#general-feedback-discussion

1 messages · Page 11 of 1

barren zephyr
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Wasnt even a stress test

limber hull
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?

gritty terrace
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yes there was??

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there was literally one for the night vision

limber hull
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And nesting/skins

low canopy
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ngl the statement about not caring about feedback kinda undermines the point of these channels a ton

gritty terrace
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that is how we got people to stream it early and have people do feedback on it before it was out

limber hull
barren zephyr
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The server was never stressed it was just low pop after everyone tested out new stuff and lefg

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Left*

gritty terrace
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no?

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the point of the stress test stuff is to get higher populations

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that is something the QA couldnt do

elfin sinew
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Its annoying when you spend hours on a dinosaur and you get stuck and you cant do anything especially as stego

obsidian jetty
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I actually doubt that they don't care about our feedback or that they only ever listen to the QA people. Just...imagine for a second what would happen if they immediately adjusted the game as soon as someone put something in the feedback channel...I think that's kinda the point here.

gritty terrace
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I personally think general feedback is an echo chamber either way, without devs communicating back what is the point really

tough anvil
obsidian jetty
minor laurel
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It makes me (not) laugh to see poeple without health issues on the NV talking about it like their opinion is the absolute truth.

It is not because poeple don't experience it that it is not a reality somewhere

limber hull
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@torn willow stego takes more headshot damage than the other creatures

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pachy takes less

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most creatures take 1.5x damage to the head, stego takes 2x damage and pachy takes 0.75x damage

jagged jewel
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do stego plates have protection or do they not have a hitbox at all?

limber hull
torn willow
limber hull
jagged jewel
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i was in filipe stream when this was mentioned, and i copy pasted mr anky's suggestion to make NV less dangerous for those people, and i sh*t you not, one guy replied "epileptic people should not play the game"

torn willow
minor laurel
jagged jewel
limber hull
jagged jewel
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carno3 shots pachy on the body

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carno 4 shots on head iirc

limber hull
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175 x 0.75 = 131.25
500 / 131.25 = 3.8
500 / 175 = 2.9
Yea, it takes an additional hit

jagged jewel
# limber hull what the actual hell

exactly, why should epileptic people not be able to play the game just because they physically and quite literally cannot handle one of the mechanics?

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of course they should play the game, and ofc the devs should do something about the NV

limber hull
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also thanks for mentioning my ideas to filipe lmao

jagged jewel
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👍

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then other people come in saying "well i'm epileptic and i'm fine"

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good for you ig

tough anvil
minor laurel
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Yeah that is that type of behaviour i was talking about, sadly

limber hull
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yea, i dont think that behaviour is acceptable either

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saying "oh epileptics should just not play" is so dumb

jagged jewel
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people should never be denied an experience they enjoy just because of health issues

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atleast in gaming

tough anvil
lapis swallow
# jagged jewel atleast in gaming

Because game developers can make them accessible to almost everyone and changing nightvision so it does not trigger people anymore should be top priority

torn willow
# limber hull most creatures take 1.5x damage to the head, stego takes 2x damage and pachy tak...

ty for telling me i went and re-watched his video and i mistook it as him saying that they should have it be this way. but since i re-watched it i realize that he was saying that is the current scaling of headshot damage.

i have removed the pachy one but i still feel like deino should be able to 3-4 alt bite its head because stegos dont show their head that often that and their head is small and like i said deino (at least in real life) is said to have a stronger bite force than a rex

limber hull
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i dont agree with deino being so good at dispatching stego.

torn willow
limber hull
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if deino is that good at killing stego, nothing stops it from becoming U3's land deino again

jagged jewel
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also deino likely had a slightly weaker bite, as it tackled smaller prey and didn't need such a strong bite

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the crocodylomorph that probably DID have a stronger bite was purussaurus

zealous stone
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If the only thing changing is head hit damage multipliers, isn't stegos head going to hard to hit if the stego is actively trying to avoid it getting hit? I'll admit I skimmed through the suggestion a bit fast.

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Deino's lackluster mobility means it's going to be hard to take advantage of it outside of water.

jagged jewel
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yea

torn willow
# limber hull if deino is that good at killing stego, nothing stops it from becoming U3's land...

i had had a stego find me even when i was in the corner of the map and out stam me and i was a utah with 80% stam.
it is a game, a game will be hacked but for the people that are playing the game normally it just feel terrible when you get 4-5 shot from a steg even when you have got 4-5 headshots on it and then it just runs away and heals even though it started the fight.
im not trying to argue im just stating that as it is stego is too powerful and can only be bled out by utahs or be stupid and die to like 4 deinos because it thought it could solo them all.
i still feel like they should 1 shot headshot most the creatures but they should not be an absolute tank and if you read my thing carefully im saying different dinos can do different headshot damage to different dinos not all should do about 4 times headshot damage to steg im just saying deinos should.
im stopping here to not cause any more fuss have a good night or day

jagged jewel
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how the hell did a stego outstam a utah lmao

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that's just a speed hacking stego at that point

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because it is quite literally impossible for that to happen

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also 2 deinos can kill a stego with coordination, no need for 4

torn willow
jagged jewel
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if deino did 4 times headshot damage it would like 3 shot stego

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that is not good for the game and would result in land deinos populating the map

torn willow
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well thats why i said almost 4 times

jagged jewel
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stego HAS to be this strong to avoid deinos from living on land

zealous stone
jagged jewel
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i believe so, i had a pretty long discussion with daltonius about it

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rex tackled far larger prey, which is already a huge factor

torn willow
jagged jewel
zealous stone
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I read that larger deinosuchus likely would've hunted large prey.

jagged jewel
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such as?

zealous stone
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I'll admit it was on Wikipedia, not the most reliable source

jagged jewel
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large prey i agree, but def not larger or more dangerous than the prey rex tackled

zealous stone
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Well obviously, it's not dragging a full grown Edmontosaurus

jagged jewel
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the largest thing deinosuchus would've killed was para, which COULD reach huge sizes, but those individuals were likely just safe from attacks by deinos at that point

zealous stone
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How heavy was para?

jagged jewel
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it had individuals that could reach 17 tons, but very very rare

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on average they were smaller than edmontosaurus

zealous stone
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Well a 17 ton para would be able to resist a drown attempt by a deino, no doubt about that

jagged jewel
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anything at that size could haha

zealous stone
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Yeah though a think a styraco or alberta, while risky, are options.

jagged jewel
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that is true

neon zephyr
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Heya ^^

I wanted to say ty for your concerns. 🧡

Thankfully on mine it's 100+ vs. 3; but I also wanted to let you know that a member of the QA actually reached out to me for some more info about the accessibility options/changes made in the other games I mentioned. ✨

Another big thanks to anyone on the QA team seeing this, bc it was a really nice feeling - and definitely shows they are paying (probably more) attention than what people think.

jagged jewel
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the point is, deinosuchus likely didn't need such a strong bite as rex's, let alone more

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but this is a game, and it's game balance talk

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deinosuchus should NOT be able to 4 shot stego

zealous stone
torn willow
jagged jewel
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I never said the bite was weak, just that it was likely weaker than rex's

jagged jewel
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see a stego? either submerge underwater or turn around

zealous stone
jagged jewel
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if you die to a stego it's likely not because of balance issues, it's because you chose too

jagged jewel
zealous stone
jagged jewel
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Again, the deinos only die to stegos if they go out of their way to engage in combat with stegos.

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If deinos were smart and just stayed away from the units that stegos are, most if not all stegos would jump off cliffs from boredom.

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Which is good.

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Deino only has 2 things to worry about in the entire game, stegos and other deinos. Both of those can be easily avoided.

zealous stone
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I don't see anything good about the best strategy being making your adversary get so bored they kill themselves in game.

jagged jewel
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It's better than land crocs being everywhere.

zealous stone
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That just makes the game less interesting for both stegos and deinos

zealous stone
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Obviously if a deino chases the stego onto land, it should get punished for it.

jagged jewel
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But giving deino the advantage in combat in any situation apart from the stego crossing the river is stupid as well.

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Deino is fine 6 shotting stego with headshots, specially when it has the second fastest attack in the game.

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2 deinos are enough to kill a stego if they are smart and coordinated

torn willow
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my point is not about avoiding because if everyone avoided everyone then it would not be a fun game but deinos have to aim for a little head while steg can just swing away and hit deinos head easier thats why if your able to get a headshot on a steg it should be punishing to the steg now to balance this out i would make it so stegs dont get stuned from deinos lung. also it would bring the thrill back to steg so it doesn't cross wherever it pleases

jagged jewel
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it can't cross wherever it pleases

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if an adult deino sees a stego crossing, it can rush in and kill it before it reaches land

limber hull
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stego has the slowest swimspeed in the game btw

jagged jewel
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does it? it feels faster than pachy

torn willow
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but thats the thing it is hard to hit a headshot i had (give they were bad deinos) 4 deinos thats including me attack 1 went for head i went for first stun another person went for 2 stun once it got out of the stun animation and the last person got body shots and even with all that it got across though it was close to dead at least i think it was

zealous stone
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That doesn't happen very often. Also having the largest predator and largest herbivore not interact at all being the best way to play from a logical stand point seem a bit flawed to me. Stego's only real threat is boredom, and the occasional Utah pack, and deinos only threat is deino. If you encourage deino to hunt stegos by making it a relatively even matchup on river shores, then they'll both kill each other more often.

jagged jewel
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it's not hard to hit headshots at all, just hide until the stego faces forward, go for 3 headshots, and let the other deino do the same

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if you were facing towards the deinos and they missed most headshots then i'm sorry they just sucked

torn willow
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the steg was swimming across but yeah i think the guy aiming for headshots sucked but he still hit something because there was blood when he bit and he looked like he was at the head

zealous stone
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This reminds, how good is the hit registration?

jagged jewel
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sometimes it has issues though

limber hull
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lmao the latest feedback is a shining example of why the devs probably dislike looking in that channel (it's also blatantly false)

zealous stone
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I remember a while back, I landed headshots on a stego and they didn't even bleed. Or at least it looks like it landed because my jaws were literally on its head. This happened twice in a row with two different stegos. I was newer to the game at the time, so maybe the head was in my torso and I remember it incorrectly or something, but I really thought I hit it.

jagged jewel
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Idk, but its not really hard to kill cocky stegos as deino in my experience

zealous stone
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I haven't tried again since, other than one time I ambushed one crossing and it was able to tank all the hits, don't remember if I was going for the head or not to be honest.

jagged jewel
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Prob not

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It takes roughly 6 seconds to kill a stego with headshots

zealous stone
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That one might've been my fault, though to be fair it was a very short crossing.

