#0.12 ore generation feedback

2332 messages Ā· Page 3 of 3 (latest)

acoustic reef
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Basically

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oh and Garnierite/Cobaltite should be a bit rarer as normal vein

sterile hornet
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does this fix the new river biome?

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Im testing anyway just curious

acoustic reef
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what's the river biome issue?

sterile hornet
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I thought there was an issue with a 1.21 tfc river biome not being included in the worldgen

last current
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halite seems really weirdly low-density in 0.12.1.. i'm still in the steam era but i can't find any more than 100 total ore in a sylvite/halite vein with a blue steel propick, whereas sylvite/spodumeme will easily report back ~500 ore

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wait no i was just finding surface veins more often while i was prospecting along the shore i think

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found the deep one. salt time

alpine igloo
alpine igloo
last current
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OOOOOOOOOOOOOO

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how dry

alpine igloo
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desert levels

last current
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i'll swing over n lookie

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i gotta splore anyway

alpine igloo
keen shell
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true

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is sea water boiling a method?

alpine igloo
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yep just slow and very manual

keen shell
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ah fair

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vat?

alpine igloo
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even the firepit I think

keen shell
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haven't played stone age for ages

sterile hornet
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context 😭

safe ferry
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so spawning on a conglomerate + diorite combo skewed it a bit but imo nickel is fine with how much you need for MV + HV crafting (circled areas are "normal" veins whereas uncircled are deep veins

acoustic reef
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damn

sterile hornet
safe ferry
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they're pretty separate veins that just happened to spawn like that, it spawned in conglomerate which got cut off around y=40, then a layer of slate generated from y=40 to y-13, then finally a layer of diorite generated which allowed for the big deep vein to generate below it

sterile hornet
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I was wondering

safe ferry
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here's a better example, top right one is a deep vein, bottom right is a surface vein

sterile hornet
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The deep veins really seem like the way to go

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I hate going for the surface veins cause they have shit density

safe ferry
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normal veins are still pretty nice

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but yeah, you aren't guaranteed to find tons of nickel (this is also all conglomerate)

acoustic reef
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You don’t need them before

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Surface veins are really good until you hit like ULV/LV

sterile hornet
acoustic reef
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Why would they be?

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It’s not different

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Just use support

sterile hornet
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caves mostly

acoustic reef
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Or dig everything 6290harold

sterile hornet
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I can support the caves easier at depth\

acoustic reef
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Unsure I understand why but you do you!

safe ferry
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tbh mining stuff on the surface is more annoying with dirt falling on your head but at least the risk of causing cave-ins and irreversible ruining a mine as a result is basically 0

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so I think it's a fine change for new players, cave-ins are definitely the worst part of being a TFC newbie

sterile hornet
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cause id rather not leave instant death pits lying around

acoustic reef
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Yeah if you fuck up I guess

sterile hornet
safe ferry
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understandable lol

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I'm always super careful and instantly go into panic mode as soon as I see the scary red text

acoustic reef
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Dig 4 blocks

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Put a support

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Dig 4 blocks

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Put a support

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Invest into concrete support

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Stop worrying

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Is basically how I do it lol

split pendant
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that's kinda backwards tho, surface veins are going to be easier to stabilize and recover from a cave in

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before rebar/concrete supports it can be nearly impossible, or entirely impossible to recover from a collapse

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also, supports prevent gravity affected blocks like dirt from falling too.

urban dove
safe ferry
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oh ya I always mine out an area then dig top down but thinking of a new player not knowing how supports work and stuff

acoustic reef
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yeah It's much easier to mine dirt to save your mine

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that cobblestone

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also some people likes the idea of open air mines so

safe ferry
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overall I'd say sphalerite is in a pretty fine spot, I'd slightly increase the size of the sphalerite/galena vein to make it more-in line with other normal veins though.

bismuth is also pretty fine, you don't even need to go find a mountain for that exclusive vein since plains, hills, and plateaus cover basically everywhere that isn't the ocean.

