#suggestion-discussion

1 messages · Page 92 of 1

wanton atlas
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please don't go apply to many realities into valheim

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sometimes we lean into historical accuracy, sometimes we don't

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you're not ment to be a stealth archer in valheim

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we even have systems that alerts enemies if your arrow lands close to them for a reason

thick bridge
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So why not allow a single arrow to be in stealth since arrows already alert enemies as it is

wanton atlas
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when you're courching, it's just the model doing it. you're actually still standing straight up

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you are still 0.8 meter tall

wanton atlas
shadow crow
shadow crow
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scoots away

thick bridge
shadow crow
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I regret nothiiiinnnnggg!

chrome matrix
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wen 🙁

thick bridge
chrome matrix
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Its a steam profile background purchasable by steam points

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Lets you customize your steam account. Background, avatar, mini profile

chrome matrix
rose swan
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Which suggestion? 🤔

chrome matrix
rose swan
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Ahh gotcha! Thanks! skol_splash

marsh radish
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but where do you see that they "disliked it?"

rose swan
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Casted my voted btw || 👎 ||

||JK 👍 ||

rose swan
marsh radish
marsh radish
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Ohh I didn't know it was referencing an earlier suggestion

rose swan
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All good, it was a tad confusing because it was forwarded SwordIronFire

stiff stag
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#suggestions message Your reasoning is just plain invalid, because what you described would be used to justify practically any other item getting a placable stack as well, because any material you keep gathering well beyond needing more of it will build up after a long enough time. And if you're continuing to gather more and more of a material you don't need for years just to pass the time, that's a classic example of a self imposed personal issue, not even remotely something the game needs to change to accommodate for. The materials that do get placable stacks are ones that can accumulate in large amounts in a fairly quick and timely manner, not things that take years before stacks become desirable. All you've accomplished is to highlight exactly why they don't have placed stack versions to begin with.

shadow crow
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That said, though, I would enjoy the decorative applications of a stack of ore/refined metal.

stiff stag
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Can't disagree there. Just noting that the reasoning they gave is very backwards and takes a lot of mental gymnastics only to fail and backfire.

thick bridge
ivory lion
shadow crow
wanton atlas
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we can't make everything at once

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if we make stacks, then something else will not be created

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so should we make a fancy item, or should we create a dungeon?

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should we make a iron bar stack. or should we add something else?

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why can't people realise we cannot make everything at once in the blink of an eye ._.

shadow crow
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We realize it, Smiffe. And aside from a vocal minority, we're fine waiting for you totally human and not at all godly 😉 devs to do what you do best.

gaunt harness
# stiff stag https://discord.com/channels/391142601740517377/1202312684364910612/149054606581...

Okay? But why would those items need constructible stacks in the first place if not purely for aesthetic reasons?
50 logs in any container is more space efficient than placing a stack of logs down.
So, if we got placable log piles for aesthetic reasons (since we've already established it is not an efficient use of space), why not then have more buildable stacks for purely aesthetic reasons. The mesh already exists, and it isn't that hard to import a metal bar into a 3d suite, clone it, order them into a stack, and then merge them into a single mesh, culling any edges and vertecies that do not need to be rendered or seen to save on space.

shadow crow
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"Not that hard," no, but it still takes time the dev team is devoting elsewhere right now. Though I wouldn't mind seeing it in a subsequent bug-fix release.

gaunt harness
# wanton atlas people think we developers are all powerful divine gods who can do all and anyth...

It's not so much that people think you are all-powerful, just that you keep saying "we can't" instead of "we don't want to", even to things that could be done by someone with 4 hours, a YouTube tutorial and access to the assets.

Also, you keep saying "if we do X, we can't do Y" for, again, things that are not actually that hard. If you feel you don't have the staff or competency to do minor things, then hire in some people. Or, you could reach out to modders about integrating their existing solutions too. The idea that you'd not be able to make a dungeon because you cloned a few meshes in a 3d suite and exported the new mesh into the game is a bizarre idea.

gaunt harness
wanton atlas
gaunt harness
wanton atlas
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time that could be spent on something else

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even if it's just 1 second

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it's 1 second taken from something else

gaunt harness
wanton atlas
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we don't

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but you don't seem to understand what I am trying to say here

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time spent not on core gameplay assets = less core gameplay assets

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and so you know, even tho we have sold alot of game and made money. if we started to hire more developers. the old core team would leave

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we WANT to be small

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we WANT to have a nice friendly enviroment where people know each other

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not having a entire floor of 200 developers, where almost no one knows anyone outside of their small teams

shadow crow
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Hiring new developers would probably make it even slower, when you factor in the training time to get them all on the same page. Not even accounting for talent loss if the originial team leaves!

glad cargo
glad cargo
ivory lion
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@ember lily hell no - I want spawning points on the coast - Ashlands currently are fine wxactly as they are - they need to be a little hardcore to feel that hell properly

finite folio
ivory lion
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@wanton atlas what about that one second spent on ashbone piles? 😄 you need just to change color of bones stack and we good to go!

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of course after you deal with important gameplay stuff… but before you will be swarmed with piles of fixes after release ;p

finite folio
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I think metal stacks especially iron and copper could be of good use as those two metals are accumulated rather quickly and are more abundant than the others (besides blackmetal) and used in many building recipes

peak bronze
rose swan
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Rocky 🍿 🥤

wintry bobcat
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@distant furnace I think it's kind of the point with vhard that its difficult to parry. Parry is kinda OP (especially since stamina removal on it), so vhard pushes you to use less powerful strategies against some enemies, or forces you to build for a parry build if you want to do it.

That said though, I think there's only one (unstarred) enemy in mistlands you can't parry due to them having too high damage, and that's the dvergr healer.

Once you get the mistlands buckler you can probably parry most two stars as well, or if you're in a bind before that Evasion Mantle is also an option

languid ibex
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I think you're conflating release dates with deadlines.

shadow crow
celest flume
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please, no weeb stuff. I don't see why are people so enamored with it. All the layering was just a way how to make most with the low heat forges they had in those little workshops

rose swan
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🧙‍♀️ ⏳

arctic wharf
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Limited dev capacity and keeping a reasonable scope make perfect sense, especially this far along in development. Sticking to your core team just out of preference also is just fine.

Though I still think I small side team for little simpler additions in other places the core dev team didn't want to put focus could have been worth consdiering at one point, that was years ago Ragnar_laugh

Now at most perhaps you might outsource a little bit of the work (if it was just making art assets, or anything else similarly easy to outsource a bit of), but that doesn't mean any assets made are automatically implemented for you. Always a bit of dev time cost to oversee said assets creation and then implement it - doubly so if there is new mechanics of any kind attached.

Nearing the end, at this point, it makes complete sense to me to just stick with the setup you have and stay focused on making the best conclusion possible within the time frame you find acceptable. skol

I am a greedy man though, and am hoping for a fair bit NeckSmile

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No doubt at all what IG makes will be fun to play through, but who knows what will or won't make the cut.

ashen trellis
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Solution: Valheim 2

barren oasis
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Id much rather just get updates post 1.0

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Idk if the devs have said whether or not there'll be post 1.0 updates

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If not that's fine cuz there's already so much content

wanton atlas
wanton atlas
barren oasis
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Would it be updates sized like the ones you've been making between new biomes? Like a new NPC or a spread of new items through the game or a new dungeon etc?

safe dove
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I think it will usually be smaller installments closer to the 5 year anniversary update, and then less often some closer to Hearth & Home, Hildir's Quest, etc.

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I wouldn't expenct anything MASSVE after 1.0

wanton atlas
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the map is already ENORMOUS

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new NPC's don't really make any sence to me

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new stuff will already be in the deep north update

glad cargo
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I feel like anything past 1.0 would be bug fixes and maybe some event items for particular events (like anniversaries) but I woulnd't count on more than that. It's not a live service game

fast void
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And adding a giant Smiffe statue to the game 😉

runic plover
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Turns out Smiffe is the final boss.

ivory lion
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@dawn flower thats the best suggestion ever and we can ask admins to that instead of devs xD

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All the assets are on Valheim wiki anyway

dawn flower
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im not on discord much... what do you mean "admins instead of devs"? lol... there is a mod for it but it would be great if it was part of base game... im playing vanilla right now with my friends cause they dont want mods... and it a layer of difficulty on opening the server i dont want to give them

ivory lion
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Ah, I thought you meant we should have all theoe emotikons on discord

dawn flower
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oh nono i meant in the game lol... instead of writing "<color=red> surtling cores" i want to see the icon on the sign... would be great QoL and it would look cool

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for inventory management

lofty wave
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unity does have a sprite tag for rich text, I don't know how hard it would be for the devs to assign the correct sprites to it though

wanton atlas
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@light aurora did you just start playing valheim?

barren oasis
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100+ locations is way too much

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I was just trying to figure out a general scale of how big post 1.0 updates would be. I don't particularly think we need more traders/content

kind crystal
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its really not a lot, plus many of the structures are pretty small

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i think it would be nice to have a nomadic trader, kinda like how minecraft has a wandering trader

barren oasis
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A traveling merchant would be pretty cool actually

kind crystal
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it could sell biome specific items, maybe a few new unique ones

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but the inventory would change depending on your progression

barren oasis
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Could sell small amounts of ores from biomes far away to make it a way to occasionally get a bit of resources without boating

kind crystal
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true

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i personally play with the bounty mod and i’d love to see something like that be put in the vanilla game, its cool to hunt for specific enemies and get rewards

barren oasis
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Kinda like hildir but repeatable?

safe dove
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Having some sort of repeatable task that isn’t just resource gathering would definitely benefit the game. I could see it being hard to implement though in a satisfying way.

kind crystal
# barren oasis Kinda like hildir but repeatable?

a little yeah, but you gain coins and bounty tokens that you can then spend to buy items. its super fun imo, if you pair it with EpicLoot you can use the tokens to reroll enchantments on your stuff

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it sounds like an invasive mod but it ends up being pretty vanilla friendly

shadow crow
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Fun as it is (and I love that mod!) repeatable tasks seem distinctly at odds with Odin's initial task for us, which is to do his bidding then GTFO 🤣

barren oasis
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@light aurora in Norse mythology the term for dark elf is generally interchangeable with the word for dwarf, so the dwarves we have in-game now are actually dark elves

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In Norse mythology dwarves/dark elves are never described as short, so haldor has a dialogue about how he is "short for a dwarf". But then when dvergr where added they're all short. I think that's pretty funny

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We could still potentially see light elves in the deep north but I doubt it.

