't need to be, the roar but the fact that it is a Rex and you immediately knew that. As long as it's recognisable and sounds like a big thing with huge teeth I'll be ok with it. (And the number one "train horn" was the Acro ^^)
can somebody link me clip of the roar from the stream
@dusk meteor what's the issue with my NV suggestion?
Summing it up as the only changes is not appropriate. There's lots of changes that could improve it beyond that, but I don't really agree with adding more lines to the clutter either (I. E. outlining pattern as per Mr. Cerato's suggestion)
And frankly I can see water and rocks really well so I don't understand the issue there at all.
And the fixes are just plain necessary but you're not the only only to voice them so considering the bits I don't agree with are lumped in, I'm more accurately representing my view by saying no to yours and yes to people who are literally just talking about the fixes.
i literally copied mr cerato's suggestion
he let me do it
i even used the outline pattern
I also meant only changes as in, only changes for it to not cause health issues
also i'm talking about the fixes too lol
@proven river They already said they arent doing that one...
Apparently it can't work properly for some reason
Hmmm yeah now that I think of I I guess you’re right, but still it’s way better than the Jurassic Park-esk roar we got from legacy. The legacy one is just not menacing at all
I agree yeah, but sometimes the roar element boosts the fear factor a bit which is what I loved about the video that I sent
This video
No offense to the Rex
But the Evrima Carno 1 call is more intimidating than the current 1 call Rex we have right now
I mean from a distance and at night, everything
The scariest Rex sound JP was the low deep growling and snarling anyways, the roar sounds cool but its not as intimidating
Imaging that kind of low growling chasing you in the isle is actually pretty scary
I just hope they can bring back this one, it was super unique and something that does not remind of the Jurassic Park Rex which is to be honest getting super old to listen to
True!
Just that heavy breathing and snarling is enough to be terrifying
Informs you that the animal is very large, and is very dangerous
That would be awesome for example if it was during sniffing as well
@graceful wraith deino's cannibalism is intended BUT i agree its not fun BECAUSE the river system doesn't suit the playable. The river are to bland andtoo small. This is the real problem here
Number one train horn was hypo rex. Literal freight train with teeth
@graceful wraith I think deino will be less inclined to cannibalism as more things are added to the game (aquatics like beipi, spino and terrestrials like cerato, troodon, galli), if server pops are increased (100 is a bit low for all the dinos they intend to add), and if the new many has rivers that are overall deeper, wider, and more suited to true aquatic lifestyles (with fewer shallow areas, forcing terrestrials to detour long distances for a safer spot to drink (but hotspots attract Crocs) or swim a wide, deep river that gives Crocs more time to ambush
@upper folio If the dinos would have linear growth, meaning not going from 200kg to 450kg in the last 10% like literally utahraptor does, afking wouldn't be necessary - therefore no agree
5 hours wasted trying to grow a Deinos for another hungry player to kill you in a second just because they didn't get food from the rivers. They should increase the appearance of fish or put more food options
@upper folio the problem with that idea is you haven’t really fixed the original problem. People will still afk, they’ll just come back every 5 minutes to move around. The fundamental issue is that growing is just not fun.
Sorry bro, but deino is a cannibal. If you don’t want to take the risk of being cannibalized, don’t play deino.
nuuub
Ok bro
@snow meadow That post-death stat screen idea of yours is an interesting idea, thanks for the suggestion.

devs never come in here... smh
i wish devs read feedback :(

damn nobody answered my question hahaha
i think this game would look absolutely beautiful and stunning on a UW monitor. if it doesnt already have support you guys should add it
You know full well they don't care about us or our feedback
Wait dilo goat artillery niche now ? What happened ?
is this like genuine or a bit
felt like it
I thought you knew me well enough to know if it's sarcasm or not
This is clearly not the case
You disappoint me
I thought there was something between us
But I'm nothing but a whitename to you
And I'm getting off-topic
my memory is 2 seconds
Well I was being sarcastic
@barren zephyr I've talked about this before and the devs said optimization would need all the devs required to work on I so I am guessing there will be an update that will take a long time but will probably fix the optimization
People doesn’t seem to be interested in reading my idea. Any reason for that?
