#Adding space to TFG
1 messages · Page 3 of 1
I could use this one for the rocket alloy
I don't think cooking fabric is gonna do much lol
Okay so apparently at the beginning of the space race it was a lot of aluminium and steel and titanium
titanium is out of reach
asbetos was use for isolation
let's just google what some irl rockets use and see if that's something we can use as a starting point to adapt to tfg
so I could go from this one to make the alloy
yep got that
Aluminium Steel and Asbetos
all of that we already have
thankfully there's a ton of info about early spaceflight
then I put some red steel and blue steel for gameplay reasons
everything between the v-2 rocket and sputnik launch would fit for our purposes here I think
that sounds reasonable, maybe make it stainless for HV theming
stainless dust sounds good yeah
blue steel is the "heat resistant" one if you wanna use that for the thrusters maybe?
oooh that's a perfect idea
blue steel for the thrusters, red steel for the outer shell (because it has to be cold resistant)
or some red steel-aluminium alloy
red steel aluminium alloy sounds neat
the rocket alloy could have red steel/aluminium/stainless steel/asbestos ?
with mainly aluminium
redsteel as a liquid?
I mean asbestos was an insulator and not an alloy
yeah but I wouldn't know where to put it in the recipe
or we accept the idea that we scrap the nasa workbench
from the smithsonian air and space museum article on the V-2 rocket
and go with an assembler recipe
(this was supposed to be a ICBM so obviously some stuff is going to be different but it's a cool look into early space launchable rockets)
I don't feel we should go too complex though for the first rocket
It should use a lot of different machines but maybe not too many inputs
from what i'm reading AlMg (i know that's in the pack but I forgot what it's called) and that red steel-aluminium alloy sounds good as the basic materials
the rest can be pretty simple
I'm fine with scrapping the workbench tbh
yeah I dunno where the workbench would really fit realistically
you should probably be able to do all this on an assembler anyway so
So let's see:
-Rocket Nose : Eye of ender components and circuits and Polyethylene
-Rocket Alloy : Aluminum Dust/Stainless Steel Dust/Liquid Red Steel smelt in a EBF MV with Ore washer recipe to cool down
-Rocket Fin : Simple plate of Rocket Alloy and PVC?
-Steel Engine and Thruster : Blue Steel and Stainless steel with some components and PVC?
Final recipe in an assembler with Abestos and Silicon?
Question do we wanne make some kind of alloy out of Asbestos and Silicon that we keep expanding on for every rocket tier? Or we just begin with an abestos insulation?
I think even clay would be fine for the first rocket tbh
Well it's HV so clay is too early same issue as latex if you ask me
Silicon is unlocked at MV
Though I'm not against bringing earlier materials
hm, maybe silicon is better in that case
fire clay 👿
that or fibreglass, some mix of the two
you know I'm not against it if you propoe ahah
ideally asbestos and fibreglass would be interchangable since they kind of are already irl as well
I like the fact that your first rocket is made out of amiante lol
asbestos is just found as ore and fibreglass you can fabricate
rocket alloy looks fine but why not just make it a dust mixer recipe like other alloys?
it would be just with a fluid input
oh why
because it's harder lol
yeah I know but it's just weird as an ebf input, all its other fluid inputs are gases iirc
manage your fluids it's hv :p
Oh no I mean
we make the rocket alloy dust in the mixer
then basic ebf recipe
ooh the mixer has the liquid red steel
still a little odd, but less so yeah
remember if you tell GT what the material is made of, it'll generate you recycling recipes and such too
I need to learn that I saw the .component
but I don't know how to use it
look at some of our other materials like fluix
Okay I'm getting back to it then
sounds good, I like the idea of letting the player decide between fiberglass and asbestos
We don't have fiber glass but we have the borosilicate fiber glass
should I create a fiber glass?
it's this sorta greenish material
it's Polyvinyl Butyral for Laminated glass
HV plastic only used for laminated glass though
it's the sort of glass on car windows
Oh I see
I guess this one would make more sense for the T2 rocket
Laminated Glass is IV
ah yeah then
I guess you could make your own fibreglass if you want, or we can just use carbon fiber instead, idk
I looked at wikipedia which said fiberglass often uses epoxy so that could be for the EV one maybe
If we keep the same philosophy for each rocket tier that would work yeah
Okay I gonna play around a bit and see how it goes
cool cool
Okay I think I have a good way of making asbestos or fiber glass as alternative
let's kubejs all that
Here we go for the rocket alloy
Also if you want to make your Cleanroom and your Vacuum Cleaner before the Moon you will be able to make your rocket waay faster (Vaccum Cleaner for hot ingot and Perfect OC with Nichrome Coil) BUT you could also make your rocket before and it wouldn't be too slow
Sounds like a good alternative path to me
I nerfed heavily the recipe for the rocket alloy
that looks nice!
YOU NEED REFRACTORY MATERIALS FOR THE ROCKET CASING
Refractory metals, which includes metals such as molybdenum, niobium and tantalum, have incredibly high hardness and wear properties. The thermal stability and chemical resistivity of refractory metals makes refractory metals well-suited for use in satellite propulsion systems and other space tech applications.
Did you just copy-paste a wiki page?
yep
Based
i was bored to take a screen shot
many metals that could be cool for the T2 rocket
how many tiers are you adding?
Well for now we have 5 planets planned but at least 4 tiers
will there be interstellar travel?
witch one?
