#Adding space to TFG
3813 messages · Page 4 of 4 (latest)
bah, oh well
Mb it be good idea to decrease heights of world on planets?
why?
Optimization
the world heights are the same as every other dimension
i mean height of generation
Not limit. Just after minecraft update with x2 world height - optimization go down, because of chunk size. My think is that for planets like moons(not beneath and overworld) it wont be a problem
oh like that
yeah, maybe, we'll see - you do still want lots of ground for the ores to generate in
the moon's y=100 surface to y=-64 is a little excessive I'll admit, lol
@high obsidiancan mac run .exe files? I assume not
nope
do you want arm64 or x64
I think i'm on arm64
try this
if it works, it'll probably complain about not being able to find the data folder or something
hmm it considers it as a document file
do you have .net runtime installed?
maybe not
get that
🤔
you could maybe try installing vs code and building/running the tool yourself
or whatever other .net IDE you like
is it not the OresToFieldGuide file with no extension?
cant
can you give it an extension? the one mac usually uses for executables
lets try
cant open it with .app
pretty sure it's something dumb
Apparently if it's contruct on .net framework that won't work
hmmm
Oh maybe I installed 0.9 and it needs 0.8
Last login: Fri May 16 17:34:31 on ttys003
/Users/TJ/Library/Application\ Support/PrismLauncher/instances/TFG\ Github/Tools-Modern/OresToFieldGuide/bin/Debug/net8.0/OresToFieldGuide ; exit;
The default interactive shell is now zsh.
To update your account to use zsh, please run `chsh -s /bin/zsh`.
For more details, please visit https://support.apple.com/kb/HT208050.
MacBook-Pro-2:~ TJ$ /Users/TJ/Library/Application\ Support/PrismLauncher/instances/TFG\ Github/Tools-Modern/OresToFieldGuide/bin/Debug/net8.0/OresToFieldGuide ; exit;
Creating updated entries of Ores for the Field Guide!
[F A T A L :] An Exception has been Thrown! System.IO.DirectoryNotFoundException: Failed to find "Tools-Modern" directory.
at Common.CommonUtil.GetModpackDirectory(String workingDir) in /Users/TJ/Library/Application Support/PrismLauncher/instances/TFG Github/Tools-Modern/Common/CommonUtil.cs:line 15
at OresToFieldGuide.MainClass.TryGetProgramArguments(ProgramArguments& programArguments) in /Users/TJ/Library/Application Support/PrismLauncher/instances/TFG Github/Tools-Modern/OresToFieldGuide/MainClass.cs:line 59
[Error:] Failed to get Program's Arguments, Press any key to exit...
```
something happened
oh cool, that looks like it actually ran!
is that just running the application, or through VS?
that was running the application but with a file generated by vs code
I may have find how to do it through vs code
idk about vs code, but in regular VS you can right-click the project on the left, hit "set as startup project", then just hit the big play button
yeah top right corner it seems I can run it
so it would read what's in data I guess?
yeah I have that instaled
nice
oh that has to be a lot of learning to do
the file for ores were specific for each ores
i'm confuse
this looks like the files after they are generated
not quite
its got some similar info, sure, but the rocks and ores sections are much more compact
Ooh okay
So I modify each file
then run the program
it seems it's going right away in my minecraft instance lol
yep! and it'll generate the actual veins for the game and the field guide entries
nice let's try
Ooookay this look good
thanks
let's launch and test all of that
damn I'm crashing because I removed some veins
[18:01:55] [Render thread/ERROR] [minecraft/RegistryDataLoader]: Registry loading errors:
> Errors in registry minecraft:root:
>> Errors in element minecraft:worldgen/configured_feature:
java.lang.IllegalStateException: Unbound values in registry ResourceKey[minecraft:root / minecraft:worldgen/configured_feature]: [tfg:moon/vein/moon_diopside, tfg:moon/vein/moon_fayalite]
I guess this is the culprit
can you send me the generated files for those two veins?
don't have any
I may have use the wrong generated files
I'm a bit lost between every files
hmmmm
I'm still crashing
the one in kubejs/data/tfg/worldgen/configured_feature/moon/vein
I don't have any diopside or fayalite
Is it because I upadated only the vein files and not the others files?
