#general-feedback

1 messages · Page 84 of 1

late garnet
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Footprint quality should be a lot better, I mean this as in;

  1. Footprints actually having different texturing depending on the terrain (i.e. sand would have a sandy footprint and not a black footprint that looks like it was walking in mud)

  2. Footprints actually being embedded into the ground and not staying on top of it like a sticker.

Personally I think it'd be awesome if the heavier the creature the more sunk your footprints would be in the ground, and for huge sauropod creatures like Brachio/Camara their stomps should leave craters in the ground, personally I'd think it'd be cool if rainwater could fill up footprints, or literally wash them away instead of just making them undetectable.

ancient plover
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Please add sleeping. It would give people something that is worth doing at night when they are juvies. AFK ACHEM. Have some sort of meter where if you dont get enough sleep each day cycle you could get bad effects. Maybe even have different dinos sleep more effectively during day/night. For example Parasaurs would sleep during the night and get more worth with that while the opposite is true for dilos. Just a suggestion.

dreamy hornet
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Im sure this has been said before, but Full controller support please. I havent seen anything on this in my time in the discord. If able is this one thing we will have at some point?

slow kite
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Swallowing prey whole-
If your prey is at least 1/4 of your size, you can eat it in one bite. This would be good if you were in a dangerous area and needed to eat and move quickly.

swift pike
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Give anky straight up locational IMMUNITY to damage. A galli kicking its side or like a utah biting its tail shouldn't do anything at all

last lava
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This is just my personal thought, but i think that the Suchomimus should swim a little faster and make less noise while swimming

coral tangle
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Have chat not drag you to the bottom every time someone says something new. It gets really annoying trying to read what someone said if global is moving fast

proper hazel
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I think there should be a way for pues and other giant sauropods to feed from trees 🌲 instead of bushes. I have noticed that this been a big problem for players who play as sauropods in general. If I recall correctly, in older versions of the isle all dinosaurs could eat from trees; I believe that should be returned but for sauropods only. This of course excludes the camara which (from what I’ve seen) has no issues with this.

last lava
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I don't think dinosaurs than can jump (utahs, gallis etc.) should gain a big speed boost when jumping into water. It almost ruins the point of having fast swimming dinosaurs such as the Sucho.

plain oriole
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For people who love to play deathmatch but get screwed over by people who like to target, please increase the spawn locations and make the spawns more randomized. It's awful to know you have a high chance of spawning in the same place your attacker will.

It honestly feels as if spawns rotate instead of being randomized, as everyone seems to spawn in one location for a minute, then the spawns switch to another location. Having more spawns evenly placed throughout the map might fix this issue.

plain oriole
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Also, can we have interchangeable patterns for the head, body, and tail for dinosaurs, like, patterns that range from the entire tail to the very tip? Just have a bunch of customization options that we can mix and match instead of having one entire generic skin. I would love to have different detail colors on different parts of my body, like the male rex pattern had two detail colors and how Theri has blue around its eye, red and orange on its neck, and black feathers. I just want some variety, but I would really like for colors to blend and fade into each other like the old skins used to.

proper hazel
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The camera angles for the Spino and acro need to be fixed. The acro’s camera angle at adult stage is too low to the point where it is almost impossible to see directly in front of you because the acro’s bulking body is filling most of the screen. The spino’s camera angle on the other hand is too high to where when you are moving through heavily forested areas you cant see anything but the leaves and branches of trees, preventing you from seeing hazards ahead of you or behind you. I have been killed numerous times because of this problem impairing my ability to see threats around me. This either needs to be fixed as soon as possible or with the recode. Paying for non-survival dinos just to lose them because of technical issues is not fair to me and everyone who has these same problems.

swift pike
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Please just never add sleep mechanics. The only way at all it wouldn't be hell is if it was just cosmetic or at most a totally optional way to regain hp/stam a little faster. Anything more than that would be a nightmare pepoSleep

exotic quiver
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Since so many apex are played,and there will be no apex limits on the server,it would be better add more apexes to have a circle of killing around the apexes.more competition,like mapu or charcha.it doesnt matter that charcha mapu and giga are simlar they are different in the species so they cant group and cause that they will be more apex competition

inland steppe
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i think it would be good for anky to have leg break, since it isnt apex, isnt the strongest, and it doesnt to bleed or anything. it will really stop making them a walking hamburger tbh edit: it legit got a massive big boulder on it's tail, rex needs some competition to not be the ONLY leg breaker

soft kettle
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Display the correct speed with the current growth.

ancient plover
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An official announcement for US3, that its on Thenyaw now, for the people who don't know yet. And perhaps add how to look for US3 since there could
be still some people who still can't find it yet. Might liven Us3 again, plus id really like to play on an official thenyaw server with more than 3 people

ancient plover
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Allow an "are you sure" option to accepting a nest invite so you dont accidentally take a dryo invite thinking its a group invite

plain oriole
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I know the damage, bleed, and combat systems are getting a complete overhaul, but I really think Cerato could do a lot better than it used to. I was thinking we give it the role of a hyena-honey badger mix, a small dinosaur that does not hunt well solo, but can absolutely devastate small packs in groups. This Cerato, like Ceratorex, is a bleed-resistant tank, except it has a bit less damage than an allo.

Hyenabadger Cerato relies on tracking and killing weakened dinosaurs, scavenging for leftovers, bullying other scavengers for scraps, and bullying smaller carnivores, and even allos when in groups, off their kills. Since Cerato relies on constantly moving around to look for a meal, it has stamina that makes allos jealous and a trot faster than allo but slower than a giga that allows it to travel quickly, at the cost of not having an ambush, since it is better off fightig anything the size of an allo or smaller solo. For that reason, it developed tough skin that gives it rex-tier tolerance to bleed and reduces incoming damage by 50% with above average healing capabilities that allow it to scrap with allos and groups of dilos and utahs and shrug off damage, at the cost of having around 25% less damage and laughable bleed.

Tl;dr, Cerato is a honey badger x hyena hybrid: a tiny tank that does not give two shits about bleed, and a scavenger that is tough enough to bully dinosaurs. It obliterates solo dilos and utahs, holds its own against small packs of utahs, and dilos, ruinz a lone allo's day, and can take on subadult apexes and suchos in groups.

swift pike
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Have the ai spawner determine what spawns based on what the players are doing. For example, a carnivore holding still for too long will maybe have an ava spawn, but after so long the spawner amps it up if you've been there long enough. First maybe a velo. if it goes even longer throw out like a shant with velo ai. Keeps people from afk growing dondiWeSmart

zenith osprey
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it would be neat if herbi and carni footprints lit up different colors when you sniffed

thin grove
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Make the sucho and maybe other semi aquatic creatures have the ability to be underwater. They could swim up and down, regularly, but also walk on the seafloor under the surface similar to hippos (as an heavy half aquatic creature). In water, they can ambush and chase after fishes. Of course, staying underwater will drain the oxygen bar and probably with stamina as well.

vale moss
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Shapeable or Destructible Environments
A somewhat ambitious request, but I'd like to see big dinosaurs be able to affect their environment with limits. Creatures in real life have a big impact on their ecosystems and I'm sure millions of years ago dinosaurs did too. It allows the player to interact with and influence certain mechanics as well. It would hold different benefits for carnivores and herbivores.

Carnivores
You want to to make sure the area you are hunting doesn't have a lot trees for smalls to hide in? Create a path for yourself and knock down any trees that you are able to. For human structures, destroying their equipment and small buildings make it harder for them to gather resources and minimize chances of them being able to hunt you. Perhaps it also allows you to create certain paths for you to enter structures if humans try to hide...

Herbivores
You want to get to those nutrient rich leaves at the top but aren't tall enough to reach? Knock it down. Conversely, perhaps there are certain ferns or undergrowth that are especially nutritious if trees are knocked out of the way. As a dinosaur, you probably have most of the same reasons to want to destroy or disrupt human structures.

Note: I believe from what it's been said in the past, structures will be repairable by humans given enough time and resources, so there should be ways to counteract or recover from dino base rampages.

https://gph.is/g/4wMeXNk
https://gph.is/g/ZPJgLpV
https://gph.is/g/E0lxwj8

flint egret
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Slower Z walk for Carno.

steep iron
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Hunger Times For Carnivores
An issue going around for awhile and that may last unless it is changed after the recode is the sheer amount of mid tiers you can have in a group and they can all be fed. Ai is the main issue yes, but that will be fixed.

The idea is that larger carnivores around the size of allo and larger would need to eat more then smaller carnivores and they're hunger would drain slightly slower.

Where as smaller carnivores hunger would drain slightly faster, but they'd need less to eat essentially.
It's probably controversial for solo play, but it'd be an interesting concept to try.

bitter widget
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A rest and a sleep. I feel like resting should be able to speed up healing and stam regen, but i also feel like sleeping (or just lowering head for carnivores) would be good when laying down. there is several dinos that lie down with their head sticking up (aka you can see their head out of a bush or the grass if its small / tall enough) and therefore i feel like there should be a button to lower their head. this could cause you to lose some vision (going to sleep. but this would raise your volume so you arent completely defenseless) also, it would help some babies hide in nests better, help taller dinos hide in bushes / the treeline, and it would probably make alot of people happy (also its realistic. who doesnt put their head down once in a while?)

shrewd condor
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I think it would be cool if suchos and baryonyx had a fishing feature in streams and rivers because they were theropods

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also i think we could all say that nesting for most dinos, especially carno should be reworked and fixed.

tardy yarrow
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Would we eventually be able to get a choice of inputs for certain control methods? ie being able to choose between toggle or hold on things like crouch, walk, sprint etc.

bitter widget
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Hearing issues.

I feel like we should have an option to put on 'hard of hearing mode' or 'HH mode'. In this mode, every sound would be written on the top of the screen (rex 4 call yxz distance away, para 2 call yxz distance away, footsteps right-left-forward-behind, water splash, etc)

This could help those of us who are hard of hearing / deaf still splay and enjoy dinosaurs. I'm hard of hearing in my left ear, I.e I will have to turn my head around constantly in-game to actually hear on my left side.

Pros: more players playing, more satisfactory for a certain group of people

Cons: extra coding, possible bugs/glitches with it

ancient plover
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someone before suggested this before but i cant find it again. but i liked the idea; its only an aesthetic suggestion for the Dryo Burrows. forgive me if my english has any mistakes in it.

Normal: build on grassy plains; birch forests etc.

**Muddy: ** build in swamps, at lakes and in general moist biomes.

Redwood: build in the beloved Redwood forests and other dense forests.

Snowy: ( unlikely snow will exist in the game since its a tropical island but i drew it anyway~ ) build on mountain tops where snow falls

celest elbow
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Can we get a feature to drag dead bodies?, that will be so cool, for example to bring food to the nests if u have little ones, so they dont have to leave the safe spot you choose (sorry for my english)

glacial field
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Add a battle stance system like on Jurassic World Evolution where creautres have a fight animation. You can press a key on your keyboard and you will be in a battle stance where you can move side to side and back up and of you look a certain direction your creature will turn to that direction and face it on its battle stance (ex. If you are looking 360 degrees behind you and you enable battle stance your creature will make a 360 degrees turn and face that direction with the battle stance)

nocturne haven
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Add a system that you can take your hatchlings or juvis in your mouth to move faster whit them and they don’t stay back in herd/pack (juvis just to a certain time of growth that they will be too big to move them)(just some dinos should do it)

analog solar
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One of the biggest problems in herbivore balance, is herbivores such as maiasaura using their speed to run down predators, instead of escape them. A lot of times, the only solution people can think of is nerfing them to the ground. Para

To help ease this issue, we should keep animals like maia's speed, and buff para's speed, in order to help them outrun predators. However, change the types of attacks they used by severely nerfing para/maias running headbutt, and galli's run kick kick. And increasing the damage of stationary attacks. Also add some form of side check attack, which will allow fleeing dinosaurs to potentially knock over flanking predators, while still running. So basically, fleeing herbivores will be significantly less effective fighters when charging things head on.

Hopefully, this will encourage herbivores like maiasaura to use their speed to flee instead of to run down predators. (Keep in mind, I said hopefully. You never really know how these things will turn out until you try.)

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Edit: Yes, I know nerfing the running attacks isn't realistic whatsoever, however this suggestion was made from a balance perspective, not a realism one.

plain oriole
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Fred, if you see this, I LOVE your feathered Utahraptor. If Utahraptor gets feathers in the future, I expect nothing less than this because you did a FANTASTIC job at the realistic downy feathers on the body and the rudimentary flight feathers on the wings. It is perfection and I will riot if this is rejected.

plain oriole
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I also want to see this herrera skin you made, Fred. It is the most beautiful sin I have ever seen, especially the face. This is also perfection and I really want to see this skin in survival.

swift pike
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With new more aquatic areas it'd be cool to have amphibious AI. Cotylorhynchus would be a really good choice I think since it's so unique. It's very hippolike so maybe they could live in the water and come out to graze at night but become aggressive, suddenly sprinting into your night vision range and grabbing you with its gigantic muscular hands (I'm not even making that part up lmao it literally had powerful grasping hands)

rose bloom
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New dinosaur suggestion:

As I know, I saw in #608693014054830103 something about a dinosaur that could be so unique in the game and many people like: Deinocheirus mirificus. Bryan said than it "would be redundant next to theriz" and Dinosauriac, who said "it's basically the same creature". Devs, know than I disagree with that and I'll told you in what Deinocheirus and Therizinosaurus are different.

How is different Deinocheirus than Therizinosaurus ?

Firstly, the physic. They both have long arms, claws and neck but that all, I could say the same about carnivores: they all have sharpened teeth, do bleed and walk in two legs. Deinocheirus is more robust than Therizinosaurus hella heavier, not in accuracy but in look (but Deinoch is heavier than Theriz that a fact)
Secondly, the diet. With the fishing mechanic, that will comes I hope, some dinosaurs like Suchomimus and Spinosaurus will fish, why not Deinocheirus ? We found some fish scales in the stomach of specimen and crustaceans so Deinocheirus would be an omnivore fisher, eating aquatic/marsh plants and fish compared to Therizinosaurus who would eat trees plants, like banana trees or other gut plants with some insect like termit in termit nest.
Thirdly, the biome. Theriz players would prefer to live in tropical forest and Deinoch players would prefer to play around rivers, lakes or swamps.

How could be its gameplay ?

A bit look like Suchomimus, with less water relation, but with more survivability, because it's an omnivore and a big one (apex tier). It would be a defensive herb, like many apexes and it's normal, and could use his claws to attack in front of carnivores. Compared to theriz, who could run away from apexes, Deinoch would fight against apexes

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like Rex but could escape to Giga who could be slower than him, in the current game statue.

Theriz would be more in a "I fight if I want" style, it is more lighter and less robust than Deino so he could be more squishy and could run away from apexes, but not fast as out-run an Allo. Theriz could be a less powerful Deinoch but with the possibility to run away compared to Deinoch who should be more based on fight.
I will not go to far about fight system because it is getting a complete rework during the recode process so I stop here about that.

Stats ?

I will not give stats because everything will change in the future, so I'll wait and devs can chose themselves the statistics they want for their dinos.

So now I gave my opinion about this dinosaurs so I go sleep now. Thank for reading and looking at this suggestion, I love this dinosaurs very very much because it is so unique and that why I want it in the game like many players. So good bye everyone and see you for another suggestion 💙 👋🏼

dark linden
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Allow hatchlings/juvies to have a false bite/attack, so that we can get the equivalent of:

ancient plover
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After recode add command for block automatically nest/group invites. For example: /gi (group invite), when u type it - will automatically block group invites. When u type it again - will allow them. And another command for nest invites: /ni (nest invite) when u type it once - will auto block nest invites, retype it again and they can send you.

main sleet
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As there has been quite a lot of discussion about how a nodosaur would be viable in the games current meta (being slow and small means that a rex would snack on it without it being able to fight back or flee), perhaps they could fill a hippo like role?

With a focus on the riverside ecosystem, a nodosaur could potentially see danger and just walk into the water and along the riverbed, using its weight to hold it down. Like this it could hold its breath for a long time, and even graze on plants growing underwater. This would give the water ecosystem something more than just fishers, and give this dino a playstyle unlike anything else in the game.

To make it more like a hippo, it could even have a focus on being active at night. Giving it excellent night vision would mean the dilo would not be the only dinosaur active at that time, and make things more interesting at all hours.

verbal cedar
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Whilst trotting you should regenate stam niticable slower than normal walk to make some more use of walk other than fighting.

kind vault
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idk if this has been suggested before and it's such a minor aesthetic complaint, but I would LOVE if nesting genetics were fixed. it's so tiring to get a default skin or worse, an ugly skin. the (current) point of nesting players is to start your dino's life safe with a family to provide for it, increasing chance of survival and pack growth. sure the colors don't affect the point of nesting but It doesn't make growing from a baby enjoyable either when you're forced to stare at the horrid mish mash of default colors that dilo has, or the ugly gray and yellow of the allo. I've had some gorgeous parents and the most horrid default skins.

so the suggestion is basically fix genetics so you get your parents colors, no more weird and ugly default colors, and if you're feeling feisty allow players to pick their colors based on what colors both their parents have for more individuality

manic sail
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Different speeds depending on if you're turning or not. This could be a fun mechanic allowing some more 'ramming' type dinos higher speeds if they run in a straight line. (also low acceleration to this max speed to only be able to use it if you have all prerequisites available)

plain oriole
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I want to see one hadrosaur do this as their finisher or an attack that makes the dino stomp angrily in place like this. Like, if Para is moving, it can do the flail, but it does less damage than standing still and stomping the living shit out of something small.

radiant oar
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Suggestion: keep shant in game and add it to survival. Embrace the fact that herbivores are powerful too and they dont all need to be easy kills or slow as molasses. shant is a great creature to play and is a fun challenge to take on as an apex carnivore. in the end if a server wishes to have it they can enable it or not as they choose. taking away shant and giving us a para is like saying to people who love elephants.." sorry elephants are too hard for lions to hunt, so you get to play wildebeest from now on"......its just not the same..i love elephants...not wildebeest. and africa is just not the same without elephants,...in the same way the isle just wouldn't be the same without shants either.

ancient plover
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This is gonna be a bit longer, but stay with me and tell me if you feel the same way as i am
So after the Dondi stream (thankfully) we have things again to discuss. Before i start just wanted to clear this I do know what the devs/don say can change over time and it's not written in a stone table

AI development / Player slots / Map size :
I'm kind of scared of hearing that player slots could be decreased even more or just stays at 100 because of AI or other reasons.
First of all, we all know that currently the game has problems, and one of the biggest problem is v3 being too big for the amount of player that a server can hold.
v3 sized map with 100 player is terrible ( in my opinion ) , basically you can play the game for hours and you won't see/ barely see anyone. Yeah, i know the factor that half of the players are probably sitting in a bush and it could change in the future (hopefully) but even if the said 100 player would be active, v3 would still feel kinda empty, and with the size of Isla Spero, staying at 100 player cap or even less is very very dangerous. If i remember correctly one of the dev said that AI takes the same or even more amount of resources than a player, if it's true then AI shouldn't be the focus at all, because at the end of the day people will always enjoy more player vs player interaction or any interaction that two or more player can make. AI's can be easily learned after a short amount of time, like how it's gonna act for this and this, etc, while players have chance to act like insanely stupid or extremely smart too. Sometimes the stupidest move of a player can decide our fate. While AI won't do anything like this, only if it's learns over time or something like that.

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So at the end of the day, if AI takes ups almost the same amount of resources than players, then players should come out of ahead. AI Definitly needed, that's not a question, and to be fair i don't know the limitation of the Isle or the unreal engine, but i think for a size that Isla Spero has it would atleast require around 200 player and around 80ish AI to make it feel like it's not a wasteland.

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And i agree with Don, we shouldn't see dinosaur after every 10 step we make, but walking simulator isn't fun either.

winged rose
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Next to a dinosaur in the dino select screen, put in what time period it's from, this would help realism servers choose time specific dinosaurs as well as be a neat feature so you can see what time that dino was from if ur curious

broken raptor
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Basically an elder para That would the "elder of the herd" aka the leader of the para herd could be like.. the biggest and bravest to protect from predators. Elders would have more health and more attack only slightly. And cannot nest unless another elder male is present. Just an idea. Thought it'd be REALLY cool. So like theres hypo or hyper carnivores. There could be elder herbis where they are strong enough to go after a hyper or hypo if there is enough elders. So like one or 2 hypo bites won't kill them. So that it makes it more even if hypos become playable in the next update. Same would go for ALL herbivores.

floral anchor
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In the future, what if there was a containment facility, that couldn't be entered by humans or dinosaurs, and when the dev's wanted to terrorize people with Hypers, the Hypers would break out of that facility with a destructible wall.

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I think it would be terrifying in an awesome way

alpine glacier
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Shant is a cool hadro apex, is a shame that everybody seems to hate it and it likely won't make it into survival.
Shant's main issue is its ability to run down its primary predator to grief, when it should be more of a walking tank (which trike also should be but right now it's more of a walking burger king)
Its ability to completely devastate a rex or a giga by stomping on its head or back is fine, but it shouldn't be able to run somebody down so easily

Speed: flat 30km/h, a bit slower than giga but not too slow that it makes it a drag to travel with.
stamina drain: 0:45
stamina regen: 1:30sitting 4:00standing

remove its headbutt and replace it with a shoulder check or tail check as it should have no reason to be running after somebody while whacking it with its head, its stomp remains as a deadly attack since it can only be used while stationary anyway, making it an almost entirely defensive but still deadly fighter which a giga or rex shouldn't consider fighting solo.

split sigil
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Are we going to be able to pick spawn points? Since the map is huge it should be an option.

late garnet
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Give more creatures audio when sprinting aside from their footsteps such as snorting, growling or even heavy breathing for things not exactly built for sprinting like Rex. If they are already in the game, make the audio louder, feels awkward seeing a Trike charge and you only hear the stomping with no heavy breathing to accompany it.

timid plaza
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I my personal opinion I think allo should have a stronger bite than sucho because sucho is a fish eater, maybe give all 350 and sucho 300. Allo should be able to oneshot Utahs because look how big it's jaws are.

fading kestrel
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imo, gigas should have a biteforce around 900 instead of 700.

verbal cedar
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Some people talk about exact spawnpoint on the new map and that's ridiculous and would be abused. We need the map in big areas and you can choose wich one you want to spawn in, like you want to spawn north then u could choose northern spawnpoint and u could spawn anywhere there in the area. It could help with suiciding to try and get 1 spawn. And would be bad idea to add 1 popular spawnpoint in the map and few rarer spawnpoints on the edges. We need spawnpoint that are balanced and reasonable far from eachother and lil bit random so no one can just sit on 1 spawnpoint and eat everyone spawning there.

past wing
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If locational damage is ever ironed out, try this.
Strangling to finish off prey.
If you bite around an animals neck, you can lock on and keep your grip. Keeping a grip requires stamina. Because it is the neck, the bitten player's oxygen bar slowly depletes. However, the other player is not unable to fight back. The player being strangled can just expend x amount of stamina to break free and keep going.
Of course, the amount of stam required to instantly break free could vary on who bites you. An Allo's bite might require less stam to free yourself than if a T.rex bit your neck.
The use of strangling your prey is when they have no stamina left, unable to expend the stam to instantly break your hold. It just adds more depth to hunting I guess and makes use of the oxygen bar.

ancient plover
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Dead bodies should produce a visible scent like gore to prevent unnecessary death. Even if the smell radius is smaller than gore it would still help hungry bois find bodies in the dark. If people don’t want their kills to be located as easily maybe there could be a bury mechanic to hide their meal so the smell purposefully doesn’t draw in other carnis. The body could turn into a leaf pile cache or something idk. I guess like nests it could have its own glow.

fading kestrel
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imo, you should only be able to nest, if a male clicks accept or something in the nest. could be pretty noice.
like, males have nothing to do when it comes to nesting.

sacred haven
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Inject herreras on us-1 please. Their high speed combined with the "recent" stat changes to them mean they might provide a needed kick of fun to the game while we wait. They were a huge hit back on Thenyaw and caused the community to branch out and get to know other players more and work together as the underdog to look out for dangers (tldr they encourage less asshole play imo). I know I had a load of fun as a lone mother trying to find places to nest and then having to get creative to defend my babies as they grew to adult, and as a result managed to parent a good 20 or so random players and friends alike. I know people try to hog injected Dino's and ruin the fun for others sometimes, but it's worth a shot imo. I know I'd volunteer to contribute. ^^

lament dagger
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so my suggestion is mostly a request really, i know many people who hate the shant, but i know just as many who love it. i myself play it all the time it is one of my favorites. people say its just the same as camara gameplay, however i dont find that to be the case at all, for me shant gameplay is very different, it is not as slow as camara and it herds differently, nor is it as large or as powerful as what we have now..and asthetically i adore the shant where as i have only managed to play cama once in the time i have had the isle..and its not to my taste. so my request is that even if shant is not added to survival ( which i really dearly hope it shall be ) that at the very least it is not deleted from the files. So at least there will be some non official servers who may continue to inject it for those who wish to enjoy it. 🙂 thanks again and i love this game, i play it more than anything else. 🙂

foggy jungle
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Add a pre-bite animation to giga as a tell to make it worse vs faster dinos. Maybe with a grr. Grrr-omp

vale moss
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Razanandrongobe
Background: A Jurassic apex predator of Madagascar, Razanandrongobe was a terrestrial crocodile. It's relatively fragmentary, known only from a couple of bones around it's snout and it's teeth but enough to determine it being a member of the terrestrial family group of crocodyliforms called Sebecosuchia and suggest a very large animal at around 20 to 30 ft long.

Unique Characteristics: With Dienosuchus coming in, we already have a large crocodyliform coming into the roster, so why add another? For a couple of reasons:

a) Razanandrongobe is not covering the same niche as Dienosuchus. Sebecosuchia is a family of crocodiles that evolved deliberately to fill terrestrial niche(s), they were not always the apex predators but they were not as aquatic adapted as typical crocodiles (so likely a better swimmer than a theropod dinosaur, but not exactly graceful or fast in water). The Gondwanan clade of Sebecosuchian crocodiles show diverse body plans with some genus having surprisingly long legs. Crocodiles are already known for their surprising burst(s) of speed, so imagine a terrestrial croc that was adapted for ambush quadrupedal hunting? It's a scary thought!

b) Razanandrongobe's teeth are huge and the skull is deep. More than any other terrestrial croc known, Razanandrongobe likely had a very strong bite force. It could serve as a small to mid tier crusher that is more unique than Alberto or another Tyrannosaur relative.

I find it funny that Jurassic World felt the need to invent a reptilian quadrupedal hyper-carnivore when there are already plenty of examples in the fossil record. Razanandrongobe > Indoraptor.

Some pictures to illustrate. Body plan inferred from closest relatives.
https://video-images.vice.com/articles/595a8d62794d605fe9ae9eff/lede/1499106758343-144184_web.jpeg?crop=0.9802586793737236xw:1xh;center,center&resize=700:*
https://qph.fs.quoracdn.net/main-qimg-360fe3cbc9307799da4d6a1b67c7977c.webp

analog thistle
#

Quieter footsteps - irl animals set their feet down, not stomp; that'd destroy their joints. Elephants are so quiet that they can sneak right up on a man! Maybe brick-on-sand soft thumps instead of ear-shattering stomping would be better & more realistic?

umbral shale
#

That if you'll ever make a New map, please think on having small caves. Not caves that are stupidly big but small ones where you can nest. Like allo size creatures should be able to go inside. Would also be nice if you could make like savanas and stuff. Kinda like how tigers and other animals nest in the wild today in/at small caves. A lot of the big cats which are a really big part of these days predators use places like those to nest at and snakes and mice. Take inspiration from how animals live today and how the nature that they live in and try to get your understandment on how they could've lived

ancient plover
#

so i have a few suggestions i want to make, if I've said them before i'm very sorry

herbivore food
Can there be more herbivore food scattered around the map, you can walk for minuets on end and not find any. and i feel like herbivores should be able to see gore and corpses as well, with a hint as to what carnivore killed it when you get up close

Dossiers
And can we also have where, when we 100% grow there is a little 'dossier' (for want of a better word) that comes up with full stats of the dino they are playing as, like the dossiers in ARK.

Carivores
Based of the size of the herbivore/prey in relation to the carnivore, it can bite the prey and gain a chunk of food of off the prey however in doing so they are unable to attack while they have food in their mouth and must slow down/ completely stop in order to eat it. the food can also be dropped to allow to carnivore to continue their assault. although the despawn/rot time of the food chunk should be much faster.

you have something negative to say please feel free to do so!

ancient plover
#

Add where rex regains stam very slowly but not no regain stam. At least a little bit of stam to regain while walking.

mortal frost
#

If Titanoboa will be playable, here is a list of suggested gimmicks and features it may have to make it even more unique:

Infrared vision : Having infrared-sensitive receptors, Titanoboa can feel the presence of nearby creatures, in form of a thermographic image, even in total darkness. This would make it a very suitable nocturnal predator.

Jacobson's organ : By smelling with its forked tongue to collect airborne particles, the Jacobson's organ allows Titanoboa to sample and analyze odors with greater efficiency. This would make it a very good tracker, if not one of the best in-game ( and also add a very cool tongue animation).

Constriction : When in ambush stance, Titanoboa's next attack will be a quick lunge bite followed by an attempt at constriction. If the prey ambushed that way is within a certain weight class or size (to be determined), it is unable to do anything and takes high damage over time until death. If the creature constricted exceeds that weight and/or size limitation, it takes the constriction damage all the same, but the constriction consumes the stamina of the Titanoboa, and the creature has a chance to cancel the constriction (the same way that Utahraptor's pounce will be able to be defended against).

Untrackable : Because Titanoboa leaves no tracks of its passage, it cannot be tracked the same way that other creatures can be, by following their footprints.

inland steppe
#

Ankys need bone break!! Are you tired of ur lil honker being useless? Dying against everything and not being able to get away? Well I believe that it will be so muhc better and improve Anky's realistic qualities for it to be deemed it's brone break once more! Just so rex isnt the only bone breaking op chomping machine, and after all, what's the use of a massive rock on his tail to not snap bones?

vivid siren
#

Option in audio settings for calls and being able to mute them

umbral shale
#

Make the big herbivores stronger for example paras, ankys (I know it never was close to done but just if). At the moment an allo can solo a para which I don't think should be happening. I think the para should have more hp and a better kick. You should need 2 or 3 allos to kill a para (just taking allos as an example) and hunt it. And I think you should fix on how much damage it actually does. For example an allo does a lot of bleed and also does a decently lot of damage to a para. Since they are similar wheight class I don't think it should do that much bleed to it. I'm a carnivore player and I think it's kinda broken how I can just run into a herd of paras and kill one. Also the anky should have bone break, almost get no bleed and have a lot of health. First, it's armored on the top and not much can bite through that part and it wouldnt bleed out cause of that cause not much would spread from there. Only unarmored place is under it at its stomach and not much would be able to bite it there. It's club should insta bonebreak if it hits anything at the leg and anything smaller that has their head at that height should be oneshot since if you got that skull in your head it would break it and kill you instantly, the anky should almost not take any damage from anything that isn't an apex. I know you maybe think the anky would be Op like that, but it's cause the ankylosaurus was and should be the Most high risk dino to attack. It's not built to be fast it's built like a tank. You shouldn't attack it if you arent an apex since those are the Only ones that has the biteforce to do anything at all against it. The giga should be the one that can take one out easiest in a pack. This is just my opinion and if you dont agree then just put a 👎

winged rose
#

Scent mechanics:
When sniffing footsteps, there are a few things that could do with being changed

  1. Maybe, Make it so you can see what dino made it, and also how long ago it was made.

  2. footsteps should be for EVERY time your dinosaur puts its foot down not just a few times, doesn't seem too realistic as it is rn

  3. increase the range of which you can smell footsteps

  4. Different coloured footsteps for if it is yours, your groups, your offspring (even if they're not currently in your group) or any other random dino.

  5. For water: right now, sniffing near water is really annoying because if you're attacked, it's much harder to see, I suggest making it as a blue dot on your compass

Finding food:
7. increase the sniff range of gores
8. for gores, have a different colour for those you can eat and those you cannot eat
9. allow us to smell bodies as well!

Other useful mechanics:
10. allow us to VERY FAINTLY smell other dinosaurs, also to help balance it, If you do something (Haven't thought of what yet) then it'd mask you scent

ancient plover
#

let bary a little more op, let him with 175 strength and 2k life, but his spin worsens a little and improves his look if possible because in my opinion he could have already undergone several updates with time. And improve your animations, and leaving it for survival to have more dinosaur variation, even if it takes a long time for that to happen in my view that would be pretty cool.

#

leave the meat with a little more life, because with only 2 bites of allo you get screen 2 almost screen 3 and with bleeding you are in the last stage, and also increase the resistance against allo bleeding, because you can not stand 10 seconds running with bleeding, if you're on screen 2 bleeding 2 drops, running only 10 seconds you're already on the last stage

frank perch
#

It's not necessary, but it could add some more realism into the game: Seasons

Spring: The spring is rainy and there happen most of the tunderstorms. Bushes and small ai come back after the winter and day and night normalize again

Summer: It spawns a lot of ai, additionally the days are getting longer, like it does in reallife. Nesting is pretty easy during the summer. Small lakes and ponds could dry out during the summer and would refill with rain in the fall, unless they are attached to a river

Fall: Daytime and nighttime normalize again. Nothing really special about fall

Winter: During the winter, small ai won't spawn, because they're hidden. Perhaps small carnivore can get into their burrows and kill them. The nights are longer and darker, nesting isn't a good idea at all, because incuating eggs takes longer and the incubation level can even decrease, when parents aren't nearby. Plus Hatchlings die very easily by freezing to death and must stay close to their parents. Plus small lakes and ponds could freeze.

gentle grotto
#

Let us make nests up on rocks but we would have to collect materials for it, and replace some of the twigs so it doesn’t break down

glad dove
#

I have a little suggestion, it wasn’t really thought out but I think this would be Necessary and helpful.

When someone sends you a random nest invite it labels the dinosaur specie that they are nesting as and maybe the gender you’d get? Not really sure but yeah.

glass flare
#

I have a suggestion for the swamp

It would be a misty affect that would be in the swamp like sort of a fog that would come after a storm it would be a nice attention to detail in my opinion

crystal trout
#

Species Based differences in nesting substrates:

Basically what it says, have different species have different requirements for nesting, or different usable substrates. Currently, all dinos can nest on only flat grassland. Having variation between species would support more biome dependency and encourage dinos to raise young in areas suited to them.

For example:

  • pteranadons nesting on rocks, creating competition for adequately high rock spires to raise young.
  • spinosaurus nesting on sandbars, creates a use for defending chunks of coastline.
  • stegosaurs requiring deciduous substrate to nest, encouraging them to be in pine forests with the foliage that supports their diet.
soft kettle
#

A landscape similar to this. A wide open valley with a river running through but with plenty of large bushes scattered around to eat and hide in.

ripe belfry
#

If possible, I would love to see Human vehicles get stuck in bogs or swamps. Had to drive into a swamp to escape a large predator? Now your vehicle is stuck in the mud because you weren't watching where you were going.

verbal cedar
#

Had idea about plains that have very big hills that u can easily walk on but still very big and steep without any trees. Like the enviroment is same as Rawdawgs plain but with many big hills.

elfin ravine
#

Few suggestions

  • Add some sort of private admin warning feature. This could be a message that a server admin sends to a player in order to warn them. The text would be red, appear in the player's chatbox no matter if they're in global, group, or local chat, and only be visible to said player. That way we no longer have one person getting warned in global in front of 100+ people, and so we don't get "-person- please check global" or "-person- stop doing that" in announcements

  • Many servers allow herbivores of different species herd together. When I play as a herb I love herding with all sorts of different dinos, however without being able to add everyone to a group it can be easy for someone to fall behind etc if they're the only dino of their species in the herd. Communication is also tough for multispecies herds as they're forced to use global chat, where not everyone in the herd will no who is who. I think individual servers should have the ability to pick and choose which kinds of dinos can group together, whether groups can be only within the species, if any and all herbs can group together, or even picking and choosing specific dinos that can and cannot group up

  • Have different skin/pattern selections within the same species and even add more color options

plain oriole
#

I'm just going to shorthand this.

Deinocheirus.
Length: 11m
Weight: 6-6.4 tons.
Diet: Omnivore, prefers plants, fruits, and grass, but also fishes for its food. No more than 50% of its diet may be fish or it may throw up (loses hunger). It uses its claws to forage for vegetation and fish.
Preferred habitat: Swamps, boggy forests, rivers, flooded grasslands. Mostly anywhere near water.
Class: Tank. This dinosaur utilizes its massive and tall body like a wall to protect its young and other members of its herd.

Attacks:

  1. Smack (left or right click for left or right hand.) Mainly an attack for smalls, does moderate damage and bleed to everyone else. A Utah guaranteed will not survive two smacks.
  2. Wrestle (hotkey, not sure which) If their attacker is particularly heavy, like a Sucho, or fast, like Utah, it will attempt to grab its opponent and rake its claws against its sides (clicking). It can also shove dinos of lesser weight too small to trample out of its way when it runs into them.
  3. Trample. If you really piss off a Cherry, it will run over you and stomp all over you (press space if something is touching your feet to stomp in place)
late garnet
#

Therizino could prove to be an interesting candidate for a possible pseudo-apex herbivore/apex herbivore niche, personally I'm more in favor of the apex herbivore niche, and I took into consideration of the current Theri, how its stats don't necessarily fit a pseudo apex format without being hilariously weak as it has a lot more health than Sucho, yet is slightly squishier than Acro, yet makes up for this with an insane damage output.

That being said, onward to the apex Therizinosaurus.

#

My idea for Theri being an apex herbivore stems from a very interesting and unique niche, being a "combo" orientated aggressive brawler.

In the layman's term, Theri's attacks on its own would be weak, and start with little bleed (Say the right click swipe would only deal around 250-300 damage with 3-5 bleed)

However, should Theri hit their target multiple times with combinations of their left click Frenzy attack, right click swipe and sprinting swipe, the relatively petty damage on its own would be a dangerous force to be reckoned with, eventually scaling to around the damage Rex inflicts with a single bite at its peak. The bleed would also multiply with each swipe, jumping from 4, to 8, then to 12 with the work of a Frenzy.

#

Of course, Theri would need to last longer in terms of combat should it be able to effectively cut up its opponents, so I'd presume Theri would have less health than Trike and the new and improved Stego, so I would leave it at a well rounded base health of 5000-5115, a little less than Giga's current 6000 health.

#

There's also the problem of players using Theri's lethality as a consistent tool for hunting down carnivores, similar to the problem Shantungosaurus and Maiasaura share, Theri's speed should be reduced to be slightly faster than Giganotosaurus's base sprint, being between 31-32 km/h if we're pushing things, this way Theri can't chase down and harass mid tiers, and be terrible at swimming to give Suchomimus a more effective means of escaping one.

#

In short, Stego is a defender, Triceratops is an aggressive tank, and Theri is a fast paced brawler, being built to get their aggressors taken care of as quickly as possible.

fading kestrel
plain oriole
#

It would like to see this kind of relationship between apexes (and chonky post-recode Sucho) after Recode and combat mechanics roll in.

Health: spino>rex>giga>sucho
Spino is the 10-14 ton tank that exhausts and discourages its attackers by simply surviving for an incredibly long time and only needs to worry about a rex or two taking it down. Rex is the melee brawler, so it needs a lot of health to survive fights with other apexes. Giga is the fragile rogue that relies on not getting hit while hitting back, while Sucho has more health than average for its tier since it is a mini Spino tank.

Stamina: sucho>giga>rex>spino
We can't have apexes outstamming midters, can we? Sucho gets the most stamina. Giga outstams rex and Spino because it is lighter and more agile and we cannot have another period of giga players getting run down by rexes. Rex has mediocre stam because of its bulk, but not much less than giga does (at least let Rex have SOME regen when trotting) and Spino has shit stam since it is more aquatic in nature and conserves its stam better in the water.

Bite damage: rex>spino>sucho>giga
Rex is the king of damage and melee and his bite explodes bone on impact, so he gets the most damage by default, no contest. Sucho and spino are tanks that rely more on their slappity slap and wrestling to take down opponents. Giga has the worst damage of the apexes since it relies on its bleed, causing hemorrhages and exsanguination with its razor-sharp teeth.

#

Bite Speed: sucho>spino>giga>rex
Sucho and spino rely on their fast, snapping jaws to catch fish and grapple onto its enemies, like modern crocodiles. Giga has a slightly slower bite, but still relatively fast for its size so it can stack on bleed on its prey. Rex has the most devastating bite force of all dinosaurs, so for balance reasons, it will be slow, but when the bite does land, it will surely spell death if it crushes through your neck and/or spine!

Bleed damage: giga>spino>sucho>rex
As stated earlier, giga is the king of bleed, expertly making dinosaurs bleed out by biting the neck and legs. Spino's teeth are large and cause bleeding and tearing by default, and Sucho's teeth are pretty sharp. Though Rex has massive teeth, able to rip out chunks of bone, flesh, and organs of living prey, for balance reasons, Rex does not need to bleed its prey out. It is more likely to crush through arteries and vertebra by biting the neck, back, and legs of its prey.

Speed: sucho>giga>rex>spino
Again, we don't want apexes outrunning Sucho. Giga is the lightest and fastest of the apexes, Rex is a hefty chonker but retains some speed from its juvie and sub days. Spino is the biggest chungus and clumsy on land, but most mobile in water.

#

Trot speed: giga>sucho=rex>spino
Giga tracks its prey by trotting it down, so it has the best trot. Sucho and rex are not too far behind, and I am not sure which one would be faster. Spino is definitely the most slow, though, since it is fat.

Turn radius (trot/walk, post-recode alt-turn): sucho>rex>giga>spino
Of course Sucho is more mobile. It's a mid-tier. Rex is slow, but extremely mobile for its size, especially when walking or turning in place, thanks to his explosive muscle power and a long tail for balance. His agility when standing and moving slowly is a very useful ability in close-combat situations! Giga mostly uses its trot to catch up to weakened prey and track it down, while poor Spino has a sail on its back... Have you ever turned a sailboat? Better give Spino a tail whip for its rear.

Turn radius (run): sucho>giga>rex>spino
I don't need to explain Sucho's stature again or giga's reliance on hitting and turning tail. Rex is a heavy boi and loses its mobility the faster it goes, much like Carno. Spino, even more so, no thanks to the sail providing air resistance when it turns around.

jaunty dragon
#

In depth Herbivore edible foliage🌿

“Hey I’ll eat half of this, you can eat the other half. Yeah?”

Separating parts of the edible foliage into segments of which the foliage is divided in, rather it be 2, 3, whatever. In which you can chose a default chance of this segment being good, neutral or bad. Chances changing depending on the dinosaur, so if you would want Triceratops to eat this just fine but don’t want Parasaurolophus eating this with Triceratops you can increase the chance of negatives and decrease the chance of positives for Parasaurolophus.

“I want the chance of negatives spawning at 30% per segment”

(Both Positives and Negatives would be temporary)

Negatives could include things such as nausea, cramps, poison, health regeneration decrease, increased hunger/thirst, etc

Positives could include things such as increase affinity bonuses, water gain, more food than usual, health regeneration increase, increased stamina, etc

Additionals(not too sure on this one): Things such as berries or thorns and what not spawning on the segments with the rng chance, rather being bad or good, could contain antidotes, antivenom effects or poison. As I’ve also been thinking about this helping non-healthy mixes in diets(such as a Parasaurolophus and Triceratops mentioned earlier) could help give viable food even, very minuscule however, this depends on what the balance and availability is though.

Herbivore groups? Perhaps having certain areas where bushes with better positive chances and good additionals(if added maybe) spawn far more, then see the battles herd vs herd start.

Also to say that there could be several herbivore(or omnivore) species could scent out negative, positive or both parts of plants. As well as other or the same species having a toxicity and maybe “”thorns”” esque “resistance”.

plain oriole
#

I also have some suggestions for speed (which can be adjusted for the recode, but this is 'pre-recode' speeds since this is all we know for now.).

Spino's sprint speed could be 850 centimeters a second, or 30.6 kilometers an hour, pretty slow, since it is the slowest apex. Ambush speed is 1.15x for 8 seconds so it can try to chase down non-ambushing allos and suchos if they are desperate for food or taunting them in the water.

Rex's sprint speed could be 875 cm/s, or 31.6 kilometers an hour. Yes, it's slow, but with Rex's main diet consisting of slow and armored herbivores, it does not need to sustain a very fast speed for long. The ambush, however, is 1.35x, for a top speed of 1137.5 cm/s, or 40.95 kilometers an hour for six seconds, allowing it to catch anything slower than a non-ambushing dilo.

Giga's sprint speed could be 900 cm/s, or 32.4 kilometers an hour. Not much of a change. It is faster, but I hope to heck it loses some damage in the future. The ambush speed is 1.3x, 1080 cm/s for 8 seconds or 38.88 kilometers an hour, just fast enough to spook a dilo who isn't ambushing. It is slower than Rex's ambush by a margin, but it lasts longer, so giga can sprint as fast as a dilo for two seconds by the time rex's ambush runs out, allowing for a getaway.

Sucho's sprint speed is 925 cm/s, or 33.336 km/h. Now it can say 'fuck u giga' and actually get away in the water. The ambush is 1.25x, 1156.25 cm/s or 41.625 kilometers an hour, just enough to escape rex if it is also ambushing.

