#general-feedback

1 messages · Page 86 of 1

peak wasp
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Achievements/Achievement Rewards
Achievements:
Nesting Achieves:
Welcome To Spero: Get nested as a hatchling
Matriarch: Mother 30 hatchlings into juveniles
Patriarch: Father 30 hatchlings into juveniles
Friends: Join a group of your species
Traitor: Leave your group then kill a person who was in that group (a significant amount of time needs to pass before this becomes unlockable, like 1 hr)
Fly You Fools: Fly for the first time after getting nested in as a flying dino
All Alone: Watch your parents die as a hatchling
Bad Parent: Watch your hatchlings get killed by a member of a diff species
Combat Achieves:
Survival of the Fittest: Kill a dino a tier or more above you
Cannibal: KIll and eat 100 adults of your species (Killing the same person more than once wouldn't count so it can't be farmed out with friends)
Horrible Person: Kill a juvenile
Even More Horrible Person: Kill a hatchling
Docktah: Pounce something and get yourself killed
If It Bleeds We Can Kill It: Kill something with bleed
We Are Venom: Kill something with venom
Docktards: Kill something sitting on a crate
Man-hunter: Kill 10 mercs and 10 tribals
How?: Kill a player as a compy
Dug to Deep: Die within a burrow

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Survival/Growth Achievements:
(Dino name) Novice: Survive as the same (dino name) for 10 hrs
(Dino name) Adept: Survive as the same (dino name) for 20 hrs
(Dino name) Expert: Become an elder as a (dino name)
(Dino name) God: Pass perks from being an elder as a (dino name) for 3 consecutive lives
Not a Bad Animal: Grow an anky
Crocodile Dundee: Fully grow a deinosuchus
Time Waster: Grow a dino to full adult without following dietary needs
Side note: If you were grown/healed in that lifetime you wouldn't get these achievements

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Achievement Rewards
For the (Dino Name) God Achievement you would receive a skin for that dino. Skins would be of dinos which are very similar. Diablo -> styraco, Deino -> puru, giga -> carchar, Allo -> Torvo, Carno -> Majungo, Theri -> unfeathered option, etc
For the Cannibal Achievement you would unlock an albino skin preset for your dino. You will be completely white and you will have red detailing. (Other skin disorders such as melanism would be unlocked from nesting and be a .01% chance of happening)

pseudo sun
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If I understand correctly, it is planed to make a system where if you reach certain age you have the choice of passing on. Now here is my proposed idea, what if you had some kind to goal to go to on the map before you died. This would not only solve some issues (ex. Bodies in the middle of a herd etc.) but it would make for a nice experience or final challenge for the player that they have worked hard to grow. Basically what I'm saying is, just dying out of no were, where ever you want, is just a bit boring and a lame way to give away your dino after the time you have put into it.

tacit badge
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In terms of the perk system, it would be cool for dinos to have different key traits/markings/colors on their bodies for possible opponents to recognize just what perks they would be facing.

Ex: I know this trike does more damage/bleed because of the horn shape
This one is more of a tank because it has bone plating

This utah is stronger because of the larger teeth or longer claws.
This one is faster because it has a longer tail.

Obviously not suggesting that these traits specifically should be what points certain perks out, but it would be great for other players to be able to tell how and what they should fight.

tepid niche
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a normal art channel in the offtopic category

daring marsh
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an anky should not be pounced and damaged by an utah since he has armor on his back

olive tendon
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I wonder if there could be another piece of criteria for searching servers: Casual/PvE vs Hardcore/PvP. As well as No Rules/Light Rules/Strict Rules
That way people could search for exactly the kind of server they want to play, and people of like minds can play together.

dusty helm
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It would help significantly if there was a mini map or something in the corner of the screen. It doesn't have to show other players or anything, but there have been times that I have had to fight to find my friend who spawns all the way on the other side of the map. Speaking of which, having selectable spawn points would also help. It seems that generally most people spawn on the beach in certain map so having map spawn locations that are player chosen may make the map more various and less babies would get slaughtered on the beach.

drifting cedar
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If raptors pounce on anky they break teeth and can't bite for a few moments xD

slate solar
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Oviraptor idea!
Burrow destroyer - It be interesting if the oviraptor could dig up burrows.

tacit badge
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With inherited colors through nesting, give people colors to select when they accept their egg invite that are part of their parent's palettes so they look related but also have some control over their customization

muted pasture
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I noticed people complain a lot about apexes traveling in larger numbers. Could always give Apex players a debuff on certain stats, abilities, or AI occurrences when they go too crazy with pack limits.

I.e. two adult rexes or two adult apexes of any variety would be fine, but in the case of more joining the group, a debuff could be set per member, the debuff being 5-10-15% more hunger/water/stamina drain per Apex over the natural two, or 5-10-15% less of something like NV range, scent range, movement speed, etc.

Could also potentially extend recovery times after injury, also slowing the rate per apex.

All of these options would pretty much deter any Apex carnivore from getting too close to another unless they have the pure intent to kill.

Don’t take this the wrong way, I’m just making suggestions rather than drastic demands for nerfs, and I’m an Apex player myself lmao.

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Could also apply to mid tiers less severely depending on numbers

crystal ferry
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Make the tribals worship Dondi
Edit: this ain’t a joke, make the tribals actually worship Dondi.

white lantern
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Merch that has the head of a hypsi and his eyebrows form a heart. For Valentine's day and to keep my girlfriend distracted as I play the game instead of going out with her...

midnight stream
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For a new scent system that doesn't put too much on-screen, I would think of it being similar to the tracking when you're in a jeep in JW: E with the markers on the top (similar to current compass in The Isle) which get bigger as you get closer

autumn granite
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So I know that the devs already worked hard on implementing deinosuchus and haven't mentioned any other semi-aquatic creatures to (hopefully) add to the game in the future but I would like to recommend a few creatures...escpecially the Atopodentatus. This a marine reptile can serve as a smaller, faster, and herbivore equivalent to the deinosuchus.

plain junco
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So the scent system is being reworked so you see some colored orbs or something instead of the footprints.

Couldn't this open the door for the Cannibals to have a perk or ability that allows them to track using footprints similarly to the current scent?

It could be balanced by making them look at the ground for a few seconds, and only lighting up a small are before having to do it again. (Like the sniff animation but having to do it repeatedly over a shorter time.)

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Second suggestion: give some small dinosaur the ability to climb trees and create "burrows" in the models of the massive jungle trees, using the same or similar mechanism as burrows on the ground.

white lantern
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At least one shirt that says "anky is a bad animal"

frosty hill
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When the Isle is complete with development, why not add a gamemode or something with the ability to access the original, day 1 Isle? The nostalgia would be incredible, and show how far the game has come, cause man do I remember

rose bloom
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With the new boy Oviraptor, I think we should have some random nest on the map and AI that are nesting to make able youg Ovi able to find their "favorite food" (because however Oviraptor wasn't actually an egg eater but only a stealer and a protector) so they can have the growth bonus to grow faster by eating eggs.
AI will ferocly protect their egg and will try to kill you in all opportunities. Steal eggs will be something dangerous in all case but try to steal AI eggs should be a bit hard too.
Obviously, the egg bonus would be: Raneom nest<AI nest<Player nest.

tardy cosmos
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If you make a difficulty meter for each dinosaur , with a chart of ups and downs , more dinosaurs will be open for play.
Like supposedly diplodocus or brachiosaurus say"difficulty 10 : diplodocus grows extremely slowly and is vulnerable too predation early on . this animal also cannot defend its neck very well leading too a evident weakpoint."
"but on the upside , diplodocus has incredible tail whip range , and also bolsters Very high damage and health"

Other animals would have different difficulties like rex 5 , utah 3 , trike 2 so on so forth.

tardy cosmos
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"Kent Stevens and Michael Parrish are the two main supporters of a horizontal neck posture. In 1999, they studied the genera Apatosaurus and Diplodocus, finding the habitual pose of the genera to be slightly declined. They claimed that both sauropods had necks much less flexible than previously thought, with the neck vertebrae of Diplodocus being more inflexible than Apatosaurus. Those two poses would suggest that the sauropods were ground feeders, instead of browsing off taller flora.[11] Later, in 2005, Stevens and Parrish again studied the biomechanics of sauropod necks, but this time on a wider variety of sauropods, those inhabiting the Jurassic. Specifically, Apatosaurus, Diplodocus, Camarasaurus, Brachiosaurus, Dicraeosaurus, Cetiosaurus, and Euhelopus were studied, and each and every one was stated to have a horizontally held neck by Stevens and Parrish. The pair even went as far a saying that all but a few had necks that curved downward towards the head.[12] However, in 2009 multiple things were found to be incorrect with this hypothesis. Michael P. Taylor et al. compared the neck posture of sauropods to that of extant reptiles, finding the habitual pose of different sauropods to be quite different from the hypothesis of Stevens and Parrish, including an upright neck for Diplodocus. The inaccuracies of Stevens and Parrish come mostly from their thought about the habitual pose, which was, according to them, the Osteological Neutral Pose (or ONP) of every sauropod. Taylor et al. find the ONP not to be the habitual pose, far from it, but just the midpoint between the two structural extremes of the neck orientation"

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Diplodocus would actually easily be doable balance wise , turning in place even if slowly is scary on a animal with a 40 foot tail . BUT the neck that dondi fears balancing on these sauropods? not a problem , if the natural posture is kept like this angle then in combat diplo can easily defend itself. Holding e for grazing would lower it down too the ground after a brief delay , so the best time to go for a diplo is while its grazing as it has too slowly lift its neck.

ancient plover
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Need this for raptor

kind finch
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I’m just gonna leave this here

waxen pagoda
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If comfort level/affinity is something that Dondi wants to implement, i'd imagine said level will affect dinos growth like
80% Comfort = 100% growth speed
100% Comfort = 120% growth speed
50% Comfort = 70% growth speed etc
Carnivore would have a decreased comfort level if they're near a bigger carnivore, while herbis would have decreased comfort if they're near a carnivore the same/bigger size as them
While each Dinos have their own comfortable situation. Like Allos being discomforted while near it's natural competition like Carnos, or Utah being discomforted by being near Dilos.
This could also be an early warning of when predator is close
Also, one way of increasing comforts aside from being in the Dino prefered habitat, you can increase comfort when in a group/close proximity of another Dino that are youre own species, while herbis would still have increased comfort when near another species as long as it's also herbis. This give some advantages to herbis because they're more likely to form a herd while carnivores tend to avoid eachother unless when grouped

silk bay
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i was thinking off why isnt there an like t-rex AI boss? bigger badder and more hp than players so u can teamup with a friend (or pack) to get it down and its a free roaming badass that can kill weak players 😄 only the strong survive in the isle 😉

summer pumice
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Would like to be able to @ DM specific players in-game so only they see it pop up in chat. (Even if this is an admin exclusive feature it would be helpful. I can see players using this in broken ways, example to DM a rex that they're being hunted. But for admins this would be nice.)

crystal harbor
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~Suggestion regarding Oviraptor's nesting;~

Give it blue-green eggs.
Fossil nests of a related species shows that oviraptorids had blue-green eggs, similar in colour to those of modern-day Emus.
References regarding this;
"Dinosaur origin of egg color: oviraptors laid blue-green eggs"
https://peerj.com/articles/3706/
and a diagram of the nest with photo of the fossil nest;

PeerJ

Protoporphyrin (PP) and biliverdin (BV) give rise to the enormous diversity in avian egg coloration. Egg color serves several ecological purposes, including post-mating signaling and camouflage. Egg camouflage represents a major character of open-nesting birds which accomplis...

tardy cosmos
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Also , on the mention of a diplocoid .
We cant just forget about this forgotten soul? its even easier too balance than puerta was.
Lmb low damage neck swipe to swipe legs for bone break
Rmb for a high power wide range tail whip
Then slap on trample while running too prevent small predators from anklebiting , but low enough that a large one getting stuck in it wouldnt die instantly.

heavy tree
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if u eat a corpse it will turn intoa rib cage, and then dissapears, but maybe after u eat a rib cage, there would be a few bones left behind?

olive tendon
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A little "Field guide" of in game stats and general survival tips would be cool. What to hunt/herd with, what to be wary of, what kind of nutrition or biome is best for your dino, etc

It'd be like an in game wiki with 100% accurate info

daring violet
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Wouldn’t it be nice if some carnivores could have zoomable vision like binoculars. But I don’t know if it would work with render distance

main elbow
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How about ai velociraptors targeting smaller animals as smaller groups. Would give the thrillseeker a little bit more action.

green python
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Servers should be able to turn on/off the look around feature, so dinos have to actually turn their heads to look around. It destroys hunting a lot I guess when you cant say which way player is looking.

peak void
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What about an official dino dossier guidebook for phase two that could also be used to hide lore hints as well (such as ink between pages or braille)?

ancient plover
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Maybe a solution to the baby carrying problem would be only letting people of the same species (or group maybe) carry a baby or Juvie and allow the baby to press a button which allows it to wriggle out whenever it wants.

radiant oar
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So if elders are going to be a thing, i had a thought for an ability only elders in their last stages of life could have, this would be the ability to leave their own "trail of breadcrumbs" if you will, a way of marking paths around the map that only they can see, allowing them to lead the herd/pack along known trails even in the dark, a sort of navigator perk if you will. This would keep old elders useful to the herd/pack and give them a neat ability to enjoy while they are old and too weak to be of much other use while they wait to go SHmee mee mee!! XD these trails would be like waypoints that they lay behind them on trails they have traveled before that get saved to an internal map or compass for them to use. I think this would be amazing as i heard it theorized that dinosaurs would not have a map in game to follow but humans and tribal's might. Having elders function as a living dinosaur map would be pretty cool in my opinion. 😄

pine gale
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Dying of old age system :

So, I heard from the last stream that Dondi was thinking of working on a Elder system, it was described in a way that you could gain “perks” indefinitely for your future next lives as this dinosaur, and that these perks could be stacked if you were to die of old age 3-4 times for exemple.
I know a lot of players liked this idea, and we don’t know yet what kind of perks you would get, but in my opinion I think that getting new perks that could make your futures lives easier is not a good idea for the game. I know it might be small advantages, maybe insignificant ones, but I still think it’s going against the survival aspect of the game.
So, I thought of something else, and I was wondering if getting new skins patterns or new colors by dying of old age wouldn’t be a better idea ?
I think it could still motivate players to die of old age while not impacting anything on the gameplay of the isle, it would still give players an accomplishment feeling and that would be a cool way to introduce new skins/colors.
Thank you for reading, don’t hesitate to discuss it in the #general-feedback-discussion channel.

ancient plover
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Going on @ancient plover idea of sleep, since this is a survival horror game, what if you slept for 30 seconds (or however the devs deem so) and as you slept you envision the laboratory, the cages, or other pieces of lore as you slept. It would be flash images, however, that are different from the loading screen. Also the sleep mechanic should black out the screen. If there's a rumbling or a dino broadcast call, the dino should be interrupted from sleep. When that happens, the dino should be breathing heavily and the status should show a heightened heart rate and "panicking" report. Chat should be disabled because the dinosaur is asleep and whenever you chat, the dino converses in game.

ancient plover
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I just heard about the upcoming elder system. I don't know if it is already something that you have thought about, but if the "elder traits" that you can gain from each species is limited, you will encourage people to play more different dinos (which would also help against those who only want to be Rex/Apex and murder everything). Say you can get a total of X traits, but only 2 per species - now you have to go through each dino if you want to collect the traits, instead of just wandering around on your Rex again and again.

dreamy juniper
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One thing i just saw last day streaming with Dondi and in respect of huge number of players (100/200) and most of them picking apex i would suggest the following.

Apart of nutrition system and all other unknown balance things they have.

Being apex will be something cool that most people want to play as but mercs amd tribe members may get perks for killing them specifically.

This will make them top tier on dino roster but a huge target for human players (or AI strains that hunt them down)

Just an idea that i had not based on anything real for sure :)

summer pumice
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Commands to lock certain stats of players from increasing or decreasing.

Example: /stat lock/unlock <player>

Which would stop the player from growing, or getting hungry/thirsty.

(Not to be invincible though)

No real purpose for this other than if admins want to host an event without everyone asking for constant heals while waiting for any activity, and to keep their size according to the event requirements. Other than this i don't know where it would be used, but it would overall be handy

drifting cedar
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Having to lick wounds in order to heal. So you would have to lie down and do an licking animation where you have to constatly push one button but it's healing a bit faster than it is now. would have to be a bit noisy and with the movement you would not be able to hide very well. makes players even more cautious to stay healthy 😉

gloomy fjord
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for the elder's design ... would be very neat if herbivores with bony parts ex: trike's horns and stego's plates and spikes .... would get moss growing on them. Would look very cool imo

serene maple
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What about an adrenaline system for for Dino’s where if bitten or after biting something the dinosaur will gain an extended stamina bar or an increase in speed/damage. Personally I think this would work better for carnivores

prisma nest
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small suggestion: night vision gets better the more you use it, preventing gamma abuse to a limit

quiet knoll
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I don't know if this was suggest already but,

Maybe Theris can be given an ability to scratch their nails on trees to sharpen their claws more & add extra additional damage to their attacks. Somewhat like how if a bear scratched a tree it's nails would get sharper & stronger. Just a suggestion though. (Sorry if it was suggested already)

placid dirge
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Here is a way to avoid overeating/overkilling. If you eat too much, your dinosaur has a chance to obtain a tumor. The tumor will decrease the limit of your health, damage, speed, or etc. IRL, animals can obtain tumors because of how often they eat and the body is desperate to put the extra weight somewhere. note: I understand the fans might not like this, but Dondi has given me a lot of "survival of the fittest" and harsh survival vibes.

main sleet
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As the idea of dlc / perk reskins has been mentioned a few times (for example carchar skin for giga), this opens up possibilities about how they interact with 'their own' species.

This idea is a bit out there and might not be popular, but i'd quite like to see the result of two different reskins nesting being a hybrid (no not the stegoceratops type).

A giga/carchar hybrid (maybe use the seamless system to merge them 50/50), would be the exact same stats as a normal giga still, but would simply look visually somewhere in-between to show it's unique parentage.

Other possibilities:

diabloceratops: Styracosaurus/centrosaurus
para: lambeosaurus/corythosaurus (have fun picturing a cory/para hybrid crest)
giga: carcharodontosaurus

kind cairn
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Not sure if this has been suggested but,

There should be a game mechanic that allows extremely heavy weighted dinos to be able to knock over trees or damage trees. And maybe if pteras could have their nests on trees, those nests could be destroyed or damaged depending on the way the tree was damaged. I don’t think having the trees permanently stay damaged would be a bad idea, but it may effect the server’s memory.

polar turtle
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It would be cool if you add some sort of risk and reward for the herbivores like on a certain place of the map they need to go to reproduce and after migrate with the babies to like a different area where is alot more food and it's like a 'safehaven' then when the babies become adults and want to spawn some other friends they have to do the same thing. Because the carnivores have to risk alot more so I think maybe this makes being an herbivore more risky . Idk maybe it's a bad suggestion.

past swift
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have it so that if a group of dinosaurs stays in one place for long enough the ground looks significantly trampled and scuffed up, more like a field used to look after a bison herd traveled over it, or how the lair of a wolf's den is all worn down and heavily marked with droppings and bones.

rough shore
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if the magna's (or the primal carnage versions of the dinosaurs) get their own little soundtrack cues than maybe incorporate some of the old primal carnage melodies into them (subtly of course)

runic moth
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Continuing on what @radiant oar was saying having elders be able to trace steps would add more realism to the game. Animals like Elephants for example have an elder guide them on their migrations in search of food/water

This would make the elders worth defending and make them useful to the herd. This option would be given to higher tier dinosaurs ( above tier 2)

Also If tier 1 creatures will be open as survival dinosaurs having nesting reworked would be interesting

Coming to my 2 suggestion

Playable AI dinosaurs in survival :
This would make the game more interesting I personally believe that being able to roam the map while being this small creature would be interesting. It would make for fun and chill gameplay and wouldn't be a problem since most people would consider it a bad dinosaur. Now I do realise that they are AI as well as Velociraptors/Compsognathus and Avaceratops. But having one of the AI dinosaurs as playable would be fun. Imagine for example a whole little pack of Velociraptors sprinting through the highgrass running from a Troodon. I personally find this a little thing to consider.

peak wasp
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Since sound suggestions were so popular a while ago a cool noise for those eyeless human lookin things would be the nazgul screeches from LOTR. Maybe ya can mix em up a bit so it aint the exact same thing but imagining that doing the shrill screeches would be both terrifying and cool
If the eyeless human things dont get em it would be cool to find these on tisso/neuro strains too. Maybe even that matriach thing that was mentioned previously
https://www.youtube.com/watch?v=rH4N_l778bE

The Nazgul and hi's fell beast in Skyrim: https://www.youtube.com/watch?v=PLNf-U-e5D0

Now it's re-uploaded.

You can download it here (4 screams):
http://www.mediafire.com/file/6pfeki0t8xleoek/Nazgul+screams+++Images.7z

Old version (1 scream) is here:
http://www.mediafire.c...

▶ Play video
sharp furnace
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Deino should have minimal head tracking like when you bite it's a sudden snap to the direction you're pointing and they don't see you turn your head - uwu

night bolt
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If the Dream System does come in the game, add hypers in as nightmares, if they kill you in the dream, you immediately wake up and need to drink some water maybe

autumn matrix
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i heard smth about punishing dino cannibals giving them albino skins just after eating there specimen's meat, and for me it seems very strange and it can be just unfairly sometimes
so I have a bit mad idea, how to solve a problem of guys who use trust of same specimen players to kill and eat them
the aggressiveness level of dino
it will get higher when player uses 3-calling (maybe also biting the air or something like that) and lower if he doesn't do anything, or more lower if he 2-calling
it won't be shown to players, just a number for a game, a base for punishment system
and if you kill another player of your specimen with low aggressiveness level you will be somehow punished (maybe with albino skin, why not), maybe the lower your aggressiveness level is, the worse punishment you will get
of course it should work only with same specimen players
so how I imagine its working
if somebody of your specimen tries to communicate with you, or eat your meal, or just walks on your territory and you want him to leave, you will firstly behave aggressively 3-calling to him
so if you kills him, it is his fault, because he have seen your reaction but haven't left you, and the game won't punish you because of high aggressiveness level
but if you bated somebody with 2-calling or just killed a juvie on sight, your aggressiveness level will be low, and you will be punished for your lousy behavior
i think aggressiveness level should hold for about a minute, to be sure you 3-called to a player you killed, not to smb else
thank you for reading this weird suggestion
in fact, i don't see the point in protecting naive players, but if you still want to do this I want to give you an idea how to do it more fairly

peak wasp
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Nesting Suggestions
As a female dino you shouldn't have to sit at the nest to gestate eggs (only to incubate them). This can only be done after you found a male. Also there should be different kinds of nests other than the basic ones we have now.
Diff Kinds of Nests
Buried Nests:
Things like deinosuchus, sauropods, prehistoric turtles (if that ever becomes a thing) when nesting should just have to lay eggs inside of a hole and then cover it up instead of needing to incubate it
Nests in Burrows:
Since body dragging is being added, a cool idea for nesting inside burrows is that you have to drag in resources (leaves, twigs, etc) into burrows to be able to nest. This would add a bit of immersion and also make it so it would be slightly harder to start nesting in burrows in exchange for the added protection.
Tree Nests:
If tree climbing ever becomes a thing allow tree climbing dinos to nest within hollow trees or tree branches. You would have to drag the materials for the nests to be able to start nesting. Also this could be dangerous if we ever get destructible terrain. For example a hungry cama ai can just knock down the tree your nesting within.
Maia Nesting:
Since maias are the good mother dinosaur they should gain some bonus when nesting. Possible bonuses could be faster growing children the higher your affinity or maybe you can incubate eggs in other nests.
Cliff Nests:
Flying dinos, and climbing ones should be able to nest on cliff sides. Just like nests in burrows and nests in trees you would have to bring the materials to the nesting site to be able to start.
Troodon Corpse Nesting:
Let troodon’s use corpses to nest in dinos. You would be able to eat from the body or use it as a nest. If ya choose to use it as a nest the babies will eat from the inside out. It can both be food and a nest if it was around Teno sized and larger.

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Interactions with nests
Egg Stealing:
Let many different dinos be able to steal eggs from the nest. Dinos that should be able to do this are things troodon sized to dilo/utah sized. Make it so ya need to go through an animation to steal eggs giving parents a chance to save their eggs. For certain dinos which are better at egg stealing (ovi) make this animation take less time than others.
Ovi Nest Invading
Let ovi lay its eggs in other nests (just like the cowbird) . Here's how it would work, when stealing eggs a fem ovi who has fully gestated an egg can have the option to “replace egg” in the nest. Eventually when this nest is destroyed then the eggs become available in the nesting tab that we saw a glimpse of in the foz stream. When spawning in as a hatch oviraptor you would eat from the nest (for rp purposes you can say your eating the remains of eggshells in the nest). Obviously ovi would be able to nest normally but this can be a cool idea for those who don't like having to take care of children.
Nesting Breaking:
Right now ya gotta bite the nest a good 30 times to destroy it. Instead nests should take damage based on your weight. The larger you are the more damage you deal to it. Trample would also affect nest.
Nest Repairing:
Over time nests should repair automatically. This would take a very long time though. (maybe 10% per in-game day). Parents should be able to also repair nests by holding B above the nest. This would take a while and maybe drain food and/or water. This would stop parents from being able to do it all the time.

severe granite
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Potential way of limiting apex population without isolating the playstyles of the people who main those apexes: Unlock one/custom set amount of apex growth attempts by completing the life cycle/eldering smaller playable equivalents in survival. Alberto life cycle unlocks rex growth attempt(s), suchomimus life cycle unlocks spinosaurus growth attempt(s), acrocanthosaurus life cycle unlocks giga growth attempt(s), kentrosaurus for stego, diablo for trike, etc.

little wolf
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Ideas for injuries/broken legs
I think it might be cool to have injuries act somewhat similar to the new bleeding system. When you get attacked from different sides, all fine in terms of injuries, but if you get bit in the same spot over and over again that will kick of an additional bar, slowly filling up you stamina bar, same like the blood, just much slower. So it would make sense to try and attack a weakspot to quicker drain the stamina available, therefore make it more risky as the target knows you are likely to try and do that.
If it would be a perfect/critical hit that would just break your leg, like a good Rex bite would, a bigger chunk is taken away from your stam bar. Could be red/blood filling stam from the top and below a second bar in whatever different color, that both take away from your overall stamina.

dawn gulch
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I have an idea for mating

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So there will be a mating ground for each dino and every now and then there will be a mating season different times for different dinosaurs and different places and the males will have a courting dance to impress a female and people will know when its mating season because males will ha certain parts of them flush red or different colours so for example carnos the crests will flush red but no mating animations

olive sphinx
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Elders should just be the max size of a dinosaur species.
Regular adults should just be average size
For example, allosaurus adult is 8.5m long
The elder reaches 9.7m long

It seems really arbitrary to make elders a thing then make the regular adults the maximum possible size of the real animals

subtle citrus
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Water splash/wave animation, when Dinos swimming or walking/running through waters.

limpid sierra
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Add a distance counter to nametags so you can see the distance between you and someone in your group (in metres?)

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Add a permanent compass (maybe for Static HUD or other option) in the top right to see the direction you are heading

soft kayak
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if spino does end up getting its hippo croc ability i think if possible performance wise it should make that massive wake that hippos do

surreal gyro
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Limit apex’s on survival official servers don’t completely remove them in the recode... I started playing this game in 2016 just because of the Rex and I’m sure quite a few people will quit for awhile til they’re re released. Play styles of the player base is very diverse. Some people prefer small Dino’s but forcing the player base to assimilate will make roughly 50% of the player base unhappy. Furthermore the fact afk growing will be a part of the past will make growing an apex’s extremely difficult so the number of apex’s will decline substantially. 😞

eager kayak
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Since feather animals are coming it would be awesome if they were stressed or mad there feathers would ruffle up, or maybe during a idle animation they would ruffle for a few seconds.

kind cairn
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I think constantly being third person mode is a little boring, if there would be a good dino experience, it would be first person. And maybe a keybind to switch between first and third person would be a cool feature.

bright shore
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I think you guys should support Mac users

ancient plover
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When u are bleeding and u cross a river/lake u make a trail of blood.

analog solar
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The "Panic" ability.
I think herbivores should be significantly harder to catch, without abusing their mobility to run down carnivores. This ability is basically the herbivore alternative to ambush.

-This ability only applies to herbivores that are meant to flee before fighting, such as hadrosaurs, tenoto, dryo, and everything else smaller than that.
-Unlike ambush, you do not need to crouch before using this ability you just need to press -insert key here- and the ability is activated. You can also press the same key to deactivate it.
-While it is activated, you will get a significant speed boost, with varies between creatures. However, you cannot attack with the exception of side checks. (Ramming things that get too close to your sides)
-Once you are done using the ability the no attacking debuff will still be applied for a bit longer. This is to prevent players from using the ability to catch up to carnivores, then turning it off and attacking.
-Also unlike ambush, this ability does not last a specific amount of time, you can use this ability as long as you need to. However, the longer you use it your stamina drains faster and faster. So it is recommended to be used in short bursts, just enough to get those teeth away from your tail.

So what does this mean for carnivores?
Carnivores will no longer be able to go in an open field and use ambush thinking "My ambush is faster than their base run and lasts a long time so I can catch them in this open plain." Because now the herbivores have that same advantage. Predators will need to learn to use stealth and get as close as possible in order to catch speedy prey.

main sleet
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Yet another elder balance suggestion:

Imo I think that progressing to an elder should be a really hard decision between keeping your normal adult dino, and progressing and dying of old age even after you have all the perks. They shouldn't be something which you never touch again once you have ticked off each perk.

Due to this I think that at their peak they should really be quite a long way above a normal full adult, ramping up to 2x the power of a normal adult at their very peak before ramping back down again. (maybe averaging at about 1.4x the normal adult strength over their entire life. However I don't think their speed should be any higher than the base adult.

Size wise i'd like to see them about 2x weight, and 1.2x length/height/width of a normal full adult so you can tell what they are from a glance.

This makes them really worth picking at the cost of losing your dino, rather than being only a very tiny buff which no one would ever pick once they have the perks.

pure oak
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There should be 3 global chats
1 for Herbie only
1 for carno only
1 for true global

gusty flicker
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When humans are added and if they carry a gun and are killed give player dinos the ability to either crush the gun if we're big, or grab it with our mouth if medium or small size and be able to place it somewhere so the same human can not just spawn back retrieve it or other humans.

unkempt compass
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it'd be imo cute for smaller/medium dinos to be able to pick up and carry dropped guns that have a sling ^

lime dagger
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for the recode release; get muscular and faster by running around and traveling,get chubbier and slower if always sitting down and constantly eating in one area without moving around

ancient plover
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This may have already been suggested, and while it isn't anything that affects balance, I think it would be cool if we could decide how long our dino's calls go on for. Having to hold down any of the 1-4 buttons to get the full call, being able to cut off at any time. A quick threaten display so we arent open to attack during that time like we are now. Again, sorry if this was already suggested or talked about I am currently reading through the Q&A questions.

strange nacelle
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This may have been suggested but, Maybe we should be able to Add feathers to our dinosaurs, or take them away. Because I like the Utah Without feathers but some people like it with feathers so maybe somehow you can checkmark a box For Feathers so we have an Option for feathers or no feathers. Just something I thought of.

meager flint
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Could running immediately from sitting down be implemented? gameplay wise it could have an initial chunk of stam cost, so you'd have to weigh "distance now" with "endurance to keep running"

past swift
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please for the recode lets not have starvation damage stacking on damage sustained in combat. starvation really should only make you weaker and have less energy, forcing people to hunt to keep up their strength, only after a very significant amount of time should people die to starvation. as it is now i start a hunt with low food, if i fail the hunt and the prey gets away meanwhile i have taken damage in the hunt and have to heal off my bleed by this time often i am starving and its like a catch 22..cant get up or i die..cant stay sitting or i die....not very realistic or enjoyable.

last garnet
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I'd like an option to choose your gender when you're being nested! I'd love being nested more, but most of the time I end up with the gender I don't want.

brazen crypt
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Maybe name cannibals Wendigos? After the myth?

I suggest this because Wendigos are cannibalistic and often depicted as really lanky, skinny, and grotesque

dire bone
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Maybe allow it so if you hold down the attack button rather than rapidly clicking it, it continues to do the attack for you? I know that desync will likely no longer be an issue post-recode, but it would be helpful for a lot of people, especially people who have difficulty controlling their hands or cant spam click because it might be difficult. Just a nice little idea

runic moth
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Make The Isle Avalible on mac

candid stream
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Have pteranodons have their stamina deplete very slowly like 1 percent every half minute or so.

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To require them to land sometimes during their travel

olive gull
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When you are about to pick up the baby or juvie so people wont abuse it have the person thats being picked up press p and it will work for like 10 second so the other person thats picking up the juvie or baby can press p and they would get picked up it doesnt work if baby/ juvie doesnt press it

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Also put when a raptor pounces on a large dino and its attacked to it it will eat the surface are of the dino and when it comes off there would be permant scaring and the raptors get a bit of food

storm wadi
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Wendigos would be great name for the 7ft tall monster versions and cannibal for the tribal more human version

tawdry lance
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Include the replay system with the recode. I understand personally if you don't like it, but for the servers that build your community base, a lot of them require it.

proper hazel
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If this has been suggested already or is already being done I apologize for the repetition. I have an idea for the deinosuchus which would make the younger stages less of an easy meal for carnivores. I think giving the deino an ability to make quick turns when being attacked would make it more difficult for a predator to attack from the sides and rear of the animal. This old video of Steve Irwin (may he rest in peace) feeding one of the crocs at Australia Zoo shows the quick turns I’m referring to. If this could be implemented into the deinosuchus’s animations I think it would give the juveniles and subadults (not so much the adults... for obvious reasons) a better chance of defending themselves against a would be attacker. Since alt turning will no longer be in game, other than for dinos with this mechanic built into their animations (Utah, Trike, etc), this could be a good of defense against carnivores flanking from multiple directions. However, to make it fair for the carnivores attempting to make a meal of a deino, the turns could be at around 90 degree angles with a short cool down time between bursts. This means the deino can definitely defend itself from attack but surviving the attack isn’t guaranteed.

vale moss
river spoke
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Perhaps already happening or suggested—but what if when grazing, over time the grass you eat would become shorter or more sparse? That way you can’t stand in the same area forever and eat and you’d actually have to step around a little like other grazing animals do? Also, with this, those who are good at tracking can follow the shorter grass, and know that what they’re hunting isn’t where their primary diet is—so they’re perhaps weakened.

Another idea if that one won’t work would be having the footsteps leave impressions in the grass, twigs breaking from trees or bushes as you rub by them? So if you (primarily carnivores) can’t sniff due to weather, you could still follow those visible cues left behind by what you’re following?

olive gull
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idk if anyone has suggested this but when it has just rained you should be able to get the water from your food like herbs in real life get some water from the leaves they eat and predators also get a little bit of water from their prey i think. So water could be a little less of an issue.

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They should add the titanaboa
it would be able to constrict other dinosaurs and swallow them whole. They could have a defense bite thats really quick like grab and let go and would do a decent amout of damage and another one were it grabs and holds and contrict so it would drain your air and as u breath more it will contrite the dino were it dies quicker. so if you resist u would die quicker. when it would eat depending on the size of the dino it would take a long time to digest so the snake would have to hide some where because for example if it swallows a large dino relevant to its size it would become slower and attacks would become slower. Also they would never stop growing and when u grow them throw the stages they would shed their skin and it would staythere for a moment. They would be good swimmers.
they would be slower on land than water.
This all based off an acanconda since it is a relative lmao

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also i had an idea for eggs and nesting. When you are a female dino and if a male is in your group u would stay making the eggs by default but u wouldnt have to lay a nest and u could see if there are be ready to be layed in the information or insert. And the more u eat the faster the egg would be ready to be layed and u can only lay them if u put down a nest and then u have to wait additional time. And maybe if there was a tempature system u can make the nest warmer or colder somehow to have better change for the gender u want or at least for that alligator dino idk how to spell lol idek if this made any sense

white lantern
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Ok we need a :felipeF: emote after that one

mellow jungle
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Hello, since Beipiaosaurus has webbed feet i'm going on the assumption it will be semi aquatic or at least have some sort of gimmick regarding water. I think it would be an interesting concept seeing as though it's an omnivore, to have it eat things like seaweed or something similar. since we don't have any aquatic herbivores this would be a kind of... test best for aquatic herbivores (through an omnivore mind you). just some food for thought

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This way too it could have a diving gimick making it extremely fast in vertical movement regarding water as well 😄

jaunty dragon
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Venomous Playables intoxicating corpses with venom when they eat it. Only they and their species can eat it without being intoxicated, kinda like a corpse claiming thing in a way.

olive gull
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I was thinking they should add the megalosaurus
It would have a lock jaw feature. It could grab hold of dinosaurus and chew on them while ahold of them causing bleed. the bigger the dino is the easier they can break loose from the grip. since it is nocturnal during the day it would have a very high stamina stam loss and low stam gain and sluggish attachs but at night it would have an excellent night vision good stam and stam regain and decently fast. During the day maybe since they do sleep during the day they add a sleeping mechanic for them and it would be the fasted way for them to regain stam in the day and conserve food and water but at night when they are awake it would drain a little bit faster than regular.

sharp furnace
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Color preview for when you grow up as an adult? Some colors look great on juvies but then they grow up to be grade-A cheese dinos.

radiant oar
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So i would love to see packs/herds be able to stake out a territory for their group to rule and have turf wars over who gets the best hunting/nesting grounds. For the dinosaurs i would want to see them able to mark the territory with an actual animation (scuffing ground or trees..etc) these marks would have to be maintained by the pack /herd leader (be they male or female) for the perimeter of the territory to be detectable over an extended period of time by other rival groups of the same species (territory markings should only be able to be scented by members of their own species..otherwise no one would go into a rex territory knowingly)
The radius of these territories would be based on the tier of the dinosaurs...for instance an allo pack could have a territory that exists within the territory of a rex as the rex has a larger radius he can claim.

The markings would act as scent flairs for interloping rivals to let them know they are entering a claimed area.
The idea is for those who have dedicated packs, they can maintain a territory and enjoy the rivalry that comes in fighting for the choice spaces while loners may just avoid the territory of a large strong pack. As well it would be neat if when you interacted with a perimeter scent flair, you could know the specific pack it belonged to.

This map of wolf territories could be an example of the way packs could label their group which would become known by any who stumbled into their territory and scented the perimeter markings.This way the longer a pack successfully ruled over a region the more well known and feared they might become over time.

rigid crest
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I know this probably isn't the most...functional thing I could've ever thought of, but it just seemed like a really cool idea that i wanted to get off my chest. Maybe, as an affinity thing, as a toxic dino like the dilo, you could have a trait you can pick up that could be a sort of hallucinogen kind of thing. Like, you could apply your toxin to your target, and it would slowly go crazy from the toxin now flowing through its bloodstream. It would start hallucinating other creatures, maybe in stages depending on how much toxin you inject into them. Like, say 1 or 2 bites on an allo would bring it to stage 1, where it'd start hearing distant calls of its natural prey items, along with distant calls of gigas and rexes and the like. Just to give htem either hope when they're hungry or scare the daylights out of them. Then a couple more bites would bring them to stage 2, where they'd see small herbivores and carnivores that they could think is food, or they'd just hear the heavy footprints of an apex. Then a couple more would bring them to stage 3, where they'd see dark shadows rushing across their screen, along with hallucinations of apexes running at them to scare them. Then, maybe give it a couple more, it'd bring them to the 4th and final stage. They'd start hearing hyper calls, in the distance, and when they're on the peak of death, would see a hyper giga or rex running at them. It'd all depend on how much health they have and their weight, cause getting a full grown rex to stage 4 in 8 bites is a lil wacky, but something like that. Idk, i just really liked the idea.

celest grotto
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Random color/pattern mixer to create random skins

pliant lake
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Extra calls to reflect more personality. EX: 5th call = mating call, can be heard by local dinos and distant male/females of the same species for nesting

naive cipher
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If you are planning on adding it with Spero, hot springs should have a healing effect on dinosaurs when sitting. Such as; Stamina Regeneration, Bleed Healing, Healing. This would add just a little more to the otherwise ambient areas.

