#general-feedback-discussion
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And nesting/skins
ngl the statement about not caring about feedback kinda undermines the point of these channels a ton
that is how we got people to stream it early and have people do feedback on it before it was out
lmao true. I've seen Punch drop in here every once in a while to respond to some feedback too
The server was never stressed it was just low pop after everyone tested out new stuff and lefg
Left*
no?
the point of the stress test stuff is to get higher populations
that is something the QA couldnt do
Its annoying when you spend hours on a dinosaur and you get stuck and you cant do anything especially as stego
I actually doubt that they don't care about our feedback or that they only ever listen to the QA people. Just...imagine for a second what would happen if they immediately adjusted the game as soon as someone put something in the feedback channel...I think that's kinda the point here.
I personally think general feedback is an echo chamber either way, without devs communicating back what is the point really
yeah u right, when only one people cry about it but actually, it’s a whole group of person who give the same advice abt the night vision (especially for medical thing like trigger and headache)
I am sure they noticed it's quite a few people who do have issues and are looking into it, just give them some time to figure out what the actual issue is (like what about the current nv is causing the issues - that's why detailed feedback is cool) and what to do about it.
It makes me (not) laugh to see poeple without health issues on the NV talking about it like their opinion is the absolute truth.
It is not because poeple don't experience it that it is not a reality somewhere
@torn willow stego takes more headshot damage than the other creatures
pachy takes less
most creatures take 1.5x damage to the head, stego takes 2x damage and pachy takes 0.75x damage
do stego plates have protection or do they not have a hitbox at all?
also i find it a bit weird to exclude people without health issues from the conversation, that's kinda not fair. Especially if those people also believe the NV is problematic atm but want it to be improved, not replaced
i think your talking about the pesky video where he talks about how it should be like that
I'm not, I'm talking about the actual game stats
i was in filipe stream when this was mentioned, and i copy pasted mr anky's suggestion to make NV less dangerous for those people, and i sh*t you not, one guy replied "epileptic people should not play the game"
could you send me a screen shot of where it says it i would love to see it but i will go through the dev logs and check it out my self
I don't exclude them at all. It is just that they don't have to minimize impact they don't know what they are talking about 🤷
what the actual hell
it was tested multiple times, it is like that
its not in devlogs, it's just a fact
175 x 0.75 = 131.25
500 / 131.25 = 3.8
500 / 175 = 2.9
Yea, it takes an additional hit
exactly, why should epileptic people not be able to play the game just because they physically and quite literally cannot handle one of the mechanics?
of course they should play the game, and ofc the devs should do something about the NV
also thanks for mentioning my ideas to filipe lmao
👍
then other people come in saying "well i'm epileptic and i'm fine"
good for you ig
"ok cool"
yep! just notice us that they hear what people said and take their time for give us a better experience in their game 
or just don’t put a feedback chanel if they don’t want to use it or hear about it 😭
Yeah that is that type of behaviour i was talking about, sadly
yea, i dont think that behaviour is acceptable either
saying "oh epileptics should just not play" is so dumb
people should never be denied an experience they enjoy just because of health issues
atleast in gaming
yes really, games re for everyone who want to play!
Because game developers can make them accessible to almost everyone and changing nightvision so it does not trigger people anymore should be top priority
ty for telling me i went and re-watched his video and i mistook it as him saying that they should have it be this way. but since i re-watched it i realize that he was saying that is the current scaling of headshot damage.
i have removed the pachy one but i still feel like deino should be able to 3-4 alt bite its head because stegos dont show their head that often that and their head is small and like i said deino (at least in real life) is said to have a stronger bite force than a rex
i dont agree with deino being so good at dispatching stego.
thats your opinion i was just expressing mine
if deino is that good at killing stego, nothing stops it from becoming U3's land deino again
your opinion is bad for the game
also deino likely had a slightly weaker bite, as it tackled smaller prey and didn't need such a strong bite
the crocodylomorph that probably DID have a stronger bite was purussaurus
If the only thing changing is head hit damage multipliers, isn't stegos head going to hard to hit if the stego is actively trying to avoid it getting hit? I'll admit I skimmed through the suggestion a bit fast.
Deino's lackluster mobility means it's going to be hard to take advantage of it outside of water.
yea
i had had a stego find me even when i was in the corner of the map and out stam me and i was a utah with 80% stam.
it is a game, a game will be hacked but for the people that are playing the game normally it just feel terrible when you get 4-5 shot from a steg even when you have got 4-5 headshots on it and then it just runs away and heals even though it started the fight.
im not trying to argue im just stating that as it is stego is too powerful and can only be bled out by utahs or be stupid and die to like 4 deinos because it thought it could solo them all.
i still feel like they should 1 shot headshot most the creatures but they should not be an absolute tank and if you read my thing carefully im saying different dinos can do different headshot damage to different dinos not all should do about 4 times headshot damage to steg im just saying deinos should.
im stopping here to not cause any more fuss have a good night or day
how the hell did a stego outstam a utah lmao
that's just a speed hacking stego at that point
because it is quite literally impossible for that to happen
also 2 deinos can kill a stego with coordination, no need for 4
yeah he was saying about how a deino hacked on EU3 and i said that i have seen stegs hack
if deino did 4 times headshot damage it would like 3 shot stego
that is not good for the game and would result in land deinos populating the map
well thats why i said almost 4 times
stego HAS to be this strong to avoid deinos from living on land
This is off topic, but are you sure about this? I put some research into it and I can't find anything on it.
i believe so, i had a pretty long discussion with daltonius about it
rex tackled far larger prey, which is already a huge factor
this guy knows that deino is not going to be as fast or have as much stam as a stego same with mobility a steg can still go in front of a deino on land and kill it
and most prey it lived with was likely either faster than it, or was armored
I read that larger deinosuchus likely would've hunted large prey.
such as?
I'll admit it was on Wikipedia, not the most reliable source
large prey i agree, but def not larger or more dangerous than the prey rex tackled
Well obviously, it's not dragging a full grown Edmontosaurus
the largest thing deinosuchus would've killed was para, which COULD reach huge sizes, but those individuals were likely just safe from attacks by deinos at that point
How heavy was para?
it had individuals that could reach 17 tons, but very very rare
on average they were smaller than edmontosaurus
Well a 17 ton para would be able to resist a drown attempt by a deino, no doubt about that
anything at that size could haha
Yeah though a think a styraco or alberta, while risky, are options.
that is true
Heya ^^
I wanted to say ty for your concerns. 🧡
Thankfully on mine it's 100+ vs. 3; but I also wanted to let you know that a member of the QA actually reached out to me for some more info about the accessibility options/changes made in the other games I mentioned. ✨
Another big thanks to anyone on the QA team seeing this, bc it was a really nice feeling - and definitely shows they are paying (probably more) attention than what people think.
the point is, deinosuchus likely didn't need such a strong bite as rex's, let alone more
but this is a game, and it's game balance talk
deinosuchus should NOT be able to 4 shot stego
Agreed, though stego also shouldn't be able to get away with bullying deinos by the water.
i agree with that. but a stego head is small enough to fit in a deinos mouth and since deino is a scaled up vesion of the aligator then we can guess based on its size how much bite force it would have. now i know that it was a dinosaur and we dont know what its bite force would have been it is a safe bet that it was still a lot maybe not double the bite force of a rex but still a lot
I never said the bite was weak, just that it was likely weaker than rex's
They only get away with it because the deinos choose to fight it lmao, the deinos can avoid all stegos they find for all their life
see a stego? either submerge underwater or turn around
I think estimating Deino's and Rex's bite force relative to each other based off prey options isn't likely to be reliable, as they'd have vastly different hunting method and employ their bites differently.
if you die to a stego it's likely not because of balance issues, it's because you chose too
That is correct, but having such a strong bite would require a lot of energy for something like deino no? Specially with prey above 8 tons being quite rare.
I almost agree with you, but I don't. It seems out of place for someone to be able to get away with being that cocky in a survival horror game when dealing with an animal larger than it.
Again, the deinos only die to stegos if they go out of their way to engage in combat with stegos.
If deinos were smart and just stayed away from the units that stegos are, most if not all stegos would jump off cliffs from boredom.
Which is good.
Deino only has 2 things to worry about in the entire game, stegos and other deinos. Both of those can be easily avoided.
I don't see anything good about the best strategy being making your adversary get so bored they kill themselves in game.
It's better than land crocs being everywhere.
That just makes the game less interesting for both stegos and deinos
I never said give deino an advantage on land, that would be stupid
Obviously if a deino chases the stego onto land, it should get punished for it.
But giving deino the advantage in combat in any situation apart from the stego crossing the river is stupid as well.
Deino is fine 6 shotting stego with headshots, specially when it has the second fastest attack in the game.
2 deinos are enough to kill a stego if they are smart and coordinated
my point is not about avoiding because if everyone avoided everyone then it would not be a fun game but deinos have to aim for a little head while steg can just swing away and hit deinos head easier thats why if your able to get a headshot on a steg it should be punishing to the steg now to balance this out i would make it so stegs dont get stuned from deinos lung. also it would bring the thrill back to steg so it doesn't cross wherever it pleases
it can't cross wherever it pleases
if an adult deino sees a stego crossing, it can rush in and kill it before it reaches land
stego has the slowest swimspeed in the game btw
does it? it feels faster than pachy
but thats the thing it is hard to hit a headshot i had (give they were bad deinos) 4 deinos thats including me attack 1 went for head i went for first stun another person went for 2 stun once it got out of the stun animation and the last person got body shots and even with all that it got across though it was close to dead at least i think it was
That doesn't happen very often. Also having the largest predator and largest herbivore not interact at all being the best way to play from a logical stand point seem a bit flawed to me. Stego's only real threat is boredom, and the occasional Utah pack, and deinos only threat is deino. If you encourage deino to hunt stegos by making it a relatively even matchup on river shores, then they'll both kill each other more often.
it's not hard to hit headshots at all, just hide until the stego faces forward, go for 3 headshots, and let the other deino do the same
if you were facing towards the deinos and they missed most headshots then i'm sorry they just sucked
the steg was swimming across but yeah i think the guy aiming for headshots sucked but he still hit something because there was blood when he bit and he looked like he was at the head
This reminds, how good is the hit registration?
If a deino and a stego are facing eachother and the deino bites its 100% hitting the head
sometimes it has issues though
lmao the latest feedback is a shining example of why the devs probably dislike looking in that channel (it's also blatantly false)
I remember a while back, I landed headshots on a stego and they didn't even bleed. Or at least it looks like it landed because my jaws were literally on its head. This happened twice in a row with two different stegos. I was newer to the game at the time, so maybe the head was in my torso and I remember it incorrectly or something, but I really thought I hit it.
Idk, but its not really hard to kill cocky stegos as deino in my experience
I haven't tried again since, other than one time I ambushed one crossing and it was able to tank all the hits, don't remember if I was going for the head or not to be honest.
That one might've been my fault, though to be fair it was a very short crossing.
