#Feedback on Fission Line (Fission Reactor and all the recipes)
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Is it intentional that the argon enriched atmosphere isn't fully recycable for the molybdenum rotor?
so to make 1 rotor, we need 168B of Argon enriched atmosphere.
During the process, we produce 820B of Inert Furnace Atmosphere.
820B of Inert Furnace Exhaust Atmosphere produces 164B of of Argon Enriched Atmosphere.
So we are missing 4B of Argon Enriched Atmosphere
only Inert Furnace fully looped, since u can gather argon from mars atmo
does it? Cause we need to have 840B of Inert Furnace to perfectly loop it
This recipe right?
it looped at ingot level
oh yeah you're right. I must have miscalculated somewhere here
Itās fully looped when you trigger the first reaction
But itās a really complicated line
So itās expected that through EMI you may make mistakes
not directly fission related but a recent change on the turbine now requires you to remove all cabling underneath the turbine which is... meh
feels bad when the visual intake is still 3x3
consistent with cooling tower
isnt it only under the turbine textures?
although yea I agree, it unforming when theres stuff "blocking" kinda sucks, no matter realism or whatever
the multi already dont work if theres something blocking the rotor holder anyway
should just be like the lgt or plasma turbine
I was an advocate for only needing a 3x3 area but tom insisted on the 5x5 lol
it doesn't unform any more, it just shows an error
yeah it's a big turbine
it needs a lot of space :p
also if it's only 3x3 then sand can't be a bother so what's the point
so... I don't know how to track heavy water consuption
at peak heat, the rod was consuming 67.13 (which I assume to be rounding up 67.125 [537/8]) mb/t, which is a value I have no idea where it comes from, as the EMI recipe lead me to believe it would take like, 440*20 mb/tick, which is definitely not the case, I was not hemoraging 160B/s... so how can I track the coolant consumption?
and, on the same note, how can I estimate how long a rod (single rod, assumed to have sufficient coolant, no active cooling) would last
I know it is something that can be calculated with just the heat % and max durability
but I have no idea how to do it
is it something around durability/(heat*2) in seconds (ignoring the initial heating)?
at a point, the thorium rods were reporting "damage 0.28" and the uranium "damage 0.87" (and maybe .88 at a moment)
these numbers do pop into mind the quadruple of the heat, so double their max temp... but again, with just a 0.28 value floating on the void, I have no clue how much time will actually take to complete the fusion
I was hoping I didn't have to go and spam some big tanks and record values, alongside a stopwatch, and do experimental physics on the videogame
please formula 
the formula is in the quest but this isn't the way you have to play it
just always keep heavy water in the fission
you don't have to do any calculation
which quest?
the thorium rod one?
it mentions there being a base rate shared between all of them, that is affected by temperature, but I don't know how much that is, like 1 durability unit every 1 second per 100 degrees of heat?
I've checked the energy chapter, the fission reacor quest, the thorium rod quest... but I can't find anything that concretely answers my question
and, sure, it isn't the way I have to play it, but I'd like to at least have an idea of what my expected level of consumption of heavy water is at any given configuration, or what rate of production for the fuel isotope rods I should have in order to run reactors with no downtime
I thought you placed uranium rod im lunchbox lul
slap an overclocked multiblock centrifuge on it
a 16a ev centrifuge should be barely enough like the quest says you should do
I think their fission reactor is on earth that may be why š¬
We really need to lock it properly ahah
didn't vazde send you a new jar to test
nah I fully support this niche reactor usage
It isn't
all I can seem to find is "coolant fluids are able to extract 1 hu/t per 1 degree of heat", but I have no clue how this translates to a rate, much less how the damage value that is said on the reactor translates into durability loss for the fuel rods. Yes, it scales linearly and such... but at the moment, all I can do is measure things in "thorium rod cycles"
Not for that
But it serves literally no purpose š
Just always make heavy water passively and route it towards all your fission reactors
Mars fission reactors should be passive
how much?