I deleted a vein but I guess the entry in the field guide is still there
that shouldn't crash your game
if the field guide has bad data it just makes the whole field guide unusable
if a vein has bad data you get that "can't load world, do you want to try in safe mode" error
how 😭
let's see if I delete all the moon veins
the program should be deleting all of the veins before it puts new ones there
I think I run the program before syncing it
then I sync
then rerun the programm
idk
I had no idea what I was doing the chances I did a big mistake are high
java.lang.IllegalStateException: Unbound values in registry ResourceKey[minecraft:root / minecraft:worldgen/configured_feature]: [tfg:moon/vein/moon_apatite, tfg:moon/vein/moon_bauxite, tfg:moon/vein/moon_beryllium, tfg:moon/vein/moon_desh, tfg:moon/vein/moon_diopside, tfg:moon/vein/moon_enstatite, tfg:moon/vein/moon_fayalite, tfg:moon/vein/moon_garnierite, tfg:moon/vein/moon_magnetite, tfg:moon/vein/moon_mica, tfg:moon/vein/moon_molybdenum, tfg:moon/vein/moon_monazite, tfg:moon/vein/moon_olivine, tfg:moon/vein/moon_plutonium, tfg:moon/vein/moon_quartz, tfg:moon/vein/moon_redstone, tfg:moon/vein/moon_saltpeter, tfg:moon/vein/moon_sapphire, tfg:moon/vein/moon_scheelite, tfg:moon/vein/moon_sheldonite, tfg:moon/vein/moon_silver]
how
I deleted them lol
it's looking for veins I don't have anymore
There is definitely a file somewhere I didn't copy in my running instance
try closing your instance, then generating them
changing existing files is fine, but minecraft is weird about adds/deletes when refreshing, I've found
I generate the files in a different instance that the one I use to play
why?
well
lots of reason but mainly because Prism can't run the instance from git
so I copy/paste
oh
I think I need a fresh instal lol
Okay with a fresh instal if I remove a vein from the instance it crashes
I need to find the file thal calls the veins to know what to copy paste lol
Or I guess I could do something cleaner with the language merger tool in the same file so it does itself
So basically when I launch the tool it will automaticaly send the file to Modpack-Modern?
remove a vein while the game is running? or before it even runs?
before
and are you removing the vein from the kubejs folder, or from the tool's data folder?
I launched the game
worked fine then quit the game
remove the vein directly from the kubejs folder
correct
and crash when creating a world
ok, try removing the vein from the tool's data folder, then run the tool, then launch the game
gonna try
how do you run the game from your Modpack-Modern file?
cause else I will still need to copy the files in my running instance
but I guess I can copy the whole kubejs
I use this so my instance uses the kubejs folder in my repo https://en.wikipedia.org/wiki/Symbolic_link
In computing, a symbolic link (also symlink or soft link) is a file whose purpose is to point to a file or directory (called the "target") by specifying a path thereto.
Symbolic links are supported by POSIX and by most Unix-like operating systems, such as FreeBSD, Linux, and macOS. Support also exists in Windows 10 and 11. CTSS on IBM 7090 had f...
oh yeah you told me about that
I tried unsuccesfully but maybe I'm better now lol
I copied the whole kubejs
at least
I can't miss a file that way
Good lord it seems it works
Aaaaand now it's my Large Solar Pannel that isn't being registered
impressive how many issues I can get
all good I just needed to relaunch the game
nice
yeah all good
let's have a look at how it is on the moon
The tool isn't pushing a new excel sheet
Do I have something specific to do?
what do you mean pushing
is it giving an error?
hm, I guess that library doesn't work on macs then 😔
if you want to hide the errors, open OresToFieldGuideProgram.cs and comment out line 66
the ExportSpreadsheet() one
done thanks
the rarity function is really weird with tfc ore generation
because of the stone type even if you ore is rare if it's one the only one able to generate you gonna have tons of it
if I understand correctly
nnnno
rarity is 1/n
so bigger = more rare
"The vein will occur in 1 / rarity chunks on average."
according to tfc docs
yeah I read the same thing
buuuut idk it doesnt feel like so
or maybe 300 rarity isn't that bad and we don't notice because of rock type
I could just create a vein that spawns on every kind of stones and check how it goes
things do tend to feel a lot more common when you're flying around in creative mode haha
with a LuV Prospector lol
I had to chill down on the bedrock vein after thinking "I should try to find them with a Hv Prospector"
I still never found a certus vein
yeah they're too rare by default imo
but I found a gold one so I know they exist lol
of the three? I added, I only ever found two
yeah you put 500 I think
I went to 800 for copper and tin
and yet I think at hv you may need a good 10 minutes to find one
if someone make a damn conveyor belt on the moon
i'm done lol
I don't know how it works exactly
I saw the config
but I also notice that the weight condition works greatly
I feel there is two configs for rarity fighting between each other
well at least I found the vein by foot with a hv scanner so it's doable
lol
but is it enabled?
I don't see why not, try setting it to like, 1 and see what happens
maybe this setting stop bedrock veins to appears and when one gets the okay to appear it fights with the others depending of the .weight
yeah
@calm plinth oups sorry before you go to bed
is there a way for me to find all the stones you used and their y layer easily?
