#Adding space to TFG

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woeful kernel
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it's a cool material that allows you to make string but it wasn't used for much in base GT from what I remember

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but nylon is super useful irl as well so

high obsidian
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I could use this one for the rocket alloy

calm plinth
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I don't think cooking fabric is gonna do much lol

high obsidian
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Okay so apparently at the beginning of the space race it was a lot of aluminium and steel and titanium

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titanium is out of reach

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asbetos was use for isolation

calm plinth
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let's just google what some irl rockets use and see if that's something we can use as a starting point to adapt to tfg

high obsidian
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so I could go from this one to make the alloy

high obsidian
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Aluminium Steel and Asbetos

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all of that we already have

woeful kernel
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thankfully there's a ton of info about early spaceflight

high obsidian
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then I put some red steel and blue steel for gameplay reasons

woeful kernel
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everything between the v-2 rocket and sputnik launch would fit for our purposes here I think

calm plinth
high obsidian
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stainless dust sounds good yeah

calm plinth
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blue steel is the "heat resistant" one if you wanna use that for the thrusters maybe?

woeful kernel
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blue steel for the thrusters, red steel for the outer shell (because it has to be cold resistant)

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or some red steel-aluminium alloy

calm plinth
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red steel aluminium alloy sounds neat

high obsidian
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the rocket alloy could have red steel/aluminium/stainless steel/asbestos ?

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with mainly aluminium

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redsteel as a liquid?

calm plinth
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I mean asbestos was an insulator and not an alloy

high obsidian
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yeah but I wouldn't know where to put it in the recipe

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or we accept the idea that we scrap the nasa workbench

woeful kernel
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from the smithsonian air and space museum article on the V-2 rocket

high obsidian
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and go with an assembler recipe

woeful kernel
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(this was supposed to be a ICBM so obviously some stuff is going to be different but it's a cool look into early space launchable rockets)

high obsidian
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I don't feel we should go too complex though for the first rocket

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It should use a lot of different machines but maybe not too many inputs

woeful kernel
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from what i'm reading AlMg (i know that's in the pack but I forgot what it's called) and that red steel-aluminium alloy sounds good as the basic materials

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the rest can be pretty simple

calm plinth
woeful kernel
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yeah I dunno where the workbench would really fit realistically

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you should probably be able to do all this on an assembler anyway so

high obsidian
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So let's see:

-Rocket Nose : Eye of ender components and circuits and Polyethylene
-Rocket Alloy : Aluminum Dust/Stainless Steel Dust/Liquid Red Steel smelt in a EBF MV with Ore washer recipe to cool down
-Rocket Fin : Simple plate of Rocket Alloy and PVC?
-Steel Engine and Thruster : Blue Steel and Stainless steel with some components and PVC?

Final recipe in an assembler with Abestos and Silicon?

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Question do we wanne make some kind of alloy out of Asbestos and Silicon that we keep expanding on for every rocket tier? Or we just begin with an abestos insulation?

woeful kernel
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I think even clay would be fine for the first rocket tbh

high obsidian
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Well it's HV so clay is too early same issue as latex if you ask me

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Silicon is unlocked at MV

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Though I'm not against bringing earlier materials

woeful kernel
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hm, maybe silicon is better in that case

calm plinth
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fire clay 👿

woeful kernel
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that or fibreglass, some mix of the two

high obsidian
woeful kernel
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ideally asbestos and fibreglass would be interchangable since they kind of are already irl as well

high obsidian
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I like the fact that your first rocket is made out of amiante lol

woeful kernel
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asbestos is just found as ore and fibreglass you can fabricate

calm plinth
high obsidian
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oh why

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because it's harder lol

calm plinth
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yeah I know but it's just weird as an ebf input, all its other fluid inputs are gases iirc

high obsidian
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manage your fluids it's hv :p

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Oh no I mean

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we make the rocket alloy dust in the mixer

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then basic ebf recipe

calm plinth
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ooh the mixer has the liquid red steel

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still a little odd, but less so yeah

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remember if you tell GT what the material is made of, it'll generate you recycling recipes and such too

high obsidian
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I agree it's odd but it's more to push the need to manage liquid

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as it's hv

high obsidian
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but I don't know how to use it

calm plinth
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look at some of our other materials like fluix

high obsidian
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Okay I'm getting back to it then

calm plinth
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sounds good, I like the idea of letting the player decide between fiberglass and asbestos

high obsidian
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We don't have fiber glass but we have the borosilicate fiber glass

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should I create a fiber glass?

calm plinth
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there already is

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look at the recipe for laminated glass I think

high obsidian
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I'm blind what's the name

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o

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ok*

calm plinth
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it's this sorta greenish material

high obsidian
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it's Polyvinyl Butyral for Laminated glass

calm plinth
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ohhh

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ok so it's not fiberglass then

high obsidian
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HV plastic only used for laminated glass though

calm plinth
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it's the sort of glass on car windows

high obsidian
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Oh I see

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I guess this one would make more sense for the T2 rocket

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Laminated Glass is IV

calm plinth
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ah yeah then

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I guess you could make your own fibreglass if you want, or we can just use carbon fiber instead, idk

high obsidian
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I guess we could because you use it for the space suit

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At least it’s homogenous

calm plinth
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I looked at wikipedia which said fiberglass often uses epoxy so that could be for the EV one maybe

high obsidian
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If we keep the same philosophy for each rocket tier that would work yeah

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Okay I gonna play around a bit and see how it goes

calm plinth
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cool cool

high obsidian
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Okay I think I have a good way of making asbestos or fiber glass as alternative

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let's kubejs all that

high obsidian
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Here we go for the rocket alloy

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Also if you want to make your Cleanroom and your Vacuum Cleaner before the Moon you will be able to make your rocket waay faster (Vaccum Cleaner for hot ingot and Perfect OC with Nichrome Coil) BUT you could also make your rocket before and it wouldn't be too slow

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Sounds like a good alternative path to me

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I nerfed heavily the recipe for the rocket alloy

calm plinth
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that looks nice!

iron iron
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YOU NEED REFRACTORY MATERIALS FOR THE ROCKET CASING

iron iron
# calm plinth that looks nice!

Refractory metals, which includes metals such as molybdenum, niobium and tantalum, have incredibly high hardness and wear properties. The thermal stability and chemical resistivity of refractory metals makes refractory metals well-suited for use in satellite propulsion systems and other space tech applications.

stray whale
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Did you just copy-paste a wiki page?

iron iron
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yep

stray whale
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Based

iron iron
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i was bored to take a screen shot

high obsidian
high obsidian
iron iron
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how many tiers are you adding?

high obsidian
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Well for now we have 5 planets planned but at least 4 tiers

iron iron
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will there be interstellar travel?

high obsidian
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like to other solar system?

