#mods-discussion

1 messages Ā· Page 17 of 1

split cave
#

is there a mod that lets you place vanilla rocks, boulders, ores ect?

rare fjord
#

I guess my issue is that the .json files mentioned in the wiki don't exist

hexed goblet
#

Exception to this: ZENHEIM is maintained by me, the mod author of 90% of the mods in the modpack. So i make sure they all work. I know some other authors do the same thing with their mods. So it makes sense to check if the modpack author is also a mod author (click their name on thunderstore)

timid shoal
# hexed goblet Exception to this: ZENHEIM is maintained by me, the mod author of 90% of the mo...

No rule, without exceptions šŸ™‚ ZenHeim are awesome for players that have used multiple mods over time, and know what they like a mod to change in the game.
There are 2 types of mod-packs:

  1. One dll that does a bunch, and stands alone, like Valheim +
  2. A dll, that depends on other dll's.~~ Like ZenHeim.~~

Still the latter need to have updated dependencies, and if a game update causes the ZenHeim to require an update, I think that ZenHeim and all its modifications will be down until you have time to update. Even if many of the sub-mods still works? And knowing Murphy, he comes around when the heat is on, bricking your GPU, or melts your PSU, or cuts your ISP fiber, or power-outage, or letting you have a bad time IRL, or something along does lines...
Edit: Lined out right out wrong stuff.

hexed goblet
# timid shoal No rule, without exceptions šŸ™‚ ZenHeim are awesome for players that have used mu...

when the game updates all mods are subject to breaking. zenheim is a collection of mods. it isn't a mod by itself. It's all my mods bundled with a curated selection of community mods to create a seamless expereince. of course when the game updates some will break until i have time to fix them. However, even if parts break the whole will not as they are all designed to operate independely of each other. So your modded game will still work, just in a degraded state. Although generally i try to patch the mods before the update because the valheim devs give a heads up with an early release which is very nice and helpful. also a person can run an older version of valheim for a while until the mods are patched.

timid shoal
ebon vault
uncut lark
uncut lark
pliant jasper
#

This server is frusterating sometimes.

#

Regular screenshots get spammed with "wrong channel" and cant even share a screenshot/clip to the screenshots channel because you have mods installed, even though the clip/screenshot has nothing to do with the mods you have.

hearty sphinx
#

Rules are hard to follow, I quite agree.

pliant jasper
#

Shut up, you are part of the problem/

pliant jasper
hearty sphinx
#

Harass which guy? I didn't decide that #screenshots is for only vanilla screenshots. You're raging at the wrong person.

pliant jasper
hearty sphinx
#

#mods-screenshots exists, it's not like the devs are saying you can't post modded screenshots.

pliant jasper
#

No, but literally nobody looks in that channel. Much more traffic in the regular screenshot channel. If the clip or screenshot isnt because of the mod, it should be allowed in the regular screenshots channel.

#

Its autist as hell to be upset about it to that point.

hearty sphinx
#

They keep #screenshots vanilla so new players don't see modded content and think they're doing something wrong in their game when it doesn't do the same thing.

#

I don't think blaming mental health problems on a sensible decision is a smart move.

pliant jasper
#

I'm not blaming the rules, i'm blaming the people who get so butt hurt and feel the need to spam peoples posts or petition a mod to remove the post.

#

We can also just treat people like adults, and if they see something that is modded into the game and cant find it, they can ask about it or google it. Like I have had that happen before, its not that big of a deal.

hearty sphinx
#

Nor is posting in the correct channel, but there you go.

languid lynx
pliant jasper
#

The point I am making is nobody looks in that channel. If the clip or screenshot is not BECAUSE of the mod, and just a funny moment, or whatever, it should be allowable in the regular screenshot channel.

languid lynx
#

Yeah but if your screenshots have any hints of modded content people will get pissed.
There's a ton of anti-modders here.

pliant jasper
#

Like dude just posted about the dverger towers not being symetrical and becaue he has extra slots mod people spammed his post with wrong channel.

hearty sphinx
#

I've explained the reasoning before, it's nothing to do with being anti-mod.

pliant jasper
#

It's because you dont see other people as adults capable of logic and reasoning. You dont think people are intelligent enough to see something they dont have in their game and not be able to ask a question or google it.

hearty sphinx
#

Once again, I do not make nor enforce the rules.

pliant jasper
#

No, you just take it upon yourself to spam posts because of the rules, and people like you are probably the reason the rules exist.

hearty sphinx
#

Neither of those things are true, but you do you.

languid lynx
#

I think it makes 100% sense that you shouldn't post screenshots showing modded content in any other place than #mods-screenshots
It doesn't matter if the channel is less viewed.
I actually do agree that no other channel than #mods-discussion should have modded talk.

pliant jasper
#

Theres no arguing with people here.

clear lily
#

to be honest, I dont bother checking the normal screenshots channel because it's just the same thing over and over again.

languid lynx
#

What is there to argue about though?
Just follow the rules and post accordingly lol

clear lily
#

mods-screenshots at least i see something different

hearty sphinx
#

Oh, now that's immature.

pliant jasper
#

Dont dish what you cant take.

languid lynx
#

Haha but we're in the correct channel though šŸ˜„

pliant jasper
#

But we arent talking about a mod... please follow the rules.

languid lynx
#

But we are 😮

pliant jasper
#

"Discuss valheim mods" we are talking about the rules of the discord channel regarding modded content in screenshots, not any specific mod.

clear lily
#

I can make a mod that displays the rules if that helps make you happy about where we talk about it.

hearty sphinx
#

Well, a) you started the conversation rather than addressing your concerns to @vast geyser and also b) it's still mod-relevant.

languid lynx
#

But you're upset that you get spammed for wrong channel when you post a screenshot showing modded content.
We're now discussing this in #mods-discussion šŸ˜‚

pliant jasper
#

No, we arent talking about any mods though. We are talking about screenshots with mods in them. Please follow the rules.

clear lily
#

I like our mods screenshots channel, I dont want it lumped in with all the spam of "look at my wolf collection"

languid lynx
#

Yes which is a modded content discussion šŸ˜‚

pliant jasper
#

Thats not what the banner at the top says though. It says discussion of valheim mods, not all modded content discussion.

#

Meaning asking questions or discussing specific mods. Please follow the rules.

languid lynx
#

We talk about anything related to modding here šŸ™‚

clear lily
#

Cookie makes mods so this is his home, where he lives...

#

it's not bad, I live in the basement of valheim discord too.

sly rapids
marsh vale
sly rapids
#

Thank you!!!

hexed goblet
stiff phoenix
#

Okay.

azure berry
stiff phoenix
#

I dont know who Shudnal is, and at first this Seasons mod making it so crops wont grow in winter bothered me...

But this person somehow got the ocean and waterways to freeze during winter, and the character slides around.

#

This is one of the coolest mods Ive ever used.

azure berry
#

Ooooh that is cool

#

I like being able to grow crops easily but yeah the whole point of having seasons was the realism so it did feel weird being able to grow everything the same even when it’s freezing cold

#

We have a custom heightmap going for the next playthrough, based on a real country. Having iced-over waterways would vary the flow of gameplay really nicely. I think we had previously tested something with that and it didn’t work properly, or we didn’t want the oceans to freeze, but it could be worth revisiting since we’ve gotten so ambitious about the upcoming world.

sleek otter
#

also: shudnal-longshipUpgrades and its reinforced hull for icebreaking (ramming though ice FLOWS, not solid sheet ice)

crisp tinsel
#

I recently started adding a few mods to my Valheim experience to make things more accessible and some tasks less tedious.

One Mod I was hoping to find but hasn't shown up in my searches is a modification to the inventory UI. I want any item stack that is completely full (i.e. 10/10, 50/50, etc.) to change the font color to Blue or Orange so I can spot full stacks in my storage/inventory at a glance. I found a lot of Mods that provided extra tools for organizing, stacking, and changing stack size, but so far nothing that specifically just made a complete stack more visible. Closest I could find was "Shinra's max stack text remover" on Nexus Mods which removed the max stack number from the UI.

Does anyone have any suggestions for existing mods? I think I may try to contact Shinra if they aren't busy to see if this is something I could make as an amateur.

sleek otter
#

too specific, most of us have auto-dump-to-chest mods of some kind so the mere fact that theres more than two chest slots occupied almost always means the lower leftmost one is full

icy ore
#

Are there any mods now that add npc's to the game you can control/have with you wanted to do a solo run but would love to have like villagers or something

weary island
worldly garnet
crisp tinsel
crisp tinsel
#

Anyone know of a Mod that makes it easier to tell when a building part is damaged? Like I'm thinking when the building is at 100% health, when you put the repair hammer over it, the bar will be Blue in color instead of the regular yellow when it's not at 100%

marsh vale
#

AzuHoverText is supposed to be able to color the bar and add text for the health but I had a lot of trouble with it getting stuck and not updating when looking at different pieces

worldly garnet
#

Can you create a 'location' in the game? How would that work?

languid lynx
#

Can you elaborate?

worldly garnet
# languid lynx Can you elaborate?

Well, the game has 'locations' build into the game by the devs. For instance, a Troll Cave is a location. It's prefab name is TrollCave02. I'd like to be able to make a location like that out of one of my houses and the surrounding accessories and then be able to add it into the game whenever and where ever I wanted to later.

languid lynx
#

You can do anything but yes, that is a 5 min mod.

#

For example, you save your houses with InfinityHammer, load in Unity and turn them into locations.

worldly garnet
#

You lost me right after InfinityHammer. How would I load the .blueprint file into Unity, etc.

languid lynx
#

There's a script out there that will load any blueprints and turn them into prefabs.
I was just speaking generally in case you just wanted to know if the idea worked.
If you actually want to know I can teach you.

worldly garnet
#

That's awefully nice of you. And, yes I would like to know.

languid lynx
#

Do you want to do it via VC or how do you prefer it.
For example, everytime I teach someone, we have a VC session that goes through how got et started and ending with a mod.
Takes like 3-4 hours and that includes everything from setting up code stuff to unity and then loading the mod.

But if you don't like VC I can of course guide you here too.

worldly garnet
#

VC is fine. I have a discord server we can use, if you want.

languid lynx
#

Sure! Right now I'm in bed though so maybe we can do it a bit later or whenever you have time.

worldly garnet
#

Oh, sorry didn't mean to disturb you. Yes later is fine. It's 5:30pm here right now. Tomorrow morning, maybe?

languid lynx
#

Sounds great! Feel free to DM me the invite.

worldly garnet
#

Ok, one sec... Sent you the invite.

pliant jasper
#

Can someone please explain jewelcrafting to me. How does it make any sense to anyone? The number ratings seem different for every "enchant"

sleek otter
#

zOmG, XD it's so like, RaNdOm ;)

rare fjord
#

uh... different tiered gems have different effects. it's not particularly complicated. I think you can also configure the potencies to your liking

pliant jasper
#

Explain echo 4, inferno 40 and energetic 25. What do any of those numbers mean and how am I to know what those numbers mean?

#

Like the same gem of the same tier has lighter pack 4 and retribution 45. What do those numbers even mean??

#

Theres no relativistic value to any of these numbers. At a glance they mean nothing, and tooltips do not explain it until it is socketed, and even then gives you no numbers or values.

#

Its my biggest turn off from this mod. At least with epic loot it tells you exactly whats happeneing, and the percentage values.

rare fjord
pliant jasper
#

That wiki still doesnt explain any of those numbers that I can see, and I shouldn't need a wiki spreadsheet to understand and enjoy the mod.

rare fjord
#

Bro it LITERALLY tells you what the gems do and their procs/potency
It is not a simple mod either. it's far more performance friendly than EpicLoot, requires no patches, and actually does, in fact, tell you what the gems do ingame through a tab called "Socket Effects"

#

I do not for the life of me know why you are upset about this

pliant jasper
#

Please tell me what retribution 45 means

#

Its a shield gem if that helps

rare fjord
#

it's Thorns, part of the Epic Jewels addition mod

#

has a link on its page with exact values

pliant jasper
#

I still think this is a poor way of showing this information it should be something like every enchant rated 1-10, x tier is 1-4, y tier is 5-8, z tier is 9-10. And then a percentage breakdown next to that.

#

Having a huge list of different enchants with varying numbers next to them is confusing for most people.

rare fjord
#

Looking at it it looks like the number on the gem is most likely the activation chance

#

or potency for those which lack proc chances

pliant jasper
#

I just dont think I can get into this mod. Epic loot imo is just way better and easier to understand.

