#suggestion-discussion

1 messages · Page 94 of 1

peak bronze
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But the loot you would gain from them... BunnyWoww

shadow crow
wanton atlas
peak bronze
safe dove
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I was joking. Someone recommend implementing Chat GPT into the game, sorry if that wasn’t more clear.

crimson ermine
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No no, its fine. Im of the opinion every enemy should be able to be starred but idk what problems that would cause

viral kraken
shadow crow
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Starred trolls still scare me and I’m post-Fader

crimson ermine
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trolls are valheim players first ptsd

safe dove
fast void
glad cargo
crimson ermine
runic plover
graceful belfry
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Why are yall frying me on the dwarf guy charging money for portal service is it that bad

glad cargo
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How does that fit Haldor at all?

runic plover
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I just build my own portal. Why would I ever need to use his?

graceful belfry
glad cargo
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That's on you fam. Haldor having a portal ready is unnecessary and makes no sense for Haldor to have a single portal where no other portal exists in the map outside of the ones you make as a player

runic plover
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Besides which, I don't just leave unassigned portals in my base. Even if he had one, I wouldn't have any for it to link to.

lament zinc
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If I'm short on portal mats when visiting Haldor, I might as well return to the Meadows to cut down some trees, kill a load of Greydwarfs for the eyes and loot a few Burial Chambers for the surtling cores.
It may take some time, but the net gain is even better for me that way.

fast void
graceful belfry
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okay yeah this is a stupid idea I admit.

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yeah thats the thing I keep forgeting

viral flume
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Suggestion: Release the deep north please for the love of god I want to play more Valheim with my friends.

graceful belfry
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I should add a wall where I write on signs so I wont forget stuff

viral flume
fast void
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Smiffe, Lord of the GIF

shadow crow
fast void
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All the Red Names have permission as well.

shadow crow
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Shh

wanton atlas
shadow crow
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You shh too. Smiffe is special!

fast void
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Specialmiffe

supple grove
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The overload wishbone suggestion (detect mysterious stones) got me thinking. What if the wishbone could detect soft tissue in the mistlands? It would then be a super interesting choice about whether to equip the wisp light or wishbone in certain circumstances.

frank badger
wintry bobcat
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btw I don't think nerfs are generally disliked for being nerfs on this discord. At least in my opinion

I know some games there's heavy lashback on nerfs

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I've seen bow nerfs suggested several times with positive feedback

Though usually not in the way you're suggesting

frank badger
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It's getting mostly thumbs down as I expected

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And they're also shrugging back at me lol

wintry bobcat
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Generally people tend to dislike having their movement limited, especially when they've already gotten used to the movement of the bow

Personally I'm kinda neutral on it

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Lowering bow damage though (especially what's gained from skills) has gotten some traction in the past tho

frank badger
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I just think that jumping while drawing the bow or keeping it drawn is silly

wanton atlas
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legolas?

frank badger
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I guess if we were elves maybe lol

stiff stag
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Of all the things a player can do in this game (excluding magic and other purely fantasy elements), jumping with a bow drawn is pretty tame and at least possible even if it's impractical or difficult to pull off irl. You can parry ranged attacks which stagger enemies even though that's also pretty silly, same with parrying a giant powerful enemy's attack with a small buckler, among plenty of other examples. It's a game first and foremost. Realism does play an important role to some extent, but there are also cases where realism needs to take a back seat, notably where it's not that serious or not that big of a deal.

viral kraken
languid ibex
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https://youtu.be/fc-jAQwl7qA?si=0OpVp8Od46Nl7jMz
Looks like it works fine to me 👍

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▶ Play video
viral flume
viral flume
viral kraken
viral flume
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Then it's fine that way to me, plus it's just not that cool. Rule of cool is king, you trade mobility for range. A friend or yourself positioning really well to fire at enemies will always be better than being able to spam jump shots like it's COD lol

stiff stag
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#suggestions message the use and function of rotten meat is the same as bukeperries because the Ashlands are isolated from all other biomes, meaning no grey dwarf shamans available to get bukeperries from, so an alternative was made.

peak bronze
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#suggestions message @smoky pagoda What if I told you... Achievements will be added in Deep North aka 1.0 update.

spiral ice
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@crimson ermine #suggestions message
Bear and Bonemaw meat function as a meal by themselves. The Black Forest has only one HP food recipe (Deer Stew), so Bear Meat is essentially a secondary HP food in that biome.

Correction: Bear Meat is easier-to-make Minced Meat Sauce.

Bonemaw Meat sits between the highest HP food in Mistlands (Honey Glazed Chicken or Misthare Supreme, can't remember which) and lowest HP food in Ashlands (Fiery Svinstew). Again, it essentially serves as its own meal.

That said, you could get your wish if either meat is used in a DN recipe. I think that's unlikely unless the DN has Polar Bears. But just my two coin_32s.

peak bronze
spiral ice
peak bronze
lofty wave
shadow crow
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But you can still add a little for garnish NeckSmile

royal lily
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Pigs will eat napkins and shoes i feel like they could eat more than berries

shadow crow
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They do, they eat mushrooms

royal lily
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😭

shadow crow
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RL pigs are omnivores. Wish they ate all food items, it would be like an obliterator for extra early foods

royal lily
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That whatim sayyin

lament zinc
safe dove
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If you could use rotten meat to feed wolves and boars, that would be nice.

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Rotten meat could also be made into Skerpikjot, which is just fermented meat.

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Personally, the concept of fermented meat repulses me, but if we use rotten draugr intestines for sausage casing, using rotten meat for some other recipe doesn’t sound that crazy.

crimson ermine
lament zinc
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I doubt bear meat will, as it was added a long time after that biome was given its food.
And as Smiffe once said: it would end in a complete rework of all food items.

Bonemaw, however, might get a new recipe when we reach the Deep North.
Problem with that is, that we won't know until the reworked Deep North area is released with the 1.0 game release.
Which means we have to wait until that moment.

wanton atlas
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@foggy axle you mean like the drag-and-build system from Satisfactory? Swooping 😄

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unsure of why, but it could be a feature that only works in unreal 5. both Windrose and Satisfatory use it

coral rivet
hollow mantle
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Well, i am fine with loosing items in deep ocean. But certain items dropping into the water near my base lets say and i can see them, but i cannot get them is bit annoying. Especially if you are trying to build slightly into the water like extending a dock or some such. Being able to harpoon an item that is in sight and not so deep but still deep enough that you cannot just walk in and pick it up.. would be a good use for harpoon in my opinion. However its not something that i cannot live without. Just an idea.

coral rivet
# hollow mantle Well, i am fine with loosing items in deep ocean. But certain items dropping int...

Understood! wolf_heart There are some janky ways of retrieving your items from more shallow waters.
One can stand in a floating cart, and use the Hoe tool to raise ground under the item. One can make a tall ladder to act as a diving board, in order to splash down and retrieve the items with good timing on pressing 'E'.
I personally am indifferent to a change, such as your own suggestion, hence why I didn't vote on it
Skál! skol_splash

royal lily
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personally i love diving boards

languid ibex
crimson ermine
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but i didnt suggest that because thats a hot take

languid ibex
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That's virtually no different though, if there's nothing created to utilize those materials, it just becomes bloat.

crimson ermine
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i dont understand what you are saying

languid ibex
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Like if the creation logic were to just go down a list of materials and create something for everything, the list of things that can be created becomes uninspired and needlessly gigantic.

crimson ermine
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just because you can make something with, say, ectoplasm doesnt mean you will

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also bloat in terms of what, chests? crafting ui? something else?

languid ibex
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That's the bloat aspect, if a large amount of items fall into the category of "make it if you want," that's the needless aspect I'm talking about.

crimson ermine
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i mean for me, but that definition, there already is lots of bloat

languid ibex
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I'm not arguing that, I'm just saying that it would be additional bloat.

crimson ermine
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and i agree with that

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i think there isnt anything wrong with bloat if its not needed. what is bad is when said bloat becomes mandatory or forced

languid ibex
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Unless you suggest a dish that maybe carries a unique aspect, or the game has a niche for, I don't think the "deserved" part is really a thing that rings true for me.

crimson ermine
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ok well too be fair, my suggestion of changing bonemaw meat and bear meat specifically is flimsy at best because bear meat is the newest meat (thus makes sense why nothing needs it), and bonemaw meat is in the newest biome thus it very well could be used in a DN recipe

languid ibex
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I understand that opinion I suppose, there's just so many aspects of implementation for such things, from gfx to programming, to even UI as you mentioned, bloat can ultimately affect everything. From gameplay to development.

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Personally would just like more reasoning for such a thing, but I'm just putting that out there.

crimson ermine
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i also think specifically for bears and bonemaws, those are relatively difficult enemies to kill and are also rather uncommon, so at leas to me, it feels odd that their food drop isnt very useful at least imo

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i never use bear meat and rarely use bonemaw, and i only use bonemaw at the start of ashlands before i get more askvin tails

languid ibex
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Ah, well I utilized both quite a bit, the convenient factor for those foods really gave them high utility for myself.

fast void
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Bear meat matches the stats of Minced Meat with a single ingredient.

crimson ermine
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doesnt it have less hp/tick?

fast void
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Bonemaw meat is also insane stats for a 1-ingredient food.

crimson ermine
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and less time

languid ibex
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If those aren't large concerns, it isn't felt much to be fair.

fast void
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5 minutes is meh.
And 1 less per tick is... nothing.

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Food healing ticks once per 10 seconds.