On top of that there should also be effects from rivers and lakes. Such as; Less Bleed/Bleed Excelleration.

Salt water should also have some effects. Such as; Damage to bleeding/hurt dinos.

vale moss
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Diplodocid Counter-Play Options

My attempt at quelling or creating counter-play options to dispel the idea that large sauropods have to be invulnerable at adult size and argue that they are able to be balanced. If that is the main reason keeping them out of survival, I'll come up with ways to kill them or make them difficult to get to adulthood even if they are my favorite dinosaurs. dondiSucc

TLDR; Counter-Play Bullet Points
a) massive food requirements, more than any other dinosaur they are at risk of starvation, this also leads into point B
b) are vulnerable while feeding, low-browsing brings their fragile heads low to the ground and risk head shots OR waste stamina rearing into trees and also vulnerable
c) getting to adulthood is incredibly difficult, sauropod juveniles have some of the worst stats of comparative juvenile stages

https://imgur.com/kzRjJHY
https://gph.is/g/4zqwqxl
https://docs.google.com/document/d/1KBLpkMGd1ihgvi_xJnGebxf66eNNqWyDss3wcozBGGo/edit?usp=sharing

strong fjord
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Just a gimmicky little idea, but here goes. I suggest getting some sort of roar volume / lung buff after killing something over a territorial despute - so usually against the same dino, or similar tiered dinos. That way we could have the goofy, yet epic mega movie roars(carnis) or whales(herbis) after a victorious battle.

radiant oar
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going off of @olive gull 's suggestion, i quite like the idea that if the mothers of all species are given a mechanic to adjust the temperature in their nests, they could then have a higher chance of getting males or females based on the temperature. This could be as simple as having her move the eggs to the surface of the nest's soil to cool them, or burying them by pushing more soil on top of the eggs with her snout to then keep them warmer. this could be done before she brings in her kids with a short timer to allow her to cool or warm the eggs to hopefully get the desired gender. it would not have 100% results, however it could increase the likely hood of getting a gender you want..unlike now where you end up renesting people 5 times to get what they want. 😄

restive ocean
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The only suggestion I can really think of is giving Deinosuchus the ability to jump a little ways out of the water to catch food. Example: https://youtu.be/YelppVmdXxY?t=63

Maximo - 16ft Saltwater Crocodile at St. Augustine Alligator Farm
Jumped out of water to snap for the hat of Critter Encounter's (a non-profit wildlife and exotic rescue) founder's hat
St. Augustine Alligator Farm in St. Augustine, Florida on Sept. 16 2012, during a Central F...

▶ Play video
copper jewel
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So think you all know about headbutting, if that came with the re-code then it whould been awesome. Like the trikes and dibbles chuld have a type of headbutting thing to make him/her to the leader of the herd and also the males chuld headbutt eachother to win the females. This are maybe hard to get but it whould be awesome if it came. The loser then might get kicked out of the herd, but thats the winner choise.

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This are an example

plain junco
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Carnivore perk, man eater: humanoids become a preferred meal.

ancient plover
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troodons get a pounce, assuming they're in the raptor family.

warm reef
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I think It'd be amazing with sexual dimorphism if with nesting after the recode if males were needed to nest like not necessary a matting animation but if males needed to for example put food in the nest for example and that would mean babies would get some genetics from their mother and the male that put food in the nest (their father) and this way males would have more of a use.

muted pasture
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How about a trophy system for every time your Dino is reborn after elder state?

Why not get a(n optional) scar for every time you reincarnate as the same Dino after Elder, adding one more new mark along your body, jaws, eyes, tail, legs, and more.

So for example, an encounter where you see a lone trike or rex traveling along a river and consider attacking, the countless scars and bulk may change your mind lmao.

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I know there’s already perks, but this is just more of a visual trophy so people know the difference between a fresh player and those who’ve been around.

sacred haven
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Suggestion in Regards to Vision that Should Counter Gamma/Modifications to the Game:
I am aware you guys have plans to counter things like Reshade and applaud that, and acknowledge that Gamma abuse is a factor that cannot be controlled due to monitor settings. With this in mind, I have a proposal:

Alter the way vision works in the game via Fog of War.
Fog of War is a very useful tool that is often used on maps, and I recall hearing a dev mention on stream that dinosaurs will get maps that they have to clear fog of war to learn that map (and i hope we can mark waypoints on it!). What if it was used not only on the map, but affected your dino's vision as well actively? Both in day and night?

NOTE: THIS IS AN EQUALIZER TO DEAL WITH GAMMA. IT DOES NOT SOLVE THE ISSUE OF THE GAME BEING BORING AT NIGHT!

Fog of War can be used realistically in the game now that it is located in the tropics, without feeling out of place. A heavy mist can hang over and around the island, and the distance one can see is affected by the time of day, and by the weather. What does this mean? Let's take a utahraptor, which I play as a heavilly sight, sound, and scent based predator. It has a lot of tools at its disposal. Am I going to see a maia miles away across the next mountain right on the fringes of render distance? HECK NO THATS UGLY AND MAKES NO SENSE! (seriously adding fog would remove that visual clipping too to help immersion). Instead, I might notice it down in the valley below me rather than on the next mountain across that valley. That maia also in turn may be able to see me if it looks carefully enough -and even further than that. A trike might see for less than that distance. But if night rolls around, even with Gamma up, if fog rolls in, you can only see so far- and Reshade won't (hopefully) be able to cut through that either! And if it can; well its much easier to detect mods that you don't want on the game and ban accordingly!

alpine glacier
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Fat System

had a little convo abut this with somebody last night but the suggestion was never made (then at least, not sure if somebody suggested this way before)
when your dino automatically stops eating at 100% you have the option to go back in and overeat, overeating makes you slower until you go back down to 99% (you can overeat to maybe 20% over the base limit)
overeating adds to your bulk and over time it may build up to add up to maybe 15% extra health if you make it a regular habit, this is an option for all dinosaurs HOWEVER it will only be worth it for some,
large, tanky animals who do not rely on speed will benefit most from this mechanic (such as trike, spino, ankylo, sauropods, mostly large herbivores), for some it may depend on playstyle (such as giga who is much more of a trotter than a runner) and be a major hindrance to others (rex who would suffer reduced stamina, gallimimus and utahraptor who would suffer reduced agility and reduced jumping, really any dino who relies on running or ambushing and has longer legs)

if your dino is overweight perhaps your health report will state that, in your stats chart there could be an extra meter displaying how overweight you are, you can lose the weight with frequent activity.

as a bonus, maybe dinos who grow up lounging around a lot could have a harder time losing/maintaining a healthy weight at adult stage

tawny gulch
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Could we please have an adult toggle option when choosing colors in survival mode? It is very difficult to know, from the juvie model, what the colors will look like as an adult. Also, if we are going to have the ability to age to elder, with there be a type of basically elder "dimorphism" in that your dino's appearance will change as it becomes elderly?

fringe atlas
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ugh gamma adjust people :(. Just got sprinted on by a rex in the pitch black with a pure black dilo at right near the max of rex run range :(. Crazy perfect straight line, right at me. The vision range at night needs to be an absolute barrier, where the game just doesn't draw past the view distance.

vapid kettle
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The ability to SORT the servers by things like:

  • dino / no dino on the server
  • what species
stone trout
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Suggestion for Deinosuchus: When swimming along the bottom of a river, maybe have it push along through the sand and grit with it's claws, "walking" on the bottom while propelling itself forward with it's tail? I heard Spino would have something like that.

mystic maple
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I've been thinking about how different venom would effect differently from each other. One that was talked about was where the venom would slowly eat away at your stam. But what if we had a different type of Venom that eats away at the victims food or water or both. Cause what do animals do when they are stressed? they vomit (lets not have that animation). As the victim you would have to try and sustain yourself off AI, or kill the lil bugger that is biting you in the first place before you die of hunger/thirst.

noble violet
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I have a suggestion after the isle gets into 1.0 gets out, that is to ask someone to write a comic or a novel about the isle.

analog solar
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Ok let's be real here. Ambush spam is dumb, and not because of it's functionality, but because it looks dumb to see a bunch of stupid dinosaurs squatting around eachother like prehistoric sumo wrestlers. Anyways there should either be...

A. A cooldown between ambushes (Maybe a minute or so.) Players should be using this mechanic to help catch prey, not get a speedboost mid combat.

Or

B. Make it so ambush isn't activated by crouching. Basically you press a key, which activates ambush. The longer you run, the more stamina it drains. You can deactivate it anytime you want.

candid mortar
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Honestly I am not at all a fan of the "magical cages" spawning method. In my humble opinion It just doesn't fit in with the overall feel (not overall realism) of the isle, it is after all a survival horror game. I think a BF1 or similar method would be good. I liked the other methods Don was talking about the other day on the stream. That being said, I would personally be happy with anything BUT the magical cages method, please.

charred ruin
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Don’t know if this has been suggested or not, but tug of war for large chunks of meat, small animal carcasses or large body parts (if Limbs are going to be detachable after something dies)
This system would be stamina based, whoever runs out of stamina first automatically lets go of their side of the food and pretty much looses.
An example of this, say a rex rips off a leg from a magy, and a Giga comes up and grabs the other end, they will start an animation of pulling and moving back and forth until one of them runs out of stamina, dropping their half. This tug of war of course could be stopped at any time by pressing (insert binder key).
This to me would make an easier, more lively way to compete for food instead of risking your life trying to brawl it out.
gif for example as well

drowsy furnace
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It would be nice to allow the male of a mated pair to sit on the nest while the female makes a food/water run.

white lantern
midnight ledge
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With the idea of carnivorous or dangerous vegetation, would there be the possibility of certain small dinosaurs having the ability to nest or seek shelter close or within range of the plants? Similar to a clownfish in the anemone.

spice temple
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could you add support for Radeon Software or request Radeon to do a driver for the isle after rebuild? (im not sure how things like this work)

mortal dew
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Make a system of menu in all server to make possible to have multiple dinosaurs in the same server without losing the progression on the others ones

main elbow
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2 ideas, probably been said before. Nr 1: what about a sleep mechanic. The basic function of this would be a boost to your stamina. To sleep, you would have to go somewhere were there are no other player, accept people in your group. As soon as a player entrrs your "sleep aura", the sleep will automaticly stop and you will revert to normal resting. To get the full effect of sleeping, you will have to sleep for 5 minutes, earning you 10 minutes of boost to your stamina, allowing it to last longer and recharge faster. Now lets say that nightmares will be a thing too. Then a nightmare could have a 50 % chance of appearing, cancelling your sleep and loose that stamina boost. What those nightmares are, up to the devs.

My second i dea is a simpler one. A slashing attack added to dinos that can slash, for example utah. A little bit like the terror turkey.

Thank yiu for reading.

bright saddle
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How about slashing Carno's stamina and giving him faster stam-regen? Makes for a better gameplay then waiting an hour to fill his stamina pool. Thank you.

livid moon
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waht about the ability for para to kinda stun is enemis by roaring super loudly (like 1psuh of the roar key would do the normal thing and if u hold it his ability) using this ability would make the para out of breath to prevent from spamming it and charching it up would take a few sec

sour flint
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Post the Q&A responses in the #519931024956850187 channel. That's what that channel is for, plus many people don't check pins on discussion channels.

fresh citrus
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a few days before the recode we should be able to play hypos and otehr weird dinos

ripe pecan
#

Make it so compys,petras and small carnis that would not be worth to kill be able to pick small chunks of food from the Deinos teeth as it is sunbathing

radiant pier
#

I have a suggestion regarding how to keep the population on the servers under control, and avoiding having too many predators, especially apexes, at the same time.
A point sistems, similar to the ones used in "Feed and Grow Fish" and "Tokio Jungle".
In FeGF you gain points killing stuff, and you use those point to spawn and respawn at better and bigger marine creatures, while in TJ you gain point for how long you survive, how many time you reproduced, what food you eat and more, but the point are used to permanently unlock animals, that you can use with no limits afterwards and skyns for them, and every creature have a different point multyplier depending on how difficult it is to survive at it (x5 for chick, x0.9 for lion...)
a sistem where you gain points like in TJ but you spend them like in FeGF could be the solution

fading dune
#

Sexual dimorphism idea for pachys
I think that females should have flat heads.

mint herald
#

Sexual dimorphism idea for trikes or elder looks for trike: Male could have a little bit bigger plate then the female have, or as our trike gets older the plate could get bigger. ( Like as Paleo sayed that triceratops could be a young torosaurus)

upper rivet
#

man I hope rugops isn't cancelled.
maybe it could have like a scavenger bonus or something

#

and majungasaurus if it wasn't replaced could've had a cannibal bonus

peak wasp
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Hypers Bein Playable
A good way to make hypos playable is with the perk system. Say you unlocked all perks on a carno. When spawing in as a carno you would have the option to be a hypo. When ya pick hypo you would lose every perk and have to unlock them again to be a hypo again.
Not only will this make people think twice before going hypo but itll also make hypos rarer

This system would prolly only work if there were a lot of perks

swift pike
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How to make pachy fun as hell: Let it be able to safely run on slopes easier than dinosaurs. Give it a headbutt attack that instead of breaking legs is really good at making dinosaurs that chase you up hills lose their footing and tumble down them and get fucked up. Would be unique and a lot of fun.

main elbow
#

What about a Big Al skin and sound modification to the allo.

obsidian raven
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I want some flyer eventually added that plays like a falcon in real life... basically they have an incredibly strong bite, but because of their fragile bird bodies its risky going in for a bite... soooo, they dive at their targets with incredible speed and literally falcon punch their victim to stun them before moving in to deal a fatal bite on their stunned prey... they would be a fast grower but a really skill based animal because if you messed up your dive you could easily die by flying into a tree at such high speeds, or if you get hit you could easily die to their squishy bodies... this would work best on a small - medium sized flyer which would hunt anything smaller then itself

ancient plover
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Allow para to be in day 1 of release if it is complete.

hidden depot
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Will there be (or is it already considered) different terrain speeds? Also, different healing rate run/trot/walk

daring sinew
#

I was thinking it would be cool if there was some kind of fat system for dinosaurs. For instance, if you keep eating even though you are full, you will gain fat. The more and more you eat when you're full, the fatter you get (up to a certain point that is). The fatter you are, the slower you become and the more of an easy target for other dinosaurs you are. However, the benefit for gaining fat is that your dinosaur will have to burn through that fat before it either starves or it gets hungry again (basically a second food meter). If you become obese, then you get a severe penalty or something. Hope this suggestion is a good idea!

radiant oar
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SO, take this as the joke it is.......BUT..i may have found a way to solve the anky is a bad dinosaur dilemma, imagine the anky sees trouble...then does this...allowing itself to roll away at high speed. no more need to worry about its little stumpy legs and being too slow folks the answer its here!!!

Tah dah!!!

ancient plover
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What if nesting, there was a process to where you crack the egg as a hatchling by holding B or E. And ur inside the egg...

waxen nova
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About merch, can you make a mug with the isle logo, that when you put a hot liquid inside, the logo gets a magma/lava colour effect?

obsidian raven
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different types of visions... i wanna see something instead of n toggling night vision will toggle thermal vision seeing any animal as a red blob, something with movement based vision as dondi has spoken about where they cant see an animal standing still but can very easily see one moving... echo location, pressing a key will shoot out a sound wave in a cone infront of you, if an animal is within that cone you'll be able to see an outline of their dino even through obstacles like trees and rocks for a second or two after the sound waves return to you

ancient plover
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Instead of making deinosuchus lose stamina while swimming (for balancing it) , i think it should have a mechanic that if he doesn't go out every 20 minutes or so (debatable time) to bask under the sun for 5 minutes or so (also debatable) , he starts growing weaker and weaker and if he still doesn't go to bask he eventually starts getting damage.
So instead of beign punished for just staying in water wich is his element , he rather goes out to replinish his "basking in the sun bar/meter" so he doesn't get weaker and eventually die.
(Note : When i say "he shouldn't lose stam just for swimming or simply staying in water" i don't refer to fast swimming.)
Also if he just stays idle in water he should be able to regen stam but really slow , as oposed to basking in the sun wich would regenerate stam faster.
Also things like healing or stopping bleed should be alot slower while beign in water as oposed to him baskin under the sun to do these things , etc. .
Pretty much the lower your "basking in the sun bar" is the slower your metabolism works.
On the other hand deinosuchus should have an effective "hibernation" , whenever he goes to sleep in an area where the sun doesn't reach (outside of water) his metabolism should heavely slow down ( i would say around 90% but it is debatable ) , making all of his vital functions like hunger , thirst , regenrating HP etc. , slow down so he can efectively choose wait for its prey come to him ,rather than starving while searching for it.
A down side for the deinosuchus using this ability is that he is vulnerable to attacks while using it (takes a few seconds to wake up) , and also after he wakes up from "hibernation" , his "basking in the sun bar" gets completly depleted so he is slughish , slow , weaker than normal because his metabolism is still slower than normal , etc. ; untill he refills it.
This way it balances deinosuchus out without making him feel "unwelcome" in water .

gloomy swallow
#

Just a little suggestion, but if anky stays with recode make its attacks different. Instead of having lmb be an left swipe and rmb an right swipe make it so that lmb becomes an swipe that goes both sides and make rmb an attack that slams the tail down just like in its 3-call. But the tail bash does more dmg than the swipe.

ancient plover
wraith whale
#

In Don's second Q&A stream, he said you'd press a button once you've lived long as elder and pressing the button would end your life. If that's the case and you decide to still live on with your weaker elder dino but you get killed by something else while the button is an option, you should still get your perk. If you just die once you're too old and no button is pressed then all of what I just said is void

alpine glacier
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For a small arboreal glider niche i suggest something a little larger. If bugs could be made edible it would work out for their juvies (would still be an extremely vulnerable juvie if found on the ground, a compy could kill it) and adults can eat bugs and small juvies and hatchlings as well. Zhenyuanlong could glide between trees as well as climb cliff faces and rock towers to raid pteranodon nests as well as follow larger predators to scavenge on their kills.

winged rose
#

Keep replays, just don’t bother working on them.

runic moth
#

When you wake up have a yawn animation

#

If sleeping ever gets implanted

alpine glacier
#

I see you’ve added a fanart discussion channel, how about a feedback discussion channel?

scarlet igloo
#

Focus vision with MMB. Kinda like Dayz, you can slightly zoom in your vision on a focused POI.

frosty spade
#

Carnotaurus niche/abilities idea

Preferred biome: grasslands
Preferred prey: Gallimimus
Attack: Carnotaurus opens its mouth and swings its jaw downward, dealing moderate damage and bleed.
Special attack: Carnotaurus reaches its head down before swinging it upward. Dinosaurs hit that are small enough have the potential to be flung into the air from the impact of the horns, which deal moderate damage.
Unique Mechanic: When traveling at high speeds, Carnotaurus’ attacks do more damage.

finite bluff
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Potentially add a mechanic that makes you very smellable if you stay still too long. I know AFK growing is a problem and we want an ecosystem, so this could solve afk growing. You need to like wash yourself to get the smell off or something

rustic mountain
#

Healing costs stamina, Food, and Water. Like how when your sick or injured you're low on energy. I just personally believe stamina should be more important rather than players using it to get to areas faster, and will have players be more careful and mindful of stamina.

crystal harbor
#

Here's a suggestion to encourage "natural behaviour";
In the Recode, carnivores will get a bloody face when they eat, and that washes off when they drink, aye?

So, what if herbivores can smell the blood on a predator's face?
It not only gives herbivores a chance to detect a possible attacker or threat before they can see it, but also encourages predator players to remove it after eating to maintain their stealth on their next hunt.

If what we've been told about Elders and a requirement of more natural behaviours is to be understood correctly, something like this could also play into the Elder system as well.

supple heart
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i like the idea of a small dino, such as a compy, clean larger dinosaurs, and get food from cleaning the teeth, this will encourage interactions between carnivore dinosaurs, and to stop the larger dino from just outright killing the smaller one, give a benefit to the larger dino to encourage this sort of behavior, this will add many more layers to the game, and allow room and ideas to expand that kind of system. just a thought

gray wolf
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i just had an idea, what if you had a system for making dino couples, like impressing them with colors or nudging them for trust? it could make it so after both dino became couples, they instantly made a group. i would love to see this later in game if it becomes a thing

runic moth
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If the deinosuchus stays becomes a elder maybe have little barnicles and aquatic moss grow on him

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and maybe if he is the water with his jaw open have small fish nibble on him they would also clean his teeth but it would take (x) longer amount of time than a smale creature like a compy doing so and would leave the deinosuchus vurnable since if he moves he scares the fish away and has to wait for them to come back and maybe even if his teeth are not cleaned he will have trouble like having trouble biting for example since his teeth are bad

#

like that but with Deinosuchus (other aquatic creatures carnivore/herbivore )

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all so if you are a full grown deinosuchus you will have hichhikiers

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a fish would just stick to you

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as a fun little detail

#

and maybe as I talked about earlier stop the alge growth on your dino

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by eating it away

full ferry
#

A way for parents or older animals to be able to carry their littles while in a hurry, while not biting down and killing them.

somber cedar
#

To keep it short this is just a way for alberto to be able to carry live animals without its being as abusable

For this explanation we are going to use a dryo and galli and a hypsi, as examples for the sizes of animals alberto can pick up and what the different size entails.

Will the alberto has picked up an animal the dino will have 30 seconds to escape from the predators grasp before it is crushed and killed, the alberto wouldn’t be able to let go of the dino in order to stop them dropping things on places that they can’t get off or other things cant get onto,
Will albertos have something grabbed it would shift it around in its jaws to get it in prime crushing position.

The albeto would reposition its prey 1 to 3 times depending on size, hypsi sized creatures would get 1 chance, dryo sized would get 2, and galli sized animals would get 3 chances to get out of its jaws will the alberto is repositioning, it would just be a tap of space when the alberto starts to release the pressure on its prey, after the prey has escaped it would be 2 minutes before it can be grabbed again and 2 minutes before the alberto can attempt to steal something again

narrow vector
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Adult Dinos can carry their baby Dinos

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like a crocodile or alligator carries it’s babies to the water

radiant oar
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Please make it a possibility to have a broken jaw a part of fighting those creatures who do not give bleed rather who use blunt force, like para, pachy, anky, shant, etc.... as it is much more realistic for there to be an opportunity for the herbivore to bust the jaw of its attacker to allow it to then run away, meanwhile the carnivore must heal off its broken jaw similar to a leg break only it cannot eat or attack further during that time.

supple pond
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I think it would be nice to have an adrenaline bar for creature and it would be like in real life when the bar is filled more the dino does more damage and moves faster but also burns through a lot of resources and it raises stress and a low bar would just be normal stats and consumption of resources.

serene maple
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Will humans have some kind of bounty list on dinosaurs and when a human kills the right Dino they get some kind of achievement/rewards

small forum
#

Has eating meat or bushes and getting a little bit of thirst along with mostly hunger recovered been suggested?

#

Since leaves have some moisture and meat has blood, maybe getting a small fraction of thirst while regaining hunger? It could be considered realistic.

maiden mango
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Suggestion for baby carrying. I know you guys said it last hard to balance, but what if you made it to where only nested in babies can be held by the parents. And maybe just hatchlings can be carried, though that may be iffy for some people.

mossy mauve
delicate hearth
#

I was thinking and with the elders people might just pick a dino that grows fast to be a elder and get the reward but if a certain gives you certain perk like a dilo could give you better night vision and a t-rex could've give you bigger bite force so different dinos could give you different perks so if you want to get perks you have to try different dinos

lunar raft
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Question/suggestion
||in case this has already been discussed, nevermind.||
So, is one of the dinos gonna be like a mountain dino?

Like a small one with proto wings that flap when it falls.
It wont be able to fly, but its flapping makes it have no to little fall damage.
||potentially some gilding, nudging into a direction.||
It would be able to jump pretty high, but runs slower than the other dinos its size.
So in the open plains its screwed.

It avoids preds by jumping off cliffs and on rocks. Or tries to dodge bites with jumps.

For the agile player, it offers a new play style. Since you have to be very careful when you leave the safety of the cliffs for food and water.

grave vortex
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Suggestion, make running around cause food loss, but make you grow faster. Would help with AFK growing. Stamina usage directly linked to growing.

frail nest
#

Can we consider this?

swift pike
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Make something (lolmagy) spray blood out of its eyes like a horned lizard. The fun part is have it make an effect identical to being on 4th screen so it actually catches people off guard and scares them.

golden kraken
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I would love to see humans in-game, But I know they're a long way off.. So possibly we could just get a random placeholder merc in sandbox mode? It wouldn't really do anything, and It would only have like an axe or knife and flashlight, such as seen in earlier versions of the game. I think it would add a touch of fun, since a lot of us players like those 1st person suspense type games, and just walking around a swamp at night with a flash light is simply terrifying. Plus, it would give us a scale to go off of, since right now the dinosaurs look tiny, since they're all undersized compared to the foliage/trees. And think of how much fun it would be to see a little light in the distance, sneak up and pounce a merc or roar at them, just to scare 'em. Obviously these are just my ideas, but they could be changed.

midnight stream
#

A mechanic for tail attacks where the mouse press when looking backwards matches that side of the body (like inverted controls only when looking backwards)

obtuse pulsar
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I think it would be cool to add human-dino interactions, such as being able to ride dinos. Sort of like ARK, but the dinos aren’t AI and humans would just be passengers. This would allow for a new level of combat to be introduced, and also a teaming method that could allow wars and factions to be created. 🙂

sonic jackal
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Since this has been discussed a bit by players...

Consumable Simple Insects.

Right now, we have things like the dragonfly, firefly and butterfly textures that spawn in and float around.

Being able to catch and eat then would be a nice addition for smaller animals

It could work much like bushes do, but with the bite key instead of "e to eat", causing the bug texture to be hidden until it respawns, and the corresponding texture to be carried in the animal's mouth.

It's a fairly simple feature working mostly off of code that already exists for the game, and would make the world feel more alive, while adding some nice interactions for small dinos, like juvie troodon catching fireflies or baby raptors jumping to catch swarming moths in a field.

It wouldn't need to be a lot of food, just enough to make it worth doing and keep them alive for small dinos, maybe even a food preferences for some

peak wasp
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Human Objectives:
Both mercs and tribals should have to complete different objectives throughout their gameplay. Doing these objectives can grant you rewards.

#

Kill Objectives:
Kill an adult of (x) dino and to bring its body to the closest merc location. It will mainly select you to kill things that are compy sized to allo sized.
Capture Objectives:
Sedate an adult of (x) dino and to bring its body to the closest merc location. Once a dino has been brought to the merc location it will be freed soon after the mercs put a tracking chip thing inside of the dino. This would target dinos who do not have the “asset location” on their character menu (nested in dinos).
Warfare Objectives:
Would send mercs out to kill tribals. The number of tribals needed to be killed will vary. Higher amounts of tribals killed = better reward. This can only be given to a player once a week
Bounty Objectives: would be the way to control mercs going around killing for no reason (this and the fact ammo/guns will be rare in the first place). If a merc has killed a large amount of dinos/other humans repeatedly they would have a bounty put on their head. The more things they kill the larger their bounty grows
Purge Objectives:
Purge would be to kill as many dinos as you can in about 30 mins of game-time. Players wouldn't get a bounty during this time. This objective can only be given to a player once a month.
Merc Rewards
Kill Obj: Ammo of random gun (Larger amount of ammo for larger dinos)
Capture Obj: A gun and ammo for said gun. (Stronger gun for larger dinos)
Warfare Obj: Any loot found on tribals and ammo (larger amount of ammo for # of tribals)
Bounty Obj: Any loot found on person who had a bounty and a gun (improved for how large their bounty was)
Purge Obj: Satisfaction of being a killing machine + ammo and a gun (improved for how many things you killed)

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Tribal Objectives:
Tribals would be able be able to get objectives from totems found in the ruins found across the map or totems created by the tribals. Different totems would have different number of uses. There would be a totem for each different objective; Sacrifice, Warfare, Hunt, and Purge. Another way to receive objectives would be through larger totems found among ruins. These totems would also have a limited amount of uses this way it would force the tribals to be more nomadic. About 5-10 uses can work for these larger totems.
Sacrifice Objective:
This is somewhat a combination of the mercs bounty and capture objectives. If a tribal starts killing a lot things for no reason repeatedly it will be marked as a sacrifice. You would have to bring a sacrifice to a totem and kill them in front of it for a reward.
Warfare:
Would send tribals out to kill mercs. The number of mercs needed to be killed will vary. Higher amounts of mercs killed = better reward. Each totem has only 1 use and can only be made once a week per player. Totem material would be the bone of any merc, some wood and a knife to carve it.
Hunt:
Kill an adult of (x) dino and to bring its body to the closest totem. It will mainly select you to kill things that are troodon sized to alberto sized. Totem materials would be the bone of any carnivore, some wood, and a tool to carve it.
Purge:
Purge would be to kill as many dinos as you can in about 1 hr of game-time. (I increased the amount of time for tribals since killing things with spears will prolly take much longer than guns) Players wouldn't get a sacrifice marker during this time. This totem can only be created per player once a month. The materials to craft it would be 1 herbi, 1 carni, 1 tribal, and 1 merc bone, some wood, and a knife to carve it.

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Tribal Rewards:
All objectives will reward progress for the tribal into becoming the eyeless creatures. Amount of progress rewarded for completing these objectives would increase the more difficult it was. Rewards would also improve loot from the things killed. Once a tribal has completed a large amount of objectives it would have to travel to a marked location where it can "evolve" into one of the eyeless creatures.

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All of these objectives would be a good way to create an endgame for humans and can also add lore elements to the game.

radiant oar
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So i would love for deino to be able to jump out of the water and snatch a ptera out of the air when they fly close to the water, however i think this should be a maneuver that takes massive amounts of stamina for the deino to do, otherwise everyone would be doing it just for fun and that might look strange and unrealistic. however if they can do this now and again and have to go bask to regenerate their stamina afterwards it would be a fairly nice touch for deino to be able to do this jump...and it would make fishing from water more dangerous for ptera.

alpine glacier
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some broken bone affects other than legs, that don't completely cripple you would be cool

broken jaw
reduced bite force, perhaps by 50% (more or less depending on severity), you also may take some damage when you bite. reduced food and water intake speed as well.
broken ribs
you are very short on breath, this puts a cap on your maximum stamina for as long as the injury lasts, the more damage on the ribs the harsher the cap.
broken tail
this reduces your turning ability, it only takes affect from the center of your tail to the base so you don't get crippled if somebody chomps your tailtip. bipedal animals might also lose balance when sprinting with a broken tail.
broken arm
this would only give a real disadvantage to animals who use their arms in attack or dinos like hadrosaurs and aquatics who use their arms in locomotion.
broken neck
you fcking die.

swift pike
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To fix the magy problem everyone keeps complaining about where it running fast would make it look weird, just make magy slowish but also have it spray glue out of its tail to slow down anything chasing it

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Uh, not a troll suggestion there are geckos that do that lmao

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Also the geckos glue is extremely flammable for some reason which could lead to some fun situations with torch carrying tribals or whatever

main sleet
#

Due to the community brainstorming unique mechanics to help magyarosaurus defend itself and be fun to play, another idea which has come up is making it poisonous to bite or eat.

This could be tied with its preferred diet, with a poor diet not giving any benefit and making it safe to eat, and eating its preferred diet would make it poisonous to a greater or lesser degree based on what it had eaten. This could be displayed via the neck skin, which would become brighter and brighter colours the more poisonous the dinosaur became. Biting it would cause mild damage and injury, while eating an entire body would be lethal.

This could also tie in with strain plants maybe? Though trying to eat one would be dangerous (the plants eat magys too), the benefit would be huge, with the magyarosaurus which had eaten it becoming bright colours all over, and its skin would become dangerous to even be in contact with much like some species of dart frog.

The colour tie in would allow carnivores to judge whether attacking it would be worth the risk, with a dull coloured magyarosaurus being safe to eat, and bright one not worth it.

(Thanks to tentaclemobster for coming up with some of these ideas!)

tropic monolith
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I feel like there should be some tide creatures like clams, starfish, mussels and crabs for small dinosaurs. like a raptor could crack a mussel open with their big toe. it could also be a great source of food for juvenile carnivores. thats my suggestion

sullen ravine
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A small detail that I think would be cool. When you step in blood or step by gore it makes your footprints bloody for a bit so if you are tracking a dino you know if they either ate or is hurt

river spoke
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Probably already mentioned or this ain’t really a good idea but— when Dondi slipped the whole “underwater lab” thing, what if instead of the possible spawn cages coming from the sky...actually came up from the ocean? And the cages might just be similar to a shark cage, except it could be water tight so the dinosaurs could breathe. Then the cages could randomly wash up on shore, and the dinosaurs could still ram into the sides to scoot it in the direction they’d want to surface on?

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^ probably a terrible idea but it popped in my head

sleek gull
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pteranodon skill:

adult pteranodons would be able to dive/swoop down and scoop up babies/small dinos (similar to how the Utah eats compys whole). However, it’s risky because you lose 25-60% of stam and have the possibility of missing the prey and hitting the ground (1st-5th screen or death depending on height it dived from).
I think this would make pteras more threatening and something to be afraid of as a small dino.

also magy should have insane defense and health.

ancient plover
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in game purchases?

drifting cedar
shadow moat
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I hope that they can add a bone chewing mechanic, which im sure this has been brought up a lot, but not consuming bones, more like chewing on them to pass the time or sharpen teeth etc. Maybe have a mechanic to where it will give you some carbs just like grazing as a herbivore.

sweet urchin
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Full body swimmers need to be not affected by leg break got bit by a swimming rex as adult sucho and that made me drown haha

golden kraken
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This is just a small suggestion that might already be in the works, but could we please get new and improved blood textures? This one looks like somebody strapped a firecracker to a ketchup bottle. Maybe more realistic blood flow, Instead of it being strangely spewed around

sleek gull
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quick one

ptera should have wing break instead of leg break. It can’t fly with one wing, and needs both wings to walk on the ground

radiant oar
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So i would like to see it be that more often then not when a pack takes on a large prey this should be the result. the herbivore should have a great range of motion to try to keep them off his back and even if they injure him there should still be a significant difference between the long term stamina of the larger creature than that of the smaller predators attacking. https://www.youtube.com/watch?v=XYlmP9aX-Pw

It would seem foolhardy to tackle prey that could quite easily gore and kill you. It would be even more reckless to attempt this in extreme conditions, but the Lion is an opportunist and is not giving up without a fight. Subscribe: http://bit.ly/BBCEarthSub

Taken From The Hu...

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dusty yarrow
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it would be awesome to have single player isles that are just full of ai ecosystems.

runic moth
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Ill make this short: Being able to smell bodies not gore since most servers have a body down rule and because when you are starving and you loose your taco or oreo its preety annoying and maybe to make it more realistc you have to be closer to the body to smell it making it have a smaller sniff range than gore

candid mortar
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I want crab AI. EDIBLE crab AI. That would be the funnest thing to hunt down as a troodon OMG!!!!

fossil totem
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I know it might be a bit late now but I think this would be a really good addition to the game it's backstory is unique and is a really interesting Herbivore I don't know anything about making games I think this would be awesome to have It is a gigantic dinosaur and I think if it's balanced right it could be a good fighter and an interesting way to play the game eats plants ,water plants and small fish so this animal can adapt to almost any environment it's just a suggestion I think it would be pretty cool https://www.youtube.com/watch?v=2y_wA6GTp2Q

From end to end, its forelimbs alone measured an incredible 2.4 meters long and were tipped with big, comma-shaped claws. But other than its bizarre arms, very little material from this dinosaur had been found: no skull, no feet, almost nothing that could give experts a fulle...

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ancient plover
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Maybe a stam system where you are able to run for a little even after losing all stamina but will lead to your dinosaur to pass out or just collapse.

alpine glacier
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a sort of natural way to control apex adult numbers in the ecosystem

preferred prey. all predators would be encouraged to hunt things within their expertise, so a rex growing primarily off of juvies and small weak animals would grow up with lower stats than a rex who actively hunted proper prey (basically things around its size or larger) items growing up. these weak links in the apex gene pool would be picked off easily by other apexes and packs of mid tiers (and lower the affinity of stronger pack mates, if affinity is still a thing), naturally controlling the population of adult apexes. these bad apexes who grew up picking on juvies and small AI like homa and oro who are pathetic morsels to any sub or adult apex would have a visual indcator to their poor health, like visible ribs, so they would be readily picked off by a hungry pack of allos or another hungry apex. smaller dinos would be easier to sustain since less and less of the ecosystem becomes too small for them the lower down you go in the tiers.

perhaps for herbivores they could have preferred plants, not sure if that's planned or not already

rugged ivy
#

For tail atacks: A press and hold mechanic that determines the power behind the swing. If you tap the respective attack button, that deals the least amount of damage, but holding it for a longer amount of time will deal more dmage (but will use more stamina). Weaker attacks also have less range, possibly.

It's a pretty half-baked idea, but I felt like sharing

wild vale
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A toggle to change night sight colors
Same limited range
Just an adjustable color range maybe? Its really hard for me to see anything at all even in the nights vision range due to the colors

mossy mauve
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An optimization for resolutions above 1920x1080. Everything higher than 1080p is very zoomed in, so you have a limited view in contrast to 1920x1080 resolution. So you basically have a disadvantage by having a higher resolution. I've a 5120x1440 monitor and I barely can see my Dinos legs, bcs its zoomed in. Would be awesome If you guys could fix that, so we can enjoy the game.

ancient plover
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Some people suggestion mating act ,good idea but this for other people is cringe so...what think for a mating dance or mating song( like borbs...cmon guys dinos and birds are relates)so.....
What think?In this way being males in game being more funny and why not can help choice alpha male(and the patriarch) in a herd or group.
https://youtu.be/rX40mBb8bkU
https://youtu.be/R_bZcJmpxuw
(Mating paradise birds dance and mating song from canaries)
(So sorry for my eng,isnt my first language)

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midnight stream
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Kentro immune to pounce/grapple

golden kraken
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Here's an Idea I have not fully fleshed out, but just popped into my head.. What if when you're maybe half empty on food, maybe less, you start losing energy What I mean by this is that you get a cap on your stamina, so you'll still have it, just not as much. you can still regen it, just only half as much as the max stam your dino had before. Am I making sense? (Bear with me here, I'm not great with a keyboard.) so when your tummy is empty, you'll have less energy, aka stamina. This would also help to single out weaklings in a herd, and give players a reason to keep their diets in check. (Edit: You could also just regen stamina slower when hungry, as an alternative to having a cap on it)

ancient plover
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I feel like the burrowing system should be built up a bit. It would be awesome if burrows were customisable, for instance you can have a nesting chamber, tunnels that lead to feeding grounds etc 🙂

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Nutrition ideas
Since the idea of nutrition is being talked about as a feature for the game I want to add my own ideas here.

Carnivores
On the bases that animals who eat fresh meat grow faster is a great idea. However, I had an idea that as adults, some dinosaurs may be better at digesting carrion than others.

For example a Tyrannosaurus Rex, Ceratosaurus and Dilophosaurus, in game, may have an easier time digesting Carrion, therefore not having effect  their health and nutritional state.

While a Utahraptor, Carnotaurus or Allosaurus may suffer and have a debuff on their hunger bar as they cannot digest carrion as easily. The more rotten the carrion the worse the debuff.

Of course a debuff for the carrion eaters may be in place too but it won't be nearly as bad as for those who are not adapted to said lifestyle.

Same for the fish eaters, Suchomimus and Spinosaurus may also encounter a small debuff from eating meat altogether and opt to just feeding off fish.

