#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 23 of 1

gloomy elm
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That’s nice

merry briar
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but it says in the mod description that almost everything is configurable and is made specifically for customization

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This mod is very configurable and said config is targeted for pack devs if you want something configurable that isn't already please send me a message or make an issue on GitHub. The defaults I ship are what I feel is good for the mod but ultimately it's there for people to play with.

gloomy elm
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Yeah that’s the thing

merry briar
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honestly this backpack feels much more balanced

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I still like to have tiered backpacks

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but I guess those could be added through this system

brave cairn
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I think nebby brought up this mod at some point earlier

merry briar
brave cairn
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I can't remember, it was a while ago

merry briar
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okay no worries

gloomy elm
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From what I remember it’s the same as today, lots of work to remove backpack and add this one

brave cairn
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it did feel like it had a bit too much overlap with what we've already got though

gloomy elm
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Keeping both is definitely an overlap even if we remove some backpacks

merry briar
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what bundle thingies or backpacks other than the sophisticated backpacks has the modpack already?

gloomy elm
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Or keep the backpack but later in the progression idk 🤷‍♂️

merry briar
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just to put items in

brave cairn
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vessels, crates

merry briar
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vessels are mainly for physical storage and for long term food storage

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crates physical storage

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these are items just for having all seeds in one place instead of in 2 chests, or when you go mining to have multiple stacks of tiny rocks in 1 bundle, or just plain comfort for having a balance diet with a lunchbox

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plus I think with all the weight system and blah blah blah having the sophisticated backpacks is too op

brave cairn
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well that also has the opposite problem of now you've gotta manage a bunch of different things instead of just having one backpack

merry briar
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I think I prefer that

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does the size and weight system work on later stages of the modpack?

brave cairn
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besides ingot stack sizes, not really

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oh, and airplanes are very large and very heavy I think

gloomy elm
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Many items stacked at 32

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Even late game

merry briar
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yeah but I mean transporting stuff mainly

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once you have a magical backpack that ignores physics

gloomy elm
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Op backpack are accepted

merry briar
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yeah but you are ignoring a main mechanic of tfc

gloomy elm
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Sure but that’s not the only one

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I mean at one point

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We gonna prefer op QoL mechanic

brave cairn
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you've also got crates that ignore the size system

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framed chests

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item vaults

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etc

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the size system is fine for tfc because you don't need huge amounts of items for anything

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but that's not true in tfg

merry briar
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and I mean with create 6 item system and AE2 you have a base inventory

brave cairn
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you can tape up crates to move them around now, and you can glue vaults to a contraption to move stuff that way too

merry briar
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but it would be cool to have still limits on personal space, size and weight

merry briar
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if you want to move large quantities of items around your base you should use that system

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not you running around filled to the brim with crates and backpacks

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but still some things doesnt have a workaround to get rid off like the contraption exploit

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Personally Im gonna use this mod for the early game and some things probably still later on like the lunchbox. If you want to at some point just add it in (without changing anything) I think a great approach would be making the first tiered backpack recipe use the backpack this mod has, +1 row and no more size and weight limits

brave cairn
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multiple backpacks give you a slowness debuff, and tape is consumable and uses a lot of paper which is quite annoying to craft before you get a chem bath

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and we did fix being able to put backpacks inside vessels

merry briar
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oh, cool

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not as broken as I thought then

brave cairn
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I believe there is a minor exploit where you can put a backpack in your cosmetic armor slot as well, but

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not a huge issue lol

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@zealous atlas thank you!! please also give contributor role to @spiral lintel and @rocky leaf

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oh, @pearl gale should have one too for all his ukrainian translations

spiral lintel
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Using the latest dev version, falling trees mod failed to load. Anyone having this issue?

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i'll just remove it from my dev instance

brave cairn
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@zealous atlas I keep getting questions about why the TFG server pack isn't on curseforge, since apparently some server hosts only let you play what's on there instead of letting you upload anything (like aternos)

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apparently tfg was removed from aternos today?

spiral lintel
zealous atlas
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which was not there before

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I don't see any new distribution rules.

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The only reason is the license, I don't know what it was before
But I don't distribute it outside CurseForge...

zealous atlas
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I wrote to their support, so we are waiting for an answer.

zealous atlas
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I'm going to freak out soon and we'll write our own mod manager

zealous atlas
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Suspected Mods:
Firmalife (firmalife), Version: 2.1.18
at TRANSFORMER/[email protected]/com.eerussianguy.firmalife.common.blockentities.SprinklerBlockEntity.redirect$zjh000$redirectSearchForFluid(SprinklerBlockEntity.java:577)

TerraFirmaGreg (tfg), Version: 0.6.4
    Mixin class: su.terrafirmagreg.core.mixins.common.firmalife.SprinklerBlockEntityMixin
    Target: com.eerussianguy.firmalife.common.blockentities.SprinklerBlockEntity
    at TRANSFORMER/[email protected]/com.eerussianguy.firmalife.common.blockentities.SprinklerBlockEntity.redirect$zjh000$redirectSearchForFluid(SprinklerBlockEntity.java:577)
rocky leaf
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упс это я косяк, не ту версию миксина отправил😳

brave cairn
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damn it's taking forever for them to respond

zealous atlas
brave cairn
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uhhh I think it's unnecessary since we have #1019852413890482186 ?

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I didn't even know this existed haha

zealous atlas
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#👽│modern-github-log message
Then why is this?

brave cairn
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so I could edit it to this

zealous atlas
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I think this is a bad example for others

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We need to come up with something

brave cairn
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I think some of the issues can be moved to discussions, like the long term ones

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but I think it's good to keep all the "problems" in issues

clear pumice
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there is a problem with the red steel flask recipe

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it looks like it requires silk cloth specifically

brave cairn
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that's fine

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it's the fancy flask, it needs fancy materials

clear pumice
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you need an ebf to make silk

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actually you need HV

brave cairn
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spiders, man

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there's lots of cobwebs in the beneath

copper solar
spiral lintel
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is there documentation for ftb quests

brave cairn
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lol, lmao

spiral lintel
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i take that as a no 💔

brave cairn
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honestly though it's pretty self-documenting, the ingame editor is very powerful

spiral lintel
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EV aircraft upgrade quest is gone Thonk

brave cairn
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probably from that bad merge we had a couple weeks ago

gloomy elm
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Do you think we should disable the feature for auto completion

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I wonder if that’s what causing the numerous issues we have

brave cairn
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which feature for auto completion?

gloomy elm
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When you get an item required for a quest before you finished the dependencies