As I have said, I am not sure what resizing dinosaurs will do with the speed, whether they will be sped up accordingly or stay the same. I do know that I expect the speed tier to be this, tl;dr

Sprint: sucho>giga>rex>spino
Ambush: sucho>rex>giga>spino

#

Also, Utah and Maia need to tone the fuck down on their speed. 1150 centimeters a second for Utah (41.4) and 1125 centimeters a second for Maia (40.5). With Utah's stupid 1.3x multiplier, 52.65 kilometers an hour is plenty enough ambush speed.

slow kite
#

For real. Post screenshots or at least summarize what you're doing in #announcements
Not everyone is online or has the time to watch 3 hour livestreams.. Just give some basic info on what you're doing, like 'Animating rex'
It wouldn't take that much effort

exotic quiver
#

Would be cool if you could regulate the speed with the mousewheel.not only slow trott ,normal trott ,and running.more inbetween those, for greater movement and stamina managemt

main sleet
#

If Austroraptor ever makes it into survival, give it an up and down mode of swimming using its wide tail feathers and back legs as a paddle. Rather than the side to side of other dinosaurs (like an otter, cormorant, or whale). This would make it visually distinctive from other dinos.

fringe mauve
#

Buff the spino Bite Force to like 300N/400N and maybe give less hp instead?

frank perch
#

Dinosaur suggestion:
Oviraptor - Upper Cretaceous - Mongolia

Size: It would be smaller than the Utahraptor, with it's 1,5 Meter height and about 1,5 Meter lengths (4'92 feet)

Weight: The Oviraptor was a lighter theropoda. It's weight is 25 - 36 kg
(55,11 ibs - 79,36 ibs)

Speed: It was a fast dinosaur and would be faster than the Utahraptor. (With 69 km/h in reallife) It could have the same or a little less speed as the herrera.

Attack/Defense: It wouldn't be a really strong dinosaur, since the Ovi does not have any teeth, just a beak to stab smaller prey, like insects. Because it's small, it wouldn't be able to take a lot of damage. But it could make horrible bleed with it's beak, when it attacks.

Diet: The Oviraptor ate insects, but to fit in the game, it could eat hatchlings and weak juvis. Furthermore it could steal eggs from nests and eat those, while the parents aren't looking, so the Ovi would be a threat for nested players.

fervent storm
#

A couple of suggestions regarding the features that could make the game better:

We need something that would cause people to move. Everyone is aware of the fact that currently the most effective tactic available for growing is to sit down in a remote part of the map, far away from any action and to simply wait out the period of growth. I have two ideas that could possibly improve this aspect of the game. I've heard that there's an idea floating that the growth should decrease if you remain in the same spot all the time, making it so that if you remain immobile you will be growing for twice as long - I think this is a terrible solution to the problem. Instead of making afk growth the most efficient strategy and then simply punishing people for using it I believe it'd be better to introduce a feature to the game which would make it more rewarding to move around.

How to do so? I would personally propose to introduce a McGuffin of sorts which would spawn around the map, either randomly or in pre-determined locations(both solutions have their pros and cons) which upon being found by a player would increase their growth to some extent. It would make the map worth exploring and it would reward those who are willing to go on a journey, instead of sitting semi-afk.

ancient plover
#

stego plates coloring up when it three calls

static fjord
#

Type suggestion: to help with dino loss
Hi quite often many off us loose dinos to rule breakers but we cant prov the age of our dino when doing reports. Its soo frustration espo if your a 95% sub rex. Is there a way within the replay area to add the growth stage of the dino. This way people can get thier dinos back at a better stage. Admins and players often rely on the replay for evidence but unless you live stream and photo every time you check your growth there's no other way to show others your progress. Kind regards me

main sleet
#

If weight gets removed from combat stats, add in a weight, height, length display on the dino info panel so you can see how large your current dino is, and have the numbers update as you grow.

Yeah it's not actually any use, but it would be interesting to watch them grow.

frank perch
#

I have an idea for a biome, what was mentioned before and a lot of people liked.

It's a watery place close to the ocean with mangroves growing there.
This place may have drinkable water at some places but there would mostly spawn fish, swimming around the mangroves. There would a lot of sand and maybe a few rocks, but less grass.

It would be most likely a biome for fish-eating dinosaurs/ aquatic animals, like the spino for example

main sleet
#

Dino Suggestion: Gigantoraptor

Diet: The Gigantoraptor would eat a wide variety of foods, ranging from fruits and berries, to eggs, and even small dinosaurs. Juvies would be especially at risk.

Weight: 1500kg-2000kg (debated). Though physically large, gigantoraptor would not weigh a huge amount.

Length: 8m

Speed: 46kph-50kph. Gigantoraptor would be extremely fast, though not particularly agile. It would be fast enough to outrun allosaurus and angry maia, while being at most threat from carnotaurus. Its low agility would allow smaller dinosaurs like galli, utah, and dilo to dodge it and escape into the undergrowth in much the same way they escape carno. It would not have an ambush due to not being a dedicated carnivore.

Combat: In combat gigantoraptor could fend off an attacking cerato, though would most likely be prey for carnotaurus. When standing it could do a jumping forward attack which uses stam, but causes bleed and a large amount of damage (like a cassowary jumping kick). It would have a brief recovery time after landing to give attackers an opportunity to strike. It would also have a weak peck attack which can be used while running, and is most useful for eating juvies.

Edit: Maybe it would be more even with carnotaurus in a direct matchup than direct prey as has been pointed out by people. Allosaurus and alberto would be able to handle one without issue though.

regal yoke
#

Hi, I have a suggestion for nesting as herbivores. The idea being that solo herbivore players could nest in ai how many that would be up to the developers to decide, the idea being that the hatched ai would follow the player and eat vegetation like they would. The ai would not chat say by words or typing but squawking or whatever noise they make, the more in a small herd the more noise they occasionally make. This would push herbivores to migrate from place to place more often as food sources dwindle this would make it feel more engaging for herbivore and carnivore players alike. The ai would not have the ability to attack only defend itself, only the player could attack for obvious reasons. Say for a nesting para it may have up to 3-4 ai hatchlings where as a dryo could have up to say 6-8. This is only my imagination though. But if you could imagen being a T-Rex and see 3-4 para's walking to a water source or seeing a small herd of dryo's to me it would be a fantastic implementation to the game. I would not allow triceratops players to have this ability as they are very strong on there own. Let me know what you guys/gals think of this idea if it has a big following with support from players it will be up to the developers to decide. It may not happen or maybe one day it will who knows. Thank you guys for making an amazing game. Thank you all for taking your time to read my small post, Hope you all have a fantastic day. Silent One.

plain oriole
#

At the very, very least, can hatchlings make 4 calls? Just to scream for help if they see a velo or something?

verbal cedar
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Maybe make that ai's won't spam call so much but make enough noise to find. like if i dont want food or have body ava might be spamming and pretty annoying. Already too eacy to find ais to it could be better to have them harder to find so they would't get bodied so hard by any dino.

frank perch
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Maybe make dinosaurs being able in carrying their food, at least to the nest, for the hatchs. It would be probably more realistic and other players, who aren't hatchs anymore, could steel the food.

Also make sure, herbivore-hatchs can't eat from carnivore-nests and the other way around. The way it is, it doesn't matter, which nest you're eating from and that makes no sense to me

cinder tangle
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Make adult trikes being able to mixpack again, at least with 2 adults max per herd. It's so lonely to be a trike nowadays and we see less and less people playing herbivores atm. giga and rex numbers are way too high and beside trikes, other herbivores don't stand a chance against a pack of gigas/rexes. If you're fast you can only run off and left your herd members to die, which is quite sad :C
I've seen complete herds being dizimated by a 3 pack rexes/gigas and we could do nothing to prevent it, nor fight back :C it's really a bummer to play mid and low tier herbivores right now

crystal trout
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Dryo Burrow Rework + More Species Interactivity

Basically, make burrows both more complex and vulnerable to a wider variety of predators.

This can be accomplished by:

  • Allow burrows to have more than one entrance/exit to be created, at least 2, perhaps relying on pack members to add to the structure if each can make 1 chamber and 2 boltholes (since structure building will eventually be a thing, i can see this using a template “snap” feature where it’ll automatically join structures much like how bases in subnautica function, just without a construction ui).
  • To go with the structure element, to reduce brokenness, have it so only select biomes will allow the construction of burrows. This encourages biome dependency and allows carnivores to guesstimate where burrows may be, while still allowing dryos to make more complex structures while not overly taxing the server.
#
  • Increase the number of species able to directly invade the burrow. Many people have suggested herrera as a good candidate, perhaps even austro.
  • Make each burrow structure destructible similar to nests, with a health bar.
  • Give larger dinosaur species a Dig ability to attempt to force residents of a burrow out AND damage the structure, at the expense of stamina. The animation used for this can be reused from the nesting animations. This also looks better than just spam biting dirt.
  • Physically stomping the burrow structures may begin to collapse them, but rather than instantly kill the residents (which denies food to those above), it forces burrow residents out, perhaps with some injury.

For example, adult utahs have found and bit a dryo, which has now taken refuge in its burrow. While the utahs can camp both entrances, they do not want to wait for the dryo to heal, and they do not have a juvenile with them to invade the burrow. The raptors can then begin to dig at the burrow entrance, whittling away stamina. If the dryo has sat close enough to one entrance, there is a chance it may be pulled out forcibly, or that it will just do damage to the structure.

If all boltholes to a burrow are destroyed, it collapses and forces the residents out. This means dryo colonies are encouraged to reinforce their warren by adding to it, to lessen the odds of them being immediately evicted, but keeps them vulnerable to organized packs.

frank perch
#

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In Addition, dryos should be able to nest in their burrows and will only come out for food and water, like animals do today, like bunnies, which raise their young under the surface.
This would make them safer, but with giving carnivores better chances in getting into their burrows, it's equal again, imo

plain oriole
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Add all the progression and survival dino detail colors to the detail category. I want to see Anky/Acro/Theri blue, Theri red and orange, etc. Also, a low us to have more than one detail color by choice, per body part. Bone dust on the back and tail like old rex? Red on the face and throat? Yes, please.

Add dilo purples and scarlets (make and female colors) for detail colors or at least the Male dilo body color to body colors. Yeah, I don't expect dilo purples in body colors; we don't want Barneys running around.

Add all non-survival skin colors to the palettes but organize them in a list based on colors schemes. really want to see Ava greens, spino greens, velo greens, stego greens, Camara greens, acro greys, anky browns, Bary browns, the old Giga yellows, the new rex skin before the customization, just... I want options. Even if they have to be compiled into several lists of greens, yellows, browns, and grays.

And please, keep the color shading consistent for dino skins. Cerato looks like shit no matter what color you use. In fact, I really wish the skins were textured by brush and not by pixels so we could get some fades like the old skins do. I know better optimization will arrive with The Isle's recode so there is less of an excuse to make skins look more detailed and lively.

ancient plover
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(big stretch here) maybe, just maybe dinosaurs should be able to make groups with their hypo counterparts. like say a hypo utah would draw in the attention of normal utahs, connecting this to the lore would to interesting. having dinosaurs see... themselves in a way when looking at a hypo version of their species

ancient plover
#

Perhaps make EU 3 also Thenyaw. For the europeans itd def benifit them.

kind vault
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when humans are added, give humans the ability to splint (or have a friend splint) a broken leg which helps it heal faster, given the human has the materials required like a first aid kit or something. not sure how humans are gonna work but they're definitely the slowest without vehicles and more susceptible to breaking legs. obv this is in the far future

shy oriole
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I talked to many players of The Isle, everyone says so - the game's atmosphere is amazing, the recode version with new maps is the world championship, more dinosaurs, snakes, pterodactyls, turtles are what we expect.
However, the biggest drawback of the game is to reduce the gameplay only to Drinking and Eating - it is known in the old days it was, but it would be worth to diversify this game with additional opportunities, missions related simply to the life of dinosaurs and, e.g. curiosities of a given species. Searching for unique animals to kill or escort, provide food?
This should make the game boring. I will add that this game is a genius, just finish it as it should be;).

#
  • Territory control depending on the location of players (species)
  • Attacking / defending a given territory
  • After growing to full size, the dinosaur should gain additional skills / statistics over time, learn something that will give - a sense of the size of the game and more difficult to build full builds
  • Current maps are too static, there should be more insects, various creatures that live somewhere in the background, something that will bring the landscape to life
  • Weather - maybe body temperature? The storm should be like a storm, wind, lightning and rain to create a good climate, sometimes a rain appears after the rain?
  • Caves, grottoes in the rocks - places where a hideout would be possible, e.g. for nesting, or for herbivores
  • Minimizing civilization buildings - in the time of dinosaurs there were probably no people or their early forms, so buildings in these times also spoil the atmosphere of a real jungle from millions of years ago, for the needs of the human race, you can create such single places on the map, but the port should not be Place Utah (Don't imitate Jurrasic Park like this) Technically, Utah is a great place, but it should be made of rocks or something natural, not civilization buildings. You could do two game modes with and without people.
  • The ability to look - e.g. clicking the middle scroll and holding causes a slight zoom in - you can only do this while standing
  • Moving food in the mouth with the option of giving it to your hungry friend
  • Moving a tiny dinosaur, e.g. in the mouth for faster movement together
  • Change of water animation - current animation makes my head really hurt - especially the river
  • More varied AI and improved behavior, and should also attack, deal low damage, Ai in herds?
lavish agate
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Add a Field of View slider in settings for those players that want to sacrifice the zoomed in view for an improved peripheral vision.

ancient plover
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Maybe not an ETA but rather a completion percentage?

exotic quiver
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Give the isle atleast 5 gamemodus.like the one you are working on with humans and genetic dinos.then one with prehestoric only with all dinosaurs .and 3 timeline modus,like one for triassic,one for jurassic,and the last for cretaceus.i think poeple would like that.i would like that alot

plain oriole
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This has been a pet peeve of mine for a while, but when you shove a model forwards and backwards while animating some sort of movement on a dinosaur, it looks unnatural and causes the animation to not fit the speed in which the dinosaur runs. Instead, the dinosaur should move up and down , but not in a manner Sucho and Dilo does where it sinks into the ground because the model is forcibly shoved down to simulate bouncing.

ancient plover
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the Isle soundtrack is absolutely beautiful, but recently i have found out about this track
https://www.youtube.com/watch?v=3-dI_k96O4w and hearing this, I must say its astonshing
I would absolutely adore it to be back in the game, since I never really witnessed it in the old days, bc i wasnt around.
Maybe, just maybe some others feel the same about this or even other old tracks and miss 'em. If thats not possible thats fine aswell
Just absolute lovely music I must say CeratoHeart

The music for The Isle's main menu is downright beautiful. It needs to be shared. I can't find who composed this music (please let me know who so I can give ...

▶ Play video
gusty hatch
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Could a first person view maybe be implemented? Just to add more uhh spookiness

ancient plover
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Deinosuchus should have a slowing down metabolism mechanic while laying down (like modern crocs do) , since it's main gameplay revolves around water sources, and it will be quite slow on land also with fairly low stam so instead of moving around from lake to lake (which would be a pain and really hard) , they could wait for their prey to come to them.
Also on land deinosuchus is fairly limited in combat , beign a target for apexes , so this mechanic would eliminate the problem(moustly ofc).

severe marsh
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Being able to choose spawnpoint perhaps? It would counter the extreme vastness that Hope is going to have.

alpine glacier
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a mechanic to discourage spam calling (looking at you utahs)
after calling maybe 3 times within 30 seconds a diminishing return of 30 seconds takes place where each following call will drain a percentage of thirst, starting at 5%, 10%, 20%, 30%. each call resets the diminishing return. this will help to prevent annoying rexes from walking around spam roaring like theyre the hottest shit on the block and stop utahs from following people and spam barking to ruin their day, as well as the other annoying culprits (carno, dryo etc).

sour kraken
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Idle Kick: Engagement = Growth

As it says, idle sitting with no engagement should kick players from servers. Moving a mouse could easily count, with an idle kick warning pop up in a box in the menu corner. I would say after 5 minutes. Tabbing in a bush deep in the mountains shouldn't equal growth.

Growing "Buff" - Dinos will grow faster after consuming Player Bodies for about 30 minutes, call it digestion if you will. This timer isn't reset if you eat while digesting, but begins again after you eat when the timer stops. It doesn't work with AI. Giving a small 15% growth rate to remain fed and hunting. Likewise, herbivores could have a succulent flower that is a one-time eat. Like 2-3 individual flowers or ferns that take a long time to regenerate and scattered in specific areas to encourage herds to migrate with their growing young.

{Carivore Example: A Rex could have a 15% growth increase for eating every 30minutes in a steady rate. A rex typically takes 6 hours to grow or 360 minutes. With the buff it would remove 54 minutes only. A small amount, but saves nearly an hour for being in the game or hunting players.}

{Herbivore Example: There are very specific areas that grow these succulent plants and maybe only 2-3 per patch. A trike mother would want to take her clutch to these locations so they could eat them. Once the plants are eaten, they could take over an hour to respawn. Meaning the young would loose the buff if they stay to farm the plants.}

rose oar
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bring back herbivore mix-grouping or i'll riot

plain oriole
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May I suggest Koala growls for smaller carnivores in the future once we get more dinosaurs?

https://youtu.be/WcRj48YHNtY
https://youtu.be/ua9XICf9ylU
https://youtu.be/9f-BiI28YAk
https://youtu.be/VdfbWywetDQ

🔊 SOUND ON 🔊 Listen to the roar at 38 seconds in!

▶ Play video

This is the first time that I listend it.

▶ Play video

Please subscribe!! More videos coming soon. In my neighbours driveway in the suburbs of Adelaide South Australia For licensing or usage, contact licensing@vi...

▶ Play video
karmic ledge
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Maybe sometime down the road add oceanic servers. I get 500+ ping no matter what server I'm in coming from New Zealand. It would improve QoL for people living in the AU and NZ.

severe marsh
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A mini map where you would be able to set waypoint etc.

fading kestrel
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A suggestion for the Acrocanthosaurus stats.
i'm just gonna tell ur my opinion on the Acro's stats.

Weight/health: 5500
Biteforce: 550
Bleed damage: 20-25
Heal rate: 300-400 while sitting. (instead of the ridiculously 49 heal while sitting)
speed: Around 35 km/h

Now these are just my thoughts about the Acro. I hope it'll be added to survival one day in the future, maybe with a new model.

mental magnet
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Weekly events and random events

grand lagoon
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A queue to full servers

half heath
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My graphics kind of lagged a little bit (the person I was playing with couldn't see these trees) but I would actually love to see something like a dead forest implemented into the game!

winged rose
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Maybe add another filter, so u can filter out servers ur banned from?

ancient plover
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Can we add subtitles for like noises? Para noise in distance Utah call* shant talk noise etc? For deaf or hard at hearing people? Would really help 🙂

mint herald
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Can we leave the shant in the game pls? i mean the shant is the only other apex herbivore that can help other herbs by protecting them against apex carnivores, and why would para and shant be the same? i cant understand that, also as u said bryan u are not going to see the (bunch of dog attacking a lion)paras attacking anyone, even if they have to defend themselves cuz as a allo u can solo kill the para same whit cerato.ahhh at this point im just really want to get some balance for the herbs .-.

frail crypt
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Can we change the footfall sounds for Large/Apex dinos for own dinosaur? The constant, loud thudding of my Rex is so annoying. I’m fine with everyone else hearing me thud loudly(though it shouldn’t be the case, the natural shock absorption of the feet would muffle any loud thuds), but please make my own footfalls while walking/trotting sound to me like the footfalls while crouch walking. The current footfalls for sprinting can stay as they are.

I want to reiterate that these changes should only be for how we here the footfalls from our own dinosaur. If the devs feel the need to keep the sounds how they are for others hearing our footfalls, so be it.

severe marsh
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Maybe and ”age” button when choosing colors for your dino so you could see what your adult form would look like!

main sleet
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Adding onto Lyndsay's suggestion, use vibrations as a rough direction indicator which get more focused as they get closer. This would allow hard of hearing people to get a rough direction which becomes easier to pinpoint as it gets closer.

A rough mockup of what it would look like. This would be a checkbox option in menus so people that don't want their screen cluttered like this could keep the option unchecked.

fading kestrel
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Give the Ankylosaurus bone break chance.

fervent storm
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First person perspective camera - it's really silly that when you're crouched in the forest and making your way through the trees - whatever is behind those trees will get to see you before you see it due to the fact that the camera lags behind the dino. You are actually visible before you can see anything(Note that I'm not saying this should be the default camera setting, but including an option to set it up would be very useful for the game).

ancient plover
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Perhaps an overhaul of gore models. They look very plastic like

tough axle
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Apex predators should use stam when they bite + there should be a second attack. For example Rex LMB does the regular 1200N bite RMB does Bone Breaking bite. For gigas LMB does 700N RMB does the Bleed. It would be apex fights alot less awkward then just spamming bites to your opponent.

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RMB=Right mouse button LMB=Left mouse button

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Suggestion 2:

Parent dinosaurs should be able to carry their hatchling/juveniles in their mouth.

ancient plover
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So rex. Yep rex.. So I don't know if I'm the only one that has noticed but when a rex roars if they are behind you, you cannot hear the roar like uh..What? It's honesty the most terrifying thing like you're hopping around as your lil dryo everything is peaceful and a rex is mid roar behind you but because if this bug? It could cost your life and so many problems for realism servers. And don't mind the fact that rex has the biggest bite force in the game. I don't know I just think it may be part of the hearing thing that's all screwed up but maybe something to look at in the future please.

ancient plover
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The Isle Flee Mechanic Suggestion
There should be a "FLEE" mechanic for some herbivores. It will act the same way as ambush but instead it would be just a boost in speed for 2-3 seconds, it would be activated by holding down a button, maybe something different than crouching and it shows up a galli foot icon and then you have the option to flee and get a boost in speed, it should slow down as each second pasts by to return to the normal speed.
to nerf this a little, the dinosaur shouldnt be able to attack when in flee mode, this will help the fact the maybe some players would abuse it to kill something.
and yes of course, this will drain a little more stam than normally running, but these speedy seconds can save your life here, so it's a good trade.

DInosaurs that should have flee
Dryo, Pachy, Para, Galli, Maia, Ava, Taco and Oro.
(Shant, trike, anky, stego and theri should not have it)

Also, maybe each herbivore can have a different time limit for flee
Let's say Dryo, Pachy and Galli would have the longest flee time (5-6 seconds)
Let's say Para would have close to the time of Dryo and Galli (3-4) seconds
Let's say Maia would have the lowest for non AI. (2-3 seconds)
Ava, Oro and Taco will be the lowest. (1-2 seconds)

misty jungle
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how about a queue for loading into full servers

urban yoke
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Give pachy a charge, similar to the ambush makes them a little faster and do bonus damage but it drains stam like crazy

ancient plover
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Improved Scent
Let's be honest, scent is lacking a couple things and i'm going to explain some things that would be cool and maybe useful to have for scent. I feel like each dinosaur would have different values of scent when it comes to these ideas and i'm also going to name those dinosaurs in a bit.

DInosaur Scent
There should be dinosaur scent, where we can smell other dinosaurs.
Unlike unmentionable game once you sniff, you should be able to somehow know something is there. There should be some dinos that are hard to be sniffed out like maybe Dilo and Utah. The way you know there's something there by sniffing you would see particles of yellow in the air (small particles). Adding on what I said maybe Dilo and Utah would have faint particles and sometimes clear particles depending on how long they stayed put in one place.
I'm not gonna name each dinosaurs that should have good scent for players. But he's some mentionable ones.
Para, Maia, Pachy, dryo, and maybe galli should have good scent for this.
When it comes to carnivores i think Allo, Rex, Giga and maybe cerato should be the top champs for sniffing on the carnivore side.

Sniffing Bodies
Yes, this most likely will be added in the future but i'm mentioning it anyway. Simple as it says, when you sniff you should be able to see bodies glow in red just like gore.

Egg Sniffing
Simple as it says, sniffing eggs. When you sniff you should be able to find eggs better, and maybe in edition you can SNATCH eggs as Utah, DIlo, Velo and Austro.

plain oriole
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What happened to this design, Fred? Our allo is so basic, now. I understand Doberman v2 allo waz too spiky, but this design has just the right amount of spikes: some on the upper back, some on the head, some on the tail. Can we have this skin texture and spikes added to our current allo in the future, or something similar to it so our allo isn't so naked.

ripe belfry
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I would love to see different nests for animals. For example, Deinosuchus would have the a spot they'd dig and put eggs in, where as something like a Triceratops will have something like pebbles and leaves spread out in a clutch of eggs.

verbal zephyr
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What about an anky remake trying to make it with his a little bit larger legs and more bulky, also adding new animations so doesn't look like jumping all the time? Would be great at least to me, thx.

ancient plover
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I suggest fixing the Replays as they don't record everything. They only record a select amount of things. It would also be nicer if the Replays had the server you were playing on and the dinos you were playing. Thanks 🙂

ancient plover
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decrease the time for the cerato to become full adult, because it takes a while for him to be full adult not to be so strong because it takes 2h and 20 min. I know how to play, I am not devaluing the cerato but in my opinion the cerato should take 10 min longer than utah to become full adult, staying at the same time as the carno or dilo.

night stream
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Music should only play during specific moments, like deep combat music or music when spawning.

It shouldn't play periodically/randomly, otherwise we just get dumb moments where happy music plays when we're being mauled to death

ancient plover
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Don’t know if they have been said but...... New nest variations depending on the Dino, more baby sounds for dinos that don’t have it, burrow icon, nest icon for babies that goes when they reach juvi. Picking up babies and small juvis, gore remake, for sent have different Dino sent ranges and smells, hmm different eye colours, make males maybe more bulky ish like bigger heads then females. That’s all I got so far I’m sure there more 😂 —-Edit—- Maybe make rexs much bigger as they seem small and weak and just idk small compared to other dinos, Males can incubate eggs if they are the father and can also sent invites? Stops working when the female is offline, seasons and if you wanted real hardcore have a meter in rain when it tells you your too cold and babies have to go under their parents or in nest to stay warm or they will die and smaller creatures stay out of the rain or they will freeze, have bush fire from lightning, flooding, snow storm etcs, dinos seem small compared to humans so maybe make them taller, add in human if possible where they can build or hunt dinos to survive. Larger dinos eat trees leaves. Body dragging, dryos and gallis eat bugs? That will do for now

past wing
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Giganotosaurus rework document. It's only 1 page and 1/4 and everything is spaced out and organized. Just some thoughts I had on Giga for a while with some possible new attacks / mechanics to improve combat. And yes, this Giga has nerfed alt turn. Don't worry, it's not a pain to read.
https://docs.google.com/document/d/1CHxmIJ-72QOg7MjRPTptF8R78XBOTA-IYVAjcbTFwcM/edit?usp=sharing

ancient plover
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Different Attacks
Simple...different attacks. Let's start off with different attacks for dinosaurs that make sense to have. Spinosaurus in real life most likely used it's claws more than it's mouth to attack. It shouldnt be like theri, it should be just like the bite but with a different animation and obviously the attack area would be below because that's where the claws are (duh). Spino's claws should do alot of damage, let's say they can swing 2 times with a cool down. Spino's bite should be nerfed, just a little.
Should be swapped controls, left click slice, right click bite.
Maybe this can be added for sucho aswell and maybe bary.

Moving on...Carno, Carno should have a stab attack with it's horns, you have seen many pics of carnos doing so and shows. Bite shouldnt be nerfed and the stab does less damage than the bite but it gives more bleed. That's pretty much it with Carno, not swapped controls.

Mai should be able to kick just like Para, or a type of stomp and like spino the controls should be swapped so stomp/kick is left click and head smack-thing would be right click.

plain oriole
thin fern
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Dear dev team, hello there! Got a suggestion, but im not quite sure that it has not been already suggested. My point is to implement the "physical statement" of a dino, wich will reflect its current shape. I mean for example if you was born in nest and all your growing process was eating already killed meal and sitting in bushes you will have a little less stats rather than a dino who was hunting and getting himself some food by itself all the time. Should be fair enough, or you risk and become stronger or you sit in bushes and suffer some penalty. Thank you.

opaque pewter
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all carnivores (and eventually herbivores) to have some sort of an acceleration rate when breaking into a run, just like the carno. more mass means more acceleration while less mass means little to none, with the only exception being the t. rex due to it's supposed ambusher nature.
it'd roughly look like this:

utah, dilo, austro: no acceleration or 0.5 seconds
carno, cerato: 1 or 2 seconds
allo, sucho: 2 or 3 seconds
t. rex: 3 seconds
giga, spino: 3 or 4 seconds

if a dinosaur's stamina goes below 20% and for some reason it stops running, it's acceleration takes a bit longer (second option).

this does not affect ambush/sprint. only running.

exotic quiver
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and would be nice when dinos who uses stamina ,in a lonnger run,make an "out of breathe" sound.the more the stamina they use,the more exhaustet they are,the more hear able they are.it would give a nice hunt or hunted vibe to the player

elfin ravine
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Suggestions

  • Please add the different dino calls into replays. Many servers have rules regarding 2, 3, and 4 calls etc and without an outside recording system, players have no way of proving that there was a call made, or lack thereof. Plus outside recording software could cause their game to lag, or maybe people don't know how to use it or find it etc. It would be a life saver for many users filing reports as well as server staff looking over them, as right now it easily goes back and forth with "he said..." "she said..." stories

  • When a user is kicked by staff, their dino should poof immediately. That way admins don't have to say "so and so is kicked, do not attack them" and monitor the dino, and so players don't have to stress over their dino just standing there and risk losing it

  • Same as above, just when a player loses connection due to internet or wifi hiccups. If a player is disconnected from the game, their dino should poof. I have lost dinos in the past due to my internet going out for a minute and coming back to find my dino had been killed. Some players may not have the best internet (due to using their college's internet etc) and it sucks to lose a dino when you aren't even there to fight back or run

jolly otter
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probably been suggested before or maybe not but

  • Your own footsteps shouldn't cause you to go deaf.

  • It would be a nice touch if dinos in your pack/herd/groups footsteps were quieter than random dinosaurs around you. (if possible) like a friendly/enemy type deal, friendly is quieter than enemy.

night stream
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The ability to sniff while resting, so players don't have to spend 10 seconds sniffing and then waiting for that time to press H

And tbh it's a bit unrealistic that you can't sit and smell at the same time. That's something animals should be able to do

surreal jay
#

Fix ai so they spawn more considering it’s so hard for any Apex Juvie to grow and be able to find food to sustain them plz

coarse gyro
#

Playable Acrocanthosaurus idea.
Because monitor brawler Pseudo-tyrant midtier Giga is a cool concept. Especially because we have Suchomimus and will have Albertosaurus for the midtiers of the other two Apex Tyrants, Rex and Spino

The gif is to give you a idea about the wrestling hug

https://docs.google.com/document/d/1AJnDfTKDYfdXAbr2XCZy5QtZ43Fieuh149pwgB68GLw/edit?usp=drivesdk

graceful kraken
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It would be nice if Water in ponds drains if a dino drinks from it and when it rains the water should store again .so the herbi herd will keep on moving they can't just camp at a single place like they do now.if they ran out of water in a particular area they should keep on moving to a different area to find water. It would be nice if they act like real a herd . And it gives an opportunity for the predators to hunt or pick a weakest one from the herd and by this way the predators and the preys meet at one point

lunar copper
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Im not sure if this counts .... but i hope you could take in Modmaps like Grimmexpanse offical in. It was a great map. It would wider the Variation how Player can Play and where. Just an idea. But olease talk to mod mal creater. At least a few

bright raven
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Not sure if this has been suggested, but maybe dinos get weaker and slower when starving/dying of thirst? It'd make them easy prey for predators to spot, as they normally do in real life. This could be accompanied by weaker sounding vocals or something of the like.

untold rivet
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Packs/herds of AI for example a herd of oros, Avas. And packs of velos. I think it will add more of a challenge for small herbis and juvis of any diet. It would also be more realistic as a pack of Utahs hunting a pack of avas would be cool

glad oracle
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I have a suggestion for Carnivores in The Isle it’s not mainly a buff but more of a quality of life change to how they smell blood. At the moment if a Dinosaur is bleeding quite badly it will leave small spots of blood on the floor so predators can follow the spots of blood like a trail. My suggestion instead is that when a Dinosaur suffers more than 15 bleed damage per second it will create a red aura that follows the dinosaur until it dies or goes below 15 bleed damage. Carnivores can only see this aura if they have recently sniffed. This can make finding your prey more easier if they’ve ran into a forest or a massive area covered in bushes.

karmic kite
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I think this has been suggested before but I am not sure myself so I wanted to bring light to this again if it has been done before

Make all gores edible for carnis unlike current status where , for example , a rex cannot eat a small gore and it just lies there ... Although not much food for it though and it could literally inhale that small pile of gore but gores of every size should be more of an optional food source as in it's the dinos choice to either eat it or just leave it depending on it's hunger

teal badge
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This is just a aesthetic suggestion: Constellations in the night sky? Could be cool

rose minnow
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A suggestion for a quality of life change for Admins and Devs. It'd be nice to see more information when it comes to tracking player names. Specifically if some one's using night vision. That way it's easier to tell if some one's Gamma hacking//exploiting.

ancient plover
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Sleeping animation or an animation or look that shows the Dino is sleeping, hurt, old or weak

severe marsh
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Perhaps make the Pachycephalosaurus faster and have more damge because this would result in it not being completely defenseless and also being able to get those damn dockthas of the port. While also being able to run away from larger carnivores like Allosaurus etc. It would be dangerous if undetected sort of.

flat arch
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somewhat dino that can glide, ive asked this multiple times, sorry if I annoy, i real creature that can glide, like microraptor, or something bigger, or like a mutant creature, like tissoplatic utha, that have evolved gliding wing to glide. the glide you can ude to get down mountains or a fast escape for predators that can kill you. also use the glide to sneak up to dinos with almost quiet glide, like flappring in the feather when its gliding can give a hint of where it is. it can even be a herbivore if you really want. u are welcome to hate or love this suggestion.

main sleet
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If dialboceratops ever gets shrunk down to its proper size, give it good night vision to compensate. This would allow it to be active at night where allo packs won't just devour it and its small size will lets it hide amongst forest plants in the dark.

exotic quiver
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I personally would like that utah has nightvision like dillo.cause then dillo has a competention in the night which is more fun for utahs and dillos

placid pulsar
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I'd like to be able to control the camera independently from the direciton I'm moving, aka look behind me while running, but without having to zigzag all over the place to do so. See the video for what I'm talking about.
https://youtu.be/XhrJKL8ICjE

wraith ridge
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Add another growth to large herbs and carnis where they hit an "elder" stage.

Increases their stats but it takes a significantly longer time to reach this stage, such as days or even a week or two. (In-game time)
Example: Elder shant or rex takes 5-8 days to reach and so on.
Only applies to tier 5 and up? 👀

ancient plover
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Something I believe would be cool is if the the horns of a dead trike could still kill you.

Like if a giga and a Rex are fighting with a trike skeleton next to them. The giga could use it to its advantage to punch the Rex into it. We’ve seen it in movies so why not add it to The Isle.

https://m.youtube.com/watch?v=Ume9TbJattQ

Be warned: Some dinosaur battles end in very grisly deaths! Watch the whole playlist of dinosaur videos here: http://www.youtube.com/watch?v=sW4p6vzviKQ&list...

▶ Play video
ripe belfry
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I think the baby Deinosuchus should have different animations for running. Example, hatchlings and young adults can gallop, like crocodiles do today, to get away from dangerous animals.

cursive pecan
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I would love a display status thingy when you die, like the look of your dino, how many days it survived and the growth % and stuff. That would be NEAT

coarse gyro
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Please make a channel called #art or something alongside the same thing. #isle-fan-art is often misused for unrelated art labeled as The Isle "fan-art". I think the reason is that #401470471750811669 is cluttered, there are always a lot of discussions and memes in there (as it should be), and it's overall not a place that promotes artistic content, feedback or criticism (and it's fine, off-topic shouldn't be the go to art platform imo).

So, the suggestion is, make an #art channel with similar rules and setups as #isle-fan-art for non-Isle arts and leave #401470471750811669 as is. So people who want to focus on art only have a place to discuss in without being interrupted by unrelated discussions.

primal egret
wraith ridge
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Add an ability for carnis to drag bodies that are smaller than them.

rain rampart
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idk if this is already coming to the isle but have semi aquatic dinos able to swim completely underwater for a short amount of time to help with ambushing prey from the water

median dragon
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I’m sure this has been suggested in the past but I’ll suggest it anyway in case it hasn’t, cruise control. The ability to click a button that keeps your dinosaur walking/trotting forward would be nice. The distances can get a bit long and after awhile holding that W key gets a bit tiring. It’s not the biggest or the most important thing, but would be a nice quality of life thing.

night stream
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The upcoming island should take advantage of it's new 3D clouds by having them pass through the peak of a mountain top, swallowing the cliff in white mist for every player inside it.

swift pike
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Stepping on a nest should break all the eggs.

ancient plover
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We don’t fade though other dinos and can push each other instead of walking though.

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When we are fighting something we can latch on to it which drains our stam

ancient plover
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Tree climbing Dino would be cool too, I don’t know what but something that goes in trees or glides off mountains

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Spawn choosing of the set spawns would be nice, like the ark spawns

ancient plover
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Kill switch please!!, kills you but leaves your body

quasi nimbus
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Hallucinations
Client-side only temporary hallucinations that range from hearing a dinosaur roar when there actually isn't one, to seeing a dinosaur full on charging towards you and trampling / biting you. You should be able to take damage from said hallucinations (and you should emit an actual pain sound too that anybody can hear) but it should, again, be on your end, since the hallucinations aren't actually changing your stats.

These hallucinations should be aimed at people with low affinity to severely mess with them. Maybe a certain strain could also cause them 😉.
Here's a list of possible hallucinations, from the least to most disruptive:

  • trail of footprints left from a dinosaur that doesn't visibly exist (the size of the dinosaur that left said footprints can change based on how low your affinity is)

  • hunger and thirst seemingly stop draining or drain too quickly

  • a player with a randomly generated name saying something in chat ("hello" "anybody here?" "food here" "I can see it, it doesn't see me" "I'm about to ambush it" "there's a [your growth] [your species] by me, we should kill it" etc)

  • a player with a randomly generated name and a random image suddenly being in your group and moving around (it should only be a name tag floating around with no actual dinosaur)

  • sound in the distance from something that doesn't visibly exist (could be a gunshot or a dinosaur roar. The dangerousness of said something can change based on how low your affinity is)

  • scent of a gore pile or bush that doesn't visibly exist (so you would see it glowing through the ground after sniffing but when you get there there is actually nothing)

  • creature following you from a distance and roaring as if chatting with someone else (they would only follow you and never get close, they'd run off if you tried to get closer)

  • creature / human attacking you (medium / big sized dinosaurs or armed humans full out charging at you, seemingly damaging you as well)

quasi nimbus
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  • a group of real player dinosaurs exaggerated by hallucinations (so there could be two dilos walking around, but you would see eight of them, and if they start hunting you you wouldn't be able to know which ones to actually attack, or how hurt you really are. Even if you hit or kill an hallucination dinosaur, you still wouldn't know if he was real or not until the hallucination passes)
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  • a real dinosaur temporarily looking bigger or smaller than it actually is (so for example, a juvi giga running around would look like an adult giga walking around [so that the animation and actual speed syncs up], while an adult giga crouching towards you could look like a juvi giga trotting). Those kind of hallucinations should, once the affected player gets close enough to the disguised dinosaur, vanish, and show what's really happening.
wispy marlin
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This has probably been suggested but I feel like certain dinosaurs should be streamlined to fit certain niches. For example historically Parasaurolophus was a semi aquatic dinosaur and is suggested to have lived mostly in swampy habitats or lakes. I feel like the dinosaurs themselves should be streamlined to fit those kind of specialties. With the Parasaurolophus you could implement a faster swim speed than most and better oxygen retention in water. For the grazers such as the maiasaur you could give them an edge in the areas that are wide-open. I think the idea of also adding specific plants for certain species would really be cool as well. I’ve played many of times where in which I spawn in areas with little or no food, only to find out that the bushes I was looking for we’re just to far out of reach. I think the idea of certain plants pertaining to certain species would be good. For instance triceratops and others like it could feed on special kinds of ferns, and Parasaurolophus could feed on a swamp grass that only exists near lakes. Other grazers could feed on certain grasses that are plentiful with the drawback that you have to eat far more than any other species in order to grow. I think it could balance itself out pretty well and help streamline the The play styles of certain species.

waxen briar
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Suggestion to spawn mechanic. Make option to group even before spawning that will lock player choice of dino to what group leader has and spawn near them also make it only work when group leader is not adult (cuz then it would defeat nesting).
Now problem is real because finding your friend for hours only cuz of spawn being randomized makes game a lot more annoying and makes people give up.

ancient plover
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Discord Streaming

lament dagger
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give each dinosaur (herbivore and carnivore) a fast attack and a strong attack, the fast attack can be used as many times as wanted and deals moderate damage, the strong attack deals the most damage however it uses up stamina. So like right now most herbivores have a headbutt of some form that uses no stam, and a stomp/kick that uses a lot of stam and can thus only be used a few times dealing the most damage, this limits how herbivore players fight currently as their strong attack generally forces them to also stand still to use it. I propose this also be applied to carnivores, for example a rex can still break bone, however it uses up stamina for him to do so (which makes sense, bone is tiresome to be busting all day with ones jaws). This i think would mean all fights become less of a tornado of circling and biting, as strong attacks wear out total stam and must be used more sparingly.

quartz holly
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Might be a silly idea, but I've been thinking a lot about 'recognizable' players lately, and wanted to share a small idea. I assume I'm not the only one who has suggested for 'lasting scars' to be a thing, so I won't rlly get into that, but I really like the idea of dinos starting to look older, depending on how long the player managed to keep it alive, giving other players more of a warning, since in nature an older animal usually means it manages well to survive. Having slight desaturations in skin/feathers/lack of feathers could be an interesting feature that might not be too obvious at first sight, but could give longer lasting dinosaurs a more intimidating appearance compared to those that constantly risk loosing their low tier creatures etc. It might even tempt people to take better care of what they play, in order to appear more intimidating. The effect could be less like growing which usually takes effect after 2-3 hours or something and rather something one achieves after several days if not weeks of playing a specific dinosaur actively. This wouldn't be related to 'dying of old age' but moreso used to reward players or create more defining differences between skillful, cautious and risky players.
Thx for coming to my TEDtalk, imma head out now. uvu

clear saffron
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Sugesstion .... bring the isle to console ! XD

main sleet
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For thanksgiving, inject some theris into EU-1/US-1.

It would be good fun and really mix things up a bit.

swift pike
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A week or so before the recode since everything is getting removed and overhauled anyway inject literally all species into the officials for funzies

real sparrow
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Not sure if this has been suggested already or not, but first person view would be so great. It's hard to get a good look at your babies if you're a bigger dino. It would help in navigating through thick brush and trees as well.

ancient plover
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More dinos survival like herra, anky, etc nice small ones that aren’t too strong? Might already be coming

empty pewter
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Teeny tiny suggestion (not sure if it's been said already) but the moon. Ohhh my gosh the moon @_@

The moon is a circle, so I should not be seeing stars in front of it even if it's blacked out.

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(PS I am not actually angry xD I just love space a lot and I see this mistake often)

ancient plover
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Just a tiny thing that crossed my mind but...
🦇 "Giant" vampire bats 🦇

I know, sounds odd and it's not a dino, but hear me out.
Vampire bats drink on blood and need a large glass of it to survive, and vampire bats in real life are barely any bigger than your hand (if you're not a child) and feed on cattle and other warm blooded animals during the night. They are also pretty adept land runners for bats, and look creepy. Now I don't know for you guys, but the Tissoplastic Reaper looks obviously like a bat, and if you listen closely during the night ingame, you can hear wings flapping and little screeches, and that's no a owl, that's bat noises.

Now, I said giant, but how big do I mean? The height of an English Bulldog when they're on the ground should give you a sense of scale. Quite the size increase, right?

So, the way vampire bats hunt is by either landing on the back of an unsuspecting prey, and drink from the parts of the animal where blood is readily available becaus eof the vascular system, usually behind the ears. But dinos don't have external ears and their backs are armored with scales. The second way vampire bats is by finding an unsuspecting prey that's lying down or has restricted movement, land at a safe distance from it, then crawl on the ground to get close, make a tiny, painless incision at an area of heavy blood flow and start laping blood from the cut, usng their anticoagulant saliva to keep drinking.

Now how could that be made ingame? The vampire bat would be a flying AI that would only be possible to encounter from late dusk to very early dawn. It would mainly target players that stay inactive for too long and could be seen on the ground trying to chase down Oros, Tacos, and maybe even the smallest solitary juveniles, or if we want them to be bold, try their luck with Dryosaurus.

https://www.nationalgeographic.com/content/dam/news/2015/10/30/bloodsuckers/01abloodsucker.ngsversion.1446144012228.adapt.1900.1.jpg

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The main way they could be an annoyance for larger dinosaurs would be that it can crawl to an inactive player (preferably lying down) and apply a small amount of bleed that will continue as long as the player isn't moving or the bat is left to do its deed until the start of dawn. The bleed would occur without prompting any damage sound from the dinosaur so don't worry it wouldn't give aay your position... right away. It would spill some blood on the floor, nothing that would make the whole forest turn red, but still gotta watch out for that. Several bats can feed on the same player, and they each add a bleed, so if you're too inactive and come back to your game, your dinosaur may not be in its top shape when morning comes.

Now for the pros of adding those creatures to the game:
Vampire bats aren't particulary fast when one the ground, if fact, they crawl most of the time, and the best they could do is creepily hop in your direction, or if more offensive, try to land on you. Even a human could outrun one of those bat whne it's "walking". The Ai would add life to the boring nights we all know, as well as a creepy and fear factor (who doesn't like having a bat with a wingspan as big as a human to fly right by your face out of nowhere? right?) and also provide a new type of AI for those desperate enough to try and hunt those bloodsuckers.
A skillfull utah could try to pounce in the air to catch one mid-air, a juvenile that is starving could try to attack one that is one the ground after it fed.

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Tl;dr Suggestion about adding a new aerial and "carnivorous" AI that would be a very slight annoyance to inactive players, a new spooky lifeform and more life during night time so it's not boring as hell.

