#0.12 ore generation feedback
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what's the river biome issue?
I thought there was an issue with a 1.21 tfc river biome not being included in the worldgen
halite seems really weirdly low-density in 0.12.1.. i'm still in the steam era but i can't find any more than 100 total ore in a sylvite/halite vein with a blue steel propick, whereas sylvite/spodumeme will easily report back ~500 ore
wait no i was just finding surface veins more often while i was prospecting along the shore i think
found the deep one. salt time
it wasn't included in the water wheel whitelist
if you ever need a ton of salt, there's salt flats biomes in dry areas
desert levels
and sea water?
yeah but you can't really get huge amounts of salt out of that until lv
yep just slow and very manual
even the firepit I think
haven't played stone age for ages
so spawning on a conglomerate + diorite combo skewed it a bit but imo nickel is fine with how much you need for MV + HV crafting (circled areas are "normal" veins whereas uncircled are deep veins
damn
are they clustered in the diorite/conglomerate?
they're pretty separate veins that just happened to spawn like that, it spawned in conglomerate which got cut off around y=40, then a layer of slate generated from y=40 to y-13, then finally a layer of diorite generated which allowed for the big deep vein to generate below it
I was wondering
here's a better example, top right one is a deep vein, bottom right is a surface vein
The deep veins really seem like the way to go
I hate going for the surface veins cause they have shit density
normal veins are still pretty nice
but yeah, you aren't guaranteed to find tons of nickel (this is also all conglomerate)
Deep veins are only for post LV
You donāt need them before
Surface veins are really good until you hit like ULV/LV
surface veins are annoying to support when theyre close to the surface so I was looking for alternatives
caves mostly
Or dig everything 
I can support the caves easier at depth\
Unsure I understand why but you do you!
tbh mining stuff on the surface is more annoying with dirt falling on your head but at least the risk of causing cave-ins and irreversible ruining a mine as a result is basically 0
so I think it's a fine change for new players, cave-ins are definitely the worst part of being a TFC newbie
if theres a cave in at depth theres less chance of it affecting anything on the surface
cause id rather not leave instant death pits lying around
Yeah if you fuck up I guess
I fuck up a lot
understandable lol
I'm always super careful and instantly go into panic mode as soon as I see the scary red text
Dig 4 blocks
Put a support
Dig 4 blocks
Put a support
Invest into concrete support
Stop worrying
Is basically how I do it lol
that's kinda backwards tho, surface veins are going to be easier to stabilize and recover from a cave in
before rebar/concrete supports it can be nearly impossible, or entirely impossible to recover from a collapse
also, supports prevent gravity affected blocks like dirt from falling too.
if its that close to dirt layer, just quarry mine
oh ya I always mine out an area then dig top down but thinking of a new player not knowing how supports work and stuff
yeah It's much easier to mine dirt to save your mine
that cobblestone
also some people likes the idea of open air mines so
overall I'd say sphalerite is in a pretty fine spot, I'd slightly increase the size of the sphalerite/galena vein to make it more-in line with other normal veins though.
bismuth is also pretty fine, you don't even need to go find a mountain for that exclusive vein since plains, hills, and plateaus cover basically everywhere that isn't the ocean.
already said my piece on garnierite, there's a lot of it but you really need a lot of it.
imo tin was nerfed a little too hard as there are only 2.5 options for early game tin now: mountains, beaches, and choosing the desert spawn option, everything else is a deep vein.
