#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 22 of 1

brave cairn
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lol, could do

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I don't have much pencilled in for the flesh planet yet except biomancy and/or the flesh that hates

exotic wraith
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oh thatd be nice actually

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server's up w 0.9.5

brave cairn
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biomancy looks really cool but has a whole lot of "machine" blocks that I don't know if they'd be useful to us at all

exotic wraith
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its winter again 😭

brave cairn
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whereas flesh that hates is one of those "invasive spreading" mods

exotic wraith
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my EV aircraft upgrade quest is gone 😭

brave cairn
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we may have had a merge incident with the tfg tips quests recently 🥲

exotic wraith
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all the jute is dead!!!

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and not even the good dead!

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it never matured!

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😭

brave cairn
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😭

exotic wraith
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its SO over

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i hate it here

gloomy elm
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We have cheese

brave cairn
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it's joever (jute over)

gloomy elm
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👌

exotic wraith
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oh nvm there is one

gloomy elm
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Is it old now?

exotic wraith
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no

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still fresh

gloomy elm
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damn

exotic wraith
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anyways

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how do i test the death penalty thing

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do i just

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kill myself?

gloomy elm
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without your inventory I guess

brave cairn
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yeah, or have someone kill you

exotic wraith
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also our entire pile of clay is gone

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nvm you can still get it

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thankfully

brave cairn
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wtf why is it black

exotic wraith
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it still stacks to 16 tho lol

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idk

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tfc thinks its unknown

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but i can still get the clay balls

gloomy elm
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what if you make a new pile?

brave cairn
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well we did change how the ingots are rendered recently so that may have been a side effect

brave cairn
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clay machine broke

exotic wraith
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ok so

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it still looks black

brave cairn
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also I'll be on in a sec I wanna get this damn chorus thing working

exotic wraith
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it just

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displays as unknown

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for whatever reason

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actually

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we can now craft them into blocks and store it that way

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instead of the pile

brave cairn
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yeah but the pile is cool

exotic wraith
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oh i know

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too late tho, already transformed everything into blocks

brave cairn
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😭

exotic wraith
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anyways

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going to kill myself rq

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what behaviour am i expected to find/see?

brave cairn
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your corpse has all your stuff in it - inventory, equipment, curios - and you also keep the same hunger that you had before, plus a few short debuffs

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and health and thirst reset to full

exotic wraith
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ok, spawned slightly hungry, health is max, thirst bar is maxed

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spawned with nausea, hunger and thirst debuffs

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corpse has my dirty

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everything seems OK

brave cairn
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either that or just make my own class but bruh this is so long and annoying

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ok fine it's not that bad

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but yeah one sec lemme check something

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did you need to install the mod on your client too?

exotic wraith
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nop

brave cairn
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nice

gloomy elm
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taking form

brave cairn
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ooh I like the rocket not having a border, very sexy

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you might also want to add a quest for the launch pad (and a second one for the way back!) and the space suit, other essential things to bring

gloomy elm
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Oh true

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Still lots of small things to add I guess

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I guess AE2 should also begins here

gloomy elm
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You created so many ores Pyrities

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It's really hard to follow up ahah

brave cairn
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I did? only like 5

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6 if you include desh

gloomy elm
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I guess I'm just lost with all the veins from TFG that aren't the same from GTm vanilla I guess

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Shall we begin to balance density or even remove some from the overworld? Maybe it's better to do that at the very end when space is finished?

brave cairn
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balance density?

gloomy elm
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well for example

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some veins have the same density either on the overworld or on the moon

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I know maybe we would move Bauxite/Al/Ilmenite vein to the moon

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but for some others veins present in the overworld with high density

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Moly/Magnetite/Scheelite/Scheldonite/etc...

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Or do we simply don't touch overworld veins keep them like they are

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and planets will only have exclusive recipes

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I feel it's still unclear to me

brave cairn
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we can move stuff around yeah

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I think it's fine if we maybe shuffle a few of the "late game" ores so they're still on earth but just rarer/smaller, then put bigger ones on the appropriate planet

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having familiar veins is fine

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like "this nickel vein always has the same ores"

gloomy elm
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Okay yeah that's what i was thinking with balance density

brave cairn
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otherwise I think it'll be too overwhelming if every planet has a ton of different veins

gloomy elm
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Well there is a lot of different veins

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I think there is more than in Vanilla GT

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so it feels fine to have many smalls one in the overworld

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the only thing I'm thinking for end game will be that you could finish the pack without needing to setup any infinite ressource for example

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or even using the new original way to get ressources on the planet

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that's my only concern

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but space can be mainly for real progression with infrastructure on each planet and ores more of a qol

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with some gating

brave cairn
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yeah, infinites def shouldn't be mandatory, but as we know, people do seem to enjoy making them lol

gloomy elm
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well true still a mystery why

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except maybe how easy it is lol

exotic wraith
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Airship is real boys

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speaking of

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talking with Py we had an idea that might be feasable for actually going to a warmer place

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i just need to test something out first

cosmic veldt
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because it's not a valid TFC metal, and it's probably not considered a valid GT material either

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there's very little that meets both those conditions and is a stackable ingot that isn't unknown lol

brave cairn
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I think regular bricks might be another?

cosmic veldt
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a fix would be to add them as a tfc "metal" so we can give them our own override ingot textures in piles

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actually hm. not sure if that would work since that would mean you can melt clay in crucibles and other nonsense

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might be better to register them on the GT side

brave cairn
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tbh making them not an ingot would be even better since that solves the stack size issue too

cosmic veldt
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true but that means you can't stack them and have a funny little clay tower

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anyway this is the code I added for the rendering, if anything shows up as 'unknown' when it's not actually an unknown ingot it's because it's passing the shouldUseTFCRender check but in a weird way, where it's not actually a TFC ingot so it just thinks it's unknown

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TFC thinks all ingots are unknown if they're piled but it has no entry for them

exotic wraith
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@coral vault @brave cairn @cosmic veldt @gloomy elm @blazing swan

Ok so, i got an idea on how we could go to another area relatively pain free, thought about it with Py present and it seems relatively plausible. Just tested the idea in creative and it should work:

I discovered the center of the world (0, 0, 0). to the south west of the spawn point we have. It should be relatively more temperate and could be warm enough so we dont have snow outside of winter (which is a pain of where we have right now)

Biggest issue is moving stuff around, but i have an idea on how to do this:

  1. Create a bunch of bronze crates (our current storage is overflowing again, we have a ton of copper and stuff for bronze anyways, plus being able to hold 2 chest' worth of items is nice)
  2. Store ALL of our items from the chests into crates
  3. Store the machines we have into crates as well
  4. Utilize packing tape to seal the crates and pick them up

Q: How do we move the Crates and the Animals?
A: We can use a Cargo Airship, the Cargo Airship is big enough to basically store all of our things if we fill it with crates, alongside the fact that we can use leads to leash the animals. The area near the center is besides the southern ocean, so i can drop safely all of our animals there.

