#mods-discussion
1 messages · Page 2 of 1
How difficult is it to install a mod on a dedicated server
Pretty straight forward, will depend on if you're hosting it yourself or paying for one, the video shared above explains the process ^
I'm just hosting myself
Then it will be easy since you have access to all the files
ok so unfortunately that video didn't help because i am hosting locally, and the server he uploaded to had a different directory structure than a locally hosted server (at least i think anyway)
Should be basically the same, you just need to copy the BepInEx pack to the top level of your server, edit the launch file with the world name, password, etc, then use that to launch the server. You should see BepInEx logs in the command window if it works and should see a logoutput.log file generate if it worked. Then you can start adding mods. If you already have your client set up with the mods you want it's basically copy/paste for the most part
yo lads, im trying to make a couple audio related mods
when i installed the custom audio mods no CustomAudio folder was created in the BepInEx
neither in roaming/vortex or whatever
i am using the xbox version
oh i see im getting could not load preloader
is there a mod i can use to save a building and the terrain as i have a whole underground storage area and i dont want to have to do it all over again
PlanBuild is one that comes to mind.
how do i save the terrain though cause i can only see the buildings
I don't use the mod, so I'm not sure how to help you.
I've pasted in buildings that have basements with PlanBuild quite a few times. And with various other mods to assist now and then.
The end result, for me, has always been that I had to paste in the building and it's basement using PlanBuild with it's first floor at actual ground level and then dig out the basement after it's pasted in.
I know... I know. You'd think there'd be a better way. Let me know if you find one that works. Including the 'terrain markers' that you can set within PlanBuild.
I've used those terrain markers but never got them to work right. They do 'mark' the terrain and dig a chunk out on pasting the building in. But it's not like it's ever going to be enough for the whole basement.
There's a good possibility though that, if you fiddled around with those terrain markers, you'd eventually have better results than I did. 🙂
Hello, does anyone know where i can find the names of the map pin icons? i am using a mod to auto pin them but i cant find any documentation about the names of the default icons. I am talking about the actual name of the file like "example.png"
https://prnt.sc/7-ZRLufmQXLU basically i am trying to replace the names in this file with the default icons instead of the custom ones
This list might help, I don't think you need the .png, just the sprite name https://valheim-modding.github.io/Jotunn/data/gui/sprite-list.html
ok i will try this out, thanks
Is there a mod that I can use to select an entire building that is already there and to save that to a file to load up later in a different world?
Plan Build can do that
Awesome
I had another question and it's about different mods that have the same file. I use vortex because the other mod managers just don't work for me for some reason and vortex works perfectly. However it appears almost every single mod I have installed has a confliction with a different mod because they all have the same file. However from what I've noticed this hasn't affected how any of the different mods I have installed work. Do you know if there's a reason for that?
I don't understand what you mean about having the same file? Nexus has a lot of outdated mods and a lot of authors stopped posting there, so you'll find newer versions on thunderstore plus more mods.
I tried a few different ones on the list. "map_marker", "mapicon_pin", and "mapicon_bed" both with and without the .png. In all cases it came out looking like the same generic white circle, which is different from the default white circle which can be seen here: https://prnt.sc/2-Hp0C4crLAr
I don't use that mod so I'm not sure how it's using those configs sorry. I may have sent you on a wild goose chase, my bad
no worries lol. doesnt seem like there is a mod that does what im looking for. i just wanted the pins to be vanilla style so it would also be compatible if i dont feel like using mods anymore. guess ill just stick to doing it manually
Hey, are there any mods that go along with RtD monsters?https://valheim.thunderstore.io/package/ReadyToDie/RtDMonsters/
You might want mod(s) that add new gear & resources to balance it. And maybe enchantments for the new weapons & armor. You can customize the effects of all that. So look for it on thunderstore.io and see what suits your preferences. Stick to mods that have been updated after the Hildir update. 🙂
Also, the RtD mod you linked is marked as 'deprecated'. I don't know why. But you might want to look at Therzies mods and something like the Relicheim modpak instead. Those are updated and well supported with their own discord servers, etc.
HEy guys, is there mod that would make me use Click&Drag option for building?
No.
? What do we sacrifice to the swamp Goddess of Death to summon her in the Monstrum Mod please?
anyone know a mod that will disable decay from weather and make light sources infinite
i wanted to use World edit, and make a platform, but i have weird fog on top (And cant post screenshot so imagine it)
I think Azumatt's Ward mod does that. Pretty sure... 🙂
Does the fog eventually go away? After log out and back in?
Personally, if I wanted to make a platform like that, I'd have made it a floating platform with building pieces having infinite health so as to be structurally sound there. I just like floating platforms, manors and bases, I guess. 😄
Help im getting this [Error : Unity Log] MissingFieldException: Field not found: UnityEngine.UI.InputField .Console.m_input Due to: Could not find field in class
cant use commands at all
Outdated mods.
Nope, everything up to date, updated
No, you have mods that's outdated and not updated for the newest Valheim version.
Time to stop playing valheim until mods are up to date then
Remove mods that's outdated instead as some mods get abandoned.
Debugging guide if you can't figure out which mod it is https://github.com/Valheim-Modding/Wiki/wiki/Client-Troubleshooting#missingfieldexception-field-terminalm_input-not-found
OH THATS USEFULL thanks so much 🙏
Looks like HarmonyX causes some kind of console thing
Harmony is what we use to make mods, so there's a broken mod throwing that error you shared. Did you get the terminal checker and check your log file?
Thats what im trying to find because i wonder where the Terminalchecker exports the log
It adds log lines to the existing log file that will narrow down your search in finding the broken one. It's the same info that prints to the bepinex window, saved to logoutput.log in your bepinex folder
Starting it up
nvm wrong console
You seem to have several different errors 😅
i uninstalled bunch of mods and still prints this [Error : Unity Log] MissingFieldException: Field not found: UnityEngine.UI.InputField .Console.m_input Due to: Could not find field in class
it worked just fine before i installed the World Upgrade, World Expand, and stuff, and after uninnstalling it just refuses to work XD
If you want to dm me your full log file it would be easier to help you out
I'm looking for a mod that makes wards act like the trader wards, where the mobs just go away, both Better Wards and Protective Wards claim to do this but I cannot for the life of me find a way to get them to act this way.
Better wards has a pushout bubble
Where in the config file do you enable it?
There's a toggle for it, I have no way of figuring out where exactly it is, but it's in the config
If you can't find it you can try pinging Azumatt for help
Are you sure Better Wards has a push out bubble? I know Wards is Love does and those two mods are easy to confuse. 🙂
I've been reading the config file obsessively, over and over and over again, nothing even remotely suggests the option I'm looking for.
I have read the mod description and looked at partial source code, so pretty sure it is there. Have also played with it before. @tired crescent can you lend a hand?
Yea, BetterWards has a bubble and pushout option separately. They are both in the general section of the cfg.
Oh, Does that mean the mod won't work?
Can you give me something on that line to search for? I've been starng at it for so long...
I don't see the option you're talking about, I've read the whole file like a dozen times.
I don't know. Maybe it means it will work but is no longer supported. Whatever it means, 'deprecated' is not good.
Line 117
Enables Bubble Visual Effect, Nothing abut pushout.
right below that
Prevent non-permitted users from entering? That sounds like pvp
should have a pushout on/off right below the bubble
nothing
i would delete cfg file, launch, and let a new one populate
Didn't help, the thing your talking about doesn't exist on my server, my client, or the clients of the four other people playing.
odd, cause i can send you a ss that it exists lol
I would welcome that, I want to believe you.
send me like, your copy of the config file so I can force it to work.
dm u now
Okay I'm back to square one, still looking for a ward mod that will act like trader wards. I have confirmed that Pushback on Better Wards does not in fact push back mobs, only players.
WardIsLove
The config the mod to pushout creatures and enable bubble if you want.
Can even change the color of the bubble via the UI on the ward.
Well, one of my players refuses to use that one because it makes the Dwarves in Mistlands too easy :/
How so?
It’s just a ward
And unless your player is a close friend or admin alongside you. Why does their opinion matter so much to you?
It deletes vanilla wards from the game, Dwarves have no wards.
If it didn't do that, it would be fine.
It only removes them from the hammer.
unless there is an issue I'm not aware of.
Is there a way to not remove it?
To not remove it from the hammer? No. It removes them from the player hammer because the mod itself creates wards that are significantly more powerful and having regular wards would require supporting two different logics in the mod. If it's somehow affecting dvergr wards...no one has told me.
You just implied that Dwarven Wards will not in fact work.
I did not.
You're the one telling me they don't
I haven't been able to test it yet cuz of RL but if conflicting logic is a problem then then the Dverger wards aren't going to function.
I don't think that's how that works.
Didn't say conflicting logic. I simply stated I'm not going to have my code affect default wards.
That's what BetterWards does.
I do not maintain double logic sets for vanilla and my custom wards. WardIsLove wards are an entirely different (and subjectively better) system than the vanilla wards. As such, I remove the default ward from the hammer so you can't block someone from their own chest using a vanilla ward inside the area of the custom one.
I also disable the vanilla ward from showing as a recipe to be learned
@vestal scroll Looks like those mods are deprecated because they moved under a new author name here. Solved the mystery 😄 https://valheim.thunderstore.io/package/Soloredis/
Ah thanks! I always wanted this mod. Adding fae and elves in the game
Hello, is there any mod that removes items that are on the ground? My server started to suffer a lot of fps drops due to the amount of items spread throughout the chaos in several different biomes
My game at the beginning until about 3 days of play was completely fine, and my computer runs games heavier than Valheim, but now it's impossible to play because the fps starts to drop until it reaches 12
So if I were to get the plant everything mod, and plant a mushroom, would I be spending one mushroom to get one mushroom? or does it continually regrow like the bushes and thistle?
They regrow, you'll be able to see "stumps" for them. Amount it takes to plant can be configured
okay thank you
hello, I don't want to mess too much with the vanilla experience, but is there a mod that helps with the difficulty curve? I'm at a stage where Skeletons are barely a nuisance, but plains and mountains cause one-shot deaths. Only Draugr provide a decent challenge. So I want to make upgrades less dramatic, and difference between easy and hard enemies less dramatic, so that all biomes provide -some- sort of danger, and there is always a "next" biome that's very difficult but can at least survive long enough to flee to safer area.
hey guys, is there a mod that shows where my mining nodes are connected to ground and don't shatter because of that? i specifically want only that, no mine from a single hit or anything as i have found on nexus mods
Alpus has a mod that lets you scale the difficulty of each biome. Sounds like what you're looking for https://valheim.thunderstore.io/package/Alpus/BiomeDifficultyProgression/
BTW, does anybody play without the Hitbox mod? Or are there other mods that fix the fighting uphill/downhill weirdness? (If you're reading this and can't attack anything downhill/uphill of you, download the Hitbox mod now!)
I don't understand what you try to say
There are a couple of other mods that do that: https://valheim.thunderstore.io/package/Digitalroot/Digitalroots_Slope_Combat_Assistance/
and: https://valheim.thunderstore.io/package/lashiernexusmodport/Slope_Combat_Fix/
A quick search over at thunderstore.io turned up those two examples.
Hi what is mod u can to eliminate the workbench and flying
i'm not sure exactly what you're asking for, but have you checked out BuildCam?
Ok I remember there being some type of mod or something That I could install on a server that could build new seeds, and apply valheim plus etc for me. Am I going crazy or is that actually something?
It's been like 2 years since I've played
Havent checked jt out i just see people flyin around on yt doing builds so i was wonderin wat mod they wee using
ohh, that's just a console command to fly, but if you are already using mods, then i suggest just adding BuildCam. superior to simply flying.
Does anyone know of a ways to make the bosses fight eachother? Either a command or a mod?
Hey, I got the Plant Everything mod, I removed the plantable flint branch and rock cause I didnt want them to show up in my cultivator by setting their plant cost to 0, but when I do the same thing for the BlueMushroomCost it doesnt delete it from the cultivator, is there any way to get rid of it?