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And you unlock the quest after

brave cairn
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mm I don't think so

gloomy elm
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maybe not I only had this issue when I was doing complete instantly

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idk why so many are having it though

mystic sinew
copper solar
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maybe it could, if we wanted it to be. but maybe we want you to go check out the beneath even more. it's not far...

gloomy elm
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Okay I hope I sent everything in the right order to every branches lol

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Quest should be fixed for dev and ready and fixed for space

mystic sinew
coral vault
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wouldnt that prevent peacful players tho

copper solar
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phantom silk is pretty new. time for a new #silk_cloth tag

coral vault
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or make a recipe with phantom and one with polycap so the peaceful players have to wait longer :)

merry briar
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There are like 0 threats

brave cairn
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they have ender dust for the same reason

zealous atlas
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@brave cairn what do you think about changing the mod to private? It is not easy in many aspects of administration and is more flexible in terms of compatibility with FTB.
Open Parties and Claims to FTB Chunks ?

brave cairn
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btw, if you want to wipe the server (which I think would be healthy!), the moon's release will be a good time for that, since that should be the last time overworld ores get majorly moved around

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I think it'll be ready in june-ish?

zealous atlas
brave cairn
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the main thing with the moon is certus quartz and ae2 and titanium being moved

brave cairn
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anyway I'm gonna take a crack at that damn gregtech material bug today, I think I've got some ideas

zealous atlas
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I can't edit it to give it the server pack status though. And I hope the new ones will be approved as well.

brave cairn
edgy sierra
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in 0.9.7 any recipe for mortar crashes the client

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also maybe the update broke the xaero waypoints? I don't have even one in my server now

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but in the instance client the xaero folder is still the same

brave cairn
edgy sierra
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the crafting of the mortar tool

brave cairn
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ah that, ye its being worked on - the crash is from auto filling with jei

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put the items in the crafting table yourself and it should work

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the crash only happens for recipes using a chisel or a needle

edgy sierra
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yeah, i was able to craft it without the autofilling

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though i still can't get the xaero to work

zealous atlas
brave cairn
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I don't really see the benefit of it

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also it looks like github fixed milestones

gloomy elm
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The Odyssey series is so much better than FTB

zealous atlas
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We had it, we tested it, but it was a bit damp

gloomy elm
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Maybe 2 years ago these days Idk why we keep using FTB when Odyssey is out (for Quests, Chunks and Teams)

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But well having FTB is at least easy for everyone

brave cairn
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I moved some of the old draft items from issues into discussions

gloomy elm
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Oh damn that’s nice

zealous atlas
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@brave cairn It could have been done like that

brave cairn
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oh! I had no idea that was a thing

brave cairn
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man I wish this material registration race condition bug had an easier repro step that isn't just

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restart the game a billion times and hope you find it

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cuz I made one change and I've been restarting it for like 30 mins with no repro yet

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and I did get one repro before my change on attempt 3?

brave cairn
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alright I've been restarting for like an hour now. No issues

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I think this is fixed?????

zealous atlas
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shall we make a release on 20.05?
with replacement of open-parties-and-claims
to start the server already with it

brave cairn
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sure - maybe we could do a 0.9.8 release then as well? I'd love to get that material bug fix out there, it's been causing so many issues

zealous atlas
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Yes, just prepare everything you want to contribute, the release can be scheduled for tomorrow evening, around the same time

brave cairn
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alright!

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@copper solar how's that PR going for the chisel/needle recipes?

zealous atlas
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in quests, is there a lot to change regarding open-parties-and-claims?

brave cairn
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no, just a small thing, I can do it now -- just tell me how people can forceload chunks, and how they can increase the limit

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it's these two quests

copper solar
# brave cairn <@82349841807585280> how's that PR going for the chisel/needle recipes?

The solution I ended up with was just exactly the same thing as what redeix did previously - remove the event.recipes.tfc.damage_inputs_shaped_crafting() wrapper from the recipe. I don't actually know what that does or if it's needed - I'm assuming it just removes durability from the input items that aren't consumed. As far as I can tell there's no difference for the 3x3 craft or a 2x2 craft as notenoughmail suggested, but I can try it out some more today.

If that function does what I think it does I think just getting rid of it and not having durability loss is preferable over a crash that's pretty easy to run into, but then again it IS a bug that should probably be fixed not just swept under the rug.

Anyways I'll do some more testing now actually.

brave cairn
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that thing is needed otherwise the item gets consumed - if you remember how before we had issues where the horse crank was consuming peoples' chisels

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I agree that the durability loss isn't a huge issue, if it comes down to it

copper solar
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Ahhh is that what it does. I wasn't paying close enough attention then to see if I actually kept the item lol. Right... nm about the durability then. Ok so I'll just do one more sanity check to confirm if notenoughmail's solution does or doesn't work.

coral vault
brave cairn
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well it's a race condition which means I wouldn't be surprised if it was affected by hardware

coral vault
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So a poor people issue yen

brave cairn
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I have a pretty beefy pc so it might be the opposite lol

copper solar
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I have a not beefy pc so I think it's indiscriminate ;p

coral vault
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I have a middle of the line PC so maybe it's a bell-curve?

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I wonder if it's actually an issue of which drive it's on 🤔

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I have Minecraft on my system drive. Anyone else?

zealous atlas
copper solar
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Is materials registration done on launch or on join? I noticed the issue said it's fixed by rejoining, but I have to restart my game. If I exit to main menu and rejoin (sp) it happens every single time, when it happens.

brave cairn
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I've always had to restart my client

brave cairn
brave cairn
zealous atlas
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yes, that's right, there are several solutions, it's to do the integration yourself later, I don't think it's difficult if you rely on opac and other mods where the integration is done, but not the one we need, or another option, use jmap, everything is already there, also ftb itself already has a map, but I don't like it

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there are difficulties anyway, players have to have 2 teams for quests and private, and also the private itself works badly

brave cairn
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oh

zealous atlas
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there are many ready examples of implementing compatibility with xaero or ftb, it just takes time

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It's up to you to decide, as I only think about the convenience of server administrationKEK

brave cairn
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that's a good solution I think, so there aren't "two maps".

civic plinth
zealous atlas
brave cairn
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ah I see it too

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shroomlights aren't obtainable from the beneath any more for easy inf light, you can craft them later if you really want

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breaking them gives 1 red mushroom block + glowstone dust

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also removed them + glowstone blocks from bastion chests, they have glowstone dust + phantom membrane instead

zealous atlas
civic plinth
zealous atlas
brave cairn
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mm, journeymap...