  1. Utilize the Airship to go to the center
  2. Other people can travel via sloop, as any of the rivers that lead to the southern ocean should be good enough for reaching the center

(Also, i might send friend requests to y'all so i can make a personal dm group for the silly server instead of using this forum post, lol)

cosmic veldt
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crates + tapes is probably our best bet since we can just backpack it all

exotic wraith
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If y'all want to make the trip by ground be my guest, tho i think a sloop to fit everyone besides me is the ideal way

brave cairn
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any chance we could make a schematicannon first, lol

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less stuff to rebuild

exotic wraith
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it isnt too expensive?

brave cairn
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I think it needs an alloy smelter for a block of iron but that's it

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the rest is doable

exotic wraith
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Well we do have steam power

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so that's just a matter of making the smelter

cosmic veldt
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I guess the only thing is we don't want to expand more industry if we plan on making the trip so we just gotta set it in stone that we will indeed make the trip

brave cairn
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the snow do be kinda annoying

cosmic veldt
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I was in fact working on a rowboat in the little boathouse if you follow the trail up north, I might go find a nice spot to settle

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well accessible by water i mean

exotic wraith
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the idea i had was basically have the center of the world be a hub and just make it into a town of sorts

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that'd be cute

cosmic veldt
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would be sick

exotic wraith
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also, is anyone opossed on making the schematicannon recyclable? lel

brave cairn
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shame 0,0 isn't near a river

cosmic veldt
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also yeah if you want to make a private server for us to hang out in i'm game

exotic wraith
brave cairn
exotic wraith
cosmic veldt
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i mean the discord thing haha i think it's a good idea

exotic wraith
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OH

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yeah, could be a server instead of a DM group

cosmic veldt
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dm group works fine too

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just feel a little tiny bit guilty about filling this thread with our private server shenanigans

exotic wraith
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oh me too

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which is why i want it

brave cairn
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ye makes sense

gloomy elm
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I will get on to build a sloop to travel by the ocean I never used one

exotic wraith
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i invited you to a private group chat

gloomy elm
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@brave cairn Do you think it's possible than removing all the recipes from Ad Astra removed the ability to charge the space suit?

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I added a new recipe to convert gt oxygen into ad astra oxygen

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but it won't let me load the suit

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never mind it works with a tank

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hmmm

brave cairn
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you fill the suit the same way you fill a bucket

brave cairn
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I thought I did remove it but maybe that got lost when I merged my branch

gloomy elm
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how do you load the space suit then if the oxygen loader doesn't work

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oh

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by clicking on a tank

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oooh

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why the hell I never did that in any other modpack

brave cairn
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ya same way you use a drum

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took me a minute to figure it out as well lol

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...probably worth mentioning it in a quest

gloomy elm
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I just finished writting it lol

cosmic veldt
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oh yeah I have been working on the create 6 quests in the meantime, been doing some proofreading but I had to contribute to the main branch too for a while

brave cairn
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I've proofread about half the ore processing chapter during lunch breaks

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I hope nobody else had already put a bunch of work into it

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😵‍💫

gloomy elm
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I fixed some quests* but that's it

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Okay this one should be close to be done

rocky leaf
exotic wraith
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I did not test that

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Oops

elder niche
gloomy elm
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Uh I’m really not a fan of all the changes you made on the ore processing quests

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You removed way too many stuffs and changed sentence that were perfectly fine

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Even changed my jokes for yours😭

brave cairn
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like what? your text was very wordy and had lots of grammar issues and was structured in a way that sounded odd

gloomy elm
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Some stuffs life forge hammer quests, mercury bath

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It sounds odds because it’s American ahah

brave cairn
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people are bad at reading, so I'm trying to keep the quest text less wordy, if that makes sense?

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and have the quest title usually be the actual thing in the quest, then the subtitle can be for jokes or a short sunmary

gloomy elm
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yeah Idk

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anyway no one is reading the quests

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Am I crazy or the texture for Nickel and Platinium are inversed?

brave cairn
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yeah I swapped them because tfc's metal texture for nickel is also yellowish

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and so is nickel irl, idk why greg made it blue

gloomy elm
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I think it's because every techmod does the opposite

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If we need a culprit that should be Thermal I guess

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was the first one

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to have nickel and plat

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it gets really confusing though as it's contrary to every tech mod :p

brave cairn
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I looked at other mods and they all have nickel as yellow and plat as blue

gloomy elm
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wut

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you right

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did everyone changed recently

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or my mind got gregticified

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I'm afraid I know the answer

gloomy elm
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Are we keeping the Nether Slurry and the Netherarium ?

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As it's unlocked in HV

brave cairn
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for now, they'll be deprecated as we do more planets

gloomy elm
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I guess I will make a small quest

brave cairn
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@exotic wraith do you know what could be causing pakku to add the .20 version of ad astra even when I specifically tell it to add .19 with the --cf and --mr args?

exotic wraith
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uhhh

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no

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not really

brave cairn
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fug

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it's fine for now but if we want to release any space version, we'll either have to figure that out or wait until create 6, cuz that's what the latest ad astra version is looking for

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lol, or we mixin out its checks for create since we don't even use it

exotic wraith
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you could ask uhhh

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in the pakku discord server

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that place helped me out a bit last time

brave cairn
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ah true

gloomy elm
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What does the numbers beside the ore in the vein mean

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and why chromite has a [1]?

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Also would you feel okay with removing Chromite from overworld and leave ruby the only way to get some

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then bringing small veins of chromite on the moon?

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and keep the hefty amount on Mars?

brave cairn
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the square brackets are the weight for the full raw ore blocks

brave cairn
gloomy elm
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I don't even think Chromite exists in the overworld in normal gregtech

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I will have to learn how we modify veins I will just add it to my todo for now

brave cairn
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it's very easy

gloomy elm
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And I guess the number is the rarity in the vein?

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bigger number means rarer?

brave cairn
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open OresToFieldGuide/data/veins, then find the vein you want, and the json should be very easy to understand

brave cairn
gloomy elm
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Okay thanks I will have a look but will push it on the /space branch I guess

brave cairn
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so two items with weights of 100 and 50 is the same as two items with weights of 2 and 1

gloomy elm
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Ooh so in this example Chromite is more than half of the vein?

brave cairn
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yep

gloomy elm
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Hmmm I understand thanks

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Okay will try to push some PR and see how you feel about them

brave cairn
gloomy elm
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Okay this seems quite exciting and simple

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I understand why you went on a spree and created veins on the moon ahah

brave cairn
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these veins are actually from pre-nether :p but yeah, it's really easy to add new stuff

copper solar
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are kubejs .js files loaded at runtime? I can directly replace them in an existing install to test?

brave cairn
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yes, and you can use /kubejs reload server_scripts to reload them while running the game too

copper solar
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ok so this lbb buff goes in... gregtech? or... tfg. or does anyone care

brave cairn
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I've been making a few new blocks in code (mostly because you can't access canSurvive via kjs) so now we have a TFG creative tab featuring pumpkin chunks, lol

brave cairn
copper solar
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Yay it works. I've never copied individual files/code across repositories like this before. Is there a way to have proper attribution? Maybe just link to the origin in the PR? I should probably do that for the field guide pages I'm lifting from the original projects too

copper solar
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wood tongs need tfc:knives (should be forge:tools/knives I guess), which is empty in 0.9.5 or did i mess something up? Is this related to the tags thing from 0.9.4

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anyways I'm looking to change the wood tong recipe to be shaped so people stop getting confused about needing a saw/workbench to make it

brave cairn
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though I kinda get the impression that it's ok to do whatever with other mods if they're already part of your modpack

brave cairn
copper solar
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ok maybe my game broke, lemme restart

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works fine on main branch. hope it wasn't cuz of the changes i added for the lbb buff 🤔

brave cairn
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also a bug where if they don't have a base, they just keep flying up lol

worldly shadow
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I'm throwing a steel rod at my basic mechanical saw with water in it but it's not turning into bolts

copper solar
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it probably needs a steel saw

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the recipe will tell you ULS or LS - ULS is basic mech saw, and LS is steel

worldly shadow
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Yeah I thought the basic one would work since the recipe says ULS but I guess not

copper solar
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oh it should then hm

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lemme go try

copper solar
worldly shadow
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Yeah I had the bolt

brave cairn
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try without the filter?

brave cairn
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ooh looks like horsepower got its create 6 update @cosmic veldt

cosmic veldt
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nice

thin grove
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sup bebole.

exotic wraith
gloomy elm
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will that break all our recipes with next gt update?

brave cairn
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next gt update's gonna break a lot of things anyway

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but I don't think this specific thing will be too bad because iirc we use capital letters for all our recipes

cosmic veldt
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this will be useful if anything, new GT update compat will have to be done when it comes out tho

quaint mesa
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Craftings a dust down in to the small and tiny is broken. Is this intended?