That's odd. Perhaps you're confusing blue mushrooms with glowing mushrooms? If for some reason setting resource cost to 0 isn't working, try adding the prefab name to [General]DisabledResourceNames
For testing purposes, start with adding GlowingMushroom and then see if it is still in cultivator
im not sure how to do that or what you mean by that, but there is only a blue mushroom setting and no glowing mushroom
The mod config has a category of settings labeled "General" and there is a setting under it named DisabledResourceNames. This is a comma separated list of the names of prefabs you for sure don't want to be buildable in the cultivator. Set its value to GlowingMushroom,Pickable_Mushroom_blue
Changes will take effect immediately. If your cultivator is equipped and held, it will be sheathed to safely update your build table without ever encountering a null reference exception.
Okay that worked, thank you for the help, sorry for the delay, trying to help my girlfriend figure out why her PCs case fan LEDs wont turn on most the time she boots up
one other thing, I got the mass farming mod and it works okay, but I never have enough stamina for it all so I get to plant like 7 quickly, and then the rest have to be manual because I cant line it up anymore without ruining the pattern or planting crops right on top of eachother, is there a way to fix this?
Plant Easily instead of MassFarming. In Plant Easily if you try to plant more than you have stamina for it will drain your stam to 0 but plant the rest anyway
thank you! should I download both of the mods or do I only need Plant Easily and not MassFarming?
okay ive come to the conclusion that you only need 1 because plant easily can also plant in a grid, but its more of a nuicence because you cant turn off the grid, you always have to use it, unless you go into the mod settings and change it which is a pain, it also does this annoying snapping so you can only plant the seeds if you have a plot of land the perfect size, so you would need to modify your row and column stats in the mod menu every time, it also plants from the corner rather than the center so its harder to line up, so needless to say, I prefer MassFarming, that said, I realized that mass farming has a toggle to turn off the stamina cost so I guess that works lol, ill still use the plant easily mod for planting the mushrroms and bushes though because massfarming doesnt support planting them in a grid formation
If you have ideas how to make some mod better, why not make a suggestion to the author?
Instead of calling it "a nuisance".
I am the author so this basically is feedback.
@late fern The snapping can be toggled on the fly with a configurable hotkey. You also adjust rows and columns dynamically with configurble hotkeys. You don't need to open up the config to change it.
And if the snapping is an issue you can free place with shift ^ sometimes snapping can get a bit wonky but it's a great mod
For some reason the mod is very difficult for new users to figure out. I've watched people try to use it on stream or in YouTube playthroughs and the way they use it (or just outright disable it) makes me 🤦♂️
I've explained what I can in the mod description, if that doesn't get read, there's not much more I can do.
I love your mod! I didn’t know it was yours at first and was a bit irritated, I can definitely talk in a more constructive manor! I’m sorry if I was rude, I saw that there were toggles for the snapping and mass harvest which I liked, but the problem I was facing with it was that I couldn’t place over other crops. What I mean by this is that with mass farming, I can line up the crops to be directly on top of other crops, and it will only plant the crops in the available locations, so I wouldn’t have to change the rows and columns every time I’m planting. I also prefer when the mod is passively in-active in mass farming, so that normally it just shows the one plant, and when I hold shift, the grid of plants becomes active, but I couldn’t find an option for this in the menu. Keep up the great work!
I could post pictures of what I mean with the overlapping placement later if you don’t understand.
Set [General]PreventPartialPlanting to false. It will only plant the placement ghosts that are in valid locations. This allows you to overlap other plants in a grid, still plant, not waste seeds, and fill in the gaps in a field.
Also, when you are about to snap something to another, rotating with mouse wheel will rotate the new grid being placed through all valid orientations
Also I'm not offended nor did I think you were rude. I'm of the belief that most people who use the mod aren't aware of its features and are probably using it wrong. The alternatives are MassFarming or Farming by smoothbrain, but neither of them supports Pickables in the way PlantEasily does.
If you have suggestions or requests I am always open to them. If the mod simply doesn't suit your playstyle, you are welcome to use alternatives.
Technically I think FarmGrid still works too but it now requires JVL and this is not made clear so most people don't think it works.
Yeah my only issues are that the snapping turns your grid sideways only half the time and when you try to rotate, it only works sometimes, making it so I can’t quickly run through and rotate once then place, and that I thought it would be cool if I could choose to place it from a center crop or corner crop, thank you for the help.
Idk anything about modding, but maybe it’s possible to maintain your snapping direction unless you scroll? So it will never rotate unless you scroll, even when you are moving it around other crops.
There are 16 possible rotations for a piece, and by default (yes this is configurable too) only 4 possible rotations for a new grid being snapped to an existing one. Every 4 of those 16 possible PIECE rotations when snapping a new grid to an existing one will cycle through those 4 possible orientations.
It by default will not rotate inwards on itself and overlap an existing grid with a new one unless you change yet another setting in the mod. I don't even remember which one, but I've hidden a lot of options in it.
Ahh that makes sense, oh and I forgot to mention to I preferred to hold shift to activate the grid but I don’t think that’s an option. Ahh okay that makes sense too, I like it to overlap cause I set up my farm to be 5x11 and 5x5
Oh right, changing GridSnappingStyle from Intelligent to Legacy will allow it to rotate to overlap an existing grid
And that would make to so it doesn’t rotate on its own unless I tell it to?
That will allow you to, when snapping more than 1 piece to an existing grid, rotate the new grid such that it extends out and overlaps into the existing field if you want it to. Those 4 possible new grid orientations are all available and it won't prevent one of those rotations if an obstruction is in the way (the existing grid)
Okay thank you I’ll try these changes later today!
I think I'm going to have to make a video showcasing these things one day. Might go a long way to helping people reach the Farming QoL they're after.
Yeah I felt like things just weren’t working how I wanted, I loved the snapping but couldn’t get over that I couldn’t place things where I wanted and couldn’t activate the grid by holding a button, but with these changes I should like it a lot more! The video is a great idea!
I will consider adding in the ability to use an "alt key" (any key really) to soft toggle snapping
Or soft toggle for bulk/individual planting if that's what you meant. That's probably needed more than anything else.
yes thats what I meant
I cant seem to get devcommands to work unless I launch it through steam without mods, any ideas why?
I'm looking for a wall sconce that runs on greydwarf eyes.
Does anyone happen to have experience with ValheimPlus? I just installed the client zip file from their github into my steam valheim folder, but it crashes at startup. Valheim launches normally if I disable the mod. Troubleshooting guides seem to recommend everything from graphics drivers reinstall to c++ installation, but I can't seem to find a list of dependencies on the V+ github
Do you also have BepInEX installed?
I do not. What is BepInEX?
It's essentially a mod framework, most mods require it by default
It doesn't change anything in game, it just allows mods to do their thing
If you want to use V+ you need to use the community edition as the original is dead.
https://valheim.thunderstore.io/package/Grantapher/ValheimPlus_Grantapher_Temporary/
Ohhh, that would certainly explain it. Their install instructions page seemed broken :(
My group is actually trying to get it installed onto our dedicated server. Is the original broken bad?
Abandoned since a year or two.
Aww that's sad.
Thank you guys for the help! Gonna cross my fingers
It worked!! Thank both you again 🙏
is there a mod which makes stations work without a roof?
and also one which disables water damage from rain
getting frustrated by both when trying to build outdoor structures, there's always one piece without rain coverage or a station is being a pain by being exposed when it isn't
valheim plus allows both those features
ty
Uh did Thunderstore just change how mod links work?
Does not work:
Works:
- https://valheim.thunderstore.io/p/denikson/BepInExPack_Valheim/
- https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/
ie they shortened package to p
Update: and redirect now to /c/valheim/ as pointed out below.
It would seem so: https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/
are there mods that make it so enemies cant kill tamed animals and cant destroy my crops?
PlantEverything can prevent mobs from targeting crops. Set [Crops]EnableCropOverrides to true and [Crops]EnemiesTargetCrops to false
okay thank you
I originally didnt mind but then they destroyed all my beets and my boars that were defended by giant walls died somehow sooo
anybody know of a mod that gives like a 10 block aoe heal with the hammer when i repair? one that i need to use the hammer to do
thank you
Hey All,
I've been looking for a way to enable Ores or carts to be transported through 1 specific portal. The Use case is the seaside port at the foot of my mountain base would have an 'elevator' portal to spare the viking the long run to the top. Teleport Everything looks promising. Has anyone any experience with restricting carts/ores to 1 specific portal?
the restriction of ore through portals is one of the weirdest time sinks. I mean, I get their reason for it, to prolong gameplay... however I would rather gameplay be spent on adventures, not walking simulator.
Then sail instead of walk and go:
I am sailing, I am sailing
Home again, 'cross the sea
I am sailing stormy waters
To be near you, to be free
I really just like building, so most of the time I am at my base or on the same island as. the only time I waste my time fighting the global wind script on a ship is going to bosses.
that is a whole different type of "slow player progress" though it's creative.. change the wind direction every few min. simple but effective to present a small challenge while slowing a persons roll.
It seems that the game has adventuresome challenges that some players like and others don't. The good news is that, if you don't like them, you can easily get around them with mods.
If you have some ideological problem with using mods and 'violating' the vanilla game, then you're making your own hell there (and certainly don't belong in this channel either).
So, IMHO, they should leave the grinding in the game and we can get over it with mods. Problem solved! 😛
anyone know of a mod which allows you to show build costs of a structure?
If I download a mod how do I use it in a current save
I got valheim plus and when I load it with vortex nothing happens
I am going to stop you right there, you will want to use R2modman to mod Valheim. If you have already started modding with vortex I would do a clean install of Valheim. Go through this basically:
https://www.youtube.com/watch?v=WfvA5a5tNHo
make sure to install the Working Version of Valheim Plus if you really want all them patches. https://thunderstore.io/c/valheim/p/Grantapher/ValheimPlus_Grantapher_Temporary/
It says the mod doesn't exist
Nevermind
It's here now
is there a valheim mod to save server information so i dont need to type the password everytime?
Fast Link
ooo ok ty
you can use a whitelist instead of a password
just add the steam ID of the people you want to join, and they'll be able to get in without having to type anything
Well I would if I ran a server but it's not my server
My group of friends and I are having a very hard time on Epic Valheim as much as we love it due to the time required/difficulty curve. Is there anything like this pack but little more casual friendly? Looking for a similar playstyle but with less grind. Feels like you can play for hours and not have progressed, at least at the start.... which might be due to us just not understanding the pack well or just that we suck at it lol.
Never played much with modpacks but this may be closest https://thunderstore.io/c/valheim/p/JewelHeim/RelicHeim/
I think epic valheim pack is designed to be grindy
I like Relicheim, too. It's a good choice. But be aware that it 'gates' progression as it uses Wacky's MMO mod. You can read up on that over at thunderstore.io.
So you won't win fights with mobs too far above your own experience level. You progress by gaining more experience. The good news is that it makes the game more interesting with all the new stuff it adds.
my build camera mod randomly stopped working in the middle of building and im not sure why
azumatt build camera
ive tried reinstalling it several times but it hasent made a differance
even turning off all mods except that it refuses to work randomly
this is extremely frusturating. i was building and out of nowhere i was about 100 tiles away and then it stopped working
and now it randomly started working again
Im looking to start a new playthrough with some friends and we are looking for some QOL mods using thunderstore. Any suggestions?
I'm pretty much assuming that it is not principally possible to make or find a mod that increase render distance for reed specifically? Since reed patches are obviously a lot bigger and more visible than other forms of grass, it's extremely jarring when they pop in just a few meters away from me. But I don't really want the performance hit of increasing the render distance for all grass types, given that it's way less noticeable for other kinds of grass.
Alternatively, is there any mod that replaces reed as a grass with reed as a discreet object? So they work more like a bush, and get the benefit of increased render distance? I get that this would require starting a new world, or doing some kind of re-generation command, but I'd sure be interested in it.
I think you might like this mod for miscellaneous QOL features.https://thunderstore.io/c/valheim/p/Azumatt/AzuMiscPatches/
Was your PC OS doing anything in the background that might have interfered with the game for a minute or two?
Thanks!
No, and just as randomly as it stopped working it started again
sounds like we'll save that mystery for another day.