#

Like it tells you the effects within the UI and you dont have to find the active effects menu, or go to a third party google spreadsheet to figure out what something does, or how much of it it does.

clear lily
#

I agree, simple people should use simple mods

pliant jasper
#

Yall just love to hate on Epic loot because its popular

#

And mad that it does this kind of system better than jewelcrafting.

rare fjord
#

"better"

clear lily
#

It's not really something you can compare, I mean both are an enchanting system, but I agree, JC isn't better for everyone, depending on what you're looking for it may need configured. The "better" is that JC can be configured however you want it to play, it has an api that other authors can use to add to the mod.

pliant jasper
#

I understand why some people might like the mod, but its just done very poorly from a UX perspective.

rare fjord
#

I'm currently 386 days into a hardcore no portal run using EpicLoot, really only because the modding scene only has one alternative to its adventure mode- and if i remember correctly it's Depricated

pliant jasper
#

It would be better if gems didnt have 50 different enchants tied to one gem, so they could actually fit more useful information into the tooltip, like what the enchant does, and the variables for how much it does it.

#

Like maybe a UI within the socket menu, where you select the gem, and then choose your enchant. There it can show the effect and values.

#

Which at this point, im just explaining epic loot.

clear lily
#

There is actually a setting for that, enhanced tooltips xD
but that is also what I mean about it being something that takes a bit of work to setup how you want it

#

It's much easier to use the compendium in game to see active gem effects

pliant jasper
#

That should not have to be something I have to manuallyt configure dude.

#

In what world is that something that should be turned off?

clear lily
#

idk, both are good mods, people should play what they enjoy

tired crescent
#

Other mods shouldn't need patch files to be compatible.

pliant jasper
#

Those two configs solve my complaints, but I still dont understand why they need to be configureable, or at the very least turned on by default.

clear lily
#

EL used to be really bad, performance and bugs, it was pretty much abandon there for a while, but I like to think that JC helped the author want to fix EL for the better, or at least give EL to someone who wanted to fix it.

pliant jasper
#

I used it on my other profile. I personally think it's great, I dont really understand why everyone hates it so much.

#

There still needs to be a way to see the effects on the gems themselves before slotting them... I dont want to have to constantly go back and forth from inventory to compendium to see the effects of gems.

rare fjord
#

I like EpicLoot's bounties and treasure maps and gambling, but I prefer the control and consistency Jewelcrafting gives.

pliant jasper
#

Epic loot has control, you can augment your enchants.

rare fjord
#

at max rank you have 5 or 6 potential rolls to replace one enchant, and each augment beyond the first is more RNG and resources

#

"Control" but your steering wheel is covered in lube

pliant jasper
#

It's a gameplay loop, you farm more gold from bounties and enchants, or raiding POI for valuables and continuously improve your gear. I have played through eik and elder and never once bothered trying to socket my gear because the effects feel minimal and underwhelming. The system was confusing because of config options that were turned off hidding values and information...

rare fjord
#

I have played with JC up to mid mistlands and EL up to late ashlands.
My gripe with JC has always been the lack of precise documentation... Kind of. I grew up on old games on the OG xbox and had manuals and guides and grew into Dark Souls as i grew older, so i'm more used to research and learning by feel.
My main gripe with Epic Loot is... i'm not entirely sure. Like I said, the augment system is RNG of enchant + RNG enchant potency.
I also personally dislike the resource intensity of the table itself. It has upgrades? Great! Now upgrade Enchanting. And Augment. And Sacrifice. And Convert Items. Can't find Haldor? Guess you're stuck at a certain quality.

pliant jasper
#

You can turn off the upgrade aspect and they will all be unlocked, still ned to upgrade them for increased affects.

rare fjord
#

EpicLoot is, without a doubt, way stronger.
I'm playing Hardcore, using CLLC to have up to 5 star enemies and 8 star bosses, 100% hp and damage per star. i'm prepped for Yagluth, just waiting for friends with full legendary, max level padded. I have not felt threatened since i was too weak to farm elder for yellow runes...

#

bosses are 10% HP and 50% damage per star

pliant jasper
#

Yeah, thats what I like though, I like feeling strong, but also fighting stronger enemies.

rare fjord
#

So do I, but I shouldn't be able to outright ignore anything not a boss or spirit infused

sleek otter
#

nah, it's the mindset of the people that its popular with that I dislike. ie: it appeals to the casuals who like everything easy, being always overpowered so everything is easy, and having random baubles to discard every 5 minutes while they farm stats and call everything boring.

hexed goblet
pliant jasper
#

@tired crescent Is there any way to mitigate/eliminate the huge lag spike when bulk crafting using AAA?

pliant jasper
#

Also, does anyone know of a way to split characters to be specific to each mod profile? I like swapping between mod profiles, and am not creative enough to think of any names so I ususally use the same name.

marsh vale
#

I name the character after the profile and then use Pseudonym to rename the character

pliant jasper
#

Idk what pseduonym is

marsh vale
pliant jasper
#

30min CD for screenshots, geez.

hearty sphinx
#

Add more to your original post then.

timid shoal
rotund quiver
#

Hi folks,
Is oil press in OdinShipPlus working? I can't find a way to put fish into it or craft a fishing basket.

wide smelt
#

is there a mod to allow teammates to help Row the longships

worldly garnet
marsh vale
#

sort of, it gives a bonus to rowing speed for others sitting on the boat

rare fjord
#

Is there a way to add buffs to guild levels in Smoothbrain's Guilds mod?

wintry wadi
rotund quiver
pliant jasper
#

Has there ever been a mod to disable the ground fog, at least temporarily? Example in #mods-screenshots

dark steppe
#

Hello, can anyone recommend a mod for flattening large areas?

languid lynx
#

InfinityHammer

dark steppe
cold peak
#

Hey guys, anyone know a mod similar to Infinity Build that works as of now?

#

I tried Build INtegrity and it messed up our server

crisp tinsel
hexed goblet
jolly yoke
#

Hello, has anyone tried using Valheim Legends and Epic Loot together? Are they compatible, or do they make loot and weapons feel too crazy, or cause any other issues?

cold peak
#

Anybody familiar with a mod that changes the movement animations that feel somewhat weird/clunky?

jolly yoke
cold peak
#

Ah that's cool

#

Is Project Auga retired?

tired crescent
cold peak
# hexed goblet v0.6.4 and up only

My Zen Combat mod's dodge was working but now it's not working anymore when I press Alt to dodge, didn't change anything in configs as it still says left alt to dodge, any idea what could be causing this?

cold peak
#

I did but I added it to my friend's profile (R2) and his dodge is still working

hexed goblet
#

when you remove the new mod, does the problem go away?

cold peak
#

And when I press right click to block along with space, it jumps

cold peak
hexed goblet
#

or your config settings are different between yours and his profile...

#

try running ZenCombat in a profile by itself. see if it works. If it does then it's a mod conflict, something you added.

cold peak
#

Okay

#

It could potentially be Azu's Extra Equip Slots, right?

#

Currently trying out Zen alone

#

Yeah working on its own :c

#

I have like 90 mods lol

hexed goblet
#

try adding mods grouped by author, until you narrow it down.

cold peak
#

Even if one of its CFG values can include "LeftAlt" as the keyboard?

cold peak
hexed goblet
#

depends on the context. try a different keybind

cold peak
#

Yeah, will do

hexed goblet
#

sure, you can try that

hexed goblet
cold peak
hexed goblet
#

?

cold peak
#

Anyways so I just changed it to F, and it worked for like 5 seconds I did 3 dodges but then it stopped working LOL

hexed goblet
#

any errors in the logs?

#

F is the key to perform your power.. prob not a good key

cold peak
#

Oh

#

I'll try something like K then

hexed goblet
#

do you mean like if you are moving and equip a weapon they stop for a moment?

cold peak
cold peak
hexed goblet
#

install ZenPlayer to fix that

cold peak
#

Awesome

#

[Info : BepInEx] Loading [ZenCombat 0.5.2]
[Warning: HarmonyX] AccessTools.Field: Could not find field for type ConfigurationManager.ConfigurationManager and name instance
[Message:Zen.ModLib] ZenCombat requires extended controls. Gamepad remap will be applied.

cold peak
cold peak
hexed goblet
cold peak
#

Ah okay, so nothing to do with my issue

hexed goblet
#

No

#

You will need to isolate the mod that’s causing a conflict.

#

Then verify it by running only those two together and reproduce it

cold peak
#

I’ll try to do that but unfortunately the game starts up in ages when I have a lot of mods, so I’ll have to be accurate with which ones I should start Zen up with

hexed goblet
#

Turn off any mods that add monsters and it should load faster

#

Basically extra resource packs take a long time to load. And likely are not the issue since they are just adding content, not changing inputs.

#

You could start with just ZenCombat then ADD groups of mods by author. Until you find the problem. Don’t try subtracting them. That will take longer.

cold peak
#

Yeah okay, makes sense

cold peak
#

Alright, my list is tight now

#

It's one of these:
UseEquipInWater
RegenWhileSitting
SouthsilArmor
Evasion
DeathPinRemoval
RequipMe
MagicPlugin
Waypoints
SmarterContainers
AutomaticFuel
BetterUI

#

Obviously some should be ruled out regardless, so I'm guessing it's either evasion or requip me or magicplugin

cold peak
#

This honestly doesn’t make any sense but it seems to be ā€œEvasionā€.. Even though my friend has that exact same mod, he’s able to dodge with keybind and I’m not

clever wigeon
#

Is there a list somewhere of what mods are compatible on xbox?

pliant jasper
#

How can I enable the beta update with R2modman? If I just do the instructions in the update notice, will that apply when launching in R2?

hearty sphinx
#

Are any mods even updating for the PTB?

pliant jasper
timid shoal
ivory mason
#

would anyone happen to know if Smoothbrains's Backpacks mod is compatible with Valheim+?

hearty sphinx
#

Is anything compatible with that mess?

ivory mason
#

didn't think that Backpack mod was a mess

marsh vale
#

they mean Valheim+ is a mess

ivory mason
#

seems fine to us - works great on servers for years now

#

but thanks for the opinion?

marsh vale
#

AFAIK most people consider Valheim+ to be not compatible with anything else due to how much it changes. Either use Valheim+ and nothing else or dont use Valheim+ and curate your modlist to ones that dont conflict with each other.

ivory mason
#

testing on this end proves otherwise but mileage may vary with mods - honestly just was asking if anyone else had experience with V+ and Backpacks mod

oak halo
kind pumice
#

[BepInIncompatibility("org.bepinex.plugins.valheim_plus")] they are all marked as incompatible

ivory mason
#

much appreciated - thank you for the details

pliant jasper
pliant jasper
#

So apparently you cannot launch with mods on the beta branch. That sucks.

marsh vale
#

I've not tried it but theres many other people saying they are using mods on the beta

pliant jasper
#

I just got a wall of red text when I tried launching. But I have 134 or so on my main profile, so bound to be some incompatible.

marsh vale
#

yeah, some things changed so things are expected to be broken in some mods

pliant jasper
#

It didnt even launch the game. Something is broken

languid lynx
#

Every update breaks some, all mine are fine for example.

pliant jasper
#

I dont know what the problem is then.

languid lynx
#

The problem is that some of the mods you're using needs to be updated.
Jotunn for example.

pliant jasper
#

As far as I can see, theres no available updates, so Im just going to try and play on vanilla.

languid lynx
#

Mod authors typically update their mods when the PTB has hit stable.

pliant jasper
#
Mods associated with ValheimModding-Jotunn
Dependencies
denikson-BepInExPack_Valheim

Dependants
MidnightMods-ImpactfulSkills
MojoRyzen-GrabMaterials
Shawesome-Shawesomes_Awesome_Boats
OdinPlus-OdinArchitect
MagicMike-MyDirtyHoe
Digitalroot-Max_Dungeon_Rooms
MSchmoecker-VNEI
MidnightMods-ValheimArmory
Searica-AdvancedTerrainModifiers
HappyDragoon-DragoonCapes
BUMBLEpatches-Dragoon_Capes_EPIC_LOOT
Digitalroot-Eternal_Fire
Searica-SkilledCarryWeight
VentureValheim-Venture_Floating_Items
RandyKnapp-EpicLoot
JewelHeim-EpicLoot_Therzie
JamesJonesTV-EpicLoot_EnchantingPouch
BUMBLEpatches-Weapon_Additions_EPIC_LOOT
BentoG-MissingPieces```
hexed goblet
silent remnant
#

Seems like for the most part mods are unaffected in the beta. Granted I don't run heavy content adding mods, mostly 'modify existing content' mods.

weary island
#

That's been my experience as well. Only one of my 27 mods has problems on the PTB server, although I only played there for an hour or so.

pliant jasper
#

I have all of therzies stuff and Epic loot, so probably one of them. I did still get a wall of text on a minimally modded profile but it still launched

#

Yeah, it seems like anything dependant on Jotun doesnt work right now.

compact cosmos
#

Hey is there a way to adjust the drop rate of pre-build buildings in the world. Especially marble buildings? I often disassemble them to get marble but I would love to change the marble drop rate from 1 marble to 5. Is there a way to do this? If possible without changing the drop rate for every build item?

marsh vale
blissful moss
#

hi

#

guys i am realy sicked off leveling ground

#

i need a mod that allows me to level ground directly digging with pickaxe is just too time consuming

languid lynx
#

InfinityHammer

blissful moss
#

somebody suggested AdvancedTerrainModifiers by searica

#

it solved my problem

blissful moss
tough mantle
#

Hmmm the TAMING SPEED mod used to work, this time I'm not so sure. Set it to 60 sec. and it's not working. Been more than 60 for sure.

honest frigate
#

What are some good mods to play with

#

@tough mantle what are so.e good mods to play with

patent vale
#

I have an idea for a mod but I'm not sure where to share it so I'll just post it here.