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I haven't really gotten another chance to attack a stego as deino in a few dozen hours of game time, since I haven't caught one crossing.

torn willow
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btw i never died to steg but i was in a few fights and the one i remember most was when there was 6 or so deinos vs 3 stegs and we were only focusing one but they kept getting away one would almost die and go heal far away from the water while the other 2 got on each side of the water and stoped us from going on land to heal and we tried strats like raming the backside and have someone else bite the head but they would always just run ver far up on land and heal and we could do nothing i think 4 of the 6 died me being one of the six and i lived

jagged jewel
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I’m sorry but if 6 deinos can’t kill 1 stego it’s unironically a skill issue

torn willow
zealous stone
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Stego definitely shouldn't be an easy kill for deino, and really should be pretty safe from it outside of the water, but it shouldn't be able to just sit on the river bank with it's tail in water without consequence.

torn willow
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but one steg for 4 deinos does not seem fair

zealous stone
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I get you can just avoid it, but having the two most powerful members of the roster ignore each other just seems weird.

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Deino should be encouraged to hunt stego so more of them die to it, so you have more than cannibalism controlling their population. They can both keep each other in check.

torn willow
violet magnet
zealous stone
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Increasing the threat deinos pose to stego will also make both of their gameplay more interesting, as stego has something to worry about other than rare mega packs, and Deino has more hunting opportunities that carry actual risk.

neon zephyr
zealous stone
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I really can't see how the average player is going to be mad if deinos and stegos kill each other more often.

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They are probably the two most hated members of the current roster.

jagged jewel
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1 goes for 3 headshots, retreats and the second does the same

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Boom, dead stego

zealous stone
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Also this has been in general feedback the whole time

zealous stone
sweet yacht
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@trail mesa Dondi said there is a "whole new atmosphere" waiting to be put in and that the stress test will get to see it before the live build does. I wouldn't worry if I were you since they probably want to release the new atmosphere once the new map is done or something to that effect.

trail mesa
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I’m hoping so, and if it does happen that they do it well

barren zephyr
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What is exactly meant with new atmosphere

jagged jewel
dusk meteor
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The new atmosphere might be nice but they need to change the weird sun too. The sun rises in the south, then teleports to the north when we get that bright flash TI_Wheeze they should at least make it east to west. Some people who have common sense knowledge but can't read the compass may legit try to use the sun. In fact, I've met people that do this.
Joke's on them i guess, the sun is an SCP

grave dagger
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@left storm im gonna be real wiht you, I don't think the nv is that bad, I do think NV on open fields needs adjusting slightly though

dusk meteor
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i don't thinkthe concept is inherently bad but it's not a good first build to make public. It needed a significantly longer time in the oven to deal with the strain on the eyes and to give back on the promise of colour in NV.

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I think hunting with the nv is fun because it's so dreadfully dark. People panic and I'm constantly having to re-track down my target.
but it's so terribly flawed and it makes me feel sick TI_Wheeze so I can't support it

tidal rose
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Are you serious.... i wanted to put in feedback but it contained something the discord didnt want but it set the timer back to 6 hour wait...

limber hull
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i know, epic isn't it, thanks discord

tidal rose
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ugh

limber hull
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absolutely amazing feature they have here

dusk meteor
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amazing, wonderful
6 hours will be up before long if you takeyour mind off of it tbh

distant belfry
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Ugh
I swear to god if the devs dont listen to us then so help me--

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My poor friend - the night vision literally makes her dizzy and gives her migraines. She's stopped playing the isle altogether, and she freaking LOVES this game

dusk meteor
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TI_HypsiShrug They wanted feedback, they got it. Now we'll have to wait and see if they do anything soonish or leave the game in this state for months

distant belfry
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Honestly legacy night-vision is better. Why couldn't they have just improved upon that?

I've always hated the night being pitch black. I just want to see

ripe thistle
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The neat thing about my post is that I explained trying everything I could to make it painful, and even went through the trouble of asking folks I know with severe photosensitivity to take a look. I get "good will" and all that but you have to keep in mind the state of the internet's community. Obviously some folks are having trouble, not refuting that. But at the same time, I can guarantee there are numerous jumping on the bandwagon with no way to disprove their claim. Because up until now, it didnt affect the insane number of cases of photosensitivity. Despite the lighting in the game during the day causing similar issues. I guarantee if people fixed their gamma, problems would ar least alleviate or, best case, go away entirely. And for the record? Legacy night vision gave me severe eye strain. I didn't fuss to have it changed because of it. And apparently, no one else has either. So the dozens of people or more calling for legacy would be a problem for me. But again, I'm not fussing over it. Simply stating that a system shouldn't be scrapped because some folks are having problems.

And fyi: every game on the market has epilepsy warnings. But sure, they could add a great big pop up to make it obscenely obvious. Because it's on the devs to make sure folks with an issue take care of themselves.

Ps: this is still very much a system in development. If you're not satisfied with the current iteration, take a break. Play legacy for its nv. Or be patient and give actual feedback on how to adjust the system. Not scrap it because the gamma gimmick is now potentially painful for folks with sensitive eyes. Which is what the community almost unanimously wanted. But of course, countering gamma gimmicks means people actually have to stop using it.

dusk meteor
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It's on the devs to make sure that the health implications of their product are known to buyers, not that they take care of themselves. This is similar to basically every other game that includes a prominent in-game warning about flashes (also usually horror or actions games tbh), movies and edible products with allergens.Because this happened over an update, people aren't exactly going to be going in knowing the risk. There are people that play the game that aren't on a discord.

You can argue for incompetency or ignorance pre-update since their QA and stress test pool is probably limited.

But leaving it after being told repeatedly is incompetent at best and irresponsible business practice at worst. 👀

It's literally illegal where I live to do this because it's considered discriminatory lmao

limber hull
distant belfry
# ripe thistle The neat thing about my post is that I explained trying everything I could *to* ...

The thing is, though - Legacy night vision and Evrima night vision are VERY different. Just because YOU don't have a problem doesn't mean there isn't one

People with epilepsy and photosensitivity can't just "fix" their brain. And no amount of warnings can fix that either.

This is way more serious than just "jumping on a bandwagon." Have you ever thought that maybe everyone is saying these things because maybe it's an actual problem?

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Literally the easiest solution would be to get rid of the night vision until they've improved it fully. It doesn't make sense to have this out and it not be finished

summer forge
# ripe thistle The neat thing about my post is that I explained trying everything I could *to* ...

Even if some people jump on the bandwagons, you can't just put everyone in the same bag and ignore people who actually have issues with the new NV. And it's also on the devs to make sure that their playerbase does get ill when playing their game, otherwise, as Frostdrop1 said, this is just discriminatory because it's the same as saying that if people with photosensitivity issues can't play the game, then it's on them.

ripe thistle
ripe thistle
summer forge
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as for your last argument, I haven't touched the game in months now because of the devs' incompetency to listen to their playerbase or at the very least share where they're at.

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also I'm pretty sure it would be a lot quicker to just change the night vision overall rather than making a whole menu to adjust it

dusk meteor
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If they at least add a warning on start-up they can ignore people to their heart's content

distant belfry
# ripe thistle I'm going to guess you didnt read the whole post. Because it's not just me who l...

I did read your post several times over, and to be honest, most of it didn't even make an ounce of sense.

Your complete disrespect towards people that actually have photosensitivity and epilepsy really shows here. Do you seriously think people are pretending??

Some visual effects are worse than others. Some people may have worse of a time with legacy night vision or even just the game itself. However the new night vision is really affecting people, way more than all the other things - which anyone with a brain would think that means it needs to be fixed.

I'm sick of people like you shrugging off people's ACTUAL HEALTH because you can't think of anyone but yourself

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Like I said before - more people are speaking up about it because it's affecting more people. That's literally how this works

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If this night vision affects people WITHOUT photosensitivity issues, what do you think it does to people with it???

summer forge
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I read feedback about someone who's getting really bad headaches and eye pain even though they're on really strong epilepsy medication too

distant belfry
ripe thistle
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@distant belfry So you didnt read my post, where i mentioned getting others with damaged or imperfect eyes. Or the fact that other versions - even the current day cycle - werent perfected for everyone either?

"Sick of people like you shrugging off people's health" like you are when i mention that the previous night and current day system has caused me problems in the past? Do try to keep in mind that I'm in no way saying "it's fine as it is", and even made a point not to. Because it can be adapted or modified. But no, it doesnt need scrapped. This isnt mob rule.

And again, for the umpteenth time: if people are having problems, adjust your monitor settings. Some games dont play well with some setups. At least try to rememdy the problem before screaming "it doesnt work at all".

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And if you want to talk about ignoring something, do the people not having a problem not matter at all? The folks who like it have no say because of folks who don't? It's called balance. Not obedience. The current system doesnt screw with everyone, which means it can be tweaked and adjusted. Much easier than developing a whole new system. Bloom effect, particle density, etc.

distant belfry
limber hull
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this topic sucks because its so sensitive that people will use any disagreement with their views to make you out as a horrible person. Everyone here (who isn't a complete dick) acknowledges and is rallied behind the need for accessibility improvements. But calling people epileptic haters because they like the CONCEPT of the current system is too far imho

summer forge
dusk meteor
# ripe thistle And if you want to talk about ignoring something, do the people not having a pro...

You just put everything down to settings and gamma.
Personally, I'm not photosensitive but the nv gives me motion sickness from the multiple outlines created. This isn't a severe issue, but it results its something I can't control and means I spend a good potion of the night afk on a rock.

I can't imagine people with severe issues and how they handle it, and then they get people like you who put it down to just gamma and settings: " I guarantee if people fixed their gamma, problems would ar least alleviate or, best case, go away entirely."

distant belfry
limber hull
distant belfry
summer forge
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Also I'm going to go back to something I said a while ago but literally no one is forcing the devs to release features one after another like they do

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they could've just made the night less dark and released NV later

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or make it like, you know the trailer they advertised the game with (I'm sorry if my tone sounds dismissive)

dusk meteor
# limber hull But I don't have a problem with it and WOULD care if it was changed because I LI...

Liking something is kind of less important than the system causing issues with people. If the issues caused are minor or are a minority of the community or are an accepted risk, then it can be ignored and we can all move on. The problem is that the risk is not accepted, not warned, is not minor and it's affecting more people.

There is a balance to be had here, but the current build doesn't achieve it

distant belfry
limber hull
summer forge
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no one is holding a gun at their head

limber hull
limber hull
summer forge
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they've done it before

dusk meteor
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I think the gloom is considerably better and plenty of support is rallied behind the idea. While the current outlines are stylised and cool they don't fit the game very well tbh

limber hull
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They fit fine imho

ripe thistle
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Isle cycle of life in a nutshell:

Fix the gamma gimmick! makes night insanely dark

This is horrible (it is/was) give us night vision! gives night vision

This is horrible! Make it light again! makes it light again

Fix the gamma gimmick!

Also if you like something we dont, you dont matter.


