#Feedback on Fission Line (Fission Reactor and all the recipes)

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limber terrace
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SpaceStation is a fancy CleanRoom šŸ™‚

heady brook
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Is it intentional that the argon enriched atmosphere isn't fully recycable for the molybdenum rotor?

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so to make 1 rotor, we need 168B of Argon enriched atmosphere.
During the process, we produce 820B of Inert Furnace Atmosphere.
820B of Inert Furnace Exhaust Atmosphere produces 164B of of Argon Enriched Atmosphere.
So we are missing 4B of Argon Enriched Atmosphere

patent canyon
heady brook
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This recipe right?

heady brook
proud shale
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It’s fully looped when you trigger the first reaction

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But it’s a really complicated line

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So it’s expected that through EMI you may make mistakes

unreal falcon
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not directly fission related but a recent change on the turbine now requires you to remove all cabling underneath the turbine which is... meh

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feels bad when the visual intake is still 3x3

patent canyon
sleek chasm
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should just be like the lgt or plasma turbine

sudden hound
sudden hound
proud shale
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yeah it's a big turbine

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it needs a lot of space :p

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also if it's only 3x3 then sand can't be a bother so what's the point

mild wadi
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so... I don't know how to track heavy water consuption

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at peak heat, the rod was consuming 67.13 (which I assume to be rounding up 67.125 [537/8]) mb/t, which is a value I have no idea where it comes from, as the EMI recipe lead me to believe it would take like, 440*20 mb/tick, which is definitely not the case, I was not hemoraging 160B/s... so how can I track the coolant consumption?

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and, on the same note, how can I estimate how long a rod (single rod, assumed to have sufficient coolant, no active cooling) would last

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I know it is something that can be calculated with just the heat % and max durability

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but I have no idea how to do it

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is it something around durability/(heat*2) in seconds (ignoring the initial heating)?

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at a point, the thorium rods were reporting "damage 0.28" and the uranium "damage 0.87" (and maybe .88 at a moment)
these numbers do pop into mind the quadruple of the heat, so double their max temp... but again, with just a 0.28 value floating on the void, I have no clue how much time will actually take to complete the fusion

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I was hoping I didn't have to go and spam some big tanks and record values, alongside a stopwatch, and do experimental physics on the videogame

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please formula sad_utau

proud shale
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the formula is in the quest but this isn't the way you have to play it

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just always keep heavy water in the fission

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you don't have to do any calculation

mild wadi
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which quest?

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the thorium rod one?
it mentions there being a base rate shared between all of them, that is affected by temperature, but I don't know how much that is, like 1 durability unit every 1 second per 100 degrees of heat?

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I've checked the energy chapter, the fission reacor quest, the thorium rod quest... but I can't find anything that concretely answers my question

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and, sure, it isn't the way I have to play it, but I'd like to at least have an idea of what my expected level of consumption of heavy water is at any given configuration, or what rate of production for the fuel isotope rods I should have in order to run reactors with no downtime

woven plinth
sudden hound
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slap an overclocked multiblock centrifuge on it

sleek chasm
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a 16a ev centrifuge should be barely enough like the quest says you should do

proud shale
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I think their fission reactor is on earth that may be why 😬

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We really need to lock it properly ahah

sudden hound
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didn't vazde send you a new jar to test

molten lark
mild wadi
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all I can seem to find is "coolant fluids are able to extract 1 hu/t per 1 degree of heat", but I have no clue how this translates to a rate, much less how the damage value that is said on the reactor translates into durability loss for the fuel rods. Yes, it scales linearly and such... but at the moment, all I can do is measure things in "thorium rod cycles"

proud shale
proud shale
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Just always make heavy water passively and route it towards all your fission reactors

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Mars fission reactors should be passive

mild wadi
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how much?
that's literally all I'm asking, I just want to be able to predict the throughput I need to run my lines, that's all

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I can plan ahead on the moon with every coolant recipe, I can plan ahead on earth with all of the combustion fuels, let me do the same for mars

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I don't want to have the endless, nagging fear that adding one more reactor will suddenly suck up all the water from my base and cause a brownout, or burn all of the rods

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I don't want to spam centrifuges and pumps in the anxiety that I won't have enough of the one thing I need to exist in the planet

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I want to understand the mechanics I'm playing with