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I think that's the last planet

iron iron
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witch one?

high obsidian
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Flesh Planet

iron iron
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add white dwarfs so and make it so that we can harness neutronium

iron iron
calm plinth
high obsidian
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So here we got liquid silicon and the dust is rocket insulation t1 either vitrified amiante (asbestos in a pyrolise oven) or borosilicate glass dust. I was going to make an other step to transform it into fiber but I think that was enough step (I could add it)

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Steel engine takes blue steel now

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Didn't modify the thruster

calm plinth
high obsidian
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I'm also thinking we could use the tag for insulation T1 for others stuffs maybe

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Taking a lot of Polyethylene so hopefully people have a passive way to make it

iron iron
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you should make a recipe for turbo pumps

calm plinth
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why liquid silicon for the main rocket btw?

high obsidian
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it was written somewhere that it was use for insulation with amiante

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And the need for silicon will increase so it's good way to say "Hey get ready to make a lot of silicon"

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trying to mix gameplay and a bit of realism

calm plinth
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ah ok

iron iron
high obsidian
# iron iron

I don't think we will add more component on the first rocket

iron iron
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in general a was saying

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you know what would be funny to add for fuel for the tier 1 rocket?

high obsidian
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and rocket fin in an easier version

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Sounds like a good moment to remember players that they can make the Multi-Smelter as an alloy smelter

rose blade
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i always thought abt venus is that itd be incredibly limited vision

calm plinth
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I want to experiment with tfc's daily fog thing for mars, then see if I can figure out how to make a sandstorm effect

high obsidian
rose blade
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oh yeah thatd be hype

high obsidian
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what's tfc's daily fog ?

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is that like the fog changing depending of the day?

calm plinth
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like how sometimes it just sets your render distance to low for a few ingame hours

high obsidian
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oh I undestand

rose blade
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yeah its really nice when it happens in tundra at night or smt

high obsidian
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I'm pretty sure I already encountered "sandstorm" that were lowering the visibility

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But I couldn't remember in which modpack

calm plinth
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I know weather2 adds it, but it also has snowstorms and tornadoes and all that

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and I don't think you can tell it to only go on certain dimensions either

rose blade
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id love more advanced weather just so long as i dont have to interact with it

high obsidian
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I like stuff like acid rains, true darkness, thunder

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but I don't like my base going for a trip in the sky

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and my cows and myself following closely behind

rose blade
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yeah thunder is so neat esp early game for atmosphere

calm plinth
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ad astra does have acid rain on venus

stray whale
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For example imagine trying to find kaolin if you had a render distance of 2

calm plinth
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what about the render distance it had before? that's the same as the nether iirc

stray whale
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I have no idea what happened with that lol. It just went away, I didn't even change anything

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I wonder if it was raining or something, and just not displaying the rain? Idk

calm plinth
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did you change the dimension type? one of the things there changes it

stray whale
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Nope

calm plinth
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huh, weird

stray whale
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Also I don't think changing the dimension type is a good idea

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Seems to affect the skybox and some of the custom ad_astra properties

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If we want to change one value individually we probably have to do a mixin

calm plinth
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ah

stray whale
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Yet another thing that I think is changed in a newer snapshot 😔

high obsidian
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Okay so what do we think about rocket?

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I would like to begin to rebuild quests

iron iron
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looks cheap to me

high obsidian
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I agree it's not really expensive but that's the first one so

iron iron
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what will the range and what type of minerals we will be able to get from the planets ?

high obsidian
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Tier 1 rocket will only get you to the moon I believe

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for now moon has vein of certus/bauxite and there gonna be bedrock miner

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for copper and tin at least

iron iron
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how about helium

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3

high obsidian
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yeah that too but we have no use for it now

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Well I was thinking about making bedrock fluids that are slurry that you can transform into important ores for progression

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but dunno

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helium 3 could have some use for that

calm plinth
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helium could be a slurry I guess

high obsidian
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Pyritie how do I add lanfile for space branch?

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the tool doesn't have a branch for space

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but it says on the kubejs that the file was generated by the lang tool

high obsidian
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I'm doing my sheets with all the veins and their importance

calm plinth
iron iron
stray whale
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I mean, that's like exactly the same for the earth

steep kestrel
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Are these rockets going to be reusable? Or is it a new one every time?

calm plinth
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reusable yeah

iron iron
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nooooo tier 1 is NOT elon musk level rockets

stray whale
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If they were they would cost twice as much and only work half the amount of times

honest heart
calm plinth
high obsidian
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Did you change Lunar Sprout colour ?

calm plinth
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ye I'm making them all more blue

high obsidian
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looks much better

stray whale
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not what i was going for... but kinda cool?

calm plinth
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looks like it's covered in slime or something lol

stray whale
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so are even vanilla rivers hardcoded? 😔 i cant have shit in this game man

calm plinth
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hardcoded with fluids or how do you mean?

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I think they just use the noise generator's sea level

stray whale
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If they do then I'm not really sure how they assign the biome to the generators out put

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I guess I could just use the generator to make the features of the river without the actual biome being present

calm plinth
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I have no clue either, but what I'm planning on doing for mars is just taking the big list of vanilla biomes and sorta replacing them with my own

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keeping all the original placements since that already understands where the rivers are, more or less

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then I made a tool called MarsBiomes that would go through that biome list and replace them with my own

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(though I'm pretty sure that tool is broken rn, I can fix it up if you want to use it)

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if you look at our current mess of a mars, that's why it's got basalt going through its rivers

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does that make any sense? 😅

calm plinth
proven kite
rose blade
calm plinth
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I'm guessing it's why they're called chorus!

rose blade
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oh damn thats actually smart

vagrant ravine
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i dont get it(

calm plinth
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made tfg's first configured feature to place these, worked first try 🥲

iron iron
calm plinth
iron iron
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you make dimensions faster and better than the minecraft team

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wtf

calm plinth
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tbf we have different design goals than vanilla

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(though I do like that the last mc update added a ton more ground clutter!)

stray whale
quick goblet
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You're doing some insane work dude

calm plinth
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oh lol a lyra

quick goblet
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oco

small void
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I think you should add some kind of breathing pipe being connector between helmet and tanks that has durability same as Hazmat filter especially for mv tier and can be repaired in assembler using some kind of sealing liquids and if your pipe breaks you die from pulmonary barotrauma.