I haven't really gotten another chance to attack a stego as deino in a few dozen hours of game time, since I haven't caught one crossing.
btw i never died to steg but i was in a few fights and the one i remember most was when there was 6 or so deinos vs 3 stegs and we were only focusing one but they kept getting away one would almost die and go heal far away from the water while the other 2 got on each side of the water and stoped us from going on land to heal and we tried strats like raming the backside and have someone else bite the head but they would always just run ver far up on land and heal and we could do nothing i think 4 of the 6 died me being one of the six and i lived
I’m sorry but if 6 deinos can’t kill 1 stego it’s unironically a skill issue
we did manage to kill one because i think they wanted to stop the fight and they tried to cross sneakily but died because they were low health
Stego definitely shouldn't be an easy kill for deino, and really should be pretty safe from it outside of the water, but it shouldn't be able to just sit on the river bank with it's tail in water without consequence.
but one steg for 4 deinos does not seem fair
I get you can just avoid it, but having the two most powerful members of the roster ignore each other just seems weird.
Deino should be encouraged to hunt stego so more of them die to it, so you have more than cannibalism controlling their population. They can both keep each other in check.
i agree but if stego plays it right it will never have to get its head bit even more so if we remove the deino stun so stegs can run or punish deinos that try and grab or bite it because stegs can still have their tail in the water while having their head in the shalow spots close to shore
that's awesome to hear! Hope you're doing well 
Increasing the threat deinos pose to stego will also make both of their gameplay more interesting, as stego has something to worry about other than rare mega packs, and Deino has more hunting opportunities that carry actual risk.
Yes I am 🧡 Tysm
Hope you're having a good day ^^
I really can't see how the average player is going to be mad if deinos and stegos kill each other more often.
They are probably the two most hated members of the current roster.
I’ve already said multiple times 2 deinos are more than enough
1 goes for 3 headshots, retreats and the second does the same
Boom, dead stego
Also this has been in general feedback the whole time
Also I'd like to continue this in #paleotalk
@trail mesa Dondi said there is a "whole new atmosphere" waiting to be put in and that the stress test will get to see it before the live build does. I wouldn't worry if I were you since they probably want to release the new atmosphere once the new map is done or something to that effect.
I’m hoping so, and if it does happen that they do it well
What is exactly meant with new atmosphere
day and night cycle
The new atmosphere might be nice but they need to change the weird sun too. The sun rises in the south, then teleports to the north when we get that bright flash
they should at least make it east to west. Some people who have common sense knowledge but can't read the compass may legit try to use the sun. In fact, I've met people that do this.
Joke's on them i guess, the sun is an SCP
@left storm im gonna be real wiht you, I don't think the nv is that bad, I do think NV on open fields needs adjusting slightly though
i don't thinkthe concept is inherently bad but it's not a good first build to make public. It needed a significantly longer time in the oven to deal with the strain on the eyes and to give back on the promise of colour in NV.
I think hunting with the nv is fun because it's so dreadfully dark. People panic and I'm constantly having to re-track down my target.
but it's so terribly flawed and it makes me feel sick
so I can't support it
Are you serious.... i wanted to put in feedback but it contained something the discord didnt want but it set the timer back to 6 hour wait...
i know, epic isn't it, thanks discord
ugh
absolutely amazing feature they have here
amazing, wonderful
6 hours will be up before long if you takeyour mind off of it tbh
Ugh
I swear to god if the devs dont listen to us then so help me--
My poor friend - the night vision literally makes her dizzy and gives her migraines. She's stopped playing the isle altogether, and she freaking LOVES this game
They wanted feedback, they got it. Now we'll have to wait and see if they do anything soonish or leave the game in this state for months
Honestly legacy night-vision is better. Why couldn't they have just improved upon that?
I've always hated the night being pitch black. I just want to see
The neat thing about my post is that I explained trying everything I could to make it painful, and even went through the trouble of asking folks I know with severe photosensitivity to take a look. I get "good will" and all that but you have to keep in mind the state of the internet's community. Obviously some folks are having trouble, not refuting that. But at the same time, I can guarantee there are numerous jumping on the bandwagon with no way to disprove their claim. Because up until now, it didnt affect the insane number of cases of photosensitivity. Despite the lighting in the game during the day causing similar issues. I guarantee if people fixed their gamma, problems would ar least alleviate or, best case, go away entirely. And for the record? Legacy night vision gave me severe eye strain. I didn't fuss to have it changed because of it. And apparently, no one else has either. So the dozens of people or more calling for legacy would be a problem for me. But again, I'm not fussing over it. Simply stating that a system shouldn't be scrapped because some folks are having problems.
And fyi: every game on the market has epilepsy warnings. But sure, they could add a great big pop up to make it obscenely obvious. Because it's on the devs to make sure folks with an issue take care of themselves.
Ps: this is still very much a system in development. If you're not satisfied with the current iteration, take a break. Play legacy for its nv. Or be patient and give actual feedback on how to adjust the system. Not scrap it because the gamma gimmick is now potentially painful for folks with sensitive eyes. Which is what the community almost unanimously wanted. But of course, countering gamma gimmicks means people actually have to stop using it.
It's on the devs to make sure that the health implications of their product are known to buyers, not that they take care of themselves. This is similar to basically every other game that includes a prominent in-game warning about flashes (also usually horror or actions games tbh), movies and edible products with allergens.Because this happened over an update, people aren't exactly going to be going in knowing the risk. There are people that play the game that aren't on a discord.
You can argue for incompetency or ignorance pre-update since their QA and stress test pool is probably limited.
But leaving it after being told repeatedly is incompetent at best and irresponsible business practice at worst. 👀
It's literally illegal where I live to do this because it's considered discriminatory lmao
Legacy NV has a plethora of issues that make it pretty poor to use in this game with its given plans
The thing is, though - Legacy night vision and Evrima night vision are VERY different. Just because YOU don't have a problem doesn't mean there isn't one
People with epilepsy and photosensitivity can't just "fix" their brain. And no amount of warnings can fix that either.
This is way more serious than just "jumping on a bandwagon." Have you ever thought that maybe everyone is saying these things because maybe it's an actual problem?
Literally the easiest solution would be to get rid of the night vision until they've improved it fully. It doesn't make sense to have this out and it not be finished
Even if some people jump on the bandwagons, you can't just put everyone in the same bag and ignore people who actually have issues with the new NV. And it's also on the devs to make sure that their playerbase does get ill when playing their game, otherwise, as Frostdrop1 said, this is just discriminatory because it's the same as saying that if people with photosensitivity issues can't play the game, then it's on them.
I'm going to guess you didnt read the whole post. Because it's not just me who look at the current iteration with no issue, or minimal. Just like it wasnt just me who haf issues with legacy nv. But I'm tired of talking to brick walls who dont have an ounce of critical thought for themselves. So here's to hoping the devs are too
Absolutely not. It's not discriminatory to have a system in place that can be remedied by adjusting personal settings. You can't be serious. But i know you are, and that tells me it's time to stop wasting mine. Good luck.
as for your last argument, I haven't touched the game in months now because of the devs' incompetency to listen to their playerbase or at the very least share where they're at.
also I'm pretty sure it would be a lot quicker to just change the night vision overall rather than making a whole menu to adjust it
It doesn't matter if you didn't have an issue. The isle currently has no warning in place, so no not every game on the market has epilepsy warnings. I like the nv in some ways, but this is stupid. Until there's a warning in place people have a legal claim to sue if they're injured because of the game.
they don't have to change the nv but it would be wise to include a prominent warning
If they at least add a warning on start-up they can ignore people to their heart's content
I did read your post several times over, and to be honest, most of it didn't even make an ounce of sense.
Your complete disrespect towards people that actually have photosensitivity and epilepsy really shows here. Do you seriously think people are pretending??
Some visual effects are worse than others. Some people may have worse of a time with legacy night vision or even just the game itself. However the new night vision is really affecting people, way more than all the other things - which anyone with a brain would think that means it needs to be fixed.
I'm sick of people like you shrugging off people's ACTUAL HEALTH because you can't think of anyone but yourself
Like I said before - more people are speaking up about it because it's affecting more people. That's literally how this works
If this night vision affects people WITHOUT photosensitivity issues, what do you think it does to people with it???
I read feedback about someone who's getting really bad headaches and eye pain even though they're on really strong epilepsy medication too
Exactly
This is a serious problem
@distant belfry So you didnt read my post, where i mentioned getting others with damaged or imperfect eyes. Or the fact that other versions - even the current day cycle - werent perfected for everyone either?
"Sick of people like you shrugging off people's health" like you are when i mention that the previous night and current day system has caused me problems in the past? Do try to keep in mind that I'm in no way saying "it's fine as it is", and even made a point not to. Because it can be adapted or modified. But no, it doesnt need scrapped. This isnt mob rule.
And again, for the umpteenth time: if people are having problems, adjust your monitor settings. Some games dont play well with some setups. At least try to rememdy the problem before screaming "it doesnt work at all".
And if you want to talk about ignoring something, do the people not having a problem not matter at all? The folks who like it have no say because of folks who don't? It's called balance. Not obedience. The current system doesnt screw with everyone, which means it can be tweaked and adjusted. Much easier than developing a whole new system. Bloom effect, particle density, etc.
Your statements conflicted each other a lot. If you meant something other than what you said, and other than what you've been arguing here about, rephrase it.
You're really not making any sense at all
this topic sucks because its so sensitive that people will use any disagreement with their views to make you out as a horrible person. Everyone here (who isn't a complete dick) acknowledges and is rallied behind the need for accessibility improvements. But calling people epileptic haters because they like the CONCEPT of the current system is too far imho
I'd say people having no problem with is have less of a say as what was implemented doesn't physically hurt them
You just put everything down to settings and gamma.
Personally, I'm not photosensitive but the nv gives me motion sickness from the multiple outlines created. This isn't a severe issue, but it results its something I can't control and means I spend a good potion of the night afk on a rock.
I can't imagine people with severe issues and how they handle it, and then they get people like you who put it down to just gamma and settings: " I guarantee if people fixed their gamma, problems would ar least alleviate or, best case, go away entirely."
"Do the people not having a problem not matter" are you listening to yourself??
People that don't have a problem, DON'T HAVE A PROBLEM! They couldn't care less if it changes because it WON'T AFFECT THEM
But I don't have a problem with it and WOULD care if it was changed because I LIKE IT
I never said they were an "epileptic hater" whatever that means. I'm just saying that they're being completely disrespectful and insensitive. These are real world health issues
Also I'm going to go back to something I said a while ago but literally no one is forcing the devs to release features one after another like they do
they could've just made the night less dark and released NV later
or make it like, you know the trailer they advertised the game with (I'm sorry if my tone sounds dismissive)
Liking something is kind of less important than the system causing issues with people. If the issues caused are minor or are a minority of the community or are an accepted risk, then it can be ignored and we can all move on. The problem is that the risk is not accepted, not warned, is not minor and it's affecting more people.
