#Adding space to TFG

3813 messages · Page 4 of 4 (latest)

high obsidian
#

damn

#

I guess fix is coming with next Gregtech

calm plinth
#

bah, oh well

next zinc
#

Mb it be good idea to decrease heights of world on planets?

next zinc
#

Optimization

calm plinth
#

the world heights are the same as every other dimension

next zinc
#

Not limit. Just after minecraft update with x2 world height - optimization go down, because of chunk size. My think is that for planets like moons(not beneath and overworld) it wont be a problem

calm plinth
#

oh like that

#

yeah, maybe, we'll see - you do still want lots of ground for the ores to generate in

#

the moon's y=100 surface to y=-64 is a little excessive I'll admit, lol

#

@high obsidiancan mac run .exe files? I assume not

high obsidian
#

nope

calm plinth
#

do you want arm64 or x64

high obsidian
#

I think i'm on arm64

calm plinth
#

if it works, it'll probably complain about not being able to find the data folder or something

high obsidian
#

hmm it considers it as a document file

calm plinth
#

do you have .net runtime installed?

high obsidian
#

maybe not

calm plinth
#

get that

high obsidian
#

done

#

I may need to restart the computer

#

nothing changed

calm plinth
#

🤔

#

you could maybe try installing vs code and building/running the tool yourself

#

or whatever other .net IDE you like

high obsidian
#

rebooting

#

let's try through VSCode

#

Hm I don't know what to open in the file

calm plinth
#

is it not the OresToFieldGuide file with no extension?

high obsidian
#

cant

calm plinth
#

can you give it an extension? the one mac usually uses for executables

high obsidian
#

lets try

#

cant open it with .app

#

pretty sure it's something dumb

#

Apparently if it's contruct on .net framework that won't work

calm plinth
#

it's not framework, it's .net 8

high obsidian
#

hmmm

#

Oh maybe I installed 0.9 and it needs 0.8

#
Last login: Fri May 16 17:34:31 on ttys003
/Users/TJ/Library/Application\ Support/PrismLauncher/instances/TFG\ Github/Tools-Modern/OresToFieldGuide/bin/Debug/net8.0/OresToFieldGuide ; exit;