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It's the same recipe for both

brave cairn
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top left and top middle

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it's a jei issue

copper solar
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I think the 2x poor ore -> 1 crushed ore in millstone recipes are broken. They all give 1:1

quaint mesa
brave cairn
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just gotta wait for steam n rails PepeKMS

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(they're fixed in newer greate)

brave cairn
onyx crystal
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washing doesnt work on depots and belts

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ver 0.9.4

brave cairn
onyx crystal
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Yes

onyx crystal
brave cairn
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thanks!

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ah, good to know

tame mulch
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Has this been fixed? I tried updating TFG-Core but it still seems to happen. I also tried searching for the topic in here and only returned 2 results so 🤷 sorry if it's been brought up before.

brave cairn
tame mulch
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TFG-Core 0.6.3?

copper solar
exotic wraith
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@copper solar @spiral lintel

Py and I want to invite you two to the private, contributor only server i'm hosting, you two down?

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currently its Py, Myself, Airrice, Aidie, Tortor and Redeix

copper solar
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Sure! I'm more of a sp lurker though, I prefer to play at my own pace. But I'd love to drop by every once in a while and see what you've all cooked up!

spiral lintel
exotic wraith
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bet

brave cairn
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it's been pretty good for getting an actual feel for gameplay changes!
we've just moved base, but we're in early steam age so feel free to use our machines if you need a bunch of plates or something

brave cairn
# tame mulch TFG-Core 0.6.3?

no, it's in kubejs -- if you go to startup_scripts/tfc/tag_prefixes.js, you should not have a line that says TagPrefix.ORES.remove(TagPrefix.ore)

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the other ore types being removed are fine, it was just specifically that one that was causing problems suddenly

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but that's been gone in dev for a while now 🤔

tame mulch
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Ahh ok. Doesnt matter. I updated to 0.9.5. Things appear to be working as intended now

brave cairn
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whatcha doing over here anyway, I've only seen you in the tfc server :p

copper solar
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~~With the su buff how about doubling large water wheel to 128 su so people don't have to double large waterwheel everywhere to match steel? The small one was already 32, which was double basic before and matches basic nicely now. Maybe change the recipe for a large waterwheel to 4 planks and 4 steel rods instead of 8 planks?

And then steam engine or windmills for 512su or tiers past that, unless people REALLY want to stack 4 large waterwheels together I guess they can...~~

I made a PR for this, since I don't want to be that person who just makes suggestions for others to actually do the work all the time. No big deal if it's just closed if not desired though!

copper solar
onyx crystal
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does that break anything

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yea updating create with all the create compats breaks

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causes crash on start

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removingn steam and rails to test

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ah vintage improvements

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cc:bridge goes next

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glodium is causing crashes

brave cairn
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though, they're not really having that effect, lol

brave cairn
onyx crystal
brave cairn
brave cairn
onyx crystal
brave cairn
onyx crystal
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my guess is kubejs

mystic sinew
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Is there some documentation for contributing to the modpack?

brave cairn
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this is the "technical" documentation

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but as for actual implementation, basically just follow the patterns that the existing code uses, and please ask questions! we'd like to help out where we can because it means less work for us to do

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and it's a good idea to discuss stuff like balance and design here too

mystic sinew
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Yeah, I'll just try and get some stuff working, and before pushing anything I'll ask if it seems reasonable.

brave cairn
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sounds good!

brave cairn
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@mystic sinew sorry man but I was saving those create rocks to use as space decoration

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I would also love to be able to craft the normal rock type (ie normal tuff or normal granite), as that would allow more texturing to be done in the game. Perhaps if you Hammer/Forge Hammer the Cut blocks it becomes the normal variant?
do you mean the vanilla granite? I'm not against it
(I'm also saving gregtech's red granite for mars btw)

mystic sinew
mystic sinew
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where you can then also make the other minecraft building blocks from.
just for more variety in blocks

brave cairn
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could do, but also could be more fodder for space - we do want to keep our options open so the planets look a bit more different than just seeing the same tfc rocks over and over 😅

mystic sinew
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Definetely, loved how Deepslate and Dripstone have their own TFC Stone name now. makes it feel more real.

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I was just hoping to get my hands on some Tuff pre-space kek

brave cairn
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I mean you're free to add whatever recipes you want to your own game! I know V made some recipes for the colored create blocks recently

mystic sinew
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If it's just for my game I don't really see a need in making a special recipe.
I'd rather play by official modpack rules because I like playing on servers, and you can't really add custom recipes there easily

gloomy elm
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Chicken on the moon ? :p

brave cairn
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🐇

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need to fix that structure, the secret storage is supposed to blend in

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and some of the vertical slabs are being rotated weird

gloomy elm
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it's pretty fun

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It is possible to have the frame block keeps its properties ?

brave cairn
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it is, it's just looking for an old block that doesn't exist any more

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just gotta fix the nbt to point at the new block ID

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BlockState coralState = Blocks.DEAD_FIRE_CORAL_WALL_FAN.defaultBlockState();
coralState.setValue(CoralWallFanBlock.FACING, direction);
coralState.setValue(CoralWallFanBlock.WATERLOGGED, false);
level.setBlock(abovePos, coralState, 2);

hm, no idea why this is still placing waterlogged, unrotated coral fans

gloomy elm
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I really like the moon now

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the biome diversity

brave cairn
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still got a bunch left to do haha

gloomy elm
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I'm finishing some stuff gonna have a dip at ore veins, bedrock ores and I wanted to know if u were fine for bedrock liquid

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I want to put Liquid Ice Water

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As the main way to get water

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we can make a multiblock to get water in a different way for others planets

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maybe mars as we may need much more water for reactors

copper solar
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Solid water!

brave cairn
copper solar
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Replace with solid water!

brave cairn
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sorry not mars, the moon

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well I guess mars is too

gloomy elm
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on the moon pumping the Liquid Ice Water that you need to boil after sounds like a good idea to me

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easy

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but traveling may be needed

brave cairn
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I told you before about ad astra's whole system of making air bubbles that allow liquid water right?

gloomy elm
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yeah I know Ad Astra

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We were speaking about having a structure with water in it

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but this idea seems better for mars

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as you want bedrock miner on the moon

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I think it serves the design that water is made kinda the same way

brave cairn
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I think we shouldn't really design around normal water being difficult to get because of how easy it is to cheese

gloomy elm
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Because you can make an infinite source and pumping in it with Create?

brave cairn
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so there's kind of a funny quirk with ad astra and tfc interacting

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with ad astra, you can say "this planet is cold" which means you need a spacesuit and water freezes when it gets random ticks

#

I've noticed that it can also un-waterlog things as well, which is handy

#

however, when you give a planet TFC temperature data so it shows up in the climate tab, TFC will then try to melt any ice as long as the current temperature is above 0