There is a balance to be had here, but the current build doesn't achieve it
Okay, let me ask you this: other than you liking the night vision and it not affecting you, why would you care? Especially if it's affecting other people?
Why would they do that in the NV update
no one is holding a gun at their head
Exactly my thoughts
Because I haven't heard a better way to do the system from a design standpoint
And if you did?
Then colour me impressed
they could've simply pushed the NV update to later
they've done it before
I think the gloom is considerably better and plenty of support is rallied behind the idea. While the current outlines are stylised and cool they don't fit the game very well tbh
They fit fine imho
Isle cycle of life in a nutshell:
Fix the gamma gimmick! makes night insanely dark
This is horrible (it is/was) give us night vision! gives night vision
This is horrible! Make it light again! makes it light again
Fix the gamma gimmick!
Also if you like something we dont, you dont matter.
I'm so done with this conversation. There's no reasoning with people like this. Starting to see why the devs dont communicate.
I've previously explained that it just robs the skin system of relevance at night. I think this fundamentally undermines ambushing and camo, thus not fitting the game.
from what I've seen, the outlines look sick in the plains but as soon as you're in a bushy area like forests, it's really too much.
I think that can be addressed, but its just not where it needs to be yet
It's the other way around, the forests seem awesome, whereas the plains seem gross and cluttered
^ I second that
Which is why I'd like to see patterns outlined on the animal with NV
that would be even worse
How??
because the current issue is that there is too much outlines
because then your pattern will stand out, especially in the plains. It adds more detail to complicate the mess and doesn't address the problem at all, it just layers on a new one.
The outlines in themselves are the cause of the issues with camo and hiding. Adding more lines doesnt fix that
The opposite imho, more detail means you blend in more. The issue right now is you're a massive walking dino blob, which makes you quite notable. WIth more patterns, you become more "leaflike" and not immediately identifiable when hidden amongst foliage
This is nv right now. This is what needs to be fixed and addressed in terms of outlining. Patterns highlighting will not address this. Patterns highlighting will not bring in colour to make camo relevant again, and patterns will also not help differentiate people at night
@limber hull they dont care about the concept. Only the affect some people are having. Improving its usefulness takes the trunk in this conversation
fair, it's sad really
The outlining looks terrible right now, if they’re gonna stick with it this needs a lot of improvement. Head is barely outlined
Yes because the image I posted is me really not caring about the concept lmao
This isn't even dealing with photosensitivity any more, it's do to with how well the mechanic is actually functioning.
I legitimately think outlines around other players should be entirely removed and the brightness altered to accomodate that
Do I know is that'll work? No. But it's causing problems with the core concept of the nv is just the lines around other players
that feels like it kinda defeats the point of NV
no, nv exists so you can see at night. Keeping outlines around foliage means it remains visible and making your radius of visibility brighter means colour can be incorporated again so you can see players, distinguish them and also still allows them to sneak up on your without being a light bulb
This does not address the sensitivity issues, only the ones at the core of the nv design
If players were the only thing not outlined wouldn’t they stand out more?
lmao true
Yeah, you'd see a shadowy figure walking around
No, because the outliens would actually sit over player models. the outline is whats causing people to glow like in the image
How well the mechanic functions? It's incredible. I can see creatures stalking through the plains at night, but if i dont move you almost cant see me (or them if reversed). In the forest it's harder to chase rather than just following big blue "they went this way" indicators from tracking footprints.
it's putting the player over the other outlines by the looks of it
Especially in forest
although tbh it's night time
you want shadowy figures, not light bulbs
thing is though, in legacy, wasn't it also quite easy to see other dinosaurs?
the game didn't highlight them for you
If there some shadow Carno walking through a forest of bright white outlines, it's hard not to see it.
they could also add less outlines to the foliage.
adding more lines seems like it'd be better to make an animal blend in tbh
Even I don't know how this looks, so honestly idk how you can
it would need to be built and tested before we know
More outlines won't fix this
The player is a literal white blob
I would guess that players without outlines would theoretically be layered behind more foreground outlines and when other things are black you would more see at distance them by them blocking out the outlines which makes use of negative space. However, the majority of the screen is taken up by negative space.
This issue is not to address combat in forests. Combat would likely remain largely the same since players currently just look like shadowy figures albeit with an outline. The forests look great, the plains are trash and players currently don't interact properly with grass. I haven't seen anyone ambush from a bush yet
i'd like to see how that looks atm is anyone's got an image
Except it would. Crouching in foliage or grass would eliminate the "zero space" visual. So you would undoubtedly be harder to spot
If covered in various pattern lines
again: refer to image
the current build mkes you a lightbulb, the pattern won't even show
The current build is still a work in progress and adding patterns is the whole topic of debate about making you easier or harder to spot
In the forests, you'll be harder. In the plains -idk
possibly easier
although idk if what is essentially just adding clutter is a good way to go
Clutter is added on purpose to confuse, but that's exactly what gives people headaches and strain
I think it would be better if they used a different kind of effect, maybe even similar to what a cat might see in the dark
More of a grayscale than a negative space, just with a wider range of vision than legacy, and maybe adjusted a bit so that dinos are harder to spot, or that specific dinos see other creatures better. Maybe even including some sort of heat vision effect as a special ability on a nocturnal dino such as troodon or dilo
Something easier on the eyes but something that doesn't affect the difficulty of gameplay
greyscale is just replacing one human NV for another
Or even like a night-vision camera - since the isle has that overall scientific aspect with technology
also "legacy NV but with wider range" is still legacy
and it still has all the problems of legacy
greyscale v black and white is a reasonable argument imo, it has different qualities and lot of people are ready to consider just moving the system anyway
and no, all the problems of legacy is literally a dumb thing to say.
For the system to be brought into evrima it's need to be built from the ground up to accomodate the new ideas, which means it might get similar issues but will probably just have new ones
If they find a way to help make it more accessible to photosensitive people, then I’m happy with the current NV
Same
The best solution for photosensitive people is probably to add photosensitive settings
I am perfectly fine with the current NV so I don’t know how they would change it tho.
I mean, they DO need to change it 100%
agreed.
Even this would be reasonable
The issue is just everyone had different ideas on how it should change lmao
Kinda like how Beasts of Bermuda has a setting to make the skins look less bright for photosensitive players
I still think the best path is to improve what we have
The fact that BoB has to have an option to stop their skins from giving people seizures really captures why I despise BoB lmao
Well at least the option is there XD
BoB: neon dinosaurs
but yes having the option is better than not having it for sure LOL
If your dinosaur skins are literal hazards to people's health, that's beyond ridiculous
So they put in place a measure to stop it?
I don’t get what’s wrong with having the option for bright skins
Same argument goes for night vision
(could've just not had the stupid ass skins)
to be fair, i dont like bob but it's not the isle. It's designed to be more cartoony
Some people like them 🤷
Not really, NV is a more complicated mechanic. They could've just NOT put in the bright ass skins, NV is literally messing with light against dark
But they wanted to have bright skins???
And they wanted this type of NV
They put in a filter to make them more realistic and epilepsy inducing
nah, it's the same thing. It's all just dealing with values and brightness, this type of nv goes down the same problems that neon bob skins have
Yeah so TI should put in an option which makes it less epileptic at least
I mean you could say the same thing about NV
if night vision is a literal hazard to people's health, that's beyond ridiculous
Give them a hot minute to do that
versus greyscale which just straight up shouldn't have this issue as much because it's softer
but
boring
I still think skins are more ridiculous on the merit that having a dinosaur be a seizure hazard in its very existence is absurd
I agree, more concepually absurd.
But they do have options to negate the issue
That sentence without context is comedic gold
ikr
And if an option exists to negate the issue idc that they went that route. It's a cartoony dino game which had oversized animals that glow with the brightness of a thousand suns
"This T-Rex is designed to send my foes into epileptic shock, allowing me the upper hand in our battle!"
Digital Bio warfare
@graceful meteor not very constructive
if you don't like EVRIMA at the moment, PLAY LEGACY
Legacy has been most of that time
Its been 2ish years. Evrima is a new game
Recode = recode. It's not an asset flip, it's a recode, it takes time to do that stuff
It's already got more mechanics than legacy within those 2 years lmao
Oh wow, an indie team is trying to combine basically 3 games into one
I don't really care about all that I'd just like to not puke when NV is turned on.
its a beta version
That seems like a very personal preference lmao, I like a lot of the mechanics
"The dev team doesn't pay attention to its community!"
The community:
You know you can just not play the game my good man
people complain about the Isle being a beta, but other games have been in early access for YEARS
Honestly after 7 years you'd think they'd start listening....
The isle community has always been toxic tbh. I've been here for years and watched distance grow between devs and the player base as the dev team got bigger and the players got angrier. It's not gonna get any better imo.
This
THEN WHY DO YOU COMPLAIN SPECIFICALLY ABOUT AN INDIE GAME
What the hell does that have to do with the Isle
and btw caps don't make your message better
I remember actually talking with Dondi during his live streams. Haven't seen him do that in years
Early Access isn't a mortal sin mate
bro its a goddamn game, dont compare it to warcrimes
I've spoken to Dondi in a VC with just me and him, and the stuff he's told me makes me understand why he doesn't talk to the community anymore.
Did he just get banned
Hope so
Honestly coming from another game community which shares similar issues with the isle's dev team... I was shocked at how angry the isle's community is. It's honestly kinda impressive that people hate the game so much and still play it
I remember him making many comments about the community. Although tbh his attitude didn't help the atmosphere either
Pvp makes people salty and the isle devs used to be pretty sassy themselves. It kinda just created a culture of its own in here imo
Oh dude, if you can hear about what the community has said and done to him personally you'd get it. I've kind of always respected devs who speak their mind and don't hold back, but the community expects dev to be a yesman robot who speaks to them like they were speaking onto a king and loses their marbles with Dondi's behaviour
Honestly even without talking to dondi in vc... Looking through the discord makes me understand why the devs don't talk to the community anymore. People are seriously aggro about everything
It’s the same with for honor
Dondi has been through a LOT all things considered
And it's largely just demands and attempts at mob rule. A few helpful comments, mostly just whining
People complain so much about the dev team, but I honestly think it's the community that are the really toxic ones
Well yeah. That's the internet lol
Also compared to another game I know (and used to work on), the Isle's updates are much faster lmao
I think there's legitimate concerns and frustrations over the direction they've gone in some areas. But some people are a bit unhinged
@deft vault I think he was talking more about no being able to trust feedback about balancing not all feedback in general. But the thing about the headaches with night vision, tbh I wouldn't really be able to trust a bunch of random people's feedback complaining about headachs, because I think it would be more likely that a lot of people might be saying that just because they dont like the new NV, like he said.
Im not saying that it's definitely not causing headaches, but I think its more likely that others are using that excuse to get night vision changed even if they are not affected in that way, which suck for those who it actually gives headaches too.
