#mods-discussion

1 messages · Page 2 of 1

thorny arrow
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There are very few server side mods. The closest you can get is using the vanilla world modifiers that keep some of your equipment on death

oblique orbit
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How difficult is it to install a mod on a dedicated server

thorny arrow
oblique orbit
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I'm just hosting myself

thorny arrow
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Then it will be easy since you have access to all the files

oblique orbit
thorny arrow
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Should be basically the same, you just need to copy the BepInEx pack to the top level of your server, edit the launch file with the world name, password, etc, then use that to launch the server. You should see BepInEx logs in the command window if it works and should see a logoutput.log file generate if it worked. Then you can start adding mods. If you already have your client set up with the mods you want it's basically copy/paste for the most part

stoic cove
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yo lads, im trying to make a couple audio related mods

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when i installed the custom audio mods no CustomAudio folder was created in the BepInEx

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neither in roaming/vortex or whatever

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i am using the xbox version

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oh i see im getting could not load preloader

kind shuttle
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is there a mod i can use to save a building and the terrain as i have a whole underground storage area and i dont want to have to do it all over again

tired crescent
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PlanBuild is one that comes to mind.

kind shuttle
tired crescent
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I don't use the mod, so I'm not sure how to help you.

weary island
# kind shuttle is there a mod i can use to save a building and the terrain as i have a whole un...

I've pasted in buildings that have basements with PlanBuild quite a few times. And with various other mods to assist now and then.

The end result, for me, has always been that I had to paste in the building and it's basement using PlanBuild with it's first floor at actual ground level and then dig out the basement after it's pasted in.

I know... I know. You'd think there'd be a better way. Let me know if you find one that works. Including the 'terrain markers' that you can set within PlanBuild.

I've used those terrain markers but never got them to work right. They do 'mark' the terrain and dig a chunk out on pasting the building in. But it's not like it's ever going to be enough for the whole basement.

There's a good possibility though that, if you fiddled around with those terrain markers, you'd eventually have better results than I did. 🙂

hoary glade
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Hello, does anyone know where i can find the names of the map pin icons? i am using a mod to auto pin them but i cant find any documentation about the names of the default icons. I am talking about the actual name of the file like "example.png"

thorny arrow
hoary glade
civic halo
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Is there a mod that I can use to select an entire building that is already there and to save that to a file to load up later in a different world?

civic halo
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Awesome

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I had another question and it's about different mods that have the same file. I use vortex because the other mod managers just don't work for me for some reason and vortex works perfectly. However it appears almost every single mod I have installed has a confliction with a different mod because they all have the same file. However from what I've noticed this hasn't affected how any of the different mods I have installed work. Do you know if there's a reason for that?

thorny arrow
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I don't understand what you mean about having the same file? Nexus has a lot of outdated mods and a lot of authors stopped posting there, so you'll find newer versions on thunderstore plus more mods.

hoary glade
thorny arrow
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I don't use that mod so I'm not sure how it's using those configs sorry. I may have sent you on a wild goose chase, my bad

hoary glade
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no worries lol. doesnt seem like there is a mod that does what im looking for. i just wanted the pins to be vanilla style so it would also be compatible if i dont feel like using mods anymore. guess ill just stick to doing it manually

vestal scroll
weary island
weary island
tiny kite
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HEy guys, is there mod that would make me use Click&Drag option for building?

daring basin
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No.

tropic socket
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? What do we sacrifice to the swamp Goddess of Death to summon her in the Monstrum Mod please?

indigo ether
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anyone know a mod that will disable decay from weather and make light sources infinite

tiny kite
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i wanted to use World edit, and make a platform, but i have weird fog on top (And cant post screenshot so imagine it)

weary island
weary island
tiny kite
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Help im getting this [Error : Unity Log] MissingFieldException: Field not found: UnityEngine.UI.InputField .Console.m_input Due to: Could not find field in class

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cant use commands at all

daring basin
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Outdated mods.

tiny kite
daring basin
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No, you have mods that's outdated and not updated for the newest Valheim version.

tiny kite
daring basin
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Remove mods that's outdated instead as some mods get abandoned.

tiny kite
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Looks like HarmonyX causes some kind of console thing

thorny arrow
tiny kite
thorny arrow
tiny kite
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Starting it up

thorny arrow
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You seem to have several different errors 😅

tiny kite
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it worked just fine before i installed the World Upgrade, World Expand, and stuff, and after uninnstalling it just refuses to work XD

thorny arrow
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If you want to dm me your full log file it would be easier to help you out

flat flint
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I'm looking for a mod that makes wards act like the trader wards, where the mobs just go away, both Better Wards and Protective Wards claim to do this but I cannot for the life of me find a way to get them to act this way.

thorny arrow
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Better wards has a pushout bubble

flat flint
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Where in the config file do you enable it?

thorny arrow
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There's a toggle for it, I have no way of figuring out where exactly it is, but it's in the config

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If you can't find it you can try pinging Azumatt for help

weary island
flat flint
thorny arrow
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I have read the mod description and looked at partial source code, so pretty sure it is there. Have also played with it before. @tired crescent can you lend a hand?

languid hamlet
vestal scroll
flat flint
flat flint
weary island
flat flint
languid hamlet
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right below that

flat flint
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Prevent non-permitted users from entering? That sounds like pvp

languid hamlet
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should have a pushout on/off right below the bubble

flat flint
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nothing

languid hamlet
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i would delete cfg file, launch, and let a new one populate

flat flint
languid hamlet
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odd, cause i can send you a ss that it exists lol

flat flint
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I would welcome that, I want to believe you.

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send me like, your copy of the config file so I can force it to work.

languid hamlet
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dm u now

flat flint
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Okay I'm back to square one, still looking for a ward mod that will act like trader wards. I have confirmed that Pushback on Better Wards does not in fact push back mobs, only players.

tired crescent
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WardIsLove

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The config the mod to pushout creatures and enable bubble if you want.

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Can even change the color of the bubble via the UI on the ward.

flat flint
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Well, one of my players refuses to use that one because it makes the Dwarves in Mistlands too easy :/

tired crescent
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How so?

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It’s just a ward

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And unless your player is a close friend or admin alongside you. Why does their opinion matter so much to you?

flat flint
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It deletes vanilla wards from the game, Dwarves have no wards.

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If it didn't do that, it would be fine.

tired crescent
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unless there is an issue I'm not aware of.

flat flint
tired crescent
# flat flint Is there a way to not remove it?

To not remove it from the hammer? No. It removes them from the player hammer because the mod itself creates wards that are significantly more powerful and having regular wards would require supporting two different logics in the mod. If it's somehow affecting dvergr wards...no one has told me.

flat flint
tired crescent
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You're the one telling me they don't

flat flint
hearty sphinx
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I don't think that's how that works.

tired crescent
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That's what BetterWards does.

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I do not maintain double logic sets for vanilla and my custom wards. WardIsLove wards are an entirely different (and subjectively better) system than the vanilla wards. As such, I remove the default ward from the hammer so you can't block someone from their own chest using a vanilla ward inside the area of the custom one.

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I also disable the vanilla ward from showing as a recipe to be learned

thorny arrow
vestal scroll
steep root
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Hello, is there any mod that removes items that are on the ground? My server started to suffer a lot of fps drops due to the amount of items spread throughout the chaos in several different biomes

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My game at the beginning until about 3 days of play was completely fine, and my computer runs games heavier than Valheim, but now it's impossible to play because the fps starts to drop until it reaches 12

late fern
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So if I were to get the plant everything mod, and plant a mushroom, would I be spending one mushroom to get one mushroom? or does it continually regrow like the bushes and thistle?

thorny arrow
late fern
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okay thank you

junior tundra
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hello, I don't want to mess too much with the vanilla experience, but is there a mod that helps with the difficulty curve? I'm at a stage where Skeletons are barely a nuisance, but plains and mountains cause one-shot deaths. Only Draugr provide a decent challenge. So I want to make upgrades less dramatic, and difference between easy and hard enemies less dramatic, so that all biomes provide -some- sort of danger, and there is always a "next" biome that's very difficult but can at least survive long enough to flee to safer area.

gentle glen
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hey guys, is there a mod that shows where my mining nodes are connected to ground and don't shatter because of that? i specifically want only that, no mine from a single hit or anything as i have found on nexus mods

thorny arrow
junior tundra
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BTW, does anybody play without the Hitbox mod? Or are there other mods that fix the fighting uphill/downhill weirdness? (If you're reading this and can't attack anything downhill/uphill of you, download the Hitbox mod now!)

sonic dew
static ember
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Hi what is mod u can to eliminate the workbench and flying

languid hamlet
zealous herald
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Ok I remember there being some type of mod or something That I could install on a server that could build new seeds, and apply valheim plus etc for me. Am I going crazy or is that actually something?

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It's been like 2 years since I've played

static ember
languid hamlet
dreamy sapphire
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Does anyone know of a ways to make the bosses fight eachother? Either a command or a mod?

late fern
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Hey, I got the Plant Everything mod, I removed the plantable flint branch and rock cause I didnt want them to show up in my cultivator by setting their plant cost to 0, but when I do the same thing for the BlueMushroomCost it doesnt delete it from the cultivator, is there any way to get rid of it?

kind pumice
late fern
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im not sure how to do that or what you mean by that, but there is only a blue mushroom setting and no glowing mushroom

kind pumice
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The mod config has a category of settings labeled "General" and there is a setting under it named DisabledResourceNames. This is a comma separated list of the names of prefabs you for sure don't want to be buildable in the cultivator. Set its value to GlowingMushroom,Pickable_Mushroom_blue

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Changes will take effect immediately. If your cultivator is equipped and held, it will be sheathed to safely update your build table without ever encountering a null reference exception.

late fern
late fern
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one other thing, I got the mass farming mod and it works okay, but I never have enough stamina for it all so I get to plant like 7 quickly, and then the rest have to be manual because I cant line it up anymore without ruining the pattern or planting crops right on top of eachother, is there a way to fix this?

kind pumice
late fern
late fern
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okay ive come to the conclusion that you only need 1 because plant easily can also plant in a grid, but its more of a nuicence because you cant turn off the grid, you always have to use it, unless you go into the mod settings and change it which is a pain, it also does this annoying snapping so you can only plant the seeds if you have a plot of land the perfect size, so you would need to modify your row and column stats in the mod menu every time, it also plants from the corner rather than the center so its harder to line up, so needless to say, I prefer MassFarming, that said, I realized that mass farming has a toggle to turn off the stamina cost so I guess that works lol, ill still use the plant easily mod for planting the mushrroms and bushes though because massfarming doesnt support planting them in a grid formation

devout gazelle
kind pumice
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I am the author so this basically is feedback.