#

and TFC has no clue what ad astra's air bubble system is

#

on the other hand, TFC does not un-waterlog blocks

#

so on a "cold planet" which is currently above 0c, you'll get both mods freezing and thawing the same block, lol

#

basically because of this kinda shit (which sounds like a massive headache to try and "fix") I suggest we just... kinda sweep the problem under the rug and just don't really do anything with water lol

#

at least not on the "cold planets"

#

on places like venus, we can set the dimension to "ultrawarm" which does stuff like evaporate water buckets like the nether

#

...actually I wonder if you can place water inside an air bubble on ultrawarm dimensions 🤔

#

cuz if we just made every planet "ultrawarm" (I think the only other thing it does is affect lava flow speed?) that'll get around the tfc/ad astra weirdness

#

anyway @gloomy elm let's leave moon fluid veins alone for now, here's how to do bedrock ore veins, there's already 3 I think? feel free to change them as you see fit. You can also change how spread apart the veins are in the gregtech config file

gloomy elm
brave cairn
#

idk lemme play around with the dimension setting

gloomy elm
mystic sinew
#

Reminds me of Factorio's Icy Asteroids you could collect in space.
Maybe you could centrifuge Moon Stone for a piece of Crushed Ice?

elder niche
#

ammm.... what?

brave cairn
#

spong

#

🧽

elder niche
#

@brave cairn Why? Can i change it?

#

of the TFCs salt water, only 1 recipe is in the electrolyzer

brave cairn
#

sure why not

#

btw, there's two recipes in the mixer for salt + water, one gives tfc salt water and the other gives gregtech salt water, and they have no circuit

elder niche
#

with new sorting of files i cant really find where this recepies are

brave cairn
#

I just search haha

elder niche
#

HMMMMM

brave cairn
#

are you sure it's done

#

😋

elder niche
#

its not that i change

gloomy elm
#

uhuh

elder niche
#

i think its visual bug

#

i see it for 2 time now

#

hm

gloomy elm
#

visual bug are often recipes bug if you ask me ahah

elder niche
#

for some reason, the chip is not in the right place.

brave cairn
#

found this

gloomy elm
#

Oh it seems we don't have any quests for the carts?

#

Or I'm blind

spiral lintel
gloomy elm
#

I guess these could be added it's easy to miss the cart

spiral lintel
gloomy elm
#

Nope that's mostly Nebby

spiral lintel
#

oh ok

gloomy elm
#

Holy cow I pushed something with thousands of differences

silent tide
#

Will there ever be sophisticated storage?

#

Instead of chests there could be crates and the tier upgrades could be superconductor ingots

#

Stainless steel / titanium crates for basic drawer so you couldn't abuse it in early game

brave cairn
#

we're still thinking about whether we need some other kind of storage mod, we'll have to do some play tests when create 6 rolls around

#

I want to be careful to not make the gregtech super chests/tanks useless

silent tide
#

I mean there are super chests but they are quite bad in terms of logistic that way you can't just right click them like in sophisticated storage controller

#

Maybe cap them at 1-2 upgrades and it could be 1,5x 3x 6x 10x that way the max capacity would be 20k I believe so you could store dusts and ores but they would be useless in terms of automating dusts

#

Just for some bullshit dusts you have to craft once and it will be enough for end game

brave cairn
#

I mean with create 6 you can do something similar, where you just dump your stuff into the system and it'll get stored for you, then you can pull stuff back out as needed

silent tide
#

And also idk if its applied thing but when you type iron it doesn't show hematite and other ores but on chests it shows when you double click on jei

brave cairn
silent tide
#

Ah thanks, and I think a lot of storage option is better because sometimes you have output of 6x ores and you don't have to fuck with super chests if U have storage controller of course you can import to system and export to superchests but yeah more storage options better

brave cairn
#

but yeah more storage options better
not necessarily, mod bloat is a thing and you don't want to add too much because otherwise it's more difficult to try and balance them all

#

this is an automation modpack after all, and that means logistics are part of the problems you have to solve

gloomy elm
#

everything is broken

#

in my git

#

Okay so I updated my git with the files from /space

#

sent everything to github

#

but my commit is still screwed

#

should I just delete everything

#

this is a mess I gonna create a new branch

#

and start fresh

brave cairn
#

you could try doing another PR? see if it complains less this time

#

or that

#

😔

gloomy elm
#

Yeah I just tried

brave cairn
#

I hate git, man

gloomy elm
#

still 163 files changed

#

okay much better now

#

gosh I guess I will create a new branch every time I update

brave cairn
#

I hope not 😔

copper solar
#

What do you mean by update? It is best to avoid merge conflicts if you work on clean branches. Merge conflicts will only happen if those same files you were working on have been changed since you made the branch (part of why I've been staying away from quests, while others are touching them). If you have local changes on your main/dev branch that divert from the project that you want to keep separate, you can create a branch directly from the upstream repository (TerraFirmaGreg-Team) instead of your own dev branch.

#

Also for @coral vault problem, I'm not sure if that's what you did but old commits being included when you didn't touch them can mean you made a branch of a branch instead of a branch from main/dev

gloomy elm
#

it doesn’t work well for me

#

When working on dev branch I can just synchronize my branch and update my git with it

#

But in this case I’m not succeeding doing that and that leads to issue

#

Doing a new branch every time I want to update my branch from the branch space is a solution but not the most efficient

copper solar
#

hmm pulling updates from a specific branch should work fine... hard to say without seeing exactly what you're doing though. yeah stupid git is stupid 😭

gloomy elm
#

I tried

#

I had weird conflict

#

Then Redeix did something and it worked but when I tried to push

#

That went crazy

#

Had to remove the branch lol

zealous atlas
exotic wraith
#

close to the funny number

brave cairn
#

let's all clown around in issue 1000 instead of actually solving the issue

copper solar
#

That reminds me of someone a couple weeks ago wondering what we do if we hit 0.9.9 because of all these small patches before 1.0 is ready since we'll be "out of numbers" XD

gloomy elm
#

Btw does someone has a list somewhere of stuff we find only in the north?

#

was thinking about integrating requiring some items from cold region for the food fridge

#

We are still thinking about way to make people travel more right?

#

(sea water.........)

brave cairn
gloomy elm
#

Hmmm

#

but we need ideas to make people travel

#

we have planes but we lack reason to move our ass

#

rubber tree and rose quartz (that you can skip if you wait one tier) are our only two reasons right now?

copper solar
#

Kaolin is a pretty good excuse to use a plane

gloomy elm
#

I think when you have a plane you are way past the need for kaolin

#

well I guess it depends for everyone

#

but I usually get my crucible as early as possible

copper solar
#

Right, the timing is a problem

gloomy elm
#

You have horses and boat for kaolin if you dont want to do the nether

#

sounds good

#

the plane can be use for rose gold and maybe rubber if you waited a long time

#

but out of that we are pretty limited

silent tide
#

maybe make smth like rich vein that only spawns far away and you have hv/ev tools that works like a magnet for it showing you which way you have to go

copper solar
#

I meant more that a plane would be a great tool to have to find kaolin on the overworld, if it were available at that point

gloomy elm
gloomy elm
#

but I would like to have more

silent tide
copper solar
#

So something similar that's only available far away, and sparse enough to need to cover a lot of ground to find, that gates some important progression resource

gloomy elm
#

that's also true that's why we don't want to put more stuff in tropical region

#

that's why I thought about the tfc fridge

#

it's a qol

#

I mean a cellar is already quite good

silent tide
gloomy elm
#

yeah we could make a structure that only spawns close to a volcano

#

but what to put in it

#

is the question

#

just ores seems boring

copper solar
#

Go to the Arctic to mine solid water to be used in climate stations XD or AC so you don't burn alive in tropical base

silent tide
#

destroyed blacksmith building?