Ok, so still rebuilding my load order, and I'm looking for recommendations on what kind of precision placement mod to use. The main things I'm looking for are easy to use full rotation, and absolute grid snapping. I believe I used to use PerfectPlacement by Azumatt, but I vaguely remember learning there was some kind of incompatibility with that mod, not sure what with. Then I remember I switched to some other mod, which I'm not sure what it might've been called, which I didn't like as much, but which I think solved the incompatibility issue. Yeah, who knows, anyway, are there any good up-to-date recommendations for this kind of mod?
gizmo that is updated by comfymods or perfectplacement by azu both work
Does Gizmo have grid snap? Like, absolute grid snap, so that I can start making a bridge from opposite sides of a river, and know they'll line up?
nah, but there is https://thunderstore.io/c/valheim/p/JereKuusela/Ruler/
I mean, it doesnt really do snappoints or anything like that, but you can visually see the distance
question is modding possible if i play on xbox game pass (pc) ?
yes, use r2modman from thunderstore.io to install mods, select valheim as your default game, and then select "Xbox" when asked if steam or xbox.
bowsbeforehoes
The modd Perfect placement is having some slight issues for me. Im only able to rotate on 2 axis not 3 and if i try the third one the item gets stuck there and i cant move it
The PerfectPlacement mod by @tired crescent ? That mod should be working ok. Are you getting errors in your player.log file? It's along side your worlds_local folder. Do you think the key-bind for that rotation is shared with another of your mods? If so, you could change it in the mod's .cfg file.
i poked around there was no erroe in the log file and no shared keybinds.
Then, go to your Steam Client and re-verify your game files and then power down the PC and bring it back up and see if that resolved it.
And check to make sure that your other mods are up to date and currently maintained, too. You can use this mod to help with that. https://thunderstore.io/c/valheim/p/Azumatt/ModAge/
A simple client mod that will show you which mods you have that might be out of date, based on age alone. It will show you what version you have installed, last updated time, as well as the latest version available on https://valheim.thunderstore.io/.
looking for mod that forces kilns to only use only regular wood
Craft from Containers should do what you want, I think - you can adjust the settings in the config file or use the Config Manager mod to do it in-game.
Hello.
Is there any mod that helps me locate ore?
Trying to help a friend find tin, without having to run through multiple black forest rivers 🙂
Multiple AutoPin based mods do that.
which mod do i need to install to bring up the bepinex config menu like in this video?
#valheim #valheimmods #valheimmodded #valheimguide #valheim2023
#gaming #gamingvideos #pcgaming
Valheim Mod Review: BowsBeforeHoes and BowPlugin
00:19 BowsBeforeHoes
01:35 BowPlugin
BowsBeforeHoes by Azumatt
Thunderstore Link:
https://valheim.thunderstore.io/package/Azumatt/BowsBeforeHoes/
BowPlugin by Blacks7a...
This one might do that. You could try it. https://thunderstore.io/c/valheim/p/Azumatt/Official_BepInEx_ConfigurationManager/
Me and my friends just started a server today and we wanted to add some mods tomorrow. The problem is that one of my friends plays through his xbox. How does modding work exactly? Will modding not work unless everyone install the mods? Or is it enough if only the player hosting the server install the mods?
Most mods aren't available to Xbox users and they wouldn't see the effects of them if they were installed on the server or on other player's games.
Would it still work for the other players thou?
Excellent. Thank you for your input.
Keep in mind that if your mod made your building stronger than normal and an Xbox player took over control of that area, by getting there first, then your building could go back to normal settings and maybe collapse. And if you mod added a new powerful mob, the Xbox player could get killed by it without ever being able to see it.
It's mostly quality of life things we want to add like quick store and craft from container.
I don't suppose those will cause much problems
So, if you expanded the capacity of chests, for example, and the Xbox user came along while you were away, what do you think might happen to any items that were in the expanded storage? 🙂
I'd assume they might disappear. Do quick store or craft from container expand chests?
I don't know if they do or not. You could try it and see. They might have that option in their .cfg file, too.
is there a mod that introduces material cost for just about the stuff that is free? repairs mostly
i want to grind those wood and leather to repair my rug tunic, walls, crude bow ,etc
I don't personally know of one. Maybe someone else in here does. I kind of think there wouldn't be much demand for that, actually. 🤷♂️
I guess you could just destroy the damaged ones and recreate them.
well repairing generally would cost less than to remake the whole item lol
oo ty do u use this?
Never have, just know it exist
wondering if i have to manually set each item repair cost or there is a default one
ahh ok ill check it out ty
If you have a feature request sometimes Azumatt will push those out really fast if asked
hmm i generally the type to just say "thank you" and not bother mod authors with that sort lol
Worst we can say is no 😄
Or "Zoink". 😛
haha i have read too much mod comments that makes me wonder how yall still give us amazing mods.. like some dudes start sounding like stuck up bitches
I may use that "Zoink" myself sometime. If you don't mind, Oriana.
Is there a mod that lets you build everything without having to have had the items needed in your inventory to learn the recipe? Like be able to see everything you can build without having held the components
And a mod that lets you build whatever without having the requried crafting stations in range?
Try the "nocost" console command. It does that, IIRC.
The keys AllRecipesUnlocked and NoWorkbench would probably work.
Nice ty! Any ideas why I can't see the valkea tab in my hammer menu?
Check your playerlog or the server log, if you have one, to see if that mod is loading ok.
It looks okay I think? https://pastebin.com/54qenxmi
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
I can't tell from that log. Are you using a container for your server?
This is my profile code: 018e6437-0f7c-5b56-c5c5-b3609c6d8d4d
Does it look like anything would conflict?
And yeah a container on unraid
Ah, right. I have absolutely no experience or knowledge with that, unfortunately. Maybe one of the other guys in here will Zoink in and help with it. 😄
np ty 🙂
If you know how to add an option to the server's start up file, you could put in -logfile "C:.....path to where you want the file" you need the quotes there.
ah ok ty
And 'path' needs the name of the file, too. Like serverlog.txt at the end of the path.
Lol people don't say that where you live? It's a fun sound XD usually used when you zoink something from someone, but I also use it randomly when dropping/giving things lol
Valkea has it's own build hammer unless you're using the mod "hammer time"
And also dropping this here if needed https://thunderstore.io/c/valheim/p/Azumatt/IKnowThings/
Isn't that exactly what the "nocost' devcommand would do? And toggle on/off however you wanted?
Nocost makes things free, but yeah also unlocks things for viewing
But they go away when you turn it off
To show the receipes, I was thinking...
ah hammer time yeah ty
If you want to toggle it on and off constantly 😅
is anyone else having trouble using devcommands when using mods?
both on a server (with server devcommands installed and myself added to admin/permitted list) and on single player, i keep getting this error:
Old mods not updated for your game version.
People report this issue so frequently, we have made a wiki for it. (Oriana gathered the info and I made a mod to help find your specific issue)
dang ok i guess i gotta go through 1 by 1 then lol. just tested with only bepinex installed and yep, devcommands work....
You don't have to go through 1 by 1
is there a faster way to pin point the mod?
Yes, read the guide
My soul 💀
ok will do 👍
Willing to bet it's a mod by aedenthorn (likely a reupload)
it found these mods: https://prnt.sc/OZduUP3dfgOa but I am unsure about "Valheim.DisplayBepinexinfo". I assume i ignore that?
Comes with BepInEx pack. We ship that. It's fine.
and, seems my guess would be correct, as all of those appear to be aedenthorn mods.
yep i just disabled all the problem mods and console works fine now
i could live without all of them except craftfromcontainers lol
Get AzuCraftyBoxes as a replacement then.
AzuClock, and AzuHoverStats will replace the others besides compass as well
alright awesome! thank you so much!
It would be really nice if thunderstore incorporated a way for users to collectively flag mods as broken
Agreed. Even if it's a seperate voted on tag that requires x users to "activate"
Or even display the number of times someone "reports as broken" or something
Would have to be version specific
Yeah, that might be a good work around for people just randomly flagging "broken" on something that was simply their fault in installing....or compatibility things
Deprecate by vote? Sounds ripe for abuse. Brilliant if not for bad actors.
Deprecate? No. Simple flag that gets added, or a number count per version.
must be signed in to vote...just like you have to be signed in to like the mods. One vote per user/account.
I like the idea, I really do, but this might mean more popular mods get disproportionately high broken votes from numerous unaware users
By virtue of having more traffic in general
Very fair. Offset by "not broken" tag/like
Similar to likes and dislikes on YT videos.
800 people reported x version as broken but 3000 state it works fine. Take your chance.
Okay I like that. Hopefully people would be more willing to vote working/not working than there is people who actually hit the like button to begin with?
I'd say if Thunderstore can finish their site changes, it's more likely a system like that will be fantastic.
Probably best to even have a broken percentage ratio instead of numbers. "75% chance this version works"
sorry i just have one question about AzuCraftyBoxes. It says on the modpage that it uses "ServerSync". Is that a seperate mod? Or I just need to put AzuCraftyBoxes on the server?
It's embedded modding tool. It's used to sync the configs if the mod is put on a server.
ok cool thanks
Umm is this safe?
At the bottom of the description it says something about keymanager and that it will take my account information?
KeyManager will store steam id of players and ip addresses of servers. I'm not sure if it stores any other information, nor the physical location that information is being stored. Do with that as you will.
That mod in particular is a donor only mod, so you wouldn't be able to use it on a server unless you register/pay.
(Just facts, will not state personal opinion on the matter)
Can you dm me ur opinion? Im not tech savvy at all and dont want to risk things
Avoid any mods you need to pay for.
There's free better alternatives like BoatAdditions from Blacks7tar.
Besides, Marlthon doesn't have a PC anymore and cannot update or fix his mods.
CraftFromContainers only has "Types of item to disallow as fuel" ... thanks for response 🙂
Does anyone know of a mod that can make mobs such as pigs, deer, and greydwarves drop their loot instantly?
NoMonsterDust. Configure it to not do any effects etc. Will be instant.
Or you can use InstantMonsterLootDrop and get similar but slightly slower drops.
are there any mods that allows me to quick save similar to stalker game with 5 quick save slots? also does anyone know a mod that removes the breeding limit? (if there are 5+ animals within a radius, the animals wont breed)
Anyone played and recommend that "RPG" mod thats getting hype atm? is it worth a shot?
wat rpg mod?
Very curious to hear any impressions about this as well
Why not just make your own game at that point?
Looks good, iv not really played any Modded content on valheim to be honest but interested in this.
I don't think the guys who made it are developers, just building enthusiasts
Tbh, and unless they're making custom mods for that purpose, it's much easier to create a modpack and a world where you can throw all those mods together in comparison to creating an actual game
You're just using existing assets, and all or almost all available for free
Eh, I just guess I'll never understand 'total conversions' like this.
The map is completely vanilla compatible. Much easier to resize game assets and place them etc than to design those and create a new game. It's a popular thing servers do, just usually on a smaller scale
A better, more understandable question might be "at that point just play the game that modpack seems to be aiming to look like..."
I think I saw someplace where it said they were releasing this RPG pak for free. Is there a date on that?
It should be out now
They can't release something they don't own lol.
I know the world is out for free now but I thought the actual game quests part wasn't ready to go for free yet.
Oh no, that was subscription to Gothalion if you wanted to play
I.e. for no money.
But the map was made by the two builders and that is public. The modpack + server is subscription
Aren't IG dead against paid mods?
Im pretty sure i read somewhere the modpack is now free
It's paying access to play on their server, not a mod in this case
And I thought Gothalion's subscription thing was different than the RPG thing these other two guys are doing.
The modpack anyone can just grab from thunderstore
That's a very grey area.
Yes
Similar maps though, they worked together a bit
To clarify, this is just a world someone is building on and they're using a mod pack.
There no actual custom developed "RPG" mod here AFAIK.
Except for the mod pack you just mentioned?
The way I read it is the built up world they have released so far is the setting for the RPG-like quest system they're still working on that's aimed at trying to be like an RPG with the quests, etc. and less like a survival game.
Yeah im not really bothered about playing on there server just do it with friends
Im sure the original map itself came out months ago but, i think this is meant to be the "full thing" per say
but dont quote me i've no clue just what i read
It was bare world months ago and now it's built up world. But no quests or NPCs yet.