It's very similar that what's been suggested a lot of times
And similar to what devs have already tried to do without success
I did. But I disagree.
@fluid lake the suggestion is not possible to be made cause engine restrictions
Ok
Too bad it only sounds good on paper but not irl 
Any thoughts on my new idea?
is your name a dino d day reference?
yes
guys, does anyone knows the reason for performance issues? No bAd DeVeLoPmEnT answers plz
Evrima is a brand new game that is still being developed at the foundational level. Optimizing assets and making things run more smoothly is an ongoing process, but special attention can't be given to it until the game is further fleshed out. Otherwise, you run the risk of spending tons of time working on performance, and having the next major addition set it back again
I recently played the night vision update and for some reason the graphics for the game now looks awful, this this a bug or is it a problem with my pc, for example a lot of stuff isn't rendering until I get very close to it which never used to happen and some trees/bushes I can see from miles away because they are super shiny.
that means performance complaints are pointless right now?
Not pointless, but it's important to know that the team always attempts to make the game more performant
However, I will say that saying you have bad performance and refusing to share your settings or PC specs doesn't exactly help
Or, at the very least, sharing what situations/places/things degrade your performance
Got it.. Actually, I'm more concerned about the future... because we only have 100 players per sv and it'd be great to expand this limit, but it doesn't "feel" quite possible at the moment. Just want to understand if those issues are solvable or not, because I really hope to see more than 100 dinos playing together 😦 Imagine a massive herd migrating _
I can back this easy. I also work in that industry and it's just better to optimize after everything is finalized. Too many changes can occur in the heart of development and it can result it a lot of lost time. Players will just have to play the game as it is in the meantime. I'm sure it will run much smoother when it's out of early access.
I feel like it may be possible after Early Access, but it's hard to say. It depends how hard on the bandwidth running a single creature is and the world. The more complex, the more it takes. That's why MMORPGs are pretty simple in general. The world isn't very interactable and the players/creatures are mostly just numbers that are calculated with an animation, no real physics (or at least very basic). The Isle is clearly aiming for much more than that. Just the Utah's pounce is something I can't see ever happening in an MMORPG because of the latching on another player.
There is a lot more physics in Rumbleverse for example and the matches are usually 40 players.
QUETZALCOATLUS:
Devblog #28 is out and we've finally gotten to see Quetz's dossier. While concept art isn't indicative of the final product it formulates ideas into something tangible that could be represented in gameplay. In the devblog, Tapwing describes Quetz as a meat eating, spear-faced, giraffe that while not able to contend with the likes of the big three, is still an apex capable of stab 'n runs, using it's long neck to it's advantage, and displaying aerial dexterity against the myriad of smaller animals on the island. That being said I strongly feel like there are some things that should both be expanded upon, adjusted, or steered away from.
The General Idea:
The idea we're playing around with here is that Quetz is an apex tier animal with a growth cycle to match. We're straying away from a pure scavenger archetype like Ptera and giving Quetz it's own identity as a monstrous flying animal that is both fun to play as and against. The idea is to utilize maneuvering between land to air during combat, use it's superior range in combat/predation, and introduce a movement shift dynamic between both air and land. All to cement a gameplay style that the dossier already hints towards.
This is written with the balance in mind that while Quetz is a glass cannon it isn't an animal that's a "oneshot or be oneshotted" ideology given wings. Nobody wants to instantaneously lose all of their progress in similar power-level combat situations, especially in a survival game. This is also written without covering it's lifecycle or ecology, I reiterate that this is feedback based on the conceptual baseline the dossier provides.
Movement:
Quetzalcoatlus should have a movement dynamic of opposites where it can traverse easily between land or air but be master of neither. This allows for more breathing room not only for other playables but allow flight to be apart of combat/ecology in a meaningful way. This route of movement is incredibly simple but synergizes well with it's kit while also providing obvious negatives Quetzal players will need to gain the skill to go around and even use.