I'm looking in kubejs but i'm not sure i'm looking at the right place
for the moon, no, there's no correlation between the different stone types and what's beneath them
I just understood why the ore generation was so fuck it had only 2 stones registered most of the time
it's all just based on noise
I see
well atleast where can I get all the stone u used?
and is there some kind of ratio
it's in kubejs/data/tfg/worldgen/noise_settings/moon_noise.json if you really wanna see but it will be difficult to understand what it's doing
yeah I don't expect anyone to lol
but basically yeah I expect all the moon stones to be pretty equal in how common they are
andesite, basalt, dacite, diorite, gabbro, rhyolite, moon_stone, and moon_deepslate
that's all the moonstone?
yep those 9
okay great
thanks
so many stones had no vein attached to them
which explains a lot of my confusion
the moon used to only have gabbro, basalt, diorite, and moon_stone on the top half, and then everything was moon_deepslate underneath, which is why the veins are the way they are
so they are very outdated lol
no worries I thought about that just now
well I will finish to update them on this aspect also
now there's 3 layers
I guess I could make deep vein then
although before I go to bed, what are your thoughts about just making the moon less vertical
oh I'm fully fine with it
because the surface is roughly at y=100, and goes down to -64, which is a bit excessive
I was thinking about it regarding the mining*
I think 100 to 0 would be fine?
like if it's really really deep then it would encourage people to use a large miner
but at the end of the day you mine so fast and with the support it's whatever
I don't really expect anyone to even go caving in the moon
they'll likely just run around with the prospector, then plop down a miner or dig straight down
there are caves?
I guess you right
it's not minecraft without em!
I was a bit afraid people prefers to just come, mine like crazy with a drill and massive support and bring all the ores with them
so they don't bother with logistics
can't complain when every overworld rock type is capable of caves 
see that's what I was afraid of too, then I kept seeing how people really like their silly little dust infinites even though they really aren't needed
Ahahah true
it's not a rock type thing, it's a dimension thing :p it would be very easy to make the moon just not have caves
Okay so 0 to 100 I will modify the vein in that regards too then
no i just mean how every rock type has caves when irl only limestone, chalk and lava tubes do
sounds good
ah like that lol
I know right
though I do think the moon doesn't need caves (mars does tho)
as someone who does speleology a bit every year
you never encountered something like minecraft
fun fact: I made a short sci-fi story in primary school about martian caves ✍️
would be great though
my autistic ass was writing about the valles marineris when the other kids were talking about princesses
ah man I have a funny story
my mom reminded me of this recently but apparently there was a creative writing project thing sometime at school when I was little
for context, my parents are american and we moved to the UK when I was 3
pyritie lore
but yeah after this writing thing the teachers were all like wow! your child is so creative, how do they come up with this stuff! when I basically just wrote magic school bus fanfiction
Ahahah
and because these were british teachers, they had no clue what the magic school bus even was
yeah i have no clue what it is either
wasn't even known! this was in like, late 90s when the tv channels in different countries were very different
The Magic School Bus is an animated educational children's television series, based on the book series of the same name by Joanna Cole and Bruce Degen. Originally broadcast from 1994 to 1997, the series received critical acclaim for its use of celebrity voice talent, as well as combining entertainment with an educational series. The series stars...
I think we had it in france in the late 90s which is basically when I was watching it
The generic was great
my grandma recorded episodes on her TV and mailed them to me
she also recorded a lot of bill nye for me too lol
we need your grandma to archive all the online manga
(they're all being taken down 💔)
😔
I'm old enough to buy them now soo
damn y'all are old, are there any 2000s contributors 
I think nebby is in their 20s somewhere, forgor
and exception is at uni if that counts? dunno his age tho
what's Phonolite stone though?
oh whoops
oh yeah i remember that
that's glacio_stone
my tired ass listing 8 stones and then saying "yep those 9"
I was at uni recently though so
welcome to Canada I make more money part time than full time in france lol
average british salary even for grads is pain
not surprise the cost of living seems crazy in the uk these days
London has New York prices with Bumfuck, Kansas salaries
we're cooked
Ahahah
well I'm not sure it's laughing matter but I feel
I didn't expect lava in the moon
idk man I feel like the uk has high house prices but then I look at the US and I'm like 😬
my rent is £850/mo without bills for my nice apartment but this sort of thing in the US, even in a random nothing town, would easily be 2-3x as expensive
Let me convert that
yeah I'm trying to get rid of it
oh you pay the same thing as me
Okay I understand better
I was surprise if that was intented
moon and mars shouldn't have lava imo since they are geologically dead
the salaries just make a huge difference,
I have a x-ray technician friend and she met some colleagues in texas who had triple her salary for similar experience
And I'm not in the most expensive city of canada
she's considering moving to the usa
they do, but the average salary there isn't that different from over here - it's just some jobs do get way higher
oh yeah my bad, i was mainly thinking of professions
Where I am you are considered wealthy if you get around £54000 per year
my sister is a special ed teacher in vermont with a master's and she makes about as much as I do
if I was full time I'd be on £50k
that's a 14-year games programmer career tho, which is still a lot less than other programming jobs
I have a friend who I've known since uni who's always worked in more mainstream companies and he makes like, 2-3x as much as me though lol
yeah there is some crazy gap
a good friend of mine is data engineer and life is going quite well for him
in my field I have a very good salary but I will never get over maybe £60k
impossible
but well it's already a lot I won't complain
Btw I hope no one is expecting veins on the moon to correspond to real life stones
I'm just distributing equally lol
Maybe have one or two stone with less ores
nah I think we left that point long ago lol
does that mean sleep?