The default interactive shell is now zsh.
To update your account to use zsh, please run `chsh -s /bin/zsh`.
For more details, please visit https://support.apple.com/kb/HT208050.
MacBook-Pro-2:~ TJ$ /Users/TJ/Library/Application\ Support/PrismLauncher/instances/TFG\ Github/Tools-Modern/OresToFieldGuide/bin/Debug/net8.0/OresToFieldGuide ; exit;
Creating updated entries of Ores for the Field Guide!
[F A T A L :] An Exception has been Thrown! System.IO.DirectoryNotFoundException: Failed to find "Tools-Modern" directory.
   at Common.CommonUtil.GetModpackDirectory(String workingDir) in /Users/TJ/Library/Application Support/PrismLauncher/instances/TFG Github/Tools-Modern/Common/CommonUtil.cs:line 15
   at OresToFieldGuide.MainClass.TryGetProgramArguments(ProgramArguments& programArguments) in /Users/TJ/Library/Application Support/PrismLauncher/instances/TFG Github/Tools-Modern/OresToFieldGuide/MainClass.cs:line 59
[Error:] Failed to get Program's Arguments, Press any key to exit...
```
#

something happened

calm plinth
#

oh cool, that looks like it actually ran!

#

is that just running the application, or through VS?

high obsidian
#

that was running the application but with a file generated by vs code

#

I may have find how to do it through vs code

calm plinth
#

idk about vs code, but in regular VS you can right-click the project on the left, hit "set as startup project", then just hit the big play button

high obsidian
#

yeah top right corner it seems I can run it

#

so it would read what's in data I guess?

calm plinth
#

yep

#

I assume vs code also comes with github integration as well? might be useful

high obsidian
#

yeah I have that instaled

calm plinth
#

nice

high obsidian
#

I'm beginning to understand it

#

all my last pr were done through vs code

calm plinth
#

yeah it took me a bit as well lol

#

this is my first time using git

high obsidian
#

oh that has to be a lot of learning to do

#

the file for ores were specific for each ores

#

i'm confuse

#

this looks like the files after they are generated

calm plinth
#

not quite

#

its got some similar info, sure, but the rocks and ores sections are much more compact

high obsidian
#

Ooh okay

#

So I modify each file

#

then run the program

#

it seems it's going right away in my minecraft instance lol

calm plinth
#

yep! and it'll generate the actual veins for the game and the field guide entries

high obsidian
#

nice let's try

#

Ooookay this look good

#

thanks

#

let's launch and test all of that

#

damn I'm crashing because I removed some veins

#
[18:01:55] [Render thread/ERROR] [minecraft/RegistryDataLoader]: Registry loading errors:
> Errors in registry minecraft:root:
>> Errors in element minecraft:worldgen/configured_feature:
java.lang.IllegalStateException: Unbound values in registry ResourceKey[minecraft:root / minecraft:worldgen/configured_feature]: [tfg:moon/vein/moon_diopside, tfg:moon/vein/moon_fayalite]
#

I guess this is the culprit

calm plinth
#

can you send me the generated files for those two veins?

high obsidian
#

don't have any

#

I may have use the wrong generated files

#

I'm a bit lost between every files

#

hmmmm

#

I'm still crashing

calm plinth
#

the one in kubejs/data/tfg/worldgen/configured_feature/moon/vein

high obsidian
#

I don't have any diopside or fayalite

#

Is it because I upadated only the vein files and not the others files?

#

I deleted a vein but I guess the entry in the field guide is still there

calm plinth
#

that shouldn't crash your game

#

if the field guide has bad data it just makes the whole field guide unusable

#

if a vein has bad data you get that "can't load world, do you want to try in safe mode" error

high obsidian
#

Hmmmm

#

But I still succesfully broke everything

calm plinth
#

how 😭

high obsidian
#

let's see if I delete all the moon veins

calm plinth
#

the program should be deleting all of the veins before it puts new ones there

high obsidian
#

I think I run the program before syncing it

#

then I sync

#

then rerun the programm

#

idk

#

I had no idea what I was doing the chances I did a big mistake are high

#
java.lang.IllegalStateException: Unbound values in registry ResourceKey[minecraft:root / minecraft:worldgen/configured_feature]: [tfg:moon/vein/moon_apatite, tfg:moon/vein/moon_bauxite, tfg:moon/vein/moon_beryllium, tfg:moon/vein/moon_desh, tfg:moon/vein/moon_diopside, tfg:moon/vein/moon_enstatite, tfg:moon/vein/moon_fayalite, tfg:moon/vein/moon_garnierite, tfg:moon/vein/moon_magnetite, tfg:moon/vein/moon_mica, tfg:moon/vein/moon_molybdenum, tfg:moon/vein/moon_monazite, tfg:moon/vein/moon_olivine, tfg:moon/vein/moon_plutonium, tfg:moon/vein/moon_quartz, tfg:moon/vein/moon_redstone, tfg:moon/vein/moon_saltpeter, tfg:moon/vein/moon_sapphire, tfg:moon/vein/moon_scheelite, tfg:moon/vein/moon_sheldonite, tfg:moon/vein/moon_silver]
#

how

#

I deleted them lol

#

it's looking for veins I don't have anymore

#

There is definitely a file somewhere I didn't copy in my running instance

calm plinth
#

try closing your instance, then generating them

#

changing existing files is fine, but minecraft is weird about adds/deletes when refreshing, I've found

high obsidian
#

I generate the files in a different instance that the one I use to play

calm plinth
#

why?

high obsidian
#

well

#

lots of reason but mainly because Prism can't run the instance from git

#

so I copy/paste

calm plinth
#

oh

high obsidian
#

I think I need a fresh instal lol

#

Okay with a fresh instal if I remove a vein from the instance it crashes

#

I need to find the file thal calls the veins to know what to copy paste lol

#

Or I guess I could do something cleaner with the language merger tool in the same file so it does itself

#

So basically when I launch the tool it will automaticaly send the file to Modpack-Modern?

calm plinth
high obsidian
#

before

calm plinth
#

and are you removing the vein from the kubejs folder, or from the tool's data folder?

high obsidian
#

I launched the game

#

worked fine then quit the game

#

remove the vein directly from the kubejs folder

high obsidian
#

and crash when creating a world

calm plinth
#

ok, try removing the vein from the tool's data folder, then run the tool, then launch the game

high obsidian
#

gonna try

#

how do you run the game from your Modpack-Modern file?

#

cause else I will still need to copy the files in my running instance

#

but I guess I can copy the whole kubejs

calm plinth
#

I use this so my instance uses the kubejs folder in my repo https://en.wikipedia.org/wiki/Symbolic_link

In computing, a symbolic link (also symlink or soft link) is a file whose purpose is to point to a file or directory (called the "target") by specifying a path thereto.