Flesh Planet
add white dwarfs so and make it so that we can harness neutronium
yeah I was thinking about letting you just hoover up a neutron star at the very end, as a sort of "congrats, here's your ultimate reward" sort of thing
So here we got liquid silicon and the dust is rocket insulation t1 either vitrified amiante (asbestos in a pyrolise oven) or borosilicate glass dust. I was going to make an other step to transform it into fiber but I think that was enough step (I could add it)
Steel engine takes blue steel now
Didn't modify the thruster
if it's either the glass dust or aniante, it could just be two recipes instead of needing a tag? unless you plan to add more
I think it looks better with a tag than having two recipes
I'm also thinking we could use the tag for insulation T1 for others stuffs maybe
Taking a lot of Polyethylene so hopefully people have a passive way to make it
you should make a recipe for turbo pumps
why liquid silicon for the main rocket btw?
it was written somewhere that it was use for insulation with amiante
And the need for silicon will increase so it's good way to say "Hey get ready to make a lot of silicon"
trying to mix gameplay and a bit of realism
ah ok
in general a was saying
you know what would be funny to add for fuel for the tier 1 rocket?
and rocket fin in an easier version
Sounds like a good moment to remember players that they can make the Multi-Smelter as an alloy smelter
i always thought abt venus is that itd be incredibly limited vision
I want to experiment with tfc's daily fog thing for mars, then see if I can figure out how to make a sandstorm effect
oh yeah thatd be hype
like how sometimes it just sets your render distance to low for a few ingame hours
oh I undestand
yeah its really nice when it happens in tundra at night or smt
I'm pretty sure I already encountered "sandstorm" that were lowering the visibility
But I couldn't remember in which modpack
I know weather2 adds it, but it also has snowstorms and tornadoes and all that
and I don't think you can tell it to only go on certain dimensions either
id love more advanced weather just so long as i dont have to interact with it
I like stuff like acid rains, true darkness, thunder
but I don't like my base going for a trip in the sky
and my cows and myself following closely behind
yeah thunder is so neat esp early game for atmosphere
ad astra does have acid rain on venus
That would be the realistic thing to do. But having constant fog is just annoying and ugly tbh. Especially if we want to incentive people to build bases on each planet
For example imagine trying to find kaolin if you had a render distance of 2
what about the render distance it had before? that's the same as the nether iirc
I have no idea what happened with that lol. It just went away, I didn't even change anything
I wonder if it was raining or something, and just not displaying the rain? Idk
did you change the dimension type? one of the things there changes it
Nope
huh, weird
Also I don't think changing the dimension type is a good idea
Seems to affect the skybox and some of the custom ad_astra properties
If we want to change one value individually we probably have to do a mixin
ah
Yet another thing that I think is changed in a newer snapshot 😔
looks cheap to me
I agree it's not really expensive but that's the first one so
what will the range and what type of minerals we will be able to get from the planets ?
Tier 1 rocket will only get you to the moon I believe
for now moon has vein of certus/bauxite and there gonna be bedrock miner
for copper and tin at least
yeah that too but we have no use for it now
Well I was thinking about making bedrock fluids that are slurry that you can transform into important ores for progression
but dunno
helium 3 could have some use for that
helium could be a slurry I guess
Pyritie how do I add lanfile for space branch?
the tool doesn't have a branch for space
but it says on the kubejs that the file was generated by the lang tool
I may try something around that then
I'm doing my sheets with all the veins and their importance
it's fine if those just go into dev, nobody can see them ingame
Silicate minerals, composed dominantly of silicon and oxygen, are the most abundant constitutents, making up over 90% by volume of most lunar rocks. The most common silicate minerals are pyroxene, (Ca,Fe,Mg)2Si2O6; plagioclase feldspar, (Ca,Na)(Al,Si)408; and olivine, (Mg,Fe)2SiO4.
I mean, that's like exactly the same for the earth
Are these rockets going to be reusable? Or is it a new one every time?
reusable yeah
nooooo tier 1 is NOT elon musk level rockets
If they were they would cost twice as much and only work half the amount of times
the second we add something even RESEMBLING a space x rocket i'm nuking the entire modpack
Did you change Lunar Sprout colour ?
ye I'm making them all more blue
looks much better
not what i was going for... but kinda cool?
looks like it's covered in slime or something lol
so are even vanilla rivers hardcoded? 😔 i cant have shit in this game man
hardcoded with fluids or how do you mean?
I think they just use the noise generator's sea level
If they do then I'm not really sure how they assign the biome to the generators out put
I guess I could just use the generator to make the features of the river without the actual biome being present
I have no clue either, but what I'm planning on doing for mars is just taking the big list of vanilla biomes and sorta replacing them with my own
keeping all the original placements since that already understands where the rivers are, more or less
then I made a tool called MarsBiomes that would go through that biome list and replace them with my own
(though I'm pretty sure that tool is broken rn, I can fix it up if you want to use it)
if you look at our current mess of a mars, that's why it's got basalt going through its rivers
does that make any sense? 😅
DAM GAME PLAY i'm waiting for it
i never realised how cool that sound is
I'm guessing it's why they're called chorus!
oh damn thats actually smart
i dont get it(
made tfg's first configured feature to place these, worked first try 🥲
are you a coder or smthing?
lol
tbf we have different design goals than vanilla
(though I do like that the last mc update added a ton more ground clutter!)
Nah, we make these telepathically
You're doing some insane work dude
oh lol a lyra
oco
I think you should add some kind of breathing pipe being connector between helmet and tanks that has durability same as Hazmat filter especially for mv tier and can be repaired in assembler using some kind of sealing liquids and if your pipe breaks you die from pulmonary barotrauma.
no
bro delete Tarkov please
It seems we have the same issue with the oxygen distributor as with the oxygen loader
I can't load gt oxygen in the distributor
it seems to be working if I add back
event.custom({
"type": "ad_astra:oxygen_loading",
"cookingtime": 1,
"energy": 30,
"input": {
"ingredient": {
"fluid": "gtceu:oxygen"
},
"millibuckets": 25
},
"result": {
"fluid": "ad_astra:oxygen",
"millibuckets": 25
}
})
though it works even in a non sealed strcuture
I don't remember if that was the case in new Ad Astra version
check the ad astra tags file, it should be adding gt oxygen as the ad astra oxygen tag I think
we definitely do not need the ad astra oxygen - I got this working before
I guess i'm not up to date
I'm having an hard time update my branch from space branch
it always compare to dev
is your IDE checking out the wrong branch?