Magic school bus was the shit
Well I think we did good progress for the moon
What's left is if we want to make a specific air for the Oxygen Distributor
and having a look at the mod to send items with a cannon
The Large Solar Panel is kinda ready if we want to use it but locked for the moon dimension and it works at night until next GT update. The way I see it the goal is to have a multiblock if you don't want to spam solar panel and converter, the issue is I put solar panel on it lol
Also the Oxygen Distributor works even in an open space
And I can confirm that the config option for bedrock miner is exactly what we said. So if we find a bedrock vein we know that you will find an other one every 16 chunks it cardinal directions
Glamor shots
ooooh
oh yeah @high obsidian I was gonna explain how material properties work
https://github.com/GregTechCEu/GregTech-Modern/tree/1.20.1/src/main/java/com/gregtechceu/gtceu/api/data/chemical/material/properties so here's all the different kinds of properties that gregtech materials can have - most of them should be pretty self explanatory
TFG adds a new one called TFCProperty that just includes information like tfc melting temperature and stuff like that
but the one you'll want to look at is OreProperty
if you look through the file, there's a bunch of methods for getting and setting various ore-specific information
I think the one you'll want to look at is setOreByProducts or setOreByProduct
so if you want to change an ore's byproducts (and it's not one of our own materials), you'll probably want to do something like:
GTMaterials.Quartzite.getProperty(PropertyKey.ORE).setOreByProducts(GTMaterials.X, GTMaterials.Y, GTMaterials.Z)
Is it like it in order
How do you know which one is the washer the chemical bather etc..
I think it's in order, yeah
I believe each material has a maximum of 3 byproducts
I'm pretty sure the first is for the ore washer, but I'm not sure about the other two
Oh there is Zarconium in Gt already
play around with them and see
I guess
oh and lastly, you'll want to do this in startup_scripts/gtceu/materials.js
I’m not sure how you get this line from the GitHub but I may have miss it as I’m on my phone
Ooh okay I think I understand thanks
lmk if you need any help!
uhhh I can make one
I guess it would be better before there is too many conflicts
I learn my lesson lol
thanks
I was wondering how do we call overworld now
Should we switch to Earth or keep Overworld
I'm a bit lost with what I wrote before
hm yeah it is a bit inconsistent now since it's called earth in the ore field guide
I will switch to using Earth I guess
figured out how to make pakku actually add the correct version of ad astra
@high obsidian what do you mean about the napthta nerf in your PR?
Gtceu is nerfing Naphtha next update
As it’s one the best fuel right now
oh really lol
Yeah the stats are stupidly good for what it is
There is an other one but it’s not being touched yet
Forgot the name
https://github.com/TerraFirmaGreg-Team/Modpack-Modern/discussions/1038 I moved the todo list to here, add anything else I forgor
Do we really want to make Rocket Fuel available on the moon? I mean if someone forgot the fuel for the way back
Let me tell you they also forgot the machines to make it lol
Nitrogen is the only one that is a bother I guess
the moonbase structures have rocket fuel cells in their loot table specifically for this, lol
but I think it'd be nice if every planet could make more rocket fuel, so if you'd like to set up the machines for it, you can
I honestly don’t see the point but I guess right now moon is only missing nitrogen to make rocket fuel
Everything else is there
yeah, and annoyingly nitrogen doesn't really exist in ores lol
though I did put it in desh specifically for this reason (even if it's a bit nonsensical)
lol well I don’t see why not
So we got rocket fuel on the moon
I gonna try to do something with Helium and Oxygen today
Also adding fluid rig for helium and centrifuging moon sand/dust I guess
sure yeah
Btw did you add a sandy biome finally?
no I haven't done any other worldgen changes yet
maybe the fix is using a nuclear fusion reactor to produce nitrogen with carbon or some kind of fission of oxigen with a high energy particles bombardment
a nuclear fusion reactor in HV? 🤨
i mean first fusion experiments ocurred during the 60s some kind of super experimental fussion reactor
that can blow up or something
There is already many things to manage in HV
A steam plant fission reactor would be cool, I was surprised to see gregtech doesn't touch nuclear power. It's my job irl and it'd be nice to see it simulated in minecraft, there's a lot of neat engineering problems there. Probably just better ways to make energy
The best one is NuclearCraft:Overhaul on 1.12
The one ported on 1.20 is buggy
And you won’t have any coming soon imitating nuclear fission
To be fair it may be quite boring and bothersome to do
I know gtceu wants to do one but it's kinda far down their todo list
we can always make our own simplified one if we need to - the plan is to use nuclear on mars after all since there's not really any other good power source
I think GTA6 will be out before we get fission in GTm
And I don’t think fission in GTm will be crazy anyway
Can’t be more complex that NC:O
yeah, it def doesn't look like it'll happen in time for when we need it
Im waiting for Moni to gets their kubejs version out as it seems the best of both worlds until some far away GTm version
what's that one gonna be like?