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6 health per minute is not going to save your life.

crimson ermine
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i get it. bear meat is useful when coming into the biome before you get a big carrot supply or to avoid growing carrots. doesnt change the fact that the rarity/difficulty of killing bears and bonemaws does not directly correlate to how good the food is

fast void
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Rarity is entirely seed dependent.

languid ibex
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I always felt it did, the convenience of what the benefits are is pretty nice. Just one little cook and it's ready.

fast void
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For example: I will have built and completely upgraded bronze armor before even seeing a second troll.
During which time I probably will have killed 8-10 bears.

languid ibex
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No traveling back to level 4 cook stations and whatnot.

fast void
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Where other people are swimming in excess troll hide. 🤷‍♂️

crimson ermine
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i mean if adding 2 foods to a game with 40+ food items is a bad idea, could always make them do something that isnt food

languid ibex
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Not saying it's a bad idea, I've not downvoted it, but for me I'd just like something beyond the reasoning presented.

crimson ermine
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ive given other reasonings and you shot them all down 🤷‍♂️

languid ibex
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Bear meat being utilized in a Serpent Love Potion for example.

languid ibex
crimson ermine
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im not saying my reasoning is perfect. its definitely not

crimson ermine
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and difficulty (relatively speaking)

languid ibex
crimson ermine
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ill be honest, if the reasons i gave dont please you, then there are no reasons that will please you. i can think of some other reasons that to me sound dumb and i doubt they will convince you either

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but hey, it doesnt matter because at the end of the day, the suggestion has little to no control over what anyone at iron gate thinks. my opinion? devs are gonna use them for something regardless of my suggestion because bears/bonemaws have unique circumstances that other mob drops dont have atm

languid ibex
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I disagree, there's plenty of items in the game that have arguably less usage and even more unique circumstances. I will agree that opinions are just that, and it's not up to us as the end of the day. Just thought I'd bring up my thoughts after I'd read the suggestion. 👍

crimson ermine
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i cant think of a better reason than "it just makes sense" which is fine with me. also for useless items, i generally avoid those so i dont remember them as much lmao hence why i didnt suggest it

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im curious, in your opinion, what are some "useless" items?

languid ibex
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One time usage items, countless trophies, and things with very niche usage that come in abundance, like rotten meat/bukeperries.

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Meats that are on par with prepared meals when cooked are quite useful already in my eyes.

crimson ermine
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ok well i didnt suggest make all trohpies do something cuz thats a lot more work than "add 2 food recipes" but yeah, defo agree every trohpy should have ause

languid ibex
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I wouldn't either, but that's just because of bloat, but I'd still put them above bear meat/bonemaw meat in terms of uselessness.

crimson ermine
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agree with you there

languid ibex
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An idea like, feed a Troll bear meat, and they become neutral as a Dvergr is after a "taming" period.

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That'd get an upvote from me, and would make sense in terms of what a troll might enjoy in it's own biome. Though I'm unsure if they're vegetarian.

crimson ermine
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i dont really care what happens to them as long as they are used for something. i was too specific for my suggestion i will admit

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personally id like to see bonemaw meat used for something besides food. maybe like a heat resist potion or something

languid ibex
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I'm all for it if it serves a purpose within the gameplay, but just because something else has it? I'm not exactly on board with that. 😅

peak bronze
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Although they belong to the same faction as boars and deer.

royal lily
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There are probably no entrails and rotten meat along with the skins and bones because a troll either would not leave meat to rot or would not care if it did 🤔

runic plover
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Regarding an extra use for bear meat, if I remember right, there isn't a low-end mountain food that grants 60 health. What if bear meat could combine with onions for a new 60-health stew? Mountains often have some black forest around them, so it's not like finding more bears at that phase of the game would be hard.

spiral ice
wintry bobcat
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Sounds like it would just be a hotkey for it

languid ibex
wanton atlas
gray lava
frigid pelican
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Hey has the suggestion of being able to name ships ever come up here?

wanton atlas
# gray lava this

you like it better in the menu (as it is now)
or would you want a keybind for it? (because you can do it manually if you want to)

wanton atlas
gray lava
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sorry for the trouble

wanton atlas
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else you can press F5 and type bind <whatever key you want> save
and everytime you press that key, it will save

wanton atlas
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if I can help you play better or smoother, it's all good 🫡

hybrid atlas
wanton atlas
safe dove
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The weapon gaps are going to need to be filled in by modders, they’re intentional.

languid ibex
viral kraken
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#suggestions message
@sonic musk have you tried the secondary attacks on most melee weapons? They are typically more of a windup hit

languid ibex
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"Big mace slam" ... like the 2h hammers? Ragnar_laugh
"Or big sword, or axe." ... like the 2h sword or axe? Rocky

viral kraken
viral kraken
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-# would prefer a spin

lapis gust
lapis gust
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The slayer is just the dragon slayer from Berserk, but without the dragon

lapis gust
lapis gust
viral kraken
lapis gust
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Would be a cool gap closer. I think the spin move should go to the great axe

crimson ermine
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uh oh, smiffe hasnt downvoted my last 2 suggestions. this is your one and only reminder

royal lily
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Smiffe downvoted my 1x1 dvergr wall suggestion and I still wonder what a developers reason for not wanting that would be 😂

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Other than menu clutter

crimson ermine
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MENU CLUTTER 🗣️ 🤑 🔥

karmic flax
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Menu clutter? Sounds like more options to me Ragnar_laugh

crimson ermine
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if my menus dont have a scroll wheel THEN ARE THEY EVEN MENUS

karmic flax
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More menus. Menu filter. Menu scroll. Menu menu.

fast void
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Menus inside of menus.

peak bronze
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Menuception.

karmic flax
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@merry flame i dont think anyone pointed it out, and idk if you know, but lox wagons arent really necessary. You can ride them even if your inventory is full of 30 stacks of metal. You are the lox wagon

peak bronze
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Or you can be the lox pulling the cart. 👀

analog moss
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I wonder if you could ride a lox while attached to a cart.

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Then you're practically a freight train.

merry flame
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i feel like a lot of valheims issues are solved just by playing multiplayer, like distributing loot for others to carry, but when you are trying to do a single player run it just slows you down

analog moss
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You're not wrong. I play solo and I spend a lot of time portalling stuff back home when my inv is full.

karmic flax
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As long as you unload stuff you can teleport before riding, you can carry about as much as a full cart and much easier. I cant imagine how cumbersome a cart on a lox would be lol

merry flame
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it also makes me sad how obsolete things like the wagons become once you reach a certain part of the game

karmic flax
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Carts are nice for base building

merry flame
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boats never become obsolete because of how useful they are, sure you may upgrade them but they never really become irrelevant in place of a stronger method of travel

karmic flax
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But yeah, multiplayer makes a lot of things easier

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Like sailing with moder power

merry flame
peak bronze
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I like using Moder power + Troll endurance mead during plains era to become a beast of burden and bring more black metals from other villages I've raided to one location.

merry flame
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moder, troll, belt and corpse run is the most insane strength build
sometimes i kill myself when i have no skill drain just for corpse run to move items faster

peak bronze
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FYI @karmic flax, Moder power became much more useful with added +300 cc and +10% movement speed.

karmic flax
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Yeah i saw. Also elder

wintry bobcat
merry flame
karmic flax
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Carts are nice to get silver off mountains and iron from crypts

wintry bobcat
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I don't use them for crypts, but tbf the crypts are rarely more than a 3 minute run from my base

merry flame
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my early game set up is usually base inbetween meadows and black forest and cart resources back and forth, if im on multiplayer we will make a cart path
mid game i usually base in a black forest or meadows near a swamp and a mountain
the rest of the game i usually base in plains

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i feel like the building limitations in valheim is one of its greatest strengths, it leads to cool designs and requires more thought when building hoiuses

shadow crow
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Mistlands-tier tower shield = a whole dvergr strapped to your arm Ragnar_laugh

viral kraken
shadow crow
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Yeah but if they’re leashed they can’t run off in the lava pits

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That’s at least an 87% increase in survival rate

viral kraken
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It wasn't the lava pit that killed him lol

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It was the morgan/valkarie

wintry bobcat
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@viral kraken weapon and shield skips are intentional, so probably unlikely to get a tower shield in mistlands

Also can you elaborate on what you mean by all the other shields getting an upgrade in mistlands? How I see it only bucklers and arguably magic shields get an upgrade

crimson ermine
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Lots of people suggest more weapons, but what if instead i suggested less weapons

rose swan
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Standard shield gets the carapace shield, buckler style gets the carapace.

A Dvergr tower shield could look really good 🤔

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There’s a flametal tower shield though, right?

karmic flax
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I still want a tower shield or 2handed hammer with looks based on stone golem trophy

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Big crystal hammer or shield

rose swan
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That would actually be pretty neat, big ole’ Crystal maul

viral kraken
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We just discovered our first flametal last night

karmic flax
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Plains doesnt have a spear? Deathsquito Spear

wintry bobcat
sonic musk
# viral kraken https://discord.com/channels/391142601740517377/1202312684364910612/149812927015...

it's similar but not the same vibe. It's the same as every weapon attack. Light attack, heavy attack. Spend stamina, hit at the time you cast it. With the heavy charge, you'd hold, and release it once an enemy is close. Lots of enemies in the game will juke a heavy attack, they can see it coming. You ever try to heavy attack a Charred Warrior or Charred Twitcher? They walk straight at you until you do it, then they stay 1cm outside your range, you miss, then they walk forward again. If you charge the attack, then you wait till it's unavoidable and BAM big slam

sonic musk
viral kraken
safe dove
shadow crow
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Plains has a spear but it’s not for us LaughingFuling

sonic musk
# viral kraken I think I have tried it with charred, and have hit them

me too, but they're more likely to juke one that's input delayed rather than directly released. Kind of the principle of potential energy. An object sitting on a shelf has much higher potential energy than an object on the floor. If you hit a heavy melee in the current system, it's a slow swing that the enemies can avoid. The released charge attack should in theory be faster because you have to continuously spend energy to not release it, so once it's released you would swing with devastating force quickly

crimson ermine
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I think its be funny to have some sort of short uptime ability that makes spears return to your hand when you throw them. Thats not gonna happen but it would be funny

karmic flax
sonic musk
crimson ermine
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Ive played with a mod that did that but made it take 3x stamina. Was fun but a little silly

wanton atlas
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you can actually adjust stamina usage / gain in the client 🤔

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no mods needed

karmic flax
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Modding without mods

wanton atlas
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setkey stamina commands 🙂

thin flare
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Is this the place to go to find a group to play with?

safe dove
# karmic flax A few times is probably underselling it but it doesnt mean deathsquito head on a...