thick bridge
light aurora
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@wanton atlas Nope been playing valheim since its been release but just came back this year

languid ibex
worn obsidian
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thats what i was gonna say, like isnt that the point of it?

stiff stag
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There are situations where it's valid to point out an idea being a repeat (such as when it's a blatant copy of another post that was just made, or when an idea is being spammed frequently by multiple people, generally just any time where there is no excuse for making another post on the same topic), but this isn't one of those cases so it's a bit odd to make note of it instead of just using the reaction.

wanton atlas
austere rain
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A roaming unit like the ashlands dvergr wouldn't mean that. Or a merchant.
Could be too much work, sure, not denying that

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I do appreciate features that make it seem like there's a lot more beneath the surface. The mistlands dvergr do that pretty well, even though they don't exactly have cities or simulation like that. Just ruins and wards and the mobs there

wanton atlas
light aurora
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But @wanton atlas i always love valheim its very peaceful

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Thank you @wanton atlas and all of you for giving us the best

wanton atlas
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it would probably work well for a mod if someone wanted to replace the Dvergrs with Elves, or do a custom more "alive" version of valheim

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but the point of Dvergr are, they aren't living in valheim. they come from other outside places to mine and harvest things and then bring back home

wintry bobcat
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Now that it's been a while since the server got semi-deleted, people gotta start searching if their suggestion has been suggested before

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@lapis gust agreed spear levels too quickly. From what unconfirmed info I've heard tho, it seems to be a bug of the spears primary attack and alt attack exp gain being swapped, so probably just fix that bug would be enough

Giving all weapons 2.25 might shake up balance too much with weapons levelling faster than intended

safe dove
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Actually, wait a minute, I just realized you can search for posts by word, didn’t know that. Nvm.

lapis gust
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I think it would be better if they just brought the spear down to 1.0 exp or up everything to the same 2.5~. The only skills i think should level faster are the blood magic, shields, dodge and cooking

wintry bobcat
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I mean with all weapons it's preference, imo spear is kinda busted rn but a ton of people still hate it bc of the pierce and hitbox and lack of a combo

But with the change of swapping the xp it should bring it down a notch to be more balanced

safe dove
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My only complaint with the spear is definitely the lack of combo. Spamming overheads does definitely look a bit too unnatural, even if the weapon preforms very well.

wintry bobcat
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Personally I don't care much if both the primary and secondary is 1 xp, or if primary is 1 secondary is 2.5ish

But the current mechanic of having primary be 2.5ish xp is way too good

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Funnily enough, the lack of a combo is a pro for me

Other weapons you have to commit to a full combo to get good damage off, which can leave you vulnerable. Spear you just attack until you need to dodge, no need to tank a hit or risk tanking a hit to get your combo off. Plus having the damage front loaded (no combo) rather than back loaded (combo) is very nice for getting a quick stagger off on enemies

lapis gust
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Only way to get more dps than a spear is with the thundering berserk axes and maybe with the secret sword combo

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They do suck in ashlands

wintry bobcat
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Secret sword combo being an exploit and thus not really counting

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But yea, spears are stronger than ppl give them credit for. In addition to doubling as a ranged weapon, generally being super cheap to craft, and having a hitbox that doesn't split damage with walls and such in dungeons

lapis gust
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The high attack speed of the spear also works really well with that high modifier, axes and clubs would be fair enough with the 2.5 exp

wintry bobcat
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Like doing a block in between primary and secondary attacks to add double damage to the primary attack, or something like that?

Yea, it's an animation cancel exploit. Though I do agree it looks somewhat natural, I didn't think it was an exploit either at first.

The version of it using emotes to animation cancel allowing you to do thousands of damage per second is taking it to the next level

wintry bobcat
lapis gust
lapis gust
wintry bobcat
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There's also a very cool combo you can do with skoll and hati in a similar manner

But it is technically an animation cancel

lapis gust
wintry bobcat
lapis gust
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I hope so

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Iron gate make every update so extra. I'm expecting more than just one biome

wintry bobcat
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With 1.0, conclusion of the game, and achievements, I have a feeling they're packing a good amount of special stuff into this update. Some sort of overhaul for sure to get the game to it's 1.0 state

shadow crow
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I’m so excited to see what all they do!

marsh radish
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First time I've seen my own suggestion reposted 😂 lol if it's a decent suggestion, I see no problem if multiple people come to the conclusion on their own and post it if there's a reasonable time frame. Persistence is key

barren oasis
ember lily
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I would love one where you have to use catapults

peak bronze
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I think the current fortress would be fine with some dungeon entrance inside the main room.

languid ibex
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I've liked some of the Ward suggestions, it could prevent building and could also be placed in the highest point so you would need to use the catapult to break it.

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Like an eye of Sauron scenario, but also just as strong as the fortress, so anything but siege weapons are a waste of time.

ashen tinsel
wet drift
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There are two types of people. Those who wish fortresses were harder, and those who don't like fortresses even existing.

If sieges were a consistent part of the game, I would tell the later group to just play something else, but since it only shows up at the end of the game, I am quite sympathetic.

fast void
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I see the current "fortresses" as outposts tbh. With someone having designed for larger actual fortresses, but they didn't have the time to implement those.

thick bridge
barren oasis
wanton atlas
shadow crow
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Don’t we all?

wet drift
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Sieges are allways gonna feel weird in a (usually) single player viking experience.

If you have me fighting through a corridor of death, that's fine. Maybe pushing upward as well. An impenetrable box is kinda meh though.

When people build to get over the wall, that's not just a cheese. They might not even have the materials to know siege weapons exist.

It can come across as the only option. It is the easiest option. AND it is the more flavor accurate option. (While still a flavor fail)

rose swan
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Pretty intuitive to simply build a ladder over a fortress wall, wouldn’t blame someone if that’s how they assumed the intention was Ragnar_laugh

wintry bobcat
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Although it still wouldn't be what I want from the Fortresses, adding a ward and shield generator would be real nice

lofty wave
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there is an unused charred shield generator object

rose swan
barren oasis
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@echo gale devs say no horses

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You can ride lox and askvin though

echo gale
barren oasis
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I think because it's not very viking like and that the other mounts are more unique.

wanton atlas
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only like 100,000 times no horses 🤔

echo gale
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Interesting. After watching the Viking series on Netflix and the last kingdom i would say they are quite Viking.

wanton atlas
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  1. you are NOT in the normal world anymore
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you are in a fantasy version

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  1. to balance a enemy to be able to catch you on horse, against the same enemy being able to run away from on foot is impossible
echo gale
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Horse sprint cool down, Stunned by enemy attacks for X amount of seconds? Weak without armour?

wanton atlas
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short answer. no horses

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period

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long aswer. no horses

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I tried to give you a reason why not horses

lofty wave
wanton atlas
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so PLEASE don't make this into some kind of fight where you will try to convince me about horses

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because you aren't going to have your way

echo gale
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Dude chill thought this was a discussion section? just a freindly disccsuion dude!

wanton atlas
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it's not
You instantly went to the force me to listen to your point of view mode.

languid ibex
wanton atlas
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Indeed

finite folio
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sorry for the image

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thats what i did my first fortress was build siege like ladders

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as much as u can ingame

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nothing mimicking this exactly but this is what i felt like i was doing by building over the walls lol

echo gale
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True there isn't much open land later on. there was just alot of running early and i thoguht would be nice to have mount. but i do agree lots in the way etc.

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its clearly a sensitive topic! appogies for bringing it up lol.

wanton atlas
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It's the top 3 topics in here

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And people have heard all the arguments already for and against

echo gale
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I meant nothing bad by what i was saying btw i was just intrested. I respect the decision!

wanton atlas
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Mechanically. It's a nightmare

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Balance wise. Nightmare

echo gale
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I get you i make games myself so i can imagine its alot to consider!

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No where near on this scale lol but i get ya

wanton atlas
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Any game I've heard of?

echo gale
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No no just my own little mobile games and free lance projects!

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working on my first contract atm!

wanton atlas
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gotcha gotcha

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we should have made the entire game around mounted combat if we should have had horses

rose swan
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Horse is something of a cursed word around here Ragnar_laugh

wanton atlas
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it's one of the reasons why ship combat also is a big hard thing

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like sure, cool idea with raiders

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but.. how do you corpse run when you die?

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just losing your ship is bad enough

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then your best gear is floating in the little bouy

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having some danger like the sea serpents is fine. most of the time it's not lethal, but dangerous enough

echo gale
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Its the right balance with the serpent, like we are scared enough to worry about it showing up, but no to much that we dont even go in boats!

umbral spindle
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anyone aware if anyone's posted about Yagluth's boss location runestone placements? i dont wanna post a repetitive idea

wanton atlas
umbral spindle
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ah ok 😄 that must be hard to think about because i cant imagine a spot in the fuling camps for the stone without it looking a little off but the other structures are kinda rare

wanton atlas
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sadly it's easier to find his location by randomly driving the boat around, than finding an actual vegvisir 🙁

umbral spindle
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typically is how i end up finding it indeed

wanton atlas
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same for most players

peak bronze
umbral spindle
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that would be good

wanton atlas
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the game isn't finished yet so..

peak bronze
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Stonehenge structures are already rare enough.

wanton atlas
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the adding of the tar-pits pushed back the stonehenges

umbral spindle
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ah i see

peak bronze
umbral spindle
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the latter sounds very plausible but i am curious

wanton atlas
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but create a new world and look at placed locations

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or rather, failed placed ones

umbral spindle
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any thoughts on my recent suggestion perhaps?

rose swan
spiral ice
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@fossil folio Responding to your suggestion #suggestions message, bears are actually extremely quiet in real life.

umbral spindle
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yeah, i'm definitely not saying i want it to be overly easy to acquire. i just think in comparison to the armor it should be a little more reasonable

rose swan
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That’s fair honestly, I can see where you’re coming from 🤔

wintry bobcat
spiral ice
small socket
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my boat is my horse

kind crystal
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@thick bridge if you die to the TWIG then ur a lost cause, how is that even possible

kind crystal
kind crystal
thick bridge
kind crystal
thick bridge
kind crystal
thick bridge
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Even if you take a fairly long while to do a playthrough you’re not going to get to 100 by the time you get to the ashlands if you do it naturally. My main playthrough I played for about a 4 days or so before getting to the Mistlands because i wanted to have a long playthrough bc I don’t really like speedrunning the game. Combat all the time, exploration constantly, etc. skills still aren’t much past 50 for the ones I’ve trained. You’re not getting that high unless you level them afk, it’s just not gonna happen

kind crystal
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u dont need to be at 100 for ashlands. its perfectly comfortable with like 25 block skill lmao. my average playthrough is like 80hrs coz i like building, but my skills usually hit 60+, especially in weapon skill...

