#suggestion-discussion
1 messages · Page 94 of 1
Still only a 5% chance of a trophy though 
yup..
alot more of the spoiled meat? 🤔
You know that's very important! 
I was joking. Someone recommend implementing Chat GPT into the game, sorry if that wasn’t more clear.
No no, its fine. Im of the opinion every enemy should be able to be starred but idk what problems that would cause
So many things would terrify me lol, if I encountered starred variants
Starred trolls still scare me and I’m post-Fader
trolls are valheim players first ptsd
So true. Almost every play through without fail I build a field of stakes, troll heads, and bonfires to asset dominance over them.
Odd way to spell trees. 😭
There is a mod for that, played with it. It's..... not necessarily more fun. It's just a lot more random. Starred enemies already add randomness to encounters. It's a big difference to be chased by a Greydwarf horde where the Shaman has no stars or one star. Making Abominations and Deathsquitos, for example, have stars, just makes everything really frustrating.
i play with that mod and i like it, but i can run the mod so vanilla doesnt need to change
My thoughts exactly.
Why are yall frying me on the dwarf guy charging money for portal service is it that bad
How does that fit Haldor at all?
I just build my own portal. Why would I ever need to use his?
if you forget to bring materials for a portal
That's on you fam. Haldor having a portal ready is unnecessary and makes no sense for Haldor to have a single portal where no other portal exists in the map outside of the ones you make as a player
Besides which, I don't just leave unassigned portals in my base. Even if he had one, I wouldn't have any for it to link to.
If I'm short on portal mats when visiting Haldor, I might as well return to the Meadows to cut down some trees, kill a load of Greydwarfs for the eyes and loot a few Burial Chambers for the surtling cores.
It may take some time, but the net gain is even better for me that way.
So the devs should alter the entire game to account for player error? 🤔
Read the full idea again
okay yeah this is a stupid idea I admit.
yeah thats the thing I keep forgeting
Suggestion: Release the deep north please for the love of god I want to play more Valheim with my friends.
I should add a wall where I write on signs so I wont forget stuff
Soon. Soon. Relatively. Like G.R.R Martin release schedule soon.
Smiffe, Lord of the GIF
Because he’s the only one with permission 
All the Red Names have permission as well.
Shh
and greens
You shh too. Smiffe is special!
Specialmiffe
The overload wishbone suggestion (detect mysterious stones) got me thinking. What if the wishbone could detect soft tissue in the mistlands? It would then be a super interesting choice about whether to equip the wisp light or wishbone in certain circumstances.
This one is really needed...
#suggestions message
btw I don't think nerfs are generally disliked for being nerfs on this discord. At least in my opinion
I know some games there's heavy lashback on nerfs
I've seen bow nerfs suggested several times with positive feedback
Though usually not in the way you're suggesting
What's wrong with my suggestion then
It's getting mostly thumbs down as I expected
And they're also shrugging back at me lol
Generally people tend to dislike having their movement limited, especially when they've already gotten used to the movement of the bow
Personally I'm kinda neutral on it
Lowering bow damage though (especially what's gained from skills) has gotten some traction in the past tho
I just think that jumping while drawing the bow or keeping it drawn is silly
legolas?
I guess if we were elves maybe lol
Of all the things a player can do in this game (excluding magic and other purely fantasy elements), jumping with a bow drawn is pretty tame and at least possible even if it's impractical or difficult to pull off irl. You can parry ranged attacks which stagger enemies even though that's also pretty silly, same with parrying a giant powerful enemy's attack with a small buckler, among plenty of other examples. It's a game first and foremost. Realism does play an important role to some extent, but there are also cases where realism needs to take a back seat, notably where it's not that serious or not that big of a deal.
You don't use your arms to jump, or legs to draw the bow though 🤷♂️
https://youtu.be/fc-jAQwl7qA?si=0OpVp8Od46Nl7jMz
Looks like it works fine to me 👍
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That's not an real argument is it? You don't keep your body stiff and your back and arms completely tensed when jumping either.
Jumping while firing arrows would be extremely difficult. You use your entire body when you jump, actually. For balance and momentum.
See the above video
Something being possible doesn't mean it's a good idea.
Doesn't make it a bad idea either, and last I tried it, jumping while shooting wasn't super accurate in game, which makes it more than believable imho
Then it's fine that way to me, plus it's just not that cool. Rule of cool is king, you trade mobility for range. A friend or yourself positioning really well to fire at enemies will always be better than being able to spam jump shots like it's COD lol
#suggestions message the use and function of rotten meat is the same as bukeperries because the Ashlands are isolated from all other biomes, meaning no grey dwarf shamans available to get bukeperries from, so an alternative was made.
#suggestions message @smoky pagoda What if I told you... Achievements will be added in Deep North aka 1.0 update.

Just adding to this, in case someone brings up Viles dropping rotten meat, they were added after Ashlands.
@crimson ermine #suggestions message
Bear and Bonemaw meat function as a meal by themselves. The Black Forest has only one HP food recipe (Deer Stew), so Bear Meat is essentially a secondary HP food in that biome.
Correction: Bear Meat is easier-to-make Minced Meat Sauce.
Bonemaw Meat sits between the highest HP food in Mistlands (Honey Glazed Chicken or Misthare Supreme, can't remember which) and lowest HP food in Ashlands (Fiery Svinstew). Again, it essentially serves as its own meal.
That said, you could get your wish if either meat is used in a DN recipe. I think that's unlikely unless the DN has Polar Bears. But just my two
s.
Minced meat sauce is the other HP food recipe you get too, which shares hp and stamina stats with bear meat but lasts longer and has little higher HP tick.
Ah, I am stupid. Thank you for the correction!
Well, it's just that bear meat is easier since you only need to cook it. 
bear meat doesn't need neck tails too
But you can still add a little for garnish 
Pigs will eat napkins and shoes i feel like they could eat more than berries
They do, they eat mushrooms
😭
RL pigs are omnivores. Wish they ate all food items, it would be like an obliterator for extra early foods
That whatim sayyin
You might try to give them carrots.
They seem to love those.
(and don't grow long ears so they start to look like bunnies)
If you could use rotten meat to feed wolves and boars, that would be nice.
Rotten meat could also be made into Skerpikjot, which is just fermented meat.
Personally, the concept of fermented meat repulses me, but if we use rotten draugr intestines for sausage casing, using rotten meat for some other recipe doesn’t sound that crazy.
I still stand by my point. If serpent meat can get its own recipe, then bear and bonemaw deserve a recipe
I doubt bear meat will, as it was added a long time after that biome was given its food.
And as Smiffe once said: it would end in a complete rework of all food items.
Bonemaw, however, might get a new recipe when we reach the Deep North.
Problem with that is, that we won't know until the reworked Deep North area is released with the 1.0 game release.
Which means we have to wait until that moment.
@foggy axle you mean like the drag-and-build system from Satisfactory? Swooping 😄
unsure of why, but it could be a feature that only works in unreal 5. both Windrose and Satisfatory use it
@hollow mantle I believe items being "lost" to water without means of reasonable retrieval is an intended mechanic.
#suggestion-discussion message
Well, i am fine with loosing items in deep ocean. But certain items dropping into the water near my base lets say and i can see them, but i cannot get them is bit annoying. Especially if you are trying to build slightly into the water like extending a dock or some such. Being able to harpoon an item that is in sight and not so deep but still deep enough that you cannot just walk in and pick it up.. would be a good use for harpoon in my opinion. However its not something that i cannot live without. Just an idea.
Understood!
There are some janky ways of retrieving your items from more shallow waters.
One can stand in a floating cart, and use the Hoe tool to raise ground under the item. One can make a tall ladder to act as a diving board, in order to splash down and retrieve the items with good timing on pressing 'E'.
I personally am indifferent to a change, such as your own suggestion, hence why I didn't vote on it
Skál! 
personally i love diving boards
That's not exactly a great argument for why they "deserve" a recipe for me, that's similar to saying if Perch have a mead recipe, all fish deserve a mead recipe.
i think they should
but i didnt suggest that because thats a hot take
That's virtually no different though, if there's nothing created to utilize those materials, it just becomes bloat.
i dont understand what you are saying
Like if the creation logic were to just go down a list of materials and create something for everything, the list of things that can be created becomes uninspired and needlessly gigantic.
just because you can make something with, say, ectoplasm doesnt mean you will
also bloat in terms of what, chests? crafting ui? something else?
That's the bloat aspect, if a large amount of items fall into the category of "make it if you want," that's the needless aspect I'm talking about.
i mean for me, but that definition, there already is lots of bloat
I'm not arguing that, I'm just saying that it would be additional bloat.
and i agree with that
i think there isnt anything wrong with bloat if its not needed. what is bad is when said bloat becomes mandatory or forced
Unless you suggest a dish that maybe carries a unique aspect, or the game has a niche for, I don't think the "deserved" part is really a thing that rings true for me.
ok well too be fair, my suggestion of changing bonemaw meat and bear meat specifically is flimsy at best because bear meat is the newest meat (thus makes sense why nothing needs it), and bonemaw meat is in the newest biome thus it very well could be used in a DN recipe
I understand that opinion I suppose, there's just so many aspects of implementation for such things, from gfx to programming, to even UI as you mentioned, bloat can ultimately affect everything. From gameplay to development.
Personally would just like more reasoning for such a thing, but I'm just putting that out there.
i also think specifically for bears and bonemaws, those are relatively difficult enemies to kill and are also rather uncommon, so at leas to me, it feels odd that their food drop isnt very useful at least imo
i never use bear meat and rarely use bonemaw, and i only use bonemaw at the start of ashlands before i get more askvin tails
Ah, well I utilized both quite a bit, the convenient factor for those foods really gave them high utility for myself.