I'm so done with this conversation. There's no reasoning with people like this. Starting to see why the devs dont communicate.

dusk meteor
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I've previously explained that it just robs the skin system of relevance at night. I think this fundamentally undermines ambushing and camo, thus not fitting the game.

summer forge
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from what I've seen, the outlines look sick in the plains but as soon as you're in a bushy area like forests, it's really too much.

dusk meteor
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I think that can be addressed, but its just not where it needs to be yet

limber hull
dusk meteor
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^ I second that

limber hull
dusk meteor
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that would be even worse

limber hull
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How??

summer forge
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because the current issue is that there is too much outlines

dusk meteor
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because then your pattern will stand out, especially in the plains. It adds more detail to complicate the mess and doesn't address the problem at all, it just layers on a new one.

The outlines in themselves are the cause of the issues with camo and hiding. Adding more lines doesnt fix that

limber hull
dusk meteor
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This is nv right now. This is what needs to be fixed and addressed in terms of outlining. Patterns highlighting will not address this. Patterns highlighting will not bring in colour to make camo relevant again, and patterns will also not help differentiate people at night

ripe thistle
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@limber hull they dont care about the concept. Only the affect some people are having. Improving its usefulness takes the trunk in this conversation

tardy talon
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The outlining looks terrible right now, if they’re gonna stick with it this needs a lot of improvement. Head is barely outlined

dusk meteor
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I legitimately think outlines around other players should be entirely removed and the brightness altered to accomodate that

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Do I know is that'll work? No. But it's causing problems with the core concept of the nv is just the lines around other players

limber hull
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that feels like it kinda defeats the point of NV

dusk meteor
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no, nv exists so you can see at night. Keeping outlines around foliage means it remains visible and making your radius of visibility brighter means colour can be incorporated again so you can see players, distinguish them and also still allows them to sneak up on your without being a light bulb

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This does not address the sensitivity issues, only the ones at the core of the nv design

tardy talon
limber hull
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lmao true

zealous stone
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Yeah, you'd see a shadowy figure walking around

dusk meteor
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No, because the outliens would actually sit over player models. the outline is whats causing people to glow like in the image

ripe thistle
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How well the mechanic functions? It's incredible. I can see creatures stalking through the plains at night, but if i dont move you almost cant see me (or them if reversed). In the forest it's harder to chase rather than just following big blue "they went this way" indicators from tracking footprints.

dusk meteor
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it's putting the player over the other outlines by the looks of it

zealous stone
dusk meteor
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although tbh it's night time
you want shadowy figures, not light bulbs

limber hull
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thing is though, in legacy, wasn't it also quite easy to see other dinosaurs?

dusk meteor
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the game didn't highlight them for you

zealous stone
summer forge
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they could also add less outlines to the foliage.

limber hull
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adding more lines seems like it'd be better to make an animal blend in tbh

dusk meteor
dusk meteor
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The player is a literal white blob

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I would guess that players without outlines would theoretically be layered behind more foreground outlines and when other things are black you would more see at distance them by them blocking out the outlines which makes use of negative space. However, the majority of the screen is taken up by negative space.

This issue is not to address combat in forests. Combat would likely remain largely the same since players currently just look like shadowy figures albeit with an outline. The forests look great, the plains are trash and players currently don't interact properly with grass. I haven't seen anyone ambush from a bush yet

#

i'd like to see how that looks atm is anyone's got an image

ripe thistle
#

Except it would. Crouching in foliage or grass would eliminate the "zero space" visual. So you would undoubtedly be harder to spot

#

If covered in various pattern lines

dusk meteor
#

again: refer to image

#

the current build mkes you a lightbulb, the pattern won't even show

ripe thistle
#

The current build is still a work in progress and adding patterns is the whole topic of debate about making you easier or harder to spot

dusk meteor
#

In the forests, you'll be harder. In the plains -idk
possibly easier

#

although idk if what is essentially just adding clutter is a good way to go

#

Clutter is added on purpose to confuse, but that's exactly what gives people headaches and strain

distant belfry
#

I think it would be better if they used a different kind of effect, maybe even similar to what a cat might see in the dark

More of a grayscale than a negative space, just with a wider range of vision than legacy, and maybe adjusted a bit so that dinos are harder to spot, or that specific dinos see other creatures better. Maybe even including some sort of heat vision effect as a special ability on a nocturnal dino such as troodon or dilo

#

Something easier on the eyes but something that doesn't affect the difficulty of gameplay

limber hull
#

greyscale is just replacing one human NV for another

distant belfry
#

Or even like a night-vision camera - since the isle has that overall scientific aspect with technology

limber hull
#

also "legacy NV but with wider range" is still legacy

#

and it still has all the problems of legacy

dusk meteor
#

greyscale v black and white is a reasonable argument imo, it has different qualities and lot of people are ready to consider just moving the system anyway

#

and no, all the problems of legacy is literally a dumb thing to say.

#

For the system to be brought into evrima it's need to be built from the ground up to accomodate the new ideas, which means it might get similar issues but will probably just have new ones

burnt bone
#

If they find a way to help make it more accessible to photosensitive people, then I’m happy with the current NV

uneven mist
#

Same

dusk meteor
#

The best solution for photosensitive people is probably to add photosensitive settings

burnt bone
#

I am perfectly fine with the current NV so I don’t know how they would change it tho.

limber hull
#

I mean, they DO need to change it 100%

dusk meteor
#

agreed.

limber hull
#

its literally non-negotiable

#

it needs changes

distant belfry
dusk meteor
#

The issue is just everyone had different ideas on how it should change lmao

distant belfry
#

Kinda like how Beasts of Bermuda has a setting to make the skins look less bright for photosensitive players

limber hull
#

I still think the best path is to improve what we have

limber hull
distant belfry
#

Well at least the option is there XD

dusk meteor
#

BoB: neon dinosaurs

#

but yes having the option is better than not having it for sure LOL

limber hull
#

If your dinosaur skins are literal hazards to people's health, that's beyond ridiculous

tardy talon
#

So they put in place a measure to stop it?

#

I don’t get what’s wrong with having the option for bright skins

distant belfry
limber hull
#

(could've just not had the stupid ass skins)

dusk meteor
#

to be fair, i dont like bob but it's not the isle. It's designed to be more cartoony

tardy talon
limber hull
tardy talon
#

But they wanted to have bright skins???

limber hull
#

And they wanted this type of NV

tardy talon
#

They put in a filter to make them more realistic and epilepsy inducing

dusk meteor
#

nah, it's the same thing. It's all just dealing with values and brightness, this type of nv goes down the same problems that neon bob skins have

tardy talon
distant belfry
limber hull
#

Give them a hot minute to do that

dusk meteor
#

versus greyscale which just straight up shouldn't have this issue as much because it's softer
but
boring

limber hull
dusk meteor
#

I agree, more concepually absurd.
But they do have options to negate the issue

burnt bone
dusk meteor
#

And if an option exists to negate the issue idc that they went that route. It's a cartoony dino game which had oversized animals that glow with the brightness of a thousand suns

limber hull
#

"This T-Rex is designed to send my foes into epileptic shock, allowing me the upper hand in our battle!"

blissful helm
#

@graceful meteor not very constructive

#

if you don't like EVRIMA at the moment, PLAY LEGACY

limber hull
#

Legacy has been most of that time

lapis swallow
#

Its been 2ish years. Evrima is a new game

limber hull
#

Recode = recode. It's not an asset flip, it's a recode, it takes time to do that stuff

#

It's already got more mechanics than legacy within those 2 years lmao

blissful helm
#

Oh wow, an indie team is trying to combine basically 3 games into one

snow meadow
#

I don't really care about all that I'd just like to not puke when NV is turned on.

blissful helm
#

its a beta version

limber hull
#

That seems like a very personal preference lmao, I like a lot of the mechanics

#

"The dev team doesn't pay attention to its community!"
The community:

#

You know you can just not play the game my good man

blissful helm
#

people complain about the Isle being a beta, but other games have been in early access for YEARS

distant belfry
#

Honestly after 7 years you'd think they'd start listening....

snow meadow
#

The isle community has always been toxic tbh. I've been here for years and watched distance grow between devs and the player base as the dev team got bigger and the players got angrier. It's not gonna get any better imo.

blissful helm
#

THEN WHY DO YOU COMPLAIN SPECIFICALLY ABOUT AN INDIE GAME

limber hull
#

What the hell does that have to do with the Isle

blissful helm
#

and btw caps don't make your message better

snow meadow
#

I remember actually talking with Dondi during his live streams. Haven't seen him do that in years

limber hull
#

Early Access isn't a mortal sin mate

blissful helm
#

bro its a goddamn game, dont compare it to warcrimes

limber hull
#

Did he just get banned

ripe thistle
#

Hope so

faint folio
snow meadow
snow meadow
limber hull
#

Oh dude, if you can hear about what the community has said and done to him personally you'd get it. I've kind of always respected devs who speak their mind and don't hold back, but the community expects dev to be a yesman robot who speaks to them like they were speaking onto a king and loses their marbles with Dondi's behaviour

faint folio
uneven mist
limber hull
#

Dondi has been through a LOT all things considered

ripe thistle
#

And it's largely just demands and attempts at mob rule. A few helpful comments, mostly just whining

limber hull
#

People complain so much about the dev team, but I honestly think it's the community that are the really toxic ones

ripe thistle
#

Well yeah. That's the internet lol

limber hull
#

Also compared to another game I know (and used to work on), the Isle's updates are much faster lmao

snow meadow
#

I think there's legitimate concerns and frustrations over the direction they've gone in some areas. But some people are a bit unhinged

potent arrow
#

@deft vault I think he was talking more about no being able to trust feedback about balancing not all feedback in general. But the thing about the headaches with night vision, tbh I wouldn't really be able to trust a bunch of random people's feedback complaining about headachs, because I think it would be more likely that a lot of people might be saying that just because they dont like the new NV, like he said.