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anyway, thats besides the point. why afk skills in a game where accidentally dying sets said skills back. u can spend time afk at the TWIG and lose them coz u forget to check it. just play the game

wanton atlas
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we don't assume you will have super-high stats either when we do play-testing balance sessions

celest flume
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I've heard somewhere that the game is actually balanced about ~40 skill levels

runic plover
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From what I hear, it's balanced around 0.

wanton atlas
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from what I've heard. I am the balance game tester in the dev-team 🤔

lofty wave
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you can use the itemset command to find expected skills for different biomes

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ashlands is 30 everything, even on movement which feels too low to me

languid ibex
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Perhaps it's just a consideration for those that might've lost levels along the way, so the balance around skills doesn't accidentally overwhelm anyone that's died a lot.

kind crystal
kind crystal
kind crystal
wanton atlas
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depends on how much you die to be honest 😄

royal lily
lofty wave
kind crystal
royal lily
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I die a fair amount and im still over 80 on my fader-killed character

kind crystal
wanton atlas
kind crystal
royal lily
kind crystal
wanton atlas
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it does not really make sence. but not everything have to make sence 😄

wintry bobcat
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Gotta hit max velocity at some point

wanton atlas
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jump out of a dungeon and you'll be close

fast void
wanton atlas
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we even changed it and oh boy.. that was not okay

fast void
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It was very ok 😛
But people always complain. 😭

wanton atlas
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it's ok

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I made up the cannon for it

languid ibex
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I'd be fine with being unable to parry ranged attacks, parrying is too good already

wanton atlas
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the monsters are SO BLOODY AMAZED you cought the rock/arrow. they are just stunned you cought it

fast void
wintry bobcat
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Yeah I wouldn't want ranged parry removed. Just the stagger from ranged parry

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But I also don't mind the stagger

I do think parry could use other tweaks to knock it down a notch tho, stamina cost would be a good one

languid ibex
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No, I think they need to improve tower shield tbh, rising tide should raise all ships.

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2H and duel wield weaponry is already great with their niche usages, tower shields are a bit of a joke unless you're a mislead player thinking you need it.

wintry bobcat
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I dunno, tower shields are pretty good for those having a hard time timing parries

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Though I've basically never used them myself, I feel like I've seen a fair bit of people being able to tank stuff just by holding block. Like tanking yags meteors I think

languid ibex
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The tanking element is all they offer though, and this is massively undercut by things like bonemass's power or defensive trinkets.

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Perhaps more adrenaline gain by blocking, so you might be able to be a bit more explosive in your combat, something like that.

wintry bobcat
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I feel like a shield that can tank fulfills its function pretty well

And it does it way better than the other shields, if you're not good at parrying. Only big downside is movement speed, but that's less needed if you're tanky. Oh and I guess more stamina cost now

kind crystal
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parrying is always gonna trump the block armour of a tower shield anyway tho, the difference isnt large enough between them to consider a tower shield as the better option

languid ibex
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I'm not arguing that it isn't fulfilling it's function to be clear, just that it is definitely a worse option in comparison.

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I don't think the way to address that is make other shields worse.

wintry bobcat
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I'd be down for making all shields worse

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And though I agree that tower shields are generally worse, I just don't like the blanket statement of them definitely being worse

It's up to playstyle / skill. If you hit every parry then yea, tower shields probably aren't worth it. But if you don't, then there's a case for them

languid ibex
#

Yeah, I'm just never going to agree that the balancing elements should come down to who's using them specifically. More so what they're capable of on the surface.

royal lily
#

Tower shields are under rated imo u dont need to crit everything to slay. Theyre probanly more effective in groups

#

I dont really need love potions for serpents but I would like troll love potions to be more devastating and have to fight like 5 at once instead of it feeling like im still scouting for a troll

languid ibex
#

You don't need to crit everything to slay with any shield, and everything is more effective in groups.

kind crystal
#

how souls-like parrying (elden ring, dark souls etc) would be great i think, the window stays the same but you have to actually start the animation sooner otherwise you'll miss the chance

royal lily
kind crystal
#

well thats only coz parrying is their entire purpose

wintry bobcat
royal lily
languid ibex
kind crystal
lofty wave
royal lily
kind crystal
lofty wave
#

yes, but latency in multiplayer effectively reduces the time you have to react because it's not always your own client that controls damage against you

kind crystal
#

but i do agree, clientside damage profiles would be a better change, although i fear it would come with the tradeoff of worse performance

stone citrus
kind crystal
kind crystal
#

i love valheim multiplayer but that latency issue is the main reason i dont often engage with it

lofty wave
languid ibex
# royal lily Always contrarian always wrong

I'm just looking for someone to point out legitimate reasons so that I might have reason to think otherwise. Stating that staggers aren't more effective in groups is just confusing to say the least.

kind crystal
lofty wave
#

all they need to do is run the hitbox on each players client for damage only against that player, and the enemy zdo owners client for all other objects

royal lily
#

Viking hold 1 button, never die

languid ibex
#

You weren't clear on that.

royal lily
#

K

kind crystal
#

i dont expect that to be an easy change however

royal lily
#

All that said valheim being what it is is kind of endearing to have goofy fights bc your friend is across an ocean. Its not an mlg game or w/e. It would be nice to have it be cleaner, obviously

kind crystal
#

i mean that kinda invalidates the point u were making but yes

wanton atlas
#

PvP is not our focus

lofty wave
lofty wave
wanton atlas
#

but it sounds like PvP

lofty wave
#

if another player loads a zone with some enemies and those enemies attack you, the hit detection is done on the client of the player who loaded the zone. This means if there's noticeable latency the timings to block or avoid these attacks can be unclear

wanton atlas
#

I don't know why we do damage as we do. with chunk owner etc

#

but there must be some kind of reason for it

kind crystal
#

its less stressful on the engine and its easier

lofty wave
#

the main downside to this I can think of is that attacks would be easier to avoid because enemy ai responds to the position of your player on the owners client instead of their targets client

kind crystal
#

not blaming you guys for picking the easy route, the game was made by 5 people at the start so i wouldve too

wintry bobcat
kind crystal
#

and its not making parrying less effective

#

its making it harder to pull off

wintry bobcat
#

It's not exclusive to bucklers, but it's still nerfing bucklers

And doing nothing for tower shields

kind crystal
#

yeah so we buff tower shields too

#

honestly its gonna need a massive buff for me to even consider tower shields over any other option

lofty wave
#

I'd like to bring up this clip of an unused feature that was worked on for call to arms. the devs have looked into buffing tower shields so maybe we could expect some changes in 1.0?
#memes-and-clips message

wintry bobcat
#

That's fair. I agree parrying needs a nerf.

Personally I think tower shields are alright, they're just overshadowed by parrying. But I wouldn't mind a little buff

kind crystal
#

now if there was an item that you could equip that let enemies only target you, then tower shields would have massive value in group play

lofty wave
#

why would the player with the weakest shield want everyone targeting them

kind crystal
#

they have the highest block armour, thats what im saying

#

if they're only targeting the person with the tower shield, then everyone else can swing away at the enemies without a care in the world

#

tower shields are meant for tankier builds, this just elevates that

lofty wave
#

but if that player being targeted was parrying everything they'd get even more armor and more damage for everyone

kind crystal
#

yeah but as you said, in group play thats easier said than done

wanton atlas
kind crystal
#

ay those 5 people made my favourite survival game 🥹

kind crystal
lofty wave
#

i still don't think that would be a good idea, then most players in the group are dealing free damage with little risk

wanton atlas
#

well. the game don't scale enemies to good for that IMHO

#

if group spawn of enemies would also change depending on player numbers. than more crowd controll would be needed

kind crystal
#

or even if it makes the person using the item take more dmg as a trade-off

barren oasis
#

Thisd probably be really complicated but I love when enemies work together a bit. Like a tankier enemy goes out of its way to block your path to a squishier backliner enemy. I feel like that'd be cool specifically from mobs in the ashlands since it is supposed to feel like a warzone

#

That's probably even more complicated when you have multiple players since then the enemies are trying to run even more checks

umbral spindle
#

i dunno if i'd want anything built for multiple players inadvertently making solo play harder

wintry bobcat
#

Devs have also said they don’t want to add any more mechanics/content that only apply to multiplayer

languid ibex
#

Yeah, this is why I originally mentioned that maybe adrenaline while blocking with tower shields get a bit of a buff, it wouldn't require anything to change, and could lean into making trinket benefits easier as an improvement. Something along those lines could work in my opinion, not necessarily only that idea.

safe dove
#

Would it be too strong if the tower shield slowly staggered enemies? Sort of like them slowly tiring themselves out after beating at the shield, adding some small offensive benefit to the tower shield to make up for a lack of a parry. Not sure what would determine how many hits it would take to determine when an enemy would become "exhausted," maybe block force?

#

It would also make the tower shield better for solo play, something other than a wall to hide behind whilst others actually do damage.

#

As your block skill rises it could also impact the time it takes to stagger.

fast void
#

I just want Tower Shields to have shield bash tbh.

safe dove
fast void
#

There was a clip a while ago showing how they almost implemented it. 🤷‍♂️

spiral ice
#

I would like to see tower shields just get buffed to 80-90% block armor of a parry with a biome-equivalent buckler. Right now, they're at about 60-70%.

#

I think that would balance out being less mobile, benig unable to parry, and getting adrenaline more slowly.

#

I misspelled "being" and it made me think of this. 😜

lofty wave
#

I think they should have at least the same amount of block armor as the same biome's parrying because of all of the other benefits you get from parrying

fast void
#

Oh if they are touching the shield numbers data table I have recommendations 🙂

lofty wave
#

data table?

#

there's no way the mess they have now is stored on a table

fast void
#

Are you telling me the numbers for weapons/shields are not on a table? 😭

lofty wave
safe dove
fast void
lofty wave
#

no idea

spiral ice
#

I would expect the stats of a piece of equipment to be stored by the class directly, or in a scriptable object.

fast void
spiral ice
# fast void I'm a big fan of items/classes pulling their stats from a table. That way if I n...

Yeah, that makes sense.