Thank you for reading, please react with ✅ if you liked this suggestion ad woudl like the developpers to consider it, or ❌ if you didn't like it ||(or you're an AFK grower that can't bother to play the game, or just a little baby that doesn't want his survival horror game to be... a survival horror game but then what the hell are you still doing here?)||

hollow bluff
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If Austroraptor becomes a playable survival I thought it might be interesting to be multiple options animal. Aside from being the smallest fisher and perhaps an oportunnitic scavenger if given the chance, given it's lightweight complexion and ability to jump I thought of another possible angle, Pteranodon nest raider. Pteranodons will most likely nest up on cliffs and rock formations, mostly inaccesible for most predators, forming rookeries. Austroraptor could in theory reach these cliffs, raid their nests and eat the eggs and hatchlings, thus keeping their populations in check. Adult Pterandons could still defend their nests and harm them if they stay for too long, so it's a calculated risk. Basically turning Austro into a large non flying sea bird, similar in eating habits to a skua or petrel.

clever hawk
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Here is just a nice immersive, aesthetic addition that would be pretty lovely to see in the game:

Ambush idle animations.

When your dinosaur is crouched long enough for ambush to be ready, you wouldn't just see the check bar change - your animal's idle animations would also change while crouched indicating the impatience of the hunt to come.

Whether it's a Utahraptor who's talons tap repeatedly, bunching its shoulders and wiggling its hips; an Allosaurus lying even more low to the ground, shuffling its feet in place and has his mouth open slightly, breathing in the scent of its prey; or a Dilo who's throat is gurgling a little bit, bobbing its head back and forth gauging the distance to its target with its tail tip twitching.

To add even more personality to this, the rate of 'blinking' would decrease, adding the last touch to recreate the tension of focus on the hunt.

Just something awesome Bryan could cook up for us all that I think would be an amazing aesthetic added to the game and really add some much needed life to our dinosaurs. As a bonus, it gives an indicator to see when a packmate is ready to ambush allowing for more seamless coordination of a hunt w/o the need to be using TeamSpeak or Discord.

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Of course, this can be taken one last step further: alternate calls while crouched.

dinosauriac recently showed off his work on what he's changing for spam-calling - your dinosaur becomes short of breath, adding a nice hiss and wheeze if you spam calls for too long. Well, he could also probably make a system with sounds similar - so a 'hushed' nature - when crouching, where calls are more brief, go off at a shorter range. So suppose you are a Trex wanting to ambush a Para, but there's an annoying juvi following you at the same time; you could so a very subdued, short range 3 call so that it would hear, but not the Para over out in the field you are preparing to hunt. Or do a 4 call to another Pachy hidden in the brush w/o giving away your position to the Dilo pack creeping in the jungle.

viscid acorn
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Different Food Sources with Varying Effects for Herbivores:

A yellow berry bush that gives 50% less food each bite, but helps recover your stamina by 3% each bite.

A blue berry bush that gives 25% of the food a normal one would, but gives the same amount of water as food.

Carnivores? Maybe they should be able to recover a SMALL amount of water from a large/apex sized carcass. (Hear me out on this)

Lions in Africa receive much of their needed water from the blood of their kill. Wouldn't it stand to reason that a dinosaur might be able to recuperate a smaller scaled amount in this game? Similar to the suggested Blue berry bush for herbivores. But, of course, it's only for the first stage of the carcass. Once you reach the degraded levels of the corpse, it wouldn't provide the additional water.

fervent storm
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If you're in a party, your icon should disappear if you are too far from your companion and it should reappear when you vocalise(preferably you should have to broadcast if you're too far, F call should work when you're closer by) - this was a thing over a year ago and it's incomprehensible to me why it was changed to the current "I know where everyone is at all times".

verbal cedar
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Got on my mind that very old dinos would begin to be more elderly and as time goes on the dino gets old and weaker just sake of gameplay and forcing people to grow new dinos, having more risky hunts and stuff and killing docktahs because if they don't do anything they get bored and weak
After few growths someone who doesn't do anything realizes it's much more fun to hunt and do stuff before gettin elder and not just afking/sitting at 1 point without doing nothing.
At some point the elder dino wich has gotten very weak would just die off because how old and weak it is.
The dying off of old age could give sleeping better meaning liek if you're sleeping at very old age you just happen to pass away at such a old age.

It should just be balance that it doesn't come after like 3 days of gameplay or after 3 months and could vary from dino to other.

sonic jackal
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Allowing bipedal juvies under a certain size to jump at least a little, even if their adult form can't, and adjusting their move speeds to make more sense.

Yes, it makes sense that an adult or sub Rex would break bones trying to jump, but even a Rex chick is only about the size of a raptor.

It would make sense that they would be able to jump while little and gradually lose that as they gain weight.

It would also make more sense for slower juvies sick as Allo, Cera, sucho, and giga to be quite a bit faster, having less mass to have to move, slowing or adjusting towards their adult stats as they grow.

TL;DR small juvies should be able to move quicker and jump, gradually losing some of that as they age into larger sizes.

tidal glade
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Backing up mechanic?

ancient plover
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With animals that have offspring that must be ready to keep up with the group hours after birth, they're able to keep up, for the most part, fairly well even in the earliest stages of growth. Now I'm not saying a hatchling should be able to walk the same speed an adult does. But juvies should definitely be able to trot at similar speeds as their parents. Perhaps a little slower, but nothing a quick tap of a shift key couldn't fix. Of course starving, dehydrated, or generally weaker young would be noticably slower. Which could promote the idea of slow down and risk all of your young, or leave it behind and save the rest.

verbal zephyr
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Now that we are gonna have a growth system, what about somewhere to check our age, or even get old and die after a long while ago? or that's too much maybe XD

ancient plover
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If the isle has left over building from humans then can we add underground mines, tunnels, pathway types. Jungle, desert, damp forest. More biomes, forest would also be good for monkey thinglys and flying dinos, plains would be good too, no protection from trees and heaps of space

thorny dagger
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this is an old concept art that Rodrigo Vega did in 2013 for TSL and it looks amazing, i kinda hope that sometime in the future this could be added.

fervent storm
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Change of the font used for the chat in the game - sometimes the letters are simply not visible when put against bright background - adding dark outline to them could help them remain readable regardless of the environment.

ancient plover
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Death animations instead of turning into a deflated balloon would been nice,
like dying to bleed mid fight would have your dinosaur look exhausted before passing out

ancient plover
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We need deinosuchus to be able to hold onto dinos after it ambushes it , untill their stam deapleates , and than have him drag the dino underwater where it would drown and death roll its target

scenic yacht
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Small suggestion, but maybe a call that could mean something along the lines of 'I see you' or 'look at this'. It would be nice to let other dinosaurs know that you know they're there, or to alert your packmates of something such as tracks or a possible threat.

urban yoke
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Add Trample damage to all Dinosaurs, however it will only do damage to those who could be trampled. For example, a Rex would do trample damage to a Utah but the Rex wouldn’t to a giga or trike. Optionally If you make the damage zone slightly behind the feet while still within reason it can help prevent ass riding even with the new pivot mechanics.

slate knot
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You know what we need after the recode? A server for people who want to make Isle short films/films. I'd personally love to do a complete recreation of Speckles the Tarbosaurus inside the Isle.

late garnet
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A faster animation of getting up from resting for all creatures that only activates when a creature is attacking you or there is a creature nearby lowering your affinity. Stupid how things like Sucho, Trike, Giga and Camara all calmly take their time getting up AS a Rex or something is mauling them.

last musk
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I know this is a big big suggestion, but it would be really nice if the carnis could hold a surdent amount of meat in their mouths. Or if they could maybe hold newborns.

candid socket
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I’d love hitboxes on the marsh/swamp tree branches. Then raptors could leap onto them and parkour into the trees, creating great ambush and jungle-gym spots. If gigas, rexs, etc are too tall and hit the branches, maybe add a slinking animation for ducking under the branches. Or just make players weave around and crouch under them.

quaint scroll
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Update your website!

glad dove
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Make👏. More👏. Calls👏. I think it’s stupid that we are only limited to 4, excluding F call which has no use. Maybe one that says “dude, something is behind you.” Without using the 4 call which means I need back up and has nothing to do with that and leaves people confused. I believe there should be a few more, not like 20 calls, I’m not saying go overboard... but Prehistoric dinosaurs never talked they used their vocals to communicate, not in chat. I understand and I’m appreciated by what we got but I mean.. chat never really did help me.

ancient plover
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why is ceratos male colours in its shoulders? have male ceratos crest colours on its signature head crests.

alpine glacier
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Two versions of each dino call
One is done by holding the key down, the other by hitting it as it is currently. Kinda like corndog suggested

1call
Holding it simply makes it longer by a second or two

2call
Short: current
Long: maybe a 'mating call' or sort of friendly broadcast

3call
Short: a low growl or snort
Lomg: current roar

4call
Short: a quick squak or bark, dinos like dryo and para currently have this
Long: a louder and longer warning cry which is better for calling in help

heady nymph
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I feel this has probably been suggested alot of times, but maybe nesting inside of dryo burrow? Like ik it may sound too much, but maybe only 1/2 nests allowed In the burrow and can hold hatchies till they're juvis. Since it seems always really sad since dryos is one of the weakest dinos we have to just have more fun with things inside the burrow

swift pike
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Make dryo burrows break your leg if you sprint over them. Walking/trotting is safe, just not sprinting. Would make for fun mind games trying to catch one and keep people watching where they're going. Happens to large animals irl too with small animal burrows.

ancient plover
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Make the fresh water ponds or the deep lakes have murky waters so deinosuchus can camoflage and hunt from it.(also it it realistic to have fresh water lakes not be cristal clear like oceanic waters)

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Dinosaurs shouldn't be able to drink oceanic waters that are filled with salt.

jovial field
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Allow larger Dinosaur Juvies to jump, at least a little bit, to make getting over small bumps in the terrain less of a hassle.

(Using Utah as reference)
Have jump distance/height be tied to the player's momentum. Jumping from a stand-still is the highest, jumping from a forward-sprint is the farthest, sort of like a pounce attack. It would make chasing Avas and whatnot less tedious.

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The further the jump, the more stamina it drains

mental magnet
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swap between dino profiles on servers

heady nymph
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I feel this is a weird suggest, but maybe a Styracosaurus? I feel it would be a little slower than dibbo, abit bigger than dibbo, and be as strong as possibly two dibbos? Since irl they're kinda bigger than dibbos and I'd love the big spikey boi

remote escarp
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I think a medium sized sauropod would be really cool, something like a diplodocus or apatosaurus

opaque osprey
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Adding Anky as one of the first to survival. Anky already is an underplayed dinosaur just because it's slow and doesnt really have anything behind it. If they added is to the game I hope if would have at least like maybe a 40% bone break and maybe a bit more health. I'm just throwing it out there because I can wait for a juvie anky call and for custom skins fke the anky. Oh and also adding more Immunity to bleed since they are literally like 75% shell

twin dust
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Fish AI

This isn't a topic I see talked about much. (Maybe because I'm out of the loop, but we'll see). I recall Foszor saying that fish AI would be pretty easy to implement. I do wish to pitch out some ideas regarding fish AI would work, especially for the respective fishers in the game.

Large Fish Examples: Onchopristis.

Spinosaurus is probably the largest piscivorous dinosaur in The Isle, but not without reason. For such a monster of an animal, a worthy rival of it would not be some land theropod but rather a large sawfish. Onchopristis. The concept for this kind of rivalry is that the Spinosaurus and Onchopristis would have to play a game of wrestling. You, the Spinosaurus, would have to make use of your giant mouth and your arms to subdue to massive fish in the water. The AI Onchopristis' goal is to escape your grip. This kind of fish would probably be reserved for Spinosaurus as they were more or less comparable in size.

Medium sized fish examples: Mawsonia

While large, Mawsonia would probably be easy for Spinosaurus to catch but would probably provide a balanced challenge for Suchomimus, the latter of which hang around rivers rather than large oceans. Mawsonia and Suchomimus would have a tug of war interaction with each other. Suchomimus' goal having to simply drag it out of the water and onto the shore.

Small sized fish: Lepidotes and Bawitius.

Sandbox dinosaurs like Baryonyx and Austroraptor shouldn't be left out of the equation too. While not a priority for the devs. The smaller fish would be the suitable prey for them. The latter of which is really small.

The idea behind this suggestion is to give a light of what exactly a fishing system could be. I hope to give some inspiration when it comes to making the fish down the line. I'm pretty sure the fishing system can be very complex and engaging for players.

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Artwork by Joschua Knüppe.

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1.Apertotemporalis baharijensis 2.Lepidotes sp. 3.Bawitius bartheli 4.Polycotylidae incertae sedis 5.Mawsonia libyca 6.Neoceratodus africanus 7.Retodus tuberculatus 8.Paranogmius doederleini 9.Onchopristis numidus
10.Spinosaurus aegyptiacus 11.Schizorhiza stromeri 12.Squalicorax baharijensis 13.Cretolamna appendiculata
14.Asteracanthus aegyptiacus

For size comparison's sake.

candid socket
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Spawn-killing Prevention/Deterrent

Option 1, make freshspawn invisible for the first few minutes of life. They can’t be heard, seen, or tracked by other players during this time. They’re also immune to dealing/receiving damage between players (but they can still drown themselves). This gives them a chance to safely load in and escape immediate danger without getting camped. Also prevents confusion of whether somethings a freshspawn or not. If you see it it’s fair game, if you don’t, well, you don’t even know it’s there. Would also cut down on admin work (less @s, complaints, and bans) and discord salt.

Option 2, for the violent of hearts. Deal a buttload of damage to a dino that kills a freshspawn that is not also freshspawn. Let’s say it drops them to 0.001 HP with an onscreen warning not to spawn kill. Upon killing a second freshspawn, instant death. Even if they’re at full health, or even on a different dino. Probably also with a warning not to spawn kill. I’m sure the message would get through 😉

gleaming kayak
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I don't know if this is already a suggestion, but make Isle solo play viable. Its the worst being a player who doesn't like playing with all the "interesting" players who touch this game, but feeling like group play is "necessary" to survive as certain dinos.

I mean "survive" as most of all player go into groups of 3-4 and it makes trying to hunt them or even defend yourself as a solo player impossible most cases.

You should make solo play, or even duo more pushed because without this push, players just sit in their groups because of strength in numbers, which is completely fine but it shouldn't be the "meta"

remote escarp
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A cool thing would be different damage and armour types. Like there would be unarmoured like para, pachy and cama. These would be left alone and take normal damage like they already do. Then there would be partial armour like trike, dibble and stego. They would receive receive less damage against attackers where their armour is, like if a rex bites a trike in the face, its got horns and a frill there to protect them. And last would be full armour like the anky which has armour all over it and would receive way less damage then normal. And for the different damage types, there would be stomp attacks, for shant and cama. These would do alot of damage but only to things smaller than itself that it could actually hurt if it could put all its weight on it. Like a shant stomp wouldnt do as much to a massive carnivore because it could support some of the extra weight. These would also do bone break, but a small chance. Stab attacks, for trike stego and theri type things. These would be like how they are normally, do lots of damage and massive bleed, but they would also have a small critical hit chance that would maybe do x2 damage. They could also have a small like maybe 10% chance for bone break. Another type would be hard attacks, like the anky tail and pachy headbutt. They do medium damage but have a very high bone break chance. Last for herbis is soft attacks, like the para, shant headbutt and maia. These would just be weak, fast attacks that do no bleed or bone break. And then for carnis there is their bite, which would be like normal. Bleed and high damage, but very very small bone break chance, like 5%, even for rex (Sorry but its op and very unrealistic for a rex to bite me in the face and my eg breaks) This does seem very advanced and difficult but maybe after the recode it could come as its own patch.

plain oriole
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Please enhance the quality of textures so they properly fade into one another, like this Cerato. The colors blend really well with each other; you can really tell exactly where one color ends and another begins because the colors fade so well.

As of now, you can tell exactly where colors end and they end up looking quite veiny and blotchy, almost pixelated.

hybrid marsh
glossy niche
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Suggestion for better ingame admin commands

  1. A chat log command
    Admins of servers should be able to check chat logs, people can start to say rude, racist, and insulting things in the chat at any time.
  2. The command to mute a player to be unseen by all users in the server, to stop spamming, and rude behavior.
  3. Warning system
    Admins should be able to warn rulebreaking players without having to use /announce or global chat
brittle kite
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  • Rework scent function by using air fluid and no points of intest.
    For example the game Wolf Simulator, it should be more effective than footprints and more pleasant on screen !
spring thorn
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im new and i have no patience go look at all the suggestion or patch notes or work in progress. i do believe i saw somthing about biomes being worked on but anyway here is one of my ideas

cunning tangle
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for herbivores add unique plants for each type. like trikes and diablos can munch on some type of thick green grass that grows in plains, paras and whatever else they’re grouped with can eat some type of shrub or bush (without berries ofc so it looks different.) and puertas can ofc get unique trees. the regular and standard berry bush can still be there, but at least these plants growing in the right biomes can promote species migrating and making homes of these biomes. these plants can be eaten by all herbivores, like a trike can eat a para bush, but it gives less hunger as opposed to eating trike grass? it would also add some much needed variety to herbivore play.

stone dove
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1.Add a feature of mating: give option to accept mating, When accepting a timer wil start. When ended u wil need to make a nest. Proceed nesting progress as usual or reduce some aspect of it in time to compensate
the mating progress. (Mating is done in the game as a troll but could be a real thing. this may add to realism. Give server an option to have this feature)

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  1. Add blood effect when bleeding in water. Example: when u bleed in a river. Let red blood flow down stream as if its carried with the stream.
cunning tangle
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not just make gore smellable, but also bodies that still look like bodies instead of red paste with ribs? it would make things more intense for carnivores when it comes to defending food and fighting over food

leaden beacon
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Going off of SlightBuzz's suggestion, a two-season cycle might be preferrable to a four-season cycle due to the tropical nature of the island.
The first season would be a wet season. There's more rain, puddles form and water sources swell. More plants also grow, plants specific to certain herbivores. The herbivores who eat these plants would follow the wet season similar to how Wildebeest follow rains to get fresh food. They would be considerably more migratory than other dinosaurs.
The other season would be the dry season. The area it hits would be dryer. No puddles, less rainfall, and lakes growing smaller. The plants that follow the wet season would die or stop growing then. Other plants would survive, and certain herbivores like diablo, trike and pachy, could thrive better off of those. These would be less affected by the dry season than herbivores who need the wet season to bring their food.
The cycles would be a cause for migration in herbivores which would, in turn, encourage carnivores who hunt those herbivores to follow. Spinos who choose an aquatic lifestyle, sucho, and deino would see lower fish populations in their lakes during the dry season but players would have less water sources to go to, offering them a different type of prey.
Pteranodon and other flyers could also be encouraged to move due to fish population if pteranodon does indeed eat fish or preferred prey for quetz. Semi-aquatics would eat fish already and declining fish populations in the dry season would encourage ptera to go to the ocean or follow the wet season to get more fish in fresh water sources. Quetz could potentially prefer the migratory animals who need to follow the wet season, either herbivores or the young of carnivores that eat those herbivores. Ocean-goers potentially wouldnt be as affected by the dry and wet seasons.

frozen solar
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A repost of an old idea for a revamped Pachy I had. Idk how much is changing with the recode of course, so this uses current game stats and mechanics, but this is just one way that could make Pachy a more unique playable in the future.

Small Tier Tanky Pachy / Endurance Fighter changes

Growth time reduced to 120 minutes
Bleed resistance is extremely good
Bleed heal is medium
Weight buffed to 1500 (largest small tier, pseudo mid tier almost)
Health buffed to 2000 (endurance fighter role in mind, lets it last much longer in a fight against lone Utahs and Dilos and pose more of a threat to Carnos and Ceratos)
Speed decreased to 38km/h (or slightly less than what Dilo's is post-recode) so that it can't run down Dilo. It is the slowest small tier, but can still run away from apexes.
Run time increased to 4:00, so that it doesn't fall victim to other endurance runners AS an endurance runner.
Damage is 350, which is the same as it currently is.
Stamina regen when trotting should be amazing, considering it has the slowest trot in the game.
Stamina drain when swimming is 20 seconds instead of 5 seconds.
Night vision is pretty good. Not amazingly awesome like what Dilo has, but still good enough that it has more of an advantage than larger herbivores at night.
Scent range is greatly increased. Seeing bushes is way more reliable than using your nose atm, and that's really unfortunate for something that has to eat so often.

storm wadi
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Tissoplastic dinos have higher bleed dmg deal dmg to anyone that bites the razor spines very defensive and camo oriented with survival skills high like large food and water and some form of crafting similar to burrows but not as powerful like nest hut things eventually ill drop an indepth idea page for this

sonic jackal
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Releasing the server software a day or so before the actual update so it doesn't drop and noone can play

slate knot
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A suggestion: One of the future dinosaurs, maybe a small carnivore, being able to grab baby dinosaurs. That'd make a unique mechanic for a dinosaur, and mean that parents would have to look after their children more carefully. It'd make a very awesome mechanic for parents to have to chase down these new carnivores, and rescue their children before they get away. It'd be another excuse to add another raptor such as a Troodon, as it would be a mechanic unique to that dino.

somber bough
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A suggestion : food Wise. Carnivores seem to have less food on larger servers.i played the T-rex and i can not find enough food to last more than 10 mins.also could we slow down the ingestion/Digestion rate.to make a game last longer than the recent 10 mins mark. i now stick to Herbivores has they are easier to start up

winged rose
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We need more reason to play herbivores. Maybe random ai carnivores that attack you

ancient plover
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Add View Bobbing because it would be more realistic, You could also be able to turn it off. It would get very annoying.

ancient plover
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Old plant system with newish plant randomiser? Like small food gives less than big bushes and theres patches that randomly spawn. 100% not like old v3 1 food point per plant was oh god

lofty vine
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eating while sitting, something i think could be both a quality of life mechanic and, at times, a life saving mechanic.

a little bit ago, a friend and i lost 2 carnis after getting in and winning a fight we thought we were outmatched in. after the body drops, we're on 20+ bleed, last screen, 10% hunger.
the second we take a single hunger tick, we die. because we couldn't get up to eat.

i think, if the body is right next to you, you should be able to get a few bites in until you're forced to stand up.

gray tulip
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it might be good to have a punishment if a herbie is guarding a body and not leaving them

small geyser
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I feel as if the bridge that if you fall in it your stuck. Should have a way back up. When I first found it I went down and accidentally broke my leg thinking there was a way back up. Though I got stuck and had to slowly crawl to the broken part and kill my self

junior socket
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Add another chat in game for Admins. So it’ll be Global, Group, Local, Staff/Admin. It would make it a bit easier to communicate.

ancient plover
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location indicator for Dryo burrow. Like the nest

regal yoke
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Hi, I’m a big fan of ai and would love to see dryo players have the ability to spawn in dryo ai from there nest as an option on the official servers. Ai would eat from the nest and grow as normal. Once grown it would drink and eat like a player but keep in a proximity boundary to the player. It may use all calls as a player. It would from time to time use 2 call and f call as like a few were talking to each other. They would 4 call if they saw danger and 3 call as a threat. If and when necessary.
The dryos may also use the players burrow if and when they feel they will be attacked only if a burrow is available. Well I hope you all have a fantastic day. Silent One.

slow kite
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Make cerato's night vision radius larger. Maybe half that of the dilo. Ceratos are sitting ducks during the day with awful bleed resistance, and so far we only have the annoying AF dilos that like to ankle bite. A terrifying night apex would be amazing to have.

olive sphinx
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Little though on a Cerato buff
Perhaps a good way to help cerato without doing the generic “buff bleed resist” is allow it to be the only animal that regens health while bleeding.

While standing cerato still heals over 200 health which is huge for any dinosaur.

Perhaps make it so that instead of cerato healing bleed at the same time as regen it health there is a 30 second gap between both.

As in cerato heals bleed one second, 30 seconds later it regens health, 30 seconds after that it heals more bleed, 30 seconds after that it retains more health.
That way there is a 1 minute timer between bleed heal and a 1 minute timer between health regen. But because it’s spaced out it means that cerato is either healing or losing bleed constantly

night stream
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If we want to check our creature's stats, it would be nice to observe the full details of them like as shown here, instead of the rather unreliable character growth screen we have right now

Of course, it would need some aesthetics to look nice

cunning tangle
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(This suggestion will come in parts, be patient as i submit everything. )

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Add Beelzebufo as a playable creature.

(Disclaimer: I’m aware Beelzebufo is a toad, however for ease of writing and the sake of simplicity i will be using “toad” and “frog” interchangeably.)

Beelzebufo is not only an aesthetically interesting addition to the game, but also provides a unique niche to ponds, rivers and swamps. Below I will list different sections and summaries as to why this addition will not only provide a new perspective and way of playing, but also supply much needed ambience and maybe even new mechanics as a groundwork for future additions.

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Life Cycle:
Now we know Beelze is an amphibian, meaning that it undergoes significant biological changes throughout its life cycle. It would start from an egg, a soft shelled egg that can only be laid in/near water. When it hatches it will emerge as a large tadpole, swimming in the water and growing rapidly, feeding on whatever it can find to quickly grow and escape this vulnerable stage of life.

After it’s hatchling/juvenile stage, Beelzebufo can grow into a young frog, a small looking adult beelze, but still retaining remnants of its tadpole tail. now able to walk and explore land, it still must keep moist by periodically dipping into the water to refill its rather small “thirst” meter (more on this in the “Unique Mechanics” section). 

Sub adult and full adult stage are similar, the only difference being size (of course) but also food options.

Once it reaches (sub) adult stage, Beelze is larger than its juvenile self, but also it’s tadpole tail fully recedes, and can now explore the dry land for much longer. At this stage, Beelze reaches sexual maturity and only now has access to its 1 call.

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Food Sources:
Beelzebufo (who from this point on will be referred to as “Beelze” for simplicity and convenience,) already seems to have the stage set for its place in the food chain. The ambient fireflies and butterflies that populate the games swamps and rivers can be used as a good source for Beelze’s sub adult/ Juvenile stage. When a Beelze grows into a full adult, it will be more than capable of hunting, ambushing and consuming hatchlings, some juveniles and even small fully grown dinosaurs (not to mention the cannibalistic nature of all toads, meaning it may even eat other smaller beelzes). In its tadpole stage, Beelze can feed on small fish or algae.

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Game Mechanics:
Unique gameplay mechanics and statuses come with the addition of Beelzebufo. these will be listed in sub sections for ease of reading and comprehension.

-“Moisture Meter”
The Thirst meter on the Beelze has been replaced with a Moisture meter. The moisture meter can be replenished only by going into the water as it refills. When it reaches zero, the Beelze will take significant damage over a short amount of time, gaining the “Dried Up” status.
The degradation of the moisture meter accelerates notably in sunlight, doesn’t degrade at all during rain and degrades much slower at nighttime and overcast days.

-“Sickly Status”
The Sickly Status is an affliction given to dinosaurs who either attack a Beelzebufo with a bite attack or eat beelzebufo meat/gore. This status is not given to creatures that attack it with horns, stomps, tails or other means of damage excluding bites.
The Sickly status stacks up to 3 times, each stack lasting for 15 minutes. Sickly causes a dinosaurs stamina to drain faster, but most noteably keeps it from eating for the duration of the effect. In order to reduce the sickly effect, one must either rest (which reduces the duration of each stack by 5 minutes as long as you’re resting) or drink enourmous amounts of water, each gulp of water taking off 30 seconds of the effect.
Additionally, when using smell, dinosaurs will see Beelzebufo gore as purple instead of red.
There are some dinosaurs that are immune to the Sickly effect, these include Beelze, Dilo and Sucho.

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-“Grapple”
Beelze can swallow anything smaller than its mouth whole in one gulp. Creatures that are the same size as it’s mouth or a bit larger are instead partially swallowed, gaining the chance to fight back to break free by moving as much as possible. Whether by wiggling it’s head, attacking or mashing movement keys, this creates a struggle for survival in which the beelze attacking will have to counter these wild thrashes by either enduring the pain, or using stamina to bite (m1, same button at the initial grapple) down on its prey repeatedly to subdue it.

-“Bury”
Bury is Beezles right click. all this does is simply allow the Beezle to partially bury itself in the ground so only it’s eyes stick above the dirt. It can’t move at all in this state, but it’s m1 (usually a bite) turns into a type of fast lunge attack, sticking its tongue out and grappling prey swiftly. This mechanic provides camouflage but is also an impromptu sort of ambush attack.

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(End of suggestion, ty for reading it all if you did!! 🐸💕)

rose bloom
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I know it's maybe something that's would be happening but I would like to see something in the new figth mechanics and that is : the possibility to cancel the oppenment's attacks.

Well I'll tel you all what's that : cancel an attack in a fight is something that happen in almost all every games if you get a large hit before, like in Super Smash Bros for example but we aren't in a video game like that.
So it would be cool, like if an allo try to bite a stego tail, than the stego tail as a kind of advantage to the allo's bite so Stego don't take damages and the Allo attack is cancelled and it got damages or a Spino using his claws like the Indominus during the final fight to the Rex.

So there is my suggestion, I hope it would be seen by the devs and by people. Don't forgot to react with a ✅ if you agree with me

My example with Indominus vs Rex

radiant gale
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so i dont know if its been brought up but would drought be a thing or has it crossed someones mind. id think it would create more conflict and forces more players to move more.

sonic jackal
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Starvation Plus:

Right now, when you're starving, you start taking periodic damage ticks despite being at full strength otherwise

Instead of this, a secondary sort of health value could be eaten away at before actual damage tics start, similar to oxygen when swimming.

This secondary value could be a measure of fitness, decreasing gradually on an empty stomach and making your dino weaker to simulate the body cannibalizing muscles and fat in order to keep alive.

This could manifest as decreasing max hp, weight, and healing/stamina regen while starving until a threshold is reached where the player begins to take damage tics

whole brook
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The new announcement screenshot you made looks like a really good background, can we get one without the writing

heady nymph
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Please,,, bone break on Pachy and Anky. It makes so much more sense for them to have bone break than Rex. Since the pachys dome head was a protection that could break bones, and that hard rockish club on the anky could break trees in half, bones would be an easily piece of cake for them

sonic jackal
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Speed / Turn balancing

Fairly simple, but within similar dinos, it would be good to balance out thing like run speed with turning ability, making the slower of 2 similar dinos more agile when it comes to turning

Ex: right now, a dilo and Utah both take 8 bites to kill each other, but the Utah is both much faster and turns much better. Even in servers with alt, this gives the Utah a sizeable advantage if they play aggressively, as they can easily catch up to and out manuver an opponent that relies on DOT. A simple balance fix to this would be allowing the slower dino to turn slightly better than the faster dino.

This line of adjustment would turn combat into less butt riding and more looking for opportunities to get a bite, with the faster dino (who typically controls whether the fight even happens) having to take a risk

It would have to be balanced and damage and bites to kill, but it could help

heady nymph
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Carno Stam regen being a little faster, the rexes Stam is faster than the carno, ik they're speedy bois but they've gotta have something other than just running, especially if you are being chased by a hypo or smethin

chrome pagoda
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Maybe fishing could be implemented by holding right click on the water? A dinosaur would stand at the ready by the water, and there is a chance that a fish AI could swim close to the players mouth. You would have to use timing in order not to miss the fish. If you are sitting idle for too long, fish could swim away from you and you would have to wait for another one to come back. Larger dinos could catch larger fish AI, and all can catch the smallest sized one. I think Austro could catch small fish, Bary can catch small and medium, and Sucho and Spino could catch large, medium, and small fish. This kind of goes along with Wheats idea posted last sunday.

feral pier
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Can we have another ask a dev session soon?

lunar raft
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Second stomach for big herbs to ruminate.

A funky thing I was thinking about.
It's ment as a roleplay element.

How it works.

  • Hold E to fill second stomach This will work as normal.
  • Hold R (or another button) to fill first stomach.
  • They can be filled independently.
  • lay down and hold E to ruminate. this will slowly transfer the food from stomach 1 to stomach 2.
  • having a full first stomach, but empty second stomach will still make you starve. Untill you ruminate.
    The dino can swallow food directly in stomach 1. And will take less time to fill, than filling stomach 2. Which requires chewing.
    You are not forced to use stomach 1, you can use just stomach 2 which will work as normal.
    2 stomach icons will be visible.

Pro:

  • add gameplay/roleplay element
  • gives more to do while nesting
  • can hold more food
  • more food to regurgitate in nest
  • can take a quick bite and run to hide

Con:

  • ruminating will make noise and may attract predators
  • filling both stomachs will take longer in total
dire bone
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Cave systems. Back, way back, long ago, in a land far far away - R2 actually had some functional, really awesome cave systems, one of which had a water source at the bottom and a spot that only raptors could leap up into. Seeing this in any upcoming maps would bring lots of excitement, not only that but you can also make small crevices that open up into a large cave system that only smaller dinos can fit inside of, giving them a place to hide. Just an idea.

timid goblet
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Combat logging is a big thing. After being bit, maybe have a longer time for logout option, instead 1 minute have a 5 minutes.

ancient plover
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Just a simple discord suggestion that actually makes sense......create a game announcements channel, it takes less than a minute to create. I know it would be an empty shell, i know, but at least people would know they shouldnt click the announcements section since theres no game related news there.

real prism
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The Isle Korean server users are mostly very young and poor at English, That's why many Korean users are having a hard time because the Korean font has been broken.

And make the call sound in the replay. With the replay call bug, it is difficult for us to process the server's declaration. We would be very comfortable if we could hear the call.

fading kestrel
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imo, Males and Females should have benefits.
The Females should be bigger and have more health than males.
The males Should have a stronger biteforce than females, but smaller in size.

undone sluice
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if i may suggest what you should focus on right now. put your focus on adding the deinosuchus or some other new creatures we can be, since then you can put all your focus on the recode, but this is just what i think and its you devs choice in what you should put in or work on first.

worthy cave
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Before humans are added, what would be cool if we had random destroyed rotten vehicles lying around in various locations on the island. - bit like the poster really

vale lava
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nesting should know more variation. apexes for an example should be more limited to the amount of eggs while smaller ones like a dryo should have valid eggs faster and also greater in number. On top of that i think it should be possible to just lay and bury eggs at random locations. as for the be closer near water rule, i think there should be certain dinosaurs that do not need water when hatchling and thus can be nested further away from it

abstract cave
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Dino poop would add a neat dynamic to the game, able to be detected by scent from further distances. This would also incentivize people to move from place to place so they can remain alive, without camping

quartz holly
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Alright, jumping in with a small idea, concerning combat (sitting animations) etc.
I specifically want to discuss animations like getting up and sitting down, which feel slow for many dinosaurs in my opinion, forcing them to be stuck in said animation whilst they can already see a carnivore sprinting up on them. In order to avoid frustrating deaths through a slow animation, without removing the animations themselves, I want to suggest a 'dodge' mechanic, that you can use besides H, when you notice an ambush before its too late.
The basic concept of said dodge would be that a dinosaur can get up way faster or even 'jump' when it comes to smaller and lighter dinosaurs, though it will take them some stamina to use said dodge or even forces them to 'stumble' a bit (or that could be a rare occasion when using said dodge). I suggest this due to watching different references of animals etc. who might 'usually' take their time getting up etc, but when actually confronted with danger I find it unsuitable for a creature to get up as if its no big deal. Most animals 'push themselves' off the ground and forward when they are surprised or scared and having something like that especially for common 'preyed upon' dinosaurs would be a neat feature. Ofc there are exceptions like Trikes or other larger dinosaurs, who I believe the slow getting up animation suits perfectly even when confronted in combat!
Though of course I would see why adding such a feature would take way too much effort due to having to add individual animations once more to different dinosaurs. Its really just an idea that might make ambush feel more realistic uvu.

noble violet
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So i heard that there gonna be a map were is gonna be mainly a aquatic environment but what if we put small islands that can contain small creatures and the biggest creature that could live there would be about the size of a diabloceratops or flying creatures, that way we might be able play other creatures that wouldn't be playable on normal survival due to is size.

jovial ferry
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What would be cool if this was added,during fights you gain scratches but what if u kept them as scares. The older your dino the more scratched up you look.

bright raven
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So, as I hung around in Dondi's stream today, I heard him mention the birth of the idea of replays and how it likely won't be making a return to the rec-, I mean remake, update of Isle 2: Electric Boogaloo. I want to try and give some reason of why to keep it and maybe expand it, so here goes.

I love having replays. Though I wasn't around when it was first introduced, the potential behind it is exciting. I don't like it for the "rulebreak reports" like most use it for, but instead for the value of being able to watch your journey through new eyes and make stories to share. It's useful for those who create those cool little documentaries, such as Beerwar on Youtube has done in the past, and that's something a lot of people would enjoy making or watching. (With those new graphics and realistic movements of so many dinos, it'd look better than the Jurassic World Evolution "documentaries" out there!) This also gives more content for Youtubers, meaning more coverage and thus more players.
Personally, I've learned mistakes through it, such as things I missed or times I shouldn't have been so complacent, and learned from it; Especially during my times as an herbivore. Not only that, but it can make for some good screenshots when you catch those brief epic moments, like a rex's jaw hanging over a panicked maia.
The only other option to record live events in the third person, as a camera alone, is to be in spectator mode which is admin only. Obviously, adding a spectator mode for anyone to join on servers would be a stupid idea as that could be abused by revenge killers and the like. So, I hope it can get it's green card and finally be put in the right way, if there's a place for it still.

vale moss
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Giant Caves, Dangerous Flora & Hidden Valleys

This a multi-layered suggestion, but hear me out on it. I think the Isle as it is lacks incentives for dinosaurs to really explore areas as well as any real mission-like quests. This is my attempt at addressing both those concerns in a 2-for-1 type of situation. Keep in mind all these suggestions can sort of function on their own independently if any one part doesn't sound appealing or solid enough.

First is a return of massive cave systems. When the Isle was first announced and cannibals were a more visible concept of the development process, the cave systems as a environment were more of a priority concept. They've taken a backseat now but I think caves in themselves are still pretty neat. Giant cave(s) are meant to act as sort of entrances and exists to a vast network of smaller caves, but also to hidden locations that has tempting rewards in them. They provide great danger but also some fun exploration aspect.
https://secure.i.telegraph.co.uk/multimedia/archive/01958/entrance-pool_1958466i.jpg

Second is dangerous flora. The Isle is home to lots of dangers, but one I think that gets overlooked is how the natural environment itself should be something that can also harm you. Just like we have mutant dinosaurs running around, I'd like to see mutated plants that paralyze, poison, or even attempt to devour dinosaur and human-alike. A allosaur-sized venus flytrap or hidden in the underbrush poisonous Rafflesia arnoldii would be really cool!
https://carnivorousplantresource.com/wp-content/uploads/2019/01/wilful-ink-carnivorous-plant-wallpaper-web.jpg

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Now how do the first two fit together? The idea is that the cave systems lead into hidden valley's with jungles full of dangerous flora. A sort of oasis in the cave systems that have special fauna or flora that when eaten can boost growth or provide special status. Whatever the reward, the point is creating an environment to incentive exploring and providing unique challenge(s). One other suggestion to this idea would perhaps adding a boss-like creature to the valleys that can take advantage of being immune to the native flora. Something like a Tissoplastic giant bat maybe...? dondiLUL
https://vignette.wikia.nocookie.net/the-isle-dinosaur-game/images/2/22/1472513733_tyssoplastic_reaper_by_rodrigo_vega-dacc2sn.png/revision/latest?cb=20160906073504

spiral topaz
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Different Leg Break Stages:

I propose different stages and severities of breaking your dinosaurs leg. Depending on the level of leg break, your dino can have permanent repercussions that I will detail later. This would only apply to the dinosaur falling and snapping it's limb, not it being crushed by the jaws of death.

1st Stage Leg Break:
You fall off of a small rock and break your leg. It is just a minor fracture or sprain, hence you are able to walk around at a decent speed, limping from pain. This would take a very small amount of time to heal and it would not have any permanent affects to your dinosaur, other than it being slightly more prone to leg breaks in the future, this would last for 5-10 minutes.

2nd Stage Leg Break:
You fall a good height, enough to make your dinosaur stumble and possibly fall. This stage would be more painful than 1st, making it harder to walk with the pain. Once resting, it would take just a little bit less time than the healing of a leg break that we have now. Once the break heals, you are able to run around freely but if you run too much, you could damage the leg again, sending you back to 1st Stage Break. This would last about 5 minutes after the 2nd Stage Break healed. You are more prone to future leg breaks for a certain amount of time. No permanent disabilities will be added to your dinosaur.

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3rd Stage Leg Break:
You plummet to the ground after you have carelessly wandered off a great height, causing you to fall onto the ground and take sometime to get up again due to the pain. 3rd stage leg break greatly slows your movement and takes more than time than we have set currently to heal. The break was quite severe, your dinosaur might grunt or whine in pain as it walks, the noises being quieter while sitting. Once this break heals, your speed will be slowed down slightly and you'll walk with a slight limping gait for the next 10 or so minutes. If your dino runs a distance or walks enough, the leg has a chance to break again, sending you to either 1st or 2nd stage break. You have a higher chance of breaking a leg for an indefinite amount of time.

4th Stage Leg Break:
You fall such a height, it is a wonder you aren't dead. Promptly crumbling to the ground in pain, you take much time to stand again. Walking speed is extremely slow and your dinosaur may have minor bleed with the bone sticking out of the leg. This break takes a huge amount of time to heal and once it does, there is no guarantee you'll recover properly. If you do manage to heal, you will walk with a limp for a great amount of time and walking/running speed is reduced. Once you manage to cope with the severity of the break, you'll be able to walk/run more easily, albeit still a bit slower than average. If you live long enough, you'll be able to fully recover.

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I think this would make players more cautious when venturing into dangerous terrain and prevent dinosaurs from falling into unreachable places to avoid being hunted while taking a broken leg as a punishment.
The more weight you carry on your dino, the more of a chance you'll have for the higher stages of a leg break.
This is just a thought of mine, I think it is pretty cool.

storm pelican
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suggestion: sitting down will leave prints just like footprints

umbral shale
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Just saw some gameplay of the borrowing other dino stuff and just wanna say I'm happy that it's mostly done BUT. Make sure every dino can drag every dino like a utah maybe isn't strong enough to drag a rex or even an allo. And after a while if you do make animations for draging like let's say a rex shouldn't be able to lift a cama but maybe slowly drag it at the ground. Like bite it to get grip of it then snatch with its head and take 1 step at a time backwards cause its so heavy it shouldn't be able to walk away it like a toy

winged pawn
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So a while ago I was playing with a friend and we were talking about being able to close your eyes. A mechanic great for hiding from a predator so they can’t see eyes with night vision cause damn do they stand out. You can close your eyes but your screen goes black. But doing so would increase your hearing capability you can hear where the other dino is walking a bit better but your blind. It’d be a “risk it for the biscuit” situation. It could add a bit more to the fear factor too. I’d close my eyes but be terrified to open them and see teeth. Lol. Just a thought.

dense cliff
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We need to make austros great again!

He needs more health!
He should can take 1-2 bites from an utah(without bleed calculated) or 1-3 kicks from a Galli or something like that!
That means he shouldn’t be one shot from even the smallest.
And give him a little higher bite force... I don’t know 2 times shat he has now...?

And it would be nice(only if possible) that he could jump on things like allos(or bigger things).

And please add him to survival! There need to be more small creatures!

And for everyone who wants to write“SANDBOX“:
Remember that nearly all survival servers have options to play sandbox creatures!

quasi nimbus
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Venom or bleed should weaken your roars so you can't immediately scream for help the moment something ambushes you (certain dinosaurs could probably do this at a higher level, perhaps even by silencing the victim completely)

ancient plover
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Why not just give dinosaurs the ability to walk backwards instead of alt turn

eager kayak
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With pteradon being added i think it should be able to hover in the air like a Kestrel does. I think it will help with looking for food or just observing players.

novel lark
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If tamed dinosaurs are able to be used as mounts I think a cool system would be that when you are mounted you can see which direction the person riding you wants to go via an arrow. You can still move freely or possibly even buck off the rider (which would likely be met with slaps from the tribals) which encourages you to follow that arrow.

peak wasp
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How about replacing the current smell system where your food/water glows with a system with whatever your smelling appears as a dot on the compass at the top of the screen. And the farther you are from the food or water the more faded it is. This would fix the problem where you are blinded when smelling near large lakes like titan and add more functionality to the compass. Also since with new gores you will know what dino died maybe dots of gore can have symbols showing what species they are.

unkempt shoal
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When something gets bit by a venomous dinosaur it should show the venom being spread through the body by highlighting a vein like system inside of the dinosaur that was bit

zealous rampart
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When a dino gets pounced and has something on it's back it should get a prompt to attempt to get that dino off its back. My idea is that you would be told to press said key every few seconds to attempt to bite it off your back

late garnet
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Please do something about the water aura being so strong. I was a Sucho at Titan Lake, saw an Allo and tried to track it with scent, problem being the water smell (cursed sentence?) was too strong and stretched over the terrain, meaning I couldn't track it down and it got away. Would be nice if scent only picked up water from afar....

main sleet
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Give para a really fast trot speed, rather than being one of the slowest in the game. This would make it able to migrate reliably, and also give it an incentive to flee in combat rather than turning to fight.