But I did forked it from space though
no it's not
I did that
and right after it's created it compares to dev and not space
see I don't get it
oh, hm
I don't even find my issue on google
except someone but the issue causing it was different from me
apparently it's because the default branch is dev
but why am I the only one having this issue then
I can't even make pr /space to my own branch lol
I don't have permission
Yeah my branch is the same. Forked from space, but can only sync from dev
oh atleast i'm not alone lol
I don't understand but it seems to be the same issue
Based on the responses, it seems like the poster just did it wrong
But I definitely branched from space. And other branches work fine
I have the same issue with create branch though
I haven't made a branch with that yet
I need to recreate a branch to continue adding stuff for the moon
I hate this bug lol
hold on. i think i found a solution
when you go to sync the fork, choose to open the pull request manually and just change the push directory (like this image for pulling from the main to your fork. or the otherway around for making a pull request to the main fork)
so click here to open the pull request
and then make sure these are both on space branches
@calm plinth have you pushed the materials fix for the space branch yet? I was looking for the commit but didnt see it. I am blind as fuck tho
I may be dumb but I cant inverse
show pic
which materials fix?
yknow how before there would be a server error about some gt tag prefix thing? I thought you mentioned before how you fixed it in your branch
light mode github is the biggest red flag
it changes with the time of the day lol
I can't accept it in my own repository and branch
uhh
And I don't know how to resolve the conflict 😦
you are pushing from your fork onto the main one right?
Maybe because some conflicts are too important and I need to solve them?
its weird that you dont have permission to do that tho
And I'm getting a crash while loading a fresh instal of the space branch -_-
Ad astra is giving me error with Create compatibility
im working on resolving them for you
but I downgraded Ad Astra
you sure you are on .19 ad astra?
yep
which one is this supposed to be? what is isolation?
crash during word loading
insulation
isolation is the french word
it's a new tag for the rocket
you just had conflicts. Not sure why you dont have permission to resolve them in your own fork but thats github i guess
uhhh maybe? I mean I can run the game fine
ill just sync anyways, if i still get it Ill look for a solution 👍
thanks !
I don't get this one
some tfg core issue?
did you pakku fetch?
yeah
and then after you fetched you deletd the .20 version of ad astra and added the .19 version?
yeah

uhuh
@calm plinth seems like you may have forgotten to push a change to your chorus plant
the placed features i have is chorus_plant_common/rare
but the configured feature is looking for lunar_chorus_plant
it's looking for a new thing in tfg-core
one moment, lemme finish up something I'm doing with corals...
ah, thanks
try this, I'm still working on finishing these coral things but this should boot
worked, thanks! mb, didnt expect any core changes
So do I still try the Ad Astra file you sent me?
yeah
still crashing
the new core mod fixed the issue
I still have your ad astra version though
fun fact: rhyolite and dead coral look really similar lol https://cdn.discordapp.com/attachments/646085141847998484/1371603198954967170/2025-05-12_22.41.15.png?ex=6823bc85&is=68226b05&hm=02b3e3a3366decc7cfe90af20ff5ddaca79eedc252a52972c1d2e319a0731291&
dead coral looks like aliens weird stuff
...do cave spikes make any sense to have on the moon?
given that stalagtites/mites are usually a "made by water" thing
but then again, so is coral, so
tbf many underwater organisms look alien
I think we should throw realism by the window
but cave spikes could be best kept for venus if we keep the idea of underground planet
I mean we can just add them to every planet
not like I really expect people to go caving on the moon
true there is not much reason
but having huuge cavern with massive stalactites and stalacmites would be awesome on venus would be cool
"Okay you are better off underground but look at this cave system"
lookin goooood
wow it's taking form
need to figure out how to use emissive textures tho
lets you automate the enderarium
they'll both go away whenever that thing's deprecated
ooh
So with Mars is the plan I guess?
the idea was to have it passive as Uraninite doesn't existe infinitely?
nah mars will replace the netherarium, the enderarium is gonna use gas giants probably
So we keep the plutonium method for radon until gas giant after between IV and LuV?
yeah I guess so
well it works the amount isn't crazy until then
and Uranium 235 and 238 will come in great quantities on Mars too
can't do nuclear reactor without using them
maybe we can have a process on mars with Plutonium to ease the radon until the ender air
iirc the main reason to get ender air is for fusion fuel and for xenon
(xenon is used in a couple very very lategame things like neutronium wafers)
I can't wait to harvest all the hydrogen, helium and deuterium from a Gas Giant
I think it's mostly for Radon as you need it for the ender eye, the quantum circuits and every one after them and the quantum star
usually you have to take the plutonium road that isn't much liked
plutonium road is ez tho
Fusion fuels from ender air distilation kinda sux*
Would the Gas Giant be an actual Planet you visit?
ah it's not that easy it isn't bad
but it's definitely not the favorite
and you need uraninite
sort of - it'd be a planet, but to visit it you'd need to build a space station kinda thing (ad astra already has this), otherwise it's basically a void world
yeah but you don't need it in huge quantities, it's just for making quantum eyes iirc
nah you need it for everything
early on at least
quantum circuit is IV
but well we'll see I'm not against harder processing line ahah
When we will be on nuclear I will bring back the idea :p
we aren't there yet
yeah I imagine the whole quantum stuff will change a fair bit
god i want Dyson swarm in this modpack so bad....
the gcyr one was really boring
input a bunch of expensive materials in a magic box which just outputs energy
yeah. It would be cool, like in that mod video I showed. So that it is displayed on the sun in the game, with small particles in orbit. That would be cool.