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I know xaero's is more lightweight than journeymap

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so it's better for performance

zealous atlas
brave cairn
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I don't really have a problem with it but xaeros is nice

zealous atlas
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Well, in that case, write a compatibility layertrollface

mystic sinew
brave cairn
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I tried to put filled tfc lamps in the structures but they would just burn out even though they had fuel?

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not sure what's up with that

brave cairn
coral vault
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I have no map mod loyalty

brave cairn
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xikaro changed from open parties and claims to ftb-chunks because it's more server admin friendly

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but xaero's doesn't support ftb-chunks, and journeymap does

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so if we keep xaero's we can't claim stuff directly from xaero's map

cosmic veldt
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i don't quite like journeymap but it's fine

brave cairn
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I know xaero's is more performant

civic plinth
brave cairn
civic plinth
zealous atlas
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in the case of jmap, there is support for the waystone mod, but maybe xaero has it too, if suddenly needed, for the server, it was once in the plans, as a replacement for teleports

civic plinth
brave cairn
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your ae2 teleporters are very cool lol

exotic wraith
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Before I give my thoughts

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What's the problem rn?

brave cairn
exotic wraith
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Ohh

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I see

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I have used journey map before

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But

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It's not necessarily my favorite map mod

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I'll do whatever is best for the mod pack, however

brave cairn
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@cosmic veldt is there a reason why dandelion needs a chem reactor to turn into latex btw

cosmic veldt
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it was mostly because both latex flowers already had an extractor recipe (yellow dye), so I felt like putting them in any machine that has parity with extractors would make those recipes feel out of place

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it would be nice to have some sort of sidegrade to let people technically be able to crunch out some rubber even without rubber trees and the plants fit neatly into that idea, but I'm not sure where you'd put it

brave cairn
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vat/vacuumizer?

cosmic veldt
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vacuumizer would probably make the most sense since all the other rubber extraction is done there yes

brave cairn
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bit worse than the chem reactor's 62ish mb

cosmic veldt
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that sounds pretty alright

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the additional heating requirement should make it not the best way to get rubber but still doable in a pinch

brave cairn
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soda ash too, figured that + sea water was the closest primitive equivalent to sodium hydroxide

cosmic veldt
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technically latex extraction from goldenrods can be done without chemical treatment from what I researched, it's just not that feasible on a large scale

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but yeah this should be good enough in our implementation

gloomy elm
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I don't really care Xaero was cool but I'm use to Journey Map so it's whatever

spiral lintel
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performance is the big question

copper solar
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i dont have any experience outside of xaero

gloomy elm
spiral lintel
brave cairn
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I think it'll be ok if we try this setup of xaero's + ftb-claims first, and see how that works

gloomy elm
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I really don't mind it makes TFG a bit original

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Though have to say Way Point management is ten times better with Journey Map

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I also believe Journey Map has built in feature to put a way point when using Gregtech Ore Prospector (it may not work for us though)

brave cairn
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gregtech does actually come with a xaero's plugin for showing where you found indicators and ores

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it just only works with its own oregen so we have it disabled

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but if anyone wants to try adding tfc compat...

brave cairn
exotic wraith
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Server wipe is crazy

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maybe i'll start playing there

brave cairn
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@zealous atlas are you gonna reset the world and move server spawn to 0,0? I see people are already finding stuff with spectator lol

zealous atlas
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I just turned on the new world and gave them an Spectator

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Then there will be a new world

brave cairn
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I see them already searching the caves for ores haha

brave cairn
zealous atlas
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@civic plinth

civic plinth
zealous atlas
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Ниделай пока ничего, я с релизом новый мир сделаю

brave cairn
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lol, a cold spot again?

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put it in the desert this time trollface

civic plinth
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And snow also slows down movement)

brave cairn
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I don't know, people always said it was hard to get new players to join because the cold spawn was too evil

brave cairn
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🤔

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weird choice but whatever it's not my server ahah

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dump them in the ocean instead

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or like, a tiny island in the middle of an ocean

zealous atlas
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@civic plinth Если время есть, можешь закрыть сервер для остальные, по пересоздавать миры, найти красивый и скинь в лс сид

civic plinth
zealous atlas
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Ну я уже сам начал 😄

brave cairn
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I could look for a fun seed/spawn if you want lol

zealous atlas
brave cairn
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let's what

zealous atlas
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GoKEK

brave cairn
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so I should look for one? sorry, confused

zealous atlas
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Any one will do, if you want, just change the spawn location

brave cairn
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ok, let me be sure it has a nice tropical continent at least

copper solar
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Tiny island :3

gloomy elm
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A volcanic island would be fun

brave cairn
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I found a fun seed and sent it to xikaro :3

brave cairn
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teehee

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spawn is on the island on the top middle

zealous atlas
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@civic plinth у тебя там команда должна быть /ftbchunks claim_as server или что то такое для серверных приватов

copper solar
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hmmm so about people not reading.. it seems like the lang files don't get updated if you upgrade in place

zealous atlas
zealous atlas
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I think you can add greate to tfgcore in jarinjar format, so that there are no such delays with checking the modpack, as soon as the mod is released, you can remove it

brave cairn
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do they have to re-check it every single time?

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we are still using the same version of greate :/

zealous atlas
brave cairn
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let me ask the greate dev if they could just put it on curseforge

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btw, is the server supposed to have /enderchest enabled?

brave cairn
brave cairn
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I'm selling at a convention this weekend so I'm gonna be busy until next week

mystic sinew
zealous atlas
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We are interested in integration with FTB specifically

brave cairn
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the dev is going to upload 0.38 as well since that's the one we use

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(.39+ need create 6)

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but that should help with the curseforge stuff!

clear pumice
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there is no recipe to automate stripped logs

copper solar
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what do you need them for?

clear pumice
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building

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they look good

brave cairn
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what recipe would be good? deployer holding an axe? cutter already turns logs into lumber, and lathe turns logs into sticks (I think)

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I guess changing lathe to turn logs into stripped logs, then stripped logs into sticks would be ok 🤔

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can you put in a feature request? unless you want to try making the recipes yourself

copper solar
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i think lathe is good

brave cairn
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cool, greate curseforge has 0.38, I'll see if I can change pakku to that

civic plinth
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@zealous atlas Если игроков будет всё так же много в дальнейшем надо что-то делать с ресурсами сервера

zealous atlas
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делаем сборы на 60к 😄

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как и на прошлом вайпе, в начале, лаги из-за генерации

civic plinth
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Хотела обустроить тестовую зону

zealous atlas
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переименуй нормально и ребутни

brave cairn
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@zealous atlas pakku has curseforge greate now 👍

gloomy elm
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-The primitive pump from GTCEu has been disabled, you must now use the mechanical one from Create.,
-Infinite pumping of water from any water sources is disabled, now the base value of 1 million blocks for an infinite source is set, have fun.,
-The recipe for the endless water cover is disabled, haha.