calm plinth
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no

high obsidian
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It seems we have the same issue with the oxygen distributor as with the oxygen loader

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I can't load gt oxygen in the distributor

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it seems to be working if I add back

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    event.custom({
        "type": "ad_astra:oxygen_loading",
        "cookingtime": 1,
        "energy": 30,
        "input": {
          "ingredient": {
            "fluid": "gtceu:oxygen"
          },
          "millibuckets": 25
        },
        "result": {
          "fluid": "ad_astra:oxygen",
          "millibuckets": 25
        }
      })
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though it works even in a non sealed strcuture

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I don't remember if that was the case in new Ad Astra version

calm plinth
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we definitely do not need the ad astra oxygen - I got this working before

high obsidian
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I guess i'm not up to date

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I'm having an hard time update my branch from space branch

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it always compare to dev

calm plinth
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is your IDE checking out the wrong branch?

high obsidian
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yes

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even though I created the branch from the space one

calm plinth
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well it says it was forked from dev, not space

high obsidian
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But I did forked it from space though

calm plinth
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no it's not

high obsidian
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I did that

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and right after it's created it compares to dev and not space

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see I don't get it

calm plinth
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oh, hm

high obsidian
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I don't even find my issue on google

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except someone but the issue causing it was different from me

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apparently it's because the default branch is dev

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but why am I the only one having this issue then

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I can't even make pr /space to my own branch lol

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I don't have permission

stray whale
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Yeah my branch is the same. Forked from space, but can only sync from dev

high obsidian
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oh atleast i'm not alone lol

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I don't understand but it seems to be the same issue

stray whale
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Based on the responses, it seems like the poster just did it wrong

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But I definitely branched from space. And other branches work fine

high obsidian
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I have the same issue with create branch though

stray whale
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I haven't made a branch with that yet

high obsidian
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I need to recreate a branch to continue adding stuff for the moon

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I hate this bug lol

stray whale
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when you go to sync the fork, choose to open the pull request manually and just change the push directory (like this image for pulling from the main to your fork. or the otherway around for making a pull request to the main fork)

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so click here to open the pull request

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and then make sure these are both on space branches

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@calm plinth have you pushed the materials fix for the space branch yet? I was looking for the commit but didnt see it. I am blind as fuck tho

high obsidian
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I may be dumb but I cant inverse

stray whale
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show pic

stray whale
# calm plinth which materials fix?

yknow how before there would be a server error about some gt tag prefix thing? I thought you mentioned before how you fixed it in your branch

high obsidian
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okay nvm good i'm just dumb

stray whale
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light mode github is the biggest red flag

high obsidian
high obsidian
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I can't accept it in my own repository and branch

stray whale
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uhh

high obsidian
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And I don't know how to resolve the conflict 😦

stray whale
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you are pushing from your fork onto the main one right?

high obsidian
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yeah

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oh no

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I want to update my fork with the space one

stray whale
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huh... I just did it and it was fine 🤔

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ill look at your fork

high obsidian
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Maybe because some conflicts are too important and I need to solve them?

stray whale
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its weird that you dont have permission to do that tho

high obsidian
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And I'm getting a crash while loading a fresh instal of the space branch -_-

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Ad astra is giving me error with Create compatibility

stray whale
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im working on resolving them for you

high obsidian
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but I downgraded Ad Astra

stray whale
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you sure you are on .19 ad astra?

high obsidian
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yep

stray whale
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which one is this supposed to be? what is isolation?

high obsidian
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crash during word loading

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insulation

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isolation is the french word

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it's a new tag for the rocket

stray whale
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gotcha

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okay, should be resolved now

high obsidian
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oh I can push

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what was happening?

stray whale
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you just had conflicts. Not sure why you dont have permission to resolve them in your own fork but thats github i guess

calm plinth
stray whale
high obsidian
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I don't get this one

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some tfg core issue?

stray whale
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did you pakku fetch?

high obsidian
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yeah

stray whale
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and then after you fetched you deletd the .20 version of ad astra and added the .19 version?

high obsidian
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yeah

stray whale
high obsidian
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uhuh

stray whale
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@calm plinth seems like you may have forgotten to push a change to your chorus plant

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the placed features i have is chorus_plant_common/rare

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but the configured feature is looking for lunar_chorus_plant

calm plinth
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it's looking for a new thing in tfg-core

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one moment, lemme finish up something I'm doing with corals...

stray whale
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ah, thanks

stray whale
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just to test

calm plinth
stray whale
high obsidian
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So do I still try the Ad Astra file you sent me?

stray whale
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yeah

high obsidian
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still crashing

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the new core mod fixed the issue

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I still have your ad astra version though

high obsidian
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dead coral looks like aliens weird stuff

calm plinth
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...do cave spikes make any sense to have on the moon?

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given that stalagtites/mites are usually a "made by water" thing

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but then again, so is coral, so

high obsidian
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I think we should throw realism by the window

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but cave spikes could be best kept for venus if we keep the idea of underground planet

calm plinth
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I mean we can just add them to every planet

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not like I really expect people to go caving on the moon

high obsidian
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true there is not much reason

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but having huuge cavern with massive stalactites and stalacmites would be awesome on venus would be cool

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"Okay you are better off underground but look at this cave system"

calm plinth
high obsidian
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wow it's taking form

calm plinth
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need to figure out how to use emissive textures tho

high obsidian
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it's definitely a plus

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what's this recipe??

calm plinth
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lets you automate the enderarium

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they'll both go away whenever that thing's deprecated

high obsidian
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ooh

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So with Mars is the plan I guess?

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the idea was to have it passive as Uraninite doesn't existe infinitely?

calm plinth
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nah mars will replace the netherarium, the enderarium is gonna use gas giants probably

high obsidian
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So we keep the plutonium method for radon until gas giant after between IV and LuV?

calm plinth
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yeah I guess so

high obsidian
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well it works the amount isn't crazy until then

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and Uranium 235 and 238 will come in great quantities on Mars too

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can't do nuclear reactor without using them

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maybe we can have a process on mars with Plutonium to ease the radon until the ender air

calm plinth
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iirc the main reason to get ender air is for fusion fuel and for xenon

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(xenon is used in a couple very very lategame things like neutronium wafers)

naive pumice
high obsidian
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that would definitely be cool

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maybe not that big tough :p

high obsidian
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usually you have to take the plutonium road that isn't much liked

calm plinth
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plutonium road is ez tho

high obsidian
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Fusion fuels from ender air distilation kinda sux*

naive pumice
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Would the Gas Giant be an actual Planet you visit?

high obsidian
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but it's definitely not the favorite

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and you need uraninite

calm plinth
calm plinth
high obsidian
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nah you need it for everything

calm plinth
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early on at least

high obsidian
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quantum circuit is IV

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but well we'll see I'm not against harder processing line ahah

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When we will be on nuclear I will bring back the idea :p

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we aren't there yet

calm plinth
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yeah I imagine the whole quantum stuff will change a fair bit

vagrant ravine
calm plinth
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the gcyr one was really boring

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input a bunch of expensive materials in a magic box which just outputs energy

vagrant ravine
vagrant ravine
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and let's say the closer to the core of the gas giant, the more useful the gases are, but also let's say there is more heat and some additional dangerous effects on the player.🤔🤔🤔

calm plinth
naive pumice
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Just make a Beneath for the Gas Giant and add a new air in that dimension kek

calm plinth
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god no

vagrant ravine
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well. In any case, we can make different exits by voltage. For example, simple types suck, but high volt types suck well.