I'm not saying that there aren't things that deserve negative feedback (getting nothing but "you're doing great" isn't helpful), but a lot of the community is truly insufferable. A lot of the feedback is just "I demand it this way or I'll stop playing" instead of civil actionable "I dislike this mechanic, here's why specifically and one way I think it could be improved"
Also "this bad, me no like, game bad, me uninstall and think you all big moron" is not constructive criticism
so much feedback which boils down to "i personally dislike this and refuse to explain why but make it your problem that i dislike it"
I mean, NV literally did give me a headache. I think it looks awful and hope it changes. I don't really know how to fix it or how better to articulate. But I'm not lying just because I wanna be an ass to them
difference here is you explained what the problem was and explained why it needed fixing
Legacy NV wasn't perfect and had many issues but I never heard of it causing people physical pain to use
Thus you have provided better feedback than 95% of this community
I read a lot of well articulated posts I just think it's buried and overshadowed by angry people
And I really don't think the devs read this stuff at all anymore.
Explaining that it is bad because it gives you a headache when you use it is actually helpful feedback-- it explains what you dislike about it
Apparently they don't. And although it's a shame, and they're missing out on good feedback... I don't really blame them. The feedback channels are kinda dumpster fires at this point. Lots of irrational angry people
There are ways to repair your relationship with your community, if you try. In the end the players are their cash source and alienating them rarely works well for game developers in the end. So, I can blame them a bit, it's their job. It isn't the players job. But there is a level of player responsibility for respect and patience that I think has been gone from the isle for maaaaany years
Well, exactly. If the players want respect and to be heard... They need to themselves give respect. Funding something doesn't entitle people to be as rude as they want and still be guaranteed an ear
It won't happen so long as people feel ignored.
And people will be ignored as long as they are toxic and ugly to the devs
Yeah that's why I don't think it'll change lol
Oh for sure lol
Nah, that’s not a good excuse. If the devs aren’t gonna read the feedback because they’re afraid of angry people, they should not have these channels at all.
I think it'd definitely have to be the dev team to extend the first olive branch. Maybe a community live Q&A or a new active community manager. I've seen other indie games do this and imo the ones that do this from the start have the best communities. The Isle used to kinda do this but tbh dondi dished it out as much as he took it.
He wasn't shy about his disdain for people in general back in the day. But the isle is more for a lack of better words, professionally managed now compared to back then. They could do it if they wanted
I mean, they already do Q&A’s (mostly from punch, kissen, filipe, and dondi) but the Q&A’s usually just devolve into
“when is [x dinosaur] coming???”
“Idk”
Personally I’d rather they did polls or responded to popular feedback/suggestions.
At this point I think they kinda just wanna make the game for themselves and hope people play it and like it. And I don't really mean that as a criticism I just genuinely believe that's their attitudes rn
I mainly come in here to see if other people are having the same issues as I am.
i at least TRY to ask interesting questions, i know other people do too, but I agree. It does turn into that
As long as feedback is reasoned, it's worthwhile but ya when you have open feedback channels a good chunk of it is just rubbish unless they're on the same page. But sometimes the team doesn't help itself either. There's a lot of backlash this update for very valid reasons. They should roll it back if they still have the capacity to while they work on addressing the big concerns. It'll make people upset sure but the problems with the current build outweigh the "boo hoo but nv"
At the very least, they should have a small patch to include a warning on start-up if they plan on leaving the build in. Pretty much just stick it into the "this game is in beta" warningbox
@silent obsidian its so dark because the night vision is on so you need to use it.
even with the night vision I can see fart
ok, great argument, you don't have to see everything 😄 just play the game, you can see nothing, but what, you can't connect to the server because it's still full, but what,,,,,, good luck with that approach
I saw someome suggesting that settings could have a lot of impact on night vision appearance. Maybe try fiddling with graphics a bit?
Also heard (though have no way of verifying) that trying to use gamma with night vision makes things very very dark. Could possibly mess with those settings as well.
It's obviously not going to let you see out to the horizon at night, but... It honestly isn't that bad once it's configured. It has a decent range atm. (Obviously giving people headaches and being a seizure risk is a whole separate issue that needs to be addressed, this is just trying to help with the too dark issue)
Anyways... I hope it helps
Other way around for gamma. The super bright outlines become apparent when using the gamma gimmick. So it's unpleasant to look at for too long. Also the case, though much more bearable, is the Game setting on monitors. Maxes brightness, which is likely what most people use. When paired with gamma capped out? Oof.
But yes. Adjusting your own settings can alleviate the issue. Not get rid of it, but at least help.
"Not supposed to see everything" doesn't translate to seeing nothing. Saying you can't see anything because you can't see everything? Just as much of a leap. Your initial post was just useless. Not an insult but observation.
Oof yeah. It doesn't cause many issues for me because I basically just always play with default settings on everything, but I could definitely see how if the white lines got boosted in intensity it would be painful to look at for long periods
For me, I see the white outlines fine, but it's more like a pale gray. Not too bright/eye searing
Right. I'm like 90% positive it's just a gamma/brightness issue based on the individual's settings. Which isn't to say it's flawless, but people need to at least figure out the problem on their end. Devs in any game can't know what everyone's settings are.
@exotic sundial they did it because otherwise (if you are anywhere near deep water) it's a guaranteed kill for anything up to half your deino's weight. The whole point of the mechanic is to drown large prey. I realize it isn't quite realistic, but honestly, there's so much speculation about dinosaurs that deino running out of stamina trying to hold onto a struggling drowning dino is far from the greatest reach the game makes
@hasty dagger where did you see the return of glowing eyes confirmed? 👀
Why do people continually suggest daytime vision with a different effect as nightvision? It's completely asinine.
The Isle has done a lot of of things I disagree with, but speaking from first hand experience having players constantly on your ass and in your business about updates gets tiring af
not saying we shouldnt criticize the devs about updates or anything, just that when we make a formal complaint it should be where they want it
and not be "THIS SUCKS LOL REKT"
^
criticism should always be constructive, telling what exactly is wrong about something and how you think you can fix it
@tardy talon This type of night vision is almost essentially what I've been asking for to test throughout my feedback. It feels like the visual fidelity needs to be expanded across the entire landscape and use the detail lines to better track movement and environmental features such as hills, etc.
It’s… not that though? The system people keep bumping is a concept for a much more atmospheric and naturalistic night vision system. It has a very foggy distance and a dark nearby lurking area.
Thanks!
Yep, agreed.
np
That photo almost exactly depicts how I feel this iteration of NV should work. It's beautiful 🥲
I'm not getting into this again with you. You flat out don't get the concept of night environments.
Mmk bud
I don’t know what’s hard for you to understand about fog offering camouflage for nocturnals
again my main issue is that NV causes me physical pain
and I actually cant play at night time, same with my girlfriend
I flat out agree that lighting up the landscape and using detail lines as the main form of detection is the best way to handle this NV. A blend of old school and new school.
Oh I know, i have many friends that relate, i'm agreeing with you
Filipe himself doesn't like the NV
Well, doesn't like nor dislike
Landscape can be seen much further away but dinosaurs on those ridges would be harder to see unless closer up. It's perfect.
I think if the dinosaur itself wasnt a black blob, and you had a small circle of light around you where you could see clearly
that would help a lot
Would making the patterns get outlined work?
give your eyes something to focus on
i still want the devs to apply wavepoole's idea of making the patterns be visible and outlined, reducing motion blur and allowing us to change the color
Tbh I’d really like if you had an option to change the color of the HUD which also synced with the color of the NV
i don't mind the hud color cuz you can always remove that and still play
NV you quite literally cannot disable without losing visibility of everything
Agree but it’d look cool to sync it with the NV
another animal game I know of has dynamic moon phases that directly affect how bright the night time is
and it makes things a lot more dynamic
full moons are basically just dimmer daytime, with new moons almost requiring nv
always needing nv doesnt sound as fun to me, it seems more fun to shake it up
what game?
its a roblox game
still
I think I heard that was a possibility when they do the weather update
Cenozoic Survival, its my game 🙊
it was planned for 5.5
but it just never happened
knew you were gonna talk about your game lmao
ahahahah
also isn't "a new atmosphere" being worked on for gateway whenever that thing is released?
by new atmosphere i assume it's the improved day and night cycle
Yeah gateway will probably have all new lighting
but still tho I think that makes it more fun, especially when you have an actual camo system and animals can blend in to the environment, making NV an optional feature to just examine things in closer detail is a lot nicer when the alternative is basic blindness with faint outlines
I agree
idk im just tryna think of how to fix it without just complaining
I wouldn't mind the new NV if the dinos had different visibility levels each (dryo, deino having more, etc), or if, until that happens, motion blur was lowered and more of the dinos were outlined
i'm talking crests, patterns, details, etc
I think it might help if closer up objects instead of solid black
incorporated a softer grey
with some basic details visible
Indeed
maybe allowing to see colors/a color of your choosing when objects are within a "clear vision" range, that changes from dino species?
It’s so odd to me that the dinosaurs don’t have different NV radiuses yet. Isn’t the whole point of NV that some dinosaurs have it better than others at night?
Plus I think it’s basically just changing a number.
it's coming in6.5
I'm just happy we're finally getting customizable eye colors - that was long overdue.
Crocodilians have been unchanged for millions of years so they have been doing the same thing as they are now…which is grab kill and tear up their prey
not that eye color customization was absolutely necessary for the game, but it proves the devs are listening to a picky community lol
Actually not true, prehistoric crocodilians were very diverse and had many different niches, such as filter feeding.
But they still do the same as they have been today
Guess there’s some truth but comparisons can be made from crocs today to deino
That is true
but this is a game and it must be balanced
@sullen brook why would they add sarco???
I get that, but that isn’t balancing for deino, seeing that it’s the apex carni as of yet
it's an apex carni that is specialized in killing things smaller than 4 tons
That doesn’t make sense, tbh
They still went for things bigger then themselves
And if we had a better mechanic, this could be a thing. But with current grab and drown with very little actual counterplay, this would be terrible for the bigger things.
Cuz of their jaws, being a ton of pressure
Sure, in real life. If the lunge mechanic was better made, it'd be fine. But allowing deinos to lunge stuff like stegos just lets the players populate the lands freely
Gameplay and balance > realism
The reason crocs have survived so long is because their main strategy is literally unfair. Hide where everyone has to go, kill them when they come.
you cant swear i think
i had a post shut down because i said pooper but in a bit more vulgar vay
stop, tyrant
Stop using the health issue thing as a weapon
you wont get anywhere
Sure. But the isle isn't a nature sim, it's a survival game. That means that there can't be any one dinosaur that does everything better than all the others. Tbh I wish lunge was more like "dart forward yank back and release". Then it might be able to work on stegos too.
But deino is already pretty tanky-- got mid to high damage, high HP, and an ability that literally ends the fight in one hit for most small things and usually ends the fight in 1-3 hits for the rest (except stego) assuming you are near water (and you are because deino have 10 minutes of thirst)
@barren zephyr try these
Uh...if I have to turn off view bob and motion blur in games to not get dizzy, that's how it is...and I know many people who have to. What kind of an argument is that?