Speaking of which. I don't know if this is feasible, but I have an idea. Is it possible to set different exits for atmosphere collectors depending on the altitude where they are located? To simulate different layers of the atmosphere and their composition🤔🤔🤔
and let's say the closer to the core of the gas giant, the more useful the gases are, but also let's say there is more heat and some additional dangerous effects on the player.🤔🤔🤔
not without writing some custom greg machine code in java, no
Just make a Beneath for the Gas Giant and add a new air in that dimension 
god no
well. In any case, we can make different exits by voltage. For example, simple types suck, but high volt types suck well.
ahahha
you could make a planet composed of different layers of liquids, and use Create Pumps to pump it out of there.
I don't really wanna focus on gas giants too much, they're mostly just ways to get some funny gases, they aren't real "content" planets
otherwise 1.0 will never release lol
Well, it's better to have ideas and not use them than to need them but not have them.
tomorrow
it put perma night though
that was cool
I guess the best we could do is cool multiblock on the gas giant that output something to process for the air
Pyritie really want TFG to be finished by many
I think it's cool to have a GT pack that can be an introduction to the others longer pack
why bother making content if only a few people are ever gonna experience it?
I get your philosophy and I think it's cool but i'm also happy not everyone have the same
I was really happy first time I finished TFG
I don't finish most of the gt pack I do
so I'm fine with doing it that way
yeah, other packs have their own goals too
after 1.0 is finished we can always add more content if we aren't all dead by then lol
more moons, more fictional planets, idk
definitely at least we will have a solid base
and for every players there will be a first "finish"
though if someone adds a twilight forest planet I am personally going to visit their house and unplug their freezer
I will disavow any contribution at any point ahah
It's pluto :)
Twilight Forst went from one of my favorite mod to a reason to not pick up a pack
part of my distaste is just how it's really badly integrated into like every modpack
because it was always the same way and I don't think I ever played a finish Twilight Forest version
the only time I played it was in minecraft eternal where you needed a bunch of random shit from the end of different mods to go to its own space endgame
and one of them was something from the ur ghast, so I got to fly around with a jetpack one-shotting most of the bosses with the rest of my overpowered gear just to get one stupid item
and there was never any other reason to ever visit TF so
oh that may be one of the worst lol
Enigmatica 2 Expert asked you to kill once every boss
that was okayish
maybe several years from now I'll make a tfc magic modpack instead, lol
I would really be down
maybe on 1.21 as many magic mods and tfc will cross path again on Neoforge
lol. "1.0" and "finish" in the same sentence. 😂
Good, good. Are these "updates" and "Tomorrow" in the same room with us now?
👀
tfc and thaumcraft
i feel like it works because thaumcraft magic is “realistic”
to bad it isnt update anymore
tho i have seen a modernized remake in the works
@calm plinth is unique weather part of the plan?
And new vehicles and stuff
(Maybe changes to solar pannel to scale off planets or smth)
haha yeah
venus already comes with acid rain and I'd like to see how to give mars sandstorms
ad astra comes with one
ad astra comes with this too!
100%
wdym?
just thinking about how to do crater features
Craters aren't always perfectly circular, what if you just made empty lakes?
what kinda lakes? the vanilla "lake" feature isn't very good
so I was thinking of like, making a configured feature in java that would take the rock it was placed on, then dig the sort of bowl shape and add the lip on the edge
but the issue is that features are limited to 3x3 chunks maximum
Hmm
so anything bigger would have to be a structure, which then wouldn't be aware of what rock type it was placed on so it couldn't generate a nice lip
Is it possible to use a custom height map and do it with world gen?
I'm sure it's possible to do something with the worldgen but I have no idea where to even start with that
True, height maps are confusing. I'd have to look through the documentation but I believe you just use the map to generate blocks on the y-axis instead of the x-z like we've done for color noise
yeah crater!
if you succeed
having huuuuuge crater like it's the case on the moon would be so cool
Is there a reason no one can pin except DEVS ?
I'm getting tired of trying to find back the updated core mod file from old Pyritie message lol
just stick it on your desktop or something lol
that's not a bad idea ahah
i always ask chatgpt to summarize everything you all ever say, so it rembembers for me
that smarts but it's killing so many penguins ahah
not enough imo
😂
fun fact: you can punch the tfc penguins and they just fall over and stay there for a few seconds before getting back up
based
I never saw tfc penguins gosh
I guess if we aren't progressing LV for a long time I will explore the north
well "long"
bring one home with you
will be done
figured out how to do block waterlogging and the random xz offsets for plants
You don't want water logging to freeze on cold planet?
Okay I noticed the issue with the distelly I'm fixing it right no
ad astra handles it - either it just freezes the block completely, or unwaterlogs it
please share xz offset with the class 👀
working on a feature that needs it atm
I have no idea if it's possible in kjs, but in java it's .offsetType(BlockBehaviour.OffsetType.XZ)
thanks, using java so its okay
waterlogging is a bit trickier haha
id be more interested in finding out if its possible to waterlog with other fluids, but i think thats beyond us
sea water works
oh that was for everywhere
and it looks easy to add lavalogging as well
I thought that was to specifically enable water logging on the moon
as for custom fluids? I have no idea
oh, word?
I'm just copying TFC's homework here lol
I have this in my block class
public static final FluidProperty FLUID = TFCBlockStateProperties.WATER;
and you can use this for lavalogging as well WATER_AND_LAVA
then it looks like they're just made like this?