silent tide
gloomy elm
copper solar
#

Right, so force travel to get access to that packed ice. Otherwise it's gonna be something important but not strictly necessary, like ore scanner parts

gloomy elm
#

ore scanner kinda feel required

#

but I would be fine with it

#

ore scanner needs something you can find only around volcano

copper solar
#

Good, since the goal is to force travel 😉

gloomy elm
#

that would sound good to me

#

yeah but I don't think that will be liked by everyone

brave cairn
#

ore scanner already requires a bunch of gt machines aha

gloomy elm
#

it's nothing too bad though

#

but idk

#

do we want people to travel or not

#

as it is now they don't really need to

#

We could also use the same implementation that rose quartz

#

At LV you need some specific ressource for which you need to explore to get them for the fridge and the ore prospector

#

and reaching MV you can get them anyway

#

without the traveling ressources

copper solar
#

The difference between one forced travel destination (kaolin/kapok) and two (in different places) is significant. I don't know if that's something I'd personally like, but if that's the desire that's fine. I wouldn't be so against the journey for kaolin if I had access to a plane to help me do it. On the other hand, the nether alternative is a thing now so maybe forced travel isn't necessarily something to strive for. Although the nether is probably considered a travel destination too... Just an alternate one

brave cairn
#

we could just have the prospector use rose quartz too

gloomy elm
#

but yeah that would make sense

#

at least we don't need to create an other thing for the cold region

brave cairn
#

replace this quartzite with a rose quartz, and have the fridge need an emitter? maybe

gloomy elm
#

I will do that

#

so rose quartz gets more use

#

well I can't do it yet

brave cairn
#

that raises the question of do we want to move the rose quartz stuff from the create 6 branch into dev? :p

gloomy elm
#

I think it's not on my branch

#

I guess we could already

#

it's not like it's dependant of Create 6?

copper solar
#

What else needs emitter? Both assemblers? I forgot

gloomy elm
#

circuit assembler

#

but we can remove it

#

from the circuit assembler

copper solar
#

That's a pretty darn important progression point :p I like it

gloomy elm
#

well the issue would be that we would be forced to travel

#

or i believe we want it as alternative?

copper solar
#

I don't mind, given the tools to make it painless (plane)

silent tide
#

forced travel feels bad if theres to much, maybe don't force it but make it rewarding in late game because now you just travel few hours for kapok and kaolin and thats it. all exploration done. if u force player to explore for some bullshit material for each tier its gonna get boring

gloomy elm
#

well let's put it in the todo list and think about it when rose quartz is in dev branch

#

Oh I don't have access to the road map :p

copper solar
#

But to me plane seems like it would more naturally be an aluminum tier type of things, but we're already going to space around then right

gloomy elm
#

stainless for space* (HV)

copper solar
#

Ok so theres still room for a plane in lv/mv, if it's desired to be utilized as part of progression. Still optional as walking always works... But something that would be very very useful to get.

gloomy elm
#

I think the biggest use for plane would be ore prospecting at that point

brave cairn
brave cairn
copper solar
#

The circuit assembler recipe can be changed. I'm liking the idea of the prospector requiring something from the north

gloomy elm
#

Okay I made an issue on the github if we want to pin it and think about it more later

#

the only issue i found about the idea was the need to modify the circuit assembler

#

which isn't too bad

copper solar
#

You don't necessarily need the prospector until later past lv I think, everything still has surface indicators

gloomy elm
#

yeah that's fine to have the prospector at MV if you don't want to travel

brave cairn
#

yeah I'd rather just stick the rose quartz thing somewhere in here instead of changing any of the other lv components

#

(also, idk why there's a recipe for each battery instead of just using the lv battery tag...?)

mystic sinew
#

doesn't the final battery charge change depending on battery tier?

brave cairn
#

I have no idea honestly

#

but that could explain it

gloomy elm
#

I don't think it does

copper solar
#

It does for other tools, I remember V confirming that

gloomy elm
#

I'm actually not sure

copper solar
#

Although those tools use a battery module I think? Gah this is too hard without the game open in front of me heh

gloomy elm
#

oh no it does for tools

brave cairn
#

😂

gloomy elm
#

doesn't seem to be the case for prospector

#

oh

#

no it does ahah

#

you learn every day

#

well confirmed for all of them

#

I will implement that in Create 6 branch then

copper solar
#

I tried the official server a bit last night. The deep arctic north is truly cursed. Nothing to see or find, even loose stones are covered by snow, and hardly any trees around. Besides the slow movement and deadly freezing temperatures. I sure hope rose quartz can be spotted by air 😛

gloomy elm
#

it can be

#

it a big mold

#

it's*

#

the structure is really cool

gloomy elm
#

yeah

brave cairn
#

odd, I can see it even in a new incognito window

gloomy elm
#

I can see it but I can't write in it

#

but anyway it's better to make a new issue I feel

gloomy elm
#

😂

#

There may be some density issue lol

brave cairn
#

yeah that was it being really common so I could actually test it lol

#

but yeah it's big blobs of blue ice with bright pink dots on your minimap

copper solar
#

yeah i can imagine flying around trying to spot those, enjoying the icy landscape from the air. if they're suitably rare.

#

and hopefully hell to find on foot lol

brave cairn
#

I put them exclusively in lowland/water biomes, sort of as an opposite of kaolin

copper solar
#

oh that would be mean if they were only found on the ocean floor XD

#

can find it with your plane.... but you can't land there trollface

brave cairn
#

they're on lowlands, swamps, beaches too

cosmic veldt
#

I did a bunch of commits for that branch I should push them at some point i just keep forgetting to also bring the pakku file up to date first

minor bolt
#

mb wrong chat

brave cairn
#

I had an idea if anyone's interested

#

spear + grappling hook = spear with loyalty enchant

copper solar
#

That sounds pretty awesome. I'd have liked that for fishing, but there's already a fishing net now

#

Maybe not even a grappling hook, just the cord

copper solar
#

Ok finally back to my game and steam engine investigation after some multiplayer diversions...

A steam boiler generates total SU based on it's level - 32SU for free at idle, and then 256SU per level. One level per 4 tanks for size, and each blaze burner can run at low heat for one level or high heat for two levels. The total SU is split evenly among as many connected engines as desired, but each engine has a max of 256su.

An alternator generates 128FE at 256 RPM, but has a 0.5 stress impact so it's 128FE for 128SU, which matches the current steel shaft limit. However a powered steam engine only turns at 64rpm so you'll need a speed controller or combo gears for each one too. From there a 1a converter will change 128FE to 32 EU (1amp LV). (Steel shafts are currently at 128su, good enough to maximize one alternator, but only take advantage of half an engine's potential output. Not a big deal, just double the engines per level so they only get 128SU each)

So each level of steam boiler (256su) makes 64EU via two engines, two speed controllers, two alternators, and two 1 amp converters. Potentially there is savings for the converter by connecting four alternators to a single 4 amp converter, but good luck getting that to fit right with a 3 wide base with engines, shafts speed controllers, cogs, and alternators.