Also I believe they are considering the night vision issues. Filipe made a comment earlier today that implied they were at least considering various options atm (but he doesn't work with the NV shader directly so he didn't have a lot of details)
im tryna see what yall are seeing to make you guys have migraines and strain your eyes, couldnt imagine fine white lines on a dark background did this much damage
I'm playing all default settings and I'm fine. But a lot of players increased brightness/contrast, applied gamma, etc prior to NV release, which does have an effect on the appearance of night vision too. If you had previously tinkered with settings, then yes you will need to retinker until you're satisfied
That's unacceptable standards, Iceandi. Nevermind that the night vision was implemented in such a way that gamma scaling can cause eye stress to deter said gamma gimmick. Not officially but that's literally the only time this system is "too bright" or problematic in the least.
It's gotta be exactly what the loudest people want.
We all hope they fix it. But that's why they need to know what is wrong. Not just "it sucks, remove it". That's not helpful...
i mean if you want a refund steam has a policy on them, but i dont think you will convince the devs to change anything by threatening to refund
If you tweaked them to begin with, isn't that the point? And PS: Every game has different 'optimum' graphic settings. Apex is painful with the wrong settings for me. Legacy NV gave me headaches if I didn't mess with my settings. The old (a few months back) graphic settings gave me headaches if my screen was a little too bright or I had bad contrast on my other monitor. It's called personalization/customization, and it exists for this very reason
@ripe thistle you talking about the super dark night phase with super bright sky? yeah that gave me major issues too lol
that doesnt make sense? a lot of games off the bat ask you to set the gamma and brightness to make the gaming experience the most comfortable for the person. Having the ability to tweak settings is quite literally essential for a user friendly product. Cant expect everyone to want the same setup
^
@tidal rose Nope. Talking about the daytime before they added night. Some of the god rays and light effects messed with me something fierce.
<@&401466542140817419>
You don't mess with the game settings. You mess with your monitor brightness. I've mentioned it before but lost in the slog: A lot of people play with their brightness max and saturation super high. the "game" preset on their monitor and such. Not every game's gonna like that. not everyone's eyes are going to. And with the current night vision (still a 'beta' product btw), that's probably just as true.
PS: It's supposed to be harder to see. That's why it's dark. If you don't want night, just say that. Because this is how night should look. Dark, harder to do anything. That's the point. The whole point.
I will, however, agree that plains should be more lit up if the moon is unobscured. Open spaces and moonlight work very well.
That's what I meant when I said it feels more like echolocation. If the nightvision resembled...dunno moonlight glistening on things or whatnot, you could see less overall but it would be easier.
The whole point is to adjust your brightness settings because not everyone has the same. From GPU's to monitors, everything's going to be a little different. Stop focusing on one thing and think.
Instead of just stomping your feet and pitching an unhelpful fit, mess with things. See if you can figure out the problem as a consumer and then offer feedback. Real feedback. Not whining and berating a system you've yet to actually try to make work.
Which is what most people do, by the way. Not pointing a finger. (the fit pitching)
Probably best to read it all. I wasn't pointing a finger. I was making a point. 🙂
Just referencing what you referenced. But yes, I'm tired of people just throwing tantrums and wanting things changed because they don't like it.
What I would like to ask, is what exactly you're seeing. Because I intentionally tried to make the new NV as painful as possible (having had issues with the game's visual dependency before) and couldn't find a way where this actually bothered. Again, personal. Just like yours. So would you mind giving me more explicit details? Brightness levels, saturation, monitor presets, gamma levels. Even what kind of monitor. These all come into play and devs can't know which ones are causing the issue.
Similar to how some games would not run on certain nVidia GeForce GPU's a couple years ago, and had to get patched up.
I have absolutely no problem trying to help people figure out the problem. It just gets tiresome when all they do is complain (looking at the general feedback should be ample example of that lol)
Thats what im curious too, send a screen shot of what you guys are seeing, cause people out here talking as if theres a strobelight being blasted into their pupils
@tidal rose I absolutely love the idea you petitioned by the way. While I'm not explicitly a fan of the colorized "greyscale" model, it could be a suitable change for people with color and actual photosensitive problems.
Screenshots don't help. It only shows what the game's rendering, not what your monitor is projecting. I tried that yesterday. Bigsad.
yeah well, the devs could make presets of darker colors or something perhaps, the point is that eye strain probably happens because black and pure white
the points a lot of people have made suggest their monitor settings are optimal at which point any issue would be from the games rendering no?
Right!
What they consider to be optimal and what actually is are two different things though.
In which case, what can a game dev do to help? lmao
There's half a dozen or more settings that come into play with that. Which is why I asked. Brightness and gamma have similar effects, yeah. But monitor sharpness, presets like Warm, Cool, Game, Cinematic, etc all change things.
What I noticed, and put in my feedback, is that there's too much going on sometimes when every tiny leaf has an outline the screen is swarming with white and it can be hard to focus
Exactly.
While that's not much of an issue for me personally, I can see that becoming one when you're more sensitive to stuff like that
That's your prerogative. But it doesn't change the fact that the system itself can be tweaked with proper user feedback and doesn't need to be scrapped for something new. Having settings for players to scale outline sharpness or alter the color to be more agreeable to their eyes, for example.
Yeah agreed. That's why I like your suggestion so much; it's literally "take the existing night vision and allow the players to change the background/line colors from a pallet". Black and white too much contrast? Pick your contrast level
I just fail to believe such a large portion of the playerbase has an issue with it. I think youre wrong in saying slim amounts of people enjoy it and its just a case of a loud minority atm
exactly, i love this night vision
This isn't a "yes or no" situation. Otherwise it'd be problematic to everyone and never would've made it out of the closed testing phase. Clearly plenty of people used it (and we do know for a fact devs have had issues with some harsh feedback from testers) and liked it.
so i didnt want to suggest an overhaul, so people can just adjust the levels from color palettes
That's because it's indeed the loudest ones. As they say: The nail that sticks out gets hammered.
hope the devs see the idea
I think the "don't have nights at all" and "if I can't see everything at night it sucks" people kinda abuse the ones with actual health issues rn
Same. That'd be a fantastic change and middle ground. Even if they include the sliders to adjust intensity and definition.
but yeah people are being loud and weaponizing the whole eye strain and headache thing. I do believe some do suffer from it but a lot of people are using it as a weapon now just to rip apart the new nv
Absolutely.
If I have some time I'll try to compile some statistics on the feedback channels this weekend on it just out of curiosity
The problem, Iceandi. Is that most of the people who like it, are probably just keeping quiet and enjoying it while they can.
A poll would be a decent way to see, but also heavily skewed by 'inclusiveness' folks who don't care about whether or not it works well for them.
I agree, which is good because a game having accessibility settings is good, gives them a louder voice... but this voice is also pretty obnoxious and unhelpful at times which works against the cause lol
Well...it's not a secret that people are a lot more likely to post a feedback at all when they have something to complain about. ^^
Right. People love to complain.
Well, exactly. Most people are motivated to post reviews when they dislike something. But I thought more along the lines of taking the entirety of the discord pop as the player base (it has its own issues with bias too, but I think it may be closer to full player base than just the feedback posted)
And "yo, this is cool, I like it" isn't worth mentioning for most people ^^
It just gets drowned out because the people who like something are more inclined to just enjoy it. So yeah, more or less.
That's a whole lot of work to try and sift through the yaysayers and naysayers across the discord. I would not ask that of anyone lol
i decided to post a compliment on the nv a while ago and i got sooo disliked lol. figured with all the negativity there needs to be some positive feedback but nope
got swarmed by red x's
“It’s only a loud minority who wants the system scrapped”
Yeah. People don't want it because some folks don't like it.
It’s almost like the majority of people don’t like this system 🙂
When there are no people saying no, I do
If you want the current system to stay, advocate for it
We do. And it gets drowned out by the same faces.
Plus...is it "this system" or is it nights in general or the fact that nights are dark?
Yes because you are the minority
Notice I said "same faces" not "whole server"
A very large number of people*
i disagree
Not a large majority.
people who like it are just enjoying the game instead of arguing on discord
Bold of you to assume people who play this game all are active within the isle discord lmao
^
Then where are your supporters
Thought I'd look at total people in the discord, and then comments/reactions in the feedback channels. Then do categories based on number of for/against direct feedback, number of for/against total feedback (including reactions), number of repeat feedback (removing duplicate feedback from the same player), etc
If that's your jam, go for it! lol
Bold of you to assume the people who don’t talk here like the system
Assumptions go both ways? xD if it was that bad then why are people still actively playing the game
Bold of you to assume that the absence of noise equals an absence of support. THIS is why the loudest people get "listened to". Because people get fed up and give in.
Meanwhile, some of us are just hoppin in when we can to play.
You can’t tell if someone likes something or not unless they tell you in some way
Me? I talk because I like proving muppets wrong and have an inability to ignore blatant ignorance or bandwagon riding.
So it’s best to go off the people who are actually talking
No, no it is not.
At the end of the day it doesn't really matter who is the majority. Because if you are talking about "a game everyone can enjoy", which has been what that majority has been claiming to want, you should not just shut down anyone who doesn't share your opinion but try to find a way to make it work for everyone.
No one is just shutting you down we’re just saying we don’t like your suggestion lmao
No, you're demanding it be a certain way.
Easy to twist a narrative one way when you dont get both sides lmao. Its like me saying everyone ive talked to in game and asked about NV said they didnt mind/liked it? doesnt mean its flawless does it?
“This person said they don’t like the new night vision… and people… agreed with them??? No, that can’t be… they must be bandwagon riding. They’re DEMANDING it be a way I don’t like!! Noooo!!”
@tardy talon I love when people do that. Shows they don't actually have an argument. Thank you.
Ok buddy
And we'd want you to enjoy the game. That's why we want the night vision system to be adjusted and improved on.
Sylas your entire argument is that everyone who is speaking out against the night vision is the loud minority because… uh… reasons
Unacceptable. It must be how they want it. Removed. So night is horrible again. And then revert night. So the gamma gimmick can come back. And then complain that the gamma gimmick is back. It's an endless cycle.
That's not at all my entire argument. And hasn't been in any stage of this discussion.
Oh yes take one thing I said out of context. That's typical./
You two have fun. Hopefully the devs don't listen to one-track complaints with absolutely zero constructive content. I'm out.
So, there are 97,794 people in this discord. About 1/3 are active right now. 339/30,000 is... A minority. And that is assuming that literally 2/3 of the people in the discord who aren't active right now either don't play the game or don't check the feedback channels.
Don't get me wrong-- I like that suggestion of night vision. But I also don't have major issues with the current night vision-- I like the suggestion because if the devs want to eliminate gamma use they need to make night light enough that players can see enough to at least navigate
How many of that 1/3 actually talk? You’d think if people didn’t like the suggestion, they’d do something as simple as reacting with a ❌
The average person playing a game aren't going to be active on the discord server, unless its a very small community perhaps.