This not only will make an ecosystem interesting but may allow for different gameplay styles, for example, Carnotaurus vs Ceratosaurus being mainly ignored as its a primary scavenger, while Carnotaurus vs Allosaurus would be direct competition, creating tensions between the right kinds of dinosaurs while having smaller carnivores around to clean up the mess.

Major debuff to carrion: Giga, Allo, Carno, Utah
Minor debuff to carrion: Trex, Dilo
No debuff to carrion: Cerato
Major debuff to meat: Spino, Sucho

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Herbivores
While carnivores suffer from wrong types of diets, herbivores may suffer from food shortages and minerals.

Herbivores should have to travel constantly to new grazing areas, where a lot of food is available for a while but slowly depliets of course. In a way that's better than random bushes dotted around.

However herbivores will have to travel to places where food may not be available to find salty rocks, seaweed and clay. They'll need to ingest these minerals giving them a small health boost for a while and decreasing their hunger depletion.

However over time if herbivores do not seek out these minerals they will begin to gain health and food debuff. The longer they are with minerals, the bigger the debuff becomes. However a buff should only last half an hour and a player should not have to locate minerals for up to another hour and a half after the buff dies. The debuffs should last an hour before it starts affecting the animals stamina. It shouldn't kill their animal but make life harder thus encouraging them to seek out minerals.

Also the right type of food per herbivore would be interesting, hadrosaurs opting to graze more than ceratopsians and stegosaurs as it fills them faster for example.

drifting cedar
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statistics/killscore/hatchlingnumbers - just a little sheet where we can see how many and which dinos one has killds in this life and how many babies (maybe even with names and if they are still alive) to see what one has accomplished so far. would be deleted if dino dies.

golden kraken
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Make the cerato 4 call more complex. the current one sounds good for an out of breath version but right now its just WWHOAOAOA

drifting cedar
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Also can we pls have little frogs and tiny birds, it makes me crazy to hear frogs and birds but there are none xD (just a fun suggestion)

sullen ravine
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I don't know if they plan on doing this already but here goes, when you are an adult you can carry hatchlings around in your mouth but, if your dino has arms (Like spino or theri) it can hold it in there hands.

wild vale
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Ohohoho
If they ever implement carrying i would like a way for the babies to willingly hop ship
Also....nasty little thought....what if you could eat your own babies while carrying them?

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Just....c h o m p

alpine glacier
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Herrera looks to be based off of an iguana in his redesign, if he’s planned to be a climber like iguanas too i think it’d be neat if he shared traits of multiple arboreal/semiarboreal lizards just for fun. Perhaps in his 3 call and/or when he’s unhealthy his dewlap and chin could turn black like a bearded dragon, and for an actual unique mechanic he could take a slippery escape tactic from the day gecko. When he is grabbed or pounced he can shed skin to slip free and flee, but this gives him a debuff that causes him to be less resistant to direct damage for a bit of time, so after an escape he must be careful not to be caught again. Probably a shitty idea but just some thoughts lol. Another crappy idea is he could eat fruit for small amount of water, as iguanas eat veggies despite their sharp teeth as well but so he’d still be forced to be a carnivore for food

main sleet
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Give Kentrosaurus certain behavioural traits based on a butcherbird.

In that after it uses its spiked tail to kill small threats like troodons or juvies, it deposits them on its back spikes. As it grows, more can be placed there.

This works as both a threat display, and a way to impress mates.

wild vale
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If/when humans ever come out. Maybe ability to take pictures of dinos?
Cameras set up for recording them and their behaviours?
Maybe safe rooms at bases with cameras to watch the dinos coming closer and closer - knowing this could be your end~

ancient plover
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Pattern Blending/Mixing when Nested
This is just an idea, idk how difficult it would be to implement such a system and to get it to work, but I figured I'd pitch it anyway.

I had thought about this in the past, but what if the patterns of both parent dinosaurs could blend together in different ways appearing on the hatchlings. These pattern mixes would be exclusive to hatchlings, however as I have explained, I have no idea how this could work. I've thought of manually made mixes, but this would take a lot of time. I've also thought of skins having "layers" allowing for specific parts of each skin to have a random chance of showing on the baby at perhaps varying opacity and amount. If this makes any sense.

Quick Explanation of what I mean:
Mum has cheetah print, dad has zebra print, babies have a chance of either getting cheetah print, zebra print, or a mix of the two. Mixed pattern skins are exclusive to hatchlings and can only be obtained via nesting.

untold rivet
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Tortoise like AI that when threatened will retreat into shell. This will give small carnis a hard time killing them where as larger carnis like Rex and giga can crush the shells

peak wasp
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More Food Options
Fruits:
On trees there should be fruits which spawn. Different trees will provide different fruits with some fruits providing more food then water and vice versa. Eventually after a while fruits will fall down from trees. Eating a fruit from a tree would be more nutritious than eating a fruit that has been on the ground for a while. If a fruit falls on something small enough it will hurt it but not by much.
Roots:
A cool idea for burrowing dinos would be that roots grow into their burrows. Roots would give a good amount of food and moderate amount of water. They wouldn't provide good nutrition though so you wouldn't be able to just stay inside of your burrow your whole life.
Water Creatures:
Other than just fish it would be cool if dinos would be able to eat from clams, molluscs, and other small things found on the beach when the tide lowers. Things like clams with hard shells would be difficult to break open for things such as juvi’s but can be a cool idea to give to semi-aquatic dinos and dino who have something that deals a lot of blunt force (such as pachy).
Water Plants:
Allow semi-aquatic omnis/herbis to eat plants found nearby lakes/rivers. Things like beipi or minmi (if minmi can actually swim since kissen said it'll live near water) should be able to dive down and eat plants or eat things that float on the surface.

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Mineral Deposits:
In real life animals (for example the ibex) eat mineral deposits found on steep slopes on mountainsides. These mineral deposits would provide very good nutrition for any herbi which eats the deposit but would drain thirst while eating it. These would be difficult to eat for anything that can't walk safely on steep slopes where they will spawn. Animals would would be able to eat this safely would be a majority of jumping dinos, and sauropods who can just reach the lower deposits on the slopes with their long neck.
Termite Mounds:
Have termite mounds spawn in grasslands/plains where burrowing dinos and burrow invading/breaking dinos can eat from. They can provide a quick snack for anything moving long distances across the plains and could provide a way for carnis to track down animals who destroyed/damaged the mounds while they travel. https://jeb.biologists.org/content/jexbio/220/18/3195.1/F1.large.jpg
Animals like theri would eat termite mounds somewhat like this
Art Credit: Slouping and Kingjaffad
https://cdn.discordapp.com/attachments/401464048610312195/672232851919470592/unknown_2.png
Hives:
Bee and wasp hives can spawn within jungle/forest areas and provide affinity boosting food and slight damage. Flying dinos and tree climbing dinos would be able to either eat from these hives or drop them down to feed juvis. The dino to knock down the hives would be the one to take the damage from bee stings and such (and very small amount of venom damage)
https://cdn.domyown.com/images/content/small_wasp_nest_hanging_from_branch.jpg
Tree Logs:
Tree Logs would be found everywhere but only animals that can either break into them or are small enough to fit inside the logs can eat from them.
https://i.pinimg.com/originals/5d/d3/bb/5dd3bb0f7279a2ce7825849fcd3b9930.jpg

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Insect Swarms:
Allow smaller dinos to eat from the insect swarms found around the map. These should barely feed the dino anything but would be similar to that of grazing where it stops you from losing hunger. This effect stopping you from losing hunger would last for about 2 minutes so you would have enough time to reach a nearby food source before taking damage.

red sapphire
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If trample is added to large dinosaurs, smaller dinosaurs while sprinting from underfoot may be thrown to the side and temporarily downed/struggle to stand sometimes instead of always damaging and/or killing the dinosaur?

radiant oar
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SO for carrying your kids...here is some good proof that even without claws to grip...or a decent mouth to carry..for some dinosaurs all you need are some arm pits and your good to go. 😄 this could be an excellent way for some species of dinosaur to carry their kiddos around. https://www.youtube.com/watch?v=Vzi1qNykIu0

watch around 2 mins in the video

This devoted father saves his chicks by tucking one under each wing.
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fresh citrus
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Kentro needs a effect with extreme bleed and anky stego kentro and some other dinos should have armour

radiant oar
maiden mango
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Idea for bone break:

It was said Dondi (and I assume other devs +community) arent a big fan with the current bone break. You slow as heck, vunreable, and heals off in 10-15, with no content but sitting wasting your time. So what i suggest is to, like new growth, you heal your leg at a slow pace.

So say your a para and you get bitten by a rex, first 1-3 min, your slow like normally, but say by 4-7 min, you can move at a faster pace, still gota broken leg and cant run, but still able to move. now by 8-10 min, you can move by trot speed. By this point, you can risk of running now, and you can get an extra boost. Still not as fast as normal sprint, but faster then trot. But the twist is if you run for to long, you risk breaking your leg, but worse, with the healing process slower. Or you break your leg automatic with a % of doing so. until you hit 10-15 min where you have fully healed you leg.

Another part is if you move to long with a broken leg, say 20-25 min of nonstop moving with said broken bone, you can risk getting it infected. Or it can happen randomly when moving, but the longer you move the more that % rises. It can work like with new bleed/venom, worse it gets, more it takes your stam until you sit and never get up. Or slowly die of infection.

I think this could add a layer of mech in the leg process. As real life, you dont sit there for some time until you walk or run like nothing happened, it takes time, every min it starts to heal. Or times lbroken limbs can be infected if not treated well. As well as please people who dont like the current leg break system.

Any changes can be made by this mech in #general-feedback-discussion is welcomed.

runic moth
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When Microraptor climbs trees can it be simmular to this

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and also when we eat as a dinosaur have food actually be in our mouths

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because when you are a cranivore it looks like your just snapping your jaw

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and herbi if you are grabbing the flies near the bush*

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(this is not ment to be a insult in any way or form)

warm sky
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Fix simple little glitches before bringing new un-needed things to the game.

runic moth
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Also I was thinking about this ever since I saw Anthomina playing Taco and I wonderd It would be really cool to have playable AI if they could nest but then I wonderd how would a average player tell a AI from a player and from what I think I guess it would be a risk you take when playing a AI dino and anyway some servers will have it avalible but it would still be fun to see them in survival like a group of velos chasing a group of oreos or a herd Ava's following a herd of dibbles and trkies

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would make the game more fun and wholesome

high sigil
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I know this has probably been said 1000 times already but I think something thats needed sooner rather than later is a basic updated official TUTORIAL for the game. Some guidance on basic controls, info about how growing works, how nesting works, etc... Since the wikis are almost all outdated and will be even more outdates once the recode drops. When I was a new player understanding basic mechanics was a big issue for me. And asking for help was often met with hostility from the community. I would love new players to have a better start since no doubt new people will be joining.

tidal cave
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If this isn't already planned for the remade scent system,

I suggest the scent clouds could fade in or out based on when and how long you hold the sniff, so that instead of it just playing the anim till the scent visuals pop up, with the 20-30 second timer till the scents immediately disappear, you could hold Q to sniff to gradually increase the visibility of the scents back up. When the visuals are maxed opacity, and you stop holding Q to sniff, the scent visuals slowly fade, until you sniff again which gradually makes them more visible again.

And maybe things that are closer to you would fade in a bit faster than things further away from your scent range? Scents near the end of your scent radius could be less and less visible.

open minnow
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Also I have an idea for the game since donde wants to restrict apexes what if in order to unlock an apex you must fully upgrade a Dinos perks with the elder system and then make it to elder one last time. Like say you unlock all the perks on a sucho then you have to make it to elder with your maxed out sucho once you hit sleep the last time you get like a notification or achievement that says you unlocked spinosaurus. That way people are rewarded for playing the game and it’s something people could work for. I feel like each apex has a medium sized counterpart so for Giganotosaurus you max out an allo for spino a sucho and for Rex a cerato it’s just an idea I hope you guys can use it

quaint scroll
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Make it when you sniff the smoke or whatever you will have it as will move around wherever the object is for example gore it would move around that area as you're sniffing trying to find the location and as your done it stays in place where that gore is.

median dragon
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I apologize if this has been posted before, I'm sure it has at some point.
A fun and interesting way to invite people to groups and such in the future could be the broadcasts/1-calls. Its annoying constantly getting that little box at the top of the screen saying so-and-so invited you to a group/nest invite. A way for these people to find willing group mates and/or nest invites could be by broadcasting, any dinosaurs of the same species in earshot could then receive an invite. To determine what you invite them too, perhaps a new setting in the in-game menu that says "broadcast will mean (group invite / nest invite / nothing) This way you have control over what you actually invite them too and if you wanna keep your broadcast as the "victory" cry without accidently forming a group, you can do that too. To prevent people from spamming it could also be a timer in between invites.
It be a fun and interactive way of forming groups, because why'll it is just as easy to hop on the Discord and ask if anyone wants a invite or has a group. Not everyone uses the Discord and you shouldn't have to when playing the game, everything they need to play the game effectively should be in the game.

toxic mantle
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I suggest to change some of the new rules in the Fan-art channel

Do keep in mind that I really like the "no chat" rule since it stops things from getting swallowed by an overflow of unnecessary chatting that used to happen so often.
But no messages at all is a bit dumb since a lot of the fan-art in there needs some context or description to come along with it, like Strain concepts for an example
Even if the person posts it in #fan-art-discussion it will get overrun by other messages.
Putting text on the picture itself is also something that takes away a lot from the drawing and is extra difficult for people who draw traditionally.
Adding text with the image shouldn't be considered a problem.

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Makes everyone's life easier

spark ridge
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Sound suggestion! I think grey necked wood rails sound super interesting and unique and could possibly work well for something small in the game. https://youtu.be/D-8EUCetYJM

Grey necked Wood Rail Bird Song/Sound. The grey-necked wood rail or grey-cowled wood rail (Aramides cajaneus) is a species of bird in the family Rallidae, the rails. It lives primarily in the forests, mangroves, and swamps of Central and South America. Of the two subspecies, ...

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tribal crown
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Females could be in heat and leave a powerful long lasting special scent trail for males of their species. Could be interesting for people who wanna make nests and a herd :) males could possibly compete for the female

mortal dew
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Type of suggestion: Emote Update.

Suggestion: Panel of Emote of Body language.

Reason: Even to be able to have sound for saying thing without human word, i was thinking to suggest a panel of body language to communicate silently emotion to other of the group without saying any word, or maybe more then that, like a animation for mating dance for some species where they gonna wiggle their feather. Or a Dominant and submissive body language, like the dominant could have the head more pointed in the air with the tail too pointing in the air and the submissive emote should put is head down and his tail down, like wolves do.
That idea come from Wolf Quest basically, but this is a good idea to put on a dinosaurs game too! It would add more realistic interaction between player without using any word! And it's more realistic because Dinosaurs.. dont speak like human does..

blissful kiln
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also maybe another feature is that elders have an opportunity to claim a radius as there territory which any one in there group inside of that radius would get a buff somehow but it would take a bit to claim it as if u were in a battle u wouldn't be able to quickly walk away,claim the territory then beat the shite out of that rex

vagrant zodiac
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If Dinosaurs are (massively) hurt they would give out a (little) scream of pain when they sit down. It would promote the realistic side and would be a interesting addition for gameplay

ember acorn
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Bird Song Playlist - click here : http://www.youtube.com/playlist?list=PLEEA7834625A754AE Please see my ANIMAL SOUNDS playlist http://www.youtube.com/playlist?list=PL-rmNKGsfF5VRp4tMrQpxPOlAlgh4WEbI
Coot ~ Bird song ~ bird call
Coots are medium-sized water birds that are memb...

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Male greater sage-grouse strut displays on a lek near Hudson, Wyoming USA. During the spring, males gather on breeding grounds, called leks. Males perform strut displays to court females and define their display territories on the lek. The "burp" sounds occur when males inha...

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summer pumice
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5-call - Mating ritual noises to attract a nesting partner? (different sound for each gender?)

pastel prairie
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Is there a possibility to add seasons to the game? A wet season with much more rain than usual, everything is green, herbis thrive and water is plenty, and a dry season with yellowy grounds, little grass and other plants to eat and barely any rain/water to drink?

rose bloom
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Just for the animation esthetic, if it isn't already added with EVRINA, I think dinosaurs should have eyes movements for more realism and to give them life in their eyes. Right now they look to be die inside and to always look in only one direction.
I think Bryan and Kissen could work on that to this little detail that give so much life to animals.

main sleet
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Two part suggestion here, and it probrably won't be popular: (at least the second part)

First part is with the addition of AI herds/packs, I think players should be able to group with the AI. This would be especially useful for those people playing an unpopular animal and unable to find any other players. This would also help encourage realistic behaviour, as it your entire AI maia herd flees rather than running at a carni, the two players with them will be encouraged to flee as well.

.

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The second part is the removal of mixed herding. Though herbis should be able to hang around each other and not have to kill each other, they should not be activly helping each other or using maias to slow down a fleeing carni while the dibbles catch up to kill it, or using dryo scouts to find locations to report back so the trikes can cross the map and kill. The addition of AI herds will allow these players safety in numbers still, while encouraging them to act in a more realistic manner.

(the suggestion is two parts so people can up/downvote each bit separately)

clear nymph
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So here’s a question I’m sure someone had asked previously but I just want to know out of my own curiosity: Will mercs or cannibals be able to communicate with each other just like our Dino’s can? Like maybe Input a voice for in game talking with your mic but with doing so it would draw attention from predators which would be a really good idea I believe. Even if you aren’t going for it right now And if you haven’t already thought about it which I’m sure you have but there’s an idea for ya. However close you are you know to the person talking you can pinpoint where exactly they are like let’s say you are a rex and you hear a group of mercs or maybe tribesmen or cannibals (I honestly have no idea if the cannibals will be able to even talk or make some sort of form of communication and I’m not really caring for that part because it’s not on my mind but it’s still something to bring up) like down a mountain ridge or in the trees and stuff and the closer you get the more louder they get just like how you currently do it with the Dino calls and stuff.

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But still it may be in the discussions already and maybe you have dismissed it. But! I think it would be a really good mechanic for the game.

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And another idea if you haven’t already implemented in the game is once tribesmen and mercs be able to make fire will you be able to smell the smoke and which direction it’s coming from? Smoke yes may conceal the scent of things but you can smell the fire and be drawn to it just like how you can see it in the night as do so had mentioned in one of his Q&A streams

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Like you smell the air and it’s highlighted in the direction it’s coming from

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Idk what color that should be implemented for it but I’m sure you’ll come up with something if you take the idea or if you haven’t already thought of it.

fickle orbit
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https://youtu.be/J6NuhlibHsM Foxes make a lot of interesting sounds. Maybe something usable in there.

*PLEASE READ - Q&A in description. In this video, you will learn a few different fox calls and sounds, and what they mean. Foxes can make up to more then 40 calls and sounds; contact calls, and interaction calls. Foxes are normally quiet animals, and their calls are mostly he...

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cunning rivet
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Stegos plates should turn bright red when it three calls because in real life they could flush their plates with blood making them red for intimidation

tender nacelle
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they should add ragdolls to troath's

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they should buff cera's bleed to

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also they should add the thingy if u get hitted in a head that uses smth strong but not teeth ur vison should get worse

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they should also add that herbivore's can all speak in local :p

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since they team up

clear nymph
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I would love to see a pachyrhinosaurus be introduced onto the game

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Or the styracosaurus

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I mean like dondi has said before like the introducing the tarbosaur as like some sort of like dlc thing to where you can implement it onto your rex or something because it’s basically the same thing but smaller in size and move in two different ecosystems

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North America for the rex and Korea for the tarbo is the example

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To see how the pachy and the styracosaurus would basically be the same thing for the triceratops

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But they serve the same purpose

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In my opinion

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That’s basically the reason it’s just like saying add the torosaurus as another ceratopsian

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It’s basically the trike but smaller

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Many have probably thought they where the same thing in general as a younger self of the trike

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Or is it reversed?

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I’m not sure

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But still it would add more apex herbies

plain junco
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A type of venom that causes visual and auditory Hallucinations of the creature that inflicted the venom. These hallucinations would essentially be duplicates of the creature that do no damage but phase in and appear to bite the victim, making it seem like it is under attack when it isn't and allowing it to more easily be kept standing and fearful of further attacks.

spring musk
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Amphibians such as Koolasuchus or Diplocaulus as AI. They could reside in rivers, ponds, swampy areas and smaller lakes

wintry lotus
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For the elder tier unlocks. 5-10% increases on all selected stats but theres no tiers to the stats so you only get the one boost. But theres a lot of boost

Basic attack damage increase
Special attack damage increase
Stam drain reduction
Hunger drain reduction
Thirst drain reduction
Scent range increase
Speed increase

Maybe a few more things. All only a 5-10% increase so it doesnt make you to OP until you have all of them. Even still you can get outplayed with these modest increases. Gives you plenty of replay-ability to unlock all of them.

limber schooner
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Some sort of visual indacator for dino's that has perks. Like color changes in areas depending on the perk.

Ex, legs have a unique color to indacate speed or hands or head for attack.

peak wasp
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Interesting Ideas For the Newer Dinos
Troodon:
Make troodon’s venom slow things down until the person the venom is bein applies to gets paralysized(dead). When paralysized troodons can use that person as a nest or hide within the body. A large sauropod corpse would fit around 6 troodons while a carno corpse would fit 1. Troodon wouldn't need a corpse to nest but it could be an option.

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Compy:
I got 2 main ideas for compy
Swarm Playable Compy:
Compys should become the first swarm playable. Compys would have a limit of 20 compys per swarm and after reaching certain amounts of compys in a swarm you would get formations which can be toggles on/off in the character menu. You would get a new formation after getting 8, 14, and 20 compys.
8 Compys: V Formation:
You swarm goins into the shape of a V similar to the shape of flying geese. When like this you 2x move faster but drain 2x more stam per tick.
14 Compys: Single File:
The swarm would follow behind the dino the player controls. The dinos would only produce one trail of footprints instead of multiple. You would also move more quietly in this mode.
20 Compys: V Formation Mk2:
You move 3x faster when in this formation but drain 1.5x more stamina per tick.
Human Disrupting Compy:
Since the whole swarm playable thing would be difficult to code in another cool idea for compy can be a thief style gameplay. This would only really work when humans eventually are added.
Stealing:
Compy players would be able to steal things like bullets from mercs and arrows from tribals. Compy’s would be able to use the things they steal to decorate their nests and the more decorations you have the higher affinity the nest owners and their kids will get (or a bonus in whatever system that is replacing affinity).
Base Breaking:
If humans ever get the ability to repair ruins/build bases let compys be able to damage them. Against mercs compys would be able to chew through power wires and against tribals allow compys to break tents/make them collapse on top of the people inside.

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Mono:
Make mono have thick venom resistant skin. Similar to that of a mongoose/honey badger. This will make it so it can hunt venomous dinos with much more ease compared to other dinos. Maybe this can make mono’s preferred dino be troodon or dilo.

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Beipi:
Beipi should be able to sit on the water;s surface like a duck. It would use its webbed feet to paddle through the water. Since its a herbi it would be able to dive into the water and eat aquatic plants. It would swim in a similar way to penguins and walk on land slowly like penguins too. Another cool thing beipi can do that is similar to penguins is transporting eggs. It can use it’s claws to carry eggs from lake to lake. Taking damage when carrying an egg would make ya drop it.

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Oviraptor:
Make ovi have traits similar to a cowbird where it lays its eggs in other dino’s nests. When stealing eggs as a female ovi it will have the option to “replace egg”. When selecting this option you would put an egg (must have a fully gestated egg) into the nest. Whenever this nest with the replaced egg is destroyed the egg would be a selectable option of the nest option on select menu we saw a glimpse of on a foz stream. Hatchlings born like this will be able to eat out of the nest still (roleplay-wise you can say its eating egg shell remains). This would be a good option for parents who don't like raising children.

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Hypsi:
Let hypsi live life similar to that of a squirrel. Let it climb trees and nest within them. Also allow hypsi to have a unique mechanic called food storage. It would be able to bury food such as nuts/fruits. If a hypsi was running out of food and needed to get into the food storage it would sniff around it and a little icon will appear above where you bury the food. You would unbury it and eat it or carry it to your kids/family. Other hypsis would be able to steal from your food stores but not get the icon. So they can only steal it if they saw where ya put it.

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Teno:
Keep em as badass as they are in the concept art. A cool way to do this is by making them box like kangaroos (without the jumping around obv). They would stand up tall on their hind legs and claw/grab at their opponent. This would be a good equivalent to the sparring mechanic trikes are getting and also be a good way for them to combat things somewhat larger than them.

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Magy:
Magy’s concept art seems to show that it is covered in osteoderms. These osteoderms should be able to protect it from things carno sized and smaller. For things larger than carno make it run semi high speeds looking similar to that of a rhino/bison.

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Kentro:
When something pounces/grapples/bites kentro and it hits the spikes make it take damage and deal less damage. This would be similar to the utah impaling itself on a trikes horns when pouncing. Also let kentro keep the corpses on its back similar to what butcherbirds do to their kills. (Got the butcherbird idea from comrade jenkins)
https://shorthand-social.imgix.net/prod/story/3gATLOaTQj/media/292e29a01ec211e88355bb16983c6639/original.jpg?w=1100&h=1100&fit=clip&fm=jpg&q=70&auto=format

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Homalo:
Let homalo headbutt small trees or small plants to knock fruit off of them to eat or maybe they can headbutt into dead logs and such and eat them. This can be done for pachy too. Another cool idea for homa can be that it would be able to detach its tail when its bitten or when its pounced. If something larger than homalo like a utah where to bite its tail it would fall off and the homalo would have a chance to run away. When this happens the homalo would drop down to around 2nd screen and gain a high speed boost for around 10 seconds. To regrow the tail the homalo would have to wait about one fourth of its growth time to be able to do this again.
https://www.petmd.com/sites/default/files/lizard-tail-loss.jpg

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Ptera:
Allow Ptera to dart itself to damage things killing itself in the process. This would be able to only kill things about dryo sized and smaller and wouldn’t be abused b/c the ptera would prolly die trying to reach the ground by hitting tree branches.

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Deinosuchus:
Allow deinos to eat bodies floating in the water. While eating bodies in the water it can use the deathroll animation they have for it. A cool idea for smaller deinos is to let it bury itself in the dirt underwater so it can hide from cannibal deinos or other carnis. Let baby deino do lil chirps like regular gator babies do too.

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Minmi:
I got 2 main ideas for minmi niches.
Gopher Tortoise:
Allow minmi (players or ai) to burrow similar to gopher tortoise burrows. These burrows are normally around 15 feet long and have a lot of room allowing other animals to stay inside. These guys would be able to fit anything around their size and smaller inside the burrow. Plus if somethin like forest fires ever become a thing these places can be used to hide by small creatures similar to what happens to irl with gopher tortoise burrows. https://i.ytimg.com/vi/vr_aveMeuA8/maxresdefault.jpg
Snapping Turtle:
If minmi werent to become a gopher tortoise allow it to act similar to that as a snapping turtle. This would make it one of the first aquatic omnis. It would be able to sit in ponds/lakes and eat fish that go too close to its mouth. It would also be able to eat aquatic plants and maybe any very small animal that is swimming (hatchlings, compys, etc) https://media.graytvinc.com/images/810*455/alligator+snapping+turtle1.jpg

echo mist
runic moth
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If the the ranks in a herd/pack or play fighting or mating ever get added have taco use thier little heads to bonk eachother the fight would be stamina based

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also make them able to nest so sevrers that choose to make the playable would allow people to enjoy them

summer pumice
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Entertaining way to server restart:

You 'could' casually press the Restart button and let the server just restart like this manually, like how we currently do server restarts, OR

Summon a meteorite from space. Server provides a countdown timer from X amount of minutes. You can then see the meteor coming closer from the sky. Maybe add some eerie music.. When meteorite strikes the ground, everything flashes white with explosion, Then server just restarts.

Whether you lose your dino like this i don't know if that would be necessary, but this concept of restarting amused me.

gaunt walrus
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Before dropping the update have some sort of big natural disaster on all servers (such as an asteroid crashing and destroying everything) as a symbol of erasing everything old and the beginning of a new world

jagged gorge
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Just a couple quick ideas for the sparring mechanic.

  1. Thought maybe if you're in a pack with someone, then you could fight them without hurting them to practice fighting.

  2. Possibly a "flag for pve" button that's similar to flagging for pvp except it would take away any damage you might inflict.

  3. If the fighting is just a stamina battle, then there'd be no need for a special mechanic. If you wanted to spar, you'd just not hurt them once you initiated the fight. This is my favorite cause you could then play fight anything like animals do in the wild. You could play with your food even.

empty scarab
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A thought for gali and ovi
perhaps a "aim-able" kick jump could be a useful addition. A sort of defensive 'counterpart to the utah pounce where they kick into something then bounce or slide off.
like how a cassowary would jump at something when aggrovated

vestal void
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Future suggestion for Carnivores:
If and when diseases will be a thing, since some Carnivores DO NOT eat things that have died off the ground without them having killed it, they will rather not eat it since it migh've died off diseases.
I suggest for the Scavengers dinos, to be able to eat the dead carcass (with disease) without problems, while a dino that would be an actual hunter, to be able to eat it, with the cost of possibly getting the disease itself

ancient plover
hollow idol
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Could you make it once you die you don’t have to be added again by group if you die so they can keep going and not have to stop to add you again?

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Part 2 of question ^ could you also make a way to add people to a herd/herd chat so it’s easier to talk to others in herd and know where they are?

verbal quiver
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I don’t know if it’s already in the works (if it is, then disregard my suggestion ^^) but I’d love to see some algae-like materials and debris on the surface of water sources especially swamps. It’d make for a fun environment to stalk as the Deino! And if you walk through it, it swirls around and gets distorted.

sullen wagon
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An interesting mechanic to make one of the smaller carnivores, like Velociraptor, fun to play could be the ability to scout for bugs. Instead of simply eating the bug, they could use them to bait in small fish which holds a much better nutritional value. Could be a little minigame to make a not-so-interesting creature more attractive to play.

vestal hill
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Very unique call could be used in a dino

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Need to be used in ovi vocals

peak wasp
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Koolasuchus:
Koolasuchus would be a puesdo midtier that would live in an environment similar to deinosuchus. It would be omnivorous eating aquatic plants, fish, and anything small enough that fits in its mouth that decides to swim. A way to not make it usless next to deinosuchus is by making it dangerous to eat. The more aquatic plants it eat the more poisonous it would be. The more poisonous it is the brighter the colors on its body is. Not only that but it would be able to semi-burrow itself to hide itself from predators who are able to eat poisonous things.

midnight stream
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Sniff range increases with distance. If you're looking for something close, you don't have to sniff as long

placid dock
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hi just go give a minor suggestion.... "auto-run", was nice if was available. some ppl have problems with hands. pressing all the time W for the long walk travels make the fingers hurt like crazy afther a while. pls add auto run to relieve that pressure, im forced to stop played sometimes only because of that....

lament dagger
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so im just going to be honest, when i watch the streams with dondi running around as utah..i find the new run animation looks more like its floating than actually running..now yes i comprehend its still a work in progress, however i really think that it could use some of the gait from the previous animation, the run cycle we have currently really looks like the utah is stretching out and placing its foot down one after the other with a solid weight,
it looks like a predator on the hunt...this new one...looks like its run is stuck between a trot and a run....it needs to lean forward into the run, the way it sits tall right now feels too much like the way a galli runs...or like how a chicken runs...not very intimidating and sorta too happy looking? anyways please take this as a suggestions to work the utah's run so it leans into its run, with real weight being placed behind its stride. some of the issue i feel is that the new run has virtually no movement in the spine, it runs without any bounce or flex..more like its spine is unaffected by the up and down movements of the legs or even the weight of its tail behind it. i know the team really went crazy for making the therapods more birdlike in motion..however im not sure i entirely like the affect on the utah..it leaves it looking a little too smooth and inflexible. like a stiff toy with legs that just move beneath it.

runic moth
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Small suggestion: When the utah and/or velo sniff have them do the toe tap thing from Jurrasic Park

civic rune
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Idk if the recode will support a changing environment but i think that if it can it would be cool to eventually get seasons. im not talking about a cold season and a hot season instead im thinking of a wet season and a dry season. Ive watched a couple dinosaur documentaries such as "Ballad of Big Al" and the wet season dry season cycle seemed to be a big part of their lives.

My ideas for features of the dry season:
-vegetation would mostly despawn leading to mass starvation of herbivores and competition for food (no grazing)
-notable locations could have a random chance to keep most of their vegetation so herbivore herds would have to migrate in search of one of these places to survive
-AI would stop spawning so carnivores would be forced to find and follow these migrating herbivores
-water sources getting smaller and smaller water sources even completely drying up (small water bodies good for deinosuchus hunting)
-vegetation becoming sparse so it easier to spot dinosaurs (everybody is easier to spot allowing players to find each other)
-a more dry looking environment for immersion

This is just an idea and i understand it might not be possible but i think it would add a realistic challenge that dinosaurs faced and would create a period of increased conflict/stuff happening

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also tides would be cool

frail crypt
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Rethinking HP for Stamina based combat

In a nut shell, lose of HP will cause a reduction in Stamina cap. All stamina above the cap is lost. Recovery of HP rolls back the stamina cap reduction.

HP won’t work like before. A 100 damage bite won’t just reduce HP by 100. HP represents at a glance, the overall health of the organism and it’s various sub-systems. Stamina represents the viability of the animal to continue functioning based on its overall state of health.

HP will be a subsystem style damage model...akin to Star Trek or MechWarrior. Each subsystem will be some organ and/or structural system with its on subsystem-HP(sHP), armor, bleed, bleed-resist, etc.........Obvious subsystems would be Heart, Lung(s), Head/brain, Neck, Tail, Spine, Arm(s), Leg(s).

So back to that 100 damage bite. That bite is applied to the subsystem. Based on armor value, bleed resist, etc, sHP is reduced. Any bleed is applied to reducing Stamina. When the sHP drops below certain level(like 60%), that subsystem takes critical damage. Critically damaged subsystems causes a drop in overall dino HP, which in turn, causes a reduction in stamina cap.

Continued loss of sHP(below 25%) results in that subsystem failing. A failed subsystem can result in state based injuries, like gimped limbs(arms, legs), asphyxiation(lungs), death(heart or brain), immobilization(Neck and Spine), etc, etc.

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Subsystems heal continuously, very slowly after a cool-down from the last time the subsystem was damaged. Failed subsystem have a much longer cool down before healing begins. Healing from 0% up to 25% is slower, healing above 60% is accelerated. This means subsystem failures and critical damage has significance of time and/or functionality.

With enough lose of HP, the dino’s Stamina is so drastically capped that they ultimately become non-viable combatants. This also means, delivering 1 or a few well placed attacks with sufficient damage could quickly render an opponent gimped, incapacitated or dead.

Keep in mind, the lose of HP capping stamina doesn’t begin affecting stamina that’s already below the cap due to sprinting and fighting...but it does limit how much stamina you can recover now that it’s capped.

peak wasp
river spoke
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Quick suggestion I thought would be fun if nesting would get any other special attention:

Since males are hopefully going to be needed in order to nest, perhaps some species would create shallow wallows (little dips in the ground) for the nest to be placed in? So for instance, if there are five Maia females who want to nest and one male, his wallow would be able to be built large enough to have enough room for those nests? Cerotopsians could use their horns, Hadros could use their muzzles and front legs, then carnivores (depending on the size) could use their muzzles or feet? I think it might be fun to have a male do that for the female, and it could add a bit of spice to the dinosaur love world lol.

peak wasp
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Hypos should work like this imo (only if there are a shitton of elder perks tho)
You get all perks for x carni then you can spend them all and become a hypo for just 1 life. After that ya gotta re-unlock them to be hypo again
For herbis if they unlock all perks when they die they can choose to spend all perks to have a strain plant grow where they died. This will take a while to grow (same time as the herbi takes to grow and being stronger the stronger the herbi is) This plant wont attack the player who died to spawn it in their next life. The plant will last for 3 hrs when full grown after the planter died

ancient plover
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More food suggestions? 👀
Aquatic/scavengers:crabs,clams,turtles,rays,kelp,flying insects,insects 🦂
Herb:fruits,berries,nuts,roots🌿

zenith osprey
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When the recode hits, please at least reduce friendly fire. There are so many times where I've died in battles because I've had teammates accidentally hit me.

ancient plover
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Heard the talk of an Elder in the stream/QnA, and how they tend to get weaker over time and eventually die. What if later on the older dinosaurs could get diseases when they aren't being properly taken care of (i.e. dirt baths, and etc.) motivate the player even more to want to reach the full life cycle.

soft kettle
topaz monolith
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Sooo i have a bunch of ideas... in particular for the humans tribes and a few general dinosaur improvements. ill try and do it in order (and not take up 10 paragraphs worth of space) lol

civic rune
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if tides are a thing then some pools that are accessible from the ocean at high tide but then get cut off at low tide. also underwater caves and currents if possible

topaz monolith
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I'll start with dinos since they are available atm
Back / Hind / Rear attacks.
-An ability to attack or stun creatures that are directly behind you would be nice. Depending on the dinosaur it may be notably less damaging if not just to stun/ push away rear attackers. In this way Players would not be able to just "Turn Lock" a player (that is when players attack from behind, usually in the case of a smaller dino attacking a larger dino, and continuously attacks them. Meanwhile their turn radius prevents them from repelling or hurting said attacking player). More experienced players can possibly kill "Turn Lock" attackers but its still a luck based defense. This wouldn't eliminate the "technique" and it shouldn't be as its something that is used by IRL predators, but rather give it more risk when used forcing players to strategize more when attacking. A few ideas for this would be the following:

  1. a tail whip / rear foot strike that disorients or stuns. This will give the player a chance to flee or damage their attacker making this "technique" more dangerous to use.

2a quick turn that headbutts anyone behind them and will stun them for a moment (perhaps being knocked over for a few seconds) creatures that do not bite for their attacks would benefit from this

2b quick turn that will also bite or attack having the same effect as their normal attack but slightly slower. This could be the alternative for creatures that use biting as their primary attack.

summer pumice
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ok, so, Humans. I know they're not relevant right now. But thought I'd share this, cus it makes me laugh to think about.

If humans were to get grenades...... it would be. hilarious. if you could like... throw the grenade into a 3-calling dinosaur's mouth, and if you time and aim it right the dino swallows it, and they go BOOM. blood everywhere.

You know this sounds awesome.

fresh citrus
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Add beach npcs that only spawn in beaches like crabs? or razor clams you can dig for them? shrifp in shallow water?

alpine glacier
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Saurosuchus or Prestosuchus playable suggestion.

Either of these two land gators would make a unique higher small tier predator both visually and functionally. unlike the rest of the terrestrial carnivores he is a quadruped, which would give us a nice little break from seeing theropods everywhere.

combat
PS/suchus lacks the venom of dilo and sheer agility of utahraptor, he would fill the spot as a small tier crusher tank, able to twist and break the limbs of other small dinosaurs with his powerful jaw, while his tough hide boasts a resistance to bleed. Being a quadruped, PS/suchus has the advantage of full balance and is able to swipe his tail as a secondary attack.
speed
PS/suchus would excel at short bursts of sprinting to surprise prey from the undergrowth, he functions similar to rex at a smaller scale. Unlike rex, however, the small tier PS/suchus regenerates stamina without a rest.
Alternatively he could fill the role of a scavenger and a bully, fighting other dinos off of their kills and tracking bodies/gore from a far distance with an excellent trot and moderate run. Not sure which would work best
digging
Another perk of being a quadruped is PS/suchus would excel at digging up burrows and nests compared to many other predators, this is assuming burrows will eventually have health like nests do and can be dug into.