@late fern The snapping can be toggled on the fly with a configurable hotkey. You also adjust rows and columns dynamically with configurble hotkeys. You don't need to open up the config to change it.

thorny arrow
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And if the snapping is an issue you can free place with shift ^ sometimes snapping can get a bit wonky but it's a great mod

kind pumice
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For some reason the mod is very difficult for new users to figure out. I've watched people try to use it on stream or in YouTube playthroughs and the way they use it (or just outright disable it) makes me 🤦‍♂️

I've explained what I can in the mod description, if that doesn't get read, there's not much more I can do.

late fern
# kind pumice For some reason the mod is very difficult for new users to figure out. I've watc...

I love your mod! I didn’t know it was yours at first and was a bit irritated, I can definitely talk in a more constructive manor! I’m sorry if I was rude, I saw that there were toggles for the snapping and mass harvest which I liked, but the problem I was facing with it was that I couldn’t place over other crops. What I mean by this is that with mass farming, I can line up the crops to be directly on top of other crops, and it will only plant the crops in the available locations, so I wouldn’t have to change the rows and columns every time I’m planting. I also prefer when the mod is passively in-active in mass farming, so that normally it just shows the one plant, and when I hold shift, the grid of plants becomes active, but I couldn’t find an option for this in the menu. Keep up the great work!

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I could post pictures of what I mean with the overlapping placement later if you don’t understand.

kind pumice
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Also I'm not offended nor did I think you were rude. I'm of the belief that most people who use the mod aren't aware of its features and are probably using it wrong. The alternatives are MassFarming or Farming by smoothbrain, but neither of them supports Pickables in the way PlantEasily does.

If you have suggestions or requests I am always open to them. If the mod simply doesn't suit your playstyle, you are welcome to use alternatives.

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Technically I think FarmGrid still works too but it now requires JVL and this is not made clear so most people don't think it works.

late fern
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Yeah my only issues are that the snapping turns your grid sideways only half the time and when you try to rotate, it only works sometimes, making it so I can’t quickly run through and rotate once then place, and that I thought it would be cool if I could choose to place it from a center crop or corner crop, thank you for the help.

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Idk anything about modding, but maybe it’s possible to maintain your snapping direction unless you scroll? So it will never rotate unless you scroll, even when you are moving it around other crops.

kind pumice
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There are 16 possible rotations for a piece, and by default (yes this is configurable too) only 4 possible rotations for a new grid being snapped to an existing one. Every 4 of those 16 possible PIECE rotations when snapping a new grid to an existing one will cycle through those 4 possible orientations.

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It by default will not rotate inwards on itself and overlap an existing grid with a new one unless you change yet another setting in the mod. I don't even remember which one, but I've hidden a lot of options in it.

late fern
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Ahh that makes sense, oh and I forgot to mention to I preferred to hold shift to activate the grid but I don’t think that’s an option. Ahh okay that makes sense too, I like it to overlap cause I set up my farm to be 5x11 and 5x5

kind pumice
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Oh right, changing GridSnappingStyle from Intelligent to Legacy will allow it to rotate to overlap an existing grid

late fern
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And that would make to so it doesn’t rotate on its own unless I tell it to?

kind pumice
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That will allow you to, when snapping more than 1 piece to an existing grid, rotate the new grid such that it extends out and overlaps into the existing field if you want it to. Those 4 possible new grid orientations are all available and it won't prevent one of those rotations if an obstruction is in the way (the existing grid)

late fern
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Okay thank you I’ll try these changes later today!

kind pumice
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I think I'm going to have to make a video showcasing these things one day. Might go a long way to helping people reach the Farming QoL they're after.

late fern
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Yeah I felt like things just weren’t working how I wanted, I loved the snapping but couldn’t get over that I couldn’t place things where I wanted and couldn’t activate the grid by holding a button, but with these changes I should like it a lot more! The video is a great idea!

kind pumice
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I will consider adding in the ability to use an "alt key" (any key really) to soft toggle snapping

kind pumice
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Or soft toggle for bulk/individual planting if that's what you meant. That's probably needed more than anything else.

late fern
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yes thats what I meant

late fern
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I cant seem to get devcommands to work unless I launch it through steam without mods, any ideas why?

flat flint
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I'm looking for a wall sconce that runs on greydwarf eyes.

static girder
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Does anyone happen to have experience with ValheimPlus? I just installed the client zip file from their github into my steam valheim folder, but it crashes at startup. Valheim launches normally if I disable the mod. Troubleshooting guides seem to recommend everything from graphics drivers reinstall to c++ installation, but I can't seem to find a list of dependencies on the V+ github

alpine smelt
static girder
alpine smelt
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It's essentially a mod framework, most mods require it by default

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It doesn't change anything in game, it just allows mods to do their thing

daring basin
static girder
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Ohhh, that would certainly explain it. Their install instructions page seemed broken :(
My group is actually trying to get it installed onto our dedicated server. Is the original broken bad?

daring basin
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Abandoned since a year or two.

static girder
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Aww that's sad.
Thank you guys for the help! Gonna cross my fingers

daring basin
static girder
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It worked!! Thank both you again 🙏

keen ginkgo
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is there a mod which makes stations work without a roof?

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and also one which disables water damage from rain

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getting frustrated by both when trying to build outdoor structures, there's always one piece without rain coverage or a station is being a pain by being exposed when it isn't

static girder
keen ginkgo
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ty

undone osprey
kind pumice
late fern
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are there mods that make it so enemies cant kill tamed animals and cant destroy my crops?

kind pumice
late fern
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okay thank you

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I originally didnt mind but then they destroyed all my beets and my boars that were defended by giant walls died somehow sooo

civic halo
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anybody know of a mod that gives like a 10 block aoe heal with the hammer when i repair? one that i need to use the hammer to do

kind pumice
civic halo
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thank you

mellow depot
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Hey All,
I've been looking for a way to enable Ores or carts to be transported through 1 specific portal. The Use case is the seaside port at the foot of my mountain base would have an 'elevator' portal to spare the viking the long run to the top. Teleport Everything looks promising. Has anyone any experience with restricting carts/ores to 1 specific portal?

clear lily
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the restriction of ore through portals is one of the weirdest time sinks. I mean, I get their reason for it, to prolong gameplay... however I would rather gameplay be spent on adventures, not walking simulator.

stiff glade
clear lily
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I really just like building, so most of the time I am at my base or on the same island as. the only time I waste my time fighting the global wind script on a ship is going to bosses.

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that is a whole different type of "slow player progress" though it's creative.. change the wind direction every few min. simple but effective to present a small challenge while slowing a persons roll.

weary island
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It seems that the game has adventuresome challenges that some players like and others don't. The good news is that, if you don't like them, you can easily get around them with mods.

If you have some ideological problem with using mods and 'violating' the vanilla game, then you're making your own hell there (and certainly don't belong in this channel either).

So, IMHO, they should leave the grinding in the game and we can get over it with mods. Problem solved! 😛

keen ginkgo
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anyone know of a mod which allows you to show build costs of a structure?

barren tiger
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If I download a mod how do I use it in a current save

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I got valheim plus and when I load it with vortex nothing happens

clear lily
clear lily
barren tiger
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Nevermind

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It's here now

civic halo
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is there a valheim mod to save server information so i dont need to type the password everytime?

civic halo
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ooo ok ty

delicate badge
civic halo
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Well I would if I ran a server but it's not my server

ionic trellis
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My group of friends and I are having a very hard time on Epic Valheim as much as we love it due to the time required/difficulty curve. Is there anything like this pack but little more casual friendly? Looking for a similar playstyle but with less grind. Feels like you can play for hours and not have progressed, at least at the start.... which might be due to us just not understanding the pack well or just that we suck at it lol.

thorny arrow
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I think epic valheim pack is designed to be grindy

weary island
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I like Relicheim, too. It's a good choice. But be aware that it 'gates' progression as it uses Wacky's MMO mod. You can read up on that over at thunderstore.io.

So you won't win fights with mobs too far above your own experience level. You progress by gaining more experience. The good news is that it makes the game more interesting with all the new stuff it adds.

civic halo
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my build camera mod randomly stopped working in the middle of building and im not sure why

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azumatt build camera

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ive tried reinstalling it several times but it hasent made a differance

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even turning off all mods except that it refuses to work randomly

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this is extremely frusturating. i was building and out of nowhere i was about 100 tiles away and then it stopped working

civic halo
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and now it randomly started working again

regal shore
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Im looking to start a new playthrough with some friends and we are looking for some QOL mods using thunderstore. Any suggestions?

coarse arrow
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I'm pretty much assuming that it is not principally possible to make or find a mod that increase render distance for reed specifically? Since reed patches are obviously a lot bigger and more visible than other forms of grass, it's extremely jarring when they pop in just a few meters away from me. But I don't really want the performance hit of increasing the render distance for all grass types, given that it's way less noticeable for other kinds of grass.
Alternatively, is there any mod that replaces reed as a grass with reed as a discreet object? So they work more like a bush, and get the benefit of increased render distance? I get that this would require starting a new world, or doing some kind of re-generation command, but I'd sure be interested in it.

weary island
weary island
civic halo
clear lily
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sounds like we'll save that mystery for another day.

coarse arrow
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Ok, so still rebuilding my load order, and I'm looking for recommendations on what kind of precision placement mod to use. The main things I'm looking for are easy to use full rotation, and absolute grid snapping. I believe I used to use PerfectPlacement by Azumatt, but I vaguely remember learning there was some kind of incompatibility with that mod, not sure what with. Then I remember I switched to some other mod, which I'm not sure what it might've been called, which I didn't like as much, but which I think solved the incompatibility issue. Yeah, who knows, anyway, are there any good up-to-date recommendations for this kind of mod?

clear lily
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gizmo that is updated by comfymods or perfectplacement by azu both work

coarse arrow
clear lily
cerulean talon
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question is modding possible if i play on xbox game pass (pc) ?

clear lily
cerulean talon
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cool ty

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btw are there any mods yall recommend to enhance my archery playthrough?

clear lily
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bowsbeforehoes

civic halo
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The modd Perfect placement is having some slight issues for me. Im only able to rotate on 2 axis not 3 and if i try the third one the item gets stuck there and i cant move it

weary island
civic halo
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i poked around there was no erroe in the log file and no shared keybinds.

weary island
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Then, go to your Steam Client and re-verify your game files and then power down the PC and bring it back up and see if that resolved it.

ancient zephyr
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looking for mod that forces kilns to only use only regular wood

neon saffron
frank urchin
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Hello.
Is there any mod that helps me locate ore?
Trying to help a friend find tin, without having to run through multiple black forest rivers 🙂

tired crescent
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Multiple AutoPin based mods do that.

cerulean talon
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which mod do i need to install to bring up the bepinex config menu like in this video?

glad needle
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Me and my friends just started a server today and we wanted to add some mods tomorrow. The problem is that one of my friends plays through his xbox. How does modding work exactly? Will modding not work unless everyone install the mods? Or is it enough if only the player hosting the server install the mods?

weary island
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Most mods aren't available to Xbox users and they wouldn't see the effects of them if they were installed on the server or on other player's games.

glad needle
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Would it still work for the other players thou?

weary island
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Yes.