that's literally all I'm asking, I just want to be able to predict the throughput I need to run my lines, that's all
I can plan ahead on the moon with every coolant recipe, I can plan ahead on earth with all of the combustion fuels, let me do the same for mars
I don't want to have the endless, nagging fear that adding one more reactor will suddenly suck up all the water from my base and cause a brownout, or burn all of the rods
I don't want to spam centrifuges and pumps in the anxiety that I won't have enough of the one thing I need to exist in the planet
I want to understand the mechanics I'm playing with
just tell me how it works, please, tell me how the damage is translated into durability, and how coolant and steam throughput is calculated based on heat, that's literally all I want to know
please
Just run a test š
You can use CC
You can also use Gt computer monitor
It has a massive amount of compatibilities
You can also use redstone control system
What you are doing is first inanely useless
And you have the tools ingame to learn to control your reactor anyway you want
So use them
Be smart
Be ingenious
is it so difficult to you to just tell me what I need?
Yeah
I dont have the formula in my pocket I need to go look at the repo of the mod
Also the fact that you are pretty limited with the rods
gonna do the same then, since I've literally never played with CC before, let alone the computer monitor
Makes it that you would already have the numbers you wanted
By just adding a rod
Looking at the number with jade on the controller
Literally 10 minutes ingame to have all the values you want
But itās been a day you are asking for a formula this is madness to me š
can you please stop laughing at my face for just asking for help?
Also Iām sure Vazde shared it already on discord
Sorry š
I will look it up for you this weekend
thank you
I don't know how to use the gt monitor, or CC, it's just a massive UI that I have no idea where to start for understanding, there's literally nothing in the questbook
I'm just lost
I think the idea with the water is you'd just plug it into an overclocked multiblock centrifuge and that'd be good enough - the centrifuge just stops if its too fast, after all, so you don't waste power
You canāt have two plutonium rods anyway
Yeah thatās what you should do
like it's not really intended to be something you need to think about
what even is jade?
The goal is just to force you on mars
the thinking is supposed to be for the rod heat
modern waila
and that is?
The informative info window at the top of your screen
when you look at something
yeah, that just repeats the info in the block ui
Well there is the info you need
I've been looking at it.
it still doesn't tell me how long a rod lasts
You have coolant input and coolant ou put
Yeah thatās different
Why do you need to know how long it lasts btw?
You have max duration at least
Itās the value on Emi
Well not if you put solid coolant but thatās for something else
I just want to be able to sync 4 thorium rods and 1 uranium
Sync?
yeah
Like you insert your uranium rod in one reactor then wait 7 minutes and insert your thorium rods?
no, I want to know what setup of reactors in parallel would make it so 4 rods are spent in the time where 1 uranium is, trying to maximise steam output, or just run iodine with it
without weird downtimes between them
But thatās impossible
Thorium is shorter that uranium
The more rods you have the less long they last
Also how does that maximize steam output?
Or how does that allow to run iodide with it š§
If you want to maximize steam output you would want to let your reactor cool down before adding more rods
yeah, then I can do 1 uranium and 1 thorium reactor, and just make the thorium run 1 at a time, or would I need 2 thorium each with 1 at a time?
I just want to have no reactors running more than one rod, since the questbooks specifically state that's worse for efficiency
But thatās terrifically not useful
You got it wrong about the actual design
For thorium you donāt care about efficiency they arenāt your energy producers
If you can run 4 you should run 4 simply because it will allow you to run more uranium and therefore more plutonium
Which are your real energy producers
Also efficiency isnāt really important because when you become able to run letās say 2 uraniumās rods
You are able to produce the rods infinitely
is it just the damage value tick as durability consumption for the rods?
the rate in which they're consumed
is it just the damage number, every tick?
against their durability?
Yeah their damage values depends of the heat of the reactor
You can see the value ingame
And the durability is written on the tooltip
Then one day we may have double and quadruple cells but thatās not ingame yet anyway
But basically you should just have a large centrifuge making continuously heavy water
if I double temperature, do I double coolant consumption, and is coolant consumption and steam production directly tied?