I started on (and really need to get back to 😅) a turn-based combat game in Unity. Each unit has 0-2 weapons, and each weapon is a scriptable object that stores various stats. Each unit has multipliers for weapon1 and weapon2. This works nicely to keep certain weapons the same on different units without needing to create a new weapon for each one. And I could have Super Tank use the same weapon as Big Tank, but with 20% higher damage across the board.

eternal storm
#

Aside from all of the above, I wonder what purpose was intended for tower shields considering their implementation: sustaining heavy hits, ok, but also pushing away weaker foes, because it's not easy to turn it into a counter-attack, with not many sensible options to close the distance.

They would need something as good as staggering parries, but what? More armor will never be as useful as maximizing your damage and stopping the attack. What purpose have tanks when there's nobody else fighting? (not rhetorical questions)

umbral spindle
#

is there anything that we're certain is gonna be changed? i just have a curiosity. it can be anything

stiff stag
#

The point of pushing them away is to give yourself some space, of course you aren't going to be able to easily counter attack when it wasn't designed for that purpose. At the end of the day the issue is more just people not liking them because it doesn't fit their hyperactive playstyle or personal preferences, not because they're actually all that bad. If used improperly any tool can seem "bad", and that's just user error and not the fault of the tool. It's like complaining that a hammer is a terrible tool when trying to use it to cut a wooden board, then acting confused on why it isn't on par with a saw. They may both be shields, but bucklers and tower shields serve 2 very different purposes, so comparing them is as nonsensical as comparing a saw to a hammer. At best I could see them getting some minor tweaks to stats but I don't see anything major being necessary since they aren't meant for a super fast paced playstyle like bucklers are and thus aren't in some sort of competition with them.

eternal storm
#

All I see is a long list of what tower shields aren't, but still no clue of what they are. I mean, as a shield you use all the time; what am I gonna do with that space I just gave myself? Also, it's not just bucklers vs towers. Regular shields do what towers do and they still parry.

spiral ice
#

The only use tower shields have is blocking on a server with too much lag to time parries. Other than that, they are basically trash and not worth using.

#

Oh, and they look cool on an item stand.

small socket
#

you can finish the game with only fists, so why put any other weapons in? they dont serve any purpose in that case other than being different? /j

stiff stag
eternal storm
#

Assuming much? I have like 8 characters with different assortments of weaponry for testing purposes and fun, and so far the only options I actively despise is AOE-heavy weapons because they make timing and positioning almost irrelevant.

But I still have no clue what the purpose might possibly be of giving up mobility and stun-locks in exchange for space I have little options to capitalize on. Still haven't found one. And you still haven't mentioned one.

spiral ice
# stiff stag They push enemies away to give you space, that's a use whether you like it or no...

They absolutely do not have higher block power than a buckler of the same biome. I tested this just now. No armor, level 100 block, level 3 Flametal Tower Shield, and level 3 Carapace Buckler. So the tower shield actually has a biome advantage here.

I spawned in a lox and used both shields against it. The bite staggered me every single time with the Flametal Tower Shield. The buckler on the other hand, parried every time.

I'm about to do more tests involving armor and how much damage is taken.

eternal storm
#

There's something more important in my opinion: mobility. It's the number 1 and cheapest way to avoid damage and death, but you give that up with tower shields. What for?

spiral ice
# stiff stag They push enemies away to give you space, that's a use whether you like it or no...

I just tested with level 4 Flametal Armor and Ashen Cape, and the 3 highest-HP foods.

With the Flametal Tower Shield, a 2-star Morgen broke my block multiple times with its swipe and bite. It seemed to be overriding my block somewhere between 200 and 210 damage.

The buckler parried every attack without fail. The highest damage I blocked was a little over 240.

The Mistlands buckler blocked better than the Ashlands tower shield.

wanton atlas
eternal storm
# spiral ice I just tested with level 4 Flametal Armor and Ashen Cape, and the 3 highest-HP f...

This is quite interesting because the latest tower shield has more than 150% block armor than the mistlands buckler and yet it seems worse at avoiding damage, while still being worse at dealing damage, evading etc.

I don't think parrying should be nerfed, but tower shield need to have something bucklers don't otherwise it's not really a choice.

Assuming you want a tower shield because you like to be "tanky", first they should be better at doing that, but more importantly being tanky should have a purpose, because right now it only give you time to regenerate and that's basically it. Being tanky doesn't win battles in this game.

To the very least blocks with towers should cost less stamina. It's pointless to avoid being hit if you're too gassed out to hit back. Also, some form of protection from ranged attacks and AOE attacks, since that's was one of their RL uses and those things are harder to deal with with a puny buckler.

languid ibex
#

Plenty of players seem to enjoy stamina trinkets, though I'm unsure how well that would play into combat, as you'd have to lose stamina to gain stamina in that case.

spiral ice
wanton atlas
#

not for people to start using GIF's to use to talk to each other

sick breach
#

100% agree that tower shields dont have a competing use-case with bucklers or circle shields when playing solo. "Making space" matters when trying to get away or start a slow attack animation. The space you create with a tower shield is more than lost by its movement speed debuff, and you can make far superior gaps for your own attack with a parry.

#

I need to double check but uf you're holding block and do primary or secondary attack, does it cause you to stop blocking and attack? Or is the input ignored while blocking?

forest plank
#

thats 1m of annoying air

lofty wave
#

#suggestions message
I don't think this would work well because against many slower attacks you'll just be pushing into the enemy for a while before you block them.
Would the player need to be running for a minimum time? Otherwise you could deal the high stagger with a short step forward which wouldn't be much different to parrying them.

#

being able to block while sprinting with a tower shield would be a nice addition though, to make up for the reduced base movespeed while using one

small socket
#

what if youre a player which cannot manage to parry, is tower shield gonna help out in that case with current stats?

lofty wave
#

it's better than other shields if you're not parrying but tower shields should have reason to be useful to everyone

small socket
#

does the sneaky knife(s) also suffer from the not being popular situation

lofty wave
#

no?

small socket
#

just wondering since i never considered using it

warm rapids
#

What if tower shields had a ....25%? chance to stagger an enemy upon successful block?

You still take more damage than parry w/ buckler/round, requires stamina, and you're simply gambling a 25% chance each block waiting for a time for a counter. Still can't block the super heavy hitters.

Still worse than a perfect or near perfect parry-player, but more viable for a slow and steady tanky character with bad timing?

lofty wave
#

no, why a chance froggi

small socket
#

i like it, sounds funny 😄

peak bronze
#

Because we like gamba. peepogamble 🎰

lofty wave
warm rapids
#

i mean, sure. yeah.

subtle depot
#

its been about 5 months i think now... i still think the devs should add a stick to play fetch with the wolfies

sick breach
eternal storm
#

I have a feeling that people to want flashy fights and run all over the place are not that likely to pick an option obviously thought for tanky builds, while people who like being tanky would still have little options.

Tower shields need to protect more than other shields, somehow.Think of the only tower shield people actually use: the Serpent scale shield. It's because you give up parries and mobility but you gain resistance to pierce.

What if other tower shields had some form of resistance carefully balanced by biome? For example, a trivial wood tower shield could be slightly resistant to slash, while a blackmetal tower shield could be resistant to fire and blunt (just random examples)

serene igloo
#

@gloomy monolith don't know if it helps but you can ride a lox through two darkwood gates

languid ibex
#

@charred granite The sheep are on midgard, this isn't midgard.

mortal lichen
#

there needs to be a suggestion symbol for "already exists"

royal lily
wintry bobcat
wanton atlas
mortal lichen
austere socket
mortal lichen
#

yes

austere socket
#

yeah it would be useful

wanton atlas
#

like this one 😄

#

you upset Hugin by asking for things already in the game

shadow crow
#

Hugin stays upset

fast void
#

Hugin is a good boi who deserves a day off.

wintry bobcat
lofty wave
#

that would just make tower shields useful against a small amount of attacks while bucklers are good for anything blockable

austere rain
#

I think it is pretty rare for people to suggest something that is already in the game, so it would clutter the list

spiral ice
spiral ice
royal lily
#

Are Fir tree stumps supposed to evade axe primary attacks or would it be a good suggestion to increase the stump height

analog moss
#

Not sure if they were designed that way, but the secondary attack on normal axes was created/designed to fix it.

peak bronze
#

Pickaxes too can remove stumps.

runic plover
wanton atlas
#

I requested the overhead axe chop attack since some stumps where so extremly hard to hit 😄

arctic wharf
#

@gleaming summit I basically suggested the same before they even made it to the live branch of the game NeckSmile
Ballista should have just targeted all hostile mobs only, and could have left in the bolts ability to deal friendly fire for silly moments of the player walking between the ballista and its target without the frustration of it specifically targeting you.

#

Alas, we got what we got.

gleaming summit
wintry bobcat
#

I imagine it’s just that they feel it fits better into the theme of the game / makes ballistas not too OP to have limits on them. Either choose a target or stay out of its line of sight.
Or suffer the consequences

#

Personally I don’t care much either way, but it’s definitely an intentional decision

royal lily
#

Nah the ballistas have a great design but the trophy/ mob attacking function is goofy imo.

stiff stag
#

It seemed like they were going in the direction of having the technology outpace the character's ability to understand or properly recreate, hence why the refinery shoots out damaging sparks or why ballistae can shoot their creator and are indiscriminate unless given a single specific target.

#

But with ballistae it's also of course more for balancing. Unfortunate people can't just be happy or grateful for what they've got and will always demand more. Even if they changed it up there would still be a significant downside to take the place of it targeting the player, which the same people would still whine and complain about and demand free unrestricted use.

long anvil
#

tbh i dont even use them

arctic wharf
long anvil
#

i probably WOULD use them if they were less cumbersome in that way

languid ibex
#

I use them on every base now, mostly because I rarely leave my circuit of portal networks and they only really activate for night spawns or raids.

lofty wave
#

maybe the ballista could prioritise enemies when enemies and players are both in range

wintry bobcat
#

I play with a lot of raids and no cheese like massive down suppression or earth walls, so ballistas are really helpful

royal lily
#

If i could finish a build ever, I want it to include that

rose swan
#

The ballista is probably one of the few objects Ive never built 🤔

marsh radish
#

Me neither. I don't usually get raided or if I do, it's always the same raids, the skeleton surprise, surtling raids or the bat raid even tho we've defeated the queen. I feel like having a ballista would be more annoying and more trouble than it's worth. I just run outside and kill things

arctic wharf
#

Personally I would have even preferred if it was even more simplified than it is now. Have a shot deal X damage, with potentially an upgraded ballista at another time, and don't have to worry about constantly crafting amo for it. Just let it shoot for free NeckSmile

Soon as it becomes more of a hassle then its worth, I just don't bother.