Currently its super slow trot makes you need to use its run to get anywhere, which depletes its stam (which basically doesn't regen). Overall it seems to be less mobile over long distances than creatures such as dibble meaning there is no incentive to choose it over the diablo (which can also fight better).

ancient plover
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would it pretty cool if something dies the screen shakes so you don't have to go for sound or looking at them it would be like an earthquake near by and it would be like a alarm system like a battle happened or something

civic coyote
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Please please please........ Consider adding AUTO run.. So if I click a key like.. Shift-W it will move me forward and I don't have to hold the button. <~ Upvote!

spring copper
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I appreciate the terrestrial Spino and where it lies in the game currently, but I feel as though a semi-aquatic version would be more unique when compared to the other fishers in the game.

novel basin
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Personally I feel like the Giganotosaurus growth time should be decreased, the rexes growth time is 6 hours and 40 minutes and the Giganotosaurus growth time is 6 hours and 50 minutes right now, because how quickly you are able to lose the Giganotosaurus to a rex I feel like the Giganotosaurus growth time should be decreased to 6 hours at the absolute most or 5 hours and 30 minutes at the least, it will also encourage players to play as a Giganotosaurus more often then a rex because what I realized as playing as a Giganotosaurus is that you should be playing them as a pack, mainly because it is very hard to play as a Giganotosaurus solo for the average player and on some servers it is overflowing with rexes and everyone that try’s to grow a Giganotosaurus is slaughtered. Edit : just so you know i am not complaining about the rex, I love T. rex and it is my favorite dinosaur but I get tired of seeing other rexes every where and no Giganotosaurus, also rex versus rex fights suck, when they both get there leg broken it just becomes a battle of who turns better, I feel like when it comes to rex versus rex battles the rexes should not be able to break each other’s leg because rex v rex fights are not very fun and it would be more interesting to see what that would a rex v rex battle be like without them breaking each other’s leg. NOTE: I AM NOT SAYING THAT THE GIGA NEEDS A BUFF,IT IS JUST FINE AS IT IS RIGHT NOW

hard mesa
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How about bringing back the Dakotaraptor? its gotta be the coolest thing since deinonychus...

vernal timber
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Hi how about Dino's bulk differ based on the food they eat. Yes there will be max cap. however, The more AI food they eat the more bulky(HP tank and fat looking, but less biteforce) they become. And the more player dinos they eat and become more masculine(less HP but looking more fit and greater bite force with improved turn rate). This way more dinos will be unique. and also apex can fight each other regardless of depending on just luck or by who gets the tail first. A greater strong Giga can take down an average/bulky Rex whereas might still lose to a stronger Rex player. Also the little less HP for the stronger dino might bring in some balance. and the player can choose how he wants to grow his dino. This can be made applicable for all carnivores dinos atleast. And we might have a very diverse stats for dinos in game. Just a thought.

novel basin
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Suggestion: The Allosaurus needs a slight health, damage and size buff, the allo in the current game is very good but it could use some improvements, first off its size, it needs to be bigger, I know that some people say that the allosaurus was a small dinosaur compared to the T. rex and that is true but the biggest Allosaurus specimens/individuals were around 35 ft long and 4 tones in weight, the second is health, the current Allosaurus has about 2800 health and that is a bit low considering what type of dinosaur Allosaurus was and it should be a bit more tanky so I feel like it should have around 3500-3700 health so it could survive a tail swipe from a stegosaurus, it is ridiculous that a stegosaurus could tail swipe a Allosaurus once and the Allosaurus would fall over dead a few seconds later from blood loss, the third is damage, it should be raised to 350 , there is not much I can say here, also IRL it would be able to go toe to toe with a suchomimus, the last is bleed resistance, it would make sense that because a Allosaurus might get into fights with other members of its species it would have better bleed resistance but unfortunately it does not, and the most important thing is that the Allosaurus needs better skins and color options, there are not that many color options that look good on the Allosaurus that blend in with the surroundings

slow kite
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Being able to drink from the water that collects in dino tracks when it rains

teal badge
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This is for after the recode/rebuild. Dondi said he wants less players and more ai. I’ve come up with a simple solution too make more pvp oriented players like me happy. Just make some official servers with more player slots. That way people can choose to play more casually or competitively.

foggy jungle
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Allow a lone trike to mixpack if/when they run into a herd of non-trikes without repercussions.
Deciding to travel and stick around with the herd still being bad, but not necessarily a rule break.
||I'd be okay with this being a soft rule exception that only the server rule enforcers and creators know about, as an attempt to limit how often it happens.||

ancient plover
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do another dino injection? pretty please, with cherry on top

scarlet igloo
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Implement an age system based on ingame hours played. Since we grow from a baby, its only fair to assume that we would have a life span. As you get older, you get weaker as you pass your prime, but perhaps you gain traits such as increased smell and sound triangulation. An "alpha" buff to those around you. Not to get too gamey, but you get the idea.

An age mechanic that prevents players from living forever in the woods, but also encourages the player to keep that dino alive rather than respawn.

Perhaps implement a much longer prime period if you grew from a hatchling. Would encourage nesting.

ancient plover
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Maybe the ability to move sideways.
would been neat and wouldve made the dinos feel like animals and not like vehicles

blissful sinew
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Not sure if it has been said before (most likely has) but implementing when a nest invite goes out it says what dino it is, with random nest invites going out soon as you log in sometimes you dont pay attention but just in general if one comes up and its a dino you wouldnt mind playing you could then get your group to join aswell.

frosty thistle
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An interesting way to change the trike and provide it with a more options would be to provide it with a charge option rather then a stomp. In my mind I still see it taking a chunk of stam like stomping does now, but giving then something akin to an ambush speed so it could run down some of the slower less agile predators unless it was caught off guard.

ancient plover
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Relationship Invitation
Here's a way to make father dinosaurs to be known! there should be a button next to someone's name that show's 2 dino foot prints and when you click it and invites the same species of the dinosaur to be mates! When the female nests it should say who the father is, which would be the person you invited to be with.

of course there should be a message thing when you try to invite a species thats not the same: "Please pick a player that is the same species as your dinosaur" and if you are already in a relationship: "You are already in a relationship"
(to change relationships, you go to the group and there could be a button named "end relationship" next to a player)

"relationship" could be named something else, just an example

sacred bluff
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Maybe a message that plays in group chat when a member of your group dies? Just a simple "user has died" would work, I just find that a lot of the time when you're in a group with people and someone gets killed mid-battle, nobody remembers who it was that died, and i think the message would be fairly useful in keeping track so they can be reinvited.

noble violet
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How about adding dlc maps were you could play as the ai creature and the creatures in vanilla game are the ai.

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But of course after the recode and the game is finish.

swift pike
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Since the isle loves jp concepts let troodons nest in corpses. Free food but the downside is carnis all can smell and want to eat your nest.

glad dove
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I know y’all are probably going to skip over this but maybe when the game is finished, and say someone buys the isle and opens the game after it downloads, I’m thinking maybe like an opening video or clip showing the dinosaurs and people in action and a clip that explains why they are there, and showing the scientists creating them and such in labs, because that is the purpose. Not really sure if I explained it okay but yeah.

ancient plover
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More features! (details, effects, ect.)

(should be able to disable these if needed)

Screen Space Reflections (Water reflections)

Rain Droplets Contact With Water (When raining, you should be able to see the rain droplets on the water's surface)

Bloody Teeth/Tails/Claws (after biting/hitting/eating something there should be visible blood on your dinosaur's Teeth/Tails/Claws, detail should go away after like 5 seconds)

Visible Exhaustion (When out of stam, your dinosaur should be breathing heavy and should have the dinosaur's head a little down)

Sprinting Limp (When holding down the sprint button when your limping should make you go faster but there should be a tripping animation that slows you down a little each time you trip)

Visible Old Age (When your dinosaur is like 20 hours+ old, you the skin of your dinosaur should be a little more saturated, like more greyish, not too much)

Calling While Attacking (You should be able to call if you hit something when you are dinosaur that doesnt use it's mouth/head to damage something)

ancient plover
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I would love to suggest, if the isle will ever let you be a Compy/Compsognathus or just see it as a AI to eat off as a juvie?

rain chasm
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Can we please eat while sitting?

sleek anchor
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Perhaps a terrible suggestion, but I miss Dilo's original purple/red. Should more colors be avaliable for customization, I'd like to see Dilo's old colors.

eager kayak
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It would be cool since body carrying is being added if you’re let’s say a Utah and you kill a Pachy or dibble I’m not sure you would be able to carry it, but instead drag it and when you’re dragging the body it leaves blood paths. It would also be cool of you and a group mate could carry a body together or maybe split it? This is just a cool thought I had in my mind.

lusty moss
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Not sure if it's a planned feature in the recode, but it should certainly be doable since body carrying mechanics are being added in as well as utah pouncing/latching. I think it would be incredibly useful/fun for parent/children dinosuars to be able to pick up a hatchling or juvie and carry them either in their mouth, or even let (more specifically the utah) latch onto one of the parents and travel with them at a faster pace (maybe it would slightly slow down the parent because of the added weight?). This would be really cool for moments when they are being hunted and need to escape quickly, but want to bring their young with them, or even useful for allowing players to travel larger distances on the map without being slowed down by a smaller/younger dinosuar (especially since the new map is supposed to be absolutely huge).

swift pike
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Give sauropods an attack where they pick up small dinosaurs and can whip em around and carry them

fluid raft
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Please release official oceanic servers for the Australian player base.

abstract cave
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Get the rights to Jurassic Park soundtrack and plop em in the game

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Also make nights darker

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You beautiful devs have probably already implemented this in your recode, but a fixed gamma that can't be altered would put things on an even playing field

main sleet
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Edmontonia Suggestion:

(Note this is using the current game balance and stat system, and will soon be outdated)

Stats

Weight - 3500kg: 3.5 tons is on the upper range of estimates for Edmontonia, but i’ve chosen it as it allows it to survive effectively in the isles ecosystem, giving it an advantage defensively over most mid sized carnivores.

Length - 6.6m

Health - 4500: As armour is not yet implemented, a high health pool for its weight gives Edmontonia a high level of survivability. It can take considerably more hits than its size would suggest.

Speed - 24kph: Edmontonia is not a fast animal. Its heavy armour, short legs, and stiff build does not allow it to travel very fast at all, and it would be the slowest animal in the current game by a considerable margin.

Attack Force - 450N: Using its studded tail as a weapon, Edmontonia can hit hard. Part of the sides and the rear of the dinosaur are covered, and it must keep itself side on to fight attackers most effectively. Its slow speed combined with this attack which does not allow damage to dinosaur directly in front of it gives it an extremely low potential for griefing.

Bleed - 10: Though not a huge amount of bleed, the small spikes on its tail do inflict enough to eventually force injured carnivores to quit the attack early and leave.

Night Vision Range - High: Due to its size and slow speed, Edmontonia is not capable of fighting larger carnivores such as tyrannosaurus. It solves this issue by simply avoiding them. By operating at night in dense forests, it can see potential threats coming long in advance and move out of the way. Dedicated nighttime carnivores such as Dilophosaurus are simply too small to be a threat, and can be safely ignored.

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Unique Mechanics

Underwater Movement: Due to its weight and armour, Edmontonia is simply too heavy to swim. In order to get around this fact, it is capable of simply holding its breath and walking along a riverbed in order to cross (This also applies to ankylosaurus).

Unlike ankylosaurus however, Edmontonia is capable of holding its breath a considerable length of time and even grazing on plants which grow under the water's surface, in much the same way a modern moose does. This provides an extra source of food, and can even function as a method of an escape from large land predators if the water is closer than the treeline.

Lifecycle

Growth Time (Total - 250 mins)

Hatchling - 20 mins: Quite a short hatchling phase allows the creature to be independent relatively quickly compared to similar sized playables.

Juvenile - 120 mins: Edmontonia’s juvenile phase is extremely long, though at this point it is relatively capable. At this point the best strategy would be to stick to dense forest and operate under the cover of darkness. Smaller predators such as dilophosaurus can be fought off after not too long, and later on even a cerato would avoid attacking unless desperate.

Adult - 110 mins: Once the adult phase is reached, not much is likely to be willing to attack unless in groups, and a full adult Edmontonia can fight off anything short of an apex carnivore.

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Why I think This would make a good playable: Edmontonia would provide a mid-large herbivore playable, which would have high survivability and offer unique game mechanics. Currently the only decent sized herbivore which can fight is the triceratops, and this would provide a smaller alternate for those not as willing to invest as much time. Its rear/side facing attacks and slow speed would prevent this dinosaur being used for griefing/spawnkilling other players, and running down any carnis it sees and so it would lack the potential to ruin the experience for other players.

swift pike
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Make troodon cute during the day and more or less harmless but give it nasty abilities that switch on at night like pounce and dilo vision.

jade plover
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So I know dad had his concerns about water population for full aquatic dinosaurs on the new map but I think it's a great idea to add them. They would add that extra level of terror and uncertainty around water and crossings. The narrow bodies of water between islands where dinosaurs are most likely to try to swim across would be a great place for aquatics to not only lay in wait for some land-based snack but also search for other aquatics that may be waiting there. Furthermore, it would add a (in my opinion necessary) risk for the semi-aquatic dinosaurs that may be living on beaches for an easy aquatic escape -- otherwise they would be almost completely uncontested once in the water. I'm sure there would be players that would enjoy the slower-paced solitary life of the aquatic dinosaurs, but even if nearly nobody ever played them there would still be that nagging fear of, "What if something's down there?" so long as we had the possibility.

raw escarp
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Idk if this has been suggested but I think it would be awesome for there to be more call variations for dinos. For instance rather than just having a three call which is super aggressive there could be another more subtle aggressive call like a low warning growl. Would also be cool to have mating calls for those that like a more realism gaming style!

scarlet igloo
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What if growth time was reduced with migration? If you're not AFK growing, you grow 10% faster?

This would obviously exclude times when you're healing. It would encourage movement rather than afk growing in the bush.

quasi nimbus
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I suggest to make it so the longer you press a button to roar, the louder the roar part of it will actually be. So for example, if you tap the threaten button, it will only play the growl / hissing parts of it and in turn only be hearable by people nearby, where if you hold it more (1 or 2 seconds) and then release the button, the sound will travel normally (if you haven't lost your voice, that is).

sonic jackal
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a button that displays your own name and icon over your dino when held down to other dinos, at least of your species, like when grouped. It would be a more reliable way to communicate who you are to someone than trying to use local or global chat, and make grouping easier

tired lion
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Suggestion Type: Visual / Survival

Scarring -
Add a mechanic to the game where every time a dino gets past 3rd screen damage (or 4th maybe. Basically, a life-threatening injury) and then heals (basically survives the damage / fight, etc) they accrue a scar on their body. Would just be a neat visual effect to show which dinos are the most battle-worn veterans of the pack/herd, etc. There could be just a base palette of scar spots (20 different spots or so) on each dino, and one is chosen at random each time a dino heals up from critical damage.

blissful sinew
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I suggest different wording on the rules, it sounds like Trikes are unable to mixpack with any herbi when they are an adult, they can mix with dryos however, unless you go into the discussion this could be confusing. Could word like "adult trike mixpacking limited to dryos only" could be changed ingame too 🙂

worldly pebble
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Something i was thinking about (While hiding) is a mechanic in order to "change your dinos pose" while laying down for e.g. An example would be that your dino lays down normally, but you're able to press X for e.g in order to make it possible to move your mouse freely, then dragging parts of your dinos body in order to adjust. I don't mean like dragging all 4 legs underneath you in order for all of them to disappear, more like moving your tail around. If you want it straightened out you can do so, but if you want your tail "curled" around you, you can do so too. That to make it possible to hide better, or general communication. Maybe not only the tail, but being able to lay your head down or small details like that. I would LOVE some kind of mechanic on that!

spiral pine
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The ability to roll in dirt, or mud, or similar debris (corpses even) to be able to mask your footprints from scent as a sort of temporary buff. Perhaps the buff would last 2-5 min?

Afterthought: restrict this ability to dinosaurs of a lower weightclass.

This would prevent massive Apex dinosaurs from being undetectable.
while at the same time adding some much needed utility to the lower tier dinosaurs such as the Pachy or Ceratos.

buoyant pasture
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Hi. I am writing as the former owner of one of the servers in your game. I wanted to ask one question.
At the moment, there are a lot of different servers. But they are all of the same type. It is difficult to add any feature to your own server.
After the update is released. Will the server holders be able to add their own written plug-ins, for example, as in the same Rust?

sonic jackal
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Attempting to attack or move while sitting causes you to stand up.

No more accidentally hit h twice nonsense

gusty egret
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The idea of a sleep mechanic has been a highly requested, and somewhat controversial subject, the current consensus of a sleep mechanic is a faster regen to health or stamina with the downside of being blind or having a slower animation while getting up. I whole-heartedly believe this is a terrible idea, and is a gateway to so many problems, and I think it has to do with the mentality of what a sleep mechanic should do.

Instead offering enchanced health or stamina regeneration, why not offer a passive or temporary boost to your stamina pool? Rather than be a quicker alternative to healing or stamina regeneration, getting a good rest would energize your dinosaur with a temporary increased stamina pool and allow them run for longer when their stamina has been regnerated, the exact percentage of extra stamina can be debated, but i'd personally go with around maybe 5-10% with a duration of 20 or so minutes, enough to actually get a decent usage out of the boost. The percentage and/or duration of the boost could be proportional to the amount of time you are asleep, rewarding long rests but leaving you at a massive risk.

There could also be a possible penalty could be inflicted on the sleeping dinosaur if they are attacked, this could be considered an alternative to having a slow animation for getting up .(Because really, we've all been attacked mid-animation. We all hate it.)

As the sleeping dinosaur is startled awake, they might become disoriented by the sudden awakening. While I was initially thinking of an imparement to a dinosaurs vision, I don't think anyone is a fan of getting motion sickness, so it could be something like a temporary stamina debuff to regeneration, or an increase to stamina consumption. This means that while you may quickly wake up, your creature will not have had the good rest needed to obtain any kind of extra bonus.

main sleet
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This may be a controversial suggestion and has been touched on in the past:

A token system for survival which encourages people to play multiple types of animals rather than having the entire server on rex and nothing else.

Very small tier: Earns two tokens.
Small tier: Earns a token.
Mid tier: Doesn't earn or cost.
Psuedo large: Costs a token.
Large tier: Costs two tokens.

A dino would have to be played for an hour to gain/lose a token, which would stop both people spawning as dryo and beelining the ocean, and would also mean if someone spawned as rex and got eaten 2 mins in they can try again.

This would be far less punishing than progression, which took a massive amount of time to reach an apex, while it would also mix up the species you saw on the map massively.

lament dagger
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i realize that sounds are totally being reworked, but i am gonna ask anyways that all future footstep audio will please please please, not sound like trash cans or garbage bags on your dinos feet..trike its virtually unplayable with the horrible crashing sounds it's feet make.

heavy minnow
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A simple suggestion to fit sleeping into the game and make logging out a little more interesting. To be able to log out you go into a sleep animation, where your dinosaur settles down and starts to fall to sleep and after around 30-45 seconds you fall asleep and your screen goes black and you can safely safe log.

ancient plover
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AI Features
Here's some AI features that i think should make the game feel more alive!
(ive suggested this months ago)

Groups of AI should spawn and stick together and live in a pack, they might look like that they are doing that, but they are not following each other, they just spawn next to each other

AI should be attracted to water sources time to time and they should drink...to help from dinosaurs just waiting at water sources and chewing their whole lives, it should be kind rare for a Taco/Oro/Ava/Velo to be seen drinking

At night time, AI should lay down and shut up. You might be thinking, you will probably starve alot i night times if this happens...but wait. Remember the suggestion that mentioned their should be particles around a dinosaur when you sniff? this can be part of that.

Tacos should naturally dig holes if it notices a dinosaur nearby, a taco should stay in the burrow for probably like 10 seconds and it will come out.

dapper moss
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I think Omnivores should be added (if they aren't going to be already)

, for example: Deinocheirus would be the top tier omni, and Oviraptor would be the low tier Omni.
🙂

plain oriole
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https://clips.twitch.tv/FreezingCrowdedBaguetteStoneLightning

I know I have suggested this multiple times, but please let this be our finalized IK or something even better after the recode. Terrain alignment is nice, but I would rather not have my dinosaur see-saw over the tiniest bumps and hills when I can see birds hopping up inclines while only keeping their feet angled to the ground and not their entire bodies.

Twitch

Clip of TheDondi Playing The Isle - Clipped by 15tabary_robin

▶ Play video
grand void
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Once Isle 2.0 comes out, revert this current version back to the glory days of progression? It's like the WoW classic for Isle players, yes we're all hyped up for the new goodies to come but also some of us may want to cry indulge over our experiences that grabbed us in the beginning over this game sometime in the future.

proper stump
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Fix the Acrocanthosaurus camera cause i don't like looking at dino ass for a gameplay experience

low mist
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Sleeping animation that can help to grow faster.

echo ibex
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Carno stamina regenerate faster, since it goes down so quickly while running.

ancient plover
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Maybe if carno catches a smalltier like Dilo, Utah or Galli with a Mouth grab while going full Speed it could Roll with its prey From the momentum and deal High amounts of dmg being able to Kill them instantly.
This would Make Carno be more threatening To smalltiers like how it should and Make pulling off roadkills as carno satisfying

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^Momentum affecting Grapple for carno basically

abstract cave
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Minor stamina buff to anyone in the Hungry stage, giving hungry dinos an edge

lunar raft
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Grooming

Stand next to someone and hold (_) key.
A animation plays of your dino grooming the other dino.

This can be to show affection.
||But also to heal another dinos bleed quicker. You're licking the wounds. but this freaks people out?||

edit
Stop turning this in a sexual thing. they are animals, not humans.
It can be tweeked so it can not be abused. like both dino's have to lay down, and its not instant. bleed (not damage) only heals a bit quicker.

Its for people that like roleplaying. sorry if you cant stand cute dinosaurs

alpine glacier
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a little less creepy than licking eachother so we don't have dock utahs sitting in their cage having oral orgies with eachother. small dinos like gallimimus, troodon (if he's actually confirmed? etc could have the option to nip mites off of dirty large dinos like camara, trike etc. the dinos being 'treated' could receive a small affinity boost and the bugs would provide a small amount of food to the cleaners. sort of like the birds who hang out with rhinos and bison. a mechanic like this really isn't needed and definitely not a priority mechanic but it could be a thing to consider.

worthy cosmos
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I have no knowledge that this might/will be implemented in the future for the Spinosaurus as a some sort of secondary attack but if it isn't it would be a very useful one, the ability to use your arms to claw at your enemy.

safe oak
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Give server owners the option to let day/night (or just one) circle faster, like you can do it in DayZ ⌛

umbral shale
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Suggestion IK

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If its rocks or anything, the dinosaur should be straight

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If its walking up a hill, bend slighly forward

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walking down hill, bending slightly backwards

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THIS IS FOR HEAVY DINOS

inner escarp
white stag
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i know y'all don't really care for the replay system but please, please bring it back with the remake. it's basically the only thing that gives servers with rules any meaning, as otherwise we would have no idea who the rulebreakers were or what their steam ids are, etc. if it were fixed and worked properly it would also work well for getting shots for youtube videos as well.

scarlet igloo
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Herbi's should be given a quiet walk option as well. Something about the same speed as the ambush crawl.
If you're an adult trike or maia, and a pack of carnivores gets close, yoi either don't move or die BOOM BOOMING away. It would be nice to quietly sneak away.

drifting steppe
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give the new map dry basins and riverbeds that fill up with drinkable water after it rains, but are empty by the time it rains again

ancient plover
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Bone crushing noises. During feeding and killing. I want to hear the cracking and shattering of bones of my enemies when they die. >:D The sound volume should vary on how you get them

late garnet
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Baryonyx Suggestion:

Baryonyx would be a unique spinosaurid to have in Survival as unlike Sucho, it would serve the purpose of a small, borderline mid tier carnivore who is an active hunter and the strongest of all low-tier creatures. Baryonyx would fill the shoes of Cerato where it currently stands stat wise as Cerato is pushed towards being more a brute-like bully that primarily scavenges.

Baryonyx's food choices range from Dryos, Utahs, Dilos, anything it can catch, overpower or fit into its maw. Baryonyx would still be able to fish like other spinosaurids, but would benefit more extensively from hunting down prey as it would not be as aquatic-adept as its two, larger cousins.

Baryonyx's stats would be reminiscent of the current Cerato, running at between 35-36 km/h, having a relatively weak bite force but compensated for with a rapid attack speed and generally good bleed. However, Baryonyx would be no match for an Allosaurus on its own and is at threat to large groups of small carnivores or herbivores should they be provoked.

This would essentially create a "Blitz" hunter role for Baryonyx like an overgrown wolverine that may occasionally fish for food at times, but being most at home as a terrestrial, agile and very aggressive hunter.

foggy jungle
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Give newly spawned dinos a status effect where anything attacking it before the effect wears off is hit with lethal damage.
Yes, you might end up with a few dead juvies that decided to fight each other a little too early, but it'd remove the problem of spawn killing entirely.

brazen tulip
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I think apexes should have a backward attack. Especially those with terrible turn radiuses like the rex. I know yall want this game to be realistic, well it's not realistic for a utah to chase a trex. Utahs and other small dinos should fear rexes and other apexes. Now i know it would be stupid if a rex could easily kill a spino or giga that got behind it with its backward attack, so thats why it shouldnt do much damage to apexes, just enough to kill something small. And I know people say the rex couldnt accurately swing its tail like that or it couldnt kick behind it. So why not a really light animation that doesnt look crazy unrealistic. Like a small kick, not a frekn kangaroo kick. Idk what the attack would be, I just know its ridiculous that a little utah can chase a rex around and bite its ankles until it dies. The devs are really smart, im sure they could think of something

small geyser
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It kinda seems dumb the more I think about it. Maybe there could be a different raptor that has feathers instead of scales. Like this could be done for some other dinos that are scientifically said to have them. But this doesn’t replace the old scaled ones but just has an option

runic tendon
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can we suggest dinos here

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Name: Megalosaurus
Species: bucklandii
Class: Medium-Large Theropod
Pros: Is a counter to Utahraptor, being slower by a bit, but has the best turn radius of any apex. Would have a stomp attack like Cama that would be activated with right click.
Cons: Is smaller than other apexes, and has lower stats
http://images.dinosaurpictures.org/Megalosaurus_cfae.jpg

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Also buff acro pls

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@ancient plover Would be smaller and faster than alberto. Alberto can still get assridden by smaller dinos like utah

leaden beacon
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Deinocheirus Suggestion
Some may not take this suggestion seriously but Deinocheirus, pictured at the bottom of this suggestion, would be an incredibly interesting and unique animal to add to the isle.
What Would It Do?
Excellent question. Deinocheirus could be a semi-aquatic herbivore or omnivore. As an herbivore it could feed on aquatic weeds and such, which could potentially affect semi-aquatic carnivores in the game. Example: There's too much of x aquatic plant in a lake because nothing is eating it, which lowers the amount of available space which in turn lowers the amount of fish. If a Deinocheirus comes in and eats said plant, it allows fish to spawn more and thus has a sort of symbiotic relationship with the carnivores and lake's fish population. It doesn't have to be this way but it could work.
As an omnivore, Deinocheirus could feed on again, aquatic plants, but also eat fish. It cuts a rather imposing figure being as big as it is, so it would be able to ward off similar sized or smaller semi-aquatics. As an omnivore it could also fill a symbiotic role with other animals in a water source, though it'd be fishing too so there would be some competition.
Deinocheirus would be able to secure a portion of water for itself just fine and be able to defend itself and young well enough, but it wouldn't be fast enough to be an entirely offensive animal. It's not a killer like Deinosuchus but it's not entirely helpless. I can't provide exact stats because unfortunately I've got no clue how anything works after the rebuild.
Isn't Deinocheirus Just Discount Theri?
No, it's not. In fact the two could have entirely different environments, diets, and stats, and their only similarities are size and feathers. Deinocheirus would thrive incredibly well in lake environments where it can fish and find the plants it needs to survive. It would be the only semi-aquatic omni/herbivore we've got so far.

winged kraken
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security footage gameplay samples
reading a paragraph of information or a list of stats and abilities isn't fun, but you know what is fun? watching dinosaurs do stuff.

i think it would be helpful to new players if, after selecting a dinosaur, security footage (like that of the main menu) could be shown onscreen somewhere of that dinosaur. perhaps in a corner or above a brief summary of the dinosaur?
the footage would highlight the key aspects/gameplay/abilities of a dinosaur.
so for a rex, you could have scenes of it ambushing prey from a woodline, inflicting bonebreak, and eating large prey. for a utah you could have scenes of it pouncing on prey, jumping to climb structures and evade predators, and travelling in packs. you get the idea.

new players would see this footage and get an idea of how they should play their dinosaur/what their dinosaur can do much faster than they might otherwise, and players who are usually fixated on one dinosaur may be intrigued by seeing gameplay/abilities of the others, and give them a try.

inland pilot
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just a suggestion, but what if each dinosaurs can have another model of a different genus, like allosaurus maximus and fragilus. But if a dinosaur doesn't have another genus within the name, it will just have one. yeh?

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in addition to above
this will allow players to be able to have a more broad experience of the game and it can add more roleplay elements aswell, even allowing players to figure out what other genus people are in a group cus where's the fun in having just a bunch of the same dinosaur in a pack or herd?

worthy cosmos
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A small nice realistic looking animation that plays out when you attempt to walk up a steep slope but you end up sliding down(similar to what happens to your horse in RDR2 when you try to walk up a steep hill). This can also be accompanied by a noise the Dino makes when sliding down whether it be loud or soft. Being said, another animation can be implemented where you actually do slide down a slope instead of doing what seems to be mini hops occurring while "sliding" down the slope which more than likely results in you breaking your legs.

worthy cosmos
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More of a cosmetic suggestion but in the screen of choosing the skin color of your dino there can be an section to where you can apply scars whether it be on your body, neck or face(like over the eye if possible). Plus if you are playing as a Diablo or Trike their can be an option exclusively for them where it allows you to choose to have broken horns(ex: One horn in perfect shape while the other(s) have there tip broken off).

ancient plover
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Give large dinos the ability to squash smaller dinos under them by sitting dondiWeSmart

inland pilot
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addition to ^
and let them smoosh them with steppity step

alpine glacier
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can we have a feedback discussion channel to more easily clarify issues with people who don't think or do an inch of research before they post to complain about lack of updates and whatnot?

misty dagger
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If possible, Can their be a option to be a feathered rex.

noble swallow
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When you crash from the game, maybe a feature to automatically re-join you to your group. Probably not for safe-logging, just if you crash or log before the timer.

opal solar
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Make it so apex sized bodies like giga, spino, rex ect not despawn so fast. ( I was theri and I killed a full adult giga and it disappeared before spino could finish the body )

vale moss
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Isle Post 1.0 Dinosaur Remodels: Shant, Pue, and Theri

The devs have made statements that some of the The Stomping Lands models and dinosaurs like Puertasaurus (=Brachi) and Shantungosaurus (=Para) are leaving the Isle for the foreseeable future. I'm going to give suggestion(s) for remodels of three dinosaurs that applies more to the post-game, once the core mechanics and roster have been finalized aka for DLC or modding. I acknowledge that these dinosaurs likely overlap with established one’s so take the niche suggestions with that in mind. Marked with spoilers for people whose eyes hurt with long text.

Shantungosaurus
https://imgur.com/fi0pjGg

Model Changes: || Shantungosaurus was a 13 to 16 ton hadrosaur, yet in the Isle it gallops at speeds faster than the much lighter Triceratops and Stegosaurus. This should not be so, Shantungosaurus was a heavy animal and I'd like any future remodels to reflect that weight. Make him faster than Anky but not by much. Also considering how closely related it is to Edmontosaurus, a soft-tissue crest akin to what we know Edmonto to have now makes sense.||
TLDR; much more heavy set, soft tissue crest, slow

Niche: ||Shantungosaurus would have a lot of superficial overlap with a medium-sized sauropod like Cama. Given Shant’s build and what we know about Edmontosaurus however it would have probably been a large low to mid generalist browser that preferred coastline wetlands. One big difference between Shant and a sauropod would be it’s ability to chew and large number of teeth called a dental battery. Unlike sauropods which probably had extremely long digestion process, Shant (and other hadrosaurs) could break down their food relatively quickly. Hadrosaurs actually evolved alongside grasses during the Cretaceous and would be one the better equipped dinosaurs to digest it effectively.||
TLDR; medium sized sauropod-like niche, one of the more effective grazers in the game

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Puertasaurus
https://imgur.com/8FCznDD

Model Changes: ||The Stomping Lands Pue model is based on Paleo-King’s reconstruction which is a 100+ ton animal. Puetrasaurus is indeed large, but more recent size estimates has consistently reduced its size to a more respectable 50 to 60 tons. Pue itself is known from very few bones so any reconstruction of it is going to be 90% speculation, that said we do have decently close relatives that are much better preserved that show a more brachiosaur-like appearance. More speculative are spike-like osteoderms which have been found in a number of titanosaur genera which may have been used to store minerals and vitamins for eggs or stress-heavy incidents like droughts. Together this paints a weird mismatch of classic sauropod qualities that I think would make for an interesting visual contrast to Brachi.||
TLDR; 50% downsized but still the biggest herbivore in the Isle, more upright posture, long slender skull, thicc neck

Niche: ||Pue’s a weird case considering we don’t have enough of the body to really know what niche it occupied in it’s environment. If it looked anything like it’s close relatives, it was likely a high browser akin to Brachiosaurus. If you lean into the osteoderm theory, an ability to store minerals (aka food) could have it be an effective trick to surviving in harshly contrasting rainy and dry environments akin to current seasonal patterns in parts of Africa. This could a niche it could exploit if we ever get weather mechanics like droughts and floods that rapidly change an environment.||
TLDR; typical huge sauropod niche, mineral storing ability for egg-making and harsh environmental changes

vale moss
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Therizinosaurus
https://imgur.com/zKcdlK2

Model Changes: ||Out of the three models, Therizinosaurus does not have any overtly big problems with its design from a balance or reconstructed perspective. Its only standout point of speculation is it’s exaggerated feather-duster tail feathers, terrestrial birds like Ostriches, Emu’s and Cassowaries have shortened feathers while non-domesticated long-tailed birds tend to have the ability to fly and avoid dragging their feathers on the ground. It’s default stance is mostly fine, though depending on how big it’s gut actually was it may have been more upright than the current model. Speaking of it’s gut, Theri was likely more pot-bellied akin to giant ground sloths. In fact, it’s basically the dinosaur equivalent of which though quite a bit lighter.||
TLDR; shortened tail feather though can still be fluffy, more pot-belly, perhaps more upright

Niche: ||In terms of playable herbivores, Therizinosaurus is actually fairly unique. It is a bipedal sharp clawed and feathery dinosaur with the unique ability to not only defend itself with those claws but manipulate trees and food in ways most other herbivores likely could not. Therizinosaurus itself is speculated to use its claws to rake or drag vines and branches closer, but close relatives might also used to their claws to dig into termite mounds and into the bottom of lakes for soft water plants like a goose. The former of which could be an interesting omnivore/instectivore niche to take Theri into.||
TLDR; food manipulation, possible omnivore with a ground sloth termite-eater or goose-like niche

lime path
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i know the giga rework suggestion might be getting old but i took someone else's giga reword and modified it to better fit a sauropod hunter

Giganotosaurus Rework

Forewarning: These are general suggestions (in my opinion)

Movement

Run Speed - 30.6km/h to 32.2km/h

Ambush Speed - 39.8km/h is fine.

Trot - a simple 10%-15% speed decrease should be fine

Walk - It’s fine.

Crouch walk - It’s fine.

Alt turn - Should be slowed slightly. However,
it should still be agile enough so that it can dodge and weave much larger prey,
such as a sauropod.

Stamina - 50secs to 1min

Stamina regen - 1:40min to 1:20min

Stats

Health - 6,450 (current) to 8,100 (assumed new max stats all dinos are getting)

Bleed resistance - at 100 bleed (max) giga takes 14.6% of its full health 941.7 (currently) - 1,182.6 (at new assumed health) lower this to 10% for a 645 (current) and 810 (at new assumed health)

Bleed heal - 12 per minute to 15 per minute

Bleed output - 40 to 50

Damage - from 700N to 500N

Hunger - 91mins to 100mins

Thirst - 100mins

Special ability: this will be more geared for hunting sauropods but still can be used on other dinos to a lesser effect

Passive: Flesh Grazing Bite - a particularly voracious bite, This bite will replenish a small amount of hunger (10-25% of food gain depending on target) for Giga and reduce the targets bleed resistance for a time
(5% bleed resist dropped per bite) This can be used to prevent starvation or applying bleed strategically.

here it is, tell me what you all think

mental brook
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Maybe this has already been said. But I think it would be great to have dynamic wildlife sounds when around certain animals.

For example: a creature moving at a trot or sprint through the woods would cause birds to fly away, while a Dino moving slowly at a walking pace would cause them to become silent. The radius of this could be scaled with the size of the dinosaur in that a small carn springing through the woods would only kick up birds at say a foot away, while scaling up to a Rex the birds would change behavior over an area of 40 feet.

I think this would cause a lot of suspense for prey and give a good reason to use the walking mechanic when evading or hunting.

novel lark
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Pachyrhinosaurus
(any mechanics mentioned will be referencing current status game as we simply dont know much about the recode)

The Pachyrhinosaurus is a large herbivorous Ceratopsian of the Late cretaceous and are estimated to be about 28ft long and weighing 4 tonnes. Unlike many other ceratopsians, Pachyrhino sports most of its horns along the top of its frill and one small, but major, horn around the bottom of its frill. Despite having few horns that can actually be used, Pachyrhinosaurus has a formation of large flat bones across its snout and the majority of its skull.

Why?
With another Hadrosaur or something hadrosaur-like coming into The Isle, I feel its only fair Ceratopsians get a little of their share aswell.

Pachyrhino, while being quite a lot larger than Dibble but still smaller than trike has the potential to sit in a similar place Acro is in terms of tiers. Pachyrhino isn't as big or as damage dealing as a trike, but it isnt small enough to be considered on the same level as a midtier such as the dibble. Not an apex but more in the "High tier" category.

Pachyrhino would also become one of the few dinosaurs currently in game to have bone break with its massive amount of blunt damage.

What makes it different?

Compared to Diablo: The weight, length, height, and even stature of the Pachyrhinosaurus is completely different from Diablo, meaning different health pools/bleed resist/speed/turn radius. Not only that but Pure massive blunt damage is much different than a Diablos repeated bleeding gore. Like comparing an Elk to a Rhino.

Compared to Trike: Although some graphs show Pachy and Trike to be Similar sized, they are quite different. With trikes weighing in 6-12 tonnes and 25-29ft in length is quite different from Pachyrhino's 4 tonne 28ft in length although quite similar in stature. Their biggest difference would come stat wise with 4 tonnes, pachy is likely to have a lower health and damage output.

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(before you go on to me about using a clip from the heresy that is the walking with dinosaurs movie, its the cretaceous cut meaning no cringy child voices)

spring musk
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Make Para's Z walk into it's regular walk, but faster. It would look much better!

ancient plover
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Skin Discussion channel, to discuss people's lovely skins and bring in
more positivity to this server widepeepoHappyHeart

sleek arrow
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Update the game

Edit: I love the floating grass, even after 10 months. Don’t update the game.

steel cliff
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You know how cool it would be for suchos to be able to swim on their backs? Lul

brazen tulip
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I think it would be cool to have a low growl sound effect. That way if your mad at someone you don't have to scream their ear off with a 3call. You could just growl at them. So it would pretty much be a more silent threaten call. When I play survival I like to not text so much. Then another allo came up and wouldn't leave me alone. So I had to text him bc if I 3 called it would give my position away. So I just thought if I could simply growl at him it would be cooler then having to text him or having to roar at him witch wouldve got me killed. 😃

vale moss
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Savannah Biome: Rainy & Dry Seasons

I think one of the most potentially interesting biome(s) would be an semi-arid savannah that would interchangeably transform into a rich swamp-like delta during periods of dry (winter) and wet (summer) seasons. Various dinosaurs could flourish or migrate during different periods of the seasons, depending on their diet(s) and food availability. I'm not sure if the technology is there for large environmental changes caused by weather patterns but it'd be an awesome concept to explore if possible.

Dry Season: Sandstorms, 50% reduced plant timers, mud caked ponds and riverbeds, shrunken lakes
Wet Season: Floods, 150% increased plant timers, lush ponds and rivers, overflowing lakes

https://gph.is/g/aRgK5LN
https://gph.is/g/4oyG58e
https://gph.is/g/amnq5eQ

tender parrot
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I'm sure this has been suggested before but it would be awesome to be able to pair with someone. You would pair with someone of the opposite gender in your group. Also if you're paired egg gestation and incubation goes 10% faster. It will also show both parents name in the nest.

jade plover
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I didn’t see any mention of this but I think it would be a little more immersive to have scent “smoke” trails instead of scent orbs.

ripe belfry
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I suggest Deinosuchus have two types of ambush; a land based and water based ambush.

eternal plaza
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I think in real life dinos would just turn in place to hit someone behind them they will just hit him with the tail so for that I suggest you remove the alt turn cause its kinda unfair when you fight utah for example and you were rex well utahs are faster so they can get behind you easily so you should keep him infront of you and if there is more than one they have the upper hand even though you could one hit them they have to becareful but incase of alt turn you could take 10 down just keep turning and biting I know this wasnt short sorry for that but hopefully you will conseder it and thank you.

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Im not saying this to win by the way i always play as rex or giga ^^

main sleet
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Allow parasaurolophus to wade in deep water and eat plants which are under the surface, in a similar manner to a modern moose.

This would encourage it to live around rivers and swamps which are otherwise going to be filled with carnivores and not much else (deino, sucho, spino, and austo/bary if they get added). Allowing a species of herbi to access plants on a river/lakebed would add more variety in those areas.

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(totally not switching to pushing this dino due to semi aquatic nodosaur being shot down)

ancient plover
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Since scent system will be reworked too, let us save footprint/scents in a scent libary.

- You could save every footprints/scents in your own scent library, wich means your dinosaur will be actually more experienced as it gets older and learns more scents/footprint. Rewards : Easier identification, so you won't follow a dinosaur what you aren't capable of catching or just stronger than you.
- You can set the color of your saved scent for easier tracking of different species
- You can save WRONG animals to the wrong scent/footprints, so it could happen that you save a footprint and naming it maia, you start to follow it but it turns out to be a para and para will get your ass kicked ( so experience would really matter)

swift pike
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Give pachy a mountain goat niche. Like literally all I mean by that is let it keep its traction on steeper slopes than other species can do safely.

ripe belfry
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I would love if The Isle kept doing this with its animals (even ones we know about). Just little fun snippets of animals animations and a call or two

ancient plover
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Pachycephalosaurus Bonebreak

Pachycephalosaurus should be able to break Dilophosaurus's leg, Utahraptor's leg and maybe Ceratosaurus's leg if it get's hit enough

Pachycephalosaurus should have a little speed nerf due to it having bonebreak

Pachycephalosaurus's attack should have 3 second cool down timer due it having bonebreak

Side Suggestion
Pachycephalosaurus's heal and bleed resistance should be buffed along with this

peak wasp
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If deinosuchus were to have a land based ambush maybe have it animated similar to to a crocodile's gallop. Also if it looks a hit strange on the adult model how about having it be the regular sprint on the juvi and/or hatch model
https://youtu.be/O78CxqRl7NE

One of our students, a 7.5 foot Cuban Crocodile (Chaquita) galloping on command. I occasionally train other animals, as well as staff, at other parks, zoos, and facilities. Chiquita was one of those many animals we had the pleasure of training & working with at another facil...

▶ Play video
tall seal
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you guys should make the isle steam backgrounds dondiDangerRex

tame garden
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The isle lithographs, posters and merch 😍😍😍 would love a lithograph to frame and have up on my wall

worthy cosmos
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Addition of semi large AI Herds that spawn rarely/uncommonly but are consisted of formidable herbivores but on the flip side provide the player with boat loads of meat.

winged rose
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Similar to the previous suggestion.
Add proper AI herbivore herds and also solos. This would be to help balance a usually unbalanced eco-system on many servers. This is way easier then just making herbis more fun to play. And it doesn't make herbis OP either. just simple AI herbis that act realistically . e.g: Gallis, dryos, paras, maias fleeing at the sight of a predator. Trikes, shants, camas and anything else large such as anky and stego fighting and standing their ground

gusty egret
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https://youtu.be/pTmsurxWbBM
Short synopsis of the video demonstration of the suggestion.

I'd like to propose a mechanic for Maiasaura that allows them to hatch and raise AI offspring, this offspring would follow the parent player around and require food and water like any other creature, these AI would only grow up to a maximum size (For the sake of example we'll say a fresh-adult or "Sub-Adult")

In the event that the player Maiasaura dies, and atleast 1 offspring remains, the player can take control of the AI Maiasaura, essentially being given a second chance at life, this action can only be done once per brood, meaning if the ability is used, the player is required to nest and raise another batch of AI before it can be done again.

inland pilot
#

Creature: Protoceratop Andrewsi
Diet: Herbivore
Tier: perhaps a 1.5???

Why should ya add this to the isle?:
Well, it'd be neat to have another ceratopsian that would thrive like dryos and tacos, aka making burrows in the ground, this would provide a very neat gameplay style for players to take, these lil fellas are actually only the size of dogs yet can defend themselves better than the taco against threats like velos and juvie utahs. Plus protos can possibly thrive more easily in deserts and beaches and could group up with other protos to make bigger burrows. Lastly, protos could group up with dryos, another burrowing dinosaur, and act as a herd together.

gusty egret
#

https://youtu.be/LIBM7Dt87kw

Just a quick updated version of the suggestion, based off of feedback. AI have been proposed to be more autonomous, making them less likely to sit idly by and be killed by a predator, proposed penalties for abuse of the mechanic and added risk/challenge for controlling and protecting your offspring. I will not say that the solutions I have offered are perfect, since we still do not know much about the Affinity system and it's supposed penalties.