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just tell me how it works, please, tell me how the damage is translated into durability, and how coolant and steam throughput is calculated based on heat, that's literally all I want to know

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please

proud shale
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Just run a test šŸ˜‚

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You can use CC

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You can also use Gt computer monitor

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It has a massive amount of compatibilities

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You can also use redstone control system

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What you are doing is first inanely useless

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And you have the tools ingame to learn to control your reactor anyway you want

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So use them

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Be smart

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Be ingenious

mild wadi
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is it so difficult to you to just tell me what I need?

proud shale
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Yeah

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I dont have the formula in my pocket I need to go look at the repo of the mod

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Also the fact that you are pretty limited with the rods

mild wadi
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gonna do the same then, since I've literally never played with CC before, let alone the computer monitor

proud shale
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Makes it that you would already have the numbers you wanted

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By just adding a rod

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Looking at the number with jade on the controller

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Literally 10 minutes ingame to have all the values you want

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But it’s been a day you are asking for a formula this is madness to me šŸ˜‚

mild wadi
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can you please stop laughing at my face for just asking for help?

proud shale
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Also I’m sure Vazde shared it already on discord

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Sorry šŸ™

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I will look it up for you this weekend

mild wadi
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thank you
I don't know how to use the gt monitor, or CC, it's just a massive UI that I have no idea where to start for understanding, there's literally nothing in the questbook

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I'm just lost

proud shale
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Just go in creative

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Insert the rods

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And jade will tell you the value

sudden hound
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I think the idea with the water is you'd just plug it into an overclocked multiblock centrifuge and that'd be good enough - the centrifuge just stops if its too fast, after all, so you don't waste power

proud shale
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You can’t have two plutonium rods anyway

proud shale
sudden hound
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like it's not really intended to be something you need to think about

mild wadi
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what even is jade?

proud shale
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The goal is just to force you on mars

sudden hound
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the thinking is supposed to be for the rod heat

sudden hound
mild wadi
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and that is?

proud shale
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when you look at something

mild wadi
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yeah, that just repeats the info in the block ui

proud shale
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Well there is the info you need

mild wadi
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I've been looking at it.
it still doesn't tell me how long a rod lasts

proud shale
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You have coolant input and coolant ou put

proud shale
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Why do you need to know how long it lasts btw?

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You have max duration at least

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It’s the value on Emi

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Well not if you put solid coolant but that’s for something else

mild wadi
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I just want to be able to sync 4 thorium rods and 1 uranium

proud shale
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Sync?

mild wadi
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yeah

proud shale
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Like you insert your uranium rod in one reactor then wait 7 minutes and insert your thorium rods?

mild wadi
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no, I want to know what setup of reactors in parallel would make it so 4 rods are spent in the time where 1 uranium is, trying to maximise steam output, or just run iodine with it

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without weird downtimes between them

proud shale
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Thorium is shorter that uranium

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The more rods you have the less long they last

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Also how does that maximize steam output?

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Or how does that allow to run iodide with it 🧐

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If you want to maximize steam output you would want to let your reactor cool down before adding more rods

mild wadi
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yeah, then I can do 1 uranium and 1 thorium reactor, and just make the thorium run 1 at a time, or would I need 2 thorium each with 1 at a time?
I just want to have no reactors running more than one rod, since the questbooks specifically state that's worse for efficiency

proud shale
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But that’s terrifically not useful

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You got it wrong about the actual design

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For thorium you don’t care about efficiency they aren’t your energy producers

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If you can run 4 you should run 4 simply because it will allow you to run more uranium and therefore more plutonium

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Which are your real energy producers

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Also efficiency isn’t really important because when you become able to run let’s say 2 uranium’s rods

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You are able to produce the rods infinitely

mild wadi
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is it just the damage value tick as durability consumption for the rods?

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the rate in which they're consumed

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is it just the damage number, every tick?