(apparently the guys in the picture are fasolasuchus and lessemsaurus but whatever, pretend it's a sauro or a presto harassing a magy)

slow kite
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Bird ambiance:
You know how birds go dead silent when something dangerous is around? How about we apply that for the isle? If an adult/sub apex is nearby birds will stop chirping.

compact mountain
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Dont take this seriously because vodka and thinking doesnt end well... well anyway the idea is... Hypo-humans...

runic moth
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I was thinking if we have things like rain and thunder why not add more weather patterns like fog which would make it hard to see and harder to sniff fog would have 3 intensity modes mode 1 where you can't see as far into the horizon as usual 2 where the ground becomes soggy and you have droplets of water on you and everything around you, you will also blow small clouds of steam from your mouth and 3 where the fog is thick and creatures like Dilos have a advantage. The clouds from your mouth would become really visible and roaring would let out a huge cloud. Creatures that sunbathe like deinosuchus would have a disadvantage but could clearly see that the fog is coming with it it getting thicker so they can sunbathe before all sun is cover by fog. When fog ends you would get a rainbow

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Another suggestion is a arctic biome

runic moth
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I was thinking it would be cool to have this biome in one part of the map which has a lot of mountains

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Also a different part of the map should be a canyon themed biome where there are deserts and food and water are hers to come by and desert plans could grow there and maybe even if pachy will be a mountain/desert Dino make him able to head butt cactus in order to drink

fast valley
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Idk if this can be improved or fixed but Please fix the hitboxes, I don't want to take damage when the other dinosaur is biting the air

sullen ravine
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It would be cool when humans are added that the Marines had to find guns and ammo in abandoned buildings and they start out with a knife or a pistol.

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It would also be cool if when it us night time you can see and hear the gun shot.

hollow shoal
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Having a white list system can be better for the game

loud basalt
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Having a way to set up admin players being able to give their dinos any colors they want

sour reef
hearty ocean
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Not certain if it's been mentioned- But perhaps the ability to carry hatchlings, Ex. Carrying hatchlings within your jaws such as how crocodiles do- Though this disables the ability to attack other players or hunt prey unless you put them down. Though for small juvis, perhaps you could carry only one and packmates or your mate would have to carry the others, In a way, if a family is forced to run, parents will have to choose which offspring they want to save and which others will have to fend for themselves, and parents will probably be more likely to try and grab their offspring rather than someone else's if they have any-Just an idea

civic rune
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a feature for herd panic. herbivores can be panicked by nearby carnivores (that pose a significant threat) which forces them to sprint. furthermore if other herbivores panicking around them would cause them to panic. this would hopefully allow carnivores to rile up large herds so they can single out and separate the weak herbivores.
Species could have higher panic thresholds in certain cases like when a triceratops is raising its young

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it would also allow for better ambushes since the herd would be forced to run somewhere

summer pumice
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Dueling:

Sometimes players like to fight each other until they're almost dead. At the moment we fight until one or the other 4-calls to surrender.

Would be cool if we could fight until someone is too weak to fight any longer, and they collapse instead of just dying. This way the victor has a chance to decide if they want to kill them or not. Great for avoiding accidental deaths, and for having a win condition for these duels instead of a 4-call.

This of course wouldn't make sense if the dinosaur size differences are immense. A utah chomping onto a compy would likely just kill them instantly.

candid mortar
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I really loved the redwoods biome in the older version of V3. I know that V3 is now a tropical enviornment, which I totally love! But maybe you could add a redwoods biome somewhere to new Thenyaw? maybe in the norther part of the map? Anywhere really idc. I absolutely adored walking through the redwoods forest & feeling so small next to those giant trees.

arctic cypress
heavy beacon
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ok sorry this might be dumb but

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Suggestion for: the isle
Suggestion: have smaller carnis hunt like wild dogs
in detail: So I know this might be a bad idea but what if small carnsi hunted like wild dogs. Before the recode we could have the packs consentrate on the back of the animal but not but riding. THEN This is mostly for after the recode but, after the prey is ran down you could all drag an animal down. So its on it knees Or something like that. Then here is the sretch you could start eating while it is still alive perhaps. That way even if the hunt fails u could get some food.
this was an idea i had for a realism server i was in sorry if it is dumb

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it is an idea I had from a realism sevrer I am in

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sorry if it sucks

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sorry the best part I think is after i say after the recode

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🥶

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Sorry again also for eating alive I mean from the backside not from all over

topaz monolith
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Dino suggestions part 2

Carrying and Eating

So I know that eating creatures whole is going to be a thing for certain dinos (example being the Utah eating the Compy whole). I do not know how the mechanic will work atm however i'd like to think that there should be two options in regards to this idea;

The first being the option to carry said creatures directly after killing it and then eating it whole (again such as the Utah from the video) Which seems to be an option as is

The second being to swallow it right after the kill allowing players to skip the carry animation/option and eat it right away.

Something else that can be applied to the "carry" option would be to carry slabs of meat. This would allow dinos to carry food back and forth keeping hatchlings and other non-adult dinos safer. Or just to take some food with them along the way. The larger the dino the bigger the slab they can take, but dosn't mean that it would destroy the carcass just take a large chunk out of it.
Smaller Dinos/ Hatchlings can also be carried if they are in the same group.

compact mountain
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I wish there were moderen wildlife like boars, elk, wolfs and stuff like that as AI... it doesnt seem right to me that the islands are only (at the moment) filled with only dinos...

topaz monolith
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Dino suggestions part 3

  • Grapples and Take downs -

Something that i heard about was the idea that when dinos are out of stamina that you may be able to Latch onto them (bite and hold / grapple?)

If this is the case then id love to see dinos being able to latch onto their prey obviously larger dinos would have stronger grips and could also lead directly into a grab if latched onto a smaller prey. Or in the case of large prey or prey that is the same size category as the attacker they can bite onto each other allowing them to "thrash" their prey. The dino would violently shake their head (in the case of larger predators) or scratch and scrape (for ones that are smaller or have a pounce ability). In the case of the Suco this would be very deadly as their grapple would include the "death roll" allowing them to do alot of damage to the victim (possibly breaking legs or other body parts).
How ever each dinos "grapple/Latch" technique will differ between each species it would also pertain to predators (possibly a few Herbivores with sharp teeth and claws)

Hearing some things here and there that Stamina will play a large part in a dinos survivability gave way to ideas that dinos could be taken down or killed despite their health pool. In the event of a dino with no stamina, or is very hurt and weak (such as a broken leg and low health), is attacked and grappled it can be susceptible to a "Take down" where a small animation will be played when an attacking dino can kill "defenseless" prey. By defenseless i mean a dino that will be unable to attack or run away due to stamina depletion or has a severe injury and low health (low health being that the attacking dinosaur can kill them in one hit not necessarily low percentage wise). Each dino will have a "takedown" animation against each size category of dino.

A grapple can also lead into a takedown if the prey becomes defenseless, or is a one hit kill, the take down animation will still be the same however.

fresh citrus
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So as you can dive in the recode (someone else suggested this I'm just editing it)
There should be a shipwreck what only some semi aquatics can go in (not deino or spino) deino COULD go in larger parts of it but not all of it and there would be alot of fish turtles etc

solar gulch
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ai birds and parakeets that land to drink and eat so u may eat it but it has a better chance of getting away posing to be a hard to catch but common food source also as a hay to make a sorce for background bird noises

ancient plover
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When the recode comes out there will be at most or least (haven't counted) 30 dinos. There should be an info page that shows the dino sounds, growth stages stats, behavior, habitat, diet and nutritional needs (what to dinos to eat or what plants to eat), predators and prey, and whatnot.

ancient plover
woeful void
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Since it was said that a patchy might be able to break a carno's leg with its headbutt, it would be interesting if when the patchy his a similar target in size to itself, it knocks the enemy back. Like how the utah gets their whole tackle animation.

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The enemy gets a rammed animation

shadow talon
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please allow herbivores to walk and sniff at the same time just like the carnivores, its so terribly awkward to have to stop and sniff all the time, especially since its just one more thing that annoys people and makes them only want to play carnivore.

fringe solar
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I have an interesting idea about lore.
What if when the game is finished there will be updates that add lore information, like secret documents and stuff which contain lore info and have to be found by mercs.
Maybe even some human bodies or other “irregular” stuff that also the dino playerbase can find.
This way the story will be told like a puzzle and we, the community have the job to connect the parts. It will give more mystery around The Isle and will form a lot of theories. A game that tells you the story while you’re playing it is a more interesting game.

dapper pike
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Since everyone is talking about lightning could possibly strike and kill you,it would be cool to get lightning strike effect on your skin if strikes near you,just like on humans and animals. Just sayin..

shrewd shuttle
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a small tyrannosaurid that's all I ask a smaller more nimble version of the rex e.g. guanlong or proceratosaurs

compact mountain
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It is still far for humans to arrive but... maybe the same way there are male and female dinos there should be male and female mercs...

rare jetty
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I think it would be nice to lock apexes like the rex, spino and giga behind a "play wall". i.e. a person must play for, for example, three hours as x/y/z small/medium sized carnivores in order to earn a single apex egg. They may stack eggs for more chances to grow and then use the egg to grow the apex as normal.

Apexes would be able to nest in friends to bypass the more difficult path to earning one, however, the female would only be able to nest a few babies at a time and all babies must either be dead or grown to sub adult before she may nest in more as each takes one of her "baby slots".

I think this will help to balance the game by reducing the number of apexes, making it more of an achievement to have grown an apex and a much more awe inspiring, fearsome sight for isle dwellers when encountering one rather than the current "Oh look...there's an apex...and another one...and another one).

It also encourages more people to play small and medium tier carnivores (who don't get enough love) and forces players to use teamwork and guile to take on top tier herbivores. Making hunting a more interesting, challenging activity that requires more skill to be successful.

This ties in with the planned elder system and the already implemented nesting systems for herbivores as the more vulnerable members of the herd will be prime targets for small/medium carnivore groups or solo players which leaves a lot more large herbivores available for apexes to hunt as well as having less competition for food from rivals which means less apexes starving to death if AI fails to spawn or they've nothing to hunt etc.

ruby girder
#

since apex are often overpopulated, how about a virus that decreases health and can even kill when too many apex are in one area? (example: our herbi herd was visited by 6 different apex in 15min, which makes it really hard to grow herbi)

white lantern
summer pumice
#

Don't know if this is in the plan or not:

Something that's always bugged me is you have to sniff to know which direction is North (which, when it rains, makes this even more awful). Would be nice to be able to know which direction is which at all times by giving us a static compass.

Sniffing to find North doesn't make sense anyway, directions don't have a scent. XD

#

Also a map would be nice. (I'm aware you've probably been requested to add an ingame map many times)

peak wasp
#

Once all the new dino's models, rigging, and animations are done make some preview videos for them

ancient plover
#

Nerf maia stam and replace its wimpy ass headbutt with a powerful hind leg kicks So it becomes more awkward for it to kill for sport But can defend itself effectively

delicate hearth
#

Adult members a pack able to pick up and run with the baby

red sapphire
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When a dino is trying to grow in a small area/tight hole and reaches the maximum growth in there, instead of growing into the wall or ceiling and possibly getting stuck they could stop growing and start losing health or important vitals.

merry stump
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I know that isla spero is almost finished, but on either isla spero or a large future map, add a very very large river ( the length of 5-10 rex’s wide ) that widens out into a large delta/ wetland with varying levels of depth so animals could walk through, when it gets to the ocean. This river/ wetland would change in size but would stay large even in the dry season. It would have very large fish for Spinos and deinos, and lots of plants for semi aquatic herbivores ( like beipai ). Although all the resources semi aquatic animals need would be plentiful there, so would all the competition. This would also allow a much for semi aquatic animals that could be added in the future like deinocheirus.

crystal harbor
#

Here's a suggestion for some additional hazards that also add some benefits for "natural behaviour";

Mud Pits
Mud pits could be deep pools of mud, perhaps with some surface water, that can trap animals, depending on their weight.
Smaller species (e.g. Compy, Hypsi, Psittaco) could walk on the surface fairly safely, allowing them to reach the water (or scavenge any poor dinos that got trapped).
Species that weigh as much as an adult Utah or heavier would start to sink into the mud when they walk on the surface, and it would drain their stamina fairly quickly as they attempt to return to solid ground. This gives an element of risk, as they could become trapped in the mud, leading to starvation/dehydration or attack by opportunistic predators, who in-turn run a risk of becoming stuck too, if they're heavy enough.
(Brachiosaurus and possibly Camarasaurus could escape from most mud-pits, except the biggest ones, by simply brute-forcing their way to freedom)

Sulphur Fields
These could be found in volcanic regions, and could contain some pools of water and geysers.
The danger here isn't the water or the ground, but the air.
Smaller species (less than human waist-height) would start suffocating if they enter the toxic air present in the Sulphur Field, forcing them to rapidly flee or face a quick death.
Larger species would only start suffocating if they attempt to drink from the pools, or rest, or otherwise bring their heads lower to the ground within the area.
A possible visual indicator of the danger could be faint yellowish fog floating low to the ground, but not too obvious, so it becomes a gamble to all who enter the Sulphur Field.

golden kraken
#

How about different music cues/music sound effects for different events. Sort of like what primal carnage does. When you attack something the music plays. or when a big animal is near there's a subtle but noticeable change in music. Or when you are near death. (side suggestion) When you're near death, how about you're vision goes burry and stuff? or some handicap that really makes players feel in pain. Not a physical pain but a pain in the butt.

stoic orchid
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Have you ever considered adding the Titanoboa to The Isle? Presumably went extinct 58 million years ago which was around the same time period as the T-Rex. Roughly 47 feet long. Just a friendly recommendation. Please @ me with a response because I'm very interested by your replies.

hollow topaz
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Has there been any consideration of VR or TrackIR5 support for being able to "Free look" while moving about, because I think that would be fun.

ancient plover
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How about having a different colored or shaped scent for your group-member and/or to who your related to?

alpine glacier
#

let beipiao swiftly and majestically bellyslide down slopes like penguins, since they'll probably fill a penguin like role in the water already

shadow talon
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if foot prints are still going to be able to be scented, then i would like to suggest that your own footprints be made distinguishable from the footprints of others either by a separate color or perhaps the shape of the scent cloud will be different..etc. the foot prints of those in your group should likewise be different so when tracking prey you and those with you dont get confused following their own tracks.

civic rune
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natural disasters like a volcanic eruption. it could be a useful tool if you ever need to wipe and restart a server.

#

some dinosaurs such as dillo could have better smell than others where they can see a color representing the species they are hunting.

subtle escarp
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Larger skin variety for Utah

civic rune
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feathered option for appropriate dinosaurs

spring geode
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Male dinosaurs should be able to sit in a nest with a female, and if they poke a button in the Manage Nest menu, they both broadcast and 10% is added to egg-stuffles. 60 second cooldown. Makes eggs do eggs faster. -w-.

ancient plover
misty dagger
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Suggestion for nesting

Family Tree tab

To show the people who they were nested in by which would be in the Character Tab.

Mutation

Maybe a family tree, In this family tree, it will show pairs of the parents / Kids / Kids's Hatchlings. Threwout this family tree, If Same creatures in the same family tree nest, mutations are given to the hatchling but are very very rare. It will affect the player's dino in any way due to mutation as it ages into a elder, this can be randomize threw speed, health, Bite force, etc. If someone in the family pair is died, they will not show in the Family tree.

Edit - These mutations could be bad or good for the dino, even Mutating the skin with rare designs that cant be find on the pattern variations in the making your dino skin.

Something For males

Males place the nest and if the male is healthy (Good Status on food/water/health) If two dinos in the same family tree nest, Mutations would be even more rarer to happen.

Ps - Sorry if it's long, this can be fixed/changed up more suitable for the isle.

steel notch
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I know it's probably not really a priority, but it would be nice to see the website updated since it is part of the face of The Isle....

icy dew
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Snatching a Hatchling.
When you bite over a nest with a hatchling inside of it (or, press the pick up key) your character will grab the hatchling and begin ruthlessly shaking their head, effectively mauling it upon picking it up, and causes an instant death screen for the hatchling. This means you'll also be carrying the body and wont allow for players to grief others by carrying them around.

topaz monolith
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APRIL FOOLS (temporary) UPDATE
Cause why not

Replacing some dinos vocals with more.... festive appropriate sounds

FOR EXAMPLE:

Utah raptor broadcast: Replace with the dino saying "Bork" in a windows text to speech tone

Dilo's broadcast: Replace with the Kazoo

Large Carnivores broadcast: Replace with Gordan Ramsey saying "RAW" but slightly more drawn out

T-rex (and other large Apex preds) broadcast: Replace with Gordan Ramsey saying "FUCKING RAW" again a bit more drawn out though

Para broadcast: Replace with Tuba sound

There are probably others that i should think on (or not) but for now thats my list

OK back to more serious stuff

topaz monolith
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Dino suggestions part 4 (1/2)
DIno Growth and Abilities

So I'm not sure if this is going to be a thing but since there are what i assume to be "Skill Slots", (The DNA helix with the spots in the asset menu). I'd like to think that these are planned for future skills / abilities. Here's a few ideas for what could go there:

Adaptations:
Put simply these are skills/abilities that can boost or enhance the players stats, giving each player some uniqueness and possibly a slight edge in terms of survival. What the player choses is up to them. You may also Stack* Adaptations, increasing their effectiveness. However some will be locked till the player reaches "older" stages of growth and some will also only be available to specific species.
To gain a Adaptation you only have to survive and grow like normal. In the same way as the "Growth" mechanic works it will work the same way (essentially the growth button will be replaced with an adapt button). Once it reaches zero you can apply a new adaptation in an empty slot, and its effects will start after that

There are several methods to achieve this:

#

Dino suggestions part 4 (2/3)

Normal Growth:
When a player spawns into the world via the respawn method they will "Adapt" as they grow. You unlock a new slot, after completing a phase of growth. In addition players may also change/swap them for a different Adaptation, essentially making the dino "adapt" to their environment. However you can only swap mutations after beginning another growth phase. With this method only a max of 4 abilities can be added, of which swaping can only occur 3 times per dino (currently anyway).

Inheritance through Nesting:
When spawning from a nest (starting as a hatchling) you have a chance of "inheriting" abilities from the "parent" players. As a Hatchling you will start with two random Adaptations, receiving them from the two parents (one from each). These will be random and will also be able to stack with any that are gained through growth. Inherited adaptations can not be swaped out and are permanent.

Experimental Strains:
In order to gain the ability to chose an "Experimental strain" you must find it first. This can be done by going to a specific location (perhaps an abandoned laboratory or something similar) and becoming "infected" with a strain. There will always be several "Strange Carcass(s)" spawned in the world that can be eaten. The location will always be random and can spawn in more then one location (meaning multiple buildings to be found). Once consumed, a small animation of the dino appearing sick or in pain will play for a short time showing that a "Strain" was received and the player is now "Infected" or "Mutated" (depending on which they received). Consuming the carcasses of a player with a "Strain" will have the same effect and animation. In both cases only the first bite will pass the infection (AKA you need to be the first one to eat it). It will only provide a single strain once consumed and then return to normal once again and will no longer contain or pass on a "Strain"

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Dino suggestions part 4 (3/3)

"Infected Dinos" and "Strange Carcasses" will be highlighted as a Purplish color when using scent tracking. However they will need to be closer then normal tracking distances in order to be identified.

There are two types of "Experimental strains" (For now)

  1. Mutation Strain -
    Essentially these strains will upgrade and/or Replace existing mutations with better versions. These mutations can also be passed to hatchlings through the "Inheritance" process mentioned before.

  2. Evolution strain -
    These are the Apex + Strains (Hypo, Magnus, Nuro and other "Apex +" strains). WHen acquired it can be activated (regardless of how many "adaptations" you have active) this will then cause the player to begin another "growth period". The dino will be marginally larger then others of the same species. Once the growth is completed you will need to rest before beginning the final step to becoming your next phase. (either clicking a button to instant change or some type of animation with the dino rapidly evolving/mutating into its new form or some other method of changing perhaps after a short period of time

Dinos infected with an "Evolution Strain will not be able to nest or pass down an inheritance. However those with a "Mutation strain" can.

spring musk
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Turn Thenyaw into a snowy tundra/taiga map :^) I feel like it would fit Thenyaw a lot, and having the option to play on something that isn’t a tropical map is nice.

tacit crane
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--Scavenger Class Idea-- (potential species: compy, cerato, and acro, additional midtier size)

With more scavenger specific options opening, the idea occurred to me that a new scent mechanic could be added to give this niche a benefit when gore may not be around. For certain dinosaurs intended to focus on the dying and the weak (I decline all, to avoid stacking advantages), when they use Scent, they can also detect nearby animals that would be considered to be ill or dying.

This can be if their health is under 50% or they’re impacted by a status condition like high bleed, poison, bone break, or other diseases and such if added. It may just appear as a dark smudge that hides the exact species, but they know if there’s a large dying animal or a small injured one.

Then, they can specifically hunt out that animal as predators would do in the wild, targeting the hurt individual. Possibly, a scavenger even gets a bonus to attacking this one particular animal. This would add an element of challenge to healing, but also to discourage unnecessary fighting. Animals will avoid injury whenever possible, since injury can result in infections, which in turn make them vulnerable to other predators. So if you have someone who enjoys running around killing indiscriminately, they’re more likely to be hurt and thusly make themselves an easier target. This also adds just a bit more risk to that last bit of the proposed Elder system, where a dying animal just wants to hide and pass in peace to get their perks. But not without a few last challenges.

fast valley
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I'm sure devs have noticed what I'm about to point out But still I want to say it.

(Problem) Yesterday I played as a utah and I found myself with a pack of utahs. My problem was that the pack stayed in one place the entire time and didn't move and that pretty much happens every time I play. We were surviving by eating ai and this felt unnatural and boring . Predator packs are supposed to hunt not camp in one place for hours. I hope this will somehow gets fixed so that utah packs are encouraged to hunt more.

(possible solution) Maybe make it so that ai doesn't spawn if u just stay in one place and wait but you have to actually hunt to find ai.
An other great way to encourage hunting more is to just make each body worth less food than it currently does. So that 4 utahs don't get full tummies by eating just one ava

bleak dew
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Nesting and Perks

Since dinosaurs will be able to obtain perks through the Elder system, I think that said perks should be tied into nesting in the same way colors are. When a dinosaur is nested in, there should be a chance to inherit one perk from a parent, with that chance doubling if both parents have perks on their dinos. This would only last for that single life, and if they wanted to permanently gain perks they would have to go through the Elder system like normal. An inherited perk would also only be a "50%" perk, being only half as strong as the parent's perk.

main sleet
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Aesthetic options perk unlocks.

Rather than purely having gameplay perks as rewards for elders, also have skin colours, patterns, and even more major things such as horns or feathers as perks.

This would add the options in the character creation menu for use when making that species in the future.

(e.g triceratops horn shapes, allosaurus crest shapes, and utah/troodon feathered skins.)

steep iron
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Species Profiles

I might've made this suggestion before but it was probably years ago. But basically the profiles would probably start out or work in a format like the animation previews. It would specify the select creature's size, what their diet is, what they prefer to eat. What other creatures they want to avoid, what biomes they should live in.

Maybe how long it takes for them to grow while being afk or being up on their nutrition. Their speed. Now it doesn't matter if there's a narrator or not, they could just fit text in there and it'd work.
Now I highly doubt that this would ever if at all happen, but who knows.

lament forge
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I would love to see this, eventually. Maybe an Ice-age expansion when the game comes out offically. I know its a long way off but the idea of there being so many pre-historic creatures with the lore, sci-fi and horror vibes this game gives is a wet dream.

golden kraken
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How about a smashing animation/certain ragdoll for when an animal like the trike or maybe a tenonto smashes with its paws or tail instead of us just ragdolling and falling over slowly we had some sort of violent death animation. it would be so much cooler

ancient plover
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Animals with pressure points sitting in water should be able to have a more accurate way of knowing things that are near by.. would be a nice counter to protect suchos and barys from being completely killed down by deinos

peak cape
#

I don't know if this has been suggested before but the discord server is usually not available on mobile. I don't know why but I know others who have this issue. Would be nice to see it fixed.

stiff swallow
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Can I make the suggestion of giving Anky bone break back during the massive incoming update even if it's still the current model? That way it can stand a chance against things again until it's remodel is done?

summer pumice
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Concept for getting sick/poisoned:

Further distances become blurry.
Your dino runs slower.
Turn radius worsens.
Stamina doesn't increase unless you sit, and it increases slower.
Position given away by your audible sick noises (like, sneezes, or growns, etc)
Sniffer don't work as good, or at all.
Quieter/hoarser calls.

marsh turret
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Pachy Suggestion

I was wondering if the Pachy can have a charging animation?
Maybe similar to an ambush to start it off,
or while running if you hold down the attack button the Pachy
Can build up speed.
Also maybe some ways to cancel the animation could be the
first contact which could cause a leg break or another Suggestion
Is hitting a wall that stuns themself possibly even just
Simply letting go.

Also for hitting another Dino it could stun them as well.

golden kraken
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I'd love to see better ragdoll physics. right now the bodies sort of stand upright on their dangly legs. Not very realistic

untold rivet
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Things like frogs and other amphibians could be used as main food sources for both troodon and compsognathus along with other small juvi carnivores they would spawn in forests, jungles, swamps and grasslands during and after rain. Ant mounds are an idea which could be good for omnivores such as beipiosaurus (I cant spell it) and even compys. They would spawn in grasslands, and other areas that seem appropriate. However with both the ants and frogs depending on the species some may be toxic or give venomous bites/stings which may injure small preds however for the venomous critters it will increase the toxicity of their venom if eaten regularly.

muted pasture
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Maybe give water-favoriting mid tier dinos like the Sucho and Bary some incentive to favor swamps and marshes, like a decent speed increase while walking/running through shallow water.

#

Makes up for the slower Sucho speeds everywhere else and might attract some normally uninterested players to give sucho a try for his nifty passive ability.

wind comet
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Would it be possible to have it that if you don't feed your dinosaur what it wants your dinosaur's size/strength could be affected. For instance if I feed my dinosaur the food it needs and did all the things that my dinosaur wants to do. This dinosaur then grows to the best version he could be at its adult stage. If I don't feed it the right foods and don't do what the dinosaur wants could this effect the adult stage of the dinosaur. Say that this dinosaur never reaches its max weight/size/strength when he reaches the final adult size. Almost don't try to be the runt.

tribal kernel
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A suggestion for encouraging parental behavior: Once the elder system drops parents probably wont want to stick around to protect their kids b/c they could die and never become an elder and get the sick perks, so maybe there could be some incentive for risking your life for your hatchling/juvies/nest like getting a percentage of a perk if your kids make it to sub or a buff when protecting your kids

fading sun
#

Suggestion: Permanent first person camera, with option to use free view via keybind hold to see in 3rd person

marble glacier
#

alternative sunbathe orientation with deinosuchus on its back dondiExcite

deep goblet
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Hey!! I've just heard there may be a feature where certain dinosaurs' vision is ACTUALLY based off of movement, and if a creature stops moving they become undetectable to said dinosaur?? I'm not sure how that would even work, from a lore OR gameplay perspective (why would animals be created with this flaw? what about idle animations? hell, what about TREES? could you imagine Tyrannosaurus rex stumbling around, bumping into trees??)

Moreover, I'm not exactly sure I want this feature in the game. Reading up on toad vision, i'm semi-convinced it could be an interesting mechanic if done RIGHT (like, certain movements caught out of the corner of a predator's eye can scream "prey!!", or go "be afraid of this pose/silhouette, that's shaped like a crouching apex"), but there seem to be too many ways it can go wrong. It's a cute nod to JP, but it doesn't make much sense, and seems internally inconsistent.

I guess this isn't so much a suggestion as it is me voicing my concerns about the future, but since it wasn't about the game CURRENTLY, I didn't think it was appropriate to post in Feedback. Cause, y'know, I haven't technically been fed yet

If you're reading this, and there's absolutely no chance of me changing your minds, then that's perfectly fine! I'm nonetheless excited to see what y'all cook up!!

topaz monolith
#

Lore and where to find it all:

Idk if it exists but id love for there to be a place to read up on the lore that is currently present atm, OR perhaps a video / document / whatever form of describing things. It would be awesome to know what is currently cannon in the lore of the game as well as knowing where we can draw and create conclusions and theories (that is from a solid place to base them off of not just randomly throwing out theories). Even if the info that is available is vague it would still be nice to know what is out there and confirmed as well as any canonical stories and "documents". Links to ARG stuff as well as "Documents" that are found (official stuff that is) would also be nice as to get more insight into the game and the world in which it exists, or just the isle in general even.

TLDR: Someplace to get info about reveled or hinted at 'canonical' lore that is up to date and/or current and can be continuously updated as things are confirmed or become known. Including, but not a necessity, links to said content.

static ruin
#

waves crash in the ocean

civic rune
#

Murky water

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What about mutations that have a small benefits and drawback so your dino become more specialized rather than more powerful
It wouldn't be good if we have some players who are extremely buffed on mutations and way stronger
With specialized mutations you could try to make a strategy and fill a specific niche with your mutations but not become overpowered
An example of a mutation could be:

muscular
Pros-extra bite force, run speed, and health
Cons-needs more food and water

futhermore, you could upgrade these mutations to a higher level to increase the effects of the pros and cons of the mutation

night matrix
#

Merch Suggestions - @ancient plover (I believe you are the one behind the merch production, sorry if you are not, and also sorry for the ping)
Steel water bottles or other general use bottles
Shaker bottles

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just imagine those with the isle logo

vale moss
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Musical Instrument Parasaurolophus

My pitch isn’t fully fleshed out but in theory its either entertaining fluff or potentially a full-out survival or special mechanic.

Dinosauric would be required to really make it work but I’m not suggesting imitating the complexity of an instrument. Merely allowing the player some basic control and modulation of existing calls or adding new calls and making them be able to be shortened and risen higher in pitch and lower. Even that layer of added control will open up a players ability to create varied sounds with enough creativity.

This sets up Para up as an almost musical niche among dinosaurs.

For an added mode, perhaps certain calls or ‘musical performances’ brings up a small UI retro rhythm mini-game that you would attempt to beat with the controlled sounds? Nothing overly complicated because it could possibly be way too resource intensive… but I think it has potential to be really fun. Also maybe you get some type of rewards for being able to ‘beat’ the sound mini-game maybe gain status among your herd, slightly faster growth for a limited time (that does not stack), etc…

Also I just have the image in my head of a herd of Paras doing the JP theme song around the island xD

Note whether the devs want to allow players to go that silly and have that much control is up to them, admittedly this mechanic could break the immersion since this is a horror-scifi game. There is also the option to restrict it to more haunting or animal sounds to prevent that abuse, but its up to them.

Rhythm Game UI visualization (ofc it would need to not obscure your vision, but in the right or left corner of your screen should not be too bad or even semi-transparent)
https://i.gifer.com/J0rk.gif

Horn instrument doing JP theme song
https://www.youtube.com/watch?v=81e3J6z29rc

Such fun music to play on horn—I hope you enjoyed it! Planning on doing a Q&A Monday about recording audio, so please feel free to ask any questions below. And as always, I’d love to hear what you thought about the video!

Please subscribe to see more :)

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scarlet igloo
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What about if the player list in game only showed players playing the same dinos?

rich island
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Could we get an Isle mug as well?
Some people collect mugs and I don't know about you but I'd love a cup o' coffee for those long migrations!

(If this is already a thing then I haven't seen it I guess, my B).

lucid sonnet
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I wonder if its possible to create actuall tide waves? Saw latest phase-two video of tides. Maybe this is already planned or going to be looked into. Im not sure if its possible or not. Heres some vids to give an idea of how it could look like. (It dosen't always have to be tide waves, but could be cool to have more stronger waves at some times)

Video 1
https://www.youtube.com/watch?v=OQ3D0Q5BlOs

Video 2
https://www.youtube.com/watch?v=2xtcQgeyRcU

Video 3
https://www.youtube.com/watch?v=DhrNvZLPBGE

There are many more videos out there, but these are some of the best imo.

A test from summer of 2016 of a gerstner wave shader, utilizing distance fields for analytical splashes. All splashes are a single mesh here, using a masked flipbook texture. Splash flipbook texture by Tim Elek from paragon, but I am doing some tempAA dither to make the maske...

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Software: Unreal Engine 4.13.2
School: Howest Digital Arts & Entertainment

The waves are made using pure 3D displacement math. It consists of a combination of sine waves and gerstner waves, normal maps and vector rotation calculations. A detailed breakdown is available on my...

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Latest WaveWorks integration with Unreal Engine 4.15 as seen as GDC 2017. Notable highlight is wave interaction with a shore line.

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lavish lava
#

This may have been suggested, or may be a feature coming to the game, but I'd like to write it in here. With the new river water level increase and decrease feature coming up, I think it would be interesting if it had an effect on vegetation, for example, when the level of water on the river is very low and at a drought, the plants that herbivores eat around the river could decrease in size by a bit. This could, eventually, cause herbivores to move around to other locations in seek of larger food sources.

winged rose
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May or may not have been suggested before: dry season / wet season

untold rivet
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Logo socks

night matrix
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The isle branded sandals

rose bloom
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In a low deep water, make Spinosaurus able to do that like an hippopotamus. It could increase this hippo aspect.

Deinosuchus could do the same things like actual crocs.

I don't ask that for Sucho and Bary because they're more like fisher birds like Heron so I don't see why they would be able to do that.

mellow glacier
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how about a discomfort system? for example when a rex is with more then 2 other rexes for an extended period of time the rex will lose stats (lose health or less max health, less bite force). this way you get control over max group sizes. can also be applied with herds or different herbie species tat cant mix

mossy dragon
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suggestions:

  1. a collision model for all dinosaurs because if i attack something i run straight trough it and might attack something i didnt want to.
  2. a realistic/lore friendly "hitmarker" something like if you dont hit, the dinosaur is just bitting air and you hear his teeth meeting but if it hits you see him ripping flesh out of his victim and can hear this "tearing" sound
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oh and a 3. idea i had while chasing something as a t-rex. what if you would add a physics engine that would allow us to bite someones tail (and hold it between the teeth if we hold the bite button) and drag our victim to its death (if you play something heavy with low stamina, this changes everything)

shadow talon
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suchomimus should be nearly silent when walking and moving through water, to give them an advantage in a world with deinosuchus no doubt ruling the waterways.

summer pumice
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Thieving AI.
If you put your food down on the ground, AI large enough to pick it up could rush in and snatch it, and run off with it.

mossy dragon
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how about blood trails from wounded victims. like that it wouldn´t be enough to sitt in a bush when youre bleeding

meager tusk
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Not sure if this has been suggested but have it so you can't visibly see the dinosaur around the corners of buildings or containers unless your eye sight is able to. Making it so you have to relay on sound around you. Makes it feel more alive when you can't always see around you in third person.

river spoke
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Perhaps this exists but — currents . Depending on the size of the body of water and dinosaur, crossing rivers won’t be easy anymore. If young fall into a rather large river and the current is fast, say goodbye or try your best to catch up with them and push them/carry them out of the water. The stronger the current, the faster your stamina drops the more you’re fighting it. I think it would add more smart decisions for migrations or pack hunts, since now, an herbivore can’t run across a stream with no hope of getting away—their predators have to risk being swept away by the current. Much like an elk vs wolf pack. During migrations, herbivores have to be careful when crossing with youngsters. Instead of just walking across the water, they now have to ensure that it’s safe for the young.

topaz monolith
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Tackling /Headbutting

I know something like this is planned already but id love to see it combined with @mossy dragon 's idea of collision.

The idea i have is that the dinos could tackle or headbutt another dinosaur to stun them for a few moments as well as damage their stamina (or damage them).
To tackle a target the player would need to start sprinting and then attack (perhaps using an alternate attack button or just a mechanic) which will make them "Charge". It would take a second to start and will drain alot of stamina (similar to the Hunting sprint mechanic). In addition turning is very difficult when doing a tackle and is not as fast as a Hunting sprint (this is to make sure people don't abuse the mechanic rather then doing the hunting sprint). Dinos that do not have a Hunting sprint will simply drain their stamina at a faster rate then regular sprinting.
If a player tries to tackle a Dino that is far more heavy then themselves they will simply crash into them stunning them for a moment as they try to get back on their feet. Players can also break bones because of this if they try to tackle a target that is significantly heavier then them, (kinda like hitting a brick wall).
If the tackle is successful, the target will be stunned for a second or two, depending on the weight difference, and will also take a large amount of stamina damage. If a dino is tackled with no stamina remaining or is low enough to be put below zero, that dino will be stunned for longer and will be defenseless, which can lead to an easy kill, OR can also lead to an instant kill if a mechanic is made for dinos being grappled / grabbed with zero stamina.

narrow delta
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As discussed with the whole new spawning system, and the fact that different creatures want different habitats and stuff. Will there be anything like a radar after you pick a dino. Like a screen where you can see what habitat it is, what plants there are and what will most likely be around there so that new players won't have to learn the map the size of the galaxy to find a specific niche they need. Idk sorry if it sucks just sounded epic too me.

grave notch
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Hello, my suggestion is simple: Titanoboa enemy for new Deinosuchus and even rex. Gona be challenge to make it work.

alpine glacier
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The isle branded terrarium/aquarium decor. Itd be badass to have your reptile or fish hiding inside a hypo skull

white lantern
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Hey devs not sure about this one but wanted to let u know in case it works.

What if walking drains your stamina as well? Not much but just enough.

Would it be too realistic for this game? That's what I'm on the fence about.

If this was implemented I think there would be more reasons to sleep and rest in general.

fast valley
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What if during rain instead of not getting thirsty you could find many small poodles of water all over the ground which would later evaporate or get absorbed by the ground after the rain has stopped? I think it would be more realistic. However if its too much work then it's definitely not worth it. Good work could be used elsewhere.

civic rune
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maybe you shouldnt lose water when its raining? I hate it when its pouring on me and im still dehydrating to death.

untold rivet
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Hyspi has the annoying sound thing as it’s one call

ancient plover
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I know that nights on the new map is close to if not as dark as thenyaw, however, I feel it would be a great idea to add dynamic night vision. As the night creeps in, your night vision does to, and as morning comes, your night vision slowly goes away. This could also help prevent gamma abusers, because the night vision range still restricts it. So there is no option to click night vision on and off. Just an idea.

heady kelp
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Give Homalo a “skunk” ability where it can release a foul gas/spray that can affect eyesight (put some kind of small filter on screen like blurriness around the edges of your vision ) and prevents smell from being used for a short timeif you get “skunked”, as well as the victim showing up as the chosen “skunky” color from a far distance when other Dino’s sniff. Whatever favors homalo as it’s preferred diet is not affected by the ability, but still will get stinky

clear notch
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Crouching for quadrupeds when? Since crouching also hides you, I would like for the crouch function to at least mute your footsteps a bit, slow/stop your idle animations and kind of have you lower your head like "what's that sound?" Like crouching currently does for all dinos that have it.

I understand if most quadrupeds are supposed to be bad at hiding too, but some creatures like tenonto and smaller will need help since they can't escape so easily.

Would love to see a "cautious" animation for smol bois like minmi, and the crouch function also seems appropriate for that.

leaden spire
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as collision and pounce are incoming - if a utah latches onto the side of a cama, will we be able to crush it to death if the cama's side is rubbed along a wall/building, a tree [or even use collision with a tree to knock it off] or even the body of another creature/cama? or if not insta-death then very heavy damage [bloodscreen]/bleed with bonebreak [sorry if this has already been mentioned] - also, to remove a clingy utah what about the player rotating the camera onto the raptor and mashing a button/attack for a chance to get it off [otherwise the pounce could be abused by utahs just making sure they have full stam and latching on... or is it done so regardless of how much stam you have you automatically jump off after a set time?]

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[pleae don't nerf the cama, please dont nerf the cama!! pleasepleaseplesae!!! XD]

quasi nimbus
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@final sorrel Read the pinned messages.
That goes for all of you too.

winged rose
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Idk if it’s already planned / suggested, but if not: make water dry up after enough people drink from it, this’ll force people to move around more, this can also toe in with my suggestion of dry & wet seasons, when it rains, water starts filling up.

misty dagger
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Weather

Maybe adding very strong weather like Tornadoes, Heavy Rainstorms, Heavy Snowstorms, Snow.