“Zero constructive content” have you… have you read the suggestions?
So then dont use the 'majority hate it' narrative to push a change to a system? xD
To be honest the average person might not even care much
Everyone one talking about the NV is either strongly for or against the current system
The portion of the community who is active in the feedback channels almost universally agrees with changing the night vision system, how about that.
The neutral people shut up
This
I don't strongly disagree with it nor strongly agree with it. I like the concept, I just think it needs some tweaks n such 
i love all the fan made nv remakes they look super good !!
I dont think people who are for the system are against change to make it more accessible for people who have health issues from it. But the people who are saying to remove it because 'most' people hate it is simply false. Like i said most people ive seen in game either dont care or like it.
I'll be honest I'm one of the people that either strongly hates it or loves it. I'd be okay if the system changes. I'd also be okay if the system remains the same. I can upvote suggestions that I agree with that would make good alternatives for night vision should the devs want to change it, without saying that the current system is trash
Yeah the "just scrap the entire thing" feedbacks are just silly
Exactly
Yeah and thats the point sylas was trying to convey but tronk got ants in his pants and took it the wrong way
Even if it gets scrapped at some point or this current version gon be used for mercs and dinos getting a different one or whatever. I'm willing to give it a try and see how it can be made to work. Cuz the concept is interesting.
I never said this system needs to be scrapped. I’m saying a lot of people think another system would be better. You say everyone you’ve run into either likes it or is neutral about it, but where are they?
playing the game instead of complaining 💀 I also never said YOU said the system needed scrapping... What you did tho is assume the majority hates the system and wants radical change to it.
Literally me and doctor spoke in this chat saying we were neutral...
They said “everyone I’ve run into” lol
And we're just the ones that are watching this channel right now
I made the point that you can take your personal encounters and what you see and make a narrative that everyone wants something because youve only seen one side to the story... Quite literally proving my point
The fact that youre seeing a lot of activity strongly against the NV doesnt mean EVERYONE is against it and wants it gone
@barren zephyr if you think I'm a "yes man" you are completely and utterly sorely mistaken 
If there’s so many people who like the system why do we see barely any of them in feedback?
You are birb 🤓
Yep mhm
I never said everyone was against it, that’s misquoting me.
I can confidently say I give more negative feedback than positive.
Because system is good/nice, or i dont really care about it isnt worth typing out in a feedback channel xD
Because they are playing the game instead of reading the feedback channels?
So vote against the suggestions saying to remove it?
I think the portion of the community who is active in feedback is fairly representative of the community as a whole. I may be wrong but there’s no way to prove it either way 🙂
Because people rarely bother to go write reviews when they like the product. It isn't worth the effort. People disproportionately write reviews when they hate something
This again
Let me ask you this, how many times have you personally reviewed and item you bought after being satisfied moderately or it doing what you wanted it to? A lot of people will not give feedback on something if theyre neutral, hell even if its good
This also might just be coincidence but it does look like the game lost some players since 5.5 (aug. 22)
And again... If they are happy/satisfied they usually don't even bother opening the feedback channel because that is work
I will be honest with you, if I am not really interested in the stuff thats going on and just playing a game because I enjoy it, unless something goes wrong I won't even look at the official discord. And I would assume that's true for most people.
Why do suggestions like “buff stego” get downvoted then?
Personally I like to scroll through feedback just when I’m bored
Probably because they're unhappy that stego is (in their opinion) OP, and when they go to drop a negative review they see someone is actually advocating for buffing it and... Yeah
Or because the people who are active anyway have an opinion on that?
So wouldn’t the people who are “active anyway” have an opinion on NV?
Yes and they may
The player pop after Aug 22 is still within normal average (look at 18 Aug and 12 Aug in the graph). A little low, but not unusually so... Looks like normal weekday slump/weekend spike pattern
Yep, like I said might just be coincidence
That doesn't mean that they speak for everyone tho
i check feedback regularly because i'm invested in this project and want to keep up with things that get suggested
I think the people who are active in feedback represent the whole community pretty well, but like I said there’s no way to prove that on our own.
If the update is actually having an impact, I bet it will show up this weekend as the first since update
The feedback channels seem to be more for the community to create discussion than they are to actually inform the devs what the community wants, aside from maybe a few outlying issues. Filipe literally said they can't put much weight to it.
These channels are SO saturated with pointless stuff, random thoughts that pop into people's heads when bored or just salt-fueled rants that it's become pretty tedious to even attempt to keep up. I fear for the sanity of people spending much time reading through them.
only consistently annoying thing about the feedback here is balance, since most of it is done by people who have close to no match up knowledge
Eh, I think that’s a bit unfair. Most feedback is constructive, especially since most of the unconstructive stuff gets deleted by the moderators. And if the devs don’t want to deal with actually reading the feedback, they shouldn’t have these channels at all… don’t give us false hope.
I agree with that 100%...the sheer amount of people voicing issues or concerns about health issues are definitely a reason to do something. And as QA has already reached out to some to figure out what's going on I guess that's exactly what's happening.
@tidal rose awesome idea on paper, but that would also mean changing how your animal literally perceives colour. The black of night is unrelated to NV, that's just the game being dark
@knotty spindle last time I nested pachy had a hatchling doing exactly that with the bonks. When we asked why he killed his sibling (expecting a "oh it was an accident") I was told he was intentionally doing it so he could have more resources from the parents' diet... Yeah, no thanks 💀 needless to say, that hatchling was removed lol
That hatchling's surviving siblings (those that don't murder each other) got the extra resources lol
yeah as a hatchling those attacks aren't even nessecary, other than killing your own siblings
Yup. You can't seriously damage anything remotely older
though the utah hatchling's pounce is dangerous for its other hatchlings
if you ever manage to get it off you'll still bleed out
Yeah
my god
general feedback is such a dull as of late
Kouji's got a good suggestion with a great visual atmosphere, but it's not great for NV
: )
Also dont bring back legacy NV kthx
better than current tho
lets slap military nv and call it a day, naw
months for this is embarassing
would be better than the one we have right now
Legacy was literally slapping trailcam NV and calling it a day lol
that was legacy this is evrima
its much better than this
Conceptually, it's better
no it didnt lol
Yes it did lmao, it's greatest weakness is implementation, not concept

It has so many advantages over legacy
@gritty terrace I agree I don't think they check feedback often, but since it was brought up in filipe's stream he said this earlier today: #isle-discussion message
Makes me think that they're looking into it at least a little
If it's adjusted and fixed, it won't do that. It really doesn't need to be entirely replaced lmao
Tbh I think a heavy, foggy blur is better than just “you can’t see anything outside of this radius”
You might see a vague blob moving in the distance, but you’ve got no idea what that is
Is it a troo? A dryo? An ai animal?
It increases the players paranoia, adding to the horror, while also letting you navigate better.
Of course if it proved to not allow for nocturnals to ambush it could be changed.
IDK, I just think being able to see a nocturnal from that far away HEAVILY defeats the point
How can you possibly fall for a dilo's hallucinations if you can easily keep track of it
Fair
How would you possibly believe a troodon's mimicry if you can see the troodon?
how do i get my night vis to work?
How can you ever get those iconic rex jumpscares from legacy if the rex is a giant moving blob in the distance?
Press x, if it’s not working delete your save and reload.
I suppose it depends on how much the blur is. Extreme blur can effectively erase objects completely (especially if it is color filtered so everything is near monochrome-- can't use color to see dinos)
Wouldn't extreme blur ALSO be bad to look at?
Like IDK, I find forced blur in games kinda annoying and gross
My brain tries too hard to focus on what's in the blur
Ironically, I think the forced blur gives me eyestrain lmao
Like play In Silence, it's a game where you have a huge blur as the monster, and tell me you don't find it a relief when a thunderstorm has it and makes your vision clear
That's the thing though, that sounds DOPE for Update 8, but for NV?
how the heck to do to that?
Just as like a replacement for the border of the NV radius, it would looks more natural than just.., stopping
If you are experiencing issues with your controls since the latest update (can't move camera, unable to court, etc) then please try wiping your config files in localappdata.
- If running The Isle, exit the game.
- Open File Explorer.
- Click the address bar at the top.
- Type
%localappdata%then press Enter. - Find "TheIsle" folder. Open it.
- Open the "Saved" folder.
- Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
- Restart the game. The issues should be fixed.
I really want WEATHER fog, you know, actual fog, but I don't really want NV to also step into that territory
thanks
Night vision doesn't have to look realistic or like human tech night vision/trail cams. Also a lot of movies fake night by throwing a blue light filter on the set lights, and people buy it just fine for movies (LotR helms deep battle sequence, anyone?) I think it's possible to imply that it is supposed to be night vision without literally using black
I'm not saying it should look realistic, my thing is I would much rather see fog integrated into a weather system than the NV
that is better than nothing but we need more official communication rather, he even said he does not do anything involved with night vision and the dev for night vision is yet to be seen on this huge issue
when I was younger I was really confused when the night scenes were blue instead of black
but then I realised it was a design choice
he said there probably will be while the actual night vision dev has been quiet
Lol yeah. They do that because film is visual, and they can't tell the story they want to tell if the audience literally cannot see
Why not both?
Yeah they do. Honestly who knows what they'll do
and thats the issue, if we do not know while such a big issue is happening that is a problem :/
that is pretty much what I am getting at
@distant belfry that suggestion is a bit too bright imo, i think the current one could work if as it got darker the brightness went up a bit but with lower saturation than day to where you can still see in color but everything is dark and somewhat washed out, let people see and dont have the contrast so high but make it more difficult to distinguish colors at night, except things like dilo and troodon they get clear enough vision to where even a pitch black night just looks like dusk to them.
This is pretty crazy;
I appreciate everyone's boosts in concern for photosensitive/epilepsy accessibility. 🧡
(as I'm sure others do too)
I do want to let it be known in case it was missed, that at the very least one of the QA team members reached out to me yesterday to get more info from me about photosensitive modes and changes made in other games. ^^
A small bit of communication; but at least it shows they've seen the reports of it, and are/should be looking into it more. (:
Honestly that message is great to hear
@hollow vault Beipi would be best suited to deeper waters, not shallows
(also, deinos would struggle to catch the thing because of how damn quick it is in water)
Deep waters are also good because beipi can choose to jump into the stratosphere
i do wonder how high a beipi could theoretically jump given enough momentum
Still, I prefer atleast some shallower waters for beipis to perhaps nest and graze
However I do understand
Let’s just hope deinos don’t go in a killing spree
The big problem with adding shallow waters is that then everyone goes there to drink and now deinos have no food anymore
But I suspect beipis will hang around southpond a lot
Water is pretty shallow there
deinos could technically still go there, just that their position might be exposed?