In terms of output, a LBB makes 400EU, or a level 6.25 (lets say 6) steam boiler, so that's only three blaze burners running on coke. It's very fuel efficient with coke - where the LBB (post-buff) needs 1 coke every 18 seconds for that output (along with the 12.5 steam turbines needed to convert) , the steam boiler (which also needs 12.5 alternators+converters to convert) only needs 3 coke every 160 seconds, or 1 every 53.3 seconds, 3x better efficiency. For creosote, its 18.75mB/s (6 blaze burnersx1000mB/320s) versus 7.7mB/s (35mB/4.5s), so the LBB wins by 2.5x for liquid fuel.

#

Now total cost comparison... TDB. But don't even really have to think to know that two sets of 2x waterwheels is going to be cheaper than building and fueling a level 1 steam boiler with 2 engines. To compare with a LBB, each set of alternator+converter is gonna be more expensive than a steam turbine for 32EU output, and I'm pretty sure a level 6 steam boiler+12 engines is going to cost more than an LBB, but I'll check that later

#

Anyways tldr: both the lbb and steam boiler suck ass and I'm gonna make waterwheels connected to alternators for powering my EBF forever for free

brave cairn
#

those damn water wheels

#

(and its goofy ah AI generated logo)

#

but it doesn't really solve the issue, because then you get people like yourself who build everything on top of a river

#

on the other hand, solutions like your own are good to reward

#

and I don't want to discourage people from getting into automation

onyx crystal
#

I think from my perspective stress limits(or maybe make it so networks powered by them can only go so fast) of waterwheels should be capped more and maybe steam engines should be buffed a bit

#

i dont really think penalizing water wheel usage is how you get people to use other things

coral vault
# brave cairn (and its goofy ah AI generated logo)

my favorite thing about these ai generated pictures is that they dont even take the time to generate one that makes sense. Like that is clearly a windmill, why did you use it? run out of tokens or something?

#

couldnt even generate an image with a waterwheel and a windmill seperated smh

#

btw. if you really wanted a feature like that, it would be pretty simple to do with just a kubejs event. Check for biome/ height > prevent block placement

brave cairn
#

yeah, I don't think it's a good solution, just the first thing that came to mind

brave cairn
#

when they're supposed to only last as long as the LBB does

coral vault
#

if we really want to prevent the use of renewable energy, why don't we just lobby politicians?

onyx crystal
#

maybe their fuel consumption?

coral vault
#

what if windmill blades and waterwheels had durability and would break over time 🤔

brave cairn
#

lol

copper solar
#

My personal vision is small waterwheel for basic/bronze tier, large for steel, wind for aluminum, and steam boiler + engines for everything after that. And change the materials for the each to match. BUT, it only works if you can't combine power sources together for more SU

brave cairn
#

unironically this was easier to balance with the old kinetic machines lol

#

since the LV kinetic input hatch needed several thousands of SU at 256 rpm

#

it wouldn't really work with greate's limits, although the greate dev did say they were interested in adding them back

#

so /shrug

copper solar
#

I really think the key is adding SU limits to the power generators. We can even do half tiers - water wheels only run at half a tier's SU limit. small waterwheel 16, horse crank 32, large water wheel 64, wind 128, steam 256+ (or whatever order we want for each SU level). And they can't be combined to make higher tiers useless

onyx crystal
#

I think the other thing is for newer players create automation is way easier to learn and understand than gregtech automation

brave cairn
#

which is a good thing - part of the reason I did the early game overhaul is to slowly ease people into more and more automation

copper solar
#

i mentioned it on the greate discord but I don't think the lead dev understood the point of my suggestion. yet 🤷‍♂️

#

I feel like if I parse what they did for tiered mills and pumps I might be able to do the same for the waterwheels... maybe...

copper solar
#

Renaming salt to table salt:

e.renameItem('tfc:powder/salt', 'Table Salt')
})```
Where should I put this?
coral vault
#

You should change lang using the language merger tool

copper solar
#

O ok I will go read about that.

coral vault
brave cairn
merry briar
#

I think you may have a problem with conservation of energy

#

the bucket lets you create infinite water, so you have access to infinite energy

brave cairn
#

minecraft is not a physics simulation

gloomy elm
merry briar
#

you can just spam water wheels forever as you can move water

#

and afaik they are mostly wood

brave cairn
#

it's the balance of "sure it's infinite but it's impractical to scale up"

#

like how steam is technically infinite power as well but just not as practical as something like benzene

merry briar
#

yeah understandable

#

I might start a new TFG game in VR

#

just because

copper solar
# gloomy elm even with your buff?

Yup, this takes into account the large boiler fuel buffs. Well create blaze burner numbers are all over the place and don't match well to Greg fuel numbers as far as electricity generation goes, that's expected and can be revisited later. But the main point is that it really doesn't matter because create has infinite power supplies. Water wheels are infinite, cheap, scalable and convenient (by the power of bucket and speed controller). Until water wheel su can't be added together this will always be the case, unless we want water wheels to start costing machine hulls and lower their su generation or something. I assume then people just won't bother with create again lol. Another potential path is to just not worry about this cross balance by getting rid of the converter.

gloomy elm
#

the way I see it our best way to counter water wheel is the space we would need

copper solar
#

Yup I understood that, so I didn't push for it too hard. But on the flip side space is infinite too, just ugly. I can see people end up just burying them in the ground or floating them in the sky.

gloomy elm
#

I would say at that point that would be a big investment for a power that isn't sustainable at HV anyway

#

if someone is mad enough for that

#

I mean

#

why not

gloomy elm
#

Thanks for the mod it fits so perfectly a massive issue !

brave cairn
#

I don't want to spend a huge amount of effort on something that's not like, a huge issue yknow?

copper solar
#

It's my personal crusade against water wheel stacking 😂

brave cairn
#

honestly we could try just making large water wheels more expensive and see how that goes lmao

copper solar
brave cairn
#

ooh will that fix it? I wasn't aware of that

brave cairn
copper solar
brave cairn
#

it would gate them behind electron tubes which is a bit evil lol

copper solar
#

If that means they get a buff to 128su I'm kinda for it

gloomy elm
#

with the mod so they only work in river biome

#

can u put them under the river?

copper solar
#

But no... Then it's just gone to stacking small water wheels QQ

brave cairn
#

especially since you could just spam more of the small ones instead

gloomy elm
#

because I like the idea of having water wheel limited to rivers

#

you know an other option that may kill two birds with one stone

#

is that an english saying?

#

We could give some awards in the quest book and make one of the big quest for the steam boiler

#

that would encourage people to make a create boiler

brave cairn
#

but people don't read 😂

gloomy elm
#

that's part of the plan to make them read lol

#

we could give them some fliffy trophies

#

idk what else

#

I don't want to have a shop

#

but I'm thinking

#

what we could offer that wouldn't break anything but push people towards reading these damn quests lol

#

a shop with Orca, Polar Bear 😂

merry briar
#

make them more integrated

#

that's why ponder was a huge thing

gloomy elm
#

Ponder is really cool yeah

merry briar
#

but I dont think you can afford to do that for everything

#

having the quest book work like the encyclopedia maybe could work

gloomy elm
#

nope and no one will use ponder anyway ahah

merry briar
#

yeah

#

idk

#

or just ignore it

gloomy elm
#

damn this look so strong

coral vault
gloomy elm
#

Oh I’m sure you can but yeah the user friendly part seems quite interesting for a newbie like me

copper solar
#

help what did I do wrong here? I think... it doesn't recognize ${metal} as a parameter?

hardy flax
#

look closely to the table

copper solar
#

What where the cursor is? No that's the last line, it doesn't need a comma. Although I did miss a comma in the ingredients list thanks.