I haven't really been following the project since I dropped off helping with it. I've only heard from others the builders map was done
Yep. I downloaded and played on that a bit. It's quite impressive really.
I think the NPCs and quests are due out in a month or two but I'm not sure I'm remembering that right.
Would probably give it a bash just for the world, new boss arenas etc alone, so yeah think ill download it.
on that topic is there any other must play mods for valheim anyone could recommend?
Speaking of RPG mods, you guys have something really special to look forward to.
It blows all other class mods and Epic Loot, Jewelcrafting out of the water!
where would this mod go? https://thunderstore.io/c/valheim/p/Alpus/BreedingTweaks/ there arent any download instruction
the file inside is a .dll.. does go inside bepinex plugins folder?
All mods you download manually goes into BepinEx/plugins
if i make a folder and put the .dll file inside, will it be fine? BepinEx/plugins/Breedingtweaks/breeding.dll here ?
Yep, you can organize files in the plugin, config folder as you please.
Some mods might have specific file structure but then it would specify that on the mod page.
kk ty
are there any mod that lets me leash/guide tamed animals like a boar?
or maybe pick up the animal ?
I have a leash mod but that's to rope a creature to a post.
I could make a new harpoon that doesn't do any damage and doesn't break.
For moving creatures my MagicalMounts have the Cosmic Cell to safely transport creatures.
i think it will be niche since the abysal harpoon already exist but then again depending on what material cost u make it, might be a better early game alternative
Yeah but it damages creatures and easily breaks.
Didn't you want something to move creatures with you?
yeah it would be very nice to use;)
This might be me fumbling around in the dark a bit too much, but I'm using JereKuusela's Expand World series to create some new biomes, and I'm trying to spawn an object from another mod in my new biomes. I'm trying to spawn in gold ore deposits from More Ore Deposits into my biome, and I don't think that should inherently be out of the question, given that I've previously done similar things to add in creatures from the "Land Animals" mod into my biomes. So right now, I've got an entry in my expand_vegetation_mybiome.yaml file that should spawn the MineRock_gold very frequently, like VERY frequently, for debugging purposes, but it doesn't seem to show up. If I replace the name MineRock_gold with something like MineRock_Obsidian in the same entry in the yaml, and reset the zone, the obsidian spawns no problem. And if go into console and type spawn MineRock_gold, it will also spawn the gold ore deposit, so I know it's in my game. Is there some funny reason why I wouldn't be able to spawn objects from another mod with Exand World like this?
With the latest version, this should appear in expand_vegetation_more_ore_deposits.yaml
- prefab: MineRock_gold
enabled: true
max: 2
scaleMin: 295
scaleMax: 296
biome: BlackForest
maxAltitude: 1000
maxTerrainDelta: 2
groundOffset: -0.3
Adding Meadows to biome seems to work.
Thanks so much for the response, it might be an update issue, checking rn
Anyone know if PlanBuild still works with the latest non ptb version? Won't be home for a few hours so can't check. Just curious right now :>
It does but I recommend InfinityHammer instead!
Yeah, it has been for a very long time.
You just need InfinityHammer + InfinityTools.
So anyway, after running the updated Expand World, it deleted the yaml files for my biomes, which I kept in its own Mod Organizer folder. Just spent some time figuring out if there was some way for me to restore them, no luck. I've got some backups of the files, but they're fairly old. I'll have to assess how much work needs to be redone, but for now I'm out of time
Expand World should create backup folder in the config folder.
If even that is not there did you somewhere clear the whole config folder?
I don't recommend InfinityHammer for blueprint saving or pasting. I've had consistant problems with it for months and the latest updates haven't resolved it.
If you can use the current PlanBuild mod, use that instead. PlanBuild has been reliable and easy to use for creating and using building blueprints.
I heavily disagree, InifinityHammer is superior to PlanBuild.
PlanBuild used to be good when it copied everything without compressing.
PlanBuild is still good for me. I use it almost every week for copying and pasting buildings and have NEVER had a problem with it. Infinity Hammer, on the other hand has created serious issues every other time I've tried to use it lately (for the last 6 months or so). And then each time I've had to go back to PlanBuild to accomplish the copy without any problem.
I won't be able to check or test anything more until tomorrow when I'm back at my desktop. I do not have one singular config folder, I use Mod Organizer, so mods are installed in separate directories that get combined "virtually" or something like that, when the game launches. The config folder for the particular mod where I kept my expand world files that had the suffix for my biomes had been emptied. I checked the data browser to see if they'd been moved to overwrite somehow, but couldn't find them. I'll check if I can find any kind of special backup folder tomorrow, and run a search on my whole Mod Organizer directory for them.
IDK, when I tried to load my world after updating all the Expand World mods, I got some kind of error, but it's a test world, so I shrugged and made a new one. IDK if that somehow caused some sort of weird glitch that made MO kill the files, or if they'd been removed on runtime. They can't have been overridden in an install, because that can't happen with MO, and the backup folder (the one I'd made, that was a bit older than I'd like) was still in the directory.
If it happens again and can show me the error, that would be useful.
Random question, but has anyone played through the game with the armory and warfare mods? I'm on a progression locked modded server that uses it, and we are about to hit the plains. And I'm torn between what kind of gear to make and bring into it. This server also has the enemies star system overhauled so not only are 2+ star mobs more frequent, but they are color coded in different difficulties as well. (Red stars do more damage, blue stars slow and tank, etc)
I think the red and blue color differences indicate the relative experience level of the mob vs you. Red ones are nearly impossible to kill. Actually, that's based on whether you're also using the WackyMMO system mod as well.
To answer your actual question, I've had good luck in the plains with swords and atgeir weapons. 🙂
theres a few different colors of stars, and from waht I was told, red does more damage than usual, blue is slow but tanky, silver star means when its killed it will split into 2 lesser versions, purple means its faster than usual, teal means its curious? ( can hear you sooner)
and as for the armory mod, im in full "silver reinforced assassin"
Yeah, I think it depends on which mod in your case is producing the colors. For me, it's been the WacyMMO system mod. Your mileage may vary. 😄
the mod pack does have wackys database
Ok, but that's a different thing.
thats the only wacky thing i see anyways
im just a player on the server too not an admin or have access to change any of this stuff
Do the mob's name/health bars also show the "Level" of the mob, i.e. "Level 23" or like that?
Ah, ok. Then it's not the difference in exp at all.
even in the gear and the jewel crafting stuff I'm using though, for example a 2+ star wolf will just clap me lol. especially if its colored stars
You can try using a parry shield and stun them with that and kill them in one or two hits. If you get attacked by more than one wolf at a time, then... Good luck!
i use a silver shield, upgraded as much as I can upgrade it, and it has some gems on it
and this assassin armor I have gives me 6% knife dmg, and some hp and stam regen
the mountains are managable for me now, but if its a golem or a wolf with a few stars i just run lol
and with Moder unlocking in a week, and the plains exploration coming, i feel im just gonna get clapped again and again
not so much fighting tactics thats the issue its just keeping up with the strength of the mobs
if its no stars or just 1 star i can usually take care of it though
i guess better food would help a lot too, but thats also modded and overhauled with a prep table n stuff
are there any mod that works similar to terraria magic storage mod? what it does is, keeps the vanilla function of needing chest BUT the beauty of the mod is that if you open 1 chest, it opens all the chest in the area so ur not scratching ur head trying to figure out where you put those queen bee u been saving
Probably a straight common and straight forward question... I'm pretty new to Valheim and I started a multiplayer game with friends. I'm considering enabling mods but I'm wondering how hard that would be. Is it easy to add mods to a multiplauer game?
Is this still safe to use? Hasn't been updated in a year https://thunderstore.io/c/valheim/p/GemHunter1/FastTeleport/
Also wondering about this one, 3 years... https://thunderstore.io/c/valheim/p/Nexus/FarmGrid/
Using mods is pretty easy and straightforward when using the thunderstore.io r2modman manager. Download it and spend a little time getting familiar with it.
It lets you create a 'profile' for your selection of mods as it downloads them for you. Once you've got your mods in the profile, you start the game from within the r2modman program.
It's free and a real time saver once you get familiar with it.
Thank you, I am testing r2modman right now. Just wondering if starting a server is just as simple.
Those are a bit old but may still work fine. Make a backup of your world, just in case. And try the mods out. There are other options for FarmGrid and FastTeleport that you can find with a search over at thunderstore.io, if you need to. 🙂
Is there a way to view certain categories of mods? Like farming/building/combat/etc?
Using r2modman on a server is a little bit more difficult. Especially if your server is running on Linux. But you can still use r2modman to select and download the server mods and then tell it to 'browse the profile folder' which brings up the folder and sub folders that you can then easily copy over to the server's folders and start the server manually. It's an extra step but not that much trouble once you get used to it.
Yes, you can select 'online' and in the search field put things like "farm" or 'Plant' and it'll bring up a list matching that.
I mean like actual categories though, not search terms. Like searching build wouldn't bring up Valkea or whatever
I don't think so. I just use the search field in r2modman and it's been working for me. 🙂
alright ty
whicb backpack mod are you refering too? also is it compatible with AzuEPI?
hello there
me and a group of 4 other friends have beaten this game twice and prepparing to go for a third playthrought
what are some mods or overhauls to make this third playthrought a little bit more different?
either adding more content or changing progression
Take a look at the Relicheim modpak over at thunderstore.io. I think it does what you're looking for. And it's current and well supported. Even has it's own discord server where you can ask questions and get advice. 🙂
Backpack from Blaxxun and yeah it is 🙂
from what i heard this one is the one u need to code ur own backpack? the mod doesnt come with one?
That's not true, the mod allows you to make unlimited amount of backpacks for various situations.
If you don't want that then you can just use it as it 🙂
The whole readme tells you how to make one? 😛
You copy it and then change it to make your own.
Hi
ey guys, a question: What is the best mod manager? R2Modman or Thunderstore app ?
Thunderstore uses Overwolf which is bloat/adware and Thunderstore have ads.
r2modman is identical but standalone so no Overworlf or ads.
Thanks
Other question, if I copy a profile from R2modman, this copy the mods configuration ?
I know that importing via code also imports custom config.
I am not 100% if doing it via file does the same.
Yes, you can export as a code or file.
oh thanks
Any good graphic mods on thunderstore to make the game look better?
i wanna get into modded, any suggestions to start out with?
Are there any mod that allows us to wear torch lantern on our waist?
ey guys the Export Profile can use for install the mods in a dedicated server ?
fwiw a code export is essentially a file export
the code you get given is just an identifier to download the file export
we want to get back to valheim but trying to decide epicvalheim, relicheim and jewelheim , which one would you guys recommend
hello, just wanna ask is there a valheim mod for items not to drop on death? an no more running onto tombstone. it's too frustrating sometimes.
It looks like you can configure this mod to do what you want. https://thunderstore.io/c/valheim/p/Trinsic/Death_Tweaks/
thank you!
Interesting... So when you export one of your profiles to a friend and he uses the code to download the export file, is he connecting to your PC to d/l the file or is it stored somewhere in the cloud?
cloud
it’s basically just a file host that it uploads to
although it’s a TS managed file host
Exporting as code and file both bring over custom configs?
Doesn't file stop working if modpack is too big while code always work?
yeah, but you usually will get a message about that when trying to generate the code? like it says something about failed to generate the code and that is when you just export the thing as a file?
if anything the code would be restrictive because you’d be uploading the profile directly from the manager
the code literally downloads the file export
Aha ok, maybe it's the other way around then.
Alright, so code = file export and regardless how you share it you get custom configs.
Ok, so good news, I didn't know about the backup folder, but it turns out the files could be recovered from there. Also good news, I don't think there was ever a problem with Expand World regarding the more ore deposits mod, rather, I just had no idea that the new ore deposits had such a wacky scale, they're supposed to be at a 300 times scale, so it was probably just the case that they were invisibly small at the scale I was trying to spawn them previously.
Yeah but better to ask stupid questions and be sure than to be wrong 😅
It’s all good lmao
does anyone know any more mods that adds more magic stuff to the game for all stages (early, mid and late game) Like MagicPlugin?
Yes but it's not released yet and when it will, it will blow you mind 🙂
🤤
What boat mods do yall recommend/use?