Flooding

Extinction floods (Takes up 70/80% of land), Normal Floods, when Streams, rivers, ponds, lakes are above the average size.

Ps- (This can be worked on over time, just a little suggestion that will be nice and much more fun for gameplay)

gusty egret
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https://docs.google.com/document/d/15t1vIvFpwA73RRnEVvjjxgvcaZMl4VV9nYwFKmjThGw/edit?usp=sharing

Therizinosaurus Suggestion Document

Synopsis

Combat mechanic: Mauling
Therizinosaurus is given the ability to continuously slash by holding down the left mouse button at the cost of stamina, through a new status effect called "Mauled", the Therizinosaurus's melee damage is increased for each successful slash inflicted upon a dinosaur within a short timespan. Therizinosaurus cannot spring will performing this action.

Dietary mechanic: Insectivore
The Therizinosaurus is given the ability to interact with termite mounds located within open plains, these mounds offer food at the cost of being temporarily exposed, and minimal risk as failing to properly dig out the insects can cause the Therizinosaurus to be bitten, further exposing their position via vocalisation.

rugged hare
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small mammal (or even v small dino) AI might be cool - here's some ideas about what they could do:

  • serve as food for baby carnivores. mammal value decreases with dino size, so they'd be valid for hatchlings/juvies, Troodons, and subadult Dilos/Utahs, but are just a miniscule snack for larger dinos. mammals would also have higher spawn rates in covered areas, like forests and dense grass.

  • invade Dryo burrows. 1-2 mammals are easily chased out. however, if left alone for too long, they'd start families and kick Dryos out of their burrow. it'd prevent Dryos from safely using the old burrow until they chased the pests away. maybe mammals could naturally make burrows that a dryo could invade and take over? this would probably be rough to code, though

mammals could squeak whenever they hear a carnivore, too.
humans could use mammals as rudimentary alarm systems - put a few mammals in a cage and listen for squeaks to see if the boys are back in town.

foggy birch
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With fishing and the ability to carry/drag corpses, I think it would be great if it isn't already going to be a thing for the pteranodon to carry fish and small bodies whilst flying so that you can bring them to your nest that might be ages away.

civic rune
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im rephrasing my old suggestion to make it more specific to what i meant:
even if you grow you should keep the same percentage of water when it is raining. this way you are not at risk of getting seriously low on water (for your size) during a long rainstorm if you cant find water. the basis for this suggestion is that you shouldnt be able to become extremely dehydrated during a rainstorm, which is possible at this time.

marsh turret
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Can there be any of the water dinos where if they stay in the water for the majority of the time they play that dino plants start to grow on them the older they get, or maybe just plants in general growing on them

twin lotus
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I think that a very good feature in the recode would be to only be able to pick up bodies that are small enough for the dino, like a dilo shouldn't be able to pick up a trike

scarlet igloo
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As some may know, if you're severely bleeding, or bleeding at all, your health will only drop to 10% at the lowest. Basically, it's impossible to bleed out if you're sitting down, regardless of how severe the bleed. What if the dilo venom was exempt from this? I understand that this change was implemented so apexs wouldn't bleed out after fighting each other, but the key feature of the dilo is its anti-coagulant venom. Being bit stacked by a dilo should be a death sentence, regardless if you're able to get away and sit down.

floral venture
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Collision/interaction idea: so if a carno runs at anything smaller or around its size, could it make it fall over? If a Utah or dilo just stops a carno instantly it would be a little awkward lol.

frozen wharf
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Maybe a few more AI dinosaurs running around as food? I haven't starved yet but for some reason the AI food sources that are alive seem pretty sparse. I'm not surprised most predator packs are eating each other instead.

shadow talon
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i would love very much for the deinosuchus to be able to bellow the same way modern alligators and crocs do. it is a loud territorial threat display used by both males and females, however it also features in their mating displays when males bellow to show off who has the most powerful lungs, the largest and healthiest males often being chosen by the females due to their impressive pipes. https://www.youtube.com/watch?v=ul4t6Fv8GWo

. https://www.youtube.com/watch?v=ZIxl10Qvgw8

This is some video taken in everglades national park on the anhinga trail during the dry season. Many alligators are in this area due to low water levels. The bellowing and raising out of the water is a territorial and mating display done by the male alligator.

▶ Play video
vagrant olive
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Would be nice if Allosaurus had a slash and jump attack, but at the very least a slash attack. Both are how the Allosaurus attacked and killed larger prey like Diplodocus (aside from being a pack hunter) and it having only a bite attack seems a bit off, especially if being able to grab with jaws and hold on is going to be implemented.

"Unlike predators such as Ceratosaurus and Torvosaurus who lived alongside it, Allosaurus had powerful arms with large hands and big claws.  These adaptations would have allowed it to use its arms in attacking prey." - Natural History Museum of Utah, speaking of the Morrison Formation ecosystems

livid sandal
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Deinocheirus, Known for having the longest arms of any bipedal terrestrial terrestrial animal, it was a massive animal with a unique appearance, if had a bill and hoof like toe claws that helped in a semiaquatic life style, it is thought to have eaten plants and fish, with the occasional small animal.
Andwas hunted by Tarbasaurus or whatever (asian T-rex).
In game it would be a top teir omnivore, accustomed to swampy areas, eating fish and plants. Well it is larger and has longer more muscular arms then the Teri , its Claws are shorter.
Unlike the theri, it would not be able to kill Apexs and would be more flight then fight however its size alone would protect it most would be preditors such as the utah and lone T4 carnivores.
Its attack would be more or less slaps, with long reach, knocking back threats with its long and powerful arms, doing mediocre damage and causing some bleed.

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Facing smaller things like utah and dilo who threaten their babies it would be able to just slap them out of the way before they are even in range sending them flying, and injuring them a bit, probaly not enough to kill them unless they break their neck, but making it immpossible to keep hunting, mean while it would be able to fend off a lone T4 like an allo by slaping it, slashing it with its claws before it can get in range, well not able to throw them around like smaller dino it could knock its away when it tried to bite by slaping it in the face. Over all however its attacks would be weak for its size, relaying on range and knock back to keep its opponents back well slowly mounting up damage and bleed until its attack gives ups or dies, kinda like the current maia or para witch can chase off T4 dinos and kill them with numerous hits.
Well this style of range with knockback is strong vs smaller things, it is unless however when fighting apex, as they are to big to slap away, forcing them to run from apex.
Being a large Semiaquatic it should have a simular relationship with Deinosuchos as hippo and crocodiles, coexisting with the Deinosuchos not messing with them.

urban robin
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Reminder that suggestions about adding creatures need to have reasoning for why they are a good addition to the game. Simply saying “add X” adds nothing of value and posts like that will be deleted. Read the pinned messages in the top right corner for more info and guidelines for this channel

ancient plover
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Two words.... ambush - cooldown.

acoustic bloom
hushed trout
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Picking up babies.
Sometimes i get stuck as a Utah and cannot jump up. Going down isnt a option . But the head of a adult is right besides me. It would be handy if close enough u could pick smaller animals up

opaque raptor
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What if venom made Dino’s dehydrated and made a Dino’s water go down dramatically faster depending on how many times it has been bit

subtle root
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The Ankys tail should do more damage

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and should have a front stomp

summer pumice
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/despawn
despawns all corpses/ribs in the map to hopefully clean up the server to lag less.

/despawn 100
number indicates radius of which corpses/ribs despawn from your location, if you only want to despawn nearby corpses.

Maybe this feature doesn't apply to corpses being carried.

peak wasp
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Magy
Magy is one of the many new dinos and has been facing quite a lot of controversy whether it will be able to survive. Basically this suggestion is making magy great at 1v1ing things around its size but have a large weak spot in multiple people vs 1
Magy Movement:
Make magy gallop at a similar speed allo runs at. This would allow it to escape what would probably be it’s biggest threat. A good way to deal with larger things that would be faster than magy such as an ambushing rex, acro, alberto, etc would be to make magy’s preferred food found in dense vegetation. Migration paths for magy would also follow along dense forests with sometimes forcing them to travel in more open areas to reach the next place with food to still give larger things a chance to hunt them.

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Magy in Combat:
For fighting make magy the ultimate area denial dino. It would use its long tail for self defence. These side checks and tail whips would work similar to spinos slap. Keeping whatever is being hit by them gets knocked away. These attacks wouldn’t deal much damage unless the thing attacking the magy does not find a way around the tail to reach its head. The largest thing that would be knocked back by magy’s attacks would be an allo (not by much but still enough that after around 7 tail hits the allo would be in late 4th screen). To stop allo from just walking around the magy to kill it give magy a semi-quick alt turn. Fast enough to keep a solo cera/allo behind it while keeping its head vulnerable to packmates. This would make magy excel in 1v1 scenarios but do poorly within pack vs 1.
Magy Defensive Passive:
Since magy seems to be covered in osteoderms in both the concept art and the juvenile picture allow it to be the first dino (if anky or minmi isn't) to have an amor mechanic. Magys armor would defend it from attacks that are mainly based on bleed reducing both bleed and venom damage by about 10% and base damage by about 5%. These damage reductions would only apply if you hit areas with osteoderms (body and the base of the neck).
What would hunt magy:
A lone magy would be easily killed by packs of things around its size and larger things that can catch it but would do good in 1v1s. Solo ceras, allos, and carnos can prolly hunt magy too if the magy wasn't paying attention and got ambushed.

heady kelp
livid sandal
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Grab Locational Modifiers.
Primarily focused on Deinosuchos, dinos should have a harder time grabing prey based on its size and have locational values on body parts that dictates how easy it is to grab them, with legs and necks genraly having low values with the tail being rather normal values and the torso being very hard to grab.
Effecting both stamina drain and ability to drag, I can imagain a Deinosuchos biting on to a shants tail, and not only failing to drag it but being draged its self as they shant stull has a solid footing and can run away draging it on its tail, meanwhile grabing the neck or legs would cause things to loose balance an be easily to hold and drag.
This would further allow to make some dinos harder to grap and drag under witch would be beneficial to implementing other semiaquatics such as Deinocheirus in the future, do to the sharing of environments dinos who did not historically coexist

untold rivet
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A hot springs area that has minerals in the water needed by certain dinosaurs such as herbivores and a few large carnivores

shadow talon
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pls have dinosuchus look more gnarly and weathered the older it gets, the oldest beginning to look more like Cassius, one of the oldest gators in captivity.

ancient plover
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If Troodon would have the paralisys venom, what if it could paralise a bigger dino temprorary and rip some off its meat of and run with the meat? That could be really cool

fickle orbit
icy dew
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A "Rejoin last played server" option would be helpful.

hollow idol
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Update the rules?

solid mason
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can you move fanart/content creators higher in the discord? currently offtopic and offtopic-art is higher in the discord.

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i think its important to show the fanart for the isle and it being higher in the discord would be better - so its more seen.

fast valley
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PLEASE make the velo a survival Dino and give him a stronger bite force, I'm begging u, velo i
Could be awesome to play

jaunty belfry
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Dilong : Dilong is a genus of basal tyrannosauroid dinosaur. Max height estimates 3 ft. And its mass was around 24 lbs. About 6.6ft long as an adult. I'm sorry if I have some info wrong. Its a cute lil bugga, basically a mini trex. It also had basic feathering. And its scent wasnt as developed as the rex was. Wasnt as fast as other smoll bois.

loud basalt
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Make a way to decrease the distance before you see nametags on a nametags enabled server. Ex. it's currently 5000ish units, but maybe I can adjust it to 1000ish?

errant widget
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Being large herbivore, iguanodon could fill the combative roll para occupies while being interesting enough to justify it's addition. Using it's large thumbspikes to impale predators this would be an effective defender.

gusty egret
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https://docs.google.com/document/d/1I7PTWpFUrGVdBphSQ_FIwPGdgG0mTFWnAfg6D_LzM-8/edit?usp=sharing

A slight renovation of my previous Herrerasaurus document, suggestion consists of four different possible niches/mechanics for the Herrerasaurus, ranging from a Burrow Raider, Vocal Mimic, Arboreal Hunter and Egg Thief. Whichever mechanic should be chosen is ultimately up to reader discretion.

Document isn't that long compared to my other ones, mostly just focusing on general niches for the Herrerasaurus, since it is confirmed for Survival it isn't in dire need of much.

peak wasp
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Tupandactylus:
Tupan would be an omni flying dino which would have mechanics making it similar to bats.
Echolocation:
Instead of sniffing, tupan would have echolocation. When you press q your tupan will make a low humming sound. After a few seconds this the tupan sees outlines of fruits and other dinosaurs. If the creature is moving or is farther/smaller it takes longer for the outlines to appear while the closer/larger the dinosaur is the quicker the outlines appear. For example if a rex and dryo were both 10 feet away from the echolocating tupan the rex’s outline would appear in about 3-5 seconds while the dryo’s outline would appear after 8-10 seconds. Echolocation would help tupan exceptionally well in night time having outlines reach a bit farther than outside of tupans night vision range making it similar to dilo in the fact it can function during the day but has advantages at night.
Tree Hopping:
Since tupan would be an omnivore it would be able to fly onto tree branches (iirc ptera won't be able to perch on trees) and eat plants from there. It would go from branch to branch eating fruits and any animal small enough for it to eat. If herra ever gets tree climbing like in old concept arts it would be tupans main threat as it would be able to reach tupan where it would be found the most.
https://cdnb.artstation.com/p/assets/images/images/004/093/951/large/raul-ramos-draw-dinovember-day-18-tupandactylus-imperator-by-raul-ramos.jpg?1480301389

lone tapir
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small suggestion: male Herrera colors on the new dewlap? ^^

soft kayak
alpine glacier
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a change to idle animation cycles so they don't really start until youve been standing in place for 5 or so seconds, some dinos like cerato can have an annoying time targeting a body to eat when they sway side to side so much

pine elbow
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Compy to be fast af like in the stream, but instead of it looking like it's really sped up with how fast the animation will need to be, maybe have it do jumps, or long strides? Might make sense because it's so light. https://youtu.be/gSbAHsw2HPs
Kinda like this vid, but longer and more bouncy?

Improve your body mechanics shots with hundreds of body mechanics animation reference videos
visit https://endlessreference.com to get the complete collection.

Young Adult Female walking with a Long Stride. Clip has a grid overlay and is quarter speed

▶ Play video
shrewd shuttle
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I think adding the sinotyrannus whould be cool as it is a medium sized tyrannosaur that was only just slightly taller then a person. it whould be like a cera but bulkier and with a stronger bite. it whould be slightly slow (35 km/h) but weighing around 2.5-7 tonnes and a bite force of 200-400 newtons

hollow idol
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So can the rules be updated to the new changes that has happened so people know the rules?

rose bloom
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PTERODAUSTRO
Today, I think that some pterosaurs would be great addition with Pteranodon, Quetzalcoatlus and Tupandactylus in the @peak wasp' suggestion (I really like this one and I hope it will be in the game).
In the new flyer-roster, Pterodaustro would be a great addition as a playable creature and I will explain how and why.

Plancton/Shrimps filter:
With the Pterodausto's baleens, we can except that its alimentation was based on plancton, shrimps or even small fish, a bit like flamingo or whales in our days. This ability would be like grazing for herbivore but for a pterosaur. But we will need of plancton bans or shrimps bans as oceanic/coastal texture that you can interact with, like grass for herbivore. So we could have in the future a grazzer coastal pterosaur. This alimentation would make Pterodaustro the pterosaur with the highest survivability compared to the other flyers who need of larger fish or flesh.
However, the amount of food is very low like the grazing mechanic but it's the Pterodaustro's main alimentation, so it would take a long time to be full because it eats very small and light creatures (as an example, Pterodaustro could take 1:30 or 2 minutes to fill out its stomach from 0%). It would live in shalow waters so a Suchomimus, Baryonyx or even another fisher creature would be able to hunt it. Plancton would be able to move/migrate or even to dispawn so Pterodaustro won't have to stays in one area and to lives in, Pterodaustro would need to move and to find the plancton.

Some pictures and representations of Pterodasutro

sour reef
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picking up rotten food and being able to drop it, so theres consequence feeding your babies rotten flesh

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(stoplittering)

ancient plover
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New calls
I want to suggest adding two new calls that are much quieter than all the others for hunting purposes.

My friends and I usually use the I game calls as raptors specifically to hunt. People talking over in vc lead to confused tactics so we adopted using the calls to their fullest. However. I want to suggest added a clicking call and a low rumble can. These calls should only be heard at very close range. Probably won't be considered but I give it a shot!

hollow idol
calm dock
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So I read this thing saying you’ll be able to hear seagull noises in coastal ambience. There should be ambient gull ai in the environment since its weird not to see anything while hearing them on coasts in particular. In jungles it’s understandable not to see the birds because the trees and stuff would provide cover, but yeah. Gulls on beaches? Don’t have to be interactable

placid stag
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i suggest that you put food for herbi at oceans gate because there is non

harsh hamlet
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In one of the updates, there should be a Herd group option. So you’re not stuck only with your own kind. I mean for the servers that herd, it would help with the gameplay with whom ever is part of that herd. It would also allow the Herds to be more together and spread apart because we cannot see in the dark.

twin blade
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You should make it so that the deino makes a nest just like real crocs and she buries her eggs underground

lime ravine
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The citipati because its nice and i think it steals eggs and that would be cool.

leaden spire
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species grouping: idea for helping players group with other players of the same species, example say your hypsil, pressing Tab brings up the players on the server and those in, say, blue are the same species as you [it can help those who wish to play on servers that have Chat disabled} people can still send group invites to be accepted/declined - - how can it be abused: only the species you play is coloured in blue, no other is marked, other player names do not turn up in game unless your grouped, what if you change dinos when you're with the group to hunt them? you won't be able to, changing dinos respawns you elsewhere [like normal] and there's no guarantee that the group will be where you met up with them... the only problem is if you're using another Chat client [steam, discord, etc] then the one in game, as this can't be fixed by the devs it's not really your problem to moderate.

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[sorry if this has already been mentioned]

ancient plover
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be able to still sniff when crouched

hardy hedge
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Add an AI Megalodon that swims around the new Island. If you just so happen to be unlucky and try to cross to another island, or across a bay while hes swimming by youll be toast

dusky falcon
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So idk if anyone has suggested this yet, but with the new trait system there should be a secret pattern that randomizes every time you die or become a different Dino that if you somehow get lucky enough to get entire pattern right and you are the right type of Dino when you become full adult you keep growing into a hypo.

orchid flint
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I have an idea for a dryo defence mechanism
Skull Crush
this idea is inspired by wombats
wombats use their powerful legs and compact behinds to crush preadotors skulls against the roofs of their burrows.
if something like a utah or other small carnivore sticks their heads inside a dryo's burrow the dryo can position itself under the carnivores skull and press a button to push up with it's legs to crush the carnivores skull.
not sure what the damage for this would be.
please @ me with feedback
I have even used my amazing drawing skills to visualize it

autumn sluice
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Would you consider allowing modifications that port the game into vr?

wintry garnet
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random gender button when picking dinosaur. i have not saw this put in here but i can see it being a nice simple thing to add

carmine spindle
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can you please can you add more detail options to Utah? it looks so bland as of now.

runic moth
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Put more flowers in the future on the jungle floor I know it’s already really diverse but adding flowers would make the whole scene look like a true jungle would also make for nice shots and maybe have some flowers have different effects like poison, faster heal,faster growth/dietary preference, faster/slower metabolism

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Also make some flowers big enough for tiny creatures like compy to hide in

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And maybe even a poison ivy type plant

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Where small creatures could ran behind and force big creatures go around to prevent damage or debuffs being placed on them

summer pumice
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Admins should be able to read all chat rooms. When in spectator maybe have the option to read all groups, all of local, etc.

ancient plover
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When Dilo finally gets its venom, I have an idea for the juvies and a away to protect themselves

Give Juvie dilos 2 options, a dry bite and a very potent envenomed bite. This envenomed bite would have a cool down in between uses, and would be powerful enough to make the Attack think about killing the juvie outright. It should dent outright kill the attacker, but do a good bit of damage and make the attacker easier to track and take down from other predators. This will make it so the Juvie dilo wont go around straight up killing larger animals, and give larger animals a reason to not just go out and kill one.

hollow idol
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Limit utahs to 15

ancient plover
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(Only suggestion) - creating roles like for example / Utah / Carno / Rex / Allo / Herbi / etc. / etc. ,
so on the server channels when looking for a pack & or group , you can @ tag the specific dino breed
and find groups faster then waiting for ppl to respond < Make it self assignable so when users go offline they can take the tag / role off to avoid unwanted pings > idk just spiting something out there

low lava
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this isnt 100% an idea i think is good it just came to mind

Spino And Deino Overheating ?

What if spino and deino could overheat like hippos? so they need water too more than anything in the game but it gets colder at night and they can run around and kill mostly at night?

honest stratus
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Torvosaurus – The Isle's Randy Orton
I always thought that if Torvosaurus was added to this game, it would be best suited as a skin for another mid-tier carnivore. A clone of sorts. However, I’ve decided to do some research on this beast because I’m a massive fan-boy. And from this research, I feel that it could be a creature with it’s own benefits and it’s own faults that make it differ from some of the other creatures.

Torvo’s a big boy, and his bite-force is nothing to laugh at. It had one of the strongest bite-forces of all large theropod dinosaurs and it's bite has been estimated as high as 10,000 pounds per square inch. He wasn’t particularly fast and weighed around 3,600 – 4,500KG. I think because of these factors alone, he could be the professional wrestler of mid-tier carnivores. With its powerful arms, strong legs, bone-crushing jaws, and powerful frame, I think he could suit more or a pin and mangle playstyle. Excelling in 1v1 combat – seeking out stragglers and loners and showing them a really bad time.

As much as I wanna make this creature god-tier; with no flaws or faults cough tenonto cough, I have to introduce something. I feel that although he is the creature that most lone players should fear while trekking the dense forestry or mountainous paths of the Isle, he should be weak to gang tactics. A pack of allosaurs should be able to take down a lone Torvo with relative ease. Not to mention the apexes that could reduce a Torvo to a bloody mess. That is why I feel he should be an ambush predator, colour options being a range of earthy greens and tiger-stripe patterns that allow him to hide from these large packs and towering monsters.

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Attacks & Mechanics

Full-Body-Tackle: Arms outstretched and crushing jaws open wide, Torvo barrels smaller/equal sized animals over, throwing his weight into them. I don’t know too much about damage numbers and technical details, but I feel that this wouldn’t do too much damage. The main purpose of this is to get the other creature to the ground, where he can do his thing. He pins them down and tears into them, destroying their stamina and doing moderate damage. This bout only lasts for a few seconds, but the outcome leaves the other animal with less stamina and Torvo hungry for more. A few more of these wrastles, and Torvo can execute one of his famous crushing bites.

Improved Ambush: A short burst ambush, similar to carnos. With a shit turn-radius. Torvo has his eyes on the prize, and bolts for it.

Vacate the Area: Maybe it should have an extra tell for if an apex is in the area? Torvo being able to sense more environmental disturbances than other carnivores?

jovial sage
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A suggestion/more something i would like to see: what if the devs could create playable prehistoric invertebrates like the araneo or the pulminoscorpious to the isle?
I think it would bring out the seriousness of the poison effects that are being thought about, especially for the pulminoscorpious (giant scorpion) with a ambush mechanic were it can blend in with the environment and attack with its claws or sting any nearby dinos that are the same size or smaller than the scorpion itself, this poison does damage over time, while slowly reducing the dinos movement speed. It can then use the new grab mechanic to drag the immobile body away.

The araneo (giant spider) could use the same mechanics but instead of lying in wait for prey, it actively searches for prey and uses a ranged attack that shoots out a sling of web that traps or slows down dinos (movement speed affected by how big ( more webbing needed to slow it down) or how small (less webbing needed to immobilize the dino) the target dino is with this the araneo can drag a immobilized dino . Given how the araneo is a species of spider/tarantula it can jump long distance at the cost of some large amount of stamina meaning it needs frequent rests between jumps so no spam jumping. The araneo, has a powerful neuro toxin that affects the eyesight of the affected dino making unable to see properly, making the dino panic and run in one direction until the toxin reaches its muscles which the renders the dino to slow down to a walk. This can be used in tandem with its web ability to deadly results.

What do u guys think of this, I'm open to more suggestions for this.

fast valley
#

Add first person view? Could be awesome. Plus may not be hard to implement.

echo hill
#

Something to the effect of ambush speed for Sucho/Bary/Deino/Spino when moving from water to land. Could make things far more scary for prey that lives at the edge of the river / finds itself drinking at an unlucky time and would give the aforementioned predators a better shot at catching things rather than slowly getting out of the water.

ancient plover
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creature suggestion: pliosaurus i think this aquatic animal would be an interesting dinosaur to add to the oceans its mechanics would be its capable of dragging apexes into the water and be a challenger for a deino in the ocean

peak wasp
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Dino Burrowing Suggestion
Dryo:
When building burrows allow them to connect burrows. Give the burrow(s) a capacity of 4 dinos each and a combined max capacity of 20. Which will limit the amount of burrows to be connected to 5.
Taco:
If taco is still ai with recode let it use its burrowing capabilities. Instead of it burrowing how dryos make it so the burrows spiral downwards. Also make it so only specific dinos with large arms/claws would be able to dig out tacos (such as bary, or sucho). Give these burrows a limit of between 4 to 8 depending on how deep the taco burrow can go.
Hypsilophodon/Oro:
Allow these creatures to climb and “burrow” into trees and build nests on either branches or in hollowed out holes within trees. These tree “burrows” would provide shelter for the hypsi/oro and anything that can climb trees that find it in the future
Ava/Proto:
Ava should be able to burrow similar to how warthogs do in Africa. You wouldn't be able to connect these burrows but they would be a good spot to nest/hide in. Since avas are larger, more dinos would be able to enter them. Also give an ava burrow a capacity of around 3 dinos.
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR_HXg5rXHfjKaMiLWcsT07gSg7zxPWdIwJV6MefXcg3OVUx1Yjdw&s

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Invading Burrows:
Velos, Compys, and anything smaller/similar size would be able to enter taco burrows. Herra, Troodon, and things of similar size/smaller can go into dryo burrows. Let utahs/dilos and anything smaller be able to enter ava burrows.
Flooding:
Burrows should flood after it rains for a long period of time forcing animals out. Also since tides are a thing any animal which burrows next to the shore would be at risk of a high tide flooding there burrow.
Burrow Destruction:
Certain dinos such as suchos, barys, ceras, monos, and utahs should be able to break down burrows. When a burrow becomes broken the ceiling will begin to collapse, forcing the dinos inside to leave. Breaking a burrow should have to take repeated attempts before you are able to do it. If someone stays in a burrow that is being destroyed there corpse would appear above where the burrow was to avoid food denial. Also large dinos like sauropods, apexs, etc should be able to trample burrow entrances.
Fortified Burrows:
Burrowing creatures should be able to burrow under trees, rocks and mountain-sides. Doing this would take longer to complete the burrow but it would also make the burrow harder to destroy. Burrowing under trees should allow dinos to eat the roots of said trees.
Caves:
If caves ever are implemented into the game allow dryos to have their burrows be connected to cave systems.
Dripping:
If a dino dies above a burrow or its raining, blood or water should drip through the ceiling of the burrow

quaint dust
#

If you fall and break your leg, your dino should make a loud noise out of shock, making you easier to track

upper rivet
#

perhaps a redesign of the titanoboa is in order given the new information found. a giant elephant trunk snake like predator would certainly be interesting to be a rival to the spinosaurs

edit: i'm absolutely fine with the direction their taking the titanoboa. I just wasn't sure if it was gonna be changed given the new information

ancient plover
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This is a suggestion for the server.

I think it would be cool to create roles for each species in the game so people can see what dinosaur you play most or which one is your favorite same goes for maps would be neat in my eyes

peak wasp
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Quetz:
Quetz would have a playstyle similar to that of a massive vulture.It would glide around the map searching for food it can scavenge from or things that are small enough for it to peck/pick up without facing much danger.
Prey Dropping:
Quetz would be one of the few dinos who would be able to pick up prey. Since it's so large it would be able to pick up things it would be able to pick up things up to the size of an oviraptor.
Carrying these things would drain stam quickly so the best thing to do with it would be to fly up and drop the prey you are carrying. This wouldn't be as abusable as other dinos carrying smalls since a smaller dino can easily see a quetz going down to grab it. That would give it time to run into the brush where it would be dangerous for quetz to fly into.
Extreme Scavenger:
Quetz would have one of the best smelling capabilities (for gores specifically) in the game allowing it to smell gore from massive distances. Red dots in the direction of gores would appear in the compass at the top of the screen when you smell.The quetz smell radius of about 1/4th the size of the smaller top right island on the new spero map.
https://i.pinimg.com/originals/02/37/08/0237084f4f4404d0be1855bc83cf08d5.jpg

summer pumice
#

Just silly admin abilities to feed players:

/spawn meat 5
Spawns meat in front of you. Number indicating either size or amount of chunks at a time.

/spawn plants 5
Spawns leaves to eat. Assuming leaves will be able to be carried by herbies like carnies can carry meat.

/spawn water 5
I dunno, spawn water jugs or something? Or a pail? This last one probably doesn't make sense.

misty mica
#

needs to be a spawn in quadrant. this is silly that it keeps spawning me on the far west part of the map on repeat.

slow kite
rough shore
#

a spawning command for tides for admins to use

spice viper
heady kelp
#

Animation Suggestion:

When Gallimimus grazes, having it periodically scratch the ground and peck at it like a chicken would really give it some character, plus being a nod to the fact that gallimimus' name means "chicken mimic"

drifting cedar
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A new bite option "nibble" on your own species (only works on same species). does not do same damage as normal bite but has same animation, to be used to teach younglings how to behave and acts as fun alternative to fight each other during growth in a bigger herd/pack. Also to be used to show you don't like someone being in the group or similar. (may also to be used to fight for alpha status 😉

grizzled crypt
#

I would like to see the old system of personalization of skins with various skins and patterns

drifting cedar
#

suicide button in the esc menue, add a window "are you sure?"

ancient plover
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I have a very small suggestion regarding Adult Trikes 4 call..

It is so beautiful!!! I really love the 4 call and I feel as though it makes a much better 1 call than it does 4, if that makes sense? I'm not the only one who thinks this & just wanted to express my opinion regarding it..

Could we possibly get the 4 call changed to be the 1 call? Pretty please? xD

Thank you ❤️

strong trench
#

I honestly do not know if this has already been suggested before, but I apologize if it has!

Anywho, I have a suggestion regarding a possible future nesting mechanic. It would be really nice if, in the future, when a male and female dinosaur nest, the nest kind of.. Picks generally from the color pools of each parent, so the babies come out looking similarly to their parents!

Say for instance, the female has an brown body 1 color. The male has a.. green body 1 color. Instead of the coloring for the young being random, the nest instead will pick similar colors to the ones the parents picked. (so, it would pick out of the brown or green color pools)

I don't know how hard that would be, but I think it could spice stuff up, and also make seeking a mate who has compatible colors to your own a very real possibility.

sullen knot
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Human Voice Chat :
it would be very nice to have the humans having a local voice chat for which the sounds would be reduced with the distance like for the dinosaurs callings.
so basically some dino player could be hearing a human yelling : "Im surrounded by utahs, i need backup now"

or "I just saw a Rex by the River, call the others "

so this would incentivize all of the dinos around the humans to go for them if they sound like a potential threat based on what they say in their voice chat.

and obviously with a greater distance, the dino might hear only an indistinct human voice.

sacred haven
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Mud. Aquatic creatures and semi aquatic creatures would be immune to it, but if a dino moves into shallow water or onto the muddy shore as water recedes, they would be slowed down somewhat. Humans could also roll in mud to mask their scent, since that was discussed (may be better than having poop in the game ngl and more risky as you can get ambushed).

#

Mineral deposits that randomly spawn in rocks for dinosaurs of all species to get extra nutrients. Small, but frequently appearing maybe to discourage campings viability.

ember acorn
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can hypsi be poisonus to eat/bite to anything that doesn't already have venom like dilo and troodon? Like enough to sap half your hunger and stam? Also porcupine butt taco? Taco is far too small to run away from something bigger, but a quill attack that gives a solid bleed, and quills that linger and fall off over time would be rad.

gusty egret
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Spinosaurid and Crocodillian pressure sensors: This is a mechanic based off of the scientific discovery that Spinosaurus had pressure sensors located at the tip of its snout, much like a crocodile. The following examples are based around currently confirmed animals only.

The basic outline of this mechanic allows certain animals to sense vibrations in the water at the press of a button, similar to that of the current scent mechanic. The effects of this mechanic vary from species to species.

Deinosuchus: Deinosuchus' version of this mechanic allows it to detect underwater vibrations as nearby animals drink or swim through the water, allowing it better monitor its hunting grounds.

Suchomimus: Suchomimus is able to dip its snout into the water, highlighting and revealing nearby fish within a certain distance. The Suchomimus is also able to view the "health" of a watersource, based off of a faint glow near the tip of its snout it can determine the number of fish within the current body of water.

Spinosaurus Spinosaurus is able to dip its snout into the water, this mechanic functions very simiarly to the Suchomimus' version, although the effective range is significantly decreased in freshwater, but does provide a much larger range within Saltwater. Allowing the creature to vary in playstyle and dietary habits.

peak wasp
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Dimorphodon:
Dimorphodon would have a lifestyle similar to the oxpecker/vampire bat. It would land on larger animals and eat from their skin/wounds.
Flesh Grazing:
Dimorphodons would be able to land on the backs of animals that are much larger than it and be able to eat from them. There are 3 methods to this.
1: The dimorphodon lands on any injured creature. The dimorphodon will be able to eat from the wounds. Doing this will stop the creature from healing past 2st screen. If it has already healed past the first screen then it will stay where it is. If it is a large creature then you need up to 8 dimorphodons to stop healing, if its medium you need 4 and if its small you need 1 dimorphodon.
2: The dimorphodon lands on a large uninjured creature (maia sized and larger). It would deal damage but “irritate” the animal and start making noises the player can't control. These noises would get louder attracting carnivores which would incentivise the dino to remove the dimorphodon Instead of it gaining hunger from doing this it will keep its hunger at a standstill (similar to herbivore grazing).
3: The dimorphodon lands on a small uninjured creature (from protoceratops sized to tenontosaurus size). It would eat from the creature and keep its hunger at a standstill but deal mediocre damage to it. About 2% of a creature's health every 3 food ticks.
To remove a dimorphodon that's on your back you would be able to go onto the water or shake them off with both options draining stamina. A dimorphodon that's shaken off will lose 50% of its stam. While perched onto the creature the dimorphodon will lose a small amount of stamina.
https://compote.slate.com/images/f5ef4d4a-d7ae-4e07-8e62-f0bc75b10dba.jpg

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Silent Flying:
Allow dimorphodon to fly silently like owls do. This would allow dimorphodon to fly onto a sleeping dino (when/if sleeping is eventually added) and to eat from it. When the dimorphodon is eating from the sleeping dino nightmares would appear inside of the sleeping creatures “dream state” as dondi mentioned. This would tell the sleeping player to wake up and if they don't they will be getting hurt.
https://pteros-img.imgix.net/wingspans/wingspan-dimorphodon.png?w=750&fm=jpg&auto=compress https://i.pinimg.com/originals/51/f6/08/51f608018e2eacc3f51dde850b34f499.jpg

verbal ocean
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Tripping over
I've come to this after Dondi showed in one of his streams the new slide mechanic and in the last where he stated that some "Oof"-sound from the Lost World game for PS1 for a falling Utah would be great. so to get this further, how about all dinosaurs have a threshold for a broken leg and the deeper the fall the more you lose stamina before the BB happens. eg Utah is falling 8m with 100% stamina than you lose about 90% of it and hear that "Oof" and a short stumble/tripping animation, so you know "shit that was close to a BB!"
You could use this also for chasing your prey through dense woods/jungle etc where rocks roots and logs may lay upon the ground. everytime you trip it costs you x% stamina, loosing all stam mean you're tripping over and as the prey get caught or as the predator your hunt is over cause the game is gone.
The entire mechanic would scale with weight and speed, a small dino like hypsi would have a better chance of falling without any harm rather than the chasing allo.

cosmic glacier
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Me and @sick escarp Just wanted to ask CAN YOU PLEASE BRING BACK CAVES TO THE MAP!!! like the ones on region 2 but like way more. Adds aesthetic to the map. Being thats its not all just high and low ground. You might be already doing this for the next map. But if not plz do!

glossy portal
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Not sure if this is already planned/already been suggested, but about body dragging. A grown trike body would probably be too much for one utah to drag. But what if a pack could work together to drag the whole body?

muted pasture
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I feel like Strains should be slowly mutated over hours after gaining the strain. So every hour or two your Spino will slowly shed scales, cheekbones will grow, body will slender out, and its sail will slowly rip and contort until the bones resemble the Neuro Spino over the span of a week, leaving you particularly vulnerable to others while your Spino gradually shapes into the genetic monster it was never meant to be, meaning you’ll be hurting, slowed, seeing shit, hearing shit, maybe hysterical until the final result, making for an entire acid trip of an experience to get to genetic abomination status.

white lantern
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imagine becoming a strain after getting to elder stage a number of times with the same dino, and each time you grow a new elder enhanced dino it will have parts of the strain on it eventually becoming the actual strain.
But the catch is that you are gonna die from starvation and lose all your elder enchantments.

muted pasture
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Apex Herb AI like Trikes and Shants, as well as smaller territorial AI herbs like Pachy, should be aggressive towards certain dinos, INCLUDING other herbivores.

And if not entirely aggressive, then at least extremely defensive until provoked by walking too close, giving players warning calls until they eventually either leave or the AI goes to attack.

ancient plover
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This is mainly a question about the upcoming systems that’ll reward players for “acting” like dinosaurs and how there gonna work. As far as I understand: A dinosaur having certain needs in order to stay (only as an example of words), “comfortable” and by maintaining the dinosaurs comfort, you will get to elder state and gain “abilities” after each time you do so. My question/suggestion if it’s gonna work similar to the dinosaurs status in Jurassic World Evolution plus your dinosaur want you to do stuff. And if you don’t follow these needs you won’t be punished but you won’t make any progress to finish a dinosaurs complete lifespan. Sorry if I might have used this chat for the wrong reason😬.

alpine glacier
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On the suggestion for toxic hypsi above, there are some modern birds who are poisonous to eat, such as the hooded pitohui. The toxins within this bird can cause numbness in minor cases, to paralysis in worse cases. For large animals like apexes, eating a single hypsi may only cause some numbed senses for a time, for smaller animals it would be more dangerous (the more hunger you get from the hypsi the more severe the consequences. Some dinos like cerato, troodon and mono could be resistant or even immune to the toxin.

Another poisonous bird, the spur winged goose, eats a certain beetle to make itself toxic to eat. I think this would be a cool perk for a small omnivore like oviraptor, who could become toxic with the right diet, perhaps hypsi would also need to eat certain foods to gain the perk as well. Toxic buffed animals would sport brighter colours as a sort of warning sign, but make it harder for them to hide. These animals would have to eat the special foods regularly to keep the perk.

The corpses, gore and blood of toxic animals would show up with purple in scent, another warning to the dinosaurs not immune to the toxin.

vocal whale
polar igloo
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Apex Suggestion.
This will probably get downvoted to oblivion because your all a bunch of bloodthirsty kids you justify killing everything you see with “ItS tHE GamE” but anyway here it is.
As an Apex predator you are affected by a scale which we will call ‘Killer instinct’. This scale will start full and will begin to deteriorate throughout your dinosaur life as you kill players (ie, not fish, not ai, just players). As the Killer Instinct scale gets lower and lower, your base stats are lowered until you hit the minimum point, for the case of explanation lets say this minimum point is 80% of your base stats.
However you can raise this scale by eating your designated nutritional food.
The Apex game then evolves from an apex instigated genocide into a careful balancing game of nutritional needs, short hunger times and maintaining good stats so as to give yourself the best possible chance of progressing to the Elder stage.
This new way of playing would give rise to several new and interesting strategies and playstyles players can take. Packing together may give the most efficiency for food/stat loss when taking down large targets, but your nutritional needs may suffer. You could send your subs to hunt the Galli, securing yourself nutritional food without having to sacrifice your stats.
As a look into how this could play out between the 3 main apex carnivores (rex, giga and spino) we will assign the following abilities.