Chained Valheim. Like the game Chained Together but in Valheim. You're physically chained to all coop players in the lobby.

Another game called Soul Chained is being made taking the Chained Together concept and applying it to the souls formula.

weary island
weary island
final tree
#

How many mods is too many?

patent vale
weary island
feral holly
#

anyone know a lot about jewel crafting mod ? im looking to edit some things

final tree
finite island
#

anybody know of a not-depreciated mod that can hide your join code (without removing crossplay ideally, just for streaming)

feral holly
gaunt geyser
silent remnant
pliant jasper
pliant jasper
#

Anyone know why jewelcrafting cant find items when using Azu Crafty boxes? I can see I have the mats, I can grab the mats in my inv, but it wont let me socket unless the item is in my inventory for some reason.

errant vigil
#

I am not sure if this is legal or if IronGate approves of this but one of the mods I have been trying to use in multiplayer is locked behind some kind of paywall. It works fine in single player but the mod author is demanding payment to use it in multiplayer and has some kind of DRM to enforce this. https://thunderstore.io/c/valheim/p/Marlthon/OdinMounts/

pliant jasper
#

Theres some odin team mods that do that. Been around for years, so pretty sure its legal, or IronGate doesnt find it worth pursuing.

errant vigil
#

I know they don't condone this practice and it could be grounds for a C&D letter.

#

I am about to email IronGate's legal team about this and I have been wondering if it is worth it.

pliant jasper
#

Like I said, they have had mods like this, from that team for a couple years now. If there were legal problems with it, there would have been some case about it. Most likely there is some technical loophole.

#

I would wager it is technically legal due to it being free to use, but paid for using it on a server.

#

Also, theres an alternative called Magical Mounts by CookieMilk that has horses and many other magical tames/mounts if youre open to an alternative.

languid lynx
languid lynx
#

So the only reason these authors can do what they do is thanks to "KeyManager" which is DRM for mods.
It was not created to be abused and to sell mods but that's what happened.
Thunderstore are in talks about outright not allowing this anymore.

errant vigil
#

And you know this how?

#

Is thunderstore working on a ToS change?

tough mantle
# honest frigate <@209304765174120449> what are so.e good mods to play with

The ones I like to play with (my opinion) ...

  • better ladders --> makes them more like real stairs and less like a spazzy jumpy thing
  • build camera --> for easier building
  • no rain damage --> because who wants to keep repairing their wooden house all the time .. dumb
  • multi crafting
  • mass farming so you can place in a grid instead of individually, also you can collect all berry bushes by just pressing shift+e
  • auto repair .... will auto repair all your gear when interacting with a workbench
  • speedy paths .. make the different terrain "you create" like stone roads give you a small speed boost, which makes all the hard work not only visual but functional
  • taming speed (you can adjust it) ... another personal opinion, but standing there for 30 minutes staring at animals is not my idea of a good time, waste of IRL time
  • plant grow progress is good if you just want a timer on a plant so you know when it's done, also works on berries, trees etc.
  • craft from containers is good because you don't have to do NON-STOP chest runs

Those are off the top of my head, nothing too insane...

languid lynx
#

To clarify, I have no personal problem with DRM, paid mods etc.
What I do have a problem with is the way these authors are using KeyManager to sell mods.
Thunderstore should be an open platform with mods everyone can use, it's not a place for private, paid mods.

errant vigil
pliant jasper
#

The problem isnt keymanager in this case, and C&D on them would only hurt all mod authors...

languid lynx
#

They're talking about it, no decission has been made yet afaik but hopefully they decide against it.
KeyManager and them selling mods have been going on since 2-3 years now.

KeyManager itself isn't the problem but the authors who use it to sell their mods.
Taking a component of Valheim and locking it behind a paywall.

#

So if Thunderstore decide to no longer host mods that use it, it will effectively kill selling mods for them.

errant vigil
languid lynx
#

Don't worry, IG and the devs know full well what's going on and there's plenty of evidence going back years.

#

For example, the mod you linked, check out that authors own website.

errant vigil
#

NexusMods already has a very strict rule against this practice and will ban you if they find out. Someone found that out the hard way. Got all his mods nuked off the Nexus because of it.

languid lynx
#

Yeah, they tried to upload to Nexus but they got nuked.

errant vigil
#

LOL, they actually tried and Nexus banned them?

languid lynx
#

Don't think they banned them but I remember they arguing with one of the admins.
In the end the admin said that no such mods will ever be allowed etc.

finite island
errant vigil
#

The norsemen had a term for abusing a system like keymanager for personal gain, niư.

finite island
#

I'm just saying, and I'm not a lawyer, but I really don't think there's a legal case to be had there

errant vigil
#

Perhaps not. But it still makes you a niưingr for scorning IG wishes.

oak halo
silent remnant
#

I'm personally against mods costing money. If you wanna accept donations (for no reward, other than maybe a 'thank you' list somewhere) ok, fine.

If you wanna sign up for something like curse has where its ad revenue sharing based on how many people are coming to the site to download your mod, sure.

But you shouldn't be able charging money for an addition to someone elses game imo.

I even say this as someone who has coded a medium sized Minecraft mod that added a new biome, mob, blocks, tools and machines.

languid lynx
#

Minecraft and ARK loves paid mods lol

#

Paying 5 dollar for a dino

clear lily
#

I don't charge for mods I create but I also don't see it as much of an issue because I'm used to paying for customization for everything in life. I don't tell the my tattoo artist, "sorry I need this tat for free because I dont pay for modifications". I don't think twice about the money I spent to modify my car. I have several programs that I have paid plugins (mods)
To me it's a bit weird there isn't more paid game mods when we pay for customization of other things in life.

timid shoal
#

I think the line between owning a physical object (car) are more legally clear, then "owning" a digital object (game). I don't think film studios would look kindly onto persons/companies that uses a film (lets say Lord of the Rings) adding their own stuff, clipped into the film, and released it for money. Fair use goes only so far.
Some open minded studios may accept fan-compilations/re-creations, but as soon they charge money for it, the lawyers will be calling.
As I see it; Games are in the middle of this "new" era. Nintendo/Disney calls out the lawyers on almost anything, others smaller may not... As of now...

clear lily
#

Idk, I have never seen anyone modify a film, but I have seen people modify their tv that plays films. I guess there probably is laws to prevent it. It's just weird that I can create a 3d model of a dragon, spending thousands of hours on it, and I can sell it all over the internet, but as soon as I put that dragon into someone's game people think it needs to be free. I can see an argument for it if the mod is changing existing assets, but I have always felt a persons time and effort for something custom holds value.

timid shoal
#

Yeah, everyone would like to have time spent on something worth it. And different people has different opinion on what that is.
No, we haven't seen many films "re-cut" by 3rd parties to be sold, because of the copyright laws in place. If you place your work into a an existing IP, you maybe own a cut to the owner of that IP? Much like Creation Club with Skyrim?

clear lily
#

I do think it's healthy though, I mean the fact that there are paid mods shows that valheim is every bit as good as the highest selling games like minecraft that also has a few paid mods as cookie said. everyone will have their opinions on it, but in the end it's our choice what mods we use and there are often alternatives.

timid shoal
#

True to that

#

MineCraft and Roblox are "smart" by creating eco-system for others to create stuff on their platform. I predict other games /studios will follow that trend. If they will get their head out the swamp called Micro Transactions.

clear lily
#

I agree, and yes, roblox being a great example of community driven marketplaces for content. It does make it a lot more accepting when there is a platform for selling custom things like creation club or RB store.

#

micro transactions is a dirty word we all are starting to hate.

hexed goblet
# timid shoal I think the line between owning a physical object (car) are more legally clear, ...

In your example someone is releasing the lord of the rings modified and charging for the whole thing. That’s not a mod. A mod adds content to a product you already paid for. It would be like already owning a copy of lord of the rings and running it through some software that spliced and edited it into a modified version that replaced all the hobbits with penguins. Something I think AI will be doing very soon. The studio did not miss out on their original purchase. You still had to buy the original. The modded version was created by you, the consumer, by applying edits via custom software. Distributing the modded version for others to watch is absolutely a no no. But distributing the tools to create your own edit. Sure. Why not ? Original IP owners still get their sale.

So what’s the reason someone can’t charge for their custom edit tool ? You don’t have to buy it. The original is still for sale.

Now, having said that. I think it’s better to have the mods free because why would you pay for a mod ? Just buy a whole game. lol. But sure, if someone buys a bunch of assets and wants to get some money for their effort there isn’t a reason they shouldn’t be allowed to do that. Software is software and selling software has been around a long time. Mods just edit data. The data happens to be another program. But whatever. No diff than photoshop editing a picture file. Mod distribution sites like thunderstore also SHOULD ban those types of mods imo. Or very clearly silo them. But there should also be sites for downloading the paid stuff if you want it.

Personally, I think it’s not worth it to charge for mods. But to each their own.

timid shoal
#

I'm not talking about the tools to create a modification to a digital product. My examples are the focusing on the result of using such tools you're mentions. You can with ease order un-original car parts or have a car-shop doing modifications to your Ford, without any issues. Maybe you void the warranty, but that is a nother ball-park. But you can pay to change your car. But we see it's not that easy to pay someone for a modification for your game, and I think the problem is that games are too "new" so the laws, market and economy aren't adjusted to it. That's why most studios say no, and some others try to adjust (like Minecraft/Roblox, or Creation Club)
I predict the movie industry will crack down on use of AI, very soon

hexed goblet
timid shoal
#

If no distribution takes place, there is no money changing hands

hexed goblet
oak halo
#

Which is fine (if you charge or not) as long as you don't redistribute things you don't own the copyright for with your mods, such as (modified) game assets/assemblies

tough mantle
#

Can someone help with the compass mod ? It works, but the map markers aren't showing up on it

timid shoal
# hexed goblet No, I distribute thousands and thousands of copies of my mods. Just because I do...

My point is that if an author of something (based on others IP/work/etc) doesn't distribute that modified work, there is also no chance of money exchange hands. And that's why there is no problem doing it for your self.
But as soon as an author distribute this AND charge money, we're in the grey zone of the norm.
You do it for free, and I'm sure many many 1000 are grateful of that.

To my knowledge there is only site ToS that prevent Person B for reuploading a mod original released by Person A. No mod-author I know of have patented /copyright protected (not thinking of DRM) their work.
Almost all authors out there are using some/all/combination of:

  1. Existing Programs (Blender, Adobe, etc)
  2. Existing code language (C++, Phyton, etc)
  3. 3rd party web-site for distributing
  4. Some sort of spring-board / platform. The thing author would like to alter. (A game, program, hardware)

It suck's, I'm sure. The combination of 1 and 2, multiplied by creativity, skill and time, are almost always unique. And that should be recognised, but it doesn't today.

marsh vale
# timid shoal My point is that if an author of something (based on others IP/work/etc) doesn't...