Bear meat matches the stats of Minced Meat with a single ingredient.
doesnt it have less hp/tick?
Bonemaw meat is also insane stats for a 1-ingredient food.
and less time
If those aren't large concerns, it isn't felt much to be fair.
5 minutes is meh.
And 1 less per tick is... nothing.
Food healing ticks once per 10 seconds.
6 health per minute is not going to save your life.
i get it. bear meat is useful when coming into the biome before you get a big carrot supply or to avoid growing carrots. doesnt change the fact that the rarity/difficulty of killing bears and bonemaws does not directly correlate to how good the food is
Rarity is entirely seed dependent.
I always felt it did, the convenience of what the benefits are is pretty nice. Just one little cook and it's ready.
For example: I will have built and completely upgraded bronze armor before even seeing a second troll.
During which time I probably will have killed 8-10 bears.
No traveling back to level 4 cook stations and whatnot.
Where other people are swimming in excess troll hide. 🤷♂️
i mean if adding 2 foods to a game with 40+ food items is a bad idea, could always make them do something that isnt food
Not saying it's a bad idea, I've not downvoted it, but for me I'd just like something beyond the reasoning presented.
ive given other reasonings and you shot them all down 🤷♂️
Bear meat being utilized in a Serpent Love Potion for example.
You did? I might've missed that.
im not saying my reasoning is perfect. its definitely not
yes, i brought up the rarity thing as well as
and difficulty (relatively speaking)
Oh, I mean that's not me shooting down a reason, just that it's not exactly straying from saying if Serpent has it than so should xyz because they're rare as well.
ill be honest, if the reasons i gave dont please you, then there are no reasons that will please you. i can think of some other reasons that to me sound dumb and i doubt they will convince you either
but hey, it doesnt matter because at the end of the day, the suggestion has little to no control over what anyone at iron gate thinks. my opinion? devs are gonna use them for something regardless of my suggestion because bears/bonemaws have unique circumstances that other mob drops dont have atm
I disagree, there's plenty of items in the game that have arguably less usage and even more unique circumstances. I will agree that opinions are just that, and it's not up to us as the end of the day. Just thought I'd bring up my thoughts after I'd read the suggestion. 👍
i cant think of a better reason than "it just makes sense" which is fine with me. also for useless items, i generally avoid those so i dont remember them as much lmao hence why i didnt suggest it
im curious, in your opinion, what are some "useless" items?
One time usage items, countless trophies, and things with very niche usage that come in abundance, like rotten meat/bukeperries.
Meats that are on par with prepared meals when cooked are quite useful already in my eyes.
ok well i didnt suggest make all trohpies do something cuz thats a lot more work than "add 2 food recipes" but yeah, defo agree every trohpy should have ause
I wouldn't either, but that's just because of bloat, but I'd still put them above bear meat/bonemaw meat in terms of uselessness.
agree with you there
An idea like, feed a Troll bear meat, and they become neutral as a Dvergr is after a "taming" period.
That'd get an upvote from me, and would make sense in terms of what a troll might enjoy in it's own biome. Though I'm unsure if they're vegetarian.
i dont really care what happens to them as long as they are used for something. i was too specific for my suggestion i will admit
personally id like to see bonemaw meat used for something besides food. maybe like a heat resist potion or something
I'm all for it if it serves a purpose within the gameplay, but just because something else has it? I'm not exactly on board with that. 😅
There is official art where troll is holding deer on its hand so I don't think they're vegetarians. Also you can find deer hide, leather scraps and bones in their caves.
Although they belong to the same faction as boars and deer.
There are probably no entrails and rotten meat along with the skins and bones because a troll either would not leave meat to rot or would not care if it did 🤔
Regarding an extra use for bear meat, if I remember right, there isn't a low-end mountain food that grants 60 health. What if bear meat could combine with onions for a new 60-health stew? Mountains often have some black forest around them, so it's not like finding more bears at that phase of the game would be hard.
@gray lava #suggestions message
How is this different from the save option in the pause menu?
Sounds like it would just be a hotkey for it
Technically the save option in the menu is a button in the UI, so it's unclear to me what exactly what they want.
I think they missed that option 🥲
this
Hey has the suggestion of being able to name ships ever come up here?
you like it better in the menu (as it is now)
or would you want a keybind for it? (because you can do it manually if you want to)
in the pause menu is fine
ok
sorry for the trouble
else you can press F5 and type bind <whatever key you want> save
and everytime you press that key, it will save
oh it's not any kind of trouble
if I can help you play better or smoother, it's all good 🫡
can I bind my 1-8 hotbar to different keys with that method?
don't think so 🤔
The weapon gaps are going to need to be filled in by modders, they’re intentional.
You don't know that to be fair, they might have filled some gaps for 1.0 for all we know.
#suggestions message
@sonic musk have you tried the secondary attacks on most melee weapons? They are typically more of a windup hit
"Big mace slam" ... like the 2h hammers? 
"Or big sword, or axe." ... like the 2h sword or axe? 
The two handed swords need a different secondary than the one handed I think. (Unless it’s already been changed and I just haven’t used them in awhile) The poke is underwhelming for a greatsword
Underwhelming how?
Poke just doesn’t feel right. Too similar to one handed sword
-# would prefer a spin
Would be very cool to have the lion claw from Elden Ring as a secondary attack
No idea what that is
The slayer is just the dragon slayer from Berserk, but without the dragon
Look up the ash of war lion's claw
It's a front flip that uses the sword to generate momentum
Nah, don’t need a slam as sledge has slam.
Would be a cool gap closer. I think the spin move should go to the great axe
uh oh, smiffe hasnt downvoted my last 2 suggestions. this is your one and only reminder
Smiffe downvoted my 1x1 dvergr wall suggestion and I still wonder what a developers reason for not wanting that would be 😂
Other than menu clutter
MENU CLUTTER 🗣️ 🤑 🔥
Menu clutter? Sounds like more options to me 
if my menus dont have a scroll wheel THEN ARE THEY EVEN MENUS
More menus. Menu filter. Menu scroll. Menu menu.
Menus inside of menus.
Menuception.
@merry flame i dont think anyone pointed it out, and idk if you know, but lox wagons arent really necessary. You can ride them even if your inventory is full of 30 stacks of metal. You are the lox wagon
Or you can be the lox pulling the cart. 👀
I wonder if you could ride a lox while attached to a cart.
Then you're practically a freight train.
its for the sake of being able to carry more than just a full inventory, i mean in the plains you'll probably be carrying armor, weapons, a shield, maybe a tool, trinket, mead,
it leaves less room for more items and loot
i feel like a lot of valheims issues are solved just by playing multiplayer, like distributing loot for others to carry, but when you are trying to do a single player run it just slows you down
You're not wrong. I play solo and I spend a lot of time portalling stuff back home when my inv is full.
As long as you unload stuff you can teleport before riding, you can carry about as much as a full cart and much easier. I cant imagine how cumbersome a cart on a lox would be lol
it also makes me sad how obsolete things like the wagons become once you reach a certain part of the game
Carts are nice for base building
boats never become obsolete because of how useful they are, sure you may upgrade them but they never really become irrelevant in place of a stronger method of travel
absolutely, buff stacking and chaining is very fun and it requires good communication and timing
I like using Moder power + Troll endurance mead during plains era to become a beast of burden and bring more black metals from other villages I've raided to one location.
moder, troll, belt and corpse run is the most insane strength build
sometimes i kill myself when i have no skill drain just for corpse run to move items faster
FYI @karmic flax, Moder power became much more useful with added +300 cc and +10% movement speed.
Yeah i saw. Also elder
yeah past mountains I don't use them
Though to be fair, pre-mountains I don't use them either 😅
Boats I'd argue get a bit obsolete, but never completely. Once you reach ashlands you'll have stone portals for porting metals, and fins of destiny for shorter 4 minute swims. But if you wanna go a long ways to somewhere unexplored, or wanna get around ashlands, you'd still need a boat
for mountains i always filled wagons with silver and then had a golem knock if off or i just pushed it down the mountain,
boats will probably stay one of the strongest exploring tools but yeah, if people are still using boats for back and forth instead of stone portals thats insane
Carts are nice to get silver off mountains and iron from crypts
I don't use them for crypts, but tbf the crypts are rarely more than a 3 minute run from my base
my early game set up is usually base inbetween meadows and black forest and cart resources back and forth, if im on multiplayer we will make a cart path
mid game i usually base in a black forest or meadows near a swamp and a mountain
the rest of the game i usually base in plains
i feel like the building limitations in valheim is one of its greatest strengths, it leads to cool designs and requires more thought when building hoiuses
Mistlands-tier tower shield = a whole dvergr strapped to your arm 
I dunno, the dvergr didn't hold up to well in the ashlands
Yeah but if they’re leashed they can’t run off in the lava pits
That’s at least an 87% increase in survival rate
@viral kraken weapon and shield skips are intentional, so probably unlikely to get a tower shield in mistlands
Also can you elaborate on what you mean by all the other shields getting an upgrade in mistlands? How I see it only bucklers and arguably magic shields get an upgrade
Lots of people suggest more weapons, but what if instead i suggested less weapons
Shield and buckler
Standard shield gets the carapace shield, buckler style gets the carapace.
A Dvergr tower shield could look really good 🤔
There’s a flametal tower shield though, right?