It is also worth mentioning that this mechanic has been suggested with future game balance in mind, this includes Maia's future and the future of nesting, this implies that nesting will probably be more in-depth and Maia hopefully won't be as "successful" at surviving as it is currently.

junior socket
#

Add another chat in game for Admins. So it’ll be Global, Group, Local, Staff/Admin. It would make it a bit easier to communicate.

normal sand
#

An option to kill yourself so if you're in a group and trying to spawn near each other you don't continuously have to drown yourself or hope their's something near by to kill you.

spiral pine
#

Dryos that can climb trees

vernal pulsar
#

Just a small suggestion, not sure if it has been thought of or has already been confirmed but could their be a cooldown for nesting? As it stands right now people can sit in one spot and pop out kid after kid 24/7.

foggy marten
#

Making Carnivores like Utah, dilo and smaller ones able to eat eggs out of the nest from others

manic sail
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Please consider adjusting tail swipes of stego/anky to stop at the first target. Even if that's a tree. That opens up some skill related possibilities. Edit:this is Ravens idea, dont want to take credit but i think its brilliant.

primal egret
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Switch Mouse 1 and Mouse 2 for dinosaurs with two attacks (Para and Trike, and not Anky or Stego because that wouldn't make any sense), making Mouse 1 the normal, less damaging attack, and Mouse 2 the more powerful attack. This would make Para and Trike's attack controls less confusing, as the normal attack would be Mouse 1 like all of the other dinosaurs, and even though I know the different attack controls for Para and Trike, I still often forget that the normal attack is a different key, so I accidentally box or stomp-and-swing a tree instead of scratching my head or sharpening my horns on it.

bright barn
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If this is not planned for recode already what would you guys think about momentum being added to dinosaur attacks? Lets say a Stegosaurus hits a Ceratosaurus running towards it with it’s tail, the tail itself could knock the Cerato to the side or maybe just unbalance it. Sort of like knocking it out of the run animation

quasi nimbus
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As the new update approaches, it would be neat if injections came back in the official servers, starting from the harmless ones like herrera / ava and eventually getting things like spinos/acros/shants in. I think it would be a nice way to spice things up without harming the experience too much since well, the game we would be playing then wouldn't even matter at all (all our progress should just be gone in a matter of weeks by then).

swift pike
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Let trikes rub their heads around in gore (maybe only rotten gore) and other gross shit to give their horns a temporary septic/infection status boost when they stab something.

remote swan
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I've got a suggestion about how you could rework the stamina, to keep the ambush "behavior" and keep the game realist (u dont go faster because u crouch for 2 seconds, but for not have spent energy the past times.
The ambush would be a kind of sprint jauge that u could use by pressing a key, and that refills faster the slower you move (and doesn't when run with SHIFT).
It doesn't change anything for non ambush dinos, but will quite change the balance when u hunt a dino that gots an ambush. He will can use his ambush whenever now.
You can just give a bigger jauge the bigger is the predator, so he'll still can hunt as before the smaller, but he will can use it without have to crouch.... which is more realist, cuz u dont use ur sprint energy until u sprint (as a veteran cyclist, I can tell u how works sprinting).
n.b : I know they are dinos and not humans, it maybe didn't work the same. But it is as it works for (almost) every species of every animals that actualy exist on earth... so why not ?

clear notch
#

Add a stat in the character insert menu that gives how many generations removed you are from a character-selected creature. For instance, playing directly from character selection will spawn you as a generation 0 for that creature. If you nest, your child is a generation 1 creature. Grand-child is generation 2, etc. etc.

Could be a fun sort of achievement to try and reach generation 10, 15, and so on, especially after males become relevant to nesting.

misty dagger
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Idk if this has been suggested or anything, but for lower Tiers, mostly utah, austro, herra, etc to bury meat/bodies.

alpine glacier
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When locational damage comes I think it'd be helpful for the dinosaur graph to also reflect our damage taken, highlighting the damaged areas with different colours depending on injury type. Mousing over these areas would display the amount of damage inflicted.

red - bleeding
white - bone break
blue - blunt trauma (bruises, this will also appear on fractured bones that aren't yet broken)
purple - toxin

lazy example picture of a giga with a broken and bruised leg which is also bleeding, maybe from a rex or trike attack

boreal garden
#

it would be cool if theres other bones that could be broken. like a jaw. lets say your a rex or a giga and a stego tail wiped you in a certain spot on the head. the bottom jaw could be broken and it could be left hanging open and dangling. when you roar it splatters up and down as blood falls out of it and it has to heal in a way simular to a normal leg break. but you cant bite nor eat anything til it heals. if you bite or eat it would just hurt worse and you would loose health or increase the time of how long its broken

bright barn
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Creature: Australovenator wintonensis
Diet: carnivore
Tier: same as Dilophosaurus

why I would add it to the isle: Australovenator, a small to mid sized carnivore would bring something different to the isle's smaller carnivores, where the Dilo has its night vision and Carnotaurus has its speed, Australovenator would be the comparatively heavy hitter of the three, but not in the classic way you'd expect, where the jaws of Australovenator would be nothing to scoff at its real killing tool would be its arms. vicious bleed causing claws and strong arms with which it would be able to grapple onto and drag down compareatively big prey, or even carry off young and small dinosaurs to be ripped apart in a safer place. it would be the lion to the dilo's leopard and the carno's cheetah.

gusty egret
#

https://youtu.be/NwWnCyx1sfM

Apologies for posting this a third time, but I am a sucker for perfectionism and I simply had to include these additions following more feedback and brainstorming.

I have added an alternative version of the original mechanic, instead offering the ability to retain any Affinity related perks/bonuses upon death if the Maiasaur has successfully raised atleast 1 offspring, this means that the player will not recieve a headstart in their growth time but will be given a less immediate bonus for their work.

I have also introduced a secondary mechanic that allows a Maiasaura to detect any nearby predators within proximity of their nest via an audio cue, although this only provides a rough estimate of their location or size. This ability also comes at a heavy cooldown.

This third iteration of the suggestion now includes different options for mechanics, allowing the watcher to decide on which mechanic they think would be most viable.

▶ Play video
worthy cosmos
#

A decent one, A short preview video option you can click on that when choosing your dinosaur. For example if you were to play a giga the video would outline the best ways to hunt and which food to go after and which to steer away from, additionally it can talk about the best ways to survive for each stage of said dinosaur( in short: similar to what evolve did to with their monsters just with the subtraction of the abilities lol)

grim prairie
#

A channel where everyone can only talk once every few hours/days where we can place our bets on when the recode might come out and winner gets nothing but it’d be fun I think

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ALSO double suggestion here, can we get some cool pretty tan colors for titanoboa IF titanoboa is even going to be a thing? I’ve heard a lot about the big guy. Something like this would be really cool.

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I don’t think they could be that useful for camo in a jungle environment, but, they would look cool. I mean be honest though, are the yellow and blue paras really that camo either though? And as you can see it’s here on this real live snake, so it’s not totally unnatural coloring. (Although yes, this snake is bred to look like this)

ancient plover
#

Make Compy Playable (idk if it is or not)
Compy will be amazing to play as...We need to bring our little jurassic park weasel scavenging fantasty alive

boreal garden
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if the titanoboa was in the game i know some calls for it. 1 call: would make a hissing sound thats pretty loud but not brodcasted all over the map like most dinos. 2 call: would make a little growl as it sticks its toungle out and turns its head 3 call: would rear up and hiss like a cobra as it shows its fangs. 4 call: high pitched demonic screeching

ancient plover
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okay, so you've heard of gore mode, but have you heard of extremely horrific mode? I want to see flesh tearing and guts and insides. when the little pachy gets angry i want to the the claw marks and dents on the fat rexy's cankles. I want to see a little velo tearing out the liver of a tiny that it killed and run away with it, blood following it's trail as it terrorizes other tinies with the 100% accuracy butt riding. Imagine that- in my eyes it'd be so cool 😄

dull tiger
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Have it so that the ability of a dinosaur to drag a body is dependant on 2 things:
-the drag strength of the carrying sino (new stat) OR the bite force of said dino
-the weight of the corpse or gore
Depending on how those 2 stats measure up your dino will be able to either carry or drag around corpses with varying speed decreasments. Sometimes you would only barely move the body or even not at all.

native basin
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The original was raw lol sorry. Long story short, some herbs has an defence mod that does more damage than its original stats( 1,5x etc). The trade is that the herbs can only walk in that mode and can be activated when 3 calling and deactivated when start running calling other calls etc.

peak cape
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Maybe have an option to spawn near steam friends because it's annoying having to travel for like 30 minutes to find them.

frozen solar
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When Trike gores a mid tier or smaller it should flip it like a pancake, really hit home how strong they are
like this lol https://youtu.be/9yNd1Meg0AY?t=20

Have you ever seen a lion being thrown into the air by a buffalo, do 3 flips and then land on its feet? Now you have.
BOOK YOUR TRIP TO KRUGER: http://bit.ly/BookatKruger

Business System Manager, Sune Eloff (32), was out for a drive on the H4-1, just west of Lower Sabie, in...

▶ Play video
dense cliff
#

I hope you could add in (or have added in and didn’t show us) seasonal leaves or things like pine needles or leaves on the ground.
Maybe in another update... That would look great in my opinion.

ancient plover
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Be cool if you could choose from a set of different eye colors

ancient plover
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Leaves Giganotosaurus With a little more damage because it looks like the other Big Dino (Rex, spine) He's way below them so he could do about 900 to 1000 damage and seriously lower or bleed a good pro dino. That would make both dino equally.

quaint rain
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make it so that herds can be in the same group because omg trying to find a player the same species as you in a herd is 50% chance

ornate geyser
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implement a system in which herbivorous males push their bodies against each other with their head to achieve group leadership

swift pike
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Make the new compies also spawn and eat afk growers

misty dagger
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I don't know If this has been suggested or Velos gonna be taken out. But because Velos are a scavengers aswell, make Compys and Velos fight for a piece of meat on the Skull or Carcass.

faint fulcrum
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Oviraptors. It would be amazing if oviraptors could sniff out and find nests to grab an egg or hatchling before the parents even realized. I imagine they would be faster but weaker than utahraptors.

jade torrent
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It would be quite interesting if you held down say broadcast for 3 seconds it would make it longer and louder and maybe the same for 2,3 and 4 call. 3 call if held down for 3 seconds would be a lot more aggressive than the normal roar

jade plover
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Would be convenient if your dino stood up when you pressed a movement key while sitting.

tiny goblet
#

I think it would be pretty nice if you would be able to pick up dead dinos if your a carnivore. if your for example a Uta youd drag for example an ava slowly but be able to pic up small prey

opaque osprey
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Create Dinosaurs SPAWNING in different areas:
BIOMES: Grassland(G), Jungle(J), and Coastal(C)

DINOSAURS:
Brachi: (J), (G)
Cama: (J), (G)
Rex: (J)
Giga: (G)
Spino: (J), (C)
Trike: (J), (G)
Shant: (G), (J)
Stego: (G)
Anky: (J)
Theri: (G)
Para: (J), (G)
Acro: (G)
Alberto: (G)
Allo: (J), (G)
Cera: (G)
Dibble: (J), (G)
Pachy: (G), (J)
Utah: (G), (J)
Dilo: (J)
Sucho: (C), (J)
Barry: (C), (J)
Ava: (J), (G)
Austro: (G)
Herra: (G)
Dryo: (G), (J)
Maia: (G), (J)
Galli: (C),(G)
Carno: (G)
Taco: (G), (J)
Oro: (C), (G), (J)
Deino: (C), (J)
Pteranodon: (J), (C)
Trodon: (J), (G)

Note: If I missed some sorry, also most dont have Coastal but you guys can change and tweak whatever you guys want ;)

Also maybe add a Rocky biome so mountain and cliffs for things like quetz, Utah, and Pteranodon can nest on

Also These are only SPAWNING areas you are not confined to staying in that specific area

rose minnow
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For grazing, I honestly hope that it's a bit different from Drinking water, where you just hit 'E' on the water and you can look around. I'd like to see grazing to where you have to be looking down. That way you can be ambushed.

In the real world, grazing animals usually have a few who don't graze and have their heads up and alert to warn the herd while they graze. But, for those grazers alone, they'd have to adjust to being alone, grazing and watching.

iron stag
#

I need a playable compy so I can recreate the scene from jurassic park

timid solstice
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Suggestion: juvie trike and other juvie ceratopsians getting a bite attack. They all have those huge beaks and i think it would be an unexpected and interesting way to deal damage when their horns have not developed yet. The sub adult and adult versions could lose this ability at some point in their growth when their horns have grown enough to be useful for defense.

boreal garden
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pteranodon hatchlings wouldint be able to fly until their juvi. but when they fly as a juvi their stamina drains faster as they flap their wings a bit more widly but the more you fly the less stamina you loose becuse its kinda like learning how to fly. once your adult youl either never loose stamina or have 2X the amount of stam as a utah. (idk if they will get stam or not) but if you never fly as a juvi then it will be a pain in the ass to fly as an adult cause your dinosaur never learned it yet

rose bloom
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Sexual Dimorphism :
So sexual dimorphism will be a thing in The Isle ? I'm glad to hear that! I wanted so much this in the game, only as cosmethic !
We already saw this for the Para in the new Official Isle's Preview (great animation and super cute juvi tough) and it looked so good !
So I will make a little suggestion about which dinosaurs will have sexual dimorphim and what it could look like. Hope you will like these ideas !

- Ceratosaurus : Cerato could be a dino that could have sexual dimorphism. That could be the same as Para with the crest on the head, females could have a smaller one.
- Giganotosaurus : Current Giga could have a sexual dimorphism but all of the models are getting a rework so I hope it will have one like as Cera (about the crest) !
- Stegosaurus : It could be a noticable difference between plates like we can see in some representation.
- Therizinosaurus : If Theri comes back to survival, male could have more feathers at some point than female like arms, neck and tail.
- Triceratops : Horns could change between male and female as like Horridus and Porosus but as we know there is a project of customizable horns for him (like allo).
- Diabloceratops : Same as Trike but for the horns over the head, like female has smaller one than male and they're pointing up to the sky, male could like now or a bit larger.

So they're the dinosaurs I was thinking about with a sexual dimorphism that can be noticable. I hope you agreed with my ideas, if yes react with ✅, and enjoyed to read it, so react with dondiExcite (because Para is the first showed dino with sexual dimorphism is para). I hope devs will see it and take some ideas but like always I know they have their and they're really cool and we will enjoy of it ! So see you all next time for a new suggestion, bye bye 😀

lucid sonnet
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Now that fish mechanic and such are getting progress, I'd like to suggest a way for smaller ''fishers'' such as austro or some intelligent animals overal to fish in a skillful way. (Yes. Juv/sub bary, sucho spino could of course use this too if devs allow it.)

Lets take Austro for example.. (Note; I dont know if Austro is planned for survival or if we're still getting the so called Affinity in game) -
For Austro to catch a fish it would need to use a bug to drop in water or stick(?) to attract the best but difficult fishes for more (affinity points?) or hunger.

Another idea, is for this to work better in certain areas where fish is more difficult to catch(?). For our example Austro, or any other capable creatures to do this mechanic, trying to catch a small meal, but cant because of bigger predators that have already taken the fishing ground/area. It would be good to have small narrow rivers for them to use this skill to achieve their goal. (Dosen't have to be just small narrow rivers, can be lagoons too or stuff like that.)

So how to do this? First let players pick up rocks, sticks and small bait stuff like bugs. Let the player figure out how to use this. Then as soon as they're near a water source with fish in it, u can just drop that bug and wait for a fish to notice it. Then WHAM, quickly press mouse 1 to lock target and catch the fish(?) If the fish is too far away from the bug u dropped or caught the bug and swum away u should be able to fail to catch the fish to make it more challenging. Also the player should figure out which water stream is calm enough so the bait dont get washed away. ;)

I hope this inspires some ideas! Might adjust this suggestion once we know a little more about certain mechanics in the future.

Sorry if my explaining is bad. I suck at explaining things good sometimes. xd

tender parrot
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I had a couple of ideas inspired by earlier posts. 1. While you're in the dinosaur making screen, having a button to press to see what it would look like as a full grown adult. This would be really useful for skin making. 2. In the new update I'd love to see different damage systems. For example instead of bloody scratch marks appearing as you die of hunger or thirst, maybe your screen would get progressivly greyer, which makes more sense to me. This would replace the blood around the edges of the screen since you don't really bleed when starving. 3. After being in a fight or being injured, once healed you would have scars. Not blood filled ones that looks fresh, but old scars. This could be an awesome way for powerful predators to show off how many fights they've been in or for herbivores to show how tough they are. It would also make the game feel a bit more dynamic. Anyways I hope to see some of these suggestions implemented into the game or features similar to them. 🥰

lucid sonnet
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Let different carnivore/omnivore dinos (with the possibility) be able to find and eat: Crabs, Clams, Turtles, Turtle eggs/babies, Horseshoe Crabs and in rare cases washed up, dead, different species of Dolphins, Whales, Seals and other sea life. (Maybe even marine life from the Mesozoic era.) By the coast. (Would be cool to have alive (AI) seals to hunt too, rather than just dead washed up ones ;P)

The dinos can either kill/open/eat these by using their strong jaw, toe claw, claws or by the help of a tool like a rock to smash a turtle against.

So why this? Well one reason it could be for better Affinity to have a varying diet. Another reason is because its satisfying.

rough shore
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considering that the isle as a game plays differently than the standard survival game and the mechanics not always explained very well i think a small tutorial presented as security footage inside an aviary of sorts would give players trying to get into the isle a way of familiarizing themselves with the controls and mechanics without having to wander an empty map only to get killed by a galimimus. the tutorial itself would consist of the player using a utahraptor to complete a series of tasks such as using scent to track down a prey item and the pounce mechanic to take it down all the while growing a small bit with every objective complete ending with an explanation of the nesting mechanic to end the tutorial. this tutorial would be optional and no longer than 10-20 minutes to not make the player feel bored.

loud lintel
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Suggestion:how about the Dinosuchus being slower at night and having less stamina because it is cold blooded

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and have players lay in the sun to regenerate stamina

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to give suchos a reason not to camp in water the entire time

kind vault
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Since sexual dimorphism is going to be a thing, i would really prefer if it wasn't all male dinosaurs who get the big, beefy and dangerous sexual traits. Would add some nice variety and make playing certain females just as badass. I think most dinos should have a larger male, some should have equal sizes for male and female, and a few here and there have larger females.

ancient plover
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Dont know if this has been said... But make the quit button keep your dinosaur in the game server to starve/die out and make safelogging not work if you have taken bite damage in the last 5 minutes this could help prevent people from logging out when they enter combat.

jade ocean
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not sure if someone suggested that, tho what do u think about adding a "character selection" or rather Dino selection slots to the servers. Basicly u can have multiple dinos on same server and just switch whenever u want, ofc if u die its lost and slot becomes empty again so u can pick same dino and start over or just create a diffrent one. I mean, sometimes u just get bored with playing some dino and the only options u have is to get killed or jump out of clif, or u just want to group up with other ppl but they are playing Carnis or Herbis and u just sitting there stuck on Shant or Rex : P, and u know u just was playing like 6-8h to get it to Adult so it would be shame to just commit cliff dive.

jade ocean
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Another Idea, how about adding scars and marks on dinos from previous hunts etc. So u kinda can tell how long someone survived as a certain dino, what it been thru etc. Like u could tell if someone is "Young blood" or a "Veteran" dino. Dosent have to be much, just some cosmetics, or maybe if u like broke ur leg in past it might be a bit weaker for some time etc like kinda debuff. stuff like that. Or no debuffs and just visuals.

amber saddle
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Please can someone tell the god father Dondi to wipe the s*** out of all the servers with hypos before re-code because i wanna die to dondi ngl

wintry garnet
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when joining a server with a character already selected it would be nice to put us in a menu that lets us decide when to fully spawn back in so you can wait for the game to fully render everything in so you can defend yourself if you log back ontop of something

peak wasp
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If compy were to become playable how about instead of making it a singular dino you play as a swarm of them (spawn in as adults). You would start out with like 3 of em and you can grow your swarm by either meeting AI compies or by nesting in more. Nesting here could be the only time you wouldn't need 2 players. And to make hunting more varied how about in the character menu you can select different formations for the swarm to be in.

shadow turret
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More important ideas:

Pteranodon fishing mechanic. Dive Bombing for fish in large bodies of water.

Allow ceratopsian to form a circle. Juvies go in the middle while the adult ceratopsian make an unbreakable circle with horns facing the outside.

Ceratopsian and pachy combat for status. These dinosaurs can interlock their horns/headbutt within their own species and whichever weaker/smaller counterpart will end up losing.

Smelling blood from wounds. Allowing users to easily see which dinosaur is more hurt than the rest of its pack and single them out.

Raptor latching onto larger prey.

Dinosaurs with the ability to climb. Raptors can climb trees/cliffs for more convenient mobility and easy escape from faster/larger predators for a set amount of time before losing stamina and falling off.

Carrying juveniles, which can use the same mechanics as the body dragging/carrying.

Carrying food. Body dragging/carrying and plant carrying.

Body buoyancy. Bodies don’t sink in water, giving carnivores the ability to carry them to the shore.

Long necks can eat from trees

Ankylosaurus legbreak.

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Less important ideas:

Diverse ecosystems. Redwood forests, swamps, mountains, rockies, deserts, human structures.

Dynamic weather with imminent threats. Snowstorms which can freeze players and hinder player mobility/distant vision, Lava eruptions, forest fire, tsunami, sandstorm.

Dryosaurus’s being able to connect their burrows, forming more possibility for escape from predators.

Broaden the colour spectrum for character customization. (no neon colours, please.)

Iridescence in plumages. If raptors get feathers or other dinosaurs for that matter, have iridescence on plumage as a customizable option.

Offspring require a father and mother to be made. Colours are hereditary and require a male and female to form the offspring.

Courtship displays. Males perform a courtship display, competing with each other to earn breeding rights.

Carnivores being able to eat eggs.

Drowning players as a deinosuchus. Latching onto unsuspecting dinosaurs, or flying dinosaurs that fly too close to water in search of fish.

Larger species of pterosaur that preys upon pteranodon. So that pteradons don’t have the mentality that they’re going to be safe in the skies. Larger species of pterosaur will have to fly closer to water in order to fish but face the threat of deinosuchus jumping out to catch them.

Dynamic soaring as a pterasaur to gain speed without wasting stamina.

Raptors with feather… please.

Thank you for listening to my ted talk.

boreal garden
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this may sound a bit dumb but i suggest playing as fish would be a thing. it could be in something like progression where you start off as a fish then move onto the bigger dinosaurs. its just a fun suggestion so dont take it srsly .-.

rigid crest
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To add on to christmas lobster, if that were to be done, the dunkleosteus and megaladon could be a thing too. But megaladon would a sort of hyper for the sea then. Maybe. Just a thought

ancient plover
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If the pachyrhino looks like this with or without for fur it would be perfect^^

distant ibex
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I haven't heard much about it, but I'm hoping for whitelisting servers to return at some point. It helps servers tailor and manage their communities better when they have a little more control of the player flow, whether owners want to foster a brutal, skilled deathmatch server with mature players, or specific survival/natural play style that requires an accountable playerbase. There are communities surrounding servers, and some of my best memories with this game involve interacting with the decent ones. Thanks for reading, devs!

misty dagger
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Maybe a new model for the rex and giga, The new spino model is very badass and looks very good and more reasonable to turn into the hyper. I feel like the rex and the giga should get that badass upgrade aswell.

plain oriole
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Please make Spino's snout just a tad bit longer, flatten the top, and raise the nostrils. I do enjoy how how robust and thick the teeth and snout are for fighting other dinosaurs, but I do miss the long snout and large head crest associated with Spinosaurus. I just want my long snout boi. This is the last time I will discuss Spino's skull. Promise.

vale moss
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Niche Partitioning in Herbivorous Dinosaurs

Given the introduction of grazing and the new vegetation shown in the the Hope video showcase, I've decided to have a go at a rough outline for suggested habitat and diet preferences based on what various research papers have suggested. From what was stated, grazing seems like a last resort type of food, with dinosaurs having preferences for different flora; I'd like to see this diversified from the in-game ferns/shrubs to more varied plant types found in different habitats.

Dinosaur Type Fruits 🍒 Herbs 🌿 Ferns 🌻 Shrubs 🌳 Trees 🌲
Thyreophorans 🍒 🌿 🌻
Ceratopsidae 🍒 🌳
Ornithopoda 🌿 🌻 🌲
Ornithomimids 🍒 🌿 🌻
Pachycephalosauria 🍒 🌿
Sauropoda 🌳 🌲
Dinosaur Type Coastal 🦀 Jungle 🦜 Grasslands 🦏
Thyreophorans 🦏
Ceratopsidae 🦀 🦜 🦏
Ornithopoda 🦀 🦜
Ornithomimids 🦏
Pachycephalosauria 🦀 🦜
Sauropoda 🦜 🦏

Resources:
https: //journals.plos.org/plosone/article?id=10.1371/journal.pone.0067182
https: //royalsocietypublishing.org/doi/full/10.1098/rspb.2010.1444
https: //www.nature.com/articles/s41598-019-51709-5
https://scx2.b-cdn.net/gfx/news/hires/2013/dinosaursdie.jpg
https://royalsocietypublishing.org/cms/asset/b4360e1f-5736-419d-b539-b2ddc5fa8d5a/rspb20101444f03.jpg

solar gulch
#

can we get hypo taco as a april fools joke sometime in the future as a joke cause its weak but it would be funny

swift pike
#

Make stego or anky hitting a compy or other small dinosaur launch them like a baseball

brittle plinth
#

Give the ava a damage buff to like 75-100 and more bleed resistance
because back in the day i was able to kill austros/herras and all easily now it sucks

worthy cave
dense cliff
#

Isn’t the Rex with the new Stamina System which will probably come with the update combined with his bonebreaking to op? The enemy can’t even move...? My opinion: Nerv his bleed or bonebreaking.

woven ridge
#

Nerf the Gigas bleed as its too OP, no way a Rex should bleed to death with just 2-3 bites

untold rivet
#

A favourite server filter. So you can favourite a few servers and instead of having to search for them they will be in the favourites filter

analog thistle
#

Cosmetic dino pattern unlocks, maybe by achievements or cosmetic DLCs? Ex. skull-face pattern, tiger stripes, leopard spots etc

chrome sundial
#

I think how it should work is that, the healthier you are, the faster you grow, this encourages players to be more active and always be as healthy as possible so they can grow as much as possible, like, a starving bb rex should not grow as fast as a full bb rex with full thirst and hunger

dense cliff
#

Pls give the humans snd maybe the cannibals a first person view.
If you don’t already did it...?
Pls

jade lake
#

Diseases? 👀
(Edit: Just to clearify, probably a dental disease that isn't so dangerous as a toxic one. Avoiding players trying to spread it to others, and making specific situations for it to happen not so frequently among carnivores and some herbivores. I thought about dental disease since it isn't a dangerous one, and will just have an effect on your bleed damage, not your bite force. Herbivores with teeth such as Triceratops could have this disease by eating a rotten plant or drinking from a dirty lake, probably in the swamp (just hypothetical situations), and it'll worse its teeth over time and make the Trike eat slower, just eat. This will also apply for Carnivores' bleed damage and eating time. It won't have a real effect on carnivores with low bleed damage while carnivores such as Giganotosaurus could have its bleed decreased by 7 (just an example).

This will higher up the difficulty for those players who want to grow a strong apex, while those other carnivores will just have a minor effect on them, maybe a decrease on their bleed damage by 2 or 3.) Also, this is just my opinion on a possible disease, no need to be this one specifically

ancient plover
#

^ I was thinking about diseases today. So fx; spoiled meat would make your animal sick and thus reduce abilities such as stamina, and maybe even new idle animation so people could see they're sick. Maybe killing and eating sick animals would also make your dino sick. This of course wouldn't last forever.

What about some venomous dinos that could spread diseases, that could spread from dino to dino so people would know to stay away from them?

I might go overboard but the spoiled meat sickness would be cool. imo.

alpine glacier
#

a personal take while we're on disease.

rotten corpses and toxic algae.
bodies get to a point where they are just rancid and shouldn't be touched, except for certain scavengers such as Cerato and Troodon. while eating these bodies would make others sick (more on that below) it would give these specialized scavengers a septic bite buff which would hinder the healing abilities of their victims or maybe some other affect. toxic algae, a visually recognizable film in standing water such as swamps and bogs, could also supply a septic bite but these sources would be much less common.

the sicknesses from eating or drinking from these toxic sourses:

  1. sped up hunger/thirst drain, reduced stamina and health regeneration, louder breathing. (digestive disease)
  2. reduced bleed inflicted from bite, small damage taken while biting, visible drool. (dental disease idea from Aki)
  3. reduced resistance to all damage, reduced healing to bleed, visible rash. (skin disease)

you can reduce the duration of disease by drinking a lot of fresh water, the impairments are also mild, nothing too serious

ideas of dinos immune to the toxic water and/or bodies
Cerato
Troodon
Herrera
Para (algae only)
Deino (algae only)
Sucho (algae only)

rough shore
#

Since we are all giving our hot take on how diseases can be implemented here's my 2 minute write up of it, diseases in my idea are used to break up groups with low affinity. for example say we have a herd of low affinity stego's than suddenly grows to a large size the herd will become infected with a disease that will slowly spread through not only the herd but will start to linger around the area their in, getting rid of the disease is as simple as splitting away from the herd and the area being left somewhat weak but still be able to recover, as a predator you can actually gain affinity by killing all the infected in the area thus giving a reason for predators to risk infection, however if they stay around too long they will get infected themselves so its a risk reward system

daring patrol
#

Has anyone mentioned the possibility of being able to pick up your young or a kill to drag back to the nesting grounds so your juvies don't need to go super far? Like, reduced speed from running to walking or jogging speed and it kinda leaves a blood trail for other dinos to sniff out and follow to a nest for more realism?

jade plover
#

Logout timer starts when you click Logout then auto logs you at timeout instead of starting when you press Escape -- to help prevent players hiding with the Escape menu open and logging out at the sight of danger.

half lantern
#

Suggestion: Make it so that growing doesn't take AS LONG I'm not saying take it out entirely, because as everyone knows growing is part of the game... but I love playing the isle... but it takes much too long for me to grow even a utah ^^' maybe instead shorten it but making surviving as larger dinos harder ie if youre growing a rex you require much more food?

boreal garden
#

the long grow is the entire point of survival.....

misty dagger
#

To make it more fair, upgrade the growing time for apexes along with trike as trike is the most feared thing for Apexs.

Rex - 8 hours 10 minutes (If healthy)
Rex - 9/10 hours 25 minutes (If the player is being afk/not taking care of their dino)

Giga - 8 hours 15 minutes (If healthy)
Giga - 10 hours 45 minutes (If Afk)

Spinosaurus - 8 hours 10 minutes (If healthy)
Spinosaurus - 12 hours 35 minutes (If Afk)

Triceratops - 8 hours 10 minutes (If healthy)
Triceratops - 11 hours and 45 minutes (If Afk)

This can be changed, I think Apex is just way to easy to grow. Plus I want it very hard to grow them and I think making them even more hungry will help, mostly with Spinosaurus(new model) with how large and big it is.

ripe belfry
#

I would love to see a salt plain, like from Big Al. Large animals could migrate across and carnivores could track them. Perhaps a salt plain would appear after a severe drought and allow animals that aren't aquatic to travel.

bright barn
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make basking a gameplay mechanic for Deinosuchus, where if you sit in the sun soaking up ambient heat you gain an increasing buff (stamina, speed, health regeneration) and the like the longer you soak up heat, up to a fixed cap, the goal being that hunting becomes easier if you're warmed up from the sun with the downside of not being able to camp inside the water the entire time if you want the most effective hunting possible.

obsidian raven
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ok, instead of shortening growth times i would like to see juvenile gameplay overhauled to make it more interactive and dynamic and just a still fun part of the game so people dont feel the need to afk grow... give juvis lots of stamina for one, have you ever seen a 12 year old (in shape) that has way less stamina then an adult? have them gain speed a bit faster, irl a baby zebra can keep up with the adults really fast, so why is a juv galli super slow? make it more dynamic and active by adding like little reptiles, bugs, and birds to catch for carnis, and adding like a "learning" mechanic where you can learn certain things through in game experience as you grow like this plant gives these benefits or this footprint is a utah footprint

daring cargo
#

Diseases and Parasites [Version 1]
By PurpleGiraffe

Diseases
• Common Viral Infection
• Botulism
• Trichomonas Gallinae

External Parasites
• Flea
• Tick

Symptoms
• Itchy - minor stamina loss when trotting • Rash - major stamina loss when trotting • Lethargy - decreased stamina regen • Fatigue - decreased max stamina • Dizziness - visual distortion/blur • Fever - increased water loss • Aches - decreased health regen • Lesions - decreased max health

Transmission Rates
• Low (2%) • Medium (10%) • High (30%) • Pestilential (50%)

Lethality
• None • Low (5%) • Medium (10%) • High (20%)

Pseudopulicidae
Fleas
These pesky mites are frequently found amongst large migrational groups of herbivores and tightly knit carnivore packs. Besides being utterly annoying, there are rarely any deaths related to these tiny pests.
Impacts: Any dinosaur
Vectors: Grass (randomly generated in grasslands) | Infected dinosaurs (pestilential)
Symptoms: Itchy
Lethality: None
Cures: Preening | Cleaning symbiosis | Bathing/Swimming
{Severe case ~ Untreated for 2+ hours
Symptoms: Rash
Lethality: None}

Cornupalpatum Burmanicum
Tick
These blood-sucking parasites frequently are found latched onto herbivores and carnivores alike, with large dinosaurs being more susceptible due to their inability to clean the parasites from their body unlike Utahraptors and other preening species. However, dinosaurs that prey upon insects often form symbiotic relationships with larger dinos, exchanging a free meal for a nice cleaning.
Impacts: Any dinosaur
Vectors: Trees (randomly generated when in jungle)
Symptoms: Aches
Lethality: None
Cures: Preening | Cleaning symbiosis
{Severe Case ~ Untreated for 3+ hours
Symptoms: Aches | Fever | Fatigue
Lethality: Low}

#

Common Viral Infection
Common Cold
This set of various different viruses is dubbed a common cold. Simply put, it's common and more of a annoying hindrance rather than a fatal illness. However, dinosaurs impacted by one of these viruses make easier prey...
Vectors: Infected dinosaurs (randomly generated)
Impacts: Any dinosaur
Symptoms: Fever | Fatigue | Lethargy
Lethality: None
Cures: None

Clostridium Botulinum
Botulism
Botulinum toxin produced by this bacteria plagues many carnivore species, with only the notorious scavengers having a form of immunity that allows them to consume decaying infected meat without reprecussions.
Impacts: Non-scavenger Carnivores
Vectors: decaying meat (medium) | infected septic wound (pestilential)
Symptoms: Fatigue | Dizziness
Cure: None
Lethality: Medium

Trichomonas Gallinae
Canker
This protozoan disease causes lesions on the neck and face of carnivores, predominantly found amongst raptor and tyannosaur populations. These microbes cannot survive for long outside of a host, and require either vector to host contact or water for transmission.
Impacts: Carnivores
Vectors: Infected stagnant water (medium) | Infected carnivores (low) |
Symptoms: Lethargy | Lesions
Cure: None
Lethality: High

Feedback is highly appreciated! l plan on revising it so feel free to ping me in the suggestion discussion chat with any ideas you think would help.

karmic ledge
#

The Isle developers should invest some money into advertising their game after the recode.

hollow jolt
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incorporate some type of scarring system; the longer you keep your dino and the more fights you get into/win, you get to carry around battle scars that serve as warnings to others and as a cool little thing to show off

ancient plover
#

Give Para a better trot animation, it deserves it

maiden chasm
#

Give Anky bonebreak back or better health, maybe an armor mechanic if not these two. Add it to survival, please.

spiral prawn
#

Suggestion: npc #1. MEGAPIRAHNA 🐟🐟-

I honestly think megapirahna would be a good fish species to put in the isle. So basically I just imagined it being a scavenger "compsognathus" of the swamps, lakes, rivers of the island ...mainly feasting on dead corpses that happen to be in the water but also being prey to animals like spino, sucho, maybe even juv/adult deinosuchus....now im not sure of this other idea but i also thought maybe make them a little aggressive towards smaller creatures that are bleeding that may have a wound and stay in the waters too long...but fearing the larger dinosaurs...not sure if this would mess up gameplay...I also added a pic of their size compared to other dinosaurs and their skulls....also here's a vid I linked of pirahna's feasting : https://youtu.be/JQIo9r8ZcjM

You'll be amazed at how voracious these red-bellied piranhas become when a mackerel is lowered into their tank. At first they seem timid. But after the first piranha goes in for a bite, the rest of the school attacks in a full force feeding frenzy. Watch as this fish is strip...

▶ Play video
safe gyro
#

how about making hatchlings AI? (maybe that's already a thing i don't know tbh)
the dinosaur player makes a nest and the eggs spawn like used to. but when the babies hatch they aren't players but AI creatures that can be carried around with the mouth. they stay near the nest doing their AI things, chirping and stumbling around. when the the one of the parents sits down on the nest all the hatchlings run and hide in the nest. when mama or papa stands up and moves the hatchlings start doing their AI stuff again. with no nest hatchlings tend to roam randomly arround easily getting lost if not being picked up all the time by their parents. so having a nest is important.
the parents have to watch the hatchlings and feed them, keep them alive and well until they are ready for the juvenile stage. thats the moment when other players can be invited to be that juvenile dinosaur.
that prevents players from getting bored as hatchling as they can't do much but sitting and clicking on the nest to eat once in a while. the players just start as juvi and can do stuff like sniffing, crouching, eating and following the pack/herd.

vale moss
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Dinosaur Sense Variation(s)

As we get further into recode, I think it's about time to revisit individual dinosaur sensory capabilities. Differences in nightvision ability has been suggested before, but I haven't seen much talk about considerations to differences in smell and hearing. Smell is obviously tied to tracking, but I think hearing is an underestimated tool in dinosaur viability that could be touched upon in the future to influence local chat distance viability, sound amplification and special abilities that could detect other players.

Similar to my habitat and diet preference suggestion, I decided to go for a table approach for ease of use. A quick guide or key from weakest to strongest; D = poor, C = average, B = good, A= great. The scores are based on a combination of paper research (which I'll cite), close relative guesstimates, and ecological niche implications. The table isn't necessarily optimized with balance in mind, so it could definitely be tweaked further to reflect a fairer game-play perspective.

Herbivore Dinosaur Vision Hearing Smell
Ankylosaurus D B B
Camarasaurus C A D
Diabloceratops C D D
Dyrosaurus B B C
Gallimimus B C C
Hypsilophodon A C C
Maiasaurua C B C
Pachycephalosaurus C C B
Parasaurolophus C A C
Stegosaurus D C B
Therizinosaurus B C C
Triceratops D D D
#

Ankylosaurs and Stegosaurs having such great senses of smell are pretty random but is backed up by research. https://royalsocietypublishing.org/cms/asset/6e02b307-b718-41ea-88c0-619746e41511/rspb20190909f01.jpg

Another one that surprised me was advanced ceratopsians (Diablo, Trike) bad sensory traits across the board. It just does not seem like they relied on hearing, vision or sound very much. Unusually their sense of touch was more heightened, so they were probably using that in some way. https://pdfs.semanticscholar.org/1c3e/510279417d4c89d8f2b4dbcfb6bf74b6cf69.pdf

For the carnivores there is not a lot research on spinosaurid sensory capabilities, so Sucho and Spinos are more based on a game-played perspective.

Carnivore Dinosaur Vision Hearing Smell
Allosaurus C C B
Carnotaurus B C B
Ceratosaurus B B B
Dilphosaurus A C C
Gigantosaurus C C B
Herrasaurus A C D
Spinosaurus C B C
Suchomimus C B C
Tyrannosaurus B C A
Utahraptor B C C
Troodon A C D

Further reading;
https://app.pan.pl/archive/published/app50/app50-601.pdf
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0078899#pone.0078899-Witmer1

main sleet
#

The new trailer showed growth on several dinos, and one thing I noticed is that males have their colours at all ages.

I'd like to see them start without their detail colour, and have it grow in as they age.

simple stone
#

given there have been suggestions about illnesses or parasites, if those were to be released maybe after contracting it with one specific dinosaur, you build up immunity to it once cured. another suggestion is that maybe certain disease immunity can also be passed down from parent to young, adding more incentive to be nested in

boreal garden
#

its not that small but it could be a nice detail. having blood on certain parts of the dinosaurs body when they kill something. for example: a rex kills a para then eats its body. after it eats the body it will have blood on its snout and mouth for a few mins. the blood can cause the rexes scent to be a little stronger due to yaknow....blood.... so other predators and dinosaurs will notice the rex much easier (aka a bad thing) it works for other dinosaurs to. all predators will either have blood on their snouts after they eat. for herbivores its quite different. lets say a dibble just wooped a rexes ass and killed it. after the dibble has killed something there will be blood on its horns for a bit. same scent rules apply to it. shant gets blood on its front legs and head for the stomp and headbutt. compys will also get blood on their heads after eating bodys. the deino would just have blood covering nearly 70% of its body if it fought on land. the best way to get rid of the blood on your dinosaur is to go into the water for a certain amount of time. that way the blood washes off and your scent wont be as high anymore.

boreal garden
#

basically baths would be a thing in the isle

misty dagger
#

Adding onto Christmas lobster's suggestion

Maybe adding for the carnivores to lick the blood off their snout or other places if reachable.

toxic sail
#

Suggestion: Since theres a huge divide on people who like Hypos/Neuros/cannibals ect, and people who dont' like them. Why not make a "Hypo" game mode (or a server option) So you can either play survival just with dinos. Or play survival with the extra added creatures in

green dew
#

Suggestion: I wouldn't be surprised if this was suggested before but here it is. An /autowalk prompt or button, please! Especially for slow dinosaurs, it can be very bad for both your keyboard and your hand to hold W for many minutes. Please help us prevent early arthritis!

green dew
#

A suggestion for a more immersive roleplay and communication: emotes to indicate your needs. Being thirsty and needing water could be communicated with an emote where the dinosaur coughs hoarsely. Needing to restore energy could have a panting emote or a yawn. Being hungry could be shown by opening and closing the mouth repeatedly like some animals do when they are salivating excessively.

green dew
#

Another thing I thought about, which I believe would help both from a realistic perspective as well as a game mechanic:
Biologists studying dinosaurs have come to the conclusion that sauropods, and any other long-necked dinosaur species, had to be keeping their head at the same level or at a lower level in height as their heart. It isn't realistic for the puertasaurus or brachiosaurus to be able to send blood to from their heart to their brain by keeping their head high when moving.

An example of this are horses. While horses will raise their head to spot threats and reach leaves, when they walk they keep their head low to the same height as their back to ease the blood flow to the brain. I think it would be wise to design sauropods to do the same (think of the typical Diplodocus picture).

Not only it would be realistic but it would also help the current puertasaurus predicament where it's almost impossible to make it eat since bushes are too far from the head for the Eat prompt to appear.

Edit: of course I'm not saying to remove the high head posture altogether. It could still be used to sniff around for threats/food.

covert swallow
#

Since The Isle is going into a new phase after years and years of development, I should say it needs a new name to represent a new beginning.
My suggestion is: The Isle : Carnage Comes Home (As the new Hope video suggested)

ancient plover
#

What kind of suggestions can we make ?

fallen rain
ancient plover
#

Ok

misty dagger
#

First suggestion - Maybe add cuddling along with grooming, I think this can mostly be for hatchlings, as their growing and what not. And maybe add where the hatchling slowly becoming into juveniles, picking up sticks and maybe be able to chase butterflies.

Second suggestion - Lying down with you're head down and you're dino's eyes closed, how to enable this, you double press H on the keyboard, to unactiave it press H three times. This can help you heal faster, mostly if you're on an heavy screen and close to dying.

blissful needle
#

^^ Adding on. If eyes are closed, black out screen, so you cant just sleep anywhere, you have to be sure its safe

analog thistle
#

I think I've mentioned before but having played some more I want to BEG for it -- please change the large dinos' footstep noises. Elephants/rhinos etc irl (and dinos are suspected also to have them) have fat padding on their feet. They don't stomp, they set their feet down--an elephant can sneak up behind a human without being heard. To do otherwise would destroy their joints! Maybe a more soft, muffled bass sound rather than a CRASHING?

It would be more realistic, and far easier on the ears, while still being audible as something Ominous™️ approaching.

spark sonnet
#

I don't really know where to put this, in regards to an appropriate channel, but as a Christmas present I received a beautiful acro model. Now, many people have been saying the acro needs some love and attention, and I couldn't agree more! So, I was wondering what people might think of this, in my opinion I think the proportions are great and it's very visually appealing. Anyway, enough with the talk, what do you think?

blissful needle
#

I think lake water should be murkier then the river water is in the trailer, it looks really good, but if a dieno is in there youll see it immediately, im not thinking very much, but just enough thatd youd have to look close to see a dieno and not just have to take a glance and nope out

misty dagger
#

This isn't a suggestion to the game itself, a suggestion to the discord. Maybe just a channel where we can talk, but still talk about the isle and what not.

slender crescent
naive pendant
#

Fazer cavernas para os dinos,E fazer uma animação pra eles dormirem

#

👍

muted zinc
#

idk if they already have it planned but ghillie suit's as possible wearable for merc's?

surreal mulch
#

After you drag a body a blood trail could be left behind?

main sleet
#

Ok here is @naive pendant suggestion in English:

"Make caves for the dinos, And make an animation for them to sleep"

solar gulch
#

can we get resting 3 call animations for creatures like anky so that when there resting and 3 call it looks normal or are ankys minor sand wizards

solar gulch
#

can we get broken parts for elder dinos like for trike a broken horn depending on were a carnivore bit them though i get that it may be a little impractical i think it would look cool

fallen rain
#

I would like to suggest how the Troodon's venom could work.
The venom would affect all small tier dinos, and, once injected (either by normal bites or whatever the devs want to do), would grant debuffs to the part of the body affected. Several Troodons can inject venom at the same time, increasing the venoms spread, and incentivising Troodons to move in packs.
-Head: small decrease in bite force, followed by slightly blurry vision and muffled hearing.
-Arms: small decrease in attack damage and weakened grapple, followed by a 0.1 second delay on attacks and being unable to grapple (if used for either).
-Legs: small decrease in speed, followed by a 0.2 seconds delay on any movement done on the keyboard.
-Torso: small decrease in stamina regeneration, followed by a moderate decrease in stamina regeneration.
-Tail: small decrease in attack damage, followed by a 0.2 delay on attacks (if used to attack).
Given enough time, the venom would regress and the effects go away, Sitting down would stop the progress of the venom if not attacked by a troodon for a little while.