#

Spino- fishing, allows the spino to catch and consume fish, fish give small nutritional value but are very common and do not lead to deterioration in the ‘Killer Instinct’ scale
Giga – flesh grazing, the giga is able to feed of large living targets (sauropod AI) This grants good nutritional value, however it is somewhat dangerous to attempt and is not always a reliable food source depending on the populations available. This does not count towards the ‘Killer Instinct’ scale unless the sauropod is actively killed.
Rex – Increased senses, the Rex is able to smell dead bodies at extreme distances, making it very effective at scavenging and bullying away smaller dinos from a kill. Depending on the carcass it can provide a very good source of nutrition and food without sacrificing stats.

full ferry
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Creature Suggestion: Megaraptor namhuaiquii

Mechanics: A large, 7 meter long carnivore that would have been an active hunter, however mostly using its arms to hunt, paving the way for a carnivorous attack animation rather than just ‘bite’. Speaking of its arms, its thumb claws reached 16 inches long, which could be, in theory, capable to puncturing deep wounds that could potentially even drive off apex’s. This claw mechanic could be the thing that gives the Dilo a run for its money, as the bleed inflicted would have devastating effects of creatures. Not to say it didn’t use its mouth and sharp teeth as well. It also was a chase-down predator, having around a 49 km running speed, making them a formidable foe.

Just a thought.

shadow talon
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questz should be implemented into the game as a single ai creature that inhabits areas on the map that will become known as his territory(live there at your peril), he will randomly spawn and hunt players or be seen flying in the sky around the island, effectively like the giant flying creature in the film Avatar( was it called Toruk?), i love imagining seeing that giant quetz swoop in and make off with creatures or if playing a flyer to look down and see that massive shadow closing in on you, your only option would be to evade it and hide. i think this would be great fun and might allow for players to enjoy being flyers (ptera and others down the road) all who live in fear of the isle version of Toruk hunting them down in the skies..this would make being a flyer exciting while in the air as well. I like to imagine a group of people playing as a huge flock of ptera or some such dino who are making lots of noise or even having an in air battle all to be interrupted by the massive quetz that rules the skies, having been drawn to their location due to the loud noises they made and staying in the area too long. this could also encourage fliers to not stay in areas for great lengths of time feasting off of fish or always feeling safe in the air.

Effectively i want to see this, but without the blue people! :D
https://www.youtube.com/watch?v=zXcYuOid0mY

shadow talon
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Herbivores and perhaps some carnivores if attacked by a deino from the water should have the potential capability to struggle their way backwards away from the deinosuchus and if it outweighs the gator, to even be able to have a chance at hauling it out of the water should it refuse to let go. This would be realistic and would keep the deino from having a 100% guaranteed successful hunt when using its ambush from water. After all a massive herbivore like shant or trike or even a large carnivore like rex would be on land which is a much firmer surface to stand on and dig its feet into than say the deino who is in the water trying to pull backwards against soft mud and slippery swampland.

my hope would be for it to look something like how this buffalo hauled a Nile crocodile straight out of the water. https://www.youtube.com/watch?v=ijhjOfcIu1w

In this shocking footage from the BBC Wild Africa series, a crocodile tries to attack a herd of buffalo, without success. Subscribe: http://bit.ly/BBCEarthSub

WATCH MORE:
New on Earth: https://bit.ly/2M3La96
Oceanscapes: https://bit.ly/2Hmd2kZ
Wild Thailand: https://bit.ly/2k...

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shadow talon
#

i would like to suggest that sucho be able to dive under water, and while it might not be under as long or as deep as a deinosuchus or anything, i believe it will still be necessary for it to be able to go under the water and dive down for periods of time. Sucho has been compared to a bear by certain dev team members, who if i recall correctly have eluded to the idea that sucho should just be a part time swimmer and mainly one that fishes from the shore, so i would like to show videos of a bear swimming and going underwater just to display that if bears can do it, i think suchos ought to be able to as well.https://www.youtube.com/watch?v=aZW-xsrtWUU
https://www.youtube.com/watch?v=VUl7Io7bzX8
https://www.youtube.com/watch?v=0mgnf6t9VEc

In this video, a polar bear takes a dip in the water to hunt down some of her favorite treats: carrots!

▶ Play video
BBC

Subscribe and 🔔 to OFFICIAL BBC YouTube 👉 https://bit.ly/2IXqEIn
Stream original BBC programmes FIRST on BBC iPlayer 👉 https://bbc.in/2J18jYJ

As the sea ice begins to break up in Summer, a polar bear ingeniously uses the drift ice to sneak up on a seal.

In the Grip of the Se...

▶ Play video
drifting cedar
drifting cedar
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suggestion: New Nesting System: Adult Females can build nests as usual but they have a timer set (for example 25 minutes which would be enough to make 4 eggs) within this time a male would have to come close to the nest to fertilise the eggs (eggs would have to be already visible when incubating starts also to give Oviraptor a bigger chance to snatch one). When timer runs out the nest icon turns red for the last 5 minutes, after that it will disappear with all the eggs in it. Also when the nest creator logs off the timer stays on. Feeding babies is another thing that would fall apart with this idea, tho I think if you would let the adults spit out some plant-material/meat which spoils after a few minutes, then you would not need nests to do this anymore. Maybe give bigger dinos a longer nest timer to make it realistic.. idk. This would help servers avoid lag and help the performance overall, if it's possible to do that (I have no idea how to do that xD). just an idea!

narrow cobalt
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First off, kudos to a already good game with good though behind many mechanics and behaviors. Since this is suggestions I will of course give some anyways :)

  1. Spawnpoint and spawkilling. I heard somewhere you though of a drop but honestly I prefer to spawn on the ground, or of course in a nest. To me this problem is easily solved though, simply be invisible and invincible for the first 1-3 minutes when you respawn, allowing you to sneak away to a safe location for you before the game "starts" for real. You could have prompt with f1/f2 of choosing to go visible before if you wish. Of course your hunger and water should still waste but not until you go visible would you be able to eat or drink (interact) or use your scent.
narrow cobalt
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  1. Survival/progress

I for one love the slow feeling of the game, where you come in and are in desperate need for food and water, scared of every sound and worried for whatever interactions you may encounter. But I also like to feel I can progress further, today if I make a dino that survives a couple of days I grow bored of it since it's static and nothing more will change.

Since many stats matter in what damage you receive or give, after you are fully grown I would ad an option ever "X online hours (depending on dino)" where you choose yourself to add weight/stamina/bleed resistance/dmg and so on yourself.

Lets say you are a Rex and fully grown, this took you approx. 7 hours. So after additionally 7 hours online time more you can now ad 100kg of weight more or 1% more stamina (and so on). This can be slow for sure and each stat should max out at twice your fully grown stat. That means a rex that survive a long period of time can suddenly weigh 12 tons and hence be much stronger than an adult but fresh spawn. Of course it would be good if you with each progression would ad scars or other things that visually show you are older and more "experienced" so players can see and therefor estimate if they dare to attack you or not.

Why I think this is important? It makes you bound to your dino much more, you want to survive and keep your dino which makes you more careful in what you do, neither will you start slaying half the population out of boredom so you can start over on a new dino. It also gives a purpose which will last much longer than today.

I think many of us player like the feeling, even if grindy or with other mechanics that our time matters. Imagine having your favorite dinosaur survived for 6 months (real life) and now be much stronger than others. Walking down to the waterhole and lay down and feel secure, feel proud and knowing most likely other dinos will stay clear because "you're the old one in the block".

summer pumice
#

/restart
Restart server immediately.

/restart 60
Restart server in x amount of seconds.

/restart cancel
If you've activated restart timer, cancel it.

narrow cobalt
#
  1. Claim an area as apex.

Just as in the wild it would be fun to see some dinosaurs be able to claim a turf. You encircle an area by peeing within the outskirts of the spot you want to "claim", this could have the benefit that your scent works better in that area since it's "known" to you. Easier to find food, easier to spot (their traces last longer) enemies. Maybe food will spawn more frequently as well, or if you eat you will get more full. Feel free to chime in.

Also other apexes could then somehow see that the area is taken so it can be both a risk or a good way to inform "this is my place" if they want to avoid it, knowing you will see them better than they see you or challenge you for it.

Of course no one other should be able to overlap your territory unless they kill you or chase you off 🙂

Thumbs down without comment? 😛

To clarify this does not make an area yours, it's simply a mechanic that gives you certain advantages within the area. There's a reason why in the wild certain apexes choose to do this, it's simply a good area which they want to defend from other apexes.

#
  1. Scent

Short one :)

Please make scent in different colors. Your steps should be one color, herbs another and carnivores a third 🙂

Edit:

Why? Because scent is a visual representation of what animals directly (even if they had their eyes closed) would know simply by smell. Animals do not use tracks to track pray they know by smell alone hence the visual representation should translate the "feel" in that sence.

The current system is more logical for a a human player trying to track down pray the way humans do it.

#
  1. Groups.

Ad the option at least for private servers to allow mixed groups. Because that's very common and how many prefer to play, I see no reason to not allow it, there's plenty of different servers and tastes, if you do not want to play like that simply play where it's not allowed.

narrow cobalt
#
  1. Burrows

I love them , but a suggestion is to make it so you have at least 2 exits, which of course means when you dig a burrow another will pop up a little further away from the first, Most real burrows have multiple exits else the creature in it is doomed if a carnivore finds the entrance, all they have to do is wait.

Also make it so you can find it either by an icon or by scent

primal egret
#

This is almost a year late and might already be happening (and then if it isn't happening this would take too long to implement), but I think that Spero should combine the humanoid elements of Region 2 and Thenyaw/V3 to include plenty of both mercenary and tribal-related buildings and landmarks to give mercs, tribals and "cannibals" (or Stannibals as referred to by me or Stan) some sort of mentioning for now so they're not left in the dust until they become playable and are here to stay in the far future.

ancient plover
#

Suggestion for Ambushing: All Carnivores should be able to enter ambush mode without just crouching. Say a Utah is Running and he wants to speed up faster and enter ambush while running for his prey. Herbivores should have something similar maybe. so they can get away faster as well.

summer pumice
#

Safe logging.

Current issue we have with safe logging is a player who safe logs can escape a fight. You can beat a rex half to death and they, if they wanted to, could safe log to prevent further damage.

My suggestion is if you get bitten while the safe log timer is going down, the timer resets.

rose bloom
#

Humans Decors
In The Isle' lore, dinosaurs are created monsters like in Jurassic Parl, they are "mutated' animals brought back to life. Humans exist in this world and some abandonned laboratories or other humans structures are on the island (Isla Speros or Thenyaw).
Today, we have some humains structures like in V3 or current Thenyaw but without textures and no possibility to come in. I would like to suggest some more humans stuctures to The Isle.

Stranded Boat
From the small tribal bark to the large ship, you can see that around water areas like lakes, rivers or beach. This kind of things give a creepy aspect to beach, even if it looks like a paradise.
_

#

Crashed Planes
Agains something that could be terryfing ! Isla Speros, or Thenyaw, is a secret island where some sientifuc test are done, some gouvernments or secret societies can be behind the project for some new weapons, like type H specimens. They need to keep the island secret so they need of soldiers and the rare plains that come in the sector are descended.
_

#

Abandonned Tribal's Villages
Abandonned tribal's village can be used by them, or mercenaries, to sleep during the night. The comfort is very low and you don't sleep as well as in adapted stuctures like in manufactured houses. You can turn on a fire camps to not have some cold effect during the night.
_

#

Abandonned/Destroyed Laboratories
Some specimens have...escaped. Some new thirst blood creature are now patrolling the island like some Raptors to the giant Rex. They destroyed the laboratories when they left them. They are somewhere in the island, mainly in forest and around coast. Some peoples can try to rebuilt them but they will need of some equiments and it will be long. In those structures, you can find weak guns and some little munitions but it's truly rare.
_ (example: Chernobyl)

#

Military Areas
They are very rares, you can find some good weapons, ammos and even some vehicules like cars or helicopter (only 1 in the map). But some dinosaurs camp these zones in order to eat and kill some humans (not Docktards).

summer pumice
#

Not sure if dino collision physics will work like this but I thought I'd post this anyway cus it'd be a fun attention to detail.

If you jump/land on top of a dinosaur bigger than you, example juvi utah landing on a trike's back, the trike serves as a moving platform and you can get a ride :D . If trike doesn't want you on their back it could knock you off

grizzled crypt
#

@rose bloom more decors humans

analog solar
#

Ambush rework suggestion!
Ok so, ambush right now is pretty stupid and isn't costly enough. So you just have players crouching around eachother like sumo wrestlers. This system also doesn't have as many limitations as the current one, leaves room for more potential to catch stuff, but also more room for error from players who get too excited. So here's how I think it should work.

1) You do not need to crouch to activate ambush Just press a button and it's activated.
**2)**When in ambush mode your dinosaur will have a unique locomotion animation so your dinosaur can move faster without looking stupid.
**3)**The speed increase of the ambush is the same across all species. (With the exception of animals who are specifically given the niche of an ambush predator, such as rex.)
4) You can activate and deactivate the ambush with a simple press of a button, however the longer ambush is activated, the faster your stamina depletes. Stamina depletes at the same rate while using ambush across all species.
5) While using ambush, having less stamina will slow down how fast you run, until you are even slower than your base run speed. So be using up every last once of your stamina while in ambush mode is a stupid idea.
**6)**Stamina regeneration is severely debuffed after using ambush.

primal egret
#

Mercenary's Model
Another suggestion to get pushed up by other suggestions... so, someone was trash talking merc's latest model from around early 2018 during the early survival on R2 period and last seen in Dondi streams in late 2018, but I love his current model and think it should stay the way it is when he's added and here to stay, and should also stay in the game if alternative merc skins are added. Here's his model:

EDIT: Apparently this is a marketplace model according to Gulpy, but I still want this model or a model that's extremely similar to this one.

noble roost
#

when raining, puddles appear on the ground and you can drink a small amount of water.

shadow talon
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Nesting Suggestion: When a female wishes to nest, she may begin collecting items to build her nest, however the nest will not be complete until a male arrives and collects those items that only he can pick up to then add to the creation of the nest (takes male and female to gather all the necessary supplies). once the nest is created the female must sit on the nest, while the male stays in the area for the duration of the gestation period (before the eggs become visible in the nest) while this process is not overly long it will be enough time to cement that male as the patriarch of all the eggs to reach incubation stage so long as he is the only male near the nest during this time. This male must guard the female and chase off any other males that may try and sneak close to the nest while the eggs are being gestated, if for any reason the first male dies or is himself chased off, then the eggs that gestate after that will take on the parentage of the new male allowed close by the female (assuming the lady lets him stay near) if however she chases that male off and is left with no male near the nest, then the only eggs that will be viable are the ones that already reached incubation with a male near the nest (within a given radius..not necessarily having to be directly near) as no more will continue to grow. NOW assuming all goes well and a dinosaur pair successfully grow all their eggs to incubation stage without interruptions, the incubation period is a time where either the female OR the male can take turns sitting on the eggs to aid them in growing to full incubation and viability, this will allow the eggs to continue to grow while also allowing the mother to get up and hunt or do other things she may need to do, comfortable in the knowledge that her eggs are still growing and are being guarded by her mate. once eggs in a nest have reached incubation stage they are able to be stolen or destroyed...thus parents must guard them at all times.

#

if however during the gestation period, a male sneaks close to the nest without being detected or chased off by the nesting pair, then the eggs will have a chance of taking on his parentage, depending on how long he has managed to stay in the area near the nest, the closer he has been allowed to stay near the nest the greater the chance he has of being the patriarch for the eggs.

topaz monolith
#

Mercenaries (PT1)

So I'd like to talk a bit about homans
For now well talk about mercenaries.

First Mercenary customization:
Less Importaint but a bit of diversity would be good for face and body type.

Clothing (not to be confused with gear) will be basic with a few options on clothing (to include face wear and head gear. Coloring is up to the user and can have a wide range or a color wheel picker.

Second the gear:
There is spawn gear (what you start with) and gear you can find / have dropped in as you progress. That can be up for debate but will always be the same thing across all fresh spawns

Gear that you can find or call in could be the following:
Assult Rifle- select fire (semi or full auto) rifle made for war and good for penetrating tough hide.
SMG- higher rate of fire, good for killing soft targets but not recommended for tough hides.
Shotgun- Powerful weapon that sacrifices range for damage. Can knock down small creatures and penetrate hides at close ranges.
Sniper rifle- long range weapon designed for precision and power. Not ideal for use at close range or while spinning, use with sights is recomended.
Pistols- useful sidearm weapon but more meant as a last resort but some can be as powerful as some rifles.
Flare gun- Useful for signaling for help or letting others know where you are about to die. It also seem to interfere with a dinos night vision.
Heavy /special weapons
These weapons are Very powerful and often require authorization to request or can be found in destroyed faculties.
LMG- high rate of fire weapon with decent piercing power against even strong hides.
Anti-material Rifle- long range firearm designed to penetrate steel, think of what It can do to living things.
Rocket launcher- fires explosives that deals alot of damage and can even topple some larger creatures. Or make smaller ones into tiny pieces.

shadow talon
#

just wanted to give a video that shows a puma attacking a guanaco, the guanaco has some rather incredible moves for getting the puma off its back, so i was hoping this might give some inspiration for the future bucking/struggling animations that herbivores might employ here in the isle. It involved the guanaco surging upwards as the puma reached for its throat from its position on its back, then the guanaco throwing its head straight down while bucking and leaping to cause the puma to fall right off its back right beneath the trampling feet of the guanaco as it runs over it kicking and stomping. obviously we are dealing with dinosaurs, however i was imagining the utah with its pounce would not be unlike the puma landing on the back of that guanaco, and say the utah is on the back of a para or even the tenonto, i think this could be a good sort of bucking motion for those herbies with long necks and good legs for kicking and stomping. hope this helps with inspiring the animations and ideas :Dhttps://www.youtube.com/watch?v=eIt0ub7PhWY

Guanacos stand at two metres tall and weight three times the amount of a female puma. Will this mother be able to provide a meal for her growing cubs?
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Watch more:
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peak wasp
#

With the new grappling systems coming. Instead of rex being able to bonebreak whenever it wants implement it into grappling. If rex is to win a grapple battle then the bonebreak goes off. If it loses then it has to let go of whatever its grappling

drifting cedar
#

Maybe adding more The Isle Screenshots to the Steam page would be cool? 🙂 new ones would be nice, it could need a fresh touch imo

shadow talon
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i would love to see it where herbivores, especially those with horns like trike, but also those without horns are able to defend themselves by charging the carnivore and having the chance of swiping it up into the air by sheer force, powerful herbivores like shant, trike, and even para possibly (if the carnivore is small enough so the para outweighs it) could use their heads just like these cape buffalo do to the lions in this video, brutally scooping them up and right into the air, or battering them with the total weight of their head and body ( as you see in the video the buffalo are not always using their horns, rather just forcing their heads beneath the lion and then powerfully thrusting their heads up, thus tossing the lion high into the air) i would love to see this as a possible attack given to those herbies for whom it may be appropriate. https://www.youtube.com/watch?v=W9w0OadktGI

SUBSCRIBE HERE: https://www.youtube.com/kevinhunter #CapeBuffalo #AfricanBuffalo #BlackDeath #Lions #Serengeti #AfricanSafaris #buffalo Like the battle at Kruger, or "5 Lion Vs 100 Buffalo - When Buffalo get Angry" or "Male Lion attacks Buffalo and gets horned and owned," lio...

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runic moth
#

Adding to the suggestion made by @shadow talon
Maybe instead of males sneaking in near the nest have them spare for mating rights this would mean that the pair would not have to leave the pack/herd to nest but instead having males be able to fight each other and after it doesn’t matter if the other male is near or not since he is the loser and has no chance of claiming eggs since this could be pretty annoying for example you could have trolls run by and force you to chase them away or having away from your group to make sure that all the eggs are your partners

Or option 2 have the partner send you a mate invite meaning sparring would be optional or sending a invite could only be done after sparring this would mean that you could still stay together and make nesting a lot more relaxing and wouldn’t be as violent and hard

cosmic glacier
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Scavenger like dinos to be able to eat food from others nests

ancient plover
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waht about like a small sniff if you tap q that gives you a basic sense of the area

dire vortex
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While the new channels on the discord are really useful and serve their purposes well, maybe the format could be improved? Right now all the channels are cluttered and hard to look at. Maybe move the offtopic channels back to near the bottom of the list or collapse some channels back together?
(i’m sorry if this isn’t the right place to put suggestions for the discord rather than the game)

echo herald
#
Baby Deinosuchus start out by eating insects, dragonflies and such, because so small and cant rely on carcasses only to survive. Next they move on to larger prey like frogs and small lizards which could also be a source for ambience and that would make the game more detailed rather than hearing sounds coming from thin air(if so desired). I dont know how well this would work for optimization but im sure theres a solution for it. Once its big enough from living off frogs and insects and is faster it can then move on to small species of fish-assuming there are multiple species and variations of fish- and then progressively live off those like coelacanth until its big enough to start hunting small dinosaurs that come to drink like hypsilophdon or homalocephale and then it moves to bigger dinosaurs and then as it gets bigger hunts bigger things as one would do until it reaches its full apex self. I call this Food Progression. Could be applied to all dinosaurs, herbivores could have nutrition that only the hatchlings and juviniles could eat so the herd has to move around for the demands of the babies but Im not too hung up on that idea, just an example. 
peak wasp
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Ornithocherius:
Ornithocherius would have a playstyle making it an extreme glider. It would be able to glide for a very long time making it similar to an albatross. When flying upwards and flapping its wings the Ornitho would lose stam very quickly. It will have enough stam to get into the air but only be left with 1/4th of it once finally in the air. Then it would glide. Ornitho would lose the least amount of height when gliding for any flyer and glide semi-quickly. https://pteros-img.imgix.net/wingspans/wingspan-ornithocheirus.png?w=750&fm=jpg&auto=compress
https://pteros-img.imgix.net/ornithocheirus_rebecca-groom.png?w=2000&fm=jpg&auto=compress
Wind Currents:
Ornithocherius when flying over the ocean would be able to detect ocean winds. Flying into these winds will push Ornitho back into the air. Doing this would drain light amounts of stam. Once you run out of stamina you wouldn't be able to use the wind currents anymore forcing you to land to regain stam if you wished to use them again.
https://cdn.discordapp.com/attachments/548684749116538910/676983604173078564/unknown.png
Water Skimming:
While gliding above the water Ornitho would be able to put it’s mouth into it and be able to catch fish that are on the water’s surface. Also while doing this the Ornitho will gain a bit of water just like how seabirds have no issues drinking water nowadays.
https://www.audubon.org/sites/default/files/styles/grid_gallery_lightbox/public/web_h_black-skimmer_08-26-2012-116-breeding-adult.jpg?itok=Dr1kXAUn

sullen ravine
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I think something that would be cool is like a hearing system where you click a button and the screen turns black and white and all the sound around you becomes muffled and when a call happens you can look at the direction and little sound waves would appear and you would scan it for a bit and it would tell you what dino it was and which call it was, like broadcast, friendly, etc.

atomic token
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I propose a fighting system, which will not be a fight to kill. for example 2 Rexes, who don't like each other and make a challenge. we should put a resistance gauge, specific to each species. it will decrease with each blow, and if the gauge is exceeded, the dinosaur will start to have real damage. besides health has an influence on your resistance gauge. If you are well fed, or well slept (if there will be a sleep system), no infection, no poison, and age too, ect....
And of course after a fight, you'd be a little weaker than usual.

misty fossil
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In the hope trailer it looked like there were huge trees, how about giving brachiosaurus the ability to rear up so that it can eat the tree leaves? Or for self defense so that it does a huge stomp ? Then maybe while it's rearing up, make the predators have the opportunity to bite it's hind legs so that the brachi looses it's balance and fall.

fast valley
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might be a bad idea but, what if carnivores could destroy or partially destroy the herbivore edible plants by biting them ?

atomic token
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I propose that there are trees falling, often due to the storm and after the storm...

#

and I propose that we can modify our environment as we pass through. Dropping branches, crushing the grass. It will create natural pathways

gilded dome
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maybe its planned but: Add 5th call "scared" or "nervous" so ppl can rp more freely on realism servers and 6th "give up" call for servers with body contest rules, or just fights

grizzled crypt
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Coupling suggestions: When the male and female macing after a duration we can see that the belly of the female grew and become bigger as a queue. also decreased its speed and strength until it pond

spark ridge
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This idea may be kind of stupid but me and a few people in the discussion channel were thinking of ways to make something small like minmi, homalo, or proto have a better shot at surviving in game. We started something called the "skunk niche". Basically the small animal, I'm going to use homalo as an example, has a special attack to help keep predators away. They can release a toxin from a scent gland or something and the toxin wouldn't damage the predator, but it would drastically lower their affinity because the dinosaur wouldn't want to be around the toxin. I'm not sure what the future affinity will involve, but I'm sure if your affinity is too low you'll get some sort of punishment, like damage. So the predator will have to decide whether pursuing the homalo was worth a drop in affinity. This ability would have a 8 minute cool down or something to prevent spamming the ability. It's just a basic idea but I think something like this would make a small dinosaurs playability more interesting and unique.

#

An add on to my above suggestion:
I thought about it and I felt like having a scent gland like a skunk felt more like something a mammal did so I thought. What about vomit? Hear me out.
There are a few birds, for example, southern giant petrels, that will projectile vomit their stomach oils at anything that comes too close. This would work the same as the scent gland, the vomit would lower a predators affinity drastically.

gusty egret
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https://docs.google.com/document/d/1pqxEOZJQnhX4D04wlgQlUa632NEHGk7rU4qpZw_o8ko/edit?usp=sharing

This is an update to my old Avaceratops suggestion document. The purpose of this document is to give Avaceratops the ecological niche of a warthog, with an altered/neutured ability to dig burrows, knock smaller attacks back with a charge and forage for buried food.

This document acts as a compromise for the comparisons made between Avaceratops and Diabloceratops, by offering a more combat heavy "Boar" niche, this niche involves a mechanc that allows the Diablo ceratops to take on multiple opponants regardless of its final size, includes a drawing to help explain the diagram by @ancient plover

drifting cedar
#

I'd like to collect branches for herbie nests (to create them) and bones for carni nests. collect like 5 to make a nest (the bigger the dino the more/bigger branches/bones you will need) would be fun xD

gusty egret
#

Adding onto the #moderation channel suggestion above, it'd atleast be preferable to just wipe the chat every day or so, just so there isn't this massive "wall of shame" for everyone to see?

rough shore
#

Since the player tab is getting purged perhaps allow players to send invites to people they meet in game to friendly call or have a button in local chat that allows you to click on a players name to send an invite

merry flint
#

This probably has been brought up at some point, but maybe having a pop up map would be a good idea. People who want to have the whole realistic experience can turn it off if they'd like, but it would be handy to have. Maybe it could show your pack/herd mates - where their position is and stuff. No one but your group could see that, though, so no one would be able to know your location other than them. Just thought that'd be slightly more convenient than always having to bring your phone out and look up a map on Google lol. But I can understand that people like the exploration part of it too.

summer pumice
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Idea for wound infections:

If you get hurt bad enough and don't treat your wounds properly, a chance of infection could occur. Taking care of wounds could imply taking the necessary time to rest it off, or go in water to clean it. And/Or chances of infection could occur if you swim in dirty water while you are injured, or if you hang out near a rotten corpse where contact with airborne disease is a possibility, or something along these lines.

What infections could do to your dinosaur:

Freeze or Slow healing time until your infection goes away.

cunning meadow
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I know this could be a long shot but wonder if they could add in some sort of mechanic where males would normally fight over females and they full of testosterone and maybe have it to where if two trikes fight they could possibly lose a horn in the fight for females. As for the injured male, it’s broken horn will regrow over time but it can still put up a fight against carnivores.

echo herald
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Now im not exactly sure how the new weight system works but I was thinking about something that could bring a huge high risk/reward situation with apexes. So basically when Brachiosaurus goes to drink water and has its head down apexes such as rex, spino or deino (possibly even giga) could kill it by ambushing it when the head is down, and if they grab a hold of the head they could kill the brachi because it wouldn't be able to lift its head up with the weight of a fully grown apex. So for example a brachi is drinking at a pond or whatever and somehow a rex sneaks up on it by some stroke of luck or genius and gets its jaws around the brachis head or neck it could crush the skull/larynx or whatever and kill it, not easily of course and there might be a chance that the brachi gets its head away and then its in the prime position to stomp the rex and kill it by having it be a battle involving stamina. Just like allos grapple there would a skirmish of sorts as the brachi tries to get its head or neck away while its stamina drains out, after that drains out then the oxygen meter pops up and then the brachi starts to take even more damage but because its getting more tired the stamina drains more slowly for the apex. I'm not saying that apexes should have a load of stam to be able to carry the fight out for this long but rather the brachis stamina would drain at an exponential rate because well its throat in an apexes jaws. Others like giga could grab the throat or head and do enough location damage to not crush the larynx but struggle until their stamina is up and then by that chance perhaps they've done enough locational damage to cause the brachi to bleed out. The same could be applied to deinosuchus to where it ambushes from the water and if it does a barrel roll quickly enough and enough times it could tear the brachis throat and cause enough hemorrage for it to die later on.
#
This could be applied to just elder apexes if giving it to regular apexes could be seen as OP. Mind you I'm not saying killing a brachi this way is going to be easy, one would have to be a skilled enough ambush hunter that you can get to a brachi before it raises its head in the seconds that it sees you judging of pues drinking animation. This could also be applied on a smaller scale to just regular apexes to where a fully grown deinosuchus or rex can grab cama by the throat and kill it that way, certainly for magy as well. It would also make brachi not impervious to everything and make gameplay more fun because you have to be careful when you go to drink and keep your wits about you like giraffes. 
silent tree
#

A collection of thoughts about Ankylosaurus, the arguments against it, and how those arguments could be addressed. https://docs.google.com/document/d/1RjjK7gabiGmomwt-gFD1vLw-dtkx_G50WtI1wCz3Hws/edit?usp=sharing

runic moth
#

In my opinion humans should have a open Mic chat but still be able to type because what about the language barrier that some people can't break

drifting cedar
#

Nesting idea: if an adult male stays close to a females nest (same species) he can sit on the nest and gestate eggs aswell. maybe bounded to a timer (after 10 minutes or so) would help females nest and would be realistic as many birds do the same.

sterile stump
#

perhaps with the continual growth thing happening now, change the growth command to something akin to /grow [player] <% value> as opposed to making them full grown.

dapper tartan
#

Hi! Maybe make it able for server to have not only admins have yellow name but also moderator, head admins change colours ingame, to probs green/orange/blue. So you would be able to tell if there was staff members on a server that is big and have alot of staff.

ancient plover
#

Hey! I think it would be great to have a feature in the server list, like an icon which tells you if you have any dino on the server and if you do, what dino it is, so you dont have to log in to find out.

golden kraken
#

How about you get the community to make a new and improved trailer for The Isle? The one now is very, very, very, outdated. And it would be another fun activity for us passionate players to help the game gain popularity. EDIT: I mean, the Hope trailer is beautiful and very well done, but it would be a little false advertising, since the spino/deino/rex/a lot of other stuff, is there, but we know its not coming with Evrima. New players would see that and go "Wow! what a cool game! I'll fulfill my JP3 craving!" But as we know, Apexes are releasing gradually later this year. so Maybe just a trailer showcasing the most recent things, or things coming very shortly after.

sharp hill
#

What about a prionosuchus? To be something like aquatic utah, a dinossaur to be playable in big parties, smaller than deinosuchus, faster at swim, with lower life and damage

severe otter
#

The option to favorite servers.

heady nymph
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Im thinking maybe a second Carnotaurus attack, ik most if not all carnis only have 1 attack, but I was thinking a Carnotaurus charge. As they have the speed possible weight and their horns, it would be pretty cool for them to run at full speed and slam into something with their horns, possibly giving them bleed or knocking/stunning them. The charge was just a speculation on what Carnos actually did with their horns. Possibly being able to knock a Utah or Cera down, but rex/trike/etc they just slam into them with their horns causing bleed

ancient plover
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one word

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VR

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i know its kinda insane to ask but after you're done with phase 2

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think bigger

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more audiance

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first dinosaur online openworld vr game

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idd donate for that

gentle niche
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I'd like to suggest adding a second #401464048610312195 channel to the server. i few other servers I'm on use two channels with the same purpose due to high traffic. the amount of people chatting on this server has skyrocketed recently with the impending release of EVRIMA, so we often have the problem of several conversations going on at once in the discussion channel, which can get really confusing and can lead to miscommunication and then to individuals acting out. having a second channel would also allow for people to start a new conversation without forcing the previous one to end, and people can ask questions without interrupting a discussion and getting the same answer twelve times. i think it would be a useful addition to the community

grave rune
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I have a suggestion, maybe have vision adaptations depending on carnivore or herbivore, maybe higher FOV for herbivores to represent most herbivores having eyes on the side of there head and maybe a zoom feature for carnivores to represent binocular vision most carnivores have. Neither would be complicated to code and bother would add an edge to each. Eh?

lean night
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In the same way that today it is possible to customize the skin, I suggest that in the future it will be possible to customize to a certain extent the roar of the animals (or at least some). For example, the rex had a roar (key 1) until about 2 years ago. How about giving the player the option to choose between the current sound and the old sound? This possibility of personalizing would be restricted to what the game has presented so far (one or the other roar).

shadow talon
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I would like to suggest that the dev team consider making some herbivores able to gather food from underwater, creatures like the Shant or para could be made into underwater grazers as well as on land browsers, Their shovel shaped mouths are unsuited for grazing on short dry grasses found on land, however long soft underwater reeds and rushes would be excellent for their duck bills to collect. The long legs and towering height of the shant and para would make them excellent waders as well as having long snouts for foraging beneath the waves. I really want to see it become possible for certain herbivores to make marshes and river as well as some lakes into their preferred habitat, as it would benefit the whole ecosystem to have some herbivores using the various bodies of water for more than just drinking and then dashing off to hide, rather if there are large communities of herbivores who need the water to graze and forage, they will also serve as a deterrent for over populations of water carnivores, as small carnivores wont be keen on staying in waters lived in by shants or large para herds and would likely be pushed out by the wading herbivores(this makes for some water sources that are safe for other herbivores without every water source being packed with carnivores waiting to attack) As well having some herbivores living in and near the water makes for food sources for the large water dwelling carnivores who are capable of taking down the large herbivores that live in the swamps or river systems. I would love to see these herbivores modeled after creatures like the modern Moose, it is capable of diving as far as 6 meters underwater and holding its breath for up to a full minute. they have massive stamina and enjoy spending hours in the water, even able to swim for two hours straight. Again i believe shant and para would be well suited for this, as their duck bills would be great for eating under water plants. https://www.youtube.com/watch?v=59_wBH2hSBQ

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feral pier
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Maybe make the Deino's legs move like an actual crocodile's when it's swimming? Otherwise the model just looks too stiff, and well too much like a toy.

runic moth
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A suggestion I have is to make small AI snails that live on the bottom and can be eaten by things like baby Deino this will be food but will also clean the rocks of algae

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Just a fun little thing

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Could be swallowed whole and make a crunching sound

hollow helm
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Herbs should be able to challenge other herbs over bushes, they also should be able to he territorial against other herbs. Sorry not sorry. Herbs weren't always friendly with each other. This would make playing a herb a little more interesting. And if you lose over the Bush or land filled with bushes you can 2 call or die

gleaming kayak
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Maybe bigger herbivores like the Brachy can push down trees when walking allowing smaller herbivores to eat from the leaves 🤔

ancient plover
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When dinos die, they should have physics in their dead bodies so if a raptor somehow kills a rex it should face one more problem, the falling body. I think some smaller dinos would get stuck under the weight, and probably suffocate or break their skull and just die in general. If you’re like a raptor or a tiny, and you’re still alive under the body you should be able to crawl out by doing a little scramble💆‍♂️ pretty cool to die to a falling body in my opinion

crisp pagoda
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Perk idea: "High Metabolism"

In your next life, your dino can run faster or for longer, with some downsides;

  • If you choose the "run faster" option, your sprinting speed is increased by 30%, but your ambush speed/duration is cut in half*, and your stam capacity decreases by 20%. Hunger drains 20% faster
  • If you choose the "run longer" option, your stam capacity is increased by 40%, but your hunger drains 20% faster

*if ambush speed is double the sprinting speed and lasts for 4 seconds, with the perk your ambush speed is only 25% faster than base sprint and lasts for 2 seconds
percentages are just suggestions

rich island
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Scenery:
Random dinosaur/human skeletons you can find around the map, perhaps to also act as small landmarks, that are part of the scenery and do not despawn. Like a mass graveyard or even some warped/failed Hypo experiment skeletons hidden in caves.
It would make the map that little more interesting and add things for players to find.

frail ridge
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add "poisonus" toads that make you high as a kite if you eat them. If you're really hungry you can eat em at the cost of getting high for a while. Herbivores can eat mushrooms that have same effect. This is a good addition to the game because high dinosaurs would be lit lol 🤪

analog solar
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Ceratosaurus ability ideas v2!

The older version of this suggestion was very well received, but it is outdated. Some of the abilities mentioned will be the same as the original, while others will be modified. These abilities try push ceratosaurus into a scavenger/tracker niche, and picking off unfit dinosaurs

Abilities:

-Strong stomach: Ceratosaurus is able to eat gore corpses of all size, and age without any drawbacks. Corpses of all sizes will also provide more food to it than to other carnivores due to him being able to eat every last bit of them, even the bones!

-Bloodhound: Ceratosaurus has the longest scent range of any terrestrial animal in the game, and can get information from footprints that other animals cannot. Such as current heath and growth. It is also able to track weakened or bleeding creatures with extreme efficiency. When activated, weakened or bleeding animals will become extremely visible. Scents such as blood trails are also highlighted more than usual and are able to be seen from a very long distance.

primal egret
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Normal Compy Gameplay
Although it's probably just misinformation, I heard something about playing as multiple Compies at the same time, which sounded REALLY uncomfortable gameplay-wise and nonsensical in general, so here's how I think Compy gameplay should work:

  • You play as just one Compy, like a normal playable.
  • You can recruit AI Compies to follow, and, more importantly (in my opinion), also be able to remove them from your group.
  • When you have AI Compies following you, you still only control yourself, and they simply follow you instead of completely mimicking your controls.
  • Nesting would work like it does with every other playable, only two player Compies controlling their own AI groups would nest instead of all of each of their AI Compies making an entire nesting ground.
shadow talon
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So i would like to suggest that the abilities for certain quadrupedal herbivores be expanded to include jumping over obstacles, obviously i do not mean those dinosaurs that are so large it would be too unrealistic, however for those smaller ones like tenonto and maia etc i would very much like to see them being given more freedom of movement including the ability to leap over obstacles, now i dont mean making them jump excessively high, but just enough that they can scale an obstacle that they may come across like fallen logs or rocks. As well i think it would be appropriate for most juveniles and young adults like shant juvies or say juvies and para sub adults. to be capable of leaping and jumping, with the ability only being reduced/removed once they grow too big.
videos of massive modern herbivores leaping over obstacles.
https://www.youtube.com/watch?v=OKOSgk_cppg
Bison jumping ( weight can be as much as 2100 pounds)https://www.youtube.com/watch?v=6NoHF4D55gc
clydesdales horse jumping (they can weigh as much as 2200 pounds) https://www.youtube.com/watch?v=rWkYFF7i81w

A small band of Bison jumping a fence and crossing a busy road. While these big animals can easily jump that high, it's amusing to watch them puzzle over the obstacle for a while before deciding to go for it!