already said my piece on garnierite, there's a lot of it but you really need a lot of it.

imo tin was nerfed a little too hard as there are only 2.5 options for early game tin now: mountains, beaches, and choosing the desert spawn option, everything else is a deep vein.

acoustic reef
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Eh I feel like tin being mountain AND beaches make it so you can find tin pretty easily

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it may not be the first one you make though

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which was kinda the plan

safe ferry
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fair enough

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atm bismuth bronze seems to be the easiest followed by regular then black bronze

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mainly because gold is absent from sedimentary rocks

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never thought I'd see the day where silver was more available than gold lol

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if you do get an igneous rock spawn I could see black bronze being a bit better though, would have to make a few more worlds to see thogh

acoustic reef
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yeah most of the time you spawn in sedimentary

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though because there is so many mountains and volcans now it can happen more often I feel to spawn in gold

safe ferry
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alternatively you can blast a hole into the beneath and grab some gold there but I feel like that's more effort than just finding one of the other bronzes

acoustic reef
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def

wanton raptor
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something i wonder. is 0.12 going to leave alpha after the ore generation and world gen stuff is done being tweaked?

not like, as the only criteria, but its gonna stay alpha until these are solidified

alpine igloo
wanton raptor
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oh, i didnt know that was an immediate plan.

hollow zodiac
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can't wait for an alpha merge with oregen fix and worldgen fix

safe ferry
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what are the plans for the beneath rework? possibly turning it into the land of sulfides?

alpine igloo
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more varied rock too

fallow thunder
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More biome

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More danger trollface

safe ferry
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o also just reworking the whole dimension too, I see o.o

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as long as my kaolin + graphite survives I'll be fine tbh, I always like getting a crucible early cause alloying in a vessel is a pita lol

alpine igloo
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from 6 biomes into uhhh maybe 12

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oh don't worry the kaolin will be harder šŸ˜‚ can't just land directly on it 5 secs after dropping in lol

safe ferry
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fair enough, finding an ash forest was always the hard part anyway

acoustic reef
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Finding Graphite and Kaolin is also easy on Earth!

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Especially with the early on Rowboat now

safe ferry
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oh yeah I think I remember seeing graphite in volcanos now?

alpine igloo
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tfg devs work on anything except venus challenge

safe ferry
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you're just doing all the sidequests so you're sufficiently leveled before the next boss is all

wanton raptor
hardy timber
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tall beneath

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increased dimension height

grizzled mica
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Not that it mattered to me, I crossed the ocean on a dugout canoe

wanton raptor
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ohhh.

normal tree
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what do you need stibnite for

alpine igloo
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battery alloy/soldering alloy

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and you need a battery to make a prospector

opal bridge
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Doesn't Tetrahedrite have the stuff for battery alloy too?

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Or am I thinking of something else

alpine igloo
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I'd say "tetrahedrite is in the same vein as stibnite" but idk what's where any more lol

acoustic reef
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Antimony is part of the ore processing of Raelgar and Tetrahedryte yes

distant jasper
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also the new sulfide vein

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the stibnite/bornite

acoustic reef
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it's basically everywhere

acoustic reef
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really easy to find

opal bridge
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Has there been any consideration of adding more methods to obtain ores like Boron? IIRC the only option currently is Borax, and the yields from that aren't fantastic. Though as of now, boron has only a handful of uses, it would be nice to have some variety.

acoustic reef
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Only Borax but Borax is also more common

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we may add more later

fallow thunder
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Although boron is a relatively rare element in the Earth's crust, representing only 0.001% of the crust mass, it can be highly concentrated by the action of water, in which many borates are soluble. It is found naturally combined in compounds such as borax and boric acid (sometimes found in volcanic spring waters).