#

Once all body parts are affected in full, the target will become fully paralyzed and lose all ability to move, going ragdoll, and is unable to recover, becoming effectively a corpse, but still having whatever health it had before being fully paralyzed. The paralyzed dino can be attacked, but also eaten from, which would damage its health pool (that doesn’t regenerate). If it’s health reaches zero, either from being attacked or eaten from, it will die.
If a player is fully paralyzed, they will be able to respawn or keep watching. If they choose to keep watching, their hearing will become very muffled, and eyesight will fade to black untill only a small circled of blurry vision remains, and they are unable to turn the camera. This is to stop people from exploiting awereness and telling others where they are. Once their dino dies, they will be taken to the respawn screen. If they Respawn, the body becomes AI, and stays as a paralyzed but living body.
The venom would take a long time to actually get to full effect, meaning targets will die from normal bites during hunts way before the paralysis becomes a risk, meaning the debuffs would be mostly used to help the Troodon hunt (for paralysis’s use, read following suggestion)
The idea is to give the Troodon a ‘’neuro-toxin’’ that messes with the muscles of the victim, so it can be the creepy little bastard it ought to be.
[All numbers and the strength of the effects are subject to change for balance reasons.] thanks to Nyar for helping with the image and ideas for this suggestion

#

Here I’ll suggest the use of Troodon’s paralysis to give it a little flair.
Male Troodons will be able to build normal nests, but also turn paralyzed targets into 'living nests'. Female Troodons will be able to lay eggs on these living nests, and these eggs will be given a considerable decrease in incubation time, while also giving the hatchlings food and a slight increase in growth speed. The size of the paralyzed target would decide how many eggs can be layed on it, 1 for Troodon sized, up to 4-5 on dillo sized.
Given that fully paralyzing a target would be difficult and time consuming (as seen in the suggestion above), it would mostly be used with the intent to make a 'living nest', and the buffs to the eggs and hatchlings would serve as an incentive.
If the paralyzed target dies for whatever reason, the body will start to rot, and the eggs will die after a certain rot level has been reached (left to devs choice as to which).
The idea is to give Troodon’s reproduction cycle a parasitic aspect, so they can be the little horrifying tarantula hawk wasps of the dinosaur world.
[All buffs are subject to change for balance reasons.]
thanks to Nyar and others for helping with ideas

main sleet
#

Building on tentacle's earlier suggestion, have the game treat dinos which are afk too long almost like bodies.

After 10 mins of them not moving, have them make a smell which can be detected via scent like corpses. This will make it easier for carnis to discover and eat them.

After 20 mins of them not moving at all, spawn compies around which run up and start taking bites. More spawn as time goes on and the player doesn't react.

This debuff would persist around 5 mins after the player started moving again, to stop them simply standing up and sitting down to remove it. The scent would follow them and the compies would trail along taking bites.

night ridge
#

@fallen rain Your living nest idea for Troodon paralysis is literally just what happens in Jurassic Park, but the venom spreading idea is really cool, especially being fully paralyzed but aware of yourself being eaten alive.

fallen rain
#

On the paralized player thing:
Clarified that If a player chooses to respawn the body becomes AI

#

Also added sitting down stops venom spread. (Not if under attack from troodons, obviously)

vale moss
#

Brontosaurus 2.0 Suggestion

While I and most of the community seem to be 90% sure Cama is going to be the next playable sauropod in survival, I still have hope we can eventually get the iconic Brontosaurus in as a playable. If we can get two hadrosaurs, two allosaurids, two spinosaurids, etc... we can have two sauropods. dondiREE This post is meant to draw distinctions between the two and establish Bronto's own unique space and reason why it deserves a place in the Isle roster.

Ecological Niche
Unlike Cama which was more built to eat off the tops of trees, Bronto was actually more of a grazer. While it could and probably did rear to eat leaves, it spent more of it's time using it's long neck like a lazy lawn mower having to expend less energy simply moving its neck side to side to graze on ferns.

Bronto close relative (Diplodocus) eating tasty ferns:
https://www.nationalgeographic.com/content/dam/science/2018/10/1011/diplodocid/01_diplodocid_press-release-image-3.jpg

Bronto occasionally rearing for tasty leaves:
https://gph.is/g/ZYmRQbD

#

Gameplay differences
Even if they ate different things, what exactly does Bronto bring to the table gameplay wise? Now I will admit to similarities here. They are both mega-herbivore(s) and basically slow-moving tanks. However that does not mean they do not have their own nuances. The way I could see them differentiated boils down to their body plans.

Cama is built more like a mini-brachiosaurus. It's a vertical sauropod with a forward leaning center of gravity. Cama could rear and stomp, but it was not as built for it as Bronto. On the otherhand, this is also a strength. Trample is a thing and a dinosaur that has most of it's strength in it's forelegs makes for a dinosaur that is better built to charge, knock down and trample other dinosaurs. Cama wants you under it's feet.

This is less the case for Bronto. Bronto's center of gravity is located near it's hips and it's forelegs are smaller, so it should have a weaker trample. Instead it brings to the table a much longer and more flexible tail. While Cama may be able to tail whip, Bronto is the Indiana Jones of dinosaurs. It's been proven to tail whip so hard, it could have broken the sound barrier!

Using its tail to make sonic booms as an ability would be pretty awesome actually. Maybe it messes with a predators hearing in some way, so things sound incredibly distorted for a period of time.

So in summery;

Comparison Camasaurus Brontosaurus
Feeding High Level Browser Mid to Low Level Browser
Playstyle Trample, Knock Down Tail Whips, Rearing, AoE
Habitat Jungle, Forests Grasslands

It's a long shot, but I hope to eventually see it playable one day. I really do think it can easily be distinct from Camara.

Bronto aka Indiana Jones using it's sonic booms to deter predators
https://gph.is/g/ZrnMp9x

Tail whip AoE example for Bronto:
https://gph.is/g/ZOOV8Jv

edgy agate
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Many players likes to play in bigger herds/packs/flocks, without an occasional herd passing by or bird flying past the gameplay easily gets boring.
Now that Isla Spero will be 4 times the size of V3, it would be nice if the player amount would be at minimum 4 times the amount of V3 (at least 600) if possible.

digital lily
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Make a Looking For Group chat

thick finch
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Grew up seeing art of Hadrosaurs always close to water. It's a shame Paras are such shit swimmers. 😦
Allos should be able to grapple with their arms...or scratch..?
Uthas should be able to use their sickle claws..?
I know you might have had these "request"...wonder why they are not implement, and not there anymore for some..
In any case, thanks for your hard work. Still an amzing game. Being for the moment the only one on the market bringing us such an experience. Happy holidays

inland pilot
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in addition to above ^^
HAVE THE CARCASS RIP IN TWO AND HAVE THE BLOOD AND GUTS SPILL ONTO THE FLOOR INFRONT OF OUR VERY EYES HAHAHAHAHAHAHAHA

native basin
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Stegos having an defence mod which does ex 1.5 times more damage than its original stats but become sluggish?

leaden beacon
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Make a rule against anything being suggested that could be obviously used for fetishists to get off. This includes piss, scat, and mating animations. Actually literally those three things. That's what we need a rule against

ancient plover
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Instead of just having this circle of where you can clearly see why not just have you're range of night vision dissipate with distance

covert swallow
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My suggestion comes to how Deinosuchus could hide in the water:
Reflection.

Reflection was used in the past by animals to hide from what's above the water. Those on land would look down at the water and see themselves (like a mirror) and those underwater could easily sneak behind "the mirror" and ambush what is on top.
For example: The lady in the picture would see herself and it's going to be difficult for her to see something under the water (plus if you decide to have some plants in there it would be really hard)

olive tendon
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Hey, good to hear the Recode/Rebuild is making good progress! I figured I'd throw out a few cool ideas that could be implemented in the distant future once the Re is out in the wild, 100% just for fun.

-AI herd behavior. It would be cool if rather than just having AI spawn on us at intervals, if there could be groups of AI that move around and are drawn to different resources. For example, Oros could move in small flocks that gather at watering holes or bushes, Velo groups could look for Nests to raid, or just big AI herbis of some kind in a field grazing. Would be fun to see them act like a part of the world rather than "poof, here I am. Time to get ate."

-Differing water quality. i.e Murky water in swamps, frothy river rapids, etc. Would be fun to keep the variety up, and make some water sources scarier to drink out of.

-Bite and shake for larger carnivores. This could be used to break apart corpses, finish off a grappled animal or maybe take a chunk out if a still living animal like a pirhana. Would be fun for Giga hunting sauropods, or raptors hunting large prey too.

-Bigger color and pattern variety. Self explanatory and probably mentioned a million times but I like pretty colors.

misty dagger
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Maybe to make life even more harder in the isle, add sinking mud and sinking sand near coastal. But the thing is, the sinking sand and sinking mud is heavily close to looking to the ground around them. This will make players be more careful to their surroundings, this stuff can sink the biggest to the littlest creatures, maybe to give players a signal to this stuff. Is add bones/small ribs.

I think this will put more fun into the environment and even more dangerous than it already is.

gleaming hawk
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Things we came up with to incentivize players (especially the ones playing herbivores) to stay online and active during night, since nights right now aren't exactly exciting and even after the recode might still need improvement to make them more enjoyable:

  • A increased rate at which herbivores will grow during the night for eating certain plants which only bloom at night, which are at different locations from the plants they eat during the day.
  • Possibly an increased rate at which carnivores will grow during the night for doing certain things
  • A increase of food gained from grazing, as well as a bit of water being gained from eating for herbivores
  • Changing night-vision so that herbivores will have short-range night-vision all around them (refer to the current look of night-vision)
  • Changing night-vision for carnivores so that instead of seeing all around them they have a mid-/long-range cone in front of them (makes for better hunting potential during the night and keeps carnivores on their toes, not knowing what's besides them)
severe otter
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To have a tab for available eggs in a server.
The player could make their nest set to public, or receive requests for their available eggs.

plain oriole
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Also, venomous dinosaurs should have a venom meter that depletes every time they bite another dinosaur, so they cannot continuously bite and bite and bite and stack on venom. Or, dinosaurs can choose a normal bite or a venomous bite that depletes venom over time.

You can replenish venom slowly over time by eating and drinking. The more food and water in your belly, the faster you replenish venom. Sitting helps replenish venom, too, slowly.

sleek anchor
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I'm sure this has been said a thousand times but it'd be nice to see what you're getting nested as when you're invited to a egg. And on the subject of invites, an invite disable button would be handy, with one for packs and eggs respectively. It'd just make it a tad bit less annoying to block or f2 every invite that comes your way.

fringe mauve
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It would be nice if you could regenerate stamina faster with the 'z walk' than the normal walk and then even faster while just standing still

untold rivet
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Seasons

ancient plover
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Maybe going to water masks your scent trail for a bit after leaving it

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Mybe special morphs in patterns or colorations. Sort of like ball pythons, how they can be piebald n such. Just a cosmetic thing

swift pike
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Add laophis instead of titanoboa. I get how hard snakes are to animate and laophis makes that actually doable since it’s basically a huge gaboon viper. Fat and chunky with that slug movement would make nice looking animation feasible. A good chance to play with venom mechanics too, make it extremely extremely venomous to balance it being way too slow to chase anything ever, and limit it to only eating small species like compies and the other small new guys. https://m.imgur.com/t/awesome/zmv9Bj1

#

Would be more unique than titano too as a terrestrial slow moving one shorter, hunting people’s babies and trying to sneak up while the parents only real option is to herd the babies off or risk a bite would be fun.

daring cargo
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Nesting Reboot [Version 1]
By PurpleGiraffe

The Nest
• Males construct the nest, and is labeled as the default Patriarch. (Perhaps the longer the male has been alive, the better the nest looks aesthetically?)
• Patriarchs female's in their group a "Matriarch Invite" via their character interface.
• The female can decline the invite or accept the invite, like a group request.
• Once the female accepts the invite, then female can click a "Begin Brood" button on her character interface. This begins the gestation period.
• The female can claim a nest placed by her Patriarch.
• The maximum and minimum amount if eggs in a brood is different for each dinosaur.
• Once the all of the brood reaches juvenile or is offline/killed, and no longer needs the nest, the nest automatically despawns.
• A parent can demolish their nest from the nests' menu or their character interface, but any eggs in the nest die. (Gestating eggs do not!)
• Only 1 brood can be raised at a time per a female. If a female has related juveniles or hatchlings still alive and in her group, she cannot nest.
• Males can place different amounts of nests based on their species. A Male can place nests based on the amount of females in a group with him, and the maximum amount of nests per a male of his species.
Gestation
• During the gestation period, the female does not sit on the nest to gestate the eggs. She has faster hunger drain and faster stamina drain while gestating, which increases the farther into gestation she gets. If the female reaches low health or no food, example being 20% health, the gestating eggs have a chance to die and their gestation is slowed down.
• Once the eggs finish gestating, the female interacts with the nest to press the "Lay Brood" button. Once she clicks it, the negative effects of gestating dissapear, and eggs appear in the nest. This way, all offspring of a brood can hatch and reach juvenility at the same time.

#

Incubation
• Incubation requires either the mother, the father, or another adult female of the same species to incubate the eggs. BUT
Apex carnivore species (Rex, Giga, Spino, Deino) require the original mother or the father to incubate.
• Sauropod eggs do not need to be incubated by any dinosaur, because Sauropods can only make nests in arid sand, such as the sand found in the coastal biome. Therefore, the parents often abandon the nest and eggs. (Credit to @vale moss for helping me with this point)
• If eggs are left un-incubated for 20 minutes, they die and the nest breaks.
Inviting
• The invite system would be relatively the same as the current one EXCEPT egg invites would be sent by either the Patriatch or the Matriarch through their character information screens.
• Invites would be sent during incubation.
• When either parent sends an invite, a confirmation request is sent by the other parent. If the answer is yes, then the invite is sent to the player including both parents' player names, the species' egg, the time left of incubation. The player can select Accept, Decline, or Block.
• A player can cancel an egg via their character information screen, and can also check the incubation/status of their egg there.
• Once the brood of eggs finishes incubating, the players that have claimed each egg get hatched.
{ Instead of this system ^ , having the eggs be selectable from the spawn in screen would also work! }
Additional
• Enable small scavengers, like Herrera (or Laophis 🐍), to eat eggs from nests.
• Add to sniffing that sniffing causes indicators to appear over related dinos, such as offspring (an egg), siblings (2 baby dinos), and parents (1 adult dino, 1 baby dino).
• Add the ability for dinosaurs to sit on their nests to block their eggs from predators, leaving themselves vulnerable but protecting the eggs in the process.

#

Concept List of Brood Egg Amounts
Dino | Egg Max - Min | Males' Nest Max
[Gestation Period] (Incubation Time)
Dryo | 3 - 6 | 1 | [5 minutes] (5 minutes)
Galli | 3 - 5 | 1 | [10 minutes] (5 minutes)
Pachy | 3 - 5 | 5 | [10 minutes] (5 minutes)
Maia | 2 - 4 | 3 | [15 minutes] (10 minutes)
Diablo | 2 - 3 | 4 | [15 minutes] (10 minutes)
Para | 2 - 3 | 4 | [15 minutes] (10 minutes)
Stego | 2 - 3 | 5 | [20 minutes] (10 minutes)
Trike | 1 - 2 | 5 | [25 minutes] (15 minutes)
Camara | 4 - 6 | 1 | [25 minutes] (20 minutes)

Ptera | 2 - 5 | 1 | [5 minutes] (5 minutes)
Troodon | 3 - 4 | 3 [10 minutes] (5 minutes)
Utah | 2 - 4 | 1 | [10 minutes] (5 minutes)
Dilo | 2 - 4 | 1 | [10 minutes] (5 minutes)
Cerato | 2 - 3 | 4 | [10 minutes] (10 minutes)
Allo | 1 - 3 | 1 | [15 minutes] (10 minutes)
Sucho | 1 - 3 | 1 | [15 minutes] (10 minutes)
Giga | 1 - 2 | 1 | [25 minutes] (15 minutes)
Rex | 1 - 2 | 1 | [25 minutes] (15 minutes)
Spino | 1 - 2 | 1 | [25 minutes] (15 minutes)
Deino | 1 - 2 | 1 | [25 minutes] (15 minutes)

Feedback is highly appreciated! l plan on revising it so feel free to ping me in the suggestion discussion chat with any ideas you think would help. I will credit you for your ideas/help, of course.

maiden mango
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I have noticed that seems like post-recode carnivores are getting more features added then herbivores. With body dragging, new venom mech, bleed mech, grappling, pouncing, fishing etc. while herbies only really having grazing and new food options. So I decided to give herbies some suggestions for them.

-since carnivores can pick off gores from bodies, why not give herbies the same option with specific plant matter. Let them pick up stacks of grass, branches of leaves, or types of fruits that may grow. It can be used to feed fellow herbies that are injured or can’t get any food for their own. Or more commonly to feed their offspring as carnies will be able to do the same thing. OR even to repair nest that may be low of health. Bring a few twigs to the nest to fuel the health on.

-herbivores nest in babies faster. Currently, carnivores and soon omnivores are going to be more popular to play as without a doubt with everything added. So, to balance the population of herbivores to carnies, make them produce babies in faster. Not only will a few more people play as them more, it’s just easier to nest in general. As herbivores are more common then carnies irl. And (I believe as I am not a developer) is somewhat easy to add I think.

-Make. Herbies. Sniff. Wile. Moving.

I am still coming up with more ideas for herbivore mechanics. Let me know if you have any other.

alpine glacier
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Dropping a few of my own personal unique mechanics and quality-of-life for herbies:

  1. Parasaurolophus horn. Para's booming 3 call dazes other animals in its direct area, this will blur their vision and reduce their turn radius for a few seconds, giving the para time to flee. To make it so this is not spammed, it can only trigger the mechanic once every 30-60 seconds. (also buff para's stamina regen ples, it's horrible!)

  2. Maiasaura the good mother. Maiasaura is able to incubate (not gestate) eggs from other herbivores (possibly excluding apexes) and cause nearby babies to have a slight boost to their growth.

  3. Advanced burrowing. Dryosaurus (and other herbivores if this mechanic is expanded more) are able to connect their burrows to create larger tunnel systems. The entrances to these systems will have health pools similar to nests and can be repaired. This will help a bit with carnivores camping dryo burrows. Burrows can be nested in by their creators, and hatchlings can grow within, but will not continue to grow while inside the burrow once they hit juvie stage, as it is currently.

  4. Allow herbivores to sniff while moving like carnivores do, however they can not track footprints when they sniff while moving (to avoid sport hunting)

  5. Allow herbivores to hear the calls of other herbivores from further away, it makes finding a herd easier and herding is one of the main perks of being an herbivore.

  6. Allow herbivores to group with eachother within their tier, small tiers can cross group with eachother, mid tiers, etc.

  7. Give herbivores a nocturnal dinosaur, dryo would fit the bill well.

  8. Ceratopsians can sharpen their horns against large rocks or trees to increase their bleed output, this makes a lot of noise.

  9. The herbivores who do not have a crouch option should have their steps softened during their z walk so they can move through an area quietly if need be.

placid dirge
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I heard at some point that ALL dinos will get their own balances, potentially giving all of the dinos their own niches and places. I also heard elsewhere that Ceratosaurus hunted in rivers, probably a semi piscivore to avoid competing with Allosaurus. As some know, cerato and allo lived in the same place and time.
I understand that balancing is pretty difficult to do, but what if cerato became semi (or fully) piscivore along with sucho and spino? Long shot I know, but the niche Cerato filled was quite difficult to determine. We know that allos hunted stegos and young sauropods because of the remains found in their stomachs but what would cerato eat? Giving the fact that the devs want to balance all dinos.

vale moss
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More Herbivore Unique Mechanics

Ankylosaurus (is not an actual playable yet...)

Special Ability A: Armor
A pretty common ability suggested for Anky, my suggestion is more just for how exactly it would work. Armor acts as super locational damage nullifyer. Any damage done to an Anky's armor back is reduced by x% amount. It is not impossible to kill an Anky by targeting its armor but it should be very difficult. Also Anky's armor should work to protect it against bleed and possibly venom. I would also suggest that it has a chance to cause damage to a predator, as in chipping their teeth on the armor could cause them to damage themselves.
Special Ability B: Mineral Storage Osteoderms
More proven to happen in titanosaur sauropods, but not completely unlikely is the ability to store minerals and vitamins in hollow osteoderms. The theory is that they could use osteoderms in times of extreme environmental distress like droughts to help them survive and produce enough calcium for eggs. This would make Anky one of the few dinosaurs better able to survive in biomes like a desert.
https://gph.is/g/ZWdvlN7

Diabloceratops

Special Ability A: Bite Grapple or Gore
Diablo shares a lot of similarities with Trike so coming up with a unique ability for it was a bit challenging, but I finally thought of linking it to a 'warthog or buffalo' type of niche. If Allo can get a grapple, why not Diablo? I imagine it acting as a bite that drags the small or mid tier carnivore towards it's face so it could gore it with it's horns.
https://giphy.com/gifs/IzWgKGDdoK8Kr6mVR1

  • the dinosaurs in the clips are Tarchia and Protoceratops respectively, but I think exemplify my point well enough.
golden rock
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Perhaps when a medium-small predator crouches in grass, to herbivores, it'll almost look like they've melted away into the underbrush? Maybe there could be some pieces of the dino that would be visible so herbies could spot danger, like the eyes. Perhaps larger dino's would be able to hide themselves in places with larger foliage, or forests. Building off of this idea, carnivores in water could appear more hidden when they're still, like the Deinosuchus appearing similar to a log at first glance? Dunno how well this would turn out, maybe a good idea in thought but unrealistic to execute.

astral monolith
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I want to suggest deltas at the ends of rivers where they meet the ocean. maybe a brackish biome with mangroves, and only some dinosaurs can drink. I also think it would just make the river ends look better.

wintry garnet
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herbivore ability/niche suggestion thing

whatever herbivore would get this (i was thinking ava or maybe even ?protoceratops?) when they smell they see a trail or other smelly places on the ground you can follow these scent particles and dig on the ground(not burrowing) with a possibility to find some sort of food item like roots or something. every time you dig at these spots its not a 100% chance something is there so you cant just walk around getting loads of food no other herbivore can get. maybe depending on what type of food you find it could give more or less food or even give some water. i think this would be a pretty fun mechanic because it would promote the herbivore to constantly be moving around and looking for something.

||sorry for any bad grammar English is harddondiChamp ||

ancient plover
lucid sonnet
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I love everything about these dilos as seen in picture beneath. But what I really would like to suggest is if we could do some minor changes to the dilos appearance and especially the neck area (make it thicker! lol) The whole scuplture really looks amazing overall.

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Also I assume the resting dilo is a female while the other is a male, think this is a great choice of how dilos sexual dimorphism could look like.

lucid charm
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My suggestion is for an omnivore. This omnivore is quite interesting. However, this type of dinosaur is an oviraptorid. It is Nomingia. It is estimated to be 1.7 meters( 5.6 feet) and 20 kilograms( 44 lbs). It was in fact found in the Gobi Desert. It did have a fan like structure from the fused five caudal vertebrae at the end of the tail.

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It was a small theropod as you can see above

lucid charm
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They could've be great for an egg theif mechanic. There small somewhat fast. And oviraptorids did steal eggs and eat them. Also you could eat meat and have the grazing mechanic when corpses are not around. This creature can be great for a new commer of The Isle.

ripe belfry
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Mangrove trees should make an appearance in swampy locations. Not only would they provide refuge for smaller animals who can't burrow, animals that could fish can clamber up onto them (like Austroraptor) and spot fish and small swimming animals

peak wasp
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Playable Compy/Velo: I feel like compy and velo would be good candidates for survival since many of the new 14 dinos are meant to be small. Both dinos would have access to burrows and if tree climbing is a thing be able to climb small trees. They would be played as a swarm and when you spawn in you would start with one male and one female. Then you can either grow your swarm by nesting in more or by encountering ai of your species. You would be able to nest in 3 dinos for your swarm at a time which take 5 minutes to grow to full adult. Velo would have up to 8 in a swarm and compy can have up to 18. After getting up to 4 adult velos and 9 adult compys in your swarm you would gain access to formations which can be keybound or found on the character menu.
Velo Formations:
Regular Formation: Velos following you mimic you similar to how followers in skyrim mimic the player.
Scatter: Disbands the swarm to down to 2 members (opposite genders) the ai will scatter out in random directions from the point you disbanded.
Pounce Formation: Lock onto a target similar to how you do it in dark souls. The velos will take turns trying to hop onto the target and get a few bites in, then running near the place you turned this formation on.
Compy Formations:
Regular Formation: Compys following you mimic you similar to how followers in skyrim mimic the player.
Scatter: Disbands the swarm to down to 2 members (opposite genders) the ai will scatter out in random directions from the point you disbanded.
V formation: You control the lead dino and the other compys go into a shape similar to the shape made by geese when they fly. While in this formation you move and stam drains faster for each compy within your swarm.
Pros: Variety in small dinos,
Cons: Needs advanced AI system

urban robin
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reminder that troll posts in here result in a kick

primal egret
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Events
Server events like the ones in ARK: Survival Evolved and even some Isle realism servers I remember that change certain features of the server for a period of time. I personally don't suggest these too strongly, for The Isle isn't a very lighthearted game and should stay that way, but here's some examples:

Valentine's Day
February 8-16

  • x2 egg production speed for non-apexes

Summer Fun
June 8-24

  • x1.25 growth speed for all dinosaurs
  • Supply crates are a little more common
  • Flare gun fireballs look like fireworks
  • +15% war paint effects

Halloween
October 12-31

  • Halloween map/area reskins (Pumpkins, Skeletons, etc.)
  • Candy pumpkin supply crates
  • Fire from Incendiary Grenades and Flaming Arrows is green

Winter
December 12-31

  • Festive map/area reskins (Christmas lights on outposts, more snow in high altitude areas, etc.)
  • Christmas present supply crates
  • Ornament HE Grenade reskin
  • Candy Cane Mace reskin
daring cargo
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Miragaia (Potentially Kentro) Suggestion
By PurpleGiraffe

Miragaia's Background
Miragaia was a herbivorous stegosaurid. It lived during the late Jurassic in the area of Portugal. What it lacks it speed, it makes up for with a unique and versatile defense.

Why add it to the herbivore roster?
Miragaia would fit right in the niche of a porcupine. It would have a similar but significantly weaker version of Stegosaurus' thatogomizer attack, but its main defense would be the quill like spikes protruding from its back and sides, which cause passive damage to creatures that attack it, and perhaps could give a debuff to the attack of large carnivores that bite, it since it would do some serious damage to their jaws.
Miragaia also had the longest neck of any stegosaurid, meaning it could likely graze on trees like the much larger sauropods would.

Tier and Size
Miragaia would be a medium sized herbivore, and would be the mid-tier version of Stegosaurus in the way that Diablo is to Trike. It would be around 6 meters long, a little bit smaller than Ceratosaurus is.

Recap
• Thatogomizer attack (similar to Stego's but much weaker)
• 6 meters in length (a little smaller than Cerato)
• Long neck (potentially eat from trees?)
• Quill-like spikes (passive damage to creatures that attack it)
• Debuff to large carnivores that bite it
• Fairly slow sprint for its tier, but fast trot.
• Porcupine niche

sturdy vortex
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I suggest a way to deal with those dinosaurs that come and chase you after a fight for example you fought dinosaur rex he broke your leg but you knocked him out and then dinosaurs come that can get you due to the fact that you have a broken leg I suggest regen legs in time reduce from a bite of rex no more than 2 minutes can be broken leg and if from falling then 5 minutes then 2 minutes of battle with rex you either die or survive but with a broken leg you are a very easy target, for example 2 giant gossip lost 4 delos and they had fracture on foot in the fight against rex but in theory everything had to be the opposite because when the leg healed the situation changed dramatically and the chances of survival significantly increased rex and so strong you can say the strongest dinosaur in the game, too, to compare the chances of survival against the players who come to you and just get killed due to the fact that you can not move for a very long period of time because of the bite of rex will reduce it to 2 minutes and from falling let it be as it was.

viscid sentinel
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pls add queue for full servers

vale moss
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Pachycephalosaurus

Special Ability A: Mountain Goat
Pachy should be the primer climber in mountain habitats. Perks with this ability could include vastly reduced fall damage, superior grip and control while going down or up slopes, and special double jumps that take advantage of momentum and small cliffs to quickly transverse ground.

Another point, fall damage and leg break limits for smaller dinosaurs should really be looked at again. I think an animals ability to recover from steep falls is being vastly underestimated.

When you have ridiculous situations like Snow Leopards tackling Mountain Goats off 40+ foot drops and continue the pursuit into another 40 drop, you know you're being too harsh on dinosaur capabilities.

Snow Leopard a bit disoriented but walking off a 30+ ft drop.
https://gph.is/g/4zVmvq9

Mountain Goat agility off steep cliffs and using momentum to their advantage.
https://gph.is/g/E0lOd8Y

Absolutely wild chase between Snow Leopard and Ibex.
https://gph.is/g/ZOOvrQP

alpine glacier
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Shorten herbivore growth timers so they are quicker to grow than their carnivore counterparts, carnivores are going to continue to be more popular as they receive tons of new mechanics and features as herbivores currently have nothing to look forward to, so may as well make hebivores a little more appealing to impatient players.

Dryosaurus - no change
Gallimimus - 1 hour (down from 1.5hour)
Pachycephalosaurus - 1 hour 30 min (down from 2.2hour)
Diabloceratops - 2 hour 45 min (down from 3hour)
Maiasaura - no change
Parasaurolophus - 2 hour 30 min (down from 3hour)
Triceratops - 5 hour 25 min (down from 6hour)

not sure if i have the current times fully accurate, this is also basing on their current functionality on the roster. There are less herbivores combined on many populated servers than rexes and/or gigas alone so they shouldn't take as long to grow.

blissful drift
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Body dragging suggestion:

Don't know if this is coming with recode - but it would be interesting to have different people help carrying a bigger corpse back to, say, their nest. So say two rexes killed a trike, and both of them helped drag it to where they want to go.

This would also encourage tug of war's between species to try and win the corpse, which could result in a body part being bitten off from the corpse by the losing dino, kind of like tug of war.

solemn marsh
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Not sure if this is suggested a ton and I apologize if it is but I had an idea for a hypo ability. Basically one of the hypos could be able mimic the sounds of other dinosaurs but it can't just mimic any call it wants because that would be too powerful. Basically if whatever hypo this were added to heard a dinosaur make a call and the dinosaur was within 200 yards of hypo, the hypo would then be able to mimic that call. It's not exactly a game changing feature but would make you think twice about trying to find the "other trike" you hear 2 calling or the tasty dibble.

hearty ocean
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Jumping onto the new mechanics for herbivores- as a small thing- perhaps herbivores can use their tails or horns(trike, Diablo, etc) to kick up dirt and debris from the ground to try and temporarily blind carnivores or at least distort their vision and provide a better chance to fight back or escape

lucid sonnet
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I'd like to suggest a really nice and funny mating dance ritual (NOT mating animation)
Idk to whom it would fit best to yet. Maybe a small fluffy fat herb.
So if we where to get mating dance for our animals, this is le examples ❤️ dondiLUL

https://www.youtube.com/watch?v=BvbCPyQogho
https://www.youtube.com/watch?v=PtWoyu-TU8I

After the huge success of Indian Ringneck Greet African Grey Parrot with over 5.7 Million views in just 3 weeks here is the very requested Part 2 Enjoy!!

Shafin the Indian ringneck parrot greets Rose the african grey parrot again!!!!

Don't forget to like, comment, share and...

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Shafin the Indian ringneck parrot finally greets Rose the african grey parrot and show his love for her and rose also makes some cute noises enjoy!!!!!

Don't forget to like, comment, share and subscribe for more!
Subscribe my channel: https://www.youtube.com/ParrotParadise
M...

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spark ridge
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New bleed mechanic suggestion:

Since the new bleed mechanic will cause blood to slowly fill your stamina bar until your dinosaur collapses. Wouldn't it be interesting if the increased blood loss affected your dinosaur before you collapsed? As blood fills the stamina bar, I think a very cool and immersive effect would be for your screen to become increasingly blurry and for sound to become obscured the more blood your dinosaur loses. I think it would add another level of intensity to the game. Imagine being a lone diablo, a swarm of dilos biting at you and as you desperately try to defend yourself, your vision becomes blurry and the dilo calls become more and more warped.

plain oriole
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For rex gender differences, maybe females can have a more smooth skull like Sue and males can have more bumpy and gnarled faces and larger "angry brows' than the females?

past wing
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Some general revisions to movement.
Something that strikes me odd is how people just always trot instead of walking and only walk in order to have better turning in combat. So here's my idea to revise movement slightly. It operates off two basic changes - making trot faster but costing stamina. Before you grip your realism-grown Utahraptor with fear, hear me out.
Walking - Doesn't consume stamina. Slow, but gets you places without using too much energy as it should.
Trotting - Should be made slightly faster than currently. At base, is faster than walking and is meant for keeping up with prey. Consumes a small amount of stamina while moving constantly. Encourages people to be more mindful of stamina instead of using trotting as better walking™️.
Sprint - This is actually what should consume a lot of stamina very quickly. Trotting might be keeping up with prey, but sprinting is for straight running down and delivering the attack.
A bit vague, but this is generally what I had in mind for it. This adds another variable that could differ between dinosaurs but I believe it is needed.

atomic silo
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I know this might be so late to suggest but with friendly fire, to make it feel more realistic, I think it'd be cool if you gave dinos an aim option. Not a crosshair that is always there but if you aim it pulls up a crosshair of some sort. Means your dino knows where its going to strike. If you strike something in your group while aiming it ends up being a playful nip rather than hurting you. If you aren't aiming then your dino isn't paying attention to whom it's biting at and hurts a friend. This way friendly fire is never off but you need to focus more in your attacks and battles to prevent it from happening.

vale moss
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Stegosaurus

Special Ability A: Critical Sniper
So locational damage is going to be a thing and that should be skill-based. However a special move or mode that allows for certain species to achieve critical strikes easier could be an interesting ability to explore. And there are few dinosaurs that are more apt than a Stegosaurus for that type of ability. A little known fact about Stegos is how ridiculously flexible their tails are. They are flexible enough to literally to stab themselves in the head; or an Allosaurus in the cloaca as has been proven in the fossil record. How this would exactly work, whether it be a special camera mode, on-screen markers or identifiers on player characters, or more precise control on a Stegos tail is up for debate imo.

Special Ability B: Phalanx Trot
A sort of side alt-like turn ability or stance that keeps the Stegosaurs back straight and locked and tail aimed that allows for improved maneuverability. I'm not sure how viable this would be with alt turn seeming so fluid, but could be another avenue to explore with Stegosaurus.

I think it'd also be nice if they added animations to show more movement for their plates. While not an ability exactly, they were using those plates for a significant reason; maybe thermoregulation or threat and sexual displays. Considered they are covered in keratin, or the same substance that makes horns and nails, I have the image in my head of them rattling like a rattlesnake which is a cool visual imo.

Even the Lost World knows how flexible Stegos tails are.
https://gph.is/g/Z7d2NPw

What I imagine a 'Phalanx Trot' to look like and what inspired me for its ability.
https://gph.is/g/EBO2Q8K

leaden beacon
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To clarify because I know this will sound wrong, I'm not asking for a mating dance in this suggestion. This suggestion is a dancing/performance either animation or perhaps sort of 'minigame' for feathered animals or animals with more extreme sexual dimorphism. I wouldn't expect this to be added any time soon because you all have more important stuff to do at the moment.
Now, what exactly does this mean? Male feathered animals, like Hypsilophodon, or others that are coming since it was said there would be more, would have the opportunity to do a sort of dance. You see this in birds of paradise when they're showing off to impress a mate. However, there doesn't have to be a female to impress and they can do it when they feel it's safe enough to take some time to do this and just have fun. Hypsi won't be a serious animal anyway, it'll just be like dryo where people grow it for fun rather than actual surviving. It could either be just a cute animation of head-bobbing and fluffing up or possibly a minigame as I mentioned earlier. It would involve pressing buttons as they show up on the screen like, I think it's DDR or something. The animals would move if you hit the right buttons or stumble if you hit the wrong ones.
For animals with more extreme sexual dimorphism but no feathers, like say if male Giga had a bigger dewlap than female Giga, the male could extend the dewlap similar to anoles (This part is credited to Raven, as they came up with this). It could just be for fun if you're in a group and want to mess around for a bit cause you're not doing anything dire. This is just an example and there could be other ways to do this.
Again, it's not something that should take priority because it's not going to affect anything more than just fuckin around and having fun and other things are more important. However, I feel like it really could be a fun addition to the game and I seriously want this for things like Hypsi.

primal egret
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Sexual Dimorphism Ideas
Here's some ideas for sexual dimorphism in different dinosaurs.

Hypsi: Males have flashier feathers because duh.
Para: Nvm lol
Pachyrhinosaurus lakustai (if he's added in the future): Just watch WWD 3D
Trike: Female's horns could look a little more similar to subadult Trikes.
Utah: Males could have protofeathers on the backs of their necks like in JP3.
Cerato: Females could have slightly smaller brow horns and maybe also slightly smaller nasal horns.
Allo: Females could have less sexier brow ridge things. Also, Fred's spiky Allo when
Rex: Ultimate Fluff's suggestion a few suggestions above this one.

digital fable
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It is not a direct suggestion towards dinosaurs but rather a configuration. It consists of a mode for laptops since there are people like me who cannot afford to buy a pc gamer, and it would be good if that mode made the simplest textures or trees of a single color without wrinkles for example, I hope that some day can you do something like that uwu

sturdy current
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As a long time player of the Shant is it 100% this big beauty is going away? Is there no way to keep it, aka, non survival dinosaurs?

swift pike
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Give troodon really mocking laughing calls, like a demented austro. Dondi mentioned hyena noises but I mean go real wild with it, would be fun.

orchid dock
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There should be a button that you press to let your character keep walking like the = button so you don't have to keep holding down shift for 900 years

lucid sonnet
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This is a must-have tree in game someday for possible climbers if we ever get those. I can even see herra, austro up there
(Tho I personally think Utah should be ground based to make it fair for lighter/smaller or other creatures to climb high since Utah has its pounce ability.)

So I wanna suggest adding Baobab trees!
Why?

  • To escape dangerous- heavy ground creatures or to use as a look-out to check your surroundings
  • To make it even more useful, add small random AI insects to eat or wait for a big fat grub/larva to come out a hole.
  • My favorite thing would probably be to drag up a corpse or parts of it to collect in your tree to eat safely like leopards do. (I failed trying to draw a leopard raptor in the tree that just ate a meal lol)
    I'm not sure about nesting in the trees, this is up to the devs.

Heres some examples. (Open to zoom in)

gusty egret
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https://docs.google.com/document/d/1cgKNY25hlTZndoVcvEJ_5NeZVsXx6Qte4tqSos6743A/edit?usp=sharing
Synopsis: This suggestion will cover a proposed playable Ankylosaurus that is redesigned from the ground-up, both visually and mechanically. Dicussing the proposed issues many have brought up against the playables such as the lack of attack range and effectiveness of its armor. Our proposed Ankylosaurus includes an attack that encorporates a heavily modified version of the Alt-turn mechanic that is designed around strategic use, and allows the Ankylosaurus to make up for its inferior flexibility by quickly turning and swinging in place at the cost of stamina.

Along with a two visusal designs created by @ancient plover, we have also proposed a possible Armor mechanic that should give Ankylosaurus the protection to fend off most predators, but still leaves Apexes as a credible threat.

This suggestion documenet currently focuses on having Ankylosaurus depicted as Scientifically Accurate as possible, with few creative liberties taken. Depending on the reception of this Document, future iterations may focus on more creative liberties.

vale moss
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Triceratops

Special Ability A: Charge / Impale
This has been suggested for Trike before, I'm just adding an extra layer to it. Being able to gain speed and charge at opponents is neat, but what would be even more unique would be being able to pin mid to apex size carnivores up against environments. It'd be a devastating attack, that would leave the creature severely injured if not an outright execute. Considering it's power, I'd add the drawbacks of wind up aka it's charge and building up speed, as well as a miss resulting in the Triceratops getting its horns stuck on the environment for several seconds, allowing it to become vulnerable to retaliation.

I kinda had a hard time coming upon for visualizations for this without posting outright gore (IRL Buffalos or Bulls pinning creatures). So bear with me these rather poor visualizations.

A Triceratops pinning someone! ... But it's from Night at the Museum...
https://gph.is/g/E1q2ojD

A ceratopsian using the environment or a barrier to cause more damage! But it's Pachyrhinosaurus lol.
https://gph.is/g/Zn6w2bL

rose bloom
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Suggestion's toppic : Parasaurolophus "REWORK"
Hello, so today I will talk about Parasaurolophus and what it could be in the future or what could be Hadro in general to balance them.
I would like to talk about one Hadrosaur in the game : Parasaurolophus, this one of them is apparently pretty bad so I think I have some ideas to balance him.

 __**|Parasaurolophus Restat|**__**:** *Parasaurolophus Walkeri* is the specie that the game is using so it isn't the largest *Parasaurolophus* specie, it was between nine and teen meters long and a weight between 2.7 tonnes or 3.6 tonnes so it wasn't pretty big, *Parasaurolophus* was apparently able to run at 25 MpH

I would like to suggest to increase Para's speed to 36KmP and trotting one (almost fast as Allo's one), buff his stamina and bleed regeneration and keep its current HP but nerf his stamina pool, that rework could make Para able to flee but it would make the same problem as Maiasaura with Dilophosaurus and Utahraptor but I have an idea to solve it and make Para and maybe Maia reals "I can flee but if I only have the solution to fight I fight" and it's simple : remove the possibility to attack while it runs from the Para, and maybe the Maia, and give it a complete new overhaul !

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|New Parasaurolophus Overhaul| : So Parasaurolophus will be not able to attack while it runs and can only flee...that looks unfun but with this new complete overhaul it will be fun :
-Tail swipe/Foot kick : P.Walkeri could be able to give a pretty good tail swipe or foot kick if something would like to attack it from behind, so ass riding couldn't works on Para. The foot kick could kill a Raptor or a Dilo and the tail swipe could just throw them away and make some injuries like broken ribs. These attack can be combined with the quickturns or when the Para is walking and only walking, if it trots it stop to trot.
-Jostle : The P.Walkeri could use it's body to makes move away dinosaurs from it, this defense could make Utah's stamina drain faster when they're pouncing it and could nerf attacker's damages if it attack when the Para is jostling by 80% only if it is same size or cancel smaller's one, this doesn't work for apexes. This attack could consume a bit of stamina like 2% and can be used from every sides, left and right, of the Para.
-Stomp : I would like to keep the current stomp (looking like that https://youtu.be/15ut0KUHO9E?t=20) but to make it the most powerful Para's attack. It wouldn't use any stamina, just block it and make it unables to move for a time.
-Jostle/trample while running : Actually, Para could have only one "attack" when it runs, it could trample, like every dinosaurs in the game in the future, and it coudl use it's jostle while running. Jostle would only nerf attacker's speed byt 10% or cancel the ambush speed or, if it takes the attack from very close, could make fall the smallest things like Utah. Doing the jostle will not do any damages and will use more stamina, 10% per using, and nerf the damages by 50% or cancel small's ones (because it falls on the ground).

It's sweet vengence for Bambi as a hunter is mauled by an enraged deer in this once-in-a-lifetime footage.

▶ Play video
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So I finished this suggestion, I will not give any Para ability because devs have their ideas I think. It took me a lot of times to make it and to give a solution about Hadros balance, I hope you agree with me, if yes react with a positive reaction like a ✅ or a 👍🏼, if you not react with a 👎🏼 and @ me in #general-feedback-discussion to see what doesn't look good. Cya everyone 😄

fringe mauve
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would be convenient if a queue system for joining full servers was added.

livid sandal
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With the fact that locomotive phisics are being added in the recode and dinosaurs now slide and stuff, It would be cool if the Austroraptor would be able to turn super sharp and stop quick well running, using its wings as rudders to stablize its running and like flaping its wings to stop fast. I can imagain an Austro running from a utah and stuff and weaving around just out of reach as the utah is sliding and scrambling trying to get it

ripe belfry
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If mammoths and other animals like that are planned, I suggest some Terror Birds. Not only would they be a great counter to animals like Gallimimus and Utahraptor, they'd be a perfect playstyle or people who like the Galli lifestyle but don't like playing herbivores. It would hunt smaller animals, have incredible eyesight and scent, but could still be hunted down by animals like Utahraptor

young lark
livid sandal
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Austroraptor should swim and dive like water birds, gracefully floating well they paddle their legs under the surface, diving under water swiming like torpedos well using their wings like fins

lilac silo
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A suggestion for the camera: Please make it so we can zoom out a little further. I know I'm not the only one with this issue but being maximum scrolled out, I'm still so close to my dinosaur that It gives me motion sickness

slow kite
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When female dinos of any species are nesting they could recieve a strength boost within a certain range of the nest. If they run too far chasing off a dino from the nest they'd lose the boost- I think it'd be kind of nice and it'd be replicating how most animals with young are more aggressive and willing to attack anything that strays too close

livid sandal
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It would be cool if with the new movment system and collision if some smaller agile dinos like compi, velo or austro, could run on or up walls a short distence like half pipes if runing at a wall well moving allowing them to kinda climb small ledges or maintain speeds when coliding in to a wall well turning, but if larger dino ran in to walls well moveing too fast it should hurt them. I feel like it would buff smaller dino's like compi's movment alot since they would be able avoid catching on small obstacles instead runing up and over them, allowing them to more easily get away from utah and stuff.

proud rampart
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I know you have collision planned but if its not already going to be like this, I think the collision should be close to the way it is in Total War Warhammer II in the aspect of : If you have much larger mass than any creature you charge at you should be able to pretty much throw or toss them into the air or backwards. I really love the way they have it in Warhammer, but of course as the creatures will be evenly sized if their fighting most the time they will not be launched back. But I feel this would be an awesome effect when humans come to The Isle.

ancient plover
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Press and hold charge for pachy,exmpl:holding down mb1 will make the pachy charge and ram dinos, but the charge is not effective in dense forest, because if you charge and hit a tree, you stop for second.. (sorry for my bad grammar)

timid dragon
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I think the AI system should be redone. Have AI, that walks around the entire map in a pathing system(espically water sources/plant sources) and eat's/drinks. Instead of just posting at one spot of the map and random spawns[This can still be in the game(the small dinos),but like ava's[and other bigger AI] make it so you have a much better chance to find AI wandering around. That way apex's and bigger creatures can do minimal survival by just staying in one spot. For them to survive healthy they have to be constantly searching. Give the bigger AI's a bunch of random spawn points, and a bunch of random pathing, so people could technically post at a spawn point, but until the Dino dies, they won't respawn. And just have a bunch of different spawns, AI also needs to do some "meh" attacking. Nothing to extreme, like you can easily outplay, but you might get a bit of damage done to you.

grand badger
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To prevent combat loggers, so to speak, perhaps a way to avoid safelogging when your dinosaur is damaged ( for example: bleeding or broken leg ) - unless the recode itself is going to change that whole system - would be an option?

main sleet
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Troodon Nesting Suggestion

As a lot of people have been talking about troodon nesting, partially inspired by their JP representation (which paralyse and lay eggs in hosts), I thought I'd make a more detailed suggestion of how they could work.