#

Spike traps are similar with how expensive they are.

#

Cool it exists, but I also still just run outside and kill everything during raids. Ragnar_laugh

coral rivet
somber remnant
#

I think sometimes the suggestions can become more like complaints or demands

marsh radish
#

It often becomes more about defending the opinion you hold that is being challenged by others, rather than actually caring if the devs ever implement your idea 😂 And a hundred people are never going to be able to agree on every little aspect and detail of every weapon, defense, enemy, trinket, stanima, inventory, builds, farming, decor, and so on and so forth because everyone has an individually held idea that is a hill they die on. There is a reason there is a relatively small number of devs

lament zinc
#

In all fairness, but a suggestion using "we" and claims to speak on behalve of the community will always start a debate.

Simply because there are always people in a community that disagree with the suggestion.

stiff stag
# coral rivet ... It's a suggestion, in the suggestions channel. People asking for change is *...

Then you missed the point of my comment. The change being suggested is just an entitled one, asking for the downside of the feature that's there for balancing to be removed entirely, not even suggesting a replacement balance option to make up for it. Things very often go beyond "it's just a suggestion" and that's just a lame excuse people always throw out there. Like we've had people use very demanding, entitled, etc. language in their "suggestions", then when criticized for it the response is "it's just a suggestion".

languid ibex
#

Suggestions that are just the idea laid out simply with no story behind it, or opinionated reasoning for suggesting it, are always better(in my opinion).

If that suggestion were just:
💡Ballistae Only Shoot Hostile Mobs

It wouldn't be as off-putting to anyone who might feel it's not a significant problem, or just doesn't share the same opinion.

coral rivet
stiff stag
#

It wasn't a generalized statement, it was in context of people wanting all limitations and downsides removed from things for selfish reasons (like in this case where they just wanted the balancing part thrown out the window entirely). Things would be much different if the suggestion was instead to change how ballistae are balanced.

arctic wharf
#

👀
I mean, I am thinking about it from gameplay and game design standpoints. Defenses are supposed to make the defense of your base easier, not more complicated and tedious.
The up front cost od unlocking and constructing the defenses it the balance to then having them. And ofc, ensuring they are not so good that you are entirely without worry (such as raising the terrain does for most raids).

The constant feedback of amo in an already grindy game adds tedium and the unreliability of how they target enemies lessens how much hassle they actually remove, or in some cases may even add some.

umbral spindle
#

why does the same ballista suggestion have like double the up to down ratio compared to mine which has more negative reacts

#

i understand if its repetitive but i didnt check

languid ibex
#

I don't really experience this myself, I have about 20 of them surrounding my main base, they're far more helpful than harmful, and most cases I will just shoot arrows alongside my ballistae. The ammo upkeep is fairly minimal, though my experience is with meadows bases mainly.

umbral spindle
#

not everyone wants to refill 20 ballistas

#

i know what you're gonna say. then don't

languid ibex
#

I don't really refill 20, they never really run down by the time I'm ready to check them anyways.

#

There's about 8 that are being used the most.

umbral spindle
#

my argument for the idea really is as simple as it wouldn't hurt any balance in any way if they could target 2 things. they don't shoot very fast in the first place

coral rivet
# stiff stag It wasn't a generalized statement, it was in context of people wanting all limit...

It's good that your voicing your opinion as well. Now realize what I was trying to say:
You've got to realize that there are people who will act ungrateful. People are allowed to be unhappy and voice their opinions. People are allowed to want whatever they want.
Again, it's the point of the suggestions channel. The thumbs up reacts and the thumbs down reacts gauge how the community feels about that given suggestion.

languid ibex
umbral spindle
#

i never said they shoot 2 bolts at a time

#

my suggestion was that they stay exactly the same except they can detect another type of creature

languid ibex
umbral spindle
#

oh, sorry i didn't mean to be unclear. yeah i just mean putting two trophies per ballista

#

for me i thought maybe if using a singular one is very intentional that asking for one ballista to detect anything hostile would be too much. so i suggested 2

royal lily
#

Im confused why it doesnt make sense to target only hostile enemies aside from the viking-confused magic theory

languid ibex
#

As is, 2 is already possible without specifying with a trophy.

languid ibex
#

Which is pulled from the trophies.

#

It would be far easier to continue development this way, should you continue to add new things such as factions, enemies, etc. That way you wouldn't have to update the list of "everything" any time something is added or changed.

marsh radish
#

To be fair, if they can set certain enemies to not target each other from the same biome, it wouldn't be overly complicated to code it for ballistas to only attack hostiles

languid ibex
#

Complicated? Not at all, but it would be easier across the board the way it is now.

safe dove
#

It's also possible to have Ballistas function like wards, attacking only things that haven't been grantded permission to be within the area.

coral rivet
marsh radish
safe dove
#

Y

languid ibex
royal lily
#

This convo above my paygrade now. From a peasant it seems like it would be easy to not target the player

marsh radish
#

I don't use them anyway I'm just thinking xD

royal lily
#

I wanna use them but they dont seem functional if they only attack a boar or me as well as everything

marsh radish
#

I'm tripping, didn't your username used to be Compliant Civilian?

marsh radish
royal lily
marsh radish
#

I have never crafted them but this discussion has convinced me I never will lol

coral rivet
royal lily
somber remnant
languid ibex
coral rivet
languid ibex
#

That's why I'm not really convinced it's a balancing element.

somber remnant
#

Do you mean if you made separate ballista(s) for each hostile creature?

languid ibex
#

Yeah

marsh radish
#

I don't care that it can only target one mob at a time; that is a perfectly fine balancing element. My problem is that it can target players lol

somber remnant
#

I see. That’s true but you lose out on stacking

coral rivet
safe dove
#

As someone who has used ballistas, they feel good for protecting a base against typical enemies in a biome. It's easy to use a trophy to get them to target the most common enemy. They start to suck a bit for raids. If a trophy isn't set, they just start shooting you when you move in to deal with the enemies. The ballistas aren't strong enough to deal with raids alone, nor should they be, so you do need to wade in and deal with them. When they target only one enemy type, it's a bit inconvenient to change them for a raid, needing to swap out the trophies, whilst likely under attack by multiple hostile mobs. It's fine for general base defense, but very annoying during raids.

somber remnant
stiff stag
#

Pretty sure that's the whole reason trophies were given functionality with them as well in the first place, as a response to the people that complained that they target players.

rose swan
#

I like to imagine that the protagonist is building a ballista that they intent to operate, only for it to come alive once it’s constructed Ragnar_laugh
I imagine the Viking to be very confused, but then just rolls with it

somber remnant
#

And very impaled

royal lily
rose swan
#

Mechanical springs requiring Eitr is a bit strange to me, but it doesn’t really bother me haha

royal lily
#

Maybe the eitr allows it to automate

safe dove
wet drift
#

The elasticity is dependant on the crystal structure of the metal. Irl I think it is mostly about how it's cooled. It's not weird to me that the presence of magic could affect it.

#

#suggestions message

I see the argument, and draw the opposite conclusion.

Needing resin whenever you need wood wouldn't lead to any more collection (the hopefully fun part) but it would lead to more inventory management and rumaging trough chests.

wintry bobcat
wet drift
#

#suggestions message

Sheep would almost be too usefull to add. If they existed, I think they should have been part of core progression, not an extra thing on the side.

lament zinc
shadow crow
#

#suggestions message
Call me crazy but I think making a hive of petroleum sludge that’s surrounded by bones would make for very unhappy bees.

#

Vilebee 🙀

rose swan
#

I think the idea is more like a higher quality beehouse that has a dark wood look to it, but either way I’m opposed Ragnar_laugh

lofty wave
#

it deals 200 poison damage instead of 10

wintry bobcat
#

Low-key goated base defense

lofty wave
dull musk
wintry bobcat
#

Over what is it, like 4-5 seconds?

rose swan
#

Maybe something that requires like 3 queen bees and some iron or nails or something? Produces at a slower rate than 3 regular beehouses, but saves on space and has a much higher capacity than 3 would have.

Just spitballing ideas around Ragnar_laugh

peak bronze
wintry bobcat
#

Vile armor makes you oneshot? On normal? Sounds to me like a lack of eating proper food

IMO the vile set is rly good, bonuses make up for the drawbacks. ESPCIALLY with the vilebone claws bc they can easy 1-hit stager / stunlock, and you can move at full speed with them

#

It’s a bit dangerous on increased difficulty, but still viable imo

lofty wave
#

#suggestions message
there is an unfinished NG+ system accessible with commands. this might get cleaned up in a future version, or you could just restart on a higher difficulty

eager garden
lofty wave
# eager garden Out of curiosity, what is the unfinished NG+?

there’s a world key that increases the world level, i don’t know everything it does but it makes enemies stronger and increases the ng+ level on items which means they can make stronger equipment
you can also get ng+ items by putting a second number into an itemset command

trim haven
#

Why do people hate having the ABILITY to turn a setting on?

fast void
#

What setting?

fast void
#

Part 2 is probably the reason for all downvotes.
1 and 3 are 🤷‍♂️
Also, having a 3-parter gets an automatic downvote from some people.

wintry bobcat
#

They probably find it not useful enough to spend development time adding / cluttering peoples UI's and menus

fast void
#

Adding more to the UI is almost entirely the realm of modding though. So 🤷‍♂️

royal lily
#

Tbh I really dont care if theres a million toggles for stats, if theyre default off it really doesnt matter. I just dont need the suggestion so I didnt vote

fast void
#

"Toggle to infinitely expand inventory" is a 👎 from me.

wintry bobcat
#

according to the suggestionn it looks like it caps at 32

Though I imagine the intent may be that you can set it to anything you want

fast void
#

X having no parameters means even if they did type exactly the equation they wanted, you could just type in 6400 and have 200 slots.

wintry bobcat
#

If the suggestion was to do a math equation to decide your inventory slots, I could see it being unpopular

fast void
#

😂

trim haven
fast void
#

I don't understand that because you can just farm until you become encumbered, pop Moder, and run back. 🤷‍♂️

trim haven
#

I have the need to always know what my progress is between empty inventory and full inventory.

fast void
#

Yeah... that's a "very-specific-to-you" issue, so the devs don't need to alter game for everyone to address it.