Kind of a late response, but that's when you add actual incentives to drinking at specific spots. Such as certain foods being closer by for example 😛
Distance to safer waters relative to where certain creatures are could also help. Do ya really wanna travel all this way to get to clearer/shallower waters and risk starving/dehydrating or missing out on certain foods (when migration comes)? Or would you rather get water here and now even though it's riskier? Up to you.
Right now, there is very little incentive to properly roam around the map. The only thing that kind of helps is diets, and their current iteration does a poor job at it.
Plus.....Spiro is also just a very poorly designed map. Gateway for the win
@dire bear my friend it has been two days
removing it would do exactly nothing but make nights more unbearable
X is the key but if you cant get it to work follow the bug instructions about deleting ur config file
Is there plans to ever significantly increase the number of players per server?
@barren zephyr when even good PC's struggle to play evrima and the optimization is the worst issue in the game, there is absolutly no reason to do raytracing
hell they don't even know what they are doing lighting wise, they changed it a million times within the past updates
raytracing is good but not good for now lmao
dude I wouldn't even do raytracing until the game is finished
obviously these devs are incapable of optimizing the game
I have so many friends that have computers that can run legacy and now evrima, like what is the point of having the game at that point
what?
ik a lot of people who can run legacy but cannot run evrima and I have seen people in feedback before here and there mention it as well
it is a big issue
^ same tbh
kinda sad i can only play with like 1-2 of my friends and most of the are still on legacy
It's kind of the problem with these largescale indie projects
Especially with as many moving parts as it has
yeah but optimization should be a priority, people talk about optimization in isle phase 2/3 a LOT
cut them some slack, theres no reason do say they dont know what they are doing, there extremly hard working and trying their best they have to fix hundreds of bugs every patch because its a new game
It really is impressive how much work they do and how little credit they get for it lmao
this game should not have taken this long to get the basic ass mechanics in and do more realistic expectations
they should have just not released the game till like how it is now
I personally think the only reason why this game does well is because of this damn genre
everything in the genre is just a baron wasteland and this game being the closest to what everyone wants even when this game is bare bones
this game is only alive because of the hype and this community starving to get the best experience out of this genre
the issue is out of this entire genre there isn't much of a bar to begin with
yes, the idea for this game is amazing and interesting but management wise is absolutely abhorrent
@crystal trail i don't have an issue, but is it alright if i ask you a question?
There's not another game out there as well off as The Isle. That's why it's so popular. Visually or mechanically everything is is a far leap.
exactly
what I am saying is that it isn't much of a bar to do so
the devs in the bare minimum should have released the recode like how it was in update 3 or 4
but because dondi doesn't know how to shut his mouth made everyone hyped and then because of that it rushed them to release it with 2 dino's and almost nothing else
wow
if you became a dev you couldnt in a million years do what they have done your talking alot of crap for somoene who knows nothing about developing
Yeah that's just a boatload of arrogance and ignorance right there. Do you actually expect people to take you seriously up on that high horse?
"Dondi doesn't know how to keep his mouth shut and made everyone hyped"
"Devs never talk to us"
God damn I love this community
Feckin right?
the devs need to stop talking about the future and talk about how development is going and communicate with current issues
that is my thoughts
They do indeed. Dev blogs and the like every month, sometimes more
You would rather they go through the boring and tedious checklist that is bugfixing and QA testing than give insight into what's to come
"Hey Islanders, for this Phase 3, we're proud to announce we have fixed that one bug that made FPS slightly lower in the north side of the map! That's all for this week, bye!"
People expect instant results and changes, because they have no idea how much effort actually goes into creating a system.
unironically yes, somewhere around the ball park
Case in point "It's probably easier to start from scratch than add scalars/sliders"
Bugfixes and optimisation are an expectation, not something to be displayed. The devs don't need to announce that they've fixed a bug, they need to SHOW it. If it isn't fixed, they should work on fixing it.
This also comes off as a very shallow insight to how development works
When we get concept art, that isn't detracting from work on bugs
The concept artist literally just draws concept art
That's it, that's all they do
The programmers keep programming
ik that is fair concept art is fine, I am specifically talking about before evrima came out and dondi boasting about how cool it will be then we got this
It also is an absolutely TERRIBLE way to retain players
not focusing on the future will DESTROY the playerbase
that is why I said they should not have released everima this early that was their first mistake
Evrima's initial release was actually fantastic. As unpolished as it was, it was still an overall incredible improvement over legacy.
People want content, regardless of how shitty it is. They will whine and complain that it is shitty, but they'd still prefer it to a pure focus on the current state of the game
Mechanically, visually
it was not better overall, it was a better foundation I agree
But the thing is, if they waited for years, do you know what would've happened? They'd have lost more players. Because unlike AAA titles with the funds to have a near-infinite test group, indie development relies on the community for games like this
Various rig setups to find bugs, since every rig is different. Different regional connections or service providers.
It's imperative that players start remembering this is an indie group. Very small, very limited funding.
And they've come out with some of the coolest things this side of 2010, imo at least. Despite its flaws.
they do not have very limited funding they have openly stated they get paid very well and they get a lot of money
I guarantee they do have limited funding. Just because they're getting paid well doesn't mean they're just rolling in a slush fund.
I am just saying I agree with releasing a half fleshed out game and concept not something that as bare bones as much as it started
I mean that's fair, but we have to admit V3 was getting sooooo tiresome. Dangerously so. Walking over a rock and breaking your leg on Allo, forced to sit for 30mins.
I understand the recode had complications mid way through and there is limited money but the devs definatly could have gone a bit farther personally
I won't say I was thrilled with Evrima's initial release, it was lacking. But for the total recode, I was content to wait and do other things until it reached a stage I was happy with. Saw plenty of others just ripping the devs new ones and it was flat out disappointing
I genuinely did like it when it first released because I can see the foundation and can be grown upon
Right. I was hopeful.
my issue is that it has not been grown upon enough recently
These are completely different statements. Devs will often give vague, mysterious hints (dondi is especially guilty of this) which do nothing but build unnecessary hype rather then actually give us information. Eg. posting a screenshot and a gif of a new biome with no context rather then saying “hey guys, we’re working on a new more temperate map! Here are some teaser images!”
Devs talk, sure, but rarely about things that matter. I do appreciate the devblogs, but in between them were more or less in the dark.
That's partly the community's fault. There's a ton of demands for such a small group. And telling the community "no" on any one thing just unleashes hell.
True lmao
saying nothing and or being cryptid about absolutely everything is how you put a community in the dark in many ways
Better to say no now then have everyone shocked when it isn’t in later
Previous interactions with this community from the devs proves otherwise. There were damn near scandals back when they talked about not improving upon V3 further because their focus was on an unreleased product.
the community is like this because of the devs being cryptid and not showing much info, the other way around makes no sense
The community is like this because an indie group can't afford to discipline the toxic ones, and if one can get away with it, so can everyone else.
Or rather, largely can't afford to.
and yes very much so, there is a different between showing how gameplay is going rather than boasting
more dev streams happening is a good start
I have never seen a more noxious community over such small things than I have in The Isle. Not even when Blizzard was losing 40% of their subscribers in a quarter after Retail flopped.
But I've also rarely seen people more excited or passionate about their game of choice.
Where are you seeing all this toxicity? Especially in this discord, the most I’ve seen is a few toxic messages which just get deleted anyway.
another issue is like what is happening now with the night vision, the devs NOT communicating is creating confusion and we should not be in the dark, the most we have is filipe saying there might be a hot fix but not sure cuz he doesn't work with night vision
Yep.
they haven't even said "yes, this is an issue"
There should definitely have been some kind of announcement addressing the massive wave of negative feedback.
filipe didnt even know there was an issue till he streamed and people were saying it in chat, I understand he doesn't work on night vision but it feels like if a major update rolls out someone within the devs would be communicating the feedback
What's to be confused about? It was released what, a week ago? At most? Some folks are having trouble and it's been voiced. Impatience isn't a Dev's problem. They've proven they have a fairly consistent schedule of monthly updates or more.
epilepsy attacks and people in general having headaches and eye strain should not be something that we have to wait till the end of the month to be told there is an issue
No one is saying “it should be fixed by now”. All we want is an announcement addressing it
like this is a really big issue and effects the accessibility of the game
Fixes can come later, but we shouldn’t be in the dark
what tronk said
So... the assumption is that they aren't working on it, because they haven't said anything?
Even though it's supposedly a huge problem?
That’s not what I said at all
?
Why do you need to be told that it's being addressed if it's pretty obvious they need to address it?
Because it reassures us they are aware of the issue?
^
Why do you need the reassurance when it's been thrown every which way and even have footage of a dev being made aware of it?
well people like you demand to see and play it earlier then they are rushed
Like, I genuinely don't understand why you need hand-held information in a growing process.
?
Also, the isle? Consistent updates? Were you even around during the wait for u5?
you realize I started playing this game after the evrima release
The fact filipe didn’t even know about it beforehand is what’s worrying
Is Filipe in charge of this branch of development? Or directly involved?
The dev team should be communicating, shouldn’t they?
then you have not been around long enough to talk crap about them
The art team isn't going to be told by the coding team that there's a coding problem.
Any more than the coding team is going to be told the art team is having issues figuring out what style to go with
They should be lmao
Compartmentalization is how you avoid information clutter.
That’s an important part of being a team
You have no idea how this process works, just stop
Is knowing what other people are working on
No, I know how teamwork works. You need to communicate.
i assume your new to dinosaur survival games @gritty terrace?
Like I said, you have no idea how this process works.
I have been around for a few years now, I'm not new
what kind of games have you played
?
dinosaur survival games
Reminding me of “you aren’t in the dev meetings so you can’t criticize magy” lmao.
Totally irrelevant. Bukka's been the more pleasant one to have a conversation with.
you cant just show up to the isle new and talk like that about them
No, but being clueless and pretending to have a clue is just mental
you have no concept how any of it works
its not like fortnite were theres a basic aim to win
Mate, if you don’t think teams should communicate to each other what they are working on, you’re gonna have problems in life.
theres new mechanics every update think of it like a web, when 1 mechanic is released so many more new things is done
Who said anything about not communicating what's being worked on?
them new things is the hundreds of bugs they fix
“The art team isn’t gonna be told by the coding team that there’s a coding problem.”
not to mention they are humans and dont spend 24/7 on updates and dont have thousands of developers like popular games do
That's correct. That's not a lack of communication. It's avoiding unnecessary information.
? I have been here for several years
no you havent you said
read my other replies before jumping the gun
So then what isn’t unnecessary information? Saying “we’re working on this coding problem right now” seems pretty necessary to me.
In what way does that affect what the art team is doing? For example.
Does it matter if the art team knows what the coding team is doing? Does it affect development?