It would. The equipment gaps do bother me. The idea is that it forces players to use different equipment to diversify their play style, though in my opinion enemy damage weaknesses/resistances already does that. It’s hard to make a mod for the problem as well since we don’t know what weapon gaps will be filled on release, like the black metal battle axe/mistlands battle axe getting added. Personally, I still think once you unlock a type of weapon, (swords, spears, atgeir, medium shield, buckler, etc) you should be allowed to keep crafting that weapon type throughout the game, across all future biomes. It has been stated a few times now though that weapon gaps are intended, and are thus likely going to remain on release.

karmic flax
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But im aware that its intended lol

crimson ermine
barren oasis
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@gray lava recipes using bear meat would be cool but i dont think we need 2 black forest jerkies.

crimson ermine
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Who said it had to be black forest?

karmic flax
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From what ive heard bears are jerks already

shadow crow
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Bear meat + royal jelly = fancy Mistlands jerky

lofty wave
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why do we need more jerky now that every biome has a feast

crimson ermine
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I was thinking mountain food using onions but yeah

lofty wave
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mountain needs a new health food, I want something made with crystal 😋

shadow crow
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Valheim garlic when? 🧄

lofty wave
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golem meat

crimson ermine
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Eyescreams 1 hp per tick pisses me off

gray lava
lofty wave
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but why do we need more when feasts do the same thing

crimson ermine
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Swamp jerky using ooze?

lofty wave
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you can hold jerky but their stats are so low

crimson ermine
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buff them?

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Feasts are the goat early mid game

lofty wave
crimson ermine
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Doesnt sweetbread need eggs?

lofty wave
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you can get them from a sealed tower

karmic flax
lofty wave
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in my most recent playthrough i've only been using one stamina food, one health food and one split food together to force myself to use feasts and they've been pretty good

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i started it for the bog witch but havent played it much

karmic flax
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I feel too squishy with 2 stam and too slow with 2 hp

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Feast works just right

crimson ermine
lofty wave
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theyre always at the bottom

crimson ermine
lofty wave
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2% drop chance from a structure that generates three times in a world would be insane froggi

crimson ermine
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Idk i thought wiki said 2% lol

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Must be hallucinating. So towers always have eggs?

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Also getting the sailors bounty in black forest feels like cheating

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So strong

karmic flax
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Serpent stew was always strong too

lofty wave
crimson ermine
karmic flax
crimson ermine
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And can killwraiths for chains

lofty wave
crimson ermine
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Right, but you can go in the biome before the boss. My point is you can get it before doing elder

karmic flax
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Might as well go digging for scrap iron in the swamp as well as hunting oozers for iron

crimson ermine
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Since for some reason the spice requires killing a serpent and not locked behind elder

gray lava
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um.
°w°

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bear jerky in a tier 2 cauldron as swamp tier jerky would be pretty cool imo

crimson ermine
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So then what about balanced food and feasts?

gray lava
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[oops]

crimson ermine
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What on earth are you talking about

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Actually if you want to continue this, please dm me. Shouldnt talk about that in this channel

karmic flax
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Yeah 👀

wintry bobcat
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@viral kraken Stamina food does essentially increase stamina regen, it's just a different calculation. Not a huge increase, and should be communicated better

Though idk if I would say health regen is particularly fast either

viral kraken
languid ibex
wintry bobcat
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Take more time do more damage. Potentially with unique animation

sonic musk
languid ibex
sonic musk
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it's the charge man. The feeling of slamming down on an enemy with that charge makes it worth. I know there's a concept named after it but I don't know what it's called. Where the implementation of a mechanic is what makes it special

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your buttons having satisfying feedback is what makes it worth. Charging a melee would give you the feeling of power and once it hits you get that release, it's all a process. It's very satisfying to hit a max charged bow shot, and it's the same feeling

languid ibex
royal lily
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Show me a 🫎

spiral ice
runic plover
spiral ice
#

Or Kirkhammer in Bloodborne.

wanton atlas
#

Steam Workshop mods only work on Steam tho.

hybrid atlas
#

And I feel like there's a lot of steam users here as well as people complaining about QoL on steam will have an easy fix. Nothing lost, but a lot gained

runic plover
languid ibex
#

So that'd only serve PC players, that's 1 out of 4 platforms Valheim will be playable on.

hybrid atlas
#

How is that a bad thing?

languid ibex
#

It's development time for 1 of 4 platforms only.

wanton atlas
#

it would split the mod makers

#

or force them to work multiple platforms

#

Apple appstore
Microsoft store
Steam
Nintendo store
Playstation store
🤔

hybrid atlas
#

multiple? Im not a modder but they can prolly just put the mods they already made in nexus to steam workshop anyways and why would that affect you guys?

languid ibex
#

Yeah I don't think you understand the points being made.

#

If mod support happens with Valheim, it wouldn't be for steam alone, it'd happen within the client.

hybrid atlas
#

yeah I dont think console could mod their game anyways, unless they homebrew their console

languid ibex
#

Which would translate to all systems.

hybrid atlas
#

there are games in different platform that supports steam workshops so I dont understand your point

languid ibex
#

I've played plenty of games that operate this way.

hybrid atlas
#

Dont Starve Together is literally on every device yet have a steam workshop

hybrid atlas
#

DST like I said

languid ibex
#

No

languid ibex
hybrid atlas
languid ibex
#

Steam workshop can't be accessed without utilizing steam's client.

hybrid atlas
#

And.....?

#

Its not like we have cross-progression in the game

languid ibex
#

So xbox/playstation/switch cannot utilize steam workshop.

hybrid atlas
#

Yeah we know....

languid ibex
#

If mod support happens with Valheim, it wouldn't be for steam alone, it'd happen within the client.

hybrid atlas
#

I dont see why its hard to implement ngl, and the pace of the game is really concerning if our suggestion wouldnt be in the game for another 20 years

languid ibex
#

No, it's a smarter approach to a game that supports multiple systems.

#

No one is saying it's harder. 🤦

hybrid atlas
#

we literally told you games that are on different platform yet have steam workshop.....

languid ibex
#

I looked into it, that's not the case.

hybrid atlas
#

how is it not?

languid ibex
#

They're not utilizing steam workshop through consoles.

hybrid atlas
#

Bro..... I dont think you get the point

languid ibex
#

yet have steam workshop.....

#

He's mentioned this 3 times now. It doesn't have steam workshop.

hybrid atlas
#

We're saying the game on steam have steam workshop yet on different platform...... please read it properly

languid ibex
#

Oh brother, this is what I mentioned above, they're not going to develop something for 1 of 4 platforms.

#

It will be universal implementation if anything.

hybrid atlas
#

He never said that

#

he just said that the modders are gonna have a hard time

languid ibex
#

🤦 I never said it would be steam workshop.

languid ibex
hybrid atlas
#

damn you really dont understand the point

languid ibex
#

You've just made zero sense throughout.

hybrid atlas
#

ive seen mods both on nexus and steam with the same creator, how is that hard?

languid ibex
#

Skyrim has mod support in the client, it's not utilizing multiple avenues as you're suggesting.

hybrid atlas
languid ibex
#

Stonehearth, Barotrauma, Skyrim, etc.

hybrid atlas
#

Those are not like valheim brother 😭

languid ibex
hybrid atlas
languid ibex
#

This spans across all systems from a universal mod source.

hybrid atlas
#

so youre talking about the newer version?

languid ibex
#

Current version yes.

hybrid atlas
#

yeah, same with minecraft bedrock edition where you can buy mods

languid ibex
#

Absolutely, and the same typically happens with any game that wants to keep their ESRB rating.

hybrid atlas
#

so it really doesnt make sense why its hard to implement steam workshop when oldrim dont even support mods on console

languid ibex
#

It's not hard, no one's saying it's hard.

hybrid atlas
#

then why does it sounds like youre against it?

languid ibex
#

It's just not where the development effort would likely be pointed.

#

It would be pointed at efforts to support all 4 systems.

#

Which isn't difficult.

languid ibex
hybrid atlas
languid ibex
lofty field
#

There are alternatives that allow cross platform mods such as mod.io or curseforge. Such a solution should be preferred over a single platform one like steam workshop

hybrid atlas
languid ibex
hybrid atlas
languid ibex
#

Having been there myself, it's not an enjoyable lifestyle to cater to deadlines for pennies.

hybrid atlas
#

yeah and adding steam workshop would help them right?

languid ibex
lofty field
languid ibex
#

I said they aren't under stressful deadlines.

peak bronze
#

Another company is making the ports for upcoming console versions.

hybrid atlas
lofty field
#

I'm for official modding support but against steam workshop because it would leave the other platforms behind

languid ibex
#

I'm not sure what you're asking.