I still want a tower shield or 2handed hammer with looks based on stone golem trophy
Big crystal hammer or shield
That would actually be pretty neat, big ole’ Crystal maul
Dunno, haven't seen one yet
We just discovered our first flametal last night
Plains doesnt have a spear? Deathsquito Spear
Would be lovely
You rite, I think I always forget the regular shield exists in mistlands
it's similar but not the same vibe. It's the same as every weapon attack. Light attack, heavy attack. Spend stamina, hit at the time you cast it. With the heavy charge, you'd hold, and release it once an enemy is close. Lots of enemies in the game will juke a heavy attack, they can see it coming. You ever try to heavy attack a Charred Warrior or Charred Twitcher? They walk straight at you until you do it, then they stay 1cm outside your range, you miss, then they walk forward again. If you charge the attack, then you wait till it's unavoidable and BAM big slam
sadly 2H hammers only hit a big slam. And I use 2H sword but it's a thrust attack, not a charged attack. Feels more like a lance than a big sword attack. I want like a big overhand slash attack and a sideways slam for maces
I think I have tried it with charred, and have hit them
That’s been recommended a few times, they’re not adding a spear to the plains.
Plains has a spear but it’s not for us 
me too, but they're more likely to juke one that's input delayed rather than directly released. Kind of the principle of potential energy. An object sitting on a shelf has much higher potential energy than an object on the floor. If you hit a heavy melee in the current system, it's a slow swing that the enemies can avoid. The released charge attack should in theory be faster because you have to continuously spend energy to not release it, so once it's released you would swing with devastating force quickly
I think its be funny to have some sort of short uptime ability that makes spears return to your hand when you throw them. Thats not gonna happen but it would be funny
A few times is probably underselling it but it doesnt mean deathsquito head on a stick wouldnt go hard
when I first played Valheim I mained the spear and what I wouldn't give to be able to toss it and return, toss it and return. That'd be so fun

Ive played with a mod that did that but made it take 3x stamina. Was fun but a little silly
Modding without mods
setkey stamina commands 🙂
Is this the place to go to find a group to play with?
It would. The equipment gaps do bother me. The idea is that it forces players to use different equipment to diversify their play style, though in my opinion enemy damage weaknesses/resistances already does that. It’s hard to make a mod for the problem as well since we don’t know what weapon gaps will be filled on release, like the black metal battle axe/mistlands battle axe getting added. Personally, I still think once you unlock a type of weapon, (swords, spears, atgeir, medium shield, buckler, etc) you should be allowed to keep crafting that weapon type throughout the game, across all future biomes. It has been stated a few times now though that weapon gaps are intended, and are thus likely going to remain on release.
I think the main problem with the gaps is that it doesnt match with the skill system
But im aware that its intended lol
The mod made spears return after throwing but take 3x stamina, not just stamina adjustment
@gray lava recipes using bear meat would be cool but i dont think we need 2 black forest jerkies.
Who said it had to be black forest?
From what ive heard bears are jerks already
Bear meat + royal jelly = fancy Mistlands jerky
why do we need more jerky now that every biome has a feast
I was thinking mountain food using onions but yeah
mountain needs a new health food, I want something made with crystal 😋
Valheim garlic when? 🧄
golem meat
Eyescreams 1 hp per tick pisses me off
boar jerky and wolf jerky isnt that much jerky
but why do we need more when feasts do the same thing
Swamp jerky using ooze?
you can hold jerky but their stats are so low
frosted sweetbread has split stats like jerky, available in plains
Doesnt sweetbread need eggs?
you can get them from a sealed tower
I just saw a reddit post complaining ablut how early game feasts are useless 
in my most recent playthrough i've only been using one stamina food, one health food and one split food together to force myself to use feasts and they've been pretty good
i started it for the bog witch but havent played it much
Im doing the same on my main world while going into ashlands
I feel too squishy with 2 stam and too slow with 2 hp
Feast works just right
Isnt it like 2% drop chance
theyre always at the bottom
They are by far the best food source. What is bro smoking
2% drop chance from a structure that generates three times in a world would be insane 
Idk i thought wiki said 2% lol
Must be hallucinating. So towers always have eggs?
Also getting the sailors bounty in black forest feels like cheating
So strong
Serpent stew was always strong too
you need iron to cook the meat
Oozers
You didnt use to
And can killwraiths for chains
oozers aren't black forest
Right, but you can go in the biome before the boss. My point is you can get it before doing elder
Might as well go digging for scrap iron in the swamp as well as hunting oozers for iron
Since for some reason the spice requires killing a serpent and not locked behind elder
[oops]
What on earth are you talking about
Actually if you want to continue this, please dm me. Shouldnt talk about that in this channel
Yeah 👀
@viral kraken Stamina food does essentially increase stamina regen, it's just a different calculation. Not a huge increase, and should be communicated better
Though idk if I would say health regen is particularly fast either
At least have that shown somewhere
I guess I'm confused because of the lacking details, charging would do what exactly?
Take more time do more damage. Potentially with unique animation
give a faster swing and controlled timing
You already have controlled timing though, and it's a slower swing if you're holding a charge. 💀
it's the charge man. The feeling of slamming down on an enemy with that charge makes it worth. I know there's a concept named after it but I don't know what it's called. Where the implementation of a mechanic is what makes it special
your buttons having satisfying feedback is what makes it worth. Charging a melee would give you the feeling of power and once it hits you get that release, it's all a process. It's very satisfying to hit a max charged bow shot, and it's the same feeling
Sounds a bit silly to me, I've certainly never charged a punch before. 😅
FALCON... 🤜🔥
Show me a 🫎
Not sure if this is what you're referencing, so I'll spell it for anyone else interested.
Stamina regenerates faster the less your bar is filled, and regen slows down as your bar fills up.
If you have 120 stamina, the first 60 will regen faster than the last 60. Thus, if you have 200 max stamina, after you use it all, you will recover 100 stamina faster than if you drained a max of 100.
Go use a greatsword in Monster Hunter and you will learn well the feeling of landing a perfectly-timed charged attack.
Or Kirkhammer in Bloodborne.
Steam Workshop mods only work on Steam tho.
And I feel like there's a lot of steam users here as well as people complaining about QoL on steam will have an easy fix. Nothing lost, but a lot gained
Pardon the ignorance of a Steam user, but what else is Valheim on, in terms of computer platforms?
Perfect timing is a good feeling regardless of charging though, I really am not seeing a difference with their suggestion between charging an attack, and loosing an attack with precise timing.
So that'd only serve PC players, that's 1 out of 4 platforms Valheim will be playable on.
How is that a bad thing?
It's development time for 1 of 4 platforms only.
it would split the mod makers
or force them to work multiple platforms
Apple appstore
Microsoft store
Steam
Nintendo store
Playstation store
🤔
multiple? Im not a modder but they can prolly just put the mods they already made in nexus to steam workshop anyways and why would that affect you guys?
Yeah I don't think you understand the points being made.
If mod support happens with Valheim, it wouldn't be for steam alone, it'd happen within the client.
yeah I dont think console could mod their game anyways, unless they homebrew their console
Which would translate to all systems.
there are games in different platform that supports steam workshops so I dont understand your point
I've played plenty of games that operate this way.
Dont Starve Together is literally on every device yet have a steam workshop
There are? Like what?
DST like I said
No
I will look into this but I'm fairly certain you're mistaken.
I play DST.....
Steam workshop can't be accessed without utilizing steam's client.
So xbox/playstation/switch cannot utilize steam workshop.
Yeah we know....
If mod support happens with Valheim, it wouldn't be for steam alone, it'd happen within the client.
I dont see why its hard to implement ngl, and the pace of the game is really concerning if our suggestion wouldnt be in the game for another 20 years
No, it's a smarter approach to a game that supports multiple systems.
No one is saying it's harder. 🤦
we literally told you games that are on different platform yet have steam workshop.....
I looked into it, that's not the case.
how is it not?
They're not utilizing steam workshop through consoles.
Bro..... I dont think you get the point
yet have steam workshop.....
He's mentioned this 3 times now. It doesn't have steam workshop.
We're saying the game on steam have steam workshop yet on different platform...... please read it properly
Oh brother, this is what I mentioned above, they're not going to develop something for 1 of 4 platforms.
It will be universal implementation if anything.
🤦 I never said it would be steam workshop.
Yes, because releasing to different platforms has multiple avenues.
damn you really dont understand the point
You've just made zero sense throughout.
ive seen mods both on nexus and steam with the same creator, how is that hard?
Skyrim has mod support in the client, it's not utilizing multiple avenues as you're suggesting.
bro said he played plenty of games with the same concept as valheim yet most of them have steam workshop
With mod support in clients? Yes.
Stonehearth, Barotrauma, Skyrim, etc.
Those are not like valheim brother 😭
I never said it's like Valheim, I said games that operate this way(as in the in client modding), not games that are like Valheim.
okay then skyrim have steam workshop yet cant be modded in console.... your point is?
What? It has an in client mod list that has downloadable mods in game.
This spans across all systems from a universal mod source.
so youre talking about the newer version?
Current version yes.
yeah, same with minecraft bedrock edition where you can buy mods
Absolutely, and the same typically happens with any game that wants to keep their ESRB rating.
so it really doesnt make sense why its hard to implement steam workshop when oldrim dont even support mods on console
It's not hard, no one's saying it's hard.
then why does it sounds like youre against it?
It's just not where the development effort would likely be pointed.
It would be pointed at efforts to support all 4 systems.
Which isn't difficult.
Somehow you misunderstood what I was saying I suppose.
we have a pile of suggestions that people would like to see in game, if we add a steam workshop, which i think 90% of the playerbase are on. wont it solve all the complaints of QoL and off loading some of the stress from the devs?
Okay? So you want to rush towards steam workshop because you're assuming where the player base will be, instead of offering the same experience across the board?