Sorry but have to nitpick. All mods are copyright protected. Copyright exists from time of creation. Only trademarks and patents need to be registered/applied for. There is additional copyright registration that can be done in some countries such as submitting to the library of congress in the US, but under international treaty all creative works are under copyright by their creator at time of creation.

timid shoal
marsh vale
#

And thats why if I ever do mod work again I wont release under a FOSS license after what happened to me 20 years ago with WoW mods

hexed goblet
# timid shoal My point is that if an author of something (based on others IP/work/etc) doesn't...

I think you think a mod is a derivative work based on the original. It is not. It is a software program that runs and modifies the original to output a different version. It is a computer program. As such it is unique. It processes data inputs and produces outputs. No different than any other computer program. It just has very specific inputs.

As to the issue of copyrights. The creator owns the copyright. Does that mean nobody else can reupload it ? No of course someone else can upload it. The author can submit takedown notices if they want to spend the time and money. Thats their right. What someone else cant do is claim the mod is their own. Thats illegal. Could they do it anyways ? Yes of course. Again, protecting your IP is only as good as your willingness to enforce it. A mod is just a program.

Whoever has deeper pockets will win the legal battles. Hence, it’s not really worth the effort. But if you want to sell your mod, that’s your right. It’s your property. If the game you base it on says they don’t want that then you are acting in bad faith and will very likely have a hard time winning any legal battles.

But to argue that a mod is not a computer program and is somehow a derivative work of the original is false. It’s just a program. Inputs and outputs.

#

Also many softwares are released under copyleft licenses. Which makes them more open and permissive. But without a license then they are not open.

marsh vale
#

art assets is where you could get into derivative work if you take an original asset, modify it, then include it in the mod

hexed goblet
hexed goblet
timid shoal
marsh vale
# hexed goblet What happened with WoW mods ?

A program called WoWMatrix that was a shitty mod updater that leached off everything they could. When the mod sites tried to block it they started rehosting all the foss mods on their own servers but were slow to update them. So there was a constant stream of bug reports in mods for bugs that were already fixed but the user was getting an old version from WoWMatrix.

hexed goblet
# timid shoal That only allows it so the author could pursue legal actions, by suing a person ...

There is two things happening. One is legal right. There based on jurisdiction. Good luck enforcing that in North Korea. The other is ability. So if you have rights and means to enforce it you can in most of the world. And that’s usually enough. Basic software IP. But with mods you have the extra issue of the company itself. For example modding a Nintendo game. You may be legally entitled to do so. But it doesn’t mean Nintendo won’t burry you in legal hell for decades.

#

So if a company says ā€œdon’t mod our gameā€. Unless you have crazy deep pockets. Why bother? Just go where you are welcome.

marsh vale
#

I need to head out soon but https://en.wikipedia.org/wiki/Berne_Convention is exteremely relevenat to this topic

The Berne Convention for the Protection of Literary and Artistic Works, usually known as the Berne Convention, was an international assembly held in 1886 in the Swiss city of Bern by ten European countries with the goal of agreeing on a set of legal principles for the protection of original work. They drafted and adopted a multi-party contract c...

hexed goblet
marsh vale
hexed goblet
#

Gotcha. Ya makes sense

#

lol well now I have the backwards issue. Users reporting bugs with my mod and the PTB and I’m like ā€œdude. I know. It’s fixed. But I can’t publish the patch until they go live, run the live version of the game with my mods. Not the PTBā€ lol

marsh vale
#

you could, but not to thunderstore

hexed goblet
#

True..l I could. But too much hassle

timid shoal
hexed goblet
#

You think people should be nice ? Cool. Give me your cake.

timid shoal
#

Come and get it

hexed goblet
#

lol

#

Generally. I agree. People should be nice. But the system is what it is.

Now then. If you want a better technical solution I would suggest looking into blockchain tech and digital property OWNERSHIP. That’s much better. But general adoption is not there yet. Checkout book.io though for a cool example.

#

We currently have the technology to trade digital goods just like physical goods. But it’s not widely adopted.

timid shoal
#

My point is that (most) Digital works EULA states that anything you do, they have a say in it.

timid shoal
hexed goblet
#

Sure. And when we live in a world without EULA nonsense it will be better. Until then we have to deal with imperfect systems

#

digital property ownership on block chain without a centralized server

https://book.io

Book.io

Book.io is a multi-chain Web3 marketplace for ebooks and Audiobooks where anyone can collect, read, and then resell what they buy – just like print books.

#

I see no reason this concept couldn’t also work for software and other digital arts.

#

Detailed info about the topic

cold peak
#

Hey guys, didn't know where to ask about this so I'm hoping someone can help me out here. I'm using a pretty powerful PC with regards to CPU/GPU/RAMS etc but with my 109 mods (I know that's a lot), the game seems to stutter a lot and I was hoping to know which types of mods I should avoid to minimize this stutter

#

I'm using ther RelicHeim modpack and have added a couple of QOL mods of my own and we're on a dedicated server too

#

Should I be uninstalling all the extra armor/weapons/mobs/textures mods?

#

We're trying to have a RPG-based server so we feel like some of these mods really help us achieve that

clear lily
#

there are a lot of mods that can effect fps, some of the ones that hit the hardest are things like custom ui elements and map pins.

cold peak
#

So not the custom items/mobs/skills?

clear lily
#

it's not always easy to find what mods cause performance drops, for me it was speedy paths that was pretty performance heavy but figuring out what causes fps to tank or the game to run poor may just take old fashoined turning things off and on again.

cold peak
#

So, for example, BETTER UI can cause stutters/FPS drops?

clear lily
#

it can be a bit less performant than other mods but it probably isn't the main thing killing your fps

#

idk, do you notice fps drops just out in the world or inside of a base? if inside of your base it is most likely due to fire sources and items stored in chests.

#

there is so many different things that effect fps that pin pointing the issue isn't easy, especially when the base game has lots of things that cause fps drops like Fire sources and Fish spawns.

clear lily
timid shoal
errant vigil
hexed goblet
# errant vigil You mean NFTs? A space filled with scams and rugpulls?

No, not precisely. The NFTS TECHNOLOGY is solid. It allows for ownership of digital products. The silly speculative market around it that formed is full of scams and rug pulls. Not the technology itself. As a mature technology it can be used to implement decentralized asset ownership. You can own your digital copy of a video game or book or movie and resell it to others without being locked into a store. You actually own the digital copy. That’s the core of the technology. The silly market nonsense is just people being absurd with the tech.

errant vigil
#

The NFT is actually a link to a digital file. Unless you can move the file to another platform, it will not work the way you think it will. And if the file goes 404, then your NFT is worthless.

pliant jasper
#

Any recomendations for armor mods that isnt Therzies Armory? I have warfare, but I dont want to add any more custom mobs to the game and too lazy to config armory for all recipes to use vanilla mats.

#

Seems like the broken mod in my packs right now is impactful skills

gaunt geyser
pliant jasper
#

Got it. Im not too worried about it right now.

pliant jasper
gaunt geyser
pliant jasper
#

I think I might have found the right folder. Hopefully

#

Yeah, thats where I put it

#

We need a mod that allows you in the late game to summon "ghost sailors" to paddle your boat against the wind.

pliant jasper
#

I didnt even think about it, but im assuming Passive Powers by smoothbrain isnt compatible with the new PTB?

tired crescent
#

ĀÆ_(惄)_/ĀÆ

hexed goblet
# errant vigil The NFT is actually a link to a digital file. Unless you can move the file to an...

not true, there are decentralized storage systems as well. only the very first gen nfts were links to files. You can absolutely store data on chain. That's what the links above that i posted are doing. It just depends on the chain in question. some are optimized for different features. it's very much the future of diigal ownership. The reality now is silos of data and you own nothing, only rent access to your digital library, that can be revoked at any time. The concept being discussed is using distributed ledger tech to actually own digital property and store that digital property on the ledger itself. That's what stuff.io and book.io are doing.

hexed goblet
bright crag
#

im curranty using skills overhaul and it hasn't been updated to include the cooking crafting or farming skills the rest work ok but im curious if there are any other similar mods or know if/when it may be updated?

hexed goblet
bright crag
hexed goblet
bright crag
#

I tried there too but couldn't find anything like it. At least by a 10 minute search

#

Its the only one i currently ues thats not on thunderstore

hexed goblet
#

sure, i hear ya... i just mean i can't install any mods from nexus.. too much work to use two mod managers and get them to syncrhonize. Just simpler to get all my mods from one spot. If i could have pushed a button sure ... just too much trouble to test it out for me.

bright crag
#

Oh i dont use any mod manager for this game. Just download and put the dll in the plugins folder

hexed goblet
#

ouch... sounds painful. i push one button.

#

Highly recommend Gale modmanager

#

especially when you get into dependency trees

bright crag
#

Nah. I only use managers to handle mod conflicts. Otherwise i find it easyer for manual install.

hexed goblet
#

ok, up to you. good luck

#

how do you handle installing packages of mods or dependecy graph upgrades?

#

one by one?

bright crag
#

But anyway as for the mod its self it a mod that give carry weight health stamina and eiter based on skill level. With a config for them

hexed goblet
#

like if mod A depends on B and B depends on C version 2.3. But you have only C version 2.1 so mod A is breaking but you don't know why and it's because B is breaking because C is out of date...

#

mod managers just hadnle that automatically

bright crag
hexed goblet
#

ouch.. good luck

#

and keep them all version synched ?

#

sounds painful imo... but up to you i guess...

bright crag
#

I dont have many mods and none with extra dependencies so not hard at all. Just trying to find a fix or alternate to the mod....

hexed goblet
#

gotcha

#

ya, sorry i can't help. I have a mod that lets you set the skills to a fixed value, but that doesn't sound like what you want.

timid shoal
bright crag
timid shoal
bright crag
#

I dont assume it does actually work for them and give a warning about those 3 skills

gaunt geyser
#

@bright crag what are you looking for in a skill mod? To get extra hp, eitr and carry weight based on your skills?

bright crag
#

I wouldn't be opposed to building it myself i just don't know the set up or how harmony works at this time. (I do know c# fairly well)

gaunt geyser
#

Interesting, I could see about adding that as a configurable option to impactful skills.

pliant jasper
#

Or at least let the moder power have an actual visual affect on ships, like a spectral dragon head blowing into your sails or something.

bright crag
gaunt geyser
gentle burrow
#

hey guys! im base building on my new forever world with a buddy and i want to build a ton of cool stuff, but i dont have the best pc and no matter how low i set my graphics, i always get like 30~ fps. i know that valheim renders each individual build piece all at once, kinda like how minecraft loads all blocks around you, and i was wondering if theres any mods out there that you guys might know of that could help me reduce lag in my base(s)! i love valheim, been playing for years, i love building, but i can never build more than a couple building because too many build pieces brings my frames to their knees. if anyone has any tips i would greatly appreciate the help! <3

cold peak
#

Anybody use Valheim raft and know how we can set spawn points inside the raft w/o losing spawn point?

worldly garnet
gentle burrow
#

and idk if crossplays active i dont think it is

worldly garnet
#

Make sure crossplay is NOT active. Also make sure your PC resources are sufficient. Eight GB RAM minimum for an uncomplex world and plenty of spare SSD space.

Also, don't have anything running in the background when playing Valhem. If you use a VPN, try disabling that as a test.

And all those things apply to your buddy, too. The whole server's game only performs as well as the worst player's PC can handle it. And, if none of that helps, try a test session with your buddy without the mods for both of you.

gentle burrow
#

it still lagged in vanilla during our first playthroughs

#

we've built bases and shit on like 30 different worlds, this is a reoccuring problem. ill be sure to take a loot at your suggestions and get back to you later :)

worldly garnet
weary island
pliant jasper
#

Portal on boat and have the connecting portal (if not using a portal mod) next to your spawn bed.

#

Anyone else frusterated with mod pages lacking any and all information on what the mod actually does?

#

"Optimize your Valheim adventure with this patch for AdventureBackpacks, tailored for seamless integration with Gods Dominium and EpicLoot mods, yet functional independently." This tells me nothing about what its patching, or what changes it makes. And all the other information are to the mod authors discord and coffee link...

weary island
pliant jasper
#

I mean cookie milk also doesnt put any information on their mod page, but there is a link to a documentation about the mod.

timid shoal
# gentle burrow we've built bases and shit on like 30 different worlds, this is a reoccuring pro...