#

Porting isn't the same as programming.

#

Consoles can easily allow for mods if they're set up for such a thing, it's just not typical for studios to be largely in favor of modding to the point where they'll implement it into the client. Iron Gate has already stated they're interested in mod support.

hybrid atlas
#

if only there's a way to test it on one platform

languid ibex
#

They've active help porting to all systems, that includes testing and quality assurance.

#

How what could be simultaneous?

#

Development across all platforms?

#

Develop large amounts of content, push a version to all porting companies, work together to solve bugs, move forward.

#

It's a slower process than just one platform obviously, but it's necessary for a complete product.

hybrid atlas
#

thats what im talking about, if we just let the modders do their thing, it would help out the devs workload. if the game becomes buggy if you install a specific mod then why would it be the devs problem

languid ibex
#

No game needs mod support to be clear.

hybrid atlas
#

I feel like they're doing some unnecessary stuff if they put out a lot of content that most people wont use then test it

#

thats a lot of work for something that a player might use

languid ibex
#

This is why mod support was stated it'd happen after 1.0 if at all.

#

There's already a lot of things to work on.

hybrid atlas
#

the game already supports mods so I dont get what youre saying

#

you mean official mods?

languid ibex
#

The mods would function for all consoles, and they already do on crossplay servers. Aside from clientside mods of course.

languid ibex
#

This would happen through the client itself.

#

Mods aren't supported, they're just made to work.

#

Mod support involves plenty of processes, like for example version recognition, and automatically disabling a mod that is out of date.

hybrid atlas
#

yeah thats why it would be cool to have steam workshop implemented so they dont have to do that in the mean time, before skyrim special edition, we have skyrim

languid ibex
#

Steam workshop is a type of mod support, and would need to be worked into Valheim's code and allowed to access cloud data, etc.

#

This is why I mentioned that the development time likely wouldn't go into just steam workshop, but all platforms.

hybrid atlas
languid ibex
#

This is just my assumption based on what has been said, and the landscape of Valheim's releases.

#

They haven't mentioned steam workshop once, but have mentioned mod support multiple times.

hybrid atlas
#

I feel like they should just focus on implementing it in game instead of a mod, and giving us a setting to exclude it or not.. like camera shake or whatever and let the "modding" be handled by the community

languid ibex
#

I'm no official voice on the matter, I have just had a lot of experience with game development.

languid ibex
#

There's no promises mod support will ever be a thing.

hybrid atlas
#

so they werent modding the game then

#

its just an accessibility feature

languid ibex
#

It would just help players avoid losing save data, receive more information about why they might've crashed, and help them stay safer in the landscape of modding, which can have some sketchy downloads.

hybrid atlas
#

ive never have a bad experience with steam workshop, idk why it would be sketchy to download mods there when its from valve itself

peak bronze
#

Smaller content, bug fixes and performance improvements and possible mod support are post 1.0.

languid ibex
hybrid atlas
#

well thats our topic is it not?

languid ibex
stone citrus
#

🍔

languid ibex
#

I'm speaking about mod support and what it does ultimately.

#

Where as of now, mods can be located anywhere.

#

You can be directed to some random mega download link with a virus that crashes your PC.

hybrid atlas
#

which is why I suggest a better alternative....

languid ibex
#

I'm not trying to explain to you why development time is important again, I am just explaining why mod support is beneficial.

lofty field
#

All the ports probably share largely the same codebase, the less platform-specific code the better

languid ibex
#

Unity engine easily ports across all engines thankfully.

stone citrus
#

Oh, nothing... Burger

hybrid atlas
#

And mod support wont be here for a very very long time because of what you explain how it's being handled.... but if we have something like steam workshop, it would speed up the process

lofty field
#

Only for some, for others it would show it down

hasty wren
#

🧘‍♂️ 🍿

languid ibex
#

It wouldn't at all, it'd segregate the modding community, take time away from game development, and only give support to the platform that already has access to mods.

hybrid atlas
#

Im really not sure implementing steam workshop would take that long, ive seen games that we just released and then the next day they have steam workshop available so Idk why it would be hard

languid ibex
#

No one is saying it's hard.

#

There are just priorities it'd take time from.

hybrid atlas
#

youre saying it takes time away from game developement, which means its hard

languid ibex
#

That's not what that means.

hybrid atlas
#

how would something not hard be a waste of game dev

lofty field
#

No, it means it takes some effort, both in introducing it and in maintaining it

languid ibex
#

I could draw scribbles on paint for 6 hours, that doesn't mean it was hard.

hybrid atlas
#

you give more mix signals than my ex 😂

languid ibex
#

What's confusing you?

hybrid atlas
#

mmm in that case youre right, it is a lot of time to implement steam workshop

languid ibex
#

Imagine having a large content update average of 6 months, with only 1 programmer, and still having people make these little jokes. 🙁

#

I understand everyone just wants to play Valheim, but that shouldn't result in making fun.

hybrid atlas
#

I thought theres more than 1 programmer

languid ibex
#

Just the one.

hybrid atlas
#

damn, so the steam workshop idea would really help the load off him

languid ibex
#

Not at all, the vision is still the vision.

#

Mods aren't game development, they're just modifications.

hybrid atlas
#

yeah and it's better than waiting for years to get the inventory update right?

languid ibex
#

They could've easily hired additional programmers, but that'd skew what the intention behind Valheim is.

#

There's a creative vision, and the team they have is trusted to execute it.

hybrid atlas
languid ibex
#

I think it's a 30k average player count daily on steam, if Xbox is even half of that, that's 45k players daily.

#

That's half a small city, that's an entire infrastructure worth of people. 😅

hybrid atlas
#

idk what you mean by steady but it lost 80% of its playerbase after 4 months

languid ibex
#

They have brought on some developers, and development time has been paced very well.

languid ibex
wanton atlas
#

?

languid ibex
#

Large content updates average 6 months up until now, but that stands to reason.

wanton atlas
#

what's the talk about today?

hybrid atlas
#

Steam workshop

languid ibex
#

Valheim is being release on 2 additional platforms and being developed for 1.0

wanton atlas
#

since we want to include as much as possible

hybrid atlas
#

we just talk about how it could be unsafe using external site

wanton atlas
#

doesn't matter

#

there can be virus and other things in steam workshop aswell

hybrid atlas
wanton atlas
#

there has been virus in games on steam platform

#

there has been virus on steam workshop

languid ibex
#

That's incredibly rude? I'm patiently explaining things here, but sure be like that.

hybrid atlas
#

maybe games but ive never experience viruses on steam workshop

wanton atlas
#

search for it in youtube and you'll find the videos

#

"virus in steam workshop"

#

it's not common, but it have happend

hybrid atlas
#

and you would be fine telling us to download from an unregulated site than a reputable one?

#

yeah from what ive seen in this channel, people are very against on changes. I would like to see a random suggestion of an idea thats already in 1.0 that the public dont know about and I bet you most of them would say its a bad idea

stone citrus
hybrid atlas
#

damn

languid ibex
stone citrus
#

People claim to hate an idea
It ends up in the game one way or another
Suddenly the same people like it

hybrid atlas
hybrid atlas
#

like armor vanity, idk who suggest that but Ive seen people disagree with it

languid ibex
#

Armor vanity? Like different colors or?

hybrid atlas
languid ibex
hybrid atlas
#

yeah like in monster hunter or terraria

#

ive seen people say its unrealistic, and fighting an electric deer is?

languid ibex
#

I'm all for it, but I can also understand why some people wouldn't like that.

hybrid atlas
#

yeah thats the thing, I dont see how that could affect gameplay

languid ibex
#

I don't think it would very much, and maybe that's also a reason to downvote for someone. Perhaps they don't care for cosmetic additions.

hybrid atlas
#

yeah maybe those people who dont care shouldnt be voting at all. cuz downvote means its a bad idea

languid ibex
#

Not exactly, Bears were downvoted for well, years.

#

Yet Bears showed up. 😅

hybrid atlas
#

so youre telling me the suggestion channel dont change/alter anything?

languid ibex
#

It has influence, but what the community thinks can only really be a gauge of what the community wants, not the developers.

#

The closes thing we have to that is Smiffe.

hybrid atlas
#

but you said a lot of people hate an idea but it comes out anyways

stone citrus
#

"a lot" is an overstatement
Its just the same 8 people

languid ibex
#

Correct.

#

What the community thinks is not aligned with what developers want.

#

It's only a way to tell if players would also like the idea.

stone citrus
#

The real MVP is the ♻️
When you see 3 trillion recycle emoji you know it's good

#

That is DEEP valheim lore
@rose swan 😢 (you missed it)

#

Thankfully, irongate never misses

#

Even with all that, they give us what we need

wanton atlas
#

ENOUGH bickering

#

Disagree all you want. but this channel isn't for calling out peoples diffrent opinions

stiff stag
#

#suggestions message I never noticed or payed much attention, but it does seem a bit odd it wasn't put in the middle, seems like a natural placement for it.

crimson ermine
marsh radish
# hybrid atlas yeah maybe those people who dont care shouldnt be voting at all. cuz downvote me...

Smiffe has literally said the votes don't matter all that much. Those votes are from very individual community members with different opinions. The devs decide. There can be tons of upvotes, but if the devs despise the idea, that's that. But most votes are pretty level. Unless it's clear the community as a whole despises it, it doesn't matter if there are a few more downvotes to upvotes. If the devs like it it's a good idea

wanton atlas
#

with 14 million people who have bought valheim, and 165,000 of those are in discord. and possibly up to 100 people choose to vote on ideas.
statisticly it's not many people who actually voice their opinions

#

but it's a small indicator

#

@wind sundial valheim isn't about riding into combat

#

the long answer is a balance issue

#

you cannot sit on 800 HP creature and fight.
Then enemies cannot get to you, or they need to do alot of extra damage towards your mount so you have a risk to die or lose your mount

#

and enemies then need to be alot faster to be able to catch you or be able to fight you while mounted

#

the problem then becomes. what will those enemies do when you are not mounted?