It’s a basic one as you can register any recipe you like with buses/hatches but the size is customizable like the CR
And if you get a max sized one you can even put a parallel hatch
In our case we could remove or limit the parallel hatch
ah ok
I found a mod called Star lance I think would be cool to have in TFG but idk if there is any configs and also you might have to start things over pyrite https://modrinth.com/mod/starlance/versions
that's a compat mod between an unfinished space mod and an add-physics-to-everything mod that will crash everywhere
We spoke about Cosmic Horizons here
Keeping the fact that the mod is highly unfinished I don't even know if at the end of day I would really like having to go through a space void dimension for 5 minutes past the first two times
Can you build a death star with it?
I guess you could
Are you using/used chatgtp for speeding up modding?
How does it speed it up?
is space in bata testing?
lmao
no, there's still a lot left to do just for the moon
It could be cool if my PR in /space could be accepted so I can continue peacefully :p
and synchronise the branch space
Im reading so many messages on people saying « I used ChatGPT to read my crash report and fix the issue but it doesn’t work »
Well no joke that ChatGPT has no clue how to fix issues in modded Minecraft with 200 mods
@stray whale accept my on the tool btw
There, sorry. Been very busy lately
No worries
Hmm that’s not the one
It’s on TFG Tool Modern
I approved that one too
Oh didn’t see thanks
it's that time of year when everyone's busy
the multi.bat or multis.py let you convert Building gadget copy/paste tool string
into the kubejs aisle to make multiblock
that's incredibly useful
neat, but that's also the modpack with the 2x2 chunk wide multis lol
I don’t know their modpack but they told me we could use their tool for multiblock
No wonder they have a tool to make multiblock if there are as big as that lol
Moon
Any other kinds of decoration/vegetation, for variety
Ensure it's possible to create rocket fuel on the moon
Prevent GT machines from exploding when it's "raining" (even though it's invisible)
Gonna work on ideas for this
Maybe @stray whale could be interested with some help for flora as he’s working on Venus
There is others planets in the box also that may need textures!
I don't know what redeix's plans for venus flora/fauna are, I just know he's wanting to do some stuff with bacteria
he sounded more interested in the sulfuric creeper than any sort of animals
I'm very up for more plants for mars though, it's gonna need em
I can’t wait we begin the work on mars
I recently visited the moon on vanilla Ad Astra
That was quite the shock how barren it is lol
it's soooo boring
I understood they are planning a massive rework on Ad Astra I hope they take inspiration from your work
Tbh don't really need help with models for venus. Kinda my favorite part, so I don't want it stolen from me 👀
Oh my bad but there is tons of work on others planets for sure
haha fair
I have an idea to make staged rockets with multiblock structures
Takes a bit of inspiration on astroneer
not happening
Fair enough
ad astra's works, it's stable, it isn't buggy, and it's easy enough to understand and use
gregicality rocketry did have a build-your-own-rocket system but the mod is unfinished, buggy, and almost looks abandoned at this point
Hey what about deep ice veins for the moon?
that may be more appropriate for mars at the pole?
yeah probably
Fair enough
It would technically be appropriate for both, as the moon has ice in craters that experience permanent shadows at the poles.
See Shackleton Crater for the most prominent example.
Furthermore there is an estimated 600 million metric tonnes of water ice on the north pole of the Moon alone.
The issue is that we have to balance gameplay with realism. And part of the gameplay design is limited water access on planets. Technically most celestial bodies have available water of some kind. But we don't need to include it if it makes for a better gameplay loop
I've been thinking about a slow growing plant that is similar to a Coral
The thirst update
Hmm what about extracting it from the local flora?
Or condensers to condense it from the atmosphere
You are flying to the moon in a rocket of 2 meters by 1. The point isn’t about realism, it’s Minecraft.
These rockets are silly indeed
Or processing chemicals to get water as a byproduct
We are scrapping water processing helas due to compatibility issue and gonna go with something easy
yeah it's difficult to make stuff like water limited when there's so many ways to cheese it
Good approach
damn researching minerals and half of them were found in the scraps of stuff we found on the moon
resources will be fun there
did they add the moon?
Wdym?
moon is tomorrow
I got an idea the large solar pannel
the solar cover from gregtech
I could use the image for the roof
like update to the modpack or coding it?
yes
zamn !!
thank you for adding space stuff to the pack lolmao
You got it android 16
who tf invited chatgpt to the server?
as an ai language model, why are you being racist towards ai
jkjk
yall ai invaded my country and took me job
they tookerjerb!