Eh I feel like tin being mountain AND beaches make it so you can find tin pretty easily
it may not be the first one you make though
which was kinda the plan
fair enough
atm bismuth bronze seems to be the easiest followed by regular then black bronze
mainly because gold is absent from sedimentary rocks
never thought I'd see the day where silver was more available than gold lol
if you do get an igneous rock spawn I could see black bronze being a bit better though, would have to make a few more worlds to see thogh
yeah most of the time you spawn in sedimentary
though because there is so many mountains and volcans now it can happen more often I feel to spawn in gold
alternatively you can blast a hole into the beneath and grab some gold there but I feel like that's more effort than just finding one of the other bronzes
def
something i wonder. is 0.12 going to leave alpha after the ore generation and world gen stuff is done being tweaked?
not like, as the only criteria, but its gonna stay alpha until these are solidified
we're probably gonna leave it as an alpha until the beneath is done? which I'll start doing next
oh, i didnt know that was an immediate plan.
can't wait for an alpha merge with oregen fix and worldgen fix
what are the plans for the beneath rework? possibly turning it into the land of sulfides?
long beneath
more varied rock too
o also just reworking the whole dimension too, I see o.o
as long as my kaolin + graphite survives I'll be fine tbh, I always like getting a crucible early cause alloying in a vessel is a pita lol
from 6 biomes into uhhh maybe 12
oh don't worry the kaolin will be harder š can't just land directly on it 5 secs after dropping in lol
fair enough, finding an ash forest was always the hard part anyway
Finding Graphite and Kaolin is also easy on Earth!
Especially with the early on Rowboat now
oh yeah I think I remember seeing graphite in volcanos now?
tfg devs work on anything except venus challenge
you're just doing all the sidequests so you're sufficiently leveled before the next boss is all
long beneath? what...?
Wait, did you tweak the rowboat too?
Not that it mattered to me, I crossed the ocean on a dugout canoe
ohhh.
what do you need stibnite for
Doesn't Tetrahedrite have the stuff for battery alloy too?
Or am I thinking of something else
I'd say "tetrahedrite is in the same vein as stibnite" but idk what's where any more lol
Antimony is part of the ore processing of Raelgar and Tetrahedryte yes
it's basically everywhere
yeah that one is the volcanic one
really easy to find
Has there been any consideration of adding more methods to obtain ores like Boron? IIRC the only option currently is Borax, and the yields from that aren't fantastic. Though as of now, boron has only a handful of uses, it would be nice to have some variety.
Although boron is a relatively rare element in the Earth's crust, representing only 0.001% of the crust mass, it can be highly concentrated by the action of water, in which many borates are soluble. It is found naturally combined in compounds such as borax and boric acid (sometimes found in volcanic spring waters).
Could add a way from spring water
Since there is spring water bedrock veins to tap
Only if we remove it from the Aqueous Accumulator
I was gonna mention that there's some other common boron-containing minerals like Ulexite and Colemanite, though I believe the latter forms differently than the former
And honestly, yeah, being able to tap and refine spring water or some deep-derivative of it would be a nice way to obtain stuff like that.
Only as infinite as your bedrock vein is, and taking some effort to extract in meaningful quantities from the water, but well worth doing so.
sounds good to me
I don't think it's infinite in-world either?
Yeah I like this idea, optional way to do things that could be a neat little process
apparently yes but we can change it
Kind of a maple syrup thing, a significant volume must be reduced to obtain your desired product
isn't spring water required for all the medicines though?
It's still found in the world, but the proposition would simply prevent them from being infinite with accumulators and such
I mean the fluid vein is infinite right now
@acoustic reef @alpine igloo do either of you remember if we have spring water spouts. Could be a good way of having plenty of spring water available early on for stuff
There is the pools?
I mean pools only have like 20 blocks worth. But a spout could have hundreds
And I mean water geysers are a real thing
spouts, no, just the normal tfc springs
I was actually thinking of having a hydrothermal biome in the beneath with some deeper pools
Could also let the liquid be "infinite" but not infinitely pumpable?
So the only way to "infinite" without tapping a vein would be some super jank bucketing setup that would be more effort than it's worth.
thankfully the create hose pulley thing is just a tag
The create pump just pump the block in front of it
So you have no way to stop it from recreating one if itās jnfinite
idk how annoying it would to implement but adding some "borax line" like bauxite/platinum/etc where you dissolve purified borax ore in some spring water mix for some better yields would be fine enough tbh
Itās not hard to implement the hard part is making it interesting and not just new materials without other usages
Having another processing line is a bit much, what I and Gamestar suggested was more along the lines of having alternative methods to obtain boron
Like the gem slurry works for all the gems
fair enough
To be fair though you donāt need a lot of boron in TFG as it is
Where is it needed except AE2 ?