#

will they be super fast speedy so you never can run away from them?

#

the whole game isn't build around mounted combat in the end. so it will probably never happen due to balance issues it would create

lofty field
hybrid atlas
arctic wharf
#

Swoop, there it is NeckSmile
For those that know.

rose swan
#

Wooooo! Super excited for ||the new build piece!! || 🎉

royal lily
rose swan
#

#suggestions message @safe dove I’m a fan of finewood pieces, but I’m unsure how I feel about painting 🤔

safe dove
#

I wouldn't want it to be a detailed painting system, just an option to change the color of the finewood wall piece.

#

You could paint a finewood wall to be the same base color pallet as banners, maybe the paint looks more faded after the wall is damaged.

#

In the same way the walls already in the game have different textures on both sides, only the flat side of the wall is paintable, if you know what I mean by flat side

#

The walls usually have another side with some woodworking visible to keep the planks together.

safe dove
#

Even without paint, a brighter wood shade would be incredibly welcome.

rose swan
shadow crow
#

Would need to make even more tabs on the build menu

rose swan
#

Right, yeah. That’s my biggest reservation 🤔

wanton atlas
#

@sacred kernel aren't you thinking of Windrose?
valheim doesn't have sea battles like what you describe

sacred kernel
#

Well not as long, but there have been times where I’ve been in a sea battle with others.

#

It’s just mostly bland

#

Idk, the ships do break pretty easily.

stiff stag
#

It's mostly bland because pvp is not part of the scope of the game. The focus is on single player and co-op multiplayer.

wanton atlas
karmic flax
#

@lapis gust soft tissue can be found in putrid caves in the orange goo you can destroy

viral kraken
lapis gust
#

I know, still a bad way to farm it.

#

And you need a lot of etir to level up your magic catalysts

viral kraken
karmic flax
#

I get like 10-20 from each cave i think, which is pretty quick

lofty wave
#

#suggestions message
dvergr drop soft tissue, they just don't respawn very frequently
also it's a chance drop Mad_troll

languid ibex
lapis gust
#

Dvergr drop it? That's new

languid ibex
#

It's always been a thing, but I would suggest mining large skulls in mistlands for mass amounts.

karmic flax
#

Dvergr arent reliable. 25% chance for a single one

#

Morgen caves seems the easiest to me, then skulls in mistlands. Then dvergr bases. Then dvergr themselves if youre desperate

lapis gust
karmic flax
#

I only knew about the dvergr bases at first

sacred kernel
royal lily
#

Soft tissue collecting is fun and I would hate to see the game change bc ppl dont know how to have it

analog moss
#

Absolutely. The trick is not to interact with Hugin when he tells you it's there. I love using Hugin's 'Poof' to let me know about a nearby POI

rose swan
lofty wave
rose swan
shadow crow
#

Imagine if deep north has the things those Mistlands skulls came out of…

wanton atlas
royal lily
sacred kernel
royal lily
#

Was it? How so

peak bronze
sacred kernel
#

Ig it’s kinda a stretch tho

peak bronze
#

It improved slope combat and added things related to it, including ways to train your skills.

sacred kernel
#

Well all the thing a can definitely be used in PvP

lofty wave
#

but none of the content was made for pvp, just general combat

sacred kernel
#

Even if those weren’t the intended use

peak bronze
#

Sure you can train with your friends with PvP on but it will not be feature the game will focus.

sacred kernel
#

Yeah, good point

royal lily
#

Yeah definitely a super stretch lol food also helps u fight

karmic flax
#

Any new weapon, armor, food, mead can affect pvp. Doesnt mean pvp factors into consideration ever

sacred kernel
#

Well, the dev just told me that they aren’t gonna be creating any more PvP content

#

And no body really plays valheim alone

karmic flax
#

I do

#

And most people who play multiplayer plays coop PVE

#

Valheim is as much a singleplayer game as a multiplayer game. Certain things are just advantageous im multiplayer

sacred kernel
#

Well I personally don’t, just gets too burnt out without friends

#

I get what your saying tho

karmic flax
#

I like playing solo cause it means i can take it as fast as i want to, not having to slow down or rush

sacred kernel
#

Yeah

royal lily
wintry bobcat
#

@lapis gust What’s wrong with the Eitr grind?

supple grove
wintry bobcat
#

I think the likelihood of the north requiring more gems (other than providing the station upgrades to upgrade current ashlands weapons further) is pretty slim

#

That said fixing fortresses I'd be down for. Both in terms of their limited loot and more importantly in terms of their gameplay/generation

lapis gust
celest flume
#

finding the skulls to mine is a pain, I agree. Mining them and getting stuff home, however, is easier since you can just use portal

austere rain
#

I wouldn't mind getting the tissue on rare enemies that don't normally respawn, like fuling berserkers

#

And I guess that's already true with dvergr mages

wintry bobcat
lapis gust
#

Sometimes the skull spawn with a lot of rocks inside

#

So it takes a long time to get the tissue

#

Very common with my maps atleast

wintry bobcat
#

That does sound annoying. I think it’s very rare I’ve experienced that personally

stiff stag
#

The biggest issue with copper is really just the fact that you start mining it with the lowest tier pickaxe that can't even be upgraded, and with little to no skill level in mining.

runic plover
#

Indeed. If I remember right, each piece of a copper node only has 50 HP. A black metal pickaxe would shred that.

rose swan
sacred kernel
#

Does anybody else have a problem with only 10 people allowed in a server w/o mods?

glad cargo
#

My problem with Copper is that you need 47 metric tons of it and you spend unnecessarily long mining it

#

Copper nodes are huge, the drop rates are kind of not that high, the Antler pickaxe can't be upgraded and you can't even have a cart without mining copper first

sacred kernel
#

You can also use a troll to get copper

wanton atlas
#

@sacred kernel the 10 player limit is... for reasons

#

the drop-rates, the monster balance etc

karmic flax
#

The amount of limited resources

rose swan
#

I feel like you really don’t even need all that much bronze 🤔

karmic flax
#

I was thinking of iron, or things from ashlands fortresses

rose swan
#

Oh sorry, my comment was referencing Hellriders comment above

#

As far limited resources go, I wonder how many players could be accommodated with max resource rate? 🤔

lofty wave
#

you wouldn't need the best equipment with so many players fighting together so it shouldn't be a huge issue

royal lily
#

I really dont ever feel like im grinding in valheim. MAYBE after my 60435435th run arriving to my first sunken crypt.... MAYBE...

#

i lied, one time i sat at a greydwarf farm and got 100 bow after i used twig to get 100 knife

karmic flax
#

Couldve been efficient and gotten knife at the greydwarf nest too

royal lily
#

Grasshopper, learning is

karmic flax
#

Im not sure ive ever gotten any skill over 50

lofty wave
#

not even movement skills?

karmic flax
#

I dont think so? Highest might have been pickaxe

supple grove
#

The only skill I've ever grinded (ground?) is bloodmagic. It's worthless at a low level and priceless at a high level.

karmic flax
#

I beat the queen with only magic with both skills sub 10 😂

rose swan
karmic flax
#

I go longer periods doing certain things, then go do something rlse and die several times, ruining any progress until i get back to the same thing again

lament zinc
royal lily
safe dove
#

Other than just making sense, a heat debuff would make it way easier to make a weather mod with seasonal effects. I do wonder though how you are supposed to be able to tackle the heat other than chugging wine. Maybe being in cover helps remove the debuff, since you're in shade? Greydwarf eye braziers and standing torches could also cool you down.

rose swan
#

According to the suggestion, sounds like simply removing your cape would avoid the debuff 🤔

safe dove
#

I refuse on principle.

worthy moon
#

remove the cape, make the linen cape have a cooling effect?

safe dove
#

I need to style on the fulings with a full suit of heavy armor, as well as a giant cape from a soon to be endangered species

#

Nothing less will do

ashen tinsel
safe dove
#

There are a ton of places in the midwest US exactly like it, usually cold and rainy.

worthy moon
#

well according to google barley grows in warm temps and cloudberries grow in boggy swampy areas 😄

shadow crow
#

Yeah but that’s earth rules, not Viking purgatory rules

royal lily
#

Yesss

arctic wharf
#

Most of my skills end up between the 20s and 70s.
Not sure I have gotten a skill above 80 ever, since I won't be grinding for it and I am not so pro as to not die here and there.
Is also a handful of skills that naturally I never get to 20 either, of course.

marsh radish
#

Cloudberries are REAL :O

safe dove
#

Yes

#

I've heard they taste somewhat like apricot, though tangier.

peak bronze
#

They indeed are.

lament zinc
#

When I see something like #suggestions message, I wished that Odin would allow us to reply with Ragnar_laugh , instead of the thumbs and / or recycle emoji's.

arctic wharf
#

Seems someone is determined to earn a mute or ban Ragnar_laugh

stone citrus
#

Oof

#

Don't antagonize my boy

lament zinc
#

Klossen is having a good time today.

peak bronze
#

Klossen my beloved. HeartBeatKlossen

barren elk
#

#suggestions message arent trebuchet and onager just variants for the catapult thats already in the game?

#

what do we need 3 different catapults for?