You can look up your world map online i believe with the proper information and it will show you where his spawners are
With the Cooking mod by Smoothbrain, adds a skill that increases the stats of food you make as you level it. I'm curious tho if I could just amass like, 3000 onions and jsut spam cook onion soup or something like that to level to 100 cooking skill. or would certain foods " grey out" after a certain skill level?
Are there any more mods that adds more "danger" to night time? like this mod introduces a few monster that spawns at night https://thunderstore.io/c/valheim/p/UnJohnny/Outsiders/
can anyone tell me mods that enable debugmode for client side?
i was playing with someone that had it but cant remember what the name was.
ServerDevCommands
is there a way to check whats the proper tag/name to spawn an item?
trying to spawn a saddle from this mod https://thunderstore.io/c/valheim/p/Meldurson/MountUpRestored/
nvm found it was SaddleT1 ;)
im still relatively new to valheim (133 hours, half with friends, half on my current solo modded) im running a modlist of odinsarchitect, odinhorse and warfare (also a few qol and personal things i wanted changed) sooo not too crazy in terms of adding new content. What good mods are out there to try? also would like something to help with how grindy late game material cost becomes. if i end up doing another run i dont want to have to spend hours mining for each tier of metal all over again
Anyone know any other mods that introduces more sea creatures like https://thunderstore.io/c/valheim/p/Marlthon/SeaAnimals/
To make sailing more lively
You could go to thunderstore.io, check out the Relicheim modpak, load it up with r2modman and review the mods it has. Select the ones you think will suit your personal preferences. Disable the rest and... Have fun! 🙂
Check out my mods.
https://thunderstore.io/c/valheim/p/CookieMilk/
Continuing from #valheim-chat
Mind linking them? also how do I install those, coming from Minecraft so I am familiar with modding, but idk specifically how to do it in valheim
Nope
Download that first
Use their r2modman manager there.
Oh interesting, it's from the same company as curseforge (what I use for minecraft modding)
I'm not on my gaming computer right now to give you the exact mods I'm using.
After joining the Valheim community at thunderstore.io, you can search for mods there easily. Choose those that have been updated within the last 10 months or so to avoid any mods that are out dated and may not work correctly.
@pseudo helm I sent you a DM
Alr, also is there a way to filter for client-side only?
You can search client side, and they should be tagged
Install r2modman, make a profile and start downloading mods!
https://thunderstore.io/package/ebkr/r2modman/
I am using thunderstore, what's the difference?
Thunderstore: Uses the adware/bloatware Overwolf and has ads.
r2modman: Same visually and functionally but is standalone so no Overworlf or ads.
Basically, only use Thunderstore if you wish to support them.
Is there a mod/tool that lets you take existing world A, generate a new world A2 using the same seed, and merges in all the buildings and landscape changes from A into A2?
Maybe even with the ability to exclude items within specified polygons in the world? ( as an example, to ensure there is nothing in Deep North)
No
To me, that's just duplicating the world file and maybe using ExpandWorld or one of Jere's mods to reset what you want (DeepNorth part of your request).
Is there an updated manual for avatar setup in unity and putting it into the game?
To be used with one of the VRM mods?
I've used my model with BepInEx and Valheim before and it worked. But it seems no matter what I try its not working. The avatar doesnt use my model. Sometimes it just breaks completely instead and it won't move in game.
Is the VRM mod itself working?
As far as I can tell yes. BepInEx seems to work fine with the other mods using it.
The VRM mod, not BepinEx.
You must be using some kind of mod that replaces your player model, right?
Unless you've made the mod yourself and it doesn't work anymore?
is there any mod to tie down the cart on a raft with nails or ropes so i reduce risk of the cart falling off while im sailing?
Using Valheim Player Models and redownloaded it a couple times before. For some reason when I redownloaded it this time it worked 
But there seems to be some oddity going on. The mouse pointer doesn't show anymore when launching the game
Any recommendations for mods that add new enemies without being too reskin heavy?
Hi, some friends and i wanna try 1 mod that evolves the game, but nothing too fancy, i see old reddit threads suggestions on Valheim plus, is that still the go to in 2024? Most important thing is that it dosent feel poorly made
monsterum?
what are some good mods that adds new build pieces like ramps, trap doors, etc?
OdinsKingdom has most of those things
is there any mods to flatten ground faster?
InfinityHammer if you want instant flattening.
thank you! 🙂
Anyone know how to get the Steam Overlay to cooperate with R2MM so I can get my bloody FPS counter visible again?
Yes, press F2 in game.
... Not what I need, but thanks.
You need FPS, FPS is in that menu
I just need the counter in the upper left corner without all the rest of it.
Hello, I'm enjoying the Epic Loot mod, but wanted to see if there was a way to lower this cost during an Augment:
can't paste, but I'm trying to lower the 5000 coins cost for augmenting a different item benefit after already augmenting another one...
tried using Configuration Manager mod, but don't see any options for the 5K cost there
u sure? it wasnt listed also do you know any other mods that adds ramps and trap doors?
You should be able to edit the enchantcosts.json found in the BepInEx/plugins/RandyKnapp-EpicLoot folder.
Keep in mind the folder I gave assumes you're using a mod manager like r2modman or Thunderstore mod manager. If you installed manually you'd find it where you put it.
Get there by Settings -> Browse Profile Folder -> BepInEx/plugins/RandyKnapp-EpicLoot
Augment costs specifically are at the bottom of the file.
Your reaugment costs are at the very bottom.
"ReAugmentCosts" : [
{ "Item": "Coins", "Amount": 5000 },
{ "Item": "Coins", "Amount": 10000 },
{ "Item": "Coins", "Amount": 15000 },
{ "Item": "Coins", "Amount": 20000 },
{ "Item": "Coins", "Amount": 25000 },
{ "Item": "Coins", "Amount": 35000 },
{ "Item": "Coins", "Amount": 40000 },
{ "Item": "Coins", "Amount": 45000 },
{ "Item": "Coins", "Amount": 50000 },
{ "Item": "Coins", "Amount": 55000 }
]
I am sure there are, but that was one I made so I name dropped it https://www.youtube.com/watch?v=hMIq9m_xEP0
haha awesome thanks!
@tired crescent Thanks!
was it a mod or a vanilla item that allows you to trim excess of build pieces so if u have something that is sticking through a wall like a fence from outside ur base, u can trim w/e is sticking inside
fwiw r2mm isn’t what breaks the overlay
It’s related to BepInEx, it seems to not always work with the overlay on some machines
r2mm launches the game via Steam, so it’s not manager related at all
Thank you. That's very useful info.
is there a green screen mod?
signs don't work as they used to anymore
see this ->>> #screenshots message
Looking at some older Youtube videos for Epic loot I'm seeing the Enchanter/Augmentor relics were needed next to the forge to be able to enchant and stuff... since these videos seems they just made the Enchantment table to take place of the forge. Question now is it necessary or beneficial to build the Enchanter/Augmentor relics near the Enchantment table anymore? I can't see what specific benefits they grant the table?
I think that's now built into the table upgrade system, I'm not really sure if the extra build pieces are used now. Would have to ask the experts in Randy's discord
@thorny arrow thanks, i'm not finding his discord, you have a link/invite by chance?
One sec
are there any mod that allows us to place down a build piece like a log pole into the ground but making it so that if i want it just a tad shorter than 4m.. say 3.5m instead of trying to dig and terraform to shave off that .5.. i can just have it clipped through the ground as you normally would build and place down objects?
Place pieces adjacent at the height you wish and then snap the pole to the bottom so 0.5m is under the ground
thing is all the terrain around me is uneven so this is a pain ;/
InfinityHammer
Do anyone know how to add mods to dedicated server? I'm a little unsure about that
Hosting on your own computer or server host?
Any mod to allow harvesting carrots, onions, turnips ect. by whacking them? Smash the garden didn't work, the game stopped loading the world until I disabled it
Check out this mod: https://thunderstore.io/c/valheim/p/k942/MassFarming/
guess that works too
Anyone around that can help me, I haven't played Valheim in a while, and redownloaded it today on my new PC, however, I can not get it to launch a world at all, The game itself doesn't crash, but in general just wont load.
Are you sure you're giving it enough time? Are you trying to load an old world or creating a new one? That can take a couple long minutes. 🙂
Creating a new one, but it used to just take me to a load screen, now I am not even getting to that. It just acts as if I didnt click Start
So you don't get a 'click' noise and go to a black screen to wait? You just stay on the game start screen? Try using your Steam client to re-verify the game files.
Aighty will try that real quick
Still the same
I have been turning off X mod and testing it, but Haven't found one that has changed it
Check your playerlog file and see if there's errors there that explain it. It's in your BepInEx folder.
I just turned something off and the game is loading... which is slightly peturbing, but it is what it is
Sounds like you had an old broken mod? If they haven't been updated within Hildir's patch update, they may not work anymore.
There are several versions of that one. Is this the one you tried? https://thunderstore.io/c/valheim/p/Fireteam_F/Mineshafts/ It looks to be more up to date than the others.
Yeah that one
unfortunate that the mod probably still causes performance issues, jude had problems with it, I assume the stress of it even pushed him away from wanting to make mods.
Guess it doesn't wanna play nicely with the other mods. 🙂
Thanks for the info.
It was more of being able to build a cave home
I see, well, there is OdinsHollow, that are more of a buildable dungeon cave for server admins. again not exactly what you're looking for if you're wanting to dig out your own cave.
Might take a look at it, Thank you guys for all the help though I appreciate it a lot
Or you could probably evict one of your friendly neighborhood Trolls from his cave and take that over. Might be a little small, though. 😄
If you could dig it out Jaga, and add to it, I 100% would
There actually is a way to do that. I saw it in a Youtube video. You have to use devcommands for it but it works. Basically, you go into the cave, turn on 'fly', and destroy thecave leaving you flying up high in the world. Then you can build anything up there that you want and go back and forth to it from the original Troll Cave entrance. 😛
That sounds intriguing, knowing my luck I would end up dropping myself into the void by accidentally destroying my floor XD
LOL, nah. Just hit the "z" key quick and fly back up.
Basements and Undercroft are some other mods that add personal dungeons, they have patches to prevent accidental removal.
So does Valheim PLus still work, I know Grant did a quick fix for it
The temporary one is good enough to use. (One by Grant)
The Grantapher version works but 'might' interfere with one or another of your other mods. But, a lot of players use it without problems.
Aighty
I wonder
when ashlands comes out, would it take long for mods to be compatible with the game again? Me and some of my friends are gonna do a playthrough, but we wanna add a few QoL mods that I think would make the experience way better, but if there's a lot of wait involved after the game gets the update, we might just go in vanilla.
They have historically made the previous build available so you can keep playing on what is now the current version of the game with your working mods. I've seen many mods will get fixed in a few days, but some can take up to a few weeks given the author is still around modding valheim.
right
nah I don't have any mods installed atm
I've only done one vanilla playthrough with a buddy
but now we have another guy who's gonna join us and I felt like adding some QoL
guess I'll just see how we feel at the time
could wait a week to see if the mods get updated
or maybe we'll just jump straight into it
Any mod that has been updated since Hildir was released, or typically mods by any author that has pushed out updates should be a safe bet to use. It's the older mods and reuploads you need to be careful of using
ic
thanks
yeah we're not gonna use anything too crazy
mostly prioritizing infinite fuel for light sources (since that was a bit annoying) and equipment/armor slots
so maybe it'll be fine
Personally, I'd prioritize mods from the authors who post in here regularly. Like Azumatt, OrianaVenture, GreyBear, etc. They all have good reputations for support and timely updates after game patches.
looked into it
couldn't really find orianaventure or greybear on thunderstore
but AAA crafting from Azumatt seems cool
Oriana uses "VentureValheim" and I think Greybear uses "OdinPlus". So you can search on those too.
Oh, and add Advize to that list, also. 🙂
Look in #mods-screenshots If you want to see the new feature coming...if you haven't already. Might entice you more.
oh huh
a recipe tracker?
that's kinda fire actually
I'll get the AAA crafting mod anyway but if that recipe tracker comes out before our Ashlands playthrough that's gonna be really useful
Coming out later today unless people report more bugs
4pm for me. Planned release in like 3-4 hours.