MV superconductors and rene-41 ingots
Isn't Boric Acid used in some recipes? I forget
RenƩ 42 lacks more usage
Which will hopefully be fix later down the line
kanthal coils are pretty important tbf
Yeah Iām thatās why I think adding a way to get boron outside of borax, and it can be a bit more complex, is a good idea
And more complex as in like 1-2 steps
Not enough so boron is hard to get
I think I use a shit ton of boron for the small fission reactor
But itās a power gen no one made yet
Venus will solve that
I just think having options alleviates what could feel like forcing down a path, but idk
Tap spring water, then demineralize it and boil off the excess water in order to recover things like Borax or other such Boron-containing minerals, or whatever else might be found in spring water
Im not against just pointing that right now you never lack Boron
That is fair
reminds me a little bit of when I was designing the new recipe for cupronickel coils, I found out that a lot of magnesium irl is just from sea water
Stop the infinites 
regardless I do 100% agree adding more options for boron is a good idea, I'm just kinda sad about more stuff getting removed from the aqueous accumulator tbh
I mean we can always just make another fluid and shove it in the beneath
We should put adding any kind of infinite on hiatus until Venus is out
kjs-tfc even comes with a builder to make a fluid similar to spring water where it emits particles and heals you
As we mostly are blind about resources until Venus is out
Year long hiatus 
probably
Nono, it'll be released tomorrow!
what is considered a volcanic biome for sulfur?

all of them have volcanic in their names
except
canyons
i think
but it will be made better with next update
sorry for the confusion
the best of them is probably the shield volcanoes
i've never found one without graphite under it
the shield volcanoes look awesome
very useful as well
anything major to look for in .12.3? is it up to date with the ore changes or is it still on another branch?
No changes since latest release
Are there likely to be more world Gen changes?
yes, tfc isn't finished with the worldgen yet and we'll be backporting it
there's a lot more cool stuff on the way!
started a new world for 0.12.3, I think Surface tin should not only be in Mountain Biomes. Maybe add them also in Highlands or Rolling Hills.
or add it to some Canyons. yeah, Its just a pitty that depending on the world gen, you wont see much there in the Mountains, for example on my world, there are Canyons where Mountains used to be in the old world gen
you don't need any tin until steam age so it's ok
has anyone tested Kaolin Clay if it spawns?
yes
myabe I am just extremely unlucky but I am in a massive old mountain area and I just do not see any blood lillies
hmm
is genviewer working again
not ingame, only on preview before creating the world
I wouldn't trust this kaolin screen because it's looking at the old biomes
I actually tested it, the screen was accurate
I found Kaolin at those spots
and nothing in the empty spots even the Old Mountains with 100 y
it was just an unlucky world gen
Oh yea there seems to be a chance of blood lilys generating without kaolin being below it
Had to go into creative to double check and yeah they can sometimes generate without kaolin
Which is super annoying
went down to 0
hell -10
btw book needs to be updated with the new biome entries, cause it only mentions the kask variant ones or whatever
the jagged biome ones
post the seed and coords then
double checked and there is some, but its like 7 blocks of it lmao
unlucky
thats normal then?
Can Blood Lily spawns if there is no kaolin under it? Iām pretty sure it needs at least 1 block of it
it uses the same system as ore veins and indicators
damn, so the Rich Coal is completely gone.. RIP Rich Coal!
hm i've noticed that galena/silver veins basically spawns together/inside of kyanite/mica, this doesn't look normal even for ore veins that spawn in the same rock type
this isn't the first
theres no such vein as well in emi
its often because they are on top of each other
there is a weird thing making the veins more often that not spawning on top of each other
I don't mind that much
okay so not concerning then, got it
if the veins have exactly the same stats, I wonder if that's causing it? like they've got the same seed so the same locations
changing the rarity up or down by 1 should fix that
i checked it with freecam and like
i saw galena and kyanite right next to each other
so thats why i brought it up
people might think its a new vein
interesting
I could try
some people in chat-en say that the surface bismuth vein isn't appearing at all
Is it Pastulio or some other people?