Im not saying that it's definitely not causing headaches, but I think its more likely that others are using that excuse to get night vision changed even if they are not affected in that way, which suck for those who it actually gives headaches too.

faint folio
#

I'm not saying that there aren't things that deserve negative feedback (getting nothing but "you're doing great" isn't helpful), but a lot of the community is truly insufferable. A lot of the feedback is just "I demand it this way or I'll stop playing" instead of civil actionable "I dislike this mechanic, here's why specifically and one way I think it could be improved"

limber hull
#

Also "this bad, me no like, game bad, me uninstall and think you all big moron" is not constructive criticism

#

so much feedback which boils down to "i personally dislike this and refuse to explain why but make it your problem that i dislike it"

snow meadow
#

I mean, NV literally did give me a headache. I think it looks awful and hope it changes. I don't really know how to fix it or how better to articulate. But I'm not lying just because I wanna be an ass to them

limber hull
snow meadow
#

Legacy NV wasn't perfect and had many issues but I never heard of it causing people physical pain to use

limber hull
#

Thus you have provided better feedback than 95% of this community

snow meadow
#

I read a lot of well articulated posts I just think it's buried and overshadowed by angry people

#

And I really don't think the devs read this stuff at all anymore.

faint folio
#

Explaining that it is bad because it gives you a headache when you use it is actually helpful feedback-- it explains what you dislike about it

faint folio
snow meadow
#

There are ways to repair your relationship with your community, if you try. In the end the players are their cash source and alienating them rarely works well for game developers in the end. So, I can blame them a bit, it's their job. It isn't the players job. But there is a level of player responsibility for respect and patience that I think has been gone from the isle for maaaaany years

faint folio
#

Well, exactly. If the players want respect and to be heard... They need to themselves give respect. Funding something doesn't entitle people to be as rude as they want and still be guaranteed an ear

snow meadow
#

It won't happen so long as people feel ignored.

faint folio
#

And people will be ignored as long as they are toxic and ugly to the devs

snow meadow
#

Yeah that's why I don't think it'll change lol

faint folio
#

Oh for sure lol

tardy talon
snow meadow
#

I think it'd definitely have to be the dev team to extend the first olive branch. Maybe a community live Q&A or a new active community manager. I've seen other indie games do this and imo the ones that do this from the start have the best communities. The Isle used to kinda do this but tbh dondi dished it out as much as he took it.

#

He wasn't shy about his disdain for people in general back in the day. But the isle is more for a lack of better words, professionally managed now compared to back then. They could do it if they wanted

tardy talon
#

I mean, they already do Q&A’s (mostly from punch, kissen, filipe, and dondi) but the Q&A’s usually just devolve into
“when is [x dinosaur] coming???”
“Idk”
Personally I’d rather they did polls or responded to popular feedback/suggestions.

snow meadow
#

At this point I think they kinda just wanna make the game for themselves and hope people play it and like it. And I don't really mean that as a criticism I just genuinely believe that's their attitudes rn

#

I mainly come in here to see if other people are having the same issues as I am.

blissful helm
dusk meteor
#

As long as feedback is reasoned, it's worthwhile but ya when you have open feedback channels a good chunk of it is just rubbish unless they're on the same page. But sometimes the team doesn't help itself either. There's a lot of backlash this update for very valid reasons. They should roll it back if they still have the capacity to while they work on addressing the big concerns. It'll make people upset sure but the problems with the current build outweigh the "boo hoo but nv"

At the very least, they should have a small patch to include a warning on start-up if they plan on leaving the build in. Pretty much just stick it into the "this game is in beta" warningbox

wraith robin
#

@silent obsidian its so dark because the night vision is on so you need to use it.

silent obsidian
#

even with the night vision I can see fart

ripe thistle
#

It's night. You're not supposed to see everything.

#

So cheers and good luck.

silent obsidian
#

ok, great argument, you don't have to see everything 😄 just play the game, you can see nothing, but what, you can't connect to the server because it's still full, but what,,,,,, good luck with that approach

faint folio
# silent obsidian even with the night vision I can see fart

I saw someome suggesting that settings could have a lot of impact on night vision appearance. Maybe try fiddling with graphics a bit?

Also heard (though have no way of verifying) that trying to use gamma with night vision makes things very very dark. Could possibly mess with those settings as well.

It's obviously not going to let you see out to the horizon at night, but... It honestly isn't that bad once it's configured. It has a decent range atm. (Obviously giving people headaches and being a seizure risk is a whole separate issue that needs to be addressed, this is just trying to help with the too dark issue)

Anyways... I hope it helps

ripe thistle
# faint folio I saw someome suggesting that settings could have a lot of impact on night visio...

Other way around for gamma. The super bright outlines become apparent when using the gamma gimmick. So it's unpleasant to look at for too long. Also the case, though much more bearable, is the Game setting on monitors. Maxes brightness, which is likely what most people use. When paired with gamma capped out? Oof.

But yes. Adjusting your own settings can alleviate the issue. Not get rid of it, but at least help.

ripe thistle
faint folio
#

For me, I see the white outlines fine, but it's more like a pale gray. Not too bright/eye searing

ripe thistle
#

Right. I'm like 90% positive it's just a gamma/brightness issue based on the individual's settings. Which isn't to say it's flawless, but people need to at least figure out the problem on their end. Devs in any game can't know what everyone's settings are.

faint folio
#

@exotic sundial they did it because otherwise (if you are anywhere near deep water) it's a guaranteed kill for anything up to half your deino's weight. The whole point of the mechanic is to drown large prey. I realize it isn't quite realistic, but honestly, there's so much speculation about dinosaurs that deino running out of stamina trying to hold onto a struggling drowning dino is far from the greatest reach the game makes

tardy talon
#

@hasty dagger where did you see the return of glowing eyes confirmed? 👀

ripe thistle
#

Why do people continually suggest daytime vision with a different effect as nightvision? It's completely asinine.

hoary vine
#

not saying we shouldnt criticize the devs about updates or anything, just that when we make a formal complaint it should be where they want it

#

and not be "THIS SUCKS LOL REKT"

jagged jewel
#

^

#

criticism should always be constructive, telling what exactly is wrong about something and how you think you can fix it

crisp topaz
#

@tardy talon This type of night vision is almost essentially what I've been asking for to test throughout my feedback. It feels like the visual fidelity needs to be expanded across the entire landscape and use the detail lines to better track movement and environmental features such as hills, etc.

tardy talon
tardy talon
hasty dagger
#

np

crisp topaz
ripe thistle
tardy talon
#

Mmk bud

#

I don’t know what’s hard for you to understand about fog offering camouflage for nocturnals

hoary vine
#

and I actually cant play at night time, same with my girlfriend

crisp topaz
#

I flat out agree that lighting up the landscape and using detail lines as the main form of detection is the best way to handle this NV. A blend of old school and new school.

jagged jewel
#

Filipe himself doesn't like the NV

#

Well, doesn't like nor dislike

crisp topaz
#

Landscape can be seen much further away but dinosaurs on those ridges would be harder to see unless closer up. It's perfect.

hoary vine
#

I think if the dinosaur itself wasnt a black blob, and you had a small circle of light around you where you could see clearly

#

that would help a lot

jagged jewel
#

Would making the patterns get outlined work?

hoary vine
#

give your eyes something to focus on

jagged jewel
#

i still want the devs to apply wavepoole's idea of making the patterns be visible and outlined, reducing motion blur and allowing us to change the color

tardy talon
#

Tbh I’d really like if you had an option to change the color of the HUD which also synced with the color of the NV

jagged jewel
#

i don't mind the hud color cuz you can always remove that and still play

#

NV you quite literally cannot disable without losing visibility of everything

tardy talon
#

Agree but it’d look cool to sync it with the NV

hoary vine
#

another animal game I know of has dynamic moon phases that directly affect how bright the night time is

#

and it makes things a lot more dynamic

#

full moons are basically just dimmer daytime, with new moons almost requiring nv

#

always needing nv doesnt sound as fun to me, it seems more fun to shake it up

hoary vine
#

its a roblox game

jagged jewel
#

still

crisp topaz
hoary vine
#

Cenozoic Survival, its my game 🙊

jagged jewel
#

but it just never happened

jagged jewel
hoary vine
#

ahahahah

jagged jewel
#

also isn't "a new atmosphere" being worked on for gateway whenever that thing is released?

#

by new atmosphere i assume it's the improved day and night cycle

tardy talon
#

Yeah gateway will probably have all new lighting

hoary vine
#

but still tho I think that makes it more fun, especially when you have an actual camo system and animals can blend in to the environment, making NV an optional feature to just examine things in closer detail is a lot nicer when the alternative is basic blindness with faint outlines

jagged jewel
#

I agree

hoary vine
#

idk im just tryna think of how to fix it without just complaining

jagged jewel
#

I wouldn't mind the new NV if the dinos had different visibility levels each (dryo, deino having more, etc), or if, until that happens, motion blur was lowered and more of the dinos were outlined

#

i'm talking crests, patterns, details, etc

hoary vine
#

I think it might help if closer up objects instead of solid black

#

incorporated a softer grey

#

with some basic details visible

jagged jewel
#

Indeed

#

maybe allowing to see colors/a color of your choosing when objects are within a "clear vision" range, that changes from dino species?

tardy talon
#

Plus I think it’s basically just changing a number.

lethal quartz
#

I'm just happy we're finally getting customizable eye colors - that was long overdue.

exotic sundial
lethal quartz
#

not that eye color customization was absolutely necessary for the game, but it proves the devs are listening to a picky community lol

jagged jewel
exotic sundial
#

Guess there’s some truth but comparisons can be made from crocs today to deino

jagged jewel
#

That is true

#

but this is a game and it must be balanced

#

@sullen brook why would they add sarco???

exotic sundial
jagged jewel
#

it's an apex carni that is specialized in killing things smaller than 4 tons

exotic sundial
cyan flame
exotic sundial
#

Cuz of their jaws, being a ton of pressure

jagged jewel
jagged jewel
burnt bone
#

The reason crocs have survived so long is because their main strategy is literally unfair. Hide where everyone has to go, kill them when they come.

jagged jewel
#

^

#

this will not work for a game if done 100% realistically

tidal rose
#

you cant swear i think

#

i had a post shut down because i said pooper but in a bit more vulgar vay

#

stop, tyrant

#

Stop using the health issue thing as a weapon

#

you wont get anywhere

faint folio
# exotic sundial Crocodilians have been unchanged for millions of years so they have been doing t...

Sure. But the isle isn't a nature sim, it's a survival game. That means that there can't be any one dinosaur that does everything better than all the others. Tbh I wish lunge was more like "dart forward yank back and release". Then it might be able to work on stegos too.

But deino is already pretty tanky-- got mid to high damage, high HP, and an ability that literally ends the fight in one hit for most small things and usually ends the fight in 1-3 hits for the rest (except stego) assuming you are near water (and you are because deino have 10 minutes of thirst)

obsidian jetty
#

Uh...if I have to turn off view bob and motion blur in games to not get dizzy, that's how it is...and I know many people who have to. What kind of an argument is that?

faint folio
#

Also I believe they are considering the night vision issues. Filipe made a comment earlier today that implied they were at least considering various options atm (but he doesn't work with the NV shader directly so he didn't have a lot of details)

wanton meteor
#

im tryna see what yall are seeing to make you guys have migraines and strain your eyes, couldnt imagine fine white lines on a dark background did this much damage

faint folio
#

I'm playing all default settings and I'm fine. But a lot of players increased brightness/contrast, applied gamma, etc prior to NV release, which does have an effect on the appearance of night vision too. If you had previously tinkered with settings, then yes you will need to retinker until you're satisfied

ripe thistle
#

That's unacceptable standards, Iceandi. Nevermind that the night vision was implemented in such a way that gamma scaling can cause eye stress to deter said gamma gimmick. Not officially but that's literally the only time this system is "too bright" or problematic in the least.