No
Temperature isnāt a linear formula
But coolant and hot coolant are tied
You can see the amount in Emi
If the formula was linear efficiency wouldnāt be a thing
hypothetically, if a uranium reactor and thorium reactor were running at the same temperature, would the uranium reactor consume 10x as much coolant?
Okay I have to get back to work but i will give you the formula later when I have time to look for it
as the thorium recipe has a 2mb/t and the uranium has a 20mb/t
But as I said if you think you need your understanding of the system isnāt right
fair enough, have a good day
It depends of the initial temperature of the rod but yeah
Plus 100 because the reactor doesnāt start under this level
Except for the small fission reactor
yo can you make the speed at which the turbine processes the steam faster. in one recipe clears the entire hatch evven with iv hatchs and i cant keep up with the steam even with 4 turbines and with hss-s turbines idk iupgrading them to naq alloy would help
like can it be a per tick recipe
I don't understand but you can use an ME Hatch
like the input hatch for the nuclear steam turbine is to small to process the steam for three seconds i was asking if it could be a per tick recipe like the cooling tower and heat exchanger
ig an ME hatch could work too
that's not how it works
also on energy costs idk if you care but i saw you talking about in the pinned comment with the first three reactors running in parrellel (throium uranium plutinum) i get 4-6amps of luv and it only cost like two luv amps to run it
i just mean that the nuclear turbines i have are getting throttled by the recipe being 3 seconds long instead of like a per tick recipe it would really help if were like per tick or smthing
cus the rest of the nuclear stuff is per tick
it doesn't work that way
for steam and stuff
wait why
does it let you use more than one
I think yeah
can it not do subticking cus the recipe is in parrallel
You know that subtick is parallel right?
per tick doesn't work the way you think it works
https://bitbucket.org/Vazde/minecraft-fission/src/64ddf072f9358f1a2c75d473691a13e58b02edb3/mod/src/main/java/fi/dea/mc/deafission/core/ReactorCurve.java#lines-80
https://bitbucket.org/Vazde/minecraft-fission/src/master/mod/src/main/java/fi/dea/mc/deafission/api/ReactorMetrics.java
https://bitbucket.org/Vazde/minecraft-fission/src/master/mod/src/main/java/fi/dea/mc/deafission/compat/FissionGtPlaceholders.java (for central monitor)
So, the max speed for the molybdenum silicon boron ingot rotor is 3 hours for every rotor?
I've made sure to use max heat for the heat battery
3 hours for every rotor for 1 linear accelerator is quite a lot of time
Speed is 3 hours?
Or you mean durability
Actually making the rotor
Cause we need 82 of the ingot to make 1 rotor
1 ingot needs 130 seconds to process
Yeah....
The worst part is, this is after I've maxed out the heat in the heat battery
If it's a regular one, you'd need 360s per ingot
So around 6 hours of processing for 1 rotor
huh really
I've seen recipes in the ola get subticked
even the really long one like pa6
I think you might be the first person who's actually making them lol
because there's no point in making crazy kinds of rotors for some 10% boost
make a rotor @ 2000°C need ~2.59h, a Np-237 rod have 13 rotors in a setup, but the rotor itself lasts ~33.5h so it even has a small gap with one ola
2h59?
for now
I'm redoing a bit the Fission balance around the OLA but that will mostly be important when Venus is getting work on
I don't have much will to work on something that is bypass when the player can just progress in IV
good thing gt8 is tomorrow
I just really want to completely finish ev. I have mostly finished seting up earth fission and I just need to have that rotor
I had such a fun time figuring out the recipe. Not a fun time waiting for the rotor to finish
Not this one unfortunately
I'm remaking the formula of the OLA
to be more align with what I want
but I may not push the full rebalance of the OLA before quite some time
Thanks! I'm really happy you liked that complex line
there is looping going everywhere so I think it's a funny challenge to at first even understand it
Outside of the OLA duration do you have some kind of feedback on it?
I only have a small suggestion. I wish the dirty molybdenum dust recipe align more with 82 of the molybdenum ingot.