There are alternatives that allow cross platform mods such as mod.io or curseforge. Such a solution should be preferred over a single platform one like steam workshop
okay, i guess we'll wait 20 years for that to happen since thats the pace of the developement is at 🤣
You can be pessimistic all you like, I'm glad the creators of this game aren't under stressful deadlines and can afford to live on a salary.
have you tried modding in Mac? its more annoying than windows. having a steam workshop would help them
Having been there myself, it's not an enjoyable lifestyle to cater to deadlines for pennies.
yeah and adding steam workshop would help them right?
No, it'd take away from development focuses to appease 1 of 4 platforms. A platform which already has access to mods by the way.
Adding a cross-platform solution would not only help mac but also xbox/ps users
I said they aren't under stressful deadlines.
Another company is making the ports for upcoming console versions.
and we dont have that solution and the games developement is slow, Im pretty sure having a steam workshop would off load some of the stress like I said. since its clearly what other games have been doing
I'm for official modding support but against steam workshop because it would leave the other platforms behind
like what?
I'm not sure what you're asking.
Porting isn't the same as programming.
Consoles can easily allow for mods if they're set up for such a thing, it's just not typical for studios to be largely in favor of modding to the point where they'll implement it into the client. Iron Gate has already stated they're interested in mod support.
if only there's a way to test it on one platform
They've active help porting to all systems, that includes testing and quality assurance.
How what could be simultaneous?
Development across all platforms?
Develop large amounts of content, push a version to all porting companies, work together to solve bugs, move forward.
It's a slower process than just one platform obviously, but it's necessary for a complete product.
thats what im talking about, if we just let the modders do their thing, it would help out the devs workload. if the game becomes buggy if you install a specific mod then why would it be the devs problem
No game needs mod support to be clear.
I feel like they're doing some unnecessary stuff if they put out a lot of content that most people wont use then test it
thats a lot of work for something that a player might use
This is why mod support was stated it'd happen after 1.0 if at all.
There's already a lot of things to work on.
the game already supports mods so I dont get what youre saying
you mean official mods?
The mods would function for all consoles, and they already do on crossplay servers. Aside from clientside mods of course.
Mod support means an official way to download mods through Iron Gate's servers.
This would happen through the client itself.
Mods aren't supported, they're just made to work.
Mod support involves plenty of processes, like for example version recognition, and automatically disabling a mod that is out of date.
yeah thats why it would be cool to have steam workshop implemented so they dont have to do that in the mean time, before skyrim special edition, we have skyrim
Steam workshop is a type of mod support, and would need to be worked into Valheim's code and allowed to access cloud data, etc.
This is why I mentioned that the development time likely wouldn't go into just steam workshop, but all platforms.
which the devs would do partial work rather than what you were saying earlier about them having official mod support
@delicate glacier #suggestions message you can move it yourself btw
This is just my assumption based on what has been said, and the landscape of Valheim's releases.
They haven't mentioned steam workshop once, but have mentioned mod support multiple times.
I feel like they should just focus on implementing it in game instead of a mod, and giving us a setting to exclude it or not.. like camera shake or whatever and let the "modding" be handled by the community
I'm no official voice on the matter, I have just had a lot of experience with game development.
This is how it is currently.
There's no promises mod support will ever be a thing.
It would just help players avoid losing save data, receive more information about why they might've crashed, and help them stay safer in the landscape of modding, which can have some sketchy downloads.
ive never have a bad experience with steam workshop, idk why it would be sketchy to download mods there when its from valve itself
Smaller content, bug fixes and performance improvements and possible mod support are post 1.0.
I'm not talking about steam workshop.
well thats our topic is it not?
I think you misunderstood me.
🍔
I'm speaking about mod support and what it does ultimately.
Where as of now, mods can be located anywhere.
You can be directed to some random mega download link with a virus that crashes your PC.
which is why I suggest a better alternative....
I'm not trying to explain to you why development time is important again, I am just explaining why mod support is beneficial.
All the ports probably share largely the same codebase, the less platform-specific code the better
Unity engine easily ports across all engines thankfully.
Oh, nothing... Burger
And mod support wont be here for a very very long time because of what you explain how it's being handled.... but if we have something like steam workshop, it would speed up the process
Only for some, for others it would show it down
🧘♂️ 🍿
It wouldn't at all, it'd segregate the modding community, take time away from game development, and only give support to the platform that already has access to mods.
Im really not sure implementing steam workshop would take that long, ive seen games that we just released and then the next day they have steam workshop available so Idk why it would be hard
youre saying it takes time away from game developement, which means its hard
That's not what that means.
how would something not hard be a waste of game dev
No, it means it takes some effort, both in introducing it and in maintaining it
I could draw scribbles on paint for 6 hours, that doesn't mean it was hard.
you give more mix signals than my ex 😂
What's confusing you?
mmm in that case youre right, it is a lot of time to implement steam workshop
Imagine having a large content update average of 6 months, with only 1 programmer, and still having people make these little jokes. 🙁
I understand everyone just wants to play Valheim, but that shouldn't result in making fun.
I thought theres more than 1 programmer
Just the one.
damn, so the steam workshop idea would really help the load off him
Not at all, the vision is still the vision.
Mods aren't game development, they're just modifications.
yeah and it's better than waiting for years to get the inventory update right?
They could've easily hired additional programmers, but that'd skew what the intention behind Valheim is.
There's a creative vision, and the team they have is trusted to execute it.
they couldve but at the pace theyre going, people are losing interest on the game because of how some mechanics are
That's not true, Valheim has remained steady in it's player count.
I think it's a 30k average player count daily on steam, if Xbox is even half of that, that's 45k players daily.
That's half a small city, that's an entire infrastructure worth of people. 😅
idk what you mean by steady but it lost 80% of its playerbase after 4 months
They have brought on some developers, and development time has been paced very well.
Release hype be like that.
?
Large content updates average 6 months up until now, but that stands to reason.
what's the talk about today?
Steam workshop
Valheim is being release on 2 additional platforms and being developed for 1.0
we just talk about how it could be unsafe using external site
there's the answer im looking for
there has been virus in games on steam platform
there has been virus on steam workshop
That's incredibly rude? I'm patiently explaining things here, but sure be like that.
maybe games but ive never experience viruses on steam workshop
search for it in youtube and you'll find the videos
"virus in steam workshop"
it's not common, but it have happend
and you would be fine telling us to download from an unregulated site than a reputable one?
yeah from what ive seen in this channel, people are very against on changes. I would like to see a random suggestion of an idea thats already in 1.0 that the public dont know about and I bet you most of them would say its a bad idea
That already happened actually multiple times
damn
Is that why most of the recent suggestions are being upvoted? 😛
People claim to hate an idea
It ends up in the game one way or another
Suddenly the same people like it
idk about you but ive seen suggestion that would make sense and people dont like it
Like what?
like armor vanity, idk who suggest that but Ive seen people disagree with it
Armor vanity? Like different colors or?
Lmaooo
iron armor status but youre "wearing" troll armor
Oh, transmog
yeah like in monster hunter or terraria
ive seen people say its unrealistic, and fighting an electric deer is?
I'm all for it, but I can also understand why some people wouldn't like that.
yeah thats the thing, I dont see how that could affect gameplay
I don't think it would very much, and maybe that's also a reason to downvote for someone. Perhaps they don't care for cosmetic additions.
yeah maybe those people who dont care shouldnt be voting at all. cuz downvote means its a bad idea
so youre telling me the suggestion channel dont change/alter anything?
It has influence, but what the community thinks can only really be a gauge of what the community wants, not the developers.
The closes thing we have to that is Smiffe.
but you said a lot of people hate an idea but it comes out anyways
"a lot" is an overstatement
Its just the same 8 people
Correct.
What the community thinks is not aligned with what developers want.
It's only a way to tell if players would also like the idea.
The real MVP is the ♻️
When you see 3 trillion recycle emoji you know it's good
That is DEEP valheim lore
@rose swan 😢 (you missed it)
Thankfully, irongate never misses
Even with all that, they give us what we need
ENOUGH bickering
Disagree all you want. but this channel isn't for calling out peoples diffrent opinions
#suggestions message I never noticed or payed much attention, but it does seem a bit odd it wasn't put in the middle, seems like a natural placement for it.
The king has spoken
Smiffe has literally said the votes don't matter all that much. Those votes are from very individual community members with different opinions. The devs decide. There can be tons of upvotes, but if the devs despise the idea, that's that. But most votes are pretty level. Unless it's clear the community as a whole despises it, it doesn't matter if there are a few more downvotes to upvotes. If the devs like it it's a good idea
with 14 million people who have bought valheim, and 165,000 of those are in discord. and possibly up to 100 people choose to vote on ideas.
statisticly it's not many people who actually voice their opinions
but it's a small indicator
@wind sundial valheim isn't about riding into combat
the long answer is a balance issue
you cannot sit on 800 HP creature and fight.
Then enemies cannot get to you, or they need to do alot of extra damage towards your mount so you have a risk to die or lose your mount
and enemies then need to be alot faster to be able to catch you or be able to fight you while mounted
the problem then becomes. what will those enemies do when you are not mounted?
will they be super fast speedy so you never can run away from them?
the whole game isn't build around mounted combat in the end. so it will probably never happen due to balance issues it would create
I don't vote if I don't care, but there are reasons to care other than if it affects me gameplay-wise. For example, I sometimes downvote suggestions that I think will cost too much in terms of development time/effort that I would rather see invested somewhere else.
Yeah I can see that, im talking about those who downvotes just because
Swoop, there it is 
For those that know.