WATER_AND_LAVA = FluidProperty.create("fluid", Stream.of(Fluids.EMPTY, Fluids.WATER, TFCFluids.SALT_WATER, Fluids.LAVA));
huh... maybe if i make the fluid using java i can just add a new one
that's what I was thinking 👀
tbh I can probably push this version of tfg-core to dev, it has no dependencies on any special space stuff yet
wont the items it adds be missing models and textures unless you push those too
yeah but we can just hide those for now
true
pushed my core changes to space at least
do you know why this placed_feature isnt working? ```json
{
"feature": "tfg:venus/surface/stromatolite_tower",
"placement": [
{
"type": "minecraft:count",
"count": 1
},
{
"type": "minecraft:in_square"
},
{
"type": "minecraft:heightmap",
"heightmap": "WORLD_SURFACE"
},
{
"type": "minecraft:height_range",
"height": {
"above_bottom": 56
}
},
{
"type": "minecraft:biome"
}
]
}
It works if I remove the height_range part, but I need it to generate above y-56
assuming venus's bedrock is at y=-64, that'll limit it to y=-8 and above
ohh the bottom is the world bottom? I though i was defining the y-bottom lol
ahh yeah that means "offset from the bottom of the world"
otherwise the heightmap section is for putting stuff on the surface, if that's what you intended?
kinda wish the helper tool had explanations for everything, but oh well. Ill just keep trying to understand the wiki pages
Do you guys have a trick to find different layers when testing ore generation?
Oh
I guess I can easily find top layer but idk about bottom and mid layers
I guess it's time to refresh my tfc geology lessons
damn, geodes with the noise_multiplier turned up can get you some weird shapes
...and maybe also some weird chunk generation issues
if you change the material, you can imagine that it's a remnant of an asteroid or something.
It looks like dreams at a temperature of 38
what
Well, when you're sick and you sleep with a high fever, dreams can be.... very strange.
and chaotic
oh, I guess the english term is "fever dream"
yeah
Я так парню про мем про колено из скайрима рассказал на английском он вообще не выкупил
но скайрим же на английском в оригинале и есть....
В любом случае я ему так обьяснил что он нврн меня долбаебом посчитал
anyone here good with math who wants to help make an algorithm to carve out these craters? 😂

now that I think about this look glorious for a sci fi planet
it does look very weird but it also makes the world gen very slow haha
ah that's definitely a problem too bad
I'm sure it could be implemented better, instead of through geode features
they look like garnets
babe wake up, they added the balls dimension to minecraft
I think you forgot the minus sign in the crater equation.
the moon has now been cheesed up
I think that's about as good as we're gonna get without delving deep into worldgen code or custom feature math
niceee
thank you geodes for basically being a very customizable metaball feature
spaghetti and meatball planet soon
devous plans at play
why is java actually so nice? working with json made me appreciate real coding again
lol is it really that bad?
i HATE json 😭 whats that? added an extra variable? your game crashed. Will we tell you why? no
what's that? intellij let you build a jar file that doesn't even compile and it doesn't tell you? and you only find out later that "something is vaguely wrong" in your mc error log?
I'm not happy with either of these 😭
true. im waiting for them to give us funny pills that let us hallucinate our games
damn AI gets to hallucinate without me 😢
btw @high obsidian I played around with the space suit, you can put gt oxygen in it fine - as long as you're in survival mode. Using it like a bucket doesn't seem to work in creative for whatever reason
btw @calm plinth not sure if you changed it on your build yet, but your item textures are rendering the block. You can just change the item model to use the block texture like this: ```json
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "tfg:block/lunar_roots"
}
}
Venus Delta
Looks like a good place to make base
oops no I didn't
btw, you wouldn't happen to know how to make textures emissive, would you?
looking spicy! is that a yellow fluid on the left or just the sand?
Been a while but I believe you just have to put "_e" at the end of the file name. If you only want one part of the texture to be emissive you will need to use layers
Yellow sand, with a clearish gas used as the "ocean fluid"
a gas?
When I did emmisives before I used moremcmeta so that I could add them to a lot more things https://www.curseforge.com/minecraft/mc-mods/moremcmeta
oh hm I might be missing the layers then
A new custom liquid called "sulfuric fumes" right now it mostly just behaves like water, but I'll probably write some java code to make it not have any collision so you don't swim through it. Just kind of blocks your view like fog
Will be used to extract some fun chemicals and distill into water vapor
ah hmm
Hmm, actually we might need the mods. I'm not sure if forge has built in support without something like OptiFine
curious but why not actual liquid? or is venus just too damn hot for that
I mostly just wanted to give off a feeling that all the sulfur is giving off toxic fumes you have to walk through. There are other types of fluids addes
I tried to look at how other blocks like ad astra's or simply lights and so on have their emissives set up but I couldn't even see any second layers in their model, so I'm a bit lost lol
If you can't figure it out I'll look into it tomorrow. But it's gregnight for me unfortunately

oh really it doesn't work in creative? but yeah is there an other way than to use it as a bucket?
that's the only way I found to fill it
I mean ad astra has a machine that'll fill it for you I guess
didn't seem to work when I tried it but I might've bungled something up with it
I had to add the recipe to transform oxygen gt to oxygen ad astra
but it wouldn't fill the suit anyway
would fill the tank though 🤷♂️
anyway we don't need the oxygen loader do we
I'm guessing some things are specifically looking for the ad astra oxygen fluid while others are looking for anything tagged as oxygen
I guess yeah
no, the bucket thing works fine
did you check if the oxygen distributor worked?