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ahahha

naive pumice
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you could make a planet composed of different layers of liquids, and use Create Pumps to pump it out of there.

calm plinth
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I don't really wanna focus on gas giants too much, they're mostly just ways to get some funny gases, they aren't real "content" planets

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otherwise 1.0 will never release lol

vagrant ravine
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Well, it's better to have ideas and not use them than to need them but not have them.

vagrant ravine
high obsidian
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that was cool

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I guess the best we could do is cool multiblock on the gas giant that output something to process for the air

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Pyritie really want TFG to be finished by many

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I think it's cool to have a GT pack that can be an introduction to the others longer pack

calm plinth
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why bother making content if only a few people are ever gonna experience it?

high obsidian
#

I get your philosophy and I think it's cool but i'm also happy not everyone have the same

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I was really happy first time I finished TFG

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I don't finish most of the gt pack I do

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so I'm fine with doing it that way

calm plinth
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yeah, other packs have their own goals too

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after 1.0 is finished we can always add more content if we aren't all dead by then lol

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more moons, more fictional planets, idk

high obsidian
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definitely at least we will have a solid base

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and for every players there will be a first "finish"

calm plinth
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though if someone adds a twilight forest planet I am personally going to visit their house and unplug their freezer

high obsidian
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I will disavow any contribution at any point ahah

naive pumice
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It's pluto :)

high obsidian
#

Twilight Forst went from one of my favorite mod to a reason to not pick up a pack

calm plinth
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part of my distaste is just how it's really badly integrated into like every modpack

high obsidian
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because it was always the same way and I don't think I ever played a finish Twilight Forest version

calm plinth
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the only time I played it was in minecraft eternal where you needed a bunch of random shit from the end of different mods to go to its own space endgame

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and one of them was something from the ur ghast, so I got to fly around with a jetpack one-shotting most of the bosses with the rest of my overpowered gear just to get one stupid item

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and there was never any other reason to ever visit TF so

high obsidian
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oh that may be one of the worst lol

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Enigmatica 2 Expert asked you to kill once every boss

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that was okayish

calm plinth
#

maybe several years from now I'll make a tfc magic modpack instead, lol

high obsidian
#

I would really be down

#

maybe on 1.21 as many magic mods and tfc will cross path again on Neoforge

vagrant ravine
#

Good, good. Are these "updates" and "Tomorrow" in the same room with us now?

snow ember
#

i feel like it works because thaumcraft magic is “realistic”

#

to bad it isnt update anymore

#

tho i have seen a modernized remake in the works

cold salmon
#

@calm plinth is unique weather part of the plan?

#

And new vehicles and stuff

#

(Maybe changes to solar pannel to scale off planets or smth)

hybrid adder
#

sombdoy played some factorio

calm plinth
#

haha yeah

calm plinth
calm plinth
calm plinth
vagrant ravine
calm plinth
#

these cross sections look pretty circular to me 🤔

#

well the left one anyway

high obsidian
#

wdym?

calm plinth
#

just thinking about how to do crater features

stray whale
calm plinth
#

what kinda lakes? the vanilla "lake" feature isn't very good

#

so I was thinking of like, making a configured feature in java that would take the rock it was placed on, then dig the sort of bowl shape and add the lip on the edge

#

but the issue is that features are limited to 3x3 chunks maximum

stray whale
#

Hmm

calm plinth
#

so anything bigger would have to be a structure, which then wouldn't be aware of what rock type it was placed on so it couldn't generate a nice lip

stray whale
#

Is it possible to use a custom height map and do it with world gen?

calm plinth
#

I'm sure it's possible to do something with the worldgen but I have no idea where to even start with that

stray whale
#

True, height maps are confusing. I'd have to look through the documentation but I believe you just use the map to generate blocks on the y-axis instead of the x-z like we've done for color noise

high obsidian
#

yeah crater!

#

if you succeed

#

having huuuuuge crater like it's the case on the moon would be so cool

#

Is there a reason no one can pin except DEVS ?

#

I'm getting tired of trying to find back the updated core mod file from old Pyritie message lol

calm plinth
#

just stick it on your desktop or something lol

high obsidian
#

that's not a bad idea ahah

stray whale
#

i always ask chatgpt to summarize everything you all ever say, so it rembembers for me

high obsidian
#

that smarts but it's killing so many penguins ahah

stray whale
#

not enough imo

high obsidian
#

😂

calm plinth
#

fun fact: you can punch the tfc penguins and they just fall over and stay there for a few seconds before getting back up

stray whale
#

based

high obsidian
#

I never saw tfc penguins gosh

stray whale
high obsidian
#

I guess if we aren't progressing LV for a long time I will explore the north

#

well "long"

calm plinth
#

bring one home with you

high obsidian
#

will be done

calm plinth
#

figured out how to do block waterlogging and the random xz offsets for plants

high obsidian
#

You don't want water logging to freeze on cold planet?