I've heavily based this on a species of parasitic wasp for how it should function, which I think could provide both a unique mechanic, and work well with the horror vibes the isle seems to be going for.

In order to nest, troodons should require a host to lay eggs in rather than simply placing it on the ground like other dinos. The troodon's venom should be used to paralyse prey and stop it moving, and from there eggs can be placed in the host. Once this is done, the host can wait for the venom to wear off and continue on as normal. When the egg has incubated, a player can be invited to take it and once this has happened they can leave the host. For a smaller animal this is fatal, but larger ones such as a maia could survive and continue on with their lives as before. However they would be stunned for 30 seconds or so in order for the hatchling to escape.

The troodon young would take traits from its host which would provide a big incentive for nesting. Both physically and statwise they would take about 10% of its traits making it unique. E.g a troodon with a dryo host could burrow, while once with an austro host could fish. If you paralyse a rex (no clue how how you would do this as it's would probs be near impossable), would be larger with a more powerful bite. Maybe seamless growth could also be used to take physical appearance too?

It's just a rather out there idea, and isn't realistic at all. What do people think?

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(Example of the way the wasp parasite works)

faint fulcrum
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Continuing the topic of troodons, they should have exceptional night vision. Maybe not as powerful as dilos’, but enough to make them formidable hunters at night. Also, when using night vision, troodons’ eyes should glow. This would definitely add to the horror aspect of the game, and terrify even rexes when they see 30 orange/yellow eyes in the dark looking back at them.

gusty egret
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https://youtu.be/fP7Mj8eyGAY
Migratory-Flock Mentality
To encourage a nomadic, migratory lifestyle for the Gallimimus. I'd like to propose an optional objective-based mechanic that involves any number of Gallimimus to migrate across the map, to reach a specific area of interest within a set time. Reaching this area before the timer runs out will reward the flock with temporary bonuses before having to migrate elsewhere.

Migration sites
The destination for the migration will be placed away a set distance, this means that the flock cannot simply spawn ontop of the destination, they must actually travel some distance before reaching it. The average time limit to reach the site would be around 2 hours to coincide with Isla Spero's size. If the flock manages to reach the site with less than 30 minutes remaining, an additional 20 minutes will be added to allow the flock time to rest.

Migration rewards
For successfully reaching the site, the Gallimimus are rewarded with temporary boosts that are tied to the physical migration site, once these boosts have worn off, they must migrate to the next location.

The following considered boosts are..
-A boost your total Affinity
-An increase to the ammount of food gained from grazing
-An increase to stamina regeneration
-An increase to the gestation/incubation of Gallimimus eggs.
Note: These are simply possible rewards, if you feel that they are too much, feel free to decide on which you prefer.

noble wraith
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Find a way too if i enter a fully server there is like an auto-queu to that server so i dont have to refresh 20 times in a row until 1 place is free. Just make it so when the place is available, you just enter that server. Thank you.

opaque osprey
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Maybe make a Bruising Mechanic for things like Maias, Pachys, and other head butters that don't do bleed. What I mean by this is that when you hit it (much like leg break) has a percent on hitting iot depending on what is hitting what. Anyways long story short when the bruise is hit it maybe makes the animal Sore and reduces speed by 1-2 km/h just to give maias and pachys sorta like a buff and a chance to get away. I hope this wouldn't be too OP of something and everyone sorta makes changes to my topic but I think this could make an Increase of Pachy and Maia players! Just tell me what changes could be made in the discussion Part of the DC

livid sandal
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latching/group latching. Allow all raptors and some others to latch on to larger prey, smaller dinos like velo and compi should be able to have mutiple indiviguals latch on to the same target, once latches on to the target, they should have the opption to bite the target causing bleed or even maybe riping chunks out and eating them well their still alive at the cost of stamina. The more vello, compi, austro whatever on a target the more damage in multiplied and the faster the targets stam drains. However targets can defend them self if they have enough stam to sprint around and drain their attacks stam forcing them to let go, or run in to stuff and knock them off with collision.

plain oriole
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If there was any way to smooth out neck folds so they do not do not appear to be a bunch of triangles on Rex, Trike, and other dinos in the future, I hope Jake can manage it.

Unless this was intentional? I am not entirely sure.

livid sandal
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Austroraptor should be around the same height as utah but be less bulky and have longer legs, Utah should be strong with a fast but short distence ambush and able to wrestle down simular sized targets with its bulk, well Austroraptor should be faster and a better long distence runner as its legs suggest, so they should also have more stam then utah and its normal run should be slower then utah ambush but its ambush should be faster, allowing utah to ambush them from close range and tackle them down with their bulk and kill them, but austros wpuld be able to escape if they noticed soon enough.

alpine glacier
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Some herbivore combat mechanic ideas.

1. Parasaurolophus (i already went over some of this in another suggest but may as well say it again)
Remove the headbutt, it's stupid, why would para headbutt with its hollow round horn? Instead, para will have a shoulder check, to shove and slow down attackers at its sides. The shoulder check does very little damage to dinos of para's size but the impact will do notable blunt damage to and possibly completely knock over smaller dinosaurs. this shoulder check also helps to knock off pouncing raptors, you can smack them against trees, rocks etc, giving you an advantage in forested area.
Para's 3 call horn is very loud and full of reverb, this loud noise will daze other dinosaurs in the immediate area, blurring their vision and hindering their ability to turn for a few seconds, possibly reduce their hearing ability for a few seconds after that wears off as well. This will give the para a window to flee, the dazing affect will only be able to happen once every minute so it isn't spammed, other paras are immune to this. In addition, para receives notably better stamina regeneration and a better trot, since it is supposed to be a runner.

2. Pachycephalosaurus
Pachy looks like a little brawler but currently is just a blood bag waiting to be popped, his bleed endurance should be improved dramatically so he can stand up well against utahraptor in a fight, since he's slower. In addition, pachy's headbutt can inflict bone break. Headbutt will cause bruising if he uses it while stationary or trotting, but if you headbutt while running it will be able to fracture and break bones of utahraptor, dilophosaurus and other animals in that size range. since pachy is stronger now, his speed is reduced to 39km/h from 40, and dilophosaurus receives a small speed buff from 38.9km/h to 39 as well to match.

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3. Maiasaura
Maiasaura is supposed to be a runner, but right now is often used to run down dilos and utahs for sport (i mean honestly that's no loss, there's like a billion of those but anyway)
Maia's ability to headbutt while running should be hindered, when he headbutts during run he is skidded to a halt and will have to start running again. Like para, maia will also get a shoulder check, which is much more defensive and less damage based, more to knock attackers away while fleeing.
Aside from combat, Maia can incubate the eggs of other herbivores and will boost affinity of nearby herbivore hatchlings, living up to its name of "good mother reptile"

4. Triceratops and Diabloceratops
Trike and Diablo should put more use into their horns, with charging and taking advantage of collision.
First off, drop the trike stomp, it's trash, instead trike (and diablo) will have a charge as their secondary attack. The charge stance uses the same key as crouch, as the trike prepares its charge it scrapes its foot against the ground and snorts, you will get an indicator on your stamina bar to show you can charge. During a charge your turning ability is reduced by a lot, but your speed is buffed by around 20% and upon impact with your target you will deal devastating, lethal damage. Since it takes time to wind up and has a visual and audible indicator and is practically running in a straight line it's really a predator's fault if it gets hit, and it will be punished with severe injury or death from the impaling horns. The chances of the charge being fatal of course is based on the size of the target, diablo won't be impaling gigas like Trike can.

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5. Gallimimus
Another runner who currently uses its speed and attack power to harass juvies and small subs/adults. Galli's kick shouldn't be used while running, he can use it while trotting though. In addition he will receive a secondary strong attack in which he unleashes a series of vicious kicks, like a cassowary, inflicting a nasty bleed and damage to its target. This strong attack can only be used while stationary, but you can alt turn while using it. Since galli is delicate and gets destroyed by most attackers when hit, he'll be encouraged to run rather than slow down or stop to attack since he can no longer run and machine gun kick.

6. New injury type: Bruises
Most herbivores don't deal bleed, instead they will get bruises, which will weaken the defenses of the spots they attack. When a dinosaur is bruised, the skin becomes visibly discoulored in that location and is less resistant to bleed and further blunt damage. Some dinosaurs like pachy will be able to inflict bone break if targeting a bruised area multiple times. bruising damage done to the joints and face will take longer to heal while moving those parts (running, biting, eating etc)

7. Dryo
Just give him better nightvision so herbivores have a nocturnal dinosaur

woven ridge
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New Rule: No killing juvies unless its a juvie vs Juvie

abstract mountain
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Suggested animation in feeding, Carnivores could pull out the meat and swallow it, while herbivores could pull out pieces of the plant and swallow it so that it just doesn't have the dinosaur eating the wind, as in the current animation.

slow kite
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This may be planned but will crocs be able to hold multiple young at once? Like, if her babies just hatched she could fit them all in her mouth and bring them to water or something like crocs today?

ancient plover
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suggestion: give defensive herbis trikes, stegos ankies etc, another stage, that takes 4-5 hours a DECENTLY LITTLE bigger stronger and faster, so the carnivores can get some type of challenge, im asking for a little support on herbis, apparently hunting these species is easy, but if the defence was a bit better, and you use strats to hunt them down, the food chain would make alot more sence, and bonus you get a bigger target thats a benefit to the carnis which means bigger food. and getting a better defence for these herbis players is also a benefit. pue2 cerato

olive tendon
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Cerato Suggestion:
If Ceratos are supposed to be bullies that steal from and harass smaller animals, perhaps give them some tricks up their sleeve to reward them for playing like that. I have a few ideas for that.

-Improved Grab: Cerato can swallow some pretty good sized dinosaurs whole relative to its size, and can lift heavier bodies and/or drag them faster.

Opportunist: Cerato can eat from any Gore pile of any size, and pulls off nice big chunks when it pulls a chunk away from a carcass.

Bloodhound: Cerato can detect bodies from farther away, and maybe even fresher bodies to clue it in on fresh kills to steal.

Fast Eater/Feaster: Because of the scarcity of easy meals and a fear of being chased away by bigger carnivores, Ceratos can put away a lot of food in very short time, allowing them to eat fast and well before bigger threats can bully the bully. Same with water.

swift pike
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Call the little dragonflies you see around to be Kimmeridgebrachypteraeschnidium etchesi instead of them just being dragonflies because it’s fun flavor.

polar shard
#

Water Idea:
Droughts (ie: Water holes begin to evaporate over long periods of time if there is no rain and/or the critters drinking from a watering hole that doesn't have a supply source will depleat over time.) Why? This could create a bit of a risk factor for the dinos needing to drink. Also would cause the dinos to get thirstier a bit quicker.
Rainy season (ie: During storms the evaporated watering holes will fill back up also maybe various puddles will appear to benefit the smaller animals)

Food/Feeding Idea: As Dondi and team are bringing in the carry option for the Carni's (depending on size) Maybe something similar for the Herbies, they can break off branches or leaves and carry them back.

Eating: For both, when eating a corpse they can gain a bit of water back(because of the blood) Same with Herbies as the bushes look to have berries on them. (( but once you are max full you don't gain the hydration))

Nibbles: I am not sure if this was mentioned. But as there are so many creature calls in the land. An interesting idea who be to find the frogs around the pounds. Also fish Ai?

Burrows and Burrowing animals: They are able to nest inside them and bring back food in there. However if they are destoryed by a larger everything is lost :-p

daring cargo
#

a Nip or " play bite " mechanic for juvenile carnivores, that way you can watch 2 baby Utahraptors play-fight without having one die. This could also extend to herbivore juveniles as well, with them having playful and DAMAGELESS (or near damageless) head butt (or which ever attack that herbivore species has) secondary attacks for playing with siblings, etc. This could make being a juvenile less... monotonous and just waiting to reach adulthood.

sonic jackal
#

Hit Impact

We've already heard that biting something significantly smaller than you will have it in your mouth.

Why not add some impact to certain attacks, like if an anky or stego were to smack a utah and it did more than just flop over

primal egret
#

I have absolutely no idea whatsoever of how this would be implemented, but I think that rising and falling tides should be a thing on Spero to solve the problem of not being able to travel from island to island and the map being too restricted for moving around its different areas. Low tide would reveal a few small land bridges connecting the different islands and would allow fully terrestrial creatures to travel between islands, and high tide would mean a feeding frenzy for aquatic creatures.

thin grove
#

With the new Isla Spero map coming with The Isle recode/remake. I do suggest more water ponds spread out in the environment of the island and less lakes as being one of the main water sources. The problem I see with lakes, and from what I've personally experienced, is it's ability to drag players together, where they are forced to go if dehydrating. Having players in the same area at the same time can both be positive and negative in the way of how they decide to interact with each other. The positivity: being able to easier find players who are willing to cooperate and together create a more enjoyable gameplay. The negativity: being larger and more powerful dinosaur species can easily take advantage over weaker species, or a weak individual of the kind, in a way that counts as "K.O.S". I will mention that I'm well aware of the rivers in The Isle and about their purpose (which may sound similar to my suggestion about water ponds). The difference between a water pond and rivers comes with the currently planned feature that will allow water to drain out depending how much creatures drinks from it. When a water pond doesn't contain any liquid left, the dinosaurs that has been using it as a water source are forced to carry on, until one day the water has reappeared after a rain storm. I know this is planned for lakes but in my opinion, it doesn't seem realistic that a lake would dry out by the cause of dinosaurs drinking from it. PLUS, this idea offers benefits for players who wants to avoids threats as well as migration purposes.

wintry garnet
#

in the main menu would be cool to have something that lets us look at all the models and dinosaur/gun sounds so we can learn what they sound like and just be cool to see the detail in the models.

olive tendon
#

Mercenary Suggestion:
Mercs are definitely in the very distant future but it's always fun to throw out ideas. Mainly to encourage mercs not to waste ammo or KOS. And the answer I've been thinking of is the reason mercs are on the isle in the first place...money.

Maybe since Mercs are driven by money, there could be jobs they have to fulfill, as well as penalties for certain behaviors that would result in a doc in pay.

Say, they could be tasked with setting up a trail camera or repairing a radio beacon, and they would use the money earned from completing objectives to purchase care packages.

But they could be docked in pay if they do something that hurts company image or causes unnecessary damage to assets, such as shooting juvies or damaging structures.

primal egret
#

Fists
When I say I want fists for mercenary, I mean I REALLY want fists as a weapon. Fists are my favorite weapon and a good weapon for when you don't have any weapons, and it also just makes sense for fists to be a weapon, because why not. If I had to have one most wanted feature with mercenaries (I'm pretty sure parkouring was confirmed in a stream from a few years ago unless I'm stupid, so that's out), it would probably be fists as a weapon.

olive tendon
#

Hate to post again so soon but
Tribals:
It would be awesome if Tribals could take parts from carcasses and use them as trophies. Like a Rex tooth necklace or a hat made of Dilo could be a mark of status.

noble swallow
#

There should be an option to diable the 'unread messages' indicator, unless there already is one I just dont know about

south valve
#

Running in water that more then ankle deep but doesn't activate the swimming animation should slow a Dino's running speed

ancient plover
#

When swimming idle or out of stamina ,dino starts to sink slowly in the water and walkspeed slows to minimal and big F time appears on screen

fervent kite
#

Can you fix the "EAT" locator? Sometimes I have to dance around the target before I can get a good "Press 'E' to eat'...

swift pike
#

Anythingconsiderably aquatic should regain stam in water if they are just floating there chilling. (Deino/spino/pela/etc)

wintry dune
#

I think there should be a restart button so you can select a new dino at any point as to prevent the '@/admin slay please' in global chat

inland folio
#

A secondary attack for the velos to attach to a dino and attack ❤

clear notch
#

Currently when drinking, your dino doesn't stop when they are full. Rexes also don't stop eating, apparently. Would be great if the icons flashed or something if you attempted, or continued to, eat/drink at 100% capacity. This would also make it obvious that your attempt to eat registered if you did something like tried to eat a gore pile that was too small for your size. Just a little visual cue to let you know, "Hey, you can stop now."

urban robin
#

reminder that posts in here such as "please fix ___" are not suggestions, they are bug reports. Take them to the appropriate channel

ancient plover
#

Hey, so I have a few suggestions I want to make, if I've said them before I am very sorry, oh and don't bring the pitchforks till I've finished ^.^

broken bones

the more damage you have when you leg is broken the slower you are. i.e if you have 3 damage your faster than if you have 15 damage, for me this is very much needed, as you can't always wait to heal completely before going off, as you may be being hunted.

In contrast however having the wound get worse if you move while damaged, would give players an even bigger incentive to a) Not break you leg and b) To sit and heal it, instead of waiting for it to heal while moving, like I know some of the community do

nesting

Different nesting times for different species. For example Rex eggs take a lot longer to incubate/gestate because of how much bigger they are, and eggs from a dinosaur like the utahraptor take a lot less time to incubate/gestate because of how small they are. This would make it more..more..yeh, I'm not sure what benefits come with this one, but I just felt it would be good to have in the game.

herbivore utility

So, some dinos that have strong blunt attacks (anky etc) in my eyes should be able to attack smaller trees causing them to fall and being able to eat the leaves (or similar plant thingies 🤷 ) that are on the tree. It would give more worth to becoming and ankylosaur when/if ever it gets implemented to survival.

While the stegosaurus, having spikes on its tail, would impale anything about the size of a utah or smaller, onto its tail, requiring it to shake it loose before it can continue on its merry way after butchering an attacker. This is just an idea to go with my anky suggestion, so don't take it as seriously.

(okay, you can bring the pitchforks now!)

earnest slate
#

Meanwhile here are a few of meh ideas:

Broken leg and growths visible in bottom left corner just like bleed, hunger, stam and thirst and if possible over all of the 5 icons to add the % with a different color that would make them visible.

UI color changes would be a nice QoL feature.

Nights a bit more bright and every once in a while there is a bloody redish moon that makes it quite bright.

Emotes would also be fun for when you try to be a realistic server and disable the chats so you can communicate easier with your herd and also make it possible to group with other dinos that have same diet as you, in specially for herbivores.

versed crow
#

Footprints made in soft surfaces (like riverbanks, tidal zone, mud, ect) should stick around longer than on harder surfaces. Going to rivers, lakes, ect to see what has gone through lately would give a good indication of whether or not anybody is around - especially when experienced players know better than to use calls and ingame chat at all.

(Ideally, each dino has a cap on how many of these footprints can be left to save on lag)

primal egret
#

Tribal Junk/Loincloth
I know that mercs and tribals are unfortunately on the very bottom of the priority list and won't come for possibly another few years, but tribal's model disturbs me not having either genitals or a loincloth or something like that, so maybe when the dinosaur part of development gets more finished, maybe give tribal's model some nether regions or a loincloth to make the model more complete. And no, this isn't a troll suggestion.

hollow granite
#

Maybe you could add something like this to the modded area of The Isle as there has been loads of hypo carnivores whereas the isn't many herbi's if any. This is just my opinion so it's fine for you to disagree.

modest sand
#

I feel like the sniff ability could be improved dramatically especially for different species. For example a carnivore nose would be able to pick up scents and directions of animals near by, and the herbivore nose should be able to alert it whenever a predetor is near by but not as sophisticated as the carnivores ability to track scents over the breeze. I'm a new player so these are just my initial thoughts from my initial experience

#

Also having your dino drop poops that stay around the area so others can tell if there is an animal living near by is also a thought I've had

jade torrent
#

Would be good if recording had the option for a first person view so you could see what your size is instead of having to take a screen shot or something like that, or just have the thrill of being there again

primal egret
#

Classic Controls
Maybe after the R-word when turning in place is somehow done with the movement keys (how would the camera work, though?), add an option in the settings that enables the classic controls for movement where you use Alt to turn in place.

placid dirge
#

Imagine a biome called Marsh. It would become extremely difficult to track players in the marsh and even more so for big predators to see due to the short trees. If this isn't already planned, numerous biomes that help certain species would be lovely.

olive tendon
#

Have herbis provide more/better food than carnis so there's extra incentive for predators to hunt prey items rather than just Therapod Battle Royale.
And maybe give more options/incentive to flee or drive off an opponent rather than every match ending in death, so there could be fights over carcasses that don't just lead to more carcasses

analog solar
#

So the size of the new map has been...very conterversial lately. I thought I'd give my two sense on how I think we could help populate a map the size of isla spero with both players and AI.

-Official servers should hold about 100 players and 100 ai, maxing out at 200 entities total. Keep in mind, I am saying this based on the idea that the game will be optimized to be able to support a larger max playercount. If not, feel free to correct me.

  • So the new map is made of two main islands, one is around the size of v3, the other is around the size of thenyaw. Allow players to spawn on one of the two main islands when creating a new dinosaur. However, each island has a maximum amount of players and ai slots. Big Island can hold 100 players, with 50 ai. Medium island can hold 75 players and 25 ai. This maxes out to a total of 250 entities. (This does not apply to people who have already settled down on an island, only to players who are just spawning.)

  • Once players reach a certain size on their own island, they have the option to attempt cross between islands if the tide is low enough, or if you're an aquatic. But it's a risk, especially as a younger animal. So they aren't forced on one island forever

-Ai will spawn based on player density. The less players there are nearby a certain area, the more ai that will spawn there. And no, I don't mean the braindead oros n shit we have now.

topaz gorge
#

No clue if this has been suggested before, but I feel like these features would add immersion to the game:

  • dinosaurs with poor eye sight (stego for example) would have blurred vision at a certain distance, this would make dinosaurs like dryos useful in mixed herds since they can spot predators with ease
  • dinosaurs with sharp hearing can hear calls that are farther away
  • some dinosaurs can pick up on scents that others cannot (or can gather more information from them: gender, species, etc)
  • lastly, though I doubt this is realistic, heat-vision toggle
placid dirge
#

Cave Systems. Natural cave systems for herrerasaurus, young juvis, gallis, and the sorts. Would work great as nesting places for especially small dinos. Maybe a few of them containing little watersources.

grim prairie
#

suggetion to add Thanos Simonattoi. Thanos was related to carnotaurus, and was also built very similar. my idea of Thanos would be a fast, smaller dinosaur. being only about as tall as an average man, it wouldnt be very strong. probably only 150-250 bite force. it would also, probably only weigh about 1.9 tons. it could run at least 38-41 km/h, making it one of the faster creatures. it would have mediocre turn radius, making it somewhat hard to catch, but also making it harder to out turn the majority of it's competition, but also being faster than its competitions, it would be a pretty fair fight. its main competitors would be dilos, utahs, and maybe cerato. although being possibly stronger than dilos and utahs, they could easily take Thanos down in numbers. Thanos' bleed wouldn't be the best, because of it's smaller mouth, it'd only have about 20-30 bleed, making it easier to bleed out smaller animals, but larger dinos would be difficult. carnotaurus would be it's main predator, but, because Thanos could out turn it, it would be difficult to get ahold of from a carno.

grim prairie
#

also, can we get ducks that hang around ponds? they can just waddle around and chill. or swim. but you cant actually kill them because they are too cute. they would add a lot of aesthetic to ponds. : )

analog ingot
#

When a bunch of herbivores migrate on desserts or something, they should like leave like big dust clouds

soft kettle
lime ravine
#

If the ribs are small enough maybe the carnivore can swallow it.

soft kayak
#

Have scent utility differ in different species for instance rex and cerato could smell bodies from massive distances but would have a hard time tracking prey while animals like utah or giga wouldn’t smell bodies very well but would be much harder to shake in a pursuit

swift pike
#

If the stomping land sandbox crew gets removed at any point any chance we could get a dump of their files for anyone who wants to mod them back in later? srretard

haughty bramble
#

Maybe give the carno 2 Attack Options??? Bite and ram? Or is that not something that wouldn't make sense?

upper gazelle
#

Crichtonsaurus to fit the desire of smaller animals that make the world feel more alive. Anky in is supposed to be a quiet and low to the ground herbivore that can hide in foliage but Crichtonsaurus could do it better being much smaller while still haveing the notable ankylosaurid club albiet much much smaller in relation to its body.
Borealopelta could also fit this being larger than the former and much sharper armor instead of a club tail, potentially predators could be damaged when colliding with the Borealopelta or when biting. also if ptere can die from high speed collision with rocks or the ground maybe that could be implemented in a way that a high speed leg collision with Borealopelta or any other nodosaur could result in a leg break or even more damage

ancient plover
#

suggestion: Add Diplocaulus, it was a semi aquatic fisher, and would live in shores, and rivers, in the future, it could be a water janitor, as if they could clean up aquatic dino leftovers, since compy cant go underwater and clean it up, or it would die, and it could be an ai on shores as well. and could be the first ai fisher species, as if it spawned in ponds, or rivers, shores etc, and fish for fishes, and when carnis are near it, it could jump in the water and swim away, so it would be great

leaden beacon
#

Koolasuchus
Koolasuchus is an amphibious carnviore. It is a quadrupedal semi-aquatic similar to Deinosuchus. Unlike Deinosuchus, it would not rely on grappling or brute force to kill prey. It would be going after small creatures mainly, things like hypsilophodon, compsognathus, dryosaurus, and other things of that size. It could also eat larger, incredibly unlucky juveniles. It would make its nests on the sides of rivers and wouldn’t take particularly long to grow considering it’s not very large.

What Mechanics Could It Have? Koolasuchus, as an amphibian, would have access to the same diving and fishing that other water-dwelling things would have. It wouldn’t excel at fishing because its main prey would be small dinosaurs, however it wouldn’t have issues catching fish if need be.
Koolasuchus would also have the ability to bury itself in mud. Koolasuchus could pull itself ashore and then bury itself under the muddy riverbank to hide from other larger animals or potential prey. It’s not like it’d be able to hide well otherwise, considering it has a wide and not very discreet head. The only other place to hide would be water, where other aquatic predators would outperform it. It’d rush out of the mud, using its tongue similar to how newts do to grab the prey and bite down. Of course this makes for a harder time killing larger things, but that’s not what this animal is designed to do anyway. It’d have enough bite force to get smaller animals in 2-5 bites depending on the size of the animal but it’d need a lot more time to kill things larger than itself.
Overall it’d be a very neat and unique animal to add to The Isle. It would be one of two quadrupedal carnivores and hiding in mud would allow it to properly hunt along the shores of the rivers it is meant to live on.

rough shore
#

considering the island is a place of uncontrolled experimentation with more monstrous versions of the animals like the spinosaurus coming in (plus i want to throw my hat in the ring of bad animal suggestions without it being a meme) i thought something like a retrosaurus would fit somewhat nicely onto the island as an extra rare animal https://upload.wikimedia.org/wikipedia/commons/0/0c/T._rex_old_posture.jpg

considering half it's body is no longer obscuring it's legs and the tail no longer serving as a counter balance it could hold a niche as an anti pack creature being super defensive from both front and back like a herbivore forcing utah and allo groups to back off despite their numbers due to it's range of defensive tools or make an apex think twice before attacking, the drawback like those defensive herbivores is that it's slow and very noticeable so it will most of the time try to scavenge for food from pack animals which requires it to also follow these pack animals constantly.

echo mist
#

A feathered skin for each dino proven to have feathers

south valve
#

As an addition to depressed hamster feather options for all Dino. Mainly want to see a feathered deinosuchos

spiral prawn
#

Again i thought i would mention  that megapirahna would be a good fish species to put in the isle. So basically I just  imagined  it being a scavenger "compsognathus". This species would reside  in the deep areas of the swamps,  lakes, rivers, or wetlands of the island ...mainly feasting on dead corpses that happen to be in the water. (Below are some of those environments)

Another pro to putting Megapirahna in game is that unlike others (ex.diplocaulus that was mentioned above) it would be large enough to be prey items to animals like spino, sucho, maybe even juv/adult deinosuchus....now im not sure of this other idea but i also thought maybe make them a little aggressive towards smaller creatures that are bleeding/ wounded and happens to stay  in the waters too long...(opinions needed please not sure if it would mess with gameplay) but fearing of the larger animals(spino,sucho, etc) that may get to close to them...overall I tried to make this one a good combination between gameplay/realism roles. (I also added a pic of their size compared to other dinosaurs and their skulls)https://youtu.be/zV2vT0aT5Mc

The red-bellied piranha, also known as the red piranha (Pygocentrus nattereri), is a species of piranha native to South America, found in the Amazon, Paraguay, Paraná and Essequibo basins, as well as coastal rivers of northeastern Brazil.

This fish is locally abundant in it...

▶ Play video
spiral prawn
solar gulch
#

defication mabey ? mabey as something preditores could use to track smaler prey with out needing foot prints ud see alot more rabit poo before u see rabbit foot prints

glossy heart
#

I think maybe new ai that herds for the bigger dinos. Like ai mia herds might be cool. To keep this from being to op it would have to be very rare and maybe this ai could fight back.

peak wasp
#

Burrowing Suggestions
Dryo
Allow them to connect burrows. Give the burrow(s) a capacity of 4 dinos each and a combined max capacity of 20. Which will limit the amount of burrows to be connected to 5
Taco:
If taco is still ai with recode let it use its burrowing capabilities and instead of burrowing in a similar sense to dryo make it so the burrows spiral downwards. (also if taco were every playable or someone is injected as taco let them eat roots within burrows) Also make it so only specific dinos with large arms/claws would be able to dig out tacos (such as bary, or sucho). Give these burrows a limit of between 4 to 8 depending on how deep the taco burrow can go.
Ava:
Ava should be able to burrow similar to how warthogs do in Africa. You wouldn't be able to connect these burrows but they would be a good spot to nest/hide in. Since avas are larger more dinos would be able to enter in them. Also give an ava burrow a capacity of around 3 dinos.
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR_HXg5rXHfjKaMiLWcsT07gSg7zxPWdIwJV6MefXcg3OVUx1Yjdw&s
Invading Burrows: Velos, Compys, and anything smaller/similar size would be able to enter taco burrows. Herra, Troodon, and things of similar size/smaller can go into dryo burrows. Let utahs/dilos and anything smaller be able to enter ava burrows.
Nesting In Burrows:
Since body dragging is being added, a cool idea for nesting inside burrows is that you have to drag in resources (leaves, twigs, etc) into burrows to be able to nest. This would add a bit of immersion and also make it so it would be slightly harder to start nesting in burrows in exchange for the added protection.

topaz gorge
#

Tribals can talk to dinosaurs. That way they can command tamed dinos (without VC) Perhaps tribals could mimic dinosaur calls for hunting as well.

severe otter
#

Communication idea for Mercenaries.

Merc players could be the only players that could talk in game chat (VC). They could use walkie talkies to chat over long distances, each group would have their own frequency.

slender apex
soft kettle
#

In addition to seeing our weight on the character screen, it’s be nice to see our length and height.

peak void
ancient plover
#

Idk, dont judge me.
I suggest Halszkaraptor. Its a dinosaur that has been found recently and I really went crazy on this dinosaur. I was once in contact with some leads of the project "Isla prisca" that sadly got cancelled. Anyways, I suggested Halszkaraptor and they said they would do it just for me cuz im really crazx about this one. So I started working and 3 months later I came up with the finished sketch of the Halszkaraptor that was the most accurate one in our opinion. Its full name is Halszkaraptor escuilliei and it was discovered in 2017. Halszkaraptor (meaning "Halszka's seizer") is a genus of waterfowl-like dromaeosaurid dinosaur from Mongolia that lived during the Late Cretaceous period. It contains only one known species, Halszkaraptor escuilliei. Halszkaraptor was about the size of a mallard duck.  The head was about seven centimetres long, the neck twenty centimetres, the back thirteen centimetres and the sacrum five centimetres.

rigid crest
#

Please make a map with snow! I fell in love with the sounds the first time I played on the test level, and I need it on an actual survival map. Even just in a small region or in the mountains.

glossy heart
#

It would be cool of the deinosuchus could drag other dinos underwater

ancient plover
#

Dimorphodons could be like fish of the air. Quetz and Pteradon can snatch it out of the air and fly it down to eat it.

#

And also, the Quetz should be able to pick up smaller dinosaurs.

#

Eggs should be able to be taken from nests, and eaten.

upper gazelle
#

armor what if armor worked by nullifying damage from an angle. Dondi made a point when messing around in Utah by saying you cant bite through walls anymore. Armor could act the same way with positional damage if it comes, preventing damage from a certain angle

livid sandal
#

Tribals should be able to "tame" willing player dinos, witch would give the dino an invite like option of accepting or not, once accepted they will be part of the tribals group and be ridable if they are large enough, however the dinos are still able to turn on the tribals if they feel like it.

violet nebula
#

Mabey adding a death roll attack for the deinosuchus, where it jumps out of the water and attacks anything in front of it, if it hits maybe have a certain percent chance of it breaking the dino in front of it's leg?

trail girder
#

adding a food or other source that helps player grow faster, ovbiously it would be sought after and dangerous to pursue

pliant vapor
#

Edible insect AI for smaller carnivores like compy, velo, or maybe even small juvis and hatchings. It would not provide too much food, just enough if food is scarce for scavengers as they wouldn’t have much their size to hunt. Also, swampy areas would have more insects than others so scavengers could go to a swamp as a last resort when starving and maybe it could add a little more of a realistic touch/feel to swamps or marshes. Small carnivores could also dig in the ground to find smaller insects.

olive tendon
#

Pre-Game Lobby/Group Server Search:
The option for you to get together with a couple of your friends to drop down into a server in roughly the same area so you don't have to trek all across hell and creation just to start playing with them. Perfect for starting a pack/herd.

peak wasp
#

Termite Mounds:
Have termite mounds spawn in grasslands/plains areas which burrowing dinos and burrow invading/breaking dinos can eat from. They can provide a quick snack for carnis/omnis moving long distances. Also could provide a way for carnis to track down animals who destroyed/damaged the mounds.
Hives:
Bee and wasp hives can spawn within jungle/forest areas and provide affinity boosting food and slight damage. Flying dinos and tree climbing dinos (good candidates for those can be herra, oro, and hypsilophodon) would be able to either eat from these hives or drop them down to feed juvis. The dino to knock down the hives would be the one to take the damage. Large dinos like maybe theri could also be able to eat hives without knocking it down.

ancient plover
#

Probably discussed previously, but footprints should hold water during rain to offer drinks to dinosaurs.

misty dagger
#

To make life more difficult, maybe make it whenever it rains very very bad/storming, make the ponds overflow. Whenever it's a really hot day(Whenever it's been daylight alot and no rain) The water slowly dries up.

Idk if this will be happening, I just want life more difficult:>

polar igloo
#

Have saltwater fishing and fresh water fishing be seperate abilities. That is some Dinos can only fish in salt/fresh while others can fish in both. This allows for levels of diversity between the fishers, changing the playstyle of each slightly. For example, as the Austro you are only able to fish in saltwater, this gives you another source of food however the coastal rockpools are rather exposed leaving you vulnerable to flyers and faster, larger Dinos.

icy cypress
#

Hunting:

  • Allow carnivores to sniff out nearby creatures to improve hunting and survival aspects (+ Horror)

Mutations:

  • When it comes to nesting, there should be a small percentage chance that a baby will come out with albinism or a rare color mutation, affecting chances of survival

Growth:

  • How much a Dino eats as it grows could affect maximum potential growth, so a Rex who was largely malnourished as a juvie and sub-adult will simply grow into the regular Rex size, where as a Rex that fed regularly and thrived will reach an even bigger size (maximum size)

Sexual Dimorphism:

  • I know this was already in the Hope trailer, but when it comes to size, males should typically grow bigger and stronger than females (depending on species). I believe this would give players more incentives to be males rather than mostly females, apart from choosing them based on more beautiful coloration. Females = nesting (which is fun!), Males = bigger, stronger and pretty colors

Groups:

  • When Players form a group, they should be able to teleport to one of their members. There could be a cool down to combat abuse of this ability.

Reward System

  • this may already be added but When Dino’s do something that fits their adaptations or niche, they should be rewarded for it, like faster growth mainly or higher damage. So if a sucho is actually fishing or wades in water, they grow 30% faster if they’re a juvie, or if a Utah is in a group they gain more damage output.
plain oriole
swift pike
#

This is gonna be controversial but don’t make strains way stronger than normal dinosaurs. Let hypos do more damage and be tanker but be slower. Neuros maybe better senses and weird powers but less hp, or something. Idk I’m not arguing for those things specifically just saying if there was some system like that they wouldn’t be so broken people can’t even figure how to add them into the game, and they wouldn’t have the be insanely rare. Just make them powerful and special but not entirely overpowered.

abstract sierra
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Small spaces like logs or small caves in the map, where only small dinosaurs and juveniles can enter to escape from big predators

icy cypress
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More high ground areas for jumping Dinosaurs to perch

vale moss
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Sound and AI Animals

General
I'm sure Dinosauric is on the ball with this already and probably has 1000+ animal sound files that he's gone through, but I still like to suggest certain very atmospheric and/or haunting sounds to be considered for new dinosaurs or AI.

Especially any important or common AI they plan to add in the future. If it's a creature I'm going to end up hearing a lot during the day or night cycles, I want them to make me feel like I'm on alien planet; or a very terrifying ecosystem. Currently Velo, Avaceratops, Taco and Oro sounds... aren't the scariest or most atmospheric dinosaur sounds in the roster IMO. And in real life, some of the scariest calls come from small animals so our AI dinosaur should actually be the creepiest. xD

Frequency
Players have a reason not to make a lot sounds but in real life animals do it all the time. They have important reasons to communicate, find mates and as alarm systems for others of their kind. AI animals should be reasonably loud and maybe if smart enough; even communicate to each other. I think this would be especially cool to hear at night time, when most players try their hardest to not be heard, the AI could come alive and spread a symphony of calls and 'talk' to each other. This should not make them easy prey however and I hope any AI chosen should be able to spot and flee players to make getting food challenging.

Wait that said, some animals (more birds in particular) I hope they take more clear (if not already in-game) inspiration from include:
Lynx, Hyena, Roe Deer, Capuchinbird, Brown Sicklebill (sounds like actual gunfire lol), Willow Grouse, Jack Snipe, Channel-Billed Cuckoo, and so many more.
https://www.youtube.com/watch?v=QP2zqYdsXSk
https://www.youtube.com/watch?v=Ray5GGBlZHk

Here I have created a video that will explain 6 scary sound you may here at night,
All sounds I recorded here in the UK - my local woods at night can sound very scary indeed.
Video and audio - Copyright © Robert Nichol audioproductions Robert Nichol 2005.
All artwork and pi...

▶ Play video

Birds make some of the weirdest sounds in the natural world - here's just a handful of some of the most outrageous!

Check out Part Two for 16 more!

0:07 Grey Go-away-bird
0:40 Capuchinbird
1:08 American Bittern
1:29 Brown Sicklebill
1:40 Laughing Kookaburra
2:05 Great Potoo...

▶ Play video
low ivy
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Way Back early in the development of the isle there was a fictional dinosaur monster named 'Megaraptor' which was later scrapped and was replaced by the Utahraptor we all know and love. While it would be cool to see this creature, it will never be added.

What I do suggest is they add in a dinosaur from the Megaraptoran clade:

They could add the real life Megaraptor to act as a medium-large sized predator however it would play and look to similar to Allosaurus.

I believe the addition of Australovenator wintonensis the smaller and more streamlined Megaraptor could work really well and I have thought of ways it could fill a niche in 'The Isle':

  • As Dilos are changing into a venomous creature, Australovenator could fill the role of a small Bleed inflictor, dealing similar (or less) damage and bleed to the current Dilo.

  • It would have a secondary ability where if the dinosaur is in ambush sprint the player can right click as it approaches its prey, this will cause Australovenator to lunge at the target latching on with its 14" claws and start and animation that will last 3-5 seconds depending on the prey (shorter for stego or armoured herbis and longer time for other dinos) it will deal massive bleed damage as the serrated teeth of Australovenator tear away. It can be cancelled by the time ticking out, Australovenator right clicking again or if the target is in a pack, a packmate can knock off the Australovenator dealing 25% damage to their packmate and the 75% to Australovenator. This ability will encourage taking advantage of lonely dinosaurs and choosing targets carefully when attacking a herd or pack.

  • It will have average stam, low stam regen, medium speed sprint/trot, high speed ambush however it will have relatively low health to make sure the player plays smart and makes plans before attacking.

urban robin
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reminder to read the pinned messages in here so you dont post something silly and get your post deleted/yourself kicked (pinned messages are located in the top right of the screen, it's the thumbtack icon)

covert swallow
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This is a suggestion for any of the strain you think this ability will go good with:
Initially I thought this ability would go very good with the hypo carno. Because it is so fast it could have the ability to create a fog around him and other dinosaurs and because he is so fast he could just go in, attack, kill, grab, and run away before the fog disappears. The way the others will see it through the fog is that the hypo carno's eyes will shine red and when it looks in your direction you will see its eyes.
Now, you could add this to other strain, perhaps one that has echolocation and when the fog/smoke hits it could use its echolocation in it.

I was thinking of this when I imagined the hypo carno running towards you in a field and you just see it's nose release a crazy amount of smoke. It just seemed interesting, now I don't know if you would like it or not, I just thought to post my suggestion here.

soft kettle
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The Giga needs to be a viable dinosaur to play as again. The rex outruns and will overpower it 9/10. It needs to be slightly faster than the rex at the very least when the recode is out. Currently with it's prolonged growth time, horrible turn radius and slow speed, there's no reason at all to play as a Giga.

abstract sierra
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Maybe make corpses highlight under scent, like gore piles do? I end up losing a lot of corpses in tall grass

karmic gate
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Suggestion: Simple, but a way to private message another player in-game would be super nice in addition to the global and group chats.

low tendon
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Hello!
I'm fairly new to the game but I do have a few suggestions:

Improved Smell Vision
atm sniffing only serves as a purpose to find water and know directions. While it does find gore the distance is very small. I think the smell vision should show dead corpses and find food at a further distance, as realistically the dinos would be able to smell those. In addition, there should be better distinction between foot prints and they should stay longer. If you are in a group, members of your group should have a different colour foot prints so you know if the ones you're finding are friendly prints or not. My suggestion would be, green are friendly dinos, yellow are unknown, blue is water [as currently] and red is food. [as currently]

Improved Eating
A small one, but if your dino is able to eat gore, the action/ animation should continue into the next decomposition stage. I don't think it makes sense to snap you out of eating for you to click back on it.

Improved Targeting
While in rage of interacting with something [other than players and AI] I think it should have an outline/ a crosshair indicating where you're pointer is facing. So to help with performing actions. Sometimes it's very difficult to aim your dino at a set of bones you can barely see on the floor.

Implementing Audio/ Vibration Indicators
I think it would add another layer to the game if it were to have vibration/ audio indicators. It would make sense that what the dino hears and feels is displayed on scree. Not only does it cater to those hard of hearing but also often you get sound a little late to react. So i think if another dino is charging at you you should get a visible indication on your screen of their general location [right,left, up,down] of where they're coming from to give you time to react and sense it. To balance it though so it's not to difficult to hunt players, you could make it so there is a delay to the indication or something.

#

Utahraptor Jump Attack
One of the main benefits of playing as a Utah is that you are one of the only dinos that can jump. However, you cannot jump attack. I think it would be cool to implement such an ability. Say you run and jump at a target, then you can press another button when indicated to grip with you feet on the target and try to make them stumble and fall over. For example you wiggle your mouse and tap a button to wiggle. then the target can make a similar check to throw you off. The attack would drain stamina for both the utah and it's prey but do minimal damage as it's intended to knock the target to the floor/ slow them rather than do damage. However, the utah would take damage when thrown off and the prey take damnage when initially impacted but no way near as strong as a full bite. The exception being if the target is smaller than the utah, you would simply land on it and kill it that way if it was weak enough but this would be harder to aim due to the smaller hitbox. This effect could also be implemented to charging dinos. As well as doing damage the target is staggered and may fall over leaving them vulnerable for a time.

Improved AI
I've noticed that the AI move in a very predictable pattern and can't really be herded which is a shame for group hunts. Would be great for this to be worked on so you can hunt and chase down prey and be able to strategize better. In addition to that, the AI should be able to damage you by charging at you, if they run into you when running away, ect. Where there's reward there's a risk. Especially to dinos smaller than the prey AI they are trying to hunt. This would also balance out the jump attack ability mentioned above if that was added.