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As long as they were on PC's using the Steam client.

glad needle
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Excellent. Thank you for your input.

weary island
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Keep in mind that if your mod made your building stronger than normal and an Xbox player took over control of that area, by getting there first, then your building could go back to normal settings and maybe collapse. And if you mod added a new powerful mob, the Xbox player could get killed by it without ever being able to see it.

glad needle
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It's mostly quality of life things we want to add like quick store and craft from container.

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I don't suppose those will cause much problems

weary island
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So, if you expanded the capacity of chests, for example, and the Xbox user came along while you were away, what do you think might happen to any items that were in the expanded storage? 🙂

glad needle
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I'd assume they might disappear. Do quick store or craft from container expand chests?

weary island
cerulean talon
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is there a mod that introduces material cost for just about the stuff that is free? repairs mostly

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i want to grind those wood and leather to repair my rug tunic, walls, crude bow ,etc

weary island
weary island
thorny arrow
cerulean talon
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well repairing generally would cost less than to remake the whole item lol

cerulean talon
thorny arrow
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Never have, just know it exist

cerulean talon
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wondering if i have to manually set each item repair cost or there is a default one

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ahh ok ill check it out ty

thorny arrow
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If you have a feature request sometimes Azumatt will push those out really fast if asked

cerulean talon
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hmm i generally the type to just say "thank you" and not bother mod authors with that sort lol

thorny arrow
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Worst we can say is no 😄

weary island
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Or "Zoink". 😛

cerulean talon
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haha i have read too much mod comments that makes me wonder how yall still give us amazing mods.. like some dudes start sounding like stuck up bitches

weary island
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I may use that "Zoink" myself sometime. If you don't mind, Oriana.

tranquil shell
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Is there a mod that lets you build everything without having to have had the items needed in your inventory to learn the recipe? Like be able to see everything you can build without having held the components

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And a mod that lets you build whatever without having the requried crafting stations in range?

weary island
hearty sphinx
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The keys AllRecipesUnlocked and NoWorkbench would probably work.

tranquil shell
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Nice ty! Any ideas why I can't see the valkea tab in my hammer menu?

weary island
tranquil shell
weary island
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I can't tell from that log. Are you using a container for your server?

tranquil shell
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This is my profile code: 018e6437-0f7c-5b56-c5c5-b3609c6d8d4d

Does it look like anything would conflict?

And yeah a container on unraid

weary island
#

Ah, right. I have absolutely no experience or knowledge with that, unfortunately. Maybe one of the other guys in here will Zoink in and help with it. 😄

tranquil shell
#

np ty 🙂

weary island
#

If you know how to add an option to the server's start up file, you could put in -logfile "C:.....path to where you want the file" you need the quotes there.

tranquil shell
#

ah ok ty

weary island
#

And 'path' needs the name of the file, too. Like serverlog.txt at the end of the path.

thorny arrow
thorny arrow
weary island
thorny arrow
#

Nocost makes things free, but yeah also unlocks things for viewing

#

But they go away when you turn it off

weary island
#

To show the receipes, I was thinking...

tranquil shell
#

ah hammer time yeah ty

thorny arrow
#

If you want to toggle it on and off constantly 😅

hoary glade
#

is anyone else having trouble using devcommands when using mods?

#

both on a server (with server devcommands installed and myself added to admin/permitted list) and on single player, i keep getting this error:

tired crescent
#

Old mods not updated for your game version.

hoary glade
#

ahh

#

but they all seem to work though

tired crescent
#

People report this issue so frequently, we have made a wiki for it. (Oriana gathered the info and I made a mod to help find your specific issue)

hoary glade
#

dang ok i guess i gotta go through 1 by 1 then lol. just tested with only bepinex installed and yep, devcommands work....

tired crescent
#

You don't have to go through 1 by 1

hoary glade
#

is there a faster way to pin point the mod?

tired crescent
#

Yes, read the guide

thorny arrow
#

My soul 💀

hoary glade
#

ok will do 👍

tired crescent
#

Willing to bet it's a mod by aedenthorn (likely a reupload)

hoary glade
tired crescent
#

and, seems my guess would be correct, as all of those appear to be aedenthorn mods.

hoary glade
#

yep i just disabled all the problem mods and console works fine now

hoary glade
#

i could live without all of them except craftfromcontainers lol

tired crescent
#

Get AzuCraftyBoxes as a replacement then.

#

AzuClock, and AzuHoverStats will replace the others besides compass as well

hoary glade
#

alright awesome! thank you so much!

thorny arrow
#

It would be really nice if thunderstore incorporated a way for users to collectively flag mods as broken

tired crescent
#

Agreed. Even if it's a seperate voted on tag that requires x users to "activate"

thorny arrow
#

Or even display the number of times someone "reports as broken" or something

#

Would have to be version specific

tired crescent
#

Yeah, that might be a good work around for people just randomly flagging "broken" on something that was simply their fault in installing....or compatibility things

kind pumice
#

Deprecate by vote? Sounds ripe for abuse. Brilliant if not for bad actors.

tired crescent
#

Deprecate? No. Simple flag that gets added, or a number count per version.

#

must be signed in to vote...just like you have to be signed in to like the mods. One vote per user/account.

kind pumice
#

I like the idea, I really do, but this might mean more popular mods get disproportionately high broken votes from numerous unaware users

#

By virtue of having more traffic in general

tired crescent
#

Very fair. Offset by "not broken" tag/like

#

Similar to likes and dislikes on YT videos.

#

800 people reported x version as broken but 3000 state it works fine. Take your chance.

kind pumice
#

Okay I like that. Hopefully people would be more willing to vote working/not working than there is people who actually hit the like button to begin with?

tired crescent
#

I'd say if Thunderstore can finish their site changes, it's more likely a system like that will be fantastic.

#

Probably best to even have a broken percentage ratio instead of numbers. "75% chance this version works"

hoary glade
tired crescent
hoary glade
#

ok cool thanks

cerulean talon
#

Umm is this safe?

#

At the bottom of the description it says something about keymanager and that it will take my account information?

thorny arrow
#

KeyManager will store steam id of players and ip addresses of servers. I'm not sure if it stores any other information, nor the physical location that information is being stored. Do with that as you will.

That mod in particular is a donor only mod, so you wouldn't be able to use it on a server unless you register/pay.

(Just facts, will not state personal opinion on the matter)

cerulean talon
daring basin
ancient zephyr
haughty ore
#

Does anyone know of a mod that can make mobs such as pigs, deer, and greydwarves drop their loot instantly?

tired crescent
cerulean talon
#

are there any mods that allows me to quick save similar to stalker game with 5 quick save slots? also does anyone know a mod that removes the breeding limit? (if there are 5+ animals within a radius, the animals wont breed)

jade wren
#

Anyone played and recommend that "RPG" mod thats getting hype atm? is it worth a shot?

jade wren
earnest peak
#

Very curious to hear any impressions about this as well

hearty sphinx
#

Why not just make your own game at that point?

jade wren
#

Looks good, iv not really played any Modded content on valheim to be honest but interested in this.

thorny arrow
sonic dew
#

You're just using existing assets, and all or almost all available for free

hearty sphinx
#

Eh, I just guess I'll never understand 'total conversions' like this.

thorny arrow
#

The map is completely vanilla compatible. Much easier to resize game assets and place them etc than to design those and create a new game. It's a popular thing servers do, just usually on a smaller scale

sonic dew
#

A better, more understandable question might be "at that point just play the game that modpack seems to be aiming to look like..."

weary island
#

I think I saw someplace where it said they were releasing this RPG pak for free. Is there a date on that?

daring basin
#

They can't release something they don't own lol.

weary island
#

I know the world is out for free now but I thought the actual game quests part wasn't ready to go for free yet.

thorny arrow
#

Oh no, that was subscription to Gothalion if you wanted to play

hearty sphinx
#

I.e. for no money.

thorny arrow
#

But the map was made by the two builders and that is public. The modpack + server is subscription

hearty sphinx
#

Aren't IG dead against paid mods?

jade wren
#

Im pretty sure i read somewhere the modpack is now free

thorny arrow
#

It's paying access to play on their server, not a mod in this case

weary island
#

And I thought Gothalion's subscription thing was different than the RPG thing these other two guys are doing.

thorny arrow
#

The modpack anyone can just grab from thunderstore

hearty sphinx
#

That's a very grey area.

thorny arrow
#

Similar maps though, they worked together a bit

daring basin
#

To clarify, this is just a world someone is building on and they're using a mod pack.
There no actual custom developed "RPG" mod here AFAIK.

hearty sphinx
#

Except for the mod pack you just mentioned?

weary island
#

The way I read it is the built up world they have released so far is the setting for the RPG-like quest system they're still working on that's aimed at trying to be like an RPG with the quests, etc. and less like a survival game.

jade wren
jade wren
#

but dont quote me i've no clue just what i read

weary island
#

It was bare world months ago and now it's built up world. But no quests or NPCs yet.

thorny arrow
#

I haven't really been following the project since I dropped off helping with it. I've only heard from others the builders map was done

weary island
#

Yep. I downloaded and played on that a bit. It's quite impressive really.

#

I think the NPCs and quests are due out in a month or two but I'm not sure I'm remembering that right.

jade wren
#

Would probably give it a bash just for the world, new boss arenas etc alone, so yeah think ill download it.