@calm plinth is 9.9 gonna be last update before space came out?
did we move to 0.8 as soon as we hit 0.7.9?
cant wait for 0.9.9.9 and 0.9.9.9.9 personally
0.9.∞
bedrock miners will be in one patch with space? Or earlier?
I just interesting how you will balance it
in space yes
it should be available for basic ores
infinite methods may have different sources later on
though I would say infinite ressource will never be necessary in TFG
except maybe after 1.0 if there is a will to push the pack on later tiers
I mean on which stage it be obtainable. Like first multi-miner on EV stage, and, in my opinion, first bedrock miner should be more expensive or be on next stage
First bedrock miner will be available at HV
and it's so strong that I'm not sure you need the higher tiers
Plus, I made some settings with bedrock veins, and that have much option. Like, should vein be infinite or not, how fast vein is exhausted
Mb, if it possible, next tier bedrock miner must give more ore for 1 interacting with vein, or have more chance for successfully ore mining
Well the principle of the bedrock miner is that the vein is infinite
it's just faster
which is the same thing
That have a point, but in cfg setting in can be not infinite
I don't see why we would do that
I too
that's just a large miner at this point
and I don't even think this config actually work for the bedrock miner
The only thing I would have been interested into is making the bedrock miner requiring a fluid
but that's not easily doable
bedrock miner have own cfg category, for sure I saw and used it in gtcpm
Yeah, or just more expensive for recipe and structure
that's a large miner that you can't manually mine
Yeah, what about make bedrock miner like a huge structure? Sounds interesting
For example not 3x3x7, but 5x5x9 or even 7x7x9-11 or like that
Want infinite resource - then you need more to investing into it
Honestly I don't think that's the goal
That is true
Bedrock miner on the moon are made for Copper, Tin, Iron and you have a small chance to find Gold and Certus Quartz
If you ask me they are basically useless
as you are better of putting a Large Miner on a vein
but it's a fun challenge to manage the logistics to bring the ores from the moon to the earth
and that way we can peacefully remove or nerf to the abyss the centrifuging of stone dusts
as we offer an other method
I think in gregtech you have some specific ore that always in deficit
not in TFG
You don't need much ressources to finish vanilla Gregtech
then later on each planets should have its own way to make infinite ressources
as we don't know yet what we will need to progress in later tiers and in which quantities
it's a bit hard to predict
but as an example Venus may have a processing line to make ressources out of geysers
Right now we have the vanilla Gregtech and we are going to enrich it with on each tiers
but we are still a bit blind about how it gonna go
the core philosophy is here but the amount of material required isn't
Bedrock miners on the moon serve one purpose : removing the centrifuging of dust
but both are useless as of now
I had a experience of developing MP and SP mods for someone game. My advice - it always should try if you had any idea
It worth it
yeah, infinites shouldn't be necessary to finish tfg
but from what we've seen, people really like setting them up, so we might as well make them interesting
So what you guys think if to make Pattern Provider (Autocrafting) you would need a processing line on the moon?
Or maybe the Crafting Unit
or both
nah, basic ae2 things are so important for the rest of the pack, they should be simple to do anywhere
So we keep the moon as a ore planet only?
I was wondering about that with what Redeix said
so the moon has these main features rn:
- ae2 engravers (from meteors) and certus
- mining for stuff (easy aluminium, lots of titanium, setting up infinites if you want)
- automated helium-3 for late game
I still want to keep it relatively simple because HV's long enough as it is, since you'll be spending a while ae2-ifying your base
and I think the moon is fine as a sort of "tutorial" to space, something to distract yourself with
I was thinking HV is when you could start learning how to do interplanetary logistics, then EV is when you have to
now what we could do, is have the moon be a place where you make ae2 stuff cheaper. Maybe fluix becomes twice as productive or the cables are half price or whatever
well I guess there is the Rocket T2 to do
Oh that's a great idea
at least we could give a use to Helium 3
I think ae2 stuff should be available on every planet, but since the moon is already "the ae2 place", setting up a little hub to bulk craft components would be neat
cool!
maybe have a use for my large solar pannel lol
did we ever figure out a process for getting helium-3 btw? or is it just gonna be fluid drilling
we didn't yet and I didn't thought about it because we still don't know what we'll use it for
but if I put Helium-3 in a moon specific recipes for AE2
that could be a good time to think about it
fusion eventually - but also using it for cheaper ae2 stuff sounds cool
For fusion we should go have a look at GT 1.7 as there is tons of new fusion recipes (apparently)
right now Helium 3 in fusion kinda sux it produces oxygen plasma
maybe we could put a redstone/ruby bedrock vein on the moon too, since you use that for fluix? or some other moon-specific replacement maybe
yeah but redstone is a really low amount of chromium
like half of redstone is pyrite iirc
oh yeah the aluminium too
that's ruby btw
alright no ruby/redstone infinites on the moon then
but maybe we could use less redstone for AE2 moon based recipes?