#

the idea isnt bad but the examples are

peak bronze
#

Instead making more they should be made more useful IMO.

barren elk
#

both of the current siege weapons have their own uses and they are definitely useful

#

but adding a siege tower or a siege ladder would further complete our arsenal

peak bronze
#

At least catapult has new way to travel to new locations when you shoot yourself with it while wearing feather cape. Wind Rocky

barren elk
#

yep

marsh radish
lofty field
#

The possibility to accidentally destroy expensive equipment is also a great reason to build one /s

runic plover
#

Who needs devcommands when you have a catapult?

stone citrus
#

F, he's banned

brave drum
#

Who thinks chests should have maybe a couple lines of more slots like in Minecraft or Terraria?

karmic flax
#

the regular wooden chests?

#

there's 2 bigger chests

peak bronze
#

Also barrels, which have 12 slots and are smaller than chests.

wintry bobcat
safe dove
#

My issue with the scaffolding idea is that you can already just use ladders and wood floors. I don’t know how it would be any different.

safe dove
karmic flax
#

@atomic steppe what would fertilizer do?

celest flume
fast void
shadow crow
atomic steppe
# karmic flax <@983106955671384145> what would fertilizer do?

I wanted to propose this idea openly in case the developers are interested. Several things could be done: accelerate growth or provide more resources.

I think 10% would be good, but the percentage would have to be calculated so it doesn't break the game. That's why I think even a small increase would help, since the resource is currently useless; it does the same thing as the Bukeperries in black forest

paper canopy
royal lily
safe dove
supple grove
frank badger
#

How about obsidian as a material?

#

Like maybe in the Ashlands or something

viral kraken
frank badger
#

Oops

#

Sorry amnesia moment

austere rain
#

I would like it if Ashlands had that obsidian. It is still useful for frost arrows after all. And Ashlands makes sense for it, even if there are no proper volcanoes there

#

Just sprinkle some deposits there

royal lily
#

Maybe not the same deposits but I like the idea

frank badger
sacred kernel
#

@snow hemlock dude that would be such a cool feature. It gets so annoying!

spiral ice
#

@snow hemlock Why not just make your own pin in that place and toggle off everyone else's?

sacred kernel
#

Real

lament zinc
#

@snow hemlock the easiest solution to that "problem", make an agreement which player marks what on the map. And in case it's an overlapping thing - i.e. a beehive or a chest in a wooden structure with mushrooms at the ground - make an agreement about which item is the most important of the three and let the person who would mark that item make the mark on the map.
That way things will almost never mess up by having multiple marks.

celest flume
#

#suggestions message I suggested lanterns way back as part of boat overhaul. My idea was that there would be three kinds of lanterns you could attach. Earliest one would be mountain tier, coal powered lamp that would give off light and heat, but would need refueling. Then wisp lantern which would dispel mist, give a bit of light and need no refueling, and dvergr lantern which would need no refueling, give a lot of light but no heat.

karmic flax
#

god i wish the dvergr lanterns gave off more light and also lit up past like 10 meters if your draw distance isnt at max

royal lily
civic egret
#

It's not a compulsory upgrade. You can still float around lost and blind and run into rocks as much as you like! 😆

royal lily
#

I think the idea is cool and good and I would like a lantern but I dont think it should clear any vision personally ❤️

lament zinc
#

Except for one thing:

When the light source is in front of you, it might blind the player.
Making sailing a lot harder.......

sick breach
lament zinc
#

No, it doesn't.

Crypts containt resources. So a resource marking player can mark them too.

My point is that a player-created-problem shouldn't become a developer problem.
And that's exactly what the suggestion is doing.

lofty field
#

It's not a player-created problem. What you are proposing is a workaround for the current system's limitations, not a solution.

lament zinc
#

Then explain to me please how I never had that problem when playing this game in co-op with some friends?

Perhaps because we made an agreement about who was marking which resource on the map, who would mark a building, who would mark villages, who would mark shipwrecks and so on?
Combined with using discord for voice-chat, it made life a lot easier. And in case we did have the accidental double marker, we all simply removed it, then one person would update the map on the cartography table, after all of us would simply "read" the map again.
Problem solved.

So yes, it's a player inflicted problem. Not a design problem.

lofty field
#

Just because the workaround workes for your group doesn't mean it works as well for others. For one it only works if only ever play with everyone online and do all the exploring together.

wintry bobcat
#

I agree the cartography table is kind of dumb and I never really use it for that reason

Though I also don’t know if the table is needed at all. Feels kinda magical exploring things for yourself rather than just copying your buddy’s work. Imo

barren elk
#

ban

lament zinc
# barren elk ban

Contact ModMail for that.

Makes more sense as typing "ban".
And usually works faster too.

barren elk
#

nah someone else will do it

stiff stag
rose swan
lofty field
#

I agree

stiff stag
#

It is objectively a player created problem, however, you don't have full control over every individual in a group and communication can easily break down out of your control. So if player A creates the problem, player B, player C, etc. are stuck going along with it. So in that case having the tools to fix the problem yourself would be nice. The only option currently is a bit drastic for the circumstances (kicking the problem player out of the group).

lofty field
#

There is no objective ground truth here, you can argue equally valid for a player created problem and for a design limitation

sick breach
# lament zinc Then explain to me please how I never had that problem when playing this game in...

Its not a "player-inflicted problem" because you can think of a workaround for dealing with the tables foibles.

Read what you wrote, every player on your server now has to purposely not mark most resources they find on their map to avoid duplicate markers. When one person actually duplicates markers, everyone but one has to remove that marker, you have to break the cartography table, remake it, the remark it.

Orrrrr, the "write discoveries" action could not duplicate markers. Sort of like how someone writing on a map wouldnt either.

lofty field
stiff stag
lament zinc
# sick breach Its not a "player-inflicted problem" because you can think of a workaround for d...

Oh FFS!

Is the only thing you can do creating problems and seeing problems? Instead of seeing solutions?

If there are multiple players, the only thing you need to do is ASK!
ASK if anyone has been there.
Put down a pocket portal, jump to your base, check the map.
If anyone has been there, mark what you need to mark.
If not, DISCUSS things with the others and then mark what needs to be marked.

If you can't do that, then let the devs come up with a system that 90% of the players won't use because they're playing solo.
Because that's what it eventually will become. Something that's meant to appease a few players, because they obviously can't communicate.
And that is a player created problem.
And one the dev's can't solve.

languid ibex
#

If I understand correctly, I would agree there's plenty of ways to indicate if a dungeon has been cleared by another player. My group would often place a wall in a dungeon doorway or close off a cave with beams, as well as update the cartography map. If you're sharing your location on the map, you can just ask if anyone has been in the dungeon that you're near.

#

I'm sure there's plenty of other ways to go about it.

ember lily
#

#suggestions message @acoustic rapids it woud be better if you only suggest 1 thing per message, the way you did it makes up-/downvoting not rlly easy cause they are completely different things

karmic flax
#

👀

sick breach
# lament zinc Oh FFS! Is the only thing you can do creating problems and seeing problems? Ins...

Your solution doesnt work if people who have been to places aren't online. Its also COMPLETELY SOLVABLE WITH A SIMPLE UPDATE, THAT PREVENTS ADDING DUPLICATE MARKERS!!!

You seriously need to wrap your head around the concept of the suggestions channel, man. Its for suggesting improvements to the game. Yes, the game in its current state is playable - extremely so - but that doesn't mean every suggestion that removes a problem players currently are able to handle with workarounds is inherently invalid, or proof they just don't have enough grit to play the game.

To see why your framework for judging suggestions as unnecessary doesn't work, use this thought experiment: imagine cartography tables only filled in the map but didn't record map markers. Then someone suggested it also record player's map markers. Would you judge the suggestion as needless, since it's just a player created problem? Would you say "FFS! The devs have given you the tools to solve it! Just hop in a discord and ping on the map places for other people to add their markers. Easy!"?

karmic flax
#

It's okay to have disagreements, but keep it cordial

crimson ermine
#

I will keep it cor before i dial

sick breach
#

The problem the suggestion is addressing is "when multiple players use their map markers as intended, then use the cartography table as intended, everyone's maps become covered with duplicate markers." This is a problem you had to solve on your server Thorin, and a problem others solve on their servers. With a single update, the problem would stop existing, and since its not a problem that sells the fantasy of cartography or enhances gameplay, j think it can be removed safely.

languid ibex
# sick breach Your solution doesnt work if people who have been to places aren't online. Its a...

I'm not sure that implying the suggestion channel only has one way someone should approach their feelings on an idea is exactly correct either. There's just really no need to become frustrated with someone who doesn't feel the same way, whether someone values the idea or not is less of a reflection on the idea, and more of a reflection on how important/necessary someone might view it. It's all subjective, and don't forget the channel's motto: "Agree to disagree."

sick breach
#

I didnt suggest there was only one way to approach feelings about suggestions. I will agree that the all caps is unnecessary, though one could say the same of "FFS! Is the only thing you can do creating problems and seeing problems?"

languid ibex
#

Ah sorry, was just referring to:

Its for suggesting improvements to the game.
Which seems a bit reductive, as there's many forms an idea can take outside of improvements, and an improvement in itself is also subjective in some cases.

sick breach
#

I would say the essence of any suggestion is "change that will improve the game"

#

No one is trying create suggestions to ruin the game, even if it can be argued that's what the suggestion would do.

languid ibex
#

I'm not saying it's either black or white, just that some ideas aren't approached with the game's improvement in mind.

sick breach
#

Like, from the suggester's perspective? Cause i would say it is. And that was definitely the perspective of the suggestion for preventing duplicate markers on cartography tables.

sick breach
languid ibex
#

It's subjective, I truly don't mind if my whole party has marked one dungeon, that makes the area feel more traveled and indicates higher traffic areas.

languid ibex
sick breach
#

I mean underwater biomes imply oceans, but the core concept of their idea (and every other suggestion) is an improvement from where Valheim currently is. They don't need to frame it in terms of solving a problem Valheim has for it to be an idea on improving Valheim.

crimson ermine
#

Ocean is already a biome, no?