#

on that topic is there any other must play mods for valheim anyone could recommend?

daring basin
#

Speaking of RPG mods, you guys have something really special to look forward to.
It blows all other class mods and Epic Loot, Jewelcrafting out of the water!

cerulean talon
#

the file inside is a .dll.. does go inside bepinex plugins folder?

daring basin
#

All mods you download manually goes into BepinEx/plugins

cerulean talon
#

if i make a folder and put the .dll file inside, will it be fine? BepinEx/plugins/Breedingtweaks/breeding.dll here ?

daring basin
#

Yep, you can organize files in the plugin, config folder as you please.
Some mods might have specific file structure but then it would specify that on the mod page.

cerulean talon
#

kk ty

cerulean talon
#

are there any mod that lets me leash/guide tamed animals like a boar?

#

or maybe pick up the animal ?

daring basin
#

I have a leash mod but that's to rope a creature to a post.
I could make a new harpoon that doesn't do any damage and doesn't break.
For moving creatures my MagicalMounts have the Cosmic Cell to safely transport creatures.

cerulean talon
daring basin
#

Yeah but it damages creatures and easily breaks.
Didn't you want something to move creatures with you?

cerulean talon
#

yeah it would be very nice to use;)

coarse arrow
#

This might be me fumbling around in the dark a bit too much, but I'm using JereKuusela's Expand World series to create some new biomes, and I'm trying to spawn an object from another mod in my new biomes. I'm trying to spawn in gold ore deposits from More Ore Deposits into my biome, and I don't think that should inherently be out of the question, given that I've previously done similar things to add in creatures from the "Land Animals" mod into my biomes. So right now, I've got an entry in my expand_vegetation_mybiome.yaml file that should spawn the MineRock_gold very frequently, like VERY frequently, for debugging purposes, but it doesn't seem to show up. If I replace the name MineRock_gold with something like MineRock_Obsidian in the same entry in the yaml, and reset the zone, the obsidian spawns no problem. And if go into console and type spawn MineRock_gold, it will also spawn the gold ore deposit, so I know it's in my game. Is there some funny reason why I wouldn't be able to spawn objects from another mod with Exand World like this?

devout gazelle
coarse arrow
haughty ore
#

Anyone know if PlanBuild still works with the latest non ptb version? Won't be home for a few hours so can't check. Just curious right now :>

daring basin
#

It does but I recommend InfinityHammer instead!

haughty ore
#

cool

#

Wait Infinity Hammer can save blueprints?

daring basin
#

Yeah, it has been for a very long time.
You just need InfinityHammer + InfinityTools.

coarse arrow
devout gazelle
weary island
# daring basin It does but I recommend InfinityHammer instead!

I don't recommend InfinityHammer for blueprint saving or pasting. I've had consistant problems with it for months and the latest updates haven't resolved it.

If you can use the current PlanBuild mod, use that instead. PlanBuild has been reliable and easy to use for creating and using building blueprints.

daring basin
#

I heavily disagree, InifinityHammer is superior to PlanBuild.
PlanBuild used to be good when it copied everything without compressing.

weary island
coarse arrow
# devout gazelle Expand World should create backup folder in the config folder. If even that is ...

I won't be able to check or test anything more until tomorrow when I'm back at my desktop. I do not have one singular config folder, I use Mod Organizer, so mods are installed in separate directories that get combined "virtually" or something like that, when the game launches. The config folder for the particular mod where I kept my expand world files that had the suffix for my biomes had been emptied. I checked the data browser to see if they'd been moved to overwrite somehow, but couldn't find them. I'll check if I can find any kind of special backup folder tomorrow, and run a search on my whole Mod Organizer directory for them.

#

IDK, when I tried to load my world after updating all the Expand World mods, I got some kind of error, but it's a test world, so I shrugged and made a new one. IDK if that somehow caused some sort of weird glitch that made MO kill the files, or if they'd been removed on runtime. They can't have been overridden in an install, because that can't happen with MO, and the backup folder (the one I'd made, that was a bit older than I'd like) was still in the directory.

devout gazelle
#

If it happens again and can show me the error, that would be useful.

vagrant heart
#

Random question, but has anyone played through the game with the armory and warfare mods? I'm on a progression locked modded server that uses it, and we are about to hit the plains. And I'm torn between what kind of gear to make and bring into it. This server also has the enemies star system overhauled so not only are 2+ star mobs more frequent, but they are color coded in different difficulties as well. (Red stars do more damage, blue stars slow and tank, etc)

weary island
vagrant heart
#

and as for the armory mod, im in full "silver reinforced assassin"

weary island
vagrant heart
#

the mod pack does have wackys database

weary island
#

Ok, but that's a different thing.

vagrant heart
#

thats the only wacky thing i see anyways

#

im just a player on the server too not an admin or have access to change any of this stuff

weary island
#

Do the mob's name/health bars also show the "Level" of the mob, i.e. "Level 23" or like that?

vagrant heart
#

no, just the stars

#

from waht I've seen 1-5 or more stars

weary island
#

Ah, ok. Then it's not the difference in exp at all.

vagrant heart
#

even in the gear and the jewel crafting stuff I'm using though, for example a 2+ star wolf will just clap me lol. especially if its colored stars

weary island
#

You can try using a parry shield and stun them with that and kill them in one or two hits. If you get attacked by more than one wolf at a time, then... Good luck!

vagrant heart
#

i use a silver shield, upgraded as much as I can upgrade it, and it has some gems on it

#

and this assassin armor I have gives me 6% knife dmg, and some hp and stam regen

#

the mountains are managable for me now, but if its a golem or a wolf with a few stars i just run lol

#

and with Moder unlocking in a week, and the plains exploration coming, i feel im just gonna get clapped again and again

#

not so much fighting tactics thats the issue its just keeping up with the strength of the mobs

#

if its no stars or just 1 star i can usually take care of it though

#

i guess better food would help a lot too, but thats also modded and overhauled with a prep table n stuff

cerulean talon
#

are there any mod that works similar to terraria magic storage mod? what it does is, keeps the vanilla function of needing chest BUT the beauty of the mod is that if you open 1 chest, it opens all the chest in the area so ur not scratching ur head trying to figure out where you put those queen bee u been saving

odd geyser
#

Probably a straight common and straight forward question... I'm pretty new to Valheim and I started a multiplayer game with friends. I'm considering enabling mods but I'm wondering how hard that would be. Is it easy to add mods to a multiplauer game?

tranquil shell
weary island
# odd geyser Probably a straight common and straight forward question... I'm pretty new to Va...

Using mods is pretty easy and straightforward when using the thunderstore.io r2modman manager. Download it and spend a little time getting familiar with it.

It lets you create a 'profile' for your selection of mods as it downloads them for you. Once you've got your mods in the profile, you start the game from within the r2modman program.

It's free and a real time saver once you get familiar with it.

odd geyser
#

Thank you, I am testing r2modman right now. Just wondering if starting a server is just as simple.

weary island
tranquil shell
#

Is there a way to view certain categories of mods? Like farming/building/combat/etc?

weary island
# odd geyser Thank you, I am testing r2modman right now. Just wondering if starting a server ...

Using r2modman on a server is a little bit more difficult. Especially if your server is running on Linux. But you can still use r2modman to select and download the server mods and then tell it to 'browse the profile folder' which brings up the folder and sub folders that you can then easily copy over to the server's folders and start the server manually. It's an extra step but not that much trouble once you get used to it.

weary island
tranquil shell
weary island
tranquil shell
#

alright ty

cerulean talon
#

whicb backpack mod are you refering too? also is it compatible with AzuEPI?

west garnet
#

hello there
me and a group of 4 other friends have beaten this game twice and prepparing to go for a third playthrought
what are some mods or overhauls to make this third playthrought a little bit more different?
either adding more content or changing progression

weary island
daring basin
cerulean talon
daring basin
#

That's not true, the mod allows you to make unlimited amount of backpacks for various situations.
If you don't want that then you can just use it as it 🙂

cerulean talon
#

is there any doc on how to create them? the description doesnt mention anything

daring basin
#

The whole readme tells you how to make one? 😛

cerulean talon
#

ughh am i blind or its not here? the readme only includes how to configure it

daring basin
#

You copy it and then change it to make your own.

cobalt sable
#

Hi

#

ey guys, a question: What is the best mod manager? R2Modman or Thunderstore app ?

daring basin
#

Thunderstore uses Overwolf which is bloat/adware and Thunderstore have ads.
r2modman is identical but standalone so no Overworlf or ads.

cobalt sable
#

Thanks

#

Other question, if I copy a profile from R2modman, this copy the mods configuration ?

daring basin
#

I know that importing via code also imports custom config.
I am not 100% if doing it via file does the same.

cobalt sable
#

via code? how ?

#

profile code?

daring basin
#

Yes, you can export as a code or file.

cobalt sable
#

oh thanks

tranquil shell
#

Any good graphic mods on thunderstore to make the game look better?

rough raft
#

i wanna get into modded, any suggestions to start out with?

undone osprey
cerulean talon
#

Are there any mod that allows us to wear torch lantern on our waist?

cobalt sable
#

ey guys the Export Profile can use for install the mods in a dedicated server ?

south kelp
#

the code you get given is just an identifier to download the file export

arctic kernel
#

we want to get back to valheim but trying to decide epicvalheim, relicheim and jewelheim , which one would you guys recommend

quick palm
#

hello, just wanna ask is there a valheim mod for items not to drop on death? an no more running onto tombstone. it's too frustrating sometimes.

weary island
south kelp
#

it’s basically just a file host that it uploads to

#

although it’s a TS managed file host

daring basin
clear lily
#

yeah, but you usually will get a message about that when trying to generate the code? like it says something about failed to generate the code and that is when you just export the thing as a file?

south kelp
#

the code literally downloads the file export

daring basin
#

Aha ok, maybe it's the other way around then.
Alright, so code = file export and regardless how you share it you get custom configs.

south kelp
#

yes

#

it’d be weird for code and file to do different things

coarse arrow
# devout gazelle Expand World should create backup folder in the config folder. If even that is ...