Symbolic links are supported by POSIX and by most Unix-like operating systems, such as FreeBSD, Linux, and macOS. Support also exists in Windows 10 and 11. CTSS on IBM 7090 had f...

high obsidian
#

oh yeah you told me about that

#

I tried unsuccesfully but maybe I'm better now lol

#

I copied the whole kubejs

#

at least

#

I can't miss a file that way

#

Good lord it seems it works

#

Aaaaand now it's my Large Solar Pannel that isn't being registered

#

impressive how many issues I can get

#

all good I just needed to relaunch the game

calm plinth
#

nice

high obsidian
#

yeah all good

#

let's have a look at how it is on the moon

#

The tool isn't pushing a new excel sheet

#

Do I have something specific to do?

calm plinth
#

what do you mean pushing

high obsidian
#

a

#

making I guess

calm plinth
#

is it giving an error?

high obsidian
#

hmmm let me see

#

I guess

calm plinth
#

hm, I guess that library doesn't work on macs then 😔

high obsidian
#

well I think that's good enough :p

#

at least I can test my ore generation

calm plinth
#

if you want to hide the errors, open OresToFieldGuideProgram.cs and comment out line 66

#

the ExportSpreadsheet() one

high obsidian
#

done thanks

#

the rarity function is really weird with tfc ore generation

#

because of the stone type even if you ore is rare if it's one the only one able to generate you gonna have tons of it

#

if I understand correctly

calm plinth
#

nnnno

#

rarity is 1/n

#

so bigger = more rare

#

"The vein will occur in 1 / rarity chunks on average."

#

according to tfc docs

high obsidian
#

yeah I read the same thing

#

buuuut idk it doesnt feel like so

#

or maybe 300 rarity isn't that bad and we don't notice because of rock type

#

I could just create a vein that spawns on every kind of stones and check how it goes

calm plinth
#

things do tend to feel a lot more common when you're flying around in creative mode haha

high obsidian
#

with a LuV Prospector lol

#

I had to chill down on the bedrock vein after thinking "I should try to find them with a Hv Prospector"

#

I still never found a certus vein

calm plinth
#

yeah they're too rare by default imo

high obsidian
#

but I found a gold one so I know they exist lol

calm plinth
#

of the three? I added, I only ever found two

high obsidian
#

yeah you put 500 I think

#

I went to 800 for copper and tin

#

and yet I think at hv you may need a good 10 minutes to find one

#

if someone make a damn conveyor belt on the moon

#

i'm done lol

calm plinth
#

lmao

#

I believe the bedrock rarity is in configs/gtceu.yaml btw

high obsidian
#

I don't know how it works exactly

#

I saw the config

#

but I also notice that the weight condition works greatly

#

I feel there is two configs for rarity fighting between each other

#

well at least I found the vein by foot with a hv scanner so it's doable

#

lol

calm plinth
high obsidian
#

but is it enabled?

calm plinth
#

I don't see why not, try setting it to like, 1 and see what happens

high obsidian
#

maybe this setting stop bedrock veins to appears and when one gets the okay to appear it fights with the others depending of the .weight

calm plinth
#

yeah

high obsidian
#

@calm plinth oups sorry before you go to bed

#

is there a way for me to find all the stones you used and their y layer easily?

#

I'm looking in kubejs but i'm not sure i'm looking at the right place

calm plinth
#

for the moon, no, there's no correlation between the different stone types and what's beneath them

high obsidian
#

I just understood why the ore generation was so fuck it had only 2 stones registered most of the time

calm plinth
#

it's all just based on noise

high obsidian
#

I see

#

well atleast where can I get all the stone u used?

#

and is there some kind of ratio

calm plinth
#

it's in kubejs/data/tfg/worldgen/noise_settings/moon_noise.json if you really wanna see but it will be difficult to understand what it's doing

high obsidian
#

that's the one I'm reading right now

#

I don't understand anything lol

calm plinth
#

yeah I don't expect anyone to lol

high obsidian
#

well at least it seems I can get all the stones you used

#

I'm not even sure

calm plinth
#

but basically yeah I expect all the moon stones to be pretty equal in how common they are

#

andesite, basalt, dacite, diorite, gabbro, rhyolite, moon_stone, and moon_deepslate

high obsidian
#

that's all the moonstone?

calm plinth
#

yep those 9

high obsidian
#

okay great

#

thanks

#

so many stones had no vein attached to them

#

which explains a lot of my confusion

calm plinth
#

the moon used to only have gabbro, basalt, diorite, and moon_stone on the top half, and then everything was moon_deepslate underneath, which is why the veins are the way they are

#

so they are very outdated lol

high obsidian
#

no worries I thought about that just now

#

well I will finish to update them on this aspect also

calm plinth
#

now there's 3 layers

high obsidian
#

I guess I could make deep vein then

calm plinth
#

although before I go to bed, what are your thoughts about just making the moon less vertical

high obsidian
#

oh I'm fully fine with it

calm plinth
#

because the surface is roughly at y=100, and goes down to -64, which is a bit excessive

high obsidian
#

I was thinking about it regarding the mining*

calm plinth
#

I think 100 to 0 would be fine?

high obsidian
#

like if it's really really deep then it would encourage people to use a large miner

#

but at the end of the day you mine so fast and with the support it's whatever

calm plinth
#

I don't really expect anyone to even go caving in the moon

#

they'll likely just run around with the prospector, then plop down a miner or dig straight down

neon sage
high obsidian
#

I guess you right

calm plinth
high obsidian
#

I was a bit afraid people prefers to just come, mine like crazy with a drill and massive support and bring all the ores with them

#

so they don't bother with logistics

neon sage
calm plinth
high obsidian
#

Ahahah true

calm plinth
high obsidian
#

Okay so 0 to 100 I will modify the vein in that regards too then

neon sage
neon sage
#

though I do think the moon doesn't need caves (mars does tho)

high obsidian
#

as someone who does speleology a bit every year

#

you never encountered something like minecraft

neon sage
#

fun fact: I made a short sci-fi story in primary school about martian caves ✍️

high obsidian
#

would be great though

neon sage
#

my autistic ass was writing about the valles marineris when the other kids were talking about princesses

calm plinth