#

With fish and snakes

languid ibex
#

It sure is, but the suggestion laid out something called "Deep Sea."

gray lava
#

bigger snake

#

i'm surprised there's puffers but not jellies

#

jellies are very diverse i think they can kinda live everywhere

crimson ermine
#

Id be for that, but not for a biome, just for qol

rose swan
#

If somehow we ever saw additional biomes (which we won’t, but just for the sake of the idea) I would hate for another water biome 🤔

arctic wharf
#

Had come up with a whole new biome concept myself in the past, just for funsies.
It was not an ocean biome, but it did include water in a new way. NeckSmile

rose swan
snow hemlock
sick breach
royal lily
#

is there a place in the compendium like the mesasge log that could display if animals have been tamed?

snow hemlock
# spiral ice <@108686133214314496> Why not just make your own pin in that place and toggle of...

Thats an idea but totally negates the true use of the table if you think about it. The whole point of the table is to share info. That method would mean a lot of turning it on and off. Plus if you explored the same places others did and not know it and you mark the spots you still have a messy map. Or others having to deal with it to. We be a slave to the table everyone forgets. I'd rather have the ability to clean it up easier then how we have it now is all.

crimson ermine
#

Whats the consensus on crossbows saving their reload state when you switch weapons?

sick breach
#

I made a suggestion a while ago that i think would really improve general usability of the cartography table along the same lines as yours: #suggestions message

sick breach
crimson ermine
#

I mean id like it for gameplay but for a realism perspective i can see it go either way

#

So im not sure

acoustic rapids
snow hemlock
# lament zinc <@108686133214314496> the easiest solution to that "problem", make an agreement ...

Yes that's what me and my friend do now. But still 2 problems. One is befor we got the table we marked a ton of stuff and they marked stuff differently befor we workd it out so now we have a ton of work to fix it. And second for others that have bigger groups or on a server. They get on at diffent times so there bound to be overlap or forget to check table for updates. Add to that everyone has to be on to fix it. But if you can say turn on this feature so someone can clean it up could be a huge help to who they make the map curator as it were. The table isent perfect too, some times you have to hit update a few time to get stuff to add. Befor we knew how to use it we fix stuff and by accident add stuff right back becouse we clicked the table items out of order so woops we didn't know. This idea just helps out a bit more but doesn't solve for people who joke around or Jenks all that will still happen. It's also like pvp its on or off so it's how you want to use it.

snow hemlock
# sick breach I made a suggestion a while ago that i think would really improve general usabil...

It's a nice idea but would make the game work harder and cause lag I would think to look out for all that stuff. You can all ready take a point as yours. And if people didn't know it you click the map in the same spot they marked it will pop up on yours but you have to be spot on. Also thank you for trying to encourage the idea. Its just a simple on/off option and one you would commutate to your friends so who ever you pick likes to do that job, and then tell everyone to turn off when done.

frank badger
#

What if we could remove the suspensive music that plays in certain places by removing a certain item, so that we can build there without having it still playing? For example if we may find a fuling village in a spot where we'd like to make our base, so if we could destroy their bonfires or something and it'll be over

#

Or maybe it'll happen automatically once all fulings are dead

snow hemlock
#

I do believe there is an option to turn off the music if not mistaken.

frank badger
#

Yes but what if I want the regular ambient music to play there and not the suspense one

#

Would make sense if it no longer plays if whatever was there is destroyed I think

viral kraken
languid ibex
#

@worn obsidian Angled can mean many things, your suggestion is a bit unclear.

worn obsidian
#

same way the wooden wall has a triangle angled wall, make one for the floors so you dont have to overlay parts

worn obsidian
#

yes

languid ibex
# worn obsidian yes

This is already a thing, I'm unsure of how far along you are so I don't wish to spoil anything.

worn obsidian
#

im in the mountains, im sure not seeing one

languid ibex
worn obsidian
#

yeah so like, make one for the other floors

languid ibex
#

From planks to blocks to carved out structures.

worn obsidian
#

you telling me you cant cut a plank at an angle to make triangle for a floor but you can with a wall?

languid ibex
worn obsidian
#

you can orient walls to make complex shapes as early as you just getting your first hammer

languid ibex
#

Ah, well you're saying you don't really need it to acheive that then.

worn obsidian
#

yeah you dont NEED IT, but it would make floors look better now would it?

languid ibex
#

Absolutely, luckily better floors come later with progression.

worn obsidian
#

yeah but like, doesnt make sense for the option to not be there for the other floors, even when you get to the point where you have the ability to those dont exist, what about ppl who dont want to use the later materials to build? i personally like the look of stone and the original wood

#

quit tryna be contrarian for the sake of "muh progression"

languid ibex
#

You'll be alright, other people can have differing opinions.

#

I personally don't see enough reason for it, especially when it's already possible.

#

Nothing to get bent out of shape over.

worn obsidian
#

literally just take the triangle wall peice and flip it on the y axis, plus it allows ppl oto have more creative expression, i dont see the point in NOT putting it in

languid ibex
#

Just take any floor piece and rotate it, or wait to utilize triangular pieces later on.

languid ibex
worn obsidian
#

how bout no? i shouldnt have to wait till halfway through the game for a triangluar floor peice

languid ibex
#

If each floor has a triangular piece, that's 4 slots taken.

worn obsidian
#

oh no, 4 slots, what a travesty

languid ibex
worn obsidian
#

yknow like a scroll bar exist right?

solemn moon
#

I do love the idea of triangular or even trapezoid wood floors. gives more variety for building

worn obsidian
#

theyre gonna keep adding and adding more building peices were gonna get to that point

languid ibex
#

I'm just trying to give you a reason after you mentioned you didn't a point. I'm not attempting to frustrate you.

languid ibex
#

UI alteration/additions takes a lot of testing, and we can't assume they're wanting to do that.

worn obsidian
#

oh no, its not like they couldnt impliment it

languid ibex
#

Implement*, and sure they could, but that's time taken away, and if that comes at the cost of triangular floors, that's likely not worth it.

worn obsidian
#

and oh no, more hours on an employees paycheck to test and implement the feature what a travesty

hybrid atlas
#

yeah triangular floors takes 10 years to add to the game

worn obsidian
#

nah it would take eons apperently

languid ibex
hybrid atlas
#

its not even hyperbolic, its real atp

worn obsidian
#

dude, youre literally just arguing to argue at this point

hybrid atlas
#

good or bad

languid ibex
#

I haven't even argued yet, I've just stated my opinions and even clarified I'm not trying to frustrate you.

worn obsidian
#

mother of god, reddit user behavior

languid ibex
#

You asked for a reason why it might not be a thing, I gave you a legitimate one.

worn obsidian
#

that aint a legit reason, bud

languid ibex
#

The list is limited in the crafting menus, and they're not looking to fill it up with little things, it's been stated by a developer here before.

#

They're unsure if they'll update the UI.

worn obsidian
#

then why add it for that one ashwood peice to begin with?

languid ibex
#

The team is only 5 people.

#

Ashwood doesn't have a triangular piece.

worn obsidian
#

well then what one does, mistlands? ashlands?

languid ibex
#

Mistlands

worn obsidian
#

why should ppl have to wait til the SIXTH BOSS for a triangular floor peice?

languid ibex
#

It's informed by the people building it, primitive viking structures did have slanted rooftops and walls, and that structure is informed by what's available.

#

The mistlands structures are informed by a different type of people.

worn obsidian
#

yeah and im sure they knew how to cut a plank at an angle to enclose a floor buddy

#

thats kinda like one of the most basic things, thats not some advanced sci fi thing

languid ibex
#

Yeah I'm not saying it is, I think you're missing the point, and it may be fruitless to point these things out to you. 🤷

worn obsidian
#

these things arent GOOD REASONS, youre just being pedantic

languid ibex
#

Informing a building style with limited options is a good reason in my eyes. Not bloating crafting UI is also a good reason in my eyes.

#

Art is subjective though, and we'll just have to agree to disagree.