- Terrestrial: A Quetzal on the ground isn't helpless by any means, featuring exceptional speed and agility for it's size at the expense of a poor stamina economy. Encouraging brief chases and staying in it's lane.
- Aerial: In the air, a Quetzal uses it's exceptional stamina economy to traverse vast distances at the cost of speed and maneuverability. Simple. Different. Synergetic.
Combat and interaction tools:
Spear Gimmick: Quetzal's spear gimmick is fairly simple. It's a right click windup that you can aim similar to Hypsi's spit to sling towards and skewer targets with. This is significantly stronger than your regular peck and can be used to contend or defend against Carno sized animals, dealing very heavy damage. This is so it can truly personify itself as a monstrous flying apex predator of the skies while offering a higher skill requirement than a typical lunge.
Carrying/Aerial tackle: One thing in the concept art dossier was that Quetzal was shown to be able to carry potentially live animals. We're steering far away from this and turning it into a passive ability. Simply put, Quetzal would both be able to carry particularly large carcasses for it's size and tackle things from the air if they're small enough. Keeping in theme in making it fun to play as and against Quetzal, Deino's problem of players feeling completely helpless and frustrated at losing all of their progress because they were grabbed out of nowhere.
Aerial Bite: Another thing shown in it's dossier is an aerial bite, I'd remove this as you'd otherwise fall into the problem of trying to balance Quetz around a air bite due to how busted it would be. A weak air peck to deal with other fliers is fine.
Disclaimer:
This is just a small feedback post about it's dossier and potential gameplay.
@queen mortar
@random knoll
I'd like to get your guys' opinion on this, or really, anyone's.
alrighty
before i read, i think a cool think for quetz' takeoff could be that its angle of ascent when leaping is shallower, meaning that if you don't have more open space you're gonna hit whatever is in front of you
@dreamy wharf
The idea is that it can go between land to aerial states really "quickly", even during combat if it doesn't get killed during the telegraphed pole vault.
But a forward lunge for a takeoff is a good idea too.
This is just to sortof provide feedback on what the dossier shows.
gotta agree with Aerial bite because we all know people would just fly low and nip peoples heads while they cant hit em
Not necessarily to be taken as a "this is how I actually want Quetz to play". Which it kindof is but less of providing a whole new idea and building on what's already there.
Yeah, I felt like aerial bite just doesn't work for Quetz.
Looks good to me
And with the movement proposition there, Quetz can just get out of pteranadon airspace even if he didn't have a bite period.
if they did need a bite then id say one they cant angle down atleast while flying
Exactly.
i honestly agree with all of this
tho i would add that, even if scavenger isnt the dinos complete niche, i still hope a an opportunistic quetz that can eat semi rotten carcasses
other then that i feel like the spear should be a wind up and aim, maybe more like on omnidirestional stego swing
letting you spear in any direction that is not like.. a complete 180 of where you're facing
We're trying to stray alittle bit away from being a pure scavenger. Big bootleg apex dragon with scavenging tendencies.
The spear is a attack that you'll have to aim in a full 180 degrees. It works like hypsi's aim so it's incredibly precise, which is the compromise there. So you're rewarded for really landing those individual hits after a big windup. Think of it like a bow.
Is that okay?
ye i guess
i still just want quetz to be able to scavenge without it having to be its main source for food
the big vulture is kinda iconic to me, buut i do agree it should be more than able to kill and hunt since its an apex

I like the idea. I realize I wasn't asked for feedback, but I'ma give it anyways lol
No worries at all man.
I also like how you addressed 2 of my main concerns
pure scavenger doesn't make sense if we're thinking stork
which is what it is
@dreamy wharf @midnight verge
we dont want it to be a pure scavenger
- I REALLY think that the deino mechanic needs to change, for exactly the reason you mentioned. Having 0 chance to get away doesn't make things fun for either the deino nor the thing it snatches. I'm seriously worried fliers would have the same problem if they were able to pick up other living players... Plus, I can see people griefing with it in a way that just isn't possible for crocs
So it's nice that your suggestion takes this into account
I do agree that Deino's grab isn't all that great but I felt like it served no great purpose for Quetz.