#

It's gotta be exactly what the loudest people want.

obsidian jetty
#

We all hope they fix it. But that's why they need to know what is wrong. Not just "it sucks, remove it". That's not helpful...

tidal rose
#

i mean if you want a refund steam has a policy on them, but i dont think you will convince the devs to change anything by threatening to refund

ripe thistle
#

If you tweaked them to begin with, isn't that the point? And PS: Every game has different 'optimum' graphic settings. Apex is painful with the wrong settings for me. Legacy NV gave me headaches if I didn't mess with my settings. The old (a few months back) graphic settings gave me headaches if my screen was a little too bright or I had bad contrast on my other monitor. It's called personalization/customization, and it exists for this very reason

tidal rose
#

@ripe thistle you talking about the super dark night phase with super bright sky? yeah that gave me major issues too lol

wanton meteor
#

that doesnt make sense? a lot of games off the bat ask you to set the gamma and brightness to make the gaming experience the most comfortable for the person. Having the ability to tweak settings is quite literally essential for a user friendly product. Cant expect everyone to want the same setup

ripe thistle
#

^

#

@tidal rose Nope. Talking about the daytime before they added night. Some of the god rays and light effects messed with me something fierce.

agile lark
#

<@&401466542140817419>

ripe thistle
#

You don't mess with the game settings. You mess with your monitor brightness. I've mentioned it before but lost in the slog: A lot of people play with their brightness max and saturation super high. the "game" preset on their monitor and such. Not every game's gonna like that. not everyone's eyes are going to. And with the current night vision (still a 'beta' product btw), that's probably just as true.

#

PS: It's supposed to be harder to see. That's why it's dark. If you don't want night, just say that. Because this is how night should look. Dark, harder to do anything. That's the point. The whole point.

#

I will, however, agree that plains should be more lit up if the moon is unobscured. Open spaces and moonlight work very well.

obsidian jetty
#

That's what I meant when I said it feels more like echolocation. If the nightvision resembled...dunno moonlight glistening on things or whatnot, you could see less overall but it would be easier.

ripe thistle
#

The whole point is to adjust your brightness settings because not everyone has the same. From GPU's to monitors, everything's going to be a little different. Stop focusing on one thing and think.

#

Instead of just stomping your feet and pitching an unhelpful fit, mess with things. See if you can figure out the problem as a consumer and then offer feedback. Real feedback. Not whining and berating a system you've yet to actually try to make work.

#

Which is what most people do, by the way. Not pointing a finger. (the fit pitching)

#

Probably best to read it all. I wasn't pointing a finger. I was making a point. 🙂

#

Just referencing what you referenced. But yes, I'm tired of people just throwing tantrums and wanting things changed because they don't like it.

What I would like to ask, is what exactly you're seeing. Because I intentionally tried to make the new NV as painful as possible (having had issues with the game's visual dependency before) and couldn't find a way where this actually bothered. Again, personal. Just like yours. So would you mind giving me more explicit details? Brightness levels, saturation, monitor presets, gamma levels. Even what kind of monitor. These all come into play and devs can't know which ones are causing the issue.

#

Similar to how some games would not run on certain nVidia GeForce GPU's a couple years ago, and had to get patched up.

#

I have absolutely no problem trying to help people figure out the problem. It just gets tiresome when all they do is complain (looking at the general feedback should be ample example of that lol)

wanton meteor
#

Thats what im curious too, send a screen shot of what you guys are seeing, cause people out here talking as if theres a strobelight being blasted into their pupils

ripe thistle
#

@tidal rose I absolutely love the idea you petitioned by the way. While I'm not explicitly a fan of the colorized "greyscale" model, it could be a suitable change for people with color and actual photosensitive problems.

ripe thistle
tidal rose
#

yeah well, the devs could make presets of darker colors or something perhaps, the point is that eye strain probably happens because black and pure white

wanton meteor
#

the points a lot of people have made suggest their monitor settings are optimal at which point any issue would be from the games rendering no?

ripe thistle
wanton meteor
#

In which case, what can a game dev do to help? lmao

ripe thistle
#

There's half a dozen or more settings that come into play with that. Which is why I asked. Brightness and gamma have similar effects, yeah. But monitor sharpness, presets like Warm, Cool, Game, Cinematic, etc all change things.

obsidian jetty
#

What I noticed, and put in my feedback, is that there's too much going on sometimes when every tiny leaf has an outline the screen is swarming with white and it can be hard to focus

obsidian jetty
#

While that's not much of an issue for me personally, I can see that becoming one when you're more sensitive to stuff like that

ripe thistle
#

That's your prerogative. But it doesn't change the fact that the system itself can be tweaked with proper user feedback and doesn't need to be scrapped for something new. Having settings for players to scale outline sharpness or alter the color to be more agreeable to their eyes, for example.

faint folio
wanton meteor
#

I just fail to believe such a large portion of the playerbase has an issue with it. I think youre wrong in saying slim amounts of people enjoy it and its just a case of a loud minority atm

tidal rose
#

exactly, i love this night vision

ripe thistle
#

This isn't a "yes or no" situation. Otherwise it'd be problematic to everyone and never would've made it out of the closed testing phase. Clearly plenty of people used it (and we do know for a fact devs have had issues with some harsh feedback from testers) and liked it.

tidal rose
#

so i didnt want to suggest an overhaul, so people can just adjust the levels from color palettes

ripe thistle
tidal rose
#

hope the devs see the idea

obsidian jetty
ripe thistle
#

Same. That'd be a fantastic change and middle ground. Even if they include the sliders to adjust intensity and definition.

tidal rose
#

but yeah people are being loud and weaponizing the whole eye strain and headache thing. I do believe some do suffer from it but a lot of people are using it as a weapon now just to rip apart the new nv

ripe thistle
#

Absolutely.

faint folio
ripe thistle
#

The problem, Iceandi. Is that most of the people who like it, are probably just keeping quiet and enjoying it while they can.

#

A poll would be a decent way to see, but also heavily skewed by 'inclusiveness' folks who don't care about whether or not it works well for them.

wanton meteor
obsidian jetty
#

Well...it's not a secret that people are a lot more likely to post a feedback at all when they have something to complain about. ^^

ripe thistle
#

Right. People love to complain.

faint folio
obsidian jetty
#

And "yo, this is cool, I like it" isn't worth mentioning for most people ^^

ripe thistle
#

It just gets drowned out because the people who like something are more inclined to just enjoy it. So yeah, more or less.

ripe thistle
tidal rose
#

i decided to post a compliment on the nv a while ago and i got sooo disliked lol. figured with all the negativity there needs to be some positive feedback but nope

#

got swarmed by red x's

tardy talon
#

“It’s only a loud minority who wants the system scrapped”

ripe thistle
#

Yeah. People don't want it because some folks don't like it.

tardy talon
ripe thistle
#

You count a few hundred as the majority...?

#

Big yikes.

tardy talon
#

When there are no people saying no, I do

#

If you want the current system to stay, advocate for it

ripe thistle
#

We do. And it gets drowned out by the same faces.

obsidian jetty
tardy talon
ripe thistle
#

A very large number of people*

tidal rose
#

i disagree

ripe thistle
#

Not a large majority.

tidal rose
#

people who like it are just enjoying the game instead of arguing on discord

wanton meteor
ripe thistle
#

^

tardy talon
faint folio
ripe thistle
tardy talon
wanton meteor
#

Assumptions go both ways? xD if it was that bad then why are people still actively playing the game

ripe thistle
#

Bold of you to assume that the absence of noise equals an absence of support. THIS is why the loudest people get "listened to". Because people get fed up and give in.

#

Meanwhile, some of us are just hoppin in when we can to play.

tardy talon
#

You can’t tell if someone likes something or not unless they tell you in some way

ripe thistle
#

Me? I talk because I like proving muppets wrong and have an inability to ignore blatant ignorance or bandwagon riding.

tardy talon
#

So it’s best to go off the people who are actually talking

ripe thistle
#

No, no it is not.

obsidian jetty
#

At the end of the day it doesn't really matter who is the majority. Because if you are talking about "a game everyone can enjoy", which has been what that majority has been claiming to want, you should not just shut down anyone who doesn't share your opinion but try to find a way to make it work for everyone.

tardy talon
ripe thistle
#

No, you're demanding it be a certain way.

wanton meteor
#

Easy to twist a narrative one way when you dont get both sides lmao. Its like me saying everyone ive talked to in game and asked about NV said they didnt mind/liked it? doesnt mean its flawless does it?

ripe thistle
#

Or not at all.

#

But you won't. Because again, people would rather enjoy the game.

tardy talon
ripe thistle
#

@tardy talon I love when people do that. Shows they don't actually have an argument. Thank you.

tardy talon
#

Ok buddy

obsidian jetty
#

And we'd want you to enjoy the game. That's why we want the night vision system to be adjusted and improved on.

tardy talon
#

Sylas your entire argument is that everyone who is speaking out against the night vision is the loud minority because… uh… reasons

ripe thistle
ripe thistle
#

Oh yes take one thing I said out of context. That's typical./

#

You two have fun. Hopefully the devs don't listen to one-track complaints with absolutely zero constructive content. I'm out.

faint folio
# tardy talon “It’s only a loud minority who wants the system scrapped”

So, there are 97,794 people in this discord. About 1/3 are active right now. 339/30,000 is... A minority. And that is assuming that literally 2/3 of the people in the discord who aren't active right now either don't play the game or don't check the feedback channels.