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That was 0.7.3

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I guess the goal there was to push people to pump from river and ocean?

gloomy elm
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That could be a cool addition for quests

brave cairn
gloomy elm
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Inconsistency you tell me

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Okay so our new Primitive Pump should be LV ? I guess I will use steal casing

brave cairn
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well we have to see how to make machines via java

gloomy elm
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you want to make it with java?

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why not kbjs?

brave cairn
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I assume there's a kind of pattern where you describe the vague recipe and it'll generate approximately tiered versions

brave cairn
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as well as add the specific rock breaker behaviour with the two adjacent fluids

gloomy elm
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Oh I thought that was doable

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But why do you want to do a machine block and not a multiblock ?

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Primitive Pump is a multiblock

brave cairn
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cuz rn if you want infinite water anywhere, you need 3 source blocks, a mech pump, a cog, and an electric motor or some other SU generator, and possibly a rotation speed controller, which is not very compact

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if you make it a multiblock, you then need to add energy hatches, fluid output hatches, the controller block

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and if you make water part of the multiblock itself, then you can only ever use it to make water

gloomy elm
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I see you would want to use the machine to make other fluids

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Like what sea water?

brave cairn
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I guess, or if we want to use it on other planets for anything else that we want to be infinite

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like, idk, some kind of ammonia oceans or whatever

gloomy elm
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I would prefer we use a fluid rig in these cases though

copper solar
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Wait the rotten dough mixer thing is new right? Is it because I yeeted all the old mixer recipes?

brave cairn
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nah it's just the usual "machines don't understand tfc's rotten mechanic" bug

copper solar
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Ok whew. Though I had tested that in my dev instance and I was getting good dough from my mixer for a while, although I haven't used it since updating the base version

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What do you guys do for testing workflow? Do you have a repository in your game directory that you edit directly for immediate changes and can swap branches for, or do you copy and overwrite from local clone to game directory for each change, or is there a better way?

brave cairn
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I have a repo on my documents folder, then I symlink its kubejs folder into a dedicated minecraft instance

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then as I check out different branches, it changes what's in my documents folder, and in turn automatically updates my kubejs folder

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I also have my ftbquests folder symlinked, but not the other configs (they have trouble being written to for some reason, if I do that?)

copper solar
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i got confused about the quests too, i seem to have legacy quest text that definitely doesn't exist in the repository anymore even after updating, needed a fresh instance/install

gloomy elm
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I made a new repository recently and started fresh

brave cairn
#

https://github.com/TerraFirmaGreg-Team/Tools-Modern/pull/16 @uneven reef @civic plinth @elder niche (and anyone else who knows russian)
someone AI generated russian translations, what should we do with it? I don't want to accept it unless humans have gone through and checked that it's actually correct, and I know xikaro wanted to set up a different online tool to manage our translated text and send it to our github automatically

civic plinth
coral vault
#

Lmao

#

This image never loses relevance

zealous atlas
brave cairn
#

woo

coral vault
#

Sickk (this is good news right?)

zealous atlas
brave cairn
#

I'm alright with doing another release soon if you want

rocky leaf
spiral lintel
brave cairn
#

whoa that looks sick

gloomy elm
#

This is so cool

merry briar
coral vault
#

Good shit

#

Maybe a version of the ice capsule that uses energy instead 👀

gloomy elm
#

How strong is the lunchbox compared to a Cellar? For preservation ?

#

Vessel is double this one is what 2.5?

#

Could be great if it’s in the config

rocky leaf
brave cairn
#

I don't suppose this has given you any ideas about how to make non-tfc machines work with food recipes? 👀

rocky leaf
#

Which recipes need to be checked? I'll try to come up with something

coral vault
#

Basically non-tfc mods don't understand item stack providers/modifiers so we can't make recipes that rely on expiration date, heat, salted, brined, etc. for instance the mixer recipe for dough can produce rotten food, and can't check it the input is rotten

brave cairn
#

yeah, or putting rotten grain in a macerator can give fresh flour

#

right now, the new food item gains the "creation date" of whenever the last server start time was (or loading time for single player)

#

it makes it difficult to do any sort of automation with food stuff

#

tbh, if it's easier, a new "food processor" machine that just does whatever food recipes we want and handles this mechanic would also work

coral vault
#

I'm guessing if you can get it working with gtceu then maybe it will work with greate? If not, honestly I think getting it to work with gtceu is good enough

brave cairn
#

if it's a greg machine so it can use EU and have tiers? great

#

if not then that's ok too

#

I thiiiiiink that greg machines created in java can do whatever logic with recipe code so you might be able to do something with the tfc item stack providers there? I'm just guessing

topaz jacinth
#

BUG:
Game crashes 100% of the times when opening "Coke oven hatch" recipe WHILE having the materials (coke oven brick and any barrel) in inventory AND while acessing a crafting table.
may seem very speciffic but it will happen 80% of gameplays since blast furnace and bloomery almost requires a coke oven running

#

it has happened to me 4 times already, in two different servers and i can replicate it. its not random.

#

i dont know how to report properly sorry

rocky leaf
#

@brave cairn for balance, how much liquid per tick should I set the consumption?

brave cairn
#

of the planter? uhh I think the same as the sprinklers? or just 1mb? it's not really a big deal 😅

#

thanks so much for tackling that one!! glad to have you around

rocky leaf
#

ok, i'll do a couple of tests and send the pr

gloomy elm
#

What a boss!

copper solar
#

Yessss rice. And whatever else goes in those planters but riccceee yeee

rocky leaf
#

Everything seems to work. PR submitted. Also fixed the sprinkler mixin — it was functioning without pipes/water 😄

brave cairn
#

wonderful

spiral lintel
#

simplified clutter in the boat quests and added horse and cart quests. Thoughts?