#

Okay I noticed the issue with the distelly I'm fixing it right no

calm plinth
stray whale
#

working on a feature that needs it atm

calm plinth
stray whale
#

thanks, using java so its okay

calm plinth
#

waterlogging is a bit trickier haha

stray whale
#

id be more interested in finding out if its possible to waterlog with other fluids, but i think thats beyond us

calm plinth
#

sea water works

high obsidian
#

oh that was for everywhere

calm plinth
#

and it looks easy to add lavalogging as well

high obsidian
#

I thought that was to specifically enable water logging on the moon

calm plinth
#

as for custom fluids? I have no idea

stray whale
#

oh, word?

calm plinth
#

I'm just copying TFC's homework here lol

#

I have this in my block class
public static final FluidProperty FLUID = TFCBlockStateProperties.WATER;
and you can use this for lavalogging as well WATER_AND_LAVA
then it looks like they're just made like this?
WATER_AND_LAVA = FluidProperty.create("fluid", Stream.of(Fluids.EMPTY, Fluids.WATER, TFCFluids.SALT_WATER, Fluids.LAVA));

stray whale
#

huh... maybe if i make the fluid using java i can just add a new one

calm plinth
#

that's what I was thinking 👀

#

tbh I can probably push this version of tfg-core to dev, it has no dependencies on any special space stuff yet

stray whale
#

wont the items it adds be missing models and textures unless you push those too

calm plinth
#

yeah but we can just hide those for now

stray whale
#

true

calm plinth
#

pushed my core changes to space at least

stray whale
#

do you know why this placed_feature isnt working? ```json
{
"feature": "tfg:venus/surface/stromatolite_tower",
"placement": [
{
"type": "minecraft:count",
"count": 1
},
{
"type": "minecraft:in_square"
},
{
"type": "minecraft:heightmap",
"heightmap": "WORLD_SURFACE"
},
{
"type": "minecraft:height_range",
"height": {
"above_bottom": 56
}
},
{
"type": "minecraft:biome"
}
]
}

It works if I remove the height_range part, but I need it to generate above y-56
calm plinth
#

assuming venus's bedrock is at y=-64, that'll limit it to y=-8 and above

stray whale
#

ohh the bottom is the world bottom? I though i was defining the y-bottom lol

calm plinth
#

ahh yeah that means "offset from the bottom of the world"

#

otherwise the heightmap section is for putting stuff on the surface, if that's what you intended?

stray whale
#

kinda wish the helper tool had explanations for everything, but oh well. Ill just keep trying to understand the wiki pages

high obsidian
#

Do you guys have a trick to find different layers when testing ore generation?

#

Oh

#

I guess I can easily find top layer but idk about bottom and mid layers

#

I guess it's time to refresh my tfc geology lessons

high obsidian
#

weird things are happening

calm plinth
#

yeah I hadn't finished the corals yet

#

in that jar

calm plinth
#

hm, using large air geodes as a crater does... not look great, lol

calm plinth
#

damn, geodes with the noise_multiplier turned up can get you some weird shapes

#

...and maybe also some weird chunk generation issues

vagrant ravine
vagrant ravine
vagrant ravine
# calm plinth what

Well, when you're sick and you sleep with a high fever, dreams can be.... very strange.

#

and chaotic

calm plinth
#

oh, I guess the english term is "fever dream"

vagrant ravine
rich ruin
vagrant ravine
rich ruin
#

В любом случае я ему так обьяснил что он нврн меня долбаебом посчитал

calm plinth
#

anyone here good with math who wants to help make an algorithm to carve out these craters? 😂

high obsidian
#

lol

#

moon is getting corrupted

calm plinth
high obsidian
#

now that I think about this look glorious for a sci fi planet

calm plinth
#

it does look very weird but it also makes the world gen very slow haha

high obsidian
#

ah that's definitely a problem too bad

calm plinth
#

I'm sure it could be implemented better, instead of through geode features

calm plinth
stray whale
#

they look like garnets

calm plinth
stray whale
#

babe wake up, they added the balls dimension to minecraft

vagrant ravine
calm plinth
#

the moon has now been cheesed up

#

I think that's about as good as we're gonna get without delving deep into worldgen code or custom feature math

stray whale
#

niceee

calm plinth
#

thank you geodes for basically being a very customizable metaball feature

stray whale
#

spaghetti and meatball planet soon

calm plinth
#

lmao

#

I already kinda did that back when I was learning how carvers worked 😂

stray whale
#

devous plans at play

#

why is java actually so nice? working with json made me appreciate real coding again

calm plinth
#

lol is it really that bad?

stray whale
#

i HATE json 😭 whats that? added an extra variable? your game crashed. Will we tell you why? no

calm plinth
#

what's that? intellij let you build a jar file that doesn't even compile and it doesn't tell you? and you only find out later that "something is vaguely wrong" in your mc error log?

#

I'm not happy with either of these 😭

stray whale
#

true. im waiting for them to give us funny pills that let us hallucinate our games

calm plinth
#

damn AI gets to hallucinate without me 😢

calm plinth
calm plinth
#

btw @high obsidian I played around with the space suit, you can put gt oxygen in it fine - as long as you're in survival mode. Using it like a bucket doesn't seem to work in creative for whatever reason

stray whale
#

btw @calm plinth not sure if you changed it on your build yet, but your item textures are rendering the block. You can just change the item model to use the block texture like this: ```json
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "tfg:block/lunar_roots"
}
}

stray whale
#

Venus Delta

rich ruin
calm plinth
calm plinth
stray whale
stray whale
calm plinth
#

a gas?

stray whale
calm plinth
stray whale
# calm plinth a gas?

A new custom liquid called "sulfuric fumes" right now it mostly just behaves like water, but I'll probably write some java code to make it not have any collision so you don't swim through it. Just kind of blocks your view like fog

#

Will be used to extract some fun chemicals and distill into water vapor

calm plinth
#

ah hmm

stray whale
calm plinth
#

curious but why not actual liquid? or is venus just too damn hot for that

stray whale
#

I mostly just wanted to give off a feeling that all the sulfur is giving off toxic fumes you have to walk through. There are other types of fluids addes

calm plinth
stray whale
#

If you can't figure it out I'll look into it tomorrow. But it's gregnight for me unfortunately

calm plinth
#

ye no rush

#

gregnight!

stray whale
high obsidian
#

that's the only way I found to fill it

calm plinth
#

I mean ad astra has a machine that'll fill it for you I guess

high obsidian
#

yeah the oxygen loader

#

but it wasn't working for me

#

weirdly enough

calm plinth
#

didn't seem to work when I tried it but I might've bungled something up with it

high obsidian
#

I had to add the recipe to transform oxygen gt to oxygen ad astra

#

but it wouldn't fill the suit anyway

#

would fill the tank though 🤷‍♂️

#

anyway we don't need the oxygen loader do we

calm plinth
#

I'm guessing some things are specifically looking for the ad astra oxygen fluid while others are looking for anything tagged as oxygen

high obsidian
#

I guess yeah

calm plinth
high obsidian
#

did you check if the oxygen distributor worked?