yes lol, false alarm
though we should probably do something about these ores not generating in old worldgen too
yeah but that's a bother to do
haha, well, at least I know it is not just me but it is the old world gen. On my private server (with the new world gen) Bismuth is not an issue š
make sense
I should have mentioned this earlier, sorry.
well I wouldn't have expect to look at the official server as the guilty party lol
You saved players from one more day of progress that would be wipe
I was looking at the sea and I was wondering why dont I see any oil in the sea because I am at the correct temp and rain limit, so it should be there
at least we know now whats the problem, haha
Yeah itās a deep vein
we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich we're rich
is it supposed to be that dense
i was thinking like
i should be close to finishing this right
but then i checked

Imagine that I reduced the size and density of every veins
from 0.11
it was that crazy lol
oh yeah it's just random
I mean I wanted to make them smaller
but the pressure on me was too big ahah
I still believe I should have nerf them even more but
it is what it is
i think i just got used to the surface veins lol
ok this is fine htne 
don't change it im happy
i wanna mine it all manually but im not finishing it anytime soon if im stuck with a mining hammer lmao
that but looking downwards
I'm more concerned with them not being spread out as randomly lol
god that reminds me how in gravitas2 you could theoretically make oresight potions which are xray for specific materials (or get them from that one weird grave mod that adds too much stuff and its magic scrolls)
and the oresight used colored fullbright outlines on each ore
so with shaders on it just became nuclearly bright
Ahah thats such a cool idea!
Uranium ore anyone? 
Regarding Graphite: if I remember right in 12.0 it spawned only in volcanic biomes, but in every king of rock. What was the rationale in making it rock type restricted instead like in much older versions? The volcanic restriction gave a fairly good indicator without using the map, since if you saw a volcano, you knew it could spawn. However you can't tell what kind of rock spawns at 0/-50 without digging a shaft or cheesing it with cave mode map (any pink rock is granite and can spawn graphite). I'm not even sure how it encourages caving, but maybe that's a me problem.
P.S.: That graphite quest still says it spawns in every kind of rock.
Most if not every volcano is Intrusive
else intrusive is a very common rock at that depth
Basically at that depth it's either metamorphic or intrusive
and you can know which rock is it
might be just my bad luck. I had Dolomite and Marble at -25 (volcanic oceanic mountain)
volcanoes are extrusive, tom :p
extrusive = the lava cooled on the surface
intrusive = the lava cooled underground
I remember it like exterior/interior
but also mountains can have intrusive since it's where that deep underground rock gets pushed up by plate tectonics
I mean under it
Dolomite at -25 is a bit crazy
Would be cool to have earth quakes and sinkholes.
South Africa, Pretoria Centurion area has a problem with sinkholes because a city is built over dolomite geology
I don't want to add anything that will destroy stuff players built
but tfc is adding things like rift valleys and mid ocean ridges and other tectonic geology features to their worldgen
I just learned those today lol
I agree, natural disasters you have no control over aren't fun, like tornadoes and stuff
After trying in vain to locate graphite I gave in and spawned in a LuV prospector to check if I was just unlucky.
In conclusion: damn it's rare! I went around all the volcanic biomes nearby and only found a single deposit of 51 graphite in the ocean. As it stands I'll definetly go to the beneath for graphite (even if I can't find any there ~6 graphite blazes drop enough for the blast furnace).
got really unlucky I guess
You had metamorphic volcano
I could honestly add all rock layers type for the volcanic veins
I did locate a large volcanic vein about 1500 blocks away, it's impressively large but it early on it's a huge overkill. Right now I think volcanic biomes have about twice the chance of finding graphite since the huge size doesn't help much with finding them.