so that solves this and that
maybe it can use that uh, one moon gem named after astronauts
wasn't there another new moon ore? or did you delete the others so it's just that and desh
I mean there's always this https://en.wikipedia.org/wiki/Moonstone_(gemstone)
it does have a little aluminium tho
oh true yeah
maybe something like, you could use exquisite ruby to get X fluix, or you could use 1 normal moonstone/armalcolite to get the same X fluix
Huh, sodium, potassium and aluminum... That's really useful
nothing insane though it feels okay
It could the right moment to make a Liquid Fluix
we already have liquid fluix!
nothing fancy it's just fluix in a fluid extractor
oh
Maybe there is room there
or maybe on the fluix
yeah only the Armalcolite survived the purge lol
fair
So either we add a moon gem or we use Armalocite dust
damn there's like no olvine left either 😔
as it's only use is to be electrolyze
it can be added back
I saw you liked Olivine but I didn't get why
yeah having a use for armalcolite sounds cool
just cuz the moon irl is full of olivine apparently
I think it's better that way so we give multiple uses to what we add
Oooh I see
Well I can add it back in many veins
could be funny actually to have earth veins but half of them have olivine in it
yeah it's fine to just sprinkle it around
maybe in small quantities so it's not a bother
you have easy access to void covers at this point
yeah!
Hey what about finding meteorites of different stones and ores?
Like in the middle of a crater you find a 2x2 piece of a random stone and a chance of an ore
I liked this idea for Mars
with the sandworms having to roam the surface
is exciting
What if there is specific moon recipes for higher wield components AND some recipes like these bypass recipes are moon restricted*
or is it too much?
yeah, they've got some meteorites rn that you can mine for a little free iron
lol I was thinking of having them either be in a cleanroom or on the moon
I was thinking about being in a cleanroom on the moon
Hey what about requiring a cleaned room so the machines don't break due to lunar dust?
Oh
Hehe
building two cleanrooms in HV sounds like pain
hmmm that's not untrue
what if we just make planetary orbits count as cleanrooms 
That's actually a great idea
suddenly, orbits have a use
No i mean it, it's a perfect idea
that would be cool but we would need to redo all the recipes lol
Or make a dust block appear on top of any non stone block
Like the taint vines on Blightfall
Lemme find an image
or a mixin to change gregtech's "is this in a cleanroom" condition to also check the dimension for an orbit, and then change the text
shouldn't be too hard?
Why not make a roomba and a roomba station?
It consumes the dust on the floor
I can model the dust in like 2 minutes
Don't look at me I have not even the beginning of an idea lol
If it's a Boolean it would be very easy
GitHub
GregTech CE Unofficial for modern versions. Contribute to GregTechCEu/GregTech-Modern development by creating an account on GitHub.
?
@Override
public boolean testCondition(@NotNull GTRecipe recipe, @NotNull RecipeLogic recipeLogic) {
if (!ConfigHolder.INSTANCE.machines.enableCleanroom) return true;
MetaMachine machine = recipeLogic.getMachine();
if (machine instanceof ICleanroomReceiver receiver && this.cleanroom != null) {
if (ConfigHolder.INSTANCE.machines.cleanMultiblocks && machine instanceof IMultiController) return true;
ICleanroomProvider provider = receiver.getCleanroom();
if (provider == null) return false;
return provider.isClean() && provider.getTypes().contains(this.cleanroom);
}
return true;
}
Looks like a Boolean to me
Just need a mixin to set the Boolean to true if it's in a certain dimension
@calm plinth sorry if this had been asked already but is it glactacraft or Gt rocketry
ad astra, which is a modern galacticraft
ah ty
it's basically the only stable space mod in 1.20
yeah glad its that because of the immaculate amout of glitches i knew for Glactica i just wonder if they have been patched for ad astra
Has galacticraft even updated in like 7 years?
well things like ad have come out latest one i knew was for 1.18
ad astra is a totally from-scratch mod, it's just very heavily inspired by galacticraft
Do you have plans for uv-max voltages?
not for 1.0
I undestand that making like 4-6 stages is more difficult than making space content
maybe if someone want to continue later on or if Exe or Xikaro are planning something
I prefer fewer, longer tiers instead of upgrading everything every 5 minutes
It's kinda harder to add content to existing tier I feel :p
well it requires more imagination but maybe less item creations :p
That is good idea too
Just I see problem in gregtech on 1.20 - there is no sense for building mega ebf and mega freezers
Because it possible after neutronim production, which is mean a end of content
yeah they serve no purpose
There was a discussion that isn't solved yet with unlocking them earlier but the question was about how
moving them earlier would be cool, yeah, that's not a problem
I'm thinking the RHF is just too strong
That would be great
So, making tiers longer(adding more content) really nice idea
would it? in late tiers it's mostly fusion you're waiting on, no?