#

I had to add the same recipe as the oxygen loader to make it works

calm plinth
#

you can fill air tanks that way too, and "drink" them to fill your oxygen while your suit is equipped

high obsidian
#

I put the Giselle addon can in the quest as this one comes as a curio

#

sounds better

#

especially with how oxygen goes down fast

calm plinth
high obsidian
#

hummm

#

well we'll see if it doesn't work we can just add the recipe from the oxygen loader back

calm plinth
calm plinth
high obsidian
#

because we don't offer any teleportation we may need to have a pass on the tank size I guess

high obsidian
#

weirdly enough

calm plinth
#

🤔

high obsidian
#

that's how I made it work when I tested it

#

Didn't find any oxygen distributor recipe so I tried with the loader one

#

and it worked lol

calm plinth
#

hmm I'll try again when I'm home, I'm pretty sure it was just a creative tank of GT oxygen pumping into the spreader, worked fine for me

high obsidian
#
{
  "type": "ad_astra:oxygen_loading",
  "cookingtime": 1,
  "energy": 30,
  "input": {
    "ingredient": {
      "fluid": "gtceu:oxygen"
    },
    "millibuckets": 25
  },
  "result": {
    "fluid": "ad_astra:oxygen",
    "millibuckets": 25
  }
}
#

it wasn't working for me on a recent build

#

I added this

#

well

#

this*

#

and then it worked

calm plinth
#

it shouldn't need a recipe, having the gt oxygen tagged with the ad astra tag was enough to get it to work for me back then

high obsidian
#

Maybe the tag was remove

calm plinth
high obsidian
#

we'll see I didn't play around with the tag

calm plinth
#

yeah I'll check when I'm home

#

I wish the ad astra oxygen gui was smaller, why is it so damn big!!

#

I know there's an option to resize it and move it around but that resizes the text too

#

hm, maybe it's a texture we could overwrite with a transparent png lol

high obsidian
#

I guess that's a possibility

#

I understand that it's big as it's quite vital

#

but as we will spend a lot of time in space

#

that can be cluterring

calm plinth
#

yeah but like, half as big as the minimap?

#

imo it'd be fine as a number above where the HP is

high obsidian
#

oh yeah

#

or a double bar over the xp one

#

that would be cool

#

btw is the moon still hot?

#

I was averaging around 100C

calm plinth
#

it varies wildly depending on the time of day, just like the moon irl

#

I haven't implemented space suit ambiental compat yet tho

high obsidian
#

oh 127C max on the equator during the day

calm plinth
#

no atmosphere, baby!

#

just the raw unfiltered power of the sun!

high obsidian
#

yeah I guess

#

Btw I'm progressing through the ores veins

#

my excel sheet is getting better

#

I should pr a first concept today or tomorrow (today may be quite busy)

calm plinth
#

okie doke

high obsidian
#

To test the vein generation I can run the language merger and I will get some files I put in the instance?

#

okay I can't run the tool

#

my mac thinks it's a text file lol

calm plinth
#

the ore veins one is a different tool

#

ores to field guide

#

and hm yeah you'd probably have to set up a build configuration for mac 🤔 never done that before so idk the steps by heart

high obsidian
#

I will test it manually by doing random things in the kubejs I guess

stray whale
#

@calm plinth so emmisive textures are not doable in 1.20 they added vanilla integration in 1.21 😅 We will either have to use java code, or download the moremcmeta mods (which I do recommend)

calm plinth
#

😩 then how do these other blocks do it argh

#

well its fine, how do you do it in java code then? since these are java blocks

stray whale
#

Sorry, I meant it isnt possible with resource packs, not that it is impossible lol

calm plinth
#

ooh ok

stray whale
#

I would look at the java code for the redstone ore block to see how its done there

calm plinth
#

alrighty!

calm plinth
#

@high obsidian I still swear that it worked before, but hey, that recipe works! and the cool thing is, we can give it whatever fluid we want to convert into "breathable air" if we want to rename the ad astra oxygen to that, as well as configure the amount so it's not 1:1

#

for example, since gregtech oxygen can be slow to electrolyze, something like 1mb gt oxygen to 100mb ad astra air

#

(it looks like the distributor uses 4mb/t if it isn't in an enclosed space, or 1mb/t in a smaller 5x4x7 room I made)

#

... what should we rename it to?
Breathable Air?
Artificial Atmosphere?

woeful kernel
#

don't divers have specific names for their breathable gas mixtures or something I remember reading about that

#

astronauts are probably similar I haven't looked too much into it

calm plinth
#

Gas blending for scuba diving (or gas mixing) is the filling of diving cylinders with non-air breathing gases such as nitrox, trimix and heliox.

#
  • nitrox: <78% nitrogen, the rest oxygen
  • trimix: apparently there's a lot of variations but it's a mix of oxygen, helium, and nitrogen
  • heliox: 79% helium and 21% oxygen
#

that last one looks very interesting for the moon since there's so little nitrogen but lots of helium-3

#

hmm maybe could do something like:
rock breaker etc to get moon stone dust, centrifuge the dust for helium 3, do something to it to get regular helium, mix it with oxygen (from other silicates) to get your atmosphere

stray whale
#

I'm pretty sure those are all trademarked. But do we care?

calm plinth
#

so is invar, so no KEK

#

hm, we'll have to see how ad astra actually works, because if it's specifically only allowing #forge:oxygen in its space suits, then that'll mess with this

#

but if it uses any fluid you're able to fill it with, then maybe...?

next zinc
#

After completing the moon as a planet, can you use it like a template for other planets, and that will help you to do space sooner?

stray whale
#

Mostly, yes. But also we want every planet to be unique, and with our current plans copy-paste only goes so far

calm plinth
#

yeah, to do space we have to do 3 things:

  1. actually make the planets
  2. add compat between ad astra and the rest of the mods
  3. integrate the planet into progression
#

#2 only has to be done once

#

and after each planet we learn more about how to do worldgen, so #1 goes faster. I basically just redid the moon's worldgen this week with what I've learnt from the beneath and it looks much nicer (and went faster too!)

high obsidian
high obsidian
#

Im all for new processing line

#

And we don’t allow pure oxygen?

calm plinth
calm plinth
calm plinth
high obsidian
high obsidian
#

You can have Blue Ice under your floor

#

Remove it during winter ahah

calm plinth
high obsidian
#

Consuming energy and all

summer python
#

pure oxygen is dangerous 2 ways, its toxic in high concentration and any flame can go crazy really fast

cold salmon
calm plinth
honest heart
#

also

#

real fuckin question

#

can i add doom demons to the flesh planet

calm plinth
#

only if they fit minecraft art style and aren't like lycanites

high obsidian
#

these dudes are perfect for the moon lol

calm plinth
#

they are also hostile and not passive :)