#

It'll be okay champ, life goes on.

worn obsidian
#

be so fr rn

languid ibex
#

I've been nothing but civil and present my reasons as my opinions, you've done nothing but insult me and couldn't even agree to disagree. 🤷

#

The image permissions here are for explaining suggestions, these things will just be deleted. Ragnar_laugh

worn obsidian
#

lettem oh no

languid ibex
hybrid atlas
#

thats not even whats happening here

languid ibex
stone citrus
#

🍳

worn obsidian
#

damn

spiral ice
#

@worn obsidian Don't worry, your secret is safe with me. 😄

worn obsidian
#

type shit

worn obsidian
finite folio
finite folio
#

😂

languid ibex
worn obsidian
#

have you?

languid ibex
#

Yes, I've been in game development for 9 years.

worn obsidian
#

youve been in game development for 9 years and editing interface stuff is hard for you?

languid ibex
#

Where did I say it was hard?

worn obsidian
#

"not as simple as you're suggesting"

languid ibex
#

Something taking time isn't the same as it being difficult.

worn obsidian
#

then it wouldnt be an issue to add it

languid ibex
#

No one's said it would be an issue.

finite folio
worn obsidian
#

you, you have, for the past couple of hours

languid ibex
worn obsidian
#

then quit arguing

languid ibex
#

I was giving you my opinions and letting you know what's been stated by developers.

languid ibex
worn obsidian
#

quit trying to be a contrarian for the simplest stuff

lofty field
#

I like that they try to avoid scrollbars, much easier to find stuff. I hate it when games have way too many/redundant build pieces so you have to scroll through 9 pages when looking for a piece

languid ibex
worn obsidian
lofty field
languid ibex
#

You mentioned that you didn't know a single reason why it wouldn't be a thing. I just presented you with one a developer mentioned, the rest was just my opinions as why to me, it's not needed. I haven't even downvoted the idea to be clear, I just am not convinced of the idea personally.

worn obsidian
#

and none of your reasons are good enough for it to not be a thing to begin with

languid ibex
#

That's your opinion, and you're welcome to it.

worn obsidian
#

drop down menu

lofty field
#

Terrible ui on console/with controller

languid ibex
#

It's been discussed here before, I believe that's what prompted Smiffe to mention that they aren't sure if they'll alter the UI to allow for additional buildable objects, and that they'll avoid it if they can.

lofty field
#

Tabs are great, but also not too many

worn obsidian
#

there are like 2 buttons max you use in the build picker

#

how would an extra input to pull a drop down menu be an issue?

finite folio
worn obsidian
#

is there not like a plugin you could use?

wanton atlas
#

We don't want a over complicated build UI

ember lily
hybrid atlas
#

"we dont want more building option" on a sandbox game has to be the weirdest take yet.

viral kraken
# hybrid atlas "we dont want more building option" on a sandbox game has to be the weirdest tak...

It’s a valid one. Example A, Enshrouded. When it first entered EA, there was the essential buildings and some cosmetic buildings. Then part of the community clamoured to be able to build the various props that existed in the world, so the added everything to the players build menu. This bloated the ui to an insane degree, making finding things a royal pain in my honest opinion. Love the game, but too many buildables is my biggest complaint.

hybrid atlas
#

if youre talking about cluttered UI, tell me why we have such a bad crafting UI

stone citrus
#

you got the small square... medium square... big square..
I don't get it, is that really really old version?

hybrid atlas
#

you know there's something missing when the amazing builders here have to use mods/devcommands to make their builds better. it means we're lacking on something

viral kraken
stone citrus
#

so they found a solution Rocky

viral kraken
#

Not really

stone citrus
#

it worked for me

languid ibex
hybrid atlas
#

yeah its deleted

languid ibex
#

Ah alrighty

karmic flax
#

I just hope valheim improves menu navigation in general, though crafting menus have been slightly fixed. I would like filters or something. In the meantime i can understand being careful with how much to add until the game is finished so as to not bloat the menus too badly before they know the end product theyre working with.

lament zinc
#

@viral kraken They do because in Valheim everything you do has a pro and a con.

Want to use blood magic? Loose a bit from your health.
Want to use heavy armor? Loose a bit on your movement speed.
Want to be fast and nimble? Loos a bit of your armor rating.
Want to use magic? Loose a bit of your HP, Stamina and armor rating.
Want to use the Frost Staff? Drain your Eitr pool fast.

So the Troll staff having you to summon something that attacks anything, including you, perfectly fits into the game.

viral kraken
lofty wave
#

with staff of protection your health doesn't matter as much

#

and if you spawn the troll near enemies it wont target you first

viral kraken
#

Troll hasn't swung at you yet, there's just an explosion when troll spawns that kills you

lofty wave
#

it can also kill everything else

lament zinc
#

You are aware that you should't summon the troll right in front of you, right?

lofty wave
viral kraken
#

How exactly do you choose where it spawns? Haven't been able to choose in my experience, with the dead raiser and now the trollstav

lofty wave
#

it spawns a set distance in front of you

#

the dead raiser i think is a bit more random

#

but i don't use it so maybe im wrong

ember lily
#

But there is a delay for the troll and it shows where it spawns

peak bronze
#

Once the casting animation is done just move back, sit down and start watching the show where your troll fights all the enemy mobs.

viral kraken
wintry bobcat
peak bronze
stiff stag
#

I don't feel the discussion is ever going to go anywhere with them. They seem to be intent on blaming the game for their own personal issues and failures no matter how much things are explained to them.

viral kraken
wintry bobcat
#

It’s fine to have different opinions on how things should be

Though I do also often see people wanting something changed not because it’s working poorly, but because they don’t understand how it works

stiff stag
#

Or because they refuse to adapt or learn. Neither of those situations are valid reasons to push for a change honestly. Just this discussion alone people have addressed each of their complaints with ways to eliminate their personal issue and they still want to die on that hill.

royal lily
#

Why dont skele bros attack u whats the lore for why summon trolls r mad?

peak bronze
#

Trollstav is OP tool already, would become way too OP if the summoned troll would be allied to us too.

wintry bobcat
#

Skeletons are gentle intelligent tameable souls

Troll big dumb baddie

peak bronze
#

Skeletts can have name "your best pal". jaw_drop HeartBeat

rose swan
royal lily
languid ibex
royal lily
wintry bobcat
#

I’m surprised no one liked Wills suggestion

Seems like the type of thing ppl would like

#

Have seen a lot of traction for ballistas to not target you

viral kraken
# royal lily Why dont skele bros attack u whats the lore for why summon trolls r mad?

-# This is the other question I have, why does first summon spawn allied, but second not...
So far what I've seen used as arguments for it boil down to "It's how the game is, deal with it" rather than considering if it's actually good design.
"Summon is strong so must have trade off, hence it hostile"
-The tradeoff is you losing 60% of your hp and being restricted to 2 eitr foods in order to use it
"Don't need hp with blood shield"
-Blood shield is very nice and helpful, until you run into the numerous enemies in ashlands that can pop said shield in 1 hit, leaving you then trying to either dodge attacks or run away and cast the shield again. Casting the shield leaves you vulnerable to attacks while casting, and if hit hard enough while casting, you still take the hp drain from casting but the shield was interrupted before getting deployed, so no shield and have to cast again, with another hp cost. Blood shield should also be reworked so that the caster gets the xp when the shield breaks, rather than the one whom it's on.
The essence of summoning is asserting your will to call forth creatures to fight for you. If you have the willpower to call it forth, stands to reason it wouldn't be the most hostile to you right off the bat.
-If hostility is what is considered the tradeoff for being able to summon a troll, then tie hostility to blood magic level, to emulate your control over your summons, and then actually explain that mechanic to players. Either way, give the player some indication that the trollstav will summon hostiles, unlike the dead raiser which summons friendlies. It's a very rude surprise when you first use the trollstav expecting it to operate similar to dead raiser and instead get a hostile

My two cents on the subject, not going to argue the matter, but am happy to discuss

rose swan
rose swan
sick breach
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Since ballistas are highly specialized static fortifications, that require ammo, and can only target one enemy type at a time and usually miss, people agree that it not trying to kill you would be fair.

Trollstav is ridiculously OP as is, enabling you to deal a great amount of damage and divert enemies focus from near pure safety, it would be crazy to take away the only weakness, namely that the flaming giant will also attack you.

#

Bloodshield negates the supposed cost of paying a percent of your health.

rose swan
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In my most recent playthrough, I would just unleash a troll in a fortress then sit back and enjoy a nice marmalade Ragnar_laugh

sick breach
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I still have not solo'd a fortress as anything other than a mage.

supple grove
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My 2c is that I love the Trollstav. Our group will never forget the first time I summoned a troll a player got smacked and we realized it wasn't friendly. Priceless.

viral kraken
sick breach
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Yeah, but with trollstav you no longer need to be the focus of attention, so avoiding popping your shield/replenishing it is a lot easier. Not to mention in order to even use trollstav you're using 2 eitr food, so you're losing somewhere in the range of 80 health max. Thats a single thrown rock's worth of damage in the ashlands, armor or not.

viral kraken
ashen tinsel
sick breach
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End of the day, Trollstav is already almost too overpowered compared to any other combat alternative, in terms of general safety, utility, and damage output. It doesnt need any kind of buff.

rose swan
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Well said Salahaldin!

stiff stag
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Fun to come back and still see them dying on that hill 🍿

peak bronze
finite folio
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I think trollstav is where it should be not OP not underpowered

viral kraken
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At the end of the day, I simply won't use the trollstav since I have no interest in adding additional hostiles to an already hostile ridden battlefield

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I did just discover the ||blunderbuss|| hehe, so am kinda looking forward to using it. Although, it appears to be inconsistent with how much eitr it uses...

wanton atlas
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@celest flume tried it, it doesn't work with the snap points and the distance for other build pieces (0.5, 1.0 and 2.0 meter) 🙁

celest flume
languid ibex
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@quiet marsh Vicinity inventory has been suggested many times, but I prefer using carts for this, it feels much more immersive for me.

quiet marsh
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The game doesn't need it. More of just one of the map options

languid ibex
quiet marsh
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Sure you can build a lot. I've built tons of stuff with only materials on my person. Just thought it could be something they could add in the world modifier section. Really didn't think I'd be having a debate about it. No resources have given me grief. Just thought it would be more for building.

languid ibex
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I know it's somewhat unrelated, but there are commands to allow for building without need for any resources.

quiet marsh
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Yeah but building without grinding to me isn't fun and doesn't make the build feel fulfilling

languid ibex
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(Honestly I was wondering if something like black marble was a pain to build with or something, as I don't often build with it solely, and might've suggested altering some material weights to compensate any grief.)

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That was a secondary motivation for the question around what resources are giving you grief if any.