#

also re-added the missing EV aircraft upgrades quest

gloomy elm
#

looks good

brave cairn
#

less clutter good!

spiral lintel
#

default astikor cart keybind needs to be something other than R, because that's also the reload shaders button

#

reloads shaders every time you want to attach a cart PepeHands

brave cairn
#

I remember rebinding mine to C in my own playthrough

#

we could probably use the same as the gregtech change armor mode key, since you're not gonna use carts by the time you have night vision goggles probably? or maybe the jetpack toggle hover mode key

spiral lintel
#

i have no clue how to set up default keybinds

#

oh toggle shaders and that tfc map viewer also conflict

#

mmm default options allows you to, will check it out later

brave cairn
gloomy elm
#

I think you changed it for everyone

#

or someone

#

but it wasn't R natively I believe

#

R is also Toolbelt so if shadders is still a bind we could simply unbind it

#

no one needs to reload shadder

merry briar
#

Im so happy that there are planes now

merry briar
merry briar
#

that's what I did

spiral lintel
#

we should just unbind the shader buttons. If you're going out of your way to install shaders, then set up the keybinds yourself!

copper solar
#

are anthracite veins broken?

brave cairn
#

someone else sent us a bug for them yeah

coral vault
#

Seems like everything is broken. I say we just give up

brave cairn
#

🔥 linkpepehype 🔥

brave cairn
#

time for money

civic plinth
#

😄

brave cairn
#

at a uk furry convention lmao

civic plinth
brave cairn
#

birmingham!

civic plinth
#

I'll ask a friend if he wants to buy something 😄

brave cairn
vocal phoenix
#

is the saying that furry artists are rich true?

brave cairn
#

the artists? no lol

#

it's the ones who own fursuits who are rich

#

or who pay for lots of commissions

brave cairn
#

lol I think someone has a zabivaka fursuit

copper solar
#

glhf!

coral vault
spiral lintel
brave cairn
spiral lintel
brave cairn
#

alright then come fight me in the parking lot

coral vault
#

My votes on the one with all the padding

brave cairn
#

lol I don't have my suit with me, no space

coral vault
#

Okay, even playing field

brave cairn
#

cheemscake

#

this is the car park we're fighting in btw

brave cairn
# civic plinth

ahh the one I saw is a little different, but it was a similar color and had the goggles!

brave cairn
brave cairn
#

I'm baaaaaack pls check github reviews, guys

gloomy elm
#

Pyritie was out for a week all of us disappeared 😂

coral vault
#

I was on vacation too 😁

#

Went on a hiking trip for a few days

spiral lintel
brave cairn
#

what rock type is that

spiral lintel
#

bro pressed F1

coral vault
#

Basalt

#

The area there is mostly basalt and rhyolite. It is also known for having a lot of agates and chalcedony

#

as for ore; iron

brave cairn
#

a decent base location for sure

coral vault
#

nah, no way to get flux

brave cairn
#

ah unfortunate

gloomy elm
coral vault
#

nice, have fun out there

gloomy elm
#

The needs to get out of the city for a few days is getting stronger with summer coming

coral vault
#

i feel the need every day of the week 😔

gloomy elm
#

Im missing the equipment for winter camping

brave cairn
#

the one thing I miss about selling my car, I live pretty close to some nice hiking areas but no way to get to them

#

(I only went to them like once a year even when I did have my car so who am I kidding?)

coral vault
#

lol

#

i bet its a bit better for you at least. In the US I cant get anywhere without a car

#

the trail I went to was a 3.5hr drive away lol

brave cairn
#

yeah that's the main reason I sold it - everything I needed to get to I could do with a bike and public transport, so it was just a money hole of annual maintenance/insurance

coral vault
#

sounds nice tbh

brave cairn
#

europe moment

copper solar
#

You can use all that money you saved to rent a nice RV for a weekend for way less, and camp in style

brave cairn
#

it was a tag issue

copper solar
#

how does that work? tag for rock type it can spawn in?

#

wait is this about the anthracite or graphite veins

brave cairn
#

anthracite not spawning

copper solar
#

oops i just closed the graphite vein pr hah. oh well i need to redo that from tools anyway

#

i'm trying to see if there's a way vscode can run the tool or if i need visual studio

brave cairn
#

basically, there's a tag to say which veins to spawn in the nether, and they were still using the beneath's "cursecoal" (which we renamed to anthracite) veins, instead of pointing to our new ones

brave cairn
#

also damn xikaro that was fast KEK

copper solar
#

ahh yeah it can, just needed an extension

brave cairn
#

I think we're about ready for another release soon

#

then we can see if the server pack works this time

gloomy elm
#

I need to do some small fixes on quests before

#

I forgot to do them

#

Doing it right now

copper solar
#

Ok so I changed the graphite vein rarity in tools-modern, ran orestofieldguide and it generated all the moon pages and all the existing pages show as modified in modpack-modrn, even though there were no changes (except the graphite one). Do I just discard all the irrelevant changes and put up a pr for both tools-modern and modpack-modern?

gloomy elm
#

The change on ore veins are on the space branch

#

What’s the issue with Graphite?

#

Rarity is already extremely low

brave cairn
#

yeah I am a little concerned if they generated chunks back when graphite was only in maybe a third of all the rock types instead of literally all of them

#

but also yes, just discard all the moon pages and veins

#

a mod just came out that adds a lot of electric tfc things

#

most of this overlaps with what we've got already, BUT it has electric food machines!!!

brave cairn
#

@rocky leaf @cedar river

#

I will def be having a play around with this but if it's got all we need, our automated food processing problems might be over 👀

rocky leaf
brave cairn
rocky leaf
#

There are some bugs, but it works well 😄. However, I see the author added something new for 1.20.1 that's clearly better

brave cairn
#

would you prefer if we used your one? or the one I linked?
I will probably disable most of it except for the electric food-related machines, because the others all overlap a lot with gregtech. Maybe keep the other crucible heat sources too.

rocky leaf
#

I think it's better to use the original thonk . I'll finish up the lunchbox then

#

Lava basin+crucible=light heating of the crucible ❤️

rocky leaf
#

#1331744604701069393 message this

brave cairn
#

ok got it 👍

#

we can work on this for 0.9.10

rocky leaf
brave cairn
#

are you in the tfc server? they have a thread there

rocky leaf
#

nope

brave cairn
#

I made a thread over there for your death mod too

#

it's where all the tfc addons live

brave cairn
#

@gloomy elm, @young relic is trying to set up one of our tools on linux, do you remember what you had to do to run them on macos? I'm thinking it'll be similar

gloomy elm
gloomy elm
#

We are still screwed because we cant make food with Gregtech or Create

#

I wonder with all the modpacks with TFC and Create. Isn’t there at least one of them that successfully solve the issue?

brave cairn
gloomy elm
#

That’s a way to solve the issue

#

But it’s definitely just a bandaid

#

I gonna add a massive quest saying HV+ quests aren’t up to date

brave cairn
cedar river
young relic
#

@gloomy elm I was wondering how to use the Executable binary from linux-x64, what are the parameters to pass for the LanguageMerger

gloomy elm
gloomy elm
#

I never succeed in running it out of it

#

I can look which plugin I installed on VS Code give me an hour 🙏

brave cairn
gloomy elm
#

Nah I agree and anyway it’s not like I’m the one able to bring a solution lol

#

Im just amazed no one brought a solution already as we definitely are not the only one being confronted to this issue