#

and they spawn little 1hp minions too

#

tbh the moon could use a little more mob variety

high obsidian
#

It could be okay to not have too many

calm plinth
#

I think I've only got like... 7?

high obsidian
#

as it's the first space destination

calm plinth
#

8 if you include rabbits

high obsidian
#

sounds already enough

calm plinth
#

zombie lunarians, the starfish things, limpets, endermen, those guys in the pic, a different taller enderman, and endermites

high obsidian
#

Okay after some fidgeting I found some good rates for the bedrock miner

high obsidian
calm plinth
#

I think it's all synced up yeah

#

I'm mostly done with the worldgen, just want to add some last little bits of deco and fiddle with mob placement a bit

high obsidian
#

going to have a look

#

on my version I was missing one biome from usual moon

#

the sandy desert as it is in vanilla ad astra

calm plinth
#

lunar wastelands or whatever it was called? I'm not using any of the ad astra biomes

high obsidian
#

I don't rememeber the name but yeah the idea to have some desert with the dust (that could be sand)

#

i mean it's very personnal but I like this one feels peaceful

calm plinth
#

oh that kind of missing

#

I thought you meant your game was sending errors about it not being there

#

right now there's 9 moon biomes

#

4 "main" ones, and then 5 to act as blending between them

#

the "middle" one, lunar plains, right now has a bit of a mix, but I could probably make that one less "busy"

#

make it more sandy

high obsidian
#

could be cool if you feel it can be nicely integrated

calm plinth
#

ye I can give it a try

#

I wanted to add some layered moon dust blocks anyway, like I did with wood ash in the beneath

cold salmon
#

When killed they drop moon cheese (not sure what you can do with it but hey)

cold salmon
calm plinth
#

nothing fancy but it adds a little flavour

high obsidian
#

I'm trying to look for the mod for indestructible rocket but I can't find it

#

And it seems there is a weird bug with Bedrock veins

#

they sometime don't show on the first scan

cold salmon
#

Lol

calm plinth
high obsidian
#

Oh nice

#

Would have been great if that was an upgrade but I think without teleportation this one is indispensable

next zinc
#

How about a new special alloy in HV/EV, that is needed for crafting space materials(like rocket parts, suit and other)?

high obsidian
#

it's done 🙂

#

I used the recipe from the large miner as a model

#

it needs IV so it's locked behind cleanroom

#

doable at hv

next zinc
high obsidian
#

thought it was funny to bring it back again

next zinc
#

I think bedrock miner should be crafter in EV or iv. In my opinion and vision of gregtech it should be: bedrock miner higher on one voltage stage than usual multiblock miner. First multiblock miner - HV/EV, first bedrock miner - EV/IV

#

But that is only my opinion

high obsidian
#

the first bedrock miner is MV/Hv

#

that's why I put it on HV to craft

#

If we change the energy tier we may change the tier to craft it

#

last one is zpm though

#

so idk will see what the others think about it

next zinc
#

I saw in one gregtech modpack that vein have one unbreakable ore block, and you can use a special miner to produce an infinite amount of ore from it

#

And I think it is a good idei

#

And bedrock miner have something mutual with that

high obsidian
#

yeah

#

It's the same idea as the fluid drilling rig

high obsidian
#

Hmmmm

#

Is it possible that there is invisible rain on the moon?

#

I'm getting some weird explosion sometime

high obsidian
#

I tried something based on SoG for solar on the moon

#

I just have an issue it seems I can't get a .daytime and a .dimension condition at the same time...

calm plinth
#

I said we can just use the ad astra solar...

#

and for a large solar panel it's very small 😛

#

do the bedrock miners need drilling fluid btw?

calm plinth
next zinc
#

Last used in gtcpm after latest patch

high obsidian
high obsidian
high obsidian
calm plinth
high obsidian
#

What was your idea Pyritie shall we publish the moon and mars at the same time or you would like to get the moon out asap?

#

If you fixed this ad Astra issue

calm plinth
#

personally I'm fine with just the moon by itself, mars is still a long way off

high obsidian
#

yeah I don't know I guess it could be a first test to see how people reacts to space

#
    event.recipes.gtceu.large_solar_panel('solar_power_test')
            .circuit(2)
            .notConsumable(InputItem.of('ad_astra:solar_panel'))
            .duration(200)
            .daytime(true)
            .dimension('ad_astra:moon')
            .EUt(-4*GTValues.V[GTValues.ULV])
#

If I have both .daytime and .dimension at the same time

#

it crashes

#

but both works separately

#

that's really weird

#

I asked on GT discord that's out of my scope to understand

high obsidian
#

For a new bedrock vein I have
-Mica vein with Kyanite (Talc, Silicon and Aluminium), Mica (Potassium, Silicon, Aluminium AND a bit of Fluorine) and Pollucite (Caesium, Aluminium and Potassium)
-Topaz with Topaz (Aluminium, Silicon and Fluorine) and Blue Topaz (same)
-Lapis with basically Aluminium, Silicon, Calcium, Sodium, Chlorine and Iron

#

I'm more in favor of Mica vein for the small amount of fluorine while still being a bit more complex

#

Lapis is also a good one to be fair and it has chlorine

#

Caesium doesn't have much use right now but I would like to use it for tier 2 rocket as it's apparently a metal heavily used for electronics

#

so that would fit having a bedrock mica vein

calm plinth
#

mica sounds good! then later on we can have a better fluorine vein

#

tbh we can probably replace some of the random vanilla items like eyes of ender and nether stars with our own made up electronics

#

caesium could work for that

high obsidian
#

that would be cool down the line

#

maybe we will begin to work on that during mars dev

calm plinth
#

sounds good

high obsidian
#

okay now it's time to finish my work on the veins

#

how do you feel about all the ores added for the nether prior to you

#

They don't serve much purpose I don't know what was the idea behind them

#

maybe just more exotic names?

calm plinth
#

yeah mostly just to have something different

#

armalcolite I want to keep moon exclusive, look at its wikipedia page to see why

high obsidian
#

I think ores in Gregtech is already pretty confusing, I'm not sure if it's such a good idea to add duplicates

#

let's see

calm plinth
#

tbh I don't mind just deleting some of the new ones I did

high obsidian
#

oh i see

#

Armalcolite has an historical aspect

#

well I think it's fine for some like armalcolite that has a "lore" and will be part of the bauxite/alu/ilmenite vein anyway