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winged kraken
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food/water reserves system
generally with an empty stomach, you don't just abruptly become emaciated and start taking physical damage. first your stomach empties, then your body starts using it's reserves, and then you become emaciated and perish. so this 'reserves' system would be sort of like a second stomach/thirst gauge.
first your normal stomach/thirst icons become empty (with no visible change to the model,) then perhaps the icon would become full again but red. as this red icon depletes, possibly faster than the normal icon, then the visual emaciation develops. and once the red icon depletes, you lay down and don't wake up, instead of taking gradual damage. the red icon phase sort of takes the place of the current 'oh god im dying' phase, with less screen blood.
if you do manage to eat/drink in this red phase, the red icon fills twice as fast as the normal icon, then you get back into the normal icon range once the red icon is full.

peak wasp
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Koolasuchus:
Koolasuchus is a large, salamander-like amphibian that imo can fit into the isle as an aquatic omnivore. In the isle it would be a pseudo mid-tier who would focus on eating fish and ambushing things that are swimming. It would be different to deinosuchus in the fact it would not be able to hand prey any larger than an ava (and that's only if it gets an ambush on it).
https://upload.wikimedia.org/wikipedia/commons/9/92/Koolasuchus.png
Environment:
Koolasuchus would be a nocturnal water creature. It would have great underwater vision and great night vision. It would live in any source of water except the ocean. Koolasuchus would work similar to giant salamanders where it can fit inside tight crevices that are found underwater. Since koolasuchus is an amphibian it would be able to nest underwater. The eggs would be highly at risk of being preyed by deinosuchus, fishers like suchos and some fish ai. This would make the tight crevices an area koolasuchus players would compete for to safely nest within.
Slime:
When Koolasuchus is grappled while within the water it would shoot out a slime similar to how hagfish do. This slime would daze whatever is gripping onto the koolasuchus and make them let go. A koolasuchus would only be able to do this twice before having to eat to regain the ability to slime something again. This would give the Koolasuchus time to swim away to a place it can hide. While being grappled on land the thing grappling the Koolasuchus would lose 1.5x more stamina due to how slippery it is it would be hard to get a proper grip.
https://i.makeagif.com/media/3-18-2015/e1GJcI.gif
Torpor:
Similar to a frog a koolasuchus would be able to go into a torpor. The koolasuchus would go onto the shore and cover itself in sand/mud. When underground it would heal faster and lose less food and water but wouldn't grow during this time (stops afk-growing).

shadow talon
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Suggestion: give herbivores the ability to sniff while moving, and please give carnivores the ability to sniff while crouched.

mellow jungle
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Ping System: Allow players within a group to make easy pings that cover a wide variety. IE a danger ping, move ping, food ping, Maybe even current health ping (along the lines of "in severe condition") (not sure about that last one just kinda brainstorming)
Secondly to balance this, have it so that with the ping your dinosaur makes a sound in accordance with that ping. Maybe just in the form of an F call or maybe even a 4 call if you ping something like "retreat". This makes it so that communication still retains a risk but makes it a lot easier to communicate without having to stop and type it all out. Also have it so that each ping has quite a long cooldown to prevent call spamming or what have you.
This isn't something that I want to be game changing, more so just a quality of life change. I understand it would still be fairly game changing. This would however help to kind of counter the use of discord, which results in not having the risk of typing in game.

Any Suggestions or feedback please ping me in #general-feedback-discussion 😄

tulip dragon
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Instead of adding or removing global chat certain species should be able to talk to each other in local chat. Some herbivores such as stegosaurus and dryosaurus could chat in local while a triceratops and stegosaurus wouldn't in order to create certain symbiotic relationships. This could work for carnivores as well since they also have symbiotic relations, for instance carnivores with the ability to invade burrows could talk to bigger ones such as carnotaurus and they could set up a plan where for instance if herrerasaurus(assuming it can invade burrows) could drive a dryosaurus out of its burrow then a carnotaurus can wait outside and ambush and kill it and then the herrerasaurus gets the carcass the carnotaurus leaves behind much like badgers and coyotes. I'm not saying this particular example has to be the one in place but having certain species being able to talk to each other would make the game complex and allow the developers to manipulate certain species and help stop those who they dont want mix packing or mix herding. Yes I'm aware discord chat exists but not everyone has that and it would make the game more interesting to play and I believe the devs could set up some really cool relationship dynamics between certain species. It would also give less of an incentive for non official servers to have global chat activated which quite frankly ruins carnivore gameplay often and makes it hard to ambush a herd when everyone in global chat knows where you are.

shadow talon
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i would love to see a mechanic for a certain species of feathered dinosaur ( hypsi perhaps) to have the ability like these desert sand grouse, who due to the dangers surrounding the water holes are forced to nest far away in a hidden area, and once the babies hatch the mother stays with them while the father journeys back to the water hole. Using specialized feathers on his chest he is able to soak up water like a sponge to then carry it back to his waiting family for them to drink it straight out of his feathers. This would be a feature unique to a single dinosaur species that could greatly enhance its chances of survival as it would only require one member of the family to brave the dangerous trip for water(mother or father could go) I think this should be an ability mostly for a very small and vulnerable species like the hypsi or for one equally as vulnerable . https://www.youtube.com/watch?v=Of2Mu_D18I0

peak slate
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I feel there should be a system for animals that were nocturnal, diurnal, and cathemeral (day n night) active. Like let's say if an animal was mainly known to be nocturnal itll be slow and sluggish during the day, maybe the stamina would drain faster and it would move slower because of being tired. Cathemeral animals could get sleepy quicker or throughout the day night cycle and take little power naps. IE H key and itll have a bar that fills up for conciousness/alertness. Also sounds could be affected if a dino is sleepy as well and vision could be blurred as well. Idk I just thought of this may be a dumb idea. I'd you like spread it around

white lantern
vale moss
shadow talon
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combat suggestion: target lock ability..this would allow you to select a specific target during combat that would keep your camera oriented towards that target and enabling your character to backup and sidestep freely while you circle and attack without having to also manage your mouse for orienting the camera at all times, rather it might be similar to how the target select mechanic worked in a game like the witcher. I like to think this ability would come in handy during combat or challenges, like a bull fight or an alpha fight. https://www.youtube.com/watch?v=8eH46hqXa3U

fast valley
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Don't allow admins to get to the elder stage and get all the perks by abusing admin power. It must be so that Elder stage can be reached only by growing naturally and not with a click of a button.
And since a dinosaur can be weak or strong as an adult in the recode , admins shouldn't be getting the strongest version of the Dino that they insta-grow, they should be getting an average version of an adult dinosaur. They are already saving time by growing themselves, they shouldn't be able to become the ultimate beasts on top of that by doing so.
The perks of the game should be obtained by actually playing the game, that's the hole point.

fast valley
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Decrease long distance visibility and radius in which sounds from animals can be heard when it's raining, ( In other words u can't see as far or hear as well when it's raining) I think it adds realism since that's what happens in real life (I'm pretty sure at least )

foggy birch
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A small suggestion but I think hatchling Pteras shouldn't be able to fly, juvi's obviously shoulf or they're 100% screwed but when you're hatched it you should have to grow to juvi in order to fly.

idle oar
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Would be nice to have some sort of guide/tutorial where every single mechanic or certain things are explained in detail. Currently if someone gets this game, someone is going to have to explain him every single thing about dinos and how to avoid certain consequences, which I'm fine with because, it is a survival game and even though one might say that everybody needs to learn for himself, it'd be really helpful if i.e certain, unique mechanics of each dinosaur would be explained, so that every player who jumps new into this game kind of knows of what he has to be aware of.

peak wasp
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Similar to how trike will have both an execution and a knockback for when something pounces into its horns allow dibble to have something similar. While the execution would just be an insta kill just like the trike does, when the knockback occurs the dibble would raise its legs up (similar to how it does in the 1 call) and vault the utah behind it. damaging it and knocking it over. This would be a great way to make hunts more difficult and would also allow dibble to position itself in front of cliffs whenever it where to fight utahs (if it was near a cliff). This would help dibble overall especially if it gets a downsize (since we are gonna be using maximum size estimates ingame from now on)

gritty acorn
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I'd be really cool if after battles, your wounds don't heal fully and leave scars for future enemies to see how many wounds you've endured and how many battles you've survived. I'd be a cool addition alongside the whole elder mechanics

ancient plover
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Can you make the game so that if you have More food in your digestive System you grow faster or idk if you rest you grow faster or if you kill others dinos you gain EXP to grow faster in like 20 minutes or 10

peak wasp
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Let players walk backwards by holding the other Alt Key while pressing S
Since the currently used alt key is gonna be used for free look iirc

rain agate
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will you put the mods back?

zealous canyon
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I have a sugestion:

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Make it so egg gestation times vary between species. Like hypsis can breed like rabbits and rexes can have like 4 eggs an hour. It seems like it would curve populations in favor of smaller to mid tiers so we don’t have an infestation of rexes when they are re-added.

long flower
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Walking backwards perhaps? It would be nice to be able to keep facing my opponent while putting a little bit more distance between us. Could be nice for trikes and pachys especially. Take a few steps back before charging eachother and such. Only at a slow walking speed, of course.

austere igloo
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Wanted to do this in ask-a-dev but just joined here and seems I don't have permission for it.
But I hope with the new engine and complete rework, that the game maybe gets optimized better? Making "not good" PC's be able to run the game better.
Maybe someone could post something like that for me?

cosmic slate
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Suggestions: If you are playing a dinosaur and you meet a dinosaur your size if you run at them at full speed you should be able to knock them over if your the same size of them or bigger

ancient plover
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I have some ideas for special attacks:
Spino,sucho and bary will have a hug that can take dinos of their size or less and move them for a short time period, making them able to push dinos to the water and drown them.
For Giga flesh rend, if you find a large Dino and you don’t want to kill it you can take a big piece of meat when it’s alive and eat it.
For anky and stego an upper attack. If anky does a good hit in its rival’s face of the opponent, you can break or unhige the jaws, causing a massive decrease of damage. In case of stego if it impacts on the chest or the neck, it will do a higher amount of bleed.
For allo I don’t know how to name it, if you catch a Dino that is near your size or smaller, you will grab it with the arms and use the head as a hatchet.

silent egret
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I have a suggestion. Currently we can often see that herbivores remain in an area with a whole bunch of carnivores lying not even ten meters away. It breaks the immersion a bit. The idea is to add a "stress" factor: when herbivores and carnivores are too close to each other for too long, hunger and thirst for both are negatively impacted (herbi stress and carnivores anticipate a future meal) and maybe even the speed of growth of herbivores. In short, all this so that the herbivores do not stagnate like listless cows in the same place and react if carnivores decide to camp them.

past sandal
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Hey i have a suggestion. i think it would be nice if the titanboa and the megalodon came to the isle unless they are way out of time lapse.

dapper pike
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I would like to see some visual mutations with elders and chance to get unique visuals,like small,very tiny so call it armor spikes but only for display. Later on down the road,few months later,it would be pretty nice when you elder yourself and all that stuff you have a chance to mutate your random stat like bite,speed,turn radius,food,thirst by small amount of %. Just my two cents

graceful vortex
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First person cam as an option, it would be awesome with the new animations, pounces and etc.

obsidian kite
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The dinosaurs with venom have a venom sac that can be activated so their bite has venom or not venom. Once the sac is empty they need to give up food and water to regenerate their venom so they can just attack with venom all the time

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With the different strains the Dino’s can take on they should have to kill their own species to get there and kill one with tainted blood. This will allow them to become a random strain, but while they change they are weak. After a while if they survive they become stronger then their adult. ——-Another I sea is that they can only become a strain when they are an adult and when they become elder they loose that ability to

gritty acorn
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One day we should completely beautify the ocean so we can have more playable aquatic animals as well. I'd be cool to have danger when flying over the ocean.

olive gull
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They should add dodos as ai. They should make them common in the beaches. Also I was think make the calls different between male and female dinosaurs so they can be identified more easier. And also for the big alligator that forgot the name of they should add when they have babies they would be underground Bc that’s what alligators so I assume their Ig ancestor would do the same there should be an animation carrying the babies from the hole/nest and into the water like they do in real life. Maybe add piranhas in the water so the water can be scary and if the drought thing is actually going to happen they should when the river or lakes dry up you can eat the dead piranhas and fish. The piranhas would keep the big alligator idk the name of babies in check so they won’t just sit in the water and eat fish and grow

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Sorry so many suggestions in one

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Idk if suggested this before but they should add where small Dinos could get carrried by the rivers, lakes, or the ocean current down stream and end up somewhere or even drown

cold lake
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Suggestion: Servers you've played on before, and currently have a dinosaur in, should have a little dino icon next to the name; it could either be just one icon or it could have a tiny icon of the dino you have in the server. I have no clue if that made sense

vale moss
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Amphicoelias Altus Suggestion

https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Amphicoelias17DB2.jpg/1920px-Amphicoelias17DB2.jpg

Been scouring lists for sauropods that fit size constraints that the developer team seem to have implied to the community.

Why not Cama? To be honest I don’t know exactly… no clear reason has been given why Cama could not work. But the developers have clearly shied away from it as a playable. It could be that the larger species is just too big. Camaraurus Supremus is between 17 to 19 tons heavy.

Recently Diplodocus was also shot down as a playable, citing it as too long and would be forced to be restricted to open plains. https://imgur.com/0zCzNCr

So we’re left with a implied size constraint of less than 17 tons but no longer than 82 feet (the shorter the better probably). Keeping in mind a sauropod still needs to be able to survive with giant carnivores, this is a very narrow size window.

One sauropod which might fit the bill is Amphicoelias Altus. It’s really fragmentary but its in the same family as Apatosaurus and Diplodocus, suggesting a relatively light but tall body frame. Gregory Scott Paul (author of the Princeton Field Guide to Dinosaurs) estimates it at 18 m (61 ft) and 15 tons. Making it only 10 feet longer than Spinosaurus.

Gameplay Niche: Spiked / Sonic Boom Tail

For in-depth explanation on why large sauropods have been an issue and why Amphicoelias could fit the bill as a good candidate, I wrote a (unnecessary and convoluted) document on it! Check it out if you want a better explanation, with more reasoning on game-play and ecologic niche!
https://docs.google.com/document/d/1oSCl2I2zKBKpKrHvMGu773q38UZ6wK8SakDEz09tAKg/edit?usp=sharing

gusty egret
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https://docs.google.com/document/d/1ertq3v4WMFqbQGUVrAB5EGN0i_nkdRZZzqFoboU3hq8/edit?usp=sharing

Iguanodon Suggestion Document

The purpose of this document is to propose a playable Iguanodon for the Isle, offering combat related mechanics to help differentiate it from its two main ingame comparisons, Maiasaura and Tenontosaurus. This is the first iteration of this suggestion document, I have posted it here seeking feedback on the ideas and mechanics I have so far. Depending on the feedback given by readers, the content of this suggestion will change.

** Mechanic Synopsis**

Trampling Stomp
The Iguanodon is capable of slamming its front arms down in the middle of a sprint for a devastating stomp attack, this attack will momentarily limit the Iguanodon's turning speed, momentarily halting the Iguanodon along with removing any sprinting momentum. This attack allows counterplay for any small predators who can evade the attack, punishing Iguanodon players who are recklessly offensive.

Defensive Stance
The Iguanodon can move into an upright posture with the press of a button, in this stance the Iguanodon's primary attacks will be aimed higher up, ideal for taking on mid-tier predators like Allosaurus. This stance also allows the Iguanodon access to another ability

Grappling
The Iguandon can push itself forward and engage attackers in a close-quarters "stamina battle", here the objective is to push the attacker back while also shanking the animal with the Iguanodon's iconic thumbspikes.

jagged gorge
ancient plover
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give maia and para the ability to run down predators and go full speed in exchange of stamina and turning radius for punishing predators smaller than them but also to have a chance escaping near death encounters against much bigger predators that ambush.

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basically make them like african ungulates.

faint fossil
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Suggestion:

Allow the breeding system to spawn in AI, which the player can then "release" when they reach Juvie stage. The AI will then go to grazing areas. Players can then spawn in as those Juvi's later on(that don't independently grow before players take control of the).

jagged gorge
magic plover
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Suggestion:
Tacos, Dryos and Orodros could have a new building system to create their homes. They would be able to build rooms and tunnels, for example: Nesting Areas, Escape Exits, etc. Obviously, these will have a limit. The more rooms you have, bigger is the number of members that your family can have. They could have animations for them with progress bars, and if the ainimation is interupted, you won't have to start from the beggining. If somebody joins the job, the progress bar will be completed faster.
You will be able to close the entrance with dirt, if someone starts to enter, you will hear it, but only if you até close to the entrance. And obviously, two dinos dig better than one.

white lantern
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Having a hardcore mode where serious injuries are permanent would be an awesome server option in my opinion.

It would really emphasize risk/reward scenarios and would create a whole different playstyle.

Again SERVER OPTION ty for your time.

As a follow up, in these servers it would be nice to have the option to "give up" and turn ur injured Dino into AI and go back to Dino selection menu.

gritty acorn
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The ability to climb up small hills by clawing into the dirt for Utah’s and other small Dino’s would be cool. For example, the river canals have walls that you can’t climb and have to run all the way through to get out. If Utah’s can climb just a few feet up, it could be a slow escape route that drains heavy stam but gets them away from what could ever be chasing them when the river beds dried up

worthy sandal
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Interactive underground base building for dryo. Multi chambers

near lily
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suggestion: if you are doing new battle mechanics it would be good if

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t rex can snap necks

gritty acorn
#

I don't know if this is already gonna be a thing, but maybe a starvation system? The hungrier you get, the more weak and boney you get, maybe your max stam goes down. It should be visible, so you can be targeted by enemies easier, making food more of a priority.

gilded dome
#

idea for Pachy's super attack: opposite of other herbs super attacks, Pachy's super could be a running super attack so that if you click while running your Pachy will look down damage any dinosaur on it's way and also could break smaller dinosaurs' bones (example: Utah, Austro and Herrera)

wanton maple
#

I have an idea, put a flood system a bit like bob and with seasons, one for reproduction or the map will have snow in winter, the leaves fall in October, etc ... and with a temperature which must be maintained

fast valley
#

Idk if this is being done but how about bananas growing on some of the banana trees. It would make sense to see bananas on banana trees :p I don't remember seeing bananas on the banana plants on dondi's stream. That's why I'm suggesting it. They could be edible too.

azure oriole
#

I suggest a New dino, the Deinocheirus, it would be a mix between a theri and a sucho; it would have less life, do less damage and be faster than the theri while being comfortable in the water. And since he is an omnivore, he'd be less inclined to starve. This is just a suggestion but i'm sure this dino has potentiel

topaz gorge
#

For the map(s) planned once the recode drops, (though I'm not sure there will be any human structures there) it would be highly appreciated to have a toggle for human-related buildings so that servers may remove them from the landscape. This would be especially beneficial to immersive, realism servers, and we all know how much we love those. ;)

compact mountain
#

If a dino dies from stravation, there should be less meat to eat from it...

grizzled crypt
#

I have a suggestion for nesting: when a dino wants to make babies, it has to place an XD logical nest. to place the nest: I propose to do like "the forest" the games (for those who know) placed first the structure of the nest then went to seek and pick up brandish and leaves. pebbles with its dino and put them in the nest structure. then the nest will do this automatically as and when you put. ☺

jagged gorge
#

When we get to the point where underwater is a focus, Bobbit worms are scary.

minor raven
#

plz can you make an auto walk key in the recode!

robust salmon
#

Maybe a better way to reduce apex population is make it so that the protection of another apex is taken out. Basically what I'm proposing is make it so that distance between two apexes of the same species applies towards growth speed; so if two gigas are in the same area, it takes twice as long to grow, and the more there are, the longer it takes to grow based on distance near eachother. Regardless if they are in group or not, if you are near an apex of the same species, you will either move and go somewhere else to grow normally, or you can stick together and take longer to grow.

ancient plover
#

How about using button 5 as a mating call?

zealous canyon
#

Another suggestion: You should be able to bite mid-call. Like if your 1 calling and you get attacked, you can’t really do anything about it, when in reality, an animal can just stop calling. I’d say to stop a call you can just bite. Or in a case like stomping, a dino can keep calling while stomping. I think it would help a lot.

hearty ocean
#

Not really certain if it's been mentioned or asked, But is it possible that there would different variations of skins? As of now, each dinosaur has only one skin/pattern that can be differentiated by color schemes. Perhaps there could be a wider variety in skins/patterns and perhaps some more colors in the palette as well?

tardy cosmos
alpine glacier
#

an herbivore specific counter to the carnivore ambush mechanic, panic/adrenaline rush (what ever you may call it)

flight herbivores like galli, maia, para, hypsi, etc (or possibly all herbivores to different extents) are able to enter a panicked mode, increasing their sprint speed greatly and draining a special adrenaline bar to help escape an ambush, they will not be able to attack during this escape mechanic but trample damage will still fully apply. now, some people might try to take advantage of this to run down smaller carnivores and trample them to death, while panicking your vision will be impaired, giving you a sort of tunnel vision in your panicked state. this mechanic would make stampeding herds extra chaotic, both for the carnivores and the herd members, stampedes should be terrifying to get caught up in. The adrenaline bar regenerates at about half the speed of stamina, and will only regenerate while you are above 75% stamina, encouraging you to rest and make it so the ability isn't spammed. during a panic your turning agility is reduced, another way to help prevent this from being used to run people down

here is a half assed attempt at creating what it may look like, with a blurred screen edge and adrenaline bar on the stamina meter

echo herald
#

Because deinosuchus babies are so incredibly small(and also because it would be incredibly cute) deinosuchus should be allowed to carry their hatchlings until a certain point where they get too big or until the mother has decided not to take care of them anymore, whichever comes first. Contrary to popular beliefs crocodilians are exceptionally good mothers and this could be a unique mechanic added to the game seeing as the hatchlings arent carried by mouth. This could be done by allowing baby deinosuchus's to climb their parents snouts or tails and settle comfortably on their backs or on the top of their heads unless the parent submerges too deep, attacks in some way (biting, lunging, deathrolling, etc). The babies would only stay on their parents backs if the parent was in a "passive state" meaning not attacking or swimming too low in the water, basically just cruising along in whatever water source it was in and the babies could get off whenever they wanted.

alpine glacier
cold torrent
#

I am not shure if some one has brought this up but i think 2 new good dinos to add to the game would be kaprosuchis and sarcosuchis then we would have a small mid and large croc

jagged gorge
lunar raft
#

A minor stats boost when you raise a dino from hatchling (instead of juvi.)

drifting cedar
#

I saw birds flying in the distance in the trailer - if they arent edible for pteranodon - pls make them 🙂

fast valley
#

Adrenaline mechanic.

It would work as extra stamina, potentially could make u run faster than normal or make you capable of inflicting a bit more damage than normal when attacking.

However it wouldn't last for long and could be drained very easily, it would be mostly used for emergencies and maybe it could give u a very slight amount of damage since your muscles are on overdrive during the use of it.

You won't be able to recover adrenaline by simply sitting down and resting, you could regain it by keep on eating AFTER your belly gets full. That way we also encourage hunting instead of just sitting down and resting.

I put a lot of thought into this but I understand if people don't like this idea. It's a big change.

runic moth
#

IF the feces system ever gets implanted if a apex eats a human things like a hand ( skeleton hand) or a skull or pieces of clothing be in the dropping and if a human comes across one it will be pretty scary since this is a horror game and your like "ok well we have a apex roaming around and he has a taste for human "

wanton maple
#

A system for sleeping

It would be good if just sleeping is put in place but if it is I would like to suggest some additional details

like when we start to sleep our hunger and thirst goes down less quickly, no changes compared to stamina
Or when we sleep and we get attacked, we press a key to get up quickly but we quickly lose our stamina
but when we wake up, our vision is a little blurry like in real life, and we lose our stamina a little faster in general but that during the day our stamina improves
I understand if some people don't like it, it's more RP

ancient plover
#

there should be some kind of idle or indicator that something is very hurt, besides obvious wounds. right now when you get hurt your dinosaur just sits there like nothing has happened, even when you're on the brink of death. this should be accompanied by heavy breathing and weakness, and with the new calls to avoid spam, should make your calls much more hoarse

jagged gorge
#

An extra slot to have a second playable on the same server. I am not sure if it would break the game, but would be cool.

fleet plaza
#

Upscale Magy, rename it Futalognkosaurus, add Amargasaurus as small sauropod.

primal egret
#

Equal Development
I know mercenaries still aren't even on the priority list, won't be added to sandbox anytime soon, and that with the development of Evrima they've been, to me, completely left in the dust, but as an enthusiast of The Isle (by that I mean the complete Isle, and by that I mean it has, well, mercs), but I want to keep trying to raise my tiny, insignificant voice to encourage the development of mercs. My suggestion this time is: rather than only focus on the development of specific factions at a time, develop all of the factions alongside each other (but still focus more on dinosaurs, since my end goal here is just to have mercs in sandbox even if they still don't have requirements or finished gameplay like on Region 2, after they'd be added to sandbox I wouldn't care about their development, as long as I had them I'd be happy).
That was my suggestion, but now for my point: I personally think that it would be better to develop all of the factions alongside each other to better understand how to balance them with each other, and also as to give all of the playables an equal spotlight.

Finally, I understand that this suggestion obviously won't be taken into consideration (it doesn't even make any sense to anyone but me), but then again, I want The Isle to be my favorite game again like it was at the end of the early survival on Region 2 era, and just thought I'd further express my very, very unpopular opinion one last time (maybe) but more in-depth this time to maybe get a chance for mercs in sandbox. I won't, though. Well, maybe in 2022 when I... whatever. As always, Godspeed.

minor pivot
#

They should add a hatch animation for just emotional purposes, and a they start out as an egg and after a certain amount of time, they hatch. Just a stupid suggestion lmao

gusty egret
#

https://docs.google.com/document/d/1ertq3v4WMFqbQGUVrAB5EGN0i_nkdRZZzqFoboU3hq8/edit?usp=sharing

Repost of my previous Iguanodon suggestion, slight edits made to the stomp meechanic, along with the introduction of a visual aid credited to Slouping.

Due to the complications regarding Allosaurus' grapple mechanic, which was the major inspiration for the Iguanodon grapple mechanic featuered in the document, the section has been removed until more information arises.

rose bloom
#

I think we could have something like this allo design for the Elder-Allo. It absolutely fits with leaked Elder design or just a little bit more chomky

white lantern
#

Since some food will be bad for dinos but will in turn keep them alive, a nice debuff would be to lower their stamina cap and make it so if they drain all of it, it would make them puke. Resulting in more hunger.

Another debuff idea would be to make dinos turn and move in a "drunk" way. Like when bacchus from smite hits you with his ultimate attack.

keen reef
#

small suggestion but i feel like juvies shouldn't sound like a brick falling when you rest

summer pumice
#

Poisonous berry bushes that look similar to regular berry bushes. Sniff to tell if the bush is safe to eat. Rain dooming herbies even worse.

keen reef
#

make creepy music play when smthn carnivorous nearby

compact mountain
#

People might hate this but... if a dinos breaks its leg (in combat or because of a fall) swiming should become a more dificult task... maybe the dinos sinks faster so there would be the stamina bar and the O2 bar at the same time once the head was under water OR maybe stam would just drain faster...

ruby minnow
#

Suggestion 1. Many people will hate me for this one, but - Diseases. For example, if you eat something that some other player has already eaten, you'll have a small chance to contract that disease. You could cure them by sleeping a lot and keeping your hunger and thirst levels high, or eating a certain meat/plant.

Suggestion 2. Toggleable Neuro Spino Visual Snow Effect. If you are hunting with a group of other spinosaurs, you wouldn't want to obscure their vision, or if you were on a chill server, it wouldnt be nice to obscure everyone's vision at once.

Suggestion 3: Change Stance being more useful. You know how if you go into the controls, you will see "Change Stance" assigned to J? Well, maybe there could be multiple stances, such as a threatening stance to use, because whenever I press J, it doesn't seem to do anything.

That's all I can think of right now, I liked these ideas so I decided to put them here!

peak wasp
#

Make the utah on motorcycle, stego/taco with a shopping cart, and deinocoptor all as cool easter egg ai
Would be funny to see it in the very rare chance it does appear. And if a server doesnt want it just make it a server option

bold viper
#

If/when they add nudity, create a button that functions like the "name tags" and "name icons" in the group section of the game/server settings, but instead of it being in regards to a person's nametag/icon and in "group" make it instead to be clothes, pixelation, a black bar, etc. in the "game[play]" settings on a tribal's/cannibal's privates so that those who want a more 'mature' gameplay can have nudity and if someone doesnt want to see that stuff there can be a censor for it.

(Not saying just bc kids play it but some adults dont like that stuff either)

heady nymph
#

Maybe more detail colors for utahs, personally pink would be cool or a deep red!

vale moss
#

I'm not sure how serious Bryan is in this clip, but he talks about bringing up Brontomerus in the next meeting. https://clips.twitch.tv/StormyAlertWaspUWot

Not taking it too seriously at all and may just be a joke but I... actually like the idea. dondiLUL

Brontomerus (translation: Thunder Thighs)
Niche: Mid Tier Sauropod
Speed: Slower than Allo, faster than Rex
Weight: 4-6 tons
Game-play Niche:

  • despite it's weight, it's deceptively fast
  • can climb slopes and mountainous terrain well, as originally speculated on why its thighs are so robust
  • ability to kick forward with it's hind-limbs with significant force to knock creatures and send them flying

Size scale has T-Rex (left), Brontomerus (middle), and Camarasaurus at his original size (right).

https://www.nationalgeographic.com/content/dam/news/photos/000/324/32465.ngsversion.1421959680404.adapt.1900.1.jpg
https://imgur.com/BCuS9td

Twitch

Clip of theHollysaurus Playing The Isle - Clipped by chronorogue01

▶ Play video
royal thorn
#

I have strong hope for a new Workshop and if this will happen i would love to if you can make it possible that Players can Stream the files from the Server directly; no need to extra download a Dinosaur from the workshop to play on the Server.

i would be so much more hyped for a Workshop than the Recode tbh but it's still really awesome and can't wait to see more progress 🙂

rough shore
#

a nice attention to detail to add to the hyper rex is to have steam come off it's body when wet as an animal that active at that size would be boiling on the inside, plus it would the hyper rex something more to distinguish itself from the other strains

fast valley
#

Make scavengers able to eat bad meat if there is a mechanic that makes meat go bad

potent night
#

I would just like to say something really important to dev team. Please, take your time no matter what the majority thinks, If you think you need a month more or two take it. If you think you need a week or two break to clear your heads and defragment do it, then continue. Thers so many new features that are very ambitious and they require time to be done properly. Many may not realise it but you are making history here. So Please, take as long as you think its nessesery and do it at the pace that you find most comfortable.

ancient plover
#

I firstly want to say I love the game, owned it for 3 days thus far and find the game loop so incredibly fun. I love that when you die it's a fresh start, a new life. Here are my suggestions.

  • Togglable sprint option instead of hold. - FOV Slider? not sure if this against balancing. - Hideable location details in GUI for broadcasters.
  • Dinosaur Dung , not sure if it's against your age gate but they have a good system in Ark. It happens but it's not a big deal. Make it small and unanimated? Maybe the dung sits there for 10 minutes and anyone who scents near it gets a better scent of the dinosaur location? I don't know. I just think it would be cool for realism
honest fox
#

every time i play a herbi i die leaving or go twins. no food in sight. i die so many times of hunger its not even funny. unless bad luck and people ate all the food. seems like there is no food placed there at all.

fast valley
#

If we have ai apexes in EVRIMA , please make them stalk you and hunt you if they see you from far away, I'm not sure if this is Achievable but it would be awesome.

sleek gull
#

discord suggestion:
Add a channel where people can advertise their servers and talk to the community about it. It can be frustrating when you’re trying to grow a server sometimes when it’s hard to find people, especially when you’re paying for things. my mistake if this is already a thing that I have over looked.

When I say server I mean in the isle

golden kraken
#

I'd like to see the Danger/warning/help calls be a little more well... Scared-ish sounding. Right now most dinosaurs help calls dont really sound super panicked. I'd like some calls to really be something loud and surprising. The player should be surprised by their own dinosaurs call. so less like a call more like a scream of terror.

white lantern
#

If it's possible and there is enough content, you guys should do a charity stream for foz with donation tiers that when reached, more recode stuff would be revealed.

Para mentioned you already planned something for this week so either way love you guys and the team/family you've created ❤️💪

sullen glade
#

Giganotosaurus is one of the most completely known members of the group, which includes other very large theropods, such as the closely related Mapusaurus and Carcharodontosaurus. Giganotosaurus is thought to have been homeothermic (a type of "warm-bloodedness"), with a metabolism between that of a mammal and a reptile, which would have enabled fast growth. It may have been relatively fast moving, with a calculated maximal running speed of 14 metres per second (50 km/h; 31 mph). It would have been capable of closing its jaws quickly, capturing and bringing down prey by delivering powerful bites.

50km / h really is an exaggeration, so I think that increasing the speed of the giga to something between 33.5km / h to 33.7km / h would be ideal in my opinion

cunning meadow
#

If it’s possible when you are eating and pull chunks of flesh from a carcass, your Dino could have a red outline of blood around it’s mouth and also inside along the teeth especially it would be cool to see it roar

runic moth
#

A suggestion on controlling Apex numbers

1:Diet

This is a simple concept pretty much if an apex follows dietary guidelines like not feeding primarily on AI or constantly eating low tiers it will grow up week and easily be bullied out by the strong healthy Apexes

2:Territory

An apex must claim its territory otherwise it will feel threatened and have a debuff. He will have to fight other Apexes for the territory and a unhealthy one would be easily taken out...also how territory claiming would work is that a apex would have a limited amount of territory and they can overlap but just a little. Hanging around in one spot would make it your territory until the owner doesn’t come and take it back or loose the fight and you keep it having no territory would give you a debuff “stress” and will make you weak meaning you are much more likely to die

3:Limited nesting

While creatures like hypsi,dryo would be able to breed like rabbits while a apex will be able to gestate 4 eggs in an hour while a dryo might 15.

4: Den

Similar to how Dryo have burrows have Apexes have dens these dens would be a cleared spot on the ground in which they will be rewarded for bringing their prey there to eat but this would mean the den would have bones laying around and young will be rewarded for staying in the den and if hatchlings leave it for too long they will have a debuff “fear” the den will slowly disappear after both parents leave therefore young without parents would be weak and have trouble in the future

These would make the apexes more enjoyable and many people joined the isle just for them thats why I believe these would be more fun than the point system that forces players to play dinosaurs they don’t want to play and having them finally get their apex token and have it die or starve making them rage and even want to quit the game

runic moth
#

Also this is not as important as the ones above but

5:Sexual dimorphism

Males would be stronger and bigger then females but would require more food and a bigger territory to be happy also males would have to give a pice if their territory to the female they are nesting with and give up the rest.

This one is more of a thought than a actual suggestion but I still decided to share it

#

If there is anything you guys would like to add or have a discussion about tag me @runic moth in the discussion channel or privately DM me

analog thistle
#

Idk how night-vision will work in phase two, BUT:
Give Dryo dilo-tier night vision. They burrow anyway so it makes some sense that they'd see well in the dark, and it'd make them even better scouts for herbi herds. It'd also mean they'd be rewarded even more for herding with other dinos, since they could see, but not fight the dilos themselves. Given dilos' hit-and-run attacks it wouldn't really be OP, but a heads-up for the herbivores to defend themselves

ancient plover
#

Not really much of a special suggestion. As the Ankylosaurus I getting remade in the future. Maybe it could receive a running style like that of a hippo if the devs happen to make it faster. Sense both creature doesn’t seem to be too different in the way their built, it may suit the anky to run like that. Though not as fast and it probably would requires at least two feet at time so it doesn’t jump forward (depends on what everybody wants).

https://images.app.goo.gl/kJ1A371yiorPJC1R9

If the Anky will stay as slow as it is it could receive a clumsy gallop, like in that of Jurassic World Evolution.

#

“Sorry that I didn’t have a proper gif to show directly”

jagged gorge
#

Something thrown together to try and translate an idea I had about how the rolling might potentially add more to the "idle" gameplay along with some jumping mechanics that I've been sitting on for a few days.

sullen glade
#

1-decrease theri and acro speed
2-add bleeding to theri attacks
3-add leg breacking to anky attacks and maybe increase damage

foggy birch
#

Something to really help combat rulebreakers would be to see the player who killed you on the deceased screen, just lost my sucho to a rule breaking allo but because I wasn't recording I couldn't get the idiots name, I can't make the report.

warm sparrow
#

The possibility for Deinosuchus to hold its jaws open, possibly by holding a button, and snapping down by releasing said button. This could be used either as a threat display or as a more powerful bite to start off a fight.

ancient plover
#

I had a suggestion for new animal despite not being a Dino, Megalania!!! The only Dino with 5 abilities.
As hatch or juvi can climb rocks and trees or invade burrows.
As sub can burrow or invade them.
As adult will have a strong poison and female will be able to nest alone, but it will be easier and faster with a male. And male is slightly bigger and stronger

vale moss
#

If Para is meant to replace Shant as an apex herbivore, it should be upsized to the largest species. Walkier is only 3.15 tons and is comparable more to Allosaurus than T-Rex. And we have Maia for a mid-tier hadrosaur, making Para a bit redudent if it stays this size.

There are far larger Parasaurolophus species that are big but nowhere near Shant size and thus balanceable.

P. Tubicen is 5.3 tons, making it almost as large as Acro. This is the largest uncontested Para size. Only issue is the crest looks a bit different but that can be overlooked.

Charonosaurus Jiayinenensis isn't strictly a species of Parasaurolophus but it has been argued to be. C. Jiayinenensis is 6.7 tons. Making it stand as a tall as T-Rex and heavier than Stego. This size would truly make Para apex status.

Parasaurolophus size comparisons. Current Isle Para is a bit oversized but it's based on Walkeri. Scale by AndreOF-Gallery on DA.
https://imgur.com/Dh1BppZ

Charonosaurus (=Parasaurolophus Jiayinenensis) size comparison vs Rex. EDIT: My other size comparison was oversized, used a more accurate skeletal.
https://imgur.com/CZjJGUH

primal egret
#

Isle Discussion 2
A suggestion that's actually possible this time... #401464048610312195 seems to get a little crowded sometimes with too many discussions at the same time, so I think a second Isle discussion channel should be made so I can have my merc discussions in peace, away from the cringy apex balancing discussions. :)

wintry lotus
#

Playing different or specific dinosaurs through elder age can unlock different (or specific) skins for other dinosaurs!

I know this sounds weird but this could be a partial solution to the diversity-population control. Aging out as an Elder would still give you the option for choosing the usual perks but also an option to get a skin for another dinosaur.