Valheim Multiplayer: the player that enters a world cell first does most of the game calculations for all players in that cell. So if one of you have a potato PC or bad network/internet, you all will suffer. Having the world on a dedicated (separate computer) doesn't help on the performance.
You all can start with checking the internet connections, with this test:
https://www.waveform.com/tools/bufferbloat

pliant jasper
#

Just annoying when they give like a 1-2 sentance vague description that doesnt actually tell you what the mod does.

weary island
languid lynx
weary island
languid lynx
#

Nah.

Well Jere links to GitHub docs.

weary island
languid lynx
#

Never seen anyone else have a dedicated website with so much info and a whole database.

pliant jasper
#

Also, this wasnt that serious of a topic to get so defensive over @weary island idk what your problem is.

worldly garnet
# pliant jasper Also, this wasnt that serious of a topic to get so defensive over <@449765565507...

Honestly, you don't need to know what my problem is as far as I'm concerned. But, in this case I don't mind telling you.

Your post came across as a whiney complaining comment when you could have just as easily phrased your post as a constructive criticism.

These guys making mods are giving you free gifts to help make your game more interesting, exciting and enjoyable and you thank them by telling them how annoyed you are about how they're doing that.

I agree with @weary island.

pliant jasper
#

"Anyone else frusterated with mod pages lacking any and all information on what the mod actually does?" is whiney?

#

I made a comment about a problem I noticed with some mods. I gave one specific example to my complaint, and made a side note of someone else who doesn't put their mod info on their mod page but at least has a link to a documentation about the mod. If I made a mod, I would want to explain what the mod does and changes about the game, and not just give a broad unspecific idea of what the mod MIGHT do.

#
Title: EpicLootPatching_AdventureBackpacks

Optimize your Valheim adventure with this patch for AdventureBackpacks, tailored for seamless integration with Gods Dominium and EpicLoot mods, yet functional independently.

 Feel free to feed my coffee addiction if you want. ā˜•
šŸ“–Tales🌌
Goods come at a steep cost for vanilla gameplay.
Accomplished in part for  .
Installation Instructions
Feel free to reach out to me on discord if you need manual download assistance.

Author Information
AllTheHeims
For Questions and Feedback, find me in the Valheim God's Dominium Discord.```  Please explain what this mod changes about the game
pliant jasper
hearty sphinx
#

I've never whined about anything.

timid shoal
pliant jasper
#

This is a place to discuss mods, but this conversation isnt worth my time or energy, not with the type of people that inhabit this discord.

timid shoal
#

Yeah, discuss: "What do you think of Mod A?" or "The thing X in Mod B, is a bit strange"

#

Or even better: "How can I start modding my self?"

pliant jasper
#

"Discuss Valheim Mods" Has no stipulations as to what specifically mod related is allowed to be discussed.

timid shoal
#

Complaining about others; Not so much

timid shoal
pliant jasper
#

Nah, Im good.

timid shoal
#

Cool

pliant jasper
#

You have no authority here, why should I listen to you?

timid shoal
#

You do you.

pliant jasper
#

Dont tell me what to do

timid shoal
#

You do you

feral holly
#

is there a mod that i can get that will a allow a player to setup a larger Ward that is not broken ?

tame night
feral holly
pliant jasper
#

It was a question of legality. Not a question of whether you think its okay to charge for modded content.

feral holly
#

well im not a lawyer but its been done like that for many years so there is no issue in the matter i belive

pliant jasper
#

I personally dont see a problem with charging for a server version of a mod as long as there is a free version available to players not playing on a server.

#

But that doesn't make it legal.

feral holly
pliant jasper
#

The thing is whether the company finds it worth the time and money to go after a mod developer most likely making like 1k a month off a mod.

tame night
tame night
pliant jasper
#

I figured as much. They would get nothing out of going after him, and would probably spend far more than they would recoup in legal fees alone.

feral holly
#

anyone happed to have a mod for a Ward that is really definable, "meaning (a ward mod people can only make X amount of and does not block mobs or players, but does protect items being picked up or portals,doors and chests from being opened? im looking for something that covers larger then the default one) But nothing that can go as big as ' ward is love" that size cant be lock to the amount of wards they can have and the size's as far as i can see !

feral holly
pliant jasper
#

Im pretty sure its monthly for the mod in question.

tame night
#

It would be a beautiful and perfect world if it happened as IG said in its pronouncement a few years ago, if the players supported MOD creators, but see the example of the Odinship: it was 2 years in Nexus and Thunderstore, totaling almost 700k download and in these 2 years two donations, one $ 10 and another of $ 15 ...
Most who complains never supported any Mod Creator ...

feral holly
languid lynx
tame night
#

Did you change cookie? You were totally in favor.

tame night
pliant jasper
#

You cant delve into a hobbie like modding and EXPECT to be compensated. You weren't hired for it, and if the comapny states that paid modded content isnt allowed, then you cant complain if that comes back to bite you in the butt.

tame night
#

Cookie loves me = D

tame night
pliant jasper
#

Just do like most people do and setup a patreon or BuyMeACoffee and hope people support you if you want to be in the clear legally.

feral holly
languid lynx
#

Just replying to your "free for life" comment.

pliant jasper
#

And I think this specific case is a grey area because its half free, half paid.

#

But like I said, legally probably wrong, but not worth the resources to pursue it.

languid lynx
#

This whole ordeal should have ended the moment IronGate asked these two users to stop selling their mods.
IronGate are OK with voluntary donations, Patreon etc.
They are NOT ok with selling access to a mod where the user can be blocked at any moment.

pliant jasper
#

Requiring payment for functionality is what I believe is potentially illegal.

languid lynx
#

With that said, these two authors will soon not be able to sell their mods any longer anyway.
Thunderstore is going to stop allowing these mods.

tame night
#

šŸ˜„

errant vigil
tame night
clear lily
#

no one really uses nexus anyways, the ones who do get told to use thunderstore after they come here asking why their game doesn't start

tame night
# errant vigil Is it true your mods got banned off Nexus?

I removed my Nexus mods in support of Odinplus, I owe them a lot. I'm feeling wicked in your posts, so the question is not paid mods or free, it seems to be something personal against me ... Get in queue, you are just one of hundreds of haters = D

#

Hey @clear lily It seems that IG has finally decided to honor you and put bears in Valheim = D

#

They got great

clear lily
#

lol

azure berry
#

Does anyone know if an alternative exists for BigPieces by VSP since it's marked as deprecated?
Or the current best mod with vanilla-type pieces but bigger

tame night
worldly garnet
languid lynx
worldly garnet
azure berry
#

Ah not like that, just large versions of the same pieces in the build menu

languid lynx
#

You don't like big bird?

weary island
#

You're all talking about the big bird in the fowlest sense of the term 'bird', right?

languid lynx
#

A while ago someone made a mod where all seagulls were massive.

gentle burrow
clear lily
#

depends on what pieces, most walls, floors and roofs should be ok, it's all the lighting, chests, and workstations/conversion pieces that effect fps the most amonst pieces.

#

you can have thousands of walls, then you start adding in torches and there goes the fps.

marsh vale
#

Weird that thunderstore bans paid mods but the 'free for single player, pay to use on server' are allowed

clear lily
#

I think all mod distribution sites should support creators, both paid and free, it's our choice what we use.

languid lynx
clear lily
#

caring about paid mods is a bit weird. It’s like being mad a tailor wont redesign your jacket for free because you already bought it.

#

it reminds me of all the venues I played that paid me in exposure when I was playing in bands.. man, if I could have paid for more recording time with exposure I probably wouldnt have given up music.

tired crescent
#

I mean. I’m also a moderator on Thunderstore. We have to come to an agreement before anything gets done unless TS overrides. Since we can simply overturn each others decisions easily.

rare fjord
sudden reef
#

Thunderstore is not banning paid mods mods for Valheim, nothing was decided or enforced in this direction.

Paid mods are fine in my opinion. However, I'm very much against the obfuscation of mods.

languid lynx
#

Which indirectly will kill the current paid mods so two birds with one stone šŸ‘šŸ»

sudden reef
#

The mods will still be allowed without obfuscation. We'll see if that has any impact for them

marsh vale
#

Obfuscation should definitely be disallowed. I came from sandboxed WoW addon development in Lua and when I learned how much system access mods in Unity games have it scares me.

languid lynx
#

Which is 100% fine and my only problem has ever been how they abuse KeyManager right now.
If they wish to continue selling their mods without it, I will have absolutely no problem with that.

Once a person has paid, it should be theirs to use forever with no chance the author can block them.
Meaning no weaponizing of KeyManager, deciding to force members to subscribe after they paid.

If a mod is without KeyManager, they cannot do this which is great.

marsh vale
#

Didn't some Cities Skylines modder get pissed off, started detecting people by steamid they didn't like and break their save with intentional bugs?

#

Lucky they didn't do more with the level of access C# mods have

languid lynx
#

Been several communities in games where that has happened.

The day I got DMs about asking to join in to block members is the day I took a stance against all this to support "friends".
If you wonder why I'm so "passionate" to get this off of Thunderstore.

rare fjord
#

I don't recall, does "BuildRestrictionTweaks" allow placement of spikes on floor tiles? I think they'd look great as trim for a defensive castle wall/tower

tired crescent
#

I'm not fully against obfuscation where it matters, but for the general census, I don't think it should be done. Some mods on TS in the Valheim community are obfuscated just for the sake of it. No KeyManager inside them and no real need to do it.

hexed goblet
#

i agree, no obfuscation except in very special circumstances such as anticheat code.

languid lynx
#

Heh, KG made one that is unobfuscated, you only need the client.
Rules for thee, not for me.

Client dll on the players PC.
Server dll on the admins server.

He offered me it as per usual.

Anyway... In Margmas we trust

šŸ™‡šŸ»ā€ā™‚ļøšŸ™‡šŸ»ā€ā™‚ļøšŸ™‡šŸ»ā€ā™‚ļø

tired crescent
#

I mean, if I cared enough and had the motivation enough, even that wouldn't need to be obfuscated. Not like obfuscation can't be bypassed, just takes a little longer for the average person.

#

but, regardless, some people obfuscate even when it's not needed for an additional layer of difficulty for something like the Anticheat. They too will need to not obfuscate anymore based on what I read.

timid shoal
hexed goblet
errant vigil
#

Obfuscated code is actually a security risk becuase this is a common way to hide malicious code. So banning obfuscation methods in programs being distributed on a platform is a common cybersecurity policy.

oak halo
#

And because of that there should also be no exceptions imo

viral kettle
#

Let’s be real for a second. If the constant drama and finger-pointing around mod protection and obfuscation continues, you're going to end up pushing away the people creating mods/content for Valheim.

Modders put in a lot of unpaid time and effort to make these mods (doesn’t matter which modder) the least you could do is respect their right to protect their code and assets. Instead of stirring up drama or acting entitled, be thankful for the mods. No modder is forcing anyone to play his mod.

If this community turns hostile toward modders, don't be surprised when more and more of them walk away. Constructive feedback is welcome, but constant complaining and baseless accusations are not.

languid lynx
oak halo
#

It's not even about the trustworthiness of someone, even the account of someone completely trustworthy could be hacked and used to inject malicious code into popular mods

viral kettle
#

Just to clarify. There seems to be a misunderstanding here. The data you're referring to, like server IPs and SteamIDs, is all publicly available anyway. SteamIDs are exposed every time you join a server, and server IPs are essential for the game to connect. So, unless you're talking about something like telemetry or mod usage stats, there’s nothing "secret" being collected behind your back.

As for the claim that modders are "selling" data to third parties, unless there's actual, hard evidence of that happening, it sounds more like speculation than anything based in fact. Modders are creating content for the community, not to track players for profit. And even if analytics are part of some mods (like tracking how many people are using it), that’s typically done to improve the mod, not invade your privacy.

If this community keeps pushing baseless accusations, it’s only going to make it harder for modders, which could lead to more of them quitting. Let’s keep things productive and respectful. If there is a modder doing this, provide the facts and report it. If there's an issue with a specific modder, by all means, bring the facts to the table, but don’t throw all modders into the same basket! If this has happened before in other modding communities, that's not our fault, right?

oak halo
#

and I would not count telemetry (as long as it's clearly declared and not done in secret) as malicious code

sudden reef
# viral kettle Just to clarify. There seems to be a misunderstanding here. The data you're refe...

The main concern regarding obfuscation is not payment or data collection. While collecting personal information from at least EU members without explicit agreement is a compliance issue, that's not the focus here.