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against their durability?

proud shale
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Yeah their damage values depends of the heat of the reactor

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You can see the value ingame

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And the durability is written on the tooltip

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Then one day we may have double and quadruple cells but that’s not ingame yet anyway

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But basically you should just have a large centrifuge making continuously heavy water

mild wadi
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if I double temperature, do I double coolant consumption, and is coolant consumption and steam production directly tied?

proud shale
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No

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Temperature isn’t a linear formula

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But coolant and hot coolant are tied

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You can see the amount in Emi

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If the formula was linear efficiency wouldn’t be a thing

mild wadi
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hypothetically, if a uranium reactor and thorium reactor were running at the same temperature, would the uranium reactor consume 10x as much coolant?

proud shale
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Okay I have to get back to work but i will give you the formula later when I have time to look for it

mild wadi
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as the thorium recipe has a 2mb/t and the uranium has a 20mb/t

proud shale
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But as I said if you think you need your understanding of the system isn’t right

proud shale
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Plus 100 because the reactor doesn’t start under this level

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Except for the small fission reactor

mental crescent
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yo can you make the speed at which the turbine processes the steam faster. in one recipe clears the entire hatch evven with iv hatchs and i cant keep up with the steam even with 4 turbines and with hss-s turbines idk iupgrading them to naq alloy would help

mental crescent
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like can it be a per tick recipe

proud shale
mental crescent
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ig an ME hatch could work too

mental crescent
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also on energy costs idk if you care but i saw you talking about in the pinned comment with the first three reactors running in parrellel (throium uranium plutinum) i get 4-6amps of luv and it only cost like two luv amps to run it

proud shale
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yeah they are pretty op

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especially the thorium one

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plutonium one

mental crescent
# proud shale especially the ~~thorium~~ one

i just mean that the nuclear turbines i have are getting throttled by the recipe being 3 seconds long instead of like a per tick recipe it would really help if were like per tick or smthing

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cus the rest of the nuclear stuff is per tick

proud shale
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it doesn't work that way

mental crescent
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for steam and stuff

mental crescent
proud shale
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Use two LuV hatches

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Use a ME Hatch

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Idk

mental crescent
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does it let you use more than one

proud shale
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I think yeah

mental crescent
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can it not do subticking cus the recipe is in parrallel

proud shale
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You know that subtick is parallel right?

mental crescent
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yeah

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i meant cus the turbine shows like running x1400 reccipe in parrallel

sudden hound
heady brook
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So, the max speed for the molybdenum silicon boron ingot rotor is 3 hours for every rotor?

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I've made sure to use max heat for the heat battery

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3 hours for every rotor for 1 linear accelerator is quite a lot of time

nova basin
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Or you mean durability

heady brook
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Cause we need 82 of the ingot to make 1 rotor

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1 ingot needs 130 seconds to process

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Yeah....

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The worst part is, this is after I've maxed out the heat in the heat battery

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If it's a regular one, you'd need 360s per ingot

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So around 6 hours of processing for 1 rotor

sleek chasm
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huh really

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I've seen recipes in the ola get subticked

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even the really long one like pa6

sudden hound
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I think you might be the first person who's actually making them lol

molten lark
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because there's no point in making crazy kinds of rotors for some 10% boost

patent canyon
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make a rotor @ 2000°C need ~2.59h, a Np-237 rod have 13 rotors in a setup, but the rotor itself lasts ~33.5h so it even has a small gap with one ola

proud shale
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2h59?

proud shale
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I'm redoing a bit the Fission balance around the OLA but that will mostly be important when Venus is getting work on

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I don't have much will to work on something that is bypass when the player can just progress in IV

molten lark
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good thing gt8 is tomorrow

heady brook
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I had such a fun time figuring out the recipe. Not a fun time waiting for the rotor to finish

heady brook
proud shale
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I'm remaking the formula of the OLA

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to be more align with what I want

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but I may not push the full rebalance of the OLA before quite some time

proud shale
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there is looping going everywhere so I think it's a funny challenge to at first even understand it

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Outside of the OLA duration do you have some kind of feedback on it?

heady brook
proud shale
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oh

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Hmmm

heady brook
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So, to make 1 rotor, we need 82 of the ingot

proud shale
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not gonna lie that would be a lot to rebalance everything

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when Venus is out you won't make only one, so I guess

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I don't mind too much

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All the exotic ingots will also get uses much later on so there is that

heady brook
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as we can see here, for 82 of the ingot and 84 ingot require the same amount of dusts

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but if you can make it so that 82 ingot and 83 ingot results in different amount of the dusts, it would be great