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Could add a way from spring water

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Since there is spring water bedrock veins to tap

acoustic reef
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Only if we remove it from the Aqueous Accumulator

opal bridge
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I was gonna mention that there's some other common boron-containing minerals like Ulexite and Colemanite, though I believe the latter forms differently than the former

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And honestly, yeah, being able to tap and refine spring water or some deep-derivative of it would be a nice way to obtain stuff like that.

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Only as infinite as your bedrock vein is, and taking some effort to extract in meaningful quantities from the water, but well worth doing so.

alpine igloo
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I don't think it's infinite in-world either?

fallow thunder
acoustic reef
opal bridge
safe ferry
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isn't spring water required for all the medicines though?

opal bridge
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It's still found in the world, but the proposition would simply prevent them from being infinite with accumulators and such

acoustic reef
fallow thunder
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@acoustic reef @alpine igloo do either of you remember if we have spring water spouts. Could be a good way of having plenty of spring water available early on for stuff

fallow thunder
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I mean pools only have like 20 blocks worth. But a spout could have hundreds

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And I mean water geysers are a real thing

alpine igloo
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I was actually thinking of having a hydrothermal biome in the beneath with some deeper pools

opal bridge
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Could also let the liquid be "infinite" but not infinitely pumpable?

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So the only way to "infinite" without tapping a vein would be some super jank bucketing setup that would be more effort than it's worth.

alpine igloo
acoustic reef
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The create pump just pump the block in front of it

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So you have no way to stop it from recreating one if it’s jnfinite

safe ferry
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idk how annoying it would to implement but adding some "borax line" like bauxite/platinum/etc where you dissolve purified borax ore in some spring water mix for some better yields would be fine enough tbh

acoustic reef
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It’s not hard to implement the hard part is making it interesting and not just new materials without other usages

opal bridge
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Having another processing line is a bit much, what I and Gamestar suggested was more along the lines of having alternative methods to obtain boron

acoustic reef
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Like the gem slurry works for all the gems

safe ferry
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fair enough

acoustic reef
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To be fair though you don’t need a lot of boron in TFG as it is

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Where is it needed except AE2 ?

safe ferry
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MV superconductors and rene-41 ingots

opal bridge
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Isn't Boric Acid used in some recipes? I forget

acoustic reef
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Which will hopefully be fix later down the line

safe ferry
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kanthal coils are pretty important tbf

fallow thunder
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Yeah I’m that’s why I think adding a way to get boron outside of borax, and it can be a bit more complex, is a good idea

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And more complex as in like 1-2 steps

acoustic reef
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I think I use a shit ton of boron for the small fission reactor

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But it’s a power gen no one made yet

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Venus will solve that

fallow thunder
opal bridge
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Tap spring water, then demineralize it and boil off the excess water in order to recover things like Borax or other such Boron-containing minerals, or whatever else might be found in spring water

acoustic reef
fallow thunder
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That is fair

alpine igloo
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reminds me a little bit of when I was designing the new recipe for cupronickel coils, I found out that a lot of magnesium irl is just from sea water

acoustic reef
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Stop the infinites PepeHands

safe ferry
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regardless I do 100% agree adding more options for boron is a good idea, I'm just kinda sad about more stuff getting removed from the aqueous accumulator tbh

alpine igloo
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I mean we can always just make another fluid and shove it in the beneath

acoustic reef
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We should put adding any kind of infinite on hiatus until Venus is out

alpine igloo
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kjs-tfc even comes with a builder to make a fluid similar to spring water where it emits particles and heals you

acoustic reef
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As we mostly are blind about resources until Venus is out

acoustic reef
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probably

hexed shard
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Nono, it'll be released tomorrow!

opal bridge
dense basin
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what is considered a volcanic biome for sulfur?

sterile hornet
acoustic reef
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except

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canyons

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i think

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but it will be made better with next update

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sorry for the confusion

versed walrus
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the best of them is probably the shield volcanoes

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i've never found one without graphite under it

sterile hornet
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very useful as well

hollow zodiac
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anything major to look for in .12.3? is it up to date with the ore changes or is it still on another branch?