#

That would be amazing and having a culinary machine would fit greatly anyway

gloomy elm
#

Is there a new core for dev instance?

young relic
#

Thanks @gloomy elm , i got it working!! Now, lets get it translated hehe

gloomy elm
#

I should continue my work on lang formate

#

so it's easy to do the translating

brave cairn
#

yo tom if you're in a multiblock mood, how about making a Larger Chemical Reactor?

gloomy elm
#

it would be hard to make a Larger Chemical Reactor that is better than the LCR

brave cairn
#

yeah in like, late IV or LuV or something maybe

#

for the parallels mostly

gloomy elm
#

I don't think it would be worth it at LuV because of subtick on the LCR

#

Subtick is a native parallel

brave cairn
#

oh

#

well okay then

gloomy elm
#

It can be a good multiblock but if it can accepts laser hatch for example

#

which I don't think we are at the point of needing them

brave cairn
#

nahhh

#

I just remember a couple people asking for a big lcr

gloomy elm
#

yeah usually subtick isn't a really well known mechanic

#

it's in the energy chapter now though

brave cairn
#

neat

gloomy elm
#

can even go to 256 :p

#

that's 16A of UHV though lol

#

The Large Machine also have subtick but I think it's limited to 4 parallel

kindred cove
#

It is probably a stupid question but since I'm stuck I have to ask it. I think this is the thread to ask, but sorry in advance :

I'm unable to build core-modern.

When I type .\gradlew.bat build the powershell output :

Execution failed for task ':compileJava'.
> Could not resolve all files for configuration ':compileClasspath'.
   > Could not find net.minecraftforge:forge:1.20.1-47.1.3_mapped_parchment_2023.09.03-1.20.1.

In before : I have installed java SDK 21. I have typed .\gradlew.bat and this part was successful.

I've not found a contributing guide dedicated to core-modern, so I'm a bit (totally) lost.
I also did not find any relevant answer by using the search function on this Discord.

brave cairn
kindred cove
#

Thanks for answering.
I've installed VScode because visual studio was very heavy.
For some reason I dont find the file tree you screenshoted.
Is the full visual studio mandatory ?
edit : looking for "intellij" extensions brings a looot of extensions.

cedar river
#

try to install "Extension Pack for Java"

brave cairn
#

intellij is a separate application made by a different company. I don't have any experience using VSCode (I use visual studio for the modpack stuff) so I don't know what to suggest

cedar river
kindred cove
cedar river
brave cairn
#

in other news I'm experimenting with some gregtech api stuff for recycling

#

in theory we should be able to do this in the material modification event:
ChemicalHelper.registerMaterialInfo('greate:steel_millstone', ['3x steel', '1x wrought_iron'])
and it'll just generate the appropriate recycling recipes

#

(testing it now)

#

I don't know how to handle amounts less than an ingot though

#

if it's not possible to do it through kjs normally, I might have to set up our own helper method 🤔

brave cairn
#

it doesn't look like it's quite possible outside of java atm but apparently it's getting a big improvement in the next major version

#

maybe I'll set up a crude java helper method in the meantime

kindred cove
#

For debugging purpose, how to write a message in the player chat in java please ?
Maybe it isnt the best way to output some debug info ?

brave cairn
#

I don't know about the chat, but console.log() writes to the log file

kindred cove
#

I dont find references to console.log( in core-modern, only in modpack-modern 🤔

brave cairn
#

oh in core!

#

sorry I misread

#

uhhhhh I think system.out.println will write to the log? not sure

#

what are you working on, btw?

kindred cove
#

I'm trying to take a look at the Create steam boiler not accepting river water (since I've basically to learn everything, it doesnt go fast 😅 . I found the class and method I want to overwrite but I'm nowhere near completion)

brave cairn
#

ah cool!

brave cairn
cosmic veldt
#

I think it's fine just for early automation and it'll fit with the vacuum chamber kind of being the rubber making machine it is currently

#

but on the other hand you wouldn't start making rubber without the vac chamber either, so this kinda makes the vat recipe a non-issue entirely, idk how I feel about that

gloomy elm
#

I like the idea that things have to be manually for some time

copper solar
#

I hate the oven and everything involving it. I wanted to like it but it's just too fiddly.

brave cairn
#

firmalife moment

brave cairn
cosmic veldt
#

the vat is finnicky but it really isn't all that bad for doing big batches of stuff

gloomy elm
#

There is a fine line between bothering things

#

and the reward to get easier process

#

Vat isn't that bad anyway

brave cairn
#

yeah especially because of how easy wax is now

gloomy elm
#

And we should be cautious about keeping rewards at lv

#

I think it's okay if rubber can't be fully automated before LV

#

We could nerf a bit the first recipe so at least vulcanized latex automatize at lv has even better wield

#

so the steam age line is preserved and you still need the VAT but it's better

#

can't speak engligh this morning damn

brave cairn
#

I do think the vacuumizer gives a bit too much latex from logs yeah, makes the tapping kinda irrelevant

gloomy elm
#

We could nerf both the centrifuge from logs and the vacuum

#

makes tapping rubber better and it can be fully automated at LV with the vulcanized rubber process

#

much more fun than the centrifuge into rubber

#

we keep the VAT for ULV

#

big rewards at LV

#

if you have automated tapping and vulcanized with Chemical Reactor

brave cairn
#

alright lemme take a look at the current recipe chain

kindred cove
#

When I though I finally came near to a solution, the game crash after entering the world. 😔
The error states my mixin override target isFluidValid is not in the class BoilerData$BoilerFluidHandler, so I must be missing something.