#

¯_(ツ)_/¯

trim haven
#

Would a setting that can be turned on really alter anything, though?

fast void
#

It would alter the timeline for everything else that programmer currently has to work on.

trim haven
#

Understandable

wanton atlas
#

people automaticly downvote multi-suggestion-posts also

spiral ice
#

@zealous rapids #suggestions message
This kind of already exists. You can start a new world with end-game equipment on a higher difficulty.

pulsar locust
#

I had a Valheim dream. I eas exploring a mountain cave, and within there was a chamber with a feast table covered in gore.
Invisible enemies walked around, and only their footsteps were visible. They possessed the meats on the table and corpses in the rooms corners. Killing the enemies just caused the spirit to hop into a new body.
It was such a cool idea I woke up and wanted to share it.
Spirit enemies what only spirit damage can permanently kill. Other damage can break them but they keep coming back.
Then later I heard Dark Souls has a similar mechanic

small socket
#

chair glitcher

trim haven
#

I dream only of darkness

peak bronze
#

#suggestions message @rancid current There is actually, but for fists generally. But I support the suggestion.

lament zinc
wintry bobcat
#

Sounds like they’d be contained to frost caves

ionic gust
#

any ideas for an early game forge area i just defeated the eikthyr but i dont want the forge to be messy so if theres any youtube videos or suggestions please lmk

small socket
languid ibex
pulsar locust
# lament zinc While it sounds interesting, how to deal with those spirits pre-mountains? Beca...

Yes, I gave it some thought.
The spawners that currently make skeletons and draugr that can be smashed apart with any weapon are quite trivial to deal with. So the table of gore and some corpses could function as a ”spawner”, only they only spawn an enemy when the spirit hops into it. And when these spawners are broken they remain, and over time fix themselves, unless the player deals spirit damage to them. You could still disable them for a moment

wanton atlas
#

but you can build all of them close to the forge bench aswell

lament zinc
# pulsar locust Yes, I gave it some thought. The spawners that currently make skeletons and drau...

The "spawnpoints" wasn't the problem I meant.

You said that the "spirits" can only be killed with a weapon using spirit damage.
But that damage type unlocks in the Mountains. Which is after the BF and Swamp.

So if a player destroys the "spawn points" and the spirit keeps roaming freely, how are they supposed to kill the spirit if they don't have access to a weapon doing spirit damage?

Because you can't expect players move into the mountains for silver when they don't even have access to bronze yet.
Especially since you can't mine silver with the antler pickaxe.

pulsar locust
#

Yeah it would have to be a post-mountain enemy

runic plover
shadow crow
#

Fuling revenants. Former priests to the wizard king Yagluth

arctic wharf
#

I could see that being part of the challange though. Enemies you can't deal with until later can be extra satisfying to finally give the business. NeckSmile

languid ibex
#

@pure vine Why not just cover the gate...?

fast void
#

Oh I'm entirely with them on this one. If you're just building a fence, putting a gate on the face that rots is... odd.

pure vine
# languid ibex <@183742931595689984> Why not just cover the gate...?

Yeah, you can, I just think it kinda makes sense since the wood gate seems to fit the stakewalls on a certain building level.
Like... you can also do a roof around your regular wood walls too, sure, but there's a reason stakewalls exist to act as exterior walling and we don't, at present, have a gate that can ignore rain the way it does without building a roof specifically for that entry point.

#

well iron gates maybe i guess if you wanna dig into that
-# those won't rust?

#

But yeah, that's just how I think about it

languid ibex
#

It's really common to see roofing over gates, it helps preserve the parts that easily weather.

pure vine
#

Eh, fair enough

languid ibex
#

Also those doors are also used in structures outside of walls, and far more often, it would make more sense to follow that logic.

peak bronze
#

#suggestions message There is nothing indicated about Ashlands and DN being parallel biomes, DN is supposed to be the end biome.

rose swan
peak bronze
rose swan
#

Classic!

languid ibex
#

@amber fulcrum Too much of a material? Obliterator!

#

🌩️

amber fulcrum
#

no totally but i was just thinking it would be fun to have a variety of glizzys

languid ibex
#

I don't see more of the same as fun, but alrighty. 🤷

rose swan
#

Are entrails only used for sausages? As far as crafting goes? 🤔

lofty wave
#

yes

languid ibex
#

But-- sausages are also usable in a feast.

rose swan
#

Ah, fair point! Typically not a fan of materials having such little use, but I also don’t think it’s worth it to add more food items for the sole purpose of giving materials more use.

Would be best to make rope craftable with entrails

lofty wave
#

what would the rope do? be another material with one use?

peak bronze
#

Fleshy tube rope. sealpeek

rose swan
lofty wave
#

a wall of flesh?

rose swan
#

Now we’re getting somewhere!

rose swan
#

All roads lead to Terraria Ragnar_laugh

wanton atlas
#

🤔

wintry bobcat
lofty wave
#

why does it need ammo it already has durability

#

i hate that current ranged ammo is consumed instead of using durability too

lofty wave
#

instead of crafting 100 individual arrows that you spend you should just craft one arrow/quiver item for a higher price that loses durability when used

wanton atlas
#

so you re-fires the same arrow over and over and over?

lofty wave
#

yes, take one durability from the item when it's shot and it can be repaired later

#

you craft a melee weapon once and use it forever, why arent ranged weapons the same?

rose swan
#

Ah, so say you craft an iron arrow quiver, just equip that and when you fire a bow it takes durability from both pieces?

wanton atlas
#

oh. that's what you ment

wintry bobcat
#

Not sure how I feel about quivers, neutral I think. Would need to come along with a nerf to bows tho

lofty wave
#

even if nothing happens bows need a nerf

rose swan
#

I actually like that idea tbh lol

wanton atlas
#

why?

#

and how?

lofty wave
#

the dps increase on bow skill is way higher than other skills so they feel too weak at low level and too strong at high level

wanton atlas
#

I usually hear "this is OP, that is OP"

#

isn't balanced when pretty much all weapons are OP?

wintry bobcat
wanton atlas
#

well....

#

the game isn't ment to be dark souls Valheim

#

so you should probably play on hardmode all the time

wintry bobcat
wanton atlas
#

But when you have realised all enemys are rooted as they attack you basicly. you can just breeze

lofty wave
#

each indiviual attack has different movespeed and turnspeed multipliers

wanton atlas
#

having the game perfectly balanced isn't something we need to do. it's not a competitive game

#

so balance is more what feels good, for us

#

unless things are whack. like early bows at level 100 was whack

#

then we probably aren't going to do much about it

wintry bobcat
#

Fair, sometimes balance can make things less enjoyable for people

wanton atlas
#

If you play alot of RTS. you sometimes feel when the balance is to perfect.

#

it becomes just rock-paper-sissors boring

wintry bobcat
#

Ive definitely noticed there’s big patterns in a lot of games between build composition / strategy and mechanical skill. Something like an RTS it’s usually not as reflex/aim/timing based, so just going for the right strategy is what matters. Or a game like borderlands you make the right build and you can win the game blindfolded by just clicking left click

And then other games require more in-the-moment skills. Valheims feels like a decent mix to me, which does make it very fun

arctic wharf
umbral spindle
#

i definitely agree with the most recent suggestion involving crafting of items. if the slots will be empty after crafting an item you shouldn't have to empty a whole extra slot

#

many other games have this

rose swan
#

Oh I get it- like if crafting an item frees up a slot(s), then the crafting can still happen? 🤔

The only time I can see this being a problem (admittedly, I’m nitpicking!) is if you pick up more of said item while crafting, somehow.

#

Personally it doesn’t really bother me, I don’t mind one way or the other

umbral spindle
#

yeah, that's it

#

it happens to me a lot

stiff stag
#

I imagine the reason it doesn't work that way is because of how stacks function and how the game takes away from stacks when crafting. For example if you had 9 stone in one stack and 1 stone in another stack, and an item takes 8 stone to craft, that 1 single stone in your inventory won't necessarily be used, and rather 8 stone from the stack of 9 will be instead. That would cause your inventory to still be full because all of the slots are still taken up, even though there would technically be room if the other singular stone was used up instead.

royal lily
#

Is there a reason there arent 1m versions of certain things like darkwood beams

languid ibex
#

This is why when players suggest things like a variant of every sign, or more banner colors, I'm hesitant to upvote-- though obviously I wouldn't mind.

royal lily
#

Im too noob to have a perspective on it but the game isnt done and they have a suggestion tab for a reason, it wouldn't cause any harm to up vote it

languid ibex
#

Absolutely, it just makes me want to reserve my votes for built objects a bit more, for things that I would deem necessary of taking up a slot, or really excite me.

#

I don't suggest anyone else think as I do, it's just me thinking out loud really. 😅

stiff stag
#

And it doesn't do any harm not to upvote it.

dull musk
#

#suggestions message

This one's a no-brainer imo, it makes a whole lotta sense that a gate is built with outdoor use in mind.

austere socket
celest flume
austere socket
celest flume
umbral spindle
#

so do folks thumbs down suggestions based on it being recycled or is it supposed to only be "i wouldn't want this" because i feel like there's no real way to know

#

but i do feel like some people do

wintry bobcat
#

I wouldn't think people thumbsdown things for being a repeat suggestion

#

I'd think they either give it a thums up/down depending on if they like it or not, and then also a recycle if its been mentioned before

OR if it's been mentioned before, give it a recycle and not bother voting

spiral ice
#

I usually downvote something if it doesn't seem like it wouldn't fit the game, or if it would take away development effort from more important things.

Example: A flying dragon mount would be really cool, but that doesn't fit the game very well. Also, I would love to see some more PoIs added to the game (especially in Meadows and Plains), but that would take a lot of time and effort away from DN development.

So while those are both things I am certain I would enjoy having in Valheim, I would downvote both ideas because I don't think they should be implemented (at the very least, not right now).

rose swan
#

I’m pretty much the same as TungstWn, though I’ll also downvote if there is a considerable lack of detail on a suggestion Ragnar_laugh

edit: or if they’re particularly snarky or asshole-ish Rocky

umbral spindle
#

yeaah, i tend to if i think its unfitting. i wasnt there for its posting but i saw like a suggestion for forest gnomes or something and its an innocent suggestion but i really dont think that goes with the game

rose swan
#

Yeah, think I remember that one. There are definitely times where you can tell that someone has a passionate idea and that they love the game, but sometimes ideas just don’t fit into the game. I always feel a tinge of guilt downvoting those, but it is what it is 😂

umbral spindle
#

some suggestions can be hard because i'm not sure if what's being asked to be changed or implemented is asking to change something the devs intend if that makes sense

#

for example, my recent suggestion. if it's intentional design by iron gate that when you're i guess drawing the bow that it doesn't release at whatever level its at due to stamina depletion. if i knew its how they wanted it i probably wouldnt suggest it

rose swan
#

Yeah, I think I get it. Like sometimes people suggest things for the Deep North (which I understand to an extent, obviously haha) but sometimes the specifics seem to step on the toes of creative control.