Ok, so good news, I didn't know about the backup folder, but it turns out the files could be recovered from there. Also good news, I don't think there was ever a problem with Expand World regarding the more ore deposits mod, rather, I just had no idea that the new ore deposits had such a wacky scale, they're supposed to be at a 300 times scale, so it was probably just the case that they were invisibly small at the scale I was trying to spawn them previously.

daring basin
cerulean talon
#

does anyone know any more mods that adds more magic stuff to the game for all stages (early, mid and late game) Like MagicPlugin?

daring basin
#

Yes but it's not released yet and when it will, it will blow you mind 🙂

cerulean talon
#

🤤

cerulean talon
#

What boat mods do yall recommend/use?

halcyon vessel
#

surtling boats

#

also, is there a mod for making haldor easier to find?

vagrant heart
#

With the Cooking mod by Smoothbrain, adds a skill that increases the stats of food you make as you level it. I'm curious tho if I could just amass like, 3000 onions and jsut spam cook onion soup or something like that to level to 100 cooking skill. or would certain foods " grey out" after a certain skill level?

cerulean talon
tight grove
#

can anyone tell me mods that enable debugmode for client side?
i was playing with someone that had it but cant remember what the name was.

daring basin
#

ServerDevCommands

cerulean talon
#

is there a way to check whats the proper tag/name to spawn an item?

#

nvm found it was SaddleT1 ;)

mental sluice
#

im still relatively new to valheim (133 hours, half with friends, half on my current solo modded) im running a modlist of odinsarchitect, odinhorse and warfare (also a few qol and personal things i wanted changed) sooo not too crazy in terms of adding new content. What good mods are out there to try? also would like something to help with how grindy late game material cost becomes. if i end up doing another run i dont want to have to spend hours mining for each tier of metal all over again

cerulean talon
#

To make sailing more lively

weary island
pseudo helm
#

Continuing from #valheim-chat
Mind linking them? also how do I install those, coming from Minecraft so I am familiar with modding, but idk specifically how to do it in valheim

candid sundial
#

Do you have Thunderstore?

#

Thunderstore makes modding Valheim very easy

pseudo helm
#

Nope

candid sundial
#

Download that first

weary island
#

Use their r2modman manager there.

pseudo helm
#

Oh interesting, it's from the same company as curseforge (what I use for minecraft modding)

candid sundial
#

I'm not on my gaming computer right now to give you the exact mods I'm using.

weary island
#

After joining the Valheim community at thunderstore.io, you can search for mods there easily. Choose those that have been updated within the last 10 months or so to avoid any mods that are out dated and may not work correctly.

candid sundial
#

@pseudo helm I sent you a DM

pseudo helm
#

Alr, also is there a way to filter for client-side only?

candid sundial
#

You can search client side, and they should be tagged

daring basin
pseudo helm
daring basin
#

Thunderstore: Uses the adware/bloatware Overwolf and has ads.
r2modman: Same visually and functionally but is standalone so no Overworlf or ads.

Basically, only use Thunderstore if you wish to support them.

ancient charm
#

Is there a mod/tool that lets you take existing world A, generate a new world A2 using the same seed, and merges in all the buildings and landscape changes from A into A2?

#

Maybe even with the ability to exclude items within specified polygons in the world? ( as an example, to ensure there is nothing in Deep North)

tired crescent
#

No

tired crescent
#

To me, that's just duplicating the world file and maybe using ExpandWorld or one of Jere's mods to reset what you want (DeepNorth part of your request).

latent jungle
#

Is there an updated manual for avatar setup in unity and putting it into the game?

daring basin
#

To be used with one of the VRM mods?

latent jungle
#

I've used my model with BepInEx and Valheim before and it worked. But it seems no matter what I try its not working. The avatar doesnt use my model. Sometimes it just breaks completely instead and it won't move in game.

daring basin
#

Is the VRM mod itself working?

latent jungle
#

As far as I can tell yes. BepInEx seems to work fine with the other mods using it.

daring basin
#

The VRM mod, not BepinEx.
You must be using some kind of mod that replaces your player model, right?
Unless you've made the mod yourself and it doesn't work anymore?

cerulean talon
#

is there any mod to tie down the cart on a raft with nails or ropes so i reduce risk of the cart falling off while im sailing?

latent jungle
#

But there seems to be some oddity going on. The mouse pointer doesn't show anymore when launching the game

gilded summit
#

Any recommendations for mods that add new enemies without being too reskin heavy?

warm ether
#

Hi, some friends and i wanna try 1 mod that evolves the game, but nothing too fancy, i see old reddit threads suggestions on Valheim plus, is that still the go to in 2024? Most important thing is that it dosent feel poorly made

cerulean talon
#

what are some good mods that adds new build pieces like ramps, trap doors, etc?

clear lily
proven gulch
#

is there any mods to flatten ground faster?

daring basin
#

InfinityHammer if you want instant flattening.

proven gulch
#

thank you! 🙂

still copper
#

Anyone know how to get the Steam Overlay to cooperate with R2MM so I can get my bloody FPS counter visible again?

still copper
#

... Not what I need, but thanks.

tired crescent
#

You need FPS, FPS is in that menu

still copper
#

I just need the counter in the upper left corner without all the rest of it.

devout garden
#

Hello, I'm enjoying the Epic Loot mod, but wanted to see if there was a way to lower this cost during an Augment:

#

can't paste, but I'm trying to lower the 5000 coins cost for augmenting a different item benefit after already augmenting another one...

#

tried using Configuration Manager mod, but don't see any options for the 5K cost there

cerulean talon
tired crescent
# devout garden Hello, I'm enjoying the Epic Loot mod, but wanted to see if there was a way to l...

You should be able to edit the enchantcosts.json found in the BepInEx/plugins/RandyKnapp-EpicLoot folder.

Keep in mind the folder I gave assumes you're using a mod manager like r2modman or Thunderstore mod manager. If you installed manually you'd find it where you put it.
Get there by Settings -> Browse Profile Folder -> BepInEx/plugins/RandyKnapp-EpicLoot

Augment costs specifically are at the bottom of the file.

#

Your reaugment costs are at the very bottom.

  "ReAugmentCosts" : [
    { "Item": "Coins", "Amount": 5000 },
    { "Item": "Coins", "Amount": 10000 },
    { "Item": "Coins", "Amount": 15000 },
    { "Item": "Coins", "Amount": 20000 },
    { "Item": "Coins", "Amount": 25000 },
    { "Item": "Coins", "Amount": 35000 },
    { "Item": "Coins", "Amount": 40000 },
    { "Item": "Coins", "Amount": 45000 },
    { "Item": "Coins", "Amount": 50000 },
    { "Item": "Coins", "Amount": 55000 }
  ] 
devout garden
#

@tired crescent Thanks!

cerulean talon
#

was it a mod or a vanilla item that allows you to trim excess of build pieces so if u have something that is sticking through a wall like a fence from outside ur base, u can trim w/e is sticking inside

south kelp
#

It’s related to BepInEx, it seems to not always work with the overlay on some machines

#

r2mm launches the game via Steam, so it’s not manager related at all

still copper
haughty ore
#

is there a green screen mod?

#

signs don't work as they used to anymore

devout garden
#

Looking at some older Youtube videos for Epic loot I'm seeing the Enchanter/Augmentor relics were needed next to the forge to be able to enchant and stuff... since these videos seems they just made the Enchantment table to take place of the forge. Question now is it necessary or beneficial to build the Enchanter/Augmentor relics near the Enchantment table anymore? I can't see what specific benefits they grant the table?

thorny arrow
devout garden
#

@thorny arrow thanks, i'm not finding his discord, you have a link/invite by chance?

thorny arrow
#

One sec

cerulean talon
#

are there any mod that allows us to place down a build piece like a log pole into the ground but making it so that if i want it just a tad shorter than 4m.. say 3.5m instead of trying to dig and terraform to shave off that .5.. i can just have it clipped through the ground as you normally would build and place down objects?

kind pumice
cerulean talon
daring basin
#

InfinityHammer

hardy pumice
#

Do anyone know how to add mods to dedicated server? I'm a little unsure about that

daring basin
#

Hosting on your own computer or server host?

zinc matrix
#

Any mod to allow harvesting carrots, onions, turnips ect. by whacking them? Smash the garden didn't work, the game stopped loading the world until I disabled it

zinc matrix
#

guess that works too

copper osprey
#

Anyone around that can help me, I haven't played Valheim in a while, and redownloaded it today on my new PC, however, I can not get it to launch a world at all, The game itself doesn't crash, but in general just wont load.

weary island
copper osprey
#

Creating a new one, but it used to just take me to a load screen, now I am not even getting to that. It just acts as if I didnt click Start

weary island
#

So you don't get a 'click' noise and go to a black screen to wait? You just stay on the game start screen? Try using your Steam client to re-verify the game files.

copper osprey
#

Aighty will try that real quick

#

Still the same

#

I have been turning off X mod and testing it, but Haven't found one that has changed it

weary island
#

Check your playerlog file and see if there's errors there that explain it. It's in your BepInEx folder.

copper osprey
#

I just turned something off and the game is loading... which is slightly peturbing, but it is what it is

weary island
#

Sounds like you had an old broken mod? If they haven't been updated within Hildir's patch update, they may not work anymore.

copper osprey
#

It was one I had never tried but looked fun

#

Called Mineshafts

weary island
copper osprey
#

Yeah that one

clear lily
#

unfortunate that the mod probably still causes performance issues, jude had problems with it, I assume the stress of it even pushed him away from wanting to make mods.

weary island
#

Guess it doesn't wanna play nicely with the other mods. 🙂

Thanks for the info.

clear lily
#

not quite the same, but if the want is getting ore from caves.

copper osprey
#

It was more of being able to build a cave home

clear lily
#

I see, well, there is OdinsHollow, that are more of a buildable dungeon cave for server admins. again not exactly what you're looking for if you're wanting to dig out your own cave.

copper osprey
#

Might take a look at it, Thank you guys for all the help though I appreciate it a lot

weary island
#

Or you could probably evict one of your friendly neighborhood Trolls from his cave and take that over. Might be a little small, though. 😄

copper osprey
#

If you could dig it out Jaga, and add to it, I 100% would

weary island
# copper osprey If you could dig it out Jaga, and add to it, I 100% would

There actually is a way to do that. I saw it in a Youtube video. You have to use devcommands for it but it works. Basically, you go into the cave, turn on 'fly', and destroy thecave leaving you flying up high in the world. Then you can build anything up there that you want and go back and forth to it from the original Troll Cave entrance. 😛

copper osprey
#

That sounds intriguing, knowing my luck I would end up dropping myself into the void by accidentally destroying my floor XD

weary island
#

LOL, nah. Just hit the "z" key quick and fly back up.

clear lily
#

Basements and Undercroft are some other mods that add personal dungeons, they have patches to prevent accidental removal.

copper osprey
#

So does Valheim PLus still work, I know Grant did a quick fix for it

tired crescent
#

The temporary one is good enough to use. (One by Grant)

weary island
#

The Grantapher version works but 'might' interfere with one or another of your other mods. But, a lot of players use it without problems.

copper osprey
#

Aighty

clear grove
#

I wonder
when ashlands comes out, would it take long for mods to be compatible with the game again? Me and some of my friends are gonna do a playthrough, but we wanna add a few QoL mods that I think would make the experience way better, but if there's a lot of wait involved after the game gets the update, we might just go in vanilla.

thorny arrow
clear grove
#

guess I'll just see how we feel at the time
could wait a week to see if the mods get updated
or maybe we'll just jump straight into it

thorny arrow
#

Any mod that has been updated since Hildir was released, or typically mods by any author that has pushed out updates should be a safe bet to use. It's the older mods and reuploads you need to be careful of using

clear grove
#

ic
thanks
yeah we're not gonna use anything too crazy
mostly prioritizing infinite fuel for light sources (since that was a bit annoying) and equipment/armor slots

#

so maybe it'll be fine

weary island
#

Personally, I'd prioritize mods from the authors who post in here regularly. Like Azumatt, OrianaVenture, GreyBear, etc. They all have good reputations for support and timely updates after game patches.

clear grove
#

looked into it
couldn't really find orianaventure or greybear on thunderstore

#

but AAA crafting from Azumatt seems cool

weary island
#

Oriana uses "VentureValheim" and I think Greybear uses "OdinPlus". So you can search on those too.