So, to make 1 rotor, we need 82 of the ingot
not gonna lie that would be a lot to rebalance everything
when Venus is out you won't make only one, so I guess
I don't mind too much
All the exotic ingots will also get uses much later on so there is that
as we can see here, for 82 of the ingot and 84 ingot require the same amount of dusts
but if you can make it so that 82 ingot and 83 ingot results in different amount of the dusts, it would be great
cause I had a big confusion about the looping due to that
nah honestly that's a bit too much work
but it's just a quality of life thing, so nothing important
yeah
I don't mind that EMI get confuse
the only other feedback I can give is for you to include a website reccomendation to make the recipe graph tree
it's one more challenge :p
in the questbook
yeah that's not a bad idea
took me a while to find one cause all the others needs to have an account
We are also thinking about adding a command to TFG bot to ask for graph
ask for a graph?
so it automatically make the graph for you?
oooo
someone still needs to make them
but then it's easy to have a repo of them accessible on discord
that would be cool, but would defeat the purpose of figuring the recipe out
yeah
maybe you could mock the players for using it?
You don't need to look at it though
like make it available but call them weak or something
there will always be people making them and sharing them anyway
do we want to make it official through discord
dunno
yeah, making it official is will be great
there's something evil you can do
don't make a bot to find the diagram
just tell the players to join the discord channel to view it
well there is a forum
but it's getting lost
that's why I would like to add it to the bot
there is?
what forum?
ooo you mean the discord forum?
might be best to put the diagrams in a seperate category, like how you put screenshots in a seperate category on discord
yeah but at the end of the day it would be the same as using a bot
one idea we had was to make ingame craftable paintings that show the diagram
the problem with it is keeping it updated lol
yeah and it feels more like a nice feature for decoration ingame
rather that an actual diagram you would use though
I'm always a fan of information being ingame instead of on wikis or buried in a discord
yeah but it's unpractical people would just take a screenshot
and open it outside of the game
the concept is cool though
yeah, even if it's just a hint instead of the full details
like only showing icons instead of any names or amounts
It's funny also if you are at LV and you look at a IV diagram lol
so you still have to look through emi for the full details, but you get a sense of "this recipe has one huge loop" or "this has a bunch of small loops and lots of inputs" etc
lol yeah
startech has a separate quest chapter for lines that show how to do them, could do that
Not really a big fan of it though
part of the fun is figuring it out yourself, but digging through emi isn't the best either
100 uis
so I did a thing....
you probably should make it so breaking the reactor mid recipe has a penalty
or at least saves the heat
cause uhhh
formation and annihilation plane bullshit let me cook up something that made god ashamed.
I can run a plutonium rod without overheating it, on a reactor with no components
just
yeah
it's also good for power
not as good as a reactor that isn't demented
but uhhhh
yeah
this.
I did this
here's some of the monstrosity, redstone port measuring heat
both import busses are on active with signal
active formation plane in front of the controller, annihilation underneath
tbh, moving the controler to the center of the face would prevent this (I think)
so....
maybe... consider doing that?
lastly
I think there should be a bigger penalty to something stupid like, well, this
144mb is way too much for someone who fucked up this badly
like, if I can run 4 rods to get some IV circuits, then I have enough to make the actual graphite moderator cores
there are people who just completely skip the OLA to get to IV earlier
such as me
and it's best to have the blue import bus to be on once per pulse
that way this abomination seems to not deadlock itself
I don't think this is intended tho
Doesn't plutonium gives nothing
oh yeah
I think I didn't want to penalize that much the player
the issue with destroying the controller though
I would like if Vazde can change it
we will see
while I pester her to add a dimension locking lol
if I didn't know the devs better, I'd say keep it
but if you won't, then add sunglasses to the game
I'd be happy for this contribution
my clothes (head) slot needs something stupid to fill the slot
are there really many people doing this? So far I've only seen one person
I did just put the abomination in the fission line feedback
so maybe more shall come?