I had to add the same recipe as the oxygen loader to make it works
you can fill air tanks that way too, and "drink" them to fill your oxygen while your suit is equipped
I put the Giselle addon can in the quest as this one comes as a curio
sounds better
especially with how oxygen goes down fast
they worked with GT oxygen when I was testing stuff back in jan/feb, haven't tried since
hummm
well we'll see if it doesn't work we can just add the recipe from the oxygen loader back
yep that's the main benefit of those - I think the actual sizes of these containers is configurable too. I agree they feel too small at the moment
oxygen loader isn't needed for the spreader to work
because we don't offer any teleportation we may need to have a pass on the tank size I guess
it's the same recipe
weirdly enough
🤔
that's how I made it work when I tested it
Didn't find any oxygen distributor recipe so I tried with the loader one
and it worked lol
hmm I'll try again when I'm home, I'm pretty sure it was just a creative tank of GT oxygen pumping into the spreader, worked fine for me
{
"type": "ad_astra:oxygen_loading",
"cookingtime": 1,
"energy": 30,
"input": {
"ingredient": {
"fluid": "gtceu:oxygen"
},
"millibuckets": 25
},
"result": {
"fluid": "ad_astra:oxygen",
"millibuckets": 25
}
}
it wasn't working for me on a recent build
I added this
well
this*
and then it worked
it shouldn't need a recipe, having the gt oxygen tagged with the ad astra tag was enough to get it to work for me back then
Maybe the tag was remove

we'll see I didn't play around with the tag
yeah I'll check when I'm home
I wish the ad astra oxygen gui was smaller, why is it so damn big!!
I know there's an option to resize it and move it around but that resizes the text too
hm, maybe it's a texture we could overwrite with a transparent png lol
I guess that's a possibility
I understand that it's big as it's quite vital
but as we will spend a lot of time in space
that can be cluterring
yeah but like, half as big as the minimap?
imo it'd be fine as a number above where the HP is
oh yeah
or a double bar over the xp one
that would be cool
btw is the moon still hot?
I was averaging around 100C
it varies wildly depending on the time of day, just like the moon irl
I haven't implemented space suit ambiental compat yet tho
really I didn't know it could be hot on the moon
oh 127C max on the equator during the day
yeah I guess
Btw I'm progressing through the ores veins
my excel sheet is getting better
I should pr a first concept today or tomorrow (today may be quite busy)
okie doke
To test the vein generation I can run the language merger and I will get some files I put in the instance?
okay I can't run the tool
my mac thinks it's a text file lol
the ore veins one is a different tool
ores to field guide
and hm yeah you'd probably have to set up a build configuration for mac 🤔 never done that before so idk the steps by heart
I will test it manually by doing random things in the kubejs I guess
@calm plinth so emmisive textures are not doable in 1.20 they added vanilla integration in 1.21 😅 We will either have to use java code, or download the moremcmeta mods (which I do recommend)
😩 then how do these other blocks do it argh
well its fine, how do you do it in java code then? since these are java blocks
Sorry, I meant it isnt possible with resource packs, not that it is impossible lol
ooh ok
I would look at the java code for the redstone ore block to see how its done there
alrighty!
@high obsidian I still swear that it worked before, but hey, that recipe works! and the cool thing is, we can give it whatever fluid we want to convert into "breathable air" if we want to rename the ad astra oxygen to that, as well as configure the amount so it's not 1:1
for example, since gregtech oxygen can be slow to electrolyze, something like 1mb gt oxygen to 100mb ad astra air
(it looks like the distributor uses 4mb/t if it isn't in an enclosed space, or 1mb/t in a smaller 5x4x7 room I made)
... what should we rename it to?
Breathable Air?
Artificial Atmosphere?
don't divers have specific names for their breathable gas mixtures or something I remember reading about that
astronauts are probably similar I haven't looked too much into it
Gas blending for scuba diving (or gas mixing) is the filling of diving cylinders with non-air breathing gases such as nitrox, trimix and heliox.
- nitrox: <78% nitrogen, the rest oxygen
- trimix: apparently there's a lot of variations but it's a mix of oxygen, helium, and nitrogen
- heliox: 79% helium and 21% oxygen
that last one looks very interesting for the moon since there's so little nitrogen but lots of helium-3
hmm maybe could do something like:
rock breaker etc to get moon stone dust, centrifuge the dust for helium 3, do something to it to get regular helium, mix it with oxygen (from other silicates) to get your atmosphere
I'm pretty sure those are all trademarked. But do we care?
so is invar, so no 
hm, we'll have to see how ad astra actually works, because if it's specifically only allowing #forge:oxygen in its space suits, then that'll mess with this
but if it uses any fluid you're able to fill it with, then maybe...?
After completing the moon as a planet, can you use it like a template for other planets, and that will help you to do space sooner?
Mostly, yes. But also we want every planet to be unique, and with our current plans copy-paste only goes so far
yeah, to do space we have to do 3 things:
- actually make the planets
- add compat between ad astra and the rest of the mods
- integrate the planet into progression
#2 only has to be done once
and after each planet we learn more about how to do worldgen, so #1 goes faster. I basically just redid the moon's worldgen this week with what I've learnt from the beneath and it looks much nicer (and went faster too!)
Oxygen isn’t slow at HV though but we can have the recipe really low if we want as I don’t think there should be much gameplay involved into running the oxygen distributor
I mean why not that would be easy to passive at least
Im all for new processing line
And we don’t allow pure oxygen?
it isn't, but also given the lack of fuel on the moon, you're kinda limited to solar which means you might be more interested in the lower tier machines (or underclocking)
whatever's best for gameplay!