Can get a test version in OdinPlus discord if you want to help test
Oh, sick. Definitely gonna get to try it then.
anyone know if there are any mod that adds a carryable repair tool so that you dont have to use portals, workbench, forge, etc everytime ur away from base? maybe something like a sharpening stone, can be balance with a durability/hitpoint?
(beside blacksmithing)
Is there a mod that lets me lead animals around somehow? I tried the harpoon and the Lead mod by Xiaoxiao and neither are working
Think Cookie has one, called Leash, or something?
Are there any mods that would reset/respawn things like Sunken Crypts so that iron respawns in them?
A little worried that we're running low on Iron in our server
CLLC
My Location Reset mod can do that if you don't want the extra features that comes with cllc
It allows you to attach a rope between a creature and a pole.
However, I can easily add a new type of harpoon that does 0 damage, doesn't break etc.
Ah, I haven't used it myself. Thanks for clarifying!
Any mod suggestions that add a quest like feature (kills or gather) besides epic loot and the bounty’s from traders.
Thank you I’ll try it
I tried it and its not working, I did the CTRL + R command on the boar and it said tameable creature selected but nothing happened
I got a reply from Cookie, it doesn't do exactly what I thought it did, but might get an update. #mods-discussion message
ah okay, but the harpoon wont even connect with them for me, I think maybe it only works on untame animals or something
Try pvp on
okay thank you, with pvp enabled the Lead mod works
Huh, you should not have to have pvp on for it to work.
I will double check on my end and thanks for letting me know.
Oh, you're trying to connect it with the harpoon?
You do a hotkey on animal and then same hotkey in a pole.
Are there any mods that make it so animals that are being tamed progress while the player is sleeping?
Do you mean the player or the character? 😛
Character since I’m referring to actually being in-game
Basically want the equivalent of overnight smelting but for animals
Does anyone know which boat in this addon is fastest? https://thunderstore.io/c/valheim/p/blacks7ar/BoatAdditions/
Check the mod's config file to see if there's a setting in there for speed.
ahh ty
Turns out there's a LOT of options in that config file. I wish I knew which one was for speed. Maybe 'Sail Force' or one like that. Sorry I don't have better info for you. 🙂
oh jeez I just took a look at it, the .cfg file right? Yeah that is long af haha. Does this mod need to be installed on the server also? The mod page doesnt specify and I was able to place the boat yard crafting station but I see some settings in the cfg that say like synced with server or something like that
I think you can install it on a server, if you want to sync the config settings out to the players. Otherwise, You probably only need it on the game client. But then other players on the server won't see the boats.
Also, search at thunderstore.io for "sailing" . There's two or three mods there that'll increase your base sailing speed.
nice ty 🙂
Is there any mods out there that make the mini bosses from hildir quest rewards more worthwhile?
They're great Already. And completely optional.
While I understand your opinion I'm asking if anybody knows of any talented modders that spice them up a bit? I want to do them as I find them cool so I'm currently looking if there's any mods that make them even better
Do I need to start a new world if I want to add mods to my save? Like I want to add a mod that adds slots for armor and a mod that makes farming easier
No for both of the mod examples you gave. You can remove them at any time as well, but if you load your save without the mod that provides extra slots present you will lose the items in those added slots
hi, does someone have mods that add content in valheim like quest, NPC, new monsters, etc etc 🙂 ? i eard somethink about valheim "reforged" by krumpac, but it seems we need to pay of something.
paid mods are against the ToS rules
but just google Krumpac discord and you should find it 🤔
it appear you have to pay on a patreon to have access to the discord
there is no free alternative ? with more content on the game 🙂 ?
there are 1000's of mods
thunderstore have tons 🤔
but always be careful
since mods isn't supported
yeah but im here in order to know you advices
about which ones can be good to add content like npc, quest etc
therzie's mods like warfare, fire and ice etc all add very good content and majestic have some pretty good modpacks with lots of content so its easy to just instal and play. On thunderstore you can find discord links for his and odin's plus. All these are free and mantained. Krumpac is not paid per say I think, he do an "early acess only donation thing" cause his mod is not done yet. It will be 100% free when he release it.
monsterlabz, outsiders, wackys mmo, there is plenty of good mods that add a ton of content and the authors mantain and update when it needed. Look for mods that are update often or the author is active.
since you are still new to modding I suggest first to try a modpack so its all already configured just download and play. After some time you u can pick and adjust to your taste.
Don't. Suggesting a modpack to someone new to modding is a terrible idea.
Balance issues, possible mod incompatibilities, and lots of config to tweak in order to get the right gameplay.
No
Only thing you need to do is go to thunderstore valheim and install r2modman. After setting it up you will be able to install mods from the manager itself.
Bepinex is mandatory, it must be the first one you should install. Then use the filter options to look for mods that add what you want. They must be updated to the latest stable version of the game (not ptb)
well depends on the person I guess. Learning how each mod works, how to find incompatibilities, how to config etc etc can be a lot of work some people don't care about that's why I suggested a modpack. My friends for example do not know at all or want to learn how to install things let alone config or balance stuff so I create a modpack and share with them using r2 code etc.
It can be a bit overwhelming at first to understand what is or isn't compatible or the impact on performance of each mod. Anyway a good advice both you and me can agree upon is always start slow on mods. Add a few or 1 by 1 and check ingame. Learn how to identify errors on bepinex log and make backups.
Or worse, paywalling multiplayer access...
I wished IronGate and ThunderStore shut it down because it's such a scam.
You have to pay to play MP in valheim?
If you use certain mods. Yes. You have to pay them to use that mod in multiplayer
which one is a scam?
Scam is a strong biased word there. People who download the mod (and actually read the mods page) will know they have to register their server & pay to use it in multiplayer
Specific mods do that. Usually by specific authors.
Mods shouldn't be paid anyway. Period
Most people agree with that mentality. Including IronGate
At least paywalling anyways.
I don't think its a scam cause yeah like azu said all the info is at the page. BUT I don't agree with it. Donations are fair and btw although I can't rn cause I'm broke irl I would do it if I could. Modders do a hell of work, even pay for assets etc so I'm all pro donations. But again, paywalling... yeah don't like that
Why? It depends on the mod author and the mod itself. And no one is forcing you to buy it. Also paid mods, if made to order.
in my opinion, having a paid mod itself is fine. The issue in Valheim is how the mods are enforcing this. Like running obfuscated code (very hard to know what the code is doing) and shutting down servers if they want to
One thing is an author making a mod on a comission.
Another completely different is that mod being unusable or having blocked features if you don't pay
I'm of the opinion that you can monetize your work in more consumer friendly ways than what a couple people have chosen to do thus far.
Build up your brand. Make good mods, demonstrate integrity and commitment to your mods, end-users, and form a community. Make your donation routes known and let people give freely when desired. I've seen it work for people who are here in this channel right now and they probably are making more doing that than outright selling access.
I'm not forced to use said mod and I can just install another...
But that's assuming the same features that mod has is even existing in another. Which is not always the case
And why is that wrong? It's quite normal for a mod that exclusively uses third-party resources (not vanilla) and a lot of work has been done on it. Any work should be paid for. Someone chooses to donate voluntarily - someone else immediately makes paid or partially paid.
This option implies ongoing support for the mod and prompt fixing of problems, etc. But yes, this option is more convenient for most users than a forced paid one.
Donations. The author encourages their users to donate.
But essentially selling something that should be available for free seems wrong
I agree with that as well. Again, you can't force the author to make it free if he doesn't want to. Perhaps he is freelancing now (without a main job) and these are the conditions of using his mods.
Hmmm, why does it have to be necessarily free?
It's been that way since always, why changing it suddenly?
For the most part, authors are making mods as a hobby. It's a mistake trying to make such hobby into a full job
Not always and not for all games. Personally, I have encountered mods for Valheim and Skyrim. In both cases, I came across paid mods with content that is not available in the others. As a result, I learned to do most aspects myself, and in terms of code I order from friends (not for free of course).
In my opinion the game belongs to iron gate and any mod use the base game to do their mods so in the end iron gate have the final word for it. But in the other hand some mods these days are too complex, people use paid assets, spend lots of time in coding and fixing bugs etc. So Idk what is right or wrong here. All we have is our opinions. Mod authors and developers of the base game to decide the way to go and we as customers decide to support or not.
in this case iron gate said no to paid mods. We can agree or disagree but its their right to say no...
I'm not a coder, but it seems that you can't selectively ban some mods - only if you completely block the ability to run mods. But considering that this is Unity - it won't be that hard to bypass for experienced coders.
anyone got a tutorial on how to add basic mods?
https://www.youtube.com/watch?v=dXt_ON8lmgU I followed this guide but i dont have some of the file folders that are in his videos
Today I will show you how to install mods on Valheim...
Mod I used in this video: https://www.nexusmods.com/valheim/mods/1042
Thanks for watching!
#valheim
#gaming
#valheimmods
Suggest to go to thunderstore site and download r2modman. Nexus is not very good here on valheim. R2modman is a modmanager.
If you're talking about installation, there are tons of detailed video tutorials on youtube. If you're talking about creation, you can find lessons in the OdinPlus Discord channel and on YouTube itself.
so i can just download thunderstore and it will install the mods for me?
just installation
If they're available on Thunderstore, yes.
How lazy people are that they invented all sorts of managers for installing mods and even so it is difficult for them 🙂
After you install the modmanager you will see a list of the mods there. Just need to install and it will even install dependencies if it have any. Create a profile, go to online tab its very easy to use. But go slow, don't add too many mods at once. You have 2 options to launch the game from the modmanager "start modded" and "start vanilla" so you always can start the game there
hahaha true. Till valheim I always manually installed and configured my mods on other games 😛
the manager is gold for sharing with friends though. It was a pain to share mods with my friends that don't know anything and don't like to read lol
I still download and put manually) I personally so much more convenient) And the folder with mods looks neat. And not like I used to download compilations, and there is a hell of a lot of this mess).
I sent a screenshot in #mods-screenshots Could you please take a look at it if you get a chance? thanks
weird. Yeah maybe your antivirus is blocking it.
Download r2modmanager first. It should be fixed on the list.
Mods that paywalls a part of the game or it will not be usable/not launch/crash.
The only acceptable and moral way to ask for money is voluntary donation and commissions IMO.
Any mods that are put on Thunderstore/public site should be FREE and be able to be accessed by anyone.
Of course, these are my opinions but I again, wished that Thunderstore/IG cracked down on it as its not good.
Or did you ask which mods? 😛
Alternatively, make a separate section on Thunderstore for paid mods that will accept payments through itself. For example, the author has set the cost of 5$, and will receive, for example, 4.75$ - 25 cents will go to the service or IG (there as themselves decide already)
tho we specificly said we are against paid mods
That's what I remember, but that doesn't stop other authors. Some have removed paid access and some haven't. Just as an alternative to this post above. And the mod author will get his, and IG with TS. Seems pretty logical and reasonable to me.
This would actually be a pretty decent option.
But that's something for the thunderstore maintaining crew. Maybe a suggestion for to do in their discord server (I think there is one)
This requires a merger of both TS and IG - we can only discuss here)
Shurly other mods exist on thunderstore that isn't valheim?
Yeah, there's a lot of mods out there for other games.
75 games or so it seems.
I don't believe any mods should be paid.
hi just a question, does MisBeGone still works? than ks
Yes, it's working fine for me. 🙂
thank you!
have you tried either of the TS managers 👀
the mod folders are organised and the mods aren’t even stored in the game directory
Anyone making a Digimon World mod? I'd love to give some ideas.
That's right. In the "plugins" folder there are mod folders, each mod folder has at least 4 files. As a result, in large builds, there are hundreds of folders in "plugins". For me, it's a mess of pure water. So here it is as convenient as it is for everyone. Do not understand particularly where and what to throw - use TS-mod manager) Nobody forbids it).
Weird ass question here, anyone knows how irongate made their pixelated normal maps? any modder that added assets to the game maybe knows?
Point (no filter).
i meant where do they get them from
did they paint them by hand or do they just use some dark magic
Pretty sure they generate them with one of the million tools.
some of the maps look baked
but i doubt they made a high poly just to then bake it at lower resolution onto a low poly
i'm gonna have to kidnap one of the devs to get the answer then
whats the mod that lets you farm like a 5x5 slot at a time
Mass Farming.