Oh, and add Advize to that list, also. 🙂

tired crescent
clear grove
#

I'll get the AAA crafting mod anyway but if that recipe tracker comes out before our Ashlands playthrough that's gonna be really useful

tired crescent
#

4pm for me. Planned release in like 3-4 hours.

#

Can get a test version in OdinPlus discord if you want to help test

clear grove
#

Oh, sick. Definitely gonna get to try it then.

cerulean talon
#

anyone know if there are any mod that adds a carryable repair tool so that you dont have to use portals, workbench, forge, etc everytime ur away from base? maybe something like a sharpening stone, can be balance with a durability/hitpoint?
(beside blacksmithing)

late fern
#

Is there a mod that lets me lead animals around somehow? I tried the harpoon and the Lead mod by Xiaoxiao and neither are working

languid hamlet
hoary light
#

Are there any mods that would reset/respawn things like Sunken Crypts so that iron respawns in them?

#

A little worried that we're running low on Iron in our server

thorny arrow
daring basin
languid hamlet
cerulean talon
#

Any mod suggestions that add a quest like feature (kills or gather) besides epic loot and the bounty’s from traders.

late fern
late fern
languid hamlet
late fern
#

ah okay, but the harpoon wont even connect with them for me, I think maybe it only works on untame animals or something

languid hamlet
#

Try pvp on

late fern
daring basin
#

Huh, you should not have to have pvp on for it to work.
I will double check on my end and thanks for letting me know.

#

Oh, you're trying to connect it with the harpoon?
You do a hotkey on animal and then same hotkey in a pole.

gilded summit
#

Are there any mods that make it so animals that are being tamed progress while the player is sleeping?

weary island
gilded summit
#

Character since I’m referring to actually being in-game

#

Basically want the equivalent of overnight smelting but for animals

tranquil shell
weary island
tranquil shell
#

ahh ty

weary island
# tranquil shell ahh ty

Turns out there's a LOT of options in that config file. I wish I knew which one was for speed. Maybe 'Sail Force' or one like that. Sorry I don't have better info for you. 🙂

tranquil shell
weary island
#

I think you can install it on a server, if you want to sync the config settings out to the players. Otherwise, You probably only need it on the game client. But then other players on the server won't see the boats.

Also, search at thunderstore.io for "sailing" . There's two or three mods there that'll increase your base sailing speed.

tranquil shell
#

nice ty 🙂

latent bramble
#

Is there any mods out there that make the mini bosses from hildir quest rewards more worthwhile?

hearty sphinx
#

They're great Already. And completely optional.

latent bramble
#

While I understand your opinion I'm asking if anybody knows of any talented modders that spice them up a bit? I want to do them as I find them cool so I'm currently looking if there's any mods that make them even better

valid pewter
#

Do I need to start a new world if I want to add mods to my save? Like I want to add a mod that adds slots for armor and a mod that makes farming easier

kind pumice
light summit
#

hi, does someone have mods that add content in valheim like quest, NPC, new monsters, etc etc 🙂 ? i eard somethink about valheim "reforged" by krumpac, but it seems we need to pay of something.

past sedge
#

but just google Krumpac discord and you should find it 🤔

light summit
#

it appear you have to pay on a patreon to have access to the discord

#

there is no free alternative ? with more content on the game 🙂 ?

past sedge
#

there are 1000's of mods

#

thunderstore have tons 🤔

#

but always be careful

#

since mods isn't supported

light summit
#

yeah but im here in order to know you advices

#

about which ones can be good to add content like npc, quest etc

mossy coral
# light summit yeah but im here in order to know you advices

therzie's mods like warfare, fire and ice etc all add very good content and majestic have some pretty good modpacks with lots of content so its easy to just instal and play. On thunderstore you can find discord links for his and odin's plus. All these are free and mantained. Krumpac is not paid per say I think, he do an "early acess only donation thing" cause his mod is not done yet. It will be 100% free when he release it.

#

monsterlabz, outsiders, wackys mmo, there is plenty of good mods that add a ton of content and the authors mantain and update when it needed. Look for mods that are update often or the author is active.

#

since you are still new to modding I suggest first to try a modpack so its all already configured just download and play. After some time you u can pick and adjust to your taste.

sonic dew
#

Don't. Suggesting a modpack to someone new to modding is a terrible idea.

#

Balance issues, possible mod incompatibilities, and lots of config to tweak in order to get the right gameplay.

No

sonic dew
# light summit yeah but im here in order to know you advices

Only thing you need to do is go to thunderstore valheim and install r2modman. After setting it up you will be able to install mods from the manager itself.

Bepinex is mandatory, it must be the first one you should install. Then use the filter options to look for mods that add what you want. They must be updated to the latest stable version of the game (not ptb)

mossy coral
#

well depends on the person I guess. Learning how each mod works, how to find incompatibilities, how to config etc etc can be a lot of work some people don't care about that's why I suggested a modpack. My friends for example do not know at all or want to learn how to install things let alone config or balance stuff so I create a modpack and share with them using r2 code etc.

#

It can be a bit overwhelming at first to understand what is or isn't compatible or the impact on performance of each mod. Anyway a good advice both you and me can agree upon is always start slow on mods. Add a few or 1 by 1 and check ingame. Learn how to identify errors on bepinex log and make backups.

daring basin
sonic dew
tired crescent
#

If you use certain mods. Yes. You have to pay them to use that mod in multiplayer

tired crescent
#

Scam is a strong biased word there. People who download the mod (and actually read the mods page) will know they have to register their server & pay to use it in multiplayer

#

Specific mods do that. Usually by specific authors.

sonic dew
#

Mods shouldn't be paid anyway. Period

tired crescent
#

Most people agree with that mentality. Including IronGate

#

At least paywalling anyways.

mossy coral
#

I don't think its a scam cause yeah like azu said all the info is at the page. BUT I don't agree with it. Donations are fair and btw although I can't rn cause I'm broke irl I would do it if I could. Modders do a hell of work, even pay for assets etc so I'm all pro donations. But again, paywalling... yeah don't like that

steep narwhal
sudden reef
#

in my opinion, having a paid mod itself is fine. The issue in Valheim is how the mods are enforcing this. Like running obfuscated code (very hard to know what the code is doing) and shutting down servers if they want to

sonic dew
#

One thing is an author making a mod on a comission.

Another completely different is that mod being unusable or having blocked features if you don't pay

kind pumice
#

I'm of the opinion that you can monetize your work in more consumer friendly ways than what a couple people have chosen to do thus far.

Build up your brand. Make good mods, demonstrate integrity and commitment to your mods, end-users, and form a community. Make your donation routes known and let people give freely when desired. I've seen it work for people who are here in this channel right now and they probably are making more doing that than outright selling access.

sonic dew
#

I'm not forced to use said mod and I can just install another...

But that's assuming the same features that mod has is even existing in another. Which is not always the case

steep narwhal
steep narwhal
sonic dew
#

Donations. The author encourages their users to donate.

But essentially selling something that should be available for free seems wrong

steep narwhal
steep narwhal
sonic dew
#

It's been that way since always, why changing it suddenly?

For the most part, authors are making mods as a hobby. It's a mistake trying to make such hobby into a full job

steep narwhal
mossy coral
#

In my opinion the game belongs to iron gate and any mod use the base game to do their mods so in the end iron gate have the final word for it. But in the other hand some mods these days are too complex, people use paid assets, spend lots of time in coding and fixing bugs etc. So Idk what is right or wrong here. All we have is our opinions. Mod authors and developers of the base game to decide the way to go and we as customers decide to support or not.

#

in this case iron gate said no to paid mods. We can agree or disagree but its their right to say no...

steep narwhal
#

I'm not a coder, but it seems that you can't selectively ban some mods - only if you completely block the ability to run mods. But considering that this is Unity - it won't be that hard to bypass for experienced coders.

valid pewter
#

anyone got a tutorial on how to add basic mods?

mossy coral
steep narwhal
valid pewter
steep narwhal
steep narwhal
mossy coral
#

After you install the modmanager you will see a list of the mods there. Just need to install and it will even install dependencies if it have any. Create a profile, go to online tab its very easy to use. But go slow, don't add too many mods at once. You have 2 options to launch the game from the modmanager "start modded" and "start vanilla" so you always can start the game there

mossy coral
#

the manager is gold for sharing with friends though. It was a pain to share mods with my friends that don't know anything and don't like to read lol

steep narwhal
valid pewter
mossy coral
#

weird. Yeah maybe your antivirus is blocking it.

#

Download r2modmanager first. It should be fixed on the list.

daring basin
# past sedge which one is a scam?

Mods that paywalls a part of the game or it will not be usable/not launch/crash.
The only acceptable and moral way to ask for money is voluntary donation and commissions IMO.
Any mods that are put on Thunderstore/public site should be FREE and be able to be accessed by anyone.
Of course, these are my opinions but I again, wished that Thunderstore/IG cracked down on it as its not good.