acoustic reef
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No changes since latest release

versed walrus
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Are there likely to be more world Gen changes?

alpine igloo
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yes, tfc isn't finished with the worldgen yet and we'll be backporting it

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there's a lot more cool stuff on the way!

random pendant
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started a new world for 0.12.3, I think Surface tin should not only be in Mountain Biomes. Maybe add them also in Highlands or Rolling Hills.

alpine igloo
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there's also tin on beaches

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and ofc the deposits in rivers too

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lots of options

random pendant
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or add it to some Canyons. yeah, Its just a pitty that depending on the world gen, you wont see much there in the Mountains, for example on my world, there are Canyons where Mountains used to be in the old world gen

alpine igloo
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you don't need any tin until steam age so it's ok

random pendant
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has anyone tested Kaolin Clay if it spawns?

alpine igloo
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yes

random pendant
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myabe I am just extremely unlucky but I am in a massive old mountain area and I just do not see any blood lillies

alpine igloo
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hmm

random pendant
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interesting

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i guess this world spawn is just bad or unlucky

sterile hornet
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is genviewer working again

random pendant
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not ingame, only on preview before creating the world

sterile hornet
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sux

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those continents have great shapes though

alpine igloo
random pendant
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I actually tested it, the screen was accurate

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I found Kaolin at those spots

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and nothing in the empty spots even the Old Mountains with 100 y

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it was just an unlucky world gen

keen shell
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Oh yea there seems to be a chance of blood lilys generating without kaolin being below it

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Had to go into creative to double check and yeah they can sometimes generate without kaolin

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Which is super annoying

alpine igloo
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try digging deeper

keen shell
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hell -10

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btw book needs to be updated with the new biome entries, cause it only mentions the kask variant ones or whatever

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the jagged biome ones

alpine igloo
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post the seed and coords then

keen shell
alpine igloo
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unlucky

keen shell
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thats normal then?

acoustic reef
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Can Blood Lily spawns if there is no kaolin under it? I’m pretty sure it needs at least 1 block of it

alpine igloo
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it uses the same system as ore veins and indicators

random pendant
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damn, so the Rich Coal is completely gone.. RIP Rich Coal!

distant jasper
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hm i've noticed that galena/silver veins basically spawns together/inside of kyanite/mica, this doesn't look normal even for ore veins that spawn in the same rock type

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this isn't the first

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theres no such vein as well in emi

acoustic reef
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its often because they are on top of each other

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there is a weird thing making the veins more often that not spawning on top of each other

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I don't mind that much

distant jasper
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okay so not concerning then, got it

alpine igloo
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if the veins have exactly the same stats, I wonder if that's causing it? like they've got the same seed so the same locations

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changing the rarity up or down by 1 should fix that

distant jasper
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i checked it with freecam and like

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i saw galena and kyanite right next to each other

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so thats why i brought it up

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people might think its a new vein

acoustic reef
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I could try

alpine igloo
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some people in chat-en say that the surface bismuth vein isn't appearing at all

acoustic reef
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Is it Pastulio or some other people?

alpine igloo
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yes lol, false alarm

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though we should probably do something about these ores not generating in old worldgen too

acoustic reef
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yeah but that's a bother to do

random pendant
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haha, well, at least I know it is not just me but it is the old world gen. On my private server (with the new world gen) Bismuth is not an issue šŸ˜‰

acoustic reef
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make sense

random pendant
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I should have mentioned this earlier, sorry.

acoustic reef
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well I wouldn't have expect to look at the official server as the guilty party lol

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You saved players from one more day of progress that would be wipe

random pendant
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I was looking at the sea and I was wondering why dont I see any oil in the sea because I am at the correct temp and rain limit, so it should be there

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at least we know now whats the problem, haha

distant jasper
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ic the bronze vein is back, but since its giga deep so its fine?

acoustic reef
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Yeah it’s a deep vein

distant jasper
distant jasper
acoustic reef
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I have a video somewhere

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that shows how much the ores can stack

distant jasper
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is it supposed to be that dense

acoustic reef
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some veins are just that massive yeah

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density isn't random

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but size can be

distant jasper
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i was thinking like

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i should be close to finishing this right

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but then i checked

acoustic reef
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Imagine that I reduced the size and density of every veins

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from 0.11

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it was that crazy lol

distant jasper
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ok so this isn't unintended then?