I'm wondering why vsc doesn't color/format metal as a variable parameter. Or do I have to declare it separately somewhere else?

coral vault
#

Not ''

#

Comma doesn't matter

hardy flax
coral vault
#

Ah, thought you meant the array. Yeah youre right about the ingredient table

hardy flax
coral vault
#

K

coral vault
copper solar
#

I didn't, I'm testing now and I will check that, thanks for the heads up.

coral vault
#

👍

brave cairn
#

oh good catch

copper solar
#

looks like they are gtceu in my game though?

brave cairn
#

time to teach risuga about gregtech's material system

coral vault
#

Do you want to explain how to use the chemical helper?

#

Lol

copper solar
brave cairn
#

tbh in this case using #forge:ingots/x will work lol

coral vault
#

I don't want to do it by memory, but I probably could by this point

brave cairn
#

it's a good idea to use the tags for various material things when you can, if you don't want to bother with chemicalhelper

copper solar
#

ok i'll use the tag then i guess

#

so if i specify /x after a tag it only allows that particular x item from that tag?

brave cairn
#

technically it'll allow anything with that tag, but in tfg we only have one each, more or less

coral vault
#

Yeah, so anything with "#forge:ingots/steel" would be used. And if we did everything right, then only steel ingots have that tag

copper solar
#

oh ok so it's a seperate tag that only contains that one item then? and I didn't see it show up in game jei

#

i mean i saw #forge:ingots which has all the ingots

brave cairn
#

did you ever play on 0.7

coral vault
#

You can see tags by doing F3+H and hovering over an item

#

Or hold it and do the command /kubejs hand

copper solar
#

got it

#

ahhhh i failed XD. i should have checked if these mortar's recipes were already somewhere else - got duplicated recipe kubejs errors. So all I really needed to do was just add the third row on that existing recipe rofl

brave cairn
#

@copper solar is your PR ready for review or were you gonna add more recipes to it?

copper solar
#

It's ready, can always add more later if we get more crash reports. I confirmed the mortar and flask crash before and no crash after fix on my copy

brave cairn
#

awesome, thank you!

brave cairn
#

does anyone have anything else they want to finish off before 0.9.6? it's been a bit

copper solar
#

Not in the works, but I feel like I've been hearing a lot about the saw and mattock crapping out (experienced the saw one myself a few times) that gets fixed by reloading. But nothing definitely reproducible so... Leave it for tomorrow™️

brave cairn
copper solar
#

The funny thing is that I've been seeing those particular kubejs errors on startup less in 0.9, but things are just silently broken instead.

#

Before at least when I saw those errors on startup I just relog right then and there

brave cairn
#

yeah the "fix" I got just made the errors go away without actually fixing the issue

#

...how do I write something in chat in kubejs?

copper solar
brave cairn
#

that's for responding to player chat events

#

I'm just looking for like, an equivalent of console.log

copper solar
#

The ctx.data.tell(Text.green('Aw man')) part?

#

Trigger can be something else

coral vault
#

Yeah you can have failed conditions run chat events

brave cairn
#

where does the ctx come from?

coral vault
#

If it's in server scripts at least

brave cairn
#

I think that looks alright

#

dammit

#

aaaaand this one isn't configurable 😭 dammit giselle

#

man I am SURE this used to work 😭

#

lemme check the tags again

#

mm the only tags the ad astra oxygen has are #forge:oxygen and #ad_astra:zip_gun_propellants (which has both oxygens and both hydrogens)

gloomy elm
#

It doesn’t work the distributor ?

coral vault
brave cairn
# coral vault Btw, what does Giselle do? And can we not just do it ourselves?

adds a bunch of handy features like a gas tank curio (that we can actually configure the size of, unlike the ad astra ones from what I can see?), enchants (that we can reflavour as upgrades, for heatproof, acid rain proof, gravity normalizing), an auto lander for your rocket, some automation blocks for detecting and refuelling your rocket

coral vault
#

Ah I see, guess it's kinda important lol

brave cairn
#

on the other hand

  1. maybe ad astra's tanks can be mixin'd to be bigger
  2. I noticed there's tags for ad_astra:space_suit_items and ad_astra:freeze_resistant_armor, so there might be tags for the heatproofing? acid rain and gravity proof I'm not as concerned about
  3. there's another mod out there that just makes rockets always land safely, if that's the only useful part that's left
copper solar
#

Something I've been missing is saturation visualization. I don't know any particular mod but is that something that's desired?

brave cairn
#

Saturation is displayed on the food bar with a red outline.
oh well there you go

copper solar
#

Not sure if I'm a fan of going back to icons! But will check it out thanks heh

brave cairn
#

one thing I do like about the icons is that you really feel being on low nutrition

#

380 hp? bah who cares, it's just a number

#

3 and a bit hearts? uh oh, I'm in danger

copper solar
#

That's true, is hard to get a relative idea of hp and hearts when first starting

brave cairn
#

added a funny gas collection recipe for the moon, 30 minutes for 1mb of argon KEK

coral vault
#

What if I re-modeled the vanilla gold armor to look like a crudely sewn together piglin disguise

brave cairn
#

omg, brilliant

#

or even just the mask

coral vault
#

It works with just one piece right?

brave cairn
coral vault
#

That was my exact inspiration

brave cairn
#

hahaha

#

and yep just one piece!

coral vault
#

Okay, I'll start with the mask

brave cairn
#

but yeah, unless anyone has any objections, I'll start pulling together 0.9.6 tomorrow

coral vault
#

Tomorrow 😔

coral vault
coral vault
#

minecraft does not support changing the model of armor :(

#

time to crack out the java code

coral vault
#

it is possible to make a custom item, that when put in the head slot renders as a helmet. but then it doesnt have the piglin immune property...

worldly shadow
#

/s Where to report unrealistic behavior in the creation of polybenzimadozole https://en.wikipedia.org/wiki/3,3'-Diaminobenzidine diaminobenzidine uses copper as a catalyst not zinc, and it's precursor dichlorobenzidine uses zinc not copper https://en.wikipedia.org/wiki/3,3'-Dichlorobenzidine the modpack recipe reversed this, using version 0.9.5

3,3′-Diaminobenzidine (DAB) is an organic compound with the formula (C6H3(NH2)2)2. This derivative of benzidine is a precursor to polybenzimidazole, which forms fibers that are renowned for their chemical and thermal stability. As its water-soluble tetrahydrochloride, DAB has been used in immunohistochemical staining of nucleic acids and pro...

3,3'-Dichlorobenzidine is an organic compound with the formula (C6H3Cl(NH2))2. The pure compound is pale yellow, but commercial samples are often colored. It is barely soluble in water and is often supplied as a wet paste. It is widely used in the production of diarylide yellow pigments used in the production of printing inks. Its use in the pro...

copper solar
#

wow did rolling mill get buffed from 16x stress impact to 1x? I've been running a 4rpm rolling mill this whole time for no reason XD

coral vault
coral vault
#

selfieee (survival mode btw)

brave cairn
merry briar
brave cairn
merry briar
#

Oh

brave cairn
#

honestly I'm thinking about it more, and I think if we can figure out what's up with the gregtech salt water fluid veins, I'd be happy to remove 2-block infinite sea water, and also remove the hose pulley from being able to place sources

gloomy elm
#

I'm trying to see these salt water veins from the drilling rig

brave cairn
#

i suspect gregtech is trying to place them where normal vanilla worldgen would place oceans - which we obviously don't use

gloomy elm
#

ooh

#

well maybe we can remove them with kubejs and add them back

#

to our own ocean

brave cairn
#

I do remember seeing something somewhere where we replace the vein of GT salt water with tfc sea water but I can't remember if that's in tfg-core or not

gloomy elm
#

I know they are biome sensitive

#

I didn't see it in kubejs

brave cairn
#

maybe we could just replace that vein with lava and then add our own new sea water one with tfc's biomes? idk

gloomy elm
#

cant we just remove all them and redo them all?

brave cairn
#

or that lol

gloomy elm
#

like we add sea water to well sea biome and we add the "oil" to desert

#

and let the rest fine

#

idk

#

Oil is basically better raw oil

#

that would be a small incentive for desert

brave cairn
#

isn't heavy oil the important one for hog?

gloomy elm
#

Heavy Oil is strong for benzene mainly

brave cairn
#

either way there is no tfc biome for "desert"

#

it's still all just rolling hills, plains, etc

gloomy elm
#

I thought there was one schrub land?