Or did you ask which mods? 😛

steep narwhal
past sedge
steep narwhal
# past sedge tho we specificly said we are against paid mods

That's what I remember, but that doesn't stop other authors. Some have removed paid access and some haven't. Just as an alternative to this post above. And the mod author will get his, and IG with TS. Seems pretty logical and reasonable to me.

sonic dew
steep narwhal
past sedge
#

Shurly other mods exist on thunderstore that isn't valheim?

steep narwhal
daring basin
hearty sphinx
quick palm
#

hi just a question, does MisBeGone still works? than ks

weary island
quick palm
south kelp
#

the mod folders are organised and the mods aren’t even stored in the game directory

feral raft
#

Anyone making a Digimon World mod? I'd love to give some ideas.

steep narwhal
# south kelp have you tried either of the TS managers 👀

That's right. In the "plugins" folder there are mod folders, each mod folder has at least 4 files. As a result, in large builds, there are hundreds of folders in "plugins". For me, it's a mess of pure water. So here it is as convenient as it is for everyone. Do not understand particularly where and what to throw - use TS-mod manager) Nobody forbids it).

late root
#

Weird ass question here, anyone knows how irongate made their pixelated normal maps? any modder that added assets to the game maybe knows?

late root
#

did they paint them by hand or do they just use some dark magic

daring basin
#

Pretty sure they generate them with one of the million tools.

late root
#

some of the maps look baked

#

but i doubt they made a high poly just to then bake it at lower resolution onto a low poly

#

i'm gonna have to kidnap one of the devs to get the answer then

buoyant pilot
#

whats the mod that lets you farm like a 5x5 slot at a time

sonic dew
#

I think I read someone mentioning they make textures in krita but idk if that's for some textures or all of them.

And it would still remain whether the pixelated look is from them manually or they use something to automate it somehow

daring basin
kind pumice
sonic dew
#

Light mode, why

#

Also so that's what that point no filter meant

daring basin
#

No worries, google pic ;)

tired crescent
#

but most settings and such they have done in Unity on all textures is the same.

buoyant pilot
#

how do you get backpacks from adventures backpacks

south kelp
steep narwhal
# south kelp What do you find more convenient about manual installs 🤔

I have my mods organized into folders and categories. It's easier when new patches are released - it's faster to sort and find problematic mods. In the logs there is no information about which mod does not work - by trial and error method you look for. That is, removed one folder - it worked, so the problem in one of the mods in the folder. And managers shove everything in one pile.

clear lily
#

lol, nothing, there is nothing convenient about them, they even make for more troubleshooting later on after updates for us so I discurrage people from even thinking it's ok.

thorny arrow
south kelp
#

They don’t just merge all the files into one big directory

#

surely your debugging behaviour is the same as the managers in terms of just removing a mod too though

#

I don’t see that being any different 🤔

steep narwhal
kind pumice
#

When using a mod manager you really don't navigate to your plugins folder often. When you do manual installs you spend a lot of time in there and organization does matter. It's hard for someone doing manual mod management to imagine not being in their plugins folder constantly so they don't realize that they won't care once a mod manager is organizing it for them

novel jay
#

I downloaded mods and now every item needs 25 wood, flametal, cores, and mushrooms to craft?? how to fix please

weary island
novel jay
#

Found it was Craftingwithcontainers, thank you

steep narwhal
coarse arrow
#

What's a good mod or console command to temporarily disable structural integrity? I'm looking to do some renovating, so I'll need to remove certain structural parts while I'm adding in iron wood inside them. So it'd be great if I could turn SI off, while working.

daring basin
weary island
# steep narwhal Unfortunately this only works if that mod is on Thunderstore and an old mod does...

Thanks for the info, VitByr. But I already knew that. The reason I suggest this mod sometimes is because someone is having a problem that appears to be caused by a malfunctioning mod and they have a lot of mods and can appreciate a way to narrow down the search for the bad one.

And a good majority of players in here are using thunderstore.io for their mods. It's unfortunate that nexusmods doesn't work well with Valheim but that's the simple truth.

So, in many circumstances, this mod is a good thing to try when trouble shooting mod issues. And, as I said, thanks for your input, too. 🙂

cobalt sable
#

Guys a question, OdinShips or CustomShips ? xD

weary island
cobalt sable
weary island
cobalt sable
#

ok ok thanks is very complete... is a fusion of OdinShip and CustomShip hahahaha

daring basin
daring basin
#

For people who use MagicalMounts, I have a test version up where all creatures can attack.
Not only that but you can configure each individual creature with all their individual attacks.

hardy pumice
#

How do you use planteverything mod?

#

I installed it, but I don't get any options on my cultivator

thorny arrow
hardy pumice
thorny arrow
#

Answering in the modding discord

halcyon silo
#

Any mods you guys recommend. Im gonna try modded for the firsty time

robust prairie
#

Just sort em by popularity or downloads

#

EquipmentAndQuickSlots
EpicLoot
CreatureLevelAndLootControl
There three guys are must have in any modpack.

Also read through ValheimPlus, i don't use it in my builds, but it definately worth a try.

Build camera your best friend if you love building

shell meadow
#

Are there any client side mods that let you see crafting recipes outside of workbenchs. Would be nice if it allowed you to pin recipes too.

mental scaffold
#

Plant everything allows you to plant things you normally can't (eg blueberries, raspberries, mushrooms, etc.) Fast farming allows you to plant multiple of a particular thing at once (eg the one i have defaults to planting a 5x5, already correctly spaced, instead of just one. Takes the guess work out of spacing too.)

faint mulch
shell meadow
#

Ty

mental scaffold
#

I have seen some really really cool ships that you can get with mods, but I have yet to try them

halcyon silo
#

does anyone know how I tame a renegade viking from the renegade vikings mod

mossy coral
#

you can actually. Just use deer stew (I think other cooked food works too, but not sure). Just drop infront of him. Only neutral npcs found in meadows can be tamed. They don't breed hehe

#

They get distracted easily so a tip is build around them a 1x1 or something to enclose him and drop the meat inside

weary island
#

That's good information. Thanks! 🙂

mossy coral
#

yeah took me a while to find out too haha

#

I had to dm blackstar asking him hehe

celest marsh
#

is there a mod that disables all the background calculations for placed build pieces (like stability, hp) to improve performance?

lofty crater
#

What's the quivalent of Valheim Plus rn?

thorny arrow
weary island
# celest marsh is there a mod that disables all the background calculations for placed build pi...

I don't think there are any mods that do that. But you might be able to improve performance by adjusting your Graphics in the Settings menu. Expecially turn off vsync and limit FPS to about 45 or so. And reduce or turn off some of the other settings in there.

And there are mods that reduce particle effects in the game which might help. You can search for those at thunderstore.io but don't get any that haven't been updated within about 9 or 10 months. And read the instructions carefully for any that look interesting.

stray burrow
#

Is there a mod that adds Worldedit like functions (mainly copy/paste, flip, rotate) into Valheim? I just tried Planbuild, and was disappointed to find it would make a blueprint, but not actually BUILD the thing I wanted to copy

potent furnace
#

018eb069-8ef0-860b-98f1-90b0c324ae80 for thunderstore mod manager is a modpack someone gave me, and I added a few mods. I recommend making a new character and world because of the drifting off of the original game.

#

It has mods that include weilding 2 weapons at a time, crafted boss drops, a level system, surtling core boosts for boats and the kilns / smelters, and even bigger dungeons!

daring basin
stray burrow
#

Thank you!

potent furnace
#

oh yea the dual weapons mod lets you chop wood faster bc you can dual weild axes too

lofty crater
#

guys, can someone help me out, if i install a mod, like infinity hammer just to copy and paste structures, would it crash the game for me or affect other players negatively if i try to enter my friends world besides having a mechanic they don't?

daring basin
#

No.

weary island
# lofty crater guys, can someone help me out, if i install a mod, like infinity hammer just to ...

I don't think InfinityHammer will let you copy/paste structures unless you are authorized for devcommands on the server. And it has been known to create problems with that operation occasionally. The problems don't always show up right away but surface after a period of time and are almost impossible to correct.

You're better off using PlanBuild for the copy/paste operations. You'd need PlanBuld installed on the server too, though. And you'd also need devcommand authorization for that mod, too. Good luck with whatever you decide. 🙂

nova locust
#

Is there a mod to stop waves rolling through your island base? Like one where the waves have collision against walls.

nova locust
# sonic dew Nope

Would be really nice if there was ngl, only thing i hate about island bases is being behind stone walls and having waves throw me about.

sonic dew
#

Sure. But mod authors literally can't do anything about it, if not even devs themselves can

mossy coral
#

you can use mods to make it easy to raise/leveling up the terrain

nova locust
#

Aye that's what i've pretty much done, well as good as I can at the moment without mods. You're correct though I could use a mod to raise it higher in problem areas. I do still wish though that the waves were a little more smarter with there physics than just big swells.

daring basin
#

Water is just a plane

mossy coral
daring basin
#

No, they've just decided to make the game terrain using height map.

mossy coral
daring basin
#

You can make mods that repell water and such.

cyan rose
#

how bad is to install ,,warfare,, mod as first playthourgh? I am finishing swamps and kinda thinking about more weapons

weary island
cyan rose
#

but ty for info 😄

weary island
mossy coral
#

you need to update your world OR create a new one (can use the same character, just need a new world) if you want to see and kill the new bosses and biomes.

cyan rose
frosty elbow
#

I have this idea for a mod along the lines of the "server characters" mod which saves the character files on the server and ignores the save file on the client's PC, what if when a client logs in or logs out, it captures a readout of their inventory and compares it to the last time they logged out, and if it finds any discrepancies it pops up with a warning that they are carrying "illegally gotten goods" and they must drop them immediately or suffer the penalty, marks the illegal items as "cursed" and starts a 30 second countdown. After the 30 second countdown reaches 0, a bolt of lightning drops from the sky (like the obliterator) instantly killing the player. The item(s) that were brought in illegally get some kind of "cursed" status that when picked up immediately immobilize the player like they are encumbered and starts a 30 second count down when picked up which results in the obliterator bolt of lightning. If the "cursed" item is left on the ground for a length of time, they eventually disappear, even if it is near a base. What do you guys think?

tropic socket
#

Skyheim with the Rune magic is excellent also!

elder snow
#

Was valheim easier to mod in the earlier stages of the game? Looking into it now and it seems complicated

daring basin
tranquil shell
#

How do I remove a plan I placed with planbuild? There's a ghost of my building that I want to remove. There's a screenshot in #mods-screenshots

tranquil shell
#

Got a building placed but still can't figure out how to remove this extra blueprint. I did bp.undo a ton but it wouldn't get it

haughty ore
#

i think planbuild is bugged

#

it has so many bugs

iron goblet
#

Guys, why cant my friend join when I have Ore_Support on? Is there any alternative to that one? They're from Xbox app

weary island
weary island
haughty ore
#

What version of Planbuild are you using? I got the latest one but I can't even place a copied blueprint

weary island
weary island
haughty ore
#

Could it be conflict with Infinity Hammer?

weary island
tranquil shell
weary island
tranquil shell
daring basin
tranquil shell
weary island
tranquil shell
weary island
# tranquil shell Does it let you save/copy/paste builds?