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cause I had a big confusion about the looping due to that

proud shale
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nah honestly that's a bit too much work

heady brook
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but it's just a quality of life thing, so nothing important

heady brook
proud shale
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I don't mind that EMI get confuse

heady brook
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the only other feedback I can give is for you to include a website reccomendation to make the recipe graph tree

proud shale
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it's one more challenge :p

heady brook
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in the questbook

proud shale
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yeah that's not a bad idea

heady brook
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took me a while to find one cause all the others needs to have an account

proud shale
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We are also thinking about adding a command to TFG bot to ask for graph

heady brook
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so it automatically make the graph for you?

proud shale
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like /diagram mo_si_be

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it shares the picture let's say

heady brook
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oooo

proud shale
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someone still needs to make them

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but then it's easy to have a repo of them accessible on discord

heady brook
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that would be cool, but would defeat the purpose of figuring the recipe out

proud shale
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yeah

heady brook
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maybe you could mock the players for using it?

proud shale
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You don't need to look at it though

heady brook
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like make it available but call them weak or something

proud shale
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there will always be people making them and sharing them anyway

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do we want to make it official through discord

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dunno

heady brook
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yeah, making it official is will be great

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there's something evil you can do

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don't make a bot to find the diagram

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just tell the players to join the discord channel to view it

proud shale
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well there is a forum

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but it's getting lost

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that's why I would like to add it to the bot

heady brook
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what forum?

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ooo you mean the discord forum?

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might be best to put the diagrams in a seperate category, like how you put screenshots in a seperate category on discord

proud shale
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yeah but at the end of the day it would be the same as using a bot

sudden hound
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one idea we had was to make ingame craftable paintings that show the diagram

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the problem with it is keeping it updated lol

proud shale
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yeah and it feels more like a nice feature for decoration ingame

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rather that an actual diagram you would use though

sudden hound
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I'm always a fan of information being ingame instead of on wikis or buried in a discord

proud shale
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yeah but it's unpractical people would just take a screenshot

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and open it outside of the game

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the concept is cool though

sudden hound
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yeah, even if it's just a hint instead of the full details

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like only showing icons instead of any names or amounts

proud shale
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It's funny also if you are at LV and you look at a IV diagram lol

sudden hound
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so you still have to look through emi for the full details, but you get a sense of "this recipe has one huge loop" or "this has a bunch of small loops and lots of inputs" etc

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lol yeah

molten lark
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startech has a separate quest chapter for lines that show how to do them, could do that

proud shale
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Not really a big fan of it though

sudden hound
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part of the fun is figuring it out yourself, but digging through emi isn't the best either

proud shale
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could be nice with this addon lol

woven plinth
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100 uis

mild wadi
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so I did a thing....

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you probably should make it so breaking the reactor mid recipe has a penalty

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or at least saves the heat

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cause uhhh

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formation and annihilation plane bullshit let me cook up something that made god ashamed.
I can run a plutonium rod without overheating it, on a reactor with no components

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just

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it's also good for power
not as good as a reactor that isn't demented

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but uhhhh

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yeah

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this.
I did this

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here's some of the monstrosity, redstone port measuring heat

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both import busses are on active with signal

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active formation plane in front of the controller, annihilation underneath

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tbh, moving the controler to the center of the face would prevent this (I think)

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so....
maybe... consider doing that?

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lastly
I think there should be a bigger penalty to something stupid like, well, this

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144mb is way too much for someone who fucked up this badly

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like, if I can run 4 rods to get some IV circuits, then I have enough to make the actual graphite moderator cores

molten lark
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there are people who just completely skip the OLA to get to IV earlier

mild wadi
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such as me

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and it's best to have the blue import bus to be on once per pulse

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that way this abomination seems to not deadlock itself

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I don't think this is intended tho

proud shale
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Doesn't plutonium gives nothing

mild wadi
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nope

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from 3k to infinite, 144mb

proud shale
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oh yeah

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I think I didn't want to penalize that much the player

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the issue with destroying the controller though

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I would like if Vazde can change it

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we will see

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while I pester her to add a dimension locking lol

mild wadi
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if I didn't know the devs better, I'd say keep it
but if you won't, then add sunglasses to the game

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I'd be happy for this contribution

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my clothes (head) slot needs something stupid to fill the slot

molten lark
mild wadi
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I did just put the abomination in the fission line feedback

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so maybe more shall come?