The error is worded : [..]InvalidMixinException Overwrite target "isFluidValid" was not located in target class com/simibubi/create/content/fluids/tank/BoilerData$BoilerFluidHandler

A summary of BoilerData, that contains BoilerFluidHandler, that contains isFluidValid :

public class BoilerData {
//lots of stuff

public class BoilerFluidHandler implements IFluidHandler {
    //stuff
    @Override
    public boolean isFluidValid(int tank, FluidStack stack) {
        return FluidHelper.isWater(stack.getFluid());
    }
}```

My mixin : 
```java
@Mixin(value = BoilerFluidHandler.class, remap = false)
public class BoilerFluidHandlerMixin {
    @Overwrite
    public boolean isFluidValid(int tank, FluidStack stack){ 
      return FluidHelper.isWater(stack.getFluid()) || (TFCFluids.RIVER_WATER.get() == stack.getFluid());
    }
}```

Sorry for the wall of text.
brave cairn
#

I think you're missing some arguments on your @Overwrite, check some of our other mixins for how they do it?

#

like the gregtech boiler mixin

kindred cove
#

yes, the gregtech boiler mixin was invaluable to get me on track.
But he doesnt do an Overwrite, he does a complicated Redirect, whose syntax is still very obscure to me even after I spent the whole afternoon on this single task.

brave cairn
kindred cove
#

I found the related Create class on Create Github, how can Intellij work with external things like this ?
Also, do we have to Pakku fetch on core-modern, like on modpack-modern ?

brave cairn
#

no, core is just the java mod

#

you'll have to copy /build/libs/TerraFirmaGreg-Core-Modern.jar into the mods folder of your TFG instance though

kindred cove
#

Thanks

brave cairn
#

try this path Lcom/simibubi/create/content/fluids/tank/BoilerData$BoilerFluidHandler;isFluidValid(ILnet/minecraftforge/fluids/FluidStack;)Z

kindred cove
brave cairn
#

@zealous atlas please stop overwriting config/jei/recipe-category-sort-order.ini, things are in the order they are for a reason

zealous atlas
#

it's pointless, every time you launch the client it changes the way it is now in the last commit
I didn't change anything manually

brave cairn
#

...oh right, the jei one isn't used, emi has its own recipe order configs

zealous atlas
#

that is, the user's final list is not what you intended

brave cairn
#

also, it looks like you removed tfc-punishment-for-death?

zealous atlas
#

Yes, let the author first fix all the errors, in particular with the server

brave cairn
#

which errors? I thought he fixed the issue with PlayerRevive

zealous atlas
#

nope

brave cairn
#

🤔

#

well ok

zealous atlas
#

error connecting

brave cairn
#

@rocky leaf

#

fingers crossed the server pack works this time 🤞

zealous atlas
#

Well, they didn't reject it right away, which means there is a chance panimesmoking

#

If you have time, make me a list of role names by development levels and it would also be cool if someone made or found pictures for these roles kannainspect

brave cairn
#

what kind of levels?

zealous atlas
#

for discord roles, lv, mv

gloomy elm
#

Is there a possible licence issue?

brave cairn
#

or something like, a rock for primitive, a cog for steam, then the appropriate tier circuit for the others?

#

or just some colored pixel text like you see ingame, for readability

gloomy elm
#

I mean HV could also be a moon

#

etc...

brave cairn
#

mm, keeping them all having a similar theme would also be nice

#

I'm about to go to bed but I can try some stuff tomorrow unless anyone has a better idea!

gloomy elm
#

True that having three times the earth for ULV/LV/MV would be a bit repetitive lol

coral vault
#

I could make sprites if meeded

#

It might also be helpful to distinguish type of devs. Like translator, quest writer... Etc

gloomy elm
#

Need the Swiss Knife lol

brave cairn
coral vault
#

That's a good idea. We should also separate devs based on race, gender, religion etc

gloomy elm
#

that's the easiest way

#

Ahaha

coral vault
#

Can't let those filthy quest writers have too much authority

brave cairn
coral vault
coral vault
#

Bruh I never listened to the audio before I posted that

gloomy elm
#

right before I put my headphone on

#

lucky me

coral vault
#

This one is better

gloomy elm
#

what am I looking at

coral vault
#

A special needs cat named Rigby peeing on the camera

gloomy elm
coral vault
#

Watch the whole 10 hours it just gets better

#

I'm listening to an audio book at work, and after a bit it just decided to replay the video of the cat pissing. So I just had to listen to him pissing for like 10 mins before my hands were free to change the audio source.

brave cairn
#

o I'm purple now

gloomy elm
#

damn the rocket looks cool

brave cairn
#

damn I can't believe this is a crypto server now

#

to le moon!! or something idk

coral vault
#

Kaolin coin going up

zealous atlas
zealous atlas
brave cairn
#

hm, I don't see anything in there that's our code, let me ask in the tfc server

cedar river
#

their github said it is because of distant horizon mod, but i don't know how it may be connected to server crash( or it is not)

zealous atlas
brave cairn
#

WOO

#

worth posting in #📰│modern-news tbh so all the aternos users are happy

zealous atlas
#

I think it's worthwhile to simply disable export for Spartak or, even better, server side for him

gloomy elm
#

From our discussion on Vulcanized Rubber I was thinking we could have a go at the rubber processing line

cedar river
#

it seems "ores to mB" info in tips is broken in 0.9.9

#

i have only one idea why it happens: because of performance optimizations (but i absolutely not sure)

brave cairn
#

mm, that usually means the melting recipes are broken which means lots of recipes are broken 😩

brave cairn
brave cairn
#

did you get any errors from kubejs?

gloomy elm
#

maybe that could be a good compromise but I don't know how Curse manage these optional mods

gloomy elm
#

Most modpacks have it because I believe it's better for performance?

#

To be fair most of mac users know that we have to remove Spark

#

could be nice if we have a place to write to remove it if you are a mac user

#

maybe on the Curse page?

zealous atlas
#

Regarding recipes, it is worth looking at FastSuite

brave cairn
gloomy elm
#

we could but TFC Caelum seems to have many others issues

#

with shadders

brave cairn
zealous atlas
#

you can disable backgroundProfiler in Spark and check if there is an error

brave cairn
gloomy elm
#

I read that on the tfc discord I think

#

I may be wrong

brave cairn
#

it makes the sun glow be in the wrong place sometimes but that's about it

gloomy elm
#

🤷‍♂️

#

Then why not I don’t know

#

I think it sux that you can’t configure optional mods with Curse

brave cairn
#

or have a mod be on certain OSes only

cedar river
#

and removing FastSuite mod from game instance not fixes issue with missing mB info in tips

brave cairn
#

is it still gone after a restart? can you melt the ore in a crucible?

cedar river
brave cairn
#

oh is it missing on the server?

cedar river
brave cairn
#

🤔 🤔 🤔

#

very weird

cedar river
#

hm, but i don't have fastsuite now, i will return it and restart game in single player and will check again

brave cairn
#

please!

cedar river
#

(sorry)

brave cairn
#

no I mean like, please do! I appreciate your help!