Wooooo! Super excited for ||the new build piece!! || 🎉
#suggestions message I would love to use linen or flax or anything to make string to hang or use
#suggestions message @safe dove I’m a fan of finewood pieces, but I’m unsure how I feel about painting 🤔
I wouldn't want it to be a detailed painting system, just an option to change the color of the finewood wall piece.
You could paint a finewood wall to be the same base color pallet as banners, maybe the paint looks more faded after the wall is damaged.
In the same way the walls already in the game have different textures on both sides, only the flat side of the wall is paintable, if you know what I mean by flat side
The walls usually have another side with some woodworking visible to keep the planks together.
Even without paint, a brighter wood shade would be incredibly welcome.
This here is pretty much where I’m at, I think the lighter variation of wood could be a nice look for the palette.
Would need to make even more tabs on the build menu
Right, yeah. That’s my biggest reservation 🤔
@sacred kernel aren't you thinking of Windrose?
valheim doesn't have sea battles like what you describe
Well not as long, but there have been times where I’ve been in a sea battle with others.
It’s just mostly bland
Idk, the ships do break pretty easily.
It's mostly bland because pvp is not part of the scope of the game. The focus is on single player and co-op multiplayer.
Valheim isn't ment for PvP and we don't plan to do so either :/
@lapis gust soft tissue can be found in putrid caves in the orange goo you can destroy
Putrid caves?
-# oh right, we found 1 so far, and we didn’t have light with us
I know, still a bad way to farm it.
And you need a lot of etir to level up your magic catalysts
Morgen caves
I just realized that, yeah
I get like 10-20 from each cave i think, which is pretty quick
#suggestions message
dvergr drop soft tissue, they just don't respawn very frequently
also it's a chance drop 
The skulls in mistlands are filled with soft tissue, and dvergr drop it. 👀
Dvergr drop it? That's new
It's always been a thing, but I would suggest mining large skulls in mistlands for mass amounts.
Dvergr arent reliable. 25% chance for a single one
Morgen caves seems the easiest to me, then skulls in mistlands. Then dvergr bases. Then dvergr themselves if youre desperate
Pretty sure this is the intended way to get it.
I only knew about the dvergr bases at first
Well, ig at least in anarchy and PvP servers that I’ve joined.
Soft tissue collecting is fun and I would hate to see the game change bc ppl dont know how to have it
Absolutely. The trick is not to interact with Hugin when he tells you it's there. I love using Hugin's 'Poof' to let me know about a nearby POI
Would hate for it to become a consistent drop, because that would detract even further from mining 🤔
LOL this is a big brain move 
1 consistently from dvergrs wouldn't be much, they're not particularly common
I agree. Sorry, I don’t think I was clear- I meant that I would hate for a method more efficient than mining (broadly speaking)
Imagine if deep north has the things those Mistlands skulls came out of…
Well. PvP is'nt something we will create any kind of content for.
Dang
I absolutely love the mistlands with the music, traveling on low ground, walking, spooky mist you dont know if stuff is hiding. Stumbling on a hut, "maybe theyre mining nearby?" Walk a little to flat grass area, find skull, battle with dvergr, then kill the dvergr, its all fun
I mean, wasn’t the call to arms update PvP related?
Was it? How so
Not at all.
Ig it’s kinda a stretch tho
It improved slope combat and added things related to it, including ways to train your skills.
Well all the thing a can definitely be used in PvP
maybe the wood weapons to hit friends without killing them
but none of the content was made for pvp, just general combat
Even if those weren’t the intended use
Sure you can train with your friends with PvP on but it will not be feature the game will focus.
Yeah, good point
Yeah definitely a super stretch lol food also helps u fight
Any new weapon, armor, food, mead can affect pvp. Doesnt mean pvp factors into consideration ever
Well, the dev just told me that they aren’t gonna be creating any more PvP content
And no body really plays valheim alone
I do
And most people who play multiplayer plays coop PVE
Valheim is as much a singleplayer game as a multiplayer game. Certain things are just advantageous im multiplayer
Well I personally don’t, just gets too burnt out without friends
I get what your saying tho
I like playing solo cause it means i can take it as fast as i want to, not having to slow down or rush
Yeah
#suggestions message windows key + . allows you to bring up heart TIL
@lapis gust What’s wrong with the Eitr grind?
I think the eitr grind is fine. I'm more worried about the gems you get from charred fortresses. If the North needs more gems and doesn't provide another gem source, I'm not looking forward to finding and grinding more charred fortresses.
I think the likelihood of the north requiring more gems (other than providing the station upgrades to upgrade current ashlands weapons further) is pretty slim
That said fixing fortresses I'd be down for. Both in terms of their limited loot and more importantly in terms of their gameplay/generation
Is just the worst material to grind in the entire game. Bronze is a close second tho. The rest feels much more like a smooth gathering. Those two are horrible to get enough
finding the skulls to mine is a pain, I agree. Mining them and getting stuff home, however, is easier since you can just use portal
I wouldn't mind getting the tissue on rare enemies that don't normally respawn, like fuling berserkers
And I guess that's already true with dvergr mages
Hmm, I find it fun. Requires exploration of a fun biome, easy to mine (shatters in one hit), can be gained from fighting dvergr and from raiding their homes, can be portalled
Much better than copper that you have to sit and monotonously mine for ages
Sometimes the skull spawn with a lot of rocks inside
So it takes a long time to get the tissue
Very common with my maps atleast
That does sound annoying. I think it’s very rare I’ve experienced that personally
The biggest issue with copper is really just the fact that you start mining it with the lowest tier pickaxe that can't even be upgraded, and with little to no skill level in mining.
Indeed. If I remember right, each piece of a copper node only has 50 HP. A black metal pickaxe would shred that.
This seems to always get overlooked. Mining copper is perfectly fine once you get a decent pick and a good amount of skill level 🤔
Does anybody else have a problem with only 10 people allowed in a server w/o mods?
My problem with Copper is that you need 47 metric tons of it and you spend unnecessarily long mining it
Copper nodes are huge, the drop rates are kind of not that high, the Antler pickaxe can't be upgraded and you can't even have a cart without mining copper first
It’s supposed to be a grind heavy game, they prob did that to stunt progress a little.
You can also use a troll to get copper
@sacred kernel the 10 player limit is... for reasons
the drop-rates, the monster balance etc
The amount of limited resources
I feel like you really don’t even need all that much bronze 🤔
I was thinking of iron, or things from ashlands fortresses
Oh sorry, my comment was referencing Hellriders comment above
As far limited resources go, I wonder how many players could be accommodated with max resource rate? 🤔
you wouldn't need the best equipment with so many players fighting together so it shouldn't be a huge issue
I really dont ever feel like im grinding in valheim. MAYBE after my 60435435th run arriving to my first sunken crypt.... MAYBE...
i lied, one time i sat at a greydwarf farm and got 100 bow after i used twig to get 100 knife
Couldve been efficient and gotten knife at the greydwarf nest too
Grasshopper, learning is
Im not sure ive ever gotten any skill over 50
not even movement skills?
I dont think so? Highest might have been pickaxe
The only skill I've ever grinded (ground?) is bloodmagic. It's worthless at a low level and priceless at a high level.
I beat the queen with only magic with both skills sub 10 😂
That’s honestly impressive lol even on my most casual playthroughs I get running well over 50. My primary combat skill too 🤔
I go longer periods doing certain things, then go do something rlse and die several times, ruining any progress until i get back to the same thing again
Solution: resource world modifier set to x3.
Means you need 1 copper vein for all your important bronze items.
#suggestions message love this
Other than just making sense, a heat debuff would make it way easier to make a weather mod with seasonal effects. I do wonder though how you are supposed to be able to tackle the heat other than chugging wine. Maybe being in cover helps remove the debuff, since you're in shade? Greydwarf eye braziers and standing torches could also cool you down.
According to the suggestion, sounds like simply removing your cape would avoid the debuff 🤔
I refuse on principle.
remove the cape, make the linen cape have a cooling effect?
I need to style on the fulings with a full suit of heavy armor, as well as a giant cape from a soon to be endangered species
Nothing less will do
new hot tub meta to stay wet
There are a ton of places in the midwest US exactly like it, usually cold and rainy.
well according to google barley grows in warm temps and cloudberries grow in boggy swampy areas 😄
Yeah but that’s earth rules, not Viking purgatory rules
Yesss
Most of my skills end up between the 20s and 70s.
Not sure I have gotten a skill above 80 ever, since I won't be grinding for it and I am not so pro as to not die here and there.
Is also a handful of skills that naturally I never get to 20 either, of course.
Cloudberries are REAL :O
When I see something like #suggestions message, I wished that Odin would allow us to reply with
, instead of the thumbs and / or recycle emoji's.
Seems someone is determined to earn a mute or ban 
is having a good time today.
Klossen my beloved. 

#suggestions message arent trebuchet and onager just variants for the catapult thats already in the game?
what do we need 3 different catapults for?
the idea isnt bad but the examples are
Instead making more they should be made more useful IMO.
both of the current siege weapons have their own uses and they are definitely useful
but adding a siege tower or a siege ladder would further complete our arsenal
At least catapult has new way to travel to new locations when you shoot yourself with it while wearing feather cape.

yep
Okay this is the only reason I might be tempted to make a catapult 🤣
The possibility to accidentally destroy expensive equipment is also a great reason to build one /s
Like this. 
Who needs devcommands when you have a catapult?
F, he's banned
Who thinks chests should have maybe a couple lines of more slots like in Minecraft or Terraria?
Also barrels, which have 12 slots and are smaller than chests.
What a landing 👏
My issue with the scaffolding idea is that you can already just use ladders and wood floors. I don’t know how it would be any different.