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and in case it wasn't clear, this idiocy still produces steam

proud shale
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The issue is just that breaking the controller resets the temperature

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over heating the reactor should still produce steam I don't see any issue with that

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the thing though is that it's harder to exploit the reactor that just setting a normal thing lol

mild wadi
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it really isn't tho

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like

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I can do this from the start

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it's just some AE2 knowlege

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I might know 0 redstone, or CC, or gt terminal, or many things
but I do know a bit of ae2

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(somehow)

proud shale
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Yeah but you could also just get some heavy water :p

mild wadi
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it's mostly your call if something is done about this

mild wadi
proud shale
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not really my choice as it's Vazde's mod

molten lark
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the choice is clear

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if you wanna skip everything to get to IV asap that is

proud shale
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the thing is

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right now I don't care much about the balance about end of EV simply because anything I do is instantly bypass by IV being easy as fuck

molten lark
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fair nuf

sudden hound
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yeah we have no frame of reference for what IV will be like yet

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hard to balance around something that doesn't exist

proud shale
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Because IV will start with you going to Venus to do any form of progress

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the progression will be insanely much slower that what it is right now

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and IV will also makes your martian infra mandatory

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where right now you finish Mars and never visit again

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maybe some wafer to upgrade

molten lark
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don't forget redstone!

mild wadi
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I mean, so long as the multiblock machines aren't locked that far into IV, I'm chill

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but that's besides the fission line tbf

sudden hound
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I'm a fan of hopping back and forth between doing a bunch of stuff on your main base and then going to a new planet

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so I think having the IV multis in early IV makes a lotta sense

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you got a big new source of power, time to put it to use etc

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but also, venus will be available pretty early on in IV so you can go there first if you'd like instead

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options!

molten lark
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I still don't understand your intentions with mercury but I hope it will be something like that

sudden hound
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tbh I don't understand my intentions with mercury either šŸ˜‚

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but it'll be later in IV I think

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mostly a source of naq but also something else that'll be needed for late venus stuff I think?

rare lava
sudden hound
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I remember the stuff about it being zero G with blocks you have to carefully manually mine at first

molten lark
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you'd think that you'd have million ideas about what you want to do with your game

proud shale
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we just forgot

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it's been so long we are reworking the early game

heady brook
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I wish Thorianate gives more thorium 230 cause I have no idea what to do with these thorium 232. That Twin Thorium Tower isn't including the thorium rods in the ME system

proud shale
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Ahahah

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Yeah I have plan to make use of them

heady brook
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oh please do

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It's filling up my ME system

nimble sphinx
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Though in regards to the dimension locking I may have to implement that at some point.

sudden hound
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#šŸ’¬ā”‚modern-chat-en message

nimble sphinx
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I see. I put it on top of the imaginary backlog.

mild wadi
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so, please help clarifying something, I'll never get past 910 degrees in the heat battery with just high pressure steam, and will cap out at 2k with boron coolant, or can I go past both values? Cause otherwise, I'd just install a single beryllium frame and never have to care about anything else
besides that, if I input twice as much heat in the OLA, will it run twice as fast? (to make the question clear, what's the change in speed based on temperature? A linear relationship?)

proud shale
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Adding more frame will allow you store more HU

proud shale
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with the IV update

nimble sphinx
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See the code for the heat hatch for how it is now. But as Tom said, it will change, as heat scaling is too stronk at the moment.

sudden hound
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were we waiting on tom to test anything, or is it just for vazde to implement some more of our requests like the heat algo, preventing controller break cheese, or dimension locking

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or waiting on gtm8 before any of those?

molten lark
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I do agree that it'd be good to fix this even if it's detrimental to testing. Resetting when a holder is broken would be fine.

proud shale
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And yeah mostly waiting GTm 8 for all the big changes as I told you

sudden hound
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I know "players are in charge of their own fun" but still

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I don't think this would be that hard to fix

molten lark
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it's a problem on servers too

proud shale
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It’s not a problem on servers

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It’s a problem for official lol

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I will see with Vazde what we do when I’m back on fission

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There is an update to the fission mod to make

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And the port to GTm 8 anyway so

nimble sphinx
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The cheese-fix is only one line of code. I guess I can fix it. But the heat changes are waiting for Tom's testing.