cedar river
#

Hmm, still have melting info in tip in single player with fastsuite, so i suppose it is not fastsuite related

brave cairn
#

hmmm

brave cairn
#

#💬│modern-chat-en message

#

someone else had all their stuff deleted on death on the official server, without tfc-death-punishment

#

so it's not that mod's fault

zealous atlas
#

the error was not only in this, but in the error connecting to the server in general

brave cairn
#

🤔 any idea what's causing it?

slow forge
#

Is this error supposed to be here? Just pulled from dev

coral vault
slow forge
#

ahhh, is there any instruction on how to do that?

gloomy elm
#

I usually wait for Pyritie to drop the lastest here lol

coral vault
#

I would if I was home 😩

slow forge
coral vault
#

I think if you download 0.9.9 the tfg-core should be up to date

#

When did you last update your dev instance?

#

You probably just have to do another pakku fetch

slow forge
brave cairn
#

man I'm tempted to just remove Better Foliage, it constantly looks ugly for some people and it doesn't even work with all the afc leaves

coral vault
#

Probably tbh. Could just be one of those optional mods like distant horizons

brave cairn
brave cairn
#

yooo

#

well that part's not working, but it's a start

coral vault
#

Thermal expansion is knocking at the door. What do we do?

brave cairn
#

idk what else to call it!

coral vault
#

Nah it's fine lol. What if it can collect different liquids depending on the dimension? Like the air collector

brave cairn
#

can't call it a "pump" because that's what this thing is called

#

which I have no idea what it even does btw

coral vault
#

Apparently it's the best way to empty oceans

brave cairn
#

ah it's a gregtech hose pulley

#

interesting

#

if you put it over a 3x1 or 2x2 area of sources it will drain them

#

whereas this new block is basically a rock breaker but for fluids

brave cairn
coral vault
#

I see I see 🤔

brave cairn
#

rn I'm using the same textures as the Item Collector because that's another machine I don't think people know exists lol

#

I think I might take the "big fan" texture it has on its top, and put it on both sides instead? and that should look ok

coral vault
#

What if the sides looked like a peristaltic pump

brave cairn
#

I mean if you wanna make the textures for it, be my guest :p

#

I don't think it's worth bothering with though

coral vault
#

Yeah, just do whatever. I can change it later PepeHappy

brave cairn
#

it lives!

#

some recipes

#

water, salt water both ulv, lava is hv

#

identical recipes for both overworld and beneath

brave cairn
coral vault
#

Sickk

brave cairn
#

ooooh very cool

zealous jolt
brave cairn
zealous jolt
gloomy elm
#

But I guess with Create it already exists

coral vault
#

@brave cairn unfortunately I have to work today. So I can work on getting the enums working when iI get home tonight. Unless you wanted to do it.

#

Or you can just merge the request, and I can update it later

brave cairn
#

it's ok! I'm not in a rush

coral vault
#

your idea should work tho

brave cairn
#

alrighty! yeah I'm procrastinating on some other stuff I should be doing too lol

#

tl;dr some broken assembly line recipes with the different stack sizes we have

coral vault
#

Do we know the cause of the melting mb thing being absent sometimes?

brave cairn
#

I think it's one of the optimization mods that xikaro added right before 0.9.9 released, but I can't check because it only happens on servers

coral vault
#

I think one more optimization mod will do the trick

gloomy elm
#

Maybe it’s Spark

brave cairn
#

does spark actually change anything? I thought it was just a perf analysis tool

coral vault
#

Yeah I don't really think spark would be an issue

brave cairn
#

is there anyone with their own server who could go through and try removing all the new performance mods to see if one of them is fucking with the tooltips?

zealous atlas
#

you can download the server pack and just run it parallel to the clienttrollface

brave cairn
#

😩

copper solar
#

I can try later tonight

brave cairn
#

this person tried and apparently the new mods aren't the problem

brave cairn
#

I guess I'll see how to run my own server ugh

#

might try with 0.9.8's pakku and see if it's there too

#

oh yeah role icons uhhhhhh

#

that sounds more fun, I've been doing bugfixing all day lol

brave cairn
#

what do we think, chat

#

a rock for primitive -> an ingot for iron? steel? -> not sure if we need steam? -> circuits for the rest
a wrench for contributors, an electric wrench for team

#

alternatively, a gear for "industrial" to match up with quests, and just let people decide whether they think they're industrial or not

copper solar
#

I don't have much input besides that I think it would be nice to have a way to differentiate between 0.7 and 0.9 players

brave cairn
#

idk, there's not very many of those left and their numbers keep dwindling

copper solar
#

Got it, so assume everyone is on 0.9 and when they admit they aren't we shame them into upgrading ;p

brave cairn
#

bingo!

coral vault
#

What does xikaro and exception get?

brave cairn
#

idk, whatever they want :p

#

tfg logo is fine honestly

#

only thing I'd suggest is renaming their role from DEVS to like, Project Lead or something

coral vault
#

Makes more sense to me

brave cairn
#

alright, got my own server running, and I can confirm that going to the version of pakku before xikaro's optimization mods still has the tooltip issue

brave cairn
#

don't see anything suspicious in the logs of the server either

#

man

#

how does something like this even happen

#

gregnight for now but I could try using the .9.8 modlist with .9.9 code and see what happens

coral vault
#

I think tooltips are handled on the client side of things. So maybe it's some weird desync between clients and server?

brave cairn
#

possibly, but I have no idea what could've changed to cause this issue

topaz jacinth
#

could you please tempban this bozo crashin the server?

coral vault
gloomy elm
#

Ask Xikaro for that

topaz jacinth
#

pyritie was online thought she could/would but no need for that the one who was crashing was doing it unintentionally and realized what was going on

brave cairn
#

it was only added in 0.9.9 and most quests worked fine before then (besides that damn kaolin clay one)

brave cairn
#

I think I may have found out the cause of the tooltip bug

cedar river
#

wow! Amazing! I just came home with hope to check this issue 😄

brave cairn
#

it's modernfix

#

5.21 works ok -- 5.23 is missing tooltips

cedar river
#

oh!

cedar river
# brave cairn 5.21 works ok -- 5.23 is missing tooltips

i installed 5.22, and it's not works either. So it's broke in 5.22 already, it seems. Will try to revert to 5.21 too, and interesting: this mod have config for minecraft experts 😄 maybe playing with its settings will help somehow, if we will find root cause

brave cairn
#

alright!!

rocky leaf
cedar river
#

Yes, 5.21 works for me too! Yayy! Thank you very much Pyritie! :3

brave cairn
#

that pot model looks a little off with the art style haha

rocky leaf
rocky leaf
zealous atlas
#

@brave cairn trollface

brave cairn
rocky leaf
#

yep

zealous atlas
#

revert to version 5.23

brave cairn
zealous atlas
#

testing