#

ah man I have a funny story

#

my mom reminded me of this recently but apparently there was a creative writing project thing sometime at school when I was little

#

for context, my parents are american and we moved to the UK when I was 3

calm plinth
#

but yeah after this writing thing the teachers were all like wow! your child is so creative, how do they come up with this stuff! when I basically just wrote magic school bus fanfiction

high obsidian
#

Ahahah

calm plinth
#

and because these were british teachers, they had no clue what the magic school bus even was

high obsidian
#

The Magic School Bus isn't popular in the UK

#

well wasn't*

#

?

neon sage
#

yeah i have no clue what it is either

high obsidian
#

oh it's amazing ahah

#

was quite popular in France

calm plinth
calm plinth
high obsidian
#

I think we had it in france in the late 90s which is basically when I was watching it

#

The generic was great

calm plinth
#

my grandma recorded episodes on her TV and mailed them to me

#

she also recorded a lot of bill nye for me too lol

neon sage
#

(they're all being taken down 💔)

calm plinth
#

😔

high obsidian
#

I'm old enough to buy them now soo

neon sage
#

damn y'all are old, are there any 2000s contributors KEK

calm plinth
#

I think nebby is in their 20s somewhere, forgor

#

and exception is at uni if that counts? dunno his age tho

high obsidian
#

what's Phonolite stone though?

calm plinth
#

oh whoops

neon sage
calm plinth
#

that's glacio_stone

high obsidian
#

ooh okay

#

thanks

calm plinth
#

my tired ass listing 8 stones and then saying "yep those 9"

high obsidian
#

I was at uni recently though so

#

welcome to Canada I make more money part time than full time in france lol

neon sage
high obsidian
neon sage
#

we're cooked

high obsidian
#

Ahahah

#

well I'm not sure it's laughing matter but I feel

#

I didn't expect lava in the moon

calm plinth
#

idk man I feel like the uk has high house prices but then I look at the US and I'm like 😬

#

my rent is £850/mo without bills for my nice apartment but this sort of thing in the US, even in a random nothing town, would easily be 2-3x as expensive

high obsidian
#

Let me convert that

calm plinth
high obsidian
#

oh you pay the same thing as me

high obsidian
#

I was surprise if that was intented

calm plinth
#

moon and mars shouldn't have lava imo since they are geologically dead

neon sage
high obsidian
#

And I'm not in the most expensive city of canada

neon sage
#

she's considering moving to the usa

calm plinth
neon sage
high obsidian
#

Where I am you are considered wealthy if you get around £54000 per year

calm plinth
#

my sister is a special ed teacher in vermont with a master's and she makes about as much as I do

high obsidian
#

but the canadian dollar is so low these days

#

the numbers may not be very accurate

calm plinth
#

that's a 14-year games programmer career tho, which is still a lot less than other programming jobs

#

I have a friend who I've known since uni who's always worked in more mainstream companies and he makes like, 2-3x as much as me though lol

high obsidian
#

yeah there is some crazy gap

#

a good friend of mine is data engineer and life is going quite well for him

#

in my field I have a very good salary but I will never get over maybe £60k

#

impossible

#

but well it's already a lot I won't complain

#

Btw I hope no one is expecting veins on the moon to correspond to real life stones

#

I'm just distributing equally lol

#

Maybe have one or two stone with less ores

calm plinth
#

nah I think we left that point long ago lol

high obsidian
#

Ahahah

#

thanks god

calm plinth
#

wait not 14 year, 13 year

#

whatever I need to bread

high obsidian
#

does that mean sleep?

stray whale
#

Magic school bus was the shit

high obsidian
#

Well I think we did good progress for the moon

#

What's left is if we want to make a specific air for the Oxygen Distributor

#

and having a look at the mod to send items with a cannon

#

The Large Solar Panel is kinda ready if we want to use it but locked for the moon dimension and it works at night until next GT update. The way I see it the goal is to have a multiblock if you don't want to spam solar panel and converter, the issue is I put solar panel on it lol

#

Also the Oxygen Distributor works even in an open space

high obsidian
#

And I can confirm that the config option for bedrock miner is exactly what we said. So if we find a bedrock vein we know that you will find an other one every 16 chunks it cardinal directions

stray whale
calm plinth
#

ooooh

calm plinth
#

oh yeah @high obsidian I was gonna explain how material properties work

#

TFG adds a new one called TFCProperty that just includes information like tfc melting temperature and stuff like that

#

but the one you'll want to look at is OreProperty

#

if you look through the file, there's a bunch of methods for getting and setting various ore-specific information

#

I think the one you'll want to look at is setOreByProducts or setOreByProduct

#

so if you want to change an ore's byproducts (and it's not one of our own materials), you'll probably want to do something like:
GTMaterials.Quartzite.getProperty(PropertyKey.ORE).setOreByProducts(GTMaterials.X, GTMaterials.Y, GTMaterials.Z)

high obsidian
#

Is it like it in order

#

How do you know which one is the washer the chemical bather etc..

calm plinth
#

I think it's in order, yeah

#

I believe each material has a maximum of 3 byproducts

#

I'm pretty sure the first is for the ore washer, but I'm not sure about the other two

high obsidian
#

Oh there is Zarconium in Gt already

calm plinth
#

play around with them and see

high obsidian
#

I guess

calm plinth
#

oh and lastly, you'll want to do this in startup_scripts/gtceu/materials.js

high obsidian
high obsidian
#

Ooh okay I think I understand thanks

calm plinth
#

lmk if you need any help!

high obsidian
#

Where do I push the pr for the ores veins

#

there is no space branch in the tool

calm plinth
#

uhhh I can make one

high obsidian
#

I guess it would be better before there is too many conflicts

#

I learn my lesson lol

high obsidian
#

thanks

high obsidian
#

I was wondering how do we call overworld now

#

Should we switch to Earth or keep Overworld

#

I'm a bit lost with what I wrote before

calm plinth
#

hm yeah it is a bit inconsistent now since it's called earth in the ore field guide

high obsidian
#

I will switch to using Earth I guess

calm plinth
#

figured out how to make pakku actually add the correct version of ad astra

calm plinth
#

@high obsidian what do you mean about the napthta nerf in your PR?

high obsidian