The problem is that it's very difficult to review and verify the submitted code is safe. Malicious code can easily be hidden behind obfuscation, for example by the mentioned targeting of specific mods or users, or by accessing the host system to extract data or install additional malware.
To be clear, I am not suggesting that you or other modders are doing this. But the security concern remains and it's also very hard for you to prove such things aren't happening.

For transparency, I am currently pushing for Thunderstore to disallow obfuscation in mods for the mentioned security reasons. Valheim is one of the only Thunderstore communities where obfuscated mods on a regular bases is allowed

languid lynx
#

I remember it as if it were yesterday.
We all used to upload mods like normal, then "they steal our mods" and bam, KeyManager got created.
OwO what's this? šŸ’øšŸ’øšŸ’øšŸ’øšŸ’øšŸ’ø

#

Then they introduced the AV stuff and here we are.

#

We've had a good run but it's time things change.

#

The absolute funniest thing is that KeyManager never even protected against stealing assets.

unborn cloud
#

Anyone has any tips on how to get PlanBuild to work?

#

I installed planbuild, also installed a blueprint from a valhemians but i dont see an option for blueprints :/

#

I dont have a folder in the config files of my mods either. I am using thunderstore btw.

frail fable
#

hello!!

#

i need a little help getting started to mod my game. wich modloader is easy yo use? basically plug and play?

frail fable
#

and is there any mods like a vanilla+ one where it is more QOL stuff maybe extra weapons and such? where can i fing r2?

marsh vale
#

They are on thunderstore

#

I like ZenDragons mods for vanilla like QoL but it's going to depend a lot on what you are looking for

frail fable
#

thank you

#

gonna have a look around and see whats there

bleak swift
#

We're having a lag issue where the first player to enter a new biome becomes the "zone host." If someone with a bad connection goes in first, everyone in that area lags.

Is there a mod that can fix this, maybe by forcing the player with the best connection to always be the zone host ?

weary island
oak halo
weary island
frail fable
#

sry to bother! but am i able to play online with friends when its modded?

#

or do i need a seperate thing for it?

marsh vale
frail fable
#

ahh

weary island
worldly garnet
#

Yeah, the karma rating in here probably went up a couple points there. Might be out of the red by lunch time!

pliant jasper
#

Anyone know of a mod that adds like a "light/medium/heavy" armor system/sets? Kind of want more options than just bronze and then straight to iron. I feel like the only thing close to that is getting troll set in black forest.

worldly garnet
gaunt geyser
pliant jasper
#

Seems like epic loot is a little borked right now for me. Might be due to it being on PTB with no patch.

#
Stack trace:
UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collections.Generic.List`1[T] rootGameObjects) (at <bbe2d12556b34749917620425ebb4662>:0)
UnityEngine.SceneManagement.Scene.GetRootGameObjects () (at <bbe2d12556b34749917620425ebb4662>:0)
Jotunn.Managers.GUIManager.FindGUIRoot () (at D:/Projects/Jotunn/JotunnLib/Managers/GUIManager.cs:515)
Jotunn.Managers.GUIManager.TryCreateGUI () (at D:/Projects/Jotunn/JotunnLib/Managers/GUIManager.cs:492)
Jotunn.Managers.GUIManager.Jotunn.IManager.Init () (at D:/Projects/Jotunn/JotunnLib/Managers/GUIManager.cs:299)
Jotunn.Managers.GUIManager..cctor () (at D:/Projects/Jotunn/JotunnLib/Managers/GUIManager.cs:43)
Rethrow as TypeInitializationException: The type initializer for 'Jotunn.Managers.GUIManager' threw an exception.
EpicLoot.Crafting.AugmentHelper.CreateAugmentChoiceDialog (System.Boolean useEnchantingUpgrades) (at <02a5255267c444a58a554c74eacdfe7c>:0)
EpicLoot.CraftingV2.EnchantingUIController.AugmentItem (ItemDrop+ItemData item, System.Int32 augmentindex) (at <02a5255267c444a58a554c74eacdfe7c>:0)
EpicLoot_UnityLib.AugmentUI.DoMainAction () (at <54c865f9536c4cc38f4945acd4d4d3c5>:0)
EpicLoot_UnityLib.EnchantingTableUIPanelBase.Update () (at <54c865f9536c4cc38f4945acd4d4d3c5>:0)
EpicLoot_UnityLib.AugmentUI.Update () (at <54c865f9536c4cc38f4945acd4d4d3c5>:0)```
#

Probably just a problem on Jotun.

#

Gotta wait for an update when PTB goes live

tame night
# viral kettle Let’s be real for a second. If the constant drama and finger-pointing around mod...

I think exactly like Krumpac, as much as they will get and ward off the creators from Mods. I think everyone should remember that for almost 2 years Valheim had no new content, the mods did it, kept Valheim very alive.
About Obfuscation I started doing this with advice that cookie gave me, I always thought it would protect the mod so that km could not be removed, this is the only reason why I cryptographer my mods with km, but after a while I noticed that km itself makes an encryption to protect (correct me if I am wrong) mods.

bleak swift
weary island
tame night
# weary island Marlthon... Hmm... aren't you the guy whose ship mod free version works on so...

No ... I'm the guy who uses km as well as other creators, and km doesn't let the server start if it's not released, so no ... I'm not the guy ... I'm the guy who has asked and tried several times to make Mod not load, but unfortunately I'm not the km creator and I can't change it.
What I can do is to beg for players to read the mods description, but the players do not do it, and then complain = D

tame night
clear lily
#

lol, 99% of mod questions can be answered by reading, but here we are helping people who hate to šŸ˜„

tame night
#

It looks like I'm forcing people to use my mods ...

worldly garnet
errant vigil
#

If there is one thing I like about Valheim mods is that I don't run into dependency hell unlike in Skyrim modding.

pliant jasper
#

Atleast its just one click and it installs dependencies here. And load order doesnt seem to be a problem as well. Unfortunately less boobage here...

errant vigil
#

Probably because booba is not the point of the game.

pliant jasper
#

Wasnt the point of skyrim either, but it happened šŸ¤·šŸ»ā€ā™‚ļø

errant vigil
#

I don't think this game is able to handle any of that.

errant vigil
#

Funny you mention that. Because the old norse age of majority was considered to be 16.

pliant jasper
past sedge
#

šŸ¤”

pliant jasper
#

I just wanted to make a joke about how sexualised Skyrim mods became and bro decided to insult me.

past sedge
#

Could we move on instead? You all had some nice stabs at each other

tame night
#

I need to learn English urgently, translated everything and didn't understand anything, without realizing the exchange of barbs ... I'm afraid of these translators online = D

errant vigil
#

At least they are better then they used to be before. When you ended up with absolute nonsense.

#

I remember Babelfish back in the day and it was absolutely terrible.

tame night
tame night
#

It was already called a monkey and resident of the country underdeveloped because of a message that I sent trying to be funny = D

#

šŸ˜„

errant vigil
#

"All your base are belong to us."

#

That is how bad translators can be.

tame night
#

You know something that I think would be cool for Valheim, it would be servers ... but I believe this is not in the plans of IG, servers really understand?

bright crag
tired crescent
clear lily
#

That's how games die, depending on some official server.. they did it right, valheim will live forever.

rare fjord
#

RIP Conan Exiles. Genuinely a good game, but only with friends or solo.

tame night
# errant vigil You mean official servers?

Yes, official servers, but also private servers, in fact I think of changing the shape of the servers valheim, understand? Where most of all is done on the Player PC, where players with bad connection hinder the other players ... Do you understand?

clear lily
#

yeah, games like ark, atlas, conan are held together by their private servers, their officals are dead

#

official servers wouldnt improve any connections..

#

data is still sent from one potato to the other.

tame night
tame night
# clear lily data is still sent from one potato to the other.

But this in Valheim seems to be a huge problem, even if you do not exceed the 10 players, if you are alone and a player with bad connection get close to you, you take the lag from the other player, I do not remember this happening in other games.

clear lily
#

Blaxxun did try to move more things "server side", less spawning and resource use on the client, but really it wasn't a huge difference because client authoritative games, not using streaming assets, will always be at the mercy of player connections.

tame night
#

In other games if there is lag, it's guilt just host ...

#

I have already witnessed 50 players trying to log in at a start of season, it was simply impossible, the only way is to make them spawn in different places on the map

clear lily
#

I blame the game being develped on Unity3d

tame night
clear lily
#

unity3d is crap for multiplayer, especially with craft/terrain alteration games, but the best alternative to it is probably developing a custom engine

tame night
#

sorry, I'm talking, but I'm not aware of programming, so I don't know if it is possible to improve it

clear lily
#

idk, I'm sure they could re-code all the netcode, but really the game is very solid, and a lot of the problem with performance comes from multiplayer, mods, or just overediting a world with mining/building.

#

typical issues with unity3d games

languid lynx
#

Well that was fun.

languid lynx
pliant jasper
#

Trying to setup to make mods is giving me a headache.

languid lynx
#

To create mods?

pliant jasper
#

Yeah, figured I'd give it a shot.

languid lynx
#

Where do you get stuck?

pliant jasper
#

Setting up VS, I have a fork of Jotunn, and I think I have the right packages for VSC, but Idk what to do now.

languid lynx
#

I highly recommend joining the Jotunn Discord and they will help you with anything Jotunn related!

pliant jasper
#

Well Im following their quick start guide on their website.

languid lynx
#

You're not using Visual Studio Code right?

#

You said VSC

bright crag
languid lynx
#

Oh, very nice!

pliant jasper
languid lynx
#

Oh right, yeah use Visual Studio or Rider for IDE code stuff.
Anyway, so you're following the guide, you set up all the refs?
Then?

pliant jasper
#

I got through step 1.

#

I thought I renamed things correctly.

languid lynx
#

Can you link the exact guide?
Show screenies and such?

Is the problem with refs or something else?

pliant jasper
#

Cant share screenshots here.

languid lynx
#

Oh right!

So if you've renamed things, where is the problem now then?

pliant jasper
#

I dont think I did it right. I don't think this is the right hobby for me lol. I know some coding, but not enough to understand what they are talking about it seems.

#

At least not in this environment. Im more familiar with code

languid lynx
#

Well, you're not forced to use the Jotunn template.
You can also just code straight from scratch.

pliant jasper
#

I feel like I probably dont know enough to do it all on my own.

#

But I'd be willing to give it a shot I guess.

pliant jasper
#

I was following that "Creating your first mod" and I think it linked me to Jotunn and I started following their guide and just got mixed up.

#

I got confused on what files for the bepin pack I need to put where. Its not very specific, it just says "Find the folder created and add the unzipped .dll files from the BepInEx pack to a new folder in the solution (name it "Libraries", "libs" or whatever you want)." Does that mean I place the entire unzipped folder, or only specific files from a specific folder in that pack.

#

Because there's no DLL files immediately visible within the unzipped folder.

#

Im guessing it means the DLL files in the core folder.

languid lynx
pliant jasper
#

Thats what I was following, and got lost on the setup.

#

Im working through that creating your first mod guide and made it past references (I hope), so we'll see if I make it anywhere with this.

languid lynx
#

Well

#

All I did was download the project, adjust Directory.Build.props with the correct install path and build project.
Then I added all the required refs

pliant jasper
#

It told me to rename something, I renamed it, then it told me to right click project settings and couldnt find that. I assume it was talking about project properties, but Idk.

#

Having that issue with these guides, it tells me something, but it's deprecated and theres been changes to the UI or something. Like the creating your first mod says to right click references and click browse, but you have to click add reference to get to the menu where browse is an option.

languid lynx
#

Well, I don't use Jotunn and don't really wanna download all their stuff.
I would highly recommend joining the Jotunn Discord or simply use an easier, straight forward template.
Either BepinEx owns one of something like AllManagerTemplate.

Yeah.

pliant jasper
#

I got through the creating your first mod and it worked. I gave myself infinite stamina. Now to open the barrel instead of scratching the surface.

languid lynx
#

Well that was fast.

#

????

pliant jasper
#

Sometimes me brain good, sometimes me not brain good.

languid lynx
#

Haha ok, well if you got it to work then great šŸ‘šŸ»

pliant jasper
#

I just hope I dont have to interact with Unity at all. Im a UE kind of guy

languid lynx
#

If you don't plan on making custom assets then no, there's no need to use Unity.

pliant jasper
#

Good, I dont have the skill for it anyways lmao

languid lynx
#

I'm the opposite, I love Unity to death and love making creature mods.

pliant jasper
#

I just dont have any artistic bones in my body.

languid lynx
#

I don't either, that's why I get top notch assets from Unity Asset Store

pliant jasper
#

I dont even really have an idea for a mod right now anyways. Might work on it some other day.