I too would like to know this tbh
I think I read someone mentioning they make textures in krita but idk if that's for some textures or all of them.
And it would still remain whether the pixelated look is from them manually or they use something to automate it somehow
PlantEasily let's you define any number of rows and columns to plant and can be changed right before your eyes with configurable hotkeys
Light mode, why
Also so that's what that point no filter meant
No worries, google pic ;)
It's for some textures, not all. Some textures are not made by them
but most settings and such they have done in Unity on all textures is the same.
how do you get backpacks from adventures backpacks
What do you find more convenient about manual installs 🤔
I have my mods organized into folders and categories. It's easier when new patches are released - it's faster to sort and find problematic mods. In the logs there is no information about which mod does not work - by trial and error method you look for. That is, removed one folder - it worked, so the problem in one of the mods in the folder. And managers shove everything in one pile.
lol, nothing, there is nothing convenient about them, they even make for more troubleshooting later on after updates for us so I discurrage people from even thinking it's ok.
Craft capes to unlock the backpacks, you can check/change the crafting requirements in the config file too
No that’s my point, the TS managers separate mods by folder
They don’t just merge all the files into one big directory
surely your debugging behaviour is the same as the managers in terms of just removing a mod too though
I don’t see that being any different 🤔
Answered in private - so as not to flood here.
When using a mod manager you really don't navigate to your plugins folder often. When you do manual installs you spend a lot of time in there and organization does matter. It's hard for someone doing manual mod management to imagine not being in their plugins folder constantly so they don't realize that they won't care once a mod manager is organizing it for them
I downloaded mods and now every item needs 25 wood, flametal, cores, and mushrooms to craft?? how to fix please
I would guess you got an old, broken, or out of date mod in there somewhere. Depending on how many mods you've got that deal with adding stuff to the game, you can either try removing them one at a time to see which is causing the error or use this mod to maybe find an old broken one. https://thunderstore.io/c/valheim/p/Azumatt/ModAge/
Found it was Craftingwithcontainers, thank you
Unfortunately this only works if that mod is on Thunderstore and an old mod doesn't mean it doesn't work) I have a dozen or less mods from the 21st in my build (meaning they haven't been updated anymore) and they don't cause any glitches.
What's a good mod or console command to temporarily disable structural integrity? I'm looking to do some renovating, so I'll need to remove certain structural parts while I'm adding in iron wood inside them. So it'd be great if I could turn SI off, while working.
For those that miss KG's ServerControl mod and want to use it again.
https://thunderstore.io/c/valheim/p/CookieMilk/ServerControl/
Thanks for the info, VitByr. But I already knew that. The reason I suggest this mod sometimes is because someone is having a problem that appears to be caused by a malfunctioning mod and they have a lot of mods and can appreciate a way to narrow down the search for the bad one.
And a good majority of players in here are using thunderstore.io for their mods. It's unfortunate that nexusmods doesn't work well with Valheim but that's the simple truth.
So, in many circumstances, this mod is a good thing to try when trouble shooting mod issues. And, as I said, thanks for your input, too. 🙂
Guys a question, OdinShips or CustomShips ? xD
Some to new ships are more rapid ?
Yes, some are faster. Some are stronger. Some have a lot more storage.
ok ok thanks is very complete... is a fusion of OdinShip and CustomShip hahahaha
CustomShips, avoid paid mods 👌🏻
For people who use MagicalMounts, I have a test version up where all creatures can attack.
Not only that but you can configure each individual creature with all their individual attacks.
How do you use planteverything mod?
I installed it, but I don't get any options on my cultivator
Sometimes you'll need to "rediscover" the recipe ingredients. Try picking up some berries. If that doesn't work the mod might not be loading
I tried to pick it up, it says when I load it up that it is configurated, but I don't know if the cultivator needs to be level 3?
Answering in the modding discord
Any mods you guys recommend. Im gonna try modded for the firsty time
Just sort em by popularity or downloads
EquipmentAndQuickSlots
EpicLoot
CreatureLevelAndLootControl
There three guys are must have in any modpack.
Also read through ValheimPlus, i don't use it in my builds, but it definately worth a try.
Build camera your best friend if you love building
Are there any client side mods that let you see crafting recipes outside of workbenchs. Would be nice if it allowed you to pin recipes too.
I run a plant everything mod and a fast farming mod. Never been happier lol
Plant everything allows you to plant things you normally can't (eg blueberries, raspberries, mushrooms, etc.) Fast farming allows you to plant multiple of a particular thing at once (eg the one i have defaults to planting a 5x5, already correctly spaced, instead of just one. Takes the guess work out of spacing too.)
Seasonality. Absolutely loving this mod.
Equipment And Quick Slots
Plant Everything
Better Archery
Craft From Containers
Dynamic Storage Piles
Grass Tweaks
More Gates Plus Plus
No Smoke Stay Lit
VNEI, AAA Crafting, Almanac
Ty
I have seen some really really cool ships that you can get with mods, but I have yet to try them
does anyone know how I tame a renegade viking from the renegade vikings mod
You can't.
you can actually. Just use deer stew (I think other cooked food works too, but not sure). Just drop infront of him. Only neutral npcs found in meadows can be tamed. They don't breed hehe
They get distracted easily so a tip is build around them a 1x1 or something to enclose him and drop the meat inside
That's good information. Thanks! 🙂
is there a mod that disables all the background calculations for placed build pieces (like stability, hp) to improve performance?
What's the quivalent of Valheim Plus rn?
There's no one replacement, this list can help https://github.com/AzumattDev/Valheim-Plus-Replacements
I don't think there are any mods that do that. But you might be able to improve performance by adjusting your Graphics in the Settings menu. Expecially turn off vsync and limit FPS to about 45 or so. And reduce or turn off some of the other settings in there.
And there are mods that reduce particle effects in the game which might help. You can search for those at thunderstore.io but don't get any that haven't been updated within about 9 or 10 months. And read the instructions carefully for any that look interesting.
Is there a mod that adds Worldedit like functions (mainly copy/paste, flip, rotate) into Valheim? I just tried Planbuild, and was disappointed to find it would make a blueprint, but not actually BUILD the thing I wanted to copy
018eb069-8ef0-860b-98f1-90b0c324ae80 for thunderstore mod manager is a modpack someone gave me, and I added a few mods. I recommend making a new character and world because of the drifting off of the original game.
It has mods that include weilding 2 weapons at a time, crafted boss drops, a level system, surtling core boosts for boats and the kilns / smelters, and even bigger dungeons!
Enable instant build in the config.
There's also InfinityHammer.
Thank you!
oh yea the dual weapons mod lets you chop wood faster bc you can dual weild axes too
guys, can someone help me out, if i install a mod, like infinity hammer just to copy and paste structures, would it crash the game for me or affect other players negatively if i try to enter my friends world besides having a mechanic they don't?
No.
I don't think InfinityHammer will let you copy/paste structures unless you are authorized for devcommands on the server. And it has been known to create problems with that operation occasionally. The problems don't always show up right away but surface after a period of time and are almost impossible to correct.
You're better off using PlanBuild for the copy/paste operations. You'd need PlanBuld installed on the server too, though. And you'd also need devcommand authorization for that mod, too. Good luck with whatever you decide. 🙂
Is there a mod to stop waves rolling through your island base? Like one where the waves have collision against walls.
Nope
Would be really nice if there was ngl, only thing i hate about island bases is being behind stone walls and having waves throw me about.
Sure. But mod authors literally can't do anything about it, if not even devs themselves can
what I always do on island bases is raise the terrain like 5 high (it depends but its +- 4-5 high) so even on thunderstorms the water don't reach the base/crops. It's a lot of work but again at least your base will be 100% secure against mobs and most raids (damn bat raids still annoy you but well)
you can use mods to make it easy to raise/leveling up the terrain
Aye that's what i've pretty much done, well as good as I can at the moment without mods. You're correct though I could use a mod to raise it higher in problem areas. I do still wish though that the waves were a little more smarter with there physics than just big swells.
Water is just a plane
yeah I got you. But I think the engine itself is limited here (maybe some experienced moder can help here hehe) or at least is very demanding and hard to program
No, they've just decided to make the game terrain using height map.
gotcha. So to be able to mod that it will need to basically redo the game haha right
You can make mods that repell water and such.
how bad is to install ,,warfare,, mod as first playthourgh? I am finishing swamps and kinda thinking about more weapons
It's easy. Use the r2modman mod manager at thunderstore.io and install it with the manager along with any other mods you want. Then if you don't like it, just disable or uninstall it. BTW, it has a config file (that's created after you run it once) that you can use to customize it to your liking.
I tried mod for farming, so I have moding tool already, just more curious if this mod dont break game too much. I like idea of having more weapons to choose from, but some mods can make games too easy
but ty for info 😄
If it seems too easy, adjust it in it's config file.
I do use therzie mods and they don't mess with balance at all. Its like "vanilla plus" as you have more options, enemies and even 2 biomes at endgame. I recommend you to add all his mods for best experience. warfare, mounstrum, warfare fire and ice and armory.
you need to update your world OR create a new one (can use the same character, just need a new world) if you want to see and kill the new bosses and biomes.
ah okey, thanks :). I dont nee bosses and biomes right now, but thinking about new weapon options haha
I have this idea for a mod along the lines of the "server characters" mod which saves the character files on the server and ignores the save file on the client's PC, what if when a client logs in or logs out, it captures a readout of their inventory and compares it to the last time they logged out, and if it finds any discrepancies it pops up with a warning that they are carrying "illegally gotten goods" and they must drop them immediately or suffer the penalty, marks the illegal items as "cursed" and starts a 30 second countdown. After the 30 second countdown reaches 0, a bolt of lightning drops from the sky (like the obliterator) instantly killing the player. The item(s) that were brought in illegally get some kind of "cursed" status that when picked up immediately immobilize the player like they are encumbered and starts a 30 second count down when picked up which results in the obliterator bolt of lightning. If the "cursed" item is left on the ground for a length of time, they eventually disappear, even if it is near a base. What do you guys think?
Yes it is nice!
Skyheim with the Rune magic is excellent also!
Was valheim easier to mod in the earlier stages of the game? Looking into it now and it seems complicated
All Unity games are extremely simple to mod and it hasn't changed.
Download BepinEx and put in games directory, download mod, put in BepinEx/plugins, play.
Or use mod manager to make a profile, subscribe to mod, play.
How do I remove a plan I placed with planbuild? There's a ghost of my building that I want to remove. There's a screenshot in #mods-screenshots
Got a building placed but still can't figure out how to remove this extra blueprint. I did bp.undo a ton but it wouldn't get it
Guys, why cant my friend join when I have Ore_Support on? Is there any alternative to that one? They're from Xbox app
PlanBuiild has a 'Tool' you can use do delete all the planned (but not built) pieces of the building. You can delete the entire planned building with basically a single click.
Use the Tool in the PlanBuild menu.
What version of Planbuild are you using? I got the latest one but I can't even place a copied blueprint
I strongly disagree. PlanBuild is not bugged. I use it all the time and have never had a problem with it.
I use the current version. And I have really no idea why you don't seem to be able to use it.
Could it be conflict with Infinity Hammer?
No. I have both mods loaded together and neither has any problem caused by that environment.
oh lmao... ty! I got it to remove most of them but a few pieces won't go away, it's saying it's deleting them but it's not. Any ideas? I put another ss in #mods-screenshots
You can follow up with a 'forcedelete' command in case some of those pieces aren't 'planned'. Or use the delete 'Tool' with the Ctrl key.
Yeah the tool with ctrl was what I was tring to use in the last screenshot. How do you do forcedelete? I tried forcedelete while I was standing next to the transparent pieces and pb.forcedelete but neither worked
Simply use InfinityHammer, it's better in all aspects.
Does it let you save/copy/paste builds?
Well, forcedelete was not a good suggestion on my part. It's a devcommand and not a part of PlanBuild. When you need to delete either planned or build things, the delete Tool is the answer. Use the Ctrl or Alt key with it to accomplish the delete. I'm not in game right now and can't recall for sure but I thought it was the Ctrl key. Try them both.