#

As it’s one the best fuel right now

calm plinth
#

oh really lol

high obsidian
#

Yeah the stats are stupidly good for what it is

#

There is an other one but it’s not being touched yet

#

Forgot the name

calm plinth
high obsidian
#

Do we really want to make Rocket Fuel available on the moon? I mean if someone forgot the fuel for the way back

#

Let me tell you they also forgot the machines to make it lol

#

Nitrogen is the only one that is a bother I guess

calm plinth
#

the moonbase structures have rocket fuel cells in their loot table specifically for this, lol

#

but I think it'd be nice if every planet could make more rocket fuel, so if you'd like to set up the machines for it, you can

high obsidian
#

I honestly don’t see the point but I guess right now moon is only missing nitrogen to make rocket fuel

#

Everything else is there

calm plinth
#

yeah, and annoyingly nitrogen doesn't really exist in ores lol

#

though I did put it in desh specifically for this reason (even if it's a bit nonsensical)

high obsidian
#

lol well I don’t see why not

#

So we got rocket fuel on the moon

#

I gonna try to do something with Helium and Oxygen today

#

Also adding fluid rig for helium and centrifuging moon sand/dust I guess

calm plinth
#

sure yeah

high obsidian
#

Btw did you add a sandy biome finally?

calm plinth
#

no I haven't done any other worldgen changes yet

summer python
calm plinth
summer python
#

i mean first fusion experiments ocurred during the 60s some kind of super experimental fussion reactor

#

that can blow up or something

high obsidian
#

There is already many things to manage in HV

quick goblet
#

A steam plant fission reactor would be cool, I was surprised to see gregtech doesn't touch nuclear power. It's my job irl and it'd be nice to see it simulated in minecraft, there's a lot of neat engineering problems there. Probably just better ways to make energy

high obsidian
#

The best one is NuclearCraft:Overhaul on 1.12

#

The one ported on 1.20 is buggy

#

And you won’t have any coming soon imitating nuclear fission

#

To be fair it may be quite boring and bothersome to do

calm plinth
#

I know gtceu wants to do one but it's kinda far down their todo list

#

we can always make our own simplified one if we need to - the plan is to use nuclear on mars after all since there's not really any other good power source

high obsidian
#

And I don’t think fission in GTm will be crazy anyway

#

Can’t be more complex that NC:O

calm plinth
#

yeah, it def doesn't look like it'll happen in time for when we need it

high obsidian
#

Im waiting for Moni to gets their kubejs version out as it seems the best of both worlds until some far away GTm version

calm plinth
#

what's that one gonna be like?

high obsidian
#

And if you get a max sized one you can even put a parallel hatch

#

In our case we could remove or limit the parallel hatch

calm plinth
#

ah ok

hexed tide
calm plinth
#

that's a compat mod between an unfinished space mod and an add-physics-to-everything mod that will crash everywhere

high obsidian
#

We spoke about Cosmic Horizons here

#

Keeping the fact that the mod is highly unfinished I don't even know if at the end of day I would really like having to go through a space void dimension for 5 minutes past the first two times

opaque chasm
high obsidian
#

I guess you could

next zinc
#

Are you using/used chatgtp for speeding up modding?

high obsidian
#

How does it speed it up?

proven kite
#

is space in bata testing?

calm plinth
high obsidian
#

It could be cool if my PR in /space could be accepted so I can continue peacefully :p

#

and synchronise the branch space

high obsidian
#

Im reading so many messages on people saying « I used ChatGPT to read my crash report and fix the issue but it doesn’t work »

#

Well no joke that ChatGPT has no clue how to fix issues in modded Minecraft with 200 mods

#

@stray whale accept my on the tool btw

stray whale
#

There, sorry. Been very busy lately

high obsidian
#

No worries

high obsidian
#

It’s on TFG Tool Modern

stray whale
#

I approved that one too

high obsidian
#

Oh didn’t see thanks

calm plinth
#

it's that time of year when everyone's busy

high obsidian
#

the multi.bat or multis.py let you convert Building gadget copy/paste tool string

#

into the kubejs aisle to make multiblock

#

that's incredibly useful

calm plinth
#

neat, but that's also the modpack with the 2x2 chunk wide multis lol

high obsidian
#

I don’t know their modpack but they told me we could use their tool for multiblock

#

No wonder they have a tool to make multiblock if there are as big as that lol

feral hazel
#

Hello there, I make models in blockbench

#

Not great with textures tho

feral hazel
#
Moon
Any other kinds of decoration/vegetation, for variety
Ensure it's possible to create rocket fuel on the moon
Prevent GT machines from exploding when it's "raining" (even though it's invisible)
feral hazel
#

Gonna work on ideas for this

high obsidian
#

Maybe @stray whale could be interested with some help for flora as he’s working on Venus

#

There is others planets in the box also that may need textures!

calm plinth
#

I don't know what redeix's plans for venus flora/fauna are, I just know he's wanting to do some stuff with bacteria

#

he sounded more interested in the sulfuric creeper than any sort of animals

#

I'm very up for more plants for mars though, it's gonna need em

high obsidian
#

I can’t wait we begin the work on mars

#

I recently visited the moon on vanilla Ad Astra

#

That was quite the shock how barren it is lol

calm plinth
#

it's soooo boring

high obsidian
#

I understood they are planning a massive rework on Ad Astra I hope they take inspiration from your work

stray whale
#

Tbh don't really need help with models for venus. Kinda my favorite part, so I don't want it stolen from me 👀

high obsidian
#

Oh my bad but there is tons of work on others planets for sure

calm plinth
#

haha fair

feral hazel
#

Takes a bit of inspiration on astroneer

calm plinth
#

not happening

feral hazel
#

Fair enough

calm plinth
#

ad astra's works, it's stable, it isn't buggy, and it's easy enough to understand and use

#

gregicality rocketry did have a build-your-own-rocket system but the mod is unfinished, buggy, and almost looks abandoned at this point

feral hazel
#

Hey what about deep ice veins for the moon?

high obsidian
#

that may be more appropriate for mars at the pole?

calm plinth
#

yeah probably

feral hazel
#

Fair enough

bright holly
#

Furthermore there is an estimated 600 million metric tonnes of water ice on the north pole of the Moon alone.

stray whale