#

uh

#

sux

brave cairn
#

that's how tfc works

gloomy elm
#

I see

#

there could be good candidates though

#

Mid Altitude Continental Biomes:
tfc:rolling_hills, tfc:badlands, tfc:plateau, tfc:canyons.

#

or badlands and lowlands

brave cairn
#

I looked around a bit

#

I can't find where the hell the fluid vein code is

gloomy elm
#

I'm not sure how to process to remove fluid vein though

#

I tried some stuff but nothing worked

brave cairn
#

I was also mistaken, sea water being infinite from 2 buckets is a property on the fluid itself, it's not a create thing - and it would look really weird if you took a few buckets out of the ocean and just had some blobs missing lol

#

I think we might have to give up on this lol

gloomy elm
#

oh gosh

#

that's quite sad

brave cairn
#

that being said I think we can at least stop the hose pulley from placing fluids so uh, good luck filling your 2000 block lava pool by hand

coral vault
#

bro doesnt even know

rustic thunder
#

wats dat

copper solar
#

Pig mask!

#

And a piglins trapped... By trap doors 😎

rustic thunder
#

that is for sure a way to use trapdoors

#

is pig mask alr part of pack or smth u added

coral vault
#

Pig mask is work in progress

zealous atlas
#

It is also desirable to contribute all functions via pull request, due to the growth of the team, most likely we will only make automatic generation of changelog, like here

#

But these are plans for closer to autumn

brave cairn
#

ooh okay

#

by the way, were you going to do something with that localisation website you mentioned last week? or was that a suggestion for us to do?

brave cairn
zealous atlas
#

Yes, I will do it, but in June I will have a vacation, I wanted to reinstall Windows, and then I will let you know when it is ready 😄

brave cairn
#

ah makes sense

#

is june when exception will have his vacation as well, do you think? I am curious what he will think when he sees all of our changes haha

zealous atlas
#

I let you into the repositories after talking to him, he saw everything KEK

brave cairn
#

I guess he was ok with it then linkpepehype

gloomy elm
#

I should change the changelog everytime I make a PR?

brave cairn
#

that would help

zealous atlas
#

Right now your team leader is Pyritie, as I understand, he does all this

The point is that later, this will not need to be done at all, during the release, the auto-assembler will assemble everything itself and make a commit to the changelog

Now I'm just talking about this so that a habit of doing this and specifying the name of the PR, which will subsequently be used in the changelog line))

brave cairn
#

what about changes that don't have a PR? or if a PR has many small fixes in it at once?

zealous atlas
zealous atlas
brave cairn
#

mmm that's going to be very annoying

#

sometimes I do a lot of small changes that are important to tell players about, but I don't want to make 10 PRs for

#

otherwise I will spend more time writing PRs than writing the code lol

zealous atlas
#

You can use some appropriate theme, these are the disadvantages of automation Death

gloomy elm
#

seems faster that way

zealous atlas
#

But I think that by autumn, once the structure is in place, there will be no special features in minor changes.

brave cairn
#

well, maybe not in 0.9 haha

#

when we start space there will be another round of alphas and bugfixes again KEK

coral vault
#

Yeah, and I'm always up to some bullshit

brave cairn
#

redeix everything you make has been an absolute banger

#

I welcome your bullshit with open arms

coral vault
#

Haha, thanks lol. I like making bullshit that 1 person will use

zealous atlas
#

@brave cairn I improved the projects a littledazai

#

The tag "In Dev", now "Done" you can put it and it will immediately close the task, there is no point in waiting for it to close during the release

brave cairn
#

wonderful, thank you!!

#

looks much cleaner now!

copper solar
#

whoa i think i just duped latex

#

i picked up 10B latex from a basin with a stack of gold drums... and all the gold drums got 10B latex

#

i'm rich

zealous atlas
#

If anyone from this team is on CurseForge, you can send me your nicknames, I will add you to the modpack page

#

@brave cairn

#

if something is not done

#

more precisely, you are not going to do it

brave cairn
#

oh so I set that instead of the label

zealous atlas
#

Yes, but it won't be moved in the project

I'll make an automatic task for this now, otherwise the built-in tools limit it

brave cairn
#

kk

brave cairn
gloomy elm
#

Is it still crashing?

brave cairn
#

is what still crashing

gloomy elm
#

The AE2 guide

brave cairn
#

a little

gloomy elm
#

What’s a little crash 😅

brave cairn
#

apparently it has to do with a mod called starlight

gloomy elm
#

Oh

brave cairn
#

I think it's just any of the ones that try to render a block

gloomy elm
#

Starlight is the sky box rendering mod?

brave cairn
#

no, it's a performance mod for minecraft's lighting engine apparently

#

I'm just gonna leave the ball in ae2's court for now

gloomy elm
#

Oooh

#

I see

gloomy elm
#

I guess they will fix it soon

coral vault
#

if you throw them one they will wear it

brave cairn
#

hehe

rocky leaf
merry briar
#

The solution was to remove the starlight mod

#

Afaik

#

Or at least that was the solution I found when I played those mods together in other modpack a while ago

#

Or not using the guide

#

I'm not sure if there are other light engine optimizations for 1.20.1

brave cairn
#

yeah, I left the bug on guideme's github

brave cairn
rocky leaf
brave cairn
#

well, it's on 1.18, so there's not a lot we could do

rocky leaf
#

Maybe create a port? thonk

brave cairn
#

that sounds like a lot of work for something that wouldn't really add anything to the modpack

#
  • then you'll have two different electricity systems and wires, more recipes we'd have to make the same... really not worth it
brave cairn
#

@zealous atlas I can't make new milestones any more

brave cairn
zealous atlas
zealous atlas
brave cairn
#

ah ok

zealous atlas
brave cairn
zealous atlas
#

um, what does it show for you?

brave cairn
#

the "new milestone" button takes me to the issues page instead, with a filter set to is:open milestone:new/choose

zealous atlas
#

I have the same panimesmoking

brave cairn
#

ooops

merry briar
#

is there something like a torch slingshot?

merry briar
#

I would like to have something like bundles

gloomy elm
merry briar
gloomy elm
#

Thats config but adding this mod would require us to remove backpack

#

Which I don’t think is the plan

merry briar
#

personally, Im gonna use it on my playthrough just because of the bundles and the lunchbox

merry briar
#

I've not tested it yet sorry

#

I think its just to have a bunch of food easily accesible, you can cycle through it and eat without opening it

#

yeah you can eat from it

gloomy elm
#

Honestly I would need to test it but I think this mod is a better fit than Backpack but that would be quite a lot of work for integration

merry briar
#

and yes it has some extra preservation