Something I like to remind myself when I’m making a suggestion is to try and get the idea across, but be vague enough to leave creative jurisdiction and interpretation to the developers.

umbral spindle
#

yeah, or like the berry thing. i know you can plant later biome food stuff and i guess people see the fact that the berries aren't plantable (rasp,blue,cloud) as some kind of oversight but it may just not be because those resources can be plentiful when you find them compared to finding like 2 jotun puffs

#

cloudberries are especially plentiful

arctic wharf
#

If you want to be super specific, just say this is an idea on how X could be done. Trying to say this is how it should be done, so do it this way NOW because your current method is terrible... I mean that does not exactly sell your "suggestion" very well. NeckSmile

#

As for barries, we do know that it is a cognizant decision to not allow them to be planted so players still have to go out and forage for them. Get players into the world more and less holed up in their base. Weather people agree with that decision or not is up to them ofc. skol

umbral spindle
#

i guess some suggestions can feel kind of passive aggressive when they dont just plainly state the idea

umbral spindle
#

i like exploring

rose swan
#

Yeah, a lot of people want to plant berries so they can have farmable resources at their base. Personally, I think Minecraft has instilled this idea in peoples brains that every resource should be farmable from the comfort of your base Ragnar_laugh

#

And yeah, going off what Zion mentioned, sometimes I can like the concept of an idea but be opposed to the implementation.

umbral spindle
#

i should have just said the rancid remains suggestion with dead raiser up to the devs discretion

#

i know its just another melee skeleton basically but i thought it would add some extra flavor to what you get out of dead raiser and its kind of the same tier of skelett. i think its a cool mob

rose swan
#

Ahh yeah, maybe! Looks like it good some decent reception though!

Personally, I disagree with having it be tied to the current dead raiser. Having 2 variations of summonables has already presented some challenges for folk.

I agree it’s a cool mob. Now, if there was an upgrade path- say via the gems or something- I could get on board with that potentially.

umbral spindle
#

i guess a 3rd thing could be a bit frustrating if you really want the archer one or something and you already keep getting the melee skeleton. i still would like to see it somehow. i think it'd be fun. on a side note i've been hunting that trophy. tough one

#

i like the gem idea

runic plover
#

Could potentially just convert melee skellies to rancid remains outright. Make them more durable and have a bit more damage per swing to compensate for the archer skellies being able to attack from afar.

wintry bobcat
#

@ember lily though I agree that the raids that don't get turned off are just annoying when you get better gear (I experience this a lot playing on max raid rate), I don't think mob numbers is the issue. I think those raids just need to be turned off after a certain point, makes no sense being raided by regular skeletons when you are in ashlands gear, no matter how many there are

lofty wave
wintry bobcat
#

sword skellies also already has slash damage which (generally) is better than pierce at that point in the game. But that said I do agree the bow ones feel a better than sword ones right now

lofty wave
#

let the melee skeletons block while not attacking, if an enemy times their attack wrong they'll get parried Rocky

wintry bobcat
#

I still wish enemies with shields would actually use them. Not parrying, but at least having small windows of blocking

rose swan
wintry bobcat
#

Same

lofty wave
peak bronze
stark crag
#

@safe dove i agree with your idea about the burnt trees, but it could be a weird coal cheat

safe dove
frank badger
#

Why can we plant other things but not berry bushes?

peak bronze
#

Devs want foraging from biomes being part of the game.

lament zinc
#

Mod mail is the way for that.

woven sparrow
woven sparrow
royal lily
#

I hope haldor freezes

#

In fact make him a boss and let me kill him and steal his stuff

wanton atlas
#

@bitter lodge not sure why you felt compelled to write up "fix bug" in the #suggestions 🤔

peak bronze
#

Idk, it's fun when those fluffy goobers start practice acrobatics. Shrug

wanton atlas
#

we have a super long list of bugs to fix. but unless it's game breaking. we fix them when we have time to dedicated to bugs

bitter lodge
#

I didn't even think of it as a bug tbh, which is why I initially put it in the suggestions channel

languid ibex
#

It's a few problems coming together. Pathing happening through walls/fences, collision interactions giving unwanted results, and tames escaping/damage surroundings as a result.

peak bronze
#

@prime plank Achievements will be added in 1.0 update.

prime plank
#

Thanks for you message!

peak bronze
wintry bobcat
#

I'd be down for DN mace being a flail instead

celest flume
coarse sentinel
#

I just spent 10min trying to get this idiot from up there, omg it was so annoying XD

#

second time it happened, just come and fight like a real... burning skeleton

languid ibex
coarse sentinel
royal lily
languid ibex
royal lily
#

There are machines for a reason

languid ibex
#

Luckily the ammunition for it is very cheap, and everywhere.

coarse sentinel
#

yeah, to break the walls, not to reach an enemy who don't want to play the game

languid ibex
#

The battering ram is for breaking the walls, the catapult is for the enemies.

royal lily
#

He comes down when you break the walls

#

You can use either for both situations

coarse sentinel
#

but he wasn't on the wall, he was on top of the tower, he couldn't harm me and its twitcher were summoned up there too

#

it's clearly not working as intended

languid ibex
#

Sounds like an easy kill with a catapult to me, but you could always build upwards and snipe them.

#

I've had those tower warlocks cause some real issues for me before, so there are cases where they work.

#

This is the first time I've heard that they're not working.

coarse sentinel
#

my sample is limited, I only had this situation twice, a warlock stuck on the roof, putting fire under his feet and summoning an army of twitcher doing nothing

rose swan
#

He’s being smart and staying in long range Ragnar_laugh
Very much intentional design, up to you to figure how to navigate it 😁

#

They’re really annoying to deal with- but that’s kinda the point

coarse sentinel
rose swan
#

You mentioned he’s summoning mobs- sounds like he’s doing his job 🤔

coarse sentinel
#

yeah, on the roof, not down in the fray

wintry bobcat
#

I'd agree with Val, feels odd to have enemies on top of the tower

#

But I think that is very low on the list of my concerns regarding fortresses

coarse sentinel
#

they don't do anything either

rose swan
#

Ah, in my experience, I’ve always had them summon enemies on the ground from the top of the tower

coarse sentinel
#

because the spikes on the roof block every projectiles, from the warlock and from the twitchers

rose swan
#

Yeah if they’re getting stuck and becoming ineffective, I see what you mean.

coarse sentinel
#

I would have no problem with them if they could contribute to the fight ^^

#

that would be annoying to deal with, but it would be gameplay

small socket
#

if the enemies never gotten stuck in this game, it would be much harder

rose swan
#

For me, I feel like there’s always an archer or warlock up there pelting me with fire and arrows haha maybe sometimes they spawn funky or something?

coarse sentinel
#

I think it happen when a warlock get stuck between a corner of the roof, the spikes and his summons

wintry bobcat
shadow crow
#

#suggestions message
a search bar, or a sort function. Sort alphabetically, by biome, by workstation level…

small socket
#

hmm ice fishing

stiff stag
#

#suggestions message Individual upgrade stations don't unlock specific recipes, it's just the total level that does, so such a change wouldn't make much sense.

languid ibex
#

@umbral spindle I counted everything Tin is used for.

#

28 items.

#

👀

umbral spindle
#

tin by itself? like, not counting turning it into bronze first with copper right?

#

i wouldve sworn it was less than 10 because all i can think of off the top of my head is the butcher knife

small socket
#

oh, erm if its not allowed to be used to make bronze, ehmm.... are you gonna ask for more recipes for coal as well then? edit: oops bad choice coal is used a lot

umbral spindle
#

it does count technically as using tin for those recipes. i just was thinking more in terms of the tin bars themselves when not used in bronze first

analog moss
#

I think that's kind of the point though. Even in our world, Tin historically had little use outside of making bronze.

umbral spindle
#

knowing this context makes the suggestion kind of poor. that's my bad

analog moss
#

that's why we have this channel to talk about it.

umbral spindle
#

only tin related thing i can think of is roofing and that does not sound like something that fits

analog moss
#

Yeah, actual tin ingots in Valheim only have 4 uses, including crafting bronze.

lament zinc
#

@rough ginkgo Why asking for something that's already there?

peak bronze
untold sphinx
#

I could see tin decorative items. Tin plate, tin cup, tin pan, maybe fork knife and spoon?

languid ibex
#

@waxen coral The world isn't meant to feel alive, it's a barren realm for banished enemies/betrayers of Odin.

small socket
#

yeah its forsaken not lively

chrome hawk
#

Boat designs? Ehh?

languid ibex
rose swan
#

Maybe, just kinda depends on how it’s implemented 🤔

#

Maybe like different sails or decor on the boats?

languid ibex
#

Different wood style? Boat decor? Different carving for the bow?

chrome hawk
languid ibex
#

Yeah it's super vague.

#

So ship recolors.

chrome hawk
#

Ye

#

That way when I play with friends and we all have boats, we know who’s is who’s. Feel me?

languid ibex
#

I would be fine with it if it were handled outside of the crafting UI, so different colored boats don't clutter the remaining slots.

rose swan
chrome hawk
#

Also, just an undo button while building. Or is that a bad idea. Just go back one move.

#

Eye color customization?

languid ibex
chrome hawk
#

I haven’t gotten super far into the game but I have a wild idea. There is gold in the game and I know you use it for traders. When you spent to your content, is there any purpose for it? What if at the final NPC you can buy a fast travel license. You could only teleport back to your bed marker and nowhere else. ???

chrome hawk
royal lily
#

I wanna smelt coins into ingots I can forge into weapons I can impale dvergr with

royal lily
chrome hawk
#

.

royal lily
#

Ull see

#

Ulf knows.

chrome hawk
#

No thanks, I will skip that part.

royal lily
chrome hawk
#

I will befriend them

royal lily
#

Cant. They dont want to be your friend.