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just to be sure

acoustic reef
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oh yeah it's just random

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I mean I wanted to make them smaller

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but the pressure on me was too big ahah

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I still believe I should have nerf them even more but

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it is what it is

distant jasper
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i think i just got used to the surface veins lol

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ok this is fine htne bukipride

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don't change it im happy

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i wanna mine it all manually but im not finishing it anytime soon if im stuck with a mining hammer lmao

distant jasper
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that but looking downwards

alpine igloo
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I'm more concerned with them not being spread out as randomly lol

acoustic reef
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I will make a test by changing the rarity by one for all of them

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as you say

wanton raptor
# distant jasper

god that reminds me how in gravitas2 you could theoretically make oresight potions which are xray for specific materials (or get them from that one weird grave mod that adds too much stuff and its magic scrolls)

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and the oresight used colored fullbright outlines on each ore

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so with shaders on it just became nuclearly bright

acoustic reef
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Ahah thats such a cool idea!

unreal radish
compact tendon
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Regarding Graphite: if I remember right in 12.0 it spawned only in volcanic biomes, but in every king of rock. What was the rationale in making it rock type restricted instead like in much older versions? The volcanic restriction gave a fairly good indicator without using the map, since if you saw a volcano, you knew it could spawn. However you can't tell what kind of rock spawns at 0/-50 without digging a shaft or cheesing it with cave mode map (any pink rock is granite and can spawn graphite). I'm not even sure how it encourages caving, but maybe that's a me problem.

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P.S.: That graphite quest still says it spawns in every kind of rock.

acoustic reef
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Most if not every volcano is Intrusive

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else intrusive is a very common rock at that depth

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Basically at that depth it's either metamorphic or intrusive

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and you can know which rock is it

compact tendon
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might be just my bad luck. I had Dolomite and Marble at -25 (volcanic oceanic mountain)

alpine igloo
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volcanoes are extrusive, tom :p

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extrusive = the lava cooled on the surface
intrusive = the lava cooled underground

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I remember it like exterior/interior

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but also mountains can have intrusive since it's where that deep underground rock gets pushed up by plate tectonics

acoustic reef
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Dolomite at -25 is a bit crazy

random pendant
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Would be cool to have earth quakes and sinkholes.

South Africa, Pretoria Centurion area has a problem with sinkholes because a city is built over dolomite geology

alpine igloo
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I don't want to add anything that will destroy stuff players built

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but tfc is adding things like rift valleys and mid ocean ridges and other tectonic geology features to their worldgen

copper moss
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I just learned those today lol

hollow zodiac
compact tendon
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After trying in vain to locate graphite I gave in and spawned in a LuV prospector to check if I was just unlucky.
In conclusion: damn it's rare! I went around all the volcanic biomes nearby and only found a single deposit of 51 graphite in the ocean. As it stands I'll definetly go to the beneath for graphite (even if I can't find any there ~6 graphite blazes drop enough for the blast furnace).

acoustic reef
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got really unlucky I guess

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You had metamorphic volcano

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I could honestly add all rock layers type for the volcanic veins

compact tendon
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I did locate a large volcanic vein about 1500 blocks away, it's impressively large but it early on it's a huge overkill. Right now I think volcanic biomes have about twice the chance of finding graphite since the huge size doesn't help much with finding them.

acoustic reef
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I think it does because you are more likely to hit one with your propick

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You have to use a propick though