I think the current chests already have enough storage proportional to the size they take up/cost to build them. I would absolutely love a comedically large ashwood/flametal chest, almost 2 meters long and as high as the dark metal chest. Give the storage space inside it a scroll wheel to navigate it.
@atomic steppe what would fertilizer do?
rather than having to build a lot of ladders and floors, scaffold could potentially be built as single structure, making it easz to construct and deconstruct as needed
It wouldn't be. We already have scaffolding.
With the sheer volume of different sizes, configurations, etc. of buildings, there’s no simple way to make an all-in-one scaffold
the "ashwood armoire"
I wanted to propose this idea openly in case the developers are interested. Several things could be done: accelerate growth or provide more resources.
I think 10% would be good, but the percentage would have to be calculated so it doesn't break the game. That's why I think even a small increase would help, since the resource is currently useless; it does the same thing as the Bukeperries in black forest
@marsh radish If you want fast-travel across a fjord in a "no portals" world, the catapult will get you across with all your ores
I could be wrong depending on how its being composted but rotten meat in a backyard garden compost pile would not be good
You can use it for compost. It takes a while, smells rancid, and attracts vermin, but it is still good for crops. You will almost always have access to less smelly options though.
I thought about doing this in my no portal run but I was too scared. It would be interesting to have a reliable catapult to and from the ashlands.
Cool good to know thanks
Explore mountains
I would like it if Ashlands had that obsidian. It is still useful for frost arrows after all. And Ashlands makes sense for it, even if there are no proper volcanoes there
Just sprinkle some deposits there
Maybe not the same deposits but I like the idea
That's what I was thinking too
@snow hemlock dude that would be such a cool feature. It gets so annoying!
@snow hemlock Why not just make your own pin in that place and toggle off everyone else's?
Real
@snow hemlock the easiest solution to that "problem", make an agreement which player marks what on the map. And in case it's an overlapping thing - i.e. a beehive or a chest in a wooden structure with mushrooms at the ground - make an agreement about which item is the most important of the three and let the person who would mark that item make the mark on the map.
That way things will almost never mess up by having multiple marks.
#suggestions message I suggested lanterns way back as part of boat overhaul. My idea was that there would be three kinds of lanterns you could attach. Earliest one would be mountain tier, coal powered lamp that would give off light and heat, but would need refueling. Then wisp lantern which would dispel mist, give a bit of light and need no refueling, and dvergr lantern which would need no refueling, give a lot of light but no heat.
god i wish the dvergr lanterns gave off more light and also lit up past like 10 meters if your draw distance isnt at max
#suggestions message cant convince me getting fogged isnt fun
It's not a compulsory upgrade. You can still float around lost and blind and run into rocks as much as you like! 😆
I think the idea is cool and good and I would like a lantern but I dont think it should clear any vision personally ❤️
Except for one thing:
When the light source is in front of you, it might blind the player.
Making sailing a lot harder.......
Then players discovering crypts in a swamp cant mark them unless they're the crypt marking player. No, thats a bad solution. Better one is that when making map updates, if theres already a cartography marker very close to where a player has a marker, the players marker doesnt get written down - or, the player's marker replaces the cartography marker.
No, it doesn't.
Crypts containt resources. So a resource marking player can mark them too.
My point is that a player-created-problem shouldn't become a developer problem.
And that's exactly what the suggestion is doing.
It's not a player-created problem. What you are proposing is a workaround for the current system's limitations, not a solution.
Then explain to me please how I never had that problem when playing this game in co-op with some friends?
Perhaps because we made an agreement about who was marking which resource on the map, who would mark a building, who would mark villages, who would mark shipwrecks and so on?
Combined with using discord for voice-chat, it made life a lot easier. And in case we did have the accidental double marker, we all simply removed it, then one person would update the map on the cartography table, after all of us would simply "read" the map again.
Problem solved.
So yes, it's a player inflicted problem. Not a design problem.
Just because the workaround workes for your group doesn't mean it works as well for others. For one it only works if only ever play with everyone online and do all the exploring together.
I agree the cartography table is kind of dumb and I never really use it for that reason
Though I also don’t know if the table is needed at all. Feels kinda magical exploring things for yourself rather than just copying your buddy’s work. Imo
ban
Contact ModMail for that.
Makes more sense as typing "ban".
And usually works faster too.
nah someone else will do it
The main use is so you don't have to waste time exploring areas that have already been picked clean by someone else. It's a lot less "magical" exploring a place and discovering structures, only to find everything has been raided already.
#suggestions message
This sounds easier to me than the other suggestion 🤔
I agree
It is objectively a player created problem, however, you don't have full control over every individual in a group and communication can easily break down out of your control. So if player A creates the problem, player B, player C, etc. are stuck going along with it. So in that case having the tools to fix the problem yourself would be nice. The only option currently is a bit drastic for the circumstances (kicking the problem player out of the group).
There is no objective ground truth here, you can argue equally valid for a player created problem and for a design limitation
Its not a "player-inflicted problem" because you can think of a workaround for dealing with the tables foibles.
Read what you wrote, every player on your server now has to purposely not mark most resources they find on their map to avoid duplicate markers. When one person actually duplicates markers, everyone but one has to remove that marker, you have to break the cartography table, remake it, the remark it.
Orrrrr, the "write discoveries" action could not duplicate markers. Sort of like how someone writing on a map wouldnt either.
If players (collectively) decide it's fine to explore on their own, then there is no problem player but the workaround still does not work well
I'll concede on that point. For whatever reason I had it stuck in my head that everyone would be travelling together which isn't always the case.
Oh FFS!
Is the only thing you can do creating problems and seeing problems? Instead of seeing solutions?
If there are multiple players, the only thing you need to do is ASK!
ASK if anyone has been there.
Put down a pocket portal, jump to your base, check the map.
If anyone has been there, mark what you need to mark.
If not, DISCUSS things with the others and then mark what needs to be marked.
If you can't do that, then let the devs come up with a system that 90% of the players won't use because they're playing solo.
Because that's what it eventually will become. Something that's meant to appease a few players, because they obviously can't communicate.
And that is a player created problem.
And one the dev's can't solve.
If I understand correctly, I would agree there's plenty of ways to indicate if a dungeon has been cleared by another player. My group would often place a wall in a dungeon doorway or close off a cave with beams, as well as update the cartography map. If you're sharing your location on the map, you can just ask if anyone has been in the dungeon that you're near.
I'm sure there's plenty of other ways to go about it.
#suggestions message @acoustic rapids it woud be better if you only suggest 1 thing per message, the way you did it makes up-/downvoting not rlly easy cause they are completely different things
👀
Your solution doesnt work if people who have been to places aren't online. Its also COMPLETELY SOLVABLE WITH A SIMPLE UPDATE, THAT PREVENTS ADDING DUPLICATE MARKERS!!!
You seriously need to wrap your head around the concept of the suggestions channel, man. Its for suggesting improvements to the game. Yes, the game in its current state is playable - extremely so - but that doesn't mean every suggestion that removes a problem players currently are able to handle with workarounds is inherently invalid, or proof they just don't have enough grit to play the game.
To see why your framework for judging suggestions as unnecessary doesn't work, use this thought experiment: imagine cartography tables only filled in the map but didn't record map markers. Then someone suggested it also record player's map markers. Would you judge the suggestion as needless, since it's just a player created problem? Would you say "FFS! The devs have given you the tools to solve it! Just hop in a discord and ping on the map places for other people to add their markers. Easy!"?
It's okay to have disagreements, but keep it cordial
I will keep it cor before i dial
The problem the suggestion is addressing is "when multiple players use their map markers as intended, then use the cartography table as intended, everyone's maps become covered with duplicate markers." This is a problem you had to solve on your server Thorin, and a problem others solve on their servers. With a single update, the problem would stop existing, and since its not a problem that sells the fantasy of cartography or enhances gameplay, j think it can be removed safely.
I'm not sure that implying the suggestion channel only has one way someone should approach their feelings on an idea is exactly correct either. There's just really no need to become frustrated with someone who doesn't feel the same way, whether someone values the idea or not is less of a reflection on the idea, and more of a reflection on how important/necessary someone might view it. It's all subjective, and don't forget the channel's motto: "Agree to disagree."
I didnt suggest there was only one way to approach feelings about suggestions. I will agree that the all caps is unnecessary, though one could say the same of "FFS! Is the only thing you can do creating problems and seeing problems?"
Ah sorry, was just referring to:
Its for suggesting improvements to the game.
Which seems a bit reductive, as there's many forms an idea can take outside of improvements, and an improvement in itself is also subjective in some cases.
I would say the essence of any suggestion is "change that will improve the game"
No one is trying create suggestions to ruin the game, even if it can be argued that's what the suggestion would do.
I'm not saying it's either black or white, just that some ideas aren't approached with the game's improvement in mind.
#suggestions message
Something like this for example, just an idea someone thought up.
Like, from the suggester's perspective? Cause i would say it is. And that was definitely the perspective of the suggestion for preventing duplicate markers on cartography tables.
This is an example of someone trying to improve Valheim's ocean biomes.
It's subjective, I truly don't mind if my whole party has marked one dungeon, that makes the area feel more traveled and indicates higher traffic areas.
It's really not, it's just their idea of something that could be done with an underwater biome. There's no presentation surrounding ocean content lacking, or even suggesting it would take place in the ocean biome itself.
I mean underwater biomes imply oceans, but the core concept of their idea (and every other suggestion) is an improvement from where Valheim currently is. They don't need to frame it in terms of solving a problem Valheim has for it to be an idea on improving Valheim.