#

They want your service and money

chrome hawk
#

Why not? They might just wanna hug

royal lily
#

Oh, they dont.

rose swan
#

They want your precious jewels

royal lily
#

Everything but hugs

chrome hawk
#

I haven’t met them so I can’t judge them

#

They might need some flapjacks 🥞

crimson dock
#

What do you guys think about a progression locked feature that allows you to connect any amount of portals to it and it functions as a one way transfer

#

My take would be a silver mirror that takes one dragon tear to make

marsh radish
#

they're peaceful if you don't attack them or their things....lol. I try to never anger them

#

the traders fufill their role, but the Mistland natives don't require anything from you. They will protect you by fighting the enemies if you're in their vicinity

spiral ice
spiral ice
crimson dock
rough ginkgo
wanton atlas
#

@chrome hawk you're playing what on Mobile?

royal lily
chrome hawk
wanton atlas
chrome hawk
#

Ye

wanton atlas
chrome hawk
#

I just did, does it ban mobile play?

stiff stag
crimson dock
# stiff stag Why would you want that when you can already have 2 way travel? I don't feel lik...

It’s not meant to replace 2 way travel but be another option alongside it, and have different use cases, they’d be perfect for multiplayer as every player with a silver mirror would be able to have a ‘hub’ portal from which any portal with the same tag goes to it. The use cases you are describing with going back to the location makes the two way portals the correct way to go about that

languid ibex
#

I can already do that just by dying. 🙂

chrome hawk
crimson dock
languid ibex
crimson dock
wintry bobcat
#

@frank badger whatchu mean stronger? Surtlings have the same health as greyling and 10x the damage

lofty field
#

They're weak because you're always wet and thus resistant to their attacks when you emcounter them

#

They can actually be pretty dangerous if you fight them dry in bf/swamp gear (there once was a bug where you could trigger the surtling raid from the start, that was pretty dangerous)

frank badger
#

And their attack is also extremely weak

wintry bobcat
# frank badger That's What I said. They're as weak as greylings

Well you said they're weaker than greylings, which I wouldn't say is true

But I'm more trying to get at what does "stronger" mean? More damage? More health? More resistance? Faster attack speed? Ability to fly? Ability to go through walls? Higher spawning?

#

I can see if you feel like they get killed very easily, only having 20hp and taking damage from water. Though I think that's kind of the point of them

I don't personally think their damage is weak, 50 damage is pretty solid by swamp stage, but I do think they're also kind of supposed to be a "joke" enemy. Enemy that deals fire damage and takes damage from water lives in... swamp... where there's water everywhere and players are always wet negating their damage

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I do think it would be interesting to see them somewhere else than just swamp, where they could live more up to their potential. They used to inhabit the ashlands before the update.

I suppose there's also the surtling raid, that one can be pretty dangerous early on

frank badger
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Meh

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Stronger means stronger... More health & damage

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Even during their raid they're nothing but a nuisance

wintry bobcat
#

For an experienced player maybe. For a newer player you can easily die to like 3-4 hits from some surtling in bf/swamp gear

Lowering it to 2 hits may cause frustration

rose swan
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Honesty it’s always kinda baffled me that surtlings… just kinda exist in the worst possible biome for the them Ragnar_laugh

#

If a surtlings life span is greater than a 2 day period, it’s a miracle of life 😂

frank badger
#

Yeah

#

They should buff them up by 50-100 times and move them to the Ashlands where they actually belong

wintry bobcat
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Each surtling would do 5-10x the damage of Lord Reto 😂

#

I wouldn't mind surtlings in Ashlands tho, biome needs some fire damage

frank badger
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Yeah idk why they didn't put them there instead of the swamp. Literally a joke enemy like you said

shadow crow
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They used to be in the Ashlands, before it was released

crimson dock
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I think their placement definitely seems gameplay oriented providing an easy way to kick start a smelting facility in the swamp biome, the surtlings serve their function well so I don’t see the need to change them, a mini boss version of them could be cool I guess

lofty wave
frank badger
frank badger
lofty wave
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the wet effect makes fire go away faster so fire damage is never going to work well in swamps. surtlings should do mostly blunt damage with a low fire damage just to give the burning effect, like dyrnwyn’s fire.

frank badger
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Yeah

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Idk why they put them in the swamps must be a joke

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It's the one place they shouldn't be in

royal lily
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Surtlings definitely are goofily weak and anti climactic when you fight them the first time

runic plover
#

If I had to guess why surtlings are in the swamp, I would assume it's so players have easy access to cores and coal while there. Iron generally needs to be processed in very large numbers, so having an easy ability to build more smelters is nice, plus none of the large trees that grow in the swamp drop exclusively normal wood, so making your own coal on-site would be needlessly laborious.

Are surtlings comparatively weak due to the circumstances of their biome? Yes. Do they still serve a useful purpose? Yes, provided a player is trying to operate within the swamp.

royal lily
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You can farm 16000x the amount of coal by burning wood in the meadows

#

They probably make sense thematically, based on swamps, probably, theyre just weak, thats the point

runic plover
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As far as I'm concerned, they're just cores and coal that need a little convincing to become collectable.

languid ibex
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I wouldn't mind if Surtlings became a night spawn as well.

#

They're not a problem, but could present unique interactions outside of the swamp.

royal lily
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They remind me of under water geysers that supposedly helped start life so I like them and I think its cool theyre in a swamp but yeah the issue is still that they insta die on spawn or wooden arrow

rose swan
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Even without player intervention, geysers seem to spawn as pre-made mob farms for surtling cores. Which I think is kind of a shame to be honest, because surtling cores are a really cool resource and I think it’s cool that they require pretty in-depth exploration to find.

royal lily
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Agreed

#

#suggestions message imagine magic beans that make bean stalks? Giant beans? Could give another use for tin, "can of beans"

small socket
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thats a hole new game love it though

#

what do you think PlantTony

safe dove
# frank badger Idk why they put them in the swamps must be a joke

I assumed the inspiration was how when piles of matter decompose beneath he surface, it creates a supply of methane. Sometimes it builds up so much and is so compressed it ignites, making a fiery geyser, possibly the inspiration for swamp wisps! I assumed the surtlings in the swamps are like the grey dwarves there, souls clawing their way out of the ground forming a body from what’s around them, in this case fire and rotten bodies.

pulsar depot
small socket
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i like that i dont have to be in black forest forever though with the surtlings

royal lily
# pulsar depot It's a good idea, but realistically, it would have to be something Norse or Nors...

Norse farmers during the Viking Age cultivated and consumed various pulses, primarily broad beans (fava beans) and peas, as a staple source of protein. Alongside staples like barley and rye, Norse farmers grew broad beans, peas, onions, and turnips in small plots. Beans were a key component of thick, hearty stews and porridges that fueled daily life and maritime journeys.

Sounds like all we are missing is beans

#

Porridge ✅️ turnip ✅️ small pots ✅️ barley ✅️ stew ✅️ beans????

chrome hawk
#

My suggestion for UI scaling is gone. Why?

lament zinc
# royal lily Norse farmers during the Viking Age cultivated and consumed various pulses, prim...

Just because the Norse people did something in the past, doesn't mean it has to be added to the game.

They also have been hunting beavers, falcons, rats, foxes. Should those be added to the game as well.
They've also been eating cabbage. Should that be added to the game too?

This game isn't a "Viking life simulator", it's about slaying the Forsaken in a world that's cut off from the World tree.

A "Viking life simulator" should happen at Midgard. And that's not were we are, but what we left before entering Valheim.

languid ibex
austere rain
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🫘

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Beans!

chrome hawk
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Or just a hot bar scaling

languid ibex
chrome hawk
languid ibex
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🤷 Play on a supported system or deal with it.

wanton atlas
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valheim already have Scale GUI

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and

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play on supported systems.

shadow crow
wanton atlas
#

possibly 🤔

runic plover
# wanton atlas play on supported systems.

Depending on what one considers "mobile," the Steam Deck could count, and Valheim is supposed to be coming to the Switch, is it not? Not exactly large screens on those things.

wanton atlas
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they use to live near their nice crashlanded meteors in ashlands

wanton atlas
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so the text is big enough for switch 2 aswell

runic plover
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As an owner of neither platform and someone with innately good eyesight, I can't say one way or another if someone with worse eyes would agree. No idea how extensive of UI scaling exists on those, or how they look at full size.

wanton atlas
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it's the same on all platforms

#

you can scale to 115% already

#

the reason for 115% being the limit. is that the GUI will litterally stretch the entire top-to-bottom when you open your inventory + biggest chest in the game

rose swan
marsh radish
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I love that suggestion, it reminds me of fairy rings which are awesome ❤️ not a big push since vikings believed in a variety of beings

rose swan
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Had to look up fairy rings Ragnar_laugh
That’s honestly super cool!

wanton atlas
rose swan
lament zinc
peak bronze
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Honestly, giant mushrooms would fit better in Mistlands for the vibe.

wet drift
#

Now we're just making Morrowind

royal lily
coral rivet
languid ibex
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@coral rivet We can't be certain those are blueberries, for all we know it was originally designed to be made with Magecap, which is blue.

coral rivet
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I see little blue dots, and Omelette, my brain thinks Blueberry
But I can imagine a diced-up Magecap instead (although the mushroom part is already covered by the Jotun Puffs)

languid ibex
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Yeah, I just mean perhaps it was the original ingredient instead of Jotun Puffs, but was changed later.

coral rivet
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#suggestions message
Maybe I should've wrote ONE Blueberry instead of 2. Oh well!
Just something to consider 🙂

rose swan
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3 eggs can feel a bit expensive 🤔

royal lily
rose swan
royal lily
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I dont even know how to say what i said in a different way its not even bad but its probably a trigger for bots. Basically u do nothing for chickens. U have to do something for berries.

rose swan
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I’m really curious what you said that triggered the bot 😂
Was is it chicken related?

#

…another name for rooster, maybe?

marsh radish
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It does always concern me that there are no roosters and they're all hens 😂

royal lily
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It was related to human currency terms i think.

rose swan
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This feels like a riddle lol

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I came up with one answer, but there’s no way it’s what you said lol

royal lily
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Well i cant say it again lol. Some enemies are passive. Some are aggressive. When something large approaches, you yell, "INCOMING"

coral rivet
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I didnt take your reaction with ill-intent, I know how important Ratatosk mead has become 🙃

fast void
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Passive aggressive enemies when? 😏

royal lily
coral rivet
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I think they theorized the blue bits were meant to be Magecap

royal lily
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Ahh ok. Well if theyre blueberries...

rose swan
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Looking at it now, personally I see diced magecap. At least, that’s my interpretation Ragnar_laugh

stiff stag
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There are some types of mushrooms that can change color under some conditions, jotun puffs could have similar properties and the specific conditions for it to happen are only done during the preparation for the omelette and not for other recipes that use them.

wintry bobcat
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I see diced dvergr 😈

rose swan
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I don’t know why, but it just hit me that omelettes are made with Jotun Puffs and not Magecaps, guess I was misremembering!