Don't get me wrong-- I like that suggestion of night vision. But I also don't have major issues with the current night vision-- I like the suggestion because if the devs want to eliminate gamma use they need to make night light enough that players can see enough to at least navigate

tardy talon
zealous stone
tardy talon
wanton meteor
zealous stone
#

To be honest the average person might not even care much

#

Everyone one talking about the NV is either strongly for or against the current system

tardy talon
zealous stone
#

The neutral people shut up

proud coral
#

I don't strongly disagree with it nor strongly agree with it. I like the concept, I just think it needs some tweaks n such TI_ParaBaby

lucid harness
#

i love all the fan made nv remakes they look super good !!

wanton meteor
faint folio
proud coral
#

Yeah the "just scrap the entire thing" feedbacks are just silly

wanton meteor
#

Yeah and thats the point sylas was trying to convey but tronk got ants in his pants and took it the wrong way

obsidian jetty
#

Even if it gets scrapped at some point or this current version gon be used for mercs and dinos getting a different one or whatever. I'm willing to give it a try and see how it can be made to work. Cuz the concept is interesting.

tardy talon
wanton meteor
#

playing the game instead of complaining 💀 I also never said YOU said the system needed scrapping... What you did tho is assume the majority hates the system and wants radical change to it.

faint folio
tardy talon
faint folio
#

And we're just the ones that are watching this channel right now

wanton meteor
#

The fact that youre seeing a lot of activity strongly against the NV doesnt mean EVERYONE is against it and wants it gone

edgy harbor
#

@barren zephyr if you think I'm a "yes man" you are completely and utterly sorely mistaken TI_Wheeze

tardy talon
#

If there’s so many people who like the system why do we see barely any of them in feedback?

proud coral
#

You are birb 🤓

edgy harbor
#

Yep mhm

tardy talon
#

I never said everyone was against it, that’s misquoting me.

edgy harbor
#

I can confidently say I give more negative feedback than positive.

wanton meteor
#

Because system is good/nice, or i dont really care about it isnt worth typing out in a feedback channel xD

obsidian jetty
tardy talon
tardy talon
faint folio
tardy talon
wanton meteor
#

Let me ask you this, how many times have you personally reviewed and item you bought after being satisfied moderately or it doing what you wanted it to? A lot of people will not give feedback on something if theyre neutral, hell even if its good

tardy talon
#

This also might just be coincidence but it does look like the game lost some players since 5.5 (aug. 22)

faint folio
# tardy talon This again

And again... If they are happy/satisfied they usually don't even bother opening the feedback channel because that is work

obsidian jetty
tardy talon
#

Personally I like to scroll through feedback just when I’m bored

faint folio
obsidian jetty
#

Or because the people who are active anyway have an opinion on that?

tardy talon
obsidian jetty
#

Yes and they may

faint folio
tardy talon
#

Yep, like I said might just be coincidence

obsidian jetty
#

That doesn't mean that they speak for everyone tho

low canopy
#

i check feedback regularly because i'm invested in this project and want to keep up with things that get suggested

tardy talon
faint folio
jovial hazel
#

The feedback channels seem to be more for the community to create discussion than they are to actually inform the devs what the community wants, aside from maybe a few outlying issues. Filipe literally said they can't put much weight to it.
These channels are SO saturated with pointless stuff, random thoughts that pop into people's heads when bored or just salt-fueled rants that it's become pretty tedious to even attempt to keep up. I fear for the sanity of people spending much time reading through them.

low canopy
#

only consistently annoying thing about the feedback here is balance, since most of it is done by people who have close to no match up knowledge

tardy talon
obsidian jetty
#

I agree with that 100%...the sheer amount of people voicing issues or concerns about health issues are definitely a reason to do something. And as QA has already reached out to some to figure out what's going on I guess that's exactly what's happening.

limber hull
#

@tidal rose awesome idea on paper, but that would also mean changing how your animal literally perceives colour. The black of night is unrelated to NV, that's just the game being dark

tidal rose
#

I mean sure but but thats just a middleground

#

Gameplay above realism

limber hull
#

Issue is

#

How would that interact with light sources?

faint folio
#

@knotty spindle last time I nested pachy had a hatchling doing exactly that with the bonks. When we asked why he killed his sibling (expecting a "oh it was an accident") I was told he was intentionally doing it so he could have more resources from the parents' diet... Yeah, no thanks 💀 needless to say, that hatchling was removed lol

#

That hatchling's surviving siblings (those that don't murder each other) got the extra resources lol

knotty spindle
#

yeah as a hatchling those attacks aren't even nessecary, other than killing your own siblings

faint folio
#

Yup. You can't seriously damage anything remotely older

knotty spindle
#

though the utah hatchling's pounce is dangerous for its other hatchlings

#

if you ever manage to get it off you'll still bleed out

faint folio
#

Yeah

limber hull
#

my god

#

general feedback is such a dull as of late

#

Kouji's got a good suggestion with a great visual atmosphere, but it's not great for NV

severe vigil
#

: )

limber hull
#

Also dont bring back legacy NV kthx

calm granite
#

better than current tho

#

lets slap military nv and call it a day, naw

#

months for this is embarassing

severe vigil
limber hull
#

Legacy was literally slapping trailcam NV and calling it a day lol

calm granite
#

that was legacy this is evrima

limber hull
#

The fact that you think it's any different is hysterical

#

EVRIMA did it better, yes

calm granite
#

its much better than this

limber hull
#

Conceptually, it's better

calm granite
#

no it didnt lol

limber hull
#

Yes it did lmao, it's greatest weakness is implementation, not concept

severe vigil
limber hull
#

It has so many advantages over legacy

calm granite
#

like ruining the players eyes

#

true

faint folio
#

@gritty terrace I agree I don't think they check feedback often, but since it was brought up in filipe's stream he said this earlier today: #isle-discussion message

Makes me think that they're looking into it at least a little

limber hull
tardy talon
# limber hull Kouji's got a good suggestion with a great visual atmosphere, but it's not great...

Tbh I think a heavy, foggy blur is better than just “you can’t see anything outside of this radius”

You might see a vague blob moving in the distance, but you’ve got no idea what that is

Is it a troo? A dryo? An ai animal?

It increases the players paranoia, adding to the horror, while also letting you navigate better.

Of course if it proved to not allow for nocturnals to ambush it could be changed.

limber hull
#

How can you possibly fall for a dilo's hallucinations if you can easily keep track of it

tardy talon
#

Fair

limber hull
#

How would you possibly believe a troodon's mimicry if you can see the troodon?

near jewel
#

how do i get my night vis to work?

limber hull
#

How can you ever get those iconic rex jumpscares from legacy if the rex is a giant moving blob in the distance?

tardy talon
#

You don’t need jumpscares for horror

#

Honestly I think jumpscares are a bit lazy

tardy talon
faint folio
limber hull
#

Wouldn't extreme blur ALSO be bad to look at?

#

Like IDK, I find forced blur in games kinda annoying and gross

#

My brain tries too hard to focus on what's in the blur

#

Ironically, I think the forced blur gives me eyestrain lmao

tardy talon
#

Huh, interesting

#

It could be made to like

#

An essentially opaque fog

limber hull
#

Like play In Silence, it's a game where you have a huge blur as the monster, and tell me you don't find it a relief when a thunderstorm has it and makes your vision clear

limber hull
near jewel
tardy talon
tardy talon
# near jewel how the heck to do to that?

If you are experiencing issues with your controls since the latest update (can't move camera, unable to court, etc) then please try wiping your config files in localappdata.

  1. If running The Isle, exit the game.
  2. Open File Explorer.
  3. Click the address bar at the top.
  4. Type %localappdata% then press Enter.
  5. Find "TheIsle" folder. Open it.
  6. Open the "Saved" folder.
  7. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
  8. Restart the game. The issues should be fixed.
limber hull
#

I really want WEATHER fog, you know, actual fog, but I don't really want NV to also step into that territory

faint folio
# limber hull That's the thing though, that sounds DOPE for Update 8, but for NV?

Night vision doesn't have to look realistic or like human tech night vision/trail cams. Also a lot of movies fake night by throwing a blue light filter on the set lights, and people buy it just fine for movies (LotR helms deep battle sequence, anyone?) I think it's possible to imply that it is supposed to be night vision without literally using black

limber hull
gritty terrace
fierce lintel
#

when I was younger I was really confused when the night scenes were blue instead of black

#

but then I realised it was a design choice

gritty terrace
#

he said there probably will be while the actual night vision dev has been quiet

faint folio
faint folio
gritty terrace
#

and thats the issue, if we do not know while such a big issue is happening that is a problem :/

#

that is pretty much what I am getting at

surreal sedge
#

@distant belfry that suggestion is a bit too bright imo, i think the current one could work if as it got darker the brightness went up a bit but with lower saturation than day to where you can still see in color but everything is dark and somewhat washed out, let people see and dont have the contrast so high but make it more difficult to distinguish colors at night, except things like dilo and troodon they get clear enough vision to where even a pitch black night just looks like dusk to them.

neon zephyr
# faint folio <@478388231298220042> I agree I don't think they check feedback often, but since...

This is pretty crazy;

I appreciate everyone's boosts in concern for photosensitive/epilepsy accessibility. 🧡
(as I'm sure others do too)

I do want to let it be known in case it was missed, that at the very least one of the QA team members reached out to me yesterday to get more info from me about photosensitive modes and changes made in other games. ^^

A small bit of communication; but at least it shows they've seen the reports of it, and are/should be looking into it more. (:

limber hull
#

Honestly that message is great to hear

#

@hollow vault Beipi would be best suited to deeper waters, not shallows

#

(also, deinos would struggle to catch the thing because of how damn quick it is in water)

jagged jewel
#

Deep waters are also good because beipi can choose to jump into the stratosphere

#

i do wonder how high a beipi could theoretically jump given enough momentum

hollow vault
#

However I do understand

#

Let’s just hope deinos don’t go in a killing spree

tardy talon
#

But I suspect beipis will hang around southpond a lot

#

Water is pretty shallow there

hollow vault
proud coral
# tardy talon The big problem with adding shallow waters is that then everyone goes there to d...

Kind of a late response, but that's when you add actual incentives to drinking at specific spots. Such as certain foods being closer by for example 😛

Distance to safer waters relative to where certain creatures are could also help. Do ya really wanna travel all this way to get to clearer/shallower waters and risk starving/dehydrating or missing out on certain foods (when migration comes)? Or would you rather get water here and now even though it's riskier? Up to you.

#

Right now, there is very little incentive to properly roam around the map. The only thing that kind of helps is diets, and their current iteration does a poor job at it.

#

Plus.....Spiro is also just a very poorly designed map. Gateway for the win

strange wave
#

@dire bear my friend it has been two days
removing it would do exactly nothing but make nights more unbearable

molten flame
wraith raft
#

Is there plans to ever significantly increase the number of players per server?

gritty terrace
#

@barren zephyr when even good PC's struggle to play evrima and the optimization is the worst issue in the game, there is absolutly no reason to do raytracing

#

hell they don't even know what they are doing lighting wise, they changed it a million times within the past updates

limber hull
#

raytracing is good but not good for now lmao

gritty terrace
#

dude I wouldn't even do raytracing until the game is finished

#

obviously these devs are incapable of optimizing the game

#

I have so many friends that have computers that can run legacy and now evrima, like what is the point of having the game at that point

gritty terrace
#

ik a lot of people who can run legacy but cannot run evrima and I have seen people in feedback before here and there mention it as well

#

it is a big issue

zenith cobalt
#

^ same tbh

#

kinda sad i can only play with like 1-2 of my friends and most of the are still on legacy

limber hull
#

It's kind of the problem with these largescale indie projects

#

Especially with as many moving parts as it has

gritty terrace
#

yeah but optimization should be a priority, people talk about optimization in isle phase 2/3 a LOT

barren zephyr
limber hull
#

It really is impressive how much work they do and how little credit they get for it lmao

gritty terrace
#

this game should not have taken this long to get the basic ass mechanics in and do more realistic expectations

#

they should have just not released the game till like how it is now

#

I personally think the only reason why this game does well is because of this damn genre

#

everything in the genre is just a baron wasteland and this game being the closest to what everyone wants even when this game is bare bones