Can we add AC units
they already exist just use blue ice
Sounds good to me
no ❤️
Make a mod for AC with Ambiental 👌
Consuming energy and all
pure oxygen is dangerous 2 ways, its toxic in high concentration and any flame can go crazy really fast
Yk what I’ll learn it just to see if I can
ambiental code is in tfg-core btw
flesh balls
also
real fuckin question
can i add doom demons to the flesh planet
only if they fit minecraft art style and aren't like lycanites
they are also hostile and not passive :)
and they spawn little 1hp minions too
tbh the moon could use a little more mob variety
It could be okay to not have too many
I think I've only got like... 7?
as it's the first space destination
8 if you include rabbits
sounds already enough
zombie lunarians, the starfish things, limpets, endermen, those guys in the pic, a different taller enderman, and endermites
Okay after some fidgeting I found some good rates for the bedrock miner
is your last version of the moon on github yet?
I think it's all synced up yeah
I'm mostly done with the worldgen, just want to add some last little bits of deco and fiddle with mob placement a bit
going to have a look
on my version I was missing one biome from usual moon
the sandy desert as it is in vanilla ad astra
lunar wastelands or whatever it was called? I'm not using any of the ad astra biomes
I don't rememeber the name but yeah the idea to have some desert with the dust (that could be sand)
i mean it's very personnal but I like this one feels peaceful
oh that kind of missing
I thought you meant your game was sending errors about it not being there
right now there's 9 moon biomes
4 "main" ones, and then 5 to act as blending between them
the "middle" one, lunar plains, right now has a bit of a mix, but I could probably make that one less "busy"
make it more sandy
let me check on the last version
could be cool if you feel it can be nicely integrated
ye I can give it a try
I wanted to add some layered moon dust blocks anyway, like I did with wood ash in the beneath
Lycacringe
Can we have cheese creepers as a meme?
When killed they drop moon cheese (not sure what you can do with it but hey)
Are you gonna make it so craters will have their own ores in small quantities?
I put a single block of "meteoric iron" in some of them yeah, mine it for a bunch of raw iron ore
nothing fancy but it adds a little flavour
I'm trying to look for the mod for indestructible rocket but I can't find it
And it seems there is a weird bug with Bedrock veins
they sometime don't show on the first scan
Make the “aliens” on mars green and have big heads
Lol
Oh nice
Would have been great if that was an upgrade but I think without teleportation this one is indispensable
How about a new special alloy in HV/EV, that is needed for crafting space materials(like rocket parts, suit and other)?
it's done 🙂
I used the recipe from the large miner as a model
it needs IV so it's locked behind cleanroom
doable at hv
What is that gear made of?
that's blue steel
thought it was funny to bring it back again
I think bedrock miner should be crafter in EV or iv. In my opinion and vision of gregtech it should be: bedrock miner higher on one voltage stage than usual multiblock miner. First multiblock miner - HV/EV, first bedrock miner - EV/IV
But that is only my opinion
the first bedrock miner is MV/Hv
that's why I put it on HV to craft
If we change the energy tier we may change the tier to craft it
last one is zpm though
so idk will see what the others think about it
I saw in one gregtech modpack that vein have one unbreakable ore block, and you can use a special miner to produce an infinite amount of ore from it
And I think it is a good idei
And bedrock miner have something mutual with that
Hmmmm
Is it possible that there is invisible rain on the moon?
I'm getting some weird explosion sometime
I tried something based on SoG for solar on the moon
I just have an issue it seems I can't get a .daytime and a .dimension condition at the same time...
I said we can just use the ad astra solar...
and for a large solar panel it's very small 😛
do the bedrock miners need drilling fluid btw?
it's possible I guess, we might have to do a mixin to only have explosions on the overworld or whatever
Iirc it can consume, but not require
Last used in gtcpm after latest patch
Oh no I know I just had time and really wanted to try
I didn’t have it again but I’m pretty sure that’s the only possibility
I didn’t find the config option for it so it doesn’t right now
that's fine! I just haven't tried building one before so I didn't know
What was your idea Pyritie shall we publish the moon and mars at the same time or you would like to get the moon out asap?
If you fixed this ad Astra issue
personally I'm fine with just the moon by itself, mars is still a long way off
yeah I don't know I guess it could be a first test to see how people reacts to space
event.recipes.gtceu.large_solar_panel('solar_power_test')
.circuit(2)
.notConsumable(InputItem.of('ad_astra:solar_panel'))
.duration(200)
.daytime(true)
.dimension('ad_astra:moon')
.EUt(-4*GTValues.V[GTValues.ULV])
If I have both .daytime and .dimension at the same time
it crashes
but both works separately
that's really weird
I asked on GT discord that's out of my scope to understand
For a new bedrock vein I have
-Mica vein with Kyanite (Talc, Silicon and Aluminium), Mica (Potassium, Silicon, Aluminium AND a bit of Fluorine) and Pollucite (Caesium, Aluminium and Potassium)
-Topaz with Topaz (Aluminium, Silicon and Fluorine) and Blue Topaz (same)
-Lapis with basically Aluminium, Silicon, Calcium, Sodium, Chlorine and Iron
I'm more in favor of Mica vein for the small amount of fluorine while still being a bit more complex
Lapis is also a good one to be fair and it has chlorine
Caesium doesn't have much use right now but I would like to use it for tier 2 rocket as it's apparently a metal heavily used for electronics
so that would fit having a bedrock mica vein
mica sounds good! then later on we can have a better fluorine vein
tbh we can probably replace some of the random vanilla items like eyes of ender and nether stars with our own made up electronics
caesium could work for that
that would be cool down the line
maybe we will begin to work on that during mars dev
sounds good
okay now it's time to finish my work on the veins
how do you feel about all the ores added for the nether prior to you
They don't serve much purpose I don't know what was the idea behind them
maybe just more exotic names?