It sure is, but the suggestion laid out something called "Deep Sea."
bigger snake
i'm surprised there's puffers but not jellies
jellies are very diverse i think they can kinda live everywhere
Bad idea till we can swim down in vanilla
Id be for that, but not for a biome, just for qol
If somehow we ever saw additional biomes (which we won’t, but just for the sake of the idea) I would hate for another water biome 🤔
Deep Ocean. 
Had come up with a whole new biome concept myself in the past, just for funsies.
It was not an ocean biome, but it did include water in a new way. 
I love conceptualizing new biomes! For any game, really 
Thank you I thought it be a help for those who like a clean map.
You get to it by sailing off the edge.
is there a place in the compendium like the mesasge log that could display if animals have been tamed?
Thats an idea but totally negates the true use of the table if you think about it. The whole point of the table is to share info. That method would mean a lot of turning it on and off. Plus if you explored the same places others did and not know it and you mark the spots you still have a messy map. Or others having to deal with it to. We be a slave to the table everyone forgets. I'd rather have the ability to clean it up easier then how we have it now is all.
Whats the consensus on crossbows saving their reload state when you switch weapons?
I made a suggestion a while ago that i think would really improve general usability of the cartography table along the same lines as yours: #suggestions message
Dont know there is a consensus. I see it suggested often, but as realism goes it was common practice to leave a crossbow unloaded, both to prevent accidents and because leaving it wound would wear out the tension.
I'm for having crossbows stay loaded when stowed.
I mean id like it for gameplay but for a realism perspective i can see it go either way
So im not sure
I agree, but I send my suggestions via their webpage suggestions form and copy it here out of courtesy. I am a huge mod person. Things I think need done I either find the mod or create the mod. Thats what makes great games, ease of modding your way!!!
Yes that's what me and my friend do now. But still 2 problems. One is befor we got the table we marked a ton of stuff and they marked stuff differently befor we workd it out so now we have a ton of work to fix it. And second for others that have bigger groups or on a server. They get on at diffent times so there bound to be overlap or forget to check table for updates. Add to that everyone has to be on to fix it. But if you can say turn on this feature so someone can clean it up could be a huge help to who they make the map curator as it were. The table isent perfect too, some times you have to hit update a few time to get stuff to add. Befor we knew how to use it we fix stuff and by accident add stuff right back becouse we clicked the table items out of order so woops we didn't know. This idea just helps out a bit more but doesn't solve for people who joke around or Jenks all that will still happen. It's also like pvp its on or off so it's how you want to use it.
It's a nice idea but would make the game work harder and cause lag I would think to look out for all that stuff. You can all ready take a point as yours. And if people didn't know it you click the map in the same spot they marked it will pop up on yours but you have to be spot on. Also thank you for trying to encourage the idea. Its just a simple on/off option and one you would commutate to your friends so who ever you pick likes to do that job, and then tell everyone to turn off when done.
What if we could remove the suspensive music that plays in certain places by removing a certain item, so that we can build there without having it still playing? For example if we may find a fuling village in a spot where we'd like to make our base, so if we could destroy their bonfires or something and it'll be over
Or maybe it'll happen automatically once all fulings are dead
I do believe there is an option to turn off the music if not mistaken.
Yes but what if I want the regular ambient music to play there and not the suspense one
Would make sense if it no longer plays if whatever was there is destroyed I think
@frank badger
#suggestions message
Combined with serpent scales
@worn obsidian Angled can mean many things, your suggestion is a bit unclear.
same way the wooden wall has a triangle angled wall, make one for the floors so you dont have to overlay parts
So a triangular floor piece?
yes
This is already a thing, I'm unsure of how far along you are so I don't wish to spoil anything.
im in the mountains, im sure not seeing one
Yes you wouldn't have it just yet.
yeah so like, make one for the other floors
Seems like an intentional progression of more advanced structure building to me.
From planks to blocks to carved out structures.
you telling me you cant cut a plank at an angle to make triangle for a floor but you can with a wall?
I'm telling you the options opening up later on speaks to what's intended with building design/shapes.
you can orient walls to make complex shapes as early as you just getting your first hammer
Ah, well you're saying you don't really need it to acheive that then.
yeah you dont NEED IT, but it would make floors look better now would it?
Absolutely, luckily better floors come later with progression.
yeah but like, doesnt make sense for the option to not be there for the other floors, even when you get to the point where you have the ability to those dont exist, what about ppl who dont want to use the later materials to build? i personally like the look of stone and the original wood
quit tryna be contrarian for the sake of "muh progression"
You'll be alright, other people can have differing opinions.
I personally don't see enough reason for it, especially when it's already possible.
Nothing to get bent out of shape over.
literally just take the triangle wall peice and flip it on the y axis, plus it allows ppl oto have more creative expression, i dont see the point in NOT putting it in
Just take any floor piece and rotate it, or wait to utilize triangular pieces later on.
Here's 1 point against it, limited slots in the UI in each building tab.
how bout no? i shouldnt have to wait till halfway through the game for a triangluar floor peice
If each floor has a triangular piece, that's 4 slots taken.
oh no, 4 slots, what a travesty
Good idea
Just because you don't want those to be used for newer build pieces doesn't mean it isn't a point against it.
yknow like a scroll bar exist right?
I do love the idea of triangular or even trapezoid wood floors. gives more variety for building
theyre gonna keep adding and adding more building peices were gonna get to that point
I'm just trying to give you a reason after you mentioned you didn't a point. I'm not attempting to frustrate you.
Not in that UI menu.
UI alteration/additions takes a lot of testing, and we can't assume they're wanting to do that.
oh no, its not like they couldnt impliment it
they aint good reasons
Implement*, and sure they could, but that's time taken away, and if that comes at the cost of triangular floors, that's likely not worth it.
and oh no, more hours on an employees paycheck to test and implement the feature what a travesty
yeah triangular floors takes 10 years to add to the game
nah it would take eons apperently
Alright take it in a hyperbolic way I guess.
its not even hyperbolic, its real atp
dude, youre literally just arguing to argue at this point
he does btw, most of the time he disagrees with changes here
good or bad
I haven't even argued yet, I've just stated my opinions and even clarified I'm not trying to frustrate you.
mother of god, reddit user behavior
You asked for a reason why it might not be a thing, I gave you a legitimate one.
that aint a legit reason, bud
The list is limited in the crafting menus, and they're not looking to fill it up with little things, it's been stated by a developer here before.
They're unsure if they'll update the UI.
then why add it for that one ashwood peice to begin with?
well then what one does, mistlands? ashlands?
Mistlands
why should ppl have to wait til the SIXTH BOSS for a triangular floor peice?
It's informed by the people building it, primitive viking structures did have slanted rooftops and walls, and that structure is informed by what's available.
The mistlands structures are informed by a different type of people.
yeah and im sure they knew how to cut a plank at an angle to enclose a floor buddy
thats kinda like one of the most basic things, thats not some advanced sci fi thing
Yeah I'm not saying it is, I think you're missing the point, and it may be fruitless to point these things out to you. 🤷
these things arent GOOD REASONS, youre just being pedantic
Informing a building style with limited options is a good reason in my eyes. Not bloating crafting UI is also a good reason in my eyes.
Art is subjective though, and we'll just have to agree to disagree.
It'll be okay champ, life goes on.
be so fr rn
I've been nothing but civil and present my reasons as my opinions, you've done nothing but insult me and couldn't even agree to disagree. 🤷
The image permissions here are for explaining suggestions, these things will just be deleted. 
lettem oh no
thats not even whats happening here
🍳
damn
@worn obsidian Don't worry, your secret is safe with me. 😄
type shit
literally just found them on Pinterest
you could just add a scroll bar
I'm not sure if you have experience altering user interface, but it's not as simple as you're suggesting.
have you?
Yes, I've been in game development for 9 years.
youve been in game development for 9 years and editing interface stuff is hard for you?
Where did I say it was hard?
"not as simple as you're suggesting"
Something taking time isn't the same as it being difficult.
then it wouldnt be an issue to add it
No one's said it would be an issue.
only in html lol if thats comparable to unity
you, you have, for the past couple of hours
I havn't at all, I'm not sure how you interpreted that conversion, but that was never stated anywhere.
then quit arguing
I was giving you my opinions and letting you know what's been stated by developers.
I didn't argue anything a single time, I think you just got a little crossed up.
quit trying to be a contrarian for the simplest stuff
I like that they try to avoid scrollbars, much easier to find stuff. I hate it when games have way too many/redundant build pieces so you have to scroll through 9 pages when looking for a piece
It's similar in logical execution, but ensuring it's implemented correctly across different resolutions, controller/PC inputs, and configuring graphics/code to work in tandem is tricky with a smaller team.
this how thing started from me asking about more triangular floor pieces
I'm not against triangular floor pieces, but the limited UI slots is a valid concern in my eyes
You mentioned that you didn't know a single reason why it wouldn't be a thing. I just presented you with one a developer mentioned, the rest was just my opinions as why to me, it's not needed. I haven't even downvoted the idea to be clear, I just am not convinced of the idea personally.
and none of your reasons are good enough for it to not be a thing to begin with
That's your opinion, and you're welcome to it.
then heres an idea
drop down menu
Terrible ui on console/with controller
It's been discussed here before, I believe that's what prompted Smiffe to mention that they aren't sure if they'll alter the UI to allow for additional buildable objects, and that they'll avoid it if they can.
Tabs are great, but also not too many
there are like 2 buttons max you use in the build picker
how would an extra input to pull a drop down menu be an issue?
yeah i can see that, especially with there being a limited amount of programmers on the team (last time i checked the game had like 1 programmer when it was released), however the same was probably true with the UI features we have now
is there not like a plugin you could use?