#

The issue is that we have to balance gameplay with realism. And part of the gameplay design is limited water access on planets. Technically most celestial bodies have available water of some kind. But we don't need to include it if it makes for a better gameplay loop

feral hazel
#

I've been thinking about a slow growing plant that is similar to a Coral

feral hazel
bleak spear
high obsidian
misty anchor
#

These rockets are silly indeed

feral hazel
high obsidian
calm plinth
#

yeah it's difficult to make stuff like water limited when there's so many ways to cheese it

feral hazel
#

Good approach

rose blade
#

damn researching minerals and half of them were found in the scraps of stuff we found on the moon
resources will be fun there

iron iron
#

did they add the moon?

calm plinth
high obsidian
#

I got an idea the large solar pannel

#

the solar cover from gregtech

#

I could use the image for the roof

rose blade
calm plinth
rose blade
#

zamn !!

gray flare
#

thank you for adding space stuff to the pack lolmao

stray whale
#

You got it android 16

steady briar
#

yeah i agree with this

#

theres a lot of space missing from the pack currently

stray whale
#

who tf invited chatgpt to the server?

steady briar
#

jkjk

stray whale
#

yall ai invaded my country and took me job

calm plinth
#

they tookerjerb!

proven kite
#

@calm plinth is 9.9 gonna be last update before space came out?

calm plinth
proven kite
#

Ha?

#

Oh I got it

#

Haha

calm plinth
#

:)

#

1.0 is many months away

#

moon will be like, 0.10 or something

rose blade
#

cant wait for 0.9.9.9 and 0.9.9.9.9 personally

calm plinth
#

0.9.∞

next zinc
#

bedrock miners will be in one patch with space? Or earlier?

#

I just interesting how you will balance it

calm plinth
#

in space yes

high obsidian
#

infinite methods may have different sources later on

#

though I would say infinite ressource will never be necessary in TFG

#

except maybe after 1.0 if there is a will to push the pack on later tiers

next zinc
#

I mean on which stage it be obtainable. Like first multi-miner on EV stage, and, in my opinion, first bedrock miner should be more expensive or be on next stage

high obsidian
#

First bedrock miner will be available at HV

#

and it's so strong that I'm not sure you need the higher tiers

next zinc
#

Plus, I made some settings with bedrock veins, and that have much option. Like, should vein be infinite or not, how fast vein is exhausted

next zinc
high obsidian
#

Well the principle of the bedrock miner is that the vein is infinite

high obsidian
#

which is the same thing

next zinc
high obsidian
#

I don't see why we would do that

next zinc
#

I too

high obsidian
#

that's just a large miner at this point

#

and I don't even think this config actually work for the bedrock miner

#

The only thing I would have been interested into is making the bedrock miner requiring a fluid

#

but that's not easily doable

next zinc
high obsidian
#

maybe it works but I don't think so

#

and either way what's the point

next zinc
high obsidian
#

that's a large miner that you can't manually mine

next zinc
#

Yeah, what about make bedrock miner like a huge structure? Sounds interesting

#

For example not 3x3x7, but 5x5x9 or even 7x7x9-11 or like that

#

Want infinite resource - then you need more to investing into it

high obsidian
#

Honestly I don't think that's the goal

next zinc
#

That is true

high obsidian
#

Bedrock miner on the moon are made for Copper, Tin, Iron and you have a small chance to find Gold and Certus Quartz

#

If you ask me they are basically useless

#

as you are better of putting a Large Miner on a vein

#

but it's a fun challenge to manage the logistics to bring the ores from the moon to the earth

#

and that way we can peacefully remove or nerf to the abyss the centrifuging of stone dusts

#

as we offer an other method

next zinc
high obsidian
#

not in TFG

#

You don't need much ressources to finish vanilla Gregtech

#

then later on each planets should have its own way to make infinite ressources

#

as we don't know yet what we will need to progress in later tiers and in which quantities

#

it's a bit hard to predict

#

but as an example Venus may have a processing line to make ressources out of geysers

#

Right now we have the vanilla Gregtech and we are going to enrich it with on each tiers

#

but we are still a bit blind about how it gonna go

#

the core philosophy is here but the amount of material required isn't

#

Bedrock miners on the moon serve one purpose : removing the centrifuging of dust

#

but both are useless as of now

next zinc
#

It worth it

calm plinth
#

yeah, infinites shouldn't be necessary to finish tfg

#

but from what we've seen, people really like setting them up, so we might as well make them interesting

high obsidian
#

So what you guys think if to make Pattern Provider (Autocrafting) you would need a processing line on the moon?

#

Or maybe the Crafting Unit

#

or both

calm plinth
#

nah, basic ae2 things are so important for the rest of the pack, they should be simple to do anywhere

high obsidian
#

So we keep the moon as a ore planet only?

#

I was wondering about that with what Redeix said

calm plinth
#

so the moon has these main features rn:

  • ae2 engravers (from meteors) and certus
  • mining for stuff (easy aluminium, lots of titanium, setting up infinites if you want)
  • automated helium-3 for late game

I still want to keep it relatively simple because HV's long enough as it is, since you'll be spending a while ae2-ifying your base

#

and I think the moon is fine as a sort of "tutorial" to space, something to distract yourself with

#

I was thinking HV is when you could start learning how to do interplanetary logistics, then EV is when you have to

high obsidian
#

yeah sounds good to me

#

I may begin to have a look at Mars processing lines

calm plinth
#

now what we could do, is have the moon be a place where you make ae2 stuff cheaper. Maybe fluix becomes twice as productive or the cables are half price or whatever

high obsidian
#

well I guess there is the Rocket T2 to do

high obsidian
#

at least we could give a use to Helium 3

calm plinth
#

I think ae2 stuff should be available on every planet, but since the moon is already "the ae2 place", setting up a little hub to bulk craft components would be neat

high obsidian
#

I will have a look at that then

#

That is exciting to me

calm plinth
#

cool!

high obsidian
#

maybe have a use for my large solar pannel lol

calm plinth
#

did we ever figure out a process for getting helium-3 btw? or is it just gonna be fluid drilling

high obsidian