Literally yes?
how long has evrima been out? that is how long I have been here
its not like I showed up here and started saying that
If the teams don’t know what each other is doing they can’t work together
its still early access so clearly not long
That’s how being a team works
well you did
"Literally" no. NOTHING the coding team does affects the art team. Render or modeling? Might.
your litterly comparing the isle, a new upcoming new genre game to multi millionare gaming companies
now I am starting to question how long you have been here cuz everyman has been out for a couple years and you do not even know how long it has even been out
Evrima has been out for 2-ish years. How long have you been around
evrima wasnt always there
yes we know but clearly you do not know when it came out
if you all say you were here long enough evrima wasnt always the branch
ik
no you dont
?
I genuinely do not understand what you consider to be logical here, tronk. You're trying to imply that scripting say... the day/night cycle has an affect on drawing concept art or visa versa?
because you played evrima nothing else
what you mean ik about the legacy branch
yes
I have played plenty of legacy
ok?
I’m not gonna keep arguing with you about this if you don’t understand how being a team works. The departments need to communicate with each other about what they are working on so development goes smoothly. IE, “Hey guys, we’re focusing on fixing bugs right now, so don’t send the new troodon animations our way yet because we won’t be able to implement them.”
you just have to argue with everything dont you
if you dont like what they do, leave this server and delete the game
Maybe you have a different definition of art then me?
easy as that.
Concept art is just a small part of the art team
your point will never be heard because its stupid and false
you are saying I do not know about it, then you are saying I have not played it, you are just trying to find excuses that I am not someone who follows the game when I have been for a long time
I have an actual understanding of it. The "art" team is looking at visual aesthetics, concepts and other non-render related systems. 3D modeling, texture development, engine development. These are all different sections
dont know what your talking about now
jesus I hate arguing with children
The "art" team isn't animating or building models - they're laying the textures for the models.
how about this, you dont argue and go back to being a child yourself
3d modeling is art bro. So is texture development.
only little children find stupid excuses and argue like you
appreciate that the isle exists whats ur problem
because it can be better
well how about this then
And going back to the original point of filipe should have been informed about NV issues, he’s the one who will eventually have to implement the updated shader yeah?
that is now not it works
yes it is
Bro what are you even talking about at this point lmao
idk dude
You know what? I don't even know what's going on here anymore. Just ignore them
hes moaning that "it can be better" stop crying about it
they are just trying to say I am not allowed to give critique
omg your clearly enjoying the isle you just want something to argue about you played it for years which means you enjoy it and thats fine just leave it
If it falls under his purview, yes. But if the fix doesn't require his assistance, then it's an unnecessary distraction.
Teamwork isn't constantly being in eachother's business. Communication doesn't equate to telling everyone on the team every little thing at the earliest possible moment. These things work off trust and understanding between the people you work with. Even in sports, a vast majority of the blatant, intentional communication becomes second nature.
No, he’s just being informed about what the other parts of the team are doing. For example in an office environment they have meetings where each department presents what they’ve been working on, even if it doesn’t directly relate to the other departments, because it’s good teamwork.
For example: "Players aren't happy with how this iteration of night's working. Before we throw this information at X, let's see if we can find a fix in our department first."
As opposed to "People don't like this. TELL EVERYONE"
thinking of an argument bukka0?
Go away
Yeah, that’s actually a pretty good point.
You won that one 😅
I think both of you are off track at this point, I just do not want the community to be in the dark when there is a large issue and yes, filipe has nothing to do with night vision we are just saying it is concerning that it is one of the big things that is being mentioned in feedback and we have not heard of anything yet
It's important to remember that the various departments are supposed to handle their own crap
never heard someone say that before massive respect to you
Specifically because they're part of a team.
I promise I'm not actually a dick. I've just seen so much crap these last few weeks that it's driving me bonkers
Back to the original argument though, there should have been some sort of announcement addressing the negative feedback. It’s just good practice to let the community know “yes, we hear you” instead of radio silence.
We're still kind of on track. The discussion was about information being handed through the various departments and such. Just had to get through the muck lol
I mean yes, they could. But at the same time, like trusting your teammates, there could be some measure of trust that they are working on it. Y'know? It's only been a week.
bukka0 i need to understand, when you said they can do better, what exactly would you want to do about that situation
I could see them just adding an announcement here, I s'pose. But that doesn't help the players not in discord
Devs have broken trust before though. For example, saying on the roadmap “troodon will have mimicry” and now it’s “troodon might have mimicry, we haven’t worked on it or thought about it much yet”
Right. That update's probably a mechanic issue and they bit off more than they could chew
woah thats cool
I also do think there needs to be some form of communication when it comes to feed back too, like yes, there are trolls amd there are people who do not know what you are talking about but that just comes to mnaking a game
Yes, I think it’s a weak argument to say the devs shouldn’t look at feedback because some angry people are there.
Well I do feel like they've done that a few times. Could do it more, but officially. Via steam updates, not discord. Discord's just a social hub
the discord is where the feedback is
if this is just a social hub there is no reason to have this feedback channel
Sure, but they can address it via a launcher update so players not using discord can be updated
but the thing is with that is only the people that have problems and bad things about the game in feedback, players who enjoy it and that appretiate it stay quiet so the devs wont know if they are doing good or not
we may disagree on things but you conceding and respectfully saying someone had a good argument has shot my respect for you way up
i don't see that much around here
Tronk and I have beefed it out pretty hard, I'm honestly glad we're having a pleasant conversation
I have actively said to make sure to put positive feedback to the feedback channels and I have made positive feedback before
i didnt see that
have a good one
but my thought is when someone is sad, yes they will eventually fix themselves but reassurance helps a LOT
not the best analogy but it makes enough sense
reassurance in general goes a long way
that is all I want, when there is a known issue that everyone is complaining about or a very prominent bug or something like that
and the fact the game is affecting people physically and all we have heard is "it might get a hotfix" by someone who is not involved with the night vision and that it will not be touched till 6.5 by punch when the update first came out
If you don't want people to be involved, making a Discord where voices can be heard isn't the best move. I see lots of people complaining on how people are making bad feedbacks and all. And everybody is in their rights.
I mean every people is different and react with different patterns. If there is something positif to see in all the bad written feedbacks that might hurt feelings is that the community of the Isle is very concerned and pro-active for a game she loves. That's it.
Yeah, it is not perfectly said and lots of people are upset about this NV and the drop of quality but it is because they care a lot of the game. And it proves that devs were doing great 'til that update.
And yeah, there are way to say things, to deal with our own emotions but if the world was perfect and everybody knew how to deal with their anger and frustration better it would be called paradise and we were all dead.
The fact that people are where they are with themselves and give what they can to involve themselves into the development is just something you have to keep in mind.
Looking the deep part of the meaning and not the form of it would help to deal with unconfortable feedbacks.
I don't say it is right or wrong, i just say, it can't be controlled by anyone. The only part that can be controlled is ourselves to see the message under all the frustration thing and keep our mind clear to find solutions at our own levels.
@molten flame juvi carnis get diet from everything (except juvi utahs dont get diet from utahs) because they start with near empty hunger like herbis, but unlike herbis they have to either scavenge or kill something in order to eat. and most babies can't kill anything more dangerous than chickens. so its a compromise so that they can eat whatever they happen to catch. herbi juvis dont have to necessarily fight to get their diet, so they have to get each separately
I agree. Its a inevitable. Just be the bigger, more mature person about it.
Why are the servers starting out at night for resets?
Why have 9 feedback channels?
who...said...they didn't want people to be involved? This whole thing escalated quickly...it literally went from one person (who isn't even PR) not being aware of what was in this channel via "I heard someone said they heard..." to "you should just delete the discord" within...a day? 2? Like...what? I wouldn't be surprised if they only did streams without comment from now on, if at all...maybe this is a part of the problem...?
I talk about players arguing on each others mostly. People are frustrated from the long time of development and the impression they are not heard and valued as players that's all. However, i agree that it unfortunately escalated quickly.
Yeah and when that happens every time you say something...would you want to? I agree that the absolute silence is maybe not perfect, but I can kinda understand it seeing this ^^
If you can't deal with it as a developper i think it is better to delete those feedbacks channels and make another system like votes for examples which are oriented questions. It may help. Another example would be to actually have a special dev emoticon to just show people that "it's good, we read it." And a last one would be to hire a community manager that can collect infos from players, organise and compile it and make a feedback to the devs with stats, create a link with the community and communicate actively which is in my opinion the best option for both parts
I agree of course that it is actually exhausting for them but as said, you can't control that better that that is actually is so. I don't think losing energy and time fighting it is relevant
Well, ya. These kinds of things escalate and if they couldn't see it coming from the first big red flags in feedback idk where they were looking. I would like to say I support the devs, but they're currently making a lot of wrong moves which are only making the situation worse. Inaction by itself is an action where the situation is calling for it.
There are kids on the discord who don't know any better.
There are people who are overly invested, people who may get fixations on topics.
There are people who are being affected and have a good reason to be angry - it isn't just "boo hoo i don't like nv" it's "nv is hurting me and I need to stop playing"
Doing nothing and saying nothing and addressing nothing is exactly the wrong move to make in this situation because it is serious, not just people not liking something any more. The devs have the ability to act and speak quickly if they need to, so even if you they doing something they will look like they aren't. And even if you're doing something you have chosen not to address the problem even in the smallest way (adding a text warning). Moreover, they're a small team. If someone didn't know about the fallout at this point, I'd be surprised, but because of the whoever is making the decision not to act immediately on the public branch everyone is getting thrown under the bus. The longer they leave it, the more it illustrates that they just don't know what to do. They've gotten themselves into a mess they really weren't prepared for, and almost never are.
P.S. I'm fine with most things they do beyond little nitpicks i don't really care about. I'm fine with NV as a concept. I think it's got core issues but I can largely play. It does make me sick though, so tbh I spend most of the night afk on rocks or on servers that just skip night now.
I know it's not anything close to official response to the community from the devs/staff;
(I can agree it'd be a good thing for them to start doing; at the very least on important matters like this with tons of reports on the same thing)
But wanted to say again that a member of the QA team reached out to me for more information regarding the photosensitive mode and other changes made in games I play; so it does seem they are looking into it.
You want things to move, don't play the game anymore. Devs don't care, so why should we care
excellent mindset
I don't thin the devs don't care, they recoded just to make a better product. However, their PR is incredibly bad
have fun not playing i guess
I did see that, so did they say they were actually going to do one or just a possibility?
Mmm; technically all they did was ask me about it; and then said thanks for the info - sent them a screenshot of Lost Ark's photosensitive mode; which you can see has very clear changes in how it looks.
But, in my eyes, even that small interaction is still better than literally nothing.
That is fair
Yeah. It's likely that the QA member will feed back as a trusted member but it still leaves everything very open and unspoken for. They acted on their own accord it looked like
My big issue is optimization is already making the accessibility for the game difficult already and this is going to make it worse
more than being a voice of the development
I am not talking about people not being allowed to say anything, I am not talking about people not being allowed to be angry about things, I am talking about them frequently being insulted, threatened, belittled, berated, having things they actually do say taken out of context just to slap them around for days and then having people go "well it's their own fault, they just have to deal with it"...that kinda doesn't feel right to me.