#

Also probably going to need to learn more about the way valheim modding works. I just copy and pasted stuff, I didnt learn anything I feel like.

#
[HarmonyPatch(typeof(Player), nameof(Player.UseStamina))]
public static class Patch_Player_UseStamina
{
    private static bool Prefix()
    {
        return false;
    }
}``` Seems simple, references in (). Where is the documentation for this kind of stuff though?
languid lynx
#

The idea is to now browse around in the code, you can use stuff like dotPeek, dnSpy or browse other mods.

#

There's no publicly available doc for Valheim code obviously.

pliant jasper
#

I think this one specifically is HarmonyX

pliant jasper
#

Trying to figure out why my structure is different than whats on the Bepin Documentation

Mine:

namespace MyBepInExPlugin
{
    [BepInPlugin(pluginGUID, pluginName, pluginVersion)]
    public class Main : BaseUnityPlugin```
VS Theirs: 
```C#
namespace MyFirstPlugin
{
    [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
    public class Plugin : BaseUnityPlugin```
#

Like why mine says Main and not Plugin specifically.

languid lynx
#

Oh, that's just visual stuff.

#

For example, I always have it like this

    public class MagicalMountsPlugin : BaseUnityPlugin```
pliant jasper
#

I just dont think I cant think good enough to figure out how to do things like this.

#

I dont really understand a lot of what im reading right now, and dont know where to get like a list of methods/functions to use.

languid lynx
#

You can! If I can that knows absolutely friggin nothing about code can make some mods, so can you!

#

Well, that's the thing, you will have to explore other mods, explore the code itself to learn that.

pliant jasper
#

My C# knowledge is very limited. Im really only familiar with general coding structuring.

languid lynx
#

And mine is even more limited lol

#

That's why I started on templates

grave furnace
#

does anyone know why when trying to use the pipette feature of the infinity hammer I don't seem to have a resizeable circle to work with to make my selections?

bright crag
clear lily
#

he has a lot of vids

bright crag
#

I still have a lot to learn about harmony and and bepinex stuff but i got the skills mod i was aiming for made in a couple hours

tired crescent
#

Just know that naming a class different is more than just visual stuff

pliant jasper
#

I know more HTML, CSS and C++ than I do C#.

#

I just started Azu's playlist for mods, so hopefully I can pick up some stuff.

tired crescent
#

The Unity tutorials are outdated on the ripping process, but mostly everything else will teach you the Unity side

#

If you have questions I’m in just about every Valheim related discord.

pliant jasper
#

I dont really plan on implementing custom assets, mostly looking to modify gameplay mechanics.

#

I just dont know like all the terminology the game uses to target specific aspects of the game.

tired crescent
#

Then you only need
C# knowledge
Harmony knowledge
BepInEx knowledge.

All of which have documentation

#

And of course how to set up references and a ā€œprojectā€ but I have videos for that

clear lily
#

well, setting up the project with the refs and stuff

pliant jasper
#

I have that much so far. I got a infinite stamina plugin running, its just learning how to intereact with the game through that template I made.

#
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using System.Reflection;

namespace MyBepInExPlugin
{
    [BepInPlugin(pluginGUID, pluginName, pluginVersion)]
    public class Main : BaseUnityPlugin
    {
        const string pluginGUID = "com.example.GUID";
        const string pluginName = "MyPlugin";
        const string pluginVersion = "1.0.0";

        private readonly Harmony HarmonyInstance = new Harmony(pluginGUID);

        public static ManualLogSource logger = BepInEx.Logging.Logger.CreateLogSource(pluginName);

        public void Awake()
        {
            Main.logger.LogInfo("Thank you for using my mod!");

            Assembly assembly = Assembly.GetExecutingAssembly();
            HarmonyInstance.PatchAll(assembly);
        }

        // More Code Here!
        [HarmonyPatch(typeof(Player), nameof(Player.UseStamina))]
        public static class Patch_Player_UseStamina
        {
            private static bool Prefix()
            {
                return false;
            }
        }
    }
}
tired crescent
#

What do you mean?

pliant jasper
#

Like the code is just copy and pasted from the guide, now I need to learn how to do that kind of stuff on my own.

tired crescent
#

Well. The patch you made targets the player class. The player class has a method called UseStamina

You are patching it on a Boolean prefix returning false. Which means you’re telling Harmony to not let the original game method run

pliant jasper
#

Right I understood as much, but I need to find like a list of all the methods and classes for the game.

tired crescent
#

All patches you make will be targeting a class and method from the game assemblies.

Prefix runs before base method
Postfix is after
Transpiler injects IL code into the method

tired crescent
clear lily
#

I use your assembly repo, i love it

tired crescent
#

Or, if you have your references already set up, just view it in your IDE assembly Explorer.

You can also navigate to definitions and view the class directly after it’s referenced. Most of the time that would be a middle mouse click on the Player class. Or if you want to see the method itself, the method.

pliant jasper
#

I dont think I understand...

#

I think I found it

#

I found what you are talking about in the object browser. Its a lot, and I don't even really know what mod I would make right now anyways. something to delve into when Im not as tired. Thanks for all the input and advice.

tired crescent
#

My pleasure

#

Best way to figure out mods you’d like to make is small tweaks you’d want to see in the game (even if it’s made already) and aim towards that.

Trying to make some big idea mod starting off is going to make you get discouraged

pliant jasper
#

Yeah, thats usually the problem I run into anytime I try to learn to code.

#

I almost want to take an attempt at an enchanting system like Epic loot/jewelcrafting. But thats obviously way too big to just jump into.

languid lynx
#

You should try Rider, it's amazing and free.
VS is like the poor mans version.

clear lily
pliant jasper
#

Yeah, but it would still be limited to the Jewelcrafting system.

#

Its not a system Im particularly fond of.

clear lily
#

honestly your mod you could make it however you want, that is just a way to generate prefabs for an enchanting system (gems/jewelry)

languid lynx
clear lily
#

the cool thing about jc is you can set it up however you want, I have gems drop from creatures and ore deposites, i dont have the gem formations in my world, but if making a mod with the api really you could have it do anything and work any way you want it, jc can create prefabs for it.

pliant jasper
#

I just find it a little boring. Idk what it is, but I just cant get into it like I do Epic Loot.

languid lynx
#

A mix between Epic Loot and Jewelcrafting would be cool.
Some of the fun minus the extreme slog

pliant jasper
#

I just think its weird becaue either all the gems give the same stats, or all the gems come in a range and then you have a bunch of unstackable gems taking up 10 chests somewhere.

#

I also think you peak a little early, at least in my experience. Like there simple and then advances gems, I never got past advanced, so Idk if there another tier or something, but I was stuck with advanced from like eik-moder and got bored.

languid lynx
#

It's a cool system but by default it's an extreme, I mean absolutely monstrous grind.
Like you said, it becomes a nightmare with inventory.

You can of course customize it but not the core gameplay loop.
I think mods like Valheim Enchantment System are more fun.

tired crescent
pliant jasper
daring wedge
#

Hi! Does anyone know of any client-side mods that gives extra build pieces? Namely, I'd like to be able to build some pieces from the Dvergr (Mistlands), Fuling Wooden (Plains), Vine'd-over buildings (Meadows) etc. buildings.

rotund quiver
#

Hi folks,
Quick qustion - I can't bring up Bepinex Config manager window in game. Mod itsels set to be loaded thoug but F1 stopped working. Where should I look first?

languid lynx
#

Open the BepinEx Configuration Manager config and make sure it's still F1
You can also download it again and overwrite the config.
The keybind probably got changed.

daring wedge
daring wedge
timid shoal
languid lynx
#

Yes, its content that exists in the game already.

daring wedge
rotund quiver
timid shoal
rotund quiver
#

Found it. Let me give it a try.

#

Found an issue. Thanks! šŸ™‚

daring wedge
#

@languid lynx Works perfectly, thanks! šŸ™‚

trim kernel
#

any mods help me eat more foods?

spiral wasp
#

how do i configure my mods? like configuring the clock mod, or better wisp..

bright crag
#

Does anyone have a list of classes that are ok to modify for client only mods? Or is it more complicated than that?

indigo forge
indigo forge
indigo forge
#

it is 😭

keen patrol
#

Hi, can someone recommend me a Trainer/Cheat mod, to simplify testing things in my test singleplayer map? https://www.nexusmods.com/valheim/mods/3079?tab=description this one I cant seem to load into the game, idk if its me or the mod. But I cant find any other similar to test against

Nexus Mods :: Valheim

Valheim Trainer EnhancedA comprehensive training mod for Valheim with movement, combat, and quality of life features.

languid lynx
#

Ugh what is the name of that thingy.

keen patrol
#

I know theres a cheat client from wemod, but if doable, id like to not use that

languid lynx
#

Nah no need to use trainers šŸ˜„

keen patrol
keen patrol
languid lynx
#

I think it still works at least šŸ˜’

keen patrol
#

if the thing that i want to test works, im saving myself alot of trouble

trim kernel
clear lily
#

I dont know why you would need to eat more than three foods, there are better ways to increase stats, add more powerful foods, or customize the amount of health/stam you get from foods. Eating 4 foods seems like you're just eating to eat.

clear lily
#

lol, I always hate games that want us to become gluttons, I eat 1 meal a day in real life, but in games, I will eat a 3 course meal 5 times a day just to have health.

uncut lark
uncut lark
indigo forge
unborn cloud
#

Anyone know about any house blueprints for PlanBuild mod that maybe won't unlock everything for my character?
So far i have progressed till the swamp area but on my last playthrough, I reached upto Mountain so i am familiar with all the silver stuff. Anything beyond that, i wouldn't wanna unlock anything beyond that. I hope that makes sense

#

Some blueprints i tried had all the different forge and stuff that i had never seen before and did unlock new stuff for me to build. I want to explore all that myself lol
I just want a solid building or something without anything inside,. Anyone know any blueprints for that?

uncut lark
marble saffron
#

is monsterlabz plug and play? or does i need something to do for spawn boss altar or such if it has one

pliant jasper
pliant jasper
#

Anyone have any hidden gem mods they like that arent in the top 10x pages for download count? Kinda hard to discover new mods.

#

Also, are there any mods that let you specify drop amounts per item? Like I want boss drops to be 1x, but all the gathered resourced to be 2.5x

uncut lark
hexed goblet
pliant jasper
#

Can I use creature level and loot control to control mods drops and let the game world modifier handle the rest?

clever birch
#

Any recomended Additional Armor mod which compatible with RtD?

For drip purpose?

soft fog
#

Whats the alternative to EquipmentAndQuickSlots?

#

Apparently its depreciated

clear lily
clever birch
#

Aight2 thanks!

tired crescent
bright crag
tired crescent
bright crag
#

Is it random loss of items or predictable? Like. If you added another row of slots. Would anything in the new row be lost? Or random items from anywhere in the inventory?

soft fog
tired crescent
#

I have a full overhaul of the mod sitting in my shelf. So likely I will add that to the existing codebase and push it when it goes live.
The overhaul can wait.

tired crescent
#

if you add more inventory rows or if you don't. They will open it and not know that you had more rows. There is code to try and prevent (obviously) but there have been issues with it in the past depending on the mods they have installed or you have installed.

bright crag
tired crescent
#

The mod tells the tombstone how big to be to hold all of your stuff, but there is a chance of loss if someone from a vanilla client interacts with it due to timing or circumstance. Most of the time it's someone who is also modded, but doesn't have the mod installed.

bright crag
#

Thats fine. My use case is that i play with some friends from time to time and they dont like mods but also dont care if i play with mods. So it sounds like i should be fine with it

solid lotus
#

Is there a table somewhere with every weapon's stats and the increase per level?

foggy idol
#

i might have too many mods

#

i've officially crossed into the three minute startup time lol

#

also, anyone else have this bug where occasionally on the main menu there will be one or two enchanted items from epic loot? like something died right there and dropped loot

dawn anvil
#

I know this has been addressed somewhere, but here's my question; I'm starting a playthrough on a dedicated server through bisecthosting.com. How do I cater to crossplay users (running vanilla) and also have server side mods to prevent cheating? Is this even possible?

languid lynx
#

No. Pick one.
I suggest not catering to vanilla/console players.

pliant jasper
#

Its really hard to discover new mods.

#

For some reason I cant sort by category, because they all dissapear

twin marsh
#

anyone here use planbuild?

timid shoal
tough mantle