#

but for ore processing and clarity reasons we should limit I think the number we add

calm plinth
#

sure yeah

#

what do you think about the ad astra ores like desh? they're fantasy so we can give them whatever formula we want

high obsidian
#

yeah I think we could make them fit? especially in mars if we create new lines

#

desh historically is used for rocket tier 3 right

#

could use if for that and give it a composition so it also has more uses

calm plinth
#

iirc it's normally desh from the moon, the red one from mars, the purple one from venus, and uh I don't think the last one was used anywhere

high obsidian
#

oh I forgot

#

Calorite from Mars I'm guessing

#

Ostrum from Venus

calm plinth
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yeah that's it

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obviously we want more than just "mine here to go to the next planet" but I think it's fine to keep them as materials

high obsidian
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Ostrum could easily become Osmium

calm plinth
#

integrate them properly with rich and poor ores and a chemical formula and all that

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hmm Venus is IV and you're still finishing up the platline at that point

high obsidian
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too strong then I guess

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a bit early

calm plinth
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yeah, could work on the luv planet tho

high obsidian
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We are free to move around Ad astra ores so it could work

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platline is really slow and usually you get some bypass at some points

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so that could work for us

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for now this is where i'm going for the overworld

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red is removing

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yellow is reducing

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I removed aluminium because bauxite processing may be coming in base gtm from what I read

calm plinth
high obsidian
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platline definitely needs time to shine as it's one of the best line from base gt

calm plinth
high obsidian
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Maybe I can change the quartzite giving certus I never tried to touch at ore processing idk how it works

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can have bigger tantalite in moon veins though

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as a first incentive to mine on the moon

calm plinth
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you can also get tantalite from lava so I don't think we need to gate it

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more tantalite on the moon would be cool though

high obsidian
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okay let's not nerf it on earth then

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just more on the moon

calm plinth
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I can take a look at how to change the byproducts of different ores

high obsidian
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if you do i would be curious to understand how you did

calm plinth
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need to look at GT source code to figure it out lol

high obsidian
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uuuh

calm plinth
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poke me in a couple hours and I can show you

high obsidian
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sounds good thanks

calm plinth
high obsidian
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Tranquillityite except being terribly hard to pronounce has a lot of composants

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(Fe2+,Ca)8(Zr,Y)2Ti3(SiO4)3O4

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good lord

calm plinth
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I think someone a while ago said zirconium is used for quantum circuits irl and they posted a whole processing diagram

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so.. not something that's moon relevant, but still

high obsidian
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Yttrium is also a end game material

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Well this one could be interesting

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I woooonder if we could implement it and keep the Zr, Y unprocessable until later in the game

calm plinth
#

Zirconium is a chemical element; it has symbol Zr and atomic number 40. First identified in 1789, isolated in impure form in 1824, and manufactured at scale by 1925, pure zirconium is a lustrous transition metal with a greyish-white color that closely resembles hafnium and, to a lesser extent, titanium. It is solid at room temperature, ductile, ...

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check this chapter 👀

calm plinth
high obsidian
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oh we could

high obsidian
#

Idk why but I feel I already encountered Zirconium in a Gt pack

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maybe Star T I don't remember

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You know we could even add zirconium processing line into nuclear on mars

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for the rockets and others stuffs

calm plinth
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apparently zircon is also a pretty common mineral on earth as well, but hey

high obsidian
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uhuh realism ends where gameplay begins :p

calm plinth
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yep lol

high obsidian
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"Hydrolysis is very slow below 100 °C, but rapid at temperature above 900 °C. Most metals undergo similar reactions. The redox reaction is relevant to the instability of fuel assemblies at high temperatures.[58] This reaction occurred in the reactors 1, 2 and 3 of the Fukushima I Nuclear Power Plant (Japan) after the reactor cooling was interrupted by the earthquake and tsunami disaster of March 11, 2011, leading to the Fukushima I nuclear accidents."

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Uhuh so Zirconium had a part lol

calm plinth
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found it

high obsidian
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oh that's the kind of processing line I like

calm plinth
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lol I figured

high obsidian
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such a cool generation

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we don't see much lol

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Well gonna make a bug report for my issue

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Hope someone will take a look

calm plinth
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I can't see anything lol

high obsidian
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that's still terrible

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well it looks good on my screen ahah

calm plinth
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bro just put on some night vis goggles 😭

high obsidian
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That's the smartest move I guess

stray whale
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/effect @p minecraft:night_vision infinite 1 true

high obsidian
stray whale
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Moon 👍

calm plinth
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ahh yeah those kinda caves haha

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they are very cool

high obsidian
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btw with Euphoria Patches there isn't any clouds in space

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looks really enderesque though

stray whale
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Space shouldn't have clouds lol

calm plinth
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well, not the moon at least

high obsidian
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though I guess that shouldn't be too difficult to modify

calm plinth
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it is actually very difficult to modify lol

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but!

high obsidian
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I'm so mad my dumb condition for solar doesn't work

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look at this cutie 😦

calm plinth
high obsidian
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Oh yeah I saw this one

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that would be a big plus for sure

calm plinth
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it's what I use to get my nice pics

calm plinth
high obsidian
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I thought about that at the beginning lol

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but I didn't want people to actually use the solar pannel on the multiblock

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this looks awesome lol

high obsidian
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maybe with a placeholder though it sounds a bit finicky

calm plinth
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the zigzags make it look solar tho!

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though if you really wanted we can just make you a solar block lol

high obsidian
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zigzags?

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Using the same texture?

calm plinth
calm plinth
high obsidian
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oh with glass block?

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I could try though nothing would beat the amazing ad astra texture

calm plinth
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I'm not really a fan of the stained glass tbh

high obsidian
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yeah me neither

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well I will put that in hold and see if we get an elegant solution

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for now we could limit it to moon dimension but it would work at night so

calm plinth
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yeah let's see if there's a fix for your issue first

stray whale
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I think euphoria is supposed to have compatibility with ad astra. I've seen clouds on Venus before, but it seems to fluctuate

high obsidian
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there is compatibility with Ad Astra and TFC

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no issues with water though not all the vegetation is moving

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I guess they missed quite a lot of plants

rose blade
#

is 096 still being cleared by curseforge?

calm plinth
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ye

high obsidian
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for the moon

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so ideally I would reduce tungstate/scheelite and all

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but that wouldn't be a good idea before mars is out

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it's a bother I can't run the ore tool I have to enter the value manualy to test

calm plinth
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oh yeah

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lemme see how to make a macos version

high obsidian
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that would be cool if you have the time!

calm plinth
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sure, I'm not doing much rn

high obsidian
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thanks!

calm plinth
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lemme download the .net osx sdk