#

we didn't yet and I didn't thought about it because we still don't know what we'll use it for

#

but if I put Helium-3 in a moon specific recipes for AE2

#

that could be a good time to think about it

calm plinth
#

fusion eventually - but also using it for cheaper ae2 stuff sounds cool

high obsidian
#

For fusion we should go have a look at GT 1.7 as there is tons of new fusion recipes (apparently)

#

right now Helium 3 in fusion kinda sux it produces oxygen plasma

calm plinth
#

maybe we could put a redstone/ruby bedrock vein on the moon too, since you use that for fluix? or some other moon-specific replacement maybe

high obsidian
#

Could think about it

#

my only issue is redstone is also chromium

#

well ruby

calm plinth
#

yeah but redstone is a really low amount of chromium

#

like half of redstone is pyrite iirc

high obsidian
#

it's acutally quite strong

calm plinth
#

oh yeah the aluminium too

high obsidian
#

that's ruby btw

calm plinth
#

alright no ruby/redstone infinites on the moon then

high obsidian
#

but maybe we could use less redstone for AE2 moon based recipes?

#

so that solves this and that

calm plinth
#

maybe it can use that uh, one moon gem named after astronauts

high obsidian
#

oh

#

Armacoloite ?

#

or god knows exactly

calm plinth
#

yeah that's the one

#

though that's titanium so hm maybe not

high obsidian
#

hmmm

#

I mean could be a by product

#

I need to relaunch my space instance to check

calm plinth
#

wasn't there another new moon ore? or did you delete the others so it's just that and desh

high obsidian
#

I deleted a lot of them

#

let me check

calm plinth
#

it does have a little aluminium tho

high obsidian
#

Well it doesn't need to be infinite

#

if AE2 don't need much of it

calm plinth
#

oh true yeah

#

maybe something like, you could use exquisite ruby to get X fluix, or you could use 1 normal moonstone/armalcolite to get the same X fluix

feral hazel
high obsidian
#

nothing insane though it feels okay

high obsidian
calm plinth
#

we already have liquid fluix!

high obsidian
#

oh true

#

it was added after my run

#

launching the game to see how it's done

calm plinth
#

nothing fancy it's just fluix in a fluid extractor

high obsidian
#

oh

#

Maybe there is room there

#

or maybe on the fluix

#

yeah only the Armalcolite survived the purge lol

calm plinth
#

fair

high obsidian
#

So either we add a moon gem or we use Armalocite dust

calm plinth
#

damn there's like no olvine left either 😔

high obsidian
#

as it's only use is to be electrolyze

high obsidian
#

I saw you liked Olivine but I didn't get why

calm plinth
#

yeah having a use for armalcolite sounds cool

calm plinth
high obsidian
#

I think it's better that way so we give multiple uses to what we add

#

Oooh I see

#

Well I can add it back in many veins

#

could be funny actually to have earth veins but half of them have olivine in it

calm plinth
#

yeah it's fine to just sprinkle it around

high obsidian
#

maybe in small quantities so it's not a bother

calm plinth
#

you have easy access to void covers at this point

high obsidian
#

yeah!

feral hazel
#

Hey what about finding meteorites of different stones and ores?

#

Like in the middle of a crater you find a 2x2 piece of a random stone and a chance of an ore

high obsidian
#

I liked this idea for Mars

#

with the sandworms having to roam the surface

#

is exciting

#

What if there is specific moon recipes for higher wield components AND some recipes like these bypass recipes are moon restricted*

#

or is it too much?

calm plinth
calm plinth
high obsidian
#

Can it be both or will it bug like the .time condition

#

I'm afraid it will bug

calm plinth
#

two separate recipes with a different circuit

#

same everything else

high obsidian
#

I was thinking about being in a cleanroom on the moon

feral hazel
#

Oh

#

Hehe

calm plinth
#

building two cleanrooms in HV sounds like pain

high obsidian
#

hmmm that's not untrue

calm plinth
calm plinth
#

suddenly, orbits have a use

feral hazel
#

No i mean it, it's a perfect idea

high obsidian
#

that would be cool but we would need to redo all the recipes lol

feral hazel
#

Or make a dust block appear on top of any non stone block

#

Like the taint vines on Blightfall

#

Lemme find an image

calm plinth
#

shouldn't be too hard?

feral hazel
#

Why not make a roomba and a roomba station?

#

It consumes the dust on the floor

#

I can model the dust in like 2 minutes

high obsidian
stray whale
high obsidian
#

?

stray whale
#
@Override
    public boolean testCondition(@NotNull GTRecipe recipe, @NotNull RecipeLogic recipeLogic) {
        if (!ConfigHolder.INSTANCE.machines.enableCleanroom) return true;
        MetaMachine machine = recipeLogic.getMachine();
        if (machine instanceof ICleanroomReceiver receiver && this.cleanroom != null) {
            if (ConfigHolder.INSTANCE.machines.cleanMultiblocks && machine instanceof IMultiController) return true;

            ICleanroomProvider provider = receiver.getCleanroom();
            if (provider == null) return false;

            return provider.isClean() && provider.getTypes().contains(this.cleanroom);
        }
        return true;
    }
#

Looks like a Boolean to me

#

Just need a mixin to set the Boolean to true if it's in a certain dimension

sudden axle
#

@calm plinth sorry if this had been asked already but is it glactacraft or Gt rocketry

calm plinth
sudden axle
#

ah ty

calm plinth
#

it's basically the only stable space mod in 1.20

sudden axle
#

yeah glad its that because of the immaculate amout of glitches i knew for Glactica i just wonder if they have been patched for ad astra

stray whale
#

Has galacticraft even updated in like 7 years?

sudden axle
#

well things like ad have come out latest one i knew was for 1.18

calm plinth
#

ad astra is a totally from-scratch mod, it's just very heavily inspired by galacticraft

sudden axle
#

ah

#

good

#

prevents alot of the game breaking glitches then

next zinc
#

Do you have plans for uv-max voltages?

high obsidian
#

not for 1.0

next zinc
#

I undestand that making like 4-6 stages is more difficult than making space content

high obsidian
#

maybe if someone want to continue later on or if Exe or Xikaro are planning something

calm plinth
#

I prefer fewer, longer tiers instead of upgrading everything every 5 minutes

high obsidian
#

well it requires more imagination but maybe less item creations :p

next zinc
#

Just I see problem in gregtech on 1.20 - there is no sense for building mega ebf and mega freezers

#

Because it possible after neutronim production, which is mean a end of content

high obsidian
#

yeah they serve no purpose