#

this game is only alive because of the hype and this community starving to get the best experience out of this genre

#

the issue is out of this entire genre there isn't much of a bar to begin with

#

yes, the idea for this game is amazing and interesting but management wise is absolutely abhorrent

brittle cradle
#

@crystal trail i don't have an issue, but is it alright if i ask you a question?

ripe thistle
gritty terrace
#

exactly

#

what I am saying is that it isn't much of a bar to do so

#

the devs in the bare minimum should have released the recode like how it was in update 3 or 4

#

but because dondi doesn't know how to shut his mouth made everyone hyped and then because of that it rushed them to release it with 2 dino's and almost nothing else

barren zephyr
#

wow

#

if you became a dev you couldnt in a million years do what they have done your talking alot of crap for somoene who knows nothing about developing

ripe thistle
#

Yeah that's just a boatload of arrogance and ignorance right there. Do you actually expect people to take you seriously up on that high horse?

limber hull
#

"Dondi doesn't know how to keep his mouth shut and made everyone hyped"

"Devs never talk to us"

God damn I love this community

ripe thistle
#

Feckin right?

gritty terrace
#

the devs need to stop talking about the future and talk about how development is going and communicate with current issues

#

that is my thoughts

barren zephyr
#

look on steam

#

they give updates all the time

ripe thistle
#

They do indeed. Dev blogs and the like every month, sometimes more

limber hull
#

You would rather they go through the boring and tedious checklist that is bugfixing and QA testing than give insight into what's to come

"Hey Islanders, for this Phase 3, we're proud to announce we have fixed that one bug that made FPS slightly lower in the north side of the map! That's all for this week, bye!"

ripe thistle
#

People expect instant results and changes, because they have no idea how much effort actually goes into creating a system.

gritty terrace
ripe thistle
#

Case in point "It's probably easier to start from scratch than add scalars/sliders"

limber hull
#

Bugfixes and optimisation are an expectation, not something to be displayed. The devs don't need to announce that they've fixed a bug, they need to SHOW it. If it isn't fixed, they should work on fixing it.

#

This also comes off as a very shallow insight to how development works

#

When we get concept art, that isn't detracting from work on bugs

#

The concept artist literally just draws concept art

#

That's it, that's all they do

#

The programmers keep programming

gritty terrace
#

ik that is fair concept art is fine, I am specifically talking about before evrima came out and dondi boasting about how cool it will be then we got this

limber hull
#

It also is an absolutely TERRIBLE way to retain players

#

not focusing on the future will DESTROY the playerbase

gritty terrace
#

that is why I said they should not have released everima this early that was their first mistake

ripe thistle
#

Evrima's initial release was actually fantastic. As unpolished as it was, it was still an overall incredible improvement over legacy.

limber hull
#

People want content, regardless of how shitty it is. They will whine and complain that it is shitty, but they'd still prefer it to a pure focus on the current state of the game

ripe thistle
#

Mechanically, visually

gritty terrace
#

it was not better overall, it was a better foundation I agree

ripe thistle
#

But the thing is, if they waited for years, do you know what would've happened? They'd have lost more players. Because unlike AAA titles with the funds to have a near-infinite test group, indie development relies on the community for games like this

#

Various rig setups to find bugs, since every rig is different. Different regional connections or service providers.

limber hull
#

Imagine being stuck on legacy in its current state for THAT long

#

Dear God

ripe thistle
#

It's imperative that players start remembering this is an indie group. Very small, very limited funding.

#

And they've come out with some of the coolest things this side of 2010, imo at least. Despite its flaws.

gritty terrace
#

they do not have very limited funding they have openly stated they get paid very well and they get a lot of money

limber hull
#

Where from

#

Where do you think that money is coming from

ripe thistle
#

I guarantee they do have limited funding. Just because they're getting paid well doesn't mean they're just rolling in a slush fund.

gritty terrace
#

I am just saying I agree with releasing a half fleshed out game and concept not something that as bare bones as much as it started

ripe thistle
#

I mean that's fair, but we have to admit V3 was getting sooooo tiresome. Dangerously so. Walking over a rock and breaking your leg on Allo, forced to sit for 30mins.

gritty terrace
#

I understand the recode had complications mid way through and there is limited money but the devs definatly could have gone a bit farther personally

ripe thistle
#

I won't say I was thrilled with Evrima's initial release, it was lacking. But for the total recode, I was content to wait and do other things until it reached a stage I was happy with. Saw plenty of others just ripping the devs new ones and it was flat out disappointing

gritty terrace
#

I genuinely did like it when it first released because I can see the foundation and can be grown upon

ripe thistle
#

Right. I was hopeful.

gritty terrace
#

my issue is that it has not been grown upon enough recently

tardy talon
#

Devs talk, sure, but rarely about things that matter. I do appreciate the devblogs, but in between them were more or less in the dark.

ripe thistle
#

That's partly the community's fault. There's a ton of demands for such a small group. And telling the community "no" on any one thing just unleashes hell.

gritty terrace
tardy talon
ripe thistle
#

Previous interactions with this community from the devs proves otherwise. There were damn near scandals back when they talked about not improving upon V3 further because their focus was on an unreleased product.

gritty terrace
#

the community is like this because of the devs being cryptid and not showing much info, the other way around makes no sense

ripe thistle
#

The community is like this because an indie group can't afford to discipline the toxic ones, and if one can get away with it, so can everyone else.

#

Or rather, largely can't afford to.

gritty terrace
#

more dev streams happening is a good start

ripe thistle
#

I have never seen a more noxious community over such small things than I have in The Isle. Not even when Blizzard was losing 40% of their subscribers in a quarter after Retail flopped.

#

But I've also rarely seen people more excited or passionate about their game of choice.

tardy talon
#

Where are you seeing all this toxicity? Especially in this discord, the most I’ve seen is a few toxic messages which just get deleted anyway.

gritty terrace
#

another issue is like what is happening now with the night vision, the devs NOT communicating is creating confusion and we should not be in the dark, the most we have is filipe saying there might be a hot fix but not sure cuz he doesn't work with night vision

tardy talon
#

Yep.

gritty terrace
#

they haven't even said "yes, this is an issue"

tardy talon
#

There should definitely have been some kind of announcement addressing the massive wave of negative feedback.

gritty terrace
#

filipe didnt even know there was an issue till he streamed and people were saying it in chat, I understand he doesn't work on night vision but it feels like if a major update rolls out someone within the devs would be communicating the feedback

ripe thistle
#

What's to be confused about? It was released what, a week ago? At most? Some folks are having trouble and it's been voiced. Impatience isn't a Dev's problem. They've proven they have a fairly consistent schedule of monthly updates or more.

gritty terrace
#

epilepsy attacks and people in general having headaches and eye strain should not be something that we have to wait till the end of the month to be told there is an issue

tardy talon
gritty terrace
#

like this is a really big issue and effects the accessibility of the game

tardy talon
#

Fixes can come later, but we shouldn’t be in the dark

gritty terrace
#

what tronk said

ripe thistle
#

So... the assumption is that they aren't working on it, because they haven't said anything?

#

Even though it's supposedly a huge problem?

tardy talon
#

That’s not what I said at all

gritty terrace
#

?

ripe thistle
#

Why do you need to be told that it's being addressed if it's pretty obvious they need to address it?

tardy talon
#

Because it reassures us they are aware of the issue?

gritty terrace
#

^

tardy talon
#

Punch is literally the PR guy

#

It’s his job to do this stuff

ripe thistle
#

Why do you need the reassurance when it's been thrown every which way and even have footage of a dev being made aware of it?

barren zephyr
ripe thistle
#

Like, I genuinely don't understand why you need hand-held information in a growing process.

tardy talon
gritty terrace
#

you realize I started playing this game after the evrima release

tardy talon
ripe thistle
#

Is Filipe in charge of this branch of development? Or directly involved?

tardy talon
#

The dev team should be communicating, shouldn’t they?

barren zephyr
#

then you have not been around long enough to talk crap about them

ripe thistle
#

The art team isn't going to be told by the coding team that there's a coding problem.

#

Any more than the coding team is going to be told the art team is having issues figuring out what style to go with

tardy talon
#

They should be lmao

ripe thistle
#

Compartmentalization is how you avoid information clutter.

tardy talon
#

That’s an important part of being a team

ripe thistle
#

You have no idea how this process works, just stop

tardy talon
#

Is knowing what other people are working on

tardy talon
barren zephyr
#

i assume your new to dinosaur survival games @gritty terrace?

ripe thistle
#

Like I said, you have no idea how this process works.

gritty terrace
barren zephyr
#

what kind of games have you played

gritty terrace
#

?

barren zephyr
#

dinosaur survival games

tardy talon
ripe thistle
#

Totally irrelevant. Bukka's been the more pleasant one to have a conversation with.

barren zephyr
#

you cant just show up to the isle new and talk like that about them

ripe thistle
barren zephyr
#

you have no concept how any of it works

#

its not like fortnite were theres a basic aim to win

tardy talon
barren zephyr
#

theres new mechanics every update think of it like a web, when 1 mechanic is released so many more new things is done

ripe thistle
#

Who said anything about not communicating what's being worked on?

barren zephyr
#

them new things is the hundreds of bugs they fix

tardy talon
barren zephyr
#

not to mention they are humans and dont spend 24/7 on updates and dont have thousands of developers like popular games do

ripe thistle
#

That's correct. That's not a lack of communication. It's avoiding unnecessary information.

gritty terrace
barren zephyr
#

read my other replies before jumping the gun

tardy talon
ripe thistle
#

In what way does that affect what the art team is doing? For example.