#

Increased AI spawning for servers with less than 50% players and more unique AI spawns
I think it could be cool to have more challenging AI encounters especially in servers with few players online at that time to keep things interesting. For example, an AI carnivore might appear and threaten your group. Perhaps you find a bigger prey dino that's too big to fight alone so you have to work as a group ect

Sorry for the SUPER long post XD

peak wasp
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Nesting Suggestions
First of all you shouldn't have to stay at the nest when gestating eggs. Also there should be multiple kinds of nests. For example sauropods instead of having to stay and incubate eggs they can just lay them and walk away.
Buried Nests:
Things like deinosuchus, sauropods, prehistoric turtles (if that ever becomes a thing) when nesting should just have to lay eggs inside of a hole and then cover it up instead of needing to incubate it
Nests in Burrows:
Since body dragging is being added, a cool idea for nesting inside burrows is that you have to drag in resources (leaves, twigs, etc) into burrows to be able to nest. This would add a bit of immersion and also make it so it would be slightly harder to start nesting in burrows in exchange for the added protection.
Tree Nests:
If tree climbing ever becomes a thing allow tree climbing dinos to nest within hollow trees or tree branches. You would have to drag the materials for the nests to be able to start nesting. Also this could be dangerous if we ever get destructible terrain. For example a hungry cama ai can just knock down the tree your nesting within.
Maia Nestin
Since maias are the good mother dinosaur they should gain some bonus when nesting. Possible bonuses could be faster growing children the higher your affinity or maybe you can incubate eggs in other nests.
Cliff Nests:
Flying dinos, and climbing ones should be able to nest on cliff sides. Just like nests in burrows and nests in trees you would have to bring the materials to the nesting site to be able to start.

quick heart
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The suggestion I have is just to have different pattern designs for dinos. It would allow for a lot of diversity between groups of dinosaurs together, and would be very interesting! There would still be the 4 color groups that would change the colors of each aspect of the dino as well
For example for raptors:

Spotted (Kind of like the juvi utah, but they keep the spots and look like a leopard)
Striped (Massive stripes that go along their body, almost tiger like)
Plain (No ultimate big designs and instead the colors would be a gradient with the only defining feature being an underbelly)
Crested (A big underbelly that covers the neck and maybe even the snout and bottom of the legs like a fox's underbelly)
Those are just the examples that I have for Utahs (And it isn't exactly how it has to be, just ideas), but I think it would be very nice and make dinosaur creation and pack making a lot more fun. It's nice being able to change up the colors, but with everyone having the same pattern it kind of gets boring after a while, so seeing the many different combinations and what they do with the different skins would be very nice! 😄

jaunty dragon
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#looking-for-group and/or #community-servers(or #unofficial-servers) for post recode purposes.
Let’s be real here, it can be annoying to deal with server advertisements in dms or be told to go into a lonely section of the steam forums. As unofficials are starting to be emphasized by Dondi, I think it’s clear these could use some purpose for anything ranging from unofficial server talk/advertisement or lfg on this discord server.

hearty ocean
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Maybe perhaps a sort of system to reward players for roaming the map more often than simply staying in one location - EX. If you explore more and cover more distance perhaps your stamina increases ever so slightly- but it can only increase to a certain maximum, but overall it rewards players for roaming around rather than sitting in one place

azure flicker
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To expand on @hearty ocean 's post. Practice makes better. Someone who exercises is most likely going to do better in a race than someone who stays home all day making youtube videos or something. If you do something, you start out bad and then eventually get better and better until you become better than everyone else. Maybe after killing something or using your stamina, you get slightly better damage and hp, and better stamina and speed, respectively

lilac bluff
low tendon
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I think it would be cool to have a "longest time spent alive" thing on each dino. Just so you can keep records of your survival skills XD

haughty bramble
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Playable - Carni dino, Herbi dino, Human. What about Playable Plants??? LOL i dont really care about the idea but a buddy of mine thought it would be cool to play as a carnivorous plant.... lol

icy cypress
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Increase smell distance of gores for juvie carnivores.

swift pike
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Don’t get sent back to selection screen instantly when you die, leave it for like 5 or so seconds so you can watch yourself like roll down a mountain or get deino’d into a lake

low mist
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juvi crocodile sound vote

silent echo
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Hatchling*

ancient plover
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As in real life, most animals of same species look familiar to eachother, however they are never the same. As in The Isle this could be interesting to add system that could cause your dinosaur grow bigger or smaller, depending on your diet or environment. For example, if you have lots of food you could possibly grow stronger, than other animal of your species that was hungry all the time. This is suggestion of idea, the system could be different but I mean the idea of this.

blazing dove
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Add bloody horns to the trike after it kills or hits something

bronze cosmos
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following up on that, add blood around areas that dinos use to attack after kills. say for instance, add blood on the forelimbs or beak of a shant after it kills something.

icy cypress
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Paid bonded mates cause hatchlings to grow 15-20% faster

jade ocean
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Aparently dinos like Rex had an amazing smell, not only It could tell What kind of dino The smell belongs to, but also even if it only smelled footprints IT could also tell how long ago somethink was passing by. Could kinda make fresh tracks etc more visible and older ones barely possible to smell, or just add some colors that change with time. Btw Rex was just an example, some dinos gonna be better at smelling some worse. Just like NVs. Also do somethink with hearing like focusing, kinda like in Witcher 3, and cuz some dinos rly had pretty amazing sight and its range, maybe add some „zoom in” ability. Ps: maybe making wind dirrection matter aswell, to help out both hunter and the prey, u know, u can smell out danger cuz of wind, ur kinda hide ur own smell, tho doubt dinos rly could even take Advantage of that, just a suggestion, ignore if its not making any sense and focus on whats above.

olive tendon
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Unblockable pattern idea:
To reward successful growth in survival mode and incentivize variety in play, you could have different pattern unlocks based around completing growth with 100% affinity. This could allow long time players of a certain dinosaur to show off a new pattern inherent to their status, or it could encourage players to try for growing a species that has a pattern they really want to unlock for something else.

Alternatively, could have different milestones for each dinosaur related to affinity, growth etc that would unlock new skin patterns for the dinosaur you achieved it with.

Disclosure: I also would not mind at all if new colors and patterns were unlocked by default. Being able to customize your dinosaur is fun.

earnest slate
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Suggestion (for fun) make dinosaurs fart when ye press F and the friendly call move it to g xD Also as physics for this magnificent action of dinos, make it to produce bubbles around the rear of the dino if they are sitting in the water

ancient plover
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Spinosaur swim fishing alrighty i have one here i am very pumped about the fishing mechanics wich i saw in the teaser "Hope." but i am abit conserned about the spinos fishing it has been sugested that spinosaurus swam around rivers,lakes and even the ocean to catch fish as an active hunter so will the spino be able to dive and catch fish activly in the giant ocean of isla sparrow in the recode i suck at these suggestions but i had to think about it some pros for this is that the ocean will finaly be active we will finaly have a reason to be at the beach for more than eating babys and we can finnaly have a fun way to be a piscivore

the cons are that the spinosaur population will be strict or almost only at the ocean but i do not see that as a con but idunno? what yall think?

leaden beacon
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Can we please, please, fucking please get a rule against suggestions for shitting, mating, pissing and farting? It's horrible and these suggestions honestly make most of us want to throw up. There is nothing these suggestions would do for the game besides attract 6 year old kids and fetishists and no one would take the game seriously. These suggestions are like a plague on the suggestion channel. There needs to be a rule against them.

ancient plover
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Suggestion for discord
|| Add music channel with bot, this could be nice I think? Shortly and simple. ||

arctic jetty
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Maybe the ability to drink from saltwater sources to fill up your thirst meter, but at the cost of it then making the thirst meter drain faster for a set time/until you drink from a freshwater source, making saltwater useful for desperate need to slightly carry you on until you find a pond/lake/river?

delicate oracle
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My idea for improved night vision

So I had this one idea about stopping gamma exploits the developers might probably have thought of before, but I wanted to put this out there just in case.

The way I understand it is that the current night vision turned is a light source and a filter that comes up when you press N, meaning that gamma is easy to abuse through multiple ways which I will not be explaining, lessening darker colors on the screen. My idea to combat or outright get rid of the abuse of gamma is to introduce fog of war style darkness at night. This would act as a kind of 'barrier' for vision outside of the circle of night vision, and would prevent gamma being used to gain an unfair advantage, it would only serve to reveal this 'barrier' and not whatever may be lurking behind it.

Footprints when using scent could still be made visible through the fog of war, encouraging players to rely on other senses besides being able to see their opponent at all times, making hunting/being hunted much more of an enjoyable and intense experience for players. This could also couple nicely with the new sound system for dinosaur calls, as players would be much more encouraged to listen for any telltale signs that another player is in the area, since the sounds would more accurately reveal how close said player is. I think a feature like this would improve the gameplay a lot for all of us who do not feel the need to cheat in order to play.

primal egret
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I know a lot of people are going to disagree with me on this, but I think Dibble should keep its current size forever. It's barely oversized, and I feel like downsizing him and/or replacing him with another medium centrosaur would be unnecessary work.

jade ocean
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Fisher dinos with "sensors" on snouts (just like crocs and Spino that aparently had it). To help locate and catch fish? Like, highlight them in the water or somethink ?

fading kestrel
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When you're on the "Tap Menu" you should be able to see which players are your own kind of Dinosaurs.

glossy cape
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Remove H queuing!

rose bloom
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Hello everyone, as we know fish will comes in the game and soon after recode if it isn't with. I would like to suggest some fish for rivers and lakes that would be easy preys, medium preys or predators, let's go !

Arapaima
Araipaima is a large fish living in the Amazon river, it's maybe one of the largest current fish. This specie is qualified as "living fossil" so some low evolution of ancient species. We know that a specie of Araipama lived with dinosaurs so why not make it in game ? This specie could hunt some young dino or try to eat floating pteras.

Alligator Gar
Alligator Gar would be a dangerous specie able to attack and eat juvi and young sub Deinosuchus or other semi aquatics animals. It could be a threat for any small things in the water for growing things. This specie live in the Mississipi and it's a top tier fish predator.

Red tail catfish
This specie of catfish live in the Amazon river too and is a pretty large one. It could be the prey of Suchos and Sub spinos, an ideal prey for large fisher.

Pacu fish
Pacu fish could be in the game just for small fisher as Austroraptor or young Deinos, Suchos or Spino. I would like to see Pacu because it is know as a "testic*les eater" so dondiLUL

Well so there are the fish I would like to see in the game, it could make rivers fell alive and give some different prey fro our fabulous fisher and crocodiles.

ionic sorrel
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I don’t know if this has been suggested or not, but perhaps some form of private messaging between users in-game?

Also, a friend and I discussed the possibility of having multiple individuals capable of dragging a larger body.

tidal cave
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When the recode update hits, For dinosaurs that will be able to snatch and hold a whole animal in their mouth, maybe an option to thrash and rip it apart for fun would be neat. Imagine rex or allo ripping that pesky little utah to shreds. Imagine being the utah and seeing that on your death screen! dondiMonkaS

leaden tinsel
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Add a feature so that you can favourite servers. Its realy annoying to search your server every time

abstract sierra
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Maybe give dinos that are resting a sensory buff? For example when youre resting your hearing is more attuned (maybe a visual representation of where the audio is coming from) or just attuned hearing

weak beacon
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what if we got a map to prevent dying of thirst?

dull yacht
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Make it to where random dibbles and trikes can't kill juvie carnis for no absolute reason

#

its happened to me a lot

#

make it to where some dinosaurs can dive underwater

#

So semi-aquatic dinosaurs have a bigger role on the aquatic side

urban robin
lucid charm
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I don't know if this was already suggested but maybe you can have a caught fish "flops" inside a fishers mouth. This could make it harder to fish and catch a successful meal for piscivorous dinosaurs and other piscivore animals coming to the isle.

#

this is for a reference to what it may or could look like

wintry garnet
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while in a burrow if something around the size of cerato or higher is standing around the burrow dirt particles start falling from the top giving a visual indicator something is waiting incase you did not hear it coming.

peak wasp
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If it rains for long enough maybe it should flood burrows forcing burrowing dinos out

outer hollow
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A new locomotive combat mechanic for smaller creatures (that can jump) to have a sort of dodge mechanic by jumping backwards to avoid incoming attacks from the front. This would allow for different strategies of evasion (Galli, Dryo, etc.) and invasion (Utah, Herrera, Troodon, etc.)
The jump would of course consume the same amount of stamina as a normal jump. Each dinosaur would have a different amounts of jump lengths. (Utah's jump would be larger than a Dryos for example).

#

This is the best example of how I think it should look like (although this particular bird is much lighter than some of the roster)

#

Here's a better example

half lantern
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Im just gonna leave this here : Suggestion for a dino

Lots of text im so sorry I wasnt really sure what exactly im supposed to write!

Inostrancevia -or- Gorgonopsia (or something similar):
Height: Around 5 feet, would not be taller than a human but can rear up on its hind legs reaching 8ft
Length: 12 feet
Diet: Large herbivores, smaller-med carnivores; carcass
They would look very similar to that of a large lion but reptilian, long fangs, similar to the smilodon but much stronger.

In their tier they would be pretty high on the food chain.

They are an ambush predator, and would serve as a very good carni for beginners, as they are typically loners aside from a mating pair and their offspring, but obviously users could group together if server rules allow.

I would imagine them having a higher bone break than most predators, since they use their 1.2k pounds to crush into prey, but with game dynamics it could be with their large jaws.

Bulky, med speed, high stam

Some ideas
Their defense against larger preds would likely be their ability to stand up on hind legs and slash out multiple times, sort of like a bear. Most similar to the stand and slash reminds me sort of , the parasaurs, --if a creature was to latch on its back it would most likely fall back to crush it. --

**Edit: Not sure but I think they burrow when having offspring

In short this would be a great dino for those who play alone or with a few friends. A lone hunter who stalks their prey then runs them down. They would have to do best to avoid larger dinos but if coming across any they could bite and slash, for any that they know they cant fight theyd likely run, due to stamina theres a fair chance it could get away.

Just an idea and would be really neat to see it maybe in the game sometime or something similar

warm pasture
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Hello everyone I’ll be sharing my suggestions, plz don’t feel the need to comment rude things tweeds what I think. If you disagree or like it just click ✅ or ❎

•Make the Rex group size bigger legally! When we play with friends and we all play there’s only 3 in a group, and when we split we end up being ambushed by same color rexes.

Add mutation colors as you grow, so after you full complete Rex you start unlocking mutation colors for your so coming Rex further on.

•Maybe a sort of alliance? For groups. So when you have large number of friends it’s ez to keep track of them.

weak beacon
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When the humans are added, we should have pyro from Primal Carnage, so I can scream profanities at dinosaurs while cutting down the entire ecosystem with a flame-saw.

stiff mason
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If it is possible I think it would be interesting to add synapsids as they are very interesting group of creatures that predate the dinosaurs. Mainly I suggest this as I would love a 4 legged carnie like a gorgonopsid prowling around and snapping necks.

ancient plover
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So, if You hold attack button AND it hit the thing you bite (dino) You could maybe deal more damage, or even pull them to make them fall over (?)

ancient plover
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maybe for the future, we could have mutations, like silent lungs or loud lungs

narrow mirage
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Perhaps after all the recode and such is complete, you could attempt to add a new burrowing system.
Mabye allow nests inside and have it as a series of tunnels rather that one room, each tunnel could go to a food storage room, a general sleeping area and a nest room. With a raised cap for the amount of Dryos/Tacos able to enter the burrow system with it.

spring musk
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Bring back the old rex broadcast

low lava
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so we know there will be skulls added to gore how about skulls and the rib stay 10-15 min after it isnt possible to eat and it slowly sinks into the ground instead of just poofing away.this would make it easier for carnivores to know how long ago someone was there.and the bigger dino you are or atleast the bigger skull you have the bigger bite you take of a body example:a juvie rex takes small nibbles from a trike body and the rex would have a life living on it and small chunks of the trike disappears when the juvie rex eats.but if an adult rex ate the trike it would make big chunks disappear instead of just skinning the dino.

scarlet hinge
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poisonous berries that can be found and eaten
There should be like 3 types of berries. 2 healthy and one poisonous. You can die by eating the poisonous berries or just take a lot of damage by not knowing the specific berry. Or maybe you wanna die so you eat it on purpose ;)

fast bone
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I hope devs can add system to the game that where herbivore invite herbivore into the group, for example, a Maia can invite a para (every herbivore apart from adult trike (can invite juv trike but when trike reach sub they would be removed from group automatically , but dryo can invite adult trike) into their group therefore they know where the para and help the packing much more better, I also hope add there will be another confirmation ( Are you sure? You will lose your current dino ! “Confirm” or “cancel” ) when accepting a nesting request from another dino because some people accept the nest invite by accident and end up losing their full growth giga/rex/anything which waste their time and would make people rage quit instantly .

obsidian raven
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^^^ there should also be somethiny stating the species of the egg you will be taking

scarlet hinge
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What about a dino that can steal eggs and eat them? hehe

hushed trout
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Maybe that u can go underwater

#

idk if this dinosaur is already in the isle, but i rlly love the coelophysis. If u don’t know what it is u can search it on google 🙂

clever hawk
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I haven't posted a large, well thought out suggestion here in a long, long time. So, to any of you who haven't read my works, hello! Don't be scared at the massive google doc linked below (11 pages of standard size 11 arial font), trust me; I make the reads entertaining enough and well thought out enough to dive into.

https://docs.google.com/document/d/1nQx0LdXT00FQzTNJRJCBo5R-EYzPemvD_bGWeBV1yl8/edit?usp=sharing

The document being presented is a proposal on how to remedy many of the game's issues, and is aimed at the devs for consideration with the Remake of the game currently underway. Now is the BEST time to propose constructive ideas on how to improve the game.
Things that this post tackles and aims to solve:

  1. Add impact to your actions and how you go about solving any given problem the world throws at you
  2. Dissuade wasteful behavior that leans on the side of griefing and making it far, far less feasible to be, as some would put it, "a dick"
  3. Encourage super fucking immersive behavior without needing any complicated systems - the changes to how hunger and thirst tie into your health and stamina would cause these to unfold naturally!
  4. Some formulas, don't be scared - they won't bite. All of this to make gameplay more intuitive;
  5. Reward players for acting out of necessity and offer benefits to stealthy solo players over packs
  6. Dissuade herbivores from acting like carnivores, but giving them very potent compensation!
  7. Add far more depth to how players engage with their environment and plan their movements - where someone goes after a given event will make sense
  8. Add consequence to a failed hunt or needless violence

Without any more teasing as to what this doc tackles... feel free to dig in!

north trout
#

Hi the Isle is great in my opinion but one thing that I’m always thinking about is when your in a group, you have the choice to see their name and profile pic so, if they’re far ( say 50ft onwards) it shows how far they are in feet or meters.

south flame
#

Hey guys is their any possibly that we could see a hypo trike in the future

abstract sierra
#

Building onto a ramming action for the carno which was suggested previously:

Since carnotaurus is very weak against attacks, its style of fighting is sprinting in using its speed, and when it passes the dino, it delivers a bite, then continues sprinting away to avoid being hit.

The thing about this though is that the carno runs very fast. Therefore its sometimes very difficult to actually land that bite; especially with no collision on other dinos, youre already on the other side of them once you click and it doesnt land. This happens a lot especially in night vision where its extremely difficult to predict your prey/enemy's movement before you get close.

For a ramming action, you can press and hold down a button, and the carno will lower its head; and then the dino gets hit if the carno collides with it.

However to make sure this feature is not abusable, when the carno has its head lowered, it drains a lot more stamina. One of the greatest cautions of the carnotaurus is that its stamina regenerates very slowly; so this would incentivize carnotaurus to only ram for short times and when necessary. If it decides to abuse the ramming feature, it gets low on stamina, and can no longer use its only defense; running.

Maybe the ram would deal less bleed than its bite attack, since it is a blunt force, and more damage. Instead it could be a follow up to landing a bite which inflicts the bleeding, and ramming to very slowly build the bleed, continue the panic, and chip off small bits of health.

I also suggest making the ram easy to spot by the enemy so the enemy can see the attack incoming, and then take advantage of carno's turn radius to get out of the way. Maybe make the carno do a specific noise when it lowers its head or just make it look different from when it is running around normally.

boreal garden
#

environment breaking.

certain dinos like anky trike or Diablo can smash through certain objects like small rocks or small bushes either breaking them or splitting them to more peices. if a trike rams a rock too large it will either have its horns stuck in it for a certain amount of time or just slam and cause a small hole in it. same with the Diablo. if an anky tailwips a rock too large theres a chance it gets its tail stuck in a smaller amount of time then the trike/dibble. these actions wont injure the dinosaur but they will loose stam faster

tidal cave
#

Respawn and Rediscovering

If it is possible, adding a system that makes your dino have to discover things again when you die and respawn.

For example, with scent, if there will be color coded scents for different dinosaurs or objects, to change the colors each time your dino dies and respawns so you will have to learn what smell is what again, instead of knowing exactly what is what even after you die. Could make gameplay a bit more interesting whenever you respawn. Maybe optional for servers.

NOTE: this WON'T change the color of water or carcass scents, but maybe edible plants and berries(including poison ones), and dinosaurs.

I think this system will add a lot of replayability to the different dinosaurs of the game, as well as keep it interesting each time you spawn. Not knowing which dino scent is which every time you are born, then learning and remembering it as you grow would be pretty cool.

weak beacon
#

There needs to be a channel for players to ask each other questions

swift pike
#

Make all the flyers do a load of damage if they like divebomb into something and smash into it at maximum velocity. Obviously this kills you but it’d make deathmatch servers fun as hell and is relatively realistic since a quetz with its huge knife face slamming into the side of a rexes head going 80mph isn’t going to just harmlessly bounce off

weak beacon
#

Big Idea: if you manage to build a nest and stock it with food, quit while resting in the nest, you can grow for the amount of food you have to supply for. EX: you have enough food to last for 3 hours, but you do not have enough time to play the game enough to become an adult. So just rest in the nest, come back later, and now you have an extra 3 hours of growth. (probably should have designated breeding grounds, or territory to help this.)

copper stream
#

We need more maps!

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For example: I thought of a cool map idea that is based around a desert biome, where there would be a huge pyramid structure in the center of the map. The pyramid could be where Dinos come to duel or something like that. Then there would be say, four big lakes with rivers and say 8 smaller pond areas around the lakes. These bodies of water could be surrounded by trees, forested areas and other plants for herbivores, and there could be large open desert biomes for lone predators. I was thinking it could take place in an Egyptian oasis type place, where the pyramid could be the main feature. There could also be like underground areas, like smaller caves or structures where smaller Dinos could nest or make a home, and there could also be a place for humans to live, like a village around or near the pyramid.

south valve
#

Make raw damage inversely related to speed and bleed proportional to bleed.
For example: Giga
When ambushing prey it will sacrifice it's raw damage output to give the prey an even more deviating amount of bleed while at a stand still it will do a lot more damage but less bleed.

simple stone
#

considering Isla spero has multiple islands with vast amounts of water in between, maybe there could be some sort of island selection. so as an idea, when you choose your dinosaur a map will come up, allowing you to select which one you’d like to spawn on. that way if you plan on playing with another person, you’re easily able to meet with them rather than having to cross three islands to get to them

it’s just a thought of course, since we’re not yet exactly sure how everything might play out until we actually get the rebuild

alpine glacier
#

fat ass trike and diablo juvie should be able to slide down hills like penguins to make up for their sad lack of speed

tidal cave
#

Normal map details for dinosaur movement (inspired by RDR2)

When the game is ready for more polishing/graphical improvements, maybe dinosaurs can have normal map fading on their skins to make their movements look less static and more life-like as if there is actually muscle underneath their skin. At least for healthy individuals that would have thicker skin and not just skin and bone. Maybe even physics on fatty areas of the skin like the neck of a Tyrannosaurus. (disabled from afar and on lower graphics settings to improve performance)

For an example, how Red Dead Redemption 2 has that kind of effect on their horses, where the normal map of their muscles fade in and out on certain parts of the skin depending on the animation and what muscle would be flexing. In dev terms, I think this is possible in UE4 with anim notifies? It's a little hard to explain... but this example recording of RDR2 should show what I mean.

NOTE for people who don't know what normal maps are, they are texture maps that provide simulated detailed lighting and shadows to video game models that are actually low resolution on their own, which is why the dinosaurs can have such detailed skin lighting without lagging your computer to hell.

anyways here is the example: it is mostly visible around the horse's chest and shoulder area. Normal maps of the muscles fade in and out depending on which muscle on the model is flexing during an animation.

https://www.youtube.com/watch?v=PwPLNGN1-YI&feature=youtu.be

(Again this is an idea for something AFTER the core development of the game, when polishing and other improvements are worked on. It's just a visual improvement. and it would look better than the video because I don't have the game quality super high for rdr2)

peak wasp
#

Longer Run Times
How about letting people run once their stam bar ends but it starts draining oxygen. Doing this would drain oxygen very quickly (this can change depending on dino, for example a rex would have 1/5th of oxygen fall per tick but a allo would have 1/10th). Once oxygen runs out your screen would slowly fade to black until you would faint. After a certain amount time (if nothing has killed ya) you can wake up but somewhat damaged since fainting mid-run prolly means ya tripped/hurt yourself

tulip coral
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Quetz and Ptera get a BR style spawn, not unlike the old proposed system of dinos parachuting down in a crate with the directory controlled by the player (via devs some years back). Juvie flyers will spawn a great distance in the air at a random X/Y coordinate facing inward to the center of the map area with an initial velocity, zero stamina, and control their glide down to their starting area of choice. Since they have no stamina the juvie flyers won't be able to increase their altitude without diving to increase their velocity first, though this method may result in stalling out if you're not careful. It was said by Bryan iirc that flyers won't drop out of the sky when they don't have any stamina so it should work within the games mechanics when everything is set up. With this system flyers will have some limited agency with how they start their life cycle. I expect when flyers initially release all juveniles will share spawn points on the ground with every other creature. I also expect they will immediately take off from the ground upon spawning since they would be starting with full stamina just as every other juvenile, why wouldn't you promptly remove all risk by becoming inaccessible? Especially with their ground speed which will more than likely be absolutely abysmal. It makes sense to incorporate this gameplay loop seamlessly by starting these air-bound babies aloft. It's QOL for sure, but I thought many would be intrigued.

crimson swallow
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Deinosuchus turn attack deinosuchus should have a attack where it turns around and bites

weak beacon
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What if there was a Sarcosuchus class that was made to pack with deino, as the "tyrant of the waters" slower, but huge, and can take on any land creatures. Maybe make some sort of balancing such as wetness, or something that does not allow them to run out of water and Chase someone to the mountains.

ancient plover
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In setting you will be able to change if you want the speed to be set as Kph too mph. For those who do not understand one or the other and to make it more simple for them to read

wintry lotus
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I think it would be greatly beneficial if territories had names appear on your hud to tell you when you’ve entered a particular area. This would be great for players to know where you’re located and packs/herds to know places they would like to set up their territory. This should also be complimented with a system for (particularly carnivores) players to claim territory’s by marking it with urine and dung. Not only would this be great for tracking but when the territory is claimed the name of the territory when it appears on screen could be highlighted by a particular color that shows a certain type of apex predator has staked claim for that area. And a mix of color appears to the name of the area indicating a rival is attempting usurp the area. The name doesn’t even need to be written as it could be a particular symbol.

muted zinc
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When merc's are eventually added can you make it where you only hear the impacts of the bullets first then later the cracks from them traveling as the bullets fly faster than the speed of sound.

hushed trout
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Maybe in settings u can enable a minimap..? I always use a website for it but it costs a lot of time to copy and paste the cords there and stuff.. i think it would be lot easier if we already had a minimap and if u dont want it u can turn it off.. its just a idea

peak wasp
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If we do get a minimap instead of it being full when you first spawn in how about instead it fills up while you explore. Then its permanently has what youve explored when you go on that server again

misty dagger
#

I truly don't know if their is anything like this but this suggestion is mainly for discord/help the game. A place where we can donate money so all of these good suggestions have a better chance of getting added and make the game even more and more better.

sturdy current
#

Suggestion. Add an in-game function that allows me to change Font size of the chat for global, group, etc. Us old people have issues with that.

#

Furthermore something like (unless I'm completely missing it) a setting to change icon resolution for food, water, bleed. Things like that.

merry stump
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I have a suggestion about the allo, and I’m making it before the recode in hopes it can be changed in the recode. Currently both cerato and allo are shoved into the same mid tier spot. I think it would work better if allo was moved up a little in its placement. As you can see better illustrated in the poorly made chart. Allo being moved up in strength would let cerato take the true mid tier spot and allow allo packs some chance of taking down camarasaurus and other large herbivores. The new placement would need some slight modifications to the allo model, making it a bit larger probably with longer legs. And of course some stat buffs

ancient plover
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There should be an option to poke dinosaur's eyes out, make them blind. Basically turn day to night, and they can only see their dino, nothing else.
That'd be both scary, and interesting. And the eyes would look grey, like your dino died but not really.
Kind of like the rex's leg break thing but when you charge at someone, you have a chance at blinding them.

This is probably not going to happen, but that'll be a cool experience.

EDIT: And you could also use scent to "see" as an alternative?

lament dagger
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make male broadcasts sound slightly deeper or different from the female, doesnt need to be any other calls changed necessarily but at least the broadcast so when dinos are far away they know if they are heading to a male or female of their own species. i would also very much like there to be a less aggressive/happy/scared version of the main calls..so like if i hold down a certain key and press 2 call at the same time, it will be a subdued sound that is less exuberant..or if i hold down a key and press 3 call i will simply make an unhappy grumble or growl rather than always hollering at someone when unhappy, as well for 4 call..it would be cool if one could make a slight whine to show distress without having to give away your position all the time. i also think it would be amazing if all dinos had a special call available to them only when nesting and babies are present, like a happy purr just for their kids. 😄

hard mesa
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IRL the giganotosaurus is considered to be a sprinter dino, with a max speed of 31 mph (50 kmh), 10 km faster than in game. are we going towards realism in the game or just trying to make rexes more glorified?

radiant oar
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have the affinity system include regulating pack/herd sizes within a given area, and have this be adjustable on a server to server basis. SO say one server only want allos to pack in a max group of 6 adults they could set that as the limit and the consequence of overpacking would be a gradual loss of stats for all pack members if they continue to over pack for an extended period of time. like wise for herbivores, the effect of overpacking would be accumulative and gradual based on how long they tolerate the excess members of the same species in a given area.

daring yarrow
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here's a bit of concepts for the tribals

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cannibals

night stream
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Stomp attacks should be assigned to MOUSE2 instead of MOUSE1. The reason for this is because we're used to most creature attacks being on MOUSE1, so instinctually, we press that button to do a quick attack, but end up doing an unprepared stomp.

neon garden
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Would be nice to get a little "?" box next to the name of each dino that shows how to pronounce it.

ancient plover
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You can add these dinos for example Titanoboa and Paraceratherium dinosaur In the isle?

echo thorn
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You guys can add something like an intro when you join the game like I logged out in a forest for example, when I join the game again my dino will wake up (with animation ofc) and I'll keep continue playin

Or maybe dino intros when you first select your dino like if I chose the utah I'll see a short intro that my utah is escaping from an underground banker and lookin at sunset and I'll start to play

lilac bluff
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Dinosaurs should have physical differences between each other, like the triceratops will have bigger or smaller horns then other trikes depending on the size of their horns they will cause more damage to predators.

ancient plover
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For the new bleed system that dondi was explaining on stream. It would be cool if there were some appearances where you have your bleed almost maxed up your stamina bar and like for example your eyes start closing on your dino or your body slowly feeling drained out/fatigued animation or there could be more things that show doing some kind of affect for new bleed system that was being implemented

ancient plover
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Visual Difference between Female and Male Rex in Jurassic Park. Would be neat to see something similar in-game.

#

make creatures able to quickturn when sitting, it'll make fights much more entertaining not having to go through that annoying stand up animation.
Animals irl respond fast and strike fast if an another animal is targeting their back.

naive otter
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Can you change the colour of the text in the chat? Green on green is not good I have trouble reading it sometimes.

peak wasp
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Burrowing Suggestions Updated
Dryo
Allow them to connect burrows. Give the burrow(s) a capacity of 4 dinos each and a combined max capacity of 20. Which will limit the amount of burrows to be connected to 5
Taco:
If taco is still ai with recode let it use its burrowing capabilities but instead of burrowing in a similar sense to dryo make it so the burrows spiral downwards. (also if taco were every playable or someone is injected as taco let them eat roots within burrows) Also make it so only specific dinos with large arms/claws would be able to dig out tacos (such as bary, or sucho). Give these burrows a limit of between 4 to 8 depending on how deep the taco burrow can go.
Hypsilophodon/Oro:
If tree climbing doesn't become a thing allow these dinos to create burrows similar to dryos. If tree climbing does become a thing allow these dinos to "dig" into trees and use that as their home.
Ava:
Ava should be able to burrow similar to how warthogs do in Africa. You wouldn't be able to connect these burrows but they would be a good spot to nest/hide in. Since avas are larger more dinos would be able to enter in them. Also give an ava burrow a capacity of around 3 dinos.
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR_HXg5rXHfjKaMiLWcsT07gSg7zxPWdIwJV6MefXcg3OVUx1Yjdw&s

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Invading Burrows:
Velos, Compys, and anything smaller/similar size would be able to enter taco burrows. Herra, Troodon, and things of similar size/smaller can go into dryo burrows. Let utahs/dilos and anything smaller be able to enter ava burrows.
Flooding:
Burrows should flood after it rains for a long period of time forcing animals out. Also if tides ever become a thing any animal which burrows next to the shore would be at risk of a high tide flooding there burrow
Burrow Destruction:
Certain dinos such as suchos, barys, ceras, and utahs should be able to break down burrows. When a burrow becomes broken the ceiling will begin to collapse opening forcing the dinos inside to leave. Breaking a burrow should have to take repeated attempts before you are able to do it. If someone stays in a burrow that is being destroyed there corpse would appear above where the burrow was. Also large dinos like sauros should be able to trample burrow entrances.
Fortified Burrows:
Burrowing creatures should be able to burrow under trees, rocks and mountain-sides. Doing this would take longer to complete the burrow but it would also make the burrow harder to destroy. Burrowing under trees should allow dinos to eat roots of said trees.
Other Cool Things:
If caves become a thing allow burrowing dinos like dryos to connect their burrow with a cave. If a large dino is walking above a burrow make it so you hear an echoing stomp inside the burrow and have dirt/rocks crumble down a bit. If something died above or is being dragged over the burrow have blood drip through the ceiling.

calm dock
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Weak Link Picking With Scent:
The scent system for carnivores should be able to pick up on how healthy potential prey items are. Assuming tracking with scent still heavily relies on footsteps, the footsteps change color depending on the health percentage a potential prey item has or their stam left etc

For example: tracking a herd of paras, the most healthy would have green footsteps in scent, while the least healthy would have red and then the spectrum of yellows and oranges in between. The outline of the footstep can also be an indicator of how much stam is left in the animal. This allows predators to pick out weak links in herds much like modern predators do

wintry dune
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Dinosaur Suggestions
I'm sure there's plenty of dinos that have been suggested and have all been considered, but I think these dinos might bring some fun and diverse gameplay to the scene

Microraptor
They're my favorite but not only that, they glide. They had 4 limps that all acted as wings when gliding, plenty of feathers and looked similar to that of small raptors (about Taco sized maybe?). But the fun part is that it would add a sort of semi-flying mechanic to the game which I think would be fun to consider as it could make trees more important in gameplay and in the game itself. Like climbing and using trees in general. It would make forests have multiple levels of ecosystems and not only that, more flyers to give the sky some diversity. I think it would be a fun concept to consider.

Leaellynasaura (and other furred/thickly feathered dinosaurs)
This dinosaur is assumed to have had dense feathers and/or fur, which could open several doors to some new concepts in the Isle. It would allow the concept of cold parts in maps and hot-and-cold mechanics which would allow for different species to be able to survive in different places. Plus fur has unique camouflage aspects unlike the scaled dinosaurs we already have.

Psittacosaurus
This dinosaur is said to have had quills, which would add the concept of sticking quills in attackers, getting quills stuck in your dinosaur if you attack one of these dinosaurs and perhaps a system for leaching damage if you have quills in you.

Basilosaurus
An interesting water-dinosaur of sorts as it was an early whale but had a serpent shape with shark-like fins and an alligator sort of face. I think it could potentially rival the deinosuchus and prevent them from going out to larger bodies of water by making them remain closer to shallows as alligators do nowadays typically. Plus? It got huge so it could be an apex of the waters.

But those are just some fun ideas I had to spice things up

swift pike
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Make galli normal sized, even if it needs to keep a lower damage than it should have

proper hazel
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There should be a way to keep your bearings on a map even when it is raining. For example: if it is raining, and you sniff, scent will not appear but your at the top of your screen your compass will appear. This will help players keep a general sense of direction in bad weather.

earnest slate
queen haven
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possibly releasing the isle to console players. would be great to be able to enjoy the game than watch others play it due to not having money for a gaming pc to run the game.

feral pier
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Could I suggest possibly adding seasons, and natural disasters in a future update after the recode? Me and several of my friends have talked in depth about it and think it would be an awesome thing to add to the game to help make it more realistic like Dondi seems to want to have it. 😊

ionic viper
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You didn't see he was working on forest fire stuff like a year or so ago?

visual swift
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I'm new here but a simple optional percentage to go on the fixed hud would be useful for lot of people I imagine

wraith barn
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I personally want to be a Fish!

elfin ravine
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  • More crest color options, more skin color options in general. For example I miss dilo's old base skin with the purples etc

  • More stats for your dino! Hours survived, eggs hatched (not the current number of gestated eggs like rn), times leg broke, times nearly died (dino being on fourth/last screen or lower), etc

unique hull
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I would love a Damage dealt and Damage taken and Total kills Screen after you die so you can look over how well you performed

wraith barn
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also animal urination or defication as for leaving messages?

summer pumice
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Humans leaving bait traps for carnivores to be lured to, but specifically, a goat tied to a stake. Would be amusing. (however, the con of using this that I can see, players know of your presence, because goat)

ancient plover
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Like some other games, when you die you can then rewind the clip of you dying to see how you died. Would also be a great way to prevent rule break if you could then save the death video clip.

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If it already isn’t planned, a sort of cinematic movie maker like GTA’S rockstar editing. I think it’d be pretty neat.

ancient plover
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Dinosaurs picking up their children.

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I think it would be good that when you begin drowning in water your dinosaur starts to sink instead of floating along the water

hushed trout
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I rlly like the idea that dinosaurs can pick up there children . Like as a baby dino i felt multiple times in something. I was stuck. And i was to small to jump out . So it would be a Nice idea that my mom could save me than :))

regal granite
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Can quadrapedal herbivores like the maia get a body check. Knock over a carno while sprinting. If you miss you veer off in that direction or have a chance of falling. Not bone break but maybe some sort of damage or effect like can walk but unable to ambush sprint or sprint.

undone topaz
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One detail that I feel has been sorely missing from The Isle is that "jiggle" you see in games like Jurassic World: Evolution. An example being the T-Rex, every time it takes a step, you see the muscles on its hips, and it's torso jiggle, showing that there is alot of mass behind the movements. It's a detail that I feel is missing from The Isle as everything on the body of your dinosaur feels fairly static and "A to B" animated. However the new Stegosaurs with it's moving plates does show the potential for this detail to be added (However I personally feel the plates have a bit too much movement in the animation preview) I feel like that's a detail they should add that would really improve the visual fidelity of the game as a whole. (https://www.youtube.com/watch?v=LetsdPLw8UE Visual example of what I mean, note how the body jiggles with each movement/step to show mass/muscles under the skin)

umbral shale
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This is really not a suggestion but more a heads up, dont make males bigger on every dinosaur since there is some species that females are bigger than the males. Just dont want every dino to have the male the biggest since for snakes, hyenas and some other animals the female is the big and the one that is the "alpha". PLEASE HAVE SOME FEMALES BIGGER THAN THE MALE TOO

frail nest
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It would be neat if there was the option to spawn in ass an hatchling when you create a dino on the official servers. Say two people have already made a party and made an egg and you got a choice of eggs available to choose from to join other dinos from the start to promote more group play.

hushed trout
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It would be great if they add a little icon where u made a burrow, as a dryo I always lose mine and when danger comes I can’t find it and die.

vast marten
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More pattern variants would be cool
And maybe some flashier colors to pick from too
Like let's say you're making a utah and can choose 1 of for example 3 pattern variants (stripes, spots, maybe something more complex, etc)

misty fossil
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Add a bonebreak icon on the right of your hud like bleed. So that we know our leg broke and not being forced to watch everytime character screen, well we will still need to watch our character screen to see how damaged it is.

quasi nimbus
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Repost: I suggest to make it so the longer you press a button to roar, the louder the roar part of it will actually be. So for example, if you tap the threaten button, it will only play the growl / hissing parts of it and in turn only be hearable by people nearby, where if you hold it more (1 or 2 seconds) and then release the button, the sound will travel normally (if you haven't lost your voice, that is).

boreal garden
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this is kinda a reminder to what ched said. but cleaning teeth could be added.
if your teeth are dirty they cause less damage so you clean them by laying down and getting compys or velos eat the food off of them. this is just to extend cheds idea

wise prairie
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nerf giga, one bite death on all (survival) creatures is boring

ancient plover
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When a T-rex eat's a human, after hope or if it;s included with hope will the T-rex be able to like eat the human like that part in Jurassic park. You know that toilet scene? (Sorry it's the only thing I can think of ;-;)

primal moon
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Probably has been suggested already, and if it has I'm sorry, but maybe a new channel for devs to post their streams in instead of the #announcements but the channel is still in "The Isle" folder

ripe finch
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Someone suggested it in the flood of the general chat, but I also really liked the idea.
Has there been any ideas to release an art book from the various concepts and designs, both from the team and Tapwing? It'd definitely be a nice little bonus, and could be put on the store as a dlc (see games like stellaris that have their soundtrack and some books as DLC).

ancient plover
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perhaps ping everyone in the rules channel, for all the new folks, since people tend to skip
the rules channel for some odd reason.

icy cypress
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  • When nested in, you could be able to see your Dino’s lineage and ancestors
silk fiber
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I had some thoughts on suggestions.

Physics Ideas (I know there will be improvements in the recode)
+Tackle when ambushing (Big dinos would knock smaller dinos over or tackle them down)

  • Better knockback (If I get hit by a tailswing it should knock me back or cause me to stumble etc)
    +Dinos don't just slide down cliffs or steep edges (Animals can recover themselves in slopes unless it's just a sheer cliff or slippery)
    +Mud makes dino's slower/sticky
    +Rocky areas become slippery in rain
    +Raptors can pounce
    +Much better animation/interactions from bites that actually feel like they land instead of halfway hoping
    +Foliage moves when walking through it, especially big dinos.
    +Running water has a current that should effect how a dino swims or gets carried downstream
    +Tar pits?
    +Climbing/hiking up steeper cliffs effects stamina and is slower to accomplish with a different animation.
    +Eating/drinking should not be effected but which way your head is aiming in an idle animation
    +Ability to latch on to a prey (this may be more for my combat section)
    +Not biting people in your own group... dinos wouldn't have been that uncoordinated most of the time. (also may be a combat item)
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Combat suggestions/Ideas:

  • I mentioned latching on to prey and they should also be able to shake you off if they are large
  • More abilities:
    -- scratching with a claw that could do more bleed damage vs a bite
    -- tail swipes to knock back enemies for larger tailed species
    -- tackles as mentioned before
    -- more precise hitboxes landed strike visuals (I hate seeing a dino get killed and just turn into a limp noodle to a bite that is off in lalaland)
    -- ability for larger species to grab and throw their prey
    -- counter abilities to be able to get out of grabs and things
    -Ability to control roar volumes as mentioned previously by holding down the button longer to make louder calls
#

Visuals/Environment

  • More variation of AI creatures.
  • More weather effects (lightning strikes, fire?, lava?, tar?, fog, smoke, dust, etc)
  • More moonlight at night so it's not a black abyss (I know recode may resolve this)
  • Blooming plants that change throughout the day
  • Improved smell visuals (the water glow is overly intense in my opinion, especially at night)
  • More skin customization
  • Mud and environment sticks to dino body
  • Sloping rocky areas that when walked on make small rocks/debris effects/sounds
  • More diverse life in the game environment (insects, small creatures, aqua life)
  • Water based plants and floating objects like logs and things
  • More diverse edible plant types
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Interface/UI
-More options to sort servers
-Extensive list of all actual buttons that can be used in the game under the settings
-More extensive tutorial/help tools or level for beginners that desire

  • Lots of random buttons that don't do anything in the character panel and nest (assume these will have something in future updates)
  • Ability to organize server listings more intuitive (organize by players, ping, etc)
primal egret
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Mercenaries in Sandbox
Although this is somewhat irrelevant, it would probably be pretty easy to do: put mercenary in sandbox in the state he was left in in 2018 when he was made unavailable to play, which was a terrible disappointment for me. Although he had no hunger or thirst where we left him, he has no weapons and can't even punch, and therefore wouldn't be overpowered if he was added to sandbox. The reason for me suggesting this (other than the fact that I'm impatient and just want to play as merc) is that since merc was already present and had his basic gameplay in place, he might as well be added to sandbox just to have another playable and to play as to use as a size reference to dinosaurs and such until he and tribal are further developed in the future. I know that this won't happen and that mercenary probably won't even be added this year, but I still really, really want mercenary in sandbox this year to bring back the nostalgia from early survival on Region 2 in January 2018.

flint elbow
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The UI could have a "sixth sense" for some dinos. At night or crouching, it doesnt matter, but that would be cool.

stray sable
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Sinornithosaurus is a glider flyer with venom, and a pack hunter. Could be an interesting addition. Also allowing dinosaurs to move in a direction they are not facing by using some sort of keyboard macro, but it'd have to be awkwardly or using some sort of athletic maneuver.

split wraith
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You guys should get this Discord server verified. I'd like if had actual announcement channels that come with verification so that I can follow them on my Isle community server.

silk fiber
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Entelodon could be an interesting addition it being a 4 legged carnivore

magic laurel
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Ledumahadi mafube something very new.a different sauropod experience with walking, standing even a fighting stance in an upright position. Ty<3

silk fiber
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The Entelodont may be a little too modern of an animal. Like an armored pig relative it was aggressive and fast. About the size of a human in height and could be stronger health wise than a Utah with a really good sense of smell and growth period. Considered to be a "killer pig" that could also create burrows or something in the game. Were omnivores which could also be unique gameplay.

ancient plover
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Pinging everyone in the Rules channel, cause apperantly no one reads them. please

placid dirge
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Allow official names for places to show up on the top left corner of the screen when you enter it, or more like, if you spend a good minute or two inside of the region. Say, "Fields", or "Duo Lakes" as regions. Perhaps let them show up on the compass when you sniff but only places that you have found (as your dino) before. I took the liberty to show the regions (I know that V3 is most likely getting yeeted when the update comes but this is simply an example) of per say how this would look.
When entering these regions, they show up somewhere on your screen out of the way.

#

a list of non-special regions would include:
Field
Forest
Redwood
Mountain Range
[insert list of special ponds and places here]

clever hawk
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Perhaps have a channel in the discord that compiles all of the Phase 2 reveals? Not random quotes ofc just things like the concept art, new models, etc.

Would be lovely to have those all in one place officially posted for anyone to be able to refer to at a given time.