yeah mostly just to have something different
armalcolite I want to keep moon exclusive, look at its wikipedia page to see why
I think ores in Gregtech is already pretty confusing, I'm not sure if it's such a good idea to add duplicates
let's see
tbh I don't mind just deleting some of the new ones I did
oh i see
Armalcolite has an historical aspect
well I think it's fine for some like armalcolite that has a "lore" and will be part of the bauxite/alu/ilmenite vein anyway
but for ore processing and clarity reasons we should limit I think the number we add
sure yeah
what do you think about the ad astra ores like desh? they're fantasy so we can give them whatever formula we want
yeah I think we could make them fit? especially in mars if we create new lines
desh historically is used for rocket tier 3 right
could use if for that and give it a composition so it also has more uses
iirc it's normally desh from the moon, the red one from mars, the purple one from venus, and uh I don't think the last one was used anywhere
yeah that's it
obviously we want more than just "mine here to go to the next planet" but I think it's fine to keep them as materials
Ostrum could easily become Osmium
integrate them properly with rich and poor ores and a chemical formula and all that
hmm Venus is IV and you're still finishing up the platline at that point
yeah, could work on the luv planet tho
We are free to move around Ad astra ores so it could work
platline is really slow and usually you get some bypass at some points
so that could work for us
for now this is where i'm going for the overworld
red is removing
yellow is reducing
I removed aluminium because bauxite processing may be coming in base gtm from what I read
I'm fine with putting platline stuff on the tier after, so you still have to go through the platline a bit, but then can skip parts later
platline definitely needs time to shine as it's one of the best line from base gt
- it's ok to just remove the whole ilmenite/alum/bauxite vein
- why tantalite? you need it for SMD components which is MV
- keep regular quartzite + barium around, maybe with like, 5% nether quartz or something lol
rest is fine imo
-perfect I'm all down to remove ilmenite/bauxite
-Tantalite is not needed but if you use it, it gives a better ratio so I think as it's alternatives recipes it's a good reward for later on (you also need tantalum for large multiblock)
-quartzite can give you certus though
Maybe I can change the quartzite giving certus I never tried to touch at ore processing idk how it works
can have bigger tantalite in moon veins though
as a first incentive to mine on the moon
you can also get tantalite from lava so I don't think we need to gate it
more tantalite on the moon would be cool though
I can take a look at how to change the byproducts of different ores
if you do i would be curious to understand how you did
need to look at GT source code to figure it out lol
uuuh
poke me in a couple hours and I can show you
sounds good thanks
I just looked at the page and it mentions tranquillityite, another moon mineral that has zirconium 🤔
Tranquillityite except being terribly hard to pronounce has a lot of composants
(Fe2+,Ca)8(Zr,Y)2Ti3(SiO4)3O4
good lord
I think someone a while ago said zirconium is used for quantum circuits irl and they posted a whole processing diagram
so.. not something that's moon relevant, but still
Yttrium is also a end game material
Well this one could be interesting
I woooonder if we could implement it and keep the Zr, Y unprocessable until later in the game
Zirconium is a chemical element; it has symbol Zr and atomic number 40. First identified in 1789, isolated in impure form in 1824, and manufactured at scale by 1925, pure zirconium is a lustrous transition metal with a greyish-white color that closely resembles hafnium and, to a lesser extent, titanium. It is solid at room temperature, ductile, ...
check this chapter 👀
could gate it to higher tier EBFs
oh we could
Damn that works for space AND nuclear
Idk why but I feel I already encountered Zirconium in a Gt pack
maybe Star T I don't remember
You know we could even add zirconium processing line into nuclear on mars
for the rockets and others stuffs
apparently zircon is also a pretty common mineral on earth as well, but hey
uhuh realism ends where gameplay begins :p
yep lol
"Hydrolysis is very slow below 100 °C, but rapid at temperature above 900 °C. Most metals undergo similar reactions. The redox reaction is relevant to the instability of fuel assemblies at high temperatures.[58] This reaction occurred in the reactors 1, 2 and 3 of the Fukushima I Nuclear Power Plant (Japan) after the reactor cooling was interrupted by the earthquake and tsunami disaster of March 11, 2011, leading to the Fukushima I nuclear accidents."
Uhuh so Zirconium had a part lol
found it
oh that's the kind of processing line I like
lol I figured
such a cool generation
we don't see much lol
Well gonna make a bug report for my issue
Hope someone will take a look
I can't see anything lol
bro just put on some night vis goggles 😭
That's the smartest move I guess
/effect @p minecraft:night_vision infinite 1 true
Moon 👍
btw with Euphoria Patches there isn't any clouds in space
looks really enderesque though
Space shouldn't have clouds lol
well, not the moon at least
I agree but with Complementary we have
though I guess that shouldn't be too difficult to modify
it's what I use to get my nice pics
if you do manage to get something working, what about a multiblock that's just a big square of the solar panels? lol
I thought about that at the beginning lol
but I didn't want people to actually use the solar pannel on the multiblock
this looks awesome lol
🥺 aw
maybe with a placeholder though it sounds a bit finicky
the zigzags make it look solar tho!
though if you really wanted we can just make you a solar block lol
you know that kind of \ \ \ shape they have in a row
sure, or something similar
oh with glass block?
I could try though nothing would beat the amazing ad astra texture
I'm not really a fan of the stained glass tbh
yeah me neither
well I will put that in hold and see if we get an elegant solution
for now we could limit it to moon dimension but it would work at night so
yeah let's see if there's a fix for your issue first
I think euphoria is supposed to have compatibility with ad astra. I've seen clouds on Venus before, but it seems to fluctuate
there is compatibility with Ad Astra and TFC
no issues with water though not all the vegetation is moving
I guess they missed quite a lot of plants
is 096 still being cleared by curseforge?
ye
for the moon
so ideally I would reduce tungstate/scheelite and all
but that wouldn't be a good idea before mars is out
it's a bother I can't run the ore tool I have to enter the value manualy to test
that would be cool if you have the time!
sure, I'm not doing much rn
thanks!
lemme download the .net osx sdk