Incentives for this are that it encourages mains for other dinosaurs to try out other dinosaurs to get particular skins so theyre not constantly locked playing one dino.
This will also still give mains of particular dinosaurus who have maxed out unlocking their other elder skills a sense of progression or bonus afterward. Maybe a sick looking skin unlock will encourage them to try out that new dino.

grim sinew
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Make the nesting system and hatchling system more interactive
Nesting- make it so players have to actually find components to create the actual nest (rocks, sticks, etc)
Hatchlings- allow them to kill/hunt bugs or other minute creatures for a more in depth and fun experience

This would make people wanna nest more and just overall make the experience more fun while putting a bit of a challenge to the parents, as well as adding something unique to the game

boreal garden
#

this might be a stretch but once humans are added mabye the buildings they enter can have screens that show some of the map in certain spots. or the humans can put down the cameras (kinda simular to the bigfoot game)

idk I just really like the idea of seeing dinosaurs steeply slink through the darkness on a cam

shadow talon
#

So i was listening to the old rex sounds from V2 and was feeling nostalgic for the old pipes on that big boy and got to wondering if anyone else is missing it as well, so i thought i would post it here with a time stamp for the broadcast roars and let you guys respond with which one you like best. For me the current rex broadcast is just a bit too JP sounding, and i would love to return to some more loud, base guttural sounds for Rex. I have such vivid memories of hearing that old rex broadcast and just thinking "OH CRaP!!" I loved that when a rex used to broadcast all other sounds got turned down a bit like the whole forest had held its breath in terror..the current one to me is just a strange whiny/ screechy sound i hear and go.."oh a rex is near..ok"
Leave a Heart on which broadcast you guys like and if you would love to see rex broadcast reworked to be somewhat more like the older and in my opinion more original sounds for the isle (i dont mean for us to go back to the exact old ones, rather just get some new ones that take inspiration from the old)

Go to 2:00 for old broadcast https://www.youtube.com/watch?v=StRBXsglLbQ
Broadcast is at the beginning of this one.
https://www.youtube.com/watch?v=qjI9JoNFLWw

#

Respond with a 💚 for old rex broadcast, and a 🧡 for current one.

calm dock
#

Not very in depth, but if there were a neuro troodon, maybe it’s eyes could work like a camera lens at night, and it could sort of hyper focus on things in the distance by tightening its pupils or get a super wide field of view that’s out of focus by opening its pupils all the way. Maybe it could also flash too in order to temporarily blind prey or potential predators

dire bone
#

A #TeamFoszor channel, to allow us to viciously spam (with no slowmode) hearts and love for Foszor.

crisp sail
#

A Charity Dev Stream for Foszor!

grave silo
#

A charity event on the servers streamed live too?

ancient plover
#

add a point of interest for foszer in game

runic moth
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In the game leave a few hidden messages that look like they where spray painted that are Easter eggs and they will say #TeamFoszor and #FuckCancer

wheat lark
#

Can i suggest possibly putting a special NPC Dino for Foszor?

lyric marsh
#

Mounts sound dope ngl

merry flint
#

If we do a live charity event we should do a massive migration event in honor of Foszor while doing so. Maybe? Not sure how that would all work but it'd be sweet.

zealous knoll
#

Dope

analog goblet
#

A suggestion. I think it would be pretty cool if the deinosuchus could attack during a 180 turn.

dry stone
ancient plover
#

I Heard One of your Developers had Brain Cancer There is a Experiement going By T cells T cells Find The Infected Cancer cells and kill then without killing normal Cells you should find out if they could do an Experimental Treatment on Him has His last Choice

worthy fog
tulip rivet
#

I believe this suggestion has been made already, but a colorblind mode perhaps? Which changes the chat color to, well, lets say blue? Making blood/gore (including the "bloody screen" when youre wounded) light up in yellow/orange or something, etc. You get what I mean. (Also open for color ideas because I suck with choosing colors dondiSucc)

misty fossil
#

Make deino have the fastest quick turn in the game on land, crocodiles and alligators are known to turn extremely quickly. Could give him something to defend himself a little bit on land.

tulip rivet
#

A button for color randomizing. Like when you click on it, you get random colors, like dryo, dilo, rex, trike, all mixed up. Or maybe even a random dino + color button. You click it and spawn in as a random dino with random colors. Edit: LIke @/Firefish72 said: Also a random gender button? Like when you click it you spawn in as the least popular gender of the species

summer pumice
#

Not sure if bugs will be added.
Bugs, or other tiny creatures, small enough for juvies to find and hunt (while they're helpless to hunt anything bigger), and once you get older you can't kill these little creatures any more cus you're too big to hit or bother hitting them. Gives the little dinos something to catch that the big dinos can't catch before you do.

This could also help hatchlings who have lost their parents so they stand a chance on their own while being so tiny.

grizzled crypt
#

A spow system on the map as in Ark.I mean that it is we who choose where spown

brazen horizon
#

Could we please allow copying in global chat and also the capability of being able to scroll up chat without new chats putting you back down again.

ancient plover
#

To all in the #general-feedback , this is nonhostile suggestion... since the devs are working extremely hard, I find it that they will hardly cast a glance towards suggestions but hey, that's just my guess. Don't stop suggesting, I love the ideas contributed The Isle!!!

fast valley
#

make trodons have an excellent night vision.

primal moon
#

Maybe once you are completely done with the utah, nearly feature complete, you can make a feature video for youtube like you did for the stego, deino, and ptera.
Then maybe after you feature complete every animal you can make a preview video for it

swift pike
#

Skin DLC for retrosaurs would be fun as hell tbh

wanton maple
#

make channels for different countries 👍

gritty acorn
#

Are utahs going to have a pack boost? Like in ark with the wolves, when they howl the strongest wolf gets an attack and health boost before attacking. That would be a cool addition for raptors, as it would make it a priority to keep the strongest alive for the duration of the fight and would improve pack bonding and show the roles

cloud jasper
#

should be more areas for sucho to ambush from, ie deeper water that does not make you swim or plants/grass in water to hide your head when crouched

#

very bad atm for a dino who is supposed to be water ambush capable

ancient plover
#
  1. Nerf theri speed and reduce the 8 tics of left attack to 3.
  2. Acro speed nerf but stam buff
  3. Bone break for pachy and anky
  4. Cera bleed resistance and stam buff
  5. Rex bone break chance nerf
  6. Stego turn radius nerf
  7. Alberto speed nerf
  8. Austro general buff
  9. Dibble stam nerf
  10. More growth time to Maia
  11. Camarasaurus stomp only 1 tic
dapper pike
#

0,1% chance when you grow an apex you evolve to a goddamn beast with for example 20-25% buff to everything including size and Type-H-ish look 😮

wind summit
main sleet
#

Semi aquatic playable suggestion: Atopodentatus

Atopodentatus would work as a small herbivore playable which spends most of its life in the water, in a similar manner to deinosuchus. Being around 3m (10feet) long, it would probably be in a similar weight range to dryosaurus, and would make excellent prey for deinosuchus, baryonx, and suchomimus. It would provide a completely unique playstyle as the only herbivore which is primarily water based, and could eat water plants found on the river and lakebeds of the isle.

As it is even better adapted to life in the water than deino, it could potentially remain swimming for even longer, and possibly even regain stamina while just drifting. Howver it would still need to return to land if it wanted to nest, and would be extremely vulnerable while doing so.

Pros:

  • Unique playstyle, unlike anything else in the game.
  • Provides herbivore players with a more dedicated aquatic along the lines of deinosuchus.
  • Provides prey for many of the carnivore playables which will live around water.

Cons:

  • I honestly can't think of any.
blissful needle
#

To combat megapacking, every 3rd dino in a pack could increase your food need by say 10 percent(could be lowered or increased, 10% lot). This will affect less dinos in small and low mid tiers which can live off ai and small bushes, but for apexs it could be fatal, it would make it more deadly to have a large group. You could get around it by not being in a group and just hanging around but that poses its own problems with not being able to see each other if one wanders off after a ai or to get water which would provide a good opportunity for a lurking pack to snag some food. Could also be debuffs for being in close proximity of your own species not grouped for over 15 minutes. Herbivores are no exception since their food apart from rain is easier to get. Plz tell me if you have suggestions on how to change or improve this

bleak dew
#

To build upon what @blissful needle suggested, every dinosaur should have a specific limit for their species. A herd of gallimimus could reach up to 15 or so before the hunger debuff kicks in, whereas rexes would only be able to reach 2.

scarlet igloo
#

It would be nice if the 1-4 calls were a hold broadcast rather than push. This would prevent the fat finger 1 call when pressing W

foggy birch
#

Brought up the idea of Kaprosuchus being in game but didn't realise how small it was so I've come up with another idea, it's name is Quinkana, an Australian croc cousin and like Kaprosuchus it could move about on land quite fast as well as being able to swim, the difference is it's much bigger, a little smaller than Tenonto but still big enough to be viable, it should be relatively fast but with low stam on land while being fast in water and having a good amount of stam in water as it is a croc afterall, powerful bite but low bleed because again, it's a croc and so would've relied on it's biteforce as well as being quite durable so it can fend off utah, dilo and troodon packs, the deino can tolerate it but like spinos with suchos and bary's, the deino can threaten it out and because the Quin's speed, it'll have a good chance of getting away.

drifting cedar
#

I really like the idea of elder only being able to earn perks when you make it to endgame - not only by reaching elder status. makes it way more difficult and therefore interesting to stay aware and focused on the gameplay. hope it's not the other way around but we will see. (pls don't make the game too easy)

#

Also idea for nest invites for the future: Add a profile picture of the dino who is nesting (if thats possible) that comes with every invite

#

so you can see what the species is and their colors (maybe simplify the picture)

ancient plover
#

I had some ideas to balance Magyarosaurus, because a little sauropod will be only food for juvies. Choose one of the next one, not compulsory all:
1.Magyaro has an special sitting pose, it sits like a baby deer hiding, this makes it hard to spot because it doesn’t do any sound or movement.
2.Magyaro does less noise walking than other dinos of their size and the 1,4 and F calls are only audible to other Magyaros because these calls are made for your own specie.
3.Magyaro can eat a wide range of plants to grow faster or its special plant grows in all the map or a big percentage ( 75%-90%)
4. Magyaro can have a bath in mud and can hide it’s tracks the .
5. It has a great hp and bleed resistance for its size and doesn’t give to much food. And any carnivore needs it to grow, so you waste your time hunting them

ancient plover
#

I was just playing as a galli and my food was low, but it was raining, and it gave me some ideas on how to improve the sniff mechanic (somehow):
Textures/colours/similar:

  1. The shrubberies and gore that you can eat from have a slightly blurred look to them, so that they take slightly longer to track down, and would require the player to remember the locations of the food.
  2. when a carnivore eats from a corpse/gore/etc is should have some blood remnants that, not only scale with the size of the dinosaur but glow faint/dull/dark red when you sniff. It would enable the hunted (if they are being hunted) to know if they are being hunted and how big the carnivore is, and whether action is required to run or not.

Rain:

  1. If it is raining and a Herbivorous dinosaur sniffs the air, then instead of being completely unable to sniff it just decreases the range and effectiveness of the sniff significantly to being around 5-10% of the original range. If it is carnivorous then it is decreased even further, 10-15%.
  2. The compass Should also be blurred,glitchy (like the north/south keeps jitering around) or very faint. Compasses, even natural ones, rely on magnets so unless it's magnetic rain the compass shouldn't be affected all that much.
ancient plover
#

(I'm passing this message through this channel because I don't know where to pass it)
I've seen that one of the developers of The Isle has brain cancer, a horrible thing from which I hope he recovers. I just wanted to suggest, even though you've probably heard about it, that you go to Cuba to seek treatment, apparently going to Cuba for treatment without being a resident is expensive and illegal if you are from the US, however it is always good to document as much as possible, I am not so informed as to say anything, I don't know if it is as expensive as they say, but by investigating and documenting yourself you really don't lose anything, the ideal would be to obtain the Cuban residency, since Cubans have a good and free health system, apparently it is only free for residents, so you would have to investigate if there is any way to be a resident exclusively to be treated. I just wanted to make this suggestion and wish Foszor and his wife the best of luck in the fight against cancer. (Excuse my english)

summer pumice
#

For the basic purpose of events, on the map could we have a perfectly round platform with elevated areas to watch from above? For fights etc. Could make it look manmade too, like a helepad. something perfectly flat for a battle with an even border around it. No other purpose to this idea.

ancient plover
#

I had the idea to put torvosaurus in game, it was a feared predator of the Jurassic period, it was feared by allos and every other predator of its ecosystem. But AI

neat leaf
#

Elders should have better skills (better sniff, better NV, Better at sensing danger) since they’ve been around longer and know more

hallow tree
#

Don't know if suggested already but in-game voice talking. Only nearby players could hear you use it. (friends or enemy) You could communicate with unknown people better and faster.

Also having map that shows places you have been would be really nice. Like even your trail where you have been walking. Keep up on good! anomHEART

ancient plover
#

I had a better idea. How about including scelidosaurus and ouranosaurus as playables? And I think that there should more AI carnis like deinonychus(perfect for tenonto) or majungasaurus or coelophysis?

ancient plover
#

On the official servers, can we local chat with other dinos that are close to us, if they are also carnivorous/herbivorous.
It would make it a lot easier to mixpack with herbivores and smaller carnis

keen heath
#

I'd also like a Majungasaurus 🙂

gritty acorn
#

There should be an ability for hatchlings to hide in the nest. I know there are rules on a lot of servers currently where you can’t kill hatchlings, and I’m sure that rule will be carried on after the recode, but sometimes the babies get caught in the middle of fights anyways. If they had the ability to crawl inside the nest to hide, I think that would be a lot better.

drifting cedar
#

adding Sinornithosaurus (meaning 'Chinese bird-lizard'/ length of about 90 centimetres / genus of feathered dromaeosaurid dinosaur from the early Cretaceous Period) to the game. features: climbing trees, nesting on big branches on trees, flightless until juvenile, only gliding possible, would hunt small dinos and hatchlings - juvies of small dino species (dilo, utah, fresh rex juvies), mount bigger dinosaurs like para, trike, maybe even carnivores to travel with them/ mount and release to glide from them to a close tree/ rock to safe itself from fights. maybe add slight color adjustments like chameleon (just for skin portions) to camouflage while resting on trees/rocks, wild variety of colors for males to find females, venomous animal ( scientists noted that the unusually long and fang-like mid-jaw (maxillary) teeth had prominent grooves running down the outer surface, towards the rear of the tooth, a feature seen only in venomous animals ) , excellent night vision, would act as alarm for the herds they are with due to their loud warning sound (would use some exotic bird sounds). travel with bigger ones, maybe peaceful towards those until they run out of small caracasses/ribs or until they nest - so it's a partnership that pays with the death of careless juvies/hatchlings. depends on the player then but I think it could add to the game. Hunting style: it sits on a tree or on a branch and watches their prey - favourable small to mid tier juvies or hatchlings of any kind. if their prey is alone it just follows it until it can reach it in one jump. it launches from the tree towards the prey with mouth wide open, while this motion only minor flight corrections can be done (if it hits something it takes damage), if it hits the target it would grab it and mount it for a couple of seconds while biting and injecting the venom, after this it should run back up a tree and wait. it cannot directly fight. the effect of the venom should depend on the weight, stam and HP

drifting cedar
#

"Drinking rain" : if you look up while raining you gain very small amounts of water but you are vulnerable towards attacks cause you can't see anything xD would be fun and useful, predators would wait for those who look up and attack then and it punishes players for not handling their water needs right. (this would not need any animation, they would just look up)

strange tusk
#
  1. In heavy rainstorms, if you're crossing a river with a ledge you have to climb or a ledge that is at a very steep angle in general, there's a chance the mud can give away, and you collapse, and depending on your weight is how loud the thud would be, and how much you hurt yourself. (For example, if an adult rex slipped and fell, it could of broken it's arms or fractured/broken it's lower jaw/ribs if it landed on it's stomach and it would be heard quite a decent ways away, due to how large the animal is, while say a troodon falling would probably fracture a few bones if it's from a great height, but it wouldn't be anywhere as loud. It would be amplified in a canyon or other echo-y places.)

  2. If a large dinosaur passes though a forested areas, they wouldn't leave just footsteps, if there's enough weight/muscle, small trees could be damaged from them shoving them out of the way, for example, a spino would break small trees and branches above it. (Less noise could be made when crouching, would make sense since they're trying to hunt in that stance, hence being quiet is better.)

  3. Canyons and caves have an echo effect, would make it interesting for a merc to shine a light in a cave to see several troodon eyes glare back, and just hear hissing echo or something along those lines. Or hear pteradons call out warnings in the canyons they could nest in. Etc etc.

  4. Eye glares, if a mercs light at night passes over a nighttime hunting dinosaurs eyes, it'll reflect back, like a alligator or crocodiles eyes, but it won't work for things like a trex due to they aren't exactly ones with highly adapted eyes for nighttime.

(If any of this is mispelt, or makes little sense, please just message me and I'll explain it better later, I have barely slept at all and it's taken me 5 minutes to write this sentence alone. Thank ya.)

severe otter
#

Currently you can invite unlimited amount of people to a group. Maybe there could be a sever option to limit how many people can invited to a group, depending on the species.

haughty radish
#

Another Admin/person to handle certain things

Punchpacket works VERY hard, all the devs do, I acknowledge that completely, but he is a very busy man, with real life things and other, maybe there could be a second in command for when he's to busy he can direct people to this second person to get their problems handled.

This isn't a jab at punch, just a thought. He is a busy busy man and sometimes things get lost in peoples dms, and misunderstandings are left unhandled. Leaving people with hurt feelings towards the admins and devs.

When a Admin isn't in a high enough position to handle something like this, they say to talk to punchpacket.... Well.....if he's busy or something, this would cut some of the time and maybe take a bit of a load off his plate.

TLDR; A person who can unban/Do what punch does when punch is busy with IRL or other things <3

Edit: Or perhaps senior admins could also have this ability. vwv Just a thought
Just a thought.

carmine spindle
#

I'm not sure if this has been discussed already, but I think spawning should vary depending on the animal. for example,

juvenile PTERANODONS would not spawn in the middle of a forest, they would be much more likely to spawn in rocky clifflike areas, where they would usually nest.

juvenile DEINOSUCHUS would spawn near bodies of water.

white lantern
#

Kinda getting ahead of myself here but if you're looking for update names post evrima you could use "Erevna" or in greek "Ερευνα" stands for research which goes well with the lore I think.

summer pumice
#

Every time utah (currently) jumps, stam is reduced by larger and larger amounts with each hop.

After hopping like 4-5 times it takes over half your stam to jump once.

It would be easier to maneuver planned jumps if each jump took the same amount of stam to perform it.

late vine
#

directional wind would be interesting, it would also fit with what i said in #401481402782056460 . it would change how pterosaurs play, it can work with or against you. little wind, harder to take off. or if its really windy it would help one way but the other would be difficult

#

i would also loveee to see anchiornis or microraptor. it would glide from tree to tree, and can catch small bugs. and these two lived at the same time as guanlong, think dilo but only 1 crest, since they're similar it would work similarly. it would always give dilo a chance to catch them or give them a chance, as an ecosystem should be. you need to play smart to get away, but dilo can run down them gliding overtime if going straight

#

these are not great representations of the two, and ill probably do some fan art of one of those old isle ref sheet for them. but ye, idk just an idea

heady kelp
shadow talon
#

would love to see some fast footwork when turning for all herbivores, i know that is basically what we are getting for the new "alt turn" however i just wanted to post this video to show just how fast a four legged animal actually can spin on the spot. https://www.youtube.com/watch?v=SyNpp5MVSTA

Here are some of the horses at the Cabin Fever Classic reining horse show on the second day. Just some clips of spinning horses.

▶ Play video
compact mountain
#

It is still to far for humans to come to the isle but once they do it would be nice if there was an option to lower or holster the gun to avoid missfire... either when trying to be stealthy or when talking with other players... it happen to me a few times to click on accident, bite someone andthen i would die before being able to say "Missclick sorry!" 😅

echo abyss
#

I know the footage of the flying dino is early but they probably shouldnt be able to land and take off from flat ground so easily. Landing on ground should be their main risk as it's hard to get airborne without taking off at a cliffs edge.

normal oracle
#

I think it would be a good and nice addition to add a killing animation for example if ur a rex and ur fighting a spino and the spino is one shot if u bite it in the neck there’s a killing animation we’re the rex grapples on the spinos neck and suffocates the spino, it would be nice to see a killing animation on any Dino like also a triceratops impaling a trex

frank wagon
#

If you killed a starving Dino it will give carnivores less food then one that is almost full

ancient plover
#

I heard something about spino that couldn’t float, so how about adding this to game. Spino will waste a ridiculous amount of stamina and your only problem will be oxygen, like an hippopotamus.

#

And how about adding a fertility system? subs will nest better than elders and each specie will have a limited amount of eggs in its lifetime. For example rexs will lay 5 eggs and dryos or hypsis 20. And nesting will have any advantage like an additional bonus to make people choose them

spark ridge
#

I think it would be cool if later down the line, water would become bloody for a certain amount of time when something is killed. So when a deino kills something like a maia and drags it into the water, the water is reddish for a little while.

normal oracle
#

Another suggestion that when u kill something as a carnivore for example a Maia a hole appears in the carcass showing the insides after eating the body for sometime, also if u eat nutritious organs from the body (the heart, brain) u will heal faster after killing a giga for example, also u can grow faster after eating nutritious parts of the body and be stronger and in better form then starving dinos, so if for example an allosaurus is starving and taking dmg it is weaker and loses its ability to hunt

#

Which means it’s vulnerable to other smaller carnivores or allosaurus, so a pack of troodons could easily kill a starving weak Allosaurus

marble tiger
#

permanent damage?

#

to avoid predators from attacking each other only if necessary

wanton maple
#

Put the apexes not directly accessible even when they are put after the maj and be able to unlock them by finishing progressions, the longer the prog and the more points you gain at the endand make a market with the apexes and the number of points it takes to buy them, this system is thought to avoid ''TheriJudgement Apexes LandTheriJudgement '' in survival to balance the species

woven grotto
#

I know probably have a set mind on the Trex and how it would act but this is truly scary https://youtu.be/fDas-ihvZcQ

This is the last thing you would hear if a Tyrannosaurus Res was approaching. Today, we take a look at the last thing you would hear if a Tyrannosaurus Rex was approaching.

The cretaceous period would have been an incredible time to be alive. All around were some of the most ...

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ancient plover
#

Can there please be a rule on the official servers that says something along the lines of: 'Herbivores must act defensively' or ' can only attack if provoked or threatened'
mainly because I just lost my full adult carno to a pair of maia's running around targeting carnivores. It's really annoying when it happens, and it's happened one time too many, otherwise I wouldn't be posting this.

gusty egret
#

https://docs.google.com/document/d/18__n_P07S6jn5ID2ifL203DYeEYyGWMmEUfF4sjgmR0/edit?usp=sharing

Magyarosaurus Suggestion Document

This suggestion is a personal take on how one would structure Magyarosaurus' gameplay since it has been such a hot topic these past few weeks, my objective was to propose a gameplay style that fits more in line with the general aesthetic of being a Sauropod, while having the animal remain viable with simply resorting to overtuned stats.

The suggestion involves reducing the supposed speed of Magyarosaurus in favour of a gameplay style centered around outlasting attackers in stamina and durability with a high stamina pool, passive armor defense, shoulder checking and tail whipping attacks.

shadow talon
#

perhaps it could be possible that when the water level drops in the rivers or swamps that fish are left clustered in the mud and puddles that remain..an easy source of food and a much fought over resource. https://www.youtube.com/watch?v=lwLnObYwfCA

A leopard and her two cubs are looking for food among harsh conditions and strict competition. Hidden in the mud is a free lunch of catfish. So in order to eat, they must learn how to fish. Subscribe: http://bit.ly/BBCEarthSub

WATCH MORE:
New on Earth: https://bit.ly/2M3La9...

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strange tusk
#

Could I suggest for young pteradons or small creatures that can fit in them, little holes in the trunks of trees? Could be a hiding spot for juviniles, however if any carnivore can climb, you'd be in decent danger unless you have some parents defending you, obviously. (Based off this "little" fella I found.)

shadow talon
#

i would like to just reiterate the idea that was suggested some time ago by someone i don't recall.(sorry mate) The idea that rather than making the magy fast or necessarily strong, rather make it have poisonous skin..the magy would be toxic to any who bit it or ate from one of the bodies provided that specific magy was of a strong enough level of toxicity, the level the magy is at would be vibrantly displayed on its skin, bright colors and patterns would appear when the magy was at high levels verses it would look dull and brown when at low levels. the level of toxicity would be affected by what the magy was eating, it would need a very specialized diet for it to maintain its level of poison throughout the day. The magy would be virtually untouchable to any dinosaurs while at its full toxicity level, however it would have natural enemies found in certain species that possess a resistance to it, this could be species like dilophosaourus or troodon etc..the magy would be impervious to the venom of its enemies however they too would be unaffected by the poison of the magy, this means that when fighting its would be about old fashioned bleed and damage to take each other down. If a magy is young and or is of a lower level of toxicity other animals may hunt it based on their body mass, large carnivores may be able to get away with eating a young magy or one with low levels of toxicity in its skin at the time.

examples of poisonous skin patterns.

whole anchor
#

I don’t have The Isle.. but I plan on getting it in the future.. once a build a pc.. Im just throwing this suggestion out there.

The Dodo
After researching so much about it, it became my favorite bird. . _.

https://en.m.wikipedia.org/wiki/Dodo

Now of course I didn’t read ALL of its wiki, I just sorta cherry picked what could be good for the game.

So far it’s obviously a large bird from what I’ve read, it’s 3 ft. tall and it can weigh 40 Ibs maybe even somewhere around 50 Ibs

As for its diet it seems it ate fruits, Nuts, Seeds, Bulbs (the planet), and Roots. So it could have the herbivore play style.
They also ate Crabs and Shellfish, so it could maybe introduce the omnivore category maybe..

It said The dodos could only produce a single egg, but because of that reason they matured rapidly so.. I assume they grow really fast? The down side would be they could only have one baby at a time.

There beaks was there defense so it could mean they could do a decent amount of damage. But no bleed of course.

And it said they were a really fast bird.
I’m not sure how fast though.
Maybe it could be slightly faster then the Gallimimus?

But since it’s 3 ft tall and weighs 40-50 pounds when it’s an adult, anything could probably 1 shot it.. I don’t know. Which is why could it possibly be faster then the Galli.

And since humans hunted them back in the day and humans are said to be added to the game.. maybe they could be something easy for them to try to catch in the game?

The dodo (Raphus cucullatus) is an extinct flightless bird that was endemic to the island of Mauritius, east of Madagascar in the Indian Ocean. The dodo's closest genetic relative was the also-extinct Rodrigues solitaire, the two forming the subfamily Raphinae of the family of...

shadow talon
ancient plover
#

Pushing off the bottom of a lakebed as a Spino
Just like the modern day hippo, the Spinosaurus would have had trouble swimming with its enormous weight. So, it realistically would have pushed off the bottom of a lakebed to catch a breath before going back down when in the depths of a water source.

Double Tap Space: By double tapping space you should push off lakebed/riverbed of the water source to quickly pop your head out of the water before going back down

Tap Space: By tapping space you should extend your body until just your head can pop out of the water and stay there. If you are too deep you should just extend your body by standing on your hindlegs and raising your chest and neck up.
Example: The photo above^

fading shard
#

I know this must have been asked literally 2.4 million times but gameplay wise are we going to have anything related to this -
Ai huge Herds and being able to track them via migrations other than just having player limited Herds to a large degree. Even if they are third sized like this picture shown. I know this has been talked awhile and even with 255+ players with the same Species and herding ect (Don went through all this talk already yes) If we were to be spectating on Isla Spero could we potentially see Ai herds to this degree if the engine were to hold up properly (Huge Doubt yes, even for everyones PC)

strange tusk
#

If any creature, herbivorous or carnivorous has been in water long enough, (looking at the spino and deino quite a bit here,) they will start to get patches of moss and algae on their bodies, but staying out of water for too long will dry it up. It can be a benefit for water camoflauge, but if you're in a clearer lake/pond/river, not so much, so you'd want to get rid of it. This is where a small little herbivore could potentially have a symbiosis with the moss/algae covered creature, eating it off it if the larger creature allows it to happen. Similar to the oxpecker, which will hang out around zebras and rhinos to eat the bugs off them. Just a thought.

broken trench
#

A little notification that comes up in chat or something that tells you when a group member dies. That way you don't suddenly notice their name is gone and wonder what happened

shell sluice
#

Please make a way to find AI/food other than with audio directional clues so it is possible to play this game without headphones, there is a lot of people that likes to use earphones or simply their tv or monitor volume to play the game more comfortable and it makes it really hard for those people to play the game when it comes to finding food wich is really frustrating, this a QoL that would make the game way more enjoyable for me and many others, sucks having to use headphones every single time you play this game if u dont wanna die by hunger as a carnivore.

shadow talon
#

Passive control for over nesting:
Each species will have an optimal nesting limit that ensures healthy children who inherit all the perks from the parents, however if parents wish to nest more than that limit they may do so, but any children nested that exceed the natural species limit will not inherit any of the perk genes.
If parents nest ( or adopt) far too many above the optimal nesting limit then all the children will being to experience negative effects ( loss of inherited perks/health) until the natural limit is restored, either by the excess children being pushed out or killed.
This would encourage parents to stay within the natural species limit and in the case of someone nesting too many it would encourage the other babies to eliminate the competition to restore their gene perks and health. This i think might be an interesting way to also sort of simulate how in nature siblings will often kill each other to ensure their own best chances, while still achieving the goal of controlled nesting.
If excess babies who are nested are not killed but instead succeed in growing to adulthood they will not have any of the natural perks and will be a weaker specimen of their species, this will allow for a greater variety of dinosaurs that can be encountered in the game as some may be very weak with poor genes due to having been the product of excessive nesting, so while they are still viable to play as, they are not the most powerful nor are they the first to be chosen as a mate.

video of how this happens in nature (not too graphic)https://www.youtube.com/watch?v=KMy0pIdu-FM

What’s murder among a family of egrets?
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#NatGeoWILD #Egrets #WorldsWeirdest

About World's Weirdest:
A buffalo with three eyes, an exterminator who eats his day’s work, an elephant rampage through a restaurant…all very bizarre, a...

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lavish cargo
#

A possible extinct mammal expansion down the line?

hushed trout
#

Bunny AI ,

digital dove
#

I think that the bonebreak should be showed in the HUD like it is when you're bleeding, this would avoid people to check the condition so often and be more vigilant about the surroundings 👀

echo abyss
#

Program AI creatures to go to water sources to drink for juvie Deino's to hunt and other water creatures.

median canopy
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Not sure if I shared this before, but to give smaller dinos a bigger punch, they might be able to make noises like turkeys! My turkey tom, Jedi, starts his morning off with a very menacing “drum”, as it’s called, and sounds like a combination of an alligator and a car motor. For such a small creature is surprising to hear such a deep and booming noise.
(To hear it properly, use headphones at full volume)

cerulean bane
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Idk if this has already been suggested,but AI fight back.

ancient plover
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I mentioned earlier this year on January 9th that the cryolophosaurus be considered to be an addition to the Isle. I know the devs are working their butts off with EVRIMA, and I know Dondi has explicitly stated "I don't care", but I'm still going to share my idea because I love this dino. It would make my day if the devs just glimpsed at it, never mind the fact of adding it, it just needs recognition. Okay, now to the cryolophosaurus. Possibly the largest low tier dinosaur (larger than a dilo, smaller than a carno) this theropod is related to the dilophosaurus due to its size and the famous crest atop of its skull. It is thought to be able to color flush either in excitement, mating ritual, or a threatening stance. Its arms were actually functional compared to other theropods based on fossil evidence. In addition, its hands came with four fingers, not three, another uncommon trait for the dino. It's teeth are serrated and can puncture tough skin and slash. The teeth differ from larger carnivores in that they have sharper tips compared to null blades that crush. The bleed damage could be similar to the dilo but I'll let the fan based decide. With it's slim build, it was speedy hunter over powered with teeth. It could possibly rival the speed of a carno or utah, but then again it needs balance. Regen for stamina should be low and the bleed resistance should be very low. However, ambush should be unusually high and it's night vision comparable to the sucho. Behold, the cryolophosaurus.

tribal crown
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Dino mating dance for males ? 🤨 like the birds of paradise

cerulean bane
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this is futile buut,like a type-h or smthin for my main man dillo

idle oar
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one important place on hope should be dedicated to foszor, like ''foszor lake'' ''foszor pond/rock''

main sleet
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With omnivores, place a limit on the size of the body then can swallow, and don't let them tear chunks off larger bodies. This forces them to choose only small prey which they can eat, and prevents them from just being carnivore +.

Likewise, only allow them to eat from certain plants with berries and fruit, rather than all plants to prevent them from being just better herbivores.

These two combined allows a lot of variation in their diet still, but stops them moving too far into being a full herbi or carni.

wanton roost
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I think creatures like the spino, astro, acro, and others would work really well with having customizable colors. The Astro and other dinos with feathers would work really well with having bright colors. While creatures like the spino and deino would work great with a coastal color theme. I also think that some other large carnivores like the acro deserves some cool colors too.

analog solar
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Differentiating herbivore and carnivore combat.
This suggestion revolves around making herbivores, and carnivores play differently in ways other than their diets, and an imaginary rulebook created by players. This suggestion may have some ideas that have been mentioned already by developers, but with a twist.

DISCLAIMER: This suggestion only applies to carnivores, and herbivores that are built to fight back against animals their size such as triceratops, diabloceratops, etc. Some of the things mentioned in this suggestion do not apply to fleeing herbivores.

1.) Carnivores do not do nearly as much bite damage when attacking, and will need to clamp down on their prey in order to deal full damage. Herbivores do not have this, and their attacks will deal full damage when landed.

2.) When a carnivore grapples on to a vital area such as the neck on an animal without any stamina, the carnivore wins the battle because the the animal doesn't have enough stamina to fight back. This mechanic however does not apply to herbivores. (With the exception of herbivores such as tenontosaurus, who may have the ability to grapple.)

3.) Carnivores do not deal as much raw damage as herbivores but have superior bleed damage.

In conclusion: Carnivore players must strategize in order to find good openings if they are to deal effective attacks. Herbivores on the other hand, don't require these skills when fighting due to doing all of their damage instantly, however they are lacking in actual abilities.

drifting cedar
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A function to turn grouped player names into green (or white) dots. I really prefer small indicators of group members over some of their disgustingly long names. (maybe allso make dots appear smaller when further away if possible)

heavy tree
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After u eat (like ribs or bodies) ur mouth gets bloody, and u carry a short trail of blood, a bit like the new stepping in water mechanics thing.

wanton maple
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make different skins for all dinosaurs free, paid or purchasable only in a certain time and therefore very rare or a skins on the dinosaur of our choice for players before EVRIMA

#

Idea : Details for the scent

1: For hunting, make a smell for the dinosaur according to its size and its weight and the places where it goes
example: having a stronger smell when you go to swamps or mud

2: Make the wind go in one direction and change direction once or twice during the day and make that if we are on the right side our smell follows the direction of the wind
example: If we are in the West and if the wind is going North and if an animal is in the South, it cannot feel us, this system is made to favor experienced and intelligent players

dire bone
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Eaten Alive

Animals today, such as the Hyena and African Wild Dog will often hunt their prey and begin eating it while its still alive. This is due to the fact that a stronger animal, such as a lion, will come up and steal their food. Often times, the animals being eaten from will still struggle and fight back, but are obviously going to end up dying anyways.
My suggestion here is that there should be a few select dinosaurs, such as Ceratosaurus, Troodon, and a few other scavenger carnivores that if they make a successful hunt, they should begin eating before the prey is actually dead, in fear something bigger and stronger will come and take their food. Additionally, there can be an animation for this - the prey item that has been hunted will be sluggish and weak, be laying on its side, and struggling to get away/fight back. (May come back to this later on after feedback)

shadow talon
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would love to see the magy be a good swimmer and have its habitat include much of the swamps and lakes, it should be capable of escaping to the water and swimming away quickly to help it survive well.

static pendant
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i would really like to see terror birds

ancient plover
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add walking backwards to stop assrding

hexed scroll
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So I heard that there’s a chance that some of the apex dinosaurs (i.e Rex and Trike) will be made into AI on release on the recode, to avoid servers being stuffed with a shit ton of apex players.

While this is understandable, I feel like it’s kind of a harsh solution, especially for people who DO want to play as apexes. So, I offer some ideas if the devs decide to limit apexes in general.

  1. Have official servers only have the AI apexes, and allow player-hosted servers to choose whether they want apexes to be playable or just AI.

  2. Enable a species limit system. Basically, this would limit the maximum number of players playing as a particular species of creature across the server. For example;

A server has a carnivore apex limit of 8. 2 people are playing as Rexes, 4 as Gigas, and 2 as Spinos.

Or, up to 3 of each apex may exist at a time.

However, I could see the species limit being a problem for those who already have a apex and are trying to join only to be barred from playing because the server’s species/apex limit has hit its max. Some solutions to this could be;

  1. implement a species queue

  2. highly unlikely, but implement “saves” between each player, where they can swap between different dinosaur “profiles” that they have on a server. Basically, this would allow for people to switch from one creature to another without having to die and respawn as their current creature.

deep goblet
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Flexible, extendable dewlap on Herrerasaurus, like a Green Iguana or an Anole!! I think it'd be nice to see a Herrera flash that skin flap during a threaten call, perhaps it could have a custom stationary 3-call that acts as a threat display? It could rear up, tilt its head and really expand that to make itself look larger and more dangerous- i think it fits quite well with the theme of Herrera being all about intimidation: First that voice, now that display structure.

(Side note- very excited to see physics on it! I believe that will do a great job of differentiating Herrera from Utah and other "small" theropods quite nicely. Can't wait to see an updated color scheme on it, too!!)

narrow cobalt
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A small quality of life suggestion.

Smelling for water, if the water is visible on screen, remove the "grey water animation" for that body and only light the water in blue. The water indication is good when walking from far but when you are close it actually hinders you from seeing making you less eager (especially at night) to use your scent to track down pray, since the animation if you are close to water ruins your vision.

fast valley
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Instead of not being able to eat small gore just make big dinos swallow it hole.
Food is food

heavy tree
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ur able to bite while laying, but youll do half or 1/3 of ur normal bite force

cerulean bane
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make different dinos have slower stop times while running like since trikes are chunkers slower stop time but like dillos stop much faster because they a leaner

wintry lotus
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Since AI are coming in a greater capacity such as large herbivore herds and apex predators, I’d like to suggest that the AI should only have one, base generic skin for them. Player characters would not have access to this skin so that they would stand out as player characters from the rest of a herd. Preventing Herbi players from remaining hidden.

Additionally, killing a player character thats the same size as an AI of the same species should give a small bonus. Perhaps yields 10% more food.

summer pumice
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Use more stam to jump higher as raptors. Hold down jump button, longer you hold it the higher you prep the jump to be & more stam you use to perform the jump. Useful to catch a flying creature out of the air.

gritty acorn
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They should add wind features for flying Dino’s. Like how there’s gonna be droughts and floods, pteras and future flyers need something for them. Every now and then the wind can pick up at random and give a slight fly speed boost

cosmic tulip
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Add a few more voice chats?

topaz gorge
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Snacking Mechanic
This is somewhat similar to other suggestions I have seen, but it would go something like this:
Dinosaurs with the grappling ability can rip off flesh off of live prey. This would decrease the stamina and health (only slightly) of the opponent. The attacker gains a moderate amount of food from the encounter, satisfying them until the prey is weakened far enough for a potential kill to be made.
Identifying Stranger Players
Players can identify one another (of the same species) by sniffing them.

Video demonstrating snacking ability
https://youtu.be/CpaZkVqQAFA

Fossil evidence suggests that Mapusaurus hunted in gangs when attacking larger prey like the gigantic Argentinosaurus.

Narrated by John Hurt Planet Dinosaur tells the stories of the biggest, deadliest and weirdest creatures ever to walk the Earth, using the latest fossil evid...

▶ Play video
echo herald
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While I do love and appreciate the effort put behind the tenonto buck/ hind kick attack, it does look a tad out of place. Some might say those of the Equus branch of the evolutionary tree do the same but those dont have big beefy tails that get in the way, and even then they mostly keep their front feet planted on the ground. Thats why I personally think that the tenon attack hind quick maneuver should be adjusted to match the concept art a little more. An attack animation like this seems ideal in my opinion. The kick would actually require skill and timing in order to get the headshot on whatever creature you are trying to keep at bay as opposed to having a set height at which the kick plays out. Again, I do really appreciate the effort and time spent into the tenontosaurus hind kick animation, but it just seems out of place.