#

I literally gave my friends the same mods as me and they all work but CRAFT FROM CONTAINERS doesn't for some reason. Help.

bright crag
#

Did you give them the configs as well as the dlls?

weary island
pliant jasper
#

Well it seems like the categories are working now. Idk what the problem for me was last night.

#

I still think its hard to find new mods

marsh vale
bright crag
feral holly
#

Was wondering how to Best Scale My "Creature Level & Loot Control" Mod on my server, RN max is 3* but i was thinking about a custom config would anyone happen to have a custom one that is set up really well ? I amd running Jewelcrafting, and Magic Plugin... Thanks šŸ™‚

weary island
#

Personally, I don't have much trouble with the current thunderstore.io searches. But I do think they could improve it anyway but adding .or. and .and. functions to the search field to allow you to search for multiple words that could appear either seperately or together in the resulting search items.

That way you could search for things like "iron .and. armor" and only have results that had both "iron" and "armor" in their descriptions and titles instead of all the many results that had just one or the other of the search words instead of the few results having both search words.

sudden reef
#

Usually I cannot find the mod I'm looking for duo to the sheer amount of completely unrelated search results. E.g. search for "Plant Easily" and the mod isn't even on the first page.

I've opened a PR https://github.com/thunderstore-io/Thunderstore/pull/1054 ages ago that changes the search but it hasn't been considered by Thunderstore

weary island
sudden reef
#

idk, apparently not enough people find the search annoying

weary island
sudden reef
#

well everything I fail to search something I just use r2 to find the mod

#

but it's still annoying to first search on the website to then realise the search is showing me anything but the mod I'm searching. And then switching to r2 and instanly finding it

weary island
sudden reef
#

Just to provide a better example, people are constantly asking for the current "craft from container" mod. Well, Thunderstore is giving us 14 pages (300 matches) of mods because all those mods have the word "from" somewhere in the mod name or description. r2 only shows 6 mods, 4 of which are craft from container like mods.
Of course it's completely fine for people asking what's the current one but I'm sure it would be easier for everyone if Thunderstore would give better matches

kind pumice
#

Your PR looks solid, hopefully we can give it some more visibility somehow

weary island
#

Maybe you can start a GoFundMe for it. That'd certainly get their attention.

clear lily
#

xD google does a better job with mod searching than the tstore page, just search mod name and thunderstore and it comes right up.

weary island
#

Another good idea. Thanks, GB. šŸ˜„

supple beacon
#

Quick question: I see lots of ads for servers indicating timed progression as in "a boss is available to be killed every x days" etc. I can't figure out how exactly to do that? Is it a mod? Dev command? I see mods to reset and control "keys" for individual players but I don't want that on my new server. I simply want to make bosses available on a specific timeline. Please help? šŸ˜„ thanks ! šŸŖ“ 🌲

timid shoal
#

Days of Our Lives

pliant jasper
#

My problem I guess is mods not being descript. And also you have to filter through a lot of garbage if your sort anyway other than by most downloads

supple beacon
# timid shoal Days of Our Lives

that looks like exactly what I want! Simple and does the job. Have you used it? Only 7 days old and 42 total DL is a little spooky but I might try it, thanks

worldly garnet
feral holly
#

it was on our list of mods when u asked about joning

weary island
#

There's no need to be so contentious. Maybe they were simply wrong or just misinformed. Must everything be an attack of some sort with you? It's really getting to be quite annoying.

supple beacon
gaunt geyser
#

Tagging is pretty rough too, ideally all of the modpacks would be filtered out if you arnt searching for modpacks. But tagging isn't enforced and its a bit of a mess.

pliant jasper
#

You can filter out mods that are tagged mod pack, but that doesn’t mean all mod packs are tagged mod pack like you said.

#

I feel like what I’m saying isn’t that crazy, but because it’s me saying it, certain people here will try to contradict me.

#

I feel like a lot of fault doesn’t just fall on the mod stores moderators or devs, but on the mod developers themselves. A lot of mods aren’t descriptive enough or lack much of a mod page at all.

#

But I understand when I’m not welcome somewhere. Yall won’t my have to worry about me anymore.

sudden reef
pliant jasper
#

I still maintain that discoering new mods is difficult due to so many mod patches for different languages, as well as a lot of mods outside of being sorted by Most downloaded or Rating "Which are realistically the same sorting are just patches.

#

Would be nice to have some kind of "Trending" filter, to see what new mods are catching ground and being downloaded a lot.

sudden reef
marsh vale
#

I dont understand why a new mod has to be posted for a translation instead of just submitting it to the original creator and waiting for it to be included

clear lily
languid lynx
#

The idea that some people get upset/irritated/annoyed at uploaded mods is interesting to me.
People upload mods for various reason like testing, private, friends or they don't just don't care about ReadMe.

No one owes you anything so why even get upset over it?
It's a hobby, they're free, just don't have such expectation for people IMO.
Either download the mod and find out or just skip it if the ReadMe doesn't explain it...

tired crescent
#

Anyone available to give me a world file with a lot of chests (and the mods you used) if you have a "big chug" in performance using AzuCraftyBoxes? Some people report that it chugs a bit when you have a lot of recipes.

languid lynx
#

It's the way you share your criticism.

worldly garnet
#

You don't understand what you are doing wrong. And you don't accept it when others tell you what you're doing wrong. That stubbornness basically means you're a lost hope. Sad. But there it is. You're never going to change.

oak halo
#

It's not about being "soft", it's about engaging with your peers with respect

#

It is and you are just assuming we are lying to you on purpose which is unnecessarily hostile

worldly garnet
#

You try to help him by letting him know what's wrong and he insults your help by insulting you and trying to ridicule you. There's no hope.

oak halo
#

But I won't argue further. You get into arguments wherever you go, so maybe it's not always everybody else who's at fault. Something to think about.

marsh vale
pliant jasper
#

Youre most likely filtering out the modpack tag if none are showing for you.

marsh vale
#

I linked the website. look on the website

pliant jasper
#

Im not using the website...

marsh vale
#

when then we are talking about completely different things

pliant jasper
#

The website has built in filtering for mods and modpacks... You can see at the top

marsh vale
#

exactly my point

#

why are we talking about this?

pliant jasper
#

Who uses the website and not a mod manager

marsh vale
#

i find the website to be a better UI than a mod manager for that. plus there are different mod managers so the experiences with them will be different

worldly garnet
#

You're trying to be reasonable and logical with him? Good luck with that...

timid shoal
#

Using solely a 4th party program to navigate and discover mods from 3rd party website, are a bit rare, I think. Possible this is a Layer 8 issue, not Layer 7 or below.
Don't think the devs of r2 are even on this discord, or even using this discord to discuss and develop r2.

tired crescent
sleek otter
pastel wind
#

ĀÆ_(惄)_/ĀÆ

clear lily
#

no

rapid dune
#

Hi, does anyone know how to open the LevelingSystem_Fixed mod menu? I've leveled up, but I don't know how to view the skills or how to level them up. Or is there a special table?

rare fjord
#

i believe that mod has a special table to craft. Have you touched core wood?

worldly garnet
#

That's right you need to have had Raspberry, wood and core wood to get the table recipe.

rapid dune
#

@worldly garnettanks

#

@rare fjordnon xd, tanks

#

Yes, look, it requires 1 wood core.

sturdy jay
sleek otter
#

i use shudnals extraslots + extraslotscustomslots, or try azumat's ...i forget the actual name

worldly garnet
marsh vale
#

either of those are great replacements. one happens to work a lot better currently though if you use a controller

sturdy jay
#

ty will give them a shot when I get home!

sturdy jay
#

It technically is working fine but it seems like it is offset to the left like 200 px

worldly garnet
sturdy jay
#

so there is overlap, and it makes it difficult to use obv-- Ya I am trying to see if something else conflicted with it but all I have is massfarming, valheimplus, better_wisps and betterUI_ForeverMaintained
already tested by disabling the last one and it didn't fix it

marsh vale
#

it shouldnt be betterUI as both are from the same person, but I think betterUI is supposed to let you drag windows around to move them?

#

its probably valheimplus

sturdy jay
#

Valheim plus doesn't have anything to alter the inventory does it though? Kinda odd, I just narrowed it down and it is 100% valheimplus

#

How do you move anything with betterui? I just always used it for the numbers, like in char select there is deaths, builds, etc

#

Funny enough I did have the inventory section enabled with zero modifications lol...
Culprit: ValheimPlus, if you have the inventory section enabled in the config it will do this for some reason.
Disabling that section in the ValheimPlus config resolves the issue....

worldly garnet
sturdy jay
#

I wonder if I can do that for the overlapping azu inventory

worldly garnet
sturdy jay
#

Is it a setting I need to enable? Ctrl+left or right click doesn't seem to be allowing me to move anything

worldly garnet
#

Is it the utility slots that overlap? You can change those to go off to the side. Setting is in the .cfg file or just use the in game configuration manager mod.

sturdy jay
#

Nah if you have the inventory section of Valheim+ enabled, the entire Azu slots-- so head chest legs back utility and ZXC all are like 200px to the left, overlapping the inventory entirely

#

So the slots still work, and are still usable, but that's super annoying obv
when I open my inventory right now though, since that section is disabled in valheim+, it is fine.
However, I'm trying to ctrl+click stuff to move it around the UI and I can't move anything

worldly garnet
#

I would just leave it turned off in ValheimPlus. To move the chest inventory window that comes up when you open a chest, use the Ctrl_Mouse grab at the top of that window.

sturdy jay
#

oh ok so it's not anything it's just specific to that window

worldly garnet
#

To move the utility slots (chest, legs, helmet, etc) that's a setting in the .cfg file.

sturdy jay
#

It'd be nice to have 1 more inventory row for the new people I'm playing with but I guess the azu slots will have to do

worldly garnet
#

Azumatt's ExtendedPlayerInventory mod lets you add as many rows of slots to the bottom of your player's inventory as you like. I usually find that one or two extra rows are enough.

sturdy jay
#

Oh I just saw that in the config for azu

#

I'm gonna try that-- maybe it was just as simple as both of these mods at the same time are conflicting, if azu does extra inventory rows then ezez

worldly garnet
#

Yeah, read through the .cfg. There's a LOT of options in there.

sturdy jay
#

oh yep works like a charm, nice

bright crag
#

when building mods do you have to restart the game everytime you update your dll or can you just update it and it takes efect the next time the method runs?

worldly garnet
split trout
#

Hey, does anybody know if there's a mod - compatible with the latest beta - that makes torches, fireplaces, etc. have infinite fuel? I used to use ValheimPlus last time I played, but it seems it hasn't been updated in a while.

clear lily
#

if you're wanting to stick with V+ you may need to use Grantapher's version of it

languid lynx
bright crag
languid lynx
#

Ah, well it's possible but requires some effort, then UnityExplorer can do some shenanigans.
That's awesome!

oak halo
lofty wraith
#

Low mod neolithic simulator concept I'll be trying out

install seasonality
enable crops grow in winter but disable harvesting
install plant everything
set length of barley growth timer to be length of autumn to summer

winged dock
#

Hello! Now that textmeshpro is deprecated, what version of ugui does Valheim use now? 2.0.0? Thanks :)

languid lynx
#

If you're talking about Unity 6 then it's now part of Unity UI (com.unity.ugui 2.0.0)

tired crescent
#

Valheim still ships (at least in the PTB current) the TextMeshPro assembly.

#

So, depending on what you're trying to accomplish I guess.

zenith breach
#

How does one mod?

clear lily
#

with a lot of cursing.

feral holly
#

might there be anyone that know how to do the Marketplace mod ? i have not touch it in ages and need help figuring out just a few things then i can do the rest

uncut lark
azure berry
#

in here @sinful owl

sinful owl
tough mantle
#

Is there a mod that let's you CULTIVATE more precisely? What I mean by that is.... if I cultivate by the edge of the garden area, it doesn't spill over the edge.

marsh vale
tough mantle
#

My friend can't join, he literally has the same mods and the same version of the game but it says version incompatible

weary island
tough mantle
marsh vale
#

If you have a lot of mods the version mismatch screen might need scrolled down

tough mantle
clear lily
#

It's always that they clicked "update" and updated their modlist,
just have them delete the profile and reinstall the profile code or what ever

marsh vale
#

Are you using r2modman or gale?

tough mantle