#

Does it matter if the art team knows what the coding team is doing? Does it affect development?

tardy talon
#

Literally yes?

gritty terrace
#

its not like I showed up here and started saying that

tardy talon
#

If the teams don’t know what each other is doing they can’t work together

barren zephyr
#

its still early access so clearly not long

tardy talon
#

That’s how being a team works

barren zephyr
#

well you did

ripe thistle
#

"Literally" no. NOTHING the coding team does affects the art team. Render or modeling? Might.

barren zephyr
#

your litterly comparing the isle, a new upcoming new genre game to multi millionare gaming companies

gritty terrace
barren zephyr
#

4+ years

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way before evrima was released on their normal branch

tardy talon
barren zephyr
#

evrima wasnt always there

gritty terrace
#

yes we know but clearly you do not know when it came out

barren zephyr
#

if you all say you were here long enough evrima wasnt always the branch

gritty terrace
#

ik

barren zephyr
#

no you dont

gritty terrace
#

?

ripe thistle
#

I genuinely do not understand what you consider to be logical here, tronk. You're trying to imply that scripting say... the day/night cycle has an affect on drawing concept art or visa versa?

barren zephyr
#

because you played evrima nothing else

gritty terrace
#

what you mean ik about the legacy branch

barren zephyr
#

yes

gritty terrace
#

I have played plenty of legacy

barren zephyr
#

ok?

tardy talon
barren zephyr
#

you just have to argue with everything dont you

#

if you dont like what they do, leave this server and delete the game

tardy talon
barren zephyr
#

easy as that.

tardy talon
#

Concept art is just a small part of the art team

barren zephyr
#

your point will never be heard because its stupid and false

gritty terrace
#

you are saying I do not know about it, then you are saying I have not played it, you are just trying to find excuses that I am not someone who follows the game when I have been for a long time

barren zephyr
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i dont find stupid excuses

#

just tell me your point or delete the isle

ripe thistle
barren zephyr
#

dont know what your talking about now

gritty terrace
#

jesus I hate arguing with children

ripe thistle
#

The "art" team isn't animating or building models - they're laying the textures for the models.

barren zephyr
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how about this, you dont argue and go back to being a child yourself

tardy talon
barren zephyr
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only little children find stupid excuses and argue like you

#

appreciate that the isle exists whats ur problem

gritty terrace
#

because it can be better

barren zephyr
#

well how about this then

tardy talon
barren zephyr
#

apply for a dev application ask to join their team

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and do it yourself

gritty terrace
#

that is now not it works

barren zephyr
#

yes it is

tardy talon
gritty terrace
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idk dude

ripe thistle
#

You know what? I don't even know what's going on here anymore. Just ignore them

barren zephyr
#

hes moaning that "it can be better" stop crying about it

gritty terrace
#

they are just trying to say I am not allowed to give critique

barren zephyr
#

omg your clearly enjoying the isle you just want something to argue about you played it for years which means you enjoy it and thats fine just leave it

ripe thistle
#

Teamwork isn't constantly being in eachother's business. Communication doesn't equate to telling everyone on the team every little thing at the earliest possible moment. These things work off trust and understanding between the people you work with. Even in sports, a vast majority of the blatant, intentional communication becomes second nature.

tardy talon
ripe thistle
#

For example: "Players aren't happy with how this iteration of night's working. Before we throw this information at X, let's see if we can find a fix in our department first."

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As opposed to "People don't like this. TELL EVERYONE"

barren zephyr
#

thinking of an argument bukka0?

ripe thistle
#

Go away

tardy talon
#

You won that one 😅

gritty terrace
# ripe thistle As opposed to "People don't like this. TELL EVERYONE"

I think both of you are off track at this point, I just do not want the community to be in the dark when there is a large issue and yes, filipe has nothing to do with night vision we are just saying it is concerning that it is one of the big things that is being mentioned in feedback and we have not heard of anything yet

ripe thistle
#

It's important to remember that the various departments are supposed to handle their own crap

barren zephyr
ripe thistle
#

Specifically because they're part of a team.

ripe thistle
tardy talon
#

Back to the original argument though, there should have been some sort of announcement addressing the negative feedback. It’s just good practice to let the community know “yes, we hear you” instead of radio silence.

ripe thistle
gritty terrace
#

reassurance is a big thing tho

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that is what I am trying to say

ripe thistle
#

I mean yes, they could. But at the same time, like trusting your teammates, there could be some measure of trust that they are working on it. Y'know? It's only been a week.

barren zephyr
#

bukka0 i need to understand, when you said they can do better, what exactly would you want to do about that situation

ripe thistle
#

I could see them just adding an announcement here, I s'pose. But that doesn't help the players not in discord

tardy talon
ripe thistle
#

Right. That update's probably a mechanic issue and they bit off more than they could chew

barren zephyr
#

woah thats cool

gritty terrace
#

I also do think there needs to be some form of communication when it comes to feed back too, like yes, there are trolls amd there are people who do not know what you are talking about but that just comes to mnaking a game

tardy talon
#

Yes, I think it’s a weak argument to say the devs shouldn’t look at feedback because some angry people are there.

ripe thistle
#

Well I do feel like they've done that a few times. Could do it more, but officially. Via steam updates, not discord. Discord's just a social hub

gritty terrace
#

the discord is where the feedback is

#

if this is just a social hub there is no reason to have this feedback channel

ripe thistle
#

Sure, but they can address it via a launcher update so players not using discord can be updated

barren zephyr
limber hull
#

i don't see that much around here

barren zephyr
#

me nither

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neither*

ripe thistle
#

Tronk and I have beefed it out pretty hard, I'm honestly glad we're having a pleasant conversation

gritty terrace
#

I have actively said to make sure to put positive feedback to the feedback channels and I have made positive feedback before

barren zephyr
#

i didnt see that

ripe thistle
#

But I gotta crash. Have a good night @tardy talon and Bukka!

#

Oops, at thing.

gritty terrace
#

but my thought is when someone is sad, yes they will eventually fix themselves but reassurance helps a LOT

#

not the best analogy but it makes enough sense

#

reassurance in general goes a long way

#

that is all I want, when there is a known issue that everyone is complaining about or a very prominent bug or something like that

#

and the fact the game is affecting people physically and all we have heard is "it might get a hotfix" by someone who is not involved with the night vision and that it will not be touched till 6.5 by punch when the update first came out

minor laurel
#

If you don't want people to be involved, making a Discord where voices can be heard isn't the best move. I see lots of people complaining on how people are making bad feedbacks and all. And everybody is in their rights.

I mean every people is different and react with different patterns. If there is something positif to see in all the bad written feedbacks that might hurt feelings is that the community of the Isle is very concerned and pro-active for a game she loves. That's it.

Yeah, it is not perfectly said and lots of people are upset about this NV and the drop of quality but it is because they care a lot of the game. And it proves that devs were doing great 'til that update.

And yeah, there are way to say things, to deal with our own emotions but if the world was perfect and everybody knew how to deal with their anger and frustration better it would be called paradise and we were all dead.

The fact that people are where they are with themselves and give what they can to involve themselves into the development is just something you have to keep in mind.

Looking the deep part of the meaning and not the form of it would help to deal with unconfortable feedbacks.

I don't say it is right or wrong, i just say, it can't be controlled by anyone. The only part that can be controlled is ourselves to see the message under all the frustration thing and keep our mind clear to find solutions at our own levels.

faint folio
#

@molten flame juvi carnis get diet from everything (except juvi utahs dont get diet from utahs) because they start with near empty hunger like herbis, but unlike herbis they have to either scavenge or kill something in order to eat. and most babies can't kill anything more dangerous than chickens. so its a compromise so that they can eat whatever they happen to catch. herbi juvis dont have to necessarily fight to get their diet, so they have to get each separately

rocky aspen
fleet wasp
#

Why are the servers starting out at night for resets?

thorny crag
#

Why have 9 feedback channels?

obsidian jetty
# minor laurel If you don't want people to be involved, making a Discord where voices can be he...

who...said...they didn't want people to be involved? This whole thing escalated quickly...it literally went from one person (who isn't even PR) not being aware of what was in this channel via "I heard someone said they heard..." to "you should just delete the discord" within...a day? 2? Like...what? I wouldn't be surprised if they only did streams without comment from now on, if at all...maybe this is a part of the problem...?

minor laurel
obsidian jetty
#

Yeah and when that happens every time you say something...would you want to? I agree that the absolute silence is maybe not perfect, but I can kinda understand it seeing this ^^

minor laurel
# obsidian jetty Yeah and when that happens every time you say something...would you want to? I a...

If you can't deal with it as a developper i think it is better to delete those feedbacks channels and make another system like votes for examples which are oriented questions. It may help. Another example would be to actually have a special dev emoticon to just show people that "it's good, we read it." And a last one would be to hire a community manager that can collect infos from players, organise and compile it and make a feedback to the devs with stats, create a link with the community and communicate actively which is in my opinion the best option for both parts

#

I agree of course that it is actually exhausting for them but as said, you can't control that better that that is actually is so. I don't think losing energy and time fighting it is relevant

dusk meteor
# obsidian jetty who...said...they didn't want people to be involved? This whole thing escalated ...

Well, ya. These kinds of things escalate and if they couldn't see it coming from the first big red flags in feedback idk where they were looking. I would like to say I support the devs, but they're currently making a lot of wrong moves which are only making the situation worse. Inaction by itself is an action where the situation is calling for it.
There are kids on the discord who don't know any better.
There are people who are overly invested, people who may get fixations on topics.
There are people who are being affected and have a good reason to be angry - it isn't just "boo hoo i don't like nv" it's "nv is hurting me and I need to stop playing"

Doing nothing and saying nothing and addressing nothing is exactly the wrong move to make in this situation because it is serious, not just people not liking something any more. The devs have the ability to act and speak quickly if they need to, so even if you they doing something they will look like they aren't. And even if you're doing something you have chosen not to address the problem even in the smallest way (adding a text warning). Moreover, they're a small team. If someone didn't know about the fallout at this point, I'd be surprised, but because of the whoever is making the decision not to act immediately on the public branch everyone is getting thrown under the bus. The longer they leave it, the more it illustrates that they just don't know what to do. They've gotten themselves into a mess they really weren't prepared for, and almost never are.

P.S. I'm fine with most things they do beyond little nitpicks i don't really care about. I'm fine with NV as a concept. I think it's got core issues but I can largely play. It does make me sick though, so tbh I spend most of the night afk on rocks or on servers that just skip night now.

neon zephyr
# gritty terrace I think both of you are off track at this point, I just do not want the communit...

I know it's not anything close to official response to the community from the devs/staff;
(I can agree it'd be a good thing for them to start doing; at the very least on important matters like this with tons of reports on the same thing)

But wanted to say again that a member of the QA team reached out to me for more information regarding the photosensitive mode and other changes made in games I play; so it does seem they are looking into it.

cyan quarry
#

You want things to move, don't play the game anymore. Devs don't care, so why should we care

limber hull
#

excellent mindset

dusk meteor
#

I don't thin the devs don't care, they recoded just to make a better product. However, their PR is incredibly bad

limber hull
#

have fun not playing i guess

gritty terrace
neon zephyr
#

Mmm; technically all they did was ask me about it; and then said thanks for the info - sent them a screenshot of Lost Ark's photosensitive mode; which you can see has very clear changes in how it looks.

But, in my eyes, even that small interaction is still better than literally nothing.

gritty terrace
#

That is fair

dusk meteor
#

Yeah. It's likely that the QA member will feed back as a trusted member but it still leaves everything very open and unspoken for. They acted on their own accord it looked like

gritty terrace
#

My big issue is optimization is already making the accessibility for the game difficult already and this is going to make it worse

dusk meteor
#

more than being a voice of the development

obsidian jetty
# dusk meteor Well, ya. These kinds of things escalate and if they couldn't see it coming from...

I am not talking about people not being allowed to say anything, I am not talking about people not being allowed to be angry about things, I am talking about them frequently being insulted, threatened, belittled, berated, having things they actually do say taken out of context just to slap them around for days and then having people go "well it's their own fault, they just have to deal with it"...that kinda doesn't feel right to me.