We don't want a over complicated build UI
#suggestions message maybe chitin building pieces so it has a permanent use, idrk what tho
we're vikings, not dunmer
"we dont want more building option" on a sandbox game has to be the weirdest take yet.
It’s a valid one. Example A, Enshrouded. When it first entered EA, there was the essential buildings and some cosmetic buildings. Then part of the community clamoured to be able to build the various props that existed in the world, so the added everything to the players build menu. This bloated the ui to an insane degree, making finding things a royal pain in my honest opinion. Love the game, but too many buildables is my biggest complaint.
This game has more indepth building mechanics than enshrounded which means the devs were pushing us to build to our hearts content, and enshrouded are more exploration and adventure which is why they are different
if youre talking about cluttered UI, tell me why we have such a bad crafting UI
the build menu in enshrouded is literally just shapes, no?
you got the small square... medium square... big square..
I don't get it, is that really really old version?
you know there's something missing when the amazing builders here have to use mods/devcommands to make their builds better. it means we're lacking on something
The crafting menu, all of the props
so they found a solution 
Not really
it worked for me
I can't find who you're quoting with this, maybe it was deleted?
yeah its deleted
Ah alrighty
I just hope valheim improves menu navigation in general, though crafting menus have been slightly fixed. I would like filters or something. In the meantime i can understand being careful with how much to add until the game is finished so as to not bloat the menus too badly before they know the end product theyre working with.
@viral kraken They do because in Valheim everything you do has a pro and a con.
Want to use blood magic? Loose a bit from your health.
Want to use heavy armor? Loose a bit on your movement speed.
Want to be fast and nimble? Loos a bit of your armor rating.
Want to use magic? Loose a bit of your HP, Stamina and armor rating.
Want to use the Frost Staff? Drain your Eitr pool fast.
So the Troll staff having you to summon something that attacks anything, including you, perfectly fits into the game.
You pay 60% of your hp as the price, then the troll spawning in kills you, cause you just lost 60% of your hp...
with staff of protection your health doesn't matter as much
and if you spawn the troll near enemies it wont target you first
Troll hasn't swung at you yet, there's just an explosion when troll spawns that kills you
it can also kill everything else
You are aware that you should't summon the troll right in front of you, right?
but the hitbox is a lot bigger than the visuals, that would be nice to change
How exactly do you choose where it spawns? Haven't been able to choose in my experience, with the dead raiser and now the trollstav
it spawns a set distance in front of you
the dead raiser i think is a bit more random
but i don't use it so maybe im wrong
But there is a delay for the troll and it shows where it spawns
Once the casting animation is done just move back, sit down and start watching the show where your troll fights all the enemy mobs.
Until you lose the shield in 1 hit, then get killed while trying to recast it...
I mean it agros whichever enemy is closest. Just don’t summon it if you’re the only enemy there
Jumping and casting at the same time helps keeping the momentum on moving.
I don't feel the discussion is ever going to go anywhere with them. They seem to be intent on blaming the game for their own personal issues and failures no matter how much things are explained to them.
Or, I simply see it as a poor decision for gameplay. I understand the reasons it was done, and I disagree with them. But hey, I'm not developing it
It’s fine to have different opinions on how things should be
Though I do also often see people wanting something changed not because it’s working poorly, but because they don’t understand how it works
Or because they refuse to adapt or learn. Neither of those situations are valid reasons to push for a change honestly. Just this discussion alone people have addressed each of their complaints with ways to eliminate their personal issue and they still want to die on that hill.
Have a good day.
Why dont skele bros attack u whats the lore for why summon trolls r mad?
Trollstav is OP tool already, would become way too OP if the summoned troll would be allied to us too.
Skeletons are gentle intelligent tameable souls
Troll big dumb baddie
Skeletts can have name "your best pal".

Maybe they’re your fellow warriors from Midgard? 🤔
Yeah but how do i know theyre not going for a mange kyo sharingan
Ah, they don't have eyeballs 😂
THEN WHAT IS GLOWING 😱
I’m surprised no one liked Wills suggestion
Seems like the type of thing ppl would like
Have seen a lot of traction for ballistas to not target you
-# This is the other question I have, why does first summon spawn allied, but second not...
So far what I've seen used as arguments for it boil down to "It's how the game is, deal with it" rather than considering if it's actually good design.
"Summon is strong so must have trade off, hence it hostile"
-The tradeoff is you losing 60% of your hp and being restricted to 2 eitr foods in order to use it
"Don't need hp with blood shield"
-Blood shield is very nice and helpful, until you run into the numerous enemies in ashlands that can pop said shield in 1 hit, leaving you then trying to either dodge attacks or run away and cast the shield again. Casting the shield leaves you vulnerable to attacks while casting, and if hit hard enough while casting, you still take the hp drain from casting but the shield was interrupted before getting deployed, so no shield and have to cast again, with another hp cost. Blood shield should also be reworked so that the caster gets the xp when the shield breaks, rather than the one whom it's on.
The essence of summoning is asserting your will to call forth creatures to fight for you. If you have the willpower to call it forth, stands to reason it wouldn't be the most hostile to you right off the bat.
-If hostility is what is considered the tradeoff for being able to summon a troll, then tie hostility to blood magic level, to emulate your control over your summons, and then actually explain that mechanic to players. Either way, give the player some indication that the trollstav will summon hostiles, unlike the dead raiser which summons friendlies. It's a very rude surprise when you first use the trollstav expecting it to operate similar to dead raiser and instead get a hostile
My two cents on the subject, not going to argue the matter, but am happy to discuss
I think the biggest difference (for me, at least) is that it’s pretty intuitive to think a troll would attack, whilst a ballista attacking you (and also being automated) is a bit of a surprise 🤔
Seems you’ve already had pretty lengthy discussions about your suggestion 
Not really sure I have much to add, but I can see where your logic comes from? But despite that, I personally think the Trolstav is fine as is, if not super powerful.
Since ballistas are highly specialized static fortifications, that require ammo, and can only target one enemy type at a time and usually miss, people agree that it not trying to kill you would be fair.
Trollstav is ridiculously OP as is, enabling you to deal a great amount of damage and divert enemies focus from near pure safety, it would be crazy to take away the only weakness, namely that the flaming giant will also attack you.
Bloodshield negates the supposed cost of paying a percent of your health.
In my most recent playthrough, I would just unleash a troll in a fortress then sit back and enjoy a nice marmalade 
I still have not solo'd a fortress as anything other than a mage.
My 2c is that I love the Trollstav. Our group will never forget the first time I summoned a troll a player got smacked and we realized it wasn't friendly. Priceless.
I disagree. Blood shield takes damage before armor mitigation, thus taking more damage than you would. You are also then vulnerable to attacks when it inevitably gets broken.
Yeah, but with trollstav you no longer need to be the focus of attention, so avoiding popping your shield/replenishing it is a lot easier. Not to mention in order to even use trollstav you're using 2 eitr food, so you're losing somewhere in the range of 80 health max. Thats a single thrown rock's worth of damage in the ashlands, armor or not.
I found I could use it with 1 eitr and the mistlands feast
Its a lot more fun, unique, and memorable this way as well. Much more engaging than summoning another ally you don't have to think about, we have enough options for similar there already.
K, call it 120 health cost, or two good hits depending on difficulty. I dont consider that sufficient cost to balance the benefit of a flaming troll ally with no other drawbacks.
End of the day, Trollstav is already almost too overpowered compared to any other combat alternative, in terms of general safety, utility, and damage output. It doesnt need any kind of buff.
Well said Salahaldin!
Fun to come back and still see them dying on that hill 🍿
The troll damage also gets buffed according to blood magic skill level.
I think trollstav is where it should be not OP not underpowered
See my suggestion of implementing hostility based on skill lvl, to emulate degree of control as your skill improves.
-# the summons themselves could be reworked in favour of this, as I personally would prefer less powerful summon and friendly.
But, seems that opinion is just me and my brothers, at least of those who have responded to my suggestion
At the end of the day, I simply won't use the trollstav since I have no interest in adding additional hostiles to an already hostile ridden battlefield
I did just discover the ||blunderbuss|| hehe, so am kinda looking forward to using it. Although, it appears to be inconsistent with how much eitr it uses...
@celest flume tried it, it doesn't work with the snap points and the distance for other build pieces (0.5, 1.0 and 2.0 meter) 🙁
I was pondering what you meant exactly...then I realized that the 60 degree angles would mean that you wouldn't be able to get wall snapped right due to limited orientations we have available
@quiet marsh Vicinity inventory has been suggested many times, but I prefer using carts for this, it feels much more immersive for me.
No I get that, I was more of hoping this could be something we could switch on, like how we can switch on metals going through portals. When youve beaten the game so many times, it would be fun to just grind resources out and build your base without having to go back and forth from chest to building
The game doesn't need it. More of just one of the map options
What resource has given you grief in the back and fourth? In my experience I can build quite a lot with only building materials on my person.
Sure you can build a lot. I've built tons of stuff with only materials on my person. Just thought it could be something they could add in the world modifier section. Really didn't think I'd be having a debate about it. No resources have given me grief. Just thought it would be more for building.
I've not debated anything with you, just presented what I thought and asked what might've inspired the suggestion. 👀
I know it's somewhat unrelated, but there are commands to allow for building without need for any resources.
Yeah but building without grinding to me isn't fun and doesn't make the build feel fulfilling
(Honestly I was wondering if something like black marble was a pain to build with or something, as I don't often build with it solely, and might've suggested altering some material weights to compensate any grief.)
That was a secondary motivation for the question around what resources are giving you grief if any.