Because Quetz isn't water locked. He isn't totally like
"i've gotta wait ten hours for something to drink to do something".
And since Quetz is freedom personified, it just felt like a cheese mechanic.
Quetz isn’t as much of an environmental hazard like deino is
Also this ^
I'd like to think it is, but like, in a good way.
Like it's fun to both play as and against.
quetz is just (gif incoming)
Yeah. Plus, if you give an apex animal the ability to pick up small/mid tier animals... Then pair it with the Isle's insane fall damage... You get a troll situation where big bird goes swoop, and drops tenos (and everything else it can carry) to their death
And not "You never see this thing and when you do, you've instantly lost all of your progress because haha grab".
Which is... Not fun for anyone except the troll
Hard agree.
What about different flight controls
Depends on what's going on with those controls.
Like I feel like the really simple controls work right now, but, could use a physics change later on so that way it feels way better.
like the whole gliding when younger thing I see people suggest
The other concern I had which you addressed is the aerial peck/bite. Pt are hard to kill not because they're tanky are particularly agile, but because their flying peck can keep them out of range of incoming attacks if they play well.
This is fine for the extremely low health and relatively low damage ptera, but it would be absolutely BROKEN if quetz did the same thing, especially with the long neck and beak
i just hope quetz is less manourverable than ptera in the sky
Perhaps climbing when younger up cliff faces and such like a bat or som
"- Juvenile: Quetzal in it's juvenile stage wouldn't be allowed to fly on it's own, but, can glide off of higher ledges allowing them to have an affinity for more vertically inclined areas, allowing them to use certain biomes to their advantage. In return, Juvenile Quetzalcoatlus is just as agile as it's adult counterpart, with a portion of the speed, and a much more lenient stamina economy which would allow it to be able to fully function as a terrestrial animal. You can call this the terrestrial stage.
- Sub-Adult: In it's sub-adult stage, Quetzalcoatlus can fly with a significantly poorer stamina economy than it's adult counterpart with a running start. To be clear this isn't a suggestion for an albatross run but rather a run into a pole-vault. Which allows for Quetzal to use flight as a traversal tool. In terms of terrestrial traversal, this is when Quetzal would be depreciating in stamina economy in return for even more of it's adult counterpart's speed alongside it's agility and damage. Being on par with a single utahraptor in terms of raw strength. You can call this the aerial stage.
- Adult: An adult Quetzalcoatlus is adept both on the ground and in the air, but master of neither. On the ground, A Quetzal is extremely fast and agile for it's size at the cost of a poor stamina economy incentivizing ambushing. The transition between land to air is near seamless with an almost immediate pole-vault upwards into flight, allowing a Quetz to use flight mid combat or chase to position itself. In the air Quetzal would be slower and much less maneuverable than Pteranadon but have a much better stamina economy, allowing it to glide over vast distances."```
- Early thing```
The idea was that it would switch similar to rexes' lifecycle.
Or tbh even deino. Baby croc is much better on land usually... Which it needs to be, with cannibalism pressure from adults in the water
tl;dr
Juvies couldn't fly but can charge up a jump and function entirely well as a terrestrial animal while inheriting the adult's agility, a portion of it's speed, and also having a great on-the-ground stamina economy opposite of it's adult counterpart.
Oh yeah.
now zaan the true question is
do you support more varied nests later on
for example quetz making its nest out of bones (which is confirmed interacable) and sticks
Idk about bones, simply because I don't know of any living animal that used bones to make nests (though if you have heard of one, I'm glad to learn something new)
SIR YES SIR.
nothing do to with real animals, i just hope for more varied nests, and a few bones would just be thematical for the giant vulture/dragon
But it would be nice if you could use different materials depending on environment-- so in the swamp nests would be moss, reeds, and grasses, in the forest they would leaves, twigs, branches, etc, in the mountains, rocks and twigs and grasses, etc