Well there is Trinium
yeah and everyone complains about how damn slow it is
lol
They make 1 EBF in on demand crafting
I mean come on
just give them the items if they don't want to play
maybe you have to use a bunch of trinium to make the RHF instead :p
I prefer to make 32)
Why not I mean there is room for a compromise
bulk freezer in luv and RHF in zpm? idk
And how about, maybe, new multiblocks in hv-uv?
tom loves his multiblocks
His?
Making new ones!
Oh
Bulk Freezer in LuV sounds honestly good to me
we just need to make it quite expansive
Why not?
RHF post fusion sounds alright
If look into progression you can see gcym multiblocks that unlocking in IV, and rhf and bbc in luv looks good
that still sounds pretty late tho
We can put it in the storage of ideas right now and see how it goes when we reach these chapters in space progression
because RHF will break progression for sure
if you let me get the RHF at ZPM
I can finish the pack so fast
it's not even easy GT
Btw, how many BIG tasks do you have for modpack rn? Space and?
waiting for Steam n Additions
to update to Create 6
just asking how long need to wait till space came out?
tomorrow
certified "Tomorrow"™️
Like a noob certificate, must have feature
idk where to say but the simple light bulbs from simply light have error particles emitted when you break them
or unfilled textures
whatever it is
Sounds like they forgot to set the particle path for the model json. Would be their issue, not ours
NICE
oh you poor poor things 💔 🥀
the children yearn for the moon
no, we yearn for nano armor fix
nooooooo!111!!!
is it comeing out? the space?
tomorrow!
crazy
When helium-3 from moon and fusion reactors in Space-TFG
imagine getting moon before nano armor fix
I am right understand that patch 1.0 with the first space content will change hv-iv stages only? And luv-uv voltage rework is like a 2.0?
1.0 is when all space is done
so moon will be 0.10, mars 0.11, etc
create 6 will be somewhere in there too
I thought luv-uv rework is impossible for rn
it's not impossible, it's just a long way away
I mean - it can't be reworked when the final goal isn't set
Returning to rhf and bcf theme
my rough idea for uhv is renaming neutronium to something else, then using it to go mine a neutron star, and using that to craft creative items
instead of the nan certificate
If you want I can throw some ideas from stellaris structures that can gratefully fit in gregtech
Specially with space
like decoration structures?
Like a final multiblocks or even for "interstellar stage"
what would the multiblocks do though
Hm, for example multiblocks:
- Giant drill(luv+ voltage) that can work only on other planets, obtain every ore that can spawn on this planet(if it is the moon then it will produce ore, which can spawn only on the moon). For balance it will consume, for example, drill head(very expansive) stuff. It will have durability or chance to be broken. Areas 15-20x15-20 blocks
- Dyson sphere, big, very big solar panel(zpm+), produces huge amounts of energy and works all the time. It must be built around the sun, so, if possible, I think energy output must be depended on from the planet(the closest planet gives opportunity to produce more energy). Also mechanic with upgrading(like coils, better panel/other detail - more benefit s). Areas like 10-30*10-30 blocks(example)
- Matter decompactor(forgot english name in game). Its multiblock produces matter from black hole. Or it will give ores, or possibility to create any items in game from that, or energy, or some endgame material
That's only what I can remember rn. If you are interested I can try to make a demo version in a few months. Or a fork/addon for modpack, I heard in nowadays it is most popular solutions.
I'm just leaving this here just in case
Stargate Energy in Stargate Journey Mod Explained
Energy consumption of Stargate depends on where the other gate you want to connect is located at
The default energy required in config is like this:
System Wide = Both gates are in the same Solar System
Interstellar = Both gates are in the same Galaxy, but each in a different Solar System
Intergalactic = Each gate is in a different Galaxy
The amount of energy required to establish a connection
- Inside a Solar System
- 50,000 FE
- Inside the Galaxy
- 100,000 FE
- Outside the Galaxy
- 100,000,000,000 FE
The amount of energy cost of keeping the wormhole open each tick
- System Wide Connections
- 5 FE
- Interstellar Connections
- 50 FE
- Intergalactic Connections
- 50,000 FE
The amount of energy required to establish a connection after exceeding the maximum open time
- System Wide Connections
- 50,000 FE
- Interstellar Connections
- 5,000,000 FE
- Intergalactic Connections
- 5,000,000,000 FE
Now here is the locations of the Systems
**Terra (Overworld): **Milky Way, Solar System
**Abydos: **Milky Way, Abydos System
**Nether: **Milky Way, Unknown System
**End: ** Milky Way & Pegasus, Unknown System (Yes, there is another End in Pegasus Galaxy, don't ask me why)
So when you are trying to open the wormhole to Abydos in Terra, you need at least 100,000 FE to open
And Crystal Interface's energy cap is always 200,000 FE when you placed it
So Increase the cap in Crystal Interface's gui if "Not Enough Energy" message appeared
Also, some time after wormhole is opened, the energy consumption will greatly increase, so close it as soon as possible after you travel