Yeah it's ctrl, it just worked for some reason after I gave up for a while lol
Just so you know... I've had problems in the past with InfinityHammer copy/pasting buildings. Including the current version. You may or may not experience them yourself. I don't know. But I can assure you, I have. And there doesn't appear to be any way to fix them when they show up. And, for the record, I've NEVER had problems with PlanBuild. I've used it through three of it's updates and no problems at all.
Yep and all other features PB offers but they just work
alright ty guys
Anyone know how to tell if building you're placing with PlanBuild are on the ground or if they're going to break when placed? The placing method seems like a bit of a pita lol
I use Comfy Gizmo mod that lets me adjust the placement up or down. Then, just move it up or down by sight so the 'floor', or whatever, lines up with the ground. 🙂
That also lets you adjust the rotation in greater or lesser increments than by default. That comes in handy sometimes when lining things up.
Alright ty, I'll try that
Any update on this? lol
I guess you want a new type of harpoon that does 0 dmg and doesn't break?
it's not necessary, was just talking with the server and thought we'd bring it up again. leash works great with extra mounts, we like that. harpoon would be nice if ya got nothing going on to do it.
My MajesticChickens mod has a "chicken caller" that when used makes creatures follows you.
If you don't use that mod I have no problem adding a no dmg harpoon, it kinda fits the mod!
hmm, could def check out the chicken caller, but no we don't have it in the current pack.
appreciate ya responding, and would be cool to see that feature. nice to just hook a tame and bring it to where you want it without dmg. like boar especially
Yeah, I will add it to the leash mod then :)
Then people have a way to drag tames around AND rope them to pole to stay.
https://media.discordapp.net/attachments/1085160078878986282/1227089836691689502/image.png
I used 8,324 signs (planned pieces) just to make this small green screen area and it's still not enough... it's already extremely laggy. For the sign I just typed "<size=5000><color=green>▀". I'm using signs on the back of the green screen cause valheim messed with how sign text appears, they used to be completely opaque. Anyone got a workaround for this? I really really need a green screen!
I've also set LOD bias to 200 here, its very big
You rock, Cookie
ComfySigns increases the input limit to 999
Can you have fully opaque text on signs with ComfySign?
Uh you can do whatever you want including using all tags from https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/RichTextSupportedTags.html
youre a godsend, thank you
@undone osprey you have any list yet of mods not working? So far I'm seeing reports of plant everything not working
No I'm drunk in Japan so I leave that up to everyone else until I'm back from vacation this weekend toooodles
Nice, well enjoy vacation
Seen one report for server Devcommands also
Clocks stop?
Hey friends! Did anyone figure out which mods are preventing me from launching the game after today's update?
I get stuck on an infinite loading screen
Not yet. Gonna be a little longer...
Hint: You'll probably see quite a few mod update requests in your r2modman profile screen first. 🙂
Or just select previous stable version.
Good idea! Let's call that 'Plan B'. 😄
I'm going for a walk outdoors in the fresh air and sunshine with my sweetie. Or maybe give the dog a bath... Or maybe both!
PlantEverything was doing that for me earlier, but the author has updated about an hour ago and I can now log in.
You still getting all the red messages in your command window when you're starting up?
I wasn't getting any before tbh, just an infinite loading screen after I pick my char and world. Still not getting any red errors, but I can log in now, only change is the Plant Everything update since I last tried.
So thanks @kind pumice 😉
So while I did manage to get a working update out for PlantEverything for the time being, I also stripped out some unreleased future features. Will be monitoring for a while first to ensure this current release is stable before I begin work on those again.
Also should have an update coming for PlantEasily in the coming days as I don't remember if that worked on PTB but had some WIP stuff planned for it as well.
Is the Mod dev JereKuusela on here? I see them updating some mods at the moment and just want to try and inform them that infinity tools isn't fully working at the moment.
Jere is aware mods need fixes, might take over the weekend to finish them all
okie dokie not a problem, thank you for the reply. Worst day ever to start using mods ngl lol
Yeah, if you want to try out mods downgrade to the default_old beta and make sure any mods you downloaded were not updated today since those are all for the new release. Otherwise wait about a week for authors to roll out fixes
aye i think i will just have to wait it out, all i wanted to do today was create a high island base, without infinity tools working correctly not much i can do at the moment. I feel bad for Jere they have a lot of useful mods to overhaul.
don't update any mods and go to your steam - valheim - properties select beta aplication - default_old version. This will put you on the previous version of the game and so everymod will work
just don't update mods yet. Wait till everything is stable again then put game back on live version and update all mods
If you use mods, just activate the last stable version for a week until everyone else is able to update/adapt the mods to the current patch. Steam - Valheim - Properties - Last old_last stable version or how its named now 
Auga is dead?
That's awesome thanks
For now yes, nobody has time to update it since game updates break it frequently
Mkay, thx
Yes, my problem is downgrading my server through GPORTAL to the old version also. No idea how.
If you have updated Server Devcommands, then Infinity Tools should work as well.
Anyone know how to downgrade server version with gportal?
Just got my supper but i will certainly check afterwards. Thank you very much for getting in contact with me about it.
Jere is the best modder 🤌
100% correct tools is now working, certified legend tyvm
I'm moving my question from the dedicated server channel to here - I've caught a player bringing in stacks of wood from another world. I told him I'd prefer it if he didn't do that because it ruins the sense of progression I'm hoping to maintain on the server but I'm aware I don't have any control of him doing it. I'm considering boosting the rates to incentivize gathering in the MP world but am worried that setting the rates higher would throw things out of whack. Does anyone know if there is a way to specifically boost gather rates of wood/stone items but leave other items default (hides, cores, etc.)?
I've found the mod LootMultiplier which sounds like I can flag and multiply the items I wish but it's 3yrs old apparently and I'm worried it might not work. Anyone have any insight into this issue?
ServerCharacters + AntiCheat and your problem is solved.
what do you guys consider being QOL mods? do you know any shaders or texturepack mods that makes the game really nice
well there are some HD texture mods out there, just google it
but tbh I'm not a fan of any of them. I feel like they just grab textures from internet and replace vanilla ones. They might do some editing, but it doesn't seem like they properly edit the textures, like in 3d app to see if the normal map matches the new texture
just something I notice as a 3D artist
or maybe they're just using one of those texture to normal converters you can find on Google, not like proper map baking
This wouldn't work with Xbox users tho right? Although the person causing problems is actually a Steam user so that's kinda moot
Has anyone seen this before? After the update, when I launch Valheim I don't get the bepinex console window... it's like it's not even trying to load mods. Am I forgetting something??
Yes: That the game updated
Mine stopped popping up before the update
Fantastic! Thank you ❤️
Anyone have any inside information and knows if Xportal will be updated?
Mod author hasn't been active since Dec last year so isn't looking too hopeful https://github.com/SpikeHimself
Shame as I was interested in that mod!
Four months ago is a long time...
It's fair to consider them not active at that point
The Xportal mod was updated just 4 months ago. Doesn't that kind of suggest that it's not really abandoned and is being updated currently? I'd give Spike a little more time before giving up hope on it for the current patch. 🙂
I hope he does. I just logged a ticket on his github.
Regarding considering him inactive, if you look at his github activity heat tracker, it just stops in December. No work on any of his mods, at all. Many support requests unanswered or unresolved.
Good idea. Let him know his mod is important to you. And, consider that modding may not be his day job and really just more of a hobby. You've really got nothing to lose by just having a little more patience and waiting a week or so. 🙂
What if during that entire 4 month period there simply was no reason to update the mod? Not until the recent patch broke it. You think mod authors should come in every few weeks and just apply some bogus fake update to keep you from having abandonment issues? Not realistic, IMHO. 🤷♂️
Anytime I try to load up valheim it’s constantly saying not responding I’m assuming I have a broken mod after the update
Check your playerlog and see if there's any error messages there that tell you exactly what's wrong. If you're loading a new world or a lot of complicated mods, you may just need to wait a little longer.
Jotunn is having some issues that are being resolved. It's highly likely a lot of bugs and issues are because of that right now. Just a reminder for everyone to be patient while mods are updating because some authors can take up to a week to get everything fixed.
Thanks
You're welcome. And, remember that, even if you do have some mods you're waiting to be fixed, you can go back to the game version before the current patch and play there just fine for a few more days with mod versions that were working then. That applies to your game and your server, if you're hosting one of those. 😄
Ah okay I came in to ask about my modded issues yesterday but I suppose it's jotunn. Appreciate yall as always!
You think mod authors should come in every few weeks and just apply some bogus fake update to keep you from having abandonment issues?
No need to be attacking people. If issues are reported it's not unreasonable to expect the author to at least respond to the tickets being opened. It's not unreasonable to consider them inactive if they go from regular activity to none at all for several months.
No need to feel attacked when people don't agree with you. Your opinions and judgements are just that. Yours. Posting them here encourages others to share them, which is fine.
And, I'll do the same with my opinions and judgements. It's not an argument or attack. It's a difference of opinion. That's all.
Inferring that someone has abandonment issues because you don't agree with them might not be an attack, but it's pretty immature. I'm not attacking you by the way, just disagreeing with the way you express yourself.
Hi guys!
I need something like V+ for fine tuning
Should I install V+ or there is a better mode?
I see that V+ was not updated for 2 years on github.
Just checking... have you looked at what options the world modifiers give you in the base game? Before looking into mods you might want to make sure you actually need them for what you want to happen
I'd been playing the Valheim before Mistlands arrived and it was a bit boring for my team to loot smth again and again
May be there was no world modifiers at that time or may be I did not pay attention at them
Thank you for your advice, I will check the world modifiers 😁
Do any of y'all play on a laptop? If so, what do you use? I move around alot and don't have access to my pc for most of the year and I'm really starting to miss it. I also mod the hell out of it which eventually effects performance so I don't know what specs I would actually need
I used to
Didn't have any trouble getting +60 fps but then again I didn't have many mods. I only use some small QoL mods
Not exactly familiar with how this mod works, but there's Portal Stations by Rusty that add a few new portals, which when teleporting opens a list of all the public and your private portal stations.
How do you go back to previous game version I’m on game pass btw
I'm sorry. I don't know how that works on gamepass.
how do i launch valheim vulkan mode in thunderstore mod manager
You could use the -force-vulkan launch option. IIRC, there's a setting you can use for it in r2modman as well as a place for it in your Steam Client Valheim properties.
oh do you have a video tutorial for that?
Nope. Sorry. In r2modman, goto Settings > All > Set Launch Parameters.
Thanks! I think i can see some improvements with my fps already
i have a question, how i revive friends with resurection mod?
TY
Anyone else getting red text errors for CreatureLevelAndLootControl since update?
Yes, the mod needs an update.
how do i bring up the console on r2modman without downloading the enableconsole mod
Try adding -console to the launch settings.
i unistalled enableconsole mod and the console still pops up in game without even typing that in the launch settings
Means you have a mod that force enables it
Besides EnableConsole
server_devcommands?
Likely. Yeah
ah okay still not sure why im getting the error
Couple things- my friends and I are using valheim legends and I'm playing the metavoker, occasionally my teleport ability stops teloporting me. And also, my console won't use any commands. Instead it pops up a block of text and nothing happens
Hello! I am new to modding Valheim and even after following a video tutorial, I cannot seem to use the mods. I would greatly appreciate help.
Adding mods to your Valheim game can be easy, if you go to thunderstore.io and download their r2modman mod manager. Then, run it and spend a little time getting familiar with how it works.
Click on stuff in there. Explore it. It will allow you to find and install mods with just a couple clicks. And later, if you want, you can temporarily disable or even remove them one at a time easily.
And then you can even choose to run your game modded or vanilla from within the r2modman manager. 🙂
Can a Game Pass player join me if I use mods?
If you use mods that doesn't need to be on the server, yes.
Is there a mod that completely fills ballistas/furnaces/forges/whatever else when you press e on them?
I like NoSmokeStayLit but it doesn't do Ballistas. And you don't need to use the 'e' key. https://thunderstore.io/c/valheim/p/TastyChickenLegs/NoSmokeStayLit/
This one does ballistas but I've never tried it myself. https://thunderstore.io/c/valheim/p/GsiX/NoobBallista/
ty 🙂