Just so you know... I've had problems in the past with InfinityHammer copy/pasting buildings. Including the current version. You may or may not experience them yourself. I don't know. But I can assure you, I have. And there doesn't appear to be any way to fix them when they show up. And, for the record, I've NEVER had problems with PlanBuild. I've used it through three of it's updates and no problems at all.

daring basin
tranquil shell
#

alright ty guys

#

Anyone know how to tell if building you're placing with PlanBuild are on the ground or if they're going to break when placed? The placing method seems like a bit of a pita lol

weary island
daring basin
#

I guess you want a new type of harpoon that does 0 dmg and doesn't break?

languid hamlet
#

it's not necessary, was just talking with the server and thought we'd bring it up again. leash works great with extra mounts, we like that. harpoon would be nice if ya got nothing going on to do it.

daring basin
#

My MajesticChickens mod has a "chicken caller" that when used makes creatures follows you.
If you don't use that mod I have no problem adding a no dmg harpoon, it kinda fits the mod!

languid hamlet
daring basin
#

Yeah, I will add it to the leash mod then :)
Then people have a way to drag tames around AND rope them to pole to stay.

haughty ore
#

https://media.discordapp.net/attachments/1085160078878986282/1227089836691689502/image.png
I used 8,324 signs (planned pieces) just to make this small green screen area and it's still not enough... it's already extremely laggy. For the sign I just typed "<size=5000><color=green>▀". I'm using signs on the back of the green screen cause valheim messed with how sign text appears, they used to be completely opaque. Anyone got a workaround for this? I really really need a green screen!

#

I've also set LOD bias to 200 here, its very big

undone osprey
haughty ore
undone osprey
sharp aurora
#

@undone osprey you have any list yet of mods not working? So far I'm seeing reports of plant everything not working

undone osprey
#

No I'm drunk in Japan so I leave that up to everyone else until I'm back from vacation this weekend toooodles

sharp aurora
#

Seen one report for server Devcommands also

upbeat chasm
#

Clocks stop?

past finch
#

Hey friends! Did anyone figure out which mods are preventing me from launching the game after today's update?

I get stuck on an infinite loading screen

weary island
#

Hint: You'll probably see quite a few mod update requests in your r2modman profile screen first. 🙂

hearty sphinx
#

Or just select previous stable version.

weary island
#

I'm going for a walk outdoors in the fresh air and sunshine with my sweetie. Or maybe give the dog a bath... Or maybe both!

faint mulch
weary island
faint mulch
#

I wasn't getting any before tbh, just an infinite loading screen after I pick my char and world. Still not getting any red errors, but I can log in now, only change is the Plant Everything update since I last tried.

#

So thanks @kind pumice 😉

kind pumice
#

So while I did manage to get a working update out for PlantEverything for the time being, I also stripped out some unreleased future features. Will be monitoring for a while first to ensure this current release is stable before I begin work on those again.

Also should have an update coming for PlantEasily in the coming days as I don't remember if that worked on PTB but had some WIP stuff planned for it as well.

nova locust
#

Is the Mod dev JereKuusela on here? I see them updating some mods at the moment and just want to try and inform them that infinity tools isn't fully working at the moment.

thorny arrow
#

Jere is aware mods need fixes, might take over the weekend to finish them all

nova locust
#

okie dokie not a problem, thank you for the reply. Worst day ever to start using mods ngl lol

thorny arrow
#

Yeah, if you want to try out mods downgrade to the default_old beta and make sure any mods you downloaded were not updated today since those are all for the new release. Otherwise wait about a week for authors to roll out fixes

nova locust
#

aye i think i will just have to wait it out, all i wanted to do today was create a high island base, without infinity tools working correctly not much i can do at the moment. I feel bad for Jere they have a lot of useful mods to overhaul.

mossy coral
#

just don't update mods yet. Wait till everything is stable again then put game back on live version and update all mods

viral kettle
#

If you use mods, just activate the last stable version for a week until everyone else is able to update/adapt the mods to the current patch. Steam - Valheim - Properties - Last old_last stable version or how its named now skol_splash

vagrant shoal
#

Auga is dead?

thorny arrow
cinder oyster
devout gazelle
cinder oyster
#

Anyone know how to downgrade server version with gportal?

nova locust
haughty ore
#

Jere is the best modder 🤌

nova locust
spiral jasper
#

I'm moving my question from the dedicated server channel to here - I've caught a player bringing in stacks of wood from another world. I told him I'd prefer it if he didn't do that because it ruins the sense of progression I'm hoping to maintain on the server but I'm aware I don't have any control of him doing it. I'm considering boosting the rates to incentivize gathering in the MP world but am worried that setting the rates higher would throw things out of whack. Does anyone know if there is a way to specifically boost gather rates of wood/stone items but leave other items default (hides, cores, etc.)?

I've found the mod LootMultiplier which sounds like I can flag and multiply the items I wish but it's 3yrs old apparently and I'm worried it might not work. Anyone have any insight into this issue?

daring basin
#

ServerCharacters + AntiCheat and your problem is solved.

frail fable
#

what do you guys consider being QOL mods? do you know any shaders or texturepack mods that makes the game really nice

haughty ore
#

but tbh I'm not a fan of any of them. I feel like they just grab textures from internet and replace vanilla ones. They might do some editing, but it doesn't seem like they properly edit the textures, like in 3d app to see if the normal map matches the new texture

#

just something I notice as a 3D artist

haughty ore
#

or maybe they're just using one of those texture to normal converters you can find on Google, not like proper map baking

spiral jasper
earnest peak
#

Has anyone seen this before? After the update, when I launch Valheim I don't get the bepinex console window... it's like it's not even trying to load mods. Am I forgetting something??

sonic dew
#

Yes: That the game updated

formal forge
fallen socket
#

Anyone have any inside information and knows if Xportal will be updated?

faint mulch
#

Shame as I was interested in that mod!

sonic dew
#

Four months ago is a long time...

It's fair to consider them not active at that point

weary island
# faint mulch Shame as I was interested in that mod!

The Xportal mod was updated just 4 months ago. Doesn't that kind of suggest that it's not really abandoned and is being updated currently? I'd give Spike a little more time before giving up hope on it for the current patch. 🙂

faint mulch
#

Regarding considering him inactive, if you look at his github activity heat tracker, it just stops in December. No work on any of his mods, at all. Many support requests unanswered or unresolved.

weary island
weary island
kind shuttle
#

Anytime I try to load up valheim it’s constantly saying not responding I’m assuming I have a broken mod after the update

weary island
thorny arrow
#

Jotunn is having some issues that are being resolved. It's highly likely a lot of bugs and issues are because of that right now. Just a reminder for everyone to be patient while mods are updating because some authors can take up to a week to get everything fixed.

weary island
# kind shuttle Thanks

You're welcome. And, remember that, even if you do have some mods you're waiting to be fixed, you can go back to the game version before the current patch and play there just fine for a few more days with mod versions that were working then. That applies to your game and your server, if you're hosting one of those. 😄

dull rivet
#

Ah okay I came in to ask about my modded issues yesterday but I suppose it's jotunn. Appreciate yall as always!

faint mulch
# weary island What if during that entire 4 month period there simply was no reason to update t...

You think mod authors should come in every few weeks and just apply some bogus fake update to keep you from having abandonment issues?

No need to be attacking people. If issues are reported it's not unreasonable to expect the author to at least respond to the tickets being opened. It's not unreasonable to consider them inactive if they go from regular activity to none at all for several months.

weary island
earnest peak
lavish nymph
#

Hi guys!

I need something like V+ for fine tuning

Should I install V+ or there is a better mode?

I see that V+ was not updated for 2 years on github.

random night
lavish nymph
hearty sphinx
summer patio
#

Do any of y'all play on a laptop? If so, what do you use? I move around alot and don't have access to my pc for most of the year and I'm really starting to miss it. I also mod the hell out of it which eventually effects performance so I don't know what specs I would actually need

haughty ore
#

I used to

summer patio
#

And how did it run?

haughty ore
#

Didn't have any trouble getting +60 fps but then again I didn't have many mods. I only use some small QoL mods

languid hamlet
kind shuttle
weary island
valid pewter
#

how do i launch valheim vulkan mode in thunderstore mod manager

weary island
valid pewter
weary island
valid pewter
bright spindle
#

i have a question, how i revive friends with resurection mod?

scenic torrent
#

Anyone else getting red text errors for CreatureLevelAndLootControl since update?

tired crescent
#

Yes, the mod needs an update.

kind shuttle
#

how do i bring up the console on r2modman without downloading the enableconsole mod

weary island
kind shuttle
tired crescent
#

Besides EnableConsole

kind shuttle
tired crescent
#

Likely. Yeah

kind shuttle
#

ah okay still not sure why im getting the error

dull rivet
#

Couple things- my friends and I are using valheim legends and I'm playing the metavoker, occasionally my teleport ability stops teloporting me. And also, my console won't use any commands. Instead it pops up a block of text and nothing happens

sharp kernel
#

Hello! I am new to modding Valheim and even after following a video tutorial, I cannot seem to use the mods. I would greatly appreciate help.

weary island
# sharp kernel Hello! I am new to modding Valheim and even after following a video tutorial, I ...

Adding mods to your Valheim game can be easy, if you go to thunderstore.io and download their r2modman mod manager. Then, run it and spend a little time getting familiar with how it works.

Click on stuff in there. Explore it. It will allow you to find and install mods with just a couple clicks. And later, if you want, you can temporarily disable or even remove them one at a time easily.

And then you can even choose to run your game modded or vanilla from within the r2modman manager. 🙂

iron goblet
#

Can a Game Pass player join me if I use mods?

daring basin
#

If you use mods that doesn't need to be on the server, yes.

tranquil shell
#

Is there a mod that completely fills ballistas/furnaces/forges/whatever else when you press e on them?

weary island
tranquil shell
#

ty 🙂