and in case it wasn't clear, this idiocy still produces steam
The issue is just that breaking the controller resets the temperature
over heating the reactor should still produce steam I don't see any issue with that
the thing though is that it's harder to exploit the reactor that just setting a normal thing lol
it really isn't tho
like
I can do this from the start
it's just some AE2 knowlege
I might know 0 redstone, or CC, or gt terminal, or many things
but I do know a bit of ae2
(somehow)
Yeah but you could also just get some heavy water :p
it's mostly your call if something is done about this
oh, I did figure it out, but through measurements
code kept using a _state.Heat() I could not find, so I just did some empirical tests
not really my choice as it's Vazde's mod
produce PA6 or set down an annihilation plane...
the choice is clear
if you wanna skip everything to get to IV asap that is
the thing is
right now I don't care much about the balance about end of EV simply because anything I do is instantly bypass by IV being easy as fuck
fair nuf
yeah we have no frame of reference for what IV will be like yet
hard to balance around something that doesn't exist
Because IV will start with you going to Venus to do any form of progress
the progression will be insanely much slower that what it is right now
and IV will also makes your martian infra mandatory
where right now you finish Mars and never visit again
maybe some wafer to upgrade
don't forget redstone!
I mean, so long as the multiblock machines aren't locked that far into IV, I'm chill
but that's besides the fission line tbf
I'm a fan of hopping back and forth between doing a bunch of stuff on your main base and then going to a new planet
so I think having the IV multis in early IV makes a lotta sense
you got a big new source of power, time to put it to use etc
but also, venus will be available pretty early on in IV so you can go there first if you'd like instead
options!
I still don't understand your intentions with mercury but I hope it will be something like that
tbh I don't understand my intentions with mercury either š
but it'll be later in IV I think
mostly a source of naq but also something else that'll be needed for late venus stuff I think?
We had ideas at one point, but then all of space was put on hold 
I remember the stuff about it being zero G with blocks you have to carefully manually mine at first
you'd think that you'd have million ideas about what you want to do with your game
I wish Thorianate gives more thorium 230 cause I have no idea what to do with these thorium 232. That Twin Thorium Tower isn't including the thorium rods in the ME system
Just don't do it. You are not meant to do it :s But this is not a competitive PvP game, so whatever floats your boat.
The code change to prevent that would be quite simple, but so far I still think that it's more useful for testing builds etc if the heat does reset.
Though in regards to the dimension locking I may have to implement that at some point.
yeah, people in chat have started figuring out that you can just send plutonium rods back to earth for their insane steam output lol
#š¬āmodern-chat-en message
I see. I put it on top of the imaginary backlog.
so, please help clarifying something, I'll never get past 910 degrees in the heat battery with just high pressure steam, and will cap out at 2k with boron coolant, or can I go past both values? Cause otherwise, I'd just install a single beryllium frame and never have to care about anything else
besides that, if I input twice as much heat in the OLA, will it run twice as fast? (to make the question clear, what's the change in speed based on temperature? A linear relationship?)
Adding more frame will allow you store more HU
the formula isn't linear at all but will be changed
with the IV update
See the code for the heat hatch for how it is now. But as Tom said, it will change, as heat scaling is too stronk at the moment.
were we waiting on tom to test anything, or is it just for vazde to implement some more of our requests like the heat algo, preventing controller break cheese, or dimension locking
or waiting on gtm8 before any of those?
I do agree that it'd be good to fix this even if it's detrimental to testing. Resetting when a holder is broken would be fine.
Vazde already said they donāt really want to fix the controller fix
And yeah mostly waiting GTm 8 for all the big changes as I told you
well now we've got multiple people completely cheesing it and then skipping the OLA entirely 
I know "players are in charge of their own fun" but still
I don't think this would be that hard to fix
it's a problem on servers too
Itās not a problem on servers
Itās a problem for official lol
I will see with Vazde what we do when Iām back on fission
There is an update to the fission mod to make
And the port to GTm 8 anyway so
The cheese-fix is only one line of code. I guess I can fix it. But the heat changes are waiting for Tom's testing.