#

There was a discussion that isn't solved yet with unlocking them earlier but the question was about how

calm plinth
high obsidian
#

I'm thinking the RHF is just too strong

next zinc
high obsidian
#

That would break the pack

#

the Bulk Blast Chiller it's fine

next zinc
#

So, making tiers longer(adding more content) really nice idea

calm plinth
#

would it? in late tiers it's mostly fusion you're waiting on, no?

high obsidian
#

Well there is Trinium

calm plinth
#

yeah and everyone complains about how damn slow it is

high obsidian
#

lol

#

They make 1 EBF in on demand crafting

#

I mean come on

#

just give them the items if they don't want to play

calm plinth
#

maybe you have to use a bunch of trinium to make the RHF instead :p

next zinc
high obsidian
calm plinth
#

bulk freezer in luv and RHF in zpm? idk

next zinc
#

And how about, maybe, new multiblocks in hv-uv?

calm plinth
#

tom loves his multiblocks

next zinc
high obsidian
#

Making new ones!

next zinc
#

Oh

high obsidian
#

we just need to make it quite expansive

next zinc
calm plinth
#

RHF post fusion sounds alright

high obsidian
#

yeah maybe post high research

#

Advanced HPCA Comp which means early UV

next zinc
#

If look into progression you can see gcym multiblocks that unlocking in IV, and rhf and bbc in luv looks good

calm plinth
#

that still sounds pretty late tho

high obsidian
#

We can put it in the storage of ideas right now and see how it goes when we reach these chapters in space progression

#

because RHF will break progression for sure

#

if you let me get the RHF at ZPM

#

I can finish the pack so fast

#

it's not even easy GT

next zinc
#

Btw, how many BIG tasks do you have for modpack rn? Space and?

high obsidian
#

to update to Create 6

proven kite
#

just asking how long need to wait till space came out?

calm plinth
#

tomorrow

robust fjord
#

certified "Tomorrow"™️

next zinc
rose blade
#

idk where to say but the simple light bulbs from simply light have error particles emitted when you break them

#

or unfilled textures

#

whatever it is

stray whale
#

Sounds like they forgot to set the particle path for the model json. Would be their issue, not ours

proven kite
tepid jungle
#

🪬

stray whale
#

oh you poor poor things 💔 🥀

calm plinth
#

the children yearn for the moon

opaque chasm
#

no, we yearn for nano armor fix

tepid jungle
proven kite
calm plinth
#

tomorrow!

proven kite
#

crazy

toxic gale
#

When helium-3 from moon and fusion reactors in Space-TFG

opaque chasm
#

imagine getting moon before nano armor fix

calm plinth
#

pester gregtech to release 1.7 then

#

it's not a bug for us to fix

next zinc
# calm plinth tomorrow!

I am right understand that patch 1.0 with the first space content will change hv-iv stages only? And luv-uv voltage rework is like a 2.0?

calm plinth
#

1.0 is when all space is done

#

so moon will be 0.10, mars 0.11, etc

#

create 6 will be somewhere in there too

next zinc
calm plinth
#

it's not impossible, it's just a long way away

next zinc
#

Returning to rhf and bcf theme

calm plinth
#

my rough idea for uhv is renaming neutronium to something else, then using it to go mine a neutron star, and using that to craft creative items

#

instead of the nan certificate

next zinc
#

If you want I can throw some ideas from stellaris structures that can gratefully fit in gregtech

#

Specially with space

calm plinth
#

like decoration structures?

next zinc
calm plinth
#

what would the multiblocks do though

next zinc
# calm plinth what would the multiblocks do though

Hm, for example multiblocks:

  1. Giant drill(luv+ voltage) that can work only on other planets, obtain every ore that can spawn on this planet(if it is the moon then it will produce ore, which can spawn only on the moon). For balance it will consume, for example, drill head(very expansive) stuff. It will have durability or chance to be broken. Areas 15-20x15-20 blocks
  2. Dyson sphere, big, very big solar panel(zpm+), produces huge amounts of energy and works all the time. It must be built around the sun, so, if possible, I think energy output must be depended on from the planet(the closest planet gives opportunity to produce more energy). Also mechanic with upgrading(like coils, better panel/other detail - more benefit s). Areas like 10-30*10-30 blocks(example)
  3. Matter decompactor(forgot english name in game). Its multiblock produces matter from black hole. Or it will give ores, or possibility to create any items in game from that, or energy, or some endgame material
#

That's only what I can remember rn. If you are interested I can try to make a demo version in a few months. Or a fork/addon for modpack, I heard in nowadays it is most popular solutions.

halcyon bane
#

I'm just leaving this here just in case

Stargate Energy in Stargate Journey Mod Explained

Energy consumption of Stargate depends on where the other gate you want to connect is located at
The default energy required in config is like this:
System Wide = Both gates are in the same Solar System
Interstellar = Both gates are in the same Galaxy, but each in a different Solar System
Intergalactic = Each gate is in a different Galaxy

The amount of energy required to establish a connection

  • Inside a Solar System
    • 50,000 FE
  • Inside the Galaxy
    • 100,000 FE
  • Outside the Galaxy
    • 100,000,000,000 FE

The amount of energy cost of keeping the wormhole open each tick

  • System Wide Connections
    • 5 FE
  • Interstellar Connections
    • 50 FE
  • Intergalactic Connections
    • 50,000 FE

The amount of energy required to establish a connection after exceeding the maximum open time

  • System Wide Connections
    • 50,000 FE
  • Interstellar Connections
    • 5,000,000 FE
  • Intergalactic Connections
    • 5,000,000,000 FE

Now here is the locations of the Systems
**Terra (Overworld): **Milky Way, Solar System
**Abydos: **Milky Way, Abydos System
**Nether: **Milky Way, Unknown System
**End: ** Milky Way & Pegasus, Unknown System (Yes, there is another End in Pegasus Galaxy, don't ask me why)

So when you are trying to open the wormhole to Abydos in Terra, you need at least 100,000 FE to open
And Crystal Interface's energy cap is always 200,000 FE when you placed it
So Increase the cap in Crystal Interface's gui if "Not Enough Energy" message appeared
Also, some time after wormhole is opened, the energy consumption will greatly increase, so close it as soon as possible after you travel

slate relic
#

old ass post yes

#

but

#

for the flesh planet you should 100% add some weaponry in the form of orbital bombardment of anti-organic weapons to clear an initial area to construct a safe base